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    Dragon Guide by kingghidra

    Version: 1.0 | Updated: 08/14/12 | Printable Version | Search This Guide

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    Tactics Ogre: Let Us Cling Together - Dragon Guide
    by King_Ghidra
    
    
    Table of Contents
    -----------------
    
    1. Introduction
    2. Types
    3. Recruiting
    4. Stats & Abilities
    5. Usage & Tactics
    
    
    1. Introduction
    ---------------
    
    Dragons are one of the staples of the fantasy genre, mighty and noble creatures
    that inspire fear and awe in equal measure.  In Tactics Ogre: Let us Cling
    Together, us lucky players have the chance to play with our very own Dragons,
    and in not just one flavour, or even two or three, but a frankly ridiculous
    nine different types.  Seeing as there are a great number of questions from
    players on the acquisition and usefulness of dragons, I thought I would create
    a FAQ to try and bring as much of this information together into one place as
    possible.
    
    Why should I be excited about Dragons in TO:LUCT?
    
    - High health
    - Hard to damage
    - Hit hard against all kinds of mobs
    - Have an excellent ranged attack
    - Have excellent tanking skills
    - Have very damaging AOE special moves that also inflict status effects
    - Have low RT, meaning they get to act frequently
    
    Why should I not get over-excited?
    
    - Can only equip accessories
    - Have no Inventory access
    - Can not self-heal or heal others
    - Have limited movement speed
    - Damage potential not as high as some other classes
    
    
    2. Types
    --------
    
    There are nine recruitable Dragon types, each based on a particular element.
    There are also several more non-recruitable dragons that you will face in
    battle.  The recruitable types are:
    
    Cloud - Air element
    Flame - Fire Element
    Frost - Ice Element
    Flood - Water Element
    Earth - Earth Element
    Thunder - Electric Element
    Light - Divine element
    Dark - Shadow Element
    Hydra - No element
    
    Non-recruitable types
    
    Crystal
    Onyx
    Scylla
    
    It is also possible to recruit zombie versions of the recruitable types.
    We will examine all of the different types in more detail later.  Before that,
    we need to catch them!
     
    
    3. Recruiting
    -------------
    
    As with all unit types in the game, Dragons require a specific skill to recruit.
    In this case that skill is Tame, which is available to the Beastmaster Class at
    Level #.  Tame costs 40TP to use and again, as with other recruiting skills, is
    modified by your proximity and position relative to your target, the remaining
    HP of the Dragon, and any ranks you have in the Draconology skill.
    
    First find your Dragon
    There are many places in the game to encounter the various Dragon types, but
    some are certainly harder than others.  The following types can all be found
    randomly and easily in Phorampa Wildwood as soon as it available: Cloud, Earth,
    Flame, Flood, Frost, Thunder.
    
    For rarer or specific types, try the following locations:
    
    Cloud - Lambiss Hill  -  Very reliable.  I have fought battles here with seven
    enemies, six of which were Cloud Dragons!
    Flood - Bahanna Highlands
    Arc - Arcs are most easily obtained through story battles, specifically there
    is one on each path in Chapter II.  There is also one at the Mount Weobry
    battle in chapter III.
    Dark - Darks can also be obtained though several story battles, but can also be
    found plentifully in Mount Weobry random battles Hydra - Lhazan Fortress is the
    best bet, but this is only available if doing the Shrine quest.
    
    
    4. Stats & Abilities
    --------------------
    
    4a. Base Attributes
    
    
    All Dragons have Movement 4, and Jump 2/3
    
    
    
    4b. Breath Attacks
    
    Each Dragon type has a different learnable breath attack that complements their
    primary element.  Each attack also has a chance to inflict a different kind of
    status effect.  Below I have summarised that list.
    
    Cloud Dragon - Vortex Breath - Causes Slashing Air Damage /Misstep
    Earth Dragon - Sand Breath - Causes Crushing Earth Damage /Stagger
    Flood Dragon - Acid Breath Causes Water Damage /Breach
    Flame Dragon - Flame Breath causes Crushing Fire /Weaken
    Frost Dragon - Frost Breath - causes Piercing Ice Damage /Falseflight
    Thunder Dragon - Thunder Breath - causes Piercing Electric Damage /Falsestrike
    Arc Dragon - Divine Breath causes Light Damage /Spoil Spell
    Dark Dragon - Corpse Breath - causes Dark Damage /Enfeeble
    Hydra - Poison Breath - causes Dark Damage /Poison
    
    All dragon types can learn Toxic Breath, which causes Dark Damage /Poison
    
    
    4c. Dragon-specific Abilities
    
    All Dragons can learn the following:
    
    Dash - 75TP - raises movement by 3.
    This is one of the only ways for Dragons to increase their mobility, but
    personally I tend to use it very rarely, as with their decent ranged tools,
    it is not often you desperately need to be somewhere quickly.
    
    Dragonís Eye - Causes all special attacks to hit with 100% accuracy.
    Dragonsí attacks generally have very decent accuracy anyway so Iíve never found
    myself needing to use this.
    
    Dragonís Scale - Reduces all damage to the Dragon by 80% until its next turn.
    This is a great tanking skill, especially if you want a Dragon to sit tight and
    block a key area of the map while under fire.  Personally I find a with their
    great defences and massive HP it is not often a Dragon has to worry about
    taking excessive damage so Iíve not used it too much.
    
    Elemental Resonance of their type - An AOE that raises elemental affinity on
    friendly units and causes elemental weakness in enemy units.  You will probably
    have seen the AI using this skill wastefully and pointlessly when fighting
    Dragons.  Sadly like many similar skills its use is rather limited even if you
    know how to use it.
    
    Tail Lash - An attack that hits one target in a two square range in any
    direction.  Early game it is one of the most useful ways to spend TP for
    Dragons, as it far more versatile than the fixed position Breath Attacks and it
    does good damage.  As you gain the more powerful Breath Attacks it becomes less
    useful.
    
    
    4d. Other useful abilities
    
    Most Dragons will want a selection of the below:
    
    Rampart - This is critically important to anything that wants to tank.  It
    turns you into a mobile wall, blocking opposition troops and preventing them
    from getting past you easily.
    
    Counterattack
    Strength
    Anatomy
    Truestrike
    
    The above are all no-brainers really.  They mean your dragon hits back, hits
    harder, and hits more accurately.
    
    Knockback - This is more a matter of taste.  Sometimes it can be useful,
    somtimes less so.  Personally I tend not to take it on Dragons as a matter
    of course.
    
    Fortify
    Constitution
    Dodge
    Spell Ward
    
    The above are all damage mitigating skills.  Personally I see constitution as
    the most significant, because with this addition on top of their  massive
    base HP pools, Dragons can soak up hits regardless of damage-type-specific
    skills.  That said, all of these skills are useful, but it will depend on the
    kind of enemies you will be facing.
    
    
    4e. Notes on specific Dragons and Builds
    
    
    In this section we will look at a few dragon builds that provide notable
    differences or features versus their peers.  As skill ranks will vary depending
    on your level, I will only list desirable skills by name.  You can optimise
    depending on your level.
    
    Flame Dragons
    Flames are one of the standard elemental types, though they possess the unique
    ability to walk in Lava.  As cool as this is, the usage of it is sadly limited
    in-game because there are very few maps featuring lava terrain.
    The Weaken status inflict of their breath attack is so-so.
    
    Flood Dragons
    Floods are considered one of the more desirable Dragon types because of their
    ability to traverse water.  This is one of the more common terrain obstacles in
    game and thus Floods can be very useful.  Other than that they are very much a
    standard Dragon type, though the ability of their breath attack to inflict
    Breached, lowering the targetís defences, is one of the more useful.
    
    Hydras
    The Hydra is arguably the most unique Dragon type.  Hydras differ from other
    dragons in that they cannot switch from Hydra to other Dragon classes.  Equally
    other Dragons cannot becomes Hydras.  In terms of their use, Hydras also
    differ by being primarily attackers rather than tanks.  Accordingly they gain
    access to Tactician, which has the potential to allow them to spam heavy damage
    moves.  On the downside, you cannot be quite so carefree with their use as they
    cannot soak up damage with the flippancy of their peers.
    
    Zombie Dragons
    It is possible to recruit Zombie versions of many of the Dragon types.  The
    process is exactly the same as in the recruitng section.  Zombie dragons have
    two main features that limit their usefulness.  Firstly, they cannot gain
    experience.  Secondly, when stilled they can be exorcsied by enemy clerics.  On
    the flip-side, they will return to health 3 turns after being stilled, which
    for a creature with as many HP as a Dragon makes for a terrifying prospect.
    For regular gameplay, zombies will never be practical as they fall behind your
    levelling units.  But for specific tasks or end-game use, they are worth
    consideration.
    
    
    
    5. Usage & Tactics
    ------------------
    
    
    5a. Complementary Skills and synergies for Dragons
    
    Empower Dragon
    The Beastmaster skill Empower Dragon is an area spell that will boost the
    damage of the next attack.  Sadly I donít have numbers on exactly how much it
    boost effectiveness but from my own experience it is A LOT.  Beastmasters are
    of debatable value as a class because apart from their ability to recruit they
    are middling melee types with not much else going for them, but if you plan on
    using a few beasts or Dragons in your team, they can combine to pack a mighty
    punch.
    
    Elemental Weakness
    Most elemental magics will cause Element-averse to targets.  You can take
    advantage of this with your breath attacks, so always try and remember to
    complement your magics and breath for high damage.  As Dragons make natural
    tanks, they are good team-mates for spellcasters of all kinds anyway.  A few
    dragons holding the line while the spellcasters sit safely behind them, with
    both launching elemental attacks against averse opponents is a very nasty
    proposition.
    
    
    5b. Tactics
    
    For all their many plus points, the main thing to remember about Dragons is
    that they are first and foremost tanks.  They are designed to take and block
    damage, and to restrict enemy actions and movement through Rampart and simply
    by getting in the way.  While they do this, they will accumulate TP, which
    enables them to unleash their most damaging and annoying moves, so taking all
    the above into consideration, the best thing you can do with Dragons is get
    them in the enemyís face and let them run wild.
    
    As tanks, Dragons excel at holding choke points on the map.  By using narrow
    terrain and the Rampart skill to your advantage, one carefully positioned
    Dragon can hold off a veritable horde of melee attackers, whilst beating them
    down at the same time.  On maps where the enemy force is split or distributed,
    Dragons can be excellent tools to control the flow and pace of the battle by
    preventing them from getting to your squishy characters and by keeping them
    from helping their teammates.  The AI can easily be persuaded to ineffectually
    bash against your Dragons, giving them free TP and free counter-attacks.
    
    Use Boulder Throw.  This ranged skill is fantastic.  With an attack arc like a
    bow, it can be used across all kinds of terrain types and it deals very high
    damage to squishy targets like spellcasters.  A dragon can fend off melee types
    with its natural defences and bombard the enemyís casters in the backline with
    boulders very easily and effectively.
    
    Breath attacks can be extremely effective.  Remember to position to your best
    advantage so that you hit as many targets as possible.  As your enemies will
    often be close to you and restricted in their movement by Rampart, it can be
    simple to set up multiple enemies for a breath attack AOE.
    
    
    Acknowledgements and Thanks
    
    The following sources have contributed massively to my knowledge of Dragons and
    this game in general:
    
    Gamefaqs - TO:LUCT Message Board
    Zahlzeitís general Walkthrough/FAQ
    were_tigerís Class FAQ
    TO Masterwiki - Excellent Japanese site