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    Psycho Soldier Team Combo FAQ by m00nrun

    Updated: 03/05/98 | Printable Version | Search This Guide

    King of Fighters 97
    Psycho Soldier team
    Combo FAQ
    Last updated on 05/03/1998
    
    Warning: This FAQ is copyright 1997-98 by mdEarth ISLE(mOOnrun COMBO PAGE).
    All information in this FAQ should not by any means be used as a source of
    profit. Non-commercial products may use the information in this FAQ  for
    "FREE" but provided that credit is given to the author where credit is due.
    But please inform me first before doing so.
    
    General Combo notations:
    
    A = light punch        B = light kick
    C = heavy punch        D = heavy kick
    dn/dwn = down joysatick direction
    up = up joystick motion
    bk = hold joystick in blocking direction
    fw = joystick forward motion
    s = store for few seconds
    QCB = quarter cirlce back joystick motion
    QCF = quarter circle forward joystick motion
    HCB = half circle back joystick motion
    HCF = half circle forward joystick motion
    DP = uppercut joystick motion
    RDP = reverse uppercut joystick motion
    	
    (C) - corner combos, combos that only work in the corner.
    (DM) - DM combos, combos that involve super moves or desperation moves.		
    (HD) - High damage combos, each combo can do more then 3/4 life damage.
    (XX) - Difficult to do combos.
    (INF)- infinite combos, combos that can be repeated and result in a continued 
           combo
    (MAX)- must be maxed out or POWered up for this combo to work
    (MID)- opponent must be mid-air for this to work
    (NEW)- new combos
    ***- refer to explanations
    
    Chain combo notations:
    
    * = chain combos that won't connect with the command attack but can still be 
        done.
    I.E when Benimaru does dn B, then fw + B, the down B won't be considered a 
        combo with the fw + B
    ** = combos that can be done only when opponent blocks
    
    Athena Asamiya
    
    Chain Combos:
    Command attack:
    Fw + B, dn + B(in air)
    
    Chain combos:
    Dn + B x 2
    *dn + B x 2, fw + B
    Jump C, dn + B
    Jump C/D, stand C/D, fw + B
    **Jump C/D, dn + D, fw + B
    
    
    
    General Combos:
    
    Stand C, DP + A/C
    standing heavy punch combo-ed into "Psycho Sword", uppercut + A/C
    
    (DM)
    Jump C/D, Stand/Crouch C, HCF + A/C, then do either ***
    jumping heavy punch or kick, standing or crouching heavy punch combo-ed into 
    "Super Psychic Throw", hcf + A/C, then do either 
    i)Jumping (dn + B)/CD
    ii)DP + A/C
    iii)HCB + B
    iv)Jumping QCB + C
    v)Jump/dash bk, HCB + A/C
    vi)Jump QCF x 2 + P 
    
    (DM)(C)(XX)(HD)
    Stand/Crouch C, HCF + A/C, QCB + B, bk, HCB + A or DP + A/C
    standing or crouching heavy punch combo-ed into "Super Psychic Throw", hcf + 
    A/C, then "new psycho reflector", qcb + B then as soon as Athena recovers 
    from the qcb + B animation execute the "Shining Crystal Bit", bk, hcb + A or 
    her uppercut + A/C
    
    Note:(A) "Shining Crystal Bit" is preferred since it comes out faster
    
    
    Sie Kensou
    
    Chain Combos:
    Command attacks:
    Fw + A, fw + B
    
    Chain combos:
    Dn + A X 3
    Dn + A x 3, fw + B
    Jump C/D, dn + A , fw + B
    *Jump C/D, dn + A, fw + A
    Jump C/D, stand C(2hits), fw + B
    *Jump C/D, stand C(2hits), fw + A
    Jump C/D, dn + C, fw + B
    *Jump C/D, dn + C, fw + A
    **Jump C/D, dn + D, fw + B
    **Jump C/D, dn + D, fw + A
    
    
    General Combos
    
    
    Jump D, Stand C/D, HCF + A (?)
    jumping heavy kick, standing heavy punch or kick combo-ed into "RyuRenGa: 
    ChiRyu", hcf + A
    Note: a guy( jerogebu@USTCC.ust.edu.ph ) claimed that after the hcf + A, that 
    it is possible to do "Dragon drubbing Kick", qcf, qcb + K.
    
    Stand C/D, RDP + B/D
    standing heavy punch or kick combo-ed into "RyuGakiSai" reverse uppercut + B/D
    
    Jump D, Crouch A, HCF + C
    jumping heavy kick, crouching light punch como-ed into "RyuRenGa: TenRyu", hcf
    + C
    
    fw + A, "Dragon drubbing Kick", QCF, QCB + B
    forward light punch combo-ed into "Dragon drubbing Kick", qcf, qcb + K.
    
    dwn A x 2, DP + C, repeat C, stand B
    crouching light punch twice, combo-ed into "RyuRenda", uppercut + C, keep 
    tapping C, then standing light kick
    
    Stand C/D, DP + C (repeat C), Stand B standing heavy punch or kick combo-ed 
    into "RyuRenda", uppercut + C (keep tapping C) then do a standing light kick 
    
    (DM)
    Jumping D, Stand C/D, QCF, QCB + B
    jumping heavy kick, standing heavy punch or kick combo-ed into "Dragon 
    drubbing Kick", qcf, qcb + K.
    
    (DM)
    Stand C/D or fw + A or dwn A x 2, QCF x 2 +A/C
    standing heavy punch or kick combo-ed into "SenKiHaGin", qcf x 2 + A/C
    
    
    Chin Gentsai
    
    Chain Combos:
    Command Attacks:
    fw + A[dodge fireballs(?)]
    
    Chain combos:
    dn + A x 2
    *Stand C, fw + A
    *Stand D, fw + A
    
    
    General Combos
    
    Jump C, Stand C/D(2 hits), QCB + A/C
    jumping heavy punch or kick, standing heavy punch or kick combo-ed into "Gourd
    basket attack", qcb +A/C
    
    Jump C, Stand C/D(2 hits), DP + A/C
    jumping heavy punch or kick, standing heavy punch or kick combo-ed into 
    "RyuRinHoRai", uppercut + A/C
    
    (NEW)(DM)(C)
    Jump C, dwn B, stand A, QCF x 2 + P
    Jumping heavy punch, crouching light kick, standing light punch combo-ed into 
    qcf x 2 + P
    
    (DM)
    Jump C, Stand C/D(2 hits), QCF x 2 + P
    jumping heavy punch or kick, standing heavy punch or kick combo-ed into 
    "Roaring Space Flame Burn", qcf x 2 + P
    
    (DM)
    Jump C, Stand C/D(2 hits), QCF, QCB + P
    jumping heavy punch or kick, standing heavy punch or kick combo-ed into 
    "Roaring Flame Invitation", qcf, qcb + P
    
    Credits:
    
    KoF Mailing List (kof-ml@umich.edu)
    - for several interesting info
    - some combos also
    
    Kao Megura (kmegura@yahoo.com ) 
    - some move names are taken from his kof97faq.txt
    
    Darklancer (lancer@pacific.net.sg)
    - also some move names from him
    
    Darren (darren03@mbox3.singnet.com.sg)
    - for several good combos
    - the infinite combos for Kyo Kusanagi and Terry Bogard of course
    
    Rafee ( no e-mail)
    - for lotsa other combo info and tactic tips
    
    Charles ( nghouse@hkstar.com)
    - for giving me the idea of the COMBO PAGE
    
    Hashakku Iori ( iori@chez.com )
    - for being an internet pal and a fellow KoF fanatic.
    - helped with several html and graphic stuff.
    
    SNK(c) Japan, SNK(c) America 
    - for making KoF'97, the greatest series of fighting games this era
    
    
    Done by
    mdEarth(mOOnrun)
    mdEarth@earthcorp.com
    
    http://www.hypermart.net/mdearth
    05/03/1998