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    FAQ/Walkthrough by cloud_8f8f

    Version: 0.45 | Updated: 07/27/12 | Printable Version | Search This Guide

    oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
    o                                                                        o
    o                 TACTICS OGRE: LET US CLING TOGETHER (PSP)              o
    o	                    FAQ/Walkthrough                              o
    o	                     By: cloud_8f8f                              o
    o                                v0.45                                   o
    o                                                                        o
    oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
    **MAY CONTAIN SLIGHT SPOILERS**
    
    
    ################################################################################
    TABLE OF CONTENTS
    ################################################################################
    Like all FAQs, press Ctrl+F and Copy/Paste reference word to automatically
    jump to that section.
    
    I. Introduction                                                  [00INTRO]
    II. Updates                                                      [01UPDATE]
    III. Controls                                                    [02CONTROL]
    IV. Game Mechanics                                               [03MECHANIC]
        -Battle Basics
        -Stats
        -Skills and Skill Points
        -Experience Points
        -Tactical Points and Finishers
        -Classmarks
        -Equipment
        -Items
        -Magic
        -Loyalty and Alignment
        -Chariot Tarot
        -WORLD Tarot
        -Recruiting Skills
    V. Weather                                                       [04WEATHER]
    VI. Xytegenian Calendar                                          [05XYTEG]
    VII. Terrain Types                                               [06TERRAIN]
    VIII. Races                                                      [07RACE]
    IX. Classes				(IN PROGRESS)	         [08CLASS]
        -Generic Classes
        -Unique Classes
        -Monster Classes
    X. Main Story Walkthrough                                        [09MAIN]
       
       Chapter I: There is Blood on my Hands,
                  How Long till it Lies on my Heart?		 [CH1]
            
             (Lawful Path)
       Chapter II: I Will Fear No Reproach.                          [CH2LP]
    
       Chapter III: Deceiver and Deceived.                           [CH3LP]
    
             (Chaotic Path)
       Chapter II: This World Can be Put to Rights.                  [CH2CP]
    
       Chapter III: Ambition and Greed Rule,
                    While Dogs and Swine Serve.                      [CH3CP]
    
             (Neutral Path)
       Chapter III: There Will be Sacrifices.                        [CH3NP]
    
            (All Paths Join)
       Chapter IV: Let Us Cling Together                             [CH4]
    
    XI. Sidequest Walkthrough                                        [SIDE]
    
            (Chapter I Sidequests)                                   [SQCH1]
         A. Qadriga Fortress                                         [SQ.A]
    
            (Chapter II Sidequests)                                  [SQCH2]
         B. The Reisan Way (Law ONLY)                                [SQ.B]
         C. Ndamsa Fortress (Chaos ONLY)                             [SQ.C]
         D. Phorampa Wildwood-Chapter 2 Maps                         [SQ.D]
    
            (Chapter III Sidequests)                                 [SQCH3]
         E. Qadriga Fortress (Neutral ONLY)                          [SQ.E]
         F. Golyat (Neutral ONLY)                                    [SQ.F]
         G. Bahanna Highlands (Law ONLY)                             [SQ.G]
         H. Phorampa Wildwood-Chapter 3 Maps                         [SQ.H]
    
            (Chapter IV Sidequests)                                  [SQCH4]
         I. Deneb's Emporium                                         [SQ.I]
         J. Port Omish/Pirate's Graveyard                            [SQ.J]
         K. Balmamusa Dead (Chaos ONLY)                              [SQ.K]
         L. Pirates of Qadriga Fortress (Neutral ONLY)               [SQ.L]
         M. A Rift in the Dark Knights (Law ONLY)                    [SQ.M]
         N. Mysterious Blast on Exeter                               [SQ.N]
         O. Ocionne's Vengeance (Law ONLY)                           [SQ.O]
         P. Rhamsen Wreck                                            [SQ.P]
         Q. The Bandits of Neimrahava                                [SQ.Q]
         R. Phorampa Wildwood-Chapter 4 Maps                         [SQ.R]
         S. The Ancient Temples                                      [SQ.S]
               -Temple of Lyuneram
               -Temple of Nestharot
               -Temple of Xoshonell
               -Temple of Hahnela
               -Temple of Greuza
               -Temple of Vaasa
         T. Palace of the Dead (1st Visit Floors 1-100)              [SQ.T]
    
    XII. CODA Walkthrough                                            [POST]
    
         CODA Episode I
           -The Songstress
         CODA Episode II
           -San Bronsa Ruins
           -Palace of the Dead (2nd Visit Floors 1-115)
         CODA Episode III
         CODA Episode IV
    
    XIII. Missables							[MISS] 
    XIV. Equipment List                                             [EQUIP]
    XV. Arcana List                                                 [ARCANA]
    XVI. Status Condition List                                      [STATUS]
    XVII. FAQs                                                      [FAQS]
    XVIII. Credits, Thanks, and Copyright                           [CREDIT]
    
    
    
    ################################################################################
    I. Introduction                                                        [00INTRO]
    ################################################################################
    
    Welcome to Valeria and the world of Tactics Ogre!!
    This is my FAQ/Walkthrough for Tactics Ogre: Let Us Cling Together
    for the PSP. This game is one of my favorite games of all time and I'm
    here to, hopefully, guide you through this amazing game!! If you liked
    Final Fantasy Tactics, you'll love this!
    This is, indeed, a remake of the original Tactics Ogre which came out in
    Japan in 1995 on the SNES. It was a Japan-only title until it was ported
    to the Playstation and released in North America.
    For those of you still asking that age old question, Yes. Tactics Ogre came
    BEFORE Final Fantasy Tactics and henceforth known as the Grandfather of
    SRPGs. Before we move on, know one thing: I am NOT an expert at this game
    by no means. However, I've gone through this game twice and I do know
    quite a bit about it. If corrections must be made, please feel free to email
    me using my email address at the bottom of the FAQ. I will make mistakes.
    As a matter of fact, this is my first FAQ/Walkthrough for any game.
    Now that that's out of the way, let's get started!!
    
    
    ################################################################################
    II. Updates                                                           [01UPDATE]
    ################################################################################
    
    V0.10 (7/11/12)
                   + Started Guide.
                   + Finished up to Controls section.
    
    v0.30 (7/12/12)
                   + Finished up to Main Story section.
                   + Class section in progress.
                   + Loyalty and Alignment section in progress.
    
    
                   
    v0.35 (7/13/12)
                   + Fixed a few spelling errors.
                   + Tarot Card chart in progress.
                   + FAQ posted on GameFAQs.
    
    
    v0.40 (7/14/12)
                   + Tarot Card chart finished.
                   + Chapter 1 finished.
                   + Updated Experience Points section.
                   + Fixed a few spelling errors.
                   + Updated Classmarks section.
                   + Updated Races section.
                   + Updated Skills and Skill Points section.
                   + Updated Stats section.
    
    
    v0.45 (7/15/12)
                  + Loyalty and Alignment section finished.
                  + Updated Reagents section.
                  + Fixed a few spelling errors.
                  + Arcana section finished.
                  + Warrior, Archer, and Wizard classes finished. See Classes.
                  + Chapter 1 Sidequest: Qadriga Fortress finished.
    	      + New section added: Missables
    
    
                  
    
    NOTE: Because this game is HUGE, there are going to be quite a few updates.
          So, since the classes are so detailed, I'm going to split the Class
          section up by doing 3 Classes per update instead of the entire section
          at once. That way, I'm not spending 2 weeks of my life just doing the
          Class section and updates can come more frequently.
    
    
    NOTE: I also don't have 24/7 accesss to the internet, so updates will come every
          3 to 4 days.
    
    
    
    
    
    
    
    
    ################################################################################
    III. Controls                                                        [02CONTROL]
    ################################################################################
    
    World Map:
    
    X Button- When used on a Town or Wilderness area, opens up menu to access
              Shop, Party Roster, and Warren Report.
    
    Start- Access Options, Saving/Loading, Controls, and Back to Main Menu screens.
    
    Square Button- Switch between different equipment screens, Zoom in and out.
    
    Triangle Button- Access Party Roster and Class Total Experience Screen.
    
    O Button- Cancel
    
    D-Pad- Moves Denam across the map.
    
    During Battle:
    
    L Button- Access Chariot Tarot
    
    X Button- Access Attack, Magic, Inventory, Finishers, etc.
    (Let's face it. X does everything in battle.)
    
    O Button-Cancel
    
    Start- Pause
    
    
    ################################################################################
    IV. Game Mechanics                                                  [03MECHANIC]
    ################################################################################
    
    
    ------------------------------BATTLE BASICS------------------------------------
    
    The Battle Mechanics in this game are EXTREMELY similiar to FFT with a few
    exceptions. Like FFT, you move once, then either attack, use an item,
    or cast a spell once per turn. Unlike Tactics Ogre:Knight of Lodis(a side
    story to LUCT), there is no Player Phase and Enemy Phase. Instead, when
    you get your turn is based on RT(Recovery Time). The lower your unit's RT,
    the faster they get their turn. RT can be altered by the weight of your 
    equipment. 
    
    Every battle has one of two winning conditions:
    
    1. Vanquish Leader!
    
    2. Vanquish the Enemy!
    
    Depending on which one, you win once you've killed the leader or killed all
    the enemies on the map.
    
    
    ---------------------------------STATS-----------------------------------------
    
    Just like every other SRPG, stats determine the usefulness and effectiveness
    of a unit. There are a total of 13 stats in the game:
    
    oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
    o Melee Attack(Sword Icon)- Short-ranged physical attack             o
    o                                                                    o
    o Ranged Attack(Bow Icon)- Long-ranged physical attack               o
    o                                                                    o
    o Magic Attack(Staff Icon)- Magic attack                             o
    o                                                                    o
    o Defense(Sword & Shield Icon)- Defense against Short-ranged and     o
    o                                Long-ranged physical attacks        o
    o                                                                    o
    o Magic Resist(Staff & Shield Icon)- Magic Defense                   o
    o                                                                    o
    o Strength(STR)- Affects Melee and Ranged physical attacks.          o
    o                Also affects physical Defense.                      o
    o                                                                    o
    o Vitality(VIT)- Affects Defense against physical attacks.           o
    o                                                                    o
    o Dexterity(DEX)- Affects Melee and Ranged accuracy and attack.      o
    o                                                                    o
    o Agility(AGIL)- Affects accuracy of attacks and physical Avoidance. o
    o                                                                    o
    o Avoidance(AVD)- Affects ability to avoid attacks while defending.  o
    o                                                                    o
    o Intelligence(INT)- Affects strength of Offensive Magic.            o
    o                    Also affects strength of Healing Magic.         o
    o                                                                    o
    o                                                                    o
    o Mind(MIND)- Affects success of special skills and all magic.       o
    o              Also affects Magical attack and defense.              o
    o                                                                    o
    o Resistance(RES)- Affects ability to resist magic.                  o
    o                                                                    o
    oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
    
    There are 3 ways to increase Base Stats:
    
    1. Leveling Up.
    2. Collecting Tarot Cards during battle.
    3. Auctioning off a Monster to get special stat-increasing items.
    
    There are 2 ways to increase Current Stats:
    
    1. Certain stats increase exponentially more during level up 
       depending on Class. For Example: Wizards gain more INT than any
       other stat when leveling up.
    
    2. Equipment
    
    
    -------------------------SKILLS AND SKILL POINTS(SP)---------------------------
    
    Skills in Tactics Ogre are the equivalent to Abilities in FFT. They are
    used to make your unit stronger.
    
    There are 4 types of Skills:
    
    Command Skills- These skills give new commands to a unit in battle such as
                    all Magic, Ninjutsu, and War Dances.
    
    Support Skills- Support skills, IMO, are the most important skills in making
                    your unit stronger. You MUST learn  how to use these
                    skills effectively if you ever hope to reach the end of the 
                    game.
                    Support skills add to the first 5 stats(the ones with the 
                    picture icon next to them) depending on the skill.
                    Many are able to Rank up. The weapon proficiency skills
                    are also needed to add Finishers to that unit when Ranked up.
    
    Action Skills- These skills are what makes a class even more unique from
                   each other. They usually require a certain amount of TP when
                   used in battle.These are very helpful skills in battle and most
                   classes have completely different Action skills than each other.
    
    Special Skills- These are usually Monster-only skills. They, too, have a certain
                    amount of TP that must be met before using. Special Skills are
                    generally powerful skills and drain all of the unit's TP
                    even if it exceeded the required amount. Note: The more TP the
                    unit has over the required amount, the more powerful the attack
                    will be.
    
    Like I stated earlier, some skills can rank up. How it ranks up, depends on the
    skill. For example: Weapon proficiency skills are support skills that can be
    ranked up. Take the skill Swords(1H) for example. In order to rank this skill
    up, the unit must have this skill equipped and must be wielding a 1H Sword.
    Every time that sword is used in battle, the ranking gauge for the skill will
    slowly increase. Not only that, but every time your unit gets hit by certain
    weapons, the gauge will increase. Once it reaches 100, the skill will rank up
    to Rank 2. The same goes for Magic and their affiliated Augment skills.
    
    
    
    Skill Points(SP) are TO's equivalent to FFT's Job Points(JP).
    Obviously, they are used to purchase skills for a unit.
    SP is divided among each individual unit at the end of every battle
    as long as they participated.
    
    Every unit can have up to a total of 10 Skills equipped at a time.
    
    Skills can't just be purchased, however. 2 requirements must be met, first.
    
    1. The unit must have the required amount of SP.
    2. The unit's class must meet the required level of the skill.
    
    Simply purchase the skill and equip it onto 1 of 10 skill slots.
    Note: Skill Slots must also be purchased(Maximum of 10).
    
    
    -----------------------------EXPERIENCE POINTS---------------------------------
    
    Experience, like Skill Points, is also obtained at the end of every battle.
    However, unlike FFT and just about every other SRPG, it is NOT awarded to
    individual units. Instead, classes level up as a whole. Each new Class starts
    out at Level 1, no matter how late in the game you get them. 
    This makes is somewhat difficult to level certain classes that are obtained much
    later when the enemy's levels are much higher.
    
    But, if you permanently lose someone in battle, you can hire a new one and they
    will have a fighting chance. For example: Say I have a Level 10 Knight and he
    dies permanently in battle. If I go to shop and hire another unit, I can change
    his class into a Knight and he will automatically be Level 10 because my
    Knight class as a whole is Level 10. The only thing you'll have to worry about
    with doing this, is that the new unit won't have any skills or magic.
    
    Total Experience consists of two separate factors.
    
    1. Basic Experience- The pre-determined experience set for each Battle Map.
                         The amount of Basic Experience differs depending on the
                         map.
    
    2. Bonus Experience- Bonus Experience depends on how many enemies you kill and
                         how much higher their level is than yours.
    
    
    The amount of experience a class gets depends on the level and quantity of the
    same class in the battle. 
    For example: Say 2 Warriors(Level 1) and 1 Archer(Level 1)
    participated in battle. At the end of the battle, the Warrior Class will receive
    more EXP than the Archer because there were more Warriors in battle than 
    Archers.
    Now, let's say 2 Warriors(Level 4) and 1 Archer(Level 1) participated in battle.
    THIS time the Archer Class will receive more EXP because even though there were
    more Warriors, the Archer Class level was much lower.
    
    Make sense?
    
    Unlike FFT, technically your unit does NOT have to do anything in battle and 
    it will still gain EXP for it's class at the end. This makes it easy to level
    up low-leveled classes. Just have them sit in a corner and keep enemies from
    hitting them.
    
    
    ---------------------TACTICAL POINTS AND FINISHERS-----------------------------
    
    Tactical Points(TP) are primarily used to execute Action Skills and
    Special Skills. Each unit starts out with 200 TP. Maximum TP can be raised
    through certain Support Skills. TP is built up by either attacking or being
    attacked in battle. It can then be used to unleash Action Skills,
    Special Skills, and Finishers.
    
    Finishers are associated with the Weapon Skills. As I explained two topics up,
    Weapon Skills have the ability to Rank up. If you use the skill's affiliated
    weapon in battle, it will gain Skill EXP. Once it gains 100 Skill EXP, the
    skill will Rank up. For example: I have the Sword(1H) skill equipped.
    I have a 1H Sword equipped. I use that sword in battle and it ranks up to
    Rank 2.
    
    For every 2 Ranks(Rank 2, 4,6, and 8) that a Weapon Skill gets, it gains a
    Finisher. Finishers are EXTREMELY powerful attacks that cost 100 TP.
    Every weapon-type in the game has 4 different Finishers. A unit can use those
    Finishers as long as the Weapon Skill of that type is still equipped.
    If either the Weapon or the Weapon Skill associated with that Finisher is
    removed, the Finisher cannot be used in batle.
    
    
    -------------------------------CLASSMARKS--------------------------------------
    
    Unlike FFT, Classes, or Jobs, are not unlocked by leveling up. Instead, they
    are gained through the use of Classmarks. Classmarks obviously allow the unit
    to change into another class.
    Each class has it's own Classmark and they are obtained in 4 different ways.
    
    1. Buy them at normal Shops.
    2. Found as drops from certain enemies. Some more rare than others.
    3. Buy at Deneb's special Shop.
    4. Through Story events.
    
    Here is a list of all the Classmarks in the game and how they can be found:
    
    CLASSMARKS          |   OBTAINED
    --------------------------------------------
    Warrior's Mark      |   Shop
    --------------------------------------------
    Archer's Mark       |   Shop
    --------------------------------------------
    Mage's Mark         |   Shop
    --------------------------------------------
    Sibyl's Mark        |   Shop
    --------------------------------------------
    Mage-Knight's Mark  |   Shop
    --------------------------------------------
    Knight's Mark       |   Shop
    --------------------------------------------
    Dreadknight's Mark  |   Shop
    --------------------------------------------
    Berserker's Mark    |   Shop
    --------------------------------------------
    Swordsman's Mark    |   Shop
    --------------------------------------------
    Dragoon's Mark      |   Shop
    --------------------------------------------
    Ninja's Mark        |   Shop
    --------------------------------------------
    Bandit's Mark       |   Deneb's Shop
    --------------------------------------------
    Fusilier's Mark     |   Chapter 4 Sidequest
    --------------------------------------------
    Beastmaster's Mark  |   Shop
    --------------------------------------------
    Magus's Mark        |   Enemy Drop
    --------------------------------------------
    Necroprentice's Mark|   Rare Enemy Drop
    --------------------------------------------
    Sovereign's Mark    |   Story Event
    --------------------------------------------
    Brave's Mark        |   Story Event
    --------------------------------------------
    Abuna's Mark        |   Steal
    --------------------------------------------
    Heretic's Mark      |   Rare Enemy Drop
    --------------------------------------------
    Princess's Mark     |   Story Event
    --------------------------------------------
    Peregrine's Mark    |   Enemy Drop
    --------------------------------------------
    White Knight's Mark |   Story Event
    --------------------------------------------
    Oracle's Mark       |   Chapter 4 Sidequest
    --------------------------------------------
    Wicce's Mark        |   Shop after unlocking
    --------------------------------------------
    Songstress's Mark   |   Shop after unlocking
    --------------------------------------------
    Pirate's Mark       |   Chapter 4 Sidequest
                        |   Common Enemy Drop
    --------------------------------------------
    Hagiaknight's Mark  |   Rare Enemy Drop
    --------------------------------------------
    Footsoldier's Mark  |   Enemy Drop
    --------------------------------------------
    Juggernaut's Mark   |   Enemy Drop
    --------------------------------------------
    Familiar's Mark     |   Enemy Drop
    --------------------------------------------
    Chief's Mark        |   Enemy Drop
    --------------------------------------------
    Holy Knight's Mark  |   Deneb's Shop after
                        |   unlocking.
    --------------------------------------------
    Star Seer's Mark    |   Deneb's Shop after
                        |   unlocking.
    --------------------------------------------
    Cragwyrm's Mark     |   Earth Dragon Drop*
    --------------------------------------------
    Windwyrm's Mark     |   Cloud Dragon Drop*
    --------------------------------------------
    Waterwyrm's Mark    |   Flood Dragon Drop*
    --------------------------------------------
    Firewyrm's Mark     |   Flame Dragon Drop*
    --------------------------------------------
    Stormwyrm's Mark    |   Thunder Dragon Drop*
    --------------------------------------------
    Icewyrm's Mark      |   Frost Dragon Drop*
    --------------------------------------------
    Gloowyrm's Mark     |   Dark Dragon Drop*
    --------------------------------------------
    Gleamwyrm's Mark    |   Arc Dragon Drop*
    --------------------------------------------
    Sandstone's Mark    |   Clay Golem Drop
    --------------------------------------------
    Granite's Mark      |   Stone Golem Drop
    --------------------------------------------
    Black Iron's Mark   |   Iron Golem Drop
    --------------------------------------------
    Magesteel's Mark    |   Baldur Golem Drop
    --------------------------------------------
    
    * Dragon Marks can also be obtained from the shop by first auctioning off
      a Dragon. 3 of it's corresponding mark will be added to the shop inventory.
    
    --------------------------------EQUIPMENT--------------------------------------
    
    There are 7 different types of Equipment:
    
    Weapons
    Shields
    Helms
    Body Armor
    Armguards
    Legguards
    Jewelry
    
    On the Equipment Screen, a unit can equip up to 5 different categories of
    equipment depending on their current class. In the 1st and 2nd slots, a unit
    can have either: a (1H)Weapon and Shield, a (2H)Weapon, or TWO (1H)Weapons
    (If Double Attack is equipped).
    
    In the 3rd and 4th slots, a unit can have any TWO of the following:
    
    Helm
    Body Armor
    Armguard
    Legguard
    
    In the 5th slot, a unit can have any piece of Jewelry.
    
    
    ---------------------------------ITEMS-----------------------------------------
    
    There are 5 different types of Items:
    
    Consumables
    Reagents
    Classmarks
    Recipes
    Ingredients
    
    Consumables:
    
    Consumables are items that are used in battle to Heal HP, Heal MP, Inflict
    debuff, Inflict buffs, change the Weather, etc. These are probably what you'll
    be relying on the most.
    
    Reagents:
    
    There are two different types of Reagents. Reagents and Oberyths.
    Reagents are used to perform Ninjutsu and War Dances. Oberyths are TO's way
    of making Goth(Money).
    
    5 different Oberyths:
    
    Copper Oberyths    (Common)
    Bronze Oberyths    (Uncommon)
    Silver Oberyths    (Rare)
    Gold Oberyths      (Very Rare)
    Platinum Oberyths  (Extremely Rare)
    
    Note: Silver Oberyths can be used to scavenge skills off of a deceased
          unit. This way, you can get a unit to replace the fallen and scanvenge
          their body. So, now you're new unit will have all of the old one's
          skills.
    
    Classmarks:
    
    (See Classmarks)
    
    Recipes:
    
    Recipes are used to Craft. A few are in the shop to buy. The rest are either
    obtained from a story battle or obtained as rare drop from sidequests.
    More on Crafting later.
    
    Ingredients:
    
    Needed to make Weapons, Armor, etc. found on Recipes. A few can be bought in
    the shop. Others are obtained as rare drops.
    
    
    ---------------------------------MAGIC-----------------------------------------
    
    Magic is the source of every Mage's power and a verey important part of
    Tactics Ogre. First, you have to know the 8 Elements and the 12 Schools of
    Magic.
    
    8 Elements:                                   12 Schools of Magic:
    -----------                                   --------------------
      Fire                                            Fire Magic
      Air                                             Air Magic
      Water                                           Water Magic
      Earth                                           Earth Magic
      Ice                                             Ice Magic
      Lightning                                       Lightning Magic
      Dark                                            Dark Magic
      Light                                           Divine Magic
                                                      Draconic Magic
                                                      Necromancy
    						  Ninjutsu
    					  	  War Dances
    
    
    Different classes can learn different schools of magic.
    Some can learn a school of magic but not every spell in that school, such as
    a Cleric. They can learn Divine Magic, but they cannot learn the offensive
    Divine Magic spells.
    
    That's right. Every School has Offensive and Defensive spells of that element.
    
    Offensive Spells do damage.
    Defensive spells cause buffs and debuffs.
    
    To cast a spell in battle, the unit must go through a small process first.
    I'll use an example. I have a Wizard and I want to cast the Fire Magic spell,
    Sparksphere in battle. Here's the process in which you do so:
    
    1. Make sure you are a class that can use Fire Magic.
       Make sure you have a sufficient amount of SP.
    
    2. Go to the nearest shop, go to the Arcana section, and buy the grimoire called
       "Grimoire Bouledefeu".
    
    3. Once you've bought it, find it in your inventory under "Arcana".
    
    4. Now, hold down SQUARE and press RIGHT to check what level the class has to
       be to use it. Make sure you are the required level to cast it.
    
    5. Next, go to your Wizard's Skill screen and buy the skill "Fire Magic" and
       equip it.
    
    6. Now, go to your Wizard's Magic screen and learn the grimoire you just bought,
       "Grimoire Bouledefeu"(Sparksphere).
    
    7. Now, when you go into battle, your Wizard can cast Sparksphere.
    
    This is for the Beginner's to understand how to cast a spell.
    After you've done it once, it's an easy process.
    
    
    "How do I make my Magic stronger?"
    
    To make your magic more powerful, you can do 3 things. Raise your unit's INT
    stat through eithet Tarot Cards or Equipment, learn the Spellcraft Support
    skills, and use the Augment Element Support skills.
    
    
    "What are Augment Element Support skills?"
    
    Augment Element Support skills are yet another type of skill that Ranks Up.
    To Rank up an Augment Element skill, you have to use either an Elemental
    Weapon of that element or cast a spell of that element.
    
    For example, Augment Fire is ranked up by casting a Fire Spell or using a
    Fire-Elemental Weapon.
    
    As an Augment rises in Rank, so will the power of that element. Therefore, it
    will make your spells and elemental weapons stronger.
    
    
    ----------------------LOYALTY AND ALIGNMENT------------------------------------
    
    Alignment gives units peronality and pretty much tells their beliefs.
    There are 3 Alignments:
    
    Lawful(L)
    Neutral(N)
    Chaotic(C)
    
    Every unit in the game has a predetermined Alignment. I cannot be changed.
    The only unit in the game who's Alignment CAN be changed is Denam.
    Even his Alignment is changed automatically depending on where you are in the
    story.
    
    Loyalty is a bit more important than alignment.
    Loyalty shows how much or how little units trust Denam and your order.
    Loyalty is constantly changing depending on Denam's choices and behavior.
    Units with loyalty that is too low, do not like Denam and will threaten to leave
    your party roster.
    
    To check a unit's loyalty, press SELECT on the unit's status screen and move the
    cursor over to their name. You should see a message. This message tells how
    loyal they are to you.
    
    Loyalty is actually measured in numbers. To translate the message to a number,
    use this chart:
    
     -----------------------------------------------------------------------------
    |Alignment     | Loyalty Rating  |   Message                                  |
     -----------------------------------------------------------------------------
    |              |  81-100         | This unit supports you in all things--
    |              |                 | a loyal ally to the end.
    |               --------------------------------------------------------------
    |              |  61-80          | This unit often speaks on your behalf to
    |              |                 | win others to your side.
    |               --------------------------------------------------------------
    |              |  41-60          | More often than not, this unit speaks in
    |              |                 | support of your decisions.
    |               --------------------------------------------------------------
    |   Lawful     |  31-40          | Though not openly discontent, this unit
    |              |                 | is often at odds with your decisions.
    |               --------------------------------------------------------------
    |              |  21-30          | Of late, this unit has grown more vocal
    |              |                 | in criticizing your decisions.
    |               --------------------------------------------------------------
    |              |  11-20          | It is not uncommon to find this unit
    |              |                 | defying you openly in front of others.
    |               --------------------------------------------------------------
    |              |   0-10          | This unit has lost all faith in you and
    |              |                 |can scarce look you in the eyes while talking.
     -----------------------------------------------------------------------------
    |              |  81-100         | This unit backs your every decision.
    |               --------------------------------------------------------------
    |              |  61-80          | This unit looks favorably on you decisions
    |              |                 | and shares an understanding with you.
    |               --------------------------------------------------------------
    |              |  41-60          | Though not openly discontent, this unit will
    |              |                 | not speak against those who are.
    |               --------------------------------------------------------------
    |              |  31-40          | This unit averts it's eyes when spoken to
    |              |                 | and often refuses to reply to even simple
    |              |                 | questions.
    |   Neutral     --------------------------------------------------------------
    |              |  21-30          | This unit regards you with eyes cold and
    |              |                 | distant.
    |               --------------------------------------------------------------
    |              |  11-20          | Often you've noticed this unit staring at
    |              |                 | you with thinly veiled hatred.
    |               --------------------------------------------------------------
    |              |  0-10           | This unit regards you with violence in it's
    |              |                 | eyes.
     -----------------------------------------------------------------------------
    |              |  81-100         | In the eyes of this unit, you are a worthy
    |              |                 | leader who can do no wrong.
    |               --------------------------------------------------------------
    |              |  61-80          | This unit is prepared to put aside it's own
    |              |                 | interests in service of your cause.
    |               --------------------------------------------------------------
    |              |  41-60          | Though not openly discontent, this unit makes
    |              |                 | no effort to keep counsel with you.
    |               --------------------------------------------------------------
    |   Chaotic    |  31-40          | This unit often speaks openly of it's
    |              |                 | distaste for your decisions.
    |               --------------------------------------------------------------
    |              |  21-30          | This unit does not open it's mouth but to
    |              |                 | complain.
    |               --------------------------------------------------------------
    |              |  11-20          | Not only does this unit disagree with your
    |              |                 | decisions, it seems to openly revile you.
    |               --------------------------------------------------------------
    |              |  0-10           | This unit regards you with violence in it's
    |              |                 | eyes.
     -----------------------------------------------------------------------------
    |              |  81-100         | This beast purrs like a kitten when you draw
    |              |                 | near.
    |               --------------------------------------------------------------
    |              |  61-80          | The beast has taken to you, a loyal companion
    |   Beast      |                 | that will fight at your side.
    |               --------------------------------------------------------------
    |              |  41-60          | Though still wary of you, this beast is
    |              |                 | content enough so long as it's fed.
    |               --------------------------------------------------------------
    |              |  21-40          | This beast cowers at your approach.
    |               --------------------------------------------------------------
    |              |  0-20           | The beast crouches as though it might spring
    |              |                 | on you at any moment.
     -----------------------------------------------------------------------------
    
    
    
    
    
    
    -------------------------CHARIOT TAROT-----------------------------------------
    
    The Chariot Tarot is a Brand New feature added to the remake. It's a system that
    allows players to rewind a battle up to 50 moves and try a different strategy.
    You can essentially undo a move if you're in trouble. Some people don't use this
    feature for one or both of these reasons: They want to earn a special Title in
    the end for not using the Chariot even once or they want to give themselves
    more of a challenge. I personally love using it.
    
    
    --------------------------WORLD TAROT------------------------------------------
    
    The WORLD Tarot is another Brand New feature added to the remake. It is unlocked
    only after the player has beaten the main story. The WORLD Tarot allows players
    to go into the past back into the main story and choose a different path, while
    still keeping all of their levels, equipment, and party roster intact.
    Enemies DO still scale to your level in both story battles and random battles.
    
    
    -----------------------RECRUITING SKILLS---------------------------------------
    
    Recruiting Skills are used to convince an enemy to join your cause.
    There are 9 different recruiting skills. Each one recruits a different Race.
    
    RECRUITMENT SKILL----ENEMY------CLASS(s) THAT CAN USE SKILL
    
    Recruit-------------Human----------Knight, Cleric
    Subdue--------------Beast----------Beast Tamer
    Coax----------------Reptile--------Wizard, Patriarch
    Tame----------------Dragon---------Beast Tamer
    Seraph's Pact-------Divine---------Divine Knight
    Demon's Pact--------Umbra----------Lich
    Fey Pact------------Faerie---------Vartan, Rogue
    Master Undead-------Phantom--------Necromancer
    Control Golem-------Golem----------Warlock/Witch
    
    Success increases with corresponding Racial Skill equipped, enemy is at
    10% of HP, Closer you are to enemy, and the lower their loyalty.
    
    
    ################################################################################
    V. Weather                                                           [04WEATHER]
    ################################################################################
    
    
    Tactics Ogre has changing weather just like FFT. sure, it looks nice, but
    depending on the Weather, it also affects your unit's Accuracy and Movement.
    It can either rain or snow depending on the battlefield.
    
    
    
                              ----->Light Rain<------>Rain<------>Heavy Rain
    Sunny<------>Cloudy<-----/
                             \
                              ----->Light Snow<------>Snow<------>Heavy Snow
    
    Coral Harps can be used to change the weather into something more desirable.
    
    
    ################################################################################
    VI. Xytegenian Calendar                                                [05XYTEG]
    ################################################################################
    
    
    Like other SRPGs, Tactics Ogre's Calendar is called the Xytegenian Calendar.
    The Xytegenian Calendar is made up of 15 months. Each month has a dominant
    weather(wet or dry). A Wet month means it's much more likely to Storm that
    month and a Dry month means it's much more likely to be Sunny that month.
    
    Godscale    24 days   Jan. 1 - Jan. 24     Dry Month
    Earthscale  25 days   Jan. 25 - Feb. 18    Dry Month
    Waterscale  23 days*  Feb. 19 - Mar. 13    Wet Month
    Shadowscale 24 days   Mar. 14 - Apr. 6     Wet Month
    Whitescale  25 days   Apr. 7 - May 1       Dry Month
    Flamescale  24 days   May 2 - May 25       Dry Month
    Windscale   24 days   May 26 - June 18     Dry Month
    Goldscale   25 days   June 19 - July 13    Dry Month
    Stormscale  24 days   July 14 - Aug. 6     Wet Month
    Darkscale   24 days   Aug. 7 - Aug. 30     Wet Month
    Seascale    25 days   Aug. 31 - Sep. 24    Wet Month
    Blackscale  24 days   Sep. 25 - Oct. 18    Wet Month
    Twinscale   24 days   Oct. 19 - Nov. 11    Wet Month
    Firescale   25 days   Nov. 12 - Dec. 6     Dry Month
    Lightscale  25 days   Dec. 7 - Dec. 31     Dry Month
    
    
    * Once every 4 years, Waterscale has 24 days.
    
    
    ################################################################################
    VII. Terrain Types                                                   [06TERRAIN]
    ################################################################################
    
    
    Terrain makes up every Battle Map. Different terrain have different effects;
    Especially in Weather. Some Terrain Tiles, like Water and Lava, cannot be
    entered by normal means. They can only be entered by certain classes, skills,
    and equipment that have the abilities to traverse these tiles.
    Also, terrain tiles have different Accuracy Modifiers depending on the Terrain
    type.
    
    
     ----------------------------------------------------------------------------
    | TERRAIN     | MOVEMENT | MELEE ACCURACY         | RANGED ACCURACY          |
    |  TYPE       |  COST    |   MODIFIER             |   MODIFIER               |
     ----------------------------------------------------------------------------
    | Earth       |    1     |         25             |         30               |
     ----------------------------------------------------------------------------
    | Sand        |    1     |         15             |         20               |
     ----------------------------------------------------------------------------
    | Ash         |    1     |         15             |         20               |
     ----------------------------------------------------------------------------
    | Grass       |    1     |         20             |         25               |
     ----------------------------------------------------------------------------
    | Scrub       |    1     |         25             |         30               |
     ----------------------------------------------------------------------------
    | Snow        |    1     |         10             |         15               |
     ----------------------------------------------------------------------------
    | Rock        |    1     |         5              |         10               |
     ----------------------------------------------------------------------------
    | Gravel      |    1     |         10             |         15               |
     ----------------------------------------------------------------------------
    | Desert      |    1     |         5              |         10               |
     ----------------------------------------------------------------------------
    | Swamp       |    1     |         0              |         5                |
     ----------------------------------------------------------------------------
    | Mold        |    1     |         0              |         0                |
     ----------------------------------------------------------------------------
    | Basalt      |    1     |         10             |         15               |
     ----------------------------------------------------------------------------
    | Tar         |    2     |         0              |         5                |
     ----------------------------------------------------------------------------
    | Frost       |    1     |         10             |         15               |
     ----------------------------------------------------------------------------
    | Waterway    |    -     |         0              |         0                |
     ----------------------------------------------------------------------------
    | River       |    -     |         0              |         0                |
     ----------------------------------------------------------------------------
    | Lake        |    -     |         0              |         0                |
     ----------------------------------------------------------------------------
    | Sea         |    -     |         0              |         0                |
     ----------------------------------------------------------------------------
    | Lava        |    -     |         0              |         0                |
     ----------------------------------------------------------------------------
    | Road        |    1     |         35             |         40               |
     ----------------------------------------------------------------------------
    | Snowy Road  |    1     |         30             |         35               |
     ----------------------------------------------------------------------------
    | Wooden Floor|    1     |         35             |         40               |
     ----------------------------------------------------------------------------
    | Stone Floor |    1     |         35             |         40               |
     ----------------------------------------------------------------------------
    | Stone Wall  |    1     |         25             |         30               |
     ----------------------------------------------------------------------------
    | Snowy Stone |    1     |         20             |         25               |
    |   Wall      |          |                        |                          |
     ----------------------------------------------------------------------------
    | Roof        |    1     |         25             |         30               |
     ----------------------------------------------------------------------------
    | Crystal     |    1     |         20             |         25               |
     ----------------------------------------------------------------------------
    | Quicksand   |    1     |         15             |         20               |
     ----------------------------------------------------------------------------
    | Ashen Soil  |    1     |         15             |         20               |
     ----------------------------------------------------------------------------
    | Underground |    -     |         0              |         0                |
    |   Stream    |          |                        |                          |
     ----------------------------------------------------------------------------
    | Fetid Water |    -     |         0              |         0                |
     ----------------------------------------------------------------------------
    | Mold (PotD) |    2     |         0              |         0                |
     ----------------------------------------------------------------------------
    
    
    "-" means that these tiles can't be entered normally, but can still be entered
    with certain Skills and Equipment.
    
    
    ################################################################################
    VIII. Races                                                             [07RACE]
    ################################################################################
    
    
    There are a total of 8 Races in Tactics Ogre.
    
    HUMAN- The most common race. They can become most classes. They also include
           Winged.
    REPTILE- This includes Lizardmen and Lamias. Lizardmen have high HP and STR.
             Lamias have high HP and MIND.
    UMBRA- This includes Orcs, Gremlins, and Human Zombies.
            Orcs have high INT and MIND. Gremlins have high DEX and AGI.
    PHANTOM- This includes Skeletons and Ghosts. Skeletons have high DEX
             and RES. Ghosts have high MP and INT.
    FAERIE- This includes Faeries. Faeries have high MP and AGI.
    GOLEM- This includes Golem-type and Pumpkinheads. Pumpkinheads have high DEX.
    DRAGON- This includes Dragon-type and Hydras.
    BEAST- This includes Gryphons, Cockatrices, Octopi, and Cyclops.
    Divine- This includes Divine Knights. Divine Knights have high RES and DEX.
    
    
    Note: These are just the stats they excel in over the others.
    
    Every Class in the game falls under one of these Races. Alot of Races have
    special natural abilities. For example: Phantom units cannot permanently die
    through normal means.
    
    
    ################################################################################
    IX. Classes                                                            [08CLASS]
    ################################################################################
    
    
    Classes, in my opinion, are the most important thing in Tactics Ogre.
    There are 23 Generic Classes, 11 Unique Classes, and 17 Monster Classes.
    51 total.
    
    
    -------------------------GENERIC CLASSES----------------------------------------
    
    
    			   ===WARRIOR===
    
    Move: 4		Move Type: Agile	Jump: Up 2, Down 3          RT: 32
    
    Usable Equipment: Fists, Swords(1H), Swords(2H), Axes, Hammers, Cudgels*, Whips,
    		  Bows, Crossbows, Thrown, Light Armor, Heavy Armor
    
    Magic: None
    
    Action Skills: Mighty Impact, Vigorous Attack, Double Impact
    
    Recommended Skill Set:
    
    Swords(2H) or Hammers
    Strengthen
    Fortify
    Augment[Element]
    Counterattack
    Constitution
    Double Impact
    Mighty Impact
    Anatomy
    Truestrike or Parry
    
    
    Warriors are great for beginners. They can use alot of different weapon
    categories and it's Denam's starting class. However, they are outmatched
    in terms of stat growth. Once you're used to the game, I recommend limiting
    the number of Warriors you use. They do have nice Action skills, though.
    Mighty Impact ensures a 100% Critical Hit AND a 100% Accuracy. Double Impact
    allows you to do a normal attack TWICE in one turn! Even though they are two
    normal attacks, both attacks still have a chance for a critical hit.
    Double Attack is REALLY nice, but you don't have access to it until
    much later.
    
    
    
    
    			   ===ARCHER===
    
    Move: 3		Move Type: Agile	Jump: Up 2, Down 3	    RT: 26
    
    Usable Equipment: Daggers, Bows, Crossbows, Thrown, Light Armor, Heavy Armor
    
    
    Magic: None
    
    Action Skills: Tremendous Shot, Eagle Eye, Double Shot
    
    Recommended Skill Set:
    
    Bows or Crossbows
    Trajectory
    Strengthen
    Anatomy
    Tremendous Shot
    Double Shot
    Counterattack
    Trueflight
    Parry
    Sidestep
    
    
    Archers are one of the two most OP classes in the game. With they right skills,
    they can one to two shot almost any unit in the game. Once they get Double Shot,
    they become ridiculous! They have their own versions of the Warrior's skills.
    Tremendous Shot ensures a 100% Critical Hit, 100% Accuracy, and works outside
    of the firing radius. Double Shot allows you to fire two normal arrows that
    each have a chance to critical hit. It will fail, however, when fired outside
    their firing radius.
    
    
    
    
    	              ===WIZARD/ENCHANTRESS===
    
    Move: 3		Move Type: Slow		Jump: Up 1, Down 2	    RT: 25
    
    Usable Equipment: Daggers, Hammers*, Cudgels, Robes
    
    
    Magic: All Elemental Magic, Dark Magic
    
    Action Skills: Meditate, Conserve RT, Engulf, Coax
    
    Recommended Skill Set:
    
    Cudgels
    [Element]Magic
    Augment[Element]
    Spellcraft
    Spellstrike
    Meditate
    Engulf
    Expand Mind
    Spell Ward
    Channeling
    
    
    Wizards and Enchantresses are the most basic of the spell casting classes.
    They are decent up until you are able to change them into Warlocks and Witches.
    Wizards depend COMPLETELY on their spells and INT stat. So, to strengthen
    your Wizard, Augment[Element] and Spellcraft are vital. The Wizard also has
    interesting Action Skills at their disposal. Meditate is VERY nice, allowing
    you expend TP to build up your MP each turn. Engulf gives your spells more
    range, and Coax allows you to recruit Reptiles.
    
    
    
    
    * The class can only use certain weapons in this category.
    
    
    
    Cleric
    Rune Fencer/Valkyrie
    Knight
    Terror Knight
    Swordmaster
    Ninja/Kunoichi
    Dragoon
    Berserker
    Rogue
    Fusilier
    Beast Tamer
    Warlock/Witch
    Necromancer
    Vartan
    Lich
    Divine Knight
    Hoplite
    Juggernaut
    Patriarch/Matriarch
    Familiar
    
    
    -----------------------------UNIQUE CLASSES-------------------------------------
    
    Lord
    Ranger
    Priest
    Dark Priest
    Princess
    White Knight
    Shaman
    Wicce
    Songstress
    Buccaneer
    Knight Commander
    
    
    -----------------------------MONSTER CLASSES------------------------------------
    
    Cyclops
    Earth Dragon
    Cloud Dragon
    Thunder Dragon
    Flood Dragon
    Flame Dragon
    Frost Dragon
    Arc Dragon
    Dark Dragon
    Hydra
    Clay Golem
    Stone Golem
    Iron Golem
    Baldur Golem
    Gryphon
    Cockatrice
    Octopus
    
    
                 (IN PROGRESS)
    
    Note: Right now this section is just a list, but it is currently in progress
          of being a full class section.
    
    
    ################################################################################
    X. Main Story Walkthrough                                               [09MAIN]
    ################################################################################
    
    
    Welcome to the Walkthrough portion of my FAQ!
    Before you begin the game, you must first choose your name and birthdate.
    The default name is Denam. Denam alignment starts out as Neutral.
    
    Once you've done that, you'll be shown 5 different Tarot Cards and each one has
    a question on it. The answers you give will affect Denam's starting stats.
    The 5 cards are randomly drawn out of a total of 22 Tarot Cards
    and they will be added to your inventory as consumables after you've begun the
    game.
    
    Here are the 22 possible Tarot Cards and the stats they give:
    
    CARD              | ANSWERS               |HP|MP|STR|VIT|DEX|AGI|AVD|INT|MND|RES
    --------------------------------------------------------------------------------
    0. The Fool        My family               4  1   0   0   1   2   1   0   0   2
                       My beloved              1  4   0   2   1   0   1   2   0   0
                       My friend               5  0   0   1   0   0   0   3   1   0
    --------------------------------------------------------------------------------
    I. The Magician    Order and obedience     1  4   0   0   1   0   1   2   1   0
                       Concession and regret   3  2   2   1   0   2   1   0   0   1
                       Liberty and turmoil     4  1   0   0   1   0   2   0   2   0
    --------------------------------------------------------------------------------
    II. The High       My sloth                2  3   0   2   1   2   0   0   0   0
        Priestess      My envy                 5  0   1   2   0   1   0   0   0   1
                       My pride                2  3   0   0   0   1   2   0   0   2
    --------------------------------------------------------------------------------
    III. The Empress   My beauty               5  0   0   0   2   1   1   0   2   0
                       My wealth               0  5   1   0   0   1   0   2   1   0
                       My wisdom               2  3   2   0   1   0   1   0   1   0
    --------------------------------------------------------------------------------
    IV. The Emperor    Treat for peace         0  5   2   1   0   0   0   2   0   0
                       Rally my armies         2  3   2   1   2   1   1   0   0   0
                       Abdicate the throne     1  4   0   1   1   2   0   1   0   0
    --------------------------------------------------------------------------------
    V. The Hierophant  Deceiving others        2  3   0   0   2   1   2   0   1   0
                       Sacrificing others      4  1   2   1   0   0   0   1   0   2
                       Stealing from others    2  3   1   1   0   0   1   1   0   1
    --------------------------------------------------------------------------------
    VI. The Lovers     Wisdom and ability      1  4   0   2   1   0   1   2   0   0
                       Wealth and power        2  3   0   0   2   0   0   0   1   3
                       Youth and beauty        5  0   1   0   0   0   1   0   2   1
    --------------------------------------------------------------------------------
    VII. The Chariot   Vanquishing my foes     3  2   2   1   0   2   1   0   0   1
                       Ending the conflict     5  0   0   1   0   0   0   3   1   0
                       Preserving my allies    1  4   1   2   0   0   0   0   2   0
    --------------------------------------------------------------------------------
    VIII. Strength     Vengeance for family    5  0   1   2   0   1   0   0   0   1
                       Vengeance for friends   4  1   0   0   1   0   2   0   2   0
                       Vengeance for country   2  3   0   0   0   1   0   1   1   2
    --------------------------------------------------------------------------------
    IX. The Hermit     The secret of wealth    0  5   1   0   0   1   0   2   1   0
                       The secret of victory   2  3   0   0   0   1   2   0   0   2
                       The secret of winning   4  1   0   0   1   2   1   0   0   2
                                      hearts
    --------------------------------------------------------------------------------
    X. Wheel of        Inadequate troops       2  3   2   1   2   1   1   0   0   0
         Fortune       Poor leadership         2  3   2   0   1   0   1   0   1   0
                       Ill luck                1  4   0   0   1   0   1   2   1   0
    --------------------------------------------------------------------------------
    XI. Justice        By force                4  1   2   1   0   0   0   1   0   2
                       By religion             1  4   0   1   1   2   0   1   0   0
                       By diplomacy            2  3   0   2   1   2   0   0   0   0
    --------------------------------------------------------------------------------
    XII. The Hanged    To satisfy revenge      2  3   0   0   2   0   0   0   1   3
           Man         To defend my honor      2  3   1   1   0   0   1   1   0   1
                       To defend my life       5  0   0   0   2   1   1   0   2   0
    --------------------------------------------------------------------------------
    XIII. Death        My king                 5  0   0   1   0   0   0   3   1   0
                       My beloved              5  0   1   0   0   0   1   0   2   1
                       My dearest friend       0  5   2   1   0   0   0   2   0   0
    --------------------------------------------------------------------------------
    XIV. Temperance    My friends and beloved  4  1   0   0   1   0   2   0   2   0
                       My position and honor   1  4   1   2   0   0   0   0   2   0
                       My family and fortune   2  3   0   0   2   1   2   0   1   0
    --------------------------------------------------------------------------------
    XV. The Devil      Grotesque disfigurement 2  ?   0   0   0   1   2   0   0   2
                       Complete isolation      2  ?   0   0   0   1   0   1   1   2
                       Relentless fear         1  ?   0   2   1   0   1   2   0   0
    --------------------------------------------------------------------------------
    XVI. The Tower     My beloved              2  3   2   0   1   0   1   0   1   0
                       My child                4  1   0   0   1   2   1   0   0   2
                       My parents              3  2   2   1   0   2   1   0   0   1
    --------------------------------------------------------------------------------
    XVII. The Star     Success for my friends  1  4   0   1   1   2   0   1   0   0
                       Happiness for myself    1  4   0   0   1   0   1   2   1   0
                       Peace for the world     5  0   1   2   0   1   0   0   0   1
    --------------------------------------------------------------------------------
    XVIII. The Moon    Keep the lover          2  3   1   1   0   0   1   1   0   1
                                for my own 
                       Savor the moment        2  3   0   2   1   2   0   0   0   0
                       Put it from my mind     0  5   1   0   0   1   0   2   1   0
    --------------------------------------------------------------------------------
    XIX. The Sun       My own ability          5  0   1   0   0   0   1   0   2   1
                       The strength of         5  0   0   0   2   1   1   0   2   0
                                  my allies
                       The grace of god        2  3   2   1   2   1   1   0   0   0
    --------------------------------------------------------------------------------
    XX. Judgement      Imprisonment            1  4   1   2   0   0   0   0   2   0
                       Beheading               0  5   2   1   0   0   0   2   0   0
                       Banishment              4  1   2   1   0   0   0   1   0   2
    --------------------------------------------------------------------------------
    XXI. The World     An exemplar             2  3   0   0   0   1   0   1   1   2
                       A weapon                2  3   0   0   2   1   2   0   1   0
                       An illusion             2  3   0   0   2   0   0   0   1   3
    --------------------------------------------------------------------------------
    
    After you've chosen your answers, Chapter I begins.
    
    During this walkthrough I will NOT list the treasure tiles in each map. It's
    just too time consuming. If you would like to know where the treasure tiles are
    located, check out Salah al-Din's Guide.
    
    Some battles have enemies that are random. They might or might not appear.
    I'm not going to list them separately. I'm not going to list them at all.
    However, I WILL list any Important Loot Drops that they might have.
    If a Loot Drop has an (*) beside it, it means that enemy is part of the
    random selection.
    
    Also, the enemy units in every battle can drop all kinds of stuff. But, I just
    listed the important drops.
    
    
    *****************************************************************Tactics Ogre***
    *                              C H A P T E R  I                                *
     *                                                                            *
      *                There is Blood on my Hands, How Long Till                 *
       *                        it Lies on my Heart?                            *
        *                                                                      *
         **********************************************************************
                                                                         [CH1]
    
    Chapter I Battle 1
    ================================================================================
    ----------------------------------GOLYAT----------------------------------------
    ================================================================================
    Vanquish Lanselot!
    
    
    
                              Battle Party Limit: 1 
                   
      -----------------------------------     -------------------------------------
     /             Enemies               \   /     Important Loot Drops            \
     -------------------------------------   ---------------------------------------
      |                                 |     |                                   |
      | Lanselot H.  (Paladin)       ?? |     |             None                  |
      | Canopus      (Vartan)        ?? |     |                                   |
      | Gildas       (White Knight)  ?? |      -----------------------------------
      | Mirdyn       (White Knight)  ?? |
      | Warren       (Astromancer)   ?? |
       ---------------------------------
    
                                      Guests:
    
                                      Catiua
                                      Vyce
    
    BATTLE STRATEGY:
    This is just a tutorial battle to show you how to move Denam. Once you've
    moved, Vyce will attempt to inflict pain upon Canopus and the battle will end.
    
    ================================================================================
    
    After the battle a couple of scenes will occur and you will be sent to the
    World Map. You can't do anything yet but save your game. So do so, and head
    to Almorica Castle to trigger your second battle.
    
    
    Chapter I Battle 2
    ================================================================================
    ------------------------THE GATES OF ALMORICA-----------------------------------
    ================================================================================
    Vanquish Bapal!
    
    
    
            Battle Party Limit: 1                  Enemy Level: 1-2
    
      -----------------------------------     -------------------------------------
     /            Enemies                \   /     Important Loot Drops            \
     -------------------------------------   ---------------------------------------
      |                                 |     |                                   |
      | Human  Berserker(Bapal)         |     | Blessing Stone (Drop-Bapal)       |
      | Human  Archer             x2    |     | Grimoire Aguille (Drop-Wizard)    |
      | Human  Warrior            x3    |     | Berserker's Mark (Drop-Bapal)     |
      | Human  Wizard                   |     |                                   |
      |                                 |      -----------------------------------
       ---------------------------------
    				
    				  Guests:
    
    			     Catiua        Vyce
                                 Lanselot H.   Canopus
                                 Gildas        Mirdyn
                                 Warren
    
    BATTLE STRATEGY:
    Not much to say here. Just stand there and watch as Lanselot cleans house.
    There's really no point in attacking. Just find the treasure tiles and pick them
    up. All of them are actually right in front of where you begin. Be sure to kill
    the Wizard, as he drops a grimoire you'll need when setting up your own Wizard.
    
    ================================================================================
    
    Move right on to Almorica Passageway.
    
    
    Chapter I Battle 3
    ================================================================================
    --------------------------ALMORICA PASSAGEWAY-----------------------------------
    ================================================================================
    Vanquish Agares!
    
    
    
    	Battle Party Limit: 1			Enemy Level: 1-2
    
      -----------------------------------     -------------------------------------
     /           Enemies                 \   /     Important Loot Drops            \
     -------------------------------------   ---------------------------------------
      |				    |     |				      |
      | Human  Knight(Agares)           |     | Blessing Stone (Drop-Agares)      |
      | Human  Enchantress              |     | Grimoire Rafale (Drop-Enchantress)|
      | Human  Warrior            x3    |     | Knight's Mark (Drop-Agares)       |
      | Human  Archer             x2    |     |                                   |
      |                                 |      -----------------------------------
       ---------------------------------
    
    				  Guests:
    
                                 Catiua        Vyce
                                 Lanselot H.   Canopus
                                 Gildas        Mirdyn
                                 Warren
    
    BATTLE STRATEGY:
    Once again, Lanselot and his crew will dominate the map. There are no treasure
    tiles on this map though, so go ahead and fight till your heart's content.
    Be sure to kill the Enchantress here to get another grimoire before Lanselot
    delivers the final blow on Agares. Being a Knight, Agares is tougher to take
    down than Bapal was. But, that's nothing Lanselot can't handle.
    
    ================================================================================
    
    During the next cutscene, you will be asked to name your new found order.
    The default will be what you chose as your birthdate in the beginning.
    You can name it ANYTHING you want, but I kept the default so mine is Firescale.
    
    After the cutscene, Duke Ronwey will give you 30,000 Goth and 5 generic units
    to add to your army. These 5 units are: A Warrior, Archer, Wizard/Enchantress,
    Cleric, and Rune Fencer/Valkyrie. After all this, he will send you back to the
    World Map. The shop is now open in Almorica.
    
    Our next destination is Tynemouth, but first you may want to prepare.
    Now, I personally don't like randomly named generics with mediocre stats.
    So what I did, was strip all 5 units of their equipment. Then, I dismissed them.
    What I like to do, is go into the shop and, using part of the 30,000, hire 5
    more generics with likeable stats. You can also name these.
    
    The downside to this is that they come completely blank. No equipment, no 
    skills, and no magic. But, I like buiding a generic from scratch.
    Your choice.
    
    Now, start getting your units ready for the next battle. Like I said earlier,
    I doubt any of your units are a high enough level to upgrade their armor.
    However, if Denam is atleast level 3, buy him a Gladius. If you want, change
    one of your units into a Knight. Not only are they "Tanks", but they can assist
    your Cleric in healing. You also got a Berserker's Mark from Bapal.
    Plenty of options. Now, let's buy some magic.
    
    Start off by buying a couple of Grimoire Vitalite for your Knight and Cleric,
    a Grimoire Exorcisme for your Cleric, and any Elemental Magic for your
    Wizard/Enchantress. I like to go with both an Elemental Magic and Dark Magic
    on the same Wizard for two reasons:
    
    1. You have more Magic options this way. I like the damage potential of
       Elemental Magic and the Status-inflicting potential of Dark Magic.
    
    2. Dark Magic has spells that inflict the most Status Ailments out of all the
       other Magics. So, I have Elemental Magic to deal damage and Dark Magic
       to inflict Status Ailments. ONLY damage-dealing spells need Augmenting.
       So,....with these two different Magics, I can damage enemies, inflict
       status alilments, AND save a skill slot because only Augment[Element]
       is needed.
    
    Your Rune Fencer/Valkyrie can also use Divine and Elemental Magic.
    
    Once you've gotten everyone equipped to your satisfaction, go on ahead to
    Tynemouth Hill.
    
    
    Chapter I Battle 4
    ================================================================================
    -----------------------------TYNEMOUTH HILL-------------------------------------
    ================================================================================
    Vanquish Orba!
    
    
    
    	Battle Party Limit: 6			Enemy Level: 1-2
    
      -----------------------------------     -------------------------------------
     /            Enemies                \   /     Important Loot Drops            \
     -------------------------------------   ---------------------------------------
      |                                 |     |                                   |
      | Human  Wizard(Orba)             |     | Blessing Stone (Drop-Orba)        |
      | Human  Warrior            x4    |     | Grimoire Bouledefeu (Drop-Orba)   |
      | Human  Archer             x3    |     | Mage's Mark (Drop-Orba)           |
      |                                 |     |                                   |
       ---------------------------------       -----------------------------------
    
    				  Guests:
    
                                      Catiua
                                      Vyce
                                      Canopus
    
    BATTLE STRATEGY:
    This is a pretty easy fight. Listen to Catiua's advice. Magic-users are
    NOT front-line units. All it takes is a mere two shots from an Archer to kill
    them so attack from a safe distance. Especially, since there are 3 Archers in
    this battle. Besides keeping your casters safe, this battle is cake. Just gang
    up on each Warrior using your Melee units and prevent them from reaching your
    Magic-users. Once they're out of the way, send in your Archers to take care of
    the enemy Archers. Orba can be pretty dangerous at this point of the game, so
    approach him carefully. If you need extra healing, take your Knight along.
    Orba, being a Wizard, is very squishy. Two arrows should end him. Also,
    you get more experience and items if you kill everyone else before the leader.
    Canopus will join you as a guest in this fight and the Chariot Tarot will
    also be unlocked.
    
    ================================================================================
    
    After the battle, Canopus will offer to join you as a completely controllable
    unit. I seriously recommend accepting his offer. Canopus, being a Winged, can
    travel alot farther than most units in a single turn. He also comes with his
    Semi-unique class, Vartan. Only Canopus and Hawkmen can become this class. He
    comes equipped with a Short Bow and a Hand Axe.
    
    If anyone has reached Level 4, but them some Chainmail. It's a decent upgrade
    to Leather Armor. Also, I HIGHLY recommend buying a bunch of Grimoire Exorcisme
    scrolls, but don't teach them to anyone. You'll need them where we're going
    next.
    
    Once you've prepared, head off to Krysaro.
    
    When you arrive at Krysaro, you'll watch a cutscene where a man is attempting
    to Exorcise a Skeleton. But, it fails?! Hmm.......
    
    
    Chapter I Battle 5
    ================================================================================
    --------------------------------KRYSARO-----------------------------------------
    ================================================================================
    Vanquish Moldova!
    
    
    
    	Battle Party Limit: 7			Enemy Level: 2-3
    
      -----------------------------------     -------------------------------------
     /            Enemies                \   /     Important Loot Drops            \
     -------------------------------------   ---------------------------------------
      |                                 |     |                                   |
      | Human  Necromancer(Moldova)     |     | Blessing Stone (Drop-Moldova)     |
      | Human  Warrior            x2    |     | Grimoire Sommeil (Drop-Moldova)   |
      | Human  Archer             x2    |     | Grimoire Aquamasse (Drop-Enchant.)|
      | Skeleton  Warrior         x2    |     | Grimoire Foudrarc (Drop-Wizard)   |
      | Phantom  Wizard                 |     |                                   |
      | Phantom  Enchantress            |      -----------------------------------
      |                                 |
       ---------------------------------
    
    				  Guests:
    
                                      Catiua
                                      Vyce
                                      Donnalto
    
    BATTLE STRATEGY:
    In this battle, you will be fighting the undead. Believe me, they can be
    a pain. Undead are special units. They can't be killed by normal means.
    When you reduce an undead's HP to 0, they crumble to the ground and a counter
    with the number 3 appears above their body. They are now "Stilled".
    For every turn they would normally get, their counter counts down 1.
    When their counter reaches "0", they rise from the dead with Full HP.
    It doesn't matter how many times you do this, they will keep coming back.
    If a battle's victory condition is "Vanquish the enemy", you CAN win the
    battle if all the undead are stilled at the same time.
    
    So, how do you kill them? That's where those Grimoire Exorcisme scrolls I told
    you to buy come in. With these, it's simple. Reduce their HP to 0 like normal.
    This will cause them to enter the "Stilled" state. Once they're "Stilled",
    use a Grimoire Exorcisme scroll or spell on them to vanquish them for good.
    
    I recommended buying alot of scrolls because Donnalto, Catiua, and your Cleric
    probably won't be able to handle all the exorcising with just their spells.
    The scrolls can be used by anyone. Just be warned: When you use a scroll in
    battle, the unit using the scroll will automatically learn that spell.
    
    Anyway, this is sort of one of those rescue missions. The man we saw in
    that scene is Donnalto. You don't HAVE to save him, however. If he dies you
    will get his replacement, Felicia. I like to save him, though. Him and a
    certain Red-Haired Archer(which we will meet in the future) know eachother
    well. So, when we get that far, he adds some dialoque to quite a few battles.
    
    Donnalto, being a Cleric, LOVES to get himself killed. Fortunately, if you can
    pick off the Skeleton Warrior that's on his tail at the start of the battle,
    he'll usually stay in the back and keep healed. Slowly make your way toward
    the bridge on the left side of the map Exorcising undead along the way. Be
    sure to pick up both Grimoires the two Phantoms drop. Moldova stays around the
    bridge, forcing you to come to her. She has pretty strong Dark Magic, so watch
    out. Although, like Orba, she's a Mage-type class so therefore she has
    pretty bad defense. End her in 3 or 4 bow attacks.
    
    ================================================================================
    
    After the battle, Donnalto(or Felicia) and two of Donnalto's good friends,
    Sara and Voltare will offer to join your army. Like I said, hold onto Donnalto.
    Sara is an Archer and Voltare is a Knight. They are slightly stronger than
    normal generic units, but I don't use them. Sara is an OK Archer, but whatever.
    Your choice.
    
    Head back to Almorica to watch a cutscene. After the cutscene, Sir Leonar
    will join you as a guest.
    
    You now have different places to go. Golborza Plain and Qadriga Fortress.
    Golborza Plain advances the main story. Quadriga Fortress is Sidequest, meaning
    it is COMPLETELY optional. It branches off the events in Krysaro.
    
    This Sidequest is covered in the Sidequest Walkthrough section under
    Chapter I Sidequests (see [SQ.A]).
    
    If you ARE doing this sidequest, I recommend waiting until after
    Arkhaiopolis of Rhime as the enemies are a bit higher leveled.
    
    Stock up on healing items and equip your army with the best equipment so far.
    Upgrade your Archers to Great Bows and Wizard's to Mage's Staffs and Circlets.
    
    Alright, on to the next!!
    
    
    Chapter I Battle 6
    ================================================================================
    -----------------------------THE GOLBORZA PLAIN---------------------------------
    ================================================================================
    Vanquish Brezen!
    
    
    
    	Battle Party Limit: 8			Enemy Level: 3-4
    
      -----------------------------------     -------------------------------------
     /            Enemies                \   /     Important Loot Drops            \
     -------------------------------------   ---------------------------------------
      |                                 |     |                                   |
      | Human  Berserker(Brezen)        |     | Berserker's Mark (Drop-Brezen)    |
      | Human  Wizard                   |     | Grimoire Rocher (Drop-Wizard)     |
      | Human  Rune Fencer              |     | Grimoire Hypnose (Drop-Enchant.)  |
      | Human  Valkyrie                 |     | Blessing Stone (Drop-Cleric)      |
      | Human  Enchantress              |     | Magic Leaf +2 (Drop-Cleric)       |
      | Human  Archer                   |     | Grimoire Engourdissant (Wizard)*  |
      | Human  Cleric                   |     |                                   |
      |                                 |      -----------------------------------
       ---------------------------------
    
                                      Guests:
    
                                      Catiua
                                      Vyce
                                      Leonar
    
    BATTLE STRATEGY:
    This is another easy battle. Don't let the stream fool you. Anyone can jump
    over it and Rune Fencers and Valkyries can wade through water tiles.
    To start off, Vyce, for some reason, has a grudge against that Wizard just
    north of your starting position. He will ALWAYS go after this Wizard.
    Have your Archers shoot arrows across the stream at the Galgastani on the
    other side. Then, have half of your Melee units jump across the stream to
    go after the enemies on top of the hill and have the other half go with
    Vyce. Brezen is a Berserker, which means he's capable of inflicting major
    damage, but his defense suffers. Once you've killed everyone else, wail on
    Brezen with everything you've got.
    
    ================================================================================
    
    Before moving on to Arkhaipolis of Rhime, I HIGHLY recommend stripping all of
    Canopus's gear and giving him a Lobber. Also, make sure you have PLENTY of
    Mending Leaves(or Mend Leaves +1 if you can afford it.)
    Stripping Canopus's equipment allows his turn to come around faster.
    
    Note: If you're going to use Mend Leaves +1, make sure you have the
          Field Alchemy Skill equipped.
    
    Once you're ready, Head to Arkhaipolis of Rhime.
    
    
    Chapter I Battle 7
    ================================================================================
    --------------------------THE ARKHAIPOLIS OF RHIME------------------------------
    ================================================================================
    Vanquish Bolis!
    
    
    
    	Battle Party Limit: 8			Enemy Level: 4-5
    
      -----------------------------------     -------------------------------------
     /            Enemies                \   /     Important Loot Drops            \
     -------------------------------------   ---------------------------------------
      |                                 |     |                                   |
      | Human  Knight(Bolis)            |     | Knight's Mark (Drop-Bolis)        |
      | Human  Berserker                |     | Grimoire Calcinant (Drop-Wizard)  |
      | Winged  Archer                  |     | Berserker's Mark (Drop-Berserker) |
      | Human  Beast Tamer              |     | Beastmaster's Mark (Drop-B.Tamer) |
      | Human  Valkyrie                 |     | Cragwyrm's Mark (Drop-Earth Drag.)|
      | Human  Wizard                   |     |                                   |
      | Human  Cleric                   |      -----------------------------------
      | Dragon  Earth Dragon            |
      |                                 |
       ---------------------------------
    
                                      Guests:
    
                                      Catiua
                                      Vyce
                                      Leonar
    
    BATTLE STRATEGY:
    At the beginning of this battle, you have two choices. If you chose to save
    Cistina, you're in for a rough time. If you chose NOT to save Cistina, then
    the battle will go on even if she dies.
    
    If you plan on going into the Chaos route and recruiting everyone, then you MUST
    save Cistina here. If you're going to Law, then it doesn't matter if she lives
    or dies. You'll never see her again, anyway.
    
    For those of you planning on saving Cistina, you'll need to get aid to her ASAP.
    Be sure to put Canopus in the front-row before beginning this fight.
    
    Cisina WILL die, REAL fast.
    
    There are 3 dangerous units on this map. 2 of them are dangerous to Cistina
    and 1 of them is dangerous to you.
    
    I'm not sure, but I think there are some random units in this battle. If
    there are, you might see two Archers.
    
    Anyway, the 3 units that I'm talking about are:
    
    Wizard
    Winged Archer
    Earth Dragon
    
    The Wizard and Archer have a nice clear shot at Cistina right at their starting
    positions. It'll probably only take them 2 or 3 turns to kill Cistina, so
    you have to work fast. Not only are these two units a threat, but the Valkyrie
    that starts right next to Cistina doesn't help either.
    
    To make matters worse, Cistina doesn't even want to help herself. She's
    actually a bit suicidal. She will immediately attack the Valkyrie, leaving
    her guard down for the Wizard and Archer.
    
    This is where you come in. Only, you have obstacles preventing you from rushing
    to her aid. First of all, you start halfway across the map from her and second
    of all, there's an Earth Dragon blocking your advancement. First, you'll have
    to deal with the Dragon. Don't try to kill it with physical attacks. You'll only
    deal about 5 or 6 damage to it and Dragons generally have a whopping
    250-300 HP. Your best bet is to put it to sleep using a Wizard.
    Once the Dragon's out of the way, get Canopus there as soon as possible.
    Once he can even get barely in range, use the Lobber to toss a Mend Leaf at
    Cistina. On my first attempt, they killed her before I could even get over
    there. I actually got lucky the second time. She jumped off the little island
    onto the main stairs where I could reach her ALOT easier. Also, note that
    the enemies tend to go after units with low defense. So, maybe you could divert
    their attention away from Cistina.....
    Another strategy is to strip Canopus of everything except the Lobber. This
    will lower his RT, making his turn come faster AND the enemies will usually
    turn their attention toward Canopus.
    
    Anyway, once you've got her healed go after Bolis and end the battle.
    Make sure you get all the loot here, first. One is the Beastmaster's Mark.
    This will allow you to turn a unit into a Beast Tamer. Very important if you
    want your own Beast or Dragon.
    
    ================================================================================
    
    After the battle, you will get a cutscene with Cistina(if you saved her).
    If you want to go to the chaos route, choose the SECOND answer to see her
    again on Chaos.
    
    Now, go to Phidoch castle for another cutscene. After it finishes, go back to
    Almorica for yet ANOTHER cutscene. After they're done talking, Sir Leonar will
    leave your army and be replaced with Dame Ravness as a guest.
    
    Upgrade equipment if needed and stock up on consumables.
    
    Head back to the west towards Lake Bordu.
    
    
    Chapter I Battle 8
    ================================================================================
    ---------------------------------LAKE BORDU-------------------------------------
    ================================================================================
    Vanquish Grion!
    
    
    
    	Battle Party Limit: 8			Enemy Level: 4-5
    
      -----------------------------------     -------------------------------------
     /            Enemies                \   /     Important Loot Drops            \
     -------------------------------------   ---------------------------------------
      |                                 |     |                                   |
      | Human  Knight(Grion)            |     | Knight's Mark (Drop-Grion)        |
      | Human  Archer             x3    |     | Grimoire Malepluie (Drop-Wizard)  |
      | Human  Warrior            x2    |     | Grimoire Scindeceil (Drop-        |
      | Human  Berserker          x2    |     |                          Enchant.)|
      | Winged  Archer                  |     | Peregrine's Mark (Drop-Hawkman)   |
      | Human  Wizard                   |     | Berserker's Mark (Drop-Berserker) |
      | Human  Enchantress              |     |                                   |
      |                                 |      -----------------------------------
       ---------------------------------
    
                                      Guests:
    
                                      Catiua
                                      Vyce
                                      Ravness
    
    BATTLE STRATEGY:
    This map has alot of unusable terrain. Try your best to stay out of the Swamp
    Tiles(bluish-green ones). While you are standing on Swamp Tiles, your Accuracy
    severely drops and you'll probably miss 80% of the time. It does differ
    with melee and ranged weapons. See Terrain Types.[06TERRAIN]
    
    Anyway, the trick to this battle is to let the enemy come to you. You're safe
    on Grass and Scrup Tiles, while the enemy has to cross the marsh. Once they get
    to be just in range start firing arrows and spells at them. Try and take out
    the Wizard and Enchantress first, so they can't put any status ailments
    on you. Then, just gang up on each one that approaches from the swamp.
    Finally, go after Grion. He's sturdy, but he'll go down.
    
    ================================================================================
    
    Let's head straight to Xeod Moors.
    
    
    Chapter I Battle 9
    ================================================================================
    --------------------------------XEOD MOORS--------------------------------------
    ================================================================================
    Vanquish Ganpp!
    
    
    
    	Battle Party Limit: 9			Enemy Level: 5-6
    
      -----------------------------------     -------------------------------------
     /            Enemies                \   /     Important Loot Drops            \
     -------------------------------------   ---------------------------------------
      |                                 |     |                                   |
      | Human  Beast Tamer(Ganpp)       |     | Peregrine's Mark (Drop-Hawkman)   |
      | Beast  Gryphon(Obda)            |     | Berserker's Mark (Drop-Berserker) |
      | Beast  Gryphon(Berda)           |     | Beastmaster's Mark (Drop-B.Tamer) |
      | Winged  Archer            x2    |     |                                   |
      | Winged  Beast Tamer             |      -----------------------------------
      | Lizardman  Warrior        x2    |
      | Lizardman  Berserker            |
      | Human  Wizard                   |
      | Human  Enchantress              |
      | Human  Cleric                   |
      |                                 |
       ---------------------------------
    
                                      Guests:
    
                                      Catiua
                                      Vyce
                                      Ravness
    
    BATTLE STRATEGY:
    Another swamp map. Oh well. Same as last time. Let them come to you. You need to
    be careful this time. There are more units and Ganpp and both of his Gryphons
    hit hard. You may take some casualties in this battle. But, that's what Blessing
    Stones are for. Anyway, watch out for his Gryphons' Numbing Hook attack. It does
    MAJOR damage and can easily wipe out a unit. Just slowly pick of Ganpp's
    lackeys. When either Ganpp OR either one of his Gryphons has critical HP they
    will all flee. Battle Cleared!!
    
    ================================================================================
    
    Make your final preparations for the last set of battles in Chapter 1.
    If you can, upgrade all your equipment.
    
    Once you're ready, enter Balmamusa.
    
    
    Chapter I Battle 10
    ================================================================================
    ------------------------------BALMAMUSA---Part I--------------------------------
    ================================================================================
    Vanquish the Enemy!
    
    
    
    	Battle Party Limit: 9			Enemy Level: 5
    
      -----------------------------------     -------------------------------------
     /            Enemies                \   /     Important Loot Drops            \
     -------------------------------------   ---------------------------------------
      |                                 |     |                                   |
      | Human  Warrior            x4    |     | Blessing Stone (Drop-Archer)      |
      | Human  Archer             x4    |     |                                   |
      |                                 |      -----------------------------------
       ---------------------------------
    
                                      Guest:
    
                                      Catiua
                                      Vyce
                                      Ravness
    
    BATTLE STRATEGY:
    This battle is extremely easy if you have an Archer. You have a nice height
    advantage over your enemies and you can literally sit back and watch your
    Archers rip through those Warriors like butter. The enemy Archers? Lol.
    I don't even know why the enemy has Archers. They're COMPLETELY worthless
    at that height. Of course, they like to stay at the very bottom of the map
    just out of reach of your Archers. You may have to send some Melee units after
    them.
    
    ================================================================================
    
    After this battle, you will watch a scene. After the scene comes one of the
    most important decisions in the game. Sir Leonar will ask you a question.
    Your answer to this question will affect what path you will go to in Chapter 2.
    Just decide which path you want to take and answer accordingly:
    
                     1. I understand.  ---------> LAWFUL PATH
    
                     2. Stop this lunacy!  -----> CHAOTIC PATH
    
    Once you've chosen your answer, another scene will occur.(They are different
    depending on your answer.)
    
    From here on out, the entire story differs depending on your Path.
    Denam's Alignment will also change to reflect the path he's chosen.
    
    After this scene, you will be thrust into the last battle of Chapter 1.
    There are 2 different versions of this battle. If you chose the Lawful Path,
    you will be fighting the LAW version. If you chose the Chaotic Path, you
    will be fight the CHAOS version.
    
    
    Chapter I Battle 11
    ================================================================================
    ---------------------------BALMAMUSA---Part II--LAW-----------------------------
    ================================================================================
    Vanquish the Enemy!
    
    
    
    	Battle Party Limit: 10			Enemy Level: 6-7
    
      -----------------------------------     -------------------------------------
     /            Enemies                \   /     Important Loot Drops            \
     -------------------------------------   ---------------------------------------
      |                                 |     |                                   |
      | Human  Archer             x2    |     | Blessing Stone (Drop-Knight)      |
      | Human  Warrior            x2    |     | Grimoire Immobilisant (Drop-      |
      | Human  Knight                   |     |                          Wizard)  |
      | Human  Rune Fencer              |     |                                   |
      | Human  Berserker                |      -----------------------------------
      | Human  Valkyrie                 |
      | Human  Wizard                   |
      | Human  Valkyrie(Ravness)        |
      |                                 |
       ---------------------------------
    
                                      Guests:
    
                                      Catiua
    
    BATTLE STRATEGY:
    The Lawful version of this battle is without a doubt, much more difficult than
    the other version, if for one reason: Ravness. You'll notice that this is
    the exact same map as the last battle. Only, now we're at the bottom.
    So, now we've got 3 problems. Your Archers are useless, Ravness starts almost
    right next to you, and you have to walk all the way up the stairs to reach the
    Galgastani. First, we need to deal with Ravness.
    If you are fighting this version of the battle, then you are on your way
    to Chapter 2 Law. You COULD kill Ravness, but, if you want to recruit her in
    the future, you MUST keep her alive. Note: Ravness is ONLY recruitable in Law.
    
    So, the best thing to do, is cast a sleep spell on her. Try to keep her asleep
    at all times. She gets to be REALLY annoying when awake. Now that she's out
    of the way, march your Melee units up the stairs to take down everyone else.
    Keep a Mage close to Ravness in case she wakes up.
    
    ================================================================================
    
    
    Chapter I Battle 11
    ================================================================================
    -------------------------BALMAMUSA---Part II---CHAOS----------------------------
    ================================================================================
    Vanquish the Enemy!
    
    
    
    	Battle Party Limit: 10			Enemy Level: 6-7
    
      -----------------------------------     -------------------------------------
     /            Enemies                \   /     Important Loot Drops            \
     -------------------------------------   ---------------------------------------
      |                                 |     |                                   |
      | Human  Warrior            x2    |     | Blessing Stone (Drop-Knight)      |
      | Human  Archer             x2    |     | Grimoire Stagnation (Drop-        |
      | Human  Valkyrie                 |     |                        Enchant.)  |
      | Human  Rune Fencer              |     |                                   |
      | Human  Berserker                |      -----------------------------------
      | Human  Knight                   |
      | Human  Enchantress              |
       ---------------------------------
    
    				  Guests:
    
                                      Catiua
    
    BATTLE STRATEGY:
    This version is easier than the other, but you still start at the bottom of
    the map. Send your heavy units up the stairs first, followed by your Archers,
    then your Magic-users. Not much to say about this version.
    
    ================================================================================
    
    After the battle, you will get a cinematic that starts up Chapter II.
    
    I will be doing Law first.
    
    
    
    *****************************************************************Tactics Ogre***
    *              C H A P T E R  II
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    ################################################################################
    XI. Sidequest Walkthrough                                                 [SIDE]
    ################################################################################
    
    
    
    
    
    ************************CHAPTER I SIDEQUESTS************************************
    									 [SQCH1]
    
    
    ================================================================================
    A.---------------------------QADRIGA FORTRESS-----------------------------------
    ================================================================================
    Vanquish Nybeth!							  [SQ.A]
    
    
    
    
    	Battle Party Limit: 8			Enemy Level: 4-5
    
      -----------------------------------     -------------------------------------
     /            Enemies                \   /     Important Loot Drops            \
     -------------------------------------   ---------------------------------------
      |                                 |     |                                   |
      | Human  Necromancer(Nybeth)      |     | Magic Leaf +1 (Drop-Wizard)       |
      | Phantom  Wizard		    |     | Grimoire Scindeciel (Drop-Wizard) |
      | Phantom  Enchantress	    |     | Grimoire Malepluie (Drop-         |
      | Skeleton  Archer          x3    |     |                       Enchant.)   |
      | Skeleton  Warrior		    |     |                                   |
      | (Z)Human  Valkyrie              |      -----------------------------------
      | (Z)Human  Warrior		    |
      |                                 |
       ---------------------------------
         (Z)=Zombie
    				  Guests:
    
    				  Catiua
    			          Vyce
    
    BATTLE STRATEGY:
    This battle introduces you to your first Zombie units. Zombies are treated just
    like Undead. They cannot be killed permanently unless exorcised.
    Because of the tile height just north of your starting point, it's pretty much
    impossible for your mages and clerics to climb the fortress.
    Because you start at the bottom, your Archers will also be useless.
    Slowly climb the fortress with your melee units knocking out the undead
    on the way. Nybeth will stay at the top, so you HAVE to climb up. DO NOT
    exorcise the undead. It's pointless. For every undead you vanquish, Nybeth
    will just cast Summon Darkness and another undead unit will take it's place.
    Nybeth's Dark Magic is powerful at this point in the game. Be careful.
    Nybeth, being a Necromancer, is pretty lacking in defense so show him the
    edge of your blade and end the battle. Nybeth will threaten you and then flee.
    You haven't seen the last of him.
    
    
    
    
    
    ################################################################################
    XII. CODA Walkthrough                                                     [POST]
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    ################################################################################
    XIII. Missables 							  [MISS]
    ################################################################################
    
    
    ################################################################################
    XIV. Equipment List                                                      [EQUIP]
    ################################################################################
    
    
    ################################################################################
    XV.  Arcana List                                                        [ARCANA]
    ################################################################################
    
    
    List of all the Grimoires in the game and their locations.
    
    
    FIRE MAGIC                              Location
    
    Grimoire Bouledefeu                     Shop
    Grimoire Bouledefeu II                  Shop
    Grimoire Bouledefeu III                 Shop
    Grimoire Bouledefeu IV                  San Bronsa- Tower of Law Eternal
    Grimoire Flammes                        Shop
    Grimoire Flammes II                     Shop
    Grimoire Flammes III                    Shop
    Grimoire Flammes IV                     San Bronsa- Floating Ruins
    Grimoire Salamandre                     Shop- Palace of the Dead(CODA)
    Grimoire Salamandre II                  San Bronsa- Floating Ruins
    Grimoire Calcination                    Temple of Xoshonell
    Grimoire Calcination II                 Temple of Xoshonell(33+)
    Grimoire Infufeu                        Shop
    Grimoire Antifeu                        Shop
    Grimoire Enflammant                     Shop
    Grimoire Brulant                        Shop
    Grimoire Calcinant                      Shop
    Grimoire Fumerolle                      Shop
    
    LIGHTNING MAGIC
    
    Grimoire Foudrarc                       Shop
    Grimoire Foudrarc II                    Shop
    Grimoire Foudrarc III                   Shop
    Grimoire Foudrarc IV                    San Bronsa- Tower of Law Eternal
    Grimoire Scindeciel                     Shop
    Grimoire Scindeciel II                  Shop
    Grimoire Scindeciel III                 Shop
    Grimoire Scindeciel IV                  San Bronsa- Floating Ruins
    Grimoire Tonnerre                       Shop- Palace of the Dead(CODA)
    Grimoire Tonnerre II                    San Bronsa- Floating Ruins
    Grimoire Eclat                          Temple of Nestharot
    Grimoire Eclat II                       Temple of Nestharot(33+)
    Grimoire Infufoudre                     Shop
    Grimoire Antifoudre                     Shop
    Grimoire Elecrisant                     Shop
    Grimoire Immobilisant                   Shop
    Grimoire Choquant                       Shop
    Grimoire Eclair                         Shop
    
    EARTH MAGIC
    
    Grimoire Aiguille                       Shop
    Grimoire Aiguille II                    Shop
    Grimoire Aiguille III                   Shop
    Grimoire Aiguille IV                    San Bronsa- Tower of Law Eternal
    Grimoire Rocher				Shop
    Grimoire Rocher II			Shop
    Grimoire Rocher III			Shop
    Grimoire Rocher IV			San Bronsa- Floating Ruins
    Grimoire Orestiad                       Shop- Palace of the Dead(CODA)
    Grimoire Orestiad II			San Bronsa- Floating Ruins
    Grimoire Seisme				Temple of Vaasa
    Grimoire Seisme II			Temple of Vaasa(33+)
    Grimoire Infuterre			Shop
    Grimoire Antiterre			Shop
    Grimoire Rempart			Shop
    Grimoire Maladresse			Shop
    Grimoire Ensablant			Shop
    Grimoire Monolithe			Shop
    
    AIR MAGIC
    
    Grimoire Rafale 			Shop
    Grimoire Rafale II			Shop
    Grimoire Rafale III			Shop
    Grimoire Rafale IV			San Bronsa- Tower of Law Eternal
    Grimoire Tourbillon 			Shop
    Grimoire Tourbillon II			Shop
    Grimoire Tourbillon III			Shop
    Grimoire Tourbillon IV			San Bronsa- Floating Ruins
    Grimoire Sylphide			Shop- Palace of the Dead(CODA)
    Grimoire Sylphide II			San Bronsa- Floating Ruins
    Grimoire Onde				Temple of Hahnela
    Grimoire Onde II			Temple of Hahnela(33+)
    Grimoire Infuvent			Shop
    Grimoire Antivent			Shop
    Grimoire Trombe				Shop
    Grimoire Detournant			Shop
    Grimoire Hypnose			Shop
    Grimoire Fixateur			Shop
    
    WATER MAGIC
    
    Grimoire Aquamasse 			Shop
    Grimoire Aquamasse II			Shop
    Grimoire Aquamasse III			Shop
    Grimoire Aquamasse IV			San Bronsa- Tower of Law Eternal
    Grimoire Malepluie 			Shop
    Grimoire Malepluie II			Shop
    Grimoire Malepluie III			Shop
    Grimoire Malepluie IV			San Bronsa- Floating Ruins
    Grimoire Naiade				Shop- Palace of the Dead(CODA)
    Grimoire Naiade II			San Bronsa- Floating Ruins
    Grimoire Vaporisateur			Temple of Greuza
    Grimoire Vaporisateur II		Temple of Greuza(33+)
    Grimoire Infueau			Shop
    Grimoire Antieau			Shop
    Grimoire Bonnepluie			Shop
    Grimoire Stagnation			Shop
    Grimoire Toxibrume			Shop
    Grimoire Embourbant			Shop
    
    ICE MAGIC
    
    Grimoire Glace 				Shop
    Grimoire Glace II			Shop
    Grimoire Glace III			Shop
    Grimoire Glace IV			San Bronsa- Tower of Law Eternal
    Grimoire Congelation 			Shop
    Grimoire Congelation II			Shop
    Grimoire Congelation III		Shop
    Grimoire Congelation IV			San Bronsa- Floating Ruins
    Grimoire Wendigo			Shop- Palace of the Dead(CODA)
    Grimoire Wendigo II			San Bronsa- Floating Ruins
    Grimoire Grandfroid			Temple of Lyuneram
    Grimoire Grandfroid II			Temple of Lyuneram(33+)
    Grimoire Infuglace			Shop
    Grimoire Antiglace			Shop
    Grimoire Serenite			Shop
    Grimoire Fragilisant			Shop
    Grimoire Engourdissant			Shop
    Grimoire Gelant				Shop
    
    DIVINE MAGIC
    
    Grimoire Radiance 			Shop
    Grimoire Radiance II			Shop
    Grimoire Radiance III			Shop
    Grimoire Radiance IV			San Bronsa- Floating Ruins
    Grimoire Punition 			Shop
    Grimoire Punition II			Shop
    Grimoire Punition III			Shop
    Grimoire Punition IV			San Bronsa- Floating Ruins
    Grimoire Lumina				Shop- Palace of the Dead(CODA)
    Grimoire Lumina II			San Bronsa- Floating Ruins
    Grimoire Chatiment			San Bronsa- Floating Ruins
    Grimoire Chatiment II			San Bronsa- Floating Ruins
    Grimoire Exorcisme			Shop
    Grimoire Exorcisme II			Shop- Palace of the Dead
    Grimoire Infulumiere			Shop
    Grimoire Antiflumiere			Shop
    Grimoire Scellant			Shop
    Grimoire Celerite			Shop
    Grimoire Annulation			Shop- Palace of the Dead
    Grimoire Reveil				Shop
    Grimoire Reveil II			San Bronsa- Floating Ruins
    Grimoire Vivacite			Shop
    Grimoire Volubilite			Shop
    Grimoire Defigeant			Shop
    Grimoire Fluidite			Deneb's Shop
    Grimoire Purete				Shop
    Grimoire Purete II			???
    Grimoire Mobilite			Shop
    Grimoire Benediction			???
    Grimoire Bravoure			Shop
    Grimoire Purgation			Shop- Palace of the Dead
    Grimoire Vitalite			Shop
    Grimoire Vitalite II			Shop
    Grimoire Vitalite III			Shop
    Grimoire Vitalite IV			San Bronsa- Floating Ruins
    Grimoire Soins				Shop
    Grimoire Soins II			Shop
    Grimoire Soins III			San Bronsa- Floating Ruins
    Grimoire Resurrection			Shop
    Grimoire Resurrection II		San Bronsa- Floating Ruins
    
    DARK MAGIC
    
    Grimoire Douleur 			Shop
    Grimoire Douleur II			Shop
    Grimoire Douleur III			Shop
    Grimoire Douleur IV			San Bronsa- Floating Ruins
    Grimoire Briseciel			Shop
    Grimoire Briseciel II			Shop
    Grimoire Briseciel III			Shop
    Grimoire Briseciel IV			???
    Grimoire Fenrir				Shop- Palace of the Dead(CODA)
    Grimoire Fenrir II			San Bronsa- Floating Ruins
    Grimoire Abimes				Geyld Pre-Fortress, Palace of the Dead
    Grimoire Abimes II			Ch.4 Xapan Battle, Palace of the Dead
    Grimoire Aspirevie			Shop
    Grimoire Aspiremagie			Shop
    Grimoire Aspirenergie			Shop, Shop- Palace of the Dead
    Grimoire Infutenebres			Shop
    Grimoire Antitenebres			Shop
    Grimoire Offrande			Shop
    Grimoire Revirement			Shop
    Grimoire Torpeur			Shop
    Grimoire Petrifiant			Shop
    Grimoire Paralysie			Shop
    Grimoire Toxigaz			Shop
    Grimoire Miasme				San Bronsa- Tower of Law Eternal
    Grimoire Sommeil			Shop
    Grimoire Tentation			Shop
    Grimoire Arret				San Bronsa- Floating Ruins
    Grimoire Menottes			Shop
    Grimoire Entrave			Shop
    Grimoire Gravite			Shop
    Grimoire Epouvante			Shop
    Grimoire Damnes				Shop
    
    DRACONIC MAGIC
    
    Grimoire Tempete			???
    Grimoire Tempete II			San Bronsa- Floating Ruins
    Grimoire Distorsion			???
    Grimoire Distorsion II			San Bronsa- Floating Ruins
    Grimoire Ouragan			???
    Grimoire Ouragan II			San Bronsa- Floating Ruins
    Grimoire Inondation			???
    Grimoire Inondation II			San Bronsa- Floating Ruins
    Grimoire Fournaise			???
    Grimoire Fournaise II			San Bronsa- Floating Ruins
    Grimoire Glaciation			???
    Grimoire Glaciation II			San Bronsa- Floating Ruins
    Grimoire Stellaire			???
    Grimoire Stellaire II			San Bronsa- Floating Ruins
    Grimoire Supplices			???
    Grimoire Supplices II			Palace of the Dead(Non-Story)
    Grimoire Decelement			San Bronsa- Floating Ruins
    Grimoire Grandsaut			Palace of the Dead
    Grimoire Transfert			San Bronsa- Floating Ruins
    Grimoire Vivification			Palace of the Dead
    Grimoire Revigoration			San Bronsa- Floating Ruins
    Grimoire Insensibilite			San Bronsa- Floating Ruins
    Grimoire Immunite			San Bronsa- Floating Ruins
    Grimoire Prestesse			Shop- Palace of the Dead
    Grimoire Oeildaigle			Hanging Gardens
    Grimoire Vifesprit			Heim South Curtain Wall, Shop- PotD
    Grimoire Antimagie			Shop- Palace of the Dead
    Grimoire Sanctuaire			Palace of the Dead
    Grimoire Dondevie			San Bronsa- Floating Ruins
    
    NECROMANCY
    
    Grimoire Mortvivant			Shop- Palace of the Dead
    Grimoire Malediction			Shop- Palace of the Dead
    Grimoire Malediction II			Palace of the Dead
    Grimoire 
    Malediction III		Pirate's Graveyard
    Grimoire Ensorcelant			Palace of the Dead
    Grimoire Tourments			Pirate's Graveyard
    Grimoire Metaponction			Shop- Palace of the Dead
    Grimoire Cendres			Shop- Palace of the Dead
    Grimoire Sangnoir			Shop- Palace of the Dead
    Grimoire Sangnoir II			Pirate's Graveyard
    Grimoire Debilitation			Shop- Palace of the Dead
    Grimoire Sombrailes			Palace of the Dead
    Grimoire Necrotransfert			Shop- Palace of the Dead
    
    NINJUTSU
    
    Scroll of Windshear			Shop
    Scroll of Windshear II			Palace of the Dead
    Scroll of Earthshear			Shop
    Scroll of Earthshear II			Palace of the Dead
    Scroll of Stormshear			Shop
    Scroll of Stormshear II			Palace of the Dead
    Scroll of Waveshear			Shop
    Scroll of Waveshear II			Qadriga Pre-Fortress
    Scroll of Flameshear			Shop
    Scroll of Flameshear II			Palace of the Dead
    Scroll of Iceshear			Shop
    Scroll of Iceshear II			Palace of the Dead
    Scroll of Shadow			Shop
    Scroll of Monkey			Shop
    Scroll of the Strider			Phorampa Wildwood
    Scroll of the Cicada*			Hagia Banhamuba, Heim Courtyard,
    					Hanging Gardens; Must be below 35
    Scroll of the Reins			Shop
    Scroll of the Toad			Shop
    Scroll of the Spider			Shop
    
    WAR DANCES
    
    Treatise on Courage			Shop
    Treatise on Safety			Shop
    Treatise on Resolve			Shop
    Treatise on Cleansing			Palace of the Dead
    Treatise on Inferiority			Shop
    Treatise on Excess			Shop
    Treatise on Technique			Shop
    Treatise on Seduction*			Barnicia Grand Staircase,
    					Hanging Gardens; Must be below 35
    
    SONGS
    
    Devil's Score				Deneb's Shop
    Cursed Score				Deneb's Shop
    Raucous Score				Deneb's Shop
    Limpid Score				Deneb's Shop
    Resonant Score				San Bronsa- Floating Ruins
    Glorious Score				San Bronsa- Floating Ruins
    Rapturous Score				San Bronsa- Floating Ruins
    
    
    
    * Missable
    
    NOTE: The Arcana marked with "???" mean that either I don't have them yet,
          or I have them and don't recall where I got them. This section will be
          updated as soon as I get more info.
    
    NOTE: For some of the Arcana NOT marked with "???", only some of the locations
          are listed.
    
    
    
    ################################################################################
    XVI. Status Condition List                                              [STATUS]
    ################################################################################
    
    
    ################################################################################
    XVII. FAQs                                                                [FAQS]
    ################################################################################
    
    
    ################################################################################
    XVIII. Credits, Thanks, and Copyright                                   [CREDIT]
    ################################################################################
    
    
    Credits:
    
    >BradyGames Official Strategy Guide
    -Terrain and Tarot Card charts
    -Loot and Classmark info
    -Cistina strategy
    -Loyalty chart
    
    >whirlwind111
    -for pointing out that Human Zombies are Umbra, not Phantom.
    -for correcting a few Classmark locations and giving me missing Classmark
     names.
    -for pointing out the two separate EXP that make up Total EXP.
    -for noting that Skill EXP can also be gained from getting attacked.
    -for additional mechanics affected by Stats.
    
    >beatumdown
    -for noting that Divine is included in Races.
    -for more info on Classmarks.
    -For confirmed location of Scroll of the Strider.
    
    >Rockman47
    -for pointing out that Cistina has a non-standard Game Over.
    
    >Razz99
    -for an alternate strategy in Ch. 1 Cistina fight.
    
    
    
    Thanks:
    
    GameFAQs for hosting this guide.
    Square Enix for a beautiful remake of a classic!
    Developers from Quest for starting it all.
    
    
    These websites are authorized to host this FAQ:
    
    www.gamefaqs.com
    www.neoseeker.com
    www.supercheats.com
    
    
    If you see this FAQ on ANY other website, please email me.
    
    Other Aliases:
    chris_ff7
    
    
    Copyright 2012 Christian DeMay
    
    This may not be reproduced under any circumstances except
    for personal, private use. It may not be placed on any web site
    or otherwise distributed publicly without advance written permission.
    Use of this guide on any other web site or as a part of any public 
    display is strictly prohibited, and a violation of copyright.
    
    
    
    
    
    christian.demay28@gmail.com