88OO8OOO$$ZZ$                                    
                          8OOOOOOOZZ$$$7$$$77                                
                        888OOOOOO$ZZZZOZ$Z$$$I8                              
                      88888OOZZZ$$$ZZZ$$Z$$$Z7IIZ8                           
                     8888NNDD8DDNDOOOZZOZZZZZ$$77I                           
                   NNNNNNNNMNNNNNNNDD8O8DOZZOZ$$77II                         
                  8NNNNNNMMMMMDDNNNNNNDD88OZNOOOZ$$7I7Z                      
                  DNNNNMMMMND88D88ONNNNNND88OZ$NOOZ$$77I$                    
                  DNNNNMMMMMNNDIZZD8MNNNNDDD88OZOZ7OD$$7IIZ                  
                  NNNMMMMMMN87$77IDONNNDNNNDD888OOOZZZZZ8$II                 
                  NMMMMMMMNNNN77OOOOMNNNDDNMN88888888OOZZZ$7I                
                   MMMMMMMNNNZZI$ZOOMNNND88DMM88DDD8D88D88OZOIZ              
                   DMMMMMMMNODDO78ZDNNNDDN888NN88DNNDD8D8888$$I$             
                    NMMMMMMMNNNOOZ8NNNNDD888D888O8NMMNDDDD88O$D$             
                    DNMMMMMMMMMMMNNNNNNMMD88NMMNND888DNDD8D88Z$$Z            
                   NDDMNNNMMMMMMMMMNNNNNMMNDDDMNNNNMN8888888OOZ$             
                  8NMMMNZO8NMMMMMMMMNMMNMMNNNDNNDNNNNNNNDD888OZ              
                 D8DMMMNOOO8OOZOZZ$7I$DMMMMMMMMNNDDNNND8888OOZ               
                8M8NMMM8ZZZ8OZZ$$$$7II???===:=NIDMMNNMMMN888O7               
               DDN8DDMMZ$ZZZOOZ$$$$7+7?++++?8~.,:~==++ZZDDI$$7OI             
              88NM8MDMD77ZOZZ$$$$777?=I+=~OO:,::~=~==~:,:8=8778$Z            
              DN8NN8M77ONNMNOZZ$77I7+7=?O+:~=~=+IZ7I?=..8=O7DOO$O8           
             8D8ODNNON7$NMMMMMNNN88Z77?87I=+?I7ZOZ$II?+,.Z7+I$778            
            8NNNZ8O$NM7ZMMMMMMMMMMNMDMI7$$7$Z8DDZID87$?~ OZ+=+7I             
          8ODNO888ON8NIONMMMMMMMMMMMMMN7II$$$$77=II?+==: Z,?7+?$$8           
           NNND8DO8D8N?Z8MMMMMMMMMMMNDZ+~=?I7?I$7I?~~::, 7~7I?ZI$88          
            NN88ONMNDN7ZONMMMMMMMMMMN8ZI~~,=++~~:::~==:,.Z~I$$$8ZOO8         
         88DDDDDDNDN8NDIZMMMMMMMNDOOD8ZI~+==~~~:~+++==~.,O$ZI$7$ZDD          
          888DNND8DDO8MZ$O88D8Z$$$$Z88ZI:===~~:::====~~.7$I$8?Z7788          
           8DMM8888DDNMZ$ZO8ZZZZZZZDD8Z?,=+II++~~::,=~,,OZ$?Z7Z7IZ           
            8NN8DNN88NMDZZ8Z88OOZODZOOZ?::==~O$??+=~.=,+OZ7$$Z$ZZ7Z          
            8NMNNDDNDNMM8OZ888OOZNDO8OOI,~~+7I?ZI?+=~=~$8O$ZO8O8O8888        
             DNNMNDNDNMMDOO88D8ODDDDNNOZI?$7I???7?+=~+?ZO8ZDO8O8DO88         
             8NNDNDNNNNMDO8888DNMNMNNDN8Z$ZZ$$$7Z7?+~?ION8ON8DN8DDD8         
              888MNDDNNMND8Z88DNNDDN88Z7Z$Z$OOZOO77+?78O88N8DMN88            
            8778DNDDDNNMMNN88D8DDNNNNMMD8DOOZZOO$Z??7OODDD8MMNMNN8           
          87$Z$$Z8O8NNDMMMND8DD8$OOOZ$7III++???7I?=$$88NDDNMMNNMNNNDD8       
         I7$$$$Z7OO8DDDMMMN888D88888DD888OZZ$I?I+?7?8DOMNNMNNNNNNDD88DD      
         Z777$$777ZODDDDMMMMNDD8DOOOZZ$$$7I?+7II+7Z$D$NNNNNNNNNDDDDDDN       
          D7$$$$$77$ODN8MMMMMNNDNOOZ$$7Z$$II?I?IZODO$MNNNNDDDDDDDDND         
        8NNN$7$$$777O8DDDMMMMMMND8OZZ$$777$III$$8D8ZNMMNNDDDDDDDDND8         
     8NNNNNNM87$$77778ND8MMMMMMNDN8O$Z$I$I$$7$$N888NMNMNNDDDDDDDND8          
    8NNNNMMMMMMO7$777$8NDDMMMMMMMNND88Z88O$$$88OM8NMMMMNDDDDDNND8Z77I        
 8888DNNMMNMMMMM$$$77$888DMMMMMMMMNMN$OO88ZO8N88DMMMMMNNDNNNNNN8Z8Z77II77    
DDDMNNNMMNMMNMMMN$$$7$8OOD8MMMMMMMMM8ONO88DOONMMMMMMMNNNNNNNNN8NOZDZ777II7II
NDDDNNNMNNMNNMMMMNZ77$DZ8ODDMMMMMMMMNNDNNNND8NDNNMMMD8DDNNNNN88ZON8O7N8ON777I
OZON8D8NMMNNMMMMMNNO$$O8OOOO8MMMMMMMD8OZ8NMMNDNNMMMD8DD8MMNMNZOO8DN$Z87Z8NNOD
ZOONNNDDDMD8NMMMMDNNN$OZOOOOOZ$MMNNMM8OO8OZ8NNMMMM8DDDD888NDDOZOZZOND7DZI$OOZ
O88ND8DNMNND8DDNNNDDNDZOOOOOOOO$MMMNMMZZZ8DDNNMMN88D8888ODD8$ZODNNMD8$?DO$7$O
888D8DDNNMNND88D8DDNNZZZZOZOOOOZ$MMMNMMZ$ZDDDDNM8888888DD8ND8DNDZOZZO8D?D8ZI$
888DO8MNNMDD888O8NNMZZZZZOZOZZOZZZMMMMMM$$ODDNM888888DNDD888N8ZOZZZZODNOIZ8OI
88DMND88O8DNNDNMDNNZZ8ZZZZZZOOZZOZZOMMMMNZZ8DN888888DDD8D88OD8ONDNOOOZZ8Z?$8O

                            Metal Gear Solid: Peace Walker
                               Character Hacking Guide

===============================================================================

                                    Version 1.1 

                               Updated: June 17, 2010


===============================================================================

                               Author: MurderedZombie

                          Contact: murderedzombie@gmail.com

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

This  may  be not  be  reproduced under  any circumstances except for personal,
private use. It  may not  be placed  on  any  web site or otherwise distributed
publicly without express permission of the author. Use of this guide on any 
other website or as a part of any public display is strictly prohibited, and a 
violation of copyright.  If you want to use it just ask.

This document Copyright 2010 Matthew S.
Metal Gear Solid: Peace Walker Copyright 2010 Konami

===============================================================================

                                   Table of Contents:                          
-------------------------------------------------------------------------------

1)  Version Update Information........................................(VUDI1)

2)  Introduction......................................................(INTR0)

   a)  Hacking Basics.................................................(HKBA2)

   b)  Coding Format..................................................(CDFM3)

3)  Statistic Modifications...........................................(STMD4)

   a) Code Locations..................................................(CDLQ5)

      i.    Job.......................................................(WORK9) 

      ii.   Name......................................................(NAME5)

      iii.  Life......................................................(L1F34)

      iv.   Psyche....................................................(PSYC4)

      v.    GMP+......................................................(GMPP3)

      vi.   Parameters................................................(PARA7)

      vii.  Skills....................................................(SKLZ8)

      viii. Speach....................................................(SPCH2)

      ix.   Face......................................................(FAC36)

4)  Credits...........................................................(CRDT7)

===============================================================================

(VUDI1)                        Version Update Information
-------------------------------------------------------------------------------


Version Update 1.1

Created June 18th, 2010

This update consisted of the correction of numerous formatting errors.
Otherwise no information was added.



Version Update 1.0

Created June 17, 2010

In this update I added modifiers for character Skills that are available. I 
also added the speech section with a few modifiers that are known at present. 
As well I updated the Hacking Basics Section to describe how to locate a 
character that is to be modified.




Version 0.9:

Created June 16, 2010

This is the first version.  This is where I added all the information that I
had uncovered to this point.  This includes the locations of numerous codes.

===============================================================================

(INTR0)                              Introduction
-------------------------------------------------------------------------------

Hello, thank you for reading my Metal Gear Solid: Peace Walker Character 
Hacking Guide.  This is the First FAQ that I have written, and as such please 
bear with me if you find that there are any errors in it.  If the guide that 
follows is not altogether clear, please email me with questions or corrections
as necessary. However, it would be appreciated if the email is clear enough to 
understand.

With that said, let's move on to the Guide itself.

-------------------------------------------------------------------------------

(HKBA2)                             Hacking Basics
-------------------------------------------------------------------------------

Ok, First off.  When I say hacking, I don't mean modifying either the save file
for the game, or the files of the game itself.  Hacking in the sense that I 
mean is simply a modification of the in game memory, through the use of a code 
modifying program.  There are a few programs out there that will enable you to 
access the in-game memory, but you only need to find one of them.

If you need instruction on how to install one of the programs or how to access 
the memory modification functionality of them you will need to look else where.

So assuming that you both have one of these programs, and are familiar with the
controls then we can move on.

The program that I was using displayed the Hex-Pairs in lines of 13. There are 
other programs that will display the pairs in lines of 16.  For the sake of 
simplicity I will write this guide using 16-pair lines because its just more 
organized.


The first step in the hacking process is to locate the character that is to be 
modified.  For those readers who already know how this is done, simply skip 
over this section, or if you feel up to it go ahead and read this for a 
refresher.

In order to locate the character that you want to modify you need to start the
game. Once the game has loaded and you are at the Mother Base, open up the 
Staff option and scroll over to the character that you want changed. press 
Triangle to open up the in-game menu to display that character's statisitcs 
and attributes.

With that done, open up your hacking program and start a text search using the
beginning of the character in question's name.  

I.E. if the character is named Alligator you really only need to search for 
ALLIG, however if you want to type in the character's full name you can do so 
to avoid having to check the multiple possibilities that the search may 
return.

after starting the search, continue the text search and look at the results.
The result that you are looking for will usually start with the address: 
0x0050.... or will be similar enough that you should be able to guess and 
check quickly enough.

Ok, lets assume that you have been able to follow the previous instructions and
are looking at the character's name in the memory editor menu, you are ready to
continue with the modification of your character.  

In order to verify that you are in fact ready to proceed, a simple test is 
necessary. Simply change the last letter of the character's name and then 
return to the in-game menu.  If the in-game menu is now displaying the change 
that you have made to the character's name congratulations are in order!  If 
the change is not displayed however search your roster to make sure that there
isn't a second character with the same name if that is the case you may have 
been modifying that character by mistake. 



-------------------------------------------------------------------------------

(CDFM3)                              Coding Format
-------------------------------------------------------------------------------


A characters stats are displayed through the in-game menu, as you modify the 
stats the menu that is used for modification will not have these displayed.




For Example:




(In-game Menu)

xxxxxxxxxxxxx  Character Name
xxxxxxxxxxxxx  Job/Class/Gender
xxxxxxxxxxxxx   
xxxxxxxxxxxxx  
xxxPICTURExxx
xxGOESxHERExx
xxxxxxxxxxxxx  Life:   xxx     GMP+
xxxxxxxxxxxxx  Psyche: xxx     xxxx
xxxxxxxxxxxxx
xxxxxxxxxxxxx

(Parameters)
[Combat] [Tech] [Cul] [Med] [Intel]   [Sh] [Re] [Tr] [Pl] [Wa] [Ru] [Fi] [De]
 (x)      (x)    (x)   (x)    (x)     (x)  (x)  (x)  (x)  (x)  (x)  (x)  (x)

(Skills)
[Skill 1] [Skill 2]
[Skill 3] [Skill 4]

[.............................................................................]
[...This is where the character's speech goes, and yes, it can be modified....]
[...as well...................................................................]






(Memory Editor Menu)



00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

ZZ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00





You see now how the correlation of the two menus may be difficult for some to 
grasp.

For those of you with looks of terror on your face, have no fear MurderedZombie
is here to put all of your hacking difficulties at ease. There will be both a 
table format as well as a unit counting format for all locations that are to 
follow.

(note: all counting will be done in refrence to the first letter of the 
character's name denoted by the ZZ's on the table.)

===============================================================================

(STMD4)                        Statistic Modifications
-------------------------------------------------------------------------------

The codes on the memeory editor menu are all in hexidecimal format, that is to 
say they range from 00-FF.

in this format the units 0-9 represent the numbers 0-9 (obviously...)
and the units A-F represent 10-16

just to summarize: 

in order - 0 1 2 3 4 5 6 7 8 9 A B C D E F

I am not altogether sure why this information is necessary but it is good to 
know none the less.

Moving on.

-------------------------------------------------------------------------------

(CDLQ5)                             Code Locations
-------------------------------------------------------------------------------

the codes will be displayed as XX instead of 00 to show their locations within 
the 16-pair memory editor menu table.


-------------------------------------------------------------------------------

(WORK9)                                  Jobs
-------------------------------------------------------------------------------

Be forewarned, this is not the Skills section for surgeons, gunsmiths, or 
sidekicks this is for modifying the job that appears just below the character's
name. for the Skills Section use Ctrl+F with (SKLZ8).


As stated above, a character's job will appear just below thier name on the 
in-game menu and will appear here on the Memory Editor Menu:


(Memory Editor Menu)



00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

ZZ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

XX XX XX 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00


That is to say that the code location is the 16th pair after the first letter 
of the characters name.


-----------------------
Modifiers
-----------------------

Hex:            Job:

F2 58 83	Supply Soldier

02 03 03	Commando

03 0D 03	Engineer


(add more here)


-------------------------------------------------------------------------------

(NAME5)                                Name
-------------------------------------------------------------------------------

it is possible to modify a character's name through the memory editor menu and 
just to be thorough it will be shown here.

In order to modify a character's name via the memory editor's menue simply
change the hex-pairs denoted with XX's (or ZZ for the first letter) to the 
corresponding modifier located below.


(Memory Editor Menu)



00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

ZZ XX XX XX XX XX XX XX XX XX XX XX XX XX XX 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00


In plain text the character name is located at the same place as the first 
letter... go figure...


---------------------
Modifiers
---------------------

Hex:    ASCII:

41	A

42	B

43	C

44	D

45	E

46	F

47	G

48	H

49	I

4A	J

4B	K

4C	L

4D	M

4E	N

4F	O

50	P

51	Q

52	R

53	S

54	T

55	U

56	V

57	W

58	X

59	Y

5A	Z

20	SPACE

-------------------------------------------------------------------------------

(L1F34)                                Life
-------------------------------------------------------------------------------

There are probably a great many of you who are reading this guide who are 
looking for this stat modification above all others.  For those of you that are
doing just that, I have some bad news... at present I do not understand how the
code modification works for this stat.

But now for some good news, I will work on this and find out.
Oh, even more good news! I do in theory know the location of this code.  As 
such you can play around with the code to get it to work via the guess and 
check method!



(Memory Editor Menu)



00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

ZZ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 XX XX 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00



For those of you who are counting, the life statistic is the 36th and 37th 
hex-pair after the first letter of the character's name.

Ok the difficulty with this Stat is that making it move significantly is taking
forever. as such at present I have very few modifiers with known values.  As I 
learn them I will update this FAQ, but please bear with me, there are alot of 
things to work out for this guide, and this is one stat that is not difficult 
to play around with, so for now i say good luck.


-----------------
Modifiers
-----------------

Hex:	HP:

58 1B	7000

9E 0F	3998

1B 04	1052

40 03	832

02 03	800


-------------------------------------------------------------------------------

(PSYC4)                                  Psyche
-------------------------------------------------------------------------------

This stat has the same problem at present that the life stat has, I know where 
the stat is located but I don't have all the possible modifications (within 
reason...I'm not going to type out 10,000 codes just one code for every 200 
points or so.)

Again, as I get more I will update this FAQ.



(Memory Editor Menu)



00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

ZZ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 XX XX 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00


Ok, by count the Psyche stat is located as the 44th and 45th hex-pairs after 
the first letter of the character's name.


----------------
Modifiers
----------------

Hex:	PP:

58 1B	7000

2F 13	4911

23 04	1059

50 03	856

E0 02	736

(More coming soon

-------------------------------------------------------------------------------

(GMPP3)                                  GMP+
-------------------------------------------------------------------------------

The same issue as with life and psyche are present here.  Currently it is known
where the stats are located however it is not known the pattern to which the 
modificationswill take place.  I will investigate further and update this FAQ 
when I know more.

For now, again I say good luck.


(Memory Editor Menu)



00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

ZZ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 XX XX 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00


GMP+ is the 24th and 25th hex-pair after the first letter of the character's
name.


------------------------
Modifiers
------------------------

Hex:	GMP:

C3 1E	7875

17 13	4887

22 04	1058

6C 03	1004

1F 03	799


(More coming soon!)


-------------------------------------------------------------------------------

(PARA7)                                Parameters
-------------------------------------------------------------------------------

This is in all truth the section that most anyone who reads this FAQ is reading
for. This is the section where we learn how to increase a characters parameters
to allow a character to have an S rank in everything.

due to the complex nature of placement for these stats, I will temporarily 
abandon use of XX's as variables and go alphabetically to show where each stat 
is located.


(Memory Editor Menu)



00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

ZZ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 AA 00 BB 00 CC 00 DD 00 EE 00 FF 00 GG

00 HH 00 00 00 II 00 00 00 JJ 00 00 00 KK 00 00

00 LL 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00


Key:

AA	Run
BB	Walk
CC	Fight
DD	Shoot
EE	Reload
FF	Throw
GG	Place
HH	Defend
II	Culinary
JJ	Medical
KK	Tech
LL	Intel

Note: Combat is not listed because it is an average of the first 8 parameters 
(Run - Defend) and as such cannot be modified via the memory editor menu.

*sigh* For those counting along at home... here we go!

The Run Stat is the 51st hex-pair after the first letter of the 
character's name

The Walk Stat is the 53rd hex-pair after the first letter of the 
character's name

The Fight Stat is the 55th hex-pair after the first letter of the 
character's name

The Shoot Stat is the 57th hex-pair after the first letter of the 
character's name

The Reload Stat is the 59th hex-pair after the first letter of the 
character's name

The Throw Stat is the 61st hex-pair after the first letter of the 
character's name

The Place Stat is the 63rd hex-pair after the first letter of the 
character's name

The Defend Stat is the 65th hex-pair after the first letter of the 
character's name

The Culinary stat is the 69th hex-pair after the first letter of the 
character's name

The Medical Stat is the 73rd hex-pair after the first letter of the 
character's name

The Tech Stat is the 77th hex-pair after the first letter of the 
character's name

The Intel Stat is the 81st hex-pair after the first letter of the 
character's name



--------------------
Modifiers
--------------------

Hex:	Grade:

05	S

04	A

03	B

02	C

01	D

00	E or -

(Note: if 00 is placed one hex pair before the modifier slot, with the modifier
slot also containing 00 the result will not be an E but will instead be a (-),
however having a 00 before the modifier slot will not prevent you from placing
05 to gain an S rank.)


-------------------------------------------------------------------------------

(SKLZ8)                               Skills
-------------------------------------------------------------------------------

Skills are the special abilities that a character can have that will add to the
abilities and increase the performance of that character.  At present it would 
appear that a character can only have four skills at one time as each skill 
slot is covered by a different modifier slot.


(Memory Editor Menu)


00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

ZZ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 AA BB CC DD 00 00 00 00



Key: 

AA	Skill 1
BB	Skill 2
CC	Skill 3
DD	Skill 4


Skill 1 is the 120th hex-pair after the first letter of the character's name
Skill 2 is the 121st hex-pair after the first letter of the character's name
Skill 3 is the 122nd hex-pair after the first letter of the character's name
Skill 4 is the 123rd hex-pair after the first letter of the character's name


---------------------
Modifiers
---------------------

Hex:	Skill:


01	Sidekick

02	Radio Technology

03	Swat

04	Rescuer

05	Decoy

06	Engineering

08	Channeler

09	Voice Actor

0C	Green Beret

0E	Pro Wrestling Maniac

10	Three-Star Chef

11	Four-Star Chef

12	Five-Star Chef

13	Pharmacist

14	Expert Pharmacist

16	Counselor

18	Physician

19	Surgeon

1B	Gunsmith (Handguns)

1C	Gunsmith (Shotguns)

1D	Gunsmith (Assualt Rifles)

1E	Gunsmith (Machine Guns)

1F	Gunsmith (Sniper Rifles)

23	Bipedal Weapons Design

27	Gung Ho

2A	Optical Technology

2B	FSLN Comandante

2C	AI Development Technology

2D	Bird Watcher

2E	Home Cooking

2F	Mother Base Deputy Commander

30	Gunsmith (Submachine Guns)

31	Patriot

32	Japanese Patriot

33	Anti-Tank Rifle Design

34	M134 Design

35	EM Weapons Design

36	Metamaterials Technology

-------------------------------------------------------------------------------

(SPCH2)                              Speech
-------------------------------------------------------------------------------

This is the section that appears just below the in-game display of the skills
area. in this section you will be able to modify what the character is saying
at the bottom of the character's information screen.


(Memory Editor Menu)


00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

XX XX XX 00 00 00 00 00 00 00 00 00 00 00 00 00

ZZ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00



The locations of the modifiers for the speech parameter are the 14th 15th 16th
hex-pairs BEFORE the first letter of the character's name.

------------------
Modifiers
------------------

Hex:	    Quote:

54 66 CC    Back Home, I'm a pretty Well-known Journalist.
	    I'm going to write your story and tell everybody I know

F2 58 8B    Boss! Send me into battle I can handle it!


AC 94 09    The golden rule of staff management is, let people do what they do
	    best. So, where do you need me to go?	

01 DC 8A    If I ever manage to get a girlfriend, I wanna take her inside a
	    cardboard box... and spend some quality time together...

(more coming soon)


-------------------------------------------------------------------------------

(FAC36)                              Face
-------------------------------------------------------------------------------

The Character's face modifiers are rather difficult to put into a FAQ because
as far as I know, the individual faces (other than unique characters) don't 
have names that correspond with them.  because of this there will be no 
modifier codes for this section, however I will show you the location of the 
code, so as so let you play around and find a face that you like.

(note: once I know the Unique Character's face codes they will be placed in
this section)

(Memory Editor Menu)


00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

ZZ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 XX XX XX XX

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00


The Character Face codes are located as the 28th through the 31st hex-pairs 
after the first letter of the character's name.


--------------------
Modifiers
--------------------

(If I find that there
are any faces that 
truly stand above the 
rest they will be placed
here.)


===============================================================================

(CRDT7)                              Credits
-------------------------------------------------------------------------------

Now its time for the credits seciton.

first off me (the writer: Murdered Zombie) because I wrote this FAQ

secondly Syizm who wrote the guide that taught me how to hack units for 
metal gear solid: portable ops

Konami and Hideo Kojima who made such a great game (and also hold all the 
rights to it as well as its franchise)

to glassgiant.com who's ASCII art generator was used to creat the ASCII 
artwork at the beginning of the FAQ

and also to you, the Reader who took time out of your life to read both this 
guide as well as this section.  Thank you.
-------------------------------------------------------------------------------

                                     Contact
-------------------------------------------------------------------------------

for information regarding this guide or for comments or corrections please 
email me @
                            murderedzombie@gmail.com 

If you would like to host this guide on your website just ask to let me know
and I'll probably say sure (so long as you give me credit for it that is.)