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    Gamest Flowcharts FAQ by GLC

    Version: 1.02 | Updated: 06/26/02 | Search Guide | Bookmark Guide

    ==========================================
    VIRTUA FIGHTER 2.0
    GAMEST VIDEO ACT 1 FLOWCHARTS
    by Wojciech Dworak <glc@virtuafighter.com>
    version 1.02
    ==========================================
    
    DISCLAIMER
    ----------
    This FAQ is for private and personal use only. It can only be reproduced or
    placed on a web page or site as long as it is unaltered, with this disclaimer
    and the copyright notice appearing in full, and with permission granted by the
    author. Any information used from this document, quoted or no, should have this
    author's name somewhere clearly as acknowledgement. With the above in mind,
    feel free to distribute between members of VF community, but this FAQ is not to
    be used for profitable or promotional purposes; this includes being used by
    publishers of magazines, guides, books, etc. or being incorporated into
    magazines, etc. in any way.
    
    Copyright Gamest, 1995; all rights reserved.
    Translation copyright Wojciech Dworak, 1999; all rights reserved.
    
    To view this document, use a fixed-width font (like Courier), otherwise it
    will look crappy.
    
    
    
    
    ========
    CONTENTS
    ========
     I. Notation
    II. Characters
        a) Akira Yuki
        b) Jacky Bryant
        c) Jeffry McWild
        d) Kage-Maru
        e) Lau Chan
        f) Lion Rafale
        g) Pai Chan
        h) Sarah Bryant
        i) Shun-Di
        j) Wolf Hawkfield
    
    
    
    
    
    I. NOTATION
    ===========
    f,b,d,u   joystick motions (forward, back, down, up); hold if capitalized
    db...     diagonals (db,df,uf,ub); again, hold if capitalized
    P,K,G     press punch, kick or guard buttons, respectively
    +         buttons must be pressed together
    ,         move separator
    PG        punch-then G-cancel
    ->        denotes beginning of a new move / sequence
    MC        denotes a major counter (interrupt)
    OTB       'on the bounce'
    []        the move is entered in a sequence, but is misses
    
    If a move doesn't have a "(blocked)" note, assume it hits. This list should
    give you a general idea on flowcharts; do not memorize it, try to come up with
    your own sequences and combinations. Much depends on your opponent too - try to
    vary your game.
    
    
    
    II. CHARACTERS
    ==============
    
    
    a) AKIRA YUKI
    =============
    >> P (blocked) -> f,f+P
    >> P (blocked) -> f+P+G throw -> P,K
    >> P (over opponent's head) -> f,f+P (stagger) -> P,K
    >> d+P (MC) -> f,f,f+P -> f,f+P
    >> d+P (MC) -> f+P+G throw -> P,K
    >> d+P (MC) -> f,f -> db+P+G throw -> FC,b,f+P -> df+P (pounce)
    >> f,f,f+P (blocked) -> G,b+P reversal
    >> f,f,f+P (blocked) -> G,db+P reversal
    >> f,f,f+P (blocked) -> G,d+P reversal
    >> f,f,f+P (blocked) -> f,f -> b+P+G throw -> b,f,f+P+K
    >> f,f,f+P (blocked) -> d+P (MC) -> f,b,f+P+K throw
    >> opponent's low attack (blocked) -> FC,f+P (land on butt) -> f+P+G throw ->
       -> P,K
    
    
    b) JACKY BRYANT
    ===============
    >> P (blocked) -> G-cancel -> P,d+K
    >> P,P (blocked) -> G-cancel -> db+P
    >> P,P (blocked) -> f,f -> f,b+P+K throw
    >> P,P (blocked) -> P,P,f+P (blocked) -> P,P,f+P,K -> u+P pounce
    >> P,P,f+P (stagger) -> P,P,f+P,K
    >> P,P,f+P (blocked) -> b,b+P -> d+P
    >> P,P,f+P (blocked) -> b,b+P -> d+K -> u+P pounce
    >> P,P,f+P (blocked) -> b,b+P -> P,d+K
    >> P,P,f+P (blocked) -> b,b+P -> P,P,f+P (stagger) -> ub+K+G -> U+P pounce
    >> P,P,f+P (blocked) -> G-cancel -> b+K (blocked) -> ub+K+G -> U+P pounce
    >> b+P (blocked) -> f,f+P throw
    >> b+P (blocked) -> f+P (stagger) -> ub+K+G -> U+P pounce
    >> b+P,db+P -> ub+K+G -> U+P pounce
    >> P,K near (blocked) -> ub+K+G -> U+P pounce
    >> rising d+K (blocked) -> ub+K+G -> U+P pounce
    
    
    c) JEFFRY MCWILD
    ================
    >> P (MC) -> df,df+P+K throw
    >> d+P (MC) -> df,df+P+K throw
    >> d+P -> b,f+P -> u+P pounce
    >> d+P -> f+P (stagger) -> P,K -> u+P pounce
    >> d+P -> FC,df+P -> d+P (missed) -> df,df+P+K throw
    >> d+P (missed) -> f+P throw
    >> d+P (blocked) -> f,d+K low throw
    >> d+P (blocked) -> FC,df+P -> opponent's d+P (missed) -> df+P+K+G low throw
    >> f,f+P,P (blocked) -> df,df+P+K throw
    
    
    d) KAGE-MARU
    ============
    >> P (blocked) -> b,b+K+G -> TT d+K
    >> P (blocked) -> f,f -> b+P throw -> combo
    >> P,P -> G-cancel -> b,b+K+G -> TT d+K
    >> P,P -> f,f -> b+P throw -> combo
    >> P,P,P -> delay -> ..K
    >> f+P (blocked) -> P,K -> f,f+K
    >> f+P (blocked) -> opponent's high attack (missed) -> b+P throw -> combo
    >> f+P (blocked) -> d+P reversal -> df+K pounce
    >> df+K (stagger) -> P,K -> f,f+K
    >> Jeffry's/Wolf's P,P,P (blocked 1st one) -> d+P reversal -> df+K pounce
    >> Jeffry's/Wolf's d+P,FC,df+P -> d+P reversal -> df+K pounce
    >> Jeffry's f,f+P,P (blocked 1st one) -> d+P reversal -> df+K pounce
    
    
    e) LAU CHAN
    ===========
    >> d+P (blocked) -> FC,df+P,P -> G-cancel -> df+P,P (blocked) -> f+P (stagger)
       -> df+P,P,P,K
    >> d+P (blocked) -> FC,df+P,P (blocked) -> df+P,P,K (MC) -> P,P -> G-cancel ->
       -> df+P,P,K
    >> d+P (blocked) -> FC,df+P,P (blocked) -> G-cancel -> df+P,P (blocked) ->
       -> G-cancel -> df+K (MC) -> P,P,P,d+K
    >> d+P (blocked) -> FC,df+P,P (blocked) -> G-cancel -> uf+P -> u+P pounce
    >> d+P (blocked) -> FC,df+P,P (blocked) -> G-cancel -> df+P,P (blocked) ->
       -> G-cancel -> f,d+K -> u+P pounce
    >> d+P (blocked) -> FC,df+P,P (blocked) -> G-cancel -> df+P,P (blocked) ->
       -> d+P (blocked) -> f,f -> f,b+P throw -> df+K pounce
    >> d+P (blocked) -> FC,df+P,P (blocked) -> G-cancel -> df+P,P (blocked) ->
       -> f,f -> b,d+P+G throw -> K+G
    
    
    f) LION RAFALE
    ==============
    >> P (blocked) -> G-cancel -> df+P (blocked) -> f,f -> b+P+K throw
    >> d+P -> df+K (stagger) -> u+P
    >> d+P -> df+K (MC) -> d+P -> U+P pounce
    >> d+P -> d+K+G
    >> d+P -> u+K,K (blocked 1st one)
    >> d+P -> d,d+K
    >> d+P -> FC,df+P
    >> f+P (stagger) -> f,f -> b+P+K throw
    >> f+P (stagger) -> f,f+P -> U+P pounce
    >> df+G -> opponent's mid attack (missed) -> f,df,d,db,b+P+G throw
    >> G,f+P -> opponent's high attack (missed) -> P,P,P
    >> b+P+K -> df+G -> f,f+P (opponent's back to Lion) -> TT d+K
    >> d+K+G -> f,f+P (opponent's back to Lion) -> P+G back throw
    
    
    g) PAI CHAN
    ===========
    >> df+P (blocked) -> df+P (blocked) -> df+K (MC) -> P,P,P,d+K
    >> df+P (blocked) -> b,b -> d+K+G
    >> df+P (blocked) -> f,d+P throw
    >> d+P (blocked) -> df+P -> df+P (blocked) -> f,f -> b,d+P+G throw -> P,P,P,K
    >> d+P (blocked) -> df+P (blocked) -> d+P (blocked) -> f,f+P+K+G low throw ->
       -> uf+K,K -> u+P pounce
    >> d+K -> uf+K (blocked) -> b+P reversal
    >> d+K -> uf+K (blocked) -> f,f -> b,d+P+G throw -> P,P,P,K
    
    
    h) SARAH BRYANT
    ===============
    >> P,P (blocked) -> d+P (blocked) -> df+K,K -> u+P pounce
    >> d+P (blocked) -> f,f -> P+G throw
    >> d+P (blocked) -> f+P (stagger) -> f+P,K -> U+P pounce
    >> d+P (blocked) -> G-cancel -> ub+K -> u+P pounce
    >> d+P (blocked) -> P (blocked) -> d+P (blocked) -> b,b -> db+K+G -> u+P pounce
    >> d+P (blocked) -> FC,b+K,G-cancel -> d+K -> u+P pounce
    >> d+P (blocked) -> FC,b+K,G-cancel -> d+K (blocked) -> P,d+K (stagger) ->
       -> d+K,K -> u+P pounce
    >> d+P -> pause -> d+K -> u+P pounce
    
    
    i) SHUN-DI
    ==========
    >> P -> df+K (stagger) -> f,f -> P+G throw
    >> P -> d+P (blocked) -> FC,f+P -> u+P pounce
    >> P -> d+P -> db+K,K -> u+P pounce
    >> P -> f,f -> P+G throw
    >> d+P -> opponent's high attack (missed) -> b+G,P
    >> d+P -> opponent's mid attack (missed) -> db+G,P+K
    >> df+G -> db+G,P+K
    >> df+G -> P+G throw
    >> db+K,K -> f,f -> df+G -> df+G (opponent's back to Shun) -> FC,f+P
    
    
    j) WOLF HAWKFIELD
    =================
    >> P -> df,df+P+K throw
    >> P -> opponent's high attack (missed) -> b,db,d,df,f+P throw -> f,F ->
       -> df+P pounce
    >> PKG (MC) -> b,db,d,df,f+P throw -> f,F -> df+P pounce
    >> d+P (blocked) -> f+P
    >> d+P (blocked) -> FC,df+P -> f,d+K
    >> d+P -> opponent's low punch (missed) -> d+P+G low throw
    >> d+P -> f,f -> b,db,d,df,f+P throw -> f,F -> df+P pounce
    >> f+K+G (blocked) -> f,d+K
    >> f+K+G (missed) -> db+P reversal -> df+P pounce
    >> f+K+G (missed) -> opponent's mid attack (missed) -> b,db,d,df,f+P throw ->
       -> f,F -> df+P pounce
    
    
    
    
    
    [end of file, (c) GLC]

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