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    FAQ/Walkthrough by Dalez

    Version: 2.25 | Updated: 01/06/01 | Search Guide | Bookmark Guide

    -----------------------------------------------------------
    -   Grandia Complete Game Info                      V2.25 -
    -   by Dalez (dalez@intercom.net)                         -
    -   Last updated  01/06/2001   09:38 PM                   -
    -----------------------------------------------------------
    
    The Latest Version of this FAQ can ALWAYS be found at...
       GameFAQs                    http://www.gamefaqs.com
       The RPG Vortex              http://www.rpg-vortex.com
       VG Strategies @ about.com	 http://vgstrategies.about.com
       Neo Seeker                  http://www.neoseeker.com
    
    
    *** IMPORTANT NOTE ***
    
      My E-Mail address has changed.  I can now be contacted via E-mail at
      "dalez@intercom.net".
      I apologize for any inconvenience this may have caused.
    
    
    -------------------
    -- AUTHOR'S NOTE --
    -------------------
    
         Well, it's more of a warning actually.  Although I tried
    to avoid it as much as possible, this FAQ does contain some
    spoilers (it was inevitable.. :P), and I do not consider it
    a "General Guide".  This is an _in-depth_ FAQ, meaning that I
    give you the locations of all the items, etc, leaving just about
    nothing for you to figure out yourself.  If you have not been
    through the game yourself I would not recommend using this
    as it _will_ ruin the game.  Grandia, like most other RPGs,
    is best figured out by yourself... I suggest only resorting to
    the FAQ if you get stuck.  However, if you have been through
    the game already and want to make sure you do every little
    thing the game has to offer, then feel free to use this guide
    to its full extent.  Just a friendly warning.... :)
    
    
    TABLE OF CONTENTS
    
    I	Intro
                Things still left to do
                List of Characters
                Outside Combat
    		Combat
    II	The Walkthrough
    		Messina, The Old Continent
                   a.  Town of Parm
                   b.  Marna Road
                   c.  Sult Ruins
                   d.  Leck Mines
                   e.  The Steamer
                   f.  Ghost Ship
    		Elencia, The New World
                   a.  Port of New Parm
                   b.  Town of New Parm
                   c.  Merrill Road
                   d.  Feena's House
                   e.  Underground Passage
                   f.  Rangle Mountains
                   g.  Road to Dom Ruins
                   h.  Dom Ruins
                   i.  Herb Mountains
                   j.  Garlyle Base
                   k.  Military Train
                   l.  West Misty Forest
                   m.  Luc Village
                   n.  God of Light Mountain
                   o.  East Misty Forest
                   p.  The End of the World
                The Lost World
                   a.  Valley of the Flying Dragon
                   b.  Dight Village
                   c.  Mt. Typhoon
                   d.  Typhoon Tower
                   e.  Lama Mountains
                   f.  Gumbo Village
                   g.  Volcano
                   h.  Twin Towers
                   i.  Mysterious Vanishing Hill
                   j.  Pirate's Island
                East Elencia
                   a.  Virgin Forest
                   b.  Cafu Village
                   c.  Petrified Forest
                   d.  Tower of Doom
                   e.  Zil Desert
                   f.  Soldier's Graveyard (Side Dungeon)
                   g.  Castle of Dreams (Side Dungeon)
                   h.  Town of Zil Padon
                   i.  Savanna Wilderness
                   j.  Brinan Plateau
                   k.  Laine Village
                   l.  Abandoned Laine Village
                   m.  Zil Ruins
                   n.  The Grandeur
                   o.  Rainbow Mountain
                   p.  Alent
                   q.  Luzet Mountains
                   r.  J Base
                   s.  Underground Railway Ruins [Missing]
                   t.  Field Base [Missing]
                   u.  Tower of Temptation (Side Dungeon) [Missing]
                   v.  Spirit Sanctuary
                   w.  Icarian City
                   x.  Gaia
    III	The Lists
               Items
               Weapons
               Armor
               Shields
               Helmets
               Shoes
               Jewelry
               Special Moves
               Magic Spells
               Enemies
    IV	Conclusion/Credits
               Credits
               Other FAQs by the same author
    
    
    Updates/Revisions/Releases/etc
    ------------------------------
    (2/7/00)   * Decided to release this, though it's nowhere near complete.
               * Walkthrough finished up until the Town of New Parm.
    
    (2/10/00)  * Reformatted... -sigh-, maybe someday, in some FAQ, I will
                 get this right the first time...
               * Walkthrough finished up until West Misty Forest
    
    (2/13/00)  * Walkthrough finished up until Dight Village
               * Added a note about secret passages in Dom Ruins 
    
    (2/15/00)  * Sure it's early, but this is one huge update.  :P
               * Added some stuff I had missed to the Dom Ruins, including
                 the secret passages
               * Well.  Let be it known that Dalez, the great master of the
                 obvious, has finally realized that the Gold amounts are
                 totally messed up.  Since the game conveniently doesn't tell
                 you how much Gold you pick up when you find some, I assumed
                 that all pouches held 10G and all chests held 30G.  This isn't
                 the case!  From the Typhoon Tower on, the correct G amounts
                 are implemented.  It will be a while before I get in the
                 correct amounts up until that point.  As the saying goes...
                 "Oops!!!"  Sorry about that.
               * Added "Future Changes/Additions" section thanks to that
                 "minor error" on my part.  -sigh-...
               * Went ahead and started the lists section, just because I had
                 nothing else better to do :P
               * Went ahead and re-typed the intro, also because I had nothing
                 else better to do
               * Walkthrough finished up until Gumbo Village
    
    (2/18/00)  * Added _another_ secret passage in the Dom Ruins... boy I just
                 seem to blow right by those don't I... :P
               * Walkthrough of Disc 1 complete.  Hooray!  :)
    
    (2/24/00)  * Sorry for the delay... I took a short breather so to speak
                 after finishing the first Disc, but now I've started back
                 up again, so... :)
               * Walkthrough finished up until Zil Desert... Soldier's
                 Graveyard (side dungeon) included.
    
    (2/29/00)  * Fixed most of the gold amounts... big thanks to Juan 
                 (sotingo@postoffice.pacbell.net) for this!
               * Walkthrough finished until Zil Ruins
    
    (3/04/00)  * Walkthrough complete except for a few sections... see
                 the J Base section for "details"
               * Removed "Future Changes/Additions section" and added
                 "Things still left to do" instead
    
    (3/12/00)  * Finished out the lists... they should be "complete"
               * Added info on how to get a Miracle Drink in New Parm
               * Added a trick to beating Ganymede in the Dom Ruins
               * Sigh.  Luck has not been kind to me during the writing of
                 this FAQ.  Due to more circumstances beyond my control, the
                 Tower of Temptation will have to wait until the re-write.
                 On a lighter note, I am about to begin the re-write now...
                 I haven't done the two things I wanted to do yet (building
                 up my characters and learning Feena's last spell), but I
                 will finish those in the midst of the re-write.
                 It may be a while before another update, so please bear with
                 me.  Writing an FAQ isn't an easy task.
    
    (4/25/00)  * Yes, I'm still alive and still working on the FAQ, but haven't
                 got the missing sections added in yet.  After the initial
                 writing of the FAQ, I stopped playing Grandia for a while,
                 but now I'm back at it again.  Also, I haven't been online
                 much recently, and my E-mail account was all but flooded.
                 Apologizes to anybody who E-mailed me and didn't get a response
                 because I missed it, etc.  :(
               * Fixed an error in New Parm... the item you get from the
                 old man in the barrel is actually a Golden Potion.  :P
               * Added in the Godspeed Knife that is hiding in the Soldier's
                 Graveyard that everyone told me about :)
               * Added info for Feena's blasted Time Gate spell, as well
                 as adding a "strategy" to get those blasted skill points
                 required to learn it
               * Note on the Level "recommendations"... they aren't necessarily
                 recommendations.. as I was making sure I got all the info I
                 could in the FAQ, I spent a lot more time playing the game
                 than one normally would.  Thus my levels are probably a great
                 deal higher than one would normally be (I'm beginning to see
                 this as I'm going through the game again :P).  They're not as
                 if to say, 'If you're not this level, you won't make it through
                 this dungeon'... I'm sure you could get by with lower levels,
                 because after all, levels don't really make a lot difference
                 in Grandia... your weapon skills and magic skills are more
                 important.  Plus there's the fact that I probably spend too
                 much time leveling up anyway.  :)
    
    
    
    *********************************************
    *         PART ONE:  THE INTRODUCTION       *
    *********************************************
    
         Welcome to my "un-official" Grandia FAQ!  The purpose of this
    document is to provide you with (hopefully) all the information that
    you need to know to make it through this great game from Game Arts,
    the makers of the ever-popular Lunar series.  Though the game
    kinda suffers from a childish look and a mediocre storyline, this
    game is still stands as my second-most favorite PlayStation RPG,
    second only to FF7.  -waits for the flames to begin-
    
         Anyway, enjoy!  =D
                    --Dalez
    
    
    
    LIST OF CHARACTERS
    
    ---->Playable Characters<----
    
    (JUSTIN)
    
         Justin is the main character of our story.  Though he is
    still a kid, he has the potential to become a strong warrior.
    His life-long dream has been to follow in his father's footsteps
    and become the greatest adventurer of all time.  His mischievous
    and carefree attitude have labeled him as a troublemaker in his
    hometown of Parm, and Justin hates the fact that no one wants
    to take him seriously.  Most of the storyline of Grandia revolves
    around Justin's goal to discover the lost Angelou civilization
    by going to a far-away place called Alent.  Justin is skilled
    at using swords, maces, and axes.
    
    
    
    (SUE)
    
         Sue lives in the Town of Parm, right next door from the
    Seagull Restauraunt, where Justin lives with his mom Lilly.  Sue
    and Justin always seem to be together, and though she is even
    younger than Justin, she keeps Justin in line.  She tries to act
    like an adult (and she does a darn good job at it too :P), but
    often talks too much and gets on Justin's nerves.  Sue decides
    to go with Justin on his great adventure, even though Justin
    asks her to stay behind.  Sue always takes her pet Puffy along
    with her wherever she goes... Puffy usually rides around on
    her head.  Sue's is skilled with maces and throwing weapons.
    
    
    
    (FEENA)
    
         The great adventurer from New Parm, Feena is the most popular
    girl in New Parm.  She is the top-ranking adventurer at the
    New Parm Adventurer's Society, and not only is she a good
    adventurer, she's cute and a great cook as well (according to
    Justin and Sue :P).  Justin meets Feena on the Steamer to the
    New World, and later Feena decides to go with Justin on his
    adventure.  Feena's main weapons are knives and whips.
    
    
    
    (GADWIN)
    
         A Knight of Dight Village, Gadwin is a powerful and honorable
    man, who follows the ways of a true knight.  He is always willing
    to help out others, and is willing to lay down his life for his
    village.  When Justin & company meet up with him, Justin & Gadwin
    make a promise to help each other in times of need.  After an
    incident at Dight Village, Gadwin keeps true to his word and
    joins the team to help Justin find the place called Alent.
    Gadwin's weapon is the sword... which he uses with great skill.
    
    
    
    (RAPP)
    
         Rapp is a hot-blooded youth from the Village of Cafu.  He
    is the best of hunters, and all the other youths in the village
    look up to him.  However, Rapp has a tendency to be a bit rude
    at times.  After a hostile encounter with Justin, an incident
    occurs that causes Rapp to realize that they aren't really
    enemies.  Rapp joins Justin after Justin & team are exiled
    from Cafu Village.  Rapp's weapons are the sword, mace, and
    throwing weapon.
    
    
    
    (MILDA)
    
         A strong warrior from Laine, Milda fights with her body
    instead of her brain.  She can't use magical spells, but her
    powerful physical strength more than makes up for it.  Justin
    meets her at the Tower near Cafu Village, and she joins them
    when she realizes they have the same goal.  Milda's weapons
    are the sword, mace, and ax.
    
    
    
    (GUIDO)
    
         This little rabbit dude with the italian accent is
    actually a Mogay, a race that is known to travel around
    the world, selling goods.  Justin meets up with Guido a few
    times during his adventure, and later Guido decides to join 
    Justin in his quest.  Guido, being a merchant by nature, has
    a love for money, and he sometimes uses sleazy tricks to get
    it.  Guido's weapons are the knife, sword, and throwing weapons.
    
    
    
    (LIETE)
    
          Liete is a mysterious young woman whom Justin meets
    at the Sult Ruins.  It is Liete that tells Justin about
    the Angelou civilization, and that if he wants to know
    about it, he should head for a far-off placed called
    Alent.  Liete is also shrouded in mystery... it is
    unknown whether she is actually a person or a spirit
    sent by the Angelou.  Most of the storyline revolves
    around Justin's quest to meet Liete at Alent.
    
    --><Non-Playable Characters><--
    
    (PUFFY)
    
         OK, so Puffy isn't really a character.  Puffy is Sue's
    pet... a strange creature that Justin's father brought back
    from one of his adventures.  Puffy usually rides around on
    Sue's head, and to most people he looks like a big fluffy
    ribbon.  Puffy can breathe fire and fly, but not very high.
    He also seems to be able to understand the human language,
    but the only thing he says is "Puff Puff!"  :P
    
    (LILLY)
    
         Lilly is Justin's mother, and she manages the Seagull
    Restauraunt in the town of Parm.  She is quick to scold
    Justin for all the mischief he causes around Parm, but
    she actually understands him quite well.  She also seems
    to know that Justin will one day embark on a great
    adventure (hey, he's the son of a famous adventurer after
    all :P).
    
    (JAVA)
    
         A retired adventurer, but don't ever let him hear you
    say "retired".  He thinks he's still active, anyway.  He
    is famous as well, but has grown a little senile in his
    old age.  Justin meets Java at the Leck Mines, and after
    a trial, Java decides to give him his Steamer Pass so
    he can get to the New World.
    
    (NANA, SAKI, AND MIO)
    
         These three are sergeants in the Garlyle Forces, and
    boy are they nasty.  Most of the soldiers in the army
    secretly have crushes on either of these three, but I
    don't see why because their personality isn't exactly what
    you'd expect from such women.  These three are hateful
    and nasty, bossy, and all want to get as close as they
    can to Colonel Mullen.  These three will be causing
    trouble throughout the game.  :P
    
    (COLONEL MULLEN)
    
         The Colonel of the Garlyle Forces, Mullen is a powerful
    man, yet he is quite kind toward his subordinates.  Mullen
    is the head of operation Yggdrasil to uncover the mystery
    of the Angelou Civilization by finding the Spirit Stones,
    but it's quite unclear for what purpose he wishes to use
    these for.
    
    (LIEUTENANT LEEN)
    
         Lieutenant Leen is Mullen's aide-de-camp, meaning she
    is for the most part at his side, taking orders for him and
    giving them to everyone else.  However, contrary to her
    tough appearance, Leen is actually a kind and caring person,
    unlike the three sergeants.  Leen's kindness and attractive
    looks have also earned her a place in the hearts of most
    of the Garlyle soldiers as well... :P
    
    (GENERAL BAAL)
    
         Baal is the supreme commander of the Garlyle Forces,
    and he is cloaked in mystery.  He is the organizer of
    Operation Yggdrasil, and also the father of Colonel Mullen.
    Formerly the founder of the Joule Foundation that oversaw
    the construction of Parm, Baal has decided to break away
    from the Joule Foundation and forge ahead with his own
    military plans.  He is feared by many, and it is unclear
    what he plans to do with the Spirit Stones.
    
    
    	Now that you know a bit about the storyline, let's
    jump on in to the actual gameplay!  Note that most of
    this information can be found in the game manual, so if
    you've read it already go ahead and skip down to the
    walkthrough if you wish.  :P
    
    
    
    (OUTSIDE COMBAT)
    
          -->Exploring<--
    
    	The world of Grandia is broken up into several
    regions, and in each of these regions is many different
    places... towns, dungeons, and mountains, just to name a few.
    Grandia has no real "world map" (I.E  no walking around on the outer
    world), instead when you exit an area you will be taken to the
    region map.  There you will select where you wish to go next, and
    you will automatically go there.  Also note that once you move to
    another region, you won't be able to go back.  Usually this is
    because there is a great obstacle to overcome to get to another
    region (a vast ocean, a huge wall, etc.).
    
    	Once you select an area you will automatically go there.
    Exploring towns in Grandia is easy... press the SELECT button and the
    camera will zoom out, giving you a view of the entire town.  On the
    map, green arrows are people... this lets you find everything and
    everyone easily.  In most dungeons, there are icons called Dungeon-Scope
    icons that zoom the camera out as well.  You'll be able to see the
    surrounding area, but you won't be able to move the camera around.  :P
    
         The compass always stays in the upper right.  The red bar on
    the compass is North... this is vital to figuring out which direction
    you are going.  The arrow on the compass points in your destination, and
    spins faster as you near it.  By pressing L2 or R2, you can make the
    arrow point in a different direction... usually towards the entrance.
    By using the compass, you can easily navigate around in dungeons.  :)
    
         By using the L1 or R1 buttons, you can rotate the camera around,
    to get the correct angle you want.  Note that it some rooms or areas,
    you won't be able to rotate the camera.  The X button is your all-around
    useful button... it allows you to converse with people, pick up items,
    use icons, and more.
    
         -->The almighty X button<--
    
         Speaking of speaking... talking to people is important... one of
    the basic rules of an RPG is to talk to everyone!  You never know
    what kind of information a person has to spit out unless you talk to
    them.  :P
    
         In dungeons and other areas, you are bound to find gold and items
    lying around.  Run right up to some gold or an item and press X, and
    you'll pick it up.  The gold will be added to your total automatically,
    but you have a little more freedom with items.  When you take an item,
    a menu will appear where you can choose who you wish to give the item to,
    use the item there on the spot, or get rid of the item.  Each character
    can hold up 12 items... if you are holding too many there is also an
    option to get rid of items that are in your inventory.  You can't get
    rid of special items... i.e items that are important to the game's
    story.  :P
    
         Use the X button a lot!  Grandia pays a great deal of attention
    to detail, and many things are searchable... pots, paintings, barrels,
    and things you wouldn't expect!  Sometimes you'll receive clues or
    items by doing this.  Sometimes you will need to use the X button
    to climb a rope, open a door, or push a switch.  :P
    
         -->Action Icons<--
    
         In some Dungeons, you will find Action Icons... which are denoted
    by yellow exclamation points.  These are icons that do something special,
    usually granting you access to another part of the dungeon.  An action
    icon may break a rock, open a door, create a bridge, etc.
    
         -->Stashing Places<--
    
         Also in some dungeons, and in most towns, there are spots called
    Stashing Places.  These are places where you can dump items that you
    don't need at the moment to be retrieved later.  The great thing about
    Stashing Places is that you can retrieve your items from any other
    Stashing Place!  This is a good way to stock up on medicines and other
    vital items that you may need during a boss fight.  (Hint hint!  :P)
    
         -->Buying and Selling Items<--
    
         In all towns, there are shops where you can buy items, weapons,
    armor, and magic.  Just go up to the icon for the stuff you want to
    buy, and press X and a menu will pop up.  There you can select what
    stuff you want to buy and who you wish to give it to.  To sell items,
    talk to the store owner.  Note that to buy magic, you need to have
    special items called Mana Eggs (more on that later).
    
         -->Resting and Saving<--
    
         In most towns there is a hotel where you can sleep.  Hotels in
    Grandia are free, and at some hotels you can have a meal (in which
    you'll have a meal sequence... opportunities to talk to your party
    members about the current situation).  You can save the game at
    a hotel, or at a Save Point.  Save Points resemble shimmering cones
    of light... walk onto a Save Point and press X and you will be able
    to restore your HP, MP, and status, receive a hint on gameplay,
    or save your game.  :)
    
         -->Status Screen<--
    
         By pressing the Triangle button, the status screen will appear.
    Here you can check your party's status, equip or use items, and cast
    spells.
    
         -->Weapon and Magic Skills<--
    
         The Magic system in Grandia is quite different than that of
    most RPGs.  In order to learn magic spells, first you must obtain an
    item called a Mana Egg.  Then, you go to a magic shop, and "purchase"
    a magical attribute with your egg.  There are 4 attributes... Fire,
    Wind, Water, and Earth.  Note that not all people can use all magic
    attributes.  Once you buy an attribute, you will be able to cast
    spells of that attribute.  At first you won't be able to do much,
    but the more you use your spells, the more you will learn.
    
         So how do you learn spells?  When you first learn an attribute,
    your skill level with that attribute will be 1.  Everytime you cast
    a spell of that attribute, that skill's EXP will go up.  When an
    attribute gets 100 EXP, it will rise a "skill level".  For example,
    Justin finds a Mana Egg and goes to the store, and buys "Fire".
    His Fire skill is now level 1.  Justin runs out and casts the Fire
    spell on some bugs, and gains EXP for each casting.  After his Fire
    skill reaches 100 EXP, his skill level will go up to 2!  On the
    status screen you can see what spells each character can learn,
    and what skill level you must be in order to learn that spell.
    For example, learning the Burnflame spell requires a Fire skill
    level of 4.
    
         In addition to those 4 attributes, there are 4 combination
    attributes.  These do not gain skill levels or EXP... they are
    merely mixtures of two attributes.  The 4 attributes are...
    Lightning (mix Fire & Wind), Blizzard (mix Water & Wind),
    Forest (mix Water & Earth), and Explosion (mix Fire & Earth).
    Some spells require skill in 2 attributes to cast.. for example,
    the Boom! spell requires Earth level of 7 and Fire level of 6.
    Since it requires Earth and Fire, it is classified as an
    "Explosion" type spell.  Not that difficult!
    
         The same thing goes with weapons.  Each time you strike
    an enemy with your weapon, your skill goes up with the type
    of weapon you're using.  If you attack with a sword, your
    sword skill will go up.  Your weapon skills gain EXP just
    as your magic skills do, and when your weapon skills gain
    levels, you can learn new special moves.  For example, Justin's
    W-Break skill requires a Sword level of 6 and a Mace level
    of 4.
    
         Therefore, practice, practice!  The only way to learn
    new spells and moves is by practicing the stuff you have!
    
    (COMBAT)
    
         In just about all dungeons, there will be monsters running
    around.  In Grandia, you'll be able to see actually see the monsters.
    Combat begins when your party comes in contact with an enemy group.
    The way you engage the enemy determines the way combat starts...
    
    "Your Initiative!"  This occurs when you sneak up on the enemy and
    touch them from behind.  You will have an advantage over the enemy
    when this happens, as you can attack before they have a chance
    to do anything.  :)
    
    "Normal"  This occurs when the enemy has seen you, and you come in
    contact.  When you near an enemy, it may see you and turn red.  If
    this happens, usually it will start chasing you.  If you're quick,
    you can outrun them, but you are risking getting attacked from
    behind if you do this, especially if you have a large party.
    
    "Ambushed!"  This occurs when the enemy sneaks up behind you.  This
    can be messy.... the enemies will start attacking before you can
    do anything.  Try to avoid getting ambushed as much as possible.
    
         -->IP Bar<--
    
         Then, combat begins normally.  In the lower-right part of the
    screen is a bar called the IP bar.  This shows when each monster
    or ally will have a chance to issue a command.  An icon depicting
    each character and enemy appears along the bar.  During battle,
    each icon will move to the right.  A character or enemy with a high
    action level will move fast, while a character or enemy with a low
    action level will move slower.  When the icon reaches the "Com" mark,
    they will be able to issue a command.
    
         -->Issuing Commands<--
    
         Party members have several different commands in battle...
    
    Combo -->  Your normal attack option.  The character will run up
      to the enemy and strike it twice (there are items that can
      increase the number of times you attack).  If the enemy is
      defeated after the first blow, the character will run to the
      nearest enemy and strike it.  If you attack an enemy that is
      in the middle of attacking someone else, the enemy will
      receive a greater amount of damage (called Counter damage).
    
    Critical -->  This allows you to build up power for a second or
      two and unleash one devastating attack against the enemy.
      The blow won't be as powerful as a combo attack, but it will
      be able to cancel enemy moves (more on this in a second).
    
    Move/Magic -->  Allows the character to execute a special move or
      cast a spell.  After the move or magic is selected, the character
      will begin casting the spell or charging up for the move.  During
      this time, the character's icon will move slowly to the right 
      until it reaches the "Act" mark.  When it reaches the "Act" mark,
      the character will do the move or cast the spell.  Beware...
      some enemy skills will mess up your move or spell... if an enemy
      hits you with a powerful attack while you are charging, it may
      mess you up and you'll not be able to execute the move or spell.
      Note you'll only be able to use a move or spell if you have enough
      SP (for moves) or MP (for magic) remaining.
    
    Items -->  Allows you to use an item from your inventory.  Not all
      items can be used in battle, however.  :P
    
    Escape -->  This option lets you run away from the monsters.  The
      chance of escaping depends on the total movement points of the
      party.  You won't be able to escape from some monsters, mostly
      bosses.  You won't gain any EXP, Gold, or items from the 
      monsters, but you will still gain weapon and magic skills.
    
    Defend -->  Allows you to defend against incoming attacks.  There
      are two defense options... "Endure" and "Evasion".  "Endure"
      focuses on reducing the damage dealt from blows... a character
      defending in this manner will receive 1/3 normal damage, as well
      as have a 2/3 chance of avoiding bad status effects.  "Evasion"
      focuses on moving out of the way, hopefully far enough where the
      enemy can't reach you.  Choose where you want to run to and 
      your character will run to the spot indicated.
    
    Look -->  Lets you view information on enemies and characters..
      basically their name, HP, and what action they are performing.
      If you use this on an enemy who is charging up for a skill, the
      person that is targeted will be highlighted on the IP bar.  You
      can use this command as much as you want.
    
    Tactics -->  Lets you set up AI tactics for your party members, 
      in case you get lazy and want the computer to fight your battles
      for you.  There are 6 modes of AI you can choose from.  "Single
      Tactics" lets you set up individual AI modes for each character,
      while "Party Tactics" let you set up an AI mode for all characters
      at once.
    
      Manual ->  This is the mode of choice.  You'll be able to issue
        all commands yourself.
    
      Play Fair ->  The character will solely use their weapons... no
        moves or magic.  Useful when fighting weak enemies.
    
      Power Up ->  Use items, moves, and magic to increase the ability
        of your party members, then fight.
    
      Withdraw ->  Puts the character purely on defense mode.  Don't
        set this to Party Tactics or you'll just sit there and let
        the enemy beat up on you.  :P
    
      Safety ->  Use healing items, moves, and magic to ensure your
        party members are in top condition.
    
      Go Wild ->  Causes the character to go berserk, using their
        most powerful moves and magic.  Useful for watching a weak
        group of enemies get smeared... use this near a Save Point
        where you can get that SP and MP back easily.  Muhahahah :P
    
      Meanie ->  Use items, moves and magic that generally make it
        harder for the enemy to fight... namely status changing items
        or skills that decrease attack/defense/move levels.
    
         -->Attribute Levels<--
    
         When you use the "Look" command, along with the target's name
    and HP, you'll see 5 icons.  These are "attribute levels", and they
    can be altered through the use of items or magic.  These alterations
    are only temporary... they will disappear after the battle.  They
    can only be altered up to a level of 7 (be it negative or positive).
    
    Attack Level -->  Increasing this level will cause your attacks to
                      deal greater damage.
    Defense Level -->  Increasing this level will cause you to sustain
                       less damage from enemy attacks.
    Move Level -->  Increasing this level will allow you to move further
                    during your attacks.
    Agility Level -->  Increasing this level will increase your speed
                       as well as the probability of dodging attacks.
    Life Level -->  Increasing this level will increase the character's
                    Max HP for the duration of the battle!  :)
    
          -->Status Ailments<--
    
         Sometimes when you are attacked by monsters, or cast certain
    spells or use certain items on the enemy, they will be afflicted
    with a "status ailment".  This is something that hampers the target's
    ability in one way or the other.  There are several status conditions
    that you can receive or inflict upon enemies...
    
    Poison -->  The character will steadily receive damage in combat.
                Can be dangerous, unless cured with an Antidote or
                Cure spell.
    
    Plague -->  The character has the Plague, and this causes a real mess.
                The character will suffer other status ailments at random,
                and their attribute levels may be decreased.
    
    Fallen -->  The character's HP has been reduced to 0, and they are
                unable to fight.  Use a reviving item on them or rest.
    
    Move Block -->  The character's special moves have been sealed.
    
    Magic Block -->  The character's magic spells have been sealed.
    
    Sleep -->  The character has fallen asleep, and cannot issue any
               commands until they wake up.
    
    Paralysis -->  The character has been paralyzed, and cannot issue any
                   commands until the paralysis wears off.
    
    Confusion -->  The characer will issue a command at random.  It's
                   hard to say exactly what they'll do... they may use
                   an item on an enemy, attack one of your characters,
                   etc.
    
    
    	Well, that's about all you need to know.  Now, enough with that
    mess!  On with the walkthrough!
    
    
    
    *********************************************
    *       PART TWO:  THE WALKTHROUGH          *
    *********************************************
    
                      --------MESSINA, THE OLD CONTINENT--------
    
         ***a.  Town of Parm***
    
         My Level:        Justin 2,  Sue 1
    
         Items:           Letter to Clara
                          Dirty Apron ("Legendary Armor")
                          Battered Pot ("Warrior's Helmet")
                          Pot Lid ("Shield of Light")
                          Gantz's Key
                          Wooden Sword ("Spirit Sword")
                          First-Aid Kit
                          Poison Antidote
                          100 Gold
                          Marie's Pin
                          Wound Salve
                          Spirit Stone
                          Letter of Introduction
                          Key to the Cafe (after Sult Ruins expedition)
                          Java's Wallet (after Sult Ruins expedition)
                          Coal Candy (after Leck Mines expedition)
                          Lilly's Letter (before boarding the Steamer)
    
         Save Points:     Port of Parm
                          Lilly's Seagull Restauraunt
    
         Stashing Place:  Justin's Living Room
    
         Weapon Store:    Ceramic Sword                 500
                          Metal Bat                     300
                          Handmade Darts                150
    
         Armor Store:     Sports Wear                   150
                          Leather Gloves                80
                          Fluffy Ribbon                 40
                          Air Sneakers                  90
                          Shiny Shoes                   50
    
         Item Store:      Wound Salve                   40
                          Herbs                         15
    
    
    
         After watching the opening cinema, the game will then switch
    to the town of Parm, where Sue runs around for quite a while looking
    for Justin.  Then, after seeing Justin get beat up for messing around
    in some guy's shed looking for "treasure", she rushes over to him and
    gives him the "Legendary Armor" (which is actually a Dirty Apron.  :P).
    
         You'll learn that Gantz (a neighborhood troublemaker) has made a
    dare with Justin.  If Justin can't find the 4 "legendary treasures"
    hidden around Parm, then Sue will become part of Gantz's gang, and
    she'll have to marry him.  :)
    
         You'll automatically go to Gantz, who is blocking the bridge
    to North Parm.  Talk to him a few times, and he'll be "nice" (?)
    enough to give you a few clues as to where the other treasures are
    hidden.  He'll tell you that the helmet is in a place where you
    "always hear the sound of running water", and that the shield is in
    a place where you "always hear seagulls squawking".  So, let's head
    out to find the treasures!
    
         As you explore the town of Parm, note that when you press SELECT,
    the camera will zoom out, giving you a bird's-eye view of the entire
    town.  This is a very useful feature... try exploring the town without
    it and you'll see what I mean.  ^_^
    
         While running around town, be sure to talk to everyone
    (people are shown by green arrows on the town map.), several times.
    Almost everyone has more than one thing to say... one of the great
    things about Grandia is the dialogue... this is one of those rare
    RPGs where your party members actually communicate with the NPCs,
    rather than you just listening to what they have to say.  And most
    of the dialogue is rather humorous, even hysterical at times.  ^_^
    
         Also note that in House 2 (in the northern part of Parm),
    upstairs is a man named Francois who is writing a letter to a
    girl named Clara, who lives in New Parm.  After talking with him
    several times, he will ask Justin to deliver this letter to Clara
    if he ever goes to New Parm.
    
         So, the helmet is in a place where you "always hear water
    running".  A river divides the town of Parm in two... perhaps it's
    around there?  Sure enough, if you go down into the canal, you'll
    find the Warrior's Helmet (which is actually a Battered Pot.  :P).
    Go show it to Gantz... only two left!
    
         The shield is in a place where you "always hear seagulls
    squawking".  Seagulls live near the ocean... it must be in the
    Port of Parm!  You'll find the shield propped out against the
    shipwright's workshop.  Actually, it's a Pot Lid, but oh well.  :P
    
         Return to Gantz and show him the shield.  Now there's
    only one treasure left... the Spirit Sword.  Talk to him again,
    and he'll tell you that the Spirit Sword is in the chest in his
    house.  However, the chest is locked... so we'll have to find the
    key.  Sue suggests you check out the chest, so head for Gantz's
    house.  Sure enough, the chest is locked.  Gantz's mom will tell
    you that Tentz (Gantz's little brother) probably has the key, so
    you should look for him.  If you went exploring earlier, you
    probably found him... he's the kid that took off running when
    he saw you.
    
         You'll find him at the entrance to the cafe, in the southwest
    part of Parm.  When talking to him, choose the second option
    ("No way, I'll tell Gantz"), and you'll learn that he has lost
    the key to the chest.  D'oh!  So Justin will start crawling around
    on the ground looking for it.  Tentz says he fall down into
    the river recently, so maybe it's around there.  Search around
    the canal, and sure enough, you'll find the key.  Tentz will
    let you keep the key, as long as you don't tell Gantz he gave
    it to you.  :P
    
         Anyway, go open the chest in Gantz's house and get the
    Spirit Sword.  Now, we've got all four treasures!  Head back to
    Gantz, but you'll find that he has finally got busted for blocking
    the bridge to South Parm.  Justin and Sue will try and "casually
    sneak by", but when the adults find out that Justin and Gantz
    were having a duel, Justin takes off, and you'll automatically
    run to Lilly's Seagull Restauraunt, where Justin lives.  :)
    
         Talk to Lilly and she'll bonk you on the head with her
    tray (you'll see this a lot :P) for having dirty shoes in the
    kitchen.  After the sequence, talk to her again and she'll ask
    you what kind of trouble you got into today.  You'll have three
    options... take comfort in the fact that no matter which you
    choose, you'll get bonked on the head with the tray again.
    
         After choosing the third option ("I wasn't doing
    anything!  Ask Sue!!"), Justin, Sue and Lilly will go to
    dinner.  Here you'll have your first meal sequence... these
    are opportunities to talk to your other party members about your
    current situation.  By selecting the sleep icon (by "talking to
    yourself"), you can end the meal, but note that you can't end
    some meals until you've talked to someone in particular.
    
         The next morning, Sue will wake you up and you'll go
    off to see the curator of the Baal museum in South Parm.
    Justin left his dad's Spirit Stone with him recently, and now
    the curator wants Justin to come pick it up.  Before leaving,
    be sure to get Justin's things out of his room... the First-Aid
    kit in the chest, the Gold under his desk, and the Poison
    Antidote in the back corner.  Note there is a stashing place
    downstairs... it would be a good idea to dump your
    "legendary equipment" there, as you can't sell or drop it and it
    doesn't have any use (the Sword is the only piece of equipment
    that is better than what you have now.)  It's probably not
    worth it, but if you talk to Lilly and say "Mom, you sure
    look beautiful today" three times, she'll give you your
    allowance... a meager 1 G.  :(
    
         Before going to the museum, be sure to explore South Parm
    and talk to everyone.  Near the Train Station you'll find a
    little girl named Marie who is quite P.O'ed at her mom because
    she dropped her favorite pin somewhere near the museum.  Head
    near the museum and search around, and you'll find it.  Give
    the pin back to Marie and she'll be happy again.  Then, go talk
    to Marie's mother, who is wandering around the museum, still
    looking for the pin.  She'll give you a WOUND SALVE in return
    for your kindness.  :)
    
         You should also be sure to visit the Parm General Store,
    where you can pick up some better equipment for Justin and Sue.
    Buy what you want, but I recommend getting some Handmade Darts
    for Sue, a Fluffy Ribbon for Sue, and Air Sneakers for both.
    When you're ready, head for the Baal Museum and visit the curator.
    
         After speaking with the curator, he'll tell you to meet
    him in his office, and that you should take a look at the Icarian
    Statue.  However, clumsy Justin gets a little too close and breaks
    the statue!  Quickly he "fixes" it and decides to talk to the
    curator and get out of here ASAP.  Head for the curator's office
    and talk to him.  Even if you do tell him the truth about the
    statue, he'll pass it off as a joke, so it doesn't matter if you
    do or not.  He'll give you a Letter of Introduction... with this
    Justin and Sue will be able to visit the Sult Ruins!  After
    getting the letter, exit the museum.  Sure enough, the curator
    finds out about the statue, and Justin decides it would be a
    good idea to wait until later to apologize.  :P
    
         Anyway, it's off to the Sult Ruins!  Exit the town of Parm,
    but to get to the ruins you'll have to pass through the
    monster-infested Marna Road.
    
    
    
         ***b.  Marna Road***
    
         My Level:        Justin 2,  Sue 1
    
         Items:           Herbs x 2
                          10G x 2
                          30G
                          Officer's Baton
    
         Save Points:     Entrance to Marna Road
    
         Monsters:        Marna Bug
                          Giant Centipede
    
    
    
         *NOTE*  Any directions I say.. i.e north, west, southeast,
    etc... refer to the compass.  The red area on the compass always
    points north.  :)
    
         Marna Road is, for the most part, one wide open area with
    a road running through it.  You can quickly traverse the area by
    following the road all the way to the exit, but by doing this you'll
    miss out on experience and some items as well.  There is a river
    about midway that divides Marna Road in two... four items can be
    found on the south (closest to Parm) side of the bridge, and two
    on the other side.  Finding them is easy... on the south side, search
    for some Herbs in the southwest corner, 10G to the left
    of the road near the river, 30G in the southeast corner,
    and 10G to the east along the river.  After crossing
    the bridge, follow the river again to find some more Herbs, and
    when you reach the exit, go south along the eastern wall and you'll
    find an Officer's Baton (mace type weapon).
    
         Not much to it.  Try to get all the items and battle most
    of the monsters in the area to obtain experience, then follow the
    road out of here and head for the Sult Ruins.  :)
    
    
    
         ***c.  Sult Ruins***
    
         My Level:        Justin 4,  Sue 3
    
         Items:           10G x 5
                          30G x 5
                          Shiny Shoes
                          Rune Ring
                          Ceremonial Rock Ax
                          Dynamite
                          Outdated Armor
                          Resurrect Potion
    
         Save Points:     Near entrance to Sult Ruins
                          Sult Ruins, near stairs to B2
                          Sult Ruins, B2
    
         Monsters:        Green Slime
                          Baby Bat
                          Rock Bird (BOSS)
    
    
    
         *NOTE*  There is a map of both levels of the Sult Ruins in
    the manual that came with the game.  If you have it, it will greatly
    help you in obtaining all the items.  :)
    
         Upon entering the Sult Ruins, you'll "meet" Nana, Saki, and
    Mio... three sergeants in the Garlyle Forces.  These three will be
    causing trouble throughout the game.  :)
    
         After listening to their dialogue, feel free to explore
    the area surrounding the Sult Ruins, then head down to the entrance.
    Justin will try to explain to the three sergeants why they are
    here, but being the hard-headed, hateful trio that they are,
    they quickly dispose of the Letter of Introduction, but decide
    to let you "off the hook" and tell you to go home.  Of course,
    Justin, being the adventurer type, decides that they should go
    underground anyway.
    
         Once inside, follow the path a short way and you'll run
    into several squads of soldiers, the three sergeants, as well
    as Colonel Mullen and Leen.  Justin and Sue will listen in on
    their dialogue, then when they leave you can continue exploring
    the ruins.  Also, nearby in a nook to the east is 10G
    waiting to be picked up.  :)
    
         You'll encounter pairs of soldiers along the way, and
    usually Justin and Sue will stop to hear what they have to say.
    Otherwise, they won't spot you, nor can you talk to them.  :P
    
         Follow the path until you reach the split (there will be
    a dungeon-scope icon here).  Turn west, but beware of a Baby Bat
    that may jump out at you.  Behind where the bat was, is a Gold
    Pouch.  Move further west and you'll encounter a trap of sorts...
    the "head" of the archway will start shaking and fall if you get
    too close.  If you are hit by it, you will take damage.  You can
    listen in on the two soldiers if you wish.
    
         Head back to the Dungeon-scope icon and continue east.
    By turning the camera north, you'll find another 10G.  Look on
    the other side of the stairs as well to pick up 30G.  Climb the
    stairs and make your way back west and you'll come to a Rune Ring
    up on a ledge (which you probably saw when you listened in on the
    soldiers).  This item will slow IP loss (you won't get stunned
    as much after sustaining a hit).
    
         Go back east to the stairs, then start south.  You'll soon
    come to the three sergeants again, but this time they won't catch
    you... instead you'll just listen on their conversation.  :)
    
         Continue south until you reach another Dungeon-scope icon.
    You'll see some shoes to the east, but if you try to go that way,
    a boulder will conveniently block the path.  So instead, continue
    south.  Keep going south and you'll come to 30G.  Then,
    go east and north, and you'll be able to pick up the Shiny Shoes
    which you saw before.
    
         Walk up the nearby stairs to pick up 30G, then head north.
    By turning the camera east, you'll see another "hidden" 10G.  Soon
    you'll come to a save spot, as well as the passage leading down to
    the second basement.  Watch out for the falling archway, then
    continue down to B2.
    
         From here, go north until you come to a Dungeon-scope
    (referred to from now on as a DS icon :P), then walk east and pick
    up 10G.  Then go back and climb the stairs to the east of the DS
    icon, and you'll come to another DS icon on top.  Head left, and
    walk onto the ramp, and Justin will automatically jump over to the
    other side.  Open the chest to obtain some Outdated Armor!
    
         Make your way back to the second DS icon, then walk off the
    east side of the ledge, and continue east to pick up some Dynamite,
    which can be used to deal damage to enemies in battle (only once).
    Continue east, and up the stairs, but be prepared for an "ambush"
    by the green slimes... they'll jump down on you as you approach.
    Jump the ramp and pick up the 30G at the end of the ledge.  Now
    drop down and go southwest, and you'll come to another DS icon.
    Go west and soon you'll come to some stairs, with yet another DS
    icon nearby.  Climb the stairs, and pick up the Ceremonial Rock
    Ax... your first Ax-type weapon.  :)
    
         From the ax, move to the south, and the ledge will break away,
    dropping you down below.  Oh well... continue south, then east and
    you'll come to (guess what?) another DS icon.  Climb the stairs
    nearby, then head north and east to find an item... but as you try
    to pick it up, the ledge breaks away and sends you back down
    again.  Well... at least you can still pick up the item...
    a Resurrect Potion!
    
         Go back up the stairs and you'll notice an exclamation
    mark appear.  This is an "Action Icon"... press the X button while
    standing over it and something will happen... in this case the
    pillar will fall over, creating a bridge of sorts for you.
    Cross the pillar, pick up the 30G, and continue north.  You'll
    hide from some more Garlyle soldiers, then Justin will decide to
    check out the strange statue.  When Justin approaches, however,
    his Spirit Stone will start to glow, and the statue will suddenly
    split, revealing a passageway!
    
         Continue along the passage, and take the left path.  Press
    the green button twice to make the next room spin, then go inside.
    Press the red button to make the room spin again, then exit and
    follow the passage until you reach another door, which is also
    opened with the power of the Spirit Stone.  Continue along the
    passage and you will come to the "Room of Illusion".  Here you'll
    have a sequence where Justin meets a mysterious young woman named
    Liete.  After watching the sequence, Liete will tell Justin that
    if he wants to know about the Angelou civilization, he should head
    for a far-off land known as Alent.  However, in order to get
    there, Justin will have to find a way to get to the New Continent!
    
         As you start to make your way out of the Sult Ruins, however,
    you run into Colonel Mullen and Leen!  Uh-oh...  He'll ask you
    several questions, and commences to take Justin and Sue hostage,
    but Sue quickly jumps on the red button, leaving Mullen and Leen
    stranded on a ledge.  Justin and Sue will quickly escape, but they
    won't get very far, however, as there is a trap waiting for them
    near the entrance... a giant Rock Bird!
    
    *** ROCK BIRD ***
    
    HP:  230
    XP:  30
    G:   150
    
    Attacks:  Rock Feather -->  Physical attack on one character
              Fire Orb -->  Fire attack on all characters
    
         Insanely easy.  Just pound on it with physical attacks and
    there's a good chance you'll destroy it before it even has a chance
    to attack.  You'd probably have a hard time losing to this thing.  :P
    
         After the Rock Bird is destroyed, Justin and Sue will quickly
    escape the Sult Ruins.  It's evening already, so the two decide that
    it would be better to return to Parm for the night.  Return to Lilly's
    Restauraunt and you'll sit down to another meal.  Lilly suggests that
    Justin check out the port tomorrow to see about getting on a ship to
    the New Continent.  (hmm... you want to travel 1,000 miles away?
    Sure... I'll even tell you how to get there!  :P)
    
         Head for the Port of Parm and talk to the sailor wandering
    around.  He'll tell you that unless you have a Steamer Pass, you
    won't be allowed to board the Steamer to the New World.  He suggests
    you ask Java, a retired adventurer who hangs out at the Cafe, to see
    if he will give you his pass.  Go to the cafe, but children are
    not usually allowed in.  However, one of the dishwashers has taken
    the key to the cafe, and now the owner can't get in.  She agrees
    to let you in that night if you can get the key for her.  Head
    back to the Port of Parm and talk to the guy wandering around,
    and he'll give you the key to the Cafe.
    
         Now, head back to the Cafe and give the key to the woman
    standing outside.  Since the Cafe opens at night, Justin and Sue
    hang around until it gets dark.  Once nighttime arrives, go back
    to the Cafe!  :)
    
         However, as you might have expected, Java isn't here.  Talk
    to the other customers and you'll learn that he's probably holed
    himself up at Leck Mines, where he lives.  Talk to Miss Kirlian
    (the owner) a few times and she will give you Java's wallet to
    go take to him.  Justin decides to take the train to Leck Mines
    tomorrow, but for now head back to the restauraunt.
    
         After another meal sequence, you'll wake up the next morning
    to head off for the Leck Mines.  Note that you can get another 1G
    from Lilly the same way you did before... though I doubt it will
    help much.  :P  Also be sure to return to the Parm General Store
    and pick up some more equipment.  When you're ready, head for the
    Train Station and the engineer will let you go for free.
    How nice!  :P
    
         Board the train and you'll automatically travel to Leck Mines.
    
    
    
         ***d.  Leck Mines***
    
         My Level:        Justin 5,  Sue 3
    
         Items:           Work Clothes
                          Herbs
                          20G x 8
                          60G x 5
                          Grenade x 3
                          Rubber Boots
                          Safety Helmet
                          Wobbly Sword
                          Hand Ax
                          Miner's Hammer
                          Wound Salve
                          Oaken Shield
                          Seed of Defense
                          Steamer Pass
    
         Save Points:     Entrance to Leck Mines (Java)
                          Leck Mines (2)
    
         Monsters:        Green Slime
                          Spyder
                          Baby Bat
                          Orc
                          Orc King (BOSS)
    
    
    
         After exiting the train, you'll find Java's house to
    the southwest.  After a slight "mishap" concerning Java's wallet,
    the adventurer will agree to give the pass to Justin if he can
    slay a monster that has recently moved into the Leck Mines...
    a trial of sorts.  Java will wait outside for you, and by talking
    to him you can rest or save your game if needed.  When you're ready,
    enter the mines!
    
         Upon entering the mines, walk west a little ways and
    you'll come across some Work Clothes.  Pick them up, but the
    Sportswear is better.  Now, head northwest and follow the path.
    Around here, you'll find a 20G pouch, a 60G chest, a Grenade, and
    some Herbs.  After getting all these, head back to the place where
    you got the Work Clothes, and head southwest.  Pick up the 20G near
    the large rock, then continue to the west.  Pick up another 20G
    along the way, and when you reach a dead-end to the west, you'll
    find a Grenade and a chest containing some Rubber Boots.  After
    hetting these, head back to the large rock and go southeast, and
    enter the second part of the mines.
    
         Here, walk southeast and you'll come to another 20G.  Grab it
    and continue to the southeast.  When you reach a hole, drop down
    and climb up the ramp leading up the other side, and pick up
    the Safety Helmet nearby to the south.  Continue east to find 60G
    and a Wobbly Sword.  To get back over the hole, use the Action
    icon that is in the corner.  ;)
    
         Jump back over the hole and continue west.  You'll come
    to another hole... drop down and pick up the Hand Ax to the north,
    then climb up the left rope.  Get the 20G, then go straight
    south to find a chest which contains a Miner's Hammer.  Grab it
    and go west and you'll reach another large rock.  Pick up the
    20G nearby and go south and east.  Along the way, you'll see a
    ledge above with an item on it... there is a ramp nearby which
    allows you to climb up there and get the item... another Grenade.
    To the south of the Grenade in a carved-out area you can find 20G.
    
         Continue east and pick up a Wound Salve, then enter another
    carved-out area to the south-east of that to find an Oaken Shield
    (not an OK Shield :P).  After getting it, continue east to the
    deepest depths (erm... double adjective?  :P) of the Leck Mines.
    In the final room, you'll find a treasure trove of money... search
    around for 3 20G pouches and 2 60G chests before confronting the
    boss... the Orc King!
    
    *** ORC KING ***
    
    HP:  385
    XP:  70
    GP:  450
    
    Attacks:  Fire Breath -->  Fire attack on one character
    
         The Orc King is accompanied by two normal orcs.  These guys
    don't pose much of a threat, but you also have the Orc King to worry
    about.  :P  Your best bet would be to get rid of the two small orcs
    first, then use your most powerful moves (W-Break is good if you
    have it at this point) to quickly dispose of the Orc King.
    
         After the Orc King is defeated, the mine will start collapsing!
    Pick up the Seed of Defense nearby, then hustle out of this room.
    Java will be here waiting for you, and the three will jump in a mine
    cart and narrowly escape getting buried alive!  Java agrees that
    Justin has indeed passed the trial, and he'll give you the Steamer
    Pass.  Now Justin can get to the New World!
    
         Exit the area and you'll automatically go back to Parm
    via the train.  However, upon leaving the Train Station, Justin decides
    that Sue should stay behind in Parm.  Sue doesn't like the idea of
    this, gets mad and runs off.  (She'll leave your party, temporarily.)
    
         Take some more time to explore the town and talk to everyone
    before you leave for the New World.  You should probably also sell
    a lot of the junk you have left over... old weapons and armor, etc.
    Note that the inventor will give you some Coal Candy if you visit
    him, which raises your attack power in battle.
    
         At any rate... we should go back to the restauraunt and
    rest up.  Tomorrow's a big day!  ;)
    
         After the meal, Justin will wake up early the next
    morning to set off on his new adventure.  After watching the
    sequence, head for the Port of Parm and board the Steamer!
    
    
    
         ***e.  The Steamer***
    
         My Level:        Justin 6
    
         Items:           Cabin Key
                          Beef Jerky
                          125 Gold
                          Chocolate
    
         Save Points:     Steamer Crew's Quarters
    
         Stashing Place:  Steamer 2nd Class Cabin
    
         Weapon Store:    Ceramic Sword                500
                          Paring Knife                 250
                          Hand Ax                      300
                          Metal Bat                    300
                          Handmade Darts               150
    
         Armor Store:     Leather Gloves               80
                          Sportswear                   150
                          Air Sneakers                 90
    
         Item Store:      First Aid Kit                180
                          Herbs                        15
                          Wound Salve                  40
    
    
    
         After boarding the Steamer, run around and explore the ship,
    talking to people you meet along the way.  There is a traveling
    salesman in the 2nd class cabins who will sell you weapons, armor,
    and items... however they are for the most part the same things
    that were sold in Parm.  After exploring the ship, head back up
    to the deck... but along the way you'll find... Puffy?!?  Uh oh!
    
         Up on deck, you'll find that not only has Sue stown away
    on the ship... but she has been caught and is about to be thrown
    overboard!  Talk to the Captain and he'll decide that the only way
    Sue can be saved is if Justin and Sue become sailors on the ship...
    sailors can't be stowaways, right?
    
         The next morning, one of the crewman will give you the Cabin
    Key and tell you to go up on deck so you can start working.  On
    the way up, talk to one of the sailors in the passageway and he'll
    ask you if you know "the rules of the sea".  By answering correctly
    to all 3 questions ("Don't be a stowaway", "Don't spill blood in a
    fight", and "Don't dirty the sea"), he'll give you a Beef Jerky.
    Also, a lady in one of the First-Class cabins will ask you to clean
    her bathtub.  Do this and she will give you a small gift of 25G.
    And, the gambler in the lounge will challenge Justin to a coin-toss.
    I think you'll automatically win no matter which you pick, and when
    you do you'll get 100G.  Additionally, talk to the lady in the corner
    who is worried about having too many freckles.  Tell her,
    "Not to worry!  Just a few!", then talk to her again and she'll give
    you some Chocolate.  :P
    
         Up on deck, talk to the sailor and he will get you started on
    your job... swabbing the decks.  It's a mini-game of sorts... at the
    bottom is a power bar that goes up whenever you hold down the X
    button.  The key is to keep the power bar as far to the right as
    possible without going over the line... if this happens you'll
    get worn out and the power bar will drop all the way back down
    to the bottom.  If you can manage to get a time less than
    26 seconds, the sailor will give you 25G for a job well done.
    You can continually do this to get Gold.  :)
    
         When you're done swabbing, head back down to your quarters
    and get some rest.  The next morning, head back up to the deck to
    do some more swabbing.  Afterwards, head back to the cabin, but
    along the way you'll find out a famous adventurer from New Parm
    will be onboard soon.  The next day, go out on deck and you'll
    meet Feena, who is, believe it or not, the great adventurer from
    New Parm!
    
         The day after, Justin and Sue go back out on the deck to do
    their daily swabbing.. but the deck is already clean!  Feena
    has already cleaned the decks, and Justin and Sue talk with her
    for a while.  However, before long the sky gets dark and the
    sea grows rough.  Head for the bridge and Feena will tell Justin
    to hurry to his quarters.  But Justin can't resist an adventure,
    so he decides to check things out instead.  Up on deck, you'll
    find that a Ghost Ship has appeared!
    
         Feena tries to rally some of the sailors, but to no avail.
    It turns out that the only people brave enough to try and get rid
    of the Ghost Ship are Justin and Sue.  :P  Reluctantly, Feena
    decides to take them along.  Climb up the rope and use
    "Elizabeth the Crane" to cross over to the Ghost Ship.
    
    
    
         ***f.  Ghost Ship***
    
         My Level:        Justin 6, Sue 4, Feena 6
    
         Items:           30G x 7
                          Herbs
                          90G x 2
                          Wind Charm
                          Wound Salve x 2
                          Pirate's Hat
                          Admiral's Sword
                          Resurrect Potion
    
         Monsters:        Ghostoid
                          Sea Jelly
                          Ammonite
    
         Save Points:     Ghost Pantry
                          Ghost Ship Hall
                          
    
    
         After boarding the Ghost Ship, climb down in the hole to get
    below deck of the ship.  Once inside, grab the 30G nearby and use
    the Save Point if you wish.  Exit via a nearby hole in the wall
    to get the Ghost Ship's Hold.  It's kinda hard to see here due to
    the fog, the obstructions above, and the many things scattered
    about here, so take care not to get ambushed by ghosts.  Upon
    entering the Hold, you'll find some Herbs immediately to the right.
    Also, you'll find 30G around here as well.  At the west end of the
    Hold, you'll see a hole in the floor... Feena suggests the party
    go down that way.  Enter the hole and you'll fall down to the
    bottom of the ship.
    
         Pick up the 2 nearby pouches of 30G, then make your way west.
    Be sure to watch out for that annoying jelly that keeps jumping
    around... it can easily ambush you.  Make your way west and
    climb the rope in the southwest corner to ascend to the Treasure
    Room.  Pick up the 30G to the east, and you'll see 3
    exits in that direction.  Head for the middle-east exit,
    enter the door, then walk around to pick up another 30G.
    Go back to the treasure room and climb the stairs on the southeast.
    Feena will barely save Justin from a swinging blade that
    comes out of nowhere.  I don't think you can get the meat
    you saw there... the blade takes it away.  :P
    
         Enter through the door to get back to the Hold, walk east
    and climb down the rope.  Continue to the east and enter
    through the hole in the wall to get to the Lower Deck.  Grab
    the 90G to the south, then take the other two treasures in this
    room... a Wind Charm and a Wound Salve.  Also, try not to fall
    into the hole in the middle of this room... if you do you'll
    be taken all the way back down to the save point at the Pantry.  :(
    
         Instead, climb the stairs in this room to get to the
    Mid Deck.  Be sure to get the 30G in the northwest corner
    of this room, and the Wound Salve to the south as well.  Before
    ascending the stairs in the north-west corner, be sure to open
    the chest to obtain a Pirate Hat.  Hehe :P
    
         Once in the Hall, grab the Admiral's Sword nearby, the
    Resurrect Potion to the north and west, and the 90G in the
    southwest corner.  There is also a save point here... I recommend
    you use it.  :)
    
         When you're fully prepared, enter the Captain's Cabin
    via the door to the west.  Examine the log on the desk and a
    huge octopus-like monster will come right through the floor.
    Yikes!!!
    
    *** SQUID KING ***
    
    HP:  592
    XP:  100
    GP:  1000
    
    Attacks:  Suck In -->  Draws all party members closer to the enemy
              Shockwave -->  Physical attack on all members
              Laser Eye -->  Physical attack within a straight line
              Howl -->  Level 1 Wind Spell; deals wind damage to party
    
    *** LEFT TENTACLE ***
    
    HP:  438
    XP:  27
    GP:  500
    
    Attacks:  Suck In -->  Draws all party members closer to the enemy
    
    *** RIGHT TENTACLE ***
    
    HP:  356
    XP:  27
    GP:  500
    
    Attacks:  Howl -->  Level 1 Wind Spell; deals wind range damage
              Alheal -->  Level 1 Water Spell; heals all monsters present
    
         This is a rather tough fight, and it is probably the first
    battle that will actually give you trouble.  The Squid King has quite
    a bit of HP, and both of his tentacles serve as targets on their own.
    There are two strategies to use here.... the first would be to go
    all-out against the Squid King himself... once he goes down you have
    won.  The other strategy is to concentrate on taking out his
    tentacles... without them the Squid King is not nearly as formidable.
    If you use the second strategy... it would be a good idea to take out
    the Right Tentacle first, as it has healing spells that will regain
    the HP of all 3 targets.  The Left Tentacle mostly uses the "Suck
    In" ability, which draws your characters closer to the enemy, so get
    rid of it next, then focus on the Squid King.  Sue's "Rah-Rah!
    Cheer" and First-Aid kits will help put you back together if you get
    roughed up too bad.  And remember to use your Critical attacks
    often to negate any attacks that might be coming your way.. "Howl"
    and "Shockwave" can seriously mess up your party by dealing 15-20 HP
    damage to everyone!  The Squid King can't use the Shockwave attack
    if both of his tentacles are missing, however.  Also, the "Wind
    Charm" that you found in the Ghost Ship will help reduce the damage
    done by the Howl spell.  This battle is tough, but if you know what
    you're doing, you can win.  :)
    
         After the Squid King is defeated, the ship will begin to sink!
    Quickly head back to the hall and examine the door on the east.
    Feena will quickly unlock it, and outside the three hastily escape
    the Ghost Ship and make their way back to safety on the Steamer.
    
    	Now, get some rest at the Crew's Quarters.  Tomorrow, it's
    back to swabbing the decks!  (D'oh! :P)
    
    	However, on your way up the deck the next morning, you'll
    learn that your jobs as sailors are over.  The Steamer has finally
    reached the New World!!!
    
    	After watching the sequence, feel free to take one last
    look around the ship, then talk to Feena to go ashore.  You've made
    it to Elencia, the New World!
    
    
    
                   --------ELENCIA, THE NEW WORLD--------
    
         ***a.  Port of New Parm***
    
         My Level:        Justin 6, Sue 5
    
         Items:           Golden Potion
    
    
    
         Whew!  Glad to finally get off that Steamer?  You'll disembark
    in the Port of New Parm.  Feel free to have a look around the
    marketplace.  I missed this, but supposedly one of the barrels
    around the Steamer is actually moving around.  Examine it and you'll
    find the old guy who was stowing away on the Steamer.  He'll
    give you a Golden Potion!  If anyone has anymore info on this, it
    will be appreciated.  :)
    
         There isn't anything to do in particular here, so when
    you are done looking around, exit out the north gate and head
    for the Town of New Parm.
    
    
    
         ***b.  Town of New Parm***
    
         My Level:        Justin 6, Sue 5
    
         Stashing Place:  Adventurer's Hut Hotel
    
         Save Points:     Adventurer's Hut Hotel
    
         Weapon Store:    Paring Knife                 250
                          Hunter's Knife               1000
                          Great Sword                  750
                          Ceramic Sword                500
                          Big Hatchet                  1000
                          Iron Mace                    1200
                          Thorny Whip                  650
                          Hunter's Bow                 850
    
         Armor Store:     Bamboo Armor                 360
                          Shell Shield                 250
                          Cowboy Hat                   160
                          Hunter's Boots               200
    
         Item Store:      Snake Earrings               200
                          Dried Fish                   60
                          Bamboo Shoots                30
                          Beef Jerky                   90
                          Poison Antidote              100
                          First-Aid Kit                180
                          Smarna                       150
                          Roach Bomb                   90
                          Dream Truffle                50
     
    
    
    	As usual, you should run around town, talking to its
    inhabitants and generally exploring the place.  While you're here,
    you should also deliver Clara's letter... she lives in one of the
    mansions on the east side of town.  You won't get any special
    items for doing this however... :(
    
         You should also visit the Store and pick up any new equipment
    you can afford.  You can now also purchase your first spell
    attribute, as you now have a Mana Egg which you got from the
    Squid King.  I recommend getting 'Water' for Sue... that way you
    will have some means of healing your party through magic.  :)
    
         Once you're ready, head for the Adventurer's Society.  Talk
    to the lady behind the desk several times and she'll give you a
    "password" -- "I'm Mr. Pakon's servant, uh-yup!".  Use this to
    enter the President's Room in the back.  After a quite
    unsuccessful meeting with Pakon, Justin decides that he doesn't
    need an Adventurer's Society to go on adventures, and that he can
    go adventuring by himself.  First, they decide to visit Feena's
    House, which is a little ways east of Parm, past the Merrill Road.
    Before you go, you may want to go to the store and buy a few
    Poison Antidotes, as many of the monsters along the Merrill Road
    have poisonous attacks.  When you're ready, exit New Parm and head
    for the Merrill Road!
    
    
    
    	***c.  Merrill Road***
    
         My Level:        Justin 6, Sue 5
    
         Items:           40G x 4
                          120G
                          Snake Earrings
                          MANA EGG
    
         Monsters:        Spitting Cobra
                          Black Widow
                          Glug Bird
                          Roadcrawler
    
    
    
    	Merrill Road isn't that large, but the monsters are a
    little rough, so be prepared.  Once you enter, pick up the 40G that
    is sitting right there, then starting walking along the road to
    the south and east.  When you come to a split, go east to pick up
    40G, then go back and take the north road.  When the path splits
    again, enter the cave on the west, and on the other side you'll
    find some Snake Earrings, which increase your resistance to Poison
    (something which is rampant in the enemies around here).  After
    getting these, go back through the cave and continue east along
    the road.  You'll come to another split... pick up the 40G nearby,
    then head north and east to find a 120G chest.
    
    	From there, walk west and you'll come to a larger open area
    with 40G and a DS icon.  To the north is the path that leads to
    Feena's house, but there is one more important item to get here.
    Continue to the west past a fork in the road and soon you'll come
    to a Mana Egg!  Once you have it, head back and exit Merrill Road
    to get to Feena's House and Vicinity.  :)
    
         Don't forget to purchase another spell with the Mana Egg you
    found, as well!
    
    
    
    	***d.  Feena's House***
    
         My Level:        Justin 7, Sue 6
    
    
    
         Upon entering Feena's house, you'll soon find that Feena isn't
    here.  Take a look around her house, and upon checking the panties
    that are hanging from the ceiling, Justin and Sue will take them down
    to... err.. "examine" them.  At that moment, Feena comes home.  hehehe
    
         After talking for a while, Pakon shows up.  It seems that Pakon
    is determined to make Feena his bride, no matter what it takes.  Justin
    will step in to intervene, but quickly gets put in his place by Master
    Chang, Pakon's "kung-fu master" bodyguard.  When Justin comes to, Feena
    is gone... Pakon must have taken her with him!  Aaack!
    
         Quickly, Justin and Sue decide to return to New Parm and save Feena.
    Go back to New Parm and head for the Church, on the west side of town.
    However you won't be able to get in.  If you checked this area out
    earlier, you probably found that there was a storeroom in back, and a
    priest there was going to take an underground passage to get to the
    bell in the church.  Maybe if you take this passage, you can get inside!
    Of course, the passage is filled with creatures that have moved in...
    no problem for an adventurer though!  :)
    
         Enter the storeroom behind the church and enter the hole to get to
    the Underground Passage.
    
    
    
         ***e.  Underground Passage***
    
         My Level:        Justin 7, Sue 6
    
         Items:           50G x 3
                          Shell Shield
                          150G
                          MANA EGG
                          Iron Mace
    
         Monsters:        Purple Slime
                          Mud Jelly
                          Mad Snail
    
         Save Points:     Church Passage
    
    
    
         Much of this passage is filled with water, and there are several
    floodgates around here that will raise/lower the water level.  You will
    have to use these floodgates to access some parts of the passage.
    
         Upon entering the passage, follow the path and go through a tunnel,
    and you'll see one of these floodgates to the west.  Turn the wheel and
    the floodgate will rise, lowering the water level enough for you to
    cross.  Continue along the corridor and through another tunnel.  As you
    walk, you'll see some stairs leading down into the water to the west,
    but you won't be able to use them as the water level is still too high.
    Instead, continue to the south into a larger room with 50G inside, and
    a floodgate.  Turn the wheel and this floodgate will lower the water
    level again, allowing you to descend the stairs to the north.
    
         After crossing, head south and use the wheel on the other side
    of the same floodgate to return it back down to where it was.  The water
    level on the near side will go back to normal, but the water on the far
    side (the direction we are headed) will drop.  Go through the tunnel to
    the south and follow the passage until you see some stairs going down
    into the monster-infested area that would have been filled with water
    had you forgot to re-lower the floodgate.
    
         Before going down however, continue to the east through another
    tunnel and you'll come to a chest... open it to obtain a Shell Shield.
    Also, be sure to raise the nearby floodgate to make the water 
    disappear.  Backtrack through the passage and climb down the stairs to
    get down to the floor.  Watch out for all the monsters around here, and
    pick up the 50G nearby as well.  To the southeast is more stairs leading
    down to the very bottom... down here is 150G, and in the northeast
    is a small tunnel that leads to a Mana Egg!!
    
         Go back and climb the first set of stairs again, and go to
    the northwest corner to find another tunnel.  Go through it, and on
    the other side go east and north to find an Iron Mace, then go
    back and up two sets of stairs to reach the passage that leads to the
    church itself.  Along the way, you'll find an Action Icon near a
    crack in the wall.. use the icon to break away the wall and reach
    a room with 50G, a Save Point, and a door leading to the inside
    of the church.  Use the Save Point to rest and save, then examine
    the door.  Unfortunately, you won't be able to open it.
    
         So instead, climb the boxes along the north side of the room.
    The tunnel at the top of the room leads to the area above the Church.
    Justin and Sue will drop down to stop the wedding between Pakon and
    Feena, but Master Chang just happens to be here in case something
    like this happens.  Looks like you'll have to fight!
    
    *** CHANG ***
    
    HP:  738
    XP:  235
    GP:  0
    
    Attacks:  Tornado Punch -->  Strong physical attack on one character
              Spin Kick -->  Range kick attack
    
         Chang has a lot of HP, but if you pound on him with your most
    powerful attacks, he'll go down pretty easily.  Be sure to use your
    moves and critical attacks to negate his moves if you can... his
    Tornado Punch and Spin Kick are both rather powerful.  As long as
    keep your HP up and don't let up in your assault, Chang will be
    defeated rather easily.  ;)
    
          After Chang is defeated, Pakon will try one last time to get
    Feena to marry him by threating to take away her adventurer's pass.
    However, Feena will realize that she doesn't need to be a member of
    the Adventurer's Society to have adventures (like Justin said :P),
    and decides to accompany Justin and Sue on their search for Angelou.
    
         Following the... erm... wedding reception, the three will
    quickly "escape" to Feena's house.  The next morning, Feena will
    decide to join Justin and Sue on their adventure.  The next stop is
    the Dom Ruins!  To get there, you'll have to cross the nearby
    Rangle Mountain Range to the south.  Go back to town and purchase
    another spell with your new-found Mana Egg (I got Earth for
    Justin), then head out for the mountains, south of
    Feena's House.  :)
    
    
    
         ***f.  Rangle Mountains***
    
         My Level:        Justin 8, Sue 6, Feena 6
    
         Items:           60G x 5
                          Medal of Yore
                          Seed of Moves
                          MANA EGG x 2
                          180G x 2
                          Fruit of Power
                          Ginseng
    
         Monsters:        Inchworm
                          Odd Bird
                          Spitting Cobra
    
         Save Points:     East Rangle Mountains
    
    
    
         Rangle Mountains is another rather large, open area, so it can
    be quite easy to miss items if you don't know where to look.  Upon
    entering the mountains, run all the way north to find 180G, then run all
    the way south and west to find 60G.  Go back to where you entered, and
    walk east, up several hills, and in that vicinity you will find
    another 60G.  From there go south and east and you should come
    across a Medal of Yore... this is a decent item that will restore your
    SP when you are attacked.
    
         From there, continue east and north, and you'll come to a Seed
    of Moves, which increases one character's maximum SP by 2.  From there,
    walk north and east, and you'll come to a narrow path near the exit
    that leads to the East Rangle Mountains.  Enter the passage, and you'll
    see ways to go north and south... to the south leads to the East
    Rangle Mountains, while the north path leads to an all-useful Mana
    Egg!
    
         Then, use the passage to get to the East Rangle Mountains.  You'll
    find a Save Point here, and Feena will suggest that the party camp
    here for the night.  The next morning the three will continue making
    their way through the mountains.  The East side isn't much different,
    so I'll try and point you toward the items as best I can.  :P
    
         Head south out of the clearing, and when you come to the first
    open area, search to the southeast for a DS icon.  To the south and east
    of the DS icon is 60G in a little alcove.  After getting it, head north
    and west, and continue north as far as you can.  Around there is
    another 60G pouch.  To the north of the pouch is another alcove with
    a Fruit of Power inside, which increases one character's
    Strength value by 3 points.  :)
    
         Go out of this alcove, and walk east along the northern edge
    of the area.  Once you go far enough east, you should see another
    alcove leading off to the northeast... in here is yet another Mana
    Egg!  Walk out of this alcove, walk west a little ways, then go
    south until you hit a large rock.  To the east nearby is another
    60G pouch.  From that 60G pouch, head straight south and you
    should come to another alcove with some Ginseng inside.
    
         Exit this alcove, then walk east along the southern edge of
    the area.  In yet another alcove to the southeast is a chest
    containing 180G.  Retrace your steps back to where you picked up
    the last 60G pouch, and walk straight east to reach the exit of
    the mountains.  Whew!
    
         Once back out on the region map, it would be a good idea
    to go back to New Parm to spend your two new Mana Eggs (I got
    Water for Feena and Wind for Sue) and rest, then it's off
    to the Dom Ruins!
    
    
    
         ***g.  Road To Dom Ruins***
    
         My Level:        Justin 9, Sue 8, Feena 8
    
         Items:           70G x 3
                          Miracle Drink
                          210G x 2
                          Seed of Speed
    
         Monsters:        Ent
    
    
    
         The Road to Dom Ruins isn't a large area, but there are still
    some items to be found around here.  When you first enter, you'll
    see a sign and a path leading off into the forest to the east.  The
    quickest way to get to the Dom Ruins is run south and east along
    the outside of the forest... when you reach the south-east corner,
    you'll find the entrance.  However, if you want to get the items
    you should take that path into the forest near the sign.
    
         There are lots of trees and shrubs around here, and you may
    miss some of the items if you aren't looking carefully.  ;)
    
         Follow the trail east into the forest, and soon you'll see
    a 70G pouch to the north.  Pick it up, continue east along the
    trail, and when it turns south, look for a 210G chest to the
    southwest.  Then, continue east along the trail, and pick up
    another 70G.  Here the trail will turn south again... follow
    it until you reach a clearing.  Walk east and north, and
    you'll come to a dead-end with a 210G chest.
    
         Go back to the clearing, and continue south until you
    reach another branch.  Walk west, and if you use the DS icon
    nearby, you'll see a chest nearby to the west and south.  Open
    it to obtain a Miracle Drink!  From there, go west along the
    trail, and at the next branch, continue west.  The trail
    will turn north, and when it does, look for a semi-concealed
    path leading east to a dead-end where you will find a Seed
    of Speed.  :)
    
         Walk straight west from the Seed and you will end back
    up near the wall at the edge of the forest.  Follow it south,
    and east when it turns.  After turning east, be sure to look
    for a 70G pouch to the north.  Then, continue east until you
    reach the entrance to the Dom Ruins, and go inside.
    
    
    
         ***h.  Dom Ruins***
    
         My Level:        Justin 10, Sue 8, Feena 9
    
         Items:           Blue Medicine x 3
                          70G x 8
                          Dynamite
                          Herbs
                          Resurrect Potion x 2
                          210G x 2
                          MANA EGG
                          Holy Mace
                          Magic Lamp
                          Shell Armor
                          Yellow Medicine
    
         Monsters:        Red Slime
                          Sand Diver
                          Vampire Bat
                          Dom Orc
                          Vengeful Spirit
                          Ganymede (BOSS)
    
         Save Points:     Dom Ruins (Vestibule)
                          Dom Ruins (1)
                          Dom Ruins (2)
    
         Stashing Place:  Dom Ruins (2)
    
         
    
         *NOTE*  Red Slimes are plentiful throughout this area.
    Sometimes, they will use the "divide" skill, which creates 3
    additional Red Slimes!  This is a great way to build up your
    magic skills... imagine casting "Howl" on 8 or 9 Red Slimes
    at once!  :P
    
         Upon entering the ruins, walk to the east and you'll soon
    find that the path is blocked.  There's a Save Point on the other
    side, but you can't get to it yet.  Instead, drop off the ledge
    and be sure to get the treasure chest underneath, which contains
    a Blue Medicine.  Walk straight north, past the DS icon until
    you come to 70G.  Pick it up, then go east until you hit the
    eastern wall.  Walk south along the wall, and pick up another
    70G.  Continue south, and soon you'll see the entrance to
    the actual ruins to the east.
    
         From there, go west and you'll be able to get to
    the Save Point you saw earlier.  Go back to the wall and continue
    south along the wall, and you'll come to another item... some
    Dynamite.  Walk west some more, down the ramp and you'll find
    another pouch of 70G.  There's nothing else to be found out
    in the Vestibule, so return to the entrance and walk east
    through the corridor.  Watch out for some Orcs jumping down
    from above, and there is also a trap to watch out for... more
    specifically, there are stone "faces" that line the corridor.
    The last stone face on the left will suddenly shoot out when
    you approach, and if you are touched by it, you'll get damaged.
    You can tell which "faces" will shoot out by their "expression"...
    the dangerous ones will have an angry expression.  :)
    
         The stone "face" at the end of the corridor will also shoot
    out too, though it'll rumble for a second before it does, giving
    you a chance to get out of the way.  :P  At the end of the corridor
    go north to pick up some Herbs, then go back south and follow
    the path to reach the inside of the Dom Ruins.
    
         As you walk down the corridor, beware the second stone face
    on the right.  Turn north, then east again and watch out for the
    third and fourth stone faces, then enter the door at the end of
    the corridor.  Outside, climb the rope and enter the door above.
    Shortly you will come to an elevator.  Don't use it just yet;
    instead use the passage in the northwest to get to a room with
    some ghosts and a Seed of Power.
    
         *NOTE*  The ghosts are known as Vengeful Spirits, and are
    extremely resistant to all weapon attacks.  Use magical attacks
    instead to get rid of them.  However, sometimes Dom Orcs will
    drop a Holy Mace after battle, which is very effective against
    ghosts.  The only way you'll deal any considerable damage to
    the ghosts with physical attacks is if you have the Holy Mace
    equipped.  :)
    
         Go back to the elevator and press the yellow switch, and
    you'll go down.  Take the northeast passage back outside, and
    pick up the Blue Medicine that is sitting out on the ledge.
    Return to the elevator once again, and exit to the southwest.
    Follow the corridor, and when you reach a split continue south.
    You'll enter a small room with a blue floor.  To the east
    is a switch on the wall, and when you press it, the floor
    drops away, then comes back up.  Seems the only purpose for
    this is to drop monsters down into the hole.  ;)
    
         Go back north to the split, then west into a room with
    a Resurrect Potion inside.  Take it, then go north to another
    small room with 210G inside.  Now, run straight south and follow
    this corridor, and pick up 70G in a small room along the way.
    In this same room, look around and you'll see that one of the
    eyes on the wall is... well... closed!  Examine the wall here and
    it will rise up, revealing a secret passage that leads to a Holy
    Mace.  :)
    
         Use the door at the very end of the passageway to exit back
    outside.  If you try to cross the bridge, it will suddenly
    crumble away, dumping you down to the ledge below.  It's faster
    than using the rope anyway :P
    
         Down below, pick up the Resurrect Potion, then use the door
    to enter another part of the ruins.  Use the Save Point inside
    if you wish, then take the west path.  (The path to the north
    leads back to near the entrance of the ruins... think of it as
    a "dire emergency" exit.  :P)  Soon you'll reach another elevator.
    Before using it, take the east path to get back outside, and
    step on the switch atop the stone head.  The ledge will slowly
    move out, but not quite far enough to give you access to that door
    to the east.  For now, go back inside and return to the elevator.
    
         Exit stage southwest, and pick up the 70G nearby.  Continue
    along the passage and you'll exit outside again.  Step on the
    switch on this ledge, and the other ledge down below will move out.
    Now you can get to that door!  Go back to the elevator, ride it
    down, then exit east again to get back to where you were before.
    Cross the ledges and enter the door on the east to get to the
    second half of the ruins.
    
         Inside, follow the passageway until you reach a branch.
    The west path leads to a dead-end outside, so go northeast instead.
    Continue northwest, and you'll come outside again.  Climb down the
    rope and enter the door on the ledge below.  Walk until you reach
    a blue-floored room, then open the chest to the north to obtain a
    Mana Egg!!
    
         Exit east, and continue until you reach another small
    blue-floored room.  Grab the 70G in the middle, then go east to
    get a small room with 2 sets of iron bars inside.  Behind the
    bars are some Orcs!  (hehe)  Stand in the middle of the room and
    press X, and the bars will rise.  The orcs will charge out at
    you (ungrateful?), so get rid of them, then be sure to pick up
    the Shell Armor that was inside one of the cells.
    
         Go back west to the small room, then exit southwest
    to get to yet another elevator.  First, continue south and follow
    the path until you come to another small room.  To the west is
    a switch that drops out the floor, and to the east is another
    closed eye on the wall.  Examine the eye and take the secret
    passage into a room with _lots_ of monsters inside.  To the
    south is another closed eye... take the secret passage to a
    room with 70G and some bats inside.  Look for yet another closed
    eye to the west, in which you will find a Magic Lamp.  :)
    
         Now go back out of these passages and back to the room where
    you opened the first wall.  To the southwest are some steps leading
    down.  About halfway down, you'll see a red switch to the south.
    If you press it, the stairs will disappear, creating a ramp which
    you will slide down.  However, you won't be able to get back up!
    Note that on the wall opposite of the switch, is closed eye
    on the wall... through the secret passage you will find a 
    Blue Medicine and a Yellow Medicine.  :)
    
         Continue south, exit outside once again, grab the 210G nearby,
    and enter the other door.  Follow the passageway, and pick up the
    70G along the way.  Further along the passage is a ledge where you
    can drop down to get back to near where you entered the second
    half of the ruins.  If you pressed the switch, then you have no
    choice but to drop down and go back through to the elevator,
    but if not you can backtrack and get to the elevator quicker that
    way.  :P
    
         Ride the elevator down, and exit east.  Be sure to use the
    Save Point to save and heal your characters.  There is also a
    Stashing Place here, so use it to stash/retrieve items as well
    if you need to.  When you're ready, continue east and you'll come
    face-to-face with a huge monster!
    
    *** GANYMEDE (HEAD) ***
    HP:  1,500
    XP:  1,000
    GP:  2,000
    
    Attacks:  Beat Attack -->  Physical range attack on nearby allies
    
    *** GANYMEDE (BODY) ***
    HP:  1,500
    XP:  N/A
    GP:  0; Leaves Shell Armor
    
    Attacks:  Rush Attack -->  Physical attack within a straight line
    
         *NOTE* The head and body are separate targets, but they
    share the HP.  I.E if you damage the body, the HP will be
    subtracted from both the head and body.
    
         This guy isn't really much to worry about.  The only thing
    that makes this battle semi-annoying is Ganymede's ability to hit
    multiple party members with it's attacks.  It's normal attack
    consists of first using the "Suck In" ability to draw your party
    close to the monster, then using a head attack which can hit one
    or more party members.  The Rush Attack hits all party members
    in a straight line from Ganymede, and the Beat Attack hits all
    party members that are close enough to him.  Neither of these
    three attacks are really powerful, however, so don't panic if
    one comes your way.  Just beat on him with special moves and
    normal attacks and he'll be defeated pretty easily.  :)
    
         *NOTE* There's quite a fast trick you can pull to get
    rid of Ganymede easily.  Place your characters in the lower-left
    part of the battlefield, and when Ganymede uses his Suck In
    ability, he will draw you up beside him where his attacks
    can't reach you!  From there you can beat up on him at your
    leisure.  :)
    
         After the battle, you will receive some Shell Armor.
    Be sure to equip it on someone.  :)
    
         Then, continue east and you'll come to the Room of
    Illusion.  You'll have another sequence with Liete, in which
    you'll learn that Alent may be on the other side of "The End
    of the World"... the huge wall to the east that supposedly
    is where the world ends.  Justin decides he'll be the first
    one to make it through the Misty Forest and cross the End
    of the World!  ;)
    
         But now, we have to get out of the Dom Ruins first.  :P
    So, walk all the way back to the entrance. (-sigh-)  Once back
    outside, you'll come across a small child who has been wounded!
    The three aren't quite sure if the child is human or not, but
    Feena decides that they should take him back to her house and
    tend his wounds.  Afterwards, you'll have a short sequence
    with the three sergeants... looks like they're up to no good
    again!
    
         Back at Feena's house, you'll learn that the child's
    wound is quite serious, and may die if he is not tended to with 
    Sulfa Weed, an herb that normally grows nearby.  There just might
    be some Sulfa Weed left in the mountains behind Feena's House.
    
         Examine the fence south of the house and Justin will knock
    it down with one of his "board-splitting kicks".  :P  Before
    proceeding, you may want to head back to New Parm and spend your
    Mana Egg to get another spell (I got Fire for Justin).  It will
    be a pretty long time before you will have the chance to go
    shopping again.
    
    
    
    
         ***i.  Herb Mountains***
    
         My Level:        Justin 11, Sue 9, Feena 10
    
         Items:           Herbs x 2
                          White Sulfa Weed x 3
                          Smelling Salts
                          Poison Antidote x 3
                          Seed of Life
                          Weeds
                          Sulfa Weed
    
         Monsters:        Black Widow
                          Roadcrawler
                          Purple Slime
                          Beetlebug
    
    
    
         The Herb Mountains is a maze if I ever saw one, and giving
    good directions is going to be about as easy as trying to lick my
    forehead.  Your best bet would be to draw a map of the place; it
    would probably help more than any directions would.  :P
    
         Luckily (?) the only strong monster around here are the
    Beetlebugs... everything else you have fought before.  The
    beetlebugs are quite dangerous... they are quick and have a high
    attack power.  Take them out quickly before they seriously mess
    up your party.
    
         Anyway, here we go.  When you first enter the Herb Mountains,
    turn north and run north around the outside of the area.  Take the
    first branch to the east and look north to find an Antidote.  Go
    back and continue north... you'll see another branchs to the
    east... ignore this for now.  After walking far enough, you'll
    come to another Antidote.  Pick it up, then start backtracking, back
    to the entrance.  Continue south along the outside, and you'll come
    to a clearing with several ways to go.  Continue southeast, and walk
    until you reach some Herbs.  Pick them up, then go back to the
    clearing.
    
         From the clearing go east until you reach another branch.  Go
    north, northeast, then northwest, and follow the path until you
    reach some more Herbs.  Walk south a little ways, turn east then
    north, and look east for some White Sulfa Weed (Red Sulfa Weed
    is what you need to cure the child).  Walk west, north, and east
    and you'll come to another open area.  Go south, and follow the
    first branch east to reach some Smelling Salts.  Go back west and
    south, and take the next branch east to pick up another Antidote.
    Go back west again, south, and follow the bottom branch to the
    southeast.
    
         At the next branch, walk south and continue around the outside
    and you'll come to some more White Sulfa Weed.  Walk due north from
    here to find yet another White Sulfa Weed.  Walk south, take the
    first branch west, and continue west until you can go north.  Walk
    north to pick up a Seed of Life... a quite useful item that raises
    one character's Max HP!
    
         From the seed, walk south, west, and south again, and start
    walking east along the outside, past where you picked up some
    White Sulfa Weed before.  At the next branch, go north, and follow
    this narrow path until you reach another open area.  Go west and
    south to pick up some Weeds (basically a trash item :P), then go
    back to the open area, and go northwest to find the Red Sulfa
    Weed!  *WHEW* !
    
         Once you have it, make your way back out of here, and be
    glad you don't have to go through this place again.  :P
    
         Walk back to Feena's House and she will treat the child
    with the Sulfa Weed.  The next morning, the three wake up to
    the sound of a flute being played.  Outside is the child, who
    is playing the flute.  You'll soon learn that he speaks a strange
    foreign language, and they can't really communicate with him.
    He'll give Justin a strange nut to eat, but all of a sudden
    the Garlyle Forces show up again, and take the child as well
    as everyone else prisoners!  You'll automatically be taken to
    the Garlyle Base, north of Feena's House.
    
    
         ***j.  Garlyle Base***
    
         My Level:        Justin 11, Sue 10, Feena 11
    
         Items:           Resurrect Potion
                          Ultra Drink
                          Soldier's Uniform
                          Officer's Uniform
                          Master Key
                          80G x 5
                          Army Saber
                          Army Boots
                          Miracle Drink
                          Army Darts
    
         Monsters:        Private
                          Nana (BOSS)
                          Saki (BOSS)
                          Mio (BOSS)
    
         Save Points:     Garlyle Base Barracks
                          Garlyle Base Warehouse
                          Garlyle Base (Exterior)
    
         Stashing Place:  Garlyle Base (Exterior)
    
    
    
         Justin and Sue will be thrown into a cell together, to
    stay until the execution.  Examine the iron pipe in Justin's
    cell and Justin will lure the guard inside with the oldest
    trick in the book.  :P
    
         Once out of the cell, exit to the right and proceed to
    rescue Feena.  However, it won't open without the key.  Continue
    to the right and enter the next room.  Justin will knock out
    the guard, and he'll drop the key.  Take the Key, as well as
    the Resurrect Potion in this room, then exit.  You won't get
    very far, however, as nearly the entire Garlyle army is waiting
    for you outside.  Ouch!
    
         And back Justin goes into the cell.  After a short while,
    Leen enters to talk to Justin.  She'll yell at him (and pimp-slap
    him!), and then tell the other soldiers to leave.  As Leen leaves,
    she throws the key to the cell inside!  (Just goes to show how
    caring of a person Leen really is.  :P)
    
         After escaping from the rope, Justin will pick up the key
    again and it's back out of the cell once more.  Rescue Sue and
    Feena from the other cell, then it's time to bust out of this joint!
    
         Continue down the passage and unlock the gate at the end, then
    climb the stairs to reach the Barracks.  Be sure to pick up the
    Ultra Drink in this room, and use the Save Point if you wish.
    The door to the north is locked, so you'll have to climb the barrels
    and boxes to the east, and escape through a duct.  Along the way,
    there will be several places where you can listen in on soldiers'
    conversations.  :)
    
         Crawl through the duct and eventually it will take you to the
    Warehouse.  Here you'll have a short sequence with Mullen and the
    humanoid child... Mullen seems to know how to communicate with it!
    Afterwards, run around the grating above the warehouse and enter
    the duct on the other side.  Crawl through it and you'll end back up
    at the Barracks.  Exit the duct and you'll be in a small room with
    several doors.  The one to the north leads to the warehouse, but
    it is locked electronically.  You'll have to get the combination
    to this lock somehow!
    
         Climb the barrels/boxes on the west side of this room and
    enter the ducts again.  Crawl west, past a branch, and in the
    next room to the west, you'll be spotted by some soldiers!  After
    taking them out, open the chest in that same room to obtain
    a Soldier's Uniform.  Climb back into the ducts and continue
    crawling south.  At the next branch, go east into a similar room
    with more soldiers.  Waste 'em, then grab the chest inside,
    which contains an Officer's Uniform.
    
         Climb back into the ducts, and continue south some more.
    Continue crawling, and at the next branch, go east to get to the
    Locker Room.  Here you'll have a sequence with the three
    Sergeants... seems they are fighting over the correct combination
    for the door.  Take Mio's word for it and remember the combo...
    "right right left left down up down up".
    
         Back into the ducts, and continue north.  At the end of the
    ducts, you'll come to another room where you'll be spotted by
    soldiers.  Take them out, then enter the door... which is a
    shortcut back to the electronically locked door!  Examine the
    buttons to the left of the door, and enter the combination.
    
         Enter the door, and descend the stairs to get back down
    to the Warehouse.  Use the Save Point if you wish, then examine
    the lever to the right of the cage.  Crank the lever and the
    cage will open!  The child will give the party some nuts, and
    upon eating them, you'll be able to communicate with him!
    
         After rescuing the child, step two is to get out of here!
    Run back to the Barracks, but as you exit, you'll find that Saki
    has come to check on the child!  Looks like you'll have to fight!
    
    *** SAKI ***
    
    HP:  1,000
    XP:  85
    GP:  0
    
    Attacks:  Slap Stick -->  Physical attack on one char + Stun
              Power Lariat -->  Strong physical attack on one char
    
         Saki is backed up by three normal privates... they are
    easy as ever to take down.  This isn't a particularly tough
    battle, but remember there is a Save Point nearby... feel free
    to unload everything you got on them; you can always go back
    and recover after the battle.  Saki's attacks are pretty strong,
    so make sure you keep an eye on your party's HP.  Other than
    that, you don't really have much to worry about in this battle.  :)
    
         After the battle, be sure to pick up the Master Key that
    Saki dropped.  With it you will be able to open all the doors
    around the base!
    
         Go back and recover at the Save Point, then exit via the
    door to the south.  Pick up the 80G nearby, then continue south
    and you'll find another 80G.  Enter the door nearby to the east,
    and pick up the Army Saber in the southeast corner.  Go back out
    of this room, and continue south along the corridor.  The first
    door to the north leads to the mess-hall, where you'll have to
    fight off a couple more soldiers.  There's nothing in there,
    however, so don't bother.  :P
    
         Instead, continue west and you'll see a branch to the south.
    Don't go that way yet; instead continue west.  You'll see two
    doors... one to the north and one to the south.  The south one
    leads back to the Save Point and the stairs that lead down to the
    Jail.  Enter the one to the north, and you'll be in a hallway.
    
         Walk north a little ways and you'll see doors to the west
    and east, but they're empty.  (Well, I say empty, but there are
    soldiers in them... go inside only if you want experience :P)
    Continue north a little farther, and you'll see another set of
    doors.  The one on the left has some soldiers and a chest
    containing some Army Boots.  The one on the right is one of
    the rooms you visited while crawling around in the ducts.  :)
    
         At the north end of the hallway, there is one last set
    of doors.  The one on the left is the other room you visited
    while "exploring" the ducts, and the one on the right is empty
    except for some soldiers.  We're done here, so walk south out
    of the hallway, back east, and take that branch to the south.
    Head for the stairs, but before you can escape, Nana will
    show up!
    
    *** NANA ***
    
    HP:  900
    XP:  85
    GP:  0
    
    Attacks:  Yo-Yo -->  Physical range attack
              Spinning Yo-Yo -->  Physical range attack + stun
    
         Like Saki, Nana has three soldiers backing her up.  They
    pose a minimal threat, but Nana's yo-yo attacks can do some
    damage if you're not careful.  Also, like before, feel free to
    unload everything you have... you can always go back to the Save
    Point near the Jail.  :)
    
         Once Nana is out of the way, go back and use the Save Point
    to recover, then go up the stairs to reach the exterior of the
    Garlyle Base.
    
         Directly to the south of where you come out, you'll find a
    chest containing a Miracle Drink.  Walk west until you hit a fence,
    then follow the fence to the north and west.  As you walk north
    along the fence, be sure to pick up the 80G nearby.  When you
    reach the northwest corner, start walking east.  Pick up 2 more
    80G pouches as you make your way east, and after you pick up
    the second one, start walking south again.  Walk along the
    edge of the eastern fence and you'll come to another chest, which
    contains some Army Darts.
    
         The exit is in the northeast corner, but before you can escape,
    you'll have to face down Mio!
    
    *** MIO ***
    
    HP:  700
    XP:  85
    GP:  0
    
    Attacks:  Stun Gun -->  Strong physical attack on 1 char + Paralyze
              Balloon -->  Range attack; causes Sleep & Poison status
    
         Mio has the least HP of the three sergeants, but her attacks
    are the most powerful.  Her Stun Gun does a great deal of damage
    to one char; plus inflicts them with the Paralyze status.  Her
    Balloon attack may hit one or more party members, and it will also
    inflict them with Sleep and Poison status!  As before, she is
    backed up by three normal soldiers.  Just give it everything you
    got and you should be able to win without _too_ much trouble.  :P
    
         After taking down Mio, use the Save Point and Stashing Place
    if needed, run to the east to get to the Military trainyard.
    
        Board the train, and Justin and company will start it up (somehow)
    and escape.  However, after some sequences, the Garlyle army will
    catch up to you.  D'oh!!
    
    
    
         ***k.  Military Train***
    
         My Level:        Justin 12, Sue 10, Feena 11
    
         Items:           Crimson Potion
                          80G x 2
                          Officer's Badge
    
         Monsters:        Private
                          Sergeant
    
    
    
         After Justin goes to investigate, you'll have to make your way
    back to the front of the train.  Pick up the Crimson Potion inside the
    chest, then enter the door.  Fight off the two sets of soldiers in the
    next room, pick up the 80G, then enter the next room.  Fight off some
    more soldiers ("The Lightning Star Squad"), and pick up another 80G.
    In the next room is two more sets of soldiers ("Bloody Rose Squad" and
    "Desert Moon Squad"), as well as an Officer's Badge waiting to be
    picked up.
    
         Go through the next door and you'll be back up to the front of the
    train.  Examine the brake lever and Justin will break it completely
    off!  Using a tricky strategy, Justin and the others will un-link the
    engine room away from the rest of the train.  Since the brake lever is
    broken, the sergeants will keep going... for a pretty long time :)
    
         The rest of the train will conveniently stop at the west entrance
    of the Misty Forest.  Rem will use a magic mist-clearing nut to
    clear away the mist so the party can venture through without getting
    lost.  Your journey to the End of the World begins!
    
         First, the party decides to go with Rem to visit his village...
    known as Luc Village.  It's situated in the middle of the Misty
    Forest.  :)
    
    
    
         ***l.  West Misty Forest***
    
         My Level:        Justin 12, Sue 10, Feena 11
    
         Items:           90G x 7
                          Baobab Fruit
                          270G
                          Weak-Knee Weed
    
         Monsters:        Mist Guard
                          Birdrake
                          Grim Haze
    
         Save Points:     West Misty Forest Entrance
    
    
    
         Exit the train and start making your way through the Misty
    Forest.  Note that now there is no way to get back to New Parm or
    any of the other locations, so you'll have to wait until you get
    to Luc Village to do shopping.
    
         From the train, walk north and you'll come to 90G, and note
    the Save Point to the west.  From the 90G, walk east and follow
    the trail and you'll come to another 90G.  Pick this up and walk
    back to the Save Point.  Continue west and north, and when you
    reach the next branch, go west.  Follow this trail and you'll
    come to some Weak-Knee Weed.  :)
    
         Go back to the branch, and continue north.  Soon you'll come
    to a clearing.  Go north and west, and continue west until you reach
    another 90G pouch.  Go back to the clearing and exit east, and
    follow the trail for a while, until you reach another branch.  Walk
    north and pick up the Baobab Fruit.  Walk west and north, and at
    the next branch go east.  Follow this trail and look for 90G to
    the east.  After getting it, walk back to the last branch and go
    west.  You'll come to another clearing with 270G nearby.  Continue
    west and north, and you'll come to a river.  Pick up the 90G on the
    rock, then use the rock to cross the river.  Walk north, then
    all the way east and soon you'll reach Luc Village.  :P
    
    
    
         ***m.  Luc Village***
    
         My Level:        Justin 12, Sue 11, Feena 12
    
         Save Points:     Luc Village; near Mountain
    
         Stashing Place:  Rem's House
    
         Weapon Store:    Flint Knife                  2000
                          Oracle's Staff               2600
                          Woodchopper's Ax             2600
                          Flint Bow                    2000
    
         Armor Store:     Fairy Robe                   1800
                          Escargot Shield              750
                          Climbing Hat                 400
                          Curious Clogs                1000
    
         Item Store:      Tree God Amulet              1000
                          Bandage                      100
                          Move Breaker                 200
                          Spell Breaker                200
                          Smelling Salts               100
                          Paralysis Ointment           100
                          Resurrect Potion             1000
                          Baobab Fruit                 200
                          Smarna Weed                  150
                          Firewood Sparks              140
                          Snooze Scroll                200
                          Zap! Book                    720
    
    
    
         Upon arriving at Luc Village, talk to Rem, who is standing
    outside of the village gates.  He'll tell you that the Chief wants
    to meet with you, and he goes to his house to wait for you.  The
    chief's house is on the east side of the village, but before visiting
    there, be sure to explore the town and speak to its inhabitants.
    Visit the store as well to buy some new equipment and pick up any
    items you may need.  The Tree God Amulet is a decent item that reduces
    the SP needed to use moves... it reduces the SP cost by about 20%.
    You may want to pick up a few of these to use during future boss
    fights.  :)
    
         When you're ready, visit the Village Chief's house.  He will
    tell you that in order to become offical "members" of the village,
    you will need to go to the God of Light Mountain and bring back
    the bottle of Nectar in front of the statue.  Since we can't continue
    through the forest right yet, we might as well go to the mountain!
    The path leading to the mountain is out the gate in the northwest
    of Luc Village.
    
    
    
         ***n.  God of Light Mountain***
    
         My Level:        Justin 12, Sue 11, Feena 12
    
         Items:           100G x 8
                          Seed of Life
                          300G x 2
                          Move Breaker
                          Paralysis Charm
                          Resurrect Potion
                          Mist-Cracking Whip
                          Light God Amulet
                          Bond of Trust
                          Nectar of the Gods
                          Mist-Clearing Nut (after invasion)
    
         Monsters:        Metal Beetle
                          Pit Viper
                          Tarantula
                          Sergeant (during invasion)
    
    
    
    
         Upon entering the God of Light mountain, first
    walk northeast around the foot of the mountain and you'll come to
    100G.  Pick up and head back southwest.  Walk southwest around
    the foot of the mountain until you come to some paths leading up.
    First, continue around the mountain to the northwest, and pick
    up a Seed of Life.  Walk back to the paths, and take the east one.
    
         Follow the path up the mountain until you come to a branch.
    Continue northeast up the mountain and you'll come to a dead-end with
    300G.  Walk back to the branch and go north, and follow the mountain
    path until you reach a wider open area.  There are 2 100G pouches
    to be found here, as well as a Move Breaker.  After collecting these,
    hike all the way back down to the foot, and take the west path up
    the mountain.  Walk northeast under the arches and continue
    northeast to pick up 100G.  Go back to the arches and take the north
    path, and you'll come to another large open area.
    
         Look for a Paralysis Charm in the northeast of this area, and
    a 100G pouch to the northwest.  The road to the peak lies at the
    north edge of this open area.  There is a treasure trove of items
    on the peak... after walking a little ways you'll see 4 items to the
    west... 2 100G pouches, 1 300G chest, and a Resurrect Potion.  Take
    them, then continue up the path and grab the Mist-Cracking Whip.
    Walk up a little further and take the Light God Amulet, and open
    the chest to receive a Bond of Trust.  At the top of the mountain,
    you'll find 100G as well as the Light God Statue.  Examine the
    Nectar and Justin will take it.  Now, climb back down the mountain
    and return to Luc Village!
    
         Though even you have become true "members" of the village, there
    is still a problem.  To get through the Misty Forest, you'll need
    another "Mist-Clearing Nut".  However, the chief can't give you one,
    as there are only a few left in the village, and they are vital to
    the entire village.  Ugh.  :(
    
         Anyway, for now go to Rem's House and rest up.  However, that
    night the three will awaken to a large commotion outside.  The Garlyle
    Forces?!?  Not again!!
    
         Talk to the Chief and Justin and company will volunteer to chase
    off the Garlyle Soldiers.  Head for the God of Light Mountain once
    again, and make your way back up to the peak, fighting off soldiers
    along the way.  At the peak, you'll have a sequence with Leen and
    the God of Light statue.  Afterwards, the Chief will give you a
    Mist-Clearing Nut for your bravery in saving the Village.  Now we
    can continue our journey through the Misty Forest.
    
         Hike back down to Luc Village and do any more shopping, talking
    or resting that you have to do, then exit Luc Village via the
    northeast gate to get to East Misty Forest.  Here we go!  :)
    
         *NOTE*  The monsters on the God of Light Mountain give pretty
    good EXP, so this may be a good time to hang around and build your
    levels and weapon/magic skills if you haven't practiced them much
    yet.  Remember, the only way you will get new spells/skills is by
    practice!  The monsters on the God of Light mountain are good
    for gaining levels, and for magic skills, head back to the West
    Misty Forest.  There are 2 groups of Grim Hazes wandering around...
    each group consists of 6 Grim Hazes!  Use range spells like
    Howl and Burnflame, and watch the skill points rack up!  :)
    
    
    
         ***o.  East Misty Forest***
    
         My Level:        Justin 14, Sue 12, Feena 13
    
         Items:           110G x 16
                          Crimson Potion
                          330G x 3
                          Cholla Flowers x 2
                          Resurrect Potion
                          Baobab Fruit x 2
                          Smarna Weed x 2
                          Oracle's Staff
                          Ginseng
                          Seed of Speed
    
         Monsters:        Gas Cloud
                          Dodo
                          Killer Tree
                          Mist Guard
                          Ent
    
         Save Points:     East Misty Forest, Entrance
                          East Misty Forest (2)
                          East Misty Forest (3)
    
    
    
         The East Misty Forest is quite large, as it is divided into
    three separate sections.  Get ready for a long hike.  :)
    
         Upon entering East Misty Forest, walk to the east and go north
    at the branch.  Follow the trail to pick up 110G.  Go back south to
    the branch, and continue south.  Soon you'll reach another branch...
    keep south to find another 110G.  Go back north and east, pick up
    110G, and follow the trail.  At the next branch, go south to grab
    a Crimson Potion, then go back north.  Follow the trail some more
    and you'll come to a clearing with three items.... a 110G pouch,
    a 330G chest, and a Cholla weed.
    
         Walk southeast, and south at the branch.  Grab the 110G at
    the dead-end (OK, who's leaving all the money around here???), then
    go back north.  Walk east and you'll come to a 4-way intersection.
    Grab the Resurrect Potion to the south, then take the north trail.
    Follow it until you reach a Baobab Fruit and some Cholla Weed.
    Pick 'em up, then hike back to the intersection, and go south.
    Run south, past a branch and pick up another 110G.  Go back north,
    east, and southeast to reach another clearing with 330G nearby.  From
    here, go northeast, north, and east to reach section 2 of the forest.
    
         Follow the trail and cross the river, and soon Feena will
    suggest the party make camp here for the night.  The next morning
    it's up at 'em again!  :)
    
         The next morning, keep walking until you reach a branch.  Walk
    east, and pick up 2 110G pouches nearby, then return to the branch and
    go north.  Follow the trail and you'll soon reach a wide-open area
    with what appears to be a lake inside.  However, Sue points out that
    there is a river flowing through the lake!  What's this??
    
         The lake must be some kind of illusion.  Just walk over it, but
    before crossing the river, go south to get 330G.  Cross the river, then
    walk northeast to pick up yet another 110G.  Walk all the way back
    southwest, then follow the trail west until you reach a dead-end with
    an Oracle's Staff nearby.  Pick it up, then walk south, east and north,
    then go west to find 110G. Walk all the way east to find a Smarna weed,
    then go west, south, and across the river to reach section 3.
    
         Almost there.  Walk east, and at the branch go south to pick up
    some Ginseng.  Go back north and east, and at the next branch walk
    north to get 110G.  Walk back south, then east, then north and follow
    the trail, picking up another 110G along the way.  Go east at the
    next branch, then follow the trail until you reach a small clearing.
    Walk east to get some Smarna, then go back to the clearing and walk
    north.  At the branch, go north and pick up the 110G, then go back
    south and west.  Walk west and at the next branch go north to get
    another 110G (lots of money around here!).  Walk back south and west,
    and at the next clearing take the north-west path to get... 110G.
    
         Go back to the clearing and take the south-west path, and pick
    up... guess what?... 110G along the way.  At the next branch, go
    northwest to grab another Baobab Fruit, then walk southeast, and follow
    the trail east.  Grab 110G along the way, and look for a Seed of Speed
    in an area to the south.  Continue east, and go southeast at the
    final branch to reach the End of the World.  We're finally here!!!
    
    
    
         ***p.  The End of the World***
    
         My Level:        Justin 15, Sue 13, Feena 14
    
         Items:           Seed of Speed
                          Fruit of Agility
                          110G x 8
                          Orb of Silence
                          Gust Knife
                          Bond of Trust
                          330G
    
         Monsters:        Gas Cloud
                          Mist Wraith
                          Clay Bird
                          Sonic Bat
                          Emerald Bird
    
         Save Points:     End of the World (3)
                          End of the World (6)
    
         Stashing Place:  End of the World (3)
                          End of the World (6)
    
    
    
         The End of the World is, to say the least, HUGE.  The Misty
    Forest was bad, but the End of the World is worse.  Thankfully, you
    won't get lost here, as you are going in one primary direction... up.
    However, this huge wall is filled with traps... be very careful as
    you climb up!
    
         As you first enter, begin making your way up the wall.  Walk south
    and you'll encounter your first trap already... examine the stone block
    and it will fall over.  Be sure to get out of the way before it falls
    on top of you.  Continue south up the stairs and some of them will drop
    out from behind you... no turning back now!
    
         Continue to the south, and climb some spiral steps.  You'll see
    an item to the south, but as you go to get it, a large stone block will
    drop from above.  Wait for this block to drop and rise back up, then
    quickly take the Seed of Speed.  Walk to the north and you'll see another
    item to the east.  Quickly run into the alcove where the item is, for
    the other two stone blocks will attempt to sandwich you!  Pick up the
    Fruit of Agility, and continue to the north.  Soon you'll see a tiny
    alcove to the east.  Walk inside and a few of the blocks will move,
    and two elevators will appear.  Don't take the south one, as it will
    smoosh you into the ceiling.  The north one leads up to section 2 (an
    action icon will appear), but note there is 110G to the north.  Take it
    (no traps), but be careful not to fall... if you do you'll end up back
    at the entrance (OK... so maybe there is a way back :P).
    
         To get back up, climb the stairs to the south, and they will
    change position.  Re-climb them, then take the elevator back up to
    the ledge.  Use the action Icon and ride the elevator up to section 2.
    
         Here, climb the stairs to the south.  Walk all the way south to
    get 110G (no traps), then go back to the stairs and take the stone
    block up.  Go south and pick up the Paperweight (no traps again), then
    go back and drop back down to the elevator that leads down to
    section 1.  Take the north stairs, and ride the stone block up.  Take
    the north stairs here, and to the north you'll see a chest!  You'll
    have to be quick to escape the trap, but run out onto the block with
    the chest, then quickly run back.  The block and chest will disappear,
    and a stone block will drop down from above.  After the trap is
    triggered, the block and chest will come back.  Open the chest to
    obtain an Orb of Silence.  :)
    
         Afterwards, continue south and ride another stone block up.  To
    the north is a Gust Knife... be sure to pick it up.  Then go south
    and use the Action Icon to go up to section 3.  Walk south a little
    ways and you'll find a Save Point, where Feena suggests the party
    camp out for the night.  The next morning, continue to the south
    and you'll see a gray button to the east.  Push it, and ride the
    nearby stone block up.  Walk north and you'll see another gray
    button.  Push it as well to make the nearby block rise up, out
    of your way.  To the north, you'll see some stairs, but they
    seem to fall whenever you step on them.  Run back and push the
    button again, then climb the stairs.  Ride another stone block up,
    then continue to the south.  Ride yet another stone block up, then
    walk north.  A block will descend from above, filling the gap.
    Walk across it, pick up the 110G, then ascend the stairs up to
    section 4.
    
         Walk north and you'll see a shaking stone block above you,
    as well as a strange rock statue.  As you approach, the statue
    comes to life!  If it punches you, you'll take damage, so run back
    and lure it under the block.  The block will fall onto the statue,
    and both the block and statue will be sent flying off the wall.  :)
    
         Continue north, up the stairs, and ride a stone block up.  Go
    north and you'll meet another statue!  However, as it proceeds to
    attack, it breaks in half.  Move to the south, but beware because
    the statue will try one last time to get you, and his hand will fire
    off at you!  Stay close to the wall to dodge it.  :P
    
         Keep south, and go up via another stone block.  Start walking
    back north, and pick up 110G.  You'll come to a bird statue, similar
    to the one in the Sult Ruins.  It will come to life and fly away!
    Step on the button, and the bird will suddenly attack!  Get rid
    of it (it's not a tough fight), then use the Action Icon to the
    north to go up to section 5.
    
         Walk south, but beware the stone block that drops down as you
    approach.  Continue south until you reach a chest.  It uses the
    same trap as the other one did, and it contains a Bond of Trust.
    Take it, then walk back north up the stairs.  Push the button to
    make the stone block rise up, then go south and ride another block
    up.  Walk to the south and fall down into the hole to obtain 330G,
    then make your way back up to the hole.  Continue south and use
    the Action Icon to go up to section 6.
    
         Sue suggests the party camp out again here.  Sue and Feena
    seem to be having doubts about the wall having a top, but Justin
    convinces them to press on.  The next morning, walk north and
    press the button and ride the stone block up.  Continue north
    and you'll see white lights moving back and forth on the ground.
    If you touch these, the ceiling will come down to crush you, so
    put simply, avoid them!  :P
    
         Ride the stone block to the north up, and grab the 110G.
    You'll see an alcove to the east.  There are bats hidden back
    there (and LOTS of them too), so be careful not to get ambushed.  
    This is a decent place to build up your magic skills, as there
    is an endless supply of bats back there to fight.  :)
    
         Once you're doing slaughtering bats, continue to the south
    and use the Action Icon to go up to section 7.  You won't be able
    to go north yet, as the stairs will dump you back down if you
    try to climb them.  Instead, go south, and ride the stone block
    up.  Walk north and grab 110G, then push the button, and an
    Emerald Bird will emerge from the wall.  Get rid of it, then go
    north and push another button.  Be sure to get out of the way
    before the stone block drops down on top of you.  :P
    
         Drop back down to the bottom and go back to those stairs
    you couldn't climb before.  At the top, a Clay Bird will emerge
    from the wall.  Take it out, grab the 110G, and use the Action Icon
    to go up to section 8.
    
         Walk north along the narrow ledge and ride the stone block
    up.  Stay close to the wall here, as a laser will come through and
    cut away half the ledge!  Walk south, and use the narrow stone
    block to go up.  Here you'll see several strange robotic arms..
    as you pass by the holes in the wall, an arm will come flying,
    hoping to smash you.  Lure the arms out, then quickly dodge
    and dash across.  At the north end you'll find 110G and an Action
    Icon that takes you up to section 9.
    
         Hike north and you'll see several birds flying around a button.
    Defeat the birds, then press the buttom.  The entire floor will
    crumble away, except for the block you were standing on.  ^_^
    
         Ride the block up, then climb the stairs that appear to go up
    to section 10.
    
         Walk north and climb the stairs, then Feena will suggest that
    the party camp here for the night.  Now even Justin is starting to
    lose hope (and you probably are too at this point :P) but Feena
    reminds him of all the things he said earlier.  (That's a woman for
    ya :P)  The next morning, the sun will shine onto the party.  Wait
    a second... that must mean...!
    
         Sure enough, you've finally reached the top of the wall.
    Nearby is a strange machine.... and as the party ponders how they're
    going to get down the other side, a small robot with propellors on it
    picks up Sue... and drops her over the other side of the wall!
    Before Justin and Feena can do anything, two more machines come and
    drop Justin and Feena over the other side too.  Not good!!!
    
    
    
                       --------THE LOST WORLD--------
    
         ***a.  Valley of the Flying Dragon***
    
         My Level:        Justin 15, Feena 15
    
         Items:           360G x 4
                          120G x 10
                          Poison Antidote
                          Cholla Flowers
                          Sue's Shoes
                          Vaccine
                          Fruit of Magic
                          Fire Charm
                          Seed of Power
                          MANA EGG x 2
                          Slouch Weed
    
         Monsters:        Plop Mold
                          Red Devil
                          Slipple
                          Gadwin (BOSS)
                          Rock Man
    
         Save Points:     Near End of the World
                          Gadwin's House
    
         Stashing Place:  Near End of the World
    
    
    
         Luckily, the party's fall was broken by a humongous leaf.  Justin
    and Feena are OK, but Sue is nowhere to be found.  She's probably around
    here somewhere, so Justin and Feena set off to look for her.
    
         The Valley of the Flying Dragon can be thought of as "The Misty
    Forest of the other side of the End of the World".  It is quite large
    and you'll probably be very glad by the time you get out of here.
    Kinda a friendly warning, I guess.  :P
    
         After using the Save Point if needed, walk down the ramp and pick
    up the 360G to the south.  Then start making your way to the north.  Look
    for a semi-hidden 120G behind a large rock to the west, then walk
    northeast to find a Poison Antidote.  Go northwest from there to find
    120G, then walk northeast some more and you'll reach a DS icon.
    
         Go southeast from there and follow the path south.  Pick up
    another 120G, then continue south to a dead-end where you'll find a
    Bamo Fruit.  Go back to where you got the 120G, then go east and south
    to find a 360G chest.  Return back to the same place, then walk northeast
    and you'll see another DS icon.  Go north to get some Cholla Flowers,
    then walk back to the DS icon.  To the east is a plant that serves
    as stairs to get down the ledge.  Walk down the plant, then continue
    east to get to section 2 of the valley.
    
         Follow the path south and you'll reach a river.  You can't cross
    here, so take the other path back north.  Along the way is a plant
    that will try to bite you if you go under it!  You'll take damage if
    you get bit, so approach carefully and get out of the way as it
    bites, then quickly dash under it.  Further to the north you'll see
    a clearing with a DS icon, as well as another way south to the east.
    Take the other path going south and get the 120G at the dead-end.
    Return to the clearing and head northeast.  Walk east along the
    path and soon you'll come across Sue's Shoes!  Sue must be around
    here somewhere, but... err... where?
    
         After picking them up, take the western path leading south,
    and open the chest at the dead-end to obtain a Resurrect Potion.
    Go back and take the east south path (err...) and you'll come
    to another intersection.  Go northeast and pick up the Vaccine,
    then walk southwest and cross the river by using the plant as
    a bridge.  Walk west along the riverbank and you'll come to a
    dead-end, where you'll find a Fruit of Magic.  :)
    
         Walk back east to get to the "bridge", then continue east
    until you reach another open area.  Walk north a little ways
    and Puffy will suddenly show up.  After much "puffing", Puffy
    will fly off to the northeast.  Grab the 120G nearby, then
    follow Puffy to the northeast to get to section 3 of the valley.
    Here, you'll come across someone's house!
    
         There is a boiling cauldron nearby, and Puffy is flying
    around it, "puffing" at the top of his lungs.  Sue's bag is
    also near the cauldron.. you don't think...?!?
    
         Before long, someone will show up.  After learning that
    this man already ate what was in the pot, Feena faints away
    and Justin hauls off and attacks him!!
    
    *** GADWIN ***
    
    HP:  300
    XP:  N/A
    GP:  N/A
    
    Attacks:  Dragon Cut -->  BIG-@$$ smack down on Justin :P
    
         Well... what can I say.  After a few rounds of combat,
    Gadwin will unleash his devastating Dragon Cut on Justin for
    9,999 points of damage.  As the saying goes... "You'll definitely
    feel THAT one in the morning..." :P
    
         When Justin wakes up, you'll find out that Sue wasn't
    eaten after all.  After a sequence and a rest, Gadwin will
    offer to show you Dight, his home village.  The next morning
    the four will head off for Dight!
    
         Of course, we have to get out of this valley first.  :P
    But with Gadwin on your side, you'll be able to wipe through
    the monsters around here like nothing.  ;)
    
         There is a Save Point in Gadwin's house, should you need
    to use it.  Then, walk east of his house (looks rather strange
    doesn't it?  :P) and enter a teeny crack in the mountains to
    find 120G.  To the northeast of the house are some rocks blocking
    the path.  Although there isn't an action icon here, you can
    break the rocks by pressing X in front of them.  The path seems
    to lead to a dead-end, but there are some more breakable rocks
    to the south that are kinda camouflaged into the east wall.
    A little tricky to find, but your reward is a Seed of Power.  :)
    
         To the south of Gadwin's House, an action icon will appear
    near some more rocks.  Use the icon and the rocks will break away
    (more like explode), and follow the path and you'll reach a chest.
    Open it to obtain a Fire Charm, then keep walking and you'll
    find 120G.  A little further on, you'll see some rocks blocking a
    passage that leads to 360G.  These rocks can be broken as well.
    Break the rocks then grab the money!  ^_^
    
         Further along the path, a plant will sprout leaves in a
    spiral pattern, giving you some "stairs" up to the ledge above.
    Before going up, be sure to grab the nearby Mana Egg!  Climb
    the plant's leaves, then walk south along the path.  After a
    while, you'll come to another plant that leans over to form
    a "bridge" up to the above ledge.  Climb up, grab the 120G,
    then go back down and continue north along the ledge and
    soon you'll reach section 4 of the valley.
    
         As soon as you enter, an action icon will appear by the
    rock to the north.  Ignore it for now and continue along to
    reach a dead-end where you'll find 120G.  Then go back and
    break the rock, then follow the path north.  Beware another
    man-eating plant as you make your way north.  :P
    
         When you reach a branch, first go north to obtain 360G,
    then go back and head east.  When you reach some trees, first
    go northeast to pick up another Mana Egg, then follow the path
    south.  Beware a strange flower on the ground as you go... as
    you step atop it, it will close up, hoping to trap you inside
    and eat you!  (or at least damage you :P)  You can walk over
    the leaves; just avoid the middle part of the flower.  When
    you reach an open area, first go south to grab 120G, then go
    north to find some more breakable rocks.  Break them, grab
    the 120G and the Slouch Weed inside, then walk back south and
    east to reach the exit.  Out of here at last!  :)
    
    
    
         ***b.  Dight Village***
    
         My Level:        Justin 16, Sue 14, Feena 16
    
         Items:           First-Aid Kit (After Twin Towers)
    
         Save Points:     Dight Inn
    
         Stashing Place:  Dight Inn
    
         Item Store:      Disease Charm                750
                          Cholla Flowers               400
                          Bamo Fruit                   600
                          Squid Guts                   400
                          Move Mushroom                200
                          Power Mushroom               200
                          Poison Antidote              100
                          Resurrect Potion             1000
                          Panacea                      800
                          Vaccine                      50
                          Mikeroma Scroll              450
                          Dynamite                     280
    
         Weapon Store:    Swordfish Sword              4500
                          Dragon Bone Ax               10000
                          Fire Rod                     2900
                          Gale Whip                    3300
                          Flying Fish Bow              3000
    
         Armor Store:     Swordfish Armor              2100
                          Skull Armor                  3300
                          Seashell Shield              960
                          Pearl Helmet                 700
                          Dragon Boots                 640
    
    
    
         As you enter Dight, Gadwin will hurry off to talk to the
    elder about the clouds that are approaching.  Something fishy
    seems to be going on... why such the fuss over a rainstorm?
    
         Anyway, feel free to explore the village and do some
    shopping at the store.  Remember to buy spells with your two
    mana eggs.  :)
    
         When you're ready, go to the inn and rest up.  The next
    morning Gadwin will come back, but when he realizes that it's
    raining outside, he runs off again.  What's going on??
    
         Run down to the beach and you'll learn that the poisonous
    rain is coming from the Typhoon Tower, to the north.  If this
    rain turns red, the whole village will surely perish!  The only
    way to save the village is if two heroes go to the tower and
    bring back the Spear of Heroes.  But Gadwin is the only warrior
    in Dight Village... and who should step in but the "brave
    adventurer Justin".  :P
    
         Gadwin and the Elder agree that Justin & Gadwin are the
    only ones who can bring back the spear.  Looks like we have
    no choice!  Exit Dight Village and head for the Typhoon
    Tower.
    
         ***c.  Mt. Typhoon***
    
         My Level:        Justin 16, Sue 14, Feena 16, Gadwin 30
    
         Items:           Power Mushroom
                          130G x 9
                          390G x 3
                          Move Mushroom
                          Mushroom Shield
                          Disease Charm
                          Dream Truffle
                          Healthweed x 2
                          Demon Sword Amulet
                          Seed of Magic
                          MANA EGG
    
         Monsters:        Mold Bird
                          Klepp Soldier
                          Lizard Rider
    
    
    
         *NOTE*  Beware the green toxic water in this area.  If you
    step or fall into it, it'll hurt... and keep on hurting.  Get out
    of it ASAP!
    
         As you enter, walk to the northeast and you'll see a waterfall
    of that green toxic stuff.  Walk along the narrow path behind the
    waterfall and take the Power Mushroom back there, then continue east
    a little ways to get 130G.  Walk back to the entrance, then walk west,
    and use the mushrooms to get over the river and up the ledge.  Walk
    west and north a little ways, and pick up another 130G.  Go back
    to the entrance once more, then go north and you'll come to a ledge.
    Walk east and use the ramp to get up on the ledge, then go west
    and north to get up further.  Make your way east, picking up another
    130G along the way.
    
         When you reach the river to the east, use the rock to cross,
    then walk northeast and climb the ledge using the mushrooms.  A little
    further north, you'll see a Mana Egg -- use the mushrooms to cross
    over to it.
    
         After getting it, dash back across, climb back down, use the
    rock to get back across the toxic river, then go northwest.  Use
    the mushrooms to climb down, then cross the river to the north.
    Climb the ledge to the north, then walk east along the ledge
    and step across the mushrooms, and you'll find a Move Mushroom.
    Go back west, and walk to the northwest, and cross the river by
    using the rock... then pick up the 390G.
    
         Go back across, then walk to the northeast.  You'll see a
    large lake of that yucky green mess, as well as a mushroom "bridge"
    leading up to a shield.  Be careful here... if you fall into the
    lake, you'll take a beating before you can scramble back to
    shore.  Grab the Mushroom Shield, then carefully climb back down.
    Then, continue east and you'll see the exit to the north.  Before
    exiting, make your way around the ledge to the south, where there
    is one last 130G pouch waiting to be picked up.  Then, use the
    path to the north to reach the mountain peak.
    
         When you first enter the peak, walk northeast and cross the
    river, then pick up the gold pouch to the south on the other side.
    Also pick up the Disease Charm in the chest to the north.  Then,
    go back across the river and continue west.  You'll pass a few
    tents along the way... one of them contains a gold pouch which
    you can barely see hanging out of the entrance.  Farther to the
    west, you'll see a huge lake of toxic stuff, with a gold pouch
    on a mushroom way out in the middle.  If you really want that gold,
    you'll have to drop off the mushroom "bridge", run to the
    northeast, pick up the gold, then continue northeast up the
    ramp to get out of the lake.  You'll probably take quite a bit
    of damage by doing this, however.  :(
    
         Anyway, cross the bridge and continue to the north.  Here
    you'll come to a large open area with many "tents" that belong
    to the Klepp Soldiers that inhabit the area.  There are quite a
    bit of items strung about here... you will find a 130G pouch hidden
    in one of the two tents at the entrance to this open area, and a
    Dream Truffle hidden in the tent at the far northwest corner.
    You'll find a Healthweed just a tad to the southwest of the entrance
    to the tower, and further to the south/south-west, a Demon Sword Amulet
    can be found.  A yellow tent in the northeast corner also contains
    a 390G chest, a Healthweed can be found by walking due south
    from that tent, and finally a Seed of Magic can be found by running
    around behind the Typhoon Tower.
    
         When you're ready, enter the Typhoon Tower!
    
    
    
        ***d.  Typhoon Tower***
    
         My Level:        Justin 17, Sue 15, Feena 17, Gadwin 30
    
         Items:           MANA EGG
                          Confusion Charm
                          130G x 7
                          390G x 2
                          Klepp's Sickle
                          Pirate's Helmet
                          Warrior's Spear
    
         Monsters:        Mad Rider
                          Elite Klepp
                          Klepp Soldier
                          Klepp Knight
                          Klepp Rider
                          Serpent (BOSS)
                          Hot Head (BOSS)
                          Mean Head (BOSS)
                          Nice Head (BOSS)
                          Bad Head (BOSS)
    
         Save Points:     Typhoon Tower, near entrance
    
    
    
         As you enter the tower, you'll see a Save Point to the west.
    Use it and continue west into a good-sized room.  In the middle
    are three sets of enemies on a pedestal, but they won't move or
    try to attack you.  The only way they'll attack is if you mess
    around with the barrels in the room (I think).  Anyway, fight 'em
    if you want, and grab the Mana Egg in the northwest corner of this
    room.  If you step on the green button (you'll have to provoke
    the monsters in order to access this), some stairs will rise up
    to the east... but don't bother with these yet.  Walk back to
    the entrance, then go north and east into another large room.
    
         Beware the red button the floor... if you step on it, several
    groups of monsters will fall down from the ceiling.  Note also that
    there is a red staircase leading up to the second floor... but
    ignore these for now as well.  Open the chest in the middle of the
    room to obtain a Confusion Charm, then walk north into another
    room.  You'll see two buttons here on the floor... the blue one
    makes some stairs appear to the north, while the red one triggers
    an alarm that which will alert the nearby monsters to your
    presence.  :P
    
         There's nothing else of interest in this room, so continue
    to the northwest.  You'll see another button on the floor... if
    you step on it an alarm will be triggered and some monsters will
    run down the nearby stairs.  ^_^
    
         Climb up those stairs and you'll be in another large room.
    Look for a 130G pouch in the northwest, and note the rope that
    leads up to the second floor.  You'll also notice a rack of swords
    just about in the center of this room.  I'm sure by now you've
    noticed Justin's incredible tendency to break things, and you
    can use this to your advantage.  By examining the sword rack, it
    will shake for a second, and all the swords will fall off the rack.
    If a monster is nearby when this happens, it will be killed by
    the falling swords!  Thanks to MageKnight@aol.com for pointing this
    out.  ;)
    
         For now, (as always) ignore the rope leading up, and instead take
    the passage to the west.  Climb down the rope, then look for a chest in
    the northwest corner of this room, which contains a Klepp's Sickle.  :)
    
         Pick up the 130G pouch in the middle of the room, then
    take the passage to the southeast.  Walk east and south, and
    soon you'll find yourself back at the entrance.  Go back into
    the room to the east then take the red staircase up to the
    second floor.  It _does_ matter which you take... use the one
    leading up to the west.  Once upstairs, walk to the west to
    pick up a 130G pouch, then go back down to the first floor.
    Enter the room to the north, and take the green staircase up
    to the second floor.
    
         Grab the 130G, then step on the blue buttons.  The nearby
    platform will spin, giving you a bridge across.  Walk across, then
    continue to the west.  Look for a Pirate's Helmet in the room
    to the north, then continue west and walk down the stairs back
    down to the first floor.  Go south and grab 130G, then go back
    and take the stairs up leading to the west.  Walk north a little
    ways, grab the 390G chest in this room, then head east.  (Note you
    can pull the sword rack trick again to get rid of the monsters ;)
    Pick up the 130G at the end of the passage, then descend the rope
    to get back down to the first floor.  Here, take the 390G and press
    the green button to make some more stairs appear.  Go back up
    to the second floor, again.
    
         Here, you'll see a purple switch set into a platform
    of sorts.  Press it and a bridge will spin around... all the
    way on the other side of the tower!  D'oh!
    
         Make your way _all_ the way back down to the red staircase
    near the entrance on the first floor, and take the stairs leading
    up to the west.  Follow the passage and cross the bridge, and
    soon you'll reach a room with a Save Point and the stairs leading
    up to the top of the tower.  Yay!  :)
    
         Grab the 130G in this room, then ascend to the top.  Here
    you'll find the King of the Klepp soldiers.  He may look weak,
    but soon turns into a huge 4-headed beast.  Yikes!!!
    
    *** SERPENT ***
    
    HP:  1071
    XP:  1250
    GP:  1000
    
    Attacks:  4-head Attack -->  Very strong physical attack on one character
    
    *** NICE HEAD ***
    
    HP:  800
    XP:  320
    GP:  470
    
    Attacks:  Recover Gas -->  Heals HP on all parts of monster
    
    *** HOT HEAD ***
    
    HP:  516
    XP:  320
    GP:  470
    
    Attacks:  Hot Gas -->  Fire range attack
    
    *** MEAN HEAD ***
    
    HP:  486
    XP:  320
    GP:  470
    
    Attacks:  Killer Bite -->  Physical attack + Move Off on one char
    
    *** BAD HEAD ***
    
    HP:  600
    XP:  320
    GP:  470
    
    Attacks:  Stun Gas -->  Physical range attack + Paralyze
    
         Ouch.  As you can see, the serpent and his 4 heads all count
    as targets.  Each head has a special attack that makes it a pain
    in the rear to your party.  It's hard to say what strategy to use
    here... you can kill the serpent by either destroying its body,
    or by taking out each of its 4 heads.  By destroying the body, you
    will have a semi-quick fight, but each of the 4 heads will be able
    to wreak its havoc upon you, and you will be subject to the Serpent's
    devastating 4-head attack.  By taking out the heads, you are reducing
    the number of options the Serpent has, plus reducing the damage that
    is dealt with his 4-head attack (the less heads he has, the less damage
    done).  If you choose to take his heads out, first work on the
    Nice Head and Bad Head... this will eliminate the Serpent's ability
    to heal itself and stun your party.  Then take out the other two
    heads... once all 4 are gone, the Serpent is history!  Note that
    range skills/spells work really well here, as all 5 parts of the
    Serpent are pretty bunched up, and incapable of spreading out very
    far.  :)
    
         Now, to get the Spear of Heroes!  Behind the throne is a purple
    switch.  Step on it and the pillars will move and change height,
    making a convenient walkway for you.  At the top is a shimmering
    cone of light... step into it and you will be taken to the
    "Room of Destiny".  In this room are two mirrors... one leads to
    the Spear of Heroes... the other one leads to... Death.
    
         Now it's clear why two heroes are needed to obtain the
    spear.  Gadwin decrees that he will enter a mirror.  If he does
    not come back, Justin is to enter the other mirror and take
    the spear.  What's this?!?
    
         Unfortunately, there is no other choice.  Gadwin chooses a
    mirror, but it seems he is too big to fit inside.  D'OH!!!
    
         Now, it seems there is no choice but to have Justin enter
    a mirror instead.  Choose a mirror....
    
         However, Feena interrupts before Justin can do anything.
    Now she decides she's gonna enter the mirror.  Justin will agree
    to have Feena choose the mirror... she chooses the Mirror of
    the Stars.  Enter it....
    
         Sure enough, it is the right path.  Climb the stairs and
    take forth the Spear of Heroes!!!
    
         After the spear is taken, the tower will begin to collapse!
    Hurry down and you'll have a sequence, where the others will
    hurry out of the tower.  Justin is saved by the power of the
    Spirit Stone, and all is well.  Feena is a little P.O'ed, but
    all is well.  :P
    
         Now you'll have to get back down off this mountain and  
    head back to Dight Village.  Be sure to get more spells
    with your two Mana Eggs, return to the beach and speak with
    the Elder.  After a short sequence where Justin returns the
    Spear to its rightful spot, talk to Gadwin again and he will
    offer to help you get to Alent (which is what we're supposed
    to do in the first place... notice how most of the stuff we've
    done has nothing to do with the main goal?  :P).  There are
    some ruins, known as the Twin Towers, to the south of Dight.
    Justin decides that they should learn more about the mysterious
    placed called Alent there.
    
         Take one last look around the village if you need to, then
    head off for the Twin Towers.  To get there, you'll have to take
    a boat from Gumbo Village, which is across the Lama Mountains
    (here we go again... :P).
    
    
    
         ***e.  Lama Mountains***
    
         My Level:        Justin 18, Sue 16, Feena 18, Gadwin 30
    
         Items:           140G x 10
                          420G x 2
                          Yellow Medicine
                          Orb of Silence
                          Healthweed
                          Dragon Killer
                          Demon Eye Stone
    
         Monsters:        Blue Devil
                          Gripple
                          Blue Kite
    
         Save Points:     South Lama Mountains
    
    
    
         Joy.  Another wide open area.  Thankfully there isn't really
    too much to be found around here.  When you enter the mountains, walk
    due east, then follow the forest around the outside of the area.  You'll
    come to 140G.. pick it up, then continue following along the edge.  Soon
    you'll come to a high ledge to the south.  Walk west along the ledge and
    you'll come to a slope which allows you to go up there.  Rather than
    going up onto the ledge, continue walking due west, and you should come
    to a 420G chest a bit to the north (if my map is correct :P).  From there,
    walk south along the west edge, and you'll come to an Orb of Silence
    on a "cliff".  Take it, then walk east, and you'll come to a 140G pouch.
    
         Walk around the edge of the mountains to the northeast, and soon
    you'll reach another 140G.  Pick it up and continue walking along the
    mountain.  When you reach the east side, go south and east to pick
    up a Yellow Medicine, then walk west from there, past the bridge,
    to grab another 140G.  Head across the bridge, then go west, picking
    up 140G along the way.  Continue to the west and you'll reach the
    South Lama Mountains...
    
         After walking a short ways, Gadwin will suggest the party make
    camp.  You'll have a meal sequence, then the next morning it's up
    at 'em again.  :)
    
         Grab the two 140G pouches at the clearing, and use the Save
    Point if you need.  Then, go southwest, walk onto the lift, and press
    the X button, and the lift will take you across.  On the next "island",
    take the 140G, then walk south (there are _tons_ of monsters here).
    Grab the 140G, then continue west and take the lift to the south.
    
         On the next "island", go east and take the lift (rather shaky :P),
    then pick up the Dragon Killer.  Take the lift back to the west, then
    continue west and pick up another 140G.  Continue west and use the lift
    to the north, then grab the 420G on the next "island".  Keep going
    east and use the lift to the north (watch out for that bird), and pick
    up the chest on the next "island" to obtain a Demon Eye Stone -- a
    quite useful accessory that speeds up your casting of spells!  :)
    
         Use the lift to the east and grab one last 140G pouch on the
    next "island".  Then, use the lift to the south.  Jump off the lift,
    then use the lift to the south to get to a small "island" with a
    Healthweed on it.  Pick it up, then continue south across one last
    lift to reach the exit.  Next stop... Gumbo Village!
    
    
    
         ***f.  Gumbo Village***
    
         My Level:        Justin 19, Sue 17, Feena 19, Gadwin 30
    
         Save Points:     Guest House (Inn)
    
         Stashing Place:  Guest House (Inn)
    
         Item Store:      Metal Frog                   2000
                          Spectacles                   500
                          Raincoat                     800
                          Vaccine                      50
                          Boiled Coconut               240
                          Panacea                      800
                          Holy Fire                    150
                          Dynamite                     280
                          Blizzard Scroll              1600
                          Lightning Scroll             1650
                          Gale Scroll                  480
    
         Weapon Store:    Azure Knife                  3100
                          Raincloud Staff              4000
                          Frog Ax                      4200
    
         Armor Store:     Flying Dragon Vest           3000
                          Frog Shirt                   2500
                          Magic Mirror Shield          8000
                          Stone Head                   1400
                          Mach 1 Boots                 2000
    
    
    
         *NOTE*  The equipment in Gumbo, namely the Magic Mirror Shield,
    is quite expensive.  You probably won't have enough money to buy
    everything at this point, so use this as an excuse to go out and fight
    some monsters and gain experience and gold.  This also wouldn't be a
    bad time to hang around and gain magic skills if you haven't been 
    taking a whole lot of time to do so.
    
         Explore the town and you'll find that the inhabitants are acting
    rather strange.  Actually, strange may be understatement, but you get
    the idea.  Seems something big has happened here, as this is nothing
    like the Gumbo Gadwin used to know.
    
         It seems the problem here is that the men and women don't get along...
    at all.  You'll also learn that the only person who can get to the Twin
    Towers is a man named Danda, but lately he hasn't been himself.  He's the
    guy who is standing outside the Chief's house... he's depressed because he
    is in love with the cute girl inside, but they can't be together because of
    the "war of the sexes" that appears to be going on in town.
    
         Visit the Chief's house, and all of a sudden he will recognize you
    as the "Brave Couple" from the legends told in town.  Seems that when the 
    "Brave Couple" appears, the land of Gumbo will return to the way it was.  
    In his... err... song, the Chief says that several years ago, the nearby 
    volcano suddenly stopped, which is why it is so cold in the village now.
    
         Now that the "Brave Couple" (as they call you) has appeared, everyone
    in Gumbo can become couples again.  Talk to the Chief and he will suggest 
    you talk a walk outside.  Walk around and talk to all the happy couples
    if you feel so inclined (everyone's so happy... -sniff-), then go back and
    talk to the Chief.  Tomorrow is the "finale" of the festival, though it 
    remains a mystery just what the finale is.
    
         The next morning, head back to the greeting Tent and tell him you're
    ready, when you're ready.  Justin and Feena will go and sit up on the "stage"
    and the Chief will announce the beginning of the finale... a sacrifice to 
    the Fire Dragon of the Volcano.  How nice... a sacrif.... WHAT?!?
    
         Before Justin and Feena can do anything, they are flung off to the
    volcano.  Argh!
    
    
    
         ***g.  Volcano***
    
         My Level:        Justin 20, Feena 20
    
         Items:           Healthweed x 2
                          Deep Blue Potion
                          MANA EGG
                          150G x 12
                          Seed of Defense
                          450G x 2
                          Snooze Scroll
                          Chain of Gems
                          Fire Charm
                          Dragon Scales
                          Confusion Charm
    
         Monsters:        Lost Soul
                          Hot Dog
                          Magma Man
                          Madragon (BOSS)
    
         Save Points:     Volcano (1)
    
         Stashing Place:  Volcano (1)
    
    
    
         *NOTE* The enemies on the volcano are quite weak against water-based
    attacks.  Equipping Feena with the Azure Knife and Justin with the Raincloud
    Staff will make your battles _much_ easier.
    
         What a fine mess.  Now Justin and Feena are stranded on this volcano 
    to become sacrifices.  The only thing to do is defeat the dragon!
    
         Use the Save Point and Stashing Place to the north if you need (gotta
    love that chanting!), then run back to the southwest and pick up the
    Healthweed you saw before.  Then continue to the southwest and up the 
    "mountain" to reach a chest with a Deep Blue Potion inside.  Take it then 
    head back to the clearing where the Save Point is.  Then walk to the south
    and follow the path to reach a Mana Egg!
    
         Get it and walk back to the Save Point once more.  Walk east, and 
    follow the path and you will come to a larger area with 150G and a bridge 
    o the northwest.  Take the money, then walk across the bridge.  First look 
    for a Seed of Defense to the southwest, then make your way north.  
    Eventually you will reach a ledge where you can drop down.  Do so, then make
    your way south.  When you reach a branch, continue south and you will find 
    yourself back at the Save Point.  Take the two 150G pouches nearby, then 
    make your way west, then north.
    
         You'll come to another larger open area, with a 450G chest to the west.
    Walk northeast and you'll come to a DS icon, and from there go northwest.
    This path leads up to the second level of the Volcano.
    
         Make your way west and north, and soon you'll come to
    a large rock.  An action icon will appear nearby, so use it!
    The rock will roll down the hill and into the magma, creating
    a convenient bridge for you.  Before crossing, continue north
    up the hill until you reach a fork.  Go northwest to find 150G,
    then take the northeast path to find a Snooze Scroll.  Now go
    back down the hill and cross the lava using the boulder.  :)
    
         Walk through the tunnel leading under the ledge, and at
    the clearing you'll meet up with Sue and Gadwin!  They'll
    rejoin the party.  From the clearing go southeast, then south
    to reach the base of the volcano.  
    
         Though you can't get down yet, there are a few things
    to pick up down here.  Go to the southeast to pick up a 150G
    pouch, then head west until you reach a branch.  Go up the
    "steps" to the northwest to net a 450G chest, then go back
    down and make your way south.  Grab another 150G pouch, then
    walk east and south, across two wooden planks that serve as
    bridges, then open the chest at the dead-end to find perhaps
    the most useful item we've found thus far... a Chain of Gems.
    This item, when equipped, will allow you to perform 3 combo
    attacks per turn instead of the usual 2!
    
         Take it, go back north across the "bridges", and back
    up the "steps".  Then walk east and you'll reach yet another
    branch.  Go to the east and south to find another 150G.  Since
    we can't get down off the volcano, retrace your steps back up
    to the second level of the volcano.
    
         Walk east from the DS icon, then north and you'll find
    yourself atop the ledge which you used the tunnel to go
    underneath, right before you found Sue and Gadwin.  Pick up
    the 150G sitting up here, then continue to the west and
    you'll reach another 150G.  Grab it, then go north and west
    across the log bridge.  You'll see an item up on a ledge
    to the northwest, but you can't get to it from here.  For
    now, go south instead.  Walk until you reach a branch... to
    the east is where you found Sue and Gadwin, so go west
    instead.  :P
    
         You'll come to 450G at a dead-end.  Be careful however,
    because near the gold, hot steam will spout of the nearby
    rock.  If it touches you, you'll take some damage, so take
    care not to get burnt.  After getting it, walk back east and
    northwest.  As you walk north, you'll see that the path kinda
    leads off to the west, but it leads to an empty dead-end.
    Search the north side of the rock in that area, and an action
    icon will appear.  Use it and a door in the side of the rock
    will open up!  Walk inside and follow the tunnel up to that
    ledge where you can get the item you saw before... a Fire
    Charm.    
    
         Drop back down off the ledge and go back east, across
    the log bridge.  After crossing, walk east and north.  You're
    nearing the crater now, so you'll have to beware more steam
    as you make your way north up the hill.  At the top is
    the path that leads up to the crater!
    
         Just follow the path, and be sure to pick up the 150G
    along the way.  When you reach a branch, first walk to the
    east and an action icon will appear.  Use it and the party
    will leap across to the other side.  From there, just
    continue along the path and pick up the Dragon Scales at
    the dead-end.  This is another very useful item.... the
    character that has this equipped will ignore all attacks
    that deal under 10 HP damage to him/her.  Thus, only
    attacks that deal 10 or more HP damage will effect them!
    :)
    
         Go back to the branch by using the action icon, then
    head west, across another log bridge.  Pick up another 150G
    pouch, then go north and you'll come to some more Healthweed.
    Continue along the path from there, and soon you'll reach
    a Save Point.  I recommend you use it.  :P
    
         Grab the 150G to the east of the Save Point, then walk
    south to confront the dragon!
    
    *** MADRAGON (HEAD)***
    
    HP:  2,150
    XP:  2,900
    GP:  4,500
    Attacks:  Howlslash -->  See Level 2 Wind Spells
              Flame Breath -->  Strong fire attack within a line
              Burn! -->  See Level 1 Fire Spells
    
    *** MADRAGON (BODY)***
    
    HP:  2,150
    XP:  N/A
    GP:  N/A
    Attacks:  None
    
    	Similar to the fight with Ganymede before, the head
    and body both share the same HP level.  The Madragon has
    some devastating attacks... the head's Flame Breath, and
    especially Howlslash, can really mess up your party.  The
    body's regular attack alone can hit many of your party
    members all at once, for 25-30 HP damage!  Be ready with
    an "Alheal" spell after he uses one of his attacks.
    The Madragon actually isn't that tough if you can keep
    his head from using his powerful spells.  The body only
    uses its regular attack, so concentrate on dealing Critical
    blows to the head to cancel out its abilities.  When the
    body does attack, have someone cast the Alheal spell to
    make sure your party is in decent condition.  Keep the
    head from using its attacks and keep your HP at a good
    level and this guy will go down pretty easily.  :)
    
         Once the dragon is defeated, the volcano will begin
    to erupt!  Run back down off the crater and the party
    will automatically escape back to Gumbo Village.
    
         After a short sequence with the Chief (and another
    festival), Feena will suggest they take another walk
    outside.  (By the way, now that all this is over you'll
    finally learn that the reason that nobody wanted to
    be couples is because they were all afraid of being
    sacrificed.... -sigh-)  Outside you'll meet Danda, who
    suggests you visit the pier of the inlet to cool down.
    Everybody seems to be at the pier, so Feena suggests
    they go to the inlet instead.  :P
    
         There, you'll have a sequence with Justin and
    Feena, then another meal sequence.  As thanks to you
    for saving the village, Danda has offered to take you
    to the Twin Towers as you wished.  If you really want,
    there is one additional item to be found at the volcano.
    Enter it and go east from the entrance, and you'll
    find a Confusion Charm.  (you couldn't get to this
    before, as you couldn't get down off the volcano :))
    
         Anyway, when you're ready visit the pier and speak
    with Danda.  (Be sure to get another spell with your
    Mana Egg as well -- at this point everyone should have
    all their attributes bought, if you have obtained all the
    Mana Eggs so far.)  Talk to him and he will send you off
    to the Twin Towers!
    
    
    
         ***g.  Twin Towers***
    
         My Level:         Justin 21, Sue 19, Feena 21, Gadwin 31
    
         Items:            Seed of Speed
                           160G x 11
                           Spell Breaker
                           Healthweed
                           Vacuum Scroll
                           480G x 3
                           Revival Stone
                           Sudden Death Charm
                           Medal of Wisdom
                           Forest Charm
                           Bond of Trust
                           Odd Hat
                           Seed of Power
                           Move Breaker
                           Angel's Darts
    
         Monsters:         Medusa Dancer
                           Horned Toad
    
         Save Points:      Twin Towers Coast
                           Twin Towers (Vestibule)
                           Twin Towers (Room of Original Sin)
                           Twin Towers -- South
    
         Stashing Place:   Twin Towers (Vestibule)
    
    
    
         *NOTE*  The Twin Towers is nothing short of _huge_.
    OK, forget huge... it's enormous.  It's gigantic!  OK, you
    get the point already.  Twin Towers is damn BIG!!!  Just a
    friendly warning.  :P
    
         When you first reach Twin Towers, you'll be outside,
    along the coast.  There aren't any monsters out here, but
    there are still some items to be found.  Walk to the east
    and you'll find a small cave with an almost-hidden Seed
    of Speed inside, and on rocks to the north and northwest of
    the boat you'll find 160G pouches (2 of them).  Take the
    path to the north to reach the area surrounding the Twin
    Towers.
    
         The exterior of the Twin Towers is broken into four
    sections... north, east, south, and west.  There are gates
    in each section leading to the actual Towers in the middle,
    but all the gates are locked except for the north one.
    After exiting the coast, you'll come to Twin Towers South.
    However, as you enter Sue notices something... tanks from
    the Garlyle Forces!  What in the world are they doing
    HERE?!?
    
         Ugh.. well the first thing we need to do is get to
    the north gate.  Run to the northeast along the outside of
    the tower and soon you'll reach Twin Towers East.  You won't
    get very far, however, as there are Garlyle tents and tanks
    blocking the path.  You will find 160G and a chest containing
    a Spell Breaker in this area, however.  :)
    
         Get these and go back to Twin Towers South, and go along
    the west edge instead.  Continue along the outside of the
    perimeter until you come to Twin Towers North.  Go through the
    north gate and you'll enter a maze of sorts you must make your
    way through to get to the ruins in the middle.  As you enter,
    move to the southwest and pick up some Healthweed.  From there,
    go west to hit the west wall, then northeast to pick up a
    160G pouch.
    
         Walk southwest and follow the path and soon you will see
    a switch.  Step on it and the nearby statue will disappear.
    Walk out into the open area... which can be thought of as
    "the middle of the north maze".  There are statues blocking
    the north and south exits, so head east.  Follow the path and
    soon you'll come to place where there are spiked girders
    moving back and forth between a passage.  All you have to do
    here is wait for them to come together, then dash through
    as they pull apart.  Be quick... you'll take damage if you
    get spiked.  :P
    
         Continue along the path and go west at the next branch,
    and walk until you reach a chest... open it to obtain a
    Vacuum Scroll.  Walk back to the branch, then go east.  You'll
    reach a semi-large open area near the east wall.  To the south
    is a 480G chest... pick it up then head back north.  Along
    the way be sure to open another chest containing a Revival Stone.
    Follow along the path and soon you'll come to another switch
    that makes another statue disappear.  You'll also find yourself
    back at the central area... the switch made the north and south
    statues disappear.  You're at the north now, so walk south
    out of the central area.  :P
    
         Walk until you reach a branch, then go south to grab
    a Sudden Death Charm inside a chest.  Go back to the branch,
    and go west, and you'll see another spiked girder trap to
    the southeast.  First go northwest to grab 160G, then dash
    through the trap (without get spiked hopefully  :P).  From
    there it's just a short walk to the entrance of the ruins.  :)
    
         You'll meet some soldiers at the entrance... Justin and
    the others pretend to be local guides to gain entrance to
    the Twin Towers.  Use the Save Point and Stashing Place near
    the entrance to the Vestibule if you wish, then run around
    talking to all the soldiers.  When you're ready, enter the
    actual ruins via the entranceway that is to the south of the
    Save Point.
    
         Before you can get inside, the sergeants show up and
    the party quickly takes cover.  After listening to their
    conversation, enter the ruins and examine the strange circle
    in the middle.  Feena suggests they check out the passageway
    nearby... but it's a dead-end.  As you try to exit... Leen
    and Mullen show up.  Here we go again!
    
         Since Justin refuses to hand over the Spirit Stone,
    Mullen decides he must take it by force.  Justin and Gadwin
    go after him, but Mullen puts them both down with one
    swipe of his sword.  Ouch!
    
         Before either Justin or Mullen has a chance to strike
    again, the Spirit Stone starts to glow again, and Justin,
    Feena, Leen, and Mullen are all thrown to different parts
    of the tower.  Oops!
    
         After a sequence, you'll take regain control of Justin,
    who is by himself in a strange part of the tower.  Walk a
    little ways and you'll reach another Save Point... use it
    if you want.  Continue to follow the path, fighting off
    many Horned Toads along the way.  After a while, you'll find
    that Leen is here, and she is being attacked by a few of
    those mean ferocious frogs.  :P
    
         Run up to the ledge where Leen is, picking up the 160G
    along the way.  After taking out the three vicious frogs (:P),
    After a short argument, the frogs come back... with
    reinforcements.  As the saying goes, "That's a lot of frogs."
    :P
    
         As they escape, the bridge breaks out from underneath
    them, and they're sent tumbling down to a different part of
    the tower.  After another sequence, the two will agree to
    work together to get out of the tower.  Run up to the steps
    to the top level of this area and use the elevator to ride
    up to the Hall of Murals.  Walk up to the top once again
    and use the elevator to ride up.  After another sequence,
    you'll be at the top of the tower.
    
         Examine the glowing light and you'll have another
    sequence with Liete (enough sequences around here?  :P),
    then Justin will receive a Medal of Wisdom, which Liete
    calls the "Key to Alent".  Leen will use the Magic Circle
    and the two will be sent back outside the ruins.
    
         After one last sequence, you'll regain control of
    Justin.  Use the Save Point if you wish, then run to the
    south and you will meet up with Feena.  In case you're
    wondering, now you're in the south maze... here we go
    again.  :P
    
         Continue to the south and walk until you reach a
    branch.  Go west and follow the path and soon you'll reach
    a chest that contains a Forest Charm.  Go back to the
    branch and walk east to pick up 160G.  Now, backtrack a
    bit and exit the south gate to meet up with Sue and Gadwin.
    Now, we're techincally "done" at the Twin Towers, but there
    is much more to be found by exploring the rest of the mazes.
    
         If you're sick of this place and want to leave now,
    run back south to the coast and speak with Danda.  Otherwise,
    go back to the central area so we can finish exploring the
    South Maze.  :)
    
         The east and west exits are still blocked by statues,
    so take the north exit instead.  Follow the path and go
    north at the branch (south is a dead-end anyway), and
    pick up the 480G at the corner.  Continue southeast through
    another spiked girder trap, then continue southeast and
    pick up 160G at another corner.  Go southwest from there
    and soon you'll come to the switch near the east statue.
    Step on it and the east and west statues will disappear.
    Go west back out into the central area and take the west
    exit.
    
         Walk northwest a ways, and when you come to a branch,
    go west and south.  Follow the path and eventually you'll
    reach a chest near the southwest corner of the maze.  Open
    it up to obtain a Bond of Trust.  Walk back to the branch
    and go northeast.  Follow the path and when you reach
    another branch, walk south to grab a chest containing an
    Odd Hat... a weird but nice hat that warps you as you
    attack (i.e the user warps to the enemy instead of
    running... quite efficient.  ;)).  This is all to be found
    here, so go all the way back to the central area.
    Unfortunately, the north and south statues have reappeared,
    blocking your exit.  So, take the east exit and circle
    around to the switch, which lowers the north and south
    statues.  Now, run out the south exit and back to the
    perimeter outside the towers.
    
         Next stop... West Maze!  Run around to the west side
    and go through the gate.  Walk to the east and take the
    path south, and walk along the path and soon you'll reach
    a 160G pouch.  Take it, then go back to the open area
    near the gate and go north.  At the branch, go west and
    around to find a Seed of Power, then go back and head east.
    Step on the switch and you'll find yourself in the central
    area.  Exit south, and follow the path, through a spiked
    girder trap, and pick up the chest in the southwest corner
    of the area to find a Move Breaker.  Continue northwest
    along the path and you'll reach the switch that lowers
    the east/west statues.
    
         Go east back out into the central area, then exit
    east.  Walk north, then west to grab another 160G, then
    go back east and northwest.  Walk to the west and follow
    the path, and soon you'll reach a chest containing some
    Angel's Darts... nice darts that restore your HP when
    you attack.  Continue southeast along the path (past a
    spiked girder trap) and pick up 160G, then go south,
    then west and south to reach a dead-end with 480G.
    
         *WHEW*  That's all for the West Maze.  Note that
    the East Maze is inaccesible as there are tents and
    tanks blocking it from the south (as you saw before),
    and debris blockin it from the north.  Therefore, we're
    done.  Finally!  Walk back to the coast and talk to
    Danda to get the heck out of here and go back to
    Gumbo.  :)
    
         To get east to Alent, it is necessary to cross the
    Sea of Mermaids.  However, even Danda can't do this as
    it is said that whoever meets the mermaids will be
    doomed to die.  Gadwin says that the Elder of Dight
    might know something... perhaps we should head back
    to Dight and find out!
    
         Be sure to talk to all the townspeople at Dight...
    one guy to the south of the entrance will give you
    a First-Aid Kit.  :)
    
         At the Elder's house, you'll learn that there
    may be one way to cross the Sea of Mermaids.  Near Dight
    is a place called the Mysterious Vanishing Hill... it
    is said that around there is an artifact that will
    send you wherever you want to go -- but it will only
    work once.  To get it to work, it's necessary to
    retreive the "Teleportation Orb" from the top of the
    hill.  With this thing, we can get to Alent easily!
    
         However, Sue suggests the party rest for today.
    Exit the Elder's house, but you won't get very far,
    as Sue faints from exhaustion!  It seems like all
    this adventuring has finally took its toll on poor
    little Sue.  Sue will stay at Dr. Alma's to recuperate
    for a while, but she says that Justin and the others
    should go and get the Orb.
    
         Well, that's what Sue wants, so the three decide
    to head off for the hill to get the Teleportation Orb.
    When you're ready (as always), exit Dight and head
    for the Mysterious Vanishing Hill!  :)
    
    
    
         ***i.  Mysterious Vanishing Hill***
    
         My Level:         Justin 22, Feena 22, Gadwin 31
    
         Items:            170G x 6
                           Seed of Life
                           Healthweed
                           Silver Key
                           Gold Key
                           Wind Charm
                           Teleportation Orb
    
         Monsters:         Nyalmot
                           Mad Frog
                           Manta Ray
                           Hermit Crab
                           Massacre Machine (BOSS)
                           Massacre Machine-2 (BOSS)
    
         Save Points:      Mysterious Vanishing Hill
    
    
    
         As you enter, grab the 170G nearby (kinda hard to
    miss eh?), then head off toward the southeast to pick
    up a Seed of Life.  Move to the west and you'll see the
    entrance to the actual shrine to the south.  Since we
    don't have the Orb yet, we can't do anything inside, but
    there is 170G inside if you wish to pick it up.  Walk to
    the west of the shrine entrance and make your way
    southwest, picking up another 170G along the way.  Further
    along is the path that leads up to the actual hill.
    
         Use the Save Point if you so desire, then step on
    the switch to the west, and the blocks will form a bridge
    for you.  Be careful as you move southwest... the door
    you pass by will suddenly open and tons of monsters
    will come out... take care not to get ambushed.  Once they
    are out of the way take the treasure chest behind the
    door... a lousy Healthweed.  :(
    
         Further to the south is a door we can't open yet,
    so head back to the Save Point and step on the east switch,
    then cross the blocks that form.  You'll come to a large
    open area.  Walk southeast and you'll see two un-openable
    doors, as well as a chest.  Open the chest to obtain a
    Silver Key -- this can open some of these doors!
    
         Start by checking out those two doors to the south.
    Once you get the Silver Key, both will be opened.  However,
    both are empty.  Hmmm...
    
         Well, only one left (besides the big one near the Save
    Point)!  Go back to the Save Point, and examine the big door
    nearby.  Now that you have the Key, it will open.  Go
    through it and soon you'll find a large machine, which
    attacks!  Eep!
    
    *** MASSACRE MACHINE ***
    
    HP:  1800
    XP:  1000
    GP:  2000
    Attacks:  Spin Cut -->  Physical attack on nearby allies
              Hurricane Mixer -->  Physical attack in a line    
    
    *** EYE ***
    
    HP:  1800
    XP:  N/A
    GP:  N/A
    Attacks:  Burnflame -->  See Level 2 Fire Spells
    
        As you may have guessed, the eye and body share the
    same HP.  This battle is really that tough... the machine's
    attacks, although they do hit multiple party members, don't
    really do a whole lot of damage.  Just beat on him with
    combo and critical attacks and he should be destroyed
    quite easily.
    
         After the battle, you'll have a sequence back at
    Dight between Dr. Alma and Sue.  You've still got a little
    ways to go to reach the summit, so let's continue.  Go
    back and recover at the Save Point if you need to, then
    use the block to the south as an elevator to take you up
    to the ledge above.  Walk to the southeast and soon you'll
    be above the area where you found the Silver Key.  Pick
    up the 170G around here, then continue to the south.
    
         Here you'll find another "elevator"... use it to
    go back down.  To the south you'll see two switches...
    press them both and the pillars will lower, revealing
    some monsters.  Take them out, and you'll find that
    some steps have appeared to the west.  Climb them and
    press the switch on the ledge above, and the last
    pillar will lower allowing you to grab the Gold Key!
    
         Now walk all the way back to the Save Point near
    the entrance, press on the switches, and use the "block
    bridge" to cross the gap west.  Go west and south, past
    where you got the Healthweed before (behind the door),
    and at the very end of the path you'll come to a door...
    now that you have the Gold Key you can open it.
    
         Walk to the east and use the elevator to go up,
    then walk a south a tad and use the elevator to the
    east.  Grab the 170G up here, then go back down and
    continue south.  To the east you'll see some blocks
    forming a bridge, but be careful here.  As you step
    onto the blocks, they will steadily grow narrower until
    they disappear altogether.  The trick here is to position
    yourself as close to the middle of the blocks as you
    can, then dash across.  If you fall, you'll probably
    have to fight a few monsters before you can make your
    way through the doorway and back up the ramp to try
    it again.  :)
    
         Walk east into the next large open area, and
    pick up the 170G nearby, then walk to the south and
    east to find a treasure chest which contains a Wind
    Charm.  Then walk back north and use the elevator
    to ride up to the ledge above.  Here you'll come
    across another one of those robots.  Yeech!
    
    *** MASSACRE MACHINE #2 ***
    
    HP:  2000
    XP:  1200
    GP:  2000
    Attacks:  Full-Moon Cut -->  Physical atk on nearby allies
              Body Slam -->  Physical atk in straight line
    
    *** EYE #2 ***
    
    HP:  2000
    XP:  N/A
    GP:  N/A
    Attacks:  Howlslash -->  See Level 2 Wind Spells
              Healer -->  See Level 2 Water Spells
    
         Haven't we done this already?  Oh well...
    nothing much new here.  This machine has "new"
    skills... well actually they're just the same skills
    with different names.  Anyway, just beat this thing
    up like you beat the last one up and everything will be
    fine and dandy.  :)
    
         After trashing this guy, first go to the east
    to grab 510G, then go west and you'll come to four
    switches.  This is a puzzle of sorts... the top three
    switches control the blocks to the north, while the
    bottom switch resets it.  Each button will raise
    the corresponding block to a particular height... the
    trick is to press the buttons in the order that will
    form some stairs leading to the ledge above.  
    Here's a diagram of sorts...
    
         X  X  X
    
         1  2  3
    
            4
    
         The X's are the blocks and the numbers are the
    switches.  Each switch is programmed to rise the block
    in front of it to a certain height -- we'll say either
    to level 1 (lowest), 2 (middle), or 3 (highest).  First,
    jump on the switches in any old order to figure out
    which is which.  Then, press switch #4 and the blocks
    will begin to move around.  At this point, watch closely!
    When the switches are in the order 3, 2, 1 (highest,
    middle, lowest), step on switch #4 again, and press the
    switches again.  If you did it correctly, stepping on switch
    #4 one last time lowers the very top block, giving
    you access to the ledge above.  At the top you'll
    find the Teleportation Orb.  Yay!  :)
    
         Once you get the orb, make your way all the way
    back down to the bottom, and back to Dight.  Return to
    Dr. Alma's clinic, and after a sequence it will be
    decided that Sue should use the Teleportation Orb to go
    back home to Parm.  Gadwin has another matter to attend
    to, so Justin and Feena will go to see Sue off.
    
         *NOTE* This is the last time you will ever have
    Sue in your party.  It's not necessary to remove all
    her equipment or anything... her stuff will go to a
    Stashing Place when she leaves.
    
         Return to Mysterious Vanishing Hill and enter
    the shrine.  After a good-bye sequence between the
    three (-sniff-), Sue will use the Teleportation Orb
    to go back to Parm.
    
         Afterwards, return to the inn at Dight.  He will
    decide to cross the Sea of Mermaids with you, but
    first he will return to his house to prepare.  Likewise,
    you should go around Dight and make any last-minute
    preparations before heading off.  Once you're ready,
    head off towards Gadwin's House.  Gadwin's House...
    that's in... the Valley of the Flying Dragon!  (horror
    music starts playing)  Yes... much unfortunately,
    we'll have to go back through the second half of it
    to get back to Gadwin's House.
    
         Enter the (ugh) Valley of the Flying Dragon again,
    then make your way back to Gadwin's House.  Gadwin
    believes that Justin has grown much both in body and
    mind since they first met, and that if Justin can
    defeat Gadwin in a duel, then crossing the Sea of
    Mermaids should be easy.  Duel.. here we go again!
    
    *** GADWIN ***
    
    HP:  1525
    XP:  4000 
    GP:  0
    Attacks:  Flying Dragon Cut -->  See Gadwin's Moves
              Eruption Cut -->  See Gadwin's Moves
              Dragon Cut -->  See Gadwin's Moves
    
         Hey, Gadwin!  Where'd you get all that HP?  Oh
    well... you'll be fighting this battle with Justin
    alone.  Still, the battle should be really easy...
    you'd have a hard time losing.  He can use all three
    of his normal moves, but neither is nothing to worry
    about (even his Dragon Cut, which dealt 9,999 damage
    to you before :P).  Even if you do lose, he'll
    acknowledge that you were letting him win and make
    you fight him again.  LOL ^_^
    
         After shamelessly kicking his butt, Gadwin will
    realize that you don't need his help after all, and
    as a good-bye gift, he will teach Justin his Dragon
    Cut move (well teach you how to learn it, at least.
    You'll still have to gain the skills to actually use
    it).  And so, now it is just Justin and Feena (cripes...
    we're losing party members left and right!  Sue...
    then Gadwin... -sniff-) crossing the Sea of Mermaids.
    
         And now, you'll have to make your way _back_
    out of the Valley of the Flying Dragon.  Once back out,
    return to Dight Village one last time.  Make any last
    minute preparations you may need to make, run around
    town saying good-bye to everyone, and head for the
    docks and jump onto Gadwin's boat.  We're off across
    the Sea of Mermaids!
    
    
    
         ***j.  Pirate's Island***
    
         My Level:         Justin 24, Feena 23
    
         Items:            540G x 3
                           Rainbow Weed x 2
                           180G x 4
                           Fruit of Life
                           Seed of Defense
                           Tear Jewel
    
         Monsters:         Toad King
                           Hippocamp
    
         Save Points:      Sea Dragon
    
         Stashing Places:  Sea Dragon
    
    
    
         After Justin wakes up, make use of the Save Point
    and Stashing Place.  Remember, all of Sue and Gadwin's
    equipment have been transferred to the Stashing Place,
    as well as items that hold some of their weapon and
    magic skill.  This is so all that hard work you put
    into Sue and Gadwin doesn't totally go to waste... the
    items left behind will raise one person's weapon/magic
    skill depending on how high theirs was when they left.
    The items are...
    
    Brown Crayon -->  Sue's Earth Skill
    Blue Crayon -->  Sue's Water Skill
    Red Crayon -->  Sue's Fire Skill
    Sky-Blue Crayon -->  Sue's Wind Skill
    Mace Coloring Book -->  Sue's Mace Skill
    Bow Coloring Book -->  Sue's Throw Skill
    Sword Secrets -->  Gadwin's Sword Skill
    Fire Secrets -->  Gadwin's Fire Skill
    Earth Secrets -->  Gadwin's Earth Skill
         
         Anyway, walk out onto the boat and you'll have
    a touching sequence with Feena (-sniff sniff-).  Soon
    after, you'll find that the boat has hit someone!
    Errr... out in the middle of the ocean?  She'll start
    babbling something about pirates, that on a nearby
    island everyone was captured and she was the only
    one that escaped.  Sound a little fishy?  Kinda, but
    "Justin the Hero" (boy he really lets this hero business
    go to his head don't he?  :P) decides that they should
    help out.
    
         Soon, you'll land on this island.  (I would swear
    that I thought this the Final Fantasy theme playing when
    I first heard it... eh?)  Anyway, this area is another
    maze-like place of sorts, and a rather big one as well.
    It's places like this where drawing a map really helps.
    But, for those of you who just don't seem to have the
    energy to pick up a pencil... have fun following
    my directions.  Heh.
    
         This place is basically one large loop, with the
    small island in the middle.  The path leading down to the
    island is at the north end of the area, and you start
    at the south end.  The easiest way to get all the items
    is to just do one big loop around the whole entire area,
    then when you end up back where you started, run back
    around and visit the island.  From the boat, start walking
    to the east and north.  Go north until you run into
    a dead-end with 180G.  Then, run back south a little
    ways and go northeast, then east.  Run east, then south
    to pick up a Seed of Defense.  Go back north, and walk
    northeast, and continue north until you reach a four-way
    intersection.
    
         Go west and continue west, and you'll find a 180G
    pouch and a 540G chest in that vicinity.  Walk back east,
    then northeast, then west to pick up some Rainbow Weed.
    Back east, northeast, then north and continue north until
    you hit another 180G pouch.  From there, south, west,
    and north and you'll reach a Tear Jewel... an item
    that will restore 3 SP to an ally each time you use it
    (it can be used several times).
    
         Back south, southwest, then west.  Follow this path
    and note the next branch.  To the south is the path
    leading to the island.  Continue west along the path until
    you reach a branch, then go east to pick up a 540G chest.
    Go west, southwest, southeast, then east to find a Fruit
    of Life... a very rare item that increases your Max HP
    by 10!  Wow!
    
         Go back west, northwest, southwest, then west to
    find a 180G pouch.  Back east, south, and take the second
    path leading east to find some Rainbow Weed.  From there go
    back west, south, east, south, then southwest (see why
    making a map helps?  :P) and you'll come to one last 540G
    chest.  That's all the items, so run back to the north
    end and take the path leading to the island.  Once up
    on the actual island, you'll meet up with the girl's
    "sisters".  Enter the Pirate Hideout and you'll find
    one remaining "sister", who will transform into a 
    huge monster!  Ghhh!
    
    *** GRINWHALE ***
    
    HP:  1985
    XP:  4400
    GP:  6000
    Attacks:  Spew -->  Physical attack on all allies
              Shock -->  Strong electric attack on all allies
              Body Blow -->  Physical attack on nearby allies
    
    *** LURE ***
    
    HP:  1733
    XP:  N/A
    GP:  N/A
    Attacks:  Entice -->  Physical attack on one ally (Justin)
    
         Shouldn't be too tough of a fight.  The Lure uses
    only the Entice attack on Justin, which will deal some
    damage to him... about 15-20 HP worth.  The real threats
    are the attacks of the Grinwhale itself... all three
    can cause considerable damage to either or both of your
    characters.  The best strategy to use here would be just
    to haul off and pound the Grinwhale with everything you
    have... ignoring the Lure completely.  Just remember
    to be ready when an Alheal spell if your HP starts
    running low.  As always, keep your HP up and be
    relentless in your attack, and the boss should fall
    without much problem.  :)
    
         After the monster is defeated, the island will start
    sinking!  Justin and Feena quickly escape to the Sea
    Dragon and continue their trek across the Sea of Mermaids.
    After another sequence between Justin and Feena, the two
    will reach land.  Let the journey to Alent continue!
    
    
    
    *** END OF DISC 1 ***
    
         Well!  You've completed Disc 1.  Take a breather...
    you've earned it!  
    
    My gametime:  51h16m31s  (Don't laugh... I'm making a 
                  strategy guide here, whaddya expect?  :P)
    
    
    
                          --------EAST ELENCIA--------
    
         ***a.  Virgin Forest***
    
         My Level:         Justin 24, Feena 24
    
         Items:            Slouch Weed
                           Thor's Fury
                           190G x 13
                           Torte's Whistle
                           570G x 3
                           Healthweed
                           Seed of Running
                           Water Charm
                           Resurrect Potion
                           Golden Potion
                           Leaf Shield
                           Seed of Magic
    
         Monsters:         Land Slug
                           Sweet Moth
                           Huge Pupa
                           Chameleon
    
         Save Points:      Virgin Forest (1) -- Guido
                           Virgin Forest (3)
    
    
    
         The Virgin Forest will (painfully) remind you of the
    Valley of the Flying Dragon... it's large, annoying, and
    full of carnivorous plants.  There are 4 different types of
    plants you'll need to watch out for.  The most dangerous
    kind is a large plant with sharp leaves that twirl around
    continually.  This plant bounces around.. the best way to
    avoid it is get out of the way after it jumps.  There
    are also bear-trap like plants with spiked edges, that
    snap closed when stepped upon, in hopes to trap you
    inside.  Also, several plants will chomp down on your
    characters (much like the ones in the Valley)... beware
    of these as well.  Finally, there are huge flowers lying
    about the forest in some places (it's quite hard to miss
    them)... these actually aren't traps, but if you step
    inside they will spit you to another part of the forest.
    It's not necessary to use them, but some serve as small
    shortcuts.
    
         After disembarking onto the beach, walk to the east
    to find the forest.  Go north along the edge of the forest
    until you come to a path leading into the forest, to the
    east.  There will be one of those twirling plants nearby...
    so be careful.  Follow along this path and you'll reach a
    dead-end where you'll find a Slouch Weed.  Walk back west
    to the beach, then continue north along the edge of the
    forest.  At the north edge of the beach, you'll find another
    trail to the east... head that way.  Continue to the east
    and soon you will come to an item... Thor's Fury.  Grab it,
    make your way to the south, and take the 190G pouch as well.
    Walk back north and west, and take the small trail leading
    southeast.
    
         You'll soon come to a rather large open area with two
    of those huge flowers on the ground.  Avoid them for now, and
    make your way south.  At the southeast edge of the clearing,
    you'll find a Torte's Whistle, and in the southwest area,
    you'll find 190G.  From the 190G pouch, walk to the west and
    soon you'll reach a branch to the south.  Further to the west
    is the beach, so follow the trail to the southeast.  Make your
    way along the trail until you come to a 570G chest... it may
    seem like you'll hit a dead-end, but one of the shrubs can
    be walked through.  After getting it, head back to the large
    clearing.  Take the northeast path, and soon you'll reach
    another 190G pouch.  Take it, then walk east and straight south
    to find another 190G.  Go back to where you got the first
    pouch, then walk south.  Pick up another 190G pouch along the
    way, and soon you'll come to a tent... Hey it's Guido!
    
         After a sequence with Guido, the party will rest up at
    his tent for the night (for 100G :P).  If you talk to him
    again in the morning, you can Save your game or recover
    (though recover costs 10G).  Continue along the path to reach
    section 2 of the forest.
    
         Here, just follow the trail until you reach a small
    clearing... there will be ways to go northwest and east.  For
    now, go northwest.  You'll come to a larger open area, and to
    the northwest a Healthweed can be found, while a 190G pouch
    can be found to the northeast.  After getting these, walk back
    to the branch and go east.  You'll soon come to a large lake
    with many lillypads scattered about.  Use the Action Icon and
    the party will jump across the lillypads over to the other
    side.  Continue along the path, grabbing another 570G chest
    along the way.  Make your way south as far as you can go and
    you'll hit a Water Charm.  Pick it up, then take path to the
    west.  First walk north to pick up a Seed of Running, then go
    south to reach a river... use the Action Icon to jump across.
    Follow the path some more, pick up the Resurrect Potion along
    the way, and you'll come to the lake once again.  Use the
    Action Icon to start leaping lillypads again, and you'll end
    up on the north side of the lake.
    
         Walk along the trail and you'll reach another large open
    area... there's nothing around here so make your way to the
    northeast.  At the split, first go west to get 190G, then go
    east to reach Section 3 of the forest.  After walking a little
    ways, you'll be dumped into a concealed pit!  Afterwards, you'll
    have a sequence with Rapp.  Rapp sends the kids back to the
    village for help, but before Justin and Rapp can go at each
    other's throats, a forest monster attacks one of the children!
    Rapp runs off to help them, but Justin and Feena jump into the
    battle as well!
    
    *** TRENT ***
    
    HP:  2249
    XP:  4000
    GP:  6500
    Attacks:  Sleep Gas -->  Range Sleep attack
    
    *** ARM ***
    
    HP:  1366
    XP:  N/A
    GP:  N/A
    Attacks:  None
    
    *** FLOWER ***
    
    HP:  1385
    XP:  N/A
    GP:  N/A
    Attacks:  Flower Beam -->  STRONG Physical attack in a line
    
         This battle could be a little tough if you don't hit this
    thing hard with everything you have.  The Flower's "Flower Beam"
    attack is extremely powerful... it can deal about 60 HP worth
    of damage to anyone it hits!  The body also uses an annoying
    Sleep Gas attack which, as you could've guessed, puts your party
    to sleep.  The arm of the plant will attack your party, and it
    is capable of hitting multiple party members with one swipe.
    Hit it hard with your best special moves and spells (fire spells
    work pretty good here), and you'll be able to beat it before it
    really messes up your party.  :)
    
         After the battle, Rapp will realize that you're really not
    his enemies, and as thanks offers to show you his village of
    Cafu.  First run around this large clearing to pick up 3 190G
    pouches, then head east out of here to reach Section 4 of the
    forest.  (-sigh-)
    
         Head east along the path, and at the branch go north.
    You'll come to an open area with a Golden Potion nearby, and
    also note that you can fight several groups of Chameleons in
    this area.  "Big Whoop", I can hear you saying.  Well, if you
    need gold, the Chameleons are the monsters to get it from.
    You'll notice that they run away from you on the field, so
    the first thing is catching them.  Once in battle, you'll also
    find that they are pretty tough.  They are pretty strong
    against most physical attacks, so use special moves and spells
    to get rid of them.  Each Chameleon is worth a whopping
    600G, and you fight them in groups of 4... that's 2,400 Gold
    a fight!  :)
    
         Anyway, after getting the Golden Potion, walk back south
    to the branch, then go southeast.  Continue to the east and
    south (past another branch), and you'll come to a small
    clearing where you'll find 190G.  Backtrack until you reach
    the branch, then go northeast.  Here you'll find another
    wide open area with a couple of those huge flowers on the
    ground.  There are quite a few exits from this area... first
    walk north along the west edge, and near the northwest corner
    of this area, you'll find 190G.  Walk northwest out of this
    clearing, and you'll come to a Seed of Magic.  Walk back to
    the clearing and make your way east.  There are three exits
    east out of here... take the top (north) one to reach
    190G, and take the bottom (south) one to reach a Leaf Shield.
    After getting these, go back and take the middle east exit,
    then go south and east to reach the exit.  Finally out!
    Next stop... the Village of Cafu.
    
    
    
         ***b.  Cafu Village***
    
         My Level:         Justin 26, Feena 25, Rapp 21
    
         Monsters:         Black Beret (after Tower of Doom)
    
         Save Points:      Cafu Inn
    
         Stashing Place:   Cafu Inn
    
         Item Store:       Confusion Charm             2000
                           Iridescent Amulet           1800
                           Black Belt                  2400
                           Chocolate Cookies           400
                           Honey                       500
                           Torte's Whistle             200
                           Resurrect Potion            3000
                           Poison Antidote             100
                           Howler Scroll               100
                           Tremor Scroll               500
                           Gale Scroll                 480
                           Zap! Book                   720
    
         Weapon Store:     Shocking Knife              6500
                           Shadow Sword                7000
                           Aromatic Tree Root          6500
                           Giant Snake Whip            5400
                           Catfish Whiskers            11000
                           Cafu Shuriken               4000
                           Boomerang                   5400
    
         Armor Store:      Chain Mail                  5100
                           Chameleon Armor             5300
                           Leaf Shield                 3000
                           Lafa Flower Shield          18000
                           Swallowtail Hat             2500
                           Ninja Sandals               700
                           Winged Boots                5000
    
    
    
         *NOTE* The equipment in Cafu is quite.. expensive, to
    say the least.  You'll probably have to go back and forth to
    the Virgin Forest, fighting Chameleons, for a while in order
    to raise enough money to buy everything.
    
         After running around and talking to everybody as usual,
    visit the Elder's... err... fruit.  He'll acknowledge what
    you did for Nicky (the kid you saved) and allow you to stay
    at the inn.  Justin asks Rapp to take him along on his
    daily trip to the Petrified Forest, a forest to the north
    which was completely turned to stone after a strange tower
    called The Tower of Doom was built.  Rapp goes the forest
    every day to visit the villagers who were turned to stone,
    including his parents.
    
         After talking to the Elder, rest at the inn if you
    want, then head for the Petrified Forest.  :)
    
    
    
         ***c.  Petrified Forest***
    
         My Level:         Justin 26, Feena 25, Rapp 21
    
         Items:            200G x 9
                           600G x 2
                           Seed of Defense x 2
                           Paralysis Charm
                           Seed of Life
                           Seed of Magic
                           MANA EGG
                           Blizzard Charm
                           Chocolate Cookies
    
         Monsters:         Land Slug
                           Sweet Moth
                           Alligator
    
    
    
         Once inside, just follow the trail to the northwest.  On
    your way, look for a 200G pouch to the southwest.  After
    walking a short way, you'll find out why this is called the
    Petrified Forest.  Everything has been turned to stone!  You'll
    also come to the village of Old Cafu.  This is where the Cafu
    people used to live, until the people in the Tower of Doom
    showed up and turned everything to stone.
    
         While Rapp polishes his mother and father's stones, Justin
    suggests they go and destroy the tower now.  Rapp agrees, and
    the party decides to head off to the Tower of Doom... which is
    on the other side of the forest.
    
         First run around the vicinity of Old Cafu and pick up
    the treasure that is scattered around... all in all you can
    find 3 200G pouches, 2 600G chests, a Seed of Defense, a Seed
    of Life, a Seed of Magic, and a chest contaning a Paralysis
    Charm.  After getting everything walk to the northeast area
    of the stone village (you'll see a DS icon here), and you'll
    see a path leading northwest to southeast.  First walk southeast
    and you'll reach a dead end where you'll find a Mana Egg.
    Then go back northwest, and walk until you reach 200G.  Pick
    it up and continue northwest, and you'll reach a junction.
    First go northeast to get another 200G, then go back and
    continue further northwest to reach Section 2 of the forest.
    
         Here you'll see a DS icon in the middle of a four-way
    intersection.  First go southwest and follow the trail to a
    dead-end where you'll find 200G.  Run back to the intersection
    and go northeast (it may seem the plant is blocking the path
    but you can walk right under it), and pick up the 200G where
    the path turns.  Continue northwest and you'll see a way
    leading southwest that also seems to be "blocked".  Walk under
    the plant and continue until you reach a clearing where you'll
    find a Blizzard Charm.  Go back to the main path and continue
    northwest, and soon you'll reach a DS icon.  There will be
    another "concealed" path northwest, and a way southwest.  Go
    southwest and walk until you reach a large open area.
    
         *NOTE*  In this open area, there are Alligators running
    around.  "Big Whoop", I heard you say again.  Well these guys
    are the big brothers of the Chameleons, and if the Chameleons
    were gold machines, then these guys are EXP machines.  They
    are strong enemies, so be ready with plenty of powerful
    moves and spells if you fight them.  (One Dragon Cut is
    usually powerful enough to kill them off... at least for me
    it was...)  When you do get rid of them, you'll earn a whopping
    300 EXP per Alligator!  That's 1,200 EXP a fight...  Woohoo!!
    
         Grab the 2 200G pouches in the open area, then walk to
    the west edge.  There are three paths leading off the west side
    of this area.  Take the one furthest south, and follow it
    southwest to reach another 200G pouch.  Walk northwest under
    the plant ("concealed path" again), then continue northwest.
    To the northeast leads back to the alligator area (to the middle
    exit), so continue northwest.  Watch out for some slugs that
    will drop down on you from above as you make your way along
    the trail (unless you want to get ambushed :P), and look
    for another concealed path to the west that leads to a Seed
    of Defense.
    
         Now, hike all the way back to the alligator area, and take
    the northernmost exit to the west.  Here you'll see two ways
    going north... take the western one for a 600G chest, then take
    the eastern one.  Walk a little ways and you'll see a path
    to the northwest that leads up a rock.  This leads to the Tower
    of Doom, but for now take the Chocolate Cookies nearby, and
    continue walking northeast until you reach one last 200G
    pouch.  This is the last of the treasure in the area, so walk
    back and investigate the Tower of Doom.  After climbing the
    rock and looking at the Tower, Justin will realize that it is
    a military building!  Oh no... not AGAIN?!?
    
         *NOTE* Before proceeding you may want to take advantage
    of the EXP mach.... I mean Alligators in the area to build up
    some EXP points.  Just wipe them out, exit the forest, go back
    to Cafu and rest, then re-enter the forest and keep on whooping
    those alligators to gain some real EXP.  To make things easier,
    enter the forest from the Tower of Doom side (to do this just
    enter the Tower of Doom, exit, then enter the forest).  That
    way you won't have to go through the first section of the forest
    just to get to the alligators.  :)
    
         *NOTE* Oh, you might also want to get Rapp a spell with
    your Mana Egg.  :)
    
    
    
         ***d.  Tower of Doom***
    
         My Level:         Justin 28, Feena 27, Rapp 23  
    
         Items:            210G x 14
                           Rescue Set
                           Bond of Trust
                           Seed of Running
                           Vaccine
                           630G
                           Plug Suit
                           Gaia Sprout
    
         Monsters:         Milda (BOSS)
                           Elite Officer
                           Gaia Battler (BOSS)
    
         Save Points:      Army Warehouse
                           Tower of Doom -- 1st Floor
                           Tower of Doom -- 3rd Floor
    
    
    
         Upon entering the Tower, the party will note that there
    are no soldiers around.  Rapp says that there may be a Lainian
    around, and if so there may be trouble.  Sure enough, as you
    wander around, a woman from Laine will come from the warehouse.
    Rapp runs his mouth, but soon the woman beats the crap right
    out of him, then turns on Justin and Feena.  Yikes!
    
    *** MILDA ***
    
    HP:  2,800
    XP:  2,300
    GP:  0
    Attacks:  Milda Kick -->  See Milda's Moves
              Splitter -->  See Milda's Moves
              Milda Hit -->  See Milda's Moves  
    
         Rapp is out cold, so you'll be using just Justin and
    Feena for this fight.  Still, this won't be a very tough
    battle.  Just pound on her repeatedly and keep your HP up
    and she should fall rather easily.  Her attacks are
    somewhat powerful, but none shouldn't be too much to worry
    about (except her Milda Hit attack... which can rough you
    up quite a bit).  :)
    
         After the battle, you'll learn that Milda is here
    to destroy the tower as well!  After a small argument between
    Rapp and the rest of the party, the four will decide to
    team up to destroy the tower.
    
         Use the Save Point and Stashing Place in the warehouse
    you end up in if you need to, and be sure to grab the 210G
    that is inside as well.  Then run back out to the Army
    Facility.  You can find a Rescue Set, a Seed of Running, and
    4 210G pouches out here... 2 of the gold pouches are behind
    a building right up against the wall so it may be a tad
    difficult to find them.  Also, there is another warehouse
    with a chest inside, which contains a Bond of Trust.
    
         After looting everything, head for the actual tower,
    at the north edge of the Army Facility.  In the first room
    you'll see a Save Point, some stairs leading up, and doors
    to the east and west.  The door west is blocked, and if
    you go upstairs you'll come to a blocked door as well.
    So, exit through the east door.  Take out some soldiers
    along the way, then exit northwest through the door.
    Inside you'll find 210G, a Vaccine, and an Action Icon.
    
         Use the Action Icon and the wall will crumble away.
    Enter the next room and use the door in the northwest.
    Walk around the outside of the circular room and exit
    through the door to the north.  In the next room, walk
    out the north door as well, then continue along the path.
    You'll pass a door along the way... enter it to find
    a 630G chest.  Keep going and soon you'll see some stairs
    leading up.  Ignore them for now, continue along the path
    and enter the next door to find 210G.  Now go back to
    the stairs and ascend to the second floor.  :)
    
         Upstairs you'll come to another circular room.  Walk
    around the outside and take the south exit, then enter the
    door to the west.  Here you'll see glowing red squares on
    the floor... touching these triggers an alarm which sends
    down several soldiers from the ceiling.  For now,
    carefully make your way to the door without stepping on
    the alarm squares, then follow the corridor until you
    reach a room with a computer, where an action icon will
    appear.  Take the 210G in the same room, then use the
    action icon to break the computer.  ^_^
    
         Run back to the alarm room, take the 210G (it
    really doesn't matter whether you trigger the alarm
    or not), then head back to the circular room.  Note
    that by going back south, you can reach the stairs
    at the entrance to the tower.  The north exit is
    still blocked, so take the east one instead.
    Walk south along the corridor and enter the door
    at the end to reach a room with a Home Run Hammer
    inside.  :)
    
         Go back out, and follow the corridor all the
    way around, and enter the door at the far north
    end.  Take the stairs down to reach a different part of
    the first floor.  Exit this room and follow along
    the corridor, taking out more soldiers along the way.
    You'll see a door to the west... enter it and you'll
    come to a room with several laser beams.  Touching
    the beams deals damage to you, so carefully make your
    way to the other side of the room.  Grab the 210G in
    this room, then enter the other door to reach a room
    with a Seed of Running and a computer.  Use the Action
    Icon to break the computer, then make your way back
    up to the circular room on the second floor.  The
    laser beams are gone now, so that's one less thing
    to worry about.  ;)
    
         At the circular room, take the north exit (which
    is no longer blocked), then ascend the stairs up to
    the third floor.  Use the Save Point if needed, then
    note the two glowing switches on a panel nearby.  By
    examining them.. you can turn them on or off... turn
    them both off.  Exit south, and you'll see another
    door south, while a corridor spans southwest and
    southeast.  Run southeast to get 210G, then go back
    and head south until another large circular room.
    Run south around the outside, and you'll see a closed
    door to the south, with a corridor that spans northwest
    to northeast.  You'll find 210G at either end of the
    corridor.
    
         To the south of the circular room is a red door
    that is locked.  This is where the switches from before
    come in.  There is a door along either side of the
    corridor.  When both red switches are off, these two
    doors are open but the one in the middle is closed.
    Likewise, when the two switches are on, the one in
    the middle is open while the other two are closed.
    Investigate the two rooms to find (besides a bunch of
    soldiers) 210G and a Plug Suit.  Then run back and
    turn on the two switches to open the middle door.
    
         Through the door you'll find some stairs leading
    up, as well as two blue switches.  These control the
    doors on the other side... turn them both off then
    run back to the north side of the circular room.
    Investigate the two rooms that opened to find a
    Vaccine and another 210G.  After getting these, run
    back and turn on the two blue switches again, then
    go up the stairs to reach the laboratory.
    
         You'll have a sequence where you'll learn that
    the Garlyle forces are raising a... thing called 
    Gaia.  Just what this thing is and what they plan
    to use it for remains a mystery, though it is clear
    that this thing is what caused the village of Cafu
    to be turned to stone!  Justin and Rapp decide to
    "trash" Gaia immediately, but the three sergeants
    (not them again... :P) notice you and commence to
    attack.  However, before they can do anything the
    glass shatters and Gaia spreads through the whole
    room!  The three sergeants run away immediately,
    but everyone else is turned into stone, save for
    Justin and friends (who are saved once again by
    the Spirit Stone).  Soon a large machine comes
    forth from "Gaia", and attacks!
    
    *** GAIA BATTLER ***
    
    HP:  2473
    XP:  5700
    GP:  7800
    Attacks:  Lightning -->  Deals high lightning damage to party
              Poison Gas -->  Physical range attack + "Poison"
    
    *** LEFT HAND ***
    
    HP:  1972
    XP:  N/A
    GP:  N/A
    Attacks:  Combination -->  Strong attack against one ally
    
    *** RIGHT HAND ***
    
    HP:  1708
    XP:  N/A
    GP:  N/A
    Attacks:  Ray Spread -->  Physical range attack
    
         This battle may prove to be a tad tough.  The
    Gaia Battler has strong attacks, and to make matters
    worse it is quite strong against physical attacks as
    well.  You'll have to use powerful moves and spells
    to do any considerable damage to this thing.  Justin's
    Dragon Cut, Milda's Milda Hit, Rapp's Sidethrow, and
    Feena's Zap! Whip all work pretty well, as do the
    Zap All and Howlslash spells.  As long as you are
    relentless in your attack (your best bet would be to
    just pound on the body and ignore the arms), you
    should be able to defeat it.  :)
    
         After the battle a Gaia sprout will be left
    behind.  The party decides to take it back to the elder
    in Cafu... perhaps they can figure out how to restore
    the villagers from stone!
    
         Make your way back out of the tower and return
    to Cafu Village.  However the laws state that no
    outsiders are allowed in the village (with the
    exception of Justin and Feena), and stubborn Rapp
    declares that if Milda isn't allowed in, then Rapp
    will stay outside as well.  The elder agress to let
    them stay at the inn overnight, so might as well
    get some rest.  ^_^
    
         After the meal, Feena will go outside for a
    bit.  Follow her outside and take the trail behind
    the inn to get to the Home Tree Plaza.  You'll find
    Feena here.  After a short sequence Rapp and Milda
    quickly show up.  The Garlyle Forces are coming
    to the village!
    
         Run back to the village and fight off two
    sets of soldiers, and the elder will agree to let
    you in the village to take care of the soldiers.  Make
    your way to the hill in the northwest part of the village,
    and fight off some more soldiers.  When you reach
    the sprout, you'll have a sequence with Leen, where
    the sprout changes into another one of those robots
    you fought before.  After the sequence, Leen and
    the robot both disappear...
    
         Run back to the elder and you'll learn that even
    though you saved the village, the people of Cafu are
    still pissed at the fact that it was because of Justin
    and party that the soldiers attacked in the first place.
    Go back to the inn and rest, and you'll have another
    meal sequence.  The next morning the Elder will decide
    that it is best if Justin and party left the village.
    Rapp isn't too happy about this, so he decides to
    go with you.  Milda's husband, Darlin, seems to know
    a lot about Alent, so Justin and party decide to visit
    him at Laine Village.  To get there, you'll have
    to cross the desert and go through the town of Zil
    Padon, where the Mogay live.
    
         *NOTE* You won't be able to enter Cafu Village
    anymore.  You can still rest at the inn and shop
    at the store, but other than that you won't be
    allowed inside the village gates.  Also, you won't
    be able to go back to the Tower of Doom or the
    Virgin Forest.  Hmmmm... :(
    
         When you're ready, exit Cafu and head for
    the Zil Desert!
    
    
    
         ***e.  Zil Desert***
    
         My Level:         Justin 29, Feena 28, Rapp 24, Milda 35
    
         Items:            220G x 8
                           660G x 2
                           Cactus Armor
                           Cactus Thorns
                           Resurrect Potion x 2
                           Energy Ring
                           Anklet
                           Seed of Defense
    
         Monsters:         Zil Scorpion
                           Sand Worm
                           Cactus Man
                           Scissorlock 
    
         Save Points:      North Zil Desert
                           South Zil Desert
    
    
    
         *NOTE* Before doing anything, note that there
    two "side dungeons" that can be found in the desert.
    A side dungeon is a dungeon that is not part of the
    storyline... it is only there to provide you with
    extra items, experience, etc.  It's not necessary
    to enter it at all... the choice is up to you.
    You'll find it to the southwest of the Save Point...
    you can walk west along the outer edge of the
    desert to find it rather easily.  If you wish to
    explore this dungeon, skip down to Section F
    (Soldier's Graveyard).  The other one (Castle of
    Dreams) can be found in the South Zil Desert.  Once
    there if you wish to explore it, skip down to
    Section G.
    
         Another wide open area.  Joy.  -blows noisemaker-
    Thankfully it isn't too large, and most of the items
    are in one place (you'll see what I meant shortly).
    Walk to the south and soon you'll come across a large
    Cactus with _tons_ of Cactus Men marching around it.
    4 groups of 4.... 16 Cactus Men in total.  There are
    also four items around the Cactus... a Cactus Armor,
    some Cactus Thorns, and 2 Resurrect Potions.  There
    are 4 220G pouches to be found (one in the northwest
    corner, one near the entrance to the Soldier's
    Graveyard, one near the east edge, and one near the
    exit to South Zil Desert.  In the southwest corner
    of the area is a 660G chest, and in a small little
    nook in the southeast corner you'll find an Energy
    Ring.  Granted, these items shouldn't be hard to
    find, as it is a wide open area after all.  :P
    
         After getting everything, exit south to reach
    the South Zil Desert.  This area is slightly more
    complex as there are "dunes" in places where you
    can't reach (they pretty much serve as ledges). 
    Walk south and you'll see one of these.  Go west
    along the dune and you'll soon reach a dead-end 
    where you'll find an Anklet.  Grab it, then go
    back east along the dune, and you'll come to a
    660G chest.  Grab it, then go up the ramp to reach
    the above ledge, then run back west atop the dune.
    Take the 220G you come to, then run southeast into
    another open area.  Look for 220G around here, then
    run south until you hit the wall, then go east.
    Soon you'll come to an enclosed area with a Seed
    of Defense.
    
         Run back to the open area and go west.  Walk
    up the dune, then go northwest.  When you reach a
    branch, note that further to the northwest is
    the Castle of Dreams.... another side dungeon.  If
    you want to explore it, skip down to Section G.
    When you come back (or if you decide not to explore
    it just yet), continue to the south.  Grab the 220G
    in another large open area, then make your way east.
    You'll come to a large area where you'll see what
    looks like a giant tree stump.  To the south is
    the exit, but first run east to reach a dead-end
    where you'll find one last 220G pouch.  Take it then
    run back to the exit.  Finally, we're out of the
    desert!  :)
    
    
    
         ***f.  Soldier's Graveyard***
    
         My Level:         Justin 29, Feena 28, Rapp 24, Milda 35
    
         Items:            230G x 6
                           Heavy Shield
                           690G x 2
                           Sonic Walnut
                           Fireproof Cape
                           Expensive Jewel
                           Soldier's Key
                           Diana's Amulet
                           Ice Blade
                           All-Around Seed
                           Soldier's Soul x 4
                           All-Around Fruit
                           *Energy Charm
    
         Monsters:         Will-O'-Wisp
                           Sand Man
                           Cerberus
                           Wolfman
                           Spacetime Armor
                           Iron Giant
                           Kung-Fu Master (BOSS)
    
         Save Points:      Soldier's Graveyard -- Entrance
    
    
    
         *NOTE* As I said before, this is a "side dungeon", meaning
    it is optional... you don't have to explore it if you don't want
    to.  However, there are some good treasures to be found down
    here... :)
    
         *NOTE* Also, the enemies are a bit stronger than what you
    have seen, but they give lousy EXP and G.  I can't recommend
    building levels in here.  :P
    
         *NOTE* Some of the enemies in here are strong against
    water attacks (namely the ones in the lower levels of the
    dungeon).  I strongly suggest removing any water or ice-based
    weapons before entering the dungeon.
    
         *ONE LAST NOTE* The compass does not work in this dungeon.
    It will spin around and around constantly so there's really no
    way of knowing which direction you are "supposed" to be heading.
    Then again, if you're reading this FAQ then I suppose it really
    doesn't matter.  :P
    
         As you enter, use the Save Point.  The Soldier's Graveyard
    is quite large and this is the only Save Point you'll find.  At
    the intersection... north is a dead-end, and east is where
    you came from.  Go south and you will reach a branch to the
    west.  First continue south to pick up a 230G pouch, then run
    back and take the west path.  Eventually you will reach a metal
    springboard.... run over top of it and the party will leap
    over to the other side.  On the other side, you'll find a
    Heavy Shield.  :)
    
         Head back to the Save Point at the entrance, then go
    west.  Soon you'll reach another intersection with a DS icon
    nearby.  West is a dead-end, and east is where you came
    from, so first go south.  Follow the path for a while and
    eventually you'll come to a 690G chest.  Run back to the
    intersection, and this time go north.  You'll soon reach
    a fork... go northeast here, and at the end of the path
    you'll find a Sonic Walnut.  Pick it up, then run back
    and take the northwest path, and soon you'll reach yet
    another fork.  To the northwest is a dead-end, so go
    southwest instead.  ;)
    
         Continue west, past a branch and you'll reach a 230G
    pouch.  Go back to the branch and run south, and you'll
    come to a sort-of open room.  To the east you'll notice
    the passage that leads down to B2.  South is a dead-end,
    so might as well go downstairs!  ;)
    
         Downstairs, take the path to the southeast, and
    soon you'll come to a (surprise!) fork.  Go southeast
    to grab 230G, then run back to the entrance to B2.  Take
    the path leading northwest, and follow it until you reach
    a (guess what?) branch.  First go west, and at the end
    of the path you'll find a 690G chest.  Just beware of the
    four Will-O-Wisps that appear as you enter the room.
    Getting ambushed around here can hurt...
    
         Run back to the last branch and go north, and you'll
    come to another springboard.  Use it to jump down to the
    area below.  Continue along the path until you reach
    another branch... northeast is a ghost-filled dead end,
    so head southeast instead.  After walking for a while
    (there is a place where you can drop down to get back
    to the stairs leading back up... be careful not to
    fall down), you'll come to yet another branch.  Pick
    up the 230G to the east, then run west until you reach
    a stone-carved room with two bird statues inside (they
    won't attack or anything :P), and grab the Fireproof Cape
    inside.
    
         Now, just to assure you, this isn't what you came
    all the way down here for.  Examine the wall to the north
    of the statues and the wall will slide down, revealing
    the passage that leads down to B3.  :)
    
         *NOTE* There are lots of secret passages from this
    point on.  If you get stuck, there is most likely a
    secret passage you have missed somewhere.
    
         Once downstairs, exit to the northeast and you'll
    come to a room with 4 exits (NW, SW, NE, and SE).  Go
    northeast to come to a room with 230G (don't fall into
    the pit or you'll end up down on B4).  Pick it up, then
    run back to the intersection, then exit northwest to
    reach a room with a springboard.  Leap over to the other
    side of the pit and grab the Expensive Jewel, but you'll
    soon find that you can't get back across.  Drop down
    into the pit and you'll be dumped down to B4.
    
         In the room you fall down into, you'll see a huge
    door to the north, with a large keyhole.  Justin notes
    you'll probably need a large key to open it (hmm... you
    think?  :P).  Grab the 230G in that same room, then
    exit to the east...  You'll come to another room with
    a bird statue in it.  To the south is the room where
    the stairs leading back up to B3 are, so make a note
    of that.  There is also a secret passage to the
    southwest.... run up to the wall and it will disappear.
    This passage leads to a room where you will find the
    Soldier's Key.... which opens that large door we saw
    before.  :)
    
         Continue to the southwest and in the next room
    you'll find some stairs leading down to B5 (the bottom
    floor for those of you getting worried :P).  There
    are a few treasures to be found down there, so head
    downstairs.  There are three secret passages in the
    room here... one to the north, one to the
    southwest, and one to the east.  First go east to
    pick up Diana's Amulet, then go southwest and drop
    down to the area below.  Fight your way past the
    Iron Giants and pick up the Ice Blade!  Equipping it
    wouldn't be a good idea right yet, however, because
    most of the enemies in this area are strong against
    ice.  :(
    
         Run up the ramp to get back out to the main room,
    then take the secret passage to the north.  Take the
    All-Around Seed in this room, and use the ramp to the
    north to get back up to B4.  Here you'll see a chest
    on a raised platform.  As you may have guessed, this
    is the "big treasure" of the dungeon, but we still
    have quite a bit of work to do before we can get it.
    For now, go back to that locked door at B4 west and
    open it using the Soldier's Key.
    
         Walk through the doorway to get back to B4
    East, and you'll come to a huge room.  Walk to the
    north and you'll meet the "Boss" of the dungeon!
    
         *BIG NOTE*  The Boss of this dungeon is freakin'
    TOUGH.  If your party is in anything less than great
    condition, then I suggest you walk yourself all the
    way back to that Save Point at the entrance and make
    sure you are.  This guy is no joke.  :P
    
    *** KUNG-FU MASTER ***
    
    HP:  4,776
    XP:  9,800
    GP:  0
    Attacks:  Tornado Punch -->  Strong attack on one ally
              Spin Kick -->  Physical range attack
              Vanish -->  Neutralizes all attribute levels
    
         Hmmm.. remember Chang from way back in New
    Parm?  Well this fight will be similar to that one,
    except that this guy is much much stronger.  His
    attacks are more powerful, he has more HP, and what's
    worse is that he heals back HP as you fight.  He
    has a lot of HP, and his attacks are very powerful, so
    this will prove to be a very tough battle.  
    You'll have trouble if you don't unload everything you
    have against him, (and even then you're still probably
    have trouble) so give him everything you got.  And most
    of all keep your HP up!  Hopefully one of your characters
    has the Resurrect spell, because his Tornado Punch can
    inflict anywhere from 60-80 HP damage, his Spin Kick
    anywhere from 50-70 (range attack!), and his regular
    attack consists of a 3-hit combo which can deal 30-40
    damage EACH HIT!  And if that weren't bad enough, he
    has a special attack called "Vanish" that neutralizes
    all attribute levels (so spells like Runner, Diggin,
    and such are pretty much useless).  This works on both
    your party and the boss, so even spells like Cold that
    decrease the enemy's attribute levels are useless.
    All in all, try to keep your characters in good
    condition throughout the whole battle, and due to the
    fact that he regains his HP, it will probably be a
    lengthy one.  Very tough, but not impossible.
    
         *NOTE*  You may want to go back to the Save
    Point if you are in bad condition.  It's a long walk
    but it's better than getting killed.  You _don't_
    want to fight that guy all over again.
    
         *ANOTHER NOTE* You will receive a Satisfaction
    Gem after the battle.  This item is similar to the
    Chain of Gems, except this will allow you to perform
    an extra critical attack rather than a combo attack.
    Thus, you can perform 2 Critical attacks in one
    turn!  :)
    
         That nightmare is out of the way, but there is
    still stuff to do.  There are secret passages in the
    large room... search the east and wast walls to find
    them.  First go west and you'll come to a room which
    seems to be a dead-end, but there is actually another
    secret passage to the northeast.  Follow this to find
    a chest which contains a Soldier's Soul.  This item
    is useless alone, but if we collect them all, we will
    gain access to that chest!
    
         Run back to the large room and take the east
    passage.  At the "dead-end" room, search the southeast
    wall for a secret passage, and inside you'll find
    another Soldier's Soul.  Take it, then head back to
    the large room.  Go north, past where the boss was, 
    and you'll see "the chest".  Be careful not to drop
    down or you'll end up back at B5 and have to find
    your way back up here again.  Walk around the outside
    of the ramp and exit to the north and you will come
    to another huge room, where you'll find a Medal of
    Yore.  As you might have guessed, there are secret
    passages here as well... look along the east and
    west walls to find them.
    
         The west passage leads to a chest with a
    Soldier's Soul inside, while the east passage leads
    to a room where you'll find an All-Around Fruit.  In
    this room, however (the one with the fruit in it),
    there is a secret passage to the southeast... take it
    to find the last Soldier's Soul.  Once you have all
    4, the raised platform will lower, allowing you to
    pick up "the chest".  NOTE that also in this room is
    another hidden passage... be sure to get the Godspeed
    Knife that is hidden beside it... it's a rather
    awesome weapon.  :)
    
         Now run back and open "the chest", and you
    will find the Energy Charm!  _This_ is the item that
    we went through all that hell to get!
    
         So, what does it do?  Well, this is a very
    useful piece of jewelry that halves SP usage.
    Remember the Tree God Amulets from Luc Village?
    Think of this has a much stronger version of those.
    With this equipped, all killer moves will take up
    half the SP they normally would (which means you
    can do Justin's Heaven & Earth Cut for only 45 SP.
    -cackle-).  Cool!  :)
    
         Once you have this, it's time to get the
    heck out of here!  Make your way back to the
    entrance, use the Save Point, and be glad you never
    have to go back to this dungeon again.  :P
    
    
    
         ***g.  Castle of Dreams***
    
         My Level:         Justin 30, Feena 29, Rapp 26, Milda 36
    
         Items:            240G x 11
                           Bloody Knife
                           Dark Armor
                           Gauntlets
                           Death Mask
                           Mana Egg
                           *Lightning Sword
    
         Monsters:         Giant Moth
                           Pteranobone
                           Pink Mage
                           Zombie
                           Salamadile
                           Lord's Ghost (BOSS)
    
         Save Points:      Castle of Dreams, Entrance
                           Castle, Great Hall
    
    
    
         *NOTE* If you went through the Soldier's
    Graveyard earlier, expect more of the same.  Tough
    monsters, crappy EXP and great treasure.  :)
    
         Talk to the lady at the entrance and she will
    tell you of a curse that has been laid upon the
    place, and beg Justin (the brave mighty hero :P)
    to break the curse so the lady's sister can be set
    free.  Run up to the end of the ledge and the
    drawbridge will lower, giving you access to the
    inside of the Castle.  Note the Save Point in the
    Great Hall, and pick up the 240G pouch as well.  :)
    
         There are several exits from the Great
    Hall... you can go down the stairs to the south to
    the Cemetery, west to the Knight's Room, or upstairs
    to the ledge above.  First go upstairs to the ledge,
    and pick up the Bloody Knife.  Here you'll see doors
    leading to the Dining Hall, and to the north is
    another 240G pouch, as well as doors leading to the
    Study and Small Room.  So where to go first?
    
         First go back down to the lower area and
    descend the stairs to the cemetery.  Run north to
    grab a 240G pouch, then back south and go around
    the other side of the fence.  Run back north and
    pick up the Dark Armor, then continue north.  Here
    you'll find some Salamandiles (tougher versions of
    the Chameleon/Alligator).  These guys are nearly
    completely resistant to physical attacks (i.e
    Heaven & Earth cut deals an average of 50 damage
    to them), and most spells as well.  Wind spells
    work good against them, so cast Howlslash to
    quickly waste them.  Unfortunately, they don't
    give you insane amounts of EXP/G like their
    "siblings" do... 30 EXP and 200G apiece.  :(
    
         Before walkingk under the archway, look to
    the east for a 240G pouch, but be careful while
    getting it, because some spikes will stick out
    of the wall in hopes to spear you.  This can hurt.
    Anyway, pick it up and continue making
    your way through the cemetery, but watch out
    for the Zombies that emerge from the graves.
    Circle around the graves, but beware the spikes
    that stick out from the wall... they can hurt.
    Cross over to the platform in the water, then
    over to the ledge where the chest is.  Open it
    to find some Gauntlets!
    
         After getting these, head back to the Great
    Hall, then run west into the Knight's Room.  In
    here are several sword-wielding Knight statues.
    After moving around for a bit, the statues will
    jump and some monsters will appear.  Grab the
    240G, then enter the other door to reach the
    Library, where you'll find a chest containing
    a Death Mask.  Pick it up, then return to the
    Great Hall once more.
    
         Head upstairs and enter the Dining Hall
    via either of the two doors.  Take the 2 240G
    pouches and the Mana Egg (which is almost hidden
    behind a shield-like thing leaning up against
    the wall).  You'll see a hole in the wall, but
    that only leads to a dead-end out on the roof.
    So, for now, run back out to the Great Hall and
    use the door that leads to the "Small Room".  Grab
    two more 240G pouches in here, and you may be
    attacked by a group of Pink Mages if you examine
    the tapestry on the wall.  Take care not to get
    ambushed.  :P
    
         After getting these, exit to the Great Hall
    and enter the Study.  You'll find 2 240G pouches
    and a Save Point inside.  Grab the treasure and
    use the Save Point if necessary, and examine the
    fallen bookcase nearby to find a Binding Whip.
    Then examine the door with the skull atop it
    (it almost resembles a bookcase), and you'll
    reveal a passage leading out to the Rooftop.
    Walk across the thorned vine to reach a window
    leading to the Lord's Chamber.  Make sure you
    are in good health (and make sure Justin has
    the Energy Charm equipped if you got it), then
    enter!
    
         Talk to the lady inside and the Lord's
    Ghost will appear.  Here comes a fight!
    
    *** LORD'S GHOST (BODY) ***
    
    HP:  4,500
    XP:  9,900
    GP:  18,000
    Attacks:  Zap! -->  See Level 1 Lightning Spells
    
    *** LORD'S GHOST (HEAD) ***
    
    HP:  4,500
    XP:  N/A
    GP:  N/A
    Attacks:  X-Ray -->  STRONG physical attack in a line
    
    *** WAND ***
    
    HP:  3,000
    XP:  N/A
    GP:  N/A
    Attacks:  Gadzap -->  See Level 3 Lightning Spells
    
         If you thought the Kung-Fu Master was
    tough, then you've got a surprise coming here.
    This guy has STRONG attacks... the X-Ray attack
    deals 75+ HP damage to anyone in its path, and
    it prefers Lightning spells... the Body can
    cast Zap! (range lightning attack) and the
    Wand can either perform a range physical attack
    or unleash the deadly Gadzap spell which utterly
    devastates one party member with a lightning
    attack.... ouch.  My strategy was to have Justin
    use Heaven & Earth Cut (having the Energy Charm
    equipped helps out greatly...), Milda use Milda   
    Hit on the body then attack, Rapp use Doppleganger
    on the body, and Feena cast Alhealer.  If you
    don't have the H&E Cut or the Energy Charm (or the
    Resurrect spell for that matter), then you're
    in for a pretty rough ride.  The key to winning
    this battle is hit him hard with everything you've
    got to kill him before he liquidates your party.  :P
    
         After the battle (-huff puff-), the curse of
    the Sword will be broken, and the sister will give
    you the Lightning Sword as appreciation.  It may
    not seem like much after all we went through, but
    it's better than nothing I guess.  There's nothing
    else left to do here, so exit the Castle to get
    back to the Zil Desert, where we're supposed to
    be in the first place!  :P
    
    
    
         ***h.  Town of Zil Padon***
    
         My Level:         Justin 31, Feena 30, Rapp 27, Milda 36
    
         Items:            Blue Medicine (after getting Guido)
    
         Monsters:         Gaia Horn (after Gaia)
                           Gaia Battler (BOSS) (after Gaia)
    
         Save Points:      Hotel Alqada
                           Guido's House (after Gaia)
    
         Stashing Place:   Hotel Alqada
                           Guido's House (after Gaia)
    
         Item Store:       Scarab                      9000
                           Titan's Ring                2000
                           Talisman                    30000
                           Root of Confusion           400
                           Trudge Weed                 150 
                           Resurrect Potion            3000
                           Magic Lamp                  7500
                           Crimson Potion              1500
                           Blue Potion                 5000
                           Golden Potion               3000
    
         Weapon Store:     Assassin's Dagger           20000
                           Gil Sword                   8600
                           Holy Sword Lorenzo          40000
                           Lassic Hammer               17500
                           Exorcising Bow              12000
                           Fire Darts                  9800
                           Discus                      22000
    
         Armor Store:      Aura Armor                  20000
                           Moonlight Shield            5700
                           Feathered Turban            2000
                           Mystic Mask                 4000
                           Queen Heels                 5000
                           Heavy Boots                 2000
    
    
    
         Zil Padon is one of the few towns where you don't
    actually have to do anything.  Just go to the hotel,
    rest, and then head back out for Laine.  You can shop
    at the store or do some sightseeing around the town if
    you want, but other than that it's pretty much just
    a stop along the way.  When you've done what you
    want to do, exit the town and head for the Savanna,
    the next step on our way to Laine.  :)
    
    
    
         ***i.  Savanna Wilderness***
    
         My Level:         Justin 31, Feena 30, Rapp 27, Milda 37
    
         Items:            MANA EGG x 2
                           220G x 14
                           Deep Blue Potion
                           Seed of Moves
                           All-Around Seed
                           Slouch Weed
                           660G
    
         Monsters:         Flap Bird
                           Scissorlock
                           Dizzy Moth
                           Zil Scorpion
    
    
    
         Great.  Another open area... I'm so happy I could
    just break something.  My directions are probably
    pretty bad here, but anyone's probably would be at
    2:30 in the morning, especially for a place like
    this.  Hmmm.... >:(
    
         You'll see a DS icon when you first enter the
    Savanna.  From there, first run east and you'll find
    a Mana Egg near the river.  If you got the one in
    the Castle of Dreams, this one should give Rapp his
    last attribute.  Run back to the DS icon, walk south
    until you hit a large rock, then go due west to come
    to a 220G pouch.  Head south again and you should
    come to some trees... there is another 220G pouch
    in that vicinity.  Run due east from there, through
    the narrow path between the rocks to find a Deep
    Blue Potion.
    
         Walk a few steps south, then run back west
    through another narrow path between the rocks.
    Continue due west until you hit the wall, then look
    south for a concealed 220G pouch along a narrow
    path.  Grab the gold then go south along the path,
    and after walking for a few moments, turn back east
    (if you hit the rock, then you didn't go far enough
    south.  :P).  Walk east along the edge of the rock
    and you'll see another 220G to the north.  Grab it
    then continue east and you'll hit the river again.
    Walk southwest along the riverbank and soon you'll come
    to a log bridge.  Don't cross it just yet, instead
    continue southwest to find a Seed of Moves.  Then
    run back and cross the bridge.
    
         Soon after crossing the bridge, you'll find the
    exit to the south.  However, if you want to explore
    the rest of the place there is other stuff to be
    found.  To the north is 220G pouch while to the
    northeast is another log bridge.  Upon crossing it
    Milda states that isn't the way to Laine, but it
    couldn't hurt to see what's over there, eh?  :P
    
         If you choose to cross, continue northeast
    to find another 220G, then run back to the bridge
    and go northwest to reach a DS icon.  Grab the 220G
    nearby to the northeast, then continue northeast
    through a path through the rocks to find one last
    220G pouch.  From there, walk south and east to
    reach the East Savanna.
    
         Make your way east and soon you'll hit a
    large rock.  Walk along the south side of it
    to find an All-Around Seed, then go back and
    run around the north side of it.  Grab the 220G
    on the other side, then continue northeast along
    the riverbank to find a DS icon.  Walk north
    under the overhang, and continue north until hit
    the wall.  From there, go west and pick up the
    220G you come to.  To the southeast is a ramp
    that leads up on top of the overhang you traversed
    under earlier.  Climb up and run across the
    ledge to get to the other side of the river.  :)
    
         Once down on the other side, go west to
    find a (guess what?) 220G pouch, then go back
    to the ramp and run south until you hit the
    river again.  Walk west along the riverbank
    to find a Slouch Weed, then go back around and
    west along the north side of the rock.
    
         Soon you'll come to a DS icon at a four-way
    intersection.  Go west and south along the
    riverbank, and continue along (under another
    overhang) until you reach another DS icon.  You'll
    see a ramp leading up onto the overhang, but first
    run north to find 220G (where's all this money
    coming from??), and continue east along the
    riverbank to find _another_ one.  From there, to
    the east you'll find the exit (it leads to the
    same place -- no side dungeon or anything :P), so
    first go south along the path and eventually you
    will reach another Mana Egg.  After obtaining it,
    run back to the last overhang and use the ramp
    to traverse it.
    
         Once on the other side, run to the east
    and south (under the overhang you just traversed).
    When you reach the next open area, make your
    way southeast to find a 220G pouch, then continue
    east along the path until you come to a 660G
    chest.  This is everything... I think, so head
    back to the exit and head for the Brinan Plateau.
    Once we get through that, we'll finally be at
    Laine!
    
    
    
         ***j.  Brinan Plateau***
    
         My Level:         Justin 32, Feena 31, Rapp 28, Milda 37
    
         Items:            250G x 4
                           750G
                           Restraint Walnut
                           Seed of Power
                           Seed of Life
                           Fire Sword
                           Silence Sword
                           Explosion Charm
    
         Monsters:         Snow Boar
                           Mountain Ape
    
         Save Points:      North Brinan Plateau
                           South Brinan Plateau
    
    
    
         Run south and use the Save Point if necessary,
    then continue south and start hiking up the mountain.
    Make your way west across the snow-covered mountain
    until you reach a branch.  Run north to find a 750G
    chest, but watch out for those pesky Mountain Apes
    that drop down from above.  Go back to the branch
    and run west and south and soon you'll reach a 
    large ice block "blocking" the path.  Run up to it
    and press the X button and the block will shatter.
    
         Go south up the "steps" to grab a 250G pouch,
    then run back down to where the ice block was and
    go east.  You'll soon reach a large snow-covered
    clearing, with a chest right smack in the middle
    (and tons of monsters, might I add.)  Open up the
    chest to find some Crampons!  (err... Shoes.  A
    sick mind is a terrible thing to waste :P)  Walk
    north of the chest and take the mountain path to
    reach another 250G pouch.  Run back to the ice-
    covered clearing and walk northeast of the chest
    along the mountain path until you reach a branch.
    Grab the Restraint Walnut to the southeast, then
    run back to the clearing one last time.
    
         Walk south and west of the chest (rhyme time)
    and you'll reach a path where you'll find a DS
    icon.  Watch out for the enemies dropping down
    from above, and continue along until you reach a
    fork.  Grab the 250G pouch to the southwest, then
    continue southeast along the mountain path.
    Shatter the ice block you come to, then go
    southeast to find a Seed of Power.  Run back
    to the ice block and go west to reach the South
    Brinan Plateau.
    
         Use the Save Point if you wish, then go
    south and you'll come to a 4-way intersection.
    First go south to get a Seed of Life, then go
    east and follow the path until you reach a
    fork.  Take the western south path, then walk
    until you reach another junction.  Continue
    south to grab another 250G pouch, then run
    back and take the west path and soon you'll
    reach a dead-end where you'll find a snowball.
    Use the action icon and the snowball will start
    rolling down the mountain, getting bigger as
    it goes.  After it stops run back to the fork
    and take the eastern south path.  You'll find
    the snowball conveniently trapped under the
    gap in the ledges, allowing you to cross!
    Cross over (but watch out for the apes that
    jump up from below) and at the end of the path
    you'll find a Fire Sword!  :)
    
         Now head all the way back to the
    intersection near the Save Point.  Go west
    (the only way we haven't been yet), and when
    you reach a branch go west, and follow the
    long path until you reach another junction
    where you'll see an ice block.  Ignore it
    for now, and continue south along the path
    to reach a dead-end where you'll find a
    Silence Sword.  Run back, shatter the ice
    block, and soon you'll come to another
    snowball.  Use it and it will start rolling
    like the other one.  Now run all the way
    back along that long path until you reach
    the branch you reached before.
    
         Take the path south, and soon you'll
    reach another split.  Run west and you'll reach
    a DS icon and an ice block.  Shatter the
    block, and continue west and cross the gap
    using the snowball.  Continue along the
    path and at the next junction go west to
    reach a chest containing an Explosion Charm.
    Go back (watch out for more monsters that drop
    down after you get the chest... ) and take
    the southeast path.  Shatter the ice block
    you come to, then walk south to reach the
    exit!  :)
    
    
    
         ***k.  Laine Village***
    
         My Level:         Justin 32, Feena 31, Rapp 29, Milda 37
    
         Save Points:      Alpine Inn
    
         Stashing Place:   Alpine Inn
    
         Item Store:       Magic Block Charm          2000
                           Move Unblocker             3500
                           Chain Earrings             5000
                           Smoked Salmon              500
                           Prime Rib                  1000
                           Panacea                    800
                           Resurrect Potion           3000
                           Launch Fireworks           1200
                           Overflowing Walnut         3000
                           Restraint Walnut           2800
                           Sonic Walnut               1400
                           Running Walnut             700
    
         Weapon Store:     Ice Pick                   8600
                           Silence Sword              11000
                           War Hammer                 11000
                           Bone Splitter Ax           9800
                           Buster Ax                  32000
                           Morning Star               9600
    
         Armor Store:      Mink Coat                  8000
                           Ogre Helm                  4000
                           Iron Clogs                 1500
                           Ogre Boots                 2000
    
    
    
         After entering the actual village, you'll meet
    Darlin, a funny-looking dude who is actually one of
    the "Three Wise Men" of Laine.  After speaking with
    Darlin, he'll tell you to visit Derlin, one of the
    other two wise men, to learn more about Angelou.
    Explore the village if you wish, then head for
    Derlin's house.  But as you might expect, he sends
    you off to visit Dorlin, the last of the three
    Wise Men.  However (-sigh-) it seems that Dorlin
    has been a little "crazy" since he lost his horn
    in the Lower Village.  Without it he seems like
    just a senile old fool, so Justin decides that
    in order to get anywhere they will have to get
    his horn back.
    
         The Lower Village is where the people of
    Laine used to live, before many of the villagers
    were petrified and had to flee their land (much
    like the Cafu people).  So, exit Laine and head
    for the "Lower Village".
    
    
    
         ***l.  Abandoned Laine Village***
    
         My Level:         Justin 32, Feena 31, Rapp 29, Milda 37
    
         Items:            260G x 10
                           780G x 3
                           Smoked Salmon
                           Warp Staff
                           Prime Rib x 2
                           Ogre Helm
                           Seed of Power
                           MANA EGG
                           Fruit of Defense
                           Wolf Boots
                           Horn of Knowledge
    
         Monsters:         Sea Star
                           Fire Hound
                           Vanatos
                           Sphynx
                           Gaia Battler (BOSS)
    
         Save Points:      Warp Space (1)
                           Warp Space (2)
                           Warp Space (3)
    
    
    
         This used to be Laine Village, but now it
    is a twisted mess where time and space have been
    warped... not a pretty sight.  On top of that,
    there are strange monsters running around.
    
         The swirling whirlpool near the Save Point
    leads back out.  Use the nearby DS icon and you'll
    see there are three ways to go.. northeast, west,
    and south.  First go west and at the branch go
    south.  You'll come to a junction with a weird
    green thing in the ground.  Examine it and it
    will sprout, but get out of the way because
    it will start spinning around.. you'll take damage
    if it hits you.  Take the east path out of here
    to find some Smoked Salmon and a house that leads
    to a different part of the dungeon.  Enter the
    house, then run east to find a 260G pouch.
    After getting it, go back through the house and
    go back to the clearing where that green spinning
    thing was.
    
         Continue southwest to reach another open
    area where you'll find 780G and another "warp
    house".  Enter the house and once on the other
    side, take the 260G that is semi-hidden behind
    the house you came out of.  After getting it
    run to the southwest and you'll come to a large
    wall of blocks.  It's a maze of sorts... some
    of the walls will disappear when you near them,
    so make your way through the "maze" until you
    reach the south side.  Take the 260G nearby,
    then continue south to find a chest which
    contains a Warp Staff.  Run back through the
    block maze and back to the Warp House, then
    continue north.  Climb up the ladder and
    drop down into another Warp House.  :P
    
         Take the 260G where you come out, and
    to the north you'll see a door just sitting
    there.  Approach it and it will open, giving
    you access to Section 2 of the Warp Space.
    Run north and soon you'll reach a branch.  Go
    west, then north to find a 780G chest, then run
    south up the stairs and go south at the next
    branch to reach an open area where you'll find
    a Prime Rib.  Run back and go west to reach
    another area where there is a DS icon and a
    260G pouch.  Take it, then go up the stairs
    to the north to reach a chest which contains
    an Ogre Helm.
    
         Now go all the way back to the first
    branch near the entrance, and take the northeast
    path.  At the next junction, go northwest to
    get a Seed of Power, then go east to reach
    an open area.  Besides where you came from,
    there are two paths... one leading south
    and one leading east.  Go south, ignoring
    the stairs for now.  When you reach an open
    area, run west to find a chest which contains
    a Mana Egg!
    
         Run back to the open area and go southeast.
    You'll see some tiles on the floor, run out
    onto them and a box will close you in, warping
    you to a different spot.  You'll appear on a
    barely visible bridge between two ledges.  Run
    west, and you'll reach a split.  Take the 260G
    pouch to the north, then go south, up the
    stairs, and you'll see more such tiles on the
    floor.  Run over them and a box will close you
    in again, warping you to a different spot.
    You'll appear under an archway... walk to the
    east and you'll come to a large area with many
    doors in it.  Grab the 260G pouch, then find
    the door which leads to Section 3 of the Warp
    Space.
    
         Walk to the north, but watch out for that
    large icky tentacle... touching it will cause you
    to take damage.  You can go either to the
    west or east of the tentacle... first go east to
    reach an open area with a DS icon.  There are quite
    a few exits from here... first grab the 260G
    pouch to the northwest of the icon (it's kinda
    hard to see against the yucky floor colors), then
    take the south path to reach a room where you'll
    find a chest containing some Wolf Boots.  Run
    back to the DS icon again, then go northeast to
    find a 780G chest and a tentacle that is blocking
    the path.  Watch out for a horde of cactii that
    come charging out of nowhere, however.  :P
    
         Now, go back to the first tentacle near the
    entrance to this section, and go west around it
    to reach an open area with a DS icon.  There are
    many exits from this area... first head south of
    the DS icon to find a 260G pouch.  Then go west
    and south, past another icky tentacle, to reach
    a room with another Prime Rib inside.  Run back
    to the DS icon, then go northeast and eventually
    you'll reach a room with a Fruit of Defense inside.
    Take it, then run east, past another tentacle,
    until you reach a room with a chest that contains
    some Iron Clogs!  :)
    
         Run back to the DS icon one last time, then
    go north.  You'll come to another tentacle.. run
    around the east side of it and you'll find another
    one (with cactii jumping around on it.. hehe).  Go
    west from here to reach a room with another
    tentacle.. though this one is rather angry.  It will
    swing around trying to hit you so avoid it the
    best you can, and make your way north.  Soon you'll
    reach a room with a Save Point, 260G pouch, and a
    green "thing" on the wall that leads to the Warp
    Space Core.  Restore your HP and save, then enter
    the core!
    
         As you enter, the core will suddenly come
    to life and spit out a Gaia Battler, which attacks
    you!
    
    *** GAIA BATTLER ***
    
    HP:  3,567
    XP:  6,300
    GP:  8,600
    Attacks:  Lightning -->  Strong lightning damage to party
              Poison Gas -->  Physical range attack + "Poison"
    
    *** LEFT HAND ***
    
    HP:  2,573
    XP:  N/A
    GP:  N/A
    Attacks:  Combination -->  Strong physical attack on one ally
    
    *** RIGHT HAND ***
    
    HP:  2,528
    XP:  N/A
    GP:  N/A
    Attacks:  Grand Heal -->  Heals all enemies
    
         Remember this thing back from the Tower of Doom?
    Well this one is a bit more powerful than the other one,
    but now that you know what to expect this guy should
    only just get in your way, especially if Justin has
    the Heaven & Earth Cut along with the Energy Charm.
    Use your strongest attacks and this guy won't cause
    you much trouble at all.  :)
    
         After wasting the Gaia Battler, search around
    for the chest that contains the Horn of Knowledge.
    Once you have it, make your way _all_ the way back
    to Laine.  :(
    
         Back in Laine, return to Dorlin's house and
    return the Horn to him.  He'll return back to his
    "normal" self and tell you that in order to get
    to Alent, you will also need the Medal of Knowledge
    that is kept in Zil Padon.  Once you have it,
    to get to Alent you must throw the medal into
    the Rainbow Spring near Laine, and the way to Alent
    to open!  Milda will leave the party, so remember
    to get her items from the Stashing Place at the
    Inn.  Once you're ready, return to Zil Padon.  :)
    
         The shrine is in the middle of town... but
    the only thing there is a fountain.  That must
    be the entrance!  Upon examining the fountain,
    a Mogay girl named Gina runs up and informs you
    that the Elder wishes to meet with you.  Head for
    the Elder's House and you'll find that the Elder
    is actually... Guido?
    
         After a sequence, the "Elder" (Guido) will
    recognize Justin as the one chosen by the Spirits
    to protect the world, and he will open the door
    to the Underground Shrine.  Note you can get a
    Blue Medicine by talking to the guy in the house
    next door to Guido's.  :)
    
         Head for the fountain once more and Justin
    will place the Medal of Wisdom in it's place and
    the door to the Underground Shrine will open!
    
    
    
         ***m.  Zil Ruins***
    
         My Level:         Justin 33, Feena 32, Rapp 29, Guido 24
    
         Items:            Warp Shoes
                           270G x 25
                           810G x 5
                           Seed of Magic
                           Seed of Power x 3
                           Miracle Drink
                           Lightning Charm
                           Seed of Defense
                           Resurrect Potion
                           All-Around Seed
                           Medal of Knowledge
                           Counter Ring
                           Seed of Running x 2
                           MANA EGG
                           Revival Stone
                           Seed of Speed x 2
                           Crimson Potion
                           Earth Charm
                           Fruit of Magic
    
         Monsters:         Lich
                           Warp Man
                           Bird Skull
                           Magic Head
                           Sphytaros
                           Ruin Guard (BOSS)
    
         Save Points:      Zil Ruins (1)
                           Zil Ruins (2)
                           Zil Ruins (3)
                           Zil Ruins (B3)
    
         Stashing Place:   Zil Ruins (1)
                           Zil Ruins (B3)
    
    
    
         As you might have guessed, the Zil Ruins is huge,
    and there is loads of treasure lying about.  The first
    thing to note is that once you go in you won't be able
    to exit until you complete your objective.  However
    there is a Save Point and a Stashing Place right near
    the entrance, so use these if you need.  :)
    
         Upon entering you will find yourself in a large
    room with a "road" of stone winding through it.  Run
    to the east and you should see a 270G pouch... pick it
    up, then run to the northwest corner of this room to
    find a chest which contains some Warp Shoes.  Get these
    then run back south, past the entrance to find 270G.
    Continue south along the road and soon you will reach
    Section 4 of the ruins (gives you an idea how big
    it is already :P).  This path takes you to a dead-end
    in Section 4, where you'll find an All-Around Seed and
    2 270G pouches.  After getting these, return to Section
    1.
    
         Follow the "road" to the northeast, and the road
    will turn into blocks that form ledges (which somehow
    just hang there :P).  Soon the path will split... you
    can go north and east.  First run east and pick up the
    810G chest at the dead-end, then run back and take the
    north path.  At the next branch you'll come to a DS
    icon.  First go west and north to pick up a Seed of
    Magic, then run back to the branch and go northeast.  
    Eventually you'll end up back in another "room".
    Look to the south for a 270G pouch as you make your
    way east along the road, and soon you'll reach
    Section 2 of the ruins.
    
         Run to the northeast to grab 270G, then go 
    south and follow the road east.  It will turn
    into a ledge like before, and follow this around,
    above the next room (you'll see treasures all
    over the place but you can't get down off the
    ledge just yet... :P), until you reach a spot
    where the ledge drops out from underneath.  Drop
    down, then walk north.  You'll be able to go
    east and west... first go east to find a Lightning
    Charm, then go west to pick up a 270G pouch and a
    810G chest.  Head back to where you dropped down
    and walk south under the ledge.
    
         Walk southwest, and walk west through a gap
    in the ledges above to find a Miracle Drink inside
    a chest.  Continue southwest to pick up a Seed
    of Power, then go south.  After walking for a while,
    take a few steps east and you'll see a stairway
    leading down into a little room with a red button
    on the floor.  Ignore this for now and make your
    way east past the stairway, picking up another 270G
    along the way.  Soon you'll come to another similiar
    stairway.  Ignore it as well, and run northeast to
    find another 270G.  Now go back and investigate the
    stairway furthest west.  Run down and press the red
    button, and walk under the block that rises up.
    You'll come out on the other side of the wall.
    
         Pick up the Seed of Defense near where you come
    out, then run south to pick up 270G, then northwest
    to find 810G.  Run east from there and soon you'll
    see the other stairway, but it leads up above.  Grab
    the 270G to the east of the stairway, then go back
    to the stairway where you came from, and take it back
    to the other room.  Go to the east stairway, press
    the red button, and use the stairs to get up above.
    Here you'll see many ledges moving around... your
    task here is to wait until a ledge gets near, then
    run over onto it.  Make your way to the south doing
    this, and when you reach the other side, grab the 270G
    and go west.  Continue across more moving ledges to
    the west and when you reach the other side you'll find
    a Save Point.  Use it, then continue west to get back
    to Section 1.
    
         Run west, pick up the Resurrect Potion, then go
    south into another room.  Follow the road to the east
    and you will reach a shrine (Shrine 1).  A big monster
    lurks inside... looks like we'll have to get rid of it!
    
    *** RUIN GUARD ***
    
    HP:  4,500
    XP:  7,950
    GP:  5,160
    Attacks:  Zap! -->  See Level 1 Lightning Spells
              Healer -->  See Level 2 Water Spells
    
    *** BOOMERANG ***
    
    HP:  2,350
    XP:  N/A
    GP:  N/A
    Attacks:  Boomerang -->  Physical attack on one ally
    
    *** AX ***
    
    HP:  2,350
    XP:  N/A
    GP:  N/A
    Attacks:  None
    
         This shouldn't be too tough of a battle.  The
    Ruin Guard has two weapons... a Boomerang and an Ax.
    The Boomerang will use the 'Boomerang' ability, which
    is only an annoyance, but the Ax's attack is quite
    powerful, dealing 35-45 HP damage to anyone in its
    path.  The Ax's attack (and possibly the Zap! spell
    which the body uses) are the only two attacks you'll
    have to really worry about.  Just unload your strongest
    attacks at him and he should be defeated rather
    easily.  :)
    
         Once that nuisance is out of the way, pick up
    the 270G behind him and exit east to get to reach Shrine
    2.  To the south is another 270G pouch... take it then
    walk east across the magical bridge.  Look for another
    270G on the other side, then take up the Medal of
    Knowledge!  Back in Shrine 1, look for a secret in the
    wall to the south of the stairs leading to Shrine 2.
    Examine it and the wall will rise up, revealing a chest
    contaning a Counter Ring... quite a nice item!  Also
    be sure to look for a Seed of Running in the southwest
    corner.  However, on your way back out you'll notice
    you've got company.... and who could it be???
    
         Why, it's our good friends, the Garlyle Soldiers.
    After a sequence, run back to the shrine and drop down
    to the ledge below (it's along the west side).  Grab
    the 270G, then follow the path to reach Section 3 of
    the ruins.
    
         Follow the path and soon you'll reach a Save Point.
    Use it, and walk until you reach a branch.  There's no
    compass here, so I'll try to direct as best I can.  :P
    Continue along the path (ignore the branch), and soon
    Mullen will show up.  D'oh!
    
         After another sequence (story starting to get good
    now ain't it?  :) run along the path and soon you'll
    reach Section 4 of the ruins once more.  Follow the path
    (you'll see treasure down below, you can get to it in
    a second), and when the ledge forks, take the south path
    to find a Seed of Power.  Then run back and take the
    west path, and walk until you reach a branch again.
    First go west to find a 270G pouch, then go back and
    take the south path, and run until you reach some stairs
    leading down off the ledge.  There's a buttload of
    treasure down here, so try to collect it all.  :)
    
         Go northwest to get a 810G chest, then run back
    to the stairs and go east to find a Seed of Running.
    Search the rest of the area (it's not that big) to find
    a couple other goodies... another 270G pouch and a chest
    containing a Mana Egg.  After getting everything, run back
    up onto the ledge and continue west.  Run past some Golems
    and you'll have a very important sequence in which
    Feena's hidden power is revealed!
    
         After everything is over, Justin will find himself
    alone in a different part of the ruins.  Scour the area
    for some items... a Revival Stone behind the rock to
    the northwest, 2 270G pouches, a Seed of Speed, and a
    Seed of Power in a chest to the southeast.  There is a
    Save Point and Stashing Place near the chest as well...
    be sure to use them.  Exit to the south to reach B2
    of the ruins.  (Boy this place is BIG!?!)
    
         In the next large room, there will be exits
    northeast and southwest.  First go northeast to reach
    a room with a 270G pouch inside, then exit southeast
    to reach a room with another 270G pouch.  From this
    room, exit southwest to reach a room where you'll
    find two treasure chests... open them to obtain a
    Crimson Potion and an Earth Charm.  Exit southwest
    from this room to reach a room with (surprise?) 270G.
    Take it, run back to the room with the chests, and
    exit southeast.  Soon you'll come to a square-shaped
    room with a mysterious blue square spinning around
    in mid-air.  I don't think this serves any particular
    purpose, but it looks cool.  :P
    
         Continue southwest out of this room and soon
    you'll reach a dead-end room where you'll find a
    Seed of Speed (lots of seeds around here too eh?).
    After getting it, make your way all the way back to
    the room at the entrance to B2, then take the southwest
    path.  Follow the path and eventually you'll reach
    the stairs leading up to B1.  Continue along the
    path and soon you'll reach a room with a 270G pouch
    in the middle.  Grab it, and keep going along the
    corridor.  In a bit you'll come to a room with
    four exits (southeast is where you came from.)
    
         First go southwest to reach a room with a
    chest, which contains a Demon Eye Stone.  Then go
    back and take the northeast path to find a 270G pouch
    and an 810G chest.  Finally, use the northwest path
    to reach another intersection room.  Go northeast
    to find a Fruit of Magic, then go southeast and
    continue southeast until you hit the stairs leading
    back up to Section 4 of the ruins.
    
         Upon exiting, follow the path and you'll meet
    up with Mullen again.  After a short sequence,
    examine the glowing pink orb in the middle of the
    room to ascend to the exit.  Once outside you'll
    have another sequence where you will rejoin your
    party members and, boarding a flying manta (?)
    the three will set off to rescue Feena.  However,
    the "manta" is shot down and you are sent
    tumbling down onto the Grandeur.
    
    
    
         ***n.  The Grandeur***
    
         My Level:         Justin 34, Rapp 30, Guido 25
    
         Items:            Fruit of Moves
                           280G x 7
                           840G x 2
    
         Monsters:         Combatant
                           Saki (BOSS)
                           Nana (BOSS)
                           Mio (BOSS)
                           Baal (BOSS)
    
         Save Points:      Grandeur -- Passageway
                           Grandeur -- Engine Room
    
         Stashing Place:   Grandeur -- Passageway
    
    
    
         Enter the door on the pillar nearby to get
    to the passageway.  Use the Save Point and
    Stashing Place inside if you wish, then look for a
    Fruit of Moves to the northwest before descending
    the stairs.  Make your way northwest until the
    passage splits.  First head southwest to pick up
    a 280G pouch, then run back and continue northwest.
    Make your way along the corridor until you reach
    another junction.  First go northeast to find
    another 280G, then go southwest and examine the
    green bar and it will move out of the way.
    
         Continue along the passage and you'll come
    to an open area with a ton of soldiers and an
    840G chest.  Take the money, then head down
    the stairs to the west.  Open the chest under
    the stairs to find some Warrior's Mail, then
    make your way southwest to get another 840G
    chest.  Now run to the northeast and make your
    way to the door that leads to the Engine Room.
    :)
    
         Once inside, run to the east and you
    will have a short sequence between your party
    members.  Continue east, use the Save Point,
    then go east into the Control Room.  Take the
    280G to the north, then walk east but soon
    you'll be confronted by the three annoying
    sergeants.  Here we go again!
    
    *** SAKI ***
    
    HP:  5,000
    XP:  3,200
    GP:  3,440
    Attacks:  Slapstick Home Run -->  Strong attack on one ally
              Speedy -->  See Level 3 Wind Spells
              Wow! -->  See Level 1 Explosion Spells
              Boom! -->  See Level 1 Explosion Spells
    
    *** NANA ***
    
    HP:  4,000
    XP:  3,200
    GP:  3,440
    Attacks:  Zap! -->  See Level 1 Lightning Spells
              Spinning Yo-Yo -->  Physical range attack
              Shhh! -->  See Level 2 Wind Spells
              Fiora -->  See Level 3 Blizzard Spells
    
    *** MIO ***
    
    HP:  3,000
    XP:  3,200
    GP:  3,440
    Attacks:  Super Balloon -->  Attack all allies + "Sleep"
              Cold -->  See Level 2 Water Spells
              Freeze! -->  See Level 2 Water Spells
              Kill Stun Gun -->  Attack one ally + "Paralyze"
    
    (All)     Trinity Attack -->  Devastating attack on one ally
    
         As you'd expect, these three have gained
    in strength since the last time you saw them, and
    what's worse you have to fight all three of them
    at once.  All three have the same attacks as before
    (or souped up versions of them), as well as some
    magic up their sleeves as well.  Plus, when all
    three are alive they can perform the devastating
    Trinity Attack which deals 80-90 HP damage to one
    ally.  Ouch!!  The trick here is to keep them from
    using their Trinity Attack.  If one of the three is
    about to use it, pound them with critical attacks.
    Once one of the three is out of the way, they won't
    be able to use it.  Take out Mio first, since she
    has the more annoying skills.  Then, use range
    attacks to take out the other two at your leisure.
    It helps to have strong healing magic, such as
    Alhealer or even Alhealer+, in case they do
    start whooping on you.  :)
    
         After the battle, pick up 4 more 280G pouches
    in the Control Room, then run up the stairs on the
    east side and exit out the door to get to the
    passageway again.  After a bit, the ship will split
    completely in half, separating Justin from the
    rest of the party!  As Justin, continue along the
    path until you reach the Command Center where you'll
    find General Baal and Feena!
    
         After the sequence, exit back out to the Bow
    and follow the path until you reach a Save Point
    and Stashing Place... make use of them!  Continue
    along and Justin will confront General Baal!
    
    *** BAAL ***
    
    HP:  2,783
    XP:  4,500
    GP:  3,000
    Attacks:  Zap! -->  See Level 1 Lightning Spells
              Shhh! -->  See Level 2 Wind Spells
              Howlnado -->  See Level 3 Wind Spells
              Healer -->  See Level 2 Water Spells
              Boom-Pow! -->  See Level 2 Earth Spells
    
         Not a tough battle at all, really.  Just
    pound on him with powerful skills and attacks
    and he'll be out before you know it.  :P
    
         After another sequence, the party will be
    reunited and decide to continue their journey
    to Alent now that Baal is "dead".  (Of course,
    we know that he isn't... :P)  Return to Laine
    and visit Darlin's house to learn about the
    Medal of Knowledge.  Afterwards, visit Dorlin's
    Tower and he will reveal the path to Alent.
    You must through the Medal of Knowledge into
    the Rainbow Spring, at the end of the rainbow
    you will find Alent.  We're almost there!
    
         After another sequence, exit through the
    south gate of Laine to reach Rainbow Mountain.
    
    
    
         ***o.  Rainbow Mountain***
    
         My Level:         Justin 35, Feena 33, Rapp 31, Guido 26
    
         Items:            290G x 8
                           Fruit of Life 
                           Seed of Defense x 2
                           870G x 2
                           Seed of Life
                           Phantom Silk
                           Bond of Trust
                           Fruit of Defense
    
         Monsters:         Gill Newt
                           Thud Bird
                           Crimsona
    
         Save Points:      Rainbow Mountain Peak
    
    
    
         Just run to the east and in a bit you'll reach
    a river.  You'll see a rope spanning the river... just
    run right across it.  Take up the 290G pouch on the
    other side, then turn back west.  You'll see three
    ropes leading across the river, the middle one being
    the one you came from.  Take the northwest one to
    reach a small island with a Fruit of Life on it!
    
         Run back and take the southwest rope, then climb
    down another rope to the area below.  Go south and
    east across another rope, then get the 290G pouch
    to the east.  Go south and you'll see two ropes...
    take the one furthest north to reach a small island
    with a chest that contains a Seed of Defense.  Run
    back and use the other rope, then on the next island
    use the rope to the southeast (enough ropes around
    here?).  On the next island, note that there are
    three ropes leading back west, the middle one being
    the one you came from.  Take the southwest one
    over to a 870G chest that seems to be just sitting
    there, then run back and take the northwest one.
    
         You'll come to a small island with a 290G
    pouch and a DS icon.  Grab the money and use the
    rope to the northeast to reach a ledge with a
    Seed of Life.  Don't use the rope to the south....
    it'll snap and you'll have to make your way
    all the way back up here.  Instead run north
    and climb down the rope to reach the ledge below,
    where you'll find a chest which contains some
    Phantom Silk.  Climb back up and run east to
    reach the peak of the mountain!
    
         Use the Save Point if you wish, then go
    south and east to pick up 290G.  Walk northwest
    past the Save Point and soon you'll reach a rope
    leading up to the ledge above.  Make your way
    back south, picking up 2 290G pouches along the
    way.  At the south end there will be a log to
    the east that serves a bridge across the river.
    Cross it, then run southeast and climb the
    rope to find another 290G.  Descend the rope, 
    then make your way northwest, under the waterfall.
    There is a 870G chest hidden behind it, so
    keep pressing the X button as you pass under
    the waterfall to find it.  :P
    
         Continue up the mountain and soon you'll
    come to an area where there is a rope, a DS icon,
    and a 290G pouch.  Ignore the rope for a second
    and take the money, then continue north.  Descend
    the next rope and open the chest to find a Bond
    of Trust.  Climb back up, go back south and use
    the rope to climb further up the mountain.
    Go east around the edge of the lake to reach
    a dead-end where you'll find a Fruit of Defense,
    then run back to the rope and walk across the
    stick over the lake to the southeast.  Pick up
    the Seed of Defense further to the southeast,
    then run northeast and follow the path until
    you reach the Rainbow Spring!
    
         Guido will leave the party, and the other
    three will use the magical rainbow to get to
    Alent.  Looks like we _finally_ made it!!!
    
    
    
         ***p.  Alent***
    
         My Level:         Justin 35, Feena 34, Rapp 32
    
         Items:            MANA EGG
                           260G
    
         Monsters:         Hydra (BOSS)
                           Great Susano-O (BOSS)
                           Phantom Dragon (BOSS)                   
    
         Save Points:      Alent Garden
                           Alent Shrine
    
         Stashing Place:   Alent Garden
    
    
    
         Talk about out of the way... Alent is in
    outer space!  After disembarking from the rainbow,
    move north, picking up a Mana Egg (becoming worthless
    aren't they?  :P) along the way.  Walk until
    you come to a Save Point... hey there's even
    a Stashing Place out in outer space!  Don't forget
    to get Guido's items from it!  :)
    
         Continue along the path and you'll come to...
    a monster?!?
    
    *** HYDRA ***
    
    HP:  3,721
    XP:  5,000
    GP:  7,500
    Attacks:  Crackling -->  See Level 2 Blizzard Spells
    
    *** HOT HEAD ***
    
    HP:  2,292
    XP:  N/A
    GP:  N/A
    Attacks:  Hot Gas -->  Fire range attack
    
    *** PEARL HEAD ***
    
    HP:  2,848
    XP:  N/A
    GP:  N/A
    Attacks:  Sudden Death -->  Death to one ally (!)
    
    *** NICE HEAD ***
    
    HP:  1,742
    XP:  N/A
    GP:  N/A
    Attacks:  Recover Gas -->  Restors HP to all enemies
    
    *** AWFUL HEAD ***
    
    HP:  2,462
    XP:  N/A
    GP:  N/A
    Attacks:  Poison Gas -->  Range attack + "Poison"
    
         Remember the Serpent from Typhoon Tower?  Well
    this is basically a souped-up version of that
    monster.  There is the body and 4 heads that
    serve as targets.  As before, each head has its
    own ability that makes it a nuisance to your party.
    Your best bet here would be to use range attacks
    (i.e  Heaven & Earth Cut, Neo Demon Ball, etc :P)
    to quickly get rid of the Hydra.  This actually isn't
    that tough of a fight.  :)
    
         After toasting the Hydra, go back and recover
    at the Save Point, then continue along the path.
    Pick up the 260G pouch nearby, then jump into
    the strange machine nearby and it will take you
    to a ledge nearby.  Continue along and you'll
    find... another monster???
    
    *** GREAT SUSANO-O ***
    
    HP:  3,453
    XP:  3,000
    GP:  0
    Attacks:  Howlnado -->  See Level 3 Wind Spells
    
    *** AX ***
    
    HP:  2,306
    XP:  N/A
    GP:  N/A
    Attacks:  None
    
    *** IRON BALL ***
    
    HP:  1,600
    XP:  N/A
    GP:  N/A
    Attacks:  Hammer Shot -->  Physical range attack
    
         Remember the Ruin Guard from the Zil
    Ruins?  Well this is basically a souped-up
    version of... err... didn't I say that already?
    Anyway, toast it like you did the Hydra and
    be rid of the nuisance.  Granted, this won't
    be too tough of a fight either.  
         
         Again, run back to the Save Point and
    recover.  Afterwards, use the stairs to the
    north and follow along the path until you
    come to a... *grumble*
    
    *** PHANTOM DRAGON (HEAD) ***
    
    HP:  3,976
    XP:  2,000
    GP:  0
    Attacks:  Crackling -->  See Level 2 Blizzard Spells
              Fire Breath -->  Fire attack in a line
    
    *** PHANTOM DRAGON (BODY) ***
    
    HP:  3,976
    XP:  N/A
    GP:  N/A
    Attacks:  None
    
         Remember the Madragon from the Gumbo
    Volcano?  Well this... I'm not even going
    to say it.  Just do what you did the last
    two battles and you'll be fine.  'Nuff said.  :P
    
         _Once again_, return to the Save Point
    and recover.  Then make your way back and
    enter the Shrine of Alent!
    
         Talk to all of the... err... Lietes inside
    and ascend to the Papal Hall where you will
    meet the "real" Liete.  After a sequence, Liete
    will join your party!
    
         Exit the room and you will return to the
    planet.  You'll land in the Savanna (and rather
    ungracefully, might I add :P).  Liete says that
    Gaia is somewhere beyond the Luzet Mountains,
    but first we have to get back out of the Savanna.  :P
    
         Exit the Savanna (thankfully the exit is
    just to the east of the rocket), and head for
    the Luzet Mountains, to the southeast!
    
         *NOTE*  If you haven't completed the first
    two side dungeons yet, I _strongly_ recommend
    you do so now.  After this next part, you won't
    be able to access them!
    
    
    
         ***q.  Luzet Mountains***
    
         My Level:          Justin 36, Feena 34, Rapp 32, Liete 30
    
         Items:             300G x 5
                            Seed of Running x 2
                            Magic Lipstick 
                            900G x 3
                            Deep Blue Potion
                            Soul of Asura
                            Seed of Moves
    
         Monsters:          Sand Snake
                            Yeti
                            King Horn
    
         Save Points:       West Luzet Mountains
                            East Luzet Mountains
    
    
    
         Run along the mountain path and you'll
    reach a Save Point.  After using it if you choose
    to, continue along until you reach a fork.  Run
    north to find 300G, then go back and go south.
    Continue along and open the door, and keep going
    straight.  At the next branch, go up the stairs
    to the east to find a Seed of Running, then
    continue south.  Climb some more stairs and
    you'll reach another branch.  First look to
    the south for a chest containing some Magic
    Lipstick (not Mage Lips :P).. it's quite easy
    to run right by this.  :)
    
         Go northeast and follow the path.  Pick
    up 300G along the way, take care of the
    Yeti's dancing around, and continue along the
    path.  After walking for a bit, you'll come
    to another branch.  First head north down
    the "stairs" to find another Seed of Running,
    then go back and walk south along the trail.
    Pick up another 300G along the way, and at
    the next branch, first go south to get a
    900G chest, then keep east to reach the East
    part of the mountains.  :)
    
         Use the Save Point (as always), then
    go north first to reach a dead-end with a
    Deep Blue Potion nearby, then go back to
    the Save Point and make your way east.
    Follow the path (place is pretty straight-
    forward eh?  :P) and pick up a 900G chest
    along the way.  When you reach a branch,
    go west and grab a 300G pouch, then head
    north.  Run under the tunnel and search
    around for a Soul of Asura.... an awesome
    item that is gives you one extra combo
    AND critical attack!
    
         Walk back further into the tunnel
    and keep searching around for a 900G chest.
    When you finally come out the other side,
    go south then east to reach an open area.
    Walk north into the tunnel, and exit out
    the other side (no items hidden inside :P)
    to find 300G.  Walk to the south and you'll
    see the exit to the east, but before exiting
    contine south and at the branch go southeast
    to find a Seed of Moves.  Now run back and
    exit this place!  Next stop... J Base!
    
    
    
         ***r.  J Base***
    
         My Level:          Justin 37, Feena 35, Rapp 33, Liete 31
    
         Save Points:       J Base -- Hangar
    
    
    
         Not just your normal military base, eh?
    Anyway, run up the stairs to the north to enter
    the Hangar.  Inside you'll find soldiers... but
    they aren't your enemies... Mullen is actually
    planning a mutiny against Baal, his own father!
    
         Use the Save Point and talk to all the
    soldiers if you wish, then enter the door to the
    east to reach the Officer's Quarters.  Walk along
    and enter the large door to the west to reach
    the Command Center.  Talk to the guards and
    enter the door to the south to reach the TACOM
    center.  Inside is a wounded guard who tells
    you there is a secret passage behind the statue
    in the corner.  Examine the statue and the
    passage will be revealed.  You'll find Leen  
    and a wounded Mullen!  After a short sequence,
    use the stairs to reach the ruins below J Base.
    
    
    
         *NOTE*  Well thank you computer.  After
    four hours of working on the FAQ, my computer
    decides to crash before I save the file.  Therefore,
    the walkthrough for the next sections... Underground
    Railway Ruins and the Field Base... are missing.
    Thankfully I made a save at the end of the 1st
    disc so I don't have to start all over again
    from the beginning... but it will take me a while
    to get these sections back in.  Please don't bug
    me about it because I'm pissed off enough already
    about it as it is.  As soon as I finish the rest of
    the walkthrough I'll go back and put these sections
    in as quickly as I can.  #@#@!%@!
    
         *NOTE*  Basically, after going through
    the Underground Ruins, fight Baal and you'll end
    up at the Field Base.  Meet up with Feena there,
    talk to Leen, and head for Zil Padon.  After Gaia
    attacks, help the townspeople and then go back
    to the inn and rest.  After some sequences,
    the party decides to follow the Garlyle Forces
    back to J Base, but to do this we'll have to
    cross the Luzet Mountains once again.
    
         *NOTE*  Yes, that was pathetic, but it will
    have to do until I fix the missing sections.
    -sob- :(
    
    
    
         Before returning to Luzet Mountains, there
    are a few things to note.  First of all, the only
    areas accessible to you at this point are the
    Savanna, Brinan Plateau, Zil Padon, and the
    Luzet Mountains.  If you haven't done the
    first two side dungeons by now, you won't be
    able to at all.  :(
    
         In Zil Padon, there is a Stashing Place
    in one of the ruined buildings... though it
    isn't actually a Stashing Place... it is a
    chest that sells items!  (?)
    
    Telescope          2000
    Freesia Flowers    3000
    Magic Lipstick     3000
    Black Nail Polish  5000
    Launch Fireworks   1200
    Thor's Fury        400
    Boom! Scroll       500
    Vacuum Scroll      1000
    Tremor Scroll      500
    Gale Scroll        480
    
         I recommend you get some Freesia Flowers,
    as they restore your MP.  Also, the telescope
    is a great item that increases your attack
    range... with this equipped you can attack
    enemies all the way from the other side
    of the battlefield!  :)
     
         Also, the monsters in the areas you can
    explore (except Brinan Plateau) have been
    mutated by Gaia's power.  The Savanna is a great
    place to build levels and gain magic skills as
    the monsters there give great EXP and usually
    appear in large groups.  A great way to build
    Justin's weapon skills up to 99 is to equip
    him with the Energy Charm and perform the
    Dragon Cut on large groups of monsters.  In
    a group of 6 monsters, Justin can receive up to
    96 weapon skill points, and 48 skill points
    for Fire and Earth!  Wow!!!
    
    Savanna
    ----------
    Gaia Fly
    Gaia Scorpion
    Gaia Demon
    Gaia Bird
    
    Luzet Mountains
    ---------------
    Gaia Snake
    Gaia Ape
    Gaia Horn
    
         There is the last side dungeon, the Tower
    of Temptation, as well.  To get to it you'll
    have to make your way back to the East Savanna,
    where the rocket "landed" (when you came down
    from Alent, remember?  :P).  From the rocket,
    walk west and up the mountain path, and once
    down on the other side make your way east (you'll
    pass under the ledge you just traversed.).  Then
    follow the wall around to the south and you'll
    see a tunnel.  Search around in the tunnel
    for a Seed of Moves, then find your way to
    the other side and enter the building.
    
         You'll receive a subtle warning as you
    enter, and you're about to receive another one.
    The Tower of Temptation is large, annoying,
    and tough.  The monsters there are extremely strong
    (as in the other side dungeons), so make sure
    you are fully prepared before entering.  There
    is another item-selling chest in this room, as
    well...
    
    Fire Charm        2000
    Water Charm       2000
    Wind Charm        2000
    Earth Charm       2500
    Tree God Amulet   1000
    Metal Frog        2000
    Hurricane Belt    10000
    Secret Move Ring  15000
    Miraculous Scales 60000
    Cone of Light     4000
    
         There are several nice items here... the
    Hurricane Belt increases your action by 50,
    the Secret Move Ring increase the power of
    your moves, the Scales (though _expensive_),
    double the money you receive after combat
    (an item that actually pays for itself :P),
    and the Cone of Light temporarily makes one
    ally invincible.  :)
    
         When you're ready (if you choose to do
    this at all), step onto the circle to reach
    the Tower of Temptation!
    
    
    
         ***u.  Tower of Temptation***
    
         [Still unfinished :( ]
    
    
    
    -----------------------------------------------
    
         When you're ready to proceed, return to
    the Luzet Mountains.  Go through as you did
    before, and when you reach the east side,
    you'll have a short sequence.  Continue along
    and when you exit, head for J Base.  Head for
    the Control Room and you'll have a sequence 
    (things aren't looking too good at this point,
    no?).  Afterwards, run down the stairs to the
    Steam Cannon Room.  Make your way through the
    passages to reach the Roof where Leen is.
    
         After the tragic sequence, you'll end up
    back in Zil Padon.  Mullen will show up and
    you'll have another sequence.  (....)  Afterwards,
    Gina will show up.  Guido has finally come back
    and he wants to speak with you.  Let Feena
    alone for the time being and visit Guido's House.
    After speaking with Guido, run back and talk
    to Feena again.  However, she isn't there... she
    must have went to the Field Base!!!
    
         Hurry out of Zil Padon and return to the Field
    Base.  Make your way back to the Lyonlot and after
    another sequence Justin will find himself alone
    once again...
    
         Return to the Field Base and you'll have a
    short sequence with the three sergeants... even
    they have come to understand the situation at hand.
    The Field Base is now completely empty... the only
    other place to go is the Savanna Wilderness.  Go
    there and you will have another sequence (did I really
    once say the game had a weak storyline...?).  Justin
    will return to Zil Padon to visit Guido.  You'll
    find that the town is in much better shape
    then before.  :)
    
         Find Guido and you'll have an uplifting sequence
    with all your past party members.  :)  Then a portal
    will appear... enter it to reach the Sanctuary of
    the Spirits.
    
    
    
         ***v.  Spirit Sanctuary***
    
         My Level:          Justin 40, Rapp 36, Liete 35
    
         Items:             Revival Stone
                            Force Knife
                            Spirit Shoes
                            All-Around Fruit
                            Fruit of Magic
                            Fruit of Moves
                            Seed of Life
                            Gauntlets of Light
                            Spirit Sword
    
         Monsters:          Critter
                            Guardian
                            Stingray
                            Mage King (BOSS)
    
         Save Points:       Sanctuary (1)
    
    
    
         Walk forward and you'll reach a Save Point.
    Use it if you so wish, then keep going north and
    the camera will stop, as if you're about to fight
    a boss.  You'll even be able to see it, but you
    can't get to it yet.  Run back to the Save
    Point and two more paths have appeared.  Take the
    left path and you'll reach another platform.
    Some more paths will appear and the platform
    will rise up, giving you access to the path
    above.  Wait for it to go back down, then drop
    down and run along the west path to find a 
    chest which contains a Revival Stone.
    
         Run back and ride the platform up, and
    run along until you reach another one, where
    another path will appear (twisty turny maze...
    yay *grumble*).  At the end you'll reach another
    platform, and when stepped upon it will create
    some more ledges in other parts of the maze.
    Run along the path that appeared and eventually
    you'll reach a chest that contains a Force Knife.
    Now run back to the Save Point and take the east
    path, and follow the twisty turny ledge and
    you'll reach another elevating platform.
    
         Continue along, and at the next platform
    take the east path to reach some Spirit Shoes,
    the best shoes in the game.  Then run back
    to the platform and take the north path, and
    walk along the path some more (such an
    exciting place, eh?  :P).  Open the chest you
    come across to find an All-Around Fruit, then
    keep going until you reach a platform with a
    DS icon.  Here the paths behind you will
    disappear, and colored ones will show up.
    
         Take the red one to the east, and run
    along until you reach the same platform
    you started on.  Then take the green path
    east, and pick up the Fruit of Magic.  Keep
    going and you'll end up back at that platform
    again.  Take the blue path north and soon
    you'll reach (guess what?) that platform again.
    Now take the blue path to the east and follow
    it around in 50,000 circles until you reach
    a dead-end platform.  A path will appear behind
    you... go back north and west and you'll
    reach another dead-end platform.  This makes
    another path appear. (...)
    
         Continue along and finally at the end
    of your misery you will reach that platform
    in the middle.  Pick up the Fruit of Moves and
    the Seed of Life on that same platform, and
    before confronting the boss, use the blue
    path on the west side of the area to reach
    one last chest which contains some Gauntlets
    of Light.  Now go back and confront the boss!
    
    *** MAGE KING (HEAD) ***
    
    HP:  3,892
    XP:  3,405
    GP:  6,400
    Attacks:  Atomic Shot -->  Physical attack in a line
    
    *** MAGE KING (BODY) ***
    
    HP:  3,892
    XP:  N/A
    GP:  N/A
    Attacks:  Howlnado -->  See Level 3 Wind Spells
    
    *** WAND ***
    
    HP:  2,346
    XP:  N/A
    GP:  N/A
    Attacks:  None
    
         I know you're tired of recycled bosses
    by now, but here's another one (remember
    Lord's Ghost from the Castle of Dreams?  :P).
    As you might expect, this guy has some
    powerful spells at his disposal.  Fortunately
    his HP is rather low, so if you pound on 
    him with your strongest attacks, you'll
    probably take him down before he has a chance
    to use any of them.  Hehehehe :)
    
         After the battle, ascend the stairs to
    reach the Room of Truth.  As Justin, continue
    up to the top and you'll have a sequence where
    Justin receives the Spirit Sword (this be the
    real thing, that not useless piece of crap
    from the beginning!).  Afterwards, the portal
    will spit you out at J Base, where you will
    commence to begin (?) the final battle.  Gaia
    awaits!!!
    
    
    
         ***w.  Icarian City***
    
         My Level:          Justin 40, Rapp 37, Liete 35
    
         Items:             320G x 13
                            Golden Potion
                            Spirit Shield
                            Gauntlets of Light
                            Spirit Helmet
                            Crimson Potion
                            Angel's Robe
                            960G
                            Evil Shuriken
    
         Monsters:          Lilith
                            Skeleton
                            Coelacanth
                            Dragonoid
    
         Save Points:       Icarian City (1)
                            Icarian City (3)
                            Icarian City (4)
    
         Stashing Place:    Icarian City (4)
    
    
    
         *NOTE*  From here, I just had Justin use
    Dragon Cut on all the enemies.  It's easy, fast,
    and a good way to build up Justin's weapon skill.
    I had 200+ SP and level 99 Sword skill by the
    time I reached Gaia... this helps out much.  :)
    
         Enter J Base once again and walk to the north
    edge of the Hangar.  Enter the crack in the wall formed
    by Gaia to reach the "Icarian City".  Search around
    for 3 320G pouches, then enter the door to the
    northeast to reach Section 2 of the city.  As you
    make your way down the spiral staircase you will
    see a window to the north.  Ignore it for the
    time being and continue down to Section 3.  Use
    the window on this floor to reach a room that
    contains 2 320G pouches and some Lion Boots.
    After getting it, beware the falling ceiling!
    Stand on the light spots on the floor in order
    to avoid being crushed.
    
         Go back to the spiral staircase and descend
    down to Section 4.  Exit out the window and
    you'll see a large glowing red orb.  Stand in
    front of it and press X and you'll be sucked
    inside.  The orb will then begin rapidly
    changing colors.  There is red, yellow, and
    blue... red being where you came from.  By
    pressing X when the orb is on the color you
    want, you can get to that platform.  First
    choose yellow, and follow the path until you
    reach a chest which contains some more
    Gauntlets of Light.  Return to the orb and
    choose blue, and take the Spirit Helm in
    the room behind!
    
         Now make your way back up the stairway, and
    return up to the window in Section 2. Open it and
    follow the path.  Go east at the branch and take
    the 320G in the large room.
    
         Make your way south, and at the next branch,
    continue south and open the "door" at the end of
    the path to find a chest which contains a Golden Potion.
    Go back to the branch and head west, and make your
    way across the shifting floors in the next room
    to reach the Spirit Shield.  Exit west from this
    room and you'll come to a small room.  Exit south,
    follow the path and open the "door" at the end
    to reach another small room with 320G inside.
    Go back to the other room, open the "door" to the
    west, and proceed until you reach a long room
    with lots of monsters in it.
    
         Open the door to the east and follow the
    path to reach another 320G pouch.  Exit north, 
    and examine the "thing" to make the stairs behind
    you shift, leading down to Section 3 of the City.
    Use the Save Point, then note the colored buttons
    on the floor.  Each button will trigger monsters,
    but after all 4 are pressed the door to the west
    will open.  Be sure to open the chest to find
    a Crimson Potion before entering.  :)
    
         At the branch, go north to enter a very
    weird room which contains a chest... open it
    to find an Angel's Robe.  Go back and continue
    south along the path and examine the blue
    crystal in the next room, and a bridge will
    form.  Grab the gold (2 320G pouches and 1
    960G chest) in the next room, then keep walking
    to reach a room with another 320G inside.
    Take it, then continue south to reach the stairs
    leading down to section 4.
    
         Take the 320G in the room you come to,
    then exit west to reach a colored orb.  Use this
    one the same way as you did the other one.  :P
    First choose blue to reach a chest with an
    Evil Shuriken inside... the best throwing weapon
    in the game.  Then go back and choose yellow.
    Follow the path and examine the blue crystal
    until the bridge moves over to the south.  Then
    examine the south wall to make it disappear.
    Follow the path to reach a white orb that will
    teleport you to a different part of the area.
    
         Use the Save Point and Stashing Place in
    the room you come to, and be sure to get the
    320G in the corner.  Then open the door to
    the north and follow the path until you reach
    a room with a Deep Blue Potion inside, and soon
    you'll have to fight... D'oh!  Not again :P
    
    *** GAIA BATTLER ***
    
    HP:  5,871
    XP:  6,300
    GP:  18,900
    Attacks:  Rust Gas -->  Range attack; Defense Level -2
              Lightning -->  Lightning attack on party
    
    *** LEFT HAND ***
    
    HP:  4,237
    XP:  N/A
    GP:  N/A
    Attacks:  Combination -->  Attack one ally
    
    *** RIGHT HAND ***
    
    HP:  4,291
    XP:  N/A
    GP:  N/A
    Attacks:  Ray Spread -->  Physical range attack
    
         Tired of fighting these things yet?  This
    is number 4, I believe.  Anyway, if you remember
    how you got rid of the others, this guy should
    be no different.  He has more HP than the others,
    but he'll pose little threat against your powerful
    attacks.  -grin-
    
         After the battle, run back and use the
    Save Point again, then continue north.  Examine
    the blue crystal to shift the bridge over to the
    west, then open the large doors to reach Section
    5 of the city.
    
         Inside you'll find Mullen and Feena being
    attacked by more Gaia Battlers.  After a sequence
    Mullen wants proof that Justin has been accepted
    by the Spirits.  Oops!
    
    *** MULLEN ***
    
    HP:  2,946
    XP:  5,682
    GP:  0
    Attacks:  Zap All -->  See Level 2 Lightning Spells
              Rising Dragon Cut -->  STRONG attack on one ally
              Sonic Boom -->  Physical attack in a line
              Crackling -->  See Level 2 Blizzard Spells
    
         Well, you knew it was gonna happen sooner
    or later.  You'll be fighting this battle with
    Justin alone, but even so this battle should be
    really easy.  Heaven & Earth Cut twice and he's
    out like a light.  :P
    
         After the battle you'll have some sequences
    and you will be transported to Gaia.  Climb up
    the stairs and enter Gaia itself.  Here we go!  :)
    
    
    
         ***x.  Gaia***
    
         My Level:          Justin 41, Feena 38, Rapp 38, Liete 36
    
         Items:             Tear Jewel
                            990G x 2
                            Chain of Gems
                            Whip of Light
                            330G x 6
                            Spirit Potion
                            Fruit of Power
                            Discus
                            Deep Blue Potion
                            Spirit Armor
                            Spirit Charm
                            Robe of the Sun
    
         Monsters:          Gaia Man
                            Gaia Slime
                            Gaia Tree
                            Gaia Mold
                            Gaia Trent (BOSS)
                            Gaia Slug
                            Gaia Alien
                            Gaia Star
                            Gaia Cancer
                            Gaia Demon
                            Gaia Beetle
                            Gaia Armor (BOSS)
                            Gaia Knight
                            Gaia Devil
                            Gaia Zombie
                            Gaia Drago
                            Gaia Brain
                            Baal (BOSS)
    
         Save Points:       Gaia (1)
                            Gaia (2)
                            Gaia (4)
    
    
    
         The layout of Gaia can be somewhat confusing,
    but since it's the final dungeon I won't complain
    (too much).  Walk north and a red cactus will
    sprout out of the ground.  Go east from there
    and you'll find two more cactii.. these turn into
    monsters.  Continue east and watch out for the
    hole in the wall that spits slimes out at you.  :P
    
         Run south of the hole to pick up a Tear
    Jewel, then make your way back north.  You'll see
    a block start shaking to the west... get close
    enough to it and it will disappear.  Go west to
    find a 990G chest, then run through the hole to
    the north.  You'll see many monsters and treasures
    encased in blue 'stuff'.  Run north, step on all
    4 cactii, and one of the 'stuff' will disappear.
    Which 'stuff' disappears depends on what order you
    press the cactii in...
    
               1             A  B
             2   3           C  D
               4             E  F
    
         A small diagram... the numbers represent the
    cactii and the letters represent the.. 'stuff'.  There
    are monsters behind A B C and D, and treasures behind
    E and F.  At first all the monters will be slimes,
    but if you kill the slimes they will change into
    trees, and then Gaia Men.  (In other words there
    are 3 sets of monsters behind each 'stuff').  To
    lower the 'stuff', step on the cactii in this order...
    
    A -->  4, 3, 1, 2
    B -->  1, 2, 3, 4
    C -->  2, 1, 3, 4
    D -->  3, 1, 2, 4
    E -->  1, 4, 2, 3
    F -->  1, 3, 2, 4
    
         (There will be other combinations that open them
    but I didn't feel like listing them all... :P)
    
         After picking up the treasure (the Chain of Gems
    and the Whip of Light in the chest), return to the
    Save Point.  Go north past the cactii and you'll
    see another shaking block to the west.  Make it
    disappear, then step onto the blue 'stuff' and
    it will slide you over into the room.  Take the
    330G inside, then go out and continue north.
    You'll see another block to the west and a hole
    to the east.  First go through the hole and walk
    north to find a Talisman.  Then run back and
    go west past the block and past another block to
    the north.
    
         Walk along the path and soon you'll fight
    a boss!
    
    *** GAIA TRENT ***
    
    HP:  4,578
    XP:  5,765
    GP:  14,400
    Attacks:  Sleep Pollen -->  Range attack + "Sleep"
    
    *** ARM ***
    
    HP:  2,963
    XP:  N/A
    GP:  N/A
    Attacks:  None
    
    *** FLOWER ***
    
    HP:  3,167
    XP:  N/A
    GP:  N/A
    Attacks:  Flower Laser -->  STRONG attack in a line
    
         D'oh!  Another recycled boss... this is a
    stronger version of the Trent you fought when
    you first met Rapp.  This guy really isn't tough..
    just (as always) use your strongest range attacks
    and he'll be defeated rather easily.  :)
    
         After that's out of the way, run back and
    use the Save Point again, then continue past where
    the Gaia Trent was.  Pick up the Spirit Potion
    nearby, then climb up the rope to reach Section 2.
    
         Use this Save Point as well, and you'll find
    yourself in a rather large room.  This section is
    pretty much one large room, so scour the area for
    treasure.  In the area you'll find a Fruit of
    Power, a 990G chest, 2 330G pouches, a Discus, 
    and a Deep Blue Potion.  After getting everything,
    use the Save Point again and exit through the
    intestine-like passage at the north end of the
    room to reach Section 3.
    
         Make your way along the slimy passages and
    pick up the 2 330G pouches in the first room,
    then exit through the hole to the north to reach
    another room.  Step into the core in the middle
    of this room and the room will tilt sideways!
    Make your way back south into the first room and
    open up the chest to find the Spirit Armor!  Now
    go back north to the other room and, with the
    room still tilted, exit through the hole to the
    north, and open up the chest to find the Spirit
    Charm!  Now go back and tilt the room to the
    way it was before, and exit north again.
    
         Continue to make your way along the slimy
    passages and soon you'll reach Section 4.  Grab
    the 330G and prepare for a boss fight!
    
    *** GAIA ARMOR ***
    
    HP:  6,785
    XP:  7,000
    GP:  14,920
    Attacks:  Killer Tackle -->  STRONG attack in a line
              Dead Circle -->  Strong attack on nearby allies
    
    *** EYE ***
    
    HP:  6,785
    XP:  N/A
    GP:  N/A
    Attacks:  Healer -->  See Level 2 Water Spells
              Gravity -->  See Level 2 Earth Spells
    
         Nothing new here.  As always, use your
    strongest range attacks and healing spells
    and you shouldn't have much trouble (as always)
    :P
    
         Once that's out of the way, use the Action
    Icon behind where the monster was to open the
    door to the east.  Now you might want to head
    back to the Save Point at Section 2 to recover
    if you are running low on SP/MP.  Enter through
    the west door and when you reach a branch,
    go east through the orange membrane.  When you
    reach the other side, proceed west through
    the yellow membrane.  Then walk south and go
    through the green membrane, east and through
    the blue membrane (purdy colors :P), and finally
    south through the purple membrane.  Take the
    990G and the Robe of the Sun in this room, then
    examine the three colored stems to open up
    the other purple membrane you passed on your
    way here.  Go through that one and you'll reach
    a room with a Spirit Potion, a Save Point, and
    a Stashing Place.  Make use of them!!
    
         Go through the membrane to the south to
    reach the 5th and final section of Gaia.  Stand
    on the black circle and you will be transported
    to the top of the room where Gaia will appear.
    Wait a minute... that's not Gaia, that's Baal!!
    
    *** BAAL ***
    
    HP:  7,000
    XP:  6,810
    GP:  0
    Attacks:  Gaia Tail -->  Attack one ally; neutralize attributes
              Grand Cross -->  STRONG attack on nearby allies
    
    *** GAIA TENTACLE A ***
    
    HP:  6,000
    XP:  N/A
    GP:  N/A
    Attacks:  Cold -->  See Level 2 Blizzard Spells
              Alhealer -->  See Level 2 Water Spells
    
    *** GAIA TENTACLE B ***
    
    HP:  6,000
    XP:  N/A
    GP:  N/A
    Attacks:  Boom! -->  See Level 1 Explosion Spells
              Burnflare -->  See Level 3 Fire Spells
              Zap! -->  See Level 1 Lightning Spells
              Burnstrike -->  See Level 2 Fire Spells
    
    *** GAIA CYST ***
    
    HP:  4,500
    XP:  N/A
    GP:  N/A
    Attacks:  Deathmark -->  Physical attack on all allies
              Seed Smash -->  Physical attack on all allies
    
         Baal has some devastating attacks but if you
    are relentless in your attack he shouldn't be too
    difficult.  I just had Justin use Heaven & Earth Cut,
    Rapp use Burnflare, Feena use Fire Whip or cast
    Alhealer+, and Liete cast Dragonzap or heal.  Try to
    hold back on your SP as after the battle the only way
    to restore it is with items... you won't be able to
    return to the Save Point.  Instead use magics if you
    can... the Spirit Potion(s) you obtained will restore
    your party's MP to maximum!  Even so, Baal shouldn't
    be too difficult an opponent, provided you have good
    healing spells (and you should... you ARE at the end
    of the game after all :P)
    
         Now that Baal is out of the way, the only
    thing left to do is destroy Gaia itself.  Restore
    yourself using curative items and use the black
    circle to go up to the Gaia Core.  Grab all the
    items... 2 Golden Potions, a Crimson Potion, and
    a Spirit Potion, and USE THEM!  Make sure your party
    is in as good condition as possible, and make your
    way west to a Stashing Place.  Get out any goods
    that restore your SP that you have in there, and
    use them.  For that matter, get any precious healing
    items out of there... ones that restore large
    amounts of HP/SP/MP to your party.  You may even
    want to dump items that you won't be using into
    the Stashing Place to make room for more curative
    items.
    
         Once you're completely ready, move north and
    confront the Gaia Core.  This will be the final
    battle!!!
    
    
    
    *** GAIA CORE ***
    
    HP:  9,999
    XP:  N/A
    GP:  N/A
    Attacks:  Fireburner -->  See Level 3 Fire Spells
              Zap All -->  See Level 2 Lightning Spells
              Quake -->  See Level 3 Earth Spells
    
    *** MEGA GAIA (x2) ***
    
    HP:  4,800
    XP:  N/A
    GP:  N/A
    Attacks:  Multiply -->  Creates 3 Gaia Tentacles
              Tentacle Attack (See Tentacles, Below)
    
    *** GAIA TENTACLE ***
    
    HP:  1,300
    XP:  N/A
    GP:  N/A
    Attacks:  Spin Strike (requires 2) -->  Attack nearby allies
              Death Tornado (requires 3) -->  STRONG attack on one ally
    
         No reason to hold anything back here... so
    give 'em hell!  The Mega Gaias will summon 3 Gaia
    Tentacles, and after that will order them to perform
    different attacks.  No worries here... they don't
    have all that much HP so after a few rounds of your
    onslaught they'll be history.  The Gaia Core has
    some of the most powerful spells in the game, so
    be ready with a powerful healing spell or item.
    If you have any remaining SP-recovery items, be
    sure to use them if you start running low.  Once
    the Mega Gaias are out of the way the battle is
    actually quite easy, considering the fact that
    Justin's Heaven & Earth Cut is just so damn powerful...
    I was dealing 1600-1800 HP damage to each enemy every
    round.  After the Gaia Core is defeated, the "real"
    final boss appears!
    
    *** EVIL GAIA ***
    
    HP:  9,999
    XP:  N/A
    GP:  N/A
    Attacks:  Poizn -->  See Level 1 Forest Spells
              Cold -->  See Level 2 Blizzard Spells
              Burn! -->  See Level 1 Fire Spells
              Freeze! -->  See Level 1 Blizzard Spells
              Stram -->  See Level 1 Forest Spells
              Howl -->  See Level 1 Wind Spells
          
         As before, continue to pound on Gaia with your
    strongest attacks.  Considering you have enough SP,
    this battle should still be simple.  This guy is
    pathetic, even more so than the Gaia Core.  :P
    Evil Gaia has different spells, but none of them
    should cause any worry.  Just have fun beating
    up on him.  :)
    
         After the battle, exit up to the Spirit Stone
    chamber and enjoy the rest of the ending.
    Congratulations... you've finished Grandia!  And
    it only took me 91 hours, 58 minutes and 32 seconds!  :)
    
    
    
                     -----END OF WALKTHROUGH-----
    
    
    
    
    *********************************************
    *         PART THREE:  THE LISTS            *
    *********************************************
    
    	Well, here it is.  A compilation of all the items, spells,
    equipment, monsters, and just about anything else that could be
    used as a "quick reference".  This section will be updated as I
    add on to the walkthrough...
    
    
    
    -------------------------
    - ==> LIST OF ITEMS <== -
    -------------------------
    
    Name of Item             |Item Effect
    -------------------------|--------------------------------------
    All-Around Fruit         |+3 Strength, Vitality, Wit, and Agility
    All-Around Seed          |+1 Strength, Vitality, Wit, and Agility
    Bamboo Shoots            |Restores 20 HP to 1 ally
    Bamo Fruit               |Restores 4 2nd-level MP to 1 ally
    Banana                   |Restores 12 HP to 1 ally
    Bandage                  |Restores 50 HP to 1 ally
    Baobab Fruit             |Restores 10 SP to 1 ally
    Beef Jerky               |Restores 60 HP to 1 ally
    Black Nail Polish        |+3 Attack Level for 1 friend
    Blizzard Scroll          |Same effect as Crackling spell
    Blue Crayon              |Sue's Water Skill --> Water + 1/3
    Blue Medicine            |Restores 20 MP (all levels) to 1 ally
    Boiled Coconut           |Restores 80 HP to 1 ally
    Bond of Trust            |Speeds up IP of 1 ally (in battle)
    Bow Coloring Book        |Sue's Throw Skill --> Throw + 1/3
    Box of Sweets            |Restores 10 HP to 1 ally
    Brown Crayon             |Sue's Earth Skill            
    Cabin Key                |Key to the 1st-class Steamer cabins
    Chocolate                |Restores 40 HP to 1 ally
    Chocolate Cookies        |Restores 80 HP to 1 ally     Yummy
    Cholla Flowers           |Restores 3 1st-level MP to 1 ally
    Coal Candy               |+2 Attack Level for 1 ally (in battle)
    Cone of Light            |Temporarily makes one ally invincible
    Crimson Potion           |Restores 150 HP to party
    Deep Blue Potion         |Restores 20 MP (all levels) to party
    Dream Truffle            |Induces "Confuse" status in 1 enemy
    Dried Fish               |Restores 40 HP to 1 ally
    Dynamite                 |Same effect as Burnflame spell
    Earth Secrets            |Gadwin's Earth Skill --> Earth + 1/3
    Fire Secrets             |Gadwin's Fire Skill --> Fire + 1/3
    Firewood Sparks          |80 HP range damage -- good on plants
    First Aid Kit            |Restores 60 HP to all allies
    Freesia Flowers          |Restores 8 MP (all levels) to party
    Fruit of Agility         |+3 Agility for 1 ally
    Fruit of Life            |+10 Max HP        Ultimate Flavor
    Fruit of Magic           |+2 MP (all levels) for 1 ally
    Fruit of Moves           |+5 Max SP         Exquisite Flavor
    Fruit of Power           |+3 Strength for 1 ally
    Gaia Sprout              |Gaia sprout (you think?  :P)
    Gale Scroll              |Same effect as Crackle spell
    Gantz's Key              |Key to Gantz's treasure chest
    Ginseng                  |Restores 40 HP to 1 ally
    Gold Key                 |Key to Mysterious Vanishing Hill
    Golden Potion            |Restores 30 SP to all allies
    Grenade                  |Same effect as Burn! spell
    Health Weed              |Restores 80 HP to 1 ally
    Herbs                    |Restores 15 HP to 1 ally
    Holy Fire                |Same effect as Howl spell
    Honey                    |Restores 100 HP to 1 ally
    Horn of Knowledge        |Dorlin's Horn
    Howler Scroll            |Same effect as Howl spell
    How to Chop 'Em          |Milda's Ax Skill --> Ax + 1/3
    How to Cut 'Em           |Milda's Sword Skill --> Sword + 1/3
    How to Pound 'Em         |Milda's Mace Skill --> Mace + 1/3
    Java's Wallet            |Java's forgotten wallet
    Key to the Cafe          |Key to the Cafe in Parm
    Launch Fireworks         |Same effect as Burnflame spell
    Letter to Clara          |Deliver to Clara in New Parm
    Lightning Scroll         |Same effect as Gadzap spell
    Lilly's Letter           |Letter to Mr. Gauss in New Parm
    Mace Coloring Book       |Sue's Mace Skill --> Mace + 1/3
    Magic Lamp               |Restores 2 MP (all levels)
    Magic Lipstick           |+3 Action Level for 1 ally
    Mana Egg                 |Eggs used to buy magical attributes
    Marie's Pin              |Marie's lost pin
    Master Key               |Master Key to the Garlyle Base
    Medal of Knowledge       |Medal for getting to Alent
    Mikeroma Scroll          |Restores 50 HP to party
    Miracle Drink            |Restores 5 MP (all levels) to party
    Mogay Teachings 1        |Guido's Dagger Skill --> Dagger + 1/3
    Mogay Teachings 2        |Guido's Sword Skill --> Sword + 1/3
    Mogay Teachings 3        |Guido's Throw Skill --> Throw + 1/3
    Move Breaker             |Cures "Move Off" status in 1 ally
    Move Mushroom            |+3 Action Level for a range of allies
    Nectar of the Gods       |Nectar from the God of Light Mountain
    Orb of Silence           |Induces "Magic Off" status in 1 enemy
    Overflowing Walnut       |+2 Attack Level for one ally
    Panacea                  |Cures all status ailments
    Paralysis Ointment       |Cures "Paralyze" status in 1 ally
    Poison Antidote          |Cures "Poison" status in 1 ally
    Power Mushroom           |+3 Attack Level for 1 ally
    Pretty Jewel             |Value unknown
    Prime Rib                |Restores 150 HP to 1 ally
    Rainbow Weed             |Restores 100 HP to 1 ally
    Red Crayon               |Sue's Fire Skill --> Fire + 1/3
    Red Medicine             |Restores 200 HP to 1 ally
    Rescue Set               |Restores 120 HP to all allies
    Restraint Walnut         |+2 Defense Level for 1 ally
    Resurrect Potion         |Revives a fallen ally
    Resurrect Potion (2)     |Revives a fallen ally      Valuable
    Revival Stone            |Automatically revives fallen ally
    Roach Bomb               |60 HP range damage -- good on insects
    Root of Confusion        |Confuse 1 enemy -- not permanent
    Running Walnut           |+2 Action Level for all allies
    Seed of Defense          |+1 Vitality for 1 ally
    Seed of Life             |+3 MAX HP for 1 ally
    Seed of Moves            |+2 Max SP for 1 ally
    Seed of Power            |+1 Strength for 1 ally
    Seed of Running          |+1 Agility for 1 ally
    Seed of Speed            |+1 Wit for 1 ally
    Silver Key               |Key to the Mysterious Vanishing Hill
    Sky-Blue Crayon          |Sue's Wind Skill --> Wind + 1/3
    Slouch Weed              |-2 Action Level for 1 enemy
    Smarna Weed              |-1 Defense Level for all enemies
    Smelling Salts           |Cures "Confuse" status in 1 ally
    Smoked Salmon            |Restores 75 HP to 1 friend
    Snooze Scroll            |Same effect as Snooze spell
    Soldier's Key            |Key used in Soldier's Graveyard
    Sonic Walnut             |+2 Action Level for 1 ally
    Spell Breaker            |Cures "Magic Off" status in 1 ally
    Spirit Potion            |Fully restores party's MP
    Spirit Stone             |Justin's Spirit Stone *
    Squid Guts               |Restores 20 SP to 1 ally
    Steamer Pass             |Pass to board the Steamer
    Sue's Shoes              |Shoes that Sue was wearing
    Sulfa Weed               |Herbs that can cure Rem's fever
    Sword Secrets            |Gadwin's Sword Skill --> Sword + 1/3
    Tear Jewel               |Restores 3 SP to 1 ally
    Teleportation Orb        |Operates the Mysterious Shrine
    Thor's Fury              |Same effect as Zap All spell
    Torte's Whistle          |Awakens entire party from "Sleep"
    Trudge Weed              |-3 Action Level for all enemies
    Vacuum Scroll            |Same effect as Howlslash spell
    Warrior's Spear          |The legendary Spear of Dight Village
    Weak-Knee Weed           |-2 Attack Level for 1 enemy
    Weeds                    |Restores 1 HP to 1 ally
    White Sulfa Weed         |Restores 35 HP to 1 ally
    Wound Salve              |Restores 40 HP to 1 ally
    Yellow Medicine          |Restores 30 SP to 1 ally
    Zap! Book                |Same effect as Zap! spell
    
    * The Spirit Stone raises one ally's Max HP level when
      used in battle.
    
    ---------------------------
    - ==> LIST OF WEAPONS <== -
    ---------------------------
    
    Name              |Type   |ATP    |Description
    ------------------|-------|-------|----------------------------
    Admiral's Sword   | Sword |  14   |A little rusty
    Angel's Darts     | Throw |  28   |Restores HP as you attack
    Aromatic Tree Root| Mace  |  33   |*Unblocks magic in combat
    Army Darts        | Throw |  18   |For covert actions
    Army Saber        | Sword |  22   |Army-issue sword
    Assassin's Dagger | Knife |  50   |Extremely lethal
    Azure Knife       | Knife |  25   |*Attribute: Water
    Big Hatchet       |  Ax   |  18   |Effective against plants
    Binding Whip      | Whip  |  56   |Temporarily binds enemy
    Bloody Knife      | Knife |  55   |Effective on humans
    Bone Splitter Ax  |  Ax   |  41   |Causes sudden death
    Boomerang         | Throw |  33   |Used for hunting
    Burning Hot Whip  | Whip  |  30   |*Attribute: Explosion
    Buster Ax         |  Ax   |  52   |-25 Move   Very heavy
    Cactus Thorns     | Throw |  38   |Sharp and Painful
    Cafu Shuriken     | Throw |  26   |Made of Cafu iron
    Catfish Whiskers  | Whip  |  43   |Attribute: Water
    Ceramic Sword     | Sword |  12   |Sword made in Parm
    Ceremonial Rock Ax|  Ax   |   8   |Small, one-handed ax
    Demonslayer Boomer| Throw |  60   |Effective on demons
    Discus            | Throw |  53   |Effective on insects
    Dragon Bone Ax    |  Ax   |  38   |-10 Move     Heavy
    Dragon Killer     | Sword |  26   |Effective on dragons
    Earthen Ax        |  Ax   |  68   |Attribute: Explosion  Best Ax
    Emperor's Whip    | Whip  |  53   |+2 Moves Power Level
    Evil Shuriken     | Throw |  64   |+20 Action   Best Shuriken
    Exorcising Bow    | Throw |  45   |Effective on ghosts
    Fire Darts        | Throw |  41   |Attribute: Fire
    Fire Rod          | Mace  |  25   |*Attribute: Fire
    Fire Sword        | Sword |  38   |Attribute: Fire
    Flint Bow         | Throw |  20   |With obsidian arrowheads
    Flint Knife       | Knife |  20   |An obsidian knife
    Flying Fish Bow   | Throw |  25   |Flying-fish shaped bow
    Force Knife       | Knife |  65   |*Ups attack range
    Frog Ax           |  Ax   |  28   |Has a frog emblem
    Gale Whip         | Whip  |  27   |*Attribute: Wind
    Giant Snake Whip  | Whip  |  33   |Poisonous
    Gil Sword         | Sword |  38   |*Aims for rare items
    Great Sword       | Sword |  16   |Sword made in Elencia
    Gust Knife        | Knife |  24   |*Attribute: Wind
    Hand Ax           |  Ax   |  10   |-3 Move      Small ax
    Handmade Darts    | Throw |   7   |Fly surprisingly well
    Holy Mace         | Mace  |  20   |Effective on ghosts
    Holy Sword Lorenzo| Sword |  49   |Reduces defense of enemy
    Home Run Hammer   | Mace  |  36   |Belts 'em out
    Hunter's Bow      | Throw |  20   |Hunter's bow and arrows
    Hunter's Knife    | Knife |  18   |Light and easy to use
    Ice Blade         | Sword |  40   |*Attribute: Blizzard
    Ice Pick          | Knife |  38   |Attribute: Blizzard
    Iron Mace         | Mace  |  19   |-10 Action   Heavy
    Klepp's Sickle    |  Ax   |  25   |Weapon of Klepp soldiers
    Lassic Hammer     | Mace  |  50   |A huge hammer
    Leather Whip      | Whip  |   9   |Leather Whip
    Lightning Sword   | Sword |  50   |*Attribute: Thunder
    Metal Bat         | Mace  |  10   |Light and easy to use
    Miner's Hammer    | Mace  |  11   |Hammer used in mining
    Mist-Cracking Whip| Whip  |  20   |Good on nebulous monsters
    Morning Star      | Whip  |  40   |-15 Move   Heavy Iron ball
    Officer's Baton   | Mace  |   7   |Three-part rod
    Oracle's Staff    | Mace  |  22   |*Cures confusion
    Paring Knife      | Knife |   9   |Good for cutting fruit
    Poisoned Knife    | Knife |  35   |Very Poisonous
    Raincloud Staff   | Mace  |  26   |*Attribute: Water
    Shadow Sword      | Sword |  34   |-15 Move; Sudden Death
    Shocking Knife    | Knife |  33   |Causes paralysis
    Silence Sword     | Sword |  40   |Magic Block effect
    Sparkling Rod     | Mace  |  42   |Speeds up spell casting
    Spirit Sword      | Sword |  70   |Restores SP in attacks
    Staff of Life     | Mace  |  58   |+2 HP Level in Combat
    Swordfish Sword   | Sword |  29   |The sword of a swordfish
    The Sword Himmler | Sword |  24   |Gadwin's famous sword
    Thorny Whip       | Whip  |  15   |Whip with thorns
    Thunder Arrow     | Throw |  50   |Long Range
    Toy Bow and Arrow | Throw |   5   |A child's toy
    War Hammer        | Mace  |  43   |-10 move
    Warp Staff        | Mace  |  38   |Warps in combat
    Whip of Light     | Whip  |  65   |+2 Skill Power Level
    Wobbly Sword      | Sword |   9   |Not very sharp
    Woodchopper's Ax  |  Ax   |  23   |Effective against plants
    Wooden Sword      | Sword |   7   |Wooden Sword ("Spirit Sword")
    Wooden Pole       | Mace  |   5   |An ordinary wooden pole
    Wrecking Ax       |  Ax   |  35   |*Attribute: Explosion
    Zero Ax           |  Ax   |   0   |Ax for training
    Zero Knife        | Knife |   0   |Short sword for training
    Zero Rod          | Mace  |   0   |A mace rod for training
    Zero Shuriken     | Throw |   0   |Shuriken for training
    Zero Sword        | Sword |   0   |Sword used for training
    Zero Whip         | Whip  |   0   |Whip for training
    
    * The Oracle's Staff cures confusion in one character when used
      in battle.
    * The Gust Knife casts the "Howl" spell in battle.
    * The Fire Rod casts the "Burn!" spell in battle.
    * The Gale Whip casts the "Runner" spell in battle.
    * The Azure Knife casts the "Heal" spell in battle.
    * The Raincloud Staff casts the "Snooze" spell in battle.
    * The Burning Hot Whip casts the "Wow!" spell in battle.
    * The Aromatic Tree Root cures "Magic Block" status in one
      ally when used in battle.
    * The Wrecking Ax casts the "Boom!" spell in battle.
    * The Ice Blade casts the "Cold" spell in battle.
    * The Lightning Sword casts the "Zap!" spell in battle.
    * The Gil Sword will increase the chance of an enemy dropping
      a rare item when it is slain with it.
    * The Force Knife casts the "Wow!" spell in battle.
    * The Staff of Life raises an ally's Max HP level by 2 in battle.
    
    -------------------------
    - ==> LIST OF ARMOR <== -
    -------------------------
    
    Name               |Type   |DFP     |Description
    -------------------|-------|--------|---------------------------
    Adventure Clothes  |Clothes|    2   |Common adventure clothes
    Angel's Robe       |Clothes|   33   |Restores HP in combat
    Apron              |Clothes|    1   |"Legendary Armor"
    Aura Armor         | Armor |   35   |+1 Skill power level
    Bamboo Armor       | Armor |    6   |Surprisingly strong
    Battle Bikini      |Clothes|   10   |+4 Attack      Sexy
    Breastplate        | Armor |    6   |Iron breastplate
    Cactus Armor       | Armor |   21   |+3 Move Block resistance
    Chain Mail         |Clothes|   19   |Combat attire of Cafu
    Chameleon Armor    | Armor |   18   |May warp when damaged
    Dark Armor         | Armor |   22   |Restores SP when damaged
    Enchantress' Robe  |Clothes|   23   |+1 Magic resistance
    Fairy Robe         |Clothes|   10   |+2 Confusion/Sleep resist.
    Flying Dragon Vest |Clothes|   14   |+2 Fire resistance
    Frog Shirt         |Clothes|   10   |+1 Water resistance
    Mink Coat          |Clothes|   25   |+5 Blizzard resistance
    Mogay Clothes      |Clothes|   30   |Worn only by Guido
    Officer's Uniform  |Clothes|    9   |Nicer than a soldier's
    Outdated Armor     | Armor |    4   |Antique armor
    Plug Suit          | Armor |   21   |+15 Action
    Robe of the Sun    |Clothes|   45   |Slows IP loss
    Shell Armor        | Armor |    8   |Protective shell armor
    Skull Armor        | Armor |   15   |Made of bone
    Soldier's Uniform  |Clothes|    7   |Sturdy military uniform
    Spirit Armor       | Armor |   55   |Restores HP in combat
    Sportswear         |Clothes|    4   |Body-fitting clothes
    Spy Clothes        |Clothes|   10   |Stiff
    Sunday Best        |Clothes|    2   |Sue's favorite clothes
    Swordfish Armor    | Armor |   12   |Swordfish scale armor
    Thick Armor        | Armor |   12   |Strong and thick armor
    Warrior's Mail     | Armor |   32   |+3 Move Block resistance
    Work Clothes       |Clothes|    3   |Thick clothes
    
    
    ---------------------------
    - ==> LIST OF SHIELDS <== -
    ---------------------------
    
    Name               |Type   |DFP     |Description
    -------------------|-------|--------|---------------------------
    Alligator Gauntlet |Gloves |   12   |Light and strong
    Cutting Board      |Shield |    1   |Smells fishy
    Dragon Gauntlet    |Gloves |    5   |Made of dragon skin
    Escargot Shield    |Shield |    7   |Snail shell (hehehe)
    Gauntlets          |Gloves |   20   |+10 Attack    A knight's
    Gauntlets of Light |Gloves |   25   |+1 all magic resistance
    Heavy Shield       |Shield |   23   |-20 Move    Heavy
    Lafa Flower Shield |Shield |   19   |+1 Magic Power Level
    Leaf Shield        |Shield |   12   |+2 poison resistance
    Leather Gloves     |Gloves |    2   |Leather gloves
    Magic Gloves       |Gloves |   20   |Pure white, finely made
    Magic Mirror Shield|Shield |   13   |Returns normal attacks
    Moonlight Shield   |Shield |   21   |+2 Blizzard resistance
    Mushroom Shield    |Shield |    9   |+1 Plague resistance
    Oaken Shield       |Shield |    3   |Shield made of oak
    Pot Lid            |Shield |    1   |"Shield of Light"
    Power Shield       |Shield |   10   |+7 attack    Powerful
    Seashell Shield    |Shield |    8   |Shield made of seashells
    Shell Shield       |Shield |    5   |Turticamel shell shield
    Spirit Shield      |Shield |   45   |+4 all status resistance
    Woolen Mittens     |Gloves |    1   |Cute mittens
    
    
    ---------------------------
    - ==> LIST OF HELMETS <== -
    ---------------------------
    
    Name               |Type   |DFP     |Description
    -------------------|-------|--------|---------------------------
    Angel's Hat        |  Hat  |   23   |Restores HP in attacks
    Barette            |Ribbon |    3   |Feena's favorite
    Battle Helm        |Helmet |   23   |+3 Magic Block resistance
    Cactus Helmet      |Helmet |   13   |+3 Magic Block resistance
    Climbing Hat       |  Hat  |    5   |Made of fur
    Cowboy Hat         |  Hat  |    4   |Wide-brimmed hat
    Death Mask         |Helmet |   26   |Slows IP Loss
    Feathered Turban   |  Hat  |   13   |Has pretty feathers
    Fluffy Ribbon      |Ribbon |    2   |Has a fluffy ornament
    Goggles            |  Hat  |    2   |Justin's favorite
    Headgear           |  Hat  |    7   |Rapp's favorite
    Iron Bandana       |Ribbon |    8   |A gift from Darlin
    Iron Pot           |Helmet |    1   |"Warrior's Helmet"
    Mystic Mask        |Helmet |   17   |Slows IP Loss
    Odd Hat            |  Hat  |   11   |Warps attacker to enemy
    Ogre Helm          |Helmet |   20   |-10 move   Has horns
    Pearl Helmet       |Helmet |    7   |A pretty helmet
    Pirate's Hat       |  Hat  |    4   |Has a skull & crossbones
    Pirate's Helmet    |Helmet |   12   |Ominous
    Ribbon             |Ribbon |    1   |Not much protection
    Safety Helmet      |Helmet |    3   |Construction helmet
    Stone Head         |Helmet |    9   |Don't fall if attacked
    Spirit Helmet      |Helmet |   42   |Prevents sudden death
    Swallowtail Hat    |  Hat  |   12   |+3 Confusion resistance
    
    
    -------------------------
    - ==> LIST OF SHOES <== -
    -------------------------
    
    Name               |Type   |MOVE    |Description
    -------------------|-------|--------|---------------------------
    Air Sneakers       | Shoes |   48   |Extremely comfortable
    Army Boots         | Boots |   15   |+2 Defense    GI Boots
    Beach Sandals      | Shoes |   15   |Worn all the time
    Crampons           | Shoes |   10   |+8 Defense    For walks
    Curious Clogs      | Shoes |    0   |+3 Defense    *Warps
    Dragon Boots       | Boots |    5   |+4 Defense    Fits nicely
    Dress Shoes        | Heels |   30   |Itty-bitty shoes
    Heavy Boots        | Boots |    0   |+10 Defense   Sturdy
    Hunter's Boots     | Boots |   30   |+1 Defense    Uncomfortable   
    Iron Clogs         | Shoes |  -20   |13 Defense    Heavy
    Leather Greaves    | Boots |   17   |+1 Defense    Leather
    Lion Boots         | Boots |   18   |+26 Defense   A king's
    Mach 1 Boots       | Boots |   30   |+5 Defense
    Ninja Sandals      | Shoes |    0   |+5 Defense  +20 Action
    Ogre Boots         | Boots |   20   |+8 Defense    Demon Shoes
    Queen Heels        | Shoes |    0   |Blocks moves while attacking
    Rabbit Shoes       | Shoes |    0   |+5 Defense  +30 Action
    Rainbow High Heels | Shoes |    0   |+5 Defense   Warps when damaged
    Rubber Boots       | Boots |   20   |+1 Defense    New
    Shiny Shoes        | Shoes |   35   |Polished to a shine
    Sneakers           | Shoes |   35   |Comfortable
    Spirit Shoes       | Shoes |   50   |+30 Defense   Best Shoes
    Winged Boots       | Boots |   35   |+7 Defense    With Wings
    Wolf Boots         | Boots |   40   |+10 Defense   Warm
     
    * While wearing the Curious Clogs, you will warp to a random
      location on the battlefield when attacked.
    
    
    ---------------------------
    - ==> LIST OF JEWELRY <== -
    ---------------------------
    
    Name               |Type   |Effect       |Description
    -------------------|-------|-------------|------------------------
    Ancestor's Amulet  | Charm | --          |+4 Plague resistance
    Anklet             |  Ring | +30 Move    |Longer move range
    Black Belt         |  Cape | --          |+2 Move power level
    Blizzard Charm     | Charm | --          |+2 Water/Wind resistance
    Chain Earrings     |  Ring | +10 Attack  |+3 Move Block resistance
    Chain of Gems      |  Ring | --          |Allows 3 combo attacks
    Confusion Amulet   | Charm | --          |Full confusion resist.
    Confusion Charm    | Charm | --          |+4 Confusion resistance
    Counter Ring       |  Ring | --          |May return normal attacks
    Crescent Jade      |  Ring | --          |+2 Sleep/Confuse resist.
    Demon Eye Stone    |  Ring | --          |Speeds up spell casting
    Demon Sword Amulet | Charm | +5 Defense  |+1 all magic resistance
    Diana's Amulet     |  Ring | --          |Prevents Move/Magic block *
    Disease Charm      | Charm | --          |+3 Plague resistance
    Dragon Scales      |  Ring | --          |Prevents damage below 10
    Earth Charm        | Charm | --          |+4 Earth resistance
    Energy Charm       |  Ring | --          |Halves SP usage!
    Energy Ring        |  Ring | --          |Restores SP during attacks
    Expensive Jewel    |  Ring | --          |No effect -- should be sold
    Explosion Charm    | Charm | --          |+2 Fire/Earth resistance
    Fire Charm         | Charm | --          |+4 Fire resistance
    Fireproof Cape     |  Cape | --          |+2 Fire resistance
    Forest Charm       | Charm | --          |+2 Earth/Water resistance
    Hero's Badge       |  Ring | +2 Action   |Badge worn by Dad
    Holy Ring          |  Ring | +10 Defense |+2 all Magic resistance
    Hurricane Belt     |  Ring | +50 Action  |Gives you storm speed
    Iridescent Amulet  |  Ring | +10 Defense |Rainbow colored, pretty
    Jade Charm         |  Ring | +2 Attack   |Jade necklace
    Light Amulet       | Charm | --          |+1 all magic resistance
    Lightning Charm    | Charm | --          |+2 Fire/Wind resistance
    Magic Block Charm  | Charm | --          |Full Magic Block res.
    Mama's Amulet      | Charm | +2 Defense  |Sue's emotional support
    Medal of Yore      |  Ring | --          |Restores SP when damaged
    Metal Frog         |  Ring | --          |+3 Magic/Move Block res.
    Miraculous Scales  |  Ring | --          |Doubles $ received after battle
    Move Unblocker     | Charm | --          |Full Move Block res.
    Officer's Badge    |  Ring | +15 Action  |Has one star
    Paperweight        |  Ring | --          |User won't fall down
    Paralysis Charm    | Charm | --          |Full paralysis resist.
    Phantom Silk       |  Cape | --          |+4 Water/Wind resistance
    Raincoat           |  Cape | --          |Full sleep resistance
    Rune Ring          |  Ring | +1 Defense  |Slows IP loss
    Satisfaction Gem   |  Ring | --          |Allows 2 Critical Attacks
    Scarab             |  Ring | --          |+4 Poison/Plague/Para res.
    Secret Move Ring   |  Ring | --          |+3 Move Power Level
    Snake Earrings     |  Ring | +1 Defense  |+1 Poison resistance
    Spectacles         |  Ring | --          |+2 Critical resistance
    Spirit Charm       | Charm | +20 Defense |+2 all magic resistance
    Soul of Asura      |  Ring | --          |Extra combo + critical attack!
    Sudden Death Charm | Charm | --          |Gives sudden death res.
    Talisman           |  Ring | --          |Prevents all status changes
    Telescope          |  Ring | --          |Increases attack range
    Titan's Ring       |  Ring | +5 Attack   |Has a curious design
    Tree God Amulet    | Charm | --          |Reduces SP used by moves
    Water Charm        | Charm | --          |+4 Water resistance
    Wind Charm         | Charm | --          |+4 Wind resistance
    
    * Diana's Amulet casts the "Refresh" spell in battle.
    
    -------------------------
    - ==> LIST OF MOVES <== -
    -------------------------
    
          /----------\
          |  Justin  |
          \----------/
    
          V-SLASH              SP Cost:  14          Weapon Type:  N/A
                               Requirements:  Sword LV1
          Attacks one enemy with a V-shaped slash
          
          Useful for the first parts of the game, at least until
          you get W-Break.  :P
    
          W-BREAK              SP Cost:  20          Weapon Type:  N/A
                               Requirements:  Sword LV6, Mace LV4
          Attacks one enemy with a critical V-slash
    
    	More powerful version of the V-Slash.
    
          SHOCKWAVE            SP Cost:  30          Weapon Type:  N/A
                               Requirements:  Mace LV7, Ax LV5
          Range attack with shockwaves
    
          Justin's first range move.  What can I say.. it hits a
          range of enemies.  :P
    
          MIDAIR CUT           SP Cost:  32          Weapon Type:  N/A
                               Requirements:  Mace LV10, Ax LV12
          Critical spinning attack on one enemy
    
          Deals a large amount of damage to one enemy.  Useful for
          boss fights or single enemies with large amounts of HP.
    
          LOTUS CUT            SP Cost:  32          Weapon Type:  N/A
                               Requirements:  Sword LV12, Fire LV8
          Cuts one enemy with a sword of fire
    
          Similar to the Midair Cut, but Justin focuses the power of
          fire into his weapon to deal the enemy an fire-based spinning
          slash.
    
          ICE SLASH            SP Cost:  36          Weapon Type:  N/A
                               Requirements:  Ax LV16, Wind LV10, Water LV10
          Cuts one enemy with a sword of ice
    
          Justin focuses the power of ice into his weapon and deals
          the enemy a heavy blow, causing a good deal of ice damage
          to one enemy.
    
          THOR CUT             SP Cost:  40          Weapon Type:  N/A
                               Requirements:  Sword LV23, Fire LV17, Wind LV17
          Cuts one enemy with a lightning sword
    
          Following the same example as the Lotus Cut and Ice Slash,
          Justin focuses the power of lightning into his weapon to
          deal the enemy a heavy lightning-based blow.
    
          IMMORTAL AURA        SP Cost:  45          Weapon Type:  N/A
                               Requirements:  Sword LV20, Mace LV25, Ax LV22
          Temporarily defends all attacks
    
          This useful move temporarily renders Justin invulnerable.
          All damage dealt to Justin is reduced to 0.
    
          DRAGON CUT           SP Cost:  45          Weapon Type:  N/A
                               Requirements:  Sword LV16, Earth LV7, Fire LV6
          Gadwin magic sword cuts all enemies
          *Cannot be learned until Gadwin leaves*
    
          Justin assembles the power of the universe and slams his
          weapon into the ground, creating a devastating blast of
          energy that damages all enemies.
    
          HEAVEN & EARTH CUT   SP Cost:  90         Weapon Type:  N/A
                               Requirements:  Sword LV32, Mace LV29, Ax LV30
          Justin's best move -- all enemies
          *Cannot be learned until Gadwin leaves*
    
          The Heaven & Earth Cut is Justin's strongest move, and
          probably the strongest move in the game.  Basically what
          it is, is a more powerful (yes, MORE powerful) version of
          the Dragon Cut.  Justin assembles massive power into his
          weapon and slams it into the ground, utterly devastating
          all enemies.  With this move it is possible to deal well
          over 1,000 HP damage to ALL enemies!  Ouch!!!
    
    
          /----------\
          |   Sue    |
          \----------/
    
          PUFFY KICK           SP Cost:  8           Weapon Type:  N/A
                               Requirements:  Throw LV1
          Attack one enemy by throwing Puffy
    
          Sue throws Puffy at an enemy (Puffy gets thrown around a
          lot, doesn't he?  :P) for considerable damage.  Good for
          the beginning of the game... think of it as Sue's answer
          to Justin's V-Slash.  :P
    
          RAH-RAH! CHEER       SP Cost:  18          Weapon Type:  N/A
                               Requirements:  Throw LV1, Mace LV1
          Restore some HP to the party by cheering
    
          Sue and Puffy break out some pom-poms and begin cheering
          on the party.  Restores a small amount of HP to each
          party member.  :)
    
          FIRE AWAY            SP Cost:  28          Weapon Type:  Throw
                               Requirements:  Throw LV10
    
          Deals damage to all enemies.  Obviously best used against
          large groups of monsters (or bosses with multiple targets).
    
          ROUND WHACKER        SP Cost:  30          Weapon Type:  Mace
                               Requirements:  Mace LV7
          Range attack with shock waves
    
    	Similar to Justin's Shockwave attack.  Deals damage to a
          range of monsters.
    
          FIGHT! CHEER         SP Cost:  16          Weapon Type:  N/A
                               Requirements:  Mace LV8, Earth LV2, Fire LV3
          Raises attack power of party by cheering
    
          Sue and Puffy break out the pom-poms again and cheer on the
          party, raising each members attack level.  :)
    
          YAWN                 SP Cost:  5           Weapon Type:  N/A
                               Requirements:  Mace LV10, Water LV3
          Put a range of enemies to sleep
    
          Bears a striking resemblence to the "Snooze" spell, no?
          Best used when Sue runs out of level 1 MP.  :P
    
          PUFFY FIRE           SP Cost:  36          Weapon Type:  N/A
                               Requirements:  Throw LV12, Fire LV2
          Range attack by breathing fire
    
          Puffy breathes a fireball, which deals damage to a range
          of enemies.  Sue's most powerful attacking move.
    
    
          /----------\
          |  Feena   |
          \----------/
    
          KNIFEHURL            SP Cost:  10          Weapon Type:  Knife
                               Requirements:  Knife LV3
          Hurl knives quickly at one enemy
    
          Feena unleashes a flurry of knives into one enemy.  Feena's
          weakest attacking move.
    
          PARA WHIP            SP Cost:  15          Weapon Type:  Whip
                               Requirements:  Whip LV4
          Paralyzing whip attack on one enemy
    
          Feena attacks one enemy with her whip.  This move also will
          paralyze the target... kinda useful.  :)
    
          RANDOMHURL           SP Cost:  28          Weapon Type:  Knife
                               Requirements:  Knife LV10
          Hurl knives around at all enemies
    
          Feena hurls knives all around, striking all monsters.  Like
          most multiple-target moves, best used against multiple targets.
          Duh!
    
          FIRE WHIP            SP Cost:  32          Weapon Type:  Whip
                               Requirements:  Whip LV14, Fire LV12
          Flame whip range attack
    
          Feena twirls a flaming whip around, striking all enemies in
          its path.  Nice move to use when the monsters start to
          surround you.  :P
    
          ZAP! WHIP            SP Cost:  38          Weapon Type:  Whip
                               Requirements:  Whip LV24, Fire LV15, Wind LV15
          Lightning whip attack on 1 enemy
    
          The strongest of Feena's moves... Feena will assemble the
          power of lightning into her whip and deal a heavy shock
          attack to one enemy.  Deals a great deal of damage to one
          enemy.
    
    
          /----------\
          |  Gadwin  |
          \----------/
    
          FLYING DRAGON CUT    SP Cost:  14          Weapon Type:  N/A
                               Requirements:  Sword LV4
          Cutting range attack high in the air
    
          Gadwin leaps into the air and causes a shockwave when he lands,
          damaging any nearby enemies.
    
          ERUPTION CUT         SP Cost:  24          Weapon Type:  N/A
                               Requirements:  Sword LV8, Earth LV3, Fire LV3
          Killer attack on one enemy with power
    
          Deals a good deal of damage to one enemy, combining the powers
          of fire and earth to blast the enemy with an explosive slice.  :)
    
          DRAGON CUT           SP Cost:  45          Weapon Type:  N/A
                               Requirements:  Sword LV16, Earth LV7, Fire LV6
          Magic sword attack on all enemies
    
          Gadwin's best move... put simply, it rocks.  Gadwin assembles
          the power of the universe into his sword, and slams it into the
          ground, creating a devastating blast of energy that damages all
          enemies.
    
    
          /---------\
          |  Rapp   |
          \---------/
    
          MIST HIDE            SP Cost:  5           Weapon Type:  N/A
                               Requirements:  Knife LV5
          Warps self in the blink of an eye
    
          With this technique, Rapp can instantaneously warp to a
          different part of the battlefield.
    
          DOPPLEGANGER         SP Cost:  27          Weapon Type:  Sword/Knife
                               Requirements:  Knife LV12, Sword LV9
          Divide into many and attack 1 enemy
    
          Rapp makes several images of himself who repeatedly pound
          on an enemy, dealing considerable damage to them.
    
          DETHSWORD            SP Cost:  25          Weapon Type:  Sword/Knife
                               Requirements:  Knife LV16, Sword LV14
          Sudden death to one enemy by sword
    
          Rapp deals several lethal blows to an enemy, in hopes of
          killing it with one attack.  If this does not work, the attack
          will still deal some damage to the enemy.  :)
    
          MISSILE              SP Cost:  14          Weapon Type:  Throw
                               Requirements:  Throw LV7
          Always hits target of 1 enemy
    
          Rapp throws several projectile weapons at one enemy, dealing
          a large amount of damage to them.
    
          FIREBALL             SP Cost:  36          Weapon Type:  Throw
                               Requirements:  Throw LV12, Fire LV10
          Range attack by throwing fireballs
    
          Rapp uses his innate Fire power to cover a range with fireballs,
          damaging a range of enemies.  :)
    
          SIDETHROW            SP Cost:  40          Weapon Type:  Throw
                               Requirements:  Throw LV22
          Attack all enemies by side throwing
    
          Rapp throws many projectile weapons all around the battlefield,
          dealing damage to all monsters.
    
          DISCUTTER            SP Cost:  30          Weapon Type:  Throw
                               Requirements:  Knife LV10, Sword LV7, Throw LV15
          Attack all enemies in its path
    
          Rapp hurls a projectile weapon which cuts through all monsters
          in its path (straight line). 
    
          DEMON BALL           SP Cost:  40          Weapon Type:  N/A
                               Requirements:  Knife LV20, Sword LV18, Throw LV23
          Rapp's ball attack on one enemy
    
          Rapp's "special" move, the Demon Ball, unleashes a devastating
          explosion against one enemy, dealing them a great deal of damage.
    
          NEO DEMON BALL       SP Cost:  85          Weapon Type:  N/A
                               Requirements:  Knife LV24, Sword LV25, Throw LV32
          Rapp's ball attack on all enemies
    
          Rapp's strongest attack, the Neo Demon Ball is a much stronger
          version of his regular Demon Ball attack.  Rapp unleashes a
          devastating explosion attack against all enemies, dealing a
          huge amount of damage.  Think of it as Rapp's version of the 
          Heaven & Earth Cut, though it is not quite as powerful.  :P    
    
    
          /----------\
          |  Milda   |
          \----------/
    
          MILDA KICK           SP Cost:  16          Weapon Type:  N/A
                               Requirements:  Ax LV10
          No-range drop kick attack on 1 enemy
    
          Milda assaults one enemy with a flying drop-kick.  The weakest
          of Milda's attacks, but it also takes up the least SP.
    
          SPLITTER             SP Cost:  40          Weapon Type:  N/A
                               Requirements:  Sword LV13, Mace LV15
          Pounding quake attack on all enemies
    
          Milda leaps into the air and slams her fist into the ground,
          creating a shockwave attack that damages all enemies.
    
          MILDA HIT            SP Cost:  75          Weapon Type:  N/A
                               Requirements:  Sword LV20, Mace LV21, Ax LV24
          Ultimate Milda combo hit on 1 enemy
    
          Milda unleashes a devastating flurry of punches and kicks to
          beat the living daylights out of one enemy.  Deals HEAVY
          damage to 1 enemy.
    
    
          /----------\
          |  Guido   |
          \----------/
    
          MOGAY SHOT           SP Cost:  14          Weapon Type:  Throw
                               Requirements:  Throw LV5
          Always hits 1 enemy
    
          Similar to Rapp's "Missile" move, Guido chunks projectile
          weapons at one enemy, dealing small damage to them.
    
          MOGAY BOMB           SP Cost:  38          Weapon Type:  N/A
                               Requirements:  Throw LV12
          Slows enemy IP to minimum -- range
    
          Guido unleashes a flurry of bombs that explode within a 
          range, dealing damage and slowing down the enemy's IP.
    
          MOGAY HYPO           SP Cost:  45          Weapon Type:  N/A
                               Requirements:  Knife LV15, Sword LV6
          Restores SP of 1 friend with a shot
    
          Guido uses a medicinal shot to restore the SP of one
          ally.
    
          POWER UP             SP Cost:  20          Weapon Type:  N/A
                               Requirements:  Knife LV19, Sword LV10
          Ups all ability of 1 friend with a shot
    
          Guido uses a medicinal shot to increase all attribute
          levels by 1 for one ally (+1 Defense, Move, Wit, Speed
          and Max HP level!  :)
    
          MOGAY PICKPOCKET     SP Cost:  10          Weapon Type:  N/A
                               Requirements:  Knife LV13, Sword LV8, Throw LV15
          10 tries to steal items from 1 enemy
    
          Guido attempts to steal an item from an enemy.  :P
    
    
          /----------\
          |  Liete   |
          \----------/
    
          REDSHOCK              SP Cost:  28         Weapon Type:  N/A
                                Requirements:  Mace LV10
          Splendid critical attack on one enemy
    
          Liete's only attacking move... Liete uses her weapon to create
          a magical burst of energy that damages one foe.
    
          ENCHANTMENT DANCE     SP Cost:  34         Weapon Type:  N/A
                                Requirements:  Mace LV18
          Steals MP from 1 enemy for yourself
    
          Liete does a little dance that sucks away the MP from one enemy
          and distributes it back to herself.
    
    
    
    -------------------------
    - ==> LIST OF MAGIC <== -
    -------------------------
    
          /----------\
          |   Fire   |
          \----------/
          
          ===|Level 1==>
            
          BURN!                MP Cost:  1    Who Gets:  J S F G R L
                               Requirements:  Fire LV1
          Range attack with a ring of fire
    
          The most primitive fire spell.  Deals small fire damage in an
          insanely small area.  You'll have to throw this spell into a
          tightly-packed group of enemies in order for it to strike
          more than one.  The basis for all fire spells.  :)
    
          MAGICAL ART          MP Cost:  11   Who Gets:  L
                               Requirements:  Fire LV12
          Attack 1 enemy with animated art
    
          Liete's first-level "special" spell.  Using this spell, Liete
          draws a picture of a huge fire-breathing dragon, and brings
          it to life.  The dragon then breathes fire on one enemy, dealing
          some damage to it.  :)
    
          ===|Level 2==>
    
          BURNFLAME            MP Cost:  4    Who Gets:  J S F G R L
                               Requirements:  Fire LV4
          Range attack with a pillar of fire
    
          More powerful version of the Burn! spell.  Deals greater amount
          of damage in a much larger area.  :)
    
          BURNSTRIKE           MP Cost:  5    Who Gets:  J S G R
                               Requirements:  Fire LV18
          Attack one enemy with 4 red-hot flames
    
          This spell summons forth a powerful flame which engulfs one
          enemy, dealing a large amount of fire damage to them. 
    
          ===|Level 3==>
    
          BURNFLARE            MP Cost:  7    Who Gets:  J S F G R
                               Requirements:  Fire LV9
          Attack all enemies with fireballs
    
          More powerful version of the Burnflame spell.  Deals a large
          amount of fire damage to all monsters.
    
          FIREBURNER           MP Cost:  8    Who Gets:  J G R L
                               Requirements:  Fire LV25
          Burn up one enemy with fire
    
          This powerful fire spell summons forth an inferno of flames
          which swallows up one enemy.  Deals a huge amount of fire
          damage to one enemy.
    
          END OF THE WORLD     MP Cost:  30   Who Gets:  F
                               Requirements:  Fire LV27
          Reduces all enemies to nothingness
          *Can only be learned after Feena's hidden power is revealed*
    
          The most powerful fire spell in existence.  Feena uses
          her special power to summon forth an utter inferno that
          deals 999 damage to all enemies, enough to kill any
          non-boss monsters in one shot.
    
          /----------\
          |  Water   |
          \----------/
    
    	==>Level 1<==
    
          HEAL                 MP Cost:  1    Who Gets:  J S F R L
                               Requirements:  Water LV1
          Restores HP of one friend a little
    
          The most basic of the water magics.  Heals a small amount of
          one ally's HP using the power of water.
    
          SNOOZE               MP Cost:  2    Who Gets:  J S F R
                               Requirements:  Water LV3
          Bubbles put all enemies to sleep
    
          Creates many magic bubbles that burst upon contact with the
          enemy, in an effort to put them to sleep.  Effects all
          enemies.
    
          ==>Level 2<==
    
          ALHEAL               MP Cost:  4    Who Gets:  J S F
                               Requirements:  Water LV5
          Restores HP to party a little
    
          A heal spell that affects all party members.
    
          HEALER               MP Cost:  3    Who Gets:  J F R
                               Requirements:  Water LV8
          Restores HP of one ally a lot
    
          More powerful version of the Heal spell... this spell will
          heal quite a bit more HP than the normal heal spell would.
    
          ALHEALER             MP Cost:  8    Who Gets:  F L
                               Requirements:  Water LV12
          Restores HP to party a lot
    
          More powerful version of the Alheal spell... this spell
          will heal quite a bit more HP then the Alheal spell would.
          This spell affects all allies.  :)
    
          ==>Level 3<==
    
          RESURRECT            MP Cost:  6    Who Gets:  J S F L
                               Requirements:  Water LV16
          Revives one fallen ally
    
          As you would expect, this spell revives an ally who has
          been reduced to 0 HP.  A very useful spell, though great
          skill in the art of Water Magic is needed to use it.
    
          ALHEALER+            MP Cost:  12   Who Gets:  J S F R L
                               Requirements:  Water LV20
          Restores HP to party a whole lot
    
          The most powerful water spell; this spell greatly heals
          the HP of all allies.
          
          /----------\
          |  Wind    |
          \----------/
    
          -->@Level 1@<--
    
          HOWL                 MP Cost:  2    Who Gets:  J S F R L
                               Requirements:  Wind LV1
          Range attack with sharp wind blades
    
          The most primitive of wind magics.  This spell conjures
          forth a strong wind which damages a moderately large
          range of enemies.
    
          RUNNER               MP Cost:  1    Who Gets:  F R
                               Requirements:  Wind LV2
          Ups movement of friends in range
    
          This spell increases the "Move Level" of all allies in
          the spell range.  It will increase the level of the
          initial target by +2, and any other nearby allies
          affected will receive +1.
    
          -->@Level 2@<--
    
          HOWLSLASH            MP Cost:  6    Who Gets:  J S F L
                               Requirements:  Wind LV6
          Attacks all enemies with strong wind
    
          More powerful version of 'Howl' spell.  Attacks all
          monsters with a strong wind.
    
          SHHH!                MP Cost:  3    Who Gets:  S F R
                               Requirements:  Wind LV12
          Blocks magic of 1 enemy with vacuum
    
          This spell uses the power of wind to create a vacuum
          which (somehow) blocks the magic of one enemy.  In short,
          places "Magic Block" status on one enemy.
    
          -->@Level 3@<--
    
          HOWLNADO             MP Cost:  8    Who Gets:  J S L
                               Requirements:  Wind LV23
          Tornado attacks all enemies & party
    
          This spell summons forth a huge whirlwind which engulfs
          the whole battefield, sucking enemy and ally alike and
          hurling them into the sky.  Enemies receive a good deal
          of wind damage, but allies don't take damage... however
          they are still scattered about the battlefield.  :P
    
          /----------\
          |  Earth   |
          \----------/
    
          ---)Level 1(---
    
          DIGGIN'              MP Cost:  1    Who Gets:  J S F G R L
                               Requirements:  Earth LV1
          Ups defense of entire party with Earth
    
          The most basic of all Earth spells.  This spell uses
          the power of the Earth to protect your party
          members, increasing each member's Defense Level by 1.
    
          DEF-LOSS             MP Cost:  3    Who Gets:  S G R
                               Requirements:  Earth LV6
          Drops defense of all enemies with Earth
    
          Can be thought of as the reverse of the Diggin' spell.
          Uses power of Earth to decrease Defense Level of all
          enemies by 1.
    
          ---)Level 2(---
    
          TREMOR               MP Cost:  3    Who Gets:  J S F G 
                               Requirements:  Earth LV3
          Range attack using earth energy
    
          This spell deals earth damage to a good-sized range
          of enemies.
    
          GRAVITY              MP Cost:  4    Who Gets:  G R L
                               Requirements:  Earth LV12
          Use powerful gravity to hold one enemy
    
          This spell uses the power of earth to create a strong
          field of gravity which decreases one enemy's Move
          Level all the way down to -7!
    
          ---)Level 3(---
    
          QUAKE                MP Cost:  12   Who Gets:  J S G R L
                               Requirements:  Earth LV19
          Powerful quake attacks all enemies
    
          The most powerful earth spell; this spell summons a huge
          earthquake, which deals damage to all enemies.
     
          /---------------------------\
          | Lightning --> Fire + Wind |
          \---------------------------/
    
          %-->Level 1<--%
    
          ZAP!                 MP Cost:  11   Who Gets:  J S L
                               Requirements:  Fire LV5, Wind LV4
          Range attack with ball lightning
    
          Deals a surprisingly large amount of lightning damage to
          a medium-sized range of enemies.  Nice spell, but
          murder on your MP.  :P
    
          %-->Level 2<--%
    
          ZAP ALL              MP Cost:  13   Who Gets:  J S R L
                               Requirements:  Fire LV10, Wind LV9
          Attack all enemies with lightning
    
          This strong spell unleashes lightning bolts down upon all
          enemies.  Costs a great deal of MP, but also deals a great
          deal of damage to all enemies.  :)
    
          %-->Level 3<--%
    
          GADZAP               MP Cost:  13   Who Gets:  J L
                               Requirements:  Fire LV19, Wind LV15
          Attack one enemy with holy lightning
    
          This very powerful lightning spells summons forth holy
          lightning, which strikes one foe dealing a tremendous
          amount of damage to them.
    
          DRAGONZAP            MP Cost:  20   Who Gets:  J F R L
                               Requirements:  Fire LV21, Wind LV19
          Attack all enemies with dragon zap
    
          The most powerful lightning spell; this spell summons
          forth a million volts worth of electricity and directs
          it towards all enemies.  Takes up a lot of MP, but is
          well worth the casting cost.  :)
    
          ENCLOSE              MP Cost:  26   Who Gets:  L
                               Requirements:  Fire LV23, Wind LV24
          Block all attacks of one enemy for now
    
          Liete summons forth a holy symbol which swirls and   
          engulfs one enemy, rendering it completely immobile,
          unable to attack or do anything for a while.  While
          under the effect of this spell, the enemy will steadily
          take damage until the spell wears off or the enemy dies.
    
          /---------------------------\
          | Blizzard --> Wind + Water |
          \---------------------------/
    
          ===<Level 1>===
    
          CRACKLE              MP Cost:  2    Who Gets:  J S F 
                               Requirements:  Wind LV3, Water LV2
          Attack one enemy with icicle knives
    
          Deals ice damage to one enemy.  Any questions?  :P
    
          FREEZE!              MP Cost:  3    Who Gets:  J L
                               Requirements:  Wind LV6, Water LV5
          Freeze action of all enemies
    
          This spell causes a powerful cold wind to blow, decreasing
          all enemies' move level by anywhere from -2 to -4.
    
          TIME GATE            MP Cost:  99   Who Gets:  F
                               Requirements:  Wind LV99, Water LV99
          Stops time for everyone else
          *Can only be learned after Feena's hidden power is revealed*
    
          Feena's ultimate spell (and probably THE ultimate spell) will
          completely stop time for all enemies and party members for
          several rounds of combat.  This gives you an opportunity to
          heal up your party if you are seriously hurt, or give the
          enemy a serious beating.  However, the insanely high
          requirements and insanely high MP Cost make it debatable
          whether or not this spell is really worth the trouble.  :P
    
          *NOTE*  If you must get the Time Gate spell, you're in for a
          long run of skill-building.  There is a trick you can use to
          raise your water skill... it's probably obvious to most but
          since I have the common sense of a rock I had to be informed of
          it.  First, getting the Ethereal Miracle from the Tower of
          Temptation is a VERY GOOD idea.. it doubles the magic exp you
          get from casting spells, and with it this process will take
          half as long.  To raise your water skill, find a trap (any
          kind will do), and run yourself through it repeatedly until
          you run low on HP.  Then have Feena cast the Heal spell on your
          characters.  Continue the process until Feena runs out of MP,
          then go back to a nearby Save Point and recover.  Continue doing
          this and you should be able to get LV99 Water Skill "easily" (well
          it sure beats the hell out of doing it the long way anyway :P)
    
          Wind skill is a bit tougher.  What I did was have Feena use the
          Howlslash spell on large groups of enemies in Gaia.  Since weaker
          enemies will eventually start to give you less skill points,
          it would be best to fight the strongest monsters possible.  It WILL
          take a while, but with this method it doesn't seem so bad (well
          maybe it does, but... :P)
         
          ===<Level 2>===
    
          COLD                 MP Cost:  3    Who Gets:  J L
                               Requirements:  Wind LV10, Water LV8
          Reduce wit of one enemy by chilling
    
          Uses the power of ice to reduce the Wit (Agility) level
          of one enemy.
    
          CRACKLING            MP Cost:  14   Who Gets:  J S F R L
                               Requirements:  Wind LV10, Water LV12
          Attack all enemies with diamond dust
    
          More powerful version of the Crackle spell.  Uses up an
          insanely high amount of MP, but deals a great deal of
          ice damage to all enemies.
    
          ===<Level 3>===
    
          FIORA                MP Cost:  2    Who Gets:  S F R 
                               Requirements:  Wind LV8, Water LV10
          Magic symbol blocks moves of 1 enemy
    
          3rd-level spell?  Oh well... this spell will block the
          moves ("special abilities") of one enemy (i.e inflicts
          them with "Move Off" status.)
    
          PROTECTION           MP Cost:  21   Who Gets:  S F L
                               Requirements:  Wind LV20, Water LV23
          Temporarily protects one friend
    
          This spell uses the power of ice to create an impenetrable
          shield around one ally, rendering him or her invincible
          for a short period of time.
    
          /---------------------------\
          | Forest --> Water + Earth  |
          \---------------------------/
    
          ---><Level 1><---
    
          CURE                 MP Cost:  1    Who Gets:  J S F 
                               Requirements:  Water LV3, Earth LV2
          Green power cures poison of one friend
    
          This spell will cure "Poison" status in one ally.  Quite
          useful, especially if you run out of Antidotes.  :P
    
          POIZN                MP Cost:  2    Who Gets:  R L
                               Requirements:  Water LV5, Earth LV3
          Covers range with a poisonous gel
    
          This spell uses the power of the forset to cover a range
          in a poisonous fluid.  This will damage any enemies hit
          by it, plus there is a chance of inflicting Poison status
          upon them.
    
          STRAM                MP Cost:  3    Who Gets:  R L
                               Requirements:  Water LV6, Earth LV5
          Sucks strength and attack of one enemy
    
          This spell reduces one enemy's Attack Level, usually
          by one or two.
    
          ---><Level 2><---
    
          REFRESH              MP Cost:  3    Who Gets:  S F 
                               Requirements:  Water LV12, Earth LV10
          Naturally unblock moves of one ally
    
          This spell will use the healing power of the forest to
          remove the "Move Off" status from an ally.  The natural
          version of the Move Breaker Item.  :)
    
          CRAZE                MP Cost:  1    Who Gets:  R L
                               Requirements:  Water LV10, Earth LV10
          Confuse one enemy by dropping spores
    
          This spell drops funny spores upon one enemy, in hopes of
          confusing them.  It's rather amusing watching confused
          enemies beat up on one another.  :D
    
          STAR SYMPHONY        MP Cost:  12   Who Gets:  L
                               Requirements:  Water LV20, Earth LV20
          Ups all abilities of party
    
          Liete uses the power of nature to increase all the attribute
          levels of all party members by 1.  Similar to Guido's Power
          Up move, though it affects all allies!  :)
    
          TREE OF LIFE         MP Cost:  28   Who Gets:  F
                               Requirements:  Water LV23, Earth LV22
          Restores party to its best condition
          *Can only be learned after Feena's hidden power is revealed*
    
          The most powerful forest spell; this spell completely
          restores your party... heals all HP, status effects, and
          even brings any dead allies back to life!  Wow!
    
          ---><Level 3><---
    
          HALVAH               MP Cost:  5    Who Gets:  J S F R
                               Requirements:  Water LV19, Earth LV16
          Fully restores status of one friend
    
          This spell will cure any status ailment (with the exception
          of "fallen" status) in one ally.  Once you get this spell,
          status-recovery items become pretty much useless.  :)
    
          SPEEDY               MP Cost:  4    Who Gets:  S F R
                               Requirements:  Water LV13, Earth LV13
          Forest lifeforce ups wit of one friend
    
          Using the power of the forest, this spell raises the
          Wit (Agility) Level of one ally by about two.
    
          /----------------------------\
          | Explosion --> Earth + Fire |
          \----------------------------/
    
          =~=[Level 1]=~=
    
          WOW!                 MP Cost:  3    Who Gets:  F G R
                               Requirements:  Earth LV5, Fire LV5
          Ups attack power of one friend with heat
    
          Uses the combined power of fire and earth to increase the
          Attack Level of one ally.
    
          BOOM!                MP Cost:  7    Who Gets:  J S G L
                               Requirements:  Earth LV7, Fire LV6
          Range attack with explosions
    
          Deals a rather large amount of explosion damage to a rather
          small range of enemies.
    
          =~=[Level 2]=~=
    
          BOOM-POW!            MP Cost:  10   Who Gets:  J S G R
                               Requirements:  Earth LV10, Fire LV10
          Attack all enemies with magma
    
          A stronger version of the Boom! spell; this spell will
          create a makeshift volcano which spews magma onto all
          enemies.
    
          METEOR STRIKE        MP Cost:  10   Who Gets:  G R L
                               Requirements:  Earth LV15, Fire LV13
          Attack one enemy with meteorites
    
          This spell summons meteorites from space to crash down upon
          one enemy's head.  Deals a good deal of damage to a single
          enemy.
    
          =~=[Level 3]=~=
    
          BA-BOOM!             MP Cost:  18   Who Gets:  J S F G R L
                               Requirements:  Earth LV20, Fire LV18
          Attack all enemies with explosions
    
          The most powerful explosion spell; this spell unleashes
          a devastating explosion which damages all enemies.
    
    
    ---------------------------
    - ==> LIST OF ENEMIES <== -
    ---------------------------
    
    	And now for the monster list.  Joy!  :P
    
    	Here's a "key" to show how I have this set up...
    
    ----------------------------------------------------------------
    |Monster Name (*)          HP            Exp Value     Gold    |
    |                          Items dropped -- if any             |
    |  Special attacks that the monster may use                    |
    |                                                              |
    |A (*) by the monster's name indicates that monster is a Boss. |
    ----------------------------------------------------------------
    
    
    ----------------------------------------------------------------
    |Alligator                 HP:  245      EXP:  300     G: 60   |
    |  Para Tail -->  Physical attack on one ally + "Paralysis"    |
    ----------------------------------------------------------------
    |Ammonite                  HP:  56       EXP:  5       G: 6    |
    |                          Drops (Smarna Weed)                 |
    |  Spin Attack -->  Physical attack within a straight line     |
    ----------------------------------------------------------------
    |Arm (*)                   HP:  1366     EXP:  N/A     G: N/A  |
    |(Part of Trent)                                               |
    |  No special abilities                                        |
    ----------------------------------------------------------------
    |Arm-2 (*)                 HP:  2963     EXP:  N/A     G: N/A  |
    |(Part of Gaia Treant)                                         |
    |  No special abilities                                        |
    ----------------------------------------------------------------
    |Awful Head (*)            HP:  2462     EXP:  N/A     G: N/A  |
    |(Part of Hydra)           Drops (Deep Blue Potion)            |
    |  Poison Gas -->  Physical range attack + "Poison"            |
    ----------------------------------------------------------------
    |Ax (*)                    HP:  2350     EXP:  N/A     G: N/A  |
    |(Part of Ruin Guard)      Drops (Pretty Jewel)                |
    |  No special abilities                                        |
    ----------------------------------------------------------------
    |Ax-2 (*)                  HP:  2306     EXP:  N/A     G: N/A  |
    |(Part of Great Susano-O)  Drops (Revival Stone)               |
    |  No special abilities                                        |
    ----------------------------------------------------------------
    |Baal (*)                  HP:  2783     EXP:  4500    G: 3000 |
    |  Boom-Pow! -->  See Level 2 Earth Spells                     |
    |  Zap! -->  See Level 1 Lightning Spells                      |
    |  Healer -->  See Level 2 Water Spells                        |
    |  Howlnado -->  See Level 3 Wind Spells                       |
    |  Shhh! -->  See Level 2 Wind Spells                          |
    ----------------------------------------------------------------
    |Baal-3 (*)                HP:  7000     EXP:  6810    G: 0    |
    |  Grand Cross -->  STRONG attack on nearby allies             |
    |  Gaia Tail -->  Attack one ally; neutralize attributes       |
    ----------------------------------------------------------------
    |Baby Bat                  HP:  18       EXP:  1       G: 3    |
    |                          Drops (Herbs)                       |
    |  Sonar -->  Physical attack on one ally                      |
    ----------------------------------------------------------------
    |Bad Head (*)              HP:  600      EXP:  320     G: 470  |
    |(Part of Serpent)                                             |
    |  Stun Gun -->  Physical range attack + "Paralyze"            |
    ----------------------------------------------------------------
    |Beetlebug                 HP:  108      EXP:  9       G: 50   |
    |  Dizzy Spin -->  Physical attack on one ally + "Confuse"     |
    ----------------------------------------------------------------
    |Birdrake                  HP:  80       EXP:  19      G: 20   |
    |  Move Block Wing -->  Physical attack + "Move Block"         |
    |  Magic Block Wing -->  Physical attack + "Magic Block"       |
    ----------------------------------------------------------------
    |Bird Skull                HP:  350      EXP:  92      G: 85   |
    |                          Drops (Panacea), (Pretty Jewel)     |
    |  Doze Cut -->  Attack one ally + "Sleep"                     |
    |  Aim Cut -->  Physical attack on one ally                    |
    ----------------------------------------------------------------
    |Black Beret               HP:  265      EXP:  85      G: 100  |
    |  Heavy Blow -->  Physical attack on one ally                 |
    |  Burst Shot -->  Physical range attack                       |
    ----------------------------------------------------------------
    |Black Widow               HP:  53       EXP:  6       G: 13   |
    |  Gummy Fluid -->  Physical attack on one ally; Move Level -3 |
    ----------------------------------------------------------------
    |Blue Devil                HP:  145      EXP:  70      G: 50   |
    |                          Drops (Titan's Ring)                |
    |  Demon Throw -->  Strong physical attack on one ally         |
    ----------------------------------------------------------------
    |Blue Kite                 HP:  135      EXP:  35      G: 27   |
    |  Glide Attack -->  Physical attack within a straight line    |
    ----------------------------------------------------------------
    |Boomerang (*)             HP:  2350     EXP:  N/A     G: N/A  |
    |(Part of Ruin Guard)      Drops (Thunder Arrow)               |
    |  Boomerang -->  Physical attack on one ally                  |
    ----------------------------------------------------------------
    |Brain Bat                 HP:  294      EXP:  30      G: 47   |
    |                          Drops (Seed of Magic)               |
    |  Fiora -->  See Level 3 Blizzard Spells                      |
    |  Body Blow -->  Physical attack within a straight line       |
    |  Ba-Boom! -->  See Level 3 Explosion Spells                  |
    |  Stram -->  See Level 1 Forest Spells                        |
    |  Shhh! -->  See Level 2 Wind Spells                          |
    ----------------------------------------------------------------
    |Cactus Man                HP:  297      EXP:  70      G: 87   |
    |                          Drops (Cactus Helmet)               |
    |  Fire Time -->  Fire attack on all allies                    |
    |  Shoot Quills -->  Physical attack on all allies             |
    ----------------------------------------------------------------
    |Cerberus                  HP:  244      EXP:  18      G: 10   |
    |  Dark Breath -->  STRONG physical attack in a straight line  |
    ----------------------------------------------------------------
    |Chameleon                 HP:  210      EXP:  60      G: 600  |
    |  Tail Attack -->  Strong physical attack on one ally         |
    ----------------------------------------------------------------
    |Chang (*)                 HP:  738      EXP:  235     G: 0    |
    |  Tornado Punch -->  Strong physical attack on one ally       |
    |  Spin Kick -->  Range kick attack                            |
    ----------------------------------------------------------------
    |Clay Bird                 HP:  203      EXP:  75      G: 120  |
    |  Clay Feather -->  Physical attack on one ally               |
    |  Clay Breath -->  Strong physical attack on all allies       |
    ----------------------------------------------------------------
    |Coelacanth                HP:  371      EXP:  198     G: 135  |
    |  Hoparound -->  Physical range attack                        |
    ----------------------------------------------------------------
    |Combatant                 HP:  344      EXP:  98      G: 125  |
    |                          Drops (Rescue Set), (Battle Helm)   |
    |  Heavy Blow -->  Physical attack on one ally                 |
    |  Shock Sword -->  Strong physical range attack               |
    |  Sword Dance -->  Strong physical attack on one ally         |
    ----------------------------------------------------------------
    |Crimsona                  HP:  288      EXP:  108     G: 110  |
    |                          Drops (Resurrect Potion)            |
    |  Head Dance -->  Physical attack on one ally + "Confuse"     |
    ----------------------------------------------------------------
    |Critter                   HP:  325      EXP:  231     G: 85   |
    |  Death Spear -->  Attack one ally + "Sudden Death"           |
    |  Random Fire -->  Fire attack against all allies             |
    ----------------------------------------------------------------
    |Dizzy Moth                HP:  180      EXP:  56      G: 58   |
    |  Poison Scales -->  Physical range attack + "Poison"         |
    ----------------------------------------------------------------
    |Dodo                      HP:  96       EXP:  25      G: ??   |
    |  Random Shuriken -->  Physical attack on all allies          |
    |  Dart Feather -->  Physical attack on one ally               |
    ----------------------------------------------------------------
    |Dom Orc                   HP:  106      EXP:  14      G: 21   |
    |                          Drops (Holy Mace)                   |
    |  Bite -->  Physical attack on one ally                       |
    ----------------------------------------------------------------
    |Dragon Knight             HP:  558      EXP:  41      G: 60   |
    |                          Drops (Fruit of Power),             |
    |                                (Seed of Power),              |
    |                                (Seed of Defense)             |
    |  Paralyze Spear -->  Range attack + "Paralyze"               |
    |  Poison Spear -->  Range attack + "Poison"                   |
    ----------------------------------------------------------------
    |Dragonoid                 HP:  700      EXP:  223     G: 128  |
    |  Poison Lance -->  Physical attack on one ally + "Poison"    |
    ----------------------------------------------------------------
    |Elite Officer             HP:  200      EXP:  80      G: 81   |
    |                          Drops (Miracle Drink),              |
    |                                (Ultimate Drink)              |
    |  Heavy Blow -->  Physical attack on one ally                 |
    |  Burst Shot -->  Physical range attack                       |
    |  Wave Rip -->  Physical attack in a straight line + Stun     |
    ----------------------------------------------------------------
    |Elite Klepp               HP:  170      EXP:  40      G: 80   |
    |  Diving -->  Physical range attack                           |
    ----------------------------------------------------------------
    |Emerald Bird              HP:  268      EXP:  100     G: 200  |
    |  Emerald Bomb -->  Strong physical attack on all allies      |
    |  Heavy Feather -->  Strong physical attack + "Paralyze"      |
    ----------------------------------------------------------------
    |Ent                       HP:  55       EXP:  17      G: 40   |
    |                          Drops (Cholla Flowers)              |
    |  Nut Bomb -->  Physical range attack                         |
    ----------------------------------------------------------------
    |Evil Gaia (Final Boss)    HP:  9999     EXP:  0       G: 0    |
    |  Burn! -->  See Level 1 Fire Spells                          |
    |  Howl -->  See Level 1 Wind Spells                           |
    |  Poizn -->  See Level 1 Forest Spells                        |
    |  Stram -->  See Level 1 Forest Spells                        |
    |  Freeze! -->  See Level 1 Blizzard Spells                    |
    |  Cold -->  See Level 2 Blizzard Spells                       |
    ----------------------------------------------------------------
    |Eye (*)                   HP:  1800     EXP:  N/A     G: N/A  |
    |(Part of Massacre Machine)                                    |
    |  Burnflame -->  See Level 2 Fire Spells                      |
    ----------------------------------------------------------------
    |Eye-2 (*)                 HP:  2000     EXP:  N/A     G: N/A  |
    |(Part of Massacre Machine-2)                                  |
    |  Howlslash -->  See Level 2 Wind Spells                      |
    |  Healer -->  See Level 2 Water Spells                        |
    ----------------------------------------------------------------
    |Eye-3 (*)                 HP:  6785     EXP:  N/A     G: N/A  |
    |(Part of Gaia Armor)                                          |
    |  Gravity -->  See Level 2 Earth Spells                       |
    |  Healer -->  See Level 2 Water Spells                        |
    ----------------------------------------------------------------
    |Fire Hound                HP:  260      EXP:  70      G: 72   |
    |                          Drops (Miracle Drink)               |
    |  Flame Howl -->  Fire attack within a straight line          |
    |  Big Dog -->  Strong physical attack on one ally             |
    ----------------------------------------------------------------
    |Flap Bird                 HP:  255      EXP:  70      G: 78   |
    |  Back Kick -->  Strong physical attack on one ally           |
    |  Egg Smash -->  Physical attack on one ally + Move Level -3  |
    ----------------------------------------------------------------
    |Flower (*)                HP:  1385     EXP:  N/A     G: N/A  |
    |(Part of Trent)                                               |
    |  Flower Beam -->  STRONG physical attack within a line       |
    ----------------------------------------------------------------
    |Flower-2 (*)              HP:  3167     EXP:  N/A     G: N/A  |
    |(Part of Gaia Treant)                                         |
    |  Flower Laser -->  STRONG physical attack within a line      |
    ----------------------------------------------------------------
    |Gadwin (*)                HP:  300      EXP:  N/A     G: N/A  |
    |  Dragon Cut --> Giant smack down on Justin (9999 damage :P)  |
    ----------------------------------------------------------------
    |Gadwin-2 (*)              HP:  1525     EXP:  4000    G: 0    |
    |  Flying Dragon Cut -->  See Gadwin's Moves                   |
    |  Eruption Cut -->  See Gadwin's Moves                        |
    |  Dragon Cut -->  See Gadwin's Moves                          |
    ----------------------------------------------------------------
    |Gaia Alien                HP:  335      EXP:  283     G: 160  |
    |                          Drops (Mana Egg)                    |
    |  Head Step -->  Physical attack; ALL levels -5 (!!)          |
    ----------------------------------------------------------------
    |Gaia Ape                  HP:  431      EXP:  228     G: 233  |
    |                          Drops (Pretty Jewel)                |
    |  Earthquake -->  Physical range attack                       |
    ----------------------------------------------------------------
    |Gaia Armor (*)            HP:  6785     EXP:  7000    G: 7460 |
    |  Killer Tackle -->  STRONG attack within a straight line     |
    |  Dead Circle -->  Strong attack on nearby allies             |
    ----------------------------------------------------------------
    |Gaia Battler (*)          HP:  2473     EXP:  5700    G: 7800 |
    |  Lightning -->  Lightning attack against all allies          |
    |  Poison Gas -->  Physical range attack + "Poison"            |
    ----------------------------------------------------------------
    |Gaia Battler-2 (*)        HP:  3567     EXP:  6300    G: 8600 |
    |  Lightning -->  Lightning attack against all allies          |
    |  Poison Gas -->  Physical range attack + "Poison"            |
    ----------------------------------------------------------------
    |Gaia Battler-4 (*)        HP:  5871     EXP:  6300    G: 9450 |
    |  Lightning ->  Lightning attack against all allies           |
    |  Rust Gas -->  Physical range attack; Defense Level -2       |
    ----------------------------------------------------------------
    |Gaia Beetle               HP:  308      EXP:  253     G: 125  |
    |  Wing Beat -->  Attack all allies + "Confuse"                |
    |  Silk Orb -->  Wit Level -6 for one ally                     |
    ----------------------------------------------------------------
    |Gaia Bird                 HP:  398      EXP:  196     G: 162  |
    |                          Drops (Resurrect Potion),           |
    |                                (Pretty Jewel)                |
    |  Back Kick -->  Strong attack on one ally                    |
    |  Egg Smash -->  Attack one ally + Move Level - 3             |
    ----------------------------------------------------------------
    |Gaia Brain                HP:  327      EXP:  276     G: 149  |
    |  Cold -->  See Level 2 Blizzard Spells                       |
    |  Crackling -->  See Level 2 Blizzard Spells                  |
    |  Psychokinesis -->  Move Level -3 for party                  |
    |  Alhealer+ -->  See Level 3 Water Spells                     |
    ----------------------------------------------------------------
    |Gaia Cancer               HP:  327      EXP:  271     G: 155  |
    |  Earth Pound -->  Physical range attack                      |
    ----------------------------------------------------------------
    |Gaia Core (*)             HP:  9999     EXP:  N/A     G: N/A  |
    |  Fireburner -->  See Level 3 Fire Spells                     |
    |  Zap All -->  See Level 2 Lightning Spells                   |
    |  Quake -->  See Level 3 Earth Spells                         |
    ----------------------------------------------------------------
    |Gaia Cyst (*)             HP:  4500     EXP:  N/A     G: N/A  |
    |(Part of Baal-3)                                              |
    |  Deathmark -->  STRONG attack on all allies                  |
    |  Seed Smash -->  Physical attack on all allies               |
    ----------------------------------------------------------------
    |Gaia Demon                HP:  426      EXP:  293     G: 316  |
    |  Fiora -->  See Level 3 Blizzard Spells                      |
    |  Shhh! -->  See Level 2 Wind Spells                          |
    |  Quick Quills -->  Physical attack; "Poison"; Move Level -2  |
    |  Gravity -->  See Level 2 Earth Spells                       |
    ----------------------------------------------------------------
    |Gaia Fly                  HP:  278      EXP:  163     G: 158  |
    |                          Drops (Pretty Jewel)                |
    |  Poison Scales -->  Physical range attack + "Poison"         |
    ----------------------------------------------------------------
    |Gaia Horn                 HP:  378      EXP:  212     G: 213  |
    |  Plague Fluid -->  Physical range attack + "Plague"          |
    |  All Together! -->  Calls up to 3 additional Gaia Horns      |
    ----------------------------------------------------------------
    |Gaia Man                  HP:  800      EXP:  264     G: 156  |
    |                          Drops (Golden Potion)               |
    |  Needles -->  Physical attack on all allies                  |
    |  Fire Time -->  Attack Level +5 for all enemies (ouch)       |
    ----------------------------------------------------------------
    |Gaia Mold                 HP:  288      EXP:  205     G: 138  |
    |  Oxy Spores -->  Range attack; Defense Level -2              |
    |  Germ Spores -->  Range attack + "Plague"                    |
    ----------------------------------------------------------------
    |Gaia Scorpion             HP:  312      EXP:  182     G: 176  |
    |  Scissor Attack -->  Physical attack on one ally             |
    |  Poison Quills -->  Attack one ally + "Poison"               |
    ----------------------------------------------------------------
    |Gaia Slime                HP:  331      EXP:  236     G: 119  |
    |  Acid Gas -->  Physical range attack; Defense Level -6       |
    |  Divide -->  Creates 3 Additional Gaia Slimes with same HP   |
    ----------------------------------------------------------------
    |Gaia Slug                 HP:  485      EXP:  266     G: 113  |
    |  Dizzy Gas -->  Physical range attack + "Confuse"            |
    |  Curl Laser -->  Physical attack on all allies               |
    ----------------------------------------------------------------
    |Gaia Snake                HP:  311      EXP:  182     G: 177  |
    |  Tremor -->  See Level 2 Earth Spells                        |
    |  Def-Loss -->  See Level 1 Earth Spells                      |
    |  Crush -->  Physical attack on one ally                      |
    ----------------------------------------------------------------
    |Gaia Star                 HP:  317      EXP:  235     G: 158  |
    |  Spin Attack -->  Physical attack on near allies + "Confuse" |
    ----------------------------------------------------------------
    |Gaia Tentacle A (*)       HP:  6000     EXP:  N/A     G: N/A  |
    |(Part of Baal-3)                                              |
    |  Cold -->  See Level 2 Blizzard Spells                       |
    |  Alhealer -->  See Level 2 Water Spells                      |
    ----------------------------------------------------------------
    |Gaia Tentacle B (*)       HP:  6000     EXP:  N/A     G: N/A  |
    |(Part of Baal-3)                                              |
    |  Zap! -->  See Level 1 Lightning Spells                      |
    |  Burnflare -->  See Level 3 Fire Spells                      |
    |  Burnstrike -->  See Level 2 Fire Spells                     |
    |  Boom! -->  See Level 1 Explosion Spells
    ----------------------------------------------------------------
    |Gaia Tentacle X (*)       HP:  1300     EXP:  N/A     G: N/A  |
    |(Appears during final battle)                                 |
    |  Spin Attack (requires 2) -->  Attack nearby allies          |
    |  Death Tornado (requires 3) -->  STRONG attack on one ally   |
    ----------------------------------------------------------------
    |Gaia Treant (*)           HP:  4578     EXP:  5765    G: 7200 |
    |  Sleep Pollen -->  Range attack + "Sleep"                    |
    ----------------------------------------------------------------
    |Gaia Tree                 HP:  356      EXP:  215     G: 146  |
    |  Illusion -->  Attack all allies + "Confuse"                 |
    |  Nut Throw -->  Physical attack on all allies                |
    ----------------------------------------------------------------
    |Ganymede (HEAD) (*)       HP:  1500     EXP:  1000    G: 2000 |
    |  Beat Attack -->  Physical range attack on nearby allies     |
    ----------------------------------------------------------------
    |Ganymede (BODY) (*)       HP:  1500     EXP:  N/A     G: N/A  |
    |                          Drops (Shell Armor)                 |
    |  Rush Attack -->  Physical attack within a straight line     |
    ----------------------------------------------------------------
    |Gas Cloud                 HP:  125      EXP:  31      G: 18   |
    |  Howl -->  See Level 1 Wind Spells                           |
    ----------------------------------------------------------------
    |Ghost                     HP:  465      EXP:  36      G: 25   |
    |                          Drops (Seed of Moves)               |
    |  Divide -->  Creates 4 additional Ghosts with same HP        |
    |  Ectoplasm -->  Physical attack on one ally                  |
    ----------------------------------------------------------------
    |Ghostoid                  HP:  62       EXP:  4       G: 1    |
    |  Shout! -->  Physical attack on all allies                   |
    ----------------------------------------------------------------
    |Giant Centipede           HP:  32       EXP:  2       G: 4    |
    |  Shooting Thorns -->  Physical attack on one ally            |
    ----------------------------------------------------------------
    |Giant Moth                HP:  235      EXP:  34      G: 36   |
    |  Sonar -->  Physical attack on all allies + "Confuse"        |
    |  Rust Scales -->  Defense Level -2 for a range of allies     |
    ----------------------------------------------------------------
    |Gill Newt                 HP:  316      EXP:  91      G: 107  |
    |  Stun Mist -->  Strong physical attack on one ally           |
    |  Spew Slime -->  Defense Level -3 for one ally               |
    ----------------------------------------------------------------
    |Glug Bird                 HP:  65       EXP:  9       G: 16   |
    |  Back Kick -->  Strong physical attack on one ally           |
    ----------------------------------------------------------------
    |Great Susano-O (*)        HP:  3453     EXP:  3000    G: 0    |
    |                          Drops (Chain of Gems)               |
    |  Howlnado -->  See Level 3 Wind Spells                       |
    ----------------------------------------------------------------
    |Green Slime               HP:  45       EXP:  2       G: 4    |
    |                          Drops (Herbs)                       |
    |  Coverup -->  Physical attack on one ally + stun             |
    ----------------------------------------------------------------
    |Grim Haze                 HP:  50       EXP:  18      G: 18   |
    |  Cloud Attack -->  Strong attack on 1 ally + "Confuse"       |
    ----------------------------------------------------------------
    |Grinwhale (*)             HP:  1985     EXP:  4400    G: 6000 |
    |  Spew -->  Physical attack on all allies                     |
    |  Electric Shock -->  Strong electric attack on all allies    |
    |  Body Blow -->  Physical attack on nearby allies
    ----------------------------------------------------------------
    |Gripple                   HP:  155      EXP:  25      G: 18   |
    |                          Drops (First Aid Kit)               |
    |  Dizzy Tentacle -->  Range attack; causes "Confuse"          |
    ----------------------------------------------------------------
    |Guardian                  HP:  550      EXP:  179     G: 176  |
    |  Zap All -->  See Leve 2 Lightning Spells                    |
    |  Healer -->  See Level 2 Water Spells                        |
    ----------------------------------------------------------------
    |Hermit Crab               HP:  94       EXP:  56      G: 120  |
    |  Lean Over -->  Physical attack on one ally + stun           |
    ----------------------------------------------------------------
    |Hippocamp                 HP:  141      EXP:  59      G: 100  |
    |  Runaround -->  Strong physical attack on nearby allies      |
    ----------------------------------------------------------------
    |Horned Toad               HP:  112      EXP:  40      G: 50   |
    |  Frog Lullaby -->  Causes "Sleep" in all allies              |
    |  Spin Needle -->  Physical attack within a straight line     |
    ----------------------------------------------------------------
    |Hot Dog                   HP:  164      EXP:  45      G: 5    |
    |                          Drops (Raincloud Staff)             |
    |  Flame Howl -->  Strong fire attack within a straight line   |
    ----------------------------------------------------------------
    |Hot Head (*)              HP:  516      EXP:  320     G: 470  |
    |(Part of Serpent)                                             |
    |  Hot Gas -->  Fire range attack                              |
    ----------------------------------------------------------------
    |Hot Head-2(*)             HP:  2292     EXP:  N/A     G: N/A  |
    |(Part of Hydra)           Drops (Resurrect Potion)            |
    |  Hot Gas -->  Fire range attack                              |
    ----------------------------------------------------------------
    |Huge Pupa                 HP:  300      EXP:  60      G: 59   |
    |  Dizzy Gas -->  Physical range attack + "Confuse"; "Plague"  |
    |  Healer -->  See Level 2 Water Spells                        |
    ----------------------------------------------------------------
    |Hydra (*)                 HP:  3721     EXP:  5000    G: 7500 |
    |  Crackling -->  See Level 2 Blizzard Spells                  |
    ----------------------------------------------------------------
    |Inchworm                  HP:  65       EXP:  9       G: 20   |
    |  Sleep Gas -->  Physical range attack + "Sleep" status       |
    ----------------------------------------------------------------
    |Iron Ball (*)             HP:  1600     EXP:  N/A     G: N/A  |
    |(Part of Great Susano-O)  Drops (Emperor's Whip)              |
    |  Hammer Shot -->  Physical range attack                      |
    ----------------------------------------------------------------
    |Iron Giant                HP:  700      EXP:  25      G: 50   |
    |  Bomb Throw -->  Strong physical range attack                |
    ----------------------------------------------------------------
    |Jackal                    HP:  498      EXP:  34      G: 26   |
    |                          Drops (Seed of Power),              |
    |                                (Fruit of Power)              |
    |  Poison Bite -->  Attack one ally + "Poison"                 |
    |  Fire Breath -->  Strong fire range attack                   |
    ----------------------------------------------------------------
    |Killer Tree               HP:  80       EXP:  35      G: 30   |
    |  Combo Attack -->  Attack one ally and cast "Tremor"         |
    |  Grapple Nut -->  Physical attack on 1 ally; Move Level -3   |
    ----------------------------------------------------------------
    |King Horn                 HP:  309      EXP:  100     G: 102  |
    |  Plague Fluid -->  Physical attack on one ally + "Plague"    |
    |  All Together! -->  Calls up to 3 additional King Horns      |
    ----------------------------------------------------------------
    |Klepp Knight              HP:  180      EXP:  45      G: 90   |
    |  Wow! -->  See Level 1 Earth Spells                          |
    |  Spin Mace -->  Strong physical attack on one ally           |
    ----------------------------------------------------------------
    |Klepp Rider               HP:  216      EXP:  60      G: 70   |
    |  Killer Breath -->  Strong physical range attack + "Plague"  |
    ----------------------------------------------------------------
    |Klepp Soldier             HP:  160      EXP:  35      G: 40   |
    |                          Drops (Healthweed)                  |
    |  Slash Mace -->  Physical attack on one ally                 |
    ----------------------------------------------------------------
    |Kung-Fu Master (*)        HP:  4776     EXP:  9800    G: 0    |
    |                          Drops (Satisfaction Gem)            |
    |  Tornado Punch -->  STRONG physical attack on one ally       |
    |  Spin Kick -->  STRONG physical range attack                 |
    |  Vanish -->  Neutralizes attribute levels for ally + enemy   |
    ----------------------------------------------------------------
    |Land Slug                 HP:  220      EXP:  65      G: 41   |
    |                          Drops (Poison Antidote)             |
    |  Curl Gas -->  Physical range attack + "Poison"              |
    ----------------------------------------------------------------
    |Layelah                   HP:  385      EXP:  41      G: 62   |
    |  Deadly Temptation -->  Sudden Death on one ally             |
    |  Howlnado -->  See Level 3 Wind Spells                       |
    |  Zap All -->  See Level 2 Lightning Spells                   |
    |  Speedy -->  See Level 3 Wind Spells                         |
    |  Alhealer+ -->  See Level 3 Water Spells                     |
    ----------------------------------------------------------------
    |Left Hand (*)             HP:  1972     EXP:  N/A     G: N/A  |
    |(Part of Gaia Battler)                                        |
    |  Combination -->  Strong physical attack on one ally         |
    ----------------------------------------------------------------
    |Left Hand-2 (*)           HP:  2573     EXP:  N/A     G: N/A  |
    |(Part of Gaia Battler-2)                                      |
    |  Combination -->  Strong physical attack on one ally         |
    ----------------------------------------------------------------
    |Left Hand-4 (*)           HP:  4237     EXP:  N/A     G: N/A  |
    |(Part of Gaia Battler-4)                                      |
    |  Combination -->  Strong physical attack on one ally         |
    ----------------------------------------------------------------
    |Left Tentacle (*)         HP:  438      EXP:  27      G: 500  |
    |(Part of Squid King)                                          |
    |  Suck In -->  Draws all party members closer to the enemy    |
    ----------------------------------------------------------------
    |Lich                      HP:  372      EXP:  73      G: 100  |
    |  Paralyze Gas -->  Attack one ally + "Paralyze"              |
    |  Oxy Gas -->  Attack one ally + Defense Level -2             |
    ----------------------------------------------------------------
    |Lilith                    HP:  320      EXP:  158     G: 88   |
    |                          Drops (Resurrect Potion)            |
    |  Life Drain -->  Sucks away HP from all allies               |
    |  Crazy Dance -->  Attack Level +2 for all enemies            |
    ----------------------------------------------------------------
    |Lizard Rider              HP:  220      EXP:  50      G: 60   |
    |  Breath -->  Strong physical attack on one ally              |
    ----------------------------------------------------------------
    |Lord's Ghost (HEAD) (*)   HP:  4500     EXP:  9800    G: 18000|
    |  Zap! -->  See Level 1 Lightning Spells                      |
    ----------------------------------------------------------------
    |Lord's Ghost (BODY) (*)   HP:  4500     EXP:  N/A     G: N/A  |
    |  X-Ray -->  STRONG physical attack within a straight line    |
    ----------------------------------------------------------------
    |Lost Soul                 HP:  75       EXP:  40      G: 20   |
    |                          Drops (Fire Charm)                  |
    |  Flame Shot -->  Fire attack on one ally                     |
    ----------------------------------------------------------------
    |Lure (*)                  HP:  1733     EXP:  N/A     G: N/A  |
    |(Part of Grinwhale)                                           |
    |  Entice -->  Physical attack on Justin                       |
    ----------------------------------------------------------------
    |Madragon (HEAD) (*)       HP:  2150     EXP:  2900    G: 4500 |
    |  Howlslash -->  See Level 2 Wind Spells                      |
    |  Flame Breath -->  Flame attack within a straight line       |
    |  Burn! -->  See Level 1 Wind Spells                          |
    ----------------------------------------------------------------
    |Madragon (BODY) (*)       HP:  2150     EXP:  N/A     G: N/A  |
    |  No Special Attacks                                          |
    ----------------------------------------------------------------
    |Mad Frog                  HP:  163      EXP:  62      G: 31   |
    |  Poke Attack -->  Physical attack on one ally                |
    |  Spin Attack -->  Physical attack within a straight line     |
    ----------------------------------------------------------------
    |Mad Rider                 HP:  230      EXP:  60      G: 65   |
    |  Neck-A-Neck Breath -->  Defense Level -3 for one ally       |
    ----------------------------------------------------------------
    |Mad Snail                 HP:  60       EXP:  8       G: 40   |
    |  Spin Attack -->  Physical attack within a straight line     |
    ----------------------------------------------------------------
    |Mage King (HEAD) (*)      HP:  3892     EXP:  3405    G: 6400 |
    |  Atomic Shot -->  Physical attack within a straight line     |
    ----------------------------------------------------------------
    |Mage King (BODY) (*)      HP:  3892     EXP:  N/A     G: N/A  |
    |  Howlnado -->  See Level 3 Wind Spells                       |
    ----------------------------------------------------------------
    |Magic Head                HP:  235      EXP:  80      G: 200  |
    |  Boom! -->  See Level 1 Explosion Spells                     |
    |  Def-Loss -->  See Level 1 Earth Spells                      |
    ----------------------------------------------------------------
    |Magma Man                 HP:  211      EXP:  75      G: 40   |
    |                          Drops (Raincloud Staff)             |
    |  Lava Throw -->  Physical attack on one ally                 |
    ----------------------------------------------------------------
    |Marna Bug                 HP:  18       EXP:  1       G: 3    |
    |  String Orb -->  Physical attack on one ally                 |
    ----------------------------------------------------------------
    |Manta Ray                 HP:  276      EXP:  60      G: 29   |
    |                          Drops (Launch Fireworks)            |
    |  Bombs Away -->  Physical attack agaisnt all allies          |
    ----------------------------------------------------------------
    |Massacre Machine (*)      HP:  1800     EXP:  1000    G: 2000 |
    |  Spin Cut -->  Physical attack on nearby allies              |
    |  Hurricane Mixer -->  Physical attack within a straight line |
    ----------------------------------------------------------------
    |Massacre Machine-2  (*)   HP:  2000     EXP:  1200    G: 2000 |
    |  Full-Moon Cut -->  Physical attack on nearby allies         |
    |  Body Slam -->  Physical attack within a straight line       |
    ----------------------------------------------------------------
    |Mean Head (*)             HP:  486      EXP:  320     G: 470  |
    |(Part of Serpent)                                             |
    |  Killer Bite -->  Physical attack on one ally + "Move Off"   |
    ----------------------------------------------------------------
    |Medusa Dancer             HP:  256      EXP:  75      G: 120  |
    |                          Drops (Magic Block Charm)           |
    |  Magic Block Dance -->  Causes "Magic Block" on all allies   |
    |  Life Drain -->  Drain HP from one ally                      |
    ----------------------------------------------------------------
    |Mega Gaia (*)             HP:  4800     EXP:  N/A     G: N/A  |
    |  Multiply -->  Creates 3 Gaia Tentacles (X)                  |
    |  Tentacle Attack -->  See Gaia Tentacle X attacks            |
    ----------------------------------------------------------------
    |Metal Beetle              HP:  60       EXP:  25      G: 50   |
    |  Magic Block Orb -->  "Magic Block" on one ally              |
    |  Wing Sonar -->  Physical range attack                       |
    ----------------------------------------------------------------
    |Milda (*)                 HP:  2800     EXP:  2300    G: 0    |
    |  Milda Kick -->  See Milda's Moves                           |
    |  Splitter -->  See Milda's Moves                             |
    |  Milda Hit -->  See Milda's Moves                            |
    ----------------------------------------------------------------
    |Mio (*)                   HP:  700      EXP:  85      G: 0    |
    |  Stun Gun -->  Strong physical attack on 1 ally + "Paralyze" |
    |  Balloon -->  Range attack; causes "Poison" and "Sleep"      |
    ----------------------------------------------------------------
    |Mio-2 (*)                 HP:  3000     EXP:  3200    G: 3440 |
    |  Kill Stun Gun -->  Physical attack on 1 ally + "Paralyze"   |
    |  Super Balloon -->  Range attack; causes "Poison" and "Sleep"|
    |  Cold -->  See Level 2 Blizzard Spells                       |
    |  Freeze! -->  See Level 1 Blizzard Spells                    |
    |  Trinity Attack -->  Devastating attack on one ally          |
    ----------------------------------------------------------------
    |Mist Guard                HP:  95       EXP:  17      G: 23   |
    |                          Drops (Panacea)                     |
    |  Random Nut -->  Defense Level -3 + "Confuse" on one ally    |
    |  Howl -->  See Level 1 Wind Spells                           |
    ----------------------------------------------------------------
    |Mist Wraith               HP:  115      EXP:  30      G: 18   |
    |  Poizn -->  Range attack; causes "Poison"                    |
    |  Invisibile -->  Enemy turns invisible; can't be targeted    |
    |  Burnflame -->  See Level 2 Fire Spells                      |
    ----------------------------------------------------------------
    |Mold Bird                 HP:  140      EXP:  35      G: 19   |
    |                          Drops (Vaccine)                     |
    |  Plague Spores -->  Range attack; causes "Plague"            |
    ----------------------------------------------------------------
    |Mountain Ape              HP:  330      EXP:  100     G: 200  |
    |                          Drops (Mikeroma Scroll)             |
    |  Earthrend -->  Physical range attack                        |
    |  Snowball Throw -->  Strong Physical attack on one ally      |
    ----------------------------------------------------------------
    |Mud Jelly                 HP:  73       EXP:  10      G: 17   |
    |  Shock Bomb -->  Strong electric range attack; destroys enemy|
    ----------------------------------------------------------------
    |Mullen (*)                HP:  2946     EXP:  5682    G: 0    |
    |  Zap All -->  See Level 2 Lightning Spells                   |
    |  Crackling -->  See Level 2 Blizzard Spells                  |
    |  Rising Dragon Cut -->  Strong attack on one ally            |
    |  Sonic Boom -->  Physical attack within a straight line      |
    ----------------------------------------------------------------
    |Nana (*)                  HP:  900      EXP:  85      G: 0    |
    |  Yo-Yo -->  Physical range attack                            |
    |  Spinning Yo-Yo -->  Physical range attack + stun            |
    ----------------------------------------------------------------
    |Nana-2 (*)                HP:  4000     EXP:  3200    G: 3440 |
    |  Shhh! -->  See Level 2 Wind Spells                          |
    |  Zap! -->  See Level 1 Lightning Spells                      |
    |  Fiora -->  See Level 3 Blizzard Spells                      |
    |  Spinning Yo-Yo -->  Physical range attack                   |
    |  Trinity Attack -->  Devastating attack on one ally          |
    ----------------------------------------------------------------
    |Nice Head (*)             HP:  800      EXP:  320     G: 470  |
    |(Part of Serpent)                                             |
    |  Recover Gas -->  Restores 100 HP to all enemies             |
    ----------------------------------------------------------------
    |Nice Head-2(*)            HP:  1742     EXP:  N/A     G: N/A  |
    |(Part of Hydra)           Drops (Resurrect Potion)            |
    |  Recover Gas -->  Restores HP to all enemies                 |
    ----------------------------------------------------------------
    |Nyalmot                   HP:  225      EXP:  53      G: 100  |
    |  Nyalmot Throw -->  Strong physical attack on one ally       |
    ----------------------------------------------------------------
    |Odd Bird                  HP:  127      EXP:  11      G: 12   |
    |                          Drops (Bond of Trust)               |
    |  Feather Shuriken -->  Strong physical attack on one ally    |
    |  Confuse Wing -->  Physical attack on one ally + "Confuse"   |
    ----------------------------------------------------------------
    |Orc                       HP:  70       EXP:  4       G: 20   |
    |  Bite -->  Physical attack on one ally                       |
    ----------------------------------------------------------------
    |Orc King (*)              HP:  385      EXP:  70      G: 450  |
    |  Firebreath -->  Fire attack on one ally                     |
    ----------------------------------------------------------------
    |Pearl Head (*)            HP:  2848     EXP:  N/A     G: N/A  |
    |(Part of Hydra)           Drops (Crimson Potion)              |
    |  Sudden Death -->  Death to one ally                         |
    ----------------------------------------------------------------
    |Phantom Dragon (HEAD) (*) HP:  3976     EXP:  2000    G: 0    |
    |                          Drops (Golden Potion)               |
    |  Crackling -->  See Level 2 Blizzard Spells                  |
    |  Fire Breath -->  Fire attack within a straight line         |
    ----------------------------------------------------------------
    |Phantom Dragon (BODY) (*) HP:  3976     EXP:  N/A     G: N/A  |
    |                          Drops (Deep Blue Potion)            |
    |  No special abilities                                        |
    ----------------------------------------------------------------
    |Pink Mage                 HP:  100      EXP:  36      G: 24   |
    |                          Drops (Resurrect Potion)            |
    |  Burnflare -->  See Level 3 Fire Spells                      |
    |  Zap! -->  See Level 1 Lightning Spells                      |
    |  Crackle -->  See Level 1 Blizzard Spells                    |
    |  Slip Away -->  Physical attack on one ally + "Magic Block"  |
    ----------------------------------------------------------------
    |Pit Viper                 HP:  124      EXP:  19      G: 21   |
    |                          Drops (Move Breaker)                |
    |  Paralyze Fluid -->  Attack one ally + "Paralyze"            |
    ----------------------------------------------------------------
    |Plop Mold                 HP:  129      EXP:  15      G: 24   |
    |                          Drops (Healthweed)                  |
    |  Poison Spores -->  Range attack; causes "Poison"            |
    ----------------------------------------------------------------
    |Private                   HP:  110      EXP:  15      G: 100  |
    |  Heavy Blow -->  Physical attack on one ally                 |
    ----------------------------------------------------------------
    |Pteranobone               HP:  555      EXP:  30      G: 31   |
    |  Aim Cut -->  Strong physical attack on one ally             |
    ----------------------------------------------------------------
    |Purple Slime              HP:  70       EXP:  2       G: 10   |
    |  Divide -->  Creates another Purple Slime with same HP       |
    ----------------------------------------------------------------
    |Red Devil                 HP:  87       EXP:  20      G: 32   |
    |                          Drops (Healthweed)                  |
    |  Demon Throw -->  Strong physical attack on one ally         |
    ----------------------------------------------------------------
    |Red Slime                 HP:  100      EXP:  2       G: 18   |
    |  Red Slime Gas -->  Physical range attack; Defense Level -2  |
    |  Divide -->  Creates 3 Red Slimes with same HP               |
    ----------------------------------------------------------------
    |Right Hand (*)            HP:  1708     EXP:  N/A     G: N/A  |
    |(Part of Gaia Battler)                                        |
    |  Ray Spread -->  Physical range attack                       |
    ----------------------------------------------------------------
    |Right Hand-2 (*)          HP:  2528     EXP:  N/A     G: N/A  |
    |(Part of Gaia Battler-2)                                      |
    |  Grand Heal -->  Heals all enemies (300 HP)                  |
    ----------------------------------------------------------------
    |Right Hand-4 (*)          HP:  4291     EXP:  N/A     G: N/A  |
    |  Ray Spread -->  Physical range attack                       |
    ----------------------------------------------------------------
    |Right Tentacle (*)        HP:  356      EXP:  27      G: 500  |
    |(Part of Squid King)                                          |
    |  Howl -->  See Level 1 Wind Spells                           |
    |  Alheal -->  See Level 2 Water Spells                        |
    ----------------------------------------------------------------
    |Roadcrawler               HP:  40       EXP:  7       G: 15   |
    |                          Drops (Poison Antidote)             |
    |  Poison Gas -->  Physical attack on all allies + "Poison"    |
    |  Diggin' -->  See Level 1 Earth Spells                       |
    ----------------------------------------------------------------
    |Rock Bird (*)             HP:  230      EXP:  30      G: 150  |
    |  Rock Feather -->  Physical attack on one ally               |
    |  Fire Orb -->  Fire attack on all allies                     |
    ----------------------------------------------------------------
    |Rock Man                  HP:  81       EXP:  42      G: 50   |
    |                          Drops (Healthweed), (Fire Rod)      |
    |  Rock Throw -->  Strong physical attack on one ally          |
    ----------------------------------------------------------------
    |Ruin Guard (*)            HP:  4500     EXP:  7950    G: 5160 |
    |  Zap! -->  See Level 1 Lightning Spells                      |
    |  Healer -->  See Level 2 Water Spells                        |
    ----------------------------------------------------------------
    |Saki (*)                  HP:  1000     EXP:  85      G: 0    |
    |  Slap Stick -->  Physical attack on one ally + stun          |
    |  Power Lariat -->  Strong physical attack on one ally        |
    ----------------------------------------------------------------
    |Saki-2 (*)                HP:  5000     EXP:  3200    G: 3440 |
    |  Slapstick Home Run -->  Physical attack on one ally         |
    |  Wow! -->  See Level 1 Explosion Spells                      |
    |  Speedy -->  See Level 3 Wind Spells                         |
    |  Boom! -->  See Level 1 Explosion Spells                     |
    |  Trinity Attack -->  Devastating attack on one ally          |
    ----------------------------------------------------------------
    |Salamadile                HP:  312      EXP:  30      G: 200  |
    |  Para Tail -->  Physical attack on one ally + "Paralyze"     |
    |  Run Amok -->  Strong physical attack on one ally            |
    ----------------------------------------------------------------
    |Sand Diver                HP:  78       EXP:  11      G: 100  |
    |  Sand Shower -->  Attack level -2 for one ally               |
    ----------------------------------------------------------------
    |Sand Man                  HP:  268      EXP:  15      G: 30   |
    |  Sand Storm -->  Physical attack on one ally                 |
    ----------------------------------------------------------------
    |Sand Snake                HP:  388      EXP:  103     G: 97   |
    |  Sand Wave -->  Physical attack on all allies                |
    |  Craze -->  See Level 2 Forest Spells                        |
    |  Tremor -->  See Level 2 Earth Spells                        |
    ----------------------------------------------------------------
    |Sand Worm                 HP:  195      EXP:  60      G: 52   |
    |  Tremor -->  See Level 2 Earth Spells                        |
    |  Crush -->  Physical attack on one ally                      |
    |  Poizn -->  Range Poison attack                              |
    |  Def-Loss -->  See Level 1 Earth Spells                      |
    ----------------------------------------------------------------
    |Scissorlock               HP:  289      EXP:  65      G: 76   |
    |  Quick Quills -->  Physical attack; "Poison" + Move Level -2 |
    |  Crushing Bite -->  Physical attack on one ally              |
    ----------------------------------------------------------------
    |Sea Jelly                 HP:  68       EXP:  5       G: 10   |
    |  Electric Shock -->  Lightning attack on all allies          |
    ----------------------------------------------------------------
    |Sea Star                  HP:  275      EXP:  85      G: 80   |
    |                          Drops (Move Breaker)                |
    |  Crush -->  Physical attack on one ally + Move Level -3      |
    ----------------------------------------------------------------
    |Sergeant                  HP:  220      EXP:  19      G: 45   |
    |  Heavy Blow -->  Physical attack on one ally                 |
    |  Wave Cut -->  Strong physical attack within a straight line |
    ----------------------------------------------------------------
    |Serpent (*)               HP:  1071     EXP:  1250    G: 1000 |
    |  4-Head Attack -->  Physical attack based on # of heads left |
    ----------------------------------------------------------------
    |Skeleton                  HP:  391      EXP:  163     G: 109  |
    |                          Drops (Blue Medicine)               |
    |  Magic Block Cut -->  Attack one ally + "Magic Off"          |
    |  Magic Cut -->  Physical attack on one ally                  |
    ----------------------------------------------------------------
    |Slipple                   HP:  67       EXP:  25      G: 18   |
    |  Twister Tentacle -->  Physical range attack                 |
    ----------------------------------------------------------------
    |Snow Boar                 HP:  246      EXP:  80      G: 78   |
    |  Paralyzing Fluid -->  Attack one ally + "Paralyze"          |
    |  All Together! -->  Calls up to 3 additional Snow Boars      |
    ----------------------------------------------------------------
    |Sonic Bat                 HP:  81       EXP:  25      G: 12   |
    |  Mana Capture -->  Steals 1 MP (all levels) from one ally    |
    |  Sonar -->  Physical attack on one ally                      |
    ----------------------------------------------------------------
    |Spacetime Armor           HP:  321      EXP:  23      G: 23   |
    |  Spin Cut -->  Strong physical range attack                  |
    ----------------------------------------------------------------
    |Sphynx                    HP:  250      EXP:  87      G: 89   |
    |  Riddle -->  Wit Level -1 for a line of allies               |
    |  Fiora -->  See Level 3 Blizzard Spells                      |
    ----------------------------------------------------------------
    |Sphytaros                 HP:  421      EXP:  100     G: 125  |
    |  Freeze! -->  See Level 2 Blizzard Spells                    |
    |  Alheal -->  See Level 2 Water Spells                        |
    |  Def-Loss -->  See Level 1 Earth Spells                      |
    |  Electric Shock -->  Lightning attack on one ally            |
    ----------------------------------------------------------------
    |Spitting Cobra            HP:  60       EXP:  6       G: 14   |
    |                          Drops (Poison Antidote)             |
    |  Spew Poison -->  Physical attack on one ally + "Poison"     |
    ----------------------------------------------------------------
    |Spyder                    HP:  36       EXP:  3       G: 6    |
    |  Sticky Fluid -->  Physical attack on one ally; Move Level -1|
    ----------------------------------------------------------------
    |Squid King (*)            HP:  592      EXP:  100     G: 1000 |
    |  Suck In -->  Draws all party members closer to the enemy    |
    |  Shockwave -->  Physical attack on all allies                |
    |  Laser Eye -->  Physical attack within a straight line       |
    |  Howl -->  See Level 1 Wind Spells                           |
    ----------------------------------------------------------------
    |Stingray                  HP:  392      EXP:  182     G: 91   |
    |  Flight Bomb -->  Physical attack on all allies              |
    ----------------------------------------------------------------
    |Sweet Moth                HP:  160      EXP:  60      G: 51   |
    |  Sonar Flutter -->  Physical attack on one ally + "Confuse"  |
    |                          Drops (Swallowtail Hat)             |
    ----------------------------------------------------------------
    |Tarantula                 HP:  98       EXP:  30      G: 16   |
    |                          Drops (Spell Breaker)               |
    |  Gooey Fluid -->  "Move Block" on one ally                   |
    ----------------------------------------------------------------
    |Thud Bird                 HP:  800      EXP:  100     G: 120  |
    |  Egg Smash -->  Physical attack on one ally + "Magic Block"  |
    |  Chain Kick -->  Physical attack on one ally                 |
    ----------------------------------------------------------------
    |Toad Demon                HP:  428      EXP:  52      G: 39   |
    |  Wow! -->  See Level 1 Explosion Spells                      |
    |  Meteorstrike -->  See Level 2 Explosion Spells              |
    |  Demon Kick -->  Physical attack on one ally + stun          |
    ----------------------------------------------------------------
    |Toad King                 HP:  236      EXP:  53      G: 57   |
    |                          Drops (Vaccine), (Panacea)          |
    |  Plague Lick -->  Attack one ally + "Plague"                 |
    |  Skip Around -->  Physical attack on all allies              |
    ----------------------------------------------------------------
    |Trent (*)                 HP:  2249     EXP:  4000    G: 6500 |
    |  Sleep Gas -->  Range attack + "Sleep"                       |
    ----------------------------------------------------------------
    |Vampire Bat               HP:  45       EXP:  10      G: 19   |
    |  Suck Blood -->  Physical attack on one ally; heals monster  |
    ----------------------------------------------------------------
    |Vanatos                   HP:  325      EXP:  110     G: 150  |
    |  Fire Time -->  Fire attack on all allies + "Confuse"        |
    |  Prickle Spin -->  Attack one ally + Move Level -2           |
    ----------------------------------------------------------------
    |Vengeful Spirit           HP:  35       EXP:  18      G: 12   |
    |                          Drops (Crescent Jade)               |
    |  Divide -->  Creates another Vengeful Spirit with same HP    |
    ----------------------------------------------------------------
    |Wand (*)                  HP:  3000     EXP:  N/A     G: N/A  |
    |(Part of Lord's Ghost)                                        |
    |  Gadzap -->  See Level 3 Lightning Spells                    |
    ----------------------------------------------------------------
    |Wand-2 (*)                HP:  2346     EXP:  N/A     G: N/A  |
    |(Part of Mage King)                                           |
    |  No special abilities
    ----------------------------------------------------------------
    |Warp Man                  HP:  345      EXP:  98      G: 115  |
    |  Spin Cut -->  Range attack on nearby allies                 |
    ----------------------------------------------------------------
    |Will-O'-Wisp              HP:  145      EXP:  25      G: 21   |
    |  Divide -->  Creates 3 additional Will-O'Wisps with same HP  |
    |  Fire Hand -->  Strong Fire attack within a straight line    |
    ----------------------------------------------------------------
    |Wolfman                   HP:  256      EXP:  23      G: 11   |
    |  Fire Breath -->  Strong fire range attack                   |
    ----------------------------------------------------------------
    |Yeti                      HP:  400      EXP:  110     G: 130  |
    |  Earthquake -->  Physical range attack; Move Level -3        |
    ----------------------------------------------------------------
    |Zil Scorpion              HP:  248      EXP:  58      G: 30   |
    |  Poison Quills -->  Physical attack on one ally + "Poison"   |
    ----------------------------------------------------------------
    |Zombie                    HP:  600      EXP:  34      G: 37   |
    |  Deadly Stink -->  Strong physical attack on one ally        |
    ----------------------------------------------------------------
    
    
    
    *********************************************
    *         PART FOUR:  CONCLUSION            *
    *********************************************
    
    	Well, there ya go.  I think now I can say that the
    FAQ is officially "finished", though I will still be making
    changes/updates from time to time.  :)
    
    	Also, if you have anything to contribute to what I have
    completed already, (I did my absolute best to make sure I found
    everything) feel free to throw an E-mail at me, at
    dalez@intercom.net.  I appreciate any comments, suggestions, etc.
    Remember, everything in this FAQ I have done all by my lonesome,
    without any outside help, so therefore it is very likely that
    there are things missing.  So I need your help to make this
    FAQ as complete as possible.  :)
    
    	Look for an update soon!
    
    Credits:
    
    * Asrscifi@aol.com:  For sending me the tip about the secret passages
      scattered throughout the Dom Ruins
    * Brian Atkinson (zardoz_00@yahoo.com):  For sending me the location
      of another secret passage that I missed
    * CrimsonTears (c_tears@yahoo.com):  For giving me info on the
      Godspeed Knife, as well as pointing out that the Miracle Drink in
      New Parm is actually a Golden Potion
    * Everyone else who mailed me about the Godspeed Knife, yep, all 15+
      of you!  ;)
    * Foghat1234@aol.com:  For sending in a neat little trick to beating
      Ganymede in the Dom Ruins
    * Gordon Grisenthwaite(Sparky_T@telus.net):  Big thanks for taking the
      time to make an HTML-ized version of this walkthrough!
    * Juan (sotingo@postoffice.pacbell.net):  For sending me the correct
      gold amounts for the dungeons up to the Typhoon Tower
    * Jyrki Leskelš (jleskela@pp.htv.fi):  For pointing out how to get
      a Miracle Drink in the Port of New Parm
    * Steel Gunner (steel_gunner@hotmail.com):  For sending in the "trick"
      to quickly get Water Skill points
    * And of course, Game Arts/Working Designs for creating this masterpiece
      in the first place, and Sony for bringing it to the US!
    * And anyone else I have missed... :)
    
    
    Evidence that I have played Grandia entirely too much:
    
      Well, I thought I'd add this in to let everyone know that, yes, I
    have played Grandia entirely too much.  After doing everything I
    wanted to do, here are my characters' stats at the end of the game.  I
    am not responsible for any health problems that may incur from
    reading this section.  (err, just a joke :P)
    
    
    
    Game Time:  109h 35m 40s
    
             Party Gold:  1,059,619
    
    -------------------------------------------------------------------
      Justin        Str:  515      W: Spirit Sword  S: Spirit Shield
                    Vit:  193      A: Spirit Armor  H: Spirit Helmet
      Level 58      Wit:  426      F: Spirit Shoes  J: Energy Charm
                    Agi:  119      Atk:  585        Def:  365
                                   Act:  426        Mov:  169
      HP  555/555         
      SP  342/342        Sword LV99  EXP. 99   Fire LV99   EXP. 4
      MP  Lv1 99         Mace LV99   EXP. 99   Wind LV25   EXP. 76
          Lv2 99         Axe LV99    EXP. 99   Water LV42  EXP. 2
          Lv3 99                               Earth LV99  EXP. 2
    
      EXP  1,255,572
    -------------------------------------------------------------------
      Feena         Str:  177      W: Emperor Whip  S: Light Gauntlets
                    Vit:  88       A: Angel Robe    H: Mystic Mask
      Level 57      Wit:  236      F: Winged Boots  J: Ethereal Miracle
                    Agi:  218      Atk:  230        Def:  170
                                   Act:  236        Mov:  268
      HP  350/350
      SP  119/119        Knife LV48  EXP. 69   Fire LV32   EXP. 36
      MP  Lv1 99         Whip LV49   EXP. 96   Wind LV99   EXP. 1
          Lv2 99                               Water LV99  EXP. 99
          Lv3 98                               Earth LV22  EXP. 9
    
      EXP  1,186,921
    -------------------------------------------------------------------
      Rapp          Str:  211      W: Force Knife   S: Lafa Shield
                    Vit:  100      A: War Mail      H: Headband
      Level 55      Wit:  275      F: Winged Boots  J: Astral Miracle
                    Agi:  306      Atk:  291        Def:  186
                                   Act:  275        Mov:  356
      HP  316/316
      SP  226/226        Knife LV99  EXP. 99   Fire LV26   EXP. 17
      MP  Lv1 99         Sword LV50  EXP. 0    Wind LV23   EXP. 72
          Lv2 61         Throw LV36  EXP. 92   Water LV20  EXP. 43
          Lv3 32                               Earth LV20  EXP. 32
    
      EXP  1,210,016
    -------------------------------------------------------------------
      Liete         Str:  136      W: Spirit Staff  S: Light Gauntlets
                    Vit:  115      A: Mink Coat     H: Tiara
      Level 54      Wit:  210      F: Slippers      J: Telescope
                    Agi:  89       Atk:  199        Def:  200
                                   Act:  240        Mov:  109
      HP  234/234
      SP  84/84          Mace LV38   EXP. 76   Fire LV26   EXP. 28
      MP  Lv1 98                               Wind LV25   EXP. 52
          Lv2 72                               Water LV23  EXP. 37
          Lv3 37                               Earth LV22  EXP. 79
    
      EXP  1,156,328
    -------------------------------------------------------------------
    
    Other FAQs by the same author:
    
    * Dragon Warrior --> NES
    * Dragon Warrior 2 --> NES
    * Dragon Warrior 3 --> NES
    * The 7th Saga --> SNES
    * Cosmic Spachead --> GENESIS
    
    
    
    Techinical Babble:
    
    	This document may be distributed, placed on other sites etc,
    AS LONG AS it is not modified in any way without prior permission of
    the author, and the author is given proper credit for his work.
    
    -Copyright (C) 2000 by Dalez
    -All rights reserved... or something
    -Only YOU can prevent forest fires
    

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