Dead or Alive Movelist 
~~~~~~~~~~~~~~~~~~~~~~
Written by Graeme Norval (norval@kestrel.is.und.ac.za)
Created: 16/8/97
Last update: 18/9/97

If you have any information that this movelist is missing (move descriptions
for Gen-Fu or Lei Fang, more of Raidou's moves, secret characters, etc) or if
you find any errors, please mail me and let me know. You will be credited.

You can get updates to this movelist from my homepage at:
http://kestrel.is.und.ac.za/~norval/arcade.htm


Contents
~~~~~~~~
Conventions
Introduction
General Information
Movelists - Bayman
          - Gen-Fu
          - Jann Lee
          - Kasumi
          - Lei Fang
          - Ryu Hayabusa
          - Tina
          - Zack
          - Raidou
Credits

Conventions used in this movelist
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The three buttons: H - hold 
		   P - punch
		   K - kick

Lowercase directions - tap joystick in that direction
Uppercase directions - hold joystick in that direction

qcf - move the joystick in a quarter circle from down to forward
qcb - move the joystick in a quarter circle from down to back
hcf - move the joystick in a half circle from back, through down, to forward.
hcb - move the joystick in a half circle from forward, through down, to back.

Introduction
~~~~~~~~~~~~
Dead or Alive (DOA) is a 3D fighting game, designed by Tecmo. It is similar
in many respects to Sega's Virtua Fighter 2. New features include:

- The hold button: In place of a block button, Dead or Alive has a hold
  button. This button is used to initiate grabs and holds, as well as to
  intercept incoming attacks and reverse them. To do this, the hold button
  must be tapped just before a blow lands. You cannot simply hold the button.
  To perform a more conventional block, tap back on the joystick. As before,
  merely holding this will not protect you for long. 
  
- Attack types: There are three basic attack types in Dead or Alive, namely
  blows, throws and holds. Blows override throws, throws override holds, and
  holds override blows. Using the correct type of attack will allow you to
  bypass your opponent's attacks.

- The danger zone: Like Virtua Fighter, Dead or Alive has finite rings and
  ring-outs. Around the edges of each ring is an area called the danger zone.
  Characters can walk across the danger zone, but if they fall onto it, it
  explodes under them, causing a extra damage and blasting them into the air,
  where they can be floated by their opponent. You can avoid being blasted
  into the air by hitting H+P+K just before you land on the danger zone.

General Information
~~~~~~~~~~~~~~~~~~~
Character outfits - When selecting characters, push up if they are on the
                    top row, or down if they are on the bottom row to select
                    alternate character outfits. Every character has three
                    outfits, apart from Raidou, who only has two.

Win poses - To select different win poses, press either H+P, P+K, or H+P+K
            during the replay. Winning the match with a great victory
            (flawless) will give you an otherwise unselectable pose.

Replays - For a VTR replay, press H+K after you win, but before the replay
          starts. A mark will appear in the lower right corner of the screen.
          Pressing P will let you "rewind" the replay. This may only be done
          once per game.

Danger mode - Press H+P+K while starting your game. The entire ring will
              become a Danger Zone. This mode requires an operator setting
              to be activated on the machine, so if it doesn't work, ask
              your arcade owner to set it.

Character Moves
~~~~~~~~~~~~~~~
Rising attacks - when down, tap K to rise with a kick. Tap d+K to rise with
                 a sweep. Tap H when down to roll sideways before rising.

Escaping throws - tap H+P to escape from a H+P throw. To break out of a
                  multi-part throw, tap H+P+K. 

Note: The list divides moves up into blows, throws, holds, downs and appeals
      (appaels in some parts of the movelist, but I'm sure that it's a
      misprint). The first four are pretty straightforward, but I'm not 
      exactly sure about the fifth. It seems to contain taunts and movements
      (like rolling).

Bayman
~~~~~~

Blows
-----
Front kick			f+K
Shoulder tackle			b,f+P
Spinning back knuckle		b+P	
Smash				DF+P
Sliding kick			d+H+K
Rolling sobat			H+K
Leg spike			db+K	
Heel hammer			b+K
Upper palm			u+P or uf+P
Drop kick			UF+K
Javelin kick			u+K
Palm arrow			ub+P
Body blow			f+P
Stomach crash			f+P,P
Jab - body blow			P,f+P
Storm body blow			P,f+P,P
Jab - high kick			P,K
Jab - straight			P,P
Storm palm stamp		P,P,df+P
Storm back knuckle		P,P,b+P
Storm rolling sobat		P,P,K
Head bat			P+K
Swing double hammer		f,b+P
Reverse double hammer		f,b+P,P

Throws
------
Front suplex			H+P
Neck hanging tree		b+H+P
Quebradora congiro		hcf+P
Victor cross hold		qcf+H+K
Victor arm bar			H+P (from behind)

Holds
-----
Catching cross hold		qcb+H (mid kick reversal)
Shoulder breaker		f,df,d+H
Standing arm lock		f,f+H
  -> Standing neck lock		   hcb+H     
    -> DDT			      qcb+P
Leg trip			qcf+H
  -> Achilles hold	           hcb+H
    -> Half boston crab	              qcb+K
Side arm lock                   df+H (when opponent is crouching)
  				d+H (just before landing) 			
Sleeper hold            	f+H / d,df,d+H / qcf+H / f,f+H  (from behind)
  -> Swing neck hold		   hcb+H
Choke slam			f+H
Behind arm lock			df+H (behind crouching opponent)

Opponent down
-------------
Knee drop			u+K
Stomping			df+K


Gen-Fu
~~~~~~

Unfortunately, the movelist for Gen-Fu was only available in Japanese
(ie. Japanese script), so I don't have any names for Gen-Fu's moves. 

Blows
-----
P,P
f+P
b+P
DF+P
uf+P
u+P
uf+K
u+K
ub+K
f,f+P
f,f+K
df,df+P
f,f+H,P
H+K
d+H+K
df+K
df+K,P
df+P
df+p,df+P
P+K
f,b+P
db,f+P
f,f+P+K
d+P+K
d+P+K,b,f+p
H+P+K

Throws
------
H+P
d,f+H+P+K
b,d,db+P
b+H+P
H+P (from behind)

Holds
-----
qcb+H (mid kick reversal)
f+H
f,b+H
f+H / f,b+H (from behind) 

Opponent down
-------------
u+P
d+P

Appeal
------
f,f+H
ub+P	


Jann Lee
~~~~~~~~

Blows
-----
Dragon blow			qcf+P
Sekkan-chop			b+P
Flash hook			f,f+P
Flash spin kick			f,f+P,K
Flash low spin kick		f,f+P,d+K
Upper knuckle			uf+P
Rear high kick			u+K
High shin-knee kick		ub+K
Sway jab			ub+P
Jab - high kick			P,K
Sonic hook			P,f+P
Sonic spin kick			P,f+P,K
Sonic low spin kick		P,f+P,d+K
Lead hook			P,P
Back knuckle			P,P,P
Dragon rush			P,P,P,K
Dragon cannon			P,P,P,f+P
Combo high kick			P,P,K
Body blow			f+P
Body uppercut			f+P,P
Shin-knee kick			H+K
Middle hook kick		b+K
Double hook kick		b+K,K
Thrust kick			db+K
Thrust middle spin kick		db+K,f+K
Thrust low spin kick		db+K,d+K
Side kick			df+K
Middle spin kick		df+K,f+K
Dragon kick			qcf+K
Upper kick			uf+K
Double upper kick		uf+K,K
Snap kick			f+K
Snap spin kick			f+K,f+K
Low spin kick			d+H+K
Dragon elbow			P+K
Dragon knuckle			D,b,f+P
Flash turn knuckle		b,b+P

Throws
------
Hell drive			H+P
Side buster			b+H+P+K
Fireman's carry			qcb+P
Hell crash			H+P (from behind)

Holds
-----
Front face lock			f+H	
Head lock			qcf+H
  -> Bulldogging head lock	   b,b+H
Sekkan punch                    f+H / qcf+H (from behind)

Opponent down
-------------
Trample				u+K
Low snap kick			df+K
Enter the dragon		u+H+P+K			

Appeal
------
Appeal (shout)			b,f,b+H+P+K
				f,b,f+H+P+K

Kasumi
~~~~~~

Blows
-----
Senko-dan			f+P
Muei-to				f,f+P
Jinso-kyaku			qcf+K
Hien-syokyaku			f,f+P+K
Reppu-kyaku			df+H+K
Syo-zanpu			uf+P
Tensyu-kyaku			uf+K
Hiryu-kyaku			u+K
Geturin-kyaku			ub+K
Futen-jin			u+P
Hiten-jin			b+P
Sen-ren-syu			P,K
Ni-ren-zuki			P,P
San-ren-zuki			P,P,P
Ren-tumuzi			P,P,P,f+P
Ren-tensyu			P,P,P,f+K
Ren-tisyu			P,P,P,d+K
Ren-getusai			P,P,ub+K	
Ren-hayate			P,P,K
Ren-sippu-kyaku			P,P,K,K
Ren-ten-kyaku			K,K
Ren-jin-kyaku			K,df+K
Ren-ti-kyaku			K,d+K
Roga				f,f+K
Tumuzi				P+K
Hayate				H+K
Sippu-kyaku			H+K,H+K
Kage-hayate			d+H+K
Sen-kasumi			H+P+K
Riei-syusen-kyaku		f,b+K
Kiri-gatana			df+P
Sira-giri			df+P,P

Throws
------
Nizi-gake			H+P
Meido-mikosi			b+P
Rogaku-syu			qcb+H+K
Oboro				df,df+P+K
Kegon-enbu			qcf+P
Ura-tubame                      f+H+P+K (when opponent is crouching)
Tubasa-gari			H+P (from behind)

Holds
-----
Kasumi-gaesi			f+H
Hien				f,f+H+K
  -> Hien-saka-otosi		   b+H
Kagero				f,f+H
  -> Ibara-otosi		   d+K	
Yume-sasoi	        	f+H / f,f+H (from behind)
Ura-hien			f,f+H+K (from behind)

Opponent down
-------------
Takazume-kyaku			u+K
Kawara-kudaki			d+P

Appeal
------
Appeal (sakura matoi)		b,f,b+H+P+K
				f,b,f+H+P+K
Ura-gake			ub+P
		

Lei Fang
~~~~~~~~

Like Gen-Fu, Lei Fang's moves were only available in Japanese.

Blows
-----
f,f+P
f,b+P
b,f+P
P+K
D,f+P
d,d+K
u+P or uf+P
ub+P
ub+K
u+K or uf+K
u+K,K or uf+K,K
H+P+K
f+P
b+P
b+P,P
db+P
db+P,P
b+K
b+K,K
b+K,K,d+K
P,P
P,P,f+P
P,df+P

Throws
------
H+P
b+H+P+K
qcb+P
f,b+P
H+P (from behind) 

Holds
-----
qcb+H (mid kick reversal) 
f+H
qcf+H
  -> df,d,db,b+H+P
    -> f,f+H+P+K

f,f+H
df+H (when opponent is crouching) 
d+H (just before landing)

f+H / qcf+H / f,f+H (from behind)
df+H (to crouching opponent's back)

Opponent down
-------------
u+P
df+K

		
Ryu Hayabusa
~~~~~~~~~~~~

Blows
-----
Elbow				f+P
Palm strike			f,f+P
Lifting palm 			uf+P
Forward flipkick		uf+K
Punt kick			u+K
Kickflip			ub+K
Palm upper			u+P
Shuto slash			P+K
Sidestep slash			ub+P
Punch - punch - slash		P,P,f+P
Punch - punch - knee		P,P,K
Punch - kick 			P,K
Side kick			df+K
Side kick - slide kick		df+K,df+K
Spinning backfist		b+P
Spinning backfist - side kick 	b+P,K
Low spinning chop		db+P
Knee				f+K
Hop slide kick                  f,f+K
Spinning bird kick		f,df,d+K
Double leg sweep		db,db+K
Crossover low kick		f,b+K

Throws
------
Arm twist			H+P
Leverage throw                  f,f,b+P+K
Bridge suplex			b+H+P+K
Spinning DDT			qcb+P+K
Flipover throw			qcf+P
Power uppercut			hcf+H+P+K
  -> Throw linker		   d,df,f,uf,u+H+P
    -> Izuna drop		      b,ub,u,uf,f,df,f+H+K
Flipover neckbreaker            d+H+P (when opponent is crouching)
Neckhold takedown		H+P (from behind)
Reverse DDT			H+P+K (from behind)

Holds
-----
Syugeki-kakuto 			qcb+H (mid kick reversal)
Armlock				f+H
Flipover			f,f+H
Reverse reaping throw        	f+H / f,f+H (from behind)				

Opponent down
-------------
Jumping punch			u+P
Ground punch			df+P
		

Tina
~~~~

Blows
-----
Dash uppercut			f,f+P
Double uppercut			f,f+P,P
Low spin knuckle		db+P
Jumping hip attack		H+P+K
Vertical chop			DF+P
Vertical chop - hammer		DF+P,b+P
Double hammer			b+P
Neck cut kick			u+K
Elbow smash			u+P
Knuckle arrow			ub+P
Upper chop			uf+P
Upper chop - hammer		uf+P,b+P
Kenka kick			f,f+K
Low spin kick			d+H+K
Shoulder tackle			b,f+P
Lariat				f+H+P
Rolling sobat			H+K
Jumping knee bat		f+K
Knee - hammer			f+K,b+P
Jab - high kick			P,K
Jab - straight			P,P
Machine gun rush		P,P,P
Elbow				f+P
Elbow - back knuckle		f+P,P
Ultimate combination		f+P,P,K

Throws
------
Death valley bomb		H+P
Frankensteiner			qcf+H+K
Fisherman's buster		hcf+p
Japanese ocean cyclone          d,f+P+K
Flying major			qcb+P+K
  -> Surfboard stretch		   b,f+H+P
    -> Japanese ocean suplex          d,u+H+P
Body slam			H+P+K
Bass bomb                       d+H+P (when opponent is crouching)                          
Japanese ocean bomb             df,df+H+P+K (when opponent is crouching)
German suplex			H+P (from behind)
German suplex whip		H+P+K (from behind)

Holds
-----
Dragon screw			qcb+H (mid kick reversal)
Hammer throw			f+H
  -> Japanese ocean suplex         d,u+H+P
Reverse wing lock		qcf+H
  -> Rodeo hold			   Turn joystick around+H
Tackle				f,df,d+H
  -> Giant swing		hcf+H
Full nelson          		f+H / qcf+H / f,df,d+H (from behind)
  -> Dragon suplex		   f,uf,u,ub,b+H+P

Opponent down
-------------
Hip drop			u+P
Elbow Drop			df+P
Moonsault press			u+H+P+K

Appeal
------
Rolling forward			d+P+K
Appeal (guts pose)   		b,f,b+H+P+K
				f,b,f+H+P+K

Zack
~~~~

Blows
-----
Rolling elbow			qcf+P
Elbow				f+P
Double elbow			f+P,b+P
Elbow - high kick		f+P,K
Upper elbow			f,f+P
Down elbow			b+P
Knee smash			f+K
Knee - spin kick		f+K,K
Low kick			db+K
Heel kick			qcf+K
Spinning kick			H+K
Twister uppercut		qcf+H+P+K
Rising knee			f,f+K
Hell needle			u+P or uf+P
Sway blow			ub+P
Jab - high kick			P,K
Jab - straight			P,P
Volcanic rising knee		P,P,K
Volcanic knee			P,P,f+K
Dancing rush			P,P,f+K,K
Volcanic upper elbow		P,P,P	
Volcanic elbow			P,P,f+P
Genocide rush			P,P,f+P,K
Devil's rush			P,P,f+P,b+P
Bloody rush			P,P,f+P,P
Rising heel kick		u+K
Uppercut			df+P
Heel smash			df+P,f+P
Heaven smash			df+P,f+P,P
Flying knee kick		f,f+P+K

Throws
------
Wild throw			H+P
Knee storm			f,b+P+K
Beast fang			df,DF+P+K
Neck hunting			H+P (from behind)

Holds
-----
Knee strike			f+H
Forward trap			f,f+H
Backward trap			f,df,d+H
Head crash	        	f+H / f,f+H / f,df,d+H (from behind)

Opponent down
-------------				
Foot stamp			u+K
Wild heel			df+K

Appeal
------	
Fake rolling			qcf+H


Raidou
~~~~~~
At some point in the game (possibly after completion), the boss character,
Raidou, becomes playable. Like Dural from Virtua Fighter, he has no new moves
of his own. Rather, he has a combination of other character's moves. These
include:

Blows
~~~~~
Bayman's stomach crash          f+P,P
Bayman's heel hammer            b+K
Bayman's leg spike              db+K
Bayman's shoulder tackle        b,f+P
Bayman's swing reverse hammer   f,b+P,P
Ryu's punt kick                 u+K
Ryu's flipkick                  ub+K
Ryu's palm strike		f,f+P
Ryu's upper palm                uf+P
Ryu's side kick - slide kick    df+k,df+K
Ryu's punch - punch - knee	P,P,K
Jann Lee's double upper kick    uf+K,K
Tina's kenka kick               f,f+K
Zack's knee - spin kick         f+K,K

Throws
~~~~~~
Ryu's arm twist                 H+P   
Ryu's flipover throw		qcf+P
Ryu's leverage throw            f,f,b+P+K
Ryu's flipover neckbreaker      d+H+P (when opponent is crouching)
Ryu's reverse DDT		H+P+K (from behind)
Tina's japanese ocean bomb      df,df+H+P+K (when opponent is crouching)
Bayman's neck hanging tree      b+H+P
Bayman's backbreaker            hcf+P
Jann Lee's fireman's carry      qcb+P

Holds
~~~~~
Bayman's choke slam             f+H
Jann Lee's head lock            qcf+H
  -> Bulldogging head lock         b,b+H
Tina's tackle                   f,df,d+H
  -> Giant swing                hcf+H
Ryu's flipover                  f,f+H

Opponent Down
~~~~~~~~~~~~~
Ryu's jumping punch		u+P
Bayman's stomp			df+K


Credits
~~~~~~~
Tecmo                                - For making the game and giving me the
   (http://www.tecmo.co.jp)             moves.
Myself (norval@kestrel.is.und.ac.za) - For typing the darn thing out.
Galen Komatsu			     - For all the information I got	
   (gkomatsu@hawaii.edu)	       from his DOA project.	
Matthew Dudley                       - Information on selecting alternate
   (mattd@nwlink.com)                  character outfits.
Jason Alan Chun                      - Multi-throw escapes, general  
   (jchun@sfsu.edu)                    information.
Keith Oshiro                         - VTR replays, danger mode code   
Joe Graham                           - For letting me use the modem that
   (graham@kestrel.is.und.ac.za)       I got all my information with.

Erm... that's it, currently. Send me something and I'll add your name on.