hide results

    FAQ by Kao Megura

    Version: 1.5 | Updated: 01/01/70 | Printable Version | Search This Guide

    ULTIMATE MORTAL KOMBAT 3 FAQ v1.5
    for the Sega Saturn
    by Chris MacDonald
    
     Unpublished work Copyright 1996-2001 Chris MacDonald
    
     This document is protected by US Copyright Law, and the Berne Copyright
     Convention of 1976.  It is for private and personal use only--it cannot
     be reprinted in part or in whole, or reproduced in any way or in any
     form (written or otherwise).  It is a free document that cannot be used
     in any sort of commercial transaction, including selling it or giving
     it away as a gift.  This FAQ cannot be referenced, altered, or used by
     anybody (including webmasters, publishers, and magazine staff) without
     my express written permission.  This FAQ was created and is owned by
     me, Chris MacDonald <kmegura (at) yahoo (dot) com>.  It can be found
     exclusively at (www.GameFAQs.com).  All copyrights and trademarks are
     acknowledged and respected that are not specifically mentioned herein.
    
     I expressly forbid the following publishers/publications from using this
     FAQ, namely: Ziff-Davis Video Game Group (publishers of Expert Gamer),
     Future Publishing, Ltd. (publishers of PlayStation Power, Official UK
     PlayStation Magazine, etc.), IDG Media, Game 13th Magazine, Brady Games,
     and Prima Games.  Remember, plagiarism is a crime and is punishable by
     law.
                                    
     The Mortal Kombat series is (c) Midway.
    
    
    --------
    CONTENTS
    --------
    
    1.  KEY
    2.  MOVES AND FINISHERS
         - Classic Sub-Zero
         - Cyrax
         - Ermac
         - Human Smoke
         - Jade
         - Jax
         - Kabal
         - Kano
         - Kitana
         - Kung Lao
         - Liu Kang
         - Mileena
         - Nightwolf
         - Reptile
         - Scorpion
         - Sektor
         - Shang Tsung
         - Sheeva
         - Sindel
         - Smoke
         - Sonya
         - Stryker
         - Sub-Zero
    3.  COMBOS 
    4.  GAME STRATEGIES
    5.  SECRET CODES
    6.  VS. SCREEN CODES
    7.  REVISION HISTORY
    
    
    1.  KEY 
    
    F = Forward   UF = Up-Forward     HP = High Punch   BLOCK = Block button
    B = Back      UB = Up-Back        LP = Low Punch    RUN   = Run button
    D = Down      DF = Down-Forward   HK = High Kick    F-    = Fatality
    U = Up        DB = Down-Back      LK = Low Kick     A-    = Animality
    
    * = can/must be done while jumping   + = press together at the same time
    
    All ranges for fatalities and other "finishing" moves are written in
    parentheses.  The following moves do not have ranges because they share  
    a specific range no matter which character is being used:  Friendships,
    which can be done from far away  (in most cases, anywhere), Babalities,
    which can be performed anywhere, and Pit Fatalities, which must be 
    used when standing close to your opponent.
    
    (away)              From the opposite end of the screen 
    (close)             Within a few steps of your opponent
    (sweep)             Within sweeping range of your opponent
    (outside of sweep)  Just beyond sweeping range 
    (anywhere)          Can be performed anywhere on the screen
    
    Remember, Friendships and Babalities can only be used if you don't block
    during the match.  Animalities can only be used after a Mercy is performed
    and your opponent is defeated a second time.  Mercies can only be used
    on the third round of combat, after you are prompted to "Finish Him/Her".
    You can perform motions for any move, even "finishing" moves, while
    jumping or blocking.  Just be sure to release Block or to have landed
    on the ground before you press the final button/direction.
    
    
    2.  MOVES AND FINISHERS
    
    Classic Sub-Zero
    ICE BLAST:              D,F,LP
    GROUND FREEZE:          D,B,LK
    SLIDE:                  B,LP+BLOCK+LK
    F- MYSTERY SPINE PULL:  D,D,D,F,HP                      (close)
    PIT FATALITY:           F,D,F,F,HP
    
    While CSZ is a new character, he is not that strong.  Computer
    opponents can easily dodge or even run through his Ground Freeze.  
    He cannot use the Ice Blast after his pop-up combo, either.  Play
    defensively and look for an opening.  Fight Classic Sub-Zero 
    carefully, and watch for the Ground Freeze if you're landing from
    a jump or are getting up off of the ground.
    
    Cyrax
    CLOSE BOMB:             HOLD LK, B,B,HK
    FAR BOMB:               HOLD LK, F,F,HK
    ENERGY NET:             B,B,LK
    TELEPORT:               F,D,BLOCK*
    AIR THROW:              D,F,BLOCK, LP WHEN CLOSE
    F- HELICOPTER:          D,D,U,D,HP                      (away)
    F- IMPLODER:            D,D,F,U,RUN                     (close)
    A- SHARK ATTACK:        U,U,D,D                         (close)
    BABALITY:               F,F,B,HP                        
    FRIENDSHIP:             RUN,RUN,RUN,U                   
    PIT FATALITY:           RUN,BLOCK,RUN
    
    Cyrax remains unchanged in UMK3.  Use combo linkers like the Jump Punch
    to inflict more damage and go for his 62% combo when you have the chance.
    When fighting Cyrax, watch for his double Teleport and Net attacks.
    
    Ermac
    GREEN SPARK:            D,B,LP
    FLAMING TRANSFER:       D,B,HP*
    PSYCHO SLAM:            B,D,B,HK
    F- DECAPITATION:        RUN,BLOCK,RUN,RUN,HK            (close)
    F- PSYCHO CRASH:        D,U,D,D,D,BLOCK                 (sweep)
    PIT FATALITY:           RUN,RUN,RUN,RUN,LK
    
    Ermac's fast Green Spark makes him a powerful contender.  Although he
    cannot stun or dizzy foes with his projectile, the Psycho Slam and his
    pop-up combo are all he really needs.  Juggling is the key to playing
    and winning with Ermac.  Watch for the Flaming Transfer/Psycho Slam
    combination when battling Ermac.
    
    Human Smoke
    HARPOON:                B,B,LP
    DECOY:                  D,B,HP*
    AIR THROW:              BLOCK*
    F- DECAPITATION:        RUN,BLOCK,RUN,RUN,HK
    PIT FATALITY:           F,F,U,U,LP
    
    Human Smoke is very similar to Scorpion, but possess some of Ermac's
    combos as well.  He can use the Harpoon _twice_ in a combo if you  
    walk forward for a half-second before using the pop-up combo.  If 
    you don't, you can't use the Harpoon after the second pop-up.  Fight
    Human Smoke the way you would fight Scorpion.
    
    Jade
    BOOMERANG TOSS:         B,F,LP
    UPWARD BOOMERANG:       B,F,HP
    DOWNWARD BOOMERANG:     B,F,LK
    RETURNING BOOMERANG:    B,B,F,LP
    INVINCIBILITY:          B,F,HK
    SLIDING GLOW KICK:      D,F,LK
    F- POLE IMPALER:        RUN,RUN,RUN,BLOCK,RUN           (close)
    F- SKIN SHAKER:         U,U,D,F,HP                      (close)
    A- CAT ATTACK:          F,D,F,F,LK                      (close)
    BABALITY:               D,D,F,D,HK
    FRIENDSHIP:             B,D,B,B,HK
    PIT FATALITY:           B,F,D,RUN
    
    Jade has a variety of moves, but not all of them are useful.  The
    Returning Boomerang only works if your opponent ducks or jumps over
    the boomerang, and does not affect the cyborg characters (like Cyrax).
    Use her Invincibility to get in close and then attack with her
    punishing seven-hit combo.  Against Jade, you should use projectiles
    sparingly and rely on air attacks.
    
    Jax
    ARM MISSILE:            B,F,HP
    DOUBLE MISSILE:         F,F,B,B,HP
    GOTCHA GRAB:            F,F,LP REPEATEDLY
    DASHING PUNCH:          F,F,HK
    BACKBREAKER:            BLOCK*
    EARTHQUAKE SLAM:        HOLD LK
    QUADRUPLE SLAM:         HP REPEATEDLY AFTER THROWING
    F- JAX STOMP:           RUN,BLOCK,RUN,RUN,LK            (away)
    F- ARM SLICER:          HOLD BLOCK, U,D,F,U             (close)
    A- LION MAUL:           HOLD LP, F,F,D,F                (close)
    BABALITY:               D,D,D,LK
    FRIENDSHIP:             LK,RUN,RUN,LK
    PIT FATALITY:           D,F,D,LP
    
    Jax can juggle foes easier with the Double Missile, but remains weak
    overall.  Fast characters like the ninjas can easily defeat him.  When
    fighting against Jax, watch for the Dash Punch and Earthquake Slam,
    and try not to get cornered by his combos.
    
    Kabal
    EYE SPARK:              B,B,HP*
    TORNADO DASH:           B,F,LK
    SAWBLADE SPIN:          B,B,B,RUN
    F- PUMP BURST:          D,D,B,F,BLOCK                   (outside of sweep)
    F- SCREAMING FACE:      RUN,BLOCK,BLOCK,BLOCK,HK        (close)
    A- SKELETAL RHINO:      HOLD HP, F,F,D,F                (close)
    BABALITY:               RUN,RUN+LK
    FRIENDSHIP:             RUN,LK,RUN,RUN,U                
    PIT FATALITY:           BLOCK,BLOCK,HK
    
    Kabal has been massively weakened in UMK3 and is no longer a contender.
    For starters, he cannot snag opponents with the Sawblade Spin after his
    pop-up combo.  The pop-up itself does less damage, and computer foes
    will now jump over the Sawblade Spin instead of hopping up and leaving
    themselves open to the Tornado Dash.  If Kabal is your opponent, keep
    an eye out for the Dash.  Be prepared to get hit by the Eye Spark if
    you jump too often.
    
    Kano
    BLADE TOSS:             D,B,HP
    BLADE UPPERCUT:         D,F,HP
    GRAB AND CHOKE:         D,F,LP
    CANNONBALL:             HOLD LK
    AIR CANNONBALL:         F,D,F,HK
    AIR THROW:              BLOCK*
    F- LASER EYE:           LP,BLOCK,BLOCK,HK               (sweep)
    F- SKELETON PULL:       HOLD LP, F,D,D,F                (close)
    A- SPIDER SQUEEZE:      HOLD HP, BLOCK,BLOCK,BLOCK      (close)
    BABALITY:               F,F,D,D,LK
    FRIENDSHIP:             LK,RUN,RUN,HK
    PIT FATALITY:           U,U,B,LK
    
    Kano is just as deadly as ever in UMK3.  His new move, the Air
    Cannonball, is not very useful, but can be used in combos or as a
    slow anti-air attack.  Use the ability to link punches into combos
    to make his attacks deadlier.  Against Kano, you should be be on 
    guard and keep an eye out for his cheap throws and run/combo 
    attacks.
    
    Kitana
    FAN TOSS:               F,F,HP+LP*
    FAN LIFT:               B,B,B,HP
    SQUARE WAVE FLIGHT:     D,B,HP
    F- GROWTH KISS:         RUN,RUN,BLOCK,BLOCK,LK          (close)
    F- FAN DECAPITATION:    B,D,F,F,HK                      (close)
    A- RABBIT KICK:         D,D,D,D,RUN                     (close)
    BABALITY:               F,F,D,F,HP
    FRIENDSHIP:             D,B,F,F,LP
    PIT FATALITY:           F,D,D,LK
    
    Kitana is hardly the killing machine she was in MK2.  Although she
    can now add more attacks, like the uppercut, to her Fan Lift combos,
    they do less damage overall.  Her auto combos are also very weak. Try
    to play aggressively and trick your opponent into getting hit by the Fan
    Wave.  Be wary of the Fan Wave when fighting Kitana, and time your 
    jumps, or else you'll get pegged by a deadly Fan Toss.
    
    Kung Lao
    HAT TOSS:               B,F,LP
    TELEPORT:               D,U,PUNCH OR KICK
    AURA SHIELD:            F,D,F, RUN REPEATEDLY
    BULLET KICK:            D+HK*
    F- AURA SHREDDER:       RUN,BLOCK,RUN,BLOCK,D           (away)
    F- HAT CHOP:            F,F,B,D,HP                      (close)
    A- PANTHER RAGE:        RUN,RUN,RUN,RUN,BLOCK           (close)
    BABALITY:               D,F,F,HP
    FRIENDSHIP:             RUN,LP,RUN,LK
    PIT FATALITY:           D,D,F,F,LK
    
    One of the stronger warriors in MK2, Kung Lao has lost much of his
    prowess and skill since MK3.  You'll have to play defensively to make
    up for his losses, like his inability to control the direction of the
    Hat Toss.  He can now start an auto combo off of the Teleport Punch,
    and computerized foes can be easily tagged with the Aura Shield, so
    work those two moves into your strategy when playing with him.  Against
    Kung Lao, defend against sudden Teleports and his run/throw attacks.
    
    Liu Kang
    HIGH FIREBALL:          F,F,HP*
    LOW FIREBALL:           F,F,LP
    FLYING KICK:            F,F,HK
    BICYCLE KICK:           HOLD LK
    F- PSYCHO BURN:         F,F,D,D,LK                      (sweep)
    F- ARCADE DROP:         HOLD BLOCK+RUN, U,D,U,U         (sweep)
    A- DRAGON BITE:         HOLD BLOCK, D,D,U               (close)
    BABALITY:               D,D,D,HK
    FRIENDSHIP:             RUN,RUN,RUN,D+RUN
    PIT FATALITY:           RUN,BLOCK,BLOCK,LK
    
    Liu Kang now has a pop-up combo, making him deadlier than ever.  Be
    hyper aggressive with Kang and keep tapping forward so you can respond
    to any attack with a move of your own.  He can no longer combo after
    a Bicycle Kick, though.  If Liu Kang is your opponent, play defensively
    and use teleports to get the upper hand.  The computer can Bicycle Kick
    twice in a row, though, so be prepared to block!
    
    Mileena
    SAI THROW:              HOLD HP*
    DROP KICK:              F,F,LK
    ROLL ATTACK:            B,B,D,HK
    F- TACK SPIT:           B,B,B,F,LK                      (away)
    F- BODY SUCKER:         D,F,D,F,LP                      (close)
    A- SKUNK SPRAY:         F,D,D,F,HK                      (close)
    BABALITY:               D,D,F,F,HP
    FRIENDSHIP:             D,D,B,F,HP
    PIT FATALITY:           D,D,D,LK
    
    Like Kitana, Mileena is not as strong as she was in MK2.  Her Sai Throw
    is slower, and computer opponents will block the Roll Attack all the time.
    She has a pop-up combo, but it's worthless aside from tagging on a Sai
    Throw.  Against Mileena, block often and try to work her into a corner.
    
    Nightwolf
    HATCHET UPPERCUT:       D,F,HP
    BOW AND ARROW:          D,B,LP
    SHADOW SHOULDER RAM:    F,F,LK
    PROJECTILE REFLECT:     B,B,B,HK
    F- HOLY PRAYER:         U,U,B,F,BLOCK                   (close)
    F- LIGHTNING AXE:       B,B,D,HP                        (sweep)
    A- WOLF MANGLE:         F,F,D,D                         (close)
    BABALITY:               F,B,F,B,LP
    FRIENDSHIP:             RUN,RUN,RUN,D
    PIT FATALITY:           RUN,RUN,BLOCK
    
    Nightwolf can two-in-one the Bow and Arrow after a deep Flying Kick, 
    but it's not that great an addition to his already-powerful arsenal of
    attacks.  Rely on the Shoulder Ram and his Hatchet combos in battle.
    When Nightwolf is your opponent, don't use air attacks and only fire 
    projectiles if you have to.
    
    Reptile
    ACID SPIT:              F,F,HP
    SLOW FORCE BALL:        B,B,HP+LP
    FAST FORCE BALL:        F,F,HP+LP
    INVISIBILITY:           U,D,HK
    ELBOW DASH:             B,F,LK
    SLIDE:                  B,LP+BLOCK+LK
    F- REPTILE BITE:        B,F,D,BLOCK                     (outside of sweep)
    F- ACID SPEW:           F,F,U,U,HK                      (close)
    A- MONKEY CHASE:        D,D,D,U,HK                      (close)
    BABALITY:               F,F,B,D,LK
    FRIENDSHIP:             D,F,F,B,HK                      (close)
    PIT FATALITY:           BLOCK,RUN,BLOCK,BLOCK
    
    Reptile remains weak in UMK3, even with the addition of new moves.  He
    can't reappear after using the Invisibility, but you can use the explosion
    to tell where you are.  The Elbow Dash is useless against the computer,
    but works well against human foes if used sparingly.  His auto combos
    are also ineffective.  Use multiple projectiles to pin your foes back
    and always do the pop-up if you have to combo.  When fighting against
    Reptile, avoid the Force Balls at all cost; otherwise, it's an easy win.
    
    Scorpion
    HARPOON:                B,B,LP
    DECOY:                  D,B,HP*
    AIR THROW:              BLOCK*
    F- FLAMING BREATH:      D,D,U,HK                        (outside of sweep)
    F- SCORPION ASSAULT:    F,F,D,U,RUN                     (close)
    A- PENGUIN BOMB:        F,U,U,HK                        (close)
    BABALITY:               D,B,B,F,HP
    FRIENDSHIP:             B,F,F,B,LK                      (close)
    PIT FATALITY:           F,U,U,LP
    
    Scorpion is one of the strongest ninjas, although he'd be better if he
    had a pop-up.  He has some good juggles and his combos are okay, but
    not great.  Air Throw when possible, and don't overuse the Decoy.
    When fighting against Scorpion, block constantly so you can avoid his
    Decoy/Harpoon setup.  Close combos are the key here.
    
    Sektor
    STRAIGHT MISSILE:       F,F,LP
    HOMING MISSILE:         DF,D,DB,HP
    TELEPORT PUNCH:         F,F,LK*
    F- SEKTOR COMPACTOR:    LP,RUN,RUN,BLOCK                (sweep)
    F- FLAMETHROWER:        F,F,F,B,BLOCK                   (far)
    A- BAT DECAPITATOR:     F,F,D,U                         (close)
    BABALITY:               B,D,D,D,HK
    FRIENDSHIP:             RUN,RUN,RUN,D
    PIT FATALITY:           RUN,D,RUN,RUN,RUN,D
    
    Sektor remains virtually unchanged from MK3.  He gains no new moves,
    but can now have two Homing Missiles on the screen at one time.  Against
    Sektor, watch out for his combos more than the Teleport Punch.  Remember
    that the Homing Missile can't hit you during an Air Throw or in the
    later stages of an auto combo, and that it will explode if you avoid it
    for long enough.
    
    Shang Tsung
    FIREBALL:               B,B,HP
    DOUBLE FIREBALL:        B,B,F,HP
    TRIPLE FIREBALL:        B,B,F,F,HP
    FIRE ERUPTION:          F,B,B,LK
    F- SOUL STEALER:        HOLD LP, RUN,BLOCK,RUN,BLOCK    (close)
    F- BED OF SPIKES:       HOLD LP, D,F,F,D                (close)
    A- COBRA SWALLOW:       HOLD HP, RUN,RUN,RUN            (sweep)
    BABALITY:               RUN,RUN,RUN,LK
    FRIENDSHIP:             LK,RUN,RUN,D
    PIT FATALITY:           U,U,B,LP
    
    Shang Tsung seems to have a harder time chaining the Fire Eruption
    when fighting computerized opponents, but otherwise, he's okay.  Use
    the morphs for a sure victory, and stay offensive by using repeated
    fireballs.  If Tsung is your opponent, block or dodge his fireballs
    and attack him when he initiates or ends a morph.
    
    Sheeva
    FIREBALL:               D,F,HP
    TELEPORT STOMP:         D,U
    EARTHQUAKE STOMP:       B,D,B,HK
    F- SKIN RIPPER:         HOLD HP, B,F,F                  (close)
    F- HEAD POUNDER:        F,D,D,F,LP                      (close)
    A- SCORPION STING:      RUN,BLOCK,BLOCK,BLOCK,BLOCK     (sweep)
    BABALITY:               D,D,D,B,HP
    FRIENDSHIP:             F,F,D,F,HP
    PIT FATALITY:           D,F,D,F,LP
    
    Now that punches and kicks can be linked to combos, Sheeva becomes
    even cheaper than she was in MK3.  Use her Teleport Stomp carefully 
    and always go for her deadly auto combos.  If Sheeva is your opponent, 
    keep moving to avoid her attacks and don't jump, or she'll peg you 
    with a jump kick.  Don't forget to enter F,F,D, and pause for a second 
    before hitting F,HP for her Friendship, or you'll do the Fireball!
    
    Sindel
    BLUE FIREBALL:          F,F,LP
    AIR FIREBALL:           D,F,LK*
    SONIC SCREAM:           F,F,F,HP
    LEVITATE:               B,B,F,HK  PRESS RUN TO FALL
    F- SKIN FLAYER:         RUN,BLOCK,BLOCK,RUN+BLOCK       (close)
    F- HAIR WHIP:           RUN,RUN,BLOCK,RUN,BLOCK         (sweep)
    A- WASP BARRAGE:        F,F,U,HP                        (close)
    BABALITY:               RUN,RUN,RUN,U
    FRIENDSHIP:             RUN,RUN,RUN,RUN,RUN,U           (sweep)
    PIT FATALITY:           D,D,D,D,LP
    
    Sindel hasn't gained any new attacks, but she's still a good fighter
    in the hands of a skilled player.  Use jump punches to increase the
    damage of her combos, and set up foes using the Sonic Scream.  Against
    Sindel, stay away so you'll have time to avoid her Fireballs and go
    for air attacks if she Levitates.
    
    Smoke
    HARPOON:                B,B,LP
    TELEPORT PUNCH:         F,F,LK*
    INVISIBILITY:           U,U,RUN
    AIR THROW:              BLOCK*
    F- EARTH BOMB:          U,U,F,D                         (away)
    F- BOMB DROP:           HOLD RUN+BLOCK, D,D,F,U         (sweep)
    A- BULL CHARGE:         D,F,F,BLOCK                     (away)
    BABALITY:               D,D,B,B,HK
    FRIENDSHIP:             RUN,RUN,RUN,HK
    PIT FATALITY:           F,F,D,LK
    
    Cyborg Smoke takes practice to use effectively.  He's also lost his
    infinity combo, (Harpoon, LP, Harpoon, LP...) so he's not as cheap
    as he was.  Play defensively and counter your opponent's attacks with
    the Teleport Punch or Harpoon.  Smoke's Invisibility isn't that useful,
    but he can reappear once becoming invisible.  If your opponent is Smoke,
    use low attacks and flying kicks to beat him.
    
    Sonya
    ENERGY RINGS:           D,F,LP
    SQUARE WAVE FLIGHT:     F,B,HP
    BICYCLE KICK:           B,B,D,HK
    LEG GRAB:               D,LP+BLOCK
    F- BURNING KISS:        B,F,D,D,RUN                     (anywhere)
    F- PURPLE CAGE:         HOLD RUN+BLOCK, U,U,B,D         (away)
    A- EAGLE'S TALON:       HOLD LP, B,F,D,F                (close)
    BABALITY:               D,D,F,LK
    FRIENDSHIP:             B,F,B,D,RUN
    PIT FATALITY:           F,F,D,HP
    
    Even with her pop-up combo, Sonya still lacks the power of other
    warriors.  Use Energy Rings and the Square Wave Flight to play
    evasively, and then get in close for a combo.  Remember that
    her pop-up combo is stronger than her normal combos, but only if
    you time the following juggles correctly.  When fighting Sonya,
    avoid her Leg Grab and constant sweeps.
    
    Stryker
    GUN FIRE:               B,F,HP
    HIGH GRENADE:           D,B,HP
    LOW GRENADE:            D,B,LP
    BATON THROW:            F,F,HK
    BATON SWEEP:            F,B,LP
    F- TASER SHOCK:         F,F,F,LK                        (away)
    F- DYNAMITE BLAST:      D,F,D,F,BLOCK                   (close)
    A- TYRANOSAUR CHOMP:    RUN,RUN,RUN,BLOCK               (sweep)
    BABALITY:               D,F,F,B,HP
    FRIENDSHIP:             LP,RUN,RUN,LP
    PIT FATALITY:           F,U,U,HK
    
    Stryker's new Gun Fire move gives him the power he lacked in MK3.
    Use the Baton Sweep to trip far away opponents and mix up your 
    Grenade attacks to foil jumpers.  Once you connect with a jumping
    punch, go into his massive combo to end the match.  When fighting
    Stryker, watch for the gun as well as the Baton Throw.
    
    Sub-Zero
    ICE BLAST:              D,F,LP
    ICE CLONE:              D,B,LP*
    ICE SHOWER:             D,F,HP
    FRONT ICE SHOWER:       D,F,B,HP
    BACK ICE SHOWER:        D,B,F,HP
    SLIDE:                  B,LP+BLOCK+LK
    F- FROST BREAKER:       BLOCK,BLOCK,RUN,BLOCK,RUN       (close)
    F- MIST BREATH:         B,B,D,B,RUN                     (sweep)
    A- POLAR BEAR ATTACK:   F,U,U                           (close)
    BABALITY:               D,B,B,HK
    FRIENDSHIP:             LP,RUN,RUN,U
    PIT FATALITY:           F,D,F,F,HP
    
    Like Kabal, Sub-Zero has lost much of his former power.  He can't
    freeze blocking opponents with the Ice Clone, and his air juggles
    are harder to pull off.  The new limitations on his Ice Clone force
    you to use it more as a defensive move, which really weakens him.
    If you're fighting Sub-Zero, be wary of his Ice Shower when you 
    jump back and go for the Flying Kick trick where he tries to throw 
    an Ice Shower at you, misses, and you end up kicking his head.  
    It can be done repeatedly if you time it right.
    
    Shang Tsung Morphs
    CLASSIC SUB-ZERO:       BLOCK,BLOCK,RUN,RUN
    CYRAX:                  BLOCK,BLOCK,BLOCK
    ERMAC:                  D,D,U
    JADE:                   F,F,D,D,BLOCK
    JAX:                    F,F,D,LP
    KABAL:                  LP,BLOCK,HK
    KANO:                   B,F,BLOCK*
    KITANA:                 F,D,F,RUN
    KUNG LAO:               RUN,RUN,BLOCK,RUN
    LIU KANG:               F,D,B,U,F
    MILEENA:                RUN,BLOCK,HK
    NIGHTWOLF:              U,U
    REPTILE:                RUN,BLOCK,BLOCK,HK
    SCORPION:               D,D,F,LP
    SEKTOR:                 D,F,B,RUN
    SHEEVA:                 F,D,F,LK
    SINDEL:                 B,D,B,LK
    SMOKE:                  B,B,D,LK
    SONYA:                  D,RUN+BLOCK+LP
    STRYKER:                F,F,F,HK
    SUB-ZERO:               F,D,F,HP
    
    Shang Tsung cannot morph into Shao Kahn, Motaro, or Human Smoke.
    Remember to set his morph abilities to read 'ALL' in the Game
    Konfigure mode if you want to be able to morph into any character.  
    Also, you cannot morph into Ermac, Mileena, or Classic Sub-Zero 
    unless they are already playable (via code or UKK).
    Once you morph into a character, you'll morph back after a few
    seconds.  However, if you're crouching or doing Kung Lao's Aura
    Shield, you won't morph back until you stand or stop doing the
    move.
    
    *   The easiest way to do this move is to rapidly hit Back and
        Forward while tapping Block.  You'll morph into Kano on
        the second or third try.
    
    Any Character
    REPEATED PUNCHES:       Tap HP or LP repeatedly
    UPPERCUT:               D+HP
    CROUCHING PUNCH:        D+LP
    CROUCHING KICK:         D+HK or LK
    ROUNDHOUSE KICK:        B+HK
    SWEEP:                  B+LK
    THROW:                  F+LP
    JUMP PUNCH:             UB/U/UF,HP/LP                   (link to a combo)
    JUMP KICK:              U,HK/LK                         (link to a combo)
    FLYING KICK:            UB/UF,HK/LK
    HOP KICK:               UB/UF+HK/LK
    TURNAROUND PUNCH:       UF,HP/LP ONCE SWITCHING SIDES   (link to a combo)
    TURNAROUND KICK:        UF,HK/LK ONCE SWITCHING SIDES   (link to a combo)
    MERCY:                  HOLD RUN, D,D,D                 (anywhere)
    
    
    3.  COMBOS
    
    Classic Sub-Zero
    HP,HP,D+LP,D+HP,JUMP KICK,SWEEP  (7 HIT, 45%)
    HP,HP,LK,B+HK,F+LK
    HP,HP,D+LP,D+HP
    LK,B+HK,F+LK
    HP,HP,F+LK
    
    Cyrax
    FAR BOMB,CLOSE BOMB,ENERGY NET,JUMP PUNCH,HP,HP,HK,HP,HK,B+HK  (9 HIT, 62%)
    HP,HP,HK,HP,HK,B+HK
    HK,HK,B+HK
    HP,HP,LP
    
    Ermac
    JUMP PUNCH,HK,LP,JUMP KICK,PSYCHO SLAM,HP,HP,GREEN SPARK  (7 HIT, 45%)
    HP,HP,B+LP,HK,LK
    HK,HK,LK,B+HK
    HK,LP
    
    Human Smoke
    JUMP PUNCH,HK,LP,JK,HARPOON,HK,LP,HK,B+LK  (9 HIT, 50%)
    JUMP PUNCH,HK,LP,LP,HARPOON,HP,HP,HK,B+HK  (9 HIT, 40%)
    HK,HK,LK,B+HK
    HP,HP,HK,B+HK
    HP,HP,U+LP
    HK,LP
    
    Jade
    JUMP PUNCH,HP,HP,D+LP,D+LK,HK,B+LK,B+HK  (8 HIT, 34%)
    HP,HP,D+LP,D+LK,HK,B+LK,B+HK
    HP,HP,D+LP,D+HP
    HK,HK,LK,B+HK
    
    Jax
    JUMP PUNCH,HP,HP,BLOCK,B+LP,B+HP  (6 HIT, 33%)
    HP,HP,BLOCK,B+LP,B+HP
    HK,HK,B+HK
    
    Kabal
    SAWBLADE SPIN,LK,LK,HP,HP,D+HP,JUMP PUNCH,EYE SPARK  (8 HIT, 40%)
    LK,LK,HP,HP,D+LP,B+HP
    LK,LK,HP,HP,HK,B+HK
    LK,LK,HP,HP,D+HP
    LK,LK,HK,B+HK
    HP,HP,D+HP
    HK,LK,B+HK
    
    Kano
    JUMP PUNCH,HP,HP,D+LP,D+HP,LP,BLADE UPPERCUT  (7 HIT, 42%)
    HP,HP,HK,LK,B+HK
    HP,HP,D+LP,D+HP
    HK,HK,LK,B+HK
    HP,HP,LP
    
    Kitana
    JUMP PUNCH,HP,HP,B+LP,F+HP  (5 HIT, 35%)
    HP,HP,B+LP,F+HP
    HK,HK,LK,B+HK
    
    Kung Lao
    TELEPORT PUNCH OR JUMP PUNCH,HP,LP,HP,LP,LK,LK,B+HK  (8 HIT, 44%)
    HP,LP,HP,LP,LK,LK,B+HK
    LK,LK,B+HK
    
    Liu Kang
    HP,HP,B+LP,JUMP PUNCH,HIGH FIREBALL,LOW FIREBALL  (7 HIT, 43%)
    HP,HP,BLOCK,LK,LK,HK,LK
    HK,LK,HK,LK
    HP,HP,B+LP
    
    Mileena
    HP,HP,HK,D+HK,F+LK,JUMP KICK  (6 HIT, 31%)
    JUMP PUNCH,HP,HP,HK,HK,U+LK,U+HK
    HP,HP,HK,HK,U+LK,U+HK
    HP,HP,HK,B+HK,D,F+LK
    LK,U+HK,U+LK
    
    Nightwolf
    JUMP PUNCH,HP,HP,LP,HATCHET UPPERCUT x2,SHADOW SHOULDER RAM  (7 HIT, 45%)
    LK,HP,HP,LP,HK
    LK,HP,HP,LP
    HK,HK,B+HK
    HP,HP,LP
    
    Reptile
    JUMP PUNCH,HP,HP,D+LP,JUMP KICK,SLIDE  (6 HIT, 39%)
    HP,HP,HK,B+HK
    HK,HK,B+HK
    HP,HP,D+LP
    
    Scorpion
    JUMP KICK,DECOY,HARPOON,HK,HK,LK,LK  (7 HIT, 33%)
    HP,HP,HK,B+HK
    HK,HK,LK,LK
    HP,HP,U+LP
    
    Sektor
    HOMING MISSILE,JUMP PUNCH,HP,HP,HK,HK,B+HK  (7 HIT, 48%)
    HP,HP,HK,HK,B+HK
    HP,HP,D+LP
    HK,HK
    
    Shang Tsung
    FIRE ERUPTION,THREE FIREBALLS  (6 HIT, 37%)
    LK,HP,HP,LP,B+HK
    HK,HK,B+HK
    
    Sheeva
    JUMP PUNCH,HP,HP,LP,F+HP,F+HP,LP,LP,FIREBALL  (8 HIT, 49%)
    JUMP PUNCH,HP,HP,LP,HK,HK,LK,B+HK             (8 HIT, 51%)
    HP,HP,LP,HK,HK,LK,B+HK
    HP,HP,LP,F+HP
    HK,HK,LK,B+HK
    
    Sindel
    JUMP PUNCH,HP,HP,D+HP,JUMP KICK,AIR FIREBALL  (6 HIT, 43%)
    LK,HP,HP,LP,HK
    LK,HP,HP,D+HP
    HP,HP,D+HP
    HK,HK,B+HK
    
    Smoke
    JUMP PUNCH,HP,HP,LK,HK,LP  (6 HIT, 36%)
    HP,HP,LK,HK,LP
    HK,HK,LP
    HP,HP,LP
    HP,HP,HK
    
    Sonya
    JUMP PUNCH,HP,HP,U+LP,JUMP KICK,SWEEP  (6 HIT, 41%)  
    HP,HP,LP,B+HP
    HP,HP,U+LP
    LK,HK,B+HK
    
    Stryker
    JUMP PUNCH,HP,HP,LP,GUN,RUN,LP,LP,LOW GRENADE  (8 HIT, 45%)
    LK,HP,HP,LP
    HK,LK,B+HK
    HP,HP,LP
    
    Sub-Zero
    (ICE BLAST,LP) x5,JUMP PUNCH,HP,HP,LP,LK,HK,B+HK  (8 HIT, 64%)
    JUMP PUNCH,HP,HP,LP,LK,HK,B+HK                    (7 HIT, 40%)
    HP,HP,LP,LK,HK,B+HK
    HP,HP,LP,B+HK
    HP,HP,B+HK
    HK,HK,B+HK
    
    
    4.  GAME STRATEGIES
    
    BEATING MOTARO:  STRENGTHS
    - Motaro is invincible to most projectiles; they are reflected right
      back and end up hitting you.  So far, the only two attacks that I know
      that affect Motaro are Sindel's Air Fireball and Kitana's Fan Lift.
    - Many of your attacks will not work against Motaro.  For example, Sindel
      can't use her Sonic Scream, Sub-Zero can't use the Ice Clone, etc.
    - Finally, Motaro takes less damage from attacks, so that means that your
      combos won't be half as deadly as you would think.  It usually takes
      longer to beat Motaro than it would with other warriors.
    - All of Motaro's attacks cause considerable damage, and he can hit
      multiple times with his Tail Bullet or if he uses his standing punch
      in the corner of the screen.  Learn to back away if you think he'll
      hit you before you can get to him.
    
    BEATING MOTARO:  WEAKNESSES & TIPS
    - Don't look for an opening when fighting this guy; instead, try to wear
      him down with long combos.  The jump punch works great when trying to
      initiate a combo, and is less risky than running up and comboing.
    - Motaro has two main weakness; his jumps and his constant teleporting.
      When Motaro jumps over you, the best thing is to do is uppercut him
      and then run up and combo, since he won't be able to block or retaliate
      for a moment.  When Motaro starts to teleport without stopping, back
      away from him and then jump over him when he teleports near you.  You'll
      be able to do a turnaround punch into a combo that he usually won't
      block.
    - Despite what many people say, jump kicks are not as effective against
      Motaro as you might think.  He tends to punch early to deter jumpers,
      and even if you nail him with a kick, Motaro's recovery time is so
      good that he'll get you with his grab and punch attack before you can
      get away.
    - Unlike other battles, let Motaro come to you.  If you start going wild,
      chances are you'll be the one getting hit.  If Motaro jumps forward,
      you can use the tactic described above, and if he walks towards you,
      you can walk forward and combo with little fear of getting smacked.
      If he teleports, go for a turnaround punch or simply back off.
    - Although his last bit of advice doesn't apply to every warrior, learn
      how to use your moves in new ways when fighting Motaro.  Sub-Zero can't
      use his Ice Clone to freeze Motaro, but he can use it to move further
      away while jumping.  And since Sheeva doesn't knock Motaro down when
      using her Teleport Stomp, you can use it to cause damage and then go
      into a combo, since you'll be right next to him.  Stryker and Kabal
      can use the Baton Toss and Tornado Dash, respectively, to pass right
      through Motaro for an easy escape.  Experiment to find out which moves
      are the most useful when fighting Motaro, and which ones aren't.
    
    BEATING SHAO KAHN:  STRENGTHS
    - Shao Kahn, like Motaro, is not affected by some attacks, and others
      can't even be used against him.  Sindel's Sonic Scream and Kano's 
      Grab and Choke are good examples of these.
    - Some combos don't work against Kahn.  This applies mostly to pop-up
      combos; Shao Kahn falls a little faster than other warriors and so
      cannot usually be juggled in mid-air, even though he is vulnerable to
      most projectiles.  For instance, Human's Smoke's air juggle can't be
      used on Kahn, as well as Stryker's long Gun combo.
    - Shao Kahn also takes less damage from attacks, and he inflicts some
      heavy damage as well.  He can chain together his Sledgehammer attacks
      and can pull off any of the Shadow Ram moves in the blink of an eye.
      Watch for his attacks so that you can avoid them better.
    
    BEATING SHAO KAHN:  WEAKNESSES AND TIPS
    - The most important rule to remember when fighting this final boss is
      that you should NEVER BLOCK.  Every one of Kahn's attacks either stuns
      you or sends you reeling back, meaning that if you block, you're really
      just leaving yourself open.  This is especially important in the corners;
      if you block one of his attacks, he'll tick off damage so fast that you
      would have been better off not blocking.  His projectile can also be
      ducked, but if you block, you'll be stunned for a second.
    - Don't go on the defensive; wait for a chance to attack.  You can run
      up and combo if Shao Kahn taunts you, for example, but watch out because
      he has better reaction time than in MK3.  If he goes for a Knee Ram,
      then uppercut him (Some warriors, like Ermac, can peg him with a 
      projectile after he gets knocked over and be able to hit him before he 
      can fire back).  If you're reasonably close to Kahn and he starts using 
      the Sledgehammer, uppercut him.  If you were blocking, you'd be knocked 
      back, but if you're ducking, he can't hit you.
    - Another one of Shao Kahn's openings is when he starts firing repeated
      Green Spark projectiles.  Don't jump immediately to hit him, or else
      he'll use a Knee Ram; jump after he starts the Spark animation, and 
      you'll be able to get in close and avoid the projectile.
    - Shao Kahn is easy prey in the corners; use combos that don't knock
      you back or else ones that let you get right back in again, and you
      can tick him to death.
    - Find out which warriors have the best cheap moves and use them against
      Kahn, who is usually more susceptible than you'd imagine.  Sub-Zero's
      ability to freeze Kahn repeatedly and Scorpion's LP, LP, Spear, 
      Uppercut, LP, LP, Spear, Uppercut combo are two of the most useful 
      cheap attacks.
    
    
    5.  SECRET CODES
    
    HIDDEN OPTIONS
    Enter the code CRAZY CYRAX (use the R button instead of Right) at the 
    Skeleton Screen.  Then, press up when KOMBAT is highlighted on the MK 
    cube.  A new option called '?' will appear.  When you use it, you can 
    choose whether or not Mileena, Ermac, or Classic Sub-Zero are playable, 
    choose to have unlimited fatality time, or even one-round matches.
    
    ULTIMATE KOMBAT KODES
    Mileena:           700-723
    Ermac:             964-240
    Classic Sub-Zero:  760-520
    
    TO PLAY WITH HUMAN SMOKE
    Choose Smoke, and then press and hold Back, High Punch, High Kick, 
    Run, and Block either after choosing your destiny or between rounds.
    Once you change to Human Smoke, you cannot turn back, and you will
    always fight non-boss battles at Ermac's Portal.
    
    FREE PLAY MODE
    Simply press Up, Up, Right, Right, Left, Left, Down, Down at either
    the Information Screen or the Skeleton Screen.  If done correctly,
    you will hear Shao Kahn say "Excellent!"
    
    SECRET ENDURANCE TOWER
    Win the eight-player tournament and choose the Mega Endurance option.
    Let Noob Saibot beat you, and then start a new game.  You'll automatically
    start on the Novice Tower, but every other opponent will be one of the
    special Endurance Matches (first Mega Endurance, then the Classic Match,
    then battle Ermac and Noob, and so on).  Between matches, you'll fight
    Kano.  When you actually reach the first Endurance Match, you'll fight
    Nightwolf.  After rising three spaces above the tower (and fighting
    Kung Lao, Shang Tsung, and Sindel), the game will reset.
    
    EXTRA TREASURE
    Beat UMK3 on the last tower setting.  You can press right once reaching
    the end of the Shao Kahn Treasure list to access another option.  However,
    all it does is crash the game.
    
    Below is a list of all of Shao Kahn's treasures:
    
    1.  Tournament Outcome
    2.  Play Galaga
    3.  Battle With Ermac
    4.  Battle With Noob Saibot
    5.  Random
    6.  Fatality Demo 1
    7.  Fatality Demo 2
    8.  Fatality Demo 3
    9.  Battle With Noob and Ermac
    10. Classic Endurance
    11. Mega Endurance
    12. Supreme Demo
    
    RANDOM SELECT
    Hold Up and hit Start while on your initial position.  It will
    select the hidden warriors (like Ermac), if they are playable.
    
    ALTERNATE METHOD OF PERFORMING MOVES
    This is a trick that's worked in all the previous MK games as well.
    Any move that is D,F or D,B can be entered as DF+ or DB+ instead.
    This means that you'll have to press the buttons and the direction at
    the same time.  This may not be very useful, but it can be done.
    
    SCORPION'S LAIR PIT TRICK
    While playing on this stage, perform the Pit Fatality.  Now, hold down
    either Down + HP or Block + HP on both controllers and the Toasty Man 
    will say 'Crispy!' in Shao Kahn's voice.
    
    SUB-ZERO ICE BLAST TRICK
    Pick either Sub-Zero or Classic Sub-Zero and play normally.  Attack your
    opponent until the 'Danger' message appears, then try to freeze them
    with the Ice Blast.  If it hits, the Toasty Man will say 'Frosty!'
    
    
    6.  VS. SCREEN CODES
    
    033-564         WINNER FIGHTS SHAO KAHN
    969-141         WINNER FIGHTS MOTARO
    769-342         WINNER FIGHTS NOOB SAIBOT
    205-205         WINNER FIGHTS HUMAN SMOKE
    
    933-933         ERMAC'S PORTAL
    050-050         NOOB'S DORFEN
    666-444         SCORPION'S LAIR
    004-700         KAHN'S CAVE
    330-033         JADE'S DESERT
    002-003         THE RIVER
    820-028         PIT III
    091-190         BELL TOWER
    880-088         THE SUBWAY
    077-022         THE BRIDGE
    343-343         THE BALCONY
    079-035         THE STREET
    666-333         GRAVEYARD
    600-040         KOMBAT TEMPLE
    880-220         KAHN'S TOWER
    123-901         SOUL CHAMBER
    
    100-100         THROWING DISABLED
    020-020         BLOCKING DISABLED
    010-010         THROWING ENCOURAGED
    300-300         SILENT KOMBAT
    985-125         PSYCHO KOMBAT
    444-444         RANDPER KOMBAT
    460-460         RANDPER KOMBAT
    044-440         SANS POWER
    688-422         DARK FIGHTING
    897-123         NO METERS SHOWN
    033-000         HALF ENERGY FOR PLAYER ONE
    000-033         HALF ENERGY FOR PLAYER TWO
    707-000         QUARTER ENERGY FOR PLAYER ONE
    000-707         QUARTER ENERGY FOR PLAYER TWO
    788-322         QUICK UPPERCUT RECOVERY
    466-466         UNLIMITED RUN METERS
    642-468         PLAY THE GALAGA GAME
    999-999         SHOWS YOUR REVISION
    
    004-400         WHATCHA GUN DO?
    448-844         DON'T JUMP AT ME
    123-926         THERE IS NO KNOWLEDGE THAT IS NOT POWER
    987-666         HOLD FLIPPERS DURING CASINO RUN
    122-221         SKUNKY!!
    282-282         NO FEAR
    550-550         GO SEE MORTAL KOMBAT THE LIVE TOUR!
    
    
    7.  REVISION HISTORY
    
    1.0 - First version.  Most all special moves added, along with combos
          and hints for beating the game.  Also added Vs. Codes.
    1.1 - Added more secrets to the Secret Codes section.
    1.2 - Added and corrected some Finishers.  The Moves List is now
          complete (Ermac, Classic Sub-Zero, and Human Smoke don't have
          all the Finishers that other characters do).  Probably the last
          revision of this FAQ.
    1.3 - Now found at a new location.  (www.gamefaqs.com)
    1.4 - Added the Scorpion's Lair Pit trick and Sub-Zero trick.
          Various corrections.
    1.5 - Fixed URL location.
    
     Unpublished work Copyright 1996-2001 Chris MacDonald