Addendum by GKomatsu

Version: 95il | Updated: 01/01/70 | Printable Version

     __   ______  ______  ____  __  __
    / /  / / _  \/ ____/*/ __ |/ / / /
   / /__/ / / > / /__   / <_/ / /_/ /
  / _  __/ / / / ___/   \__  /\__  /
/ / \ \/ <_/ / /         / /   / /
/ /  /_/\____/ /         /_/   /_/
|/__________ |/ _ The King of Fighters '94  FAQ Addenum  95i1 ________

     This file contains notes and things "not quite in" the FAQ yet.
Reasons of time constraints, "dunno where to put it", between updates,
etc...  This file is subject to updates/changes/additions without
notice (read: I won't post this if it's changed) but you can find
the most current file at the usual ftp sites (netcom, and apparently
now "Geese's" site too.)  Also, these are more or less my "notes",
so don't whine if you don't understand what something means. =^)

[Unless I get really in to the mood, I'll be "retiring" the KOF94 FAQ
as it is.  If I feel there's anything else to add after this point,
it'll be added to this file.  Diehard fans might want to pester their
local Japanese bookstore into ordering "Gamest Mook Vol.2: The King
of Fighters '94"  Shinseisha  1280yen  1994.
                Onward to KOF95... Bigger Badder Better!  95.9.1 -gtk]

Combos (pulled from various sources) ________________________________
TEAM BRAZIL-------------------
Clark & Ralf
Jumping [C|D] --> Vulcan Punch (clark: --> Jumping D)
     -Ralf:  takes off roughly 35-45%, with just 2 hits.
     -Clark:  if done right, it'll end up a 10-15 hit combo and
              and take off 45-50% damage.
Jumping [C|D] --> [standing C|crouching A] --> Gatling Attack
     -For _both_ 40-45% 
jumping C --> Crouching C --> Vulcan Punch
Jumping C --> Standing C --> Vulcan Punch
Jumping C --> standing C --> Gatling Attack
Jumping C --> Back Breaker
Jumping C --> crouching A --> Gatling Attack
Jumping C --> crouching C --> Gatling Attack

Jumping C --> standing C -->  Gatling Attack(C)  -dizzy-
	(--> Jumping C --> Standing C/D  -KO-)

Jumping C --> crouching C --> Cross Cutter
Jumping C --> crouching A --> Cross Cutter
Jumping C --> crouching A --> Moon Slasher
Jumping C --> Standing C --> Storm Bringer
Jumping C --> Standing D --> Storm Bringer
Jumping C --> Standing C --> Moon Slasher
Jumping C --> Crouching A --> Crouching A --> Moon Slasher
Jump C/D --> close standing D --> buffered into a C Cross Cutter  -dizzy-
Jump C/D --> close standing D --> buffered into a C Moon Slasher  -dizzy-
Jump C/D --> close standing D --> buffered into a D Neck Rolling.
Jump C/D --> close standing D --> buffered into a C Storm Bringer
	you immediately charge down as you begin your jump,
	connect the jump punch/kick, then when you land,
	let the controller go into the idle position and press D,
	then press up and C for the Moon Slasher.  charge will
	buffer just long enough for the Moon Slasher to come out.
Jump C/D --> Crouching A!

TEAM ENGLAND------------------
jump kick --> crouch A --> Venom Strike
jump kick --> crouch A --> MoshuuKyaku
jump kick --> crouch A --> Trap Shot
jump kick --> crouch A --> Double Strike
Jumping C --> standing C --> Trap Shot

Jumping C --> standing C --> Tornado Kick
Jumping D --> [standing C|a few crouching Bs] --> [Tornado Kick|Trap Shot]
     -Overall, both take off more than 40%.

jump slapdown --> crouching C --> ChohissatsuShinobibachi
Jumping [C|D] --> crouching A --> Ryuenbu
     -Totals 4 hits. 35%?
    \\\\3-hit dizzy combo
Jump down C, down C, desperation. (my favorite combo over all 8)
Jump down C, Ryuenbu (does more damage usually than jump c, c, Ryuenbu since
most of time this Ryuenbu will only be a block damage unless your opponent
try to hit you after the second C.)

Jumping D --> standing C --> Saiha
Jumping D --> standing C --> HyakuretsuBinta

TEAM MEXICO-------------------
Jumping C --> Crouching C --> HienshippuKyaku(D) --> Kohken
Jumping D --> crouching C --> HienshippuuKyaku(D) (--> ZanretsuKen(C))
HienshippuuKyaku(D) --> ZanretsuKen
HienshippuuKyaku(D) --> fireball  -dizzy-
Jumping D --> crouching C --> HienshippuKyaku(D) --> standing C  -dizzy-
	--> repeat, replace standing C with ZanretsuKen(C)
Jumping C --> standing C --> Kohoh

Jumping C --> standing C --> Ryuuga

TEAM KOREA--------------------
jumping C --> Standing D

Jumping D --> crouching A (x4) --> Hienzan
Jumping D --> Standing C --> HououKyaku

TEAM CHINA--------------------
Jumping C (stick neutral) --> "oshiri attack" (down + D)
jumping C --> Phoenix Arrow(A) --> crouching C (6-hits+dizzy
	(if PA is blocked get ready to be thrown)

Jumping C --> Standing C --> RyuuRenga
Jumping C --> Standing A --> RyuugakuSai

Jumping C --> Standing C --> HyouTanGeki

TEAM USA----------------------
"deep" Screw Body Press --> high jab --> low jab --> Brian Tornado
Screw Body Press --> Standing C
Jumping C --> Standing C
forward leap Screw Body Press --> Standing C --> Brian Tornado

Jumping D --> Standing A --> R.S.D.
Jumping C --> standing [A|C] --> D-button "throw"
Soul Flower --> (approach) --> (low jabs until nearly out of range)
       --> Standing C --> Crouching D

TEAM ITALY--------------------
Jumping [C|D] --> Standing C --> Power Wave
Jumping [C|D] --> Standing C --> Power Geyser
Jumping [C|D] --> Standing C --> Crack Shoot

Jumping C --> Crouching C --> ChoReppaDan
Jumping C --> Crouching C --> ZaneiKen
Jumping C --> Crouching C --> ZaneiKen
Jumping D --> crouching A --> Shoryuudan

Jumping [C|D] --> Standing C --> Hurricane Upper
Jumping [C|D] --> Crouching B --> Tiger Kick

TEAM JAPAN--------------------
Jumping D --> crouching A --> YamiBarai
Jumping D --> standing C --> OniYaki(C)
Jumping D --> standing C --> Yamibarai(C)
jumping D --> standing D --> Oboruruma(D)
jumping D --> standing C --> OboroGuruma
jumping D --> crouching B --> standing C --> Oboroguruma
Jumping C --> standing C --> OboroGuruma(D)
Jumping C --> crouching B --> standing C --> YamiBarai
Jumping C --> crouching B --> standing C --> OniYaki
Jumping C --> crouching B --> standing C --> OboroGuruma
jumping slapdown --> standing C --> OboroGuruma
jumping slapdown --> crouching B --> standing C --> Oboroguruma

jumping C --> crouching B x3 --> IaiKeri
Jumping D --> crouching A --> IaiKeri
jumping D --> crouching B x2 --> standing B --> IaiKeri
Jumping D --> crouching B x5 --> IaiKeri    ~50%

Jumping A --> crouching A x5 --> TenchiGaeshi

I've gotten this out twice and the first time caught me completely off guard.
Have B. charge to Max. Rage.  Jump in with a late D (a split second before 
landing), after it connects, quickly do a SBP with D.  Instead of completing
the jump, B. will kinda hover, spinning (and hopefully) hitting the opponent.
While you're still in the air, buffer B.'s despiration.  Right when he lands,
hit C and....WHAMMO!!  The guy will be either dead or need a jab to be killed.
For some reason, I have trouble getting the despiration out of the jump all of
the time (normally I can get it no prob.) and can end up with a Hyper Tackle
(which still does a good bit of damage).  I suppose, if the opponent was quick
on his feet, they could think to dodge the despiration but if you end up doing
a HT, they're as good as thrown.  Hope this helps (some people get over the 
idea that Team USA sucks).
Once again, every fireball/uppercut character can do the jumping C/D,
standing A/B/C, and then fireball/uppercut thus I didn't really include
alot of those moves.

Throws & Holds (& etc..)______________________________________________
ground:      C                  D
Heavy D!   pick up, punch      combo
Brian      knee drop           toss
Lucky      jump toss           knee
Kim        throw ------------> throw
Chang      6x slam             chain choke
Choi       face slash          2x slash
Kyo        slam, elbow         (axe kick)
Benimaru   suplex -----------> suplex
Goro       >choke>  <throw<    trip
Hiedern    throw               2x kick
Ralf       throw ------------> throw
Clark      knee drop --------> knee drop
Athena     throw ------------> throw
Kensou     spirit shot         leg toss
Gentsai    sake                leg throw
Yuri       throw               (butt thrust)
Mai        leg throw --------> leg throw
King       leg flip ---------> leg flip
Terry      slam -------------> slam
Andy       throw ------------> throw
Joe        flip throw          knee
Takuma     slam -------------> slam
Ryo        leg throw --------> leg throw
Robert     slam -------------> slam

jump:        C                  D
Yuri       throw
Mai        slapdown            throw
Athena     throw               butt press
Heidern    throw ------------> throw
Kyo        slapdown
Benimaru   throw               foot drill
Kim                            HishoKyaku
Lucky      slapdown
Brian      slapdown

Defensive Attacks:
Yuri      back kick
Mai       handplant 2leg kick
King      crouching high kick
Ryo       Elbow
Robert    reverse back kick
Takuma    reaching fist
Terry     uppercut
Andy      reverse back kick
Joe       side kick
Athena    high kick
Kensou    high kick
Gentsai   reverse gourd
Kyo       reverse elbow
Benimaru  high heel kick
Goro      hard fist
HeavyD!   uppercut
Lucky     elbow
Brian     uppercut

Kim       high kick
Chang     fist
Choi      reaching claw
Heidern   reverse leg slash
Ralf      Uppercut
Clark     Uppercut

Double Jumpers: Athena, Mai, Choi

Rugal to: ___________________________________________________________
IT    Was that all your power?
PRC   Justice has never prospered!
JPN   I'll exhibit you and your dad!
USA   You'll be my best collection.
ROK   I've found a good addition.
BRAZ  Your family awaits you.
ENG   You'l be the best statues.
MEX   Leave Kyokugenryu to me.  Die!

Speech: _____________________________________________________________
  Tease: "ora!" --> "hey (you)!"
  start: "Athena, ikimasau!" -->  "Athena, ready!"
  win: "yatta! gu!" -->  "yeah!" (lit. "I did it! good!")
  tease "nani yatten nen?" -->  "What're ya doin?"
  win  "yo! yatta ze!" -->  "yeah!"
  lose  "nande ya! -->  "sh*t!"/"Why (this)!?"
  tease: "Doko ka doko ja?" -->  "where is (s)he?..."
  lose: "Nanto Shita Koto ja!"   "What happened!"
   win:  "heheh, moetarou" -->  lit. "heh, You're burned."
  tease: "ora ora!" -->  "hey hey!"
  win: osu! --> greeting between fighters, no "real" translation
  tease: "donnai shitan ya?" -->  "What're ya doin?"
  win: "ma zatto konnai mon ya?" -->  "That's all?"
  tease: "kakatte konu ka?" -->  "You gonna fight me?"
  win: "mijuku mono mega." -->  "(A) beginner (before me)."
  tease: "kotchi! kotchi!" -->  "Here! Here!"
  win: "nn? yoyutchi!" -->   "I could beat stronger!"
King                                   (lit. "(still have) reserve")
  win: "nasakenai!" -->  "pittiful!"
  win: "nippon ichi!" --> "Japan #1!"
lose: "masaka!" --> "No way!"/"Not possible!"

?Bugs? & Tricks _____________________________________________________
- throw & perform another attack before opponent hits ground for the
  latter move's damage without actually landing it (this includes
  supers!)  example, Athena's "psycho throw", do a jab (A)
  immediately after you throw your opponent (and they hit the ground)

- for some special attacks, perform motion with BC for a "mini" combo
  strong punch/weak kick + special.

- "superjumps", when jumping forward (and back?) _immediately_ pull
  the joystick in the opposite direction for a higher jump.
  [I haven't been able to produce this myself. -gtk]

- Some supers doable in the air!?  [Haven't been able to produce this
  either -gtk]  Ryo, Robert, Kim, others?

Abbreviated/Alternate motions _______________________________________
	Often I've been asked if the motion I list for (KOF94)
King's Tornado Kick is correct.  Most people tend to end up with
(you guessed it) the MoshuuKyaku.  The Tornado Kick is:

O-  |   /  B/D
    O  O           ...aka "backwards dragon punch", and the
                 MoshuuKyaku is:
|   /  O-  B/D
O  O               ...aka "reverse fireball".

	the reason I always gave was, that most people are
probably pulling the joystick back too far and getting

O-  |   /  O-
    O  O        and taking the last three positions, the game
                then interprets it as the MoshuuKyaku.  Though
how people can still do the Dragon Punch flawlessly and not end

up with a fireball is a bit of a puzzle.  Someone I was discussing
it with suggested that people aren't as "used" to the reverse DP
(since it's a relatively new motion compared to the standard
fireball) and we left it at that.

	Recently when the question about the Tornado Kick was
raised here again, I thought about it for a bit and recalled back
to an article in a past issue of Gamest discussing alternate and
abbreviated motions in KOF94, and threw out the above theory
(though now that I think about it, my new theory is pretty much
the same as above) So I pulled out my Gamest Mook #2 (which is all
about KOF94... anyone know what's in mook #1 and #3, and if there's
a #5 yet?) and flipped to the section on this and guess what?  It
mentioned the Tornado Kick/MoshuuKyaku thing!

	Anyways, what I was thinking is that in KOF94, most
"fireball" motions:
|  \  -O
O   O       can be done in these ways too:  (N = neutral)

|  \   N       /  \   N     |  -O
O   O         O    O        O

this also applies for "reverse fireballs" (in this case, the
MoshuuKyaku)  And DP motions:
-O  |  \
    O   O    can be done:

-O  |  \   N     -O   /  \   N     -O  |  -O
    O   O            O    O            O

	Now for King's Tornado Kick, what I believe is happening is
people are delaying a bit before they press the button resulting in:

O-  |   /  N  B/D
    O  O             the game takes the last three motions (before
                     the button press) and since it matches up with
one of the alternate fireball motions, the MoshuuKyaku comes out.
So if you want to do the Tornado Kick, you _must_ have the joystick
defensive crouch position when you press a button.

	But!  Why don't people have problems with the Trap Shot and
Venom Strike?  well, that's just how it is.  Not all the moves in the
game follow the above exactly.  Some motions have their own alternates
which don't work for other similiar moves.  Andy's ShoRyuDan for
example, is a "fireball" motion, but can be shortened to:

|  \   A/C
O   O        but none of the other fireball style moves work with this.

	...also I think someone mentioned for Joe, getting the
Tiger Kick instead of the Slash Kick.  The standard motions are:

|  \   -O   O  B/D                    /   O  B/D
O   O      /       Tiger Kick        O.  /       Slash Kick

But the Tiger Kick can be abbreviated to:

/  -O   O  B/D
O       /          what I believe is happening is in doing
                   the Slash Kick, people tend to hit the
forward direction while trying to go from one diagonal to the
other, thus, the Tiger Kick comes out. (and leaves you wiiiide
open for attack)  The Slash Kick requires more precise movement
of the joystick.

[following is an article I've posted earlier on this topic, based
on the Gamest article mentioned above. -gtk]

         Ever noticed how the game seems to be _very_ responsive to
your motions, or how sometimes when you try one move, somehow it
turns into another?
         KOF94 seems to be very liberal in detecting motions which
is good since, obviously, your moves execute.  On the other hand
however, this allows for a move to be easily transformed into another,

which can cause you to get into a very vulnerable position.
         Below are various alternate motions for various moves in
the game.  Some are for specific moves in the game, and are indicated
by it's header (plus buttons are given in the motion)  Others will
work for a variety of moves which shares it's motion, for example
the first one, will work for all motions involving the usual "fireball"
motion, like Terry's Crack Shoot (a button press is assumed after each
but not listed since they will vary depending on the character)  And
they will also work for moves with "mirrored" motions, for example
Athena's Psycho Ball which uses a quarter circle _back_.
         "N" means neutral (centered joystick).
Power Wave like moves:_____ _________  ShoRyuDan:_____
|            |             |         | |              |
|  |  \   N  |   /  \   N  |  |  -O  | |  |  \   A/C  |
|  O   O     |  O    O     |  O      | |  O   O       |
|____________|_____________|_________| |______________|
Crack Shoot like moves:______  Tiger Kick:_________
|             |              | |                   |
|  |  \    O  |   /  \    O  | |   /  -O   O  B/D  |
|  O   O  /   |  O    O  /   | |  O       /        |
|_____________|______________| |___________________|
Built Upper motions:_____________ ________________ _____________
|1             |2                |3               |4            |
|  -O   /  \   |  -O   /  \   N  |  -O  |  \   N  |  -O  |  -O  |
|      O    O  |      O    O     |      O   O     |      O      |
     "Built upper" is to the Japan what "dragon punch" is to the
Western world.  These do not necessarily all work for all the DP
type motions:
1 These motions may "end" in the corner:  ChoOhsotoGari, JiraiShin,
   R.S.D., BrianTornado, HyakuRetsuBinta, Trap Shot, Tornado Kick,
   Built Upper.
2,3 These moves actualy require you return the stick to neutral first:
   RyuuGakuSai, KiSuiShuu, OniYaki, OboroGuruma, RaijinKen
HienshippuKyaku:   Haoh[shokoh|shikoh]ken:____
|               |  |                          |
|   /  \   B/D  |  |  -O  O-   /  \   N  A/C  |
|  O.   O       |  |          O    O          |
|_______________|  |__________________________|
TenChiGaeshi:_________   Double Strike:_________
|                     |  |                      |
|  -O  \    /  -O  C  |  |  -O  O-  \   N  B/D  |
|       O  O          |  |           O          |
|_____________________|  |______________________|
Power Geyser:___________ _________________________
|                       |                         |
|  |   /  N  |  \   BC  |  \    /  N   /  \   BC  |
|  O  O      O   O      |   O  O      O    O      |
Hell Bound:_______________   ura108-OrochiNagi:___
|                         |  |                    |
|  \    /  N   /  \   BC  |  |   /  N   /  \   C  |
|   O  O      O    O      |  |  O      O    O     |
|_________________________|  |____________________|
HohouKyaku:___________   ChozetsuTatsumakiShinkuuZan & Final Bringer:
|                     |  |                   |

|  |   /  O-  -O  BD  |  |  O-.   /   O  BC  |
|  O  O               |  |       O   /       |
|_____________________|  |___________________|
D-Crazy, RyuukoRanbu & TekkyuDaibousou:
|                |
|  |  -O   /  C  |
|  O      O      |
ChoHissatsuShinobiBachi:   RyuukoRanbu:_________
|                  |       |                    |
|  -O   /  \   BC  |       |  |  -O  \    /  C  | 
|      O    O      |       |  O       O  O      |
|__________________|       |____________________|

Endings (pulled from Usenet articles, thanks Raven!) ________________
From: (Raven)
Date: Tue, 04 Oct 1994 12:22:13 -0300

Just a couple of days ago, I completed the game with all the teams.
Unfortunately, all the endings are really bland. Maybe all the creative
juices went to the game itself...? Even the FF endings, short as they were,
had a sense of humor sometimes (Jubei's ending, etc.).

Anyway, here are the endings:


At the end for all teams, Rugal appears before the team, broken and
bloodied, saying, "I...Impossible! How could I lose a battle...?"

Then one of the team members says something, to which Rugal responds. This
varies, depending on which team you've beaten the game with.

Then Rugal says, "A watery grave awaits you," and holds up a remote control
device. He pushes a contact with a grin, and the screen goes white. One of
the team members says something like, "Oh no, let's get out of here."

Then the battle cruiser appears in the distance, exploding. A cloud of
smoke rises from the wreckage as the Blacknoah sinks.

Then, as the three team members survey the explosion, they say various
things, which are the endings.

MEXICO - Takuma, arms folded, says something like, "Still, there are strong
fighters throughout the world..." Meanwhile, Robert taps Ryo and says, "Hey
Ryo, do you smell something nasty in the air?" To which Ryo replies, "Yes,
         Takuma points angrily at the two of them, saying, "Ryo! Robert!
Let's go back and train some more!" Then the two of them skip out on
Takuma, saying, "Give us a break! Let us rest."

ENGLAND - [The best part of the England ending, IMHO, is Mai's statement to
Rugal's "I...Impossible!" remark...she says, "That is the fate of a male
          King and Mai wonder openly if Rugal is dead, and shrug it off,
saying, "Well, we got what we came here for." The three of them display
handfuls of expensive jewelry and baubles, presumably treasure they hocked
>From the Blacknoah before it went up. The three of them cackle gleefully at
their take.

CHINA - [In response to Rugal before he blows up his ship, Chin says, 'This
is the fate of evil' or something like that and Rugal replies, "Yes, but as
long as people live there will always be evil.']
        Athena asks Chin, "Is it true, Master? What Rugal said?" Chin
replies, "Yes, but as long as there is evil in the world, there will be
fighters like us." To which Athena nods assent. Kensou then says, "Master!
Athena! We're No. 1  now! Let's go home and celebrate!" Athena says,
"Kensou!" And Chin responds, "Yes! Good idea! I miss the old dame's


KOREA - Choi says angrily as he sees the ship go down, "Rats! There goes
all the prize money." Chang agrees, I can't remember exactly what he said.
Kim says, "You mean you two just hung around with me in order to get the
prize money?" Chang and Choi say, "Yes!" Kim says, "Hmm...well then, I'm
going to have to train you two some more..." [So that they'll be less

USA - Lucky says, "Hey Brian, where are you going?" Brian says, "I'm going
to go back home and play football. I've got lots of fans waiting for me.
What about you?" Lucky says, "Well, I think I'll continue fighting. Heavy
D?" Heavy D responds with something like, "My life isn't much more than
looking for fights, I think I'll join you." They wave good-bye to Brian,
who says, "If you two ever need some help, just give me a call."

BRAZIL - [The background story: Rugal met Heidern 8 years ago, when Heidern
was captain of a company of 20+ soldiers. Rugal annihilated all the
soldiers, and killed Heidern's wife and daughter. Before the battle, Rugal
blithely promises to make Heidern happy by joining him with his departed
          Heidern says, "Mission accomplished." And Clark and Ralf offer
words of congratulations, and Heidern orders them to return, now that
everything is over, and they say, "Yes sir!" Heidern then throws the
picture of his family into the wafts lazily in the air, and you
can see it close up -- Heidern, with his wife and daughter.

JAPAN - [Rugal apparently killed Kyo's father as well...this guy sure knows
how to make friends, doesn't he?]
        Kyo looks over the sea, saying that it's finally over, and both
Benimaru and Daimon openly wish that they'd finished Rugal themselves. Kyo
then departs, saying, "Thanks for sticking around," and Benimaru waves,
saying that he'll finish things next time, and Daimon says he'll be the
winner next time as well...

ITALY - ["I...Impossible..." Terry then replies that they are the legendary
trio, and Rugal says, "Yes...I can see now why Krauser and Geese were
        Terry says that the battle is finally over, but that all three of
them will probably have to train even harder for the next tournament. Joe
and Andy agree, and they walk off.
        Cut to a close-up of Geese Howard, seated in a chair. He muses,
"Hmm...not even the famous Rugal could beat them..."
        Cut to Krauser, making a fist, saying, "I'll beat them, for
        [Could one of these two be an extra character, like the 'Dream
Match' with Ryo in FFS?]

Well, those are the endings. Bland, like I said.

Date:	Mon, 7 Nov 1994 01:00:10 -1000
From: (Raven)

In article <Cysn9K.24C@news.Hawaii.Edu>, you wrote:
Hey Galen! You missed my post on the endings?
> Japan:  "Standard" there's a long road ahead, Benimaru (hair now
>      down) and Goro wish Kyo well.

Benimaru: Are you going?
Kyo (bag over shoulder): Yes. There's still a long road ahead.
[Goro and Benimaru wish him luck]
Benimaru: Next time, I will be the winner.
Goro: I'll train harder for next time.

> Korea:  Chang wonders where the "prize money" is, Kim diappointed he
>      hasn't led Chang towards a good path.

Choi: Damn!! My prize money.
Kim: What? What do you mean by prize money?
Chang: Ha! I only followed you to get the prize money. All that work
       for nothing.
Kim: I that was your purpose. I'm sorry I failed to train
     you enough.
[Gets on Choi's and Chang's case]
Kim: Let's go back and I'll train you for the next tournament.

> Mexico:  Takuma feels there's many strong(er) fighters out there and
>      calls for further training, Robert & Ryo clear out while they can.

Takuma: Hmmm...there are still many strong fighters in the world.
Robert: Hey Ryo! Don't you feel something nasty in the air?
Ryo: Yes, indeed. We'd better get out of here.
Takuma: OKAY. Robert, Ryo, let's go home and train some more.
Ryo&Robert: Give me a break! Let us rest!

> Brazil:  ? (something about the photo Hiedern keeps looking at)

Heidern: Our mission is accomplished. We'll withdraw from here.
Clark&Ralf: Yes, sir!

[Heidern tosses picture in air. He slices it in two, separating his
half of the picture from his wife and daughter, now dead]

> England:  Three girls joyed over the jewels & riches they've grabbed
>      before the demise of Rugal's carrier.

Mai: Whew! That was close.
Yuri: Do you really think he's dead?
King: I hope so...but anyway, it was worth it to get this.
[treasure in hands]
Mai: It was worth it!
Yuri: Yes, indeed!
Mai&Yuri&King: Hoo hoo hoo ha ha!!

> USA:  Brian heads home to further his football training (and please
>      his fans.)  Lucky & HeavyD! continue on street-fighting

Lucky: What are you going to do now?
Brian: I'm going back home and concentrate on football. I've got lots
       of fans. I'm a star athlete!
Lucky: I'm going to continue fighting. What about you, Heavy D?
Heavy D: It seems I can only win in fights. I'll join you.
Lucky: At last! You've finally made up your mind.
Brian: Good luck. Call me if you plan to have an interesting fight.
Lucky&D: Goodbye!

> Italy: ? (forgot =^)

[Can't remember the exact dialogue, but Terry and the other two are
pondering what to do after beating Rugal.]
Andy: I'll continue to train for the next fight.
Joe: I'm going to be the winner next time! 
   (Funny, I can usually only beat it with Joe ^_^)
[Cut to darkened scene]
Geese: Hmm...even the famous Rugal couldn't beat them...
Krauser: I'll be the one to beat them, for sure!

> China: ? (three ponder over the further existence of evil in world)

Athena: Master? Was what he said true?
Chin: Yes. But as long as there is evil in the world, there should be
      fighters like us! Right?
Athena: ...Yes!
Kensou: My goodness! Master! Athena! We are now No. 1 in the world!
        Let's go home quickly and celebrate!
Athena: Kensou!
Chin: Yes. I miss my old dame's cooking.
Kensou: All right! Let's go home!


P.S. And don't forget for the FAQ -- if you clear it with one credit, no
continues, you get the credits and a screen at the end with all the
fighters in their poses (in waiting on the sideline watching the fight), a
la SSF2.

Nothing happens if you beat the game without losing a round.
Nohing happens if you beat the game with one character.


Copyright 1994 Galen Komatsu.  No part of this FAQ is to be altered
without author's consent.   Permission granted to freely distribute
provided no  fee is  charged  outside  of raw  reproduciton  costs.
Contact author for any inclusion in media, print, or otherwise. gtk