--DRAGON FORCE 2 GUIDE--
written by Hahn (peterson.b@mankato.msus.edu)
last edited 24.MAY.99

This document is best viewed in WordPad with wrapping to window in 800x600 resolution.

This document is not meant as a walkthrough for Dragon Force 2, but rather a collection
of useful reference for information while playing the game. However, since it is possible
to get "stuck" in some scenarios, a brief "troubleshooting guide" is provided:

--PROCEEDING WITH THE CAMPAIGN--
In Dragon Force 2, your goal is to select one of the eight nations of Legendra to play, then
unite the continent under your own flag, then ultimately invade the sunken continent of 
Zeldokia to defeat King Grandel. At the start of the game, each of the eight nations has
roughly equivalent power. You should proceed to take enemy castles and increase the power of
your army. In some scenarios, certain routes will be "blocked" in order to direct where you
attack next. If you see a Zeldokian castle with a lot of scary officers in it, chances are 
that you should move your attacks in the other direction. Other than this, defeating the other
seven armies is a pretty straight-forward task and you should not fall into too much trouble 
before you own all of the castles on the map.

After the other seven monarchs are under your control, a series of events will be set into motion. These 
events vary slightly with each scenario, but there are some common things that need to be done in all of 
the scenarios. With ALL of these adventures, make certain you travel with full HP, MP, and troops since 
they often lead to battle with Zeldokia's army.

-If playing as Topaz, or after defeating Topaz, a path from Highland will appear, leading to the Fiend 
Tower in the desert. You must travel here to find the sleeping Queen Teiris. 

-After retrieving Teiris, Reni will mention that a spiritual stone can be used to awaken her from stasis 
sleep. Gangas mentions that this stone can be found in Beastec village, which is northeast from the 
southernmost castle in Bozack. Sometimes Reni leaves your group to travel here alone, otherwise you will 
need to take Gangas and/or Reni here to retrieve the stone.

-Once the spirit stone has been acquired, Reni must travel to the Moon Palace sanctuary (the fancy-
looking building to the east of the Moon Palace north castle). In some scenarios, your main character 
needs to accompany Reni here. If successful, you will see a movie clip showing Reni using her life force 
to awaken Queen Teiris.

-In the Tradnor and Tristan scenarios, you will need to send Sanice and Adelvah to a certain village to 
fight King Renox. In the Tradnor scenario, it is Hirelia village on an island north of Fandaria. In the 
Tristan scenario, it is Marek village to the west of Highland. Be sure that Sanice's level is 10 or 
higher so she can defeat the undead troops of King Renox.

-After Teiris explains about the legend of the Dragon Force and the battle against Madruk 500 years 
earlier, you will probably be attacked by several Zeldokian armies, followed by the continent of Zeldokia 
itself rising up from the sea in the center of the continent. A magic barrier will surround the 
continent. Send your monarch to the village on the south side of the barrier, and in your next domestic 
affairs session, your advisor will discuss methods for destroying the barrier.

-In the Topaz and Izumo scenarios, you will need to send Shane and Kaede to the second castle of Izumo to 
retrieve the Izami and Izagi magic swords. In the Tristan and Tradnor scenarios, you will need to send 
Sanice and Adelvah to the Tristan robot factory to equip Katmando with a special electrical weapon that 
can destroy the barrier. In the Bozack scenario, you will need to send Gangas back to the Fiend Tower 
where you found Teiris. In the Highland, Fandaria, and Moon Palace scenarios, enemies will appear in your 
castles. After defeating them, your officers will discuss how to break the barrier. (In Highland and Moon 
Palace scenarios, Reni and Teiris combine their ancient elven magic to break the barrier. In Fandaria's 
scenario, Bahtz and Midia use the dark magic of the Doguru to break the barrier.)

-Once the barrier is destroyed, send the eight monarchs to defeat Estan, Midia, and Olvo (Midia does not 
appear here in the Fandaria scenario). Once all three are defeated, send your monarch (and possible 
companion) to the Shadow Tower in the center of Zeldokia. Abels and Reni travel together, Shane and Kaede 
travel together, and Sanice and Adelvah travel together. Gangas and Bahtz may go with whichever ally they 
choose. You may have to fight Olvo again here depending on the scenario. After you learn your sixth 
skill, move to the capitol palace of Zeldokia to challenge King Grandel. 

--TROOPS AND FORMATIONS--

Deciding which two troop types your officers will command is probably the most important decision you can 
make regarding the success of your battles. Each troop type is strong against some other troop types, and 
weak against others. Some troops walk across the ground to attack, while others fly in the air above 
ground troops or stand on the ground and employ long-range attacks. Also, most troop types gain the 
ability to use new formations and/or commands when paired with a compatible secondary troop type. Always 
select the best possible combination of troops before raiding an enemy castle--your success depends on 
it.

When deciding on what troop types to give to your officers, keep in mind the following things:
- Before you get your hopes up, be aware of what troop types your officers are capable of.
- Unless stronger criteria come into play, try to get two troop types of different classes.
  ie. have a ground troop with a long-range troop or a ground troop with a flying troop before 
  settling for two troop types that are similar.
- Try to get two troop types that enable new formations and/or commands. The special formations
  will enhance the abilities of your troops and the commands often make up for tactical
  weaknesses of certain troop types. ie. Samurai and Beasts.
- Don't get locked into your two "favorite" troop types. If you have the crests, enable and
  develop several types for your key officers so they can swap when necessary before battling
  an army that their regular troops would not fare well against.

DESCRIPTION OF FORMATIONS:
Standard:	This is the basic troop formation available to any combination of troops. It is the 	
	only formation that can be selected if there is only one troop type. The troops form
		square rows in front of the officer. Although this is ideal for direct attacks, no 	
	special bonuses are conferred upon the troops.
Concave:	In this formation, the troops form fewer, taller columns that span from the top edge 
		to the bottom edge of the battlefield. Extra troops are placed along the top and
		bottom areas, forming a "dent" for enemy troops to walk into. When using this 	
	formation, the Endurance ability of the troops is increased.
Convex:	Similar to Concave formation, Convex also forms a tall wall against enemy attack, 
		except that excess troops are placed in the center, forming a "bulge" to meet the 
		enemy troops. In this formation, the Attack strength of the troops is increased.
Open:		In this formation, the troop rows are spaced apart to cover the whole latitude of
		the battlefield. With a short Advance command of the rear troop type, the army
		can form a homogenous wall against enemy attack. In this formation, the Defensive
		strength of the troops is increased.
Slant:	In this formation, the troops form a tall, diagonal wall in front of the officer.
		This wall spans higher and lower than a Standard formation. When using this 	
	formation, the Movement speed of the troops will be increased.


DESCRIPTION OF COMMANDS:
Attack:	The troops move horizontally from their current position to reach the enemy officer.
Advance:	The troops move forward and attempt to reach the area behind the enemy officer.
Retreat:	The troops move backward and stand in the area behind your officer.
Stand:	The troops stay in the current position, but will move to attack enemy troops.
Disperse:	The troops split across the center, moving towards the top and bottom of the field.
Regroup:	The troops converge across the equator of the battlefield, staying near the center.
Space Out:	The troops spread into a larger grid. Repeated uses have the effect of Disperse.
Close In:	This command undoes "Space Out" command. Repeated uses have the effect of Regroup.
Melee:	The troops seek and destroy enemy troops, then attack the enemy officer.
Top Move:	The troops move towards the top edge of the battlefield.
Bottom Move:The troops move towards the bottom edge of the battlefield.
Defend:	The troops will move to stay near your officer and protect him/her from attack.

SOLDIER
Type: Ground	Used by: Fighter, Battler, Highland officers, Knight, Archer, Priest
Commands:  Attack, Advance, Retreat, Stand, Disperse, Regroup
Super vs.: None
Good vs. : Bandit, Harpy, Chimera
Bad vs.  : Mage, Archer, Monk, Ghost, Birdman, Flierbot, Falcon, Dragon, Demon
Awful vs.: Cavalry, Horsebot
Ally Bonuses:
Cavalry -	Adds "Top Move/Bottom Move" commands
Mage -	Adds "Open" formation, "Space Out/Close In" commands
Samurai - 	Adds "Slant" formation, "Defend" command
Beast -	Adds "Concave" formation, "Stand" command
Bandit -	Adds "Concave" formation, "Top Move/Bottom Move" commands
Robot -	Adds "Slant" formation, "Defend" command
Monk -	Adds "Convex" formation, "Defend" command
Horsebot -	Adds "Slant" formation", "Top Move/Bottom Move" commands

CAVALRY (Horseman)
Type: Ground	Used by: Knight, Archer, Fighter, Battler, Samurai
Commands:  Attack, Advance, Retreat, Stand, Melee
Super vs.: Soldier, Samurai, Goblin
Good vs. : Beast, Bandit, Monk
Bad vs.  : Mage, Ghost, Horsebot, Dragon
Awful vs.: Harpy, Chimera, Birdman, Flierbot, Falcon
Ally Bonuses:
Soldier -	Adds "Top Move/Bottom Move" commands
Mage -	Adds "Concave" formation
Samurai - 	Adds "Convex" formation
Beast -	Adds "Slant" formation
Zombie -	Adds "Melee" command
Horsebot -	Adds "Slant" formation
Birdman -	Adds "Open" formation, "Space Out/Close In" commands

MAGE
Type: Long-Range	Used by: Magician, Tradnor officers, Battler, Knight
Commands:  Attack, Advance, Retreat, Stand, Disperse, Regroup
Super vs.: Beast, Zombie, Horsebot
Good vs. : Soldier, Cavalry, Samurai, Monk, Ghost
Bad vs.  : Bandit
Awful vs.: Harpy, Chimera, Birdman, Flierbot, Falcon
Ally Bonuses:
Soldier -	Adds "Open" formation, "Space Out/Close In" commands
Cavalry -	Adds "Concave" formation
Samurai -	Adds "Disperse/Regroup" commands
Archer -	Adds "Concave" formation
Beast -	Adds "Retreat" command
Monk -	Adds "Concave" formation, "Space Out/Close in" commands
Horsebot -	Adds "Open" formation
Birdman -	Adds "Space Out/Close In" commands
Flierbot -	Adds "Top Move/Bottom Move" commands
Falcon -	Adds "Open" formation, "Top Move/Bottom Move" commands

SAMURAI (Ashigaru - (Light Footmen))
Type: Ground	Used by: Samurai, Ninja, Izumo officers
Commands:  Attack, Advance, Retreat, Stand, Space Out, Close In
Super vs.: None
Good vs. : Beast, Harpy, Robot, Dragon
Bad vs.  : Mage, Archer, Monk, Ghost, Birdman, Flierbot, Falcon, Demon
Awful vs.: Cavalry, Horsebot
Ally Bonuses:
Soldier - 	Adds "Slant" formation, "Defend" command
Cavalry - 	Adds "Convex" formation
Mage -	Adds "Disperse/Regroup" commands
Archer -	Adds "Disperse/Regroup" commands
Beast -	Adds "Open" formation, "Retreat" command, "Stand" command
Bandit -	Adds "Convex" formation
Robot -	Adds "Open" formation
Monk -	Adds "Slant" formation, "Space Out/Close In" commands
Horsebot -	Adds "Slant" formation

ARCHER (Battle Elf)
Type: Long-Range	Used by: Archer, Shaman, Moon Palace, Fighter, Samurai, Thief, Ninja, Priest
Commands:  Attack, Advance, Retreat, Stand, Space Out, Close In
Super vs.: Harpy, Chimera, Flierbot
Good vs. : Soldier, Samurai, Monk, Birdman, Falcon
Bad vs.  : Bandit, Dragon, Goblin, Demon
Awful vs.: None
Ally Bonuses:
Mage -	Adds "Concave" formation
Samurai -	Adds "Disperse/Regroup" commands
Beast -	Adds "Open" formation, "Retreat" command
Bandit -	Adds "Open" formation
Robot -	Adds "Convex" formation
Monk -	Adds "Space Out/Close In" commands
Birdman -	Adds "Top Move/Bottom Move" commands
Flierbot -	Adds "Top Move/Bottom Move" commands
Falcon -	Adds "Disperse/Regroup" commands

BEAST (High Beast)
Type: Ground	Used by: Warrior, Shaman, Bozack officers
Commands:  Attack, Advance, Melee
Super vs.: Robot, Horsebot
Good vs. : Flierbot
Bad vs.  : Cavalry, Samurai, Harpy
Awful vs.: Mage, Monk, Ghost, Zombie, Chimera, Birdman, Falcon, Dragon, Goblin, Demon
Ally Bonuses:
Soldier -	Adds "Concave" formation, "Stand" command
Cavalry -	Adds "Slant" formation
Mage -	Adds "Retreat" command
Samurai -	Adds "Open" formation, "Retreat" command, "Stand" command
Archer -	Adds "Open" formation, "Retreat" command
Bandit -	Adds "Concave" formation
Harpy -	Adds "Slant" formation
Monk -	Adds "Stand" command
Chimera -	Adds "Convex" formation

BANDIT (Sanzoku - (Mountain Rogues))
Type: Ground	Used by: Thief, Topaz officers, Warrior
Commands:  Attack, Advance, Retreat
Super vs.: None
Good vs. : Mage, Archer, Robot
Bad vs.  : Soldier, Cavalry, Harpy, Zombie, Chimera
Awful vs.: Monk, Ghost, Birdman, Flierbot, Falcon, Dragon, Goblin, Demon
Ally Bonuses:
Soldier -	Adds "Concave" formation, "Top Move/Bottom Move" commands
Samurai -	Adds "Convex" formation
Archer -	Adds "Open" formation
Beast -	Adds "Concave" formation

HARPY
Type: Flying	Used by: Warrior
Commands:  Attack, Advance, Retreat, Stand, Melee
Super vs.: Cavalry, Mage, Robot, Horsebot
Good vs. : Beast, Bandit, Flierbot
Bad vs.  : Soldier, Samurai, Birdman, Falcon, Dragon, Goblin, Demon
Awful vs.: Archer, Ghost, Zombie
Ally Bonuses:
Beast -	Adds "Slant" formation

ROBOT (Karakuri Heishi - (Karakuri Soldier))
Type: Ground	Used by: Battle Machine, Tristan officers
Commands:  Attack, Advance, Retreat, Stand
Super vs.: Zombie
Good vs. : Ghost
Bad vs.  : Samurai, Bandit, Monk, Falcon, Dragon, Demon
Awful vs.: Beast, Harpy, Chimera
Ally Bonuses:
Soldier -	Adds "Slant" formation, "Defend" command
Samurai -	Adds "Open" formation
Archer -	Adds "Convex" formation
Horsebot -	Adds "Melee" command

MONK
Type: Ground	Used by: Monk, Priest, Ninja
Commands:  Attack, Advance, Retreat, Stand
Super vs.: Beast, Bandit, Zombie
Good vs. : Soldier, Samurai, Robot, Ghost, Horsebot
Bad vs.  : Cavalry, Mage, Archer, Dragon, Goblin, Demon
Awful vs.: Birdman, Flierbot, Falcon
Ally Bonuses:
Soldier -	Adds "Convex" formation, "Defend" command
Mage -	Adds "Concave" formation, "Space Out/Close In" commands
Samurai -	Adds "Slant" formation, "Space Out/Close In" commands
Archer -	Adds "Space Out/Close In" commands
Beast -	Adds "Stand" command

GHOST
Type: Long-Range	Used by: Magician, Shaman
Commands:  Attack, Advance, Retreat, Stand
Super vs.: Beast, Bandit, Harpy, Chimera, Birdman, Falcon
Good vs. : Soldier, Cavalry, Samurai, Zombie, Chimera
Bad vs.  : Mage, Robot, Monk
Awful vs.: None
Ally Bonuses: None

ZOMBIE
Type: Ground	Used by: Magician, Shaman
Commands:  Attack, Advance
Super vs.: Beast, Harpy
Good vs. : Bandit, Chimera
Bad vs.  : Ghost, Horsebot, Flierbot, Falcon, Goblin, Demon
Awful vs.: Mage, Robot, Monk, Dragon
Ally Bonuses: 
Cavalry -	Adds "Melee" command

HORSEBOT (Karakuri Kihei - (Karakuri Cavalry))
Type: Ground	Used by: Battle Machine
Commands:  Attack, Advance, Retreat, Stand, Disperse, Regroup, Melee
Super vs.: Soldier, Samurai, Goblin
Good vs. : Cavalry, Zombie
Bad vs.  : Monk, Dragon
Awful vs.: Mage, Beast, Harpy, Chimera, Birdman, Falcon, Flierbot, Falcon
Ally Bonuses:
Soldier -	Adds "Slant" formation, "Top Move/Bottom Move" commands
Cavalry -	Adds "Slant" formation
Mage -	Adds "Open" formation
Samurai -	Adds "Slant" formation
Robot -	Adds "Melee" command

CHIMERA
Type: Flying	Used by: Various officers
Commands:  Attack, Advance, Retreat, Stand, Melee
Super vs.: Cavalry, Mage, Beast, Robot, Horsebot, Flierbot
Good vs. : Bandit
Bad vs.  : Soldier, Zombie, Dragon, Demon
Awful vs.: Archer, Ghost
Ally Bonuses:
Beast -	Adds "Convex" formation
Flierbot -	Adds "Defend" command

BIRDMAN
Type: Flying	Used by: Various officers
Commands:  Attack, Advance, Retreat, Stand, Melee
Super vs.: Cavalry, Mage, Beast, Bandit, Monk, Horsebot
Good vs. : Soldier, Samurai, Harpy
Bad vs.  : Archer, Dragon, Demon
Awful vs.: Ghost
Ally Bonuses:
Cavalry -	Adds "Open" formation, "Space Out/Close In" commands
Mage -	Adds "Space Out/Close In" commands
Archer -	Adds "Top Move/Bottom Move" commands
Flierbot -	Adds "Slant" formation
Falcon -	Adds "Slant" formation, "Defend" command

FLIERBOT (Tobi Karakuri - (Flying Karakuri))
Type: Flying	Used by: Battle Machine
Commands:  Attack, Advance, Retreat, Stand, Disperse, Regroup, Melee
Super vs.: Cavalry, Mage, Bandit, Monk, Horsebot
Good vs. : Soldier, Samurai, Zombie
Bad vs.  : Beast, Harpy, Dragon, Demon
Awful vs.: Archer, Chimera
Ally Bonuses:
Mage -	Adds "Top Move/Bottom Move" commands
Archer -	Adds "Top Move/Bottom Move" commands
Falcon -	Adds "Slant" formation

FALCON
Type: Flying	Used by: Various officers
Commands:  Attack, Advance, Retreat, Stand, Disperse, Regroup, Melee
Super vs.: Cavalry, Mage, Beast, Bandit, Monk, Horsebot
Good vs. : Soldier, Samurai, Harpy, Robot, Zombie
Bad vs.  : Archer, Dragon, Demon
Awful vs.: Ghost
Ally Bonuses:
Mage -	Adds "Open" formation, "Top Move/Bottom Move" commands
Archer -	Adds "Regroup/Disperse" commands
Birdman -	Adds "Slant" formation, "Defend" command
Flierbot -	Adds "Slant" formation

DRAGON (Dragonier)
Type: Ground	Used by: Monarchs, Nation commanders
Commands:  Attack, Advance, Retreat, Stand, Disperse, Regroup, Melee
Super vs.: Beast, Bandit, Zombie
Good vs. : Soldier,Cavalry,Archer,Harpy,Robot,Monk,Horsebot,Chimera,Birdman,Falcon,Goblin 
Bad vs.  : Samurai
Awful vs.: None
Ally Bonuses: None

GOBLIN (Doguru)
Type: Ground	Used by: Zeldokia officers
Commands:  Attack, Advance, Retreat, Stand, Melee
Super vs.: Beast, Bandit
Good vs. : Archer, Harpy, Monk, Zombie
Bad vs.  : Dragon, Demon
Awful vs.: Cavalry, Horsebot
Ally Bonuses: None

DEMON (Tsuno Doguru - (Horned Doguru))
Type: Ground	Used by: Zeldokia commanders
Commands:  Attack, Advance, Retreat, Stand, Melee
Super vs.: Beast, Bandit
Good vs. : Soldier,Samurai,Archer,Harpy,Robot,Monk,Zombie,Chimera,Birdman,Flierbot,Falcon,Goblin
Bad vs.  : None
Awful vs.: None
Ally Bonuses: None

--ITEMS--

Items are acquired through clearing levels of Doguru officers in caves, or from automatic searches at the 
end of each week-turn. To get the most out of these searches, position officers with an Intelligence of 
70 or higher in every castle, village, and cave in your realm. Villages and caves in particular yield the 
rarest items. Make the most of the minerals found in caves to construct the best weapons and accessories 
for your officers--it is well worth the effort. 

Ftr=Fighter;	Btr=Battler;	Knt=Knight;		Arc=Archer;		War=Warrior;
Smr=Samurai;	Mnk=Monk;		BtM=Batl Machine;	Thf=Thief;		Nja=Ninja;
Mag=Magician;	Pst=Priest;		Shm=Shaman;		Drg=Dragon;	
	Dcr=Dancer;

Gold =	Gold Stone. Gold blocky rocks.
Iron =	Iron Stone. Shiny metallic rock.
Silver =	Silver Stone. Swirling tan rock.
Copper =	Copper Stone. Rusty brown rock.
Power = 	Power Crystal. Bright green mineral.
Magic =	Magic Crystal. Red flower-shaped mineral.
Wind =	Wind Crystal. White fan-shaped mineral.
Thunder =	Thunder Crystal. Yellow fan-shaped mineral.
Light = 	Light Crystal. Small white minerals.
Shadow = 	Shadow Crystal. Dark violet scaley mineral.
Dragon =	Dragon Scales. Thin green flakes.

-SINGLE USE ITEMS-

ITEM			EFFECT			USE				OBTAIN
Medal			+10 Troop Maximum		Any				Defeat enemy 
officer
Samurai Crest	Enable Samurai troops	Various officers		Weekly search, Find in cave
Elf Crest		Enable Archer troops	Ftr,Smr,Thf,Nja,Pst,...	Weekly search, Find in 
cave
Flierbot Crest	Enable Flierbot troops	BtM, et al.			Robot Crest + Wind + Iron	
Horsebot Crest	Enable Horsebot troops	BtM, et al.			CavalryCrest + Thunder + 
Iron	
Robot Crest		Enable Robot troops	Various officers		Weekly search, Find in 
cave
Cavalry Crest	Enable Cavalry troops	Ftr,Btr,Smr, et al.	Weekly search, Find in cave
Chimera Crest	Enable Chimera troops	Various officers		Harpy Crest + Gold + Power
Bandit Crest	Enable Bandit troops	War, et al.			Weekly search, Find in 
cave
Zombie Crest	Enable Zombie troops	Mag,Shm, et al.		Ghost Crest + Gold + Wind
Soldier Crest	Enable Soldier troops	Knt,Arc,Pst, et al.	Weekly search, Find in cave
Monk Crest		Enable Monk troops	Nja, et al.			Weekly search, 
Find in cave
Falcon Crest	Enable Falcon troops	Various officers		Birdman Crest + Gold + Power
Birdman Crest	Enable Birdman troops	Various officers		Weekly search, Find in cave
Harpy Crest		Enable Harpy troops	War, et al.			Soldier Crest + 
Wind + Iron
Beast Crest		Enable Beast troops	Various officers		Weekly search, Find in 
cave
Magic Crest		Enable Mage troops	Btr,Knt, et al.		Weekly search, Find in 
cave
Ghost Crest		Enable Ghost troops	Mag,Shm, et al.		SoldierCrest + Shadow + 
Dragon
Dragon Crest	Enable Dragon troops	Monarchs,nation leaders	Falcon Crest + Gold + Dragon
Astea Statue	Max MP +2			Any				Weekly search, 
Find in cave
Dragon Statue	Max HP +3			Any				Weekly search, 
Find in cave
Gold Coin		Replenish HP/MP Max	Any				Weekly search, 
Find in cave
Astea Herb		Recover injured officer	Injured officers		Weekly search, Find in 
cave

-WEAPONS-
WEAPON		EFFECT			 USE				OBTAIN
Knife			Str+1				 Ftr,Btr,Knt,BtM,Thf,   Weekly search, Find 
in cave
                           			 Nja,Drg
Short Sword		Str+3				 Ftr,Btr,War,BtM,Thf,   Weekly search, Find 
in cave
							 Nja,Drg
Crescent Blade	Str+3				 Btr,Thf			Weekly search, Find in 
cave
Sword			Str+5				 Ftr,Btr,BtM,Thf,Drg	Weekly search, 
Find in cave
Gladiator		Str+5;Def+2			 Ftr,Btr			Weekly search, 
Find in cave
Magic Sword		Str+10;MP+1;Chg+10	 Ftr,Btr,BtM,Drg		Sword + Gold + Magic
---
Long Sword		Str+10			 Ftr,Btr,Drg		Weekly search, Find in 
cave
Buster Sword	Str+15			 Ftr,Btr,BtM,Thf,Drg	Long Sword + Copper + Power
Hayabusa Sword	Str+20			 Ftr,Btr,BtM,Thf,Drg 	Buster Sword + Wind + Iron
Dragon Sword	Str+25;MP+1;Chg+10	 Btr,Drg			HayabusaSword+Silver+Dragon
Great Sword		Str+30;MP+1;Chg+10	 Btr,Drg			Dragon Sword + Gold + 
Dragon
Sword of Light	Str+40;MP+2;Chg+20	 Ftr,Btr,BtM,Thf,Drg	Great Sword + Light + Light
---
Saber			Str+5				 Btr				Weekly 
search, Find in cave
Divine Saber	Str+15;MP+1			 Btr				Saber + Iron + 
Wind
Light Saber		Str+30;MP+2;Chg+10	 Btr				Divine Saber + 
Light + Iron
---
Spear			Str+4				 Knt				Weekly 
search, Find in cave
Javelin		Str+8				 Knt				Weekly search, 
Find in cave
Lancerod		Str+15			 Knt				Weekly search, Find in 
cave
Inazuma Lance	Str+30;MP+1;Chg+10	 Knt				Lancerod + Iron + Thunder
Shining Lance	Str+30;MP+2;Chg+20	 Knt				Inazuma Lance + Light + 
Dragon
---
Bow			Str+5				 Arc				Weekly 
search, Find in cave
Battle Bow		Str+10			 Arc				Weekly search, 
Find in cave
Long Bow		Str+15			 Arc				Weekly search, Find in 
cave
Wind Bow		Str+20;MP+1;Chg+10	 Arc				Bow + Silver + Wind
Flash Bow		Str+30;MP+2;Chg+20	 Arc				Wind Bow + Light 
+ Iron
---
Claw			Str+3				 War				Weekly 
search, Find in cave
Battle Claw		Str+7				 War				Weekly 
search, Find in cave
Iron Claw		Str+15			 War				Claw + Iron + 
Wind
Silver Claw		Str+30;Def+2;MP+1		 War				Iron Claw + 
Silver + Power
Death Claw		Str+50;Def+2;MP+1		 War				Silver Claw + 
Shadow + Iron
---
Katana		Str+5;Def+1			 Btr,Smr,Nja		Weekly search, Find in 
cave
Masamune		Str+10;Def+2		 Btr,Smr			Weekly search, Find in cave
Muramasa		Str+15;Def+2		 Btr,Smr			Weekly search, Find in cave
Raito			Str+20;Def+2;MP+1;Chg+10 Btr,Smr			Katana + Iron + Thunder
Kukuichimoji	Str+30;Def+2;MP+2;Chg+10 Btr,Smr			Raito + Shadow + Iron
---
Whip			Str+2;Int-5			 Nja,Dcr			Weekly search, 
Find in cave
Magic Whip		Str+5;MP+1;Chg+10;Int-5  Nja,Dcr			Storm Whip + Magic + Power
Chain Whip		Str+8;Int-5			 Nja,Dcr			Weekly search, 
Find in cave
Storm Whip		Str+12;Int-5		 Nja,Dcr			Whip + Wind + Thunder
Shadow Whip		Str+20;MP+1;Chg+20;Int-5 Nja,Dcr			Magic Whip + Shadow + 
Dragon
---
Rod			Str+1;MP+1			 Mag				Weekly 
search, Find in cave
Magic Rod		Str+2;MP+1;Chg+10		 Mag				Rod + Magic + 
Power
Holy Rod		Str+10;MP+2;Chg+20	 Mag				Power Rod + Light + Iron
Power Rod		Str+15;Chg+10		 Mag				Magic Rod + Power 
+ Power
---
Staff			Str+3;Def+1;MP+1		 Pst				Weekly search, 
Find in cave
Iron Staff		Str+6;Def+1			 Pst				Staff + 
Iron + Silver
Gold Staff		Str+15;Def+1;MP+1		 Pst				Iron Staff + Gold 
+ Silver
Thunder Staff	Str+25;Def+1;MP+1;Chg+10 Pst				Gold Staff + Thunder + 
Iron
Holy Staff		Str+40;Def+2;MP+3;Chg+20 Pst				Thunder Staff + 
Light + Power
---

-ACCESSORIES-
ACCESSORY		EFFECT			 USE				OBTAIN
Armor			Def+2				 Ftr,Knt,BtM,Thf,Drg	Weekly search, 
Find in cave
Chain Mail		Def+4				 Ftr,Knt,BtM,Thf,Drg	Armor + Copper + 
Iron
Plate Mail		Def+6				 Ftr,Knt,BtM,Thf,Drg	Chain Mail + 
Silver + Iron
---
Shield		Def+1				 Ftr,BtM,Thf,Drg		Weekly search, Find in 
cave
Round Shield	Def+2				 Ftr,BtM,Thf,War		Weekly search, Find in 
cave
Knight Shield	Def+3				 Knt				Weekly search, 
Find in cave
Copper Shield	Def+4				 Ftr,BtM,Thf,Drg		Shield + Copper + Copper
Iron Shield		Def+5				 Ftr,BtM,Thf,Drg		Shield + Iron + 
Iron
Silver Shield	Def+6				 Ftr,BtM,Thf,Drg		Shield + Silver + Silver
Dragon Shield	Def+7;MP+1;Chg+10		 Ftr,Drg			Silver Shield + Gold + Dragon
---
Clothes		Def+1				 Smr,Nja			Weekly search, Find in 
cave
Shinobi Cloth	Def+1				 Nja				Weekly search, 
Find in cave
Robe			Def+1				 Mag,Pst			Weekly search, 
Find in cave
Robe of Light	Def+3;MP+2;Chg+20		 Mag,Pst			Robe + Light + Magic
Priest Cloth	Def+5;MP+2;Chg+10		 Pst				Clothes + Power + Light
---
Power Ring		Str+5				 Any				Magic 
Ring + Power + Iron
Protect Ring	Def+2				 Any				Weekly search, 
Find in cave
Magic Ring		MP+2;Chg+10			 Any				Weekly 
search, Find in cave
Wisdom Ring		Int+5				 Any				Weekly 
search, Find in cave
Castle Ring		Bld+5				 Any				Weekly 
search, Find in cave
Loyal Ring		Does not abandon		 Any				Weekly search, 
Find in cave
---
Power Book		Str+10			 Any				Magic Book + 
Magic + Power
Protect Book	Def+3				 Any				Weekly search, 
Find in cave
Wisdom Book		Int+15			 Any				Weekly search, 
Find in cave
Architect Book	Bld+15			 Any				Weekly search, Find in 
cave
Loyalty Book	Does not abandon		 Any				Weekly search, Find in 
cave
---
Magic Book		MP+3;Chg+10			 Mag,Shm			Weekly search, 
Find in cave
White Book		MP+3;Def+5;Int+20;Chg+50 Mag,Shm			Magic Book + Magic + Light
Black Book		MP+5;Chg+50			 Mag,Shm			Magic Book + 
Magic + Shadow

--MAGIC--

FIRE MAGIC:  Strong against Metal-elemental enemies
SPELL			MP	POWER	TARGET			EFFECT
Flame Cannon	2	25	Enemy Commander		Throws single fireball
Volcano		3	30	Any Troops			Incinerates troops near center of 
field
Fire Sword		3	0	Caster			Raises Attack Power with heat 
energy
Salamander		3	30	Enemy Troops		Fire rains on troops near caster
Flame Bomber	4	30	Enemy Commander		Throws three fireballs
Meteor Storm	4	35	Enemy Commander+Troops  Fire bombs area with most enemy troops
Shin-Kaede-Kigi	5	100	Enemy Commander+Troops	"Izami" magic sword crossing slashes
Gouten-Ren-Geki	5	100	Enemy Commander+Troops	"Izagi" magic sword crossing slashes
Ultima Blade	5	100	Enemy Commander+Troops	Raging saber cuts battlefield in two
Meteor Panic	6	40	Enemy Commander+Troops	Flaming comets bombard entire battlefield

WATER MAGIC:  Strong against Fire-elemental enemies
SPELL			MP	POWER	TARGET			EFFECT
Water Ball		2	25	Enemy Commander		Throws single water capsule
Hyper Storm		3	30	Enemy Troops		Water cyclones travel in a straight 
line
Big Wave		3	30	Enemy Troops		Undertow sweeps in two straight lines 
Ice Fang		3	30	Enemy Troops		Icicles stab area with most enemy troops
Undine		3	30	Enemy Troops		Water columns drown troops near caster
Water Bomb		4	30	Enemy Commander		Throws three water capsules
Ice Fall		4	35	Enemy Commander+Troops	Showering frost ravages entire battlefield
Million Prism	5	100	Enemy Commander+Troops	Rainbow gems scatter across enemies

EARTH MAGIC:  Strong against Water-elemental enemies
SPELL			MP	POWER	TARGET			EFFECT
Stone Rain		2	25	Enemy Commander+Troops	Rocks fall on area with most enemy 
troops
Gaia Break		2	0	Enemy Troops		Churning soil stops troops near 
caster
Mijingakure		3	30	Enemy Troops		Dust cloud blasts troops near 
caster
Golem Attack	3	30	Enemy Commander+Troops	Stone giant smashes in a straight line
Lord of Soil	4	35    Enemy Commander+Troops  Earth serpent plows in a snaking pattern
Earthquake		4	40	Enemy Troops		Golem crushes area with most enemy 
troops

PLANT MAGIC:  Strong against Earth-elemental enemies
SPELL			MP	POWER	TARGET			EFFECT
Tree Fork		2	25	Enemy Commander		Summons a lashing vine to flail 
opponent
Wonder Plant	3	30	Enemy Troops		Root tendrils strangle enemies near caster
Summon Plant	4	30	Enemy Commander		Summons snapping leaves to bite opponent
Mandragora		4	35	Enemy Troops		Hungry vines rush through enemy 
troops
Venom Flower	5	35	Enemy Commander		Summons a poisonous spitting blossom
Gaia Stream		5	100	Enemy Commander+Troops	Beast power calls up nature's 
energy path

METAL MAGIC:  Strong against Plant-elemental enemies
SPELL			MP	POWER	TARGET			EFFECT
Cross Slash		2	25	Enemy Commander+Troops	Cuts through troops and strikes 
opponent
Dagger Throw	2	20	Enemy Commander+Troops	Throws knife through troops /drops Power
Triple Dagger	3	25	Enemy Commander+Troops	Throws three sharp knives   /drops Power
Dancing Sword	3	0	Caster			Caster's attacks become twice as swift
Triple Blade	3	30	Enemy Commander+Troops	Calls three metal blades to slash ground
Fifth Dagger	4	30	Enemy Commander+Troops	Knives attack ground and air/drops Power
Epee Flash		4	35	Enemy Commander+Troops	Strong Cross Slash slices through 
enemies
Wave Blades		5	35	Enemy Commander+Troops	Calls five metal blades to slash 
ground
High Giga-Buster	5 	100	Enemy Commander+Troops	Katmando's ultimate laser cannon

LIGHT MAGIC:  Strong against Shadow-elemental enemies
SPELL			MP	POWER	TARGET			EFFECT
Magic Charge	0	0	Caster			Moonlight energy replenishes 2 MP
Healing		2	0	Caster			Sunlight energy replenishes 50 HP     
Sonic Boom		2	20	Enemy Commander+Troops	Sword slash travels in a straight 
line
Aura Shot		2	25	Enemy Commander		Throws single shining sphere 
Turn Undead		3	0	Enemy Troops		Evaporates Ghosts/Zombies on one 
screen
Triple Sonic	3	25	Enemy Commander+Troops	Sword slash emits three destructive waves
Aura Bomb		4	30	Enemy Commander		Throws three shining spheres
Hyper Sonic		4	30	Enemy Commander+Troops	Sword slash emits five destructive 
waves
Charm			4	0	Enemy Troops		Entraces troops to join player's 
forces
Ressurection	5	0	Ally Troops			Resuscitates some defeated troops
Millennium Sword	5	100	Enemy Commander+Troops	Shining sword cuts battlefield in two

SHADOW MAGIC:
SPELL			MP	POWER	TARGET			EFFECT
Silent		1	0	Enemy Commander+Caster	Darkness suffocates voices-disables skills 
Accel			1	0	Caster			Magic constricts time-Raises Charge 
Speed
Thunder Fall	3	30	Enemy Commander+Troops	Dark lightning strikes random locations
Deep Black		3	30	Enemy Troops		Ground vanishes to consume enemy 
troops
Death Dance		4	35	Enemy Commander+Troops	Bewitching attack travels in 
straight line
Fairy Ray		4	40	Any Troops			Black vortex swallows 
troops near center
Call of Death	5	0	Enemy Commander+Caster	Summoned reaper reduces officers' HP to 1
Night Saber		5	100	Enemy Commander+Troops	Devil sword drags dark energy blade

--MONARCH--
LV	CLASS				LV	CLASS
1	Leader			21	High Lord
6	Captain			26	Star Lord
11	Colonel			31    Lord Master
16	General			36	Emperor

--HIGHLAND KINGDOM--
Highland is situated in the cold region in the southern part of Legendra. Highland's
Commanders favor Soldier troops. Highland's army is well-rounded, and is particularly
effective once the two Magicians, Hilda and Carl, learn the Flame Cannon spell. 
--------------------

MONARCH:
-Abels-
 
Gender: Male
Class: Fighter
Element: Light
Troops: Soldier, Archer, Cavalry, Beast, Harpy, Robot, Horsebot, Chimera, Flierbot, Dragon
Skills:
-Aura Shot
-Sonic Boom
-Triple Sonic
-Hyper Sonic
-Accel
-Millennium Sword

CHANCELLOR: Shirin
 

OFFICERS:

-Albright-
 
Gender: Male
Class: Battler
Element: Plant
Troops: Soldier, Mage, Cavalry, Beast, Robot, Horsebot, Chimera, Flierbot, Dragon
Skills:
-Cross Slash
-Wonder Plant
-Dancing Sword
-Summon Plant

-Hilda-
 
Gender: Female
Class: Magician
Element: Light
Troops: Soldier, Mage, Monk, Zombie, Ghost, Cavalry, Birdman, Falcon, Dragon
Skills:
-Healing
-Ressurection
-Flame Cannon
-Turn Undead

-Carl-
 
Gender: Male
Class: Magician
Element: Shadow
Troops: Soldier, Mage, Monk, Zombie, Ghost, Beast, Birdman, Falcon, Dragon
Skills:
-Healing
-Flame Cannon
-Deep Black
-Big Wave

-Dora-
 
Gender: Female
Class: Knight
Element: Light
Troops: Soldier, Cavalry, Mage, Archer, Beast, Robot, Horsebot, Flierbot, Dragon
Skills:
-Thunder Fall
-Fairy Ray
-Water Bomb
-Charm

--FANDARIA EMPIRE-- (the Anti-War Army)
Fandaria is situated in the wastelands on the western edge of the continent. Fandaria's
commanders focus on heavy physical fighting, as shown by the two Monk officers Stephano
and Enzzo. Because the officers are scattered at the start of the scenario, it would be wise
to remain defensive until the commanders return. Many of Fandaria's battles can be won in
a duel, either with a Monk's superior strength or the Dancing Sword technique.
-------------------

MONARCH:
-Bahtz-
 
Gender: Male
Class: Fighter
Element: Shadow
Troops: Soldier, Archer, Cavalry, Harpy, Robot, Ghost, Horsebot, Chimera, Flierbot, Dragon
Skills:
-Dancing Sword
-Deep Black
-Big Wave
-Thunder Fall
-Meteor Panic
-Night Saber

CHANCELLOR: Dario
 

OFFICERS:

-Enzzo-
 
Gender: Male
Class: Monk
Element: Earth
Troops: Monk, Cavalry, Harpy, Beast, Zombie, Ghost, Birdman, Falcon, Dragon
Skills:
-Stone Rain
-Golem Attack
-Lord of Soil
-Earthquake

-Jusepe-
 
Gender: Male
Class: Battler
Element: Earth
Troops: Soldier, Mage, Cavalry, Harpy, Robot, Ghost, Horsebot, Flierbot, Dragon
Skills:
-Cross Slash
-Stone Rain
-Golem Attack
-Dancing Sword

-Jopanni-
 
Gender: Male
Class: Battler
Element: Metal
Troops: Soldier, Mage, Cavalry, Harpy, Robot, Horsebot, Chimera, Flierbot, Dragon
Skills: 
-Cross Slash
-Dancing Sword
-Triple Blade
-Wave Blades

-Stephano-
 
Gender: Male
Class: Monk
Element: Fire
Troops: Monk, Cavalry, Harpy, Robot, Ghost, Horsebot, Chimera, Flierbot, Dragon
Skills:
-Salamander
-Aura Bomb
-Call of Death
-Meteor Panic

--MOON PALACE--
The Moon Palace is located on the northern edge of the continent. The Moon Palace army consists
mainly of Fighters and Magicians. It is difficult to gain levels for Reni and Mariel at first,
but a little fighting in caverns will turn the Moon Palace army into a formidable force.
---------------

MONARCH:
-Reni-
 
Gender: Female
Class: Magician
Element: Water
Troops: Archer, Mage, Monk, Zombie, Ghost, Soldier, Cavalry, Birdman, Falcon, Dragon
Skills:
-Healing
-Hyper Storm
-Magic Charge
-Resurrection
-Meteor Panic
-Million Prism

CHANCELLOR: Clift
 

OFFICERS:

-Edwar-
 
Gender: Male
Class: Fighter
Element: Fire
Troops: Archer, Soldier, Cavalry, Monk, Zombie, Ghost, Birdman, Falcon, Dragon
Skills:
-Sonic Boom
-Triple Sonic
-Salamander
-Meteor Storm

-August-
 
Gender: Male
Class: Battler
Element: Water
Troops: Archer, Soldier, Mage, Cavalry, Zombie, Ghost, Birdman, Falcon, Dragon
Skills:
-Water Ball
-Cross Slash
-Undine
-Dancing Sword

-Neira-
 
Gender: Female
Class: Fighter
Element: Water
Troops: Archer, Soldier, Cavalry, Robot, Ghost, Horsebot, Chimera, Flierbot, Dragon
Skills:
-Water Ball
-Ice Fang
-Hyper Storm
-Big Wave

-Mariel-
 
Gender: Female
Class: Magician
Element: Light
Troops: Archer, Mage, Monk, Zombie, Ghost, Cavalry, Birdman, Falcon, Dragon
Skills:
-Healing
-Ressurection
-Flame Cannon
-Charm

--IZUMO KINGDOM--
Izumo is a small country located on the far eastern edge of Legendra. Samurai and Ninja make
up the bulk of Izumo's forces. The beginning of the scenario can be difficult as Shigure and
Megumi will need to rely on duels to finish off their opponents. However, this problem can
be easily solved once some powerful katanas and whips are constructed.
------------------

MONARCH:
-Kaede-
 
Gender: Female
Class: Samurai
Element: Fire
Troops: Samurai, Archer, Cavalry, Zombie, Monk, Harpy, Ghost, Birdman, Falcon, Dragon
Skills:
-Flame Cannon
-Mijingakure
-Undine
-Salamander
-Meteor Panic
-Shin-Kaede-Kigi

CHANCELLOR: Kansuke
 

OFFICERS:

-Kiri-
 
Gender: Female
Class: Archer
Element: Earth
Troops: Samurai, Archer, Cavalry, Soldier, Zombie, Ghost, Birdman, Falcon, Dragon
Skills:
-Water Ball
-Stone Rain
-Aura Bomb
-Earthquake

-Shigure-
 
Gender: Male
Class: Samurai
Element: Fire
Troops: Samurai, Archer, Cavalry, Harpy, Zombie, Ghost, Birdman, Falcon, Dragon
Skills:
-Fire Sword
-Volcano
-Meteor Storm
-Meteor Panic

-Fujimaru-
 
Gender: Male
Class: Knight
Element: Earth
Troops: Samurai, Cavalry, Mage, Soldier, Archer, Robot, Horsebot, Flierbot, Dragon
Skills:
-Stone Rain
-Golem Attack
-Earthquake

-Megumi-
 
Gender: Female
Class: Ninja
Element: Water
Troops: Samurai, Archer, Monk, Cavalry, Robot, Horsebot, Chimera, Flierbot, Dragon
Skills:
-Healing
-Undine
-Ice Fall
-Mijingakure
-Water Bomb

--BOZACK TRIBE--
Bozack is located in the jungles of south-east Legendra. With an army consisting entirely of
Warriors, Bozack makes up in sheer brute strength what it lacks in versatility. Crests for
new troop types will need to be located immediately to prevent the Beast troops of Bozack from
being annihilated by Monks and Goblins. Fortunately, the commanders of this tribe are extremely
strong and can win a duel easily, particuarly when equipped with the stronger claw weapons.
----------------

MONARCH:
-Gangas-
 
Gender: Male
Class: Warrior
Element: Plant
Troops: Beast, Bandit, Harpy, Monk, Samurai, Zombie, Ghost, Birdman, Falcon, Dragon
Skills:
-Aura Shot
-Tree Fork
-Gaia Break
-Wonder Plant
-Summon Plant
-Gaia Stream

CHANCELLOR: Sesu
 

OFFICERS:

-Gonzales-
 
Gender: Male
Class: Warrior
Element: Earth
Troops: Beast, Bandit, Harpy, Archer, Zombie, Ghost, Birdman, Falcon, Dragon
Skills:
-Gaia Break
-Stone Rain
-Turn Undead
-Lord of Soil

-Maria-
 
Gender: Female
Class: Warrior
Element: Plant
Troops: Beast, Bandit, Harpy, Cavalry, Zombie, Ghost, Birdman, Falcon, Dragon
Skills:
-Tree Fork
-Wonder Plant
-Mandragora
-Summon Plant

-Fiorina-
 
Gender: Female
Class: Warrior
Element: Earth
Troops: Beast, Bandit, Harpy, Cavalry, Robot, Horsebot, Chimera, Flierbot, Dragon
Skills:
-Stone Rain
-Golem Attack
-Lord of Soil
-Charm
-Earthquake

-Marcus-
 
Gender: Male
Class: Warrior
Element: Plant
Troops: Beast, Bandit, Harpy, Archer, Robot, Horsebot, Chimera, Flierbot, Dragon
Skills:
-Tree Fork
-Wonder Plant
-Mandragora
-Venom Flower

--TOPAZ KINGDOM-- (the Crimson Woods Faction)
Topaz is located on a small island off the north-west coast of Legendra. The commanders of
Topaz are skilled at capturing their opponents before they have a chance to escape, so gaining
experience will be easy. Relying heavily on Thief commanders and Bandit troops, Topaz is good
at eliminiating enemy Archers and Mages, but should seek some variety in troops before 
travelling to the mainland.
-----------------

MONARCH:
-Shane-
 
Gender: Male
Class: Thief
Element: Fire
Troops: Bandit, Monk, Archer, Cavalry, Zombie, Harpy, Ghost, Birdman, Falcon, Dragon
Skills:
-Dagger Throw
-Triple Dagger
-Salamander
-Fifth Dagger
-Fire Sword
-Gouten-Ren-Geki

CHANCELLOR: Lila and Lily
 

OFFICERS:

-Elon-
 
Gender: Male
Class: Archer
Element: Fire
Troops: Bandit, Archer, Cavalry, Soldier, Ghost, Zombie, Birdman, Falcon, Dragon
Skills:
-Flame Cannon
-Meteor Storm
-Flame Bomber
-Meteor Panic

-Chinran-
 
Gender: Female
Class: Fighter
Element: Fire
Troops: Bandit, Soldier, Archer, Cavalry, Monk, Ghost, Birdman, Falcon, Dragon
Skills:
-Flame Cannon
-Salamander
-Healing
-Flame Bomber

-Phillip-
 
Gender: Male
Class: Thief
Element: Metal
Troops: Bandit, Archer, Monk, Cavalry, Harpy, Zombie, Birdman, Falcon, Dragon
Skills:
-Dagger Throw
-Accel
-Triple Dagger
-Fifth Dagger

-Houpai-
 
Gender: Male
Class: Thief
Element: Metal
Troops: Bandit, Archer, Monk, Cavalry, Ghost, Zombie, Birdman, Falcon, Dragon
Skills:
-Dagger Throw
-Triple Dagger
-Fifth Dagger
-Dancing Sword

--TRADNOR KINGDOM--
Tradnor is a small nation surrounded by mountains in the north-east area of Legendra. With
Tradnor's Magician officers, the army will have ample use of magic to heal and to charm. 
As with the Highland and Moon Palace armies, the Magician officers will need to spend some
time training in the caverns before they master a spell suitable for capturing enemy officers.
-------------------

MONARCH:
-Sanice-
 
Gender: Female
Class: Magician
Element: Light
Troops: Mage, Monk, Zombie, Ghost, Cavalry, Robot, Horsebot, Chimera, Flierbot, Dragon
Skills:
-Water Ball
-Healing
-Turn Undead
-Charm
-Ressurection
-High Giga-Buster

CHANCELLOR: Shefard
 

OFFICERS:

-Agnes-
 
Gender: Female
Class: Magician
Element: Water
Troops: Mage, Monk, Zombie, Ghost, Soldier, Cavalry, Birdman, Falcon, Dragon
Skills:
-Healing
-Charm
-Undine
-Water Bomb

-Winston-
 
Gender: Male
Class: Knight
Element: Water
Troops: Mage, Cavalry, Soldier, Archer, Robot, Horsebot, Chimera, Flierbot, Dragon
Skills:
-Water Ball
-Undine
-Ice Fall
-Water Bomb

-Varley-
 
Gender: Male
Class: Magician
Element: Light
Troops: Mage, Monk, Zombie, Ghost, Soldier, Cavalry, Birdman, Falcon, Draogn
Skills:
-Healing
-Magic Charge
-Aura Shot
-Turn Undead
-Aura Bomb

-Paulson-
 
Gender: Male
Class: Priest
Element: Earth
Troops: Mage, Monk, Archer, Soldier, Zombie, Ghost, Birdman, Falcon, Dragon
Skills:
-Stone Rain
-Golem Attack
-Earthquake
-Lord of Soil

--TRISTAN EMPIRE--
Tristan is located on the barren lands between Tradnor and the Moon Palace. Employing Robot
troops, Tristan's mechanical army has no major strengths or weaknesses until new troop types
are used. Relying more on physical fighting than magic as with the Fandaria and Bozack armies,
most Tristan commanders can hold their own in a duel. 
------------------

MONARCH:
-Adelvah-
 
Gender: Male
Class: Battler
Element: Metal
Troops: Robot, Archer, Cavalry, Ghost, Horsebot, Chimera, Birdman, Flierbot, Falcon, Dragon
Skills:
-Cross Slash
-Volcano
-Hyper Storm
-Meteor Panic
-Dancing Sword
-Ultima Blade

CHANCELLOR: Bjorn
 

OFFICERS:

-Karen-
 
Gender: Female
Class: Archer
Element: Plant
Troops: Robot, Archer, Cavalry, Soldier, Ghost, Horsebot, Chimera, Flierbot, Dragon
Skills:
-Tree Fork
-Wonder Plant
-Mandragora
-Summon Plant

-Chris-
 
Gender: Female
Class: Battler
Element: Metal
Troops: Robot, Soldier, Mage, Cavalry, Ghost, Horsebot, Chimera, Flierbot, Dragon
Skills:
-Cross Slash
-Triple Blade
-Dancing Sword
-Wave Blades

-Hisaka-
 
Gender: Female
Class: Samurai
Element: Fire
Troops: Robot, Samurai, Archer, Monk, Ghost, Horsebot, Chimera, Flierbot, Dragon
Skills:
-Fire Sword
-Turn Undead
-Volcano
-Big Wave

-Holbeck-
 
Gender: Male
Class: Knight
Element: Plant
Troops: Robot, Cavalry, Mage, Soldier, Archer, Horsebot, Chimera, Flierbot, Dragon
Skills:
-Tree Fork
-Wonder Plant
-Mandragora
-Venom Flower

--SUPPORTING CAST--

--FIGHTERS--
LV	CLASS					LV	CLASS
1	Fighter				21	High Soldier
6	Little Soldier			26	Swordsman
11	Soldier				31	Highlander
16	Middle Soldier			36	Battle Master

Equip: Knife, Sword, Shield, Armor
Primary Troop: 	Soldier
Secondary Troop:	Archer, Cavalry
Fighters are the most well-rounded officers. They don't have any particular strengths or
weaknesses. Relying on the "Sonic Boom" family of sword techniques, Fighters can damage 
enemy troops and officers simultaneously. When it comes to fighting and spellcasting,
Fighters are perfectly average, but can become remarkable when given powerful swords, shields, and armor. 
Soldiers are a Fighter's troop of choice, so be sure to take advantage of the Soldiers' superior 
compatibility with new formations and commands when paired with others.
------------------------

-Oscar-
Gender: Male
Class: Fighter
Element: Light
Troops: Soldier, Archer, Cavalry, Harpy
Skills:
-Sonic Boom
-Triple Sonic
-Turn Undead

-Sharice-
Gender: Female
Class: Fighter
Element: Light
Troops: Soldier, Archer, Cavalry, Zombie, Horsebot, Flierbot
Skills:
-Sonic Boom
-Triple Sonic
-Hyper Sonic

-Charlotte-
Gender: Female
Class: Fighter
Element: Earth
Troops: Soldier, Archer, Cavalry, Ghost, Horsebot, Flierbot
Skills:
-Sonic Boom
-Stone Rain
-Golem Attack

-Shannu-
Gender: Female
Class: Fighter
Element: Plant
Troops: Soldier, Archer, Cavalry, Ghost, Robot, Horsebot
Skills:
-Tree Fork
-Wonder Plant
-Mandragora
-Summon Plant

-Shu-
Gender: Male
Class: Fighter
Element: Metal
Troops: Soldier, Archer, Cavalry, Beast, Robot, Horsebot, Flierbot
Skills:
-Dagger Throw
-Triple Dagger
-Fifth Dagger

-Schneider-
Gender: Male
Class: Fighter
Element: Fire
Troops: Soldier, Archer, Cavalry, Beast
Skills:
-Sonic Boom
-Triple Sonic
-Salamander

-Todd-
Gender: Male
Class: Fighter
Element: Earth
Troops: Soldier, Archer, Cavalry, Monk
Skills:
-Stone Rain
-Golem Attack
-Earthquake

-Frone-
Gender: Female
Class: Fighter
Element: Fire
Troops: Soldier, Archer, Cavalry, Zombie, Harpy, Ghost, Birdman
Skills:
-Sonic Boom
-Triple Sonic
-Salamander

-Bedan-
Gender: Male
Class: Fighter
Element: Shadow
Troops: Goblin
Skills:
-Deep Black
-Accel
-Silent
-Fairy Ray

-Mark-
Gender: Male
Class: Fighter
Element: Light
Troops: Soldier, Archer, Cavalry, Zombie
Skills:
-Sonic Boom
-Triple Sonic
-Turn Undead

-Maquis-
Gender: Male
Class: Fighter
Element: Shadow
Troops: Soldier, Archer, Cavalry, Harpy
Skills:
-Sonic Boom
-Silent
-Accel

-Rasmussen-
Gender: Male
Class: Fighter
Element: Shadow
Troops: 
Skills:
-Sonic Boom
-Silent
-Accel

-Ruklus-
Gender: Male
Class: Fighter
Element: Fire
Troops: Soldier, Archer, Cavalry, Beast
Skills:
-Sonic Boom
-Triple Sonic
-Salamander

--BATTLERS--
LV	CLASS				LV	CLASS
1	Light Battler		21	King Hero
6	Battler			26	White Battler
11	High Battler		31	Silver Battler
16	Battle King			36	Swordmaster

Equip: Knife, Sword, Katana, Saber
Primary Troop:	Soldier
Secondary Troop:	Mage, Cavalry
Battlers are the elite swordsmen of an army who specialize in one-on-one swordfights against their 
enemies. Being able to equip nearly anything with a sharp edge, Battlers use the "Cross Slash" technique 
to attack troops and officers in the thick of battle, and the "Dancing Sword" technique makes them a 
definite force to be reckoned with in duels. Like Fighters, Battlers prefer to bring Soldiers into 
battle. Unlike Fighters, Battlers favor more defensive postures due to their lack of armor and shields.
-----------------------

-Ajir-
Gender: Male
Class: Battler
Element: Water
Troops: Soldier, Mage, Cavalry, Zombie
Skills:
-Water Ball
-Cross Slash
-Ice Fang
-Big Wave

-Estan-
Gender: Male
Class: Battler
Element: Shadow
Troops: Demon
Skills:
-Silent
-Cross Slash
-Thunder Fall
-Dancing Sword
-Epee Flash

-Korde-
Gender: Female
Class: Battler
Element: Light
Troops: Soldier, Mage, Cavalry, Ghost
Skills:
-Aura Shot
-Dancing Sword
-Turn Undead

-Frete-
Gender: Female
Class: Battler
Element: Earth
Troops: Soldier, Mage, Cavalry, Harpy, Beast
Skills:
-Gaia Break
-Golem Attack
-Earthquake

-Frederick-
Gender: Male
Class: Battler
Element: Plant
Troops: Archer, Soldier, Mage, Cavalry, Zombie, Ghost, Birdman, Falcon, Dragon
Skills:
-Cross Slash
-Wonder Plant
-Venom Flower

-Matilda-
Gender: Female
Class: Battler
Element: Plant
Troops: Soldier, Mage, Cavalry, Zombie, Ghost
Skills:
-Tree Fork
-Wonder Plant
-Dancing Sword
-Summon Plant

-Meirin-
Gender: Female
Class: Battler
Element: Water
Troops: Monk, Soldier, Mage, Cavalry, Robot, Horsebot, Flierbot
Skills:
-Water Ball
-Big Wave
-Accel

-Robert-
Gender: Male
Class: Battler
Element: Light
Troops: Soldier, Mage, Cavalry, Archer, Robot, Horsebot, Flierbot, Dragon
Skills:
-Cross Slash
-Dancing Sword
-Turn Undead
-Volcano

--KNIGHTS--
LV	CLASS				LV	CLASS
1	Knight			21	Baron
6	White Knight		26	Paladin
11	Silver Knight		31	High Paladin
16	Duke				36	Knight Master

Equip: Knife, Spear, Knight Shield, Armor
Primary Troop:	Cavalry
Secondary Troop:	Mage, Soldier
Knights are noble and chivalrous commanders who often enter battle on mount. Relying on magic such as 
Thunder Fall and Ice Fall instead of blade techniques in battle, they are quite versatile and reliable. 
The spear weapons are strong, and the Cavalry troops that Knights bring with them fare well against most 
common ground troops, but are next to helpless against most flying troops. Therefore, it is wise to 
compliment the Cavalry troops with Soldiers when facing Harpies and the like.
----------------------

-Galhazart-
Gender: Male
Class: Knight
Element: Water
Troops: Cavalry, Mage, Soldier, Beast, Harpy
Skills:
-Water Ball
-Undine
-Ice Fall
-Hyper Storm

-Shaim-
Gender: Male
Class: Knight
Element: Shadow
Troops: Cavalry, Mage, Soldier, Monk
Skills:
-Thunder Fall
-Silent
-Accel

-Samus-
Gender: Male
Class: Knight
Element: Fire
Troops: Cavalry, Mage, Soldier, Harpy, Ghost
Skills:
-Hyper Sonic
-Accel
-Silent

-Helena-
Gender: Female
Class: Knight
Element: Water
Troops:
Skills:
-Water Ball
-Undine
-Ice Fall
-Water Bomb

-Borgal-
Gender: Male
Class: Knight
Element: Fire
Troops: Cavalry, Mage, Soldier, Harpy
Skills:
-Thunder Fall
-Salamander

-Livi-
Gender: Female
Class: Knight
Element: Water
Troops: Cavalry, Mage, Soldier, Archer, Beast
Skills:
-Water Ball
-Undine
-Hyper Storm
-Ice Fall

-Parshel-
Gender: Male
Class: Knight
Element: Light
Troops: Cavalry, Mage, Soldier, Beast
Skills:
-Thunder Fall
-Turn Undead
-Mandragora

-Bowman-
Gender: Female
Class: Knight
Element: Shadow
Troops: Cavalry, Mage, Soldier, Zombie
Skills:
-Thunder Fall
-Silent 
-Accel

--ARCHERS--
LV	CLASS				LV	CLASS
1	Light Archer		21	Light Sniper
6	Archer			26	Middle Sniper
11	Javeler			31	Heavy Sniper
16	High Javeler		36	Archer Master

Equip: Bow
Primary Troop:	Archer
Secondary Troop:	Cavalry, Soldier
Archers are specialized soldiers who prefer to hang near the back of the action and snipe at the enemy 
officers with long range attack skills. An Archer's attack power is generally greater than defense power. 
The Archer troops that accompany these officers strike quickly and fiercely at the enemies and are 
extremely devastating against flying troops, but can be easily dispatched by Bandits and Goblins. Archers 
are the best officers to use against flying troops, since they can pick them off from a distance before 
they attack. However, be certain to protect the Cavalry.
----------------------

-Annette-
Gender: Female
Class: Archer
Element: Fire
Troops: Archer, Cavalry, Soldier, Beast, Chimera, Flierbot
Skills:
-Flame Cannon
-Salamander
-Flame Bomber

-Anri-
Gender: Male
Class: Archer
Element: Light
Troops: Archer, Cavalry, Soldier, Harpy, Ghost
Skills:
-Healing
-Aura Shot
-Ressurection

-Crogane-
Gender: Male
Class: Archer
Element: Light
Troops: Archer, Cavalry, Samurai, Harpy, Birdman
Skills:
-Aura Shot
-Sonic Boom
-Turn Undead

-Pratt-
Gender: Male
Class: Archer
Element: Plant
Troops: Archer, Cavalry, Soldier, Beast, Harpy
Skills:
-Flame Cannon
-Wonder Plant
-Venom Flower
-Mandragora

-Mira-
Gender: Female
Class: Archer
Element: Fire
Troops: Archer, Cavalry, Soldier, Harpy, Ghost
Skills:
-Flame Cannon
-Volcano
-Salamander

-Yuria-
Gender: Female
Class: Archer
Element: Fire
Troops: Archer, Cavalry, Soldier, Beast, Harpy
Skills:
-Flame Cannon
-Salamander
-Fire Sword

--WARRIORS--
LV	CLASS				LV	CLASS
1	Warrior			21	Animal Lord
6	High Warrior		26	Animal King
11	Berserker			31	Beast King
16	High Berserker		36	Warrior Master

Equip: Short Sword, Claw, Round Shield
Primary Troop:	Beast
Secondary Troop:	Bandit, Harpy
Warriors are savage fighters who rely on their brute force and ferocity to conquer their
enemies. Their attack and defense power is very high, so they are very difficult to defeat
in duels. Warriors use the "Gaia Break" spell to immobilize nearby enemy troops. The Beast 
troops that Warriors use are extremely destructive against mechanical opponents, but are
nearly impossible to control once they launch their attack. Fortunately, Beasts are quite compatible with 
other troop types to acquire new formations and commands to cover up these deficiencies. Creating a Harpy 
Crest early on will let Warriors deal with the Cavalry and Mages that plague the Beast troops.
----------------------

-Anita-
Gender: Female
Class: Warrior
Element: Shadow
Troops: Beast, Bandit, Harpy, Zombie, Ghost
Skills:
-Gaia Break
-Silent
-Accel

-Vigo-
Gender: Male
Class: Warrior
Element: Earth
Troops: Beast, Bandit, Harpy, Cavalry, Birdman
Skills:
-Stone Rain
-Gaia Break
-Golem Attack

-Ugaru-
Gender: Female
Class: Warrior
Element: Plant
Troops: Beast, Bandit, Harpy, Ghost, Falcon
Skills:
-Tree Fork
-Wonder Plant
-Mandragora
-Venom Flower

-Isaac-
Gender: Male
Class: Warrior
Element: Fire
Troops: Beast, Bandit, Harpy, Zombie, Birdman, Falcon
Skills:
-Aura Shot
-Gaia Break
-Salamander

-Esteban-
Gender: Male
Class: Warrior
Element: Water
Troops: Beast, Bandit, Harpy, Birdman, Falcon
Skills:
-Water Ball
-Hyper Storm
-Big Wave
-Water Bomb

-Garcia-
Gender: Male
Class: Warrior
Element: Plant
Troops: Beast, Bandit, Harpy, Chimera, Falcon
Skills:
-Tree Fork
-Gaia Break
-Wonder Plant

-Santiago-
Gender: Male
Class: Warrior
Element: Shadow
Troops: Beast, Bandit, Harpy, Ghost, Birdman
Skills:
-Aura Shot
-Accel
-Gaia Break

-Bask-
Gender: Male
Class: Warrior
Element: Light
Troops: Beast, Bandit, Harpy, Cavalry, Falcon
Skills:
-Aura Shot
-Gaia Break
-Turn Undead

-Yurizen-
Gender: Male
Class: Warrior
Element: Earth
Troops: Beast, Bandit, Harpy, Zombie, Birdman
Skills:
-Stone Rain
-Golem Attack
-Lord of Soil

--SAMURAI--
LV	CLASS				LV	CLASS
1	Surounin			21	Kengou
6	Samurai			26	Jikisan
11	Shihandai			31	Hatamoto	
16	Shihan			36	Samurai Master

Equip: Katana, Clothes
Primary Troop:	Samurai
Secondary Troop:	Archer, Cavalry
Samurai are talented, exotic swordsmen who focus the mystical properties of their weapons to win battles. 
Samurai generally do not attack enemy officers as directly as others do, but their high defense allows 
them to see a battle through to its bitter end. Samurai are likely to have access to powerful magic, but 
tend to use their skills to attack the enemy troops rather than the enemy officer. The Samurai troops 
these officers command are effective against Dragons and Robots, and can march in effectively spaced 
formations.
----------------------

-Ayame-
Gender: Female
Class: Samurai
Element: Earth
Troops: Samurai, Archer, Cavalry, Harpy, Ghost, Birdman
Skills:
-Stone Rain
-Golem Attack
-Earthquake

-Isami-
Gender: Male
Class: Samurai
Element: Fire
Troops: Samurai, Archer, Cavalry, Harpy
Skills:
-Flame Cannon
-Fire Sword
-Salamander

-Kaido-
Gender: Male
Class: Samurai
Element: Light
Troops: Samurai, Archer, Cavalry, Harpy, Ghost
Skills:
-Aura Shot
-Turn Undead
-Aura Bomb

-Kasumi-
Gender: Female
Class: Samurai
Element: Earth
Troops: Samurai, Archer, Cavalry, Zombie, Ghost
Skills:
-Stone Rain
-Golem Attack
-Lord of Soil

-Kanemitsu-
Gender: Male
Class: Samurai
Element: Fire
Troops: Samurai, Archer, Cavalry, Harpy, Zombie
Skills:
-Salamander
-Fire Sword
-Turn Undead

-Kikyo-
Gender: Female
Class: Samurai
Element: Plant
Troops: Samurai, Archer, Cavalry, Robot, Horsebot, Flierbot
Skills:
-Wonder Plant
-Mandragora
-Summon Plant

-Sakon-
Gender: Male
Class: Samurai
Element: Water
Troops: Samurai, Archer, Cavalry, Beast
Skills:
-Water Ball
-Undine
-Hyper Storm
-Ice Fang

-Motochika-
Gender: Male
Class: Samurai
Element: Water
Troops: Samurai, Archer, Cavalry, Robot, Horsebot, Chimera
Skills:
-Water Ball
-Hyper Storm
-Ice Fall
-Water Bomb

-Yami-
Gender: Male
Class: Samurai
Element: Water
Troops: Samurai, Archer, Cavalry, Beast, Harpy
Skills:
-Water Ball
-Undine
-Ice Fang
-Water Bomb

--MONKS--
LV	CLASS				LV	CLASS
1	Ranger			21	High Monk
6	Light Monk			26	Monk Leader
11	Monk				31	Monk Captain
16	Middle Monk			36	Monk Master

Equip: Nothing (basic accessories only)
Primary Troop: 	Monk
Secondary Troop:	varies
Monks are strong unarmed soldiers who defeat their opponents with the martial arts. Monks
generally have a high attack power, so they easily dispatch enemy troops and can definitely
hold their own in a duel. Monks use the effective "Aura Bomb" technique, but often lack MP.
The Monk troops can deal with Beasts and Bandits effectively, but fail against Goblins and some flying 
troops. A Power Ring or Power Book makes a good accessory for a Monk.
--------------------

-Eva-
Gender: Female
Class: Monk
Element: Plant
Troops: Monk, Beast, Hapry, Ghost
Skills:
-Wonder Plant
-Mandragora
-Venom Flower

-Shuran-
Gender: Female
Class: Monk
Element: Water
Troops: Monk, Mage, Archer, Harpy
Skills:
-Water Ball
-Undine
-Hyper Storm
-Water Bomb

-Fang-
Gender: Male
Class: Monk
Element: Fire
Troops:
Skills:
-Salamander
-Aura Bomb
-Fifth Dagger

-Feifon-
Gender: Male
Class: Monk
Element: Earth
Troops: Monk, Cavalry, Archer, Harpy
Skills:
-Stone Rain
-Golem Attack
-Aura Bomb

-Meiran-
Gender: Female
Class: Monk
Element: Fire
Troops: Monk, Archer, Beast, Harpy
Skills:
-Salamander
-Aura Bomb
-Meteor Panic

-Lifa-
Gender: Female
Class: Monk
Element: Light
Troops: Monk, Archer, Soldier, Horsebot, Chimera, Flierbot
Skills:
-Aura Shot
-Triple Sonic
-Turn Undead
-Aura Bomb

--BATTLE MACHINES(Kikaisenshi)--
Equip: Knife, Sword, Shield, Armor
Primary Troop:	Robot
Secondary Troop:	Horsebot, Flierbot
Battle Machines are soldiers piloting large suits of armor into battle. These officers can
last very long in battle due to high attack and defense levels. However, the Charge speed is  low, so 
these officers rarely get a chance to use their meager skills. The Robot soldiers these officers use are 
effective against undead troops, but can be quickly dispatched by Beasts or Harpies, making Battle 
Machines useless against Warriors.
------------------------------

-Gahak-
Gender: Male
Class: Battle Machine
Element: Metal
Troops: Robot, Horsebot, Flierbot
Skills:
-Dagger Throw
-Triple Dagger
-Fifth Dagger

-Golbal-
Gender: N/A
Class: Battle Machine
Element: Metal
Troops: Robot, Horsebot, Flierbot
Skills:
-Dagger Throw
-Triple Dagger

-Silsira-
Gender: Female
Class: Battle Machine
Element: Metal
Troops: Robot, Horsebot, Flierbot
Skills:
-Dagger Throw
-Triple Dagger
-Fifth Dagger

-Nort-
Gender: N/A
Class: Battle Machine
Element: Metal
Troops: Robot, Horsebot, Flierbot
Skills:
-Dagger Throw
-Triple Dagger
-Fifth Dagger

-Barberan-
Gender: Male
Class: Battle Machine
Element: Metal
Troops: Robot, Horsebot, Flierbot
Skills:
-Triple Dagger
-Wave Blades

-Hannah-
Gender: Female
Class: Battle Machine
Element: Metal
Troops: Harpy, Robot, Horsebot, Flierbot
Skills:
-Dagger Throw
-Triple Dagger
-Fifth Dagger

--THIEVES--
LV	CLASS				LV	CLASS
1	Light Thief			21	Rogue
6	Thief				26	Rogue Leader
11	Middle Thief		31	Rogue Captain
16	High Thief			36	Thief Master

Equip: Knife, Sword, Shield, Armor
Primary Troop:	Bandit
Secondary Troop:	Archer
Thieves are sneaky bandits who rely on their quick reflexes to survive in battle. A Thief's main asset is 
the ability to continually sap the enemy's Charge meter, effectively stopping enemy skills. The Bandit 
troops that Thieves use are very effective against Archers, Mages, and Robots, but fight poorly against 
Monks and Goblins. Don't overlook a Thief's ability to equip strong armor and shields.
----------------------

-Shuzan-
Gender: Male
Class: Thief
Element: Light
Troops: Monk, Bandit, Archer, Cavalry, Zombie
Skills:
-Dagger Throw
-Triple Dagger
-Turn Undead
-Fifth Dagger

-Bandars-
Gender: Male
Class: Thief
Element: Shadow
Troops: Bandit, Archer, Zombie, Robot, Horsebot, Chimera
Skills:
-Dagger Throw
-Accel
-Silent
-Triple Dagger

-Beichi-
Gender: Male
Class: Thief
Element: Shadow
Troops: Monk, Bandit, Archer, Mage, Zombie
Skills:
-Dagger Throw
-Triple Dagger
-Accel

-Mateo-
Gender: Male
Class: Thief
Element: Water
Troops: Bandit, Archer, Harpy
Skills:
-Dagger Throw
-Water Ball
-Undine
-Big Wave

-Ricardo-
Gender: Male
Class: Thief
Element: Fire
Troops: Bandit, Archer, Harpy
Skills:
-Dagger Throw
-Salamander
-Triple Dagger

--NINJA--
LV	CLASS				LV	CLASS
1	Kanja				21	High Assassin
6	Suppa				26	Shadow
11	Ninja				31	Shadow King
16	Assassin			36	Ninja Master

Equip: Knife, Short Sword, Katana, Whip, Clothes, Shinobi Cloth
Primary Troop:	Samurai
Secondary Troop:	Archer, Monk
Ninja are stealthy assassins who attempt to defeat enemies as quickly as possible. A Ninja's skill with 
throwing weapons makes their usefulness in battle similar to a Thief. However, Samurai troops accompany 
Ninja into battle, not Bandits. This makes Ninja more suitable than Thieves for fighting Dragons and 
Goblins. Ninja should generally not enter into duels unless equipped with a powerful weapon to compensate 
for their lack of armor and shield.
--------------------

-Kuzuha-
Gender: Female
Class: Ninja
Element: Earth
Troops: Samurai, Archer, Monk, Harpy, Cavalry, Ghost
Skills:
-Dagger Throw
-Mijingakure   
-Fifth Dagger

-Genbu-
Gender: Male
Class: Ninja
Element: Shadow
Troops: Samurai, Archer, Monk, Harpy, Zombie, Ghost
Skills:
-Triple Dagger
-Accel
-Silent

-Tsubaki-
Gender: Female
Class: Ninja
Element: Fire
Troops: Samurai, Archer, Monk, Cavalry, Zombie, Ghost
Skills:
-Dagger Throw
-Triple Dagger
-Wave Blades

-Mitsuhide-
Gender: Male
Class: Ninja
Element: Earth
Troops:
Skills:
-Dagger Throw
-Stone Rain
-Mijingakure

--MAGICIANS--
LV	CLASS				LV	CLASS
1	Magician			21	Wizard
6	High Magician		26	High Wizard
11	Light Sorceror		31	Enchanter
16	Sorceror			36	Magic Master

Equip: Rod, Book, Robe
Primary Troop:	Mage
Secondary Troop:	Monk, Zombie, Ghost
The Magicians' most obvious asset is their powerful command of healing and ressurection magic which can 
sustain them in battle for a long time, which is good since Magicians have poor attack and defense. 
Magicians have a fast Charge rate and sometimes learn destructive magic as well. The Mage troops have a 
long attack range and fight well against Zombies and Horsebots. Making crests for Zombies and Ghosts will 
give Magicians the advantage over several types of enemy. The largest obstacle for Magicians being useful 
is that their experience level must be high before they learn any attack magic suitable for capturing 
enemy officers, and that experience is difficult to earn with healing magic alone.
-------------------------

-Ashil-
Gender: Male
Class: Magician
Element: Water
Troops: Mage, Monk, Zombie, Ghost, Harpy, Birdman
Skills:
-Turn Undead
-Undine
-Ice Fang
-Magic Charge

-Aria-
Gender: Female
Class: Magician
Element: Fire
Troops: Mage, Monk, Zombie, Ghost, Falcon
Skills:
-Flame Cannon
-Volcano
-Flame Bomber

-Valtina-
Gender: Female
Class: Magician
Element: Water
Troops: Mage, Monk, Zombie, Ghost, Harpy
Skills:
-Healing
-Water Ball
-Undine
-Ice Fang

-Eril-
Gender: Female
Class: Magician
Element: Shadow
Troops: Mage, Monk, Zombie, Ghost
Skills:
-Healing
-Thunder Fall

-Gritti-
Gender: Male
Class: Magician
Element: Light
Troops: Mage, Monk, Zombie, Ghost, Harpy, Birdman
Skills:
-Healing
-Ressurection
-Aura Shot

-Cosway-
Gender: Female
Class: Magician
Element: Light
Troops: Mage, Monk, Zombie, Ghost, Harpy
Skills:
-Aura Shot
-Charm
-Magic Charge

-Zenar-
Gender: Male
Class: Magician
Element: Light
Troops: Mage, Monk, Zombie, Ghost, Birdman, Falcon, Dragon
Skills:
-Turn Undead
-Hyper Sonic 
-Aura Bomb

-Fiona-
Gender: Female
Class: Magician
Element: Shadow
Troops: Mage, Monk, Zombie, Ghost, Birdman
Skills:
-Healing
-Deep Black
-Silent

-Frania-
Gender: Female
Class: Magician
Element: Water
Troops: Mage, Monk, Zombie, Ghost, Birdman
Skills:
-Water Ball
-Undine
-Ice Fall
-Water Bomb

-Bendar-
Gender: Male
Class: Magician
Element: Fire
Troops: Mage, Monk, Zombie, Ghost, Harpy, Falcon
Skills:
-Flame Cannon
-Volcano
-Flame Bomber
-Magic Charge

-Belize-
Gender: Female
Class: Magician
Element: Water
Troops: Mage, Monk, Zombie, Ghost, Harpy, Birdman
Skills:
-Healing
-Charm
-Ice Fang
-Ice Fall

-Malinba-
Gender: Female
Class: Magician
Element: Plant
Troops: Mage, Monk, Zombie, Ghost, Falcon
Skills:
-Wonder Plant
-Mandragora
-Summon Plant

-Relie-
Gender: Female
Class: Magician
Element: Water
Troops: Mage, Monk, Zombie, Ghost, Harpy, Falcon
Skills:
-Healing
-Charm
-Water Ball
-Water Bomb

-Lorza-
Gender: Male
Class: Magician
Element: Metal
Troops: Mage, Monk, Zombie, Ghost, Beast
Skills:
-Healing
-Triple Blade
-Wave Blades

-Lorheim-
Gender: Male
Class: Magician
Element: Light
Troops: Mage, Monk, Zombie, Ghost, Harpy, Birdman
Skills:
-Healing
-Ressurection
-Aura Shot

-Ropategi-
Gender: Male
Class: Magician
Element: Plant
Troops: Mage, Monk, Zombie, Ghost, Harpy, Falcon
Skills:
-Healing
-Ressurection
-Venom Flower

--PRIESTS--
LV	CLASS				LV	CLASS
1	Priest			21	Saint
6	High Priest			26	Holy Saint
11	Bishop			31	Sage
16	High Bishop			36	Sage Master

Equip: Staff, Robe, Priest Cloth
Primary Troop:	Monk
Seconary Troop:	Archer, Soldier
Priests have a quick Charge time like Magicians, but focus their magic on attack and destruction. Priests 
often learn spells to attack the enemy officer directly as well as spells to clear out large numbers of 
troops. The Priest's weapons are more effective than a Magician's as well. Priests often join a battle 
accompanied by Monk troops.
----------------------

-Vanira-
Gender: Female
Class: Priest
Element: Plant
Troops: Monk, Archer, Soldier, Zombie, Ghost
Skills:
-Tree Fork
-Wonder Plant
-Venom Flower
-Magic Charge

-Kanshin-
Gender: Male
Class: Priest
Element: Metal
Troops:
Skills:
-Dancing Sword
-Triple Blade
-Wave Blades

-Kouran-
Gender: Female
Class: Priest
Element: Shadow
Troops: Monk, Archer, Soldier, Mage, Birdman
Skills:
-Aura Shot
-Accel
-Aura Bomb

-Chow-
Gender: Male
Class: Priest
Element: Shadow
Troops: Monk, Archer, Soldier, Cavalry, Mage
Skills:
-Silent
-Aura Bomb
-Accel

-Laura-
Gender: Female
Class: Priest
Element: Shadow
Troops: Monk, Archer, Soldier, Harpy
Skills:
-Deep Black
-Thunder Fall
-Fairy Ray

-Ranpao-
Gender: Male
Class: Priest
Element: Fire
Troops: Monk, Archer, Soldier, Mage, Zombie
Skills:
-Aura Shot
-Salamander
-Aura Bomb

-Rihio-
Gender: Male
Class: Priest
Element: Plant
Troops: Monk, Archer, Soldier, Mage, Harpy
Skills:
-Wonder Plant
-Mandragora
-Summon Plant
-Accel

--SHAMANS--
LV	CLASS				LV	CLASS
1	Shaman			21	Summoner
6	Druid				26	High Summoner
11	High Druid			31	Lordmancer
16	Light Summoner		36	Summon Master

Equip: Book
Primary Troop:	Archer
Secondary Troop:	Beast, Zombie, Ghost
Shamans are similar to Priests in many respects, but often have more magic points. The array of spells 
that Shamans employ is similar to that of Priests, which they must rely on to defeat their opponents 
since Shamans have low attack and defense scores, though generally superior to Priests and Magicians. 
Some Shamans also learn the useful Ressurection spell. Shamans often command Archers or Beasts in battle. 
Although a Shaman cannot carry a rod or staff, equipping a Shaman with a good magical book will greatly 
increase their usefulness in battle.
---------------------------

-Oporto-
Gender: Female
Class: Shaman
Element: Plant
Troops: Archer, Beast, Zombie, Ghost, Falcon
Skills:
-Tree Fork
-Wonder Plant
-Summon Plant
-Ressurection

-Grace-
Gender: Female
Class: Shaman
Element: Shadow
Troops: Goblin
Skills:
-Flame Cannon
-Ressurection
-Thunder Fall
-Deep Black

-Fanna-
Gender: Female
Class: Shaman
Element: Water
Troops: Archer, Beast, Zombie, Ghost, Harpy
Skills:
-Water Ball
-Hyper Storm
-Ice Fang

-Myuka-
Gender: Female
Class: Shaman
Element: Fire
Troops: Archer, Soldier, Beast, Zombie, Ghost, Harpy, Birdman
Skills:
-Flame Cannon
-Salamander
-Meteor Panic

-Yuan-
Gender: Female
Class: Shaman
Element: Plant
Troops: Archer, Beast, Zombie, Ghost, Birdman
Skills:
-Tree Fork
-Wonder Plant
-Mandragora
-Ressurection

--DRAGON--
LV	CLASS				LV	CLASS
1	Light Dragon		21	Bahamut
6	Dragon			26	Dragon King
11	High Dragon			31	Ultima Dragon
16	Heavy Dragon		36	Tiamat

Equip: Knife, Sword, Shield, Armor
Primary Troop:	Dragon
A Dragon is a very effective officer to use in battle. High attack, defense, and destructive magic 
abilities are coupled with the fact that Dragon troops hold an advantage over several types of enemies. 
The only officers that a Dragon cannot fight are Samurai and Ninja.
---------------------

-Kinsera-
Gender: Male
Class: Dragon
Element: Fire
Troops: Dragon
Skills:
-Flame Cannon
-Volcano
-Meteor Storm
-Salamander
-Meteor Panic

--DANCER--
LV	CLASS				LV	CLASS
1	Light Dancer		21	Middle Dancer
6	Dancer			26	High Dancer
11	Red Dancer			31	Heavy Dancer
16	Dance Queen			36	Dance Master

Equip: Whip
Primary Troop:	Demon
A Dancer is a quick and brutal fighter who dazes her enemies with a rapid flurry of skills.
When fighting this vicious opponent, you will need both Healing magic to survive and an attack skill to 
finish the battle before the Dancer's healing magic can be used.
---------------------

-Midia-
Gender: Female
Class: Dancer
Element: Shadow
Troops: Demon
Skills:
-Thunder Fall
-Healing
-Death Dance
-Fairy Ray
-Charm