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    Combo FAQ by DRosengard

    Version: 2.6 | Updated: 04/18/95 | Printable Version | Search Guide | Bookmark Guide

    VIRTUA FIGHTER 2 COMBOS AND SPECIAL TECHNIQUES FAQ
    VERSION 2.6
    
    -----------
    INTRODUCTION
    -----------
    The following document is an attempt to list a variety of interesting
    and useful combos and special techniques for Virtua Fighter 2.  This
    FAQ strives to be accurate.  I will not guarantee, though, that you
    will always connect with every move in the combo for particularly
    lengthy combinations.  Such lengthy combinations can still be very
    useful, however, as the later moves in the combo may break through
    the opponent's defenses even if the earlier moves are blocked.
    
    Combos which combine high, low and mid-level attacks are especially
    effective at "cracking a turtle's shell".
    
    A quick note on combos using "Heel Kicks".  The heel kick will hit
    low defenders if the kicker is at the appropriate range.  However, it
    is often the case that being too close to the defender results in the
    kick going over the defenders head.  Although other mid-level
    attacks, such as a side kick, do not seem to suffer from this
    problem, they too will pass over very low opponents, such as Shun
    when doing a low back check (down/back+P).  Novices will learn over
    time the proper range for the heel kick.
    
    Should the reader have any comments, questions, corrections or
    criticisms please feel free to send them by e-mail to:
    
    dug@lugaru.com
    
    or to:
    
    TheDugman@aol.com
    
    This FAQ will be updated periodically on an as needed basis.
    
    -----------
    WHAT'S NEW
    -----------
    This section contains information on changes from the previous
    editions of this FAQ.
    
    Version 2.6:
    Wolf - P,P,P,for+P
           P,P,P,down/for+K
    
    Version 2.0:
    Added damage estimates using ratings from VF2 FAQ version 2.5
    Multiple combo revisions and additions.
    
    Version 1.1:
    Akira - down/for+K,back,for,for+P+K
            down+K,for+P
            down+K,back,for+P
            UP/FOR+K,(back or for)+K
            for,for+K,back,for,for+P+K
    
    Pai -   P,K
            down+P,K
            down+K,K
            UP/FOR+K,(back or for)+K
            down/for+P,for+K
            up/for+K,P,P,P,K
    
    Lau -   P,K
            down+P,K
            down+K,K
            K,P,P,P,P,K
            up/for+K+D,P,P,P,P,K
            UP/FOR+K,(back or for)+K
            (While getting off the ground) K,P,P,P,K
    
    Wolf -  for+K,UP/FOR+K
    
    Jeffry- for+K,P,K
            for+K,back,down/for+P
            for+K,down+P+K
            for+K,UP/FOR+K
    
    Kage -  down+P,for+K
            down+P,for+P+K,P+K
            UP/FOR+K,(back or for)+K
            (While getting off the ground) K,for,for+K
                                           down+K,for,for+K
    
    Sarah - UP/FOR+K,(back or for)+K
    
    Jacky - for+K,P,K
            for+K,back+P,K
            for+K,UP/FOR+K
    
    Shun -  down+P,for+P,UP/FOR+K
            back,back+P,down+P,for+P,down/for+K+D
            (Getting off ground) K, down/for+K+D
    
    Version 1.0:
    Akira - back,down/for+P+K,down/for+K,for,for+P
    
    Jacky - back,back+K,down+K,back/up+K  (revision)
            P,P,for+P,back/up+K+D
    
    Sarah - back, back+K, P,P,P,K
            down+P,back+K,down+K,back/up+K
    
    Lion - down+K,K+D
           P,K
           for+K,P,P,P,down+K,K
    
    -----------
    HOW TO USE THIS FAQ
    -----------
    This FAQ assumes that you are familiar with Virtua Fighter 2 (VF2)
    and know how to perform some of the special moves in the game.  You
    should also be aware that there is a difference in VF between tapping
    a button and holding a button down.  Moves shown in lower case are
    tapped moves, while moves in UPPER CASE are held moves (e.g. "for"
    means "tap the joystick forward quickly. "FOR" means "press and hold
    the joystick forward).  Novices should note that a few combinations,
    such as the Toe Kick o' Doom with it's Piledriver, use motions that
    are not normally used with the "coup d'grace" final part of the
    combo.  In these cases, learning both the standard way to do the move
    and the combination method are necessary for advanced play.
    
    Further details on how to perform special moves can be found in the
    Virtua Fighter 2 FAQ, available by ftp from ftp.netcom.com in
    /pub/vi/vidgames/faqs.
    
    The FAQ is divided in sections by character.  Each section has four
    parts.  First is the motion of the combination.  Following the motion
    in parentheses are the levels each move of combination hits - "H" for
    "High", "M" for "Mid-level" and "L" for "Low attack".  "n" means that
    the opponent is only hit if they are not defending.  Underneath the
    attack levels is the amount of damage done.  A brief description then
    follows.
    
    Because version 2.5 of the FAQ does not list damage ratings for some
    standard moves (eg. jump kicks, low kicks, etc.), these are estimated
    by the author.  If more precise numbers become available they will be
    added to future versions.
    
    -----------
    Terminology
    -----------
    "for" or "FOR" - tap or hold the joystick forward respectively
    "back" or "BACK" - tap or hold the joystick backward
    "down" or "DOWN" - tap or hold the joystick down
    "/" - A diagnol direction. Eg. "for/down"
    "P" - Press the Punch button
    "K" - Kick button
    "D" - Defense button (not to be confused with down or DOWN)
    
    NOTE: "Forward" and "Back" will always mean toward or away from the
    opponent, EVEN WHEN YOU MOVE BEHIND THEM.  Akira's Surprise Exchange
    and Backwards uppercut and Pai's Cartwheel are examples of moves that
    move you behind your opponent.  In these cases "Forward" and
    "Backward" will still mean toward or away from the opponent.
    
    In some combined moves involving counter attacks, the damage listing
    gives two alternate damage ratings for the move.  The first is the
    damage if the counter connects.  The second is the damage if the
    counter misses and becomes a punch of the appropriate type.
    
    -----------
    AKIRA
    -----------
    Motion                  Level         Description
    
    P,K                     (H,H)         Punch & High kick combo
                            10,30
    
    UP/FOR+K,               (M,M)         High Jumping Kick,Double Kick
    (back or for)+K         30,30         forward or backward on the way
                                          down
    
    down/for+K,for,for+P    (M,M)         Side Kick, Dashing Elbow
                            23,20-40
    
    down/for+K,back,        (M,n)         Side Kick, Dashing Body Check
    for,for+P+K             23,20-28
    
    down+K,for+P            (L,n)         Low Kick, Dashing Palm
                            14,20-65
    
    down+K,back,for+P       (L,M)         Low Kick, Double Palm
                            14,30-70
    
    for,for+K,back,for,     (M,n)         Single Jump Kick, Body Check
    for+P+K                 30,20-28
    
    [D],down+P,for+P        (L,n)         Low counter and Rushing Palm
                            50 or         Note: If the opponent attacks
                            10,20-65      low,the counter will block and
                                          attack.
    
    [D],down+P,back,for+P   (L,M)         Low counter, Double Palm
                            50 or 10,30-70
    
    [D],back+P,for,for+P+K  (H,n)         High counter, shoulder ram
                            50 or 10,20-28
    
    back+P+D,for,for+P+K    (H,n)         Trip, Shoulder ram
                            0,20-28
    
    back/down+P+D,back/down+P (H,M)       Surprise Exchange, Stomping
                                          Uppercut
                              0,50
    
    for+P+D,for+K,K         (H,M)         Break defense, Double kick
                            0,30,30
    
    back,down+P+D,for,for+K,K  (H,M)      Trip, Double kick
                               10,30,30
    
    back,down/for+P+K,      (H,M,M)       Reverse Uppercut, Side Kick,
    down/for+K,for,for+P    35,23,20-40   Elbow
    
    P+K+D,P,K               (H,H,H)       Stun palm, punch, kick
                            15,10,30
    
    P+K+D,back,down/for+P+K,(H,H,M)       Stun palm, reverse body check,
    back+P                  15,40,50      Double palm
                                          NOTE: Commonly called "The Stun
                                          Palm o' Doom
    
    -----------
    PAI
    -----------
    P,K                      (H,M)        Punch,Heel Kick
                             10,30
    
    down+P,K                 (L,M)        Low Punch, Heel Kick
                             10,35-40
    
    down+K,K                 (L,M)        Low Kick, Heel Kick
                             12,35-40
    
    UP/FOR+K,                (M,M)        High Jumping Kick,Double Kick
    (back or for)+K          30,30        forward or backward on the way
                                          down
    
    down/for+P,for+K         (M,H)        Downward Jab, Snap Kick
                             14,19
    
    P,P,P,K                  (H,H,H,H)    Triple punch and crescent kick
                             10,10,12,50
    
    P,P,P,down+K             (H,H,H,L)    Triple punch and sweep
                             10,10,12,40
    
    P,P,P,back/up+K          (H,H,H,M)    Triple punch and kickflip
                             10,10,12,20
    
    back+P,P,P,as above      (H,H,H,*)    Starts above combos with high
                             30 or        counter
                             as above
    
    back/down+P,P,P,as above (H,H,H,*)    Starts above combos with
                             30 or        mid-level counter or head dodge
                             as above     and jab.
    
    back,back+P,P,P,as above (H,H,H,*)    Starts above combos with foot-
                             12,varies    exchange.  Also functions as
                                          high counter.
    
    up/for+K,P,P,P,as above  (M,H,H,H,*)  Starts above combos with
                             19,varies    hop-kick
    
    for,for+P+K+D,P,K        (*,H,H,H,H)  Cartwheel over squatter and
                             0,10,30      combo
    
    back,down+P+D,P,K        (H,H,H,H,H)  Trip throw and combo
                             30,10,30
    
    -----------
    LAU
    -----------
    P,K                      (H,M)        Punch,Heel Kick
                             12,30
    
    down+P,K                 (L,M)        Low Punch, Heel Kick
                             12,40
    
    down+K,K                 (L,M)        Low Kick, Heel Kick
                             14,40
    
    down/for+K,down/for+K    (M,M)        Double side kick
                             23,23
    
    UP/FOR+K,                (M,M)        High Jumping Kick,Double Kick
    (back or for)+K          30,40        forward or backward on the way
                                          down
    
    P,P,P,K                  (H,H,H,H)    Punches and High Crescent
                             12,12,14,50
    
    P,P,P,down+K             (H,H,H,L)    Punches and sweep
                             12,12,14,40
    
    P,P,P,back/up+K          (H,H,H,M)    Punches and kickflip
                             12,12,14,20
    
    down/for+P,P,P,K         (M,H,H,H)    Knife hand and combo
                             15,varies
    
    down/back+P,P,P,K        (H,H,H,H)    Overhead backhand and combo
                             14,varies
    
    down/for,down/for+P,P,P,K  (M,H,H,H,H) Long range Knife hand and
                               20,varies   combo
    
    up/for+K+D,P,P,P,K       (M,H,H,H,H)  Hopping side kick, lifting palm
                             32,20,12,12, & combo (opponent will be
                             50           floating)
    
    up/for+K,P,P,P,K         (M,H,H,H,H)  Hopping kick, lifting palm &
                             20,20,12,    combo
                             12,50
    
    K,P,P,P,P,K              (H,M,H,H,H,H)  High Kick,Rising Palm and
                             28,20,12,      combo
                             12,14,50
    
    P,K,P,P,P,P,K            (H,H,M,H,H,H,H)  Punch and Kick Bonanza
                             12,30,20,12,12,14,50
    
    back,down+P+D,up/for+K,  (H,*)        Stumbling trip & combo
    P,P,P,K                  15,20,20,12,12,50
    
    (While getting off the ground)
    K,P,P,P,down+K           (M,H,H,H,H)  Rising Kick and combo
                             20,20,12,12,40
    
    -----------
    WOLF
    -----------
    P,K                      (H,H)        Punch & Kick combo
                             14,30
    
    P,P,P,for+P              (H,H,M,M)    Punches,Uppercut,Body Blow
                             14,14,28,20
    
    P,P,P,down/for+K         (H,H,M,M)    Punches,Uppercut,Side Kick
                             14,14,28,33
    
    for+K, down/for+K        (M,M)        Knee, Side kick
                             30,33
    
    for+K, back,for+K        (M,H)        Knee, Shoulder (only if close)
                             30,20-70
    
    for+K,UP/FOR+K           (M,M)        Knee, High Jumping Kick
                             30,35
    
    for+K, P+D               (M,H)        Knee, Throw. Good chance to
                             30,60        escape if opponent throws as
                                          well.
    
    down/back+P,down,        (L,M)        Side kick counter, double
    down/for,for+P           60 or        fisted uppercut
                             14,30
    
    -----------
    JEFFRY
    -----------
    for+K,P,K                (M,H,H)      Knee, Punch, Kick
                             35,14,30
    
    for+K,back,down/for+P    (M,L)        Knee, Low Double Fisted Swing
                             35,30
    
    for+K,down+P+K           (M,H)        Knee, Hell Stab
                             35,30
    
    for+K,UP/FOR+K           (M,M)        Knee, High Jumping Kick
                             35,35
    
    for+K,for,for+P,P        (M,M,M)      Knee, double uppercut
                             35,19,19
    
    for+P,back+P             (M,M)        Elbow, overhead hammer punch
                             19,30
    
    down+K,P                 (n,M)        Toe kick, overhead hammer
                             24,19
    
    down+K,down/for,for+P+K+D (n,H)       Toe kick o' doom. (Toe kick &
                              24,100      CP)
    
    -----------
    KAGE
    -----------
    P,P,P,K                   (H,H,H,M)   Punches and Spinning Side kick
                              10,10,12,30
    
    P,P,P,up/back+K           (H,H,H,M)   Punches and flipkick
                              10,10,12,20
    
    UP/FOR+K,                 (M,M)       High Jumping Kick,Double Kick
    (back or for)+K           28,30       forward or backward on the way
                                          down
    
    down+P,for+K              (L,M)       Low punch, High Knee
                              10,38
    
    down+P,for+P+K,P+K        (L,M,H)     Low punch, Low chop, High
                              10,16,16    Backfist
    
    down+K+D,for,for+K        (M,L)       Heel kick, foot sweep
                              35,20-30
    
    P,P,K,for,for+K           (H,H,L)     2 Punches, kick, sweep
                              10,10,13,20-30
    
    back,back+P+D,P,P,P,K     (H,H,H,H,M) Spin Punch, combo
                              14,10,10,12,30
    
    back,back+K+D,down+K      (L,L)       Turn around sweep, sweep
                              12,12
    
    back,back+K,down+K        (H,L)       Turn around kick, sweep.
                              30,12
    
    back,back+P,down+P,P      (H,L,L)     Turn around punch, double low
                                          punch.
                              14,10,8
    
    back+P,back,back,up+P     (H,G)       Ten-foot toss, back up and foot
                              40,40       pounce.
    
    back+P,P,P,K,for,for+K    (H,H,H,n,L) (Dural combo) 10' toss,combo,
                              10,10,13,   sweep
                              20-30
    
    (While getting off the ground)
    K,for,for+K               (M,L)       Rising Kick,sweep
                              20,20-30
    
    down+K,for,for+K          (L,L)       Rising sweep, sweep
                              20,20-30
    -----------
    SARAH
    -----------
    P,P,P,K                   (H,H,H,M)   Triple punch & Knee
                              10,10,10,40
    
    P,P,P,up+K                (H,H,H,M)   Triple punch & jump kick
                              10,10,10,30
    
    P,P,P,up/back+K           (H,H,H,M)   Triple punch & kickflip
                              10,10,10,30
    
    for+P (hold for),K        (M,M)       Elbow, Knee
                              15,25
    
    for+P,K,up/back+K         (M,M,M)     Elbow, Knee, kickflip.
                              15,25,50
    
    down+K,K                  (M,M)       Punt kick, side kick
                              30,20
    
    UP/FOR+K,                 (M,M)       High Jumping Kick,Heavy Kick
    (back or for)+K           25,30       forward or backward on the way
                                          down
    
    down+P,back+K,K,down+K,K  (L,H,H,M,M) Low punch,Double Spin Kick,
                              10,20,20,   Punt kick, side kick
                              25,30
    
    down+P,back+K,down+K      (L,H,L)   Low punch, Turnaround Spin
                              10,20,20  Kick, Rear Sweep
    
    back,back+K,P,P,P,K       (H,H,H,H,H) Turnaround kick, Punch/Knee
                              14,10,10,   combo
                              10,40
    
    -----------
    JACKY
    -----------
    for+P,K                (M,M)          Elbow, Heel kick
                           19,30
    
    P,P,for+P,K            (H,H,M,M)      Double punch, Elbow, Heel kick
                           12,12,19,30
    
    P,P,for+P,back/up+K+D  (H,H,M,M)      Double punch, Elbow, Kickflip
                           12,12,19,60
    
    back+P,down+K          (H,L)          Backfist, sweep
                           22,20-35
    
    back,back+P,back+P,down+K  (H,H,L)    Turn around punch, backfist,
                               14,22,     sweep
                               20-35
    
    K+D,down+K+D           (H,L)          Crescent, Sweep
                           30-50,20-40
    
    for+K,P,K              (M,H,H)        Knee, Punch, Kick
                           30,12,30
    
    for+K,back+P,K         (M,H,H)        Knee, Backfist, Crescent
                           30,22,30-50
    
    for+K,UP/FOR+K         (M,M)          Knee, High Jumping Kick
                           30,30
    
    for+K,back/up+K        (M,M)          Knee,Kickflip
                           30,60
    
    back,back+K,down+K     (H,L)        Turn around kick, Rear Sweep
                           30,20
    
    -----------
    SHUN
    -----------
    P,P,P                  (H,H,M)        2 Punches and Uppercut
                           10,12,14
    
    down+P,for+P           (L,M)          Low punch, lunging uppercut
                           10,30
    
    back+P,down/for+K+D    (H,L)          Backfist,Sweep
                           24,30
    
    down+P,for+P,UP/FOR+K  (L,M,M)        Low Punch, Lunge, High Jump
                           10,30,30       Kick
    
    down+P,for+P,for,for+K,  (L,M,M,L)    Low punch,lunge,cartwheel,sweep
    down/for+K+D             10,30,35,30
    
    back,back+K,K          (H,H)         Turn around kick, Rear kick
                           30,30
    
    back,back+P,down+K,    (H,L,M,L)     Turn around punch, Rear Sweep,
    for+P,down/for+K+D     14,12,30,30   Lunge, Sweep
    
    (While getting up)
    K,down/for+K+D         (M,L)         Rising Kick, Sweep (Note: may
                           20,30         not work with rising
                                         "breakdance" kick.
                                         Should work with Rising Heel
                                         Kick)
    
    NOTE: Substitute down+P+K,K,K for the normal sweep whenever Shun is
    drunk.
    
    -----------
    LION
    -----------
    P,K                 (H,H)         Punch, Heel Kick
                        12,30
    
    P,P,P               (H,H,H)       Triple Punch
                        12,14,15
    
    down+K,K            (L,L)         Double low kick
                        12,12
    
    down+K,K+D          (L,H)         Low kick, High spin kick
                        12,30
    
    for+K,P,P,P,down+K, (M,H,H,H,L)   Knee,Punches,Low Kicks
    K                   30,12,14,15,12,12
    
    back,back+P,P,P,P   (H,H,H,H)     Turn around punch, triple punch
                        14,12,14,15
    
    back,back+K,down+K, (H,L,L,H)   Turn around kick, rear hopping low
    down+K,K+D          30,24,12,30 kick, low kick, high kick
    
    
    -------------------------------------
    E-mail:
    dug@lugaru.com
    TheDugman@aol.com
    -------------------------------------