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Mortal Kombat Trilogy Console Differences FAQ:

VERSION 1.00

-Created, Edited and Compiled by: Psychochronic of 
Shoryuken.com (Brettdude in Gamefaqs)

Another form of Psychochronic Literature!
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Last Update: April 17, 2007
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Notes before reading this document:
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1) This document is NOT a tier list or a movelist. It's a brief 
description of the differences of Mortal Kombat Trilogy as
it focuses on PlayStation, Sega Saturn, PC to Nintendo 64 
so don't expect anything answered such as "Which character 
is top-tier?", "How do you do this specific move?" or any-
thing on doing certain combos. If this is not the information 
you are looking for, please close this text now.

2a) This document is protected by US Copyright Law, and 
the Berne Copyright Convention of 1976. This document 
is for private and personal use only--it cannot be reprinted 
in part or inwhole or reproduced in any way or in any form 
(written or otherwise). It is a free document that cannot be 
used in any sort of commercial transaction, including selling 
it or giving it away as a gift. Although I am...the author in 
the majority of the text, please respect the other authors 
whose work I have included in this guide.

2b) This document cannot be hotlinked to any other forums/
sites other than Gamefaqs, Shoryuken and my Geocities 
webpage (link provided below on the Contact section). 
To kinda repeat point #2a, this guide cannot be referenced,
altered, or used by anybody (including webmasters, 
publishers and magazine staff) without my express written 
permission. This guide is created and is owned by me, 
Brett "Psychochronic" Navarro (aka. "Brettdude" in 
Gamefaqs). Plagarizing is a crime and is punishable by law.

3) This document is better read on Notepad with the Font 
set on "Times New Roman" on Regular setting, Size "10" 
and the screen resolution set on 1024x768. Use the Find 
feature (Ctrl + F) to find whatever term you're looking for 
easy mobility. 
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Table of Contents:
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1) Version Changes
2) Differences
3) Contact
4) Credits
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Version Changes:
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1.00 - April 17, 2007:
Compilated on April 12, 2007 because it's been a long time
I've made a difference FAQ. Finished on April 17, 2007.
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Differences:
*NOTE: Majority of the time, PlayStation, Saturn and 
PC versions are nearly identical. The focus is comparing
those three versions to the Nintendo 64 version.
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-The Nintendo 64 version doesn't have loading times
before the match and when Shang Tsung does a morph.
Obvious guess comparing CD-Rom to cartridge.

-The Nintendo 64 version doesn't contain the classic (or
alternate) versions of Kano, Raiden, Jax and Kung Lao. 
Those are always accessed in the PlayStation, Saturn 
and PC versions. This was done due to the limitations
of cartridge space that the Nintendo 64 cart holds.

-Goro and Kintaro are playable in the PlayStation, Saturn
and PC versions. These bosses are not selectable in the
Nintendo 64 version due to...yes, cartridge limitations.

-Each console has it's own secret character that has to
be accessed via cheat code. For the PlayStation, Saturn 
and PC versions, Chameleon is introduced. Chameleon is 
a male ninja which rapidly switches movesets of Reptile, 
Scorpion, Rain, Noob Saibot, Ermac, Sub-Zero (Classic) 
and Smoke (Human). As Chameleon's stance is as similar 
to Reptile, he switches color, not his stance. For the
Nintendo 64 version, Chameleon is thereby, replaced with 
Khameleon (hence the spelling). Khameleon is a female ninja 
which rapidly switches movesets of Kitana, Mileena and
Jade and is also a secret opponent. As she also switches 
her movesets, she also has a storyline, unlike her male
counterpart.

-The Nintendo 64 version combines both the Classic
Sub-Zero and Unmasked Sub-Zero into one convienient
palette swapped ninja. This can lead to come confusion
as it hads the Unmasked Sub-Zero's biography (without 
the line "The ninja returns unmasked) and the moves but 
had the Classic Sub-Zero's ending. This left some un-
answered plot points of both of his story. You can thank
Nintendo cartridge limitations for confusing the Mortal
Kombat timeline.

-The PlayStation, Saturn and PC versions doesn't have 
the Hidden Portal and Noob's Dorfen kombat zones both 
seen in Mortal Kombat 3.

-The Nintendo 64 version doesn't have the Kahn's Arena
kombat zone from Mortal Kombat II and The Bank kombat
zone from Mortal Kombat 3.

-The Nintendo 64 version has an exclusive kombat zone: 
The Star Bridge. This kombat zone is basically the back-
ground of The Pit II from Mortal Kombat II with a star-
filled sky.

-The PlayStation, Saturn and PC versions has a few exclu-
sive background enhancements. Kahn's Arena from Mortal
Kombat II no longer have the Kano and Sonya sprites. In
Mortal Kombat II, they were seen chained in the background.
The Living Forest from Mortal Kombat II doesn't have Jade
and Smoke (Human) appearing in the background as they
are playable in Ultimate Mortal Kombat 3. Although I have
sworn I saw Khameleon in the background when playing
the Nintendo 64 version and a red carpet in The Bank kombat
zone when playing the PlayStation version but I'll have to 
check on that. Can someone confirm this? 

-The PlayStation, Saturn and PC versions, Rain's stance is
as similar as the common male ninja (every male ninja except
Reptile) but in the Nintendo 64 version, Rain's stance is
Reptile's.

-The PlayStation, Saturn and PC versions have the same
arcade-look of The Dead Pool kombat zone from Mortal
Kombat II. For some reason, the Nintendo 64 version
doesn't have the arcade-look, it's more of having the 
Super Nintendo look of it. You could notice there are
no chainhooks seen in the background and the similar
color texture for some reason.

-The Nintendo 64 version, The Graveyard kombat zone 
has more random names on the gravestones near the front. 
As well as the original Midway design team of Mortal 
Kombat 3, names of the team at Williams Entertainment 
were added. The date of death on the stones was changed, 
from April 1, 1995 to September 30, 1996. 

-The Nintendo 64 version has a few exclusive background 
enhancements. Kahn's Kave from Ultimate Mortal Kombat 
3. The sky seen from the windows contain animated clouds 
and the floor adds a nice glow. The Lost Bridge also has 
Blaze and Hornbuckle (from Mortal Kombat II's The Pit II) 
seen random in the background.

-The Nintendo 64 version, although Shao Kahn and Motaro 
aren't seen in the character select, they are playable via 
cheat code and they both have their own fatalities which 
is considered an exclusive.

-The music is different in some kombat zones. The Play-
Station, Saturn and PC versions have music from Mortal
Kombat II and Mortal Kombat 3 but many of the tracks
don't play in their respective kombat zones for some 
reason. The Nintendo 64 version only has music from  
Mortal Kombat 3 due to...guess, cartridge limitations.

-The Nintendo 64 version exclusively has a feature where 
you can uppercut the opponent from Goro's Lair to The 
Armory to The Kombat Tomb. This is the only triple-layer
as all the others have double-layer (The Subway to The
Street, The Bank to The Rooftop, The Soul Chamber to
The Balcony and Scorpion's Lair (Hell) to Kahn's Kave).

-The PlayStation, Saturn and PC version has an option
for Free Play (infinite credits) whereas the Nintendo 64
version, Free Play must be accessed via cheat code.

-The Nintendo 64 version adds in an exclusive feature:
3-on-3 Kombat. Same thing as 2-on-2, except it just adds
in a 3rd person on both teams. Possible reason this wasn't
added in PlayStation, Saturn and PC was most likely, due
to long loading times.

-The PlayStation, Saturn and PC versions of the game only 
have twelve boxes for the Khan's Treasure Cave screen at 
the end of the tournament, whereas the Nintendo 64 version 
has well over twenty to pick from (the bottom row can only
be chosen by beating the game under Champion Endurance
Mode via cheat code). The Nintendo 64 version also has a 
more cohesive "Supreme Demonstration" feature (which shows 
every Fatality, Babality, Friendship, Animality, and Brutality 
for every character) than the PlayStation, Saturn and PC ver-
sions as the latter versions needed to load the fatalities and 
cannot show every one in the allotted time. I'm not gonna go 
into detail of this since I have written a seperate FAQ of it 
and it's always available to be accessed at Gamefaqs via my 
contributor page.

-The PlayStation version and the Nintendo 64 version have
their respective and differed number of glitches. I'm not going 
to explain all of them because this is not a Bug/Glitch FAQ.
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Contact:
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Contact me! Here are the following e-mails and internet
forums you can find me at:

E-Mails:
MSN Messenger/Hotmail: b_unit905@hotmail.com
Yahoo!: psychochronic2004@yahoo.ca

Internet Forums:
Gamefaqs.com: brettdude
Shoryuken.com: psychochronic

MIRC (channels on EFnet):
#Capcom (The main channel for Shoryuken.com)
#Gamecombos (The main channel for Gamecombos.com)
#Srkgd (The General Discussion part of Shoryuken.com)
#Srklive (The XBOX Live part of Shoryuken.com)

My Fighting Game Site:
www.geocities.com/psychochronic2004
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Credits:
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Props to those who made this guide possible:

Myself for doing one of my favorite FAQs which discusses
differences and for also single-handedly researching all
points above, during the period that I've taken time off
writing FAQs. More on the way, some expected, some
random.

Peace.
-Psychochronic


ps. For all you Mortal Kombat heads, support the scene 
by downloading Mortal Kombat II on PS3 and by going
to offline tournaments to get your game up.

Copyright (c) Brett Navarro 2005-2006