Subject: Shining Force 3 Walkthru DRAFT/LONG
From: Iain Noble <71154.3234@CompuServe.COM>
Date: Thu, 06 Aug 1998 07:57:23 -0400
Newsgroups: rec.games.video.sega, alt.games.video.sega-saturn, 
alt.games.video.sega-saturn.faqs

SHINING FORCE III

Produced by Iain and Ann Noble (71154.3234@compuserve.com), with additional and 
invaluable information from Joe Negron (constant23@aol.com) who wrote the 
walkthru for the Japanese version of the game. Some of his information is shown 
in [square brackets].

This is a general guide to battles and events, with some hints. Also a list of 
named characters, some tips for exploring Ruins and what the Smith will make for 
you. Some of the weapon Special Attacks are also listed. Make sure that you talk 
to everyone, and look at bookshelves,  as missed information will affect later 
events, and of course check everywhere for items.

BATTLES

CHAPTER 1: Nightmare in the Floating City of Saraband

Items to be found in Saraband. Large mithril, healing drop, potion, medical 
herb, Health bread.
 
*Saraband Centre - mask monks

*Saraband Pier - bats, mask monks. Hayward joins during the battle. (Tip: 
destroy the barrel on the gangplank for later access). Chest on ship - Iron 
bracer.

*Outside Saraband - mask monks, bats. Then Saraband soldiers, Defence commander.
Items to be found in Balsamo. Power wine, Hill Ruins map, potion, Brain food.  
Orbright joins.

*Dwarf Valley - bats, scavens, worms, snipers. (Chest - Steel bracer)

*Hill Ruins - worms, snipers, scavens, Dark mages, bats, thief commander. (Life 
ring, healing drop in the ruins).

Resume of Chapter 1.

The fiscal problems of the Republic triggered turmoil in Barrand, just the 
excuse the Empire needed to justify an invasion of the Holy Land, bringing both 
countries to the brink of full-scale war. A peace conference was called in an 
attempt to avert the coming war, but the abduction of the Emperor by Bulzome 
fanatics raised tensions on both sides. Both sides left the peace conference 
planning for war. Synbios managed to escape Balsamo, and is heading for the town 
of Raihead where General Produn awaits. 

CHAPTER 2: Cross-continental Railway

Items to be found in Railhead. Happy cookie, Blue Ruins map, large mithril x2.

*Cargo area, Railhead - birdmen, goblins, scavens, snipers, Dark mage. Irene 
joins during the battle. (Tip: go through the right-hand hole to get to Irene 
before she dies). Find healing drop, healing rain in the barrels.

Julian joins.
*Outside Railhead - birdmen, Imperial mage, snipers, Destonian soldiers, priest, 
Battalion leader. (Protect ring, Goddess tears in the ruins).

*Switching point - snipers, dwarves, Destonian soldiers etc, etc. 
This is an unusual battle as the objective is to save as many of the refugees as 
possible, both for humanitarian reasons and because everyone in the party gets 
10 exp points for each refugee saved. Send Dantares across the tracks towards 
the field [throw the switch between the tracks on his 3rd turn]. Find Gale ring, 
large mithril, healing drop.
Cybel joins.

(Before the next battle, stock up with herbs, drops and antidote because you 
will have to fight the next 4 battles with no access to a shop). Find Chicken 
Feed and Armor milk. To get a chicken to join you so that you can hatch the egg 
you buy later, use the Chicken feed on all the chickens until one follows you.

*Train , 3rd cart - assassins, dwarves, birdmen, Dark mage. Find Angels wing, 
healing drop, fairy powder in barrels.

Eldar joins.
*Train roof - assassins, dwarves, birdmen, Dark mages, Shiraf. Large mithril.

Resume of Chapter 2

The Synbios battalion arrived in Railhead to merge with Produn's army, which was 
supposed to be waiting there. Instead, they were greeted by a Border Guard unit 
placed there by Prince Arrawnt to protect the train station. To avoid fighting 
the Border Guards, Synbios and his crew left. They ran into Prince Medion at a 
rail switch point. By working together, the two nobles managed to save a band of 
refugees whose lives were in danger. Synbios and his party then boarded a train, 
and ruined a gang of bandits' bid to take over the train and its cargo. But with 
the destruction of the rail tracks, they were forced to disembark.

CHAPTER 3: Target: Guardian statue of Elbesem

Items to be found in Quonus. Brave apple.

*Quonus churchyard - Kyon-Shi (do NOT attack them, Kahn will deal with them), 
vampire bats, lich, skeleton.
Kahn joins.

*Quonus Mansion - vampire bats, lichs, skeletons, succubus, Vandal. 
You will find the boss battle much easier if all your characters have been 
promoted so spend some time on the ground floor getting them up to level 10. 
(Destroy all the barrels for later access). Dark matter on the floor of the 
Vandal's room. Vandal drops potion. After the battle you can get through the 
doors in the mansion (large mithril, Black ring) and go to the mill (Brain 
food).
Noon joins.

*Border SW Plains - Kaiser guards, Imperial knights, megaloaders, Master mages, 
vampire bats, Franz. (Head north up the path ignoring the group by the river as 
they will be taken out by someone else). Franz drops Silver ring.

Items to be found in Vagabond. Swift boots, Health bread, large mithril, Middle 
Ruins map. Buy Large egg and hatch it.

*Barrand, North Plateau - vampire bats, succubus, White lords, megaloaders, 
master mages, lich, Spiriel, who drops a potion. (Healing drop, large mithril, 
Hope light, potion in the chests, and healing drop, angels wing in the barrels 
in the ruins). Collect Goddess tears from the Statue after the battle.
Julian leaves the party.

*Suspension bridge - Kaiser guards, megaloaders, Imperial knights, wing knights, 
Master mages, Garzel. He drops Iron bracer. Aspinian soldiers will appear behind 
you during the battle. (Large mithril on the ground, Chest - White ring).

Resume of Chapter 3
The Vandal was a strong opponent, but Synbios brought back life to Quonus 
Village by defeating it. They then defeated General Franz and finally escaped 
Imperial territory. They defeat the Spiriel army who destroyed the Guardian 
Statue of Barrand, and were close to Republican territory, but two powerful 
generals, Edmund and Garzel, stood in their way. With the aid of Medion at the 
railroad switch, a newfound trust was born, and the alliance formed by that 
trust helped defeat the two powerful generals.

CHAPTER 4: Revolt in the Republic of Aspinia

Items to be found in Aspia. Large mithril x2, small mithril x2, Power wine, 
healing drop. Recruit Horst.
 
*Road to Storich - hell hounds, hydra, wing knights, dire wolves, high priest, 
Aspia mage, Baersol soldiers, Force commander.

Items to be found in Storich. Large mithril, Desert ruins map, Armor milk. 

*Desert road to Volcano cave - hydra, hell hounds, Aspia mage, Baersol soldiers, 
wing knights, mercenary, Commander. Commander drops Revenge mace. (Angels wing, 
Goddess tears in barrels, large mithril, small mithril, potion and Heat axe in 
chests in the Ruins).
Ratchet joins.

*Volcano cave - blood born, wyverns, hell hounds, hydras, baby dragon. [During 
this battle you can kill the dragon, or let the dragon live and just exit the 
cave]. Find Dark matter,  and Mithril dirk in treasure chest.

*Outside Volcano cave - wing knights, Aspia mage, dire wolves, hell hounds, 
hydra, wyverns, mercenaries, high priest, Aspia knights, Fafhard. Get Luster 
blade from Fafhard. 

Items to find in Flagard. Large mithril x2, small mithril, potion. Frank joins.

*Flagard Castle - mask monks, hydra, blood born, hell hounds, Fiale. (If you hit 
Fiale before he leaves, and manage to survive, you will get the Ship key).

Resume of Chapter 4
Synbios and his compatriots returned to the Republic, where they were greeted by 
both citizens and high officials happy to see that they were safe. But not all, 
however, welcomed them, and they received some frigid stares. The financial 
crisis of the Republic caused internal turmoil in Barrand. This severed the 
strong sense of unity among the Republican regions, as some lords resorted to 
radical activities. General Fafhard, whom they reluctantly fought because of a 
misunderstanding, was defeated.

CHAPTER 5: Tower ruins of Lookover
Items to find in Flagard after the battle in the castle. Small mithril x2, large 
mithril, Nimble onion (despite its description, this actually increases Speed 
not Agility). In the castle, Phoenix sword, large mithril, potion.  The Smithy 
is now open for purchasing weapons and accessories.

*On the road to Lookover - mask monks, wyverns, blood born, lizard men. Small 
mithril, and Magna glove in a chest.
 
Items found in Lookover. Large mithril, small mithril, map, potion,  ring.

*Lookover Tower - harpies, wyverns, hell hounds, mask monks, Fiale. (Goddess 
tear, small mithril, large mithril, Nelson lance, Wendigo wand in chests, and 
healing drop, Fairy powder in barrels in the ruins). In the Observatory, find 
Dark matter.

*Great Wall - mask monks, harpies, Golem. 
This is the battle you were saving your Healing rain for. Plan A is Slow and 
Steady - luring enemies off the battlements while still being protected from the 
golem's Rockfall; whereas Plan B is Fast and Furious - sending the strongest 
people towards the golem. The Slow strategy takes a very, very long time; while 
Fast gets people killed and their friendship levels go down. The good news is 
that the golem is fairly easy to defeat once you get to him. Find large mithril, 
Dark matter on the ground, and Venom blade in the chest.

Vagabond. Items to find. Small mithril, Quick chicken and staff.  Stock up on 
healing items as the shops in Malorie are closed although the Smithy is open.

*Malorie North Marsh - mask monks, harpies, lizard men, cerberus. Then sting 
worms, Queen worm.  (Tip: aim towards the monks in a compact group, don't go 
towards the mountain).

Resume of Chapter 5.

Intent on avenging his father's death, Synbios headed towards the town of 
Lookover in pursuit of the Bulzome High Priest Fiale. There, at the ancient 
tower, he caught up with the priest who murdered Conrad and intended to do the 
same to Duke Palsis. He and his friends defeated Fiale and rescued the Duke, who 
then joined them on their journey. Palsis told Synbios the truth about his great 
father, which renewed and strengthened the young man's commitment to continue 
his father's mission. To restore peace to the Republic, they must hurry on to 
Malorie where Synbios' sister Margaret and her noble husband live. Meanwhile, 
the Empire moves forward with it's invasion of the Republic's heartland.

CHAPTER 6: Colossus of Aspia

Items found in Malorie. Large mithril x2, Kingdom ruins map, Holy ankh, small 
mithril, Gaia axe, Nimble ring.

*Malorie Castle, Inner Court - giant armour, Silver knights, bow knights, Aspia 
mages, Wilmer. 
You have to keep Synbios and Dantares alive at the beginning of this battle 
until the rest of the party arrive. Make sure that they have at least 2 Potions 
each and other healing items. Murasame joins during the battle. (Tip: destroy 
the barrels for later access). Barrels - Brave apple, large mithril.
After the battle, find Dark matter, Macho maul, Ultra lance in the treasure room 
and Pretty glove, potion, Happy cookie, large mithril in the rest of the Castle.

*Road between Malorie and Aspia - Silver knights, bow knights, harpies, 
griffons, sorcerors, Braff. After the battle, find the Statue Gem and the Photon 
blade.

*Catacombs, Aspia - mask monks, harpies, cerberus, lizard men, minotaurs, 
griffons, Spiriel, Basanda. [Don't kill Spiriel. Instead surround her and use 
Kahn's Orb on her, put her to sleep if possible]. In the Ruins, large mithril in 
barrel, Dark matter and Mithra ankh in the chests.

*Holy place, Catacombs
An optional battleground for increasing your party's levels. Consists of a 
series of rooms with increasingly powerful enemies who reappear until you defeat 
the "boss".  HP and MP are restored before each new room.
Room 1 - skeletons, succubus. Large mithril.
Room 2 - hydras, hell hounds, harpy.
Room 3 - lizard men, cerberus, harpy, griffon, Giga breaker. Large mithril x2, 
small mithril
Room 4 - High wizards, blue dragon, Skull mage. Large mithril x2. Chest - wand. 
Fynnding joins.

*Colossus at the bridge - Silver knights, sorcerors, bow knights, griffons, 
Gigabreakers, Colossus.
Your party divides in two, with 12 people on the bridge and the rest under 
Fynnding going up the dam. You will need to hire mercenaries and hopefully will 
have the secret characters.

Then  straight into
*Final battle - bow knights, high wizards, blue dragons, Gigabreakers, Arrawnt.     

TO BE CONTINUED...???
 
RUINS (or, where's Indiana Jones when you need him?)

Make sure you have the Map!
Save before you go in.
As soon as you INSPECT the thieves start moving, so make sure the exploring 
party is all ready to go and that you can afford to reduce the outside party.
Send in people who are fast, cover a lot of ground and can take punishment. 
Dantares, Cybel and Eldar are probably the best.
Possibly equip them with weaker weapons because you have to hit the thieves to 
make them drop the treasure BUT if you kill all the thieves the ruins will 
collapse. An injured thief will drop 1 item but a dead thief drops everything 
that he's collected so make sure your character has enough space to carry them.
The ruins will also collapse if all the thieves make it to the exit/s OR if you 
return to the Church.
Usually only the thieves can unlock the chests.
One strategy that can work is to place your characters blocking the exit/s so 
that the thieves can't escape and then you can gently hit them at your leisure.
If you manage to collect all the items, save when you come out. Otherwise have 
another go.

BATTALION HQ. R&R, STORAGE AND ADVICE.
After Benetram leaves, Dantares acts as the advisor until Palsis arrives.

MITHRIL & THE SMITH
Large mithril is made into user-specific weapons (related to the character's 
equipped weapon?). Small mithril into accessories and dark matter always curses 
the wearer. Be prepared to spend some time getting the best items, using Save 
and Reset. The Smith in Flagard seems to have a smaller range of items on offer 
but you will probably need to invest in them for certain characters.

SMITH (FLAGARD)
Large mithril
Dantares (Spear, 9000)
Silver spear - raises Crit
Counter spear - raises Counter
Cybel (Halberd, 13000)
Star halberd - SA Road rash
Ratchet (Anchor)
Spin anchor - SA Drill smash
Crash anchor - SA Hammer throw
Grav anchor - SA Gestalt

Dark matter
Synbios (12000 gold) Dark sword - SA Soul eater.
Dantares and Cybel (14000 gold) Dark halberd - SA Death gate.
Masqurin, Grace and Noon (16000 gold) Demon rod - SA Demon breath.
Hayward and Justin (15000 gold) Kantar's bow - SA Poison arrow.
Irene and Kahn (8000 gold) Pokey claw - SA Venom fang
Ratchet can't have anything made for him.

SMITH (MALORIE)
Large mithril:
Synbios (10000 gold)
Counter sword - raises Counter
Shiva sword - inc Spark resist, SA Thunder drop
Leviathan - SA Heat wave, inc fire resist +30
Dantares/Cybel (12000 gold)
Nelson lance
Holy lance - recovers HP at every turn
Masqurin/Noon (13000 gold)
Torture rod - Confuse magic, SA Nine gates
Sleepy rod - Sleep magic, SA Meta dream
Grace (12000 gold)
Silence ankh - Dispel magic, SA Holy silence
Tornado ankh - Tornado magic, SA Fool prayer 
Blessed ankh - Support magic, SA Apostle fire
Hayward  (15000 gold)
Magnum bow - raises Crit
Storm bow - Agl+5, SA Desert storm
Dragon bow - Def+5, SA Dragon snipe
Moon bow - SA Lunatic, Berserk
Breaker bow - Def +7, SA Spell virus
Orbright/Horst (8000 gold)
Heat axe - Blaze 2, inc fire resist+10
Gigantic axe - def+2, SA Laguna lock
Irene/Kahn (5000 gold)
Mithril claw - raises Crit and Counter
Berserk claw - raises Counter, Berserk
Tiger claw - SA Storm fang
Spiked glove - raises Crit and Counter
Muscle glove - Def +5, SA Sky dance, Attack L1
Spark glove - Spark 2, raises spark resist +40
Eldar (10000 gold)
Counter sword
Shiva sword
Leviathan
Sonic wing
Justin (13000 gold)
Heavy cross bow
Breaker bow
Dragon bow
Moon bow
Murasame (12000 gold)
Wind cutter - SA Kamaitachi, Tornado
Bone eater - SA OniHyakusoku
Rumbling sea - SA Umi Zato 

Small Mithril:
Power ring - Atk+5, Def+5
Gale ring - Def+5, Agl+5
Master ring - raises Crit and Counter
Protect ring - Def+5
Apollo pin - Atk+5, Luck+7, raises Crit
Attack ring - Atk+5, attacks if used
Magic ring - raises Def, recovers MP
Artemis pin (female) - Def +5, Luck +2

SPECIAL ATTACKS
Some weapons have a built-in special attack but usually they are given to people 
using a type of weapon.
Synbios and Julian:
Knife (sword) -
Sword (sword) - Sonic wave, Twin wave,
Rapier (sword) - Triangle, Pentagram, Centurion,
Blade (sword) - After burner, Ice breaker,
Eldar: Sword - Power slash, Sky high,
Wing (sword) - Twister, Cross slash, Bloody spin,
Dantares and Cybel:
Spear (spear) - Side winder,
Lance (spear) - Lance charge, Mega charge, Super charge,
Halberd (spear) - Tornado, Cross break,
Obright and Horst:
Small axe (axe) - Full swing, Power wheel,
Axe (axe) - Full swing, Giga wheel, 
Hand axe (axe) - Power throw,
Mace (axe) - Power crash, Stun bomb, Earthquake, Press bomb.
Masqurin, Grace and Noon:
Rod (spirit v. dragons) - Double palm, Stun palm,
Wand (exorcist v. magic users) - Soul shot, Fairy soul,
Ankh (holy v. undead) - Seal of sin, Judgement, Apocalypse,
Irene and Kahn:
Claw (glove) - Dragon fang,
Glove (glove) - Brutal shock, Bullet heel, Vortex kick,
Cestus (glove) - Fist 0' fury, Thunder drop,
Frank:
Claw - Wolf fang, Air fang
Hayward and Justin:
Short bow (bow) - Ice arrow, Mesmer arrow,
Bow (bow) -
Long bow (bow) - Dazzle shot, Armor shot, Explode,
Cross bow (bow) - Double bolt, Sniper bolt, Vulcan bolt,
Ratchet:
Anchor (anchor) - Rocket punch,
Murasame:
Katana (katana) - Cocoon dance, Izuna drop, 

SECRET CHARACTERS, and how to get them
Horst the Gladiator. Can be recruited in Aspia.
[Bird. 1) get a chicken to follow you on the train using the Chicken feed; 2) 
buy the Large egg in Vagabond and get the friendly chicken to hatch it. Pen will 
be in Storich and join you].
Ratchet the Steam knight. To have him join the party, you must 1) press the 
switch in the ground floor room in Vandal's mansion and talk to him; 2) talk to 
him in Vagabond. He will join before the battle in the Volcano cave.
Frank the Werewolf. You have to physically push him into HQ when you meet him in 
Flagard.
Hagane the Ninja. Find him hidden behind one of the pillars in the Ruins on the 
way up Lookover Tower.
(As you really need 24 people for the battle against the Colossus, it seems that 
there might be one more secret character).

A CAST OF 1000'S!

	NAME	DESC							PARTY
	Algernon	Margaret's son
	Arrawnt	Middle son of Emperor	
	Barnard		
	Basanda	High priest of Bulzome	
	Benetram	King.  Head of Rep Assembly	
	Braff	Son of Fafhard	
	Brutus	Lord of Baersol. Vice head of Rep Assembly	
	Bulzome	Vandal	
	Campbell	General, Imp Army	
	Conrad	Ex-Imperial General	
	Crewart	General, Imp Army	
	Cybel	Cavalier under Gen Varlant				JOINS
	Dantares	General, Rep Army					ORIGINAL
	Dessheren	High priest of Bulzome	
	Domaric	Emperor
	Dongo	Mercenary gladiator					HIRE
	Duncan	Ex-bandit in Balsamo	
	Edmund	General, Rep Army	
	Elbesem	Guardian deity	
	Eldar	Birdsoldier							JOINS
	Elrick	Mercenary cavalier					HIRE
	Fafhard	General, Rep Army	
	Fiale	High priest of Bulzome	
	Frank	Werewolf							SECRET
	Franz	General, Imp Army
	Fynnding	Birdsoldier, Malorie					JOINS
	Galm	Vandal	
	Garosh	Bridge guard, Saraband	
	Garvin	Governor General, Saraband	
	Garzel	General, Imp Army	
	Goriate	High priest of Bulzome	
	Grace	Priest							ORIGINAL
	Grantack	Advisor to Medion
	Hagane	Ninja							SECRET
	Hayward	Mercenary archer					JOINS
	Horst	Mercenary gladiator					VOLUNTEER
	Irene	Monk							JOINS
	Julian	Soldier							JOINS
	Justin	Bow knight under Edmund				JOINS
	Kahn	Monk							JOINS		Mageron
	Eldest son of Emperor
	Margaret	Sister to Synbios	
	Masqurin	Magician							ORIGINAL
	Medion	Youngest son of Emperor	
	Murasame	Ninja							JOINS
	Noon	Wizard 							JOINS
	Palsis	Duke
	Piper	Mercenary wizard					HIRE
	Produn	General, Rep Army	
	Ratchet	Steam knight							SECRET
	Rogan	General, Imp Army	
	Shiraf	Bandit chief	
	Spiriel	General, Imp Army	
	Synbios	Soldier, son of Lord Conrad				OUR HERO!
	Syntesis
	Toby	Headman's son in Balsamo
	Tristus	Lord of Malorie, married to Margaret
	Twiggy	Mercenary monk					HIRE		
	Tybalt	Lord of Barrand
	Uryudo		
	Vandal	Boss in Garvin's Mansion	
	Varlant	General, Rep Army
	Wilmer	Vice commander, Malorie Army
	Zero	Birdsoldier