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    Dark Assembly Guide by Prometheusx303

    Version: 1.75 | Updated: 09/25/08 | Printable Version | Search Guide | Bookmark Guide

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                       //            Version 1.75             \\
                      //     Copyright (c) Prometheusx303      \\
                      \\          12/23/07 - 07/14/10          //
                       \\ Prometheusx302 {at} gmail {d0t} com //
                        \_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_/
    
    
    This may not be reproduced under any circumstances except for personal, private
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    ===============================================================================
    TABLE OF CONTENTS
    ===============================================================================
    
    0.00 Introduction
    1.00 Basics
    2.00 Bribing (In-Depth)
    3.00 Character Creation
    4.00 Character Reincarnation
    5.00 Attend A Dark Assembly
    6.00 Item Assembly
    7.00 Bill List
    
         7.10 General Bills
         7.20 Class Bills
         7.30 Attended Bills
         7.40 Item Bills
         7.50 Map-Unlocking Bills
    
    8.00 Senator List
    9.00 Bill Passing Strategies
    10.0 Frequently Asked Questions
    11.0 Version History
    12.0 Super Special Thanks
    
    
    ===============================================================================
    0.00 INTRODUCTION
    ===============================================================================
    
    This guide is about the Dark Assembly feature of Disgaea 2. It'll go over the
    basics of the Dark Assembly, in-depth bribing mechanics, Character Creation,
    Reincarnation, Attend a Dark Assembly, and Item Assembly. You'll also find a
    detailed list of ALL BILLS in the ENTIRE game, as well as a Senator List.
    
    There are a few Character Spoilers in the "Attended Bills" and the
    "Map-Unlocking Bills" subsections, but they are CLEARLY marked.
    
    If there is even ONE thing wrong with this guide, such as a typo, bad grammar,
    bad formatting, or just plain wrong information, LET ME KNOW!! Some of the
    information in this guide is pretty complicated, so if there's something in
    here that you don't think is explained well enough, LET ME KNOW and I will
    update the guide with a better explanation.
    
    If you like this guide and you're viewing it from GameFAQs, you can click the
    "recommend" link at the top of the page, on the GameFAQs wrapper.
    
    
    ===============================================================================
    1.00 BASICS
    ===============================================================================
    
    The Dark Assembly is essentially the government of Veldime, made up of nothing
    but evil legislators. It contains three Senates, six "Political Parties", and
    four legendary Senators. Each Party consists of 10 Senators. Parties in the
    same Senate are "rivals". Because there are so many Senators, not all of them
    can appear for a single proposal.
    
     - Upper Senate: Baciel Party, Wood Golem Party
     -   Mid Senate: White Dragon Party, Mothman Party
     - Lower Senate: Petit Orc Party, Ghost Party
    
    The Legendary Senators are: Venus, Morpheus, Ares, and Tengan. They don't
    belong to any Party and are completely independent of each other. Only one can
    appear per Assembly, and when he/she does, he/she will blatantly reveal
    him/herself at the start of the Proposal (when you enter). Each one will affect
    the Assembly in his/her own unique way. The chance of one appearing is very
    slim, but you can usually increase the chances by proposing something with a
    large Modifier. (Bill Modifiers will be explained later.)
    
    The Dark Assembly is accessed by speaking to one of the three Dark Secretaries,
    located in Holt Village, the Land of Carnage, or in Innocent Town. Once you do,
    you must first select a character to address the Assembly, then select what it
    is they're going to propose. After that, you'll be taken to a special map where
    your character will propose the bill.
    
    
    -------------------
    MANA
    -------------------
    
    Mana is the basic energy required to use the Dark Assembly. You get it from
    defeating enemies. The exact amount of Mana obtained from killing an enemy is
    equal to the enemy's level. The "Manager" specialist boosts Mana gain by 1% per
    level for a maximum of +300%. As with all specialists, for it to take effect on
    a character, it must be inside one of his/her items.
    
    When you propose a bill, you use up a specific amount of Mana. If you decide to
    cancel the bill by returning to HQ, the Mana will still be gone, so choose your
    proposals carefully. The exact Mana cost for any particular bill is displayed
    on the proposal list in-game, to the right of the bill's name. You'll also find
    them here in the guide.
    
    
    -------------------
    SENATOR DISPOSITION
    -------------------
    
    Once you enter a proposal, you can move the cursor above Senators to see how
    they feel about you. There are eleven different attitudes about you a Senator
    can have. Below, each one is assigned an affection point range, a particular
    glow, and an approximate chance that the Senator will vote "Aye".
    
    Love<3             Points:   40 to 120    Aye: 99%    Glow: Very Bright Blue
    Total Support      Points:   26 to  39    Aye: 90%    Glow: Bright Blue
    Strongly For       Points:   16 to  25    Aye: 80%    Glow: Quite Blue
    In favor of        Points:   11 to  15    Aye: 70%    Glow: Moderately Blue
    Leaning Yes        Points:    5 to  10    Aye: 60%    Glow: Light Blue
    Either Way         Points:   -4 to   4    Aye: 50%    Glow: No Glow
    Leaning No         Points:  -10 to  -5    Aye: 40%    Glow: Light Red
    Against            Points:  -15 to -11    Aye: 30%    Glow: Moderately Red
    Strongly Against   Points:  -25 to -16    Aye: 20%    Glow: Quite Red
    Total Opposition   Points:  -39 to -26    Aye: 10%    Glow: Bright Red
    Loathe             Points: -120 to -40    Aye:  1%    Glow: Very Bright Red
    
    
    -------------------
    BRIBING
    -------------------
    
    If you select a Senator using the X Button, your Item Bag will be displayed.
    From there, you can move the cursor over the stuff in your Item Bag to see how
    the Senator feels about your items. If you press the X Button on an item, it
    will be given to the Senator. This is called a "bribe". When you bribe a
    Senator, his/her approval will PERMANENTLY either raise or drop by a certain
    point value. It varies slightly, so here are the ranges associated with each
    reaction.
    
    Must Have!            +8 to +8 (Will Greatly Boost Approval)
    Interested            +4 to +7 (Will Boost Approval)
    Slightly Interested   +1 to +3 (Will Slightly Boost Approval)
    Not Very Interested   -2 to +0 (Will Slightly Lower Approval or have no effect)
    Does Not Want         -8 to -3 (Will Lower Approval)
    
    I will explain in the "Bribing (In-Depth)" section how to calculate the exact
    affection point change.
    
    .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
    | Note: Bribes affect how the Senators view your ENTIRE party.  |
    '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='
    
    Each bribe not only changes that Senator's attitude toward you, but temporarily
    changes the entire Party's disposition as well. The rest of the Party won't be
    affected to as great an extent as the Senator bribed, but it is noteworthy.
    Whatever the effect on the bribed Party, the opposite happens to its rival
    Party, although it also won't be affected to as great an extent as the Party of
    the Senator you directly you bribed. Basically, it is as follows.
    
    Bribed Senator Reaction > Bribed Party Reaction > Rival Party Reaction
    
    The level of the Senator you bribe is what determines how much the rest of the
    Assembly is affected. Bribing a high-level Senator with a "Must Have!" item
    causes a greater effect than bribing a low-level Senator with a "Must Have!"
    item.
    
    .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
    | Note: This effect is temporary. Only the Senator    |
    | directly bribed will retain any change in attitude  |
    | for later bills. All other Senators will revert     |
    | back to the attitude they had before the original   |
    | Senator was bribed.                                 |
    '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='
    
    If anyone knows anymore about this subject, please LET ME KNOW. I may be wrong.
    
    
    The rarity number of the item is what affects how much a Senator will like an
    item. See the "Bribing (In-Depth)" section for details.
    
    Even though the Collector specialist will raise rarity, it will not change how
    the Senator reacts toward the item even if the Collector pushes the item's
    rarity into a different reaction range.
    
    Tengan, a legendary Senator, does not follow the rules! He doesn't want any
    particular rarity, but rather wants a particular item type. He'll announce
    exactly what once you enter the Assembly. If you give it to him, his status
    will instantly change to Love<3.
    
    White Dragons are the self-imposed, incorruptible, Holy Paladins of the
    Netherworld so they won't accept bribes. If you even try to bribe one, a
    dialog box will appear and tell you the Senator is too angry to accept bribes.
    When this happens, the approval of the Senator decreases.
    
    That's not all there is to bribing. There are several special items designed to
    be used in the Dark assembly. Sometimes more than one is required to have the
    intended effect. All of these items can be bought at the Bribery Specialists
    shop in Item World Mystery Rooms, or obtained from the Bonus List of various
    stages. Here they are.
    
    Hard Liquor   Makes a Senator drunk
    Medicine      Makes a drunk Senator sober
    Chloroform    Puts a Senator to sleep
    Bomb          Wakes up a Senator
    Angel Cake    Everyone is "Interested" in it (except White Dragons and Tengan)
    Gold Bar      Everyone "Must Have!" it (except White Dragons and Tengan)
    
    Drunk Senators do not always react the right way according to the item you give
    them and they seem to lean a little more toward "Nay". Senators that are asleep
    are unable to accept bribes and will not vote.
    
    Whether or not a Senator likes Hard Liquor, Medicine, or Chloroform is given by
    the rarity number; it works the same way as other items.
    
    Senators never like Bombs getting thrown at them (who would?), so that will
    always result in a negative effect--one that won't take effect until after the
    proposal. Bombs will also damage the Senator and any surrounding Senators, but
    the damage is minimal, so killing them doesn't seem viable.
    
    Gold Bars and Angel Cakes can be a big help with bribing, but aren't needed
    most of the time. Unfortunately, they're quite rare, so finding out the right
    rarities for the Senators could be more helpful in the long run (see the
    "Bribing (In-Depth)" section for details).
    
    
    -------------------
    THE VOTE
    -------------------
    
    Once you have bribed all the Senators and whatnot, you've got to let them vote
    on the bill. Press the Triangle Button (/_\) to bring up the menu. From there,
    you can either: "Begin Vote" or "Return to HQ". Returning to HQ cancels the
    vote and lets the Senators go on with their "lives". Beginning the vote allows
    all the Senators to cast their votes (or continue sleeping). Each one will
    either vote "Aye", "Nay" or "Zzz" (doesn't count). At the bottom of the screen
    will be a gauge with Ayes on the left side and Nays on the right. There will be
    a number above each one that represents the total approval/disapproval of the
    Dark Assembly toward the bill. The amount each Senator contributes to this
    gauge is given by his/her "Influence" or "Voice". The Higher the Senate, the
    higher the voice. Because of this, four Wood Golem Party Senators can override
    seven White Dragon Party Senators.
    
    
    -------------------
    AFTER THE VOTE
    -------------------
    
    If the bill gets passed, great. If not, you've got two options: "Give up" or
    "Persuade by Force". Selecting to Persuade by Force will begin a battle with
    the Dark Assembly. Luckily, a Base Panel will appear so you can deploy any of
    your characters to deal with them. "Aye" Senators will be neutral and not do
    anything while "Nay" Senators will be hostile. The bill cannot be passed until
    all hostile Senators are defeated. Senators that were asleep will now remain
    that way for several rounds. Senators that were drunk will have the Amnesia
    status effect, disabling them from using Specials; it will last the remainder
    of the battle.
    
    You can just outright kill them, but that will result in them liking you less
    on later proposals. Passing by "Fusion" is better. To do this, locate a neutral
    Senator that is of high level. Then throw hostile Senators onto the neutral
    Senator or vice versa. As long as the enemies are lower level than the neutral
    Senator, they will be "killed" and the neutral Senator will remain--still
    neutral. Note: The levels of both Senators will be combined. The reason this is
    better than just killing the Senators is because although they will be on your
    record as "killed", their attitudes will not have changed.
    
    
    -------------------
    CELL PHONES
    -------------------
    
    There are many different types of cell phones available in this game. Six of
    them in particular relate to the Dark Assembly. There is one for each Party and
    they are all to be used outside of battle. When you use one, you'll have a
    conversation with a specific Party's Headquarters. Then, for the next bill
    only, all members of that Party will have +20 affection points.
    
    When you use one, it is gone forever, but you can always get another, or even
    have multiple at the same time. If you use more than one for the same Party
    before a single bill, it will not benefit you any more than if you simply used
    one of that type. You may call more than one Party's Headquarters before a
    single bill and everyone you called will have boosted approval.
    
    
    -------------------
    FELONIES
    -------------------
    
    Other than bribing and cell phones, the only reliable way to increase approval
    is through Felonies. For every two (2) Displayed Felonies on the character
    proposing the bill, all Senators' attitudes will temporarily increase by 1
    point. This can be also described by this formula:
    
    Affection point boost = Trunc[F / 2]
    
    Trunc = Truncate function; remove decimal.
    F = Number of Displayed Felonies on character proposing the bill.
    
    
    -------------------
    OTHER INFO
    -------------------
    
    When you select a character to address the Assembly, all the Senators that will
    attend each proposal and their attitudes are immediately set. Re-selecting the
    character will result in the game randomly selecting new Senators, along with
    their affection points also changing slightly due to a very small, temporary
    randomization Modifier that ranges from -5 to +5 points. This will not
    drastically change the attitudes of the Senators or the fact that certain
    Senators like to appear more on certain bills.
    
    Bill Modifiers are similar to the random Modifier in that they change the
    affection points of the Senators attending the bill. They are, however, not
    random. Each bill has a fixed Modifier that never changes.
    
    Using the random Modifier, Bill Modifiers, the base affection points of each
    Senator plus cell phones and Felonies, the game calculates an overall
    percentage approval for each proposal. It basically lets you know how well
    you're going to do on the bill, although it won't be exact. Legendary Senators
    will not take part in this percentage, allowing them to even more proficiently
    sway the vote. They will, in fact, replace a Senator that was scheduled to be
    there, one that affected the percentage. Before entering each proposal, the
    projected percentage approval is located in the upper-right corner of the
    screen.
    
    You can describe the Felony boost in this percentage by saying that every two
    Displayed Felonies increases overall approval by approximately 5/12 of a
    percent (0.41667%), for a total of 245/12 of a percent (20.41667%) with 98+
    Displayed Felonies.
    
    
    ===============================================================================
    2.00 BRIBING (IN-DEPTH)
    ===============================================================================
    
    Bribing is the most important tool you have when it comes to passing bills.
    That's part of why I gave it its own section. Here I'll go further into detail
    how bribing works.
    
    As you should already know (because I mentioned it before), the rarity number
    of an item is what affects how much a Senator will like the item. In my game, I
    slowly compiled a huge list of how each Senator reacted to each rarity. It took
    FOREVER. Unfortunately, those values only work for my game because they are
    randomly determined when you select the "Start" option from the main menu,
    which is probably what you did when you started the game for the very first
    time. With all the data I have collected, I figured out quite a bit about how
    rarity works.
    
    Before we get ahead of ourselves, take a look at three examples of Senators in
    my game.
    
       .=-=-=-=-=-=-=-=-=.=-=-=-=-=-=-=-=-=-=-=.
       | Rarity:   0-  2 | Does Not Want       |
       | Rarity:   3- 26 | Not Very Interested |
       | Rarity:  27- 50 | Slightly Interested |
       |-----------------|---------------------|
       | Rarity:  51- 82 | Interested          |
       | Rarity:  83- 97 | Must Have!          |
       | Rarity:  98-129 | Interested          |
       |-----------------|---------------------|
       | Rarity: 130-153 | Slightly Interested |
       | Rarity: 154-177 | Not Very Interested |
       | Rarity: 178-255 | Does Not Want       |
       '=-=-=-=-=-=-=-=-='=-=-=-=-=-=-=-=-=-=-='
    
       .=-=-=-=-=-=-=-=-=.=-=-=-=-=-=-=-=-=-=-=.
       | Rarity:   0- 25 | Interested          |
       | Rarity:  26- 40 | Must Have!          |
       | Rarity:  41- 72 | Interested          |
       |-----------------|---------------------|
       | Rarity:  73- 96 | Slightly Interested |
       | Rarity:  97-120 | Not Very Interested |
       | Rarity: 121-201 | Does Not Want       |
       |-----------------|---------------------|
       | Rarity: 202-225 | Not Very Interested |
       | Rarity: 226-249 | Slightly Interested |
       | Rarity: 250-255 | Interested          |
       '=-=-=-=-=-=-=-=-='=-=-=-=-=-=-=-=-=-=-='
    
       .=-=-=-=-=-=-=-=-=.=-=-=-=-=-=-=-=-=-=-=.
       | Rarity:   0- 12 | Must Have!          |
       | Rarity:  13- 44 | Interested          |
       | Rarity:  45- 68 | Slightly Interested |
       |-----------------|---------------------|
       | Rarity:  69- 92 | Not Very Interested |
       | Rarity:  93-173 | Does Not Want       |
       | Rarity: 174-197 | Not Very Interested |
       |-----------------|---------------------|
       | Rarity: 198-221 | Slightly Interested |
       | Rarity: 222-253 | Interested          |
       | Rarity: 254-255 | Must Have!          |
       '=-=-=-=-=-=-=-=-='=-=-=-=-=-=-=-=-=-=-='
    
    You'll notice how each reaction covers multiple rarity values. Those are
    reaction ranges. Different reaction ranges cover different amounts of rarity
    values. For example, the "Must Have!" range always covers 15 rarity values
    while the "Does Not Want" range always covers 81 rarity values. The other
    three reactions are split into two ranges. The total number of rarity values
    contained within each reaction are as follows.
    
    Does Not Want         81
    Not Very Interested   48 (24 per range)
    Slightly Interested   48 (24 per range)
    Interested            64 (32 per range)
    Must Have!            15
    
    If you add all those up, you'll get a total of 256 for all 256 rarity values
    possible (0-255).
    
    Each Senator has a rarity value he most desires. From here on out, I'll call it
    [D]. [D] is the very center of the "Must Have!" range and is used to determine
    how the Senator will react to all other rarity values. All Senators except
    Tengan and White Dragon Party Senators follow this pattern in relation to
    rarity.
    
       Rarity: [D+88]  to [D+168]  Does Not Want
       Rarity: [D+64]  to [D+87]   Not Very Interested
       Rarity: [D+40]  to [D+63]   Slightly Interested
       Rarity: [D+8]   to [D+39]   Interested
       Rarity: [D-7]   to [D+7]    Must Have!
       Rarity: [D-39]  to [D-8]    Interested
       Rarity: [D-63]  to [D-40]   Slightly Interested
       Rarity: [D-87]  to [D-64]   Not Very Interested
       Rarity: [D-168] to [D-88]   Does Not Want
    
    If one of your rarity values goes below 0 or over 255, add or subtract 256,
    respectively. For example, if [D] is 59, the second "Not Very Interested" range
    would incorrectly be [-28] to [-5], so we would have to add 256 to both values
    to correct it, making it [228] to [251]. By the way, both "Does Not Want"
    ranges are identical; I just made two so it looks more symmetrical.
    
    
    As I said in the Basics section, the exact affection point change from the
    bribe can vary throughout the same reaction range. Here's a list of how the
    affection point change differs throughout the rarity spectrum.
    
       Rarity: [D-128] to [D-128]  -8  |
       Rarity: [D-127] to [D-120]  -7  |
       Rarity: [D-119] to [D-112]  -6  | Does Not Want
       Rarity: [D-111] to [D-104]  -5  | Does Not Want
       Rarity: [D-103] to [D-96]   -4  |
       Rarity: [D-95]  to [D-88]   -3  |
      ---------------------------------|---------------------
       Rarity: [D-87]  to [D-80]   -2  |
       Rarity: [D-79]  to [D-72]   -1  | Not Very Interested
       Rarity: [D-71]  to [D-64]   +0  |
      ---------------------------------|---------------------
       Rarity: [D-63]  to [D-56]   +1  |
       Rarity: [D-55]  to [D-48]   +2  | Slightly Interested
       Rarity: [D-47]  to [D-40]   +3  |
      ---------------------------------|---------------------
       Rarity: [D-39]  to [D-32]   +4  |
       Rarity: [D-31]  to [D-24]   +5  | Interested
       Rarity: [D-23]  to [D-16]   +6  | Interested
       Rarity: [D-15]  to [D-8]    +7  |
      ---------------------------------|---------------------
       Rarity: [D-7]   to [D]      +8  | Must Have!
       Rarity: [D]     to [D+7]    +8  | Must Have!
      ---------------------------------|---------------------
       Rarity: [D+8]   to [D+15]   +7  |
       Rarity: [D+16]  to [D+23]   +6  | Interested
       Rarity: [D+24]  to [D+31]   +5  | Interested
       Rarity: [D+32]  to [D+39]   +4  |
      ---------------------------------|---------------------
       Rarity: [D+40]  to [D+47]   +3  |
       Rarity: [D+48]  to [D+55]   +2  | Slightly Interested
       Rarity: [D+56]  to [D+63]   +1  |
      ---------------------------------|---------------------
       Rarity: [D+64]  to [D+71]   +0  |
       Rarity: [D+72]  to [D+79]   -1  | Not Very Interested
       Rarity: [D+80]  to [D+87]   -2  |
      ---------------------------------|---------------------
       Rarity: [D+88]  to [D+95]   -3  |
       Rarity: [D+96]  to [D+103]  -4  |
       Rarity: [D+104] to [D+111]  -5  | Does Not Want
       Rarity: [D+112] to [D+119]  -6  | Does Not Want
       Rarity: [D+120] to [D+127]  -7  |
       Rarity: [D+128] to [D+128]  -8  |
    
    
    If one of your rarity values goes below 0 or over 255, add or subtract 256,
    respectively. Much thanks to HenryEX for figuring out these values.
    
    Notice that the affection point change differs every eight (8) rarity values.
    Because of this, we can use this handy formula pointed out by ragnarokesper on
    the Disgaea: Hour of Darkness board at GameFAQs.
    
    Affection point change = 8 - Trunc[|D - R| / 8]
    
    Trunc = Truncate function; remove Decimal.
    |.....| = Absolute Value; always Positive. If it's negative, make it positive.
    D = The rarity value the Senator most desires; in the middle of the "Must
        Have!" range.
    R = Rarity of item.
    
    
    Now, obviously, none of that means anything if you can't find [D]. To do this,
    you'll have to find the top or bottom border of the "Must Have!" range, which
    will be [D+7] or [D-7]. To find one of the borders, you'll need to find a spot
    where the Senator's reaction shifts from "Must Have!" to "Interested", which
    can only be from [D+7] to [D+8], or from [D-7] to [D-8]. To find that, just try
    a bunch of rarities near a known value in the "Must Have!" range. To isolate
    [D], you could do just as I have outlined, or you can follow this complicated
    procedure.
    
    1. Fill your item bag with anything you want.
    2. Enter a proposal. It does not matter which one. Attended bills cost 0 Mana.
    3. a. Select a Senator.
       b. Look at the items he "Must Have!". Write them down or remember them.
    4. Return to HQ.
    5. Find the average of the rarity of those items. If it's a decimal, round it
       to the nearest integer. We'll call it [A]. If you have more than one rarity
       value and one of them is below 14 while another is above 241, add 256 to all
       of the values that are below 14 before calculating the average.
    6. a. Put an item in your Item Bag for every rarity value that is between [A-8]
          and [A+8]. If the rarity value goes under 0 or over 255, add or subtract
          256, respectively.
       b. Organize your Item Bag with those items in order of their rarity; it does
          not matter how, but just make sure you know which item has which Rarity.
    7. Enter a proposal with that same Senator from before. You might have to try a
       few times to find him/her.
    8. a. Select that Senator and scroll down your list of items. The reaction will
          change from "Must Have!" to "Interested" once or twice. If it's twice,
          ignore one of the changes. Remember which two items it changed at.
    
    You have, in fact, already found the top or bottom border of the "Must Have!"
    range, but if you don't know which it is for some reason, do this:
    
       b. Return to HQ.
       c. Of those two items, record the rarity of the one that was in the "Must
          Have!" range as [B], and record the rarity of the one that was in the
          "Interested" range as [C]. If either [B] or [C] is 255 while the other is
          0, add 256 to the smaller of the two to remake the variable. Then use
          this equation.
    
       [D] = [B] - [(C - B + 1) * 7] + [7]
    
    If [D] goes below 0 or over 255, add or subtract 256, respectively.
    
    That's just a simple algebraic equation that will give you [D]. It isn't
    necessary if you already know where one of the borders is.
    
    [D] will still be the same for all your Senators even if you start a New Game +
    or if you save your game onto another file, but if you restart the game all
    over again by selecting the "Start" option from the main menu, it will be
    randomized.
    
    
    ===============================================================================
    3.00 CHARACTER CREATION
    ===============================================================================
    
    The Dark Assembly allows you to create new characters. To do so, you must first
    speak to the Dark Secretary. Then you must select a character who will be
    expending his/her own Mana to create the new ally. The creating character will
    become the "Master" and the created character will become the "Student".
    
    The Master/Student relationship is by far one of the most important features
    resulting from use of the Dark Assembly. To begin with, the Master gains 10% of
    the natural stats of his/her Student. If the Master has multiple Students, then
    for any particular stat, whichever Student has a higher value is the character
    that supplies the Master with the bonus. For example, if the Master has two
    students, one having a higher INT stat and the other having a higher ATK stat,
    the Master will receive 10% of the INT of the first Student while also gaining
    10% of the ATK of the second Student. The bonus is calculated every time each
    Student gains a level. If the Master reincarnates, the bonus will be lost until
    the Student gains another level. Because of this, if you are trying to benefit
    from this relationship, you should level the Master first, then the Student.
    The complete Master/Student stat boost is capped at 28,000 points per stat
    (112,000 for HP), very minor compared to other boosts available, so don't give
    it too much attention.
    
    Whenever the Master stands next to the Student during battle, the Master
    gains access to all the spells of the student. If he/she uses one enough, it
    will reach level one and will become "learned" by the Master, so that
    he/she is then able to use it whenever he/she wants.
    
    On top of all that, a Master and a Student also have a 20% higher chance of
    successfully performing a team attack. See my Team Attack Table for more on the
    subject.
    
    
    The next step is to select the character to be created from a list of classes
    available. There are 17 total generic Humanoid classes and 17 generic Monster
    classes in the entire game, each with 6 "tiers". Early on, you'll only have a
    few classes and only the first tier unlocked. Higher tiers are generally much
    stronger than lower tiers, having higher Basic Stats, Aptitudes, and Weapon
    Proficiencies. Select the character you think is best suited for the
    environment in which you'll be placing it.
    
    The next step involves choosing the "Capability" of your character. A Character
    created with a higher Capability will have a higher "Ability Bonus" which
    translates to "bonus points" which are spent on stats before the character is
    created. The six levels of Capability are: Good-for-nothing, Incompetent,
    Average, Skilled, Distinguished, and Genius. Here are the amounts of base bonus
    points you get for each Capability.
    
    Good-for-nothing   -5
    Incompetent         1
    Average             3
    Skilled             6
    Distinguished       8
    Genius             10
    
    Characters of higher Capability require substantially more Mana to create, but
    it definitely pays off later on. Creating Distinguished or Genius characters
    requires the approval of the Dark Assembly, so if your standing isn't too great
    with them, don't try this because it might be rejected and all your Mana will
    be wasted. Select the Capability that won't cost you too much Mana, but also
    won't result in an "accident" character that you end up deleting because it's
    too weak to hold its own.
    
    Next, you must choose the name of your character. It can be a maximum length of
    fifteen symbols long, or as big as the box. Use the D-Pad or Analog Stick to
    navigate across the makeshift keyboard. Use the X Button to select a symbol for
    the currently highlighted part of the box at the top of the screen. If no part
    of the box is highlighted, the symbol will appear after the last one there.
    Enter whatever name you want. Here's what the keypad looks like so you can get
    an idea of the letters/symbols you can use in your character's name.
    
      .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
      | A  B  C  D  E    F  G  H  I  J    K  L  M  N  O |
      | P  Q  R  S  T    U  V  W  X  Y    Z             |
      | a  b  c  d  e    f  g  h  i  j    k  l  m  n  o |
      | p  q  r  s  t    u  v  w  x  y    z             |
      | 0  1  2  3  4    5  6  7  8  9    +  -  !  ?  % |
      | &  <3 . [B] /    ~  (  )  <  >                  |
      '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='
    
    The [B] is a bullet, which I can't display in plain ASCII.
    
    Now you must distribute the bonus points to the Basic Stats of your character.
    The current amount of bonus points left to allocate is located in the
    upper-right corner of the screen. If you chose Good-for-nothing, you'll have
    negative bonus points which means you'll have to subtract from the stats of
    your character. If you chose a higher Capability, you get to add bonus points
    to your stats so that they will be initially larger at level one.
    
    Finally, this screen displays everything about your_character if you were to
    create it right now.  Pressing the Square Button (|_|) will cause the view to
    change slightly. If you press the Circle Button (O) and then promptly the X
    Button again, your character's stats and elemental affinities will be slightly
    different than they were before. This is due to randomization. You can do it
    as many times as you want for different results. The stats' randomization
    pattern will follow this formula.
    
    Level 1 Stat = [Trunc(Base * 0.94)] ~ [Trunc(Base * 1.06)]
    
    Trunc = Truncate function; remove decimal.
    Base = Stat you went with from the Bonus Point allocation screen.
    
    The tilde (~) represents that the Level 1 Stat can be any integer between both
    parts of the equation separated by that symbol.
    
    You can use this randomization to your advantage to get higher stats, or
    particular elemental affinities. Note: One Affinity will always be 50%, another
    will be 0%, and the other will be -50%. You can only use randomization to
    change which one has which value. Note: The first tier of the Dragon Zombie
    class sometimes has all affinities at 0%.
    
    After all that, pressing the X Button will finish the creation of your
    character. Then you can do whatever you like with it.
    
    Just something you should know: The maximum number of characters you can have
    is 128. You can have 116 generic characters and 12 story characters. The slots
    for the story characters are reserved if you don't have them yet, so there's no
    way to keep them out of your party short of not advancing through the story.
    
    
    ===============================================================================
    4.00 CHARACTER REINCARNATION
    ===============================================================================
    
    First off, reincarnation is different than creating a new character, this is
    where you re-make one you already have. When you do this, you'll re-start at
    level one, but with several benefits, one being that none of the capabilities
    require approval for reincarnation, which means you can use the handy trick of
    creating a low-Capability character, then reincarnating him/her at Genius
    without having to see the Dark Assembly.
    
    To reincarnate, first select the character to address the Dark Assembly. Then
    select the "Reincarnation" proposal. It initially costs 100 Mana, but more will
    be added on depending on the Capability of reincarnation.
    
    You'll now be taken to the the screen you saw before when you tried to create a
    new character. Now you must select the class/tier you would like to become. You
    can choose any generic class you've unlocked. Note: You'll keep your Felonies.
    
    After that, you will be taken to the screen where you must choose the
    Capability of the character. The Capability no longer only affects initial
    bonus points. Now, if you choose a higher Capability, you will get higher
    "Yellow Bar". Yellow Bar is based off your natural stats immediately before
    reincarnation and is added onto your Basic Stats; it's completely different
    from bonus points. Depending on the Capability of Reincarnation, there's a
    maximum amount of Yellow Bar you can have, as shown below.
    
    Good-for-nothing   15
    Incompetent        20
    Average            25
    Skilled            30
    Distinguished      35
    Genius             40
    
    A Yellow Bar value of 40 points per stat requires at least 280,000 stat points
    for each one. Here's a table that shows the exact stat required to reach a
    given value of Yellow Bar if you reincarnate as Genius.
    
    
    | YB |    STAT |     | YB |    STAT |     | YB |    STAT |     | YB |    STAT |
    |====|=========|     |====|=========|     |====|=========|     |====|=========|
    |  1 |      40 |     | 11 |    5000 |     | 21 |  25,000 |     | 31 | 100,000 |
    |----|---------|     |----|---------|     |----|---------|     |----|---------|
    |  2 |      90 |     | 12 |    6000 |     | 22 |  30,000 |     | 32 | 120,000 |
    |----|---------|     |----|---------|     |----|---------|     |----|---------|
    |  3 |     150 |     | 13 |    7000 |     | 23 |  35,000 |     | 33 | 140,000 |
    |----|---------|     |----|---------|     |----|---------|     |----|---------|
    |  4 |     250 |     | 14 |    8000 |     | 24 |  40,000 |     | 34 | 160,000 |
    |----|---------|     |----|---------|     |----|---------|     |----|---------|
    |  5 |     400 |     | 15 |  10,000 |     | 25 |  45,000 |     | 35 | 180,000 |
    |----|---------|     |----|---------|     |----|---------|     |----|---------|
    |  6 |     700 |     | 16 |  12,000 |     | 26 |  50,000 |     | 36 | 200,000 |
    |----|---------|     |----|---------|     |----|---------|     |----|---------|
    |  7 |    1200 |     | 17 |  14,000 |     | 27 |  60,000 |     | 37 | 220,000 |
    |----|---------|     |----|---------|     |----|---------|     |----|---------|
    |  8 |    2000 |     | 18 |  16,000 |     | 28 |  70,000 |     | 38 | 240,000 |
    |----|---------|     |----|---------|     |----|---------|     |----|---------|
    |  9 |    3000 |     | 19 |  18,000 |     | 29 |  80,000 |     | 39 | 260,000 |
    |----|---------|     |----|---------|     |----|---------|     |----|---------|
    | 10 |    4000 |     | 20 |  20,000 |     | 30 |  90,000 |     | 40 | 280,000 |
    
    
    Note: HP is actually different in that it requires a higher stat, but I'm not
    sure of the exact amount for each value of Yellow Bar. I might get this data at
    a later time.
    
    
    On the same screen, you'll see a Reincarnation counter and a Total LV counter.
    
        Reincarnation Counter:
          This represents the total number of times you've previously reincarnated.
          It does not affect anything, but serves just to let you know how many
          times you've reincarnated.
    
        Total LV Counter:
          This represents the total number of levels you've thrown away on previous
          reincarnations. It is extremely important. For all of your stored levels
          thrown into the Total LV counter, you get a specific amount of extra
          bonus points to allocate to your stats. The maximum bonus points you can
          get from this method is 200. This table shows you how many stored levels
          are required to reach a given value of additional Bonus Points (BP)
    
    
    |  BP |   LEVEL |   |  BP |   LEVEL |   |  BP |   LEVEL |   |  BP |   LEVEL |
    |=====|=========|   |=====|=========|   |=====|=========|   |=====|=========|
    |   1 |       1 |   |  51 |  12,000 |   | 101 |  37,000 |   | 151 |  88,000 |
    |-----|---------|   |-----|---------|   |-----|---------|   |-----|---------|
    |   2 |      30 |   |  52 |  12,500 |   | 102 |  38,000 |   | 152 |  90,000 |
    |-----|---------|   |-----|---------|   |-----|---------|   |-----|---------|
    |   3 |      60 |   |  53 |  13,000 |   | 103 |  39,000 |   | 153 |  92,000 |
    |-----|---------|   |-----|---------|   |-----|---------|   |-----|---------|
    |   4 |     100 |   |  54 |  13,500 |   | 104 |  40,000 |   | 154 |  94,000 |
    |-----|---------|   |-----|---------|   |-----|---------|   |-----|---------|
    |   5 |     150 |   |  55 |  14,000 |   | 105 |  41,000 |   | 155 |  96,000 |
    |-----|---------|   |-----|---------|   |-----|---------|   |-----|---------|
    |   6 |     200 |   |  56 |  14,500 |   | 106 |  42,000 |   | 156 |  98,000 |
    |-----|---------|   |-----|---------|   |-----|---------|   |-----|---------|
    |   7 |     250 |   |  57 |  15,000 |   | 107 |  43,000 |   | 157 | 100,000 |
    |-----|---------|   |-----|---------|   |-----|---------|   |-----|---------|
    |   8 |     300 |   |  58 |  15,500 |   | 108 |  44,000 |   | 158 | 102,000 |
    |-----|---------|   |-----|---------|   |-----|---------|   |-----|---------|
    |   9 |     400 |   |  59 |  16,000 |   | 109 |  45,000 |   | 159 | 104,000 |
    |-----|---------|   |-----|---------|   |-----|---------|   |-----|---------|
    |  10 |     500 |   |  50 |  16,500 |   | 110 |  46,000 |   | 160 | 106,000 |
    |-----|---------|   |-----|---------|   |-----|---------|   |-----|---------|
    |  11 |     600 |   |  61 |  17,000 |   | 111 |  47,000 |   | 161 | 108,000 |
    |-----|---------|   |-----|---------|   |-----|---------|   |-----|---------|
    |  12 |     700 |   |  62 |  17,500 |   | 112 |  48,000 |   | 162 | 110,000 |
    |-----|---------|   |-----|---------|   |-----|---------|   |-----|---------|
    |  13 |     800 |   |  63 |  18,000 |   | 113 |  49,000 |   | 163 | 112,000 |
    |-----|---------|   |-----|---------|   |-----|---------|   |-----|---------|
    |  14 |     900 |   |  64 |  18,500 |   | 114 |  50,000 |   | 164 | 114,000 |
    |-----|---------|   |-----|---------|   |-----|---------|   |-----|---------|
    |  15 |    1000 |   |  65 |  19,000 |   | 115 |  51,000 |   | 165 | 116,000 |
    |-----|---------|   |-----|---------|   |-----|---------|   |-----|---------|
    |  16 |    1100 |   |  66 |  19,500 |   | 116 |  52,000 |   | 166 | 118,000 |
    |-----|---------|   |-----|---------|   |-----|---------|   |-----|---------|
    |  17 |    1200 |   |  67 |  20,000 |   | 117 |  53,000 |   | 167 | 120,000 |
    |-----|---------|   |-----|---------|   |-----|---------|   |-----|---------|
    |  18 |    1300 |   |  68 |  20,500 |   | 118 |  54,000 |   | 168 | 122,000 |
    |-----|---------|   |-----|---------|   |-----|---------|   |-----|---------|
    |  19 |    1400 |   |  69 |  21,000 |   | 119 |  55,000 |   | 169 | 124,000 |
    |-----|---------|   |-----|---------|   |-----|---------|   |-----|---------|
    |  20 |    1500 |   |  60 |  21,500 |   | 120 |  56,000 |   | 170 | 126,000 |
    |-----|---------|   |-----|---------|   |-----|---------|   |-----|---------|
    |  21 |    1600 |   |  71 |  22,000 |   | 121 |  57,000 |   | 171 | 128,000 |
    |-----|---------|   |-----|---------|   |-----|---------|   |-----|---------|
    |  22 |    1800 |   |  72 |  22,500 |   | 122 |  58,000 |   | 172 | 130,000 |
    |-----|---------|   |-----|---------|   |-----|---------|   |-----|---------|
    |  23 |    2000 |   |  73 |  23,000 |   | 123 |  59,000 |   | 173 | 132,000 |
    |-----|---------|   |-----|---------|   |-----|---------|   |-----|---------|
    |  24 |    2200 |   |  74 |  23,500 |   | 124 |  60,000 |   | 174 | 134,000 |
    |-----|---------|   |-----|---------|   |-----|---------|   |-----|---------|
    |  25 |    2400 |   |  75 |  24,000 |   | 125 |  61,000 |   | 175 | 136,000 |
    |-----|---------|   |-----|---------|   |-----|---------|   |-----|---------|
    |  26 |    2600 |   |  76 |  24,500 |   | 126 |  62,000 |   | 176 | 138,000 |
    |-----|---------|   |-----|---------|   |-----|---------|   |-----|---------|
    |  27 |    2800 |   |  77 |  25,000 |   | 127 |  63,000 |   | 177 | 140,000 |
    |-----|---------|   |-----|---------|   |-----|---------|   |-----|---------|
    |  28 |    3000 |   |  78 |  25,500 |   | 128 |  64,000 |   | 178 | 142,000 |
    |-----|---------|   |-----|---------|   |-----|---------|   |-----|---------|
    |  29 |    3200 |   |  79 |  26,000 |   | 129 |  65,000 |   | 179 | 144,000 |
    |-----|---------|   |-----|---------|   |-----|---------|   |-----|---------|
    |  30 |    3400 |   |  70 |  26,500 |   | 130 |  66,000 |   | 180 | 146,000 |
    |-----|---------|   |-----|---------|   |-----|---------|   |-----|---------|
    |  31 |    3700 |   |  81 |  27,000 |   | 131 |  67,000 |   | 181 | 148,000 |
    |-----|---------|   |-----|---------|   |-----|---------|   |-----|---------|
    |  32 |    4000 |   |  82 |  27,500 |   | 132 |  68,000 |   | 182 | 150,000 |
    |-----|---------|   |-----|---------|   |-----|---------|   |-----|---------|
    |  33 |    4300 |   |  83 |  28,000 |   | 133 |  69,000 |   | 183 | 152,000 |
    |-----|---------|   |-----|---------|   |-----|---------|   |-----|---------|
    |  34 |    4600 |   |  84 |  28,500 |   | 134 |  70,000 |   | 184 | 154,000 |
    |-----|---------|   |-----|---------|   |-----|---------|   |-----|---------|
    |  35 |    4900 |   |  85 |  29,000 |   | 135 |  71,000 |   | 185 | 156,000 |
    |-----|---------|   |-----|---------|   |-----|---------|   |-----|---------|
    |  36 |    5200 |   |  86 |  29,500 |   | 136 |  72,000 |   | 186 | 158,000 |
    |-----|---------|   |-----|---------|   |-----|---------|   |-----|---------|
    |  37 |    5500 |   |  87 |  30,000 |   | 137 |  73,000 |   | 187 | 160,000 |
    |-----|---------|   |-----|---------|   |-----|---------|   |-----|---------|
    |  38 |    5800 |   |  88 |  30,500 |   | 138 |  74,000 |   | 188 | 162,000 |
    |-----|---------|   |-----|---------|   |-----|---------|   |-----|---------|
    |  39 |    6100 |   |  89 |  31,000 |   | 139 |  75,000 |   | 189 | 164,000 |
    |-----|---------|   |-----|---------|   |-----|---------|   |-----|---------|
    |  40 |    6500 |   |  80 |  31,500 |   | 140 |  76,000 |   | 190 | 166,000 |
    |-----|---------|   |-----|---------|   |-----|---------|   |-----|---------|
    |  41 |    7000 |   |  91 |  32,000 |   | 141 |  77,000 |   | 191 | 168,000 |
    |-----|---------|   |-----|---------|   |-----|---------|   |-----|---------|
    |  42 |    7500 |   |  92 |  32,500 |   | 142 |  78,000 |   | 192 | 170,000 |
    |-----|---------|   |-----|---------|   |-----|---------|   |-----|---------|
    |  43 |    8000 |   |  93 |  33,000 |   | 143 |  79,000 |   | 193 | 172,000 |
    |-----|---------|   |-----|---------|   |-----|---------|   |-----|---------|
    |  44 |    8500 |   |  94 |  33,500 |   | 144 |  80,000 |   | 194 | 174,000 |
    |-----|---------|   |-----|---------|   |-----|---------|   |-----|---------|
    |  45 |    9000 |   |  95 |  34,000 |   | 145 |  81,000 |   | 195 | 176,000 |
    |-----|---------|   |-----|---------|   |-----|---------|   |-----|---------|
    |  46 |    9500 |   |  96 |  34,500 |   | 146 |  82,000 |   | 196 | 178,000 |
    |-----|---------|   |-----|---------|   |-----|---------|   |-----|---------|
    |  47 |  10,000 |   |  97 |  35,000 |   | 147 |  83,000 |   | 197 | 180,000 |
    |-----|---------|   |-----|---------|   |-----|---------|   |-----|---------|
    |  48 |  10,500 |   |  98 |  35,500 |   | 148 |  84,000 |   | 198 | 182,000 |
    |-----|---------|   |-----|---------|   |-----|---------|   |-----|---------|
    |  49 |  11,000 |   |  99 |  36,000 |   | 149 |  85,000 |   | 199 | 184,000 |
    |-----|---------|   |-----|---------|   |-----|---------|   |-----|---------|
    |  50 |  11,500 |   | 100 |  36,500 |   | 150 |  86,000 |   | 200 | 186,000 |
    
    
    One thing more you should know about Capability is that each one has a maximum
    amount it will let you to have in a stat before randomization, as shown below.
    
    Good-for-nothing   243
    Incompetent        248
    Average            253
    Skilled            255
    Distinguished      255
    Genius             255
    
    In addition to the 200 max bonus points from stored levels and the 10 bonus
    points for reincarnating as Genius, you also get 10 more bonus points for
    reincarnating into the same class/tier 10 times in a row. They will not show up
    in the Capability selection screen, but you'll see them on the bonus point
    allocation screen. If you switch to a different class/tier, you'll still keep
    the extra bonus points.
    
    Aside from normal reincarnation, if you're a generic character class, there's
    also a special kind of reincarnation you can do by selecting the proposal:
    "Reincarnate into a Prinny". This will result in the character being turned
    into a Prinny and his/her Displayed Felonies being removed. Another effect is
    that his/her ally kills will be set to zero (0). Once a Prinny, you can propose
    the "End Prinny Reincarnation" proposal to turn back into a generic; you'll be
    able to reincarnate into any class you want, not just the one you were before
    reincarnating into a Prinny. Note: Doing an ordinary reincarnation into a
    Prinny won't be the same as doing the real thing.
    
    Story characters have a different proposal: "Reincarnate to Atone for Sins".
    This will basically do the same thing as a normal reincarnation, but their
    Displayed Felonies will be removed and their ally kills set to zero (0). They
    don't have an equivalent of "End Prinny Reincarnation", but the "Reincarnate to
    Atone for Sins" proposal costs twice as much Mana as "Reincarnate into a
    Prinny".
    
    Also, when you reincarnate, you retain a certain percentage of Weapon and Skill
    Mastery that you had before Reincarnation. That percentage will be listed as
    "Inheritance". Here are the values and their corresponding Capabilities.
    
    Genius             95%
    Distinguished      85%
    Skilled            75%
    Average            65%
    Incompetent        55%
    Good-for-nothing   45%
    
    
    --------------------------
    SKILL EXP REGAIN FORMULAS
    --------------------------
    
    When you're trying to max stored levels, you'll lose a certain amount of your
    weapon and skill mastery because you're reincarnating so much. It will take a
    certain amount of hits to regain what you lost, so I made these formulas below.
    When you get the result from one of the formulas, round that value up to the
    nearest integer.
    
    This formula calculates how many times you will have to use a Skill to raise it
    your Skill EXP back up to what it was before reincarnation.
    
    
    [25 * L * (L+1) + F] * [C] / [E] / [1 + (M / 100)]
    
    
    L = Level of Skill Mastery before reincarnation (available in game)
    
    F = Leftover Skill EXP before reincarnation (available in game)
    
    C = Capability of Reincarnation:
         - Genius = 0.05
         - Distinguished = 0.15
         - Skilled = 0.25
         - Average = 0.35
         - Incompetent = 0.45
         - Good-for-nothing = 0.55
    
    E = Skill EXP gain rate:
         - Class-specific Skill: E = 20
         - Magic Spell: E = 10 (Skulls naturally get +5; +1 more per 2 Lovers)
         - Weapon Skill: Varies (It's in my Character Guide at GameFAQs, Neoseeker
           and some other sites)
    
    M = Level of Mentor Specialist
    
    
    --------------------------
    WEAPON EXP REGAIN FORMULAS
    --------------------------
    
    These formulas calculate how many times you will have to use a Weapon to raise
    your Weapon EXP back up to what it was before reincarnation. There are two
    because there are two Weapon EXP formulas. Each one based off a different
    Weapon Mastery (WM) level range.
    
    Weapon EXP is ONLY increased by using normal attacks, counterattacks, and
    Weapon Skills, not Class-specific Skills or Magic Spells.
    
    WM Level <= 20:
    [50 * L * (L+1) + F] * [C] / [E * (1 + (A / 100)) + Trunc(E * 0.2)]
    
    WM Level >= 20:
    [21000 + 2000 * (L-20) + F] * [C] / [E * (1 + (A / 100)) + Trunc(E * 0.2)]
    
    
    L = Level of Weapon Mastery before reincarnation (available in game)
    
    F = Leftover Weapon EXP before reincarnation. This one is a bit complicated, so
        based on how full the bar appears, use a percentage of the value acquired
        through these formulas:
         - WM Level <= 20: F = [50 * (L+1) * (L+2)] - [50 * L * (L+1)]
         - WM Level >= 20: F = 2000 (not really a formula)
    
    C = Capability:
         - Genius = 0.05
         - Distinguished = 0.15
         - Skilled = 0.25
         - Average = 0.35
         - Incompetent = 0.45
         - Good-for-nothing = 0.55
    
    E = Weapon EXP gain rate; the same as for Weapon Skills.
    
    A = Level of Armsmaster Specialist
    
    Trunc = Truncate function; remove decimal.
    
    
    ===============================================================================
    5.00 ATTEND A DARK ASSEMBLY
    ===============================================================================
    
    Adell has the option of becoming a Senator himself. To do this, you must pass
    the "I want to become a senator" bill. Adell will now have an option at the
    bottom of his list called: "Attend a Dark Assembly". When you select this,
    there will be a shorter list of proposals that Adell can attend to. He will be
    one Senator among many.
    
    Strangely enough, the other Senators seem nearly oblivious to the actual
    requester and will vote the same way as if YOU were proposing the bill. An
    exception to this is that Felonies on the requester WILL have an effect on the
    attitudes of the other Senators, and Felonies on Adell will NOT matter. The
    only way the requester can have Felonies is if it's one of the "Be the main
    character" proposals. If it's one of the "I want more voice" proposals, any
    Senator of the same Party as the requester will get a temporary +50 affection
    point Modifier in lieu of the normal -50 Modifier. The way Adell votes does not
    affect any other Senators.
    
    You can also bribe the other Senators just like on other proposals. Adell
    himself can, in fact, accept bribes as well. To do this, select the bill
    requester to open up his/her Item Bag. There will be a total of 10 items
    inside; they can be normal, rare, or even legendary. The first time you enter
    the bill, the items can be fairly good--about a maximum rank of 31. On every
    subsequent visit (if you didn't pass it) the requester will only have junk that
    is about rank 1-7 or so. To take an item, simply select it with the X Button.
    
    Just as you might not give a Senator your Perfect ATK Makai Wars, the requester
    can refuse to give you a particular item. If this happens, you'll have to
    select it more times before he/she yields. This isn't necessarily a good idea,
    though, because every bribe you attempt to take subtracts 10 points from your
    Influence for this bill's vote. Your Influence starts at 30 points and can go
    up by 30 per "Stronger Voice" proposal for a maximum of 120 points.
    
    Once you're done with all that stuff, you can start the vote with "Aye" or
    "Nay", or return to HQ. Because these bills don't cost Mana, using them to
    bribe Senators and then returning to HQ can be a great bribing tactic, as all
    you will need is the 200 Mana to become a Senator. Any bribes you received will
    still be yours, so don't fear repeatedly doing this for items.
    
    Adell's vote will be cast first, the others following successively. If the bill
    is passed, then so be it. If it is not passed, you can "Give up" or "Persuade
    by Force". Don't worry about giving up because losing Mana is no longer an
    incentive to create a slaughterhouse. Persuading by Force is the same as for
    non-attended bills, except they all go after you and ignore the requester. If
    the requester dies, it will not affect the outcome of the proposal, meaning
    that he/she will appear at the end of the fight as if it never happened.
    
    Some attended proposals have a negative effect and are there to be amusing.
    Others can greatly benefit you. An example would be the "I want more voice"
    proposals because they can minimize the effect of less controllable senators.
    Note: These bills cannot be reversed except by starting a new cycle.
    
    
    ===============================================================================
    6.00 ITEM ASSEMBLY
    ===============================================================================
    
    The Item Assembly is a special sector of the Dark Assembly found in Item World
    that is designed to modify the item in which you currently reside. You can
    access it by talking to the Chicken in Innocent Town, whom is sometimes
    available every ten floors of an item. The Chicken does not always appear and
    has been known to be quite evasive at times, so don't fret if you have trouble
    locating him. This guy's behavior is pretty erratic, so I won't even dare
    trying to pull out some fake percentage chance to appear.
    
    Speaking with the Chicken is basically the same as speaking with the other two
    Dark Secretaries, but you now have different proposals available. They all
    pertain to the item in which you are located, so some proposals will not appear
    if you are in the wrong type of item.
    
    You can only propose one bill each time you enter Innocent Town. There's also
    a limit to how many times you can see the Chicken. Legendary items have the
    limit of three (3) Chicken encounters, Rare items have the limit of two (2)
    Chicken encounters, and Normal items have the limit of only one (1) Chicken
    encounter. Once you have encountered the Chicken the maximum number of times in
    an item, you can never reach Innocent Town in that item again.
    
    One thing you will notice when you try to pass an Item Bill is that there are
    Geo Symbols and Geo Panels on the map. If you happen to get into a fight with
    the Senators, the Geo Effects may help or hinder you, so take this into account
    if you ever Persuade by Force.
    
    
    ===============================================================================
    7.00 BILL LIST
    ===============================================================================
    
    The "Modifier" refers to the temporary difference in affection points all
    Senators attending the bill will have.
    
    
    ==================
    7.10 GENERAL BILLS
    ==================
    
    These are General Bills that are pretty much always available. Some of them
    are not really "Bills", though, but you get the idea.
    
    
    .-----
    | Proposal:    Senator List
    | Result:      Lists all senators in the Dark Assembly.
    | Mana Cost:   -
    | Modifier:    -
    | Restriction: -
    |--
    | Proposal:    Create New Character
    | Result:      Creates New Character.
    | Mana Cost:   Varies depending on Capability
    | Modifier:    +0
    | Restriction: -
    |--
    | Proposal:    Delete a Character
    | Result:      Deletes a selected generic type character.
    | Mana Cost:   -
    | Modifier:    -
    | Restriction: -
    |--
    | Proposal:    Change Name
    | Result:      Changes character's name.
    | Mana Cost:   -
    | Modifier:    -
    | Restriction: -
    |--
    | Proposal:    Reincarnation
    | Result:      Reincarnate to level 1.
    | Mana Cost:   100 + Capability Cost
    | Modifier:    -
    | Restriction: -
    |--
    | Proposal:    Reincarnate to Atone for Sins
    | Result:      Reincarnate to level 1 with all Displayed Felonies removed.
    | Mana Cost:   400
    | Modifier:    -
    | Restriction: Story Character must have at least 1 Displayed Felony.
    |--
    | Proposal:    Reincarnate into a Prinny
    | Result:      Reincarnate to a level 1 Prinny with all Displayed Felonies
    |              removed.
    | Mana Cost:   200
    | Modifier:    -
    | Restriction: Generic Character must have at least 1 Displayed Felony.
    |--
    | Proposal:    End Prinny Reincarnation
    | Result:      Reincarnate into any level 1 character.
    | Mana Cost:   400
    | Modifier:    -
    | Restriction: Passed "Reincarnate into a Prinny" proposal.
    |--
    | Proposal:    More Expensive Stuff
    | Result:      Increases Product Rank in Rosenqueen shops.
    | Mana Cost:   10 + [10 * (Current Product Rank)]
    | Modifier:    +20
    | Restriction: Product Rank must be lower than the Customer Rank.
    |--
    | Proposal:    Cheaper Stuff
    | Result:      Lowers Product Rank of merchandise in Rosenqueen shops.
    | Mana Cost:   10
    | Modifier:    +50
    | Restriction: Can't pass if the Product Rank is 0.
    |--
    | Proposal:    Stronger Enemies
    | Result:      Each time you pass the Proposal, enemy levels will go up.
    | Mana Cost:   100 + [50 * (# of these in effect)]
    | Modifier:    +0
    | Restriction: No more than 20 of these can be in effect at any given time.
    |--
    | Proposal:    Weaker Enemies
    | Result:      Cancels one "Stronger Enemies" Bill.
    | Mana Cost:   10
    | Modifier:    +50
    | Restriction: Can't pass if no "Stronger Enemies" Bill has been passed.
    |--
    | Proposal:    Eyewear Inventory
    | Result:      Able to buy Glasses at Rosenqueen Armor shops.
    | Mana Cost:   30
    | Modifier:    +0
    | Restriction: Can only be passed once per cycle.
    |--
    | Proposal:    Belt Inventory
    | Result:      Able to buy Belts at Rosenqueen Armor shops.
    | Mana Cost:   30
    | Modifier:    +0
    | Restriction: Can only be passed once per cycle.
    |--
    | Proposal:    Shoe Inventory
    | Result:      Able to buy Shoes at Rosenqueen Armor shops.
    | Mana Cost:   30
    | Modifier:    +0
    | Restriction: Can only be passed once per cycle.
    |--
    | Proposal:    Weights Inventory
    | Result:      Able to buy Weights at Rosenqueen Armor shops.
    | Mana Cost:   50
    | Modifier:    +0
    | Restriction: Can only be passed once per cycle.
    |--
    | Proposal:    Improve Counterattacks
    | Result:      Character gains +1 to Counter until his/her next Reincarnation.
    | Mana Cost:   300
    | Modifier:    -10
    | Restriction: Can only be passed once per reincarnation.
    |--
    | Proposal:    Improve Movement
    | Result:      Character gains +1 MV until his/her next Reincarnation.
    | Mana Cost:   500
    | Modifier:    -20
    | Restriction: Can only be passed once per reincarnation.
    |--
    | Proposal:    Triple EXP
    | Result:      First enemy defeated in next battle yields triple experience.
    | Mana Cost:   50
    | Modifier:    +0
    | Restriction: Can only be passed once before each battle.
    |--
    | Proposal:    Bonus Gauge Boost
    | Result:      Begin next battle with bonus gauge already filled up a little.
    | Mana Cost:   50
    | Modifier:    +0
    | Restriction: Can only be passed once before each battle.
    |--
    | Proposal:    Prinny Day
    | Result:      Can only use Prinnies in next battle. Bonus contains only items.
    | Mana Cost:   50
    | Modifier:    +0
    | Restriction: Can only be passed once before each battle.
    |--
    | Proposal:    Raise Military Funds
    | Result:      Extort HL donations from senators.
    | Mana Cost:   10
    | Modifier:    -100
    | Restriction: -
    |--
    | Proposal:    I want to become a senator
    | Result:      Adell becomes part of the Dark Assembly.
    | Mana Cost:   200
    | Modifier:    -10
    | Restriction: Can only be proposed by Adell and only once per cycle.
    |--
    | Proposal:    I want stronger voice
    | Result:      Increases Adell's Influence as a Senator by 30 points.
    | Mana Cost:   20
    | Modifier:    -50
    | Restriction: Adell must be a senator. You can only pass this bill three
    |              times per cycle.
    '-----
    
    
    Initially, you can buy items of rank 1-3, and each More Expensive Stuff bill
    increases the minimum rank by 1 while also increases the maximum rank by 3.
    The exception is Product Rank (PR) 12, where you can only buy items of rank
    13-38 rather than rank 13-39. Here's a table and some formulas.
    
          PR | Item Rank
         ====|==========
           0 |  1- 3
           1 |  2- 6
           2 |  3- 9
           3 |  4-12
           4 |  5-15
           5 |  6-18
           6 |  7-21
           7 |  8-24
           8 |  9-27
           9 | 10-30
          10 | 11-33
          11 | 12-36
          12 | 13-38
    
    Minimum IR = PR + 1
    Maximum IR = (PR + 1) * 3
    
    
    The Stronger Enemy Bill (SEB) formulas are as follows (SEB = # of SEBs passed):
    
    Holt Village:
      Modified Level = [Base] + [Base * SEB * 0.2] + [SEB * 2]
    
    Land of Carnage:
      Modified Level = [Base] * [1 + (SEB * 0.2) + 20] + [(SEB * 20) + 200]
    
    
    Eyewear increases INT and HIT. The INT increase is approximately two-fifths of
    the HIT increase.
    
    Belts increase ATK and decrease SPD. The SPD decrease is approximately
    two-fifths of the ATK increase.
    
    Shoes increase MV, JM, and SPD.
    
    There are three types and levels of weights. They increase one stat and
    decrease two others by the same amount. They also put your character's minimum
    HP to 25%, rounded down. If your character dies while he/she has one equipped,
    he/she will be revived at the end of battle with 1 HP and the weight is
    destroyed. The main purpose of weights is to put your characters into critical
    status so you can benefit from their special abilities. You can un-equip it
    once they are in critical. If a character is healed while he/she has a weight
    equipped, his/her HP will not exceed 25%.
    
    
    ================
    7.20 CLASS BILLS
    ================
    
    Here's a list of all the bills that unlock humanoid classes. You must meet the
    requirements for each bill to become available. All of these bills can only be
    passed once ever.
    
    
    .-----
    | Proposal:    Make a Tough Guy
    | Result:      First tier of Heavy Knight class is unlocked.
    | Mana Cost:   10
    | Modifier:    +5
    | Restriction: Requires level 3 Spear Mastery.
    |--
    | Proposal:    Make a Bad Guy
    | Result:      First tier of Sinner class is unlocked.
    | Mana Cost:   10
    | Modifier:    +5
    | Restriction: Character in your party has at least 1 Felony (this happens
    |              as part of the story between Stages 3-3 and 3-4).
    |--
    | Proposal:    Make a Trainer
    | Result:      First tier of Beastmaster class is unlocked.
    | Mana Cost:   10
    | Modifier:    +5
    | Restriction: Capture a monster via your Base Panel (throw it inside). See
    |              below for details.
    |--
    | Proposal:    Make a Strange Old Man
    | Result:      First tier of Geomancer class is unlocked.
    | Mana Cost:   10
    | Modifier:    +5
    | Restriction: Perform a 500+ Geo Combo.
    |--
    | Proposal:    Make a Busty Beauty
    | Result:      First tier of Rune Knight class is unlocked.
    | Mana Cost:   10
    | Modifier:    +5
    | Restriction: Requires level 3 Sword and Staff Mastery.
    |--
    | Proposal:    Make a Ninja
    | Result:      First tier of Ninja class is unlocked.
    | Mana Cost:   20
    | Modifier:    +0
    | Restriction: Requires level 5 Fist & Sword Mastery.
    |--
    | Proposal:    Make a Kunoichi
    | Result:      First tier of Kunoichi class is unlocked.
    | Mana Cost:   20
    | Modifier:    +0
    | Restriction: Requires level 5 Fist & Staff Mastery.
    |--
    | Proposal:    Make a sunset kind of guy
    | Result:      First tier of Gunner class is unlocked.
    | Mana Cost:   20
    | Modifier:    +0
    | Restriction: Requires level 5 Gun Mastery.
    |--
    | Proposal:    Make an Eastern Swordsman
    | Result:      First tier of Samurai class is unlocked.
    | Mana Cost:   20
    | Modifier:    +0
    | Restriction: Requires level 5 Sword Mastery.
    |--
    | Proposal:    Make a Lovely Hunter
    | Result:      First tier of Archer class is unlocked.
    | Mana Cost:   20
    | Modifier:    +0
    | Restriction: Requires level 5 Bow Mastery.
    |--
    | Proposal:    Make the Ultimate Warrior
    | Result:      First tier of Majin class is unlocked.
    | Mana Cost:   500
    | Modifier:    -40
    | Restriction: Beat the final boss and start a new cycle.
    '-----
    
    
    As stated, to unlock the Beastmaster class, you have capture a monster. All you
    have to do is simply chuck a monster in your Base Panel. A fight will take
    place inside, and if you defeat the monster, it is captured. You can only
    capture monsters that you are able to create. You can't create the first tier
    of a class until you've killed one of it. To capture a higher tier, you have to
    be able to create it. For example, if you're trying to capture a fourth tier
    monster but you only have the third tier unlocked, the monster will kill
    everyone in your Base Panel and remain on the map with at least 1 HP.
    
    Where it says you need a specific level of Weapon Mastery, it doesn't have to
    be on one character, but can actually be the sum of multiple characters' Weapon
    Mastery.
    
    
    ===================
    7.30 ATTENDED BILLS
    ===================
    
    Here's a list of the bills that Adell can attend under the "Attend A Dark
    Assembly" option in the main bill list.
    
    For the Attended Bills that unlock maps, see the "Map-Unlocking Bills"
    subsection.
    
    
    .---------.
    | GENERIC |
    |---------'--------------------------------------------------------------------
    | Proposal:  Make Adell Donate
    | Requester: Rozalin
    | Result:    Reduces HL to 0.
    | Modifier:  +25
    | Condition: Have 1 million or more HL.
    |--
    | Proposal:  Put me in, dood
    | Requester: Prinny
    | Result:    Automatically becomes Prinny Day. (This freezes my game...)
    | Modifier:  +25
    | Condition: Have at least 3 Prinnies in your party and be in Land of Carnage.
    |--
    | Proposal:  Open the Back Gate
    | Requester: Priere
    | Result:    Priere appears randomly on Dark World maps.
    | Modifier:  -50
    | Condition: Complete Extra Stage 6, "Fallen Maiden!"
    '------------------------------------------------------------------------------
    
    
    .------------------.
    | LET'S BE FRIENDS |
    |------------------'-----------------------------------------------------------
    | Proposal:  Let's be friends
    | Requester: Prism Red
    | Result:    Prism Red appears in Holt Village.
    | Modifier:  -50
    | Condition: Use the Prism Ranger cell phone 3 or more times on a subsequent
    |            cycle.
    |--
    | Proposal:  Let's be friends
    | Requester: Prism Blue
    | Result:    Prism Blue appears in Holt Village.
    | Modifier:  -50
    | Condition: Pass Prism Red's "Let's be Friends".
    |--
    | Proposal:  Let's be friends
    | Requester: Prism Yellow
    | Result:    Prism Yellow appears in Holt Village.
    | Modifier:  -50
    | Condition: Pass Prism Blue's "Let's be Friends".
    |--
    | Proposal:  Let's be friends
    | Requester: Prism Green
    | Result:    Prism Green appears in Holt Village.
    | Modifier:  -50
    | Condition: Pass Prism Yellow's "Let's be Friends".
    |--
    | Proposal:  Let's be friends
    | Requester: Prism Purple
    | Result:    Prism Purple appears in Holt Village.
    | Modifier:  -50
    | Condition: Pass Prism Green's "Let's be Friends".
    '------------------------------------------------------------------------------
    
                _____  _____  _____  _____  _      _____  _____  _____
               |  ___||  _  ||  _  ||_   _|| |    |  ___||  _  ||  ___|
               | |___ | |_| || | | |  | |  | |    | |___ | |_| || |___
               |___  ||  ___|| | | |  | |  | |    |  ___||    _||___  |
                ___| || |    | |_| | _| |_ | |___ | |___ | |\ \  ___| |
               |_____||_|    |_____||_____||_____||_____||_| \_\|_____|
    
    
    .-----------------------.
    | BE THE MAIN CHARACTER |
    |-----------------------'------------------------------------------------------
    | If these bills are denied, you will receive an item. The items are: An Elder
    | Spear from Etna, a Divine Staff from Flonne, and an Infernal Sword from
    | Laharl.
    |-----
    | Proposal:  Be the main character
    | Requester: Etna
    | Result:    Game Over if passed.
    | Modifier:  +50
    | Condition: Etna is in the party.
    |--
    | Proposal:  Be the main character
    | Requester: Flonne
    | Result:    Game Over if passed.
    | Modifier:  +50
    | Condition: Flonne is in the party.
    |--
    | Proposal:  Be the main character
    | Requester: Laharl
    | Result:    Game Over if passed.
    | Modifier:  +50
    | Condition: Laharl is in the party.
    '------------------------------------------------------------------------------
    
     _____  _   _  ____     _____  _____  _____  _____  _      _____  _____  _____
    |  ___|| \ | ||  _ \   |  ___||  _  ||  _  ||_   _|| |    |  ___||  _  ||  ___|
    | |___ |  \| || | | |  | |___ | |_| || | | |  | |  | |    | |___ | |_| || |___
    |  ___|| \ \ || | | |  |___  ||  ___|| | | |  | |  | |    |  ___||    _||___  |
    | |___ | |\  || |_| |   ___| || |    | |_| | _| |_ | |___ | |___ | |\ \  ___| |
    |_____||_| \_||____/   |_____||_|    |_____||_____||_____||_____||_| \_\|_____|
    
    
    .-------------------.
    | I WANT MORE VOICE |
    |-------------------'----------------------------------------------------------
    | These bills are irreversible except by starting a new cycle, so beware!
    | Senators of the same Party as the requester will have a +50 affection point
    | boost in lieu of the normal -50 Modifier.
    |-----
    | Proposal:  I want more voice
    | Requester: Senator Catnap (Ghost Party)
    | Result:    Ghost Party's Influence doubles.
    | Modifier:  -50
    | Condition: -
    |--
    | Proposal:  I want more voice
    | Requester: Senator Orc Head (Petit Orc Party)
    | Result:    Petit Orc Party's Influence doubles.
    | Modifier:  -50
    | Condition: -
    |--
    | Proposal:  I want more voice
    | Requester: Senator Decency (White Dragon Party)
    | Result:    White Dragon Party's Influence doubles.
    | Modifier:  -50
    | Condition: -
    |--
    | Proposal:  I want more voice
    | Requester: Senator Flaps (Mothman Party)
    | Result:    Mothman Party's Influence doubles.
    | Modifier:  -50
    | Condition: -
    |--
    | Proposal:  I want more voice
    | Requester: Senator Hotshot (Wood Golem Party)
    | Result:    Wood Golem Party's Influence doubles.
    | Modifier:  -50
    | Condition: -
    |--
    | Proposal:  I want more voice
    | Requester: Senator Winou (Baciel Party)
    | Result:    Baciel Party's Influence doubles.
    | Modifier:  -50
    | Condition: -
    '------------------------------------------------------------------------------
    
    
    .----------------------.
    | WANDERING BLACKSMITH |
    |----------------------'-------------------------------------------------------
    | A Gold Bar can be obtained from a Bonus List or bought from an Item World
    | Mystery Room Bribery Specialists shop. A Slimy Membrane is a rank 5 red
    | monster weapon and can be bought at Product Ranks 1-4, as well as stolen from
    | Stage 5-3: Shriek of Death. A Gungnir is a rank 34 spear that can be bought
    | at Product Rank 11 & 12.
    |
    | When you successfully pass all the bills, the Wandering Blacksmith will
    | appear in the Land of Carnage, and when you speak with him there, he'll hand
    | over a legendary Holy Longinus (Rank 39 Spear).
    |-----
    | Proposal:  I want weapon parts
    | Requester: Masamune (Wandering Blacksmith)
    | Result:    Give the Wandering Blacksmith a Gold Bar.
    | Modifier:  -15
    | Condition: Have a Gold Bar in Item Bag or Warehouse.
    |--
    | Proposal:  I want weapon parts again
    | Requester: Masamune (Wandering Blacksmith)
    | Result:    Give the Wandering Blacksmith a Slimy Membrane.
    | Modifier:  -30
    | Condition: Passed "I want weapon parts", and have a Slimy Membrane in Item
    |            Bag or Warehouse.
    |--
    | Proposal:  I want more weapon parts
    | Requester: Masamune (Wandering Blacksmith)
    | Result:    Give the Wandering Blacksmith a Gungnir.
    | Modifier:  -45
    | Condition: Passed "I want weapon parts again", and have a Gungnir in Item Bag
    |            or Warehouse.
    '------------------------------------------------------------------------------
    
    
    .----------------------.
    | FUNDS TO FIGHT ZENON |
    |----------------------'-------------------------------------------------------
    | Proposal:  Funds to Fight Zenon 1
    | Requester: Kotaro
    | Result:    Give Kotaro 100 HL.
    | Modifier:  -50
    | Condition: Must be in Episode 2 only, must have at least 100 HL.
    |--
    | Proposal:  Funds to Fight Zenon 2
    | Requester: Kotaro
    | Result:    Give Kotaro 1000 HL.
    | Modifier:  -50
    | Condition: Must be in Episode 3, "Funds to Fight Zenon 1" passed, and have at
    |            least 1000 HL.
    |--
    | Proposal:  Funds to Fight Zenon 3
    | Requester: Kotaro
    | Result:    Give Kotaro 5000 HL.
    | Modifier:  -50
    | Condition: Must be in Episode 4, "Funds to Fight Zenon 2" passed, and have at
    |            least 5000 HL.
    |--
    | Proposal:  Funds to Fight Zenon 4
    | Requester: Kotaro
    | Result:    Give Kotaro 10,000 HL.
    | Modifier:  -50
    | Condition: Must be in Episode 5, "Funds to Fight Zenon 3" passed, and have at
    |            least 10,000 HL.
    |--
    | Proposal:  Funds to Fight Zenon 5
    | Requester: Kotaro
    | Result:    Give Kotaro 50,000 HL.
    | Modifier:  -50
    | Condition: Must be in Episode 6, "Funds to Fight Zenon 4" passed, and have at
    |            least 50,000 HL.
    |--
    | Proposal:  Funds to Fight Zenon 6
    | Requester: Kotaro
    | Result:    Give Kotaro 100,000 HL
    | Modifier:  -50
    | Condition: Must be in Episode 7, "Funds to Fight Zenon 5" passed, and have at
    |            least 100,000 HL.
    |--
    | Proposal:  Funds to Fight Zenon 7
    | Requester: Kotaro
    | Result:    Give Kotaro 500,000 HL.
    | Modifier:  -50
    | Condition: Must be in Episode 8, "Funds to Fight Zenon 6" passed, and have at
    |            least 500,000 HL.
    |--
    | Proposal:  Funds to Fight Zenon 8
    | Requester: Kotaro
    | Result:    Give Kotaro 1,000,000 HL.
    | Modifier:  -50
    | Condition: Must be in Episode 9, "Funds to Fight Zenon 7" passed, and have at
    |            least 1,000,000 HL.
    |--
    | Proposal:  Funds to Fight Zenon 9
    | Requester: Kotaro
    | Result:    Give Kotaro 5,000,000 HL.
    | Modifier:  -50
    | Condition: Must be in Episode 10, "Funds to Fight Zenon 8" passed, and have
    |            at least 5,000,000 HL.
    |--
    | Proposal:  Funds to Fight Zenon 10
    | Requester: Kotaro
    | Result:    Give Kotaro 10,000,000 HL. Receive an Exodus.
    | Modifier:  -50
    | Condition: Must be in Episode 11, "Funds to Fight Zenon 9" passed, and have
    |            at least 10,000,000 HL.
    '------------------------------------------------------------------------------
    
    
    ===============
    7.40 ITEM BILLS
    ===============
    
    Just below is the selection of proposals available in the Item Assembly. The
    "Senator List" and "I want to change the item name" proposals are not included
    because they don't count as proposals and are free. You can change the item
    name as many times as you want as long as you can access the Item Assembly. Not
    all bills are available for certain items, so here I included the item type on
    which each bill can be passed. The names are self-explanatory, so I didn't
    bother with a "Result" column.
    
    
    .===========================.======.==========.=====================.
    | PROPOSAL                  | MANA | MODIFIER | ITEM TYPE           |
    |===========================|======|==========|=====================|
    | A little More HP growth   |   20 |       -5 | Weapon, Armor, Misc |
    |---------------------------|------|----------|---------------------|
    | A little More SP growth   |   20 |       -5 | Weapon, Armor, Misc |
    |---------------------------|------|----------|---------------------|
    | A little More ATK growth  |   20 |       -5 | Weapon, Armor, Misc |
    |---------------------------|------|----------|---------------------|
    | A little More DEF growth  |   20 |       -5 | Weapon, Armor, Misc |
    |---------------------------|------|----------|---------------------|
    | A little More INT growth  |   20 |       -5 | Weapon, Armor, Misc |
    |---------------------------|------|----------|---------------------|
    | A little More RES growth  |   20 |       -5 | Weapon, Armor, Misc |
    |---------------------------|------|----------|---------------------|
    | A little More HIT growth  |   20 |       -5 | Weapon, Armor, Misc |
    |---------------------------|------|----------|---------------------|
    | A little More SPD growth  |   20 |       -5 | Weapon, Armor, Misc |
    |---------------------------|------|----------|---------------------|
    | More HP growth            |  200 |      -20 | Weapon, Armor, Misc |
    |---------------------------|------|----------|---------------------|
    | More SP growth            |  200 |      -20 | Weapon, Armor, Misc |
    |---------------------------|------|----------|---------------------|
    | More ATK growth           |  200 |      -20 | Weapon, Armor, Misc |
    |---------------------------|------|----------|---------------------|
    | More DEF growth           |  200 |      -20 | Weapon, Armor, Misc |
    |---------------------------|------|----------|---------------------|
    | More INT growth           |  200 |      -20 | Weapon, Armor, Misc |
    |---------------------------|------|----------|---------------------|
    | More RES growth           |  200 |      -20 | Weapon, Armor, Misc |
    |---------------------------|------|----------|---------------------|
    | More HIT growth           |  200 |      -20 | Weapon, Armor, Misc |
    |---------------------------|------|----------|---------------------|
    | More SPD growth           |  200 |      -20 | Weapon, Armor, Misc |
    |---------------------------|------|----------|---------------------|
    | Increase Jump Ability     |  500 |      -30 | Weapon, Armor       |
    |---------------------------|------|----------|---------------------|
    | Increase Movement Ability |  500 |      -30 | Weapon, Armor       |
    |---------------------------|------|----------|---------------------|
    | Increase Attack Range     |  500 |      -30 | Weapon              |
    |---------------------------|------|----------|---------------------|
    | Increase Counter Attacks  |  500 |      -30 | Weapon              |
    |---------------------------|------|----------|---------------------|
    | Increase Critical Rate    |  500 |      -30 | Weapon              |
    |---------------------------|------|----------|---------------------|
    | Increase POP level        |  500 |      -30 | Weapon, Armor, Misc |
    '==========================='======'=========='====================='
    
    
    The "Increase Jump Ability" proposal increases JM by 10. The "Increase Movement
    Ability", "Increase Attack Range", "Increase Counter Attacks" and the "Increase
    POP level" proposals all increase each by one of those (1). I think the
    Critical rate bill increases critical chance by 10%, but I'm not sure.
    
    Normal items naturally have a POP limit of 4, Rare items have a POP limit of 5,
    and Legendary items have a POP limit of 6. The maximum POP limit is 8 (it has
    to be increased to reach this). Each Item King or Item God killed increases the
    current POP limit by 1. Double killing an Item King or Item God will increase
    the POP limit by 2 instead of just 1.
    
    
    ========================
    7.50 MAP-UNLOCKING BILLS
    ========================
    
    This section lists all the bills that, when passed, will unlock extra stages.
    Some Map-Unlocking bills are Attended Proposals and some are not. This section
    is divided into 5 subsections, depending on the main requirements for the bills
    to appear.
    
    
    .--------------.
    | FELONY BILLS |
    |--------------'---------------------------------------------------------------
    | These bills will appear when you:
    |
    | 1. Have the required Mana
    | 2. Have the required number of Displayed Felonies on any character
    | 3. Are at a certain point in the game
    |-----
    | Proposal: Fight a hero from another game!
    | Unlocks:  Extra Stage 1 (Tragic Heroine).
    | Mana:     100
    | Modifier: -10
    | Requires: Subsequent cycles with 33+ Displayed Felonies on any character.
    |--
    | Proposal: Unleash the Fallen Maiden!
    | Unlocks:  Extra Stage 6 (Fallen Maiden!).
    | Mana:     500
    | Modifier: -30
    | Requires: Subsequent cycles with 66+ Displayed Felonies during Episodes 1-9.
    |--
    | Proposal: Break the Mysterious Seal!
    | Unlocks:  Extra Stage 7 (Worst Witch Ever).
    | Mana:     1500
    | Modifier: -50
    | Requires: Anytime with 99 Displayed Felonies.
    '------------------------------------------------------------------------------
    
    
    .------------.
    | MANA BILLS |
    |------------'-----------------------------------------------------------------
    | These bills will appear when you:
    |
    | 1. Have the required Mana
    | 2. Are in a certain Episode
    |-----
    | Proposal: Return of the Prism Rangers
    | Unlocks:  Extra Stage 2 (Rangers' Return).
    | Mana:     200
    | Modifier: -10
    | Requires: Be in Episodes 12-13.
    |--
    | Proposal: Cave of Ordeals
    | Unlocks:  Cave of Ordeals.
    | Mana:     700
    | Modifier: -30
    | Requires: Anytime
    |--
    | Proposal: Pick a fight with an Overlord!
    | Unlocks:  Extra Stage 10 (Tragedy at Holt).
    | Mana:     5000
    | Modifier: -30
    | Requires: Be in Episode 1.
    '------------------------------------------------------------------------------
    
    
    .-----------------.
    | PLAY TIME BILLS |
    |-----------------'------------------------------------------------------------
    | These bills will appear when you:
    |
    | 1. Have the required Mana
    | 2. Have the required Play Time
    | 3. Are in the a certain Episode.
    |-----
    | Proposal: I want to see the ending!
    | Unlocks:  Extra Stage 5 (Darkly Adonic).
    | Mana:     400
    | Modifier: -10
    | Requires: During Episodes 1-9 with 20+ hours Play Time.
    |--
    | Proposal: I want to fight an Overlord!
    | Unlocks:  Extra Stage 8 (In Holt Village).
    | Mana:     600
    | Modifier: -30
    | Requires: During Episodes 12-13 with 40+ hours Play Time.
    '------------------------------------------------------------------------------
    
    
    .------------------.
    | DARK WORLD BILLS |
    |------------------'-----------------------------------------------------------
    | These bills will appear when you:
    |
    | 1. Have the required Mana
    | 2. Have completed the required number of Dark World maps
    |-----
    | Proposal: Meet the strongest Overlord!
    | Unlocks:  Extra Stage 11 (Supreme Overlord).
    | Mana:     3000
    | Modifier: -50
    | Requires: Have 10 Dark World maps cleared.
    |--
    | Proposal: Meet Baal The Tyrant!!
    | Unlocks:  Extra Stage 12 (Viewing Room).
    | Mana:     9999
    | Modifier: -100
    | Requires: Have 25 Dark World maps cleared.
    '------------------------------------------------------------------------------
    
                _____  _____  _____  _____  _      _____  _____  _____
               |  ___||  _  ||  _  ||_   _|| |    |  ___||  _  ||  ___|
               | |___ | |_| || | | |  | |  | |    | |___ | |_| || |___
               |___  ||  ___|| | | |  | |  | |    |  ___||    _||___  |
                ___| || |    | |_| | _| |_ | |___ | |___ | |\ \  ___| |
               |_____||_|    |_____||_____||_____||_____||_| \_\|_____|
    
    
    .----------------.
    | ATTENDED BILLS |
    |----------------'-------------------------------------------------------------
    | These bills will appear when you:
    |
    | 1. Have made Adell a senator
    | 2. Have met the requirements
    |-----
    | Proposal:  Summon Laharl!!
    | Requester: Flonne
    | Unlocks:   Extra Stage 9 (In Holt Village).
    | Modifier:  -50
    | Requires:  Cleared Extra Stage 8 (In Holt Village).
    |_____  _   _  ____     _____  _____  _____  _____  _      _____  _____  _____
    |  ___|| \ | ||  _ \   |  ___||  _  ||  _  ||_   _|| |    |  ___||  _  ||  ___|
    | |___ |  \| || | | |  | |___ | |_| || | | |  | |  | |    | |___ | |_| || |___
    |  ___|| \ \ || | | |  |___  ||  ___|| | | |  | |  | |    |  ___||    _||___  |
    | |___ | |\  || |_| |   ___| || |    | |_| | _| |_ | |___ | |___ | |\ \  ___| |
    |_____||_| \_||____/   |_____||_|    |_____||_____||_____||_____||_| \_\|_____|
    |
    | Proposal:  Rescue the Defender!!
    | Requester: Astro Z (EDF)
    | Unlocks:   Extra Stage 3 (Defend a Defender!).
    | Modifier:  -50
    | Requires:  Used up 3 Defender of Earth Cell Phones.
    |--
    | Proposal:  Rescue Defender again!!
    | Requester: Astro Z (EDF)
    | Unlocks:   Extra Stage 4 (Robots Attack!).
    | Modifier:  -50
    | Requires:  Cleared Extra Stage 3, then use up 3 more Defender of Earth cell
    |            phones.
    '------------------------------------------------------------------------------
    
    
    ===============================================================================
    8.00 SENATOR LIST
    ===============================================================================
    
    Below is a list of all 64 Senators. The level of each Senator as well as small
    details about each Party are included.
    
    
    ------------------
    LEGENDARY SENATORS
    ------------------
    
    Venus - "Charms" Senators in front, behind, and on both sides of her. If Adell
            gets charmed by her, he'll receive the title: "Archer Guards".
    
    Morpheus - Shoots sparkling dust into the Dark Assembly, putting to sleep
               several other Senators.
    
    Ares - Punches off the whole row on one side of him. The Senators go flying off
           into space and their votes are negated. If Adell gets punched off, he'll
           fall back down (not be blown into the sky), but his vote won't count.
    
    Tengan - Will ask for an item at the beginning of the Assembly. If he receives
             it, he'll instantly Love<3 you, otherwise his status will be Loathe.
             He'll just ask for generic item types, and nothing specific, so it's
             not too difficult. He resets after the vote, so you basically have to
             give him the right item every time he appears. It's a real killer if
             you don't since his vote is worth 450 points. My recommendation is to
             carry one of every item type every time you enter a proposal you're
             not sure you can get passed in case he appears. That way, he can help
             you win the vote.
    
    Venus    - Level 1000 - 150 Influence points
    Morpheus - Level 1000 - 150 Influence points
    Ares     - Level 1000 - 150 Influence points
    Tengan   - Level 1000 - 450 Influence points
    
    
    ------------------
    BACIEL PARTY
    ------------------
    
    Upper Senate
    Base Influence: 100 points
    
    Baciel Party Senators are always Drunk. Medicine will make them sober, but you
    may need to use more than one. While drunk, they tend to lean a bit more toward
    "Nay" and do not respond correctly toward bribes, so sobering them up can be a
    good idea on certain occasions.
    
    Sen. BoozeHound - Level 700
    Sen. Hammurd    - Level 500
    Sen. Tankt      - Level 300
    Sen. Blitzed    - Level 250
    Sen. Ploud      - Level 200
    Sen. Sloshi     - Level 155
    Sen. Jugged     - Level 120
    Sen. Tosdid     - Level  90
    Sen. Tippsee    - Level  65
    Sen. Winou      - Level  45
    
    
    ------------------
    WOOD GOLEM PARTY
    ------------------
    
    Upper Senate
    Base Influence: 100 points
    
    The Wood Golem Party has no strange status effects that mess with voting and
    they have a lot of Influence, so I recommend bribing these guys before anyone
    else and then doubling their Influence with the Attended bill proposed by Sen.
    Hotshot.
    
    Sen. Ecovillain - Level 700
    Sen. Superstar  - Level 500
    Sen. Bigwig     - Level 300
    Sen. Hollywood  - Level 250
    Sen. Washedup   - Level 200
    Sen. Bloodlust  - Level 155
    Sen. Treehugger - Level 120
    Sen. Smartass   - Level  90
    Sen. Nisei      - Level  65
    Sen. Hotshot    - Level  45
    
    
    ------------------
    WHITE DRAGON PARTY
    ------------------
    
    Mid Senate
    Base Influence: 50 points
    
    The White Dragon Party does not accept bribes, so the only way to raise your
    approval with them is to get Felonies. Under no circumstances should you double
    their Influence.
    
    Sen. Enforcer   - Level 280
    Sen. Exemplar   - Level 225
    Sen. Tribunal   - Level 190
    Sen. Veritas    - Level 155
    Sen. Judicious  - Level 120
    Sen. Begrudged  - Level  90
    Sen. Righteous  - Level  65
    Sen. Lawful     - Level  45
    Sen. Modesty    - Level  30
    Sen. Decency    - Level  20
    
    
    ------------------
    MOTHMAN PARTY
    ------------------
    
    Mid Senate
    Base Influence: 50 points
    
    Just like the Wood Golem Party the Mothman Party has no strange status effects,
    but they only have half the Influence of the Wood Golems. Bribe these guys
    after you bribe the Wood Golems. Then you should double their Influence via the
    attended bill proposed by Sen. Flaps. Despite the fact that the game manual
    says monsters will have increased approval with Mothman Senators, this isn't
    true, at least for the NTSC version.
    
    Sen. Galacticus - Level 280
    Sen. Rapture    - Level 225
    Sen. Rem        - Level 190
    Sen. Shutin     - Level 155
    Sen. Gimme      - Level 120
    Sen. Entomology - Level  90
    Sen. Heckles    - Level  65
    Sen. Belfry     - Level  45
    Sen. Descartes  - Level  30
    Sen. Flaps      - Level  20
    
    
    ------------------
    PETIT ORC PARTY
    ------------------
    
    Lower Senate
    Base Influence: 10 points
    
    There's nothing wrong with the Petit Orc Party, but their Influence is
    relatively low. Luckily, they are obsessed with humanoid girls, so having a
    female propose the bill temporarily increases their affection points by +30. Go
    ahead and bribe these guys after the Wood Golems and Mothmen, then double their
    Influence through Sen. Orc Head's proposal. Don't count on these fellas to win
    the vote for you, just maybe help a little.
    
    Sen. Orc Butt   - Level 180
    Sen. Orc #9     - Level 140
    Sen. Orc #8     - Level 115
    Sen. Orc #7     - Level  90
    Sen. Orc #6     - Level  65
    Sen. Orc #5     - Level  45
    Sen. Orc #4     - Level  30
    Sen. Orc #3     - Level  20
    Sen. Orc #2     - Level  12
    Sen. Orc Head   - Level   5
    
    
    ------------------
    GHOST PARTY
    ------------------
    
    Lower Senate
    Base Influence: 10 points
    
    Ghost Party Senators will be asleep about half the time. As such, you won't be
    able to bribe them without waking them up. The only way to wake them up is with
    a bomb. Bombs damage nearby Senators and make everyone hit by them start out
    hating you after the bill, so you'll have to re-bribe them to make them happy.
    I would just say to ignore these guys; their Influence is low and they're too
    much trouble.
    
    Sen. Comatose   - Level 180
    Sen. Tepid, Jr. - Level 140
    Sen. Tepid, Sr. - Level 115
    Sen. Clodhop    - Level  90
    Sen. Siesta     - Level  65
    Sen. Bat Man    - Level  45
    Sen. Laggard    - Level  30
    Sen. Anemone    - Level  20
    Sen. Brunch     - Level  12
    Sen. Catnap     - Level   5
    
    
    ===============================================================================
    9.00 BILL PASSING STRATEGIES
    ===============================================================================
    
    When it comes to passing bills, the best thing to do is bribery because in the
    long run, killing senators takes way too long if you want to pass lots of
    bills. To make bill-passing a lot easier, do the following steps.
    
    1. Empty your Item Bag.
    2. Go to a shop. The accessory shop is cheapest, but has the shortest list.
    3. Fill your Item Bag with cheap junk.
    4. a. Enter "Raise Military Funds". Note: It will cost 10 Mana.
       b. Bribe Venus, Morpheus or Ares IF one of them shows up.
       c. Bribe the Wood Golems with whatever they want.
       d. Bribe the Mothmen with whatever they want.
       e. Bribe the Petit Orcs with whatever they want.
    5. Return to HQ.
    6. Repeat steps 2-5 until those Senators love<3 you.
    7. Make Adell a Senator.
    8. a. Have him attend the "I want more voice" bill proposed by Sen. Hotshot.
       b. Bribe the Senators in order from step 4b to 4e.
       c. Let the bill be passed. Try again if it was denied. It doesn't cost Mana.
    9. Repeat step 8 with the bill proposed by Sen. Flaps.
    10. Repeat step 8 with the bill proposed by Sen. Orc Head.
    
    Now, you'll have doubled the Influence of the Wood Golem, Mothman and Petit
    Orc Parties as well as made them love<3 you. The process is really quite simple
    so I shouldn't need to go any more into detail.
    
    Optionally, you could bring at least one of every item type to the Attended
    Bills in case Tengan appears. That way, the bill has a much greater chance of
    being passed because of his 450 Influence points on your side. This can be
    especially helpful if you're having trouble passing those bills.
    
    Additionally, you can bribe the Baciels, but you'll need to use Medicine on
    them before they react correctly toward specific Rarities.
    
    
    Along with bribing, Felonies are a huge help. Getting 99 Displayed Felonies
    will translate to approximately 20% increased approval on all non-attended
    proposals. They only work for the character proposing the bill, so make sure to
    put Felonies on your Mana-hording characters. See the Felony Guide by Ramash
    for details on Felonies.
    
    
    Whenever you're having a tough time passing specific bills that are really
    important, don't be afraid to use cell phones! They'll boost the approval of a
    specific Party by approximately 8%.
    
    
    Before you enter most Proposals, you can see an average approval percentage in
    the top-right corner of the screen. You can quickly deselect the character,
    then reselect him/her to re-randomize all bills, participants and the random
    Modifiers. Use this as many times you want; it's a great tactic.
    
    
    ===============================================================================
    10.0 FREQUENTLY ASKED QUESTIONS
    ===============================================================================
    
    Q: What does "SEB" stand for?
    A: Stronger Enemy Bill.
    
    Q: It says I have to capture a monster to unlock the Beastmaster class. How do
       I do that?
    A: Throw it in your Base Panel. I explained this earlier in the guide.
    
    Q: Is the effect of bribing a Senator permanent, or does it reset after the
       bill?
    A: Yes, it's permanent. It will not reset, even if you start a New Game +.
    
    Q: Is it possible that drunk Senators just want different rarities than when
       they are sober?
    A: No, sometimes they like items that they supposedly "Must Have!", and other
       times, they don't; it's purely random.
    
    Q: Why would anyone pass the "Reincarnate into a Prinny" bill?
    A: The process of getting the felony stamp to 99 and then removing it with this
       bill is something many people do to help keep track of Felonies, though not
       necessary.
    
    Q: I'm trying to get the good ending, but my Adell has killed too many of my
       allies. Should I pass the "Reincarnate to Atone for Sins" bill?
    A: Yes, that would get rid of the Felonies and ally kills on Adell so you could
       qualify for the good ending.
    
    Q: Do you lose Weapon/Skill Mastery when you reincarnate into a Prinny?
    A: Yes, you lose it just like you do on a normal reincarnation. Turning back
       into a non-Prinny will not give it back to you.
    
    
    ===============================================================================
    11.0 VERSION HISTORY
    ===============================================================================
    
    Version 1.00 - Guide first submitted. Full of wonderful information? Maybe...
    12/23/07
    
    Version 1.05 - Christmas! Minor Update. Added something about the Petit Orc
    12/25/07       Party to its section. Added information about accepting bribes.
    
    Version 1.10 - Fixed a few typos. Added new information that turned out to be
    12/29/07       wrong... seriously.
    
    Version 1.20 - New Years! Removed incorrect information. Changed Senator List
    01/01/08       Format.
    
    Version 1.40 - Big Update. Error Corrections. Added "Bribing (In-Depth)"
    02/03/08       section. Added contributions by HenryEX, including Bill
                   Modifiers. Added Weapon EXP regain formula. Rearranged a few
                   things. Changed format.
    
    Version 1.50 - Error Corrections. Started allowing more sites to host this
    02/22/08       guide. Rewrote most of "Bribing (In-Depth)" section. Added some
                   Yellow Bar and Bonus Point formulas to the "Reincarnation"
                   section.
    
    Version 1.60 - Error Corrections. Added "Introduction". Made some additions
    05/20/08       here and there.
    
    Version 1.75 - Error Corrections. Been a while since I last updated. Rearranged
    07/14/10       and added some stuff. Moved "Bill Passing Strategies" to its own
                   section.
    
    
    ===============================================================================
    12.0 SUPER SPECIAL THANKS
    ===============================================================================
    
    Thanks to GameFAQs and all other sites hosting this guide.
    
    Thanks to DoubleJump for making a super awesome guide.
    
    Thanks to Tink, Coryney, Scy046 (or Scyb0rg46), OHJOY90, and Jesus for
    existing.
    
    Thanks to Tiger5913 for reminding me about the Petit Orc Party liking girls.
    
    Thanks to HenryEX for the inner workings of the Dark Assembly, such as the
    point values for Bill Modifiers and Senator attitudes.
    
    Thanks to everyone on the GameFAQs Disgaea 2 message boards.