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    Special Vehicle FAQ by GTA_Loco

    Version: 1.4 | Updated: 09/05/09 | Printable Version | Search This Guide

    GRAND THEFT AUTO: CHINATOWN WARS
    SPECIAL VEHICLES GUIDE
    Version 1.4
    By GTA_Loco
    
    
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    1. WELCOME TO CHINATOWN
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    This guide will attempt to document practically every single special vehicle
    that can be found in the game, inclusion of many of them will mainly
    be for the purpose of completion of the list only. Definitely not all of them
    are worth the trouble acquiring or that many of them are practically useless
    to have, aside from the fact that there aren't enough garages to store them.
    
    Some methods will include a few additional details in the walkthrough, so
    please just bear with reading through them. They might be useful in giving
    you a bigger picture of the environment you have to work around on to
    facilitate your quest for the special vehicles.
    
    
    Basically, we're talking here of three main aspects that make these vehicles
    special:
    
    1) Armoring: Protection of a vehicle from certain types of destruction.
    2) Exclusive colors in their vehicle class.
    3) Rarity: Something that's difficult to find or obtain.
    
    These are the properties not obtainable from ordinary vehicles you see
    driving around in free roam (with the exception of the taxi cab, after you’ve
    activated “Taxi Shield”), neither will you be able to create these
    properties without resorting to some modifications. In the case of rare ones,
    their being special stems from the fact that they are not the type of vehicle
    that can be regularly found anywhere at anytime in the game.
    However, not included here are the R3 vehicles.
    
    The only snag here is that these special vehicles can only be found when
    doing both storyline missions and some side objectives. Particularly, those
    in storyline missions are one-time appearance only, so it’s important not to
    miss them or that you should choose carefully which are the only ones that
    you would like to obtain, otherwise, you get one-shot only at an opportunity.
    
    This guide will be divided into four sections:
    
    1.ARMORED VEHICLES
    2.EXCLUSIVELY COLORED VEHICLES
    3.RARE VEHICLES
    4.UNOBTAINABLE SPECIAL VEHICLES.
    
    As for contributions, both for discovery of a vehicle and/or methods to
    obtain it, I will include as valid ones only those that didn’t resort to
    using cheat codes or modifications. Rather strict huh? Well that should
    encourage you to brush up more on your gamesmanship then. Cheating is cool to
    an extent but spoils the fun and challenge, that’s why this guide will only
    give recognition to those people whose efforts have involved raw skills only.
    
    Regularly this guide will be updated if new finds and/or better methods were
    submitted. Any additional informations on the same contribution will be
    entertained as confirmations.
    
    So maybe now we're clear about everything somehow? If you have something to
    contribute or inform me about anything related to this guide, please write me
    to:
    
    srgvm2005@yahoo.com
    
    
    I'll be more than glad to correspond with you on anything about special
    vehicles ONLY, but not on anything else about the game. Please just do that
    in the proper forum or consult other guides.
    
    
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    2. COPYRIGHT
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    "Grand Theft Auto: Chinatown Wars" is copyright 2007-2009 by Rockstar Games,
    a subsidiary of Take-Two Interactive Software, Inc. All rights reserved.
    
    "Grand Theft Auto: Chinatown Wars Special Vehicles Guide" is copyright 2009
    document by GTA_Loco. No part of this material may be reproduced in any
    manner for whatever purpose, commercial or personal unless it is with my
    consent. If you wish to use excerpts from this guide or the entire guide, ask
    for my permission first before doing so and most probably I'll allow you.
    Try to be considerate, since much time and effort have been put to produce
    this guide. Anyone who might be interested in this guide and whom I'll allow
    to use this may only distribute and/or post the guide in its ORIGINAL FORMAT.
    DO NOT ALTER it please.
    
    The following sites are the only ones allowed so far to post/use this guide:
    -GameFaqs.com
    -Gamesradar.com
    -IGN.com
    -Supercheats.com
    -Playhaven.com
    
    All trademarks are the property of their respective owners.
    
    
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    3. TABLE OF CONTENTS
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    1. Welcome To The Garage
    2. Copyright
    3. Table of Contents
    4. Version History
    5. Safehouses
    6. Relevant Game Facts
    7. Starting a New Game
    8. Definition of Terms
    9. The Walkthroughs
    10.Bulletproof Vehicles
       10.01  Bulletproof Taxi
       10.02  Bulletproof Style SR
       10.03  Bulletproof Police Patrol
       10.04  Bulletproof Dukes 1 0f 2
       10.05  Bulletproof Blista
       10.06  Bulletproof Yankee
       10.07  Bulletproof Bus
       10.08  Bulletproof Limo
       10.09  Bulletproof Spanish Lords Dukes
       10.10  Bulletproof Spanish Lords Burrito
       10.11  Bulletproof Cavalcade
       10.12  Bulletproof Dukes 2 0f 2
       10.13  Bulletproof Cognoscenti
       10.14  Bulletproof Comet
       10.15  Bulletproof Hellenbach
    
    11.Exclusive Color Vehicles
       11.01 Violet Cognoscenti
       11.02 Chan’s Banshee 1 of 2
       11.03 Black Burrito with sunroof
       11.04 Bright Green Angel
       11.05 Light Blue Peyote
       11.06 Chan's Banshee 2 of 2
       11.07 Chrome Yellow Burrito
       11.08 Yellow and Green Burrito
       11.09 White and Blue Burrito
       11.10 Violet Admiral
       11.11 Black Limo 1 of 2
       11.12 Black Limo 2 of 2
       11.13 Black Dukes 1 of 2
       11.14 Black Dukes 2 of 2
    
    12.Rare Vehicles
       12.01 Resolution X 1 of 5
       12.02 Resolution X 2 of 5
       12.03 Resolution X 3 of 5
       12.04 Resolution X 4 of 5
       12.05 Resolution X 5 of 5
       12.06 MK GT9 1 of 4
       12.07 MK GT9 2 of 4
       12.08 MK GT9 3 of 4
       12.09 MK GT9 4 of 4
       12.10 500 XLRS 1 of 4
       12.11 500 XLRS 2 of 4
       12.12 500 XLRS 3 of 4
       12.13 500 XLRS 4 of 4
       12.14 Style SR 1 of 2
       12.15 Style SR 2 of 2
       12.16 Cityscape 1 of 3
       12.17 Cityscape 2 of 3
       12.18 Cityscape 3 of 3
       12.19 Formula R 1 of 2
       12.20 Formula R 2 of 2
       12.21 Red Recovery
       12.22 Destroyer
       12.23 Burnout Burrito
    
    13.Unobtainable Special Vehicles
       13.01 Bulletproof Dukes
       13.02 Bulletproof Racing Cars
       13.03 Comprehensiveproof Triad Comet
       13.04 Bulletproof/Explosionproof/Fireproof Vehicles
       13.05 Comprehensiveproof Dukes 1 of 2
       13.06 Bulletproof Burrito
       13.07 Helicopter
       13.08 Dukes with siren
       13.09 Explosionproof/Fireproof Bobcat
       13.10 Comprehensiveproof Chavos 1 of 2
       13.11 Comprehensiveproof Spanish Lords Dukes
       13.12 Comprehensiveproof Spanish Lords Burrito
       13.13 Comprehensiveproof Chavos 2 of 2
       13.14 Comprehensiveproof Dukes 2 of 2
       13.15 Comprehensiveproof Cavalcade
       13.16 Comprehensiveproof Cruiser
       13.17 Explosionproof/Fireproof Admiral
       13.18 Destroyer with Torpedo
       13.19 Bulletproof Zhouboat
       13.20 Comprehensiveproof Burrito
       13.21 Reefer with Hook
       13.22 Comprehensiveproof Cognoscenti
       13.23 Gumshoe
       13.24 Comprehensiveproof Chopper
       13.25 Explosionproof/Fireproof Sanchez
       13.26 Comprehensiveproof Angel Van
       13.27 Comprehensiveproof Admiral
       13.28 Cognoscenti with Siren
       13.29 Bulletproof Helicopter
       13.30 Comprehensiveproof Comet
       13.31 Explosionproof/Fireproof Vehicles
    
    
    14.Acknowledgement
    
    
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    4. VERSION HISTORY
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    Version 1.0 (May 24, 2009) : Created this guide.
    
    Version 1.1 (June 01, 2009): Added the bulletproof Style SR, Blista, Limo and
    Yankee to the guide. Corrected some info errors and refined some methods.
    
    Version 1.2 (June 19, 2009): Removed the White Voodoo as well as the Brown,
    Red and Yellow Dukes, and Black Admiral from the Exclusive Color list.
    Paintjobs for them turned out to be obtainable from a Pay N Spray or can be
    found in free roam. Added the Yellow Comet. Included more information about
    the garage, some details on the unobtainable vehicles and a new method to
    obtain the Violet Cognoscenti. Added Rare Vehicle section and another method
    how to acquire Chan’s Banshee in another mission.
    
    Version 1.3 (June 23, 2009): Bulletproof Comet added! Exclusively colored
    Angel, Turismo  and Dukes added to the list as well. Fixed more errors and
    added missing information on some vehicles.
    
    Version 1.4 (September 06, 2009): Bulletproof Bus and Spanish Lords Burrito
    added! Added a few more rare sports cars discovered spawning in certain
    locations, and re-classified a few cars on the list. Removed Yellow Comet,
    Dark Red Angel, Permanent Black Turismo and Bright Green Turismo. Colors of
    the Comet, Angel and Turismo are Pay N Spray and Auto Merchant available;
    they can be found in free roam too though rarely. Black Turismo is a standard
    gang car and can be regularly found in gang’s turf. Corrected the description
    of one BP car previously named as a regular Dukes to Spanish Lords Dukes,
    which is actually a gang car. A very rare Destroyer boat was also added on
    the list. More unobtainables were added on the list.
    
    
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    5. SAFEHOUSES
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    There are a total of twenty-one safe houses that you can obtain from this
    game. Fourteen of these properties are purchasable, five are mission
    acquired, one can be won from any of the scratchcard stores and one more can
    be obtained from a random character named Wilhelm.
    
    The following is a list of all the safe houses you can own and some
    descriptions about them:
    
    A. Purchasable Safe houses
    
    Assuming you have sufficient cash in hand, you can already buy these safe
    houses that are available for sale right from the beginning of the game. You
    can save in the place and be able to use its garage wherever there’s one. Out
    of the fourteen you can buy, nine have a garage while the rest have none. How
    to buy them is explained in simple terms by the in-game instructions.
    
    Total cost you have to spend for the properties if for one reason or another
    you intend to own practically all of them would reach to $134,000. But if
    you’re planning on having only the ones with a garage, your expenditure can
    be trimmed down to $94,000.
    
    1. Northwood
       Garage   : Yes
       Price    : $9000
    
    2. The Meat Quarter
       Garage   : Yes
       Price    : $9,000
    
    3. Middle Park
       Garage   : No
       Price    : $8,000
    
    4. Suffolk
       Garage   : No
       Price    : $9,000
    
    5. Varsity Heights
       Garage   : Yes
       Price    : $8000
    
    6. Colony Island
       Garage   : Yes
       Price    : $11,000
    
    7. Firefly Island
       Garage   : No
       Price    : $7000
    
    8. Hove Beach
       Garage   : Yes
       Price    : $8000
    
    9. Hove Beach
       Garage   : No
       Price    : $8000
    
    10.South Slopes
       Garage   : Yes
       Price    : $12,000
    
    11.BOABO
       Garage   : Yes
       Price    : $10,000
    
    12.Rotterdam Hill
       Garage   : No
       Price    : $8000
    
    13.Steinway
       Garage   : Yes
       Price    : $15,000
    
    14.Little Bay
       Garage   : Yes
       Price    : $12,000
    
    
    B. Storyline Mission Unlockables
    
    Apart from the ones you can buy, there are five other safe houses that are
    post mission acquisitions, meaning they are opened for you by a character
    after you have completed a certain mission. No need to spend extra money for
    them, you’ll just receive an email informing you that you can use them
    already.
    
    The mission to be accomplished to unlock a certain safe house may not
    necessarily be for the character that would open it for you, but follows more
    the progress of the story. South Bohan safe house would be opened by Wade
    Heston while the four others would be given by Kenny Yu.
    
    1. Cerveza Heights
       Garage   : Yes
       Mission  : Yu Jian
    
    2. South Bohan
       Garage   : No
       Mission  : Raw Deal
    
    3. Lancaster
       Garage   : Yes
       Mission  : Carpe Dime
    
    4. Lower Easton
       Garage   : Yes
       Mission  : Missed the Boat?
    
    5. Northwood
       Garage    : Yes
       Mission   : Grave Situation
    
    
    C. Wilhelm Character Unlockable
    
    Random characters are back in the game since they were first introduced in
    GTA 4; doing some favors for them would normally conclude your tasks with a
    reward. From one of these characters, a guy named Wilhelm, you can acquire a
    safe house after you have completed three tasks for him.
    
    However, this guy can be found only after you have completed the mission
    “Carpe Dime” and he’ll be at different locations for each encounter.
    
    a. Encounter 1 - (Daytime only) In the Steinway district of Dukes in front of
    Zhou Ming’s place. Give Wilhelm a lift to a foreclosure auction. There’s a
    time limit for this and would require a long drive, so make sure you don’t
    dawdle.
    Reward: $250
    
    b. Encounter 2 – (Daytime only) Standing in front of a house in the Meadow
    Hills at Willis. He needs a lift to another auction. There’s a time limit
    again for this task.
    Reward: $500
    
    c. Encounter 3 - (Day or night) Standing at the railing halfway across Dukes
    Bay Bridge. On this last encounter, Wilhelm is despondent over his loss that
    will lead to his committing suicide. Consequently, you will find the keys to
    his house in Meadow Hills, Willis, which will serve as your safe house.
    
    Reward: Meadows Hills
            Location    : Willis, Dukes district
            Garage      : Yes
    
    
    D. Scratch Card Prize
    
    Located at different parts of the city are scratchcard stores that offer
    different prizes. You pay for a card and you scratch it to reveal a prize.
    If you find three similar symbols of a prize, you win it. It’s as simple as
    that.
    
    In some of these stores you can find a green card that bears the promotion
    “I’m Rich”. This is the only one that offers a house as a prize. Buy this
    one, and if you’re lucky enough, you can win a suite at the Star Junction in
    the West borough. You will be notified by a message about this, just check on
    your map where this place is located.
    
    1. Star Junction
       Garage      : No
       Location    : West Borough
    
    
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    5.01: Garage Facts and Features
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    In order not to get inconvenienced by overlooked facts on how you can
    utilized the garage, it’s important to understand first some features about
    it.
    
    1. One Vehicle Capacity
    
    Under normal circumstances, it’s not possible to keep more than one vehicle
    in any of your garages, so any extra one you force into it would be deleted.
    Technical capacity or Absolute capacity-wise, strictly one can only be
    stored. Saving priority is usually given to the one you’re driving.
    
    Vans like a Burrito and N.O.O.S.E. Enforcer, cars and motorcycles are the
    only technically storable vehicles. Garages won’t accept bigger ones like a
    Yankee, Ammu-Nation van, Bus, Recovery, Flatbed, Bulldozer and Rhino. Except
    for the Rhino because of its weight, these big vehicles however can still be
    garaged by employing the chevrons bypass method. Boats and other seacrafts
    can be saved also if you can move one on dry land, it can then be pushed to
    the garage. The only exceptions here are the Reefer and Zhouboat because of
    their size. Forget about aircrafts like a helicopter since there’s nothing
    flyable anyway under normal circumstances.
    
    A good thing about the garages in Chinatown Wars is that they are not as
    bugged as the garages in the other GTAs in terms of stored vehicles always at
    a risk of being “eaten” by it, something that had constantly bothered a lot
    of garage user gamers. The only compromise here is their limited storage
    capacity in exchange for efficiency.
    
    
    2. Chevrons Operated
    
    There’s a new garage switch system in the form of animated chevrons. You open
    its door by driving a vehicle into the moving green v-shape thingy located at
    the base of its door. However, these chevrons won’t function under certain
    conditions that involve the following:
    
    a) The garage is occupied already.
    b) You’re using Huang to open the garage while he’s not in a vehicle even
       when the garage is vacant. Huang can only switch the chevrons open
       if he’s in a vehicle.
    c) More than one vehicle, in a destroyed condition or not, are within the
       chevrons. This makes it quite difficult to perform a second vehicle push
       on a locked vehicle that you’d like to unlock using the garage.
    d) You’re trying to store certain vehicles related to an active mission.
    e) The vehicle exceeds the technically allowable size.
    
    The last three conditions in particular can be quite a disadvantage to your
    quest on certain special vehicles. An occasion may arise wherein you might
    need to keep one in the garage during a mission or you’ll encounter one with
    locked doors. A couple of big bulletproof vehicles can also be found in one
    mission.
    
    
    3. Bulletproof Only
    
    Garages would only keep the bulletproof property of a vehicle. In an occasion
    where an armored vehicle has more armoring apart from a bulletproofing, all
    other special properties it may have will be removed from it after you store
    it in the garage.
    
    This is one significant reason why there’s quite a lot of unobtainable
    Comprehensiveproof and BP/EP/FP vehicles on the list.
    
    
    4. Forced Duplication
    
    For some strange reasons, primary assigned mission vehicles can literally be
    duplicated when forced inside a garage while the mission is on. However, this
    can’t be determined yet whether it’s a normal mission-related feature in the
    garage mechanics or some sort of a glitch, given that there’s quite an
    inconsistency on how this duplication can occur and the manner in which it
    affects your game.
    
    There are at least three documented cases that describe this phenomenon:
    
    1) If you store in a garage a mission vehicle during the mission, it would be
       duplicated when you try to retrieve it afterwards. This duplicate vehicle
       would have exactly the same properties as the mission assigned one, but
       without the arrow above it that indicates it is disconnected from the
       required task to complete your mission. Consequently, this can stuck
       your game in that Huang’s programmed action of retrieving a vehicle from
       the garage would end up with him driving out the duplicate every time and
       never the original one. You’d have an unlimited copy of the vehicle
       without ever proceeding with your task. You’ll have to fail the mission by
       committing suicide, getting busted or just reloading the game.
    
    2) Sometimes, the duplication process would trap you inside the garage once
       you try to retrieve the mission vehicle. As long as the vehicle isn’t
       comprehensiveproof, this problem can simply be solved by destroying the
       vehicle to fail the mission and then just restarting it when prompted.
       The duplicate vehicle would be kept in the garage while you proceed with
       redoing your mission and would remain there permanently. Just make sure
       the restart period doesn’t expire while you’re trapped inside.
    
    3) On certain instances, the duplication process resulting in the garage door
       closing on you while you’re retrieving the car would spawn you back on the
       road just adjacent to the garage. You’d find yourself driving the
       duplicate vehicle, but the problem here also is how to get back on the
       mission vehicle again to proceed with your task, so eventually you’ll have
       to resort to ways to restart the mission.
    
    5. Garage Cut Scene
    
    Previously, it was just entering and leaving an interior that plays a short
    cut scene. But in Chinatown Wars, this was applied as well in entering or
    getting out from a garage. This gives you without control then when
    retrieving a stored vehicle, that poses a difficulty in choosing which one to
    drive out in case a couple of them accidentally get stuck inside.
    
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    5.02: Bypassing the Chevron Function
    *****************************************************************************
    
    Apart from the issue of locked doors, big vehicles and most of those
    connected with a mission generate a sort of a sensitive reverse polarity with
    the chevrons that bounces them off away from the garage. So in order to sort
    of bypass the chevrons, you have to open the garage door first before you can
    push something inside. Take note also that you’ll be unable to dismount from
    your ride once you have opened the garage’s door so everything that you must
    do have to be done while you’re riding in a vehicle. The process can be quite
    tedious and time-consuming, but it will always work.
    
    First, horizontally position the vehicle you want to push inside the garage
    near the door so that its front or rear would be barely touching the
    chevrons.
    
    Next is to drive another vehicle into the chevrons to open the garage
    door. Now while the door is open and without moving your car out of the
    chevrons, repeatedly bump into the other vehicle. If done properly, this
    would slowly move it towards the opened garage door until a substantial part
    of the vehicle is by the opening and can already be pushed inside.
    
    Try to angle the vehicle you’re pushing in such a way as you can push it from
    its end. In the case of longer and/or heavier ones like a Bus or Yankee, you
    will also need something like a Burrito or N.O.O.S.E. Enforcer that have a
    short length but are heavy enough for the job. Other vehicles bigger than
    these two won’t work as they will be rejected by the chevrons.
    
    Be careful though not to trigger the short cut scene by going substantially
    inside the garage with the vehicle you’re driving or the other one might
    disappear.
    
    
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    6. RELEVANT GAME FACTS
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    a) You can’t use Huang’s body for pushing any type of vehicle similar to
       Nikko Bellic of GTA4. So when obtaining a vehicle it’s absolutely
       necessary to use another one for the job. In this regards also, be extra
       careful not to have a locked vehicle stuck in some closed spaces or places
       without much room for maneuver, or it will be extremely difficult if not
       impossible to retrieve it.
    
    b) The water can’t be used anymore for the preservation of special
       properties. What used to be an effective way in keeping the armoring
       of a vehicle or failing your assignment when necessary to obtain a special
       vehicle can no longer be utilized. The terrain on the beach, elevation of
       the wooden planks on the docks and access ramp in a pool of water do not
       have an angle that goes gradually into the water. This means for dunking a
       vehicle, it will quickly go underwater and can no longer be retrieved.
    
    c) A burnt out vehicle disappears quickly in free roam. It’ll only take a few
       seconds for it to vanish once it’s destroyed as charred, so there’s no
       point attempting to restore it in a garage. However, if this happens
       during a mission, sometimes it would remain in the environment for a
       longer time until you either lose sight of it or get in another vehicle.
       This is unlike in the previous GTAs where blown up vehicles stay in the
       environment for as long as you have visual contact or in close proximity
       with it, and where you can normally push the wreck to the garage for
       restoration.
    
    d) Most vehicles are either locked or disabled that you need to hotwire
       every time. There’s a simple bypass on the latter however, by just
       cancelling the hotwiring scene and getting in the vehicle again. This
       would sound the alarm and might alert the cops, but it’s something that’s
       quite negligible.
    
    e) Mission replays are in the game; redoing accomplished missions however,
       absolutely won’t alter anything that’s been achieved already in the normal
       gameplay. These mission replays are simply for time trials.
    
    f) Apart from the law enforcer vehicles, Pay N Sprays also won’t accommodate
       big vehicles like a Yankee, Ammu-Nation van, Bus, Recovery, Flatbed,
       Bulldozer and Rhino. Additionally, these shops won’t remove any special
       armoring a vehicle might have.
    
    
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    7. STARTING A NEW GAME
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    It’s essential that you must prepare yourself properly and plan everything
    out before you proceed with your quest ahead.
    
    
    1. Make Some Money First
    
    This is an indispensable commodity in the game. Owning all or some of the
    safe houses would involve a substantial amount, therefore it’s necessary to
    invest some time and effort raising some much needed cash.
    
    There’s a great deal of free roam activities and odd jobs that will generate
    a good amount of money to boost your resources. Some of these include:
    
    a) Drug dealing
    b) Scratch Cards
    c) Rampages
    d) Time Trials
    
    The odd jobs in particular can be redone in an unlimited number of times and
    would generate more money than what you can get from other sources.
    
    Drug Dealing so far is the best source of income once this has been made
    available. It might be a good idea to destroy all 100 security cameras
    scattered all over Liberty City so that you can make more profits from the
    stuffs that you’d sell given that said cameras have an effect on their
    prices.
    
    2. Upgrade Your Skills & Tools
    
    Perform some side missions/odd jobs that will upgrade your abilities and
    arsenal. At least a few of these will provide you with indispensable
    improvement in your physical properties or tools for protection that are
    crucial for your survival.
    
    a) Taxi mission
       Complete 15 fares in a row and you’ll activate “Taxi Shield”, upgrading
       practically all taxi cabs driving around the city to a bulletproof car.
       This upgrade isn’t a one time opportunity but is applied on a permanent
       basis. So aside from earning some needed money from doing this side
       mission, the bulletproofing bonus you’ll get can be very useful when doing
       dangerous tasks.
    
    b) Vigilante
       Complete 5 waves with 100% kill rate to double your body armor. You can
       also pick up some weapons from your victims ranging from melee weapons
       to a flamethrower. This would save you some money from having to purchase
       weapons.
    
    c) Firefighter
       Complete 5 waves with 100% save rate to make you fire retardant.
       Immunity from fire will benefit you a lot when figuring in a literally
       fiery situation, which can happen in a lot of occasions.
    
    d) Paramedic
       Complete 5 waves with 100% save rate to provide you with infinite
       sprint. This is quite useful for running away without getting tired in
       case you need to.
    
    e) Noodle Run
       Get gold medals for both of this odd job located at Algonquin and Dukes to
       unlock “Regeneration”. Your health will re-generate when it’s critically
       low prolonging your life, definitely better than the measly health boost
       you get from the previous GTAs. This in fact renders you almost
       invulnerable from most life-threatening injuries although explosions and
       multiple and successive solid hits from any weapon can still kill you.
       Having this special ability gives you greater chance of surviving a life
       and death situation when on a mission or otherwise.
    
    
    3. Buy Your Safe houses
    
    When you have raised enough cash to make some real property purchases,
    prioritize in obtaining as much as you can afford the places with a garage.
    Since part of your primary objective would be the acquisition of vehicles
    that’s why you’re consulting this guide, it’s only logical to go for safe
    houses where you have a space to store them.
    
    
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    8. DEFINITION OF TERMS
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    Let’s try to understand first the meaning of a few terms used in this guide.
    Vehicle classification with regards to their special properties, will be
    considered mainly in the order of importance given to them namely,
    Comprehensiveproof is at the top of the list, followed by Bulletproof,
    Explosionproof, Fireproof, Damageproof, Exclusively Colored & lastly Rare.
    
    We'll also define these properties individually for clarity and mainly for
    reference. Anyone having one or more of these (except the Comprehensiveproof)
    will be termed in some instances for purpose of brevity, as the following
    example: BP/EP/FP -Bulletproof/Explosionproof/Fireproof; BP/FP -
    Bulletproof/Fireproof, etc.
    
    ARMOR/ARMORED/ARMORING – Defensive covering of a vehicle against certain
    forms of destructive means. Certain structural features are constructed with
    added strengthening to permanently withstand damages that can lead to the
    vehicles destruction. This do not necessarily refer to fighting vehicles only
    such as a tank, but the definition covers broadly the different types of
    vehicle protection applied in-game, ranging from fireproof to bulletproof, to
    comprehensiveproof.
    
    CP - Comprehensiveproof: This is essentially a BP/EP/FP/DP or perhaps one you
    can say as "indestructible" or "invulnerable”; a vehicle that has all the
    armoring it can possibly have. Most forms of damaging means under NORMAL
    circumstances cannot destroy it, be it with whatever type of weapons or
    physical abuse.
    
    BP - Bulletproof: Complete protection from any form of gunfire. An armored
    vehicle (though not necessarily a fighting vehicle like a tank) capable of
    withstanding and stopping 100%, any type of bullet or a direct shot from any
    bullet-based weapon; ranging from pistols to a minimum.
    
    EP -Explosionproof: As the term implies, any form of explosive devise or form
    of explosion cannot destroy a vehicle that has this quality; be it hand
    grenades, Rags, exploding vehicles or even a cannon fire from a Rhino!
    
    DP -Damageproof:  Vehicle does not sustain any form of physical destruction,
    in terms of denting and deterioration of its health due to repeated physical
    abuse like crashing or getting hit with melee weapons. Motorbikes for one
    don't get dented but you'll know if they sustain damages from crashing if you
    see them smoke after awhile. This also covers protection from a Rhino bump.
    
    FP - Fireproof: This is perhaps the least of all protections. Fire retardant
    and indestructible from any form of blaze, ranging from a molotov to a
    flamethrower or whatever source of fire.
    
    EC - Exclusive Color: There are vehicles that do not have any armoring at
    all, but have a paintjob that is unobtainable from any Pay n Spray. The
    colors aren't anything unique by themselves, but something that is applied
    only in one vehicle from among the rest in its class. Let’s say a Patriot may
    not have any yellow color that can be obtained from the Pay N Spray, so in
    the presence of such color in the vehicle in a mission, said Patriot can be
    classified as an Exclusive Color vehicle. There are some that sport an
    exclusive color and are armored as well.
    
    RARE – A vehicle that has a very limited presence in the game. It's not
    a different version of a regularly spawning vehicle, in most cases not
    armored or exclusively colored, but one that you can only find inside a
    mission or chance circumstances. This also covers certain vehicles that have
    other special properties apart from the armorings and special colors.
    
    OBTAINABLE/UNOBTAINABLE - The terms refer to the final state of the special
    property/properties of the vehicle or the vehicle itself, whether it/they can
    be acquired and saved or not, when a mission is tactically failed
    intentionally or successfully completed.
    
    MISSION SCRIPT – Usage of this term in the guide refers more to the nature of
    a given assignment, with a specific focus on the aspect of the script’s
    opcode involving your actions in relation to the law enforcer’s behavior.
    
    At least six types are documented here:
    
    1) Normal- Maximum penalty is enforced as dictated by default game script.
       Depending on which progress you are in the game, the maximum number of
       stars are applied with the regular appearance of corresponding law
       enforcers when you commit a felony that warranted them.
    
    2) Low Wanted Level – Penalty does not exceed one or two stars however
       extensive your commission of violation is. The regular cops in light blue
       shirt are the only ones present but they would still bust you in the
       normal way.
    
    3) Location-Specific Elimination - This is a no wanted level applied to
       a limited area only. Your penalty is kept at zero within a given
       area where heavy action is taking place. Out of the mission location
       however, your wanted level is instated as normal and law enforcers
       would try to bust you in the normal ways.
    
    4) Location-Specific Felony Allowed – Wanted levels function as normal
       but law enforcers would ignore your criminal actions when you’re
       within the vicinity of a mission destination. Whatever wanted level
       you’ve raised would remain instated but law enforcers won’t bust
       you. However, the authorities would resume their normal course of
       actions against you once you move outside of the vicinity.
    
    5) Felony Allowed – Basically similar to a Low Wanted Level, but with the
       absence of law enforcers anywhere in the city. You get slapped with one
       star wanted level only regardless of how much violation you commit.
    
    6) No Wanted Level – Absolutely no police action would be taken against you
       no matter how many crimes you perpetrate and you won’t raise any wanted
       level at all. Police may not be around or they maybe present but their
       response is absolutely set to zero. This is exploitable however
       insignificant this opportunity may be, although some missions may have
       some limiting factors in your actions.
    
    
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    9. THE WALKTHROUGHS
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    In roughly storyline order, here are the walkthroughs on how you can acquire
    the special vehicles.
    
    Difficulty rating was based on the whole process involved in obtaining them,
    inclusive of the stage or stages in the mission that you have to go through,
    as well as after the mission is failed or passed. It is mainly for reference,
    just an approximate and can be subjective, given that actual difficulty or
    ease of acquiring the special vehicles can vary on the skills of players.
    
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
    10. BULLETPROOF VEHICLES
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    This is the only type of armored vehicle that you can absolutely obtain in
    GTA: Chinatown Wars, unlike in the previous GTAs where there was a plethora
    of them.
    
    This special armored property or other ones that might still be in a vehicle
    before the garage deletes them, is not affected at all by other activities
    you might do or encounter when on mission.
    
    San Andreas had one main mission that at a certain stage would replace any
    vehicle armoring with an Explosionproof/Fireproof one, Vice City Stories had
    an almost similar case but with the addition of the street races deleting
    practically all of whatever armoring your vehicle had. Liberty City Stories
    only had the street races that do this, while in GTA 4, vigilante strips off
    all armoring.
    
    Chinatown Wars however does not have any tasks that disable the armoring, so
    you can safely use your bulletproof vehicle for whatever purpose. A few main
    storyline missions plus most of the random characters may generate additional
    armoring to your bulletproof vehicle, but they won’t cripple the original
    special property.
    
    
    *****************************************************************************
    10.01: BULLETPROOF TAXI
    *****************************************************************************
    
    Mission    : Taxi Mission
    Location   : Liberty City
    Character  : none
    Difficulty : 2 or 3
    Source     : Reconite
    
    Mission Script: Normal
    
    This is possibly one of the earliest bulletproof car obtainable. It is also
    one of only two known non pre-order bonus bulletproof vehicles that are
    eventually made unlimitedly available after completing certain tasks.
    
    To obtain this bulletproof taxi, simply do 15 fares in a row of the taxi
    mission and you'll activate "Taxi Shield", making all taxi cabs that you’ll
    find anywhere in the city and in free roam permanently bulletproof.
    
    Take note however that for some reasons, hailing a vacant taxi would
    permanently remove its bulletproof property. Whether you ride in it or not,
    your action would cripple its special property once it moves from its
    position after acknowledging your call.
    
    There are at least two instances this can happen: 1) If you took a taxi in
    the normal way, the bulletproof property would be gone after you get off the
    car. 2) If you don’t have a wanted level and you called on a cab and it
    stops, and then another vehicle bumped into it that prompts it to move, the
    bulletproof property of that taxi would be gone at that point. 2) If the cops
    are hot on your trail where you have a flashing red radar, when you call on a
    taxi and it speeds away, the bulletproof property of that car would be
    deleted as well.
    
    
    *****************************************************************************
    10.02: BULLETPROOF STYLE SR
    *****************************************************************************
    
    Mission    : Stealing the Show
    Character  : Zhou Ming
    Location   : East Island City
    Difficulty : 2 or 3
    Source     : GTA_Loco
    Required   : Pass or Fail mission
    
    Mission Script: Normal
    
    Scenario for 10.02 – 10.08:
    
    Your task for Zhou is to help him steal some crates from a flatbed truck
    before it can make its way to a rival gang’s warehouse. While you’re on the
    back of the truck, your movement will be restricted to throwing fifteen
    crates to Zhou who’ll be following you in his Bobcat. You won’t be able to
    get off, your weapons selection would be disabled and you can’t do anything
    else at this point apart from being able to perform some useless stationary
    martial arts moves. You’ll be released from your stuck position only after
    you’ve completed offloading the required number of crates.
    
    Along the way you will find some vehicles on the streets involved in scripted
    scenarios, some are just parked on the roadside and at least a few others can
    be seen driving down the road. As unrecognizable as they may be, a good
    number of these are in fact bulletproof vehicles.
    
    The only catch here is you can only get them when you can finally get off the
    truck or if you still see them around when you dismount. Take note however
    that the bulletproof vehicles are ONLY THE ONES THAT YOU SEE BEFORE YOU JUMP
    OFF THE TRUCK. The others that would spawn once you’re on the ground already
    would be normal ones.
    
    It might be a good idea to make a pass on this mission several times, just to
    memorize the route the flatbed truck would take and the scripted background
    scenarios you’ll encounter along the way.
    
    There are actually seven bulletproof vehicles that can be obtained from this
    mission and this Style SR is first on the list. Theoretically, all these
    bulletproof vehicles can all be obtained without failing the mission under
    the following conditions:
    
    1) If you can obtain both the bulletproof Style SR and Police Patrol on the
       first occasion you encounter the chase;
    2) If the Yankee, Blista and Dukes would appear on the road when you turn
       right to Schottler before you arrive where the Bus is parked and if you
       can steal all three of them and drive each of them to the garage;
    3) If you don’t encounter any problem pushing the Bus inside the garage, and
    4) If you don’t encounter any problem pushing the Limo inside the garage.
    
    Although the police chase will occur on two occasions, dismounting from the
    truck would terminate the chase. So if you’ve missed getting the Style SR,
    Police Patrol or both of them on the first chance, then you’ve completely
    missed that opportunity already.
    
    The Yankee in particular may not always appear in Schottler before you reach
    the Bus’ location. However, if it does appear in front of your South Slopes
    safe house, it’s next to impossible to steal it from its driver unless you
    kill Zhou and fail the mission. Same goes for the Blista and Dukes.
    
    The Bus is one hell of a long vehicle to conveniently push inside the garage.
    If you make a wrong move while attempting to push it inside the garage and
    accidentally jammed the door on it, you can’t obtain it anymore.
    
    Lastly, the Limo for some reasons can’t be stored in the garage while the
    mission is on. So if you want to keep it there before finishing your task,
    you have to make sure you won’t accidentally jam the door on it.
    
    If one or more conditions won’t permit acquiring all seven bulletproof
    vehicles in just one go, then it’s best to just tactically fail the mission
    when obtaining some of them.
    
    Now going back to the Style SR, if you have missed a real-life opportunity of
    pre-ordering online a couple of sporty cars as bonuses in the game, there
    would be another good chance of owning an equally sporty car when you do this
    mission for Zhou.
    
    You can find this car being chased by a police car somewhere in the mission
    on two occasions and have a shot at an opportunity in stealing this.
    
    
    METHOD 1(GTA_Loco)
    
    Start the mission until the point where you have to get on the back of a
    flatbed truck. Throw fifteen crates to Zhou as quickly as you can to be able
    to get off the truck when needed, and you must do this before the truck turns
    left to Schottler. Because once you reach that place, expect to encounter a
    police chase that would pass by on the same road you’re on. This chase
    involves a Style SR and a police car, both of which are bulletproof cars.
    
    As soon as you see the chase or have estimated its occurence, press X as
    quickly as you can. Once you set foot on the road, the chase would end and
    the bulletproof Style SR as well the bulletproof police car would slow down.
    
    Sprint towards the sports car and quickly grab it from its driver. Save it
    first to your nearest garage, and from this point, don’t fail or pass the
    mission yet. You need to get a few more bulletproof vehicles along the way.
    
    Now the second time that you’d see this chase again would be on the nearby
    road just north of your South Slopes safe house. If for one reason or another
    you failed to dismount from the truck the first time you saw the chase,
    you’ll have a second and last chance to get the car when the chase happens
    again near your safe house.
    
    The only caveat here is, once you’ve dismounted from the truck, the chase
    won’t happen anymore. So if you got off prematurely or failed to snatch the
    sports car on the first occasion, you’ve just lost an opportunity and must
    redo the mission.
    
    You may succeed on the second chance but this would mean missing the
    opportunity of obtaining the other bulletproof cars along the way, given that
    in order for the chase to happen, you have to stay on the truck. And the
    second time the chase will happen again would be after you pass by the other
    bulletproof cars. Now any visual contact made with those cars would mean
    they’d be gone for good once you leave them behind.
    
    So if by chance you obtained this car on the second occasion but would still
    like to get the others, then you have to fail the mission.
    
    
    *****************************************************************************
    10.03: BULLETPROOF POLICE PATROL
    *****************************************************************************
    
    Mission    : Stealing the Show
    Character  : Zhou Ming
    Location   : East Island City
    Difficulty : 1
    Source     : GTA_Loco
    Required   : Fail or Pass mission
    
    Mission Script: Normal
    
    If you didn’t get off the truck and went half way through the route towards
    its destination, you can find this police car on three occasions; first and
    second occasions are during the chase in Schottler and South Slopes
    respectively, and the third and last occasion is when you reach somewhere in
    South Slopes where you’ll find this slammed against a burning Style SR. It’s
    the same police car involved in that small event within the mission that
    concludes on the last occasion you can find it.
    
    However, the conditions for getting this car are basically similar to that of
    the Style SR; dismounting from the truck would terminate the chases where
    this armored police car appears.
    
    
    METHOD 1 (GTA_Loco)
    
    Do the mission as normal, throw all the fifteen crates to Zhou as quickly as
    you can before the truck turns left to Schottler where a police chase would
    occur.  As soon as this police car appears down the road chasing a Style SR,
    or if you can estimate when the chase would occur, press X to get off the
    truck quickly.
    
    The police car would slow down at this point, allowing you a good opportunity
    of stealing it. Chase it and yank the cop out, ignore the one star wanted
    level, and then drive it to your garage first before deciding on whether to
    collect the other bulletproof vehicles by failing the mission or just proceed
    with finishing your task.
    
    If you decided on failing your assignment at this point, head back to where
    you left Zhou behind, blow up his Bobcat to kill him. But if you opt for
    completing the job, store the police car to your garage first and then come
    back for Zhou and drive him back to his place for a successful conclusion.
    
    
    METHOD 2 (GTA_Loco)
    
    If you’ve failed to complete throwing all fifteen crates to Zhou and have
    passed by the first chase, just continue with your task and wait for it to
    happen again when you reach a road just north of your South Slopes safe
    house. However, do not dismount from the truck until you see the chase for
    the second time or you’ll entirely lose the opportunity. However, by doing
    this you will have to forgo obtaining the other bulletproof vehicles along
    the way.
    
    So as soon as you finish the crates and see the chase again near your South
    Slopes safe house, press X quickly and run after the police car. Yank out the
    cop, be careful of your wanted level, store the cop car first in your garage
    and decide afterwards whether to complete the task or fail it to be able to
    obtain the other bulletproof vehicles.
    
    
    METHOD 3 (GTA_Loco)
    
    In an extreme case where it took you a tremendous amount of time throwing all
    the crates to Zhou that made you pass by both of the police chases, your last
    chance to obtain this police car is when you reach somewhere in Schottler
    where you’ll find this slammed against a burning Style SR. It would be
    without an occupant so it’d be much easier to obtain. But reaching this point
    would mean abandoning your acquisition of the other bulletproof vehicles.
    
    Just jump off the truck when you reach the place, keep it in your garage
    first and complete your mission or fail it if you plan on having the other
    bulletproof vehicles.
    
    
    *****************************************************************************
    10.04: BULLETPROOF DUKES 1 0f 2
    *****************************************************************************
    
    Mission    : Stealing the Show
    Character  : Zhou Ming
    Location   : East Island City
    Difficulty : 5
    Source     : GTA_Loco
    Required   : Pass or Fail mission
    
    Mission Script: Normal
    
    You can find this car on a couple of occasions during the mission; first time
    is somewhere along the way after you turn right to Schottler where you’d see
    this driving down the road, and the second time would be in front of your
    South Slopes safe house where it will magically spawn along with some other
    bulletproof vehicles.
    
    
    METHOD 1 (GTA_Loco)
    
    This is for the Dukes car that you’ll find driving down Schottler.
    
    Do the mission until the point where you have to throw fifteen crates to
    Zhou.  Quickly dispose of this task and wait until you turn right to
    Schottler before you arrive where the bus is parked on the side of the road.
    At this point, you’d notice a few cars driving by, in most instances this
    Dukes would be one of them.
    
    When you have a visual on this car, quickly get off the truck and chase it.
    Intercept the car and hit it with a melee weapon to scare off the driver,
    while being careful not to alert the cops. Resorting to the melee weapon is
    necessary given that for some reasons, Huang wouldn’t respond to the X button
    press if there’s still a driver inside. And since it is BP/EP/FP at this
    stage, other weapons won’t have any effect on it.
    
    But assuming you succeed to force him out, just get in the car, store it
    first in your garage and decide for yourself whether complete the mission or
    to get all the other bulletproof vehicles in the game. If you decide on the
    latter, you must fail the mission at this point.
    
    Be forewarned though that once you’re on the road, other normal cars
    including some Dukes would spawn and you might get confused with which one is
    the bulletproof. You must keep a good eye on the real one and avoid the
    confusion.
    
    
    METHOD 2 (GTA_Loco)
    
    In case you missed obtaining the Dukes on the first encounter, you’ll have a
    second opportunity when this car appears again right in front of your South
    Slopes safe house.
    
    The deal here however is to fail the mission by killing Zhou once you see the
    car. Without terminating the mission, for some reasons you won’t be able to
    scare the driver out and you wouldn’t be able to yank him out from the car at
    any time. Ending the mission however would at least allow you to scare the
    driver out.
    
    Start the mission up to the point where you have to throw fifteen crates to
    Zhou, which you must do so quickly before you arrive at the vicinity of your
    South Slopes safe house. As you pass by the road where you’ll find two cars
    slammed on each other, get off the truck and start hitting Zhou’s Bobcat with
    any weapon in your arsenal until it catches fire and is about to explode. At
    this point, rush over towards your safe house and the Dukes would almost
    always spawn there.
    
    If the Dukes does appear, follow it closely until Zhou gets killed in the
    explosion and the mission fails. At this point, hit the car with the fists or
    any melee weapon, this would scare its occupant leaving the car open for you
    to just drive away.
    
    Note that once you’re on foot already, other Dukes might also appear on the
    road that might confuse you on which is the bulletproof one, so make sure
    that you keep a good eye on the special Dukes. Killing Zhou would also alert
    the cops and would raise a wanted level, so just avoid getting busted until
    you successfully save the car in your garage.
    
    But if the Dukes didn’t appear in the location and you’re still interested to
    acquire on this opportunity, then you have to redo the mission.
    
    
    *****************************************************************************
    10.05: BULLETPROOF BLISTA
    *****************************************************************************
    
    Mission    : Stealing the Show
    Character  : Zhou Ming
    Location   : East Island City
    Difficulty : 5
    Source     : GTA_Loco
    Required   : Pass or Fail mission
    
    Mission Script: Normal
    
    Almost similarly as with your encounter with the bulletproof Dukes, this car
    also involves basically the same conditions in as far as the manner on how
    you can obtain it.
    
    You can find this on at least two occasions also; first chance is on the road
    when you reach the vicinity of Schottler where a bus is parked, and the
    second chance is when it spawns in front of your South Slopes safe house.
    
    
    METHOD 1 (GTA_Loco)
    
    Start the mission, throw all the fifteen crates to Zhou as quickly as you can
    before you arrive at Schottler where a bus is parked. Once you’re within the
    vicinity, you will find this car among the others driving down the road. At
    this point, get off the truck and chase this car.
    
    Don’t ever get confused with the other vehicles including some Blista cars
    that would spawn on the road once you’re on the ground. Keep a good eye on
    this one and carefully follow it wherever it goes.
    
    Hit it with a melee weapon once you intercept it to force the driver out, but
    be wary of the cops. Huang’s response to the X button press is also disabled
    for this car similar with the Duke’s case. Also, sometimes you will easily
    scare the occupant, sometimes it will try to speed away and sometimes the
    driver will never come out whatever you do. But assuming that you manage to
    steal the car, save it to the garage first before you proceed.
    
    
    METHOD 2 (GTA_Loco)
    
    Alternatively, if you didn’t get the car the first time, you’ll have another
    shot at it when it appears in front of your safe house.
    
    So from the point where you lost the Blista car on the first occasion and
    assuming you’ve completed offloading the fifteen crates, if you’ve gotten off
    the back of the truck already, you have to first drive Zhou’s Bobcat to the
    location where it’s just a block away from your South Slopes safe house.
    Alternatively, you can just wait for the truck to pass by the location while
    you’re still onboard.
    
    As you reach the place, quickly get off the truck and start hitting Zhou’s
    Bobcat with any weapon in your arsenal until it catches fire and is about to
    explode. At this point, rush over towards your safe house and the Blista
    would almost always spawn there.
    If the Blista spawns, follow it closely until Zhou gets killed in the
    explosion and the mission fails. At this point, hit the car with the fists or
    any melee weapon, this would scare its occupant leaving the car open for you
    to just drive away.
    
    
    *****************************************************************************
    10.06: BULLETPROOF YANKEE
    *****************************************************************************
    
    Mission    : Stealing the Show
    Character  : Zhou Ming
    Location   : East Island City
    Difficulty : 3
    Source     : GTA_Loco
    Required   : Pass or Fail mission
    
    Mission Script: Normal
    
    On certain occasions, among the vehicles that would appear driving down the
    road after you turn right to Schottler before you reach the parked Bus is
    this van. Sometimes it would also spawn in front of your South Slopes safe
    house along with some other cars. If it didn’t appear at all in any of those
    locations but you would like to have this, you have to redo the mission until
    you find it.
    
    This is definitely a big vehicle that can’t be technically accommodated by
    the garage. However, the good news is that despite its size you can still
    push it in the garage by applying the technique outlined in this guide’s
    section about bypassing the chevron function.
    
    
    METHOD 1 (GTA_Loco)
    
    If you see this van on the first occasion when you’re in the Schottler
    vicinity where the bus is parked, grab the opportunity of obtaining it.
    
    You must at this point have finished throwing all the required fifteen crates
    so that you can freely move again. And since X button press would be disabled
    at this point for this van while it is occupied, you must repeatedly hit it
    with a melee weapon. But do so with caution to avoid alerting the police.
    
    You will manage to scare off the van’s occupant, get in it once it is
    abandoned and store it first in your garage applying the technique how to
    bypass the garage chevrons. Decide afterwards on whether to complete the
    mission or obtain the other bulletproof cars that consequently requires you
    to fail the task by killing Zhou.
    
    
    METHOD 2 (GTA_Loco)
    
    Start the mission, throw all the fifteen crates to Zhou as quickly as you can
    before you pass by your South Slopes safe house. Now as you reach the place,
    quickly get off the truck and start hitting Zhou’s Bobcat with any weapon in
    your arsenal until it catches fire and is about to explode. At this point,
    rush towards your safe house and if the Yankee appears, follow it closely,
    wait until Zhou gets killed in the explosion and the mission fails. At this
    point, hit the van with the fists or any melee weapon, consequently scaring
    off its occupant abandoning the van. Get in the van, drive it to your safe
    house and save it in the garage.
    
    
    *****************************************************************************
    10.07: BULLETPROOF BUS
    *****************************************************************************
    
    Mission    : Stealing the Show
    Character  : Zhou Ming
    Location   : East Island City
    Difficulty : 5
    Source     : GTA_Loco
    Required   : Fail mission
    
    Mission Script: Normal
    
    Despite its length, this Bus can still be pushed inside the garage.
    Previously listed as unobtainable, you can now include this in your
    collection of bulletproof vehicles. The only deal here is you must have a
    tremendous amount of patience and be extremely careful when applying the
    chevrons bypass technique.
    
    
    METHOD 1 (GTA_Loco)
    
    Start the mission, throw all the fifteen crates to Zhou as quickly as you can
    before the truck turns right to Schottler where you can find this Bus parked
    on the side of the road. As soon as you see this, press X to get off the
    truck.
    
    Get in the Bus and drive it to any of your garages. If you are planning on
    getting the other bulletproof vehicles along the way, make sure that you’d
    take the route that won’t pass through where they are located. That’s because
    they would disappear if you leave them behind after you make a visual contact
    on them.
    
    Now the hardest part in obtaining the Bus is in storing it inside the garage.
    You must use the right size of vehicle for pushing this inside, or you risk
    failing in your acquisition. The Burrito or N.O.O.S.E Enforcer are just about
    right for this job, they’re short but heavy enough to match the length and
    weight of the Bus when pushing it. However, other vehicles might also work.
    
    So when you reach your garage, apply the chevrons bypass technique in pushing
    the Bus, but be extremely careful not to jam the garage door on the Bus or
    you’ll never be able to retrieve it. While attempting to push it inside the
    garage, basically what’s required is no matter what happens, make sure that
    you don’t drive out of the chevrons.
    
    Assuming you succeed in storing it, just continue with the mission or fail it
    if you didn’t get the other bulletproof vehicles but would still like to
    collect them.
    
    
    *****************************************************************************
    10.08: BULLETPROOF LIMO
    *****************************************************************************
    
    Mission    : Stealing the Show
    Character  : Zhou Ming
    Location   : East Island City
    Difficulty : 1
    Source     : GTA_Loco
    Required   : Fail mission
    
    Mission Script: Normal
    
    If you have acquired already the other bulletproof vehicles along the way
    before you arrived at where this Limo is parked, you can still find this car
    in its location as long as you haven’t made a visual contact on it yet. Its
    presence won’t be affected at all by the completion of your task with the
    crates.
    
    It may be practical to get this last in the order you can encounter the
    bulletproof vehicles in the mission.
    
    
    METHOD 1 (GTA_Loco)
    
    Assuming you decided to obtain this car together with some other bulletproof
    vehicles in one go, just go to where this car is located after you’re done
    storing the others in the garage.
    
    It will spawn parked and unlocked in front of what appears to be hotel in
    South Slopes near your safe house there.
    
    Now this car is one that the garage won’t accommodate while you’re still
    doing the mission, and one that’s quite long and difficult to keep in the
    garage applying the chevron bypass technique. If this would prove too much of
    a trouble for you to do, just fail the mission in order to keep this.
    
    So once you find the Limo, get in the car, drive to where you left Zhou and
    destroy his Bobcat to kill him. After you terminate your task, you can
    already keep this Limo in the garage.
    
    
    *****************************************************************************
    10.09: BULLETPROOF SPANISH LORDS DUKES
    *****************************************************************************
    
    Mission    : Kenny Strikes Back
    Character  : Wu “Kenny” Lee
    Location   : East Island City
    Difficulty : 2 or 3
    Source     : GTA_Loco
    Required   : Pass or Fail mission
    
    Mission Script: Normal
    
    Scenario:
    
    Kenny wants to exact revenge on the Spanish Lords who have attacked his
    merchandise. His instructions are for you to steal a van full of drugs from
    the gang’s warehouse in Chase Point and drive it back to his place.
    
    After you kill all the gangsters in the compound and hotwired the van, a
    first wave of back up from your enemies would arrive in a couple of Dukes
    cars. One of these cars has a comprehensive armoring, but you can only keep
    it as a bulletproof in the end.
    
    
    METHOD 1 (GTA_Loco)
    
    Do the mission until you arrive at the warehouse of the Spanish Lords.
    Smash the gate keypad and hotwire it, go inside the compound and engage the
    gangsters in a gunfight. You must kill all of them first before you steal the
    van. As soon as after you hotwired the van in whatever way, armed back ups
    will arrive at the place in a couple of Dukes car.
    
    Take out these guys as well and then check on the cars they are driving, see
    which one is the armored car. Once you find the car, leave the van and drive
    the Dukes first to your nearest garage and keep it there. Ignore the
    gangsters who would attack you along the way; you’re in a comprehensiveproof
    car and therefore invulnerable.
    
    Although this is a mission-generated car, this can be saved already even
    while you’re still doing the mission. Don’t worry also about leaving the van
    behind as this action won’t fail the mission.
    
    After you store the car, next is to get back to where you left the van, get
    in it and deliver the goods to Kenny’s place as quickly as you can while
    fighting off the attacking gangsters riding in cars. Complete the mission and
    save.
    
    
    *****************************************************************************
    10.10: BULLETPROOF SPANISH LORDS BURRITO
    *****************************************************************************
    
    Mission     : Free roam
    Location    : Spanish Lords warehouse, Chase Point
    Availability: After the mission “Kenny Strikes Back”
    Difficulty  : 1
    Source      : Carvasous
    Required    : Don’t trigger the mission
    
    Mission Script: Normal
    
    Apart from the bulletproof Taxi, there is also a Spanish Lords Burrito van
    that would be permanently bulletproof and unlimitedly available once you have
    unlocked the Warehouse Raid side mission. This is the second one of the only
    two bulletproof vehicles mentioned earlier in the guide that are non pre-
    order bonuses obtainable any time once they are made available.
    
    Thanks to Carvasous who discovered the Burrito that always spawns inside the
    warehouse is an obtainable bulletproof vehicle but for as long as you didn’t
    trigger the side mission. It is actually a comprehensiveproof van albeit
    unobtainable because of the garage issue.
    
    
    METHOD 1 (Carvasous)
    
    When you have unlocked the Warehouse Raid mission, a Burrito that is
    explosive, bullet, damage and fire proof will appear at the back of the
    Warehouse. However, if you activate the mission it will change to an
    ordinary Buritto so avoid doing this.
    
    To get it, park a bike as close and level to the gate as you can and
    then get off it, get to the side of the bike and jump over it. If done
    correctly you will jump over the bike and the gate. Then simply walk
    past the guards and steal the van. Ignore the armed gangsters since
    they will not attack you even if you attack them as long as there’s no
    mission. Drive it to any of your garage and save.
    
    
    METHOD 2 (jimmythesnowman)
    
    An alternative method to get inside the warehouse comes from
    jimmythesnowman. This however can be a more tedious way compared to
    Method 1.
    
    Get any car, and then any tall Truck, like a Yankee or FIB Rancher. Put
    the truck against the wall and the car against the truck. Vault up both
    and you will have a bit of clearance, allowing you to drop into the
    compound.
    
    
    *****************************************************************************
    10.11: BULLETPROOF CAVALCADE
    *****************************************************************************
    
    Mission    : Street of Rage
    Character  : Wade Heston
    Location   : Industrial
    Difficulty : 3
    Source     : GTA_Loco
    Required   : Pass or Fail mission
    
    Mission Script: No Wanted Level
                    At the point you have approached the Steinway tollbooth where
                    the gunfight is, your wanted level would be frozen. Cops will
                    be around some places but won’t get alerted by your
                    commission of felony, the situation therefore is exploitable.
                    Pedestrian and vehicle traffic is normal, police presence is
                    normal.
    
    
    Scenario for 10.11 & 10:12
    
    A group known as Wonshu assassins captured Heston after he and his squad were
    surrounded near the Steinway tollbooth. He will call on you to bail him out
    of the situation.
    
    When you arrive at the scene, you will find a group of Heston’s men and some
    gangsters engaged in a gunfight; nearby them are some cars that include three
    Dukes, three Cavalcades, a police car and a taxi. Two of the Cavalcades as
    well as two of the Dukes are actually bulletproof cars. These are
    comprehensiveproof cars before storing them in a garage despite what you see
    in their condition, but only the bulletproof property is retainable. The only
    normal Cavalcade among the three you will find is the one nearest to the
    tollbooth parked on the other side.
    
    All the cars you’ll find there would be locked and stuck on the ground during
    the gunfight, so the Cavalcade in particular can’t be driven until either you
    kill all the gangsters first or fail the mission by allowing Heston’s men to
    be massacred.
    
    
    METHOD 1 (GTA_Loco)
    
    If you opt to complete your assignment and take home both the bulletproof
    Cavalcade and Dukes, you will have to save them first in your garage before
    you proceed with saving Heston since the cars would disappear once you move
    far away from them when you have to save Heston.
    
    As you arrive at where the action is, kill all the enemies before Heston’s
    men are wiped out. After your adversaries are dead, get in the Cavalcade and
    Dukes and drive them alternately towards your nearest garage. Of course you
    have to store them in separate garages so just do this, and then head back to
    the tollbooth and kill the second group of gangsters.
    
    When you’re prompted to save Heston from captivity, proceed with the
    objective; kill the leader holding him to complete the mission. The Cavalcade
    and Dukes will remain in your garages with their bulletproof property still
    intact.
    
    
    METHOD 2 (GTA_Loco)
    
    If obtaining the Dukes and the Cavalcade would prove to be a tedious task for
    you but you still want to obtain both of them, you can opt to just prioritize
    obtaining the Cavalcade but at the expense of failing your mission.
    
    So do the mission as normal, drive over to Steinway tollbooth preferably in a
    bulletproof taxi or any bulletproof car you may have already acquired in
    earlier missions. Park within a close range to where the Cavalcade is, and
    just wait for the enemies to massacre Heston’s men. Don’t worry about any of
    the gangsters yanking you out of your ride because no one will.
    
    Sometimes an incident would occur where this car would suddenly disappear at
    a certain point, so it’s necessary to have a good visual on the car to
    prevent it from disappearing.
    
    Now once all of Heston’s men are dead and your assignment has terminated, the
    cars would be unlocked and unstuck, just get in the Cavalcade and save it in
    your garage.
    
    
    *****************************************************************************
    10.12: BULLETPROOF DUKES 2 0f 2
    *****************************************************************************
    
    Mission    : Street of Rage
    Character  : Wade Hesston
    Location   : Industrial
    Difficulty : 2 or 3
    Source     : GTA_Loco
    Required   : Pass or fail mission
    
    Mission Script: No Wanted Level
                    At the point where you have approached the Steinway tollbooth
                    where the gunfight is, your wanted level would be frozen.
                    Cops will be around some places but won’t get alerted by your
                    commission of felony. This is exploitable from the part where
                    you’ve saved Heston’s men at the tollbooth gunfight.
                    Pedestrian and vehicle traffic are normal.
    
    Apart from the bulletproof Cavalcades, there would be two bulletproof Dukes
    as well that are obtainable from this mission. Among the three that can be
    found, the only normal car is the one nearest the tollbooth.
    
    In a similar case as with the Cavalcade, this car would be locked and stuck
    during the gunfight. They can be driven only after you’ve saved Heston’s men
    or have failed your task.
    
    
    METHOD 1 (GTA_Loco)
    
    Start the mission, drive over to Steinway tollbooth and take out the
    gangsters. After all the enemies are dead, the cars would all be unlocked and
    can be driven already. If by this time you’ve already acquired the Cavalcade,
    then get in the Dukes and drive it to your garage first, store it there
    before you proceed with saving Heston.
    
    Now if you haven’t obtained any of the bulletproof cars yet at this point and
    would like to get both the Dukes and the Cavalcade, first thing you have to
    do is to drive them alternately towards your safe houses, store them
    separately in the garage and then go back to your mission of saving Heston.
    
    After you’re done with the task and Heston has been saved, your bulletproof
    cars would remain in the garage.
    
    
    METHOD 2 (GTA_Loco)
    
    If at this point you’ve already acquired the Cavalcade, then all that remains
    to be acquired is the Dukes. You can pass the mission on this occasion.
    
    Do the mission as normal, drive over to Steinway tollbooth kill all the
    enemies before Heston’s men are wiped out. After your adversaries are dead,
    get in the Dukes and save it first in your nearest garage.
    
    Proceed with saving Heston from his captivity to complete your task.
    
    
    *****************************************************************************
    10.13: BULLETPROOF COGNOSCENTI
    *****************************************************************************
    
    Mission    : Grave Situation
    Character  : Rudy D’Avanzo
    Location   : Steinway
    Difficulty : 3
    Source     : GTA_Loco
    Required   : Pass or Fail mission
    
    Mission Script: No Wanted Level
                    From the beginning of your assignment the cops are present
                    but won’t take any actions against you absolutely, pedestrian
                    and vehicle traffic is normal as well. It is exploitable, but
                    only from the point where you’ve already taken out all the
                    mobsters.
    
    Scenario:
    
    You will meet up with Italian mobster Rudy in a graveyard to discuss
    something about a rat named Jimmy Capra. You and him will end up being locked
    by Jimmy’s goons inside the graveyard, where you’ll find yourselves
    outnumbered and surrounded by his men. You have to protect Rudy from the
    attackers until you can get out of the place using the north side gate.
    
    There will be a navy blue Cognoscenti waiting for him at the exit, which is
    actually a bulletproof car. Now the only way out is to either go around the
    cemetery’s perimeter wall and jump over another one in the opposite
    direction, swim in the waters or via the path you and Rudy are supposed to
    take.
    
    Rudy would only take the programmed path and won’t follow you, and you can't
    leave him behind without killing all the enemies first. You will fail the
    mission if he gets killed and his bulletproof car would disappear. It’s
    therefore necessary that you must fight your way through the melee, until
    you've taken out all the gangsters and have reached the exit.
    
    
    METHOD 1 (GTA_Loco)
    
    As you find yourself surrounded at the start of the gunfight, kill all the
    goons by any means necessary while protecting Rudy. Now once you're done with
    the gangsters, Rudy will stand by the exit waiting for you, but do not
    approach him yet or the mission will end with him driving away in the
    bulletproof car, hence you won’t get it. Instead, head to where the Hearse is
    parked, and since the Cognoscenti car would be locked, use the Hearse to push
    the bulletproof Cognoscenti to your garage first before you must conclude the
    mission.
    
    Be careful when attempting to push the car away from where it is. There's a
    spot on the pavement in front of the exit gate that when you step or drive
    into would conclude the mission. And if you haven't obtained the car yet, you
    will never have it given Rudy will drive it away at the end.
    
    But if by some miscalculations you managed to push it out of the spot and
    accidentally triggered the end scene, don’t worry, as you’re still good to
    go. The car would simply be duplicated for as long as it isn’t in the exact
    same spot, so there’s going to be one for each of you and Rudy, both having
    the same special properties.
    
    However, since this mission is a no wanted level one, it would be best to
    just obtain the car during the mission so that you won’t have any problem
    with the authorities in case you figure in an accident that would alert them.
    
    
    *****************************************************************************
    10.14: BULLETPROOF COMET
    *****************************************************************************
    
    Mission    : Salt In the Wound
    Character  : Wade Heston
    Location   : Steinway
    Difficulty : 5
    Source     : GTA_Loco
    Required   : Fail mission
    
    Mission Script: Normal
                    In some locations however, the conditions is almost a No
                    Wanted. Pedestrian and vehicle traffic is very minimal.
    
    Scenario:
    
    It’s time for Huang to know the bitter truth about his father’s death from
    the hands of the Wonshu assassins.
    
    Heston will take you to a meeting between his agent and the true leader of
    the Wonshu assassin who turned out to be none other than Wu “Kenny” Lee.
    The situation would turn out complicated however, after IAD enforcers also
    showed up at the scene to apprehend everyone.
    
    Kenny would then try to escape by boat so you and Heston must chase him all
    the way to Hsin’s place in Little Italy. Part of his escape plan also
    involves driving a getaway Comet waiting for him at Colony Island, at the big
    parking lot where your safe house is also located.
    
    Now the car is comprehensiveproof before Kenny reaches Hsin’s place, but it
    won’t spawn until you have triggered the boat chase and have reached Colony
    Island by boat. However, by the time you’ve entered the boat chase part, you
    will be stuck riding behind the seacraft where you’ll be restricted to
    shooting only at the enemies.
    
    If you follow the normal course of action, once you reach Colony Island Kenny
    would always get in the Comet first in the short cut scene before you can
    even make a step towards it. To obtain the bulletproof Comet you must beat
    Kenny to the car, drive it away and fail the mission by leaving Heston
    behind. And the trick to that, is to sort of “glitch” the script.
    
    
    METHOD 1 (GTA_Loco)
    
    Before you do this mission, you must’ve bought already the safe house at
    Colony Island. This is where you must quickly save the car given that as soon
    as you, Heston and Kenny reach the place, you will be slapped with a four
    stars wanted level.
    
    Now assuming you own the said safe house already, start the mission as normal
    until you reach the boat chase part. When you reach this point do not step
    into the yellow marker, but instead, you must DRIVE into it. Get in any small
    sea craft like a wet ski or a dinghy, or in any small car. Drive the vehicle
    into the yellow marker and from this point, expect your gameplay to
    temporarily glitch.
    
    After the short cut scene showing Kenny escaping, Heston would “leave you
    behind” riding in the vehicle you drove on the marker while the chase
    scenario would strangely proceed even without you supposedly riding at the
    back of the boat. The scene would locked on Heston alone riding in the boat
    while being defenselessly attacked by the enemies along the way without your
    control on what’s happening. You’ll have to wait until Heston reaches Colony
    Island.
    
    Now once Heston has reached the destination, Kenny would be there just
    standing at the dock. The cut scene will show Heston and yourself
    (surprisingly appearing here when you’re supposed to have been left behind)
    instead of Kenny moving ahead to the parking lot. After the scene, make a mad
    rush at the parked Comet and quickly get in it before Kenny does.
    
    Quickly drive away, go around the block and leave Heston behind to fail the
    mission. Be warned however that your four stars wanted level would remain, so
    you must quickly store the car to you Colony Island garage and then save the
    game.
    
    Now here’s some more good news: apart from the bulletproof Comet, you will
    also obtain the minigun with an infinite ammo after you’ve glitched the
    mission! This trick would temporarily screw up your weapons selection, but
    simply RELOAD the game after you’ve saved and everything will return back to
    normal, the minigun with an infinite ammo now in your arsenal.
    
    
    *****************************************************************************
    10.15: BULLETPROOF HELLENBACH
    *****************************************************************************
    
    Availability :
    
    This coveted armored car is a download on a one-time only deal from Rockstar
    Social club.
    
    To avail of this car, you must:
    1) Become a registered Social Club member before 11:59 PM ET on May 8th 2009,
    2) Link your Grand Theft Auto: Chinatown Wars Nintendo DS Friend Code to your
       Social Club account before 11:59 PM ET on May 8th 2009.
    3) Sync your stats anytime after 12:01 AM ET on May 1st 2009 (Friday). Make
       sure that your Friend Code is linked. The car will then be available at
       the Auto Merchant in BOABO. (Note that the Auto Merchant opens for
       business in one of the early missions, “The Wheelman.”)
    
    After the said date however, there’s still no clear information on whether it
    can still be obtained in other ways.
    
    
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
    11. EXCLUSIVE COLOR VEHICLES
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
    
    An exclusive color is one that is an extra, or an addition to a given set of
    limited colors available for a particular type of vehicle, and one that is
    applied in only one or in some cases on a few of the given vehicle among the
    rest in its type. For example, a Cognoscenti car does not have a violet color
    in its set, so in an instance where a violet one may appear, this is
    classified as a car with an exclusive color.
    
    This section is dedicated to those vehicles that do not have any other
    extraordinary qualities other than having exclusive paintjobs.
    
    
    *****************************************************************************
    11.01: VIOLET COGNOSCENTI
    *****************************************************************************
    
    Mission    : Pursuit Farce
    Character  : Wu “Kenny” Lee
    Location   : Cerveza Heights
    Difficulty : 2
    Source     : GTA_Loco
    Required   : Fail mission
    
    Mission Script: Low Wanted Level
                    At the start of the mission before you pick up Ling, only
                    one star is enforced. After that part, you get slapped with a
                    maximum of 2 stars only. First stage can be exploited.
                    Pedestrian and vehicle traffic is normal, police presence is
                    normal.
    Scenario:
    
    As with all games, the first few missions would normally involve specific
    tutorials on how to go about some game mechanics and this mission from Kenny
    Lee is a tutorial on how to use the GPS in your PDA and a few basics on
    police evasion.
    
    Your task is to fetch one of Kenny Lee’s crew using his Cognoscenti car, and
    the situation will eventually end up in a police bust. You have to lose your
    wanted level and once you’ve done so, you must drive your accomplish back to
    the safe house.
    
    Kenny’s Cognoscenti has a nice violet color that can’t be obtained from a Pay
    N Spray and is a special one for this type of car. The only catch here is you
    have to fail the mission because it would be driven away by Ling at the end.
    
    
    METHOD 1 (GTA_Loco)
    
    The forced duplication technique of a mission-specific vehicle mentioned in
    the section about garage facts must be applied here.
    
    When you start the mission, immediately dive to your garage once you’re in
    control of the car already. Store this in the garage by employing the
    chevrons bypass technique, given that the chevrons would reject this for as
    long as the mission is on. After the car is securely inside already, try to
    retrieve the car.
    
    Once you get in it, in most instances the original car would block the
    duplicate car that you’d retrieve resulting in your getting trapped inside
    the garage once the garage door closes. At this point, you have to destroy
    the original car by any means necessary, with any weapon at your disposal,
    but be careful not to waste yourself in the process.
    
    After the car is destroyed, the mission will fail and all you have to do is
    restart the mission once prompted to get yourself out of the garage. But do
    so before the restart period expires or you’ll be trapped inside for good.
    When you go back again in the mission, just complete your task and you will
    still find the car safely stored in your garage.
    
    
    *****************************************************************************
    11.02: CHAN'S BANSHEE 1 of 2
    *****************************************************************************
    
    Mission    : Jackin Chan
    Character  : Chan Jaoming
    Location   : East Island City
    Difficulty : 3
    Source     : GTA_Loco
    Required   : Fail mission
    
    Mission Script: Normal
    
    Scenario:
    
    Chan has been kidnapped by a group of gangsters and he’s being held somewhere
    at the docks; your help is required, but there’s a time limit for your
    rescue. As you approach the location, the situation would turn out literally
    fiery in that Chan’s car with him onboard would be set ablaze by one of the
    rival gangsters. You must put out the fire before Chan could perish and then
    drive him back to his place.
    
    Chan’s car is a Banshee that’s special in terms of its color schemes. This is
    the first of only two occasions where you can have the chance of acquiring it
    for your collection.
    
    
    METHOD 1 (GTA_Loco)
    
    Do the mission until you reach the docks and trigger the part where Chan’s
    car is torched. Quickly head for the firetruck that would spawn somewhere
    without delay and steal it. Next is to head back as fast as you can to where
    the burning vehicles are, douse all the fires to save Chan from dying.
    
    When given the instruction to drive Chan back to his place, do not follow
    this or you will never get the car in that this would be kept inside his
    garage. So in this regards you must fail the mission to obtain it.
    
    Unfortunately, the only workable method to fail the mission is to either
    waste yourself or get busted while the car is in your garage. Why? You can
    apply the forced duplication trick on this one but you won’t be able to
    retrieve the mission car, neither would you be able to get yourself trapped
    inside the garage in order to fail the task by destroying it. This would
    paralyze your game. Drive-by shooting it while the garage door is open won’t
    guarantee its destruction, so you’ll just eventually end up resorting to
    sacrificing yourself to fail the mission.
    
    So if for any reasons it’s just okay with you to die for the sake of this
    exclusively colored car, as soon as you’re in control of the Banshee, go to
    your nearest safe house and store this in the garage using the chevrons
    bypass method. Once the car is inside already, just find ways to commit
    suicide. This might be a better option as at least you still get to keep your
    weapons.
    
    Check your garage after you respawn in the hospital, Chan’s Banshee would
    still be there.
    
    If you find this a bad option because you’re aiming for a zero bust, zero
    waste stats, then you should just wait until the last mission for Chan where
    you’ll have another opportunity to owning this car.
    
    
    *****************************************************************************
    11.03: BLACK BURRITO WITH SUNROOF
    *****************************************************************************
    
    Mission    : Cash and Burn
    Character  : Zhou Ming
    Location   : Fishmarket South
    Difficulty : 4
    Source     : GTA_Loco
    Required   : Pass mission
    
    Mission Script: Felony Allowed
                    As soon as you go inside the construction site and prompted
                    to incinerate the crates, cops would disappear from the
                    environment. There are absolutely no constraining factors to
                    your actions, therefore this is exploitable. The only
                    condition here is, if you’ve raised some wanted level before
                    you reach this stage, cops would still be present and would
                    try to bust you in the normal way. Pedestrian and vehicle
                    traffic is normal.
    
    Scenario:
    
    As part of Zhou’s retaliation against the Irish group who’ve taken more and
    more of the stores under his protection, he will instruct you to burn all
    their building materials in a construction yard.
    
    As you start incinerating a couple of them, the site’s protection would be
    alerted prompting a group of armed men in Burrito vans responding to your
    attack. The vans that they’d be driving have a black paintjob that isn’t its
    regular color plus it has a sunroof that isn’t a normal feature of this
    vehicle.
    
    This kind of van can sometimes be found as a drug van that you can steal,
    driving in certain locations.
    
    
    METHOD 1(GTA_Loco)
    
    Start the mission, pick up the flamethrower from the Hellenbach car, make
    your way to the site. Open the locked door and start incinerating the
    supplies. Once you’ve done so on two of them, gangsters riding in black
    Burritos would arrive at the location to stop you.
    
    Kill the responding gangsters and then turn your attention to their abandoned
    van by the gate. Steal it, proceed to your Lower Easton safe house, and apply
    the chevron bypass technique to store the van in the garage. This van is a
    vehicle connected to the mission that can’t be kept in the garage during this
    time.
    
    Do not worry about interrupting what you’re doing to take care of the van.
    There are no constraints in your task, no time limit, no location
    restrictions, so you can have your sweet time with acquiring the Burrito.
    
    After you’re done storing the van, go back to the construction site and
    finish your task.
    
    
    METHOD 2(GTA_Loco)
    
    As you enter the construction site to start burning all the 18 supplies,
    continue doing so until you reach the 18th crate. Take out the opposing
    gangsters every time they come in your way.
    
    When you’re on the last supply however, don’t burn it yet. Instead, head over
    to the gate where the gangsters have parked their Burrito vans, steal one of
    them and drive over to where the last supply is. Get off your ride and finish
    off the last crate.
    
    Mission passed, just save the Black Burrito van to your garage.
    
    
    *****************************************************************************
    11.04: BRIGHT GREEN ANGEL
    *****************************************************************************
    
    Mission    : Fandom Menace
    Character  : Zhou Ming
    Location   : East Island city
    Difficulty : 3
    Source     : GTA_Loco
    Required   : Pass or Fail mission
    
    Mission Script: Normal
    
    Scenario:
    
    The paparazzis are it again in their usual annoying ways of hounding people
    around for some photos. But this time, their subject of interest would be
    Zhou, whom they’ll hound all throughout the trip when you’re supposed to be
    driving for him to pick up some of his acquaintances. Your assignment here is
    to make sure you deal harshly with those pests or else you’ll fail the
    mission.
    
    These paparazzis would be riding in Angel bikes and some of these would have
    one that has a bright green color. This is something special for this
    motorbike in that the only green available for this bike has a darker shade.
    
    
    METHOD 1 (GTA_Loco)
    
    As you begin the mission, at least three of the paparazzis would immediately
    appear to take pictures of Zhou. If by chance the bright green Angel shows up
    right away at this point, kill the biker as well as the others whom may have
    taken some incriminating photos of Zhou, and then drive the bike first to
    your nearest garage.
    
    Now head back to where you left Zhou and just proceed with your normal task.
    If you didn’t find the Angel bike you’re seeking, just go on with your
    assignment of driving Zhou around some destinations until the bike shows up
    since a few more paparazzis would be hounding your group along the way.
    
    
    *****************************************************************************
    11.05: LIGHT BLUE PEYOTE
    *****************************************************************************
    
    Mission    : See No Evil
    Character  : Lester Leroc
    Location   : Beachwood City
    Difficulty : 2
    Source     : GTA_Loco
    Required   : Pass mission
    
    Mission Script: Felony Allowed
                    From the very start of the mission, as long as you don’t
                    follow Lester and trigger the escort part. Pedestrian and
                    vehicle traffic is normal, police presence is zero.
    
    Scenario:
    
    For the last time Lester will need your help again. This time, you have to
    escort him and Meredith to her apartment, so basically you’ll be playing the
    role of a bodyguard here.
    
    The car Lester would be driving has a light blue color that isn’t regular for
    the Peyote.
    
    
    METHOD 1(GTA_Loco)
    
    Start the mission, escort Lester and Meredith, and kill all the bikers who
    would try to attack them. Be careful not to arouse Meredith’s suspicion or
    you’ll fail the mission and the car would be gone.
    
    After you’ve successfully escorted them to the apartment, take out all the
    other bikers to complete the mission. The car would be unlocked, just drive
    it to your garage and save it there.
    
    
    *****************************************************************************
    11.06: CHAN'S BANSHEE 2 of 2
    *****************************************************************************
    
    Mission    : Clear the Pier
    Character  : Chan Jaoming
    Location   : Hove Beach
    Difficulty : 5
    Source     : Reconite
    Required   : Pass mission
    
    Mission Script: No Wanted Level
                    From the very start of the mission, no cops would be around
                    and your penalty is zero. This is unexploitable however in
                    that you’re restricted to be within the pier. If you attempt
                    to go further away from the place, Chan would escape and
                    you’ll fail the mission. Pedestrian and vehicle traffic is
                    normal.
    
    Scenario:
    
    Poor Chan, his time to bite the dust has finally come.
    
    You were made to believe that he is responsible for the death of your father,
    so now you think it’s the right time for revenge so you must hunt him down to
    serve justice.
    
    As you reach the part where you confront Chan, he will try to escape from you
    riding in his Banshee, the last time you’d encounter this exclusively colored
    car.
    
    
    METHOD 1(GTA_Loco)
    
    This is going to be one hell of a massive gunfight that’s why you must be
    fully armed to the teeth inclusive of the special ability to re-generate your
    health.
    
    When you begin the mission, work your way through a multitude of Chan’s armed
    crew until you’ve taken out all of them. Do not try to short cut this task by
    simply going around the place in the hope that Chan would be at the other end
    of the warehouse where he should be when you confront him. He won’t be there
    so you might just end up aborting the mission without any Banshee in
    possession. Just go through the normal route as dictated by the script.
    
    At the point where you’ve confronted him face to face, Chan will attempt to
    drive away in his Banshee so you must chase him before he manages to escape.
    Get in the Comet parked nearby and chase Chan. Once you’ve intercepted him,
    try to pin down his car against a wall where you can get him stuck. If you
    manage to do this, quickly get off your car and yank him out of the Banshee.
    Kill him to pass the mission. The Banshee would remain where it was, so just
    drive it to your garage and save.
    
    
    *****************************************************************************
    11.07: CHROME YELLOW BURRITO
    *****************************************************************************
    
    Mission    : Riding Shotgun
    Location   : Purgatory
    Difficulty : 2
    Source     : GTA_Loco
    Required   : Fail mission
    
    Mission Script: No Wanted Level
                    Absolutely no cops would be around throughout the time you’re
                    blowing up your targets. The conditions however are quite
                    difficult to exploit, in that you can’t leave the Bobcat for
                    too long and that your task is timed to only 2 minutes.
                    Rivals would also constantly attack you. Pedestrian and
                    vehicle traffic is zero.
    
    Scenario:
    
    This is the target van you’re supposed to destroy to earn points in a rampage
    called “Riding Shotgun”. There’s only a pale yellow shade that’s regularly
    available for this type of vehicle, and the van in mention here has a richer
    yellow that makes it a special color.
    
    Now the deal here is, if you want to collect this, then you must cancel the
    mission once you see the van given that the objective of your task is to
    destroy it.
    
    Prior to doing the rampage however, make sure that you’ve already bought the
    Meat Quarter safe house since this has a garage and is the nearest to the
    location which makes it ideal for obtaining the van. The Burrito will be
    locked and there will be a couple of armed gangsters onboard.
    
    Note that his van is also one of the drug vans that you can steal driving
    around in certain location in free roam.
    
    
    METHOD 1 (GTA_Loco)
    
    As soon as you obtain the side mission by riding in a Bobcat parked inside a
    fenced area in Purgatory, look for the target Burrito van that goes in the
    direction of your Meat Quarter safe house. Allow your armed henchman to take
    out the attacking gangsters, but be careful not to get too close to the
    Burrito van or he’ll destroy it too. Just keep a good visual on it from a
    safe distance.
    
    Cancel the mission immediately once it’s near your safe house assuming the
    van took this direction. It will still continue to drive away after that, so
    you must stop it in anyway possible before it drives farther away. Be warned
    though that it has two armed occupants so you must watch out for these guys.
    
    Scare off the driver with a melee weapon given that the van is locked or try
    to trap it somewhere. At a certain point the occupants would get off, grab
    this opportunity to quickly push it away using your vehicle towards your safe
    house. If one of the goons tries to attack you, dispose of him in any way
    possible that won’t attract police attention.
    
    Apply the chevron bypass method to push the Burrito in the garage and save
    it.
    
    
    *****************************************************************************
    11.08: YELLOW AND GREEN BURRITO
    *****************************************************************************
    
    Mission    : Excess Delivery
    Location   : Middle Park East & Industrial
    Difficulty : 3
    Source     : GTA_Loco
    Required   : Fail or pass mission
    
    Mission Script: Normal
    
    Scenario:
    
    Your task is to pick up some packages one at a time from different designated
    locations and deliver them to clients. However, you will be in violent
    competition with some rival groups who will take an interest as well with
    those packages.
    
    Your opponents would be riding in different Burrito vans, one of which has a
    yellow and green color. These are special and can’t be altered as well.
    
    
    METHOD 1(GTA_Loco)
    
    Begin the mission by riding in the Alphamail van. Do your task as normal,
    pick up the package and deliver it to a client. Rival gangs in different
    Burrito vans would appear along the way to try and stop you so be wary of
    them. As you pick up the last package, don’t deliver it yet.
    
    Look for the yellow and green Burrito van and when you see it, snatch it from
    its occupants and drive it to your safe house. Don’t worry about leaving
    behind your vehicle, the mission won’t fail by doing this. Now the garage
    would reject the yellow and green van, so you must apply the chevron bypass
    technique.
    
    After you’ve stored the van, head back for the Alphamail and go for the last
    package. Deliver it to complete the mission.
    
    
    *****************************************************************************
    11.09: WHITE AND BLUE BURRITO
    *****************************************************************************
    
    Mission    : Riding Shotgun
    Location   : Beachwood City
    Difficulty : 3
    Source     : GTA_Loco
    Required   : Fail or pass mission
    
    Mission Script: No Wanted Level
                    As with all Riding Shotgun missions, absolutely no cops would
                    be around but conditions are quite difficult to exploit.
                    Pedestrian and vehicle traffic is zero.
    Scenario:
    
    In basically similar objective as with all the other “Riding Shotgun”
    rampages, the target van you’re supposed to destroy here has a white top and
    blue bottom.
    
    Now the deal here also is, if you want to collect this, then you must cancel
    the mission once you see the van given that the objective of your task is to
    destroy it.
    
    
    METHOD 1(GTA_Loco)
    
    Once you obtain the side mission by riding in a Bobcat parked in a location
    at Beachwood City, chase the target Burrito van, but try to drive to the
    vicinity of your nearest safe house to facilitate your acquisition of the
    Burrito.
    
    Allow your armed henchman to take out the attacking gangsters, but be careful
    not to get too close to the Burrito van or he’ll destroy it too. Just keep a
    good visual on it from a safe distance.
    
    Cancel the mission immediately once it’s near your safe house assuming a van
    spawned going to that direction. It will still continue to drive away after
    that, so you must stop it in anyway possible before it drives farther away.
    Be warned though that it has two armed occupants so you must watch out for
    these guys.
    
    Scare off the driver with a melee weapon given that the van is locked or try
    to trap it somewhere. At a certain point the occupants would get off, grab
    this opportunity to quickly push it away using your vehicle towards your safe
    house. If one of the goons tries to attack you, dispose of him in any way
    possible that won’t attract police attention.
    
    Apply the chevron bypass method to push the Burrito in the garage and save
    it.
    
    
    *****************************************************************************
    11.10: VIOLET ADMIRAL
    *****************************************************************************
    
    Mission    : Free roam
    Location   : Cerveza Heights
    Difficulty : 1
    Source     :
    
    Mission Script: Normal
    
    This is the car that you’ll find always parked in your Cerveza Heights safe
    house and in at least a couple more locations. It will be available from the
    very start of the game.
    
    A regular Admiral car paintjob doesn’t have this color, so it’s special.
    
    
    *****************************************************************************
    11.11: BLACK LIMO 1 of 2
    *****************************************************************************
    
    Mission    : Free roam
    Location   : Little Italy
    Difficulty : 1
    Source     : GTA_Loco
    
    Mission Script: Normal
    
    Apparently, this is Hsin’s Limo. Like the Admiral, it can be found in Hsin’s
    Little Italy suite right from the very start of the game.
    
    The black paintjob for this is unobtainable from Pay N Spray.
    
    
    *****************************************************************************
    11.12: BLACK LIMO 2 of 2
    *****************************************************************************
    
    Mission    : Pursuit Farce
    Character  : Wu “Kenny” Lee
    Location   : Cerveza Heights
    Difficulty : 5
    Source     : jimmythesnowman
    Required   : Pass or Fail mission
    
    Mission Script: Normal
    
    Scenario: This mission is a tutorial on how to use your GPS and some basics
    on police evasion. After you complete the GPS instructions to plot your route
    to Ling’s place, a series of yellow arrows would appear on the road, which is
    what you’re supposed to follow to your destination.
    
    If you’ll follow those directional guides as instructed, as you turn left to
    the main road you’ll encounter a funeral convoy for some mobster driving down
    the road. Among the four cars that are in this convoy is a limo, which has a
    special black color.
    
    For some reasons, all of the cars in this convoy are contact sensitive.
    Obtaining the Limo makes it an extremely pain the ass task that would
    therefore require a tremendous amount of patience. It might not be worth it
    at all to obtain this car from this mission as you can also find this always
    parked at Hsin’s place. But if you want to get this from the mission for
    whatever it’s worth, then you must prepare yourself for a difficult task
    ahead.
    
    
    METHOD 1(InfiniteChaos)
    
    Do the mission until the point where you’re instructed to follow the yellow
    arrows. As you turn left to the main road, slightly ahead of you is a convoy
    of cars that includes a Hearse, Limo, Cognoscenti and Turismo.
    
    Follow the convoy but do not make any attempt at letting your car have a
    physical contact with any of the cars in the convoy. The slightest bump you
    make on any one of them will send all of them speeding away in different
    directions. This would make it difficult then to push the Limo to the garage.
    They would be locked also so the Limo in particular can’t simply be snatched
    from its driver. Attacking any of them with a weapon is also out of the
    question as this would end in the same result without the driver getting off
    the car.
    
    What needs to be done is to resort to a two-car push. But before you do this,
    you must carefully follow the cars first until they make a stop at Schottler
    before reaching the South Slopes roundabout.
    
    Once they do so, get off your mission vehicle and steal another small car.
    You need a second car that must serve as a buffer between whatever car you
    will use for pushing and the Limo. This way, the Limo won’t acknowledge the
    contact as coming from your car thereby preventing the Limo from getting
    scared.
    
    Now park the buffer car near the Limo, but be very careful not to bump into
    it. Get off the buffer car and then steal another one that you must use for
    pushing. Start pushing the buffer car until it connects with the Limo in the
    process and you’re pushing both of them. Push them to your nearest safe
    house, but whatever you do, never bump into any of the other cars or the Limo
    itself during the process. If the buffer car moves out of position, just get
    fix it but without touching the Limo directly with the car you’re driving.
    
    The other difficult part would be when you reach the garage. Since you must
    apply the chevrons bypass technique and given that the chevrons are sensitive
    to the number of cars activating them, you have to abandon using the buffer
    car and make a direct contact instead on the Limo. But thing is, by doing
    this you would alert the driver and it would try to escape.
    
    It would be best if you can do it in your Cerveza Heights safe house which
    has considerable enclosure that would prevent the car from easily escaping.
    
    If you manage to store the car, just proceed with the mission and complete
    it.
    
    
    METHOD 1(GTA_Loco)
    
    An alternative to the two-car push is to fail the mission by destroying
    Kenny’s car.
    
    Once you have control of Kenny’s car, shoot at it until it is just a few hits
    away from getting destroyed.
    
    Now follow the GPS route until you encounter the convoy. Wait until they stop
    somewhere, and then at this point, crash Kenny’s car until it goes on fire.
    Quickly get off the car and stand beside the Limo. Once Kenny’s car explodes,
    the mission will fail and the cars in the convoy will attempt to drive away.
    
    Hit the Limo repeatedly with a melee weapon and since the car is not in a
    mission script anymore, the driver will eventually get off and run away. The
    car however will remain locked so you must steal another car that must be
    used for pushing it to your nearest garage. Just be careful not to alert the
    cops.
    
    Apply the chevrons bypass technique, and save the Limo.
    
    
    *****************************************************************************
    11.13: BLACK DUKES 1 of 2
    *****************************************************************************
    
    Mission    : Free roam
    Location   : Industrial & Purgatory
    Difficulty : 3 or 5
    Source     : GTA_Loco
    Required   : None
    
    
    Mission Script: Normal
    
    This is Heston’s car that can be found parked in two locations. One is at a
    parking lot in Purgatory west of your Star Junction safe house near a drug
    dealer named Matze, and the other one is at a building that’s part of the
    Eugenics warehouse in Industrial where Heston was based from the missions
    “Tow Job” until “Operation Northwood”.
    
    The black color from the Pay N Spray is more like a Dark Gray and is thus
    lighter than the black of Heston’s car which makes the paintjob special.
    
    
    *****************************************************************************
    11.14: BLACK DUKES 2 of 2
    *****************************************************************************
    
    Mission    : Salt in the Wound
    Character  : Wade Heston
    Location   : Steinway
    Difficulty : 1
    Source     : GTA_Loco
    Required   : Pass or Fail mission
    
    Mission Script: Normal
    
    Scenario:
    
    You and Heston are about to meet Kenny and his men at the desalination plant
    in Charge Island. This car would be your ride to the location though this is
    optional. For you to keep it for what it’s worth, you have the choice of
    either passing or failing the mission.
    
    METHOD 1 (GTA_Loco)
    
    Obtain the mission at Steinway, and once you see the car parked on the road,
    drive it away to your garage first and then jack another car and take
    Hestonwith you to the desalination plant.
    
    Complete the mission and just keep the car.
    
    
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
    12. RARE VEHICLES
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
    
    Considered “rare” here are vehicles that do not have any special properties
    and their presence is mostly mission-specific only.
    
    If you come to think of it, all the special vehicles (armored, exclusively
    colored, etc.) are actually rare in nature, in that they have qualities or
    presence in free roam or in missions that are uncommon, unusual or
    extraordinary.
    
    However, this list would mainly involve those that have no armoring or
    special paintjobs but which can’t be found driving around the cities.
    
    
    *****************************************************************************
    12.01: RESOLUTION X 1 OF 5
    *****************************************************************************
    
    Mission    : Wheelman
    Character  : Wu “Kenny”Lee
    Location   : Cerveza Heights
    Difficulty : 2
    Source     :
    Required   : Fail mission
    
    Mission Script: Normal
    
    Scenario:
    
    Kenny would instruct you to steal some fast cars for his boss’ son Chan, as a
    personal favor for him. You have to find three cars and deliver them to the
    Auto Merchant in Boabo within a time limit, and the one parked at a Pay N
    Spray is this nice sports car.
    
    METHOD 1
    
    The key to obtaining this car is to fail the mission given that you’re
    required to stash this car at the Auto Merchant.
    
    So when you start your task, head over quickly to where the Resolution X is
    located. Get in the car, hotwire it or just bypass the security system, and
    then just wait until your time expires. If you’re impatient and can’t wait
    for the time, drive over to where another car is, destroy it to fail the
    mission.
    
    
    *****************************************************************************
    12.02: RESOLUTION X 2 OF 5
    *****************************************************************************
    
    Mission    : Pimp His Ride
    Character  : Chan Jaoming
    Location   : East Island City
    Difficulty : 3
    Source     : GTA_Loco
    Required   : Fail mission
    
    Mission Script: Normal
    
    Scenario:
    
    Seems like Chan sucks at racing that’s why he needs to cheat in order to win
    in an upcoming street race. For that to happen, he’ll ask you to steal a
    racing champion’s car and modify it to sabotage its performance.
    
    The racing champion’s car happens to be the second appearance in a storyline
    mission of the Resolution X car, a good chance to own it if you can’t be
    bothered to obtain it in some other ways. Thing is, you must fail the mission
    given that this would be taken away by a tow truck at the end.
    
    
    METHOD 1 (GTA_Loco)
    
    Do the mission as normal, go to the racing champion’s place and carefully
    follow him once he drives to the Pay N Spray. You have a time limit of only
    six minutes to bring this car to Chan’s place for the modifications and back
    again to where you took it before the tow truck take this away. But you need
    not worry about that since you have to fail the mission anyways.
    
    So ss soon as the car is unattended after it parks at the Pay N Spray, get in
    it and use the Pay N Spray to advance the time. This will fail the mission,
    but who cares?
    
    Just drive this to your garage and save.
    
    
    *****************************************************************************
    12.03: RESOLUTION X 3 OF 5
    *****************************************************************************
    
    Mission    : Vigilante
    Difficulty : 2
    Source     : GTA_Loco
    Required   : Pass or Fail mission
    
    Mission Script: Normal
    
    Scenario:
    
    When you perform vigilante mission, you can find several of this car being
    driven by the suspects in a crime classified as “Street Racing”. It’s easy to
    know if this would be involved in said activity simply by checking on the car
    type data.
    
    METHOD 1
    
    Get in any law enforcer vehicle and press “Select” to access the police
    database. Look for street racing and check if the car involved is this one.
    If you find this, start hunting down the suspects.
    
    As soon as you see this car, kill its occupants. The other suspects riding in
    similar cars will gang up on you, just dispose of them to pass the mission.
    Take any one of the Resolution X left by the victims, and save it to your
    garage.
    
    
    *****************************************************************************
    12.04: RESOLUTION X 4 OF 5
    *****************************************************************************
    
    Mission     : Auto Merchant
    Location    : BOABO
    Difficulty  : 3
    Availability: After you complete “Pimp His Ride” mission
    
    Your other option for acquiring this sports car involves spending some money.
    
    After you have completed the storyline mission “Pimp His Ride”, Auto Merchant
    in Boabo will open where you can buy this car for $1,000.
    
    Go there anytime you feel like purchasing this.
    
    
    *****************************************************************************
    12.05: RESOLUTION X 5 OF 5
    *****************************************************************************
    
    Mission     : Free roam
    Location    : Beach Gate
    Difficulty  : 1
    Source      : light_rock_zz
    Required    : None
    
    
    METHOD 1 (light_rock_zz)
    
    Go through the gate and you should turn about two times if you follow the
    road. Then, you should encounter a straight road with some turns. After the
    first left turn, continue straight slowly and look to the left. You should
    see a rather small pathway in between a couple of houses that would contain a
    Turismo. But sometimes, parked in front of it also would be a Resolution X.
    If not there, just move away from the area and come back again. You will need
    to hot-wire the car, so do so if you want.
    
    
    *****************************************************************************
    12.06: MK GT9 1 OF 4
    *****************************************************************************
    
    Mission    : Wheelman
    Character  : Wu “Kenny” Lee
    Location   : Cerveza Heights
    Difficulty : 2
    Source     : GTA_Loco
    Required   : Fail mission
    
    Mission Script: Normal
    
    Scenario:
    
    In a similar scenario where the Resolution X can be found, This is one of the
    three cars Kenny would like you to steal for Chan.
    
    You can find this parked at a gas station unlocked and much easier to steal
    than the others. However, you must ignore the time limit to fail this mission
    given that you need to leave this in the Auto Merchant.
    
    
    METHOD 1 (GTA_Loco)
    
    Start the mission, and look for this car first. Once you see it, get in and
    drive to the nearest Pay N Spray. Drive this inside to advance the time by
    six hour in-game time. Your time will run out and fail your task.
    
    Just save this to any of your garage and save yourself $1,100.
    
    
    *****************************************************************************
    12.07: MK GT9 2 OF 4
    *****************************************************************************
    
    Mission    : Jackin Chan
    Character  : Chan Jaoming
    Location   : East Island City
    Difficulty : 2
    Source     : GTA_Loco
    Required   : Fail mission
    
    Mission Script: Normal
    
    Scenario:
    
    In a mission where Chan has been kidnapped by a group of gangsters, several
    others riding in this MK GT9 would appear and attack both of you along the
    way to Chan’s place.
    
    
    METHOD 1 (GTA_Loco)
    
    Start the mission as normal until you come to the point where you have to
    save Chan.
    
    As soon as you drive down the road, expect some attacks from the other
    members of the group that held Chan, riding in this sports car. Drive first
    to your Cerveza Heights safe house where you can safely leave Chan while you
    try to snatch one of this from the attacking gangsters.
    
    The garage would also reject this car, so you must apply the chevron bypass
    technique again assuming you managed to steal this from one of the attacking
    goons.
    
    When you have successfully stored this in the garage, drive Chan to his place
    to complete the mission.
    
    
    *****************************************************************************
    12.08: MK GT9 3 OF 4
    *****************************************************************************
    
    Mission    : Vigilante
    Difficulty : 2
    Source     : GTA_Loco
    Required   : Pass or Fail mission
    
    Mission Script: Normal
    
    Scenario:
    
    You can also find several of this car being driven by the suspects in a crime
    classified as “Street Racing” in vigilante mission. It’s easy to know if this
    would be involved in said activity simply by checking on the car type data.
    
    METHOD 1
    
    Get in any law enforcer vehicle and press “Select” to access the police
    database. Look for street racing and check if the car involved is this one.
    If you find this, start hunting down the suspects.
    
    As soon as you see this car, kill its occupants. The other suspects riding in
    similar cars will gang up on you, just dispose of them to pass the mission.
    Take any one of the MK GT9 left by the victims, and save it to your garage.
    
    
    *****************************************************************************
    12.09: MK GT9 4 OF 4
    *****************************************************************************
    
    Mission     : Auto Merchant
    Location    : BOABO
    Difficulty  : 4
    Availability: After you get Bronze medal in all Broker/Dukes races
    
    One requirement for this car to be available for purchase from the Auto
    Merchant is get at least bronze medal in all of the street races in Broker
    and Dukes. These races however, would open after you have completed the
    mission “Whack the Racers”.
    
    Go to the Auto Merchant anytime and purchase this car for $1,100.
    
    
    *****************************************************************************
    12.10: 500 XLRS 1 OF 4
    *****************************************************************************
    
    Mission    : Wheelman
    Character  : Wu “Kenny” Lee
    Location   : Cerveza Heights
    Difficulty : 2
    Source     : GTA_Loco
    Required   : Fail mission
    
    Mission Script: Normal
    
    Scenario:
    
    Kenny would instruct you to steal some fast cars for his boss’ son Chan, as a
    personal favor for him. You have to find three cars and deliver them to the
    Auto Merchant in Boabo within a time limit, and the one parked at a Pay N
    Spray is this nice sports car.
    
    METHOD 1
    
    The key to obtaining this car is to fail the mission given that you’re
    required to stash this car at the Auto Merchant.
    
    So when you start your task, head over quickly to where the blue 500XLRS is
    located. Get in the car, hotwire it or just bypass the security system, and
    then just wait until your time expires. If you’re impatient and can’t wait
    for the time, rive over to where another car is, destroy it to fail the
    mission.
    
    
    *****************************************************************************
    12.11: 500 XLRS 2 OF 4
    *****************************************************************************
    
    Mission    : Vigilante
    Difficulty : 2
    Source     :
    Required   : Pass or Fail mission
    
    Mission Script: Normal
    
    Scenario:
    
    You can also find several of this car being driven by the suspects in a crime
    classified as “Street Racing” in vigilante mission. It’s easy to know if this
    would be involved in said activity simply by checking on the car type data.
    
    METHOD 1
    
    Get in any law enforcer vehicle and press “Select” to access the police
    database. Look for street racing and check if the car involved is this one.
    If you find this, start hunting down the suspects.
    
    As soon as you see this car, kill its occupants. The other suspects riding in
    similar cars will gang up on you, just dispose of them to pass the mission.
    Take any one of the 500 XLRS left by the victims, and save it to your garage.
    
    
    *****************************************************************************
    12.12: 500 XLRS 3 OF 4
    *****************************************************************************
    
    Mission     : Auto Merchant
    Location    : BOABO
    Difficulty  : 4
    Availability: After you get Bronze medal in all Algonquin races
    
    Almost similar to the MKT GT9, one requirement for this car to be available
    for purchase from the Auto Merchant is get at least bronze medal in all of
    the street races in Algonquin. These race however, would open only after you
    have completed the mission “Whack the Racers”.
    
    Once this is already for sale at the Auto Merchant just go there anytime and
    purchase this car for $1,200.
    
    
    *****************************************************************************
    12.13: 500 XLRS 4 OF 4
    *****************************************************************************
    
    Mission     : Free roam
    Location    : Francis International Airport
    Difficulty  : 1
    Source      : Rebel89
    Required    : None
    
    METHOD 1 (Rebel89)
    
    Go around the big parking lot at Francis International Airport, and you
    should find this car parked near the north side of the building. Just hotwire
    it and drive it to your garage.
    
    
    *****************************************************************************
    12.14: STYLE SR 1 OF 2
    *****************************************************************************
    
    Mission    : Vigilante
    Difficulty : 2
    Required   : Pass or Fail mission
    
    Mission Script: Normal
    
    Scenario:
    
    You can find several of this car being driven by the suspects in a crime
    classified as “Street Racing” in vigilante mission. Check on the data if this
    would be involved in said activity.
    
    METHOD 1
    
    Get in any law enforcer vehicle and press “Select” to access the police
    database. Look for street racing and check if the car involved is this one.
    If you find this, start hunting down the suspects.
    
    As soon as you see this car, kill its occupants. The other suspects riding in
    similar cars will gang up on you, just dispose of them to pass the mission.
    Take any one of the Style SR left by the victims, and save it to your garage.
    
    
    *****************************************************************************
    12.15: STYLE SR 2 OF 2
    *****************************************************************************
    
    Mission     : Auto Merchant
    Location    : BOABO
    Difficulty  : 4
    Availability: After you get Bronze medal in all Bohan races
    
    Mission Script: Normal
    
    For this car to be available for purchase from the Auto Merchant is get at
    least bronze medal in all of the street races in Bohan. The races would open
    only after you have completed the mission “Whack the Racers” from Chan.
    
    It would be for sale at the Auto Merchant for $1,300.
    
    
    *****************************************************************************
    12.16: CITYSCAPE 1 OF 3
    *****************************************************************************
    
    Mission    : Vigilante
    Difficulty : 2
    Required   : None
    
    Mission Script: Normal
    
    Scenario:
    
    This car can also be found being driven by the suspects in a crime classified
    as “Street Racing” in vigilante mission. Check on the data if this would be
    involved in said activity.
    
    METHOD 1
    
    Get in any law enforcer vehicle and press “Select” to access the police
    database. Look for street racing and check if the car involved is this one.
    If you find this, start hunting down the suspects.
    
    As soon as you see this car, kill its occupants. The other suspects riding in
    similar cars will gang up on you, just dispose of them to pass the mission.
    Take any one of the Cityscape left by the victims, and save it to your
    garage.
    
    
    *****************************************************************************
    12.17: CITYSCAPE 2 OF 3
    *****************************************************************************
    
    Mission     : Auto Merchant
    Location    : BOABO
    Difficulty  : 5
    Availability:
    
    This car can also be bought from the Auto Merchant but only once you’ve
    achieved at least bronze medal in all of the time trials.
    
    Most of these time trials are available already from the very start of the
    game, but this car won’t be purchaseable not until the Auto Merchant opens.
    I rated this as difficult because of the fact that many of the time trials
    are hard to do.
    
    You can buy this from the Auto Merchant for $1,300.
    
    
    *****************************************************************************
    12.18: CITYSCAPE 3 OF 3
    *****************************************************************************
    
    Mission     : Free roam
    Location    : Francis International Airport
    Difficulty  : 1
    Source      : light_rock_zz & InfiniteChaos
    Required    : None
    
    METHOD 1 (InfiniteChaos)
    
    This car can also be found at the Saint Francis International parking lot
    where there’s a spawning 500XLR. It is parked at the third row of the
    northernmnost part of the parking lot west of where the 500XLR is located. If
    you don’t find it, just circle around the place and it should eventually
    appear.
    
    
    *****************************************************************************
    12.19: FORMULA R 1 of 2
    *****************************************************************************
    
    Mission     : Auto Merchant
    Location    : BOABO
    Difficulty  : 4
    Availability: After you get Bronze medal in all street races
    
    Now this one is a really cool car to have. It’s the most sporty of all the
    sports car plus the fact that it has the real racing car look on it.
    
    The only deal here is you have to win at least bronze medal in all of the
    street races so that this would be available for sale at the Auto Merchant.
    
    Buy this car for $5000.
    
    
    *****************************************************************************
    12.20: FORMULA R 2 of 2
    *****************************************************************************
    
    Mission     : S&M Grand Slam race – Bohan Rally
    Location    : Chase Point
    Difficulty  : 3
    Source      : GTA_Loco
    Availability: After completing the mission “Whack the Racers”
    Required    : Fail mission
    
    Mission Script: Normal
    
    Scenario:
    
    When you have unlocked the citywide races, you can find this car in the S&M
    Grand Slam race – Bohan Rally. There will be three of this car as your racing
    opponents.
    
    You need to fail the race otherwise none of the racing cars would still be
    around after you’ve won.
    
    
    METHOD 1 (GTA_Loco)
    
    Start the race and head over to where the racing cars are. Do not race but
    instead, just wait for the racing cars to stop at the finish line. But no
    matter what happens, stay in your car until your racing opponents have come
    back or else you might lose the race prematurely where you won’t find the
    racing cars anymore.
    
    As soon as you see them stop at the finish line, push any of them to your
    nearest garage using the vehicle you’re driving. When you reach your place,
    get off your ride and shoot at the driver. This would oust him from his ride
    and at this point, quit the race.
    
    The racing car won’t vanish from where it was left, just push it to your
    garage using the chevrin bypass method. Save the car.
    
    
    METHOD 2 (GTA_Loco)
    
    Obtain the race from the location, get in any vehicle and head over to the
    start grid. Start the race without necessarily competing; just wait until all
    three of these cars stop at the finish line.
    
    Now once your opponents have reached the finish line, approach any of them
    and shoot at the driver. This would displace him but won’t necessarily kill
    him nor fail the mission. This is necessary in that terminating the race with
    the driver still in the car would prompt him to drive away which would make
    obtaining it much more difficult. You won’t be able to yank out the driver
    either as the car would be “locked”.
    
    So from the point where the driver have been removed from his car, just quit
    the race and the car would stay where it was. Using the vehicle you’re
    driving, push it to your garage, apply the chevrons bypass and just save it.
    
    
    *****************************************************************************
    12.21: RED RECOVERY
    *****************************************************************************
    
    Mission    : The Tow Job
    Character  : Wade Heston
    Location   : Industrial
    Difficulty : 2
    Source     : GTA_Loco
    Required   : Fail mission
    
    Mission Script: Normal
    
    Scenario:
    
    It’s time for Heston to cook up something against the Koreans that he doesn’t
    like that much.  His simple plan is to plant some drugs in one of their cars
    and alert the cops about it. The car in question here will be on the back of
    a Recovery truck.
    
    The drugs have been planted in the car beforehand, and your task is to
    intercept the tow truck, release the car from its back, raise your wanted
    level to two stars and then park the car in front of the precinct.
    
    Now what’s special about the tow truck has something to do with the fact that
    Pay N Spray shops and the garages would accommodate it, something that’s not
    possible under ordinary circumstances with trucks.
    
    
    METHOD 1 (GTA_Loco)
    
    You have to fail the mission to be able to recover the Recovery truck.
    Following the instructions in the normal way would require that you leave the
    tow truck behind consequently deleting it while you raise your wanted level
    driving in the car.
    
    When you get to the point where you see this, intercept the Recovery as soon
    as it rolls down the road but do not fire at it to force the driver out. The
    driver won’t get off easily so you might just eventually destroy the truck.
    
    Using another vehicle, try to pin it against a wall or anywhere it can get
    stuck. Once it’s trapped, quickly get off your ride and yank the driver out
    since the door won’t be locked.
    
    After you’re in control of the Recovery, go to a secluded place and release
    the car from its back. When this is done, move the truck away while you
    destroy the car in any way possible. Mission will fail; just drive the truck
    to any of your garages and save it.
    
    
    *****************************************************************************
    12.22: DESTROYER BOAT
    *****************************************************************************
    
    Mission    : Torpedo Run
    Character  : Wade Heston
    Location   : Industrial
    Difficulty : 5
    Source     : jimmythesnowman
    Required   : Fail mission
    
    Mission Script: Normal
    
    Scenario:
    
    Heston has plans on sabotaging Zhou’s operation by asking you to destroy his
    boat that carries some supplies. In order to accomplish this you have to
    steal a Destroyer boat armed with torpedoes docked at a police guarded
    boatyard, and used this boat for the job.
    
    Now this Destroyer boat would eventually have to be left behind at the
    conclusion of a successful mission. So if you’re obtaining this boat for what
    it’s worth, you have to abort your task while you’re in control of it. And
    the only way to do it is to allow your target to escape.
    
    
    METHOD 1 (GTA_Loco)
    
    Start the mission, steal the destroyer boat from where it is docked. Now head
    over to the location of your target until you receive a message about its
    presence in the vicinity.
    
    Instead of chasing your target, head over to Saint Francis International
    Airport, look for a spot where you can easily move this boat on dry land.
    There may be other locations where you can do this, preferably if you can
    find one that is very near a road where you can quickly steal a car that must
    be used for pushing the boat to the garage.
    
    Now it would be a much safer option if you can manage to perform all these
    steps while the mission is active. The thing is, should you need to leave the
    boat far behind while looking for a vehicle to jack, the boat won’t vanish.
    
    Assuming you get the boat on dry land already and the mission has failed,
    just push it to your nearest garage, apply the chevron bypass method and save
    the boat.
    
    The only problem here afterwards is how to get the boat out of the garage due
    basically on two factors: 1) it doesn’t have wheels so it won’t just roll out
    of the garage after you retrieve it and  2) Because of this you’d always get
    trapped inside the garage once you get in the boat. This may end up just a
    useless piece of junk stuck in your garage but if that won’t bother you at
    all, then just keep it as part of your rare vehicle collection.
    
    
    *****************************************************************************
    12.23: BURNOUT BURRITO
    *****************************************************************************
    
    Mission     : Steal roaming drug vans
    Location    : Liberty City
    Difficulty  : 1
    Source      : Mario Bones
    Availability: After completing the mission “Carpe Dime”
    
    Mission Script: Normal
    
    All the Burrito and Angel drug vans that you’d find driving around the city
    as well as the ones you can encounter in some odd jobs have the capability of
    doing burnout which isn’t normal with the regular Burrito vans. You can start
    finding these vans after you’ve completed the mission “Carpe Dime”.
    
    Thanks to Mario Bones for bringing this to my attention.
    
    METHOD 1 (Mario Bones)
    
    For the drug vans, when you hijack one of them around Liberty City, take it
    back to your safe house and take the drugs out. Now you can drive this
    Burrito like a normal car.
    
    
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
    13. UNOBTAINABLE SPECIAL VEHICLES
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
    
    The following list includes vehicles that would have been exotic collections
    had conditions been more favorable in acquiring them.
    
    A significant factor considered to be the most glaring reason contributing to
    the failure in obtaining many of them especially the comprehensiveproof ones,
    particularly involves the garages’ inability of not keeping an excess in
    armoring other than bulletproofing. Although there are other conditions that
    would also prevent you from acquiring and or preserving some special
    properties, the garage issue is on top of the list.
    
    Most of the vehicles listed here are exactly the same ones in missions you
    can absolutely obtain in a downgraded form as bulletproof.
    
    
    *****************************************************************************
    13.01: BULLETPROOF DUKES
    *****************************************************************************
    
    Mission    : Payback
    Character  : Wu “Kenny” Lee
    Source     : GTA_Loco
    
    Reason     : These are the couple of Dukes that you’re supposed to destroy
                 with a molotov parked inside walled premises. The gate is
                 locked as well as the cars, and even though there’s a low wall
                 on the other side of the premises, there’s absolutely no way you
                 can bring any vehicle in and push them out.
    
    
    *****************************************************************************
    13.02: BULLETPROOF RACING CARS
    *****************************************************************************
    
    Mission    : Whack the Racers
    Character  : Chan Jaoming
    Source     : GTA_Loco
    
    Reason     : None of the three racing cars here can be saved in your garage.
                 They can be pushed there but their data wont’ be acknowledged,
                 so any time you complete or fail the mission they would
                 disappear afterwards.
    
    
    *****************************************************************************
    13.03: COMPREHENSIVEPROOF TRIAD COMET
    *****************************************************************************
    
    Mission    : Jackin Chan
    Character  : Chan Jaoming
    Source     : GTA_Loco
    
    Reason     : If you didn’t trigger the cut scene at the docks where it shows
                 this car being blown up with a molotov by the enemies and wait
                 long enough, Chan’s car would be blown up instead consequently
                 failing the mission. This car will remain intact, but problem
                 is, it will be stuck on the ground and can’t be move whatever
                 you do.
    
    
    *****************************************************************************
    13.04: BULLETPROOF/EXPLOSIONPROOF/FIREPROOF VEHICLES
    *****************************************************************************
    
    Mission    : Stealing the Show
    Character  : Zhou Ming
    Source     : GTA_Loco
    
    Reason     : The vehicles included here are the Style SR, Limo, Dukes,
                 Blista, Police Car, Yankee and Bus. While the mission is on, for
                 some reasons all of these are BP/EP/FP. But once you store them
                 in the garage, in or out of the mission, only the bulletproofing
                 would be retained.
    
                 Since all the vehicles that can be found in the background while
                 you’re on the back of the truck are bulletproof, all the others
                 then that you’ll see but can’t be obtained while you’re stuck
                 throwing crates to Zhou are theoretically bulletproof also.
    
                 A Sultan, which can be seen slammed against another car when you
                 reach an alleyway near your South Slopes safe house, could’ve
                 been bulletproof too since you can already get off the truck by
                 then. But this car would disappear and will never spawn anywhere
                 once you jump off the truck.
    
    
    *****************************************************************************
    13.05: COMPREHENSIVEPROOF DUKES 1 OF 2
    *****************************************************************************
    
    Mission    : Bomb Disposal
    Character  : Zhou Ming
    Source     : GTA_Loco
    
    Reason     : These are the three rigged cars that you must saved from getting
                 blown up. All throughout the mission they’ll be stuck on the
                 ground, without any means of releasing them. Passing the mission
                 would immediately cut to the scene showing one of them being
                 delivered to Zhou’s place, or allowing one of the cars to be
                 destroyed after you’ve disarmed one won’t unstuck any one of
                 them also.
    
    
    *****************************************************************************
    13.06: BULLETPROOF BURRITO
    *****************************************************************************
    
    Mission    : Bomb Disposal
    Character  : Zhou Ming
    Source     : GTA_Loco
    
    Reason     : In the same mission where the CP Dukes are, the red Burrito van
                 carrying the triggering device is immune to bullets before you
                 disarm the bomb. They’re also stuck on the ground while the red
                 corona is appearing, but after you’ve disarmed the bomb it would
                 revert back to normal.
    
    
    *****************************************************************************
    13.07: HELICOPTER
    *****************************************************************************
    
    Mission    : Copter Carnage
    Character  : Wu “Kenny” Lee
    Source     : GTA_Loco
    
    Reason     : The aircraft isn’t solid. You can beat it to the helipad before
                 it lands there but you won’t be able to ride in it.
    
    
    *****************************************************************************
    13.08: DUKES WITH SIREN
    *****************************************************************************
    
    Mission    : Raw Deal
    Character  : Zhou Ming
    Source     : GTA_Loco
    
    Reason     : Heston and his men would appear in a cut scene at the end of the
                 mission driving black Dukes car with sirens on. Of course there
                 are no such cars under normal circumstances, so these ones are
                 different.
    
                 If you didn’t skip the cut scene, at least one of these cars can
                 be snatched from the driver. Although it would be locked, you
                 can just push it to your garage to unlock it. However, using the
                 garage on it would also delete the siren.
    
    
    *****************************************************************************
    13.09: EXPLOSIONPROOF/FIREPROOF BOBCAT
    *****************************************************************************
    
    Mission    : Driven To Destruction
    Character  : Zhou Ming
    Source     : GTA_Loco
    
    Reason     : Zhou’s Bobcat is explosionproof and fireproof while he is
                 onboard, obviously as a temporary protection to both of you
                 from the expected explosions that can occur as he go about
                 shooting with his minigun. The garage however would always
                 removed both of these armoring at the end, even if you destroy
                 the Bobcat inside the garage while Zhou is riding at the back.
    
    
    *****************************************************************************
    13.10: COMPREHENSIVEPROOF CHAVOS 1 OF 2
    *****************************************************************************
    
    Mission    : The Tail Bagging the Dog
    Character  : Wade Heston
    Source     : GTA_Loco
    
    Reason     : Similar with most of the other vehicles, your target car would
                 be stuck on the ground if you fail the mission without driving
                 into the yellow marker allowing the time to expire.
    
                 However, proceeding with the assignment as normal would end up
                 with someone getting in the car immediately removing the special
                 properties.
    
    
    *****************************************************************************
    13.11: COMPREHENSIVEPROOF SPANISH LORDS DUKES
    *****************************************************************************
    
    Mission    : Kenny Strikes Back
    Character  : Wu “Kenny” Lee
    Source     : GTA_Loco
    
    Reason     : For some reasons, one of the several Dukes cars that would chase
                 you after you steal the van has a comprehensiveproof property.
                 But just like the others, only the bulletproof property can be
                 kept after you store the car in the garage.
    
    
    *****************************************************************************
    13.12: COMPREHENSIVEPROOF SPANISH LORDS BURRITO
    *****************************************************************************
    
    Mission    : Free roam
    Source     : Carvasous
    
    Reason     : This is the van that you’re supposed to steal from the warehouse
                 for drugs. If you didn’t trigger the mission, it would be
                 comprehensiverpoof but not until you let the garage disables all
                 the armorings but it’s bulletproof property.
    
    *****************************************************************************
    13.13: COMPREHENSIVEPROOF CHAVOS 2 OF 2
    *****************************************************************************
    
    Mission    : Weapons of Mass Distraction
    Character  : Wade Heston
    Source     : GTA_Loco
    
    Reason     : Your first target in this mission comprise a group of Chavos
                 cars that you must damage to provoke your enemies. Without
                 driving or stepping into the yellow marker that would trigger
                 the instructions to destroy them, these cars are indestructible.
                 But once you have triggered that part where a red arrow appears
                 above each of them, the cars would revert back to normal ones.
    
    
    *****************************************************************************
    13.14: COMPREHENSIVEPROOF DUKES 2 OF 2
    *****************************************************************************
    
    Mission    : Street of Rage
    Character  : Wade Heston
    Source     : GTA_Loco
    
    Reason     : Again it’s the garage issue that’s the culprit here. The
                 obtainable bulletproof Dukes and Cavalcade are
                 comprehensiveproof before you let the garage touch them.
                 They may look banged up when you find them at the location but
                 they are actually comprehensiveproof.
    
    
    *****************************************************************************
    13.15: COMPREHENSIVEPROOF CAVALCADE
    *****************************************************************************
    
    Mission    : Street of Rage
    Character  : Wade Heston
    Source     : GTA_Loco
    
    Reason     : Again it’s the garage issue that’s the culprit here. The
                 obtainable bulletproof Dukes and Cavalcade are
                 comprehensiveproof before you let the garage touch them.
                 They may look banged up when you find them at the location but
                 they are actually comprehensiveproof.
    
    
    *****************************************************************************
    13.16: COMPREHENSIVEPROOF CRUISER
    *****************************************************************************
    
    Mission    : Sa-Boat-Age
    Character  : Chan Jaoming
    Source     : GTA_Loco
    
    Reason     : Chan’s Cruiser is comprehensiveproof if you bypass any one of
                 the yellow markers that won’t trigger the ambush part. If you
                 fail the mission by doing so; Chan would stop at a certain point
                 and since the damage bar didn’t appear, the boat would remain
                 comprehensiveproof. But if you allow the ambush part to happen
                 where a damage bar appeared, the boat would return back to
                 normal.
    
                 Problem is, if you manage to keep it as comprehensiveproof, the
                 boat is sort of “locked” while Chan is onboard. You won’t be
                 able to snatch it from him nor push it to shore using another
                 boat.
    
    
    *****************************************************************************
    13.17: EXPLOSIONPROOF/FIREPROOF ADMIRAL
    *****************************************************************************
    
    Mission    : Fandom Menace
    Character  : Zhou Ming
    Source     : GTA_Loco
    
    Reason     : This is Zhou’s car you have to drive to pick up some people.
                 While the guys are onboard it, it is explosionproof and
                 fireproof probably to protect all of you from any explosion that
                 might occur when you have to shoot at the annoying paparazzi.
    
                 However, these special armoring would be removed if you fail
                 your mission by destroying it in the garage while Zhou and the
                 others are onboard.
    
    
    *****************************************************************************
    13.18: DESTROYER WITH TORPEDO
    *****************************************************************************
    
    Mission    : Torpedo Run
    Character  : Wade Heston
    Source     : GTA_Loco
    
    Reason     : This is the boat that you’re instructed to use to sink your
                 target. After you keep it in the garage or have failed the
                 mission, it would no longer be quipped with torpedoes.
    
    
    *****************************************************************************
    13.19: BULLETPROOF ZHOU BOAT
    *****************************************************************************
    
    Mission    : Torpedo Run
    Character  : Wade Heston
    Source     : GTA_Loco
    
    Reason     : Your target here would be bulletproof all throughout the time
                 you’re supposed to sink it with torpedoes. You can steal this
                 boat from its skipper but your game would glitch. You won’t have
                 control on the boat and you’d just end up going around in
                 circles. At this point you’d be unable to dismount from it also
                 so you’ll just end up having to restart your game.
    
    *****************************************************************************
    13.20: COMPREHENSIVEPROOF BURRITO
    *****************************************************************************
    
    Mission    : Torpedo Run
    Character  : Wade Heston
    Source     : GTA_Loco
    
    Reason     : The van that you’re supposed to destroy to conclude your mission
                 here would be indestructible for as long a you didn’t trigger
                 the chase part. However, no matter what you try to do, the
                 immediate areas around this van are hot spots, so there’s no way
                 you can approach it without going to the chase part where this
                 van would return to a normal one.
    
    
    *****************************************************************************
    13.21: REEFER WITH HOOK
    *****************************************************************************
    
    Mission    : So Near, Yet Sonar
    Character  : Zhou Ming
    Source     : GTA_Loco
    
    Reason     : In the mission where you are to salvage the supplies from the
                 sunken boat from an earlier mission, the Reefer boat that you
                 have to use will have a functional hook that can be used only
                 during the mission. It doesn’t keep said boat feature after you
                 finish your task.
    
    *****************************************************************************
    13.22: COMPREHENSIVEPROOF COGNOSCENTI
    *****************************************************************************
    
    Mission    : Grave Situation
    Character  : Rudy D’Avanzo
    Source     : GTA_Loco
    
    Reason     : Rudy’s obtainable bulletproof car is comprehensiveproof before
                 storage in the garage. But whatever you resort into to preserve
                 the special properties would always end up keeping only the
                 bulletproofing.
    
    
    *****************************************************************************
    13.23: GUMSHOE
    *****************************************************************************
    
    Mission    : Scrambled
    Character  : Wade Heston
    Source     : GTA_Loco
    
    Reason     : On the two occasions that you’ll find this unique van,
                 conditions wouldn’t allow you to steal it.
    
                 The first time is when it will be stuck on the ground, and on
                 the second encounter you’ll find this driving around but
                 with Huang not responding to the X button press for some
                 reasons if you manage to get close to it. And on both occasions,
                 you’re instructed to destroy the van.
    
                 If you attempt to push the mobile one towards your garage using
                 a bulletproof car, it would always try to speed away or it would
                 just eventually get destroyed because of constant crashing.
    
    
    *****************************************************************************
    13.24: COMPREHENSIVEPROOF CHOPPER
    *****************************************************************************
    
    Mission    : Convoy Conflict
    Character  : Lester Leroc
    Source     : GTA_Loco
    
    Reason     : Before Lester could reach the docks, his motorbike is
                 indestructible. Although Huang won’t respond to the X button
                 press, this motorbike can still be obtained by destroying the
                 Sanchez to fail the mission. Lester would leave the bike then
                 where he was parked. Thing is, the garage would again remove
                 practically all the armoring after you store it there.
    
                 You’ll get the same results if you try to force Lester inside
                 the garage and terminate the mission by getting wasted or
                 busted. Duplication won’t work also with the Chopper.
    
    
    *****************************************************************************
    13.25: EXPLOSIONPROOF/FIREPROOF SANCHEZ
    *****************************************************************************
    
    Mission    : Convoy Conflict
    Character  : Lester Leroc
    Source     : GTA_Loco
    
    Reason     : This is the other motorbike involved in the same mission where
                 the CP Chopper can be found. As is the case with the latter, the
                 special would be removed by the garage after you pass or fail
                 the mission one way or another.
    
    
    *****************************************************************************
    13.26: COMPREHENSIVEPROOF ANGEL VAN
    *****************************************************************************
    
    Mission    : Convoy Conflict
    Character  : Lester Leroc
    Source     : GTA_Loco
    
    Reason     : Although the red and gray vans that you have to escort have a
                 damage bar and can be destroyed by the enemies, they are immune
                 from any of your weapons.
    
                 But they are locked and just can’t be pushed in a garage since
                 they’ll be mobile, or will spawn beside each other if you try to
                 block and trap one of them along the way.
    
                 If you try to obtain one of them while they’re stopped by at a
                 tennis court in the park, enemy gangsters would always appear to
                 attack the van leading to its destruction. Allowing one of them
                 to get destroyed would delete the other one in the end.
    
                 Passing the mission would make both of them disappear as well.
    
    
    *****************************************************************************
    13.27: COMPREHENSIVEPROOF ADMIRAL
    *****************************************************************************
    
    Mission    : Evidence Dash
    Character  : Wade Heston
    Source     : GTA_Loco
    
    Reason     : This is Heston’s car that is the object of your mission. Before
                 you get in it, it would be indestructible even though it has a
                 damage bar. But even if you push this all the way to any of your
                 garages and terminate the mission one way or another, it would
                 always revert back to a normal car.
    
                 Similarly as with the other vehicles, it’s the garage issue
                 that’s the culprit here.
    
    
    *****************************************************************************
    13.28: COGNOSCENTI WITH SIREN
    *****************************************************************************
    
    Mission    : Evidence Dash
    Character  : Wade Heston
    Source     : GTA_Loco
    
    Reason     : As with the case of the Dukes with a siren, the siren this car
                 has is mission-specific only. It will be removed after you keep
                 the car in the garage.
    
    
    *****************************************************************************
    13.29: BULLETPROOF HELICOPTER
    *****************************************************************************
    
    Mission    : Hit from the Tong
    Character  : Hsin Jaoming
    Source     : GTA_Loco
    
    Reason     : In your final encounter with Zhou where he’ll be airborne in a
                 helicopter while you’re trying to finish him off, Zhou’s
                 aircraft is immune from bullet but you won’t be able to steal it
                 from him at any time. The mission will only conclude once you
                 have destroyed his helicopter, but it would disappear by then.
    
    
    *****************************************************************************
    13.30: COMPREHENSIVEPROOF COMET
    *****************************************************************************
    
    Mission    : Salt In the Wound
    Character  : Wu “Kenny” Lee
    Source     : GTA_Loco
    
    Reason     : The getaway car of Kenny in this mission would be a super
                 indestructible one, but again, not until the garage would turn
                 it into a bulletproof only.
    
    
    *****************************************************************************
    13.31: EXPLOSIONPROOF/FIREPROOF VEHICLES
    *****************************************************************************
    
    Mission    : Recruitment Drive / Random Characters
    Characters : Giorgio, Wilhelm, Guy, Alonso, Selma and Marcy
    Source     : GTA_Loco
    
    Reason     : There are instances when you’d acquire protection from explosion
                 and fire when doing some tasks as part of the mission script.
    
                 The “Recruitment Drive” mission for one would give you the
                 ability to create an explosionproof and fireproof vehicle, while
                 the random characters will do this to any vehicle that you’d
                 drive for them when they get in physical contact with the
                 vehicle.
    
                 However, in both cases, the garage wouldn’t keep the special
                 properties.
    
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
    14. THANKS A LOT GUYS
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
    
    
    Gratitude goes to those who’ve spent some time and effort to contribute to
    this guide.
    
    **Carvasous**
      For the discovery of the Bulletproof Spanish Lords Burrito inside the
      Warehouse in Chase Point as well as other useful informations.
    
    **Gamefaqs.com**
      For hosting a cool site, a very helpful and useful one for anyone's gaming
      solutions. Bigger thanks too for accommodating my guide.
    
    **InfiniteChaos**
      For a spawn location of the Cityscape and confirmation on the availability
      of the Bright Green color for the Turismo from the Auto Merhcant.
    
    **jimmythesnowman**
      For another method how to get inside the Spanish Lords warehouse for
      obtaining the bulletproof Burrito as well as the appearance of the Black
      Limo in one mission.
    
    **light_rock_zz**
      For discovering some locations where the rare Resolution X regularly spawns
      and for the extra help in looking for more special vehicles.
    
    **Mario Bones**
      For informations on the Burnout Burrito.
    
    **Rebel89**
      For informations about the Green Turismo and spawn location of 500XLR8, as
      well as about the Pay N Spray not affecting the bulletproof of a car.
    
    **Rockstar**
      For creating GTA:Chinatown Wars, another great game in true GTA tradition.
      You guys really rock!
    
    **Reconite**
      For Chan’s Banshee and other special vehicles information posted at
      gtaforums.com.
    
    **Warfreak**
      For consulting his guide about the missions.