#####   #####   ###   ### ###   ####    #######
           ######  #######  ####  ### ###  #####    #######
           ###### ######### ####  ### ### ######    ### ####
           ###    ###   ### ##### ### ### ###       ###  ###
           #####  ###   ### ######### ### ###       ### ####
            ##### ###   ### ######### ### ###       #######
             #### ###   ### ######### ### ###       ######
           ## ### ######### ### ##### ### ######    ### ###
           ######  #######  ###  #### ### ######    ### ###
          #######   ######  ###  #### ###  #####    ### ####
            ####     ###    ##   #### ###    ##     ###  ####

                                 FAQ V2.0 -- By Jxt



     **********************
    *                    *
   *     FAQ Contents   *
  *                    *
 **********************

1; About the FAQ and it's author
2; About the game - Sonic R
3; About the Characters
4; About the tracks
5; About the hidden Characters
6; About the hidden stuff...
7; ... and how to get it.
8; Various trickery
9; Contributors - I thank thee!

     *******************************
    *                             *
   *   The FAQ and it's author   *
  *                             *
 *******************************

FAQ
===

This FAQ was written (mainly in notepad) by Jxt, as a guide for the 
'poor souls who can't play games themselves' :) or anybody that may be
in any way defeated by the game. The FAQ is designed so that it can be
viewed quickly from Notepad, but preferred viewing is in a fixed-width
font (i.e. Courier New) from your chosen wordprocessing package, sized
so that the following is visible, and on the same line.

<---------------------------------------------------------------------
--->

The Author
==========

Hi! My name is Jxt. I wrote the FAQ, mainly because I wanted to have 
the
first Sonic R FAQ on the net (19th Feb 1998 - did I do it?), and as I
was playing the game, others I knew who were playing it found it too
hard. This I could not understand. Even on the HARD setting I found 
the
game quite easy, but this could be (1) because I play games near 
enough
every hour I am awake and (2) because I'm a complete freak for all 
things Sonic.

FAQ Version history
===================
(Hell, it seems a compulsory FAQ filler! :)

V1.0 (Finished 2/19/1998)
VERY basic FAQ, outlining all you need to do to have the 
game 'complete'
but mainly it was my first FAQ, and I wanted it to be special in some
way, so I rushed it to get it on the net first.

v2.0 (Finished 3/25/2000)
'Hmmm... my FAQ is very poor.' I basically wanted to flesh it out to a
*proper* FAQ, using the guidelines for writing cool FAQs from CJayC,
www.gamefaqs.com.

I've added descriptions of this, that and everything, plus every trick
I know. Even some I didn't know from other sources. 


Copyright
=========

***This is a fairly long section, but given the FAQ plagiarism that 
happens often on the internet, I find it fully justified. ***

This document and all information contained therein are coprights of
Jay Townsend, 2000. This FAQ may not be used in any of the following
manner;

        o; Posting up on any web domain without premission from the
           author.
        o; Transmitting, printing of any other kind of reproduction,
           electronic or otherwise without permission from the author.
        o; Reproducing only part of this document. It must remain in
           it's full form at all times, including this section. This
           includes editing the form to include HTML tags.
        o; Using this document for any finanical gain. This includes
           being linked to from a page with an advertising banner.
        o; Paraphrasing or rewording the entire document, and calling
           it your own. Short quotes are allowed, as long as they are
           SHORT QUOTES, and the source and author are acknowledged.

However, I don't mind the following;

        o; This FAQ may be host on a webdomain as long as the 
following
           criteria are fully met:
                It is not for financial gain.
                I (Jxt@Goplay.com) have been contacted first, and
                 given full permission for it's use.
                It is in it's original format.
                My name (Jxt) can be found directly next to the link
                 to this file.
        o; This Copyright message may be used in an FAQ, providing
           that I have been asked by E-Mail (Jxt@Goplay.com). 
           I don't bite.
        o; Short quotes from this FAQ are fully allowed, providing 
           that they are SHORT QUOTES, and the source has been 
           acknowledged, along with the author, myself.
        o; I don't mind blatant copying of my FAQs FORMAT (And the 
           format ONLY), just as long as you e-Mail me 
(Jxt@Goplay.com)
           and tell me, as I'd like to see your FAQ that uses my 
format.

By reading further into this document you are therefore accepting 
these
terms and conditions. If you do not accept, read no further.

Sonic the Hedgehog, Miles Prower, 'Tails', Knuckles, Amy Rose, 
Robotnik, Sonic Jam, Sonic R, Sega, Saturn are all trademarks of
SEGA enterprises Ltd.

    ************************
    *                      *
   *     About Sonic R    *
  *                      *
 ************************

It's early in 1998, and Sega, desperate to earn back some credibility
from the public, simply MUST release another Sonic game. After the 
mild
success of Sonic Jam, the company expand on the 'Sonic World' section
of the above, and develop a game in full 3D based around the one thing
Sonic is famous for - speed. Thus Sega (And third-party Traveller's
Tales) bring you Sonic R.

Playing this game is very simple, even if it at first seems not. 
Simply
take your chosen character aroud a course in order to win a race vs 
the
others. Button layour is;


            Drift LEFT                          Drift RIGHT
              __(L trigger)                        __(R trigger)
             / /                                   \ \
            /_/                                     \_\
           Accelerate                            (Z) View Change
               ^                               (Y) Jump
            .     .                          (X) View Change
Turn Left <         > Turn Right
            .     .                                 (C) Jump
               V                                  (B) Accelerate
         Roll / Crouch                          (A) Jump

But DON'T be fooled by 'View Change', as there is not much difference,
bar the fact that one view is *slightly* higher, giving better 
coverage
of the track in front.

     ************************
    *                      *
   *     The Characters   *
  *                      *
 ************************

Sonic the Hedgehog
==================
Everyone's favorite, it seems.
Middle acceleration, good top speed, bad turning and lousy grip.
Special Move - DOUBLE JUMP
Press the Jump button mid-jump for basically an extra jump off 
nothing.

Miles "Tails" Prower
====================
Cool pun (Sarcasm). As in 'MPH'. Would be cool, if he wasn't so cute.
Excellent acceleration, lousy top speed, good turning, good grip.
Special Move - HOVERING
Mid-Jump, press the Jump button and hold for a hovering glide.

Knuckles the Echidna
====================
IMO far cooler than Sonic. My character of choice, after Super Sonic.
Good acceleration, good top speed, middle turning, middle grip.
Special Move - GLIDE
Mid-Jump, press and hold Jump to glide swiftly forward.

Amy Rose, and the Suckmobile :)
===============================
I pick her to give weak players a sporting chance for vs play.
Excellent acceleration, lousy top speed, great turning, good grip.
Special Move - TURBO
Press the Jump button when the tyre symbol is visible.

Dr. Ivo Robotnik
================
For those of you who do not know what a track layout is ;)
Bad acceleration, bad top speed, excellent turning, excellent grip.
Special Move - HOMING MINE
Press the Jump button when opponent is targeted. *COSTS 10 RINGS*

     **************************
    *                        *
   *     About the tracks   *
  *                        *
 **************************

Resort Island
=============
Emerald Hill Zone, in all but name, this is a fairly confusing 
beginner
track, just stick to the yellow-ish path, though and you should be ok.

Radical City
============
Casino Night Zone, meets the city from Sonic Adventure. Maybe the best
track for beginners, as the layout is a little clearer.

Regal Ruin
==========
Very like Aquatic Ruin meets Sandopolis, this track's map looks like a
ball a spaghetti. Mama mia!

Reactive Factory
================
Chemical Plant, minus the chemicals, but littered with oddities, like
a 'ring vending machine' and a couple of submarines. Huh?

Radiant Emerald
===============
What if... there was a place made from the same very fabric as the 
chaos
emeralds themselves...? Hmmm...


     ****************************
    *                          *
   *     Extra Characters     *
  *                          *
 ****************************

Super Sonic
===========
Sadly Lacking from Sonic 3D blast (I wanted to end the suffering 
sooner)
Super sonic is back with a vengeance, with the double jump fresh from
HyperSonic in Sonic & Knuckles, this guy can FLY! Almost. But he does
actually go so fast, that he floats speedily across water.
TO GET HIM;
Simply Get all seven emeralds

Metal Sonic
===========
Rescuing his career here, from lowering himself in Knuckles Chaotix,
Metal Sonic is just really Sonic, minus double jump and with a BAD
acceleration problem.
TO GET HIM;
Collect all coins to Resort Beach, and beat him.

Puppet Tails
============
Some bizzare stuffed Tails doll, replete with zipper at the back. HA!
TO GET HIM;
Same, but the Radical City coins.

Egg-Robo
========
Possibly the last remaining one, since Sonic whupped all their butts
in Sky Sanctuary, this one has exchanged his lazer for a homing mine
gun. Bad move.
TO GET HIM;
Regal Ruin coins.

Cyber Knuckles
==============
A predator-esque interpretation of Knuckles, minus the glide. Good, 
but
not great in all respects.
TO GET HIM;
Reactive Factory coins.

     ***************************
    *                         *
   *   Get the hidden stuff! *
  *                         *
 ***************************

Emeralds
========

To get the best of them all, super sonic, you need to collect all 
of the seven emeralds. To earn an emerald you do not have to JUST 
collect it, but you have to finish 1st as well!
It is recommended that you get them ONE AT A TIME, each on the
second lap. This gives you the 1st lap to collect the rings needed
and the 3rd to get 1st

Resort Beach
------------
1; In the 50 ring tunnel after the hairpin turn, left of the speed
up. This is the blue emerald.

Radical City
------------
1; At the first bit with water in the track, instead of carrying 
on with the track, journey left through the water and you'll see a
20 ring tunnel. Inside it is the green emerald.
2; Just before the huge slot machine, the violet emerald is in a 
fairly obvious 50 ring tunnel.

Regal Ruin
----------
1; Before reaching the built up area of this track, there is a 
slope with 2 springs to the left. Jump on the 1st of these and 
onto the platform and turn back. Leap across all the platforms 
to a 50 ring entry, containing the yellow emerald.
2; Straight after the aforementioned slope, there is a 20 ring 
tunnel, with the orange emerald behind. This may require some 
time to get as there is an annoying staircase to contend with.

Reactive Factory
----------------
1; STRAIGHT after the loop, there is a 50 ring entry on the right 
of the track, hiding the red emerald.
2; After the red emerald, continue with the track, but when you 
get to the area of track with the speed up, go LEFT to a bit 
off-track and jump the water for another 50 ring entry hiding 
the grey emerald.

The Coins!
==========

Even harder to find than the emeralds, these. To race against a 
track's hidden character, you must collect all the coins on its 
track and finish 3rd-1st.
Proceed to beat the character, and it appears on your character 
select screen, and is at your disposal.

Resort Beach
------------
1; On the 1st bit of track you usually pass under a rock 
formation. Look on the top of it.
2; Behind the waterfall after the rock formation.
3; In a 20 ring tunnel at the right of the entrance to the ruins 
bit.
4; On a solitary island right of the hairpin turn.
5; Just before the loop there is a split in the track. Take the 
left (longest) route here.

Radical City
------------
1; After the 1st dip in the track (with the water) keep left and
drop down the hole.
2; Same as above, but do NOT drop down the hole, jump on to the 
track. Continue forward and smacsh the barrier.
3; After getting the above coin, Get back on the main track, and 
you'll see another route behind you. Back-track down this route.
4; Continue forward from the last coin, and smash through a 
barrier seen at the right of the track. The coin is in the middle of
the huge pinball table.
5; Just before the speed up, there is a 20 ring passage to the 
right. As well as hiding a coin, this is an excellent shortcut.

Regal Ruin
----------
1; After the 1st turn right, there is a hump and a left turn. Go 
over the hump.
2; Coming up to the built-up area there is a slope with two 
springs to the left. Jump on the second one you see.
3; Just follow the track as the CPU racers do... It's pretty high
up.
4; Finishing the lap (almost), stick to the left on higher ground. 
You should see it.
5; At the right of the slope mentioned for the 2nd coin. Go up 
some stairs and follow the path around.

Reactive Factory
----------------
1; Continue forward from the start line, and it's behind a grey 
submarine.
2; Now turn right around and head for the right of the track. 
Jump a small pool and get the coin. Head to the tower, and behind 
it is an entry. Hit the spring to get out quickly
3; Hit the track's speed up when you see it, and when your burst 
of speed ends, take the right hand route and backtrack to find a 
coin in the track centre.
4; ... And follow the route around to find another coin! That's 
why you should have back-tracked!
5; Near the end of the track (If you stick to the track proper - 
the topmost routes) There is a 20 ring entry to the right of the 
track. It's here.

Okay, so you know where the coins are - you have to BEAT the 
characters!

     ****************************
    *                          *
   *      Various Trickery    *
  *                          *
 ****************************

Here is where I list all those sneaky tricks that may aid your success
in beating this game.

Great Start (Sonic, Knuckles and Tails only)
============================================
At the race start, hold DOWN (To crouch) and tap the accelerate button
rapidly, when the announcer says 'GO!' release DOWN, and hold 
accelerate
to get a boost forward. Because you are rolling, you will slow to a 
halt
unless you Jump out of the roll. If you roll, then jump BEFORE any 
speed
is lost you can use this to effectively start to race at nearly top
speed.

Shortest Route - Resort Island
==============================
If you're catching up after grabbing an emerald, or coins you may need
to go the shortest, quickest possible route for a lap or two.

Start, but turn HARD right and leap (or whatever) across to the small
island, and leap across and across until you get to the 2nd bridge.

Head for the small village, and when you get to the hairpin (NOTE: 
The 
angle at which you leave the village can make the hairpin easier) do 
NOT
take the speed boost, head for the trees on your right. Right of the 
trees is a clear S-bend that will take you near to the end of the 
track
where you will go PAST the loop, to the right, instead of riding 
around
it. The CPU characters skip the loop in this way.

Shortest Route - Radical City (Sonic, Knuckles, or those who skim 
water)
======================================================================
==
The first section of this course has to be taken differently depending
on your chosen character.

SONIC; Run down the slope, and about halfway down, double jump toward
the river, left. Try to jump on the chevrons at the sides of the 
track,
until you meet the 2nd place the track dips underwater. If you cannot
do this, then don't bother.

KNUCKLES; Jump and glide from the crest of the starting hill, over the
river. Quite tricky, and you could end up gliding against a wall, and
slowing yourself down until you end up wet.

WATER SKIMMERS; Very easy. Just take the left.

Next (ALL characters from now) you will go uphill, below the track 
start
to a powerup. RIGHT of it is a barrier, to the pinball area. Jump 
through it. Make sure you know where the exit to this area is, and 
head
for it. Make sure to turn VERY hard right as you leave, to catch the
springy bit at the correct angle.

Finally, at the end fork (Boost or 20-ring way) in the track, if you 
have more than 40 rings, take the boost. If not, the 20 ring route,
which after the first lap, the CPU usually opens up anyway.

Shortest Route - Regal Ruin
===========================
AWESOME SHORTCUT!

Don't boost if you start with this. Head right for the raised area 
with
rings on it, and as you approach the water, keep close to the columns
on your right, and leap over the water, to the archway. This is to the
right of the upward sloping bridge.

Go up the slopes, until you find a route left (Where the coin usually 
is) and follow is around until you get to what I call the 'SignBoard
Straight' (Look at it and see why). If you have aroud 45 rings (You 
won't, taking this route!) take the boost, otherwise, jump over the
boost, go about 1/4 the way around the slope, then jump HARD right 
across the water to end up on the raised area at the start.

Shortest Route - Reactive Factory
=================================
This route is maybe the ONLY way to beat Cyber Knuckles on the HARD
setting with the weaker characters.

Forward, until the first powerup, and hard right, up the slope.

At the spring-ramp just before the loop, you want to take it from the
left, and take a HARD right, as you take off, going in a midair circle
and skipping the loop. Watch the floor on your way down, and guide 
yourself to the boost. Take it.

Make a mental note of where the boost takes you too, as at this area,
the boost usually points you toward an alternate route that can be a 
real NIGHTMARE to navigate, but take the route, and quickly veer HARD
left, and then right, to take the upward slope that takes you to the
'Ring vendor' and veer right as you near the top of the slope. Final 
straight is ahead. With knuckles it's cool to leap and glide over the
finish line, and speed ahead as far as the powerup!

Getting a cool TIME ATTACK time - Radical city
==============================================
Something I found out, that if you just want really good records or 
times or something, pick SuperSonic, and go onto TIME ATTACK, REVERSE
RADICAL CITY. Start as normal (Go RIGHT, so you don't hit the dead 
end)
past the slot machine area (Double jump past it) and up the slope 
where
the Purple Emerald area ends. Go left, and you will see the tower 
where
the track starts/finishes, with a slope under it. Double Jump TOWARD
the bit where the track crosses through the tower (Perpendicular to
yourself) and you will go THROUGH the wall. Veer HARD left, for the 
next
lap, in which you'll most probably do the same.

Cost-Free emerald - Radical City
================================
You can actually get the purple emerald from Radical City for free!
Pick Sonic, and race until the area where the track passes under the 
start. Run Straight, PAST the 50-ring entrance until the right angle 
bend right. Stand still and face left and double jump forward. You 
will
see the emerald, and if you do it right, leap up to get it.
Thanks a lot to Nathan and Jason Tsui and their FAQ for this.
 E-Mail  SEGAHOLIC@YAHOO.COM or STKRULES@YAHOO.COM repectively.

     ************************************
    *                                  *
   *  I thank thee, the contributors  *
  *                                  *
 ************************************

All work here was done by Jay Townsend, unless noted here, where any 
said
item of information was courtesy of another source, whom I thank 
greatly.

Nathan and Jason Tsui; Free Emerald in Radical City.


----------------------------EnD tRaNsMiSsIoN--------------------------
---
+--------------------------------------------------------------------------+
| The coolest site for free home pages, email, chat, e-cards, movie info.. |
|               http://www.goplay.com - it's time to Go Play!              |
+--------------------------------------------------------------------------+