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    FAQ/Walkthrough by Grandmaster Meio

    Version: 1.2 | Updated: 12/12/10 | Printable Version | Search This Guide

    ===============================================================================
    
    
                          QUEEN'S BLADE - SPIRAL CHAOS
    
                                FAQ/WALKTHROUGH
    
    
                                    for the
    
                            SONY PLAYSTATION PORTABLE
                             
    
    Written by Grandmaster Meio
    Version 1.2
    Updated on 09/19/2010
    
    
    
    ===============================================================================
    
    
    
    This guide is best viewed with the Courier New font, size 10. To search for
    a specific section in the guide, use the Search function of your text editor or
    browser, and input the keywords present in the index below. The default
    shortcut for searching is "CTRL+F" in most programs.
    
    
                                 
    
                                !.!..INDEX..!.!
    
    1. Introduction
    2. Game System........................................[GAME00]
    3. Translations.......................................[TRANS00]
       Extra: Characters..................................[CHAR00]
    4. Walkthrough........................................[WALK00]
               Chapter 1...............................[CHA01]
               Chapter 2...............................[CHA02]
               Chapter 3...............................[CHA03]
               Chapter 4...............................[CHA04]
               Chapter 5 - Leina.......................[CHA05A]
               Chapter 5 - Tomoe.......................[CHA05B]
               Chapter 6 - Leina.......................[CHA06A]
               Chapter 6 - Tomoe.......................[CHA06B]
               Chapter 7 - Leina.......................[CHA07A]
               Chapter 7 - Tomoe.......................[CHA07B]
               Chapter 8 - Leina.......................[CHA08A]
               Chapter 8 - Tomoe.......................[CHA08B]
               Chapter 9...............................[CHA09]
               Chapter 10..............................[CHA10]
               Chapter 11..............................[CHA11]
               Chapter 12 - Dragon.....................[CHA12A]
               Chapter 12 - Nyx........................[CHA12B]
               Chapter 13 - Dragon.....................[CHA13A]
               Chapter 13 - Nyx........................[CHA13B]
               Chapter 14 - Dragon.....................[CHA14A]
               Chapter 14 - Nyx................ .......[CHA14B]
               Chapter 15 - Dragon.....................[CHA15A]
               Chapter 15 - Nyx........................[CHA15B]
               Chapter 16 - Dragon.....................[CHA16A]
               Chapter 16 - Nyx........................[CHA16B]
               Chapter 17 - Dragon.....................[CHA17A]
               Chapter 17 - Nyx........................[CHA17B]
               Chapter 18 - Dragon.....................[CHA18A]
               Chapter 18 - Nyx........................[CHA18B]
               Chapter 19..............................[CHA19]
               Chapter 20..............................[CHA20]
               Chapter 21..............................[CHA21]
               Chapter 22 - Underworld.................[CHA22A]
               Chapter 22 - Earth......................[CHA22B]
               Chapter 23 - Underworld.................[CHA23A]
               Chapter 23 - Earth......................[CHA23B]
               Chapter 24 - Underworld.................[CHA24A]
               Chapter 24 - Earth......................[CHA24B]
               Chapter 25 - Underworld.................[CHA25A]
               Chapter 25 - Earth......................[CHA25B]
               Chapter 26 - Underworld.................[CHA26A]
               Chapter 26 - Earth......................[CHA26B]
               Chapter 27 - Underworld.................[CHA27A]
               Chapter 27 - Earth......................[CHA27B]
               Chapter 28..............................[CHA28]
               Chapter 29..............................[CHA29]
               Chapter 30..............................[CHA30]
               Chapter 31 - Leina......................[CHALEINA]
               Chapter 31 - Ymir.......................[CHAYMIR]
               Chapter 31 - Nanael.....................[CHANANAEL]
               Ending..................................[CARRY00]
               Chapter 32..............................[CHA32]
               Chapter 33..............................[CHA33]
               Routes..................................[ROUT00]
    5. FAQ................................................[FAQ00]
    6. Credits & Contact..................................[END00]
    
    
    
    
    
    ===============================================================================
    1. INTRODUCTION
    ===============================================================================
    Queen's Blade - Spiral Chaos is a PSP game released on December 17, 2009, only
    in Japan. It's a strategy RPG made by Banpresto of Super Robot Wars fame. 
    It follows the adventures of Cute and Jean through the world of the Queen's
    Blade anime, where you'll have the chance to meet and fight side-by-side with
    various girls from the franchise.
    
    Originally, Queen's Blade was a series of Combat Books. They're those books
    that explain an adventure and the system of a tabletop RPG. Sorta like Dungeons
    & Dragons and Vampire. It was later turned into an anime.
    
    Following the airing of the second season of the Queen's Blade anime, the game
    was released shortly after. Inevitable comparisons with SRW shall occur, but
    you'll see there are quite a lot of differences.
    
    I made a translation effort for those that can't read japanese. Search for the
    "Translations" section.
    
    
    
    
    
    ===============================================================================
    2. GAME SYSTEM                                                         [GAME00]
    ===============================================================================
    
    Hit Points (HP)
    --------------------
    Overall health of an unit. When it reaches 0, that unit suffers a Knockdown and
    is retired from battle.
    
    Attack Points (AP)
    ---------------------
    AP is a statistic that works like EN or Stamina. It determines the number of
    attacks you can string together in a single combo. When an unit does not have
    AP left, it can't either attack or counterattack the enemy. At every turn, a
    set quantity of 60 AP is recovered.
    
    Skill Points (SP)
    ---------------------
    The same as MP on most RPGs. You use skills through SP.
    
    Morale/Fighting Will
    ---------------------
    It's like a super move bar in fighting games. When an unit attacks or is
    attacked, its morale will fill up, from the minimum of 0% to the maximum of 
    100%. Morale is indicated on the stat screen as a percentage in the first page,
    to the right of the RED kanji. In the battle animation screen, it is indicated
    by a pink bar at both sides of the screen. Each side corresponds to an unit
    presently in that battle.
    
    The more morale an unit has, the more damage it does, and the less it receives.
    Morale is awarded by attacking, knocking an opponent down or by receiving
    damage. Receiving damage is the faster way to fill the morale bar/percentage,
    just like most fighting games.
    
    Morale also unlocks the character's Final Attack once it reaches 100%. Final
    Attacks are obtained once you reach a certain amount of strength, that would be
    normally reached some levels after Level 18, given normal circumstances (like,
    not popping every bonus point on Attack). On the attack list for each
    character (section Characters), you can see an estimate of when you'll get
    each character's Final Attack.
    
    Experience
    ---------------------
    You gain experience by participating in fights, or by defeating enemies. Each
    level up costs exactly 100 experience points. Since that would be pretty broken
    on a normal system, they decided to adopt a level-difference based experience
    system. Your gained experience is decided in a formula based on the difference
    between enemy level and your level. If you fight or defeat an enemy with a
    level higher than yours, you gain a multiplier, where if you are higher leveled
    than the enemy, you gain less. The least experience you can get is 1, it does
    not matter how many levels below yours the enemy is.
    
    This system also works in the same way, in case you heal/repair your own ally.
    The differences here are that the least experience you can gain is 10, not 1,
    whereas the experience gained by healing/repairing a higher leveled ally is
    not multiplied, but just added to 10. So, if you heal an ally that is 3 or 4
    levels above you, the gain is approximately 15 EXP.
    
    Bonus Points
    ---------------------
    Bonus Points are awarded to an unit that completes a stage alive, and has
    gained at least 1 level while in battle. Each level gives 3 bonus points to
    distribute freely between the stats you desire, after the battle is over.
    
    Units that gained a level and were defeated in that battle won't get any bonus
    points. These points won't appear in the end of the next stage either, they're
    lost forever. Keep that in mind.
    
    Body Parts/Clothes
    ---------------------
    In Queen's Blade, characters have two types of health indicators: life and body
    part health. Life is the common HP system you have on almost any RPG. When it
    reaches 0, the character is KOd and removed from battle.
    
    Body parts are a different system. Each girl on the game has 5 body parts that
    can be targeted: head, chest, arms, waist and legs. Each part has its own HP,
    which is indicated in the status screen, and everytime when you receive an
    attack.
    
    An attack will usually hit two body parts at once, or even more. When you
    select an attack, you'll see on the enemy's figurine, that the parts are marked
    on three colors:
    
    Red: main target of the attack, receives the most damage.
    Pink: collateral target of the attack, receives less damage.
    White: not a target of the attack, receives no damage.
    
    You must have noticed, but only GIRLS have the body part system. Any males or
    genderless monsters do not have body parts to be crushed. All damage will be
    dealt directly to their HP, indicated by two crossed swords.
    
    Crush
    ----------------
    Depleting a given body part to 0 HP will result in a "CRUSH", destroying any
    armor or clothing covering that body part, and dropping the overall defense
    rating of the character by a set percentage.
    
    Bonus Attack
    -----------------
    First of all, you can only see Bonus Attacks if you turn Animations ON before a
    battle, and leave Attack Chance as ON in System. The default is ON, so no
    problems there.
    
    With that out of the way, a Bonus Attack is a chance for an extra attack. You
    obtain this chance by crushing any body part of the enemy. The word "CRUSH"
    appears on-screen, and you get a prompt to press a direction. Pressing on any
    direction (or the R/L buttons, although only later in the game you see those)
    will make your character do a Bonus Attack to the enemy. This attack only
    damages body part HP, it will never target enemy HP directly.
    
    The d-pad prompt will usually try to target the body parts on that zone of the
    enemy. Press UP and you'll most likely target the chest and head, DOWN will
    target waist and legs, etc. But not all characters can target all body parts,
    so it's more accurate to say that the directions correspond to your character's
    ATTACKS, not where they're aiming. Two good examples are Jean, who can only
    press RIGHT, because he only has one attack, and Tomoe, whose DOWN prompt won't
    target the enemy's legs, because she has no attack to target the leg area on
    the beginning of the game.
    
    Bonus Attacks are useful when you want to make a chain of Crushes, and are the
    best way to achieve that Perfect Knockdown, since Bonus Attacks do not damage
    HP.
    
    A final note on Crush is that everytime you Crush an enemy body part, you
    recover some of your AP. This comes in handy if you're being attacked by many
    parties at once, because otherwise your AP would deplete completely because of
    that many counterattacks.
    
    Perfect Knockdown
    -------------------
    When all body parts are crushed before the unit's life (HP) is completely
    depleted, or when both happen at the same time, you achieve a condition called
    Perfect Knockdown.
    
    A Perfect Knockdown renders the girl unable to fight any further, even if she
    still has HP left. A Perfect Knockdown has the same effects as a normal
    Knockdown. It removes the enemy from battle, but does not give any additional
    exp or money. 
    
    I'm still researching if it gives you any additional items, but this was
    inconclusive at best. So, aside from a faster knockdown, it's just there for
    the effect of eye-candy.
    
    Of course, since this is Queen's Blade, once you achieve Perfect Knockdown,
    you'll see a full shot of the enemy with almost no clothes on. She'll also say
    a different losing quote before her normal losing quote.
    
    There are actually two Perfect Knockdown "poses" a girl can make.
    
    Pose 1: When every body part is at 0, but there is still HP left.
    Pose 2: When every body part is at 0, and HP is at 0 too.
    
    If you Knockdown a girl while tearing off just some of her clothes, there is
    only one pose.
    
    This system will come in handy several times during the game, but mostly in
    capturing monsters.
    
    Affinity System
    --------------------
    There is a simple affinity system in the game, indicated by three icons. Press
    TRIANGLE on the map until you see the icons over the characters. Each character
    can be of only one of these types:
    
    Sword = Strength
    Moon = Beauty
    Flower = Gentle
    
    It's a rock-paper-scissors system that influences every action an unit does to
    another, be it ally or enemy. The system goes like this:
    
    Strength > Beauty > Gentle > Strength
    
    So, Strength beats Beauty, Beauty beats Gentle, and Gentle beats Strength. For
    examples of actions:
    
    Attack/Defense: Strength damages Beauty more than normal, while it damages
    Gentle less than normal, and it has no special effect on itself.
    
    Healing/Repair: if Gentle tries to heal Strength with an ability, it will
    heal more HP, and if it tries to heal Beauty, it will heal less HP. 
    
    It's pretty simple, actually. Just think that when one beats the other, the
    victor always does MORE of everything to the loser. Everything.
    
    You can take even more advantage by adding up to your multiplier. You do this
    by filling your jewel slots with jewels of the same color as your affinity.
    The multiplier goes from 1.0x (0 jewels) to 1.4x (3 jewels).
    
    Negative Statuses
    --------------------
    Curse - Depletes 10 SP at the start of every turn.
    Poison - Depletes 10% of your maximum HP at the start of every turn.
    Melt - Depletes 10% of each body part at the start of every turn.
    Paralyze - Cannot attack, defend or counterattack during one turn.
    Confuse - Cannot use skills or items.
    Lazy - Lowers your evasion.
    Tired - Your AP recovers only half of the normal amount at the start of every
            turn.
    
    Poison can't kill you. It leaves you with 1 HP.
    Same for Melt, it won't Crush a body part when it reaches 0.
    
    Monster System
    ---------------------
    Monsters are units that can be summoned into battle by Jean. They act just like
    your characters, having unique skills and attacks. They can equip items and
    everything else. What separates them from your characters is that they must be
    summoned into battle by Jean.
    
    To capture a monster, you must achieve a Perfect Knockdown on a capturable
    monster with Jean, and only Jean. A capturable monster has a "talkative" symbol
    over its head, which is three orange lines. When you do a Perfect Knockdown on
    said monster, she will say something and will be added to your roster. This
    monster will start at the same level Jean was when he captured it. So if Jean
    was Level 30 when he captured a monster, the monster starts on your party at
    Level 30. It doesn't matter which level the monster had when it was an enemy.
    
    To summon a monster into battle, use Jean's second skill, that costs 35 SP.
    Only up to three monsters can be summoned at any given map at once, and each
    summon costs 1 turn to Jean.
    
    You can only capture 1 of each type of monster. The capturable monsters are
    also only of three races: Spider, Harpy and Horned Demon. In each of these
    three races, there are three types, making that 9 kinds of capturable monsters
    in total. The monsters of the same type are in no way stronger than each other,
    they just have different sets of skills, affinities and different status
    allocation.
    
    Passion Acts
    ------------------
    A Passion Act is a buff/debuff that happens randomly at the start of each turn,
    for a girl who had one or more of her body parts crushed. The more body parts
    crushed, the bigger the chance a Passion Act will be activated. There are
    always 2 Passion Acts. One is positive and the other is negative. In the stat
    screen, the negative is the left one and the positive the right one.
    
    The positive act will happen when a pink ball emerges from the girl and goes to
    the sky. This will give her a buff or a skill for one turn.
    
    The negative act will happen when the girl blushes, the screen flashes pink for
    a second, and then the same pink ball emerges to the sky. This will give her
    a debuff or a negative skill for one turn.
    
    You cannot choose which one you are going to get. Both the activation and the
    choice between positive and negative acts are random.
    
    Relationship System
    ----------------------
    Relationship shows the interaction between two units, and how they can help
    each other out.
    
    It works like this. When you select a character, you'll see icons in the top of
    other characters' heads. Those are the levels of relationship those characters
    have with your character. They rule what support actions will be available once
    the characters are adjacent to each other.
    
    However, relationships start at zero, with rare exceptions. To make the icons
    appear, you must first make the two characters interact with each other in some
    way, either during battle or doing other activities. There are 3 relationship
    levels:
    
    Level 1 = Sword inside a speech bubble.
    Level 2 = Sword and Shield inside a speech bubble.
    Level 3 = Love. Heart inside a speech bubble. Only between Jean and Females.
    
    There are some actions that will increase relationship between two given
    characters, when done properly. They are:
    - Duel with another character in the intermission.
    - Free Talk to any of the girls with Jean.
    - If you already have Level 1 (support attack), have that character support
    attack you. The same for Level 2 (support defense).
    - Heal or Repair another character. This will take quite some time to build a
    relationship, but it can be done pretty much anywhere.
    
    The relationship is also depicted in a two-way mode. Say, Leina can have a
    Level 1 relationship towards Tomoe, but Tomoe may have a Level 2 relationship
    towards Leina. It's very easy for this to happen, because almost every action
    gives different relationship bonuses to each character. It's pretty simple,
    actually.
    
    When a character does an action towards another, the affection of the character
    who was helped will grow more towards his/her helper.
    
    I'll show an example for easier understanding: let's say Irma is always being
    healed by Jean. After some time, she'll get a sword icon (Level 1) over her
    head, but Jean will have nothing over his, because his affection for Irma
    didn't grow much yet. So, if you make Irma support attack Jean on his actions,
    eventually after some supports Jean's affection towards Irma will grow, and
    he'll have a sword icon over his head too.
    
    Lastly, there's Level 3 (Love). This only happens between Jean and females, and
    besides unlocking a secret option, it does the same as Level 2.
    
    The affection system can be quantified like this:
    
    (This was taken from the wiki and translated by zblazer of the GameFAQs boards)
    
    Sword Icon = 150 points
    Sword & Shield Icon = 450 points
    Heart Icon = 750 points
    
    SPARRING
    You Win:
    Opponent towards your character = 15~20
    Your characters towards opponent = 13
    
    You Lose:
    Opponent towards you = 10
    You towards opponent = 8
    
    FREE TALK
    Free Talk = 50
    Sometimes after talking, the message "Love is Felt" appears. When it does, you
    gain a 25, 75, or 100 point bonus.
    
    SUPPORT
    Ally adjacent to another ally who has defeated an enemy = 2
    
    Support Attack: 3 to both characters
    
    Support Defense
    Defender towards defended = 4
    Defended towards defender = 3
    
    HEALING/REPAIRING
    Healer towards healed = 3
    Healed towards healer = 2
    Using skills/items on other = unconfirmed.
    
    Support Attack/Defense
    -----------------------
    With affection from relationships, you get support commands from other
    characters. Like explained above, a Sword means Support Attack and a Shield
    means Support Defense. The characters must be adjacent to each other, and for
    Support Attack, both characters must have the enemy within range. It does not
    matter if the supporting character used his/her turn already, the support still
    activates. The love icon (Level 3) covers for both.
    
    Movement Types
    -----------------------
    Movement Types influence character interaction with certain terrain. There are
    6 types in Queen's Blade:
    
    Flying Fighter = has no problem in most kinds of terrain. Cute and Leina are of
    this type.
    Normal = their movement range is cut in half on any bad terrain. Most of your
    units are of this type. Bad terrain include desert, rock or any hazardous
    terrain.
    Elf = movement in grass is greatly increased. Movement in bad terrain is still
    somewhat hindered. Nowa is an example.
    Dwarf = movement in rocky areas is better than Normal and Elf units. Ymir is
    an example.
    Demon = most monsters, Dora and Lamica are of this kind. I don't know what this
    does. I think it makes traversing hazardous terrain and swamps faster.
    Flight = has no problem in any kind of terrain, and isn't damaged by any
    hazardous terrain, like lava or swamp. Only Airi, Nanael and Harpy monsters
    are of this type.
    
    
    For any other game system questions or corrections, email me at allein00 <at>
    gmail <dot> com.
    
    
    
    
    ===============================================================================
    3. TRANSLATIONS                                                       [TRANS00]
    ===============================================================================
    For those who don't understand japanese.
    
    --------------------------
    1) Battle Setting
    --------------------------
    It's the pre-battle menu that appears once you start a chapter, but before the
    battle starts.
    
    - PARTY MEMBERS
      You can have a look at your party members and their stats. There are 4 pages.
      Scroll through them with <- or ->.
      Page 1: HP, AP, SP and Morale (the % stat)
      Page 2: HP of each body part.
      Page 3: Strength, Defense, Evasion and Accuracy.
      Page 4: Attack Range, Combo Counter, Movement and Movement Type.
    
    - ITEMS
      1) Equip Items: you can equip items on your characters. Each character has 6
         item slots.
      2) Stat boost: you can use stat-boosting items on your characters. Those
         items are scarce during the game, so this option won't be available often.
         It will be grayed out when you don't have any of these items.
      3) Equip Jewels: you can equip jewels on your characters. This option will
         only be available after you get your first jewel. Inside this option,
         select a character and you'll see three columns: in the first one, are the
         available slots you have (3 slots), in the middle column you can see which
         abilities each jewel gives, and in the third column, you'll see the name
         and alignment of each jewel.
    - *** COSTUME ***
      This option only becomes available once you obtain a costume for any
      character. If you don't have any, this option won't appear.
    - MAP CHECK
      Scroll through the map to see enemy placements and chests.
    - BEGIN BATTLE
      Finish preparations and begin battle.
    
    -----------------------
    2) Command Menu
    -----------------------
    This menu appears when you press O on an empty square on the map. Also called
    Phase Menu.
    
    - PHASE END
      Ends your turn and passes the turn to the enemy.
    - PARTY MEMBERS
      You can have a look at your party members and their stats. There are 4 pages.
      Scroll through them with <- or ->.
      Page 1: HP, AP, SP and Morale (the % stat)
      Page 2: HP of each body part.
      Page 3: Strength, Defense, Evasion and Accuracy.
      Page 4: Attack Range, Combo Counter, Movement Range and Movement Type.
    - CLEAR CONDITIONS
      See what the WIN and LOSE conditions are.
    - SYSTEM
      Sort of an option menu.
      1) Show grid lines: show grid lines on the map. ON or OFF.
      2) Character piece item: shows an icon on the character sprites, so you can
         differentiate between affinities, and allies and enemies. The options are,
         in order: Show Nothing, Ally/Enemy, Affinity and Ally/Enemy and Affinity
         together. You can also change this in the map itself by pressing TRIANGLE.
      3) BGM Fade: the first option lets the BGM stay after the battle, while the
         second option stops the BGM after a battle and it returns to the map BGM.
      4) Attack Chance prompt: You'll be able to select which part to attack when
         you get a Bonus Attack. ON or OFF. Leave this ON...
      5) BGM Volume: self-explanatory.
      6) SE Volume: sound effects don't include voiceovers.
      7) Voice Volume: volume of the character's voiceovers. Press SQUARE for a
         voice sample.
      8) Use Install Data option: if you already installed data to the Memory Stick
         on the Special option in the title screen, you can choose to enable or
         disable the loading of this data from the MS. If you choose OFF, it will
         go back to loading everything from the UMD. Note this won't install the
         data, it only toggles if you want to use it or not. To install data, go to
         the Special option in the title screen.
    - QUICK SAVE
      Makes a quick save so you can return later to the same situation you where.
      It will ask you two questions:
      1) Do you want to make a Quick Save?
      a) YES            b) NO
      2) Do you want to continue the game?
      a) YES            b) NO
      If you choose to not continue the game after you save, it will return to the
      title screen.
      You can also activate Quick Save by pressing Start while the cursor is on the
      map and no menus are active, or during dialogue.
    
    
    -------------------------
    3) Unit Menu
    -------------------------
    This menu appears when you select a character on the map.
    
    - MOVE
      Move a set number of spaces. Won't end a character's turn until you do
      something else.
    - ATTACK
      Attack an opponent. Only appears if there's an enemy within range. It will
      always appear below MOVE. Uses up a character's turn.
    - *** MAP ATTACK ***
      Only available with Nanael, Melpha, Airi and Irma. Uses an attack that hits
      an opponent without going through normal battle. Uses up that character's
      turn.
    - SKILL
      Skill menu. Opens another menu where you can choose to use special skills
      that use SP.
    - ABILITY
      Only available with Jean, Melpha, Cattleya and Ymir. Uses a repair or recover
      ability on other characters.
    - STATUS
      Opens the status screen of the character. This screen will be explained
      below.
    - STOP
      Only appears after you move. Stops in that place and uses up that character's
      turn.
    
    -------------------------
    4) Status Screen
    -------------------------
    It's the screen that comes when you select STATUS from a character's menu.
    
    To switch between pages, press <- or ->.
    
    At the top of all pages, there is first the title of the character, then his/
    her name.
    
    Page 1:
    - Current level of the character. 
    - To the right of the level, is the affiliation of the character. It's shown as
    a symbol (sword, moon, flower). Besides this symbol, there are the 3 jewel
    slots, showing how many and which types of jewels are equipped. On top of those
    jewel slots, there is a number (x 1.0 in the beginning). This is the affinity
    multiplier. Equip more jewels of the same color of your character's affinity to
    increase the multiplier. Goes up to x 1.4 maximum.
    - HP: hit points of the character.
    - AP: attack points of the character.
    - To the right of AP, there is a japanese symbol and a percentage. This is
    the same as Morale in SRW games. The more you have, the more damage you do and
    less you receive. It goes between 0 and 100%.
    - SP: spirit points of the character. Points used on skills.
    - To the right of SP, there is another LV. This is your current weapon level.
      This can be increased in shops.
    
    Page 2:
    - Current LV, affinities, slots and multiplier again.
    - Exp: All the experience you got until now.
    - To the right of Exp, there is Next. The experience needed to reach the next
      level.
    - Attack power.
    - To the left of attack power, there is defensive power.
    - PARAMETERS
      Left column:
      - Attack Power: offensive power
      - Defense Power: defensive power
      - Evasion: how much you can evade enemy attacks
      - Accuracy: how much you can hit enemies
      Right Column:
      - Attack Range: how far you can hit an enemy when selecting them in the map.
      - Combo Counter: how many attacks your combo has.
      - Movement Range: how much spaces can you move.
      - Movement Type: this is explained in the Game System section.
    
    Page 3:
    - Current LV, affinities, slots and multiplier again.
    - Attack power in the left, defensive power in the right.
    - Weapon: name of your weapon and its level.
    - Jewel: name of the equipped jewels.
    - Item: your equipped items.
    
    Page 4:
    - Skill: your available skills. They appear in the Skill menu of a character.
    - Passion Act: only girls have this. It's a random penalty/bonus that happens
      when a girl has part of her clothes torn off. More on this in the Game System
      section.
    
    Page 5:
    - Attack: names of your attacks and their stats. The first one is Attack Power,
      then comes AP, which is how many AP it costs, and CT, which is the chance for
      a Critical to happen.
    - Attack status: more detailed info on the selected attack.
      Line 1: Accuracy Bonus (left) and number of hits (right)
      Line 2: Attack Type.
      Line 3: Special effect. It's the type of attack. Slashing, poisonous, etc.
    
    The mannequin to the right is a representation of where that particular attack
    hits, and the damage done on each part. Red is heavy damage, meaning it's the
    main target of the attack. Pink means small damage, meaning it's a not the main
    target, but is still hit. White means that part isn't targeted by the attack at
    all.
    
    * You can use L or R to switch between characters in your group who are in the
    map.
    
    --------------------------
    5) Attack Select Screen
    --------------------------
    This menu comes up when you select an enemy target for attacking.
    
    RIGHT ROW:
    - Name of the character and how much morale he/she has (the % is morale).
    - List of available attacks.
    - Estimated damage of that attack.
    - AP cost of that attack.
    - Body parts the attack will target. Blue symbols are hit, grey ones aren't.
    - Accuracy in the left, Critical change on the right.
    * Press TRIANGLE to automatically select a list of attacks.
    
    LEFT ROW:
    - Selected attacks.
    - Name of the enemy.
    - Enemy HP.
    - Enemy Level.
    - Enemy Evasion.
    - Enemy Defense.
    - To the left, a diagram of the damage done to the enemy's body parts.
    
    After selecting all attacks, there are 4 options:
    - Top: Begin battle.
    - Left: Turn support ON or OFF. Only available if there's a supporting
      character adjacent to you. If you choose it, another screen will appear to
      turn it ON or OFF. If there is more than one character adjacent that can
      support, you can choose which character will give the support. Since you're
      attacking, the support will be an Attack Support.
      * Press SQUARE to select the support attacks from the supporting character.
    - Right: Turn animation ON or OFF. Animation refers to the battle scene. If you
      turn it OFF, you'll only see the resulting damage, which saves time. However,
      if it's OFF, you won't get any Bonus Attacks, even if you break a body part.
    - Bottom: not used in attack menu.
    
    Below the options, there is the estimated damage that will be done to each
    fighter.
    
    
    -----------------------------
    6) Defense Select Screen
    -----------------------------
    This menu comes up when you are targeted by an enemy.
    
    The 4 options are the same as the attack menu (see above), except for the
    bottom one:
    
    - Counter options:
      - Counterattack: bring the attack menu to select your attacks to counter the
        enemy.
      - Defend: decrease the damage received to HP.
      - Defend specific body part: decrease the damage received to a specific body
        part. From top to bottom, they are: Head, Chest, Arms, Waist and Legs.
        HP damage received will be more than if you defended, but damage on that
        specific body part will be greatly decreased.
    
    
    -----------------------------
    7) Intermission
    -----------------------------
    - PARTY MEMBERS
      You already know this. If not, see above: 2) Command Menu.
    - SHOP
      1) Buy items
      2) Sell items: only available if you have any items that aren't equipped by
         anyone.
      3) Upgrade: upgrade in order: Weapon, Head, Chest, Arms, Waist, Legs.
    - ITEM
      The same item equip menu in Command Menu.
    - COMMUNICATION:
      1) Sparring: you choose two characters and they spar with each other. You
         control the first selected character and the second one is the enemy. This
         can be used to build up relationship between characters and give some
         free experience. Can only be done once per intermission.
      2) Free Talk: you are Jean and you have to choose a girl to talk with. After
         the talk, you'll build up relationship between Jean and the girl. Can
         only be done once per intermission too, and each girl can only be spoken 7
         times to.
    - *** COSTUME ***
      Only appears if you have a costume. Changes the costume of a character.
    - SYSTEM
      System options. Look at Battle Setting above for the explanation.
    - DATA
      - Save
      - Load
    
    To the right, there are, from top to bottom:
    - Last stage cleared, and the number of the stage.
    - Money you presently have.
    - Total number of turns you used until now.
    - GO NEXT STAGE: Go to the next stage.
    - GO FREE STAGE: Go to a free stage where you can defeat monsters and level up
      your characters. You can use this to farm resources and even character levels
      out. Can be chosen as much as you like.
    
    
    -----------------------------
    8) Special
    -----------------------------
    This is sort of a gallery mode. Select it on the title screen.
    
    - CHARACTERS
      See related info on each character you encountered in the game thus far.
    - JUKEBOX
      Listen to music you already heard in the game.
    - ILLUSTRATION GALLERY
      See illustrations you unlocked. There are 34 illustrations in total, in 6
      pages. Press R or L to scroll through pages.
    - DEMO MOVIE
      Watch movies you unlocked through the game.
    - DATA INSTALL
      - Install: install data to the Memory Stick, to shorten loading times.
      - Install use: turn the use of installed data ON or OFF.
    
    -------------------------------
    9) Item Translation
    -------------------------------
    Note that this is in no way a literal translation. I chose to divide the items
    between Consumables, Boosters, Armors, Bracelets, Accessories and finally
    Jewels.  I've put the price of the items so you can quickly relate to which
    items they pertain, since I can't write this guide in SHIFT-JIS just for this
    section.
    
    You can also use the figures like "15% HP" or "30% SP" to quickly figure which
    item is which. Lastly, they are in the same order as if you got 1 of each item.
    
    If you have better translations than these below, please submit them. No Google
    Translations, please.
    
    CONSUMABLES
    ------------------
    Recovery Medicine: Recovers 15% HP. (50)
    Specific Medicine: Recovers 30% HP. (150)
    Elven Medicine: Recovers 50% HP. (250)
    Mystery Medicine: Recovers all HP. (1000)
    Apprentice Equipment Recovery: Recovers 15% of all body parts. (100)
    Forger Equipment Recovery: Recovers 30% of all body parts. (300)
    Dwarven Equipment Recovery: Recovers 50% of all body parts. (600)
    Blessed Equipment Recovery: Recovers 100% of all body parts. (1500)
    Cake: Recovers 15% SP. (150)
    Wine: Recovers 30% SP. (400)
    Crab Stew: Recovers 50% SP. (800)
    Vance Family Sausage: Recovers all SP. (2000)
    Herb: Recovers 15% AP. (50)
    Elven Herb: Recovers 30% AP. (100)
    Holy Herb: Recovers 50% AP.(200)
    Queen Herb: Recovers all AP. (500)
    Antidote: Cure Poison status. (150)
    Tonic: Cure Fatigue status. (150)
    Paralysis Ward: Cure Paralysis status. (150)
    Anti-Coagulant: Cure Melt status. (150)
    Curse Ward: Cure Curse status. (150)
    Energy Medicine: Cure Lazy status. (150)
    Analeptic: Cure Confuse status. (150)
    Panacea: Cure all bad status. (500)
    Secret Incense: Fills 15% morale. (150)
    Spirit Incense: Fills 30% morale. (400)
    God Incense: Fills 50% morale. (800)
    Secret Incense of Intuition: Increase Accuracy by 15% for one turn. (100)
    Spirit Incense of Intuition: Increase Accuracy by 30% for one turn. (300)
    God Incense of Intuition: Increase Accuracy by 50% for one turn. (600)
    Secret Incense of Technique: Increase Critical by 15% for one turn. (100)
    Spirit Incense of Technique: Increase Critical by 30% for one turn. (300)
    God Incense of Technique: Increase Critical by 50% for one turn. (600)
    Secret Incense of the Fist: Decrease Attack by 50% for one turn. (50)
    Spirit Incense of the Fist: Decrease Attack by 70% for one turn. (100)
    God Incense of the Fist: Decrease Attack by 90% for one turn. (200)
    
    * Out of curiosity, Vance Family Sausage is an item Elina eats during her fight
      with Tomoe, in the anime.
    * Yes, the last 3 items DECREASE YOUR attack.
    
    STATUS BOOSTERS
    --------------------
    Secret Elixir of Life: Increase HP by 100.
    Secret Elixir of Battle: Increase AP by 25.
    Secret Elixir of the Spirit: Increase SP by 25.
    Secret Elixir of Power: Increase Attack by 20.
    Secret Elixir of Defense: Increase Defense by 20.
    Secret Elixir of Agility: Increase Evasion by 20.
    Secret Elixir of the Legs: Increase Movement Range by 1.
    
    ARMORS
    ---------------------
    Thick Mantle: +10 Defense. (2000)
    Fur Mantle: +20 Defense. (5000)
    Tiger-striped Mantle: +30 Defense
    Guardian Mantle: +10 Evasion. (2000)
    Elven Mantle: +20 Evasion. (5000)
    Wraith Mantle: +30 Evasion. (10000)
    Fighter Mantle: +100 HP. (2000)
    Hero Mantle: +200 HP. (4000)
    Queen's Mantle: +300 HP. (8000)
    Poison Guard: protection against Poison.
    Tire Guard: protection against Tired.
    Paralysis Guard: protection against Paralysis.
    Melt Guard: protection against Melt.
    Curse Guard: protection against Curse.
    Lazy Guard: protection against Lazy.
    Confuse Guard: protection against Confusion.
    Bless of the Earth: receives no damage while standing in hazardous terrain.
    
    BRACELETS
    ---------------------
    Great Power Bracelet: + 10 attack. (2000)
    Iron God Bracelet: + 20 attack. (5000)
    Spiritual Ground Bracelet: +30 attack. (10000)
    Leopard Bracelet: +10 accuracy. (2000)
    Lion Bracelet: +20 accuracy. (5000)
    Wyvern Bracelet: +30 accuracy.
    Saint Bracelet: +10% critical. (3000)
    Master Bracelet: +15% critical. (4500)
    Champion Bracelet: +20% critical.
    
    ACCESSORIES
    ---------------------
    Goddess Ring: +1 Attack Range.
    Unicorn Ring: +1 Movement Range.
    Soldier Ring: +30 AP. (1500)
    Princess Ring: +50 AP. (3000)
    Champion Ring: +80 AP. (6000)
    Holy Ring: +30 SP. (2000)
    Underworld Ring: +50 SP.
    Tentacle's Mystery: +80 SP.
    Goblin Ring: +20% effectiveness of status and skills.
    Elven Ring: Use 20% less SP.
    White Tiger's Crest: Recover +50 AP per turn, than you normally do.
    Dryad's Protection: Recover 10% of max HP at the start of each turn.
    Amara Stripe: Recover 10% of max SP at the start of each turn.
    Lucky Coin: Gain 2x experience.
    Mr. Children Ring: Increases Attack, Defense, Evasion and Accuracy by 25.
    
    * With Lucky Coin, you gain 2x experience by doing commands (Jean, Melpha,
      Cattleya and Ymir) too.
    * Mr. Children is a famous japanese rock band.
    
    JEWELS
    ----------------------
    I listed them in the same order they appear in the game, except Nightsoul,
    Angel Light and Blue Rose, because I didn't get those jewels, so I don't know
    where they fit.
    
    - RED JEWELS -
    
    Garnet
    Skills: Defense Up
    
    Ruby
    Skills: Power Up (needs a white jewel)
    
    Carnelian
    Skills: Hit Up
    
    Magic Stone
    Skills: Critical Down
    
    Bloodstone
    Skills: Speed Down
    
    Gravity Gem
    Skills: Move Down (needs a white jewel)
    
    Rose Quartz
    Skills: Refresh Lv 1
    
    Beryl Gem
    Skills: Refresh Lv 2
    
    Gem of the Fighting God
    Skills: Critical Up
            Range Up
    
    Tiger Eye
    Skills: Speed Up
            Hit Down
    
    Scarlet Gem
    Skills: Speed Down
            Refresh Lv 3 (needs a yellow and a white jewel)
    
    Firedrake's Eye
    Skills: Move Up (needs a blue and a white jewel)
            Range Down
    
    Red Lotus Gem
    Skills: Critical Up
            Power Down (needs a blue and a white jewel)
            Repair Lv 1
    
    Queen Ruby
    Skills: Power Up (needs a white jewel)
            Defense Down
    
    Nightsoul
    Skills: Move Up
            Paralyze Press
    
    * Firedrake's Eye is the name of a book.
    
    
    - BLUE JEWELS -
    
    Poison Stone
    Skills: Poison Press
    
    Aquamarine
    Skills: Paralyze Press
    
    Blue Curse Gem
    Skills: Curse Press
    
    Sapphire
    Skills: Cure Curse
    
    Turquoise
    Skills: Cure Confuse
    
    Lapis Lazuli
    Skills: Cure Lazy
    
    Midnight
    Skills: Tire Press
    
    Chaos Stone
    Skills: Lazy Press
            Melt Press
    
    Blue Moon
    Skills: Cure Poison
    
    Frozen Dragon Eye
    Skills: Cure Tire
            Confuse Press
    
    Ironic Blue
    Skills: Cure Paralyze
            Poison Press
            Power Up (needs a red and a white jewel)
    
    Blue God Gem
    Skills: Cure Poison
            Cure Melt
            Heal Lv 1
    
    Angel Light
    Skills: Cure Confuse
            Lazy Press
    
    Blue Rose
    Skills: Cure Paralyze
    
    
    - YELLOW JEWELS -
    
    Energy Stone
    Skills: Heal Lv 1
    
    Repair Stone
    Skills: Repair Lv 1
    
    Peridote
    Skills: Heal Lv 2
    
    Topaz
    Skills: Repair Lv 2
    
    Citrine
    Skills: Heal Lv 3 (needs two yellow jewels)
    
    Amber
    Skills: Repair Lv 3 (needs two yellow jewels)
    
    Fine Stone
    Skills: Heal Lv 2
            Repair Lv 1
    
    Starlight
    Skills: Repair Lv 2
            Heal Lv 1
    
    Moonlight
    Skills: Heal Lv 2
            Repair Lv 2
    
    Sunlight
    Skills: Heal Lv 2
            Critical Up
    
    Moonlight Stone
    Skills: Heal Lv 4 (needs a blue jewel)
            Repair Lv 1
            Melt Press
    
    Sun Gem
    Skills: Repair Lv 4 (needs a blue and a white jewel)
            Power Down  (needs a blue and a white jewel)
    
    * The kanji for "Moonlight Stone" actually says "The Moon Light Gem", but since
      the other Moonlight jewel is there (written in katakana, not in kanji), and
      there isn't a better translation for the kanji one, I left them both in as
      Moonlight. Just remember the Moonlight Stone has 1 more skill than the
      Moonlight.
    
    
    - WHITE JEWELS -
    
    Diamond
    Skills: Heal Lv 4 (needs a blue and a yellow jewel)
    
    Glass Beads
    Skills: Repair Lv 4 (needs a blue jewel)
    
    Spirit Stone
    Skills: Refresh Lv 4 (needs a blue jewel)
    
    Evil Stone
    Skills: Cure All (needs two more white jewels)
    
    Fairy Charm
    Skills: All Down (needs another white jewel and a yellow jewel)
    
    Great King Stone
    Skills: Area Refresh (needs another white jewel and a red jewel)
            Melt Press
    
    Iolite
    Skills: Area Heal (needs two yellow jewels)
            Defense Up
    
    Zircon
    Skills: Area Repair (needs a red and a blue jewel)
            Heal Lv 1
    
    Silver Moon
    Skills: All Up (needs 2 more white jewels)
            All Down (needs another white jewel and a yellow jewel)
    
    Queen Pearl
    Skills: Heal Lv 4 (needs a blue and a yellow jewel)
            Repair Lv 4 (needs a blue jewel)
    
    Holy Stone
    Skills: Heal Lv 4 (needs a blue and a yellow jewel)
            Area Heal (needs two yellow jewels)
    
    Philosopher's Stone
    Skills: All Down (needs another white jewel and a yellow jewel)
            Area Repair (needs a red and a blue jewel)
            Area Refresh (needs another white jewel and a red jewel)
    
    Venus' Breast
    Skills: All Up (needs two more white jewels)
            Area Heal (needs two yellow jewels)
            Cure All (needs two more white jewels)
    
    
    
    ---------------------------
    10) Skills Translation
    ---------------------------
    
    Status Inducer
    ------------------
    Poison Press
    SP: 15
    Description: For 2 turns, every hit has a 30% chance to inflict the Poison
                 status on the enemy.
    Characters: Wild Harpy (Lv 6)
    
    Tire Press
    SP: 10
    Description: For 2 turns, every hit has a 30% chance to inflict the Tire
                 status on the enemy.
    
    Paralyze Press
    SP: 30
    Description: For 2 turns, every hit has a 30% chance to inflict the Paralysis
                 status on the enemy.
    Characters: Spider Demon (Lv 1)
    
    Melt Press
    SP: 25
    Description: For 2 turns, every hit has a 30% chance to inflict the Melt
                 status on the enemy.
    
    Curse Press
    SP: 20
    Description: For 2 turns, every hit has a 30% chance to inflict the Poison
                 status on the enemy.
    
    Lazy Press
    SP: 30
    Description: For 2 turns, every hit has a 30% chance to inflict the Lazy
                 status on the enemy.
    
    Confuse Press
    SP: 25
    Description: For 2 turns, every hit has a 30% chance to inflict the Confuse
                 status on the enemy.
    
    
    Unique Skills
    ------------------
    Summoning
    SP: 35
    Description: Uses 1 turn to summon 1 monster into battle.
    Characters: Jean
    
    Fighting Spirit
    SP: 40
    Description: If the enemy is defeated by the next attack, can move once more.
    Characters: Leina (Lv 30)
    
    Consecutive Action
    SP: 60
    Description: Can do two actions in the same turn.
    Characters: Leina - Costume B (Lv 30)
    
    Lucky
    SP: 30
    Description: For 1 battle, gain 2x more money for each enemy defeated.
    Characters: Leina - Costume B
    
    Hide in darkness
    SP: 50
    Description: For 1 turn, dodges all attacks.
    Characters: Spider Demon (Lv 10)
                Irma
    
    Invisible
    SP: 50
    Description: For 1 turn, dodges all attacks.
    Characters: Airi
    
    Movement Art
    SP: 20
    Description: For 1 turn, Movement +3.
    Characters: Irma
    
    Flight
    SP: 20
    Description: For 1 movement, Movement +3.
    Characters: Nanael
                Harpy (Lv 18)
    
    Float
    SP: 20
    Description: For 1 attack, Attack Range +2.
    Characters: Nanael (Lv 28)
    
    Teleportation
    SP: 20
    Description: Teleports up to 6 squares away.
    Characters: Cute - Costume B
    
    Wild Instincts
    SP: 5
    Description: Finds hidden items in the map.
    Characters: Nowa
                Horned Demon (Lv 6)
    
    Master's Teachings
    SP: 20
    Description: For 3 turns, recovers 2 times more AP than normal.
    Characters: Nowa
    
    Whispering
    SP: 20
    Description: Drops an enemy's morale down to 0.
    Characters: Elina
                Spider (Lv 14)
    
    Language Dominance
    SP: 30
    Description: On a 3x3 area around the caster, drops all enemies' morale by 50%.
    Characters: Elina
                Spider Princess (Lv 1)
    
    Sudden Hit
    SP: 20
    Description: Knocks an enemy 3 squares backwards with an attack that hits with
                 50% strength of a normal attack.
    Characters: Horned Demon (Lv 18)
                Ymir (Lv 26)
    
    Shout
    SP: 40
    Description: For 2 turns, every character in a 3x3 area around the caster will
                 have 50% more attack power.
    Characters: Tyrano (Lv 15)
    
    
    Stat Buffs
    ---------------
    Power Up
    SP: 20
    Description: For 1 turn, Attack +25%.
    
    Defense Up
    SP: 15
    Description: For 1 turn, Defense +25%.
    
    Hit Up
    SP: 20
    Description: For 1 turn, Accuracy +25%.
    Characters: Harpy (Lv 6)
    
    Speed Up
    SP: 15
    Description: For 1 turn, Evasion +25%.
    Characters: High Harpy (Lv 16)
    
    Critical Up
    SP: 20
    Description: For 1 turn, Critical +25%.
    Characters: Dinosaur (Lv 6)
                Tyrano (Lv 6)
    
    Move Up
    SP: 20
    Description: For 1 movement, Movement +3.
    Characters: Wild Harpy (Lv 13)
    
    Range Up
    SP: 25
    Description: For 1 attack, Range +2.
    
    All Up
    SP: 60
    Description: For 1 turn, uses all Up skills.
    
    Power Down
    SP: 25
    Description: For 1 turn, Attack -25%.
    
    Defense Down
    SP: 20
    Description: For 1 turn, Defense -25%.
    Characters: High Harpy (Lv 6)
    
    Hit Down
    SP: 25
    Description: For 1 turn, Accuracy -25%.
    Characters: Spider Princess (Lv 13)
    
    Speed Down
    SP: 20
    Description: For 1 turn, Evasion -25%.
    Characters: Spider (Lv 1)
    
    Critical Down
    SP: 25
    Description: For 1 turn, Critical -25%.
    
    Move Down
    SP: 25
    Description: For 1 movement, Movement -3.
    
    Range Down
    SP: 30
    Description: For 1 attack, Attack Range -2.
    
    All Down
    SP: 60
    Description: For 1 turn, uses all Down skills.
    
    Belligerence
    SP: 30
    Description: For 1 battle, damage dealt is 1.5x the normal.
    Characters: Leina
    
    Soul
    SP: 30
    Description: For 1 battle, damage dealt is 2x the normal.
    Characters: Cattleya
    
    Awakening
    SP: 30
    Description: For 1 battle, damage and accuracy are strengthened by 2x.
    Characters: Cute (Lv 32)
    
    Imperial Wrath
    SP: 40
    Description: For 1 battle, damage and accuracy are strengthened by 2x.
    Characters: Dinosaur (Lv 16)
    
    Revenge
    SP: 30
    Description: For 1 battle, damage dealt in counterattacks is 1.5x the normal.
    
    Barrier
    SP: 40
    Description: For 3 turns, every character in a 3x3 radius around the caster
                 receives 20% less damage.
    Characters: Tomoe
    
    
    Support Skills
    ----------------------
    Apprentice Healing
    SP: 30
    Description: Recover 30% HP and 30% of all body parts of the target.
    Characters: Jean
    
    Healing
    SP: 25
    Description: Heal 50% HP of the target.
    Characters: Melpha
    
    God's Blessing
    SP: 40
    Description: In a 2x2 area around the caster, every unit recovers 50% HP.
    Characters: Melpha (Lv 27)
    
    Unconcerned Space
    SP: 60
    Description: For 3 turns, in the start of every phase, every character inside
                 a 3x3 area around the caster recovers 30% HP.
    Characters: Ymir - Costume B (Lv 26)
    
    Dance of Dispelling Evil
    SP: 40
    Description: In a 2x2 area around the caster, every unit recovers of all bad
                 status.
    Characters: Tomoe (Lv 30)
    
    Heal Lv1
    SP: 10
    Description: Heals 30% HP of oneself.
    
    Heal Lv2
    SP: 15
    Description: Heals 50% HP of oneself.
    
    Heal Lv3
    SP: 20
    Description: Heals 50% HP of a target.
    
    Heal Lv4
    SP: 40
    Description: Heals 100% HP of a target.
    
    Area Heal
    SP: 50
    Description: In a 2x2 area around the caster, every character recovers 50% of
                 HP.
    
    Repair Parts
    SP: 50
    Description: In a 2x2 area around the caster, every unit recovers 30% of all
                 body parts.
    Characters: Ymir
                Cattleya
    
    Repair Lv1
    SP: 20
    Description: Recovers 30% of all body parts of oneself.
    
    Repair Lv2
    SP: 30
    Description: Recovers 50% of all body parts of oneself.
    
    Repair Lv3
    SP: 40
    Description: Recovers 50% of all body parts of a target.
    
    Repair Lv4
    SP: 60
    Description: Recovers 100% of all body parts of a target.
    
    Area Repair
    SP: 80
    Description: In a 2x2 area around the caster, every character recovers 50% of
                 all body parts.
    
    Refresh Lv1
    SP: 5
    Description: Recovers 30% of AP of oneself.
    
    Refresh Lv2
    SP: 8
    Description: Recovers 50% of AP of oneself.
    
    Refresh Lv3
    SP: 10
    Description: Recovers 50% of AP of a target.
    
    Refresh Lv4
    SP: 20
    Description: Recovers all AP of a target.
    
    Area Refresh
    SP: 30
    Description: In a 2x2 area around the caster, every character recovers 50% of
                 AP.
    
    Cure Poison
    SP: 10
    Description: Cures Poison on a target.
    
    Cure Tire
    SP: 5
    Description: Cure Tire on a target.
    
    Cure Paralyze
    SP: 25
    Description: Cures Paralysis on a target.
    
    Cure Melt
    SP: 20
    Description: Cures Melt on a target.
    
    Cure Curse
    SP: 15
    Description: Cures Curse on a target.
    
    Cure Lazy
    SP: 25
    Description: Cures Lazy on a target.
    
    Cure Confuse
    SP: 35
    Description: Cures Confuse on a target.
    
    Cure All
    SP: 35
    Description: Cures all bad status on a target.
    
    
    Enemy-Only skills
    ---------------------
    Shippu Jinrai
    SP: 30
    Description: For 1 battle, damage dealt 2x.
    Characters: Claudette
    
    Pride of the Lightning
    SP: 40
    Description: For 1 turn, damage received is cut to 1/3 the normal damage.
    Characters: Claudette
    
    Gigantification
    SP: 45
    Description: For 3 turns, damage received is cut by 1/2.
    Characters: Melona
    
    Solidify Body
    SP: 30
    Description: Recovers 50% of HP and AP.
    Characters: Melona
    
    Inferno
    SP: 30
    Description: For 1 battle, damage dealt is 2x the normal.
    Characters: Nyx
    
    Piercing
    SP: 60
    Description: For 2 turns, in an area of 3x3 around the caster, all enemies have
                 their defense lowered by 1/2.
    Characters: Nyx
    
    Amara's Iron Fist
    SP: 30
    Description: For 1 battle, damage dealt is 1.5x the normal.
    Characters: Menace
    
    
    
    
    
    ===============================================================================
    CHARACTERS                                                             [CHAR00]
    ===============================================================================
    This is a continuation of the translation section, but just with the characters
    that are playable. 
    
    -----------------------------
    Cute
    -----------------------------
    Title: Apprentice Warrior (Minarai no Senshi)
    Joins in: Initial character (Lv 1)
    Type: Strength
    Weapon: Twin Sword
    Move type: Flying Fighter
    
    - Skills
    Revenge
    Awakening (Lv 32)
    Teleport (Costume B)
    
    - Passion Acts
    Battle Will Reduction: for 1 turn, can only attack once in a combo.
    Guard: for 1 turn, defense is raised by 2x.
    
    - Attacks
    Slash
    Double Swing
    Magical Hammer
    Sword Break
    Ground Impact (Final Attack)
    
    - Costume B
    Cute's 2nd costume changes her unique skill from Revenge to Teleport. She
    can move beyond obstacles and enemies, even after already moving. After using
    the teleport, she can't attack until the next turn. Her affinity is changed to
    Gentle, and all attacks now target all body parts of an enemy.
    
    
    -----------------------------
    Jean
    -----------------------------
    Title: Servant (Juusha)
    Joins in: Initial character (Lv 1)
    Type: Gentle
    Weapon: Rod
    Move type: Normal
    
    - Skills
    Apprentice Healing:
    Summoning:
    
    - Attacks
    Tackle
    
    - Command Skill
    Recovery Lv.1 - Lv.1 - Range 1
    Recovery Lv.2 - Lv.5 - Range 1 (cures poison too)
    Recovery Lv.3 - Lv.10 - Range 2 (cures poison too)
    Recovery Lv.4 - Lv.20 - Range 3 (cures poison too)
    
    - Passion Acts
    None. He's a man!
    
    
    -----------------------------
    Leina
    -----------------------------
    Title: Wandering Warrior (Rurou no Senshi)
    Joins in: Stage 1 (Lv 4)
    Type: Strength
    Weapon: Sword
    Move type: Flying Fighter
    
    - Skills
    Belligerence
    Fighting Spirit (Lv 30)
    Lucky (Costume B)
    Consecutive Action (Costume B)
    
    - Attacks
    Down Swing
    High Kick
    Meteor Swing
    Wild Attack
    Break Shoot
    Dragon Tail
    
    - Passion Acts
    No Evasion: for 1 turn, Evasion drops to 0.
    Preemptive Strike: for 1 turn, when an enemy attacks Leina, she attacks first.
    
    - Costume B
    Leina's second costume gives her two different skills and changes her attribute
    to Beauty. It lowers all HP stats and raises SP.
    
    
    -----------------------------
    Tomoe
    -----------------------------
    Title: Musha Miko (Warrior Priestess)
    Joins in: Chapter 1 (Lv 4)
    Type: Beauty
    Weapon: Sword
    Move Type: Normal
    
    - Skills
    Barrier
    Dance of Dispelling Evil (Lv 30)
    
    - Passion Acts
    Unable to battle: for 1 turn, cannot attack or counterattack.
    Hot-headed: for 1 turn, all attacks deal critical hits.
    
    - Attacks:
    Joudan Giri
    Hayate Giri
    Miko Kyaku
    Tamatsuki
    Senren Musha Giri
    Kachou Hougetsu
    
    
    -----------------------------
    Nowa
    -----------------------------
    Title: Forest Guardian (Moryo no Bannin)
    Joins in: Chapter 8 (Level 10)
    Type: Beauty
    Weapon: Staff
    Move Type: Elf
    
    - Skills
    Wild Instincts
    Master's Teachings (Lv 26)
    
    - Passion Acts
    Frozen with fear: morale drops down to 0.
    Swift Attack: for 1 turn, all attacks hit with 100% accuracy.
    
    - Attacks
    Assault Strike
    Assault Attack
    Forest Hurricane
    Cyclone Kick
    Lou Attack (Final Attack)
    Go Go Lou (MAP)
    
    
    -----------------------------
    Nanael
    -----------------------------
    Title: Angel of Glory (Komyo no Tenshi)
    Joins in: Chapter 9 (Level 11)
    Type: Beauty
    Weapon: Celestial Saber
    Move Type: Flight
    
    - Skills
    Flight
    Float
    
    - Passion Acts
    Unable to Battle: for 1 turn, can't attack or counterattack.
    Complete Evasion: for 1 turn, dodges all attacks.
    
    - Attacks
    Angel Kick
    Heavens Sword
    Falling Star Kick
    Angel Attack
    Holy Dive (Final Attack)
    Celestial Saber (MAP)
    
    - Costume B
    Nanael's costume changes her attribute to Strength, and gives her more Attack
    Range.
    
    
    -----------------------------
    Ymir
    -----------------------------
    Title: Steel Princess (Kotetsu Hime)
    Joins in: Chapter 10 (Level 12)
    Type: Strength
    Weapon: Battle Axe
    Move Type: Dwarf
    
    - Skills
    Part Repair
    Sudden Hit (Lv 26)
    Unconcerned Space (Costume B)
    
    - Passion Acts
    SP Cost Increase: For a turn, spells cost twice the SP.
    Fighting Will Increase: Automatically gives 100% fighting spirit.
    
    - Attacks
    Down Swing
    Rolling
    Hopping
    Big Impact
    Crazy Attack
    Final Impact
    
    - Costume B
    Ymir's costume changes her attribute to Gentle, and gives her a new skill.
    
    
    -----------------------------
    Melpha
    -----------------------------
    Title: Saint of the Imperial Castle (Teito no Seijo)
    Joins in: Chapter 10 (Level 12)
    Type: Beauty
    Weapon: Flail
    Move Type: Normal
    
    - Skills
    Healing
    God Blessing (Lv 27)
    
    - Passion Act
    Sore legs: for 1 turn, Movement Range is 0.
    SP Cost none: for 1 turn, all skills use no SP.
    
    - Attacks
    Sacred Pose: Confinement
    Sacred Pose: Divine Punishment (MAP)
    
    
    -----------------------------
    Cattleya
    -----------------------------
    Title: Weapon Dealer (Bukiya)
    Joins in: Chapter 12 - Nyx Route (Level 15)
    Type: Strength
    Weapon: Dragon Slayer
    Move Type: Normal
    
    - Skills
    Armor Repair
    Soul
    
    - Passion Acts
    No turn: on the start of the turn, ends turn automatically.
    Guard: for 1 turn, defense is raised by 2x.
    
    - Attacks:
    Sword Attack
    Javelin Attack
    Giant Sword Kill
    Mama is the Strongest
    
    
    -----------------------------
    Irma
    -----------------------------
    Title: Fang Assassin (Kiba no Ansatsusha)
    Joins in: Various times throughout the game
    Type: Beauty
    Weapon: Dagger/Knife
    Move Type: Normal
    
    - Skills
    Movement Technique
    Hide in darkness
    
    - Passion Act:
    AP Cost increase: for 1 turn, AP costs are doubled.
    Preemptive Strike: for 1 turn, when an enemy attacks Irma, she attacks first.
    
    - Attacks
    Dagger Pick
    Assassin Fang
    Dagger Slash
    Bloody Rose
    Dagger Throw
    
    
    -----------------------------
    Elina
    -----------------------------
    Title: Guard Captain (Konoe Taichou)
    Joins in: Chapter 23 - Underworld Route
    Type: Strength
    Weapon: Pike and Claw
    Move Type: Normal
    
    - Skills
    Whispering
    Language dominance
    
    - Passion Acts
    Attack Misfire: for 1 turn, attacks will always have 0% hit.
    Hot-headed: for 1 turn, all attacks will critical.
    
    - Attacks
    Attack Claw
    Attack Pike
    Curse Claw
    Curse Restraining Barrage
    
    
    -----------------------------
    Airi
    -----------------------------
    Title: Temptress of the Underworld (Meido e Inazau Mono)
    Joins in: Chapter 15 (Nyx Route), Chapter 23 (Underworld Route)
    Type: Gentle
    Weapon: Scythe
    Move Type: Flight
    
    - Skills:
    Invisible
    Teleport
    
    - Passion Act:
    Fighting will decrease: morale drops to 0.
    AP Cost none: for 1 turn, all attacks cost no AP to be used.
    
    - Attacks
    Death Swing
    Dead Attack
    Sweep
    Hell Dancing
    Life Energy Absorption (Final Attack)
    Lowly Spirits Summoning (MAP)
    
    
    
    
    
    ===============================================================================
    WALKTHROUGH                                                            [WALK00]
    ===============================================================================
    
    Some notes first.
    
    I tried to make a list of capturable monsters on all routes, but it was only
    when I got near the ending that I understood you can only capture 1 of each
    type of monster. When you capture a monster, even the symbol that marks a
    capturable monster disappears. So, I only got some of them. You may find
    capturable monsters in other stages. This guide only covers the first instance
    where a monster may be captured.
    
    The "Free Stage" part lists the monsters available to fight between missions.
    Since I didn't think putting "Intermission" between missions was a good idea,
    I put the Free Stage list after its corresponding stage. So, the Free Stage
    list after Chapter 1 lists the monsters you can fight in the Free Stage option
    between Chapters 1 and 2.
    
    About the monster nomenclature:
    Spider = purple spider girl
    Spider Princess = red spider girl
    Spider Demon = green spider girl
    
    Horned Demon = horned girl with green clothes
    Dinos(aur) = horned girl with red hair
    Tyrano(saur)= horned girl with red clothes, blonde hair
    
    Harpy = green and pinky harpy
    High Harpy = dark yellow harpy
    Wild Harpy = purple and red, pale-skinned harpy
    
    Lastly, Nowa and one of the horned demons have the ability to detect secret
    treasures hidden in the ground. It's their first ability (uses 5 SP). All these
    treasures are small amounts of money, though. No secret items.
    
    
    
    ===============================================================================
    New Game
    ===============================================================================
    When you start a new game, you'll be asked to input the name of the 2 lead
    characters. If you'd like to use roman characters, select the 3rd option in the
    left menu. The girl's name is Cute, and the guy's name is Jean.
    
    
    
    ===============================================================================
    Chapter 1                                                               [CHA01]
    ===============================================================================
    Victory: Reach the marked area (the bridge)
    Loss: Cute is defeated
          Jean is defeated
    
    Initial Enemies:
    Bandit Lv 2 x 3
    
    After the initial dialogue, some enemies appear. Jean will ask you a question,
    if you want to see the tutorial or not.
    
    1. See the tutorial
    2. No tutorial
    
    If you choose to see the tutorial, he will ask another question when the
    tutorial is over. Cute will answer:
    
    1. I understand
    2. What again?
    
    Choose accordingly. You gain nothing by watching the tutorial, so I suggest
    skipping it.
    
    After reaching the bridge, defeating all enemies or prolonging the fight until
    Turn 3, Leina appears and the conditions change. Leina is a level 4 NPC, you
    can't control her. The enemies are 1 level above you, but they should pose no
    problem to Cute's attacks. Jean must heal her when needed.
    
    Reinforcements 1 (Leina appears):
    Bandit Lv 2 x 2
    
    Reinforcements 2 (Tomoe appears):
    Gel Lv 2 x 2
    Ogre Lv 2
    
    Victory: All enemies defeated
    Loss: Cute is defeated
          Jean is defeated
    
    After defeating all enemies or prolonging the fight even more, Tomoe will
    appear to the north of the bridge, with 3 enemies near her. She is a level 4
    NPC, just like Leina.
    
    Let Tomoe deal with her enemies and you're good to go. You can't reach the
    other side of the bridge very fast if you weren't already on it, anyway.
    
    
    -----------------
    Free Stage
    -----------------
    Gel Lv 1
    Ogre Lv 1
    Bandit Lv 1 x 3
    
    
    -------------------------------------------------------------------------------
                       !!!!!!!!!!!! EXPLANATION !!!!!!!!!!!!!
    
    About Intermission.
    In the Intermission, use Communication whenever available. Just to remember,
    the options are:
    
    1) Party Members
    2) Shop
        - Buy items
        - Sell items
        - Upgrade weapons and armor
    3) Item
        - Equip Items
        - Use status boosters
        - Equip Jewels
    4) Communication
        - Sparring
        - Free Talk
    5) System
    6) Data
        - Save
        - Load
    
    Some of these options aren't initially available, like Sell Items (you have to
    buy or unequip something first), Use status boosters and Equip Jewels (you must
    get one first).
    
    Sparring is a training to build up relationship between characters. It is
    important to get more support actions to appear. In the first sparring session,
    the characters already get Support Attack. After more sessions, the characters
    will get Support Defend.
    
    Free Talk is exclusive to Jean. You choose one of the girls to talk with Jean.
    This increases relationship between Jean and that character, just like the
    Sparring option, but this seems to work faster - alas, since Jean isn't
    suitable for combat, this is the best option for him, at least right now. Poor
    developers could never conceive Jean's true power. Anyway, each time you talk
    to a girl, you get one star, with the maximum being 7 stars. Once you reach
    this limit, the character will have a "Complete" above them and Jean can't
    talk to them anymore.
    -------------------------------------------------------------------------------
    
    
    ===============================================================================
    Chapter 2                                                               [CHA02]
    ===============================================================================
    Victory: All enemies defeated
    Loss: All allies defeated
    
    Initial Enemies:
    Gel Lv 2 x 2
    Green Gel Lv 2
    Bandit Lv 3 x 3
    
    Reinforcements 1( 4 enemies defeated):
    Lamica Lv 4 (item: Carnelian jewel)
    Harpy Lv 4 x 2 (1 capturable)
    
    In this stage, you'll see the first boss enemy of the game, the demon Lamica.
    She comes with two Harpies, one of which is capturable. This harpy has three
    orange lines over her head. If you did read the Game System section first,
    then you know how to capture one. Don't forget to heal the Harpy when necessary
    and that this Harpy can be the last enemy alive. Contrarily to SRW, the grunts
    don't all run away when you defeat the boss.
    
    Chest: Fighter Mantle
    
    
    -----------------
    Free Stage
    -----------------
    Gel Lv 1
    Ogre Lv 1
    Bandit Lv 1 x 3
    
    
    
    ===============================================================================
    Chapter 3                                                               [CHA03]
    ===============================================================================
    Victory: All enemies defeated
    Loss: Leina defeated
    
    Initial Enemies:
    Elina Lv 5
    Vance Guard Lv 4 x 4
    Gel Lv 4 x 2
    Roper Lv 4 x 2
    
    Notice that the Ropers have a greater range than all enemies. They can hit up
    to three spaces away, while most enemies only hit up to two spaces.
    
    After Elina is defeated, she will challenge Leina to a Queen's Duel. This will
    happen throughout the game quite a few times. Sometimes you can actually lose
    the duel, there won't be a Game Over, even if the Clear Conditions say
    otherwise. From some reports, this looks like one of the duels where you can
    lose, and the game will continue normally.
    
    Victory: Queen's Duel won
    Loss: Queen's Duel lost
    
    Your HP, AP and SP are all recovered for this battle, so don't worry about
    healing first.
    
    
    -----------------
    Free Stage
    -----------------
    Gel Lv 2
    Roper Lv 2
    Vance Guard Lv 2
    Vance Guard Lv 4
    Vance Guard Lv 6
    
    
    
    ===============================================================================
    Chapter 4                                                               [CHA04]
    ===============================================================================
    Victory: Elina defeated
    Loss: Leina defeated
    
    Initial Enemies:
    Elina Lv 6
    Vance Guard Lv 5 x 4
    Harpy Lv 5
    
    Reinforcements 1 (4 enemies defeated):
    Vance Guard Lv 5 x 3
    Harpy Lv 5
    
    Chests:
    Left: 2000 money
    Right: Poison Guard
         - Trap:
           Gel Lv 5 x 2
           Green Gel Lv 5
    
    
    This is the first chapter where there is a trap if you open one of the chests.
    The trap calls some monsters, that you most likely don't want to fight with
    only one character. It will be quite a bother after some time - almost every
    time there's a chest, there's a trap too. So, from now on, try to open the
    chests with more than one character nearby, because opening one and finding a
    trap all alone can be suicide sometimes.
    
    After you defeat Elina, Claudette appears and challenges Leina to a Queen's
    Duel. You cannot control this one, Leina will always lose no matter what.
    Someone will distract all the troops and Leina and Tomoe will be taken away,
    each one to a direction. Now there's a route split:
    
    1) Go after Leina (Leina Route)
    2) Go after Tomoe (Tomoe Route)
    
    Each route has a different cutscene. Leina and Tomoe won't be available in the
    next Intermission. Now that neither Leina or Tomoe are available, the items of
    the character you didn't choose are automatically unequipped, so you may want
    to give some of them to Cute and Jean. The walkthrough will continue with one
    stage at a time - first Leina's chapter, then Tomoe's chapter. If you're
    after Leina, just skip past Tomoe's chapters and vice-versa.
    
    
    -----------------
    Free Stage
    -----------------
    Vance Guard Lv 2 x 2
    Vance Guard Lv 3 x 2
    Vance Guard Lv 5
    
    
    
    ===============================================================================
    Chapter 5 - Leina Route                                                [CHA05A]
    ===============================================================================
    Victory: Elina defeated
    Loss: Leina defeated
    
    Initial enemies:
    Elina Lv 7
    Vance Guard Lv 6 x 4
    
    Reinforcements 1 (1 enemy defeated):
    Golem Lv 6 x 2
    Harpy Lv 6 x 2
    
    This stage is quite straightforward, only Elina and her cronies stalking you.
    
    
    -----------------
    Free Stage
    -----------------
    Vance Guard Lv 2 x 2
    Vance Guard Lv 3
    Vance Guard Lv 7
    Vance Guard Lv 9
    
    
    
    ===============================================================================
    Chapter 5 - Tomoe Route                                                [CHA05B]
    ===============================================================================
    Victory: All enemies defeated
    Loss: All allies defeated
    
    Initial Enemies:
    Gel Lv 6 x 3
    Green Gel Lv 6 x 3
    
    Reinforcements 1 (2 enemies defeated):
    Melona Lv 7
    Gel Lv 6
    Green Gel Lv 6
    
    Reinforcements (At the end of each turn, while Melona is alive):
    Gel (normal or Green) Lv 6 x 2
    
    Chest: Melt Guard
         - Trap: 
           Spider Lv 6 x 2
    
    Tomoe starts surrounded. After you defeat 2 enemies, Melona will appear and it
    will literally rain Gels until you defeat her. She isn't too hard, and since
    Tomoe is strong against her, she can go down pretty fast.
    
    
    -----------------
    Free Stage
    -----------------
    Gel Lv 1 x 2
    Gel Lv 4
    Green Gel Lv 6
    Green Gel Lv 8
    
    
    
    ===============================================================================
    Chapter 6 - Leina Route                                                [CHA06A]
    ===============================================================================
    Victory: All enemies defeated
    Loss: Leina defeated
    
    Initial Enemies:
    Bandit Lv 7 x 5
    Harpy Lv 7
    High Harpy Lv 7
    
    Reinforcements 1 (3 enemies defeated):
    Irma Lv 10
    
    Reinforcements 2 (3 enemies left):
    Everyone runs away
    
    Another easy stage. The High Harpy can dodge better than the other enemies. Use
    Cute or Tomoe to deal with her. When there are a few enemies left, everyone
    runs away. Try to defeat Irma before that happens.
    
    
    -----------------
    Free Stage
    -----------------
    Vance Guard Lv 2 x 2
    Vance Guard Lv 3
    Vance Guard Lv 7
    Vance Guard Lv 9
    
    
    
    ===============================================================================
    Chapter 6 - Tomoe Route                                                [CHA06B]
    ===============================================================================
    Victory: All enemies defeated
    Loss: All allies defeated
    
    Initial Enemies:
    Airi Lv 8
    Gel Lv 7 x 2
    Green Gel Lv 7 x 2
    Harpy Lv 7
    
    Reinforcements 1 (2 enemies defeated):
    Roper Lv 7
    Harpy Lv 7
    
    Reinforcements 2 (If you approach Airi):
    Roper Lv 7 x 2
    Spider Lv 7
    
    Chest: 2000 money
    
    The lighter part of the map is a swamp, it will do small damage if you pass a
    turn on top of it. Airi is a Gentle type, be careful with Cute.
    
    
    -----------------
    Free Stage
    -----------------
    Gel Lv 2 x 2
    Gel Lv 3
    Green Gel Lv 7
    Green Gel Lv 9
    
    
    
    ===============================================================================
    Chapter 7 - Leina Route                                                [CHA07A]
    ===============================================================================
    Victory: Claudette defeated
    Loss: Leina defeated
    
    Initial Enemies:
    Claudette Lv 9
    Elina Lv 9
    Vance Guard Lv 8 x 6
    
    Reinforcements 1 (After some turns):
    Dora Lv 9
    Lamica Lv 9
    
    Reinforcements 2 (If you attack Claudette):
    Harpy Lv 8
    High Harpy Lv 8
    
    Claudette won't move until turn 11, or if you approach her. You can wait in
    formation until Dora and Lamica come, and when everyone is defeated, move and
    approach Claudette. She has some pretty good defense, so go in well prepared.
    
    After Claudette is defeated, she challenges Leina to a Queen's Duel.
    
    Victory: Queen's Duel won
    Loss: Queen's Duel lost
    
    This can be the first hard point of the game. What I usually do is:
    
    1st turn Leina - use Leina's skill (do more damage) and attack Claudette
    1st turn Claudette - Claudette will use her skill (defense up) and attack Leina
                         Block her attack.
    2nd turn Leina - just heal Leina. Claudette's skill is still active, so don't
                     attack Claudette and finish your turn.
    2nd turn Claudette - Claudette's skill will disappear and her defense goes back
                         to normal. You can try to attack her or block and wait
                         until next turn.
    3rd turn Leina - finish Claudette off, or if you are not sure you'll defeat
                     her, heal Leina again.
    
    Tomoe rejoins your party after this fight.
    
    
    -----------------
    Free Stage
    -----------------
    Vance Guard Lv 2 x 2
    Vance Guard Lv 3
    Vance Guard Lv 7
    Vance Guard Lv 9
    
    
    
    ===============================================================================
    Chapter 7 - Tomoe Route                                                [CHA07B]
    ===============================================================================
    Victory: All enemies defeated
    Loss: Tomoe defeated
    
    Initial Enemies:
    Lamica Lv 9
    Melona Lv 9
    Airi Lv 9
    Spider Lv 8 x 3
    Gel Lv 8 x 4
    
    Chest: 3000 money
    
    When Melona is defeated, she challenges Tomoe to a Queen's Duel.
    
    Victory: Queen's Duel won
    Loss: Queen's Duel lost
    
    When defeating Melona, Tomoe challenges Airi to another Queen's Duel.
    
    Victory: Queen's Duel won
    Loss: Queen's Duel lost
    
    Tomoe's HP is restored after the Melona battle, so don't worry about that.
    Airi is weak against Tomoe's type too, so go all-out on her.
    
    
    -----------------
    Free Stage
    -----------------
    Gel Lv 2 x 2
    Gel Lv 3
    Green Gel Lv 7
    Green Gel Lv 9
    
    
    
    ===============================================================================
    Chapter 8                                                               [CHA08]
    ===============================================================================
    Victory: All enemies defeated
    Loss: All allies defeated
    
    Initial Enemies:
    Ogre Lv 9 x 2
    Bandit Lv 9 x 2
    
    Reinforcements 1 (2 enemies defeated):
    Ogre Lv 9 x 3
    Harpy Lv 9
    
    Reinforcements 2 (2 more enemies defeated):
    Melona Lv 10
    Doppelganger Leina Lv 9
    Doppelganger Tomoe Lv 9
    
    This is the first stage where you see a Doppelganger. It is a demon that copies
    the skills, attacks and appearance of a character, but it still pales in
    comparison to the real thing, mostly in the defense department. Just note that
    they have the same skills as the characters they're copying, this will be
    important later on.
    
    On Turn 3, Irma will appear and join your party for this battle.
    
    
    -----------------
    Free Stage
    -----------------
    Blue Gel Lv 3
    Green Gel Lv 5
    Mad Roper Lv 7
    Ogre Lv 9
    Ogre Lv 11
    
    
    
    ===============================================================================
    Chapter 9                                                               [CHA09]
    ===============================================================================
    Victory: All enemies defeated
    Loss: All allies defeated
    
    Initial Enemies:
    Irma Lv 11
    Horned Demon Lv 10 x 2
    Ogre Lv 10 x 2
    
    Reinforcements 1 (2 enemies defeated):
    Doppelganger Leina Lv 10
    Doppelganger Cute Lv 10
    Doppelganger Jean Lv 10
    
    Irma's allegiance was short-lived, and now she's an enemy. Her true intention
    was to kill Leina, so it was quite predictable. When there are only 3 enemies
    left, Nanael will appear and join you. She comes at Level 11.
    
    Tomoe and Leina leave your party after this stage. They'll give you back all
    the items they had equipped on them.
    
    
    -----------------
    Free Stage
    -----------------
    Ogre Lv 4
    Ogre Lv 6
    Ogre Lv 8
    Ogre Lv 10
    Ogre Lv 12
    
    
    
    ===============================================================================
    Chapter 10                                                              [CHA10]
    ===============================================================================
    Victory: All enemies defeated
    Loss: All allies defeated
    
    Initial Enemies:
    Bandit Lv 11 x 3
    
    Reinforcements 1 (1 enemy defeated):
    Doppelganger Leina Lv 11
    Doppelganger Tomoe Lv 11
    
    Reinforcements 2 (2 enemies defeated):
    Airi Lv 12
    Melona Lv 12
    
    At the same time Airi and Melona appear, Ymir and Melpha will come as allies.
    They start a little far and have to traverse some grass terrain, so you may
    want to wait until they can band together with the main group to take on Airi
    and Melona, but it's not really necessary. Your initial characters are more
    than enough to take care of these two, just make sure they are together and
    Jean can heal them whenever necessary.
    
    
    -----------------
    Free Stage
    -----------------
    Ogre Lv 4
    Ogre Lv 6
    Ogre Lv 8
    Ogre Lv 10
    Ogre Lv 12
    
    
    
    ===============================================================================
    Chapter 11                                                              [CHA11]
    ===============================================================================
    Victory: All enemies defeated
    Loss: All allies defeated
    
    Initial Enemies:
    Nyx Lv 12
    Lamica Lv 12
    Dora Lv 12
    Red Spider Lv 12 x 2
    High Harpy Lv 12 x 2
    
    Reinforcements 1 (after some turns):
    Doppelganger Nowa Lv 12
    Doppelganger Nanael Lv 12
    
    Trap (step near the leftmost chest):
    Blue Gel Lv 12
    
    Chests:
    - Left: 3000 money
    - Leftmost: 3000 money
      - Trap:
        Mad Roper Lv 12 x 2
        Green Gel Lv 12
    - Near Nyx: 1500 money
    - North: 1500 money
    - Right: 3000 money
      - Trap:
        Blue Gel Lv 12
        Green Gel Lv 12
        Mad Roper Lv 12
    
    Go claim the chests with 2 or 3 characters, since there are three traps in
    place. The High Harpies can dodge very well, so go after them first.
    
    After clearing this chapter, you'll have to make a choice. Either go after the
    Dragon or after Nyx.
    
    Ymir: After the Dragon (Dragon Route)
    Melpha: After Nyx (Nyx Route)
    
    The group will split into two. Here are the groups:
    
    Dragon Route: Cute, Jean, Ymir and Nowa
    Nyx Route: Cute, Jean, Nanael and Melpha
    
    Each route gives you a different intro video.
    
    
    -----------------
    Free Battle
    -----------------
    Level 6 Blue Gel
    Level 8 Green Gel
    Level 10 Mad Roper
    Level 12 Ogre
    Level 14 Ogre
    
    
    
    ===============================================================================
    Chapter 12 - Dragon Route                                              [CHA12A]
    ===============================================================================
    Victory: All enemies defeated
    Loss: All allies defeated
    
    Initial Enemies:
    Golem Lv 13
    Green Gel Lv 13 x 2
    Horned Demon Lv 13 x 2
    Ogre Lv 13
    
    Reinforcements 1 (2 enemies left):
    Lamica Lv 14
    Dragon Lv 13
    Heavy Golem Lv 13
    Blue Ogre Lv 13 x 2
    
    After you finish most of the initial enemies, Lamica will come with a Dragon.
    The condition changes:
    
    Victory: Dragon defeated
    Loss: Ymir defeated
    
    The Dragon is pretty powerful by this point in the game, but what you have to
    look out for is its MAP attack. It will target a triangular shape in front of
    him. Keep that in mind.
    
    
    -----------------
    Free Stage
    -----------------
    Roper Lv 7
    Roper Lv 9
    Mad Roper Lv 11
    Mad Roper Lv 13
    Heavy Golem Lv 15
    
    
    
    ===============================================================================
    Chapter 12 - Nyx Route                                                 [CHA12B]
    ===============================================================================
    Victory: Dora defeated
    Loss: All allies defeated
    
    Initial Enemies:
    Dora Lv 14
    Doppelganger Cute Lv 13
    Doppelganger Nanael Lv 13
    Bandit Lv 13 x 3
    
    Reinforcements 1 (Defeat 3 Bandits):
    Heavy Golem Lv 13 x 2
    Red Spider Lv 13
    Dinosaur Lv 13 (capturable)
    
    Reinforcements 2 (Defeat Dora):
    Cattleya Lv 14
    
    Chest: Citrine
    
    Don't try to get the chest now, leave it for later. Once Dora is defeated, all
    enemies retreat and Cattleya appears. The condition changes:
    
    Victory: Cattleya defeated
    Loss: All allies defeated
    
    Now Cattleya is the only enemy. Go get the chest and finish Cattleya. She is a
    Strength type, so Jean or some of his monsters can take care of her easily.
    Cattleya can repair her armor, so getting a Perfect Knockdown on her requires a
    coordinated attack. Try to concentrate on each part at a time.
    
    After this chapter, Cattleya joins your party, at Level 15. Note that you can't
    use Free Talk on Cattleya.
    
    
    -----------------
    Free Battle
    -----------------
    Level 7 Bandit
    Level 9 Bandit
    Level 11 Bandit
    Heavy Golem Lv 13
    Heavy Golem Lv 15
    
    
    
    ===============================================================================
    Chapter 13 - Dragon Route                                              [CHA13A]
    ===============================================================================
    Victory: All enemies defeated
    Loss: Ymir defeated
    
    Initial Enemies:
    Bandit Lv 14 x 2
    Blue Ogre Lv 14 x 2
    
    Reinforcements 1 (2 enemies defeated):
    Horned Demon Lv 14
    Dinosaur Lv 14
    Doppelganger Cattleya Lv 14
    
    After 2 enemies are defeated, Irma appears as an ally (you don't believe her,
    do you?) at Level 15. Doppelganger Cattleya also appears, and the condition
    changes:
    
    Victory: Doppelganger Cattleya defeated
    Loss: Ymir defeated
    
    After Doppelganger Cattleya is defeated, Ymir challenges her to a duel.
    
    Victory: Queen's Duel won
    Loss: Queen's Duel lost
    
    This duel is no big deal. Although the fake can use Cattleya's skills, Ymir's
    defense more than makes up for it.
    
    Irma joins your party after this stage.
    
    
    -----------------
    Free Stage
    -----------------
    Bandit Lv 8
    Bandit Lv 10
    Dark Bandit Lv 12
    Blue Ogre Lv 14
    Blue Ogre Lv 16
    
    
    
    ===============================================================================
    Chapter 13 - Nyx Route                                                 [CHA13B]
    ===============================================================================
    Note: Before this stage, give some HP recovery items to Nanael or one of Jean's
    Harpies (if you captured one), to help a NPC survive.
    
    Victory: All enemies defeated
    Loss: All allies defeated
    
    Initial Enemies:
    Bandit Lv 14 x 3
    Blue Ogre Lv 14 x 2
    
    Reinforcements 1 (all enemies defeated):
    Nyx Lv 15
    Mad Roper Lv 15
    Tyrano Lv 14 (capturable)
    Green Spider Lv 14 (capturable)
    Green Gel Lv 14
    Blue Ogre Lv 14 x 2
    
    Airi also appears, but this time she is a NPC on your side. She will be
    stranded, not moving or attacking, so help her before she is defeated. Only Nyx
    will attack her.
    
    Victory: Nyx defeated
    Loss: All allies defeated
          Airi defeated
    
    If you prepared yourself with Nanael or a Harpy monster, go to Airi's side to
    heal her and deal with Nyx as soon as possible. It's possible to capture both
    monsters on this stage, but since you're on a limit, you can pass on this -
    both these monsters will appear on later stages. Although the Green Spider
    would be a pretty good monster to have now, because of her Paralyze Press.
    
    When Nyx is defeated, she will challenge one of your characters to a Queen's
    Duel match. Choose your best character, and note that Nyx is a Gentle type.
    A Beauty type is best to deal with her, like Nanael. Strangely, Jean can
    accept the duel, even though men can't fight in Queen's Blade.
    
    Victory: Queen's Duel won
    Loss: Queen's Duel lost
    
    Try to defeat Nyx as fast as possible, because she can cast Inferno, which
    doubles her damage, and she's already pretty strong to boot.
    
    Airi joins your party after the stage, at Level 15. Note that you can't use
    Free Talk on her.
    
    
    -----------------
    Free Stage
    -----------------
    Bandit Lv 9
    Bandit Lv 11
    Bandit Lv 13
    Bandit Lv 15
    Bandit Lv 17
    
    
    
    ===============================================================================
    Chapter 14 - Dragon Route                                              [CHA14A]
    ===============================================================================
    Victory: All enemies defeated
    Loss: All allies defeated
    
    Initial Enemies:
    Bandit Lv 15 x 7
    
    Reinforcements 1 (2 enemies left):
    Lamica Lv 16
    Doppelganger Ymir Lv 15
    Doppelganger Irma Lv 15
    
    When there are 2 enemies left, Lamica and 2 Doppelgangers arrive and take Ymir
    and Irma away. They won't be available until you finish the stage.
    
    When Ymir and Irma come back after the stage, Alleyne - Nowa's master - makes
    her only appearance in the game... in a cutscene.
    
    
    -----------------
    Free Stage
    -----------------
    Bandit Lv 9
    Bandit Lv 11
    Bandit Lv 13
    Bandit Lv 15
    Bandit Lv 17
    
    
    
    ===============================================================================
    Chapter 14 - Nyx Route                                                 [CHA14B]
    ===============================================================================
    Victory: All enemies defeated
    Loss: All allies defeated
    
    Initial Enemies:
    Mummy Lv 15 x 2
    Wild Harpy Lv 15 x 3 (one of them is capturable)
    Blue Ogre Lv 15 x 4
    
    Reinforcements 1 (after some movements):
    Dora Lv 16 (Chaos Stone)
    Mummy Lv 15
    Dark Mummy Lv 15 x 3
    Tyrano Lv 15
    Dinosaur Lv 15
    
    The terrain here is a desert, so your characters with Normal movement type are
    severely hindered, moving only 2 spaces at once.
    
    I advise against spreading your forces. Keep everyone in the middle and fight
    the enemies as they come. Don't worry about Dora for now, she only starts
    moving at turn 7, from my experience. The problem here is that most of the
    enemies are Gentle type, and you only have Nanael and Melpha as Beauty
    types. Also, the Ogres are pretty strong, so fighting them with Airi or a
    monster may have dire consequences. Try to make good use of Airi's Invisible
    spell, which makes her dodge all attacks for 1 turn. Try to use it against
    Dora, it helps a lot. If you captured a Spider Demon on an earlier stage, try
    to use Paralyze Press on everyone you can.
    
    
    -----------------
    Free Stage
    -----------------
    Dark Mummy Lv 9
    Dark Mummy Lv 11
    Dark Mummy Lv 15
    Heavy Golem Lv 13
    Blue Ogre Lv 17
    
    
    
    ===============================================================================
    Chapter 15 - Dragon Route                                              [CHA15A]
    ===============================================================================
    Victory: All enemies defeated
    Loss: All allies defeated
    
    Initial Enemies:
    Harpy Lv 16
    High Harpy Lv 16
    Bandit Lv 16 x 3
    Ogre Lv 16
    Blue Ogre Lv 16
    
    Reinforcements 1 (2 enemies defeated):
    Elina Lv 17
    Vance Guard Lv 16 x 2
    
    Reinforcements 2 (3 enemies left):
    Doppelganger Elina Lv 16
    Doppelganger Cattleya Lv 16
    
    Chest: Citrine
    
    When Elina arrives, Irma runs away, and Leina arrives as an ally (Level 18).
    Get away from Elina quickly and join the other characters. Elina won't move
    until some turns later, but her guards will as soon as they arrive.
    
    Leina rejoins your party after this stage.
    
    
    -----------------
    Free Stage
    -----------------
    Dark Mummy Lv 9
    Dark Mummy Lv 11
    Dark Mummy Lv 15
    Heavy Golem Lv 13
    Blue Ogre Lv 17
    
    
    
    ===============================================================================
    Chapter 15 - Nyx Route                                                 [CHA15B]
    ===============================================================================
    Victory: All enemies defeated
    Loss: All allies defeated
    
    Initial Enemies:
    Heavy Golem Lv 16 x 2
    Blue Ogre Lv 16
    Dark Mummy Lv 16
    Horned Demon Lv 16 x 2
    Mummy Lv 16 x 2
    
    Chest: 4000 money
         - Trap:
           Tyrano Lv 16 x 2 (1 is capturable)
           Wild Harpy Lv 16 (capturable)
    
    Tomoe (Level 17) appears as an ally in this stage and rejoins your group.
    
    
    -----------------
    Free Stage
    -----------------
    Dark Mummy Lv 9
    Dark Mummy Lv 11
    Dark Mummy Lv 15
    Heavy Golem Lv 13
    Blue Ogre Lv 17
    
    
    
    ===============================================================================
    Chapter 16 - Dragon Route                                              [CHA16A]
    ===============================================================================
    Victory: All enemies defeated
    Loss: Ymir defeated
    
    Initial Enemies:
    Roper Lv 17
    Mad Roper Lv 17
    King Roper Lv 17
    Gel Lv 17
    Green Gel Lv 17
    Spider Lv 17 x 2
    
    Reinforcements 1 (3 enemies defeated):
    Doppelganger Cattleya Lv 17
    Doppelganger Nyx Lv 17
    Doppelganger Nanael Lv 17
    
    When there are only a few enemies left, Ymir challenges Doppelganger Cattleya
    to a Queen's Duel.
    
    Victory: Queen's Duel won
    Loss: Queen's Duel lost
    
    The same deal as before, Ymir will have no problem dealing with the fake.
    
    
    -----------------
    Free Stage
    -----------------
    Roper Lv 12 x 2
    Mad Roper Lv 14
    Blue Ogre Lv 16
    Blue Ogre Lv 18
    
    
    
    ===============================================================================
    Chapter 16 - Nyx Route                                                 [CHA16B]
    ===============================================================================
    Victory: All enemies defeated
    Loss: All allies defeated
    
    Initial Enemies:
    Menace Guard Lv 17 x 6
    Heavy Golem Lv 17
    Tyrano Lv 17
    Dark Mummy Lv 17
    High Harpy Lv 17
    
    Reinforcements 1 (after approaching one of the two paths):
    Dora Lv 17
    High Harpy Lv 17 x 2
    Tyrano Lv 17
    Horned Demon Lv 17
    
    Reinforcements 2 (when the last enemy is defeated):
    Menace Lv 19
    
    Chest: 3000 money
         - Trap:
           Dark Mummy Lv 17 x 2
           Mummy Lv 17
    
    Victory: Menace defeated
    Loss: All allies defeated
    
    Menace is a Gentle type. She'll appear pretty far away, so deal with everyone
    else first. Be very careful when fighting Menace, she's really strong and can
    defeat a character in one turn if she uses her skill. She is the first enemy
    that runs away if you take 1/3 of her HP. If you're not confident on taking her
    down with a single character, set a support attack so she doesn't run away.
    
    
    -----------------
    Free Stage
    -----------------
    Menace Guard Lv 12
    Menace Guard Lv 14
    Menace Guard Lv 16
    Dark Mummy Lv 18
    Queen's Corpse Lv 20
    
    
    
    ===============================================================================
    Chapter 17 - Dragon Route                                              [CHA17A]
    ===============================================================================
    Victory: All enemies defeated
    Loss: Cute defeated
          Any enemy reaches Cute (needs validation)
    
    Initial Enemies:
    Heavy Golem Lv 18
    Golem Lv 18
    Blue Ogre Lv 18
    Roper Lv 18 x 2
    Ogre Lv 18
    
    Reinforcements 1 (3 enemies left):
    Lamica Lv 19
    Dragon Lv 18
    Tyrano Lv 18
    Spider Demon Lv 18
    Ogre Lv 18 x 2
    
    Cute will be immobile, so you have to protect her from all the monsters. 
    I couldn't test if one of the losing conditions is just one monster touching
    Cute, or 4 monsters surrounding her. I'm sure the condition is not Cute being
    attacked, because she can be attacked. She just can't attack back.
    
    Cute won't be available for some actions in the next Intermission.
    
    
    -----------------
    Free Stage
    -----------------
    Golem Lv 12
    Ogre Lv 14
    Blue Ogre Lv 16
    Blue Ogre Lv 18
    Dragon Lv 20
    
    
    
    ===============================================================================
    Chapter 17 - Nyx Route                                                 [CHA17B]
    ===============================================================================
    Victory: All enemies defeated
    Loss: Cute defeated
    
    Initial Enemies:
    Harpy Lv 18 x 2
    Dark Mummy Lv 18
    Mummy Lv 18
    Menace Guard Lv 18 x 6
    
    Reinforcements 1 (when 4 Menace Guards are defeated):
    Menace Lv 21
    Menace Guard Lv 18 x 7
    Dark Mummy Lv 18
    Harpy Lv 18 x 2
    
    The terrain is desert again, so keep people together. Nanael can act as your
    joker, since she isn't affected by terrain. When Menace arrives, the condition
    changes:
    
    Victory: Menace defeated
    Loss: Cute defeated
    
    Keep everyone together and let the enemies come at you. Try to get the chest
    only when Menace remains. When Menace arrives, don't put Cute near her, since
    Menace is strong against her type, and she will use her skill, which doubles
    her damage and can KO Cute even if she blocks. Try to use Defense Up if you
    have no other option.
    
    Menace will run away again if her HP sinks below a certain point, but this time
    it's easier to defeat her. Try to set a coordinated attack with Nanael as
    support.
    
    Chest: Secret Elixir of Defense
    
    When you defeat Menace, she ties Cute up and escapes with her. Cute won't be
    available in the next Intermission.
    
    
    -----------------
    Free Stage
    -----------------
    Menace Guard Lv 12
    Menace Guard Lv 14
    Dark Mummy Lv 16
    Dark Mummy Lv 18
    Queen's Corpse Lv 20
    
    
    
    ===============================================================================
    Chapter 18 - Dragon Route                                              [CHA18A]
    ===============================================================================
    Victory: All enemies defeated
    Loss: Cute defeated
          Cute surrounded
    
    Initial Enemies:
    Lamica Lv 20
    Roper Lv 19
    Guard Lv 19 x 2
    Horned Demon Lv 19 x 2
    Wild Harpy Lv 19 (capturable)
    
    Reinforcements 1 (Lamica defeated):
    Dora Lv 20
    Red Spider Lv 19
    Wild Harpy Lv 19
    Dragon Lv 19
    
    When Lamica is defeated, Dora arrives and heals Lamica back to full HP. Defeat
    her again and Cute turns into Mishel, binds the Dragon, and Lamica challenges
    one of your characters to a Queen's Duel. Choose accordingly.
    
    Victory: Queen's Duel won
    Loss: Queen's Duel lost
    
    Defeating Lamica, Dora will challenge the same character to another Queen's
    Duel. Dora is the same type as Lamica (Gentle), it's best if you select the
    same character as before, if that worked for you.
    
    
    -----------------
    Free Stage
    -----------------
    Guard Lv 12
    Guard Lv 14
    Guard Lv 16
    Guard Lv 18
    Dragon Lv 20
    
    
    
    ===============================================================================
    Chapter 18 - Nyx Route                                                 [CHA18B]
    ===============================================================================
    Victory: All enemies defeated
    Loss: All allies defeated
    
    Cute starts as an NPC. She won't move, but no one will attack her.
    
    Initial Enemies:
    Menace Guard Lv 19 x 4
    Queen's Corpse Lv 19
    High Harpy Lv 19
    Tyrano Lv 19 (capturable)
    
    Reinforcements 1 (when you advance):
    Menace Lv 21
    Lamica Lv 20
    Menace Guard Lv 19 x 2
    Horned Demon Lv 19 x 2
    Dark Mummy Lv 19
    Mummy Lv 19
    
    Reinforcements 2 (when you defeat all initial enemies):
    Dora Lv 20
    Menace Guard Lv 19 x 4
    Queen's Corpse Lv 19 x 2
    
    You can use the two ramps as bottlenecks to wait for the enemies, so you don't
    have to fight many of them at once. Don't worry about waiting too much, Menace
    will move towards your characters on Turn 6. When there are only 5 enemies
    left, Cute will free herself and destroy all enemies. Menace will then
    challenge one of your characters to a Queen's Duel. If you'd like to prolong
    the fight to get the chest, keep at least 6 enemies alive.
    
    Chest: Champion Ring
    
    Victory: Queen's Duel won
    Loss: Queen's Duel lost
    
    Nanael and Tomoe are the best choices for this Duel. When you defeat Menace,
    you get an Amara's Stripe item, which recovers 10 SP per turn.
    
    After this stage, Cute, Leina, Ymir and Nowa all return. Leina is Lv 21, Nowa
    is Lv 21, and Ymir is Lv 22.
    
    You also get a costume for one of your characters. You'll know which character
    it is during the cutscenes after the stage. After the scene where Leina, Ymir
    and Nowa appear, Jean will say he has a present to give to one of the girls.
    The girl who's talking to him in that scene will receive the costume.
    
    After these scenes, hilarity ensues as all girls get really drunk.
    
    In the Intermission menu, there is now a new option called "Costume". It's
    located below Communication. This option lets you change costumes for the
    characters who have them.
    
    Also, now Ymir can upgrade your weapons and armor to Level 8.
    
    
    -----------------
    Free Stage
    -----------------
    Menace Guard Lv 12
    Menace Guard Lv 14
    Menace Guard Lv 16
    Dark Mummy Lv 18
    Queen's Corpse Lv 20
    
    
    
    ===============================================================================
    Chapter 19                                                              [CHA19]
    ===============================================================================
    Victory: All enemies defeated
    Loss: All allies defeated
    
    Initial Enemies:
    Lamica Lv 21
    Spider Demon Lv 20
    King Roper Lv 20
    Green Gel Lv 20
    Tyrano Lv 20 (capturable)
    Harpy Lv 20
    Wild Harpy Lv 20
    Blue Ogre Lv 20
    Grey Ogre Lv 20
    Guard Lv 20 x 3
    
    Reinforcements 1 (first move of Turn 3):
    Elina Lv 21
    Vance Guard Lv 20 x 5
    
    ROUTE EXCLUSIVE: Irma joins you for this battle if you took the Dragon Route
    before.
    
    Chest: 3000 money
    
    This level is a swamp, so stay away from the lighter areas as much as possible.
    Flying characters aren't affected.
    
    
    -----------------
    Free Stage
    -----------------
    Gel Lv 13
    Blue Gel Lv 15
    Green Gel Lv 17
    King Roper Lv 19
    Gray Ogre Lv 21
    
    
    
    ===============================================================================
    Chapter 20                                                              [CHA20]
    ===============================================================================
    Victory: All enemies defeated
    Loss: All allies defeated
    
    Initial Enemies:
    High Harpy Lv 21
    Wild Harpy Lv 21
    Spider Lv 21
    Grey Ogre Lv 21
    Queen's Corpse Lv 21 x 2
    Blue Gel Lv 21
    Green Gel Lv 21
    King Roper Lv 21
    
    Reinforcements 1 (all enemies defeated):
    Lamica Lv 22
    Spider Demon Lv 21
    Guard Lv 21
    Spider Princess Lv 21 x 2
    Grey Ogre Lv 21
    Talos Lv 21
    Green Gel Lv 21 x 3
    
    Reinforcements 2 (reinforcements defeated):
    Melona Lv 22
    
    After all enemies are defeated, Melona will appear and challenge one of your
    characters to a Queen's Duel. Choose accordingly. Melona is a Gentle type,
    so Nanael and Tomoe are good choices to fight her.
    
    Victory: Queen's Duel won
    Loss: Queen's Duel lost
    
    After the stage, Jean will give a present to Cute, which is her 2nd costume.
    Like the other character he gave the costume to, the Costume option will be
    available in the Intermission menu.
    
    
    -----------------
    Free Stage
    -----------------
    Gel Lv 13
    Blue Gel Lv 15
    Green Gel Lv 17
    King Roper Lv 19
    Gray Ogre Lv 21
    
    
    
    ===============================================================================
    Chapter 21                                                              [CHA21]
    ===============================================================================
    Victory: All enemies defeated
    Loss: All allies defeated
    
    Initial Enemies:
    Dora Lv 23
    Horned Demon Lv 22
    Wild Harpy Lv 22
    Mummy Lv 22
    Dinosaur Lv 22
    Tyrano Lv 22
    Talos Lv 22 x 2
    Doppelganger Menace Lv 22
    Doppelganger Ymir Lv 22
    Doppelganger Tomoe Lv 22
    Doppelganger Melona Lv 22
    Doppelganger Melpha Lv 22
    Heavy Golem Lv 22
    Hell Dragon Lv 22
    Flame Dragon Lv 22
    
    Chests:
    Lower Right: Underworld Ring
          - Trap:
            Mummy Lv 22 x 2
    Upper Right: Lucky Coin
          - Trap:
            Mummy Lv 22 x 2
    Upper Left: Spiritual Ground Bracelet
    Lower Left: Secret Elixir of Battle
          - Trap: 
            Mummy Lv 22 x 3
    
    This stage has bad terrain again, so Normals suffer. Be careful with the dragon
    enemies, remember they have a MAP attack.
    
    
    -----------------
    Free Stage
    -----------------
    Mummy Lv 14
    Talos Lv 16
    Heavy Golem Lv 18
    Dragon Lv 20
    Flame Dragon Lv 22
    
    
    
    ===============================================================================
    Chapter 22                                                              [CHA22]
    ===============================================================================
    Victory: All enemies defeated
    Loss: All allies defeated
    
    Initial Enemies:
    Lamica Lv 24
    Dora Lv 24
    Elina Lv 23
    Golem Lv 23
    Talos Lv 23
    Doppelganger Menace Lv 23
    Doppelganger Melpha Lv 23
    Doppelganger Leina Lv 23
    Doppelganger Ymir Lv 23
    Doppelganger Airi Lv 23
    Soldier Lv 23 x 4
    Spider Lv 23
    Spider Princess Lv 23
    Spider Demon Lv 23
    Vance Guard Lv 23 x 4
    
    Reinforcements 1 (10 enemies left):
    Hell Dragon Lv 23 x 2
    
    The green areas of the stage contain a toxic liquid that damages you.
    
    After this stage, there is the final route split.
    
    Tomoe - Underworld Route
    Leina - Back to Earth Route
    
    The groups are:
    
    Tomoe Route: Cute, Jean, Tomoe, Ymir, Melpha, Elina, Airi, Irma
    Leina Route: Cute, Jean, Leina, Nanael, Cattleya, Nowa, Irma
    
    Cattleya/Ymir can now upgrade weapons/armor up to Level 10.
    
    
    -----------------
    Free Stage
    -----------------
    Talos Lv 15
    Golem Lv 17
    Guard Lv 19
    Guard Lv 21
    Hell Dragon Lv 23
    
    
    
    ===============================================================================
    Chapter 23 - Underworld Route                                          [CHA23A]
    ===============================================================================
    Airi joins in this route, and Elina joins too in the beginning of the stage,
    at Lv 25.
    
    If you took the Dragon Route before, Irma appears too, since she joined on 19.
    
    Victory: All enemies defeated
    Loss: All allies defeated
    
    Initial Enemies:
    Lamica Lv 25
    Melona Lv 25
    Tyrano Lv 24
    Queen's Corpse Lv 24 x 3
    King Roper Lv 24
    Spider Demon Lv 24 x 4
    High Harpy Lv 24
    
    Reinforcements 1 (4 enemies defeated):
    Doppelganger Irma Lv 24
    Doppelganger Airi Lv 24
    
    Reinforcements 2 (move near Melona):
    Queen's Corpse Lv 24 x 3
    
    Chests:
    Left: 1000 money
        - Trap:
          Queen's Corpse Lv 24 x 2
          Green Spider Lv 24 x 2
    Middle: 4000 money
    Blue Teleport: 4000 money
         - Trap:
           Talos Lv 24 x 2
           Queen's Corpse Lv 24
    Yellow teleport: 4000 money
         - Trap:
           Dragon Lv 24 x 3
    
    The red liquid (boiling blood) does damage, so try to stay away.
    
    The light portals give some bonuses:
    Green: Defense + 5, Evasion + 5, HP recover + 10.
    Blue: Defense + 10, Evasion + 10, HP and AP Recover + 10.
    Yellow: Defense + 10, Evasion + 10, HP Recover + 15, AP Recover + 15.
    
    When you move near Melona and Lamica, they'll move to the the middle of the
    stage and wait there for you.
    
    
    -----------------
    Free Stage
    -----------------
    Talos Lv 18
    Talos Lv 20
    Queen's Corpse Lv 22
    Queen's Corpse Lv 24
    Hell Dragon Lv 26
    
    
    
    ===============================================================================
    Chapter 23 - Earth Route                                               [CHA23B]
    ===============================================================================
    Victory: All enemies defeated 
    Loss: All allies defeated
    
    Initial Enemies:
    Dora Lv 25
    Horned Demon Lv 24 x 2
    Golem Lv 24 x 2
    Harpy Lv 24
    Heavy Golem Lv 24 x 2
    Mad Roper Lv 24
    Gel Lv 24
    
    Reinforcements 1 (5 enemies left):
    Dinosaur Lv 24
    Golem Lv 24
    Doppelganger Nanael Lv 24
    Doppelganger Nowa Lv 24
    Horned Demon Lv 24
    Talos Lv 24
    
    Chests:
    Right: 5000
         - Trap:
           Golem Lv 24 x 2
    Lower Left: 4000
    Upper Left: 3000
    
    Pretty straightforward battle. No problems here.
    
    
    -----------------
    Free Stage
    -----------------
    Golem Lv 18
    Golem Lv 20
    Heavy Golem Lv 22
    Heavy Golem Lv 24
    Talos Lv 26
    
    
    
    ===============================================================================
    Chapter 24 - Underworld Route                                          [CHA24A]
    ===============================================================================
    Victory: All enemies defeated
    Loss: All allies defeated
    
    Initial Enemies:
    Dora Lv 26
    Guard Lv 25 x 3
    Spider Demon Lv 25 x 2
    Spider Princess Lv 25
    Dinosaur Lv 25
    Doppelganger Leina Lv 25
    Doppelganger Elina Lv 25
    
    Reinforcements 1 (6 enemies defeated):
    Airi turns into an enemy
    Wild Harpy Lv 25 x 2
    Guard Lv 25 x 3
    Talos Lv 25
    
    Chests:
    Blue teleporter: Elven Ring
             - Trap: 
               Hell Dragon Lv 25
    Bottom right: Dryad's Protection
    Green teleporter: White Tiger Crest
             - Trap:
               Dark Mummy Lv 25 x 2
               Flame Dragon Lv 25
    Upper left top: Moonlight Stone
             - Trap:
               Queen's Corpse Lv 25
               Talos Lv 25
    Upper left bottom: 500 money
    
    This stage can be a little weird. The spikes do some good damage, and the
    enemies start all spread out. When there are a few enemies left, Airi will
    betray you and turn into an enemy. Be sure to get the chests before you finish
    the last enemy off.
    
    After the stage, if your relationship with Airi was good until this point,
    meaning 250 affection points or more, your group will convince her to come back
    with them, while if you did have no good relationship with her, she will just
    go away. More information on the Routes section, and for affection, see Game
    System.
    
    
    -----------------
    Free Stage
    -----------------
    Guard Lv 19
    Guard Lv 21
    Talos Lv 23
    Dark Mummy Lv 25
    Queen's Corpse Lv 27
    
    
    
    ===============================================================================
    Chapter 24 - Earth Route                                               [CHA24B]
    ===============================================================================
    Victory: Irma defeated
    Loss: Leina defeated
    
    Initial Enemies:
    Irma Lv 26 (Mithril Ring)
    Blue Ogre Lv 25 x 2
    Bandit Lv 25 x 4
    High Harpy Lv 25
    Dinosaur Lv 25
    
    Reinforcements 1 (some enemies defeated):
    Tyrano Lv 25 x 2 (the one near Irma is capturable)
    Golem Lv 25 x 3
    Spider Princess Lv 25
    Bandit Lv 25 x 3
    
    Irma won't move until you go very near her. When you defeat her, she will
    challenge Leina to a Queen's Duel.
    
    Victory: Queen's Duel won
    Loss: Queen's Duel lost
    
    Leina is strong against Irma's type, so try to use this advantage and go all
    out in the first turn. If you use Leina's unique skill, Hit Up and Critical Up,
    you can rack up to 3400~3700 damage, which is more than enough to defeat
    Irma. Hit Up is the most important, since Irma dodges pretty well and Leina is
    not a natural dodger.
    
    
    -----------------
    Free Stage
    -----------------
    Golem Lv 18
    Golem Lv 20
    Heavy Golem Lv 22
    Heavy Golem Lv 24
    Talos Lv 26
    
    
    
    ===============================================================================
    Chapter 25 - Underworld Route                                          [CHA25A]
    ===============================================================================
    Victory: All enemies defeated
    Loss: All allies defeated
    
    Initial Enemies:
    Talos Lv 26
    Grey Ogre Lv 26
    Blue Ogre Lv 26
    Tyrano Lv 26
    Wild Harpy Lv 26
    High Harpy Lv 26
    Doppelganger Melona Lv 26
    Doppelganger Nyx Lv 26
    
    Reinforcements 1 (all initial enemies defeated):
    Lamica Lv 27
    Guard Lv 26 x 2
    Tyrano Lv 26 x 2
    Spider Lv 26
    Wild Harpy Lv 26 x 2
    
    Chests:
    Upper right: 2500 money
          - Trap:
            Talos Lv 26 x 2
    Left: Goddess Ring
          - Trap:
            Talos Lv 26 x 2
            Heavy Golem Lv 26
            Flame Dragon Lv 26
    
    There is lava on this stage, which is the more damaging terrain type in the
    game.
    
    
    -----------------
    Free Stage
    -----------------
    Blue Ogre Lv 17
    Grey Ogre Lv 19
    Talos Lv 21
    Guard Lv 23
    Flame Dragon Lv 25
    
    
    
    ===============================================================================
    Chapter 25 - Earth Route                                               [CHA25B]
    ===============================================================================
    Victory: All enemies defeated
    Loss: All allies defeated
    
    Initial Enemies:
    Gel Lv 25 x 4
    Talos Lv 26 x 2
    Mad Roper Lv 26 x 2
    King Roper Lv 26 x 2
    Grey Ogre Lv 26
    
    Reinforcements 1 (2 Enemies defeated):
    Talos Lv 26
    Gel Lv 26 x 2
    
    Reinforcements 2 (6 enemies defeated):
    Grey Ogre Lv 26 x 2
    Green Gel Lv 26
    
    Reinforcements 3 (10 enemies defeated):
    Wild Harpy Lv 26 (capturable)
    Mad Roper Lv 26
    King Roper Lv 26
    
    Reinforcements 4 (after some turns):
    Doppelganger Cute Lv 26
    Doppelganger Nanael Lv 26
    Doppelganger Nowa Lv 26
    
    Reinforcements 5 (6 enemies left):
    Dinosaur Lv 26
    Talos Lv 26
    King Roper Lv 26
    
    Chests:
    Upper left: Dryad's Protection
    Middle left: 5000 money
    Lower left: Queen's Mantle
    Upper right: Unicorn Ring
    Middle right: 3000 money
    Lower right: Sun Stone
    Top: Goddess Ring
    
    Finally the Capital City, Gainos. This is where the Queen's Blade tournament
    will be held. Anyway, you start surrounded, but the enemies aren't very
    troublesome. They don't move many spaces and start very spread out. Just be
    careful with the Ropers and their nasty status.
    
    After this stage, Aldra makes her only appearance during a cutscene.
    
    
    -----------------
    Free Stage
    -----------------
    Gel Lv 20
    Mad Roper Lv 22
    King Roper Lv 24
    Talos Lv 26
    Grey Ogre Lv 28
    
    
    
    ===============================================================================
    Chapter 26 - Underworld Route                                          [CHA26A]
    ===============================================================================
    Victory: All enemies defeated
    Loss: All allies defeated
    
    Initial Enemies:
    Lamica Lv 28
    Guard Lv 27 x 2
    Tyrano Lv 27 x 2
    Green Spider Lv 27
    Talos Lv 27 x 2
    Wild Harpy Lv 27 x 2
    Flame Dragon Lv 27
    
    Reinforcements 1 (8 enemies defeated):
    Dora Lv 28
    Flame Dragon Lv 27
    Green Spider Lv 27
    Red Spider Lv 27
    Tyrano Lv 27
    Dinosaur Lv 27
    
    Chests:
    Upper Right: 2000 money
    Upper Left: 3000 money
    Lower Right: 5000 money
    Lower Left: 4000 money
    
    Lamica starts on top of a yellow portal, so leave her for last. You need to
    defeat her in 1 or 2 turns because of the bonuses of the portal.
    
    After this stage, both groups rendezvous and there are no more route splits.
    Now you can upgrade your weapons/armor up to Level 20, which is the maximum.
    
    
    -----------------
    Free Stage
    -----------------
    Blue Ogre Lv 17
    Grey Ogre Lv 19
    Talos Lv 21
    Guard Lv 23
    Flame Dragon Lv 25
    
    
    
    ===============================================================================
    Chapter 26 - Earth Route                                               [CHA26B]
    ===============================================================================
    Victory: All enemies defeated
    Loss: Leina defeated
    
    Initial Enemies:
    Dora Lv 28
    Gel Lv 27 x 2
    Talos Lv 27
    Doppelganger Melona Lv 27
    Doppelganger Ymir Lv 27
    Spider Demon Lv 27
    
    Reinforcements 1 (Turn 4):
    Lamica Lv 28
    Doppelganger Tomoe Lv 27
    Doppelganger Nyx Lv 27
    Ogre Lv 27 x 2
    Tyrano Lv 27
    Heavy Golem Lv 27
    
    Reinforcements 2 (defeat Dora):
    Vance Guard Lv 27 x 8
    Elina Lv 28
    Claudette Lv 28
    
    Dora won't move until Turn 4, when she'll call a lot of enemies. When Dora is
    defeated, Elina and Claudette appear and attack Leina once each. After a scene,
    they will move to the bottom of the map and the condition changes:
    
    Victory: Claudette and Elina defeated
    Loss: Leina defeated
    
    Elina moves on Turn 7. Claudette moves on Turn 8.
    
    After this stage, both groups rendezvous and there are no more route splits.
    Now you can upgrade your weapons/armor up to Level 20, which is the maximum.
    
    
    -----------------
    Free Stage
    -----------------
    Gel Lv 20
    Mad Roper Lv 22
    King Roper Lv 24
    Talos Lv 26
    Grey Ogre Lv 28
    
    
    
    ===============================================================================
    Chapter 27                                                              [CHA27]
    ===============================================================================
    Victory: All enemies defeated
    Loss: All allies defeated
    
    Initial Enemies:
    Talos Lv 28 x 8
    Spider Demon Lv 28
    Wild Harpy Lv 28
    Tyrano Lv 28
    
    Reinforcements 1 (attack an enemy):
    Doppelganger Airi Lv 28
    Doppelganger Menace Lv 28
    
    Reinforcements 2 (after 4 turns):
    Lamica Lv 29
    Dragon Lv 28 x 5
    
    Reinforcements 3 (1 more enemy defeated):
    Doppelganger Leina Lv 28
    Doppelganger Tomoe Lv 28
    
    Reinforcements 4 (unknown condition):
    Doppelganger Elina Lv 28
    Doppelganger Claudette Lv 28
    
    Lamica will start moving in Turn 7. Cute won't be available on this stage, hope
    your characters can hold the enemies off well.
    
    Jean and Cute won't be available in the Intermission. Since Jean isn't
    available, you can't use Free Talk.
    
    
    -----------------
    Free Stage
    -----------------
    Guard Lv 24 x 2
    Talos Lv 26
    Queen's Corpse Lv 29
    Hell Dragon Lv 30
    
    
    
    ===============================================================================
    Chapter 28                                                              [CHA28]
    ===============================================================================
    Victory: All units reach the marked area in 10 turns
    Loss: Any ally defeated
          Not all units reach the marked area by the end of turn 10
    
    Initial Enemies:
    Doppelganger Nyx Lv 29
    Doppelganger Irma Lv 29
    Doppelganger Elina Lv 29
    Doppelganger Leina Lv 29
    Doppelganger Airi Lv 29
    Doppelganger Melpha Lv 29
    Doppelganger Nowa Lv 29
    Spider Demon Lv 29 x 3
    Tyrano Lv 29 x 3
    Dinosaur Lv 29 x 2
    Talos Lv 29 x 4
    
    Chests:
    Right: 5000 money
    Top: 10000 money
    
    Another pretty bad stage. Good thing there aren't any reinforcements. Jean and
    Cute aren't available, and the objective is to reach the marked squares (yellow
    squares) in 10 turns. Note that even if you defeat all the enemies, you still
    need to reach the marked area with all your units to clear the stage.
    The bifurcation is pretty bad there, you'll waste 2 or 3 turns just to plow
    through, because movement is hindered there and 2 enemies will block your
    path everytime.
    
    Jean and Cute won't be available in the next Intermission either.
    
    
    -----------------
    Free Stage
    -----------------
    Guard Lv 24 x 2
    Talos Lv 26
    Queen's Corpse Lv 29
    Hell Dragon Lv 30
    
    
    
    ===============================================================================
    Chapter 29                                                              [CHA29]
    ===============================================================================
    Victory: All enemies defeated
    Loss: Cute defeated
    
    Initial Enemies:
    Dora Lv 32
    Lamica Lv 32
    Queen's Corpse Lv 30 x 2
    Guard Lv 30 x 8
    Talos Lv 30 x 2
    Spider Lv 30
    Harpy Lv 30
    Horned Demon Lv 30
    
    Reinforcements 1 (5 enemies defeated):
    Spider Princess Lv 30
    High Harpy Lv 30
    Dinosaur Lv 30
    
    Reinforcements 2 (12 enemies left):
    Tyrano Lv 31
    Spider Demon Lv 31
    Dinosaur Lv 30
    Wild Harpy Lv 31
    
    Reinforcements 3 (after reinforcements 2):
    Flame Dragon Lv 31
    Dragon Lv 31
    Hell Dragon Lv 31
    
    The space is more cramped here, so don't think much about strategy. Make a
    stand in front of the enemies and defeat them as they come, advancing little
    by little. After a wave of reinforcements, Jean and Cute will be available
    again. They were stripped of their items, so compensate by leaving them in the
    sidelines. Leina, Ymir or Cattleya shall spearhead the attack in Cute's place.
    
    
    -----------------
    Free Stage
    -----------------
    Talos Lv 24
    Guard Lv 26
    Flame Dragon Lv 28
    Dragon Lv 30
    Hell Dragon Lv 32
    
    
    
    ===============================================================================
    Chapter 30                                                              [CHA30]
    ===============================================================================
    Victory: Ranshel and Sushel defeated
    Loss: All allies defeated
    
    Initial Enemies:
    Ranshel & Sushel Lv 36
    Wild Harpy Lv 33
    Spider Demon Lv 33
    Tyrano Lv 33
    Spider Princess Lv 32
    Dinosaur Lv 32
    High Harpy Lv 32
    Harpy Lv 31
    Spider Lv 31
    Horned Demon Lv 31
    
    Reinforcements 1 (4 enemies defeated):
    Doppelganger Melpha Lv 33
    Doppelganger Cattleya Lv 33
    
    Reinforcements 2 (unknown condition):
    Doppelganger Tomoe Lv 33
    Doppelganger Leina Lv 33
    
    Reinforcements 3 (unknown condition):
    Doppelganger Irma Lv 33
    Doppelganger Nowa Lv 33
    
    Reinforcements 4 (unknown condition):
    Doppelganger Nanael Lv 33
    Doppelganger Ymir Lv 33
    
    Reinforcements 5 (unknown condition):
    Doppelganger Elina Lv 33 (Dragon)
    Doppelganger Claudette Lv 33 (Dragon)
    
    Reinforcements 6 (unknown condition):
    Doppelganger Menace Lv 33
    Doppelganger Melona Lv 33
    Doppelganger Airi Lv 33
    
    This is it. Final boss. Ranshel and Sushel are Beauty type. They work as a
    single unit. Attack them with your dodgier characters until they run out of
    AP, then tag in the characters who can't dodge much. They will use Refresher
    Lv 4 to restore all their AP in their turn, so continue with this same strategy
    until they run out of SP and can't use Refresher anymore. Afterwards, just
    pummel them with full force and don't let them recover any AP. Their attacks
    hurt, no character can survive more than two turns without blocking here.
    
    Alternatively, cast every bad status you have on them, specially Melt and
    Poison. They'll go down even faster.
    
    
    -----------------
    Free Stage
    -----------------
    Talos Lv 24
    Guard Lv 26
    Flame Dragon Lv 28
    Dragon Lv 30
    Hell Dragon Lv 32
    
    After this stage, there will be one more fight. It will define which ending
    you'll get. This stage is just a single fight, so there's no strategy to them.
    
    
    
    ===============================================================================
    Chapter 31 - Leina Ending                                            [CHALEINA]
    ===============================================================================
    Victory: Elina and Claudette defeated
    Loss: Leina defeated
    
    Your party is Cute, Jean and Leina. The enemies are Elina and Claudette. Their
    levels are variable. They are at whatever level Leina is +2. So if Leina is
    Level 35, they'll be both at Level 37.
    
    Contrary to the other 2 endings, there is no Queen's Duel after you defeat
    them.
    
    Also, Polygon Leina. For the win. HAHAHAHAHA!
    
    
    
    ===============================================================================
    Chapter 31 - Ymir Ending                                              [CHAYMIR]
    ===============================================================================
    Victory: Cattleya defeated
    Loss: Ymir defeated
    
    Your party here is Cute, Jean, Nowa and Ymir. The enemy is Cattleya. Her level
    is variable, she'll be at Ymir's level +2. So if Ymir is Level 45, Cattleya
    will be Level 47.
    
    Defeating Cattleya, the final Queen's Duel between her and Ymir begins.
    
    Victory: Queen's Duel won
    Loss: Queen's Duel lost
    
    Bring Hit Down to not be massacred by Cattleya, because she can be pretty
    strong.
    
    
    
    ===============================================================================
    Chapter 31 - Nanael Ending                                          [CHANANAEL]
    ===============================================================================
    Victory: Nyx defeated
    Loss: Nanael defeated
    
    Your party here is Cute, Jean, Nanael and Melpha. Nyx is the enemy. She'll be
    at a variable level, most likely Nanael's level +1.
    
    Defeating Nyx, the final Queen's Duel will begin between her and Nanael.
    
    Victory: Queen's Duel won
    Loss: Queen's Duel lost
    
    
    
    ===============================================================================
    ENDING                                                                [CARRY00]
    ===============================================================================
    After the credits, the game prompts you to create a Clear Save, just like in
    the SRW games. With this save, you can start a New Game while mantaining the
    following on your 2nd playthrough:
    
    - Costumes obtained
    - Monsters captured (they all go back to Level 1)
    - Learned attacks
    - Items (only 1 of each item)
    - Jewels
    
    The second save is System Data. Save it too.
    
    To start a new game on this save file, go to Load Game and load the Clear Save.
    You'll be prompted to give Cute and Jean's their names again, and the game
    begins.
    
    When you finish a game for the 2nd time, you'll get additional bonuses in the
    3rd playthrough and onwards:
    
    - Levels (the levels you had when you finished the previous game)
    - Costumes obtained
    - Monsters captured (they retain the level they had at your previous game)
    - Learned attacks
    - Items (only 1 of each item)
    - Jewels
    - Relationship levels with other characters
    
    So, in a nutshell:
    2nd playthrough: Costumes, Monsters, Attacks, Items and Jewels.
    3rd playthrough: Everything above, levels and relationships you had with other
                     characters, when you finished the 2ND PLAYTHROUGH. 
    
    AGAIN: LEVELS AND RELATIONSHIPS DO NOT CARRY OVER FROM THE 1ST PLAYTHROUGH.
           LEVELS AND RELATIONSHIPS DO NOT CARRY OVER FROM THE 1ST PLAYTHROUGH.
           LEVELS AND RELATIONSHIPS DO NOT CARRY OVER FROM THE 1ST PLAYTHROUGH.
           THEY ONLY CARRY OVER FROM THE 2ND PLAYTHROUGH TO THE 3RD PLAYTHROUGH.
           THEY ONLY CARRY OVER FROM THE 2ND PLAYTHROUGH TO THE 3RD PLAYTHROUGH.
           THEY ONLY CARRY OVER FROM THE 2ND PLAYTHROUGH TO THE 3RD PLAYTHROUGH.
    
    Now that it was cleared up, when you get the tree endings, the game will
    continue with Chapters 32 and 33. The only characters available will be Cute
    and Jean. All fights will now be in the Queen's Blade arena, in Gainos.
    
    
    -----------------
    Free Stage
    -----------------
    Harpy Lv 33
    Spider Lv 33
    Horned Demon Lv 35
    Spider Princess Lv 37
    Dinosaur Lv 39
    
    
    
    ===============================================================================
    Chapter 32                                                              [CHA32]
    ===============================================================================
    Victory: All enemies defeated
    Loss: Cute defeated
    
    Cute thinks she's up to the challenge of Queen's Blade, so she enters the
    competition.
    
    The enemies will come in rounds, and they'll all have the same level as Cute.
    
    Round 1
    Harpy
    Horned Demon
    Spider
    
    Round 2
    High Harpy
    Spider Princess
    Dinosaur
    
    Round 3
    Tyrano
    Wild Harpy
    Spider Demon
    
    Round 4
    Lamica
    Dora
    
    
    -----------------
    Free Stage
    -----------------
    Harpy Lv 33
    Spider Lv 33
    Horned Demon Lv 35
    Spider Princess Lv 37
    Dinosaur Lv 39
    
    
    
    ===============================================================================
    Chapter 33                                                              [CHA33]
    ===============================================================================
    Victory: Melpha and Nanael (and many others) defeated
    Loss: Cute defeated
    
    This is it. The final battles of Queen's Blade. You'll fight all the characters
    that were in your party, plus Claudette and Elina. Note that they'll all be at
    the same level when they finished the game. So, if neither Jean or Cute were
    your strongest character by that time, prepare yourself for a hard battle.
    
    The Win and Lose conditions are always the same, only the contestants change.
    I'll only list below the contestants by rounds.
    
    Round 1
    Melpha and Nanael
    
    Round 2
    Ymir and Nowa
    
    Round 3
    Tomoe and Cattleya
    
    Round 4
    Leina, Elina and Claudette.
    Claudette and Elina have fixed levels. Both are at the same level as Cute.
    
    After Round 4, Leina will come back and challenge Cute to the final Queen's
    Duel.
    
    Victory: Queen's Duel won
    Loss: Queen's Duel lost
    
    After all the battles, enjoy the Special Ending.
    
    
    
                                                                   WALKTHROUGH END.
    
    
    
    ===============================================================================
    ROUTES                                                                 [ROUT00]
    ===============================================================================
    I'll try to explain here what are the differences in the game by taking the
    different routes.
    
    There are 3 points in the game where a route split happens: Stage 4, Stage 11
    and Stage 22. Each route taken influences later stages in a different way. More
    importantly, it decides who Jean gives a costume to, and which ending you'll
    get.
    
    It goes like this. The first two route splits determine which costume you get,
    and the sum of all three determine the ending. The characters you get during
    the routes may depend on a route you took earlier, but I'll explain that later.
    Just concentrate on costumes and endings for now.
    
    Costumes
    -------------
    Tomoe Route > Dragon Route
    Costume: Ymir
    
    Tomoe Route > Nyx Route
    Costume: Nanael
    
    Leina Route > Dragon Route
    Costume: Leina
    
    Leina Route > Nyx Route
    Costume: Leina
    
    
    Endings
    -------------
    Tomoe Route > Dragon Route > Underworld Route = Ymir Ending
    
    Tomoe Route > Dragon Route > Earth Route = Ymir Ending
    
    Tomoe Route > Nyx Route > Underworld Route = Nanael Ending
    
    Tomoe Route > Nyx Route > Earth Route = Nanael Ending
    
    Leina Route > Dragon Route > Underworld Route = Ymir Ending
    
    Leina Route > Dragon Route > Earth Route = Leina Ending
    
    Leina Route > Nyx Route > Underworld Route = Nanael Ending
    
    Leina Route > Nyx Route > Earth Route = Leina Ending
    
    
    Characters
    ------------
    These characters will appear on Chapter 23 of whatever route you chose last.
    It's pretty simple, actually. Note that to keep Airi, you must have a good
    relationship with her before she betrays you in Chapter 24. This means 250
    affection points or more.
    
    The other two, Elina and Irma, don't need any relationship to be kept in your
    party until the end of the game. I didn't every factor in Irma's allegiance,
    but I'm sure about Elina.
    
    Nyx Route:
    - Airi always appears on Nyx Route. She departs from the group when both
    groups rejoin.
    
    Dragon Route:
    - Irma always appears on Dragon Route. She departs from the group when both
    groups rejoin.
    
    Underworld Route:
    - Irma: only appears in this route if you chose Dragon Route as your second
    route split. If you didn't, she'll have a last fight with Leina when both
    groups join, and leave your party for good.
    - Airi: always appears on Underworld, since she's your guide. If you didn't
    have a good relationship with her, she leaves your party for good after Chapter
    24. Again, AFTER the chapter. She'll always betray you during the chapter, even
    if you have a good relationship with her. The group only decides if they are
    going to keep her in after the Chapter.
    - Elina: always joins you if select Underworld. You don't need any relationship
    with her to keep her until the end of the game in your party.
    
    Earth Route:
    - Irma: only appears in this route if you chose Dragon Route as your second
    route split. If you didn't, she'll have a last fight with Leina when both
    groups join, and leave your party for good.
    - Airi and Elina do not appear on this route at all. If you get through this
    route, they will never join. Elina has a conversation with Leina when both
    groups join, but Leina won't let Elina join you.
    
    Remember the most important thing: to keep Irma until the ending, select Dragon
    Route as your second route split.
    
    
    
    ===============================================================================
    FAQ                                                                     [FAQ00]
    ===============================================================================
    WARNING: There are some spoilers below.
    
    1) What is this game?
    A. It's a Strategy RPG.
    
    2) Do I need to know the story of Queen's Blade to play this?
    A. Not at all. This game runs parallel to the anime.
    
    3) Which characters from the anime are playable?
    A. Leina, Tomoe, Irma, Nowa, Elina, Airi, Melpha, Nanael, Ymir, Cattleya.
    
    4) Which characters only appear as enemies?
    A. Claudette, Menace, Melona, Nyx and the final boss.
    
    5) Aren't Shizuka and Risty playable? They appear during Stage 4.
    A. No, they aren't. Shizuka, Risty, Alleyne, Aldra and Echidna only appear
       during cutscenes, they are not playable at all. Shizuka and Risty have map
       sprites, but that's it.
    
    6) Isn't Queen's Blade based on a series of combat books?
    A. Yes, that's the source material. However, this game uses the background
       story and characterizations of the anime.
    
    7) If I already watched the anime, will there be anything new in this game?
    A. Yes. The story is told from Cute and Jean's point of view, using the Queen's
       Blade tournament only as background. The main story presented in the game
       isn't about the tournament.
    
    8) How many stages?
    A. On a playthrough, there are 31 stages. But since there are route splits
       and secret stages, there are actually:
    
    28 route-exclusive stages
    16 shared stages
    3 ending stages
    2 secret stages
    
    Totalizing, 49 stages.
    
    9) When do route splits happen?
    A. The first one is in the end of Chapter 4.
       The second one in the end of Chapter 11.
       The third one in the end of chapter 22.
    
    10) How do I get the 4th image of page 4 in Illustration?
    A.  You must take the Underworld Route and make Airi follow you instead of
        betray you. For this, you must build a relationship with her. From the wiki
        I got that she needs 250 affection points towards one of your characters.
        That's a little after you get the Sword icon. Note that she'll always
        betray you during Chapter 24, there is nothing you can do to stop her.
        However, after the battle is cleared, if your relationship is good enough,
        your people will forgive Airi and she'll rejoin your group. Then this
        image will appear. Remember: AFTER the stage.
    
    11) Who is Cute's alter ego with the green hair?
    A.  Michelle/Mishel. She not actually evil, as she helps the party almost all
        the time, but she's from the same kind as Sushel and Ranshel.
    
    12) Your romanizations are all wrong!
    A.  I guess not everyone likes these, but bear in mind that I tried to make
        them as accurate as possible in the sense that almost all Queen's Blade
        character names are not common japanese names, but are common in other
        countries. Yes, there are people called Melpha (actually it's a surname) 
        and Alleyne out there.
        About Ranshel, Sushel and Mishel, I may be very wrong on them... Actually
        the right romanizations would be Ranchelle, Suchelle and Michelle. These
        are real names, but except for Michelle, the other two are weird even by
        japanese standards. Just like Nanael, I think Sushel and Ranshel are
        references to angels, but I didn't find any.
    
    13) Why so many Doppelgangers?
    A.  The game doesn't have many enemies, they had to extend it somehow...
        I suppose.
    
    14) What are the other default names for Cute and Jean?
    A.  Cute: Lulu, Lilna, Aina, Emily and Amy.
        Jean: Miro, Phil, Theo, Toma, Hibiki, Raiya and Shun.
    
    15) You said the relationships carry over from the 3rd playthrough onwards, but
        when I started Stage 1, neither Leina nor Tomoe have any affection towards
        me!
    A.  NPCs can't have a relationship with you. Leina and Tomoe are NPCs in
        Chapter 1.
    
    16) I'm on my 3rd playthrough, and Irma appears at Level 10?
    A.  Units that turn from enemy to ally or first appear as enemies won't
        have their level carried over at first. Only when that unit starts a stage
        as an ally, will that unit have its level carried over. However, the
        contrary does not hold true: if an ally suddenly turns into an enemy in the
        middle of battle, everything will carry over, even skills and items. You
        may find yourself in a tough spot because of this. But only Airi does
        this, as far as I remember.
    
    17) What are the enemies' titles?
    A.  Melona is Assassin of the Thousand Faces (Senpen no Shikaku)
        Menace is Ancient Princess (Kodai no Ojo).
        Dora is Witch (Mahoutsukai).
        Lamica is Vampire Princess (Kyuuketsu Hime).
        Nyx is Flame Sorceress (Honoo no Tsukaite).
        I think the final boss is Priestess of the Dragon (Ryuu no Fujo), but I'm
        not very sure on the kanji. The name of that chapter was Priestess of the
        Dragon, so I guess the kanji is just an alternate way of spelling Dragon.
    
    18) Are Free Talks all different events?
    A.  Only monsters have the same Free Talk events. If you talk to a Harpy and
        then to a Wild Harpy, the event is the same.
    
    19) What's going on on Jean's Free Talks with his monsters?
    A.  Harpies are quite talkative, but Jean doesn't pay much attention to them at
        first.
        Horned Demons are a little shy, but can be pretty abusive if Jean says
        something wrong. Jean likes talking to them. There's an weird thing going
        where the demon says "Ha Ha", like an animal battle cry, and Jean likes to
        imitate.
        Spiders are just your run-of-the-mill loli. Jean loves to provoke them, but
        they don't like his manneirisms. Poor Jean.
    
    20) What can I do to make the game easier (a.k.a ruin the fun)?
    A.  The "Press" skills (Melt, Tire, Poison, Paralyze, etc) have in their 
        description:
    
        "For 2 turns, has a 30% chance to inflict the given status".
    
        If an attack has 16 hits and you have a 30% chance to Paralyze an enemy in
        EACH HIT, this is as broken as broken can get. Almost no boss in the whole
        game is immune to any of the bad statuses. You can just use Paralyze on
        the bosses over and over, cast Melt, or even all status together for a
        full-ownage that no enemy can escape from. It's fun to see the bosses
        crumble, but offers no challenge at all.
    
        By no means this detracts from the overall experience of the game, QB still
        got a pretty solid system and gameplay, but just how easy this system is to
        exploit still makes me raise an eyebrow everytime I remember it.
    
        This is not a rant, by the way. You use it if you want.
    
    21) I failed to get Irma in Underworld, what now?
    A.  It doesn't matter which final route split you choose. The second route
        split MUST be Dragon Route for Irma to appear in the final route split.
    
    22) How can I... you know, abuse the level up system?
    A.  Jean, Melpha, Cattleya and Ymir are the only ones who can do it
        consistently from what I experienced. Go to a Free Stage where there is
        hazardous terrain, like swamp, lava, spikes or whatever. Leave a character
        on that terrain and have the character you want to level up (Jean or Melpha
        only) use heal on that character every turn, while you leave at least one
        enemy alive so the stage doesn't end. You get 10 EXP for each heal. More
        if the character has a higher level than you. For Cattleya and Ymir, have
        a character stand in front of the last enemy and be attacked. Then just
        Repair that character on all turns, and Heal with another character. Like
        Heal, it gives a minimum of 10 EXP per action. To speed the process up, get
        the Lucky Coin on Chapter 21 (it's in the upper right chest) and equip it.
        That way, you gain 20 EXP instead of 10.
    
    22) What of the other characters?
    A.  There's not much you can do about them, sadly. After Level 40, there are
        NO enemies that give you more than 1 EXP, aside from the final Queen's
        Duel, and if you did get Chapters 32 and 33, you can level Cute up by
        fighting enemies on these stages, since they have the same level as her.
    
    23) What are the final boss' magical attacks?
    A.  Frozen Flame and Extreme Frozen Flame.
    
    24) When a character does an auto-level up, do they use bonus points?
    A.  No. You'll lose those points.
    
    25) Is Jean supposed to be so weak compared to Cute?
    A.  He's a support character... give the guy some slack.
    
    26) Do the characters have any kind of hidden ability?
    A.  There's no confirmation of this, but it seems Cattleya has a hidden damage
        multiplier, and Airi can sometimes survive fatal attacks with 1 HP left.
    
    27) How do I use Final Attacks?
    A.  100 morale, final attack. You have to get them first. Most characters get
        them in the mid 20s.
    
    28) Are the Mummy girls capturable?
    A.  No. Only Harpies, Spiders and Horned Demons are capturable.
    
    29) Can I select Party Members before a battle?
    A.  It doesn't matter how many party members you have, they'll all be deployed
        in the start of the battle. Only monsters need to be summoned.
    
    30) How do I soft reset?
    A.  START + R + L.
    
    31) What does Love do?
    A.  You'll get that girl's three measures in her profile... nothing more.
    
    32) What about the ones that never join you, like Claudette?
    A.  Just Perfect Knockdown them.
    
    33) How do I skip dialogue?
    A.  R + Start.
    
    34) What are the characters' "jobs"?
    A. This question came up somewhere, so I thought to include it here. Most of
    this is from the Queen's Blade anime. There is no place in-game that tells
    this.
    Leina is a Warrior.
    Tomoe is a Warrior Priestess.
    Cute is a Fighter.
    Jean is a Healer.
    Airi is a Ghost.
    Cattleya is a Blacksmith and a Dragon Slayer.
    Melpha is a Priestess.
    Nanael is an Angel.
    Melona is a Shapeshifter.
    Menace is a sort of a mix between a Martial Artist and a Wizard.
    Nyx is a Sorceress.
    Alleyne is a Battle Instructor.
    Nowa is a Ranger (sort of...)
    Claudette is a Knight.
    Elina is a Fighter.
    Echidna is a mercenary.
    Irma is an Assassin.
    Ymir is a Blacksmith.
    
    This is by no means official, it's just a little list to help with your
    understanding of the story.
    
    
    
    
    ===============================================================================
    CREDITS & CONTACT INFO                                                  [END00]
    ===============================================================================
    - To Banpresto, for making this game.
    - To the people on the GameFAQs boards, I learned a lot about this game from
    them.
    - For the people on Masterwiki who created a wiki for this game, which I took
    much of the information from: http://masterwiki.net/queensblade_sc/index.php
    
    
    You can contact me on corrections, info and other matters related to this game
    on mastermeioh@gmail.com.
    
    
    
    
    
    
    
    
    
                                                Lastly updated on 12/10/2010, 12:56