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    FAQ by LethalMF

    Version: 1.0 | Updated: 02/11/97 | Printable Version | Search Guide | Bookmark Guide

    LethalMF's Hints, Tips, and Strategies for Dragon Force
    - February 11, 1997 - 
    More updates to come.
    			FAQ v1.0
    Noone made any Shining Wisdom FAQ's so I decided to. AOL's
    Dragon Force message boards were flooded with un answered
    questions to this great game, so I'm gonna do my best to
    answer all the questions.  Enjoy!
    Section 1 - Troops in DF
    Section 2 - Generals in DF
    Section 3 - Battle Strategies
    Section 4 - Frequently Asked Questions
    			<- Section 1 ->
    Troops in DF have different uses, and may or may not be good
    overall.  The instruction book has that handy little chart
    which is for the most part, correct.  Here's a short summary
    of all of the troops.
    Soldiers -
    Overall OK, except against Dragons and Zombies. It's always
    a good idea to have a general fully stocked with Soldiers in
    every party.  This way, they can take on any Monks or Samaurais
    that come your way.
    Cavalry -
    Pretty much the same as Soldiers, except they're a little bit
    better.  If you dont have a squad if soldiers in your party,
    its a good idea to have these.
    Beasts -
    Despite what the book says, these guys are pretty good.  They
    are pretty tough, and can deal some damage.  They look cool
    and are one of my favorite troops.
    Mages -
    These guys are not to good.  The only way you would have a
    chance against anything else is if you put them in STANDBY 
    battle formation.  I repeat, don't put these guys in any
    other formation unless you have a deathwish. 
    Archers -
    These guys are horrible. Don't EVER use them.  If you have to,
    then put them in Standby battle formation like Mages.  For
    some reason, their arrows are worse than the Mages' fireballs.
    Monks -
    These guys look pretty cool, but they're not all they're
    cracked up to be.  They pretty much have only one purpose,
    and that's to kill Zombies.
    Samurai -
    These guys are like juiced up Soldiers.  They're pretty good
    in fights and slaughter Dragons.  One time a squad of 20 of
    them took out 100 of my Dragons.
    Harpies -
    These guys are really good. They're viscious fighters and their
    only weaknesses are Mages and Archers.
    Dragons -
    These guys are even better than Harpies, in fact they're the
    best troops in the game.  They rip through almost anything
    and are pretty tough.  But never put them up against Samurais.
    Zombies -
    These guys are up there with Dragons.  They are good against
    almost anything, except for Monks.  Usually the generals that
    command these things have the Ressurect spell, which makes
    them virtually unstoppable.  The only thing better is Dragons
    with the Resurrect spell - and that is possible later on.
    			<- Section 2 ->
    Generals in DF have their own fighting style and have the
    ability to use special moves and/or magic.
    Theifs -
    These guys are worthless.  Make sure that you have a lot of
    troops with you so that you don't have to get into a Duel.
    If that happens your pretty much done.  These guys are weak
    and can't fight for anything.  If you don't give them a bunch
    of awards they'll leave.  Most of the time they're more trouble
    than what they're worth.
    Fighters -
    These guys are not bad too bad.  They almost the same as Knights
    and have almost the same special moves as them. They a little
    reliable, and won't leave you unless you don't award them for
    their efforts.
    Knights -
    They are better then Fighters, and have more armor.  In a Duel
    they can usually kick some butt.  Also, their special moves
    are usually the Sonic Waves which are great for taking out
    troops.  They are very reliable and will almost never leave.
    Spirit Callers -
    Spirit Callers are OK.  They're better than Mages and have some
    good spells for crowd control.
    Mages -
    They're not too good, but some have OK spells.
    Priests -
    They're only OK because of their Ressurect spells.  Also,
    if they have a Barrier spell, use it for excellent crowd
    * All Priests, Mages, and Spirit Callers usually won't leave
    unless you really make them mad.  Also, they all are terrible
    in Duels.  But they're still better than Thiefs in a Duel.
    Samurai -
    These guys are not too bad.  They have have OK special moves
    and are pretty good in Duels.  They also pretty reliable.
    Ninjas -
    These guys are like Samurai but better.
    Beasts -
    These guys are pretty much the best Duelers in the game. They
    tend to go nuts on other generals, and have strong special
    moves.  Also, despite their temper, they are really reliable
    and will stay with you.  Rarely do they ever leave.
    Dragons -
    Maybe a little bit better than Beasts, they have a good magic
    spells also.  The only drawback to them is that they may leave
    if not rewarded often.  Take my advice - reward them.
    Vampires/Zombies -
    These guys are not described in the booklet.  However, they are
    really deadly.  They are not the best in Duels, however, they
    have lethal spells.  Most of them have Resurrect, and a very
    useful spell, Ensnare - which doesn't let the opponent leave.
    Try to get these guys early in the game, it will make things
    a lot easier for you.
    			<- Section 3 ->
    They are many ways you can go about to win a battle, however
    unless you can capture the general, they'll retreat and you'll
    just keep on fighting them.  In order to capture a general,
    you must take away all his/her energy.
    * A good way to take away all the general's energy is to have
    your troops get him/her down to very little energy, and then
    use a special attack to finish him/her off.  This doesn't
    always work, since they might Retreat before you hit them with
    the special.
    * Use the Ensnare spell, which won't let the general escape.
    Then just finish him/her off.
    * If a general does manage to escape, when you get back to the
    map screen press start and pause it ASAP.  Then direct/deploy
    the party in the same way that the enemy troops are going.
    You will catch the enemy and you can finish them off.
    * Also, to make the game go faster, you can press start on the
    map and deploy multiple parties on different targets, but you
    should have a lot of generals and troops, or you will loose.
    			<- Section 4 ->
    Frequently Asked Questions
    Q. Can I execute commands from the map while its paused?
    A. Yes, you can.  This is most useful when recruiting troops.
    Q. How do I completely get rid of the many parties of Dragons
    at the end of the game?
    A. You can't, at this point you have to go fight Madruk at the
    mountain in Goldark's kingdom.
    Q. Can I beat the robot Katmando?
    A. Yes, but you need the power from going to all of the shrines.
    Q. Who do I send to all of the shrines?
    A. This is ruining the game, but here ya go anyway:
    Forest Shrine - Gongos, Tieris, Reinhart
    Eastern Shrine - Junon, Leon, Mikahl
    Northern Shrine - Wein, Goldark
    Q. Who should I use just beginning? Who's the easiest?
    A. Wein.
    Q. Vllad at the Fiend's Tower keeps kicking my butt - what do I
    A. Get you Ruler up to high levels by fighting battles.  Some
    people like to leave their rulers in the castle the whole time.
    You really can't win, not that easily anyway by doing that.
    Always play your Ruler.
    Q. I can't beat Zannon, what do I do?
    A. Wait till towards the end of the game, then you will be able
    Q. Paine and Agonni keep coming back how do I beat them?
    A. You cannot, they will disappear once Zanon is dead.  I think
    that the programmers put them there so you can gain experiance.
    See, even if you beat all of the kingdoms, you can still gain
    experiance by fighting them.  They're actually a help.
    			<- A Last Word -> 
    This has been done in Notepad format so that any text viewer
    can open it.  Ok, special thanks go out to Working Designs for making this
    great game - I mean we all thought that the company was dead
    in the water after that disaster they call Shining Wisdom.
    This FAQ is completely unofficial, and is NOT a walkthrough.
    If I left anything out - which I know I must have, just shoot
    some e-mail my way (lethalmf@aol.com).  I'll upgrade this as
    soon as I get some feedback, c-ya later. Peace out.