Bahn.FAQ V.2 
                           3/9/96
                           By Takeshi Morozumi


I am still a beginner with FV and this FAQ is not deep at all. This FAQ 
is for Bahn beginner. I will add more moves and comments about each
moves as I learn about this game more. 
I decided to write this FAQ because I think that Fighting Vipers is a
great video game. FV is very popular in Japan and in fact, FV is the
second most popular game in Japan next to VF2.1. Therefore, I want the  
people here in US to understand the depth of this game also. I am not
saying that "This game is popular in Japan so you have play it!!!" but I
believe that FV should get much more attentions. 


If you found some mistakes, please send me an Email to:

        Takeshi Morozumi
        nij@teleport.com


WHAT'S NEW??????
I corrected some typo. I added my translation of the Bahn's stratedy in
Gamest Mook. 
I got no response for the version 1 of this FAQ. I think that's because
the FAQ wasn't so interesting to the people. Maybe, you guys know all
the stuff already. I added the fighting strategy so I hope more people
will like this FAQ.




                                Level           Damage
/*** BASIC MOVES ***/



**Attacks**

*Punch          P               H               14

*Kick           K               H               40

*Crouch Punch   dP              L               20

*Crouch Kick    dK              L               22



**Guard Attacks**

*Guard Attack   bP              G,H             33

*Guard Attack   bP,bP           G,H             33
 revearse
        You can do this move up to 3 times. If you did GA(Guard Attack)
        and if the opponet inputed GA after that, the opponent can
        revearse the attack. You can also revearse the opponent attack
        also. However, the opponent can't reaverse it anymore.



**Dash**

*Dash           f, f

*Crouch Dash    f/d, f/d

*Back Dash      b, b 

*Crouch Back    b/d, b/d
 Dash           



**Ukemi(any good English translation???)**

*Ukemi          P+K+G

*Wall throw     f,P+K+G 
 Ukemi
        When you got thrown toward the wall, you can stop.

*Wall throw     b,P+K+G
 Jump back
        When you got thrown toward the wall, you can jump back.



**Standing Up**

*Forward Roll   f

*Back Roll      b

*Roll toward the
 Screen         d

*Roll away from
 the screen     u

*head hop       P

        # In order to stand up fast, press K and G fast and circle the 
          Joystick.



**Etc**

*Flush          f,b,f,b,P+K+G
        Bahn takes off his armor.




/*** BAHN's MOVES ***/


*Kobushihanabi  d/f+P           M               36

*Iron Elbow     f+P             M               28
        If hit, the opponent falls down. Pounce!

*Steel Elbow    f,f+P           M               45

*Combo Elbow    f,f+P,f+P       M               45,30

*Combo Elbow2   f,f+P,f,f+P,f+P M               ?               

*Rising Upper   f,d,f/d+P       M               40

*Rising Upper*2 f,d,f/d+P,f,d/f/d+P
                                M               40,60

*Kouhadan(upper) b,d,b/d+P      M               20

*Rekkouhadan    b,d,b/d+P,P     M               20,20
 (upper + rising upper)                         

*Yakuza Kick    d/f+K           M               30
        If hit, the opponent falls down.

*Hi-Kick        f,f+K           H               30

*Head Attack    P+K+G           M               45



**Armor Breaker**

*Jingi Gekitouha d/b, D/F+P     L               33
        This move is fast and breaks the low armor.

*Spirit Elbow   b,f+P           M               45

*Super Straight F+P             M               55
        The opponent can't reverse this attack with the guard and
        attack.

*Body Check     b,f,f+P+K       M               100

*Elbow Body Check f,f+P,b,f+P+K M               45,60



**Dashing Attack**

While dashing:

*Dash Straight  P               M               25

*Shoulder Tackle P+G            M               40

*Body Check     P+K             M               60

*Knee           K               M               40

*Sliding Kick   d+K             L               40

*Hop Spin Kick  u+K             M               30

*Jump Kick      u/f+K           M               50




**Throw**

*Wall Throw     P+G             

*Wall Scratch   (Wall)P+G                       30

*Throw Down     b+P+G                           30

*Head Butt      b,f+P+K+G                       50

*Atomic Drop    (Back)P+G                       100

*Setsuna Otoshi
 (Wall throw + Atomic Drop)
                P+G,f,f+P+G                     100+
                
*Sudden Death Combo
                P+G,b,f,f+P+K                   *
        This Combo kills the opponent even if s/he has full life. The
        opponent should be just 1 charactor away from the wall. I've
        never done it:)



**Down Attack**

*Pounce         u+P or U+P                      50

*Spit Kick      d+K                             15

*Todome         d+P                             15

*Indou          d+P,P                           15,10




/*** STRATEGY ***/(translation from the Gamest Mook)

Bahn doesn't have many combinations but most of his attacks are
powerful. Therefore, it's better to have some distance from the opponent
and use super straight and hand sweep which are powerful armor breakers.
Let's talk about the short distance strategy first. If the opponent did
the combinations, you can counter them with guard and attack. If they
started with P or d+P, you can stop their attacks with d+P and the
elbow(f+P). When you stop the combination with d+P, you should use the
elbow or the upper(f/d+P) which are quick mid-level attacks. Or you can
use the hand sweep(b/d,F/D+P) or throw. However, the opponents can stop
these attacks doing d+P. If the opponents used the d+P, do the spirit
elbow(b,f+P). This move avoids getting hit by d+P by a back step and you
can hit them after that. 
If the elbow hit, and the opponents didn't do ukemi(P+K+G), you can
pounce the opponents on the ground. If the opponents did ukemi, you can
hit them with the super straight. However, the opponents can kick you
after ukemi. In this case, step back and throw them after they reached
the ground.
If the upper(f/d+P) hit the opponents, and they did ukemi + kick, you
can step back and when they reached the ground, you can throw them.
Otherwise, you can hit them with the upper again. If they didn't do ukemi 
and they hit the ground, you can pounce them.
If the hand sweep hit them, you can pounce them.
For the mid-distance strategy, you do a lot of super straight. Even if
they guarded it, they can't counter it. Also, they can't do guard and
attack. If the super straight hit them, run to toward them. If the
opponets didn't do ukemi, pounce them. If they didn't do ukemi, hit them
with the dash attacks. However, they can stop your dash attacks with
jumping kicks(U+k). If you could react to it, press the joystick to the
opposit direction(b) and stop. Blocked the jumping kick and throw them.




Thanks to:

Sege:
Gamest:                 This magazine is always the best arcade magazine.
                        I hope you guys can get FV version of the Gamest
                        Mook so you guys don't have to read this cheap FAQ.
Yukinobu Miyamoto:      Mr. Miyamoto, I think, is the one of the first
                        person constructed the move lists. His address
                        is: miyamo@jedi.seg.kobe-u.ac.jp
People in r.g.v.a:
People in r.g.v.a.k:

-- 
Takeshi Morozumi
Kage, Akira and Bahn:)