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    Move List by HMoriarty

    Version: 1.00 | Updated: 01/01/70 | Printable Version | Search This Guide

    
    Howlin' Mad -H-'s
    Perfect Player's Guide To
    King Of Fighters 97'
    Ver 1.00
    
    [Legal Disclaimer]
    King Of Fighters 97'
    Copyright 1997  SNK Co.
    
    Perfect Playter's Guide Series
    Copyright 1997  The MadMan's Cafe
    
    Perfect Player's Guide To King Of Fighters 97'
    Copyright 1997  The MadMan's Cafe
    
    
    
    All rights to the game King Of Fighters 97' belong to the
    Shin Nippon Kougyou Corporation.
    
    This Guidebook is free for non-commercial distribution only. The use of
    extracted portions of this document or partial copying is prohibited. If for 
    any case there is a need for quotation, please contact the author, 
    Henry A. Moriarty at his e-mail address.
    
    This document may not be used commercially for profit under any circumstance.
    Please keep in mind that unauthorized duplication or modification is illegal
    under copyright law.
    
    Questions or Comments? Write to the Howlin' Mad -H- (Henry Moriarty) at
    madmanscafe@geocities.com
    
    For the latest version, please check out the MadMan's Cafe' at-
    
    http://www.mmcafe.home.ml.org
    _________________________________________________________________________
    
    
    
    
    ---BASIC MOVES (Both Extra & Advanced Modes)---
    UP- Jump
    DOWN- Duck
    BACK- Guard, walk backwards
    FORWARD- Walk Forward
    
    A - Weak   Punch
    B - Weak   Kick
    C - Fierce Punch
    D - Fierce Kick
    CD- Hard Hit Attack
    AB on hitting ground- Quick Wakeup
    AB  While   Guarding- Guard Cancel Roll (Uses 1 Power Meter)
    CD  While   Guarding- Guard Cancel Hard Hit (Uses 1 Power Meter)
    Start- Taunt (Does not decrease opponent's power meter)
    
    
    
    ---Extra Mode (95' Mode)---
    AB - Dodge
    ABC- Power up
    Forward x 2- Hop forward
    Back    x 2- Hop backward
    Tap Up- High Jump
    
    Pros:
    Can dodge moves.
    Can Power up.
    Can do DMs when life is Low & Red.
    Back-hop is invincible.
    
    Cons:
    Cannot escape from throws.
    Can only do normal jump or high jump.
    Must have low life to do Super DM.
    
    Tips:
    Useful mode for defensive players. Since the gameplay is basically the same 
    from KoF 95', players who liked the old system will enjoy this mode. To do 
    the Special DMs the player must be fully powered up and low lifed. When 
    playing against Advanced Mode opponents, there usually won't be many chances 
    to power up the meter.  For those who have to fight against Extra Mode 
    opponents, try to use throw characters because they cannot escape throws with 
    the AB dodge.
    
    
    ---Advanced Mode (96' Mode)---
    AB- Roll
    AB when thrown- Escape Throw
    ABC- Execute POW
    Forward x 2 -Dash forward
    Back    x 2 -Dash Backward
    Tap Up- Low Jump
    Tap Down, then Up -High Jump
    
    Pros:
    Can stock up to 3 power meter bars.
    Can do SDMs without low life.
    Can dash forward instead of hop.
    Has 4 levels of jump.
    Can escape from throws.
    
    Cons:
    Cannot Power up by pressing ABC.
    Cannot dodge.
    Cannot do DMs because of low life.
    Needs 2 Power bars to do SDM.
    
    Tips:
    Useful mode for aggressive players. The gameplay is basically the same as 96'
    but the power meter system is different.
    To do the Super DMs, stock up two Power meters, use one (ABC) and while the
    meter is running, execute the DM. Fight aggresively because the only way to
    power up the meter is by doing special moves. Do not fear being thrown because
    they are escapable as long as they are normal throws.
    
    
    
    
    -------------------------
    Special Moves List
    
    Any controller movements done from the following is based on the character
    facing right upon fighting.
    
    
    Basic Abbrebiations-
    P- Punch (A or C Button)  K- Kick (B or D Button)
    D- Down     F- Forward    FD- Forward Down
    U- Up       B- Back       BD- Back Down
    
    HCF- Half Circle Forward
    HCB- Half Circle Backward
    QCF- Quarter Circle Forward
    QCB- Quarter Circle Backward
    UCM- Upper Cut Motion (Forward, Down, DownForward)
    DHU- Down (Hold), Up
    BHF- Back (Hold), Forward
    
    
    Main Characters Team
    
    Kyo Kusanagi
    Flaming uppercut
    UCM + P
    
    R.E.D Kick
    UCM Backwards + K
    
    Lightshine Explosion
    HCB + K
    
    Crane Sweeper
    QCB + P
    
    Number 75 Kick
    QCF + B x 2 -or- D x 2
    
    Flame Smash
    QCF + A
    
    Nice Wound
    QCF + P   From Flame Smash
    
    Rust Slam
    HCB + P   From Flame Smash -or-
    P         From Nice Wound
    
    Sea Slash
    K         From Nice Wound or Rust Slam
    
    Venom Bite
    QCF + C
    
    Sin Smash
    HCB + P   From Venom Bite
    
    Guilt Smash
    F   + P   From Sin Smash
    
    -DMs-
    Orochinagi
    QCB, HCF + P
    
    Absolute Flair
    QCF x 2 + P
    
    
    
    
    
    Benimaru Nikaidou
    Electric Fist (can also be done in air)
    QCF + P
    
    AirBorne Spin-Kick
    QCB + P
    
    Super Lightning Kick
    UCM + K
    
    Blade Kick
    QCF + K
    
    Triple Reflection Kick
    HCB + K
    
    Benimaru Shocker
    HCB, F + P  Near Opponent
    
    -DMs-
    Voltage Fist
    QCF x 2 + P
    
    Elec-Trigger
    HCB x 2 + P  Near Opponent
    
    
    
    
    Goro Daimon
    Earthquaker
    UCM + P
    
    Flip Dodge
    QCB + K
    
    Cloud Grabber
    HCF + A
    
    Root Grappler
    HCF + C
    
    Heaven Dusker
    HCB, F + P  Near Opponent
    
    Foot Flicker
    UCM + K     Near Opponent
    
    Root Smasher
    QCF + K
    
    Back-Throw
    HCB, F + K
    
    Flip-Around Heaven
    HCB x 2 + P  Near Opponent
    
    -DMs-
    Root Killer
    HCF x 2 + K  Near Opponent
    
    Root Grappler Plus
    HCF + K  From Root Killer
    
    Super Back-Throw (norm DM)/ Heaven Dusker Ultimate (super DM)
    UCM + P  From Root Grappler Plus
    
    
    ____________________________________________________________________
    
    New-Face Band Team
    
    Nanakase Yashiro
    Misstle Might Bash
    HCB + P
    
    Upper Duel
    UCM + P
    
    SledgeHammer
    QCB + P
    
    Jet Counter
    HCF + P
    
    -DMs-
    Million Bash Stream
    QCB, HCF + P
    
    Final Impact
    QCF x 2 + P (Hold on Button to Power up Attack)
    
    
    Shermie
    Shermie Spiral
    HCF + P Near Opponent
    
    Shermie Whip
    UCM + K
    
    Shermie Shoot
    HCF + K
    
    Axel Spin-Kick
    QCB + K
    
    -DMs-
    Shermie Flash
    HCB x 2 + P  Near Opponent
    
    Shermie Carnival
    HCF x 2 + P  Near Opponent
    
    
    Chris
    Slide Touch
    QCF + P
    
    Hunting Air
    UCM + K
    
    Shooting Dancer Thrust
    HCB + P
    
    Shooting Dancer Step
    HCB + K
    
    Glider Stomp
    QCF + K  From Jump
    
    -DMs-
    Twister Drive
    QCB x 2 + K
    QCF x 2 + P
    
    
    
    ____________________________________________________________________
    
    Fatal Fury Team
    
    Terry Bogard
    Power Wave
    QCF + P
    
    Burn Knuckle
    QCB + P
    
    Crack Shoot
    QCB + K
    
    Rising Tackle
    UCM + P
    
    Power Dunk
    UCM + K
    
    Power Charge
    HCF + K
    
    -DMs-
    Power Guyser
    QCB, DownBack, Forward + P
    
    High-Angle Guyser
    QCF x 2 + K
    
    
    Andy Bogard
    Quicksilver Elbow
    DownBack, Forward + P
    
    Elbow Finisher
    QCF + P From Quicksilver Elbow
    
    Hishou-Ken
    QCB + P
    
    Shouryu-Dan
    UCM + P
    
    Ku-ha Dan
    HCF + K
    
    Combo Smasher
    HCF + P
    
    Shiranui Illusion
    QCF + K
    
    Upper Illusion Attack
    F + P  From Shiranui Illusion
    
    Lower Illusion Attack
    F + K  From Shiranui Illusion
    
    -DMs-
    Chou Reppa-Dan
    QCB, HCF + K
    
    Hishou Ryusei-Ken
    QCF x 2 + P
    
    
    Joe Higashi
    Hurricane Uppercut
    HCF + P
    
    Explosion Punches
    A or C Rapid
    
    Explosion Finisher
    QCF + A or C From Explosion Punches
    
    Tiger Kick
    UCM + K
    
    Slash-Kick
    HCF + K
    
    Golden Heel
    QCB + K
    
    -DMs-
    Screw Uppercut
    QCF x 2 + P
    
    Exploding Hurricane Tiger Heel
    QCF, HCB + P
    
    
    
    
    ____________________________________________________________________
    
    Art Of Fighting Team
    
    Ryo Sakazaki
    Tiger Projectile
    QCF + P
    
    Tiger Cannon (Can also be done from Heavenly Bash)
    UCM + P
    
    Double fly-kick
    HCB + K
    
    Kokugen-ryu Lynching
    HCF + P  Near Opponent
    
    Heavenly Bash
    QCB + P
    
    Heavenly Chop
    QCF + K
    
    
    -DMs-
    Tiger Dance
    QCF, HCB + P
    
    Haoh-Shoukou Ken
    F, HCF + P
    
    Giga Tiger Flash
    QCF x 2 + P
    
    
    Robert Garcia
    Dragon Projectile
    QCF + P
    
    Dragon Cannon
    UCM + P
    
    Hurricane Swing Kick
    HCB + K
    
    Dragon Roar
    QCB + K From Jump
    
    Kokugen-Ryu Lynching
    HCF + P  Near Opponent
    
    Dragon Slash
    UCM + K
    
    -DMs-
    Dragon Dance
    QCF, HCB + P
    
    Haoh-Shoukou Ken
    F, HCF + P
    
    Illusion Gravity Kick
    QCF x 2 + K
    
    
    Yuri Sakazaki
    Tiger Projectile
    QCF + P
    
    Yuri-like Uppercut
    UCM + P
    
    Double Yuri-like Uppercut
    UCM + P From Yuri-Like Uppercut
    
    Jumpin' Smash
    QCF + K
    
    Deadly Slaps
    HCB + P
    
    Yuri-like Knuckle
    QCB + P
    
    Yuri-like Spin Kick
    QCB + K
    
    -DMs-
    Death Stomper
    QCF, HCB + K
    
    Haoh-Shoukou Ken
    F, HCF + P
    
    Yuri-like Super Uppercut
    QCF x 2 + P
    
    
    
    ____________________________________________________________________
    
    Ikari Team
    
    Leona
    Moon Slasher
    DHU + P
    
    Grand Saber
    BHF + K
    
    X'Caliber
    DHU + K
    
    Voltec Launcher
    BHF + P
    
    Eye-Slasher
    QCB + P
    
    V' Slasher
    QCF, HCB + P  From Jump
    
    -DMs-
    Rebel Spark
    QCB, HCF + K
    
    Gravitiy Storm
    QCF x 2 + P
    
    
    
    Ralf Jones
    Vulcan Punch
    A or C Rapid
    
    Gateling Attack
    BHF + P
    
    Napalm Kamikaze
    DHU + P   -or-
    QCF + P   From Jump
    
    Super Argentina BackBreaker
    HCF + P  Near Opponent
    
    Ralf Kick
    BHF + K
    
    -DMs-
    Blasting Vulcan Punch
    QCF, HCB + P
    
    Horseback Riding Vulcan Punch
    QCB, HCF + K
    
    Galactica Phantom
    QCF x 2 + P
    
    
    Clark
    Vulcan Punch
    A or C Rapid
    
    Napalm Stretch (*1)
    UCM + P
    
    Rolling Cradle (*1)
    HCF + P
    
    Frankensteiner (*1)
    UCM + K
    
    Super Argentina BackBreaker (*1)
    HCF + P  Near Opponent
    
    Flying Elbow
    QCF + P  From all the "(*1)" marked Moves
    
    -DMs-
    Ultra Argentina BackBreaker
    HCB x 2 + P
    
    Running Spree
    HCF x 2 + K
    
    
    
    ____________________________________________________________________
    
    Psycho Soldier Team
    
    Athena Asamia
    Psycho Ball
    QCB + P
    
    Phoenix Arrow
    QCB + P  From Jump
    
    New Psycho Reflecter
    HCB + K
    
    Psycho Sword (Can also be done in Air)
    UCM + P
    
    Psychic Teleport
    QCF + K
    
    Super Psychic Throw
    HCF + C  Near Opponent
    
    -DMs-
    Shining Crystal Bit (Can also be done in air)
    B, HCB + P
    
    Crystal Shot
    QCB + P From Shining Crystal Bit (Can also be done in air)
    
    Phoenix Fang Arrow
    QCF x 2 + P From Jump
    
    
    Sie Kensou
    Psycho Ball
    QCB + P
    
    Dragon Twister
    UCM Backward + K
    
    Rapid Ground Dragon
    HCF + A
    
    Rapid Air Dragon
    HCF + C
    
    Dragon Claws
    QCF + P  From jump
    
    Dragon's Fury
    UCM + P Near Opponent (Rapid repeat to Power Up)
    
    -DMs-
    Dragon Swifter
    QCF, HCB + B
    
    Dragon Raiser
    QCF, HCB + D
    
    Energy Blaster
    QCF x 2 + P  Near Opponent
    
    Chin Gensai
    Booze Attack
    QCB + P
    
    Drunk Swiveler
    UCM + P
    
    Drunk Attack
    QCF + P
    
    Drunk Smash
    F   + P  From Drunk Attack
    
    Drunk On Ground
    QCB + K
    
    Wake-Up Attack
    U   + K  From Drunk On Ground
    
    Aerial Twister
    HCF + K  -or-
    F   + K  From Drunk On Ground or Drunk Attack
    
    -DMs-
    Flame Blast
    QCF x 2 + P
    
    Alcoholic Madness
    QCF, HCB + P
    
    
    
    ____________________________________________________________________
    
    New Female Fighters Team
    
    Chizuru Kagura
    Heavenly Force
    UCM + P
    
    Heavenly Slash
    HCB + A or B or C or D
    
    Heavenly Edge
    QCB + A or B or C or D from Heavenly Slash
    
    Ancient Echo
    HCF + P
    
    Needle Stinger
    QCF + A or B or C or D
    
    -DMs-
    Ancient Seal
    QCB, HCF + P
    
    Heavenly Replication
    QCF x 2 + K
    
    
    Mai Shiranui
    Butterfly Fan
    QCF + P
    
    Dragon's Flame Tail
    QCB + P
    
    Tornado Flame
    UCM + K
    
    Ankle Tackle
    HCF + K
    
    Mususabi Attack
    DHU + P (Hold on P to attack, don't to fake out) -or-
    QCB + P  From Kick
    
    Dance of Fury
    UCM + P
    
    -DMs-
    Super Ankle Tackle
    QCB, HCF + K
    
    Phoenix Meteor
    QCB x 2 + P
    
    Fan Finale
    QCF x 2 + P
    
    King
    Venom Strike
    QCF + K
    
    Double Strike
    QCF x 2 + K
    
    Trap Shot
    UCM + K
    
    Tornado Kick
    HCB + K
    
    Surprise Rose
    UCM + P
    
    Mirage Kick
    HCF + K
    
    -DMs-
    Illusion Dance
    QCF, HCB + K
    
    Silent Flash
    QCB x 2 + K
    
    
    
    ____________________________________________________________________
    
    Kim Team
    
    Kim Kaphwan
    Somersault Slash
    DHU + K
    
    Crecent Kick
    QCB + K
    
    Stomper
    QCF + K From Jump
    
    Comet Crush
    BHF + K
    
    Sand Sweeper
    DHU + P
    
    -DMs-
    Phoenix Combo
    QCB, BackDown, Forward + K
    
    Phoenix Rage
    QCF, HCB + K
    
    
    Chan Cohan
    Crusher Ball
    BHF + P
    
    Ball Swing
    A or C Rapid
    
    Somersault Stomp
    DHU + K
    
    Destruction Throw
    HCB, F + C
    
    -DMs-
    Iron Ball Frenzy
    QCF, HCB + P
    
    Pressure Of Death
    QCF x 2 + P
    
    
    Choi Bonge
    Tornado Swing
    DHU + P
    
    Aerial Stab
    DHU + K
    
    Drill Stab
    BHF + K (Lever + Button to change directions)
    
    Stomper
    QCF + K  From Air
    
    Run n' Slash
    BHF + P
    
    -DMs-
    Super Tornado Swing
    HCB x 2 + P
    
    Phoenix Combo
    QCF, HCB + K
    
    
    
    
    ____________________________________________________________________
    
    97' Special Team
    
    Ryuji Yamazaki
    Snake Arm
    QCB + A or B or C
    
    Snake Fake
    D while doing Snake Arms
    
    Sado-Maso
    HCF + K
    
    Double Counter
    QCF + P
    
    Knife Slash
    UCM + P
    
    Dynamite Head-Butt
    HCF + P
    
    Sand Shove
    UCM + K
    
    -DMs-
    La Guillotine
    QCF x 2 + P
    
    La Drill
    HCB x 2 + P (Rapid Repeat for 4 Levels of Power-Up)
    
    Blue Mary
    Spin-Fall
    QCF + K
    
    Mary's Spider
    QCF + P
    
    Straight Slicer
    BHF + K
    
    Crab Clutch
    QCF + K  From Straight Slicer
    
    Vertical Arrow
    UCM + K
    
    Mary Snatcher
    UCM + K  From Vertical Arrow
    
    Mary Reverse Facelock
    QCB + B
    
    Mary HeadBuster
    QCB + D
    
    Backdrop Real
    HCF + P  Near Opponent
    
    -DMs-
    Mary Typhoon
    HCB x 2 + K Near Opponent
    
    Mary Splash Rose
    QCF, HCB + P
    
    Mary Dynamite Swing
    QCF x 2 + K
    
    Billy Kane
    Stick Jolt
    HCF + P
    
    Flame Jolt
    QCF + P From Stick Jolt
    
    Stick Rotater
    A Rapid
    
    Stick Poke
    C Rapid
    
    Assault Jump
    UCM + K
    
    Dragon Flame
    QCB + B
    
    Dragon Buster
    QCB + D
    
    UnScarlet Uppercut
    UCM + P
    
    -DMs-
    Super Stick Swing
    QCF x 2 + P
    
    Flaming Stick Circles
    QCF, HCB + P
    
    
    
    
    ____________________________________________________________________
    
    Team Edit Only Characters
    
    Iori Yagami
    Darkness Slayer
    QCF + P
    
    Demon Fryer
    UCM + P
    
    Darkshine Explosion
    HCB + K
    
    Hazy Fist
    QCB + P (Can be done 3 in a row)
    
    Scum Gale
    HCF + P  Near Opponent
    
    -DMs-
    The Forbitten Yaotome
    QCF, HCB + P
    
    Demonic Slayer
    QCB, HCF + P
    
    
    Shingo Yabuki
    Unperfected Flaming uppercut
    UCM + P
    
    Unperfected Kyo Kick
    QCB + K
    
    Unperfected Flame Smash
    QCF + A
    
    Unperfected Venom Bite
    QCF + C
    
    Shingo Kick R.E.D
    HCF + K
    
    -DMs-
    Super Dash N' Tackle
    QCF x 2 + P
    
    Burning Shingo
    QCB, HCF + P
    ____________________________________________________________________
    
    
    
    
    ____________________________________________________________________
    King Of Fighters 97'
    Copyright 1997  SNK Co.
    
    Perfect Playter's Guide Series
    Copyright 1997  The MadMan's Cafe
    
    Perfect Player's Guide To King Of Fighters 97'
    Copyright 1997  The MadMan's Cafe