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    FAQ/Walkthrough by wemibelec90

    Version: 1.0 | Updated: 02/09/12 | Printable Version | Search This Guide

    *---------------------------*
    |    Corpse Party (PSP)     |
    |       Walkthrough         |
    |       Version 1.0         |
    |                           |
    |     by wemibelec90        |
    |E-mail: jbd0317@hotmail.com|
    *---------------------------*
    
    
    ===============================================
                    Legal Stuff
    
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     use. It may not be placed on any website or
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     written permission. Use of this guide on any
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    ================================================
    
    
    ~~~~~~~~~~~~~~~~~~~
     Table of Contents
    ~~~~~~~~~~~~~~~~~~~
    
    I.    Introduction
    II.   Basic Tips
    III.  Good Ending Walkthrough (minimal spoilers)
    IV.   Extra Chapters Walkthrough
    V.    Wrong Ends
    VI.   Tags (locations to come!) 
    
    
    o--------------------------------o
    |       I. Introduction          |
    o--------------------------------o
    
    Hi everyone!  This is my first ever Gamefaqs' guide and I couldn't be happier
    to contribute something to one of my favorite and most-frequented websites.
    Corpse Party is a very strict game when it comes to getting those good endings
    and I thought a guide that held the player's hand the whole way through would
    help some people.
    
    I hope you enjoy my guide and find it very useful!
    
    
    o--------------------------------o
    |        II. Basic Tips          |
    o--------------------------------o
    
    * SAVE OFTEN.  This game requires you to make a very specific set of choices
    in order to see the best endings.  Saving at every candle ensures that you can
    go back in case you mess up
    
    * If following my Good Ending Walkthrough, DON'T DO ANYTHING I DON'T TELL YOU
    TO.  There are some places that lead to Wrong Ends and talking to certain
    things or reading certain notes can also kill you.  I lay out the exact path to
    take you from beginning to end; just follow it word-for-word.
    
    
    o--------------------------------o
    |  III. Good Ending Walkthrough  |
    o--------------------------------o
    
    This walkthrough will take you through each of the game's five main chapters
    and allow you to see the best endings for each, the ones that progress the
    story forward.  I skip any and all tags and extra notes; this just follows the
    main path.  This guide contains no spoilers except when necessary to
    describe what to do.
    
    
    **************
    * Chapter 1: *
    **************
    
    When the Chapter 1 opening finishes, go north as far as you can to see someone
    on the other end of the room.  Go back down and east to leave the room.  Walk
    north for a short scene and continue on into the other open doorway.  Approach
    the person on the floor to progress.
    
    After you are done with the Character Introductions, you will find yourself
    controlling Naomi and Seiko in Classroom 1-A.  Leave the room through the 
    nearby doorway and you will be in a hallway.  Head south to the only other
    doorway (both the north and south paths are blocked by gaps at this time).
    
    You are now back inside Classroom 1-A but on the south side.  Head directly 
    west from the door and you will see a [Loose Board] next to the wall (the
    square board that stands out from the rest of the room).  Press X when next to
    it to pick it up and add it to your inventory.  Leave the room through the same
    door you entered.
    
    Back in the hallway, head to the nearby gap and press X when facing it.  You 
    will be asked to use the board to bridge the gap.  Do it and cross, heading 
    down to a stairwell.
    
    There is a candle here.  These are the save points of the game and it is a 
    good idea to save at each of them.  When you are finished, head down the other
    stairs to the west hall of the first floor.
    
    Head east until another large gap and follow the turn south.  At the bottom,
    you will find a door.  Pressing X on it reveals that it is shut tight.  Walk 
    back to the staircase (north and then west) and go back up to the second floor.
    
    As you cross back over the Loose Board, the screen begins to shake.  The gap is
    now too large to cross with the board so you can pick it back up.  Go north to
    the other gap and use the board on it to cross.  Straight up is another 
    staircase with a short scene but the third floor is blocked.  Head back out of
    the stairwell and into the open classroom door.
    
    Walk north and watch the scene.  Examine the bone pile afterwards for a bit of
    story explanation.  When given a dialogue choice, either option works but offer
    slightly different dialogue.  You will be forced out of the classroom at the
    end.  Just go back inside when you get control.
    
    A candle is now present.  Save but don't go through the new door yet.  Instead,
    go back out the southern door and back over to the stairway just to the west.
    In the stairwell now is a new blue spirit.  Talk to him and he will drop an
    [Unknown Key] for you.  This key is very important to avoiding a bad ending in
    this chapter so don't miss it.  Leave the stairs and head back into the
    classroom and out the other doorway.
    
    Head east.  Note the first closed doorway to Classroom 3-A.  Use your new
    Unknown Key to open the door.  You are given a choice whether or not to enter:
    choose to do so.
    
    Inside, you can see a body nearby.  Inspecting the body gives you the message
    'Whatever you do, don't look at the newspaper.'  Naomi also gets really nervous
    about this.  Ignore her and look at the paper to the south anyways.  The door
    slams shut and the characters begin to panic.
    
    Don't worry; this is supposed to happen.  Getting the door to open again can
    be tricky but it shouldn't take too long.  Make sure to check the door, the
    top-left corner, the body, the newspaper, the bottom-right corner, and the body
    again.  Approach the middle of the room to trigger a scene.  If it doesn't
    happen at first, just keep doing these things.  After this scene, approaching
    the door should cause it to open.  If not, just keep doing those things until
    it does.  The game won't trap you in there.
    
    Once out of Classroom 3-A, continue on to find another fork. The north path has
    another gap so go south instead.  Pass both closed doors and pick up another 
    [Loose Board] near the south exit.  Leave through the south exit.
    
    Another stairway.  Head down to the east hall of the first floor.  Walk to the
    west and follow the turn north.  You will see a little blue spirit along the
    way; he has a helpful tip for you.  Continue north to another fork.  Go east
    to the second open classroom door and enter.
    
    Head south towards the gap and you will notice a purpleish light on the other
    side of the room.  Go out into the hallway and into the other door.  Huh, the
    light has moved.  Remember where that light is and leave.  A new spirit has
    appeared.  He gives you a hint on how to get that item. 
    
    When back inside, press X on the spot you think the light was to leave Seiko
    there.  Go back to the other side of the room and approach the light.  If you
    were close enough, Seiko will grab the [Infirmary Key] when it moves.  If you
    were off, just try again.
    
    When you get the key, leave the classroom.  Head back west to the fork and 
    follow the path south and then east to return to the stairway.  Go back up to
    the second floor.
    
    Now, the first closed door to your right is the Infirmary but we don't need to
    go in there yet.  Instead, keep going north up to that gap we passed earlier
    and use your Loose Board to cross it.  Take the stairway up to the third floor.
    
    The first door to the west is the Boys' Lavatory but you don't have to go in
    there.  Just go in the second door, which is the Girls' Lavatory.  Check the
    second stall from the left to find that it is locked.  Leave the bathroom and
    try to head back to the stairs.
    
    After Seiko heads back to the bathroom, try to enter the stairwell.  You will
    be stopped by a short scene.  Go through the doorway afterwards and try to head
    down the stairs.  Naomi won't let you leave.  Go back up and head into the
    girls bathroom.  Seiko will rejoin you after you enter and you can now go
    back down the stairs.
    
    As you head down the stairs, you will see a scene.  Now we can go use that
    Infirmary Key.  Back downstairs, cross over the gap and head all the way
    south again to the Infirmary door (closed door closest to the southern stairs).
    Use the key to open the door and enter.
    
    There is a candle in the lower right corner.  Saving your game before doing
    anything else is the best idea.  Afterwards, inspect the stool-looking thing
    nearby to find a [Box of Matches].  Head over to the beds to trigger a long
    scene.
    
    When you have control again, try to leave.  The door is locked.  Head towards
    the top-right corner for a few scenes.  Try the door again.  Step away from
    it again to trigger another event.  Approach the desk to be knocked away from
    it.  Step towards the door again to see a red shadow appear.
    
    This thing WILL kill you if it touches you.  You can be touched a few times
    but too many will result in a Wrong End.  Avoid the shadow and go back to the
    door.  Try to burn the hair from the door with a match.  It doesn't work. Now,
    go to the top right corner of the room and inspect the white cabinet to find
    [Rubbing Alcohol].  Return to the door while avoiding the shadow and use the
    matches and alcohol to leave.
    
    Seiko returns for a scene after you escape.  When given a dialogue choice,
    either one works; it just changes little things in the scene to come.  When
    you get control again, go west and follow the turn north.  Choose to follow the
    voice when given the option.
    
    You will now find yourself in the bathroom hallway.  Head into the Girls'
    Lavatory (second door to the west) and check the second stall from the left.
    Leave the room and pick up the nearby [Filthy Bucket].  Go back inside and try
    using the item on the stall.
    
    Watch the rest of the events of the chapter play out.  You may think you did
    something wrong but this is how things are supposed to go.  If you followed
    this guide to the letter, you did it right.
    
    
    **************
    * Chapter 2: *
    **************
    
    Head south first, going over the gap and past the first open door.  Take the
    other door set in the west wall to find yourself in the southern half of that
    classroom.  Move west to find a glowing object on the ground, a [Power Stone].
    Upon trying to leave, a short scene occurs with a choice.  Make sure to choose
    'Give it to Shinozaki' in order to ensure your good ending.  Leave when done.
    
    Head north and across the already-covered gap.  Walk straight up and into the
    stairwell.  You will find [Classroom 3-A Key] on the ground.  Take it and go
    back out into the hallway, heading east past the first set of doors.  Instead,
    open the door next to the pit with your new key.
    
    Moving up inside the classroom will trigger a scene.  Afterwards, try to leave
    via the north doorway for another.  When given a dialogue choice, either option
    works, with slightly different changes in the scene.
    
    NOTE: If you see at any point a message about the crystal in your inventory
    shattering, you need to reload your last save in order to get the best ending.
    I will note the places where this might happen further on.
    
    When you regain control, leave the classroom and head south.  You can try to
    return to the classroom where those events just took place but the door has
    mysteriously vanished.  Heading south leads you to a stairwell.  After a brief
    scene, there will be a new candle.  Make sure to save and continue down.
    
    Walk to the east and then go north when you reach the four-way fork (the east
    path is closed for now).  You will see four bodies on the way. Continue past
    them and to another fork.  Go west and enter the open classroom.
    
    Head west to see a little blue boy ghost.  Walking near him is safe but make
    sure NOT to ever look directly at him (eye-to-eye).  Doing so will shatter your
    crystal and require a reload for the good ending.  Move to the lower left
    corner to pick up the [Nail Puller].  Leave the room.
    
    Go back east to the fork and head south.  After Ayumi runs off, make sure to
    follow her south through the fork to the open door to the entryway.  Approach
    Ayumi for a short scene and then talk to her an additional time to add her to
    your party again.  Leave the room but be on your guard.
    
    Be very careful when leaving the room as the boy ghost has followed you.
    Returning to the entryway will spawn him further away the next time you exit
    and is the easiest way to avoid him.  Go back up to the four-way and head west
    back to the stairwell.  I would advise waiting a moment on saving.
    
    Cross the gap and enter the second doorway to the left to find the classroom
    you started out in again.  Go to the top-left corner to find a doorway.  Use
    the Nail Puller to open it and go inside.  Use the lever in the top-left
    corner to see a scene.  Now we can go back to the ghost boy room and use that
    lever.  Leave the classroom and head south back down the stairs, now saving.
    
    Continue to avoid the ghost.  Use the wider open areas (like the area right
    outside the stairs) to get around him more easily.  One touch doesn't kill you
    but it ruins the crystal you need for the best ending.  Two touches results in
    a Wrong End of its own.  Maneuver around him back to the four-way and go north
    to the next fork.  Continue west and enter the long, narrow classroom again.
    
    Head to the other end.  Use the lever in the corner to finally make a way to
    cross the east part of that four-way fork.  Trying to leave shows that the
    ghost has followed you into the room.  This is probably the hardest place to
    avoid him but it is possible.  Use the biggest area to have the most success.  
    
    Leave the classroom and head east and then south to get back to the new path.
    The ghost is still following you so be speedy about it. Cross the gap and head
    into the only doorway over here, a staircase.  You are now safe from the ghost.
    Climb up to a new part of the second floor, which probably looks familiar.
    
    Heading north will have Ayumi put down another candle.  Feel free to use it.
    Go past the open infirmary door and head up the corridor.  At the fork, go
    north over the gap and into the stairwell, as the path west is broken.  
    
    Here we are at the bathrooms again.  Entering the Boys' Lavatory and examining
    the westmost stall triggers a scene but isn't necessary to progress.  Enter the
    Girls' Lavatory (the western door) triggers a scene.  Move in farther to
    continue the scene when it stops.  You will automatically leave the bathroom.
    
    Approach Ayumi and talk to her.  When given a dialogue choice, it again doesn't
    matter what you choose.  When you regain control, do not go down the stairs.
    walk past Ayumi and into the Girls' Lavatory again.  Inspect the black stain
    from before and the second stall from the left before leaving again.
    
    After a long scene, Ayumi will be back in your party.  Go back downstairs and
    head south.  Follow the ghost into the infirmary for a scene.  Trying to
    approach doesn't do any good so simply leave the infirmary afterwards.  You'll
    be treated to another lengthy scene.  Heading back up the stairs for a moment
    to save is probably a good idea.  Once done, head back down.
    
    The ghost is still here and should still be avoided.  Head west across the gap
    and continue west past the four-way.  Go up the stairs and head directly north
    to another set of stairs.  A [Antique Doll (Head)] can be found here now.  Take
    it and head back down these stairs, all the way south, and down the second set
    of stairs.
    
    Last time you have to avoid the ghost, promise.  Make your way east to the
    four-way fork and go north to the next fork.  Take this one all the way east
    and you will find the [Antique Doll (Body)].  The game automatically combines
    the two into the [Pentient Spirit].
    
    The ghost may or may not be around when you return first west and then south to
    the four-way fork.  Go back east over the gap and up the stairs to the second
    floor.  Head inside the Infirmary again for a scene.  Go north when you get
    control for the final scenes of the chapter.  Again, this may seem wrong but
    this is what is supposed to happen.
    
    
    **************
    * Chapter 3: *
    **************
    
    After the opening scenes, head out of the now very familiar clasroom.  Head
    south and enter the other entrance to Classroom 1-A.  Leave immediately and
    head back to the north.  Continue on after a short scene and enter the only
    other available door.
    
    Go up when inside for a scene and the first candle of the chapter.  Save if you
    wish (you may want to wait until the return trip through in a minute) and leave
    through the northern door.  Head east out in the hallway and make sure to read
    the Victim's Memoirs near the gap.  Go back west and through the classroom
    again.
    
    A scene will play.  Dialogue choice again doesn't matter.  Go back south after
    and head in the first western doorway to Classroom 1-A.  Move south enough to
    see another board like the ones from the first chapter.  
    
    This part is similar to the part with the Infirmary Key from the chapter. Note
    the board's location and go into the other classroom entrance.  Your characters
    will realize what is going on.  You can now push X on one side's board
    location and go into the other side to automatically collect the [Loose Board].
    
    A scene will occur out in the hallway.  Feel free to take Yuka's [Scented
    Beads] when she offers them to you.  Go south when you have control and use the
    board to cross the gap to the stairs.  Go down to the first floor.
    
    Walk east to the four-way fork and head south first.  Enter the entryway and
    walk down to the bottom of the room.  Read the Victim's Memoirs 2/5 to make an
    event happen later on.  Leave the entryway.
    
    The north path of the four-way is blocked for now so instead walk to the east.
    The ghost will stop you a couple of times but he isn't aggressive anymore.
    Just don't look into his eyes.  Take the only doorway, a set of stairs, when
    you get to them.
    
    Go north past the two closed doorways and continue north when the path branches
    (west is blocked).  On the stairwell you can find another [Unknown Key].
    Continue up to be back in the bathroom hallway yet again.  Go west a little
    ways for another scene.
    
    Follow Yuka when you get control, pause for a short bit of dialogue, and head
    into the Girls' Lavatory.  Go west a short distance to see for yourself and
    leave.  Walk back east and down the stairs to the second floor.
    
    Go south and past the first closed door.  Use the key we just got to unlock the
    Infirmary and go inside.  There is another candle inside but you might as well
    wait a second to save.  Go to the beds in the corner for a few scenes.  Pick
    whatever choice you want when prompted.  A newspaper appears by the candle.
    Read it and now save before leaving the Infirmary.
    
    After the scene, grab the nearby [Nail Puller] and head back north, all the way
    back to the stairs and up them.  You can use your new item to open the Boys'
    Lavatory.  Go inside to see this isn't an option either.  Leave the restroom
    and head back downstairs.
    
    You will be stopped shortly.  Continue downwards to find out what the sound
    was.  When finished, go south past the Infirmary and back down the other set of
    stairs.  You may have noticed that the right wall here seems a bit farther out
    now.  We will get there in a moment but let's head west back through the
    four-way first.
    
    When back up the stairs to the west hall on the second floor, go back in the
    northern entrance to Classroom 1-A (second door to the west).  Approach the
    small cabinet in the top-left corner and use the nail puller on its front to
    break the glass and get a [Tiny Key].  Leave the classroom and go back down the
    stairs to the south.
    
    Now we can check out that new hallway.  Walk east through the four-way fork and
    past the stairwell entrance.  The key we just went back to Classroom 1-A for
    will open the door on the east wall.  Do so and head outside to a walkway to
    another wing of the school.  Cross over and enter the other building when you
    can.
    
    You will find a candle here slightly to the south.  Save and go west through
    the doorway.  Enter the doorway to the north to find yet another destroyed
    bathroom.  Leave and go west to a new staircase.  Go up to the second floor and
    enter the open doorway on the east wall.
    
    Go east through two rooms.  Continue east in the third to find a north/south
    fork.  The north path is closed for now (the green slime will actually drain
    your health - one of the couple things that does in the whole game).  Instead,
    go south to the first doorway on the east wall and enter.
    
    Head east in the Cursed Art Room for a short scene.  Try talking to the girl
    in the top-right corner before leaving the room the way you came.  Go north to
    see another girl.  Follow her to the west and into another room.  Try talking
    to her and she runs off again.  Follow her again.
    
    Go through the next room, since she isn't here anymore.  When you reach the
    stairs, you get a short scene.  Go back east into the hallway to find that the
    blocked door here is now accessible.  Try to open it for another scene.  Back
    to the stairs and head back down to the first floor.
    
    Walk straight through the first room and back to the entryway.  Make sure to
    save before going back out the northern entrance.  Walk west halfway across the
    walkway for a scene.
    
    Be ready to run the second you get control.  Go east and back inside for a
    scene.  Go through the west door and through the room to the stairs.  Back up
    to the second floor.  Head through the first room and into the second for more
    events.
    
    Be ready to run when you get control, as you don't have much room to work with
    at first.  Go back west through both rooms to the stairs and down to the first
    floor.  Continue through the first room (avoid the bathroom door to the north)
    and go back to the entranceway.  Move to the candle and then try to go back
    through the western door for a scene.
    
    Feel free to save again if you like.  Go back west, through the room, and up
    the stairs to the second floor.  Your pursuer is gone.  Go east through two
    rooms and back to the hallway with the north/south fork.  Head south and into
    the art room on the right.  Inspect the note in the middle of the room and
    leave.  Keep going south.  Ignore the other open doorway and go west down here
    to find another stairwell.
    
    Only one place to go here - back down to the first floor.  Go east and you will
    see a door lock.  Walk north a bit away from the door and it will unlock again.
    Go inside and over to the fallen cabinet in the middle-right part of the room.
    Your new character is strong enough to lift it.  This gives you access to the
    desk that is in the third row and farthest to the right.  Examine it for a pair
    of [Blessed Shoes].  Now we can cross that goo!  Leave the room.
    
    Take the nearby staircase to the west for the fastest path back.  When you are
    upstairs, go east and north.  Walk past the fork to the green goo and simply
    walk across it, now safe from harm.  On the other side is a [Crystal of
    Unsealing] and another scene.  
    
    When it's over, go south back to the fork and west into another room.  Go
    through this room and into the next.  Approach the door to the north to open it
    up with your new crystal.  Inspect it and a long scene will play.
    
    When you get control again, head south and around the desks to the sparkling
    object.  It is a [Mini-DV Tape], the contents of which you will discover in the
    next chapter.  Head east and inspect the lengthy note in the lower-corner. Go
    back north and inspect the doorway to start the ending scenes of Chapter 3.
    
    
    **************
    * Chapter 4: *
    **************
    
    You will find yourself in the Infirmary hallway when you get control.  Head
    north to be stopped for a few seconds.  Continue north and be stopped briefly
    again.  Follow the voice's instructions and head north into the stairwell.
    
    After the short scene, pick up [Naomi's Cell Phone].  Head all the way up to
    the bathroom hallway yet again.  Pass the Boys' Lavatory and into the Girls'
    Lavatory.  You will be repeatedly stopped as you move forward inside; just
    keep going until you reach the third stall.  Try to leave for another scene.
    Walk back to the third stall and interact with it.
    
    Make sure to choose 'Kick in the door', 'Try to hold her up', 'Hoist her up on
    shoulders', and 'Reach behind to unfasten' to prevent a Wrong End.  The next
    dialogue choice doesn't matter again.  After the scenes, you will be in the
    Infirmary.  Save at the candle and exit.
    
    Go south and down the stairs to the first floor.  Walk slightly east to find
    that the pathway to the second wing is now closed again.  You will get a few
    scenes too.  When you take control of another character, just leave the room
    to trigger the next few scenes.
    
    You are now in control of yet another character.  Head west to the first open
    doorway on the south wall and take it to a staircase.  Go upstairs and in the
    first door on the right wall into the Infirmary.  Pick up the [Pentient Spirit]
    from Chapter 2 nearby.  Go east for a candle with a brief scene first.
    
    Go up to the beds and a scene will play.  Just leave the room without getting
    too close to the ghost.  Walk back south and down the stairs to the first
    floor.  You will get a scene when you get there.
    
    Head west, through the four-way fork, and to the other set of stairs.  Go up,
    saving again if you wish.  Go north past the doors on the left side and you
    will encounter a short scene near the top.  When done, go into the classroom
    door on the right.
    
    Go up for a long scene before you regain control.  At the top of the room is
    another candle where you can save, or you can wait when you pass the one on
    the stairs on the way back.  Either way, leave the room and head back to the
    south, past all the open doorways and into the southern stairwell.
    
    When back on the first floor, you get a brief hint where to go.  Just head back
    east to the four-way fork and then take the path north to another fork.  Go
    east here until you see the red door.  This is where you can use the doll's
    hint to find the item you need - or I can just tell you where to get it.
    
    Go slightly west and examine the wall opposite the set of four windows.  The
    spot you need is almost at the west corner of this wall.  Just hit X a bunch
    while facing this wall in different spots to find it.  You will get [Ryou's
    Tongue] after a scene.
    
    Head back west and then south at the fork.  Go east at the four-way and take
    the stairwell on the south wall up to the second floor.  Go into the nearby
    Infirmary and walk over to the ghost.  You can now look him directly in the
    eyes to trigger a scene.  Make sure to show him the tongue when given the
    option.
    
    Character switch again.  Go west for a brief scene.  Continue west, following
    the turn north and walking to a fork.  Take the east path all the way to the
    end to see a sparkling object.  It ends up being [Seiko's Cell Phone] and
    triggers a short scene.
    
    Go back the way you came (west, south, follow the turn east) and take the
    staircase up to the Infirmary hallway.  Go north for a scene.  Afterwards, go
    back downstairs and back the way you just came (west, follow the turn north,
    and east) but this time go inside the classroom through either of the open
    doors.
    
    Now, with two people, we can get this jumping item.  Note the position of the
    sparkle when on one side and go to the other side, pressing X where you think
    it was.  Go to the other side again and, if you were correct, you will get a
    [Custodian's Key].  A scene plays and you're back in the hallway.
    
    Go east and use the key to open the red door set in the north wall.  A scene
    will occur and then you get control back.  Inspect the television for another
    scene.  When the note appears, inspect it for the final scene and another
    character change.
    
    Back in the Infirmary.  You should probably save before leaving.  Exit and head
    south back to the first floor.  Go west to the four-way and then south to the
    entryway.  Upon entering, you get another scene.  More instructions.  This time
    we need to go back north to the four-way and west this time, into the stairway.
    
    Go upstairs and approach the gap.  Inspect the area right before the board
    covering the gap to find a [Winder].  Take this into the nearby classroom
    (through the top door) and go into the smaller room at the top-left.  Examine
    the lever in the top-left corner of this room to use the Winder.  When asked if
    you should force it, say yes.
    
    This opens a new passageway back on the first floor.  Let's go there now.
    Leave the smaller room and Classroom 1-A and go back south and down the stairs.
    Saving is a good idea right now.  The new path is just to the left here.
    
    Walk to the other end and leave through the other door.  Start walking around
    the pool for a scene.  Continue around the pool pathway to the other end to
    check a locked door to the Pump Room.  Head back to see a new sparkle.  Inspect
    it to pick up the [Pump Room Key].
    
    A scene will now occur.  Pay very close attention to the ripple in the pool
    when you are shown, as it doesn't show it for very long.  Also note that this
    timer never pauses, not on the menu or during the scenes.  Make sure to hurry.
    Go back around the pool quickly and re-enter the Locker Room.  Walk towards the
    east side of the room to trigger a scene.  Afterwards, head out to the pool
    again.
    
    Climb into the pool via the ladder at the top-left corner and pick the spot
    where you think the ripple was.  Your time will keep ticking if you pick wrong
    so don't mess up too many times.  When you get it right, you will see another
    couple of scenes.
    
    Back in control, head back around the pool and into the Pump Room with your new
    key.  In the top-right corner is a drainage valve you should use.  Go back out
    to find the pool empty...mostly.  Climb down the nearby ladder and go to the
    middle grate, inspecting the open part to find a [Rusted Valve Wheel].  Take it
    back into the Pump Room.
    
    Take it straight ahead to a very hard-to-see black spot on the middle machine
    and use the wheel on it.  Go back out and into the pool again, this time to the
    top-right corner.  You will find [Tokiko's Tongue].  Climb out of the pool in
    any way and head back into the locker room and out into the main hall again.
    
    Go east (with a quick stop in the stairway to save if you like).  At the fork,
    go north a bit to meet two ghosts.  MAKE SURE to give the tongue to the
    headless one, not the other.  Avoid the other ghost after the scene and head
    back to the four-way, going east this time.  Take the stairwell to the south.
    
    More directions again.  You probably know how to get to this one but it isn't
    necessary.  A long scene will play out and you will receive [Yuki's Tongue] as
    a result.  Go back downstairs, then west and north to find the other ghost
    again.  Give her the tongue to trigger another long scene.
    
    You get control briefly again.  Head over to Ayumi and talk to her, then talk
    to her again.  Try to leave.  You will trigger a very lengthy set of scenes
    that will finish the chapter.
    
    
    **************
    * Chapter 5: *
    **************
    
    First thing to do in this chapter is a dialogue choice.  The first choice will
    progress the scene automatically while the second choice will force to you
    first try leaving to the right to move the scene forward.  After either choice,
    you will end up in the stairwell.
    
    Go down to the first floor.  Saving at the candle on the way is probably a good
    idea.  Moving partway through the first room will trigger another scene.  The
    scene will move you to the entranceway for another chase, the longest yet.
    This chase requires you to run all over this building to escape so always be on
    guard for your pursuer.
    
    Do not approach the eastern doorway to save yourself a big headache.  Just move
    a small bit east and wait for your pursuer to come into the room.  Avoid him
    and go into the western door again.  Pass through the room and into the
    stairwell, going back up to the second floor.
    
    Go east through the first two rooms on the second floor.  Continue east to the
    fork and take it south.  Follow the path west and north into another stairwell.
    Go back down to the first floor again to be in that room to the east of the
    entryway that was blocked earlier.
    
    Follow the path east and north to another fork.  North has nothing of note so
    go west to find yourself back in the entryway.  The [Front Door Key] is sitting
    here.  If you followed my advice earlier, just go directly to the front here.
    If not, you have to go ALL the way back around.  Much harder.
    
    Use the key on the door to the north and cross the walkway into the other
    building.  Walk west until a ghost appears to tell you where to go.  Follow her
    into the stairway and head up.  Go north a little ways and a scene will occur,
    ending the longest chase in the game.  Congrats!
    
    You will see three more scenes after that one.  During the third, you are given
    a choice.  You must pick the first one or you will get a Wrong End later.  When
    back in control, head south for a short scene in which you get a [Marble
    Statue].  Afterwards, leave the classroom for another scene (there are quite a
    lot of these in this chapter).
    
    Go south for a brief scene.  When it's done, continue down the stairs to the
    first floor.  Start going east for another scene.  You will receive [Naomi's
    Student ID] automatically as a result.  Another scene plays after this one, a
    longer one.  Leave the room when it finishes for yet another scene.  Walk a bit
    east for another.
    
    Finally back in control, note the pentagrams.  You use these to switch between
    the two groups.  I will tell you when you need to switch, like right now.  When
    in control of Satoshi's group, you will be brought over to the other wing.  A
    candle is present and you probably want to save after all that exposition.
    
    When satisfied, head out to the west.  You get a scene when you enter and
    acquire [Yuka's Shoes].  Go west into the stairwell when you can for another
    scene.  Now, we can go back two rooms to the east to the entryway again.  Head
    up to see a person in between the shoe racks.  Approach for a scene.
    
    You get a [Mini-DV Tape 2] from the encounter.  We need to take this back to
    the janitor's closet.  Save again if you like and head north and across the
    walkway back into the first wing.  Slight detour before we see that tape.  Go
    past the new narrow pathway and take the southern door to the stairs.  Head up
    to the second floor.
    
    Walk a bit north to see another lever.  Using this now will save us time later,
    opening a path for our other team.  When you've activated the lever, go back
    south and down the stairs. Go slightly east when down and walk up that narrow
    pathway to get to the red door.  Go inside.
    
    Use the television to see what's on the tape.  When finished, you can then open
    the nearby sliding door for a scene and a ladder up to the third floor that
    you take automatically.  The dialogue choice during this scene makes no
    difference.  You get [Mini-DV "Sin" Tape] near the end of it.
    
    Back in the bathroom hallway.  Step onto the nearby pentagram to switch back to
    Ayumi's team.  Going straight west, past the fork, leads to a candle if you
    wish to save.  When done, go south at the fork.  At the four-way fork, head
    south again and into the entryway.
    
    Walk to the bottom of the room to find [Naho's Notebook].  There are five
    entries of this, including this one, and you need all of them in order to
    ensure the best ending.  Make sure to get them when I note their appearances.
    
    Leave the entryway and return to the four-way.  Go west to the staircase and
    head up.  A short ways north, right past the first door, is another Naho's
    Notes (2/5).  Read through it and head back south and down the stairs.  Go
    a bit east and you will see another Naho's Notes (3/5).  Pick these up too.
    
    Back up the stairs to the west.  This time, let's go past the open door and up
    to the fork.  West is that bridge we made earlier so let's cross it and save
    at the candle.  As you continue west past the candle, you will see the window
    splash red with blood.  Examine it after that happens to open the door.  Go
    inside.
    
    DO NOT examine the covered model near the doorway.  Walk south in the room to
    find Naho's Notes (4/5).  After you read them, leave the classroom the way you
    entered.  Head east across the gap and south to that open doorway on the left
    side of the hall.  On the left side of the room, are Naho's Notes (5/5).  Go
    ahead and leave once you've gotten them.
    
    Head back up and west past the candle.  Take the open doorway all the way to
    the west for a stairway up to the third floor.  Go right and into the first
    classroom door for a long scene.  You get a [Baby Statue] at the end.  Leave
    the room and head east the rest of the way to meet up with the others.
    
    A scene will play before you take control of them.  When you can move again, go
    east and down the stairs.  All that is down here is a switch to open a path for
    the others again.  Go back up after you've done this and head into the second
    door, the Girls' Lavatory.  Walk into the open stall to return to the first
    floor and leave the janitor's closet.
    
    Head south through the narrow pathway and take the stairs to the west.  This
    time, go east when you get up here and you will find a door with two pedestals
    in front of it and a candle.  Save if you want and use your statues on the
    slots to open the wall up.  Go inside and head north a bit for a scene.
    
    You automatically enter the next room.  Move up and a scene plays.  You leave
    automatically as well and head all the way out to the candle area for another
    scene.  Save if you didn't before and start walking back to see a new sparkle.
    Examine it for a [Black Cat Plushie].  Go south and back down to the first
    floor.
    
    Head east and exit out to the walkway.  Start walking east for a scene.  You
    will get a [Principal's Key] as a result.  Continue into the other wing.  Save
    if you didn't earlier and go west through another room back to the stairs.  Go
    all the way up to the third floor and use your key to open this door.
    
    A short scene plays before you can move.  Head to the top of the desk to pick
    up the sparkle, getting [Sachiko's Tongue] and watching a scene.  You probably
    see the nearby small entrance just to the right of your current position.
    Examine it to move to a new area but first is a character switch.
    
    Enter the nearby room just to the west for a bit of exposition.  Leave when you
    can and take the stairs to the west back downstairs.  A long scene plays out.
    You find yourself in a new place when it's done.  Head south to a new hall.
    
    Here's that other path you opened earlier.  Cross over the gap and head east to
    trigger a scene.  Finish walking east when you can and enter the room the game
    shows as ???.  
    
    Move east through a small passage to an attached room with a large pentagram on
    the ground.  A long scene will play out in which you get a dialogue choice.
    The one you choose doesn't matter.  Another scene plays when you leave the
    room.  The choice during this one again doesn't matter.
    
    Back to the others.  Head west and north at the fork.  A scene will play.  Go a
    bit farther north and another scene plays.  The path the ghost goes tells you
    which path you should take through the hall. If you weren't paying attention,
    it went right twice, left once, and right twice again.  
    
    Continue through the hall for another scene.  Afterwards, use the nearby lever
    to open a path.  Go south and across the gap to find another lever.  Back over
    the gap, go east this time and south, across another gap and around a corner.
    Use this lever to open that gap up to the north we just passed.
    
    Cross over the first gap and continue over the second.  Follow the path until
    you reach another lever.  Backtrack slightly to cross over and pull the final
    lever, allowing you to return west and cross to a candle.  Save and head up.
    
    Ignore the doorway and move into the maze-like room for another ghost scene.
    You can take the ghost path but it's easier to just go right, right, up, left,
    left, up, left, down, down, left, up, up, and up to make it across and into
    another hallway.
    
    Take the doorway you see immediately.  You will see a scene inside.  Inspect
    the wardrobe in the corner and try to leave for another.  You'll be back in the
    hallway when it's done.  Go north to see a candle to the west.  You can save
    here if you want but DO NOT go past it into the doorway.  You will get a Wrong
    End if you do.
    
    Go east when you're ready and follow the blood until you encounter another
    scene.  Head west and follow the turn to switch characters.  Leave the room to
    bump into each other and see a scene.  Go north a bit for a few more.  When you
    regain control, there is a candle.  This is the last one and saving is a VERY
    GOOD idea.  Go north when you are ready.
    
    Move west through this small room.  A long set of scenes will start and you are
    given a few important choices during them.  Offer [Sachiko's Tongue] and the
    [Black Cat Plushie].  Do not offer [Naho's Notebook] or the [Mini-DV "Sin"
    Tape].  If you do it wrong, you get a Wrong End.
    
    You now have to chant the right number of times.  There are five characters and
    you must chant an extra time on top of that.  The game doesn't count for you so
    don't lose track of it.  Everyone chants once, except Satoshi who says it
    twice.  Choose to not chant once you've done six.
    
    Now it's time to escape.  Your timer is the bells that start to chime as you
    run.  Once you hear seven, you will fail.  This time does not pause in the
    menu either so don't think you can cheat it.  
    
    All you have to do is run all the way back along the path we just took to the
    part where the ladder was at the beginning.  Go down to where you see TO FINISH
    if you can remember how to do that yourself.  If not, I will tell you here, but
    you won't have much time to look at this.  You have to go pretty quickly to
    make it.  A good thing to remember is to avoid any side doors; they aren't the
    right way.
    
    Head east out of the small room first.  Run south, past the door and into the
    next hall.  Head around the corner and south at the first fork.  Round another
    corner and south at this fork too.  Don't take the doorway.
    
    For the maze, go down all the way along the west wall and then go right, up,
    up, right, down, right, right, down, left and left to exit.  Head south down
    the hall and pass the doorway to the right.
    
    Pass the candle and cross the gap.  Don't take the first path south but take
    the second.  Go west at the first fork and north at the second.  Follow the
    path around to be at the skull part.  Go right twice, left once, and right
    twice again to get through.  Almost done.
    
    TO FINISH: Pass the door to the left and the path to the right and go south to
    be back in the school.  Go east all the way, past the fork and until you see
    the red door.  Run south through the narrow pathway, avoiding the holes in the
    ground.  Head east as soon as you're out and through the open doorway.  You
    made it!
    
    Watch the several scenes play out and the credits and you're done with Corpse
    Party!
    
    
    o--------------------------------o
    |III. Extra Chapters Walkthrough |
    o--------------------------------o
    
    Most of these are short and straightforward enough to not need a guide.  Only
    Chapters 1 and 2 have you do anything besides watching scenes.
    
    
    ******************
    * Ex. Chapter 1: *
    ******************
    
    Walk west to trigger a short scene.  Continue on to find [Chihaya's Pouch].
    Try to leave the bathroom for a brief scene.  Go back west a bit for another.
    Keep going when you can and examine the ghost for more.  Now you can leave the
    bathroom.
    
    More scenes.  When given a choice, agree to look for the ghost's items.  Head
    west and into the Girls' Lavatory when given the chance.  Inspect the westmost
    stall for a message.  Keep following them and you will end up with [Superstar
    Sunlasses].  Leave the bathroom.
    
    Head into the Boys' Lavatory again and offer the glasses to the ghost.  Not the
    right ones.  Go back out and east to the stairs.  Head down to the first floor.
    Go all the way south to another stairwell to find the [Distinguished Glasses].
    Take these back north, up the stairs, and into the Boys' Lavatory.
    
    Offer these to the ghost to get your next objective - a hat.  Leave the room
    and go slightly east to see some new spirits.  The stationary one has a hint;
    the bottom right one DOESN'T (it totally does) have an item.  Leave the room
    and reenter to see which one to inspect and do so to receive an [Infirmary
    Key].  The others will hurt you so don't mess up too much.
    
    Head downstairs and south.  Use the key on the second door to the right to open
    up the Infirmary and go inside.  To the east inside you will find a [Felt Hat].
    Try to leave for a scene.  You are brought back to the Boys' Lavatory
    automatically.  After the scene, talk to both other girls and leave to finish.
    
    
    ******************
    * Ex. Chapter 2: *
    ******************
    
    After the opening scenes, head east into the next room.  Walk east and take the
    door on the north wall and go deeper inside for a scene.  Leave and try to
    leave to the east for another.  Already done.
    
    
    o--------------------------------o
    |       IV. Wrong Ends           |
    o--------------------------------o
    
    This section gives you the basic plan for achieving each of the Wrong Ends
    int the game.  These are listed in order.  The first ending for each chapter is
    the Good Ending.
    
    
    **************
    * Chapter 1: *
    **************
    
    Wrong End 1 (Ending 2):
    Skip the whole scene in Classroom 3-A and still progress to the end.
    
    Wrong End 2 (Ending 3):
    Let the red ghost touch Naomi too many times in the Infirmary.
    
    
    **************
    * Chapter 2: *
    **************
    
    Wrong End 1 (Ending 2):
    Get eye-to-eye with the ghost in the long room or have him touch you one too
    many times when being chased.
    
    Wrong End 2 (Ending 3):
    Don't follow Ayumi when she runs off.  Continue on until after flipping both
    switches and returning to the four-way fork.
    
    Wrong End 3 (Ending 4):
    Don't get the [Power Crystal], have the teacher keep it, or have it break by
    touching the ghost.  Continue on until the part where Ayumi loses it in the
    bathroom area.  When Yoshiki moves towards the stairs and you get control, go
    down them.
    
    Wrong End 4 (Ending 5):
    Read all five Victim's Memoirs.  They must be read in order to make the next
    appear.
     - Memoir 1: West Hall First Floor, Northwest corner
     - Memoir 2: West Hall First Floor, Entryway
     - Memoir 3: West Hall Second Floor, Classroom 1-A, small attached room
     - Memoir 4: East Hall Third Floor
     - Memoir 5: West Hall Second Floor, North near stairs
    
    
    **************
    * Chapter 3: *
    **************
    
    Wrong End 1 (Ending 2):
    Do not accept Yuka's [Scented Beads].  Stare into the eyes of the ghost in the
    first floor west hall.
    
    Wrong End 2 (Ending 3):
    Let Yuka be caught by the ghost out on the walkway when she is alone.
    
    Wrong End 3 (Ending 4):
    Read all of the Victim's Memoirs.  Scene triggers after last one near end of
    chapter.
    
    Wrong End 4 (Ending 5):
    Walk on the green slime on the second floor of the second wing without the
    shoes until your HP drains.
    
    
    **************
    * Chapter 4: *
    **************
    
    Wrong End 1 (Ending 2):
    Either approach the ghost in the darkened Infirmary with Ayumi or give the
    wrong tongue to the eyeless spirit in the first floor west hall.
    
    Wrong End 2 (Ending 3):
    Don't answer Naomi's Cell Phone.  Fail to save Naomi.  Meet up with a student
    in the Infirmary and tell her you are going to kill her.
    
    Wrong End 3 (Ending 4):
    When Ayumi jumps into the pool, go to the Pump Room and use the Drainage valve.
    Go out of the room and into the pool.
    
    Wrong End 4 (Ending 5):
    Don't save Ayumi in the pool in the time limit.
    
    Extra End 1 (Ending 6):
    Answer Naomi's Cell Phone.  Fail to save Naomi.  Meet up with a student
    in the Infirmary and tell her you aren't going to kill her.  Leave the
    Infirmary.
    
    
    **************
    * Chapter 5: *
    **************
    
    Extra End 1 (Ending 2):
    Progress to the end as if going for the good ending.  When Ayumi runs off in
    search of Seiko, go south from the candle and into a bathroom hallway.  Once
    you trigger the scene, enter the bathroom for another.  When you get control
    again, go to the end.  Chant five times instead of six (because Naomi isn't
    there).  Escape the school.
    
    Wrong End 1 (Ending 3):
    Inspect the covered model in the Science Lab and head south.  After reading
    Naho's Notes, go north.  Let one of the pursuers grab you.
    
    Wrong End 2 (Ending 4):
    Let Yuka get caught or have Yoshiki refuse to go back.  Progress onwards like
    normal until everything goes wrong.
    
    Wrong End 3 (Ending 5):
    When you get everyone back near the end, head back south and down the hall to
    the east after Naomi.
    
    Wrong End 4 (Ending 6):
    Give Sachiko the wrong items.
    
    Wrong End 5 (Ending 7):
    Pick the wrong number of chants or fail to escape the school in time.
    
    Wrong End 6 (Ending 8):
    Do not pick up all of Naho's Notes and progress to the point where everyone
    meets up near the end.
    
    
    o--------------------------------o
    |            V. Tags             | 
    o--------------------------------o
    
    These are in order by school first going across and then down and then by
    student in the same way.
    
    Locations for the tags are coming in a future update.
    
    
    **************
    * Chapter 1: *
    **************
    
    Name: Yoshiyuki Shinohara
    School: Misato Municipal Brotherhood High
    Location:
    
    Name: Shin Aichi
    School: Misato Municipal Brotherhood High
    Location:
    
    Name: Koito Fujiwara
    School: Seisei Academy for Girls
    Location:
    
    Name: Yuzuha Mikami
    School: Seisei Academy for Girls
    Location:
    
    Name: Sasha Shinonome
    School: Seisei Academy for Girls
    Location:
    
    Name: Asuka Kato
    School: Seisei Academy for Girls
    Location:
    
    
    **************
    * Chapter 2: *
    **************
    
    Name: Ryosuke Katayama
    School: Byakudan Senior High School
    Location:
    
    Name: Tomohiro Ohkawa
    School: Byakudan Senior High School
    Location:
    
    Name: Kai Shimada
    School: Byakudan Senior High School
    Location:
    
    Name: Masato Fukuroi
    School: Byakudan Senior High School
    Location:
    
    Name: Emi Kudou
    School: Lexern Senior High School
    Location:
    
    Name: Hikari Kirigami
    School: Musashigawa Girls' Middle School
    Location:
    
    
    **************
    * Chapter 3: *
    **************
    
    Name: Takayuki Motomura
    School: Amazaki West Senior Private School
    Location: 
    
    Name: Hiroko Motomura
    School: Amazaki West Senior Private School
    Location: 
    
    Name: Mitsuki Yamamoto
    School: Byakudan Senior High School
    Location: 
    
    Name: Emi Urabe
    School: Byakudan Senior High School
    Location:
    
    Name: Kanau Sachimura
    School: Distant Futures Elementary School
    Location:
    
    Name: Mao Kashiwatani
    School: Hakuro #3 Junior High School
    Location:
    
    Name: Yuuki Tsuruta
    School: Hakuro #3 Junior High School
    Location:
    
    Name: Nao Takahashi
    School: Lexern Senior High School
    Location:
    
    Name: Kaori Kimora
    School: Lexern Senior High School
    Location:
    
    Name: Akihiko Kagurazaka
    School: Misato Municipal Brotherhood High
    Location:
    
    Name: Hatto Sudo
    School: Misato Municipal Brotherhood High
    Location:
    
    Name: Mitsuharu Ohtaki
    School: Misato Municipal Brotherhood High
    Location:
    
    Name: Kain Hagiwara
    School: Misato Municipal Brotherhood High
    Location:
    
    Name: Mika Naruse
    School: Musashigawa Girls' Middle School
    Location:
    
    Name: Ryoko Fujiwara
    School: Seisei Academy for Girls
    Location:
    
    Name: Megumi Sugii
    School: St. Maryanne University High School
    Location:
    
    
    **************
    * Chapter 4: *
    **************
    
    Name: Hirune Tanaka
    School: Aizome Junior High School
    Location: 
    
    Name: Seiko Tanaka
    School: Aizome Junior High School
    Location: 
    
    Name: Satoshi Matsubara
    School: Amazaki West Senior Private School
    Location: 
    
    Name: Hidemasa Kojima
    School: Amazaki West Senior Private School
    Location: 
    
    Name: Kanzuki Saito
    School: Distant Futures Elementary School
    Location:
    
    Name: Yohsuke Maebana
    School: Hakuro #3 Junior High School
    Location:
    
    Name: Kotowe Kuroyama
    School: Hakuro #3 Junior High School
    Location:
    
    Name: Tsukasa Tsuruta
    School: Hakuro #3 Junior High School
    Location:
    
    Name: Hotaru Kanzaki
    School: Lexern Senior High School
    Location:
    
    Name: Nayuki Minatogawa
    School: Lexern Senior High School
    Location:
    
    Name: Takuya Arai
    School: Lexern Senior High School
    Location:
    
    Name: Yuma Misaki
    School: Misato Municipal Brotherhood High
    Location:
    
    Name: Tomoe Mizuki
    School: Misato Municipal Brotherhood High
    Location:
    
    Name: Mari Rokuhara
    School: Shibagami Private Senior High School
    Location:
    
    Name: Mitsuki Kamijou
    School: Shibagami Private Senior High School
    Location:
    
    Name: Yuuya Kumada
    School: Tendo Senior High School
    Location:
    
    
    **************
    * Chapter 5: *
    **************
    
    Name: Mai Kumasaki
    School: Aizome Junior High School
    Location: 
    
    Name: Toshimi Shinomiya
    School: Aizome Junior High School
    Location: 
    
    Name: Sunoko Tamura
    School: Aizome Junior High School
    Location: 
    
    Name: Eriya Seto
    School: Amazaki West Senior Private School
    Location:
    
    Name: Makoto Nagareyama
    School: Amazaki West Senior Private School
    Location:
    
    Name: Kensuke Kurosaki
    School: Byakudan Senior High School
    Location:
    
    Name: Tohko Kirisaki
    School: Byakudan Senior High School
    Location:
    
    Name: Yuuya Kizami
    School: Byakudan Senior High School
    Location:
    
    Name: Mio Kanaki
    School: Hakuro #3 Junior High School
    Location:
    
    Name: Takuji Mizuno
    School: Hakuro #3 Junior High School
    Location:
    
    Name: Kotomi Nashimoto
    School: Hakuro #3 Junior High School
    Location:
    
    Name: Kokuhaku Akaboji
    School: Misato Municipal Brotherhood High
    Location:
    
    Name: Ken Fujii
    School: Misato Municipal Brotherhood High
    Location:
    
    Name: Rio Kazane
    School: Musashigawa Girls' High School
    Location:
    
    Name: Nana Ogasawara
    School: Musashigawa Girls' Middle School
    Location:
    
    Name: Chihaya Yamase
    School: Musashigawa Girls' Middle School
    Location:
    
    Name: Nari Amatoya
    School: Musashigawa Girls' Middle School
    Location:
    
    Name: Sayaka Ooue
    School: Paulownia Academy High School
    Location:
    
    Name: Naho Saenoki
    School: Paulownia Academy High School
    Location:
    
    Name: Ayana Misono
    School: Seisei Academy for Girls
    Location:
    
    Name: Kazunari Takayanagi
    School: Seisei Academy for Girls
    Location:
    
    Name: Tohru Fujimoto
    School: Seisei Academy for Girls
    Location:
    
    Name: Tomojuki Hamada
    School: Seisei Academy for Girls
    Location:
    
    Name: Yasuji Morita
    School: Seisei Academy for Girls
    Location:
    
    Name: Kagemi Yano
    School: Shibagami Private Senior High School
    Location:
    
    Name: Ryoto Kumakawa
    School: Shibagami Private Senior High School
    Location:
    
    Name: Yuki Sakakibara
    School: Shibagami Private Senior High School
    Location:
    
    Name: Izuru Ohkami
    School: Shibagami Private Senior High School
    Location:
    
    Name: Yuuki Nishimiya
    School: St. Maryanne University High School
    Location:
    
    Name: Hinata Ouin
    School: St. Maryanne University High School
    Location:
    
    Name: Kaya Kizaki
    School: St. Maryanne University High School
    Location:
    
    Name: Yasuhiko Nomura
    School: St. Maryanne University High School
    Location:
    
    Name: ???
    School: St. Maryanne University High School
    Location: This tag cannot be found in the game due to a glitch
    
    Name: Tsutaya Azuma
    School: St. Maryanne University High School
    Location:
    
    Name: Marina Okada
    School: St. Maryanne University High School
    Location:
    
    Name: Masayuki Hayashi
    School: Tendo Senior High School
    Location:
    
    Name: Kyosuke Himonya
    School: Tendo Senior High School
    Location:
    
    Name: Hideki Tachibana
    School: Tendo Senior High School
    Location:
    
    Name: Kaori Hasegawa
    School: Tendo Senior High School
    Location:
    
    Name: Shiho Hasegawa
    School: Tendo Senior High School
    Location:
    
    
    *******************************************************************************
    Copyright 2012 Justin Davis