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    FAQ/Walkthrough by Bkstunt_31

    Version: 0.05 | Updated: 03/08/12 | Printable Version | Search Guide | Bookmark Guide

    
        ^        _____________________________________________________        ^
      ^/ \^   .'ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ'.   ^/ \^
     //   \\  |    Please click the link above to recommend this FAQ    |  //   \\
    / Ż| |Ż \ |    to other users. This is the best way you can show    | / Ż| |Ż \
    Ż| | | |Ż |   your appreciation for my FAQs. Thank you very much!   | Ż| | | |Ż
     | | | |  '._______________________________________________________.'  | | | |
     |_|Ż|_|     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ     |_|Ż|_|
    _______________________________________________________________________________
                                                       Blitz Knight Stunt Presents:
    
    
                          Sing to me of a time long past...
    
                          A time when men answered to power alone.
    
                          Ruled by steel...
    
                          Steeped in darkness...
    
                          Sing of an age called Xytegenia!
    
    
      ___                   ____        _   _   _        ____
     / _ \  __ _ _ __ ___  | __ )  __ _| |_| |_| | ___  / ___|  __ _  __ _  __ _
    | | | |/ _` | '__/ _ \ |  _ \ / _` | __| __| |/ _ \ \___ \ / _` |/ _` |/ _` |
    | |_| | (_| | | |  __/ | |_) | (_| | |_| |_| |  __/  ___) | (_| | (_| | (_| |
     \___/ \__, |_|  \___| |____/ \__,_|\__|\__|_|\___| |____/ \__,_|\__, |\__,_|
           |___/                                                     |___/
    
              _____       _               _       __     _____ ___
             | ____|_ __ (_)___  ___   __| | ___  \ \   / /_ _|_ _|   __
             |  _| | '_ \| / __|/ _ \ / _` |/ _ \  \ \ / / | | | |   |__|
             | |___| |_) | \__ \ (_) | (_| |  __/   \ V /  | | | |    __
             |_____| .__/|_|___/\___/ \__,_|\___|    \_/  |___|___|  |__|
                   |_|
    
    
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          # ###                                            | |    ___| |_
        /  /###                                            | |   / _ \ __|
       /  /  ###                                           | |__|  __/ |_
      /  ##   ###                                          |_____\___|\__|
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    ##   ##     ##    /###    ###  /###     /##              | | | |___
    ##   ##     ##   /  ###  / ###/ #### / / ###             | | | / __|
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     ##  ##     ## ##     ##    ##       #######      / ___| (_)_ __   __ _
      ## #      /  ##     ##    ##       ##          | |   | | | '_ \ / _` |
       ###     /   ##     ##    ##       ####    /   | |___| | | | | | (_| |
        ######/     ########    ###       ######/     \____|_|_|_| |_|\__, |
          ###         ### ###    ###       #####                      |___/
                           ###            _____                _   _
                     ####   ###          |_   _|__   __ _  ___| |_| |__   ___ _ __
                   /######  /#             | |/ _ \ / _` |/ _ \ __| '_ \ / _ \ '__|
                  /     ###/               | | (_) | (_| |  __/ |_| | | |  __/ |
                                           |_|\___/ \__, |\___|\__|_| |_|\___|_|
                                                    |___/
    
    _______________________________________________________________________________
     Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż
                Platform:   Sony PSP
                 Version:   0.05
            Last Updated:   03/08/2012
    
                   Email:   FAQs @ bkstunt .com
                Web Site:   http://bkstunt.com/
           Facebook Page:   http://www.facebook.com/Bkstunt
    
      This document is best viewed using a FIXED-WIDTH font, such as Courier New.
        If the ASCII above/below and the charts used throughout the guide look
      strange, please change your settings to display text in a FIXED-WIDTH font.
     _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
      _____       o  ~ Let Us Cling Together! ~
      ||ŻŻ\\__ __  \_______________________________________________________________
      ||__//||//  /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
    o=============)|-------------------------------------(   Table of Contents   /
      ||ŻŻ\\||\\  \|____________________________________________________________/
      ||__//ŻŻ ŻŻ  /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ŻŻŻŻŻ       o
    
               Note: Press Ctrl+F and enter in the code to skip to that section.
    
    
     THINGS TO KNOW BEFORE YOU PLAY
    
     - Introduction.......................................................[TO-INT]
     - Controls...........................................................[TO-CON]
     - Story..............................................................[TO-STR]
     - Understanding the Map..............................................[TO-MAP]
     - Leveling Up........................................................[TO-LVL]
     - Tips and Tricks....................................................[TO-TIP]
     - Tarot Cards........................................................[TO-CAR]
    
    
     MAIN WALKTHROUGH
    
    
     Chapter 1: There is blood on my hands, how long till it lies on my heart?
    
     - Golyat............................................................[TO 1.01]
     - Almorica Castle...................................................[TO 1.02]
     - Almorica Passageway...............................................[TO 1.03]
     - Tynemouth Hill....................................................[TO 1.04]
     - Krysaro...........................................................[TO 1.05]
     - Qadriga Fortress..................................................[TO 1.06]
     - The Golborza Plain................................................[TO 1.07]
     - The Arkhaiopolis of Rhime.........................................[TO 1.08]
     - Lake Bordu........................................................[TO 1.09]
     - Xeod Moors........................................................[TO 1.10]
     - Balmamusa.........................................................[TO 1.11]
     - Balmamusa Pt. 2...................................................[TO 1.12]
    
    
     Chapter 2 (Chaotic): This world can be put to rights.
    
     - Port Asyton.......................................................[TO 1.13]
     - Rhea Boum Aqueduct................................................[TO 1.14]
     - Xeod Moors........................................................[TO 1.15]
     - Lake Bordu........................................................[TO 1.16]
     - Tynemouth Hill....................................................[TO 1.17]
     - Krysaro...........................................................[TO 1.18]
     - Qadriga Fortress..................................................[TO 1.19]
     - Ndamsa Fortress...................................................[TO 1.20]
     - Golyat............................................................[TO 1.21]
     - The Arkhaiopolis of Rhime.........................................[TO 1.22]
    
    
    
     APPENDICES
    
     - Music Tracks.......................................................[TO-MUS]
    
    
     CONCLUSION
    
     - Version History....................................................[TO-HIS]
     - Credits............................................................[TO-CRE]
    
    
    
      _____       o  ~ Let Us Cling Together! ~                            [TO-INT]
      ||ŻŻ\\__ __  \_______________________________________________________________
      ||__//||//  /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
    o=============)|------------------------------------------(   Introduction   /
      ||ŻŻ\\||\\  \|____________________________________________________________/
      ||__//ŻŻ ŻŻ  /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ŻŻŻŻŻ       o
    
     Hello everyone, Bkstunt here with a walkthrough for Tactics Ogre: Let Us
    Cling Together! The reason I took on this challenge was my love for Quest
    and Yasumi Matsuno, and the work that has been accomplished by this team
    (such as Ogre Battle and Final Fantasy Tactics). With Final Fantasy Tactics
    being my all-time favorite game, I just HAD to do this.
    
     Astute gamers know that this game is actually a re-release. The original game
    came out in Japan in 1995... that's a long time ago! Wikipedia states that the
    game saw a North American release on the PlayStation in 1998, but I for one
    never played that game, so this re-release is a god-send.
    
     Gamers will also recognize that this game is "Chapter VII". So, does that
    mean you should be playing chapters I-VI first!? Nope! In reality, the Ogre
    Battle series has only ever released three chapters, chapters V-VII.
    
     Chapter V was the SNES game Ogre Battle: March of the Black Queen. Chapter
    VI was the Nintendo 64 game Ogre Battle 64: Person of Lordly Caliber. The
    developer, Quest, was bought out and absorbed by Square / Square Enix and
    team members worked on their products like Vagrant Story, Final Fantasy
    Tactics, and Final Fantasy XII. Square Enix still holds the rights to the
    Ogre Battle series though, so all we can do is hope that this game's
    re-release may spur Square Enix into developing more Ogre Battle games.
    
     As with all of my guides, please feel free to CONTRIBUTE. Know something I
    don't? Shoot me an email! It may very well help EVERYONE out!
    
    I hope you enjoy the guide!
    
     ~ Bkstunt
    
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    ŻŻŻŻŻŻŻŻŻŻŻŻ
     FOLLOW ME!
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    ŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Want to talk about some games!? Maybe throw out some ideas for what YOU want
    to see me write about next? I made a facebook account for just that reason!
    
    You can 'Like' me at:
    
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Facebook.com/Bkstunt
    ______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    I also have a website you can visit to see what other guides I've written,
    as well as see upcoming projects. I've also written a TON of reviews that will
    go up there (You want to play GOOD games, right?!).
    
    _____________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Bkstunt.com
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    So between those two sites, come on over and say 'Hi!' sometime.
    
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    ŻŻŻŻŻŻŻŻŻŻŻ
     Donations
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    ŻŻŻŻŻŻŻŻŻŻŻ
    
    First of all, let me say that my primary motivation for writing guides is,
    and always will be, for the gamer. However, as I've learned by writing just
    a few guides on new games, it can hit your pocket book! I wish they'd give me
    these games so I could crank out great guides, but they don't! Ah, maybe one
    day!
    
    Until then, if you've found this guide helpful please consider donating to
    help me offset my costs. You can donate to my paypal account below:
    
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    Hey, it's WAY better than paying $20 for a guide, right? Even the smallest
    amount will be appreciated.
    
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     AMAZON
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    ALTERNATELY, if you shop at Amazon.com (who doesn't?!) you can ALSO help me
    out by shopping through me! It doesn't cost you a SINGLE CENT either, which
    is kick-ass. All you do is visit my webpage's donation page below:
       
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Bkstunt.com/donations.html
    ____________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Once you are there, you can click on the AMAZON link at the top and shop as
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    Please be sure to send me an email so I can thank you personally as well! Or
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    ~ Bk
    
    
    
      _____       o  ~ Let Us Cling Together! ~                            [TO-CON]
      ||ŻŻ\\__ __  \_______________________________________________________________
      ||__//||//  /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
    o=============)|----------------------------------------------(   Controls   /
      ||ŻŻ\\||\\  \|____________________________________________________________/
      ||__//ŻŻ ŻŻ  /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ŻŻŻŻŻ       o
    
           _________________________________________________________________
         /Ż  L   /                                                   \   R  Ż\
        /   ŻŻŻ /     ___________________________________________     \ ŻŻŻ   \
      /ŻŻŻŻŻŻŻŻŻ     |                                           |     ŻŻŻŻŻŻŻŻŻ\
     /     .--.      |                                           |      .--.     \
    (      |UP|      |                                           |     ( /\ )     )
    |       \/       |                                           |      '--'      |
    |  .--.    .--.  |                                           |  .--.    .--.  |
    |  |LT >  < RT|  |                                           | ( [] )  ( () ) |
    |  '--'    '--'  |                                           |  '--'    '--'  |
    |       /\       |                                           |      .--.      |
    |      |DN|      |                                           |     ( >< )     |
    |      '--'      |                                           |      '--'      |
    |                |                                           |                |
    |      .--.      |                                           |                |
    (     ( AG )     |                                           |                )
     \     '--'       ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                /
      \_________     __    _    _    ___  _ ___   _   _    __   __     _________/
        \\      \   (PS)  (-)  (+)  |ŻŻŻ_| |ŻŻŻ  (!) (~)  (SL) (ST)   /
         ''======\___ŻŻ    Ż    Ż                 Ż   Ż    ŻŻ   ŻŻ___/
                     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
                     .'ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ'.
                     |   UP = UP            |   /\ = TRIANGLE    |
                     |   DN = DOWN          |   [] = SQUARE      |
                     |   LT = LEFT          |   () = CIRCLE      |
                     |   RT = RIGHT         |   >< = CROSS       |
                     |                      |                    |
                     |    L = L BUTTON      |    R = R BUTTON    |
                     |                      |                    |
                     |   AG = ANALOG        |   SL = SELECT      |
                     |   PS = PS / HOME     |   ST = START       |
                     |                      |                    |
                     |    + = VOLUME UP     |    ! = DISPLAY     |
                     |    - = VOLUME DOWN   |    ~ = VOLUME      |
                     '._____________________|___________________.'
    
    
     .'ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ'.
     |                                                                        |
     | Analog Stick: Free Scrolling                                           |
     |                                                                        |
     | Directional Buttons: Move Cursor                                       |
     |                                                                        |
     | Start Button: System Menu                                              |
     |                                                                        |
     | Start Button + R: Take a Screenshot                                    |
     |                                                                        |
     | Select Button: Select Help                                             |
     |                                                                        |
     | Square + UP/DOWN: Zoom In/Out (Change Pages)                           |
     |                                                                        |
     | Square + LEFT/RIGHT: Change View (Battle Screen)                       |
     |                                                                        |
     | Triangle: Unit List / Interrupt (Battle Screen)                        |
     |                                                                        |
     | Triangle: Party Menu (World Map)                                       |
     |                                                                        |
     | Circle: Focus on Active Unit / Cancel (Battle Screen)                  |
     |                                                                        |
     | Circle: Focus on Party / Cancel (World Map)                            |
     |                                                                        |
     | X Button: Open Menus / Confirm / Terrain Help (Battle Screen)          |
     |                                                                        |
     | X Button: Open Menus / Confirm (World Map)                             |
     |                                                                        |
     | L: Chariot Tarot                                                       |
     |                                                                        |
     | R: (Not Used)                                                          |
     |                                                                        |
     '.______________________________________________________________________.'
    
    
    
      _____       o  ~ Let Us Cling Together! ~                            [TO-STR]
      ||ŻŻ\\__ __  \_______________________________________________________________
      ||__//||//  /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
    o=============)|-------------------------------------------------(   Story   /
      ||ŻŻ\\||\\  \|____________________________________________________________/
      ||__//ŻŻ ŻŻ  /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ŻŻŻŻŻ       o
    
    
     The Valerian Isles, jewels of the Obero Sea. Long a center of naval commerce,
    the people here have struggled throughout history for dominion over these
    shores.
    
     Finally there rose a man to put an end to this conflict. His name: Dorgalua
    Oberyth. But history would know him as the Dynast-King.
    
     Dorgalua took the disparate races of men calling the islands home and united
    them as one. For fully half a century he reigned, and Valeria knew prosperity.
    
     But upon his death, three clans rose to claim Valeria for themselves: the
    aristocratic Bakram, the teeming Galgastani, and the few but hardy Walister.
    Valeria was once again in the grip of a great blood war.
    
     The Bakram and the Galgastani quickly divided Valeria between themselves,
    and an uneasy quiet has since settled over the isles. Yet none believe the
    calm will last.
    
    
    
      _____       o  ~ Let Us Cling Together! ~                            [TO-MAP]
      ||ŻŻ\\__ __  \_______________________________________________________________
      ||__//||//  /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
    o=============)|---------------------------------(   Understanding the Map   /
      ||ŻŻ\\||\\  \|____________________________________________________________/
      ||__//ŻŻ ŻŻ  /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ŻŻŻŻŻ       o
    
    
     Understanding the area you fight in is important, and can often provide an
    edge in battle. This section will tell you about a few things that can  help
    you in regards to the map.
    
     First of all, let's talk about the terrain. Specifically, 'Ground Types'.
    Each tile you stand on is a certain ground type, which is important as each
    different ground type has both a 'Melee Accuracy Modifier' and a 'Ranged
    Accuracy Modifier'. Here's what they do:
    
     Melee Accuracy Modifier:
     
      Terrain effect on melee attacks. Affects ACCURACY when attacking and
      AVOIDANCE when defending.
     
     
     Ranged Accuracy Modifier:
     
      Terrain effect on ranged attacks. Affects ACCURACY when attacking and
      AVOIDANCE when defending.
    
     So as you can see, picking WHERE you stand can be very important. ALWAYS aim
    for the highest accuracy modifiers available.
    
     Ok, let's talk about 'Elevation' and 'Map Coordinates' now. Elevation is
    simple: how HIGH are you! It's well known that having the "high ground" is a
    military advantage. This holds true in Tactics Ogre as well, especially for
    Archers and ranged attacks. When you're on a higher elevation you will find
    that your range will be increased.
    
     Map Coordinates are important as well, as I'll use them a lot in the guide.
    Take a look at the chart below:
    
    
        00  01  02  03  04  05  06  07  08  09  
      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    A | 03  2½  01  01  01  01  02  05  02  02  |
    B | 03  2½  02  01  02  04  02  02  02  02  | 
    C | 2½  2½  02  01  02  07  08  02  01  01  |
    D | 02  05  02  01  02  08  08  02  01  02  |
    E | 01  02  02  02  02  07  07  01  01  02  |
    F | 01  02  02  02  02  02  02  02  01  02  |
    G | 05  04  02  01  01  02  07  08  01  02  |
    H | 07  07  02  01  01  02  08  08  02  02  |
    I | 08  08  02  02  01  02  07  07  02  01  |
    J | 08  07  02  02  01  04  05  03  02  01  |
    K | 01  02  02  02  01  02  01  01  01  01  |
    L | 02  02  01  01  01  02  02  02  02  01  |
    M | 2½  2½  02  2½  2½  02  02  7½  08  7½  |
    N | 03  2½  02  01  01  04  06  8½  10  8½  |
    O | 03  2½  01  01  01  04  07  8½  09  8½  |
      |_________________________________________|
    
    
     You may wonder what all these numbers mean. Well, each map in Tactics Ogre is
    composed of tiles. In order to TELL you where enemies are (as well as allies
    and buried treasure) I'll need an efficient way to point out WHICH tile you
    should check out. This map does the trick. Anyone with basic math skills will
    know about coordinates. This map has an 'X' axis and a 'Y' axis. For example,
    if I said that "You can find a buried treasure on I-08" you would go down the
    alphabet line until you found 'I' and then right until you found '08'. Easy
    as pie!
    
    (-NOTE-) Originally, this guide was going to feature an elevation map for EACH
             map in the game. However, the maps are FAR too big for this. However,
             it is VERY important to remember how to read maps. Just remember the
             'X' axis starts at 'A' and the 'Y' axis starts at '00'.
    
    
     It's also worth pointing out that many characters can only move up or
    down a certain difference in elevation. Flying units don't have that problem.
    
    
    
      _____       o  ~ Let Us Cling Together! ~                            [TO-LVL]
      ||ŻŻ\\__ __  \_______________________________________________________________
      ||__//||//  /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
    o=============)|-------------------------------------------(   Leveling Up   /
      ||ŻŻ\\||\\  \|____________________________________________________________/
      ||__//ŻŻ ŻŻ  /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ŻŻŻŻŻ       o
    
     Knowing how the level-up system works is SO important that it deserves its
    own section!
    
     Tactics Ogre is different than other tactical RPG's out there. First of all,
    you do not gain experience for every action you do like other tactical games
    (Final Fantasy Tactics, for example). Instead, every JOB CLASS that took part
    in the battle will gain experience.
    
     Once you finish a battle, you will gain a total POOL of experience points
    depending on how many units you killed. This pool will then be divided up
    between your job classes.
    
     For example, let's say that you gained 600 XP during a fight and your battle
    party consisted of 1 Warrior, 1 Knight, 1 Archer, 1 Cleric and 1 Wizard. Well,
    each one of those classes would gain 120 XP each. What if you have 2 Warriors,
    1 Knight, 1 Archer and 1 Cleric? Well, the warriors would gain 240 XP while
    the other classes gain 120 XP each. Of course, don't expect to see such nice
    round numbers, but the point is that putting out more of a certain class will
    make that class level up faster.
    
    
     This system also affects new recruits. For example, you WARRIOR CLASS will,
    lets say, level up to level five. Well, suppose you went to a shop and hired a
    new warrior. HE would start out as a LEVEL FIVE WARRIOR.
    
    
     As for skill points, those ARE given out to individuals. They are given out
    the same way as experience points though, as a POOL of skill points at the end
    of a fight. They are then divided up between all of the individuals who took
    place in the battle. GUESTS also get a portion of these points by the way.
    
    
    
      _____       o  ~ Let Us Cling Together! ~                            [TO-TIP]
      ||ŻŻ\\__ __  \_______________________________________________________________
      ||__//||//  /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
    o=============)|---------------------------------------(   Tips and Tricks   /
      ||ŻŻ\\||\\  \|____________________________________________________________/
      ||__//ŻŻ ŻŻ  /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ŻŻŻŻŻ       o
    
     This section will provide you many useful pointers about a variety of
    gameplay subjects. For the most part the in-game tutorial does a FANTASTIC
    job of explaining the game. I highly recommend you read through it. Heck,
    even the manual has a variety of tips. I will be highlighting the most
    important things here but I'll be assuming you have gone through the
    in-game tutorial and know the very basics of battle.
    
     'Tis best to be prepared, fellow strategist...
    
    _____________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
     BATTLE TIPS
    _____________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     o Probably the most IMPORTANT TIP and thing to remember is the CHARIOT
       TAROT (L1)! Using this ability during a fight allows you to GO BACKWARDS
       IN TIME to a previous turn order. This lets you re-do a portion of the
       battle and can erase horrible mistakes.
    
    
     o Focus your fire! Try to gang-up on a single enemy unit to take them down
       fast. It may be playing dirty, but it's effective. This tactic helps to
       give you a numerical advantage over the enemy early, which can make all
       the difference.
    
    
     o Pay attention to predicted outcomes! Every action you do will have a
       forecasted outcome BEFORE you do it. Take heed of this.
       
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     GENERAL TIPS
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     o It's important to select a WELL-ROUNDED battle party. Having a party filled
       with wizards is asking for a quick death. Do your best to strike a balance
       between front-line units and back-line support.
    
    
    
      _____       o  ~ Let Us Cling Together! ~                            [TO-CAR]
      ||ŻŻ\\__ __  \_______________________________________________________________
      ||__//||//  /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
    o=============)|-------------------------------------------(   Tarot Cards   /
      ||ŻŻ\\||\\  \|____________________________________________________________/
      ||__//ŻŻ ŻŻ  /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ŻŻŻŻŻ       o
                               It is an age of war.
                            The wheel begins to turn...
                          Chosen child, what is your name?
    
    
     You will now be prompted to name your character. I just go with the default
    name, Denam. That is the name this guide will use.
    
    
                                When were you born?
    
    
     You'll then be asked for you date of birth, so enter it in.
    
     After that, you will be given a series of Tarot Card questions to answer,
    five in total. Depending on your answers you will be given certain stat
    increases. Below is the initial questions and answers, along with the stat
    increases for each answer.
    
    You'll see the stat increases displayed like this:
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    1   3   2   2   3   1   0   2   0
    
    So just pick the answers you want for the best stats! I'll be putting an
    asterisk (*) by the choice with the most overall stat points.
    
    
     _____________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻ
      O: The Fool
     _____________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    "As a bird takes wing."
    
    ~ You are about to embark on a long journey. Whom do you want at your side? ~
    
    
    A: My family. (*)
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    4   0   0   1   2   1   0   0   2
    
    B: My beloved.
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    1   0   2   1   0   1   2   0   0
    
    C: My friend. (*)
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    5   0   1   0   0   0   3   1   0
    
    
     _________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      I: The Magician
     _________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    "For all things, a beginning."
    
    ~ You brew an arcane elixir. What power will it hold? ~
    
    
    A: Order and obedience.
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    1   0   0   1   0   1   2   1   0
    
    B: Concession and regret. (*)
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    3   2   1   0   2   1   0   0   1
    
    C: Liberty and turmoil.
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    4   0   0   1   0   2   0   2   0
    
    
     ________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      II: The High Priestess
     ________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    "The chains of faith bind the heart."
    
    ~ All men have flaws. Which of yours would you remedy? ~
    
    
    A: My sloth.
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    2   0   2   1   2   0   0   0   0
    
    B: My envy. (*)
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    5   1   2   0   1   0   0   0   1
    
    C: My pride.
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    2   0   0   0   1   2   0   0   2
    
    
     __________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      III: The Empress
     __________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    "And she shone like the sun."
    
    ~ In what thing do you stand above all others? ~
    
    
    A: My beauty. (*)
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    5   0   0   2   1   1   0   2   0
    
    B: My wealth.
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    0   1   0   0   1   0   2   1   0
    
    C: My wisdom.
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    2   2   0   1   2   1   0   1   0
    
    
     _________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      IV: The Emperor
     _________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    "Heavy rests the crown."
    
    ~ The people of your kingdom rise against you. What course do you take? ~
    
    
    A: Treat for peace.
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    0   2   1   0   0   0   2   0   0
    
    B: Rally my armies. (*)
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    2   2   1   2   1   1   0   0   0
    
    C: Abdicate the throne.
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    1   0   1   1   2   0   1   0   0
    
    
     ___________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      V: The Hierophant
     ___________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    "Order is a golden shackle."
    
    ~ Of the many evils men do, which is the most necessary? ~
    
    A: Deceiving others.
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    2   0   0   2   1   2   0   1   0
    
    B: Sacrificing others. (*)
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    4   2   1   0   0   0   1   0   2
    
    C: Stealing from others.
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    2   1   1   0   0   1   1   0   1
    
    
     ________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      VI: The Lovers
     ________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    "Look to the man in the mirror."
    
    ~ What do you seek in a lover? ~
    
    A: Wisdom and ability.
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    1   0   2   1   0   1   2   0   0
    
    B: Wealth and power.
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    2   0   0   2   0   0   0   1   3
    
    C: Youth and beauty. (*)
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    5   1   0   0   0   1   0   2   1
    
    
     __________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      VII: The Chariot
     __________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    "Means and ends."
    
    ~ How do you define victory? ~
    
    A: Vanquishing my foes.
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    3   2   1   0   2   1   0   0   1
    
    B: Ending the conflict. (*)
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    5   0   1   0   0   0   3   1   0
    
    C: Preserving my allies.
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    1   1   2   0   0   0   0   2   0
    
    
     ________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      VIII: Strength
     ________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    "No heart is free of shadow."
    
    ~ All men hold darkness in their hearts. What lurks in yours? ~
    
    A: Vengeance for family. (*)
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    5   1   2   0   1   0   0   0   1
    
    B: Vengeance for friends.
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    4   0   0   1   0   2   0   2   0
    
    C: Vengeance for country.
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    2   0   0   0   1   0   1   1   2
    
    
     ________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      IX: The Hermit
     ________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    "Have no fear of failure."
    
    ~ A sage will grant you a single piece of wisdom. What would you learn of
      him? ~
    
    
    A: The secret of wealth.
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    0   1   0   0   1   0   2   1   0
    
    B: The secret of victory.
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    2   0   0   0   1   2   0   0   2
    
    C: The secret of winning hearts. (*)
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    4   0   0   1   2   1   0   0   2
    
    
     _____________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      X: Wheel of Fortune
     _____________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    "Opportunity knocks but once."
    
    ~ You stand at the end of a hard-fought battle. Why have your forces lost? ~
    
    
    A: Inadequate troops. (*)
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    2   2   1   2   1   1   0   0   0
    
    B: Poor leadership.
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    2   2   0   1   0   1   0   1   0
    
    C: Ill luck.
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    1   0   0   1   0   1   2   1   0
    
    
     _____________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻ
      XI: Justice
     _____________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    "Truth is an exacting ally."
    
    ~ How would you bring together two disparate clans? ~
    
    
    A: By force. (*)
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    4   2   1   0   0   0   1   0   2
    
    B: By religion.
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    1   0   1   1   2   0   1   0   0
    
    C: By diplomacy.
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    2   0   2   1   2   0   0   0   0
    
    
     _____________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      XII: The Hanged Man
     _____________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    "It is our nature to take."
    
    ~ You stand poised to take the life of another. Why do you attempt this dire
      act? ~
    
    
    A: To satisfy revenge.
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    2   0   0   2   0   0   0   1   3
    
    B: To defend my honor.
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    2   1   1   0   0   1   1   0   1
    
    C: To defend my life. (*)
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    5   0   0   2   1   1   0   2   0
    
    
     _____________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻ
      XIII: Death
     _____________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    "Our path is beset by doubt."
    
    ~ In the final reckoning, who will prove false? ~
    
    
    A: My king.
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    5   0   1   0   0   0   3   1   0
    
    B: My beloved. (*)
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    5   1   0   0   0   1   0   2   1
    
    C: My dearest friend.
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    0   2   1   0   0   0   2   0   0
    
    
     _________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      XIV: Temperance
     _________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    "The price of betrayal."
    
    ~ Your reckless plan has ended in disaster. What has it cost you? ~
    
    A: My friends and beloved. (*)
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    4   0   0   1   0   2   0   2   0
    
    B: My position and honor.
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    1   1   2   0   0   0   0   2   0
    
    C: My family and fortune.
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    2   0   0   2   1   2   0   1   0
    
    
     _______________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      XV: The Devil
     _______________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    "All must bear indignity."
    
    ~ A devil will grant you any wish... for a price. What are you willing to
      endure? ~
    
    (No good choices here... a bad tarot card).
    
    A: Grotesque disfigurement.
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    2   0   0   0   1   2   0   0   2
    
    B: Complete isolation.
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    2   0   0   0   1   0   1   1   2
    
    C: Relentless fear.
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    1   0   2   1   0   1   2   0   0
    
    
     ________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      XVI: The Tower
     ________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    "God is cruel to prince and pauper alike."
    
    ~ A fire engulfs your home. Whom do you save from the flames? ~
    
    
    A: My beloved.
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    2   2   0   1   0   1   0   1   0
    
    B: My child.
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    4   0   0   1   2   1   0   0   2
    
    C: My parents. (*)
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    3   2   1   0   2   1   0   0   1
    
    
     ________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      XVII: The Star
     ________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    "In the void, a spark of light."
    
    ~ Stars shoot across the night sky. For what do you wish? ~
    
    A: Success for my friends.
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    1   0   1   1   2   0   1   0   0
    
    B: Happiness for myself.
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    1   0   0   1   0   1   2   1   0
    
    C: Peace for the world. (*)
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    5   1   2   0   1   0   0   0   1
    
    
     _________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      XVIII: The Moon
     _________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    "Immorality, thy name is desire."
    
    ~ In a fit of passion, you take your friend's lover. What will you do next? ~
    
    A: Keep the lover for my own.
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    2   1   1   0   0   1   1   0   1
    
    B: Savor the moment.
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    2   0   2   1   2   0   0   0   0
    
    C: Put it from my mind.
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    0   1   0   0   1   0   2   1   0
    
    
     ______________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      XIX: The Sun
     ______________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    "A lasting peace."
    
    ~ You stand at the end of a hard-fought battle. To what do you owe your
      victory? ~
    
    A: My own ability.
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    5   1   0   0   0   1   0   2   1
    
    B: The strength of my allies. (*)
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    5   0   0   2   1   1   0   2   0
    
    C: The grace of god.
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    2   2   1   2   1   1   0   0   0
    
    
     _______________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      XX: Judgement
     _______________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    "The decision shapes the man."
    
    ~ The man who slew your family stands chained before you. What punishment will
      you mete out? ~
    
    A: Imprisonment.
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    1   1   2   0   0   0   0   2   0
    
    B: Beheading.
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    0   2   1   0   0   0   2   0   0
    
    C: Banishment. (*)
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    4   2   1   0   0   0   1   0   2
    
    
     ________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      XXI: The World
     ________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    "Past is prelude to now."
    
    ~ What is god to you? ~
    
    A: An exemplar.
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    2   0   0   0   1   0   1   1   2
    
    B: A weapon. (*)
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    2   0   0   2   1   2   0   1   0
    
    C: An illusion.
    
    HP-STR-VIT-DEX-AGI-AVD-INT-MND-RES
    2   0   0   2   0   0   0   1   3
    
    
    
    
                            Which path will you walk?
                              The curtain rises...
    
    
     After choosing your stats, you will see some of the game's credits, as well
    as some cutscenes showing some of the game's back-history.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     C H A P T E R   1:   T H E R E   I S   B L O O D   O N   M Y   H A N D S,
    
                H O W   L O N G   T I L L   I T   L I E S   O N   M Y   H E A R T ?
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     A character named Vyce will come into a house, telling Denam and his sister
    Catiua that Lancelot has indeed returned (meaning of course that you are going
    to try and kill him). Catiua is much more gentle, not only doubting that you
    can take on the Dark Knight but wondering what it will gain! Vyce explains
    that it would weaken Bakram, leading to making the Galgastani attack the
    Bakram so they can have Valeria for their own (obviously our heroes are from
    the Walister clan).
    
    After the dialog, your first battle will start!
    
    
      _____       o  ~ Let Us Cling Together! ~                           [TO 1.01]
      ||ŻŻ\\__ __  \_______________________________________________________________
      ||__//||//  /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
    o=============)|------------------------------------------------(   Golyat   /
      ||ŻŻ\\||\\  \|____________________________________________________________/
      ||__//ŻŻ ŻŻ  /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ŻŻŻŻŻ       o
    
     
    "A port town on Galdochae, known as Oberon's Pearl in better days. Its once
     beautiful walls now bear the scars of war."
    
    
          WIN : Vanquish Lanselot!
     CAPACITY : Denam + 2
     PLACEMENT: B10.
     WON ITEMS: N/A.
    
    
    
           GUESTS                       ENEMIES
          ŻŻŻŻŻŻŻŻ                     ŻŻŻŻŻŻŻŻŻ
        F-09 - Catiua            H-03 - Lv. 2 Astromancer  [HP: 103]
        G-08 - Vyce              I-03 - Lv. 2 Paladin      [HP: 154]
                                 H-04 - Lv. 2 Vartan       [HP: 155]
                                 J-03 - Lv. 2 White Knight [HP: 154]
                                 J-04 - Lv. 2 White Knight [HP: 149]
    
    
    
     ~ T O   B A T T L E ! ~
    
    
     Go ahead and move wherever you wish and end your turn. There isn't anything
    you can do here anyway. Soon Vyce will launch an attack on Canopus (which he
    will block easily), prompting Lanselot to ask who you are.
    
     Vyse will accuse him of being the Dark Knight that torched the town a winter
    past, leading Lanselot to point out that he comes from New Xenobia from the
    East (Confirmed by your sister, as the Dark Knight Lanselot has only one eye).
    
     The group of "mercenaries" will then introduce themselves. A choice is upon
    you!
    
    
    1. You must forgive our error.
    2. Stay on your guard, sister.
    
    Be courteous and choose 1, then lead the guests to your house to talk.
    
    
     You'll further learn of how the Dark Knights started working with Bakram,
    and of the ruler of Lodis, High Priest Sardian.
    
     After learning that the group is banished from Xenobia, Denam will state that
    their first priority is rescuing Duke Ronwey (the Walisterian leader) out of
    Almorica. Upon hearing that he is a Duke, Canopus will hope to help out for
    pay, eventually leading to another choice:
    
    
     1. I would.
     2. There is no need.
    
    
     No matter what you choose, you will take on all five of these characters as
    guests, so do what you will. You sister will then point out the danger, not
    wanting to lose her brother (since you are alone together in the world).
    
    
    [Lanselot and his allies have joined you as GUESTS.]
    
    
     You will now get some more tutorial messages and be dropped off at the WORLD
    MAP. From here you may save your data and access the many menu options,
    including party information and the Warren Report. The appendices section of
    this guide includes a LOT of this information, but the Warren Report itself
    is a FANTASTIC addition to the game: it not only has a ton of info but also
    lets you go back and re-view cutscenes and sums up the plot for you.
    
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Warren Report Additions
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    (-NOTE-) I will add any NEW Warren Report additions after the battle in
             sections like this. Naturally, this first report is going to be...
             rather large.
    
    (-NOTE-) The game automatically updates the Warren Report as you play, meaning
             that sometimes entries will be updated or outright REMOVED. Kind-of
             lame I think, but oh well.
    
    
          People                                       Tidings
         ŻŻŻŻŻŻŻŻ                                     ŻŻŻŻŻŻŻŻŻ
     1) Denam                                     1) Setting the Trap
    
     2) Vyce                                      2) The Holy Knights
    
     3) Catiua                                    3) Strife in Valeria
    
     4) The Holy Knight Lanselot
                                                       Talk
     5) The Star Seer Warren Omon                     ŻŻŻŻŻŻ
                                                  1) Anniversary Celebrations
     6) Canopus, the Wind Caller
                                                  2) Five Perish During Procession
     7) Sir Mirdyn
                                                  3) Duke's Execution Draws Near
     8) Sir Gildas
                                                  4) Xenobia on the March?
     9) The Regent Brantyn Morne
    
    10) Hierophant Balbatos
    
    11) Duke Ronwey
    
    12) Abuna Prancet
    
    13) King Dorgalua
    
    14) The Dark Knight Lanselot
    
    
    
      _____       o  ~ Let Us Cling Together! ~                           [TO 1.02]
      ||ŻŻ\\__ __  \_______________________________________________________________
      ||__//||//  /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
    o=============)|---------------------------------------(   Almorica Castle   /
      ||ŻŻ\\||\\  \|____________________________________________________________/
      ||__//ŻŻ ŻŻ  /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ŻŻŻŻŻ       o
    
     "This castle was once the seat of power in Old Almorica. It was taken by Duke
      Ronwey before the outbreak of war."
    
    
          WIN : Vanquish Bapal!
     CAPACITY : Denam + 7
     PLACEMENT: I19.
     WON ITEMS: Buckler, Leather Gloves, Berserker's Mark x3, Bronze Oberyth x3,
                Blessing Stone x2.
    
    
    BURIED ITEMS:
    
     - I-16: Hempen Thread, Mend Leaf.
    
     - I-12: Hempen Thread, Magic Leaf.
    
    
           GUESTS                       ENEMIES
          ŻŻŻŻŻŻŻŻ                     ŻŻŻŻŻŻŻŻŻ
        I-17 - Catiua            F-09 - Lv. 1 Archer    [HP: 103]
        N-17 - Canopus           L-04 - Lv. 1 Archer    [HP: 098]
        H-16 - Vyce              I-04 - Lv. 2 Berserker [HP: 136]
        I-15 - Warren            D-07 - Lv. 1 Warrior   [HP: 110]
        E-14 - Gildas            H-07 - Lv. 1 Warrior   [HP: 113]
        I-13 - Lanselot          L-07 - Lv. 1 Warrior   [HP: 112]
        J-11 - Mirdyn            G-03 - Lv. 1 Wizard    [HP: 090]
    
    
     ~ T O   B A T T L E ! ~
    
    
     Well, here we are, battle #2! You have a whopping SEVEN allies in this fight
    as you face a total of SIX enemies. Once again, the only unit you can control
    in this fight is Denam, as the AI controls everyone else, and once again I
    doubt that you could actually LOSE. Your guests will take care of this battle
    easily.
    
     Since all you have to do is kill the Berserker, who along with the Warriors
    will charge into battle, you will likely find the match ending before everyone
    is dead (the archers and wizard will likely survive). Catiua and the Knights
    will handle healing duties. In fact, the only thing you really do is gather up
    the loot and grab the buried treasure.
    
     The is really just another tutorial battle, since every time one of the guest
    units move they'll dispense pieces of wisdom to you. May as well soak them up
    now.
    
    
    
      _____       o  ~ Let Us Cling Together! ~                           [TO 1.03]
      ||ŻŻ\\__ __  \_______________________________________________________________
      ||__//||//  /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
    o=============)|-----------------------------------(   Almorica Passageway   /
      ||ŻŻ\\||\\  \|____________________________________________________________/
      ||__//ŻŻ ŻŻ  /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ŻŻŻŻŻ       o
    
     "A small corridor leading to the Castellan's chambers. The walls are
      unadorned, as befits the walls of a stronghold on this war-torn island."
    
    
          WIN : Vanquish Agares!
     CAPACITY : Denam + 7
     PLACEMENT: J17.
     WON ITEMS: Buckler, Leather Armor, Knight's Mark x3, Bronze Oberyth x5,
                Blessing Stone x2.
    
    
    BURIED ITEMS:
    
     - ???
    
    
           GUESTS                       ENEMIES
          ŻŻŻŻŻŻŻŻ                     ŻŻŻŻŻŻŻŻŻ
        J-15 - Catiua            G-05 - Lv. 2 Archer      [HP: 102]
        I-12 - Canopus           J-04 - Lv. 2 Archer      [HP: 104]
        G-16 - Vyce              I-04 - Lv. 1 Enchantress [HP: 091]
        J-16 - Warren            J-05 - Lv. 2 Knight      [HP: 166]
        I-13 - Gildas            H-07 - Lv. 1 Warrior     [HP: 112]
        I-15 - Lanselot          J-07 - Lv. 1 Warrior     [HP: 116]
        I-10 - Mirdyn            M-07 - Lv. 1 Warrior     [HP: 114]
    
    
    
     ~ T O   B A T T L E ! ~
    
    
     This battle is VERY similar to the previous one in that you once again only
    control Denam. The enemy is FAR outmatched once more as your guests are much
    stronger and have healing going for them, so do your best to help out however
    you can.
    
     Once again you likely won't kill the archers or the enchantress by the time
    the knight Agares dies. He holds up longer than the berserker, but not long
    enough to properly milk the map for experience and skill points. Oh well, our
    time will come soon.
    
     Watch the cutscenes afterwards as Warren and Lanselot try to persuade the
    newly-freed duke that they are un-associated with New Xenobia. Those of us
    that have played Ogre Battle: March of the Black Queen know the truth though!
    The duke will hire them on as trainers at the castle while he asks you and
    Vyce to serve as his knights.
    
     You will now have to pick a name for your group. The default name is
    'Stormscale', which is what I will use. "The Order of Stormscale" isn't THAT
    bad. The duke will tell you of your next assignment and will give you 30,000
    goth and send you on your way. Lanselot and company will wish you luck as well
    before leaving. You'll also chat with another knight in the duke's service,
    Dame Ravness.
    
     After all of the scenes, you will be given FIVE new squad-mates for the new
    Stormscale Order. You'll be given a Warrior, an Archer, a Wizard, a Cleric,
    and a Rune Fencer. I suspect that each character is generated randomly, but
    it's a nice smattering of units.
    
     You'll also be out on the world map once more. We have new Warren Report
    additions to view, and the game will also tell you about shopping, as well as
    explain new options that have opened up to you. Hooray!
    
     Now is a great time to visit shops and check out your party through the party
    menu on the world map. You can also hire party members as well. I'd recommend
    spending some skill points on Vyce/Denam/Catiua (you can't go wrong with extra
    skill slots) and checking out the jewelry/magic at the shops. Once you are
    done head to Tynemouth Hill.
    
    
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Warren Report Additions
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
          Tidings                                      People
         ŻŻŻŻŻŻŻŻŻ                                    ŻŻŻŻŻŻŻŻ
     4) Duke Ronwey's Liberation                  9) Dame Ravness
    
     5) The Young Heroes                         10) Sir Leonar
    
     6) A Hero's Burden                          17) The Necromancer Nybeth
    
                                                 18) Bapal the Mercenary
          Talk
         ŻŻŻŻŻŻ                                  19) Sir Agares
     4) Almorica Castle Falls
    
     5) A Hero is Born                                 Titles
                                                      ŻŻŻŻŻŻŻŻ
                                                  1) Hero of Golyat
    
    
    
    
      _____       o  ~ Let Us Cling Together! ~                           [TO 1.04]
      ||ŻŻ\\__ __  \_______________________________________________________________
      ||__//||//  /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
    o=============)|----------------------------------------(   Tynemouth Hill   /
      ||ŻŻ\\||\\  \|____________________________________________________________/
      ||__//ŻŻ ŻŻ  /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ŻŻŻŻŻ       o
    
     "White limestone formations jut like teeth from the top of this gentle,
      grassy hill."
    
    
     ~ [OPTIONAL BATTLES POSSIBLE] ~
    
    
          WIN : Vanquish Orba!
     CAPACITY : Denam + 5
     PLACEMENT: D07-D10, C07-C10, B07-B10, A07-A10.
       MAX EXP: ???
     MAX SKILL: 786 Skill Points.
     WON ITEMS: Sibyl's Staff, Leather Gloves, Grimoire Bouledefeu, Bronze Oberyth
                x10, Mage's Mark, Blessing Stone.
    
    
    BURIED ITEMS:
    
     - ???
    
    
    
           GUESTS                       ENEMIES
          ŻŻŻŻŻŻŻŻ                     ŻŻŻŻŻŻŻŻŻ
        B-12 - Catiua            R-11 - Lv. 1 Archer  [HP: 096]
        F-08 - Canopus           N-11 - Lv. 1 Warrior [HP: 111]
        D-12 - Vyce              P-12 - Lv. 1 Warrior [HP: 112]
                                 O-05 - Lv. 1 Warrior [HP: 115]
                                 O-08 - Lv. 1 Warrior [HP: 115]
                                 S-08 - Lv. 2 Wizard  [HP: 116]
    
    
    
     ~ T O   B A T T L E ! ~
    
    
     Our first battle where we control more than a single character! Although
    this is another one of those fights that would be almost impossible to lose
    since it is NINE versus SIX, and we have the extremely strong Canopus on our
    side.
    
     While it may be hard to lose, it is EASY to lose a unit if you are not being
    careful. You want to keep your casters BACK. Keep your archer and rune fencer
    back as well and let the warriors come to you. While Catiua and your cleric
    and heal someone up fast, getting one of your mages hit 2-3 times WILL kill
    them. Focus on one at a time (Canopus will help immensely) to divide and
    conquer.
    
     During the battle you'll learn about the Chariot Tarot command. Basically,
    your entire battle is being recorded. If something happens that you just can't
    live with (like a unit going down), you can go BACKWARDS in time and re-do a
    unit's turn to change the outcome.
    
     Be sure to kill everyone before going after the wizard to maximize your
    experience and skill point gain.
    
    (-NOTE-) I did not write down my XP gain after the battle. If you want to
             email it to me I'd appreciate it. I'll play this again sooner or
             later though.
    
     After the battle you'll be told that this map is now an OPTIONAL BATTLE AREA,
    meaning that you can fight out random battles here in the future. You'll also
    have Canopus officially join your order. You'd be crazy to refuse him, as he
    can fly and has a great melee and ranged attack.
    
    
    (-NOTE-) You have also unlocked the MUSIC BOX feature in the Warren Report.
             Fans of the OST will GREATLY appreciate this. In fact, you unlock
             more music as you play the game and the developers, arrangers, and
             composers COMMENT on the tracks. How fantastic is that!?
    
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Post-Battle Preperation
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    (-NOTE-) These "Post-Battle Preperation" sections will help you out in
             UPCOMING battles. Not all upcoming battles are NECESSARY fights
             though, so keep that in mind and reference the fights ahead to
             see what you want to do.
    
     I will add that getting your cleric up to LEVEL 3 before the next battle is
    helpful. That way you can buy and use Grimoire Exorcisme. I realize you may
    not know what that means, but the next map has undead units. When you "kill"
    them they don't die... they'll just resurrect after 3 turns. But if you
    exorcise them with that spell I mentioned you'll find the next fight a lot
    easier. It would also help a ton if you teach 1-2 extra characters the DIVINE
    MAGIC skill and buy them healing magic. You can also make your wizard useful
    by buying him fire magic (and training him to use it) as dark magic does not
    work on the undead.
    
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Warren Report Additions
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    
          People
         ŻŻŻŻŻŻŻŻ
    20) The Magus Orba
    
    
          Music
         ŻŻŻŻŻŻŻ
     1) Overture
    
     2) Chaotic Island
    
     4) Catastophe
    
     5) Island Atlas
    
     6) Prepare to Take the Field
    
     7) Warren Report
    
     8) Glory
    
     9) Retreat!
    
    10) The Color of Chaos
    
    11) Blessed Memory
    
    12) On the March
    
    
    
      _____       o  ~ Let Us Cling Together! ~                           [TO 1.05]
      ||ŻŻ\\__ __  \_______________________________________________________________
      ||__//||//  /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
    o=============)|-----------------------------------------------(   Krysaro   /
      ||ŻŻ\\||\\  \|____________________________________________________________/
      ||__//ŻŻ ŻŻ  /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ŻŻŻŻŻ       o
    
     "Before the time of Dorgalua, this town in the Almorica marches was the
      center of a cult worshipping the Sea God Vasque."
    
    
          WIN : Vanquish Moldova!
     CAPACITY : Denam + 6
     PLACEMENT: C07-C10, B07-B10, A07-A10.
       MAX EXP: 711
     MAX SKILL: 890 Skill Points.
     WON ITEMS: Circlet, Grimoire Sommeil, Bronze Oberyth x15, Blessing Stone.
    
    
    
    BURIED ITEMS:
    
     - O-06: Hempen Thread.
    
    
    
           GUESTS                       ENEMIES
          ŻŻŻŻŻŻŻŻ                     ŻŻŻŻŻŻŻŻŻ
        C-12 - Catiua            X-10 - Lv. 3 Archer      [HP: 107]
        C-04 - Vyce             AA-05 - Lv. 3 Archer      [HP: 107]
        M-04 - Donnalto          S-02 - Lv. 2 Enchantress [HP: 070]*
                                AA-08 - Lv. 3 Necromancer [HP: 113]
                                 W-06 - Lv. 2 Warrior     [HP: 122]
                                 M-03 - Lv. 2 Warrior     [HP: 100]*
                                 V-13 - Lv. 2 Warrior     [HP: 112]
                                 O-09 - Lv. 2 Warrior     [HP: 115]*
                                 O-12 - Lv. 2 Wizard      [HP: 072]*
    
     * = Unit is UNDEAD
    
    
     ~ T O   B A T T L E ! ~
    
    
     Oh man, what crappy weather to have a battle in! As I mentioned earlier,
    you'll face your first undead units in this map! They don't "die", but just
    end up resurrecting to FULL health in 3 turns.
    
     If you gained even a single level before going into this fight and bought
    your clerics some exorcism spells you'll actually be able to defeat the undead
    units, which turns them into tarot cards and/or equipment bags. You must cast
    the exorcism spell when they are in a defeat state though!
    
     So with that in mind, send your warriors to clog up the area between the
    houses and take out the humans when they come. Let your backup divine magic
    users (for me Canopus, Rune Fencer) do any healing while your cleric saves up
    the MP to exorcise the undead. Send Canopus out to kill off the wizard to the
    left as well, as its magic is annoying. Hang back by the housed until you
    undoubtedly have the upper hand before pushing forwards. Catiua and Donnalto
    will also help out a ton. Heck, if you're lucky you can even have Catiua
    exorcise the undead.
    
     Be VERY careful of approaching the Necromancer. He can use Word of Pain for
    60+ damage and between him and the Enchantress they can down a unit in a
    hurry, especially Vyce since he tends to rush into trouble (you can't lose
    him however). Be careful and keep your health up and you'll be ok.
    
    
     After the fight you'll rendevous with Sir Leonar for a cutscene. Well, he
    may have lost men but at least he's ok. We also know the Necromancer Nybeth
    is nearby in a place called Qadriga Fortress. 
    
     Also, after the battle, you will have the chance to recruit Donnalto (Abuna
    Donnalto to you!), the bowmaid Sara, and the knight Voltare. You may as well
    take them all, as your army is growing and free equipment (at the very least)
    is always welcome.
    
    
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Warren Report Additions
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
          Tidings                                      People
         ŻŻŻŻŻŻŻŻŻ                                    ŻŻŻŻŻŻŻŻ
     7) Saving Sir Leonar                        11) Abuna Donnalto
    
                                                 12) The Bowmaid Sara
    
          Talk                                   13) Sir Voltare
         ŻŻŻŻŻŻ
     6) Resistance Takes Krysaro                 24) The Necroprentice Moldova
    
     7) Bloody Purges in Coritanae
    
     8) Procession Attackers Named
    
     9) Consul Obdilord Missing
    
    
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Post-Battle Preperation
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Going back to Almorica Castle will continue the story-line and open up the
    map (and shops) further. The battle below is OPTIONAL, and you would be wise
    to at least head to Almorica Castle for the SHOP UPGRADE and to level up to
    around level 5-6 before taking it on. Exorcise will of course serve you well.
    Also, try to teach multiple units Heal if you haven't already, as well as get
    1-2 Archers the skill "Tremendous Shot" and Great Bows.
    
    
    
      _____       o  ~ Let Us Cling Together! ~                           [TO 1.06]
      ||ŻŻ\\__ __  \_______________________________________________________________
      ||__//||//  /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
    o=============)|--------------------------------------(   Qadriga Fortress   /
      ||ŻŻ\\||\\  \|____________________________________________________________/
      ||__//ŻŻ ŻŻ  /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ŻŻŻŻŻ       o
    
     "These ruins of an ancient keep mark the scene of the great battle between
      King Dorgalua and King Rodrick, who once vied for control of the islands."
    
    
          WIN : Vanquish Nybeth!
     CAPACITY : Denam + 7
     PLACEMENT: F17-F19, G17-G19, H17-H19, I17-I19.
       MAX EXP: N/A
     MAX SKILL: N/A
     WON ITEMS: Grimoire Malepluie, Zena Wine x3.
    
    
    
    BURIED ITEMS:
    
     - ???
    
    
    
           GUESTS                       ENEMIES
          ŻŻŻŻŻŻŻŻ                     ŻŻŻŻŻŻŻŻŻ
        E-19 - Catiua            B-06 - Lv. 4 Archer      [HP: 097]*
        E-17 - Vyce              L-03 - Lv. 4 Archer      [HP: 090]*
                                 E-06 - Lv. 4 Archer      [HP: 097]*
                                 C-03 - Lv. 4 Enchantress [HP: 081]*
                                 F-04 - Lv. 5 Necromancer [HP: 131]
                                 G-07 - Lv. 4 Valkyrie    [HP: 121]*
                                 H-05 - Lv. 5 Warrior     [HP: 113]*
                                 D-07 - Lv. 4 Warrior     [HP: 133]*
                                 I-02 - Lv. 4 Wizard      [HP: 081]*
    
    
     * = Unit is UNDEAD
    
    
     ~ T O   B A T T L E ! ~
    
    
     Upon arriving at Qadriga Fortress, you will be greeted by Nybeth. He will
    offer you a deal, asking you to let him go free as he really just wants to
    continue his experiments. After his proposal you have a choice:
    
    
     1. Surrender, and I will not harm you.
     2. To the darkness with you!
    
    
     Of course he will refuse to surrender, so whatever you choose matters little
    as you'll still fight. Nybeth will then summon up a host of undead units for
    you to battle with!
    
    
     This battle is, frankly, ROUGH. What makes it REALLY rough is that Nybeth has
    the spell "Summon Darkness" which can call forth new undead allies, which he
    will start to use once you kill off his old units.
    
     First off, have two clerics entire battle purpose set to exorcise units as
    you kill them (count on Catiua prioritizing healing). Hang back in the start
    area as the Valkyrie and Warriors come for you so you can gang up on them
    easily. From here you will HAVE to start to ascend the fort, as the archers
    and wizards aren't about to come down to you.
    
     If you took my advice earlier and have several units with HEAL abilities,
    this task is manageable as you will often be unable to do anything with your
    knights and rune fencer, so you can heal up as you progress.
    
     Your main offensive weapons here (besides Denam) will be archers with the
    lovely Tremendous Shot ability. Slap that skill on BEFORE shooting to take
    out a wizard in a single shot. Your other weapon is Canopus, who will tow the
    line nicely with his handy flying ability and ranged threat. Be sure to use
    his skills too when you can to one-hit KO any unit.
    
    
     The fact that Nybeth can freely summon in new, fresh units is a testament to
    the fruitlessness of NOT targeting him. While you COULD farm units here if
    you wished, the enemy will soon turtle up in the northwest corner, so at some
    point in the battle you'll have to dedicate to killing Nybeth. Tremendous Shot
    and either of Canopus' two skills work wonders here.
    
     So in summary, watch your every move and beware of Nybeth's magic. Combined
    with a one or two of his wizards he can polish off just about anyone. This may
    be the very first battle that you'll abuse the Chariot Tarot on, and no one
    would blame you for it!
    
    
     If you fight long enough, Nybeth and Donnalto will have an interesting talk
    about God and Necromancy. At the end of the fight Nybeth will also have some
    more dialog before runni..er, flying off.
    
    
     Congrats on winning a hard fight.
    
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Warren Report Additions
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
          Titles
         ŻŻŻŻŻŻŻŻ
     2) Corpse Dancer
    
    
          Music
         ŻŻŻŻŻŻŻ
    15) Blasphemous Experiment
    
    
    
      _____       o  ~ Let Us Cling Together! ~                           [TO 1.07]
      ||ŻŻ\\__ __  \_______________________________________________________________
      ||__//||//  /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
    o=============)|------------------------------------(   The Golborza Plain   /
      ||ŻŻ\\||\\  \|____________________________________________________________/
      ||__//ŻŻ ŻŻ  /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ŻŻŻŻŻ       o
    
     "A great grassland spreading across central Almorica."
    
    
     ~ [OPTIONAL BATTLES POSSIBLE] ~
    
    
          WIN : Vanquish Brezen!
     CAPACITY : Denam + 7
     PLACEMENT: S11-S14, T11-T14, U11-U14.
       MAX EXP: 713
     MAX SKILL: 984 Skill Points.
     WON ITEMS: Berserker's Mark x2, Bronze Oberyth x11, Dynast-King's Mead x5.
    
    
    
    BURIED ITEMS:
    
     - K-14: Log.
     - I-04: Bundle of Herbs.
    
    
           GUESTS                       ENEMIES
          ŻŻŻŻŻŻŻŻ                     ŻŻŻŻŻŻŻŻŻ
        U-15 - Catiua            D-16 - Lv. 3 Archer      [HP: 109]
        S-15 - Vyce              Q-02 - Lv. 3 Archer      [HP: 108]
        S-19 - Leonar            F-03 - Lv. 4 Berserker   [HP: 164]
                                 B-02 - Lv. 3 Cleric      [HP: 094]
                                 C-01 - Lv. 4 Enchantress [HP: 100]
                                 G-01 - Lv. 3 Rune Fencer [HP: 120]
                                 S-04 - Lv. 3 Valkyrie    [HP: 117]
                                 F-14 - Lv. 4 Warrior     [HP: 128]
                                 C-14 - Lv. 4 Wizard      [HP: 106]
                                 S-01 - Lv. 4 Wizard      [HP: 111]
    
    
    
     ~ T O   B A T T L E ! ~
    
    
     Once again we are fighting a Berserker leader, and like a true Berserker
    Brezen refuses to back down, even killing one of his own units to make the
    point.
    
     That unit WAS right though, you do outnumber this enemy by one unit (even if
    three of your units can't be controlled by you). If you took the time to level
    up and play through (and win) Qadriga Fortress, this battle will be trivial to
    you. However, the idea behind your starting gambit should be to divide and
    conquer. This particular battle is ideal for that in fact, given that the
    enemy is split up into three groups.
    
     Sometime during your first turn, the AI MENU TUTORIAL will pop up, Basically,
    you can now assign AI BEHAVIORS to units such as 'Melee' or 'Vanguard' (or you
    can control them yourself, like you've been doing, with 'Manual'). After the
    tutorial screen goes away, Brezen and Denam will exchange words before the
    battle resumes again.
    
    
     It is likely Vyce will charge to the north, so send up Denam and maybe even
    a slow-moving knight up with him and support them with a cleric. These units
    can handily hold the front line to the north and hold up the units up there.
    
     Meanwhile, Canopus and other range and/or faster units (like a Rune Fencer
    with some archers or wizards) should focus on eliminating the units to your
    left. They will likely fall fast. Have them rejoin the north units after that.
    Keep your HP up as the cleric up north LOVES to fill up the wizard and
    enchantress's MP up manually. Canopus can make this battle infinitely easier
    by using a finishing tough to one hit KO one of the mages. Skills like Mighty
    Impact and Tremendous Shot can also wreck decimation here.
    
     Keep your HP up and focus on one unit at a time to finish off this battle
    with a victory.
    
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Warren Report Additions
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
          Tidings
         ŻŻŻŻŻŻŻŻŻ
     8) A Tactical Maneuver
    
    
          People
         ŻŻŻŻŻŻŻŻ
    25) The Swordfighter Brezen
    
    
    
      _____       o  ~ Let Us Cling Together! ~                           [TO 1.08]
      ||ŻŻ\\__ __  \_______________________________________________________________
      ||__//||//  /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
    o=============)|-----------------------------(   The Arkhaiopolis of Rhime   /
      ||ŻŻ\\||\\  \|____________________________________________________________/
      ||__//ŻŻ ŻŻ  /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ŻŻŻŻŻ       o
    
     "This ancient city, site of the first battle between Galgastani and
      Wallister, has stood for centuries."
    
    
          WIN : Vanquish Bolis!
     CAPACITY : Denam + 7
     PLACEMENT: B18-B20, C18-C20, D18-D20, E18-E20.
       MAX EXP: 734
     MAX SKILL: 1056 Skill Points.
     WON ITEMS: Halt Hammer, Knight's Mark x2, Bronze Oberyth x8.
    
    
    
    BURIED ITEMS:
    
     - ???
    
    
           GUESTS                       ENEMIES
          ŻŻŻŻŻŻŻŻ                     ŻŻŻŻŻŻŻŻŻ
        F-20 - Catiua            B-04 - Lv. 4 Archer       [HP: 116]
        F-18 - Vyce              E-04 - Lv. 4 Archer       [HP: 112]
        F-16 - Leonar            F-04 - Lv. 4 Beast Tamer  [HP: 126]
        L-05 - Cistina           F-09 - Lv. 4 Berserker    [HP: 130]
                                 G-07 - Lv. 4 Earth Dragon [HP: 209]
                                 E-06 - Lv. 4 Knight       [HP: 154]
                                 L-03 - Lv. 4 Valkyrie     [HP: 120]
                                 G-03 - Lv. 4 Wizard       [HP: 101]
    
    
    
     ~ T O   B A T T L E ! ~
    
    
     Uh-oh, looks like trouble. A knight named Bolis is out to kill a warrior,
    and he's got plenty of help. Leomar will point out that the warrior is not
    with OUR liberation group, and must be a separate faction, which leads to a
    choice for us:
    
    
     1. Whoever she is, we can't just leave her.
     2. We have more important battles to fight.
    
    
    (-NOTE-) If you choose 1, you will HAVE to protect the new GUEST character,
             Cistina. Is she dies, it is game over. With that info, you will want
             to get a HEALER over to her FAST. A rune fencer with heal makes a
             great choice. If you choose 2 you won't have to protect her... its
             entirely optional. If she dies, no game over.
    
    
     Choose what you will (I choose choice number 1) and the battle will start
    in earnest. With your units grouped together in the east, you will literally
    explode towards the west. The Earth Dragon will efficiently hold you up, but
    you should be able to take out the Berserker and Beast Tamer easily. If you
    are out to save the guest Valkyrie, be sure to put Canopus in harms way ASAP
    and have him distract the Archers and Wizard.
    
     Once the Valkyrie is healed, keep tabs on her. Use your melee units to take
    out the human units and use magic to effectively deal with the Earth Dragon.
    It has a nasty tail whip ability that can deal 80-90 damage easily on a soft
    target, so be weary. Leave the Knight for last so you can max out your skill
    points and experience and you should be good to go.
    
    
     After the fight, you will talk to Cistina in a house. You'll find out she
    is from the Liberation Front with the Bakram, who support the late king.
    Leonar will say their methods are wrong, to which she will say the rumors
    are lies. You will be asked WHY you fight:
    
    
     1. To secure a future for the Walister.
     2. For Peace.
    
    
    (-NOTE-) Choose 1 for the "Freedom Fighter" title. Choose 2 for the "Peace
             Seeker" title. See below.
    
    
     Choose what you will and Sir Leonar will send the scout away.
    
    
    ___________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Post-Battle Guide
    ___________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    
     As you arrive at the castle, you'll be greeted by a Dark Knight named
    Baixephon. What a name! Soon you will be in a meeting room with the famous
    Dark Knight Lanselot (Knight of Lodis, anyone!?). Lanselot will tell you that
    Abuna Brantyn really doesn't care about the Wallister's struggle against
    the Galgastani, and they will remain neutral. Better than having to fight
    against them for now, I suppose.
    
     Lanselot will comment about how young Denam and Vyce are, leading to the
    revelation that we are the "Heroes of Golyat". This of course leads to Catiua
    mentioning Lanselot's attack there, which leads to a conversation option:
    
    
     1. Not now, sister.
     2. We were fools to treat with our enemy.
    
    
     Choose your option and Lanselot will recall the night. A mistake, indeed!
    For what its worth Lanselot offers his apology on the mistake. Sir Leonar will
    then rush the party out of the fortress.
    
     Head back to Almorica Castle where the duke will ask you to leave for
    Balmamusa at once. The place is merely a camp for Wallister to work in squalor
    and the Duke means to incite a revolt. Sir Leonar will follow up with weapons
    while we are to incite the riot, with Dame Ravness at our side. 
    
    
    [Dame Ravness has joined you as a GUEST.]
    
    
     There are three new locations on the map now: Lake Bordu, Xeod Moors, and
    of course Balmamusa. Time to head to the first one: Lake Bordu. Try to head
    there and you will see a scene between Lanselot (the Holy Knight) and Denam.
    
     Very touching...
    
    
    (-NOTE-) There is a new upgrade to the shops. Consider purchasing the new
             LONG BOW items for your archers, especially for the next battle.
    
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Warren Report Additions
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
          Tidings                                      People
         ŻŻŻŻŻŻŻŻŻ                                    ŻŻŻŻŻŻŻŻ
     9) The Warrior Maiden                       11) The Warrior Cistina
    
    10) A Secret Pact                            21) The Dark Knight Balxephon
    
    11) To Balmamusa
                                                       Titles
    12) The Music Box                                 ŻŻŻŻŻŻŻŻ
                                                  3) Peace Seeker
    
          Talk                                    3) Freedom Fighter *
         ŻŻŻŻŻŻ                                       
    10) Liberation Front a Danger?                3) Impassive **
    
    11) Resistance - Bakram Alliance?
    
    
          Music
         ŻŻŻŻŻŻŻ
    43) Footsteps From Darkness
    
    48) Looking Back
    
    
     *: You can get the "Freedom Fighter" title by choosing the 1st conversation
        option after the fight.
    
    **: You can get the "Impassive" title by letting Cistina die during the fight,
        which means you must pick the 2nd conversation option before the fight.
    
    
    
      _____       o  ~ Let Us Cling Together! ~                           [TO 1.09]
      ||ŻŻ\\__ __  \_______________________________________________________________
      ||__//||//  /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
    o=============)|--------------------------------------------(   Lake Bordu   /
      ||ŻŻ\\||\\  \|____________________________________________________________/
      ||__//ŻŻ ŻŻ  /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ŻŻŻŻŻ       o
    
     "Several rivers feed into this march-bound lake in the west of Coritanae."
    
    
     ~ [OPTIONAL BATTLES POSSIBLE] ~
    
    
          WIN : Vanquish Grion!
     CAPACITY : Denam + 8
     PLACEMENT: F18-F20, G18-G20, H18-H20, I18-I20.
       MAX EXP: 915
     MAX SKILL: 1076 Skill Points.
     WON ITEMS: Battle Axe, Bronze Helm, Knight's Mark x2, Bronze Oberyth x8.
    
    
    
    BURIED ITEMS:
    
     - ???
    
    
           GUESTS                       ENEMIES
          ŻŻŻŻŻŻŻŻ                     ŻŻŻŻŻŻŻŻŻ
        E-20 - Catiua            C-03 - Lv. 4 Archer      [HP: 115]
        E-18 - Vyce              E-03 - Lv. 4 Archer      [HP: 116]
        K-18 - Ravness           L-02 - Lv. 4 Archer      [HP: 112]
                                 N-04 - Lv. 4 Archer      [HP: 110]
                                 D-07 - Lv. 5 Berserker   [HP: 146]
                                 L-05 - Lv. 5 Berserker   [HP: 130]
                                 F-06 - Lv. 5 Enchantress [HP: 120]
                                 H-02 - Lv. 5 Knight      [HP: 193]
                                 B-06 - Lv. 5 Warrior     [HP: 138]
                                 I-06 - Lv. 5 Warrior     [HP: 129]
                                 J-02 - Lv. 5 Wizard      [HP: 113]
    
    
    
     ~ T O   B A T T L E ! ~
    
    
     This is a fairly straight-forward fight... it's just big! You have a lot of
    people to control and a lot of foes to face. Note how many archers they have!
    They have the right idea, given that this is a swampland, but it still isn't
    too hard to get around (just stay out of the lake).
    
     The two armies will clash in the middle, tangling your Knights up with their
    Berserkers and Warriors. You know the drill by now: focus on one unit and
    utterly devastate it. It's a good idea to try and commit some of your ranged
    units (like Canopus and any longbow-equipped archers) to take out some of the
    enemies softer targets. Especially their Wizard and Enchantress. There is a
    reason to target them as the land tends to bunch your units together and the
    enemy magic users will take that as a chance to cast STUN or POISON on groups
    of units.
    
    
     As always, leave the leader for last and use your ranged units and Canopus
    to track down any enemies who try to distance themselves. A fairly easy fight
    overall.
    
    
    
      _____       o  ~ Let Us Cling Together! ~                           [TO 1.10]
      ||ŻŻ\\__ __  \_______________________________________________________________
      ||__//||//  /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
    o=============)|--------------------------------------------(   Xeod Moors   /
      ||ŻŻ\\||\\  \|____________________________________________________________/
      ||__//ŻŻ ŻŻ  /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ŻŻŻŻŻ       o
    
     "A vast wetlands in the middle of the Coritanae Region, made rich by the
      flow of the Xeod."
    
    
     ~ [OPTIONAL BATTLES POSSIBLE] ~
    
    
          WIN : Vanquish Ganpp!
     CAPACITY : Denam + 8
     PLACEMENT: A07-C07, A08-C08, A09-C09, A10-C10.
       MAX EXP: 913
     MAX SKILL: 975 Skill Points.
     WON ITEMS: N/A.
    
    
    
    BURIED ITEMS:
    
     - F-11: Mend Leaf, Magic Leaf.
    
    
           GUESTS                       ENEMIES
          ŻŻŻŻŻŻŻŻ                     ŻŻŻŻŻŻŻŻŻ
        A-06 - Catiua            O-02 - Lv. 5 Archer      [HP: 121]
        C-13 - Vyce              R-12 - Lv. 5 Archer      [HP: 119]
        A-08 - Ravness           N-07 - Lv. 5 Beast Tamer [HP: 133]
                                 Q-07 - Lv. 6 Beast Tamer [HP: 157]
                                 M-03 - Lv. 5 Berserker   [HP: 163]
                                 U-09 - Lv. 5 Cleric      [HP: 103]
                                 U-11 - Lv. 5 Enchantress [HP: 108]
                                 P-08 - Lv. 6 Gryphon     [HP: 193]
                                 O-07 - Lv. 6 Gryphon     [HP: 193]
                                 Q-05 - Lv. 5 Warrior     [HP: 152]
                                 N-13 - Lv. 5 Warrior     [HP: 161]
                                 U-07 - Lv. 5 Wizard      [HP: 106]
    
    
    
     ~ T O   B A T T L E ! ~
    
    
     As you enter the battlefield, a lone beastmaster will spot you coming.
    However, he is not truly alone and will call out his two pet gryphon's. That
    still wouldn't be a fair fight though, so 9 more units of various job types
    will come out. NOW we have ourselves a real battle!
    
     Despite what the "WIN" announcement says, this battle WILL inn if you beat
    either Ganpp OR either of his pet Gryphon's (he REALLY loves his pets). This
    makes getting the MAX amount of EXP and SKILL POINTS a challenge... you're
    going to have to ignore the Gryphons and Ganpp until the end. This also means
    that winning is that much easier, but getting the max EXP should be your goal.
    
     If this is your goal you're going to want to send fast units like Canopus
    down to the Wizard, Cleric, and Enchantress ASAP. Vyce will stroll down the
    right side of the screen so send an archer and wizard down with him to quickly
    kill opponents that way. The middle of the area, like most maps that are like
    a marsh, will become a battleground for your knights who will lock up against
    the beast tamers and gryphons.
    
     Trying to kill every opponent EXCEPT the ones you need to is challenging.
    Be especially careful of the gryphon's NUMBING HOOK ability as they can
    really put a hurting on your softer targets like your clerics.
    
     Do your best to kill everyone you can, but if things get tight aim for
    seriously wounding or killing the beast tamer or one of the gryphons to end
    the battle.
    
    
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Warren Report Additions
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
          People
         ŻŻŻŻŻŻŻŻ
    15) The Beastmaster Ganpp
    
    
    
    
      _____       o  ~ Let Us Cling Together! ~                           [TO 1.11]
      ||ŻŻ\\__ __  \_______________________________________________________________
      ||__//||//  /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
    o=============)|---------------------------------------------(   Balmamusa   /
      ||ŻŻ\\||\\  \|____________________________________________________________/
      ||__//ŻŻ ŻŻ  /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ŻŻŻŻŻ       o
    
     "A coal-mining town in the middle of the Bahm range; the houses here sprung
      up around the mineshafts."
    
    
          WIN : Vanquish the enemy!
     CAPACITY : Denam + 8
     PLACEMENT: A08-C08, A09-C09, A10-C10, A11-C11.
       MAX EXP: 912
     MAX SKILL: 1047 Skill Points.
     WON ITEMS: Buckler, Bronze Helm, Jewel of the Avatar x3.
    
    
    
    BURIED ITEMS:
    
     - G-11: Hempen Thread.
     - J-07: Copper Ore.
     - M-09: Hempen Thread.
    
    
           GUESTS                       ENEMIES
          ŻŻŻŻŻŻŻŻ                     ŻŻŻŻŻŻŻŻŻ
        A-06 - Catiua            P-06 - Lv. 5 Archer      [HP: 121]
        C-06 - Vyce              O-13 - Lv. 5 Archer      [HP: 120]
        D-09 - Ravness           R-05 - Lv. 5 Archer      [HP: 116]
                                 R-08 - Lv. 5 Archer      [HP: 119]
                                 N-05 - Lv. 5 Warrior     [HP: 129]
                                 N-06 - Lv. 5 Warrior     [HP: 131]
                                 P-07 - Lv. 5 Warrior     [HP: 144]
                                 P-09 - Lv. 5 Warrior     [HP: 142]
    
    
    
     ~ T O   B A T T L E ! ~
    
    
     Well, I guess instead of leading a subtle rebellion we're going to brawl
    first. Sounds like fun either way. The weather will be HORRID and so your
    archers (and theirs) will get a accuracy decrease.
    
     However you vastly outnumber them, eight to twelve. And since HALF of their
    forces are archers and the weather is so bad you'll be doing even better!
    This is honestly a cake-walk of a fight. Send out magic users and combined
    with your knights and other units you will wipe the floor with their pathetic
    warriors and archers.
    
    
     After the fight Denam will suggest gathering up a small amount of people
    to be their heralds. After that you'll see a scene where Vyce is trying,
    poorly, to convince the people to leave their life of slavery. I don't know
    WHY he's talking to a bunch of older Walister, but soon Leonar will come in
    and pull Denam outside.
    
     Watch the scene and listen to what Sir Leonar will ask you to do! The choice
    isn't so cut and dry though, as a backscene plays where the Duke explains his
    reasoning to Leonar. This all comes to a head with the following choice:
    
    
     1. I understand.
     2. Stop this lunacy!
    
    
     This is obviously a very important decision. For the purpose of this guide
    (or to be more specific: since I can only do one thing at a time) I am going
    to choose "Stop this lunacy!". This choice will start you on the CHAOTIC
    path while the first choice puts you on the LAWFUL PATH. This guide will get
    to both paths eventually, but for now we're going CHAOTIC.
    
     Once you do, Leonar will make a swipe at you and cause you to fall backwards.
    Ravness, Vyce, and Catiua will come out of the house now. Words will be said
    and lines will be drawn, Ravness and your sister throwing in their lot with
    you while Vyce has clearly been waiting for such an opportunity. THIS is the
    reason we play these game, is it not fellow gamers!?
    
    
     After the lines are drawn several "Fake Galgastani" will appear and spew
    their nonsense and will attack with the goal of killing all the Walister in
    the town. A new battle will start now, but you'll be given a chance to save
    and like the game suggest, I would save in a new slot. And of course, Ravness
    and Vyce will both no longer be guests...
    
    
    
      _____       o  ~ Let Us Cling Together! ~                           [TO 1.12]
      ||ŻŻ\\__ __  \_______________________________________________________________
      ||__//||//  /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
    o=============)|---------------------------------------(   Balmamusa Pt. 2   /
      ||ŻŻ\\||\\  \|____________________________________________________________/
      ||__//ŻŻ ŻŻ  /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ŻŻŻŻŻ       o
    
     "A coal-mining town in the middle of the Bahm range; the houses here sprung
      up around the mineshafts."
    
    
          WIN : Vanquish the enemy!
     CAPACITY : Denam + 9
     PLACEMENT: T10-T13, U10-U13, V10-V13.
       MAX EXP: 914
     MAX SKILL: 975 Skill Points.
     WON ITEMS: Great Bow.
    
    
    
    BURIED ITEMS:
    
     - ???
    
    
           GUESTS                       ENEMIES
          ŻŻŻŻŻŻŻŻ                     ŻŻŻŻŻŻŻŻŻ
        U-14 - Catiua            B-06 - Lv. 6 Archer      [HP: 131]
                                 B-10 - Lv. 6 Archer      [HP: 127]
                                 E-06 - Lv. 6 Berserker   [HP: 158]
                                 B-12 - Lv. 7 Enchantress [HP: 119]
                                 E-10 - Lv. 6 Knight      [HP: 152]
                                 B-08 - Lv. 7 Rune Fencer [HP: 136]
                                 B-04 - Lv. 7 Valkyrie    [HP: 136]
                                 E-05 - Lv. 6 Warrior     [HP: 142]
                                 D-11 - Lv. 6 Warrior     [HP: 141]
    
    
    
     ~ T O   B A T T L E ! ~
    
    
     Well, it's still stormy out and we're at the bottom of the map this time.
    The enemy has a lot more variety this time as well. It will be slow going
    to get up to the middle of the map and the path is rather linear and tends
    to clump units together. Thankfully, Canopus serves a vital role in this
    battle. Send him up as far as you can and draw down the Knight, Berserker,
    and Warrior front-line units down into the map, where you can kill them off
    while the rest of the enemy tries to get in range (divide and conquer).
    
     The enemy Archers will only hit you about half of the time, but the
    Enchantress will go on a poisoning spree, which is actually super effective
    since our units will likely be clumped together (keep that in mind and try
    not to fall into the super-easy situation of clumping enemies together). The
    enemy Valkyrie and Rune Fencer will arrive shortly to provide magic and
    bolster their front lines, but you should have put a hurting on the units
    Canopus lured down. Keep healed and focus on one enemy at a time and you'll
    be ok.
    
    
    After the battle you will be finished with Chapter 1. Congrats!
    
    
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Warren Report Additions
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
          Tidings                                      Titles
         ŻŻŻŻŻŻŻŻŻ                                    ŻŻŻŻŻŻŻŻ
    13) The Massacre at Balmamusa                 4) Fallen Hero *
    
    14) Departing Asyton
                                                       Music
    15) Ravness's Final Words                         ŻŻŻŻŻŻŻ
                                                  38) A State of War
    12) The Music Box
                                                  56) Death Rattle
    
          Talk                                    59) Notice of Death (Reprise)
         ŻŻŻŻŻŻ                                       
     1) Massacre at Balmamusa
    
     2) Another Purge of Dissidents
    
     3) Hero of Golyat a Traitor? 
    
     4) Resistance Musters
    
    
     *: You can get the "Fallen Hero" title by choosing not to partake in the
        massacre at Balmamusa.
    
    
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       C H A P T E R   2   ( C H A O T I C ):   T H I S   W O R L D   C A N
                                                B E   P U T   T O   R I G H T S .
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    
     At the start of Chapter 2, Ravness will sum up what happened in Balmamusa
    and what it did to the country. As the Duke predicted, the event brought the
    Walister together and split the Galgastani on a morale ground. It was without
    a doubt a brilliant political move. 
    
     As for Denam though, he will have moved north to the town of Asyton where a
    scene will ensue and show him being depressed about being unable to stop the
    slaughter of his countrymen. He is resolute in his belief to see this war
    through, though. Canopus will come in and announce that Denam, who is the
    Balmamusa scapegoat, is up to a 30,000 Goth bounty. Canopus will give the
    depressed youngster valuable world advice before saying Lancelot (his comrade
    from Xenobia) is situated near Tynemouth Hill and we should rejoin him as it
    is the ideal place to break through the advancing Walister line. Try to leave
    somewhere to enter the first battle of Chapter 2.
    
    
    
      _____       o  ~ Let Us Cling Together! ~                           [TO 1.13]
      ||ŻŻ\\__ __  \_______________________________________________________________
      ||__//||//  /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
    o=============)|-------------------------------------------(   Port Asyton   /
      ||ŻŻ\\||\\  \|____________________________________________________________/
      ||__//ŻŻ ŻŻ  /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ŻŻŻŻŻ       o
    
     "The sole port in the Brigantys Region, Asyton enjoys vigorous trade as the
      gateway to the Western Obero Sea."
    
    
          WIN : Vanquish Arycelle!
     CAPACITY : Denam + 9
     PLACEMENT: D15-D17, E15-E17, F15-F17, F15-G17.
       MAX EXP: 1013
     MAX SKILL: 887 Skill Points.
     WON ITEMS: N/A.
    
    
    
    BURIED ITEMS:
    
     - F-09: Log.
    
     - A-08: Mend Leaf.
    
    
           GUESTS                       ENEMIES
          ŻŻŻŻŻŻŻŻ                     ŻŻŻŻŻŻŻŻŻ
        F-19 - Catiua            C-02 - Lv. 7 Archer      [HP: 131]
                                 G-03 - Lv. 7 Archer      [HP: 155]
                                 I-02 - Lv. 7 Archer      [HP: 134]
                                 D-01 - Lv. 6 Cleric      [HP: 110]
                                 F-05 - Lv. 6 Knight      [HP: 141]
                                 H-05 - Lv. 6 Knight      [HP: 147]
                                 C-06 - Lv. 6 Rune Fencer [HP: 127]
                                 J-06 - Lv. 6 Warrior     [HP: 137]
                                 M-03 - Lv. 6 Warrior     [HP: 146]
    
    
     ~ T O   B A T T L E ! ~
    
    
     Well, it looks like our first act of the new Chapter is to leave our head on
    our neck! The leader's brother was killed in the massacre and has hunted us to
    Asyton, but instead of giving Denam a chance to speak has attacked!
    
     At a brief glance you can tell the enemy has a solid front-line with their
    Knights and Warriors and follow that up with a few Archers in the back. Note
    that they also have a Cleric and some of their units are winged as well. It
    may be raining, but not horribly so giving the enemy Archers with their higher
    ground somewhat of an advantage. The weather will also clear up as the fight
    goes on.
    
     Go up the middle with your tougher units, but take some units up the right
    hand side as well (split them up a bit). Canopus should make use of the roof
    tops and will likely draw over and tie up some vartan units. The main thing
    to remember in this fight is to keep your soft units out of harms way. You
    need to be careful of this especially later in the fight as Arycelle can use
    a finishing move and outright kill them if they have even a scratch on them,
    but you can easily use your clerics and even mages (with indirect spells) by
    keeping them behind houses.
    
     Kill everyone but save Arycelle for last. You should also get some dialog in
    with her with not only Denam, but Canopus and Donnalto as well (she seems to
    know Donnalto in fact, saying Leonar told her he was dead). At the end of the
    fight she will be spared by Denam and teleport off.
    
    
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Warren Report Additions
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
          People
         ŻŻŻŻŻŻŻŻ
    13) Thunder Maiden Arycelle
    
    
          Music
         ŻŻŻŻŻŻŻ
    53) Agitation
    
    
    
      _____       o  ~ Let Us Cling Together! ~                           [TO 1.14]
      ||ŻŻ\\__ __  \_______________________________________________________________
      ||__//||//  /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
    o=============)|------------------------------------(   Rhea Boum Aqueduct   /
      ||ŻŻ\\||\\  \|____________________________________________________________/
      ||__//ŻŻ ŻŻ  /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ŻŻŻŻŻ       o
    
     "This aqueduct was constructed in ancient times, though now more cracks run
      through it than water. Some travelers use the dry passage as an alternative
      to walking the highroad."
    
    
     ~ [OPTIONAL BATTLES POSSIBLE] ~
    
    
          WIN : Vanquish Xapan!
     CAPACITY : Denam + 9
     PLACEMENT: C02-C05, D02-D05, E02-E05.
       MAX EXP: 1011
     MAX SKILL: 989 Skill Points.
     WON ITEMS: N/A.
    
    
    
    BURIED ITEMS:
    
     - ???
    
    
           GUESTS                       ENEMIES
          ŻŻŻŻŻŻŻŻ                     ŻŻŻŻŻŻŻŻŻ
        C-07 - Catiua            Q-11 - Lv. 7 Archer        [HP: 139]
                                 T-18 - Lv. 7 Archer        [HP: 146]
                                 S-13 - Lv. 7 Berserker     [HP: 175]
                                 M-18 - Lv. 7 Knight        [HP: 146]
                                 M-05 - Lv. 7 Octopus       [HP: 228]
                                 M-14 - Lv. 7 Octopus       [HP: 225]
                                 N-08 - Lv. 7 Terror Knight [HP: 143]
                                 P-11 - Lv. 7 Warrior       [HP: 166]
                                 Q-18 - Lv. 7 Warrior       [HP: 164]
                                 U-10 - Lv. 7 Wizard        [HP: 128]
    
    
     ~ T O   B A T T L E ! ~
    
    
     Now here is a unique map. Obviously we want to stay out of the water as it
    provides no protection or enhancement of any kind, but we're also facing some
    Octopi, who are at home in water. They have some potent attacks and a nice
    chunk of HP. You'll also face a Terror Knight here.
    
     Put your Knights forwards and claim the walkway in front of you to tie up the
    advancing Octopus and melee units. From here you want to focus on the two
    Octupi first (they are by far the biggest threats especially to your squishy
    units). Magic attacks are by far your best way to attack them. Meteor Strike
    and Spiritsurge (Catiua CAN help out here) are great. Your archers can help
    out from the back ranks as well with their range.
    
     Put your Knights and Denam out front to soak up the damage while you take
    care of the enemies melee units and Octopi. The enemy Knight will attempt to
    heal but it is too little to be anything more than an annoyance. Save the
    leader for last and send Canopus after the Archers and Wizard to maximize your
    EXP and Skill Points in this battle. After several turns Canopus will also
    have a quick chat with Xapan about mercenary work. Xapan can use Berserk to
    attack everyone around him, so also be careful about grouping up when you are
    fighting him (a Knight to keep him in place is helpful). Once you wear him
    down he'll run off with his tale between his legs.
    
    
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Warren Report Additions
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
          People
         ŻŻŻŻŻŻŻŻ
    17) Xapan the Mercenary
    
    
          Music
         ŻŻŻŻŻŻŻ
    28) Impregnable Defense
    
    
    
    
      _____       o  ~ Let Us Cling Together! ~                           [TO 1.15]
      ||ŻŻ\\__ __  \_______________________________________________________________
      ||__//||//  /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
    o=============)|--------------------------------------------(   Xeod Moors   /
      ||ŻŻ\\||\\  \|____________________________________________________________/
      ||__//ŻŻ ŻŻ  /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ŻŻŻŻŻ       o
    
     "A vast wetlands in the middle of the Coritanae Region, made rich by the
      flow of the Xeod."
    
    
     ~ [OPTIONAL BATTLES POSSIBLE] ~
    
    
          WIN : Vanquish Vance!
     CAPACITY : Denam + 9
     PLACEMENT: T06-T09, U06-U09, V06-V09.
       MAX EXP: 1111
     MAX SKILL: 974 Skill Points.
     WON ITEMS: Gauntlets, On Medicine I, Sillver Oberyth x15, Bronze Oberyth x25,
                Mend Leaf +2 x3.
    
    
    
    BURIED ITEMS:
    
     - ???
    
    
           GUESTS                       ENEMIES
          ŻŻŻŻŻŻŻŻ                     ŻŻŻŻŻŻŻŻŻ
        U-10 - Catiua            B-01 - Lv. 7 Archer      [HP: 133]
                                 J-05 - Lv. 7 Archer      [HP: 131]
                                 F-03 - Lv. 8 Berserker   [HP: 164]
                                 K-13 - Lv. 7 Clay Golem  [HP: 142]
                                 L-08 - Lv. 7 Clay Golem  [HP: 142]
                                 B-06 - Lv. 7 Familiar    [HP: 114]
                                 H-06 - Lv. 8 Knight      [HP: 148]
                                 M-13 - Lv. 7 Rogue       [HP: 133]
                                 C-10 - Lv. 8 Rune Fencer [HP: 174]
                                 F-10 - Lv. 8 Warrior     [HP: 149]
    
    
     ~ T O   B A T T L E ! ~
    
    
     Well, what do we have here? A bunch of Gargastani soldiers about to take
    down Arycelle, the archer that plagued us not two fights ago. Denam isn't
    about to let them though, and will charge everyone with protecting her.
    Despite this, it is NOT game over if she falls, but our goal is to protect
    her nonetheless.
    
     To do so, send out your divine healing Rune Fencer and Canopus up towards
    her while not attacking and march up your Knights as well. The Clay Golem
    enemies are utter tanks, and should be handled by your magically inclined
    units to bring them down fast! Archers can go up the left or right side to
    lend ranged support (I had an archer take out the rouge on the right side
    and sent another on the left).
    
     The enemy Knight may use Phalanx and if she does you should avoid her and
    kill the other human units. After a few turns your knights will be close
    enough to Arycelle to keep her alive. As the fight goes on she will have a
    chat with Denam and agree that FOR NOW, they should work together to survive.
    You can't learn the truth if you're dead after all! From that point on she
    will act like a guest and will aim for softer units like the Familiar and
    the Archers.
    
     As long as you bring along a couple of mages to take care of the Clay Golems
    you should do ok in this battle. Leave Vance for last and ignore the Knight if
    she uses Phalanx and above all keep Arycelle healed and you'll be ok.
    
     After the battle, Arycelle will agree to join you as she requires proof of
    what Denam claims.
    
    
     [Arycelle has joined you as a GUEST.]
    
    
     You can also now use the CRAFT command from the shop menu list. Crafting
    items requires a recipe and an ingredient. The 'On Medicine I' item that we
    obtained after the battle is one such recipe. Check the crafting section of
    the guide for more info (you obviously need more recipes).
    
    (-NOTE-) The stores have undergone another inventory upgrade. Of special note
             is a TON of special recipes for sale as well as ninja tools and
             other exotic items.
    
    
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Warren Report Additions
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
          Titles
         ŻŻŻŻŻŻŻŻ
     5) The Merciful *
    
    
     *: You can get the "The Merciful" title by making sure Arycelle remains
        healed and safe throughout the fight.
    
    
    
    
      _____       o  ~ Let Us Cling Together! ~                           [TO 1.16]
      ||ŻŻ\\__ __  \_______________________________________________________________
      ||__//||//  /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
    o=============)|--------------------------------------------(   Lake Bordu   /
      ||ŻŻ\\||\\  \|____________________________________________________________/
      ||__//ŻŻ ŻŻ  /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ŻŻŻŻŻ       o
    
     "Several rivers feed into this march-bound lake in the west of Coritanae."
    
    
     ~ [OPTIONAL BATTLES POSSIBLE] ~
    
    
          WIN : Vanquish Genzo!
     CAPACITY : Denam + 9
     PLACEMENT: H00-H02, I00-I02, J00-J02, K00-K02.
       MAX EXP: 1262
     MAX SKILL: 1096 Skill Points.
     WON ITEMS: Jitte, Chain Leggins, Gauntlets, Ninja's Mark x3, Bronze
                Oberyth x12, Scroll of Windshear, Scroll of Earthshear.
    
    
    
    BURIED ITEMS:
    
     - D-09: Magic Leaf.
    
     - F-06: Magic Leaf.
    
    
           GUESTS                       ENEMIES
          ŻŻŻŻŻŻŻŻ                     ŻŻŻŻŻŻŻŻŻ
        E-00 - Catiua            E-19 - Lv. 8 Archer       [HP: 137]
        E-02 - Arycelle          H-19 - Lv. 8 Beast Tamer  [HP: 116]
                                 E-16 - Lv. 8 Berserker    [HP: 149]
                                 H-16 - Lv. 8 Berserker    [HP: 153]
                                 H-10 - Lv. 7 Cloud Dragon [HP: 224]
                                 G-12 - Lv. 8 Ninja        [HP: 130]
                                 L-16 - Lv. 7 Octopus      [HP: 230]
                                 C-18 - Lv. 8 Rune Fencer  [HP: 135]
                                 K-18 - Lv. 8 Rune Fencer  [HP: 133]
                                 B-14 - Lv. 8 Warrior      [HP: 150]
    
    
    
     ~ T O   B A T T L E ! ~
    
    
     Well, this is a fun fight. You'll face your first Ninja in this battle, and
    boy can he lay into you. Let's examine him a bit. He has two 1-handed katana's
    equipped and can attack you with each one for 50-70 damage PER hit. He also
    has a finishing move and some ranged ninjutsu attacks. He can damn near kill
    any of your softer units, so be EXTREMELY careful. You will also face a Dragon
    and an Octopus in this battle, who can also put up big numbers if they want
    and act as HP sponges.
    
     Now, since the leader IS the Ninja we have a problem... to max our EXP and
    skill we have to ignore him. Also, we have to watch his health as Catiua and
    Arycelle can outright kill him if their turns line up and they decide to, so
    it is a good idea to have plenty of healing to go around in this battle.
    
     Focus on the dragon and octopus while the rest of the enemy squad catches up
    to the battle. Magic attacks REALLY help out here of course. Once you have
    taken the HP sponges down the berserkers and warrior will likely be upon you.
    You can send Canopus/winged units to terrorize the enemies back-line if you
    wish but your main goal should be protecting your units from the ninja (using
    status ailments such as weighted help).
    
     Once you DO win the battle you will gain Ninja Mark items, which of course
    let you change your units into Ninjas. Don't go overboard though, you want to
    be able to win fights after all and a bunch of level 1 Ninjas can't do that at
    this stage.
    
    
    
      _____       o  ~ Let Us Cling Together! ~                           [TO 1.17]
      ||ŻŻ\\__ __  \_______________________________________________________________
      ||__//||//  /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
    o=============)|----------------------------------------(   Tynemouth Hill   /
      ||ŻŻ\\||\\  \|____________________________________________________________/
      ||__//ŻŻ ŻŻ  /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ŻŻŻŻŻ       o
    
     "White limestone formations jut like teeth from the top of this gentle,
      grassy hill."
    
    
     ~ [OPTIONAL BATTLES POSSIBLE] ~
    
    
          WIN : Vanquish Vyce!
     CAPACITY : Denam + 9
     PLACEMENT: S04-S07, T04-T07, U04-U07.
       MAX EXP: 1211
     MAX SKILL: 1060 Skill Points.
     WON ITEMS: N/A.
    
    
    BURIED ITEMS:
    
     - ???
    
    
    
           GUESTS                       ENEMIES
          ŻŻŻŻŻŻŻŻ                     ŻŻŻŻŻŻŻŻŻ
        L-08 - Catiua            C-04 - Lv. 8 Archer        [HP: 136]
        L-10 - Arycelle          C-13 - Lv. 8 Archer        [HP: 134]
                                 G-09 - Lv. 8 Assassin      [HP: 193]
                                 I-16 - Lv. 8 Beast Tamer   [HP: 146]
                                 B-10 - Lv. 8 Cleric        [HP: 118]
                                 L-06 - Lv. 8 Cyclops       [HP: 167]
                                 L-01 - Lv. 8 Dragoon       [HP: 153]
                                 J-14 - Lv. 8 Flame Dragon  [HP: 226]
                                 E-07 - Lv. 8 Knight        [HP: 151]
                                 E-12 - Lv. 8 Terror Knight [HP: 157]
    
    
    
     ~ T O   B A T T L E ! ~
    
    
     Watch the scenes at the start of the battle. Our old buddy Vyce was here
    and the Xenobians are nowhere to be found. Plus, Vyce will convince Arycelle
    of the truth FOR us, which saves us some time I'm sure. Be on your guard, the
    battle will soon start!
    
     This battle contains three new units you likely haven't encountered before:
    an Assassin (Vyce), a Flame Dragon and a Dragoon. Vyce is the leader of course
    so we're going to want to save him for last. He's got two daggers, double
    attck (which you saw with the ninja), sneak attack (which costs 40 TP and lets
    him deal more damage from behind), Deathproof (which protects him from a whole
    host of status effects) and Counterattack II. Damn, he got strong! The Dragon
    is like other dragons you've fought and the Dragoon is adept at killing beasts
    and dragons.
    
     The challenge of this battle comes from NOT killing Vyce and leaving him for
    last. Despite how tough he is, the ninja from the last battle was stronger.
    The second challenge of this battle is keeping Arycelle alive since she, Denam
    and Catiua are in the middle of the map when the fight starts. If Denam is a
    Knight you can heal her fairly easy, but Arycelle is still a guest unit and
    may stay in the maps middle and try and snipe the enemy Cleric (ha!). Try to
    get some relief healing (or any healing) up to her FAST.
    
     The rest of your units can advance up the left-hand side and wipe out the
    Cyclops and Dragoon quickly. Consider sending a mage and some other units
    to the right to wipe out the Flame Dragon as well since it will be upon
    you quickly. From there put your front line in the middle of the map and try
    and stop the enemies advance. Canopus and Arycelle can likely 1-2 punch (KO)
    a few of enemies backline units if you want. Whatever you do, keep any newly
    class-changed units or softer targets away from Vyce.
    
     Aim to leave Vyce for last, but if things to get out of hand you can bring
    Vyce down to critical health and the fight will be over. Words will constantly
    be exchanged between the three childhood friends and Vyce as the battle goes
    on (and Arycelle!) which is pretty neat.
    
     After the battle you'll gain some Dragoon Marks, and as Vyce stated you will
    be cut off. Denam will say that we are headed for Krysaro, and sure enough
    when you get to the map that will be the only path open to you!
    
    
    (-NOTE-) Notice the new TALK entry in the Warren Report. The one titled
             "Phorampa Open to Hunting". Go read it. Once you do, there will be
             a new destination open on the map
    
     
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Warren Report Additions
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
          Tidings                                      Titles
         ŻŻŻŻŻŻŻŻŻ                                    ŻŻŻŻŻŻŻŻ
    15) Facing Vyce                               6) Man of Proven Worth
    
    
          Talk
         ŻŻŻŻŻŻ
     5) Phorampa Open to Hunting
    
    
    ___________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Post-Battle Guide
    ___________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Let's talk about the Phorampa Wildwoods. It is basically a dungeon in and of
    itself, and consists of SEVEN maps. You can enter and leave, but it will reset
    your progress (maps you have beaten will have to be re-beaten). It is also
    very random in nature. The enemies there are randomly chosen and placed. They
    are also going to be the same level as you, so if you've been over-leveling,
    this may actually be a challenge!
    
     Some of the later maps are downright HARD. We're talking facing multiple
    (3+) dragons, 2 Octopi and 2 Dragons, and even a map with NINE undead units
    versues SIX of your units (Each map in the Phorampa Wildwoods only lets you
    deploy six units). You're going to want to be prepared before going in (which
    is why we're discussing this NOW). I'd personally recommend getting several
    MP restoration items (they are important in the later battles) and making sure
    you have some key skills such as Exorcism and Major Heal. Boon of Swiftness
    and Recruit are also very helpful. Be sure to grab those MP restoration items
    and SEVERAL Blessing Stones, as you can't back out of these seven battles to
    go buy more.
    
     I'd recommend saving these battles until you are ready.
    
    
    
      _____       o  ~ Let Us Cling Together! ~                           [TO 1.18]
      ||ŻŻ\\__ __  \_______________________________________________________________
      ||__//||//  /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
    o=============)|-----------------------------------------------(   Krysaro   /
      ||ŻŻ\\||\\  \|____________________________________________________________/
      ||__//ŻŻ ŻŻ  /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ŻŻŻŻŻ       o
    
     "Before the time of Dorgalua, this town in the Almorica marches was the
      center of a cult worshipping the Sea God Vasque."
    
    
          WIN : Vanquish Farrel!
     CAPACITY : Denam + 9 
     PLACEMENT: A07-A10, B07-B10, C07-C10.
       MAX EXP: 1114
     MAX SKILL: 994 Skill Points.
     WON ITEMS: Ring of Vitality, Silver Oberyth x11, Mend Leaf +3 x2.
    
    
    
    BURIED ITEMS:
    
     - ???
    
    
    
           GUESTS                       ENEMIES
          ŻŻŻŻŻŻŻŻ                     ŻŻŻŻŻŻŻŻŻ
        C-06 - Catiua            X-07 - Lv. 9 Archer      [HP: 149]
                                 X-09 - Lv. 9 Archer      [HP: 148]
                                 O-12 - Lv. 9 Berserker   [HP: 165]
                                 P-05 - Lv. 9 Berserker   [HP: 162]
                                 V-17 - Lv. 8 Enchantress [HP: 122]
                                 P-09 - Lv. 9 Knight      [HP: 157]
                                 R-08 - Lv. 9 Knight      [HP: 153]
                                 V-07 - Lv. 9 Knight      [HP: 216]
                                 W-05 - Lv. 9 Warrior     [HP: 155]
                                 Y-06 - Lv. 9 Warrior     [HP: 167]
                                 W-10 - Lv. 8 Wizard      [HP: 121]
    
    
    
    
     ~ T O   B A T T L E ! ~
    
    
     Well, I can tell you right now that if you went through even half of the
    Phorampa Wildwoods maps, this battle will be a joke. There are quite a few
    units to battle in this map, so it's a HUGE battle. The enemy units are
    spread out in the beginning, so go engage their first line as soon as you
    can. Send archers off to the sides so you can retain the higher ground and
    use indirect spells with your mages if your front line is in the way. You
    may as well send some units around the right path as well, since the middle
    area will become too crowded.
    
     Soon your two armies will clash in the middle between the two houses. You
    will likely gain the upper ground easily with numbers, but their leader,
    Farrel, will soon join the fray. Of course we want to leave him for last,
    but with archers continuing down and the small party that you sent around the
    house you can ignore him and continue killing. You'll likely be spending your
    TP moves on the southern enemies as well, so don't forget them.
    
     Overall, not a very hard battle. Spread out your units so the fighting isn't
    TOO clutered and take advantage of the roofs and left-hand side of the map
    with your archers.
    
    
     After the battle, Denam and Catiua will meet the knight that was taken away
    before the battle, Sir Folcurt. He is with the liberation front, the same
    group of rebels that Cistina was with. If you saved her earlier he will
    comment on knowing you. Denam will explain his travel plans to Rhime. Folcurt
    will say that his ship has been captured by pirates and since Denam's plan
    sounds like suicide with the Duke's men in the way he will offer his ship in
    return for Denam's services in freeing it and his men. After some thought,
    Denam will agree and our next course of action will be set.
    
    
     [Folcurt has joined you as a GUEST.]
    
    
    (-NOTE-) The shops have been upgraded AGAIN. That is upgrade #4, for those who
             are counting. Go get some new gear!
    
    
     
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Warren Report Additions
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
          Tidings                                      Music
         ŻŻŻŻŻŻŻŻŻ                                    ŻŻŻŻŻŻŻ
    17) Sir Folcurt's Promise                    32) Accretion Disk
    
    
          People
         ŻŻŻŻŻŻŻŻ
    14) Sir Folcurt
    
    
    
    
      _____       o  ~ Let Us Cling Together! ~                           [TO 1.19]
      ||ŻŻ\\__ __  \_______________________________________________________________
      ||__//||//  /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
    o=============)|--------------------------------------(   Qadriga Fortress   /
      ||ŻŻ\\||\\  \|____________________________________________________________/
      ||__//ŻŻ ŻŻ  /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ŻŻŻŻŻ       o
    
     "These ruins of an ancient keep mark the scene of the great battle between
      King Dorgalua and King Rodrick, who once vied for control of the islands."
    
    
          WIN : Vanquish Darza!
     CAPACITY : Denam + 9 
     PLACEMENT: F17-F19, G17-G19, H17-H19, I17-I19.
       MAX EXP: 1214
     MAX SKILL: 1080 Skill Points.
     WON ITEMS: Ishtar's Ambrosia x3, Ashmedai's Grog x3, Overripe Fruit x3,
                Ways of the Gerges.
    
    
    
    BURIED ITEMS:
    
     - ???
    
    
    
           GUESTS                       ENEMIES
          ŻŻŻŻŻŻŻŻ                     ŻŻŻŻŻŻŻŻŻ
        D-17 - Catiua            K-03 - Lv. 9 Archer      [HP: 142]
        J-16 - Folcurt           F-04 - Lv. 9 Berserker   [HP: 199]
        B-08 - Bayin             K-05 - Lv. 9 Berserker   [HP: 169]
                                 M-04 - Lv. 9 Berserker   [HP: 178]
                                 J-10 - Lv. 9 Cockatrice  [HP: 192]
                                 F-06 - Lv. 9 Enchantress [HP: 127]
                                 L-05 - Lv. 9 Rune Fencer [HP: 141]
                                 D-11 - Lv. 9 Warrior     [HP: 158]
                                 G-08 - Lv. 9 Warrior     [HP: 159]
                                 I-08 - Lv. 9 Warrior     [HP: 180]
                                 H-02 - Lv. 9 Wizard      [HP: 137]
    
    
    
    
     ~ T O   B A T T L E ! ~
    
    
     We'll be fighting uphill in this battle, but the enemies army is mainly
    comprised of frontline units. However, the Magus Bayin is in a rather
    precarious position. Get Canopus up near him ASAP to draw attention away.
    Specifically, the enemy Archer, Wizard, and Enchantress are the biggest threat
    to him.
    
     While I'm sure you've handled dozens of Berserkers and Warriors in your time,
    this is likely your first time handling a Cockatrice. Like most beasts, magic
    is supremely effective. The general strategy of this battle is to send Canopus
    and a healing Rune Fencer towards Bayin and send your frontline units forward
    to keep the many warriors and Berserkers occupied. Sick your mage on the beast
    and focus on one enemy at a time. Watch out for the enemies coming down the
    left side of the map too and make sure you don't overextend your weak units.
    
    
     After the battle, Folcurt will meet with Denam at his ship. He'll uphold his
    promise to take us to Rhime and tell us to go aboard before Bayin stops him to
    say that the pirates took Cistina away. This problem of the Liberation Front's
    puts us in direct conflict with our trip. Folcurt is a man of his word though
    and would take us away if we wished. As you would guess, we have a choice to
    make here:
    
    
     1. We will help you.
     2. We must decline.
    
    
     For the sake of this guide (and since I must choose something) we are going
    to help save Cistina one more time.
    
     Bayin will say that the pirate's den is Ndamsa Hold on Deknigos, which is
    where we will be headed. Looks like our trip is on hold for now. After the
    scene, Bayin will join as a guest.
    
    
     [Bayin has joined you as a GUEST.]
    
    
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Warren Report Additions
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
          Tidings                                      Titles
         ŻŻŻŻŻŻŻŻŻ                                    ŻŻŻŻŻŻŻŻ
    18) The Pirates of Ndamsa                     7) Helpful Spirit*
    
    
          People
         ŻŻŻŻŻŻŻŻ
    15) The Magus Bayin
    
    33) The Pirate Darza
    
    
    
     *: You get this title by agreeing to help Bayin and Folcurt save Cistina.
    
    
    
    
      _____       o  ~ Let Us Cling Together! ~                           [TO 1.20]
      ||ŻŻ\\__ __  \_______________________________________________________________
      ||__//||//  /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
    o=============)|---------------------------------------(   Ndamsa Fortress   /
      ||ŻŻ\\||\\  \|____________________________________________________________/
      ||__//ŻŻ ŻŻ  /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ŻŻŻŻŻ       o
    
     "The ancient ruins of a mighty fortress, constructed to defend the island of
      Deknigos from invasion."
    
    
          WIN : Vanquish Veldrei!
     CAPACITY : Denam + 9 
     PLACEMENT: H15-H17, I15-I17, J15-J17, K15-K17.
       MAX EXP: 1340
     MAX SKILL: 1168 Skill Points.
     WON ITEMS: Shiftstone x3, Hallowing Stone x3, Silver Oberyth x6.
    
    
    
    BURIED ITEMS:
    
     - ???
    
    
    
           GUESTS                       ENEMIES
          ŻŻŻŻŻŻŻŻ                     ŻŻŻŻŻŻŻŻŻ
        D-16 - Catiua            A-04 - Lv. 9 Archer        [HP: 140]
        E-15 - Folcurt           G-04 - Lv. 9 Archer        [HP: 146]
        E-17 - Bayin             H-06 - Lv. 9 Beast Tamer   [HP: 155]
                                 C-02 - Lv. 9 Enchantress   [HP: 124]
                                 K-02 - Lv. 9 Familiar      [HP: 123]
                                 I-07 - Lv. 10 Gryphon      [HP: 198]
                                 L-07 - Lv. 9 Rogue         [HP: 141]
                                 I-04 - Lv. 10 Rune Fencer  [HP: 147]
                                 D-07 - Lv. 9 Terror Knight [HP: 160]
                                 E-04 - Lv. 10 Valkyrie     [HP: 179]
                                 G-01 - Lv. 9 Wizard        [HP: 124]
    
    
    
    
     ~ T O   B A T T L E ! ~
    
    
     This battle is much like the last fight at Qadriga Fortress. We'll once
    again be fighting uphill, but the fort is a bit steeper in places so be extra
    careful of the range on your arrows and magic lest they miss entirely. We also
    have no one to save, so we can take our time here.
    
     At the start of the battle you'll learn Veldrei was Darza's wife... AND she's
    pregnant to boot! Of course, the person section of the Warren Report could
    have told you that after the last battle. As much as it pains me morally, we
    have no choice if we are to rescue Cistina...
    
     As the battle starts let the Gryphon come to you so you can gang up on it
    easily. Bate it if you must. Send some frontline units up the middle of the
    fort to tangle up the enemy as well. If Canopus is up to it (read: if Canopus
    is a BADASS) you can send him up the bottom side of the fort and tie up 2-3
    more units that way. The Familiar can heal, but as long as you are tying up
    units your main battle will go smoothly. Your Archers and Wizards can hit
    people with their missle attacks but be careful of obstacles in the way.
    
     Keep Veldrei alive as long as you can. Assign healing units to her if you
    must as our guest units will show no mercy and can kill her to fast near the
    end of the battle if you're not careful. Once Canopus and your ranged units
    have cleared the field, take her out to end the battle.
    
    
     After the battle Cistina will thank us once again. As we're about to set off,
    Bayin comes in and talks about Boed Fortress, which Cistina thinks is a great
    idea and mentions a person named Cerya. As it turns out, Boed Fortress is the
    Liberation Front's HQ and Cerya is their leader. They will want us to meet her
    and with that we're off. Cistina will also join us as a guest.
    
    
     [Cistina has joined you as a GUEST.]
    
    
     As you can see on the map, Boed Fortress in directly in the way of reaching
    Rhime, so we may as well stop by.
    
    
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Warren Report Additions
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
          Tidings
         ŻŻŻŻŻŻŻŻŻ
    19) Cistina's Rescue
    
    
          People
         ŻŻŻŻŻŻŻŻ
    11) The Warrior Cerya
    
    35) The Pirate Veldrei
    
    
    
    
      _____       o  ~ Let Us Cling Together! ~                           [TO 1.21]
      ||ŻŻ\\__ __  \_______________________________________________________________
      ||__//||//  /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
    o=============)|------------------------------------------------(   Golyat   /
      ||ŻŻ\\||\\  \|____________________________________________________________/
      ||__//ŻŻ ŻŻ  /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ŻŻŻŻŻ       o
    
    "A port town on Galdochae, known as Oberon's Pearl in better days. Its once
     beautiful walls now bear the scars of war."
    
    
          WIN : Vanquish Dagon!
     CAPACITY : Denam + 9 
     PLACEMENT: H15-H17, I15-I17, J15-J17, K15-K17.
       MAX EXP: 1415
     MAX SKILL: 1277 Skill Points.
     WON ITEMS: Circlet, Grimoire Douleur II, Silver Oberyth x6, Bronze Oberyth
                x8, Copper Oberyth x12.
    
    
    
    BURIED ITEMS:
    
     - L-09: Hempen Thread.
    
    
    
           GUESTS                       ENEMIES
          ŻŻŻŻŻŻŻŻ                     ŻŻŻŻŻŻŻŻŻ
        V-10 - Catiua            E-05 - Lv. 9 Archer        [HP: 153]
        S-09 - Folcurt           F-10 - Lv. 9 Archer        [HP: 143]
        T-10 - Bayin             I-09 - Lv. 9 Clay Golem    [HP: 151]
        T-08 - Cistina           I-15 - Lv. 9 Clay Golem    [HP: 154]
                                 J-04 - Lv. 9 Clay Golem    [HP: 151]
                                 B-11 - Lv. 9 Cleric        [HP: 125]
                                 C-14 - Lv. 9 Cleric        [HP: 129]
                                 E-07 - Lv. 10 Enchantress  [HP: 131]
                                 G-04 - Lv. 10 Kunoichi     [HP: 152]
                                 H-11 - Lv. 10 Ninja        [HP: 150]
                                 H-08 - Lv. 9 Terror Knight [HP: 165]
                                 J-08 - Lv. 10 Wizard       [HP: 160]
    
    
    
     ~ T O   B A T T L E ! ~
    
    
    
     Well, the bounty on our heads has caught up with us again. We're facing
    THREE Clay Golems here, and even though we're at the bottom of the map they
    will catch up to us soon. Thankfully we outnumber the enemy pretty handidly.
    
     Send up some Knights to stop the Golems. You can actually trap them pretty
    easily with the house in front of you and make them useless at the cost of
    your knights being a doorstop. Have a couple of mages deployed ready to hit
    the Golems with magic. If you feel like spending some money, MP items can
    help a ton here as you'll likely need to use indirect attacks to take care
    of the Golems.
    
     Canopus and any other winged units you have can use the roofs and ranged
    attacks to make the enemy focus on defense right off the bat. Send some of
    your frontline units up the main path and meet the ninjas that come down.
    Those ninja's can use double attack AND use items to inflict negative status
    effects on you, so be weary of them. They fall quickly enough when you focus
    on them, and will often get out of range of the enemy clerics.
    
     Speaking of clerics, they will often fully fill up their MP with items at
    the start of the fight, which can be a pain, but hang up near the north side
    of the map for most of the fight. As you advance north, try not to clump up
    as Dagon, the leading Wizard, likes to use Paralytic Wave and Poison Mist.
    Once you get up there, use a TP attack on one of the clerics to keep them
    bust (or hopefully outright kill them). You may need to keep a healer on the
    leader once you've killed off most of the enemy to save him from the guest
    units, and near the end of the battle Canopus is best used to chase down any
    enemy flying units.
    
    
     Once you kill off Dagon he will mention his grand-daughter. So sad.
    Everyone has a story, don't they?
    
    
    ___________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Post-Battle Guide
    ___________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    
     After the battle, proceed to Boed Fortress as we discussed earlier. Here you
    will meet with Cistina's sister, the Liberation Front's commander Cerya. Watch
    the scenes as their plan unfolds, but your talk with Cerya is interrupted by
    a messenger who delivers some VERY important news!
    
     After THAT bombshell, Denam will be outside listening to Cistina, who can't
    believe her sister is "just like the Duke". We have a choice to make here:
    
    
     1. Come with us, Cistina.
     2. You chase a dream...
    
    
     For this current guides build, I am choosing choice number one. Once you ask
    Cistina to come with you she will agree. This will lead CISTINA, FOLCURT, and
    BAYIN into joining the parth. Very nice, no?
    
    
     Save before going to the next location, as the next battle will put you in a
    precarious position. It's a good idea to have a back-up plan, and your save
    file here can save you a lot of headache.
    
    
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Warren Report Additions
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
          Tidings                                      Titles
         ŻŻŻŻŻŻŻŻŻ                                    ŻŻŻŻŻŻŻŻ
    20) The Hierophant's Fate                     8) Man Among Friends*
    
    21) The Warrior Cerya
    
          Music                                        Talk
         ŻŻŻŻŻŻŻ                                      ŻŻŻŻŻŻ
    23) Chivalry and Savagery                     3) Coritanae Keep Captured!
    
    58) Prayer
    
    
    
     *: You get this title by asking Cistina to come with you.
    
    
    
    
      _____       o  ~ Let Us Cling Together! ~                           [TO 1.22]
      ||ŻŻ\\__ __  \_______________________________________________________________
      ||__//||//  /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
    o=============)|-----------------------------(   The Arkhaiopolis of Rhime   /
      ||ŻŻ\\||\\  \|____________________________________________________________/
      ||__//ŻŻ ŻŻ  /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ŻŻŻŻŻ       o
    
     "This ancient city, site of the first battle between Galgastani and
      Wallister, has stood for centuries."
    
    
          WIN : Vanquish Xapan!
     CAPACITY : Denam + 9 
     PLACEMENT: O21-O24, P21-P24, Q21-Q24.
       MAX EXP: 1214
     MAX SKILL: 931 Skill Points.
     WON ITEMS: N/A.
    
    
    
    BURIED ITEMS:
    
     - ???
    
    
    
           GUESTS                       ENEMIES
          ŻŻŻŻŻŻŻŻ                     ŻŻŻŻŻŻŻŻŻ
        H-16 - Catiua            D-14 - Lv. 9 Arc Dragon   [HP: 236]
                                 B-13 - Lv. 10 Beast Tamer [HP: 159]
                                 N-13 - Lv. 10 Beast Tamer [HP: 162]
                                 H-12 - Lv. 10 Berserker   [HP: 186]
                                 A-19 - Lv. 9 Clay Golem   [HP: 150]
                                 L-14 - Lv. 9 Dark Dragon  [HP: 243]
                                 H-09 - Lv. 10 Enchantress [HP: 129]
                                 B-15 - Lv. 10 Hoplite     [HP: 187]
                                 O-14 - Lv. 10 Hoplite     [HP: 188]
                                 G-09 - Lv. 10 Rogue       [HP: 150]
                                 I-09 - Lv. 10 Rogue       [HP: 155]
                                 A-24 - Lv. 9 Stone Golem  [HP: 156]
    
    
    
     ~ T O   B A T T L E ! ~
    
    
     Well, we're in a pickle here. Hopefully your Denam is up to snuff, because
    he's about to be hit from all sides here. Putting him in a Knight role or
    other beefy role is a GRAND idea, especially since he can heal himself and
    survive the onslaught.
    
     Canopus and other speedy units can help provide relief in this fight right
    away. The Golems to the north will come down and clog up the main path to the
    middle area where Denam and Catiua are, but Catiua will also likely retreat
    back (good girl!). Also, beware of the Dark Dragon, he can head south and hop
    right into your camp so with that in mind don't let your soft units get TOO
    exposed (although if the dragon DOES do that you can gang up on it).
    
     You'll want magic users to deal with the Golems, so consider bringing two
    wizards to help out with that. Use indirect spells when things get clustered.
    If you're having a really hard time, MP items can help out a ton here and let
    you blast the golems right away. We're going to want to save Xapan for last,
    of course, but if your Denam is tough enough he and Canopus can keep the
    entire western portion of the map busy. If not, have him make a retreat back
    to the starting area.
    
     Keeping Catiua alive is rough, but thankfully you don't HAVE to here. She'll
    do a good job of healing herself, but if you get unlucky the Golems and
    Dragons will use consecutive specials on her (or, well, anyone really) and
    likely kill them outright. Of course if this map is giving you a TON of
    trouble you can always focus on Xapan to finish the battle.
    
    
     As you land the crucial blow to Xapan he will get ready to teleport away...
    again, but something in the distance will happen. The scene will shift to
    another part of the city where the Dark Knight Barbas will lead a raid on the
    town. Lanselot will come out and confront him. Stell will sing as Denam
    searches for Xapan, who has taken Catiua! Gah! He will tell us to head to
    Almorica.
    
     Another Dark Knight named Martym will come and try to delay us, but Gildas
    will appear out of nowhere and hold him up as Denam gives chase...
    
    
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Warren Report Additions
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
          Tidings                                      Talk
         ŻŻŻŻŻŻŻŻŻ                                    ŻŻŻŻŻŻ
    22) Rhime Ablaze                              4) The Bakram Invade
    
                                                  5) Countless Civilians Killed
          People
         ŻŻŻŻŻŻŻŻ
    28) The Dark Knight Martym
    
    29) The Dark Knight Barbas
    
    
    
    
    
    
    [MORE TO COME!]
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
      _____       o  ~ Let Us Cling Together! ~                           [TO 1.XX]
      ||ŻŻ\\__ __  \_______________________________________________________________
      ||__//||//  /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
    o=============)|-------------------(   Phorampa Wildwood - Advenurer's Gap   /
      ||ŻŻ\\||\\  \|____________________________________________________________/
      ||__//ŻŻ ŻŻ  /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ŻŻŻŻŻ       o
    
    
     "A great forest that spreads across the Gunaw Highlands in the south of the
      Burnham Massif. The reacherous terrain and teeming wildife have largely
      saved this area from the ravages of war."
    
          WIN : Vanquish the enemy!
     CAPACITY : 6 Party Members.
     PLACEMENT: R06-R09, S06-S09, T06-T09.
       MAX EXP: 807
     MAX SKILL: 548 Skill Points.
     WON ITEMS: N/A.
    
    
    
    BURIED ITEMS:
    
     - ???
    
    
    
           ENEMIES
          ŻŻŻŻŻŻŻŻŻ
    (-NOTE-) The enemies in this map are randomly picked, but will be leveled up
             to your party member's level. You will likely face Rune Fencers and
             magic users. 
    
    
     ~ T O   B A T T L E ! ~
    
    
     This map is like a random battle, so there's not too much I can say. The
    map itself has a lot of cliffs and obstacles, meaning that knockback can be
    devestating. You can also benefit from the elevation with your archer. The
    enemy units will likely have winged units among them, so be careful about
    brining in a level 1 class here as the winged units are often the Rune Fencers
    and can cast offensive magic quite easily.
    
    
    
      _____       o  ~ Let Us Cling Together! ~                           [TO 1.XX]
      ||ŻŻ\\__ __  \_______________________________________________________________
      ||__//||//  /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
    o=============)|-------------------(   Phorampa Wildwood - Snowmelt Stream   /
      ||ŻŻ\\||\\  \|____________________________________________________________/
      ||__//ŻŻ ŻŻ  /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ŻŻŻŻŻ       o
    
    
     "A great forest that spreads across the Gunaw Highlands in the south of the
      Burnham Massif. The reacherous terrain and teeming wildife have largely
      saved this area from the ravages of war."
    
          WIN : Vanquish the enemy!
     CAPACITY : 6 Party Members.
     PLACEMENT: R08-R11, S08-S11, T08-T11.
       MAX EXP: 807
     MAX SKILL: 548 Skill Points.
     WON ITEMS: N/A.
    
    
    
    BURIED ITEMS:
    
     - ???
    
    
    
           ENEMIES
          ŻŻŻŻŻŻŻŻŻ
    (-NOTE-) The enemies in this map are randomly picked, but will be leveled up
             to your party member's level. You will likely face Gryphons, Archers,
             and frontline units.
    
    
     ~ T O   B A T T L E ! ~
    
    
     This battlefield is pretty basic and flat. Enemy units will likely consist
    of 1-2 Gryphon's who start VERY close to your part and there will likely be
    some frontline units (Warriors/Berserkers) and Archers off to the left.
    
     The enemy Gryphon will likely charge at you so focus on it/them and take
    it down first. Thankfully you have time to do this as the other enemy units
    will likely take a few turns just to reach you and you'll outnumber the
    enemy for the remainder of the battle with this tactic. Hurrah!
    
    
    
      _____       o  ~ Let Us Cling Together! ~                           [TO 1.XX]
      ||ŻŻ\\__ __  \_______________________________________________________________
      ||__//||//  /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
    o=============)|---------------(   Phorampa Wildwood - Phorampa's Doorstep   /
      ||ŻŻ\\||\\  \|____________________________________________________________/
      ||__//ŻŻ ŻŻ  /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ŻŻŻŻŻ       o
    
    
     "A great forest that spreads across the Gunaw Highlands in the south of the
      Burnham Massif. The reacherous terrain and teeming wildife have largely
      saved this area from the ravages of war."
    
          WIN : Vanquish the enemy!
     CAPACITY : 6 Party Members.
     PLACEMENT: M00-M02, N00-N02, O00-O02, P00-P02.
       MAX EXP: 807
     MAX SKILL: 548 Skill Points.
     WON ITEMS: N/A.
    
    
    
    BURIED ITEMS:
    
     - ???
    
    
    
           ENEMIES
          ŻŻŻŻŻŻŻŻŻ
    (-NOTE-) The enemies in this map are randomly picked, but will be leveled up
             to your party member's level. You will likely face frontline units
             such as knights and warriors supported by clerics and mages.
    
    
     ~ T O   B A T T L E ! ~
    
    
     This battlefield has an upper section to the northwest and a flat field to
    the east. This is important because often the enemy will be split among these
    two sections (although sometimes they are all grouped together). If they are
    split, you should divide and conquer of course, which will make this battle SO
    much easier. Focus on taking out whichever enemy group is smaller and be aware
    of any clerics in the enemies party.
    
     You'll also likely face your first swordmaster here. Just an FYI, in case you
    want to try and recruit him (which I did). To be fair, I'm also a big fan of
    katanas.
    
    
    
    
      _____       o  ~ Let Us Cling Together! ~                           [TO 1.XX]
      ||ŻŻ\\__ __  \_______________________________________________________________
      ||__//||//  /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
    o=============)|-----------------(   Phorampa Wildwood - The Howling Hills   /
      ||ŻŻ\\||\\  \|____________________________________________________________/
      ||__//ŻŻ ŻŻ  /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ŻŻŻŻŻ       o
    
    
     "A great forest that spreads across the Gunaw Highlands in the south of the
      Burnham Massif. The reacherous terrain and teeming wildife have largely
      saved this area from the ravages of war."
    
          WIN : Vanquish the enemy!
     CAPACITY : 6 Party Members.
     PLACEMENT: N09-N12, O09-O12, P09-P12.
       MAX EXP: 811
     MAX SKILL: 562 Skill Points.
     WON ITEMS: N/A.
    
    
    
    BURIED ITEMS:
    
     - ???
    
    
    
           ENEMIES
          ŻŻŻŻŻŻŻŻŻ
    (-NOTE-) The enemies in this map are randomly picked, but will be leveled up
             to your party member's level. You will likely face a few swordmasters
             and ninja units in this battle, along with various frontline units.
    
    
    
     ~ T O   B A T T L E ! ~
    
    
     Much like the last battle, the units you'll be up against here will likely
    start split-up from eachother. The map itself is in a distinctive "S" shape,
    so pick whether or not you want to go up or down based on which path has easy
    units for you to kill then go kill them. Up is preferred so you can pelt the
    enemy with ranged attacks as they come up to get you. With this map helping
    you out so much in the divide-and-conquer plan, you should be good to go. I
    should also note that I was (and you may be too) outnumbered 7 to 6 in this
    fight, but with how the enemy is spread out it shouldn't be a problem.
    
    
    
      _____       o  ~ Let Us Cling Together! ~                           [TO 1.XX]
      ||ŻŻ\\__ __  \_______________________________________________________________
      ||__//||//  /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
    o=============)|------------(   Phorampa Wildwood - Field of Fallen Shadow   /
      ||ŻŻ\\||\\  \|____________________________________________________________/
      ||__//ŻŻ ŻŻ  /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ŻŻŻŻŻ       o
    
    
     "A great forest that spreads across the Gunaw Highlands in the south of the
      Burnham Massif. The reacherous terrain and teeming wildife have largely
      saved this area from the ravages of war."
    
          WIN : Vanquish the enemy!
     CAPACITY : 6 Party Members.
     PLACEMENT: K13-K15, L13-L15, M13-M15, N13-N15.
       MAX EXP: 806
     MAX SKILL: 624 Skill Points.
     WON ITEMS: N/A.
    
    
    
    BURIED ITEMS:
    
     - ???
    
    
    
           ENEMIES
          ŻŻŻŻŻŻŻŻŻ
    (-NOTE-) The enemies in this map are randomly picked, but will be leveled up
             to your party member's level. You will likely face quite a few
             dragon units in this map, as well as assorted other monsters.
    
    
    
     ~ T O   B A T T L E ! ~
    
    
     Ok, this is a rather small map with no real elevation changes. This fight,
    for me at least, was the hardest one yet. I had THREE dragons bear down on
    me from the start of the battle. You're going to want some heavy-duty magic
    users in this fight, and feeding them some Magic Leaf items can only help.
    This is not a fight to bring weak units in. Keeping the dragons away from
    your magic users (2-tiles or more) is a must if you don't want them dead!
    
     Taking down the non-dragon units won't be too bad, but once the dragons
    get some TP they can hit units for 90-100 damage, so use the trees and your
    frontline units to create a wall of defense. Focus on one dragon at a time
    and keep a healer ready to heal. Boon of Swiftness is a godsend here. Take
    down the non-dragon units asap and protect your mages (who will be doing
    most of the damage against the dragons) and you may yet come out ahead!
    
    
    
    
      _____       o  ~ Let Us Cling Together! ~                           [TO 1.XX]
      ||ŻŻ\\__ __  \_______________________________________________________________
      ||__//||//  /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
    o=============)|-------------------(   Phorampa Wildwood - Untrodden Marsh   /
      ||ŻŻ\\||\\  \|____________________________________________________________/
      ||__//ŻŻ ŻŻ  /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ŻŻŻŻŻ       o
    
    
     "A great forest that spreads across the Gunaw Highlands in the south of the
      Burnham Massif. The reacherous terrain and teeming wildife have largely
      saved this area from the ravages of war."
    
          WIN : Vanquish the enemy!
     CAPACITY : 6 Party Members.
     PLACEMENT: K13-K15, L13-L15, M13-M15, N13-N15.
       MAX EXP: 813
     MAX SKILL: 591 Skill Points.
     WON ITEMS: N/A.
    
    
    
    BURIED ITEMS:
    
     - ???
    
    
    
           ENEMIES
          ŻŻŻŻŻŻŻŻŻ
    (-NOTE-) The enemies in this map are randomly picked, but will be leveled up
             to your party member's level. You will face assorted monsters on this
             map including Octopi, Dragons, and even undead units.
    
    
    
     ~ T O   B A T T L E ! ~
    
    
     Wow, is this map hard. You can face a variety of combinations of enemies here
    of course, but facing 2-3 undead, 2 dragons, and 2 octopi!? AND various other
    units! This is insane! You're looking at facing 8-9 enemies with your SIX
    party members...
    
     I won't lie, this map is HARD to beat. Having blessing stones and high level
    MP / HP items (along with field alchemy II) help a ton. It helps to load the
    map until you're only facing 2-3 LARGE units (aka Octopus and Dragon) and go
    from there. Fairy and demon units are easier to handle. Hang back with your
    Archers and bring ranged magic / units to pelt the enemies as the advance on
    your initial position. The undead will likely be closest to you, so take them
    out and have your cleric exorcise them.
    
     After that, try to lure the big units to the south with Canopus or one of
    your most badass frontline units and move the squisy party members north,
    where they have a chance of surviving. As the battle goes on focus on survival
    and taking down the weaker enemy units to gain more turns in battle. Your TP
    attacks can likely take down a farie or demon unit who's taken a hit or two.
    You're going to want to keep your mage alive and feed him some MP items near
    the end to take big chunks out of the dragon and octupi's HP bar. This is by
    no means an easy fight, so the chariot feature is definitely your friend here.
    If you guys have any tips, they are welcome.
    
    
    
    
      _____       o  ~ Let Us Cling Together! ~                           [TO 1.XX]
      ||ŻŻ\\__ __  \_______________________________________________________________
      ||__//||//  /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
    o=============)|-------------------(   Phorampa Wildwood - The Feral Shore   /
      ||ŻŻ\\||\\  \|____________________________________________________________/
      ||__//ŻŻ ŻŻ  /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ŻŻŻŻŻ       o
    
    
     "A great forest that spreads across the Gunaw Highlands in the south of the
      Burnham Massif. The reacherous terrain and teeming wildife have largely
      saved this area from the ravages of war."
    
          WIN : Vanquish the enemy!
     CAPACITY : 6 Party Members.
     PLACEMENT: C05-C08, D05-D08, E05-E08.
       MAX EXP: 806
     MAX SKILL: 528 Skill Points.
     WON ITEMS: N/A.
    
    
    
    BURIED ITEMS:
    
     - H-04: Magic Leaf.
    
    
    
           ENEMIES
          ŻŻŻŻŻŻŻŻŻ
    (-NOTE-) The enemies in this map are randomly picked, but will be leveled up
             to your party member's level. You will face undead units on this map
             though they will be a mix of monster and human.
    
    
    
     ~ T O   B A T T L E ! ~
    
    
    
     Gah! Zombies! Well, this map is just full of undead units. You're going to
    want to bring along a couple of clerics here and feed them MP items so you can
    put down units for good once you kill them. The BIGGEST threat in this map has
    to be the UNDEAD OCTOPUS! In fact, you can have to face two of them, which I
    wouldn't recommend since they are so damn tough to kill (reload and get one).
    
     Make the enemy come to you and hoard MP (you'll need it later). The octopus
    and the other frontline enemies will get to you eventually, although this
    tactic will put you at the mercy of the enemies mages who love to try and put
    status effects on you. Focus on the octopus with your most damaging attacks
    and get him out of the way. The spell Major Heal is great for this battle if
    you can group people up, and with two clerics and enough MP restoration items
    Exorcism shouldn't be a problem.
    
     Stay back and kill/exorcise the units that come to you and then press
    forward. The demon units will fall in one to two hits from your TP skills and
    leveled ranged attackers. If you want items you're going to have to exorcise
    every enemy, although that'll just make the battle last longer. Be careful of
    stilled units getting back up and keep healed and you'll be ok.
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
      _____       o  ~ Let Us Cling Together! ~
      ||ŻŻ\\__ __  \_______________________________________________________________
      ||__//||//  /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
    o=============)|---------------------------------------------(   Appendices  /
      ||ŻŻ\\||\\  \|____________________________________________________________/
      ||__//ŻŻ ŻŻ  /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ŻŻŻŻŻ       o
    
    
     This is the section of the guide where things like lists and other info will
    go. I plan on putting down a TON of info here eventually, more than could ever
    be necessary, so be sure to stay tuned.
    
    
    
      _____       o  ~ Let Us Cling Together! ~                            [TO-MUS]
      ||ŻŻ\\__ __  \_______________________________________________________________
      ||__//||//  /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
    o=============)|------------------------------------------(   Music Tracks   /
      ||ŻŻ\\||\\  \|____________________________________________________________/
      ||__//ŻŻ ŻŻ  /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ŻŻŻŻŻ       o
    
    
     Hey guys!
    
     I love music, don't you?! Tactics Ogre has some great tracks in the game,
    and in a VERY neat addition this game features a music box, located in the
    Warren Report, which adds tracks as you uncover them. It also adds in neat
    features such as who the composer and arrangers were, as well as personal
    notes for each piece. How cool is that!?!
    
     Here you can find that list of music and read up on the tracks.
    
    
    
     Track 1) Overture - Main Theme (1:03)
    
      Composer: Hitoshi Sakimoto
    
      Arranger: Yoshimi Kudo
    
      Notes: "This is a piece that symbolizes the Ogre series. We layered
              instruments to add texture while still remaining faithful to the
              original orchestration." (Kudo)
    
    
    
     Track 2) Chaotic Island - Introduction (2:59)
    
      Composer: Masaharu Iwata
    
      Arranger: Kimihiro Abe
    
      Notes: "Iwata handled the chorus, while I added texture to the
              orchestration. The result was even more lavish than we expected,
              and I feel it really draws players into the story" (Abe)
    
    
    
     Track 4) Catastrophe - Prologue (1:29)
    
      Composer: Hitoshi Sakimoto
    
      Arranger: Yoshimi Kudo
    
      Notes: "This piece contains dramatic transitions, with the Dark Knights'
              theme inserted into the middle. It is a memorable piece, fitting
              for a scene of Lanselot Tartaros standing at the clifftops." (Kudo)
    
    
    
     Track 5) Island Atlas - World Map (1:26)
    
      Composer: Masaharu Iwata
    
      Arranger: Masaharu Iwata
    
      Notes: "The game revolves around epic battles, so we used a more relaxed
              piece for the map screen. We extended the piece slightly, aiming for
              the feeling of reaching your destination at sunset after a long
              journey." (Iwata)
    
    
    
     Track 6) Prepare to Take the Field - Battle Party Formation (0:46)
    
      Composer: Masaharu Iwata
    
      Arranger: Masaharu Iwata
    
      Notes: "Warriors experience all manner of emotions as they prepare for
              battle. This piece aims to express these feelings." (Iwata)
    
    
    
     Track 7) Warren Report - Warren Report (1:24)
    
      Composer: Hitoshi Sakimoto
    
      Arranger: Noriyuki Kamikura
    
      Notes: "We wanted a calmer piece that gave players a break from the hectic
              pace, so we focused on stringed instruments such as the cello to
              create a gentle, ephemeral tone." (Kamikura)
    
    
    
     Track 8) Glory - Victory Screen (0:48)
    
      Composer: Masaharu Iwata
    
      Arranger: Masaharu Iwata
    
      Notes: "I aimed to recreate the joy and relief of victory, and, in the new
              parts, the excitement of collecting the spoils of war." (Iwata)
    
    
    
     Track 9) Retreat! - Retreat (0:30)
    
      Composer: Masaharu Iwata
    
      Arranger: Masaharu Iwata
    
      Notes: "This piece represents the sounds of soldiers fleeing from battle."
              (Iwata)
    
    
    
     Track 10) The Color of Chaos - Game Over (0:17)
    
      Composer: Masaharu Iwata
    
      Arranger: Masaharu Iwata
    
      Notes: "I aimed to reflect the sadness and regret of death and defeat."
              (Iwata)
    
    
    
     Track 11) Blessed Memory - Data Selection Screen (1:19)
    
      Composer: Hitoshi Sakimoto
    
      Arranger: Mitsuhiro Kaneda
    
      Notes: "The chorus felt muted in the first half, and we rebalanced it
              several. The second half is a smooth compostion using harpsicord
              and strings." (Kaneda)
    
    
    
     Track 12) On the March - Challenge Battles (1:10)
    
      Composer: Masaharu Iwata
    
      Arranger: Kimihiro Abe
    
      Notes: "We kept the melody and chordal progression of the original while
              giving ita broader sound and adding trills to make this a piece
              suitable even for live performance." (Abe)
    
    
    
     Track 15) Blasphemous Experiment - Battlefield 3 (2:00)
    
      Composer: Masaharu Iwata
    
      Arranger: Masaharu Iwata
    
      Notes: "Nybeth commands the dead, meddling with souls in his quest for
              immortality. This can be thought of as his theme. A rhythm that
              portrays a resonating darkness has been added to the eerie scale
              of the original." (Iwata)
    
    
    
     Track 23) Chivalry and Savagery - Battlefield 11 (1:25)
    
      Composer: Masaharu Iwata
    
      Arranger: Masaharu Iwata
    
      Notes: "I gave this piece the sense of a battle that sees feats both daring
              and measured." (Iwata)
    
    
    
     Track 28) Impregnable Defense - Battlefield 16 (1:07)
    
      Composer: Masaharu Iwata
    
      Arranger: Mitsuhiro Kaneda
    
      Notes: "This piece uses a large number of voices, which makes it difficult
              to avoid clouding the nuance of each tone. It was challenging to
              instill the emotions we were aiming for." (Kaneda)
    
    
     Track 32) Accretion Disk - Battlefield 20 (1:10)
    
      Composer: N/A
    
      Arranger: Noriyuki Kamikura
    
      Notes: "This piece maintains consistent vigor from the intro through to the
              end. By adding woodwind instruments and percussion instruments such
              as the xylophone, I believe we have expressed vigor and further
              momentum." (Kamikura)
    
    
    
     Track 38) A State of War - Chapter Title (1:09)
    
      Composer: Hitoshi Sakimoto
    
      Arranger: Noriyuki Kamikura
    
      Notes: "As the overarching story of the game is serious in tone, we added
              new touches with a melancholic atmosphere to the middle section,
              aiming to cast a little shadow on the piece" (Kamikura)
    
    
    
     Track 43) Footsteps from Darkness - The Loslorien Theme (0:55)
    
      Composer: Masaharu Iwata
    
      Arranger: Masaharu Iwata
    
      Notes: "This piece suggests a procession marching on into the fading
              twilight, then coming silently to a halt. This is what I aimed
              to recreate." (Iwata)
    
    
    
     Track 48) Looking Back - New Music Box (0:23)
    
      Composer: Masaharu Iwata
    
      Arranger: Masaharu Iwata
    
      Notes: "The new music box piece is a typical song that could be found in
              any music box." (Iwata)
    
    
    
     Track 53) Agitation - Crisis (0:27)
    
      Composer: Hitoshi Sakimoto
    
      Arranger: Yoshimi Kudo
    
      Notes: "This piece evokes something moving stealthily in the darkness, but
              as it is often played before battle we took care to preserve the
              brass staccato to retain its brisk feeling." (Kudo)
    
    
    
     Track 56) Death Rattle - Somber Atmosphere 1 (0:33)
    
      Composer: Masaharu Iwata
    
      Arranger: Masaharu Iwata
    
      Notes: "We attempted to express a somber scene with slight elements of
              fear." (Iwata)
    
    
    
     Track 58) Prayer - Somber Atmosphere 3 (1:20)
    
      Composer: Hitoshi Sakimoto
    
      Arranger: Noriyuki Kamikura
    
      Notes: "We wanted to include elements of a requiem for the dead, and so
              incorporated dramatic transitions that bestow a feeling of
              solemnity and grief." (Kamikura)
    
    
    
     Track 59) Notice of Death (Reprise) - Somber Atmosphere 4 (2:21)
    
      Composer: Hitoshi Sakimoto
    
      Arranger: Kimihiro Abe
    
      Notes: "We used the ideas behind the original to create a new piece. The
              delivery of this idea using woodwind instruments is one of the
              listening points here." (Abe)
    
    
    
      _____       o  ~ Let Us Cling Together! ~
      ||ŻŻ\\__ __  \_______________________________________________________________
      ||__//||//  /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
    o=============)|---------------------------------------------(   Conclusion  /
      ||ŻŻ\\||\\  \|____________________________________________________________/
      ||__//ŻŻ ŻŻ  /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ŻŻŻŻŻ       o
    
    
     Here is the CONCLUSION part of the guide... y'know, version history and
    credits and that kind of stuff. The stuff most people don't bother reading.
    Anyway, my version history is pretty accurate and if you ever helped me out
    at all with this guide your name should be in the credits.
    
    
    
      _____       o  ~ Let Us Cling Together! ~                            [TO-HIS]
      ||ŻŻ\\__ __  \_______________________________________________________________
      ||__//||//  /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
    o=============)|---------------------------------------(   Version History   /
      ||ŻŻ\\||\\  \|____________________________________________________________/
      ||__//ŻŻ ŻŻ  /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ŻŻŻŻŻ       o
    
    
    Version 0.01: February 24th, 2011
    ---------------------------------
    
     Started on this guide, but did very little. Wrote up the Tarot card section
    and that is it. The game, and the guide, were both put on the back-burner as
    I played Dragon Quest VI.
    
    
    Version 0.02: February 1st, 2012
    --------------------------------
    
     Well, here I am again. Finally getting around to this. I wrote a LOT of
    guides in 2011 and became prolific on Gamefaqs.com, but sadly this guide was
    still undone. I've been wanting to work on this though, to the point that I've
    talked to both LastCetra and Shotgunnova about it. LastCetra did a completion
    guide that is bound to be helpful in my work while the famous Shotgun has let
    me use his formatting from his Final Fantasy Tactics guide.
    
     Unfortunately, after a day of work, I found that mapping out each maps
    elevation levels was... awkward. The maps are just plain too big, and it was
    too much work for too little reward. I may be looking into hosting screenshots
    of each stage at a later date, but for now I plan on ignoring maps and, in
    turn, buried treasures until a later date.
    
    
    Version 0.03: February 3rd, 2012
    --------------------------------
    
     Started working on a guide for Final Fantasy XIII-2, so it's sad to say but
    this guide is on hold for even longer. I really like how the guide is shaping
    up so far though. The intro art and beginning section in general looks great.
    I added a lot of intro sections today, including brief explanations on the
    map, leveling system, story, and tips and tricks.
    
    
    Version 0.04 February 29th, 2012
    --------------------------------
    
     Hey, it's a leap day! I just finished Chapter 1 and decided that even though
    this guide is very much incomplete I'm going to post it anyways. Sure, there
    are other guides out there but this one may help someone and posting it will
    make me focus on it. I am still working on Final Fantasy XIII-2 as well as
    Skyrim, and Silent Hill Downpour is coming out soon, but other than those
    projects this one should be getting my attention.
    
    
    Version 0.05 March 7th - March 8th 2012
    ---------------------------------------
    
     Got a good chunk of Chapter 2 Chaos done, along with the Phorampa Wildwood.
    Have a lot of things to look into thanks to the Gamefaqs board (you guys are
    awesome - you know who you are). Lots of thanks go to Taervek, who put a lot
    of work into review what I had put up (he's a big reason I'm putting this new
    update in there: to get more input). Anyway, with Silent Hill Downpour coming
    out soon the next update may take much longer...
    
    
    
      _____       o  ~ Let Us Cling Together! ~                            [TO-CRE]
      ||ŻŻ\\__ __  \_______________________________________________________________
      ||__//||//  /|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
    o=============)|-----------------------------------------------(   Credits   /
      ||ŻŻ\\||\\  \|____________________________________________________________/
      ||__//ŻŻ ŻŻ  /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ŻŻŻŻŻ       o
    
    
       - WALKTHROUGH CREDITS
    
     o Taervek for proof-reading the guide and letting me know what I messed up
       on.
    
     o Opfer_gv (from the gamefaqs forums) for the Tarot card info.
    
     o Shotgunnova for the layout idea (part of it anyways).
    
     o Aardwolf_Zy for more formatting ideas.
    
     o Vinheim for even more formatting ideas.
    
     o LastCetra for completion info/knowledge help.
    
    
     ** MORE TO COME! **
    
    _______________________________________________________________________________
    SING TO ME                                          Document İ Bkstunt_31, 2012
    OF A TIME                                        Tactics Ogre İ 2011 SquareEnix
    LONG PAST...                                      E N D   O F   D O C U M E N T