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    Boss FAQ by MKim

    Version: A.1.d | Updated: 06/11/00 | Printable Version | Search Guide | Bookmark Guide

                              The House of the Dead
                               Boss Survival Manual
                          For the Sega AM1 Arcade Game
                      Compiled by Mark Kim (Agent Falcon)
                                  Gamma A.1.d
                Date of Last Update: June 11, 2000 (No Time Given)
              Date of Public Release: June 11, 2000 (No Time Given)
    
    Copyright Information
    ---------------------
    Unpublished work trademarked (tm) and copyrighted (c) by Mark Kim.
    All Rights Reserved.
    
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     Any breach of copyright, trademark, and/or patents (which includes
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     Mark Kim acknowledges and respects all copyrights, patents (pending
     or not), and trademarks whether if it's mentioned or not somewhere
     in either the FAQ Text File and/or site as no copyright infringement
     was intended. If for any reason I MUST USE any copyrighted resource,
     then credit will be given at the Acknowledgements Section for the
     common part.  Note that whenever I give credit, I WILL NOT REVEAL
     ANY E-MAIL ADDRESSES AND/OR OTHERWISE in order to protect the privacy
     of the people for whom I give credit to.  This file has been carefully
     written by Mark Kim in respect to all copyrights, patents, and
     trademarks.
    
     THIS DOCUMENT IS PROVIDED "AS IS" AND WITHOUT WARRANTY.  MARK KIM
     ASSUMES NO LIABILITY FOR ANY INCIDENTIAL AND CONSEQUENTIAL DAMAGES
     IN CONNECTION WITH, OR ARISING OUT OF, THE FURNISHING, PERFORMANCE,
     OR USE OF THIS DOCUMENT.
    
     The House of the Dead, The House of the Dead 2, The Original Sin, Agent
     G, Sophie Richards, the DBR Corporation, Thomas Rogan, James Pennington,
     Gary Riordan, Magician Type 0, Emperor Type Alpha, Roy Curien, Caleb
     Goldman, Amy Crystal, Harry Harris, and all House of the Dead-related
     characters, sceneries, stories, and other House of the Dead-related
     events not mentioned in this file are registered trademarks, patents,
     and copyrights of Sega Enterprises Limited.  All Rights Reserved.  House
     of the Dead 1 and 2 were developed at Japan under supervision and direction
     through Division AM1.  Published solely by Sega.  This document has been
     created by Mark Kim in respect to all AM1 Properties and Sega Properties
     as no copyright infringement was intended.
    
    Note: Special thanks to Guy Type R for pointing out notes about Amy and
    Harry.
    
    I'LL MAKE THIS SIMPLE: THIS FILE IS MINE AND THERE IS NO UNAUTHORIZED
    USE OF IT!!!!  I DIDN'T WRITE THIS FILE SO THAT YOU CAN MAKE ANY CRAP
    MONEY OUT OF THIS WORK!!!  I DIDN'T WRITE THIS FILE SO THAT SOME SORRY
    CRAP-WRITER CAN JUST PLACE ANY SINGLE DROPLET OF THIS FAQ INTO A
    COMMERCIAL PUBLICATION, SLACK-OFF, AND GET PAID FOR IT!!!  AND I DIDN'T
    WRITE THIS FAQ SO THAT SOME COPYCATTER CAN JUST CLAIM CREDIT FOR IT,
    WHICH IS CONSIDERED STEALING AND PLAGIARISING.  ONLY FIVE WEBSITES
    ARE ALLOWED TO MIRROR THIS WORK BECAUSE EITHER I OR ANY OTHER FAQ WRITER
    THAT I KNOW HAVE TRUST IN THESE SITES (a.k.a. The websites I've mentioned
    in this copyright header).  I don't want to waste my voice anymore on
    this paragraph, though.  It is to remain in one piece, free of charge,
    and in its original state at all costs.
    
    ========================================================================
    GENERAL INFORMATION
    
    Make: The House of the Dead
    Developer: AM1 at Sega of Japan
    Publisher: Sega of America
    Available Screens: 27-inch Monitor Upright, 50-inch Deluxe
    Controller: Light Gun
    Usual Cost per game: $1.00 US per game (Prices will vary)
    AAMA Classification: Very strong Life-like Violence.  Not appropriate
    for minors under 18 years of age.
    Release Date: 1996 for the Arcade Versions
    Genre: Light Gun
    Number of Players: Up to two players can play at once in the same
    cabinet.
    Features: Continue Feature
    
    ========================================================================
    HISTORY OF THIS FAQ
    
    July 26, 1999
    -------------
    In order to help you become cost-efficient players of a Light Gun game
    that requires quick reflexes and instant reaction time, I have come up
    with a Boss Guide that should help you beat the bosses in a cost-effective
    way.
    
    House of the Dead isn't an easy game mainly because the Zombies are
    rather quick and resilient and the Boss Characters can be cheap at times.
    I have managed to find a way to prevent you from spending too much money
    on the bosses by writing this important Boss Strategy File.
    
    October 31, 1999
    ----------------
    Some updates due to legal considerations.  Can't spoil all the fun for
    you, should I?
    
    June 11, 2000
    -------------
    This isn't a real update.  Since I don't have enough time to spend with
    the Internet at the weekdays anymore (I have a full-time job as of this
    update), I won't be able to create a PDF version of this one after all.
    I will only be creating PDF Files for reasonable games.  This game was
    popular because of a lot of blood but I don't play this game anymore
    because it's boring.  Please do not beg me for a PDF Version of this
    guide because I have no intention of doing so.  I'd rather create PDFs
    for reasonable games.  Let's just move on to other reasonable games,
    shall we?
    
    ========================================================================
    CONTENTS OF THIS FAQ
    
    * Newsflash
    * Why I am creating a Boss Guide?
    * A reason why I'm not going to make a PDF File for HOTD and HOTD 2 at
      all.
    * Who makes House of the Dead Mastery Possible?
    * Chariot Type 27
    * Hangedman Type 041
    * Hermit Type 6803
    * Magician Type 0
    * Some Afterthoughts
    * Do's and Dont's
    * How to suggest suggestions
    * Resources of this FAQ
    * Acknowledgements
    * End of Document and One Final Warning
    
    ========================================================================
    NEWSFLASH
    
    Please be warned that this FAQ can only be shown on the following
    locations:
    
    * Verasnaship Interactive (http://www.verasnaship.net)
    * GameFAQs (http://www.gamefaqs.com)
    * Secrets of the Game Sages (http://www.gamesages.com)
    
    Instant legal action will be taken if for any reason I see this work
    mirrored on any site other than the above sites (which is also mentioned
    in the Legal Disclaimer and near the end of the document).  Please let
    me know if this work is at another site other than the listed above.
    This has been a policy ever since I've adopted this and I will always
    use this policy in my future works.  I'm not trying to be mean but
    for the interest in having only latest versions, this is necessary.
    I appreciate your cooperation in this matter.
    
    As always, newer versions of this FAQ can be found first at my own web
    site located at http://www.verasnaship.net.  If you have any fixes or
    any other tralala you want to share with me, then use the convenient
    e-mail form at http://www.verasnaship.net/emailme.html.
    
    I grant you permission to e-mail me at the aforementioned URL as
    described herein.  E-Mailing me directly to my mailbox using an E-Mail
    Client is STRICTLY FORBIDDEN.
    
    Now please be aware that any fix suggestions are subject to verification.
    All tactics and strategies will be test-driven by myself.  If my
    analysis comes that the fix suggestion isn't effective and/or cost
    efficient, it will not be noticed on this document.
    
    Both House of the Dead and House of the Dead 2 is NOT SUITABLE for minors
    under 18 years of age due to very strong life-like violence.
    
    This document, like all Video Game FAQs on the Internet, must be
    viewed in a monotype font or the alignment will not be correct.  If
    the alignment isn't correct for any reason, then please follow these
    procedures:
    
    1.  On Netscape Communicator, click on Edit, then Preferences.
    2.  Click on Fonts at the Appearance Section
    3.  At the Fixed Width Font, select Courier New, and select size 10
        point font.
    4.  If you see this sample bulk of writing aligned correctly, please
        proceed:
    
    1234567890
    **********
    
    It is strongly advisable that you *do* view this document through
    the DOS Application Edit.COM or through the Apple Text Viewer SimpleText
    for alignment purposes.  If you are planning to view this through
    the Windows Interface, then you are highly advised to open up WordPad
    and then open up the Text File.  Set the font face to Courier New and
    set the font size to 10.
    
    ========================================================================
    WHY I HAD TO WRITE THIS BOSS GUIDE FOR HOUSE OF THE DEAD?
    
    For three years, this game has been released.  Many scrubs who wander
    throughout the arcades might have ran into this game called The House
    of the Dead.  This is not an easy game.  Sometimes you do get wiped
    out before you even get started and that's why quick reflexes are
    important if you want to beat this game with the least amount of tokens
    and/or swipes of the Game Card.
    
    If there was a real reason why I have to offer this guide, it's because
    of Magician Type 0.  He's the hardest boss there is in this game and I
    often ask for permission before playing a 2-player game just because I
    want to save some skins of the scrubs.
    
    Also, to contribute to much of House of the Dead's income, many scrubs
    don't know that the HEAD is the quickest way to kill a zombie.  Although
    zombies may take more than one head shot (for about 64% of the time),
    it's the cost-efficient way of disposing a Zombie.  The best way to
    reduce the cost of playing House of the Dead is to kill Zombies at their
    heads (and nothing else but the Head) and to read this guide before
    having to waste more money at your local arcade once again.
    
    For this guide, I will assume that I am a surviving scientist of the
    DBR Corporation.
    
    ========================================================================
    A REASON WHY I WILL NOT BE MAKING PDF FILES FOR HOTD AT ALL
    
    Listen, I've been receiving e-mails regarding about releasing PDF Files
    for House of the Dead and House of the Dead 2.  The reason why I have not
    been able to release them is because I now have a full-time job at
    Romeoville, IL USA.  This means that I won't have a lot of time to spend
    around the Internet.
    
    Another reason why I won't be able to release a PDF version of this
    Boss Guide is because this game can become boring right after you master
    this game.  I have not been an avid fan of this series because overtime
    blood can become a bore, and I think that the Zombie theme has been
    overly used (next to the First Family-protecting manifesto).  I have not
    been playing House of the Dead ever since I've been overdosing myself
    with other games such as Silent Scope, Crisis Zone, Dark Silhouette,
    Mr. Driller, and other reasonable arcade games (not to mention that
    most of the classic arcade games are now available in its entirety for
    most consoles).
    
    This guide will always be here for archival purposes but please keep
    in mind that I don't want to talk about this game anymore because I
    am now bored with this one.
    
    Whatever you're trying to tell me, PLEASE DO NOT SEND ME E-MAIL REGARDING
    ABOUT HOUSE OF THE DEAD ANYMORE.  It's time for me to move on.  But still
    this guide will be up.
    
    ========================================================================
    WHO MAKES HOUSE OF THE DEAD MASTERY POSSIBLE?
    
    * Tyrone Rodriguez (E-Mail Unknown)
    * Tristan Kinslow (His work is at http://www.gamefaqs.com)
    
    My highest score so far: 72,165, Rank 1 (Special Agent)
    
    I was expecting a bug-free Ranking list from FValenzuela (His House of
    the Dead 2 Document can be found at http://www.gamefaqs.com) but since
    there were some errors, here's the actual ranking list:
    
    * Rank 8-Rookie Agent (You suck or played 2-player)
    * Rank 7-Average Agent
    * Rank 6-Standard Agent
    * Rank 5-Leading Agent
    * Rank 4-Master Agent
    * Rank 3-Expert Agent
    * Rank 2-Top Agent
    * Rank 1-Special Agent (And that's YOUR GOAL)
    
    Using Tyrone Rodriguez's and Tristan Kinslow's "Ending Model", the
    whole thing goes:
    
    * If you finish the game with less than 62,000 points and if the number
      of continues end with a 0, then you will get the "Sophie is a Zombie"
      ending.  I rarely need to see this ending just because I always finish
      the game with the number of continues ending with anything but a 0.
    
    * If you finish the game with less than 62,000 points and if the number
      of continues does not end with a 0, then you will get the "Usual"
      ending.
    
    * If finish the game with at least 62,000 points and if you qualify for
      the Rank 1 (Special Agent) Rating, then you will get the "Sophie is
      Alive" ending.  That's your goal.
    
    My note: I was able to verify whether or not you will get the "Bad"
    ending if you beat the game without continuing.  This was done playing
    a game of House of the Dead 2 FYI.  Unless you meet the minimum score
    as stated above and unless you earned the Rank 1 (Special Agent) Rating,
    you will get the BAD ending even though you tried so hard to beat the
    game without continuing.  In House of the Dead 2, I was able to beat
    the whole game without continuing, and I still got the "good" ending
    simply I scored the minimum amount of points required to get the "good"
    ending.
    
    A rant about continues: Usually, you complete the game with the number
    of continues not ending with a Zero.  If for any reason the number of
    continues will end with a Zero and if for any reason the Magician's life
    bar is less than 15% full, just "Game Over" the game and start the game
    all over.  I don't think you want to see the bad ending because it's kind
    of scary.  Still, I have to do a test run on this to see whether it's
    worthwhile to see the bad ending for once or not.
    
    Also, if for any reason you beat the game with only one credit, you should
    be able to earn at least 62,000 points with a Rank of 1 in the usual
    case.  If you don't continue at all, then you should be able to reach
    the Sophie is alive Ending since the ingredient to clear the game without
    spending too much money on this game is to do head shots all the way.
    
    If the calibration was reminicent of House of the Dead 2's then your
    accuracy will be better.  Remember, accuracy counts and the quicker you
    take out the enemies and the higher your accuracy, the better your
    score.
    
    ========================================================================
    CHARIOT TYPE 27
    
    Appearance: End of Chapter 1 and before the caves of Chapter 4
    Defense: Somewhat Moderate
    Speed: Very slow
    Persistence: Rather poor
    Attacking Power: Rather poor (Even though he's close enough to slam you
    up, he can only chop off a life from one player only).
    
    After destroying two Zombies, Rogan was in the verge of having poor
    Sophie run out of the house alive, but all of a sudden a huge monster
    with a GIANT AXE came down from the ceiling and the monster (who don't
    care about Rogan's intentions of marrying Sophie) and hacked Sophie right
    in her torso!!!  This angered Rogan but G realized that there's something
    more to this.  Being a good friend of Rogan, G promised that right after
    he defeated Chariot that "Curien will pay for what Chariot has done to
    Sophie".
    
    Weak Point
    ----------
    The Small, Red Crystal somewhere at his chest.  It's really hard to see
    so try to slam only at the Red Crystal.  After he loses his armor,
    LOL right at Chariot and hit him anywhere you want!
    
    Patterns of Attack (This applies to both Chapters 1 and 4)
    ----------------------------------------------------------
    1. Chariot will try to get close to you and swing his axe to prevent
       you from slamming him at his weak point.  If he's close enough, you
       will feel the unwelcome touch of that axe.
    
    2. If Chariot takes too many hits at his chest, he'll try to lean down
       for a while to block any shots that would land at nothing but his
       weak point.
    
    3. Chariot will repeat step 1 until he loses even more energy.
    
    4. If Chariot loses more energy right after he repeats Step 1, then he
       will lose his armor.
    
    5. Chariot is defenseless so he tries to punch you in the face in spite
       of his slow movements.  He'll try to land a punch at you and he'll
       keep on trying until he's defeated.
    
    Boss Strategies
    ---------------
    This boss should be the easiest boss in HOTD 1 (though some people says
    that this boss is really cheap).  All you need to do is keep on slamming
    on his weak point continuously.  When Chariot ducks, hold your fire.
    When he resumes Step 1, slam on his weak point once again.  When he loses
    enough energy, he'll duck and his armor will tear off.
    
    Chariot is totally defenseless without the armor so all you have to do
    is shoot him anywhere you want until he pays for killing Sophie.  Notice
    that G claims that it isn't over until Curien pays for Sophie's death
    by Rogan's sake.
    
    You should be able to make through Chariot without any life loss at all.
    
    The only complaint I had during the fight against Chariot at times is
    of course, the calibration of the Gun.  The gun control is reminscent
    of Virtua Cop 2 and sometimes I lose a life even though the nozzle's
    aiming up at Chariot's weak point not because I didn't tag Chariot on
    time, it's because of the poor calibration of the gun used in the game,
    derived from VC2.
    
    ========================================================================
    HANGEDMAN TYPE 041
    
    Appearance: End of Chapter 2 and at the caves of Chapter 4
    Defense: Poor (Know that he can't guard his weak point even with his
    confusing flying patterns and his charging deck-up)
    Speed: Rather high (His flying movement makes it difficult to lay the
    smack down on him)
    Persistence: Moderate (The bats and his charging scratch can really be
    a big pain at times)
    Attacking Power: Rather poor (His scratch can only injure one player
    and his bats can be nullified since the bats give time for error)
    
    Rogan approaches poor Sophie Richards at the outside of the Mansion.
    G tells Sophie to run behind their back but suddenly Hangedman drags
    Sophie back inside the house to warn that NO ONE escapes the House of
    the Dead alive.  Rogan wants his Sophie back, but G will stop at nothing
    to help Rogan retrieve Sophie unscathed by trying to lay the smack down
    on Hangedman.
    
    Sadly, Rogan lost Sophie to the cold-blooded Chariot but G promised both
    Rogan and G that Curien will pay for this.  When a scientist (rescued
    by Rogan and G) notifies that "They're still upstairs", Rogan and G
    climbed up the ladder only to know that Hangedman dropped two scientists
    to their death.
    
    Hangedman told Rogan and G that this is as far as they will go and tells
    them that he will finish both AMS-ers here.  Hangedman is quite tough
    but with this guide, you will do some cost-effective smack-down on this
    cheese ball.
    
    Weak Point
    ----------
    Hangedman's defense is rather poor because his entire chest is his weak
    spot.  He doesn't guard his chest at all which is a good thing but his
    fast movements make him a hard target to hit so try to get some good
    slam-downs on his chest.
    
    Patterns of Attack (End of Stage 2)
    -----------------------------------
    1. Hangedman will throw bats at you.  You can either shoot the bats for
       a higher score or lay the smack down on Hangedman while he's wide
       open.  For beginners, I would lay the smack down on Hangedman (be
       sure to kill the coming bats), but for Advanced Players, you can
       score more points as outlined by Tristan Kinslow on his FAQ at
       http://www.gamefaqs.com.
    
    2. When he loses enough energy and/or loses all of his bats, he will
       then deck you with a charging scratch.
    
    3. Hangedman will travel in a pattern that will make it difficult to
       lay the smack down on his chest and then will try to deck you with
       a Charging Scratch.
    
    4. Hangedman repeats step 3 until he's near-death.
    
    5. When he's near-death, Hangedman will try to drag you out of the
       floor, but you are able to survive the fall.
    
    6. Now Hangedman will try a headbutt at you.
    
    7. Hangedman will now do Step 3 once again until he dies.
    
    Patterns of Attack (The caves at Stage 4)
    -----------------------------------------
    1. Hangedman will throw bats at you.  Negotiate this like you would
       with the end of Chapter 2.
    
    2. When he loses enough energy or loses all of his bats, he will then
       deck you with a charging scratch.
    
    3. Hangedman will travel in a pattern that will make it difficult to
       lay the smack down on his chest and then will try to deck you with
       a charging scratch.
    
    4. Hangedman repeats step 3 until he dies.
    
    Boss Tips
    ---------
    The very first stage gives you a choice between laying the smack down
    on him by slamming his chest continuously or by just nullifying his
    bats down.  For beginners, I personally would slam his chest continuously
    (but be sure to knock down his bats) but for Advanced Players, you can
    just knock down all of his bats (just try to nail as much energy as you
    can so that you don't have to deal with plenty of his charging scratches
    later on).
    
    Once he loses all of his bats or loses enough energy, then he will try
    his first scratch on you.  Hit him at the chest repeatedly so he can't
    scratch you.
    
    After his initial scratch, he will travel in a pattern that's hard to
    get a clean shot.  Slam him even before he charges for a deadly charging
    scratch and when he does his charging scratch again, slam him at the
    chest just about enough so he can't do a scratch at you.
    
    If you are playing against him at the caves, just keep on slamming at
    him until he dies.
    
    If not, then once he's near-death, you can't injure him anymore until
    he drops you one floor.  Once he does so (Don't worry you'll survive),
    then slam him before he does his headbutt at you.  Now he will do his
    charging scratches with much better persistency.  Keep on slamming him
    and nail him before he nails you until he dies.
    
    You don't have to destroy the bats during Stage 1 of Hangedman.  However,
    if you believe that you want a higher score during this point of the
    game, then go ahead.  You only need to defeat Hangedman himself in order
    to move on.  If you are a usual high-scorer, then the bats wouldn't
    matter anyway.
    
    ========================================================================
    HERMIT TYPE 6803
    
    Appearance: End of Chapter 3
    Defense: Moderate (Know that he can guard his weak point using his
    arms and legs)
    Speed: Moderate (Hermit can try to get close to you and jack you with a
    scratch or bite)
    Persistence: Moderate (Hermit has close-range and long-range attacks)
    Attacking Power: Moderate
    
    Rogan and G meets up with Curien for the first time but Curien doubts
    that Rogan and G will be able to defeat him and wants to see how good
    both Rogan and G are as he disappears from the scenario all of a sudden
    when a giant spider known as Hermit appears.  Rogan and G cannot
    proceed until they can defeat this tough spider.
    
    Weak Point
    ----------
    The head of the spider is the weak point.  It's fairly small so try to
    lay the smack at the head.  Sometimes the Hermit will guard his weak
    point when he's close to death so marksmanship is the key to prevent the
    Hermit from scratching or biting you.
    
    Patterns of Attack
    ------------------
    1. Hermit will try to get close to you and bite or scratch you if he gets
       too close.  He doesn't guard his weak point from this point so try to
       lay the smack at Hermit as much as you can.
    
    2. When Hermit loses enough energy, he will escape.  You continue to
       chase Hermit.
    
    3. If Hermit is too far from you, he will then throw his spider vomit
       at you.  The Spider Vomit Balls can be nullified.
    
    4. Hermit will try to scratch or bite you but this time around he will
       guard his weak point with his arms and legs so be sure that you make
       your marksmanship skills count by laying the smack down on Hermit's
       Weak Point.
    
    5. Hermit repeats steps 4 and 5 until he dies.
    
    Boss Tips
    ---------
    This boss shouldn't be that difficult.  All you need to do is to slam
    his weak point continuously.  All Hermit does on his first stretch of
    attack is trying to get close to you so he can scratch or bite you from
    up close.  Just lay the smack down on his weak point and he won't be
    able to attack you.  He won't guard his weak point so just slam on him
    until he loses enough energy to escape.
    
    Now the final stretch of his attack is tricky: If he's too far, then he
    will use his rear-end and throw Spider Vomit at you.  Nullify his spider
    vomit first and then lay the smack down on his weak point once again.
    It's harder to keep the Hermit from a distance during the final stretch
    of the battle since he now guards his weak point with his arms and legs.
    Marksmanship is the key to slam the Hermit's weak point while he's
    guarding it.  Keep on slamming at the Hermit's weak point until he's
    no more.
    
    Warning: Because the Spider Vomit will throw your attention towards the
    Hermit's weak spot a bit, this is something to worry about because right
    after he finishes throwing vomit, he will charge at you and then lay the
    smack out of you.  You need to quickly destroy the vomit and then slam
    the Hermit before he gets you.
    
    ========================================================================
    MAGICIAN TYPE 0
    
    Appearance: End of Chapter 4
    Defense: Very High
    Speed: High
    Persistence: Very High
    Attacking Power: Excellent
    
    As Rogan and G approached Curien at his own turf, Rogan and G came out
    in full force so Curien won't escape.  However, Curien doubts that Rogan
    and G will defeat him, so he decides to show Rogan and G his masterpiece
    (Magician Type 0).
    
    But a bug on the Magician's Programming also marked the death of Curien
    and Rogan and G tried to destroy it before it does something bad beyond
    their control...
    
    After a long and hard fight, Magician was defeated and G has made note
    about the boss's weak points.  The chaos was over, and Rogan and G
    condemned Curien while poor Rogan bid a fond farewell to the now-deceased
    Sophie Richards as they left the mansion.
    
    REALLY, IF THERE WAS A REASON FOR ME TO WRITE THIS DOCUMENT (WITH CREDIT
    GIVEN TO TRISTAN KINSLOW AND TYRONE RODRIGUEZ), THEN IT'S BECAUSE OF THIS
    ONE BAD ASS, SO GET READY TO RUMBLE.
    
    Read this section and you won't have to waste too much money on the
    Magician through your subsequent plays.
    
    Weak Points
    -----------
    Although neither the DBR Employees (nor Sophie Richards) knew about
    Curien's masterpiece, the file Rogan and G read were billed as UNKNOWN.
    However, right after I read Tyrone Rodriguez's article in Tips and Tricks
    Magazine, it turned out that the Weak Points are anywhere outside the
    Shining Blue Armor.  This means that you should try to shoot him where
    the black wires are moving at.  To tell you the truth, it's the left
    upper arm, the right lower arm, the left thigh, and the right shin.  This
    is also outlined in Tristan Kinslow's document at http://www.gamefaqs.com.
    
    Pattern of Attack
    -----------------
    1. Magician throws an array of fireballs from his hands while spinning
       around.
    
    2. Magician charges his left hand (He only turns around slightly) and
       lets loose with a Reppuu-Ken (Wind Slice).
    
    3. Magician charges both of his hands with fire and then when fully
       charged, Magician lets loose with a wide-ranged Force Wave Attack.
    
    4. Magician repeats steps 1-3 until he loses enough energy.
    
    5. Magician then dashes three times and then charges at you.  When he's
       about to hit you, he then does a decking Dragon Hook.
    
    6. Magician will continue to do the Three-Dash Dragon Hook until he YET
       loses enough energy.
    
    7. Magician will then once again throw an array of fireballs from his
       hands while spinning around.
    
    8. Again Magician will charge his left hand (he will only turn around
       slightly) and follow that up with his Reppuu-Ken (Wind Slice).
    
    9. Now Magician gets desperate by charging both of his hands with fire
       and when fully charged, he will toss a Fire Force Wave at you.
    
    10. Magician repeats 7-9 until he loses enough energy.
    
    11. Magician will then do his trademark "Heave-Ho" Tri-Dash Dragon Hook
        attack at you again.  Only this time Magician will be a lot faster.
    
    12. If Magician is close to his death, then he will find a spot where
        he can charge a high amount of raw, blistering droplets of fire.
        Now he charges up (leaning down) and when he's fully charged, he
        then unleashes the droplets of fire at the sky: Inferno Shower
        Desperation Attack.
    
    13. Magician repeats his Inferno Shower Desperation Attack until he
        is defeated.
    
    Tips on defeating Magician
    --------------------------
    Magician will dash around between attacks so you can't injure him while
    he's dashing.
    
    When Magician does his turnaround Reppuu-Ken (Turning around and tossing
    his fire fists at you), it's nearly impossible to hit him anywhere at
    his weak points so just concentrate on hitting his fireballs for now.
    
    When Magician does his higher-charged Reppuu-Ken (He doesn't turn around
    but charges his left hand with fire before letting loose), hit him at
    either the left thigh or the right shin before he can let loose with
    those damn fire waves.  After he throws his fire waves at you, hit the
    fire waves.
    
    Now right when Magician charges both of his hands for a desperate Wide
    Range Fire Force Wave, you will have time to hit him at either the
    Upper Left Arm, the Lower Right Arm, the Left Thigh, or the Right Shin.
    Hit him at his weak points before he lets loose with the Force Wave and
    when he lets loose with his force wave, nullify his fireballs.  If you
    are playing 2-player, one should nullify his fireballs while the second
    player tries to nail Magician at the left thigh or the right shin.
    
    Now if Magician loses enough energy, get ready because it's Dragon Hook
    Time!  Magician will make three dashes from left or right and from the
    left or right side of the screen he will charge at you and do a flaming
    Dragon Hook at you which will damage both players.  If the Magician is
    charging at you from the left side of the screen, then you should try
    to aim for his lower right arm or at his right shin.  You can hit him
    at his left thigh, though it is not recommended.  If you don't hit him,
    then he will deck both players.  If you don't hit him, then you don't
    have to worry about sustaining a hit.  If he's trying to deck you from
    your right, then it's the left thigh that you should hit.  You can try
    to deck the Magician at his upper left arm, but that's the arm he uses
    to deck you with his damn Fire Hook so other parts of his body would be
    fine.  Just remember the safe spots to deck Magician at.
    
    Magician will repeat his Reppuu-Kens after losing enough energy for his
    first time aroundside his Dragon Hooks.  Magician will go through a
    faster chain of Dragon Hooks when he loses more energy through his
    second chain of Reppuu-Kens.
    
    When Magician is getting close to his death, he will start a chain of
    his trusty desperation attack, called the Inferno Shower.  While he's
    charging for his Inferno Shower, land shots at either his upper left
    arm or his lower right arm.  When the shower starts, just concentrate
    on nullifying his fireballs.  Accuracy counts when nullifying the
    fireballs.  After nullifying his fireballs, Magician will keep on doing
    his Inferno Shower again and again until he's defeated.  All you have
    to do is to just jack Magician at his upper left arm and his lower right
    arm and nullify his shower until he's toast.
    
    A note to Beginners: Even though the file says UNKNOWN, don't shoot
    Magie anywhere since his blue armor protects him from bullets.  The only
    area you should concentrate are the areas with the wires around it.  This
    is important to know at the final stage of Magician's attack because if
    you don't know where to tag Mage at, then he could be impossible to
    defeat.
    
    ========================================================================
    SOME AFTERTHOUGHTS
    
    Neither of the bosses were too hard.  I have read EGM's coverage of
    House of the Dead and found out that most of their work was unreliable
    in nearly all cases.  "Big T" Rodriguez did a great job pointing out
    some of the hardest spots in House of the Dead, thus making T and T more
    reliable than EGM's publication.  Right after reading Big T's article
    regarding about House of the Dead, I began to realize that the game isn't
    too hard.  The only thing hard about the game were the speed of the
    zombies and the poor calibration of the gun.
    
    However, I saved some money on certain bosses by learning how to defeat
    them in the first time I've been playing this game.  Chariot didn't take
    me too many tokens because he was kind of slow and he's pretty easy to
    stun aloft.  I found Hangedman and Magician to be the most difficult
    bosses of the group because of their persistent patterns and their
    ludicrous fighting patterns.  Later against the Hangedman fight, I found
    out that I had to pound Hangey on his chest before he punched me on the
    eye.
    
    Hermit seemed to be the laughable boss since he's quite easy despite his
    high defense rate and multiple projectile attacks.  I only lost one life
    due to my carelessness and impatience.
    
    Since the Magician was a tough boss, I had to help some beginners at
    Dave and Buster's to neutralize this cheeseball.  I told a lot of players
    at D&B and GameWorks that the weakest spots of the Magician are the areas
    outside of his armor.  Not too many beginners believed me on this so I
    had to join in to help them out.
    
    If you are an expert and if some beginner is on a fight against Mage,
    then please ask them if you can join in because the Magician can be a
    tough ass for a beginner.
    
    ========================================================================
    JUST A REMINDER...
    
    Again, this FAQ can only appear in the following sites:
    
    * Verasnaship Interactive (http://www.verasnaship.net)
    * GameFAQs (http://www.gamefaqs.com)
    * Secrets of the Game Sages (http://www.gamesages.com)
    
    This is strictly enforced.  If you see a copy of this FAQ other than the
    sites listed above, please notify me PDQ.  Thank you.
    
    The latest version of this FAQ can always be picked up at my website
    first (http://www.verasnaship.net) since I run that website and I
    always post them instantly right after finishing a version of my
    FAQ.
    
    GameFAQs does a good job keeping the files up-to-date at all times and
    is regarded as the most visited "stable" for FAQ-related walkthroughs,
    original work, and the like.
    
    Secrets of the Game Sages is a "Code-related" partner to GameFAQs
    since both GameFAQs and Secrets of the Game Sages share the same
    information, links, and tricks-to-date.
    
    From time-to-time, I might elect to do PDFs on certain games.  You
    can always get the latest version at Verasnaship Interactive (that's
    my website) and I'm planning to give GameFAQs my permission to mirror
    my PDFs in the near future.
    
    A few things to keep in mind:
    
    * DO NOT PLACE THIS FILE IN YOUR WEB SITE.  Only the sites that are
      listed are allowed to place this file in their sites.
    
    * You can make a link to my FAQ Library Page.  The only rules that
      I would like to enforce is that you link ONLY to an HTML or an
      Interactive Web Page.  The link to this page is:
    
      - http://www.verasnaship.net/text/arcade.html
    
      For more details regarding about this matter, please visit the
      following URLs:
    
      = http://www.templetons.com/brad/linkright.html (Brad Templeton's
        Linking Rights Essay).
    
    ========================================================================
    SUGGESTING SUGGESTIONS AND OTHER TRALALA
    
    Sending UCE to any of the mailboxes that I have is not tolerated.
    Period.  I report any incidence of spamming by checking the header on
    where you originated the message at and then report the incidence to
    the server you originated your message at (which is more likely to get
    you in deep trouble) or I can just slam you by sending complaints to
    the following: The server you originated the message at, to your
    provider, or possibly the Free-Mail Service that you use.  Don't spam
    me.  It's not worth it.  See http://spam.abuse.net to see why it's bad.
    
    ========================================================================
    RESOURCES OF THIS DOCUMENT
    
    * Tips and Tricks Magazine, courtesy of Tyrone Rodriguez (Exact Date
      and Issue Number Unknown)
    * Tristan Kinslow (His FAQ can be found at http://www.gamefaqs.com)
    * Secrets of the Game Sages (http://sages.ign.com)
    
    ========================================================================
    ACKNOWLEDGEMENTS
    
    * AM1 for creating a Light Gun game which requires fast reflexes.
    
    * Tyrone Rodriguez, FValenzuela, Tristan Kinslow, YC Tan, and Tips and
      Tricks Magazine for useful House of the Dead/House of the Dead 2
      Mastery
    
    * Dave and Buster's and GameWorks for 50-inch versions of House of the
      Dead and House of the Dead 2.
    
    AUTHOR'S NOTE: If you are hungry, I would go ahead and eat something
    before playing this game.  I would eat a Salad or anything that
    provides Vitamins A and B before playing this game.  And only Dave
    and Buster's and GameWorks have restaurant-type food that you can eat
    in the event you become hungry.
    
    * Enchanted Castle Pizza for their past stocking of the 27-inch version
      of House of the Dead.
    
    * Great Odyssey Naperville for being the first arcade to have House of
      the Dead at display.
    
    * Myself for the many test runs while fighting the bosses of the House
      of the Dead
    
    * GameFAQs for being the largest stable of original work
    
    * Kao Megura for being the most prolific FAQ Author
    
    * Finally Magician Type 0 for being the central reason why House of the
      Dead became an arcade hit!!!!!  CHEESEY ATTACKS AND UNDESCRIBED WEAK
      POINTS!!!
    
    This document is dedicated to the loving memory of Princess Diana of Wales
    and Fashion Designer Gianni Versace.  We need to stop destroying people
    for a stupid reason right now.
    
    ** END OF DOCUMENT AND ONE LAST WARNING **
    
    This Electronically Published Document is copyrighted (c) 1999 Mark Kim.
    All Rights Reserved.  This document is protected by applicable copyright
    laws and international treaties.  Unauthroized reproduction, retransmission,
    and/or a breach of copyright, partial or full, may result in civil and
    criminal penalties and is subject to maximum punishment and prosecution
    to the highest extent possible by law.  Please credit Mark Kim as Vesther
    Fauransy where credit is due.  This document is the sole property of Mark
    Kim.
    House of the Dead and House of the Dead 2 (c) Sega.  All Rights Reserved