FIGHTERS MEGAMIX: BEAN THE DYNAMEYTE FAQ Ver 1.2       
------------------------------------------------	 CREATED: 30/9/00
For the Sega Saturn                                      UPDATED: 26/12/00

COMPATIBLE WITH: 
Virtua Stick 
Standard controller
Backup memory card

FAQ by Dr.Eggman (eggman@dr.com)
The latest version of this FAQ can always be found at
Game FAQ's

Sega, Sonic the Hedgehog, Bean the dynamite and all other 
Sonic the hedgehog Related characters are trademarks of 
SEGA. Virtua Fighter, Daytona USA, Virtua Striker, Virtua
stick Dynamite Dux, Virtua cop, Fighting Vipers, Fighters 
Megamix, Rentahero and all related characters are 
trademarks of SEGA. Sega Saturn is a trademark of Sega. 
Master system is a copyright of Sega. Dreamcast is a
copyright of Sega. All other copyrights that were not 
specifically written in this FAQ are acknowledged now. 
This FAQ cannot be used for any purpose other than private, 
non-commercial use. It cannot be used for your own 
personal gain (even if no money is made). It cannot be used 
as persuasion to purchase something (game, book, video etc). 
And cannot be reproduced in any way, shape or form without 
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specifically mentioned in this FAQ. It is a crime to copy
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international copyright law. And don't go putting this 
up on your site and say that it's yours!  

This work is (c) 2000 Dr.Eggman
Phew! Now on with the FAQ

------------------
TABLE OF CONTENTS:
------------------

1. INTRODUCTION
2. ABOUT BEAN THE DYNAMYTE
3. HOW TO OBTAIN BEAN
4. BASIC COMMAND ABREVIATIONS
5. BEAN'S MOVES
6. THE GOLDEN RULE
7. MISCELLANEOUS
   -Bean's intro/win poses
   -Bin and Pin: Dynamite Dux 
   -Bean's appearances
   -Stf: Sound tracks
   -Hmmmmm...
   -Stf petition 
8. SPECIAL THANKS/CREDITS
9. REVISION HISTORY

------------------
1. INTRODUCTION
------------------
What? Bean the Dynamite? A cheap, slow duck that takes 
loads of damage, and barely gives any back? Who would 
want to play such a lame character?  The answer? Me! 
I am writing this FAQ mainly because of the lack of 
information about Bean the dynamite on the internet. 
Unfortunately, poor old Bean seems to have been neglected 
by most FAQ writers, as it seems most of them have left 
him out of their FAQs completely! I am sure this is 
because of Bean's bad reputation, caused by his high-level 
of cheapness when played by the CPU. And hey, he's not
that slow!

--------------------------
2. ABOUT BEAN THE DYNAMYTE
--------------------------
Bean the Dynamite is a Sonic character created for the 
Sonic the Hedgehog fighting game called Sonic the Fighters 
(henceforth called Stf). This game had a limited release 
in Japan, and barely saw the light of day in any English 
speaking countries at all! However, it did have a _very_ 
limited run in the US, under the name of Sonic Championship.
Stf was going to be ported to the Sega Saturn sometime 
in 1998, but by that time the Saturn was already dead. 
So the translation never took place. This was a shame, 
as it could have been a really cool game. Later, Bean 
appeared along with fellow Stf fighter Bark in the Sega 
Saturn game Fighters Megamix, as a hidden character. 
Anyway, Bean is a green duck, who's speciality is bomb 
attacks, and he is the holder of the green chaos emerald.
In Stf, Bean's stage is a dynamite plant, but in Fighters 
Megamix he appears in a watered down version of the South 
Island stage which was formerly Knuckles' Stf stage.

---------------------
3. HOW TO OBTAIN BEAN
---------------------
Getting Bean is simple, just play through 1P Mode until you 
get to course E: Muscle. Beat all six fighters, and you will 
face Bark at the Aura Icefield stage. Defeat Bark and he 
will appear along with Bean at the player select screen, 
on the bottom row (third from the left). Later, Bean will
appear as the fifth opponent of course I: Secrets.

----------------------------
4.BASIC COMMAND ABREVIATIONS
----------------------------
f = Forward
b = Back
d = Down
u = Up
d/f = Down Forward
d/b = Down Back
u/f = Up Forward
u/b = Up Back
g = Guard button
p = Punch button
k = Kick  button
, = Divides commands
A+B = Do command A simultaneously with command B
Upper case = hold in that direction
Lower case = tap in that direction

---------------
5. BEAN'S MOVES
---------------
Like any other AM2 fighter, Bean has many moves at his disposal. 
This moves list is mostly comprised of my own personal findings, 
but two moves were found in an old issue of the UK Sega Saturn 
Magazine (no longer in publication). Because Bean's moves have 
not been properly documented, I had to make up the names of all 
his moves. However, there are a few basic moves (which have been 
carried over from Stf) that have official names. I got these 
official names from Ida Kathry's Sonic Championship FAQ, which 
can be found at Game FAQ's. Any official names are marked with 
a *, while the names I made up are marked with a -. 
NOTE: All the damage ratings for these moves were measured using 
Ballz (the training dummy). If playing against stronger characters 
such as Deku, Kumachan, Pandachan etc, the damage is usually a few
points less for each attack (e.g. Bean's bombs go from 08 damage to 
06 damage). Please note that all these moves were tested in Virtua 
Fighter mode, so some information may not apply to Fighting 
Vipers mode. To get around this problem, simply play V.F mode, 
F.V sucks anyway. Also, I consider Bean to be more like a Virtua 
Fighter, since he doesn't have any body amour like the fighting 
vipers do.

* Rapid Peck:  P
----------------
  DAMAGE: 5,4,4,4,4
One of Bean's moves from Stf. Bean lunges forward at his opponent. 
This can be done up to five times in a row, by rapidly pressing P. 

- POWER PUNCH: f+P
------------------
  DAMAGE: 38
Bean swings his fist and delivers a knock down punch. The slight 
delay while swinging his fist, means Bean is vulnerable. This 
move seems to be a variation on his 'Power uppercut' from Stf.
Instead of knocking the opponent down like the power uppercut,
this move knocks the opponent down.

NOTE: The Power Punch can be comboed into the Rapid Peck, by 
pressing P,P,P,P,P,f+P. The damage done by the Power Punch 
increases by 1 point if done after the Rapid Peck.

- POWER PUNCH to DOUBLE BOMB THROW: f+P, P
------------------------------------------
  DAMAGE: 38 for Power Punch, 8-10 for each bomb.
Bean does a power punch, then immediately throws out two bombs. 
Obviously there is still the short delay before the Power Punch. 
NOTE: The bombs do 8-10 points of damage, depending on what range
they hit at.

* POWER UPPERCUT: d/f + P
-------------------------
  DAMAGE: 24
This is another of Beans moves from Stf. This move is similar 
to the Power Punch, but does less damage (14 points, to be 
exact). It has the same short delay at the start of the move 
while Bean is swinging his fist. A good move for getting the 
opponent into the air.

- POWER UPPERCUT to DOUBLE BOMB THROW: d/f+P, P
------------------------------------------------
  DAMAGE: 24 for Power uppercut, 8-10 for each bomb.
Similar to the Power uppercut, then throws two bombs, just 
like the Power punch version of the move. The Power uppercut
and the Power punch are almost identical, but use both to add
some variety in your attacks.

- MARCHING KICK: K
------------------
  DAMAGE: 12,10,18
Bean walks forward while kicking.

NOTE: This can be done up to three times, by rapidly pressing 
K. The enemy is knocked down after the last kick.

- BOMB KICK: f+K
----------------
  DAMAGE: From close range:25 From long range: 20
Bean kicks a bomb in the direction he is facing. The bomb 
travels forward about half the screen before it explodes.
This move is very easy to side step. 

NOTE: This attack will NOT hurt an opponent who is down.
Use this in Fighting Vipers mode for funnies results (it 
sends 'em flying).

- SIDE KICK: d/f + K 
--------------------
  DAMAGE: 10,10,17
This is Bean's mid-level kick. Bean does a simple side kick 
to the opponent. This can be done up to three times, 
by pressing d/f+K,K,K. This also knocks enemy down after the 
last kick. 

NOTE: This can damage an opponent who is in a crouching-guard
position. 

- HEAVY KICK: G+K
-----------------
  DAMAGE: 37
Bean does a strong kick. Knocks the opponent down. Good damage 
(as far as Bean's moves go), but it would be better if it was faster.

- BEAN SWEEP: f,f+K or RUN+K
----------------------------
  DAMAGE: 25-32
Bean slides on the ground and does an upwards kick at the opponent.

NOTE: this can also be done by pressing RUN+K. For the RUN+K version,
the damage done changes depending on the range. If you start running 
from close range, the move does 25-26 points of damage. But if you run 
from further away it increases up to 32 points. Because of this, it 
is better to start the move as far away from the opponent as possible.

- RUNNING PECK: RUN+P
---------------------
  DAMAGE: 24
This is much better than a regular peck because it does almost five 
times as much damage! 

NOTE: The running peck is a tiny bit slower 
than a regular peck, but this does not present any problems when 
using the move.

- BEAN TELEPORT: d,d+G+K+P 
--------------------------
  DAMAGE: None!
Bean ducks down and disappears, only to reappear in a different 
location! If Bean is facing to the left, he will teleport to 
the left, and if he is Facing the right he will teleport to the 
right.

SIDE NOTE: For more damage, you can easily follow up this move 
with a side kick (d/f + K) or two (or three!).

- GRAB AND HEADBUTT: (Close range) G+P
--------------------------------------
  DAMAGE: 40
This is Bean's main throw. Like the title says, Bean grabs the 
opponent, and gives them a good whack with his oversized 
head. 

NOTE: Strangely enough, the only characters that Bean 
is able to throw are: Bean, Bark, Kids Akira, and 
Kids Sarah.  It also appears Bean cannot throw when he 
is behind an opponent or to their side. Even though Bean 
can only throw certain opponents, any opponent can throw 
him (which really sucks)The inability to throw most opponents 
puts Bean at a major disadvantage, however, there is one 
small factor that (slightly) compensates for this: When Bean 
attempts a throw, and misses, he has no 'missed throw 
animation'. (Only a slight benefit I know, but it's better 
than nothing).

* TERRIFFIC PECK ATTACK: b,f,b+G+P
----------------------------------
  DAMAGE: 5,10,10,10,10
Bean goes crazy and continually pecks his opponent over, and 
over again. After this furious onslaught, the enemy twirls 
around and topples over. NOTE: like Bean's G+P throw, I can 
only get this move to work on Bean, Bark, Kids Akira, and Kids 
Sarah. Does anyone know why this is?

- FOOT STAMP: d,d,K+G
---------------------
  DAMAGE: ???
More coming soon...

- PECK DIVE: U+P
----------------
  DAMAGE: 40
This is the first of Bean's two 'stomp attacks'.
Bean jumps up, and dives beak-first. This move is great for 
hitting opponents while they are on the ground, but not much good 
for anything else. This is really hard to hit with if the 
opponent is not on the ground. It actually has a deceptively a 
long range. 

- BEAN HIT: u+P
---------------
  DAMAGE:14
Bean hits his opponent a hard one, with both hands! Knocks down if 
it connects with the opponent.

- BEAN HIT-FOWRWARD: u/f+P
--------------------------
  DAMAGE: 14
Bean hits his opponent a hard one with both hands, while stepping 
forward!

- BEAN HIT-BACKWARD: b/f+P
--------------------------
  DAMAGE: 14
Bean hits his opponent a hard one with both hands, while stepping 
backward!

- AIR BOMB: U,P
---------------
  DAMAGE: Each bomb does 8 points of damage
Rapidly press P for more bombs. This move is more effective if you 
jump of a wall first, so you can get maximum air! I can get up to 
5 bombs while jumping of a wall, is it possible to get more? These
bombs can be used to put your opponent on the ground, and then keep 
them there! The bombs explode when they hit the enemy or the ground. 
NOTE: The bombs always fall in the direction of your opponent, no 
matter what way you face.

SIDE NOTE: I would NOT recommend these bombs at all. Remember how 
I said Bean has a bad reputation? This move is the reason why. I 
NEVER use these things, ESPECIALLY NOT in VS FIGHTS. So don't you 
EVER use them either! Believe me, it makes you look REALLY cheap, 
like a person who plays as Ryu, and just shoots Hadokens all through 
the match. Besides, they suck anyway. They only do 8 points of damage 
each, and anyone with the slightest bit of intelligence will just 
side step to avoid them. You have been warned!

- DOULBE THROW BOMB: f,f,P
--------------------------
  DAMAGE: 8 for each bomb
Bean throws two bombs towards his opponent. This works better in at 
close range. The bombs explode when they hit the enemy or the ground.

* THROW BOMB: (opponent down) d+P 
---------------------------------
  DAMAGE: 8
Bean throws a bomb, then ducks for cover! This move is not as 
good as other bomb related moves for several reasons. 
Firstly, most other bomb attacks have multiple bombs instead 
of just one, meaning more damage. Secondly, this move has a 
lag time at the end, which leaves Bean open to attack, 
especially if the move misses. The bombs explode when they 
hit the enemy or the ground. I suggest using other stomp type
moves.

- BEAN STOMP: U+K
-----------------
  DAMAGE 35
This is the second of Bean's two stomp attacks.
Similar to the above move, but Bean jumps on the opponent. Not 
quite as good as the Peck dive because it does less damage. Still 
good for getting the opponent while they are on the ground. However, 
it does have one advantage over the Peck dive: Instead of sitting 
there being vulnerable after the move, Bean quickly jumps back to 
a safer position. You could use this move instead of the Peck dive 
to add some variety to your game. 

SIDE NOTE: If you are sneaky, you can use this move to jump over 
roundhouse kicks and attack the opponent!

- BEAN JUMP KICK: u+K
---------------------
  DAMAGE: 12,12,16
Bean jumps, and lands a kick in the opponents face!
NOTE: After the first kick, this can be done twice more by pressing 
K two more times after u+K.

- MULE KICK: u,K
----------------
  DAMAGE: 25
Bean must have been watching Ryu in SFIII when he created this move!
Bean kicks with the bottom of his foot for 25 points of damage.

- AIR WALK: U,K
---------------
  DAMAGE:37,60,78
Keep pressing K to get the maximum amount of hits.
A great move as far as Bean is concerned. Easy to hit with, and does 
great damage (by Bean standards anyway) if you can get max hits! But 
be careful, if you do it too many times during a fight, you will start 
to look cheap. 

- BEAN STOMP KICK: (while opponent is down) d+K
-----------------------------------------------
  DAMAGE: 14
Bean sticks his foot out and kicks. This move is not very
worthwhile due to the poor damage it does. I recommend using either 
the Bean stomp or the Peck dive.

- WALL RUN: (facing wall) f,f
-----------------------------
  DAMAGE: NONE!
Bean runs up the wall. If you do nothing after this, Bean just jumps 
off the wall. NOTE: Obviously none of the following wall moves can be 
done in a stage without a wall. Bark can also do this move, I wonder
if any Sonic fighter has this ability.

- WALL JUMP (at the top of the wall) Jump away from wall
--------------------------------------------------------
  ( using u/b or u/f)
  DAMAGE: NONE!
Bean does a large jump off the wall and lands on the other side 
of the arena.

- WALL PECK DIVE: (while running up wall) P
-------------------------------------------
  DAMAGE: 40
Bean jumps of the wall and dives beak first into the opponent. 

- WALL SLAM (while running up wall) K
-------------------------------------
  DAMAGE: 35
Bean jumps of the wall and sits on the opponent. 

- FLYING HEADBUTT: (back to wall) b+K
-------------------------------------
  DAMAGE: 29
Bean jumps of the wall, and fly's forward, head first! This move 
looks like something E.Honda would do! This move has a good range, 
and covers almost 3/4 of the screen. It is a good move to use when
you find yourself cornered.

NOTE: The damage done does not seem to vary at different ranges.

- BEAN WALL PRESS (while running up wall) P+K
---------------------------------------------
  DAMAGE: 10
Bean jumps of the wall and presses into the opponent.

- BEAN PRESS: b+P+K
-------------------
  DAMAGE: 10
Bean sticks his stomach out and hits the enemy.
NOTE: This also works if the enemy is behind you. 
All press moves can hit, even if you are facing away from your 
opponent. You can keep doing this up to four times in a row
to juggle your opponent.

- BEAN AIR PRESS: U+P+K
-----------------------
  DAMAGE: 10
Bean swan dives into the opponent.

- BEAN TURN PUNCH: (while behind opponent) P
---------------------------------------------
  DAMAGE: 14
Bean turns around and punches the opponent. This move knocks the 
opponent down.

- BEAN TURN KICK: (while behind opponent) K
-------------------------------------------
  DAMAGE: 9-13 (depending on range)
Bean turns around and jump-kicks the opponent. This move knocks 
the opponent up in the air. I suggest this move instead of the 
Turn punch, because it is faster and has more range. The flip 
side of this however, is that it does less damage.

- BEAN TURN HEAD (while behind opponent) P+K+G
----------------------------------------------
  DAMAGE: 8-10
Bean turns around and hits the opponent softly on the head. 
I cannot see the use for this move so far, it seems to pale in
comparison to Bean's other turn moves.

Phew! Well, that's all the moves that I have found so far!

------------------
6. THE GOLDEN RULE
------------------
With Bean, variety is the key to success. Players who just jump up in 
the air and throw bombs all the time are very predictable, and easy to
beat. If you use air bombs all the time, not only are you making yourself
look stupid, but you are disgracing the name of Bean (a sin punishable 
by death...sort of). I recommend simply learning all Bean's moves and 
knowing when its best to use them. That way you will avoid becoming 
Ryu-like, and we all know hw important that is!

----------------
7. MISCELLANEOUS
----------------

- BEAN"S INTRO,WIN AND LOSE POSES
---------------------------------

- INTRO:
Bean waves to the 'crowds' on his left and right sides.

- WIN:
Bean jumps up, and holds out his arms, then flashes a Sonic like 
grin (while playing BGM: You win 3). (This is the same as Barks 
win pose). 

SIDE NOTE: The music that plays when Bean wins, is the track
'Game start' from Stf. 

- LOSE
Bean lies on the ground, unconscious (gee, what did you expect?)

-LOSE (with health remaining)
Bean goes into a defensive stance.

- BIN AND PIN: DYNAMYTE DUX
---------------------------
In 1988, a game was released in the arcade called Dynamite Dux. The 
players controls either Bin or Pin two ducks, who must work their 
way through several levels to rescue their owner, Lucy from a big 
ugly monster. They also possessed several punch, kick and bomb 
moves as forms of attack. You may wonder what this has to do with Bean. 
Well several things actually. The first most obvious relation is that 
if you pick Bean in his P2 colours (or colors as you Americans say) 
he appears as the original Bin! Secondly, I suspect that the good 
people at AM2 had Bin in mind when creating Bean. After all, both 
ducks have the same kinds of attacks, and Bean looks like a green 
version of Bin. Heck, they even have the same hair!

- BEAN'S APPEARANCES
--------------------
Bean is in more places than you think...

SONIC THE FIGHTERS/SONIC CHAMPOINSHIP
Bean appeared in the AM2 game Sonic the Fighters/ Sonic Championship 
where he made his debut as the guardian of the green chaos emerald.  

FIGHTERS MEGAMIX
Obviously, Bean appears in the Saturn game Fighters Megamix as a 
hidden character (duh).

SONIC JAM
Although I have never played it, I assume Bean appears in Sonic Jam
(in the Stf section of the Sonic Museum).

VIRTUA STRIKER 2
And perhaps Bean's finest cameo appearance, is in the soccer game
Virtua Striker 2! With a special code, players can select a 
special team that has many wacky players in it, one of them happens 
to be Bean! 

DYNAMITE DUX
One could argue that Bean appeared in Dynamite Dux...

SHENMUE
In the latest Yu Suzuki blockbuster Shenmue, Bean makes another 
appearance along with Sonic and the gang. He appears as a prize 
obtainable by playing a vending machine game. Upon winning the 
game, you are rewarded with small models of Sonic characters, 
including Bean!

SIDE NOTE
If you have played the import version of Shen mue you may have 
seen several machines that you can win models from. For 100 yen, 
Ryo will get an item ball. Inside the the ball is a model. 
Different machines give you different models. So you need to 
find a Sonic machine to get Sonic models... 

- STF: SOUND TRACKS
-------------------
There is a Stf C.D available in Japan called Sonic the fighters: 
Sound tracks. Bean's theme song 'Try again' is track 10 on the 
C.D

- Hmmmmm...
-----------
Portrait E3 shows a picture of Bark, has anyone found any pictures 
of Bean?

- Stf PETETION
---------------
Run, don't walk to http://pub49.bravenet.com/guestbook/show.asp?usernum
=414036038 and sign the petition to get Stf released on the Dreamcast.
Thanks for your support!

------------------------
8.SPECIAL THANKS/CREDITS
------------------------

Thanks to...

Sega and AM2 
For putting Bean in Fighters Megamix. It's not the best game in 
the world (the graphics suck!), but Bean makes it a bit of fun!
You can go to the official Stf page at http://www.sega.co.jp/sega_
e/arcade/video/table/ar_sonic.html

Jarred "Green Gibbon" Matte 
For the information about Dynamite dux, Shenmue, and the stuff on
Virtua Striker 2! Be sure to visit his page at www.theghz.com, it's 
the best Sonic page on the 'net!

Ida Kathry
For the official names for Bean's moves, as well as other little bits 
of information about Sonic the Fighters. You can find her Sonic the 
Fighters/Sonic Championship FAQ at GameFAQ's 
Or visit her site at http://www.angelfire.com/anime/wacky/index.html. 

SONIC HQ (the ultimate Sonic source!)
For their 'Marching kick' and 'Mule kick' move names.
For the D+K 'Bean stomp' move.
Visit the site at www.sonichq.org

Sega Saturn Magazine (UK) 
Issue #22 August 1997
For how to do Bean's teleport and  foot stamp moves.

9.REVISION HISTORY
------------------

VER 1.2 - 26/12/00 - Added foot stamp move      
                   - Added peripherals 
                   - Changed layout slightly
                   - Corrected how to do Bean Turn Head
                   - Confirmed throws only work with Bean, Bark and VF Kids    
                     
VER 1.1 - 9/10/00  - Added Bean turn head move. 
                   - Corrected info on how to do Beans D+P move
                   - Added Bean's D+K move
                   - Changed LOTS and LOTS of small things. I'm not going 
                     to list every single one of them here, though (that 
                     would be too many!).

VER 1.0 - 30/9/00  - Hey what can I say? It's the first version! 
---------------------------------------------------------------------

Well, that's all for now. Check back for updates, and feel free to
E-mail me with moves, comments etc!