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컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴

               r e i d e i a n t o   s h i r u b a a g a n

date: 2000 ad 07.16.                                   (c) Treasure 1998

Radiant Silvergun FAQ v.2k.FINAL       And so ends the era of true gaming.. .
started on 1998 ad 9.14.                   
finished on 1999 ad 2.18.                  
Optimum OS = D0S mode  <--- use edit.com   

AXELAY IS NOT BETTER THAN RADIANT SILVERGUN. THANK YOU.

. . . ..: ::: ::::::::: :::::::::;;;;;;;  ;;;; ;; ;;;;;;;;;;;|||||| ||||||



            .s$>00<$s.
content    ,$$$$$$$$$$.
컴컴컴컴  >$ `S$$S' $< 컴컴
kontento  ` ~ ` $$ ' ~ '
               <SS>

_0.5. Changes

_01. Faq Start
    . Beginner tips
    . Radiant Silvergun
      . Scoring system


_02. Characters
    . Buster
    . Gai 
    . Reana
    . Son Tengai
    . Creator 
    . Secretary Igarashi 

_03. Weapons 

_04. Level guide  

_05. Assailant guide

_06. Dog List

_07. Soundtrack info

_08. Misc.

_09. Translations

_10. Records

_11. Revision  

_12. Credits

. . . ..: ::: ::::::::: :::::::::;;;;;;;  ;;;; ;; ;;;;;;;;;;;|||||| ||||||

              changes 
            .s$>.5<$s.
from v 2k.A,$$$$$$$$$$. to v 2k.FINAL
컴컴컴--  >$ `S$$S' $< -컴
            ~ ` $$ ' ~ '
               <SS>

----------------------------------------------------------------------------
changes/updates from the previous release to this one.
----------------------------------------------------------------------------

-added a little information on the characters
-important info in Revision section.
-minor text changes

            .s$>01<$s.
faq start  ,$$$$$$$$$$.
컴컴컴--  >$ `S$$S' $< -컴
fuaku staato~ ` $$ ' ~ '
               <SS>

--------------------------------------------------------------------------
What you need to know before you play Radiant Silvergun.
--------------------------------------------------------------------------

.-=<=======>=-,
[Beginner Tips]
`-=<=======>=-'

New to shooters? Play a little too much Tekken, Xmen vs. SF, or Killer
Instinct? Here's some tips. I'm no shooter expert, but I can beat the game
with 1 life on Normal. So no, despite posts on Usenet, it's not impossible
to beat the game without dying. Like most Saturn games, practice is all you
need. Please note that this FAQ talks more about getting a high score than
just whizzing through all the bosses without dying.

[1] = Whenever bullets are flying from EVERY direction it always helps me to
     look just at my ship. It helps me dodge bullets better. Doesn't work if
     ships are flying at you though.

[2] = Whenever you see or hear a satellite beam charging up, MOVE! It's weird
     how most people just sit right in front of a big laser cannon when any
     idiot can see it charging up.

[3] = Never play a game two-players if you're serious about getting a good
     score or if you want practice. Your partner will ALWAYS get in your way
     and your weapons will be twice as weak.

[4] = Use the "smart bomb" or the Hyper Sword in Radiant's case, if you're
     scared about getting blown up.  You'll probably end up panicking about
     whether you should use it or not and end up getting killed. When you're
     better, just use the smart bomb on times where you need to in order to
     get a high score(ex: Stage 3C, those battleships with turrets.)

[5] = Usually bullets are smaller than they seem. Don't be scared when you see
     millions of oversized bullets coming your way. Usually they have to hit
     the middle of your ship to kill you.

[6] = Shooters are one of the very few genres that require actually skill and
     quick reflexes to play. If you've been playing RPGs or strategy games for
     the last few years, don't think you'll get good soon.

[7] = Don't ever blink. At least not in Radiant Silvergun.

[8] = Play alone. By that, I mean no one must be watching or even better, be
      in the house. You can just concentrate on the game. Works for me at
      least.

[9] = Practice makes perfect. What? You thought you could just read the FAQ
     and suddenly became a shooter god? Ha! In your dreams! That only works on
     Playstation games! Just kidding... ;)

[10] = Don't use the analog controller even in digital mode.

[11] = Try not to talk to yourself in your head. Doing that has killed me
      several times before. For example, after beating Stage 2 or 4, don't
      start Stage 5 by saying to yourself, "Alright! I have 11 million points!
      I'm almost done!". I guarantee you will die if you say that to yourself
      in the middle of a crossfire.

[12] = Don't use a Virtua Stick or ASCII arcade stick unless you want to get
       the arcade experience at home. The Japanese Saturn pad is always better

-------------   ---------- --------------------------   -      --------------
========= =====================  =============    ============ === ==========
 --------------------------   ------------------------------------   --------

Before you read the FAQ, here's some weapon techniques I use labeled through-
out the FAQ with the following terms:

Tap Tap Method = not necessarily a weapon technique, but to dodge some attacks
just tap the d-pad in certain directions, don't hold it.

Tap Vulcan = tap the vulcan button to shoot out one bullet. Useful for aiming
your shots.

Spread Field = keep tapping the C button to create a little shield around you.

Sword Holster = hold the R button to stick out your sword. It causes the most
damage, but you should use it on things that don't shoot or move at you.

Left/Right or Right/Left technique = sometimes a boss will shoot a series of
bullets that seem to have a pattern. Don't be intimidated by the amount of
bullets. Most bullet patterns can be dodged by moving left and right. Ex:
Ue2a-Gal's super spread, Golets2's stick vulcan(as seen below). Here's a
diagram:

+-------safety---------+----1st bullet dodged-----+----2nd bullet dodged----+
|                      |                          |                         |
|        | | <-bullets |            |             |          | |            |
|                      |                          |                         |
|         |            |           | |            |           |             |
|                      |                          |                         |
|        | |           |            |             |          | |            |
|                      |                          |                         |
|         |            |           | |            |           |             |
|                      |                          |                         |
|         O <--you     |            |O            |          |O|            |
|                      |                          |                         |
|Move either right or  | Then move back to the    |Repeat.                  |
|left.                 | opposite side.           |                         |
+-------one------------+-----------two------------+---------three-----------+

-------------   ---------- --------------------------   -      --------------
========= =====================  =============    ============ === ==========
 --------------------------   ------------------------------------   --------
.-=<=============>=-,
[( Radiant Silvergun )]...........:::::::::::;;;;;;;;;;;;;;;;;;;;;;|||||||||||
`-=<=============>=-'

     Radiant Silvergun is the no doubt the best shooter of all time. It has
more strategy than R-Type(and it's not as cheap) and more action than any
other shooter out there. The game combines the insane action of previous
Treasure games with gameplay elements from classic shooters. RS's weapon
power-up system is something that hasn't been introduced to shooters, but is
something that seems like it was taken from an RPG. Instead of collecting
power-ups scattered around each level to strengthen your weapons, earning more
points with different weapons will increase their strength like an RPG
(experience points; see Weapons Section for more info).

     Casual gamers can play through the game just to see the ending which
doesn't take too long, but some people have difficulty with the amount of
bullets flying on-screen. Real gamers can try to compete with others for a
high score which proves more of a challenge than just beating the game with
one life. Thank God for internal, cartridge memory, and of course the Netlink
(another way to backup save games as long as you have a POP account and other
web-based email accounts).

Arcade Mode>> Just like the arcade except you have unlimited quarters. The
intro and ending sequences are just still pictures and there's absolutely no
dialogue to progress the story. After beating the first stage, you can choose
either to go to Stage 2 or Stage 4. There is no music during the final boss.
Takes at least 30 minutes to beat on this mode.

    sub>> Difficulty Settings

    Changing difficulties will change the levels a bit. Enemies may appear
    where there weren't before. A few bosses will even attack much differently
    than before.

Saturn Mode>> Saturn Mode gives you the ability to save the strength of your
weapons so that you can play it over with stronger weapons if you cannot beat
the game. The save games are NOT required to beat the game, they are just used
to help players beat the game if they are unable to do so with however many
credits they have.

You start out with 1 credit, but for every 100% destructions and every hour
you play, the more credits you get(max of 2 per game). The intro and ending
are done in FMV(very nice FMV I might add) and there are real-time cutscenes
before and after each level. Saturn mode also requires you to play both Stage
2 AND 4. Plus there are 5 new bosses to fight, 20 new dogs to find, and 2 new
songs! Well, one of them isn't actually a song, but it's still cool. Takes at
least 45 minutes to beat on this mode. Usually an hour.

   sub>> Saturn Mode Continues

   There are many ways to gain continues in Saturn Mode, but I really am not
   sure if this information is accurate or not. One way to get 'em is to play
   for an hour in Saturn Mode. Another is to get a Perfect on a boss. Arcade
   Mode is also linked into Saturn Mode. Before I started this FAQ, I had
   about 20 continues. Then I played Arcade Mode for about 30 hrs. and now I
   have 140+ continues. Wow. Unfortunately it will not show up as the number
   140, it shows up as either ::0 or just 0. You may only get a maximum of an
   extra 2 continues every time you play.

Here's how you SHOULD progress through the game:

1) Arcade mode, X credits, Stage 2 Path, Normal
2) Arcade mode, X credits, Stage 2 Path, Normal, 100% all bosses
3) Arcade mode, X credits, Stage 2 Path, Normal, 100%, big chains
4) Arcade mode, 1 credit, Stage 2 Path, Normal, 100%, big chains
5) Arcade mode, 1 credit, Stage 4 Path, Normal, 100% all bosses
6) Arcade mode, 1 credit, Stage 4 Path, Normal, 100%, big chains
7) Saturn mode etc.

If you want practice on levels, keep save games that have certain weapon
levels. Then use the Stage Select with your save games. Ex: A/Lv 14 B/10 C/15
on Stage 5A. Don't cheat and use your maxed out weapons on easy bosses. It
won't help you become better. Scores will not be recorded when using Option+.

.-=<============>=-,
[( scoring system )]...........:::::::::::;;;;;;;;;;;;;;;;;;;;;;|||||||||||||
`-=<============>=-'

Read Alan Kwan's RS FAQ for more ACCURATE and DETAILED scoring info somewhere
in http://home.netvigator.com/~tarot/Games/

Even though the scoring/exp system is innovative, it has its flaws. For a
console game it might not matter, but as an arcade, it messes up the two
player game. If a second player joins in while the first player is half way
through the game, the second player starts out with lv0 weapons, making it
almost impossible for player two to catch up or even kill enemies.

Destruction Bonus = This amount depends on the boss you fight. The farther
into the game you go, the higher this number is. You get 0 points if the boss
self-destructs.

Destruction Rate Bonus =  For every percent of destruction, you will recieve
5,000 pts regardless of whether the boss self-destructed or not. You will get
100,000 pts if you score 100% on the bosses which won't happen if the boss
self-destructs.

Chains = Shooting 3 little drones or big ships of the same color consecutively
will give you bonuses that get higher the more you chain. The maximum point
value per chain is 100,000 pts.  The chain difference increases depending on
the size of the ship killed. Enemies come in many many different sizes. Also
see Secret Bonus for information on Secret Chains.

Red = Most common
Blue = Common
Yellow = Least common

-normal drone size---------------
1) 90 pt chain                    Chains are done in intervals of a certain #
+270 <-----\                      for example, say a chain starts off at 60 &
2) 360 pt   180+ chain difference say it's a drone size chain. A drone chain
+450 <-----/                      goes in intervals of multiples of 180. 60 is
3) 810 pt chain                   1/3 of 180 so the next chain will add 240
--------------------------------- because 240 of 1 1/3 of 180.

Secret bonus = destroy red, 1 blue, and then yellow and you'll get 10k. If you
start chaining yellow, you'll get a 10,000 pt. chain which can be continued at
10,000 pt intervals by killing more yellow.

Weapon bonus = Fullfilling certain weapon requirements give you 10,000 pts.
Below are VERY rough exerpts from the manual. I can only read about two kanjis
in that section and this is what I got out of it. Once again, check the other
FAQ.

sub >> vulcan        = 200 hits with 2 main bullets
sub >> homing        = 300 hits
sub >> spread        = 16 hits
sub >> homing plasma = at least one locked on for 10 seconds
sub >> back-wide     = 300 bullets not missing totally for 2 seconds
sub >> lock-ons      = 15 seconds on at least 1 target
sub >> radiant sword = 5 seconds with it holstered on someone

Merry bonus = You get a certain amount of points for finding a dog with your
lock-on weapon. Dogs are hidden around the game. CERTAIN DOGS CAN ONLY BE
FOUND BY FINDING OTHER DOGS. The Dogmaster Rank is counted by how many dogs
you find in 1 GAME. Download the Dog List at Gamefaqs for the locations of all
30 dogs. You get nothing for getting all 30 except the TopBreeder Ranking.
Those dogs are crazy in the head or something. Just look at them!

Close calls = if you're ship gets scratched on the side with a bullet or wall,
your score goes up depending on how much you're getting scratched.


            .s$>02<$s.
characters ,$$$$$$$$$$.
컴컴컴컴  >$ `S$$S' $< 컴컴
karakutaasu ~ ` $$ ' ~ '
               <SS>

--------------------------------------------------------------------------
Short descriptions of the characters.
--------------------------------------------------------------------------

[Buster]
Age: 18
Gender: Male
Hobbies: Shooting things and racing
Info: Player One, red hair, an optimist.

[Reana]
Age: 17 
Gender: Female
Info: Player Two, acts like a child, sharp intuition, an orphan because of a
political plot somewhere I don't know. Green hair.

[Gai]
Age: 16
Gender: Male
Hobbies: Souping up Mecha
Info: Gai is like hot-blooded man, wild boar dashing forward! With DOGMATIC
SENSE OF JUSTICE! Chief Igarashi's son. Player Three(not playable), wears
ridiculous-looking goggles.

[Tengai]
Age: 69
Gender: Male
Hobbies: Getting drunk and a good game of Shogi with his dog, Trevor. OK, you
got me. Trevor doesn't exist. 
Info: Old guy with goggles. Commands TETRA.

[Chief Igarashi]
Age: 50
Gender: Male
Hobbies: Reading and raising tropical fish
Info: Charismatic, good friend of Tengai, Gai's father.


            .s$>03<$s.
weapons    ,$$$$$$$$$$.
컴컴컴컴  >$ `S$$S' $< 컴컴
ueponzu   ` ~ ` $$ ' ~ '
               <SS>

---------------------------------------------------------------------------
The key to victory in this game is to use the right weapons at the right
times.  Not only do you have to do that, but you have to get lots of points
to power up your weapons! Weapon bonuses are earned by using the correct
weapon on certain bosses. You get 10pts for every damage point. Well, you know
what they say, more chains mean more power! If you get say 10,000 pts. with
your radiant sword, 3,333 pts. will be given to A, B, and C.
---------------------------------------------------------------------------

[A] vulcan laser - just like every other vulcan in every other game. Pretty
strong and shoots straight ahead. Probably the most used weapon in the game.

[B] homing shot - weak, but homes onto enemies. You can get more points with
this weapon because it's the weakest weapon. If you are able to go levels
without dying, then you not use your homing shots in vain. If your homing
shots don't fly off the screen, then they are saved up for the weapon bonus.
For example, use 100 on a boss and survive until the next, and use another
200 without missing, and you will get a weapon bonus.

[C] spread shot - shoots two lasers sideways at an angle. When it explodes, it
stays there for a while like the Crush weapon in Contra 3. 2nd strongest
weapon. 

[B+C/X] homing-spread/lock-ons - Locks onto enemies at a certain range and
fires a weaker version of the spread/crush shot. Powering up the B weapon will
increase range and number of enemies that can be locked onto. Powering up C
will increase damage.

[A+C/Y] back-wide shot - shoots one column of vulcans forward and some more in
a spread-like fashion in the back. Powering up A will increase damage. Power-
ing up C will increase spread range.

[A+B/Z] homing plasma - It locks onto 2 objects and fires lightning that gets
increasingly stronger. You can break your current lock by just moving enough
so that the angle of the lines can no longer reach the target. Not only that,
but it shoots through walls and it can shoot two objects at the same time.
Powering up A will increase damage. Powering up B will increase range. The
homing plasma also has the same weapon bonus trick as homing shot, if you do
not know what I'm talking about, read about homing shot.

[A+B+C/R] radiant sword - the strongest weapon of the seven if used properly.
Short range, but you can "holster" your sword for max damage on certain things
(the sword is the only weapon that can destroy those medium sized missiles in
Stage 4). The Radiant sword also cuts through pink bullets.

[A+B+C/R] hyper sword - When you slice ten pink bullets with your Radiant
Sword, the Radiant Sword will become the Hyper Sword, which is basically a
smart bomb. Use the Hyper sword only in times of need. You get less points
because of its strength. Powering A, B, or C will increase damage.


            .s$>04<$s.
level      ,$$$$$$$$$$. guide
컴컴컴컴  >$ `S$$S' $< 컴컴
rebaru    ` ~ ` $$ ' ~ 'gaido
               <SS>

    --------------------------------------------------------------------
----------------------------------------------------------------------------

NOTE: if you see anything that says "use your hyper sword", that only applies
to beginners or if you just want to get the battle over with. Stage 2
strategies are still early, I suggest looking in other FAQs for info on S2.

The level guide will guide you through some of the more difficult chains.
Just a reminder, you will not be able to do any of the chains if you are not
at least decent at dodging and aiming. Most of the strategies will require
that you're weapons be pumped up from previous levels. Remember that this
guide is towards more experienced gamers, so beginners won't get the help
expected from a FAQ.

Chain Difficulty[(easy)1-10(hard)]
----------------------------------------------------------------------------
    --------------------------------------------------------------------

========
Practice
========

Get the dog, get a secret chain, continue killing yellow(before that, blow up
the turret of the red tank), then immediately after killing the drones, get
another secret bonus by using vulcan on red and spread on blue & yellow.

========
STAGE 3A
Return
2521 ad 7.13. 10:50
descent point: the suburbs y5-ward
========

Chain Difficulty: 2


1 - Kill the first wave of red drones with your homing shot.
2 - Shoot down 1 blue drone and finish off the yellow drones. Collect at least
three pink bullets.
3 - Position yourself so that you're parallel with the red tank. Blow up the
turret of the red tank with your vulcan. You must never let go of the vulcan
button until the turret is destroyed. It should shoot out pink bullets at you.
4 - When the pink bullets fly out of the red tank, use your sword and end your
swing when you see that you have a Hyper sword.
5 - Move over to the bottom left fast and kill the 6 yellow drones with your
vulcan. 
6 - Move over to the middle while shooting your vulcan and kill the red
drones. It's preferred that the red tank is destroyed. Leaving out 1 red is OK
7 - Position yourself in the top middle and wait until the blue and yellow
tanks are almost off the screen. Use your spread to take out all the red ships
on the side. If done correctly, you'll get a weapon bonus. Kill the last red
ship with vulcans.

========
STAGE 3B
Return
2521 ad 7.13. 11:00
descent point: the suburbs u3-ward
========

Chain Difficulty: 3

1 - Kill the turrets with homing or homing plasma.
2 - Use your homing and then spread to kill all the red ships.
3 - Move right and use your vulcan to kill off the red ships and turrets on
the right.
4 - Stay low. Kill the turrets to the left with a spread field. 
5 - Tap the vulcan button the shoot out one shot at each red ship in the drone
circle.
6 - Go in the circle and tap the lock-on button to get a dog.
7 - Go up to the big turret and use your spread to kill the mini-turrets and
laser cannons.
8 - Move over to the right and use vulcan to take out the red drones. Leave
TWO alive if you are an expert.
9 - When you see more turrets, use your spread /w homing or lock-ons on them.
10 - Kill the two ships & the tank. Get ready to kill the spread gunners with
your vulcan or homing plasma(only if no mistakes were made).
11 - Go past the blue turrets and use your spread on the red turrets. 
12 - To kill all three missile launchers without using an H-sword, first, go
left and use your spread so that it'll block any missiles and hit the ship.
While that's going on, get in front and kill him with your vulcan. Move over
to the right and do the same. For the last one, you have to be fast. Aim your
spread in front of him and then go up to him and start shooting your vulcan.
When he charges at you, move and make a spread field again. 
13 - Go in the middle and use you homing plasma on the middle 4 ships. Then go
all the way down in the middle and use your spread to kill the reds on the
left and right. Use your homing plasma on the last 2 red ships.. you should
have at least 1 million points by now.
14 - Use the spread field on the blue & yellow ship to the left. Kill the
yellow ship in front with a vulcan. Then go around really fast to the right
and use your back-wide on the yellow.

========
STAGE 3C
Return
2521 ad 7.13. 11:18
descent point: the suburbs rt-ward
========

Chain Difficulty: 6

Leaving out one small red will give you the most points.

1 - Hopefully you saved up a Hyper sword from the previous boss. If you have
about 1.3 million pts., use vulcan on the first ship followed by homing
plasma on the other ships. If not use your spread on the 3 ships.
2 - Use your Hyper sword on the big ship /w the turrets(Chain 4800).
3 - Kill the red turrets really fast with vulcans and spreads. After the last
turret, use your lock-ons to get the dog(the dog only gives you 1,000 pts
though, so it's not worth it).
4 - When the ships start coming in, go to the left side of the tunnel. Shoot 1
bullet at each red ship. Carefully stay in-between the walls and the drones.
5 - Kill the 3 red turrets.
6 - Wait a little while for the yellow turrets to shoot TWICE so that they are
turned to the left. Then MOVE in the left side of the tunnel! Use the sword if
necessary.
7 - Kill the red guns and turrets with a spread field. Aim carefully.
8 - Kill 5 of the red turrets with your homing plasma. Don't waste too much
time or you'll die.
9 - Pass through between the blue turrets on the big block & the crab thing
while holding down the lock-on weapon. You should get a dog(I gotta think of
a better way to do this).

Do the following ONLY if you still have a red chain going:

I don't die here anymore, but it's VERY difficult to explain so here I go
again(order the video to see it with your own eyes). Notice how the turrets
shoot one at a time in each group. Just wait a little while until the first
turret shoots WHEN IT'S NEAR THE BOTTOM of the screen. I think you have to
wait till it shoots the third time, then get moving. At the crossfire, you
must time your spread correctly so that it'll kill the red turrets. Follow
the bullets and when you reach the crossfire, wait till the red turrets shoot
two bullets then dodge go past the bullet that ONE of the red turrets shoot
and follow the path.

8 - If you  make it, kill all the red turrets with spread! Using a sword might
accidently kill the blue turrets.
9 - Get the dog, and use your spread on the big tank.
10 - Use back-wide on the missile launcher.

========
STAGE 3D
Return
2521 ad 7.13. 11:34
descent point: gap of gate front
========

Chain Difficulty: 4 

1 - Kill the first set of red. No need to kill them all.
2 - Kill one blue. Kill all the yellows. I do it by staring directly at my
ship while tapping down. Of course you should let go of the vulcan button when
you see that they are about to end.
3 - When the red ships come, you should be cornered.
4 - Make your way through all the pink bullets with your Radiant Sword.
5 - If you have an H-sword wait for the blues to leave and use it on the
yellows. If not, use your vulcan.

========
STAGE 3E
Return
2521 ad 7.13. 11:52
descent point: the celestial gate
========

Chain Difficulty: 7

This level requires some practice and strong spreads. You should have AT LEAST
2 million by now. If not, do step 5 with an H-sword.

1 - Go to the left, kill red. Go to the middle, kill red. Go to the right,
kill red.
2 - You'll arrive at a place where there are two battle ships on the side.
Start using your spreads. Kill the next 3 red ships with your vulcan quickly,
and keep shooting spreads.
3 - Try to stay low. Kill the red ship in the middle with your vulcan. If it's
dead, stop shooting your vulcans and spreads.
4 - Stay in the middle and dodge the lasers. Repeat.
5 - The two battleships should now be moving closer to you which exposes some
turrets which you were not able to kill. Use your spread and they should blow
up as well as the battleships.
6 - Fire vulcan at the red tank. If the turret is not destroyed by the time
the laser tanks are about to fire the 2nd time, RUN!
7 - For the next wave of red ships, use your spread in the middle of the row
to destroy them all two at a time + you'll get a weapon bonus.
8 - Stay in the middle, in between the red tank's bullets and use spread to
destroy the two tanks on the sides.
9 - Kill the tank in front of you.
10 - Kill all drones with spreads or figure out a way to do a secret chain.
Apparently you use the Hyper sword on the yellows. I've seen it done before,
though it wasn't on purpose.

========
STAGE 2A
Reminiscence
2520 ad 7.14 21:26
descent point: town area al-ward
========

Chain Difficulty: 2

1 - Kill the first red group that you see.
2 - Kill the red ones in the second group with vulcans(the ones on the right)
and spreads(the ones on the left).
3 - Kill a blue and yellow by tapping your vulcan.
4 - Stay at the bottom right and kill the yellow with your vulcan. Remember to
let go of the vulcan button before the reds hit it.
5 - Then quickly move to somewhere in the top left(above the reds near the
yellow) and use your vulcan to kill off the remaining yellow.
6 - Go to the bottom middle and get the dog. Kill off the first yellow tank
with your vulcan and the other yellows with a spread/spread field.

========
STAGE 2B
Reminiscence
2520 ad 7.14. 21:30
descent point: central plain 1st layer
========

Chain Difficulty: 4

1 - Kill a red or more if you want
2 - Kill a blue
3 - Kill all the yellows and then get some more yellow while you fight the
boss... Read Boss Strategy "Golets" for more information. Don't die.

========
STAGE 2C
Reminiscence
2520 ad 7.14. 21:35
descent point: ravine to 3rd layer
========

Chain Difficulty: 5

1 - Kill off the first set of red with your vulcan.
2 - Go as far the the right as you can and use your back-wide shot to kill
some more red(don't accidently kill blue or yellow with your front shot)
3 - Kill the last few reds with your spread field.
4 - Don't shoot the big blue and yellow ships. When the reds arrive, HOPEFULLY
your weapons are strong enough to kill the reds with your back-wide shot.
5 - When the red bomber arrives, use your back-wide and move left or right
when the bomb launches... don't forget to move down if the barrier is about to
touch you. 
6 - Shoot your vulcan to kill the reds in front of you. Dodge the pink bullets.
When the left side de-activates, move out and keep shooting the reds.
7 - This is kind of tough to get ALL reds, but practice will help. When you
see the barrier turn green again, it's time to move back in the middle.
8 - Kill the rest of reds with your vulcan. If you want, end the chain with
the big tank(use spread).

========
STAGE 2D
Remeniscence
2520 ad 7.14. 21:42
descent point: orbit road
========

Chain Difficulty: 2

1 - Go around in a circle to dodge the pink bullets and use your homing shots
to kill the red. At the end, collect at least 10 pink bullets. The higher
level your B weapon is, the more you will be able to kill.
2 -  Wait for a bit before the yellows shed their armor, then use the H-sword
and get in the middle. You'll only be able to get around 9000 points here...

========
STAGE 2E
Remeniscence
2520 ad 7.14. 21:58
descent point: e.d.a hq
========

Chain Difficulty: 8

1 - Go to the right and kill all the red ships that shoot spreads
2 - Move left a bit and kill the line of red drones
3 - When you see another red ship to the left, move and kill the last 3 red
spread gunners.
? - Kill as many red turrets as you can.
5 - Go right real fast and kill the turrets
6 - Return to the middle with a spread field to destroy the missiles. Finish
off the missile launcher with a vulcan, and kill the others with a homing
plasma.
7 - Kill the midboss without killing those wandering yellow drones and you'll
get muchos pointos.
8 - Kill the group of red with your homing if the midboss is dead. Kill one
blue then kill all the yellow.

========
STAGE 4A   
Evasion
2521 ad 7.13. 12:00
descent point: the celestial gate-13
========

Chain Difficulty: 3

Check the Stage 4A demo.
1 - Go in-between the zig-zag of drones and kill the reds. You have to start
at the bottom and get in-between while tapping up at the appropriate times.
2 - Blow up all the red blocks and the red trapbot with a spread field.
3 - Kill the last red blocks with your vulcan or by holstering your sword
(unless you have an H-sword charged up).
4 - Go past the blue trapbot and shoot spreads at the 3 red turrets.
5 - Get the dog.
6 - Go in between the blue turrets on the left. Use spread on the red turrets
on the side, dodge the bullet in the middle, kill the rest of the red turrets.
7 - Quickly destroy the 3 red blocks with the tap vulcan method. Go left and
destroy the red blocks with a combo of vulcan, spread and lock-ons. Be careful
not to kill the blue trapbot on the right.
8 - Go to the area with the laser tank and get the dog(don't kill the yellow
trapbot to the left).
9 - If you have time, kill the tank. If not, hide near the yellow trapbot, but
don't get close enough to be killed. To get pink bullets, blow up the turret
of the tank and let it shoot pink bullets, then destroy it AFTER step #10.
10 - Ignore the yellow drones.
11 - Stay in the middle and use your vulcan to kill the red drones. Collect
pink bullets if needed. Start killing the red blocks.
12 - Go through the conveyer by killing red blocks. While you're waiting, use
back-wide on one red behind you.
13 - In the final conveyer, kill red with vulcan, move up and get the dog, get
back down and use an H-sword.

========
STAGE 4B
Evasion
2521 ad 7.13. 12:26
descent point: the water way 13-ward
========

Chain Difficulty: 5

1 - Kill the correct drones by tapping the vulcan button. Yes, you have to
face them head-to-head. If you are confident about being able to beat the
level without dying, take out red. If not, get a secret bonus. 
2 - Kill the red drones and ships. Start by killing the ones on the left with
vulcans.
3 - Move to the right and use back-wide to hit the barrier while killing the
drones.
4 - Move to the left and use spread to get through the barriers.
5 - When you see the blue energy field ship, go in-between the left and the
blue turrets. Use your back-wide to take out the red ships.
6 - Move to the right and use your lock-ons to take out the red turrets.
7 - Use your lock-ons or spread on the electric "X".
8 - Go to your right and use your vulcan to kill the red turrets. Make a
spread field nearby to push away the barrier, but don't accidently kill the
blues. 
9 - Wait for the blues to shoot then move left and kill the other 3 red
turrets.
10 - Wait until there's some space for you to dodge and then use your spread
to push away the barrier. Then move inside while going in the same direction
as the electric (X). Right now you should be using your lock-ons and the dog
should be acquired by now.
11 - When there's an opening, I go to the left. Kill the drones and use a
spread field to push down the barrier(be careful NOT to kill the blue turrets)
12 - Go up a little so the blue turrets will try to aim at you. If they shoot,
move past them and go to the upper-right. If you don't have an H-sword saved
up, go in front of them and collect pink bullets.
13 - Use the spread on the ships that "drip" out bullets either from the
opening or from anywhere you can get a shot from.
14 - If you did not die, use the H-sword on the weapons circle. If you don't
have an H-sword, you can use your back-wide in a spot somewhere to the left.

========
STAGE 4C
Evasion
2521 ad 7.13. 13:05
descent point: the water tank 13-ward
========

Chain Difficulty: 5

1 - Go to the left and shoot red, but leave a few alive so that you have time
to move to the right.
2 - Move over to the right and get the other reds with vulcans. Use your back-
wide or sword on the reds you left in step #1. Power up the H-sword.
3 - Pay attention to the missiles. You can kill them, but don't bother. If
there are lots of red missiles on the right, go to the right because there's
going to be red ships on that side.
4 - Kill the reds with vulcan and homing or just an H-sword.
5 - When the green barriers come in, go to the right and kill the red(on the
2nd group, leave a spread field).
5 - IMMEDIATELY, after using the spread, move to the top-middle of the screen
and dodge the blue drones.
6 - On the left side of the middle column will be a line of red. Use your
vulcan(I tap it just in case) on them and then go right.
7 - The problem with this set is that immediately following the red are yellow
so that means you have to shoot them by tapping your vulcan.
8 - Move left again and kill more reds. Power up the H-sword.
9 - Everyone will leave and 3 missile launching ships will appear. Kill the
red one.
10 - You should see 2 vertical lines of armored drones. The way you kill the
red one is to go in between each space and shoot one vulcan at each red. Make
sure the pink bullets aren't in the spaces.
11 - If you have an H-sword right now, use it on the 3 spreadgunners. Use your
spread on the battleships on the side.

Note:  When the blue battleship arrives, you can either chain blue or red
depending on whether you survived or not. The first set of red are on the left
and the first set of blue are on the right.

12 - Go over to whichever side and kill the drones. Then move to the opposite
side and use 3 backwides to kill the drones behind you and in front. Repeat.
13 - Two blue energy field robots will arrive. Use your spread on them. Kill
the big blue battleship with your vulcan afterwards.
14 - Stay in the middle of the screen. Use vulcan, then back-wide, then spread
and don't forget to dodge or collect the pink bullets.

========
STAGE 4D
Evasion
2521 ad 7.13. 14:10
descent point: west central 1st layer
========

Chain Difficulty: 6     

1 - Kill all the red, one blue, and all the yellow. Practice.

Method://You need to have decent aim. When you reach a yellow on the far right
or left, make sure you move away from that area is quick as you possibly can
after making the kill. For the hard-to-kill yellow(2nd last ones in the row),
I time my shots to kill them.

========
STAGE 4E
Evasion
2521 ad 7.13. 14:46
descent point: west central 2nd layer
========

Chain Difficulty: 8   

1 - Stay on the right column and kill reds
2 - Move left quickly and kill reds
3 - Move right quickly and kill reds
4 - Kill the red turrets.
5 - Go in between the garbage blocks. For me, it usually takes 5 and sometimes
6 shots for each crab.
6 - Kill the turrets with spreads/spread fields. 
7 - You have to shoot at the red ones, I can't explain this part. I only know
how to do this through experience.
8 - On the bottom right, tap your spread to kill the missile launcher, then
move over to the left really fast while tapping the spread button to kill the
other missile launcher.
9 - Use your homing plasma to destroy the turret of the laser tank.
10 - Get in the middle and destroy it. Go through the walls-on-wheels and move
past the blue turrets.
11 - Kill turrets on the way. Use spread fields on the crabs then move past
them(don't forget to tap downwards).
12 - On the last turrets, use homing plasma to kill the two on the right.
13 - Kill and go past the crab. Use lock-ons on the last red turrets.
14 - Stay in the middle and keep firing vulcan. When the red ship is dead,
stop shooting. Get in between the lines of blue & yellow drones.
15 - Stay in the middle column(but not too far down) and use vulcan. Dodge
them by going like this:
+-------safety---------+----watch out 4 bullets---+----safety---------------+
|                      |                          |                         |
|                      |                          |                         |
|  B                   |      B                   |          B              |
|                   Y  |             Y            |           Y             |
|  B                   |      B                   |          B              |
|     wait O        Y  |    +--- O   Y            |           Y             |
|  B                   |   \|/B                   |        O B              |
|                   Y  |             Y            |           Y             |
|  B                   |      B                   |          B              |
|                   Y  |             Y            |           Y             |
|                      |                          |                         |
|Just wait a little,   | Try going around the blue| Safe.                   |
|then move left or rght| side. Watch out.         |                         |
+-------one------------+-----------two------------+---------three-----------+
16 - Repeat.
17 - If you are at the bottom of the screen, you better move up because the
mid-boss will smash right into you.
18 - Kill tanks with spread. If you can't kill that one tank that runs away in
the bottom-right corner, kill it with your lock-ons.
19 - Read Stage 4 Midboss strategy in the assailant guide.

========
STAGE 5A
Victim
2521 ad 7.13. 15:30
descent point: e.d.a headquarters
========

Chain Difficulty: 10, this chain is OPTIONAL! Beginners should concentrate on
killing the core.

1 - Please refer to Assailant Guide for both Arcade and Saturn Modes.
2(core) - Kill the 3 reds in front. Move over to the right and use spreads on
the tanks before the blue come in.
3 - Move back to the middle and dodge like you've never dodged before.
Personally I pick off 1 red from each red group.
4 - Survive and the right side will cave in. Watch out for stray bullets.
5 - Move to the bottom left and fire single vulcans at the 3 red kamikaze
ships.
6 - Move to the middle and make your way to the top while dodging blue.
7 - Go right, use back wide on the 3 reds. Dodge blue.
8 - The walls will come in with the rolling walls. I can give you no advice
here... Survive and you'll face a tougher challenge.
9 - Stay in the middle, dodge, and use single back-wides to take out reds or
use your radiant sword, which will kill more reds, but make it more likely to
hit the wrong color. The left wall will cave in.
10 - The next part is a lot easier, but watch what you destroy. Pick off the 3
reds on the right line with single vulcans.
11 - Move to the left and use 3 spread shields on the line of red. Alternate
sides and do the same while dodging the bullets. When the line of drones end, move to the left and
kill the red tanks. Kill the red kamikazes with back-wide and fake out the
rest of the kamikaze ships.
12 - Move back up, skip the 3 reds, and do the same thing you did last time.
13 - Get in the middle of the crevices, and when the sides cave in, pray the
blue tanks don't kill you. 
?? - Figure the rest on your own.

========
STAGE 6A
The Origin
2521 ad 7.13. 17:10
descent point: orbit satellite b3
========

Chain Difficulty: N/A

N/A, if your weapons are strong enough, you want need to use your H-sword.

========
STAGE 1
Link
100000 bc 7.13. 18:06
descent point: somewhere in time
========

Chain Difficulty: N/A

The only thing you can really do is scratch up against the bullets.


            .s$>05<$s.
assailant  ,$$$$$$$$$$. guide
컴컴컴컴  >$ `S$$S' $< 컴컴
aseeranto ` ~ ` $$ ' ~ 'gaido     
               <SS>

    --------------------------------------------------------------------
----------------------------------------------------------------------------
boss.count = 24 bosses + 2 minibosses

NOTE: I'm assuming that the game is set on Normal and that you can at least
be decent enough to dodge millions of bullets. To tell you the truth, the
bosses require more skill than strategy, but I hope this still helps. Stage
2 boss strategies are still early so look elsewhere for expert strategies on
that particular stage.

Format>> boss.difficulty - difficulty of boss[(easy)1-10(hard)]
         weapon.bonus - weapon bonuses easily earned with certain weapons
         boss.description - description of boss
         boss.strategy >>
            expert.strategy - strategy to get a high number of points, player
                              preferably needs expert skill.
            beginner.strategy - strategy for beginners, 100% Destruction Rate,
                                but not as many points as experts.
----------------------------------------------------------------------------
   ---------------------------------------------------------------------

========         --------- diagram ------------------------ 
<3A>                 TOP                BOTTOM              
Aka-O               +--+--+--+         +--+--+--+_                    
Plain Shoot-Tech    | 1| 2| 3|         |  | 4|   /             
Plain Evasion-Tech   \-+||+--+          \-+||+-/                 
Tiny Valor              ||                 ||                 
========                                                    
                 1 - pink bullet launcher  4 - main component                 
                 2 - fireball launcher                      
                 3 - missile launcher                       
                 --------------- ---------------------- --- 
boss.difficulty = 2/beg, 4/exp

boss.description = The twitching ship you see in the beginning of the level.
If you're expecting a wimpy boss that shoots just sits there like in Einhander
then you're in for a surprise. It shoots really big fireballs at you while its
right component shoots pink bullets at you. Aka-O is constantly spinning
around and you also have a very short time to kill it. There are two parts to
each side. The top and bottom. When he's upside-down, his bottom parts are
vulnerable.

boss.strategy =
>expert.strategy = Make sure you have an H-sword. Shoot your vulcan so when it
actually hits the boss, you'll know when to use your Hyper sword. It should
kill EVERYTHING on the top section. Go to the right and start shooting your
vulcans(stay close, but not too close). When the pink bullets are in range,
grab em. Before you got the pink bullets, the right side should have been
either destroyed or extremely weakened(A should be at lv2). Use the H-sword
immediately and move up-left so that it'll damage its right side(#1, if it
wasn't destroyed) and the left. If you did it right, he should be dead and you
should be able to do 2 more steps in your red chain.

>beginner.strategy = go right in front of the boss and shoot his fireball
launcher(#2) with your vulcan. When he's about to shoot his fireball, move
back a little while still firing and move to the left or right to dodge the
fireball. Even if the launcher is still not destroyed, collect the pink
bullets and Hyper sword the right side of him. If the top and bottom sections
if the right side are not destroyed, then just ignore it or shoot it if you
have time. Then go to the left again and destroy the left side with your
vulcan. Go right and destroy the missile launcher(#3, aim for the joint). The
battle ends when the boss reaches the ground. You will not be able to do any
red chains with this method.


========       ----------------diagram-------- --------------- -----
<3B>                  +-+ +--+--+--+ +-+                            
Mika-L         +---+  | | | 3| 4| 5| | |  +---+                     
Evasion-Tech   \ 1 |  |2|  \-|  |-/  |6|  | 7 /                      
Decide Weapons  \--+  +-+    |  |    +-+  +--/                       
Fellow Feeling                \/                                    
========                                                            
               1 - spark launcher         5 - pink bullet dispenser 
               2 - light-saber            6 - light-saber            
               3 - pink bullet dispenser  7 - spark launcher        
               4 - main gun                                         
               ------------------------- ----------  ------------   
weapon.bonus = homing plasma, homing shots, spread

boss.difficulty = 3/beg, 4/exp

boss.description = a big laser cannon with some extra weapons on the side.
Escorting the gun are two light-sabers that shoots out periodically and two
cannons that shoot out bullets that can block your weapons. The laser cannon
has two pink bullet dispensers attached to it so remember to kill them.

boss.strategy =
>expert.strategy = Use homing plasma on the left light-saber(#2) and spark
launcher(#1). The light saber should blow up after a while. You can either
stay and use homing plasma again by locking on the spark launcher(#1) & pink
bullet dispenser(#3) or move to the other side and doing the same. You will
not have time to kill them before the main part fires a satellite beam so move
over when it does. After the beam, go back and use homing plasma. The spark
launcher(#1 or #7) should still be alive so lock onto them and the pink bullet
dispensers. When all spark launchers are destroyed, get in the middle and
collect pink bullets, granted that you didn't kill the dispensers. Then use
homing plasma on you know what and do whatever.

>beginner.strategy = Use vulcan and collect H-swords. 


========           ----------diagram----------------- --------------- 
<3C>                   +--+--+--+       1 - side bomb launcher
Gallop                 | 1| 2| 3|       2 - main component                              
Anxious for Return      \-+--+-/        3 - side bomb launcher                              
Gamely Fight       4 -> //|=5|\\ <- 6   4 - reflective laser gun                              
Tender Hearts          // |==| \\       5 - zig-zag laser charger                              
========                 /-||-\         6 - reflective laser gun                              
                                                                      
                   ------------------------- ------------------------ 
weapon.bonus = homing plasma, lock-ons

boss.difficulty = 5/beg 5/exp

boss.description = Gallop is an exact duplicate of the R-Type done Treasure
style. It has a curvy zig-zag laser(pink power-up in R-Type), big lasers that
reflect off the wall(blue), wall bombs (yellow), wall disruptors(???), a
satellite beam(when the beam meter is charged), bouncing fireballs(charged up
hyper meter), missiles(???), bombs (???), and laser beams(???). It has a force
unit in front which it sometimes shoots out so that you hurt the weak point
(#2) and to kill you with.

boss.strategy =
>expert.strategy = Use your homing plasma. You do know how to target his
reflective laser guns(#4 & #6) right? Just move left a bit to target the gun on the
left(#4) and then move right to target the gun on the right(#6). Stay in the middle
column. When he shoots his zig-zag laser, just move up or down to get in
between. Same thing for the reflective lasers and side bombs(only if Gallop is
also in the middle column). When he shoots pink bullets at you, get away from
him. Start targetting his side bomb launchers(#1 & #3) with homing plasma, but
don't destroy them. When you think they're weakened, switch to your lock-ons
and start targetting his side bomb launchers and weak point. Experts should
already be familiar on how to dodge the bullets and missiles. At certain time
intervals, Gallop will shoot his normal bullets and two missiles. To dodge the
two missiles, you usually get in between them or just try to circle them.

>beginner.strategy = Stay in the middle column and use homing plasma(read 1st
few sentences of expert strategy) until Gallop starts shooting out pink
bullets. Collect a few of them and then move out of the way. Start using
vulcan and dodge the bullets and lasers by going from side to side. Just
remember that Gallop stops completely to shoot his lasers so having him stop
in the middle is a bad idea. If he fires some more pink bullets, collect
enough for an H-sword. Use it whenever you want, before or when Gallop fires
the fireballs.

========           ------- diagram --------------
<3D>                   \\-+  //         1 - semi-homing laser turret
Undo                   | \5\/ |         2 - pink bullet turret
Initiative            1|O || O|3        3 - semi-homing laser turret
Cool Temper           2|O ||\O|4        4 - pink bullet turret
Tight Discipline       \--|| \/         5 - laser gun
========           --------------------------------

weapon.bonus = homing plasma, lock-ons

boss.difficulty = 5/beg 5/exp

boss.description = Undo is a big tank that shoots pink bullets and semi-homing
laser beams.  Once in a while it'll shoot out a big laser while it rotates
around. To dodge it you'll have to hide behind a pillar. Sometimes the pillars
will start moving if you take too long.

boss.strategy =
>expert.strategy = Hide behind pillars to dodge the pink bullets. While Undo
is firing the main beam, use your lock-ons to target the turrets. After that,
just repeat the previous step until you destroy ALL the turrets. When Undo
goes berserk, hide behind the pillars while using homing plasma. When the time
is just right(there's a little momentum when he tries to aim at you) move to
the next pillar. You can even go past one pillar, but make sure you stay
closer to the boss because it's faster to travel that way instead of staying
farther. 

>beginner.strategy = Same as above, but instead of using lock-ons, stay down
and use homing plasma. Also collect H-swords and use them whenever.

========             
<3E>                
Ue2a-gal             
No Repine            
Never Shrink         
Satori Mind        
========             

weapon.bonus = homing plasma, homing shots 

boss.difficulty = 2/exp 5/exp

boss.description = A big armored turret with many many weapons helping it out.
Lots of crazy weaponry here. Pink bullets, satellite beams, 1/2 homing beams,
dual lasers, control disruptors, and long lasers make up its arsenal.

boss.strategy =
>expert.strategy = Get the dog(Saturn only) and use your homing plasma. It
doesn't really matter what you target as long as you target something, but I
usually target two of the same weapons. To dodge the gigantic pink bullet
spread shot, use the left/right technique. Make sure you collect enough pink
bullets for an H-sword(for Stage 4, but I recommend experts get them at Stage
4).

>beginner.strategy = the main turret spews enough pink bullets as it is. Use
H-swords on whatever weapons scare you most, but use it sparingly.

========        +------- -----diagram--------------+
<2A>            |+--+/-\ -- /-\+--+    1 - right wing
Kotetsu         || 1|\2/ 3| \4/| 5|    2 - right joint
Hardiness       ||  |    \/    |  |    3 - main component
Sleight of Hand | \ |          +--+    4 - left joint
Friend Ship        \|          | 6/    5 - left wing
========        |   7          +-/     6 - left tip, gravity pull
                |                      7 - right tip(very small & weak)
                +---------------------- ----   ----+
weapon.bonus = homing plasma, spread, homing shots

boss.difficulty = 4/beg 5/exp

boss.description = Kotetsu is a karate choppin' bat. Sometimes it'll shoot
green gas out of its mouth, cover the sides with its wings and rotate at the
same time. It also covers up the sides and fires spreads continually.

boss.strategy =
>expert.strategy = He'll start out by trying to chop you. Move over(move over
as far as you can because his sabers are pretty long), use your homing(to rack
up the weapon bonus). When he shoots out the green gas, I stay on the right
side near the tip of his wing(#6). Dodge the worm while staying near the tip
of his wing and you'll be fine. When he shoots spreads like crazy, use the
right/left method to dodge them while using spread(aim carefully, check note
at the bottom). As long as BOTH spreads on both sides hit, you'll probably get
a weapon bonus. Use homing plasma to get the joints and wings(#2,#4, & #5). If
you have time, finish it off with homing, if not, vulcan or homing plasma.

>beginner.strategy = Move over when he karate chops. Grab the pink bullets and
an H-sword on Kotetsu's wings. When he's shooting green gas, stay near the
tip of his wing and dodge the worm accordingly. Use vulcan on everything else.

IMPORTANT NOTE: to get 100%, you must destroy the TIPS of his wings(#6 & #7).
If you destroy the main part of the wing(#1 & #5) without killing the tips,
you've lost your chance to get 100%.

========          --------  ---diagram-------------- ---------main----------
<2B>               G1> +-+-+      1 - left laser  G2>+1----|---4----|----7+
Golets                 |1|2|      2 - right laser    +-+-+-|-3/||\5-|-+-+-+
High Speed Sight    +--+ | +--+   3 - left barrier     +2+            +6+
Brave Heart         | ++-+-++ |   4 - shield gunner  1 & 7 - wings    
Brother Love        |3|+4+5+|6|   5 - shield gunner  2 & 6 - spread gun
========            +-+     +-+   6 - right barrier  3 & 5 - satellite beam
                 ----- ------------------------ -----------------------------
weapon.bonus = back-wide(golets1), homing plasma(golets1 & 2)

boss.difficulty = #1(4/beg 5/exp) , #2(4/beg 6/exp)

boss.description = the first "brother" speeds down an area full of obstacles
while you chase him down.  After a while, you'll switch places and you'll
instead of being the hunter, you become the hunted. He'll shoot satellite
beams, green lasers, and missiles at you while you dodge him and the walls.

The second "brother" changes into a robot and fires a flurry of patterned
bullets at you. He also has two sattelite beams and has two probes that shoot
pink bullets at you.

boss.strategy =
sub >> golets brother 1 =
(xpert)>> Remember to wait for him to move FIRST before you make your move.
In the beginning, start off with homing plasma, then when he starts moving,
switch back to vulcan.  When his engines are about to open up, switch back to
homing plasma and dodge the mini-fields. My strategy for dodging those
mini-fields is to look at the direction it's going in and dodge accordingly.
If you destroy the parts that create the barrier(#3 & #6), use the vulcan on
the two guns that shoot out the mini-fields(#4 & #5). If you had started the
secret chain in the beginning of the level and are still alive, then read on.
The drones don't come out till AFTER the first time Golets traps you with his
barrier. After that, start going in the opposite direction of Golets and go
through the tunnels while shooting your vulcan. I don't really have a hard
time doing this, but others will. Tap the d-pad real hard. Be sure that you
don't start at the bottom of the screen because that means you will have less
time to get back to the middle of the screen after making your way through the
tunnels. You will only go through the tunnels 3 times. When you see the other
brother appear on-screen, start following Golets1 until Golets 2 disappears.
If you proceeded with the yellow chain, chances are that his two shield
launchers in the back are not destroyed. If so, keep following Golets and use
your vulcan. If not, go to the tunnel opposite of Golets and use your homing
laser to damage its front guns, you're gonna follow it until he starts tailing
you. When he's hunting you down, you obviously have to use your back-wide
shot. After his satellite laser frenzy, you have to get ready to choose either
to go left or right. Just pick one at random.
(begnner)>> Same as above, but skip the secret chain. Don't use homing plasma
in the beginning, use vulcan instead. When you get to the area where there's
a little tunnel for you to slip into(no obstacles), go in there and use homing
plasma on Golets's gun.

sub >> golets brother 2 =
(xpert)>> When you first see him, use your homing plasma. Try to stay inside
the area of his first attack(use the left-right method). When he starts
shooting all those bullets at you just dodge it, but don't stay in the middle
of the boss because that's where most of the bullets will meet and because he
will shoot satellite beams at you. If he shoots those little pills that change
into bullets, dodge them if he's shooting sideways, and shoot them if he's
shooting straight at you. To blow up the wings, use vulcan.
(begnner)>> Same as above, but use H-swords.

========
<2C>                        
Nasu                        
Brave For Enter Bosom<ew..>
Placate To Animal
Wild Camera
========

weapon.bonus = lock-ons, homing shots

boss.difficulty = 4/beg & exp

boss.description = Nasu is a snake that shoots lasers and pink bullets. It
moves around like a snake and will try to circle you. The bumps on each
segment will kill you if you're not careful.

boss.strategy = Nasu is just a little cheap since he is a bit faster than you.
I use the back-wide shot, spread, and lock-ons accordingly. It's hard to
explain how to do this, but here goes. When he first appears, go to the left
side of him and use your lock-ons. Get ready to move up and left when he
appears again. He'll curl up a little and go back down. When he returns, do
the same, except don't forget to dodge his lasers. Nasu'll roll around in a
pattern, so if he almost traps you, go in-between his spikes. Most of his
sections should be blown up by now. So just go inside his circle and use your
lock-ons. When he's alone, use homing.

========       
<2D>           
Daikai10       
Decide Weapons 
Supple Think   
...and luck    
========      
weapon.bonus = spread, homing shots

boss.difficulty = 5/beg 6/exp

boss.description = A transforming fortress that seems to be an influence from
R-Type. While inside, it rotates and shoots lasers through the tunnels. Set it
on Very Hard, and ALL the lasers shoot at the same time. When it changes
forms, it shoots bouncing lasers and fireballs.

boss.strategy =
expert.strategy = Use homing on the first form, and if you want a weapon bonus
let go before each particle goes into the background. When it traps you inside
a cross or square, keep using spread and don't let go for weapon bonuses.

beginner.strategy = Have a Hyper sword saved up and use it on any part of the
boss except the weak point. Use the vulcan, homing, or spread(if you're
confident). When he traps you inside, use your spread and dodge the lasers by
either going to a different tunnel or getting in between the laser and a wall.
Try to collect the pink bullets. Do the same when he changes into a square.
Don't pay any attention to what you're shooting(unless the boss is dying),
just dodge.

--------
<2E> Midboss : Super Tank
--------

boss.strategy = not really that tough, but you have to watch what you shoot.
The only weapons I use are my vulcan and my H-sword. Don't go on the same side
as the yellow drone. Try to kill the laser turrets first and collect pink
bullets whenever they're fired. Use the H-sword when the yellow drone is about
to leave. Dodging the sun bomb is easy, but when you add in the lasers, it's
a little harder. If done successfully, you'll get a lot of points for your
chains.

========        --------top------     -------bottom---------
<2E>                3//     \\4   1 - Part   6 - Gun     //     \\
Gedo-O              ||+-----+||   2 - Part              ||+-----+||
Make Time             +-----+     3 - Part                |  ++ |
Decide Weapons      ||+--5--+||   4 - Part              ||+--||-+||
Look Over To Lines  2\\     //1   5 - Main Component     \\  6/ //
========       ------------------------

weapon.bonus = homing plasma

boss.difficulty = 5/beg 7/exp

boss.description = during the entire boss sequence, everything is turned into
wireframes. It shoots spreads, straight lasers, and attaches bombs to itself
and spins around. There are two sides to destroy like the 1st boss in the
game, Aka-O. Not only that, but you also have to worry about the probes
which creates shapes like stars and pentagrams and follows the paths they
create. Worst of all, if you destroy his ship, the core will attack you with
homing lasers and bombs.

boss.strategy = use your homing plasma on the SIDES(if you're shooting the
middle, just break the lock by moving left and right). Use the left/right
method to dodge spreads. Pay real close attention because it's a little harder
to dodge because your weapons get in the way of the wireframes. If you didn't
notice, there are 4 pieces on the corners of the boss. You can't use your
homing plasma or lock-ons on them so use your vulcan. If you see him roll over
to the side, that means he just turned upside-down, which means he'll fire his
primary weapon depending on what side he's on(either spread or laser). When he
fires his laser, dodge the first, quickly make a spread shield around him or
use vulcan, dodge the next, and repeat. The more time you take, the faster
he'll spin. To dodge the bombs that are attached to him while he spins around,
look at the bomb that's going to hit you. If it's close to the boss, move
away, If it's far, move closer, and if there's two of them, go in the middle.
Once you blow up the armor, the core will be exposed and it will attack you
with either pink bullets, bombs, or semi-homing shots. I use homing to get a
weapon bonus. There's really no good way I can think of to dodge the bombs.

========
<4A>
Lunar-C                  
Benediction             
Resolved To Rebirth
Tender Hearts
========

weapon.bonus = vulcan, homing plasma

boss.difficulty = 3/beg 3/exp

boss.description = there are three separate ship parts you must face, but if
you don't kill them fast, they join together and bring you more trouble. Zig
zag lasers, missiles, asteroids, pink bullets and some really small lasers
are the only dangers you'll face.

boss.strategy(xpert/begnner) =
sub >> front = first part is simple. Use your vulcan and collect pink bullets.
If you don't miss any of your vulcan shots, you will probably get a weapon
bonus if you're weak. Experts can try adding on to the homing plasma weapon
bonus.

sub >> mid = Once again, use your vulcan. Stay inside the 3rd diamond and do
not attempt to move. If you move, so does he. If any of those fleas or
missiles get near you, use a spread field. Kill him before the asteroids come
in. If they do, then too bad.

sub >> bottom = Notice how the bullets are set up. You can use the left/right
method if you want, but be careful of those missiles because your vulcan
might accidently kill it and cause an explosion nearby. There 4 columns to
hide in. Remember that.

========
<4B>
17VA-50                  
Ogreish Evasion         
Safety 50 Ride
Family Love
========

weapon.bonus = homing plasma, homing, lock-ons in railgun crossfire

boss.difficulty = 4/beg 6/exp

boss.description = you'll go through a long series of mini-battles with these
guy. The first battle has tanks that shoot pink bullets. The second one has
tanks that shoot green plasma that home in on you depending on the difficulty.
The third has more tanks shooting colorful bullets that bounce around the
force field. On the fourth, they're 4 ships that circle the field and shoot at
you when you're in their sights. And finally on the last one, the force-field
is gone and you have to battle a big turret that shoots fireballs and
satellite beams(set the game on Very Hard and see how big the satellite beam
is). The tanks that you fought before return to protect the turret.

boss.strategy =
sub >> pink bullets = Stay at the bottom-right so that the boss info screen
doesn't get in your way. Kill em all except for one(use homing plasma to get a
weapon bonus). Get a Hyper sword and save it if needed.

sub >> rail gunner & semi-homing tanks
(xpert)>> Damage the ship with homing plasma and switch to homing. After
killing the ship, start using homing plasma or homing shots on the other
tanks.
(begnner)>> Use the Hyper sword on the big ship or just shoot it with your
vulcan and use your Hyper sword when you're about to die. The other lasers are
easy to dodge so kill everyone else with your homing or vulcan. On a side
note, if you're touching the laser field, you'll get extra points for "close
calls" so stay in a corner for twice as many points.

sub >> bouncing balls = For the ball launchers, kill the 3rd one from the left
or right. Then move over to the bottom corner OPPOSITE to the side you killed
the tank on and use your homing. None of the bullets should hit you. Does not
work on Hard. Immediately after a weapon bonus when there are less than 3
ships, use homing plasma.

sub >> rail gunners = Remember that if you're in their sights, they will
shoot. I just circle around so that only one of them is able to shoot me while
using my lock-ons and when they're about to shoot they're lasers, find a safe
spot by looking at the energy they're charging up(preferably near the barrier)

sub >> big turret & its family =
(xpert)>> Same as above except you use lock-ons instead of vulcans. Any expert
can dodge all the bullet patterns they throw at you. Fake out the turret once
in a while.
(begnner)>>Destroy one side of tanks with your vulcan or a Hyper sword
collected from the other side. Pay attention to the big turret if you want to
live. If he shoots a big satellite beam, move to a bottom corner and then
move. Shoot the tanks with your spread while it's using the satellite beam.
When everyone is dead, use your homing on the turret. With practice, it
becomes easy.

========
<4C>
Dan-564                 
Festive Heart          
Decide Weapons
6464-q
========

weapon.bonus = lock-ons, homing, back-wide

boss.difficulty = 5/beg 7/exp

boss.description =  Dan-564 is a millipede which shoots a combination of pink
bullets and green crescents for a while, then sooner or later it'll curl up
and shoot spreads and missiles that form circles. After that, it'll revert
back to it's original form and fire missiles with trails that can kill you
while it shoots spreads.

boss.strategy =
>expert.strategy = use the vulcan to take out his the end of its tail. Collect
pink bullets and use them whenever you can. Watch out for his legs. If they're
destroyed, then you don't have to worry much. Stay close enough to use your
lock-ons(next to the pillars) and dodge his bullets. Thank god for slowdown.
When he starts shooting missiles in his first form, try to get in front of him
by using spread fields and then use your back-wide shot. When it's laser time,
stay a little bit ahead of him, but not all the way to the top of the screen
and dodge his lasers... alternate the left and right side. If he rolls up, go
all the way to the left or right and use your spread. After knocking down the
bowling pins, use your homing until he uncurls. Dodge all the missiles and
spreads until he stops attacking. Then his body should be vulnerable so use
your lock-ons. You get weapon bonuses even if you've destroyed every section.
After that, dodge spreads and missiles until he does it again. Use lock-ons,
dodge until you get another chance for weapon bonuses and then finish him off.

>beginner.strategy = Use vulcans on its tail. Collect any H-swords and use
them whenever possible. Move over all the way to the left or to the right(for
cover behind the pillars). Use spread and dodge any bullets while collecting
pink bullets for an H-sword. Make your way through the missiles with the
radiant sword. When he starts firing his satellite beams, alternate the left
and right sides(don't go anywhere near the top) while firing back-wide shots.
After the frenzy stops, go to its side and when it rolls up, go under it and
fire your vulcans. Dodge while collecting H-swords and use them.

========           diagram --------------------
<4D>                      __|__
Penta                +--++  |  ++--+   1 - engine
Reinforced Weapons   |  ==  |  ==  |   2 - main component
Fight For Truth      |1 ||  2  ||4 |   3 - cockpit
Memories Yourself    +--+ \___/ +--+   4 - engine
========                   |3|
                           \_/
                    +-----------------------------
weapon.bonus = homing plasma, lock-ons

boss.difficulty = 7/beg 7/exp

boss.description = the doppelganger of the Tetra(Penta=5, Tetra=4, Get it?
haha) The first form is Penta itself, but after that, two black Silverguns
are launched from the hanger and are attached to Penta by 2 cords. The black
Silverguns have modified versions of the seven weapons. Don't kill Penta fast
enough and the Silverguns will launch straight at you.

boss.strategy =
sub >> Penta(xpert) = Use a few spreads to damage the front of the ship, then
switch to lock-ons to target the front, middle, and engine. When the missiles
come out, dodge them if you have the skill, if not, blow them up and continue
using lock-ons. If the front is about to be out of range, use spreads on them.
Quickly get under the main component of Penta when the engines are about the
rev up. Use homing plasma on the two engines.

(begnner)>> the first thing you'll want to destroy is the front of the ship
because after this form, it'll detach the front and you won't be able to
get your 100% destruction rate. So hopefully you saved a Hyper sword from the
little drones. First, use your spread to hit the front, when he starts using
missiles, Hyper sword the weak point & front(you don't have to, but if you
don't, use your spreads). Use your spread a little more and it should be
destroyed. Get in the bottom middle and use homing plasma to damage the
engines.

sub >> Penta /w Silverguns = whenever you get a Hyper sword, use it immediate-
ly on something. The Silverguns have all the attacks you have, except they're
better. Use the vulcan. Experts should use homing plasma during the battle,
although it's recommended that you don't use it all the time because it'll
probably self-destruct. When the Silverguns reach the Lock-on phase and Penta
still has a lot of energy left, switch to vulcan.
       sub >> Vulcan = stay at the bottom and dodge.
       sub >> Homing = stay all the way down and exactly in the middle and
       stay there. Dodge the VERY LAST blue bullet.
       sub >> Spread = dodge and hit missiles with either a spread field or
       sword.
       sub >> Homing Plasma = go left and right.
       sub >> Back-Wide = look directly at the Silverguns and plan ahead.
       sub >> Lock-on = Just move around.
       sub >> Radiant Sword = easy pattern. The first sword will attack high
       and the second sword will attack low. It'll repeat the pattern.
       sub >> Hyper Sword = Stay alive.

--------
<4E> Midboss : Walker
--------

boss.strategy = Whenever he fires the drones in a spread, stay at the bottom
and pick off the red drones. When he's done, he'll shoot a spread of lasers.
Get inside through near the middle, not the sides and the blue shots should
miss you. Next he'll spray red drones and blue armors at you. Create spread
fields and move side to side, but remember to stay as close to the middle as
you possibly can to dodge the homing lasers. Finally he'll start shooting lots
of spreads at you. First use your spread to kill off the two tanks on the side
and then use your vulcan or homing plasma to kill him.

========              ----------- diagram ----------
<4E>                         +--+        +--+     1 - foot
Ca2-ekzo                     |1 |        | 2|     2 - foot
See Out                      +--+\+-6--+/+--+     3 - foot
Relaxed Sight                    5|\__/|8         4 - foot
Hold Oneself<double ew>           |/  \|          5 - hangar
========                     +--+/+-7--+\+--+     6 - hangar
                             |3 |        | 4|     7 - hangar
                             +--+        +--+     8 - hangar
                     ---------------------------------
weapon.bonus = lock-ons

boss.difficulty = 5/beg 6/exp

boss.description = a mini-fortress with four different "heads". The first head
is the weak point(it doesn't shoot anything), the second is a flame-thrower,
the third shoots pink bullets, and the last one shoots lasers that closes in
on you. If you take too long, he'll change forms and start going clock-wise
around the screen. The second time he does that is the last chance you'll have
of killing it. If by any chance you destroy all his hangars and guns before
the first spin, Ca2 will spin forever.

boss.strategy =
>beginner/expert = you probably didn't notice, but the guns are all colored
differently. I suggest you destroy any gun that's red because the miniboss
before this was red. Usually I just go for one chain because you don't get
enough time to do two without risking self-destruct.  Use the spread or
lock-ons if it won't hit any other colored gun. To get 100%, you must destroy
all the legs and hangars, but remember that if all the hangars are destroyed,
you cannot hurt the boss until he starts spinning around, which is not a good
thing because he self-destructs on his second time around. Also not
recommended is to destroy all the guns before his first spin. Doing so will
result in an infinite spin. 

========
<5A>
SBS-130
Surely Return
Shake Arms
Smile To Answer
========

weapon.bonus = vulcan on 1st from, lock-ons when its bringing in the moving
walls & tanks. beginners only.

boss.difficulty = 7/beg 10/exp

boss.description = a big battle-ship with some innovative attacks. The first
part has you dodging some homing lasers while little pawn ships shoot pink
bullets at you. After that some big missiles will fly straight down. During
the core battle, you'll fight lots of little ships, kamikaze ships and mini-
tanks. Sometimes the sides will close in and a missile will fire through the
area you're in. Add to that some crazy rotation and you've got trouble.

boss.strategy = start off with a red(expert) or secret(intermediate) chain

sub >> expert drone chain = Start at the left, pick off a few reds. Make your
way to the right and when you see two consecutive lines of red, make a spread
shield. Make your way back left while picking off a few reds and when you see
another consecutive line of reds, make a spread shield. Your chain should be
at about 10,000+.

sub >> bottom =
(xpert)>> = Reds start on the right and yellows start on the left. Destroy
whatever color, then alternate sides and repeat. Before that though, you must
dodge the homing lasers. Easy enough right? Keep shooting vulcan.

(begnner)>> = Use vulcan and collect pink bullets to use H-swords. I forgot
what level your A weapon needs to be so that you don't have to use H-swords,
but I think anything under level 19 is about right. I dodge the homing lasers
by moving side to side and doing other stuff.

sub >> core =
(xpert)>> Read Level Guide 5a
(begnner)>> Just like the front part, you'll have to use as many Hyper swords
as you can. If you see one of the walls twitching, move to an open spot in the
opposite wall and keep spinning your sword to kill any nearby tanks. Whenever
it starts bringing in the moving walls, use your lock-ons to kill the tanks
shooting at you. You may want to try to collect some Hyper swords. If the
kamikaze planes arrive, stay on the left or right side of the core while using
back-wides and move either left or right when they go kamikaze. Use the
appropriate weapons relative to the angle of the core.

Chain Method >> Secret chains require decent timing. When trying to kill
yellow during the two lines of drones, you must use your radiant sword. Spread
is no good because it will kill the drones after yellow. So the only reason to
do them would be if you died while trying to chain red.  To chain red when the
two lines of drones come in, aim 3 shots of vulcan on the 3 leading reds. Get
in the middle and when you see a line of red, go to that side and make 3
spread fields or if you're confident, slice 'em with your sword. Repeat.

========
<5A>
SBS-33K1 <_saturn only>
Hope Star 2
(G3-Sky) made
never...walking..taro
========

weapon.bonus = homing plasma, spread

boss.description = Just when you thought it was over, another battleship
arrives. Two really big laser cannons will fire continually leaving you
trapped inside while dodging incoming fire from other ships. Then you'll
have to go through a tunnel where lasers fire every second and then you'll
fight a big cannon which shoots rocks, bouncing lasers, and satellite beams.

boss.strategy =
sub >> laser cannons = There are two ways to do first part. One way is to get
in between the two lasers and use your spread. The other is to stay at the
bottom and use your homing plasma. Too bad you still have to dodge all those
lasers. Don't forget that the laser cannons move left and right slowly. Once
the cannons have been destroyed, you can kill a red and a blue if you have
time. That way you can pull off a massive secret chain afterwards(yellow is
less common though). If you decide not to, just kill red. Tap your vulcan.

sub >> big cannon = This guy really isn't that hard. When he fires asteroids
and pink bullets, make your way through the asteroids and collect 1 pink
bullet from each row. Use an H-sword if you're weak(only during the bouncing
bullets). Repeat. 

========
<6A>
W(--)W <_saturn only>
 o -- bonus
 a -- core
o o - bonus
========

boss.difficulty = 5

boss.description = Choose a color, any color. Three different challenges are
available. Shoot Red if you want to try to fight 3 times, blue for 2, and
yellow for 1. Hopefully you can hit the colors you want. When the core is red,
kill it before it self-destructs. The first challenge has you going through
barriers protected by red drones. The second one will have a circle of
red/blue turrets firing at you. And the third will have you fight a big
red/blue/yellow ship which fires lasers in patterns.

boss.strategy = To get the most points, you'll have to shoot red ALL 3 times
without dying. Remember to destroy the core when it is red. If left alone, it
will self-destruct.

sub >> drones & energy field = Do I really need to explain this? Hold down the
vulcan button for half a second and it should kill 3 reds and de-activate the
energy field at the same time. Repeat.
sub >> weapons circle = er... use your spread? Try not to get cornered.
sub >> spaceship = this guy is actually pretty simple. Just look at where the
lasers are aiming at and move. When you see his main gun charging up, then
you'll know that it's gonna shoot the super bomb.

========
<6A>
Varas <_saturn only>
Never Despair
Play along with
Escape with Maron
========

boss.difficulty = 7

boss.description = This metallic shark bounces off the edges of the screen,
shoots a whole lot of lasers, and has a weak version of the Hyper Sword.

boss.strategy = unknown.


========
<6A>
Bechew <_saturn only>
In Fighting
Make An Effort
15 dot TEXTURE.. oioi..
========

weapon.bonus = lock-ons in spinning form, homing plasma 1st form

boss.difficulty = 8

boss.description = oioi! It's Tortoise Force! Three forms this time. His first
form has him shooting 2 plasmas on the side will firing a couple missiles at
you. Next form he'll start spinning and shooting plasma at you. Last form
he'll trap you in a laser force-field and sometimes shoot something from the
middle. Waste too much time and you'll face the wraith of the spiral bomb.

boss.strategy =
sub >> swimming = When he opens up, use your homing plasma on the two
lightning guns. Usually if you stay in one place the missiles won't hit you,
but remember to move whenever you feel threatened by other bullets. After
killing the lightning guns, use your homing plasma on the missile launchers.
By now he should be shooting pink plasma at you. Stay down and be careful
because they have a pretty big range.
sub >> open spinning = After defeating his first form, he'll start spinning.
At this point, use your lock-ons. The only tip I can give you is to stay near
the center of the tortoise when he's spinning around with lightning. BTW,
don't touch the turrets.
sub >> force spinning = The last form is pretty easy if you're weapons are
strong enough. Stay vertically aligned with his core and use your vulcan. When
he shoots at you, move a little bit away from the core and move with him.
Getting a weapon bonus requires that you not fire your two main bullets off-
screen. If you're lucky, you'll kill him before he uses a spiral bomb. 

========
<6A>
Ohtrigen <_saturn only>
Be careless
Go Go Heart
yytm Strategy
========

boss.difficulty = 9

boss.description = The last force, Ohtrigen, is a phoenix. Primarily he'll
swing one of his wings which'll shoot out lots of easily avoidable lasers.
Then he'll spread his wings and start shooting in a pattern and he'll keep
adding more firepower. Really long fireballs will follow as well as tons of
spread.

boss.strategy = The first part is simple. You should be able to tell when he's
going to dive at you and when he's going to swing one of his wings. If he
dives, move. If he swings, move to the opposite side and dodge. When he
spreads his wings and starts firing crystals, stay in the middle and get in
between them(go up and down). To dodge the long fireballs, stay near the ones
that are fading away, although sometimes it's impossible to survive I guess.
As for the crazy spreads, you dodge them while using anything you want. Move
away periodically because Ohtrigen will fire a phoenix shaped vulcan once in a
while.

========
<6A>
Xiga
Be Praying..
Be Praying..
Be Praying..
========

boss.difficulty = 6

boss.description = the son of God? Of all the bosses before this one, Xiga is
the most bullet intensive of them all. Xiga also has the most forms. Whether
it's running, upside-down, or crucified, there won't be a moment where you'll
get to scratch yourself. Even though it looks hard, Xiga is actually not the
hardest boss of the game.

form.1 = running man>> the first thing it'll do is try to use his target
spark.  Use the tap tap method and dodge its bullets while using the spread,
and/or preferably homing(weapon bonus). When it starts using the cross bombs,
then you better finish up the battle. After you kill it, move away from your
current position because it's going to jump kick you.

form.2 = upside-down man>> right when you kill the first form, stay in the
bottom-middle of the screen. Dodge the bullets in the middle column of the
screen by moving up and down. You can get about two weapon bonuses using
vulcan during this form. Use a Hyper sword if you want. The second time it
fires the buzzsaws, you'll have to move left and right while using homing
instead of staying in the middle column.

sub >>   shooting man>> when it's not upside-down anymore, it'll point its
arm out to the left. You should be somewhere near it. It'll use the target
spark so you'll use the tap-tap method to go left. On this form, use spread
or homing, depending on your strength. Experts should use homing and should
let go before this form ends.

sub >>   kung-fu man>> there's a pattern, but it's hard to explain.
Try to memorize it. First he'll shoot lots of lasers, you should be at the
bottom right of the screen. Then he'll kick. Quickly move to the bottom left.
He should be finished shooting his lasers by then.  He'll kick again. Get
ready to move to your right when he does his flash kick. But don't go ALL the
way to the right because after the flash kick, you'll have to move left again.
He'll do a big series of flash kicks. After the first row of fireballs,
quickly move to the middle left of the screen. After another row of fireballs,
move to the middle top and dodge the fireballs(if you go to the upper-left,
your stats will block your view.) After that move very quickly to the bottom-
right and repeat. Basically, it's a clock-wise pattern.  I'm assuming you'll
use the spread gun and homing shots correctly and that you can dodge the
fireballs well. To get a weapon bonus, you must let go of the homing button
when he's not on-screen.

form .3 = spinning man>> use as many Hyper swords as you can(unless you want
points). Dodging the circle of fireballs is easy. If it's going clock-wise,
go in it by pressing up-left and then return to your neutral position. If it's
going couter-clockwise, go in by pressing up-right. Or you can just press up
whenever there's space which is more dangerous. The pattern alternates. When
it shoots zillions of green lasers, stay in the bottom middle and look
directly at your ship and dodge. Can't explain how to dodge the fireballs and
blue lasers at the same time. Sorry.

form .4 = crucified man>> Every time its heart beats, a rain of crystals will
come down. I look at the crystals since I should know where my ship is. Watch
out for the really big flash of light. For the first few rows trick the light
into shooting you at the sides and then go to the middle and shoot all the
vulcans you can. Do your best. I've done this part without dying on Very Hard
several times. Actually I've done the entire boss without dying. You can do it
too.

========
<1_>
Creator
Doesn't say anything
Doesn't say anything
Doesn't say anything
========

boss.description = probably the most original final boss in any shooter,
you're given exactly 60 seconds to dodge several different sets of bullets.
Try it on Very Hard for an insane amount of bullets to dodge. If you ask me, I
think it's impossible to do this stage without dying on Very Hard.

boss.strategy = for the first few, just dodge. When that's over, prepare for
the patterned sets of bullets. Don't EVER try to go in between the red bullets
(chances of dying are greater). Go in between the crystal shaped blue ones
instead only if you have to or if you have a few lives left(to get some close
call bonuses). For the last set of bullets, stay in the bottom-left corner and
dodge them by pressing right.

If you have lots of lives left, die and while you're invincible, go inside
bullets because you'll get points! It's not like you get a bonus for beating
the game right?

            .s$>06<$s.
dog list   ,$$$$$$$$$$.
컴컴컴컴  >$ `S$$S' $< 컴컴
dogu risuto ~ ` $$ ' ~ '
               <SS>

------------------------------------------------------------------------
Locations of dogs, NOTE: to get the dogs, use the B+C weapon.
------------------------------------------------------------------------

Saturn Mode Dog Count (30 dogs)
Arcade Mode Dog Count (10 dogs)
Turning on LookHitArea in the Options+ will show you where the dogs are.

Dogs marked with an * are in arcade mode.

Practice>> 0) Target the pink bullet at the bottom of the screen.* only
STAGE 3A>> 1) Bottom-right of the screen before the first wave of enemies.*
STAGE 3B>> 2) Inside the blue/red drone circle.*
STAGE 3C>> 3) Use the lock-on in the zig-zag path before the line of drones.*
           4) To the left of the blue mousetrap-like enemy.*
           5) Use the lock-on when you see the laser tank after the red
           turrets.*
STAGE 3D>> 6) Before the boss appears, lock-on the portal.*
STAGE 3E>> 7) At the 3E boss, target the claw on the right(Gai's there in
           Saturn Mode.
STAGE 2A>> 8) Bottom of the screen when the grid pops up.* 
STAGE 2B>> 9) Destroy the right side of the big group and target the right of
           the screen.
STAGE 2C>> 10) While Buster is talking, middle of the screen.
           11) After getting out of the barrier and killing all the ships that
           shoot red bullets target the middle of the screen while the barrier
           is shifting around.
STAGE 2D>> 12) Before the boss arrives, target the middle of the screen.
STAGE 2E>> 13) Target the big block on the left(do this fast)
           14) area around missile launchers(kill the launchers fast)
           15) bottom left part of the midboss
STAGE 4A>> 16) use the lock-on when you see the box-like enemy that shoots
           blue drones.*
           17) left side when you FIRST see the tank with the laser cannon.*
           18) after the block conveyer, go to the right quickly and lock-on.*
STAGE 4B>> 19) middle of the electric "X"
           20) after dog #18, go right & lock-on.
           21) middle of electric "(X)", do it fast.*
           22) middle of missile/laser ship circle.
STAGE 4C>> 23) top left of big spread-shot ships(move fast cuz the dog moves)
           24) middle of blue ship circle
STAGE 4D>> 25) before Penta appears, top of the screen.
STAGE 4E>> 26) middle of the trash rectangle /w turrets(the crab).
           27) left side of first block(block-holding crab area).
           28) left side of midboss when you FIRST see him
STAGE 5A>> 29) After the huge wave of drones, lock-on to the top part of the
               building. 
STAGE 6A>> 30) Target the top of the screen after Xiga's death.
STAGE 1X>> none


            .s$>07<$s.
soundtrack ,$$$$$$$$$$.
컴컴컴컴  >$ `S$$S' $< 컴컴
saundotoraku~ ` $$ ' ~ '
               <SS>
------------------------------------------------------------
Information about the Radiant Silvergun soundtrack+
------------------------------------------------------------

All tracks by Hitoshi Sakimoto
Co-produced by Hiroshi Iuchi and Hitoshi Sakimoto
Mastered by Hiroshi Kawasaki & Yoshihiro Kojima
TYCY-5613
Approximate Price: $32(ouch)

Track Listing : >>

<"enhanced versions">                  <"original versions">
1. Quickening[0:39/intro, not in-game? 17. Return[3:04
2. Ruin[1:27/intro FMV music           18. Debris[3:10
3. Return[3:08                         19. Reminiscence[3:01
4. Debris[3:11                         20. Ruin[2:39
5. Reminiscence[2:56                   21. Evasion[3:10
6. Ruin[2:50                           22. Penta[3:22
7. Evasion[3:15                        23. Space Battle Ship 130 33KI[3:12
8. Penta[3:28                          24. Origin[3:53
9. Space Battle Ship 130 33KI[3:19     25. The Stone-Like[2:27
10. Victim[2:09                        26. There is Life Everywhere[2:36
11. Origin[3:48
12. The Stone-Like[2:27
13. Karma[1:04/Stage 1 music without vocal samples
14. Feel Visible Matter[0:26/pre-ending FMV music, choir
15. Feel Invisible Matter[2:41/ending FMV music
16. There is Life Everywhere[1:48

The reasons there are more enhanced tracks than original are:
- Ruin was used in the intro and then back in 2C
- Enhanced included music from the Stage 5A cutscene, Saturn Mode Stage 1(no
voices on the soundtrack), a crappy 30 second intro, and the ending music.

Note about the soundtrack>> The enhanced versions of the soundtrack were
pretty disappointing because they're really not that much "enhanced". They
sound like they could still be done on a Saturn or PSX sound chip. The main
differences are that different instruments are emphasized in each version.
IMO, Tracks 11 and 16 are better than the originals. However, I like the
new ones they added like Tracks 10, 12 and 13.


            .s$>08<$s.
misc.      ,$$$$$$$$$$.
컴컴컴컴  >$ `S$$S' $< 컴컴
misuku    ` ~ ` $$ ' ~ '
               <SS>

----------------------------------------------------------------------------
Things you probably didn't know...
----------------------------------------------------------------------------

[o1]]
- - - - - -
 Options+
- - - - - -

Stage Select < beat arcade mode or 3 hrs   
Game Speed   < beat saturn mode or 6 hrs
LookHitBox   < 12 hrs. power on time
Player Speed < 48 hrs. power on time

[o2]] X+Y+Z+Start = Reset! Not really a secret, but not many people know this.
[o3]] In Practice Mode, target the pink bullet at the bottom of the screen for
a super dog! woof woof!
[o4]] There are cool pictures inside the Radiant Silvergun CD. Just pop it in
your PC or Mac. Great for desktops.
[o5]] Make the credits scroll faster by pressing A.
[o6]] Entering AAA in the Score Ranking will have BYE entered instead.
[o7]] Skip the credits by pressing Start during the ending animation(AC/SS)
[o8]] Hitoshi Sakimoto, the composer for RS, has done music for Final Fantasy
Tactics, Tactics Ogre and Soukyugurentai.
[o9]] S. Murata, the person behind the sound effects for all the Treasure
games, also did the sounds for Shining the Holy Ark and Shining Force 3. I
don't know whether he did the sounds for any other Shining game.
[1o]] Reana's lightning from the homing plasma(A+B) is different than Buster's

            .s$>09<$s.
translation,$$$$$$$$$$.         
컴컴컴컴  >$ `S$$S' $< 컴컴
toransurei` ~ ` $$ ' ~ 'shiyon    
               <SS>

Here's part of the introduction.
It should be noted that the translation is not 100% accurate, but should make
the story much clearer for the average joe. The text has also been
americanized, so if you don't like immature jokes, then you're not gonna like
this one bit.


*STAGE 1 BEGIN*

AD 2520 July 14 10:35
Universe Cruiser TETRA

Everyone is gathered at the bridge during an unexpected transmission from
Chief Igarashi.

-Igarashi: As for the object excavated from the B.C. stratum, no purpose can
be found from using its composition. However there is something about the
excavation that baffles us.
-Tengai:(stares at the screen)
-Igarashi: The report from the Research Department states that in addition to
the unknown object, a robonoid was also found, Creator Type ID00104...
-Tengai: Before Christ? A robonoid?! THose fairies at Research are as dense as
my testicles on a cold day! How can the ID number be the same as Creator's?
-Igarashi: I've also had my doubts, but there's no mistake about it.
-Creator: COMPREHENDING STUPIDITY.
-Gai: Why don't you make sure by examining it with a LIGHTNING ATTACK??!!!
-Reana: Maybe he has a twin?
-Buster:(smiles and points at Reana) That's a good one. Not only is that idea
stupid, it's QUEER you whore!(Reana knocks out Buster with a SPOD)
-Igarashi: At the present, the robonoid's memory data is being analyzed....
Ahem. Well then, today was your final test day for the Silverguns. A new model
is in the works and hopefully you did your best on the prototype tests!
-Gai: Tsk, Tsk, Is it really necessary to test the spirit and longetivity of
an ant? Huh, wrinkly nuts?!
-Igarashi: Captain Tengai, how's Gai's record?
-Tengai:(smiles) Hmph, it is crappy, like minimum wage and Puff Daddy
combined!
-Gai: NNNNNNNNNOOOOOOOOOOOOO!!!!!!!!!!!!!!!
-Creator: If I remember correctly..(thinks about the matter)

2520 AD July 14 20:45
Earth Federal Army Science Research Facilities

The stone-like object that was dug out of the stratum is being checked out by
the research department. Researcher A walks into the lab. His strange walk is
caused by his ass, which is a bit irritated, possibly from large amounts of
erotic manplay.

-Researcher A: OUCH! We're short of three people today. If only we could make
some clones.. Oh... the games I could play with them...
-Researcher B: Technically, a gay clone can be made easily by one of our
trusty robonoids.
-Researcher A: Pardon? Who said anything about gay? You're such a prejudice
man Researcher B!....... Hold it..... Who is that in the memory analysis?

Scanning the robonoid's memory remains a pointless endeavor. The only clear
detail about the stone is that it's been buried for a long time.

-Researcher B: It's memory has no information on the stone, let alone scantily
clad men!.........(surprised)  Aye Chiwawa!
-Researcher A: What kind of kanji is that? Perhaps one that symbolizes a
phallus?

The expressions of the researchers become serious for the moment.

-Researcher A: That's not a phallus symbol at all....
-Researcher B: Something's coming up on the computer.
-Researcher A: Impossible! A body like this stone... they can't be one and the
same.

In a blinding flash, the stone-like object rises.

-Researcher B: Oh DADDY!!!

2520 AD July 14 21:00
Earth Federal Army Central HQ

(the ground shakes)
-Igarashi: !!!!.... What was that?
-Operator 1: An explosion was detected at the Research department!
-Operator 2: Unknown objects sighted on radar!
-Igarashi: What?! How many?
-Operator 2: 8, 16, 32..... Their numbers keep increasing!
-Igarashi: Declare a Level A Emergency.
-Operator 1: Transferring data from the research department.
-Igarashi:(stares at screen) The memory data.... what is it?

Meanwhile inside the TETRA, the alarm goes off.

-Creator: CENTRAL HQ HAS OFFICIALLY DECLARED A LEVEL A EMERGENCY
-Buster: <whistles>
-Reana: Level A?!!! ISN'T THAT THE WORST??!!
-Tengai: (hangs his head) Report the condition of HQ, Creator.
-Creator: UNKNOWN FORCE IS HEADING TOWARDS CENTRAL HQ.
-Gai: Father!
-Tengai: Pilots! Approach the base from the rear! Stay in battle formation!
-Pilots: ROGER!

*STAGE 2A BEGIN*

A speck of light shines bright and in that instant, the Earth is wrapped in a
sheet of white.

-Tengai:(narrates)AD July 2520, the day the world became extinct. The fate of
man now lies in our hands.

*STAGE 3A BEGIN*

            .s$>10<$s.
records    ,$$$$$$$$$$.         
컴컴컴컴  >$ `S$$S' $< 컴컴
rekoodosu ` ~ ` $$ ' ~ '          
               <SS>

----------------------------------------------------------------------------
Personal and world records, for Radiant Silvergun. Something to compete
against or compare. I play on Normal difficulty.  Japanese records can be
found at:
http://www.mao.nu/hi-score.html

NOTE: scores bracketed indicate the world record, which is probably japanese.
World records are not exact.
----------------------------------------------------------------------------


If you want to post your scores on the Internet, go to the site:
[http://firewall.cc/ScoreDB] <-- I don't think this link works anymore.
Please don't put up fake scores.

Criteria===
Lives : as many or as few as you want
Extra life up : 1000000/3000000 pts. or higher
Difficulty Level : ANY
YOU MUST NOT CONTINUE IF YOU WANT TO PUT YOUR NAME IN.
===========


As of 2000 ad 01.12. 09:10 PST< 

-------------------arcade-----------------
Total PlayTime(AC) = 75h 10m 59s
Total PlayCount    = 499
Dog Master         = 10 dogs / ProBreeder

Arcade Mode>>       = 16163360 [25 million+]     chain red    = 73
    sub >> Practice = 50083890 [50109300]        chain blue   = 10
                                                 chain yellow = 14
    sub >> 3a       = 00324260 [372500]      
    sub >> 3b       = 01103510 [1220000]
    sub >> 3c       = 00851350 [1035650]
    sub >> 3d       = 00694040 [725000]
    sub >> 3e       = 01074710 [1270000]
                     ----------
Stage 3X Total      = 04047870 [4623150]

    sub >> 2a       = 00511830 [597000]  
    sub >> 2b       = 01393290 [1493770] 
    sub >> 2c       = 00657940 [2100000] 
    sub >> 2d       = 00524000 [853000]  
    sub >> 2e       = 00980540 [1604630] 
                     ----------
Stage 2X Total      = 03882850 [6111100]

    sub >> 4a       = 01790390 [2370000]
    sub >> 4b       = 00817260 [970000]
    sub >> 4c       = 01541500 [2100000]
    sub >> 4d       = 00744270 [853000]
    sub >> 4e       = 02017740 [3060640]
                     ----------
Stage 4X Total      = 06853810 [9353640]

    sub >> 5a       = 05590060 [11444810] That's right, 11 million.
    sub >> 6a       = 00775660 [878870]

-------------------------------------------



            .s$>09<$s.
revision   ,$$$$$$$$$$.
컴컴컴컴  >$ `S$$S' $< 컴컴
ribizyon  ` ~ ` $$ ' ~ '
               <SS>

I don't play games anymore. So be it. Hm. Welp. For now, visit me and my
brother's web page at: http://apollo.spaceports.com/~dnguyen8. This is a
temporary page for now, but later on in the coming weeks when we move to a
better server, I might consider putting out a few Radiant Silvergun movies
on it. YES YOU HEARD RIGHT! Short clips of me playing Radiant Silvergun! Wow.
How great is that? This is just to say thanks to all who've supported the
FAQ and the game.... so if you're confused right now.... let's just say you're
going to get to say parts of the Radiant Silvergun tape for free....

oh.... the web page is about music.... not games.


            .s$>10<$s.
credits    ,$$$$$$$$$$.
컴컴컴컴  >$ `S$$S' $< 컴컴----컴컴컴컴컴컴컴----- -  ---컴컴컴컴컴훒of컴
kureditsu ` ~ ` $$ ' ~ '
               <SS>

ASCII logo, FAQ design, FAQ writing, Translation editing

  Don Nguyen(gendo_san@hotmail.com)

Misc. Contributions

  EVAJubei(#6 in Misc.)
  TSCHULTZ(location of 30th dog)
  CJayC, the guy at Gamefaqs(For giving me the SHift-JIS encoded versions
  of SCENARIO.DOC AND CHRSET.DOC so I could translate em)

and thanks to all on rec.games.sega for the inspiration to write this
document. 

Radiant Silvergun is a trademark of Treasure blah blah you know the deal.

This version of the Radiant Silvergun FAQ is copyrighted by ME, so if I decide
to sell it then I will! But if you decide to sell it, you die! Electronic
distribution is fine, as long as it's free and unmodified. 

Email gendo_san@hotmail.com if you have comments. It's important that you do
because I need to know how many people read this thing in case I'm wasting my
time.
---------------------------------------------cut off-------------------------