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    Undocumented Moves List by Mukura

    Version: 1.1 | Updated: 09/06/97 | Search Guide | Bookmark Guide

    
                      Fighters MegaMix
                         Undocumented Moves List
                             v1.1 (09/06/97)
    
                                 Compiled and annotated by
                                      Mukura (mukura@basil.stthom.edu)
    
    Table of Contents
    -----------------
    I.              What's New
    II.             Version History
    III.            Undocumented Moves
     a.              Key
     b.              Virtua Fighters
      1.              Akira
      2.              Pai
      3.              Lau
      4.              Wolf
      5.              Jeffry
      6.              Kage
      7.              Sarah
      8.              Jacky
      9.              Shun
      10.             Lion
      11.             Dural
     c.              Fighting Vipers
      1.              Grace
      2.              Bahn
      3.              Raxel
      4.              Tokio
      5.              Sanman
      6.              Jane
      7.              Candy
      8.              Picky
      9.              Mahler
      10.             B.M.
      11.             Kumachan
    IV.             Secret Characters' Moves
     a.              Siba
     b.              Rent-a-Hero
     c.              Kids Akira
     d.              Kids Sarah
     e.              Bean
     f.              Bark
     g.              Janet
     h.              Deku
     i.              Hornet
     j.              Ura Bahn
    V.              Rumors/Undiscovered Moves
    VI.             Credits
    VII.            Legal Stuff
    
    I.              What's New
    --------------------------------------------------
    Jane's d/f+P+K
    Candy's P+K+G, P+K, d/f+K
    
    II.             Version History
    --------------------------------------------------
    v1.1            (9/6/97)
      New Jane move, new Candy move, Bahn correction
    v1.0            (8/11/97)
      First draft, initial movelist
    
    III.            Undocumented Moves
    --------------------------------------------------
    This movelist covers ALL undocumented moves known to date for the characters
    in FMM.  For more information covering documented moves, please refer to
    the movelists contained in the Fighters Megamix page on THoVF (see below).
    
     III.a.          Key
    --------------------------------------------------
    f = forward     G = guard button
    b = back        P = punch button
    u = up          K = kick button
    d = down
    
    "/" indicates a diagonal
    "+" indicates simultaneous execution
    "," indicates a separation of commands
    Caps indicate holding a direction
    
    ex. "b,d/f,F+P+K" means to tap back, then down/forward, then hold forward and
     press punch and kick at the same time.
    
    Since these moves are undocumented, their names will not even be guessed at.
    In the list, the moves will be listed as follows:
    
    Command #1 (criteria, if applicable)    Damage          Classification
      Command #2                            Damage          Classification
    
    When listed like this, Command #2 can be executed after Command #1 is
    performed.  If a Command does not have a Damage or a Classification, then
    it is a move documented within FMM.
    
    "Damage" is the rating given in Training Mode.  All damage ratings listed in
     this FAQ are against opponents who don't have armor guages, i.e. the Virtua
     Fighters.  As soon as someone devises the way armor reduces damage, I won't
     even guess at it.
    
    "Classification" conforms to the following rules:
      H is a high attack
      M is a medium attack
      L is a low attack
      G is a pounce
      T is a front throw
      T-S is a side throw
      T-B is a back throw
      T-L is a low throw
      T-S-L is a low side throw
      T-B-L is a low back throw
      MOVE is a movement
    
     III.b.          Virtua Fighters
    --------------------------------------------------
    The movelists for the Virtua Fighters are virtually identical to their VF3
    movelists, but a few are missing.  For more information regarding VF3 moves
    and the moves missing from Fighters Megamix, refer to the Fighters Megamix
    page at THoVF (see below).
    
      III.b.1.        Akira
    --------------------------------------------------
    No undocumented moves found.
    
    There is a glich regarding Akira, though.  Outside of Hyper Mode, it is
    possible to "split" the Dragon Lance Ceremony (d/f+K+G, f+P, b,f,f+P+K).
    After inputting d/f+K+G, you wait until the last few frames of the move
    when Akira is retracting the kick and then input a different move.
    Immediately after performing this move, continue with the rest of the DLC.
    Akira will perform the whole motion as if the move after the d/f+K+G were
    the first move in the DLC.
    
      III.b.2.        Pai
    --------------------------------------------------
    f+P+G (back to wall)                    60              T
    f,b+P+G (facing wall)                   70              T
    
      III.b.3.        Lau
    --------------------------------------------------
    b+P+G (back to wall)                    60              T
    
      III.b.4.        Wolf
    --------------------------------------------------
    No undocumented moves found.
    
      III.b.5.        Jeffry
    --------------------------------------------------
    P+K+G                                   70              T-L-S
    
      III.b.6.        Kage
    --------------------------------------------------
    No undocumented moves found.
    
      III.b.7.        Sarah
    --------------------------------------------------
    No undocumented moves found.
    
      III.b.8.        Jacky
    --------------------------------------------------
    f,f+P+G (facing wall)                   50              T
    
      III.b.9.        Shun
    --------------------------------------------------
    No undocumented moves found.
    
      III.b.10.       Lion
    --------------------------------------------------
    b,f+P+G (back to wall)                  30+30           T
    
      III.b.11.       Dural
    --------------------------------------------------
    f+P+K+G                                 0               MOVE
    
     III.c.          Fighting Vipers
    --------------------------------------------------
    Some moves have been added to the Fighting Vipers' aresenal, many of which
    come from their Virtua Fighter cousins.  Some moves from the original
    Fighting Vipers have been removed.  Please refer to the FMM page on THoVF (see
    below) for each individual Fighting Viper's movelist.
    
      III.c.1.        Grace
    --------------------------------------------------
    No undocumented moves found.
    
      III.c.2.        Bahn
    --------------------------------------------------
    No undocumented moves found.
    
    Bahn's block and uppercut (b,d,d/b+P) and derivatives are available only in
    Fighting Vipers mode.
    
      III.c.3.        Raxel
    --------------------------------------------------
    f,d,d/f+P
     f,f+P                                  40              M
    K
     K
      K                                     32              M
    
      III.c.4.        Tokio
    --------------------------------------------------
    b,f+P+G                                 50              T
    
      III.c.5.        Sanman
    --------------------------------------------------
    f,b+P+G
     b,f+P+G                                30              T
      b,d/b,d,d/f,f+P+G                     50              T
    f,d/f,d,d/b,b+P+G
     b,f+P+G
      b,f+P+G                               30+10           T
       f,d,b,u,f+P+G                        ??              T
    
      III.c.6.        Jane
    --------------------------------------------------
    P+K                                     55              H
    d/f+P+K                                 41              M
    
      III.c.7.        Candy
    --------------------------------------------------
    P+K                                     20              M
     P+K+G                                  20              M
      P                                     24              M
      d/f+K                                 24              M
    
      III.c.8.        Picky
    --------------------------------------------------
    No undocumented moves found.
    
      III.c.9.        Mahler
    --------------------------------------------------
    u+G,d                                   0               MOVE
    
    b,d/b,d,d/f,f+P+G                       20+40           T
    
      III.c.10.       B.M.
    --------------------------------------------------
    No undocumented moves found.
    
      III.c.11.       Kumachan
    --------------------------------------------------
    No undocumented moves found.
    
    IV.             Secret Characters
    --------------------------------------------------
    By far one of the silliest things about Fighters Megamix, there are lots of
    secret characters to choose from after you win the different courses.
    Unfortunately, since these characters are secret, they don't have their moves
    listed in training mode.
    
     IV.a.           Siba
    --------------------------------------------------                                                       H
    P                                       12              H
    f+P                                     28              M
    d/f+P                                   34              M
    D/F+P                                   38              M
    d+P                                     10              L
    K                                       25              H
     P (if kick hits)                       19              M
    d/f+K                                   30              M
    d+K                                     30              M
    P+K                                     55              H
    P+K+G                                   45              M
    
    P+G                                     50              T
    b,f+P+K+G                               50              T
    P+G                                     40              T-S
    P+G                                     50              T-B
    
    f,f+P                                   50-150          M (unblockable)
    b,f+P                                   60              M (unblockable)
    u+G,d+P                                 60              M (unblockable)
    u+G,d+P+K                               30              M (unblockable)
     f,f+P                                  50              M (unblockable)
      b,f+P                                 20              M (unblockable)
       b+P                                  30              M (unblockable)
    
    Siba has jumping/hopping moves identical to those of the Fighting Vipers,
    except that he has a hopping flare kick.
    
    u,K (on ascent)                         24              M
    
    u+P                                     40              G
    d+P                                     20              G
    d+K                                     11-14           G
    
     IV.b.           Rent-a-Hero
    --------------------------------------------------
    P                                       12              H
     P                                      22              H
      P                                     40              M
      K                                     25              H
      d+K                                   19              L
     K                                      20              H
    f+P                                     15              M
     P                                      10              H
      P                                     32              M
      d,f+P                                 24              H
    d/f+P                                   40              M
    D/F+P                                   50              M
    d+P                                     10              L
    d,d/f,f+P                               50              L?
    K                                       25              H
    f+K                                     30              M
    d/f+K                                   24              M
     K                                      24              M
    d+K                                     19              L
    u+G,d+K                                 45              M
    u/b+K                                   40              M
    K+G                                     25-45           H
    d+K+G                                   20-43           L
    f,d+P+K+G                               0               MOVE
     P                                      16              H
    
    P+G                                     0               T
    b+P+G                                   0               T
    f,b+P+G                                 50              T
    f,b+P+K+G                               50              T
    P+G                                     5+10+15+10      T-S
    P+G                                     60              T-B
    
    u+P                                     40              G
    d+K                                     11-14           G
    
    Hopping and jumping moves are identical to Tokio's.
    
     IV.c.           Kids Akira
    --------------------------------------------------
    Same as Akira's.
    
     IV.d.           Kids Sarah
    --------------------------------------------------
    Same as Sarah's.
    
     IV.e.           Bean
    --------------------------------------------------
    If anyone has a Sonic: The Fighters Bean movelist, please send it to me!
    
    P                                       5               H
     P                                      4               H
      P                                     4               H
       P                                    4               H
        P                                   4               H
        f+P                                 18              M
    f+P                                     38              M
     P                                      10 each bomb    M
    d/f+P                                   24              M
     P                                      10 each bomb    M
    K                                       12              M
     K                                      10              M
      K                                     18              M
    f+K                                     20-25           L
    f,f+K                                   26              M
    d/f+K                                   10              M
     K                                      10              M
      K                                     17              M
    b+K (back to wall)                      29              M
    K+G                                     30              M
    b+P+K                                   10              M
    d+P+K+G                                 5               H
    d,d+P+K+G                               0               MOVE
    
     Special note: Throws only work against the Kids characters, Bark, and Bean
    P+G                                     40              T
    b,f,b+P+G                               5+10+10+10+10   T
    
    run+K                                   30-37           M
    
    U+P                                     40              M/G
    U+K                                     35              M/G
    d+P                                     8               G
    d+K                                     14              G
    
    u+P                                     14              M
    u+K                                     12              M
     K                                      15              M
      K                                     21              H
    u,K                                     20              M
    U,K (can be done repeatedly)            37              M
    U,P (can be done repeatedly)            8               M/G
    U,P+K                                   12              M
    
     IV.f.           Bark
    --------------------------------------------------
    If anyone has a Sonic: The Fighters Bark movelist, please send it to me!
    
    P                                       18              H
     P                                      21              H
      d+P                                   32              M
    f+P                                     37              H
     P                                      12              H
      P                                     15              H
    d/f+P                                   23              M
    d+P                                     25              M
     P                                      16              L
    b+P                                     20              M
    b,f+P                                   13              M
     P                                      33              L
    d,d/f,f+P                               11              M
     P                                      16              L
    K                                       43              M
    P+K                                     31              M
    f+P+K                                   37              M
    b+P+K                                   10              M
    
     Special note: Throws only work against the Kids characters, Bark, and Bean
    P+G                                     30              T
    d/f,d/f+P+G                             50              T
    b,d/b,d,d/f,f+P+G                       60              T
    b,f,b+P+G                               10+10+10+10+20  T
    d,d+P+G                                 20+25           T
    P+K+G                                   0               T
    
    run+K                                   37              M
    
    u+P                                     14              M
    u+K                                     20              M
    u,K                                     20              M
    U+K                                     45              M/G
    U+P                                     40              M/G
    U,K                                     37              M
    U,P                                     ?               M
    U,P (while decending)                   14              M
    
    d+K                                     ?               G
    
     IV.g.           Janet
    --------------------------------------------------
    For the most part, she has the same moves as Aoi from VF3.  For a complete
    movelist for Aoi, go to THoVF (see below).  Janet can not guard-cancel her
    moves like Aoi, nor can she utilize Aoi's ground throw.  Aoi's 3-part throw,
    the hair grab throw, and all her inashi reversals are also missing from
    Janet's movelist.
    
    b,f+P+K                                 90              H (unblockable)
     b,f+P+K                                90              H (unblockable)
      b,f+P+K                               0               MOVE
    
    
    f,d/f,d,d/b,b+P+G                       0               T
    
     IV.h.           Deku
    --------------------------------------------------
    P                                       18              H
    f+P                                     19              M
    d/f+P                                   25              M
     P                                      24              M
    d+P                                     10              L
    b+P                                     18              H
    K                                       30              H
    f+K                                     30              M
    d/f+K                                   30              M
    d+K                                     18              L
    u/b+K                                   50              M
    K+G                                     30              H
    P+K                                     18              H
    d+P+K+G                                 40              M
    
    P+G                                     70              T
    f,b+P+G                                 40              T
    P+G (facing wall)                       20+30           T
    P+G (back to wall)                      40              T
    
    Hopping, jumping, running, and pouncing moves are the same as Sanman's.
    
     IV.i.           Hornet
    --------------------------------------------------
    P                                       10              H
    f+P                                     14              M
    f,f+P                                   12              L
    d+P                                     10              L
    K                                       25              H
    d/f+K                                   24              M
    d+K                                     15              L
    P+K+G                                   35              M
    
    P+G                                     10+10+10+10     T
    P+G                                     24              T-B
    
    b+P+K (breaks armor)                    8               MOVE
    
    WITHOUT ARMOR
    -------------
    Without armor, Hornet gains many moves, but loses his f,f+P charge and
    d/f+P uppercut.  The standard P is also modified slightly.
    
    P                                       12              H           
    f+P                                     20              M
    F,P                                     45              H
    f,f+P                                   20-40           M
     f+P                                    20-25           M
     b,f+P+K                                20-25           M
    b,f+P                                   35              M
    d/f+P                                   27              M
    D/F+P                                   32              M
    f,d,d/f+P                               32              M
     f,d,d/f+P                              45-55           M
    f+K                                     30              H
    f,f+K                                   40              H
    b,f,f+P+K                               20-80           M
    
    b,f+P+K+G                               50              T
    b+P+G                                   30              T
    P+G                                     30+10           T-S
    
    Without armor, Hornet's jumping, hopping, and pouncing moves are identical
    to Bahn's.
    
     IV.j.           Ura Bahn
    --------------------------------------------------
    P                                       12              H
    f+P                                     35              M
    f,f+P                                   18-40           M
     f+P                                    30-37           M
     d/f,d/f+P                              35              M
      K                                     20              M
       K                                    30-40           H
     b,f+P+K                                20-40           M
    d/f+P                                   34              M
    D/F+P                                   36              M
    f,d,d/f+P                               40              M
    d+P                                     10              L
    K                                       40              H
    f,f+K                                   40              H
    d/f+K                                   30              M
    d+K                                     30              L
    P+K                                     55              M
    P+K+G                                   45              M
    d+P+K+G                                 18              M
     b,d/f+P+K                              26              T
      f+P                                   42              T
    
    P+G                                     0               T
     f,f+P+G                                62              T-B
    d/b,f+P+G                               60              T
    b+P+G                                   50              T
    b,f+P+K+G                               50              T
    P+G                                     30+10           T-S
    P+G                                     50              T-B
    
    V.              Rumors/Undiscovered Moves
    --------------------------------------------------
    So far, there are very few moves which I've seen the CPU use and not known
    how to do.
    
    Sanman has a throw which starts off with f,d/f,d,d/b,b+P+G, but then he does
     two jumping slams like the last part of Max Overdrive.  How is this done?
    
    I suspect that Mahler and Ura Bahn may have some multipart throws, since
     Mahler's b,d/b,d,d/f,f+P+G doesn't do as much damage as b,f,b+P+G and is
     harder to get off.  Ura Bahn's b+P+G has a similar multipart-ness to it.
    
    Mahler's u+G,d looks a lot like Tokio's Bellyflop, yet it doesn't seem to have
     an attack that can be done afterwards.
    
    Deku's got a takeoff hopkick.  Anyone know how to do this?
    
    Candy's P+K is identical to Grace's.  Is there an undiscovered canned combo
     that Grace has that starts with that move?
    
    If you have any answers to these question, have comments, suggestions,
     unlisted moves, or corrections, please email me at mukura@basil.stthom.edu.
    
       Thank you.
    
    VI.             Credits
    --------------------------------------------------
    The following people contributed to this FAQ...
    
    LordVoid (Allen Hackley) -- Sanman's undocumented multiparts.
    _-Dan-_ (Dan Thompson) -- Jane's d/f+P+K
    
    Special Thanks go to...
      Dodee (Steve Hamilton) -- Caretaker of THoVF, one of the best VFing sites
         on the web --- especially for the "Japanese impaired".
    
    The most recent copies of this FAQ can be found on the web at
      THoVF ---  www.vfhome.com
    
    If you've got questions about FMM or VF, please feel free to drop by IRC
      channel #vfhome on EFnet.
    
    VII.            Legal Stuff
    --------------------------------------------------
    Fighters Megamix is a copyrighted game of Sega Enterprises.  Do us all a favor
     and DON'T PIRATE!
    
    This FAQ was written for the sole purpose of keeping up to date with Fighters
    Megamix moves.  All information within the document shall be kept within this
    document without alteration.  THAT MEANS AS IS.  You may distribute this FAQ
    freely, but only as a whole.  This FAQ is intended for private use only;
    it may not be sold or altered without expressed written consent by the author.
    
    
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