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    New Ikari Team Combo by m00nrun

    Updated: 05/16/98 | Search Guide | Bookmark Guide

    King of Fighters 97
    New Ikari team
    Combo FAQ
    Last updated on 16/05/1998
    
    Warning: This FAQ is copyright 1997-98 by mOOnrun COMBO PAGE.  All information
    in this FAQ should not by any means be used as a source of profit. 
    Non-commercial products may use the information in this FAQ for "FREE" but 
    provided that credit is given to the author where credit is due.  But please 
    inform me first before doing so.
    
    
    General Combo notations:
    
    A = light punch        B = light kick
    C = heavy punch        D = heavy kick
    dn/dwn = down joystick direction
    up = up joystick motion
    bk = hold joystick in blocking direction
    fw = joystick forward motion
    s = store for few seconds
    QCB = quarter cirlce back joystick motion
    QCF = quarter circle forward joystick motion
    HCB = half circle back joystick motion
    HCF = half circle forward joystick motion
    DP = uppercut joystick motion
    RDP = reverse uppercut joystick motion
            
    (C) - corner combos, combos that only work in the corner.
    (DM) - DM combos, combos that involve super moves or desperation moves.
    
    (HD) - High damage combos, each combo can do more then 3/4 life damage.
    (XX) - Difficult to do combos.
    (INF)- infinite combos, combos that can be repeated and result in a continued 
            combo
    (MAX)- must be maxed out or POWered up for this combo to work
    (MID)- opponent must be mid-air for this to work
    (NEW)- new combos
    ***- refer to explanations
    
    Chain combo notations:
    
    * = chain combos that won't connect with the command attack, but can still be 
        done.
    I.E when Benimaru does dn B, then fw + B, the down B won't be considered a 
        combo with the fw + B
    ** = combos that can be done only when opponent blocks
    
    Leona
    
    Chain Combos:
    Command attacks:
    NONE
    
    Chain Combos
    Dn + B x 4
    Dn + A, dn + B x 3
    Dn + B, dn + A, dn + B x 2
    
    
    General Combos:
    Jump C/D, dwn B, dwn A, dn s up + C
    jumping heavy punch or kick, down light kick, light punch combo-ed into "Moon 
    Slasher", dn s up + C
    
    Jump C/D, Stand/Crouch C, dn s up + C
    jumping heavy punch or kick, stand or crouch heavy punch combo-ed into "Moon 
    Slasher", dn s up + C
    
    (C)
    bk s fw + D, fw + D
    "Grand Saber", bk s fw + D, "Sonic Kick" fw + D
    
    (C)
    bk s fw + D, dn s up + C
    "Grand Saber", bk s fw + D,"Moon Slasher", dn s up + C
    
    (DM)
    Jump C/D, Stand D (2 hits), QCB, QCF + K
    jumping heavy punch or kick, standing heavy kick combo-ed into "Revolver 
    Spark",qcb, qcf + K
    
    (DM)
    bk s fw + A, jump QCF, QCB + C or CD
    "Ballict Launcher", bk s fw + A, then jump and execute "V-Slasher", qcf, qcb +
    C or CD
    
    (DM)(C)
    bk s fw + B/D, QCB, QCF + K
    "Grand Saber" bk s fw + B/D, then execute "Revolver Spark" qcb. qcf + K
    
    (DM)
    Jump D, QCF, QCB + A
    jumping D combo-ed into "V-slasher", qcf, qcb + A while in mid air!
    
    (DM)
    Jump C, dn + A, QCF x 2 + P
    jumping heavy punch, crouching light punch combo-ed into "Gravity Storm", 
    qcf x 2 + P
    
    (DM)
    bk s fw + B, jump QCF, QCB + C
    "Grand Saber" bk s fw + B/D, then jump and execute "V-slasher", qcf, qcb + C
    
    (DM)
    againts tall characters:
    
    Jump C, hyperjump D, "V-Slasher" QCF, HCB + P
    jumping heavy punch then hyperjump towards the opponent with heavy kick 
    combo-ed into "V-slasher", qcf, hcb + P
    
    Ralf
    
    Chain Combos:
    Command attacks:
    NONE
    
    Chain Combos:
    Dn + A x 2
    
    General Combos:
    
    Jump C/D, Stand/Crouch C, bk s fw + C
    jumping heavy punch or kick, standing or crouching heavy punch combo-ed into 
    "Gatling attack", bk s fw + C
    
    Jump C/D, Stand/Crouch C, repeat A/C
    jumping heavy punch or kick, standing or crouching heavy punch combo-ed into 
    "Vulcan Punch", repeat A/C
    
    Jump C/D, Stand/Crouch C, HCF + D
    jumping heavy punch or kick, standing or crouching heavy punch combo-ed into 
    "Argentine Backbreaker", hcf + D
    
    (NEW)
    Crossup C, dn A x 2, HCF + D
    crossup jump heavy punch, crouching light punch twice combo-ed into "Argentine
    Backbreaker"
    
    (DM)
    Jump C/D, Stand/Crouch C, QCF, QCB + A
    jumping heavy punch or kick, standing or crouching heavy punch combo-ed into 
    "Blazing Vulcan Punch", qcf, qcb + A
    
    (DM)
    Jump C/D, Stand/Crouch C, QCB, QCF + B
    jumping heavy punch or kick, standing or crouching heavy punch combo-ed into 
    "Horse-Mounted Blazing Vulcan Punch", qcb, qcf + B
    
    (DM)(C)(MAX)
    bk s fw + B, QCB, QCF + B/D
    execute bk s fw + B, then immediately follow-up with qcb, qcf + B/D
    
    (DM)(HD)(TOD)
    Ralf's 2-step TOD(touch-of-death)
    Conditions:
    -POW meter activated
    -enough POW stock for Galactica Phantom
    
    
    step#1
    Jump C/D, dwn + A, bk s fw + C
    jumping heavy punch or kick, down light punch comboed into "Gatling Attack", bk
     s fw + C
    Note:opponent dizzies!
    
    step#2
    "Galactica Phantom", qcf x 2 + P
    its a MAXed Galactica Phantom !!!
    
    Clark
    
    Chain Combos:
    Command attack:
    Fw + B
    
    Chain combos:
    Dn + A x 2
    *Dn + A x 2, fw + B
    Stand C(1 hit), fw + B
    
    
    General Combos:
    
    (NEW)
    Dn B, dn A, HCF+ D, QCF + A/C
    crouching light kick, light punch combo-ed into "Argentine Backbreaker",
    hcf + D, then followed up with "Flash Elbow", qcf + A/C
    
    Jump D, Stand C (one hit), HCF + D, QCF + A/C
    jumping heavy kick, standing heavy punch, combo-ed into "Argentine 
    Backbreaker", hcf + D, "Flash Elbow", qcf + P
    
    Jump D, Stand C (one hit), repeat C
    jumping heavy kick, standing heavy punch, combo-ed into "Vulcan Punch", 
    repeat C
    
    (DM)
    Jump D, Stand C (one hit), HCB x 2 + P
    jumping heavy kick, standing heavy punch, combo-ed into "Ultra Argentine 
    Backbreaker", hcb x 2 + P
    
    
    Credits:
    
    KoF Mailing List (kof-ml@umich.edu)
    - for several interesting info
    - some combos also
    
    Kao Megura (kmegura@yahoo.com )
    - some move names are taken from his kof97faq.txt
    
    Darklancer (lancer@pacific.net.sg)
    - also some move names from him
    
    Darren (darren03@mbox3.singnet.com.sg)
    - for several good combos
    - the infinite combos for Kyo Kusanagi and Terry Bogard of course
    
    Rafee (jefee98@mbox5.singnet.com.sg)
    - for lotsa other combo info and tactic tips
    
    Charles ( nghouse@hkstar.com)
    - for giving me the idea of the COMBO PAGE
    
    Hashakku Iori ( iori@chez.com )
    - for being an internet pal and a fellow KoF fanatic.
    - helped with several html and graphic stuff.
    
    SNK(c) Japan, SNK(c) America
    - for making KoF'97, the greatest series of fighting games this era
    
    
    Done by
    mOOnrun(p9643062@sp.edu.sg)
    mOOnrun COMBO PAGE
    http://www.geocities.com/Colosseum/Loge/6316/index.html
    16/05/1998
    
    
    

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