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    Character Recruitment FAQ by MegatenYosi

    Version: 0.8 | Updated: 04/26/11 | Printable Version | Search Guide | Bookmark Guide

    TACTICS OGRE: LET US CLING TOGETHER CHARACTER RECRUITMENT FAQ (PSP VER.)
    v0.8 (last updated 10 Apr 2011)
    by Megaten Yoshi (yosituna AT gmail DOT com)
    
                                =====================
                                == VERSION HISTORY ==
                                =====================
    
    v0.8 (04/26/11) - Added chapters to availability chart, Cressida and Iuria
      recruitment info, default stats and abilities for a few characters,
      some recommended builds, expanded comments on character usage, more Warren
      Report info, a few new FAQS (specifically on saving Guests and recruitment
      plans for each route), minor formatting changes
    
    v0.5 (04/10/11) - Complete character availability chart for every character,
      basic info for each character, complete recruitment methods for all but
      Cressida and Coda characters, rudimentary comments on some characters,
      recruitment FAQ, most Warren Report info, PSX -> PSP name changes
    
    Hopefully forthcoming:
      - Info on Lanselot and Warren
      - Complete last of Warren Report info
      - Finish default stats/abilities section, comments on character usage,
          sample character builds
    
    -------------------------------------------------------------------------------
    
                          ==================================
                          == CHARACTER AVAILABILITY CHART ==
                          ==================================
    
    Certain characters are only available on certain routes through the game.
    Avoiding spoilers, the choice between Lawful and Chaotic occurs at the end of
    Chapter 1: follow orders for Lawful, or disobey them for Chaotic. At the end of
    the Chaotic Chapter 2, you'll receive another offer: accept it for Neutral, or
    decline to stay on Chaotic. Depending on what you select for these decisions, a
    certain set of characters will be available for you to recruit.
    
    1, 2, 3, etc. = available on this route (Lawful, Neutral, Chaotic) in this
      chapter
    P = available postgame, during the Coda
    - = unavailable on this route
    
                                               L        N        C
                     Arycelle                  3        2        2
                     Azelstan                  4        4        4
                     Bayin                     -        2        2
                     Berda the Younger         4        4        4
                     Canopus                   1        1        1
                     Catiua                    4        4        4
                     Cerya                     -        4        3
                     Chamos                    -        3        -
                     Cistina                   -        2        2
                     Cressida                  -        -        4
                     Denam                     1        1        1
                     Deneb                     4        4        4
                     Dievold                   -        3        -
                     Donnalto                  1        1        1
                     Ehlrig                    -        4        -
                     Felicia                   1        1        1
                     Folcurt                   -        2        2
                     Ganpp                     4        4        4
                     Gildas                    3        -        3
                     Hobyrim                   3        3        3
                     Iuria                     P        P*       P
                     Jeunan                    3        -        -
                     Lanselot                  P        P        P
                     Lindl                     4        4        4
                     Mirdyn                    3        3        3
                     Obda the Younger          4        4        4
                     Ocionne                   4        -        -
                     Oelias                    -        3        -
                     Olivya                    4        4        4
                     Ozma                      4        -        -
                     Phaesta                   -        3        -
                     Ravness                   3        -        -
                     Rudlum                    4        4        4
                     Sara                      1        1        1
                     Sherri                    4        4        4
                     Tamuz                     -        3        -
                     Voltare                   1        1        1
                     Xapan                     2        -        -
                     Vyce                      3        -        -
                     Warren                    P        P        P
    
    * = Iuria can only be recruited with Gildas in your army. If he is in your
    army, even if he is dead in the Warren Report (thanks to World), she is still
    recruitable, since the Coda is a bit more relaxed on that score than the main
    game.
    
    -------------------------------------------------------------------------------
    
    NOTE: Several named generic characters that were previously recruitable in the
    SFC/PSX version are no longer recruitable, though they do appear in a cutscene.
    These are the three named generics who joined with Vice in Chapter 3L (Payton/
    Peyton the Knight, Beilev/Beylevra the Exorcist, and Apsala/Apsara the Priest).
    All three appear in the "Kin is Kin" cutscene at the beginning of Chapter 3L.
    
    The four named generic Holy/Arc Dragons who joined with Oxyones/Ocionne (Cloud,
    Shadow, Typhoon, and ClearSky) are also now gone (she fights with an Arc Dragon
    during the Lhazan Fortress battle, but it does not join when she does).
    
    To make up for this, Aloser/Arycelle has been made recruitable in all three
    routes, and several new characters have been added (Ozma and Ravness on the
    Lawful route, Cressida on the Chaotic route, and Azelstan, Iuria, Lanselot,
    and Warren on all routes).
    
    -------------------------------------------------------------------------------
    
                               ========================
                               == CHARACTER DOSSIERS ==
                               ========================
    
    -------------------------------------------------------------------------------
    
    Status:
    - Unique (has a unique sprite and portrait, keeps same sprite/portrait during
           class change)
    - Semi-unique (has a generic sprite with different coloration and a unique
           portrait, keeps same sprite/portrait during class change)
    - Named generic (has a generic sprite and portrait, changes sprite/portrait
           during class change)
    
    Initial class: The class of this character when he/she joins 
    
    Unique classes: Any nonstandard classes this character can change to
    
    Available routes: Denotes whether this character is available on the Lawful,
    Neutral and/or Chaotic routes
    
    Alignment: Whether character is Lawful, Neutral, or Chaotic (this can be seen
    on the status screen with the signifier L, N, or C).
    
    How to recruit: The steps you must take to recruit this character to your army.
    If there are multiple ways to recruit the character, they are given.
    
    NOTE THAT THERE ARE POTENTIAL SPOILERS IN THE RECRUITMENT DESCRIPTIONS! So be
    forewarned. I've tried to limit them as much as possible, but sometimes you
    just have to use them for the instructions to make sense. Caveat FAQtor!
    
    -------------------------------------------------------------------------------
    
    ARYCELLE
    Status: Semi-unique
    Initial class: Archer
    Alignment: N (Lawful route), L (Chaotic/Neutral routes)
    Available routes: All
    
    How to recruit:
    Arycelle is a relatively easy character to recruit, but one of the hardest to
    keep recruited if you play the Neutral route (either on a first playthrough or
    a subsequent World playthrough).
    
    In the Chaotic route, you will need to rescue her in the battle on the Xeod
    Moors. She will reluctantly join you temporarily, and you will have to protect
    her through two more battles as a Guest. After the battle on Tynemouth Hill,
    when she learns the truth about Balmamusa, she will join you permanently.
    
    IMPORTANT NOTE: If, at the end of Chapter 2C, you make the decision to accept
    Leonar's offer and rejoin the Duke to take the Neutral route, her loyalty will
    take a drastic plunge to 10, no matter how high it was before; unless you bring
    her loyalty up QUICKLY, she will leave your army. Also note that this will
    happen even if you originally recruited her on a Lawful or Chaotic playthrough
    and are replaying through with World; the only way to avoid this entirely is
    to allow her to die as a Guest in 2C, so that she is dead in the Warren Report
    even if she is alive in your army.
    
    In the Lawful route, you will similarly need to avoid killing Arycelle in your
    battle against her at the Arkhaiopolis of Rhime in Chapter 2 (defeat Vyce
    instead). Also keep her alive during the fight against Leonar at the end of
    the chapter. She will then automatically join with Vyce, Mirdyn, and Gildas
    during Chapter 3.
    
    Comments: Arycelle is the best Archer in the game, bar none (with the
    possible exception of Canopus, though he's more versatile as a Vartan). She
    begins with high rank in Bows, and if you give her Swiftfoot and Jump to
    increase her mobility, she can rain death down upon your foes readily. Later,
    in the postgame, giving her a Sidhe Ring or Winged Ring so that she can use
    Blinkwalk or Floatwalk on herself whenever needed to gain the high ground is
    a good idea. Postgame, I personally like giving her a Lightning-elemental bow,
    as she IS nicknamed "Thunder Maiden Arycelle," but use whatever Augment seems
    best for the elemental weapons you have.
    
    Sample Archer build:
    Bows
    Anatomy
    Appropriate Augment skill
    Counterattack
    Strengthen
    Trueflight
    Jump
    Trajectory
    Double Shot
    Tremendous Shot
    
    In the late-game, replace Strengthen with an appropriate Augment skill.
    
    -------------------------------------------------------------------------------
    
    AZELSTAN
    Status: Unique
    Initial class: Buccaneer
    Unique classes: Buccaneer, Ranger
    Alignment: C
    Available routes: All
    
    How to recruit: Recruiting Azelstan is a long, involved process with several
    difficult battles. The first step comes early in Chapter 4, after meeting
    Prancet at Brigantys Castle. Before going to Mount Hedon, read "Port Omish, Den
    of Thieves" and Port Omish will become available. Go there for a somewhat tough
    battle (the enemies are level 20 if this is your first playthrough, and you're
    likely to be around level 15 or so at this point), during which you must
    protect Diego from being killed.
    
    Later, after saving Archiereus Mreuva at Hagia Banhamuba but before attacking
    Barnicia Castle, read "The Pirate's Graveyard" to unlock the optional dungeon
    of the same name. Go into the Pirate's Graveyard - you don't have to fight any
    battles - to unlock "The Dread Pirate" Talk item in the Warren Report. Visit
    Port Omish for an event with Diego, then visit Qadriga Fortress. Finally,
    after the events at Barnicia but before attacking Heim Castle, go to Port
    Omish to fight another battle to save Azelstan from pirates.
    
    At this point, you can go to the Pirate's Graveyard at any point in the
    remainder of the game or post-game, and fight your way to the Crystal Halls
    area. Azelstan will join you as a guest in this battle, and if he survives the
    battle, he will join you permanently. (Note: this may or may not happen if
    you are in the middle of the Iuria recruitment process in Coda.)
    
    Note that unlike most of the other characters with a unique class, he does not
    give you Pirate's Marks when he joins, so if you want to change him to another
    class and then back to Buccaneer - or change Denam, Vyce, or Canopus to the
    Buccaneer class - you'll need to find Pirate's Marks by defeating the Archer
    in the "On Holy Ground" Pirate's Graveyard battle, or by taking the treasure
    at the end of the Graveyard.
    
    Comments: I haven't used Azelstan that much yet; he's pretty good with Fusils,
    which makes for a nice combination with 1H Swords. He has some useful action
    abilities, such as Evade and Apostate, that allow him to avoid attacks, and he
    can use the Ninja's or Ranger's Double Attack as well if you want him to
    dual-wield. Overall a very versatile character with good stats. He also comes
    with ranks in Herpetology, so I make him my default Reptile-recruiter.
    
    Sample Buccaneer build:
    Swords (1H)
    Fusils
    Herpetology
    Counterattack
    Trajectory
    Field Alchemy
    Coax
    Evade
    Speedstar
    Apostate
    
    Sample Ranger build:
    1H Swords
    Herpetology
    Appropriate Augment skill
    Counterattack
    Strengthen
    Fortify
    Dodge
    Double Attack
    Field Alchemy
    Coax
    
    -------------------------------------------------------------------------------
    
    BAYIN
    Status: Semi-unique
    Initial class: Wizard
    Alignment: N
    Available routes: N, C
    
    How to recruit: In the battle at the Arkhaiopolis of Rhime in Chapter 1, you
    must first keep Cistina alive. If she survives the battle, answer "We seek only
    peace." Then, in Chapter 2C, defeat Farrell in the battle at Krysaro to free
    Folcurt. Accept Folcurt's mission to Qadriga Fortress to save Bayin; Folcurt
    will join as a Guest. Keep Bayin alive throughout the battle, and afterwards
    tell him "We will help you" to open a battle at Ndamsa Fortress, where Cistina
    is being held. Win that battle with both Folcurt and Bayin as Guests. Cistina
    will join you after the battle, also as a Guest. With the entire Liberation
    Front crew in tow, win the battle at Golyat and sail to Boed Fortress. Tell
    Cistina "Come with us" and she will join, along with Bayin and Folcurt. If
    Cistina died in battle at Golyat, either option will allow you to recruit
    Folcurt and/or Bayin (if either or both survived).
    
    Comments: He's a very good Earth Magic user, who's useful with status spells,
    especially Petrifog a bit later; equip him with a Mind Ring to increase their
    chance of hitting. He's somewhat superseded as an Earth-elemental mage by
    Sherri in Chapter 4, who has better stats and can have a unique class, but
    Petrifog is useful enough that Bayin will still have his place in your army.
    
    Sample Wizard build:
    Earth Magic
    Cudgels
    Anatomy
    Augment Earth
    Resist Petrify
    Resist Silence
    Spellcraft
    Spellstrike
    Field Alchemy
    Meditate
    
    -------------------------------------------------------------------------------
    
    BERDA THE YOUNGER
    Status: Named generic
    Initial class: Gryphon (cannot change classes)
    Alignment: L
    Available routes: all
    
    How to recruit: After saving Lindl, read the Warren Report Talk entry "The
    Bandits of Neimrahava." This will open up the Neimrahava Wood, where you can
    battle Ganpp and his new pets, Berda and Obda the Younger. If you avoid killing
    either of the Gryphons and reduce Ganpp to critical HP, he will surrender and
    join your army, along with the two gryphons.
    
    Comments: Berda is a gryphon. Slightly better stats than other gryphons, so if
    you like to use beasts, definitely give him a try, especially since he comes
    with several good action abilities already learned and equipped. If you're not
    a fan of beasts, though, you won't find anything too amazing about Berda to
    change your mind.
    
    Sample build:
    Anatomy
    Counterattack
    Knockback
    Fortify
    Truestrike
    Featherstep
    Dash
    Stun Breath
    Numbing Hook
    Blood Siphon
    
    -------------------------------------------------------------------------------
    
    CANOPUS
    Status: Unique
    Initial class: Vartan
    Unique class: Buccaneer
    Base stats: STR 41, VIT 40, DEX 41, AGIL 39, AVD 43, INT 39, MIND 39, RES 36
    Alignment: L
    Available routes: All
    
    How to recruit: He automatically joins your first battle in Tynemouth Hill as a
    Guest. If he survives, he will join your party permanently.
    
    Comments: Canopus is probably the closest thing this game has to a gamebreaker.
    He has incredibly good stats, his default class (Vartan) has high Move, and he
    can fly. He will excel at whatever you give him to do, but is probably best
    used as a sniper: keep him a Vartan with a 2H Crossbow or a 1H Bow/Crossbow and
    a 1H Axe, or make him an Archer with a 2H Bow (you'll give up some Move, but
    will get a greater attack range and height advantage). He also has access to
    Azelstan's unique class, the Buccaneer, if you want to give him access to
    Fusils (though you will have to do some futzing with an Ogre Blade to get the
    Fusils skill on him, since hawkmen can't normally learn it). Or you can go with
    Ogre Battle nostalgia and give Canopus a hammer and let him wail on some bad
    guys, as either a Vartan or a Beast Tamer - not quite as overpowered as Archer
    Canopus, but sometimes you don't need that much overkill, right?
    
    Sample Vartan build:
    Air Magic
    Axes
    Bows
    Anatomy
    Counterattack
    Strengthen
    Fortify
    Constitution
    Trajectory
    Field Alchemy
    
    Sample Archer build:
    Bows
    Anatomy
    Appropriate Augment skill
    Counterattack
    Strengthen
    Trueflight
    Swiftfoot
    Trajectory
    Double Shot
    Tremendous Shot
    
    Sample Beast Tamer build:
    Hammers
    Anatomy
    Teratology
    Resist Leaden
    Counterattack
    Strengthen
    Fortify
    Field Alchemy
    Empower Beast
    Subdue
    
    -------------------------------------------------------------------------------
    
    CATIUA
    Status: Unique
    Initial class: Priest
    Unique classes: Priest, Princess, Dark Priest
    Base stats (Guest): STR 32, VIT 32, DEX 35, AGIL 33, AVD 34, INT 36, MIND 37,
      RES 36
    Alignment: L
    Available routes: All
    
    How to recruit: The Catiua recruitment process begins early in Chapter 4, after
    rescuing Archiereus Mreuva. He asks you "Have you the will to wage war upon
    her?" Answer "That I cannot do," and Catiua will appear in the Barnicia Grand
    Staircase battle later in the chapter. Answer "I shall do what I must," and
    she will not appear in the Barnicia battle.
    
    Once you reach Barnicia Castle, the next step is not to let her die if she
    participates in the battle with Tartaros (obviously). If she did not appear,
    then that's one less thing you have to worry about. After the battle, Denam
    will have a conversation with Catiua inside an abandoned room in the castle.
    If she participated in the battle, answer her "I did only what I had to do,"
    and "You are my sister, and I love you." If she did not appear in the battle,
    answer "I never abandoned you," and "I took no joy in our parting." Any other
    answer will result in Catiua not joining your army, for reasons that will
    become obvious. Catiua will permanently join you once you return to Phidoch
    Castle.
    
    Comments: Well, Catiua has THREE unique classes to choose from - more than
    any other character - and to top that off, all of them are entirely unique to
    her! By the time she joins permanently, you'll be very familiar with the Priest
    class (essentially an upgraded Cleric that can use Light attack magic). Her
    Princess class is available as soon as she joins, as you get five Princess's
    Marks at that point; it's essentially a hybrid mage-fighter class with
    increased front-line survivability (thanks to regular armor and the ability to
    use some 1H Swords), though the fact that she still has the typical magician's
    Move score means that it may take her a while to get up TO the front line. The
    Dark Priest is a pure offensive magician class, which has access to numerous 
    elemental spells and the entire stock of Dark spells (minus Word of Pain).
    
    An important caveat is that none of Catiua's special classes can use missile
    attack spells, with the exception of the Priest's ability to use the
    Spiritsurge spells and the Dark Priest's Drain series of Dark spells. None of
    the elemental missile spells, or Word of Pain, can be used by any of Catiua's
    unique classes, which means that unless she is a Priest, her magic attack tends
    to be a bit more expensive than your average mage's, since indirect spells cost
    more MP. (So keep those Magic Leaves coming!)
    
    As a Princess, I like to give Catiua Ice Magic, since no unique magic user
    class comes preloaded with it (Ozma can only use basic attack spells). That way
    I have someone to give Ice Requiem (the Ice Apocrypha spell) to. Divine Magic
    is also a natural, as Catiua will have much of it learned from her Priest days,
    and can also equip the very good Light-elemental 1H Sword Brynhildr after the
    penultimate battle (and in subsequent World runs). Optionally also take her
    into the Witch class and back, since she can use the Draconic spell Starfall,
    which  does huge damage to and exorcises the undead. Since she can use light
    armor and 1H Swords, give her a skill to boost the damage she can take and let
    her go wild with whatever is needed in a given situation.
    
    Sample Priest build:
    Divine Magic
    Augment Light
    Deflect
    Resist Silence
    Fortify
    Sidestep
    Spellcraft
    Expand Mind
    Channeling
    Field Alchemy
    
    Sample Dark Priest build:
    Dark Magic
    Augment Darkness
    Resist Silence
    Spellcraft
    Insight
    Expand Mind
    Channeling
    Field Alchemy
    Meditate
    Bloody Gag
    
    Sample Princess build:
    Ice Magic
    Divine Magic
    Draconic Magic
    1H Swords
    Augment Ice
    Augment Light
    Fortify
    Spellcraft
    Expand Mind
    Meditate
    
    Trade the 1H Swords and Fortify for Princess' Whim and Lucky Star if you favor
    a rear-guard Princess rather than a frontline fighter.
    
    -------------------------------------------------------------------------------
    
    CERYA
    Status: Unique
    Initial class: Valkyrie
    Unique class: Shaman
    Alignment: N
    Available routes: N, C
    
    How to recruit: The first step is a battle against the Dark Knight Oz at Boed
    Fortress in Chapter 3, on either the Neutral or Chaotic route. The Chaotic
    version is relatively simple; defeat Oz, and Cerya will join you automatically.
    The Neutral version is a little trickier...you will still have to defeat Oz, 
    but Cerya herself is a guest in the battle, in the middle of the enemies and
    inflicted with the Leadened status. If you can keep her alive throughout the
    battle, you will be rewarded with...Cerya telling you she doesn't approve of
    your wishy-washiness and leaving. In Chapter 4, after rescuing Archiereus 
    Mreuva, read the Warren Report Talk entry "Pirates of Qadriga Fortress" to
    unlock an encounter with Captain Ehlrig. Answer him "Will you aid us?" to
    recruit both Cerya and Ehlrig.
    
    Comments: Cerya is probably the second-best of the Phoraena sisters for
    magical purposes - she has decent physical stats, good if not great INT, and
    a high MND score, which makes her good with spell accuracy. Raise her INT with
    food and/or cards and watch her blow enemies away as a Fire-elemental Shaman,
    or raise her STR and train up her Spears skill and keep her a jack-of-all-
    trades Valkyrie (though there are other Spear Valkyries, none of them use
    Fire).
    
    Keep in mind that Oracle's Marks are hard to come by, so before you make her a
    Shaman, send her through other classes to pick up any abilities you want her to
    have as a Shaman. (Meditate is especially useful as a Shaman, so you may want
    her to pick that up from the Enchantress class at the very least.)
    
    Sample Valkyrie build:
    Fire Magic
    Divine Magic
    Spears
    Anatomy
    Augment Fire
    Spellcraft
    Expand Mind
    Fortify
    Field Alchemy
    HP Infusion
    
    Sample Shaman build:
    Fire Magic
    Anatomy
    Augment Fire
    Spellcraft
    Expand Mind
    Channeling
    Field Alchemy
    Meditate
    Blazing Resonance
    Nature's Touch
    
    -------------------------------------------------------------------------------
    
    CHAMOS
    Status: Named generic
    Initial class: Wizard
    Alignment: N
    Available routes: N
    
    How to recruit: In Chapter 3 Neutral, after the Tynemouth Hill battle with
    Ganpp but before the battle at Port Asyton, meet with Leonar at Krysaro to
    hear about some captive warriors at Qadriga Fortress. During the battle,
    Chamos, Phaesta and Tamuz will be incapacitated guest party members. Revive
    them or win the battle before their countdowns run out, and any who survive
    will join you after the battle, along with Hobyrim.
    
    Comments: Chamos is a standard Wizard, with Fire and Dark spells. As you'll
    probably get better Fire-elemental magicians later, such as Shaman Cerya and
    Wicce Deneb, I'd say Chamos is just a little lacking. Still, he may be useful
    to you if you like using a full-Fire team, to make the most of Fire Averse
    effects.
    
    Sample Wizard build:
    Fire Magic
    Dark Magic
    Anatomy
    Augment Fire
    Augment Darkness
    Resist Silence
    Spellcraft
    Spellstrike
    Field Alchemy
    Meditate
    
    -------------------------------------------------------------------------------
    
    CISTINA
    Status: Unique sprite
    Initial class: Valkyrie
    Unique class: Shaman 
    Alignment: N
    Available routes: N, C
    
    How to recruit: In the battle at the Arkhaiopolis of Rhime in Chapter 1, you
    must first keep Cistina alive. If she survives the battle, answer "We seek only
    peace." Then, in Chapter 2C, defeat Farrell in the battle at Krysaro to free
    Folcurt. Accept Folcurt's mission to Qadriga Fortress to save Bayin; Folcurt
    will join as a Guest. Keep Bayin alive throughout the battle, and afterwards
    tell him "We will help you" to open a battle at Ndamsa Fortress, where Cistina
    is being held. Win that battle with both Folcurt and Bayin as Guests. Cistina
    will join you after the battle, also as a Guest. With the entire Liberation
    Front crew in tow, win the battle at Golyat and sail to Boed Fortress. Tell
    Cistina "Come with us" and she will join, along with Bayin and Folcurt (if
    either or both survived).
    
    Comments: Cistina suffers from all-rounder syndrome more than any of her
    sisters; she's decent at a lot, but excels at nothing. Her base stats are
    inferior to those of her sisters, although since you do get her earlier if you
    are playing the Chaotic or Neutral routes first, you can use cards and food to
    fix that. Raise her INT and make her a Wind-elemental Shaman, or keep her a
    Wind-using Valkyrie - it's your call.
    
    Keep in mind that Oracle's Marks are hard to come by, so before you make her a
    Shaman, send her through other classes to pick up any abilities you want her to
    have as a Shaman. (Meditate is especially useful as a Shaman, so you may want
    her to pick that up from the Enchantress class at the very least.)
    
    Sample Valkyrie build:
    Air Magic
    Divine Magic
    Spears
    Anatomy
    Augment Air
    Spellcraft
    Expand Mind
    Fortify
    Field Alchemy
    HP Infusion
    
    Sample Shaman build:
    Air Magic
    Anatomy
    Augment Air
    Spellcraft
    Expand Mind
    Channeling
    Field Alchemy
    Meditate
    Aerial Resonance
    Nature's Touch
    
    -------------------------------------------------------------------------------
    
    CRESSIDA 
    Status: Unique
    Initial class: Necromancer
    Alignment: L
    Available routes: C
    
    How to recruit: On the Chaotic route, a sidequest will open in Chapter 4 in
    the Warren Report. Read "The Balmamusa Dead" to unlock a battle in Balmamusa,
    where you must revive the Cleric Oelias (she teleports out) and then slaughter
    the undead. Then go to Qadriga Fortress to trigger a battle with the Terror
    Knight Dievold. Finally, go to Golyat to face Nybeth, along with some old
    friends and enemies, in a battle where you must rescue Cressida. Save her, and
    you can tell her "You will not be judged by me"; if your Galgastani Chaos Frame
    is high enough, she will join you.
    
    The tricky part here is the Chaos Frame part; that's the general approval you
    have among the Galgastani. Hire a newly recruited unit from the shop to get an
    idea of their loyalty; if it seems low, you should try to increase it. You
    want a loyalty of 50 or above; as loyalty messages change at 40 and 60, you
    will have to either go with some guesswork or raise your Chaos Frame higher
    than you strictly need to. The most painless way to raise your Galgastani CF,
    take one or two high-level non-Galgastani units (I like Denam and Canopus)
    along with eleven low-level, unequipped Galgastani units to the Reisan Way.
    (You can also use your Galgastani uniques/semi-uniques/named generics if you
    like.) Make sure that all are stripped of Field Alchemy skills, then set all
    the characters to AI (Melee setting for the newbies, Rear Guard for the more
    powerful characters). Let it go, and stop and retreat once all the newbies
    have been slaughtered. Each Galgastani death in battle raises your CF
    approximately a tenth of a point, so killing 10 units off per battle means
    you'll raise a point per battle.
    
    (You can do the same thing, possibly quicker, by using the same setup but
    manually controlling your more powerful units to slaughter the weaker ones;
    it does, however, require your input, whereas the other basically just needs
    you to check it every few minutes to make sure no one's counter is running
    out. But you can watch TV/clean your house/read/whatever you want to do while
    it's going, which is more my style.)
    
    Comments: Cressida is the only unique Necromancer, and new to the remake.
    Overall she's quite useful if you like Undead units, since Necromancers have
    the ability to raise stilled Undead and to recruit and heal them.
    
    For the record, recruiting Cressida is the only way to get Necroprentice's
    Marks to create your own Necromancers; otherwise, you can only recruit them
    from the occasional story/Palace of the Dead battle. She comes with three of
    them, and if she is in your battle party, you can win them from the Necromancer
    on B18 of the Palace of the Dead.
    
    Sample Necromancer build:
    Dark Magic
    Necromancy
    Augment Darkness
    Resist Stun
    Resist Silence
    Spellcraft
    Spellstrike
    Master Undead
    Animate Dead
    Consecrate Dead
    
    -------------------------------------------------------------------------------
    
    DENAM
    Status: Unique
    Initial class: Warrior
    Unique classes: Lord, Buccaneer
    Base stats: Depends on answers to Tarot questions when starting a new game
    Alignment: Depends on route
    Available routes: All
    
    How to recruit: As he is the main character, all you have to do is start a new
    game and there he'll be.
    
    Comments: As expected from the hero, he's really good. He has access to Lord as
    his unique class, which allows him to use most support abilities he's learned
    from other classes (and some action abilities, too), so he's as good as your
    training has made him. Lord is one of the few classes to use Double Attack, 
    though, so it might be worth training Denam in a 1H weapon (Swords are a
    personal favorite, since there are so many unique 1H Swords you get through the
    main plot, but you could easily train him in dual-wielded 1H Hammers or 1H Axes
    instead). He can also use all spells (with the exception of Ninjutsu, War
    Dances and Necromancy), so he can make a good frontline user of Exorcism (with
    the added benefit that several of the good 1H Swords are Light-elemental). But
    you can do what you want with Denam - make him a battle caster with double
    Spellbooks, or a heavy tank with Phalanx and a 2H Sword. The sky's the limit!
    
    -------------------------------------------------------------------------------
    
    DENEB
    Status: Unique
    Initial class: Witch OR Wicce
    Unique classes: Wicce, Shaman
    Alignment: C
    Available routes: All
    
    How to recruit: Okay, so Deneb is probably the most difficult character to
    recruit in the game. During chapter 4, read the Talk topic "Deneb's Emporium"
    in the Warren Report. This will unlock her shop, which moves from town to
    town depending on the day of the month.
    
    To recruit her as a Witch, you must unlock the village of Vasque by beginning
    the Palace of the Dead sidequest and fighting until you clear the battle there.
    Then purchase 5 elemental orbs of each kind from her shop; the trouble is 
    that these elemental orbs are only available by auctioning off dragons of each
    elemental type. Once you've done this, she will talk to you. Answer her "No.
    Let's hear it," and she will join your party as a guest to pursue the rogue 
    Punkin. Go to the village of Vasque and you will have to fight a Wicce named
    Punkin, accompanied by a bevy of Pumpkinhead Familiars. Defeat Punkin while
    keeping Deneb alive, and Deneb will place Punkin in charge of her shop and
    join your army.
    
    But wait! Deneb can also join your party as a unique class, Wicce, which has
    better stats than a Witch and several unique action abilities. In order for
    this to happen, though, you must sell 30 Glass Pumpkins to Deneb BEFORE buying
    the last of the elemental orbs to begin her sidequest. When she joins your
    party as a guest, she will be a Witch, but when she joins permanently she
    will be a Wicce, the same as Punkin. Glass Pumpkins are rare drops from
    Familiars in the Palace of the Dead; the easiest way to harvest them is to
    repeatedly kill two particular Familiars on B1of the Palace of the Dead (see
    the FAQ section for more details). This will probably take anywhere from two
    hours (if you're incredibly lucky) to ten or so (if you're not), so be aware
    of the extra time this sidequest can take if you decide on the Wicce class.
    
    Comments: As a Wicce, Deneb is possibly the hardest-hitting attack magician in
    the game, even more so than Catiua's Dark Priest. Abilities like Magic Time!
    and Stirring Kiss are useful to increase Deneb's magic damage and to keep
    enemies that get close to her from hurting her. As a Witch, Deneb is a very
    good one, but not as good as she is as a Wicce (who can do basically 
    everything a Witch can do, but more). She comes with Fire and Dark spells
    preloaded, so you also have the option of making her a Fire-elemental Shaman
    (which you may want to do if you didn't get her as a Wicce, or didn't recruit
    Cerya).
    
    Keep in mind that Wicce's Marks are expensive (5000 Goth a pop), and I believe
    you can only buy one from Punkin before recruiting Iuria (at which point
    Punkin's shop stocks as many as you can afford).
    
    Sample Wicce build:
    Fire Magic
    Dark Magic
    Anatomy
    Augment Fire
    Augment Darkness
    Spellcraft
    Expand Mind
    Field Alchemy
    Meditate
    Magic Time!
    
    Sample Shaman build:
    Fire Magic
    Anatomy
    Augment Fire
    Spellcraft
    Expand Mind
    Channeling
    Field Alchemy
    Meditate
    Blazing Resonance
    Nature's Touch
    
    -------------------------------------------------------------------------------
    
    DIEVOLD
    Status: Semi-unique
    Initial class: Terror Knight
    Alignment: C
    Available routes: N
    
    How to recruit: In the Port Asyton battle in Chapter 3N, you will have to
    rescue Dievold and Oelias from a horde of undead. If they both survive the
    battle, answer "Very well. You may join us," to recruit both Dievold and
    Oelias (or just Dievold, if Oelias did not survive the battle).
    
    Comments: Dievold is the only unique Terror Knight who joins your party;
    unfortunately, Terror Knights are probably starting to lag in power by the time
    he joins. If you're going to use a Terror Knight, Dievold is probably a good
    one to use; his RT isn't great, but his stats are better than a generic. Equip
    him with a good elemental 2H sword once you get one and give him a matching
    Augment to up his damage, and equip him with Fortify to help him survive
    frontline combat.
    
    Sample Terror Knight build:
    Dark Magic
    Swords (2H)
    Anatomy
    Augment Darkness
    Resist Stun
    Rampart Aura
    Counterattack
    Spell Ward
    Fearful Impact
    Lament of the Dead
    
    -------------------------------------------------------------------------------
    
    DONNALTO
    Status: Semi-unique
    Initial class: Cleric
    Base stats: STR 33, VIT 30, DEX 33, AGIL 38, AVD 35, INT 36, MIND 44, RES 38
    Alignment: L
    Available routes: All
    
    How to recruit: In the battle in Krysaro in Chapter 1, keep Donnalto alive in
    the battle. After defeating Moldova, Donnalto will join, along with the Archer
    Sara and the Knight Voltare.
    
    Comments: Donnalto is the first semi-unique character you get, and the first
    Cleric. He's invaluable early on, when you have to Exorcise undead enemies
    (most notably in the Qadriga Fortress battle immediately after he joins).
    Clerics are not quite as important later, once your other characters have high
    ranks of Field Alchemy, but still serve as cheap healing, status recovery and
    exorcists; if you can't come up with anything better to do, have him use a Boon
    of Swiftness on one of your combat fighters. 
    
    Sample Cleric build:
    Divine Magic
    Anatomy
    Augment Light
    Expand Mind
    Channeling
    Sanctuary
    Field Alchemy
    Reflect Damage
    Mother's Mercy
    Mother's Blessing
    
    -------------------------------------------------------------------------------
    
    EHLRIG
    Status: Named generic
    Initial class: Cleric
    Alignment: L
    Available routes: N
    
    How to recruit: The first step is a battle against the Dark Knight Oz at Boed
    Fortress in Chapter 3, on the Neutral route. You will have to defeat Oz, but
    Cerya herself is a guest in the battle, in the middle of the enemies and
    inflicted with the Leadened status. If you can keep her alive throughout the
    battle, you will be rewarded with...Cerya telling you she doesn't approve of
    your wishy-washiness and leaving. In Chapter 4, after rescuing Archiereus 
    Mreuva, read the Warren Report Talk entry "Pirates of Qadriga Fortress" to
    unlock an encounter with Captain Ehlrig. Answer him "Will you aid us?" to
    recruit both Cerya and Ehlrig.
    
    Comments: Ehlrig is a difficult character to make use of. First off, his stats
    are woefully unbalanced. His RT is equal to that of a regular generic unit,
    his magical stats are only average, and while he has high STR for a Cleric,
    he's not much more durable than your typical magician, and so is not
    particularly suited for frontline combat. He does comes with a high rank in
    Hammers, but the only hammer Clerics can use is the female-only Caldia (as
    they can't use the male-only Iron Fan).
    
    If you're going to use Ehlrig, then, my recommendation would be to change him
    into another class; as a Knight, he could take advantage of his high Hammers
    skill as well as use some of his Divine Magic (though you may already be using
    Voltare to fill this niche). Alternately, make him something more
    appropriate for his profession: he can't be a Buccaneer, but he can be a Rogue,
    which has a suitably piratical bandana. (The Rogue's low class RT can also
    counterbalance Ehlrig's mediocre RT, and there is no unique Rogue, so I'd say
    this might be the way to go if you don't already have a good generic Rogue.
    They can even use the Iron Fan! Of course, you'll have to give up Divine
    Magic, but them's the breaks.)
     
    Starting skills:
    - Divine Magic
    - Hammers (rank 3)
    - Cudgels (rank 2)
    - Anatomy (rank 2)
    - Thanatology (rank 2)
    - Augment Light (rank 2)
    - Fortify II
    - Mother's Blessing
    
    Sample Cleric build:
    Divine Magic
    Cudgels
    Anatomy
    Thanatology
    Augment Light
    Counterattack
    Fortify
    Expand Mind
    Field Alchemy
    Mother's Blessing
    
    Sample Rogue build:
    Hammers/Blowguns
    Anatomy
    Appropriate Augment skill
    Fortify
    Truestrike/Trueflight
    Sidestep
    Dodge
    Field Alchemy
    Steal
    Speedstar
    
    -------------------------------------------------------------------------------
    
    FELICIA
    Status: Named generic
    Initial class: Cleric
    Alignment: L
    Available routes: all
    
    How to recruit: In the battle in Krysaro in Chapter 1, let Donnalto die in the
    battle. After defeating Moldova, Felicia will join, along with the Archer Sara
    and the Knight Voltare.
    
    Comments: She's basically there to fill the slot that Donnalto would otherwise
    fill; if you get her instead of him, use her as your main Cleric until you get
    someone better later in the game. Otherwise, just World back to get her for
    completion purposes, as there's very little that's at all special about her.
    
    Sample Cleric build:
    Divine Magic
    Cudgels
    Anatomy
    Thanatology
    Augment Light
    Expand Mind
    Channeling
    Field Alchemy
    Mother's Mercy
    Mother's Blessing
    
    -------------------------------------------------------------------------------
    
    FOLCURT
    Status: Semi-unique
    Initial class: Knight
    Alignment: N
    Available routes: N, C
    
    How to recruit: In the battle at the Arkhaiopolis of Rhime in Chapter 1, you
    must first keep Cistina alive. If she survives the battle, answer "We seek only
    peace." Then, in Chapter 2C, defeat Farrell in the battle at Krysaro to free
    Folcurt. Accept Folcurt's mission to Qadriga Fortress to save Bayin; Folcurt
    will join as a Guest. Keep Bayin alive throughout the battle, and afterwards
    tell him "We will help you" to open a battle at Ndamsa Fortress, where Cistina
    is being held. Win that battle with both Folcurt and Bayin as Guests. Cistina
    will join you after the battle, also as a Guest. With the entire Liberation
    Front crew in tow, win the battle at Golyat and sail to Boed Fortress. Tell
    Cistina "Come with us" and she will join, along with Bayin and Folcurt. If
    Cistina died in battle at Golyat, either option will allow you to recruit
    Folcurt and/or Bayin (if either or both survived).
    
    Comments: Folcurt is fast, so he will work well in most jobs. Knight works
    well, for Phalanx (especially if you don't already have a 1H Sword Knight).
    Otherwise, I like him as a Dragoon.
    
    -------------------------------------------------------------------------------
    
    GANPP
    Status: Unique
    Initial class: Beast Tamer
    Alignment: N
    Available routes: All
    
    How to recruit: After saving Lindl, read the Warren Report Talk entry "The
    Bandits of Neimrahava." This will open up the Neimrahava Wood, where you can
    battle Ganpp and his new pets, Berda and Obda the Younger. If you avoid killing
    either of the Gryphons and reduce Ganpp to critical HP, he will surrender and 
    join your army, along with the two gryphons.
    
    Comments: He no longer has the unique class (Beast Master) he did in the
    original, and his face is...ummm, something else (it's very Brian Blessed in
    Flash Gordon), but he does have some pretty good ranks in Subdue and
    Teratology. Use him to build up your army of beasts, if you so desire, and
    remember that he can also whale on bad guys with an Axe if you give him Fortify
    and some decent armor. He's also good with Whips, if you so desire and want to
    stay in keeping with the Beast Tamer theme.
    
    Sample Beast Tamer build:
    Axes/Whips
    Teratology
    Parry
    Resist Slow
    Counterattack
    Fortify
    Field Alchemy
    Empower Dragon
    Empower Beast
    Subdue
    
    -------------------------------------------------------------------------------
    
    GILDAS
    Status: Unique
    Initial class: White Knight
    Unique class: White Knight
    Base stats: STR 42, VIT 43, DEX 41, AGIL 38, AVD 41, INT 37, MIND 38, RES 35
    Alignment: L
    Available routes: L, C
    
    How to recruit: In Chapter 3 of the Lawful and Chaotic routes, you will reunite
    with Mirdyn, Gildas and Warren at Almorica Castle, and the two White Knights
    will join up. In the Neutral route, another fate awaits Gildas...
    
    Comments: Gildas is slightly better than Mirdyn, because 2H Swords tend to do
    more damage in theory; in practice, you get much better 1H Swords during the
    last few hours of the main game (Lombardia, Brynhildr), so he doesn't tend to
    catch up until postgame. Still, he's a heavy hitter throughout, and the White
    Knight's ability to use Divine Magic can be a lifesaver. (His RT-lowering
    move has also saved my butt a few times.)
    
    -------------------------------------------------------------------------------
    
    HOBYRIM
    Status: Unique
    Initial class: Sword Master
    Alignment: L
    Available routes: All
    
    How to recruit: Hobyrim can be recruited in Chapter 3 of all routes, but is
    recruited differently in each route.
    
    In the Chaotic route, after taking Brigantys Castle you must rescue him in a
    battle at the Bahanna Highlands (tell him "You would be welcome"). In the
    Lawful route, you must keep him alive in a battle against Ozma at the
    Arkhaiopolis of Rhime. In the Neutral route, you can recruit Hobyrim two ways.
    After the Tynemouth Hill battle with Ganpp but before defeating Nybeth at
    Ndamsa Fortress, meet with Leonar at Krysaro to hear about some captive
    warriors at Qadriga Fortress. After the battle at Qadriga, you can recruit
    Hobyrim (tell him whatever you like when asked if the Dark Knights are your
    enemy, then "You would be welcome"). If you choose not to fight this optional
    battle, after reporting in at Almorica, a battle at Golyat will open up. Save 
    Hobyrim from the Hawkman Orgeau there to recruit him.
    
    Comments: No longer the broken Petrification machine he was in the original,
    Hobyrim is still very good. His DEX remains sky-high, so he can evade blows
    using Preempt like there's no tomorrow, and he can do decent damage with those
    2H Katanas. War Dances are mildly useful, but treat them as a bonus rather than
    a selling point for the Sword Master.
    
    -------------------------------------------------------------------------------
    
    IURIA
    Status: Unique
    Initial class: Songstress
    Unique classes: Songstress, Shaman
    Base stats: STR 39, VIT 42, DEX 36, AGIL 36, AVD 43, INT 38, MIND 37, RES 37
    Alignment: N
    Available routes: All (post-game)
    
    How to recruit: To recruit Iuria, you will need Gildas in your army. However,
    she is recruitable as long as you have him, even if he is dead in the Warren
    Report. I have tested this with a Neutral Coda save in which Gildas is
    officially dead, and it still works.
    
    Once the Coda starts, read about "The Songstress of Omish" in the Warren
    Report, then go to Port Omish. You will be caught up in a battle that is nigh-
    impossible to win (Denam, Gildas and Canopus versus twenty enemies). During the
    battle, each of the characters may have a dialogue choice: choose dialogue
    that focuses on keeping the peace and taking responsibility and Denam should
    eventually be able to suggest a retreat.
    
    After fleeing, the Pirate's Graveyard will be closed. Read the Warren Report
    entry "Iuria's Requiem," leave the Warren Report, then go back and read
    "Iuria's Secret" and the Pirate's Graveyard should be reopened. Fight your way
    through to the eleventh map, "Into the Darkness." Defeat the Wicce Sirene, and
    Iuria will join you.
    
    Comments: Iuria's Songstress class is quite good, and since the only other race
    which can use it is the Pumpkinhead (which doesn't have Iuria's flying),
    definitely consider keeping her one at least some of the time. However, also
    remember that she is one of the few characters (along with the Phoraena sisters
    and Deneb) who can use the Shaman class. Keep in mind that unlike her brother,
    she cannot use the Vartan class.
    
    As a Songstress, Iuria can use Songs to buff and debuff multiple nearby units.
    Her earliest song, Ardent Conga, is one of the most useful, and gives MP and
    Spellcraft for magic users. The Songs do use reagents (Songstress' Scores,
    which are cheaply purchasable from Deneb or Punkin), which means that you may
    find that you run out in long dungeons like the Palace of the Dead, which may
    limit her effectiveness. She also has useful Action abilities like Echoing
    Voice, which doubles Song duration. (Give Treasure Hunt a pass though.)
    
    As a Shaman, Iuria is also good; her base stats are good if not amazing for a
    magic user, so she's middle-of-the-pack as far as the Shamans go. However, she
    makes a great Lightning or Ice Shaman, as none of the sisters nor Deneb use
    those elements by default. (I favor Lightning for the same reason that I
    usually give Canopus Air Magic - it just makes sense for Winged units to have
    sky-based abilities, after all!)
    
    Sample Songstress build:
    Songs
    Instruments
    Anatomy
    Resist Silence
    Dodge
    Expand Mind
    Field Alchemy
    Echoing Voice
    Fey Pact?
    
    Sample Shaman build:
    Lightning/Ice Magic
    Anatomy
    Augment Lightning/Ice
    Spellcraft
    Spellstrike
    Expand Mind
    Channeling
    Field Alchemy
    Charged/Icy Resonance
    Nature's Touch
    
    -------------------------------------------------------------------------------
    
    JEUNAN
    Status: Semi-unique
    Initial class: Dragoon
    Alignment: N
    Available routes: L
    
    How to recruit: After taking Brigantys in Chapter 3L, a group of Galgastani
    prisoners will ask you if the Hierophant's enemies are also yours. Answer
    "How could they be?" and Jeunan will join you.
    
    Comments: He's the first Dragoon you get, and is great against beasts and
    dragons for that reason. His Spear isn't the greatest kind of weapon for such
    a task - 2H Swords or Crossbows are usually better for that, so you may want
    to switch him over.
    
    -------------------------------------------------------------------------------
    
    LANSELOT 
    Status: Unique
    Initial class: Paladin
    Unique class: Paladin
    Base stats: STR 44, VIT 40, DEX 38, AGIL 42, AVD 41, INT 40, MIND 36, RES 34
    Alignment: L
    Available routes: All (post-game)
    
    How to recruit: [FORTHCOMING]
    
    -------------------------------------------------------------------------------
    
    LINDL
    Status: Unique
    Initial class: Fusilier
    Alignment: N
    Available routes: All
    
    How to recruit: After the battle at Barnicia Castle in Chapter 4, read "Rhamsen
    Wreck Raised" in the Warren Report's Talk section. Then go to Grimsby, where
    you will have to aid Lindl in a battle against the Dark Knight Martym and his
    troops. If you can keep Lindl alive, he will join you, and give you several 
    Fusilier's Marks as well.
    
    Comments: Well, he's worth it just to open the Fusilier class, because Fusils
    are pretty good (at least until they get outclassed by other ranged weapons,
    due to no elemental modifiers). But Lindl is also decently speedy, and great
    with Crossbows if you're running low on Fusils (which is good, since you'll
    have to use them until he hits level 15 and can equip the lowest level Fusil,
    the Rimfire).
    
    -------------------------------------------------------------------------------
    
    MIRDYN
    Status: Unique
    Initial class: White Knight
    Unique class: White Knight
    Base stats: STR 42, VIT 42, DEX 40, AGIL 38, AVD 40, INT 40, MIND 35, RES 39
    Alignment: L
    Available routes: All
    
    How to recruit: In Chapter 3 of the Lawful and Chaotic routes, you will
    automatically reunite with Mirdyn, Gildas and Warren at Almorica Castle, and
    the two White Knights will join up. In the Neutral route, Gildas is missing in
    action, and only Mirdyn will join.
    
    Comments: Mirdyn is essentially the same as Gildas, an upgraded Knight with
    better stats and cooler abilities (not to mention a wider range of Divine
    Magic options). Since he's probably already going to have Augment Light, give
    him some Holy-elemental 1H Swords once you get them and let him go to town
    (though he'll do pretty well even before then).
    
    -------------------------------------------------------------------------------
    
    OBDA THE YOUNGER
    Status: Named generic
    Initial class: Gryphon (cannot change classes)
    Alignment: L
    Available routes: All
    
    How to recruit: After saving Lindl, read the Warren Report Talk entry "The
    Bandits of Neimrahava." This will open up the Neimrahava Wood, where you can
    battle Ganpp and his new pets, Berda and Obda the Younger. If you avoid killing
    either of the Gryphons and reduce Ganpp to critical HP, he will surrender and 
    join your army, along with the two gryphons.
    
    Comments: Obda is a gryphon. Slightly better stats than other gryphons, so if
    you like to use beasts, definitely give him a try, especially since he comes
    with several good action abilities already learned and equipped. If you're not
    a fan of beasts, though, you won't find anything too amazing about Obda to
    change your mind.
    
    Sample build:
    Anatomy
    Counterattack
    Knockback
    Fortify
    Truestrike
    Featherstep
    Dash
    Stun Breath
    Numbing Hook
    Blood Siphon
    
    -------------------------------------------------------------------------------
    
    OCIONNE
    Status: Semi-unique
    Initial class: Beast Tamer
    Alignment: L
    Available routes: L
    
    How to recruit: First, you must have recruited Jeunan during the Lawful route.
    Then, read the "Mysterious Blast at Exeter" item in the Warren Report to unlock
    the path to the Palace of the Dead. Once you reach Vasque, you'll see Ocionne
    be taken by the Necromancer Reymos. After winning the battle, follow them to
    Lhazan Fortress. Here things get tricky, because you must keep Ocionne from
    dying or being petrified, keep Jeunan and Denam from dying or being petrified,
    and keep Ocionne from killing Reymos until Denam, Ocionne and Jeunan finish
    their little convo. (It's over when Denam says "Yes, but his remorse is
    sincere," and you can feel free to kill Reymos then.) Ocionne will join once
    the battle is over.
    
    Comments: Ocionne is the Ganpp of dragons; she comes with rank 2 Tame and
    Draconology, so she'll be immensely helpful if you're doing the Deneb side
    quest. But even if you're not, dragons are pretty good units anyway, and no
    one is probably going to be as good with them as Ocionne. I wish Beast Tamers
    were still able to use Crossbows as in the original (she came equipped with the
    Roodbow equivalent), but since she can't, she's good with the 1H Axe and a
    Blowgun or a Bow, albeit slightly fragile for a frontline fighter. On the
    other hand, she makes an awesome 2H Crossbow-using Dragoon, but you'll have to
    give up Empower Dragon to do so (no problem if you don't really use it, as I
    don't).
    
    Sample Beast Tamer build:
    Axes
    Blowguns/Bows
    Draconology
    Appropriate Augment skill
    Parry
    Strengthen
    Dodge
    Field Alchemy
    Empower Dragon
    Tame
    
    Sample Dragoon build:
    Crossbows
    Draconology
    Appropriate Augment skill
    Deflect
    Trueflight
    Sidestep
    Trajectory
    Field Alchemy
    Dragonslayer
    Tame
    
    -------------------------------------------------------------------------------
    
    OELIAS
    Status: Unique
    Initial class: Cleric
    Alignment: L
    Available routes: N
    
    How to recruit: in the Port Asyton battle in Chapter 3N, you will have to
    rescue Oelias and Dievold from a horde of undead. If they both survive the
    battle, answer "Very well. You may join us," to recruit both Oelias and
    Dievold.
    
    Comments: At this point you'll already have Donnalto or Felicia as a Cleric,
    but you may be feeling the loss of Catiua's Priest support, so you can slot
    Oelias in there. She's useful in battles with the undead, which coincidentally
    is where most of her special in-battle dialogues are, so deploy her when
    things need Exorcising and just use her as a regular Cleric the rest of the
    time.
    
    Sample Cleric build:
    Divine Magic
    Anatomy
    Augment Light
    Expand Mind
    Channeling
    Sanctuary
    Field Alchemy
    Reflect Damage
    Mother's Mercy
    Mother's Blessing
    
    -------------------------------------------------------------------------------
    
    OLIVYA
    Status: Unique
    Initial class: Cleric
    Unique class: Shaman
    Alignment: L
    Available routes: All
    
    How to recruit: Olivya joins automatically on all routes at Brigantys Castle,
    towards the beginning of Chapter 4.
    
    Comments: Olivya is very good as a Cleric; on the other hand, you probably
    already have several Clerics (and probably have them coming out of various
    orifices if you're on the Neutral route). If you plan on doing the Apocrypha
    sidequest, she makes a great Shaman (and naturally lends herself to Water
    magic, even though that's one of the less useful schools of magic). Her base
    INT is a bit low, as it's not that important to Clerics, so give her cards and
    food to increase her magic damage. Even without that, however, she will do very
    creditable damage with Nature's Touch.
    
    Keep in mind that Oracle's Marks are hard to come by, so before you make her a
    Shaman, send her through other classes to pick up any abilities you want her to
    have as a Shaman. (Meditate is especially useful as a Shaman, so you may want
    her to pick that up from the Enchantress class at the very least.)
    
    Sample Cleric build:
    Divine Magic
    Anatomy
    Augment Light
    Expand Mind
    Channeling
    Sanctuary
    Field Alchemy
    Reflect Damage
    Mother's Mercy
    Mother's Blessing
    
    Sample Shaman build:
    Water Magic
    Anatomy
    Augment Water
    Spellcraft
    Expand Mind
    Channeling
    Field Alchemy
    Meditate
    Aquatic Resonance
    Nature's Touch
    
    -------------------------------------------------------------------------------
    
    OZMA
    Status: Unique
    Initial class: Knight Commander
    Unique classes: Knight Commander, White Knight
    Alignment: L
    Available routes: L 
    
    How to recruit: On the Lawful route, read "A Rift in the Dark Knights" in the
    Warren Report at the beginning of Chapter 4, before going to Mount Hedon.
    After rescuing Mreuva at Hagia Banhamuba, go to Krysaro with Hobyrim at
    reasonably high loyalty (above 50). Bring him into the battle against Volaq
    and Ozma, and when she asks have him tell her that he is indeed Hobyrim.
    Then you must reduce Ozma to less than 10% HP without killing her and defeat
    Volaq (not an easy task, since the Templars are very high level); once
    you've done both of these things, in whichever order, Ozma will surrender to
    Hobyrim and hear his story. When she tells you that she owes you for her
    brother, respond "As I owe you for my father" to recruit her.
    
    Comments: Ozma is new to the PSP version, and is a pretty amazing character.
    Not only is she the fastest character in game, but the Knight Commander's
    stats are quite good, and she has a variety of support and action abilities
    cherry-picked from other classes, such as Intimidate and Ivory Tower. 
    Finally, her high Augment Ice rank combined with Attenuate Ice make her
    perfect for battles against Ice-using foes, such as those in the Shrine of
    Lyuneram during the Apocrypha sidequest.
    
    Knight Commander is one of the few classes than can use the Ninja's Double
    Attack, so she can do some serious damage with two 1H Swords equipped. (You
    can also use two Daggers, though she doesn't begin with a proficiency for
    them.) She also, however, has a unique Whip finisher - Demon Rose - with a
    100% chance of Bewitching a target, so you may want to give her whips 
    instead. The choice is yours.
    
    Starting skills:
    - Ice Magic
    - Augment Ice (rank 3)
    - Attenuate Ice
    - Whips (rank 4)
    - 1H Swords (rank 4)
    - Rampant Aura II
    - Parry (rank 2)
    -Counterattack II
    - Fortify II
    - Resist Stun (rank 4)
    
    Sample Knight Commander build:
    Ice Magic
    Divine Magic
    1H Swords/Whips/Daggers
    Augment Ice
    Parry
    Counterattack
    Resist Stun
    Fortify
    Attenuate Ice
    Double Attack (if using 1H Swords/Daggers)
    Augment Light (if using Whips)
    
    -------------------------------------------------------------------------------
    
    PHAESTA
    Status: Named generic
    Initial class: Valkyrie
    Alignment: L
    Available routes: N
    
    How to recruit: In Chapter 3 Neutral, after the Tynemouth Hill battle with
    Ganpp but before the battle at Port Asyton, meet with Leonar at Krysaro to
    hear about some captive warriors at Qadriga Fortress. During the battle,
    Chamos, Phaesta and Tamuz will be incapacitated guest party members. Revive
    them or win the battle before their countdowns run out, and any who survive
    will join you after the battle, along with Hobyrim.
    
    Comments: Phaesta is a Spear-using Valkyrie with Lightning magic.
    Unfortunately, this is the same niche that Ravness from the Law route fills by
    default. This is not a problem if you're only playing through once and only
    plan on getting either Ravness or Phaesta. If you're working through all three
    routes using World, however, you may end up with some overlap. Ravness has
    better stats and starts with much higher affinity for both Spears and Lightning
    Magic, but you also may want to use her as the unique class White Knight; if
    that's the case, then Phaesta can fulfill your Lightning Spear Valkyrie needs.
    Personally, I feel with Ravness and Jeunan, I have more than enough Spear users
    leftover from the Lawful route, so I switch Phaesta over to 1H Bow/1H Crossbow.
    Both types of bow have powerful Lightning-elemental weapons eventually, so
    Phaesta can stay with her starting element while retaining the Move and
    survivability of the Valkyrie class. (Teaching her some Divine Magic for
    healing purposes couldn't hurt either.)
    
    -------------------------------------------------------------------------------
    
    RAVNESS
    Status: Unique
    Initial class: Valkyrie
    Unique class: White Knight
    Alignment: N
    Available routes: L
    
    How to recruit: You must choose to participate in the Balmamusa massacre at
    the end of Chapter 1 and avoid killing her during the subsequent battle. Early
    in Chapter 2, an item "Ravness Loxaerion Captured" will appear in the Warren
    Report after the Rhea Boum Aqueduct battle. Go to the Reisan Way and choose
    to rescue Ravness ("I cannot leave you here"). Then after taking Brigantys in
    Chapter 3, recruit Jeunan and read the "Lord of Coritanae Missing" Warren
    Report entry before going to Bahanna Highlands. Bring Jeunan into the Bahanna
    fight and get the enemy leader, Roberval, below 70% HP to trigger a convo
    between him, Jeunan and Denam. When Jeunan says "I am sure by now that his
    father joins him," you can kill Roberval; Denam should say "Balbatos must fall,
    or they died for nothing" at the end of the battle.
    
    After taking Coritanae later in the chapter, return to Bahanna to encounter
    Ravness again. Keep her alive in this battle, and at the end she'll finally
    join you.
    
    Comments: Another new character for the PSP version, Ravness is quite good.
    Second in speed to Ozma, she comes with Lightning Magic and Spears. She can
    also change to the White Knight class once Mirdyn and/or Gildas join, with
    their classmarks. Personally, I like her as a White Knight - her speed comes
    in handy, and a female White Knight is nice as a change - but she works just
    fine as a Valkyrie too.
    
    -------------------------------------------------------------------------------
    
    RUDLUM
    Status: Semi-unique
    Initial class: Warlock 
    Alignment: C
    Available routes: All
    
    How to recruit: You can find him on B2 of the Palace of the Dead, cornered by
    a number of undead. Keep him alive throughout the battle, and once it's over
    he'll join you.
    
    Comments: Rudlum comes with decent Fire and Water spells; you'll probably want
    to have him specialize in one of those two at any given time, just to maximize
    Augment usefulness. (Fire's buff/debuff spells are better, but you also get
    many more unique fire mages than water mages, so it's up to you.) More
    importantly, he comes with several Draconic spells, which are decently rare
    and allow him to buff your allies. You can often do the same job cheaper and
    quicker with items, but he can also learn offensive Draconic spells, which
    allow you to attack enemies and inflict serious damage. The Wyrm Gem reagents
    for Draconic Magic aren't too expensive, and the only place where you might
    run out is the Palace of the Dead, where you can buy more in the few shops in
    the dungeon, along with most of the Draconic spells. Note that the offensive
    spells are not available from the Palace shops until the Coda (and possibly
    not until after recruiting Iuria). I also tend to like using Rudlum as my
    Golem-recruiting and empowering Warlock, since he comes in the class and has
    no other unique classes to tempt him away.
    
    Sample Warlock build:
    Fire/Water Magic
    Draconic Magic
    Golemy
    Augment Fire/Water
    Spellcraft
    Expand Mind
    Field Alchemy
    Meditate
    Empower Golem
    Control Golem
    
    -------------------------------------------------------------------------------
    
    SARA
    Status: Named generic
    Initial class: Archer
    Base stats: STR 34, VIT 31, DEX 35, AGIL 38, AVD 37, NT 32, MIND 30, RES 32
    Alignment: L
    Available routes: All
    
    How to recruit: After the battle in Krysaro in Chapter 1, Sara and Voltare will
    join, alongside either Donnalto or Felicia.
    
    Comments: Archers are generally a very powerful class, so Sara may be your
    best damage dealer until Arycelle comes along. Even then, having two archers
    will certainly not hurt. If that seems like overkill to you, her stats are
    good for the more speed- and agility-based classes like Rogue or Kunoichi.
    
    Sample Archer build:
    Bows
    Anatomy
    Appropriate Augment skill
    Counterattack
    Strengthen
    Trueflight
    Jump
    Trajectory
    Double Shot
    Tremendous Shot
    
    In the late-game, replace Strengthen with an appropriate Augment skill.
    
    -------------------------------------------------------------------------------
    
    SHERRI
    Status: Unique
    Initial class: Witch 
    Unique class: Shaman
    Alignment: L
    Available routes: All
    
    How to recruit: Don't kill her in the Hagia Banhamuba battle early in Chapter
    4; merely reduce her to less than 10% of her HP and she will teleport out.
    After returning to Phidoch to report but before going to Barnicia, go to
    Balmamusa with Olivya at decent loyalty (her starting loyalty is fine). If it's
    raining, an event should start at the end of which Sherri will join. (If
    you're having problems getting it to rain, go to Xeod Moors, use a Horn of the
    Savage item to make it rain, then win/retreat and head back to Balmamusa
    immediately.)
    
    Comments: Sherri is pretty amazing as a Witch, specializing in Dark and Earth
    Magic (so, two different ways to Petrify, plus a host of other great status
    ailments!). Keep her as a Witch if you like, or do the Apocrypha sidequest to
    make her a Shaman. Either way, her base stats are perfect for a heavy magic
    user. As a Witch, she can use Draconic Magic, which is pretty awesome for doing
    serious damage. As a Shaman, while she'll lose her use of Dark Magic, her
    damage with Earth spells will go up considerably to compensate, especially with
    Nature's Touch to amplify their damage. You can't really lose with Sherri,
    except by not using her.
    
    Keep in mind that Oracle's Marks are hard to come by, so before you make her a
    Shaman, send her through other classes to pick up any abilities you want her to
    have as a Shaman. (Fortunately she already comes with Meditate, which is the
    most important, so you may not have to worry about this much.)
    
    Sample Witch build:
    Earth Magic
    Dark Magic
    Anatomy
    Augment Earth
    Augment Darkness
    Spellcraft
    Spellstrike
    Expand Mind
    Field Alchemy
    Meditate
    
    At higher levels, replace Spellstrike with Draconic Magic (since your Petrifogs
    will probably be hitting at close to 100% anyway, thanks to high MND, and by
    that point you should have access to offensive Draconic spells).
    
    Sample Shaman build:
    Earth Magic
    Anatomy
    Augment Earth
    Spellcraft
    Spellstrike
    Expand Mind
    Field Alchemy IV
    Meditate
    Telluric Resonance
    Nature's Touch
    
    -------------------------------------------------------------------------------
    
    TAMUZ
    Status: Named generic
    Initial class: Knight
    Alignment: L
    Available routes: N
    
    How to recruit: In Chapter 3 Neutral, after the Tynemouth Hill battle with
    Ganpp but before the battle at Port Asyton, meet with Leonar at Krysaro to
    hear about some captive warriors at Qadriga Fortress. During the battle,
    Chamos, Phaesta and Tamuz will be incapacitated guest party members. Revive
    them or win the battle before their countdowns run out, and any who survive
    will join you after the battle, along with Hobyrim.
    
    Comments: Tamuz starts as a 1H Sword/Crossbow Knight, which gives him a bit
    more offensive versatility than your average sword/shield Knight.
    
    -------------------------------------------------------------------------------
    
    VOLTARE
    Status: Named generic
    Initial class: Knight
    Base stats: STR 35, VIT 35, DEX 35, AGIL 36, AVD 33, INT 32, MIND 31, RES 37
    Alignment: L
    Available routes: All
    
    How to recruit: After the battle in Krysaro in Chapter 1, Voltare and Sara will
    join, alongside either Donnalto or Felicia.
    
    Comments: Voltare is useful as a Knight, especially since he comes with high
    Hammers skill (since crushing damage is rare in a Knight, and comes in handy
    in those early fights against heavily armored/defensive units such as beasts).
    
    -------------------------------------------------------------------------------
    
    VYCE
    Status: Unique
    Initial class: Warrior (Guest), Ranger
    Unique classes: Ranger, Buccaneer
    Base stats (Guest): STR 38, VIT 40, DEX 36, AGIL 37, AVD 39, INT 34, MIND 31,
    RES 32
    Alignment: N (Guest), C
    Available routes: L
    
    How to recruit: In Chapter 3L, when you reunite with Mirdyn and Gildas at
    Almorica, Vyce (and Arycelle, if she survived) will also join you.
    
    Comments: Vyce's Ranger class is fantastic, with good survivability, the
    ability to do tremendous damage using Double Attack, and a few other cool
    abilities (such as inherent Wade). He comes with 1H Swords, and he's very good
    with them, but he's AMAZING with daggers, especially postgame when elemental
    daggers like the Marauder Knife are readily available; give him Augment Water
    and a couple of those, and watch him cut through the enemy like butter. You'll
    probably want to give him some skills to up his defense, as he'll likely be in
    the middle of the fray at all times.
    
    -------------------------------------------------------------------------------
    
    WARREN
    Status: Unique
    Initial class: Astromancer
    Unique class: Astromancer
    Base stats: STR 40, VIT 34, DEX 38, AGIL 40, AVD 42, INT 42, MIND 35, RES 45
    Alignment: L
    Available routes: All (post-game)
    
    How to recruit: [FORTHCOMING]
    
    -------------------------------------------------------------------------------
    
    XAPAN
    Status: Semi-unique
    Initial class: Berserker
    Alignment: C
    Available routes: L
    
    How to recruit: In Chapter 2L, you'll find yourself having to rescue Xapan in
    a battle at Qadriga Fortress. Keep him alive, and at the end of the battle he
    will offer to join you. You can either accept his services here, or refuse
    them, in which case after finishing the Brigantys Castle events in Chapter 4,
    you can go to Golyat for a battle against Xapan. Get him to critical HP and
    he'll offer to join you again.
    
    -------------------------------------------------------------------------------
    
                                ====================
                                == GUEST DOSSIERS ==
                                ====================
    
    -------------------------------------------------------------------------------
    
    LEONAR
    Status: Unique
    Initial class: Knight
    Base stats: STR 42, VIT 43, DEX 38, AGIL 36, AVD 40, INT 40, MIND 36, RES 40
    Alignment: L
    
    Comments: Leonar joins as a Guest during Chapter 1, and briefly in Chapter 3
    Neutral/Lawful [?]. He's a relatively good Knight, though his limited time in
    your party means you can't do much with him, and as he's a Guest, you can't
    control him even if you could. (I really do wish they'd made him permanently
    recruitable in the remake, at least on the Lawful and/or Neutral routes.)
    
    -------------------------------------------------------------------------------
    
    
                           ================================
                           == FREQUENTLY ASKED QUESTIONS ==
                           ================================
    
    Q: So what is this World thing you keep talking about? How does it work?
    
    A: Glad you asked! Once you beat Tactics Ogre for the first time, the Timeline
    option in the Warren Report (the thing that keeps track of cutscenes and
    battles, etc.) will change to World Tarot. "Anchor points" will be inserted
    at various points in the storyline. At this point, you can either play through
    the post-game quests (the Coda chapter) or rewind to a previous point in the
    game, making different decisions and taking different routes through the game.
    
    You keep your current army and levels when you World back, so it is possible
    to have some interesting things happen (like fighting Chaotic route Vyce with
    Lawful route Vyce). Enemies, even in story battles, will scale to your level,
    with appropriate equipment. However, if a character is not in your party for
    storyline purposes, then they won't have battle dialogue or anything (so,
    Lawful Vyce won't have anything to say to Chaotic Vyce). Similarly, things
    you've done on other routes will not necessarily carry through to this one; if
    you beat the Apocrypha subquest on the Neutral route, and then are replaying
    the Chaos route, you'll have to re-defeat the six fortress battles and talk to
    Mreuva again to unlock the Shrines if you want to revisit them.
    
    The anchor point system determines how your progress is saved. To have your
    replay saved, you must play from one anchor point to another without World-ing
    back out in between; after reaching another anchor point, that point's old data
    is overwritten with the new data. This isn't a huge deal in the various mid-
    game portions, which are pretty distinct, but since all routes share the same
    Chapters 1 and 4, you may want to be careful in what order you overwrite
    things. So, for example, say you World back several times to the point at
    which you recruit Catiua after the Barnicia Castle battle, to harvest
    Princess's Marks. Then you replay through on another route, not recruiting
    Catiua and getting Denam's Lord class instead, overwriting the anchor point
    afterwards. If you World back to the original anchor point now, you will only
    get Sovereign's Marks for Lord Denam; to get more Princess's Marks, you will
    have to replay that anchor point segment, choosing the right options to
    recruit Catiua once again.
    
    There are certain things that are not affected by the World system; Deneb is
    one (when you get her, whether it's in Chapter 4 or in the Coda, she is
    permanently part of your army for storyline purposes, and even in routes where
    you did not recruit her Punkin will still be running her store). The Coda
    events tend to be a bit more relaxed too, although you must have Catiua alive
    in the Warren Report in your party to embark on the third Coda quest.
    
    The nice thing about the World system is that it means that no character is
    missable per se; you may have to replay through part (or even most) of a
    certain route in order to recruit a character, but you won't have to restart
    the game if, say, you miss Ozma on the Law route, or Cerya on the Neutral
    route. On a more practical note, this means that it is possible to have every
    special character in the game in your army at the same time. If you do this,
    though, you'll have to sacrifice some generic units, because your army can
    only hold 50 units altogether and there are 40 unique characters.
    
    -------------------------------------------------------------------------------
    
    Q: What's wrong with my alignment? I did [X] at the end of Chapter 1 and yet
    I'm on the [X] route, WTF?
    
    A: Note that Law and Chaos are not the same things as good and evil. Following
    your liege lord's orders places you on the Lawful route, while disobeying and
    doing your own thing places you on the Chaotic route. It's possible to make a
    lawful decision that is also a morally "bad" decision, or to make a chaotic
    decision that is morally "good."
    
    -------------------------------------------------------------------------------
    
    Q: What route through the game is best for character recruitment?
    
    A: It entirely depends on your style of play and which characters you prefer.
    In general, the Lawful route has a better selection of strong physical
    attackers with unique classes (Vyce, Ravness, Ozma) and a good selection of
    beast-oriented units (Dragoon and Beast Tamers). The Chaotic and Neutral routes
    both give you all four Phoraena sisters, who can become arguably the best
    elemental magic class in the game. Chaos also gives you the only unique
    Necromancer (andthe only way to obtain Necromancer classmarks), while Neutral
    gives you several more Clerics due to its focus on the undead.
    
    Personally, I think for character recruitment the Lawful or Neutral routes are
    best: this may be a slightly unpopular opinion, but I don't find the Chaotic
    route all that great plot-wise, for all that it is the "good" option, and all
    the characters who join you on that route also join on Neutral with the
    exceptions of Gildas and Cressida.* (Iuria also won't join postgame if you
    don't have Gildas in your party, but if you're replaying it on Neutral, that
    SHOULDN'T be an issue thanks to the World system.) Neutral also gives you a
    large number of route-specific characters, both named generics (Phaesta, Tamuz,
    Chamos, Ehlrig) and uniques (Dievold, Oelias).
    
    The World system makes this essentially pointless, though, as you can play
    through all the different routes in turn and recruit everyone; so I'd recommend
    going with the route you want to first, and not worrying about who you can or
    can't recruit unless that's important to you.
    
    * In the original SFC/PSX version, Aloser/Arycelle, the best archer in the
    game, was Chaos-exclusive; she never joined on the Lawful route (in fact,
    killing her was the only way on that route to get the Revivify spell, to be
    able to bring your troops back to life). On Neutral, she would automatically
    leave if you accepted Leonard/Leonar's offer to rejoin the Duke. Since Arycelle
    can now join on all three routes (and merely takes a VERY HEAVY hit on loyalty
    if you choose Neutral, but one that can be remedied), Chaos now has a lot less
    to offer.
    
    -------------------------------------------------------------------------------
    
    Q: Who are the best characters?
    
    A: Well, that entirely depends on what you want from your characters. Some
    people like characters best who have large roles in the story, while some
    prefer to use customized generic characters named after friends. The ability
    to raise statistics via cards and food means essentially your best characters
    can be whoever you want them to be.
    
    One of the most popular ways to decide who is "best," however, is base RT (or
    time between turns), since you can increase stats but not decrease RT. Nearly
    all of the unique/semi-unique/named generic characters have RT equal to or
    better than normal generic units, which is part of why many people prefer
    named characters to generic units.
    
    Name                                                      RT Mod
    ====                                                      ======
    Ozma                                                       -15
    Ravness, Hobyrim                                           -12
    Gildas, Folcurt                                            -10
    Olivya, Sherri, Lindl                                       -9
    Cistina, Cerya, Jeunan, Lanselot, Iuria                     -8
    Denam, Canopus, Mirdyn, Ganpp                               -7
    Arycelle, Ocionne                                           -6
    Vyce, Catiua, Warren, Xapan, Azelstan, Cressida, Deneb      -5
    Voltare, Felicia, Rudlum                                    -4
    Sara, Oelias                                                -3
    Donnalto, Bayin, Phaesta, Dievold                           -2
    Tamuz, Ehlrig, Berda the Younger                             0
    Chamos, Obda the Younger                                    +1
    
    (For the record, Leonar has a RT modifier of -10.)
    
    -------------------------------------------------------------------------------
    
    Q: How do I get Dragons for Deneb?
    
    A: If you haven't been raising a Beast Tamer all along, this is easiest on the
    Lawful route, where you can recruit Ocionne for your party (with both Tame and
    Draconology at rank 2). However, Ganpp makes a useful substitute if you teach
    him both dragon-recruiting skills.
    
    This sidequest is probably easiest after having beaten the game once, when you
    can use the World Tarot to go back to certain dragon-heavy fights (the first
    fight at Madura Drift, etc.). The elemental dragons are fairly easy to find
    this way. Arc and Dark Dragons are a little tougher, but you may have picked up
    a classmark or two already by killing them throughout the game. The most
    difficult dragon to find is probably the Hydra, but you can find it in a few
    story battles and in the Apocrypha sidequest (in the Lhazan Fortress battle and
    subsequent Shrine of Lyuneram battles). Also keep in mind that once you've
    auctioned a dragon, you can buy not only the orb from a shop but several of its
    classmarks (with the exception of Hydras, which cannot change classes).
    
    -------------------------------------------------------------------------------
    
    Q: How do I get 30 Glass Pumpkins for Wicce Deneb without wanting to kill
    myself?
    
    A: This is easiest if you're not going for the "no Chariot/retreat" titles, but
    CAN be done using the old quicksave/reset method (it just takes a LOT longer).
    
    Once you unlock the Palace of the Dead and defeat the first level (or the first
    two, if you want Rudlum), retreat. Go out, then return to level 1. There are
    two enemies that may appear in this random battle that have a chance to easily
    drop Glass Pumpkins - the middle Faerie along the upper wall, and the Gremlin
    directly in front of your party that begins on a patch of mold. (Both are in
    the Familiar class.) Kill those two enemies, then retreat to collect any loot
    they drop. If you're lucky, one or both will drop a Glass Pumpkin. (There's
    another Gremlin toward the back of the battlefield that can also drop them,
    but he's difficult to reach unless you're willing to fight through the entire
    fight rather than just using the retreat method.) If they drop cards instead of
    item bags when you kill them, you can Chariot back if you want and kill them in
    a different way, and maybe they'll drop items this time around. If you're going
    for the no Chariot or retreats title, then your best bet is to fight the battle
    normally, using quicksave/reset to kill those particular enemies in a different 
    way if they don't drop bags on the first time through. That way you can
    guarantee getting at least three Glass Pumpkins each time through (even if each
    battle takes you an hour or two).
    
    Using the kill-and-retreat method, it took me about 6 hours to collect 30 Glass
    Pumpkins. If I'd been more methodical about using Chariot to ensure the Faerie
    and Gremlin dropped bags instead of cards, I might have been able to shave a
    couple of hours off that time.
    
    Note that this must be done before you buy the final elemental orb from Deneb!
    Otherwise you're wasting your time, as Glass Pumpkins are not that useful
    normally (primarily in crafting Palace Guides to skip floors of the Palace of
    the Dead on a second or later run-through).
    
    -------------------------------------------------------------------------------
    
    Q: I went the Neutral route, and now Arycelle's talking about leaving! Help!
    
    A: Going Neutral drops Arycelle's loyalty down to 10. You need to raise it ASAP
    if you want to keep her; otherwise, you can let her leave and then WORLD back
    later to re-recruit her (without all the SP or tarot cards you put into her,
    though). To raise her loyalty, you can either a) have her gain a rank in a
    skill (which raises loyalty 10 points for each rank) or b) have her pick up
    Fool or Lovers tarot cards, each of which raises loyalty by a random amount. If
    you don't raise it quickly, though, you may lose her after a few battles, so I
    recommend hitting a random battle and letting her beat on your own guys until
    she gains a weapon level (give her something she probably doesn't have any
    levels in yet, like Daggers, so she'll rank up more quickly).
    
    -------------------------------------------------------------------------------
    
    Q: I just had to save Cistina in Rhime in Chapter 1. How many more of these
    annoying "save-the-Guest" missions are there?
    
    A: There are more than you will probably want to deal with, especially since
    the Guest AI in this game is often...let's just say "special." Counting both
    "save-the-Guest" missions and missions where you have to keep a Guest alive
    to recruit them later on, they are as follows:
    
    Chapter 1: Donnalto (Krysaro), Cistina (Arkhaiopolis of Rhime)
    Chapter 2L: Ravness (Reisan Way), Xapan (Qadriga Fortress), Arycelle (Almorica
      Passageway)
    Chapter 2C: Arycelle (Xeod Moors, Lake Bordu, Tynemouth Hill), Folcurt
      (Qadriga Fortress, Golyat), Bayin (Qadriga Fortress, Golyat), Cistina
      (Golyat)
    Chapter 3L: Ravness (Bahanna Highlands), Hobyrim (Arkhaiopolis of Rhime)
    Chapter 3N: Cerya (Boed Fortress), Chamos/Phaesta/Tamuz (Qadriga Fortress),
      Oelias/Dievold (Port Asyton)
    Chapter 3C: Hobyrim (Bahanna Highlands)
    Chapter 4: Azelstan (Port Omish [twice], Pirate's Graveyard - Crystal Halls),
      Cressida (Golyat), Lindl (Grimsby), Ocionne (Lhazan Fortress - Within the
      Fortress; Lawful only to recruit), Deneb (Vasque), Rudlum (Palace of the
      Dead B2)
    Coda: Iuria (Pirate's Graveyard - Into the Darkness)
    
    [Note: I have heard that you must keep Warren alive to recruit him as well in
    Coda, but I have not confirmed this personally.]
    
    The most difficult of these are probably Cistina in Chapter 1, Xapan in
    Chapter 2L, Cerya in Chapter 3N, and Azelstan and Rudlum in Chapter 4. In
    addition, while it's not hard to keep Ocionne alive in the Lhazan Fortress
    battle in Chapter 4, it can be difficult to keep her from killing Reymos long
    enough to get all the dialogue needed to recruit her if you're on the Lawful
    route.
    
    For all of these battles, it is useful to have two things: one, someone who
    can equip a Lobber and has high levels of Field Alchemy, to throw healing items
    to the Guest if they appear near-death (and ideally has high Move to get in
    range to use the Lobber), and two, someone who is lightly-armored or unarmored
    and can act as a decoy to lure enemies to attack him or her instead (this is
    often referred to as the "naked Canopus" strategy, due to his high Move as a
    Vartan). Sometimes the two can even be combined, though that can be dangerous,
    as if your decoy character dies, you will have no one to lob healing items to
    your Guest.
    
    In addition, there are a few battles where someone is actively fighting you
    but you must not kill them in order to recruit them later. These are as
    follows:
    
    Chapter 1: Ravness (Balmamusa, if you choose to follow orders for Lawful route)
    Chapter 2L: Arycelle (Arkhaiopolis of Rhime)
    Chapter 4: Sherri (Hagia Banhamuba), Ozma (Krysaro; Lawful-only), Xapan
      (Golyat; Lawful-only, if you didn't recruit him in 2L), Catiua (Barnicia
      Grand Staircase [optional]), Ganpp/Berda the Younger/Obda the Younger
      (Neimrahava Wood)
    
    For Sherri, Xapan and Ganpp and his Gryphons, you can just bring them down to
    less than 10% HP and they'll join or escape. For Ravness, Arycelle and Catiua,
    you must keep them alive while completing the battle (defeating the Galgastani
    forces, Vyce or Lanselot Tartaros, respectively). Ozma is a special case, as
    you must defeat Volaq AND bring her down to less than 10% HP for her to end the
    battle and join.
    
    -------------------------------------------------------------------------------
    
    Q: I'm having problems getting an event to trigger, and I know I've done
    everything right to get it!
    
    A: If you're sure you've done everything, sometimes you have to leave and then
    come back. (Port Omish has a lot of these; if a Port Omish event isn't
    happening and it should be, go up to Golyat or Almorica, then return and it
    should trigger.) If you're still having problems, double-check the Warren
    Report (especially the Talk section) and make sure you've read everything that
    can be read.
    
    -------------------------------------------------------------------------------
    
    Q: You keep talking about raising stats with food and tarot cards. How do I do
    this?
    
    A: Tarot cards, as you've probably noticed, are sometimes dropped on the
    battlefield after killing an enemy. Have one of your units end their turn on
    the space which the tarot card occupies to have them pick it up. Different
    tarot cards will have different effects, but in general they will either raise
    one of your stats by a small increment (small enough that it will take several
    cards to make it grow one point), raise your unit's loyalty, or increase/
    decrease your unit's Luck.
    
    Food can be found by auctioning beasts and dragons at a shop. Auctioning a
    Dragon will allow you to buy Dragon Steak, which restores 50 TP and slightly
    increases STR and VIT (at about the same level as a tarot card). Auctioning an
    Octopus will get you Steamed Mollusks, which also restore TP by 50 and boost
    INT and MND. Auctioning a Gryphon will let you buy Braised Skewers, which give
    a boost to DEX and AGI as well as the TP restoration. Finally, auctioning a
    Cockatrice will net you Minced Patties, which again restore TP and increase AVD
    and RES.
    
    -------------------------------------------------------------------------------
    
                              =============================
                              == RECRUITMENT WALKTHROUGH ==
                              =============================
    
    This gives a recruitment path through each route for each character available
    on that route. (Note that this does not include Deneb, who is available any
    time during Chapter 4 on any route, and will always be considered part of
    your army for plot purposes even in World replays unless you kill/dismiss
    her. Also keep in mind that I have yet to recruit Lanselot and Warren, so they
    are not included on this chart.)
    
    ------------------
    LAWFUL PLAYTHROUGH
    ------------------
    - CH1, Tynemouth Hill: Recruit Canopus
    - CH1, Krysaro: Save Donnalto to recruit him, Sara and Voltare; alternately
        you can let him die to recruit Felicia in his place
    - CH1, Balmamusa: Agree to participate in the Balmamusa massacre to begin the
        Lawful route; keep Ravness alive in the ensuing battle
    
    - CH2, Rhea Boum Aqueduct: After the Aqueduct battle, read about Ravness'
        capture in the Warren Report
    - CH2, Reisan Way: Save Ravness
    - CH2, Qadriga Fortress: Save Xapan, and he will join as a guest
    - CH2, Almorica Castle: Xapan will offer to join; recruit him or not (you
        will get another chance in Chapter 4 if you turn him down)
    - CH2, Arkhaiopolis of Rhime: Don't kill Arycelle in the battle
    
    - CH3, Brigantys Castle: When asked whether the Galgastani are the enemy,
        answer "How could they be?" to recruit Jeunan
    - CH3, Bahanna Highlands: Save Ravness to recruit her
    - CH3, Almorica Castle: Recruit Vyce, Arycelle, Mirdyn and Gildas
    - CH3, Arkhaiopolis of Rhime: Keep Hobyrim alive in the battle against Ozma
        to recruit him
    
    - CH4, Brigantys Castle: Recruit Olivya
    - CH4: Read about the rift in the Dark Knights in the Warren Report
    - CH4, Port Omish: After reading about Port Omish, save Diego there
    - CH4, Hagia Banhamuba: Reduce Sherri to <10% HP without killing her
    - CH4, Balmamusa: After returning to Coritanae, go to Balmamusa when it's
        raining and Olivya has moderately high loyalty to recruit Sherri
    - CH4: Read about the Pirate's Graveyard and visit it, then read about the
        Pirate Azelstan in the Warren Report
    - CH4, Port Omish: See scene with Azelstan
    - CH4, Qadriga Fortress: See scene for Azelstan recruitment
    - CH4, Krysaro: Bring Hobyrim into the battle with loyalty >50 and tell
        Ozma of his identity; bring Ozma down to <10% HP and defeat Volaq to
        recruit her
    - CH4, Golyat: If you didn't recruit Xapan earlier, reduce him to critical
        HP to recruit him
    - CH4, Barnicia Castle: Don't kill Catiua if she's in the battle, and
        afterwards answer her appropriately to recruit her (see above)
    - CH4, Port Omish: Save Azelstan
    - CH4, Pirate's Graveyard (Crystal Halls): Keep Azelstan alive to
        recruit him
    - CH4, Grimsby: Read about the fortresses, then save Lindl to recruit him
    - CH4, Neimrahava Wood: Read about the bandits after saving Lindl, then
        reduce Ganpp to <10% HP without killing him or his pets to recruit them
    - CH4, Vasque: Meet Reymos and Ocionne
    - CH4, Lhazan Fortress (Within the Fortress): Save Ocionne and let her, Denam
        and Jeunan complete their conversation (see above) to recruit her
    - CH4, Palace of the Dead (Floor 2): Save Rudlum to recruit him
    - CODA: Read about Iuria in the Warren Report
    - CODA, Port Omish: Meet Iuria and escape the battle; read about her in
        the Warren Report, close the Report, then reopen it and read about
        her again
    - CODA, Pirate's Graveyard (Into the Darkness): Battle to the end of the
        Pirate's Graveyard to recruit Iuria
    
    -------------------
    NEUTRAL PLAYTHROUGH
    -------------------
    
    - CH1, Tynemouth Hill: Recruit Canopus
    - CH1, Krysaro: Save Donnalto to recruit him, Sara and Voltare; alternately
        you can let him die to recruit Felicia in his place
    - CH1, Balmamusa: Refuse to participate in the Balmamusa massacre to begin the
        Chaotic route
    
    - CH2, Xeod Moors: Save Arycelle and she will join you as a guest; keep her
        alive until Tynemouth Hill, and you can recruit her
    - CH2, Krysaro: Agree to help Folcurt and keep him alive until Boed Fortress
    - CH2, Qadriga Fortress: Save Bayin and agree to go to Ndamsa Fortress after
        Cistina; keep him alive until Boed Fortress
    - CH2, Boed Fortress: Invite Cistina to join you and you can recruit her,
        Bayin and Folcurt
    - CH2, Almorica Castle: Agree to rejoin Leonar for the Neutral route
    
    - CH3, Bahanna Highlands: Save Hobyrim to recruit him
    - CH3, Almorica Castle: Recruit Mirdyn and Gildas
    - CH3, Boed Fortress: Save Cerya from Oz to recruit her
    
    - CH4, Brigantys Castle: Recruit Olivya
    - CH4, Qadriga Fortress: Read about the pirates at Qadriga in the Report,
        then tell Ehlrig "X" to recruit him and Cerya
    - CH4, Port Omish: After reading about Port Omish, save Diego there
    - CH4, Hagia Banhamuba: Reduce Sherri to <10% HP without killing her
    - CH4, Balmamusa: After returning to Coritanae, go to Balmamusa when it's
        raining and Olivya has decently high loyalty to recruit Sherri
    - CH4: Read about the Pirate's Graveyard and visit it, then read about the
        Pirate Azelstan in the Warren Report
    - CH4, Port Omish: See scene with Azelstan
    - CH4, Qadriga Fortress: See scene for Azelstan recruitment
    - CH4, Barnicia Castle: Don't kill Catiua if she's in the battle, and
        afterwards answer her appropriately to recruit her (see above)
    - CH4, Port Omish: Save Azelstan
    - CH4, Pirate's Graveyard (Crystal Halls): Keep Azelstan alive to
        recruit him
    - CH4, Grimsby: Read about the fortresses, then save Lindl to recruit him
    - CH4, Neimrahava Wood: Read about the bandits after saving Lindl, then
        reduce Ganpp to <10% HP without killing him or his pets to recruit them
    - CH4, Palace of the Dead (Floor 2): Save Rudlum to recruit him
    - CODA: Read about Iuria in the Warren Report
    - CODA, Port Omish: Meet Iuria and escape the battle; read about her in
        the Warren Report, close the Report, then reopen it and read about
        her again
    - CODA, Pirate's Graveyard (Into the Darkness): Battle to the end of the
        Pirate's Graveyard to recruit Iuria
    
    -------------------
    CHAOTIC PLAYTHROUGH
    -------------------
    
    - CH1, Tynemouth Hill: Recruit Canopus
    - CH1, Krysaro: Save Donnalto to recruit him, Sara and Voltare; alternately
        you can let him die to recruit Felicia in his place
    - CH1, Balmamusa: Refuse to participate in the Balmamusa massacre to begin the
        Chaotic route
    
    - CH2, Xeod Moors: Save Arycelle and she will join you as a guest; keep her
        alive until Tynemouth Hill, and you can recruit her
    - CH2, Krysaro: Agree to help Folcurt and keep him alive until Boed Fortress
    - CH2, Qadriga Fortress: Save Bayin and agree to go to Ndamsa Fortress after
        Cistina; keep him alive until Boed Fortress
    - CH2, Boed Fortress: Invite Cistina to join you and you can recruit her,
        Bayin and Folcurt
    - CH2, Almorica Castle: Refuse to rejoin Leonar to enter the Chaotic route
    
    - CH3, Almorica Castle: Recruit Mirdyn
    - CH3, Boed Fortress: Save Cerya from Oz
    - CH3, Krysaro: Before going to Port Asyton, talk to Leonar in Krysaro
    - CH3, Qadriga Fortress: Save Phaesta, Chamos and Tamuz to recruit them and
        Hobyrim
    - CH3, Port Asyton: Save Oelias and Dievold to recruit them
    
    - CH4, Brigantys Castle: Recruit Olivya
    - CH4, Port Omish: After reading about Port Omish, save Diego there
    - CH4, Balmamusa: Save Oelias
    - CH4, Qadriga Fortress: Defeat Dievold
    - CH4, Golyat: Save Cressida; if your Galgastani Chaos Frame is high
        enough, you can recruit her (see above)
    - CH4, Hagia Banhamuba: Reduce Sherri to <10% HP without killing her
    - CH4, Balmamusa: After returning to Coritanae, go to Balmamusa when it's
        raining and Olivya has moderately high loyalty to recruit Sherri
    - CH4: Read about the Pirate's Graveyard and visit it, then read about the
        Pirate Azelstan in the Warren Report
    - CH4, Port Omish: See scene with Azelstan
    - CH4, Qadriga Fortress: See scene for Azelstan recruitment
    - CH4, Barnicia Castle: Don't kill Catiua if she's in the battle, and
        afterwards answer her appropriately to recruit her (see above)
    - CH4, Port Omish: Save Azelstan
    - CH4, Pirate's Graveyard (Crystal Halls): Keep Azelstan alive to
        recruit him
    - CH4, Grimsby: Read about the fortresses, then save Lindl to recruit him
    - CH4, Neimrahava Wood: Read about the bandits after saving Lindl, then
        reduce Ganpp to <10% HP without killing him or his pets to recruit them
    - CH4, Palace of the Dead (Floor 2): Save Rudlum to recruit him
    - CODA: Read about Iuria in the Warren Report
    - CODA, Port Omish: Meet Iuria and escape the battle; read about her in
        the Warren Report, close the Report, then reopen it and read about
        her again
    - CODA, Pirate's Graveyard (Into the Darkness): Battle to the end of the
        Pirate's Graveyard to recruit Iuria
    
    -------------------------------------------------------------------------------
    
                              ===================
                              == WARREN REPORT ==
                              ===================
    
    This section contains Warren Report entries for all recruitable characters for
    the route(s) on which they are recruitable. I'm using endgame entries (pre-
    Hanging Gardens or during the Coda)*, so this may reveal in-game information
    that you have yet to discover (such as various characters' confrontations with
    Nybeth on B5 of the Palace of the Dead), as well as major plot events later in
    the game, so don't read this section unless you have beaten the given route
    already, or are amenable to being spoiled.
    
    Also, the default name is used for the hero (Denam). The name for the hero's
    order is the name I used, the Order of Valeria; replace it with whatever you
    named your own order.
     
    SPOILERS BELOW! READ AT YOUR OWN RISK!
    
    * Exceptions are Lanselot and Warren, as I have yet to recruit them and so
    have not seen their Warren Report entries once they join you.
    
    -------------------------------------------------------------------------------
    
    DENAM
    
    Name: Denam Pavel/Denam Morne
    Age: 18
    
    A Bakram hailing from Golyat who leads the Order of Valeria. He joined the
    Resistance after freeing Duke Ronwey from his imprisonment at Almorica Castle,
    and later took part in the massacre at Balmamusa.* Despite setbacks he
    eventually came to lead the Resistance against the Bakram and Dark Knight
    forces.
    
    He was reunited with his father, Prancet, at Brigantys Castle, and from him
    learned the truth of Catiua's past. Olivya also revealed he was actually born
    in Heim of Bakram descent, with his father the brother of Regent Brantyn Morne.
    
    He fulfilled his father's dying wish and led the Resistance to victory against
    the Dark Knights, defeating them in a bloody battle.
    
    * Note that it says this in both the Lawful route AND in the Neutral route,
    where you did not participate in the massacre (presumably a bug).
    
    -------------------------------------------------------------------------------
    
    VYCE
    Name: Vyce Bozeck
    Age: 18
    
    A Walister hailing from Golyat who grew up with Denam. He was formerly the
    leader of the New Walister Alliance.
    
    Together with Denam he rescued Duke Ronwey and joined the Walister Resistance.
    He later broke his ties with the Resistance after strongly opposing the massacre
    of innocent Walister at Balmamusa. He went on to form the New Walister Alliance
    to champion Walister self-rule and break the nobility's grip on power, earning
    much favor from his people.
    
    He eventually reconciled with the Resistance when Denam took up its leadership.
    His might in arms served the Order of Valeria well, helping bring the war to an
    end.
    
    -------------------------------------------------------------------------------
    
    CATIUA
    Name: Catiua Pavel
    Age: 19
    
    Catiua's true name is Versalia Oberyth. She is the daughter of the Dynast-King
    and the Queen's handmaiden Mannaflora. Soon after her birth she was taken in by
    Abuna Prancet and raised in Golyat. She knew nothing of her lineage besides the
    fact that Prancet was not her true father.
    
    After the Dark Knight Lanselot revealed the truth to her, Loslorien forced her
    to accompany them under the pretense of protection. She was later rescued by
    Resistance forces advancing on Barnicia Castle.
    
    She sided with the Resistance, bringing the war to an end and reclaiming the
    Valerian throne. Her coronation fast approaches.
    
    -------------------------------------------------------------------------------
    
    THE HOLY KNIGHT LANSELOT
    
    Name: Lanselot Hamilton
    Age: 38
    
    A Xenobian born in the city of Valna in Charlom who formerly captained the Holy
    Knights of the Kingdom of New Xenobia. He came to Valeria to recover the sword
    Brynhildr at the behest of King Tristan of Xenobia.
    
    He was captured in the Bakram invasion of Rhime, and imprisoned in the dungeon
    of Heim Castle. It appears he was moved from there before the fall of Heim.
    There has been no word of him since.
    
    -------------------------------------------------------------------------------
    
    THE STAR SEER WARREN OMON
    
    Name: Warren Omon
    Age: 63
    
    A Xenobian of unknown origin who once led the Mages Regiment of the Kingdom of
    New Xenobia. He is more a prophet than a teller of fortunes. He came to Valeria
    to recover the sword Brynhildr at the behest of King Tristan of Xenobia.
    
    After being grievously wounded during the Bakram invasion of Rhime, he
    recuperated at Almorica. He saved Denam when the Chaos Gate collapsed during a
    momentous battle at the Hanging Gardens, but was himself trapped. It is not
    known if he survived.
    
    -------------------------------------------------------------------------------
    
    CANOPUS, THE WIND CALLER
    
    Name: Canopus Wolph
    Age: 48
    
    A Xenobian from the city of Peshaval in Charlom who once captained the Beast
    Legion of the Kingdom of New Xenobia.
    
    He came to Valeria with the Holy Knight Lanselot to recover the sword Brynhildr
    at the behest of King Tristan of Xenobia.
    
    He joined the Walister Resistance after aiding Denam in freeing Duke Ronwey
    from his imprisonment at Almorica Castle. Since then he has accompanied Denam.
    
    He appears young in years, as winged folk live to thrice the age of men.
    
    -------------------------------------------------------------------------------
    
    SIR MIRDYN
    
    Name: Mirdyn Walhorn
    Age: 28
    
    A Xenobian born in the Dalmuhd city of Konsh who once served with the Holy
    Knights of the Kingdom of New Xenobia.
    
    (before joining)
    Like the Holy Knight Lanselot, he was banished from Xenobia for misconduct.
    
    He is a man of few words. Womenfolk hoping to be wooed by the handsome warrior
    are left disappointed, as he can manage little more than a smile. Gildas and
    Mirdyn are as chalk and cheese.
    
    (after joining)
    He came to Valeria with the Holy Knight Lanselot to recover the sword Brynhildr
    at the behest of King Tristan of Xenobia.
    
    He joined the Walister Resistance after aiding Denam in freeing Duke Ronwey
    from his imprisonment at Almorica Castle.
    
    The Bakram took him prisoner when they invaded Rhime. He later escaped, and was
    reunited with Denam.
    
    -------------------------------------------------------------------------------
    
    SIR GILDAS
    
    Name: Gildas W. Byrne
    Age: 32
    
    A Xenobian born in the Hyland city of Xandu who once served with the Holy
    Knights of the Kingdom of New Xenobia.
    
    (before joining)
    Like the Holy Knight Lanselot, he was banished from Xenobia for misconduct.
    
    A lover of drink and women, chivalry is not his strong point. However, he is
    also a dependable comrade who fights with great skill.
    
    (after joining)
    He came to Valeria with the Holy Knight Lanselot to recover the sword Brynhildr
    at the behest of King Tristan of Xenobia.
    
    The Bakram took him prisoner when they invaded Rhime. He later escaped with the
    Star Seer Warren Omon and Sir Mirdyn, and was reunited with Denam.
    
    -------------------------------------------------------------------------------
    
    DAME RAVNESS
    
    Name: Ravness Loxaerion
    Age: 23
    
    A Walister who once served with the Knights of Almorica. She is of mixed blood,
    the child of a Walister father and a Galgastani mother. She was next in command
    to Sir Leonar, and was a close supporter of Duke Ronwey.
    
    She turned her back on the Resistance after opposing the massacre of civilians
    at Balmamusa. She then fled to Galgastan to be with her mother. There she worked
    with enemies of the Hierophant to incite revolution in Galgastan.
    
    Denam helped her repel Galgastani forces that pursued her after she freed the
    Lord of Coritanae. Seeing the true nature of the war, she returned to the
    Resistance to help Denam put an end to it.
    
    -------------------------------------------------------------------------------
    
    THE WARRIOR CERYA
    
    Name: Cerya Phoraena
    Age: 26
    
    A Bakram who formerly led the Liberation Front.
    
    She once spread the teachings of the Order of Philaha, worshippers of the Great
    Father, but left after losing faith in religion. She went on to form the
    Liberation Front, aiming to end the war by revolutionary means.
    
    She freed Abuna Prancet from his imprisonment in Heim, and spirited him to Boed
    Fortress. Though several comrades were killed at the hands of Dark Knights sent
    to wipe out partisan forces, Cerya was saved by Denam.
    
    She then joined the Order of Valeria, seeing in Denam a kindred spirit.
    
    -------------------------------------------------------------------------------
    
    THE MAGUS SHERRI
    
    Name: Sherri Phoraena
    Age: 24
    A magus who once served the Bakram hosts. Once a missionary for the Order of
    Philaha, she left for a different calling upon the death of her mother. She
    eventually became a high-ranking member of the Bakram army.
    
    She sought to take Archiereus Mreuva captive at the Hagia Banhamuba, but was
    routed by Resistance forces. Fearing punishment for her failure she went to
    ground in Balmamusa, but was discovered there by the Resistance. Her sister
    Olivya then persuaded her to join the Order of Valeria.
    
    -------------------------------------------------------------------------------
    
    THE WARRIOR CISTINA
    
    Name: Cistina Phoraena
    Age: 19
    
    A Bakram formerly with the Liberation Front. She was born into the family of
    an Archiereus of the Order of Philaha, but was driven from Heim after Abuna
    Brantyn ousted her father from power. When her mother died she joined her sister
    Cerya in forming the Liberation Front. She later left the Front, disturbed at
    the lengths to which her sister would go for victory. She joined the Order of
    Valeria after judging that Denam shared similar values.
    
    After speaking with her sister Olivya at Brigantys Castle, she mended her ties
    with the Order of Philaha.
    
    -------------------------------------------------------------------------------
    
    SIBYL OLIVYA
    
    Name: Olivya Phoraena
    Age: 18
    
    A Bakram who was once a sibyl of the Order of Philaha. She is the daughter of
    Archiereus Mreuva. After escaping political strife in Heim, she continued to
    pass on the teachings of the Order with her father. She joined the upper
    echelons of the Order upon her father's disappearance, and her stoutness of 
    heart garnered much trust from the congregation.
    
    She came upon Abuna Prancet while traveling the Corpsevale on the outskirts of
    Heim, and took the ailing abuna to Brigantys Castle. When Denam came to the
    castle she arranged for them to meet, and later told him of his lineage.
    
    She then joined the Resistance in the hopes that it would lead her to her own
    father.
    
    -------------------------------------------------------------------------------
    
    ABUNA DONNALTO
    
    Name: Donnalto Presence
    Age: 52
    
    A Walister who fights for the Resistance and serves the Order of Philaha. He
    once cared for orphans at a church in Almorica, but it was razed to the ground
    by the Galgastani after war broke out, and he lost all that he held dear. He
    now devotes his life to seeking vengeance.
    
    -------------------------------------------------------------------------------
    
    THUNDER MAIDEN ARYCELLE
    
    Name: Arycelle Dania
    Age: 19
    
    A Walister hailing from Krysaro. She and her brother took shelter with the
    Resistance after their parents died in the war. Her brother was captured by the
    Galgastani and taken to Balmamusa, where he became a victim of the massacre.
    
    (Neutral/Chaotic) She clashed with Denam, believing him responsible, but was
    driven back. After learning the massacre was the work of the Resistance, she
    left their ranks and joined the Order of Valeria.
    
    She was once courted by the Resistance commander Sir Leonar.
    
    (Lawful) After learning the massacre was the work of the Resistance, she left
    their ranks and joined the New Walister Alliance. She became a member of the
    Order of Valeria when Alliance leader Vyce reconciled with Denam.
    
    -------------------------------------------------------------------------------
    
    SIR FOLCURT
    
    Name: Folcurt Reeda Lynde
    Age: 24
    
    A Bakram formerly with the Liberation Front. He was a top recruit at the famed
    Vanaheimr Officer?s Academy. He opposed the rule of Brantyn, and joined the
    Liberation Front upon being driven from his knightly order. Their tenets did
    not sit well with him, though, and he struck out on his own.
    
    He later accepted an offer from Denam to join the Order of Valeria.
    
    -------------------------------------------------------------------------------
    
    THE MAGUS BAYIN
    
    Name: Bayin Rosen Orne
    Age: 58
    
    A Bakram formerly with the Liberation Front. He once taught at the Mages
    Academy of the former Kingdom of Valera. He was banished from Heim for opposing
    Brantyn, and then joined the Liberation Front. He did not share their values,
    though, and so he parted ways with them.
    
    He later accepted an offer from Denam to join the Order of Valeria.
    
    -------------------------------------------------------------------------------
    
    SIR DIEVOLD
    
    Name: Dievold Obdilord
    
    A Galgastani from Brigantys. He is the son of the Necromancer Nybeth. When war
    broke out he was slain for opposing Hierophant Balbatos, but his father later
    resurrected him through necromancy. However, his new body consists of a
    patchwork of corpses, and he has changed irrevocably.
    
    It seems he knows something of Sibyl Oelias's past, but he does not speak of
    it.
    
    (Note that on the Chaos path he goes by the name Dievold Rane.)
    
    -------------------------------------------------------------------------------
    
    SIBYL OELIAS
    
    Name: Oelias Obdilord
    Age: 18
    
    A Galgastani from Brigantys. She is the daughter of the Necromancer Nybeth. She
    resented her father's debasement of human life, and sought solace in the Order.
    When her brother Dievold fell victim to Nybeth's necromancy, she resolved to 
    confront him. Together with Dievold she set off to locate their father.
    
    They tracked him to the Palace of the Dead, where he revealed she was his wife
    and not his daughter. He spoke of fusing the soul of his dead wife with his
    daughter Amala's body, but the particulars of the matter are not clear.
    
    (Note that on the Chaos path she goes by the name Oelias Melandyl.)
    
    -------------------------------------------------------------------------------
    
    HOBYRIM STEELSONG
    
    Name: Hobyrim V. Rahms
    Age: 31
    
    A Lodissian swordmaster who once served with the Dark Knights Loslorien. He is
    the second son of Stratarchis Vogras, a Lodissian of great influence, and is
    brother to the Dark Knight Balxephon. He bears the title "Steelsong."
    
    Accused of patricide, his eyes were gouged out, and he was banished from Lodis.
    Hobyrim came to Valeria seeking vengeance against the true culprit, his brother
    Balxephon.
    
    The Dark Knight Ozma was formerly his betrothed.
    
    -------------------------------------------------------------------------------
    
    THE WYRMKNIGHT JEUNAN
    
    Name: Jeunan Avertif
    Age: 30
    
    A Galgastani from Rhime who once led the Wyrmknights of the Kingdom of
    Galgastan.
    
    As Hierophant Balbatos's right hand, he was a principal agent in carrying out
    the blood war. He later joined those opposing the Hierophant, troubled by the
    acts he had been made to commit.
    
    After meeting Denam at Brigantys Castle, he saw in him a kindred spirit. Since
    then he has fought for the Resistance.
    
    -------------------------------------------------------------------------------
    
    OCIONNE, WYRMCALLER
    
    Name: Ocionne Rabine
    Age: 15
    
    A disciple of the Sea God Vasque who survived a purge of the enemies of
    Hierophant Balbatos. Her village was attacked by Jeunan's wyrmknights, and now
    lies in ruin. A handful of survivors took shelter at Lhazan Fortress.
    
    The Bakram attacked the fortress, and all the villagers save Ocionne were
    slaughtered. She was saved by the quick actions of Denam and went on to join
    the Resistance.
    
    -------------------------------------------------------------------------------
    
    THE PIRATE AZELSTAN
    
    Name: Diego Galet Azelstan
    Age: 56
    
    A legendary Galgastani pirate. In his younger days, he was known to all who 
    sailed the coastal waters of Valeria, and his name struck fear into their
    hearts. Said to have returned unscathed from the deadly Pirate's Graveyard.
    
    After his daughter was slain in battle, he put his plundering days behind him.
    He went on to lead a life of debauchery at Port Omish, until the ravages of war
    compelled him to take up his blade once more.
    
    -------------------------------------------------------------------------------
    
    FUSILIER LINDL
    
    Name: Jonathon Torgeaux Lindl
    Age: 24
    
    A young warrior hailing from the southern continent of Balboede who has trained
    in the use of the fusils made there.
    
    He came close to defeat at the hands of the Dark Knight Martym at Grimsby, but
    was saved by Denam.
    
    He journeyed to Valeria to purvey the sophisticated weaponry of his homeland.
    The guns made there can inflict terrible damage, but require training to use as
    they are vastly different to more traditional weapons. Too elaborate to make in
    large quantities, they are sold for princely sums.
    
    -------------------------------------------------------------------------------
    
    THE SONGSTRESS IURIA
    
    Name: Iuria Wolph
    Age: 18
    
    A Xenobian from the city of Peshaval in Charlom. She is sister to Canopus. A
    songstress of renown, her voice is said to soothe the hearts of all who hear
    it. Winged womenfolk are seldom seen in public, but Iuria seems fond of
    attention.
    
    She was possessed by Sirene when waylaid by pirates en route to Valeria to find
    her brother Canopus. She brought death upon Omish with her songs, but the curse
    was broken by Denam. Returning to her old self, she joined the Order of
    Valeria.
    
    -------------------------------------------------------------------------------
    
    THE WICCE DENEB
    
    Name: Deneb Rove
    
    A Xenobian of unknown origin who once served with the Mages Regiment of the
    Kingdom of New Xenobia.
    
    She was a principal architect of the kingdom's establishment. Her thirst for
    arcane knowledge is boundless, and she has come to Valeria to gather funds to
    further her studies.
    
    She is also remarkably fond of pumpkins.
    
    -------------------------------------------------------------------------------
    
    THE MAGUS RUDLUM
    
    Name: Robert Rudlum
     
    A mage from a far-off land who seeks to uncover the draconic magic of legend.
    He is well-versed in the subject, his knowledge surpassing even the greatest
    Valerian scholars. Nothing is known of his past.
    
    Denam saved him from undead creatures in the Palace of the Dead. Hearing that
    the Resistance was exploring the palace, he asked to join forces with them.
    
    -------------------------------------------------------------------------------
    
    THE BOWMAID SARA
    
    Name: Sara Ostvald
    Age: 22
    
    A Walister serving with the Order of Valeria. She is an archer with the Knights
    of Almorica. Her father and brothers were also bowmen with the knights, but all
    perished in the early days of the war. Her pinpoint accuracy with the bow more
    than compensates for her lack of brute strength.
    
    She returned to her mother's side after the defeat of the Walister and the
    capture of Duke Ronwey. However, she returned to her post as soon as she
    received word of the Duke's rescue.
    
    She initially served with Leonar's troops, but then joined the Order of Valeria
    after Denam went to her aid at Krysaro.
    
    -------------------------------------------------------------------------------
    
    SIR VOLTARE
    
    Name: Voltare Montrose
    Age: 24
    
    A Walister hailing from the town of Sezhun in Almorica who serves in the Order
    of Valeria.
    
    House Montrose is a noble family that has produced a great many knights over
    the years, and they are known for their loyalty to the duke. They live by the
    motto, "Serve with each sweep of the blade."
    
    When Leonar was made leader of the duke's personal troops, Voltare was
    appointed his second in command. His steadfast nature and closeness in age to
    Leonar forged a strong bond between them.
    
    Following the recapture of Almorica Castle, he met with ambush while pursuing
    the Necromancer Nybeth with Leonar. After Denam came to their rescue, he left
    Leonar's side and became a member of the Order of Valeria.
    
    -------------------------------------------------------------------------------
    
    SIBYL FELICIA
    
    Name: Felicia Malxion
    Age: 16
    
    A Walister serving in the Order of Valeria. She was raised at an abbey on the
    outskirts of Almorica, eventually becoming a sibyl of Philaha. Her parents also
    served the order, but were slain by the Galgastani while en route to provide
    aid to those suffering in Krysaro. Hearing of Duke Ronwey's liberation, she
    defied the opposition of her superiors and joined the Walister Resistance.
    
    She first served under Sir Leonar's command, but then joined the Order of
    Valeria after Denam went to her aid at Krysaro.
    
    -------------------------------------------------------------------------------
    
    THE SPELLBINDER CHAMOS
    
    Name: Chamos Zalman
    Age: 62
    
    A Walister serving with the Order of Valeria. He is a spellbinder with an air of
    confidence about him. Before war broke out he had a small apothecary in
    Almorica. He joined the Resistance when his wife became a casualty of the
    conflict. In the early days he put his experience to use by gathering herbs and
    preparing medicinal concoctions. When Duke Ronwey was imprisoned upon the defeat
    of the Walister army, he resolved to take up arms. Despite his advanced years,
    he does not shy from battle.
    
    -------------------------------------------------------------------------------
    
    THE MAGE-KNIGHT PHAESTA
    
    Name: Phaesta Morandi
    Age: 28
    
    A Walister serving with the Order of Valeria. When war broke out she was a
    mage-knight with the Knights of Almorica. She was present at the first
    engagement between Galgastani and Walister forces at the Arkhaiopolis of Rhime.
    She takes great pride in fighting for the Walister, but as a result tends to be 
    overcritical and hardheaded.
    
    She has deep respect for Leonar, who rallied the knights together after Duke
    Ronwey's capture.
    
    -------------------------------------------------------------------------------
    
    SIR TAMUZ
    
    Name: Tamuz Fedorenko
    Age: 31
    
    A taciturn and earnest Walister of the Knights of Almorica who serves in the
    Order of Valeria.
    
    He was garrisoned in Rhime when the Bakram invaded, and fought them alongside
    the Xenobian knights. Upon the fall of Rhime, he broke through enemy lines and
    returned to Almorica Castle. He has stared death in the face many a time, yet
    still lives on.
    
    -------------------------------------------------------------------------------
    
    CAPTAIN EHLRIG
    
    Name: Merrik Ehlrig
    Age: 33
    
    A Bakram formerly with the Liberation Front. He was at sea when the Dark
    Knights attacked Boed Fortress to wipe out the Liberation Front, and so escaped
    with his life.
    
    After meeting up with Cerya at Rhime, they set out for Qadriga Fortress to
    rebuild their forces. They continued the work of the Liberation Front under the
    guise of pirates, calling themselves the "Free Seas."
    
    -------------------------------------------------------------------------------
    
    THE BEASTMASTER GANPP
    
    Name: Ganpp Vochstein
    Age: 41
    
    A Galgastani who once served his clan in battle. His coarse demeanor and
    haughty bearing rankle all those he meets, and he is not well-liked as a
    result. He avoids contact with others, preferring instead the company of
    beasts.
    
    He came to lead a rag-tag group of bandits, but repented his ways after
    encountering Denam again.
    
    -------------------------------------------------------------------------------
    
    BERDA THE YOUNGER
    
    Age: 3
    
    An offspring of the gryphon Berda raised by the Beastmaster Ganpp. Though still
    young in gryphon years and smaller than Berda in stature, his intelligence and
    strength far surpass his peers.
    
    He is usually irritable around anyone but Ganpp, jabbing his beak at those who
    stray too close. A peck from him is more than enough to keep unwanted company
    at a distance.
    
    -------------------------------------------------------------------------------
    
    OBDA THE YOUNGER
    
    Age: 2
    
    An offspring of the gryphon Obda raised by the Beastmaster Ganpp. He is
    slightly smaller than Berda the Younger, having just reached adulthood, but is
    similarly talented.
    
    Unlike Berda he takes more readily to the company of others. He often pecks
    playfully at those who approach him. However, even an affectionate nudge from
    him can be a painful proposition.
    
    -------------------------------------------------------------------------------
    
    XAPAN THE MERCENARY
    
    Name:Xapan Illudas
    Age: 45
    
    A soldier with the Walister Resistance. He is a sellsword who trades his
    services for coin. Willing to take on any task for the right price, they say he
    would sell his own mother to line his pockets.
    
    He was attacked by pirates after the Galgastani put a price on his head, but he
    defeated them with Denam's help. With his previous patron slain at the battle
    of the Psonji Weald, he petitioned Denam to hire him. He has fought for the
    Order of Valeria ever since.
    
    -------------------------------------------------------------------------------
    
    THE DARK KNIGHT OZMA
    
    Name: Ozma Moh Glacius
    Age: 27
    
    A former Loslorien commander from Galius, seat of the Holy Lodissian Empire.
    She is of House Glacius, patrons of the Galius Guild of Magi, and twin sister
    to the Dark Knight Oz. She wields both spell and blade with equal skill.
    
    She uncovered the lies of the Dark Knight Balxephon after encountering Hobyrim,
    to whom she was once betrothed. She decided to seek her lost love, and found
    him in Krysaro. He told her of the truth behind the rebellion in Lodis. She
    then renounced her allegiance to Lanselot Tartaros and joined the Resistance.
    
    -------------------------------------------------------------------------------
    
    THE NECROPRENTICE CRESSIDA
    
    Name: Cressida Obdilord
    Age: 17
    
    A Galgastani who once served her clan in battle. She is the daughter of the
    Necromancer Nybeth. Together with mother, Cassandra, and sister, Moldova, she
    practices necromancy under her father.
    
    At the fall of the Kingdom of Galgastan she fled to Golyat. Denam saved her
    from death at the hands of her father.
    
    Despising Nybeth for defiling the corpses of her mother and sister, she gave up
    the necromantic arts. She resolved to fight alongside Denam to defeat Nybeth
    and avenge her kin.
    
    -------------------------------------------------------------------------------
    
                               =============================
                               == PSX -> PSP NAME CHANGES ==
                               =============================
    
    SPOILERS AHEAD!
    
    Denim Powell/Mown -> Denam Pavel/Morne
    Vice Bozeg -> Vyce Bozeck
    Kachua Powell/Bersalia Overis -> Catiua Pavel/Versalia Oberyth
    Lans Hamilton -> Lanselot Hamilton
    Warren Moon -> Warren Omon
    Canopus Wolff -> Canopus Wolph
    Mildain Walhorn -> Mirdyn Walhorn
    Guildus W. Burn -> Gildas W. Byrne
    Sisteena Foriner -> Cistina Phoraena
    Selye Foriner -> Cerya Phoraena
    Olivia Foriner -> Olivya Phoraena
    Shelley Foriner -> Sherri Phoraena
    Haborym V. Rams -> Hobyrim V. Rahms
    Ozma Mow Gracious -> Ozma Moh Glacius
    Rendal -> Jonathon Torgeaux Lindl
    Ganb Backstein -> Ganpp Vochstein
    Radlum -> Robert Rudlum
    Deneb Rhobe -> Deneb Rove
    
    Donald Presance -> Donnalto Presance
    Aloser Danya -> Arycelle Dania
    Forcas Lida Rhende -> Folcurt Reeda Lynde
    Byan Rozen Ohwn -> Bayin Rosen Orne
    Jenounes Apatiza -> Jeunan Avertif
    Zapan Illudus -> Xapan Illudas
    Oxyones Lavin -> Ocionne Rabine
    Orias Obderhode -> Oelias Obdilord
    Debordes Obderhode -> Dievold Obdilord
    
    Sara -> Sara Ostvald
    Voltel -> Voltare Montrose
    Felicia -> Felicia Malxion
    Payton -> Peyton (nonplayable)
    Beilev -> Beylevra (nonplayable)
    Apsala -> Apsara (nonplayable)
    Kamos -> Chamos Zalman
    Festa -> Phaesta Morandi
    Tamuzu -> Tamuz Fedorenko
    Erig -> Merrik Ehlrig
    Belda Jr -> Berda the Younger
    Obda Jr -> Obda the Younger
    
    Leonard Leci Limon -> Leonar Reci Rimon
    
                               =====================
                               == ACKNOWLEDGMENTS ==
                               =====================
    
    - The Official Bradygames Strategy Guide by Casey Loe and Doug Walsh (with
    contributions by Kristin Walsh) is very helpful and well-done, even if it is a
    bit lacking in post-game content and some of the rare loot drops. Definitely
    worth picking up.
    
    - The Japanese Tactics Ogre wiki (http://masterwiki.net/tacticsogre/) is
    incredibly in-depth and is constantly being updated. Even if you don?t know
    Japanese, Google Translate might get you at least some of what you need to
    know. Just be aware that a few things have changed between the JP and US/EU
    versions aside from the names (such as character stat growth). Thanks to the
    wiki for the RT values of the characters.
    
    - Many helpful posts on the GameFAQs message board for this game, especially
    for strategies on farming Glass Pumpkins and recruiting Dragons. Thanks to
    ExecrationThane for correction on Divine Knight info, and to HuaBiao for
    correction on food items. Thanks to Tluhdatsi and Jamic77 for suggestions on
    improvement, which I've tried to take into account.