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    FAQ/Walkthrough by LantisEscudo

    Version: 1.0 | Updated: 09/01/03 | Search Guide | Bookmark Guide

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     1.0 - Introduction
     2.0 - Story
     3.0 - Cast
     4.0 - Menus and Screen Layout
        4.1 - Main Menu
        4.2 - Main Screen
        4.3 - In-game Menu Screen
     5.0 - Controls
     6.0 - Walkthrough
        6.1 - Tokyo Tower
        6.2 - Cape of Legend
        6.3 - Precia's Manor
        6.4 - Forest of Silence
        6.5 - Eterna
        6.6 - Forest of Silence II
        6.7 - Precia's Manor II
        6.8 - Polizu Village
        6.9 - Tempting Cave
        6.10- Taflon by the Sea
        6.11- Polizu Village II
        6.12- Taflon by the Sea II
        6.13- Great Whirlpool
        6.14- Eternal Ice Cave
        6.15- Great Whirlpool II
        6.16- Ice Village of Rosen
        6.17- Bewildering Cave
        6.18- Ice Village of Rosen II
        6.19- Crimson Underpass
        6.20- Inferno at Iaye
        6.21- Inferno Mansion
        6.22- Inferno at Iaye II
        6.23- Tree of Life at Lairy
        6.24- Tree of Life
        6.25- Tree of Life at Lairy II
        6.26- Tree of Life II
        6.27- Rainbow Junction Shop
        6.28- Tree of Life at Lairy III
        6.29- Lakatack Falls
        6.30- Waterfall's Secret Path
        6.31- Lake Village of Lekuido
        6.32- West of Lake
        6.33- East of Lake
        6.34- Central Island
        6.35- Aueria, the Sky Garden
        6.36- Jailbreak
        6.37- Heaven's Labyrinth
        6.38- Whispering Woods
        6.39- Tree of Life at Lairy IV
        6.40- Whispering Woods II
        6.41- Polizu Village III
        6.42- Lair of Truth
        6.43- Taflon by the Sea III
        6.44- Crimson Underpass II
        6.45- Waterfall's Secret Path II
        6.46- Rainbow Junction Shop II
        6.47- Precia's Manor III
        6.48- Cape of Legend II
        6.49- Zagat's Palace
     7.0 - Items
     8.0 - Rainbow Amulets
     9.0 - Spells
    10.0 - Shops
    11.0 - Fortune Tellers
    12.0 - Movie Dialogue
    13.0 - Credits and Version History
    1.0 - Introduction
    Magic Knight Rayearth is an action-RPG for the Sega Saturn in the style
    of the early Legend of Zelda games.  Originally a manga series of the
    same name by the group called CLAMP, then a 49-episode anime series, the
    game is based on the first three volumes (of six) of the manga and the
    corresponding twenty episodes of the anime series.
    Released for the Japanese Saturn by Sega as "Mahou Kishi Rayearth" in
    1995, the height of the manga and anime's popularity, the game was
    brought to the United States by Working Designs.  Scheduled for release
    in 1996, the US version of the game underwent numerous delays due to
    production problems and was finally released as the last game for the US
    Saturn in 1998.
    This guide will be based on the US version of the game.
    2.0 - Story
    In another world, known as Cefiro, the land is supported by the prayers
    of a single person.  That person is Princess Emerald.  When the Sage
    Master Zagat takes the Princess captive, Emerald uses her power to summon
    three warriors from another world, the legendary Magic Knights.
    Meanwhile, in Tokyo, three eighth-grade girls are on class trips to Tokyo
    Tower when a brilliant light appears outside the observation deck.
    Within the light, the three see a vision of Emerald, begging, "Save this
    land, oh legendary Magic Knights!"
    Pulled from their world into Cefiro, these three girls, Shidou Hikaru,
    Ryuuzaki Umi, and Hououji Fuu, must rescue the Princess and defeat Zagat
    in order to return home.  And so they begin their quest...
    3.0 - Cast
    SPOILER WARNING!!! These profiles may have spoilers for later in the game
    in them.  Read them at your own risk.  Otherwise, just skip to the next
    The Magic Knights
    Shidou Hikaru - 
    A perky 8th-grader who looks at least two years younger than she really
    is (she's 14), she controls the element of Fire.  Her weapon is the
    broadsword, which has a short range, but attacks to her front left and
    right as well.  Her charged attack increases the distance her attack
    strikes at.  Her magical attacks are the strongest of your party, but
    cost heavily in MP.
    Ryuuzaki Umi - 
    An upper-class girl, also in the 8th grade, she can come off as rather
    snobby at times, but is really a nice person underneath it all.  She
    controls the element of Water, and wields a rapier that has good range,
    but only attacks straight ahead.  Her charged attack about doubles the
    range her sword strikes at.  Her magical attacks are weaker than Hikaru's
    but stronger than Fuu's, and her physical attacks are the strongest of
    the party.
    Hououji Fuu - 
    Also an upper-class girl, this 8th-grader oozes sophistication and
    maturity, but has a tenancy to state the obvious.  Her element of
    control is Wind, and uses a bow as her weapon, which makes her probably
    the most useful member of the group, since even though her physical
    attacks are the weakest of the party, she can attack at a great distance.
    Her charged attack only makes her stronger, as it fires multiple arrows
    that home on your enemies.  She only has one average-strength magical
    attack, her other two being a healing spell, and a protection spell.
    The Enemies
    Zagat - 
    The head bad guy, the big cheese, whatever.  This guy is the one who's holding
    the Princess captive, and it's the Knights' job to stop him and get her back.
    A supremely powerful spellcaster, he has mostly Dark and Electricity-based
    spells, though it's his power that leaves Clef encased in stone for almost the
    entire game.
    Innova - 
    Every Bad Guy needs a Right Hand Man.  Zagat's is Innova.  Cold and sinister,
    he's got the "I'm better than you" routine down perfectly.  More than just a
    human, the truth behind him is impressive, to say the least.
    Alcione - 
    The lowest of Zagat's minions, Alcione is definitely a haughty "high society"
    type.  With her ice-based, and later fire-based, spells, she turns up frequently
    to cross swords with the Knights.  Umi's slang names for her are amusing, and
    her reactions to them are even funnier.
    Ascot - 
    The second of Zagat's minions, many of the bosses you'll face are controlled by
    this kid.  A master summoner, his creatures are to be feared.  However, he's
    got a nice side hidden under his cruel exterior.
    Caldina - 
    Zagat's last minion, Caldina is a mercenary who works for Zagat because the
    pay's good.  She's a powerful illusionist that puts her spells to good use
    against the Knights in her meetings with them.  She's also definitely got a
    soft spot for Ascot, whom she thinks of as a little brother.
    The Allies
    Flash - 
    Hikaru's pet dog, Flash appears at a only few points during the game.  Once,
    at Tokyo Tower, once as a boss (sort of), and finally, as a representation of
    Hikaru's final spell.
    Emerald - 
    As the Pillar of Cefiro, Emerald is the force that holds the world together.
    She is the person the Knights must rescue from the clutches of Zagat, who has
    imprisoned her for reasons known only to him.  She is also the one who has 
    summoned the Knights from Earth for this purpose, using the last of her powers.
    Clef -
    Guru Clef is the first Cefiran that the Knights meet.  He acts as their mentor
    and guide throughout the game, even after being turned into a statue by Zagat's
    magic.  He grants the Knights new magical spells through a set of mirrors
    scattered throughout the dungeons the Knights explore.
    Precia -
    Senior Commander of Cefiro, she is the smith who forges the Knights' Aura
    Weapons.  She also has had a series of very embarrassing photos taken of her,
    available for purchase at the Rainbow Junction Shop.
    4.0 - Menus and Screen Layout
    4.1 - Main Menu:
    When you first load the game, there are two options, "New Game" and
    "Load Game."  Two more options, "Mokona's Home" and "Outtakes," will
    open once you complete the game with the Rainbow Elder's Medal.
    New Game: Self-explanatory.  This option starts a new game.
    Load Game: Also self-explanatory.  This option loads a game you've
    Mokona's Home: A jukebox of the music in the game.
    Outtakes: This is a Working Designs standard extra, and lets you hear
    the dub voice actors screwing up during the recording for the game.
    4.2 - Main Screen:
    Across the top of the main screen is a series of icons that looks like
    | -------  HP ||||||||                                        __      |
    ||Image /| MP ||||||                                          \/ Gems |
    ||     / |                                                            |
    ||    /Mg|                                                            |
    ||___/___|                                                            |
    |                                                                     |
    Image: A picture of the active Knight
    Mg: The active Knight's selected Magic
    HP/MP: Current HP/MP of the active Knight
    Gems: Number of gems in the Knights' wallet
    4.3 - In-game Menu Screen:
    |<L]                                        HP |||||           [R>|
    |                                           MP |||                |
    |                                                                 |
    |                                            /Magic\              |
    |       Profile                           ------------            |
    |       Image                            |M1 | M2 |M3 |           |
    |                                         ------------            |
    |                                                                 |
    |                                         /Command\               |
    |        Escudo Lv. N     ------------------------------          |
    |   -----------------    |Diary|Read |Item|Talk|Settings|         |
    |  |Swim |Bash |Dash |   |Write|Diary|    |Clef|        |         |
    |   -----------------     ------------------------------          |
    |                                                                 |
    |                                                                 |
    |                                                                 |
    |    ------------------------------------------------------       |
    |   |        Description of currently selected icon        |      |
    |   |                                                      |      |
    |   |                                                      |      |
    |    ------------------------------------------------------       |
    |                                                                 |
    <L] and [R> are replaced with the letters of the two buttons you use
    to change characters.
    HP: Current HP of the selected Knight
    MP: Current MP of the selected Knight
    Profile Image:  A picture of the selected Knight
    M1, M2, M3:  Select which magic the selected Knight will use here.  If
    the Knight only has one or two spells, the later boxes will not be
    selectable.  The currently selected magic is indicated by a blue border.
    Escudo Lv. N: Current level of the selected Knight's Escudo Sword and
    Swim/Bash/Dash: As you gain techniques, these boxes are filled in.
    Diary Write: "Illustrated Diary Writing"  This option is where you save
    your game.  This option is not available during boss battles.
    Read Diary: As you travel, each of the Knights keeps a Diary, detailing
    major events.  Move through the entries with the Control Pad, change
    diaries with the Change Character buttons, and press the A button to
    hear the character read the current entry.  This entry is not available
    during boss battles.
    Item: Use this option to see your inventory and use items.
    Talk to Clef:  Clef will provide hints on what to do next in your quest.
    He's usually clearer than any Fortune Teller.  This option is not
    available during boss battles.
    Settings:  Here you can change the Message Display Speed, Stereo or Mono
    sound, and configure the controller.
    5.0 - Controls
    Control Pad - Character Movement
    The Control Pad is used to move your characters around the screen and to
    move the cursor in the menus.
    START Button - Menu
    The START Button is used to display or return from the menu.
    In the menu, under Settings, then Change Operation, you can select three
    different configurations for the L, R, X, Y, and Z buttons.
    Hikaru's Type:
    L - Change Character
    R - Change Character
    X - Dash
    Y - Entire Map
    Z - Select Magic
    Umi's Type:
    L - Entire Map
    R - Select Magic
    X - Dash
    Y - Change Character
    Z - Change Character
    Fuu's Type:
    L - Entire Map
    R - Select Magic
    X - Change Character
    Y - Change Character
    Z - Dash
    Entire Map
    Once you've been a few places, walking back to the earlier places can
    take a lot of time, so press your Entire Map button to see a map that
    you can walk along to get to other places.  This button is disabled
    while you are in dungeons or swimming.
    Select Magic
    Each character will get three spells during the game.  Use this button
    to rotate the currently selected spell for the current character, least
    powerful to most powerful.
    Once you gain the Instant Dash technique, use this button to start
    Change Character
    Use these buttons to rotate the currently selected character.  One
    button rotates Hikaru->Umi->Fuu, the other Fuu->Umi->Hikaru.
    Also, there are two different configurations available for the A, B, and
    C buttons.
    Puu Puu Type:
    A - Attack
    B - Jump
    C - Magic
    PuPuPuu Type:
    A - Magic
    B - Attack
    C - Jump
    Use your weapon to attack.  Press and hold this button once you have
    your Aura Weapons to charge your attack, release it to attack.
    Like it says, it makes your characters jump.  Jump while moving to clear
    small gaps, while running to clear larger ones.
    This button casts the currently selected magic of the character you're
    controlling at the moment.  If you don't have enough MP, you will hear a
    chime and the spell won't be cast.
    6.0 - Walkthrough
    Each area will begin with a header like this:
    6.n - Name Of Location
    Items: Items found in this location 
    Rainbow Amulets: Amulets found here
    Specifics on how to go through this location
    The (n/n/n/n/n/n/n) is how many Rainbow Amulets you should have of each
    color after finishing the section.
    Boss battles are preceded by the heading BOSS: and contain descriptions
    of the boss's attacks and suggested ways of defeating them.
    6.1 - Tokyo Tower
    Items: None
    Rainbow Amulets: None
    Following the opening movie, you find yourself controlling Hikaru at the
    entrance to Tokyo Tower.  There's nothing to do here except wander
    around looking at various items in the Tower.  Some are amusing, so take
    a little time to explore.  When you're ready to continue, walk due north
    to the elevators and ride them to the observation deck.
    Walk around the central section and talk to Fuu (the girl in green with
    the blonde hair).  This prompts Hikaru's dog, Flash, to show up, leading
    to a chase around the deck to catch him.  Umi (blue hair, blue clothes)
    ends up being the one catching him.  Suddenly, in a flash of light,
    Princess Emerald summons the trio to Cefiro.  Welcome to another world.
    6.2 - Cape of Legend
    Items: None
    Rainbow Amulets: None
    Following a conversation between Zagat and Innova, the trio drops onto a
    grassy outcropping.  Fuu suggests the trio introduce themselves to each
    other, which they do.  Enter Clef, the 745-year-old high priest, who
    tells you that you need to complete a quest to get back to Tokyo.
    After another conversation among your enemies, where Alcione is sent to
    take your part out, Clef gives you a few more details about your quest,
    blows up a monster, and tells you about the magic system of the world.
    After more conversation, Clef asks you whether you can use magic.  It
    doesn't matter which choice you pick, he'll give you armor and Hikaru
    her first spell, Fire Arrow.
    Suddenly, Alcione shows up and Clef sends the Knights off on the back of
    a Griffon, while he stays to fight her.  With Zagat's intervention,
    Alcione turns Clef into stone and rides off to chase you.  After some
    more talking, Hikaru blasts Alcione with her new spell, and the group
    falls into the Forest of Silence.  Head north and east to reach Precia's
    6.3 - Precia's Manor
    Items: Weapons
    Rainbow Amulets: None
    After entering, take the left door into Precia's study.  A fluffy little
    creature is making a mess of the desk.  It startles you, which results
    in a cage being dropped on you.  Meet Precia, Senior Commander of
    Cefiro.  She'll let you out of the cage after she finds out you're the
    Magic Knights, and not thieves, and will introduce the fluffy thing as
    Mokona.  Follow her to the center door to enter her storage room.
    When you get there, Precia will loan you weapons, then send you off on a
    your trip to Eterna through the Forest of Silence, so that you can
    gather Escudo for her to make personal weapons for each of your party.
    Mokona will also join you, leading to "Clef and Precia's Mysterious
    Cefiro Lecture #1," which tells you about a number of things in the menu
    system.  You'll regain control just outside Precia's Manor.  Head due
    west into the Forest of Silence.
    6.4 - Forest of Silence
    Items: Heart Jewel, Magic Jewel, Spells
    Rainbow Amulets: 1 Red, 1 Purple
    Remember, you can't use magic in this area, so you'll be relying on
    Hikaru's and Umi's swords, and Fuu's bow.  Take the northwest passage at
    the first split, then the left path heading north at the split.  Stab
    the monster blocking your path with anyone to introduce Ferio, a lost
    swordsman who'll end up following you to get out of the forest.
    Continue north and open the two chests by the spinning sign for a Red
    and a Purple Rainbow Amulet.  Take the northwest passage to arrive at
    the same clearing, but with the sign now pointing at the southwest
    passage.  Follow the sign.
    After a short conversation with Ferio, you'll come to a broken bridge.
    Jump across it, then jump across the gap to the east to pick up a Heart
    Jewel and a Magic Jewel.
    Continue north to where the group will take a short break.  Mokona will
    provide snacks, which you'll share with Ferio.  Mokona will then point
    the way to Eterna, and Ferio will open the path.  Fuu runs ahead, but
    Alcione is waiting for you.  Ferio tackles Fuu out of the way, but is
    badly hurt.  Hikaru faces off against Hikaru, and is badly losing when
    Mokona opens a way for Umi to talk to Clef.  Umi gains her first spell,
    Water Dragon, which finishes off Alcione for this time.  Fuu, wanting to
    help Ferio, also gets to talk to Clef and gains her first spell, Healing
    Winds.  Ferio then kisses Fuu's hand and leaves, leaving Fuu a little
    Head north to arrive at the Fountain of Eterna.
    6.5 - Eterna
    Items: Escudo
    Rainbow Amulets: 1 Yellow
    Grab the chest at the foot of the stairs for a Yellow Rainbow Amulet,
    then climb the stairs to arrive at the Legendary Fountain.  Time to go
    Each of the Knights finds herself alone, facing someone they love as an
    enemy: Hikaru, her dog; Umi, her parent; Fuu, herself.  Emerald shows up
    to let the Knights know that these aren't the people they love, so
    beating them down is a good thing.  Three boss battles follow.
    BOSS: Flash
    Flash runs around the edge of the screen clockwise, then stops even
    with Hikaru and charges the width or height of the screen. Hit him with
    Hikaru's Fire Arrow when you can, and hit him with her sword to make
    him drop magic recharge spheres.  He'll take three Fire Arrows before he
    goes down.
    BOSS: Mr. & Mrs. Ryuuzaki
    The pair move mostly vertically, moving slowly side to side, stopping
    to fire their huge magical blast downwards.  Stay out from directly
    below them and hit them with Umi's Water Dragon when they stop and hit
    them with her sword to make them drop magic recharge spheres.  They'll
    take four Water Dragons to put down.
    BOSS: Fuu
    Fuu doesn't really have a pattern to her movement that I saw, but
    hitting her with your bow or walking into her hurts both her and the
    Fuu you control.  Hurt her twice, grab the magic recharge spheres she
    drops, and use Fuu's Healing Wind to heal herself.  The Fuu clone will
    take five hits before falling.
    Your party will collect the Escudo set off back to Precia's Manor.
    6.6 - Forest of Silence II
    Items: None
    Rainbow Amulets: None
    Just follow the same path back to Precia's Manor you used to come
    through the forest the first time.
    6.7 - Precia's Manor II
    Items: Aura Weapons
    Rainbow Amulets: None
    Head into Precia's study and she'll get started making your weapons.
    Next comes with another conversation among Zagat's minions, where
    Alcione is imprisoned in a crystal for her failures, and Ascot is
    dispatched to take care of the Knights.  Precia returns with your
    weapons and tells you to head north.  Leave her mansion and go east to
    the door.  Enter the door to get to Polizu Village.
    6.8 - Polizu Village
    Items: None
    Rainbow Amulets: 1 Orange, 1 Blue
    From the entrance, walk due north to the house that's elevated and talk
    to the blue flower to the right of the door to get a Blue Rainbow
    Amulet.  From the elevated house, head east along the dock to arrive at
    a house with a multicolored dome.  Talk to the orange flower in the
    planter to get an Orange Rainbow Amulet.  Enter the house and talk to
    the guy in the purple hat, Leukino.  Return to the elevated house and
    talk to the guy in the brown robes, the Elder of the village.  He tells
    you that the legends say that the Magic Knights would save the town.
    When he finds out that you're the Knights, he asks for your help.
    Leukino reacts poorly when you leave the Elder's home, and heads off to
    the Tempting Cave to subdue the monsters.  Follow him out the northwest
    corner of the town, and head north into the Tempting Cave.
    6.9 - Tempting Cave
    Items: Large Gem(x2), Health Potion, Heart Jewel, Fuu: Green Squall
    Rainbow Amulets: None
    Take the northwest exit and open the chest for a Large Gem, worth 50
    Gems.  Return to the main room and take the west exit.  Walk next to the
    block and you'll automatically push it towards Leukino.  Continue north.
    There are five exits from this room.  Numbered left to right, #1 will
    return you to the entrance.  #2 will lead you to a Health Potion and a
    teleporter back to the room with five passages.  #3 will take you to the
    lower half of the room that #2 leads to and a string of teleporters back
    to the 5-way room.  #4 takes you to Leukino and the rest of the dungeon.
    #5 will lead you to the second teleporter that #3 goes to.  Only #2 and
    #4 are important.
    After taking #2 for the health potion, take #4 to catch up with Leukino.
    In the next room, push the block from the left onto the button, then
    step on the other button to open the door north.  In the next room,
    start taking the path east.  Leukino will show up and send the giant
    ball after you.  You'll automatically dodge it, so walk around the rock
    and push the ball back to the west.  It will break the flimsy barrier
    and let you continue onwards.  Walk through the next two rooms, then
    push the block onto the lower button and step on the upper one to lower
    the bars.  Take the newly opened path south.
    Leukino will try to block your path in the next room, but will fail.
    Push the top block east to the wall.  Attack the red switch on the wall
    to pop up a small block in the middle of the pit, and use it to jump
    across to the far side.  Walk through the next room, and catch up to
    Leukino, who's drunk the entire Healing Fountain.  On the far west side
    of the room, there's a Heart Jewel.  Grab it, then continue north.
    Hop on the moving platform and take the eastern exit to a mirror, which
    leads to a conversation with Clef and Fuu gaining her second spell,
    Green Squall.  Return to the moving platform and take the west exit to
    run into Leukino, who has a magic fan that blows you away from him.
    Give him a taste of real wind with Fuu's new spell and continue north.
    In the next room, grab the chest for a second Large Gem.
    You'll catch up to Leukino again in the next room, where he ends up
    freaked out by whatever's in the next room.  Use the fountain to heal if
    you need to, and continue north to fight Arachnadia.
    BOSS: Arachnadia
    You can only hit Arachnadia physically when it drops down to the ground.
    Magic, however, can hit it whether it's up or down. Arachnadia has only
    one real attack, a circle of stars.  If you can get inside the circle
    as Arachnadia generates it, you won't be hit by it.  Otherwise, get to
    one of the edges of the room and position yourself so that you'll pass
    between the stars.  Use Umi's charged attack and your magic spells to
    put the giant spider down.
    Afterwards, Leukino will apologize, and the Knights will give him the
    credit in front of the villagers, so his reputation will be saved.
    Hikaru's sword and armor will evolve, and you'll now have permission to
    go on to the next village, so take the northeast exit to get to Taflon
    by the Sea.
    6.10 - Taflon by the Sea
    Items: None
    Rainbow Amulets: 1 Green
    From the entrance, walk east.  Talk to the old man walking around here
    to find out that you need to go to the island to the north.  Head north
    and enter the house on the next level.  The man here will tell you that
    the only person with a chance of swimming to the island through the
    whirlpools, Caltus, has left the village.  Walk back south a level and
    enter the house here to talk to the old man inside.  This old man is the
    village Elder and will tell you that Caltus probably didn't go far.
    Now head back across the beach and up the stairs to the second level.
    Talk to the lone plant against the wall here (near the palm tree for a
    Green Rainbow Amulet.  Enter the house here and talk to the girl, Sera.
    Now head back to Polizu.
    6.11 - Polizu Village II
    Items: None
    Rainbow Amulets: None
    In the southwest corner of the village, there's a small house.  Enter it
    and talk to the gloomy man inside to find out that he's Caltus.  He's
    too busy feeling sorry for himself to help you learn how to swim, so Umi
    reads him the riot act and the trio leaves the house.  Head back to
    6.12 - Taflon by the Sea II
    Items: Swim Technique
    Rainbow Amulets: None
    Head up to Sera's house to see that Caltus is back.  After he finishes
    talking to Sera, he'll agree to teach you to swim using the "Roaring
    Rapid Wave Cut."  Hikaru and Umi pick it up pretty quickly, but Fuu is
    stuck using an inner tube.  This prompts "Clef and Precia's Mysterious
    Cefiro Lecture #2," which tells you how to swim, which is to press the
    Attack button while in the water.  I found that using a Turbo controller
    here is very helpful.  When you regain control, you'll be back on the
    beach.  Swim north into the Great Whirlpool.
    6.13 - Great Whirlpool
    Items: None
    Rainbow Amulets: None
    Your goal, the Eternal Ice Cave, is due north of where you come in, a
    cave on an icy island.  Swim north, holding away from the whirlpools
    that try to drag you in.  Again, a turbo controller will help immensely.
    6.14 - Eternal Ice Cave
    Items: Large Gem(x2), Hikaru: Flaming Shock
    Rainbow Amulets: None
    From the entrance, walk  east, then north to the water.  Hop in the
    water, then jump right back out, since jumping in will prompt the
    appearance of a monster in the middle of the pool.  Use Fuu to shoot
    arrows from shore to kill the monster, then continue on west and down
    the stairs.
    At the bottom of the stairs, use Hikaru's Fire Arrow to melt the blocks,
    then jump across the two rivers and open the chest for a Large Gem.  Hop
    into the water and swim to the east (or around the island if you need
    to) to exit the room on the east.
    The next room is a puzzle room.  Push the lower-right block east and the
    upper-left block north, then east.  Finally, push the last block north
    and step on the final button to make the ice ball disappear.  Walk down
    the stairs and then west, then south.  Do not take the first door you
    see, but continue east to the second.  Jump in the water and swim far
    enough south to make the water monster appear, then swim back to shore
    and have Fuu fire arrows at it until it dies.  Then swim south and walk
    west and north to reach a mirror blocked by two ice blocks.  Have Hikaru
    melt them and use the mirror to gain her second spell, Flaming Shock.
    Return to the previous room and take the other exit, navigate the
    spikes, and around to find four buttons with large blocks of ice on
    them.  Use Hikaru's new spell to melt them and continue north and down
    the stairs.  Walk to where the pass is blocked by another ice ball.
    Across the spikes to the east, there is a black ball.  Have Fuu shoot it
    with an arrow to remove the ice ball.  Continue south to the bottom of
    the room, avoiding the bouncing electroballs.  At the bottom level, head
    east to grab a chest containing a Large Gem, then continue south.  In
    the next room, simply kill all of the spiders to open the door and
    continue east.
    The next room is another puzzle room.  Push the far west block south,
    then the next westernmost block west.  Push the last two block both
    east, then step on the last button and continue north.  Use the fountain
    in the next room and walk to the northern wall.  The floor will fall in,
    and you'll meet the first of the Machines, Ceres.  Suddenly, the island
    will crack open, and you'll be left on an icy sheet facing Ascot.  He
    summons Sera's pet, Jiminy, to fight you.
    BOSS: Jiminy
    Jiminy jumps up and tries to land on you as his main form of attack. 
    He'll also roll into a ball and roll quickly in large circles on the
    island to hit you.  Use your charged attacks when he lands and stay out
    from below him when he jumps and run away when he goes into ball form,
    since he's invulnerable like that.  When he turns red, he's close to
    death, and will speed up significantly.
    After the fight, you go to apologize to Sera, but she's too upset to
    listen.  Caltus stays to comfort her, and sends you off to continue your
    quest.  The Machine, Ceres, appears and acknowledges Umi as a Magic
    Knight, and enters the jewel in her armor to sleep until the other two
    Machines are revived.  Another conversation among your enemies, during
    which Caldina gets introduced.
    You'll regain control on the beach at Taflon by the Sea.  Jump in and
    swim north back into the Great Whirlpool.
    6.15 - Great Whirlpool II
    Items: None
    Rainbow Amulets: None
    This time your goal is the dock in the northeast corner.  There's no
    whirlpools here to deal with, so it should be an easy trip.  Welcome to
    the Ice Village of Rosen
    6.16 - Ice Village of Rosen
    Items: None
    Rainbow Amulets: 1 Red, 1 Blue
    From the entrance walk past where Caldina is entertaining the men of the
    village and climb the stairs, then cross the green bridge to see that
    Ferio is entertaining the women of the village.  Fuu gets pissed at him
    for being such a womanizer and smacks him.  Climb the two sets of stairs
    and run across the ice patch to slide down the hill.  You'll stop on a
    ledge with a cave, but there's nothing you can do here yet, so walk west
    to continue sliding down the hill.  Walk under the sky bridge and talk
    to the frozen plant on the right for a Blue Rainbow Amulet.  Walk north
    and west until you're directly under the green bridge.  Walk north into
    a hidden passage, then east, south, east, north, east and south to reach
    a house.  Talk to the woman inside, then examine the fireplace for a Red
    Rainbow Amulet.  Return to below green bridge either through the passage
    or by walking off the western ledge.  Head west, then up the stairs and
    enter the colorful door to get to the inn at Rosen.  Walk inside and
    down the stairs and talk to the innkeeper to spend the night.
    During the night, the men will all enter a cave under Caldina's control
    to dig for the Machine that's supposedly in the volcano.  The innkeeper
    will wake you up and ask you to find out what's going on.  Leave the inn
    and walk east, then up the stairs to meet Ferio outside the cave.  Fuu
    and Ferio argue, so Ferio goes in alone.  Follow him in to get to the
    Bewildering Cave.
    6.17 - Bewildering Cave
    Items: Heart Jewel, Magic Jewel, Umi: Blue Tornado
    Rainbow Amulets: 1 Orange, 1 Yellow, 1 Green, 1 Blue, 1 Indigo
    From the entrance, head as far east as you can, then north.  Open the
    chest here for a Yellow Rainbow Amulet.  Return to the entrance and head
    due north until you see a black ball on the right of the tracks.  Hit it
    and head east.  Follow the tracks to the large circle on the ground.
    Step on it and walk north to activate the elevator to the upper level.
    You'll now come to an 8-way intersection of tracks, with you entering
    from the southeast.  Take the east path, then ride the elevator down and
    grab a Heart Jewel.
    Return to the intersection and take the north track.  Ride the elevator
    at the end and open the chest for a Blue Rainbow Amulet.
    Return to the intersection and head northwest.  Continue west past the
    fork to the south, then head north at the fork.  Head south at the next
    fork, avoid the trolley car, and ride the elevator down.  Walk out onto
    the rail over the water and swim east.  Watch for where a fish will swim
    out of the wall, and go in where it came out for a chest containing an
    Indigo Rainbow Amulet.  Head back out and swim due north and west to
    reach a mirror which will grant Umi her second spell, Blue Tornado.
    Swim back to the rail and walk west and south to reach an elevator.
    Ride it and follow the rail to arrive at the intersection from the west.
    From the intersection, take the trolley car southwest to arrive at
    another elevator.  Ride it down and open the chest for an Orange Rainbow
    Amulet.  Return to the intersection.
    Head northwest.  Continue west past the fork to the south, then head
    south at the next fork and skip the fork to the east.  Ride the elevator
    down, open the chest containing a Green Rainbow Amulet, and walk north.
    Grab the Magic Jewel and use Umi's new spell to extinguish the lanterns.
    Head north to use the fountain and ride trolley car for a boss battle
    with Caldina.
    BOSS: Caldina
    Caldina has four forms of attack.  The first is her fan. Just hit it
    with your weapon to knock it away.  The second is a black ball that
    slowly tracks your party.  Dodge it by moving to the top or bottom of
    the screen.  The third is a string of black magic balls.  When Caldina
    disappears off the bottom of the screen, this is the attack she'll be
    using.  Start near the top of the screen and dodge down between the
    balls, as they are staggered across the screen.  The final attack
    happens when a ring of six Caldinas appears around you.  If you hit
    the correct one, it will damage her.  If you hit the wrong one or wait
    too long, you'll be damaged.  Range is very important here, so use
    Fuu's charged attack to hit her and heal when you need to.  When Caldina
    turns red, she's nearing defeat.
    After the battle, Ferio will head off, and Fuu's armor and bow will
    evolve.  Another scene in Zagat's fortress follows, revealing that
    Alcione has escaped.  You'll regain control just outside the cave.
    6.18 - Ice Village of Rosen II
    Items: Pulverizing Bash technique
    Rainbow Amulets: None
    Return to the inn and speak to the Innkeeper, who suggests you speak to
    Rafarga in the rear of the village.  Leave the inn, then head east and
    up the stairs.  Avoid the ice patch this time, and head north to a house
    with a wall of ice covering the door.  Rafarga blasts through the door,
    and you ask him to teach you.  He'll agree to teach you the "Pulverizing
    Bash."  The girls don't master it that day, so Rafarga invites you to
    spend the night so you can continue training in the morning.  During the
    night, Hikaru leaves the house.  Walk south and talk to Rafarga.  After
    the conversation, Hikaru hears Umi scream.  Hikaru smashes into the
    house, only to find Umi terrified of a little bug.  Rafarga reenters,
    telling Hikaru that she's mastered the Pulverizing Bash.  This prompts
    "Clef and Precia's Mysterious Cefiro Lecture #3," which describes how to
    use the technique. "BOOM!"
    In the morning, head south, miss the ice patch, head down the stairs and
    west, then north and east through the sky bridges.  Run due north and
    smash into the boulder blocking the path, then enter the Crimson
    6.19 - Crimson Underpass
    Items: Magic Jewel
    Rainbow Amulets: 1 Red, 1 Orange, 1 Yellow, 1 Green, 1 Indigo, 1 Purple
    Head north through the first room, then jump across the gap to the east
    and open the chest for a Red Rainbow Amulet.  You can't get the chest
    due south of you yet, we'll come back later to get it.  In the next
    room, kill the monster, then bash the rock to the east and get the chest
    for an Orange Rainbow Amulet.  Walk to the west wall, jump south, then
    west, then north, hit the blocks four times each to break them, and
    climb the stairs for a Magic Jewel.  Go back past the blocks and jumps,
    and take the stairs south.  Have Fuu in the front so she can shoot the
    incoming fireballs, and continue south.
    Walk due east across the next room, jumping and killing monsters as you
    have to.  In the next room, open the chest in the southwest corner for a
    Yellow Rainbow Amulet.  Break the blocks and continue.  The next jump
    requires you to be running, so give yourself a good distance.  Avoid the
    falling rocks on the next platform.  Make the next series of jumps and
    climb the stairs to the north.  In the northeast corner of the next
    room, grab the chest for a Green Rainbow Amulet.  Break the blocks and
    continue north.
    In the northwest corner of the next room, the chest contains an Indigo
    Rainbow Amulet.  Climb the stairs to the north, and open the chest to
    the west for a Purple Rainbow Amulet.  Continue north to the exit and
    the Inferno at Iaye.
    6.20 - Inferno at Iaye
    Items: None
    Rainbow Amulets: None
    At Iaye, you find the town engulfed in flames.  Go south past the
    fountain, then east and talk to the woman that's standing still to find
    out that her son is trapped inside the burning house.  Enter the Inferno
    6.21 - Inferno Mansion
    Items: Blue Key, Red Key, Green Key
    Rainbow Amulets: None
    As you enter, a chandelier will fall, forcing you to climb the stairs to
    the west.  Walk south and jump across the burned part of the floor to
    the east.  Continue east and fall through the hole in the floor.  Walk
    east and north through the door, then north around the table and get the
    Blue Key.  Walk back up the stairs and through the Blue Door.  Kill the
    fireball and jump across the two rows of fire and go south down the
    stairs.  Walk west as far as you can, then south and get the Red Key.
    Return to the stairs and go back through the Blue Door and go south to
    the other Blue Door.  Walk north through the Red Door and fall through
    the weak floor due north.  Get the Green Key and go through the Green
    Door.  Walk east and take the stairs north.  Go east, jumping over the
    fire, through the Blue Door, then the Red and Green Doors.  Go east and
    south, jumping over the fire, use the fountain and take the stairs
    south.  Go south and east, then through the Green, Blue, and Red Doors
    to the child, which turns out to be a disguised Alcione.  She summons
    three Fire Dogs to fight you.
    BOSS: Fire Dogs
    For the first part, there are three dogs.  Use Umi's second spell twice
    with all three on the screen to destroy them.  The second part is a bit
    harder.  Hikaru's magic is useless here (fighting fire with fire doesn't
    work here), so stick with Fuu's charged attack. The Big Dog will send
    its claw out, leaving a trail of fire and a small flame that lingers
    where the chain stopped for a while.  Avoid the claw and attack from a
    distance with Fuu to extinguish the Dog.
    After the battle, Umi's armor and sword will evolve, and the child will
    be freed.  Another conversation at Zagat's fortress follows.  You'll
    regain control outside the Mansion with the fires in town out.
    6.22 - Inferno at Iaye II
    Items: None
    Rainbow Amulets: 1 Red
    Talk to the child's mother for a Red Rainbow Amulet, then head south to
    the Tree of Life at Lairy.
    6.23 - Tree of Life at Lairy
    Items: None
    Rainbow Amulets: 1 Red, 1 Green, 1 Blue
    From the entrance, walk south down the stairs and examine the south side
    of the rainbow-colored street lamp for a Red Rainbow Amulet.  Return to
    the entrance, then walk west and south, down the stairs and north and
    examine the blue street light next to the purple building for a Blue
    Rainbow Amulet.  Walk south and east across the small stone bridge, then
    examine the north side of the southern street lamp for a Green Rainbow
    Amulet.  Head back towards the entrance and head north through the small
    arch into the hospital.  Head up the stairs and into the far western
    room.  Talk to the nurse, Athena, there to learn that they need a leaf
    from the Tree of Life to heal the people here.  Head back outside the
    hospital, and head south, where you'll get run into by a kid, then a guy
    with green hair comes up and talks to you.
    He introduces himself as Abner, and is the trainer for the running kids.
    Umi ends up in a race with them, and loses because Abner's taught the
    kids his "Instant Dash" technique.  From where you regain control, head
    west and north, then down the stairs.  Then head north until you reach a
    wooden bridge.  Continue north to arrive at the Tree of Life.
    6.24 - Tree of Life
    Items: None
    Rainbow Amulets: None
    It's a straightforward path to the Tree of Life.  Be sure to grab the
    Magic Jewel on the way.  When you get to the tree, you see that you can
    bash the entrance, but you don't have enough room to run to get up the
    necessary speed.  Time to head back to Lairy to ask Abner to teach you
    his "Instant Dash" technique.
    6.25 - Tree of Life at Lairy II
    Items: Instant Dash technique
    Rainbow Amulets: None
    Find Abner near the hospital, but when Umi refuses to go on a date with
    him, he heads off to the Tree to get the leaves himself.  A kid comes up
    to you and offers to teach you the Instant Dash if you'll help Abner
    out, since "he fights like a g... He's not too strong."  After you learn
    it, up pops "Clef and Precia's Mysterious Cefiro Lecture #4," which
    tells you that to start running, just press the Dash button.  Head back
    to the Tree.
    6.26 - Tree of Life II
    Items: Magic Jewel, Health Potion, Heart Jewel
    Rainbow Amulets: 1 Orange, 1 Yellow, 1 Indigo, 1 Purple
    Follow the path up and use the "Instant Dash" in front of the Tree to
    enter it.  Walk east and use Umi or Hikaru to hit the plant just north
    of you and extend a walkway.  Then walk west and do the same over there.
    Dash north to break the weak wall and hit the plant to extend the
    walkway, then jump south onto the island.  Dash east to break the walls
    and cross the already-extended walkway.  Walk onto the vine square to
    climb up a level.
    Hit the plant, then walk south and get the chest for an Orange Rainbow
    Amulet.  Walk back onto the plant walkway and dash west.  Continue west,
    then push the block in front of the laser shooter, break the wall and
    walk south to the vine square.  Continue up and around, then out the
    door to the east.  Hit the plant to extend the ladder, then climb up to
    meet Ascot, calling himself "Alto," who joins you.  Dash into the wall
    next to you, then climb up the vine square.  Dash through the two walls
    and fall down the hole.  Jump off the vine platform and open the chest
    for a Purple Rainbow Amulet.  Push the block and walk back outside and
    hit the plant on the second level to extend another ladder.  Continue to
    the top of the tree, then enter and fall down the hole, hit the plant
    and climb back up.  Exit the tree and climb back down to the second
    Climb the vine square, break the walls, and fall down the hole.  Walk
    west and fall down that hole.  Walk south and climb the vine square.
    Walk north and climb the vine square, and then climb again.  Have Fuu
    shoot the plant to the east, then do a running jump onto the resulting
    walkway.  Break the wall, and dash across the walkway you opened when
    you climbed to the top of the tree to open the wall out of the tree.
    Climb down and reenter the tree.  Grab the Magic Jewel, and continue
    west.  Break the wall and go outside.
    Climb up, get the chest on your way for a Yellow Rainbow Amulet.
    Continue climbing and walk east into the tree.  Kill all of the enemies
    in the room to open a path to the chest, which contains a Health Potion.
    Leave the tree and climb up to the top level, reenter the tree.  Shoot
    the plant with Fuu, then do a running jump to the small stone
    outcropping next to the plant.  Shoot the next plant and jump across.
    Head north and shoot the plant.  Jump off the far end for a Heart Jewel,
    then jump back to the walkway and jump south to continue.  Fall down the
    hole and avoid the fireballs as you work your way to the exit on the
    Shoot the plant, then walk past it and get the chest for an Indigo
    Rainbow Amulet.  Climb up to the top level, then walk up to the wall,
    where you'll hear Abner in trouble.  Ascot will break down the wall,
    letting you enter.  Alcione is waiting with an injured Abner.  Use the
    fountain and climb the vine square for a 3-on-3 boss battle.
    BOSS: Alcione & Minions
    The Green Bug is the healer, the Red Bug is the movement, and Alcione
    is the attacker.  You will only hurt the one in the front of their
    party, so time your attacks carefully.  The Green Bug is the weakest,
    so you should focus on killing it first, because that also stops its
    healing ability.  The Red Bug crosses the screen where your Knights
    are, so keep out of the way.  Alcione sends a stream of ice daggers in
    one of the four cardinal directions when she's in front.  Stay away
    from them, as they hurt a LOT.  Use Fuu's charged bow and attack from
    a distance as much as you can, or get in close and use Umi's charged
    rapier or Hikaru's charged broadsword if you're confident you can dodge
    the attacks.  Umi's Blue Tornado and Hikaru's Flaming Shock will also
    help, but save Fuu's MP for her Healing Wind.  This battle takes a
    while, so don't rush it.
    After the battle take the west exit to get the leaf of the Tree of Life.
    Another talk at Zagat's Fortress regarding Ascot joining the Knights
    follows.  Afterwards, Umi gives Abner the leaf for Athena, and her armor
    and sword evolve.  When you regain control, you'll be in Lairy.  Head
    south to the exit, where "Alto" is waiting for you, wanting to join.
    The girls let him, and continue on south to the left of the street lamp
    to the Rainbow Junction Shop.
    6.27 - Rainbow Junction Shop
    Items: Precia's Shameful Secret #1, Precia's Shameful Secret #2, Puu Puu
    Shoes, Escape Gem
    Rainbow Amulets: None
    Walk onto the dot directly under the rainbow to enter the shop.  Since
    you have three Amulets of every color, you can purchase "Precia's
    Shameful Secret #1," the "Puu Puu Shoes," and the "Escape Gem."  You can
    go to Precia's Manor to see her reaction to the photo, then come back
    for "Precia's Shameful Secret #2."  Head back to Lairy.
    6.28 - Tree of Life at Lairy III
    Items: None
    Rainbow Amulets: None
    Walk around the lamp and south on the right side of the lamp to get to
    Lakatack Falls.
    6.29 - Lakatack Falls
    Items: Heart Jewel
    Rainbow Amulets: 1 Blue, 1 Purple
    From the entrance, head south down the stairs.  Examine the spring next
    to the Heart Jewel for a Blue Rainbow Amulet, then grab the Heart Jewel.
    Continue down to the bottom of the stairs and examine the pots for a
    Purple Rainbow Amulet.  Climb back up the stairs and start across the
    bridge.  You can't pass the big rock, but Ascot destroys it for you.  As
    you get to the middle of the bridge, Alcione shows up, followed by
    Caldina, who destroys the bridge, dropping the girls into the lake at
    the bottom and the cave there, the Waterfall's Secret Path.
    6.30 - Waterfall's Secret Path
    Items: Magic Jewel, Magic Potion, Health Potion, Heart Jewel, Umi: Ice
    Rainbow Amulets: 1 Orange, 1 Yellow, 1 Indigo
    In the second room, push the far left and far right blocks due north
    onto the buttons.  Then push the lower left and lower right blocks away
    from the middle, to against the walls.  Then push the middle left and
    right blocks due north, and finally push the middle block either left or
    right to open a path north.
    In the next room, use Hikaru or Umi's sword to break the blocks and then
    push the ball due north.  Push the block north, then the ball west to
    stop on the button, opening the door north.
    In the next room, push the easternmost ball due west, then the block
    west until it is directly north of the second ball.  Push the second
    ball due north, then due west.  Push the block out of the way and
    continue north.
    In the next room, do a running jump across the pit to the left.  This is
    an incredibly annoying puzzle, so here's a series of graphics to help
    you out.
    +-------------+    +-------------+   +-------------+   +-------------+
    |             |    |             |   |             |   |             |
    |   A     B   |    |   A     B   |   |         B   |   |         B   |
    |    XXXXX    |    |    XXXXX    |   |    XXXXX    |   |    XXXXX    | 
    |    XXXXX    |    |    XXXXX    |   |    XXXXX    |   |    XXXXX    |
    |    XXOXX    | -> |    XXOXX    | > |   AXXOXX    | > |   AXXOXN    | 
    |    XXXXX    |    |   MXXXXX    |   |   MXXXXX    |   |   MXXXXX    |
    |    XXXXX    |    |    XXXXX    |   |    XXXXX    |   |    XXXXX    |
    |   M     N   |    |         N   |   |         N   |   |             |
    |             |    |             |   |             |   |             |
    +-------------+    +-------------+   +-------------+   +-------------+
    +-------------+    +-------------+   +-------------+   +-------------+
    |             |    |             |   |             |   |             |
    |         B   |    |   M     B   |   |   MB        |   |    B        | 
    |    XXXXX    |    |    XXXXX    |   |    XXXXX    |   |    XXXXX    |
    |    XXXXX    |    |    XXXXX    |   |    XXXXX    |   |    XXXXX    | 
    |    XXOAN    | -> |    XXOAN    | > |    XXOAN    | > |    XXOAN    | 
    |   MXXXXX    |    |    XXXXX    |   |    XXXXX    |   |    MXXXX    |
    |    XXXXX    |    |    XXXXX    |   |    XXXXX    |   |    XXXXX    |
    |             |    |             |   |             |   |             |
    |             |    |             |   |             |   |             |
    +-------------+    +-------------+   +-------------+   +-------------+
    +-------------+    +-------------+
    |             |    |             |
    |             |    |             |
    |    XXXXX    |    |    XXXXX    |
    |    XXXXX    |    |    XXXXX    |
    |    BXOAN    | -> |    XXBAN    |
    |    MXXXX    |    |    MXXXX    |
    |    XXXXX    |    |    XXXXX    |
    |             |    |             |
    |             |    |             |
    +-------------+    +-------------+
    A and B are balls, M and N are blocks, X is dangerous floors, and O is
    the button.
    Take the door north for a Magic Jewel and a chest with a Yellow Rainbow
    Amulet.  Walk back south, cross the pit, go east and cross the other
    pit.  In this room, push the easternmost ball north, then the
    northernmost ball east.  Then push the southernmost ball north, and
    finally push the last ball east and continue north.
    In the next room, push the block onto the button, walk through the first
    door, then attack the block to destroy it and continue north.  This
    time, use Umi's rapier to break the far block, then push the block due
    north, past the button, until you can walk onto the paths east or west.
    Push the block in the middle of the cross either all the way east or
    west onto the button, then the northernmost block south a space and onto
    the other button.  Finally, push the first block back onto the button
    you crossed over and leave the room to the north.  Cross the next room
    and climb the stairs to the north.  In the next room, you need to kill
    the dinosaur skeleton over the button and get through the door before it
    reforms itself.
    In the next room, get the large mantis onto the button and run through
    the door before it moves off the button.  In the next room, you can't go
    left until you have Fuu's final spell, so head right.  Hit the button to
    open the door and release the fireballs.  Follow them through the hole
    in the wall to the right and north into the next room.  In this room,
    use Umi or Hikaru to hit the shell creature when it's on the button,
    then head north before it gets off.  In the next room, you need to get
    the dinosaur and the mantis onto the to buttons to open the door.  The
    dinosaur is easier, as it follows you.  The mantis is a bit harder, but
    just walk slowly to get it onto the button.
    In the next room, you need to find and kill an invisible spider.  Use
    Fuu's charged bow twice, as it homes on your enemies.  In the next room,
    hit the button and head north.  Then, use Hikaru's Flame Arrow to light
    the lantern and open the door, walk through it, and extinguish the
    lantern with Umi's Water Dragon to open the other door.  In the next
    room, you need to step on the left button to open the left door, and the
    right button to open the right door.  You can kill the green monsters,
    five quick strikes with Umi's rapier should kill them, as they block the
    first and are open to the second.  Enter the left door to find a mirror
    that give Umi her final spell, Ice Arrows.  Go back and through the
    right door to find a pair of dinosaurs that can now be killed by Umi's
    new spell.  Kill them both to open the door.  In the next room, use
    Fuu's charged bow to kill the shell creatures, and exit to the north.
    Run quickly through the next room and avoid getting shot by the pillars.
    In the next room, open the chest for a Magic Potion.  The next room has
    a number of invisible walls that only appear momentarily if you attack
    them.  From the entrance, walk west, and jump across the pit.  Walk east
    and north to the edge of the pit.  Jump across at the far eastern edge
    of the pit.  Jump across the L-shaped pit on the northern half and walk
    north to the western side of the northernmost pit.  Walk along the north
    walk and then south to hit the button and head north to the next room.
    The chest in this room contains a health potion.  Grab it if you need it
    and continue north.  In this room, floor panels appear as you get close
    to them or jump to them.  Here's a diagram: 
    |  O   c     O  |
    | x   x    Ox  O|
    |x O xxxxxxO    |
    |     x    xx  x|
    |     x  O  x  x|
    |     xx O  x  X|
    E are exits, O are platforms already existing, x are platforms that 
    appear, X is the platform that appears over the button to open the 
    northeast door, c is the chest containing an Indigo Rainbow Amulet.
    Grab the Indigo Rainbow Amulet and take the northwest exit for an Orange
    Rainbow Amulet.  Come back, hit the button and take the northeast exit
    to continue.  In the next room, destroy the block in the northwestern
    corner for a Heart Jewel.  In the next room, there are several invisible
    spiders.  Kill them all to continue.  Again, Fuu's bow with its homing
    ability is invaluable here.  Continue north through the next room to
    arrive at Caldina.  Ascot is framed for attacking Caldina by Alcione,
    and blocks an attack meant for Hikaru that ends up killing him.
    BOSS: Caldina
    Caldina sends you through four environments, the same room as you start
    in, a ring surrounded by dangerous floors, a square surrounded by water,
    and a small set of platforms.  Use your charged attacks and spells to
    hit Caldina and her fan, and dodge her black balls when you can.  She'll
    go down quite quickly.
    After the battle, Hikaru offers to let Caldina join them, but Innova
    kills Caldina before she gets the chance.  Another scene at Zagat's
    fortress follows, with Zagat's latest minion, who you don't see yet
    being the next one for you to face.  You'll regain control on the far
    side of the falls.  Walk east to arrive at the Lake Village of Lekuido.
    6.31 - Lake Village of Lekuido
    Items: None
    Rainbow Amulets: 1 Yellow, 1 Green
    From the entrance, head east to the little park and examine the bench
    for a Yellow Rainbow Amulet.  Then continue east and take the path north
    (not the stairs) and examine the tree at the top for a Green Rainbow
    Amulet.  Head back south and take the first path west.  Climb the stairs
    and go in the building to enter the inn.  Walk into the back and talk to
    the boy with black hair to meet Nero.  He's rather upset about the fact
    that the monster walking around made a shelf collapse on his mother's
    arm, injuring it.  Head in the door on the right and through the next
    door to talk to Nero's mother.  Head back to the inn's entrance and talk
    to Nero's father to spend the night.  During the night, the monster
    walking around will wake up your group, and Nero will take off to
    confront the monster.  Leave the inn, and head back to the tree in the
    northeast corner where you got the Rainbow Amulet.  Jump into the water
    and swim west to the gray path on the island in the middle of the lake.
    Walk north past the two small circles and examine the crystal on the
    left to start the island moving.
    6.32 - West of the Lake
    Items: Large Gem(x2), Health Potion, Magic Potion, Twilight Medallion
    Rainbow Amulets: None
    From the entrance, hop into the lake to the west and swim northwest to
    arrive at a chest hidden by the trees containing a Large Gem.  Return to
    the entrance and walk north as far as you can.  Attack the tree to the
    west until it dies and opens the path west for you.  Now head as far
    west as you can, then head south and down the first set of stairs.  Walk
    west to read the stone, then head east, jumping across the two rivers.
    If you land in the rivers and the current pulls you down, swim back west
    and climb the stairs to try again.  Open the chest for a Health Potion.
    Swim east and enter the cave for another chest containing a Magic
    Potion.  Head out the exit to the east and south.  Destroy the pink
    trees with Hikaru's Blazing Shock and continue west.  Read the stone for
    a hint on what to do.  Walk to the northern edge of the land, then jump
    as far as you can west into the river and fall down the waterfall on the
    western side.  Fall down the second waterfall and head east and north up
    the stairs for a chest containing a Large Gem.  Head back south and west
    and climb the stairs.  Enter the cave here for a Healing Fountain, then
    set the two pink trees on fire with Hikaru's Fire Arrow and extinguish
    them with Umi's Water Dragon.  Continue west and south, then bash the
    odd-looking rock in the cliff to the east to open a cave.  Enter it to
    find the Twilight Medallion.  Use the Escape Gem to return to the
    entrance.  Leave this area and talk to the crystal on the right to get
    to the area East of the Lake.
    6.33 - East of the Lake
    Items: Large Gem(x3), Health Potion, Magic Potion, Sunrise Medallion
    Rainbow Amulets: None
    From the entrance, head north and east until you reach a bridge.  Jump
    in the water and swim south and east to get a chest containing a Large
    Gem.  Continue east across the bridge and climb the stairs, then head
    north as far as possible.  Look for the small dirt path heading east
    onto the next screen.  Take the path and use Fuu's Green Squall to
    reveal a hole.  Drop down and get the chest for a second Large Gem.
    Climb the ladder and take the path west.  Head north and west across the
    bridge and south, or jump across the river to the west (don't fall in,
    as it takes you back to very near the beginning of the area).  Continue
    west over the bridge and as far west as you can get.  Kill the tree
    blocking your way to the north and grab the chest for a Health Potion.
    Head north, west, and south, then kill the tree and continue south for
    another chest containing a Magic Potion.  Head back to where you got the
    Health Potion, then walk northwest, then east and south until you reach
    a ladder blocked by a block.  Push the block to the west and climb the
    ladder for a chest containing a Large Gem.  Head back northwest and
    through a hole in the rock.  Head north and east through the dirt path,
    then across the bridge and around to the north edge of the small lake
    with the brownish-purple rock in the middle.  Swim south, fall down the
    waterfall, then head east and climb the ladder.  Walk north until you
    see a broken bridge.  Jump into the river on the far eastern side and
    fall down the waterfall.  Fall down the second waterfall on the east
    side and swim east.  Walk north, bash the boulder and enter the cave.
    Here you find the Sunrise Medallion.  Use the Escape Gem to return to
    the entrance and leave the area.
    6.34 - Central Island
    Items: None
    Rainbow Amulets: None
    Once back on the central island, examine the two circles south of the
    crystals to place the Medallions in them and summon the Turtle Boss,
    which is the island you're standing on.  Nero's also stuck sitting on
    the turtle's head.
    BOSS: Turtle
    This boss is really simple.  Hit the head with your charged attacks
    and avoid the head lunges and the tail.  Hikaru's magic will also help.
    Nothing special here.
    After the battle, Mokona talks to the turtle, which Hikaru understands,
    and explains that the turtle was just trying to shake the silt off of
    its back.  Fuu's armor and sword evolve, and the turtle is willing to
    take the girls up to Aueria, the Sky Garden.
    6.35 - Aueria, the Sky Garden
    Items: None
    Rainbow Amulets: 1 Red, 1 Orange, 1 Yellow, 1 Green, 1 Blue, 1 Indigo,
    1 Purple
    From the entrance, head as far west as you can and inspect the springs
    to the right and left of the inn doors for an Indigo and a Blue Rainbow
    Amulet.  Then head north as far as you can and inspect the eastern side
    of the tree there for a Green Rainbow Amulet, and then the space between
    the houses for a Purple one.  Next, examine the red flower in the bed
    just to the east for a Red one and yellow flower just south of it for a
    Yellow one.  Finally, walk east to the edge of the building, then north
    and west into a passage behind the building and talk to the boy for an
    Orange Rainbow Amulet.
    Now head back south one intersection and speak to Ferio and the girl
    next to him.  Head south to the inn, and south to talk to Rafarga.  Head
    east, up and down the small set of stairs to the edge of the building,
    then north and into the hidden passage behind the building for a Heart
    Jewel.  Head east to the entrance, then north and west at the first
    intersection.  Climb the stairs, then head west and enter the huge
    Enter the western door on the lower floor and talk to the Mayor, who
    refuses to let you into the Heaven's Labyrinth, and has Hans, his
    bodyguard throw you out.  Head back to the inn and spend the night.  Go
    back to the Mayor and he'll accuse you of having stolen the key to the
    Heaven's Labyrinth and have you thrown in jail.
    6.36 - Jailbreak
    Items: None
    Rainbow Amulets: None
    Fuu will pick the lock, and you need to escape from the Mayor's mansion
    without being seen by the guards.  This is fairly easy, as the guards
    all walk on set routes.  If you get caught, you'll be thrown back in
    jail and have to start over.  When you get to the final room with the
    fireplace, have Fuu examine the fireplace to find footprints.  You'll
    follow the thief's trail up the chimney to find Ferio's flute on the
    roof.  You'll regain control outside the Mayor's Mansion.  Go to where
    you found Ferio and talk to him.  He's all sooty, which makes him a
    prime suspect for having stolen the key.  Go talk to Rafarga, who
    suggests hiding out by the gate to find out if it really was Ferio who
    stole the key.  The girls follow his advice, to find that Ferio does
    indeed have the key, and he and the girl enter the Labyrinth.  Follow
    them into one of the most annoying dungeons in the game.
    6.37 - Heaven's Labyrinth
    Items: Magic Jewel, Health Potion, Fuu: Protective Wind
    Rainbow Amulets: 1 Yellow, 1 Orange, 1 Indigo, 1 Purple
    Okay, this dungeon is a pain.  Lots of jumping and moving platforms.
    Fuu's charged, homing bow is *very* useful here.
    Platform-hop to the northwest corner of the first room with moving
    platforms, go through the corridors with stairs, then run due north into
    the cracked windmill to knock it down.  Continue north, then loop around
    and south to the next area.  Hit the black ball to start the platform
    moving and ride it south.  Hit the black ball to the west to start the
    other platform moving, then use it and a running jump south to get a
    chest containing an Indigo Rainbow Amulet.
    Jump back and take the east exit.  Go through the next area and shoot
    the black ball to start the northern platform moving.  Ride it and jump
    east to the northern exit to the room.  Hop north and east to get to the
    eastern exit to the room.  Follow the hallways and then head south to
    arrive at a stopped windmill.  Use Fuu's Green Squall to start it moving
    and walk south and west to get a Magic Jewel.  Return to the previous
    room with moving platforms, jump north and west to the block with the
    ogre with the boomerang.  Wait here for a slow-moving platform that will
    require a running jump to get to.  Ride it west to the western exit of
    the room (another running jump).  In the next room, kill the pink birds
    and continue west, then jump south to the arrow-shaped landmass.  Jump
    west and head north for a chest containing a Health Potion.
    Head west, shoot the black ball, then ride the moving block south and
    jump to the slow-moving block.  Ride it west, then jump onto the middle
    island with the mirror to get Fuu's final spell, Protective Wind, which
    prevents all damage to you and lets you float, but keeps you from
    attacking.  Jump back on the moving block, then jump north three times
    to get to a chest with an Orange Rainbow Amulet.  Leave the room to the
    west and jump back to the arrow-shaped island, then use Fuu's new spell
    and head south.  Continue to the room that has two connected corridors,
    take the southwest exit.  Jump northwest for a chest containing a Yellow
    Rainbow Amulet.  Return to the H-shaped room and take the northeast
    Walk north and grab the chest for a Purple Rainbow Amulet.  Return to
    the H-shaped room.  Finally, take the northwest exit.  Walk west and
    take the south stairs.  Head west, being careful to not step on the
    flowers to get a Heart Jewel.  If you step on one, leave the room and
    come back to try again.  Take the stairs west and follow the only path
    you can take to arrive at a Healing Fountain.  Continue north to find
    Ferio under Alcione's spell, only to be saved by Rafarga under Zagat's.
    However, he's only saved you so that he can destroy the Knights in a
    fair fight.  Hikaru breaks through the mind control slightly, giving
    Rafarga a screaming headache, which sends him toppling over the edge of
    the floating island.  Now get ready for the boss battle against
    Alcione's big bird.
    BOSS: Alcione's Bird
    The bird floats above you, landing to blow the Knights towards the edge
    and leaving behind feathers that hurt you if you walk into them.
    Always be running in this battle, since that way you can run against the
    wind somewhat.  Stay away from the edge and use your charged weapon
    attacks and Umi's Ice Arrows and Hikaru's Flaming Shock.  Save Fuu's MP
    for Healing Wind.  When the bird gets close to death, Alcione will come
    in and give it a boost, turning it invisible until it's almost ready to
    land.  Watch carefully and hit it when it comes down.
    After the battle, Alcione will complain that she never gets to win, then
    leaves.  Ferio recovers, and Fuu's Machine, Windham, is revived.  Yet
    another scene in Zagat's fortress follows, resulting in Innova being
    sent out.  After you regain control, walk north to the winged platform
    to ride it down into the Whispering Woods.
    6.38 - Whispering Woods
    Items: None
    Rainbow Amulets: 1 Green
    From the entrance, walk west, then northwest to the garden and examine
    the plant at the edge for a Green Rainbow Amulet, then enter the house
    to find an old man caring for a gravely injured Rafarga.  Talk to
    Rafarga, then the old man to find out that the medicine from the Tree of
    Life is needed to save him.  Head to Lairy.
    6.39 - Tree of Life at Lairy IV
    Items: Athena's Elixir
    Rainbow Amulets: None
    Head to the hospital and talk to Athena.  She'll get you the elixir
    right away.  Take this opportunity to hit the Rainbow Junction Shop as
    well, since you can now afford Precia's Shameful Secret #3 and #4, and
    the Magic Recovery Ring, or you can head directly back to the Whispering
    6.40 - Whispering Woods II
    Items: Heart Jewel
    Rainbow Amulets: None
    Talk to Rafarga to give him the medicine, and he'll walk out of the
    house and north.  Follow him through the hidden paths in the forest to
    arrive in the big field.  Innova shows up and forces Rafarga to attack
    the Knights.  Then Alcione shows up, demanding to be the one who gets to
    kill the girls.  She attacks Rafarga, but he sends her ice daggers back
    at her, gravely wounding her.  She escapes, and you're forced to fight
    BOSS: Rafarga
    He has two main forms of attack.  He'll either dash across the screen,
    swinging his sword as he goes, or stand still for a moment, then unleash
    a spiral of energy balls.  Get away when he goes for the energy balls,
    and hit him with your charged attacks.  He'll turn red when he's close
    to defeat.
    After the battle, Rafarga will beg Hikaru to kill him, since he's only
    barely holding off Zagat's mind control.  Hikaru refuses, but Innova
    does the job happily.  Hikaru attacks Innova as her sword and armor
    evolve, and Innova flees.  Rafarga then dies, begging Hikaru and the
    Knights to rescue Emerald.  Alcione then hears Emerald and Zagat talking
    while she bleeds and falls.
    As the Knights stand at Rafarga's grave, a volcano starts erupting.
    Hikaru feels her Machine calling her from the volcano.
    When you regain control, walk to the southwest edge of the woods, then
    south and east into the trees for a Heart Jewel.  Then head back to
    6.41 - Polizu Village III
    Items: Heart Jewel
    Rainbow Amulets: 1 Blue
    When you arrive, you find the village covered in ash from the volcano's
    eruption.  From the entrance, walk to the Item Shop, then jump off the
    dock and swim clockwise around the Shop to get a Heart Jewel.  Then head
    to the southwest corner of the village and talk to the boy with green
    hair for a Blue Rainbow Amulet, then walk south to the Lair of Truth.
    6.42 - Lair of Truth
    Items: Magic Jewel, Hearth Jewel
    Rainbow Amulets: 1 Red, 1 Orange, 1 Green, 1 Blue, 1 Indigo, 1 Purple 
    When you enter, you'll find a mirror that grants Hikaru her final spell,
    Flash.  From the entrance, head north and east, then south to get a
    chest containing an Orange Rainbow Amulet.  Head back west, dodging the
    falling rocks, then head south to get a chest with a Purple Rainbow
    Amulet.  Head north and down the stairs to hop on the moving platform
    and jump south again to the stationary platform.  Jump east onto another
    moving platform, then north twice to reach the stairs and a chest with a
    Red Rainbow Amulet.  Head back down the stairs, jump north, then twice
    east.  Walk south to get the Magic Jewel, then go back north to climb
    the stairs.  Head through the next room, then northwest up the stairs
    and straight across the big platform and take the stairs south and walk
    under the bridge for a chest containing a Blue Rainbow Amulet.  Head
    back up the stairs and then northeast.  Avoid the geysers to get a chest
    containing a Green Rainbow Amulet and head back to the stairs.
    Now go down the northeastern stairs, jump to the platform and then east
    across the land and platform.  Walk south, then west under the bridge
    and cool off the fountain by using Umi's Water Dragon.  Head northeast
    to the next room.  In the next room, head east and step on the
    teleporter.  Jump across the moving platforms into the next teleporter.
    Then head east and take that teleporter.  Now walk west through the
    hidden wall to a chest containing an Indigo Rainbow Amulet and a
    teleporter.  Skip the teleporter and head back through the secret wall
    and jump across the platforms to grab a Heart Jewel, then take the
    stairs and exit the room to the northeast.
    Head north across the bridge, dodging the fire worms to arrive at a
    Healing Fountain.  Continue on north to arrive at Rayearth's lair, and
    Alcione shows up, bleeding, to confront the Knights one final time.
    BOSS: Alcione
    Alcione fights you in a room with three platforms.  Stay on the bottom
    one, and hit her with Umi's Ice Arrows and Hikaru's Flash.  When they
    run out of MP, use Fuu's charged bow.  Alcione attacks by sending a set
    of four ice daggers at you, dropping a trio of ice shards on the bottom
    platform, and launching huge blasts of lava from the bottom of the
    screen, which will cover either the left or right upper platform.  Dodge
    the crystals, stay on the other side of the screen from the lava blasts
    and hit her as much as you can.  She'll turn a dark red when she's
    nearing death.  She should go down pretty quickly.
    After the fight, Alcione finally dies, and the final Machine, Rayearth,
    is revived.  Mokona gives you another message from Clef, telling you to
    go to Precia's Manor.  Another scene in Zagat's palace follows, where
    Innova asks to be returned to his original form.  You'll regain control
    just outside the Lair of Truth.  It's time to collect the last three
    Rainbow Amulets, so don't go directly to Precia's Manor.  Instead, head
    for Taflon by the Sea.
    6.43 - Taflon by the Sea III
    Items: Heart Jewel
    Rainbow Amulets: 1 Purple
    From the entrance, head east, then north up the gray pathway and bash
    the boulder to open a cave.  Get the Heart Jewel and bash the north wall
    to open a secret passage.  Head west, then south to end up in the back
    of the Item Shop.  Talk to the girl here for a Purple Rainbow Amulet.
    Now head for Rosen and the Crimson Underpass.
    6.44 - Crimson Underpass II
    Items: None
    Rainbow Amulets: 1 Indigo
    Head through the first two rooms, then break the rock to the east.  Then
    use Fuu's Protective Wind to float to the small rock to the south.  Get
    the chest there for an Indigo Rainbow Amulet.  Now use the Escape Gem to
    leave here and head for Lakatack Falls and the Waterfall's Secret Path.
    6.45 - Waterfall's Secret Path II
    Items: None
    Rainbow Amulets: 1 Red
    Walk through the first ten rooms, then head west to where there is a
    long stretch of dangerous floors.  Use Fuu's Protective Wind to cross
    over it and head north to get the chest containing the final Red Rainbow
    Amulet.  Use the Escape Gem to warp out and head to the Rainbow Junction
    6.46 - Rainbow Junction Shop II
    Items: Black Diary, Final Wish
    Buy the Black Diary and then examine the space at the far right of the
    counter to find a hidden item that will cost 8 Amulets of each color,
    and will unlock the "Mokona's Home" and "Outtakes" selections at the
    main menu when you complete the game.  Now it's time to enter the final
    chapter, so head for Precia's Manor.
    6.47 - Precia's Manor III
    Items: None
    Head inside and talk to Precia.  She'll send you on to the Cape of
    Legend.  You'll regain control inside Precia's Forge.  Walk onto the big
    red gem in the center to reach the Cape of Legend.
    6.48 - Cape of Legend II
    Items: None
    As you arrive and find Clef about to fall to the stone spell, Innova
    attacks, this time in the form of a white wolf-like beast.  Ferio
    arrives just in time to break Innova's horn and diminish Innova's power.
    BOSS: Innova
    Innova mostly moves around near the top of the screen, charging downward
    when he lines up with the knights.  He will also summon a ball of
    lightning that will attack at about 45-degree angles downward from him,
    and will turn into a greenish version of himself in a ball of light and
    charge across the screen twice.  Use Hikaru's Flash and Flaming Shock
    and Umi's Ice Arrows to severely damage him, then hit him with charged
    attacks until he dies.  He'll turn a red color when he's severely hurt.
    After the fight, head north to speak with everyone at the Cape.  When
    you talk to Ferio, he'll step out of the way so you can talk to the
    statue of Clef.  When you speak with him, answer "Yes" to go on to
    Zagat's Fortress.  There is NO returning from there once you enter, so
    if you've missed something or want to pick up some items first, answer
    "No" and come back.
    After you say "Yes," the Knights will fully revive the Machines and the
    sky will shatter, revealing Zagat's Fortress.  The Knights will enter
    their respective Machines, and they will fly towards the Fortress,
    shattering the shield around it.  Welcome to the final battles.
    6.49 - Zagat's Palace
    Items: None
    Only one direction to go here.  Use the fountain if you need to, then
    continue north to confront Zagat.
    BOSS: Zagat
    Zagat has three forms of attack.  First, his Lightning Square is a
    square-shaped chain of lightning.  If you're inside it, don't move
    unless you have to, to avoid being damaged by it.  If you're outside,
    keep moving to avoid it.  His second attack is a ring of lightning
    around the inner circle of the room.  Stay outside the circle whenever
    you can to avoid this attack.  Finally, when he's been fairly badly
    hurt, he'll cause a rain of meteors.  This attack hurts a lot and is
    very difficult to avoid.  Be careful!  Also, Zagat is invincible unless
    he's actually casting a spell.  Time your attacks carefully, and use
    your most powerful spells and hit him with charged weapon attacks.
    When Zagat is defeated, Zagat summons his own Machine and does battle
    with you in the Machines.
    BOSS: Zagat's Machine
    This battle is different than any you've fought before.  You're in the
    Machines, all of your attacks shoot north, and your magical powers are
    different.  Hikaru's is now a spreading blast of fire missiles.  Umi's
    is a set of water streams that curl around the screen.  Fuu's is
    similar to Umi's, but moves in circles and is made of wind.  Zagat's
    Machine has three forms of attack.  First is a simple charge down the
    length of the screen.  Just stay out of the way. Second, his sword
    swing.  Also easy to dodge.  Finally, he launches a set of four small
    bugs that shoot lasers at your group.  Use Fuu's bow to shoot them down.
    There are no charged attacks using the Machines, so simply whale away at
    him, break his shield and take him down.
    After the battle, Clef shows up and congratulates you.  He then sends
    you on to rescue the Princess while he waits there.  When you arrive in
    the Princess's room, she goes ballistic because you destroyed Zagat, the
    man she loved.  Clef explains the situation and you now must fight
    Emerald in her own Machine.  When you enter battle against her, her
    first attack will kill you.  Don't worry, that's supposed to happen.
    Then, the Machines will join together, forming one Machine that has a
    chance against Emerald.
    BOSS: Emerald's Machine
    The Machine has a set pattern of attack: Lightning bolts from the horns,
    eye beams, balls from the shoulders, stars from the hands, three-way
    shot from the chest.  The lightning bolts home on your location when
    they start, so always keep moving.  The eye beams shoot only straight
    down, so they're easy to avoid.  The balls hit the edge of the screen or
    are hit by your attack and break into three shards.  They're very
    difficult to avoid.  The stars can be destroyed by a hit from your
    sword, as can the shots from the chest.  Your spells and physical attack
    have changed again, this time you only have one spell, Spiral Flash,
    which does a great deal of damage to all sections of Emerald's Machine,
    but costs a lot of MP.  You'll only have enough MP for one or two
    castings of it, so be careful.  Your physical attack sends a blue ball
    of energy out that homes on the nearest section of the Machine.  As you
    destroy sections of the Machine, those forms of attack will be skipped.
    The hands must be destroyed before their respective shoulders can be, so
    destroy the hands first, then the shoulders, then work on the horns.
    Once both horns are destroyed, stay near the top of the screen and shoot
    Emerald's head, as it starts turning its head to try and hit you with
    the eye beams.  It will only turn its head so far, so if you stay high
    enough, it will always miss.
    After you defeat Emerald's Machine, Princess Emerald thanks you for your
    actions and sends you back to Tokyo.  Standing on the tower, the Knights
    find a jewel of their respective color in their hands and the credits
    7.0 - Items
    You only will find 14 items in the course of the game, not counting
    Rainbow Amulets, Magic Jewels, and Heart Jewels, and each has a space in
    your inventory.  From left to right, here is the list:
    Top Row:
    1 - Health Potion
    Location: Many
    Use: Heals all of your party members (including downed ones) to full
    health.  You can only carry one at a time.
    2 - Red Key
    Found: Inferno Mansion
    Use: Opens Red Doors in the Inferno Mansion
    3 - Blue Key
    Found: Inferno Mansion
    Use: Opens Blue Doors in the Inferno Mansion
    4 - Green Key
    Found: Inferno Mansion
    Use: Opens Green Doors in the Inferno Mansion
    5 - Precia's Shameful Secret
    Bought: Rainbow Junction Shop (1, 3, 4, 6 of each)
    Use: Four increasingly embarrassing photos of Precia.  You must talk to
    Precia with one in your inventory to get it taken away before you can
    get the next one.
    6 - Rainbow Elder's Medal
    Bought: Rainbow Junction Shop (8 of each)
    Use: Unlocks "Mokona's Home" and "Outtakes" selections at the main menu
    if you finish a game with this in your inventory.  Future games will
    always have this item in your inventory unless you delete the save
    information from the internal RAM of your Saturn.
    7 - Black Diary
    Bought: Rainbow Junction Shop (7 of each)
    Use: This is Innova's diary, much like the diaries each of your
    characters keeps.
    Bottom Row:
    8 - Magic Potion
    Location: Many
    Use: Restores all party members to full magic.  You can only carry one
    at a time.
    9 - Twilight Medallion
    Found: West of the Lake
    Use: Inserted into the holder on the central island of Lekuido to summon
    the Turtle Boss
    10 - Sunrise Medallion
    Found: East of the Lake
    Use: Inserted into the holder on the central island of Lekuido to summon
    the Turtle Boss
    11 - Athena's Elixir
    Found: Hospital at the Tree of Life at Lairy
    Use: Used to help Rafarga recover his memory after his fall from the Sky
    12 - Magic Recovery Ring
    Bought: Rainbow Junction Shop (5 of each)
    Use: When standing still, your party's MP will slowly recharge
    13 - 'PuPu' Slippers
    Bought: Rainbow Junction Shop (2 of each)
    Use: Make "Puu" noises as you walk.  This has no effect on gameplay.
    14 - Escape Gem
    Bought: Rainbow Junction Shop (3 of each)
    Use: Teleports the party to the entrance of a dungeon
    Other Items:
    Heart Jewel
    Found: Many
    Use: Give one character +1 HP and heal that character
    Magic Jewel
    Found: Many
    Use: Give one character +1 MP and fill that character's MP.
    Rainbow Amulets
    Found: Many
    Use: Collect them to use at the Rainbow Junction Shop for powerful or 
    amusing items.
    8.0 - Rainbow Amulets
    There are 56 Rainbow Amulets in the game, eight each of seven colors:
    Red, Orange, Yellow, Green, Blue, Indigo, and Purple.  They can be
    exchanged at the Rainbow Junction Shop for powerful or amusing items,
    which are described in the Items section.  Buying an item at the Shop
    does not take Amulets away from you, so you can eventually purchase
    everything in the shop.  The Walkthrough section has detailed
    instructions on how to get all 56 Amulets.
    The Rainbow Junction Shop itself is accessible from four places: Polizu,
    Rosen, Lairy, and the Whispering Woods. (for Polizu's entrance, you need
    to know how to swim first)
    Amulet count for all locations (Colors are listed in the Walkthrough):
    Forest of Silence:	2
    Eterna:			1
    Polizu Village:		3 (2 early, 1 later)
    Taflon by the Sea:	2
    Ice Village of Rosen:	2
    Bewildering Cave:	5
    Crimson Underpass:	7
    Inferno at Iaye:	1
    Lairy:			3
    Tree of Life:		4
    Lakatack Falls:		2
    Waterfall's Secret Path:4
    Lake Village of Lekuido:2
    Aueria, the Sky Garden: 7
    Heaven's Labyrinth: 	4
    Whispering Woods:	1
    Lair of Truth:		6
    9.0 - Spells
    Each character has three spells, selectable through the menu or by
    rotating through them with the "Select Magic" button.
    Fire Arrow
    MP: 2
    Attacks on a straight line in front of her, causing light fire damage to
    enemies and lighting things on fire.
    Flaming Shock
    MP: 3
    Causes moderate fire damage to the entire screen, lighting things on
    fire and damaging enemies.
    MP: 10
    Causes extreme fire damage to the entire screen, lighting things on fire
    and severely damaging enemies.
    Water Dragon
    MP: 2
    Attacks on a straight line in front of her, causing light water damage
    to enemies and extinguishing things on fire.
    Blue Tornado
    MP: 3
    Causes moderate water damage to the entire screen, extinguishing things
    on fire and damaging enemies.
    Ice Arrows
    MP: 3
    Attacks in a circle around her, some enemies at the edge of the screen
    might avoid being hit.  Causes extreme ice damage to enemies it hits.
    Healing Wind
    MP: 3
    Heals members of your party, but not downed members.
    Green Squall
    MP: 2
    Causes moderate wind damage to the entire screen, which can also cause
    things to move.
    Protective Wind
    MP: 6
    Protects the entire party from damage and allows the party to float over
    gaps and spikes, but prevents the party from attacking.
    10.0 - Shops
    Shops in Cefiro are indicated by the blue gem above the door.  Shops
    only carry four different items, Health Potions, Magic Potions, Heart
    Jewels, and Magic Jewels.  Here's the list of shops in Cefiro and what
    they carry.
    Town                     | Health | Magic | Heart | MJewel |
    Polizu Village           |  200   |  100  |  N/A  |  N/A   |
    Taflon by the Sea        |  200   |  100  |  N/A  |  N/A   |
    Ice Village of Rosen     |  200   |  100  |  N/A  |  N/A   |
    Tree of Life at Lairy    |  200   |  100  |  500  |  N/A   |
    Lake Village of Lekuido  |  200   |  100  |  N/A  |  N/A   |
    Aueria, the Sky Garden   |  200   |  100  |  N/A  |  700   |
    11.0 - Fortune Tellers
    If you're stuck, fortune tellers offer cryptic advice on what to do next
    in your quest for a price.  Visit any of the blue tents to see a fortune
    teller.  You have a choice of looking at the Moon Book for 5 gems or the
    Sun Book for 20 gems.  The Sun Book offers slightly more detailed
    information, but costs four times as much as the Moon Book.  Like the
    Fortune Tellers in the Zelda games, I found little use for these shops,
    especially given the linear nature of the game.
    12.0 - Movie Dialogue
    For those of you that are hard of hearing, or just want a text version
    of the dialogue in the in-game movies, here you go.
    Emerald: This land, this place... The dark tide must be quelled.  I must
    call them.
    Emerald calls the Knights:
    Emerald: Magic Knights, I summon thee.
    Hikaru: Where are we?
    Fuu: My mother said I blew in on a breeze, so I became known as Fuu,
    which means "wind."
    Umi: My friends call me Umi.  I'm 14, in the 8th grade.
    Hikaru: What a coincidence, I'm 14, too!  My name's Hikaru.
    Clef's Entrance:
    Clef: Emerald must have made some kind of mistake.  You can't be the
    legendary Magic Knights.  You're just bumbling children.
    Zagat sends Alcione:
    Zagat: Alcione.
    Alcione: Yes, Master Zagat.
    Zagat: The time has come for a little... child abuse.
    Alcione: Mmmm.... My pleasure, Zagat.
    Hikaru casts Fire Arrow:
    Hikaru: Fire Arrow... Blast!
    Alcione screams.
    Precia's entrance:
    Precia: Magic Knights, it is my duty to welcome you here.  Oh, and by
    the way, my name is Precia.  I'm the Senior Commander here on Cefiro.
    Ferio's Entrance:
    Ferio: Well, what do you know?  Just girls.
    Fuu attacked by Alcione:
    Hikaru & Umi: Look out!
    Ferio: Fuu, get down!
    Alcione: Summon Ice Daggers!
    Fuu: You saved my life...
    Umi casting Water Dragon:
    Umi: Water.... Dragon!
    Fuu casting Healing Wind:
    Fuu: Summon... Healing Wind!
    Ferio Kisses Fuu's Hand:
    Ferio: I'm in your debt:
    Umi: Wah!
    Receiving the Escudo:
    Hikaru: Look at that!  I had no idea Escudo would be so beautiful.
    Ascot's Entrance:
    Ascot: This'll be fun!
    Apologizing to Sera:
    Umi: I'm so sorry... We really did try our best to save your-
    Revival of Ceres:
    No dialogue
    Caldina's Entrance:
    Caldina: I think I've earned a shot at doing away with those three
    brats.  And then, after I've returned victorious, we can talk about
    Zagat: It would please me if you were to end this circus.  You're free
    to try.
    Caldina: You won't be disappointed.
    Ascot: Caldina!
    Rafarga's Entrance:
    Hikaru: Wow...
    Rafarga: Well, what do we have here?  My name is Rafarga, is there
    something I can do for you?
    Caldina's Death:
    Hikaru: Caldina, you can join us... if you want.
    Caldina: Dammit, how is this possible?
    Hikaru: Caldina, listen.  We could become really great friends.  I know
    there's good in you.
    Caldina: Ah!
    Hikaru: Oh my god! No!
    Fuu: Did you see who did that?
    Umi: It was *him*!  Identify yourself!
    Innova: I am the right hand of Sage Master Zagat, Innova.
    Hikaru: Murderer!  Why did you have to kill her?
    Innova: Her time had... run out.  She had become a liability.  Simple as
    Hikaru: You bastard!  You'll PAY!  Fire Arrow... Blast!
    Innova: How very delightful.  I have witnessed the power of the Magic
    Hikaru: He's alive?
    Innova: Yes, and that's quite unfortunate for you.
    Hikaru: Ascot... Caldina... Aaaahhhhh!
    Turtle Taking Off:
    No dialogue.
    Rafarga Under Mind Control:
    Alcione: What?  Who are you?
    Hikaru: Rafarga!
    Alcione: Curses!  Rafarga... If you want this ragged urchin back alive,
    give me your Escudo weapons!
    Umi: You hag!
    Rafarga: She's right!  You are a warrior without honor!
    Alcione: True enough.  But I still demand your Escudo weapons in
    exchange for this filthy waif.
    Hikaru: You win.
    Alcione: Huh.  That's more like it.
    Rafarga: Aahhhhh... Hah!  I don't like your manner, witch.
    Alcione: Who are you?
    Rafarga: There's honor only in a fair fight.
    Alcione: That's it!  You're under mind control from Zagat!
    Hikaru: Rafarga, you saved us!
    Rafarga: Pick up your weapons!  Time to die.
    Hikaru breaks through to Rafarga:
    Rafarga: Hikaru!  Aaah!  What's wrong with my head?
    Hikaru: Rafarga?  Rafarga!
    Umi: Hikaru?  Get away from the edge!
    Alcione:  Humph.  Bye-bye, Rafarga.
    Revival of Windham:
    No dialogue.
    Alcione Attacks Rafarga:
    Alcione: Time to say goodbye, Rafarga!  Ha ha ha ha!  Huh? Bull...
    Innova Kills Rafarga:
    Innova: Hmph.  I have grown tired of this charade.  Say goodbye.
    Hikaru: Rafarga! Nooooo!  You... you murdered him in cold blood!  You're
    Umi: What is she doing?
    Innova: It seems as if your power has unexpectedly increased.
    Umi: Hikaru! Hikaru!
    Rafarga: Sorry to be so much trouble, Hikaru.  I didn't mean for it to
    turn out like this.
    Hikaru: Rafarga!  You have to hold on!  Rafarga!
    Fuu: You must lie still.
    Umi: Please don't die.
    Rafarga: You must save dear Princess Emerald.  It's your destiny.
    Hikaru: Nooooooo!!
    Alcione: Master Zagat... My life runs from me and yet... you entertain
    another.  Farewell, my love...
    Volcano Erupting:
    No dialogue.
    Alcione's Bleeding Appearance:
    Umi: Alcione!
    Revival of Rayearth:
    No dialogue.
    Innova Asks to be Returned to His True Form:
    Zagat: Innova, in times past, you have served as guardian and gatekeeper
    of Emerald's castle.
    Innova: Yes... But I have nothing apart from your nourishing grace.
    Zagat: If you choose to return to your beastly form as gatekeeper, you
    shall never be able to return to this present form again.  Your wisdom
    and beauty will perish!
    Innova: A fitting price, my liege.  Time spent in your service is the
    reward of a thousand lifetimes, sire.  Don't you see?  Only by
    destroying those that seek to thwart your glorious plan can I fulfill my
    destiny, lord.  I beg for your blessing, sire.
    Zagat: Innova...
    Innova Revealing His True Form:
    Hikaru: Oh my god!  What is that thing?
    Innova: Behold your executioner!
    Reviving the Machines:
    Fuu: Windham!
    Umi: Ceres!
    Hikaru: Rayearth!
    Sky Shattering:
    No dialogue.
    Boarding the Machines:
    No dialogue.
    Confronting Zagat:
    Hikaru: If you won't accept defeat, we shall crush you completely!
    Fuu: Windham!
    Umi: Ceres!
    Hikaru: Rayearth!
    Zagat's Defeat:
    Zagat: You must forgive me, dear Emerald...
    Clef Explains the Story:
    Clef: Because Princess Emerald loved Zagat deeply, she placed Cefiro at
    risk of complete annihilation.  Knowing she had betrayed a sacred trust,
    Emerald felt ashamed and sought to punish herself.  She therefore
    summoned you, the Magic Knights, from your world.  Because only ones
    called from outside her domain could defeat Princess Emerald, the
    cornerstone of Cefiro.
    Emerald Summons her Machine:
    Emerald: I can never forgive those who have slain my one true love.
    Your fate has been sealed!
    Merging of the Machines:
    Mokona: Pupupuu!
    Hikaru: Mokona, get out of here!  It's too dangerous!
    Fuu: Clef, how will we ever defeat Emerald's Machine?  It's too
    Clef: Magic Knights, don't worry!  Now is the time to unleash the power
    you have nurtured since your arrival in Cefiro!  Demonstrate the power
    of your fierce will and conviction.  If you believe in yourselves, the
    strength of your Machines can overcome any and all obstacles in your
    path.  Call forth your power, Magic Knights!
    Umi: The power of our will...
    Fuu: The power to save Cefiro...
    Hikaru: We will have the strength to finish our mission.
    Mokona: Pupu PuPuuuu!
    Clef: Excellent work, fair Magic Knights!
    Hikaru: But Clef, have we really done the right thing? I mean...
    Clef: Don't despair.  For you see, the outcome is exactly as Emerald had
    planned.  And at last, your destiny is fulfilled.
    Hikaru: Princess Emerald...
    Emerald: Hikaru, Umi, and Fuu... You have fulfilled all that was asked
    of you.  Remember this:  no matter where you go, the strength of your
    mind and spirit is the most powerful magic of all.
    Hikaru: But Emerald... Wait!
    13.0 - Credits and Version History
    v1.0 - Initial Release (September 2003)
    Thanks to Alatore's (Jordan Coe) Rainbow Amulet Guide, which helped me find
    those last few Amulets that I was missing.
    Also thanks to Jingai's (Jon Lain) walkthrough, which got me through the game
    the first few times I played.
    Copyright 2003 by LantisEscudo (Michael Montanye)
    This file is archived at www.gamefaqs.com.  This walkthrough may be freely
    distributed as long as the copyright remains and the walkthough is not altered.

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