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    FAQ/Walkthrough by Oogami

    Version: 0.2 | Updated: 02/01/01 | Printable Version | Search Guide | Bookmark Guide

    Oogami's oogami@ultimadungeon.com ICQ: 37044867
    Black/Matrix Extravaganza!
    v. 0.2
    This FAQ is copyright 2001 by Ben Whiting.  It cannot be reproduced, 
    copied from, sold for profit, or altered in any way without my prior 
    -What is Black/Matrix?
    -Doing Battle
    -Intro Translation
    -Walkthrough (will be replaced by the script and battle strategies 
    (v. 0.2) – Added a translation for the introductory sequence.
    Hello, and welcome to my first-ever game FAQ!  Black/Matrix is, by far, 
    one of the best isometric Strategy RPGs of all time, and I felt it's 
    due time that a FAQ be written for it.  I'm designing this FAQ to 
    correspond with both the Saturn and Dreamcast versions of Black/Matrix 
    (and later the PSX version, if I can ever find it…), and I'll make sure 
    to point out the differences between both incarnations, as they're 
    quite numerous and often not very subtle.  I hope this'll help you 
    appreciate and reap more enjoyment out of the game than before.
    What is Black/Matrix?
    Black/Matrix is an isometric strategy RPG, developed by Flight Plan and 
    released by NEC Interchannel, that was originally released for the Sega 
    Saturn in 1998.  Unfortunately, very few pressings of this version were 
    made, and it is *very* difficult to find nowadays (I just recently got 
    my copy of the first print, simply by being in the right place at the 
    right time).  A year later, it was ported to the Dreamcast as 
    Black/Matrix Advanced, and was released on a much broader scale with 
    many alterations  (I wouldn't necessarily call all of the changes 
    "improvements") made to the game, to give it more of an anime-type feel 
    and to make it more accessible to more than just the shoujo crowd.
    I would like to say right off that Black/Matrix is a *shoujo* game, 
    which means that its intended audience is for girls.  I mean, the 
    character designer is Kyouko Tsuchiya for Chrissake, the same person 
    who did the designs for Weiss Kreuz!  Also, if armed with the right 
    code, the game can turn into a "shounen ai" (boyXboy love story) game, 
    something that definitely won't appeal to the average male gamer.  This 
    is not to say, however, that males can't get any enjoyment out of 
    playing the game, as, like a lot of shoujo, the story is very 
    accessible to people of both genders (and if you don't use the code, 
    then you don't have to worry about the above scenario =D).  The 
    Dreamcast version of the game has a much more unisex feel to it, so if 
    you don't appreciate beautiful, "girly" character designs in your 
    games, that's probably the safer route to take.  Both versions, 
    however, are very gothic (DC version more so than the SAT), so that's 
    also something to take into account.  This is as close to an X (the 
    anime, not the rating) video game as you're going to get, so if you 
    don't appreciate "controversial religious themes", and lots of blood 
    and gore (especially in the DC version!), then this game might not be 
    for you.  However, if you're in it for the intense tactical combat 
    alone, then the above shouldn't make any difference to you =D.
    The combat system is very reminiscent of Tactics Ogre, in that the 
    playing field is isometric 2D with a 3D feel to it (since you can't 
    rotate the camera, it's not true 3D).  Unlike Tactics Ogre, there are 
    no distinct classes, but characters are customizable by using the bonus 
    points you get at level up to boost various stats (i.e., DEX if you 
    want the character to move more quickly, STR if you want him to hit 
    harder, etc.) in addition to the normal stat increases.  Also unique to 
    Black/Matrix is the Blood Point System (BPS); instead of MP which most 
    RPGs use,  Black/Matrix uses BP, which are taken from a pool and 
    specifically assigned to each character before combat begins.  BP 
    behave much like MP do, but the only way you can replenish your supply 
    is by killing enemies, and I don't mean just knocking them to 0 HP; you 
    have to actually strike them again after they've fallen in order to 
    gain any BP (quite macabre if you ask me).  Keep in mind, however, that 
    whenever you kill enemies and gain BP, you don't actually get BP back 
    in the battle, you have to wait until after the battle when the results 
    are tallied up.  Therefore, magic conservation is more critical than in 
    most games (note: this doesn't apply as much to the DC version, as a 
    character can take a turn to replenish BP that have been earned in the 
    battle in question).  Also, you can infuse weapons with BP in order to 
    unlock certain special powers those weapons may have.
    Also unique to the game is the "Biorhythm" concept.  I've given up 
    trying to figure out how the Saturn version's works, so instead I'll 
    explain the DC's system.  In the upper right corner of the screen 
    you'll see a gauge; this is the Biorhythm.  Simply put, it's what 
    determines how effective magical attacks will be.  If it reads on the 
    middle line, then spells will do their normal damage.  If the gauge's 
    present reading is higher than the middle line, that means that magic 
    will do more damage than normal (also, the higher the gauge is, the 
    more damage the spell will do).  Conversely, if the reading is lower 
    than the middle, then the spell will be considerably weaker than 
    normal.  It's a rather singular approach to a magic system and adds 
    that much more strategy to the game.  And, to us strategy freaks, the 
    more complex a system is, the more fun it is =D.
    I'm not certain why many people accuse the AI of being "too 
    simplistic".  I feel that, while it is a bit passive at times, it can 
    do things which strike me (at least) as being particularly clever.  
    Advanced mode is a lot of fun and very difficult; I hypothesize that 
    the critics of the game's AI have never actually played it on its 
    hardest difficulty setting.  The AI is certainly much better than Final 
    Fantasy Tactics' (though that's not saying much), and better IMO than 
    Tactics Ogre's and some of the Langrisser games'.
    Overall, the game is fantastic, and a must play for SRPG fanatics.  
    Locating a copy might be difficult, but well worth it, believe me!
    The following are a list of differences I've noticed between the Saturn 
    (Black/Matrix) and Dreamcast (Black/Matrix Advanced) versions of the 
    -Black/Matrix Advanced is 2 GD-ROMs long, as opposed to the original's 
    1 CD-ROM. 
    -The first print's cover of the instruction booklet is really neat, 
    much more interesting than the bland artwork on the DC's cover, which 
    is in turn better than the cover of the second print Saturn cover. 
    (You'd think with two separate printings of the game, more than a few 
    thousand would've been released…).  Incidentally, the cover of 
    Black/Matrix Cross is virtually identical to the original Saturn cover, 
    so if you know what that looks like, picture Cross's cover with a Sega 
    Saturn logo on the side and a neat quasi-aurora borealis effect where 
    the solid black background is.  The artwork, however, is identical.
    -Black/Matrix Advanced introduces an 'easy' mode (you'd think they'd 
    call it "Black/Matrix Easy")
    -Black/Matrix Advanced has a reworked OP sequence.  While it captures 
    more of the feel of the game, the Saturn's OP music is far catchier. 
    -The Dreamcast version has many anime cutscenes (albeit very choppy 
    anime cutscenes) interspersed throughout the story, whilst the Saturn 
    version has 4 CG FMVs  (albeit very choppy and grainy CG FMVs), one 
    when you let the game idle at the title screen (the OP), one when you 
    start a new game (the intro), and two for the ending.
    -The character designs are different between the two games.  I much 
    prefer the original Saturn's character portraits, as they're much more 
    stylized (very beautifully done; reminiscent of shoujo manga) and don't 
    have the typical anime-look that the Dreamcast characters have.
    -Zero (the hidden sixth master) is accessible in the Saturn version 
    from the very start, provided you know the code to unlock him.  While 
    there is a remarkably similar code for the DC version, he isn't 
    accessible from the very beginning; you have to fulfill certain 
    criteria to be able to choose him (not confirmed)
    -There are 12 episodes in the Dreamcast version, as opposed to the 
    original's 10, giving characters (particularly Piripo) and the story 
    more development.
    -The plotline with Abel and Cain doesn't exist in the Saturn version -
    The other masters (other than the one you chose) don't seem to play any 
    role in the Saturn version's story.  Prica doesn't appear at the end of 
    episode 1 like in the DC version, the conversation with Michette 
    thinking you're her beloved Cain doesn't occur (since the episode 
    doesn't exist in the SAT version), etc.  
    -Faust doesn't look nearly as cool in the DC version as he does in the 
    SAT version (sorry, I just had to say it <g>)
    -Advanced mode in the SAT version is, IMO, more difficult than Advanced 
    in Black/Matrix Advanced!  You only get 6 bonus points at level up in 
    B/M, whilst B/M AD gives you 8.  Also, since there are only 10 
    episodes, you don't have as much of a chance to level up before then 
    end like you do in the DC version.
    -Infusing weapons with BP is more of a guessing game in the Saturn 
    version, as, unlike the DC version, you don't *know* how much BP the 
    different attributes require, and overshooting can result in nothing 
    happening, virtually ruining the weapon (as you can't remove BP from a 
    weapon unless it underwent a transformation).
    -The nasty "blood" bug is fixed in the DC version.  In the Saturn 
    version, the BP techniques you could infuse into a weapon that should 
    sap HP or BP from an enemy would end up *curing* the enemy instead 
    (after you did your damage!).  Also, the BP technique that would have 
    you counterattack no matter what mode the character was set on wouldn't 
    work; instead, whenever that character would attack the enemy, it would 
    be the enemy who would counterattack!  Strangely enough, all these 
    techniques would do what they're supposed to when the enemy uses them, 
    so it's really not fair.  Ah, the wonders of playtesting =p. 
    -Some of the battlefields are slightly different (the fight in Baal's 
    dining room, etc.)
    -While the music is more or less identical (exception being the Zombies 
    Play track, aka "Check it out, y'all", which was remixed in the DC 
    version), the music placement is different between versions.  Zombies 
    Play is the music you hear in the pre-battle menu in the SAT version, 
    while another track (I can't remember its name right off the bat) is 
    used in the DC version (incidentally, this is the track used in the 
    town outside your master's house in the SAT version, where Zombies Play 
    is used in the DC version!)  Also, there are a few tracks taken out in 
    the DC version for reasons I'm not sure why.
    -The Saturn version has a sound test accessible from the title screen!  
    Kakko ii!
    -Free battles always begin Player Turn in the Saturn version, instead 
    of Enemy Turn in the DC version.
    -The story sequences are carried out like most anime AV games in the DC 
    version, in that all you see is a half-screen portrait of the 
    characters speaking superimposed on a still background.  The SAT 
    version tells the story on the isometric battlefields (a la Final 
    Fantasy Tactics).  Both are effective, IMO, though the DC version 
    wouldn't be so if there weren't animated cutscenes all over the place.
    -Summons are quite a bit more impressive in the SAT version, strangely 
    -The Great Evil Deity armors are awesome looking in the DC version, as 
    opposed to the SAT version, where they're just regular armor with 
    different colored capes.
    -Abel's a blonde in the SAT version, as opposed to a brunette in the DC 
    version. (okay, so it's trivial. Sue me)
    -There seems to be a bit more romantic tension between Gaius and 
    Rupirupi in the DC version.
    -Jude isn't a hermaphrodite in the SAT version (at least, there's no 
    evidence that he is.  He's just a drag queen =p)
    -The DC version awards bonus items at the end of combat whilst the SAT 
    version does not.
    -Free Battle is ranked in the SAT version only.
    -The final battle is entirely different, and much more difficult, in 
    the SAT version.
    -The loading times are much faster in the Dreamcast version.
    Which version do I prefer?  Neither!  They're both great in their own 
    Doing Battle
    What's the best part of a Strategy RPG?  The battles, of course!  And 
    Black/Matrix has its fair share of them.  However, the system does take 
    a little getting used to, as it doesn't necessarily follow all the 
    expected traits of an SRPG. 
    When you enter the pre-battle menu, you'll be faced with an array of 
    choices.  They are:
    1 - Equip
    Pretty self-explanatory, wouldn't we say? =D
    2 - BP Infuse
    This is where you can infuse your weapons with blood, but remember to 
    unequip them first!
    (see below on BP infusion)
    3 - Item (DC only)
    Shows you your inventory.
    4 - Shop
    Occasionally this'll light up, and you'll be able to purchase potions 
    and the like from the friendly shopkeeper who likes to do business in 
    the middle of a battlefield o_o.
    5 - (DC only) This shows you a list of the different blood techniques 
    you have.
    The DC version combines the next three options in System:
    6 - Save
    7 - Load
    8 - Config
    This is where you can change in game settings such as BGM, Voice, and 
    the like.
    9 - Exit
    Select this when your pre-battle preparations are complete!  It'll ask 
    you for confirmation, so pick the top choice (Yes) if you wish to 
    Next, you'll find the character select screen.  The max number of 
    characters you can usually have on a map is 10, and since for much of 
    the game you don't even have 10 characters to work with, you can 
    usually just select everyone.  Characters with bats (swords in the DC 
    version) over their heads are mandatory characters for the scenario.  
    After you're through selecting your characters, you can assign blood 
    points to each character.  My advice is, since in the beginning of the 
    game, BP availability is quite low, give everyone enough BP to execute 
    a special attack once or twice.  Give Yohane enough BP to cast Light 
    Cross a few times as well, as he is virtually useless without his 
    spells.  About halfway through, you'll probably find that you have more 
    than enough BP to completely fill everyone up and then some, and when 
    this happens, the game will just distribute the BP for you (you do have 
    the option to decline this and divvy out the blood yourself, though).  
    Once you're done with this, it's time to do battle!
    The first thing you'll notice upon entering the battle screen is a blue 
    area underneath your characters.  This is the starting area, and you're 
    free to alter your characters' starting locations within this area to 
    your liking.  Once you're finished, press start.
    When you click on a character, the following menu comes up:
    SAT version:
    1 – Movement
       1a – Move
       1b – Attack
       1c – Magic
    2 – Item
    3 – Status
    4 – Waiting Stance
       4a – Counterattack when hit
       4b – Defend
       4c – Evade
    5 – Summon Armor
    DC version:
    1 – Move
    2 – Attack
    3 – Magic
    4 – Item
    5 – Status
    6 – Replenish Blood
    Note: this'll ONLY allow you to draw from the amount of blood you've 
    acquired in the present battle only!
    7 – Waiting Stance
       7a – Defend
       7b – Evade
       7c – Counterattack when hit
    8 – Summon Armor
    Moving and attacking  in Black/Matrix are handled in a similar fashion 
    to Tactics Ogre and Final Fantasy Tactics.  When you select move, an 
    area highlighted in blue will appear, which shows you the range of that 
    character's movement.  When you select attack, an area highlighted in 
    red will appear, showing you the range of that character's attack.  
    Note that this range is different for each character, and is dependent 
    on the attack pattern of the character in question and that character's 
    equipped weapon.  Also, if a character's weapon has been infused with a 
    blood ability, you'll be presented with two options.  In the Saturn 
    version, choose the left option for a normal attack, and the right 
    option for your special attack.  In the Dreamcast version, the option 
    defaults to normal attack, but hit the directional button either left 
    or right to switch your attack pattern to special.
    Magic is also reminiscent of other strategy games, but in Black/Matrix, 
    its effectiveness is highly dependent on the present state of the 
    Biorhythm gauge.  I've explained the Biorhythm system already, but I'll 
    cover it again, briefly.  While I still haven't gotten the hang of 
    reading it in the Saturn version (anyone who's figured it out, feel 
    free to email me!), the Dreamcast's system is easy enough to explain.  
    In the Biorhythm gauge, located at the uppermost right hand side of the 
    screen, you'll notice a series of bars extending from the center.  The 
    bar that is flashing in the middle of the gauge marks the present state 
    of the Biorhythm; the bars previous indicate what the Biorhythm was, 
    and the bars subsequent indicate what the Biorhythm will be.  If the 
    bar extends above the center line, magic's effectiveness will be 
    increased (how much it's increased is dependent on how high it is).  
    Conversely, if it's below the center, then any magic cast will be 
    weaker than normal.
    Summoning is a tricky procedure, but one which is absolutely NECESSARY, 
    at least in the later levels of Advanced mode.  Here it is in a 
    1) First off, a character must have a Great Evil Deity armor in order 
    to summon.
    2) When you want to summon, select the final option in the menu.  
    Notice, this option will be greyed out if the character either is 
    bereft of an armor or is critically wounded.
    3) (DC version only) You'll be presented with two options.  The first 
    is "Higher Order Summon", whilst the second is "Lower Order Summon".  
    Choose whichever you want.
    4) An area highlighted in green will appear.  This is the area from 
    which your armor will draw BP and movement points from your allies.
    5) One of two things will happen:
        a)  If you don't meet the prerequisites for a summon, a dialog box 
    will appear indicating what these prerequisites are.  In the Saturn 
    version, the first line tells you how many BP in all the summon 
    requires, whilst the second line tells you how many movement points you 
    need.  This is reversed in the DC version.
             To better explain movement points:  at the beginning of each 
    turn, all characters start out with 2 "movement points".  When a 
    character moves, they spend a movement point.  When they attack, the 
    spend a movement point, and so on, and so forth.  In other words, if a 
    summon requires six movement points, you can satisfy that condition 
    with three characters who haven't done anything yet, two characters who 
    haven't done anything yet and two who have done one action, one who 
    hasn't and four who have, or six characters who have already executed 
    one action that turn. 
        b)  If you do meet the requirements, then an area in red will 
    appear on the map.  This is the area of effect.  Usually these will be 
    quite bizarre, oftentimes forming a shape of an X, a wheel, a strange 
    hook, or *something* odd.  This makes using summons a lot more 
    difficult than the comfortable "big square" area that most games of 
    this genre use, and IMO, a lot more fun (you actually have to use 
    strategy!).  Much like Final Fantasy Tactics, your summons will NOT 
    hurt your own characters, so feel free to cast them with impunity when 
    you have members in the blast radius.
    6) Now, keep in mind, the damage done will be dependent on THE 
    make sure Yohane is within the draw area when Leburobs is summoning, 
    the summon will still only rely on Leburobs' intelligence, so if you 
    haven't been boosting that up with your bonus points, it's unlikely 
    you'll be pleased with the results.  Moral of this story: DON'T NEGLECT 
    seem to have any affect on the damage done by summons, which can be 
    both a blessing and a curse.
    While this seems a little complicated at first, it's not that difficult 
    of a concept to master, and when you do,  the final few battles will go 
    from being impossible to just near impossible ^_-.
    Also, when you've knocked an enemy down to 0 HP, they will be felled, 
    but not dead (this counts for your guys, too), as a healing spell can 
    quickly bring them back on their feet.  The way to *kill* enemies is to 
    knock them down, and then hit them again, thus skeletonizing their 
    body.  Now, this is the only way to get BP in the Saturn version of the 
    game, though in the DC port, you can get BP just by knocking the 
    enemies unconscious.  Keep in mind that magic and summons DO NOT net 
    you BP, so only kill enemies with those techniques if you have no other 
    method of reaching them and it's critical that they can't be brought 
    back to life.
    After you've taken your turn, you may want to alter your waiting 
    stance.  What that boils down to is: do I want to counterattack the 
    enemy, defend against their attacks, or try to dodge their attack 
    altogether?  Personally, I use this strategy when assigning stances:
     - If the enemy is more powerful than I am and/or there are a lot more 
    of them than I, I usually set my characters' stances to defend, 
    sometimes putting a few members (Piripo and Leburobs, usually) on 
    counterattack.  This way, the damage done to me will be minimal, 
    ultimately reducing potion usage (and believe me, you'll cherish 
    potions in this game as if they are gold).
     - If any characters are on counterattack and they attack an enemy who 
    is also set to counterattack, I switch their stance immediately prior 
    to their engagement to defend.  That way, when the enemy retaliates, 
    the character won't take the full amount of damage that they'd 
    otherwise take if they were kept on counterattack!  Then I switch them 
    back after their turn was done.
     - Once the characters that are on counterattack start to get a bit low 
    on HP and I don't have many potions left, I switch their stance to 
     - Once a character is critically low on HP (where it doesn't matter 
    what stance they're in; if they're hit, they're dead) and I'm without 
    any potions (or just don't want to use any more), I'll switch them to 
    evade.  At least, in that stance, there's a possibility that they'd 
    dodge the attack altogether.
    It is NOT a good idea just leaving your characters on one stance 
    indefinitely.  Defend is safe, but ultimately delays your victory, and 
    in Black/Matrix, oftentimes the longer a battle takes, the less likely 
    you're able to finish it alive.  Counterattack is efficient, but 
    dangerous if used liberally.  Evade is even more dangerous, as if a 
    character is hit, they'll take up to 1.5x the amount of damage they'd 
    normally take if they were on counterattack!  Evade is really only good 
    as a "last resort" tactic, when it really doesn't matter what stance 
    you're on and you're just hoping for a bout of good luck ^_^.
    After you've done all that you've wanted to with your characters,  go 
    ahead, hit start, and select the first option to end your turn!
    After the battle is finished, you'll be presented with a list of 
    statistics.  These include the experience you've gained, the amount of 
    money earned, blood earned, and your rank (S being the best, C the 
    worst).  Then, you'll be presented with a level up screen, where you 
    can apply the experience you've earned to raise your characters' 
    levels.  Yep, YOU can decide who gets what amount of EXP, regardless of 
    how much the character really contributed in battle.  This makes it 
    possible to raise the levels of characters who are pathetically weak 
    and who you're afraid would get diced if they tried to kill enemies on 
    the field.  HOWEVER, characters who weren't in the battle to begin with 
    don't get any EXP at all, so make sure to select your low-level 
    characters prior to battle, but just put them out of harm's way once 
    the fight begins.  Also, characters that have been killed don't get any 
    EXP, so watch out for that; in fact, if a sub-character gets killed, 
    THEY'RE GONE FOR GOOD, so, for the love of God, unless you really don't 
    care about them, DON'T LET THEM DIE!!  Once you've assigned EXP to 
    different characters, you can use the bonus points you get when you go 
    up in levels to assign to various statistics.  Hit the A button (X on 
    DC) to access the bonus point assignment window and raise those stats!
    Ah, what would an RPG be without towns?  An RPG without towns, of 
    course!  Seriously, though, Black/Matrix has towns sprinkled here and 
    there, all with your normal town amenities such as shops and random 
    townspeople all itching to have a conversation with you.  In the Saturn 
    version, you don't actually move around, but simply highlight the block 
    that the townsperson/shop is on, press C, and do your business!  The 
    Dreamcast version allows you to walk around, which can either be a 
    blessing or a curse, it all boiling down to whether or not you like to 
    explore towns or just speed through them.  Anyway, the menu found in 
    the town stages is identical to the pre-battle menu, so there's no real 
    need to repeat myself.
    In addition to all of that, the towns also feature what's known as 
    "Free Battling", where you can test your mettle as often as you wish 
    against the resident town guards for experience and rare items.  In 
    those battles, only the leader need be killed, but the more of his 
    underlings you kill, the more experience you get (though not much).  
    Talk to the cloaked man with glowing eyes, usually in the corner of 
    towns, to start your free battling session.
    Frankly, I find free battling to usually be a waste of time.  The 
    experience you get is negligible (I think the most I've ever gotten is 
    400 EXP), and it's very easy to lose blood if you're not careful.  
    Also, the chance of getting a rare item is, well, rather rare (though 
    I've noticed it's a bit easier in the Dreamcast version), so unless you 
    think you REALLY need better weapons and can't afford any from the shop 
    (or if the shop doesn't have any weapons better than what you have), 
    don't bother with this.
    Also, one more thing to mention about towns: you CANNOT sell items in 
    shops, so watch your cash!
    These are the talented voice actors/actresses who supply the voices for 
    the characters in the game.  Many thanks to Hitoshi Doi for cataloging 
    these on his webpage.
    Domina – Hidaka Noriko
    Tendou Akane in Ranma ½
    Takaya Noriko in Gunbuster
    Jean in Nadia
    Prica – Kanai Mika
    Urara in Kakyuusei
    Yumi and Emi in Musekinin Kanchou Tylor
    Tialiss in Langrisser III
    Courreges – Shimakata Junko
    Kato Mika in Graduation
    Homonculous in Mercurious Pretty End of Century
    Michette – Miyamura Yuko
    Souryuu Asuka Langley in Shinseiki Evangelion
    Marie in Boku no Marie
    Nayotake in Dancing Blade: Katte ni Momotenshi!
    Prague – Yamazaki Wakana
    Toria in Orguss 02
    Cooan in Bishoujo Senshi Sailor Moon R
    Iria and Perishii in Star Ocean (yes, for the SFC!!)
    Rupirupi – Inoue Kikuko
    Belldandy in Aa! Megami-sama!
    Luciris and Farna in Langrisser III
    Seira in Kaitou Saint Tail
    Piripo – Yuuki Hiro
    Rion in Shamanic Princess
    Young Dios in Shoujo Kakumei Utena
    Arc in Arc the Lad
    Marco – Orikasa Ai
    Quatre in Gundam Wing
    Ryoko in Tenchi Muyou!
    Fujieda Ayame in Sakura Taisen
    Gaius – Shiozawa Kaneto
    Bosel in Langrisser (all of 'em)
    D in Vampire Hunter D
    Zongi in Tenkuu no Escaflowne
    Leburobs – Hori Hideyuki
    Keith in Langrisser II
    Omega in Langrisser V
    Hans in MD Geist (oh, yeah, THAT's something one wants on their resume 
    Yohane – Aono Takeshi
    Tenchi's grandfather and dad in Tenchi Muyou!
    Eggbert in Langrisser II
    King Caconsis in Langrisser IV
    Lucca – Nagashima Yuko
    Cardina in Magic Knight Rayearth
    Rina in Kaitou Saint Tail
    Sei Kanon in Mercurious Pretty End of Century
    Jude – Nanba Keiichi
    Junta in DNA^2
    Umino Gurio in Bishoujo Senshi Sailor Moon
    Andy Bogard in Garou Densetsu
    Mammon – Ikemizu Michitaka
    Mammon in Black/Matrix Advanced
    Mammon in Black/Matrix Cross
    IOW, he hasn't done anything else!!! ^^;;
    Baal – Ebara Masashi
    Shinobu's father in Love Hina
    Bolt Crank in Eatman '98
    Mikawa Yuuji in Meitantei Conan
    Cherubim – Sogabe Kazuyuki
    Largo in Bubblegum Crisis
    Kunzite in Bishoujo Senshi Sailor Moon
    Lt. Kilgore in MADOX-01
    Zero – Itou Kentarou
    Aoi Jun in Nadesico
    Kaga Shirou in Innocent Tears
    Terry in Outlaw Star
    I don't know any of the seiyuu information for the minor characters.  
    Any assistance will be appreciated and credited!
    Intro Translation:  (applicable to all versions)
    The first thing you'll see after you select New Game and the desired 
    difficulty level is a short FMV sequence followed by a slightly longer 
    FMV sequence.
    FMV 1:
    Narrator - We are known as the evil ones in a "just" world where good 
    and evil are reversed.  In this world, the offspring of the black, bat 
    winged people and the white, bird winged people exist in two distinct 
    classes.  The former, the "superior black winged people", as they are 
    called, have the power to govern the world, while the "inferior white 
    winged people" are their slaves.
    In order to profess these truths, the black winged priests recited the 
    following speech:
    FMV 2:
    Priest - There exists a myth from antiquity....  The world was governed 
    by the Great Demon Deity, God, who preached such falsehoods as "Love" 
    and the like. During that era, a great being came forth to rescue the 
    world from such hypocrisies, the Great Angel Mephisto Pheles, and in 
    order to oppose God and his wicked cohorts to promote the heavenly 
    message of our father, the Great God Satan, began a holy war.
    Girl – That's wrong…
    Priest - The war, which was fought by the two divisions in heaven and 
    lasted for 666 days, finally ended when our lord Mephisto exploited the 
    Evil Deities' stupidity by luring them to the basement of the enchanted 
    city Linear, thus sealing them off within hell and liberating the world 
    of their deceitful ways!
    Girl - Something's...not right...!
    Priest - Thusly, our lord Mephisto is the omnipotent great angel of 
    this world!!  And we, black  winged people who are direct descendents of 
    Mephisto, govern this world, since it is our birthright!
    Girl - There is definitely...
    Priest - The inferior "White Winged" people are all descendents of the 
    foolish Evil Deities.
    Priest - Therefore, for the sake of our livelihood in this city, 
    Linear, and for the sake of sealing the Evil Deities away, a sacrifice 
    of a white winged person is necessary!!
    Girl - There's definitely something...WRONG ABOUT THIS!!!
    For now, this walkthrough is specific for the Saturn version only.  The 
    game is actually very linear, INCREDIBLY linear one might say, and 
    there are only a few places where a choice you make might make a 
    difference between continuing on with your quest or seeing a Game Over 
    screen.  Right now, I'll just sketch a rough outline of the game, and 
    as I continue work on the translation, I'll replace this bit by bit 
    with  a full script translation and battle strategies for Advanced 
    mode, as I'm determined to make this FAQ *the* one-stop Black/Matrix 
    info source!
    Episode 1
    - After the intro FMV, you'll come to a character select screen.  This 
    is where you can choose your master.  Select whomever you desire and 
    press the C button.
    - After your character wakes up,  your master will ask if you've 
    forgotten who you and she/he is.  This is where you can change both 
    your name and your master's name if you want.
    - Once you're able to stand on your feet, your master will have you 
    perform basic chores (mopping, fishing, Whack-A-Mole =D, etc.).  Each 
    of these are mini-games that are basically there for your amusement and 
    which offer stat increases if you're successful. 
    - After a year passes (I guess you only do one chore a year, as every 
    chore you do advances the calendar a month ^^;), your master goes 
    missing.  You go out into the town to find her/him, but to no avail.
    - Once you decide to leave, policemen arrest you, and drag you back 
    home in humiliation.  They present you to your master, who confesses 
    her/his love for you, and thusly through you in jail and spirit your 
    master away to some unknown location. 
    Episode 2
    - You're shoved into a jail cell, where the inmate challenges you to a 
    fight.  Don't worry, you aren't supposed to win this.
    - Afterwards, he introduces himself as Leburobs, and whilst conversing 
    with him, Gaius shows up.
    - Eventually, the guards come back looking for a person named Piripo.   
    Piripo confesses his location after a brief amount of time, and the 
    guards proceed to taunt and kick him, much to the amusement of everyone 
    save you and Piripo.
    - Eventually, an elderly man appears and lets you out, instructing you 
    to escape.  Guards appear to block your way, and you must fight your 
    way through.  Use caution in this battle, particularly if you weren't 
    able to up any of your stats in chapter 1, as the guards are fully 
    armed and you're only equipped with a simple shirt and wooden stick.
    - After the fight, the elderly man introduces himself as Yohane.  The 
    company is assaulted by more guards, one of which is the head of the 
    prison patrol, himself.
    - After you escape from the prison, Yohane agrees to aid your search 
    for your master if you agree to help him locate the Great Evil Deity 
    Episode 3
    - Welcome to your first town!  Make certain you purchase better 
    equipment for your characters, as wooden sticks just won't get you very 
    far.  Also, potions are a must, but at 300 G a pop, you might not be 
    able to afford many (so use them wisely!).  You can free battle if you 
    wish, and perhaps get just a tiny bit of experience if you only need a 
    little to bump a person up one more level.  Otherwise, when you're 
    finished, just select the final option on the town menu to continue.  
    Oh, and if you're wondering why Yohane is wearing a mask, that's so 
    none of the priests will recognize him.
    - The first battle you'll fight is against a Poisonist and a few 
    warriors.   If you have any Blue Cures handy, they're good against 
    poison, as poison in this game REALLY HURTS if not cured quickly.  I've 
    noticed poisonists tend to use Stone quite often against magic users, 
    so be careful (unlike most games, stone WILL wear off eventually, so 
    don't worry too much).
    - Next, you'll fight a mysterious Knight of the Dark Order, along with 
    some warriors and magic users.  You only have to defeat the knight to 
    win, and in advanced mode, that's pretty much all you CAN do, unless 
    you spent a LOT of time free battling to up your levels.  Keep in mind 
    that the enemy goes first in this battle, so position your characters 
    before battle with this in mind.
    - After you defeat the knight, she'll introduce herself as Rupirupi, a 
    former student of Yohane.  Before they have much of an opportunity to 
    reminisce, more magic-users and warriors will attack.  WATCH OUT for 
    the Healmasters (the magicians in red), as their main magic attack can 
    do a LOT of damage, and they can also heal their allies (of course 
    ^_^;;).  Try to off them as soon as possible, and then go for the 
    others.  In fact, a good "priority" list of class types to kill first 
    is as follows:
      Demon Summoners
      Knights of the Dark Order
      Other miscellaneous fighters
    Of course, this list will change slightly later on, as more types of 
    enemies will be introduced and Knights of the Dark Order (referred to 
    as Dark Knights from now on) will start using summons against you.
    - After the fight, you'll be presented with an option to return to town 
    or to press on.  I highly recommend for you to return to town and 
    restock on potions and weapons.  Select the first option to go back to 
    - Next, you'll have to fight that infamous drag queen, Jude (pronounced 
    Yuda and German for Jew ^^;), and his "Lovelies", which look awfully 
    close to girls in the SAT version (they look too butch to be believable 
    on the DC).  Keep in mind that Gaius and Rupirupi had left just prior 
    to the fight, and returned after Jude and Co. had already shown up, so 
    you can't change their starting location.  This is still a rather easy 
    fight, though, so don't panic and you should be fine.
    - After you best Jude in combat, you continue toward the Great Evil 
    Deity armor that's stored within the temple.  Once you find it, Jude 
    challenges you again.  This fight is slightly tougher due to the two 
    Demon Summoners, but it's still not very difficult.  While Abel now has 
    the ability to summon, it's doubtful you can fulfill the requirements 
    yet; have patience, you will ^_^.
    - Next stop:  The town of Pandemonium.
    Episode 4
    - On the road to Pandemonium, you'll be ambushed by a gang of bandits.  
    It's pretty facile, so don't fret.  However, the victory conditions 
    state that you only need to kill the bandits, and your ability on 
    obtaining a secret character depends heavily on this!  Just make sure 
    that Jelle (the only white-winged slave female) remains alive though 
    the fight, and you'll get her afterwards!  As for all secret 
    characters, when they ask to join you, the first option is yes, and the 
    second is no.
    - Once you arrive at Pandemonium, make sure to free battle a little to 
    boost Jelle's levels a bit (unless you didn't get her).  Also, as 
    always, check the shops for better equipment and more potions!
    - Next, on your way to see Mammon to get the Great Evil Deity armors, 
    you'll fight another battle.  Just more of the same; fight defensively, 
    and use Rupirupi's Lilim spell to heal when necessary (make sure you 
    use her healing spells instead of potions whenever possible).  Now, in 
    either this fight or the next (I think it's the next, but I can't 
    remember right off the bat), you'll see a purple-haired man watching 
    the battle from an isolated perch.  He's Faust, and as I'm sure you can 
    tell from his stats, he's one tough cookie.  Fortunately, you don't 
    have to even touch him at all, but I hear that if you CAN beat him, 
    you'll get a rare item (not confirmed).  He'll appear in one other 
    battle in the game (two in the DC version), and when you see him again, 
    you still won't have to beat him, so don't worry about him.
    - After this skirmish, you'll meet Mammon and have a conversation with 
    him.  He's convinced that money is power, and to prove his theory, 
    he'll have (*gasp* ^^;) MORE soldiers attack you!  This battle's not 
    too much tougher than the last, but the enemies DO go first, so keep 
    that in mind during character placement.  As you're kicking tail in the 
    fight, Mammon will keep raising the reward on your defeat, in hopes 
    that it'll motivate his men to do better.  <g>  After the fight, select 
    the first option to return to town, and the second to keep going.
    - Next, you invade his mansion to confiscate the armors within.  He'll 
    appear to stop you, though, and you'll have to do battle.  This 
    battle's pretty easy (despite the enemies going first), and you don't 
    even have to approach Mammon.  Just kill off all his cronies downstairs 
    and start to make your way towards him.  Try not to use ANY potions in 
    this fight, as the more potions you have for the next fight, the less 
    nerve-wracking it'll end up being.
    - A story sequence will commence, ultimately leading to Leburobs and 
    Piripo's donning of their new armors.  Now, this battle is TOUGH!  
    You'll be surrounded by enemies, many of whom are archers who will 
    decimate your party if you take too long defeating Mammon (fortunately 
    the victory conditions state that only Mammon must be killed).  Also, 
    Mammon will cast Inferno on your characters, which can do anywhere 
    between 10-60 HP damage each, and when you get close enough for melee 
    combat, his flail will knock off 40-60 HP a hit, PLUS, he's set on 
    counterattack (which is just mean).  Your first priority should be 
    offing the two Healmasters, preferably on the first turn.  Next, work 
    your way up, killing any soldier or archer getting in your way (don't 
    CONCENTRATE on them, just whack at them if you can't get a shot at 
    Mammon yet).  Have Rupirupi make liberal use of her Lilim spell to 
    heal, and have Yohane assist with Light Cross.  If you can spare the 
    BP, have Rupirupi cast Astral on a character to up their stats by 25%.  
    MAKE SURE that Piripo stays alive as long as possible, as he'll prove 
    invaluable at picking off Mammon from afar (with Mammon set to 
    counterattack, you want to engage in melee as little as possible).  Try 
    to save characters' blood attacks for Mammon, though use them on the 
    Healmasters if that means you can get them out of the way before the 
    first enemy turn.  Keep your cool, persevere, and victory shall be 
    - Afterwards, as you finish kicking Mammon around a little (hehe, that 
    Leburobs ^_-), you'll be assaulted by a mysterious black-winged woman 
    and her troops.  This battle isn't NEARLY as tough as the previous, and 
    once you've offed a good portion of her troops, she'll escape.  If you 
    can complete this battle in 26 turns or less, you'll have the chance of 
    recruiting Arquen into your group!
    Episode 5
    - Once you arrive in Canaan, do the normal town routine: shop and free 
    battle if you got a new sub-character.  Make absolutely certain you 
    talk to the waitress walking around town, for if you do, she'll join 
    you after this scenario (she's arguably the most useful sub-character 
    in the game).
    - When you exit the town, you enter a nobleman's castle, escorted by 
    his butler.
    - You're treated to dinner by Baal, who claims that he does not wish to 
    fight you.  During dinner, Gaius will get up to go search out the armor 
    in Baal's possession.  On his way downstairs, he'll witness a chef 
    preparing a rather, uh, cannibalistic dish (the FMV in the DC version 
    was particularly unnerving here).  In order to prevent Gaius from also 
    appearing on the menu, he has to fight the chef and his underlings.  
    This is a gimme battle, meant only as an EXP booster for Gaius.
    - After his run in with the cooking staff, Gaius makes his way back to 
    the dining room, where he informs the party of what he saw.  Baal, 
    knowing that his cover has been blown, will attack the party.  This 
    battle can be dangerous if you're not careful.  Try only tackling a few 
    enemies at a time; rushing into the fray will only get you killed.  You 
    must kill *everyone*, by the way, not just Baal.  The biggest threat in 
    this fight is the butler; his "B.W.S." staff, whilst sporting a 
    "vigorous" STR+0 (it's just a modified wooden stick), has a blood 
    attack which can hit your party *in a 2 square radius!!* for 999 
    damage!  He can do this multiple times, so when you have a go at him, 
    MAKE SURE you kill him in that turn, or your chances of surviving are 
    quite slim.  He only has 50 HP, so it's not impossible.  When you smite 
    him, you'll receive a wooden staff, but don't get your hopes up, you 
    can't get the B.W.S. blood ability (at least, I never could).  Oh, yes, 
    you can go back to town if you want after this battle.
    - Baal will plead forgiveness to himself (which should be your first 
    clue that he really isn't Baal ^^;), and disappear.  The party will 
    continue down to the cellar to claim the armor that resides there.  On 
    their way down, they'll get into another battle.  This battle isn't 
    easy, as you're fighting a lot of magic users, but keep your cool, and 
    you'll win.  BTW, this is the fight where the Dark Knights start 
    becoming much more bothersome, as they can summon their armors against 
    you!  Make sure you either kill the Dark Knights first, or make sure 
    that there's never more than one other enemy next to them at all times 
    (otherwise, they'll more than likely summon the beginning of the next 
    turn).  After you beat them, you'll get an option to keep going or to 
    explore a room which is similar to the one you're in.  Select the first 
    option to fight a much easier battle for more money and a SMIDGEON of 
    experience.  Still, it's more money and a little more experience, so 
    why not? =D
    - Once you reach the basement, Baal will attempt to belay you with his 
    vampire maids, to whom he'll cruelly transform into undead creatures.  
    Gaius, in his desperation, will zip on over to the armor, which he will 
    don and challenge the real Baal (this FMV is REALLY cool in the DC 
    version!).  This fight isn't too difficult, as you only need to kill 
    Baal, so you can basically ignore a whole side of enemies (unless you 
    really want to kill them all).  After the battle, if you talked to the 
    waitress in the town when you first arrived to Canaan, she'll introduce 
    herself as Parity and offer to join your party.  Say YES!!!  She will 
    become one of your most invaluable assets, as she not only can move as 
    adeptly as Gaius, but she's also an archer!  And she's rather cute, 
    too. ^_^;;
    Episode 6
    - The episode opens with Lucca (the mysterious black-winged woman from 
    before) speaking with the Pope (lit. Religious Emperor, I think Pope 
    works better, though). 
    - Afterwards, the scene shifts to a rather humorous conversation 
    between Gaius and Leburobs (Prica and Leburobs in the DC version).  The 
    party decides to take a rest except for Gaius, who isn't tired and 
    wishes to scout ahead. 
    - In a rather shocking scene (even more so in the DC version), Rupirupi 
    gets shot by an arrow whilst conversing with her teacher.  The party is 
    even more shocked to find that the assailants are none other than the 
    foes they've faced before.  Jude will instruct his men to attack you; 
    this is a rather easy battle, even without Rupirupi.  Make sure, if you 
    have Parity, to include her, even if you don't have her attack.  Just 
    being on the field will entitle her to some EXP afterwards.   
    Afterwards, a second wave will assault you, but Gaius returns with a 
    friend.  This friend will prove to be a rather useful addition to your 
    party, in addition to also being integral to the plot ^_^;.
    - Lucca and Co. will escape, though Lucca promises that she and her 
    "Darling" (that's you) will meet again.  Gotta love that feisty demon 
    - When you arrive in Begild, shop for some useful items.  Make sure you 
    talk to Astarte before you leave, and, for fun, you can volunteer one 
    of the men in your party to take advantage of the prostitutes' 
    entertainment (I've always selected Gaius, who always got embarrassed 
    and declined ^_^;;).
    - Marco will lead you into Cherubim's mansion, where, underground, a 
    secret revolution is being planned for the white-winged race.  After a 
    lengthy conversation, you eventually get attacked by Gusafan, who 
    blames Marco for the death of his friend, Seraphim.  This can be a 
    tough battle, particularly since Gusafan's one buff soldier.  After the 
    battle, a girl solider named Dyuna will offer to join you.  Why not, 
    the more the merrier, right?  You'll also get Rupirupi back after the 
    battle, who claims that she's recovered enough to fight.
    - Before you leave, Astarte will speak with you.  Answer "I want an 
    ally" (third option) to get Tarshis, who is the second most valuable 
    Episode 7
    - Depending on your choices in this scenario, you can end up either 
    fighting no battles, one battle, or two battles.
    - Upon Cherubim's advice, you head to the twin cities of Sodom and 
    Gomorrah.  When you arrive in Sodom, you'll notice that the people are 
    out and about and seem genuinely glad to see you.  As you explore the 
    town, REMEMBER TO SHOP, because this town has really good items, the 
    likes of which you won't see again until the next episode.  Also, free 
    battle a little to raise Tarshis' levels a bit (don't worry about 
    Dyuna, unless you really think she'll be useful).
    - When you're finished, the mayor will see you in his chambers.  The 
    mayor will relate the philosophy on which his town was founded, and 
    then complain about the idiots of Gomorrah.  You head over to Gomorrah 
    to investigate, and find the same thing.  Gomorrah's mayor will explain 
    how he runs his town and complain about the idiots of Sodom.  After 
    you're finished talking with both of them, a crisis happens, and both 
    mayors come running to you for assistance.  They'll ask for your 
    allegiance to help attack the other town.  When your party leaves the 
    vicinity to sort things out, they'll ask you for your desired course of 
    action.  Your choices are:
                  1. Sodom is right
                  2. Gomorrah is right
                  3. I don't favor either of them
    Now, if you pick the first one, you'll have to fight Gomorrah.  
    Conversely, you'll fight Sodom if you pick #2.  If you don't want to 
    fight any battles, or if you would like to fight them both, pick #3.  
    If you've chosen #3, you'll get another set of choices:
                  1. I support both the towns
                  2. I'm against them both
    Choice #1 will lead you to the end of the episode.  Choice #2 will have 
    you fight them both.  Whatever you choose, keep in mind that you'll get 
    a secret character (the girl whom Leburobs was speaking with in 
    Gomorrah) if you fight either Gomorrah or both towns.
    - Once the episode is finished, if you fought with Gomorrah, Lin will 
    offer to join your party.  Minion will join regardless, though, IMO, 
    both of them are useless.  Only get them just to say you have them.
    Episode 8
    - This episode is a bunch of trials devised by the Dark Knight who was 
    spying on you the previous episode.  You'll first fight a bunch of 
    black-winged troops, which aren't easy.  They all have blood abilities 
    infused upon their weapons, some of which function as spells such as 
    Poison Cloud!
    - Once you've bested them, the Knight will summon white-winged troops 
    to fight.  He'll say that these troops are identical to the ones you 
    fought just prior, except that they're your own kind.  You'll be 
    presented with three options; DO NOT PICK THE LAST OPTION!!! That will 
    bring you the friendly "Game Over" screen.  Go ahead and just choose 
    the first one, "fight!".  This battle isn't as tough as the other one, 
    IMO, as the enemy isn't surrounding you from all sides.  Oh, don't be 
    intimidated by the archer at level 40, as his stats are easily the 
    lowest of all the enemy's (he never did more than 5 damage to me, if 
    that much).  Personally, I think it's merely a programmer error, but 
    what do I know?
    - Once you've beaten THEM, the Knight will summon up the families of 
    the deceased soldiers, and will ask if you're willing to fight them.  
    This time, pick the final option to spare their lives and get Ruby as a 
    sub-character.  The Knight will reveal his true identity, the Dark 
    Knight Moses…yes, you heard right, that's Moses, the big man himself 
    from the Old Testament.  He'll even go so far as to part the seas for 
    you, so you can reach the promised land Diabolos.
    - When you arrive at the base of the tower of Babel, you'll enter the 
    town of Nor.  This is the final town in the game where you can buy 
    equipment, so buy, buy, buy!  Also, free battle to try to win a 
    Zweihander from the demon leader, as that is a VERY useful weapon for 
    Abel to wield.  BTW, the Dark Knight is in charge of the free battles 
    in Nor, whilst the cloaked man is the shopkeeper.
    - Once you're ready to bid goodbye to Nor, Moses will use the last of 
    his strength to open the tower of Babel.  Once you enter you'll be 
    assaulted by a group of demons.  This is actually an easier battle than 
    it looks; since the demons can only use the thrust attack pattern, 
    they'll be unable to hit your characters if they're not on the same 
    height level, so use that to your advantage.
    - As you progress through the tower, you'll come to a group of crazed 
    angels eating their dead and their not-so-dead o_O.  You'll fight them, 
    but be warned, this is the toughest battle you've had yet, so plan your 
    strategy carefully.  All the enemies' attacks do a TON of damage, and 
    to add insult to injury, the purple-haired angel demons can also cast 
    magic, which ALSO does a TON of damage.  I sure hope you stocked up on 
    potions in Nor before you came here…
    - When your party gets to the door to the promised land, Diabolos, 
    Yohane prepares a chant to enter.  Before he can begin, Gaius finally 
    confesses his suspicions about Yohane and demands that Yohane tell them 
    who he really is.  Thus ends episode 8.  (What a cliffhanger! =D)
    Episode 9
    - These next two episodes are tougher than any of the episodes 
    previous, so be prepared.  'Tis not for the faint of heart…
    - Lucca appears and a dialogue ensues, revealing many of the secrets 
    behind Yohane (boy, I can't WAIT to get to translating this! =D)  
    Anyway, a while later, and some tower guards will attack.  All the 
    guards are buff, and will wipe out your party if you're not careful.  
    Intelligent uses of summons is almost a necessity to win this 
    (particularly in Advanced mode).
    - On your way up the tower to the promised land, you'll have to fight 
    two more battles, each increasingly tougher than the last.  Just keep 
    your cool, time your summons to hit as many enemies as possible, and 
    wipe out the Dark Knights as quickly as you can to prevent them from 
    summoning against you.  This isn't easy, but persevere and you'll 
    emerge victorious.
    - Once you reach the promised land, talk to the woman in the upper left 
    (Fimme) for her to join you (not like she's going to do you much good, 
    though).  There's no real need to free battle, unless you are dying for 
    extra EXP and are willing to fight tens upon tens of free battles for a 
    level up.  Just save and continue…
    - Okay, next you'll fight the third toughest fight in the game.  
    Frankly, unless all your characters are όberbuff at level 30 or 
    something, I don't see how you can win without summoning.  The red 
    Knights are just way too difficult.  Unfortunately, this is the last 
    fight in which you'll be able to use Rupirupi, so have her go out in 
    style! (and DON'T waste any EXP on her afterwards, or any of the other 
    sub-characters for that matter.)
    Episode 10 (the Finale) NOTE: This is SUBSTANTIALLY different from the 
    DC's finale.
    - Your characters will enter the temple at the summit and face the 
    Archangels (the bosses from before).  As you exchange harsh words, you 
    notice that you can't move.  The Archangels jeer at your gullibility, 
    but in one desperate attempt to save your lives, Rupirupi sacrifices 
    herself to her armor to remove the enchantment cast upon you.  After a 
    touching moment between Rupirupi and Yohane, Yohane dons her armor and 
    is once again the Great Evil Deity Raphael.  You then proceed to fight 
    the second most difficult battle in the game.
    - Wow.  That's all I can say about this fight.  It's 5 of your guys 
    versus 5 of them, and each and every one of them are more powerful than 
    you.  If you haven't been upping your INT on your main characters as 
    you've been going through the game, you'll find that the enemy's magic 
    will wipe your guys out within a turn or two.  To add insult to injury, 
    they'll even summon their own armors, which pretty much guarantees 
    certain death (it'd usually do about 350+ damage to me).  The order in 
    which you should kill the enemies are:
              Astarte – She's easily the most dangerous of the bunch.  She 
    has BOTH healing and attack magic, and has the highest magic defense of 
    all the foes.
              Cherubim – He can heal.  That makes him deadly.
              Baal/Mammon – Both are offensive magic users and attackers.
              Jude – Only an offensive magic user.  Worry about him last.
    How I won:  I kept all my party members back whilst Piripo picked about 
    30 or so HP off of Astarte, Baal, and Mammon.  Next, I moved Marco in a 
    position where he could summon his armor, which would do between 230-
    350 HP damage to four of them (since I injured Astarte, Baal, and 
    Mammon, it killed them all instead of just wounding them critically).  
    Jude was the only Archangel left, and I quickly dispatched him.  Sounds 
    easier than it really was.
    - After this fight, your characters will rejoin with Abel, and a huge 
    dialogue between the Pope and your party ensues.  It's impossible to 
    really sum this up in a nutshell, so I'll save the plot for the future 
    translation section of this FAQ ^_^.  Anyway, after a LONG time, you 
    are transported to the Black/Matrix where you have to destroy the seven 
    seals of the Apocalypse.
    - This is the most difficult battle in the game, though once you figure 
    out the puzzle, it's really not THAT hard.  You have to destroy ALL 
    seven seals, whose stats are ALL maxed out, within an unspecified turn 
    limit, or your own armors will destroy you.  It's impossible to destroy 
    them all without first hitting Hochfart, the highest-most seal.  But 
    how do you hit it, you might ask?
    I find one of the neatest aspects of this battle is its rather unusual 
    puzzle, and it gives you a clue at the very beginning of battle.  I 
    really hate to spoil this for you, but for those who really are 
    stumped, here's the solution:
    All right, when you begin combat, do you notice that hook-like design 
    which appears after the seals appear?  Does that remind you of 
    anything?  Particularly the damage range of someone's summon? ^^;
    First, move Abel and THREE other people (not everyone, or you're not 
    going to survive) to the area at the upper-left part of the map.  See 
    the ledge that sticks out towards Hochfart?  You have to place Abel on 
    the final square of that ledge, and have the three other party members 
    in range for him to draw their BP and movement points.  As they're 
    doing that, move your other two party members to two of the seals on 
    the right side of the map (assign one to a different seal).  Time is of 
    the essence, so hurry.
    Once you hit Hochfart with Abel's summon, a huge demon-like statue will 
    appear, and the stats of all the seals will decrease dramatically.  
    Now, HURRY and destroy the seals, but make sure your characters are 
    spaced apart from each other in a way that a summon from your other 
    characters can't hit them.  Why, you may ask?
    Because after about three turns, YOUR ARMORS WILL START SUMMONING 
    THEMSELVES AGAINST YOU!  Yes, this is the battle where your own worst 
    enemy is yourself, and there is NOTHING you can do about it except 
    intelligent character movement.  Each of the summons means certain 
    death for whoever's in range (though there is ONE rare one which only 
    does 1 HP damage), and armors on characters who've fallen in battle CAN 
    STILL SUMMON THEMSELVES!  Also, that turn limit is still in effect, so 
    even if you do survive for a long period of time without destroying the 
    seals, your armors will just destroy you automatically.  It's tough, 
    but hang in there and you'll be fine.
    - Afterwards, after a LOT of dialogue, you'll have two options.  Pick 
    the second one.  Your party members will become possessed by their 
    armors and turn against you to try to prevent the second Apocalypse.  
    You'll again have two choices.  Pick the first one.  Watch the ending. 
    Whew.  Congratulations ^_^.  Now you're done with the game, but I bet 
    you want to know what the heck was going on!  Well, don't worry, as I 
    will soon start translating the full script of the game!  But I figure 
    this bare-bones walkthrough will do for now.
    Codes (SAT/PSX versions)
    What would a game be without codes?  A game wit-er, never mind.  Well, 
    Black/Matrix has only one code that I know of, and that is to obtain 
    the hidden master, Zero!  If you enter this code when the game asks for 
    you to select your master:
    X, Y, Z, A, B, C, Start (SAT)
    L1, R1, L2, R2, Start (PSX)
    You should hear a chime.  Scroll back from Domina to find Zero, who can 
    transform this otherwise normal SRPG to a shounen-ai game. ^^;  Keep in 
    mind, though, that you have to be SWIFT to enter this in, as you have 
    to input this while the sentence "Goshujin-sama o erande kudasai" is on 
    the screen, but BEFORE you can actually select anyone.  I've found that 
    just quickly rolling my thumb across the top row of buttons, then the 
    bottom row, and finally hitting Start is the most efficient and 
    effective method for inputting the code, as my thumb just isn't fast 
    enough to hit the buttons individually. ^^;  I imagine the PSX code is 
    a tad easier to input, but I can't be certain, because I don't have the 
    game.  I KNOW there's a way to get Zero in the DC version, but I 
    haven't found the correct code yet, so anyone who knows can feel free 
    to drop me a line.
    I would like to thank the following people and websites without which 
    this FAQ couldn't be possible:
    Hitoshi Doi for his extensive seiyuu database, from which I was able to 
    obtain some voice actor information that I didn't know offhand.
    The Black/Matrix Cross Chop BBS for supplying me with the solution for 
    the final battle (okay, so I was stumped, too ^^;)
    Toybox for offering some useful battle strategies.
    Donny 'Gamera' Chan for supplying the Saturn Zero code.
    Astarte for supplying the PSX Zero code, and for being my goshujin-
    sama. ^_-
    Hiryuu Honyaku and No-Life Translations (both groups to whom I belong 
    as a translator)  for supporting my efforts in this project.  Oh, and 
    for congratulating my beating the Saturn version on Advanced mode a 
    month after the fact ;p
    And, of course, to NEC Interchannel and Flight Plan for making my 
    favorite game of all time.
    Expect the next update soon!