===============================================================================


                      QUEEN'S BLADE - SPIRAL CHAOS

                            FAQ/WALKTHROUGH


                                for the

                        SONY PLAYSTATION PORTABLE
                         

Written by Grandmaster Meio
Version 1.2
Updated on 09/19/2010



===============================================================================



This guide is best viewed with the Courier New font, size 10. To search for
a specific section in the guide, use the Search function of your text editor or
browser, and input the keywords present in the index below. The default
shortcut for searching is "CTRL+F" in most programs.


                             

                            !.!..INDEX..!.!

1. Introduction
2. Game System........................................[GAME00]
3. Translations.......................................[TRANS00]
   Extra: Characters..................................[CHAR00]
4. Walkthrough........................................[WALK00]
           Chapter 1...............................[CHA01]
           Chapter 2...............................[CHA02]
           Chapter 3...............................[CHA03]
           Chapter 4...............................[CHA04]
           Chapter 5 - Leina.......................[CHA05A]
           Chapter 5 - Tomoe.......................[CHA05B]
           Chapter 6 - Leina.......................[CHA06A]
           Chapter 6 - Tomoe.......................[CHA06B]
           Chapter 7 - Leina.......................[CHA07A]
           Chapter 7 - Tomoe.......................[CHA07B]
           Chapter 8 - Leina.......................[CHA08A]
           Chapter 8 - Tomoe.......................[CHA08B]
           Chapter 9...............................[CHA09]
           Chapter 10..............................[CHA10]
           Chapter 11..............................[CHA11]
           Chapter 12 - Dragon.....................[CHA12A]
           Chapter 12 - Nyx........................[CHA12B]
           Chapter 13 - Dragon.....................[CHA13A]
           Chapter 13 - Nyx........................[CHA13B]
           Chapter 14 - Dragon.....................[CHA14A]
           Chapter 14 - Nyx................ .......[CHA14B]
           Chapter 15 - Dragon.....................[CHA15A]
           Chapter 15 - Nyx........................[CHA15B]
           Chapter 16 - Dragon.....................[CHA16A]
           Chapter 16 - Nyx........................[CHA16B]
           Chapter 17 - Dragon.....................[CHA17A]
           Chapter 17 - Nyx........................[CHA17B]
           Chapter 18 - Dragon.....................[CHA18A]
           Chapter 18 - Nyx........................[CHA18B]
           Chapter 19..............................[CHA19]
           Chapter 20..............................[CHA20]
           Chapter 21..............................[CHA21]
           Chapter 22 - Underworld.................[CHA22A]
           Chapter 22 - Earth......................[CHA22B]
           Chapter 23 - Underworld.................[CHA23A]
           Chapter 23 - Earth......................[CHA23B]
           Chapter 24 - Underworld.................[CHA24A]
           Chapter 24 - Earth......................[CHA24B]
           Chapter 25 - Underworld.................[CHA25A]
           Chapter 25 - Earth......................[CHA25B]
           Chapter 26 - Underworld.................[CHA26A]
           Chapter 26 - Earth......................[CHA26B]
           Chapter 27 - Underworld.................[CHA27A]
           Chapter 27 - Earth......................[CHA27B]
           Chapter 28..............................[CHA28]
           Chapter 29..............................[CHA29]
           Chapter 30..............................[CHA30]
           Chapter 31 - Leina......................[CHALEINA]
           Chapter 31 - Ymir.......................[CHAYMIR]
           Chapter 31 - Nanael.....................[CHANANAEL]
           Ending..................................[CARRY00]
           Chapter 32..............................[CHA32]
           Chapter 33..............................[CHA33]
           Routes..................................[ROUT00]
5. FAQ................................................[FAQ00]
6. Credits & Contact..................................[END00]





===============================================================================
1. INTRODUCTION
===============================================================================
Queen's Blade - Spiral Chaos is a PSP game released on December 17, 2009, only
in Japan. It's a strategy RPG made by Banpresto of Super Robot Wars fame. 
It follows the adventures of Cute and Jean through the world of the Queen's
Blade anime, where you'll have the chance to meet and fight side-by-side with
various girls from the franchise.

Originally, Queen's Blade was a series of Combat Books. They're those books
that explain an adventure and the system of a tabletop RPG. Sorta like Dungeons
& Dragons and Vampire. It was later turned into an anime.

Following the airing of the second season of the Queen's Blade anime, the game
was released shortly after. Inevitable comparisons with SRW shall occur, but
you'll see there are quite a lot of differences.

I made a translation effort for those that can't read japanese. Search for the
"Translations" section.





===============================================================================
2. GAME SYSTEM                                                         [GAME00]
===============================================================================

Hit Points (HP)
--------------------
Overall health of an unit. When it reaches 0, that unit suffers a Knockdown and
is retired from battle.

Attack Points (AP)
---------------------
AP is a statistic that works like EN or Stamina. It determines the number of
attacks you can string together in a single combo. When an unit does not have
AP left, it can't either attack or counterattack the enemy. At every turn, a
set quantity of 60 AP is recovered.

Skill Points (SP)
---------------------
The same as MP on most RPGs. You use skills through SP.

Morale/Fighting Will
---------------------
It's like a super move bar in fighting games. When an unit attacks or is
attacked, its morale will fill up, from the minimum of 0% to the maximum of 
100%. Morale is indicated on the stat screen as a percentage in the first page,
to the right of the RED kanji. In the battle animation screen, it is indicated
by a pink bar at both sides of the screen. Each side corresponds to an unit
presently in that battle.

The more morale an unit has, the more damage it does, and the less it receives.
Morale is awarded by attacking, knocking an opponent down or by receiving
damage. Receiving damage is the faster way to fill the morale bar/percentage,
just like most fighting games.

Morale also unlocks the character's Final Attack once it reaches 100%. Final
Attacks are obtained once you reach a certain amount of strength, that would be
normally reached some levels after Level 18, given normal circumstances (like,
not popping every bonus point on Attack). On the attack list for each
character (section Characters), you can see an estimate of when you'll get
each character's Final Attack.

Experience
---------------------
You gain experience by participating in fights, or by defeating enemies. Each
level up costs exactly 100 experience points. Since that would be pretty broken
on a normal system, they decided to adopt a level-difference based experience
system. Your gained experience is decided in a formula based on the difference
between enemy level and your level. If you fight or defeat an enemy with a
level higher than yours, you gain a multiplier, where if you are higher leveled
than the enemy, you gain less. The least experience you can get is 1, it does
not matter how many levels below yours the enemy is.

This system also works in the same way, in case you heal/repair your own ally.
The differences here are that the least experience you can gain is 10, not 1,
whereas the experience gained by healing/repairing a higher leveled ally is
not multiplied, but just added to 10. So, if you heal an ally that is 3 or 4
levels above you, the gain is approximately 15 EXP.

Bonus Points
---------------------
Bonus Points are awarded to an unit that completes a stage alive, and has
gained at least 1 level while in battle. Each level gives 3 bonus points to
distribute freely between the stats you desire, after the battle is over.

Units that gained a level and were defeated in that battle won't get any bonus
points. These points won't appear in the end of the next stage either, they're
lost forever. Keep that in mind.

Body Parts/Clothes
---------------------
In Queen's Blade, characters have two types of health indicators: life and body
part health. Life is the common HP system you have on almost any RPG. When it
reaches 0, the character is KOd and removed from battle.

Body parts are a different system. Each girl on the game has 5 body parts that
can be targeted: head, chest, arms, waist and legs. Each part has its own HP,
which is indicated in the status screen, and everytime when you receive an
attack.

An attack will usually hit two body parts at once, or even more. When you
select an attack, you'll see on the enemy's figurine, that the parts are marked
on three colors:

Red: main target of the attack, receives the most damage.
Pink: collateral target of the attack, receives less damage.
White: not a target of the attack, receives no damage.

You must have noticed, but only GIRLS have the body part system. Any males or
genderless monsters do not have body parts to be crushed. All damage will be
dealt directly to their HP, indicated by two crossed swords.

Crush
----------------
Depleting a given body part to 0 HP will result in a "CRUSH", destroying any
armor or clothing covering that body part, and dropping the overall defense
rating of the character by a set percentage.

Bonus Attack
-----------------
First of all, you can only see Bonus Attacks if you turn Animations ON before a
battle, and leave Attack Chance as ON in System. The default is ON, so no
problems there.

With that out of the way, a Bonus Attack is a chance for an extra attack. You
obtain this chance by crushing any body part of the enemy. The word "CRUSH"
appears on-screen, and you get a prompt to press a direction. Pressing on any
direction (or the R/L buttons, although only later in the game you see those)
will make your character do a Bonus Attack to the enemy. This attack only
damages body part HP, it will never target enemy HP directly.

The d-pad prompt will usually try to target the body parts on that zone of the
enemy. Press UP and you'll most likely target the chest and head, DOWN will
target waist and legs, etc. But not all characters can target all body parts,
so it's more accurate to say that the directions correspond to your character's
ATTACKS, not where they're aiming. Two good examples are Jean, who can only
press RIGHT, because he only has one attack, and Tomoe, whose DOWN prompt won't
target the enemy's legs, because she has no attack to target the leg area on
the beginning of the game.

Bonus Attacks are useful when you want to make a chain of Crushes, and are the
best way to achieve that Perfect Knockdown, since Bonus Attacks do not damage
HP.

A final note on Crush is that everytime you Crush an enemy body part, you
recover some of your AP. This comes in handy if you're being attacked by many
parties at once, because otherwise your AP would deplete completely because of
that many counterattacks.

Perfect Knockdown
-------------------
When all body parts are crushed before the unit's life (HP) is completely
depleted, or when both happen at the same time, you achieve a condition called
Perfect Knockdown.

A Perfect Knockdown renders the girl unable to fight any further, even if she
still has HP left. A Perfect Knockdown has the same effects as a normal
Knockdown. It removes the enemy from battle, but does not give any additional
exp or money. 

I'm still researching if it gives you any additional items, but this was
inconclusive at best. So, aside from a faster knockdown, it's just there for
the effect of eye-candy.

Of course, since this is Queen's Blade, once you achieve Perfect Knockdown,
you'll see a full shot of the enemy with almost no clothes on. She'll also say
a different losing quote before her normal losing quote.

There are actually two Perfect Knockdown "poses" a girl can make.

Pose 1: When every body part is at 0, but there is still HP left.
Pose 2: When every body part is at 0, and HP is at 0 too.

If you Knockdown a girl while tearing off just some of her clothes, there is
only one pose.

This system will come in handy several times during the game, but mostly in
capturing monsters.

Affinity System
--------------------
There is a simple affinity system in the game, indicated by three icons. Press
TRIANGLE on the map until you see the icons over the characters. Each character
can be of only one of these types:

Sword = Strength
Moon = Beauty
Flower = Gentle

It's a rock-paper-scissors system that influences every action an unit does to
another, be it ally or enemy. The system goes like this:

Strength > Beauty > Gentle > Strength

So, Strength beats Beauty, Beauty beats Gentle, and Gentle beats Strength. For
examples of actions:

Attack/Defense: Strength damages Beauty more than normal, while it damages
Gentle less than normal, and it has no special effect on itself.

Healing/Repair: if Gentle tries to heal Strength with an ability, it will
heal more HP, and if it tries to heal Beauty, it will heal less HP. 

It's pretty simple, actually. Just think that when one beats the other, the
victor always does MORE of everything to the loser. Everything.

You can take even more advantage by adding up to your multiplier. You do this
by filling your jewel slots with jewels of the same color as your affinity.
The multiplier goes from 1.0x (0 jewels) to 1.4x (3 jewels).

Negative Statuses
--------------------
Curse - Depletes 10 SP at the start of every turn.
Poison - Depletes 10% of your maximum HP at the start of every turn.
Melt - Depletes 10% of each body part at the start of every turn.
Paralyze - Cannot attack, defend or counterattack during one turn.
Confuse - Cannot use skills or items.
Lazy - Lowers your evasion.
Tired - Your AP recovers only half of the normal amount at the start of every
        turn.

Poison can't kill you. It leaves you with 1 HP.
Same for Melt, it won't Crush a body part when it reaches 0.

Monster System
---------------------
Monsters are units that can be summoned into battle by Jean. They act just like
your characters, having unique skills and attacks. They can equip items and
everything else. What separates them from your characters is that they must be
summoned into battle by Jean.

To capture a monster, you must achieve a Perfect Knockdown on a capturable
monster with Jean, and only Jean. A capturable monster has a "talkative" symbol
over its head, which is three orange lines. When you do a Perfect Knockdown on
said monster, she will say something and will be added to your roster. This
monster will start at the same level Jean was when he captured it. So if Jean
was Level 30 when he captured a monster, the monster starts on your party at
Level 30. It doesn't matter which level the monster had when it was an enemy.

To summon a monster into battle, use Jean's second skill, that costs 35 SP.
Only up to three monsters can be summoned at any given map at once, and each
summon costs 1 turn to Jean.

You can only capture 1 of each type of monster. The capturable monsters are
also only of three races: Spider, Harpy and Horned Demon. In each of these
three races, there are three types, making that 9 kinds of capturable monsters
in total. The monsters of the same type are in no way stronger than each other,
they just have different sets of skills, affinities and different status
allocation.

Passion Acts
------------------
A Passion Act is a buff/debuff that happens randomly at the start of each turn,
for a girl who had one or more of her body parts crushed. The more body parts
crushed, the bigger the chance a Passion Act will be activated. There are
always 2 Passion Acts. One is positive and the other is negative. In the stat
screen, the negative is the left one and the positive the right one.

The positive act will happen when a pink ball emerges from the girl and goes to
the sky. This will give her a buff or a skill for one turn.

The negative act will happen when the girl blushes, the screen flashes pink for
a second, and then the same pink ball emerges to the sky. This will give her
a debuff or a negative skill for one turn.

You cannot choose which one you are going to get. Both the activation and the
choice between positive and negative acts are random.

Relationship System
----------------------
Relationship shows the interaction between two units, and how they can help
each other out.

It works like this. When you select a character, you'll see icons in the top of
other characters' heads. Those are the levels of relationship those characters
have with your character. They rule what support actions will be available once
the characters are adjacent to each other.

However, relationships start at zero, with rare exceptions. To make the icons
appear, you must first make the two characters interact with each other in some
way, either during battle or doing other activities. There are 3 relationship
levels:

Level 1 = Sword inside a speech bubble.
Level 2 = Sword and Shield inside a speech bubble.
Level 3 = Love. Heart inside a speech bubble. Only between Jean and Females.

There are some actions that will increase relationship between two given
characters, when done properly. They are:
- Duel with another character in the intermission.
- Free Talk to any of the girls with Jean.
- If you already have Level 1 (support attack), have that character support
attack you. The same for Level 2 (support defense).
- Heal or Repair another character. This will take quite some time to build a
relationship, but it can be done pretty much anywhere.

The relationship is also depicted in a two-way mode. Say, Leina can have a
Level 1 relationship towards Tomoe, but Tomoe may have a Level 2 relationship
towards Leina. It's very easy for this to happen, because almost every action
gives different relationship bonuses to each character. It's pretty simple,
actually.

When a character does an action towards another, the affection of the character
who was helped will grow more towards his/her helper.

I'll show an example for easier understanding: let's say Irma is always being
healed by Jean. After some time, she'll get a sword icon (Level 1) over her
head, but Jean will have nothing over his, because his affection for Irma
didn't grow much yet. So, if you make Irma support attack Jean on his actions,
eventually after some supports Jean's affection towards Irma will grow, and
he'll have a sword icon over his head too.

Lastly, there's Level 3 (Love). This only happens between Jean and females, and
besides unlocking a secret option, it does the same as Level 2.

The affection system can be quantified like this:

(This was taken from the wiki and translated by zblazer of the GameFAQs boards)

Sword Icon = 150 points
Sword & Shield Icon = 450 points
Heart Icon = 750 points

SPARRING
You Win:
Opponent towards your character = 15~20
Your characters towards opponent = 13

You Lose:
Opponent towards you = 10
You towards opponent = 8

FREE TALK
Free Talk = 50
Sometimes after talking, the message "Love is Felt" appears. When it does, you
gain a 25, 75, or 100 point bonus.

SUPPORT
Ally adjacent to another ally who has defeated an enemy = 2

Support Attack: 3 to both characters

Support Defense
Defender towards defended = 4
Defended towards defender = 3

HEALING/REPAIRING
Healer towards healed = 3
Healed towards healer = 2
Using skills/items on other = unconfirmed.

Support Attack/Defense
-----------------------
With affection from relationships, you get support commands from other
characters. Like explained above, a Sword means Support Attack and a Shield
means Support Defense. The characters must be adjacent to each other, and for
Support Attack, both characters must have the enemy within range. It does not
matter if the supporting character used his/her turn already, the support still
activates. The love icon (Level 3) covers for both.

Movement Types
-----------------------
Movement Types influence character interaction with certain terrain. There are
6 types in Queen's Blade:

Flying Fighter = has no problem in most kinds of terrain. Cute and Leina are of
this type.
Normal = their movement range is cut in half on any bad terrain. Most of your
units are of this type. Bad terrain include desert, rock or any hazardous
terrain.
Elf = movement in grass is greatly increased. Movement in bad terrain is still
somewhat hindered. Nowa is an example.
Dwarf = movement in rocky areas is better than Normal and Elf units. Ymir is
an example.
Demon = most monsters, Dora and Lamica are of this kind. I don't know what this
does. I think it makes traversing hazardous terrain and swamps faster.
Flight = has no problem in any kind of terrain, and isn't damaged by any
hazardous terrain, like lava or swamp. Only Airi, Nanael and Harpy monsters
are of this type.


For any other game system questions or corrections, email me at allein00 <at>
gmail <dot> com.




===============================================================================
3. TRANSLATIONS                                                       [TRANS00]
===============================================================================
For those who don't understand japanese.

--------------------------
1) Battle Setting
--------------------------
It's the pre-battle menu that appears once you start a chapter, but before the
battle starts.

- PARTY MEMBERS
  You can have a look at your party members and their stats. There are 4 pages.
  Scroll through them with <- or ->.
  Page 1: HP, AP, SP and Morale (the % stat)
  Page 2: HP of each body part.
  Page 3: Strength, Defense, Evasion and Accuracy.
  Page 4: Attack Range, Combo Counter, Movement and Movement Type.

- ITEMS
  1) Equip Items: you can equip items on your characters. Each character has 6
     item slots.
  2) Stat boost: you can use stat-boosting items on your characters. Those
     items are scarce during the game, so this option won't be available often.
     It will be grayed out when you don't have any of these items.
  3) Equip Jewels: you can equip jewels on your characters. This option will
     only be available after you get your first jewel. Inside this option,
     select a character and you'll see three columns: in the first one, are the
     available slots you have (3 slots), in the middle column you can see which
     abilities each jewel gives, and in the third column, you'll see the name
     and alignment of each jewel.
- *** COSTUME ***
  This option only becomes available once you obtain a costume for any
  character. If you don't have any, this option won't appear.
- MAP CHECK
  Scroll through the map to see enemy placements and chests.
- BEGIN BATTLE
  Finish preparations and begin battle.

-----------------------
2) Command Menu
-----------------------
This menu appears when you press O on an empty square on the map. Also called
Phase Menu.

- PHASE END
  Ends your turn and passes the turn to the enemy.
- PARTY MEMBERS
  You can have a look at your party members and their stats. There are 4 pages.
  Scroll through them with <- or ->.
  Page 1: HP, AP, SP and Morale (the % stat)
  Page 2: HP of each body part.
  Page 3: Strength, Defense, Evasion and Accuracy.
  Page 4: Attack Range, Combo Counter, Movement Range and Movement Type.
- CLEAR CONDITIONS
  See what the WIN and LOSE conditions are.
- SYSTEM
  Sort of an option menu.
  1) Show grid lines: show grid lines on the map. ON or OFF.
  2) Character piece item: shows an icon on the character sprites, so you can
     differentiate between affinities, and allies and enemies. The options are,
     in order: Show Nothing, Ally/Enemy, Affinity and Ally/Enemy and Affinity
     together. You can also change this in the map itself by pressing TRIANGLE.
  3) BGM Fade: the first option lets the BGM stay after the battle, while the
     second option stops the BGM after a battle and it returns to the map BGM.
  4) Attack Chance prompt: You'll be able to select which part to attack when
     you get a Bonus Attack. ON or OFF. Leave this ON...
  5) BGM Volume: self-explanatory.
  6) SE Volume: sound effects don't include voiceovers.
  7) Voice Volume: volume of the character's voiceovers. Press SQUARE for a
     voice sample.
  8) Use Install Data option: if you already installed data to the Memory Stick
     on the Special option in the title screen, you can choose to enable or
     disable the loading of this data from the MS. If you choose OFF, it will
     go back to loading everything from the UMD. Note this won't install the
     data, it only toggles if you want to use it or not. To install data, go to
     the Special option in the title screen.
- QUICK SAVE
  Makes a quick save so you can return later to the same situation you where.
  It will ask you two questions:
  1) Do you want to make a Quick Save?
  a) YES            b) NO
  2) Do you want to continue the game?
  a) YES            b) NO
  If you choose to not continue the game after you save, it will return to the
  title screen.
  You can also activate Quick Save by pressing Start while the cursor is on the
  map and no menus are active, or during dialogue.


-------------------------
3) Unit Menu
-------------------------
This menu appears when you select a character on the map.

- MOVE
  Move a set number of spaces. Won't end a character's turn until you do
  something else.
- ATTACK
  Attack an opponent. Only appears if there's an enemy within range. It will
  always appear below MOVE. Uses up a character's turn.
- *** MAP ATTACK ***
  Only available with Nanael, Melpha, Airi and Irma. Uses an attack that hits
  an opponent without going through normal battle. Uses up that character's
  turn.
- SKILL
  Skill menu. Opens another menu where you can choose to use special skills
  that use SP.
- ABILITY
  Only available with Jean, Melpha, Cattleya and Ymir. Uses a repair or recover
  ability on other characters.
- STATUS
  Opens the status screen of the character. This screen will be explained
  below.
- STOP
  Only appears after you move. Stops in that place and uses up that character's
  turn.

-------------------------
4) Status Screen
-------------------------
It's the screen that comes when you select STATUS from a character's menu.

To switch between pages, press <- or ->.

At the top of all pages, there is first the title of the character, then his/
her name.

Page 1:
- Current level of the character. 
- To the right of the level, is the affiliation of the character. It's shown as
a symbol (sword, moon, flower). Besides this symbol, there are the 3 jewel
slots, showing how many and which types of jewels are equipped. On top of those
jewel slots, there is a number (x 1.0 in the beginning). This is the affinity
multiplier. Equip more jewels of the same color of your character's affinity to
increase the multiplier. Goes up to x 1.4 maximum.
- HP: hit points of the character.
- AP: attack points of the character.
- To the right of AP, there is a japanese symbol and a percentage. This is
the same as Morale in SRW games. The more you have, the more damage you do and
less you receive. It goes between 0 and 100%.
- SP: spirit points of the character. Points used on skills.
- To the right of SP, there is another LV. This is your current weapon level.
  This can be increased in shops.

Page 2:
- Current LV, affinities, slots and multiplier again.
- Exp: All the experience you got until now.
- To the right of Exp, there is Next. The experience needed to reach the next
  level.
- Attack power.
- To the left of attack power, there is defensive power.
- PARAMETERS
  Left column:
  - Attack Power: offensive power
  - Defense Power: defensive power
  - Evasion: how much you can evade enemy attacks
  - Accuracy: how much you can hit enemies
  Right Column:
  - Attack Range: how far you can hit an enemy when selecting them in the map.
  - Combo Counter: how many attacks your combo has.
  - Movement Range: how much spaces can you move.
  - Movement Type: this is explained in the Game System section.

Page 3:
- Current LV, affinities, slots and multiplier again.
- Attack power in the left, defensive power in the right.
- Weapon: name of your weapon and its level.
- Jewel: name of the equipped jewels.
- Item: your equipped items.

Page 4:
- Skill: your available skills. They appear in the Skill menu of a character.
- Passion Act: only girls have this. It's a random penalty/bonus that happens
  when a girl has part of her clothes torn off. More on this in the Game System
  section.

Page 5:
- Attack: names of your attacks and their stats. The first one is Attack Power,
  then comes AP, which is how many AP it costs, and CT, which is the chance for
  a Critical to happen.
- Attack status: more detailed info on the selected attack.
  Line 1: Accuracy Bonus (left) and number of hits (right)
  Line 2: Attack Type.
  Line 3: Special effect. It's the type of attack. Slashing, poisonous, etc.

The mannequin to the right is a representation of where that particular attack
hits, and the damage done on each part. Red is heavy damage, meaning it's the
main target of the attack. Pink means small damage, meaning it's a not the main
target, but is still hit. White means that part isn't targeted by the attack at
all.

* You can use L or R to switch between characters in your group who are in the
map.

--------------------------
5) Attack Select Screen
--------------------------
This menu comes up when you select an enemy target for attacking.

RIGHT ROW:
- Name of the character and how much morale he/she has (the % is morale).
- List of available attacks.
- Estimated damage of that attack.
- AP cost of that attack.
- Body parts the attack will target. Blue symbols are hit, grey ones aren't.
- Accuracy in the left, Critical change on the right.
* Press TRIANGLE to automatically select a list of attacks.

LEFT ROW:
- Selected attacks.
- Name of the enemy.
- Enemy HP.
- Enemy Level.
- Enemy Evasion.
- Enemy Defense.
- To the left, a diagram of the damage done to the enemy's body parts.

After selecting all attacks, there are 4 options:
- Top: Begin battle.
- Left: Turn support ON or OFF. Only available if there's a supporting
  character adjacent to you. If you choose it, another screen will appear to
  turn it ON or OFF. If there is more than one character adjacent that can
  support, you can choose which character will give the support. Since you're
  attacking, the support will be an Attack Support.
  * Press SQUARE to select the support attacks from the supporting character.
- Right: Turn animation ON or OFF. Animation refers to the battle scene. If you
  turn it OFF, you'll only see the resulting damage, which saves time. However,
  if it's OFF, you won't get any Bonus Attacks, even if you break a body part.
- Bottom: not used in attack menu.

Below the options, there is the estimated damage that will be done to each
fighter.


-----------------------------
6) Defense Select Screen
-----------------------------
This menu comes up when you are targeted by an enemy.

The 4 options are the same as the attack menu (see above), except for the
bottom one:

- Counter options:
  - Counterattack: bring the attack menu to select your attacks to counter the
    enemy.
  - Defend: decrease the damage received to HP.
  - Defend specific body part: decrease the damage received to a specific body
    part. From top to bottom, they are: Head, Chest, Arms, Waist and Legs.
    HP damage received will be more than if you defended, but damage on that
    specific body part will be greatly decreased.


-----------------------------
7) Intermission
-----------------------------
- PARTY MEMBERS
  You already know this. If not, see above: 2) Command Menu.
- SHOP
  1) Buy items
  2) Sell items: only available if you have any items that aren't equipped by
     anyone.
  3) Upgrade: upgrade in order: Weapon, Head, Chest, Arms, Waist, Legs.
- ITEM
  The same item equip menu in Command Menu.
- COMMUNICATION:
  1) Sparring: you choose two characters and they spar with each other. You
     control the first selected character and the second one is the enemy. This
     can be used to build up relationship between characters and give some
     free experience. Can only be done once per intermission.
  2) Free Talk: you are Jean and you have to choose a girl to talk with. After
     the talk, you'll build up relationship between Jean and the girl. Can
     only be done once per intermission too, and each girl can only be spoken 7
     times to.
- *** COSTUME ***
  Only appears if you have a costume. Changes the costume of a character.
- SYSTEM
  System options. Look at Battle Setting above for the explanation.
- DATA
  - Save
  - Load

To the right, there are, from top to bottom:
- Last stage cleared, and the number of the stage.
- Money you presently have.
- Total number of turns you used until now.
- GO NEXT STAGE: Go to the next stage.
- GO FREE STAGE: Go to a free stage where you can defeat monsters and level up
  your characters. You can use this to farm resources and even character levels
  out. Can be chosen as much as you like.


-----------------------------
8) Special
-----------------------------
This is sort of a gallery mode. Select it on the title screen.

- CHARACTERS
  See related info on each character you encountered in the game thus far.
- JUKEBOX
  Listen to music you already heard in the game.
- ILLUSTRATION GALLERY
  See illustrations you unlocked. There are 34 illustrations in total, in 6
  pages. Press R or L to scroll through pages.
- DEMO MOVIE
  Watch movies you unlocked through the game.
- DATA INSTALL
  - Install: install data to the Memory Stick, to shorten loading times.
  - Install use: turn the use of installed data ON or OFF.

-------------------------------
9) Item Translation
-------------------------------
Note that this is in no way a literal translation. I chose to divide the items
between Consumables, Boosters, Armors, Bracelets, Accessories and finally
Jewels.  I've put the price of the items so you can quickly relate to which
items they pertain, since I can't write this guide in SHIFT-JIS just for this
section.

You can also use the figures like "15% HP" or "30% SP" to quickly figure which
item is which. Lastly, they are in the same order as if you got 1 of each item.

If you have better translations than these below, please submit them. No Google
Translations, please.

CONSUMABLES
------------------
Recovery Medicine: Recovers 15% HP. (50)
Specific Medicine: Recovers 30% HP. (150)
Elven Medicine: Recovers 50% HP. (250)
Mystery Medicine: Recovers all HP. (1000)
Apprentice Equipment Recovery: Recovers 15% of all body parts. (100)
Forger Equipment Recovery: Recovers 30% of all body parts. (300)
Dwarven Equipment Recovery: Recovers 50% of all body parts. (600)
Blessed Equipment Recovery: Recovers 100% of all body parts. (1500)
Cake: Recovers 15% SP. (150)
Wine: Recovers 30% SP. (400)
Crab Stew: Recovers 50% SP. (800)
Vance Family Sausage: Recovers all SP. (2000)
Herb: Recovers 15% AP. (50)
Elven Herb: Recovers 30% AP. (100)
Holy Herb: Recovers 50% AP.(200)
Queen Herb: Recovers all AP. (500)
Antidote: Cure Poison status. (150)
Tonic: Cure Fatigue status. (150)
Paralysis Ward: Cure Paralysis status. (150)
Anti-Coagulant: Cure Melt status. (150)
Curse Ward: Cure Curse status. (150)
Energy Medicine: Cure Lazy status. (150)
Analeptic: Cure Confuse status. (150)
Panacea: Cure all bad status. (500)
Secret Incense: Fills 15% morale. (150)
Spirit Incense: Fills 30% morale. (400)
God Incense: Fills 50% morale. (800)
Secret Incense of Intuition: Increase Accuracy by 15% for one turn. (100)
Spirit Incense of Intuition: Increase Accuracy by 30% for one turn. (300)
God Incense of Intuition: Increase Accuracy by 50% for one turn. (600)
Secret Incense of Technique: Increase Critical by 15% for one turn. (100)
Spirit Incense of Technique: Increase Critical by 30% for one turn. (300)
God Incense of Technique: Increase Critical by 50% for one turn. (600)
Secret Incense of the Fist: Decrease Attack by 50% for one turn. (50)
Spirit Incense of the Fist: Decrease Attack by 70% for one turn. (100)
God Incense of the Fist: Decrease Attack by 90% for one turn. (200)

* Out of curiosity, Vance Family Sausage is an item Elina eats during her fight
  with Tomoe, in the anime.
* Yes, the last 3 items DECREASE YOUR attack.

STATUS BOOSTERS
--------------------
Secret Elixir of Life: Increase HP by 100.
Secret Elixir of Battle: Increase AP by 25.
Secret Elixir of the Spirit: Increase SP by 25.
Secret Elixir of Power: Increase Attack by 20.
Secret Elixir of Defense: Increase Defense by 20.
Secret Elixir of Agility: Increase Evasion by 20.
Secret Elixir of the Legs: Increase Movement Range by 1.

ARMORS
---------------------
Thick Mantle: +10 Defense. (2000)
Fur Mantle: +20 Defense. (5000)
Tiger-striped Mantle: +30 Defense
Guardian Mantle: +10 Evasion. (2000)
Elven Mantle: +20 Evasion. (5000)
Wraith Mantle: +30 Evasion. (10000)
Fighter Mantle: +100 HP. (2000)
Hero Mantle: +200 HP. (4000)
Queen's Mantle: +300 HP. (8000)
Poison Guard: protection against Poison.
Tire Guard: protection against Tired.
Paralysis Guard: protection against Paralysis.
Melt Guard: protection against Melt.
Curse Guard: protection against Curse.
Lazy Guard: protection against Lazy.
Confuse Guard: protection against Confusion.
Bless of the Earth: receives no damage while standing in hazardous terrain.

BRACELETS
---------------------
Great Power Bracelet: + 10 attack. (2000)
Iron God Bracelet: + 20 attack. (5000)
Spiritual Ground Bracelet: +30 attack. (10000)
Leopard Bracelet: +10 accuracy. (2000)
Lion Bracelet: +20 accuracy. (5000)
Wyvern Bracelet: +30 accuracy.
Saint Bracelet: +10% critical. (3000)
Master Bracelet: +15% critical. (4500)
Champion Bracelet: +20% critical.

ACCESSORIES
---------------------
Goddess Ring: +1 Attack Range.
Unicorn Ring: +1 Movement Range.
Soldier Ring: +30 AP. (1500)
Princess Ring: +50 AP. (3000)
Champion Ring: +80 AP. (6000)
Holy Ring: +30 SP. (2000)
Underworld Ring: +50 SP.
Tentacle's Mystery: +80 SP.
Goblin Ring: +20% effectiveness of status and skills.
Elven Ring: Use 20% less SP.
White Tiger's Crest: Recover +50 AP per turn, than you normally do.
Dryad's Protection: Recover 10% of max HP at the start of each turn.
Amara Stripe: Recover 10% of max SP at the start of each turn.
Lucky Coin: Gain 2x experience.
Mr. Children Ring: Increases Attack, Defense, Evasion and Accuracy by 25.

* With Lucky Coin, you gain 2x experience by doing commands (Jean, Melpha,
  Cattleya and Ymir) too.
* Mr. Children is a famous japanese rock band.

JEWELS
----------------------
I listed them in the same order they appear in the game, except Nightsoul,
Angel Light and Blue Rose, because I didn't get those jewels, so I don't know
where they fit.

- RED JEWELS -

Garnet
Skills: Defense Up

Ruby
Skills: Power Up (needs a white jewel)

Carnelian
Skills: Hit Up

Magic Stone
Skills: Critical Down

Bloodstone
Skills: Speed Down

Gravity Gem
Skills: Move Down (needs a white jewel)

Rose Quartz
Skills: Refresh Lv 1

Beryl Gem
Skills: Refresh Lv 2

Gem of the Fighting God
Skills: Critical Up
        Range Up

Tiger Eye
Skills: Speed Up
        Hit Down

Scarlet Gem
Skills: Speed Down
        Refresh Lv 3 (needs a yellow and a white jewel)

Firedrake's Eye
Skills: Move Up (needs a blue and a white jewel)
        Range Down

Red Lotus Gem
Skills: Critical Up
        Power Down (needs a blue and a white jewel)
        Repair Lv 1

Queen Ruby
Skills: Power Up (needs a white jewel)
        Defense Down

Nightsoul
Skills: Move Up
        Paralyze Press

* Firedrake's Eye is the name of a book.


- BLUE JEWELS -

Poison Stone
Skills: Poison Press

Aquamarine
Skills: Paralyze Press

Blue Curse Gem
Skills: Curse Press

Sapphire
Skills: Cure Curse

Turquoise
Skills: Cure Confuse

Lapis Lazuli
Skills: Cure Lazy

Midnight
Skills: Tire Press

Chaos Stone
Skills: Lazy Press
        Melt Press

Blue Moon
Skills: Cure Poison

Frozen Dragon Eye
Skills: Cure Tire
        Confuse Press

Ironic Blue
Skills: Cure Paralyze
        Poison Press
        Power Up (needs a red and a white jewel)

Blue God Gem
Skills: Cure Poison
        Cure Melt
        Heal Lv 1

Angel Light
Skills: Cure Confuse
        Lazy Press

Blue Rose
Skills: Cure Paralyze


- YELLOW JEWELS -

Energy Stone
Skills: Heal Lv 1

Repair Stone
Skills: Repair Lv 1

Peridote
Skills: Heal Lv 2

Topaz
Skills: Repair Lv 2

Citrine
Skills: Heal Lv 3 (needs two yellow jewels)

Amber
Skills: Repair Lv 3 (needs two yellow jewels)

Fine Stone
Skills: Heal Lv 2
        Repair Lv 1

Starlight
Skills: Repair Lv 2
        Heal Lv 1

Moonlight
Skills: Heal Lv 2
        Repair Lv 2

Sunlight
Skills: Heal Lv 2
        Critical Up

Moonlight Stone
Skills: Heal Lv 4 (needs a blue jewel)
        Repair Lv 1
        Melt Press

Sun Gem
Skills: Repair Lv 4 (needs a blue and a white jewel)
        Power Down  (needs a blue and a white jewel)

* The kanji for "Moonlight Stone" actually says "The Moon Light Gem", but since
  the other Moonlight jewel is there (written in katakana, not in kanji), and
  there isn't a better translation for the kanji one, I left them both in as
  Moonlight. Just remember the Moonlight Stone has 1 more skill than the
  Moonlight.


- WHITE JEWELS -

Diamond
Skills: Heal Lv 4 (needs a blue and a yellow jewel)

Glass Beads
Skills: Repair Lv 4 (needs a blue jewel)

Spirit Stone
Skills: Refresh Lv 4 (needs a blue jewel)

Evil Stone
Skills: Cure All (needs two more white jewels)

Fairy Charm
Skills: All Down (needs another white jewel and a yellow jewel)

Great King Stone
Skills: Area Refresh (needs another white jewel and a red jewel)
        Melt Press

Iolite
Skills: Area Heal (needs two yellow jewels)
        Defense Up

Zircon
Skills: Area Repair (needs a red and a blue jewel)
        Heal Lv 1

Silver Moon
Skills: All Up (needs 2 more white jewels)
        All Down (needs another white jewel and a yellow jewel)

Queen Pearl
Skills: Heal Lv 4 (needs a blue and a yellow jewel)
        Repair Lv 4 (needs a blue jewel)

Holy Stone
Skills: Heal Lv 4 (needs a blue and a yellow jewel)
        Area Heal (needs two yellow jewels)

Philosopher's Stone
Skills: All Down (needs another white jewel and a yellow jewel)
        Area Repair (needs a red and a blue jewel)
        Area Refresh (needs another white jewel and a red jewel)

Venus' Breast
Skills: All Up (needs two more white jewels)
        Area Heal (needs two yellow jewels)
        Cure All (needs two more white jewels)



---------------------------
10) Skills Translation
---------------------------

Status Inducer
------------------
Poison Press
SP: 15
Description: For 2 turns, every hit has a 30% chance to inflict the Poison
             status on the enemy.
Characters: Wild Harpy (Lv 6)

Tire Press
SP: 10
Description: For 2 turns, every hit has a 30% chance to inflict the Tire
             status on the enemy.

Paralyze Press
SP: 30
Description: For 2 turns, every hit has a 30% chance to inflict the Paralysis
             status on the enemy.
Characters: Spider Demon (Lv 1)

Melt Press
SP: 25
Description: For 2 turns, every hit has a 30% chance to inflict the Melt
             status on the enemy.

Curse Press
SP: 20
Description: For 2 turns, every hit has a 30% chance to inflict the Poison
             status on the enemy.

Lazy Press
SP: 30
Description: For 2 turns, every hit has a 30% chance to inflict the Lazy
             status on the enemy.

Confuse Press
SP: 25
Description: For 2 turns, every hit has a 30% chance to inflict the Confuse
             status on the enemy.


Unique Skills
------------------
Summoning
SP: 35
Description: Uses 1 turn to summon 1 monster into battle.
Characters: Jean

Fighting Spirit
SP: 40
Description: If the enemy is defeated by the next attack, can move once more.
Characters: Leina (Lv 30)

Consecutive Action
SP: 60
Description: Can do two actions in the same turn.
Characters: Leina - Costume B (Lv 30)

Lucky
SP: 30
Description: For 1 battle, gain 2x more money for each enemy defeated.
Characters: Leina - Costume B

Hide in darkness
SP: 50
Description: For 1 turn, dodges all attacks.
Characters: Spider Demon (Lv 10)
            Irma

Invisible
SP: 50
Description: For 1 turn, dodges all attacks.
Characters: Airi

Movement Art
SP: 20
Description: For 1 turn, Movement +3.
Characters: Irma

Flight
SP: 20
Description: For 1 movement, Movement +3.
Characters: Nanael
            Harpy (Lv 18)

Float
SP: 20
Description: For 1 attack, Attack Range +2.
Characters: Nanael (Lv 28)

Teleportation
SP: 20
Description: Teleports up to 6 squares away.
Characters: Cute - Costume B

Wild Instincts
SP: 5
Description: Finds hidden items in the map.
Characters: Nowa
            Horned Demon (Lv 6)

Master's Teachings
SP: 20
Description: For 3 turns, recovers 2 times more AP than normal.
Characters: Nowa

Whispering
SP: 20
Description: Drops an enemy's morale down to 0.
Characters: Elina
            Spider (Lv 14)

Language Dominance
SP: 30
Description: On a 3x3 area around the caster, drops all enemies' morale by 50%.
Characters: Elina
            Spider Princess (Lv 1)

Sudden Hit
SP: 20
Description: Knocks an enemy 3 squares backwards with an attack that hits with
             50% strength of a normal attack.
Characters: Horned Demon (Lv 18)
            Ymir (Lv 26)

Shout
SP: 40
Description: For 2 turns, every character in a 3x3 area around the caster will
             have 50% more attack power.
Characters: Tyrano (Lv 15)


Stat Buffs
---------------
Power Up
SP: 20
Description: For 1 turn, Attack +25%.

Defense Up
SP: 15
Description: For 1 turn, Defense +25%.

Hit Up
SP: 20
Description: For 1 turn, Accuracy +25%.
Characters: Harpy (Lv 6)

Speed Up
SP: 15
Description: For 1 turn, Evasion +25%.
Characters: High Harpy (Lv 16)

Critical Up
SP: 20
Description: For 1 turn, Critical +25%.
Characters: Dinosaur (Lv 6)
            Tyrano (Lv 6)

Move Up
SP: 20
Description: For 1 movement, Movement +3.
Characters: Wild Harpy (Lv 13)

Range Up
SP: 25
Description: For 1 attack, Range +2.

All Up
SP: 60
Description: For 1 turn, uses all Up skills.

Power Down
SP: 25
Description: For 1 turn, Attack -25%.

Defense Down
SP: 20
Description: For 1 turn, Defense -25%.
Characters: High Harpy (Lv 6)

Hit Down
SP: 25
Description: For 1 turn, Accuracy -25%.
Characters: Spider Princess (Lv 13)

Speed Down
SP: 20
Description: For 1 turn, Evasion -25%.
Characters: Spider (Lv 1)

Critical Down
SP: 25
Description: For 1 turn, Critical -25%.

Move Down
SP: 25
Description: For 1 movement, Movement -3.

Range Down
SP: 30
Description: For 1 attack, Attack Range -2.

All Down
SP: 60
Description: For 1 turn, uses all Down skills.

Belligerence
SP: 30
Description: For 1 battle, damage dealt is 1.5x the normal.
Characters: Leina

Soul
SP: 30
Description: For 1 battle, damage dealt is 2x the normal.
Characters: Cattleya

Awakening
SP: 30
Description: For 1 battle, damage and accuracy are strengthened by 2x.
Characters: Cute (Lv 32)

Imperial Wrath
SP: 40
Description: For 1 battle, damage and accuracy are strengthened by 2x.
Characters: Dinosaur (Lv 16)

Revenge
SP: 30
Description: For 1 battle, damage dealt in counterattacks is 1.5x the normal.

Barrier
SP: 40
Description: For 3 turns, every character in a 3x3 radius around the caster
             receives 20% less damage.
Characters: Tomoe


Support Skills
----------------------
Apprentice Healing
SP: 30
Description: Recover 30% HP and 30% of all body parts of the target.
Characters: Jean

Healing
SP: 25
Description: Heal 50% HP of the target.
Characters: Melpha

God's Blessing
SP: 40
Description: In a 2x2 area around the caster, every unit recovers 50% HP.
Characters: Melpha (Lv 27)

Unconcerned Space
SP: 60
Description: For 3 turns, in the start of every phase, every character inside
             a 3x3 area around the caster recovers 30% HP.
Characters: Ymir - Costume B (Lv 26)

Dance of Dispelling Evil
SP: 40
Description: In a 2x2 area around the caster, every unit recovers of all bad
             status.
Characters: Tomoe (Lv 30)

Heal Lv1
SP: 10
Description: Heals 30% HP of oneself.

Heal Lv2
SP: 15
Description: Heals 50% HP of oneself.

Heal Lv3
SP: 20
Description: Heals 50% HP of a target.

Heal Lv4
SP: 40
Description: Heals 100% HP of a target.

Area Heal
SP: 50
Description: In a 2x2 area around the caster, every character recovers 50% of
             HP.

Repair Parts
SP: 50
Description: In a 2x2 area around the caster, every unit recovers 30% of all
             body parts.
Characters: Ymir
            Cattleya

Repair Lv1
SP: 20
Description: Recovers 30% of all body parts of oneself.

Repair Lv2
SP: 30
Description: Recovers 50% of all body parts of oneself.

Repair Lv3
SP: 40
Description: Recovers 50% of all body parts of a target.

Repair Lv4
SP: 60
Description: Recovers 100% of all body parts of a target.

Area Repair
SP: 80
Description: In a 2x2 area around the caster, every character recovers 50% of
             all body parts.

Refresh Lv1
SP: 5
Description: Recovers 30% of AP of oneself.

Refresh Lv2
SP: 8
Description: Recovers 50% of AP of oneself.

Refresh Lv3
SP: 10
Description: Recovers 50% of AP of a target.

Refresh Lv4
SP: 20
Description: Recovers all AP of a target.

Area Refresh
SP: 30
Description: In a 2x2 area around the caster, every character recovers 50% of
             AP.

Cure Poison
SP: 10
Description: Cures Poison on a target.

Cure Tire
SP: 5
Description: Cure Tire on a target.

Cure Paralyze
SP: 25
Description: Cures Paralysis on a target.

Cure Melt
SP: 20
Description: Cures Melt on a target.

Cure Curse
SP: 15
Description: Cures Curse on a target.

Cure Lazy
SP: 25
Description: Cures Lazy on a target.

Cure Confuse
SP: 35
Description: Cures Confuse on a target.

Cure All
SP: 35
Description: Cures all bad status on a target.


Enemy-Only skills
---------------------
Shippu Jinrai
SP: 30
Description: For 1 battle, damage dealt 2x.
Characters: Claudette

Pride of the Lightning
SP: 40
Description: For 1 turn, damage received is cut to 1/3 the normal damage.
Characters: Claudette

Gigantification
SP: 45
Description: For 3 turns, damage received is cut by 1/2.
Characters: Melona

Solidify Body
SP: 30
Description: Recovers 50% of HP and AP.
Characters: Melona

Inferno
SP: 30
Description: For 1 battle, damage dealt is 2x the normal.
Characters: Nyx

Piercing
SP: 60
Description: For 2 turns, in an area of 3x3 around the caster, all enemies have
             their defense lowered by 1/2.
Characters: Nyx

Amara's Iron Fist
SP: 30
Description: For 1 battle, damage dealt is 1.5x the normal.
Characters: Menace





===============================================================================
CHARACTERS                                                             [CHAR00]
===============================================================================
This is a continuation of the translation section, but just with the characters
that are playable. 

-----------------------------
Cute
-----------------------------
Title: Apprentice Warrior (Minarai no Senshi)
Joins in: Initial character (Lv 1)
Type: Strength
Weapon: Twin Sword
Move type: Flying Fighter

- Skills
Revenge
Awakening (Lv 32)
Teleport (Costume B)

- Passion Acts
Battle Will Reduction: for 1 turn, can only attack once in a combo.
Guard: for 1 turn, defense is raised by 2x.

- Attacks
Slash
Double Swing
Magical Hammer
Sword Break
Ground Impact (Final Attack)

- Costume B
Cute's 2nd costume changes her unique skill from Revenge to Teleport. She
can move beyond obstacles and enemies, even after already moving. After using
the teleport, she can't attack until the next turn. Her affinity is changed to
Gentle, and all attacks now target all body parts of an enemy.


-----------------------------
Jean
-----------------------------
Title: Servant (Juusha)
Joins in: Initial character (Lv 1)
Type: Gentle
Weapon: Rod
Move type: Normal

- Skills
Apprentice Healing:
Summoning:

- Attacks
Tackle

- Command Skill
Recovery Lv.1 - Lv.1 - Range 1
Recovery Lv.2 - Lv.5 - Range 1 (cures poison too)
Recovery Lv.3 - Lv.10 - Range 2 (cures poison too)
Recovery Lv.4 - Lv.20 - Range 3 (cures poison too)

- Passion Acts
None. He's a man!


-----------------------------
Leina
-----------------------------
Title: Wandering Warrior (Rurou no Senshi)
Joins in: Stage 1 (Lv 4)
Type: Strength
Weapon: Sword
Move type: Flying Fighter

- Skills
Belligerence
Fighting Spirit (Lv 30)
Lucky (Costume B)
Consecutive Action (Costume B)

- Attacks
Down Swing
High Kick
Meteor Swing
Wild Attack
Break Shoot
Dragon Tail

- Passion Acts
No Evasion: for 1 turn, Evasion drops to 0.
Preemptive Strike: for 1 turn, when an enemy attacks Leina, she attacks first.

- Costume B
Leina's second costume gives her two different skills and changes her attribute
to Beauty. It lowers all HP stats and raises SP.


-----------------------------
Tomoe
-----------------------------
Title: Musha Miko (Warrior Priestess)
Joins in: Chapter 1 (Lv 4)
Type: Beauty
Weapon: Sword
Move Type: Normal

- Skills
Barrier
Dance of Dispelling Evil (Lv 30)

- Passion Acts
Unable to battle: for 1 turn, cannot attack or counterattack.
Hot-headed: for 1 turn, all attacks deal critical hits.

- Attacks:
Joudan Giri
Hayate Giri
Miko Kyaku
Tamatsuki
Senren Musha Giri
Kachou Hougetsu


-----------------------------
Nowa
-----------------------------
Title: Forest Guardian (Moryo no Bannin)
Joins in: Chapter 8 (Level 10)
Type: Beauty
Weapon: Staff
Move Type: Elf

- Skills
Wild Instincts
Master's Teachings (Lv 26)

- Passion Acts
Frozen with fear: morale drops down to 0.
Swift Attack: for 1 turn, all attacks hit with 100% accuracy.

- Attacks
Assault Strike
Assault Attack
Forest Hurricane
Cyclone Kick
Lou Attack (Final Attack)
Go Go Lou (MAP)


-----------------------------
Nanael
-----------------------------
Title: Angel of Glory (Komyo no Tenshi)
Joins in: Chapter 9 (Level 11)
Type: Beauty
Weapon: Celestial Saber
Move Type: Flight

- Skills
Flight
Float

- Passion Acts
Unable to Battle: for 1 turn, can't attack or counterattack.
Complete Evasion: for 1 turn, dodges all attacks.

- Attacks
Angel Kick
Heavens Sword
Falling Star Kick
Angel Attack
Holy Dive (Final Attack)
Celestial Saber (MAP)

- Costume B
Nanael's costume changes her attribute to Strength, and gives her more Attack
Range.


-----------------------------
Ymir
-----------------------------
Title: Steel Princess (Kotetsu Hime)
Joins in: Chapter 10 (Level 12)
Type: Strength
Weapon: Battle Axe
Move Type: Dwarf

- Skills
Part Repair
Sudden Hit (Lv 26)
Unconcerned Space (Costume B)

- Passion Acts
SP Cost Increase: For a turn, spells cost twice the SP.
Fighting Will Increase: Automatically gives 100% fighting spirit.

- Attacks
Down Swing
Rolling
Hopping
Big Impact
Crazy Attack
Final Impact

- Costume B
Ymir's costume changes her attribute to Gentle, and gives her a new skill.


-----------------------------
Melpha
-----------------------------
Title: Saint of the Imperial Castle (Teito no Seijo)
Joins in: Chapter 10 (Level 12)
Type: Beauty
Weapon: Flail
Move Type: Normal

- Skills
Healing
God Blessing (Lv 27)

- Passion Act
Sore legs: for 1 turn, Movement Range is 0.
SP Cost none: for 1 turn, all skills use no SP.

- Attacks
Sacred Pose: Confinement
Sacred Pose: Divine Punishment (MAP)


-----------------------------
Cattleya
-----------------------------
Title: Weapon Dealer (Bukiya)
Joins in: Chapter 12 - Nyx Route (Level 15)
Type: Strength
Weapon: Dragon Slayer
Move Type: Normal

- Skills
Armor Repair
Soul

- Passion Acts
No turn: on the start of the turn, ends turn automatically.
Guard: for 1 turn, defense is raised by 2x.

- Attacks:
Sword Attack
Javelin Attack
Giant Sword Kill
Mama is the Strongest


-----------------------------
Irma
-----------------------------
Title: Fang Assassin (Kiba no Ansatsusha)
Joins in: Various times throughout the game
Type: Beauty
Weapon: Dagger/Knife
Move Type: Normal

- Skills
Movement Technique
Hide in darkness

- Passion Act:
AP Cost increase: for 1 turn, AP costs are doubled.
Preemptive Strike: for 1 turn, when an enemy attacks Irma, she attacks first.

- Attacks
Dagger Pick
Assassin Fang
Dagger Slash
Bloody Rose
Dagger Throw


-----------------------------
Elina
-----------------------------
Title: Guard Captain (Konoe Taichou)
Joins in: Chapter 23 - Underworld Route
Type: Strength
Weapon: Pike and Claw
Move Type: Normal

- Skills
Whispering
Language dominance

- Passion Acts
Attack Misfire: for 1 turn, attacks will always have 0% hit.
Hot-headed: for 1 turn, all attacks will critical.

- Attacks
Attack Claw
Attack Pike
Curse Claw
Curse Restraining Barrage


-----------------------------
Airi
-----------------------------
Title: Temptress of the Underworld (Meido e Inazau Mono)
Joins in: Chapter 15 (Nyx Route), Chapter 23 (Underworld Route)
Type: Gentle
Weapon: Scythe
Move Type: Flight

- Skills:
Invisible
Teleport

- Passion Act:
Fighting will decrease: morale drops to 0.
AP Cost none: for 1 turn, all attacks cost no AP to be used.

- Attacks
Death Swing
Dead Attack
Sweep
Hell Dancing
Life Energy Absorption (Final Attack)
Lowly Spirits Summoning (MAP)





===============================================================================
WALKTHROUGH                                                            [WALK00]
===============================================================================

Some notes first.

I tried to make a list of capturable monsters on all routes, but it was only
when I got near the ending that I understood you can only capture 1 of each
type of monster. When you capture a monster, even the symbol that marks a
capturable monster disappears. So, I only got some of them. You may find
capturable monsters in other stages. This guide only covers the first instance
where a monster may be captured.

The "Free Stage" part lists the monsters available to fight between missions.
Since I didn't think putting "Intermission" between missions was a good idea,
I put the Free Stage list after its corresponding stage. So, the Free Stage
list after Chapter 1 lists the monsters you can fight in the Free Stage option
between Chapters 1 and 2.

About the monster nomenclature:
Spider = purple spider girl
Spider Princess = red spider girl
Spider Demon = green spider girl

Horned Demon = horned girl with green clothes
Dinos(aur) = horned girl with red hair
Tyrano(saur)= horned girl with red clothes, blonde hair

Harpy = green and pinky harpy
High Harpy = dark yellow harpy
Wild Harpy = purple and red, pale-skinned harpy

Lastly, Nowa and one of the horned demons have the ability to detect secret
treasures hidden in the ground. It's their first ability (uses 5 SP). All these
treasures are small amounts of money, though. No secret items.



===============================================================================
New Game
===============================================================================
When you start a new game, you'll be asked to input the name of the 2 lead
characters. If you'd like to use roman characters, select the 3rd option in the
left menu. The girl's name is Cute, and the guy's name is Jean.



===============================================================================
Chapter 1                                                               [CHA01]
===============================================================================
Victory: Reach the marked area (the bridge)
Loss: Cute is defeated
      Jean is defeated

Initial Enemies:
Bandit Lv 2 x 3

After the initial dialogue, some enemies appear. Jean will ask you a question,
if you want to see the tutorial or not.

1. See the tutorial
2. No tutorial

If you choose to see the tutorial, he will ask another question when the
tutorial is over. Cute will answer:

1. I understand
2. What again?

Choose accordingly. You gain nothing by watching the tutorial, so I suggest
skipping it.

After reaching the bridge, defeating all enemies or prolonging the fight until
Turn 3, Leina appears and the conditions change. Leina is a level 4 NPC, you
can't control her. The enemies are 1 level above you, but they should pose no
problem to Cute's attacks. Jean must heal her when needed.

Reinforcements 1 (Leina appears):
Bandit Lv 2 x 2

Reinforcements 2 (Tomoe appears):
Gel Lv 2 x 2
Ogre Lv 2

Victory: All enemies defeated
Loss: Cute is defeated
      Jean is defeated

After defeating all enemies or prolonging the fight even more, Tomoe will
appear to the north of the bridge, with 3 enemies near her. She is a level 4
NPC, just like Leina.

Let Tomoe deal with her enemies and you're good to go. You can't reach the
other side of the bridge very fast if you weren't already on it, anyway.


-----------------
Free Stage
-----------------
Gel Lv 1
Ogre Lv 1
Bandit Lv 1 x 3


-------------------------------------------------------------------------------
                   !!!!!!!!!!!! EXPLANATION !!!!!!!!!!!!!

About Intermission.
In the Intermission, use Communication whenever available. Just to remember,
the options are:

1) Party Members
2) Shop
    - Buy items
    - Sell items
    - Upgrade weapons and armor
3) Item
    - Equip Items
    - Use status boosters
    - Equip Jewels
4) Communication
    - Sparring
    - Free Talk
5) System
6) Data
    - Save
    - Load

Some of these options aren't initially available, like Sell Items (you have to
buy or unequip something first), Use status boosters and Equip Jewels (you must
get one first).

Sparring is a training to build up relationship between characters. It is
important to get more support actions to appear. In the first sparring session,
the characters already get Support Attack. After more sessions, the characters
will get Support Defend.

Free Talk is exclusive to Jean. You choose one of the girls to talk with Jean.
This increases relationship between Jean and that character, just like the
Sparring option, but this seems to work faster - alas, since Jean isn't
suitable for combat, this is the best option for him, at least right now. Poor
developers could never conceive Jean's true power. Anyway, each time you talk
to a girl, you get one star, with the maximum being 7 stars. Once you reach
this limit, the character will have a "Complete" above them and Jean can't
talk to them anymore.
-------------------------------------------------------------------------------


===============================================================================
Chapter 2                                                               [CHA02]
===============================================================================
Victory: All enemies defeated
Loss: All allies defeated

Initial Enemies:
Gel Lv 2 x 2
Green Gel Lv 2
Bandit Lv 3 x 3

Reinforcements 1( 4 enemies defeated):
Lamica Lv 4 (item: Carnelian jewel)
Harpy Lv 4 x 2 (1 capturable)

In this stage, you'll see the first boss enemy of the game, the demon Lamica.
She comes with two Harpies, one of which is capturable. This harpy has three
orange lines over her head. If you did read the Game System section first,
then you know how to capture one. Don't forget to heal the Harpy when necessary
and that this Harpy can be the last enemy alive. Contrarily to SRW, the grunts
don't all run away when you defeat the boss.

Chest: Fighter Mantle


-----------------
Free Stage
-----------------
Gel Lv 1
Ogre Lv 1
Bandit Lv 1 x 3



===============================================================================
Chapter 3                                                               [CHA03]
===============================================================================
Victory: All enemies defeated
Loss: Leina defeated

Initial Enemies:
Elina Lv 5
Vance Guard Lv 4 x 4
Gel Lv 4 x 2
Roper Lv 4 x 2

Notice that the Ropers have a greater range than all enemies. They can hit up
to three spaces away, while most enemies only hit up to two spaces.

After Elina is defeated, she will challenge Leina to a Queen's Duel. This will
happen throughout the game quite a few times. Sometimes you can actually lose
the duel, there won't be a Game Over, even if the Clear Conditions say
otherwise. From some reports, this looks like one of the duels where you can
lose, and the game will continue normally.

Victory: Queen's Duel won
Loss: Queen's Duel lost

Your HP, AP and SP are all recovered for this battle, so don't worry about
healing first.


-----------------
Free Stage
-----------------
Gel Lv 2
Roper Lv 2
Vance Guard Lv 2
Vance Guard Lv 4
Vance Guard Lv 6



===============================================================================
Chapter 4                                                               [CHA04]
===============================================================================
Victory: Elina defeated
Loss: Leina defeated

Initial Enemies:
Elina Lv 6
Vance Guard Lv 5 x 4
Harpy Lv 5

Reinforcements 1 (4 enemies defeated):
Vance Guard Lv 5 x 3
Harpy Lv 5

Chests:
Left: 2000 money
Right: Poison Guard
     - Trap:
       Gel Lv 5 x 2
       Green Gel Lv 5


This is the first chapter where there is a trap if you open one of the chests.
The trap calls some monsters, that you most likely don't want to fight with
only one character. It will be quite a bother after some time - almost every
time there's a chest, there's a trap too. So, from now on, try to open the
chests with more than one character nearby, because opening one and finding a
trap all alone can be suicide sometimes.

After you defeat Elina, Claudette appears and challenges Leina to a Queen's
Duel. You cannot control this one, Leina will always lose no matter what.
Someone will distract all the troops and Leina and Tomoe will be taken away,
each one to a direction. Now there's a route split:

1) Go after Leina (Leina Route)
2) Go after Tomoe (Tomoe Route)

Each route has a different cutscene. Leina and Tomoe won't be available in the
next Intermission. Now that neither Leina or Tomoe are available, the items of
the character you didn't choose are automatically unequipped, so you may want
to give some of them to Cute and Jean. The walkthrough will continue with one
stage at a time - first Leina's chapter, then Tomoe's chapter. If you're
after Leina, just skip past Tomoe's chapters and vice-versa.


-----------------
Free Stage
-----------------
Vance Guard Lv 2 x 2
Vance Guard Lv 3 x 2
Vance Guard Lv 5



===============================================================================
Chapter 5 - Leina Route                                                [CHA05A]
===============================================================================
Victory: Elina defeated
Loss: Leina defeated

Initial enemies:
Elina Lv 7
Vance Guard Lv 6 x 4

Reinforcements 1 (1 enemy defeated):
Golem Lv 6 x 2
Harpy Lv 6 x 2

This stage is quite straightforward, only Elina and her cronies stalking you.


-----------------
Free Stage
-----------------
Vance Guard Lv 2 x 2
Vance Guard Lv 3
Vance Guard Lv 7
Vance Guard Lv 9



===============================================================================
Chapter 5 - Tomoe Route                                                [CHA05B]
===============================================================================
Victory: All enemies defeated
Loss: All allies defeated

Initial Enemies:
Gel Lv 6 x 3
Green Gel Lv 6 x 3

Reinforcements 1 (2 enemies defeated):
Melona Lv 7
Gel Lv 6
Green Gel Lv 6

Reinforcements (At the end of each turn, while Melona is alive):
Gel (normal or Green) Lv 6 x 2

Chest: Melt Guard
     - Trap: 
       Spider Lv 6 x 2

Tomoe starts surrounded. After you defeat 2 enemies, Melona will appear and it
will literally rain Gels until you defeat her. She isn't too hard, and since
Tomoe is strong against her, she can go down pretty fast.


-----------------
Free Stage
-----------------
Gel Lv 1 x 2
Gel Lv 4
Green Gel Lv 6
Green Gel Lv 8



===============================================================================
Chapter 6 - Leina Route                                                [CHA06A]
===============================================================================
Victory: All enemies defeated
Loss: Leina defeated

Initial Enemies:
Bandit Lv 7 x 5
Harpy Lv 7
High Harpy Lv 7

Reinforcements 1 (3 enemies defeated):
Irma Lv 10

Reinforcements 2 (3 enemies left):
Everyone runs away

Another easy stage. The High Harpy can dodge better than the other enemies. Use
Cute or Tomoe to deal with her. When there are a few enemies left, everyone
runs away. Try to defeat Irma before that happens.


-----------------
Free Stage
-----------------
Vance Guard Lv 2 x 2
Vance Guard Lv 3
Vance Guard Lv 7
Vance Guard Lv 9



===============================================================================
Chapter 6 - Tomoe Route                                                [CHA06B]
===============================================================================
Victory: All enemies defeated
Loss: All allies defeated

Initial Enemies:
Airi Lv 8
Gel Lv 7 x 2
Green Gel Lv 7 x 2
Harpy Lv 7

Reinforcements 1 (2 enemies defeated):
Roper Lv 7
Harpy Lv 7

Reinforcements 2 (If you approach Airi):
Roper Lv 7 x 2
Spider Lv 7

Chest: 2000 money

The lighter part of the map is a swamp, it will do small damage if you pass a
turn on top of it. Airi is a Gentle type, be careful with Cute.


-----------------
Free Stage
-----------------
Gel Lv 2 x 2
Gel Lv 3
Green Gel Lv 7
Green Gel Lv 9



===============================================================================
Chapter 7 - Leina Route                                                [CHA07A]
===============================================================================
Victory: Claudette defeated
Loss: Leina defeated

Initial Enemies:
Claudette Lv 9
Elina Lv 9
Vance Guard Lv 8 x 6

Reinforcements 1 (After some turns):
Dora Lv 9
Lamica Lv 9

Reinforcements 2 (If you attack Claudette):
Harpy Lv 8
High Harpy Lv 8

Claudette won't move until turn 11, or if you approach her. You can wait in
formation until Dora and Lamica come, and when everyone is defeated, move and
approach Claudette. She has some pretty good defense, so go in well prepared.

After Claudette is defeated, she challenges Leina to a Queen's Duel.

Victory: Queen's Duel won
Loss: Queen's Duel lost

This can be the first hard point of the game. What I usually do is:

1st turn Leina - use Leina's skill (do more damage) and attack Claudette
1st turn Claudette - Claudette will use her skill (defense up) and attack Leina
                     Block her attack.
2nd turn Leina - just heal Leina. Claudette's skill is still active, so don't
                 attack Claudette and finish your turn.
2nd turn Claudette - Claudette's skill will disappear and her defense goes back
                     to normal. You can try to attack her or block and wait
                     until next turn.
3rd turn Leina - finish Claudette off, or if you are not sure you'll defeat
                 her, heal Leina again.

Tomoe rejoins your party after this fight.


-----------------
Free Stage
-----------------
Vance Guard Lv 2 x 2
Vance Guard Lv 3
Vance Guard Lv 7
Vance Guard Lv 9



===============================================================================
Chapter 7 - Tomoe Route                                                [CHA07B]
===============================================================================
Victory: All enemies defeated
Loss: Tomoe defeated

Initial Enemies:
Lamica Lv 9
Melona Lv 9
Airi Lv 9
Spider Lv 8 x 3
Gel Lv 8 x 4

Chest: 3000 money

When Melona is defeated, she challenges Tomoe to a Queen's Duel.

Victory: Queen's Duel won
Loss: Queen's Duel lost

When defeating Melona, Tomoe challenges Airi to another Queen's Duel.

Victory: Queen's Duel won
Loss: Queen's Duel lost

Tomoe's HP is restored after the Melona battle, so don't worry about that.
Airi is weak against Tomoe's type too, so go all-out on her.


-----------------
Free Stage
-----------------
Gel Lv 2 x 2
Gel Lv 3
Green Gel Lv 7
Green Gel Lv 9



===============================================================================
Chapter 8                                                               [CHA08]
===============================================================================
Victory: All enemies defeated
Loss: All allies defeated

Initial Enemies:
Ogre Lv 9 x 2
Bandit Lv 9 x 2

Reinforcements 1 (2 enemies defeated):
Ogre Lv 9 x 3
Harpy Lv 9

Reinforcements 2 (2 more enemies defeated):
Melona Lv 10
Doppelganger Leina Lv 9
Doppelganger Tomoe Lv 9

This is the first stage where you see a Doppelganger. It is a demon that copies
the skills, attacks and appearance of a character, but it still pales in
comparison to the real thing, mostly in the defense department. Just note that
they have the same skills as the characters they're copying, this will be
important later on.

On Turn 3, Irma will appear and join your party for this battle.


-----------------
Free Stage
-----------------
Blue Gel Lv 3
Green Gel Lv 5
Mad Roper Lv 7
Ogre Lv 9
Ogre Lv 11



===============================================================================
Chapter 9                                                               [CHA09]
===============================================================================
Victory: All enemies defeated
Loss: All allies defeated

Initial Enemies:
Irma Lv 11
Horned Demon Lv 10 x 2
Ogre Lv 10 x 2

Reinforcements 1 (2 enemies defeated):
Doppelganger Leina Lv 10
Doppelganger Cute Lv 10
Doppelganger Jean Lv 10

Irma's allegiance was short-lived, and now she's an enemy. Her true intention
was to kill Leina, so it was quite predictable. When there are only 3 enemies
left, Nanael will appear and join you. She comes at Level 11.

Tomoe and Leina leave your party after this stage. They'll give you back all
the items they had equipped on them.


-----------------
Free Stage
-----------------
Ogre Lv 4
Ogre Lv 6
Ogre Lv 8
Ogre Lv 10
Ogre Lv 12



===============================================================================
Chapter 10                                                              [CHA10]
===============================================================================
Victory: All enemies defeated
Loss: All allies defeated

Initial Enemies:
Bandit Lv 11 x 3

Reinforcements 1 (1 enemy defeated):
Doppelganger Leina Lv 11
Doppelganger Tomoe Lv 11

Reinforcements 2 (2 enemies defeated):
Airi Lv 12
Melona Lv 12

At the same time Airi and Melona appear, Ymir and Melpha will come as allies.
They start a little far and have to traverse some grass terrain, so you may
want to wait until they can band together with the main group to take on Airi
and Melona, but it's not really necessary. Your initial characters are more
than enough to take care of these two, just make sure they are together and
Jean can heal them whenever necessary.


-----------------
Free Stage
-----------------
Ogre Lv 4
Ogre Lv 6
Ogre Lv 8
Ogre Lv 10
Ogre Lv 12



===============================================================================
Chapter 11                                                              [CHA11]
===============================================================================
Victory: All enemies defeated
Loss: All allies defeated

Initial Enemies:
Nyx Lv 12
Lamica Lv 12
Dora Lv 12
Red Spider Lv 12 x 2
High Harpy Lv 12 x 2

Reinforcements 1 (after some turns):
Doppelganger Nowa Lv 12
Doppelganger Nanael Lv 12

Trap (step near the leftmost chest):
Blue Gel Lv 12

Chests:
- Left: 3000 money
- Leftmost: 3000 money
  - Trap:
    Mad Roper Lv 12 x 2
    Green Gel Lv 12
- Near Nyx: 1500 money
- North: 1500 money
- Right: 3000 money
  - Trap:
    Blue Gel Lv 12
    Green Gel Lv 12
    Mad Roper Lv 12

Go claim the chests with 2 or 3 characters, since there are three traps in
place. The High Harpies can dodge very well, so go after them first.

After clearing this chapter, you'll have to make a choice. Either go after the
Dragon or after Nyx.

Ymir: After the Dragon (Dragon Route)
Melpha: After Nyx (Nyx Route)

The group will split into two. Here are the groups:

Dragon Route: Cute, Jean, Ymir and Nowa
Nyx Route: Cute, Jean, Nanael and Melpha

Each route gives you a different intro video.


-----------------
Free Battle
-----------------
Level 6 Blue Gel
Level 8 Green Gel
Level 10 Mad Roper
Level 12 Ogre
Level 14 Ogre



===============================================================================
Chapter 12 - Dragon Route                                              [CHA12A]
===============================================================================
Victory: All enemies defeated
Loss: All allies defeated

Initial Enemies:
Golem Lv 13
Green Gel Lv 13 x 2
Horned Demon Lv 13 x 2
Ogre Lv 13

Reinforcements 1 (2 enemies left):
Lamica Lv 14
Dragon Lv 13
Heavy Golem Lv 13
Blue Ogre Lv 13 x 2

After you finish most of the initial enemies, Lamica will come with a Dragon.
The condition changes:

Victory: Dragon defeated
Loss: Ymir defeated

The Dragon is pretty powerful by this point in the game, but what you have to
look out for is its MAP attack. It will target a triangular shape in front of
him. Keep that in mind.


-----------------
Free Stage
-----------------
Roper Lv 7
Roper Lv 9
Mad Roper Lv 11
Mad Roper Lv 13
Heavy Golem Lv 15



===============================================================================
Chapter 12 - Nyx Route                                                 [CHA12B]
===============================================================================
Victory: Dora defeated
Loss: All allies defeated

Initial Enemies:
Dora Lv 14
Doppelganger Cute Lv 13
Doppelganger Nanael Lv 13
Bandit Lv 13 x 3

Reinforcements 1 (Defeat 3 Bandits):
Heavy Golem Lv 13 x 2
Red Spider Lv 13
Dinosaur Lv 13 (capturable)

Reinforcements 2 (Defeat Dora):
Cattleya Lv 14

Chest: Citrine

Don't try to get the chest now, leave it for later. Once Dora is defeated, all
enemies retreat and Cattleya appears. The condition changes:

Victory: Cattleya defeated
Loss: All allies defeated

Now Cattleya is the only enemy. Go get the chest and finish Cattleya. She is a
Strength type, so Jean or some of his monsters can take care of her easily.
Cattleya can repair her armor, so getting a Perfect Knockdown on her requires a
coordinated attack. Try to concentrate on each part at a time.

After this chapter, Cattleya joins your party, at Level 15. Note that you can't
use Free Talk on Cattleya.


-----------------
Free Battle
-----------------
Level 7 Bandit
Level 9 Bandit
Level 11 Bandit
Heavy Golem Lv 13
Heavy Golem Lv 15



===============================================================================
Chapter 13 - Dragon Route                                              [CHA13A]
===============================================================================
Victory: All enemies defeated
Loss: Ymir defeated

Initial Enemies:
Bandit Lv 14 x 2
Blue Ogre Lv 14 x 2

Reinforcements 1 (2 enemies defeated):
Horned Demon Lv 14
Dinosaur Lv 14
Doppelganger Cattleya Lv 14

After 2 enemies are defeated, Irma appears as an ally (you don't believe her,
do you?) at Level 15. Doppelganger Cattleya also appears, and the condition
changes:

Victory: Doppelganger Cattleya defeated
Loss: Ymir defeated

After Doppelganger Cattleya is defeated, Ymir challenges her to a duel.

Victory: Queen's Duel won
Loss: Queen's Duel lost

This duel is no big deal. Although the fake can use Cattleya's skills, Ymir's
defense more than makes up for it.

Irma joins your party after this stage.


-----------------
Free Stage
-----------------
Bandit Lv 8
Bandit Lv 10
Dark Bandit Lv 12
Blue Ogre Lv 14
Blue Ogre Lv 16



===============================================================================
Chapter 13 - Nyx Route                                                 [CHA13B]
===============================================================================
Note: Before this stage, give some HP recovery items to Nanael or one of Jean's
Harpies (if you captured one), to help a NPC survive.

Victory: All enemies defeated
Loss: All allies defeated

Initial Enemies:
Bandit Lv 14 x 3
Blue Ogre Lv 14 x 2

Reinforcements 1 (all enemies defeated):
Nyx Lv 15
Mad Roper Lv 15
Tyrano Lv 14 (capturable)
Green Spider Lv 14 (capturable)
Green Gel Lv 14
Blue Ogre Lv 14 x 2

Airi also appears, but this time she is a NPC on your side. She will be
stranded, not moving or attacking, so help her before she is defeated. Only Nyx
will attack her.

Victory: Nyx defeated
Loss: All allies defeated
      Airi defeated

If you prepared yourself with Nanael or a Harpy monster, go to Airi's side to
heal her and deal with Nyx as soon as possible. It's possible to capture both
monsters on this stage, but since you're on a limit, you can pass on this -
both these monsters will appear on later stages. Although the Green Spider
would be a pretty good monster to have now, because of her Paralyze Press.

When Nyx is defeated, she will challenge one of your characters to a Queen's
Duel match. Choose your best character, and note that Nyx is a Gentle type.
A Beauty type is best to deal with her, like Nanael. Strangely, Jean can
accept the duel, even though men can't fight in Queen's Blade.

Victory: Queen's Duel won
Loss: Queen's Duel lost

Try to defeat Nyx as fast as possible, because she can cast Inferno, which
doubles her damage, and she's already pretty strong to boot.

Airi joins your party after the stage, at Level 15. Note that you can't use
Free Talk on her.


-----------------
Free Stage
-----------------
Bandit Lv 9
Bandit Lv 11
Bandit Lv 13
Bandit Lv 15
Bandit Lv 17



===============================================================================
Chapter 14 - Dragon Route                                              [CHA14A]
===============================================================================
Victory: All enemies defeated
Loss: All allies defeated

Initial Enemies:
Bandit Lv 15 x 7

Reinforcements 1 (2 enemies left):
Lamica Lv 16
Doppelganger Ymir Lv 15
Doppelganger Irma Lv 15

When there are 2 enemies left, Lamica and 2 Doppelgangers arrive and take Ymir
and Irma away. They won't be available until you finish the stage.

When Ymir and Irma come back after the stage, Alleyne - Nowa's master - makes
her only appearance in the game... in a cutscene.


-----------------
Free Stage
-----------------
Bandit Lv 9
Bandit Lv 11
Bandit Lv 13
Bandit Lv 15
Bandit Lv 17



===============================================================================
Chapter 14 - Nyx Route                                                 [CHA14B]
===============================================================================
Victory: All enemies defeated
Loss: All allies defeated

Initial Enemies:
Mummy Lv 15 x 2
Wild Harpy Lv 15 x 3 (one of them is capturable)
Blue Ogre Lv 15 x 4

Reinforcements 1 (after some movements):
Dora Lv 16 (Chaos Stone)
Mummy Lv 15
Dark Mummy Lv 15 x 3
Tyrano Lv 15
Dinosaur Lv 15

The terrain here is a desert, so your characters with Normal movement type are
severely hindered, moving only 2 spaces at once.

I advise against spreading your forces. Keep everyone in the middle and fight
the enemies as they come. Don't worry about Dora for now, she only starts
moving at turn 7, from my experience. The problem here is that most of the
enemies are Gentle type, and you only have Nanael and Melpha as Beauty
types. Also, the Ogres are pretty strong, so fighting them with Airi or a
monster may have dire consequences. Try to make good use of Airi's Invisible
spell, which makes her dodge all attacks for 1 turn. Try to use it against
Dora, it helps a lot. If you captured a Spider Demon on an earlier stage, try
to use Paralyze Press on everyone you can.


-----------------
Free Stage
-----------------
Dark Mummy Lv 9
Dark Mummy Lv 11
Dark Mummy Lv 15
Heavy Golem Lv 13
Blue Ogre Lv 17



===============================================================================
Chapter 15 - Dragon Route                                              [CHA15A]
===============================================================================
Victory: All enemies defeated
Loss: All allies defeated

Initial Enemies:
Harpy Lv 16
High Harpy Lv 16
Bandit Lv 16 x 3
Ogre Lv 16
Blue Ogre Lv 16

Reinforcements 1 (2 enemies defeated):
Elina Lv 17
Vance Guard Lv 16 x 2

Reinforcements 2 (3 enemies left):
Doppelganger Elina Lv 16
Doppelganger Cattleya Lv 16

Chest: Citrine

When Elina arrives, Irma runs away, and Leina arrives as an ally (Level 18).
Get away from Elina quickly and join the other characters. Elina won't move
until some turns later, but her guards will as soon as they arrive.

Leina rejoins your party after this stage.


-----------------
Free Stage
-----------------
Dark Mummy Lv 9
Dark Mummy Lv 11
Dark Mummy Lv 15
Heavy Golem Lv 13
Blue Ogre Lv 17



===============================================================================
Chapter 15 - Nyx Route                                                 [CHA15B]
===============================================================================
Victory: All enemies defeated
Loss: All allies defeated

Initial Enemies:
Heavy Golem Lv 16 x 2
Blue Ogre Lv 16
Dark Mummy Lv 16
Horned Demon Lv 16 x 2
Mummy Lv 16 x 2

Chest: 4000 money
     - Trap:
       Tyrano Lv 16 x 2 (1 is capturable)
       Wild Harpy Lv 16 (capturable)

Tomoe (Level 17) appears as an ally in this stage and rejoins your group.


-----------------
Free Stage
-----------------
Dark Mummy Lv 9
Dark Mummy Lv 11
Dark Mummy Lv 15
Heavy Golem Lv 13
Blue Ogre Lv 17



===============================================================================
Chapter 16 - Dragon Route                                              [CHA16A]
===============================================================================
Victory: All enemies defeated
Loss: Ymir defeated

Initial Enemies:
Roper Lv 17
Mad Roper Lv 17
King Roper Lv 17
Gel Lv 17
Green Gel Lv 17
Spider Lv 17 x 2

Reinforcements 1 (3 enemies defeated):
Doppelganger Cattleya Lv 17
Doppelganger Nyx Lv 17
Doppelganger Nanael Lv 17

When there are only a few enemies left, Ymir challenges Doppelganger Cattleya
to a Queen's Duel.

Victory: Queen's Duel won
Loss: Queen's Duel lost

The same deal as before, Ymir will have no problem dealing with the fake.


-----------------
Free Stage
-----------------
Roper Lv 12 x 2
Mad Roper Lv 14
Blue Ogre Lv 16
Blue Ogre Lv 18



===============================================================================
Chapter 16 - Nyx Route                                                 [CHA16B]
===============================================================================
Victory: All enemies defeated
Loss: All allies defeated

Initial Enemies:
Menace Guard Lv 17 x 6
Heavy Golem Lv 17
Tyrano Lv 17
Dark Mummy Lv 17
High Harpy Lv 17

Reinforcements 1 (after approaching one of the two paths):
Dora Lv 17
High Harpy Lv 17 x 2
Tyrano Lv 17
Horned Demon Lv 17

Reinforcements 2 (when the last enemy is defeated):
Menace Lv 19

Chest: 3000 money
     - Trap:
       Dark Mummy Lv 17 x 2
       Mummy Lv 17

Victory: Menace defeated
Loss: All allies defeated

Menace is a Gentle type. She'll appear pretty far away, so deal with everyone
else first. Be very careful when fighting Menace, she's really strong and can
defeat a character in one turn if she uses her skill. She is the first enemy
that runs away if you take 1/3 of her HP. If you're not confident on taking her
down with a single character, set a support attack so she doesn't run away.


-----------------
Free Stage
-----------------
Menace Guard Lv 12
Menace Guard Lv 14
Menace Guard Lv 16
Dark Mummy Lv 18
Queen's Corpse Lv 20



===============================================================================
Chapter 17 - Dragon Route                                              [CHA17A]
===============================================================================
Victory: All enemies defeated
Loss: Cute defeated
      Any enemy reaches Cute (needs validation)

Initial Enemies:
Heavy Golem Lv 18
Golem Lv 18
Blue Ogre Lv 18
Roper Lv 18 x 2
Ogre Lv 18

Reinforcements 1 (3 enemies left):
Lamica Lv 19
Dragon Lv 18
Tyrano Lv 18
Spider Demon Lv 18
Ogre Lv 18 x 2

Cute will be immobile, so you have to protect her from all the monsters. 
I couldn't test if one of the losing conditions is just one monster touching
Cute, or 4 monsters surrounding her. I'm sure the condition is not Cute being
attacked, because she can be attacked. She just can't attack back.

Cute won't be available for some actions in the next Intermission.


-----------------
Free Stage
-----------------
Golem Lv 12
Ogre Lv 14
Blue Ogre Lv 16
Blue Ogre Lv 18
Dragon Lv 20



===============================================================================
Chapter 17 - Nyx Route                                                 [CHA17B]
===============================================================================
Victory: All enemies defeated
Loss: Cute defeated

Initial Enemies:
Harpy Lv 18 x 2
Dark Mummy Lv 18
Mummy Lv 18
Menace Guard Lv 18 x 6

Reinforcements 1 (when 4 Menace Guards are defeated):
Menace Lv 21
Menace Guard Lv 18 x 7
Dark Mummy Lv 18
Harpy Lv 18 x 2

The terrain is desert again, so keep people together. Nanael can act as your
joker, since she isn't affected by terrain. When Menace arrives, the condition
changes:

Victory: Menace defeated
Loss: Cute defeated

Keep everyone together and let the enemies come at you. Try to get the chest
only when Menace remains. When Menace arrives, don't put Cute near her, since
Menace is strong against her type, and she will use her skill, which doubles
her damage and can KO Cute even if she blocks. Try to use Defense Up if you
have no other option.

Menace will run away again if her HP sinks below a certain point, but this time
it's easier to defeat her. Try to set a coordinated attack with Nanael as
support.

Chest: Secret Elixir of Defense

When you defeat Menace, she ties Cute up and escapes with her. Cute won't be
available in the next Intermission.


-----------------
Free Stage
-----------------
Menace Guard Lv 12
Menace Guard Lv 14
Dark Mummy Lv 16
Dark Mummy Lv 18
Queen's Corpse Lv 20



===============================================================================
Chapter 18 - Dragon Route                                              [CHA18A]
===============================================================================
Victory: All enemies defeated
Loss: Cute defeated
      Cute surrounded

Initial Enemies:
Lamica Lv 20
Roper Lv 19
Guard Lv 19 x 2
Horned Demon Lv 19 x 2
Wild Harpy Lv 19 (capturable)

Reinforcements 1 (Lamica defeated):
Dora Lv 20
Red Spider Lv 19
Wild Harpy Lv 19
Dragon Lv 19

When Lamica is defeated, Dora arrives and heals Lamica back to full HP. Defeat
her again and Cute turns into Mishel, binds the Dragon, and Lamica challenges
one of your characters to a Queen's Duel. Choose accordingly.

Victory: Queen's Duel won
Loss: Queen's Duel lost

Defeating Lamica, Dora will challenge the same character to another Queen's
Duel. Dora is the same type as Lamica (Gentle), it's best if you select the
same character as before, if that worked for you.


-----------------
Free Stage
-----------------
Guard Lv 12
Guard Lv 14
Guard Lv 16
Guard Lv 18
Dragon Lv 20



===============================================================================
Chapter 18 - Nyx Route                                                 [CHA18B]
===============================================================================
Victory: All enemies defeated
Loss: All allies defeated

Cute starts as an NPC. She won't move, but no one will attack her.

Initial Enemies:
Menace Guard Lv 19 x 4
Queen's Corpse Lv 19
High Harpy Lv 19
Tyrano Lv 19 (capturable)

Reinforcements 1 (when you advance):
Menace Lv 21
Lamica Lv 20
Menace Guard Lv 19 x 2
Horned Demon Lv 19 x 2
Dark Mummy Lv 19
Mummy Lv 19

Reinforcements 2 (when you defeat all initial enemies):
Dora Lv 20
Menace Guard Lv 19 x 4
Queen's Corpse Lv 19 x 2

You can use the two ramps as bottlenecks to wait for the enemies, so you don't
have to fight many of them at once. Don't worry about waiting too much, Menace
will move towards your characters on Turn 6. When there are only 5 enemies
left, Cute will free herself and destroy all enemies. Menace will then
challenge one of your characters to a Queen's Duel. If you'd like to prolong
the fight to get the chest, keep at least 6 enemies alive.

Chest: Champion Ring

Victory: Queen's Duel won
Loss: Queen's Duel lost

Nanael and Tomoe are the best choices for this Duel. When you defeat Menace,
you get an Amara's Stripe item, which recovers 10 SP per turn.

After this stage, Cute, Leina, Ymir and Nowa all return. Leina is Lv 21, Nowa
is Lv 21, and Ymir is Lv 22.

You also get a costume for one of your characters. You'll know which character
it is during the cutscenes after the stage. After the scene where Leina, Ymir
and Nowa appear, Jean will say he has a present to give to one of the girls.
The girl who's talking to him in that scene will receive the costume.

After these scenes, hilarity ensues as all girls get really drunk.

In the Intermission menu, there is now a new option called "Costume". It's
located below Communication. This option lets you change costumes for the
characters who have them.

Also, now Ymir can upgrade your weapons and armor to Level 8.


-----------------
Free Stage
-----------------
Menace Guard Lv 12
Menace Guard Lv 14
Menace Guard Lv 16
Dark Mummy Lv 18
Queen's Corpse Lv 20



===============================================================================
Chapter 19                                                              [CHA19]
===============================================================================
Victory: All enemies defeated
Loss: All allies defeated

Initial Enemies:
Lamica Lv 21
Spider Demon Lv 20
King Roper Lv 20
Green Gel Lv 20
Tyrano Lv 20 (capturable)
Harpy Lv 20
Wild Harpy Lv 20
Blue Ogre Lv 20
Grey Ogre Lv 20
Guard Lv 20 x 3

Reinforcements 1 (first move of Turn 3):
Elina Lv 21
Vance Guard Lv 20 x 5

ROUTE EXCLUSIVE: Irma joins you for this battle if you took the Dragon Route
before.

Chest: 3000 money

This level is a swamp, so stay away from the lighter areas as much as possible.
Flying characters aren't affected.


-----------------
Free Stage
-----------------
Gel Lv 13
Blue Gel Lv 15
Green Gel Lv 17
King Roper Lv 19
Gray Ogre Lv 21



===============================================================================
Chapter 20                                                              [CHA20]
===============================================================================
Victory: All enemies defeated
Loss: All allies defeated

Initial Enemies:
High Harpy Lv 21
Wild Harpy Lv 21
Spider Lv 21
Grey Ogre Lv 21
Queen's Corpse Lv 21 x 2
Blue Gel Lv 21
Green Gel Lv 21
King Roper Lv 21

Reinforcements 1 (all enemies defeated):
Lamica Lv 22
Spider Demon Lv 21
Guard Lv 21
Spider Princess Lv 21 x 2
Grey Ogre Lv 21
Talos Lv 21
Green Gel Lv 21 x 3

Reinforcements 2 (reinforcements defeated):
Melona Lv 22

After all enemies are defeated, Melona will appear and challenge one of your
characters to a Queen's Duel. Choose accordingly. Melona is a Gentle type,
so Nanael and Tomoe are good choices to fight her.

Victory: Queen's Duel won
Loss: Queen's Duel lost

After the stage, Jean will give a present to Cute, which is her 2nd costume.
Like the other character he gave the costume to, the Costume option will be
available in the Intermission menu.


-----------------
Free Stage
-----------------
Gel Lv 13
Blue Gel Lv 15
Green Gel Lv 17
King Roper Lv 19
Gray Ogre Lv 21



===============================================================================
Chapter 21                                                              [CHA21]
===============================================================================
Victory: All enemies defeated
Loss: All allies defeated

Initial Enemies:
Dora Lv 23
Horned Demon Lv 22
Wild Harpy Lv 22
Mummy Lv 22
Dinosaur Lv 22
Tyrano Lv 22
Talos Lv 22 x 2
Doppelganger Menace Lv 22
Doppelganger Ymir Lv 22
Doppelganger Tomoe Lv 22
Doppelganger Melona Lv 22
Doppelganger Melpha Lv 22
Heavy Golem Lv 22
Hell Dragon Lv 22
Flame Dragon Lv 22

Chests:
Lower Right: Underworld Ring
      - Trap:
        Mummy Lv 22 x 2
Upper Right: Lucky Coin
      - Trap:
        Mummy Lv 22 x 2
Upper Left: Spiritual Ground Bracelet
Lower Left: Secret Elixir of Battle
      - Trap: 
        Mummy Lv 22 x 3

This stage has bad terrain again, so Normals suffer. Be careful with the dragon
enemies, remember they have a MAP attack.


-----------------
Free Stage
-----------------
Mummy Lv 14
Talos Lv 16
Heavy Golem Lv 18
Dragon Lv 20
Flame Dragon Lv 22



===============================================================================
Chapter 22                                                              [CHA22]
===============================================================================
Victory: All enemies defeated
Loss: All allies defeated

Initial Enemies:
Lamica Lv 24
Dora Lv 24
Elina Lv 23
Golem Lv 23
Talos Lv 23
Doppelganger Menace Lv 23
Doppelganger Melpha Lv 23
Doppelganger Leina Lv 23
Doppelganger Ymir Lv 23
Doppelganger Airi Lv 23
Soldier Lv 23 x 4
Spider Lv 23
Spider Princess Lv 23
Spider Demon Lv 23
Vance Guard Lv 23 x 4

Reinforcements 1 (10 enemies left):
Hell Dragon Lv 23 x 2

The green areas of the stage contain a toxic liquid that damages you.

After this stage, there is the final route split.

Tomoe - Underworld Route
Leina - Back to Earth Route

The groups are:

Tomoe Route: Cute, Jean, Tomoe, Ymir, Melpha, Elina, Airi, Irma
Leina Route: Cute, Jean, Leina, Nanael, Cattleya, Nowa, Irma

Cattleya/Ymir can now upgrade weapons/armor up to Level 10.


-----------------
Free Stage
-----------------
Talos Lv 15
Golem Lv 17
Guard Lv 19
Guard Lv 21
Hell Dragon Lv 23



===============================================================================
Chapter 23 - Underworld Route                                          [CHA23A]
===============================================================================
Airi joins in this route, and Elina joins too in the beginning of the stage,
at Lv 25.

If you took the Dragon Route before, Irma appears too, since she joined on 19.

Victory: All enemies defeated
Loss: All allies defeated

Initial Enemies:
Lamica Lv 25
Melona Lv 25
Tyrano Lv 24
Queen's Corpse Lv 24 x 3
King Roper Lv 24
Spider Demon Lv 24 x 4
High Harpy Lv 24

Reinforcements 1 (4 enemies defeated):
Doppelganger Irma Lv 24
Doppelganger Airi Lv 24

Reinforcements 2 (move near Melona):
Queen's Corpse Lv 24 x 3

Chests:
Left: 1000 money
    - Trap:
      Queen's Corpse Lv 24 x 2
      Green Spider Lv 24 x 2
Middle: 4000 money
Blue Teleport: 4000 money
     - Trap:
       Talos Lv 24 x 2
       Queen's Corpse Lv 24
Yellow teleport: 4000 money
     - Trap:
       Dragon Lv 24 x 3

The red liquid (boiling blood) does damage, so try to stay away.

The light portals give some bonuses:
Green: Defense + 5, Evasion + 5, HP recover + 10.
Blue: Defense + 10, Evasion + 10, HP and AP Recover + 10.
Yellow: Defense + 10, Evasion + 10, HP Recover + 15, AP Recover + 15.

When you move near Melona and Lamica, they'll move to the the middle of the
stage and wait there for you.


-----------------
Free Stage
-----------------
Talos Lv 18
Talos Lv 20
Queen's Corpse Lv 22
Queen's Corpse Lv 24
Hell Dragon Lv 26



===============================================================================
Chapter 23 - Earth Route                                               [CHA23B]
===============================================================================
Victory: All enemies defeated 
Loss: All allies defeated

Initial Enemies:
Dora Lv 25
Horned Demon Lv 24 x 2
Golem Lv 24 x 2
Harpy Lv 24
Heavy Golem Lv 24 x 2
Mad Roper Lv 24
Gel Lv 24

Reinforcements 1 (5 enemies left):
Dinosaur Lv 24
Golem Lv 24
Doppelganger Nanael Lv 24
Doppelganger Nowa Lv 24
Horned Demon Lv 24
Talos Lv 24

Chests:
Right: 5000
     - Trap:
       Golem Lv 24 x 2
Lower Left: 4000
Upper Left: 3000

Pretty straightforward battle. No problems here.


-----------------
Free Stage
-----------------
Golem Lv 18
Golem Lv 20
Heavy Golem Lv 22
Heavy Golem Lv 24
Talos Lv 26



===============================================================================
Chapter 24 - Underworld Route                                          [CHA24A]
===============================================================================
Victory: All enemies defeated
Loss: All allies defeated

Initial Enemies:
Dora Lv 26
Guard Lv 25 x 3
Spider Demon Lv 25 x 2
Spider Princess Lv 25
Dinosaur Lv 25
Doppelganger Leina Lv 25
Doppelganger Elina Lv 25

Reinforcements 1 (6 enemies defeated):
Airi turns into an enemy
Wild Harpy Lv 25 x 2
Guard Lv 25 x 3
Talos Lv 25

Chests:
Blue teleporter: Elven Ring
         - Trap: 
           Hell Dragon Lv 25
Bottom right: Dryad's Protection
Green teleporter: White Tiger Crest
         - Trap:
           Dark Mummy Lv 25 x 2
           Flame Dragon Lv 25
Upper left top: Moonlight Stone
         - Trap:
           Queen's Corpse Lv 25
           Talos Lv 25
Upper left bottom: 500 money

This stage can be a little weird. The spikes do some good damage, and the
enemies start all spread out. When there are a few enemies left, Airi will
betray you and turn into an enemy. Be sure to get the chests before you finish
the last enemy off.

After the stage, if your relationship with Airi was good until this point,
meaning 250 affection points or more, your group will convince her to come back
with them, while if you did have no good relationship with her, she will just
go away. More information on the Routes section, and for affection, see Game
System.


-----------------
Free Stage
-----------------
Guard Lv 19
Guard Lv 21
Talos Lv 23
Dark Mummy Lv 25
Queen's Corpse Lv 27



===============================================================================
Chapter 24 - Earth Route                                               [CHA24B]
===============================================================================
Victory: Irma defeated
Loss: Leina defeated

Initial Enemies:
Irma Lv 26 (Mithril Ring)
Blue Ogre Lv 25 x 2
Bandit Lv 25 x 4
High Harpy Lv 25
Dinosaur Lv 25

Reinforcements 1 (some enemies defeated):
Tyrano Lv 25 x 2 (the one near Irma is capturable)
Golem Lv 25 x 3
Spider Princess Lv 25
Bandit Lv 25 x 3

Irma won't move until you go very near her. When you defeat her, she will
challenge Leina to a Queen's Duel.

Victory: Queen's Duel won
Loss: Queen's Duel lost

Leina is strong against Irma's type, so try to use this advantage and go all
out in the first turn. If you use Leina's unique skill, Hit Up and Critical Up,
you can rack up to 3400~3700 damage, which is more than enough to defeat
Irma. Hit Up is the most important, since Irma dodges pretty well and Leina is
not a natural dodger.


-----------------
Free Stage
-----------------
Golem Lv 18
Golem Lv 20
Heavy Golem Lv 22
Heavy Golem Lv 24
Talos Lv 26



===============================================================================
Chapter 25 - Underworld Route                                          [CHA25A]
===============================================================================
Victory: All enemies defeated
Loss: All allies defeated

Initial Enemies:
Talos Lv 26
Grey Ogre Lv 26
Blue Ogre Lv 26
Tyrano Lv 26
Wild Harpy Lv 26
High Harpy Lv 26
Doppelganger Melona Lv 26
Doppelganger Nyx Lv 26

Reinforcements 1 (all initial enemies defeated):
Lamica Lv 27
Guard Lv 26 x 2
Tyrano Lv 26 x 2
Spider Lv 26
Wild Harpy Lv 26 x 2

Chests:
Upper right: 2500 money
      - Trap:
        Talos Lv 26 x 2
Left: Goddess Ring
      - Trap:
        Talos Lv 26 x 2
        Heavy Golem Lv 26
        Flame Dragon Lv 26

There is lava on this stage, which is the more damaging terrain type in the
game.


-----------------
Free Stage
-----------------
Blue Ogre Lv 17
Grey Ogre Lv 19
Talos Lv 21
Guard Lv 23
Flame Dragon Lv 25



===============================================================================
Chapter 25 - Earth Route                                               [CHA25B]
===============================================================================
Victory: All enemies defeated
Loss: All allies defeated

Initial Enemies:
Gel Lv 25 x 4
Talos Lv 26 x 2
Mad Roper Lv 26 x 2
King Roper Lv 26 x 2
Grey Ogre Lv 26

Reinforcements 1 (2 Enemies defeated):
Talos Lv 26
Gel Lv 26 x 2

Reinforcements 2 (6 enemies defeated):
Grey Ogre Lv 26 x 2
Green Gel Lv 26

Reinforcements 3 (10 enemies defeated):
Wild Harpy Lv 26 (capturable)
Mad Roper Lv 26
King Roper Lv 26

Reinforcements 4 (after some turns):
Doppelganger Cute Lv 26
Doppelganger Nanael Lv 26
Doppelganger Nowa Lv 26

Reinforcements 5 (6 enemies left):
Dinosaur Lv 26
Talos Lv 26
King Roper Lv 26

Chests:
Upper left: Dryad's Protection
Middle left: 5000 money
Lower left: Queen's Mantle
Upper right: Unicorn Ring
Middle right: 3000 money
Lower right: Sun Stone
Top: Goddess Ring

Finally the Capital City, Gainos. This is where the Queen's Blade tournament
will be held. Anyway, you start surrounded, but the enemies aren't very
troublesome. They don't move many spaces and start very spread out. Just be
careful with the Ropers and their nasty status.

After this stage, Aldra makes her only appearance during a cutscene.


-----------------
Free Stage
-----------------
Gel Lv 20
Mad Roper Lv 22
King Roper Lv 24
Talos Lv 26
Grey Ogre Lv 28



===============================================================================
Chapter 26 - Underworld Route                                          [CHA26A]
===============================================================================
Victory: All enemies defeated
Loss: All allies defeated

Initial Enemies:
Lamica Lv 28
Guard Lv 27 x 2
Tyrano Lv 27 x 2
Green Spider Lv 27
Talos Lv 27 x 2
Wild Harpy Lv 27 x 2
Flame Dragon Lv 27

Reinforcements 1 (8 enemies defeated):
Dora Lv 28
Flame Dragon Lv 27
Green Spider Lv 27
Red Spider Lv 27
Tyrano Lv 27
Dinosaur Lv 27

Chests:
Upper Right: 2000 money
Upper Left: 3000 money
Lower Right: 5000 money
Lower Left: 4000 money

Lamica starts on top of a yellow portal, so leave her for last. You need to
defeat her in 1 or 2 turns because of the bonuses of the portal.

After this stage, both groups rendezvous and there are no more route splits.
Now you can upgrade your weapons/armor up to Level 20, which is the maximum.


-----------------
Free Stage
-----------------
Blue Ogre Lv 17
Grey Ogre Lv 19
Talos Lv 21
Guard Lv 23
Flame Dragon Lv 25



===============================================================================
Chapter 26 - Earth Route                                               [CHA26B]
===============================================================================
Victory: All enemies defeated
Loss: Leina defeated

Initial Enemies:
Dora Lv 28
Gel Lv 27 x 2
Talos Lv 27
Doppelganger Melona Lv 27
Doppelganger Ymir Lv 27
Spider Demon Lv 27

Reinforcements 1 (Turn 4):
Lamica Lv 28
Doppelganger Tomoe Lv 27
Doppelganger Nyx Lv 27
Ogre Lv 27 x 2
Tyrano Lv 27
Heavy Golem Lv 27

Reinforcements 2 (defeat Dora):
Vance Guard Lv 27 x 8
Elina Lv 28
Claudette Lv 28

Dora won't move until Turn 4, when she'll call a lot of enemies. When Dora is
defeated, Elina and Claudette appear and attack Leina once each. After a scene,
they will move to the bottom of the map and the condition changes:

Victory: Claudette and Elina defeated
Loss: Leina defeated

Elina moves on Turn 7. Claudette moves on Turn 8.

After this stage, both groups rendezvous and there are no more route splits.
Now you can upgrade your weapons/armor up to Level 20, which is the maximum.


-----------------
Free Stage
-----------------
Gel Lv 20
Mad Roper Lv 22
King Roper Lv 24
Talos Lv 26
Grey Ogre Lv 28



===============================================================================
Chapter 27                                                              [CHA27]
===============================================================================
Victory: All enemies defeated
Loss: All allies defeated

Initial Enemies:
Talos Lv 28 x 8
Spider Demon Lv 28
Wild Harpy Lv 28
Tyrano Lv 28

Reinforcements 1 (attack an enemy):
Doppelganger Airi Lv 28
Doppelganger Menace Lv 28

Reinforcements 2 (after 4 turns):
Lamica Lv 29
Dragon Lv 28 x 5

Reinforcements 3 (1 more enemy defeated):
Doppelganger Leina Lv 28
Doppelganger Tomoe Lv 28

Reinforcements 4 (unknown condition):
Doppelganger Elina Lv 28
Doppelganger Claudette Lv 28

Lamica will start moving in Turn 7. Cute won't be available on this stage, hope
your characters can hold the enemies off well.

Jean and Cute won't be available in the Intermission. Since Jean isn't
available, you can't use Free Talk.


-----------------
Free Stage
-----------------
Guard Lv 24 x 2
Talos Lv 26
Queen's Corpse Lv 29
Hell Dragon Lv 30



===============================================================================
Chapter 28                                                              [CHA28]
===============================================================================
Victory: All units reach the marked area in 10 turns
Loss: Any ally defeated
      Not all units reach the marked area by the end of turn 10

Initial Enemies:
Doppelganger Nyx Lv 29
Doppelganger Irma Lv 29
Doppelganger Elina Lv 29
Doppelganger Leina Lv 29
Doppelganger Airi Lv 29
Doppelganger Melpha Lv 29
Doppelganger Nowa Lv 29
Spider Demon Lv 29 x 3
Tyrano Lv 29 x 3
Dinosaur Lv 29 x 2
Talos Lv 29 x 4

Chests:
Right: 5000 money
Top: 10000 money

Another pretty bad stage. Good thing there aren't any reinforcements. Jean and
Cute aren't available, and the objective is to reach the marked squares (yellow
squares) in 10 turns. Note that even if you defeat all the enemies, you still
need to reach the marked area with all your units to clear the stage.
The bifurcation is pretty bad there, you'll waste 2 or 3 turns just to plow
through, because movement is hindered there and 2 enemies will block your
path everytime.

Jean and Cute won't be available in the next Intermission either.


-----------------
Free Stage
-----------------
Guard Lv 24 x 2
Talos Lv 26
Queen's Corpse Lv 29
Hell Dragon Lv 30



===============================================================================
Chapter 29                                                              [CHA29]
===============================================================================
Victory: All enemies defeated
Loss: Cute defeated

Initial Enemies:
Dora Lv 32
Lamica Lv 32
Queen's Corpse Lv 30 x 2
Guard Lv 30 x 8
Talos Lv 30 x 2
Spider Lv 30
Harpy Lv 30
Horned Demon Lv 30

Reinforcements 1 (5 enemies defeated):
Spider Princess Lv 30
High Harpy Lv 30
Dinosaur Lv 30

Reinforcements 2 (12 enemies left):
Tyrano Lv 31
Spider Demon Lv 31
Dinosaur Lv 30
Wild Harpy Lv 31

Reinforcements 3 (after reinforcements 2):
Flame Dragon Lv 31
Dragon Lv 31
Hell Dragon Lv 31

The space is more cramped here, so don't think much about strategy. Make a
stand in front of the enemies and defeat them as they come, advancing little
by little. After a wave of reinforcements, Jean and Cute will be available
again. They were stripped of their items, so compensate by leaving them in the
sidelines. Leina, Ymir or Cattleya shall spearhead the attack in Cute's place.


-----------------
Free Stage
-----------------
Talos Lv 24
Guard Lv 26
Flame Dragon Lv 28
Dragon Lv 30
Hell Dragon Lv 32



===============================================================================
Chapter 30                                                              [CHA30]
===============================================================================
Victory: Ranshel and Sushel defeated
Loss: All allies defeated

Initial Enemies:
Ranshel & Sushel Lv 36
Wild Harpy Lv 33
Spider Demon Lv 33
Tyrano Lv 33
Spider Princess Lv 32
Dinosaur Lv 32
High Harpy Lv 32
Harpy Lv 31
Spider Lv 31
Horned Demon Lv 31

Reinforcements 1 (4 enemies defeated):
Doppelganger Melpha Lv 33
Doppelganger Cattleya Lv 33

Reinforcements 2 (unknown condition):
Doppelganger Tomoe Lv 33
Doppelganger Leina Lv 33

Reinforcements 3 (unknown condition):
Doppelganger Irma Lv 33
Doppelganger Nowa Lv 33

Reinforcements 4 (unknown condition):
Doppelganger Nanael Lv 33
Doppelganger Ymir Lv 33

Reinforcements 5 (unknown condition):
Doppelganger Elina Lv 33 (Dragon)
Doppelganger Claudette Lv 33 (Dragon)

Reinforcements 6 (unknown condition):
Doppelganger Menace Lv 33
Doppelganger Melona Lv 33
Doppelganger Airi Lv 33

This is it. Final boss. Ranshel and Sushel are Beauty type. They work as a
single unit. Attack them with your dodgier characters until they run out of
AP, then tag in the characters who can't dodge much. They will use Refresher
Lv 4 to restore all their AP in their turn, so continue with this same strategy
until they run out of SP and can't use Refresher anymore. Afterwards, just
pummel them with full force and don't let them recover any AP. Their attacks
hurt, no character can survive more than two turns without blocking here.

Alternatively, cast every bad status you have on them, specially Melt and
Poison. They'll go down even faster.


-----------------
Free Stage
-----------------
Talos Lv 24
Guard Lv 26
Flame Dragon Lv 28
Dragon Lv 30
Hell Dragon Lv 32

After this stage, there will be one more fight. It will define which ending
you'll get. This stage is just a single fight, so there's no strategy to them.



===============================================================================
Chapter 31 - Leina Ending                                            [CHALEINA]
===============================================================================
Victory: Elina and Claudette defeated
Loss: Leina defeated

Your party is Cute, Jean and Leina. The enemies are Elina and Claudette. Their
levels are variable. They are at whatever level Leina is +2. So if Leina is
Level 35, they'll be both at Level 37.

Contrary to the other 2 endings, there is no Queen's Duel after you defeat
them.

Also, Polygon Leina. For the win. HAHAHAHAHA!



===============================================================================
Chapter 31 - Ymir Ending                                              [CHAYMIR]
===============================================================================
Victory: Cattleya defeated
Loss: Ymir defeated

Your party here is Cute, Jean, Nowa and Ymir. The enemy is Cattleya. Her level
is variable, she'll be at Ymir's level +2. So if Ymir is Level 45, Cattleya
will be Level 47.

Defeating Cattleya, the final Queen's Duel between her and Ymir begins.

Victory: Queen's Duel won
Loss: Queen's Duel lost

Bring Hit Down to not be massacred by Cattleya, because she can be pretty
strong.



===============================================================================
Chapter 31 - Nanael Ending                                          [CHANANAEL]
===============================================================================
Victory: Nyx defeated
Loss: Nanael defeated

Your party here is Cute, Jean, Nanael and Melpha. Nyx is the enemy. She'll be
at a variable level, most likely Nanael's level +1.

Defeating Nyx, the final Queen's Duel will begin between her and Nanael.

Victory: Queen's Duel won
Loss: Queen's Duel lost



===============================================================================
ENDING                                                                [CARRY00]
===============================================================================
After the credits, the game prompts you to create a Clear Save, just like in
the SRW games. With this save, you can start a New Game while mantaining the
following on your 2nd playthrough:

- Costumes obtained
- Monsters captured (they all go back to Level 1)
- Learned attacks
- Items (only 1 of each item)
- Jewels

The second save is System Data. Save it too.

To start a new game on this save file, go to Load Game and load the Clear Save.
You'll be prompted to give Cute and Jean's their names again, and the game
begins.

When you finish a game for the 2nd time, you'll get additional bonuses in the
3rd playthrough and onwards:

- Levels (the levels you had when you finished the previous game)
- Costumes obtained
- Monsters captured (they retain the level they had at your previous game)
- Learned attacks
- Items (only 1 of each item)
- Jewels
- Relationship levels with other characters

So, in a nutshell:
2nd playthrough: Costumes, Monsters, Attacks, Items and Jewels.
3rd playthrough: Everything above, levels and relationships you had with other
                 characters, when you finished the 2ND PLAYTHROUGH. 

AGAIN: LEVELS AND RELATIONSHIPS DO NOT CARRY OVER FROM THE 1ST PLAYTHROUGH.
       LEVELS AND RELATIONSHIPS DO NOT CARRY OVER FROM THE 1ST PLAYTHROUGH.
       LEVELS AND RELATIONSHIPS DO NOT CARRY OVER FROM THE 1ST PLAYTHROUGH.
       THEY ONLY CARRY OVER FROM THE 2ND PLAYTHROUGH TO THE 3RD PLAYTHROUGH.
       THEY ONLY CARRY OVER FROM THE 2ND PLAYTHROUGH TO THE 3RD PLAYTHROUGH.
       THEY ONLY CARRY OVER FROM THE 2ND PLAYTHROUGH TO THE 3RD PLAYTHROUGH.

Now that it was cleared up, when you get the tree endings, the game will
continue with Chapters 32 and 33. The only characters available will be Cute
and Jean. All fights will now be in the Queen's Blade arena, in Gainos.


-----------------
Free Stage
-----------------
Harpy Lv 33
Spider Lv 33
Horned Demon Lv 35
Spider Princess Lv 37
Dinosaur Lv 39



===============================================================================
Chapter 32                                                              [CHA32]
===============================================================================
Victory: All enemies defeated
Loss: Cute defeated

Cute thinks she's up to the challenge of Queen's Blade, so she enters the
competition.

The enemies will come in rounds, and they'll all have the same level as Cute.

Round 1
Harpy
Horned Demon
Spider

Round 2
High Harpy
Spider Princess
Dinosaur

Round 3
Tyrano
Wild Harpy
Spider Demon

Round 4
Lamica
Dora


-----------------
Free Stage
-----------------
Harpy Lv 33
Spider Lv 33
Horned Demon Lv 35
Spider Princess Lv 37
Dinosaur Lv 39



===============================================================================
Chapter 33                                                              [CHA33]
===============================================================================
Victory: Melpha and Nanael (and many others) defeated
Loss: Cute defeated

This is it. The final battles of Queen's Blade. You'll fight all the characters
that were in your party, plus Claudette and Elina. Note that they'll all be at
the same level when they finished the game. So, if neither Jean or Cute were
your strongest character by that time, prepare yourself for a hard battle.

The Win and Lose conditions are always the same, only the contestants change.
I'll only list below the contestants by rounds.

Round 1
Melpha and Nanael

Round 2
Ymir and Nowa

Round 3
Tomoe and Cattleya

Round 4
Leina, Elina and Claudette.
Claudette and Elina have fixed levels. Both are at the same level as Cute.

After Round 4, Leina will come back and challenge Cute to the final Queen's
Duel.

Victory: Queen's Duel won
Loss: Queen's Duel lost

After all the battles, enjoy the Special Ending.



                                                               WALKTHROUGH END.



===============================================================================
ROUTES                                                                 [ROUT00]
===============================================================================
I'll try to explain here what are the differences in the game by taking the
different routes.

There are 3 points in the game where a route split happens: Stage 4, Stage 11
and Stage 22. Each route taken influences later stages in a different way. More
importantly, it decides who Jean gives a costume to, and which ending you'll
get.

It goes like this. The first two route splits determine which costume you get,
and the sum of all three determine the ending. The characters you get during
the routes may depend on a route you took earlier, but I'll explain that later.
Just concentrate on costumes and endings for now.

Costumes
-------------
Tomoe Route > Dragon Route
Costume: Ymir

Tomoe Route > Nyx Route
Costume: Nanael

Leina Route > Dragon Route
Costume: Leina

Leina Route > Nyx Route
Costume: Leina


Endings
-------------
Tomoe Route > Dragon Route > Underworld Route = Ymir Ending

Tomoe Route > Dragon Route > Earth Route = Ymir Ending

Tomoe Route > Nyx Route > Underworld Route = Nanael Ending

Tomoe Route > Nyx Route > Earth Route = Nanael Ending

Leina Route > Dragon Route > Underworld Route = Ymir Ending

Leina Route > Dragon Route > Earth Route = Leina Ending

Leina Route > Nyx Route > Underworld Route = Nanael Ending

Leina Route > Nyx Route > Earth Route = Leina Ending


Characters
------------
These characters will appear on Chapter 23 of whatever route you chose last.
It's pretty simple, actually. Note that to keep Airi, you must have a good
relationship with her before she betrays you in Chapter 24. This means 250
affection points or more.

The other two, Elina and Irma, don't need any relationship to be kept in your
party until the end of the game. I didn't every factor in Irma's allegiance,
but I'm sure about Elina.

Nyx Route:
- Airi always appears on Nyx Route. She departs from the group when both
groups rejoin.

Dragon Route:
- Irma always appears on Dragon Route. She departs from the group when both
groups rejoin.

Underworld Route:
- Irma: only appears in this route if you chose Dragon Route as your second
route split. If you didn't, she'll have a last fight with Leina when both
groups join, and leave your party for good.
- Airi: always appears on Underworld, since she's your guide. If you didn't
have a good relationship with her, she leaves your party for good after Chapter
24. Again, AFTER the chapter. She'll always betray you during the chapter, even
if you have a good relationship with her. The group only decides if they are
going to keep her in after the Chapter.
- Elina: always joins you if select Underworld. You don't need any relationship
with her to keep her until the end of the game in your party.

Earth Route:
- Irma: only appears in this route if you chose Dragon Route as your second
route split. If you didn't, she'll have a last fight with Leina when both
groups join, and leave your party for good.
- Airi and Elina do not appear on this route at all. If you get through this
route, they will never join. Elina has a conversation with Leina when both
groups join, but Leina won't let Elina join you.

Remember the most important thing: to keep Irma until the ending, select Dragon
Route as your second route split.



===============================================================================
FAQ                                                                     [FAQ00]
===============================================================================
WARNING: There are some spoilers below.

1) What is this game?
A. It's a Strategy RPG.

2) Do I need to know the story of Queen's Blade to play this?
A. Not at all. This game runs parallel to the anime.

3) Which characters from the anime are playable?
A. Leina, Tomoe, Irma, Nowa, Elina, Airi, Melpha, Nanael, Ymir, Cattleya.

4) Which characters only appear as enemies?
A. Claudette, Menace, Melona, Nyx and the final boss.

5) Aren't Shizuka and Risty playable? They appear during Stage 4.
A. No, they aren't. Shizuka, Risty, Alleyne, Aldra and Echidna only appear
   during cutscenes, they are not playable at all. Shizuka and Risty have map
   sprites, but that's it.

6) Isn't Queen's Blade based on a series of combat books?
A. Yes, that's the source material. However, this game uses the background
   story and characterizations of the anime.

7) If I already watched the anime, will there be anything new in this game?
A. Yes. The story is told from Cute and Jean's point of view, using the Queen's
   Blade tournament only as background. The main story presented in the game
   isn't about the tournament.

8) How many stages?
A. On a playthrough, there are 31 stages. But since there are route splits
   and secret stages, there are actually:

28 route-exclusive stages
16 shared stages
3 ending stages
2 secret stages

Totalizing, 49 stages.

9) When do route splits happen?
A. The first one is in the end of Chapter 4.
   The second one in the end of Chapter 11.
   The third one in the end of chapter 22.

10) How do I get the 4th image of page 4 in Illustration?
A.  You must take the Underworld Route and make Airi follow you instead of
    betray you. For this, you must build a relationship with her. From the wiki
    I got that she needs 250 affection points towards one of your characters.
    That's a little after you get the Sword icon. Note that she'll always
    betray you during Chapter 24, there is nothing you can do to stop her.
    However, after the battle is cleared, if your relationship is good enough,
    your people will forgive Airi and she'll rejoin your group. Then this
    image will appear. Remember: AFTER the stage.

11) Who is Cute's alter ego with the green hair?
A.  Michelle/Mishel. She not actually evil, as she helps the party almost all
    the time, but she's from the same kind as Sushel and Ranshel.

12) Your romanizations are all wrong!
A.  I guess not everyone likes these, but bear in mind that I tried to make
    them as accurate as possible in the sense that almost all Queen's Blade
    character names are not common japanese names, but are common in other
    countries. Yes, there are people called Melpha (actually it's a surname) 
    and Alleyne out there.
    About Ranshel, Sushel and Mishel, I may be very wrong on them... Actually
    the right romanizations would be Ranchelle, Suchelle and Michelle. These
    are real names, but except for Michelle, the other two are weird even by
    japanese standards. Just like Nanael, I think Sushel and Ranshel are
    references to angels, but I didn't find any.

13) Why so many Doppelgangers?
A.  The game doesn't have many enemies, they had to extend it somehow...
    I suppose.

14) What are the other default names for Cute and Jean?
A.  Cute: Lulu, Lilna, Aina, Emily and Amy.
    Jean: Miro, Phil, Theo, Toma, Hibiki, Raiya and Shun.

15) You said the relationships carry over from the 3rd playthrough onwards, but
    when I started Stage 1, neither Leina nor Tomoe have any affection towards
    me!
A.  NPCs can't have a relationship with you. Leina and Tomoe are NPCs in
    Chapter 1.

16) I'm on my 3rd playthrough, and Irma appears at Level 10?
A.  Units that turn from enemy to ally or first appear as enemies won't
    have their level carried over at first. Only when that unit starts a stage
    as an ally, will that unit have its level carried over. However, the
    contrary does not hold true: if an ally suddenly turns into an enemy in the
    middle of battle, everything will carry over, even skills and items. You
    may find yourself in a tough spot because of this. But only Airi does
    this, as far as I remember.

17) What are the enemies' titles?
A.  Melona is Assassin of the Thousand Faces (Senpen no Shikaku)
    Menace is Ancient Princess (Kodai no Ojo).
    Dora is Witch (Mahoutsukai).
    Lamica is Vampire Princess (Kyuuketsu Hime).
    Nyx is Flame Sorceress (Honoo no Tsukaite).
    I think the final boss is Priestess of the Dragon (Ryuu no Fujo), but I'm
    not very sure on the kanji. The name of that chapter was Priestess of the
    Dragon, so I guess the kanji is just an alternate way of spelling Dragon.

18) Are Free Talks all different events?
A.  Only monsters have the same Free Talk events. If you talk to a Harpy and
    then to a Wild Harpy, the event is the same.

19) What's going on on Jean's Free Talks with his monsters?
A.  Harpies are quite talkative, but Jean doesn't pay much attention to them at
    first.
    Horned Demons are a little shy, but can be pretty abusive if Jean says
    something wrong. Jean likes talking to them. There's an weird thing going
    where the demon says "Ha Ha", like an animal battle cry, and Jean likes to
    imitate.
    Spiders are just your run-of-the-mill loli. Jean loves to provoke them, but
    they don't like his manneirisms. Poor Jean.

20) What can I do to make the game easier (a.k.a ruin the fun)?
A.  The "Press" skills (Melt, Tire, Poison, Paralyze, etc) have in their 
    description:

    "For 2 turns, has a 30% chance to inflict the given status".

    If an attack has 16 hits and you have a 30% chance to Paralyze an enemy in
    EACH HIT, this is as broken as broken can get. Almost no boss in the whole
    game is immune to any of the bad statuses. You can just use Paralyze on
    the bosses over and over, cast Melt, or even all status together for a
    full-ownage that no enemy can escape from. It's fun to see the bosses
    crumble, but offers no challenge at all.

    By no means this detracts from the overall experience of the game, QB still
    got a pretty solid system and gameplay, but just how easy this system is to
    exploit still makes me raise an eyebrow everytime I remember it.

    This is not a rant, by the way. You use it if you want.

21) I failed to get Irma in Underworld, what now?
A.  It doesn't matter which final route split you choose. The second route
    split MUST be Dragon Route for Irma to appear in the final route split.

22) How can I... you know, abuse the level up system?
A.  Jean, Melpha, Cattleya and Ymir are the only ones who can do it
    consistently from what I experienced. Go to a Free Stage where there is
    hazardous terrain, like swamp, lava, spikes or whatever. Leave a character
    on that terrain and have the character you want to level up (Jean or Melpha
    only) use heal on that character every turn, while you leave at least one
    enemy alive so the stage doesn't end. You get 10 EXP for each heal. More
    if the character has a higher level than you. For Cattleya and Ymir, have
    a character stand in front of the last enemy and be attacked. Then just
    Repair that character on all turns, and Heal with another character. Like
    Heal, it gives a minimum of 10 EXP per action. To speed the process up, get
    the Lucky Coin on Chapter 21 (it's in the upper right chest) and equip it.
    That way, you gain 20 EXP instead of 10.

22) What of the other characters?
A.  There's not much you can do about them, sadly. After Level 40, there are
    NO enemies that give you more than 1 EXP, aside from the final Queen's
    Duel, and if you did get Chapters 32 and 33, you can level Cute up by
    fighting enemies on these stages, since they have the same level as her.

23) What are the final boss' magical attacks?
A.  Frozen Flame and Extreme Frozen Flame.

24) When a character does an auto-level up, do they use bonus points?
A.  No. You'll lose those points.

25) Is Jean supposed to be so weak compared to Cute?
A.  He's a support character... give the guy some slack.

26) Do the characters have any kind of hidden ability?
A.  There's no confirmation of this, but it seems Cattleya has a hidden damage
    multiplier, and Airi can sometimes survive fatal attacks with 1 HP left.

27) How do I use Final Attacks?
A.  100 morale, final attack. You have to get them first. Most characters get
    them in the mid 20s.

28) Are the Mummy girls capturable?
A.  No. Only Harpies, Spiders and Horned Demons are capturable.

29) Can I select Party Members before a battle?
A.  It doesn't matter how many party members you have, they'll all be deployed
    in the start of the battle. Only monsters need to be summoned.

30) How do I soft reset?
A.  START + R + L.

31) What does Love do?
A.  You'll get that girl's three measures in her profile... nothing more.

32) What about the ones that never join you, like Claudette?
A.  Just Perfect Knockdown them.

33) How do I skip dialogue?
A.  R + Start.

34) What are the characters' "jobs"?
A. This question came up somewhere, so I thought to include it here. Most of
this is from the Queen's Blade anime. There is no place in-game that tells
this.
Leina is a Warrior.
Tomoe is a Warrior Priestess.
Cute is a Fighter.
Jean is a Healer.
Airi is a Ghost.
Cattleya is a Blacksmith and a Dragon Slayer.
Melpha is a Priestess.
Nanael is an Angel.
Melona is a Shapeshifter.
Menace is a sort of a mix between a Martial Artist and a Wizard.
Nyx is a Sorceress.
Alleyne is a Battle Instructor.
Nowa is a Ranger (sort of...)
Claudette is a Knight.
Elina is a Fighter.
Echidna is a mercenary.
Irma is an Assassin.
Ymir is a Blacksmith.

This is by no means official, it's just a little list to help with your
understanding of the story.




===============================================================================
CREDITS & CONTACT INFO                                                  [END00]
===============================================================================
- To Banpresto, for making this game.
- To the people on the GameFAQs boards, I learned a lot about this game from
them.
- For the people on Masterwiki who created a wiki for this game, which I took
much of the information from: http://masterwiki.net/queensblade_sc/index.php


You can contact me on corrections, info and other matters related to this game
on mastermeioh@gmail.com.









                                            Lastly updated on 12/10/2010, 12:56