__________________________________________________________________________
.'ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ'.
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'.____________________________________________________________________________.'
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

                         A Backdated Future presents...
________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
          ______  _____           ___        __  _____     __  _____
        ,'      ||     `.       ,'   | ,'\  |  ||     `.  |  ||     `.
       /  ,—————''————.  \    ,'  ,——' \  \ |  |'————.  \ |  |'————.  \
      |  /  ____  __   |  |  /  ,' __  /   \|  | __   |  ||  | __   \  \
      |  | |    ||  |,'  /  |  |__|  ||     '  ||  |  |  ||  ||  |___|  |
      |  | '—.  ||      `.  |        ||  |\    ||  | /  / |  ||         |
       \  \  |  ||  ,—'\  \ |  .——.  ||  \ \   ||  |/  /  |  ||  .———.  |
        \  `.|  ||__|   \__||__|  |__| \,'  \_,'|    ,'   |__||__|   |  |
         `.     |                               |_,—'               /  /
           `—.__|                                                   \,'

________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                Game:   Grandia
              Region:   NTSC (North America -English-)
                Type:   FAQ/Walkthrough
            Platform:   Sony PlayStation (PS1)
             Version:   1.99
        Last Updated:   03/10/2010
 Contact Information:   Please search [C-01-03] for the details
Best Viewing Program:   Mozilla Firefox (for better search functionality)

 NOTE    This document is best viewed using a FIXED-WIDTH font, such as Courier
ŻŻŻŻŻŻ   New.  If the ASCII above/below and the charts used throughout the guide
         look strange, please change your settings to display text in a
         FIXED-WIDTH font.  Thanks!


_____                                                                     _____
\*\\*\    My purpose for this guide is to make sure that you are able    /*//*/
 )*))*)   to get a perfect game, meaning that you can find all items,   (*((*(
/*//*/      explore all of the areas, and see all there is to see.       \*\\*\
ŻŻŻŻŻ                                                                     ŻŻŻŻŻ


For this guide, I have decided to do a direct walkthrough, which walks you
through the whole game step-by-step, leading you to the locations of all of
the items in the game, strategies for fighting the bosses, and even the
walkthroughs of the optional special stages. It won't be an extensive FAQ, so
don't expect to find item and armor lists or shop prices. There are FAQs at
www.gamefaqs.com that either specialize in this, or are listed in other FAQs
like this one. However, I have included what it takes to learn the Moves &
Magic, because it's one of the essential parts of the trademark of the Grandia
series: the battle system.



   __________      If you found this guide helpful, feel free to consider
.´ŻŻŻŻŻŻŻŻŻŻŻŻ`.   sending a PayPal donation.  It's _100% optional_!
|**  PayPal  **|   Any amount is appreciated, and it is a great way
|*  Donation  *|   to show how much you appreciate the work we do!
`.____________.´
   ŻŻŻŻŻŻŻŻŻŻ      http://f77.us/donations.html



o--------o-------------------------------------------------------------------o
| s1.00  |                                                 Table of Contents |
o--------o----------------------------o--------------------------------------o
| s1.00 - Table of Contents           | s1.40 - Walkthrough - Disc Two       |
| s1.30 - Walkthrough - Disc One      |  s1.401 - Virgin Forest              |
|  s1.301 - Port Town of Parm         |  s1.402 - Cafu Village               |
|  s1.302 - Marna Road                |  s1.403 - Petrified Forest           |
|  s1.303 - Sult Ruins                |  s1.404 - Tower of Doom              |
|  s1.304 - Leck Mines                |  s1.405 - Zil Desert                 |
|  s1.305 - The Steamer               |  s1.406 - Zil Padon                  |
|  s1.306 - The Ghost Ship            |  s1.407 - * Castle of Dreams *       |
|  s1.307 - New Parm                  |  s1.408 - * Soldier's Graveyard *    |
|  s1.308 - Merrill Road              |  s1.409 - Savanna Wilderness         |
|  s1.309 - Underground Passage       |  s1.410 - Brinan Plateau             |
|  s1.310 - Rangle Mountains          |  s1.411 - Laine Village              |
|  s1.311 - Dom Ruins                 |  s1.412 - Abandoned Laine Village    |
|  s1.312 - Herb Mountains            |  s1.413 - Zil Ruins                  |
|  s1.313 - Garlyle Base              |  s1.414 - The Grandeur               |
|  s1.314 - West Misty Forest         |  s1.415 - Rainbow Mountain           |
|  s1.315 - Luc Village               |  s1.416 - Alent                      |
|  s1.316 - God of Light Mountain     |  s1.417 - Luzet Mountains            |
|  s1.317 - East Misty Forest         |  s1.418 - * Tower of Temptation *    |
|  s1.318 - End of the World          |  s1.419 - J Base /                   |
|  s1.319 - Valley of the Flying      |           Underground Railway Ruins  |
|           Dragon (1)                |  s1.420 - Lyonlot / Field Base /     |
|  s1.320 - Dight Village             |           Zil Padon                  |
|  s1.321 - Mt. Typhoon               |  s1.421 - Luzet Mountains / J Base   |
|  s1.322 - Typhoon Tower             |  s1.422 - Spirit Sanctuary           |
|  s1.323 - Lama Mountains            |  s1.423 - Icarian City               |
|  s1.324 - Gumbo Village             |  s1.424 - Gaia                       |
|  s1.325 - Volcano                   | s1.50 - Moves & Magic                |
|  s1.326 - Twin Towers               |  s1.501 - Move List                  |
|  s1.327 - Mysterious Vanishing Hill |  s1.502 - Move Requirements          |
|  s1.328 - Valley of the Flying      |  s1.503 - Magic List                 |
|           Dragon (2)                |  s1.504 - Magic Requirements         |
|  s1.329 - Pirate Island             | s1.60 - Thanks                       |
o-------------------------------------o--------------------------------------o

Author Contact Information............................................[C-01-03]
Copyright / Disclaimer / Credits......................................[C-01-04]



o--------o-------------------------------------------------------------------o
| s1.30  |                                            Walkthrough - Disc One |
o--------o-------------------------------------------------------------------o

                                                 o---------------------------o
                                                 | My Directions for Grandia |
o-------------o----------------------------------o---------------------------o
|             |
|      N      |   My directions revolve around the compass; the red bar on the
|      |      |   compass represents north. In town, the compass will rotate
|   NW | NE   |   meaninglessly, but in dungeons, it will point to your next
|     \|/     |   destination, and the closer you get, the faster it spins.
| W----x----E |   You can change the destinations with the L2/R2 buttons. By
|     /|\     |   pressing SELECT in towns, you'll activate the TownScope,
|   SW | SE   |   which will allow you to see the town from high above. In
|      |      |   dungeons, you will find blue icons that are DungeonScopes,
|      S      |   which allow you to see that area from above. When the
|             |   compass is facing north, you can tap R1 twice to make it go
o-------------o   to northeast, so just once would be north-northeast, then
                  you go up from there to go in that direction. If it is
between two directions, such as north and northeast, I'll just combine them
like north-northeast. I hope I didn't confuse you!

After putting Disc 1 of Grandia in your Playstation, start a new game and
watch the cool, extremely long intro (that you cannot skip). After that
section of the intro, you'll see a man on a ship; he is General Baal; he just
woke up after he had another troublesome dream. He asks Colonel Mullen, his
son, where they are currently located. Mullen replies that none of the
soldiers should hear Mullen call Baal father, since Lieutenant Leen is still
there, but she is going to be a very important part their plans, so it doesn't
matter. They are planning the third and final excavation of the Sult Ruins,
hoping to find an important object they are looking for. After an automated
voice tells them the time, the view ports will open and you will see Parm.
Here we go!

(- NOTE -) Your character level doesn't really affect much. The levels that'll
really boost your statistics are your weapon and magic levels. My Level is
just to let you know where I am, though the higher your actual level, the
more it shows of how much you battle and train your weapons.

o--------o                                               o-------------------o
| s1.301 |                                               | Port Town of Parm |
o--------o--------o--------------------------------------o-------------------o
| Save Points     | Port of Parm                                             |
|                 | Lilly's Seagull Restaurant (Lilly)                       |
o-----------------o----------------------------------------------------------o
| Stashing Places | Justin's Living Room                                     |
o-----------------o----------------------------------------------------------o

o----------------------------o   Here in the Town of Parm, you'll see a little
| My Level                   |   girl named Sue looking for someone. After she
|                            |   runs all over town, you'll see a big guy
| [02] Justin    [01] Sue    |   knock our hero, Justin, out of his shed.
o----------------------------o   Justin claims he is an adventurer looking for
| Gold         ( 100G Total) |   treasure. Sue will run up to him and show him
|                            |   that she has found one of the Four Treasures
| [ ] 100G                   |   that they need to find. You'll receive the
o----------------------------o   Legendary Armor, which is actually a dirty
| Items                      |   [_APRON_]. Now they have to find the Shield
|                            |   of Light, the Warrior's Helmet, and the
| [ ] First Aid Kit          |   Spirit Sword. They wouldn't be in this mess
| [ ] Poison Antidote        |   if Justin hadn't have accepted Gantz's dare,
| [ ] Wound Salve            |   because if they lose this dare, Sue will have
o----------------------------o   to marry Gantz! They'll then go to take the
| Key Items                  |   treasure to show Gantz.
|                            |
| [ ] Apron                  |   (- NOTE -) I suggest talking to everyone that
| [ ] Iron Pot               |   you can every time you go to a new town, or
| [ ] Pot Lid                |   when you complete a dungeon and go back to
| [ ] Gantz's Key            |   town. Most of it is just for laughs,
| [ ] Wooden Sword           |   but some can be essential to the story. Also,
| [ ] Letter to Clara        |   if you cannot see something, use the L1/R1
| [ ] Marie's Pin            |   Buttons to rotate the screen. The TownScope
| [ ] Spirit Stone           |   notes where people are, even if they're
| [ ] Intro Letter           |   hiding, so hit select to check it out!
o----------------------------o
                                     o---------------------------------------o
When you talk to Gantz, you'll       | [1] I'll find 'em without your clues! |
show him the Legendary Armor; talk   | [2] Where's the "Warrior's Helmet"?   |
to him again for clues. If you ask   | [3] Where's the "Shield of Light"?    |
him where the Helmet is, he'll       o---------------------------------------o
tell you it's where you "Always
hear the sound of running water." If you ask where the Shield is, he'll tell
you it's where you "Always hear seagulls squawking." It's pretty easy to find
them by these hints, but it's even easier if you look in the back of the
manual that came with this game, which tells you EXACTLY where they are. If
you don't have it, just follow my directions.

From the bridge where Gantz is, head northwest and follow the riverbank down
the stairs. Go west and you'll find the Warrior's Helmet, which is a battered
[_IRON POT_]. Go back to the bridge and head north until you reach the Port of
Parm.

There's a Save Point to your east, so check it out. You can recover all of
your HP and MP, as well as save your game and learn some helpful hints about
the game. Go northwest, then look to your south; you can see the Shield of
Light propped up against the building. Grab the [_POT LID_], then leave the
Port of Parm and head back to the bridge. Show Gantz the Shield of Light and
the Warrior's Helmet, then talk to him again and he'll tell you that the
Spirit Sword is in his house, inside a treasure chest. He wants you to find
the key to it.

First, let's go to Gantz's house. From the bridge, go north past one house,
then go directly northwest to reach Gantz's House. Inside, check the chest in
the western corner of the house; it is locked, so talk to Gantz's mom. She'll
tell you that Gantz gave the key to his brother Tentz after lunch, so now we
have to find Tentz. Leave Gantz's house.

Head south just past Gantz's house, then go west until you see a brown-haired
boy to your south; it's Tentz, and when you talk to him, he'll start crying.

Choose 2, and he'll tell you that he     o-----------------------------------o
lost the key over by the Cafe. Go        | [1] I can't if you don't tell me. |
south and, on your hands and knees, go   | [2] No way, I'll tell Gantz.      |
to the southern edge by the river, and   o-----------------------------------o
it should be directly in the middle.
If you can't find it, just crawl from one end to the other while pressing X.
Tentz will be glad that you found it, and he'll give you [_GANTZ'S KEY_], but
you'll have to tell Gantz that you took it by force, otherwise he'll get beat
up! He'll then tell you to follow him to his house to get the Spirit Sword.

Head east and look for Tentz to be standing outside of his house to the north.
Go inside, and examine the chest to find the Spirit Sword inside, which is
just a plain old [_WOODEN SWORD_]. I recommend equipping this on Justin, since
it is stronger than your Wooden Pole. Leave here and go back to the bridge.

Gantz and his gang will be getting chewed out for blocking the bridge, so
let's just sneak by. As you walk by, Gantz will tell Greg that he and Justin
were having a duel to try to get him into trouble, so Justin and Sue will make
a break for it and run around South Parm before running into Justin's home,
the Seagull Restaurant.

Walk into the kitchen area and you'll meet Justin's mom, Lilly, and she
welcomes you with a tray chop to the head! She doesn't allow dirty shoes in
the kitchen, and she'll kick you out of it. After some smart comments by Sue
and Lilly to Justin, you'll regain control. Talk to her again and she'll
scream at you for saying that he's been getting in trouble, then she'll ask
you what you've done.

I love this game! It makes      o--------------------------------------------o
you laugh just when you need    | [1] Mom. Getting mad gives you wrinkles.   |
to! To go on, you have to       | [2] I've been busy since morning.          |
choose 3, but you might as      | [3] I wasn't doing anything! Ask Sue!!     |
well start with 1 and 2.        o--------------------------------------------o
After you get whacked in the
head again, you'll go into the dining room for your first dinner event.

At dinner, Lilly tells you that the Curator of the Baal Museum wants you to
stop by tomorrow. You can talk to both of them to learn that Justin left his
father's Spirit Stone with the Curator, and you can keep talking to them to
find out how Lilly and his father met. When you're finished talking, put the
icon over Justin's head and choose to stop eating so you can go to sleep.

The next morning, you'll be in Justin's room. Check the chest to your left to
find a [_FIRST AID KIT_], then grab the [_POISON ANTIDOTE_] on Justin's bed to
the north, then check the papers that rattle to find [_100G_]. Once you have
all of these, go downstairs to Justin's Living Room.

I recommend going to the Stashing Place and storing the Apron, the Iron Pot,
and the Pot Lid since you cannot sell them, and they are not stronger than
what you already have. Your normal characters can store up to 12 items, but
the Stashing Place has no limit; you can put as much as you want in there, and
you'll be able to access it at certain areas of the game, usually Inns. Go
down to the restaurant, and if you want, you can talk to Lilly.

If you choose 2 three times,     o-------------------------------------------o
she'll give you 1G as an         | [1] Say, Mom. Is dinner ready?            |
allowance. It's not much,        | [2] Mom, you really look beautiful today. |
unless you want to keep          | [3] ** Save Game **                       |
leaving and asking for an hour   o-------------------------------------------o
or two to try to get 100G. I
actually do recommend doing this five times so you can have 305G for when we
go shopping, so go into the other room and come back in and ask again. You can
choose 1 to have another dinner event, or 3 to save your game. When you're
done, leave the restaurant.

Before going to the Museum, you might want to check out the town. I recommend
stopping at the General Store, which is two houses east of the Seagull
Restaurant. There are three icons on the ground; the sword is the Weapons
Shop, the shield is the Armor Shop, and the chest is the Item Shop. You can
also talk to the lady to sell stuff if you need to. When you're shopping for
equipment, you can choose to Equip it right away, to Trade it with your old
one, or just to Buy it for your inventory. I would trade in your old shoes for
two pairs of Air Sneakers, trade in Sue's Ribbon for a Fluffy Ribbon, and
trade the Cutting Board and Mittens for two pairs of Leather Gloves. That
should cost you exactly 305G, leaving you with absolutely nothing, but that's
okay; we'll get plenty more later. Leave the General Store.

From here, go south, east, and then northeast across the bridge. As soon as
you cross, go northwest and west until you hit a wall, not a house, then go
directly north into House 2. Go up to the second floor and talk to the old man
several times; you'll find out that he is writing a letter Clara, a girl that
his son got to know when he went to New Parm. He writes her letters, and this
time, he'll give the [_LETTER TO CLARA_] to Justin so he can take it to Clara
when he goes to New Parm.

Okay, go back to South Parm where the Restaurant is. From the fountain, go
south-southeast to find the Train Station. Talk to the little red-haired girl,
Marie, to the west of the entrance to find out that her mother has lost her
favorite pin. Marie will ask you to find it for her.

Choose 1 to help her. Go east until    o-------------------------------------o
you can go under the tracks. Stand     | [1] Of course, leave it to me!      |
between the tracks and the entrance    | [2] You'll find it sooner or later. |
of the Baal Museum and face east.      o-------------------------------------o
Look on the ground for this when
your compass's top is facing northeast:   o----------------------------------o
                                          | (- NOTE -) This is not to scale. |
o-----------------o-----------------------o                                  |
|                 |                                                          |
|   ||            |   It looks kinda like a 'W' beside the tracks. Look on   |
|   ||            |   the middle part of the 'W' where the two pieces of     |
|   ===========   |   metal meet at the /\. You'll find [_MARIE'S PIN_].     |
|   ||\    \      |                                                          |
|   || \/\/ \     |   *  - Person facing northwest left.                     |
|   || |  \* \    |   || - Railroad going northeast up.                      |
|   || |   \  \   |   == - River going southeast right.                      |
|   || \    /++   |   ++ - Museum Entrance.                                  |
|   ||  \--/      |   - / | \ - Metal beams on the ground.                   |
|                 |                                                          |
o-----------------o----------------------------------------------------------o

Go back to Marie and give her the pin, then go back to where you found it and
talk to Marie's mother. As a token of appreciation, she'll give you a
[_WOUND SALVE_]. Now, go into the Baal Museum!

Follow the carpet and go into the room on the left. Talk to the Curator and he
will show you the new Icarian statue that came from the Dom Ruins. They'll
have an ever-going conversation about Angelou, and after that, he'll tell you
that the so-called 'Spirit Stone' that Justin's dad gave him is harder than a
diamond, so he could do nothing with it. He'll give the [_SPIRIT STONE_] back
to you, then will leave you alone to look at the statue. Go up the little
stairs here and examine the statue, where Justin will accidentally break it,
then try to fix it with no luck. After they decide to just leave it alone,
leave this room and go to the room on the right.

The Curator finds the item he was      o-------------------------------------o
going to give to you, then he asks     | [1] No. Nothing at all.             |
what that loud crash was. Choose 2,    | [2] Actually... I broke the statue. |
because if you choose 1 he'll just     o-------------------------------------o
keep asking. When you tell him the
truth, he'll think that you're joking, and nothing more. He will then give you
an [_INTRO LETTER_] for you to visit the Sult Ruins. Now, leave the Baal
Museum before the Curator finds out that you broke the statue.

As soon as you leave, the Curator discovers the broken statue, so you won't be
going back there any time soon since we want to keep the gift that he gave us!
We need to go to Marna Road next, but first, go back to the Seagull Restaurant
and stash the Letter to Clara, the Spirit Stone and the Intro Letter away
because you'll automatically use them, even if they're in your Stashing Place.
(If you like, you can keep the Spirit Stone with you; you can use it in battle
to raise your HP level by 1 per use, but it's only temporary. Thanks to Nick
for reminding me to put this in here.) Now, from the Restaurant, go southeast
and go to the eastern side of the Train Station, then head south to leave
Parm. On to Marna Road!

o--------o                                                      o------------o
| s1.302 |                                                      | Marna Road |
o--------o--------o---------------------------------------------o------------o
| Save Points     | Marna Road (Entrance)                                    |
o-----------------o----------------------------------------------------------o

o----------------------------o   (- NOTE -) In this area, you'll find your
| My Level                   |   first battles. When you battle over time,
|                            |   your weapons will level up. You need to
| [02] Justin    [01] Sue    |   alternate weapons every once in a while so
o----------------------------o   that your attributes aren't lopsided, such as
| Gold         (  50G Total) |   a high WIT, but a low VIT. For example, don't
|                            |   always use the Sword with Justin; use the
| [ ]  30G      [ ]  10G     |   Mace and Ax too! Especially the Ax if you
| [ ]  10G                   |   want strength. In the Moves menu, you can see
o----------------------------o   what attributes the weapon boosts. With that
| Items                      |   said, I also suggest keeping one of each of
|                            |   everyone's weapons handy. I always fight
| [ ] Herbs                  |   every enemy I see each dungeon, so don't
| [ ] Herbs                  |   worry if My Level is a little higher than
o----------------------------o   yours. Sometimes I come back and go through
| Equipment                  |   it again, just because I love the battle
|                            |   system. Your character's level doesn't really
| [ ] Officer's Baton        |   affect much; your weapons and magic will
o----------------------------o   boost your statistics the most. My Level is
| Enemies                    |   just to let you know where I am, but the
|                            |   higher your level, the more it shows of how
| Marna Bug        [  18 HP] |   much you battle and level up your weapons.
| Giant Centipede  [  32 HP] |
o----------------------------o   You can see a Save Point as soon as you
                                 enter, so use it if you want. Go north a
little to find a rock then from the rock, go east-northeast until you find
[_30G_]. Head northeast and follow along the wall to find [_10G_] by the
river. Go back to the Save Point and recover if you need to, then move
north-northwest to find some [_HERBS_]. Go northwest from there and check this
area for [_10G_], then make your way east along the river and cross the
bridge.

Go east and follow along the river to find some more [_HERBS_]. Go back to the
bridge and follow the road until you're past the two giant rocks surrounding
the road, then head southeast and follow the river until you reach the
[_OFFICER'S BATON_]. That's all here, so unless you want to battle, follow
the road northwest and north to the exit. Next, the Sult Ruins!

o--------o                                                      o------------o
| s1.303 |                                                      | Sult Ruins |
o--------o--------o---------------------------------------------o------------o
| Save Points     | Sult Ruins (Outside)                                     |
|                 | Sult Ruins (B1)                                          |
|                 | Sult Ruins (B2)                                          |
o-----------------o----------------------------------------------------------o

o----------------------------o   As you enter the Sult Ruins, the camera will
| My Level                   |   rotate around the outside of the Ruins,
|                            |   showing you the terrain. Talk to the guy here
| [03] Justin    [02] Sue    |   and he'll let you enter, then you'll hear the
o----------------------------o   voices of three female soldiers; Nana, Saki,
| Gold         ( 200G Total) |   and Mio. They'll be giving orders to their
|                            |   troops, then they'll gossip about what they
| [ ]  10G      [ ]  30G     |   do when their soldiers are late. After that,
| [ ]  10G      [ ]  10G     |   you can explore the outside and talk to the
| [ ]  10G      [ ]  10G     |   people. When you're ready, go down the two
| [ ]  30G      [ ]  30G     |   ramps and meet up with the three women. They
| [ ]  30G      [ ]  30G     |   will wonder why you're here, thinking that
o----------------------------o   you are suspicious.
| Items                      |
|                            |   o-------------------------------------------o
| [ ] Dynamite               |   | [1] Run away right now.                   |
| [ ] Resurrect Potion       |   | [2] Talk with Sue about what to do.       |
o----------------------------o   | [3] Show them the Curator's Intro Letter. |
| Equipment                  |   o-------------------------------------------o
|                            |
| [ ] Rune Ring              |   Choose to show them the letter, and they will
| [ ] Shiny Shoes            |   tear it to pieces. They'll tell you that
| [ ] Outdated Armor         |   you're trespassers now, but since they're so
| [ ] Ceremonial Rock Ax     |   nice, they'll let you go. After they tell you
o----------------------------o   to get out of here, they'll head underground.
| Enemies           * = BOSS |   Use the Save Point, then go down to B1.
|                            |
| Green Slime      [  45 HP] |   (- NOTE -) It really helps here in the Sult
| Baby Bat         [  18 HP] |   Ruins if you have the manual that came with
|*Rock Bird        [ 230 HP] |   the game. It shows a map of where everything
o----------------------------o   is. If you don't, no worries; I'll help!

Go forward a little, and you'll hear Lieutenant Leen giving orders, as well as
the three sergeants reporting. Colonel Mullen will say a few words of
inspiration, then they will depart. Get off of the platform and grab the
[_10G_] to the east. Follow the path north until you hear some soldiers
talking, and after that, head north, west, then north to have a Baby Bat
attack you. Once you're done with it, grab the [_10G_] where it was, then go
east past the DungeonScope Icon to some stairs. There's [_10G_] directly north
of them, so grab it, then head up the stairs. Follow the path up here until
you come across a [_RUNE RING_], then on your way back, look for [_30G_] just
off to the south beside the stairs.

If you go south a little, you'll see those three gossiping again. Go as far
south as you can to find [_30G_] just inside a rock structure. Head east
between the rocks, then move north; you can see some stairs to the southeast,
so climb them and pick up [_30G_]. Go back and move directly west to find a
pair of [_SHINY SHOES_]. Head north a little and look for another [_10G_] in a
structure to the east. Go north to find a Save Point, and then head north some
more to reach B2.

Head north to a DungeonScope Icon, then east from it to find [_10G_]. Move
west and north up the nearby stairs, then follow the path to a fork, where you
need to head west and hop over the gap to find some [_OUTDATED ARMOR_] in a
chest. After equipping this to Justin, go back across the gap, then head all
the way east and fall off of the edge. To the east is some [_DYNAMITE_], so
grab it, then head southeast until you reach some stairs to your northeast. Go
up the stairs and follow it a long way to [_30G_], then fall off the edge here
and go south-southwest to a DungeonScope Icon. Go west through the area
between the two platforms and up some stairs to find the
[_CEREMONIAL ROCK AX_]. Equip it.

Go back east and between the rocks to the last DungeonScope Icon, then move
south and west under the platform (you have to go as far south as you can
under the platform that way you don't run into the stairs on the other side).
Go up the stairs here, then walk to the east; the platform will fall, so grab
the [_RESURRECT POTION_] and make your way back up the stairs where you were.
Use the Action Icon near the pillar, then cross the pillar that you knocked
down, grabbing the [_30G_] to the west. Move north and you'll hear some
soldiers talking; as they come towards Justin and Sue, you'll see that they've
already hidden. Use the Save Point, then go up to the statue.

Justin's Spirit Stone will start to glow, and the statue will split, allowing
you to enter the Ancient Passageway. Follow the path to a fork; head northwest
and push the button here twice, then walk on to the spinning platform. Push
the button in the middle, then follow the path to another wall that will lower
because of the Spirit Stone. Move forward to the Room of Illusion.

Go forward and you'll hear a female voice; a bright light will glow and a
glowing sphere will appear. Examine it, and the light will become bright
again. The woman is Liete of Alent, and she will tell you about Angelou. The
doors of Angelou do not open without the Spirit Stone, and she will then go in
depth about the history of Angelou, via an in-game movie.

After that, choose option 1, then she     o----------------------------------o
will tell you that if you want            | [1] I've got LOTS of questions!! |
answers, you must travel to Alent,        | [2] Ummm... what should I do?    |
which is very far east; the Spirit        o----------------------------------o
Stone will guide him there. After that,
Liete will disappear. Justin and Sue feel like what they have just witnessed
was like a dream, but the Spirit Stone will glow, reminding them that it
wasn't. Leave here and go back to the spinning platform. As you move to leave
the platform, you'll bump into Mullen.

He'll tell Leen to secure the       o----------------------------------------o
exit while he asks you some         | [1] Listen carefully! I am Alexander.  |
questions. If you answer            | [2] My name is... Justin.              |
correctly, he won't harm you, but   | [3] I have no name for you to call me! |
if you don't, he threatens to       o----------------------------------------o
kill you. Answer however you        | [1] It was already open!               |
please, then he'll decide to keep   | [2] I dunno anything about a door.     |
you from telling anyone, but        | [3] I guess I did open it, huh?        |
before he has the chance, they      o----------------------------------------o
spin the platform around so they    | [1] I saw a mysterious, pretty girl!   |
cannot be caught. Once you reach    | [2] A strange room, but nothing else.  |
the exit, you'll find a huge bird   | [3] Strange lights and ancient images. |
waiting for you!                    o----------------------------------------o

o----------------------------o                                    o----------o
| Rock Bird        [ 230 HP] |                                    | * BOSS * |
o----------------------------o------------------------------------o----------o
| EXP:    30    Gold:   150G |                                               |
o----------------------------o   Just use V-Slash and Puffy Kick, followed   |
|                                by critical attacks. That way, you can      |
| cancel his attacks or at least slow him down. He should fall rather        |
| easily. If he does get a couple of hits on you, make sure to use items to  |
| heal yourself.                                                             |
|                                                                            |
o----------------------------------------------------------------------------o

After the battle, they'll run for it, and shortly after, Mullen and Leen will
come out. Mullen cannot believe that Justin escaped him and defeated the Rock
Bird. He'll let Justin go since he really doesn't know that much and it will
not hinder their plans. Now that you've escaped, head back to Parm.

                                                         o-------------------o
                                                         | Port Town of Parm |
o----------------------------o---------------------------o-------------------o
| My Level                   |
|                            |   Sue suggests going home, but first, head to
| [04] Justin   [03] Sue     |   the General Store and sell whatever you don't
o----------------------------o   need. I suggest trading Sue's Sunday Best for
| Key Items                  |   Sportswear, and keep the Outdated Armor on
|                            |   Justin. I'd also buy the Ceramic Sword for
| [ ] Key to the Cafe        |   Justin, and whatever else you want to buy,
| [ ] Java's Wallet          |   maybe some new weapons for Sue. Use your best
o----------------------------o   judgment, since it's your money!

When you go back to the Restaurant, Sue wonders how they're going to get to
the New Continent. Justin says they need
to go by ship, but he needs to ask his      o--------------------------------o
mom how to get on one. First, stash the     | [1] I want to play some more!  |
Wooden Sword since you can't sell it,       | [2] Great! I'm really hungry!! |
then talk to Lilly and choose option 2 so   | [3] ** Save Game **            |
you can eat dinner.                         o--------------------------------o

Justin will ask his mom how to get a ship. Because she used to be 'Lilly the
Skull', she had her own ship. She suggests going to the port tomorrow to ask
someone and find out, so end dinner and go to sleep. The next morning, Sue
will come and get you as usual. Leave the Restaurant and go to the Port of
Parm.

Talk to the only guy here that actually looks like a sailor; he'll tell you
that you need a Steamer Pass to get on the ship that goes to the New World.
He'll tell you that he remembers an old man at the Cafe who told stories and
he had an old pass. He suggests going to ask the old man, Java, about the
pass. Leave the Port of Parm.

Remember where you had to find the key that Tentz had? That's where the Cafe
is. Talk to the lady here and she'll tell you that she cannot open the place
because one of the guys that work there took the key with him. She says that
she'll let you in tonight if you get the key for her. She also tells you that
he's probably at the harbor watching the seagulls. Go back to the Port of Parm
and talk to the guy with the blue hat; he does have it, so he'll give you the
[_KEY TO THE CAFE_] to give to the lady.

Go back to the Cafe and talk to the owner; you'll give her the key, and she'll
tell you to come back in a little while when she opens. The scene will cut to
Mullen, Leen, and Baal in their ship. Mullen reports to Baal that he could not
find anything during the last excavation on the Ruins, and Baal decides to
move out to the next area. Leen wonders why the General is so disappointed,
and then Mullen will tell her to prepare to depart for Elencia!

Back at Parm, it is now night, so make your way to the Cafe and go inside. If
you talk to Kirlian, she'll tell you that you can have whatever you want for
helping out, which will make Justin realize that she was the old lady you gave
the key to! She'll tell you that Java isn't here tonight, but it might help if
you talk to the people around here. After talking to all of the people in
here, talk to Kirlian again and she'll ask you to take [_JAVA'S WALLET_] to
him over in the Leck Mines. Leave the Cafe and head back home to the Seagull
Restaurant.

Lilly will whack Justin in the head with a tray since he's home so late, then
they'll eat dinner. Justin is ready to go to the Leck Mines, but Lilly doesn't
want him to go, but since he's an adventurer's son, she will let him go, but
only if he promises to protect Sue. End dinner and go to bed.

The next morning, leave the restaurant and go to the Train Station. Talk to
the guy here, and he'll let you go to the Leck Mines for free, so enter the
gate and go up the stairs. Go up the small stairs to your left to board the
train, and soon enough you'll arrive at the Leck Mines.

o--------o                                                      o------------o
| s1.304 |                                                      | Leck Mines |
o--------o--------o---------------------------------------------o------------o
| Save Points     | Leck Mines (Java)                                        |
|                 | Leck Mines (2)                                           |
o-----------------o----------------------------------------------------------o

o----------------------------o   After getting off of the train, head
| My Level                   |   southwest from where you are and go into
|                            |   Java's House. No one is home, so Justin will
| [04] Justin    [03] Sue    |   leave Java's Wallet on the table, at which
o----------------------------o   point Java will come in and accuse them of
| Gold         ( 480G Total) |   stealing his wallet, so Justin will explain
|                            |   to Java his whole story. Java finds the idea
| [ ]  20G      [ ]  20G     |   of Justin trying to find Angelou funny, but
| [ ]  20G      [ ]  60G     |   then he decides he'll give Justin his pass,
| [ ]  60G      [ ]  20G     |   but only if Justin can pass his trial. He'll
| [ ]  20G      [ ]  60G     |   go outside, and so should you.
| [ ]  20G      [ ]  20G     |
| [ ]  60G      [ ]  20G     |   Follow the spinning arrow to Java. He'll tell
| [ ]  20G      [ ]  60G     |   you that to pass his trial, you need to
o----------------------------o   defeat the Boss of these mines because
| Items                      |   they're too noisy for him. He'll ask you if
|                            |   you want to rest.
| [ ] Hand Grenade           |
| [ ] Hand Grenade           |   o---------------------------------o
| [ ] Herbs                  |   | [1] Yeah, I want to rest first. |
| [ ] Hand Grenade           |   | [2] No, I want to go now.       |
| [ ] Wound Salve            |   | [3] ** Save Game **             |
| [ ] Seed of Defense        |   o---------------------------------o
|                            |
o----------------------------o   Choose 1 to rest, 3 to save, or 2 to skip
| Equipment                  |   doing either one. When you're ready, enter
|                            |   the Leck Mines.
| [ ] Work Clothes           |
| [ ] Rubber Boots           |   Once you enter, head directly west and you
| [ ] Wobbly Sword           |   should come across some [_WORK CLOTHES_].
| [ ] Safety Helmet          |   Move south and you should see a DungeonScope
| [ ] Hand Ax                |   Icon nearby with [_20G_] south of it, then
| [ ] Miner's Hammer         |   use the DungeonScope Icon to see some money
| [ ] Oaken Shield           |   in the upper-left part of the screen. Head
o----------------------------o   southwest and pick up the [_20G_], then head
| Key Items                  |   west and follow the path to a dead-end; check
|                            |   around to find a [_HAND GRENADE_] and a
| [ ] Steamer Pass           |   chest containing [_RUBBER BOOTS_]. I never
o----------------------------o   equip any shoes that have a low move
| Enemies           * = BOSS |   statistic, unless they have really good
|                            |   defense, so I stick with the Air Sneakers for
| Green Slime      [  45 HP] |   the majority of disc one.
| Spyder           [  36 HP] |
| Baby Bat         [  18 HP] |   Turn around and head back, following along
| Orc              [  70 HP] |   the northernmost track until it starts
|*Orc King         [ 385 HP] |   running alongside a different one to your
o----------------------------o   north. Turn around and follow this one west,
                                 and as you're going west, look to the south
for another [_HAND GRENADE_]. When you start seeing caverns to the north and
south, go north to the first one (not northeast), and crawl under the beam.
There are more caverns inside this one; the northern one has [_60G_], and the
other two are empty, so leave this cavern, go south across the tracks and to
another cavern to find some [_HERBS_] at this dead-end, then go back and
northwest to find [_20G_] at this last dead-end. Follow these tracks back east
to the beginning (you can leave and recover with Java if you need to), then
follow the southernmost track here to the next area.

Go up the hill and follow the southern track to yet another [_20G_], then go
south-southeast and follow the path to the big hole. Drop down, then go up the
little hill and northeast to a [_WOBBLY SWORD_], then go south to [_60G_], and
finally west to a [_SAFETY HELMET_]. Use the Action Icon to jump over the
hole, then go back to the DungeonScope Icon to your northwest and start making
your way southwest.

You can cross over if you want, but I recommend dropping down so you can go
northwest and grab the [_HAND AX_]. Climb up the western rope here, then grab
the [_20G_] to your north. Follow along the edge of the hole southeast to a
chest containing a [_MINER'S HAMMER_], then go back northwest to the tracks
that crossed the chasm and follow them west. When you get to the steel
overhang, go south-southwest and get another [_20G_], then move south to some
more tracks, where they'll branch off everywhere. They've been blocked off to
the southwest, so head east and up the hill, then go southwest from the steel
overhang to be on the ledge beside the hill. Go in the cavern to your south to
find [_60G_], then leave the cavern and head west-southwest to find another
[_HAND GRENADE_] on the ledge.

Head back east and grab the [_WOUND SALVE_], then go southeast and south into
a large cavern. Search around and you'll find an [_OAKEN SHIELD_] in a smaller
cavern, then leave the big one and move northeast to a Save Point. Use it and
recover, then move east to the Deepest Depths.

Before you go and fight the Boss, grab the [_20G_] and [_60G_] on the right,
then the [_20G_], [_20G_], and [_60G_] on the left. Now, climb the stairs to
face the Orc King.

o----------------------------o                                    o----------o
| Orc King         [ 385 HP] |                                    | * BOSS * |
| Orc              [  70 HP] o------------------------------------o----------o
| Orc              [  70 HP] |                                               |
o----------------------------o   First off, get rid of the two Orcs using    |
| EXP:    78    Gold:   490G |   basic attacks, then get rid of the Orc King |
o----------------------------o   using V-Slash and Puffy Kick, or stronger   |
|                                skills like W-Break if you have it. If you  |
| want, use your Dynamite and Grenades on him; they work nicely. The King's  |
| Fire Breath attack does around 15 damage, and his normal attacks do about  |
| 10 damage, but if you time your attacks just right, he may only attack     |
| once or not at all; that's what I love about this battle system! If you    |
| run into problems, be sure to use items or the "Rah-Rah!" Cheer to stay    |
| healed.                                                                    |
|                                                                            |
o----------------------------------------------------------------------------o

After the battle, the mines will start to cave in. Grab the
[_SEED OF DEFENSE_] to the south on the platform, then start to leave the
cave. When you get to the second area, Java will be waiting for you, so hop on
the cart and watch as the party escapes the mines.

(- NOTE -) Never use any of the Seeds of *** or Fruits of *** on Sue. You'll
want to use them on Party Members you'll have the ENTIRE game, so use them on
Justin. Or keep them for later if you want.

After your cart lands outside, Java will scold them for not thinking of a way
to escape. He'll give them some advice, and will then whole-heartedly give
them their well-earned [_STEAMER PASS_]. It's old and dirty, but it will get
you to the New World! Sue will run off, and Java will tell Justin that an
adventurer walks alone, leaving Justin with a decision to make. Sue will come
back and grab Justin, so head back to Parm by just walking east and on to the
World Map.

(- NOTE -) If you have all of your item slots full when you got the Steamer
Pass, those items went to the Stashing Place, so make sure to get those out
when you get back.

                                                         o-------------------o
                                                         | Port Town of Parm |
o----------------------------o---------------------------o-------------------o
| My Level                   |
|                            |   Justin has been quiet the whole way back, and
| [06] Justin                |   when they leave the train station, Justin
o----------------------------o   tells Sue that she can't go with him, saying
| Items                      |   that he won't take a child along. Just as it
|                            |   seems like a sad ending, Sue comes back,
| [ ] Coal Candy             |   kicks Justin in the shin and runs off again.
o----------------------------o   Oh well... she'll be back later, so don't
| Key Items                  |   worry. Head northeast of the train station to
|                            |   the Inventor's House; talk to him, and he'll
| [ ] Lilly's Letter         |   give you some of his [_COAL CANDY_]. Head
o----------------------------o   back out of his house.

I'm sure you have a load of money, along with many unnecessary items, so go to
the General Store and buy what you need and so forth. I would buy two more
pairs of Air Sneakers and put them in your Stashing Place so when you do get
four party members, they can have them too, since you can't buy them when you
get them in your party. When you're ready, leave here and go to the Seagull
Restaurant. Outside, Gantz will make fun of you, and will tell you that he'll
think of another challenge to get back at you. Go inside, but before you talk
to Lilly, go to the Stashing Place and take care of business, then go to Lilly
and talk to her.

Choose option 2 to have a dinner   o-----------------------------------------o
scene. Lilly says that it's been   | [1] I wanna look around a little more.  |
a while since they got to eat      | [2] OK. Let's eat. I love your cooking. |
alone together, and when it        | [3] ** Save Game **                     |
comes up that the Steamer is       o-----------------------------------------o
leaving tomorrow, Justin tries
to muster up the courage to tell his mother that he is leaving, but he can't
do it. Lilly can sense that something is wrong, and she'll turn in for the
night. (Where does she sleep?)

Early the next morning, Justin gets all of his stuff he'll need out of his
room and he goes downstairs to have a scene with himself, talking to his
relatives' pictures on the wall. After he has his moments, he'll take out his
picture and nail it to the wall, and he'll run off.

Leave the Seagull Restaurant and talk to whomever you want to; I'd go and
apologize to the Curator just to be nice. Whenever you're ready, go to the
Port of Parm. Talk to the Garlyle Soldier here, and he'll finally let you in
since you have a pass, but he'll say that you can't go out once you enter.

Choose option 2 to go inside the   o-----------------------------------------o
gate. If you want, talk to         | [1] Huh? Wa-wait a second!              |
anyone you like, then go north     | [2] Of course! C'mon, open the gate!    |
and head to the steamer. Go to     o-----------------------------------------o
the front of the line and talk     | [1] No, I want to say good-bye to Parm. |
to the sailor beside the           | [2] Yes! I'm going! To the New World!   |
Walkway. Choose option 2 to get    o-----------------------------------------o
ready to board the steamer, but
before you do, someone will yell at you, but only because there's something
hanging from your pocket. He will look at it to find a letter; some sailors
will move him out of the way, and he will start to read it to find out that it
is a letter from his mom, not to be read by Justin!

Choose option 2 to read            o-----------------------------------------o
[_LILLY'S LETTER_]. It is to Mr.   | [1] I guess I really shouldn't read it. |
Gauss, President of the            | [2] Oh well, I'll read it anyway.       |
Adventurers Society. You'll find   o-----------------------------------------o
out that Lilly knew all along,
and that she wants him to be an adventurer. She also wants Justin to be
careful and take care of his health, since his dad used to say that "An
Adventurer's Health is His Greatest Asset.", and will tell him to follow his
dreams.

A sailor will tell Justin that he is the last one, so he'll run on board, and
the Steamer will depart...

o--------o                                                     o-------------o
| s1.305 |                                                     | The Steamer |
o--------o--------o--------------------------------------------o-------------o
| Save Points     | Crew Quarters (Sailor)                                   |
o-----------------o----------------------------------------------------------o
| Stashing Places | 2nd Class Cabin                                          |
o-----------------o----------------------------------------------------------o

o----------------------------o   Well, there's nothing to do on the deck, so
| My Level                   |   go into the grey door to the west. Go down
|                            |   the stairs and go to the lower right to the
| [06] Justin                |   next area, then go down the stairs to the
o----------------------------o   left. The Stashing Place is here, along with
| Gold         (  25G Total) |   a traveling salesman. He has the same items
|                            |   that Parm had, plus First Aid Kits, so buy
| [ ]  25G                   |   something if you want to. Make sure to talk
o----------------------------o   to EVERYBODY, including the guy just below
| Items                      |   the Stashing Place. Leave this room and
|                            |   follow this hall to the end, going down these
| [ ] Beef Jerky             |   stairs here. Talk to ALL of these guys, then
| [ ] Chocolate              |   start making your way up to the deck. On your
o----------------------------o   way there, you'll see Puffy!
| Key Items                  |
|                            |   Hurry up to the deck, and you'll see Sue
| [ ] Cabin Key              |   stuffed in a barrel. Talk to Sue, then talk
o----------------------------o   to the Captain a few times, and he'll decide
                                 instead of throwing her overboard, he'll make
them sailors, because sailors are allowed to ride without a pass, and
therefore, Sue won't be a stowaway.

Choose option 2 to accept, and     o-----------------------------------------o
you'll become apprentice sailors   | [1] Really? Now why should I trust you? |
on the ship, and you'll be taken   | [2] I accept. We'll become sailors.     |
to rest in your quarters.          o-----------------------------------------o

The next morning, Sue will wake Justin up; he didn't sleep well because of the
ship's noise. A sailor will come in and tell them to quit their complaining
and to get to the deck to start their work. Before you go, talk to the sailor
here and he'll give you the [_CABIN KEY_]. Leave here, and when you walk down
the hallway, talk to the first sailor you see on the left. He'll ask you if
you know the three rules of the sea.

Choose option 1 for all three       o----------------------------------------o
questions to earn a                 | [1] Maybe "Don't be a stowaway," or    |
[_BEEF JERKY_] for getting all of   | [2] "You gotta learn to swim"?         |
them correct. Go down to the 2nd    | [3] Um, I don't really know.           |
Class Quarters; now you can sell    o----------------------------------------o
all of the stuff that you had on    | [1] "Don't spill blood in a fight," or |
Sue if you need to, and get         | [2] "You gotta have chest hair."       |
everything straightened out. Talk   | [3] Um, I don't really know.           |
to the guy below the Stashing       o----------------------------------------o
Place again to find out that he     | [1] How about "Don't dirty the sea."   |
is a stowaway too! Be nice and      | [2] Or maybe "Don't take a bath."      |
don't tell on him; you'll get       | [3] Hmm, I guess I don't know.         |
something in return later. Put      o----------------------------------------o
your Cabin Key and Lilly's Letter
in the Stashing Place, and when you are done with that, go to the first room
below the deck, and go to the lower left to the 1st Class Cabin Hall.

Go into the second door, Cabin A, and talk to the lady; she'll tell you that
her tub is dirty. Examine it, and you'll find a little spot and clean it up.
Talk to her again and she'll thank you and give you [_25G_]. Leave and go
into the Lounge, and if you talk to everyone, you'll find a gambler on the
left side of the area. He'll challenge you to a coin flip.

You can choose option 2 if you would like to   o-----------------------------o
gamble with him, followed by option 1 for      | [1] Sorry, but I'm on duty. |
heads or option 2 for tails. Choose either     | [2] Sounds interesting. OK. |
one, and if you win, you'll win back your      o-----------------------------o
money, along with another 100G. (With my       | [1] Of course it's heads!   |
last game, I chose heads and won!) If you      | [2] No, it's tails!         |
lose, well you get nothing. Your gamble.       o-----------------------------o

Talk to the lady standing in front    o--------------------------------------o
of the yellow couch at the top area   | [1] Not at all!                      |
of the Lounge, and she'll ask you     | [2] Not to worry! Just a couple!     |
if she has too many freckles. Pick    | [3] Hmm, actually you do have a lot. |
option 2 to make her happy, and she   o--------------------------------------o
will give you some [_CHOCOLATE_]
if you talk to her again. That's it for slacking, so go to the deck and get to
work!

Go forward and talk to the guy not moving around, and he says that newbies
always start out by swabbing the decks. Talk to him again when you're ready.

Choose option 1 to learn how to do     o-------------------------------------o
it. Once you know how, or if you       | [1] Tell me how to do it.           |
already do, choose 2 to start. All I   | [2] I already know, so let's start. |
can say for this is to hold X until    o-------------------------------------o
you get it close to the end, then
tap it and hold it briefly, and tap it and hold it repeatedly. If you're
really good at it, he'll give you 25G if you keep it under 25 seconds. When
you're finished, head all the way back to the Crew's Quarters and talk to the
sailor to go to sleep. The next morning, you'll wake up sore from all the
work. Go over and talk to the sailor.

If you want to play the mini-game     o--------------------------------------o
again, choose option 1, otherwise     | [1] I want to do a little more work. |
choose option 2 and he'll give you    | [2] I'm finished working today.      |
the day off today! How nice of him!   | [3] ** Save Game **                  |
So go back to sleep!                  o--------------------------------------o

You have to work today, so go up to the deck and swab away. When you're done
with that, start to go back and you'll notice there's a sailor cleaning the
lens of a huge light. The best adventurer in New Parm is coming aboard, and
they need a very strong, clear signal to send to the guest.

It'll switch to a scene in the night where the Steamer is signaling the
adventurer. Justin can barely sleep, but Sue is already out. Eventually he'll
fall asleep, followed by waking up late. Get up and start making your way up
to the deck. As you go on your way, you'll see a sailor practicing the
adventurer's greeting, so Justin will practice it with him a little. After
you're finished, head all the way up to the deck and go to the far side of the
deck to meet the greatest adventurer in New Parm... and it's a girl!

She's Feena, and she's brought a bunch of treasure back. She starts to tell of
her adventure, but the Captain wants her to wait for later so she doesn't ruin
a good story. Justin and Sue will meet Feena, with Sue being surprised that
the greatest adventurer in New Parm is a girl, and when Justin goes to give
her the high-five, he is turned down and only given a handshake. She'll then
go to talk to the captain, leaving Justin and Sue to their work. Justin thinks
she's pretty cute!

The next day when you get up to the deck, you'll find that it has already been
cleaned! Feena took her time and did it while she was waiting for you. Justin
and Sue will then tell their story of how they aren't sailors, but
up-and-coming adventurers. When they're done with their story, you can start
asking questions.

It doesn't matter in what order    o-----------------------------------------o
you choose them, since you have    | [1] Tell us about your adventures.      |
to choose all three to advance     | [2] How do I start exploring New World? |
the story. Once you've heard       | [3] Feena, do you live in New Parm?     |
everything from Feena, the sky     o-----------------------------------------o
will darken and the gulls will
leave. Feena's intuition kicks in and she goes to talk to the Captain while
we're supposed to go to our quarters, but why would we do that? Go up to the
Bridge.

Feena will be telling the Captain that she has a bad premonition. Talk to her,
and you'll find out that there's supposedly a Ghost Ship in these parts, which
sparks Justin's curiosity. Just after that, something appears, and Feena is
wanted on the deck. Go on to the deck, and you'll see a movie of the dreaded
Ghost Ship!

Go to the far side of the ship, and you'll see that Feena is trying to gather
some people to go with her on that ship. Jump at the opportunity and go talk
to Feena.

Once again, it doesn't matter in    o----------------------------------------o
what order you choose these         | [1] If I don't go, who'll go!?         |
responses, so choose one at a       | [2] I'm worried about you, Feena.      |
time in any order until you hit     | [3] No fair hogging all the adventure! |
all threee to progress the story.   o----------------------------------------o
Finally, Feena will agree to let
you go with her on to the ship, as long as you don't get in her way.

Before you go, you may want to go back to the store and buy some Wound Salves
or other healing items before you go. Put some Air Sneakers on Feena if you
want, then go back to the deck. Climb the rope and get on the crane, then
cross the crane arm and the rope, where Justin will decide to jump all the way
down to the Ghost Ship!

o--------o                                                  o----------------o
| s1.306 |                                                  | The Ghost Ship |
o--------o--------o-----------------------------------------o----------------o
| Save Points     | Ghost Pantry                                             |
|                 | Ghost Ship Hall                                          |
o-----------------o----------------------------------------------------------o

o----------------------------o   On the deck of this ship, go up to the north
| My Level                   |   edge of the boat and go west to find a hole
|                            |   where everyone will jump down, followed by a
| [06] Justin    [06] Feena  |   hilarious scene where Justin accidentally
| [04] Sue                   |   touches something he shouldn't! When you
o----------------------------o   regain control, grab the [_30G_] nearby, then
| Gold         ( 390G Total) |   use the Save Point. If you check the hint
|                            |   here, it tells you that Feena can use magic,
| [ ]  30G      [ ]  30G     |   but Justin and Sue can't until you acquire
| [ ]  30G      [ ]  90G     |   some Mana Eggs. Anyway, when you get into
| [ ]  30G      [ ]  30G     |   battles here, have Feena use Burn! as much as
| [ ]  30G      [ ]  90G     |   she can that way she may be able to learn
| [ ]  30G                   |   Burnflame soon. Now, go west-northwest
o----------------------------o   through the hole in the wall.
| Items                      |
|                            |   Grab the [_HERBS_] to your northwest, then
| [ ] Herbs                  |   grab the [_30G_] to the west-northwest, then
| [ ] Wound Salve            |   go to the west end of the hold and go down
| [ ] Wound Salve            |   the hole here. Pick up the [_30G_] that's
| [ ] Resurrect Potion       |   there, as well as the [_30G_] by the north
o----------------------------o   wall, then head west and up the rope to the
| Equipment                  |   south. Go east and grab [_30G_], then go in
|                            |   the middle door of the three on the eastern
| [ ] Wind Charm             |   wall. Follow the boardwalk and snag the
| [ ] Pirate's Hat           |   [_30G_], then go back to the other room and
| [ ] Admiral's Sword        |   climb the stairs to the south. As you go
o----------------------------o   towards the meat, Feena will run over and
| Enemies           * = BOSS |   push Justin out of the way as a giant cleaver
|                            |   swings past and barely misses him. Go through
| Ghostoid         [  62 HP] |   this door, then go forward a little and down
| Sea Jelly        [  68 HP] |   the rope to your north, then up these stairs
| Ammonite         [  56 HP] |   and across the rope ladder to the Lower Deck.
|*Squid King       [ 592 HP] |
|^Left Tentacle    [ 438 HP] |   Grab the [_90G_] to the south, then go west
|^Right Tentacle   [ 356 HP] |   from here to find a [_WIND CHARM_]. You may
o----------------------------o   want to equip this on someone for the
                                 upcoming boss. Head west, then north to find
a [_WOUND SALVE_], then go east just a little and up these stairs in the
center of the room. Move west-northwest and pick up the [_30G_] here, then go
west and follow the path on the floor between the holes until you get to the
stairs. Before you climb them, grab the [_WOUND SALVE_] to the southeast. Head
up the stairs and get the [_PIRATE'S HAT_] out of the treasure chest, then go
up the stairs here.

Pick up the [_ADMIRAL'S SWORD_] right there, then go north into the dark area,
then west where a glittering [_RESURRECT POTION_] lies to the south. Go back
to where you found the sword, then move south and west to find the last of the
money, [_90G_]. Go back to the Save Point and use it, then head west to the
door. After Feena experiences some more bad feelings, open the door to the
Captain's Cabin.

Read the journal on the desk; it tells you that the ship was caught by a giant
beast, and right after that, the monster will appear.

o----------------------------o                                    o----------o
| Squid King       [ 592 HP] |                                    | * BOSS * |
| Left Tentacle    [ 438 HP] o------------------------------------o----------o
| Right Tentacle   [ 356 HP] |                                               |
o----------------------------o   This boss is kinda tough, since it can use  |
| EXP:   154    Gold:  2000G |   Howl, normal attacks, and Alheal all in one |
o----------------------------o   turn. If Feena has it, use Burnflame,       |
| Items                      |   followed by Burn! after that, and have      |
|                            |   Justin and Sue focus on the Right Tentacle, |
| [ ] Mana Egg               |   since it heals. After it goes down, take    |
o----------------------------o   out the Left Tentacle, followed by the King |
|                                himself. His attacks really hurt, but if    |
| you have the Wind Charm equipped, Howl will still hurt, but not nearly as  |
| bad. Have Sue use her "Rah-Rah!" Cheer and First Aid Kits to keep your     |
| health up, and if she's not healing, have her use Round Whacker if she has |
| it. Eventually, you should be able to take down this beast.                |
|                                                                            |
o----------------------------------------------------------------------------o

(- NOTE -) After the battle, make sure that Feena does not have your Mana Egg
or anything important with her that you may need before she joins you again a
little later.

After you beat the Squid, the ship will start to sink. Leave this room quickly
and run to the door across the hall. It's locked! But Feena will quickly rig
it open, letting everyone escape. At first it seems like they won't be able
to, but Feena quickly thinks of yet another idea and ties a rope to the crane,
and hangs on while the ship sinks to the bottom of the ocean.

Back aboard the Steamer, everyone's up in arms! They all try to give all the
credit to Feena, but Feena shares the glory of course, letting Justin get
embarrassed. As the Steamer sails on, another day of swabbing the decks comes
forth, even though you are heroes!

Choose option 2 to rest for the      o---------------------------------------o
night before another hard day of     | [1] I've got other people to talk to. |
work. The next morning, go up to     | [2] I'm bushed, so let's turn in.     |
the deck to find out that you're     | [3] ** Save Game **                   |
fired as apprentice sailors! WHY?    o---------------------------------------o
Because we've reached Elencia! Up
on the deck, you'll run to the far end of the boat to see Elencia; Justin
is completely astonished and speechless. Feena will come up and welcome you to
New Parm, which gets Justin even more hyped to go ashore. Feena will go with
you, if you're ready.

If you want to talk with other   o-------------------------------------------o
people more, choose 1,           | [1] Whoops! I still have to say good-bye. |
otherwise, choose option 2 to    | [2] YES! Ready to go!                     |
go ashore!                       o-------------------------------------------o

o--------o                                                o------------------o
| s1.306 |                                                |         New Parm |
o----------------------------o----------------------------o------------------o
| My Level                   |                            | Port of New Parm |
|                            |                            o------------------o
| [07] Justin    [05] Sue    |
o----------------------------o   Justin and Sue will be so excited they'll run
| Items                      |   circles around each other. Feena thinks
|                            |   they're just too much, but she says won't be
| [ ] Golden Potion          |   able to go with them just yet, since she has
o----------------------------o   a certain reason why she can't go. She does
                                 invite them to her house by Merrill Road
sometime, though. As she leaves, she remembers something; she goes back to
Justin, has him put his hand up, and gives him the adventurer's greeting!
Finally she'll leave, and you'll regain control. Go southwest and examine the
moving barrel; it's the guy that was stowing away that I told you to talk to!
For being quiet, he'll give you a [_GOLDEN POTION_]. There's absolutely
nothing to do here, so go north and leave here to the World Map and go to the
Town of New Parm.

                                                          o------------------o
                                                          | Town of New Parm |
o-----------------o---------------------------------------o------------------o
| Save Points     | Adv. Hut Hotel                                           |
o-----------------o----------------------------------------------------------o
| Stashing Places | Adv. Hut Hotel                                           |
o-----------------o----------------------------------------------------------o

Ah, finally! New Parm! The western building is the Adventurers Store, so go in
to find a new icon here; a staff. This is where you turn in your Mana Eggs to
buy magic, so buy something for Justin or Sue. Pick whichever one you want,
but I do recommend putting either water or earth on Sue, making her your
support character. Make sure you level up Sue's magic and weapons because when
she leaves later in the game, you get a portion of her abilities that you can
use on someone else, leveling up their magic/weapons too!

Anyway, this place has some good new armor and weapons, so spend away, then
leave the store and enter the town. At the first fork in town, head east and
go into the first gate to your south to Mansion 1. Talk to the lady in pink
here, who happens to be Clara. Talk to her a few times and you'll deliver the
letter that 'Francois' asked Justin to deliver. Leave here and start back to
the center of town; the building here with the turticamel and two bald men
outside is the Adventurers Society.

Talk to the lady at the desk a few times to find out that all this place does
is arrange "adventures" (a.k.a. TOURS) of certain areas of Elencia, not real
adventures. But since you must be a member of the Adventurers Society to be an
adventurer, we'll have to talk to the President, Mr. Pakon. Talk to her again
to learn the password to go see Mr. Pakon, then go to the back corner to his
office.

He'll ask you for his password;   o------------------------------------------o
choose option 2 to enter his      | [1] Pakon-- the cutest guy in town, yup! |
office, even though the others    | [2] I'm Mr. Pakon's servant, uh-yup!     |
flatter him as well. You'll see   | [3] Everyone admires Mr. Pakon, uh-yup!  |
that Mr. Pakon is pretty much a   o------------------------------------------o
worthless clown; he is the son
of Mr. Gauss, and the new president of this tourist society. He'll throw away
Lilly's Letter, saying that it's useless to him. He also says that he is
engaged to Feena, which is kinda hard to believe, and since Justin can't keep
his mouth shut, Pakon will never let him in the Society. Leave here, and since
there's nothing else to do, we should just go visit Feena. Leave the Society
and, unless you want to check out the town some more, head north and leave
town. On the World Map, go to Merrill Road.

o--------o                                                    o--------------o
| s1.308 |                                                    | Merrill Road |
o--------o-------------------o--------------------------------o--------------o
| My Level                   |
|                            |   Grab the [_40G_] as soon as you enter, then
| [07] Justin    [05] Sue    |   head southeast and follow the path until you
o----------------------------o   reach a fork. Go east to the dead-end and
| Gold         ( 280G Total) |   pick up [_40G_], then go back and head
|                            |   north. At the fork, move west to find the
| [ ]  40G      [ ] 120G     |   [_SNAKE EARRINGS_], then go back east and
| [ ]  40G      [ ]  40G     |   follow the path until you can see [_40G_] to
| [ ]  40G                   |   your east. Go northwest, and if you use the
o----------------------------o   DungeonScope Icon, you can see some money,
| Items                      |   so head north and east to find the [_120G_].
|                            |   Go west from here until you come across
| [ ] Mana Egg               |   [_40G_], then continue west past the
o----------------------------o   DungeonScope Icon, and at the fork, head
| Equipment                  |   southwest until you find another
|                            |   [_MANA EGG_]! Go back to the fork and head
| [ ] Snake Earrings         |   back east to the DungeonScope Icon you
o----------------------------o   passed, then move north to exit this place.
| Enemies                    |
|                            |   If you want, before going to Feena's House,
| Spitting Cobra   [  60 HP] |   go back to New Parm and buy another spell for
| Black Widow      [  53 HP] |   someone. Or if you really want to wait,
| Roadcrawler      [  40 HP] |   you'll be passing through New Parm once
| Glug Bird        [  65 HP] |   you're done here, so it's up to you. Whenever
o----------------------------o   you're ready, head to Feena's House.

                                                             o---------------o
                                                             | Feena's House |
o-----------------o------------------------------------------o---------------o
| Save Points     | Feena's House                                            |
o-----------------o----------------------------------------------------------o

o----------------------------o   Follow the spinning arrow to Feena's House
| My Level                   |   House, and inside, you'll find out that no
|                            |   one is home. You can see a pair of pink
| [07] Justin    [05] Sue    |   panties hanging on a line beside the Save
o----------------------------o   Point, so examine them and you'll take
                                 Feena's Panties! Feena will then walk in and
catch Justin red-handed (and very red-faced), but I guess she's not too
worried about it since she will then cook for you!

There's a lot of interesting conversations during dinner; Feena admits that
she does get lonely living there alone, but she wouldn't feel alone if Justin
lived there too!!

Choose either option to find out     o---------------------------------------o
that she's obviously joking,         | [1] Who? Me? But I've got adventures. |
though she does like your answer     | [2] Still, um... OK, I guess so.      |
if you choose option 2.              o---------------------------------------o

After that, you can ask her a    o-------------------------------------------o
series of questions again. As    | [1] May I borrow your New World map?      |
usual, you have to ask all       | [2] Are you engaged to Pakon?             |
three eventually, so ask away!   | [3] Won't you go on an adventure with us? |
I always go in order from top    o-------------------------------------------o
to bottom, if that makes any
difference. Justin wants her to go on an adventure with him, but Feena keeps
bringing up the rules of the Adventurers Society, angering Justin. After
Justin brings up a very good point about adventurers being as free as the
wind, strange music starts to play. Feena will go to check it out, and after
they hear her scream, Justin and Sue will go out too.

Pakon and his lovely bunch of coconuts have decided to come and take Feena
away to get married. Justin steps in, and Feena tries to cover everything up,
telling Pakon that she and Justin are engaged! Go along with it to spite
Pakon and he'll sick his bodyguard, Chang, on Justin, knocking him out cold!

Justin will wake up and find out that Pakon and Feena are going to be
forcefully married, so we have to stop the wedding! Leave Feena's House and go
to the Town of New Parm.

Here in town, go through the gates and go west of the Adventurers Society
until you run into the Church. It's locked, so go south and west around back
into the Storeroom, then make your way down into the Underground Passage.

o--------o                                             o---------------------o
| s1.309 |                                             | Underground Passage |
o--------o--------o------------------------------------o---------------------o
| Save Points     | Church Passage                                           |
o-----------------o----------------------------------------------------------o

o----------------------------o   Head north and follow the path through the
| My Level                   |   tunnel to the other side. Turn the wheel you
|                            |   see here to lower the water a bit, then go
| [07] Justin    [05] Sue    |   north and across the sets of stairs, then
o----------------------------o   west and through another tunnel. Go south and
| Gold         ( 300G Total) |   past the stairs to reach another gate; turn
|                            |   the wheel, then grab the [_50G_] to the east.
| [ ]  50G      [ ]  50G     |   Head back and cross the stairs to your west,
| [ ] 150G      [ ]  50G     |   then go south and turn a different wheel to
o----------------------------o   put the same gate back to where it was. Go
| Items                      |   south through this tunnel, then west and
|                            |   follow along this path, continuing past the
| [ ] Mana Egg               |   stairs into another tunnel. At the end of
o----------------------------o   this tunnel, move north and get the
| Equipment                  |   [_SHELL SHIELD_] out of the chest, then turn
|                            |   this wheel to lower the rest of the water.
| [ ] Shell Shield           |
| [ ] Iron Mace              |   Go back through the tunnel and back to those
o----------------------------o   stairs I told you to pass. Go down and start
| Enemies           * = BOSS |   fighting the monsters so you can go down the
|                            |   stairs to the east and grab the [_150G_] down
| Purple Slime     [  70 HP] |   here. Head northeast and east and follow this
| Mud Jelly        [  73 HP] |   path down here all the way to a [_MANA EGG_]!
| Mad Snail        [  60 HP] |   Go all the way back to the big area and go up
|*Chang            [ 738 HP] |   the small set of steps. On the western side
o----------------------------o   of the set of steps is [_50G_], so grab that,
                                 then go north and through this tunnel to
another large area. Go east and north to another large area. Go east and north
to find an [_IRON MACE_] first, then go back and go up the stairs.

Follow the path here to another set of stairs and you'll be in a secret
passage. Use the Action Icon to break into the western wall, then grab the
[_50G_] here. Use the Save Point, and when you're ready, climb up the boxes
and enter the Church.

You'll see Feena, bound and gagged, along with a drippy-nosed Pakon. As no one
is clearly objected, the Priest is about to announce them as man and wife. Run
around the woodwork and jump down to break off this wedding! Pakon was
prepared for this, so he sicks Chang on you again. This time, we'll take him!

o----------------------------o                                    o----------o
| Chang            [ 738 HP] |                                    | * BOSS * |
o----------------------------o------------------------------------o----------o
| EXP:   235    Gold:     0G |                                               |
o----------------------------o   He's tough! Just make sure to keep them     |
|                                both healed after Chang attacks each time.  |
| Have Justin use W-Break until he runs out of SP, then have them both use   |
| critical attacks. If you keep timing your criticals right, he shouldn't be |
| able to do too much damage. His Tornado Punch is worse than his Spin Kick, |
| depending on if Sue and Justin are grouped together; if they are, Spin     |
| Kick will hit both of them rather than just one. Just be careful and stay  |
| healed, and you should beat him.                                           |
|                                                                            |
o----------------------------------------------------------------------------o

After the battle, Pakon will tell Feena again that if she doesn't marry him,
he'll take away her pass. Finally, Feena comes to her senses about what Justin
said, and she'll give her pass back to Pakon. They'll leave the Church
together, so everyone will think that Justin and Feena are married! They'll
start celebrating while the three of them sneak off to Feena's House. After a
little discussion, they decide to go to sleep after Feena shares a moment from
her past with everyone.

When you wake up, Feena won't be there, so leave the tent and go west to find
her enjoying the morning. She'll say how much she loves the wind, how much
she's thought about it, and how much she wants to see what the wind sees. She
wants to be like the wind, and is ready to go now!

You'll see Baal asking Mullen if he's found the last piece, and without it,
Operation Yggdrassil cannot proceed. He then plans to search near the Dom
Ruins... but wait, isn't that where we're going? Great, here we go again!

Feena will be all ready now, so leave Feena's House. Before we go to the
Rangle Mountains, go back to the Town of New Parm and head to the store. Buy
another spell (Justin has Wind, Sue has Water and Earth), upgrade Feena's and
everyone's equipment, then leave and head to the Rangle Mountains.

o--------o                                                o------------------o
| s1.310 |                                                | Rangle Mountains |
o--------o--------o---------------------------------------o------------------o
| Save Points     | East Rangle Mtn                                          |
o-----------------o----------------------------------------------------------o

o----------------------------o   As you enter, follow the path just a bit to a
| My Level                   |   wide open area. Go south and follow this wall
|                            |   until you reach some bushes with a small rock
| [08] Justin    [07] Feena  |   to the east of them; go south-southeast from
| [06] Sue                   |   that rock to reach [_60G_]. Head back to the
o----------------------------o   entrance to the big area and move north and
| Gold         ( 660G Total) |   follow this wall to some bushes with [_180G_]
|                            |   on the other side of them. Keep following
| [ ]  60G      [ ]  60G     |   this wall as it turns east and up a hill to
| [ ] 180G      [ ]  60G     |   another [_MANA EGG_]. If you REALLY want to,
| [ ]  60G      [ ] 180G     |   you can run back to New Parm and get a new
| [ ]  60G                   |   spell, but it's up to you. From the Egg, go
o----------------------------o   southwest and follow the wall as it moves
| Items                      |   south and along the edge of a hill where you
|                            |   can find [_60G_]. Head due south from here
| [ ] Mana Egg               |   and up a hill to find a DungeonScope Icon.
| [ ] Seed of Moves          |   Use it to see something directly east, so go
| [ ] Fruit of Power         |   there and pick up the [_MEDAL OF YORE_]. Move
| [ ] Ginseng                |   northeast to another DungeonScope Icon, then
| [ ] Mana Egg               |   head directly north from there to find a
o----------------------------o   couple of rocks and a [_SEED OF MOVES_].
| Equipment                  |   That's it for the first area, so head
|                            |   northeast and follow the spinning arrow to
| [ ] Medal of Yore          |   the East Rangle Mountains.
o----------------------------o
| Enemies                    |   Go forward a little, and Feena will decide
|                            |   that this is a good place to camp, and you'll
| Inchworm         [  65 HP] |   also have a dinner event. They'll talk about
| Odd Bird         [ 127 HP] |   how Feena never imagined that they'd all be
| Spitting Cobra   [  60 HP] |   on an adventure together when they first met
o----------------------------o   on the Steamer. Justin will then explain to
                                 her that they're going to the Dom Ruins as a
stop on the way to Alent, which he hopes is before or at the End of the World.
Feena also shares with them that she used to live with her sister until she
joined the Garlyle Forces. Sue wonders if one of the female soldiers she saw
at Sult was her, but Justin doesn't think so because they were all ugly and
mean! After the discussion is over, wrap it up and go to sleep.

The next morning, Feena will be enjoying nature as always, but today there is
a very clear view; you can even see the top of the End of the World, which is
nothing but a giant wall! Justin will get super-psyched about the adventure
now, and they'll get ready to finish crossing the Rangle Mountains to get to
the Dom Ruins.

There's a Save Point here, so I recommend fighting a lot, then recovering at
the Save Point so you can keep fighting back and forth between the East and
West Rangles. Anyway, head south from the Save Point to the start of another
large area. Use the DungeonScope Icon to the southeast to see some money to
your southeast, so go there and pick up the [_60G_]. Go back to the Icon and
move north, following along the western wall and down the hills until you can
see a little rock and a DungeonScope Icon to your northeast. Grab the [_60G_]
here, then go north-northeast to a small path leading to an enclosed area
containing a [_FRUIT OF POWER_].

Go back to the Icon and go directly southeast to a rock; there's one last
[_60G_] to the east of that rock. Head south from here, past a very large rock
and a DungeonScope Icon, all the way to a [_GINSENG_]. From it, hug and follow
the wall to the east as it curls around and leads you to [_180G_]. To make it
easier on myself and the rest of you, just keep following the wall that is to
the north of the money up until the compass arrow starts spinning really fast
and you're beside a narrow pathway. That is the exit, but we need to grab one
more thing first. Go north and follow the eastern wall for a while until it
curves around to a bag with a [_MANA EGG_] inside. Turn around and follow the
wall and compass arrow back to the exit.

Before going to the Dom Ruins, go back to New Parm and use your two Mana Eggs.
For me, Justin now has Wind and Water, Sue has Water and Earth, and Feena has
Fire and Water. (I think healing is a necessity, but only if we have brute
strength to make up for it.) If you didn't buy the Big Hatchet for Justin, buy
it now as you'll need it. You might want to go back to the Rangles and fight a
while so you can level up your magic. Whenever you're ready, head to the Dom
Ruins.

o--------o                                                       o-----------o
| s1.311 |                                                       | Dom Ruins |
o--------o--------o----------------------------------------------o-----------o
| Save Points     | Dom (Vestibule)                                          |
|                 | Dom Ruins (1)                                            |
|                 | Dom Ruins (2)                                            |
o-----------------o----------------------------------------------------------o
| Stashing Places | Dom Ruins (2)                                            |
o-----------------o----------------------------------------------------------o

o----------------------------o   You won't start off in the Dom Ruins, rather
| My Level                   |   the Road to the Dom Ruins. The Ents here are
|                            |   hard to kill, unless you have Justin's Big
| [09] Justin    [08] Feena  |   Hatchet, or if you use Fire against them.
| [07] Sue                   |   They give fairly decent EXP, so fight all the
o----------------------------o   ones you see, but make sure to stay healed
| Gold         (1610G Total) |   since they can be quite dangerous. From the
|                            |   sign, go north-northeast to find [_70G_],
| [ ]  70G      [ ] 210G     |   then go back to the sign and move east,
| [ ] 210G      [ ]  70G     |   following the path as it turns southeast. You
| [ ]  70G      [ ]  70G     |   should see a large tree and a DungeonScope
| [ ] 210G      [ ]  70G     |   Icon to the southwest; grab the [_210G_] to
| [ ]  70G      [ ]  70G     |   the southwest of it. From the Icon, go east
| [ ]  70G      [ ] 210G     |   some more and follow the path to an open
| [ ]  70G      [ ]  70G     |   area. To the east-northeast of there is
| [ ]  70G                   |   another [_70G_], so grab it, then go south
o----------------------------o   until you reach another open area. Go
| Items                      |   northeast and follow this path to a dead-end
|                            |   with [_210G_], then make your way back to the
| [ ] Miracle Drink          |   open area and go southwest and south just a
| [ ] Seed of Speed          |   little, then head west at the fork to a
| [ ] Blue Medicine          |   DungeonScope Icon. Use it to see a chest,
| [ ] Dynamite               |   then go south and southeast to open that chest
| [ ] Herbs                  |   for a [_MIRACLE DRINK_].
| [ ] Seed of Power          |
| [ ] Blue Medicine          |   If you use the Icon again, you can see
| [ ] Resurrect Potion       |   something to the northwest at a dead-end, so
| [ ] Resurrect Potion       |   go west and follow along the northwest edge
| [ ] Mana Egg               |   of the trees as it turns north and northeast,
| [ ] Magic Lamp             |   then go east-northeast until you reach a
| [ ] Yellow Medicine        |   [_SEED OF SPEED_]. Head back west from here
| [ ] Blue Medicine          |   and you'll reach another DungeonScope Icon.
o----------------------------o   Head south along the wall here until you can
| Equipment                  |   see a bigger-trunked tree to your north;
|                            |   there's [_70G_] on the northern side of it.
| [ ] Holy Mace              |   Head east and keep following along the wall
| [ ] Shell Armor            |   to reach the Dom Ruins Vestibule.
o----------------------------o
| Enemies           * = BOSS |   Feena says that she's been here before, but
|                            |   couldn't go inside because it was full of
| Ent              [  55 HP] |   Garlyle soldiers, so we have to be careful.
| Red Slime        [ 100 HP] |   Go east until you are on a bridge, then drop
| Sand Diver       [  78 HP] |   off either side to the south or north and
| Vampire Bat      [  45 HP] |   grab the [_BLUE MEDICINE_] under the bridge.
| Dom Orc          [ 106 HP] |   Go north from the DungeonScope Icon until you
| Vengeful Spirit  [  35 HP] |   reach [_70G_], then go northeast and follow
|*Ganymede         [1500 HP] |   along the wall until you reach a big face and
o----------------------------o   a wall with vines all over it to the east.
                                 Grab the [_70G_] here, then go south and
follow along the wall until you reach a four-way fork. Keep going south until
you reach some [_DYNAMITE_], then go west and down the hill to reach another
[_70G_]. Go back up the hill and north back to the intersection. Go west
and you'll finally reach that Save Point you saw earlier, so use it.

(- NOTE -) This is one of the few times this is available, but to the east of
this Save Point are faces. Some of them come out of the wall and damage you,
so I recommend letting the faces hit you, then have everyone use Heal or
Alheal to heal everyone, raising their Water Level. When you run out of MP, go
back, recover, and do it again. I finally proceeded after I had my Water level
to 8 so I could get Healer, but if you don't have Alheal yet, I definitely
recommend doing this until you have a level 5 Water level to get Alheal.

Go east and follow the path while watching out for the Dom Orcs that jump down
and try to ambush you. Fight all the Dom Orcs you see through this area
because they'll most likely drop some Holy Maces, the only weapon that can
hurt the Vengeful Spirits inside the Ruins. Go past the faces I was talking
about, being careful not to get hit by them if you don't want them to hit you,
then head west at the fork to find [_HERBS_]. Turn around and head east, and
follow the path to the first area inside the Dom Ruins.

Follow the path until you reach a door; press X to open it and go out to the
cliff. Out here, Justin exclaims that he can't see the bottom at all! Gotta be
careful I guess. Climb up the rope here and enter the door, then go forward
into the elevator room. Before using it, keep going northwest through the
doorway to another door. In here, you'll find those Vengeful Spirits I was
talking about; use Fire and the Holy Mace to take care of them. Grab the
[_SEED OF POWER_] in the center of this room, then go back to the elevator.

Push the button beside the face to go down a floor, then head northeast and
back out to the cliff. Grab the [_BLUE MEDICINE_] out here, then go back
inside and to the elevator room, taking the southwest path this time and
following it to a fork. Go west down the stairs here and grab the
[_RESURRECT POTION_], then move north into this room and grab the [_210G_] in
the center. Go back south and past the forks, following the path to another
room with [_70G_] in the center. If you noticed the pattern of the ruins,
you've seen many open eyes looking at you. In this room, there's a closed eye
to the southeast. Examine the wall and it will recede, allowing you to grab a
[_HOLY MACE_] inside.

(- NOTE -) When you go to upgrade your weapons next time, DO NOT SELL THE HOLY
MACE! Put at least one of them in your Stashing Place, because they will be of
great help for other ghost-type enemies later in the game, so PLEASE hold on
to one.

Go back to the center of the room and head northeast to another small room,
then continue east to get back outside. Attempt to cross the bridge and it
will break beneath you, letting you fall on to another ledge below. Grab the
[_RESURRECT POTION_], then go in the door here.

There's a Save Point here, so use it if you need to. Don't go to the north
just yet; it's a shortcut to back to the entrance of the Ruins. Go west from
the Save Point and follow the path to another elevator room, this time without
a face. Press the switch to go up, then head southwest and grab the [_70G_]
lying on the floor, then follow the path east until you are back outside, yet
again! Press the switch to make the platform with the cartoonish artwork move
forward, then head back inside and go back down the elevator. Go east to be
back outside, again, then go forward and press the switch and the platform
will extend just enough to reach the other platform! Go on to that platform
and enter the second part of the Dom Ruins.

As usual, follow the path until you reach a fork. Go northeast into a room,
then northwest from there until you're back out on the cliffs. Go down the
vine and go back inside through the path below, then go down a little, and
when you're in the blue area, open the chest to the north to find a
[_MANA EGG_], then go east and follow the path to [_70G_] in the center of
another room. Don't go west, as it takes you back to the beginning of this
part of the Ruins. Go east first into this jail area, where you'll find some
imprisoned Orcs. Stand on the dot in the square in the middle of the room, and
press X. The cells will open, and the Orcs will attack you. Take care of all
of them, then go in the southeastern cell to find some [_SHELL ARMOR_].

From the jail room, head southwest to a fork, then make your way southwest and
south to another elevator. Go south first, and follow the path to another room
where you can lure monsters and drop them into the big hole. There's an
obvious closed eye in this room to the east, so examine it and go into the
room down here with a few minutes worth of monsters to fight. Kill them all,
then look to the south for another closed eye. Open this passage, and go to
the center of the room and grab the [_70G_]. There's one more hidden passage
to the west, and it contains a [_MAGIC LAMP_] inside.

Go back two rooms, then go southwest and down the stairs. DO NOT press the red
switch on the southern wall; it turns the stairs into a ramp and you cannot go
back up them. Along the north side of the stairs is another closed eye, so
open this secret passage to find a [_YELLOW MEDICINE_] on the left and a
[_BLUE MEDICINE_] on the right. Go west and through this door to be outside
once again.

Go south and grab the [_210G_] on the edge, the go in this new doorway. Follow
the path east and north until you reach [_70G_]. IF you didn't listen to me,
and you just HAD to push the red button, then keep going and drop off the
ledge, then find your way back to the elevator by reading above where you
first entered the second part of the Ruins. IF you DID listen to me, THANK
YOU! All you have to do is turn around and head south and west and back
outside. Go back through the other door and go up the stairs to the room, then
go northwest back to the elevator. Push the button to go down, then follow the
path east to a Save Point and Stashing Place. Use them if you want, then go
east and to a very large and intimidating shelled creature.

o----------------------------o                                    o----------o
| Ganymede         [1500 HP] |                                    | * BOSS * |
o----------------------------o------------------------------------o----------o
| EXP:  1000    Gold:  2000G |                                               |
o----------------------------o   Though there are two different parts of the |
| Items                      |   body, they share the same HP. But they do   |
|                            |   get two attacks, so just use your best      |
| [ ] Shell Armor            |   moves. If you use range attacks, the HP     |
o----------------------------o   will be taken as 1 amount from both         |
|                                targets. Also, the head will always move    |
| along the IP Gauge no matter what, unless it is directly hit with a        |
| critical attack, which will push it back a little. Have Justin use W-Break |
| until you run out of SP, then have everyone else use magic like Burnflame  |
| or Tremor, as well as their Special Moves and/or critical attacks. Crackle |
| works really well if you have it. His Beat Attack and Rush Attack don't    |
| hurt that much, but they are pretty annoying. All in all, it's not a hard  |
| battle; Just have fun with him!                                            |
|                                                                            |
o----------------------------------------------------------------------------o

Equip your Shell Armor on someone, then go forward into the Room of Illusion.
Go up to the glowing sphere like before in the Sult Ruins, and the story of
Alent will continue as Liete narrates. She says that Alent is even farther
east than here, and there's no such thing as the End of the World.

So, just as we thought, that big old wall is just another obstacle. Sue and
Feena are kind of worried about crossing something that big, but Justin's
adventurous spirit never dwindles down, and he claims he'll be the first one
to cross the Misty Forest and return alive, and, and, well, he just can't
wait! (Calm down, Justin!)

Leave this room, and then head back to the elevator and go back up. Go south
and follow the path back outside, go around and back in, then follow this path
and jump off of the ledge at the end. Go west, back outside, across the
platforms, and back to the first part of the Ruins. Follow the path, go
through the elevator room, and back to the first Save Point inside the Ruins.
NOW go north from here and jump off this ledge. Go west and follow this path
back to the Vestibule.

Find your way back to the main part where the Save Point is, and Feena will
speak up, wondering how they're going to climb the wall. Sue yells at him for
just assuming they'll get over it without knowing how, making Feena have a
little chuckle over their argument. After you regain control, go on the north
side of the stone pathway, and follow it west down the hill, then back up the
hill and go southwest to get inside of the pathway again. Go west back to the
Road to the Dom Ruins.

Walk forward a little, and Feena will notice a small boy lying on the ground
near them. He's been wounded badly, and Sue notices he has horns and a tail!
He will start to wake up, bite Justin, then pass out again. Feena will decide
to take him to her place, and as soon as they leave, the honorable Garlyle
Forces will show up! Nana, Saki, and Mio will notice the trail of blood;
apparently, they are looking for this 'Humanoid', the boy Justin and company
just took to Feena's house. After they gripe at each other for a while,
they'll decide to use the Force's search hounds to track the boy. They'll then
pull out and head back to their base to prepare.

Back at Feena's house, the boy's fever isn't getting any better. Feena decides
that we need to find some Sulfa Weed, which will help cure this type of
infectious fever. There should be some in the rocky mountains behind her
house, but before going, head over to New Parm and buy some magic with your
Mana Egg. (I got fire for Sue so she could now learn all of her moves.) Stock
up on supplies, and be sure to sell that Magic Lamp we acquired; it's worth a
lot more in money than it is in its use. When you're ready, head back to
Feena's house. To the south of her actual house is a fence; examine it, and
Justin will decide to take the fence down with one of his "board-splitting
kicks"! After he most likely broke his foot, one lousy board will plop on to
the ground, letting you go through to the Herb Mountains.

o--------o                                                  o----------------o
| s1.312 |                                                  | Herb Mountains |
o--------o-------------------o------------------------------o----------------o
| My Level                   |
|                            |   This place is a little confusing, so bear
| [11] Justin    [11] Feena  |   with me. As you enter, head north and follow
| [10] Sue                   |   the path until you reach a fork; go east and
o----------------------------o   grab the [_POISON ANTIDOTE_] to the north. Go
| Items                      |   back down and keep following the path north,
|                            |   passing a fork, eventually reaching a
| [ ] Poison Antidote        |   dead-end. Grab another [_POISON ANTIDOTE_]
| [ ] Poison Antidote        |   here, then turn around and head back west
| [ ] Herbs                  |   following the path as it turns south and past
| [ ] Herbs                  |   the entrance, going all the way to another
| [ ] White Sulfa Weed       |   dead-end with some [_HERBS_].
| [ ] Smelling Salts         |
| [ ] Poison Antidote        |   Go back a little to find two ramps; one going
| [ ] White Sulfa Weed       |   north, the other going east, so let's go east
| [ ] White Sulfa Weed       |   first. After walking a little, go north at
| [ ] Seed of Life           |   the first fork to a DungeonScope Icon. Go
| [ ] Weeds                  |   north and follow the path, sticking to the
o----------------------------o   west side of it until you reach some more
| Key Items                  |   [_HERBS_]. Go back south and move east at the
|                            |   fork, then go north at the next fork to
| [ ] Sulfa Weed             |   another fork. To the east is a DungeonScope
o----------------------------o   Icon, along with some Sulfa Weed; Feena will
| Enemies                    |   point out that this is white and what we need
|                            |   is red. You'll pick up the
| Beetlebug        [ 108 HP] |   [_WHITE SULFA WEED_] anyway.
| Black Widow      [  53 HP] |
| Purple Slime     [  70 HP] |   Go west and follow the path around north and
| Roadcrawler      [  40 HP] |   east, and keep going until you find yet
o----------------------------o   another DungeonScope Icon. If you use this
                                 one, you should be able to see the Red Sulfa
Weed, but we can't reach it just yet. Go south from here and keep going until
you reach some more forks. Go down the first eastern path, and grab the
[_SMELLING SALTS_] to the east and north, then go back west, then south, then
east to the last [_POISON ANTIDOTE_] here.

Go back west, then southwest to another DungeonScope Icon. You can see some
White Sulfa Weed to the south, and you can still barely see the Red Sulfa Weed
to the northwest. From the Icon, go east until you are back on the base road.
Walk south and follow this road until you reach some more
[_WHITE SULFA WEED_]. Go northwest to a fork, then head north; keep going
north to find another [_WHITE SULFA WEED_].

Go south a little, then move west at this fork; keep going until you can go
north, then do that and you'll eventually come to a [_SEED OF LIFE_]. Go back
south to the fork, and this time go southwest and down the ramp, then head
east and follow the path until you are back down on the base ground. Go
east-northeast until you can see a ramp to your north, then go up it and
follow it for a while, until you reach a DungeonScope Icon and some [_WEEDS_]
to the south. Turn around and head north past the Icon, go down the ramp to
the west, and continue north until you can finally pick up the Red
[_SULFA WEED_].

Go west from the Sulfa Weed and drop off of the ledge, then go north, west,
then north and east until you find a DungeonScope Icon. Go north and drop off
of this ledge, then go east and follow along the northern wall. Following this
outside wall all the way to the exit, you'll go up one ramp and down another,
then there's a long walk, then you go up another ramp, followed by another
long walk until you can go down a ramp. Then go northwest and go west at that
fork to get back to Feena's House.

Before going inside of her house, I recommend going back to New Parm and
selling all of the stuff you don't need and stocking up on what you will need;
put it in the Stashing Place if you don't have room. Just don't go nuts and
buy everything and run your money out; it may be a while before you can get to
another store, but that store will have better items than this one. When
you're ready, go back to Feena's House.

In her house, Feena has already administered the Sulfa Weed and the boy's
fever has gone down. Feena thinks that he might be from the Misty Forest, and
that will get Justin very excited, thinking that the boy knows about Angelou
and may be an Icarian. After they quiet back down, they decide to take him
back to his home. Justin will go to sleep and Feena will watch over him for
the night.

The next morning, strange music will start playing, and Sue will wake everyone
up. Feena will recognize a flute outside, so when you regain control, save,
then go outside. Sue will point him out, so go over to him, and he'll start
talking in a different language that no one can understand. After everyone
becomes extremely confused, the boy brings out a nut, but before anyone can
understand what to do with it, the Garlyle Forces will come out and quickly
surround the four of them. The three sergeants, Nana, Saki, and Mio will
recognize you, and demand that you give the humanoid to them.

Justin and company will refuse, only to anger Saki some more, letting it slip
that the humanoid is part of a top secret plan! Because of her mouth, they all
decide to take you back to the base. Justin gets ready to fight, but there are
way too many soldiers to even have a chance at it. They will then be
forcefully taken to the Garlyle Base north of Feena's House.

o--------o                                                    o--------------o
| s1.313 |                                                    | Garlyle Base |
o--------o--------o-------------------------------------------o--------------o
| Save Points     | Base Barracks                                            |
|                 | Base Warehouse                                           |
|                 | Garlyle Base (Outside)                                   |
o-----------------o----------------------------------------------------------o
| Stashing Places | Garlyle Base (Outside)                                   |
o-----------------o----------------------------------------------------------o

o----------------------------o   After the showy movie of the Garlyle Base,
| My Level                   |   you'll see Justin and company being escorted
|                            |   to the prison by Nana, while Saki and Mio
| [12] Justin    [11] Feena  |   take the humanoid. They'll toss Justin and
| [10] Sue                   |   Sue in a cell, then leave. There's only one
o----------------------------o   guard here, along with a glittering pipe.
| Gold         ( 560G Total) |   Hmmm, so what do we do?
|                            |
| [ ]  80G      [ ]  80G     |   Examine the hefty pipe, and Justin decides to
| [ ]  80G      [ ]  80G     |   use it as a weapon while Sue falls to the
| [ ]  80G      [ ]  80G     |   ground and starts screaming about her
| [ ]  80G                   |   stomach. The guard will open the gate to
o----------------------------o   check on her, and WHAM! The guard will be
| Items                      |   out, so go to the southeast to the next cell
|                            |   to find Feena. You have to find a key to get
| [ ] Resurrect Potion       |   this cell open, so go southeast again to
| [ ] Ultra Drink            |   another room. Go inside this room up here to
| [ ] Miracle Drink          |   find a soldier giving a report on the radio.
| [ ] Crimson Potion         |   Justin will sneak up and clobber him too,
o----------------------------o   making the key fall off of him. Pick up the
| Equipment                  |   Jail Key, then grab the [_RESURRECT POTION_]
|                            |   beside it. Go to leave the room, and...
| [ ] Soldier's Uniform      |
| [ ] Officer's Uniform      |   AHHH! Jeez, there's about 20 of them! They'll
| [ ] Army Saber             |   knock Justin out, and then you'll see him
| [ ] Army Boots             |   tied up and suspended from the ceiling. He
| [ ] Army Darts             |   starts yelling, with the soldiers telling him
| [ ] Officer's Badge        |   to shut up. Leen will walk in, and she'll go
o----------------------------o   in the cell to talk to Justin, and they'll
| Key Items                  |   start arguing. He'll mouth off again, and
|                            |   Leen will slap him, HARD! He'll want to
| [ ] Master Key             |   escape, but Leen says he can't unless he
o----------------------------o   stole a military train. She'll order the
| Enemies           * = BOSS |   other guards to leave, and when they do,
|                            |   she'll lock the door and she thinks that
| Private          [ 110 HP] |   there's plenty of time before they carry out
|*Saki             [1000 HP] |   your sentence, so she'll drop the key in your
|*Nana             [ 900 HP] |   cell.
|*Mio              [ 700 HP] |
| Sergeant         [ 220 HP] |   Justin decides to wriggle free from the rope.
o----------------------------o   After you do, grab the Jail Key, then go into
                                 the next room and free Sue and Feena. Go into
the next room and past the one where you got caught and go up the stairs to
the Barracks.

Use the Save Point here, and grab the [_ULTRA DRINK_]. The door here is
locked, so go up the barrels and into the duct system. Crawl along the path
and you can stop at each grating to hear some soldiers talk about such and
such. Keep crawling and you'll eventually come to the Warehouse.

Once you leave this duct, you'll hear the humanoid's voice. Look over, and
you'll see him and Mullen speaking to each other in the same language! Leen
will come in to ask him how the questioning is going; he can't seem to find
anything out because the boy is still scared. After they leave, Feena and Sue
will come out and ask Justin what just happened. Go around the outside on the
grating into a different section of the ducts.

Follow the path here out to another room. Sue and Feena notice the door here,
and it needs a combination to be opened. I could tell you the combination, but
we'll miss out on some stuff, as well as a really funny scene! If you want it
that bad, scroll down through the guide and find it.

This time go up the western barrels and boxes to enter this duct. Go west and
keep going west up to the first fork AFTER you go under the bridge. Instead of
listening to a conversation, a soldier will actually see you! Fight him, and
after he's done, grab the [_SOLDIER'S UNIFORM_] in the chest. Go back up and
into the ducts and head south, checking every fork, even though some of them
are closed. There's an open duct on the east, and you'll find a tidy soldier
in here; beat him up, and take the [_OFFICER'S UNIFORM_] out of this chest.

Go back into the ducts and continue south. Follow it as it turns east, and
again as it turns north, and at the next fork, go east and into the Locker
Room. Go forward, and you'll see Nana, Saki, and Mio in their underwear!
They'll be talking about their rashes and bras and such; it's pretty funny!
They'll then talk about the password to that door we saw; ignore what Saki
says, then ignore what Nana says. Mio will be correct; the password is...

o----------------------------------------------------------------------------o
|  RIGHT      RIGHT      LEFT      LEFT      DOWN      UP      DOWN      UP  |
o----------------------------------------------------------------------------o

Crawl back and go into the main vents. Go north some more, and you'll be at
then end with a soldier in here; fight him, then go through this door. You'll
be back at the room with the locked door! Enter the above code, and Justin
will feel proud of himself, then be extremely embarrassed about Sue and Feena
knowing that Justin was spying on the three and watching them change. Go north
and down into the warehouse.

Use the Save Point here, then go forward through the door, and talk to the
boy. Go to the east side of the cage and use the crank to lift the giant cage.
The boy will come out and offer to give you three nuts this time. Everyone
will decide to eat it at the same time, and when they do, they start running
around and going nuts.

The boy will ask if you're alright, and Justin will start to scold him before
realizing that they can now understand him. His name is Rem, and he just gave
you a Communique Nut, which is part of the "wisdom of the lost culture" of his
village, and it allows you to understand him. Now they just need to escape, so
go south and back up to the barracks.

As you start to leave the next room, you'll run into Saki. This is the first
of the three that you'll fight.

o----------------------------o                                    o----------o
| Saki             [1000 HP] |                                    | * BOSS * |
| Private          [ 110 HP] o------------------------------------o----------o
| Private          [ 110 HP] |                                               |
| Private          [ 110 HP] |   First off, you might want to use Midair Cut |
o----------------------------o   or W-Break on Saki, along with a critical   |
| EXP:   130    Gold:   300G |   attack from Feena on Saki so she won't      |
o----------------------------o   attack you, then have Sue and Feena use     |
|                                group attacks to get rid of the three       |
| Privates. After they're gone, focus all of your attacks on Saki, mainly    |
| criticals so she won't attack. Her attacks do around 20 damage, but she    |
| shouldn't be that hard if you keep your HP up.                             |
|                                                                            |
o----------------------------------------------------------------------------o

After you beat her, you'll grab the [_MASTER KEY_] on the ground; you can now
open all of the doors here! Go back north into the Warehouse and recover if
you need to, then head back and go south into the hallway. It's hard to see,
but grab the [_80G_] to the southwest of the door, then go south to another
[_80G_]. Go east into this door, then move north, then east and south and grab
the [_ARMY SABER_] lying on the ground.

Go west and head back out to the hallway, and if you want to fight some
soldiers, go in the first door to the north. Otherwise, go west some more and
go past the fork to the south. Keep going and go into the next door to the
north. The first door to the east has some soldiers to fight, the second door
to the east is one that you have previously visited from the ducts, and the
third door to the east has more soldiers to fight.

The third door to the west is one that you have previously visited from the
ducts, the second door to the west has some soldiers you can fight, along with
a pair of [_ARMY BOOTS_], and the first door to the west has more soldiers to
fight.

Go back out to the hallway. The door to the south of you has the Save Point
you saw when you first escaped, so use it, then head out of the room and back
east. Now go south at the fork, and you'll run into the second of the three
Sergeants, Nana.

o----------------------------o                                    o----------o
| Nana             [ 900 HP] |                                    | * BOSS * |
| Private          [ 110 HP] o------------------------------------o----------o
| Private          [ 110 HP] |                                               |
| Private          [ 110 HP] |   As with the last battle, use your strong    |
o----------------------------o   attacks like Midair Cut and W-Break on      |
| EXP:   130    Gold:   300G |   Nana, followed by group attacks like        |
o----------------------------o   Burnflame so you can get rid of the         |
|                                Privates. Her attacks only do about 10      |
| damage, but they can hit multiple people. I didn't have as much trouble    |
| with this one as I did the last boss, so you should be fine.               |
|                                                                            |
o----------------------------------------------------------------------------o

Go back north and west down the hallway and to that Save Point by the prison,
then come back and go up these stairs to the outside of the base.

The sirens are going off, since you've been spotted. First off, grab the
[_MIRACLE DRINK_] out of the chest to your south, then walk west and north
along the pipeline. When two pipelines meet, go west and grab the [_80G_],
then go back to the two main pipelines and follow the eastern one to find some
[_ARMY DARTS_] in a chest.

Go back to the two main pipelines and continue to follow them all the way
north to another [_80G_]. Go east from this one and check to the north beside
two crates to find the last [_80G_]. Continue east, and you'll run into the
last of the three Sergeants, Mio.

o----------------------------o                                    o----------o
| Mio              [ 700 HP] |                                    | * BOSS * |
| Private          [ 110 HP] o------------------------------------o----------o
| Private          [ 110 HP] |                                               |
| Private          [ 110 HP] |   She may have the lowest HP, but her attacks |
o----------------------------o   are the strongest. Her Balloon attack will  |
| EXP:   130    Gold:   300G |   Poison and Sleep one or two of your party   |
o----------------------------o   members, while her Stun Gun will Paralyze   |
|                                and do about 30 damage to one party member. |
| Just use your strongest attacks on her, and use those group attacks on     |
| everyone. You should be able to take her out fairly quickly due to her low |
| HP.                                                                        |
|                                                                            |
o----------------------------------------------------------------------------o

Use the Save Point and Stashing Place here if you need to, then head east and
into the Military Train Switchyard, and Justin will see the military train
that Leen was talking about. Go down this set of stairs to the ground, then go
north and down these steps and go up the steps to the train. Justin will go in
and quickly operate it, and it will speed up and break out of the base.

Back aboard the Grandeur, Leen and Mullen planned to let the boy escape so
they can follow him. They'll then decide to prepare the Grandeur to follow the
chase through the air, and you'll see a movie of the Grandeur taking off from
the Garlyle Base.

Back aboard the Military Train, it is morning. Justin has been driving all
night, and Feena wants to take over while Justin shovels some coal. Feena
tells him to pull a certain lever, but he accidentally pulls the lever to the
brake instead of the other one. The scene then goes forward to a little later
when all four of them are talking together. You can now ask Rem questions.

As before, you can choose the       o----------------------------------------o
questions in any order, but you     | [1] Who hurt you in the Misty Forest?  |
have to ask all three to advance    | [2] You ever see the End of the World? |
the story. As always, I usually     | [3] What's your home village like?     |
go from top to bottom. Rem tells    o----------------------------------------o
you that he is from Luc Village,
and that he'll take you there because outsiders can't find it!

You'll then hear an explosion. Justin will head to the back of the train and
peek out to see some Kites following the military train! Back inside, open the
chest here for a [_CRIMSON POTION_], then go northwest to the next cabin to
fight a Private here. After you beat him, go forward a little more to face
another Private. After he's done, grab the [_80G_] beside him, then go to the
next cabin.

Fight the members of the Lightning Star Squad here, then get the [_80G_] on
the left side of the car. Go to the next cabin, then fight the members of the
Bloody Rose Squad here, who happens to be a Sergeant rather than a Private.
After you beat him, take on the members of the Desert Moon Squad. After you
have finished all three squads, take the [_OFFICER'S BADGE_] to the right of
the last soldier you fought.

Finally, go forward to the engine room. They'll decide to fight them as they
come, and to hit the brakes if they need to. Justin will go to the brake
lever, and he'll break the brake! Justin will then come up with an idea. The
scene will flash to the three female Sergeants coming into the engine room,
and Justin will then come in behind them. They'll get ready to fight him, and
he'll tell Feena and Sue to release the link between the cars. Justin will
jump back to his car as the engine separates.

They think what he just did was really stupid, since they'd just hit the
brakes and they'd catch up! But, they'll notice that the lever is gone! Justin
also stoked up the fire nice and good, so they're going to fly for a loooong
time! Well, that takes care of them for now!

o--------o                                               o-------------------o
| s1.314 |                                               | West Misty Forest |
o--------o--------o--------------------------------------o-------------------o
| Save Points     | West Misty                                               |
o-----------------o----------------------------------------------------------o

o----------------------------o   The rest of the train will stop in the Misty
| My Level                   |   Forest. Rem says that it's not far to Luc
|                            |   Village, so go north a little, and Sue will
| [12] Justin    [12] Feena  |   exclaim that they can't see a thing. Rem will
| [10] Sue                   |   play his flute and use a Mist-Clearing Nut to
o----------------------------o   get rid of all the mist! Then he will then
| Gold         ( 810G Total) |   run off ahead of us, leaving us the fun of
|                            |   finding our own way through the Misty Forest.
| [ ]  90G      [ ] 270G     |
| [ ]  90G      [ ]  90G     |   Use the Save Point to the north and west,
| [ ]  90G      [ ]  90G     |   then grab the [_90G_] to the northeast. Walk
| [ ]  90G                   |   east from here and follow the path with
o----------------------------o   [_90G_] along the way. Turn around and head
| Items                      |   back to the Save Point then head directly
|                            |   west-northwest from the DungeonScope Icon as
| [ ] Weak-Knee Weed         |   the path eventually turns northwest and north
| [ ] Baobab Fruit           |   to a dead end with a [_WEAK-KNEE WEED_]. Go
o----------------------------o   back to the Save Point again and go northwest
| Enemies                    |   and northeast up to another DungeonScope
|                            |   Icon. Go northeast to an open area, then go
| Ent              [  55 HP] |   northwest and west and you should come across
| Mist Guard       [  95 HP] |   [_90G_] to your south when the path
| Birdrake         [  80 HP] |   turns north.
| Grim Haze        [  50 HP] |
o----------------------------o   Head back east to the open area, then go east
                                 some more, following the path to a three-way
fork. Go north and grab the [_BAOBAB FRUIT_], then walk northwest to a
somewhat open area. Go northeast and as the path turns north, look for a small
clearing to the east with [_90G_]. Go south, then head west, continuing west
until you come across [_270G_] as the path turns north. At this fork, go west
and follow the path to a river to your north with [_90G_] on a stone on the
river.

Cross the river and go northwest, then east when you can. Keep following the
path east as it goes along the river, and as the path turns north, grab the
last [_90G_]. Then take one or two steps forward to enter Luc Village.

o--------o                                                     o-------------o
| s1.315 |                                                     | Luc Village |
o--------o--------o--------------------------------------------o-------------o
| Save Points     | Luc Village                                              |
o-----------------o----------------------------------------------------------o
| Stashing Places | Rem's House                                              |
o-----------------o----------------------------------------------------------o

o----------------------------o   Talk to Rem at the entrance, and he says he
| My Level                   |   has told everyone about you, and that the
|                            |   Village Chief would like to meet you. He'll
| [13] Justin   [12] Feena   |   then run off to his house, but as usual, we
| [11] Sue                   |   want to look around before we do that.
o----------------------------o
                                 The TownScope is very handy here, because I
am always getting turned around in this village - just press SELECT to use it.
The Village Chief's house is the one to the far east with the bridge
connecting it. The Weapons Store is just north of the beginning of the bridge.
In here, there are a few new weapons that I recommend you buy. I had over
30000G when I came here, so I bought my share. There are also Tree God Amulets
for 1000G in the accessories. I recommend buying four of them, since they
reduce the SP needed to use skills!

Rem's house is the one west-southwest of the Weapons Store, and it's easy to
spot because it is a little wider than the other houses. In here, you can use
the Stashing Place, but you cannot go to sleep here just yet. Back outside,
there's a Save Point to the northwest if you need to use it, and this area is
also the entrance to the God of Light Mountain. You can't go here just yet,
since you need the Chief's approval. To the northeast is the exit to the East
Misty Forest, but it's too misty and we can't go there yet. So, we might as
well go to the Village Chief's house to the east.

First off, he thanks you for saving Rem, but then he asks you to leave as soon
as possible; the only reason for this is because you need to receive the
blessing of the God of Light, and once you do, you'll be considered a member
of Luc Village, and you could stay. I guess that's what we're gonna do, eh?

Leave here, and go northwest to the Save Point and gate. Use the Save Point,
then go northwest through the gate and up to the foot of the God of Light
Mountain.

o--------o                                           o-----------------------o
| s1.316 |                                           | God of Light Mountain |
o--------o-------------------o-----------------------o-----------------------o
| My Level                   |
|                            |   Walk northwest until you reach a fork, then
| [13] Justin    [12] Feena  |   go north-northeast along the base of the
| [11] Sue                   |   mountain to pick up [_100G_]. Go back and
o----------------------------o   head west along the mountain until you reach
| Gold         (1400G Total) |   two paths. Take the northern one first,
|                            |   following it to a split; go northeast first,
| [ ] 100G      [ ] 100G     |   following it until you reach [_300G_]. Go
| [ ] 300G      [ ] 300G     |   back to the split and head northwest, and
| [ ] 100G      [ ] 100G     |   once you get to the wide open area, go
| [ ] 100G      [ ] 100G     |   northwest and at the end of this path, you'll
| [ ] 100G      [ ] 100G     |   find a [_MOVE BREAKER_]. Go back to the open
o----------------------------o   area and go directly southwest to [_100G_],
| Items                      |   then go back one more time and go directly
|                            |   west to a DungeonScope Icon. Grab the
| [ ] Move Breaker           |   [_100G_] to the northwest of the Icon, then
| [ ] Seed of Life           |   head all the way back to the two original
| [ ] Resurrect Potion       |   dirt paths; one going north and the other
| [ ] Bond of Trust          |   going west.
o----------------------------o
| Equipment                  |   Go west just a little to another fork; ignore
|                            |   the path with the posts and head
| [ ] Paralysis Charm        |   west-northwest to a [_SEED OF LIFE_]. Go back
| [ ] Mist-Cracking Whip     |   to the posts and move north under them to a
| [ ] Light God Amulet       |   fork. Go northeast to find [_100G_] at a
o----------------------------o   dead-end, then go back and take the
| Key Items                  |   northwestern path to another open area. Head
|                            |   straight northwest to something that
| [ ] Nectar of the Gods     |   resembles a fork, being separated by rocks
| [ ] Mist-Clearing Nut      |   and plants; take the northeastern path to a
o----------------------------o   [_PARALYSIS CHARM_].
| Enemies                    |
|                            |   There's nothing to the northwest of this
| Metal Beetle     [  60 HP] |   fork, so go back to the start of this open
| Pit Viper        [ 124 HP] |   area near the DungeonScope Icon. From this
| Tarantula        [  98 HP] |   Icon, go northwest to find [_100G_] to your
| Sergeant         [ 220 HP] |   southwest, then head north from here until
o----------------------------o   you reach the peak of the mountain.

Start climbing up, and when you see it, take the southwestern path off to the
side. There is [_300G_], [_100G_], [_100G_], and a [_RESURRECT POTION_] here.
As you climb up the mountain, look for a [_MIST-CRACKING WHIP_] near the edge.
Right before you reach the top, take the southeastern path to a
[_LIGHT GOD AMULET_], and a chest containing a [_BOND OF TRUST_].

Now, go forward and up to the statue; at the base of the statue is the
[_NECTAR OF THE GODS_], so grab it. Grab the [_100G_] to the southwest of the
statue, then start making your way back to Luc Village. You know how to get
back there, right? If you don't, head back down to the foot, then go far
south, east past a DungeonScope Icon, then southeast, following this path back
to the posts. Get off the dirt path and head east along the mountain, taking
the first path south back to Luc Village.

Go to the eastern side of the village to the Chief's house. Talk to him, and
after you "drink" the nectar, the God of Light will accept you. The Chief will
try and talk you out of crossing the End of the World, because you can't get
past the mist, and he won't even let you have a mist-clearing nut to help you
get past it. Justin will then want to hear all of the Icarian legends told in
Luc, and after hearing about how the Icarians and the humans were separated by
the End of the World, the Chief suggests going to Rem's house to get some
sleep.

Talk to Rem's mother and Save if you want,     o-----------------------------o
then choose option 1 to eat and stay           | [1] Eat and stay overnight. |
overnight. After the usual and somewhat        | [2] Do not stay overnight.  |
comical dinner event, the scene will shift     | [3] ** Save Game **         |
back to the Grandeur, where some officers      o-----------------------------o
have spotted the humanoid village due to the
clearing of some of the mist, and they plan to set up a drop point there. Leen
will be in command, because she's the only one who can feel "its" presence.

Everyone is worried because the Garlyle Forces are coming, so head out of
Rem's house to see that the village is panicking; their icon is about to be
stolen, and they cannot stop the Forces because no one there has ever fought
before. Justin gladly volunteers his company to fight off the Forces. Go
northwest and back to the mountain.

As you climb towards the peak of the mountain, you'll face 5 different sets of
the Sergeants. After you take care of them, climb your way to the top (if
you're lost, read back a little), and when you finally reach the top of the
peak, you'll see the statue being hoisted off by Leen. Just as Justin starts
to mouth off to Leen, Leen sees Feena; as it turns out, Leen is Feena's
sister! Leen doesn't let that get in the way, though, and starts to run off
with the statue. Justin takes a long jump after it, and lands on it with Leen.
Leen wants Feena and everyone to just leave and stay away from the Forces, but
Justin won't let them take the statue.

Leen thinks that this statue is the Spirit Stone, and as she gets ready to
knock Justin off, the real Spirit Stone starts resonating with the God of
Light statue, and the statue breaks, making Justin tumble to the ground. Back
on the Grandeur, Leen tells Mullen that Justin is the one who has the Spirit
Stone. Mullen will have to deal with Justin himself...

Back on the ground, Feena and Sue find Justin, and the three of them try and
help out by taking the remaining pieces of the statue back to the top of the
mountain. After they've collected all the pieces, the villagers show up. They
try to apologize to them, but the Chief tells them that it's the fact that
they fought for the village, not the protection of the statue, and for that,
the chief gives Justin a [_MIST-CLEARING NUT_]! The Chief says that because
they've been sheltered for such a long time, they haven't been able to meet
great people like Justin and company.

After that heart-felt moment, head back down to the village, and get whatever
you need to. You may want to hang around and fight at the God of Light
Mountain since there's a Save Point right outside of it for recovery. Whenever
you feel prepared, save if you want, then go to the northeastern side of the
village, and go through the gate to get back out to the World Map. Then go to
the Misty Forest.

o--------o                                               o-------------------o
| s1.317 |                                               | East Misty Forest |
o--------o--------o--------------------------------------o-------------------o
| Save Points     | East Misty (1)                                           |
|                 | East Misty (2)                                           |
|                 | East Misty (3)                                           |
o-----------------o----------------------------------------------------------o

o----------------------------o   Once you enter the Forest, take a step or two
| My Level                   |   forward, and Justin will use the
|                            |   Mist-Clearing Nut; now that the path is
| [14] Justin    [14] Feena  |   clear, we can go on. Use the Save Point here
| [12] Sue                   |   if you like, then go north to find [_110G_]
o----------------------------o   at a dead-end. Go back to the Save Point, and
| Gold         (2750G Total) |   from the DungeonScope Icon to the southeast,
|                            |   go south to find [_110G_], then go back to
| [ ] 110G      [ ] 330G     |   the Icon and take the eastern path to find
| [ ] 110G      [ ] 110G     |   [_110G_]. Go east a couple steps, then go
| [ ] 110G      [ ] 110G     |   south to a chest with a [_CRIMSON POTION_]
| [ ] 330G      [ ] 110G     |   inside. Go back to the fork and go northeast
| [ ] 110G      [ ] 110G     |   to find some items, but you'll most likely be
| [ ] 110G      [ ] 110G     |   ambushed before you can grab them. Fight off
| [ ] 110G      [ ] 110G     |   all the enemies, then grab the [_330G_],
| [ ] 330G      [ ] 110G     |   [_110G_], and the [_CHOLLA FLOWERS_] in the
| [ ] 110G      [ ] 110G     |   center of the area.
| [ ] 110G                   |
o----------------------------o   Go south, then east to another fork; go south
| Items                      |   first, following the path to yet another
|                            |   [_110G_], then go back and head east to a
| [ ] Crimson Potion         |   DungeonScope Icon with a [_RESURRECT POTION_]
| [ ] Cholla Flowers         |   near it. Use the Icon to see many paths to
| [ ] Resurrect Potion       |   go, so I hope I find everything! Go south to
| [ ] Cholla Flowers         |   [_110G_], then go back to the Icon and move
| [ ] Baobab Fruit           |   southeast, following the path as it turns
| [ ] Smarna Weed            |   east. You should come across [_330G_], then
| [ ] Ginseng                |   the path turns north with a fork right there;
| [ ] Smarna Weed            |   go northwest to get back to the icon. Go
| [ ] Baobab Fruit           |   north and around the curve to find more
| [ ] Seed of Speed          |   [_CHOLLA FLOWERS_] to your south, and some
o----------------------------o   [_BAOBAB FRUIT_] to the northeast. Go
| Equipment                  |   southeast and follow the compass arrow to the
|                            |   second part of the East Misty Forest.
| [ ] Oracle's Staff         |
o----------------------------o   Travel east and follow the path to a river;
| Enemies                    |   cross it, then go southeast a little and
|                            |   Feena will suggest camping here for the
| Gas Cloud        [ 125 HP] |   night. Feena still can't believe they're on
| Killer Tree      [  80 HP] |   an actual adventure. Somehow, Leen comes into
| Dodo             [  96 HP] |   the conversation, and Feena starts worrying
| Grim Haze        [  50 HP] |   about it, wondering why she's after the
| Mist Guard       [  95 HP] |   Spirit Stone. After she gets out of her
| Ent              [  55 HP] |   gloomy state, it's time for bed.
o----------------------------o
                                 The next morning, you'll regain control.
There's another Save Point to the northeast, so make good use of it. Go north,
east, and northeast to a DungeonScope Icon. By using it, you can see a path
going north and one going east with a fork, so go southwest a little and take
that eastern path. Keep going east and grab the [_110G_] here, then go west a
little, then north to another [_110G_].

Make your way back to the Icon, then head north from there. Pretty soon,
you'll reach a lake with a river... running through it...? Well, it's not
really a lake, so just ignore it and go southwest among the trees to find
[_330G_]. Go back north and cross the river where the stone is, then go
northeast and grab [_110G_].

Go back to the rock in the river, and go west to another DungeonScope Icon. Go
west-southwest from here to yet another Icon. Go west from here and follow the
path until you reach a dead-end with a hard-to-see [_ORACLE'S STAFF_] nearby.
Then turn around and head back to the Icon. Go north and follow the path to
another fork. Go west and grab the [_110G_] lying there, then go far east;
don't stop until you find a [_SMARNA WEED_]. Go west a little, then go south
and across the river to the third area of the East Misty Forest.

Go southeast to a DungeonScope Icon, then look to the southeast for a
[_GINSENG_]. From the DungeonScope Icon, go northwest a bit, then head east to
a fork, then north to find [_110G_] at another dead-end. Go back to the fork
and go southeast to another fork, where you'll then go north, picking up the
[_110G_] on the way. Follow the path some more to another DungeonScope Icon,
then go south, then east, then north for a while until you reach another Icon.
Go east first, until you reach another dead-end with a [_SMARNA WEED_], then
go back to the Icon and head north. Grab the [_110G_] here, then use the
DungeonScope Icon to look around.

Ignore the path to the east for now, and go southwest and west. At the next
fork, go north and follow the path to an open dead-end with [_110G_] hidden
off to the northeast. Go back to the fork and go west-southwest to a
DungeonScope Icon. Go south, west, north, and northeast to find another
[_110G_]. Go back to the Icon one last time, and go south-southwest, following
the path. As the path curves north, grab the [_110G_], then continue north,
following the path until you reach a fork. Go west to find another
[_BAOBAB FRUIT_], then turn around and continue east.

When you reach a somewhat open area, go south and grab the [_SEED OF SPEED_]
at this dead-end, then go back and head east-southeast, following the path
and ignoring the fork that goes off to the west; it's the one we ignored
earlier. You'll reach a Save Point, so use it. Go forward a little to
discover that we have made it to the End of the World!

Justin starts bragging that they've made it to the End of the World, and since
they've come this far, they will climb it, no matter how high it is!

(- NOTE -) You can still go back to Luc Village from the End of the World via
the World Map. Nice and easy, eh? I do recommend going back and making room in
your inventory.

o--------o                                                o------------------o
| s1.318 |                                                | End of the World |
o--------o--------o---------------------------------------o------------------o
| Save Points     | End World (3)                                            |
|                 | End World (6)                                            |
o-----------------o----------------------------------------------------------o
| Stashing Places | End World (3)                                            |
|                 | End World (6)                                            |
o-----------------o----------------------------------------------------------o

o----------------------------o   Finally, a place that's easy to give
| My Level                   |   directions to; go up! First off, go south and
|                            |   bump into the block so it falls down, then
| [15] Justin    [14] Feena  |   keep going south until their edge so the
| [13] Sue                   |   stairs go up. Make your way up the zigzagging
o----------------------------o   stairs and grab the [_SEED OF SPEED_] to the
| Gold         (1210G Total) |   south while you watch out for the giant block
|                            |   that tries to crush you from above. Go north
| [ ] 110G      [ ] 110G     |   and quickly grab the [_FRUIT OF AGILITY_] to
| [ ] 110G      [ ] 110G     |   your east before getting crushed, then go
| [ ] 110G      [ ] 110G     |   north and then east into the little hole so
| [ ] 110G      [ ] 110G     |   the little blocks shift and allow you to go
| [ ] 330G                   |   up. Before you do, go north along the skinny
o----------------------------o   edge and grab the [_110G_], then go back and
| Items                      |   take the northern lift to the second area of
|                            |   the End of the World.
| [ ] Seed of Speed          |
| [ ] Fruit of Agility       |   Go south first and grab the [_110G_], then
| [ ] Orb of Silence         |   start to head back north, taking the western
| [ ] Bond of Trust          |   block near the stairs up, since the stairs
o----------------------------o   will drop, leaving you no choice but to use
| Equipment                  |   the block to go up. Go south and pick up the
|                            |   [_PAPERWEIGHT_], then go back north and fall
| [ ] Paperweight            |   off to the west. Go north and down the
| [ ] Gust Knife             |   stairs, then up the stairs, taking the
o----------------------------o   western block up. Go north to a chest, and,
| Enemies                    |   if you can, avoid getting squished, then run
|                            |   back and get the [_ORB OF SILENCE_] out of
| Gas Cloud        [ 125 HP] |   the chest.
| Mist Wraith      [ 115 HP] |
| Clay Bird        [ 203 HP] |   Head south and up the stairs, then ride the
| Sonic Bat        [  81 HP] |   block up. Go north and grab the
| Emerald Bird     [ 268 HP] |   [_GUST KNIFE_], then go back south, fall
o----------------------------o   down, take the block back up, then go south
                                 and ride this block to the third area. Go
south and up the stairs to find a place to rest.

At this dinner event, everyone is surprised to see how high they are. No one
believed that they would come this far, which brings Java in the conversation;
Feena is shocked to hear that they know Java, and that he's more famous than
they thought. Then it's time for bed to prepare for tomorrow's adventures.

Use the Stashing Place and Save Point if you need to, then go south. Push the
button you come across, then go up via the block. Go north while hugging the
wall and push the button here too, then go west and on to the block that goes
up! Go all the way south and ride another block up, then go north, over the
block that comes down, and grab the [_110G_] on the other side. Then go up the
stairs to the fourth area of the End of the World.

Go north a little, and you'll see a big statue; get close enough to where it
starts moving toward you, then lure it under the shaking block so it will be
crushed. Go north and on to another block going up, then go south; you'll see
another statue, but it throws itself off (literally). Go south, then up on
another block, then move north, grab the [_110G_], and examine the bird here;
it will fly up, revealing a button. Step on the button it was sitting on to
face a Clay Bird. After you take care of it, go north and use the Action Icon
to go to the fifth area.

Go south and past the crushing blocks until you reach another chest; it's the
same trap as before, so try to avoid it. Grab the [_BOND OF TRUST_] out of it,
then go back north and up the stairs that shifted. Push the button so you can
go up some more, then go south and take this block across. Go south and drop
down the hole in the ground, then drop off to the north and get the [_330G_]
there. Drop off again and make your way back up, then go south past the hole
this time and go up to the sixth area of the End of the World. Here, you'll
set up camp once again.

Sue is tired of walking, and it has just become boring. Even Feena starts to
lose faith, but Justin puts forward some more of his pep talk, and Feena
starts to regain faith. Eventually, he know that they'll reach the top. The
next morning, as usual, use the Stashing Place and Save Point if you need to,
then go north and push the button. Continue north while avoiding the
spotlights so you don't get squished by the blocks (or you can get squished,
then heal, leveling up your water, and doing this again until you run out of
MP, then go recover and do it again, just like at the Dom Ruins!)

Use the block at the end and grab the [_110G_] that's waiting for you as you
go up. Go south a little and you'll see a hole in the wall, as well as in the
ground. You can go in the wall if you want to fight a bunch of Sonic Bats, or
you could just walk the skinny path to simply avoid the hole in the ground.
Just to let you know, there's an infinite number of Bats back there, and
there's a Save Point nearby; just jump down the hole and push the button on
the right to go back down there. This is a lovely place to get your weapons
and magic up; it's your choice, and I recommend doing it! Whenever you're done
with that, go south and use the Action Icon to go to the seventh area.

Go south and take the block up, then go north and grab [_110G_]. Push the
button here, then continue north to the next button, pushing it as well.
QUICKLY run all the way south to see the curled up stairs, then run north and
those will curl too, opening the wall and allowing you to fight the Emerald
Bird that comes out, along with the Sonic Bats. After you beat them, go south
and drop off, then go north and up some stairs. Fight the Clay Bird that pops
out of here, then grab the [_110G_] on the ground, and once you have it, use
the Action Icon as usual to go up to the eighth area of the End of the World.

Go north and on to another block, and after going up, stay against the wall as
you go east, because a laser will come through and cut off the outer half of
the walkway. Get to the other side, and take that block up, then carefully
move north, avoiding the mechanical arms until you get to the other side where
[_110G_] awaits. Make the arm come in and miss you, but hit the hole it's
supposed to; the platform will come down, so get on and use the Action Icon to
take you to the ninth area.

Go north and fight the Birds here, which shouldn't be too hard if you have
good magic. Push the button they were circling around to drop the entire floor
except the block you were on. After it goes up, follow the path up to the
tenth area of the End of the World. Go north and up the stairs, and Feena will
call it a day. At this event, even Justin has now lost faith. Feena preaches
unto him what he always said to her, and after realizing that, Justin then
regains confidence. They will climb this wall!

The next morning, the sun will start to shine on them! Run up the stairs to
see that we have finally made it to the top!!! After they all stand in awe,
you'll regain control. Go south and look at the machinery; Sue will go up to
the edge to figure out how to get down, but then some flying machines things
will come and pick up Sue, and drop her off of the other side of the wall! Two
more will come and throw Justin and Feena off too...

o--------o                                 o---------------------------------o
| s1.319 |                                 | Valley of the Flying Dragon (1) |
o--------o--------o------------------------o---------------------------------o
| Save Points     | Dragon Val. (1)                                          |
|                 | Gadwin's House                                           |
o-----------------o----------------------------------------------------------o
| Stashing Places | Dragon Val. (1)                                          |
o-----------------o----------------------------------------------------------o

o----------------------------o   As Justin comes to, Feena is glad that they
| My Level                   |   are both okay; luckily, they fell on a giant
|                            |   leaf and weren't hurt. The whole place is
| [15] Justin    [15] Feena  |   full of huge plants that they have never seen
o----------------------------o   before, but there is still no sign of Sue...
| Gold         (2760G Total) |
|                            |   There's a Stashing Place and Save Point here,
| [ ] 360G      [ ] 120G     |   so use them if you need to. Go to the
| [ ] 120G      [ ] 360G     |   northeast of the platform to go down to the
| [ ] 120G      [ ] 120G     |   ground, then go south to find [_360G_]. Go
| [ ] 120G      [ ] 120G     |   north, northeast, and north, and once you get
| [ ] 360G      [ ] 360G     |   past the rocks to your west, go west and
| [ ] 120G      [ ] 120G     |   south along the End of the World, then east
| [ ] 120G      [ ] 120G     |   into the rock pile to find [_120G_]. Go north
| [ ] 120G                   |   and when you run into a block that looks like
o----------------------------o   the ones in the wall, go east-northeast from
| Items                      |   it to find a [_POISON ANTIDOTE_]. Go west,
|                            |   then north, and as you go north, look for
| [ ] Poison Antidote        |   [_120G_] to your west beside a rock.
| [ ] Bamo Fruit             |
| [ ] Cholla Flowers         |   Continue north and you'll find a DungeonScope
| [ ] Resurrect Potion       |   Icon to your east. Go east, southeast, and
| [ ] Vaccine                |   south until you reach a fork, then go south
| [ ] Fruit of Magic         |   and follow the path until you reach a
| [ ] Seed of Power          |   dead-end with a [_BAMO FRUIT_]. Go back to
| [ ] Mana Egg               |   the fork and grab the [_120G_] to the east,
| [ ] Mana Egg               |   then go southeast to find [_360G_] at a
| [ ] Slouch Weed            |   dead-end. Go back to the fork and head
o----------------------------o   northeast to another DungeonScope Icon, then
| Equipment                  |   move due north from it to find some
|                            |   [_CHOLLA FLOWERS_]. Go back south, then head
| [ ] Fire Charm             |   east where the grass looks slightly
o----------------------------o   different. A plant will form some stairs, so
| Key Items                  |   go down them and move northeast to the part 2
|                            |   of the Valley of the Flying Dragon.
| [ ] Sue's Shoes            |
o----------------------------o   Go south until you reach a river, then go
| Enemies           * = BOSS |   east and north, watching out for the giant
|                            |   plant that tries to bite you on the way.
| Plop Mold        [ 129 HP] |   Once you reach the fork before the open area,
| Red Devil        [  87 HP] |   go southeast and south to find [_120G_]
| Slipple          [  67 HP] |   beside the river. Go back to the open area
|*Gadwin           [ 300 HP] |   and go northeast, and after walking for a
| Rock Man         [  81 HP] |   while, you'll come across [_SUE'S SHOES_].
o----------------------------o
                                 You're standing at a fork now, so go west and
south to find another portion of the river; there's a [_RESURRECT POTION_] in
the chest here, so grab it, then head back to the fork. Go south and you'll
reach another fork; go northeast first to find a [_VACCINE_], then head back
and move south and southwest. Go across the plant that became a bridge, then
go west-northwest all the way to the edge where you'll find a
[_FRUIT OF MAGIC_].

Turn around and head east past the plant bridge, cross the strait, and keep
following the path until you find Puffy. He's puffing like crazy, but it's not
like we could understand him anyway. He'll lead the way to Sue, but before you
follow him, grab the [_120G_] that's been taunting you for a while, then
follow Puffy northeast to the third area.

You'll be led to a giant cauldron full of boiling stew, and next to the
cauldron is Sue's bag. When Justin and Feena are thinking the worst, a very
well-built warrior comes up to you. When Justin asks him if that pot is his,
he'll tell you that he ate it all, making Feena faint. Justin will then
challenge the man, who says he is Gadwin, Knight of Dight.

o----------------------------o                                    o----------o
| Gadwin           [ 300 HP] |                                    | * BOSS * |
o----------------------------o------------------------------------o----------o
|                                                                            |
| Don't even think that you can beat him... HEY! I said don't even think     |
| about it! Hey, listen to me!!!                                             |
|                                                                            |
o----------------------------------------------------------------------------o

Game Over... just kidding.

After you come to, you'll see Sue, Feena, and Dr. Alma from Dight Village.
Alma tells you that the stew was Gadwin's special, Flying Dragon stew, and she
is introduced by Sue. Sue tells you that Alma was the one who saved her when
she fell in the forest, and Alma can't believe that Justin tried to duel with
Gadwin. Gadwin will come out and tell her that Justin didn't do all that bad
for his age.

Alma will return to Dight because of the rain that may be coming, and then
you'll be in another Dinner Event. Justin apologizes to Gadwin, and they will
talk about normal miscellaneous stuff. Gadwin lives here because of the
dragons; it's a good place for him to train. Gadwin decides that he'll help
you, then you'll be able to ask the three question set, once again.

Unlike the last few times,      o--------------------------------------------o
you need to choose options 2    | [1] Tell me more about this strange place. |
and 3 first, since the story    | [2] Is a place called Alent near here?     |
will continue when you choose   | [3] Is Dr. Alma your girlfriend?           |
option 1. Gadwin will want to   o--------------------------------------------o
make a man-to-man promise       | [1] Well, not exactly a formal promise.    |
with Justin to help each        | [2] Of course! A man-to-man promise!       |
other whenever they're in       o--------------------------------------------o
need. Choose option 2 to
accept that promise, even though it worries Feena. After that, it's time to go
to bed, and Gadwin will take us to Dight tomorrow.

The next morning, go inside of the big fish here, which is Gadwin's House. Use
the Save Point in here if you want, then go back outside. Walk directly east
of the mouth of the fish to find a small opening in the rocks that leads to
[_120G_] to the northeast. Go to the tail of the fish and head east, and when
you come up to the rocks, press X to blow them away. Go east and south to find
some more rocks to the southeast; get rid of them, then grab the
[_SEED OF POWER_] that was hidden behind them.

Head back to the fish again, and go south this time. Use the Action Icon to
blow all the rocks away, go south a little, and open the chest to find a
[_FIRE CHARM_] inside. Head south and follow the path some more to [_120G_].
Then head east, and then north to some more of those rocks. Get rid of them,
then grab the [_360G_] that was behind them. Go back and go east some more,
then turn north and a plant will form a ladder; go past it first and grab the
ever-useful [_MANA EGG_].

Now go up the spiral ladder, then go south, following the curving path until
another plant forms a bridge. Go across the bridge and north to [_120G_], then
go back across the bridge and north until you reach the fourth area of the
Valley of the Flying Dragon.

Immediately, you'll see an Action Icon; go southeast first and grab [_120G_],
then go back and use the Icon. Go north, past the carnivorous plant, to a
fork, then continue north and grab [_360G_]. Head back and go east to an open
area, then go northeast along the rock to find another [_MANA EGG_] in hiding.

(- NOTE -) Make sure Gadwin doesn't have anything you'll want to use as soon
as you get to Dight, because he'll leave temporarily, which can be a pain if
he has your Mana Eggs.

Go back and head south, past a giant flower on the ground that can hurt you,
to another open area. Go southeast to find [_120G_], then go back and head
north to a big rock; press X to bust it up. Grab the [_120G_] you can see,
then get the [_SLOUCH WEED_] behind the spinning plant. Now, head back to the
path and head east to leave the Valley of the Flying Dragon for Dight Village.

o--------o                                                   o---------------o
| s1.320 |                                                   | Dight Village |
o--------o--------o------------------------------------------o---------------o
| Save Points     | Dight Inn                                                |
o-----------------o----------------------------------------------------------o
| Stashing Places | Dight Inn                                                |
o-----------------o----------------------------------------------------------o

o----------------------------o   As I said before, when you enter, Gadwin will
| My Level                   |   comment on the clouds that are moving towards
|                            |   them, then he'll leave to talk to the Village
| [16] Justin    [16] Feena  |   Elder.
| [14] Sue       [30] Gadwin |
o----------------------------o   Before you go to the Inn right as you enter,
                                 go to the building next to it, which is the
Weapon's Store. I recommend using your two Mana Eggs to make sure that Sue has
all 4 spells now. If you've been following what I have been buying, you should
only need to get Wind for Sue, then I used the other to get Fire for Justin. I
wouldn't worry about Feena for now, since we'll be getting a couple more eggs
soon enough. Buy whatever you want; there's plenty of new and good weapons and
armor, especially the Dragon Bone Ax, if you can afford it. There are Mikeroma
Scrolls for sale here; they're not as good as the First Aid Kits, but
if you're out, or just didn't buy extra, these are the next best thing for a
while.

When you're done shopping, head to the Inn and you'll see what looks like a
rabbit talking to himself! Sue gets all excited over a talking rabbit, but
he's offended by being called a rabbit. He somehow knows you came across the
wall, then he introduces himself as Guido from Zil Padon, and he's a traveling
salesman that travels all around the world. If you talk to him some more, he
tells you that he is a Mogay, not a rabbit, and he also happens to know
Justin's name, since he claims that the Mogay do know everything.

After you're done talking to Guido, get the stuff out of the Stashing Place
that you want to get rid of, and get those Air Sneakers out of there that I
told you to buy so you can give them to Gadwin when he gets back. You did buy
them, didn't you??? Oh, and get the Tree God Amulet out of there too, if you
have it. Talk to the guy at the desk to stay the night.

The next morning, Gadwin is back, and he had a very long talk with the Elder.
Everything should be fine as long as it doesn't rain, but Feena points out
that it's raining right now. Gadwin will take off, so follow the road and
you'll come to the beach where Gadwin is getting ready to go to Typhoon Tower.
Before he can, though, two heroes are needed to retrieve the Spear of Heroes.
Justin will volunteer to be the other hero, even though Feena frowns upon it.

Head to the Weapons Store and upgrade Gadwin's equipment if you have the
money, and give him the Air Sneakers and Tree God Amulet that you should have
had in your Stashing Place. When you're all ready, save at the Inn if you
want, then leave Dight and head to Mt. Typhoon.

o--------o                                                     o-------------o
| s1.321 |                                                     | Mt. Typhoon |
o--------o-------------------o---------------------------------o-------------o
| My Level                   |
|                            |   When you enter, walk north a little, then
| [16] Justin    [16] Feena  |   head northeast. Don't step in any of the
| [14] Sue       [30] Gadwin |   green sewage, as it will damage your party if
o----------------------------o   you touch it. Go north and behind the green
| Gold         (2210G Total) |   waterfall to find a [_POWER MUSHROOM_], then
|                            |   keep going east behind the waterfall to find
| [ ] 130G      [ ] 130G     |   [_130G_] to the northeast. Go back behind the
| [ ] 130G      [ ] 130G     |   waterfall and go southwest back to the
| [ ] 130G      [ ] 130G     |   entrance, then head west and across the
| [ ] 390G      [ ] 390G     |   mushrooms, then west and northwest to
| [ ] 130G      [ ] 390G     |   [_130G_].
| [ ] 130G                   |
o----------------------------o   Go north to the DungeonScope Icon to see the
| Items                      |   layout of the area. Head east-northeast and
|                            |   up the mushrooms here, then go east and grab
| [ ] Power Mushroom         |   another [_130G_]. Go east to the DungeonScope
| [ ] Mana Egg               |   Icon, then go east-southeast to find a rock
| [ ] Move Mushroom          |   in the river; cross it there, then move north
| [ ] Dream Truffle          |   and up the mushrooms. Go across the mushrooms
| [ ] Seed of Magic          |   to the north here too, and grab the
| [ ] Health Weed            |   [_MANA EGG_] while you're at it.
| [ ] Health Weed            |
o----------------------------o   I'm gonna take the time now to head back to
| Equipment                  |   Dight to use the Mana Egg. Hit R2 to change
|                            |   the compass arrow, go south and down the two
| [ ] Mushroom Shield        |   sets of mushrooms, then go south into the
| [ ] Disease Charm          |   green water and drop down the waterfall.
| [ ] Demon Sword Amulet     |   Follow the arrow straight back to the
o----------------------------o   entrance, then go to the Weapons Shop in
| Enemies                    |   Dight and buy your magic. For me, Sue and
|                            |   Gadwin have all of the magic they can learn,
| Mold Bird        [ 140 HP] |   while Justin and Feena have everything but
| Klepp Soldier    [ 160 HP] |   Earth.
| Lizard Rider     [ 220 HP] |
o----------------------------o   Head back to Mt. Typhoon. From the entrance,
                                 go north until you hit a wall; this is
actually a ramp, so go east a little and climb up it. Go to the top and go
north a little and down the mushrooms to the west, then go west across some
more mushrooms to a DungeonScope Icon. Go north across these mushrooms, then
north to go up some more. Go west a little, then north across the mushrooms to
find [_390G_] in the corner, then go back south across the mushrooms. Go
east-southeast, closely following the southern edge of the ledge, then across
the mushrooms to a [_MOVE MUSHROOM_].

Go back across the mushrooms there, then go northwest to the wall. Follow this
wall northeast and across the mushrooms to a find a [_MUSHROOM SHIELD_] on the
center mushroom. Get off on the east side, then go southeast. Follow along the
edge and you should see some money, so follow it as it turns southwest to get
to the [_130G_]. Go northeast then north, following the compass arrow. Gadwin
will say that they've lost the protection of the spirits, and Feena doesn't
think that they should go any further. Justin, as cocky as ever, brags that
everything will be okay since he's there, which makes Feena worry. Continue
north to the peak.

Justin will wonder what's going on because his whole body is burning; Gadwin
says that the rain here is poisoned, and it will soon turn red so they have to
hurry. But you know how games are; we can take as much time as we want. Go
north and northeast across the larger mushrooms, then north to a chest
containing a [_DISEASE CHARM_]. Go south from there to find [_130G_], then go
back across the mushrooms. Go west and take a look at the tents; the third
tent you come to has [_130G_] in the opening.

If you go west some more, you'll come to a big river of the green sewage,
along with gold on a mushroom in the center. If you want it, start to go
across the mushrooms on the southwestern side, jump off into the river, run to
the mushroom and grab the [_130G_], then go all the way northeast and east,
and up the little ramp. I recommend you heal after that little fiasco.

Go back south and west, cross the mushroom bridge, then go directly
north-northeast up a long hill to a [_DEMON SWORD AMULET_] sitting on the
ground. Go northwest to a tent; there's nothing in this one, but check the one
beside it for [_130G_]. Go north to the next tent, which is empty, then to the
one to the north of this one, which has a [_DREAM TRUFFLE_] inside. Go east to
the next tent, which is also empty, then north and east of this tent to find a
[_SEED OF MAGIC_] by a bunch of mushrooms.

To your southwest is an empty tent, and the one southeast of that one is empty
too, but if you go southwest from the entrance of the second tent, you'll find
a [_HEALTH WEED_]. There's a DungeonScope Icon to the west if you need one,
but in any case, head east-northeast from it, past the two empty tents to your
south, to another empty tent, which is brown. Go northeast from this one, and
you'll find a lonely yellow tent with [_390G_] inside.

Go south to another brown tent. Neither this one, nor the yellow one beside it
has anything in it, but there is another [_HEALTH WEED_] to the south of the
brown tent. Go northwest to find a DungeonScope Icon, then head west-southwest
of it to a yellow tent with [_390G_] in it. That's it for the items in the
tents, so go north and northwest, and enter Typhoon Tower.

o--------o                                                   o---------------o
| s1.322 |                                                   | Typhoon Tower |
o--------o--------o------------------------------------------o---------------o
| Save Points     | Typhoon Twr (1)                                          |
|                 | Typhoon Twr (2)                                          |
o-----------------o----------------------------------------------------------o

o----------------------------o   (- NOTE -) You may have noticed my levels are
| My Level                   |   pretty high now; so far, Typhoon Tower is the
|                            |   best place to level up because the enemies
| [19] Justin    [19] Feena  |   inside are plentiful, especially if you set
| [17] Sue       [30] Gadwin |   off all the traps. The only reason it works
o----------------------------o   so well as a training point is that there's a
| Gold         (1690G Total) |   Save Point at the entrance, which is really
|                            |   great if you want to raise you want to raise
| [ ] 130G      [ ] 130G     |   Gadwin's stats with his Dragon Cut, which is
| [ ] 130G      [ ] 390G     |   about the only way to level up his sword.
| [ ] 130G      [ ] 130G     |   Start leveling up now, because when you're
| [ ] 130G      [ ] 130G     |   finished with the actual Tower, it will be
| [ ] 390G                   |   destroyed and you won't be able to come back
o----------------------------o   to it. I went in and got the Mana Egg here,
| Items                      |   then went back to Dight and got Earth for
|                            |   Justin, so he and Sue have all 4 types. I
| [ ] Mana Egg               |   then spent a few hours leveling up everyone's
o----------------------------o   magic, and all I'll say about that for now is
| Equipment                  |   that everyone's magic ranges from the lower
|                            |   to high teens. I did all of this before I
| [ ] Confusion Charm        |   started writing this actual section, because
| [ ] Klepp's Sickle         |   I got bored and thought it'd be fun. You
| [ ] Pirate's Helmet        |   don't have to go all out like I did, but I
| [ ] Hail Bow               |   guess I'm going to breeze through the enemies
o----------------------------o   for a while.
| Key Items                  |
|                            |   You'll find a Save Point as soon as you
| [ ] Warrior's Spear        |   enter, so use it. Head west-northwest into a
o----------------------------o   room with some monsters hanging around; they
| Enemies           * = BOSS |   won't attack you, so go all the way northwest
|                            |   to find a [_MANA EGG_]. If you're like me,
| Klepp Soldier    [ 160 HP] |   you'll want to go back to Dight, but if you
| Lizard Rider     [ 220 HP] |   think you'll live an hour or so without
| Elite Klepp      [ 170 HP] |   cashing in your Egg, then restrain yourself.
| Mad Rider        [ 230 HP] |   If you want to fight these monsters, rattle
| Klepp Knight     [ 180 HP] |   the barrels in the room so they'll chase
| Klepp Rider      [ 216 HP] |   after you, which I recommend doing, because
|*Serpent          [1071 HP] |   when they jump off the box, they break some
|^Bad Head         [ 600 HP] |   crystals revealing buttons that you can push.
|^Hot Head         [ 516 HP] |   With that being said, push the green button
|^Nice Head        [ 800 HP] |   north of the box they were on to reveal some
|^Mean Head        [ 486 HP] |   stairs going up; go up these stairs and grab
o----------------------------o   the [_130G_] to your southeast. If you want,
                                 you COULD explore the next floor up, but it's
useless until we can move the bridge that is up there.

For now, head back to the Save Point. Go northeast to a DungeonScope Icon,
then into this eastern room. If you want, you can step on the red buttons
around this place; they either drop enemies from the ceiling or they attract
monsters to you. In any case, go east on to the green platform and open the
chest to find a [_CONFUSION CHARM_]. Go north from here to a purple button;
step on it to reveal some more stairs to the second floor, which we'll ignore
for the moment. Just go north and into the green goo; you'll slide down it,
but you can't get back up through it.

Fight around if you want, then go all the way northwest to some stairs. Go up
them, then start moving west; you'll see a rope that goes up to the second
floor, but don't use it yet. Grab the [_130G_] to the northwest of it, then go
south close to a DungeonScope Icon, then west from here and down this rope.
Start to go south into a room, then go west and north into a little room with
a [_KLEPP'S SICKLE_] in a chest. Head south on to the green platform in the
middle of the room and grab [_130G_]. Rattling the barrels won't lure the
monsters down this time; you have to push the red button to get them.

Head east and follow the path as it turns south toward the Save Point; use it
if you need to, then go back into the first eastern room. Now go east and
north and up the green stairs that were formed when we pushed the purple
button. Grab the [_130G_] as you get up there, then go north and step on both
purple buttons. Go across the bridge to the west, step on the purple button
here, and keep going west to a fork.

There will either be a path to the north, or one to the south. If it's to the
north, grab the [_PIRATE'S HELMET_] on the ground. If it's to the south, go
south and get the [_HAIL BOW_] out of the chest. To get the other fork to show
up, go back east across the bridge and press the button farthest north once
more. When you go back across the bridge, the other path should have appeared.

Go back out and head west some more, taking the stairs down to the first
floor, then running around in a circle and going back up the other set going
opposite the way you came down. Go north into a room and grab the [_390G_] in
the northeast corner, then head east. Follow the path to [_130G_], then go
down the rope beside it to the first floor. Get the [_390G_] to the southeast,
then push the green button beside it to reveal more green stairs. Go up them
to the second floor, then push the button on the pedestal. Somewhere far, far
away, that red bridge will finally rotate to where we want it.

Go back down the stairs, then go northwest back up the rope. Head west, then
turn south and go down the stairs. Go south and west down the stairs to the
room where we found the Mana Egg, then head south and east back to the first
Save Point. Go back into the first eastern room, then go up the red stairs
that are farther north, the ones you have to go west to go up. Up here, follow
the path and grab [_130G_] on the way, then keep going as you cross the red
bridge to another [_130G_] on the eastern side of the stairs. Use the Save
Point, then head up the stairs to the Room of Rain.

As you go forward, you'll see the Klepp King. Justin thinks he seems pretty
weak... but that's before he takes on his true form!

o----------------------------o                                    o----------o
| Serpent          [1071 HP] |                                    | * BOSS * |
| Bad Head         [ 600 HP] o------------------------------------o----------o
| Hot Head         [ 516 HP] |                                               |
| Nice Head        [ 800 HP] |   Well, you can either attack the actual      |
| Mean Head        [ 486 HP] |   Serpent, or just have fun with his heads; I |
o----------------------------o   always go for the heads, though defeating   |
| EXP:  2530    Gold:  2880G |   the Serpent itself will end the battle. Use |
o----------------------------o   range or 'all' attacks, such as Dragon Cut, |
|                                BOOM!, BOOM-POW!, Crackling, Zap!, the      |
| works! Just don't use all of one type of magic; some of the heads are      |
| immune to certain types. Just make sure to get rid of the Nice Head        |
| quickly, that way it doesn't heal itself, and you should be fine. Not to   |
| brag or anything, but it's just to show you how much time I spent leveling |
| up. It took me one round, and it played the perfect battle fanfare. Gadwin |
| used Dragon Cut, Feena cast Crackling, Justin cast Zap All, and Sue cast   |
| Puffy Fire to finish them off... Should I stop power-leveling?             |
|                                                                            |
o----------------------------------------------------------------------------o

After the battle, Gadwin says that all that is left is the final trial. Go
south behind the throne, and push the big purple button. The pillars and their
tops will shift, forming a staircase for you. Go up the newly formed staircase
and teleport into the Room of Destiny.

Go to the top of the stairs and Gadwin will tell you to read the tablet which
will give you the final trial. One must choose between the Mirror of the Moon
and the Mirror of the Stars; one leads to the future, and the other leads to
the Land of Death. Gadwin knew this all along, and says that he will go in
first so Justin won't die. Gadwin will go forward, and he will choose the
Mirror of the Moon. As he goes to move through it... he can't fit through it!
He then tells Justin that he has to go now.

Examine the Stone Tablet to have     o---------------------------------------o
to choose a Mirror; choose either    | [1] I choose the Mirror of the Moon!  |
one, and just as you go to voice     | [2] I choose the Mirror of the Stars! |
your mirror choice, Feena will       o---------------------------------------o
burst out, wondering why they have
to help the people of Dight. Feena will want to go in instead, but Justin
won't let her. Instead, he has her choose the mirror for him. As she starts,
she starts to choke, saying that she can't choose.

Choose either choice since they      o---------------------------------------o
will both comfort her, then she      | [1] I believe in you Feena.           |
will bring herself to call upon      | [2] The Spirit Stone will protect us. |
the Mirror of the Stars.             o---------------------------------------o

After everyone wishes Justin good luck, head into the Mirror of the Stars. As
it turns out, Feena picked the right path. Head to the top and examine the
Spear of Heroes; Justin will then yank out the [_WARRIOR'S SPEAR_]. After he
does, Typhoon Tower will start to collapse. Start to head down, and the stairs
will break apart. As Justin falls, the Spirit Stone will glow, and he'll
become surrounded by spirits...

Feena and Sue will want to stay and wait for Justin, but Gadwin grabs them
both and sprints out of Typhoon Tower. The Tower will then finally collapse.
Everyone is all sad now, thinking that Justin is dead... but then a light will
start to form, and Justin will fall out of thin air! He says that he's just
fine, and Sue and Gadwin think he's a hero. But Feena? She'll walk up to him
and slap him!

Feena will then start bawling because she was really worried if he was going
to be okay. He then promises not to make her cry again. Sue will point out
that it stopped raining, and that there's a rainbow we won't get to see. Pshh!

Well, now it's time to head back to Dight. You should know your way back there
by now, right? Just follow the spinning arrow!

                                                             o---------------o
                                                             | Dight Village |
o----------------------------o-------------------------------o---------------o
| My Level                   |
|                            |   Once you get back to Dight, follow the path
| [20] Justin    [20] Feena  |   on the ground to the beach. Talk to the Elder
| [18] Sue       [31] Gadwin |   beside the big rock, and he'll tell Gadwin to
o----------------------------o   thrust the spear into the Dragon's Nest.
                                 Gadwin decides to let Justin do it, so climb
the rock and examine the hole in the ground. Justin will raise the spear up
high, and thrust it into the ground! Go back down, and Gadwin will decide to
give you the Hero's Armband. Justin will then give it to Feena, because she
was the one who actually chose the right mirror and path. Talk to Gadwin again
afterward, and he'll ask what you're going to do next. Justin plans on going
to the Twin Towers, south of here, but we have to get to Gumbo Village first
so we can take a boat.

You'll automatically be taken to the World Map. Go down and enter the Lama
Mountains.

o--------o                                                  o----------------o
| s1.323 |                                                  | Lama Mountains |
o--------o--------o-----------------------------------------o----------------o
| Save Points     | South Lama Mtns                                          |
o-----------------o----------------------------------------------------------o

o----------------------------o   Head east until you reach some trees, then
| My Level                   |   follow along them to find [_140G_] to your
|                            |   south. Go south from there to a wall, then go
| [20] Justin    [20] Feena  |   west along the wall until you can go up the
| [18] Sue       [31] Gadwin |   hill there to find [_140G_] to your
o----------------------------o   southwest. Go north and west a little, and
| Gold         (2380G Total) |   you should be near a bed of flowers; go to
|                            |   the western edge of the bed, and go directly
| [ ] 140G      [ ] 140G     |   northwest to find a tree, a DungeonScope
| [ ] 140G      [ ] 140G     |   Icon, and [_420G_] nearby. Once you've picked
| [ ] 420G      [ ] 140G     |   up the gold, go as far south as you can until
| [ ] 140G      [ ] 140G     |   you hit a canyon. Head west and grab the
| [ ] 140G      [ ] 420G     |   [_ORB OF SILENCE_] on the edge, then head
| [ ] 140G      [ ] 140G     |   east along the canyon and grab the [_140G_]
| [ ] 140G                   |   lying here.
o----------------------------o
| Items                      |   Go south across the strait, then go east and
|                            |   pick up another [_140G_]. Go east and cross
| [ ] Orb of Silence         |   the bridge to the northeast, then go west and
| [ ] Yellow Medicine        |   pick up another [_140G_]. Go directly east
| [ ] Health Weed            |   from here to find a [_YELLOW MEDICINE_], then
o----------------------------o   make your way back west and across the
| Equipment                  |   bridge. Head west and follow the path to the
|                            |   South Lama Mountains. Go forward and Gadwin
| [ ] Dragon Killer          |   will decide to camp here for the night.
| [ ] Demon Eye Stone        |
o----------------------------o   There are even more questions here at dinner.
| Enemies                    |
|                            |   o-------------------------------------------o
| Gripple          [ 155 HP] |   | [1] What is the Village of Gumbo like?    |
| Blue Kite        [ 135 HP] |   | [2] What is the Gumbo festival like?      |
| Blue Devil       [ 145 HP] |   | [3] Tell us about the Twin Towers.        |
o----------------------------o   o-------------------------------------------o

As usual, ask all three questions to progress the story. After you've asked
him all you want, you can choose to go to bed. Back with the Garlyle Forces,
Leen reports to Mullen that they cannot find Justin. Mullen thinks that they
have to come back to New Parm eventually, since it's impossible to cross the
End of the World on foot. He also wants all reports to go straight to him, not
through General Baal. He decides to move on and to explore some more ruins to
the east on their ship, the Lyonlot. Oh boy, they're not going to the Twin
Towers, are they?

The next morning, grab the [_140G_] beside the Save Point, and the [_140G_] to
the north of it, then save if you need to. Go west and south and get on the
trolley, riding it to the next rock. Head southeast to find [_140G_], then
move south from here to find another [_140G_] in the area. Go west and take
this trolley to another rock, then head southwest and get the [_140G_]. Move
east and take this trolley to a smaller rock with a [_DRAGON KILLER_] in the
middle of it. Hang on to this!

Take the trolley back up, then head far west and north to another one. Take
it, then grab the [_420G_] to the north. Go east and take this trolley all the
way down, then go down the hill and get the [_DEMON EYE STONE_] out of the
chest. I always give this to Feena, since she is better with spells than with
moves.

Go east on to the trolley, then grab the last [_140G_] here. Take the trolley
to the south, then go forward to the next one. Grab the [_HEALTH WEED_] there,
then go south on to the final trolley. Ride it across, then go forward and
leave the Lama Mountains. On to Gumbo Village!

o--------o                                                   o---------------o
| s1.324 |                                                   | Gumbo Village |
o--------o--------o------------------------------------------o---------------o
| Save Points     | Gumbo Guest Hse                                          |
o-----------------o----------------------------------------------------------o
| Stashing Places | Gumbo Guest Hse                                          |
o-----------------o----------------------------------------------------------o

o----------------------------o   After you see Gumbo, Gadwin will tell you
| My Level                   |   that you need to find a boatman so we can go
|                            |   to the Twin Towers. Sue says that the village
| [21] Justin    [21] Feena  |   is cold and quiet, which Gadwin find very
| [19] Sue       [31] Gadwin |   strange. In front of you, the eastern house
o----------------------------o   is the Guest House, where you can stay and
                                 save, along with using the Stashing Place.
The western house is the Tool Shed, which is actually the Weapons Store.
There's some nice equipment here, even though the MagicMirror Shield is a
little expensive, but if you fought way too much like I did, you could afford
one for everyone! The Mach 1 Boots are nice, so I decided to give up on the
Air Sneakers and bought these for everyone.

When you're done, go south into the village. Justin will ask a lady there
about a boatman, and she'll go off on him and run away. Go down the stairs
here, and Feena will ask a guy about a boatman, and he'll see that she's an
attractive girl, but will then try to convince himself that Feena is a boy.
After some disputes, you can walk around town and talk to people if you want
to. When you're ready, head to the Chief's House; just follow the checkered
brick southwest and west to his house. Talk to the Chief in here, and he says
that the honored guests have appeared!

He thinks that Justin and Feena are a couple,     o--------------------------o
so choose option 1 to make him happy. They are    | [1] Is it that obvious?  |
now deemed the Brave Couple! And now, the feast   | [2] We're not like that. |
will begin!                                       o--------------------------o

The Chief will be playing his guitar and singing his song about the legend of
the Brave Couple. Talk to the Chief and he suggests going outside and getting
some fresh air.

If you want, you can go out and        o-------------------------------------o
roam, but whenever you are finished,   | [1] Naw, we want to play some more. |
talk to the Chief and choose option    | [2] Yeah, time to go to bed.        |
2 to go to bed.                        o-------------------------------------o

Now it's time for the finale, so leave the Guest House. Feena seems to have
another bad feeling about this whole situation, but Justin is too excited to
even worry. Go to the southeastern part of Gumbo and enter the Greeting Tent.

If you're ready, talk to the Chief and      o--------------------------------o
choose option 2, then you'll sit on the     | [1] Please wait a little more. |
stage like before. The Chief will tell      | [2] OK! We're ready!           |
you that the villagers were worried about   o--------------------------------o
the fire going out in the volcano, so the
Brave Couple is going to be offered as a sacrifice to the fire dragon in the
volcano! The tent will be opened, and it turns out that they're sitting on a
catapult! Danda and Naina will praise them for being courageous because they
didn't want to die. Before Justin and Feena, can do anything, they will be
flung off to the volcano.

Gadwin and Sue decide to go to the volcano to get them, meanwhile Feena is
yelling at Justin in midair for not listening to her. They'll then land in the
volcano.

o--------o                                                         o---------o
| s1.325 |                                                         | Volcano |
o--------o--------o------------------------------------------------o---------o
| Save Points     | Volcano (1)                                              |
|                 | Volcano Crater                                           |
o-----------------o----------------------------------------------------------o
| Stashing Places | Volcano (1)                                              |
o-----------------o----------------------------------------------------------o

o----------------------------o   After you land, grab the [_HEALTH WEED_],
| My Level                   |   then go northeast and use the Stashing Place
|                            |   and Save Point if you need to. Make sure
| [21] Justin    [21] Feena  |   Justin has the Raincloud Staff and Feena has
o----------------------------o   the Azure Knife equipped, since the enemies
| Gold         (3150G Total) |   here are fire-based. Now, go south and follow
|                            |   the path here to the last [_MANA EGG_] in
| [ ] 150G      [ ] 150G     |   disc one. Go back to the Stashing Place and
| [ ] 150G      [ ] 150G     |   head southwest, west, then southwest up a
| [ ] 150G      [ ] 150G     |   hill; follow this path all the way up to a
| [ ] 450G      [ ] 150G     |   chest containing a [_DEEP BLUE POTION_]. Now
| [ ] 150G      [ ] 150G     |   head back to the Save Point.
| [ ] 450G      [ ] 150G     |
| [ ] 150G      [ ] 150G     |   Go southeast and follow the path around until
| [ ] 450G                   |   you reach [_150G_], then go northwest across
o----------------------------o   the bridge, grabbing the [_SEED OF DEFENSE_]
| Items                      |   to the southwest. Make your way northeast and
|                            |   follow the path to a ledge; drop off, then go
| [ ] Health Weed            |   south and follow the path to a fork. Go south
| [ ] Mana Egg               |   to find [_150G_] and another [_150G_] side by
| [ ] Deep Blue Potion       |   side. Use the Save Point to your south, then
| [ ] Seed of Defense        |   head back northwest to the fork. Go
| [ ] Snooze Scroll          |   west-northwest and follow the path until you
| [ ] Health Weed            |   reach another fork; go west and grab the
o----------------------------o   [_450G_], then go back and head northwest to
| Equipment                  |   the second area.
|                            |
| [ ] Chain of Gems          |   Go west and follow the path to a big boulder;
| [ ] Fire Charm             |   go on the other side of it and use the action
| [ ] Dragon Scales          |   icon to make it roll down hill, but before we
| [ ] Confusion Charm        |   follow it, go north some more to a fork. Go
o----------------------------o   northeast and get the [_SNOOZE SCROLL_], then
| Enemies           * = BOSS |   go back to the fork and head northwest. Grab
|                            |   the [_150G_], then head south and back down
| Hot Dog          [ 164 HP] |   the hill.
| Lost Soul        [  75 HP] |
| Magma Man        [ 211 HP] |   You'll see that the boulder formed a bridge
|*Madragon         [2150 HP] |   for you, so cross it and go under the bridge
o----------------------------o   here. Follow the path to the next fork, where
                                 Gadwin and Sue will spot you. They all get
together and decide to get rid of the fire dragon so they can get out of here.
Make sure Sue has the Raincloud Staff equipped, and for preparation for the
next boss, equip the Dragon Killer on Gadwin. Now, at this fork, go west to a
fork, then continue southwest to find [_450G_] at a dead-end. Make your way
back east all the way to the DungeonScope Icon to your southeast. Go south and
past another fork to get to the Base.

Go south and grab [_150G_], then head west for a while. At the next fork, go
northwest and get the [_450G_], then go back to the fork and head
south-southwest to [_150G_]. Go east a little to another fork, then go south
and across the two bridges; open the chest here to find a [_CHAIN OF GEMS_].
This is a great item; it lets you attack 3 times with a combo instead of 2!
I'd put it on Gadwin for the time being.

Go back across the two bridges and head northeast to the fork. Go east and
down the stairs, then get the [_150G_] to the southeast. To the west is a rock
that would make a lovely bridge, but it won't fall down so we'll just have to
wait. Go back up the steps, then go west, north, east, and north back up to
the second area.

Use the DungeonScope Icon if you want, then go east to a fork. Go north and
across the bridge you passed under earlier, taking the [_150G_] along the way.
When you get to the open area, go west-northwest and get the [_150G_] there,
then go northeast and north-northwest to a fork. Go west across the bridge to
a fork; it's a dead-end to the north, so go south, then west at a clearing.
Search the northern wall for an Action Icon, then use it. Follow the tunnel in
there to come out on the other side where you will find a [_FIRE CHARM_]. Grab
it, then drop off the ledge.

Go back south and east, crossing the bridge again, then head northeast and
follow the path all the way to the Crater. Follow the path and pick up the
[_150G_] at the curve. Go north to a fork, then go east to another Action
Icon. Use it to jump over, then keep going northeast and north to some
[_DRAGON SCALES_]. It's another nice item, preventing all damage below 10.

Head all the way back to the fork, jumping your way there, then go west to
another bridge. Cross it, then keep going to [_150G_] on the curve, then north
to find another [_HEALTH WEED_]. Keep going northeast to find another Save
Point; use it, then grab the [_150G_] to the east of it. Prepare yourself,
then go south of the Save Point to battle the dragon.

o----------------------------o                                    o----------o
| Madragon         [2150 HP] |                                    | * BOSS * |
o----------------------------o------------------------------------o----------o
| EXP:  2900    Gold:  4500G |                                               |
o----------------------------o   Just like the Ganymede, it's head and body  |
| Items                      |   are two targets sharing one set of HP. Have |
|                            |   Justin use Ice Slash and Crackle/Crackling, |
| [ ] Burning Hot Whip       |   have Sue and Feena use Crackle/Crackling,   |
o----------------------------o   and have Gadwin use combo attacks with the  |
|                                Chain of Gems equipped. If you kept the     |
| Hail Bow on Gadwin, have him use Crackle too if you like. This battle      |
| isn't too tough since his attacks don't do much damage, so you won't have  |
| any problems here if you stay healed.                                      |
|                                                                            |
o----------------------------------------------------------------------------o

After the battle, Feena will start to notice little lights glowing, which are
the Spirits; they are what helped Justin out at Typhoon Tower. The Volcano
then starts shaking as it gets ready to erupt. Head back, then go west until
you can go south, then keep following the past as it goes south back to the
Slope.

Sue will then point out that the Volcano is now erupting, and a firestorm will
start on the slope. You'll then automatically return to Gumbo Village. Before
actually going in Gumbo Village, leave it and head back to the Volcano for one
last item. Go north and then east and across a bridge to find a
[_CONFUSION CHARM_]. Now you can leave the Volcano and head back to Gumbo.

                                                             o---------------o
                                                             | Gumbo Village |
o----------------------------o-------------------------------o---------------o
| My Level                   |
|                            |   Enter the village, and everyone will freak
| [22] Justin    [22] Feena  |   out, thinking that they're ghosts; Justin
| [20] Sue       [31] Gadwin |   will tell them that they barely beat the fire
o----------------------------o   dragon, so the villagers will run off to tell
                                 the Chief, and the scene will switch over to
another festival in the tent. After the Chief is done rambling, Gadwin and Sue
will head off to bed, leaving Feena and Justin alone. She tells him that they
have to kiss at the end of the festival, which makes him a little worried, but
fortunately for him she's joking.

Choose option 2 to head outside to   o---------------------------------------o
continue on. Feena will point out    | [1] No, let's stay here a bit longer. |
that everyone in this village is     | [2] Well all right, let's go then.    |
now a couple; just look around!      o---------------------------------------o
Danda and Naina will show up to
talk to you, and they'll suggest going to the islet since it is cooler. Go
west and across two bridges, then go southwest to get on the boardwalk leading
to the islet.

They'll sit together and talk for a while, while Feena tries to be a little
serious and bring Justin back down to earth. She then leans on him and they
start to have a moment when the Spirits will show up again. They'll then see
huge clouds of Spirits over the water...

The next morning, they'll be eating breakfast. Sue and Gadwin are astounded
about how many Spirits they saw; he thinks that the Spirits favor Justin in
some way. He also says that Danda came to the Guest House and told them that
he could take them to the Twin Towers at any time.

Leave the Guest House and go to the Tool Shed if you need to; I'm pretty sure
you have a ton of Raincloud Staffs you can sell for a nice chunk of change.
When you're ready, head to the pier at the south end of the village; Danda's
boat is the farthest southeast.

If you're ready to take on the Twin     o------------------------------------o
Towers, talk to Danda and choose        | [1] Great. Let's go!               |
option 1 to depart. It is long, so      | [2] Wait. We'll be ready in a bit. |
make sure you are prepared!             o------------------------------------o

o--------o                                                     o-------------o
| s1.326 |                                                     | Twin Towers |
o--------o--------o--------------------------------------------o-------------o
| Save Points     | Twrs (Coast)                                             |
|                 | Twrs Vestibule                                           |
|                 | Twrs (Sin Room)                                          |
|                 | Twrs (South)                                             |
o-----------------o----------------------------------------------------------o
| Stashing Places | Twrs Vestibule                                           |
o-----------------o----------------------------------------------------------o

o----------------------------o   Well, let's get going. Go west-northwest to
| My Level                   |   find [_160G_] on a rock, then go
|                            |   east-northeast to another rock with another
| [22] Justin    [22] Feena  |   [_160G_]. Head east and follow along the rock
| [20] Sue       [31] Gadwin |   into a small cave with a [_SEED OF SPEED_] in
o----------------------------o   it. Now just go west and follow the spinning
| Gold         (3360G Total) |   arrow to the Twin Towers South.
|                            |
| [ ] 160G      [ ] 160G     |   Sue will point out that there's a tank here,
| [ ] 160G      [ ] 480G     |   and it has the Garlyle Forces marks on it!
| [ ] 160G      [ ] 160G     |   Oh boy, what did I tell you? Anyway, go
| [ ] 160G      [ ] 160G     |   northeast and follow the path to the Eastern
| [ ] 160G      [ ] 160G     |   section. It's a dead-end here, but grab the
| [ ] 480G      [ ] 160G     |   [_160G_] around there, then go to the
| [ ] 160G      [ ] 480G     |   northeastern corner to find a chest with a
| [ ] 160G                   |   [_SPELL BREAKER_] in it. Head back to the
o----------------------------o   Twin Towers South at the entrance and go
| Items                      |   northwest, following the path to the Twin
|                            |   Towers West.
| [ ] Seed of Speed          |
| [ ] Spell Breaker          |   Continue northwest and keep following the
| [ ] Health Weed            |   long path as it turns northeast to the Twin
| [ ] Vacuum Scroll          |   Towers North. Move northeast until you
| [ ] Revival Stone          |   finally reach the entrance to the actual
| [ ] Bond of Trust          |   ruins to your south; go inside to find
| [ ] Seed of Power          |   another lovely maze. From the entrance here,
| [ ] Move Breaker           |   go south, west, south, and west to a fork. Go
o----------------------------o   south, west, and southwest to a
| Equipment                  |   [_HEALTH WEED_], then go back to the fork and
|                            |   go west to an open area near the main wall.
| [ ] Sudden Death Charm     |   Go northeast and follow the path to a
| [ ] Forest Charm           |   dead-end with [_160G_].
| [ ] Odd Hat                |
| [ ] Angel's Darts          |   Go back and head southwest along the wall,
o----------------------------o   then go southeast back into the maze when you
| Key Items                  |   can, and follow the path to a button on the
|                            |   ground. Step on it so the statue will
| [ ] Medal of Wisdom        |   disappear, then go east to be in the center
o----------------------------o   of the maze. You can use the DungeonScope
| Enemies                    |   Icon on the north side if you want, then go
|                            |   east past a button that's already been
| Medusa Dancer    [ 256 HP] |   pushed. Follow the path until you reach a
| Horned Toad      [ 112 HP] |   machine opening and closing; grab the
o----------------------------o   [_160G_] to the south of it, then go through
                                 it, being careful not to get snagged.

Go northeast and north along the wall to a fork; go west, north, and east to a
chest with a [_VACUUM SCROLL_] in it, then go back to the fork and go east to
an open area. Go south and around the broken wall to find [_480G_], then go
back and head north to the main wall, where there's a [_REVIVAL STONE_]
nearby. Go west-northwest from there, then turn south and follow that path all
the way to another button. Jump on it, then you'll be back at the center. Go
south from there into the next part of the maze.

Walk west, north, and west to a fork, then head south and east, grabbing the
[_SUDDEN DEATH CHARM_] out of the chest. Head back to the fork and go west all
the way to the wall where you'll find [_160G_]. Go southeast through another
one of those pinching machines, then go southeast and east some more to the
entrance of the ruins. The Garlyle Forces are doing some studies here, so they
won't let you in, though one of them does ask if you're the guides they hired.

Choose option 2 to pretend to be the   o-------------------------------------o
the local guides. Go into the          | [1] Huh?! Well, actually, we uh.... |
Vestibule, and you'll find a Save      | [2] That's right, we're guides!     |
Point and Stashing Place here, so      o-------------------------------------o
use them if you need to, and walk
around and talk to people if you want. When you're ready, go west of the Save
Point and go southeast into the building. Before you do, Sue spots Nana, Saki,
and Mio; they're still bent on getting revenge on Justin for the train
incident. After they leave, head into the Room of Temptation.

Check out the Magic Circle in the middle of the room, then check out the
dead-end path that is pointed out to you. Start to leave the building, and
Mullen and Leen will find you. They'll be amazed to learn how Justin crossed
the End of the World by foot, then Justin will start to run his mouth.

Choose any of the three         o--------------------------------------------o
options, and Justin and         | [1] What? Give it to someone like you?     |
Gadwin will attempt to attack   | [2] What'll you do with this Spirit Stone? |
Mullen. He'll knock Gadwin      | [3] If you want it, come and get it, fool! |
out, and Justin will get back   o--------------------------------------------o
up. Choose any option again,    | [1] No way!                                |
and just as they're getting     | [2] Even if you kill me!                   |
ready to fight again, the       | [3] No way, Jose!                          |
Spirit Stone will start to      o--------------------------------------------o
glow, and the Magic Circle
will send off Justin and Feena, along with Mullen and Leen.

Feena will wake up, calling for Justin, but only Mullen is nearby. Feena
sprained her ankle, so they can't move for a little while. Mullen and Feena
will start discussing all the murals on the walls, along with the Icarians and
Spirits and such. After that, they'll get ready and they'll try to find their
way out of the Twin Towers.

Justin will wake up alone here in the Room of Original Sin, then you'll regain
control. Head west and use the Save Point by the stairs if you want, then go
up the stairs, following along to a platform with a lot of Horned Toads. Go
all out if you want to; there's a Save Point nearby, so have a little fun and
level up if you want to. When you're done slaughtering them, go east, south,
and north up the stairs. Go down the stairs here, and one frog will jump out
into four. Waste them, then go up the stairs to the west.

Justin will hear someone scream, then you'll see Leen cornered by Toads. Run
over there, grabbing [_160G_] along the way, and fight them off. After you
save her, she'll turn her sword on you and demand the Spirit Stone, but before
he can, hundreds of Toads will then show up. As they try to escape, Leen asks
once again; Justin throws it to her, making her wonder why he gave it up so
easily. They'll then agree to work together to get out of the tower, and as
they try to cross the bridge, it crumbles beneath them.

After they gather their bearings, Justin and the well-soaked Leen will build a
fire. Back to Feena and Mullen, they'll be admiring a huge Icarian statue.
They'll talk about it for a while, then they'll leave, making the screen
scroll down a few feet to where Justin and Leen are. The fire's going, and
they'll talk for a while. The only thing Leen won't tell Justin is why they
want the Spirit Stone. After that, they'll put the fire out and it's back to
climbing. Go up the stairs there, then go up the next two sets as well.

They'll admire the statue that Feena was just looking at, then it's time to
move on. Go right and use the lift to get to the Hall of Murals. Walk along
the path going up the stairs when you need to, and Justin will see the giant,
sorrow-depicting mural. After they argue just a little, use the lift on the
right to go up. Feena and Mullen will come to the mural and talk about it as
well. After that lesson is over, you'll be back to Justin and Leen.

Go forward and examine the glowing sphere like before so you can get another
Angelounian lesson from Liete. She'll tell Justin to... guess what? GO EAST.
After the movie, Justin will receive the [_MEDAL OF WISDOM_], which is the key
to Alent. Cross the sea and head east to get to Alent, she says. Leen will
then activate the Magic Circle so you can exit the actual Towers.

You'll land back in the center of a maze, but not the same maze as before.
Leen will then say goodbye to you. Just as she starts to leave, she'll hand
the Spirit Stone back to Justin. She'll ask him what the Spirit Stone means to
Justin, and he'll say that it is the soul of the adventurer. After a little
giggling, Leen will then run off. Use the Save Point near you, then go south.
Follow the path to an open area where Feena will find you.

When you regain control, go south some more and you'll be back outside the
gate. Gadwin and Sue will then find you, and you can now go back to Gumbo. To
the south is the exit to get back to the beach, but there are more items to be
found here in the Twin Towers, so please, bear with me a little longer. Go
back inside the maze and go northeast to a fork; go west, north, and east,
following the path to a chest with a [_FOREST CHARM_] inside. Go back to the
fork and head east, then north to [_160G_] nearby.

Now head back to the center area where the Save Point is by going back to the
exit of the Southern maze, then go west and north from it. Once you're back
there, go through the northern path to a fork. Go north and follow it to
[_480G_], then go southeast through the trap, then further southeast to
another [_160G_]. Go southwest all the way to a corner, then go north and
follow this path to a button. Jump on it, then go west back out to the center
area. Go through the western path now.

Follow the path to another fork; head north and northeast, and follow the path
to a chest with an [_ODD HAT_]. Go north and west back to the fork, then take
the western south path. Follow it for a while to another open area, then look
northwest for a lone chest containing a [_BOND OF TRUST_]. Head back southeast
and east and make your way back to the fork, then go south and make your way
back to the central area.

Go back through the eastern path, making your way to the main wall to the
southeast, then head northeast and north, back through the trap, then west,
south, and west back to a button. Jump on it, then go back through the
southern path, following the path back south out of the maze.

The Northern door was the only one you could go in before, but since you just
exited from the Southern door, that must mean that the Western and Eastern
doors are open as well. The Eastern door cannot be reached in any way, neither
the Southern nor the Northern way because it is blocked, so if you feel up to
it, make your way to the Western area of the Twin Towers by going northwest
from the Southern area. Head northwest until you reach the entrance to the
western maze, then enter to your east. You'' be in an open area, so head
south, east a little, then south some more to [_160G_].

Go back to the entrance and go east a few steps, then go north, west, north,
and east to a [_SEED OF POWER_]. Go back west and south a little, then head
east and follow the path to another button. Push it, then go to the center
area of this maze. Take the southern path here to another trap, passing
through it to the main wall, then go southwest along it to a chest containing
a [_MOVE BREAKER_]. Go northwest along the wall some more and when you can't
follow it any more, go north and east, following the path to another button.

Jump on this button and go to the central area. Take the eastern path to be at
a fork; go north to another fork, then west to find [_160G_]. Go back and take
the northern west path, then continue west for a while and follow the path,
ignoring the Action Icon that may appear as you turn northeast, all the way to
a chest containing [_ANGEL'S DARTS_]. Go southeast through another trap, then
keep going southeast along the path to find [_160G_]. Go south, west, and
south to a fork, then go south and west to find [_480G_].

Now, go back north and follow the path back to the trap. Go through it back to
the opened chest, then head southwest all the way to the corner. Go east just
a little, then south to an Action Icon; use it and go on the other side.
Ignore the button to the east, and instead go south, west, south and west all
the way out of the maze and back outside the main wall. That's it for the Twin
Towers, so head south and southeast and make your way back to the South Twin
Towers, then go southeast all the way to the tanks, then around them and south
back out to the beach. Talk to Danda, and he'll ask you if you're going back.

Choose option 1 to head back to    o-----------------------------------------o
Gumbo. Before heading back,        | [1] Sorry, but we need to go back.      |
Justin will ask him if he could    | [2] OK, let's adventure some more here. |
take them across the Sea of        o-----------------------------------------o
Mermaids, but sadly, Danda won't
do it for them. Back in Gumbo, Gadwin will tell you that there may be a way to
cross the Sea, but they'll have to go ask the Elder of Dight. Sue will start
acting a little funny, but otherwise okay. Leave Gumbo.

(- NOTE -) Sue is about to leave your party temporarily. You may want to boost
her up all you want now by taking her to the Twin Towers or the Volcano,
because after she rejoins, she won't be with you much longer, so do all of
this before you go to Dight. Remember, it IS worth boosting Sue, because you
will get part of her experience to use on someone else, okay? Same with
Gadwin. When you're ready, go to Dight Village.

                                                             o---------------o
                                                             | Dight Village |
o----------------------------o-------------------------------o---------------o
| My Level                   |
|                            |   There's a guy here in Dight who is wearing a
| [24] Justin    [24] Feena  |   green suit and helmet with a blue vest, who
| [22] Sue       [32] Gadwin |   is directly southeast of the second gate past
o----------------------------o   the weapon shop. Talk to him and he'll give
| Items                      |   you a [_FIRST AID KIT_]. It shouldn't be that
|                            |   hard to find him, but if you can't, just talk
| [ ] First Aid Kit          |   to everyone and you'll should eventually find
o----------------------------o   him and be rewarded your prize!

Anyway, head to the Village Elder's House which is south of the gate and west
across a bridge. In here, talk to the Elder and Gadwin will ask about some old
ruins around Dight. The place is called the Mysterious Vanishing Hill, where
you can obtain a Teleportation Orb to teleport to anywhere in the world.
Justin will want to hurry and get the orb, but Sue really wants to rest. Leave
the Elder's House, and just as you cross the bridge, Sue will try to walk
forward and will pass out. They'll take her to Alma's place.

Alma says that Sue is completely worn out, and she blames Justin and Gadwin
for it, even though Sue never said anything about it. Justin takes the blame
for it, and Sue will wake up and tell him that she's ready to go. Alma wants
her to rest, so Justin decides to stay, since he doesn't want to leave a kid
like Sue behind. Hearing this, Sue gets angry because she hates being treated
like a kid, so she just wants Justin to go without her.

Leave here, and go to the Inn or Weapons Store if you need to, then leave and
head to the Mysterious Vanishing Hill.

o--------o                                       o---------------------------o
| s1.327 |                                       | Mysterious Vanishing Hill |
o--------o--------o------------------------------o---------------------------o
| Save Points     | Vanishing Hill                                           |
o-----------------o----------------------------------------------------------o

o----------------------------o---o-------------------------------------------o
| My Level                   |   | Key Items                                 |
|                            |   |                                           |
| [24] Justin    [32] Gadwin |   | [ ] Silver Key                            |
| [24] Feena                 |   | [ ] Gold Key                              |
o----------------------------o   | [ ] Teleportation Orb                     |
| Gold         (1530G Total) |   o-------------------------------------------o
|                            |
| [ ] 170G      [ ] 170G     |   (- NOTE -) This is the last dungeon that
| [ ] 170G      [ ] 170G     |   you'll have Gadwin, so make sure that you get
| [ ] 170G      [ ] 510G     |   everything done that you want with him.
| [ ] 170G                   |
o----------------------------o   Grab the [_170G_] as soon as you enter, then
| Items                      |   head southeast to find a [_SEED OF LIFE_].
|                            |   Head west a little to see the Shrine to the
| [ ] Seed of Life           |   south; go inside and grab the [_170G_] by the
| [ ] Health Weed            |   broken pillar, then head back out since we
o----------------------------o   don't have the Orb yet. Head west to come
| Equipment                  |   across [_170G_], then head southwest and
|                            |   follow the path to the Hill.
| [ ] Wind Charm             |
o----------------------------o   Use the Save Point here, then step on the
| Enemies           * = BOSS |   eastern button. Cross the bridge that comes
|                            |   together, then go southeast until you reach a
| Nyalmot          [ 225 HP] |   chest with a [_SILVER KEY_] in it. After you
| Mad Frog         [ 163 HP] |   get it, all of the pillars will fall, letting
| Manta Ray        [ 276 HP] |   loose some more monsters. There's nothing
| Hermit Crab      [  94 HP] |   else on this side of the bridge, so head back
|*Massacre Machine [1800 HP] |   across to the Save Point. Use it, then go
|*Massacre Machine [2000 HP] |   south and open the big door. Go forward to
o----------------------------o   the first of two Massacre Machines.

o----------------------------o                                    o----------o
| Massacre Machine [1800 HP] |                                    | * BOSS * |
o----------------------------o------------------------------------o----------o
| EXP:  1000    Gold:  2000G |                                               |
o----------------------------o   Just like the Ganymede and the Madragon,    |
|                                the Eye and the body are two targets with   |
| one set of HP, so use your best single attacks like Thor Cut, Zap! Whip,   |
| and Eruption Cut (if you have them). Just let it all out on him, because   |
| you can always walk a few steps back to the Save Point. His attacks don't  |
| hurt that much, so just stay healed and this battle should be easy.        |
|                                                                            |
o----------------------------------------------------------------------------o

After you defeat it, the scene will shift back to Sue moping. She doesn't want
to take her medicine, and she's wondering if she really is just a kid... Back
at the Hill, Gadwin says that they're almost to the summit. Head back to the
Save Point if you need to, then go back south and take the lift up. Go east
while staying south, and you'll soon find [_170G_] to your northeast.

Go south from the money and take the next lift down. You'll see two buttons
and four pillars; the eastern button lowers three of the pillars with a bunch
of Nyalmots, while the western button lowers some stairs to the west. Push the
western one, then go up the stairs and push the button up here to lower the
pillar with the [_GOLD KEY_] on it.

Make your way back to the Save Point, the push the western button. Go across
the blocks and head south, then southwest. As you go along your way, a door
will open, letting out some monsters. Take care of them, then go through the
door and grab the [_HEALTH WEED_] out of the chest. Go back and head south,
following the path until you reach a door; it will open since you have the
Gold Key. Take the lift up, then go southwest to another lift. Take it up and
grab the [_170G_] up here, then go back down and head south to another block
bridge. Stay in the middle of this one, and cross it as fast as you can
because it will narrow and drop you into a pit of monsters if you don't hurry.

Go east-northeast from the bridge to find one last [_170G_]. Go south down
into a smaller area, then go east to a chest with a [_WIND CHARM_] in it. Go
back south a little and go all the way north, and you should see a lift
nearby. Take it up, then go forward to face the second Massacre Machine.

o----------------------------o                                    o----------o
| Massacre Machine [2000 HP] |                                    | * BOSS * |
o----------------------------o------------------------------------o----------o
| EXP:  1200    Gold:  2000G |                                               |
o----------------------------o   It has just a little more HP, but           |
|                                otherwise, he's the same as before. Just    |
| use the same strategy as before, and you should defeat him quite easily.   |
|                                                                            |
o----------------------------------------------------------------------------o

Gadwin will comment on how strong Justin has become since they met. Go
northeast and grab the [_510G_], then go west to four buttons. Step on the
three in the row to see the heights they are at, then try to remember which
switch corresponds to the block. Jump on the fourth switch to move the
switches around. Step on it again to stop them. Keep doing this until the
three blocks form stairs, so when you push the fourth button, the big block
will lower so you can climb to the top. Climb up and grab the
[_TELEPORTATION ORB_].

Justin will be excited as usual, so he wants to go back and get Sue so they
can go, but Feena doesn't think that Sue should be adventuring anymore. Make
your way back to the Save Point, then make your way back to the exit of the
Mysterious Vanishing Shrine.

(- NOTE -) Gadwin will be leaving REALLY soon. This is your last chance to up
his stats. Don't worry about taking his items and equipment off; it'll go in
the Stashing Place when he leaves. Head back to Dight Village.

                                                             o---------------o
                                                             | Dight Village |
o----------------------------o-------------------------------o---------------o
| My Level                   |
|                            |   Before going to Dr. Alma's, I'm going to go
| [25] Justin    [33] Gadwin |   ahead and give you my final stats for Gadwin,
| [25] Feena                 |   just so you can see how close you are to me,
o----------------------------o   and how much time I've wasted leveling up.

o--------o
| Gadwin |
o--------o-------------------------------------------------------------------o
|  LV   [33]     MP1 [57]     STR [135]     Sword LV [35]     Fire  LV [25]  |
|  HP  [280]     MP2 [35]     VIT [ 44]                       Earth LV [26]  |
|  SP  [ 60]     MP3 [16]     WIT [101]                                      |
|                             AGI [ 30]                                      |
o----------------------------------------------------------------------------o

Now, head to Alma's Clinic, and you'll find that Sue wants to talk to Justin.
She has decided to stop adventuring until she becomes an adult. Justin seems
agitated, as he doesn't understand why she won't go. Everyone agrees that she
is right, then Justin decides to stay with her because he still can't get it
through his head. Alma says that it's best for the sick to stay at their home
town, then Justin realizes they need use the Orb to send Sue back to Parm.

Sue will join you for the last time, and Gadwin will say good-bye to Sue now,
then he'll head back to the Inn to wait. Leave Dight and go to the Mysterious
Vanishing Shrine.

(- NOTE -) You still have time to go around and fight with Sue one last time
if you want to up her stats. Whenever you're done, feel free to continue. Here
are my final stats for Sue.

o-----o
| Sue |
o-----o----------------------------------------------------------------------o
|  LV   [22]     MP1 [94]     STR [114]     Mace  LV [27]     Fire  LV [18]  |
|  HP  [157]     MP2 [49]     VIT [ 57]     Throw LV [27]     Wind  LV [23]  |
|  SP  [ 72]     MP3 [29]     WIT [ 87]                       Water LV [23]  |
|                             AGI [ 53]                       Earth LV [20]  |
o----------------------------------------------------------------------------o

Go directly south into the Shrine. Go all the way in, and Justin will activate
the device. After a short wait, the reminiscent music of the old Parm will
kick in. Sue will try to hide all of her feelings as she says good-bye, but
Justin will call her on them. Feena says that it's okay to show her feelings,
knowing that Sue was hiding them so they wouldn't remember her as having a sad
face when they departed. After everyone is done crying, Sue will try to leave
them with a happy face, then she'll be back at Parm for good.

After that heart felt moment, leave and head back to Dight and go to the Inn.
Gadwin says that he's been thinking about the crossing of the Sea of Mermaids,
and wants Justin to meet him back at his house when Justin has had enough
rest. Do what you need to, then make your way back to the Valley of the Flying
Dragon.

o--------o                                 o---------------------------------o
| s1.328 |                                 | Valley of the Flying Dragon (2) |
o--------o-------------------o-------------o---------------------------------o
| My Level                   |
|                            |   Go west, then northwest along the rocks when
| [25] Justin    [25] Feena  |   you can. Follow the rocks, then turn west to
o----------------------------o   a fork. Go south to an Action Icon, then use
| Enemies           * = BOSS |   it and head west back to the third area.
|                            |
| Plop Mold        [ 129 HP] |   Go west some more and follow the path, past
| Red Devil        [  87 HP] |   the leaf-bridge, all the way to the
| Slipple          [  67 HP] |   stair-like plant. Go down, then go south and
| Rock Man         [  81 HP] |   west, making your way through the rocks back
|*Gadwin           [1525 HP] |   to the Action Icon. Use it, then go north to
o----------------------------o   Gadwin's House.

Go to the back side of his house and talk to him. He's glad that Justin came,
and he says how much Justin has grown. Gadwin says that he's succeeded at the
toughest of trials, and he is now a full-fledged, grown-up man. To get ready
for their sea voyage, Gadwin will now challenge Justin to a final duel.

o----------------------------o                                    o----------o
| Gadwin           [1525 HP] |                                    | * BOSS * |
o----------------------------o------------------------------------o----------o
| EXP:  4000    Gold:     0G |                                               |
o----------------------------o   No strategy needed. His attacks do hardly   |
|                                any damage, so just have fun with him and   |
| unleash anything and everything you like! You better not lose!!!           |
|                                                                            |
o----------------------------------------------------------------------------o

After the battle, he will congratulate you, and teach you his Dragon Cut move!
(Along with another great move we'll get later.) He left his boat at the dock
in Dight so Justin can cross the Sea of Mermaids. Gadwin decides that he
doesn't need to go with them, and he'll say farewell.

If you're like me, the first battle you fight, just have Justin level up one
of his attributes and he'll learn Dragon Cut, just because I've been over the
requirements for a while.

After that, go south from the fish and make your way back out of the Valley of
the Flying Dragon. You should know how to leave by now, hopefully. If not,
read above and go the opposite way, then head to Dight.

                                                             o---------------o
                                                             | Dight Village |
o----------------------------o-------------------------------o---------------o
| My Level                   |
|                            |   Do whatever you need to do to prepare for the
| [25] Justin    [25] Feena  |   journey, then head to the dock. Go to the
o----------------------------o   pier and talk to Alma.

Choose option 1 if you still      o------------------------------------------o
have to prepare, but once you     | [1] Actually, we're still getting ready. |
are ready, choose option 2 to     | [2] Of course we're leaving right away!  |
leave for good. She will give     o------------------------------------------o
you some advice, then you can
board the Sea Dragon! Off to the Sea of Mermaids, and after that, who knows!

                                                                o------------o
                                                                | Sea Dragon |
o-----------------o---------------------------------------------o------------o
| Save Points     | Sea Dragon                                               |
o-----------------o----------------------------------------------------------o
| Stashing Places | Sea Dragon                                               |
o-----------------o----------------------------------------------------------o

o----------------------------o   (- NOTE -) Now that Sue and Gadwin will never
| My Level                   |   return to your party, their items, equipment,
|                            |   and their special items that carry their
| [25] Justin    [25] Feena  |   statistics have been placed in the Stashing
o----------------------------o   Place. If you check the Stashing Place,
                                 you'll see those items. I don't recommend
rushing off and putting them all on Justin and Feena. If you're like me,
they've been leveled up enough, so save them for future characters. Here's
what I'm going to do with them:

o--------------------o--------------------o---------o------------------------o
| Item               | Whose EXP?         | To who? | Why?                   |
o--------------------o--------------------o---------o------------------------o
| Mace Coloring Book | Sue's Mace EXP     |  Liete  | It's her ONLY weapon.  |
| Bow Coloring Book  | Sue's Throw EXP    |  Rapp   | Low starting level.    |
| Brown Crayon       | Sue's Earth EXP    |  Rapp   | Needs a Mana Egg too!  |
| Blue Crayon        | Sue's Water EXP    |  Rapp   | Needs a Mana Egg too!  |
| Red Crayon         | Sue's Fire EXP     |  Rapp   | Low starting level.    |
| Sky-Blue Crayon    | Sue's Wind EXP     |  Rapp   | Needs a Mana Egg too!  |
| Sword Secrets      | Gadwin's Sword EXP |  Rapp   | Low starting level.    |
| Fire Secrets       | Gadwin's Fire EXP  |  Rapp   | Low starting level.    |
| Earth Secrets      | Gadwin's Earth EXP |  Rapp   | Needs a Mana Egg too!  |
o--------------------o--------------------o---------o------------------------o

So, I guess you just give it all to Rapp except for the Mace EXP. But if I
were you, I'd level those up for him a little bit before you give them to
him, because it's a set amount of EXP for those levels, and it's really easy
to level them up on his own at first. If you think Justin or anyone else may
need a boost, go ahead and give it to him; this is just what I recommend.
Now...

On the Sea Dragon, Justin will wake up, wondering where Feena is. Save if you
want, then go outside. You'll be engaged in a long, but lovely scene where
Feena starts to show her feelings for Justin. Choose any choices along the
way; they don't affect anything.

o----------------------------------o      o----------------------------------o
| [1] Uh, yeah. Sure.              |      | [1] Of course!                   |
| [2] well, no. I'm fine here.     |      | [2] I wonder....                 |
o----------------------------------o      o----------------------------------o
| [1] Were you thinking about me?  |      | [1] Of course I love you!        |
| [2] You thinking about everyone? |      | [2] Why do you ask so suddenly?  |
o----------------------------------o      o----------------------------------o

After a while, the Sea Dragon will hit someone. After this girl comes to, she
begs Justin to come and save her and her friends from the pirates on a nearby
island. Justin won't even pay attention to Feena, going all gaga over this
girl.

o--------o                                                   o---------------o
| s1.329 |                                                   | Pirate Island |
o--------o--------o------------------------------------------o---------------o
| Save Points     | Sea Dragon                                               |
o-----------------o----------------------------------------------------------o
| Stashing Places | Sea Dragon                                               |
o-----------------o----------------------------------------------------------o

o----------------------------o   The girl will wait for Justin at the Sea
| My Level                   |   Dragon while Feena voices her opinion about
|                            |   how fishy this is. When you regain control,
| [25] Justin    [25] Feena  |   go back to the Sea Dragon and use the Save
o----------------------------o   Point if you want, then go back outside.
| Gold         (2340G Total) |   First off, head northeast, past one fork,
|                            |   then to another where you can go north to
| [ ] 180G      [ ] 540G     |   find [_180G_]. Go back to the fork and
| [ ] 540G      [ ] 180G     |   continue northeast and east, past two more
| [ ] 180G      [ ] 540G     |   forks; you should end up at a DungeonScope
| [ ] 180G                   |   Icon. Go south from it and follow the path to
o----------------------------o   a [_SEED OF DEFENSE_].
| Items                      |
|                            |   Go back to the Icon and head north-northeast
| [ ] Seed of Defense        |   past two forks to a fork with two boards
| [ ] Rainbow Weed           |   lying there. Go west to a fork with a
| [ ] Tear Jewel             |   DungeonScope Icon; here, you'll see a few
| [ ] Fruit of Life          |   items. Go west and south to find [_540G_],
| [ ] Rainbow Weed           |   then directly west-northwest from the Icon to
o----------------------------o   [_180G_], then go east-northeast and west
| Enemies           * = BOSS |   from the Icon to find some [_RAINBOW WEED_].
|                            |
| Toad King        [ 236 HP] |   Go back to the fork where you went to get the
| Hippocamp        [ 141 HP] |   Weed and go north, a little east, and north
|*Grinwhale        [1985 HP] |   some more to yet another fork. Go north and
|^Lure             [1733 HP] |   west to another DungeonScope Icon, using it
o----------------------------o   to scope out the area. You'll see some gold,
                                 so go back east a little and north to find
another [_180G_]. Go back to the Icon and use it again; you should see a
little jewel between the arrow and the west side of the compass. Go west a
little, then go north and west to that jewel, which is a [_TEAR JEWEL_].

Go back to the fork near the Icon and go west across the board, then northwest
and south as it curves around to another fork. We'll come back to the south
path in a little bit, so go west first, all the way to another fork where a
board lies. Go east to [_540G_], then turn around and head west. At the next
fork, go southeast and east across the plank to a [_FRUIT OF LIFE_].

Go back west, then north to the fork, then head southwest and along the boards
to ANOTHER fork. Grab the [_180G_] to the west, then go back a little and head
south, following the path to a fork. Go south a little more, then go east at
this fork. At the boards, go east-northeast and get another [_RAINBOW WEED_],
then go back west to the fork. Move south while following the path to a fork,
then head south just a little and go southwest across the plank and keep going
until you finally reach the [_540G_]. Go back and cross the plank to be back
at a fork.

Now, go southeast all the way until you are back at the Sea Dragon. You'll
probably need to recover, so do so and save while you're at it. Leave it, then
go back northwest to the planks. Go north just a little, then west to another
fork; go north while passing another fork, then keep going northwest to some
more boards. Go northeast to another fork, then go north and northeast to
another board, crossing it to your north. Continue northeast and follow the
path for a while, crossing some more boards, back to the fork I told you we'd
come back to.

Go south while watching out for the Toads that could ambush you from above,
then keep going while you circle around the island until you can climb on to
it. Go west and talk to the girls, who'll tell you that there's still a sister
captive in the back, so the hard-headed Justin will decide to rescue her. Go
into the Pirate Hideout, and you'll see the sister; she becomes very hungry,
and turns into the next boss!

o----------------------------o                                    o----------o
| Grinwhale        [1985 HP] |                                    | * BOSS * |
| Lure             [1733 HP] o------------------------------------o----------o
o----------------------------o                                               |
| EXP:  4400    Gold:  6000G |   Don't pay any attention to the Lure; just   |
o----------------------------o   focus on the Grinwhale. I used Dragon Cut   |
|                                twice, and had Feena use her Fire Whip      |
| twice. After that, either use critical attacks to try to keep it from      |
| attacking, or your strongest magic to try to finish it off. Some of        |
| attacks are pretty strong, doing 30 or 40 HP per hit, so you may want to   |
| have one of them use Alheal every other round or so to keep your HP up.    |
|                                                                            |
o----------------------------------------------------------------------------o

After you beat the Grinwhale, the island will start to sink. Justin and Feena
will run back to the Sea Dragon and take off. The island will then vanish as
soon as it appeared.

Back on the Sea Dragon, Justin will be out there this time. He's thinking that
he should've listened to Feena, but she'll try to cheer him up. They'll start
talking seriously again like the night before, but Feena will say that she
doesn't know the words to say, so they'll just leave it at that.

Feena will then spot land, and you'll see the continent that soon awaits you
with your great adventure!!!

------------------------------------------------------------------------------

That's the end of Disc 1. Save your game like it says, because if you don't,
you'll never to get to go on to Disc 2.

Before you continue, take a look at my stats for Justin and Feena, and look at
how much of my time I have spent on my first game while writing this strategy
guide. Compare and contrast, my friends.

o--------o
| Justin |
o--------o-------------------------------------------------------------------o
|  LV   [26]     MP1 [99]     STR [145]     Sword LV [23]     Fire  LV [23]  |
|  HP  [215]     MP2 [58]     VIT [ 62]     Mace  LV [26]     Wind  LV [20]  |
|  SP  [101]     MP3 [23]     WIT [130]     AX    LV [27]     Water LV [20]  |
|                             AGI [ 61]                       Earth LV [22]  |
o----------------------------------------------------------------------------o

o-------o
| Feena |
o-------o--------------------------------------------------------------------o
|  LV   [25]     MP1 [87]     STR [ 95]    Dagger LV [24]     Fire  LV [22]  |
|  HP  [165]     MP2 [64]     VIT [ 47]     Whip  LV [28]     Wind  LV [20]  |
|  SP  [ 74]     MP3 [22]     WIT [130]                       Water LV [23]  |
|                             AGI [ 91]                       Earth LV [20]  |
o----------------------------------------------------------------------------o

[ My Time ] 81h 28m 19s

I spent a lot of time looking around and leveling up. I will admit, though, a
few times, I left the game running for a little while I did some other stuff,
but most of it is just running around and talking to people, and leveling up.
I've had this game beaten in half of this time before.

Now, on to Disc Two!!!

------------------------------------------------------------------------------

o--------o-------------------------------------------------------------------o
| s1.40  |                                            Walkthrough - Disc Two |
o--------o-------------------------------------------------------------------o

Take out Disc One and pop in Disc Two, then reset. Now, let's restart our
adventure in the Virgin Forest.

o--------o                                                   o---------------o
| s1.401 |                                                   | Virgin Forest |
o--------o--------o------------------------------------------o---------------o
| Save Points     | Sea Dragon                                               |
|                 | Virgin Frst (1) (Guido)                                  |
|                 | Virgin Frst (3)                                          |
o-----------------o----------------------------------------------------------o
| Stashing Places | Sea Dragon                                               |
o-----------------o----------------------------------------------------------o

o----------------------------o   Justin will be amazed about the plants and
| My Level                   |   everything there, and Feena says that it's
|                            |   very different than Elencia. She starts in
| [26] Justin    [25] Feena  |   about how far they've gone, but Justin won't
o----------------------------o   be paying attention to her; he's all excited
| Gold         (4560G Total) |   that they're going to be in Alent soon, and
|                            |   will finally realize that Feena is talking.
| [ ] 190G      [ ] 190G     |   You'll then regain control.
| [ ] 190G      [ ] 190G     |
| [ ] 570G      [ ] 190G     |   Head east-northeast into the forest from the
| [ ] 190G      [ ] 190G     |   Sea Dragon while watching out for the big
| [ ] 190G      [ ] 190G     |   tree that's smashing its way on to the path
| [ ] 190G      [ ] 190G     |   in front of you, and grab the [_SLOUCH WEED_]
| [ ] 190G      [ ] 190G     |   that's at that dead-end. Go back towards the
| [ ] 570G      [ ] 190G     |   Sea Dragon, then head all the way north along
| [ ] 190G      [ ] 570G     |   the beach, and before you reach the rocks,
o----------------------------o   head east into this part of the forest. At
| Items                      |   the fork, go northeast to find a
|                            |   [_THOR'S FURY_] behind a bush, then go south
| [ ] Slouch Weed            |   and southeast from it to find [_190G_].
| [ ] Thor's Fury            |
| [ ] Torte's Whistle        |   Go back to the fork and head southeast,
| [ ] Health Weed            |   watching out for the barrage of deadly plants
| [ ] Seed of Running        |   that will attack you if you get near them. Go
| [ ] Resurrect Potion       |   a little more southeast to find a giant
| [ ] Golden Potion          |   flower that shoots you places, but for my
| [ ] Seed of Magic          |   sake, please avoid them and the confusion. Go
o----------------------------o   south past it to a DungeonScope Icon; use it
| Equipment                  |   and you should see something to the
|                            |   southeast, so go southeast and grab the
| [ ] Water Charm            |   [_TORTE'S WHISTLE_].
| [ ] Leaf Shield            |
o----------------------------o   Go back to the Icon and use it again; you'll
| Enemies           * = BOSS |   also see some money to your west, so go
|                            |   northwest, then through the bush and
| Sweet Moth       [ 160 HP] |   southeast to find [_190G_]. Go west from it
| Land Slug        [ 220 HP] |   as the path turns southwest, and at the fork,
|*Trent            [2249 HP] |   go west if you want to go back to the beach
|^Flower           [1385 HP] |   and the Sea Dragon to recover, otherwise, go
|^Arm              [1366 HP] |   south. After that, go southeast through the
| Huge Pupa        [ 300 HP] |   plants, under the bush, then east all the way
| Chameleon        [ 210 HP] |   to [_570G_].
o----------------------------o
                                 Go back through the bush and go north past
the trap, then go east and north a little to be back at the huge flowers.
Follow the eastern wall of trees as it goes north, and after the path turns
east, look for [_190G_] along the north side under what looks like a giant
tomato. Go southeast to another bush, then go southeast, southwest, and south
all the way to another [_190G_] at the dead-end.

Go back to the bush and head west while looking out for another big smashing
tree, then go south and grab the [_190G_] there. Continue south past the traps
to a colorful tent.

You'll see Guido here! Of course Justin forgets who he is, but Feena
remembers. You last saw him in Dight, but oddly enough Guido also knows about
the Brave Couple deal, but then again, the Mogay-a remember-a everything!
He'll want you to come in, swap stories, and eat some carrots. (Remember, he
ISN'T a rabbit. Heehee!)

Inside, you'll be able to ask Guido   o--------------------------------------o
some questions, so fire away. He'll   | [1] What does the Spirit Stone mean? |
tell you that Justin has a role to    | [2] Where is Alent?                  |
play, as do the Mogay preparing for   | [3] What do the Mogay do?            |
the destruction of the world, but     o--------------------------------------o
otherwise, he won't tell much, not
even where Alent is. He'll then let you spend the night.

The next morning, Guido tells you that you need to go to Cafu, and after that,
head to Zil Padon. Just as they leave, Guido stops Justin and asks him for
money for putting them up last night, so Justin will fork over the 100G. Talk
to him again to be able to save and recover if you need to; the recover costs
10G, by the way, which isn't bad at all, even though you're used to it being
free. Go south and east from Guido's Tent to reach the second area of the
Virgin Forest.

Go northeast and follow the path for a while until you reach a fork; go
northwest under the bush to another open area/fork. Go all the way north past
all of the traps, then go northeast to a [_HEALTH WEED_]. Go back to the last
fork and head east past a purple flower and by another big tree that flies
down, trying to hit you. At this fork with the deadly tree, head north, where
you'll find [_190G_]. Go back  south and west past the previous purple flower,
then back south and southeast to the open area and bush that we first passed.

Go east until you reach a lake; use the Action Icon to hop along the lily pads
to the other side. Head northeast and follow the path, grabbing the [_570G_]
on the way, then continue south some more to another [_190G_]. Head south and
get the [_WATER CHARM_] in the corner here, then go back and head west just a
little. Go north and grab the [_SEED OF RUNNING_], then go back and head
southwest to a river. Use the Action Icon to jump over it, then move southwest
and northwest to a [_RESURRECT POTION_], then start hopping lily pads again.
Make your way north, ignoring the bush, and northeast to [_190G_], then go
east and north to another fork. Head west under the bush and grab another
[_190G_].

Head back and travel east to find a little kid. He'll spot you and ask you if
you know the password, then he'll see that you have short ears and will run
off to tell Rapp. Justin wonders why he called them "Tower Rats". Hmm. Head
southeast and east to the third section of the Virgin Forest. Move forward to
hear a voice, then Justin will start to mouth off to Rapp, calling him a
coward, and he'll make Justin fall into the pit. Next, Justin still can't keep
his mouth shut, and when Feena tries to explain, Rapp calls her a broad, then
everyone starts in on each other. Rapp will send the kids off to tell the
village, and Rapp will get ready to fight Justin. Just before they go, Nicky
gets caught by a monster, and Rapp will go to help out.

Before going to help, go northwest and grab [_190G_], then go south-southwest
to another [_190G_], then go east and grab the third and final [_190G_] here.
Go east-northeast from it to find a Save Point, so save and recover, then go
east and help out Rapp and Nicky.

o----------------------------o                                    o----------o
| Trent            [2249 HP] |                                    | * BOSS * |
| Flower           [1385 HP] o------------------------------------o----------o
| Arm              [1366 HP] |                                               |
o----------------------------o   Because I leveled up Justin and Feena so    |
| EXP:  4000    Gold:  6500G |   much, Rapp is pretty slow for now, so have  |
o----------------------------o   Justin and Feena use DragonZap, followed by |
|                                Dragon Cut or other 'all' or range spells   |
| like Crackling, and have Rapp use Burnflame and Sidethrow. After that,     |
| just use 'all' or range attacks until just the Trent is left, then use     |
| your best single attacks, like Thor Cut. You shouldn't have too much of a  |
| problem with him.                                                          |
|                                                                            |
o----------------------------------------------------------------------------o

(- NOTE -) If you looked at Rapp's level, you'll see that he is at level 20,
compare to Justin's 27 and Feena's 26. Now you see why I told you to use all
of those things on Rapp, huh?

After the battle, Rapp will see that you are really the good guys since we
helped him and his friend, and he'll thank everyone, along with having Nicky
thank them too. After the formal introductions, Rapp will send the kids off to
the village to prepare for the guests, then Justin will ask about the rats in
the tower. Rapp says just to wait to talk to his Grandpa for the details, then
Rapp will join your party! Go back northwest and recover if you need to, then
go back and east to the fourth area.

Go east to a fork, then go north and then northwest into an open area where
you'll find a [_GOLDEN POTION_]. Take your time here to catch some Chameleons;
they give you good gold if you can catch and beat them. They are tough, so you
may have to use everything you have on them, but since all you have to do is
go back to section 3 of the Forest to recover, you'll be okay. They are also
good for leveling up weapons and magic!

Go back to the fork and head south, then east to an open area. Go south and in
the middle of this area is [_190G_], then turn around and head north all the
way and you should come across [_190G_] south-southeast of a DungeonScope
Icon. From the Icon, go northwest past the bush to some more Chameleons and a
[_SEED OF MAGIC_] in that area. Go back to the Icon, and head directly east,
all the way to [_190G_]. Head back to the Icon and go southeast to the first
flower, but DON'T get on it. Go east from the flower and you'll find [_570G_].

Go back west a little, then go south to the second flower, NOT getting on it,
but go all the way east until you have to turn south to find a
[_LEAF SHIELD_]. Go back north and west to the second flower, and don't get on
it as usual, but go back northwest to the first flower and go all the way east
to a fork where the tree is smashing and thrashing around. Go southeast and
east to finally leave the Virgin Forest. Now go to Cafu Village.

o--------o                                                    o--------------o
| s1.402 |                                                    | Cafu Village |
o--------o--------o-------------------------------------------o--------------o
| Save Points     | Cafu Inn                                                 |
o-----------------o----------------------------------------------------------o
| Stashing Places | Cafu Inn                                                 |
o-----------------o----------------------------------------------------------o

o----------------------------o   Once you're in Cafu, you'll run into some
| My Level                   |   people who have a problem with Justin and
|                            |   Feena being here, but Rapp will tell them
| [27] Justin    [21] Rapp   |   that it's none of their business, and that
| [27] Feena                 |   they are the village's guests. First, go to
o----------------------------o   the Weapons Store. Sell all of the stuff you
                                 don't need, then start making trips from your
Stashing Place in the Inn to here, selling the stuff that Gadwin and Sue had
equipped, if you didn't do that in Dight like I forgot to.

If you want, you can use all the stuff from Gadwin and Sue on Rapp now, but I
recommend fighting for a while and leveling his magic and weapons up until it
starts to get hard to level up, THEN use those items, that way you'll have a
nice and high level, heehee. After that, go back to the Weapons Store and buy
what you need. You may not be able to buy everything, just because stuff is
expensive, like the Lafa Flower Shield, but it's not like you won't be able to
come back here. I was able to afford it all because I had about 150000G. I
recommend buying the Winged Boots, not only because they have good defense and
move, but the info on it is wrong. It doesn't give you +35 move; it gives you
+50 move!

When you're done with all that, enter the actual village. Go around and talk
to people so you can get to know Rapp, then when you're done with that, go
back to the gate and follow the green path up the stairs/trunk, and go east
and north to the elder's house, and down to his first floor.

Talk to the Elder down here, and he'll ask who Justin and Feena are. After the
introductions, the Elder will explain about the Tower of Doom and Old Cafu,
how it was turned to stone after the Tower came to being. Rapp is going to the
Petrified Forest to visit his stone parents like he does every day, so Justin
wants to go along.

Leave the Elder's House and get ready at the Inn so you can save and recover
if you need to, then leave Cafu and head to the Petrified Forest.

o--------o                                                o------------------o
| s1.403 |                                                | Petrified Forest |
o--------o-------------------o----------------------------o------------------o
| My Level                   |
|                            |   Go northwest and at the first bush, go
| [27] Justin    [21] Rapp   |   go southwest and grab the [_200G_]. Go
| [27] Feena                 |   northwest a little more, and you'll enter
o----------------------------o   Old Cafu, which is completely stone, along
| Gold         (4200G Total) |   with a few of its former residents. Rapp says
|                            |   that when he was smaller, the guys showed up
| [ ] 200G      [ ] 200G     |   in the tower, and the village turned to stone
| [ ] 200G      [ ] 200G     |   soon after. He says he was absolutely
| [ ] 600G      [ ] 200G     |   determined to destroy the tower when he grew
| [ ] 600G      [ ] 200G     |   up.
| [ ] 200G      [ ] 200G     |
| [ ] 200G      [ ] 600G     |   Rapp goes over and polishes two round stones,
| [ ] 200G      [ ] 200G     |   which were his mother and father. As he does
| [ ] 200G                   |   that, Justin decides that they should go and
o----------------------------o   destroy the tower now. Rapp decides to go
| Items                      |   with "Juss" and do it.
|                            |
| [ ] Seed of Defense        |   Go east-northeast from Rapp's parents to find
| [ ] Seed of Life           |   a [_SEED OF DEFENSE_] on the other side of a
| [ ] Seed of Magic          |   statue, then go northeast and southeast to
| [ ] Mana Egg               |   find a chest containing a
| [ ] Seed of Defense        |   [_PARALYSIS CHARM_]. Go south from it to find
| [ ] Chocolate Cookies      |   [_200G_], then go back to the chest and head
o----------------------------o   east and southeast to find a [_SEED OF LIFE_]
| Equipment                  |   behind the tree.
|                            |
| [ ] Paralysis Charm        |   Go back north and southwest all the way back
| [ ] Blizzard Charm         |   to the entrance of Old Cafu. Move north and
o----------------------------o   then west to find [_600G_] behind a stone
| Enemies                    |   fruit, then head north to find a DungeonScope
|                            |   Icon. Go west from it to find [_600G_], then
| Land Slug        [ 220 HP] |   go north from it to find [_200G_]. Go back to
| Sweet Moth       [ 160 HP] |   the Icon and head southeast and then east to
| Alligator        [ 245 HP] |   a platform with a stone guy at the top of it.
o----------------------------o   Go around it clockwise to find [_200G_].


Go directly north from the money and you'll find a [_SEED OF MAGIC_] to the
west a little. Go southeast and east to another DungeonScope Icon, then head
northeast and take the southeast path near here all the way to a [_MANA EGG_]!
We haven't seen one of these in a while. If you want, run all the way back to
Cafu and cash it in for some magic, then go to the Inn and get that item of
Sue's that corresponds with that magic out of the Stashing Place, which I did,
and I got Earth for Rapp, so I could use Sue and Gadwin's Earth on him.

Now, head back to the area where that last DungeonScope Icon is and take the
northwestern path, following it until you come to [_200G_]. Keep going
northwest until you reach a tree. Go northeast and grab another [_200G_], then
turn back around and go southwest and west to the second area of the Petrified
Forest.

Use the DungeonScope Icon near you to see that you're at a four-way
intersection. You came from the southeast, so go southwest first to find
[_200G_], then go back and head northeast. Keep going until you reach a curve,
where you'll find another [_200G_], then go northwest to a fork. Go southwest
under the tree, around the curve, following the path to a [_BLIZZARD CHARM_].

Go back to the tree and head northeast, north, and northwest, following the
path until you reach another tree. Go southwest past a DungeonScope Icon to
another tree and a flower nearby. If you stand under this tree, some
Alligators will pop up under, and they will keep doing so if you stand under
other trees in this area. These Alligators are like the Chameleons, only that
they give more EXP than gold, so fight them for a while!

Back at our first tree, go south from it to find [_200G_]. Go southwest to
another DungeonScope Icon, then head all the way southeast to find yet another
[_200G_]. Go southwest from here to [_200G_], then go northwest through the
trees, northeast a little, then northwest ALL the way to a tree, where you can
walk through and grab the [_SEED OF DEFENSE_].

Go all the way back southeast, then turn northeast when you can. Once you
reach the stone flower, head north to a tree, then west back to the
DungeonScope Icon we saw before. Go west through the tree, past a fork, then
take the second path north to find [_600G_]. Go back and take the first path
north that we passed, and grab the [_CHOCOLATE COOKIES_] along the way. Go
northeast from here and follow the path to [_200G_]. Head back to where you
found the Cookies, and go northwest to a stone path.

Rapp will say that the tower is up here, so go up the stone path, and Rapp
will point it out. You'll hear the Garlyle Forces music start up, and Justin
will say that that place is a military building. Great, the Garlyle Forces...
again. You expected it though, didn't ya?

Before heading to the Tower of Doom, you might want to keep fighting those
Alligators some more. Just go to the Tower of Doom, exit, then go back to the
Petrified Forest and you're really close to the Alligators. Beats going all
the way through the forest again, eh? Whenever you're done, head to the Tower.

o--------o                                                   o---------------o
| s1.404 |                                                   | Tower of Doom |
o--------o--------o------------------------------------------o---------------o
| Save Points     | Doom Warehouse                                           |
|                 | Doom 1st Floor                                           |
|                 | Doom 3rd Floor                                           |
o-----------------o----------------------------------------------------------o
| Stashing Places | Doom Warehouse                                           |
o-----------------o----------------------------------------------------------o

o----------------------------o   When you enter, Rapp will note that something
| My Level                   |   is wrong. The place has already been
|                            |   partially wrecked by someone, and Rapp thinks
| [30] Justin    [25] Rapp   |   that a Lainian is behind it, so keep an eye
| [30] Feena                 |   out for one.
o----------------------------o
| Gold         (3780G Total) |   From the entrance, head east and look for
|                            |   [_210G_] against the wall, then go back and
| [ ] 210G      [ ] 210G     |   head north to the Army Warehouse. You can
| [ ] 210G      [ ] 210G     |   save, recover, and stash in here if you want,
| [ ] 210G      [ ] 210G     |   and you can also grab the [_210G_] in the
| [ ] 210G      [ ] 210G     |   northwestern corner. Go back outside, then go
| [ ] 210G      [ ] 210G     |   west, north, and east along the Warehouse and
| [ ] 210G      [ ] 210G     |   grab the [_RESCUE SET_]. Head directly west
| [ ] 630G      [ ] 210G     |   to the wall, and go north along it and grab
| [ ] 210G      [ ] 210G     |   the [_210G_] and the other [_210G_] right
o----------------------------o   beside it.
| Items                      |
|                            |   Go on to the north side of the building where
| [ ] Rescue Set             |   you got the Rescue Set, then head will see
| [ ] Bond of Trust          |   the real monster that Rapp was talking about.
| [ ] Seed of Running        |   A Lainian will come out of another Warehouse.
| [ ] Seed of Running        |   Rapp will start to mouth off to her, and
| [ ] Vaccine                |   she'll think that the three of them are with
| [ ] Vaccine                |   the people in tower. She'll go after Rapp and
o----------------------------o   pound him, then she'll turn around and fight
| Equipment                  |   Justin and Feena.
|                            |
| [ ] Home Run Hammer        |   o----------------------------o   o----------o
| [ ] Plug Suit              |   | Milda            [2800 HP] |   | * BOSS * |
o----------------------------o   o----------------------------o---o----------o
| Key Items                  |   | EXP:  2300    Gold:     0G |              |
|                            |   o----------------------------o              |
| [ ] Gaia Sprout            |   |                                           |
o----------------------------o   |   This battle is pretty easy, even        |
| Enemies           * = BOSS |   |   without Rapp. Use your best single      |
|                            |   |   Moves and Magic like Thor Cut, Zap!     |
|*Milda            [2800 HP] |   |   Whip, and GadZap. If she does get an    |
| Elite Officer    [ 200 HP] |   |   attack or two off, don't worry too      |
|*Gaia Battler     [2473 HP] |   |   much about it, since her moves aren't   |
|^Right Hand       [1708 HP] |   |   that powerful. Like I said, easy.       |
|^Left Hand        [1972 HP] |   |                                           |
o----------------------------o   o-------------------------------------------o

After the battle, Milda will ask for Justin's name, then she'll mention
something about destroying the tower. They'll decide to move them into one of
the Warehouses.

After Justin realizes that she's actually on our side, Rapp will wake up.
He'll see Milda and will want to fight her, but Justin and Feena won't let
him. Milda will wake up and wonder why Justin didn't finish her off, then
Justin will explain why they're here. Rapp will keep running his mouth, but
Feena will want them to stop fighting since they all want to destroy the
tower. Milda will offer to let Rapp take a shot at her, but he says not to
worry about it and they all start to get along. When you regain control, save
and recover if you want, then leave the Warehouse.

Go west, north, and east where you met Milda, then grab the [_210G_] to the
west beside the fence where you found the Rescue Set, then go east into
another Army Warehouse. In this one, get the [_BOND OF TRUST_] out of the
chest in the northeastern corner, then leave the Warehouse. Go south from the
door between the buildings to find a [_SEED OF RUNNING_], then go back north
and northwest to the 1st floor of the Tower of Doom.

(- NOTE -) From here on out, I'd recommend having Milda use a Mace instead of
a Sword or Ax, just so when Liete joins your party later, she'll get a nice
boost from Milda and Sue. You can still use other weapons if you like.

Use the Save Point if you need to, then go through the eastern door. Follow
the path and go into the first door. Grab the [_210G_] and the [_VACCINE_],
then go south and use the Action Icon. Go through the new hole in the wall,
then go west and north through a door. Go around the walkway and go through
the north door, then north again through another door. Walk southwest and go
in the next door. Get the [_630G_] and fight the soldier if you like, then go
back out and continue south, past the stairs, into the next room. As usual,
get the [_210G_], then leave and head back so you can go up the stairs.

You'll be in the central room again, so go around and take the south path that
leads to the western door. Note the infrared squares on the floor; if you step
on one, soldiers will appear to get rid of you, so avoid them if you don't
want to fight, but you're going to have to step on it to get the [_210G_] in
the southeast corner. After you get that, head out the western door. Follow
this path all the way to a room. Get the [_210G_] beside the boxes, then use
the Action Icon to break the computer in there. Go back out and head back to
the center room.

By smashing that computer, you can now go through most of the doors, so if you
need to recover at the Save Point, take the southern path from the central
room down the stairs. After recovering, go back up to the central room and
take the eastern path. At the fork, go south and follow the path to a room
with a [_HOME RUN HAMMER_] in it. Go back to the fork and head north to
another door. Go down the stairs here to get back on the first floor, then go
east and southeast. Go in the little door at the end, and go around the beams
if you can. If not, just run through them and get the [_210G_] in there. After
grabbing the gold, go through the door to your north and grab the
[_SEED OF RUNNING_], and break this computer.

Go back to the hallway, and go south through the big door. Go southwest all
the way back to the first room. Go up the stairs to the second floor, then go
north to the central room, and take the northern path up to the third floor.
Use the Save Point up here if you need to, then look at the glowing red
buttons on the western wall.

Turn the both off by choosing option 2 for both, then     o------------------o
go south to the octagonal hallway. Go southeast and       | [1] Leave it on. |
grab [_210G_], then go back and go south through the      | [2] Turn it off. |
door. Go out through the southern side, then head over    o------------------o
to the west and northwest to find [_210G_]. Go south
and in this door to find some soldiers, as well as a [_PLUG SUIT_].

Go back to the hallway and go east and northeast to find [_210G_], then go
south and in this room to find another [_210G_]. Now, head all the way back to
the two red buttons that we turned off, and turn them both on now. Go back
through the center area and south to the other side, and go through the middle
door now that it is accessible. On the eastern wall, turn off the two blue
buttons, then head back through the center room and go on the northern side.
Visit the room on the western room to find [_210G_], and visit the eastern
room to find another [_VACCINE_].

Head back south and turn the blue buttons back on, and if you need to, head
back to the red button room to save and recover. If you don't, just head up
the stairs to the Laboratory in the blue button room.

Go forward to find some creature being supported in a glass casing. You'll see
a cut-scene of the creature, and after the scene, Nana, Saki, and Mio will
come in. They have to make a report to General Baal about this creature called
Gaia. They wonder how this thing is supposed to create an ideal world, but
before they get too far, General Baal will pop up and ask for the report. Nana
tells him that everything is going fine, but he can see that Gaia is not
growing. He says that the nearby village turned to stone, but that is all that
Gaia has done.

Rapp gets really ticked, but he can't do anything about it. Feena starts to
shake and feel sick every time that she sees General Baal. General Baal will
then pop out, and Rapp decides to trash Gaia. Walk down the stairs and up to
Gaia, and Justin will smack the red button. They'll notice him, then the glass
will break. Gaia will start to grow, and the three sergeants will flee
quickly, and it will turn everyone in the room to stone, except for Justin and
company because the Spirit Stone will protect them. Then a creature will pop
out of Gaia and you'll have to fight it.

o----------------------------o                                    o----------o
| Gaia Battler     [2473 HP] |                                    | * BOSS * |
| Right Hand       [1708 HP] o------------------------------------o----------o
| Left Hand        [1972 HP] |                                               |
o----------------------------o   Gaia has three different parts, with        |
| EXP:  5700    Gold:  7800G |   different HP for each one. Have everyone    |
o----------------------------o   use 'all' and range attacks in general;     |
|                                have Justin use Dragon Cut, Feena use her   |
| Whip or Random Hurl, Rapp use his Fireball or Sidethrow or Discutter, and  |
| Milda use Splitter, and after that, use your best judgment and moves. If   |
| you still have the Wrecking Ax in Milda's inventory, use BOOM! on it too.  |
| I think it's better to get rid of the hands first, that way it has less    |
| attack options. Just be careful not to let it use Lightning or its         |
| Combination attack. The Lightning hits all for a lot of damage, and the    |
| Combination hits one for a whole lot of damage. Just keep your HP high,    |
| and you should make it through.                                            |
|                                                                            |
o----------------------------------------------------------------------------o

After the battle, everyone is glad they have each other, and Rapp and Milda
get along great. Feena will notice the thing on the ground that was left by
the Battler. Milda says that they might be able to use it to bring the village
back to the way it used to be, so you'll receive the [_GAIA SPROUT_].

Head out of the tower by going all the way north on the third floor, all the
way south on the second floor, and out the door on the first floor. Outside,
Rapp says it's time to head back to a welcome at Cafu, but since Milda is with
them, it might be kinda hard to have her in the village. After that, leave the
Tower of Doom and head to Cafu.

                                                              o--------------o
                                                              | Cafu Village |
o----------------------------o--------------------------------o--------------o
| My Level                   |
|                            |   Go up to the entrance, and everyone will try
| [20] Justin    [20] Rapp   |   to tell the Elder about how they wrecked the
| [18] Feena     [31] Milda  |   Tower of Doom. When he notices Milda, he
o----------------------------o   says again that the village isn't supposed to
| Enemies                    |   allow outsiders, even though Justin and Feena
|                            |   are allowed. Lainians aren't allowed for any
| Black Beret      [ 265 HP] |   reason. Since she's not allowed in, Rapp then
o----------------------------o   refuses to go in the village too. The Elder
                                 will take the Gaia Sprout from Justin and
head back in the village. Now you can finally go to the Inn and eat a meal!

During the meal, Feena looks bummed, and Rapp and Milda have a discussion
about how their villages deal with constipation. Milda mentions to Justin that
her husband Darlin is one of the Three Wise Men of Laine, and they all know
about Alent! Cool! So our next destination is Laine.

After the meal, everyone is pretty full, but Feena still seems worried, so
she'll leave for a bit. Follow her by leaving the Inn, then going behind the
Inn and going northwest to the Home Tree Plaza. Go to the far northwestern
part of the Plaza to find her. She's actually pretty worried about her sister,
wondering if she's part of the Gaia project.

You'll hear a boom, followed by Rapp and Milda rushing up to you. The guys
from the Tower of Doom are invading Cafu! Run back to the village as fast as
you can, and when you get to the Inn, you'll have to fight some soldiers.
After you beat them, go to the entrance of the village and take on another
group. After that, the Elder will decide to turn a blind eye to let you in, so
head into the village and head to the northern/northeastern part of the
village and go through the grassy area to fight another group of soldiers.

Go up to the ledge and you'll find Leen! She won't let them interfere with her
taking Gaia, but Feena just wants everyone to stop, even though they can't.
Another Gaia Battler will appear and turn the soldiers to stone, but then Leen
unleashes her secret power on the Gaia Battler...

Leen will unveil her wings to them, and Justin realizes that Leen is really an
Icarian. She'll then use her power, and her and Gaia will then disappear.

Head back to the entrance to the village and talk to the Elder. He explains
that this is what happens when the laws are broken. Rapp mouths off to him as
usual, but the Elder explains that he's grateful of everyone's help at the
Tower of Doom, but the village was damaged badly. He wants you to go to the
Inn for tonight while the village figures out what to do, so go back to the
Inn and rest and feast.

The next morning, head back outside and talk to the Elder. The whole village
met and decided to have Milda, along with Justin and Feena, to leave the
village. Everyone gets going to say their goodbyes to Rapp, but he's fed up
with his village and he's going with us to Laine! All right! Go to leave the
village, and Nicky and his friends will be waiting. They don't want Rapp to
leave, but Rapp promises to be back eventually. Now, we're heading to Laine,
with a couple of pit stops in the Zil Desert and Zil Padon.

o--------o                                                      o------------o
| s1.405 |                                                      | Zil Desert |
o--------o--------o---------------------------------------------o------------o
| Save Points     | N. Zil Desert                                            |
|                 | S. Zil Desert                                            |
o-----------------o----------------------------------------------------------o

o----------------------------o   (- NOTE -) Just to let you know, there are
| My Level                   |   two Special stages in the Zil Desert; you can
|                            |   avoid them if you want, but I recommend going
| [31] Justin    [26] Rapp   |   due to some great items in each of the
| [31] Feena     [35] Milda  |   dungeons. The first one along the way is the
o----------------------------o   Soldier's Graveyard, and the second one is
| Gold         (3080G Total) |   the Castle of Dreams. I will list their
|                            |   walkthroughs directly after the Zil Padon
| [ ] 220G      [ ] 660G     |   Section, along with telling you how to get to
| [ ] 220G      [ ] 220G     |   them.
| [ ] 220G      [ ] 220G     |
| [ ] 220G      [ ] 220G     |   Use the Save Point as soon as you enter, then
| [ ] 660G      [ ] 220G     |   head directly south to an area with a bunch
o----------------------------o   of Cactus Men; beat up all four groups of
| Items                      |   them, then get the [_CACTUS THORNS_],
|                            |   [_RESURRECT POTION_], [_CACTUS ARMOR_], and
| [ ] Resurrect Potion       |   another [_RESURRECT POTION_]. Go back north
| [ ] Resurrect Potion       |   to the Save Point and go all the way west.
| [ ] Seed of Defense        |   Grab the [_220G_] here, then keep going south
o----------------------------o   along the western wall, down a hill, to the
| Equipment                  |   Soldier's Graveyard. Rapp will tell you that
|                            |   this is a place where people have gone in to
| [ ] Cactus Thorns          |   train, but they never return, but just suit
| [ ] Cactus Armor           |   yourself with what you want to do. We'll come
| [ ] Energy Ring            |   back to it in a little bit, so just hang on.
| [ ] Anklet                 |
| [ ] Gil Sword              |   Grab the [_220G_] to the east of its
o----------------------------o   entrance, then continue east until there's a
| Enemies           * = BOSS |   big rock to your north. Go on the northern
|                            |   side of this rock, then go east from it to
| Cactus Man       [ 297 HP] |   another [_220G_]. Go south a little, then
| Zil Scorpion     [ 248 HP] |   east through a narrow path between the rock
| Sand Worm        [ 195 HP] |   and the wall. Go south and follow along the
| Scissorlock      [ 289 HP] |   eastern wall; keep following it until you
o----------------------------o   reach an [_ENERGY RING_] in the corner.

Go north a little, then go west and southwest through the rocks, then go west
to find another [_220G_]. Go all the way west from the money to find [_660G_]
in the corner. Go back east, then south when you can to go to the South Zil
Desert.

Go south to another Save Point, then go all the way west until you hit a wall;
follow that wall south and southwest to find an [_ANKLET_]. Head back to the
Save Point, then go east, but not up the ramp here; go south, then east some
more. You'll come to another [_660G_] here. Now, go back west and head up the
ramp to the east.

Follow its path for a while, but when it turns southeast, keep going west to
find [_220G_]. Go southeast now to another open area. From the first small
rock you see, go southeast to find another [_220G_], then go southwest to the
DungeonScope Icon. Go south to this wall, then follow it east, up the ramp,
all the way to a smaller open area with a [_SEED OF DEFENSE_].

Go back to the DungeonScope Icon, then go north to this wall, then follow this
wall east and northeast to another ramp; follow this ramp all the way to an
enclosed area containing a [_GIL SWORD_]. Go back to the DungeonScope Icon one
last time, and head directly west-northwest up a ramp. Soon you'll come to a
fork; if you go north and west, you'll come to the Castle of Dreams, but we're
going to wait just a little longer before going there.

From the middle of the fork, go directly south for [_220G_], then go
south-southeast. Go all the way east past the giant round stone and the other
smaller ones to find the last [_220G_] in the dead-end. Go back west, then go
south to exit the Zil Desert.

(- NOTE -) Before taking on the Special Stages, we're going to Zil Padon to
re-supply and upgrade our equipment, that way we're better prepared.

o--------o                                                       o-----------o
| s1.406 |                                                       | Zil Padon |
o--------o--------o----------------------------------------------o-----------o
| Save Points     | Hotel Alqada                                             |
o-----------------o----------------------------------------------------------o
| Stashing Places | Hotel Alqada                                             |
o-----------------o----------------------------------------------------------o

o----------------------------o   Once you're in Zil Padon, Milda will want to
| My Level                   |   stay here today. We still have to cross the
|                            |   Savanna to get to Laine, so it's time to rest
| [31] Justin    [26] Rapp   |   up here. That's all we have to do here,
| [31] Feena     [35] Milda  |   besides stocking up, so go southwest just a
o----------------------------o   little, and enter the second building to the
                                 northwest, which is the General Store. Sell
off what you don't need, then buy your equipment. I recommend starting with
armor, because you don't need to buy weapons just yet; what you have now will
work, and we'll be getting better ones in the Special Stages.

Buy the Aura Armor for Justin, Rapp, and Milda; keep the Plug Suit and put it
on Feena.

Don't buy the Moonlight Shield for anyone; Keep the Lafa Flower Shields on
Justin, Feena, and Rapp, and we'll get something for Milda later.

Buy a Mystic Mask for Justin, Feena, and Milda.

(- NOTE -) You can now buy Crimson, Golden, and Deep Blue Potions, along with
a different type of Resurrect Potion.

After that, buy whatever else you think you'll need, then leave and head
southwest to three different races of creatures. Go into the Hotel Alqada
here. Talk to the guy at the counter, and he'll say that fighting in front of
the Hotel will spoil their image, so go back outside and talk to them.

After hearing the Rafane and Alqada bicker back    o-------------------------o
and forth, head back inside and talk to the        | [1] With meals, please. |
clerk. Choose option 1 to stay the night. Talk     | [2] Maybe next time.    |
around at the dinner scene, and once it's          | [3] ** Save Game **     |
morning, you can leave Zil Padon.                  o-------------------------o

(- NOTE -) If you want to skip the Special Stages for now, just hop down to
sub-section s1.409 - Savanna Wilderness to continue.

Before going to the Savanna, let's go back to the Zil Desert. Since we are in
the South Zil Desert, let's head to the Castle of Dreams first. It's smaller,
and closer. When you enter the Desert from Zil Padon, press R2 once so the
arrow is spinning towards the Castle of Dreams. Head north and west all the
way, then north from there until you hit a wall, then go west into the Castle
of Dreams.

o--------o                                            o----------------------o
| s1.407 |                                            | * Castle of Dreams * |
o--------o--------o-----------------------------------o----------------------o
| Save Points     | Dreams Castle                                            |
|                 | Dreams Grt Hall                                          |
|                 | Dreams Study                                             |
o-----------------o----------------------------------------------------------o

o----------------------------o   Once you enter, you'll be told that this is a
| My Level                   |   Special stage, which doesn't affect the story
|                            |   in any way. Use the Save Point here if you
| [31] Justin    [26] Rapp   |   want, then go west and talk to the girl.
| [31] Feena     [35] Milda  |   She'll tell you that darkness surrounds this
o----------------------------o   place, and that her sister got a hold of a
| Gold         (2640G Total) |   cursed sword and killed their father. She
|                            |   wants you to break the curse of the sword. Go
| [ ] 240G      [ ] 240G     |   across the bridge and into the Great Hall.
| [ ] 240G      [ ] 240G     |
| [ ] 240G      [ ] 240G     |   Grab the [_240G_], then use the Save Point if
| [ ] 240G      [ ] 240G     |   you want. From the Save Point, go south and
| [ ] 240G      [ ] 240G     |   into the Cemetery. Go east and north to get
| [ ] 240G                   |   another [_240G_], then go back to the stairs
o----------------------------o   and go south and along the wall to some
| Items                      |   [_DARK ARMOR_]. Go northwest along the wall
|                            |   some more, watching out for the Salamadiles
| [ ] Mana Egg               |   here. They are really hard; use Wind magic
o----------------------------o   against them in battle to take care of them.
| Equipment                  |   When you get on the stone floor before the
|                            |   gate, go northeast and get another [_240G_]
| [ ] Dark Armor             |   while watching out for spikes coming out of
| [ ] Gauntlets              |   the wall.
| [ ] Death Mask             |
| [ ] Bloody Knife           |   Go back and through the gate now, then go
| [ ] Binding Whip           |   west and southwest to the wall to some more
| [ ] Lightning Sword        |   spikes. Go on the other side of the graves
o----------------------------o   and head northeast on to a stone structure,
| Enemies           * = BOSS |   then go east and open the chest to find some
|                            |   [_GAUNTLETS_]. I used these on Milda, since I
| Zombie           [ 600 HP] |   told you we'd get something for her. After
| Salamadile       [ 312 HP] |   that, make your way back to the Great Hall's
| Pink Mage        [ 100 HP] |   Save Point.
| Pteranobone      [ 555 HP] |
| Giant Moth       [ 235 HP] |   Use it if you want, then go west into the
|*Lord's Ghost     [4500 HP] |   Knight's Room. Grab the [_240G_] on the left
|^Wand             [3000 HP] |   side, then watch out for the monsters that
o----------------------------o   will attack you; they are tough, and there
                                 are a lot of them in here. Go in the door on
the upper-right to the Library when you get a chance. In here, just get the
[_DEATH MASK_] out of the chest (I put it on Rapp), then go back to the Great
Hall.

Use the Save Point, then head up the stairs to your northwest. Up here, go
south and grab the [_BLOODY KNIFE_], then go in this door to the Dining Hall.
(Don't forget to equip that Knife.) Look around; there's a broken door that's
leaning up against the upper-left wall. If you check behind the door, you'll
find a precious [_MANA EGG_]. Let's finish the Castle before we head back and
use it, okay? If you go to the topmost part of the room, you can go out the
hole in the wall to go on the Rooftop, but there's nothing you can do out
there. If you look on the right side of the room, you'll see another door, and
a table against the wall. Look under that to find another [_240G_], then go
back left and go right between the cracks and pick up another [_240G_], then
exit out of that door.

Go north to find [_240G_], then go north into the Small Room. Get the [_240G_]
and the other [_240G_] out of there, then go back out into the Hall and go
west in the Study. Get the [_240G_] behind the bookcase as you walk in, then
go up the little stairs to the Save Point. Go left to get the other [_240G_],
then go right of the Save Point to find a [_BINDING WHIP_] by the bookshelf.
Now, USE the Save Point, because we got a tough boss coming up, then open up
the cabinet on the upper left. Go through it to get to the Rooftop.

Go across the giant vine into the Lord's Chamber. Go down the rope and talk to
the girl here; she warns you about the sword, and she wants you to leave.
Justin says they're here to break the curse, and you'll have to fight the
Lord's Ghost.

o----------------------------o                                    o----------o
| Lord's Ghost     [4500 HP] |                                    | * BOSS * |
| Wand             [3000 HP] o------------------------------------o----------o
o----------------------------o                                               |
| EXP:  9900    Gold: 18000G |   The head and body share the same HP, but    |
o----------------------------o   the Wand doesn't. This is a hard battle, so |
|                                give it everything you've got. Use the      |
| Dragon Cut or Heaven and Earth Cut with Justin (if you have it), have      |
| Feena use her Fire Whip, Rapp use his Fireball or other strong spells like |
| BA-BOOM!, and have Milda use her Milda Hit on the body. After that, use    |
| your best spells, and have Milda use the Wrecking Ax if she still has it,  |
| just to stun all parts of the body, followed by regular attacks. Beware of |
| the Zap! attack the body uses, and the X-Ray attack the head uses, because |
| both will hit your party HARD for about 50-70+ damage. Just pray that he   |
| doesn't use GadZap, which will hit someone for well over 150. Hopefully,   |
| you'll be able to take him out before any of your party members die, as    |
| long as you have Feena keep everyone healed. Congratulate yourself on the  |
| victory, and enjoy the bunch of EXP you just got, hehe.                    |
|                                                                            |
o----------------------------------------------------------------------------o

After the battle, the curse of the sword will be broken, and she'll give you
the [_LIGHTNING SWORD_]. Climb back up the rope, head outside, back to the
Study, back to the Great Hall, and out of this treacherous Castle, then head
back to the Zil Desert. Make your way south for a while, east for a while,
then back south to leave the Zil Desert.

Head back to Cafu, and go to the Weapons Store. Buy a magic for Rapp (I bought
him Wind), then sell stuff you don't need. Go to the Inn and get the
corresponding item from Sue's magic for Rapp's magic, then leave Cafu and head
back to the Zil Desert.

Now you're in the North Zil Desert. You might want to level up your magic for
Rapp while you're here before we head to the Soldier's Graveyard, because
every little bit helps. From the Save Point, go west all the way to the wall,
then go south along the western wall until you reach the Soldier's Graveyard.
Make sure you have around 16+ spaces available in your inventory, then go in
when you're ready.

o--------o                                         o-------------------------o
| s1.408 |                                         | * Soldier's Graveyard * |
o--------o--------o--------------------------------o-------------------------o
| Save Points     | Graveyard (B1)                                           |
o-----------------o----------------------------------------------------------o

o----------------------------o   As you enter, you'll be told that this is a
| My Level                   |   Special Scenario, and it is not part of the
|                            |   story, as we've heard before. Use the Save
| [32] Justin    [27] Rapp   |   Point here, which is the ONLY Save Point in
| [32] Feena     [36] Milda  |   this entire dungeon, not to mention it is big
o----------------------------o   and somewhat difficult. Conserve your SP and
| Gold         (2760G Total) |   MP in here, and if you're damaged, use items
|                            |   and HEAL ONLY! You have plenty of level 1 MP,
| [ ] 230G      [ ] 690G     |   and you'll need the others for battle, okay?
| [ ] 690G      [ ] 230G     |   Finally, the compass doesn't work in here,
| [ ] 230G      [ ] 230G     |   but it's not really a problem if I'm helping
| [ ] 230G      [ ] 230G     |   you out, eh?
o----------------------------o
| Items                      |   From the Save Point, go west a little, then
|                            |   south to a fork. Go south some more to find
| [ ] Sonic Walnut           |   [_230G_], then go back to the fork and head
| [ ] Expensive Jewel        |   west and southwest. Follow the path for a
| [ ] All-Around Seed        |   while, and you'll come to a springboard; use
| [ ] All-Around Fruit       |   it to jump to the other side where you'll
o----------------------------o   find a [_HEAVY SHIELD_]. Jump back over and
| Equipment                  |   head back to the Save Point, being careful
|                            |   not to fall down on the way back.
| [ ] Heavy Shield           |
| [ ] Fireproof Cape         |   Once there, head west and down this path to
| [ ] Diana's Amulet         |   a fork with a DungeonScope Icon. Take the
| [ ] Ice Blade              |   southern path and follow it for a while until
| [ ] Medal of Yore          |   you reach [_690G_], then go back and head
| [ ] Godspeed Knife         |   north to another fork; go northeast to find a
| [ ] Energy Charm           |   [_SONIC WALNUT_] at the dead-end. Go back and
o----------------------------o   go northwest and west to another fork. Go
| Key Items                  |   southwest and west to an open area/fork, then
|                            |   head northwest and north to [_230G_]. Go back
| [ ] Soldier's Key          |   and head south and southeast; the entrance to
| [ ] Soldier's Soul         |   B2 is on the eastern wall to the north there,
| [ ] Soldier's Soul         |   so head down.
| [ ] Soldier's Soul         |
| [ ] Soldier's Soul         |   From there, head east-southeast and down to a
o----------------------------o   fork. Go northeast, then southeast to another
| Enemies           * = BOSS |   [_230G_], then go back to the entrance to
|                            |   this floor. Go north, northwest, and
| Sand Man         [ 268 HP] |   southwest, then follow the path to a fork. Go
| Will-O'-Wisp     [ 145 HP] |   west and follow the twisting path all the way
| Cerberus         [ 244 HP] |   to another fork. Go southwest to [_690G_], as
| Wolfman          [ 256 HP] |   well as a few ambushing Will-O'-Wisps. After
| Spacetime Armor  [ 321 HP] |   that, head back to the last fork, and then go
| Iron Giant       [ 700 HP] |   back northwest to the one before that.
|*Kung Fu Master   [4776 HP] |
o----------------------------o   At this fork, go north to a springboard where
                                 you can use it to jump down. Go east and
follow the path to ANOTHER fork. Go southeast, follow the path for a while,
but don't fall off the ledge to the west. Keep going to another fork, then go
east-southeast and east to [_230G_]. Go back and head west until you come to a
different-looking area; get the [_FIREPROOF CAPE_] to the north.

It looks as like this is the end here, but continue north and examine the
wall; it will lower, allowing you to continue down to B3. There's going to be
a lot of secrets here, so pay attention.

Down here, go northeast to a four-way fork. Go northeast some more to a room.
DON'T FALL THROUGH THE WEAK AREAS OF THE FLOOR, because you'll fall down to
B4. Just look out for the cut-out squares on the ground, and stay away from
the edge. Get the [_230G_] from the southeastern corner here, then go back to
the fork. Go northwest to a springboard; jump over, but remember that you
can't go back. Get the [_EXPENSIVE JEWEL_] on the west side, then jump down to
B4 West.

From where you land, go northwest and get another [_230G_], then note the door
to the north. We'll need a key to get through it, though, so take the eastern
path to another room. Check the southwestern wall here to make it disappear,
then go southwest and get the [_SOLDIER'S KEY_], the Key to the big door from
before. First, go southwest into another room, where you need to go west and
down the stairs to B5.

Go to the eastern wall, and go through it to another room with
[_DIANA'S AMULET_] in it. Go back to the room and head north through this
wall; grab the [_ALL-AROUND SEED_] to the west, then go back to the room
again. If you wanted to keep going, you'll just see the chest that we need to
get to when everything is said and done.

Back at the room, go through the southwest wall, and drop down. Follow the
path around to the east, where you'll come to a small room with an
[_ICE BLADE_]. Go northwest up the ramp back to the room, then go west back to
B4 West. In this room, go north all the way to the big door we saw earlier. Go
through it to B4 East.

Go north, and the screen will shift, letting you know that a boss is coming.
Go forward, and you'll meet him.

o----------------------------o                                    o----------o
| Kung Fu Master   [4776 HP] |                                    | * BOSS * |
o----------------------------o------------------------------------o----------o
| EXP:  9800    Gold:     0G |                                               |
o----------------------------o   Hey, it's Chang! Well not really, but he's  |
| Items                      |   a lot harder, but he does use the same      |
|                            |   moves. He moves really fast, and hits hard, |
| [ ] Satisfaction Gem       |   so use your best single attacks like Thor   |
o----------------------------o   Cut, Zap! Whip, Demonball, and Milda Hit. I |
|                                wouldn't say that he's harder than the      |
| Lord's Ghost, just because he's only one threat, while the other was       |
| three. After you use your SP up, just keep hitting him with critical       |
| attacks to knock his IP back, and have Feena on healing duty. KEEP YOUR HP |
| UP! His HP seems to heal as the battle goes on, so keep hitting him so he  |
| won't have a much time to heal. His Tornado Punch hits for around 70       |
| damage on one, while his Spin Kick does about 60 damage in a range. Just   |
| keep your HP up, and hopefully you'll survive.                             |
|                                                                            |
o----------------------------------------------------------------------------o

(- NOTE -) The Satisfaction Gem you just got is like the Chain of Gems, except
for the fact that it gives you an extra CRITICAL attack! I recommend putting
this on Feena when she has a Whip equipped, just because she's weaker than the
others, and that she has the fastest critical attack.

After the battle, go to the west side of this large room, and the wall here
will disappear. Continue west to another room, where you'll have to search the
northeastern wall to reveal another passage. Go northeast up the ramp, then
northwest down into another room. Get the [_SOLDIER'S SOUL_] out of the chest
here, then head all the way back to the large room.

Now go to the eastern side of the room and through the wall to another room,
then go through to the southeastern wall, and make your way through that path
to another [_SOLDIER'S SOUL_]. Go back to the large room and head north past
where the Kung Fu Master was, but don't fall in to the ramp, or you'll have to
backtrack.

Go around the pit to the north side, then go all the way north to a
[_MEDAL OF YORE_]. In this big room, go to the eastern wall in the middle, and
the wall will disappear. Go east to an [_ALL-AROUND FRUIT_], then check the
northwestern wall. It will disappear, so follow it to the end where a
[_GODSPEED KNIFE_] resides. Go back to the last room and check the
southeastern wall for another path, where you'll find another
[_SOLDIER'S SOUL_]. Now head back to the big room.

Now go to the middle of the western wall and go through it to the last room
with the fourth and final [_SOLDIER'S SOUL_]. By having all four of these, we
can now access the chest we couldn't get to before! Go back east to the big
room, then go back south to where that chest is. Go south down the ramp and
open the chest for the item we came all this way for; the [_ENERGY CHARM_].
When equipped, it reduces the SP needed for moves by half. All right!

Now, to get out of here. Slide down the ramp to B5, then go south and west up
the stairs to get to B4 West. Go north to the fork before the door, then go
east, then south up the ramp, then west up the stairs to B3. Go northwest up
to a room, then go southwest to another room, where you can go up the stairs
to B2 to the south.

Go all the way south to get back to the dirt path, then go south and east
along the dirt path to a fork. Go northeast, and drop off the ledge to the
northwest this time. Continue northwest to a fork, where you'll go northwest
some more, then west to B1.

Go west-northwest and follow this path to a fork. Head east and northeast to
another fork, where you'll go east to ANOTHER fork. Go south and follow along
to the DungeonScope Icon, then go east and follow this path back to the
four-way fork where the Save Point is.

Finally, we're out! Use the Save Point, and head out to the Zil Desert. Go
northeast to get to the entrance to the Zil Desert, then get out of here.

Now that we're done with the Special Stages, you can go back to Zil Padon and
restock with what you want, and buy what new weapons you want/can afford. Use
the Stashing Place at the Hotel to Stash all of the Key Items that you got at
the Soldier's Graveyard. When that's all said and done, continue with the
story.

o--------o                                              o--------------------o
| s1.409 |                                              | Savanna Wilderness |
o--------o--------o-------------------------------------o--------------------o
| Save Points     | Temptation Twr                                           |
o-----------------o----------------------------------------------------------o

o----------------------------o   Milda will tell you that we need to go south
| My Level                   |   to get to the Brinan Plateau, and after that,
|                            |   we'll be in Laine! From the DungeonScope Icon
| [33] Justin    [28] Rapp   |   you first see, go east for a while until you
| [33] Feena     [37] Milda  |   hit a big wall; there's a [_MANA EGG_] to
o----------------------------o   your south by the dry river bed. Since you're
| Gold         (3740G Total) |   by the entrance, I recommend heading back to
|                            |   Zil Padon or Cafu, and buying the last magic
| [ ] 220G      [ ] 220G     |   for Rapp, then get the item from Sue for that
| [ ] 220G      [ ] 220G     |   magic, remembering to level it up some first
| [ ] 220G      [ ] 220G     |   before you use it. When you're ready, head
| [ ] 220G      [ ] 220G     |   back to the Savanna.
| [ ] 220G      [ ] 220G     |
| [ ] 220G      [ ] 660G     |   From the Icon, go directly west-southwest to
| [ ] 220G      [ ] 220G     |   come to [_220G_], then go south-southeast to
| [ ] 220G                   |   find another [_220G_]. Go directly east until
o----------------------------o   you're between two big rocks, and you should
| Items                      |   see a [_DEEP BLUE POTION_] ahead. After that,
|                            |   go west until you hit a big wall, then go
| [ ] Mana Egg               |   south along that wall until you come to
| [ ] Deep Blue Potion       |   [_220G_] between the wall and a rock. Keep
| [ ] Seed of Moves          |   following the wall south until you run into
| [ ] All-Around Seed        |   the dry river bed, where you'll find a
| [ ] Slouch Weed            |   [_SEED OF MOVES_].
| [ ] Seed of Moves          |
| [ ] Mana Egg               |   Go northeast to a DungeonScope Icon, then
o----------------------------o   head north-northeast from it to find another
| Key Items     * = OPTIONAL |   [_220G_] between two large rocks. Head back
|                            |   to the Icon and cross the bridge to your
|*[ ] Zero Ax                |   east. Go northeast along the bed to find
|*[ ] Zero Shuriken          |   [_220G_] nearby, then go east and follow the
|*[ ] Zero Whip              |   bed southeast to another bridge. Milda says
|*[ ] Zero Knife             |   that Laine is not in this here direction, but
|*[ ] Zero Sword             |   there's more stuff this way before we go the
|*[ ] Zero Rod               |   right way.
o----------------------------o
| Enemies                    |   Go northeast across this bridge, then go
|                            |   east-northeast to [_220G_], then go west and
| Flap Bird        [ 255 HP] |   follow the river bed northwest to another
| Scissorlock      [ 289 HP] |   DungeonScope Icon. Use it to see that there's
| Zil Scorpion     [ 248 HP] |   another [_220G_] to the east-northeast, so go
| Dizzy Moth       [ 180 HP] |   and grab it, then go northeast from the money
o----------------------------o   to the other side of the big rock to another
                                 [_220G_] in this open area. Go east from this
bag of money to get to the East Savanna.

Head south and follow the bed east to come to an [_ALL-AROUND SEED_]. Go to
the other side of the rock you're beside now by going west, north, and east to
[_220G_]. From there, go north until you get to the point where you're under a
bridge; go north a little, then go northwest and west, following the
western/southwestern wall. Keep following it while looking for another
[_220G_] to the northwest.

Go up the ramp that's to your east (it's going up to the northeast), and
continue following the path until you cross the river bed. When you finally
reach normal ground, turn around and head west-northwest beside the ramp, and
you'll come to [_220G_]. Head all the way east until you hit a wall, then go
all the way south until you hit the river bed; move west along it until you
come to a [_SLOUCH WEED_]. Go to the other side of this rock by going east,
north, and west, then head west a little more to a DungeonScope Icon.

Go west and southwest for a while, until you go under another bridge to your
southeast; head east from it and you should see another Icon nearby. Go north
from it to find another [_220G_], then go back south, but go up the ramp this
time. Follow the ramp as it goes across the bed and back down to the ground.
Go east and southeast, under the bridge, then south-southeast to [_220G_].
Head west and follow along this wall to the south to find a hole in the wall.
Head south through it, hugging the wall and pressing X repeatedly, and you
should find another [_SEED OF MOVES_] somewhere in there, then go northwest to
get to the other side. (Normally, it's just southwest to a wall, then
northwest to the other side, or on the way back, northeast to a wall, then
southeast. Anyway, once you're on the other side, enter the building here.

In the Teleportation Room, you'll be told that this magic launch pad is the
only place in the world that leads to the Tower of Temptation. You'll see an
Accessory Icon in here, so check it out. Here's what's available:

o-------------------o   The Charms are self-explanatory. The Hurricane Belt
| Fire Charm        |   increases your WIT by 50, and the Miraculous Scales
| Water Charm       |   doubles your money obtained in combat. The Cone of
| Wind Charm        |   Light makes an ally invincible temporarily. They're
| Earth Charm       |   all really expensive, so buy whichever ones you want.
| Tree God Amulet   |
| Metal Frog        |   I don't recommend tackling the Tower of Temptation
| Hurricane Belt    |   just yet, because at this point, it's near impossible
| Move Ring         |   to get through the entire thing alive. The best items
| Miraculous Scales |   and equipment in the game are in here, so it's going
| Cone of Light     |   to be tough. We'll come back to it after we get Liete
o-------------------o   and she's leveled up so we have a balanced party.

One thing I do want you to do is to go ahead and use the magic circle here to
go to the Tower of Temptation. Once you're there, use the Save Point to your
north, then grab the [_ZERO AX_], [_ZERO SHURIKEN_], [_ZERO WHIP_],
[_ZERO KNIFE_], [_ZERO SWORD_], and the [_ZERO ROD_]. These are all Key Items,
and they are used for training since they have +0 attack. It's better to take
them now that way we have more room for the good items when we come back
later. If you want, you can try your luck and fight some of the monsters
around here, but you'll probably end up using all you have just to beat two or
three sets of them. Anyway, use the Save Point if you need to, then head back
to the Savanna by using the middle of the magic circle.

Leave the Teleportation Room, then make your way back outside this wall by
going southeast, then northeast. Once you're back out there, go southeast and
east to the river bed, then north under a bridge, to the river bed, then west
to [_660G_]. Go back east, south, and west near the hole in the wall, then go
northwest all the way, then west and to the ramp we came down from. Go up the
ramp as it goes east and follow it back to the ground near the DungeonScope
Icon. Go east from it, then south when you can. Follow the river bed south all
the way to a [_MANA EGG_] near a wall. Unless you skipped one from before,
these things are now officially USELESS. No one can use them anymore. Oh well.

Head east to a wall, then follow the wall north, past the exit to the east,
and to the last thing here in the Savanna; [_220G_]. Now go back south a
little, then go east to exit the Savanna. Now, on to the Brinan Plateau!

(- NOTE -) Before going to Brinan Plateau, head back to Zil Padon or Cafu and
stash away those Zero weapons. They just take up space, and we don't need to
train just yet.

o--------o                                                  o----------------o
| s1.410 |                                                  | Brinan Plateau |
o--------o--------o-----------------------------------------o----------------o
| Save Points     | North Brinan                                             |
|                 | South Brinan                                             |
o-----------------o----------------------------------------------------------o

o----------------------------o   Milda tells you that from here on, it's not
| My Level                   |   going to be hot like it was in Zil Milda
|                            |   tells you that from here on, it's not going
| [34] Justin    [29] Rapp   |   to be hot like it was in Zil Padon and in the
| [33] Feena     [37] Milda  |   other places; the Brinan Plateau and Laine
o----------------------------o   are both freezing cold, so keep warm.
| Gold         (1750G Total) |
|                            |   Use the Save Point here if you need to, then
| [ ] 750G      [ ] 250G     |   go up the ramp to a fork. Go west to another
| [ ] 250G      [ ] 250G     |   fork, where you'll need to go north to find
| [ ] 250G                   |   [_750G_]. Head back to the fork, then go west
o----------------------------o   and south. Keep going to a block of ice in
| Items                      |   the middle of the path; press X to blow it
|                            |   away, then go south up the stairs to
| [ ] Restraint Walnut       |   [_250G_]. Go back to the fork and go east to
| [ ] Seed of Power          |   come to a large icy area. Head east-southeast
| [ ] Seed of Life           |   to the center to find some [_CRAMPONS_]. Go
o----------------------------o   north-northwest from the chest to a path;
| Equipment                  |   follow it to [_250G_]. Head north just a
|                            |   little, then move east. At the next fork, go
| [ ] Crampons               |   southeast to the [_RESTRAINT WALNUT_], then
| [ ] Fire Sword             |   head back to the fork and go west-southwest
| [ ] Silence Sword          |   to the icy area. From the chest here, go
| [ ] Explosion Charm        |   west-southwest to a path and a DungeonScope
o----------------------------o   Icon. Head west and south to a fork, then go
| Enemies                    |   southwest to find [_250G_]. Go back and head
|                            |   southeast to another block of ice; break it,
| Snow Boar        [ 246 HP] |   then head southeast to a [_SEED OF POWER_].
| Mountain Ape     [ 330 HP] |   Go back to the fork and head west-southwest
o----------------------------o   to the South Brinan Plateau.

Use the Save Point, then go south-southwest all the way to a [_SEED OF LIFE_].
Go back to the fork there and go east-southeast, following the path until you
reach a fork. Head west and south to another fork, then head south to another
[_250G_]. Take the western path from this last fork, following it to a
snowball. Go behind it and push it so it will roll down the hill to get bigger
and bigger.

Go back to the last fork, then go north to the fork before that. Now head east
and south, crossing over the bridge that the snowball formed, then keep going
to a dead-end where a [_FIRE SWORD_] lies. After you pick it up, head back
north to the fork beside the Save Point.

Now take the western path to a fork. Move west and follow this LONG path all
the way to the end, passing the fork on the way, to find a [_SILENCE SWORD_]
at the dead-end. Go back to the last fork with the block of ice in the way
and break it. Head east-southeast, then south-southwest to another snowball.
Roll it down the hill, then go back to the fork. Head north and make your way
back to the last fork, then go south a little, then go west.

Break the ice near the DungeonScope Icon, then go northwest and west,
following the path to the newly formed bridge. Cross it, then continue to the
next fork; head southwest and get the [_EXPLOSION CHARM_] out of the chest. Go
back to the fork and head east-southeast, following this narrow path all the
way to another block of ice. Break it, then head south to exit. We finally
made it to Laine!

o--------o                                                   o---------------o
| s1.411 |                                                   | Laine Village |
o--------o--------o------------------------------------------o---------------o
| Save Points     | Alpine Inn                                               |
o-----------------o----------------------------------------------------------o
| Stashing Places | Alpine Inn                                               |
o-----------------o----------------------------------------------------------o

o----------------------------o   When you enter, Milda will tell you that the
| My Level                   |   men of Laine are really smart, so you should
|                            |   ask them about Alent. To the east is the
| [35] Justin    [30] Rapp   |   Alpine Inn if you need to rest or use the
| [34] Feena     [37] Milda  |   Stashing Place, and to the west and south is
o----------------------------o   the Shop by the Water, where you can buy some
                                 new equipment for everyone. When you're done
with that, enter the village. Milda will see Darlin and run over to him. As it
turns out, the men of the village are... uh... cattle? That's bull! (snort)

She'll introduce you to him, and after that, you'll be in their house. Darlin
will thank everyone for destroying the Tower of Doom and will want to know
about the Spirit Stone Justin has, and will shocked that he also has the Medal
of Wisdom! He'll then teach you all about Angelou.

Ask him the 3 questions in any   o-------------------------------------------o
order to learn more about the    | [1] Who are the Icarians?                 |
Icarians and Gaia. He can't      | [2] How can we help the petrified people? |
answer as much as he'd like so   | [3] What's Gaia have to do with Angelou?  |
he'll send you to ask Derlin.    o-------------------------------------------o

Leave Milda's House, and she'll tell you that Derlin's House is two doors west
where the kids are playing, so go two doors west and go in Derlin's House.
Talk to him, and you'll learn that Gaia was the reason that the humans
prospered, but in the end, Gaia destroyed them too, just like what happened
with Old Cafu. Feena notes that maybe Gaia feeds on the Spirits, which is why
the people have been turned to stone. If Gaia is defeated and the Spirits are
released, they may return to normal. To figure out how to get to Alent,
though, we need to talk to Dorlin, so leave Derlin's house.

Go to the eastern edge of town on the north side, then go southeast and south
to Dorlin's House (use the TownScope to help you out). Talk to him, and just
as he starts to ask you a lot about Liete, he seems to be daydreaming soon
after, starting to sound like a baby. Milda says that he lost his horn in the
lower village, so we're going to have to get it if we want some information
out of him. Leave the House of Dorlin the Wise.

Milda tells you that there used to be an Old Laine, just like Old Cafu; both
villages were ruined by Gaia, except you'll find that Abandoned Laine was in
much worse condition. Head out, then go to the Abandoned Laine Village.

o--------o                                         o-------------------------o
| s1.412 |                                         | Abandoned Laine Village |
o--------o--------o--------------------------------o-------------------------o
| Save Points     | Warp Space (1)                                           |
|                 | Warp Space (2)                                           |
|                 | Warp Space (3)                                           |
o-----------------o----------------------------------------------------------o

o----------------------------o   (- NOTE -) This is the last dungeon you'll
| My Level                   |   have Milda, so take some time and level her
|                            |   weapons up if you like.
| [35] Justin    [30] Rapp   |
| [34] Feena     [37] Milda  |   When you enter, you'll see that space here is
o----------------------------o   all messed up, and we have a long way to go.
| Gold         (4940G Total) |   Use the Save Point, then go east to a
|                            |   DungeonScope Icon to check things out. Head
| [ ] 260G      [ ] 260G     |   west past the Save Point to a fork; head
| [ ] 780G      [ ] 260G     |   south to another fork, then move south and
| [ ] 260G      [ ] 260G     |   east. Look for some [_SMOKED SALMON_] to the
| [ ] 260G      [ ] 780G     |   south, then go east and into this house. It
| [ ] 260G      [ ] 260G     |   will teleport you to the northern part of the
| [ ] 780G      [ ] 260G     |   area, where you can go east and get [_260G_]
| [ ] 260G                   |   to the south against a wall. Go back and head
o----------------------------o   into the house to get back to where you were,
| Items                      |   then go all the way west to a spinning green
|                            |   thing in the ground. Go southwest from here
| [ ] Smoked Salmon          |   to [_780G_], then head southeast and into
| [ ] Prime Rib              |   this house.
| [ ] Seed of Power          |
| [ ] Mana Egg               |   Now we're in the northeastern part of the
| [ ] Fruit of Defense       |   area, so check beside/behind the house to
| [ ] Prime Rib              |   find another [_260G_], then go south and
o----------------------------o   southwest to a wall. Run along it to open it
| Equipment                  |   up, then run along against all the walls you
|                            |   can until all of the blocks are down, then
| [ ] Warp Staff             |   you can make your way through it, which is...
| [ ] Ogre Helm              |
| [ ] Wolf Boots             |   o---------------o---------------------------o
| [ ] Iron Clogs             |   |      V        |  South 1 : ENTER MAZE :   |
o----------------------------o   |  ### > > V #  |  East 2  : South 1    :   |
| Key Items                  |   |  ####### > V  |  East 1  : South 1    :   |
|                            |   |  ### V < < <  |  West 3  : South 1    :   |
| [ ] Horn of Knowledge      |   |  ### V        |  South 1 : EXIT MAZE      |
o----------------------------o   |      V        |                           |
| Enemies           * = BOSS |   o---------------o---------------------------o
|                            |
| Sea Star         [ 275 HP] |   Once you're on the other side, head southeast
| Fire Hound       [ 260 HP] |   and get [_260G_]. Go west a little, then go
| Vanatos          [ 325 HP] |   south-southeast all the way to a dead-end
| Sphynx           [ 250 HP] |   where a [_WARP STAFF_] is in a chest. Go back
|*Gaia Battler     [3567 HP] |   north, through the maze, then all the way
|^Right Hand       [2528 HP] |   north past the house you came out of. To the
|^Left Hand        [2573 HP] |   northwest is another house, so go to the
o----------------------------o   north side of it and go in; now you're at the
                                 northernmost point of the area. Grab the
[_260G_] there, then go through the door to Warp Space 2.

Use the Save Point here if you want, then go north. You'll see the former
villagers trapped in crystals that are floating around this place... creepy.
At the next fork, go west to another fork, then go north to find [_780G_]. Go
back to the last fork and head southwest up the stairs. At this fork, head
south and southeast to find a [_PRIME RIB_], then go back to the fork and head
northwest.

You should come across a DungeonScope Icon nearby. Get the [_260G_] to the
southwest, then head back and go north up the stairs; you'll find an
[_OGRE HELM_] in a chest at the end of this path. After that, head back to the
Save Point and recover if you need to, then go back north to the first fork.
Go north-northeast now, under an invisible bridge, to another fork. Go north
and west to a [_SEED OF POWER_], then go back to the fork and go east and
southeast.

You'll be at another fork; move south past the stairs to a fork, then head
west and you'll find a chest with a [_MANA EGG_]. Go back south-southeast and
east to the fork; head southeast and south on to the blocks on the floor, and
when you reach the end, it will close in on you. It will send you to the
invisible bridge we passed under earlier. Go west to a fork, where you'll go
north to find [_260G_], then head south, then west and up the stairs,
following the path all the way to another teleportation box.

This time, you're sent to the northern part of the area. Go east up the
stairs, and you'll come to a bunch of doors in here. Head east to find
[_260G_], then follow the compass's arrow to find the right door to go in.
Once you do, you'll reach Warp Space 3.

Go north to a fork where a tentacle is going nuts; head east from it to a
DungeonScope Icon. Get the [_260G_] northwest of the Icon, then go back to
Icon and head all the way south, then west to some [_WOLF BOOTS_]. Go back to
the Icon again and head north a little, then east and north, where you'll come
to a dead-end with [_780G_] beside the disgusting, pulsing tentacle. After you
get it, head back to the first fork with the floppy tentacle. Take the western
path this time, going northwest to a DungeonScope Icon.

Head southwest from it to find [_260G_], then go back to the Icon and head
northeast. When the path turns north, look for a [_FRUIT OF DEFENSE_] to your
west. Go east, then north to the other side of the tentacle, then go to the
northwestern corner to find some [_IRON CLOGS_] in a chest. Head back to the
DungeonScope Icon one more time, then go north a little, then southwest;
you'll find another [_PRIME RIB_] at the end of this path. Go back northeast,
then head north to another tentacle at a fork. Head northeast, then turn west.
Move west until you can go northwest, then go northwest to the corner of the
next room to find one last [_260G_]. Use the Save Point to the east, then go
north through the green door-thingy to the Warp Space Core.

Go north to see the center where it will come out and spit out another Gaia
Battler. Here we go!

o----------------------------o                                    o----------o
| Gaia Battler     [3567 HP] |                                    | * BOSS * |
| Right Hand       [2528 HP] o------------------------------------o----------o
| Left Hand        [2573 HP] |                                               |
o----------------------------o   Same enemy, just a stronger version. As     |
| EXP:  6300    Gold:  8600G |   with the last one, have Justin use his      |
o----------------------------o   Heaven and Earth Cut if he has it, if not,  |
|                                use Dragon Cut, have Feena use her Fire     |
| Whip/Random Hurl or strong spells like DragonZap, have Rapp use his Neo    |
| Demon Ball if he has it; if not, use Fireball/Sidethrow/Demonball, and     |
| have Milda use her Splitter a couple of times, or just her Milda Hit. It   |
| seems easier than last time; because we're stronger than we were, right?   |
|                                                                            |
o----------------------------------------------------------------------------o

When he's done, go all the way north to a chest. Open it to get the
[_HORN OF KNOWLEDGE_]. Head back south and go back to Warp Space 3. Go south
and then south-southeast, then east, then southwest, then south and southeast
to the floppy tentacle, then south back to Warp Space 2. Go all the way west
to get back to the chest near the entrance of Warp Space 2. Go south, then
east and southeast, then northeast, then east, then southeast and south back
to Warp Space 1.

Go south into the house, then go southeast from this house into the next
house. After that, go north and northeast past the spinning green thing, then
north to a fork. Go east to the Save Point and the exit beside it, and head
back to Laine.

                                                             o---------------o
                                                             | Laine Village |
o----------------------------o-------------------------------o---------------o
| My Level                   |
|                            |   Before talking to Dorlin, let me give you the
| [35] Justin    [31] Rapp   |   final stats I had for Milda. I didn't go as
| [35] Feena     [38] Milda  |   crazy with her as I did with Sue and Gadwin.
o----------------------------o   In fact, I never even boosted her Ax level.

o-------o
| Milda |
o-------o--------------------------------------------------------------------o
|  LV   [38]      MP1 [ 0]      STR [134]      WIT [ 82]      Sword LV [30]  |
|  HP  [289]      MP2 [ 0]      VIT [ 61]      AGI [ 51]      Mace  LV [37]  |
|  SP  [ 95]      MP3 [ 0]                                    Ax    LV [30]  |
o----------------------------------------------------------------------------o

Head to the House of Dorlin the Wise, and talk to him to put his horn back on.
Justin will show him the Medal of Wisdom. He tells Justin that it isn't the
key to the Shrine of Alent; it is the key to the Shrine of Zil Padon.
According to the Words of Yore, Alent was the Shrine of Knowledge and Zil
Padon was the Shrine of Wisdom. He also says that the three eyes on the Shrine
door in the middle of Zil Padon judge the worth of the entrant, and that the
Mogay are said to possess the Medal of Knowledge.

The Mogay must open the Ruins for us, and after we get the Medal of Knowledge,
we need to throw it into the Rainbow Spring to open the door to Alent. He'll
then go on about Liete some more. Leave his house, and Milda will tell you
that this is goodbye; she just can't leave her Darlin, so she's going to stay.
Now, we leave for Zil Padon.

                                                                 o-----------o
                                                                 | Zil Padon |
o----------------------------o-----------------------------------o-----------o
| My Level                   |
|                            |   Feena says that the entrance is in the middle
| [35] Justin    [31] Rapp   |   of town, but the fountain is there. Justin
| [35] Feena                 |   think that the fountain is the entrance. Go
o----------------------------o   southwest, but before you cross the bridge,
                                 go southeast to this bridge. The door has
three eyes, just like Dorlin said, but the water is there so they can't do
anything. Rapp thinks him and Justin should drink it off, but Feena reminds
them that they need the cooperation of the Mogay.

A little Mogay girl will come to talk to you, knowing Justin is the one with
the Spirit Stone. She says that she is Gina, and that the Mogay Elder has been
looking for Justin, and that he needs to go to the cellar in the Mogay part of
town to see him. Go north across the bridge, then go northwest, then southwest
across the bridge, and southwest into the Mogay section. Go northwest, south,
and northeast into the Mogay Elder's house.

In here, you'll find Guido. After talking for a while, Justin tells him that
the only way to save the stone people is by going to Alent. He asks you a
question; Why do you want to go to Alent?

If you choose 1 or 3, you'll be     o----------------------------------------o
asked again, so choose option 2     | [1] I want to meet Liete.              |
to continue. Guido says that the    | [2] To protect the world we live in.   |
Mogay Elder approves of Justin      | [3] To solve the mysteries of Angelou. |
going to Alent, meaning that        o----------------------------------------o
Guido is the Elder! He pulls on a
rope that empties the fountain, and then Guido joins your party!

Before going to the Zil Ruins, you should visit the Hotel and get the stuff
from Milda out of the Stashing Place. Put the equipment on Guido, use her Ax
experience on Justin; use her Sword experience on Justin or Rapp, and save her
Mace experience for Liete. After that, stock up on supplies at the General
Store, because once we enter the Zil Ruins, we won't be able to leave. After
you're ALL READY, go back to the center of town and go down the ramp.

Choose option 2, then go down and   o----------------------------------------o
fit the Medal of Wisdom into the    | [1] Well, let's go back and get ready! |
hole. The door will open, and       | [2] I'm ready! Let's go!               |
they will enter the Zil Ruins.      o----------------------------------------o

o--------o                                                       o-----------o
| s1.413 |                                                       | Zil Ruins |
o--------o--------o----------------------------------------------o-----------o
| Save Points     | Zil Ruins (1)                                            |
|                 | Zil Ruins (2)                                            |
|                 | Zil Ruins (3)                                            |
|                 | Zil Ruins (B3)                                           |
o-----------------o----------------------------------------------------------o
| Stashing Places | Zil Ruins (1)                                            |
o-----------------o----------------------------------------------------------o

o----------------------------o   (- NOTE -) This is my favorite dungeon in the
| My Level                   |   whole game. Don't you love the music?
|                            |
| [35] Justin    [31] Rapp   |   (- NOTE -) Guido has an inherent 3-attack
| [35] Feena     [24] Guido  |   combo, unlike everyone else's 2. His Dagger
o----------------------------o   and Sword levels aren't that high, so I
| Gold        (10800G Total) |   recommend getting them both boosted to level
|                            |   30 before going on. It shouldn't be too hard;
| [ ] 270G      [ ] 270G     |   just use the Zero Knife and Zero Sword for
| [ ] 270G      [ ] 270G     |   those that way you can level up more in one
| [ ] 270G      [ ] 270G     |   battle. Actually, I recommend doing this for
| [ ] 270G      [ ] 270G     |   everyone. I recommend having everyone in your
| [ ] 810G      [ ] 270G     |   party have their weapons to at least level 30
| [ ] 270G      [ ] 810G     |   by now. Justin, Feena, and Rapp were already
| [ ] 270G      [ ] 270G     |   there, but it only took me about an hour and
| [ ] 810G      [ ] 270G     |   a half to get Guido's weapons to 30 from 19,
| [ ] 270G      [ ] 270G     |   8, and 28. It's not that hard, just make sure
| [ ] 270G      [ ] 270G     |   to use the Zero Weapons. Everyone should have
| [ ] 270G      [ ] 270G     |   all of their moves by now too, including the
| [ ] 810G      [ ] 270G     |   Heaven&Earth Cut, and the Neo Demon Ball, if
| [ ] 270G      [ ] 270G     |   you've gone up to 32 for some.
| [ ] 270G      [ ] 270G     |
| [ ] 270G      [ ] 810G     |   Rapp notes how this place is a lot bigger
o----------------------------o   than he thought, and Feena's amazed about how
| Items                      |   something this big could float in the air.
|                            |   Now that you're in here, you cannot leave
| [ ] All-Around Seed        |   until we get the Medal of Knowledge. Make
| [ ] Seed of Magic          |   good use of the Save Point and Stashing Place
| [ ] Miracle Drink          |   nearby.
| [ ] Seed of Power          |
| [ ] Seed of Defense        |   Let's get started. From the Save Point, head
| [ ] Resurrect Potion       |   north-northeast to find a chest containing
| [ ] Seed of Running        |   some [_WARP SHOES_], then head back to the
| [ ] Seed of Power          |   Save Point and head east to a DungeonScope
| [ ] Seed of Running        |   Icon and [_270G_] nearby. Head southwest and
| [ ] Mana Egg               |   follow along the wall to come to another
| [ ] Seed of Power          |   [_270G_]. Continue south until you reach Zil
| [ ] Seed of Speed          |   Ruins 4.
| [ ] Revival Stone          |
| [ ] Crimson Potion         |   To your southwest is an [_ALL-AROUND SEED_],
| [ ] Seed of Speed          |   so use that on someone, then go east and grab
| [ ] Fruit of Magic         |   another [_270G_]. Go all the way south to the
o----------------------------o   edge of the area to find [_270G_], then head
| Equipment                  |   back to Zil Ruins 1.
|                            |
| [ ] Warp Shoes             |   Make your way north back to the DungeonScope
| [ ] Lightning Charm        |   Icon, then east and on to a new stone path,
| [ ] Main Gauche            |   where you'll come to a fork. Head east first
| [ ] Counter Ring           |   to find [_810G_] on a loop, then go back and
| [ ] Earth Charm            |   head north to come to another fork. Head west
| [ ] Demon Eye Stone        |   and north to pick up the [_SEED OF MAGIC_],
o----------------------------o   then go back and head northeast, following
| Key Items                  |   this path back to normal ground. Follow the
|                            |   stone path, but look for another [_270G_] to
| [ ] Medal of Knowledge     |   your south. Head east along the path to Zil
o----------------------------o   Ruins 2.
| Enemies           * = BOSS |
|                            |   Before crossing the bridge, head
| Bird Skull       [ 350 HP] |   north-northeast along the edge to find
| Lich             [ 372 HP] |   [_270G_]. Go back and cross the bridge, then
| Warp Man         [ 345 HP] |   follow the path to a fork. Keep going east,
|*Ruin Guard       [4500 HP] |   and fall down when the bridge opens up, then
|^Ax               [2350 HP] |   head north and east to find a chest with a
|^Boomerang        [2350 HP] |   [_LIGHTNING CHARM_]. Now make your way all
| Magic Head       [ 235 HP] |   the way west to find [_810G_], then head west
| Sphytaros        [ 421 HP] |   a little more, looking to your south to find
o----------------------------o   another [_270G_].

Go back to the bridge that you fell through and go southwest and west through
the other gap in the wall to find a chest with a [_MIRACLE DRINK_] inside. Go
southwest and west of it to find a [_SEED OF POWER_], then head a few steps
south, then east while looking for [_270G_] to your south. Head all the way
east until you hit the wall, then head north to find [_270G_] near the corner.

Now, head back to the western wall on the northern side, then go down the
stairs to the southeast and press the pink button to open a path to the other
side. Grab the [_SEED OF DEFENSE_] as you come out, then go to the southwest
corner to find [_810G_]. Follow along the southern wall as you go west to find
[_270G_] to the north, then go to the eastern corner to the north to find
another [_270G_].

Head back to the west and look for the stairs you came up to the north. Go
back to the other side and head east to the other set. Go down and press the
pink button, then go to the other side and wait for the platform to come to
you. Once you're on it, wait for it to go to the pillar and get off there.
Take the western platform next, then hop on the next one when it comes by,
then get off at the next pillar. Go west and grab the [_270G_], then hop on
the next platform that stops by to your west.

Wait for it to go north, and get on the platform on your east side, and it
will take you to the next rock where you'll see a DungeonScope Icon and a
chest; the chest has the [_MAIN GAUCHE_] in it. Get back to the previous
platform that runs beside the main rock, and get off on the next one to the
west. Be patient and wait for it to go to the northern pillar, then get off
and take the northern platform. Get on the next one to the west as well, and
it will take you to land and a Save Point. Head west to Zil Ruins 1.

Follow the path and you'll come across a [_RESURRECT POTION_], then keep going
until you reach the Shrine. Take a few steps up and take on the Ruin Guard.

o----------------------------o                                    o----------o
| Ruin Guard       [4500 HP] |                                    | * BOSS * |
| Ax               [2350 HP] o------------------------------------o----------o
| Boomerang        [2350 HP] |                                               |
o----------------------------o   Have Justin use Heaven&Earth Cut, have      |
| EXP:  7950    Gold:  5160G |   Feena use her Zap! Whip on the Ruin Guard   |
o----------------------------o   (or Random Hurl), have Rapp use his Neo     |
| Items                      |   Demonball, and have Guido keep using his    |
|                            |   Mogay Bomb to try to slow him down. He'll   |
| [ ] Pretty Jewel           |   use Zap! with the main part of his body,    |
| [ ] Thunder Arrow          |   and his Ax attacks in a range, and the      |
o----------------------------o   Boomerang attacks one. I found him to be    |
|                                super easy, but I've had some people that   |
| have had trouble with him. Just give him everything you have, and try not  |
| to let him act too much, eh?                                               |
|                                                                            |
o----------------------------------------------------------------------------o

After the battle, go back a step or two and head south to find a
[_SEED OF RUNNING_] to your south, then go north and east, and grab the
[_270G_] in the northeastern corner. Go to the southern wall, then check the
eastern wall to open a door where a chest is hidden. Get the [_COUNTER RING_]
out of it, then go north and east to the second part of the Shrine.

Grab the [_270G_] to the south and east, then cross the light bridge and get
another [_270G_] to the south. Finally, get the [_MEDAL OF KNOWLEDGE_] from
the ledge. Now we can get into Alent! Head back out of the Shrine, and make
your way back to the Save Point.

Use it, then approach the pillar where you would be able to board the
platforms. Justin will notice that they're not moving, and Feena will see the
Garlyle Forces. Baal is still waiting for Mullen to find the Spirit Stone, and
he says that it's here because the Chosen One had entered the Shrine. He'll
take Leen with him, and Mullen will send his troops off to find the Spirit
Stone before Baal does.

Guido suggests finding another way around, so head back towards the Shrine,
but this time, you'll jump off the western ledge. Grab the [_270G_] here,
then go into the cavern to the south to Underground Ruins 3.

You'll notice all of the paintings of Golems on the wall, and Guido says that
when the time comes, they'll come to life. Go down the stairs and use the Save
Point, then follow the path to a fork. Take the upper path, as the lower leads
to a dead-end. Mullen will find Justin, and he will be surrounded by Garlyle
troops. As Mullen gets ready to fight Justin for the Spirit Stone, the ruins
start to shake, and Mullen realizes that Baal is using Leen to release the
seal on the Golems. Baal doesn't care if his own son dies, and continues to
use Leen to break the seal.

You'll see a movie of the Golems coming to life, followed by the floor
crumbling and Mullen falling off. Everyone will start to run as the floor
crumbles, and you'll regain control. Just follow the path to the fourth area,
and follow the stone path to a fork. Go south and grab the [_SEED OF POWER_],
then go back and take the western path to a fork. Move west to grab another
[_270G_], then go back and head south and along that path for a while. When
you can, go down the stairs to the north, then grab the [_810G_] to the
northwest.

To the east of the stairs is another [_SEED OF RUNNING_], so grab it, then
head south and grab the [_270G_] there, then open the chest to the south and
east for a useless [_MANA EGG_]. Go back to the stairs and go up them, then
follow the stone path west until you come to a Golem. They'll worry about it
for a second, then you can run past it, but when you get to the second Golem,
Feena will start to feel funny. The Golem will knock the floor down and Rapp
and Guido will fall.

Feena will start telling Justin that her body is burning badly, and she'll
start to hear Leen, and Baal will feel that another enormous power inside is
starting to move, and that's when he realizes that there's another Icarian
inside. You'll see the movie of Feena releasing her power, and it will make
the Golems turn to stone and fall apart.

Afterward, Justin will be alone among the rubble. If you need room in your
inventory, head south and southeast to use the Stashing Place. From the Save
Point here, open the chest to the north to find another [_SEED OF POWER_],
then go west-southwest of the Save Point to find a [_SEED OF SPEED_] at the
dead-end.

Head directly northwest from the Save Point to find a [_REVIVAL STONE_]
between the rock and the wall, then go east and grab the [_270G_] to the north
between the next rock and the wall. Finally, go east and get another [_270G_]
at the dead-end here.

Head back to the Save Point, use it, then go southeast into B2. In this first
room, head northeast and follow the path to a room with [_270G_]. After you
grab that, head southeast to another room containing [_270G_]. To the
southeast is a yellow orb, but it doesn't do anything, so take the
southwestern path to the next room.

In this room, open the two chests to the northwest to obtain an
[_EARTH CHARM_] and a [_CRIMSON POTION_], then head southeast to the blue orb
room, and continue southwest and northwest to find another [_SEED OF SPEED_].
Head back southeast, northeast, and northwest to the treasure chest room, then
head southwest until you come to a room with [_270G_]. That's it for treasures
on this floor, so unless you want to see the purple orb to the southeast, head
back northeast, take the northeastern path to the next room, then the
northwestern path, then the southwestern path, then follow the next
southwestern path all the way to the stairs that go up to B1.

Head northeast and northwest to the next room with [_270G_], then go northwest
to the next room, which is a four-way fork. Head northeast first to find
[_270G_] and [_810G_] beside each other (there's an orange orb to the
southeast if you want to look at it), then head back and take the southwest
path to find a [_DEMON EYE STONE_] in a chest (southeast from it is a green
orb). Go back to the fork and head northwest to another fork; head northeast
to find a [_FRUIT OF MAGIC_], then go southeast from here to the next room,
where you keep going southeast, all the way to the stairs that go up to
Underground Ruins 4.

Follow the path for a little bit, and you'll run into Mullen. Justin wants to
know where Feena is, but all he'll say to him is that he needs to escape with
the Spirit Stone. Before Justin can say anything, Mullen shoves him inside the
building as Garlyle Soldiers come to report to Mullen. They'll tell him that
Baal has returned to the Grandeur with the Icarian girl, Feena. Hearing this,
Mullen tells them to get to the Grandeur before it leaves.

Justin heard them, so he's got to get to the Grandeur. Examine the pink switch
to make the elevator go up, and when you get to the top, head all the way west
to get outside. Justin will see the Grandeur, and he'll see Baal loading Feena
on to his ship. He says that he's going to go to J Base with Feena, and tells
Mullen to go there when he's ready.

Justin tries running after the Grandeur, but he won't come even close. Before
he can give up, Rapp and Guido come flying in on their flying manta to give
Justin a lift to chase the Grandeur down.

Inside, Baal is talking to Feena about her being an Icarian, but she doesn't
believe him. She tells him that she'll never help him, and Justin will come
and save her. As Baal approaches her, an alarm will sound because the manta is
coming up on the Grandeur. As it gets close, the Grandeur will fire at it and
shoot it down, and they will land on the Grandeur.

o--------o                                                    o--------------o
| s1.414 |                                                    | The Grandeur |
o--------o--------o-------------------------------------------o--------------o
| Save Points     | The Grandeur                                             |
|                 | Grandeur Engine                                          |
|                 | Grandeur Bow                                             |
o-----------------o----------------------------------------------------------o
| Stashing Places | The Grandeur                                             |
|                 | Grandeur Bow                                             |
o-----------------o----------------------------------------------------------o

o----------------------------o   When you regain control, go in the nearby
| My Level                   |   door to the Passageway. Use the Save Point
|                            |   and Stashing Place (store the Mana Egg and
| [36] Justin    [25] Guido  |   Medal of Knowledge). When you're ready, go
| [32] Rapp                  |   to the northeast past the door, and go
o----------------------------o   northwest to find a [_FRUIT OF MOVES_]. Go
| Gold         (3640G Total) |   back and head down the stairs, then follow
|                            |   the path to a fork. Go southwest and grab
| [ ] 280G      [ ] 280G     |   the [_280G_], then go back and go northwest.
| [ ] 280G      [ ] 280G     |
| [ ] 840G      [ ] 280G     |   Follow the path for a little while, then
| [ ] 840G      [ ] 280G     |   you'll come to a fork. Head northeast for
| [ ] 280G                   |   another [_280G_], then go southwest and
o----------------------------o   examine the gate to raise it. Continue
| Items                      |   southwest to an open area with some
|                            |   soldiers. Get the [_840G_] in the southern
| [ ] Fruit of Moves         |   corner, then go northwest down the stairs. Go
o----------------------------o   under the stairs you just came down and get
| Equipment                  |   the [_WARRIOR'S MAIL_] out of the chest.
|                            |
| [ ] Warrior's Mail         |   Go northwest a few steps, then follow along
o----------------------------o   the southwestern wall to another [_840G_].
| Enemies           * = BOSS |   Head northeast, northwest, then northeast
|                            |   some more, and you'll come to the Engine
| Combatant        [ 344 HP] |   Room. Head east for a little while, and Rapp
|*Saki             [5000 HP] |   will wonder what all of this stuff is in
|^Mio              [3000 HP] |   here, and Guido will tell him that it is all
|^Nana             [4000 HP] |   made with Angelounian technology. Keep moving
|*Baal             [2783 HP] |   east to a Save Point that you should use,
o----------------------------o   then enter the Control Room.

Grab the [_280G_] to your north, then head east and south. You'll meet with
Nana, Mio, and Saki here, and you'll have to face all three.

o----------------------------o                                    o----------o
| Saki             [5000 HP] |                                    | * BOSS * |
| Mio              [3000 HP] o------------------------------------o----------o
| Nana             [4000 HP] |                                               |
o----------------------------o   Start out with Heaven&Earth Cut, Neo Demon  |
| EXP:  9600    Gold: 10320G |   Ball, and Mogay Bomb. If they're still      |
o----------------------------o   alive, do it again, but don't let them use  |
|                                their Trinity Attack, because it will do    |
| some damage. After two rounds, only Saki was still alive, so I just        |
| creamed her with a Demon Ball and it was over. They didn't attack once.    |
|                                                                            |
o----------------------------------------------------------------------------o

After they flee, Justin will examine the computer. Rapp comes up to it and
decides to just push something, and that will activate the self-destruct
mechanism. Now they have to find Feena faster!

Grab the [_280G_] to the west and south of the computer, then grab the other
[_280G_] northeast of the computer. Head all the way east from the computer to
find yet another [_280G_] tucked away in the southeast corner, then go back
west and head north, then east and get the last [_280G_] in the northeastern
corner.

There's nothing in Baal's Quarters, so go southwest of the door and up the
ramp; follow it to the Passageway. After going forward a little bit, the ship
will split in half, and Rapp and Guido will be kept back again, just like in
the Zil Ruins. Justin will have to rescue Feena by himself.

You'll see the movie of the Grandeur splitting apart, then you'll regain
control. Go forward some more to enter the Secret Passageway, then follow the
path to the Bow, followed by the door you need to examine to get to the
Command Center.

Baal and Feena are here, and Justin will command Baal to release Feena. He
sees that Justin is only a boy, and he'll decide to give Feena to Justin if he
gives him the Spirit Stone. Justin will give it to him, and when he does,
Justin will fall through a hole in the ground.

Luckily, Justin held on, and he'll climb back up, only to find them gone. Go
back up the stairs, then follow the path to a Stashing Place and a Save Point.
Use them, then enter the Secret Passageway. Follow the path and Justin will
activate the escalator and climb up to the next area. Go south into the Escape
Catapult to find them, and this time, you'll fight Baal.

o----------------------------o                                    o----------o
| Baal             [2783 HP] |                                    | * BOSS * |
o----------------------------o------------------------------------o----------o
| EXP:  4500    Gold:  3000G |                                               |
o----------------------------o   I used Thor Cut four times in a row, and    |
|                                he didn't attack once. I thought he was     |
| pretty easy, but if you're worried, cast Heal or Healer every other turn.  |
|                                                                            |
o----------------------------------------------------------------------------o

Run up and untie Feena, and Baal will reveal his addition; the power of Gaia.
He has tentacles under that cape of his, and he'll use them to knock Justin on
his bum. He'll snag Feena, then knock Justin off of the ship. Feena will use
her powers to release herself, then she'll jump off after Justin. Baal doesn't
really care, since he has the Spirit Stone, and he'll burst into flames and
evil laughter as his ship crashes.

As they fall, Justin and Feena are relieved to be with one another, when
Feena's power becomes activated again, and they will shine with a great light,
and float in the sky as Rapp and Guido comes to find them on another manta.

Three days later, they're still camping out in North Brinan. Feena's been
sleeping for three days, and they think that Baal is dead, with the ship.
Guido comes out to tell Justin that Feena's waking up, so he'll run in there
to talk to her.

Feena's grateful for Rapp and Guido's help, but sorry to Justin for making him
lose the Spirit Stone. Feena now has a new reason to go to Alent; to find out
about herself and the rest of the Icarians. Guido suggests going to Laine
Village and showing the Wise Men the Medal of Knowledge so they can get to
Alent. Leave the tent, then leave Brinan and head to Laine Village.

(- NOTE -) Now that Feena has discovered her powers, she can learn three new
spells: Time Gate, Tree of Life, and End of the World. Good luck learning Time
Gate; it requires level 99 of Wind and Water.

                                                             o---------------o
                                                             | Laine Village |
o----------------------------o-------------------------------o---------------o
| My Level                   |
|                            |   Justin suggests going to Darlin first, but I
| [37] Justin    [33] Rapp   |   suggest selling all of the stuff you don't
| [36] Feena     [27] Guido  |   need by making trips back and forth from the
o----------------------------o   Stashing Place to the store. When that's
                                 done, head south under the arch, then
directly south to Milda's House. Inside, Justin will ask Darlin for his help.
After listening to his story, Darlin decides that the time has come for
Justin, the Chosen One, to go to Alent. He'll tell you to see Dorlin so he can
guide you. Leave the house, and head all the way east, then south to Dorlin's
House. Talk to him, and he'll act like he did when he lost his horn, but he's
just kidding. Dorlin also decides that the time has come. He says Justin needs
to throw the Medal of Knowledge into the spring behind the village, which will
create a rainbow, which will take him to Alent. Dorlin will open the gate, and
wish you luck.

When you leave the house, you'll see a movie of Gaia, then you'll see Mullen
and Leen approach Baal and the giant Spirit Stone. Mullen will try to talk him
out of awakening Gaia, but he's too far out of his mind to listen. He will go
to add the last piece of the Spirit Stone, while Leen tells Mullen that only
the General survived the Grandeur crash. Mullen decides he must stop his
father from doing this...

Back in Laine, head a little west, then all the way south to enter Rainbow
Mountain.

o--------o                                                o------------------o
| s1.415 |                                                | Rainbow Mountain |
o--------o--------o---------------------------------------o------------------o
| Save Points     | Rainbow Mt Peak                                          |
o-----------------o----------------------------------------------------------o

o----------------------------o   (- NOTE -) This is the last area you have
| My Level                   |   Guido, so boost him if you like.
|                            |
| [37] Justin    [33] Rapp   |   Make your way east and cross the rope to find
| [36] Feena     [27] Guido  |   [_290G_]. Grab it, then move north and cross
o----------------------------o   the northwestern rope to find a
| Gold         (4060G Total) |   [_FRUIT OF LIFE_] all by itself. Head back
|                            |   across the rope and take the southwestern
| [ ] 290G      [ ] 290G     |   rope across, then go down the one to the
| [ ] 290G      [ ] 290G     |   south from there. Cross the next rope to the
| [ ] 870G      [ ] 290G     |   south and east, then grab the [_290G_] to the
| [ ] 290G      [ ] 870G     |   east.
| [ ] 290G      [ ] 290G     |
o----------------------------o   Head south and cross the next rope that goes
| Items                      |   northwest to find a chest containing a
|                            |   [_SEED OF DEFENSE_]. Head back and take the
| [ ] Fruit of Life          |   next rope that goes west to land, then take
| [ ] Seed of Defense        |   the southeastern one to higher land. Use the
| [ ] Seed of Life           |   rope right beside you that goes west to take
| [ ] Bond of Trust          |   you to [_870G_].
| [ ] Fruit of Defense       |
| [ ] Seed of Defense        |   Head back across and use the rope just to the
o----------------------------o   north of you that goes northwest. Grab the
| Equipment                  |   [_290G_], then take the next northeastern
|                            |   rope to a higher area where you'll find a
| [ ] Phantom Silk           |   [_SEED OF LIFE_] nearby (don't use the rope
o----------------------------o   nearby; it will break). Go north-northwest
| Enemies                    |   and down the rope here to find a chest that
|                            |   has a [_PHANTOM SILK_] in it. Climb back up
| Gill Newt        [ 316 HP] |   and head east to the Peak.
| Thud Bird        [ 800 HP] |
| Crimsona         [ 288 HP] |   Head south and east to find another [_290G_],
o----------------------------o   then go back and use the Save Point. Head
                                 northwest for a while, then climb the rope
and head northeast. Follow that ledge to [_290G_], then go south to find
[_290G_] by that ledge.

Head northeast and you'll come to a log bridge. Cross it, then head southeast
and up the rope to find another [_290G_]. Go back down and head northwest now,
and when you get under the waterfall, keep pushing X while you walk, because
there's [_870G_] hiding under it in the middle near the river.

Keep heading north-northwest to [_290G_] near the DungeonScope Icon. Head
north and go down the rope, then open the chest to obtain a [_BOND OF TRUST_].
Go back up, then go south-southeast and up the rope here.

Head east, then northeast and follow the path all the way to a dead-end with a
[_FRUIT OF DEFENSE_]. Follow along the lake and southwest to the rope. Cross
it, then continue southeast to find another [_SEED OF DEFENSE_]. Head all the
way east, then northeast and follow the path to a rope going down. Before
going, though, here's my final stats for Guido:

o-------o
| Guido |
o-------o--------------------------------------------------------------------o
|  LV  [27]      MP1 [ 0]      STR [123]      WIT [162]      Dagger LV [34]  |
|  HP [162]      MP2 [ 0]      VIT [ 65]      AGI [120]      Sword  LV [30]  |
|  SP [121]      MP3 [ 0]                                    Throw  LV [37]  |
o----------------------------------------------------------------------------o

Climb down the rope, then approach the Rainbow Spring. Guido tells Justin to
throw the medal into the Spring, and when he does, a light will shine and form
a platform to take them to Alent. Guido will say goodbye to them, and remind
Justin of his true role, which he will learn of in Alent. And off to Alent we
go! Watch the movie as you're teleported into outer space where you'll see
Alent orbiting the planet.

o--------o                                                           o-------o
| s1.416 |                                                           | Alent |
o--------o--------o--------------------------------------------------o-------o
| Save Points     | Alent Garden                                             |
|                 | Alent Chapel                                             |
o-----------------o----------------------------------------------------------o
| Stashing Places | Alent Garden                                             |
o-----------------o----------------------------------------------------------o

o----------------------------o------------------o----------------------------o
| My Level                   |                  | Enemies           * = BOSS |
|                            |                  |                            |
| [38] Justin    [33] Rapp   |                  |*Hydra            [1071 HP] |
| [36] Feena                 |                  |^Pearl Head       [ 600 HP] |
o----------------------------o                  |^Hot Head         [ 516 HP] |
| Gold         ( 260G Total) |                  |^Nice Head        [ 800 HP] |
|                            |                  |^Awful Head       [ 486 HP] |
| [ ] 260G                   |                  |*Great Susano-o   [3453 HP] |
o----------------------------o                  |^Ax               [2306 HP] |
| Items                      |                  |^Iron Ball        [1600 HP] |
|                            |                  |*Phantom Dragon   [3976 HP] |
| [ ] Mana Egg               |                  o----------------------------o
o----------------------------o
                                 Justin still can't believe that he made it to
Alent. Head north up the stairs, then grab another useless [_MANA EGG_] to
your east. Continue north, past the fork, through the tunnel, to a Save Point
and Stashing Place. Get some of Guido's equipment out if you need them, along
with his Mogay Teachings 1, 2, and 3. I used the Dagger book (1) on Feena, and
the Sword (2) and Throw (3) books on Rapp. I recommend equipping Feena with a
Whip and Rapp with a Throw weapon. After preparing, head east to encounter the
first of three bosses.

o----------------------------o                                    o----------o
| Hydra            [3721 HP] |                                    | * BOSS * |
| Pearl Head       [2848 HP] o------------------------------------o----------o
| Hot Head         [2292 HP] |                                               |
| Nice Head        [1742 HP] |   This boss music is much better than the     |
| Awful Head       [2462 HP] |   other,  isn't it? This boss is just like    |
o----------------------------o   the Serpent from Typhoon Tower, and just as |
| EXP:  5000    Gold:  7500G |   easy. Have Justin use Heaven&Earth Cut,     |
o----------------------------o   Feena use End of the World if she has 33    |
| Items                      |   level 3 MP, otherwise have her use her Fire |
|                            |   Whip, and have Rapp use his Neo Demon Ball  |
| [ ] Resurrect Potion       |   or Fireball. After one round, only the      |
| [ ] Resurrect Potion       |   Hydra and Pearl Head were left, so I used   |
| [ ] Deep Blue Potion       |   another Heaven&Earth Cut to finish it off.  |
| [ ] Crimson Potion         |   Easy, huh?                                  |
|                            |                                               |
o----------------------------o-----------------------------------------------o

Head back to the Save Point, recover and save, then follow the path and go
down the stairs. Grab the [_260G_] to the southeast, then continue northeast
to board a vehicle that takes you to the next platform. Get off, then follow
the path to the next boss.

o----------------------------o                                    o----------o
| Great Susano-o   [3453 HP] |                                    | * BOSS * |
| Ax               [2306 HP] o------------------------------------o----------o
| Iron Ball        [1600 HP] |                                               |
o----------------------------o   This boss is just like the Ruin Guard we    |
| EXP:  3000    Gold:     0G |   met just a few hours ago, but he's using    |
o----------------------------o   an Iron Ball instead of a Boomerang. He's   |
| Items                      |   a little tougher, but still easy. Use       |
|                            |   Heaven&Earth Cut, Neo Demon Ball, and End   |
| [ ] Chain of Gems          |   of the World/Fire Whip, then whatever else  |
| [ ] Revival Stone          |   you like to finish it off. Like I said,     |
| [ ] Emperor's Whip         |   still easy.                                 |
|                            |                                               |
o----------------------------o-----------------------------------------------o

If you want, make your way all the way back to the Save Point to recover. When
you're ready, go up the northern stairs and follow the path to the third boss.

o----------------------------o                                    o----------o
| Phantom Dragon   [3976 HP] |                                    | * BOSS * |
o----------------------------o------------------------------------o----------o
| EXP:  2000    Gold:     0G |                                               |
o----------------------------o   Just like the Madragon from the Volcano,    |
| Items                      |   the head and body share HP. Use your best   |
|                            |   single attacks like Thor Cut, Demon Ball,   |
| [ ] Deep Blue Potion       |   and Zap! Whip. It shouldn't take long,      |
| [ ] Golden Potion          |   again, easy.                                |
|                            |                                               |
o----------------------------o-----------------------------------------------o

After the battle, head north into the Chapel. When you enter, you'll see
Liete, and she'll greet you. Then you'll see a whole bunch of Lietes all
around the room! Use the Save Point to the west if you want, then talk to all
of the Lietes. There are three on the first floor, two up on the western
staircase, and four on the second floor by going up the northern stairs or the
ramp on either side. By talking to each one, you'll learn something from that
Liete.

When you talk to the northernmost one last, she'll tell you to ascend to the
Papal Hall to listen to the living Liete for the rest of the story. Go north
and talk to Liete. Keep talking to her to have her tell you the memories of
Angelou. You'll learn the rest of it from Liete's voice and the movie. It's
easier to listen to her than for me to explain it to you.

In short, the humans robbed the Icarians of Spirit Stones and tried to
prosper, but the result was Gaia, which brought destruction, and an end to the
Icarians. Afterward, she'll show you the tablets of remembrance of the hearts
of the previous Lietes. Red shows happiness, and blue shows sadness, and I
only saw two red ones, meaning that when Icarian twins were sacrificed to stop
Gaia, all the tablets from then on were blue.

This Liete says that hers will probably also be blue, because of the one
trying to resurrect Gaia. Justin tells her that they destroyed Baal and the
Spirit Stone, but Liete tells them that they couldn't, and the Spirit Stone is
about to unite once again.

Feena then understands that only she and Leen can stop Gaia. Justin gets angry
at the fact that they'd have to die in order to stop Gaia, so he wants to know
of another way. She says that Alent holds all of the past, but none of the
future. If Justin wants those answers, he needs to talk to the Spirits. She
says that he may be able to reach the Spirit Sanctuary because he reached
Alent.

Since the future isn't written yet, Justin tries to persuade Liete that she
could change her future so she won't have a blue tablet. To do that, he
invites her to come with them to help stop Gaia. This makes her think, and
she'll join the party!

Leave the room, and you'll board the gondola, and on the gondola, you'll zip
down back to the planet! And off it goes with everyone but Liete freaking out!

Back at J Base, Baal will be calling Gaia. Mullen and the troops will surround
General Baal and attempt to take him down...

Hmmm.... Around and around. Alent spins around.... Back on the ground, you'll
be in East Savanna. Liete senses that Gaia is to the east past the Luzet
Mountains. When you regain control, head east out of here.

(- NOTE -) We will take on the Tower of Temptation just after the Luzet
Mountains, because we need to get Liete boosted a little to bring her up to
par with the rest of the party. DON'T use Sue and Milda's exp. on her until we
boost her Mace level so we get more out of it. You should go ahead and grab
the Zero weapons out of the Stashing Place in Zil Padon or Laine or something,
as well as a Chain of Gems for Liete, and those Warp Shoes if you still have
them, because she's so slow when she runs.

           When you fight, have Justin Withdraw with the Tactics menu, have
Feena and Rapp cast Speedy on her, then Withdraw, and have Liete go at it by
herself, unless she's in danger, then help her out. Get her mace level to
about 35-40, then use Sue and Milda's exp., unless you want to share it with
Justin. After that, have her use all of her magic until she gets all of it to
about 30. I'd level up at the Luzet Mountains. It may seem difficult at first,
so use some of her magic to help out.

o--------o                                                 o-----------------o
| s1.417 |                                                 | Luzet Mountains |
o--------o--------o----------------------------------------o-----------------o
| Save Points     | West Luzet                                               |
|                 | East Luzet                                               |
o-----------------o----------------------------------------------------------o

o----------------------------o   (- NOTE -) This is the best place so far to
| My Level                   |   train your weapons and magic, because if
|                            |   you're weak, you won't do much damage to the
| [38] Justin    [34] Rapp   |   King Horns, and they will keep multiplying
| [37] Feena     [30] Liete  |   if their number is low, so if you use just
o----------------------------o   normal attacks the whole time with low level
| Gold         (4200G Total) |   weapons, you'll soar into the thirties with
|                            |   Liete by the end of the battle. You should
| [ ] 300G      [ ] 900G     |   also let them multiply into 7, then cast
| [ ] 300G      [ ] 300G     |   Freeze! continuously so they can't move to
| [ ] 300G      [ ] 900G     |   attack you. Remember, moves like Fire Whip
| [ ] 900G      [ ] 300G     |   and Dragon Cut will give you huge results
o----------------------------o   against these guys!
| Items                      |
|                            |   After a short walk north, you'll come to a
| [ ] Seed of Running        |   Save Point. Save, then follow the path to a
| [ ] Magic Lipstick         |   fork. Head northeast and east to [_300G_],
| [ ] Seed of Running        |   but watch out for the ambushing monsters. Go
| [ ] Deep Blue Potion       |   back to the fork and head south to a door;
| [ ] Seed of Moves          |   open it, then continue south to a fork. Head
o----------------------------o   east up the stairs to find a
| Equipment                  |   [_SEED OF RUNNING_], then head back down and
|                            |   head south-southeast and up the stairs.
| [ ] Soul of Asura          |
o----------------------------o   You'll be at a four-way fork; to the
| Enemies                    |   south-southwest is a chest containing
|                            |   [_MAGIC LIPSTICK_], so go grab that, then
| Sand Snake       [ 388 HP] |   head north-northeast because east-southeast
| Yeti             [ 400 HP] |   is a dead-end. Follow the path up the stairs,
| King Horn        [ 309 HP] |   then grab the [_300G_] beside the spinning
o----------------------------o   Yetis. Go down the stairs to the northwest
                                 and follow the path to eventually come to a
fork. Go down the stairs to the northeast to find another [_SEED OF RUNNING_].

Go back and head south and southeast now, and you'll come to some jumping
Yetis and another [_300G_] near them. Head west-southwest and you'll come to
yet another fork; grab the [_900G_] to the south, then follow the rest of the
path to the East Luzet Mountains.

Use the Save Point if you wish, then take the northern path to find a
[_DEEP BLUE POTION_] at the dead-end. Go back to the Save Point and head east,
following the long path to a small fork where you can grab [_900G_] tucked
away to the southeast.

To the southwest is a fork; go down the stairs to the west and grab [_300G_],
then head northeast from there. In this tunnel, press X as you walk around,
because there's a [_SOUL OF ASURA_] around here. It's a cool accessory like
the Chain of Gems and Satisfaction Gem combined! +1 combo and +1 critical
attack! I put it on Rapp.

After the Soul of Asura, keep pressing X, because there's also [_900G_] in
here too, really close to the exit of this tunnel, but just out of view. On
the other side, head south to a fork. Going southwest will just take you back
to where you were, so head southeast, then northeast to a large fork. Head
north along the side of the mountain, then go through the tunnel to the
northeast as it turns southeast and drops you down.

Grab the [_300G_] where you fall out, then head south to a fork. Keep going
south to another fork, where you can go southeast to find a [_SEED OF MOVES_].
That's it for items, so go back to the last fork, then go north, then follow
the arrow to the exit.

Now, before going to J Base, I recommend going through the Luzet Mountains
again, fighting all of the enemies over and over until you feel comfortable
for going to the Tower of Temptation. As a reminder, the Tower of Temptation
is optional, and hard, but the rewards are well worth it. If you don't want to
do it, skip down to s1.419 - J Base.

Here are my stats for all four characters just to let you know where I'm at
before going to the Tower of Temptation:

o--------o
| Justin |
o--------o-------------------------------------------------------------------o
|  LV   [40]     MP1 [99]     STR [259]     Sword LV [50]     Fire  LV [45]  |
|  HP  [344]     MP2 [99]     VIT [ 97]     Mace  LV [46]     Wind  LV [40]  |
|  SP  [177]     MP3 [53]     WIT [233]     Ax    LV [47]     Water LV [40]  |
|                             AGI [101]                       Earth LV [45]  |
o----------------------------------------------------------------------------o

o-------o
| Feena |
o-------o--------------------------------------------------------------------o
|  LV   [39]     MP1 [99]     STR [145]    Dagger LV [41]     Fire  LV [38]  |
|  HP  [236]     MP2 [90]     VIT [ 83]     Whip  LV [45]     Wind  LV [30]  |
|  SP  [108]     MP3 [40]     WIT [209]                       Water LV [32]  |
|                             AGI [140]                       Earth LV [30]  |
o----------------------------------------------------------------------------o

o------o
| Rapp |
o------o---------------------------------------------------------------------o
|  LV   [36]     MP1 [99]     STR [204]    Dagger LV [40]     Fire  LV [35]  |
|  HP  [241]     MP2 [90]     VIT [ 74]     Sword LV [40]     Wind  LV [30]  |
|  SP  [166]     MP3 [57]     WIT [226]     Throw LV [45]     Water LV [30]  |
|                             AGI [195]                       Earth LV [30]  |
o----------------------------------------------------------------------------o

o-------o
| Liete |
o-------o--------------------------------------------------------------------o
|  LV   [32]     MP1 [99]     STR [ 93]     Mace  LV [50]     Fire  LV [35]  |
|  HP  [221]     MP2 [88]     VIT [ 98]                       Wind  LV [30]  |
|  SP  [ 96]     MP3 [47]     WIT [164]                       Water LV [30]  |
|                             AGI [ 74]                       Earth LV [30]  |
o----------------------------------------------------------------------------o

I recommend having everyone's weapons at least at level 40, because it's not
that hard to get them that high, if you're not already there, and everyone's
magic should be at least 30. Justin is really easy to level up, if you haven't
noticed. All of his Moves and Magic are *MAXed. For leveling up, the best
place so far in the game is the Luzet Mountains.

(- HINTS -) For leveling up Justin and Liete's Wind and Water, cast Freeze! on
large groups of King Horns. For everyone's Earth, just keep casting Diggin'
for a long period of time. For Justin and Feena's Water, keep casting Alheal
(Alhealer for Liete). For Feena and Rapp's Wind, gather the party together and
keep casting Runner. For Feena and Rapp's Fire, use Fire Whip and Fireball on
groups of enemies, and for Justin's Weapon, Fire, and Earth, use Dragon Cut on
groups of enemies. Everything else, you should just use normally to level up.

(- NOTE -) You'll want to have your best equipment on in here, and you should
grab the Holy Mace that I told you to keep from the Dom Ruins for Justin,
along with stuff you'll need, such as your good potions. You'll get plenty
more before the final boss, so don't feel bad about using up your best ones.
Back to the Holy Mace; how much attack your weapons have won't mean a thing
when you're up against the Ghosts here; this is the only weapon that will do
considerable damage unless your attack is 999.

For other equipment, I recommend taking the Holy Sword Lorenzo for both Justin
and Rapp (Zil Padon), since they will lower the defense of the enemy as you
attack them. I tried using the Sudden Death weapons like the Bone Splitter Ax
and Shadow Sword, but they hardly ever worked, and you just lost attack, so
stick with Lorenzo. I took the Binding Whip so Feena could stun the enemies
when she attacks them. To make Liete a little more useful, you may consider
putting the Lightning Sword in her inventory so she could use that in battle,
though it's still not as powerful as we'd like. For accessories, I'm gonna put
a Satisfaction Gem on Justin, the Soul of Asura on Feena, and a Chain of Gems
for Liete and Rapp. Everything else was just the best equip I had at the time,
but I did make sure that all four has one Revival Stone in their inventory, as
well as healing items. Just be careful to not have to use the Revival Stones
before the bosses.

If you were following the Walkthrough, you should've already grabbed the Zero
Weapons from the Tower of Temptation, but if you haven't yet, LEAVE THEM
THERE. We'll need the room for the better items. You'll need 21 spaces in your
inventory (16 for treasures found, +5 that the bosses leave), plus the normal
enemies leave some items (most of them just Seeds you can use immediately), so
make the room. You'll reach the Stashing Place before you collect all the best
goodies in the end, though.

You could cut it down to 20 spaces if you visit the Stashing Place before
grabbing the Sonic Belt near the end. You can also figure in the fact that
you'll probably use a few recovery items or something like that to where
you'll be able to cut it down to 17 or something, because you'll have used
them before you got the items, or even lower than that. Just take a look at
the item list below and see if there is anything there you really don't care
for. Just don't take anything extremely valuable with you so you don't have to
discard it.

To get to the tower, enter the Savanna Wilderness right after exiting the
Luzet Mountains. Head directly west, past where the Gondola landed, until you
hit a wall. Follow this wall south and up the ramp, then follow it to the
other side. Once you're on the ground, follow the wall beside the ramp east,
and keep following that wall until you find the hole leading to the
Teleportation Room. (Go southwest until you stop, then go northwest to the
other side). Inside, you can buy some of those good accessories I told you
about before. Check them out.

When you're ready, step on to the Magic Circle and press X to be sent off to
the Tower of Temptation!

o--------o                                             o---------------------o
| s1.418 |    Refer to the above for preparation...    | Tower of Temptation |
o--------o--------o------------------------------------o---------------------o
| Save Points     | Temptation Twr                                           |
o-----------------o----------------------------------------------------------o
| Stashing Places | Temptation Twr (Top Floor)                               |
o-----------------o----------------------------------------------------------o

o----------------------------o   Well, we're back at the Tower of Temptation.
| My Level                   |   Go ahead and use the Save Point, because it's
|                            |   the only one in this entire place, like the
| [40] Justin    [36] Rapp   |   Soldier's Graveyard.
| [39] Feena     [32] Liete  |
o----------------------------o   Head west from the Save Point, going past the
| Gold         (9000G Total) |   steps to your south, and you should find
|                            |   [_750G_] beside the second pillar. Keep
| [ ] 750G      [ ] 750G     |   heading west and southwest, making your way
| [ ] 250G      [ ] 250G     |   around the tower. After the second set of
| [ ] 250G      [ ] 750G     |   steps you pass, look for a
| [ ] 750G      [ ] 250G     |   [_DEEP BLUE POTION_] to your northeast in a
| [ ] 250G      [ ] 250G     |   corner. Keep heading southeast and around the
| [ ] 250G      [ ] 250G     |   tower, and after the third set of steps, look
| [ ] 250G      [ ] 250G     |   for [_250G_] to your north beside a pillar.
| [ ] 750G      [ ] 250G     |   Keep going northeast and around until you're
| [ ] 250G      [ ] 750G     |   at the fourth set of steps; go up and through
| [ ] 250G      [ ] 250G     |   the blue door.
| [ ] 250G      [ ] 250G     |
| [ ] 250G      [ ] 250G     |   Head west until you reach a fork, then go
o----------------------------o   south. You should see a pink cross here;
| Items                      |   examine it to make it disappear. If you go
|                            |   back to the fork and head west, then south,
| [ ] Deep Blue Potion       |   you'll see that the pink cross went into this
| [ ] Orb of Silence         |   rock; this allows the door that leads to the
| [ ] Seed of Moves          |   second floor elsewhere to unlock. Head back
| [ ] Cone of Light          |   north and east, and out the blue door, then
| [ ] Resurrect Potion       |   make your way north and west back to the Save
| [ ] Golden Potion          |   Point.
| [ ] Fruit of Defense       |
| [ ] Revival Stone          |   Head west and go up the first set of stairs
| [ ] Revival Stone          |   you see, then enter the red door. Once
o----------------------------o   inside, head south to a fork, then south some
| Equipment                  |   more to [_250G_]. Go back to the fork and
|                            |   head east; you should see a yellow door on
| [ ] Mystic Mask            |   the northern wall. Examine it to open it,
| [ ] Staff of Life          |   then go in and collect the [_750G_]. Head
| [ ] Earthen Ax             |   back west and north to the door and go back
| [ ] Hurricane Belt         |   outside, then make your way west to the next
| [ ] Moonlight Shield       |   set of stairs, where you can go in the
| [ ] Demonslayer Boomer     |   blue-green door.
| [ ] Spirit Staff           |
| [ ] Glass Slippers         |   Head east to a fork. You can tell that the
| [ ] Ruination Knife        |   wall at the fork is darker than the rest, so
| [ ] Sonic Belt             |   examine it to knock it down. Grab the
| [ ] Fairy Tiara            |   [_250G_] in the room, then go back to the
| [ ] Ring of Rage           |   fork and head north. There should be two more
| [ ] Ethereal Miracle       |   spots in the wall to the east that you can
| [ ] Astral Miracle         |   knock down; the first one you come across
| [ ] Holy Crown             |   just has some Dragon Knights in it, while the
| [ ] Hertz Spike            |   second one has a chest containing a
o----------------------------o   [_MYSTIC MASK_].
| Enemies           * = BOSS |
|                            |   Go back to the fork and head south. The first
| Dragon Knight    [ 558 HP] |   wall to the east that you can knock down has
| Jackal           [ 498 HP] |   a large blue stone with some ancient writing
| Brain Bat        [ 294 HP] |   on it (you can't examine it), and the second
| Layelah          [ 385 HP] |   room has an [_ORB OF SILENCE_] in it. That's
| Toad Demon       [ 428 HP] |   all for the first floor, so head back north
| Ghost            [ 465 HP] |   and west to go outside, then head south and
| Gaia Brain       [ 321 HP] |   around to the next set of steps, where you
| Satan            [ 589 HP] |   can enter the grey door. Head a few steps
| Naga Queen       [ 642 HP] |   north and examine the door. If you put the
|*Gargoyle         [5739 HP] |   pink cross in the stone like I said before,
|*Slug Fish        [3459 HP] |   the door will disassemble and lower, so you
|^Lure             [2869 HP] |   can go through.
|*Leviathan        [7869 HP] |
|^Left Tentacle    [3877 HP] |   Head up the stairs to the second floor, then
|^Right Tentacle   [4037 HP] |   go south and through another grey door to
o----------------------------o   make your way out to Rampart 2. Make your way
                                 east and up to the third floor. Go to the
fork ahead, and take the southern path to an elevator (we'll worry about the
western elevator later). Take it down to the second floor, then follow the
path down here to a small room with [_250G_] by the western wall.

Keep following the northern path to another elevator that will take you up to
the third floor. Once there, keep following the path to another fork. Grab the
[_250G_] to the west, then head east and down the elevator here. Pick up the
[_750G_] in this small room, then head back up and to the fork. Go south and
take that elevator down, then get off the elevator and follow the path to
another elevator taking you back up to the third floor.

Follow the path some more and you'll be at another fork. Grab the [_250G_] to
the east and south, then go back to the fork and head west and down the
elevator here. Follow the path and you should come across another [_250G_] off
to the north. Continue east and head up the next elevator. Up here, follow the
path to a dead-end with the lovely [_STAFF OF LIFE_].

Now, make your way back to the fork by going back down an elevator, then
following the path back to the 'up' elevator, then head south and down this
elevator. Follow this path to the next elevator, and up you go. Go east to a
fork, then go south and west to another elevator down to the second floor. Get
off that one and up next one. Go east, then north to find a chest with the
great [_EARTHEN AX_].

Head back to the last fork by going down an elevator, up one, then east and
north back to it. Head east now, and follow the path to another elevator going
down. Follow the path some more, and you'll come to a dead-end with a
[_HURRICANE BELT_]. Now it's time to head back to the elevator I told you we'd
come back to. Here we go... it's gonna be even more repetitive.

Follow the path back to the elevator and go up. Go east and follow the path to
the fork where you'll continue west to another elevator going down. Go west
and north and follow the path to the 'up' elevator. Go north and north at the
fork to get to the 'down' elevator. Go east and follow the path to the 'up'
elevator. Go north and north at the fork to the 'down' elevator. Go north and
east and follow the path to the 'up' elevator. Head north, west, and north to
the fork we want to be at. NOW, take the western elevator down.

Head north and follow the path until you reach another 'up' elevator, then
examine the door on this floor and it will disassemble and lower like the
other one. Head north and go out to Rampart 1; out here, just follow the path
until you reach the door to the fourth floor.

Ignore the statue for now and head east. Follow the path to a dead-end as the
path behind you blocks itself off. Lower the lever, then go north and follow
the path to another lever on the western wall. Lower this one, as well as the
next one on the western wall, then continue south back into the hallway where
you first were.

Head west to a part of the path that is still blocked off, and examine both
doors on either side of the hall to lower them. Grab the [_250G_] to the
north, but when you do, the wall blocks you off. Examine the eastern wall and
follow this path to a fork; head south to get back to the hallway. Go west to
the blocked path and head south now.

In here, examine the stone head twice to lower a wall to the south; go through
it to find a [_SEED OF MOVES_]. Examine the eastern wall to get back to the
statue. Examine it until it's facing the eastern wall to lower it too. Head
east and lower that lever to get rid of that block in the hallway, then go
back west and north to the hallway.

Head west to the dead-end, then examine the two doors to the north and south
to open them. Go through the northern door and lower the lever here, then turn
around and head south through the other door. Follow the path to the statue in
the center of the room; approach the eastern side of the room where it will
spin to open up the eastern wall. Follow the path there to end up at a
dead-end with [_250G_], and a button on the ground. Press it, then head north,
then west and north back to the hallway.

Go west all the way back to the room with the first statue. Approach its
northern side for it to turn and throw its sword at that wall to lower it.
Make your way north, then east to a wall; examine the northern wall to make it
fall, then make your way around and follow the path to the area that has
[_750G_] in the middle. Head north from it to be teleported back down to the
first floor.

Take this opportunity to head south, then east to get back outside of the
tower, and then head north to the Save Point. Recover and save, because I'm
sure you need to! After you're done with that, head back to the blue door on
the eastern side of the tower, and make your way back up to the fourth floor
by going north at the fork and teleporting up.

Go back south into the room, then head southwest and follow the path to an
elevator that takes you to the seventh floor.

Head southwest and follow the path to a fork. To the northeast is a locked
door, so you have no choice but to go southeast and examine the wall here to
open it. Continue southeast to a room with some new enemies (Layelahs), which
were like the Pink Mages in the Castle of Dreams, and they use pretty powerful
magic, so watch out for them. Now would be the time to equip that Holy Mace,
since it also works well against these guys, even though normal weapons do a
good enough amount of damage to them.

Anyway, step on the blue button in this room, then head back to the fork and
go northeast, since the blue door is now open. Head down the stairs in this
room to the sixth floor, where you'll find more new enemies (Toad Demons),
which aren't too hard. Anyway, at the fork, head west and down those stairs to
the fifth floor. Beside the stairs is an object; examine it to rotate the room
ahead of you, then go back up the stairs.

Back at the fork, head south, but watch out for the hole in the ground. Follow
the path to some stairs and [_250G_], then go down the stairs. Check the
southwest wall to open it, where you can find [_750G_]. Go back and follow the
northeastern path for a while, and try to avoid the Ghosts if at all possible,
because you'll have a rough time trying to defeat them with your weapons. I
hope you have Justin equipped with the Holy Mace I told you to grab, right?

Getting back on track now, you should end up at another set of stairs, but
before going up them, examine the object beside the stairs TWICE to make the
room before you spin around some more, THEN go up the stairs. Head east and
north to what seems to be a dead-end with a hole; check the northeastern wall
to open it up for a [_MOONLIGHT SHIELD_], then fall down the hole.

You'll land at a fork, so head west to find a chest containing a
[_DEMONSLAYER BOOMER_], then go back and head north up the stairs. Head
southwest and follow the path back down to the fifth floor. Before going
anywhere, examine the southwest wall to open it up, then grab the
[_CONE OF LIGHT_] at the end. Head back to the stairs and make your way east
and follow the path, past the stairs, to a room with [_250G_] by the northern
wall.

Head back to the stairs, and examine the object beside the stairs to spin the
room some more, then head northwest and follow the path to more stairs, where
you'll go back up to the sixth floor. Head north and grab the [_250G_] near
the hole, then head east to stairs going up to the seventh floor.

Head west and step on the black button to open the door near the stairs, then
head back east and go southwest to a fork. Continue southwest to another
seemingly dead-end room, and examine the northwestern wall to open it. Go
northwest some more, grab the [_250G_] in here, then press the red button.

Go back southeast to the room you were just in and head west to a room with a
purple button, so push it, then head back to the previous room and head south
under the purple door to find some Gaia Brains hiding out (fight them, they
give good EXP compared to everything else!), and follow the path to a fork.
Head south and follow the path to a yellow button and [_250G_]. Collect the
money and press the button, then head back east, north, west, and north to the
room beside the purple door.

Head back west through the red door to the purple button and continue south,
and you should come to an octagonal room. Examine the eastern/northeastern
wall to find the pretty good [_SPIRIT STAFF_] in the back. Go back and go to
the southeastern side of the octagon, and go in and press the green button.

Head back north and east to the purple and red door room, and head through the
purple door. At the fork, head east under the green door, and follow the path
to the stairs. If your party is becoming exhausted, or if you're just tired,
you can head back to that small elevator to take you to the fourth floor, then
use the teleporter and so forth to get back to the Save Point; it's up to you;
just head northeast, northwest, and northeast some more. When you're ready, go
up the stairs to the eighth floor, then head up to the ninth floor.

Be wary of traveling these hallways, because there are floor traps everywhere,
and you don't want to get confused as many times as I did, mmmkay? Oh, and
don't mess with the northwestern hall until we've finished the rest, because
if you fall through the hole there, there's no turning back.

(- NOTE -) Rapp's Demonslayer Boomer works well against the Satans here.

First off, take the northeastern path and APPROACH the trap in the ground.
Right after you set it off and it goes to set itself back up to looking like
the floor, SPRINT over it and follow the path to a dead-end with a
[_RESURRECT POTION_]. Head back to the hole, set it off, then run back over
it. Next, go down the north hallway, and approach the hole, set it off, and
follow the path to [_250G_] at a dead-end. Head back to the trap, do your
thing, then head back to the room.

Take the southern path, watch out for the hole, then cross it. At this turn,
examine the western wall to open it up for [_750G_]. Go back and continue
east, following the path to [_250G_]. Head back north and northwest to get
back to the room, while looking out for another hole.

Go back to the northeastern hallway and fall down the hole. Head south, then
west to a fork. Head west to find a [_GOLDEN POTION_], then go back to the
fork and head northeast, and follow the LONG path to reach [_250G_].

Head back to the north/south fork where we landed, and head north. Follow the
path for a while, and you'll soon come to a dark spot on the floor. Don't hop
down the trap just yet; open the wall to the southeast of it to find some
[_GLASS SLIPPERS_].

Go back to the trap door and head south. At the next fork, head west, and
follow this LONG path to another [_250G_]. Now, head back to the trap door and
fall down this time. Head east under the green door, and head back up two sets
of stairs to be back where we started.

Go to the southwestern hallway next, wait for the trap and cross it, then
continue on. Before the next hole, look for a darker wall on the southwestern
side; examine it to open it, then go in and open the chest to obtain my
favorite weapon in the game: the [_RUINATION KNIFE_]. Who cares about defense
when you got +3 combo hits with this thing?!

Now, IF YOU'RE READY, to the northwest and northeast is the hole we want to
fall down to continue on. For a fair warning, there are a few bosses up ahead,
and if you're not at 100%, I STRONGLY RECOMMEND heading back down to the
seventh floor and taking the elevator down to the fourth, and heading back to
the Save Point to save and recover, then make your way back up. When you're
ready, drop down that hole in the northwestern hallway.

After you fall, head southwest and go up the stairs to the ninth floor. Head
north and east and up the stairs to the tenth floor. Take a few steps east and
the camera will rotate, meaning one thing: Boss #1.

o----------------------------o                                    o----------o
| Gargoyle         [5739 HP] |                                    | * BOSS * |
o----------------------------o------------------------------------o----------o
| EXP:  6500    Gold:     0G |                                               |
o----------------------------o   Ah, the good boss music is back. Anyway,    |
| Items                      |   this boss is like the Ganymede back in the  |
|                            |   Dom Ruins, so fight it just the same.       |
| [ ] Spirit Potion          |   Remember, there are two boss battles left,  |
| [ ] Magic Rod              |   with the third boss being killer, so        |
o----------------------------o   conserve your SP and MP here for him.       |
|                                Just use what magic and moves you need to   |
| survive this one, and keep everyone healed and you should be all right.    |
|                                                                            |
o----------------------------------------------------------------------------o

After the battle, open the door to the south, then head up the stairs to the
eleventh floor. Go west, and guess who's waiting? Boss #2.

o----------------------------o                                    o----------o
| Slug Fish        [3459 HP] |                                    | * BOSS * |
| Lure             [2869 HP] o------------------------------------o----------o
o----------------------------o                                               |
| EXP:  8000    Gold:     0G |   This boss is just like the Grinwhale and    |
o----------------------------o   Lure from Pirate's Island. Do the same      |
| Items                      |   thing as before; focus your attacks on the  |
|                            |   Slug Fish and ignore the Lure. Just be sure |
| [ ] Golden Potion          |   to conserve SP and MP.                      |
| [ ] Mysterious Veil        |                                               |
o----------------------------o-----------------------------------------------o

After the battle, open the door to the north, then head up the stairs to the
12th floor. Go east, and meet the king of the Tower of Temptation: Leviathan.

o----------------------------o                                    o----------o
| Leviathan        [7869 HP] |                                    | * BOSS * |
| Left Tentacle    [3877 HP] o------------------------------------o----------o
| Right Tentacle   [4037 HP] |                                               |
o----------------------------o   Back to the good boss music. Anyway, this   |
| EXP: 13500    Gold: 12900G |   guy's no joke. He's just like the Squid     |
o----------------------------o   King from Disc 1, but he's much, MUCH       |
| Items                      |   harder. Now's the time to give him          |
|                            |   everything you got: Heaven&Earth Cut, Neo   |
| [ ] Man's Headband         |   Demon Ball, Feena's Zap! Whip or End of the |
o----------------------------o   World, and Liete's strongest spells like    |
|                                DragonZap. Try not to let him attack,       |
| because he will hurt you pretty bad. What makes it worse it that the body  |
| heals itself, so this could take a while. Do your best; there's not much I |
| can say that will make you win.                                            |
|                                                                            |
o----------------------------------------------------------------------------o

Now that we're basically finished with the Tower of Temptation, let's go
collect our rewards. Open the door to the south, then follow the path to the
Top Floor.

Outside, follow along the wall for a while until you reach a [_SONIC BELT_].
DON'T GRAB THIS IF YOU DON'T HAVE ROOM! You can come back in a second after
you make room. Head back to the door, but go up the stairs this time. Once
you're up there, follow the yellow path and go up the stairs.

Before grabbing the treasures, make room by stuffing some of your current
items in the Stashing Place, then collect the treasure so you don't have to
throw anything away. You'll find the following in the chests:

[_FAIRY TIARA_], [_FRUIT OF DEFENSE_], [_REVIVAL STONE_], [_RING OF RAGE_],
[_ETHEREAL MIRACLE_], [_ASTRAL MIRACLE_], [_REVIVAL STONE_], [_HOLY CROWN_],
and finally, the [_HERTZ SPIKE_].

The three best items here are the Hertz Spike, the Astral Miracle and the
Ethereal Miracle. The Astral Miracle doubles all weapon exp. received, and the
Ethereal Miracle doubles all magic exp. received. The Hertz Spike is the best
mace, with +65 attack, along with Sudden Death.

(- NOTE -) If you didn't grab the Zero weapons the first time, make six spots
worth of room in your inventory so you can grab them on the way out.

All right, now that this NIGHTMARE is over, let's get out of here! Head down
the stairs and go to the northern side of the purple platform to the Magic
Circle. Climb up, go to the middle, and back to the Savannah we go!

(- NOTE -) Now if you need to, teleport back to the Tower of Temptation and
grab the Zero weapons. When you return, you should notice that all the
monsters are back, and you'll have to do everything again if you happened to
miss anything. You can still use the teleporter to the fourth floor and go to
the seventh, but from there, you have to do all the puzzles again. You won't
have to fight the bosses again, luckily.

Back out in the Savannah, let's make our way back out to the World Map. Make
your way through the rocks, and when you get to the other side, follow along
the northwestern wall, go under the bridge, then go up the ramp here and go to
the other side. Head directly east and you'll exit back out to the World Map.

Now, you should head back to Zil Padon and sell all the useless stuff you no
longer need. Now, let's continue on with the story.

o--------o                              o------------------------------------o
| s1.419 |                              | J Base / Underground Railway Ruins |
o--------o--------o---------------------o------------------------------------o
| Save Points     | J Base Hangar                                            |
|                 | Railway Rns (1)                                          |
|                 | Railway Rns (3)                                          |
o-----------------o----------------------------------------------------------o
| Stashing Places | Railway Rns (3)                                          |
o-----------------o----------------------------------------------------------o

o----------------------------o   Liete says that Gaia is here, but the Garlyle
| My Level                   |   Forces have constructed this base on top of
|                            |   an Angelounian ruin. Head north and enter the
| [41] Justin    [37] Rapp   |   Hangar, and inside, you'll hear the soldiers
| [40] Feena     [34] Liete  |   stating that they've taken many places here,
o----------------------------o   just not the command center, meaning that
| Gold         (4030G Total) |   Mullen is leading a mutiny against Baal, and
|                            |   it seems to be succeeding. Feel free to talk
| [ ] 310G      [ ] 930G     |   to anyone around here; they won't attack you.
| [ ] 310G      [ ] 310G     |
| [ ] 310G      [ ] 310G     |   Head down the stairs and use the Save Point,
| [ ] 310G      [ ] 310G     |   then go back up the stairs and go east to the
| [ ] 310G      [ ] 310G     |   Officer's Quarters. Follow the path until you
| [ ] 310G                   |   can enter the Command Center to the west,
o----------------------------o   then go west and north and enter the TACOM
| Items                      |   Center.
|                            |
| [ ] Fruit of Agility       |   Talk to the dying soldier in here, and he'll
| [ ] Seed of Running        |   tell you to help the Colonel, and to use the
| [ ] Deep Blue Potion       |   corner statue to open the secret passageway.
o----------------------------o   So check out the statue in the upper part of
| Equipment                  |   the room, then go through the door that
|                            |   opens. Follow the path and you'll find Leen
| [ ] Pope's Hat             |   with Mullen. He demands to know why he gave
o----------------------------o   Baal the Spirit Stone, which will lead to the
| Enemies           * = BOSS |   destruction of the world. Then he tells him
|                            |   to stop Baal, and to stop Gaia.
| Stuttle          [ 336 HP] |
| Hyena Man        [ 425 HP] |   Go down the hole, then go south a little,
| Scarab           [ 228 HP] |   then east along the rubble to the north to
|*Baal             [6000 HP] |   find [_310G_]. Go south, then follow the
|^Gaia Tentacle    [7000 HP] |   rubble west and grab another [_310G_]. Go
o----------------------------o   west and on the other side of the train to
                                 find a Save Point. Use it, then go through
the train, then east and northeast to another [_310G_]. Head south for a bit,
and you should find another [_310G_]. Head southeast and south to get to the
second area. Go south for a little bit, and you should come across another
[_310G_]; grab it, then go back to the first area.

Head back to the train, use the Save Point if you want, then go in through the
next hole to the south from the eastern side of the train. After you get out
again on the western side, head north and open the chest to find a
[_FRUIT OF AGILITY_]. Go south until you reach the end of the train, then look
for [_310G_] just to the east-southeast of it. Move south to the second area
of the Railway Ruins.

Head east from where you are, then look for [_930G_] to the north. Go south
along the western wall, and when you come across another train, climb up the
rubble-stairs and drop in. Follow the path until you can exit the train to the
east, where you'll find [_310G_]. Go back in and exit to the west to find a
[_POPE'S HAT_] in the chest here. Go back in the train and continue south
until you finally exit to the west.

Go all the way south to find [_310G_], then go directly east from it to find a
[_SEED OF RUNNING_]. Go back west a little, then south to the third area of
the ruins. Go south and grab the [_310G_], then go back and up the stairs to
your east. Head south some more, but before going up the steps here, go west
to the wall, then north to one last [_310G_].

Head back to the stairs and go south, then up another set to find a
[_DEEP BLUE POTION_] in a chest, a Save Point, and a Stashing Place. Use them,
then head south into Gaia's Ovarian Chamber.

The party will run forward and try to stop Baal from reviving Gaia. Baal
claims that they can't stop them, since their roots are spreading within the
earth. Liete says that Baal and Gaia have become one; Baal's unlimited greed
is the true cause of Gaia's revival. Baal will draw his sword, expose his
Gaia self, and engage you in battle.

o----------------------------o                                    o----------o
| Baal             [6000 HP] |                                    | * BOSS * |
| Gaia Tentacle    [7000 HP] o------------------------------------o----------o
o----------------------------o                                               |
| EXP: 11600    Gold: 10000G |   As always, use your best attacks:           |
o----------------------------o   Heaven&Earth Cut, End of the World, Neo     |
|                                Demon Ball, and Liete's magic. Even if he   |
| gets a chance to attack, he won't hit hard. His normal attack can confuse  |
| characters, and his Gaia attacks can hurt either one or a range of your    |
| party, but not bad enough, so just try not to let him attack. His Gaia     |
| Fang WILL hurt Feena, just because she has lower defenses than the rest of |
| the party. Hopefully he won't be too much of a problem for you.            |
|                                                                            |
o----------------------------------------------------------------------------o

Afterward, Baal will completely become one with Gaia, and by doing that, Gaia
will become reborn. Leen will come in and protect the party from Gaia with her
powers, then you'll see the movie of Gaia releasing and spreading. After that,
you'll be on board the Lyonlot.

o--------o                                o----------------------------------o
| s1.420 |                                | Lyonlot / Field Base / Zil Padon |
o--------o--------o-----------------------o----------------------------------o
| Save Points     | Field Base (1)                                           |
o-----------------o----------------------------------------------------------o
| Stashing Places | Field Base (1)                                           |
o-----------------o----------------------------------------------------------o

o----------------------------o   A soldier will come in and give CORPORAL
| My Level                   |   Feena her orders. Justin wonders what's going
|                            |   on, and why they made Feena a Corporal, so
| [42] Justin    [38] Rapp   |   it's time to see Mullen again.
| [41] Feena     [35] Liete  |
o----------------------------o   Head out to the Control Room, then go up the
| Gold         (1500G Total) |   ramp to the southwest and follow the compass
|                            |   to the Upper Bridge. When you talk to Mullen,
| [ ] 250G      [ ] 250G     |   you'll find out that everyone is headed to
| [ ] 250G      [ ] 250G     |   the Luzet Mountain camp, where they'll get
| [ ] 250G      [ ] 250G     |   ready to use the Steam Cannon, along with
o----------------------------o   Leen and Feena's powers to destroy the Spirit
| Items                      |   Stones with Gaia.
|                            |
| [ ] Seed of Life           |   After you get off the Lyonlot, you'll learn
| [ ] Seed of Running        |   that you have to meet up with Feena in her
| [ ] Seed of Magic          |   Officer's Tent, then meet with Leen at the
o----------------------------o   TACOM Center. Grab the [_250G_] to the
                                 southwest, then go east to find another
[_250G_] to the north, another [_250G_] to the southeast, then all the way
east to find a [_SEED OF LIFE_]. Head back west, then south to the Field Base.

Head south along the western wall and you'll come to a tent; you can't go in
this one, but directly southwest is a Save Point, Stashing Place, and the PX
Tent, where you can buy some decent stuff inside. Beside that tent to the
north is Feena's Officer's Tent, so talk to her inside to have her come with
you, and check out the myna bird here if you want. Go to the next tent to the
north to find the TACOM Center, with Leen inside.

Leen will have the soldiers there leave, then she'll try to convince Feena to
help out with the operation. Justin doesn't want to help Mullen because he
doesn't care about saving the town of Zil Padon. She'll keep defending Mullen,
but Justin doesn't care about him. So now, we head off to save Zil Padon.

Go back outside, and look behind the TACOM Center tent to find [_250G_], then
head east from the TACOM Center to find a chest with a [_SEED OF RUNNING_].
Head all the way south from it to find [_250G_], then go directly west to a
wall and look for a chest to your south; it has a [_SEED OF MAGIC_] in it.
Head north to the Save Point, then go east along the faint path in the road to
find one last [_250G_].

Head back to the Save Point and head west to leave. Go to Zil Padon.

                                                                 o-----------o
                                                                 | Zil Padon |
o-----------------o----------------------------------------------o-----------o
| Save Points     | Guido's House                                            |
o-----------------o----------------------------------------------------------o
| Stashing Places | Guido's House                                            |
o-----------------o----------------------------------------------------------o

o----------------------------o   When you enter Zil Padon, Justin thinks that
| My Level                   |   it's too quiet. No one's around, but when he
|                            |   decides to go find Guido, the ground starts
| [42] Justin    [38] Rapp   |   to shake and you'll se a movie of Gaia
| [41] Feena     [35] Liete  |   attacking Zil Padon. When you regain control,
o----------------------------o   head northeast and save a woman who's being
| Enemies           * = BOSS |   attacked by some Gaia Horns.
|                            |
|                  [ 378 HP] |   The woman says that just about everyone
|*Gaia Battler     [4976 HP] |   escaped into the Mogay section, so let's head
|^Right Hand       [2742 HP] |   over that way. Head north across the bridge,
|^Left Hand        [3109 HP] |   and Leen will approach you. Just when Feena
o----------------------------o   thinks that Leen came to help them, Leen
                                 starts rambling off orders for Feena to
return to J Base. In the midst of their argument, a little kid starts getting
attacked by some more Gaia Horns, so head north and northwest to fight them.
But after you beat them, the remnants of the monster you just beat turn into a
Gaia Battler.

Before you have to fight it, Leen will come up and use her powers to eliminate
it. After they start arguing again, one of Gaia's tentacles will knock Leen
out. They'll take her to the Mogay section, and luckily a doctor is there, so
he'll look at her. Justin still wonders how they're going to beat Gaia if it
just respawns. Everyone starts to doubt that anyone will be able to beat Gaia,
so Justin starts his always-positive pep talk, saying that they'll protect Zil
Padon. Gina comes in, so talk to her to find out that Guido left on business
before the attack.

Feena wonders if she was born to fight, but she decides that, instead of
fighting, she wants to protect everyone. Shortly after, lightning will strike
and another Gaia Battler will show up. We've got to fight it this time, so
head north and northeast to face it!

o----------------------------o                                    o----------o
| Gaia Battler     [4976 HP] |                                    | * BOSS * |
| Right Hand       [2742 HP] o------------------------------------o----------o
| Left Hand        [3109 HP] |                                               |
o----------------------------o   Same enemy, again, but just a stronger      |
| EXP:  6300    Gold: 12900G |   version, again. Same as last time; use      |
o----------------------------o   Heaven&Earth Cut, End of the World/Fire     |
|                                Whip, Neo Demon Ball/Fireball/Sidethrow,    |
| and Liete's strongest spells like DragonZap. It's still pretty easy.       |
|                                                                            |
o----------------------------------------------------------------------------o

After you defeat it, even more will start to respawn, so Feena will start to
use her power, with she and Justin hoping as hard as they can to protect the
people of Zil Padon. By doing this, they'll completely halt the growth of Gaia
in Zil Padon. After they wake up, Leen will apologize for trying to make them
leave Zil Padon. Leen also decides that she now knows what she has to do, so
she'll head back to the Field Base alone. Rapp says that the Mogay pitched a
tent for them to rest in.

o-------------------o   Before we go there to rest, check the ruined building
| Telescope         |   to the east of you; there's an accessory icon there!
| Freesia Flowers   |   I recommend buying a couple of the Telescopes because
| Magic Lipstick    |   they allow you to attack from anywhere on the field!
| Black Nail Polish |   They're really nice for the people who have low MOV
| Launch Fireworks  |   stats, like Liete. After you're done shopping, go
| Thor's Fury       |   behind that building and head southeast and south to
| BOOM! Scroll      |   get back to the Rafane section. Your tent is to the
| Vacuum Scroll     |   southwest beside the entrance of town. At the 'Mogay
| Tremor Scroll     |   Inn', you'll decide to rest.
| Gale Scroll       |
o-------------------o   Back at the Field Base, Mullen doesn't understand why
                        Leen came back alone. Leen tries to explain that
powers that Feena and Justin have are much greater than the powers of the
Icarians. Mullen doesn't care about that, and wants her to get Feena by
tomorrow morning. To him, his way is the only way to defeat Gaia, though he
does want to save this sinful world.

After some more discussion back at the tent, Rapp comes in and tells them that
the Forces are moving east. Feena thinks that Leen is going to do it alone, so
we have to go to J Base to stop her. Leave the tent, and if you go behind it,
you'll find another tent, which is the Mogay Shop. The only thing worth
getting in here, besides recovery items, is the Devil's Robe; get one for
Feena and Liete. When you're done, leave Zil Padon.

o--------o                                        o--------------------------o
| s1.421 |                                        | Luzet Mountains / J Base |
o--------o--------o-------------------------------o--------------------------o
| Save Points     | West Luzet                                               |
|                 | East Luzet                                               |
o-----------------o----------------------------------------------------------o

o----------------------------o   (- NOTE -) As Liete says, the monsters have
| My Level                   |   been affected by Gaia, so that means that
|                            |   they've gotten harder. This goes for the
| [42] Justin    [38] Rapp   |   Savanna Wilderness too (not the Brinan
| [41] Feena     [35] Liete  |   Plateau for some reason), so now would be a
o----------------------------o   great time to level up if you want to. Just
| Luzet Mountains Enemies    |   go back and forth between those two areas.
|                            |
| Gaia Snake       [ 311 HP] |   Follow the path as it turns south and go
| Gaia Ape         [ 431 HP] |   through the door. Continue southeast, past
| Gaia Horn        [ 378 HP] |   the stairs to the northeast, and up the ones
o----------------------------o   to the four-way fork. Head north-northeast
| Savanna Wilderness Enemies |   and follow the path, past the spinning Apes,
|                            |   all the way to a fork. Go south and up the
| Gaia Demon       [ 426 HP] |   stairs, past some jumping Apes, down some
| Gaia Fly         [ 278 HP] |   more stairs, and east-northeast at the next
| Gaia Scorpion    [ 312 HP] |   fork to the East Luzet Mountains.
| Gaia Bird        [ 398 HP] |
o----------------------------o   There'll be an earthquake, and then you'll
                                 see J Base preparing for a defense. A soldier
will report that Leen went to one of the turrets, and Mullen realizes that
she's going to try to fight it alone.

Back at the Luzets, use the Save Point if you want, then head east and north.
At the next fork, go southwest, then west down the stairs. Head northeast and
go all the way to the other side of the tunnel. Go south, then southeast up
the stairs, then go south, and follow the path and the spinning arrow to the
exit.

                                                                    o--------o
                                                                    | J Base |
o-----------------o-------------------------------------------------o--------o
| Save Points     | J Base Hangar                                            |
o-----------------o----------------------------------------------------------o

o----------------------------o   Head north into the Hangar and use the Save
| My Level                   |   Point if you want, then go east of the
|                            |   entrance and go into the Officer's Quarters.
| [42] Justin    [39] Rapp   |   Head north, then go west through the big red
| [41] Feena     [36] Liete  |   doors to the Command Center. Once there, go
o----------------------------o   west and south into the Stairway to the
                                 Control Room. Go up the stairs and in the
Control Room. Mullen wonders why Justin and Feena are here, then you'll see
Leen on the screen. She's in control of the entire base, and she tells
everyone that depending on the Icarians' powers will just repeat the mistakes
of the past. The real power to save the world is Feena and Justin. She will
buy them time, so that they can save the world.

She tells Justin that he's the one who will find the way to save everyone. She
also tells Colonel Mullen that she loves him more than anyone else in the
world, and will then disconnect. When you regain control, head south back to
the stairwell, and enter the door to the Steam Cannon Machine Room. Make your
way down two sets of stairs, then up the first set you come to, and you should
get to the Roof.

You'll see a movie of Leen, using her powers to operate the Steam Cannon, as
Gaia approaches. After the first shot, Gaia will attack the cannons, then Leen
will sacrifice herself as she fires a second shot straight into the mouth of
Gaia, stopping it for now...

                                                                 o-----------o
                                                                 | Zil Padon |
o-----------------o----------------------------------------------o-----------o
| Save Points     | Guido's House                                            |
o-----------------o----------------------------------------------------------o
| Stashing Places | Guido's House                                            |
o-----------------o----------------------------------------------------------o

o----------------------------o   You'll be at Zil Padon. Talk to Rapp and
| My Level                   |   Liete, then Mullen will show up. He'll go
|                            |   inside and talk to Feena, so follow him in
| [42] Justin    [39] Rapp   |   there. Mullen thinks that this is the final
| [41] Feena     [36] Liete  |   chance to attack it, by going inside and
o----------------------------o   destroying the Spirit Stone. Feena will
                                 probably die by doing this, even though
Mullen won't force her to do it. Justin tries to persuade him to take a new
path, but Mullen won't hear of any of it, because Justin doesn't know what to
do just yet.

After he leaves, Justin tells her that they HAVE to find the new path that
Leen spoke of. Leave the tent, and Gina will come running up to you. She'll
tell you that Guido is back, and that he wants to see Justin. Go northeast and
north to the Alqada section of town, then north, northwest, and southwest to
the Mogay section and make your way to Guido's House.

Justin asks Guido about what he should do. Guido says that he needs to ask for
help from the most important person to him, which is Feena, of course. They
must work together if they are to save the world. Now head back to the tent,
only to find that Feena has left. Justin will find the Hero's Armband that he
gave to Feena in Dight. We've got to go the Field Base to find her!

                                                                o------------o
                                                                | Field Base |
o-----------------o---------------------------------------------o------------o
| Save Points     | Field Base (1)                                           |
o-----------------o----------------------------------------------------------o
| Stashing Places | Field Base (1)                                           |
o-----------------o----------------------------------------------------------o

o----------------------------o   Head east past the tents, then head north to
| My Level                   |   get to Field Base (2), where Feena will be
|                            |   boarding the Lyonlot. Justin says that he can
| [42] Justin    [39] Rapp   |   do it, but Feena will tell him that it's her
| [41] Feena     [36] Liete  |   turn to protect everyone, since Justin gave
o----------------------------o   up the Spirit Stone to protect her. When
                                 Justin tries to go over to her, she knocks
him away, saying she was born to do this. Then, she'll leave.

After the Lyonlot leaves, go back and talk to Rapp and Liete. Justin says that
he can't protect Feena, so he might as well not go. Rapp will yell at him,
calling him a coward, and that he's lost his respect for him, so he leaves.
Liete says that her time spent with Justin was wasted, and she'll leave,
leaving Justin all alone...

Go back to Field Base (1), and it'll start raining. The three Sergeants will
come up and tell you that the army is disbanding, so they won't see Justin
again, and to leave so he won't waste his life. Leave the Field Base and go to
the Savanna Wilderness.

                                                        o--------------------o
                                                        | Savanna Wilderness |
o----------------------------o--------------------------o--------------------o
| My Level                   |
|                            |   Justin will fall into the mud, pitying
| [42] Justin                |   himself about how he wanted to be the
o----------------------------o   greatest adventurer ever. The myna bird you
                                 talked to earlier will come up to you and
repeat what you told him earlier. He feels useless, since he can't even
protect the girl he loves. The Spirits will start to surround him, leading him
to Zil Padon, so Justin will go see Guido in Zil Padon.

                                                                 o-----------o
                                                                 | Zil Padon |
o----------------------------o-----------------------------------o-----------o
| My Level                   |
|                            |   Make your way to the Alqada section of town,
| [42] Justin                |   and go to where the Inn used to be to find
o----------------------------o   Guido. Justin's surprised that Guido had been
                                 planning ahead all this time for something
like this. Justin volunteers to help rebuild, but Guido won't let him. He
tells him that everyone has their own role, and you'll see the Spirits
surround Justin once again. Justin still doesn't believe that he can do
anything alone. Guido points out that he's not alone...

Sue, along with everyone else: Gadwin, Rapp, Milda, Liete, will show up! They
will all boost Justin's spirits, letting him know that they're behind him.
They all believe he's the one who will save Feena, and the world. Guido says
that it's Justin's power that brought the world together. Justin finally
realizes it, and he'll have help from the Spirits to do it! They'll form the
Gate of the Spirits, which will let the Embodied One be born again. Meaning,
they've deemed Justin fit to enter the Sanctuary to create a new world.

When you gain control, head into the Spirit Sanctuary!

o--------o                                                o------------------o
| s1.422 |                                                | Spirit Sanctuary |
o--------o--------o----------------------------------o-----------------------o
| Save Points     | Sanctuary (1)                                            |
o-----------------o----------------------------------------------------------o

o----------------------------o   Move north and use the Save Point, then go
| My Level                   |   north to see a boss. You can't reach him just
|                            |   yet, so head back and take the western path.
| [42] Justin    [36] Liete  |   Ride the platform up, but let it go back
| [39] Rapp                  |   down. Head west and open the chest at the end
o----------------------------o   of the path to find a [_REVIVAL STONE_]. Go
| Items                      |   back and ride the platform up, and continue
|                            |   following the path as it keeps appearing.
| [ ] Revival Stone          |   Eventually, you'll reach a dead-end on a
| [ ] All-Around Fruit       |   platform. It'll activate more paths in other
| [ ] Fruit of Magic         |   places, so turn around and take the new
| [ ] Seed of Life           |   northern path at the pillar, and follow it to
| [ ] Fruit of Moves         |   a [_FORCE KNIFE_].
o----------------------------o
| Equipment                  |   Make your way back to the Save Point and head
|                            |   east, following the path to a platform that
| [ ] Force Knife            |   rises up. Keep following the path until you
| [ ] Spirit Shoes           |   land on another platform, which becomes a
| [ ] Gauntlets of Light     |   fork. Go east and south to find the
o----------------------------o   [_SPIRIT SHOES_], then go back up to raise
| Key Items                  |   the platform. Head north, then make your way
|                            |   down the stairs to the next platform. Follow
| [ ] Spirit Sword           |   the next path as it goes south to drop off
o----------------------------o   again, this time to a chest containing an
| Enemies           * = BOSS |   [_ALL-AROUND FRUIT_] inside. Yeah!
|                            |
| Critter          [ 325 HP] |   Move east to a platform with a DungeonScope
| Guardian         [ 550 HP] |   Icon. Take the eastern red path around back
| Stingray         [ 392 HP] |   to this platform, then take the eastern green
|*Mage King        [3892 HP] |   path. Grab the [_FRUIT OF MAGIC_] along the
|^Wand             [2346 HP] |   way, then back to the platform once again.
o----------------------------o   Take the northern blue path around to be back
                                 at the platform one last time, then take the
eastern blue path and follow it for a WHILE, until you reach a dead-end.

That dead-end opened some more paths, so turn around and head west to another
dead-end, which will open even more paths. Follow the new path south to a
platform that will lower you to the one where the boss resides. Before facing
him, take the western path all the way to a dead-end, which will open another
path. Keep going north ALL THE WAY to the last chest. It contains a pair of
[_GAUNTLETS OF LIGHT_].

Make your way back to the boss's platform. Grab the [_SEED OF LIFE_] on his
left side, and the [_FRUIT OF MOVES_] on his right. When you're ready, take on
the boss himself.

o----------------------------o                                    o----------o
| Mage King        [3892 HP] |                                    | * BOSS * |
| Wand             [2346 HP] o------------------------------------o----------o
o----------------------------o                                               |
| EXP:  3405    Gold:  9600G |   He's just like the Lord's Ghost from the    |
o----------------------------o   Castle of Dreams. Thankfully, he's MUCH     |
|                                easier. All you have to do is use           |
| Heaven&Earth Cut twice and Neo Demon Ball once to get rid of him. He'll    |
| probably have time for one attack, but that'll be it, and it won't be      |
| enough to kill you. Easy battle.                                           |
|                                                                            |
o----------------------------------------------------------------------------o

Head north to the Room of Truth. From here on, the Chosen One must go alone.
Walk up the path, pressing X as you go, to have Justin tell the Spirits why
he's here, what he wants, and what he plans to do. Once you reach the top, the
Spirits will endow you with the new Spirit Stone, the true [_SPIRIT SWORD_].


                                                                    o--------o
                                                                    | J Base |
o-----------------o-------------------------------------------------o--------o
| Save Points     | J Base Hangar                                            |
o-----------------o----------------------------------------------------------o

o----------------------------o   You'll automatically land at J Base after
| My Level                   |   those events. Watch the movie of Gaia
|                            |   evolving into his final stage, then head
| [43] Justin    [36] Liete  |   north into the Hangar and save your game.
| [39] Rapp                  |   When you're ready, head to the north end of
o----------------------------o   the hangar to reach the Icarian City.

o--------o                                                    o--------------o
| s1.423 |                                                    | Icarian City |
o--------o--------o-------------------------------------------o--------------o
| Save Points     |  Icarian City(1)                                         |
|                 |  Icarian City(2)                                         |
|                 |  Icarian City(3)                                         |
|                 |  Icarian City(4)                                         |
o-----------------o----------------------------------------------------------o
| Stashing Places |  Icarian City(4)                                         |
o-----------------o----------------------------------------------------------o

o----------------------------o   First off, head west and north from the
| My Level                   |   entrance to find [_320G_], then go back and
|                            |   head east-southeast of the entrance to an
| [43] Justin    [36] Liete  |   enclosed area with a chest containing a
| [39] Rapp                  |   [_MAGIC BLOCK CHARM_]. Directly north of the
o----------------------------o   entrance ramp is a Save Point; grab the
| Gold         (5120G Total) |   [_320G_] on the western side of the tank
|                            |   beside the Save Point, then head east from it
| [ ] 320G      [ ] 320G     |   to find another [_320G_] near the wall. Go
| [ ] 320G      [ ] 960G     |   back to the Save Point, then head north into
| [ ] 320G      [ ] 320G     |   the Icarian City (2).
| [ ] 320G      [ ] 320G     |
| [ ] 320G      [ ] 320G     |   Follow the spiraling staircase to the third
| [ ] 320G      [ ] 320G     |   area, ignoring the door on the way down for
| [ ] 320G      [ ] 320G     |   now. In the third area, go in the door on the
o----------------------------o   northern wall this time, and follow the path
| Items                      |   to a booby-trapped room. Grab the [_320G_] on
|                            |   the left side of the chest, as well as the
| [ ] Golden Potion          |   [_320G_] on the right side, then open the
| [ ] Crimson Potion         |   chest to find some [_LION BOOTS_].
| [ ] Deep Blue Potion       |
o----------------------------o   Head back to the spiraling staircase and head
| Equipment                  |   down to the fourth area. Head all the way
|                            |   down and enter the door, then stand in the
| [ ] Magic Block Charm      |   red crosshair on the ground and press X to
| [ ] Lion Boots             |   enter the bubble. The colors will go red,
| [ ] Spirit Helmet          |   yellow, red, yellow, red, yellow, then blue.
| [ ] Gauntlets of Light     |   It's slightly difficult to pick which one you
| [ ] Spirit Shield          |   want, but since you have to go to the yellow
| [ ] Angel's Robe           |   and blue, it doesn't matter. Taking the blue
| [ ] Evil Shuriken          |   path will lead to the [_SPIRIT HELMET_], and
o----------------------------o   taking the yellow path with lead to another
| Enemies           * = BOSS |   set of [_GAUNTLETS OF LIGHT_].
|                            |
| Skeleton         [ 391 HP] |   Head back to the red side, then go back to
| Dragonoid        [ 700 HP] |   the spiraling staircase. Make your way back
| Coelacanth       [ 371 HP] |   up to the door we didn't enter in the second
| Lilith           [ 320 HP] |   area, then go in. Move north to a fork, then
|*Gaia Battler     [5871 HP] |   head east to a big room where parts of the
|^Right Hand       [4237 HP] |   floor shoot up to the ceiling. Grab the
|^Left Hand        [4291 HP] |   [_320G_] in here, then go back a little and
|*Mullen           [5871 HP] |   make your way north, east, and south around
o----------------------------o   the outside of the area until you can go down
                                 the southern path to a fork. Keep going south
until you reach a door, where you can find a lone chest in the room; open it
for a [_GOLDEN POTION_].

Back at the fork, head west and follow the path to reach a room; the floor
will lower all over the place, sometimes at different heights. Walk on pretty
much every single square in this room, and you'll find a [_SPIRIT SHIELD_]
when you come across it in the northeastern corner. You'll also be able to
exit the room to the west.

The next room is a fork; head south to come to a door, which leads to a room
with [_320G_]. Head back to the last room/fork and go through the door to the
west; keep going, and you'll be in another room. As big as this room is,
there's only one door, so head through the eastern door to find another
[_320G_]. Head north from the gold to go down the stairs into a new area.
Examine the pedestal to lower the stairs some more, then go down them to the
third area of the Icarian City.

Use the Save Point here, then open the chest to the south-southwest to find a
[_CRIMSON POTION_]. Step on all four buttons to release all the monsters,
which also opens the door to the west. Head west until you reach a fork, then
move north to a room that quickly changes to.... a dark area with a pink tree?
Okay... anyway, grab the [_ANGEL'S ROBE_] out of the chest, then head south.

Go to the edge and examine the blue crystal to form a bridge, then move across
it and through the eastern door. Grab the [_960G_] out of the northwestern
corner of the room, the [_320G_] out of the northeastern corner, and another
[_320G_] out of the southeastern corner. Step on the symbol in the center of
the room to open the northern door, then head through. You'll come to a room
with another [_320G_], so grab it, then head south. Examine the pillar here
once again to lower the steps some, then head down to the fourth area of the
Icarian City.

Immediately grab the [_320G_] at this large fork, then head west to another
red bubble. Examine the red crosshair, and try to enter the blue bubble first
(same pattern: red, yellow, red, yellow, red, yellow, then blue). When you
land, open the chest with the [_EVIL SHUIRKEN_], which is the best shuriken in
the game. Next, exit on the yellow side of the bubble, then head west and
examine the crystal three times so the bridge is facing the  cross on the
southern wall. Examine the wall to open the path.

Head south to enter a pod that transports you to a different area of the
Icarian City (4). Grab the [_320G_] beside the Save Point, then use it and the
Stashing Place if you need to. When you're ready, head through the northern
door and grab the [_DEEP BLUE POTION_], then fight the Gaia Battler here.

o----------------------------o                                    o----------o
| Gaia Battler     [5871 HP] |                                    | * BOSS * |
| Right Hand       [4237 HP] o------------------------------------o----------o
| Left Hand        [4291 HP] |                                               |
o----------------------------o   Same enemy, again, but just a stronger      |
| EXP:  6300    Gold: 12900G |   version, again. Same as last time; use      |
o----------------------------o   Heaven&Earth Cut, Neo Demon Ball, and       |
|                                Liete's strongest spells like DragonZap.    |
| If necessary, have someone cast Alheal(er). Easy, easy, easy, easy!        |
|                                                                            |
o----------------------------------------------------------------------------o

After the battle, go back to the Save Point and use it again, then come back
to where you fought the Gaia Battler and continue north. Examine the crystal
to switch the path, then head west and through the big door to get to the
fifth area of the Icarian City.

Follow the path to find Feena and Mullen surrounded by Gaia Battlers, with
Feena using her powers to protect them. Justin will run down and use his
Dragon Cut to get rid of all of them, then Justin tells Feena that he finally
figured out what Leen meant, and Feena will notice the power of the Spirit
Sword. Mullen doesn't believe that Justin should've been blessed, since the
Spirits wouldn't forget humanity's sins. He will then challenge Justin.

o----------------------------o                                    o----------o
| Mullen           [5871 HP] |                                    | * BOSS * |
o----------------------------o------------------------------------o----------o
| EXP:  5682    Gold:     0G |                                               |
o----------------------------o   Easiest boss fight in the game. Just use    |
|                                Heaven&Earth Cut or Thor Cut a couple of    |
| times and he's done for. Use W-Break if he's about ready to act. Too easy. |
|                                                                            |
o----------------------------------------------------------------------------o

Mullen finally accepts the fact that Justin was accepted by the Spirits.
Everyone agrees to fight together to save this world, and to defeat Gaia.
Feena will raise the elevator, and once you get outside, you'll run into the
three sergeants once again. You'll also see all of your friends fighting
along with the Forces to take on Gaia (go Gadwin!). Mullen will focus on the
outside, leaving our party to destroy the Spirit Stone inside. When you regain
control, go right and up and enter Gaia.

o--------o                                                            o------o
| s1.424 |                                                            | Gaia |
o--------o--------o---------------------------------------------------o------o
| Save Points     | Gaia (1)                                                 |
|                 | Gaia (2)                                                 |
|                 | Gaia (4)                                                 |
o-----------------o----------------------------------------------------------o
| Stashing Places | Gaia Core                                                |
o-----------------o----------------------------------------------------------o

o----------------------------o---o-------------------------------------------o
| My Level                   |   | Enemies            * = BOSS               |
|                            |   |             ** = FINAL BOSS               |
| [44] Justin    [40] Rapp   |   |                                           |
| [41] Feena     [37] Liete  |   | Gaia Man          [ 800 HP]               |
o----------------------------o   | Gaia Mold         [ 288 HP]               |
| Gold         (4950G Total) |   | Gaia Tree         [ 356 HP]               |
|                            |   |*Gaia Trent        [4578 HP]               |
| [ ] 990G      [ ] 330G     |   |^Flower            [3167 HP]               |
| [ ] 330G      [ ] 330G     |   |^Arm               [2963 HP]               |
| [ ] 990G      [ ] 330G     |   | Gaia Slug         [ 485 HP]               |
| [ ] 330G      [ ] 990G     |   | Gaia Alien        [ 335 HP]               |
| [ ] 330G                   |   | Gaia Demon        [ 426 HP]               |
o----------------------------o   | Gaia Star         [ 317 HP]               |
| Items                      |   | Gaia Cancer       [ 327 HP]               |
|                            |   | Gaia Beetle       [ 308 HP]               |
| [ ] Tear Jewel             |   |*Gaia Armor        [6785 HP]               |
| [ ] Spirit Potion          |   | Gaia Knight       [ 396 HP]               |
| [ ] Fruit of Power         |   | Gaia Devil        [ 526 HP]               |
| [ ] Deep Blue Potion       |   | Gaia Zombie       [ 439 HP]               |
| [ ] Spirit Potion          |   | Gaia Drago        [ 388 HP]               |
| [ ] Spirit Potion          |   | Gaia Brain        [ 327 HP]               |
| [ ] Golden Potion          |   |*Baal              [7000 HP]               |
| [ ] Crimson Potion         |   |^Left Tentacle     [6000 HP]               |
| [ ] Golden Potion          |   |^Right Tentacle    [5456 HP]               |
o----------------------------o   |^Gaia Cyst         [4500 HP]               |
| Equipment                  |   |**Gaia Core        [9999 HP]               |
|                            |   | ^Mega Gaia        [4800 HP]               |
| [ ] Whip of Light          |   | ^Mega Gaia        [4800 HP]               |
| [ ] Chain of Gems          |   | ^Gaia Tentacle(s) [1300 HP]               |
| [ ] Talisman               |   |**Evil Gaia        [9999 HP]               |
| [ ] Discus                 |   o-------------------------------------------o
| [ ] Spirit Armor           |
| [ ] Spirit Charm           |   This is the final dungeon of the game. Use
| [ ] Robe of the Sun        |   the Save Point in here, then head north and
o----------------------------o   walk up to the pink cactus to make it pop up;
                                 head east from it to some more of them, which
turn into Gaia Men. Just to the east of them is a section of Gaia that
resembles something like a large slug that spits out a few Gaia Slimes, so use
that to your advantage if you want. Go south from the slug to find a
[_TEAR JEWEL_], then go north from it, northwest to a pillar that drops down,
then west and southwest to find [_990G_] in a corner.

Head through the northern hole now, and you'll see four cubes of jelly with
something in each one, along with four mini cacti to the north. To get the
item out of the chest, step on the southern cactus first, followed by the
western one, then the eastern one, and finally the northern one. (S,W,E,N.)
The jelly will disappear, and you can grab the [_WHIP OF LIGHT_] out of the
chest.

To get the jewel out of the jelly, step on the northern cactus first, then the
eastern one, then the western one, and finally the southern one. (E,N,S,W.)
Grab the [_CHAIN OF GEMS_], then make your way back to the Save Point. Head
north and examine the block to lower it, and you'll be at a fork.

Go through the skinny western path to be absorbed into the jelly, which will
move you to the center of the room. After you're done with the enemies in
here, grab the [_330G_] out of the southwestern corner. Head back to the fork
and go through the hole to the north and east; there's a [_TALISMAN_] in the
western corner here, so grab it, then head back through the hole and move
west, and examine the block to lower it.

If you step in the nearby jelly, you'll be swallowed up and attacked by Gaia
Men, so don't do it if you don't want to. Examine another block to the
northeast of the jelly to lower that one, then follow the northern path until
you reach the first of a few bosses inside of Gaia.

o----------------------------o                                    o----------o
| Gaia Trent       [4578 HP] |                                    | * BOSS * |
| Flower           [3167 HP] o------------------------------------o----------o
| Arm              [2963 HP] |                                               |
o----------------------------o   The GOOD music. Why didn't they just use it |
| EXP:  5765    Gold: 14400G |   for all of the bosses? Anyway, this guy is  |
o----------------------------o   just like the Trent from the Virgin Forest. |
|                                There's not much else to do except what we  |
| always do; H&E Cut, Neo Demon Ball, End of the World, and very strong      |
| spells. Can't get much easier.                                             |
|                                                                            |
o----------------------------------------------------------------------------o

Now that he's gone, head south. Grab the [_SPIRIT POTION_] to your west as you
head south, then go up the rope to Gaia (2). Use the Save Point, then start
making your way around the edge of the room, starting with the western wall.
Follow along this wall ALL THE WAY back to the Save Point, without going into
Gaia (3), and you should find a [_FRUIT OF POWER_], [_990G_], [_330G_], a
[_DISCUS_], a [_DEEP BLUE POTION_], and another [_330G_]. Follow the spinning
arrow north to Gaia (3).

At the first fork you come to, head north-northwest and grab [_330G_], then go
back and head east-northeast, following the path to another fork. Head south
for another [_330G_], then move north to the next section. Follow the path as
it turns northwest, and when you step on the platform, the room will rotate.
Head southwest and follow the path to a fork; head southeast and open the
chest to find the [_SPIRIT ARMOR_]!

Back at the fork, head back north to the last room, and follow the path to the
platform again. After the room tilts again, leave the platform to the
northwest, go north to the next section, then go back through and back on to
the platform to spin it again. Now, head northeast, and after you make your
way into the next section, follow the path to the [_SPIRIT CHARM_] in a chest!

Go back and tilt the room again, then follow the path all the way north to
Gaia (4). Take a few steps forward to face the next boss.

o----------------------------o                                    o----------o
| Gaia Armor       [6785 HP] |                                    | * BOSS * |
o----------------------------o------------------------------------o----------o
| EXP:  7000    Gold: 14920G |                                               |
o----------------------------o   This is the Massacre Machine, which has     |
|                                been mutated by Gaia. Just like the         |
| Massacre Machine, the Eye and the Armor share the same HP, so just use     |
| your best moves to cancel the attacks he'll use. It may take a while,      |
| since he has pretty high defenses. Just chip away at him, and he'll break  |
| down eventually.                                                           |
|                                                                            |
o----------------------------------------------------------------------------o

Grab the [_330G_] from the northwestern corner, then use the Action Icon
beside the glob to make the tentacles move, as well as open the eastern door,
which you should go through. Follow the path until you can go through a door
to the east, going through a red pipe. On the other side, head east to a fork;
head east through the orange pipe, and on the other side, go west through the
yellow pipe. Now head south, following the path as it goes through the green
pipe, and once you're on the other side, head east until you reach a blue pipe
heading north.

After going through the blue pipe, head west and all the way south, through
the purple pipe. Once you end up in a room, examine the blue, the green, and
the red tentacles (in any order), then grab the [_990G_] and the
[_ROBE OF THE SUN_]. Head back through the purple pipe, then head east through
the newly opened purple pipe. In this room, head east past the pipe to find a
[_SPIRIT POTION_], a Save Point, and a Stashing Place to your south.

(- NOTE -) This is the last Save Point. I'll give you my stats and equipment
for everyone just to let you know where I am. NO, I did not even try to waste
my time getting the Time Gate spell for Feena. ONCE WAS ENOUGH, and I'm not
doing it again this game... it was excruciatingly BORING, and definitely not
worth it.

o--------o
| Justin |
o--------o-------------------------------------------------------------------o
|  LV   [45]     MP1 [99]     STR [326]     Sword LV [66]     Fire  LV [60]  |
|  HP  [407]     MP2 [99]     VIT [121]     Mace  LV [62]     Wind  LV [40]  |
|  SP  [241]     MP3 [61]     WIT [292]     Ax    LV [61]     Water LV [40]  |
|                             AGI [114]                       Earth LV [59]  |
o----------------------------------------------------------------------------o
|  Spirit Sword               Gauntlets                                      |
|  Spirit Armor               Man's Headband                                 |
|  Spirit Shoes               Energy Charm                                   |
o----------------------------------------------------------------------------o

o-------o
| Feena |
o-------o--------------------------------------------------------------------o
|  LV   [43]     MP1 [99]     STR [163]    Dagger LV [55]     Fire  LV [44]  |
|  HP  [289]     MP2 [99]     VIT [ 92]     Whip  LV [63]     Wind  LV [30]  |
|  SP  [140]     MP3 [47]     WIT [257]                       Water LV [32]  |
|                             AGI [168]                       Earth LV [30]  |
o----------------------------------------------------------------------------o
|  Godspeed Knife             Gauntlets of Light                             |
|  Robe of the Sun            Holy Crown                                     |
|  Lion Boots                 Demon Eye Stone                                |
o----------------------------------------------------------------------------o

o------o
| Rapp |
o------o---------------------------------------------------------------------o
|  LV   [41]     MP1 [99]     STR [233]    Dagger LV [46]     Fire  LV [36]  |
|  HP  [266]     MP2 [91]     VIT [ 84]     Sword LV [44]     Wind  LV [30]  |
|  SP  [185]     MP3 [58]     WIT [245]     Throw LV [54]     Water LV [30]  |
|                             AGI [207]                       Earth LV [30]  |
o----------------------------------------------------------------------------o
|  Evil Shuriken              Spirit Shield                                  |
|  Aura Armor                 Spirit Helmet                                  |
|  Wolf Boots                 Tree God Amulet                                |
o----------------------------------------------------------------------------o

o-------o
| Liete |
o-------o--------------------------------------------------------------------o
|  LV   [39]     MP1 [99]     STR [116]     Mace  LV [58]     Fire  LV [36]  |
|  HP  [252]     MP2 [91]     VIT [115]                       Wind  LV [32]  |
|  SP  [104]     MP3 [50]     WIT [185]                       Water LV [31]  |
|                             AGI [ 83]                       Earth LV [30]  |
o----------------------------------------------------------------------------o
|  Magic Rod                  Gauntlets of Light                             |
|  Angel's Robe               Fairy Tiara                                    |
|  Glass Slippers             Spirit Charm                                   |
o----------------------------------------------------------------------------o

[ My Time ] 145h 37m 32s (The most time I've EVER spent on one game...)

If you're ready, enter the purple pipe leading to Gaia (5). Examine the big
black circle nearby a few times, and it'll turn into a bubble and rise up.
After that, Baal will also rise up, and fight you in his monstrous form.

o----------------------------o                                    o----------o
| Baal             [7000 HP] |                                    | * BOSS * |
| Left Tentacle    [6000 HP] o------------------------------------o----------o
| Right Tentacle   [5456 HP] |                                               |
| Gaia Cyst        [4500 HP] |   Baal has many strong spells and attacks     |
o----------------------------o   that he can use against your party. Keep    |
| EXP:  6810    Gold:     0G |   him busy with Heaven&Earth Cut, Neo Demon   |
o----------------------------o   Ball, End of the World, and Liete's         |
|                                strongest spells. After you run out of SP,  |
| use DragonZap, BA-BOOM!, Crackling, and all of the rest of your strongest  |
| attacks. Keep everyone healed, use W-Break and Redshock, along with basic  |
| critical attacks to keep him from attacking too much. Hopefully, you'll be |
| able to defeat him with a couple of H&E Cuts and Neo Demon Balls, but the  |
| world isn't perfect, so it won't always work out that way. Do your best to |
| stay alive.                                                                |
|                                                                            |
o----------------------------------------------------------------------------o

After the battle, the tiny Baal will float away, and you'll be able to ride
another black bubble up to Gaia Core. Walk across the bubbles, then grab the
[_SPIRIT POTION_], the [_GOLDEN POTION_], the [_CRIMSON POTION_], and another
[_GOLDEN POTION_] around the circle where you are. Head west-northwest to a
Stashing Place. Put any extra weapons or any other useless item that you can't
use in battle away into it. Stock up on any potions and such that you may have
in your Stashing Place; fill everyone's inventory up to 12 with them, and make
sure your entire party is at full health!

When you're ready, head north for a scene, and the final boss of the game.

o----------------------------o                              o----------------o
| Gaia Core        [9999 HP] |                              | * FINAL BOSS * |
| Mega Gaia        [4800 HP] o------------------------------o----------------o
| Mega Gaia        [4800 HP] |                                               |
| Gaia Tentacle(s) [1300 HP] |   There's nothing I can say that will make    |
o----------------------------o   you win, but this is my strategy. Use       |
| Evil Gaia        [9999 HP] |   Heaven&Earth Cut and Neo Demon Ball as      |
o----------------------------o   often as you can, having Feena and Liete    |
|                                 using items on the other two to keep their |
| SP up. Sometimes, Gaia will summon some extra tentacles for you to tangle  |
| with; you should be able to handle them. After you defeat the first part   |
| of Gaia, the second piece is really easy! Just use your best single moves  |
| and magic, and keep everyone healed. You shouldn't have any problem with   |
| him if you keep everyone's HP, SP, and MP to the highest!                  |
|                                                                            |
o----------------------------------------------------------------------------o

*        Congratulations! You have beaten Grandia! Enjoy the ending!!        *

o--------o-------------------------------------------------------------------o
| s1.50  |                                                     Moves & Magic |
o--------o-------------------------------------------------------------------o

Here are the lists of all of the Moves and Magic in the game, as well as the
requirements to learn them.

o--------o                                                      o------------o
| s1.501 |                                                      | Moves List |
o--------o------------------------------------------------------o------------o

OA = One Ally        SA = Some Allies       AA = All Allies       OF = One Foe
SF = Some Foes       EL = Enemy Line        AF = All Foes         SP = Special

o--------o
| Justin |
o--------o----------o--------o--------------------------------------o----o
| V-Slash           | SP: 14 | Attack 1 enemy with a V-shaped slash | OF |
| W-Break           | SP: 20 | Attack 1 enemy with critical V-slash | OF |
| Shockwave         | SP: 30 | Range attack with shock waves        | SF |
| Midair Cut        | SP: 32 | Critical spinning attack on 1 enemy  | OF |
| Lotus Cut         | SP: 32 | Cuts 1 enemy with a sword of fire    | OF |
| Ice Slash         | SP: 36 | Cuts 1 enemy with a sword of ice     | OF |
| Thor Cut          | SP: 40 | Cuts 1 enemy with a lightning sword  | OF |
| Immortal Aura     | SP: 45 | Temporarily defends all attacks      | SP |
| Dragon Cut        | SP: 45 | Gadwin magic sword cuts all enemies  | AF |
| Heaven&Earth Cut  | SP: 90 | Justin's best move - all enemies     | AF |
o-------------------o--------o--------------------------------------o----o

o-----o
| Sue |
o-----o-------------o--------o--------------------------------------o----o
| Puffy Kick        | SP:  8 | Attack 1 enemy by throwing Puffy     | OF |
| "Rah-Rah!" Cheer  | SP: 18 | Restore some HP to party by cheering | AA |
| Round Whacker     | SP: 30 | Range attack with shock waves        | SF |
| Fire Away         | SP: 28 | Fire missile weapons at all enemies  | AF |
| Yawn              | SP:  5 | Put a range of enemies to sleep      | SF |
| Puffy Fire        | SP: 36 | Range attack by breathing fire       | SF |
| "Fight!" Cheer    | SP: 16 | Up attack power of party by cheering | AA |
o-------------------o--------o--------------------------------------o----o

o-------o
| Feena |
o-------o-----------o--------o--------------------------------------o----o
| Knife Hurl        | SP: 10 | Hurl knives quickly at 1 enemy       | OF |
| Random Hurl       | SP: 28 | Hurl knives around at all enemies    | AF |
| Paralyze Whip     | SP: 15 | Paralyzing whip attack on 1 enemy    | OF |
| Fire Whip         | SP: 32 | Flame whip range attack              | SF |
| Zap! Whip         | SP: 38 | Lightning whip attack on 1 enemy     | OF |
o-------------------o--------o--------------------------------------o----o

- Knife Hurl and Random Hurl can only be used when a Dagger is equipped.
- Paralyze Whip, Fire Whip, and Zap! Whip can only be used when a Whip is
  equipped.

o--------o
| Gadwin |
o--------o----------o--------o--------------------------------------o----o
| Flying Dragon Cut | SP: 14 | Cutting range attack high in the air | SF |
| Eruption Cut      | SP: 24 | Killer attack on 1 enemy with power  | OF |
| Dragon Cut        | SP: 45 | Magic sword attack on all enemies    | AF |
o-------------------o--------o--------------------------------------o----o

o------o
| Rapp |
o------o------------o--------o--------------------------------------o----o
| Mist Hide         | SP:  5 | Warps self in the blink of an eye    | SP |
| Doppelganger      | SP: 27 | Divide into many and attack 1 enemy  | OF |
| Dethsword         | SP: 25 | Sudden death to 1 enemy by sword     | OF |
| Missile           | SP: 14 | Always hits target of 1 enemy        | OF |
| Fireball          | SP: 36 | Range attack by throwing fireballs   | SF |
| Sidethrow         | SP: 40 | Attack all enemies by side throwing  | AF |
| Discutter         | SP: 30 | Attack all enemies in its path       | EL |
| Demonball         | SP: 40 | Rapp's ball attack on 1 enemy        | OF |
| Neo Demon Ball    | SP: 85 | Rapp's ball attack on all enemies    | AF |
o-------------------o--------o--------------------------------------o----o

- Doppelganger and Dethsword can only be used when a Dagger or Sword is
  equipped.
- Missile, Fireball, and Sidethrow can only be used when a Throw weapon is
  equipped.

o-------o
| Milda |
o-------o-----------o--------o--------------------------------------o----o
| Milda Kick        | SP: 16 | No-range drop kick attack on 1 enemy | OF |
| Splitter          | SP: 40 | Pounding quake attack on all enemies | AF |
| Milda Hit         | SP: 75 | Ultimate Milda combo hit on 1 enemy  | OF |
o-------------------o--------o--------------------------------------o----o

o-------o
| Guido |
o-------o-----------o--------o--------------------------------------o----o
| Mogay Shot        | SP: 14 | Always hits 1 enemy                  | OF |
| Mogay Bomb        | SP: 38 | Slows enemy IP to minimum. Range     | SF |
| Mogay Hypo        | SP: 45 | Restores SP of 1 friend with a shot  | OA |
| Power Up          | SP: 20 | Ups all ability of 1 friend by shot  | OA |
| Mogay Pickpocket  | SP: 10 | 10 tries to steal items from 1 enemy | OF |
o-------------------o--------o--------------------------------------o----o

- Mogay Shot can only be used if a Throw weapon is equipped.

o-------o
| Liete |
o-------o-----------o--------o--------------------------------------o----o
| Redshock          | SP: 28 | Splendid critical attack on 1 enemy  | OF |
| Enchantment Dance | SP: 34 | Steals MP from 1 enemy to yourself   | OF |
o-------------------o--------o--------------------------------------o----o

o--------o                                               o-------------------o
| s1.502 |                                               | Move Requirements |
o--------o-----------------------------------------------o-------------------o

o--------o
| Justin |
o--------o----------o-------------o------------o------------o
| V-Slash           | Sword  [ 1] |            |            |
| W-Break           | Sword  [ 6] | Mace  [ 4] |            |
| Shockwave         | Mace   [ 7] | Ax    [ 5] |            |
| Midair Cut        | Mace   [10] | Ax    [12] |            |
| Lotus Cut         | Sword  [12] | Fire  [ 8] |            |
| Ice Slash         | Ax     [16] | Wind  [10] | Water [10] |
| Thor Cut          | Sword  [23] | Fire  [17] | Wind  [17] |
| Immortal Aura     | Sword  [20] | Mace  [25] | Ax    [22] |
| Dragon Cut        | Sword  [16] | Earth [ 7] | Fire  [ 6] |
| Heaven&Earth Cut  | Sword  [32] | Mace  [29] | Ax    [30] |
o-------------------o-------------o------------o------------o

- Dragon Cut will become available after Gadwin leaves your party.
- Heaven & Earth Cut will become available after Gadwin leaves your party.

o-----o
| Sue |
o-----o-------------o-------------o------------o------------o
| Puffy Kick        | Throw  [ 1] |            |            |
| "Rah-Rah!" Cheer  | Mace   [ 1] | Throw [ 1] |            |
| Round Whacker     | Mace   [ 7] |            |            |
| Fire Away         | Throw  [10] |            |            |
| Yawn              | Mace   [10] | Water [ 3] |            |
| Puffy Fire        | Throw  [12] | Fire  [ 2] |            |
| "Fight!" Cheer    | Mace   [ 8] | Earth [ 2] | Fire  [ 3] |
o-------------------o-------------o------------o------------o

o-------o
| Feena |
o-------o-----------o-------------o------------o------------o
| Knife Hurl        | Dagger [ 3] |            |            |
| Random Hurl       | Dagger [10] |            |            |
| Paralyze Whip     | Whip   [ 4] |            |            |
| Fire Whip         | Whip   [14] | Fire  [12] |            |
| Zap! Whip         | Whip   [24] | Fire  [15] | Wind  [15] |
o-------------------o-------------o------------o------------o

o--------o
| Gadwin |
o--------o----------o-------------o------------o------------o
| Flying Dragon Cut | Sword  [ 4] |            |            |
| Eruption Cut      | Sword  [ 8] | Earth [ 3] | Fire  [ 3] |
| Dragon Cut        | Sword  [16] | Earth [ 7] | Fire  [ 6] |
o-------------------o-------------o------------o------------o

o------o
| Rapp |
o------o------------o-------------o------------o------------o
| Mist Hide         | Dagger [ 5] |            |            |
| Doppelganger      | Dagger [12] | Sword [ 9] |            |
| Dethsword         | Dagger [16] | Sword [14] |            |
| Missile           | Throw  [ 7] |            |            |
| Fireball          | Throw  [12] | Fire  [10] |            |
| Sidethrow         | Throw  [22] |            |            |
| Discutter         | Dagger [10] | Sword [ 7] | Throw [15] |
| Demonball         | Dagger [20] | Sword [18] | Throw [23] |
| Neo Demon Ball    | Dagger [24] | Sword [25] | Throw [32] |
o-------------------o-------------o------------o------------o

o-------o
| Milda |
o-------o-----------o-------------o------------o------------o
| Milda Kick        | Ax     [10] |            |            |
| Splitter          | Sword  [13] | Mace  [15] |            |
| Milda Hit         | Sword  [20] | Mace  [21] | Ax    [24] |
o-------------------o-------------o------------o------------o

o-------o
| Guido |
o-------o-----------o-------------o------------o------------o
| Mogay Shot        | Throw  [ 5] |            |            |
| Mogay Bomb        | Throw  [12] |            |            |
| Mogay Hypo        | Dagger [15] | Sword  [6] |            |
| Power Up          | Dagger [19] | Sword [10] |            |
| Mogay Pickpocket  | Dagger [13] | Sword  [8] | Throw [15] |
o-------------------o-------------o------------o------------o

o-------o
| Liete |
o-------o-----------o-------------o------------o------------o
| Redshock          | Mace   [10] |            |            |
| Enchantment Dance | Mace   [18] |            |            |
o-------------------o-------------o------------o------------o

o--------o                                                      o------------o
| s1.503 |                                                      | Magic List |
o--------o------------------------------------------------------o------------o

OA = One Ally        SA = Some Allies       AA = All Allies       OF = One Foe
SF = Some Foes       EL = Enemy Line        AF = All Foes         SP = Special

J = Justin     S = Sue     F = Feena     G = Gadwin     R = Rapp     L = Liete

(- NOTE -) Milda and Guido will not be part of the magic section since
           they cannot use magic.

o---------------o
| Level 1 Magic |
o---------------o--o----o--------------------------------------o----o--------o
| NAME             | MP | DESCRIPTION                          |TRGT|  WHO?  |
o------------------o----o--------------------------------------o----o--------o
| BOOM!            |  7 | Range attack with explosions         | SF | JS G L |
| Burn!            |  1 | Range attack with a ring of fire     | SF | JSFGRL |
| Crackle          |  2 | Attack 1 Enemy with icicle knives    | OF | JSF    |
| Cure             |  1 | Green power cures poison of 1 friend | OA | JSF    |
| Def-Loss         |  3 | Drops defense of all enemies w/earth | AF |  S GR  |
| Diggin'          |  1 | Ups defense of entire party w/earth  | AA | JSFGRL |
| Freeze!          |  3 | Freeze action of all enemies         | AF | J    L |
| Heal             |  1 | Restores HP of 1 friend, a little    | OA | JSF RL |
| Howl             |  2 | Range attack with sharp wind blades  | SF | JSF RL |
| Magic Art        | 11 | Attack 1 enemy with animated art     | OF |      L |
| Poizn            |  2 | Covers range with a poisonous gel    | SF |     RL |
| Runner           |  1 | Ups movement of friends in range     | SA |   F R  |
| Snooze           |  2 | Bubbles put all enemies to sleep     | AF | JSF R  |
| Stram            |  3 | Sucks strength and attack of 1 enemy | OF |     RL |
| Time Gate        | 99 | Stops time for everyone else         | SP |   F    |
| WOW!             |  3 | Ups attack power of 1 friend w/heat  | OA |   FGR  |
| Zap!             | 11 | Range attack with ball lightning     | SF | JS   L |
o------------------o----o--------------------------------------o----o--------o

o---------------o
| Level 2 Magic |
o---------------o--o----o--------------------------------------o----o--------o
| NAME             | MP | DESCRIPTION                          |TRGT|  WHO?  |
o------------------o----o--------------------------------------o----o--------o
| Alheal           |  4 | Restores HP to party a little        | AA | JSF    |
| Alhealer         |  8 | Restores HP to party a lot           | AA |   F  L |
| BOOM-POW!        | 10 | Attack all enemies with magma        | AF | JS GR  |
| Burnflame        |  4 | Range attack with a pillar of fire   | SF | JSFGRL |
| Burnstrike       |  5 | Attack 1 enemy with 4 red-hot flames | OF | JS GR  |
| Cold             |  3 | Reduce wit of 1 enemy by chilling    | OF | J    L |
| Crackling        | 14 | Attack all enemies with diamond dust | AF | JSF RL |
| Craze            |  1 | Confuse 1 enemy by dropping spores   | OF |     RL |
| Gravity          |  4 | Use powerful gravity to hold 1 enemy | OF |    GRL |
| Healer           |  3 | Restore HP of 1 friend a lot         | OA | J F R  |
| Howlslash        |  6 | Attacks all enemies with strong wind | AF | JSF  L |
| Meteor Strike    | 10 | Attack 1 enemy with meteorites       | OF |    GRL |
| Refresh          |  3 | Naturally unblock moves of 1 friend  | OA |  SF    |
| Shhh!            |  3 | Blocks magic of 1 enemy with vacuum  | OF |  SF R  |
| Star Symphony    | 12 | Ups all abilities of party           | AA |      L |
| Tree of Life     | 28 | Restores party to its best condition | AA |   F    |
| Tremor           |  3 | Range attack using earth energy      | SF | JSFG   |
| Zap All          | 13 | Attack all enemies with lightning    | AF | JS  RL |
o------------------o----o--------------------------------------o----o--------o

o---------------o
| Level 3 Magic |
o---------------o--o----o--------------------------------------o----o--------o
| NAME             | MP | DESCRIPTION                          |TRGT|  WHO?  |
o------------------o----o--------------------------------------o----o--------o
| Alhealer+        | 12 | Restore HP to party a whole lot      | AA | JSF RL |
| BA-BOOM!         | 18 | Attack all enemies with explosions   | AF | JSFGRL |
| Burnflare        |  7 | Attack all enemies with fireballs    | AF | JSFGR  |
| DragonZap        | 20 | Attack all enemies with dragon zap   | AF | J F RL |
| Enclose          | 26 | Block all attacks of 1 enemy for now | OF |      L |
| End of the World | 33 | Reduces all enemies to nothingness   | AF |   F    |
| Fiora            |  2 | Magic symbol blocks moves of 1 enemy | OF |  SF R  |
| Fireburner       |  8 | Burn 1 enemy up with fire            | OF | J  GRL |
| GadZap           | 13 | Attack 1 enemy with holy lightning   | OF | J    L |
| Halvah           |  5 | Fully Restores status of 1 friend    | OA | JSF R  |
| Howlnado         |  8 | Tornado attacks all enemies & party  | AF | JS  RL |
| Protection       | 21 | Temporarily protects 1 friend        | OA |  SF  L |
| Quake            | 12 | Powerful quake attacks all enemies   | AF | JS GRL |
| Resurrect        |  6 | Revives 1 fallen party member        | OA | JSF  L |
| Speedy           |  4 | Forest lifeforce ups wit of 1 friend | OA |  SF R  |
o------------------o----o--------------------------------------o----o--------o

o--------o                                              o--------------------o
| s1.504 |                                              | Magic Requirements |
o--------o----------------------------------------------o--------------------o

o---------------o
| Level 1 Magic |
o---------------o--o------------o------------o
| BOOM!            | Earth [ 7] | Fire  [ 6] |
| Burn!            | Fire  [ 1] |            |
| Crackle          | Wind  [ 3] | Water [ 2] |
| Cure             | Water [ 3] | Earth [ 2] |
| Def-Loss         | Earth [ 6] |            |
| Diggin'          | Earth [ 1] |            |
| Freeze!          | Wind  [ 6] | Water [ 5] |
| Heal             | Water [ 1] |            |
| Howl             | Wind  [ 1] |            |
| Magic Art        | Fire  [12] |            |
| Poizn            | Water [ 5] ||Earth [ 3] |
| Runner           | Wind  [ 2] |            |
| Snooze           | Water [ 3] |            |
| Stram            | Water [ 6] | Earth [ 5] |
| Time Gate        | Wind  [99] | Water [99] |
| WOW!             | Earth [ 5] | Fire  [ 5] |
| Zap!             | Fire  [ 5] | Wind  [ 4] |
o------------------o------------o------------o

- Time Gate will become available after the events in the Zil Ruins.

o---------------o
| Level 2 Magic |
o---------------o--o------------o------------o
| Alheal           | Water [ 5] |            |
| Alhealer         | Water [12] |            |
| BOOM-POW!        | Earth [10] | Fire  [10] |
| Burnflame        | Fire  [ 4] |            |
| Burnstrike       | Fire  [18] |            |
| Cold             | Wind  [10] | Water [8]  |
| Crackling        | Wind  [10] | Water [12] |
| Craze            | Water [10] | Earth [10] |
| Gravity          | Earth [12] |            |
| Healer           | Water [ 8] |            |
| Howlslash        | Wind  [ 6] |            |
| Meteor Strike    | Earth [15] | Fire  [13] |
| Refresh          | Water [12] | Earth [10] |
| Shhh!            | Wind  [12] |            |
| Star Symphony    | Water [20] | Earth [20] |
| Tree of Life     | Water [23] | Earth [22] |
| Tremor           | Earth [ 3] |            |
| Zap All          | Fire  [10] | Wind  [9]  |
o------------------o------------o------------o

- Tree of Life will become available after the events in the Zil Ruins.

o---------------o
| Level 3 Magic |
o---------------o--o------------o------------o
| Alhealer+        | Water [20] |            |
| BA-BOOM!         | Earth [20] | Fire  [18] |
| Burnflare        | Fire  [ 9] |            |
| DragonZap        | Fire  [21] | Wind  [19] |
| Enclose          | Fire  [23] | Wind  [24] |
| End of the World | Fire  [27] |            |
| Fiora            | Wind  [ 8] | Water [10] |
| Fireburner       | Fire  [25] |            |
| GadZap           | Fire  [19] | Wind  [15] |
| Halvah           | Water [19] | Earth [16] |
| Howlnado         | Wind  [23] |            |
| Protection       | Wind  [20] | Water [23] |
| Quake            | Earth [19] |            |
| Resurrect        | Water [16] |            |
| Speedy           | Water [13] | Earth [13] |
o------------------o------------o------------o

- End of the World will become available after the events in the Zil Ruins.


-------


Well, I think that's all I'm going to do for this strategy guide. Thanks for
playing along!

o--------o-------------------------------------------------------------------o
| s1.60  |                                                            Thanks |
o--------o-------------------------------------------------------------------o

- Thanks to my family for supporting me in everything that I do!

- Thanks to Drew Knoepfel. If he hadn't given this game to me, I may have
  never made my way into the world of RPGs. Believe it or not, this was the
  first RPG I had ever played! Thanks a lot, Drew!

- Thanks to Game Arts for making this epic RPG!

- Thanks to Sony for making the Playstation, the best console of its time, and
  the home to the greatest of the RPGs!

- Thanks to all of the web sites that have graciously offered to post my
  strategy guides. I wouldn't have gotten anywhere without you!

- Thanks to Nick for reminding me to let you know that the Spirit Stone is
  usable in battle.

- Thanks to DomZ Ninja; the ASCII art used for the title is based on art done
by him. Check out more at http://freewebs.com/domz_ninja/ASCII.txt

- Thanks to YOU, the reader of this guide, for playing along.




        ĞĞ  Grandia  ğğ                                         [C-1-03]
____________________________________________________________________________
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              Author Name:   A Backdated Future
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        ĞĞ  Grandia  ğğ                                         [C-1-04]
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This document may be not be reproduced under any circumstances except for
personal, private use.  It may not be placed on any web site or otherwise
distributed publicly without advance written permission from the author.  Use of
this guide on any other web site or as a part of any public display is strictly
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~ fin ~