Fighters MegaMix
                     Undocumented Moves List
                         v1.1 (09/06/97)

                             Compiled and annotated by
                                  Mukura (mukura@basil.stthom.edu)

Table of Contents
-----------------
I.              What's New
II.             Version History
III.            Undocumented Moves
 a.              Key
 b.              Virtua Fighters
  1.              Akira
  2.              Pai
  3.              Lau
  4.              Wolf
  5.              Jeffry
  6.              Kage
  7.              Sarah
  8.              Jacky
  9.              Shun
  10.             Lion
  11.             Dural
 c.              Fighting Vipers
  1.              Grace
  2.              Bahn
  3.              Raxel
  4.              Tokio
  5.              Sanman
  6.              Jane
  7.              Candy
  8.              Picky
  9.              Mahler
  10.             B.M.
  11.             Kumachan
IV.             Secret Characters' Moves
 a.              Siba
 b.              Rent-a-Hero
 c.              Kids Akira
 d.              Kids Sarah
 e.              Bean
 f.              Bark
 g.              Janet
 h.              Deku
 i.              Hornet
 j.              Ura Bahn
V.              Rumors/Undiscovered Moves
VI.             Credits
VII.            Legal Stuff

I.              What's New
--------------------------------------------------
Jane's d/f+P+K
Candy's P+K+G, P+K, d/f+K

II.             Version History
--------------------------------------------------
v1.1            (9/6/97)
  New Jane move, new Candy move, Bahn correction
v1.0            (8/11/97)
  First draft, initial movelist

III.            Undocumented Moves
--------------------------------------------------
This movelist covers ALL undocumented moves known to date for the characters
in FMM.  For more information covering documented moves, please refer to
the movelists contained in the Fighters Megamix page on THoVF (see below).

 III.a.          Key
--------------------------------------------------
f = forward     G = guard button
b = back        P = punch button
u = up          K = kick button
d = down

"/" indicates a diagonal
"+" indicates simultaneous execution
"," indicates a separation of commands
Caps indicate holding a direction

ex. "b,d/f,F+P+K" means to tap back, then down/forward, then hold forward and
 press punch and kick at the same time.

Since these moves are undocumented, their names will not even be guessed at.
In the list, the moves will be listed as follows:

Command #1 (criteria, if applicable)    Damage          Classification
  Command #2                            Damage          Classification

When listed like this, Command #2 can be executed after Command #1 is
performed.  If a Command does not have a Damage or a Classification, then
it is a move documented within FMM.

"Damage" is the rating given in Training Mode.  All damage ratings listed in
 this FAQ are against opponents who don't have armor guages, i.e. the Virtua
 Fighters.  As soon as someone devises the way armor reduces damage, I won't
 even guess at it.

"Classification" conforms to the following rules:
  H is a high attack
  M is a medium attack
  L is a low attack
  G is a pounce
  T is a front throw
  T-S is a side throw
  T-B is a back throw
  T-L is a low throw
  T-S-L is a low side throw
  T-B-L is a low back throw
  MOVE is a movement

 III.b.          Virtua Fighters
--------------------------------------------------
The movelists for the Virtua Fighters are virtually identical to their VF3
movelists, but a few are missing.  For more information regarding VF3 moves
and the moves missing from Fighters Megamix, refer to the Fighters Megamix
page at THoVF (see below).

  III.b.1.        Akira
--------------------------------------------------
No undocumented moves found.

There is a glich regarding Akira, though.  Outside of Hyper Mode, it is
possible to "split" the Dragon Lance Ceremony (d/f+K+G, f+P, b,f,f+P+K).
After inputting d/f+K+G, you wait until the last few frames of the move
when Akira is retracting the kick and then input a different move.
Immediately after performing this move, continue with the rest of the DLC.
Akira will perform the whole motion as if the move after the d/f+K+G were
the first move in the DLC.

  III.b.2.        Pai
--------------------------------------------------
f+P+G (back to wall)                    60              T
f,b+P+G (facing wall)                   70              T

  III.b.3.        Lau
--------------------------------------------------
b+P+G (back to wall)                    60              T

  III.b.4.        Wolf
--------------------------------------------------
No undocumented moves found.

  III.b.5.        Jeffry
--------------------------------------------------
P+K+G                                   70              T-L-S

  III.b.6.        Kage
--------------------------------------------------
No undocumented moves found.

  III.b.7.        Sarah
--------------------------------------------------
No undocumented moves found.

  III.b.8.        Jacky
--------------------------------------------------
f,f+P+G (facing wall)                   50              T

  III.b.9.        Shun
--------------------------------------------------
No undocumented moves found.

  III.b.10.       Lion
--------------------------------------------------
b,f+P+G (back to wall)                  30+30           T

  III.b.11.       Dural
--------------------------------------------------
f+P+K+G                                 0               MOVE

 III.c.          Fighting Vipers
--------------------------------------------------
Some moves have been added to the Fighting Vipers' aresenal, many of which
come from their Virtua Fighter cousins.  Some moves from the original
Fighting Vipers have been removed.  Please refer to the FMM page on THoVF (see
below) for each individual Fighting Viper's movelist.

  III.c.1.        Grace
--------------------------------------------------
No undocumented moves found.

  III.c.2.        Bahn
--------------------------------------------------
No undocumented moves found.

Bahn's block and uppercut (b,d,d/b+P) and derivatives are available only in
Fighting Vipers mode.

  III.c.3.        Raxel
--------------------------------------------------
f,d,d/f+P
 f,f+P                                  40              M
K
 K
  K                                     32              M

  III.c.4.        Tokio
--------------------------------------------------
b,f+P+G                                 50              T

  III.c.5.        Sanman
--------------------------------------------------
f,b+P+G
 b,f+P+G                                30              T
  b,d/b,d,d/f,f+P+G                     50              T
f,d/f,d,d/b,b+P+G
 b,f+P+G
  b,f+P+G                               30+10           T
   f,d,b,u,f+P+G                        ??              T

  III.c.6.        Jane
--------------------------------------------------
P+K                                     55              H
d/f+P+K                                 41              M

  III.c.7.        Candy
--------------------------------------------------
P+K                                     20              M
 P+K+G                                  20              M
  P                                     24              M
  d/f+K                                 24              M

  III.c.8.        Picky
--------------------------------------------------
No undocumented moves found.

  III.c.9.        Mahler
--------------------------------------------------
u+G,d                                   0               MOVE

b,d/b,d,d/f,f+P+G                       20+40           T

  III.c.10.       B.M.
--------------------------------------------------
No undocumented moves found.

  III.c.11.       Kumachan
--------------------------------------------------
No undocumented moves found.

IV.             Secret Characters
--------------------------------------------------
By far one of the silliest things about Fighters Megamix, there are lots of
secret characters to choose from after you win the different courses.
Unfortunately, since these characters are secret, they don't have their moves
listed in training mode.

 IV.a.           Siba
--------------------------------------------------                                                       H
P                                       12              H
f+P                                     28              M
d/f+P                                   34              M
D/F+P                                   38              M
d+P                                     10              L
K                                       25              H
 P (if kick hits)                       19              M
d/f+K                                   30              M
d+K                                     30              M
P+K                                     55              H
P+K+G                                   45              M

P+G                                     50              T
b,f+P+K+G                               50              T
P+G                                     40              T-S
P+G                                     50              T-B

f,f+P                                   50-150          M (unblockable)
b,f+P                                   60              M (unblockable)
u+G,d+P                                 60              M (unblockable)
u+G,d+P+K                               30              M (unblockable)
 f,f+P                                  50              M (unblockable)
  b,f+P                                 20              M (unblockable)
   b+P                                  30              M (unblockable)

Siba has jumping/hopping moves identical to those of the Fighting Vipers,
except that he has a hopping flare kick.

u,K (on ascent)                         24              M

u+P                                     40              G
d+P                                     20              G
d+K                                     11-14           G

 IV.b.           Rent-a-Hero
--------------------------------------------------
P                                       12              H
 P                                      22              H
  P                                     40              M
  K                                     25              H
  d+K                                   19              L
 K                                      20              H
f+P                                     15              M
 P                                      10              H
  P                                     32              M
  d,f+P                                 24              H
d/f+P                                   40              M
D/F+P                                   50              M
d+P                                     10              L
d,d/f,f+P                               50              L?
K                                       25              H
f+K                                     30              M
d/f+K                                   24              M
 K                                      24              M
d+K                                     19              L
u+G,d+K                                 45              M
u/b+K                                   40              M
K+G                                     25-45           H
d+K+G                                   20-43           L
f,d+P+K+G                               0               MOVE
 P                                      16              H

P+G                                     0               T
b+P+G                                   0               T
f,b+P+G                                 50              T
f,b+P+K+G                               50              T
P+G                                     5+10+15+10      T-S
P+G                                     60              T-B

u+P                                     40              G
d+K                                     11-14           G

Hopping and jumping moves are identical to Tokio's.

 IV.c.           Kids Akira
--------------------------------------------------
Same as Akira's.

 IV.d.           Kids Sarah
--------------------------------------------------
Same as Sarah's.

 IV.e.           Bean
--------------------------------------------------
If anyone has a Sonic: The Fighters Bean movelist, please send it to me!

P                                       5               H
 P                                      4               H
  P                                     4               H
   P                                    4               H
    P                                   4               H
    f+P                                 18              M
f+P                                     38              M
 P                                      10 each bomb    M
d/f+P                                   24              M
 P                                      10 each bomb    M
K                                       12              M
 K                                      10              M
  K                                     18              M
f+K                                     20-25           L
f,f+K                                   26              M
d/f+K                                   10              M
 K                                      10              M
  K                                     17              M
b+K (back to wall)                      29              M
K+G                                     30              M
b+P+K                                   10              M
d+P+K+G                                 5               H
d,d+P+K+G                               0               MOVE

 Special note: Throws only work against the Kids characters, Bark, and Bean
P+G                                     40              T
b,f,b+P+G                               5+10+10+10+10   T

run+K                                   30-37           M

U+P                                     40              M/G
U+K                                     35              M/G
d+P                                     8               G
d+K                                     14              G

u+P                                     14              M
u+K                                     12              M
 K                                      15              M
  K                                     21              H
u,K                                     20              M
U,K (can be done repeatedly)            37              M
U,P (can be done repeatedly)            8               M/G
U,P+K                                   12              M

 IV.f.           Bark
--------------------------------------------------
If anyone has a Sonic: The Fighters Bark movelist, please send it to me!

P                                       18              H
 P                                      21              H
  d+P                                   32              M
f+P                                     37              H
 P                                      12              H
  P                                     15              H
d/f+P                                   23              M
d+P                                     25              M
 P                                      16              L
b+P                                     20              M
b,f+P                                   13              M
 P                                      33              L
d,d/f,f+P                               11              M
 P                                      16              L
K                                       43              M
P+K                                     31              M
f+P+K                                   37              M
b+P+K                                   10              M

 Special note: Throws only work against the Kids characters, Bark, and Bean
P+G                                     30              T
d/f,d/f+P+G                             50              T
b,d/b,d,d/f,f+P+G                       60              T
b,f,b+P+G                               10+10+10+10+20  T
d,d+P+G                                 20+25           T
P+K+G                                   0               T

run+K                                   37              M

u+P                                     14              M
u+K                                     20              M
u,K                                     20              M
U+K                                     45              M/G
U+P                                     40              M/G
U,K                                     37              M
U,P                                     ?               M
U,P (while decending)                   14              M

d+K                                     ?               G

 IV.g.           Janet
--------------------------------------------------
For the most part, she has the same moves as Aoi from VF3.  For a complete
movelist for Aoi, go to THoVF (see below).  Janet can not guard-cancel her
moves like Aoi, nor can she utilize Aoi's ground throw.  Aoi's 3-part throw,
the hair grab throw, and all her inashi reversals are also missing from
Janet's movelist.

b,f+P+K                                 90              H (unblockable)
 b,f+P+K                                90              H (unblockable)
  b,f+P+K                               0               MOVE


f,d/f,d,d/b,b+P+G                       0               T

 IV.h.           Deku
--------------------------------------------------
P                                       18              H
f+P                                     19              M
d/f+P                                   25              M
 P                                      24              M
d+P                                     10              L
b+P                                     18              H
K                                       30              H
f+K                                     30              M
d/f+K                                   30              M
d+K                                     18              L
u/b+K                                   50              M
K+G                                     30              H
P+K                                     18              H
d+P+K+G                                 40              M

P+G                                     70              T
f,b+P+G                                 40              T
P+G (facing wall)                       20+30           T
P+G (back to wall)                      40              T

Hopping, jumping, running, and pouncing moves are the same as Sanman's.

 IV.i.           Hornet
--------------------------------------------------
P                                       10              H
f+P                                     14              M
f,f+P                                   12              L
d+P                                     10              L
K                                       25              H
d/f+K                                   24              M
d+K                                     15              L
P+K+G                                   35              M

P+G                                     10+10+10+10     T
P+G                                     24              T-B

b+P+K (breaks armor)                    8               MOVE

WITHOUT ARMOR
-------------
Without armor, Hornet gains many moves, but loses his f,f+P charge and
d/f+P uppercut.  The standard P is also modified slightly.

P                                       12              H           
f+P                                     20              M
F,P                                     45              H
f,f+P                                   20-40           M
 f+P                                    20-25           M
 b,f+P+K                                20-25           M
b,f+P                                   35              M
d/f+P                                   27              M
D/F+P                                   32              M
f,d,d/f+P                               32              M
 f,d,d/f+P                              45-55           M
f+K                                     30              H
f,f+K                                   40              H
b,f,f+P+K                               20-80           M

b,f+P+K+G                               50              T
b+P+G                                   30              T
P+G                                     30+10           T-S

Without armor, Hornet's jumping, hopping, and pouncing moves are identical
to Bahn's.

 IV.j.           Ura Bahn
--------------------------------------------------
P                                       12              H
f+P                                     35              M
f,f+P                                   18-40           M
 f+P                                    30-37           M
 d/f,d/f+P                              35              M
  K                                     20              M
   K                                    30-40           H
 b,f+P+K                                20-40           M
d/f+P                                   34              M
D/F+P                                   36              M
f,d,d/f+P                               40              M
d+P                                     10              L
K                                       40              H
f,f+K                                   40              H
d/f+K                                   30              M
d+K                                     30              L
P+K                                     55              M
P+K+G                                   45              M
d+P+K+G                                 18              M
 b,d/f+P+K                              26              T
  f+P                                   42              T

P+G                                     0               T
 f,f+P+G                                62              T-B
d/b,f+P+G                               60              T
b+P+G                                   50              T
b,f+P+K+G                               50              T
P+G                                     30+10           T-S
P+G                                     50              T-B

V.              Rumors/Undiscovered Moves
--------------------------------------------------
So far, there are very few moves which I've seen the CPU use and not known
how to do.

Sanman has a throw which starts off with f,d/f,d,d/b,b+P+G, but then he does
 two jumping slams like the last part of Max Overdrive.  How is this done?

I suspect that Mahler and Ura Bahn may have some multipart throws, since
 Mahler's b,d/b,d,d/f,f+P+G doesn't do as much damage as b,f,b+P+G and is
 harder to get off.  Ura Bahn's b+P+G has a similar multipart-ness to it.

Mahler's u+G,d looks a lot like Tokio's Bellyflop, yet it doesn't seem to have
 an attack that can be done afterwards.

Deku's got a takeoff hopkick.  Anyone know how to do this?

Candy's P+K is identical to Grace's.  Is there an undiscovered canned combo
 that Grace has that starts with that move?

If you have any answers to these question, have comments, suggestions,
 unlisted moves, or corrections, please email me at mukura@basil.stthom.edu.

   Thank you.

VI.             Credits
--------------------------------------------------
The following people contributed to this FAQ...

LordVoid (Allen Hackley) -- Sanman's undocumented multiparts.
_-Dan-_ (Dan Thompson) -- Jane's d/f+P+K

Special Thanks go to...
  Dodee (Steve Hamilton) -- Caretaker of THoVF, one of the best VFing sites
     on the web --- especially for the "Japanese impaired".

The most recent copies of this FAQ can be found on the web at
  THoVF ---  www.vfhome.com

If you've got questions about FMM or VF, please feel free to drop by IRC
  channel #vfhome on EFnet.

VII.            Legal Stuff
--------------------------------------------------
Fighters Megamix is a copyrighted game of Sega Enterprises.  Do us all a favor
 and DON'T PIRATE!

This FAQ was written for the sole purpose of keeping up to date with Fighters
Megamix moves.  All information within the document shall be kept within this
document without alteration.  THAT MEANS AS IS.  You may distribute this FAQ
freely, but only as a whole.  This FAQ is intended for private use only;
it may not be sold or altered without expressed written consent by the author.


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