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    Class Guide by vanalpsen

    Version: Final | Updated: 02/01/11 | Printable Version | Search Guide | Bookmark Guide

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    Valkyria Chronicles 2 - Class Guide
    
    Copyright 2010 by Angga Surbakti
    
    This may not be reproduced during any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other web
    site or as a part of any public display is strictly prohibited, and a violation
    of copyright.
    
    This guide was originally written for Gamefaqs.com
    
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    Table of Contents:
    
    1. Version History
    2. Characters
       2.1 Key Members (KEY)
       2.2 Scout (SCO)
       2.3 Shocktrooper (STR)
       2.4 Lancer (LAN)
       2.5 Engineer (ENG)
       2.6 Armor Tech (ATE)
       2.7 Tank Commander (TCO)
    3. Additional Notes
    4. Contact
    5. Thanks
    
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    Version History
    
    1.0  10/27/2010: Just finished the game. For the first time, I decided to make
         a guide. Since this is my first guide, I decided to write a simple guide.
    1.1  11/18/2010: Change explanation of several potentials so people can
         understand better, add Edy's Detachment and Emilia Percival, add info
         about several classes and info of Light Tank B cost.
    1.2  12/20/2010: Add lots of characters and put almost every characters new
         potentials. I also give a suggestion of every characters best class.
    1.3  01/27/2011: Finally I got Leon Hardins. Now I can finish this guide.
    
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    Characters
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    I put characters in the game based on their class. For key members, Avan,
    Aliasse, Zeri and Cossette, I put them in the same section. For Lavinia, I
    don't consider her as a key member because she has a mission unlike other
    key members.
    
    The structure:
    
    (no) (character's name)
    Join: (month the character enter your squad)
    Memories: (character events*)
    Mission: (character mission^)
    Potential: (character potentials#)
    
    *there are three events that you need to see before you can unlock their
    mission. You will see the fourth after you finish their mission. To see them,
    you must put them in battles as much as possible.
    ^after you finish their mission, that character will get new P potential
    # Each character has 2 kinds of potentials. The first 4 are that character
    potentials and symbolized by letter P. The remaining 4, symbolized by
    letter B, are that character potentials when they in a certain class. Two
    of them are their class potential, you can get 1 potential from each class and
    the last one are potential that you can set so that character can use that
    potential regardless of class.
    
    Here are the characters:
    
    --------------------
    Key Members (KEY)
    --------------------
    
    1. Avan Hardins
    Join: Main character so it's obvious
    Memories: none
    Mission: none
    
    Avan started with 3 potentials. After finishing story mission in July, he will
    got Charisma Potential. Avan's Brother's Words potential will change into 
    Left the Nest after a story mission in December.
    
    Potential:
    
    P: Hot Blooded (raises defense)
    Unprecedented (raises attack against infantry targets)
    Left the Nest (raises all abilities)
    Charisma (raises firing accuracy)
    
    Scout: Accuracy Boost (raises firing accuracy)
    Sighting (raises firing accuracy when enemy is sighted)
    Clear Thought (raises resistance to status ailments during interception fire)
    
    Scout Veteran: Accuracy Boost (raises firing accuracy)
    Nocturnal (visibility at night equal as if in the middle of the day)
    Dud Mine (land mines do not detonated when triggered)
    
    Sniper: Accuracy Boost (raises firing accuracy)
    Major Accuracy (raises firing accuracy)
    Critical Attack (inflicts critical damage no matter where an attack hits)
    
    Scout Elite: Accuracy Boost (raises firing accuracy)
    Silent Assassin (raises firing accuracy and attack against infantry targets
    when taking the enemy by surprise)
    Concentration (focuses all shots on a single point when attacking)
    
    Heavy Scout: Accuracy Boost (raises firing accuracy)
    Major Defense (raises defense)
    Anti-Intercept (halves the damage taken from enemy interception fire)
    
    Sniper Elite: Accuracy Boost (raises firing accuracy)
    Nest Master (raises attack against infantry targets and chance to inflict
    status ailments when climbing a ladder)
    Eagle Eye (raises zoom-in capability)
    
    AT Sniper: Accuracy Boost (raises firing accuracy)
    Lower Ground (raises evasive skills and attack against infantry targets when
    enemy is above you)
    Ammo Refill (fully reloads ammunition after an attack)
    
    Shocktrooper: vs Personnel Boost (raises attack against infantry targets)
    Close Combat (raises firing accuracy and chance to inflict status ailments if
    an enemy is nearby)
    Clear Shot (raises firing accuracy and attack power against infantry targets
    when no enemies are nearby)
    
    Trooper Veteran: vs Personnel Boost (raises attack against infantry targets)
    Ambush Spotter (spot concealed enemies from double distance than usual)
    Neutralize (cannot be countered when attacking)
    
    Gunner: vs Personnel Boost (raises attack against infantry targets)
    First Aid Boost (raises healing from ragnaid)
    Suppression (raises chance to inflict status ailments)
    
    Trooper Elite: vs Personnel Boost (raises attack against infantry targets)
    Kamikaze (raises firing accuracy and evasive skills when HP is less than half)
    Side Defense (raises side defense)
    
    Commando: vs Personnel Boost (raises attack against infantry targets)
    Fearless Will (raises attack against infantry targets and defense during
    interception fire)
    Phoenix (recovers full HP when HP reaches 0)
    
    Gunner Elite: vs Personnel Boost (raises attack against infantry targets)
    Deadly Aim (raises chance to inflict status ailments)
    Range Extension (raises effective range of an attack)
    
    Heavy Gunner: vs Personnel Boost (raises attack against infantry targets)
    Resist Counters (lowers damage taken from counterattacks)
    Full HP Recover (restores HP to full)
    
    Lancer: vs Armor Boost (raises attack against armored targets)
    Armored Traits (raises defense during interception fire)
    Stand Ready (raises evasive skills and defense during interception fire)
    
    Lancer Veteran: vs Armor Boost (raises attack against armored targets)
    Major vs Armor (raises attack against armored targets)
    Tank Slayer (raises firing accuracy and attack power against armored targets
    when multiple tanks are nearby)
    
    Mortarer: vs Armor Boost (raises attack against armored targets)
    Evasive Stance (raises evasive skills during interception fire)
    Packed Charges (explosions retain their force for a greater radius)
    
    Lancer Elite: vs Armor Boost (raises attack against armored targets)
    Side Attack (raises attack against armored targets when attacking the side
    of a tank)
    Tank Destroyer (attacks that hit a vehicle result in the same effect as
    hitting a weak point)
    
    Mobile Lancer: vs Armor Boost (raises attack against armored targets)
    Major Resist (raises resistance to status ailments)
    Diversion (becomes concealed)
    
    Heavy Mortarer: vs Armor Boost (raises attack against armored targets)
    Explosives Ace (raises attack against infantry and armored targets when
    attacking with a hand grenade)
    Ranged Shot (attack made when shooting from a distance cannot be evaded)
    
    Mobile Mortarer: vs Armor Boost (raises attack against armored targets)
    Major vs Personnel (raises attack against infantry targets)
    Speed Burst (raises movement speed)
    
    Engineer: Exploit Boost (raises chance to inflict status ailments)
    Aid Range Boost (raises effective range of healing)
    Super Exploit (raises chance to inflict status ailments)
    
    Engineer Veteran: Exploit Boost (raises chance to inflict status ailments)
    Major Exploit (raises chance to inflict status ailments)
    Super Repair (raises amount of HP restored when repairing a vehicle)
    
    Anthem Corp: Exploit Boost (raises chance to inflict status ailments)
    Vigilance (raises evasive skills and defense when crouching)
    Contact Wound (raises attack against infantry targets when closing in on
    an enemy)
    
    Engineer Elite: Exploit Boost (raises chance to inflict status ailments)
    Repair Boost (raises amount of HP restored when repairing a vehicle)
    Super Aid Range (raises effective range of healing)
    
    Medic: Exploit Boost (raises chance to inflict status ailments)
    Major Aid Range (raises effective range of ragnaid)
    Poison Resist (becomes immune to status ailments)
    
    Anthem Elite: Exploit Boost (raises chance to inflict status ailments)
    Major Defense (raises defense)
    Super Evasion (raises evasive skills)
    
    Melodist: Exploit Boost (raises chance to inflict status ailments)
    Major Evasion (raises evasive skills)
    Double Action (able to act again)
    
    Armor Tech: Defensive Boost (raises defense)
    Nocturnal (visibility at night equal as if in the middle of the day)
    Super Defense (raises defense)
    
    Tech Veteran: Defensive Boost (raises defense)
    Armored Traits (raises defense during interception fire)
    Penetration (attacks ignore defense when causing damage)
    
    Fencer: Defensive Boost (raises defense)
    Covert Attack (attack when crouching cannot be evaded)
    Third Eye (raises defense during interception fire)
    
    Tech Elite: Defensive Boost (raises defense)
    Auto-Clear (clear land mines when stepping on them)
    Super vs Personnel (raises attack against infantry targets)
    
    Special Tech: Defensive Boost (raises defense)
    Extra Shot (adds 1 grenade)
    Total Defense (raises defense and resistance to status ailments)
    
    Fencer Elite: Defensive Boost (raises defense)
    Overrun (raises attack against infantry targets and defense when closing in
    on an enemy)
    Double Movement (able to move again)
    
    Mauler: Defensive Boost (raises defense)
    Combat Skill (raises attack against infantry and armored targets)
    Point Blank (raises attack against armored targets when an enemy is nearby)
    
    I will give 5 recommendations for Avan since you can change him into any class.
    
    Best class if your Avan is Scout:
    Scout Elite with Diversion or Double Movement set as fourth potential
    
    Avan as Scout has high HP. Since Scout Elite is best used to capture camp, you
    should change him into this class. With Diversion, Avan can move undetected.
    Alternatively you can set Double Movement so Avan can move twice the normal
    distance. I like Diversion better though.
    
    Best class if your Avan is Shocktrooper:
    Heavy Gunner with Double Action set as fourth potential
    
    With Double Action and Full HP Recover plus Resist Counters, you can use Avan
    continuously to attack enemies.
    
    Best class if your Avan is Lancer:
    Lancer Elite with Double Action set as fourth potential
    
    You can attack twice with Double Action. Be warned though, because you will
    spend two ammo and Avan doesn't have any potential to refill ammo.
    
    Best class if your Avan is Engineer:
    Melodist with Double Movement set as fourth potential
    
    Just like Avan as Scout, he will also have high HP so you can send him to
    attack enemies. As Melodist, Avan will have Double Action and Double Movement.
    
    Best class if your Avan is Armor Tech:
    Fencer Elite with Double Action set as fourth potential
    
    This is, in my opinion, the best class for Avan. He can OHKO any infantry, two
    until three in a turn with Double Action. You also don't need to worry about
    Fencer Elite low AP thanks to Double Movement.
    
    2. Aliasse
    Join: September
    Memories: none
    Mission: none
    
    Aliasse started with 3 potentials. After finishing a story mission in December,
    she will get Fellowship potential.
    
    Potential:
    
    P: Mysterious Body (restores HP to full)
    Valkyria (raises all abilities when HP is less than half)
    Solitude (lowers defense when no allies is nearby)
    Fellowship (raises attack against infantry and armored targets when an ally
    is nearby)
    
    Scout: Defensive Boost (raises defense)
    Resist Boost (raises resistance to status ailments)
    Clear Thought (raises resistance to status ailments during interception fire)
    
    Scout Veteran: Defensive Boost (raises defense)
    Major Evasion (raises evasive skills)
    Third Eye (raises defense during interception fire)
    
    Sniper: Defensive Boost (raises defense)
    Ammo Selection (raises attack against infantry targets and chance to inflict
    status ailments)
    Critical Attack (inflicts critical damage no matter where an attack hits)
    
    Scout Elite: Defensive Boost (raises defense)
    Silent Assassin (raises firing accuracy and attack against infantry targets
    when taking the enemy by surprise)
    Max Evasion (significantly raises evasive skills at all times)
    
    Heavy Scout: Defensive Boost (raises defense)
    Ranged Shot (attack made when shooting from a distance cannot be evaded)
    Anti-Intercept (halves the damage taken from enemy interception fire)
    
    Sniper Elite: Defensive Boost (raises defense)
    Nest Master (raises attack against infantry targets and chance to inflict
    status ailments when climbing a ladder)
    Max Accuracy (significantly raises firing accuracy at all times)
    
    AT Sniper: Defensive Boost (raises defense)
    Lower Ground (raises evasive skills and attack against infantry targets when
    enemy is above you)
    Ammo Refill (fully reloads ammunition after an attack)
    
    Best class:
    AT Sniper with Anti-Intercept set as fourth potential
    
    Aliasse has high shoot stat, so you should change her into right side classes.
    With Anti-Intercept, she will receive less damage while trying to the rear
    of a tank. She also got Mysterious Body so you should not worry about her HP. 
    
    3. Zeri
    Join: January
    Memories: none
    Mission: none
    
    Zeri started with only 2 potentials. After finishing story mission in April,
    he willgot Competitive potential. After finishing story mission in November,
    he will got A Friendly Hand potential.
    
    Potential:
    
    P: Composed (raises firing accuracy during interception fire)
    Darcsen Pride (raise various abilities when a Darcsen is nearby)
    Competitive (raises firing accuracy)
    A Friendly Hand (raises firing accuracy and attack against infantry targets
    when a close friend is nearby)
    
    Shocktrooper: Firing Stance (raises firing accuracy when crouching)
    Close Combat (raises firing accuracy and chance to inflict status ailments if
    an enemy is nearby)
    Clear Shot (raises firing accuracy and attack power against infantry targets
    when no enemies are nearby)
    
    Trooper Veteran: Firing Stance (raises firing accuracy when crouching)
    Ambush Spotter (spot concealed enemies from double distance than usual)
    Advanced Attack (raises various abilities)
    
    Gunner: Firing Stance (raises firing accuracy when crouching)
    First Aid Boost (raises healing from ragnaid)
    Suppression (raises chance to inflict status ailments)
    
    Trooper Elite: Firing Stance (raises firing accuracy when crouching)
    Major Evasion (raises evasive skills)
    Max vs Personnel (significantly raises attack against infantry targets
    at all times)
    
    Commando: Firing Stance (raises firing accuracy when crouching)
    Fearless Will (raises attack against infantry targets and defense during
    interception fire)
    Phoenix (recovers full HP when HP reaches 0)
    
    Gunner Elite: Firing Stance (raises firing accuracy when crouching)
    Major Accuracy (raises firing accuracy)
    Range Extension (raises effective range of an attack)
    
    Heavy Gunner: Firing Stance (raises firing accuracy when crouching)
    Resist Counters (lowers damage taken from counterattacks)
    Max Exploit (significantly raises chance to inflict status ailments at
    all times)
    
    Best class:
    Trooper Elite with Phoenix set as fourth potential
    
    Zeri can kill any infantry easily now and Phoenix will revive him.
    
    4. Cosette Coalhearth
    Join: January
    Memories: none
    Mission: none
    
    Cosette's Klutz will change 2 times. First, after finishing story mission in
    June, Klutz will change into Blood Trauma potential. This potential will
    change into Beautiful World after finishing story mission in October.
    
    Potential: 
    
    P: Positive (raises defense during interception fire)
    Maternal (raises evasive skills when any close friends is nearby)
    Father's Dream (raises healing and effective range of ragnaid)
    Beautiful World (able to attack again)
    
    Engineer: Evasion Boost (raises evasive skills)
    Guarding Stance (raises defense when inflicted by status ailments)
    Super First Aid (raises healing from ragnaid)
    
    Engineer Veteran: Evasion Boost (raises evasive skills)
    Ambush Spotter (spot concealed enemies from double distance than usual)
    Uncounterable (cannot be countered when attacking)
    
    Anthem Corp: Evasion Boost (raises evasive skills)
    Vigilance (raises evasive skills and defense when crouching)
    Contact Wound (raises attack against infantry targets when closing in on
    an enemy)
    
    Engineer Elite: Evasion Boost (raises evasive skills)
    Major vs Personnel (raises attack against infantry targets)
    Double Attack (able to attack again before the enemy counterattacks)
    
    Medic: Evasion Boost (raises evasive skills)
    Fierce Assault (raises chance to inflict status ailments when crouching)
    Max Aid Range (significantly raises effective range of ragnaid at all times)
    
    Anthem Elite: Evasion Boost (raises evasive skills)
    Unevadable Shot (attacks made cannot be evaded)
    Double Movement (able to move again)
    
    Melodist: Evasion Boost (raises evasive skills)
    Major Evasion (raises evasive skills)
    Invincible (ignores damage from enemies)
    
    Best class:
    Anthem Elite with Invincible set as fourth potential
    
    Cosette will have these 3 potentials: Beautiful World so she can attack again,
    Double Movement so she can move again and Invincible so no attack can harm her.
    She still weak against crouching enemies though.
    
    --------------------
    Scout (SCO)
    --------------------
    
    Scout has the most AP meaning they can run very far. This make them extremely
    good for capturing camps or retrieve goods mission. Their attacks are not that
    good, especially if you use their no-material-needed-to-upgrade- weapons which
    only shoot 5 times.
    
    Equipment:
    Gallian Rifle, 5-7 shots
    B-Type Grenade, 1 ammo
    Field Suit
    
    ---------------
    Left Side
    ---------------
    
    Scout --> Scout Veteran --> Scout Elite or Heavy Scout
    
    a. Scout Veteran (Certificate x1, March x2, March X x1): 
    They has more AP than a regular scout that allow them to capture camp with
    less CP. Still relatively weak though. Don't make them fight several times
    in one turn.
    
    Equipment:
    Gallian Rifle, 5-7 shots
    B-Type Grenade, 1 ammo
    Ragnaid
    Field Suit
    
    b. Scout Elite (Diploma x1, Arms x3, MarchII x2, MarchII X x2):
    Incredible. They got more HP and defense especially AP than Scout Veteran.
    Make sure to give them a better weapon. If you have several of them, you can
    finish a capture camp mission in 1 turn.
    
    Equipment:
    Gallian Rifle, 5-7 shots
    B-Type Grenade, 1 ammo
    Ragnaid
    Field Suit
    
    c. Heavy Scout (Diploma x1, Attack x1, ArmsII x3, ArmsII X x1):
    They are less useful than Scout Elite because their AP is reduced. However if
    your Scout Elite died while trying to capture a camp which heavily guarded,
    try to send your Heavy Scout. They're the strongest Scout, so you can also
    use them to fight enemies too.
    
    Equipment:
    Rowen Advance Rifle, 7-9 shots
    RG37E Mortar, 1 ammo
    Ragnaid
    Field Suit
    
    ---------------
    Right Side
    ---------------
    
    Scout -->Sniper --> Sniper Elite or AT Sniper
    
    a. Sniper (Certificate x1, Attack x3, Support X x1):
    They trade AP for longer attack range. I found them bad since they can't
    intercept enemies. You may need it when you fight Baldren in May mission.
    
    Equipment:
    GSR Sniper Rifle, 1 shot and 3 ammo
    Ragnaid
    Field Suit
    
    b. Sniper Elite (Diploma x1, Support x2, AttackII x3, SupportII X x1):
    A very strong unit. They can OHKO any enemies. Their HP is very low though so
    you must handle them carefully. A must unit when you fight Baldren in December
    mission.
    
    Equipment:
    Brondel Auto Sniper Rifle, 3 shots and 3 ammo
    Ragnaid
    Field Suit
    
    c. AT Sniper (Diploma x1, ArmsX x1, SupportII x3, AttackII X x1):
    The only Scout that can destroy tanks easily. However they have low AP and HP
    so it's almost impossible for them to go to the rear of a tank to OHKO that
    tank, making them less favorable than Lancer.
    
    Equipment:
    Gautt AT Sniper Rifle, 1 shot and 3 ammo
    Ragnaid
    Field Suit
    
    ---------------
    
    1. Nichol Martin
    Join: January
    Memories: Sibling Mismatch, Nichol's Talent, Seeking Honor, A Brother's Love
    Mission: A Dangerous Mission
    
    This mission took place at Daws Dessert, only Avan and Nichol. After finishing
    this mission, Nichol will get Tender Emotion potential. You can also know 
    the truth about Nichol and his sister, Franca
    
    Potential:
    
    P: Night Vision (raises firing accuracy at night)
    Indecisive (lowers accuracy when too many enemies around)
    Frail Body (lowers defense if AP less than half)
    Tender Emotion (increases attack against infantry and armored targets)
    
    Scout: Evasion Boost (raises evasive skills)
    Resist Boost (raise resistance to status ailments)
    Full HP Recover (restores HP to full)
    
    Scout Veteran: Evasion Boost (raises evasive skills)
    Major Evasion (raises evasive skills)
    Range Extension (raises effective range of an attack)
    
    Sniper: Evasion Boost (raises evasive skills)
    Ammo Selection (raises attack against infantry targets and chance to inflict
    status ailments)
    Super Accuracy (raises firing accuracy)
    
    Scout Elite: Evasion Boost (raises evasive skills)
    Major Accuracy (raises firing accuracy)
    Concentration (focuses all shots on a single point when attacking)
    
    Heavy Scout: Evasion Boost (raises evasive skills)
    Major Defense (raises defense)
    Anti-Intercept (halves the damage taken from enemy interception fire)
    
    Sniper Elite: Evasion Boost (raises evasive skills)
    Nest Master (raises attack against infantry targets and chance to inflict
    status ailments when climbing a ladder)
    Eagle Eye (raises zoom-in capability)
    
    AT Sniper: Evasion Boost (raises evasive skills)
    Vehicle Assault (raises attack against armored targets)
    Ammo Refill (fully reloads ammunition after an attack)
    
    Best class:
    Sniper Elite with Range Extension set as fourth potential
    
    V2, Dirk and Baldren can not counter Nichol's attacks. One exception is
    Valkyria Baldren.
    
    2. Helmut Bourdais
    Join: January
    Memories: From the Empire, Zeri's Feud, Move out!, A Military Man
    Mission: Saving the Darcsens
    
    This mission took place at Diebal Mountains, all class G are included with
    Avan, Zeri and Helmut already deployed. After finishing this mission, Helmut
    will get Soldier's Pride potential. Darcsen Hater still remain though.
    
    Potential:
    
    P: Lancer Killer (raises firing accuracy and attack against infantry targets)
    Rear Guard (raises attack against infantry targets if he act last)
    Darcsen Hater (lowers defense when a Darcsen is nearby)
    Soldier's Pride (raises defense)
    
    Scout: Accuracy Boost (raises firing accuracy)
    Sighting (raises firing accuracy when enemy is sighted)
    Super Evasion (raises evasive skills)
    
    Scout Veteran: Accuracy Boost (raises firing accuracy)
    Nocturnal (visibility at night equal as if in the middle of the day)
    Third Eye (raises defense during interception fire)
    
    Sniper: Accuracy Boost (raises firing accuracy)
    Major Accuracy (raises firing accuracy)
    Backup Sniping (raises firing accuracy and attack against infantry targets
    when no one is nearby)
    
    Scout Elite: Accuracy Boost (raises firing accuracy)
    Silent Assassin (raises firing accuracy and attack against infantry targets
    when taking the enemy by surprise)
    Cover Stance (raises defense)
    
    Heavy Scout: Accuracy Boost (raises firing accuracy)
    Ranged Shot (attack made when shooting from a distance cannot be evaded)
    Full HP Recover (restores HP to full)
    
    Sniper Elite: Accuracy Boost (raises firing accuracy)
    Extra Shot (adds 1 ammo)
    Second Wind (restores AP to full when AP reaches half)
    
    AT Sniper: Accuracy Boost (raises firing accuracy)
    Lower Ground (raises evasive skills and attack against infantry targets when
    enemy is above you)
    Super vs Armor (raises attack against armored targets)
    
    Best class:
    Heavy Scout with Second Wind set as fourth potential
    
    Helmut has high HP so he can be used to attack enemies. Second Wind enables
    him to move longer.
    
    3. Sigrid Eissel
    Join: after you finish Reiner's mission
    Memories: The Traitor, Amends, To Find Trust, Sigrid's Vow
    Mission: Battle for Atonement
    
    This mission took place at Arlem Village, only Avan, Reiner and Sigrid. After
    finishing this mission, Sigrid will get Peace in Gallia potential. All class G
    will also recognise him as an ally, activating potentials about when an ally
    is nearby for him too. 
    
    Potential:
    
    P: Daredevil (raises firing accuracy and attack against infantry targets)
    Tech Killer (raises chance to inflict status ailments)
    Reconsiliation (raises defense)
    Peace in Gallia (raises firing accuracy)
    
    Scout: Defensive Boost (raises defense)
    Resist Boost (raises resistance to status ailments)
    Clear Thought (raises resistance to status ailments during interception fire)
    
    Scout Veteran: Defensive Boost (raises defense)
    Major Evasion (raises evasive skills)
    Dud Mine (land mines do not detonated when triggered)
    
    Sniper: Defensive Boost (raises defense)
    Ammo Selection (raises attack against infantry targets and chance to inflict
    status ailments)
    Critical Attack (inflicts critical damage no matter where an attack hits)
    
    Scout Elite: Defensive Boost (raises defense)
    Silent Assassin (raises firing accuracy and attack against infantry targets
    when taking the enemy by surprise)
    Max Evasion (significantly raises evasive skills at all times)
    
    Heavy Scout: Defensive Boost (raises defense)
    Ranged Shot (attack made when shooting from a distance cannot be evaded)
    Unevadable Shot (attacks made cannot be evaded)
    
    Sniper Elite: Defensive Boost (raises defense)
    Nest Master (raises attack against infantry targets and chance to inflict
    status ailments when climbing a ladder)
    Max Accuracy (significantly raises firing accuracy at all times)
    
    AT Sniper: Defensive Boost (raises defense)
    Vehicle Assault (raises attack against armored targets)
    Total Defense (raises defense and resistance to status ailments)
    
    Best class:
    Heavy Scout with Critical Attack set as fourth potential
    
    Sigrid as Heavy Scout has high HP but no potential to help him capture camps 
    so it is better to use him to attack enemies. Critical Attack will help his
    low shoot stat.
    
    4. Lotte Netzel
    Join: January
    Memories: Frontline Report, Lanseal's Enigma, The Old Campus, Lotte's Ambition
    Mission: Recovering the Camera
    
    This mission took place at Lanseal Drill Ground, all class G are included with
    Avan and Lotte already deployed. After finishing this mission, Lotte will get
    Truth Seeker potential.
    
    Potential:
    
    P: City Kid (raises defense when standing on paved area)
    Chatterbox (lowers firing accuracy)
    Curious Mind (lowers evasive skills)
    Truth Seeker (able to move again)
    
    Scout: Evasion Boost (raises evasive skills)
    Sighting (raises firing accuracy when enemy is sighted)
    Full HP Recover (restores HP to full)
    
    Scout Veteran: Evasion Boost (raises evasive skills)
    Nocturnal (visibility at night equal as if in the middle of the day)
    Third Eye (raises defense during interception fire)
    
    Sniper: Evasion Boost (raises evasive skills)
    Major Accuracy (raises firing accuracy)
    Backup Sniping (raises firing accuracy and attack against infantry targets
    when no one is nearby)
    
    Scout Elite: Evasion Boost (raises evasive skills)
    Major Accuracy (raises firing accuracy)
    Max Evasion (siginificantly raises evasive skills at all times)
    
    Heavy Scout: Evasion Boost (raises evasive skills)
    Major Defense (raises defense)
    Anti-Intercept (halves the damage taken from enemy interception fire)
    
    Sniper Elite: Evasion Boost (raises evasive skills)
    Nest Master (raises attack against infantry targets and chance to inflict
    status ailments when climbing a ladder)
    Max Accuracy (significantly raises firing accuracy at all times)
    
    AT Sniper: Evasion Boost (raises evasive skills)
    Lower Ground (raises evasive skills and attack against infantry targets when
    enemy is above you)
    Ammo Refill (fully reloads ammunition after an attack)
    
    Best class:
    Scout Elite with Anti-Intercept set as fourth potential
    
    Lotte has Truth Seeker that enables her to move again. Anti-Intercept will
    reduce any damage to her.
    
    5. Melissa Dalen
    Join: January
    Memories: A Longing Gaze, On a Date?, Protecting Zeri, Melissa's Love
    Mission: Zeri's Bodyguards
    
    This mission took place at Lanseal Drill Ground, only Avan and Melissa. After
    finishing this mission, Melissa will get Zeri Lover potential.
    
    Potential:
    
    P: Misogynist (lowers firing accuracy when a woman is nearby)
    Chameleon (raises defense when concealing)
    Zeri Lover (raises attack against infantry targets when Zeri is nearby)
    Stalker (raises chance to inflict status ailments)
    
    Scout: Accuracy Boost (raises firing accuracy)
    Resist Boost (raises resistance to status ailments)
    Super Evasion (raises evasive skills)
    
    Scout Veteran: Accuracy Boost (raises firing accuracy)
    Major Evasion (raises evasive skills)
    Dud Mine (land mines do not detonated when triggered)
    
    Sniper: Accuracy Boost (raises firing accuracy)
    Ammo Selection (raises attack against infantry targets and chance to inflict
    status ailments)
    Critical Attack (inflicts critical damage no matter where an attack hits)
    
    Scout Elite: Accuracy Boost (raises firing accuracy)
    Major Accuracy (raises firing accuracy)
    Concentration (focuses all shots on a single point when attacking)
    
    Heavy Scout: Accuracy Boost (raises firing accuracy)
    Ranged Shot (attack made when shooting from a distance cannot be evaded)
    Full HP Recover (restores HP to full)
    
    Sniper Elite: Accuracy Boost (raises firing accuracy)
    Extra Shot (adds 1 ammo)
    Second Wind (restores AP to full when AP reaches half)
    
    AT Sniper: Accuracy Boost (raises firing accuracy)
    Vehicle Assault (raises attack against armored targets)
    Super vs Armor (raises attack against armored targets)
    
    Best class:
    AT Sniper with Second Wind or Full HP Recover set as fourth potential
    
    Second Wind enables Melissa to the rear of a tank. Alternatively you can set
    Full HP Recover so you can use her continuously. Misogynist works with Alexis,
    see Alexis' events to know the reason.
    
    6. Chloe Blixen
    Join: February
    Memories: Chloe the Artist, Seeking a Theme, Snow Rabbits, Before Her Eyes
    Mission: Snow Rabbit Search
    
    This mission took place at Diebal Mountains, only Avan and Chloe. After
    finishing this mission, Chloe' Slump potential will change into Creative Urge
    potential.
    
    Potential:
    
    P: Moody (unable to act)
    Night Vision (raises firing accuracy at night)
    Creative Urge (able to move again)
    
    Scout: Defensive Boost (raises defense)
    Nocturnal (visibility at night equal as if in the middle of the day)
    Clear Thought (raises resistance to status ailments during interception fire)
    
    Scout Veteran: Defensive Boost (raises defense)
    Sighting (raises firing accuracy when enemy is sighted)
    Range Extension (raises effective range of an attack)
    
    Sniper: Defensive Boost (raises defense)
    Major Accuracy (raises firing accuracy)
    Super Accuracy (raises firing accuracy)
    
    Scout Elite: Defensive Boost (raises defense)
    Silent Assassin (raises firing accuracy and attack against infantry targets
    when taking the enemy by surprise)
    Cover Stance (raises defense)
    
    Heavy Scout: Defensive Boost (raises defense)
    Major Defense (raises defense)
    Unevadable Shot (attacks made cannot be evaded)
    
    Sniper Elite: Defensive Boost (raises defense)
    Extra Shot (adds 1 ammo)
    Eagle Eye (raises zoom-in capability)
    
    AT Sniper: Defensive Boost (raises defense)
    Lower Ground (raises evasive skills and attack against infantry targets when
    enemy is above you)
    Total Defense (raises defense and resistance to status ailments)
    
    Best class:
    Scout Elite with Total Defense set as fourth potential
    
    Just like Lotte, she has a potential that enables her to move again. Moody
    make her can't act so sometimes you can not use her to attack enemies. This is
    perfect for Scout Elite since this class main job is to move and capture camps
    instead of fighting.
    
    7. Welkin Gunther
    Join: after you reach lv50 for all class
    Memories: none
    Mission: none
    
    Potential:
    
    P: Nature Lover (raises defense outdoor)
    Calm Heart (raises evasive skills and defense)
    Sibling Ties (raises firing accuracy and defense)
    Power of Love (raises various abilities)
    
    Scout: Defensive Boost (raises defense)
    Sighting (raises firing accuracy when enemy is sighted)
    Clear Thought (raises resistance to status ailments during interception fire)
    
    Scout Veteran: Defensive Boost (raises defense)
    Major Evasion (raises evasive skills)
    Third Eye (raises defense during interception fire)
    
    Sniper: Defensive Boost (raises defense)
    Ammo Selection (raises attack against infantry targets and chance to inflict
    status ailments)
    Critical Attack (inflicts critical damage no matter where an attack hits)
    
    Scout Elite: Defensive Boost (raises defense)
    Silent Assassin (raises firing accuracy and attack against infantry targets
    when taking the enemy by surprise)
    Max Evasion (significantly raises evasive skills at all times)
    
    Heavy Scout: Defensive Boost (raises defense)
    Ranged Shot (attack made when shooting from a distance cannot be evaded)
    Full HP Recover (restores HP to full)
    
    Sniper Elite: Defensive Boost (raises defense)
    Nest Master (raises attack against infantry targets and chance to inflict
    status ailments when climbing a ladder)
    Second Wind (restores AP to full when AP reaches half)
    
    AT Sniper: Defensive Boost (raises defense)
    Lower Ground (raises evasive skills and attack against infantry targets when
    enemy is above you)
    Total Defense (raises defense and resistance to status ailments)
    
    Best class:
    Heavy Scout with Total Defense set as fourth potential
    
    Welkin will be harder to kill with lots of potential that increase his defense,
    on top of that he can recover his HP so he won't be killed easily.
    
    8. Alicia Melchiott
    Join: January 2nd year, after you finish the game
    Memories: none
    Mission: none
    
    Potential:
    
    P: Country Bred (raises firing accuracy and attack against infantry targets
    when standing in dirt)
    Maternal (raises evasive skills when any close friends is nearby)
    Mysterious Body (restores HP to full)
    Valkyria (raises all abilities when HP is less than half)
    
    Scout: Evasion Boost (raises evasive skills)
    Resist Boost (raises resistance to status ailments)
    Anti-Intercept (halves the damage taken from enemy interception fire)
    
    Scout Veteran: Evasion Boost (raises evasive skills)
    Nocturnal (visibility at night equal as if in the middle of the day)
    Range Extension (raises effective range of an attack)
    
    Sniper: Evasion Boost (raises evasive skills)
    Ammo Selection (raises attack against infantry targets and chance to inflict
    status ailments)
    Super Accuracy (raises firing accuracy)
    
    Scout Elite: Evasion Boost (raises evasive skills)
    Silent Assassin (raises firing accuracy and attack against infantry targets
    when taking the enemy by surprise)
    Cover Stance (raises defense)
    
    Heavy Scout: Evasion Boost (raises evasive skills)
    Major Defense (raises defense)
    Unevadable Shot (attacks made cannot be evaded)
    
    Sniper Elite: Evasion Boost (raises evasive skills)
    Nest Master (raises attack against infantry targets and chance to inflict
    status ailments when climbing a ladder)
    Second Wind (restores AP to full when AP reaches half)
    
    AT Sniper: Evasion Boost (raises evasive skills)
    Vehicle Assault (raises attack against armored targets)
    Ammo Refill (fully reloads ammunition after an attack)
    
    Best class:
    Heavy Scout with Anti-Intercept set as fourth potential
    
    Alicia has several abilities that enables her to fight enemies. Anti-Intercept
    will reduce damage that she took and Mysterious Body will heal her completely.
    
    9. Selvaria Bles
    Join: Go to extra and enter this code: 53K8FKGP1GHQ4SBN
    Memories: none
    Mission: none
    
    Potential:
    
    P: Born Leader (raises defense when allies is nearby)
    Tank Hater (lowers attack against armored targets)
    
    Scout: Accuracy Boost (raises firing accuracy)
    Sighting (raises firing accuracy when enemy is sighted)
    Clear Thought (raises resistance to status ailments during interception fire)
    
    Scout Veteran: Accuracy Boost (raises firing accuracy)
    Major Evasion (raises evasive skills)
    Dud Mine (land mines do not detonated when triggered)
    
    Sniper: Accuracy Boost (raises firing accuracy)
    Ammo Selection (raises attack against infantry targets and chance to inflict
    status ailments)
    Backup Sniping (raises firing accuracy and attack against infantry targets
    when no one is nearby)
    
    Scout Elite: Accuracy Boost (raises firing accuracy)
    Silent Assassin (raises firing accuracy and attack against infantry targets
    when taking the enemy by surprise)
    Max Evasion (significantly raises evasive skills at all times)
    
    Heavy Scout: Accuracy Boost (raises firing accuracy)
    Ranged Shot (attack made when shooting from a distance cannot be evaded)
    Anti-Intercept (halves the damage taken from enemy interception fire)
    
    Sniper Elite: Accuracy Boost (raises firing accuracy)
    Extra Shot (adds 1 ammo)
    Eagle Eye (raises zoom-in capability)
    
    AT Sniper: Accuracy Boost (raises firing accuracy)
    Lower Ground (raises evasive skills and attack against infantry targets when
    enemy is above you)
    Total Defense (raises defense and resistance to status ailments)
    
    Best class:
    Heavy Scout with Max Evasion or Total Defense set as fourth potential
    
    Selvaria is weak so you need one of this two potential set to help her when
    she fight enemies.
    
    10. Marina Wulfstan
    Join: Go to extra and enter this code: CR6BG1A9LYQKB6WJ
    Memories: none
    Mission: none
    
    Potential:
    
    P: Pollen Allergy (HP drained when standing on grassy areas)
    Lone Wolf (lowers evasive skills when allies are nearby)
    Night Vision (raises firing accuracy at night)
    My Way (raises evasive skills when no allies are nearby)
    
    Scout: Evasion Boost (raises evasive skills)
    Resist Boost (raises resistance to status ailments)
    Super Evasion (raises evasive skills)
    
    Scout Veteran: Evasion Boost (raises evasive skills)
    Major Evasion (raises evasive skills)
    Range Extension (raises effective range of an attack)
    
    Sniper: Evasion Boost (raises evasive skills)
    Extra Shot (adds 1 ammo)
    Penetration (attacks ignore defense when causing damage)
    
    Scout Elite: Evasion Boost (raises evasive skills)
    Silent Assassin (raises firing accuracy and attack against infantry targets
    when taking the enemy by surprise)
    Concentration (focuses all shots on a single point when attacking)
    
    Heavy Scout: Evasion Boost (raises evasive skills)
    Ranged Shot (attack made when shooting from a distance cannot be evaded)
    Anti-Intercept (halves the damage taken from enemy interception fire)
    
    Sniper Elite: Evasion Boost (raises evasive skills)
    Nest Master (raises attack against infantry targets and chance to inflict
    status ailments when climbing a ladder)
    Max Accuracy (significantly raises firing accuracy at all times)
    
    AT Sniper: Evasion Boost (raises evasive skills)
    Lower Ground (raises evasive skills and attack against infantry targets when
    enemy is above you)
    Ammo Refill (fully reloads ammunition after an attack)
    
    Best class:
    AT Sniper with Anti-Intercept set as fourth potential
    
    Anti-Intercept will reduce damage from interception fire while Marina get to
    the rear of a tank.
    
    11. Eleanor Varrot
    Join: after you reach Lv50 Scout
    Memories: none
    Mission: none
    
    Potential:
    
    P: City Kid (raises defense when standing on paved area)
    Bookworm (lowers evasive skills)
    Camp Defender (raises evasive skills in camp area)
    Broken Chains (raises firing accuracy)
    
    Scout: Evasion Boost (raises evasive skills)
    Sighting (raises firing accuracy when enemy is sighted)
    Super Evasion (raises evasive skills)
    
    Scout Veteran: Evasion Boost (raises evasive skills)
    Major Evasion (raises evasive skills)
    Range Extension (raises effective range of an attack)
    
    Sniper: Evasion Boost (raises evasive skills)
    Ammo Selection (raises attack against infantry targets and chance to inflict
    status ailments)
    Critical Attack (inflicts critical damage no matter where an attack hits)
    
    Scout Elite: Evasion Boost (raises evasive skills)
    Silent Assassin (raises firing accuracy and attack against infantry targets
    when taking the enemy by surprise)
    Concentration (focuses all shots on a single point when attacking)
    
    Heavy Scout: Evasion Boost (raises evasive skills)
    Major Defense (raises defense)
    Anti-Intercept (halves the damage taken from enemy interception fire)
    
    Sniper Elite: Evasion Boost (raises evasive skills)
    Nest Master (raises attack against infantry targets and chance to inflict
    status ailments when climbing a ladder)
    Max Accuracy (significantly raises firing accuracy at all times)
    
    AT Sniper: Evasion Boost (raises evasive skills)
    Vehicle Assault (raises attack against armored targets)
    Ammo Refill (fully reloads ammunition after an attack)
    
    Best class:
    Sniper Elite with Range Extension set as fourth potential
    
    The female version of Nichol although you must not use her when fighting
    Valkyria Baldren as he can kill Eleanor in counter attack.
    
    12. Hubert Brixham
    Join: January 2nd year, after you finish the game
    Memories: none
    Mission: none
    
    Potential:
    
    P: Military Family (raises firing accuracy)
    Eternal Smile (raises defense)
    Old Wound (lowers firing accuracy)
    Warrior's Blood (raises attack against infantry targets)
    
    Scout: Evasion Boost (raises evasive skills)
    Sighting (raises firing accuracy when enemy is sighted)
    Super Evasion (raises evasive skills)
    
    Scout Veteran: Evasion Boost (raises evasive skills)
    Nocturnal (visibility at night equal as if in the middle of the day)
    Range Extension (raises effective range of an attack)
    
    Sniper: Evasion Boost (raises evasive skills)
    Major Accuracy (raises firing accuracy)
    Critical Attack (inflicts critical damage no matter where an attack hits)
    
    Scout Elite: Evasion Boost (raises evasive skills)
    Silent Assassin (raises firing accuracy and attack against infantry targets
    when taking the enemy by surprise)
    Concentration (focuses all shots on a single point when attacking)
    
    Heavy Scout: Evasion Boost (raises evasive skills)
    Major Defense (raises defense)
    Unevadable Shot (attacks made cannot be evaded)
    
    Sniper Elite: Evasion Boost (raises evasive skills)
    Nest Master (raises attack against infantry targets and chance to inflict
    status ailments when climbing a ladder)
    Eagle Eye (raises zoom-in capability)
    
    AT Sniper: Evasion Boost (raises evasive skills)
    Vehicle Assault (raises attack against armored targets)
    Ammo Refill (fully reloads ammunition after an attack)
    
    Best class:
    Heavy Scout with Concentration or Critical Attack set as fourth potential
    
    You may want to have those two potentials ready. Set Concentration for day
    mission and set Critical Attack for night mission. The reason is you can only
    spot enemies when they close to you in night mission. If you found crouching
    enemies, it is better if you have Critical Attack so you can attack your
    enemies rather than use mortar that need long range to hit enemies.
    
    --------------------
    Shocktrooper (STR)
    --------------------
    
    Shocktrooper are the best unit in term of combat. They can kill an enemy or
    several enemies if you can position them well. Their HP is also high enables
    them to have several battles per turn. They can also intercept enemies. They
    can't run as far as Scout though. Use them to clean your Scout way to a camp.
    
    Equipment:
    Mags Sub Machine Gun, 20-31 shots
    B-Type Grenade, 1 ammo
    Field Suit
    
    ---------------
    Left Side
    ---------------
    
    Shocktrooper --> Trooper Veteran --> Trooper Elite or Commando
    
    a. Trooper Veteran (Certificate x1, Attack x3, Attack X x1):
    They can carry more hand grenade meaning they good against crouching enemies.
    Except that, no difference with Shocktrooper if not for their increased stats.
    
    Equipment:
    Mags Sub Machine Gun, 20-31 shots
    B-Type Grenade, 3 ammo
    Ragnaid
    Field Suit
    
    b. Trooper Elite (Diploma x1, March x2, AttackII x3, MarchII X x1):
    A better version of Trooper Veteran. That's all I can say.
    Equipment:
    Mags Sub Machine Gun, 20-31 shots
    B-Type Grenade, 3 ammo
    Ragnaid
    Field Suit
    
    c. Commando (Diploma x1, March X x1, ArmsII x3, AttackII X x2):
    They use flamethrower that extremely good against cannon towers and turrets.
    Against crouching enemies, flamethrower is equal grenade. Their flaws is
    against tanks and V2.
    
    Equipment:
    Mags Sub Machine Gun, 20-31 shots
    FF Flamethrower, 1 shot
    Ragnaid
    Field Suit
    
    ---------------
    Right Side
    ---------------
    
    Shocktrooper --> Gunner --> Gunner Elite or Heavy Gunner
    
    a. Gunner (Certificate x1, Arms x3, Support X x1):
    The main reason you want to deploy them is because they extremely good for
    interception since any enemy that come to them usually will die before they
    can attack. After you capture a camp, you only have 1 CP? Deploy them in that
    camp in another area and none can take that camp back. Essential if you want
    to have an A for a mission.
    
    Equipment:
    Squall Machine Gun, 45-69 shots
    B-Type Grenade, 1 ammo
    Ragnaid
    Field Suit
    
    b. Gunner Elite (Diploma x1, Support x2, MarchII x2, SupportII X x1):
    Because of their better AP than Gunner, Gunner Elite is more suited to attack
    enemies. For their increased stats they can fight more enemies now.
    
    Equipment:
    Hurricane Light Machine Gun, 55-70 shots
    B-Type Grenade, 1 ammo
    Ragnaid
    Field Suit
    
    c. Heavy Gunner (Diploma x1, Arms X x1, SupportII x2, ArmsII X x1):
    Use them mainly for defending your camp. You won't be able to move far with
    their AP. A hint: Essential for August mission against Dirk. Use them to
    defend your camp from enemy reinforcements that coming from their camp. The
    reinforcements is always V2. They also good against APC although you must
    attack directly from rear.
    
    Equipment:
    Cyclone Heavy Machine Gun, 40-60 shots
    B-Type Grenade, 1 ammo
    Ragnaid
    Field Suit
    
    ---------------
    
    1. Erik Kampmann
    Join: January
    Memories: On the Prowl, The Birds, Suspicion, A Wolf Unmasked
    Mission: Uncovering the Truth
    
    This mission took place at Lanseal Drill Ground, only Avan and Erik. After
    finishing this mission, Erik will get Clumsy Kindness potential.
    
    Potential:
    
    P: Camp Defender (raises evasive skills in camp area)
    Scout Killer (raises firing accuracy and attack against infantry targets)
    Outcast (lowers evasive skills when an ally from same class is nearby)
    Clumsy Kindness (raises firing accuracy)
    
    Shocktrooper: Firing Stance (raises firing accuracy when crouching)
    Close Combat (raises firing accuracy and chance to inflict status ailments if
    an enemy is nearby)
    Ammo Refill (fully reloads ammunition after an attack)
    
    Trooper Veteran: Firing Stance (raises firing accuracy when crouching)
    Shielded Shot (raises firing accuracy when crouching)
    Unevadable Shot (attacks made cannot be evaded)
    
    Gunner: Firing Stance (raises firing accuracy when crouching)
    First Aid Boost (raises healing from ragnaid)
    Prone Attack (raises firing accuracy when crouching)
    
    Trooper Elite: Firing Stance (raises firing accuracy when crouching)
    Major Evasion (raises evasive skills)
    Double Attack (able to attack again before the enemy counterattacks)
    
    Commando: Firing Stance (raises firing accuracy when crouching)
    Assault Stance (raises resistance to status ailments during interception fire)
    Phoenix (recovers full HP when HP reaches 0)
    
    Gunner Elite: Firing Stance (raises firing accuracy when crouching)
    Deadly Aim (raises chance to inflict status ailments)
    Close Quarters (raises evasive skills when closing in on an enemy)
    
    Heavy Gunner: Firing Stance (raises firing accuracy when crouching)
    Resist Counters (lowers damage taken from counterattacks)
    Max Exploit (significantly raises chance to inflict status ailments)
    
    Best class:
    Trooper Elite with Phoenix set as fourth potential
    
    Double Attack is for attacking and Phoenix is for defending your camp,
    especially in August mission.
    
    2. Pete Stang
    Join: March
    Memories: A Role Model, Pete's Rival, Desperation, A New Role Model
    Mission: Rescuing Pete
    
    This mission took place in Leanbluff Forest, all class G are included with
    Avan and Pete already deployed. After finishing this mission, Pete's Zeri
    Hater will change into Zeri's Disciple potential.
    
    Potential:
    
    P: Country Bred (raises firing accuracy and attack against infantry targets
    when standing in dirt)
    Rebel Hater (raises firing accuracy)
    Zeri's Disciple (raises attack against infantry targets when Zeri nearby)
    
    Shocktrooper: vs Personnel Boost (raises attack against infantry targets)
    Guarding Stance (raises defense when inflicted by status ailments)
    Super vs Personnel (raises attack against infantry targets)
    
    Trooper Veteran: vs Personnel Boost (raises attack against infantry targets)
    Ambush Spotter (spot concealed enemies from double distance than usual)
    Advanced Attack (raises various abilities)
    
    Gunner: vs Personnel Boost (raises attack against infantry targets)
    Major vs Personnel (raises attack against infantry targets)
    Cover Stance (raises defense)
    
    Trooper Elite: vs Personnel Boost (raises attack against infantry targets)
    Kamikaze (raises firing accuracy and evasive skills when HP is less than half)
    Side Defense (raises side defense)
    
    Commando: vs Personnel Boost (raises attack against infantry targets)
    Fearless Will (raises attack against infantry targets and defense during
    interception fire)
    Perfect Dodge (always evades enemy counter attacks)
    
    Gunner Elite: vs Personnel Boost (raises attack against infantry targets)
    Major Accuracy (raises firing accuracy)
    Range Extension (raises effective range of an attack)
    
    Heavy Gunner: vs Personnel Boost (raises attack against infantry targets)
    Dud Mine (land mines do not detonated when triggered)
    Super Evasion (raises evasive skills)
    
    Best class:
    Commando with Advanced Attack set as fourth potential
    
    Pete will be difficult to kill now.
    
    3. Nahum Dryer
    Join: August
    * Karlmann Leung said that he got Nahum in February after finishing Marion's
    mission. I haven't tried it again so this is possible.
    Memories: Prince Nahum, All Together, The Statesman, Departure
    Mission: Defending the People
    
    This mission took place at Arlem Village, all class G are included with Avan
    and Nahum already deployed. After finishing this mission, Nahum will get
    Ruler's Grace potential. He will leave Lanseal if you finished this mission
    although... Well, it's better for you to see it yourself.
    
    Potential:
    
    P: Bully (raises firing accuracy when pack of allies present in same area)
    Show-Off (raises defense when sighted by multiple enemies)
    Panicky (lowers attack against infantry targets during interception fire)
    Ruler's Grace (raises attack against infantry and armored targets)
    
    Shocktrooper: Evasion Boost (raises evasive skills)
    Close Combat (raises firing accuracy and chance to inflict status ailments if
    an enemy is nearby)
    Clear Shot (raises firing accuracy and attack power against infantry targets
    when no enemies are nearby)
    
    Trooper Veteran: Evasion Boost (raises evasive skills)
    Shielded Shot (raises firing accuracy when crouching)
    Neutralize (cannot be countered when attacking)
    
    Gunner: Evasion Boost (raises evasive skills)
    Major vs Personnel (raises attack against infantry targets)
    Suppression (raises chance to inflict status ailments)
    
    Trooper Elite: Evasion Boost (raises evasive skills)
    Kamikaze (raises firing accuracy and evasive skills when HP is less than half)
    Max vs Personnel (significantly raises attack against infantry targets
    at all times)
    
    Commando: Evasion Boost (raises evasive skills)
    Fearless Will (raises attack against infantry targets and defense during
    interception fire)
    Speed Burst (raises movement speed)
    
    Gunner Elite: Evasion Boost (raises evasive skills)
    Deadly Aim (raises chance to inflict status ailments)
    Super Exploit (raises chance to inflict status ailments)
    
    Heavy Gunner: Evasion Boost (raises evasive skills)
    Resist Counters (lowers damage taken from counterattacks)
    Full HP Recover (restores HP to full)
    
    Best class:
    Heavy Gunner with Max vs Personnel set as fourth potential
    
    Panicky will lower his attack against infantry not armored targets and
    Heavy Gunner is good against any armored targets. You can offset Panicky by
    set Max vs Personnel as his fourth potential.
    
    4. Franca Martin
    Join: January
    Memories: The Harsh Sister, Hidden Feelings, Franca's Fears, Family First
    Mission: Rescuing Nichol
    
    This mission took place at Leanbluff Forest, all class G included with Avan
    and Franca already deployed. After finishing this mission, Franca's Nichol
    Hater will change into Tough Love potential.
    
    Potential:
    
    P: Neat Freak (lowers firing accuracy)
    Born Leader (raises defense when allies is nearby)
    Tough Love (raises attack against infantry and armored targets)
    
    Shocktrooper: Firing Stance (raises firing accuracy when crouching)
    Guarding Stance (raises defense when inflicted by status ailments)
    Ammo Refill (fully reloads ammunition after an attack)
    
    Trooper Veteran: Firing Stance (raises firing accuracy when crouching)
    Ambush Spotter (spot concealed enemies from double distance than usual)
    Advanced Attack (raises various abilities)
    
    Gunner: Firing Stance (raises firing accuracy when crouching)
    First Aid Boost (raises healing from ragnaid)
    Cover Stance (raises defense)
    
    Trooper Elite: Firing Stance (raises firing accuracy when crouching)
    Major Evasion (raises evasive skills)
    Max vs Personnel (significantly raises attack against infantry targets
    at all times)
    
    Commando: Firing Stance (raises firing accuracy when crouching)
    Assault Stance (raises resistance to status ailments during interception fire)
    Perfect Dodge (always evades enemy counter attacks)
    
    Gunner Elite: Firing Stance (raises firing accuracy when crouching)
    Major Accuracy (raises firing accuracy)
    Super Exploit (raises chance to inflict status ailments)
    
    Heavy Gunner: Firing Stance (raises firing accuracy when crouching)
    Dud Mine (land mines do not detonated when triggered)
    Super Evasion (raises evasive skills)
    
    Best class:
    Trooper Elite with Perfect Dodge set as fourth potential
    
    Use Franca mainly to kill any infantry targets.
    
    5. Anisette Nelson
    Join: January
    Memories: A Pledge Made, Becoming an Idol, Showdown!, Live in Concert
    Mission: Taking the Stage
    
    This mission took place at Lanseal Drill Ground, only Avan and Anisette. After
    finishing this mission, Anisette will get Diligent potential. You will also
    meet a character from the first series, Edy Nelson that happens to be
    Anisette's sister. Enjoy Edy's singing. 
    
    Potential:
    
    P: Country Bred (raises firing accuracy and attack against infantry targets
    when standing in dirt)
    Camaraderie (raises evasive skills)
    Unfit (lowers firing accuracy)
    Diligent (restores HP)
    
    Shocktrooper: vs Personnel Boost (raises attack against infantry targets)
    Close Combat (raises firing accuracy and chance to inflict status ailments if
    an enemy is nearby)
    Super vs Personnel (raises attack against infantry targets)
    
    Trooper Veteran: vs Personnel Boost (raises attack against infantry targets)
    Ambush Spotter (spot concealed enemies from double distance than usual)
    Neutralize (cannot be countered when attacking)
    
    Gunner: vs Personnel Boost (raises attack against infantry targets)
    First Aid Boost (raises healing from ragnaid)
    Suppression (raises chance to inflict status ailments)
    
    Trooper Elite: vs Personnel Boost (raises attack against infantry targets)
    Major Evasion (raises evasive skills)
    Side Defense (raises side defense)
    
    Commando: vs Personnel Boost (raises attack against infantry targets)
    Fearless Will (raises attack against infantry targets and defense during
    interception fire)
    Phoenix (recovers full HP when HP reaches 0)
    
    Gunner Elite: vs Personnel Boost (raises attack against infantry targets)
    Major Accuracy (raises firing accuracy)
    Close Quarters (raises evasive skills when closing in on an enemy)
    
    Heavy Gunner: vs Personnel Boost (raises attack against infantry targets)
    Resist Counters (lowers damage taken from counterattacks)
    Max Exploit (raises chance to inflict status ailments)
    
    Best class:
    Commando with Neutralize set as fourth potential
    
    With Neutralize there's a less chance for Phoenix to activated.
    
    6. Marion Siegbahn
    Join: January
    Memories: Lovely Marion, Secrets, For This Day, Unlikely Tastes
    Mission: Against New Weaponry
    
    This mission took place at Arlem, all class G are included with Avan and
    Marion already deployed. After finishing this mission, Marion will get
    Weapons Freak. I guarantee you will be surprised after the mission.
    
    Potential:
    
    P: Social Elite (raises defense when standing on paved area)
    Scout Killer (raises firing accuracy and attack against infantry targets)
    Reconsiliation (raises defense)
    Weapons Freak (raises attack against infantry and armored targets)
    
    Shocktrooper: Evasion Boost (raises evasive skills)
    Guarding Stance (raises defense when inflicted by status ailments)
    Clear Shot (raises firing accuracy and attack power against infantry targets
    when no enemies are nearby)
    
    Trooper Veteran: Evasion Boost (raises evasive skills)
    Shielded Shot (raises firing accuracy when crouching)
    Unevadable Shot (attacks made cannot be evaded)
    
    Gunner: Evasion Boost (raises evasive skills)
    Major vs Personnel (raises attack against infantry targets)
    Prone Attack (raises firing accuracy when crouching)
    
    Trooper Elite: Evasion Boost (raises evasive skills)
    Kamikaze (raises firing accuracy and evasive skills when HP is less than half)
    Double Attack (able to attack again before the enemy counterattacks)
    
    Commando: Evasion Boost (raises evasive skills)
    Assault Stance (raises resistance to status ailments during interception fire)
    Speed Burst (raises movement speed)
    
    Gunner Elite: Evasion Boost (raises evasive skills)
    Deadly Aim (raises chance to inflict status ailments)
    Range Extension (raises effective range of an attack)
    
    Heavy Gunner: Evasion Boost (raises evasive skills)
    Dud Mine (land mines do not detonated when triggered)
    Full HP Recover (restores HP to full)
    
    Best class:
    Heavy Gunner with Double Attack set as fourth potential
    
    Weapons Freak is good against infantry and armored targets just like
    Heavy Gunner.
    
    7. Brigitte "Rosie" Stark
    Join: after you reach Lv50 Shocktrooper
    Memories: none
    Mission: none
    
    Potential:
    
    P: Dessert Allergy (HP drained in sandy areas)
    Strong-Willed (halves damage from interception fire)
    Big Sister (raises firing accuracy and attack power against infantry targets)
    Song of Peace (raises firing accuracy and evasive skills)
    
    Shocktrooper: Firing Stance (raises firing accuracy when crouching)
    Close Combat (raises firing accuracy and chance to inflict status ailments if
    an enemy is nearby)
    Ammo Refill (fully reloads ammunition after an attack)
    
    Trooper Veteran: Firing Stance (raises firing accuracy when crouching)
    Shielded Shot (raises firing accuracy when crouching)
    Unevadable Shot (attacks made cannot be evaded)
    
    Gunner: Firing Stance (raises firing accuracy when crouching)
    First Aid Boost (raises healing from ragnaid)
    Prone Attack (raises firing accuracy when crouching)
    
    Trooper Elite: Firing Stance (raises firing accuracy when crouching)
    Kamikaze (raises firing accuracy and evasive skills when HP is less than half)
    Double Attack (able to attack again before the enemy counterattacks)
    
    Commando: Firing Stance (raises firing accuracy when crouching)
    Fearless Will (raises attack against infantry targets and defense during
    interception fire)
    Perfect Dodge (always evades enemy counter attacks)
    
    Gunner Elite: Firing Stance (raises firing accuracy when crouching)
    Major Accuracy (raises firing accuracy)
    Close Quarters (raises evasive skills when closing in on an enemy)
    
    Heavy Gunner: Firing Stance (raises firing accuracy when crouching)
    Dud Mine (land mines do not detonated when triggered)
    Max Exploit (significantly raises chance to inflict status ailments
    at all times)
    
    Best class:
    Trooper Elite with Unevadable Shot set as fourth potential
    
    She can attack twice and no enemies can evade from her attack. Don't use her
    in Daws Dessert, especially during sandstorm.
    
    8. Lynn
    Join: Go to extra and enter this code: CR6BG1A9LYQKB6WJ
    Memories: none
    Mission: none
    
    Potential:
    
    P: Child of Nature (lowers defense when standing on paved area)
    Darcsen Bond (raises defense when a Darcsen present in same area)
    Trooper Killer (raises firing accuracy and attack against infantry targets)
    Hard Worker (able to attack again)
    
    Shocktrooper: Firing Stance (raises firing accuracy when crouching)
    Ambush Spotter (spot concealed enemies from double distance than usual)
    Ammo Refill (fully reloads ammunition after an attack)
    
    Trooper Veteran: Firing Stance (raises firing accuracy when crouching)
    Shielded Shot (raises firing accuracy when crouching)
    Unevadable Shot (attacks made cannot be evaded)
    
    Gunner: Firing Stance (raises firing accuracy when crouching)
    First Aid Boost (raises healing from ragnaid)
    Prone Attack (raises firing accuracy when crouching)
    
    Trooper Elite: Firing Stance (raises firing accuracy when crouching)
    Kamikaze (raises firing accuracy and evasive skills when HP is less than half)
    Max vs Personnel (significantly raises attack against infantry targets
    at all times)
    
    Commando: Firing Stance (raises firing accuracy when crouching)
    Fearless Will (raises attack against infantry targets and defense during
    interception fire)
    Perfect Dodge (always evades enemy counter attacks)
    
    Gunner Elite: Firing Stance (raises firing accuracy when crouching)
    Deadly Aim (raises chance to inflict status ailments)
    Super Exploit (raises chance to inflict status ailments)
    
    Heavy Gunner: Firing Stance (raises firing accuracy when crouching)
    Dud Mine (land mines do not detonated when triggered)
    Full HP Recover (restores HP to full)
    
    Best class:
    Commando with Max vs Personnel or Full HP Recover set as fourth potential
    
    It's your choice. For offensive Lynn, choose Max vs Personnel, defensive Lynn
    should choose Full HP Recover.
    
    9. Edy Nelson
    Join: Go to extra and enter this code: CR6BG1A9LYQKB6WJ
    Memories: none
    Mission: none
    
    Potential:
    
    P: Country Bred (raises firing accuracy and attack against infantry targets
    when standing in dirt)
    Panicky (lowers attack against infantry targets during interception fire)
    Born Leader (raises defense when allies is nearby)
    Rosie Hater (lowers attack against infantry targets when Rosie is nearby)
    
    Shocktrooper: Evasion Boost (raises evasive skills)
    Close Combat (raises firing accuracy and chance to inflict status ailments if
    an enemy is nearby)
    Super vs Personnel (raises attack against infantry targets)
    
    Trooper Veteran: Evasion Boost (raises evasive skills)
    Ambush Spotter (spot concealed enemies from double distance than usual)
    Unevadable Shot (attacks made cannot be evaded)
    
    Gunner: Evasion Boost (raises evasive skills)
    Major vs Personnel (raises attack against infantry targets)
    Prone Attack (raises firing accuracy when crouching)
    
    Trooper Elite: Evasion Boost (raises evasive skills)
    Major Evasion (raises evasive skills)
    Double Attack (able to attack again before the enemy counterattacks)
    
    Commando: Evasion Boost (raises evasive skills)
    Fearless Will (raises attack against infantry targets and defense during
    interception fire)
    Phoenix (recovers full HP when HP reaches 0)
    
    Gunner Elite: Evasion Boost (raises evasive skills)
    Deadly Aim (raises chance to inflict status ailments)
    Close Quarters (raises evasive skills when closing in on an enemy)
    
    Heavy Gunner: Evasion Boost (raises evasive skills)
    Resist Counters (lowers damage taken from counterattacks)
    Max Exploit (significantly raises chance to inflict status ailments
    at all times)
    
    Best class:
    Heavy Gunner with Double Attack set as fourth potential
    
    Panicky is bad when you attack enemies. It will also lower attack against
    infantry targets. Heavy Machine Gun can help with that.
    
    10. Aisha Neumann
    Join: January 2nd year, after you finish the game
    Memories: none
    Mission: none
    
    Potential:
    
    P: Dessert Allergy (HP drained in sandy areas)
    Panicky (lowers attack against infantry targets during interception fire)
    Dependant (lower evasive skills when no allies around)
    Starting Dash (raises firing accuracy during the first two turns of
    an operation)
    
    Shocktrooper: vs Personnel Boost (raises attack against infantry targets)
    Guarding Stance (raises defense when inflicted by status ailments)
    Super vs Personnel (raises attack against infantry targets)
    
    Trooper Veteran: vs Personnel Boost (raises attack against infantry targets)
    Ambush Spotter (spot concealed enemies from double distance than usual)
    Neutralize (cannot be countered when attacking)
    
    Gunner: vs Personnel Boost (raises attack against infantry targets)
    First Aid Boost (raises healing from ragnaid)
    Suppression (raises chance to inflict status ailments)
    
    Trooper Elite: vs Personnel Boost (raises attack against infantry targets)
    Major Evasion (raises evasive skills)
    Max vs Personnel (significantly raises attack against infantry targets
    at all times)
    
    Commando: vs Personnel Boost (raises attack against infantry targets)
    Assault Stance (raises resistance to status ailments during interception fire)
    Phoenix (recovers full HP when HP reaches 0)
    
    Gunner Elite: vs Personnel Boost (raises attack against infantry targets)
    Major Accuracy (raises firing accuracy)
    Super Exploit (raises chance to inflict status ailments)
    
    Heavy Gunner: vs Personnel Boost (raises attack against infantry targets)
    Resist Counters (lowers damage taken from counterattacks)
    Max Exploit (significantly raises chance to inflict status ailments)
    
    Best class:
    Commando with Neutralize of Max vs Personnel set as fourth potential
    
    It's up to you actually although you maybe want to choose Neutralize since she
    already has vs Personnel Boost.
    
    11. Oscar Bielert
    Join: January 2nd year, after you finish the game
    Memories: none
    Mission: none
    
    Potential:
    
    P: Meadow Bred (raises defense when standing on grassy areas)
    Imp Hatred (raises firing accuracy)
    Night Vision (raises firing accuracy at night)
    Coward (lowers firing accuracy)
    
    Shocktrooper: Firing Stance (raises firing accuracy when crouching)
    Close Combat (raises firing accuracy and chance to inflict status ailments if
    an enemy is nearby)
    Clear Shot (raises firing accuracy and attack power against infantry targets
    when no enemies are nearby)
    
    Trooper Veteran: Firing Stance (raises firing accuracy when crouching)
    Shielded Shot (raises firing accuracy when crouching)
    Advanced Attack (raises various abilities)
    
    Gunner: Firing Stance (raises firing accuracy when crouching)
    First Aid Boost (raises healing from ragnaid)
    Prone Attack (raises firing accuracy when crouching)
    
    Trooper Elite: Firing Stance (raises firing accuracy when crouching)
    Kamikaze (raises firing accuracy and evasive skills when HP is less than half)
    Max vs Personnel (significantly raises attack against infantry targets
    at all times)
    
    Commando: Firing Stance (raises firing accuracy when crouching)
    Assault Stance (raises resistance to status ailments during interception fire)
    Phoenix (recovers full HP when HP reaches 0)
    
    Gunner Elite: Firing Stance (raises firing accuracy when crouching)
    Major Accuracy (raises firing accuracy)
    Range Extension (raises effective range of an attack)
    
    Heavy Gunner: Firing Stance (raises firing accuracy when crouching)
    Resist Counters (lowers damage taken from counterattacks)
    Full HP Recover (restores HP to full)
    
    Best class:
    Heavy Gunner with Advanced Attack set as fourth potential
    
    With this, Oscar can fire from short distance without worrying about his HP.
    
    --------------------
    Lancer (LAN)
    --------------------
    
    Tanks are nothing for them, just toys. Just remember about their lance's ammo,
    only three. Always make sure to attack a tank from rear to conserve ammo.
    
    Equipment:
    Lancaar A-Tank Lance, 1 shot and 3 ammo
    Combat Suit
    
    ---------------
    Left Side
    ---------------
    
    Lancer --> Lancer Veteran --> Lancer Elite or Mobile Lancer
    
    a. Lancer Veteran (Certificate x1, Arms x3, Arms X x1):
    There's a possibility that your Lancer will die when they try to outflank 
    a tank when another enemy is nearby that tank. For Lancer Veteran the
    possibility is lower.
    
    Equipment:
    Lancaar A-Tank Lance, 1 shot and 3 ammo
    Ragnaid
    Combat Suit
    
    b. Lancer Elite (Diploma x1, Attack x3, SupportII x2, AttackII X x1):
    The only Lancer that can destroy a heavy tank in one turn. They got increased
    stats from Lancer Veteran.
    
    Equipment:
    Theimer Advance AT Lance, 1 shot and 3 ammo
    Ragnaid
    Combat Suit
    
    c. Mobile Lancer (Diploma x1, March X x1, AttackII x3, Support X x1):
    Just like their name, mobile means more range to cover. Their attack just
    the same though. It's up to you to decide, more AP or more attack power.
    Basically, use Lancer Elite for missions that took place in a place that
    make targeting easier such as clear sky. Use Mobile Lancer for missions that
    took place in a place that make targeting difficult such as fog because you
    need to place your Lancer as close as possible to the enemies.
    
    Equipment:
    Lancaar A-Tank Lance, 1 shot and 3 ammo
    Ragnaid
    Combat Suit
    
    ---------------
    Right Side
    ---------------
    
    Lancer --> Mortarer --> Heavy Mortarer or Mobile Mortarer
    
    a. Mortarer (Certificate x1, Support x2, Attack X x1):
    In my opinion, Mortarer are quite bad. Yes, they can kill enemies in an area,
    but they can't intercept enemies. Not only that, you can not use them to kill
    their fellow Mortarer or Lancer.
    
    Equipment:
    Lancaar-SH Mortar Lance, 1 shot and 3 ammo
    Ragnaid
    Combat Suit
    
    b. Heavy Mortarer (Diploma x1, March x2, ArmsII x3, ArmsII X x2):
    Stronger mortarer. Their area damage is larger as well. Unlike Lancer Elite
    and Mobile Lancer, you don't need to choose between Heavy Mortarer and
    Mobile Mortarer because of the range that needed when attacking enemies are
    quite long so usually you don't need to spend all your AP.
    
    Equipment:
    Diehl Heavy Mortar Lance, 1 shot and 3 ammo
    Ragnaid
    Combat Suit
    
    c. Mobile Mortarer (Diploma x1, Support X x1, MarchII x2):
    They are mobile so they can cover more area. Since their attack are still
    the same, they less favorable.
    
    Equipment:
    Lancaar-SH Mortar Lance, 1 shot and 3 ammo
    Ragnaid
    Combat Suit
    
    ---------------
    
    1. Reiner Tristan
    Join: January
    Memories: Self Discipline, Betrayal, Reiner's Resolve, Forgotten Vows
    Mission: Fighting Friends
    
    This mission took place at Arlem Village, all class G are included with Avan
    and Reiner already deployed. After finishing this mission, Reiner will get
    Peace in Gallia potential. You can also get his friend, Sigrid as a member
    of your squad.
    
    Potential:
    
    P: Child of Nature (lowers defense when standing on paved area)
    Camaraderie (raises evasive skills)
    Tank Killer (raises attack against armored targets)
    Peace in Gallia (raises firing accuracy)
    
    Lancer: vs Armor Boost (raises attack against armored targets)
    Resist Boost (raises resistance to status ailments)
    Ammo Refill (fully reloads ammunition after an attack)
    
    Lancer Veteran: vs Armor Boost (raises attack against armored targets)
    Tank Foe (raises firing accuracy and attack against armored targets when
    multiple tanks is nearby)
    Prone Attack (raises firing accuracy when crouching)
    
    Mortarer: vs Armor Boost (raises attack against armored targets)
    Major Defense (raises defense)
    Super Defense (raises defense)
    
    Lancer Elite: vs Armor Boost (raises attack against armored targets)
    Side Attack (raises attack against armored targets when attacking the side
    of a tank)
    Clear Thought (raises resistance to status ailments during interception fire)
    
    Mobile Lancer: vs Armor Boost (raises attack against armored targets)
    Major Resist (raises resistance to status ailments)
    Poison Resist (becomes immune to status ailments)
    
    Heavy Mortarer: vs Armor Boost (raises attack against armored targets)
    Explosives Ace (raises attack against infantry and armored targets when
    attacking with mortar)
    Ranged Shot (attack made when shooting from a distance cannot be evaded)
    
    Mobile Mortarer: vs Armor Boost (raises attack against armored targets)
    Extra Shot (adds 1 ammo)
    Anti-Intercept (halves the damage taken from enemy interception fire)
    
    Best class:
    Mobile Lancer with Anti-Intercept set as fourth potential
    
    Anti-Intercept will reduce damage while Reiner trying to get to the rear of
    a tank.
    
    2. Vario Kraatz
    Join: May
    Memories: Vario's Song, Rosie's Song, The Musician, A Song For All
    Mission: A Battle of Attrition
    
    This mission took place at Arlem Village, all class G are included with Avan
    and Vario already deployed. After finishing this mission, Vario's Headstrong
    will change into Power of Song potential. You can see another character from
    the first series, Rosie during his memories.
    
    Potential:
    
    P: Fancies Women (raises firing accuracy when women present in same area)
    Acrobat (raises attack against infantry in high places)
    Power of Song (raises firing accuracy and attack against infantry targets)
    
    Lancer: Firing Stance (raises firing accuracy when crouching)
    Armored Traits (raises defense during interception fire)
    Super vs Armor (raises attack against armored targets)
    
    Lancer Veteran: Firing Stance (raises firing accuracy when crouching)
    Major vs Armor (raises attack against armored targets)
    Tank Slayer (raises firing accuracy and attack power against armored targets
    when multiple tanks are nearby)
    
    Mortarer: Firing Stance (raises firing accuracy when crouching)
    Evasive Stance (raises evasive skills during interception fire)
    Packed Charges (explosions retain their force for a greater radius)
    
    Lancer Elite: Firing Stance (raises firing accuracy when crouching)
    Extra Shot (adds 1 ammo)
    Tank Destroyer (attacks that hit a vehicle result in the same effect as
    hitting a weak point)
    
    Mobile Lancer: Firing Stance (raises firing accuracy when crouching)
    Major Accuracy (raises firing accuracy)
    Diversion (becomes concealed)
    
    Heavy Mortarer: Firing Stance (raises firing accuracy when crouching)
    Major Resist (raises resistance to status ailments)
    Full HP Recover (restores HP to full)
    
    Mobile Mortarer: Firing Stance (raises firing accuracy when crouching)
    Major vs Personnel (raises attack against infantry targets)
    Speed Burst (raises movement speed)
    
    Best class:
    Heavy Mortarer with Diversion set as fourth potential
    
    With Diversion you can move undetected when getting to the rear of a tank.
    
    3. Jugin
    Join: January 2nd year, after you finish the game
    Memories: Truancy, Guilty Feelings, Jugin the Lancer, Leon's Friend
    Mission: Defending Our School
    
    This mission took place at Leanbluff Forest, all class G are included with
    Avan and Jugin already deployed. After finishing this mission, Jugin will get
    Hard Worker potential.
    
    Potential:
    
    P: Shut-In (lowers defense in camp area)
    Darcsen Bond (raising defense when a Darcsen present in same area)
    Outcast (lowers evasive skills when an ally from same class is nearby)
    Hard Worker (able to attack again)
    
    Lancer: Defensive Boost (raises defense)
    Resist Boost (raises resistance to status ailments)
    Stand Ready (raises evasive skills and defense during interception fire)
    
    Lancer Veteran: Defensive Boost (raises defense)
    Major vs Armor (raises attack against armored targets)
    Dismantle (raises firing accuracy and attack against armored targets)
    
    Mortarer: Defensive Boost (raises defense)
    Major Defense (raises defense)
    Ammo Refill (fully reloads ammunition after an attack)
    
    Lancer Elite: Defensive Boost (raises defense)
    Extra Shot (adds 1 ammo)
    Max vs Armor (significantly raises attack against armored targets at all times)
    
    Mobile Lancer: Defensive Boost (raises defense)
    Major Accuracy (raises firing accuracy)
    Close Quarters (raises evasive skills when closing in on an enemy)
    
    Heavy Mortarer: Defensive Boost (raises defense)
    Major Resist (raises resistance to status ailments)
    Full HP Recover (restores HP to full)
    
    Mobile Mortarer: Defensive Boost (raises defense)
    Major vs Personnel (raises attack against infantry targets)
    Super vs Personnel (raises attack against infantry targets)
    
    Best class:
    Lancer Elite with Full HP Recover set as fourth potential
    
    Jugin will be harder to kill and he can go destroying any tanks.
    
    4. Noel Willoch
    Join: January
    Memories: Noel's Dream, Parental Concern, Standing Tall, Will to Protect
    Mission: Rescuing Father
    
    This mission took place at Leanbluff Forest, all class G are included with
    Avan and Noel already deployed. After finishing this mission, Noel's Future
    Concerns will change into Loyal Defender potential.
    
    Potential:
    
    P: Dependant (lower evasive skills when no allies around)
    Good Buddy (raises various abilities when allies around)
    Loyal Defender (raises defense)
    
    Lancer: vs Armor Boost (raises attack against armored targets)
    Armored Traits (raises defense during interception fire)
    Ammo Refill (fully reloads ammunition after an attack)
    
    Lancer Veteran: vs Armor Boost (raises attack against armored targets)
    Tank Foe (raises firing accuracy and attack against armored targets when 
    multiple tanks is nearby)
    Tank Slayer (raises firing accuracy and attack power against armored targets
    when multiple tanks are nearby)
    
    Mortarer: vs Armor Boost (raises attack against armored targets)
    Evasive Stance (raises evasive skills during interception fire)
    Packed Charges (explosions retain their force for a greater radius)
    
    Lancer Elite: vs Armor Boost (raises attack against armored targets)
    Side Attack (raises attack against armored targets when attacking the side
    of a tank)
    Max vs Armor (significantly raises attack against armored targets at all times)
    
    Mobile Lancer: vs Armor Boost (raises attack against armored targets)
    Major Resist (raises resistance to status ailments)
    Poison Resist (becomes immune to status ailments)
    
    Heavy Mortarer: vs Armor Boost (raises attack against armored targets)
    Explosives Ace (raises attack against infantry and armored targets when
    attacking with a hand grenade)
    Suppression (raises chance to inflict status ailments)
    
    Mobile Mortarer: vs Armor Boost (raises attack against armored targets)
    Extra Shot (adds 1 ammo)
    Anti-Intercept (halves the damage taken from enemy interception fire)
    
    Best class:
    Lancer Elite with Anti-Intercept set as fourth potential
    
    Noel has Max vs Armor in this class and Anti-Intercept will reduce any damage.
    
    5. Coleen Celsius
    Join: January
    Memories: Beyond Reach, First Love, To Confess Love, Showing Devotion
    Mission: In Search of Moonglow
    
    This mission took place at Daws Dessert, only Avan, Coleen and Cosette. After
    finishing this mission, Coleen's Feeble Attack will change into Moonglow
    potential.
    
    Potential:
    
    P: Mooch (adds 1 ammo)
    Chatterbox (lowers firing accuracy)
    Moonglow (raises attack against armored targets) 
    
    Lancer: Firing Stance (raises firing accuracy when crouching)
    Resist Boost (raises resistance to status ailments)
    Super vs Armor (raises attack against armored targets)
    
    Lancer Veteran: Firing Stance (raises firing accuracy when crouching)
    Major vs Armor (raises attack against armored targets)
    Dismantle (raises firing accuracy and attack against armored targets)
    
    Mortarer: Firing Stance (raises firing accuracy when crouching)
    Major Defense (raises defense)
    Ammo Refill (fully reloads ammunition after an attack)
    
    Lancer Elite: Firing Stance (raises firing accuracy when crouching)
    Side Attack (raises attack against armored targets when attacking the side
    of a tank)
    Clear Thought (raises resistance to status ailments during interception fire)
    
    Mobile Lancer: Firing Stance (raises firing accuracy when crouching)
    Major Accuracy (raises firing accuracy)
    Close Quarters (raises evasive skills when closing in on an enemy)
    
    Heavy Mortarer: Firing Stance (raises firing accuracy when crouching)
    Major Resist (raises resistance to status ailments)
    Ranged Shot (attack made when shooting from a distance cannot be evaded)
    
    Mobile Mortarer: Firing Stance (raises firing accuracy when crouching)
    Extra Shot (add 1 ammo)
    Speed Burst (raises movement speed)
    
    Best class:
    Mobile Lancer with Dismantle set as fourth potential
    
    Actually Coleen is equal as any class but her Mobile Lancer has Major Accuracy
    that offset Chatterbox.
    
    6. Rene Randall
    Join: January
    Memories: Rene's Mistake, Beauty and Beast, Garment Goddess, Goddess Revealed
    Mission: A Muddy Battle
    
    This mission took place at Arlem Village, all class G are included with Avan
    and Rene already deployed. After finishing this mission, Rene's Distraught
    will change into Maternal potential.
    
    Potential:
    
    P: Egalitarian (raises firing accuracy)
    Camaraderie (raises evasive skills)
    Maternal (raises evasive skills when any close friends is nearby)
    
    Lancer: Defensive Boost (raises defense)
    Armored Traits (raises defense during interception fire)
    Stand Ready (raises evasive skills and defense during interception fire)
    
    Lancer Veteran: Defensive Boost (raises defense)
    Tank Foe (raises firing accuracy and attack against armored targets when
    multiple tanks is nearby)
    Prone Attack (raises firing accuracy when crouching)
    
    Mortarer: Defensive Boost (raises defense)
    Evasive Stance (raises evasive skills during interception fire)
    Super Defense (raises defense)
    
    Lancer Elite: Defensive Boost (raises defense)
    Extra Shot (adds 1 ammo)
    Tank Destroyer (attacks that hit a vehicle result in the same effect as
    hitting a weak point)
    
    Mobile Lancer: Defensive Boost (raises defense)
    Major Resist (raises resistance to status ailments)
    Diversion (becomes concealed)
    
    Heavy Mortarer: Defensive Boost (raises defense)
    Explosives Ace (raises attack against infantry and armored targets when
    attacking with a hand grenade)
    Suppression (raises chance to inflict status ailments)
    
    Mobile Mortarer: Defensive Boost (raises defense)
    Major vs Personnel (raises attack against infantry targets)
    Super vs Personnel (raises attack against infantry targets)
    
    Best class:
    Mobile Mortarer with Diversion set as fourth potential
    
    Rene will finally has vs potential as Mobile Mortarer so you must change her
    as this class.
    
    7. Largo Potter
    Join: after you reach Lv50 Lancer
    Memories: none
    Mission: none
    
    Potential:
    
    P: Child of Nature (lowers defense when standing on paved area)
    Camaraderie (raises evasive skills)
    Big-Hearted (recovers full HP when HP reaches 0)
    Veggie-Maniac (raises attack against infantry and armored targets when walking
    on bountiful earth)
    
    Lancer: Firing Stance (raises firing accuracy when crouching)
    Resist Boost (raises resistance to status ailments)
    Ammo Refill (fully reloads ammunition after an attack)
    
    Lancer Veteran: Firing Stance (raises firing accuracy when crouching)
    Major vs Armor (raises attack against armored targets)
    Tank Slayer (raises firing accuracy and attack power against armored targets
    when multiple tanks are nearby)
    
    Mortarer: Firing Stance (raises firing accuracy when crouching)
    Evasive Stance (raises evasive skills during interception fire)
    Packed Charges (explosions retain their force for a greater radius)
    
    Lancer Elite: Firing Stance (raises firing accuracy when crouching)
    Extra Shot (adds 1 ammo)
    Max vs Armor (significantly raises attack against armored targets at all times)
    
    Mobile Lancer: Firing Stance (raises firing accuracy when crouching)
    Major Resist (raises resistance to status ailments)
    Diversion (becomes concealed)
    
    Heavy Mortarer: Firing Stance (raises firing accuracy when crouching)
    Explosives Ace (raises attack against infantry and armored targets when
    attacking with mortar)
    Suppression (raises chance to inflict status ailments)
    
    Mobile Mortarer: Firing Stance (raises firing accuracy when crouching)
    Extra Shot (adds 1 ammo)
    Anti-Intercept (halves the damage taken from enemy interception fire)
    
    Best class:
    Lancer Elite with Diversion set as fourth potential
    
    This is for the first time I can stealth one of my strongest unit. You can't
    do it in other game. By the way, have you seen his expression when
    Veggie-Maniac activated? Incredible expression I must say.
    
    8. Jann Walker
    Join: Go to extra and enter this code: CR6BG1A9LYQKB6WJ
    Memories: none
    Mission: none
    
    Potential:
    
    P: Pollen Allergy (HP drained when standing on grassy areas)
    Fancies Men (raises firing accuracy when men are nearby)
    Largo Lover (raises attack against armored targets when Largo is nearby)
    
    Lancer: Defensive Boost (raises defense)
    Armored Traits (raises defense during interception fire)
    Ammo Refill (fully reloads ammunition after an attack)
    
    Lancer Veteran: Defensive Boost (raises defense)
    Tank Foe (raises firing accuracy and attack against armored targets when
    multiple tanks is nearby)
    Prone Attack (raises firing accuracy when crouching)
    
    Mortarer: Defensive Boost (raises defense)
    Major Defense (raises defense)
    Packed Charges (explosions retain their force for a greater radius)
    
    Lancer Elite: Defensive Boost (raises defense)
    Extra Shot (adds 1 ammo)
    Max vs Armor (significantly raises attack against armored targets at all times)
    
    Mobile Lancer: Defensive Boost (raises defense)
    Major Accuracy (raises firing accuracy)
    Diversion (becomes concealed)
    
    Heavy Mortarer: Defensive Boost (raises defense)
    Major Resist (raises resistance to status ailments)
    Full HP Recover (restores HP to full)
    
    Mobile Mortarer: Defensive Boost (raises defense)
    Extra Shot (adds 1 ammo)
    Super vs Personnel (raises attack against infantry targets)
    
    Best class:
    Lancer Elite with Diversion set as fourth potential
    
    What will you choose? Max vs or Super vs. I choose Max vs, that's why I choose
    to change him into Lancer Elite.
    
    9. Maximilian
    Join: Go to extra and enter this code: H73G4L9GLJR1CHJP
    Memories: none
    Mission: none
    
    Potential:
    
    P: Social Elite (raises defense when standing on paved area)
    Focused Breach (raises attack against infantry and armored targets)
    Independent (raises defense)
    Mother Face (raises evasive skills when women are nearby)
    
    Lancer: Firing Stance (raises firing accuracy when crouching)
    Armored Traits (raises defense during interception fire)
    Ammo Refill (fully reloads ammunition after an attack)
    
    Lancer Veteran: Firing Stance (raises firing accuracy when crouching)
    Major vs Armor (raises attack against armored targets)
    Prone Attack (raises firing accuracy when crouching)
    
    Mortarer: Firing Stance (raises firing accuracy when crouching)
    Major Defense (raises defense)
    Super Defense (raises defense)
    
    Lancer Elite: Firing Stance (raises firing accuracy when crouching)
    Side Attack (raises attack against armored targets when attacking the side
    of a tank)
    Tank Destroyer (attacks that hit a vehicle result in the same effect as
    hitting a weak point)
    
    Mobile Lancer: Firing Stance (raises firing accuracy when crouching)
    Major Accuracy (raises firing accuracy)
    Poison Resist (becomes immune to status ailments)
    
    Heavy Mortarer: Firing Stance (raises firing accuracy when crouching)
    Major Resist (raises resistance to status ailments)
    Suppression (raises chance to inflict status ailments)
    
    Mobile Mortarer: Firing Stance (raises firing accuracy when crouching)
    Major vs Personnel (raises attack against infantry targets)
    Anti-Intercept (halves the damage taken from enemy interception fire)
    
    Best class:
    Mobile Mortarer with Poison Resist set as fourth potential
    
    It's difficult to determine Maximilian best class. Mobile Mortarer give him
    Major vs Personnel although it will rarely activated, Focused Breach is his
    potential that will activated often.
    
    10. Faldio Landzaat
    Join: Go to extra and enter this code: GWNU95RSETW1VGNQ
    Memories: none
    Mission: none
    
    Potential:
    
    P: City Kid (raises defense when standing on paved area)
    Fancies Women (raises firing accuracy when women present in same area)
    Chatterbox (lowers firing accuracy)
    Patriot (lowers defense)
    
    Lancer: Firing Stance (raises firing accuracy when crouching)
    Armored Traits (raises defense during interception fire)
    Ammo Refill (fully reloads ammunition after an attack)
    
    Lancer Veteran: Firing Stance (raises firing accuracy when crouching)
    Tank Foe (raises firing accuracy and attack against armored targets when
    multiple tanks is nearby)
    Dismantle (raises firing accuracy and attack against armored targets)
    
    Mortarer: Firing Stance (raises firing accuracy when crouching)
    Major Defense (raises defense)
    Super Defense (raises defense)
    
    Lancer Elite: Firing Stance (raises firing accuracy when crouching)
    Extra Shot (adds 1 ammo)
    Max vs Armor (significantly raises attack against armored targets at all times)
    
    Mobile Lancer: Firing Stance (raises firing accuracy when crouching)
    Major Accuracy (raises firing accuracy)
    Close Quarters (raises evasive skills when closing in on an enemy)
    
    Heavy Mortarer: Firing Stance (raises firing accuracy when crouching)
    Explosives Ace (raises attack against infantry and armored targets when
    attacking with mortar)
    Ranged Shot (attack made when shooting from a distance cannot be evaded)
    
    Mobile Mortarer: Firing Stance (raises firing accuracy when crouching)
    Major vs Personnel (raises attack against infantry targets)
    Anti-Intercept (halves the damage taken from enemy interception fire)
    
    Best class:
    Lancer Elite with Anti-Intercept set as fourth potential
    
    Use him to destroy any tanks that lie in the middle of the map, usually
    Supply VHC.
    
    11. Leon Hardins
    Join: after you got 25 medals
    Memories: none
    Mission: none
    
    Potential:
    
    P:Country Bred (raises firing accuracy and attack against infantry targets
    when standing in dirt)
    Born Leader (raises defense when allies is nearby)
    Camaraderie (raises evasive skills)
    Furious Energy (raises various abilities)
    
    Lancer: Defensive Boost (raises defense)
    Sighting (raises firing accuracy when enemy is sighted)
    Clear Thought (raises resistance to status ailments during interception fire)
    
    Lancer Veteran: Defensive Boost (raises defense)
    Nocturnal (visibility at night equal as if in the middle of the day)
    Dud Mine (land mines do not detonated when triggered)
    
    Mortarer: Defensive Boost (raises defense)
    Ammo Selection (raises attack against infantry targets and chance to inflict
    status ailments)
    Critical Attack (inflicts critical damage no matter where an attack hits)
    
    Lancer Elite: Defensive Boost (raises defense)
    Silent Assassin (raises firing accuracy and attack against infantry targets
    when taking the enemy by surprise)
    Max Evasion (significantly raises evasive skills at all times)
    
    Mobile Lancer: Defensive Boost (raises defense)
    Major Defense (raises defense)
    Anti-Intercept (halves the damage taken from enemy interception fire)
    
    Heavy Mortarer: Defensive Boost (raises defense)
    Extra Shot (adds 1 ammo)
    Max Accuracy (significantly raises firing accuracy at all times)
    
    Mobile Mortarer: Defensive Boost (raises defense)
    Vehicle Assault (raises attack against armored targets)
    Total Defense (raises defense and resistance to status ailments)
    
    Best class:
    Lancer Elite with Anti-Intercept set as fourth potential
    
    As you can see, Leon is unique. He is a Lancer but his potential is just like
    Scout. SEGA put some of his potential in, in my opinion, wrong class. Vehicle
    Assault should be put in left side classes rather than right side classes.
    
    12. "Cosette"
    Join: Go to extra and enter this code: NL45TX9F8VRSUKGR
    Memories: none
    Mission: none
    
    Potential:
    
    P: Panicky (lowers attack against infantry targets during interception fire)
    Poor Servicing (unable to act)
    Disheveled (lowers firing accuracy)
    Committed (able to move again)
    
    Lancer: Firing Stance (raises firing accuracy when crouching)
    Armored Traits (raises defense during interception fire)
    Stand Ready (raises evasive skills and defense during interception fire)
    
    Lancer Veteran: Firing Stance (raises firing accuracy when crouching)
    Major vs Armor (raises attack against armored targets)
    Dismantle (raises firing accuracy and attack against armored targets)
    
    Mortarer: Firing Stance (raises firing accuracy when crouching)
    Evasive Stance (raises evasive skills during interception fire)
    Packed Charges (explosions retain their force for a greater radius)
    
    Lancer Elite: Firing Stance (raises firing accuracy when crouching)
    Side Attack (raises attack against armored targets when attacking the side
    of a tank)
    Tank Destroyer (attacks that hit a vehicle result in the same effect as
    hitting a weak point)
    
    Mobile Lancer: Firing Stance (raises firing accuracy when crouching)
    Major Resist (raises resistance to status ailments)
    Diversion (becomes concealed)
    
    Heavy Mortarer: Firing Stance (raises firing accuracy when crouching)
    Explosives Ace (raises attack against infantry and armored targets when
    attacking with mortar)
    Suppression (raises chance to inflict status ailments)
    
    Mobile Mortarer: Firing Stance (raises firing accuracy when crouching)
    Extra Shot (adds 1 ammo)
    Anti-Intercept (halves the damage taken from enemy interception fire)
    
    Best class: 
    Heavy Mortarer with Diversion set as fourth potential
    
    This character is really bad. I guess you should not use her at all. With that,
    you must not questioning my opinion about her best class.
    
    --------------------
    Engineer (ENG)
    --------------------
    
    Engineer is your healer for infantry or armored units. Their attack power
    actually higher than Scout since their weapon can shot more although lack
    of grenade make them weak against crouching enemies. Just make sure they don't
    have several battles per turn since they can't take too many damage. They
    shine in Diebal Mountain because natural regeneration is disabled there. You
    might also need them for an Escort APC mission.
    
    Equipment:
    Viper Pistol, 6-8 shots
    Ragnaid +
    Spanner
    Field Suit
    
    ---------------
    Left Side
    ---------------
    
    Engineer --> Engineer Veteran --> Engineer Elite or Medic
    
    a. Engineer Veteran (Certificate x1, Support x2, Support X x1):
    The best thing about them is that they can heal any units for 100% HP. You
    don't need to worry then to send anyone to fight as much as possible.
    
    Equipment:
    Viper Pistol, 6-8 shots
    Ragnaid A +
    Spanner
    Field Suit
    
    b. Engineer Elite (Diploma x1, March x2, AttackII x2, MarchII X x1):
    They can heal several units. However, in my tactic, I rarely used more than 2
    units to attack an enemy. One of them usually still in good shape, making
    this class has little value.
    
    Equipment:
    Viper Pistol, 6-8 shots
    Ragnaid-D +
    Spanner
    Field Suit
    
    c. Medic (Diploma x1, March X x1, March II x1, SupportII X x2):
    You will need them when you try to get Phoenix potential for a character.
    Revive them and let them try to get Phoenix again.
    
    Equipment:
    Viper Pistol, 6-8 shots
    Rev Ragnaid-X
    Spanner
    Field Suit
    
    ---------------
    Right Side
    ---------------
    
    Engineer --> Anthem Corp --> Anthem Elite or Melodist
    
    Anthem Corp (Certificate x1, Attack x2, Arms X x1):
    They can play music that give allies good status. The music is area effect
    meaning more than 1 unit can get that good status. A good addition.
    
    Equipment:
    Viper Pistol, 6-8 shots
    Fireworks Instrument
    Ragnaid +
    Field Suit
    
    Anthem Elite (Diploma x1, Arms x2, SupportII x2, ArmsII X x1):
    Their instrument able to give more good status. No different with Anthem Corp
    actually.
    
    Equipment:
    Viper Pistol, 6-8 shots
    Flameworks Advance Instrument
    Ragnaid +
    Field Suit
    
    Melodist (Diploma x1, Attack X x1, ArmsII x1, AttackII X x1):
    The opposite of Anthem Corp, they give bad status to enemies. It also area
    effect. I found them pretty useless because you need to send them to enemies
    who will intercept them. By the time they reach the enemies, they play their
    music. Isn't it better to kill the enemies than give them bad status? A waste
    of CP, I must say.
    
    Equipment:
    Viper Pistol, 6-8 shots
    Pressure-F Orchestral
    Ragnaid +
    Field Suit
    
    ---------------
    
    1. Raymond Moen
    Join: January
    Memories: The Timid Giant, Raymond's Worry, Finding Yourself, A Fine Engineer
    Mission: Engineer Showdown
    
    This mission took place at Daws Dessert, all class G are included with Avan
    and Raymond already deployed. After finishing this mission, Raymond's Coward
    will change into Fruits of Labor potential.
    
    Potential:
    
    P: Awkward (lowers firing accuracy)
    Calm Heart (raises evasive skills and defense)
    Fruits of Labor (raises various abilities)
    
    Engineer: Accuracy Boost (raises firing accuracy)
    Aid Range Boost (raises effective range of ragnaid)
    Super Exploit (raises chance to inflict status ailments)
    
    Engineer Veteran: Accuracy Boost (raises firing accuracy)
    Major Exploit (raises chance to inflict status ailments)
    Max First Aid (significantly raises healing from ragnaid at all times)
    
    Anthem Corp: Accuracy Boost (raises firing accuracy)
    Major Resist (raises resistance to status ailments)
    Super Accuracy (raises firing accuracy)
    
    Engineer Elite: Accuracy Boost (raises firing accuracy)
    Major vs Personnel (raises attack against infantry targets)
    Super Aid Range (raises effective range of ragnaid)
    
    Medic: Accuracy Boost (raises firing accuracy)
    Fierce Assault (raises chance to inflict status ailments when crouching)
    Poison Resist (becomes immune to status ailments)
    
    Anthem Elite: Accuracy Boost (raises firing accuracy)
    Major Defense (raises defense)
    Super Evasion (raises evasive skills)
    
    Melodist: Accuracy Boost (raises firing accuracy)
    Major Evasion (raises evasive skills)
    Double Action (able to attack again)
    
    Best class:
    Engineer Elite with Double Action set as fourth potential
    
    Raymond's potentials enables him to become a hybrid unit, he can attack well
    and he can also heal any units.
    
    2. Randy Hamsun
    Join: January
    Memories: Vice President, His True Face, A Dark Plot, Revenge
    Mission: Against the Clock!
    
    This mission took place at Arlem Village, all class G are included with Avan,
    Zeri and Randy already deployed. After finishing this mission, Randy will get
    Dark Side potential. Maybe in VC4 Randy will be the bad guy, I hope. He will
    finally get a chance for revenge against a Hardins.
    
    Potential:
    
    P: Show-Off (raises defense when sighted by multiple enemies)
    Born Leader (raises defense when allies is nearby)
    Camaraderie (raises evasive skills)
    Dark Side (raises chance to inflict status ailments when Avan present in same
    area)
    
    Engineer: Evasion Boost (raises evasive skills)
    Guarding Stance (raises defense when inflicted by status ailments)
    Dud Mine (land mines do not detonated when triggered)
    
    Engineer Veteran: Evasion Boost (raises evasive skills)
    Ambush Spotter (spot concealed enemies from double distance than usual)
    Super Repair (raises amount of HP restored when repairing a vehicle)
    
    Anthem Corp: Evasion Boost (raises evasive skills)
    Vigilance (raises evasive skills and defense when crouching)
    Contact Wound (raises attack against infantry targets when closing in on
    an enemy)
    
    Engineer Elite: Evasion Boost (raises evasive skills)
    Repair Boost (raises amount of HP restored when repairing a vehicle)
    Max Exploit (significantly raises chance to inflict status ailments
    at all times)
    
    Medic: Evasion Boost (raises evasive skills)
    Major Aid Range (raises effective range of ragnaid)
    Third Eye (raises defense during interception fire)
    
    Anthem Elite: Evasion Boost (raises evasive skills)
    Unevadable Shot (attacks made cannot be evaded)
    Double Movement (able to move again)
    
    Melodist: Evasion Boost (raises evasive skills)
    Resist Counters (lowers damage taken from counterattacks)
    Invincible (ignores damage from enemies)
    
    Best class:
    Melodist with Double Movement set as fourth potential
    
    Because of their low HP, Engineer should be made into defensive units. That's
    why I suggest Melodist rather than Anthem Elite
    
    3. Heinz Gilden
    Join: June
    Memories: Heinz the Butler, Special Training, To Diebal, His True Master
    Mission: Butler Battle
    
    This mission took place at Diebal Mountains, all class G are included with
    Avan and Heinz alreay deployed. After finishing this mission, Heinz will get
    Master for Life potential.
    
    Potential:
    
    P: Pollen Allergy (HP drained when standing on grassy areas)
    Darcsen Hater (lowers defense when a Darcsen is nearby)
    Like-Minded (raises attack against infantry targets when an ally of same
    class present in same area)
    Master for Life (raises defense)
    
    Engineer: Exploit Boost (raises chance to inflict status ailments)
    Aid Range Boost (raises effective range of ragnaid)
    Super First Aid (raises healing from ragnaid)
    
    Engineer Veteran: Exploit Boost (raises chance to inflict status ailments)
    Major Exploit (raises chance to inflict status ailments)
    Uncounterable (cannot be countered when attacking)
    
    Anthem Corp: Exploit Boost (raises chance to inflict status ailments)
    Vigilance (raises evasive skills and defense when crouching)
    Perfect Dodge (always evades enemy counter attacks)
    
    Engineer Elite: Exploit Boost (raises chance to inflict status ailments)
    Repair Boost (raises amount of HP restored when repairing a vehicle)
    Double Attack (able to attack again before the enemy counterattacks)
    
    Medic: Exploit Boost (raises chance to inflict status ailments)
    Major Aid Range (raises effective range of ragnaid)
    Max Aid Range (significantly raises effective range of ragnaid at all times)
    
    Anthem Elite: Exploit Boost (raises chance to inflict status ailments)
    Major Defense (raises defense)
    Cover Stance (raises defense)
    
    Melodist: Exploit Boost (raises chance to inflict status ailments)
    Major Evasion (raises evasive skills)
    Super Resist (raises resistance to status ailments)
    
    Best class:
    Engineer Elite with Perfect Dodge set as fourth potential
    
    A good Engineer to attack enemies in any map except Leanbluff Forest.
    
    4. Sofia Collins
    Join: January
    Memories: A Roguish Girl, Who Needs Men?, Sofia's Past, To Love Again
    Mission: Protecting Sofia
    
    This mission took place at Lanseal Drill Ground, all class G are included with
    Avan and Sofia already deployed. After finishing this mission, Sofia will get
    Avan Lover potential. By the way Sofia reminds me of my ex-girlfriend.
    
    Potential:
    
    P: Dexterous (raises evasive skills)
    Sadist (raises attack against infantry targets)
    Man Hater (lowers firing accuracy when men are nearby)
    Avan Lover (raises firing accuracy when Avan is nearby)
    
    Engineer: Accuracy Boost (raises firing accuracy)
    Guarding Stance (raises defense when inflicted by status ailments)
    Dud Mine (land mines do not detonated when triggered)
    
    Engineer Veteran: Accuracy Boost (raises firing accuracy)
    Ambush Spotter (spot concealed enemies from double distance than usual)
    Super Repair (raises amount of HP restored when repairing a vehicle)
    
    Anthem Corp: Accuracy Boost (raises firing accuracy)
    Major Resist (raises resistance to status ailments)
    Super Accuracy (raises firing accuracy)
    
    Engineer Elite: Accuracy Boost (raises firing accuracy)
    Major vs Personnel (raises attack against infantry targets)
    Double Attack (able to attack again before the enemy counterattacks)
    
    Medic: Accuracy Boost (raises firing accuracy)
    Fierce Assault (raises chance to inflict status ailments when crouching)
    Max Aid Range (significantly raises effective range of ragnaid at all times)
    
    Anthem Elite: Accuracy Boost (raises firing accuracy)
    Unevadable Shot (attacks made cannot be evaded)
    Super Evasion (raises evasive skills)
    
    Melodist: Accuracy Boost (raises firing accuracy)
    Resist Counters (lowers damage taken from counterattacks)
    Super Resist (raises resistance to status ailments)
    
    Best class:
    Engineer Elite with Max Aid Range set as fourth potential
    
    Max Aid Range is Sofia only max something potential, so use it. This will also
    enables her to become hybrid unit, she can be at frontline or backline.
    
    5. Magari
    Join: January
    Memories: The Bookworm, Welkin's Point, Scarab Mystery, See For Yourself
    Mission: Cerulean Scarab Search
    
    This mission took place at Leanbluff Forest, only Avan and Magari. After
    finishing this mission, Magari's Bookworm will change into Reveler potential.
    
    Potential:
    
    P: Stage Fright (unable to move when sighted by multiple enemies)
    Darcsen Bond (raises defense when a Darcsen present in same area)
    Reveler (raises firing accuracy)
    
    Engineer: Evasion Boost (raises evasive skills)
    Aid Range Boost (raises effective range of ragnaid)
    Super Exploit (raises chance to inflict status ailments)
    
    Engineer Veteran: Evasion Boost (raises evasive skills)
    Ambush Spotter (spot concealed enemies from double distance than usual)
    Max First Aid (significantly raises healing from ragnaid at all times)
    
    Anthem Corp: Evasion Boost (raises evasive skills)
    Major Resist (raises resistance to status ailments)
    Perfect Dodge (always evades enemy counter attacks)
    
    Engineer Elite: Evasion Boost (raises evasive skills)
    Major vs Personnel (raises attack against infantry targets)
    Super Aid Range (raises effective range of ragnaid)
    
    Medic: Evasion Boost (raises evasive skills)
    Major Aid Range (raises effective range of ragnaid)
    Poison Resist (becomes immune to status ailments)
    
    Anthem Elite: Evasion Boost (raises evasive skills)
    Unevadable Shot (attacks made cannot be evaded)
    Cover Stance (raises defense)
    
    Melodist: Evasion Boost (raises evasive skills)
    Major Evasion (raises evasive skills)
    Double Action (able to act again)
    
    Best class:
    Engineer Elite with Double Action set as fourth potential
    
    Stage Fright sucks. Super Aid Range will help Magari to heal far away units.
    
    6. Vicky Baytear
    Join: April
    Memories: Wild Vicky, Failed Engineer, On the Hunt, Engineer's Role
    Mission: Mountain Rescue
    
    This mission took place at Diebal Mountains, all class G are included with
    Avan, Cosette and Vicky already deployed. After finishing this mission,
    Vicky's Dog-Eat-Dog will change into Considerate potential.
    
    Potential:
    
    P: Wild Child (raises evasive skills)
    Hunter Instinct (raises firing accuracy)
    Considerate (raises healing from ragnaid)
    
    Engineer: Exploit Boost (raises chance to inflict status ailments)
    Guarding Stance (raises defense when inflicted by status ailments)
    Super First Aid (raises healing from ragnaid)
    
    Engineer Veteran: Exploit Boost (raises chance to inflict status ailments)
    Major Exploit (raises chance to inflict status ailments)
    Uncounterable (cannot be countered when attacking)
    
    Anthem Corp: Exploit Boost (raises chance to inflict status ailments)
    Vigilance (raises evasive skills and defense when crouching)
    Contact Wound (raises attack against infantry targets when closing in on
    an enemy)
    
    Engineer Elite: Exploit Boost (raises chance to inflict status ailments)
    Repair Boost (raises amount of HP restored when repairing a vehicle)
    Max Exploit (raises chance to inflict status ailments)
    
    Medic: Exploit Boost (raises chance to inflict status ailments)
    Fierce Assault (raises chance to inflict status ailments when crouching)
    Third Eye (raises defense during interception fire)
    
    Anthem Elite: Exploit Boost (raises chance to inflict status ailments)
    Major Defense (raises defense)
    Double Movement (able to move again)
    
    Melodist: Exploit Boost (raises chance to inflict status ailments)
    Resist Counters (lowers damage taken from counterattacks)
    Invincible (ignores damage from enemies)
    
    Best class:
    Anthem Elite with Invincible set as fourth potential
    
    Vicky now can aid frontline units.
    
    7. Susie Evans
    Join: Go to extra and enter this code: CR6BG1A9LYQKB6WJ
    Memories: none
    Mission: none
    
    Potential:
    
    P: Country Bred (raises firing accuracy and attack against infantry targets
    when standing in dirt)
    Trooper Hater (lowers attack against infantry targets when shocktroopers are
    nearby)
    Humanitarian (unable to act)
    
    Engineer: Evasion Boost (raises evasive skills)
    Sighting (raises firing accuracy when enemy is sighted)
    Dud Mine (land mines do not detonated when triggered)
    
    Engineer Veteran: Evasion Boost (raises evasive skills)
    Major Exploit (raises chance to inflict status ailments)
    Full HP Recover (restores HP to full)
    
    Anthem Corp: Evasion Boost (raises evasive skills)
    Vigilance (raises evasive skills and defense when crouching)
    Contact Wound (raises attack against infantry targets when closing in on
    an enemy)
    
    Engineer Elite: Evasion Boost (raises evasive skills)
    Repair Boost (raises amount of HP restored when repairing a vehicle)
    Double Attack (able to attack again before the enemy counterattacks)
    
    Medic: Evasion Boost (raises evasive skills)
    Super Evasion (raises evasive skills)
    Max Aid Range (significantly raises effective range of ragnaid at all times)
    
    Anthem Elite: Evasion Boost (raises evasive skills)
    Unevadable Shot (attacks made cannot be evaded)
    Cover Stance (raises defense)
    
    Melodist: Evasion Boost (raises evasive skills)
    Resist Counters (lowers damage taken from counterattacks)
    Double Action (able to move again)
    
    Best class:
    Medic with Double Action set as fourth potential
    
    She sucks. Humanitarian makes her can't act and can't move anymore because you
    will return to strategic map. Use her only for healing so Humanitarian will
    not activated.
    
    8. Homer Peron
    Join: Go to extra and enter this code: CR6BG1A9LYQKB6WJ
    Memories: none
    Mission: none
    
    Potential:
    
    P: Neat Freak (lowers firing accuracy)
    Frail Body (lowers defense if AP less than half)
    Dependant (lowers evasive skills when no allies present in same area)
    Masochist (raises defense if HP less than half)
    
    Engineer: Exploit Boost (raises chance to inflict status ailments)
    Aid Range Boost (raises effective range of ragnaid)
    Super First Aid (raises healing from ragnaid)
    
    Engineer Veteran: Exploit Boost (raises chance to inflict status ailments)
    Ambush Spotter (spot concealed enemies from double distance than usual)
    Max First Aid (significantly raises healing from ragnaid at all times)
    
    Anthem Corp: Exploit Boost (raises chance to inflict status ailments)
    Vigilance (raises evasive skills and defense when crouching)
    Perfect Dodge (always evades enemy counter attacks)
    
    Engineer Elite: Exploit Boost (raises chance to inflict status ailments)
    Repair Boost (raises amount of HP restored when repairing a vehicle)
    Max Exploit (significantly raises chance to inflict status ailments
    at all times)
    
    Medic: Exploit Boost (raises chance to inflict status ailments)
    Fierce Assault (raises chance to inflict status ailments when crouching)
    Poison Resist (becomes immune to status ailments)
    
    Anthem Elite: Exploit Boost (raises chance to inflict status ailments)
    Unevadable Shot (attacks made cannot be evaded)
    Double Movement (able to move again)
    
    Melodist: Exploit Boost (raises chance to inflict status ailments)
    Lower Ground (raises evasive skills and attack against infantry targets when
    enemy is above you)
    Double Action (able to move again)
    
    Best class:
    Anthem Elite with Double Movement set as fourth potential
    
    Since it is risky to send him to attack enemies, use him only when you need
    to heal units that is far away from your camps.
    
    9. Emile Bielert
    Join: after you reach Lv50 Engineer
    Memories: none
    Mission: none
    
    Potential:
    
    P: Meadow Bred (raises defense when standing on grassy areas)
    Frail Body (lowers defense if AP less than half)
    Good Buddy (raises various abilities when friends are nearby)
    Never Say Die (raises firing accuracy when HP reaches 30%)
    
    Engineer: Accuracy Boost (raises firing accuracy)
    Aid Range Boost (raises effective range of ragnaid)
    Dud Mine (land mines do not detonated when triggered)
    
    Engineer Veteran: Accuracy Boost (raises firing accuracy)
    Ambush Spotter (spot concealed enemies from double distance than usual)
    Uncounterable (cannot be countered when attacking)
    
    Anthem Corp: Accuracy Boost (raises firing accuracy)
    Major Resist (raises resistance to status ailments)
    Contact Wound (raises attack against infantry targets when closing in on
    an enemy)
    
    Engineer Elite: Accuracy Boost (raises firing accuracy)
    Repair Boost (raises amount of HP restored when repairing a vehicle)
    Max Exploit (significantly raises chance to inflict status ailments)
    
    Medic: Accuracy Boost (raises firing accuracy)
    Fierce Assault (raises chance to inflict status ailments when crouching)
    Max Aid Range (significantly raises effective range of ragnaid at all times)
    
    Anthem Elite: Accuracy Boost (raises firing accuracy)
    Major Defense (raises defense)
    Super Evasion (raises evasive skills)
    
    Melodist: Accuracy Boost (raises firing accuracy)
    Resist Counters (lowers damage taken from counterattacks)
    Invincible (ignores damage from enemies)
    
    Best class:
    Medic with Invincible set as fourth potential
    
    Emile will be able to do cure or revive from a safe distance. Invincible will
    help when he must pass one or more enemies.
    
    10. Ali
    Join: Go to extra and enter this code: NL45TX9F8VRSUKGR
    Memories: none
    Mission: none
    
    Potential:
    
    P: Self Centered (lowers evasive skills)
    Ignorant (lowers firing accuracy)
    Innocent (able to act again)
    Test Subject (increases effective shot range)
    
    Engineer: Exploit Boost (raises chance to inflict status ailments)
    Aid Range Boost (raises effective range of ragnaid)
    Super First Aid (raises healing from ragnaid)
    
    Engineer Veteran: Exploit Boost (raises chance to inflict status ailments)
    Major Exploit (raises chance to inflict status ailments)
    Super Repair (raises amount of HP restored when repairing a vehicle)
    
    Anthem Corp: Exploit Boost (raises chance to inflict status ailments)
    Major Resist (raises resistance to status ailments)
    Perfect Dodge (always evades enemy counter attacks)
    
    Engineer Elite: Exploit Boost (raises chance to inflict status ailments)
    Repair Boost (raises amount of HP restored when repairing a vehicle)
    Super Defense (raises defense)
    
    Medic: Exploit Boost (raises chance to inflict status ailments)
    Fierce Assault (raises chance to inflict status ailments when crouching)
    Poison Resist (becomes immune to status ailments)
    
    Anthem Elite: Exploit Boost (raises chance to inflict status ailments)
    Major Defense (raises defense)
    Super Evasion (raises evasive skills)
    
    Melodist: Exploit Boost (raises chance to inflict status ailments)
    Resist Counters (lowers damage taken from counterattacks)
    Invincible (ignores damage from enemies)
    
    Best class:
    Engineer Elite with Invincible set as fourth potential
    
    Just like Lancer Cossette, she sucks although still better than Susie.
    
    --------------------
    Armor Tech (ATE)
    --------------------
    
    I really like Armor Tech since you can use them for various strategies. For
    example in Escort APC mission. You can combo Escort APC and Armor Tech. They
    will clear the APC path from mines. Another example is in capture camp mission.
    You can use Armor Tech and position them well so that your Scout is protected
    when they rush into enemy camp.
    
    Equipment:
    Warpick Wrench
    B-Type Grenade, 1 ammo
    Blast Suit
    
    ---------------
    Left Side
    ---------------
    
    Armor Tech --> Tech Veteran --> Tech Elite or Special Tech
    
    a. Tech Veteran (Certificate x1, Support x2, Support X x1):
    They can plant a small mine that only good against infantry targets. However
    the mine can't kill the enemy that step on it. So it is quite useless.
    
    Equipment:
    Warpick Wrench
    B-Type Grenade, 1 ammo
    Ragnaid
    Land Mines, 8 ammo
    Blast Suit
    
    b. Tech Elite (Diploma x1, Attack x3, MarchII x2, MarchII X x1):
    With them you can plant a big mine that can kill infantry targets and damaging
    armored targets. Much better than Tech Veteran.
    
    Equipment:
    Warpick Wrench
    B-Type Grenade, 1 ammo
    Ragnaid
    Land Mines-AT, 8 ammo
    Blast Suit
    
    c. Special Tech (Diploma x1, March X x2, ArmsII x3, SupportII X x1):
    Their X-Type Grenade don't inflict damage to enemies instead they inflict 
    No Counters status. The enemy will not intercept you although they can still
    evading your attacks. Just like any other game, bosses or commander can't be
    affected. I mean Baldren.
    
    Equipment:
    Warpick Wrench
    X-Type Grenade, 1 ammo
    Ragnaid
    Blast Suit
    
    ---------------
    Right Side
    ---------------
    
    Armor Tech --> Fencer --> Fencer Elite or Mauler
    
    a. Fencer (Certificate x1, March x2, Attack X x1):
    Their weapon is only a sword, minus a hand grenade. However their sword can
    cut anything, infantry or armored targets although it is better to use them
    against infantry units. Too bad their AP is reduced.
    
    Equipment:
    Cival Sword
    Ragnaid
    Blast Suit
    
    b. Fencer Elite (Diploma x1, Arms x3, AttackII x3, AttackII X x2):
    They are infantry units killer. No matter what tier an enemy is, Fencer Elite
    can kill them instantly. Use them to kill Baldren and make sure to aim at his
    feet.
    
    Equipment:
    Percival Greatsword
    Ragnaid
    Blast Suit
    
    c. Mauler (Diploma x1, Arms X x3, SupportII x2, ArmsII X x1):
    The strongest armored targets destroyer. They even stronger than Lancer Elite.
    Unfortunately their AP is as low as Sniper. Use them mainly for destroying
    bunkers and towers.
    
    Equipment:
    HBS Maul
    Ragnaid
    Blast Suit
    
    ---------------
    
    1. Joachim Osen
    Join: January
    Memories: Unlucky, Booby Price, Joachim's Lament, Luckiest of All
    Mission: Bad Luck Battle
    
    This mission took place at Diebal Mountains, all class G are included with
    Avan and Joachim already deployed. After finishing this mission, Joachim will
    get Lucky potential.
    
    Potential:
    
    P: Impatient (lowers defense when hiding)
    Youngest Child (lower firing accuracy and defense if he act last)
    Luck-Pusher (raises defense)
    Lucky (land mines do not detonated when triggered)
    
    Armor Tech: vs Personnel Boost (raises attack against infantry targets)
    Resist Boost (raises resistance to status ailments)
    Med HP Recover (recovers HP)
    
    Tech Veteran: vs Personnel Boost (raises attack against infantry targets)
    Armored Traits (raises defense during interception fire)
    Max Resist (raises resistance to status ailments)
    
    Fencer: vs Personnel Boost (raises attack against infantry targets)
    Assault Stance (raises resistance to status ailments during interception fire)
    Feint (attacks made cannot be evaded)
    
    Tech Elite: vs Personnel Boost (raises attack against infantry targets)
    Explosives Ace (raises attack against infantry and armored targets when
    attacking with a hand grenade)
    Advanced Attack (raises various abilities)
    
    Special Tech: vs Personnel Boost (raises attack against infantry targets)
    Extra Shot (adds 1 grenade)
    Power Throw (increases the distance that hand grenades can be thrown)
    
    Fencer Elite: vs Personnel Boost (raises attack against infantry targets)
    Overrun (raises attack against infantry targets and defense when closing in
    on an enemy)
    Face-To-Face (raises attack against infantry targets when an enemy is nearby)
    
    Mauler: vs Personnel Boost (raises attack against infantry targets)
    Combat Skill (raises attack against infantry and armored targets)
    Suppression (raises chance to inflict status ailments)
    
    Best class:
    Fencer Elite with Feint or Advanced Attack set as fourth potential
    
    Joachim has vs Personnel Boost so use him to attack infantry targets.
    
    2. Morris Lling
    Join: January
    Memories: To Be a Man, Avan's Disciple, To Confess Love, Showing Devotion
    Mission: In Search of Moonglow
    
    You may think I misstyped his mission. No, his mission exactly the same as
    Coleen mission. The place is also the same and the winning condition is also
    the same. After this mission, Morris' Timid will change into Moonglow potetial,
    just like Coleen.
    
    Potential: 
    
    P: Pessimist (lowers evasive skill if HP less than half)
    Wholehearted (raises attack against infantry and armored targets)
    Moonglow (raises attack power against armored targets)
    
    Armor Tech: vs Armor Boost (raises attack against armored targets)
    Nocturnal (visibility at night equal as if in the middle of the day)
    Super Defense (raises defense)
    
    Tech Veteran: vs Armor Boost (raises attack against armored targets)
    Major Exploit (raises chance to inflict status ailments)
    Side Defense (raises side defense)
    
    Fencer: vs Armor Boost (raises attack against armored targets)
    Covert Attack (attack when crouching cannot be evaded)
    Phoenix (recovers full HP when HP reaches 0)
    
    Tech Elite: vs Armor Boost (raises attack against armored targets)
    Auto-Clear (clear land mines when stepping on them)
    Super vs Personnel (raises attack against infantry targets)
    
    Special Tech: vs Armor Boost (raises attack against armored targets)
    Major Defense (raises defense)
    Poison Resist (becomes immune to status ailments)
    
    Fencer Elite: vs Armor Boost (raises attack against armored targets)
    Kamikaze (raises firing accuracy and evasive skills when HP is less than half)
    Double Movement (able to move again)
    
    Mauler: vs Armor Boost (raises attack against armored targets)
    Major vs Armor (raises attack against armored targets)
    Point Blank (raises attack against armored targets when an enemy is nearby)
    
    Best Class:
    Mauler with Double Movement set as fourth potential
    
    Double Movement will help Mauler's low AP. Morris, by the way, is natural
    enemy of any armored targets.
    
    3. Jamill Caines
    Join: June
    Memories: Live By The Dice, Luck is All, Jamill's Feeling, To Change Fate
    Mission: Against All Odds
    
    This mission took place at Arlem Village, all class G are included with Avan
    and Jamill already deployed. After finishing this mission, Jamill will get
    Vagabond potential.
    
    Potential:
    
    P: Lone Wolf (lowers evasive skills when allies is nearby)
    Lucky Dice (raises chance to inflict status ailments)
    Grim Reaper (instills fear to enemies)
    Vagabond (raises defense)
    
    Armor Tech: Defensive Boost (raises defense)
    Resist Boost (raises resistance to status ailments)
    Super Resist (raises resistance to status ailments)
    
    Tech Veteran: Defensive Boost (raises defense)
    Major Exploit (raises chance to inflict status ailments)
    Penetration (attacks ignore defense when causing damage)
    
    Fencer: Defensive Boost (raises defense)
    Covert Attack (attack when crouching cannot be evaded)
    Third Eye (raises defense during interception fire)
    
    Tech Elite: Defensive Boost (raises defense)
    Auto-Clear (clear land mines when stepping on them)
    Max Defense (significantly raises defense at all times)
    
    Special Tech: Defensive Boost (raises defense)
    Major Defense (raises defense)
    Total Defense (raises defense and resistance to status ailments)
    
    Fencer Elite: Defensive Boost (raises defense)
    Overrun (raises attack against infantry targets and defense when closing in
    on an enemy)
    Speed Burst (raises movement speed)
    
    Mauler: Defensive Boost (raises defense)
    Combat Skill (raises attack against infantry and armored targets)
    Tank Destroyer (attacks that hit a vehicle result in the same effect as
    hitting a weak point)
    
    Best class:
    Tech Elite with Penetration set as fourth potential
    
    Since Jamill doesn't have any vs potential, you better change him into any left
    side classes. Deploy him to protect your Scout when capturing a camp. To help
    Jamill kill an enemy, set Penetration.
    
    4. Mischlitt
    Join: January
    Memories: The Girl Genius, Unseen Barriers, A Cry For Help, Valued Friend
    Mission: Mischlitt's Hometown
    
    This mission took place at Diebal Mountains, all class G are included with
    Avan and Mischlitt already deployed. After finishing this mission, Mischlitt's
    Insular will change into Thaw potential.
    
    Potential:
    
    P: Fear of Water (lowers chance to inflict status ailments when near water)
    Genius (raises all abilities)
    Thaw (raises chance to inflict status ailments)
    
    Armor Tech: vs Personnel Boost (raises attack against infantry targets)
    Nocturnal (visibility at night equal as if in the middle of the day)
    Med HP Recover (restores HP)
    
    Tech Veteran: vs Personnel Boost (raises attack against infantry targets)
    Armored Traits (raises defense during interception fire)
    Side Defense (raises side defense)
    
    Fencer: vs Personnel Boost (raises attack against infantry targets)
    Assault Stance (raises resistance to status ailments during interception fire)
    Phoenix (recovers full HP when HP reaches 0)
    
    Tech Elite: vs Personnel Boost (raises attack against infantry targets)
    Explosives Ace (raises attack against infantry and armored targets when
    attacking with a hand grenade)
    Max Defense (significantly raises defense at all times)
    
    Special Tech: vs Personnel Boost (raises attack against infantry targets)
    Extra Shot (add 1 grenade)
    Power Throw (increases the distance that hand grenades can be thrown)
    
    Fencer Elite: vs Personnel Boost (raises attack against infantry targets)
    Kamikaze (raises firing accuracy and evasive skills when HP is less than half)
    Speed Burst (raises movement speed)
    
    Mauler: vs Personnel Boost (raises attack against infantry targets)
    Major vs Armor (raises attack against armored targets)
    Suppression (raises chance to inflict status ailments)
    
    Best class:
    Mauler with Med HP Recover set as fourth potential
    
    Although Mischlitt has vs Personnel Boost, notice that she as Mauler has
    Major vs Armor so she should be changed into Mauler. I don't pick Phoenix as
    fourth potential because Mauler naturally has high defense so there's a chance
    Phoenix will never be activated.
    
    5. Alexis Hilden
    Join: January
    Memories: An Invitation, Surprise, Awkwardness, Friends As Ever
    Mission: An Awkward Fight
    
    This mission took place at Daws Dessert, all class G are included with Avan
    and Alexis already deployed. After finishing this mission, Alexis will get
    Mighty Heart potential.
    
    Potential:
    
    P: Over-Analyctical (lowers firing accuracy and defense)
    Daredevil (raises firing accuracy and attack against infantry targets)
    Vanguard (raises attack against infantry targets if he act first)
    Mighty Heart (restores HP)
    
    Armor Tech: vs Armor Boost (raises attack against armored targets)
    Resist Boost (raises resistance to status ailments)
    Super Resist (raises resistance to status ailments)
    
    Tech Veteran: vs Armor Boost (raises attack against armored targets)
    Armored Traits (raises defense during interception fire)
    Penetration (attacks ignore defense when causing damage)
    
    Fencer: vs Armor Boost (raises attack against armored targets)
    Assault Stance (raises resistance to status ailments during interception fire)
    Feint (attacks made cannot be evaded)
    
    Tech Elite: vs Armor Boost (raises attack against armored targets)
    Explosives Ace (raises attack against infantry and armored targets when
    attacking with a hand grenade)
    Advanced Attack (raises various abilities)
    
    Special Tech: vs Armor Boost (raises attack against armored targets)
    Extra Shot (adds 1 grenade)
    Poison Resist (becomes immune to status ailments)
    
    Fencer Elite: vs Armor Boost (raises attack against armored targets)
    Kamikaze (raises firing accuracy and evasive skills when HP is less than half)
    Face-To-Face (raises attack against infantry targets when an enemy is nearby)
    
    Mauler: vs Armor Boost (raises attack against armored targets)
    Combat Skill (raises attack against infantry and armored targets)
    Point Blank (raises attack against armored targets when an enemy is nearby)
    
    Best class:
    Fencer Elite with Advanced Attack or Feint set as fourth potential
    
    Set Advanced Attack to inflict more damage or play safe by setting Feint so her
    attacks hit enemies. Wait, did I say "her"? Oops, slip of tongue, I guess.
    
    6. Inghild Noverre
    Join: after you finish 10 classmate missions
    Memories: "His" Revelation, On the Mark, III Luck for G, G's Misfortune
    Mission: A Tragic Prophecy
    
    This mission took place at Leanbluff Forest, all class G are included with
    Avan and Inghild already deployed. After finishing this mission, Inghild will
    get Prophecy potential.
    
    Potential: 
    
    P: Broken Reality (raises attack against infantry targets)
    Good Omen (raises attack against infantry targets)
    Evil Omen (lowers firing accuracy and attack against armored targets)
    Prophecy (raises various abilities)
    
    Armor Tech: Defensive Boost (raises defense)
    Nocturnal (visibility at night equal as if in the middle of the day)
    Super Defense (raises defense)
    
    Tech Veteran: Defensive Boost (raises defense)
    Major Exploit (raises chance to inflict status ailments)
    Max Resist (significantly raises resistance to status ailments at all times)
    
    Fencer: Defensive Boost (raises defense)
    Covert Attack (attack when crouching cannot be evaded)
    Third Eye (raises defense during interception fire)
    
    Tech Elite: Defensive Boost (raises defense)
    Auto-Clear (clear land mines when stepping on them)
    Super vs Personnel (raises attack against infantry targets)
    
    Special Tech: Defensive Boost (raises defense)
    Major Defense (raises defense)
    Total Defense (raises defense and resistance to status ailments)
    
    Fencer Elite: Defensive Boost (raises defense)
    Overrun (raises attack against infantry targets and defense when closing in
    on an enemy)
    Double Movement (able to move again)
    
    Mauler: Defensive Boost (raises defense)
    Major vs Armor (raises attack against armored targets)
    Tank Destroyer (attacks that hit a vehicle result in the same effect as
    hitting a weak point)
    
    Best class:
    Fencer Elite with Super vs Personnel set as fourth potential
    
    Inghild will be harder to kill than any Fencer Elite.
    
    7. Zaka
    Join: after you reach Lv50 Armor Tech
    Memories: none
    Mission: none
    
    Potential:
    
    P: Metal Head (raises attack against armored targets)
    Good Buddy (raises various abilities when friends are nearby)
    Born Leader (raises defense when allies is nearby)
    Darcsen Pride (raise various abilities when a Darcsen is nearby)
    
    Armor Tech: vs Personnel Boost (raises attack against infantry targets)
    Nocturnal (visibility at night equal as if in the middle of the day)
    Med HP Recover (restores HP)
    
    Tech Veteran: vs Personnel Boost (raises attack against infantry targets)
    Armored Traits (raises defense during interception fire)
    Max Resist (significantly raises resistance to status alments at all times)
    
    Fencer: vs Personnel Boost (raises attack against infantry targets)
    Assault Stance (raises resistance to status ailments during interception fire)
    Third Eye (raises defense during interception fire)
    
    Tech Elite: vs Personnel Boost (raises attack against infantry targets)
    Explosives Ace (raises attack against infantry and armored targets when
    attacking with a hand grenade)
    Super vs Personnel (raises attack against infantry targets)
    
    Special Tech: vs Personnel Boost (raises attack against infantry targets)
    Extra Shot (add 1 grenade)
    Power Throw (increases the distance that hand grenades can be thrown)
    
    Fencer Elite: vs Personnel Boost (raises attack against infantry targets)
    Kamikaze (raises firing accuracy and evasive skills when HP is less than half)
    Double Movement (able to move again)
    
    Mauler: vs Personnel Boost (raises attack against infantry targets)
    Combat Skill (raises attack against infantry and armored targets)
    Suppression (raises chance to inflict status ailments)
    
    Best class:
    Fencer Elite with Super vs Personnel or Med HP Recover set as fourth potential
    
    You can actually change Zaka into a Mauler as well, but without any vs Armor
    potential, Fencer Elite is better.
    
    8. Isara Gunther
    Join: Go to extra and enter this code: 37LRK5D214VQVFYH
    Memories: none
    Mission: none
    
    Potential:
    
    P: Country Bred (raises firing accuracy and attack against infantry targets
    when standing in dirt)
    Darcsen Bond (raises defense when a Darcsen present in same area)
    New Bond (raises defense)
    Road to Peace (raises defense)
    
    Armor Tech: vs Armor Boost (raises attack against armored targets)
    Nocturnal (visibility at night equal as if in the middle of the day)
    Super Resist (raises resistance to status ailments)
    
    Tech Veteran: vs Armor Boost (raises attack against armored targets)
    Major Exploit (raises chance to inflict status ailments)
    Penetration (attacks ignore defense when causing damage)
    
    Fencer: vs Armor Boost (raises attack against armored targets)
    Assault Stance (raises resistance to status ailments during interception fire)
    Third Eye (raises defense during interception fire)
    
    Tech Elite: vs Armor Boost (raises attack against armored targets)
    Auto-Clear (clear land mines when stepping on them)
    Max Defense (significantly raises defense at all times)
    
    Special Tech: vs Armor Boost (raises attack against armored targets)
    Extra Shot (adds 1 grenade)
    Power Throw (increases the distance that hand grenades can be thrown)
    
    Fencer Elite: vs Armor Boost (raises attack against armored targets)
    Kamikaze (raises firing accuracy and evasive skills when HP is less than half)
    Face-To-Face (raises attack against infantry targets when an enemy is nearby)
    
    Mauler: vs Armor Boost (raises attack against armored targets)
    Major vs Armor (raises attack against armored targets)
    Suppression (raises chance to inflict status ailments)
    
    Best class:
    Mauler with Max Defense set as fourth potential
    
    You will need that potential because Isara will face a tank which definitely
    got powerful interception fire.
    
    9. Juliana Everhart
    Join: after you get 20 medals
    Memories: none
    Mission: none
    
    Potential:
    
    P: Social Elite (raises defense when standing on paved area)
    Reconsiliation (raises defense)
    Excellence (raises all abilities)
    Bad Singer (lowers chance to inflict status ailments)
    
    Armor Tech: vs Personnel Boost (raises attack against infantry targets)
    Resist Boost (raises resistance to status ailments)
    Med HP Recover (restores HP)
    
    Tech Veteran: vs Personnel Boost (raises attack against infantry targets)
    Armored Traits (raises defense during interception fire)
    Max Resist (significantly raises resistance to status ailments)
    
    Fencer: vs Personnel Boost (raises attack against infantry targets)
    Assault Stance (raises resistance to status ailments during interception fire)
    Feint (attacks made cannot be evaded)
    
    Tech Elite: vs Personnel Boost (raises attack against infantry targets)
    Explosives Ace (raises attack against infantry and armored targets when
    attacking with a hand grenade)
    Super vs Personnel (raises attack against infantry targets)
    
    Special Tech: vs Personnel Boost (raises attack against infantry targets)
    Major Defense (raises defense)
    Poison Resist (becomes immune to status ailments)
    
    Fencer Elite: vs Personnel Boost (raises attack against infantry targets)
    Kamikaze (raises firing accuracy and evasive skills when HP is less than half)
    Double Movement (able to move again)
    
    Mauler: vs Personnel Boost (raises attack against infantry targets)
    Combat Skill (raises attack against infantry and armored targets)
    Point Blank (raises attack against armored targets when an enemy is nearby)
    
    Best class:
    Fencer Elite with Super vs Personnel or Med HP Recover set as fourth potential
    
    It is obvious which class you should change her into.
    
    10. Emilia Percival
    Join: Go to extra and enter this code: FSHL2DTP1EVB52AN
    Memories: none
    Mission: none
    
    Potential:
    
    P: Foreign Born (lowers attack against infantry targets)
    Genius (raises all abilities)
    Outcast (lowers evasive skills when an ally from same class is nearby)
    New Family (raises various abilities)
    
    Armor Tech: vs Personnel Boost (raises attack against infantry targets)
    Resist Boost (raises resistance to status ailments)
    Super Defense (raises defense)
    
    Tech Veteran: vs Personnel Boost (raises attack against infantry targets)
    Armored Traits (raises defense during interception fire)
    Side Defense (raises side defense)
    
    Fencer: vs Personnel Boost (raises attack against infantry targets)
    Assault Stance (raises resistance to status ailments during interception fire)
    Feint (attacks made cannot be evaded)
    
    Tech Elite: vs Personnel Boost (raises attack against infantry targets)
    Auto-Clear (clear land mines when stepping on them)
    Super vs Personnel (raises attack against infantry targets)
    
    Special Tech: vs Personnel Boost (raises attack against infantry targets)
    Major Defense (raises defense)
    Poison Resist (becomes immune to status ailments)
    
    Fencer Elite: vs Personnel Boost (raises attack against infantry targets)
    Overrun (raises attack against infantry targets and defense when closing in
    on an enemy)
    Face-To-Face (raises attack against infantry targets when an enemy is nearby)
    
    Mauler: vs Personnel Boost (raises attack against infantry targets)
    Combat Skill (raises attack against infantry and armored targets)
    Point Blank (raises attack against armored targets when an enemy is nearby)
    
    Best class:
    Fencer Elite with Feint set as fourth potential
    
    Almost all of her potentials will increase her attack against infantry targets.
    Set Feint so she won't miss her targets.
    
    10. "Zeri"
    Join: Go to extra and enter this code: NL45TX9F8VRSUKGR
    Memories: none
    Mission: none
    
    Potential:
    
    P: Quibbler (lowers defense)
    Dissonance (lowers attack against infantry targets when non-Darcsen are nearby)
    Irritation (raises attack against infantry targets during interception fire)
    Enthusiasm (able to act again)
    
    Armor Tech: Defensive Boost (raises defense)
    Resist Boost (raises resistance to status ailments)
    Super Resist (raises resistance to status ailments)
    
    Tech Veteran: Defensive Boost (raises defense)
    Armored Traits (raises defense during interception fire)
    Penetration (attacks ignore defense when causing damage)
    
    Fencer: Defensive Boost (raises defense)
    Assault Stance (raises resistance to status ailments during interception fire)
    Feint (attacks made cannot be evaded)
    
    Tech Elite: Defensive Boost (raises defense)
    Explosives Ace (raises attack against infantry and armored targets when
    attacking with a hand grenade)
    Super vs Personnel (raises attack against infantry targets)
    
    Special Tech: Defensive Boost (raises defense)
    Extra Shot (add 1 grenade)
    Poison Resist (becomes immune to status ailments)
    
    Fencer Elite: Defensive Boost (raises defense)
    Kamikaze (raises firing accuracy and evasive skills when HP is less than half)
    Double Movement (able to move again)
    
    Mauler: Defensive Boost (raises defense)
    Major vs Armor (raises attack against armored targets)
    Tank Destroyer (attacks that hit a vehicle result in the same effect as
    hitting a weak point)
    
    Best class:
    SPecial Tech with Double Movement set as fourth potential
    
    Again, just like Lancer Cossette and Engineer Ali, don't bother to use him.
    
    --------------------
    Tank Commander
    --------------------
    
    1. Lavinia Lane
    Join: February, key member
    Memories: The Tank Pilot, Exacting Revenge, You Have Friends, Ghost Exorcised
    Mission: Ghostly Vengeance
    
    This mission took place at Leanbluff Forest, all class G are included with
    Avan and Lavinia already deployed. After finishing this mission, Lavinia's
    Wounded Heart will change into Tank Mastery potential.
    
    Potential:
    
    P: Big Sister (raises firing accuracy and attack power against infantry
    targets)
    Bloodthirsty (able to attack again)
    Tank Mastery (raises various abilities)
    
    Don't make your tank into a heavy tank because it cost 3 CP. Medium tank B is
    recommended because it can carry several equipments, good defense, can move
    well in Yuell and cost 2 CP. If you want your tank to be as cheap as your
    infantry units, Utility APC or Light Tank B is the best choice. I like
    Utility APC though because it can carry lots of equipments that can offset
    it weakness.
    
    -------------------------------------------------------------------------------
    Aditional Notes
    -------------------------------------------------------------------------------
    
    If you think my class suggestion for each character is ridiculous and you like
    them in another class, please do so. My suggestion is based on my opinion.
    
    I found all the characters from playing the game and putting codes in extra.
    I got the code from Gamefaqs only so maybe I miss one or two characters. If you
    know which character that I miss, please inform me the way to get them. Or you
    can send me their datas to me so I can put it in my guide.
    
    I consider this guide finished because I already got all characters with their
    potentials.
    
    -------------------------------------------------------------------------------
    Contact
    -------------------------------------------------------------------------------
    
    This guide is far from perfect. I'd gladly accept any help from you. Probably
    some of the info was wrong, you can also e-mail me about that.
    This is the address if you want to contact me:
    
    vanalpsen@gmail.com
    
    ------------------------------------------------------------------------------- 
    Thanks
    -------------------------------------------------------------------------------
    
    Thanks to my friend Ronal for downloading this game and let me copy it to my 
    PSP
    
    Thanks to ChefSnake21 for his guide for finishing Baldren mission in May
    on Gamefaqs
    
    Thanks to Shaun Scoggins for info about flamethrower and Light Tank B
    
    Thanks to lester2020, kh2fanatics, sedgwick27, console_general, brunork,
    bahamut_Xr79, Gamefan_7, and Flame_Champion5 for extra codes that enable me to
    get other characters plus alternative jobs for Aliasse, Zeri and Cosette with
    other stickers for my tank in Cheat section
    
    Karlmann Leung for the info about how he get Nahum in February after Marion
    personal mission
    
    Thanks to SEGA for this great game