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    FAQ/Walkthrough by timchen1017

    Version: 1.0 | Updated: 09/01/10 | Search Guide | Bookmark Guide

    Riglord Saga 2 FAQ
    Written by timchen, August 2010
    If you have questions, contact me at bigtree.chen@gmail.com
    I.	Overview
    II.	Battle System
    III.	Characters and Skills
    IV.	Story and Walkthrough
    V.	Treasure and equipment
    VI.	Special Study
    VII.	References and Thanks
    I. Overview:
    Riglord Saga 2 is a turn-based strategic RPG published by Micro Cabin 
    as the sequel to the original Riglord Saga on Sega Saturn. 
    Unfortunately this game is not translated into English and is never 
    published in North America. It is an old favorite of mine, and since I 
    cannot find an English FAQ anywhere on the internet I decided to 
    contribute one.
    In the game you start playing as Mieu and Rusty (not a great name is 
    it?) Your home land is attacked by some mysterious guy and in no time 
    you are sent for help. Can you gather a force to stop the conquest and 
    save the world?
    The game mainly consists of two parts: battle and exploration. In 
    battle you and the enemy move alternatively. The goal of the battle 
    can either be to defeat certain boss, to reach a certain place, or to 
    kill all the enemy. The exploration consists of moving on the map or 
    in town, getting information, and shopping.
    The game is almost linear but not strictly; there are side quests 
    which can give you items and characters that need not be completed in 
    strict order or even be completed at all. The plot, however, is 
    predetermined and one can only follow it.
    II. Battle System:
    The battle field consists of plaquettes. Every unit occupies one 
    plaqutte. In the battle, you can control all your characters (up to 8 
    of them) in any order in your turn. You first move the character (the 
    maximum distance is determined by the move power of the character) and 
    then you can choose an action. The action must be from the character's 
    skill trees and some of the skills would require some remaining move 
    power to be used. Any skill must have a target in range in order to be 
    The effect of the actions can either be immediate (such as an attack), 
    lasting until the next turn (defensive skills), or durational 
    (supportive magic). The skill can take effect on either the party, the 
    opponent, or in the rare case both. Some skills affact the ground as 
    well. The range of the action can be classified as follows:
    1. single: a single target within a certain distance from you.
    2. surrond: all targets within a certain distance from you.
    3. straight line: multiple targets on a straight line with a certain 
    length, in one of the four directions.
    4. 3 straight lines: 3 straight lines instead of one.
    5. bomb:  first you choose the landing point of the bomb within a 
    range, then all targets within a certain distance to the landing point 
    will be affected.
    6. self: only act on the character himself.
    All the distances mentioned above are given specific to different 
    Another factor which affects the range of the skill is the level of 
    penetration. There are three levels:
    A. up to an enemy: the range stops at an enemy. 
    B. up to an obstacle: the range stops at treasure boxes or walls.
    C. throughout: the range does not stop.
    One last factor that affects everything: the height and slope. In the 
    battle field every point would have a height index. It would require a 
    larger amount of move power to go across a larger ascend/descend. It 
    the slope is too great then it can be either that only flying units 
    can go through or even nobody can go through. If you stop on a 
    plaqutte with too large a slope you will slide down after you finish 
    the action. Sliding down will hurt ground units. (Interestingly flying 
    units would also slide down but they would not be hurt.) There are 
    falling regions as well, where flying units can just traverse and 
    ground units are forbidden. If a ground unit somehow ends up in the 
    falling region, it will fall and results in instant death. A flying 
    unit will fall as well if it is frozen. The height and slope can 
    sometimes be altered by supportive magic and certain skills. For some 
    skills the damage, hit rate and the range are also affected by the 
    III. Characters and Skills:
    All skills belong to some skill tree. Every character has a number of 
    skill trees and they are free to use the skills in the skill tree up 
    to their technical level in that skill tree. There are two levels 
    associated to a skill: the learn level and the use level. The former 
    is the level that the skilled can be learned. If a skill is learned by 
    any party member then it can be used by other party members who share 
    the skill tree and have a technical level equal or higher than the use 
    level. In the game only the use level are explicitly shown. 
    There are also skills which do not have a learn level; those skills 
    cannot be learned. Some of them can be stolen from enemies (using the 
    female thief), while the remaining has to be created via "fusion". 
    Fusion is the process to combine one physical attack and one magical 
    attack to form a new skill, each with a certain elemental property. 
    One can try and error, or take advantage of the "skill combination 
    books" that one can found throughout the game. What the book did is 
    that it told you the right combinations which can produce fusion 
    skills and also keep some skills off if they have already been used. 
    With the skill books the time spent trying can be significantly 
    reduced. Although in the end the combination is fixed and can just be 
    provided here, I found it more interesting for one to try out 
    themselves. Here I would just list the right combination of elemental 
    property (the former would be the property of the physical attack 
    while the latter would be the property of the magical attack.) 
    As one can see they form two independent cycles. All the strongest 
    attacks are fusion skills so one should spend some time to get them. 
    Also, Note that the attacks without any elemental property cannot be 
    used to fuse.
    Now let me turn back to the skill trees. I will list all the every of 
    them and comment:
    Sword skills
    user: Mieu, Hawkeye
    Short range physical attack. Range is ok. Hard to train in the initial 
    stage. The most useful attack probably is the stolen "the dance of 
    swords" which has a range of surrond 4 and penetration B.
    Archery skills
    user: the female thief, Nazuna
    Long range physical attack. The hit rate depends a lot on the relative 
    height. The damage is in general lower than the short range attacks 
    but the coverage is a lot better, especially at higher levels. 
    Ninja skills
    user: Asuka
    Short range physical attack. Easier to train than the sword skills 
    (see chapter VI, however) The range of the skills are comparable to 
    the sword skills, but Asuka seems to have higher strength and thus 
    making the Ninja skills appear more powerful.
    Dragon skills
    Short range physical attack. The range is among the smallest. Due to 
    the nature of the dragon it is pretty powerful. Mieu's attack is far 
    more powerful using the dragon skills than the swords.
    Bird skills
    user: Camue, Hawkeye
    Mainly short range physical attack, but some supportive/healing skills 
    as well. Not as powerful as sword or ninja skills.
    Bear skills
    user: Camue
    mainly short range physical attack. It is weak and the hit rate is low. 
    Thief's skills
    user: female thief
    stealing and supportive skills. One can steal items, skills, money, 
    HP, MP, and even level from the enemy. One can also throw items or 
    money at an enemy to cause damage. Last but not the least, one can 
    throw HP or MP at other party members to recover.
    Cannon skills
    user: Tatara
    Ranged attack and some mind attack. I never feel that mind attack is 
    useful in anyway (kill them all is quicker and harder to miss); the 
    ranged attack does good damage but is somewhat easy to miss. It 
    requires a lot of moving power as well.
    Book skills
    user: Anju
    Hybrid, with both attack/healing magic and physical attack. The 
    physical attack is not impressive (due to the STR of Anju) and one 
    mainly uses the magical attack.
    Spirit spells
    user: Camue
    Hybrid, with attacks and healing/supportive magic. Camue can use it to 
    transform to either a bird or a bear. Not really useful as Camue is 
    better in his animal forms.
    Attack Magic
    user: Rusty, King
    magical attack. Unlike physical attack, magical attack has a 100% hit 
    rate (unless the target uses the magic shield then the hit rate is 0% 
    for any magic.) Also, you never need moving power to perform magic. In 
    general it is quite powerful, but very hard to level up in the 
    beginning (due to low earned exps per use and the limitation of MP) 
    and the starting range is nothing to brag about. However, the range of 
    the higher level skills are the best in the game. The hell fire, for 
    example, learned at LV 20, has a range of surround 6 and penetration C.
    Nevertheless, in the later stage of the game, as the power of magical 
    attacks are determined by adding up a certain amount tp your magical 
    attacking power, will start to appear to be dominated by physical 
    attacks where the power is your strength multiplied by certain factor. 
    (physical attacks can often kill the un defended enemy with one single 
    hit whereas magical attack requires two hits.)
    Holy Magic
    user: Rusty, King
    Healing and some magical attack, with light elemental property. It is 
    the only efficient way to recover multiple characters' HP at the same 
    time. The magical attack has good power as well. It's easier to train 
    as exps are given more generously and you can use it on your own party.
    Support Magic
    user: Mieu, Nazuna, King
    Some mind attacks and supportive magic. In my opinion, the most 
    important skill in the game that often get ignored. The mind attacks 
    are of no practical use, but the protect shield and the magic shield 
    are very effective defenses when your characters are busy 
    killing/recovering. With the help of enlarge (or even better, multiple-
    enlarge), the enemy can hardly hurt you and non-boss enemy is very 
    likely to be killed by a single hit.
    Let me elaborate. Enlarge is a very unbalanced skill. It make your 
    character into the "big" status, where strength, defense, magical 
    attack, and magical defense are all boosted. There is a even better 
    version, multiple-enlarge, which works on plural party members. It is 
    a skill which I would use from the start to the end.
    The support magic is comparatively easy to level as the usage of MP, 
    unlike other magic, does not grow as you get to higher-level skills.
    user: all
    Defenive skills, only works on himself. There are 4 types of them: 
    physical defenses, magical defenses, attack booster, and recovery.
    The only magical defense, the magic shield, is 100% effective, but all 
    the physical defenses either works partially or by chance. The best 
    physical defense, speedy dodge, can only be stolen from the enemy. The 
    attack booster works in the next turn.
    Now let me list the characters and discuss what they are supposed to do:
    skill tree: sword, dragon, support magic, defense (omitted from here on)
    She cannot use the sword skills when being a dragon and vice versa. 
    She has much higher HP, strength and defense being a dragon (although 
    she can't wear either weapon or armor as a dragon so this might level 
    a bit at late stages) and moves better, so the dragon form is almost 
    always preferred. The problem is that with half of the HP gone she 
    would be forced to transform back to human, so she is still not good 
    as a tank. I would say she is a main attacker+supporter.
    skill tree: holy magic, attack magic
    He's physical defense is weak and magical defense is strong. Under 
    normal play (see chapter 6) the main use of him would be healing. The 
    attack magic would be useful if properly trained, though.
    skill tree: ninja
    He's physically capable and will be one of the main attackers.
    skill tree: archery, supportive magic.
    Her strength is not so good and I often find myself using her mainly 
    for the supportive magic, enlarge to be specific.
    Female thief (sorry don't know her name)
    skill tree: theft, archery
    She is the better archer, and large range physical attack has its 
    uses. The more obvious reason of carrying around would be that she is 
    the only person who can steal skills from the enemy, which is very 
    important when facing new enemies. She can provide some MP in 
    emergency as well.
    skill tree: spirit spells, bird, bear
    He is a druid. He can only use one of the skill trees (except 
    defense), depending on which form he is in. He is meant to be a scout 
    in the bird form and a tank in the bear form. While for the former he 
    did a decent job, the latter didn't really hold up. Again with half HP 
    gone he would be forced to transform back to human, and he cannot wear 
    any armor or weapon in animal forms. Adding those together, the attack 
    power of the bear is mediocre, and the durance is not so good either. 
    The only benefit of using him as a tank could be that he will recover 
    some HP (like 20% or so) every turn in animal forms.
    skill tree: cannon
    He's strength and defense is quite good, but has a weakness of fire 
    which is horrible. He does not move well, either.  The cannon skill 
    tree has a lower hit rate than the sword or ninja, thus make him less 
    usable. He's range is better though, if you don't move him much.
    skill tree: book
    She is more toward a sorcerer than a warrier. Her magic attack power 
    is decent, with some healing she comes in handy. She's never a 
    decisive role of any battle, though.
    skill tree: attack magic, holy magic, support magic
    He's magical attack power is among the best. In addition, he can use 
    all kind of magic, what else can I say?
    skill tree: sword, bird
    He's a good attacker with some supportive skill from the bird's skill 
    tree. He is usable and balanced, but since his appearance is late one 
    may not bother.
    Among all the characters, I think Nazuna, Tatara, and King are 
    optional. They may not join the party if certain action are done 
    differently. See the walkthrough for details.
    IV. Story and Walkthrough:
    Here I would outline the battles and the story. Let me divide them 
    into chapters.
    1. Departure from home land
    1A. practice battle for Mieu and Rusty:
    Mieu and Rusty are practicing under the supervision of Mieu's father. 
    An easy fight meant to make the battle system familiar. 
    1B. Fight at the border
    Some soiders at the border hold them up. Time to illustrate how to 
    take advantage of the terrain! (see chapter 6)
    1c. on the leave
    Talk to the woman/captain in the port to be transported to the 
    Japanese contry. 
    2. Save the ninja
    2A. Battle when arriving the ninja village. Save Asuka.
    2B. On the road to the ninja house, there is a canyon in between. Use 
    the "float" magic to go through or use the dragon to carry others.
    2C. Battle in the ninja house. Be careful to the traps and the mind 
    3. Gathering fellow team members
    Here the order can be chosen at will. One can go west and get the 
    druid or go east to get the thief. The cave which Nazuna sleeps in can 
    be explored any time too.
    3A.(i) The druid village: save Camue and his girl friend. The women 
    and childen of the village are kidnapped. Let's go up the mountain and 
    save them!
    (ii) the mountain road. Beware of the falling region.
    (iii) the star fortress. Be sure to get all the treasue boxes before 
    killing all the enemy or rescue the hostage. Enter again for the kids 
    and boss fight.
    (iv) talk to one of the villager to get a skill combination book.
    3B. (i) go to the pub and talk. You would be drugged and get prisoned. 
    The female thief would come to rescue.
    (ii) fight in the courthouse. Be sure to steal the "bounce back" 
    defensive skill from the boss.
    (iii) fight on the bridge. The bridge is set on fire. The party has to 
    break out in limited time. 
    3C. Nazuna's cave. Use the float magic. one of the treasure box 
    contains another skill book.
    4. The hidden village and the cannon man
    4A. go through the mountain road near the courthouse. This time a 
    female ninja would show up. Defeat her to get the necessary item to go 
    through. The treasure box at the far south contains "Jade of the 
    Gods", which would replenish 10% HP at the start of every turn.
    4b. fill the water bucket
    Talk to the girl in the village and she would ask you a favor. Fill 
    the water bucket in the weapon powder warehouse. 
    4C. The enemy sneak attacked the warehouse and set up a fire. destroy 
    the bucket and set off the water before the fire hit the big 
    explosive. If succeed, Tatara would join. If you retreat in this 
    fight, Tatara would die in the factory and he cannot join. One of the 
    treasure box contains another skill book.
    5. Go through the barrier and face the first big boss!
    5A. the cave of barriers contains three barriers. They can be broken 
    by beating the 3 bosses from the ninja house, the courthouse, and the 
    star fortress. Therefore technically one can completely ignore the 
    previous chapter and come here. Notice the reinforcement points. It is 
    the nastiest thing in the game, as enemies coming in can move 
    immediately, making staying close to those points very dangerous.
    5B. Fight against Galzard
    The first floor of the fortress shouldn't be hard. Go upstairs and 
    face Galzard, the bad guy attacked the dragon kingdom in the 
    beginning. With protect and magic shield on it should be a piece of 
    cake. Remember to steal the speedy dodge from him.
    5c.walk to the port, talk to the same female captain and sail to 
    another continent. After the fight, Galzard was called and escaped, 
    while Mieu followed him on her own and was captured.
    6. Run away from the seven wise men's tower.
    In the prison she met Anju, the daughter of the curator of the great 
    magic library. 
    6A. Escape from the tower. Easy fight.
    6B. Another mountain road. Ignore the left side for the time being as
    we would come back later. Among those treasure boxes there may be a 
    skill book, but I am not sure.
    6c. Go to the port and have the reunion.
    6d. Go to the library. Anju would have a fight with her father.
    7. The legendary sorcerer
    Here we have some freedom as well. The main storyline tells us to go 
    back to the tower. Nevertheless, we can find another companion which 
    would strengthen the party quite a bit before that. 
    7A. The deadly desert
    Here everyone loses 10% HP at the start of the turn. Note the dragons 
    here have high defense and have strong defense against fire, so be 
    prepared to have some dog fight. They would also use the concave magic 
    and make it very hard to walk. Try to make to the exit at the South 
    end as fast as possible.
    7B. The maze of the magician
    There are some constraints about this battle. Firstly, the legendary 
    sorcerer is somehow trapped here and is transformed to look exactly 
    like the evil magician, so you cannot hit all the dummies as they may 
    just be him. In fact, what always happens is that you would kill him 
    when you killed the second dummy. On the other hand, the rule 
    specifies that you cannot go outside the track that was scammed 
    through before the battle begins. If you do that 4 times you are also 
    out. You can retreat any number of times you want though. To beat the 
    challenge is actually very easy. You just wait in the beginning 
    position, maybe move forward a little bit (on the track of course) and 
    wait for the real magician to come. Use the magic shield (the defense 
    skill) all the time than he has no way to hurt you. Once he isn near 
    enough, use arrows to finish him. Don't worry about his magic skill; 
    you have plenty of time to steal it from others later.
    7C. The deadly desert... again. Just go back to where we are from. As 
    soon as possible.
    8. Final fight against Galzard! 
    8A. the mountain road
    Now you can push the trunk and go to the left side. 
    8B. The 7 wise men's tower, front entrance
    This may easily be the hardest fight in the whole game, if we 
    disregard the trial dungeons. 4 reinforcement points, all at the 
    position that can directly do damage, with archers on the aisle on the 
    second floor, shooting down. Slowly moving forward with patience. I 
    would use 4 members of the party just to block the reinforcement 
    points and use the remaining to get to the treasure boxes, all after 
    cleaning up the archers of course.
    8C. Facing Galzard, one last time
    This time his skill are boosted quite a bit. Be sure to steal "the 
    dance of the swords" from him, as it is easily the most useful skill 
    in the sword skill tree. Again with both shields on, it shouldn't be 
    It happens that the 7 wise men have just left for something, and 
    Galzard is what we could get here. However as we went out, all the 
    people in the port are killed. How can we catch up and what are they 
    aiming at?
    9. Awaken the Wing of Light
    9a. look out in the library. We would find there is a secret passage 
    in his office, behind the bookshelf. down stairs, we can find a skill 
    book in the treasure box, and another one on the near book shelf. just 
    look at the book shelf for a couple of times. The surprising here is 
    that there is another dungeon/secret passage in the library.
    9B . Walk through the secret passage
    Head in and walk through. All the switches here would turn on a bridge 
    connecting various islands. You have to use a flying character to get 
    to the switch though. The easiest way, still, is to use float again.
    9c. At the other end of the tunnel we returned to the world map. There 
    is a town near by. Talking to the Elder in the town, he would give you 
    information about the Wing of light, which is supposed to be a flying 
    ship, and an ancient key, which can open the door of the pyramid. 
    There is a magic ball or something hidden in the pyramid that is 
    essential to start up the Wing of Light.
    9D. The deadly desert again... now head to the right.
    9E. The pyramid... it seems to me that one has to enter the pyramid 
    two times to get the treasure, as try to open one of the door would 
    open the other instead. Inside the treasure box there is another skill 
    book. On the upper middle part of the map, there is a steep stair step 
    and nobody seems to be able to go across. Use either the concave or 
    convex magic near by and see how it can work. On the second floor you 
    will have to face eight statue at the same time. Now you can see how 
    enlarge can be a very troublesome magic for the opposing side... 
    destroy them with care.
    9F. Hurry back through the library, enter the temple of the seabed.
    In the temple there are a few  floors which can move up or down by 
    adjusting the corresponding devices. The quickest way to get to all of 
    the treasure boxes and through would be to align all the floors at the 
    height above the entrance. Try a bit and you would know what I mean 
    quite easily. Put the magic ball on the avatar and the Wing of Light 
    is awakened!
    As a side note, there is one very interesting creature here, which 
    uses a dark attack magic that affects both sides. It seems the effect 
    is to kill anyone within the range with the lowest HP. Nevertheless, 
    unless some party member is somewhat injured, what we could see is 
    that the creature is killing its companion or worse, itself. How funny.
    As another side note, you may already find out at this point that 
    there is no single dark magic that could be learned. Indeed all the 
    dark magic has to be stolen from the enemy. Since the fusion skills 
    need those magic one had better get them all.
    10. Getting back the dragon castle!
    10a. with the Wing of Light we immediately fly back to the Riglord 
    continent. However, there are some strange things happening, a door 
    appearing on the top of the mountain, and the Wing of Light loses 
    power and crashes. On the way back to the castle, villagers just hate 
    us as they thought we were traitors, or at best, cowards who escaped.
    10B. Fight in the castle
    Notice the girl there won't take any magical damage, even skills with 
    elemental properties. Other than this the battle should be quite 
    straight forward. In the basement we meet a boss we don't know. Just 
    get the treasure and get rid of him.
    11. Meet Hawkeye and going across the canyon
    11A. Go through the canyon, you would find very few enemies and at the 
    end of the battle, you ended up at the port and Hawkeye showed up and 
    explained the illusion. He has a way to clear it but we must get back 
    the port first. (Nowadays there is indeed something called Hawkeye... 
    quite intriguing)
    11B. Fight at the port
    Nothing special, just remember to get to the treasure. One skill book 
    resides here.
    11C. Go through the canyon again. Now it becomes a little bit more 
    challenging. Beware of the large range mind attacks.  
    11D. East and west forest
    There are just some treasure boxes in them. Go and get them and 
    retreat if you like. in the west forest there is another skill book.
    12. Recovering Queen's land.
    12a. Go into the Ragrose tower through the town. Talk to the people in 
    the house and you can get another skill book. 
    12B. Beat Ragrose! This one is actually easier than the 7 wise men's 
    tower as the reinforcement points are pretty far away. Get the 
    treasure (another skill book) and go inside. Inside there is a real 
    tower. You can try to make the archer fall as it is pretty fun. 
    Anyway, Ragrose, the green guy, is good at magic, so take out your 
    magic shield (the magic one, not the defense) and it should be a piece 
    of cake.
    13. Fixing the Wing of Light.
    In order to get to the 7 wise men who are at the strange door, we need 
    a way to get there. We had a way some time before... As Hawkeye's 
    brother is a scholar expertised in ancient magic, we might as well 
    find him for help. He is now in the ancient remains. 
    13A. The ancient remains Fight in (and steal the skills!) You can take 
    several looks at the statue inside but nothing interesting seems to 
    13b. we found Hawkeye's brother and brought him to the Wing of Light. 
    He said he needs the blue print of the ship which should resides in 
    the library. Get to the library, read the shelf where previously we 
    found the skill book, and it would say that it requires two 
    constituents. One we can found in the secret passage (just walk in, no 
    fight) and the other one, after getting back to Hawkeye's brother, is 
    at the Samorsa island. Go to the port and take a ship there by, again, 
    talk to the same person.
    13C. Samorsa island
    get all the treasure boxes, then enter the cave at the top. Inside the 
    cave remember to go to the deepest place and get the second constituent.
    13d. Go back to the Wing of Light and boom! it is now revived and 
    fully functional! One can press x to call it and press c to land. two 
    secret towns with trial dungeons and one secret mine are now available 
    to explore. One can also set to find the best weapon for Asuka.
    14. Hunting down the 7 wise men
    14A. If you are ready, go through the door of dimensions in the 
    mountains. The graphics here is really ugly so we should try to leave 
    as soon as possible. Here the enemy are quite strong and it is best to 
    attack their weakness. Find it out by using the female thief's failed 
    fusion skill.
    As yet another side note, there is a monster which uses the great 
    dragon shock waves, which only affects ground units. In this 
    battlefield normal people would be floating. How funny.
    14B. Path to the altar (two parts)
    Nothing special, just collect the treasure, steal the skills if you 
    haven't already.
    14C. The chaos avatar
    The seven wise men conjure up 7 monsters to fight. They are somehow 
    linked as you kill the monster, the corresponding man dies. Notice 
    that the monster knew the strongest attack magic skill which has a 
    range of surround 7 and penetration C. It is a must-get, although we 
    won't have much use for it...
    The last side note: those monsters can only use one physical attack: 
    the earth-cracking punch from the ninja skill. It only affects ground 
    units so...
    15. The real bad guy and the final fight
    15a. for some unknown reason after coming back saving the world, Anju 
    suggests us to go to the library. This is really the only place where 
    she suggests anything. Go to the library, and we would find the 
    curator is actually behind the seven wise men! (Oh my, who cares?) As 
    he jump into the lava, strangely he didn't die and became a spirit. It 
    turned out the 7 wise men are not dead enough and the force of chaos 
    is out of control. We must go back into the chaos crystal and finish 
    them once and for all.
    15B. The final fight
    Again 7 bosses. But now they can use both the strongest attack magic 
    and the strongest holy magic. Fortunately they can't do omegahealing 
    otherwise it could be a long fight... (well, even that may not be a 
    problem if you finish the trial dungeon and get all the treasure. With 
    the items and proper training Asuka can kill them in one hit...)
    With both shields on, this can only be a lengthy battle, not a hard one.
    And congratulations! You 've just beat the game!
    V. Treasure and Equipment
    In this section I would discuss the generals of buying equipment and 
    hunting for treasure. It turns out that most of the treasure are found 
    in the treasure boxes in the battlefield. Only a few of them are 
    obtained via talking with someone or investigating certain places, and 
    I shall list them here:
    1. Talk with a villager in the druid village after rescuing the women 
    and children. You can get a skill book.
    2. investigate the book shelf in the secret room in library (ie, the 
    room with treasure boxes) and after several times of investigation you 
    can get another skill book.
    3. Talk in one of the houses in queen's land just before entering the 
    Ragrose tower and you can get another skill book.
    4a. Get the treasure box in the courthouse on the apex. You cannot get 
    it unless you have all three flying units in your team. use grab and 
    drop to put people up and line your men to avoid sliding down.
    4b. Talk to a guy in the druid village. He would say he can make the 
    legendary sakura snow samurai sword from the metal you get from the 
    treasure box, but he would need a burning stove with high temperature.
    4c. Now go to Tatara's village and investigate the stove. Go back to 
    the druid village and talk to the same guy again. The samurai sword 
    will be ready.
    Note that all the item listed above has some time constrait; before or 
    after the time frame the item would be gone forever.
    Now we turn to equipment. The first thing to notice is that the dragon 
    and the bird/bear can only equip the special item-- armor and weapon 
    are meaningless for them. Therefore, when you consider purchasing, put 
    them to the lowest priority. 
    On buying equipments, I would recommend not to buy any if possible. 
    The worst thing to do is to upgrade whenever you can, as this depletes 
    your cash too quickly. While the cash is not useful unless you use it 
    to buy something, it is better used later, on the armor that you could 
    use toward the end. If you must buy something, buy the most expensive 
    ones instead a bunch of crappy armor for everyone. Chances are you 
    would be throwing them away very soon.
    In general, if we have to make a choice, I would recommend that we 
    equip to boost the stats that are already strong for any character, 
    instead of making up their weaknesses. I usually find that if a 
    character, say, Rusty, who's defense is weak in the first place, does 
    not benefit much even if we try to boost his defense. However, if we 
    boost his magical defense further then many magical attacks just 
    cannot hurt him and we can focus his defense strategy on physical 
    defenses. However, if a character has an elemental weakness (for 
    example, Tatara is afraid of fire), it is best to find an equipment 
    which enhances the defense to that element. Otherwise, he would be 
    very likely to be killed in one turn with an attack of that elemental 
    Some armor contain special effects. Sometimes they boost magical 
    attack, sometimes they boost magical defense, sometimes they even 
    lower your stats. Beware of those cursed items. Some weapon have 
    serious side effect that we can only tell from the description (or by 
    experimenting.) Be sure not to use them any more if you accidentally 
    wear them. (Some drain your life as you attack and some make you fall 
    asleep... lol)
    If you find a certain battlefield hard, it may be worthwhile to change 
    all the equipment to be of the elemental property that is common in 
    the attacks of the creature there. I think it is a 50% reduction or 
    something like that, so it is very effective.
    Now we come to the special item. In the early stage of the game, you 
    may find all the special item mediocre and does not make much 
    difference. However, as the story goes on you would get some useful 
    items. Let me list them below:
    Dragon fang: +20% critical hit
    The heart of an expert: +20% hit rate
    The Jade of Gods: recover 10% HP every turn
    The Stone of Sages: recover 10% MP every turn
    Bracelet of the Rapid: +30 speed
    Substitute talisman: would be destroyed as a substitute when you die
    Something I can't read #1: immune to mind attack
    Something I can't read #2: enemy would escape from you
    foot trainer: when you move ten times your speed increase by one 
    hand trainer: when you defend ten times your strength increase by one 
    There are +str, +def, +matk, +mdef items as well. There is always the 
    common version and the rarer, better version. Many of the good items 
    can only be found in the trial dungeons.
    Note that speed is an attribute that very easily gets ignored. It 
    increases the dodge rate and the rate of critical hit. It seems to me 
    that the dodge rate increases by one for every 5 points of speed and 
    the critical hit rate 3 for every 4 point of speed. Unfortunately the 
    speed attribute is capped at 127 points.  
    VI. Special Study
    I have been avoiding hinting on what level or skill level one should 
    get to at certain stage of the game in the walkthrough. I did this for 
    a reason. I feel that if I give the advice it would change the gaming 
    experience completely, and it would be better if one can manage the 
    pace on his own in the first time. So this part is a real spoiler. I 
    recommend reading it after you at least have played the game for some 
    So, what would be the optimum way to level up, both in character level 
    and skill level? To answer this question, we have to understand how 
    the game react to the levels. Firstly, the enemy would adjust their 
    level correspondingly in a certain range, so it won't do you too much 
    good unless you really level your character a lot, and be higher than 
    the upper cap. On the other hand, the exp you get from the battle 
    would significantly decrease if the enemy are at a lower level than 
    your characters. Those are reasons that you shouldn't level your 
    character too much, if at all. However, as you may experience in the 
    game, that some battles would be hard and it really helps to level up 
    a little bit. This is because that the damage of the physical attack 
    skills scales better than HP with character levels, and at higher 
    level you can do more damage, despite that the enemy are at higher 
    level as well. Therefore the normal strategy invoves minimum level 
    ups, only required if you found some battle too hard.
    On the other hand, how about the skill levels? There is no penalty in 
    game for leveling up the skills, so in principle one should level up 
    as much as possible. However, of course, the price is time. It is even 
    more time consuming to level up skills, compared to characters. But 
    here is a catch. The game would adjust your companion's skill levels 
    to match yours when they join your party. Therefore, if you train even 
    before Asuka joins, your load would be significantly less.
    Of course, before one really does that, one has to question what 
    really is the benefit, as training in that early stage is indeed quite 
    boring. The answer lies in the magic. The attack magic and the support 
    magic. As mentioned earlier, the high level attack magic has an 
    incredible range. (specifically, hellfire, and thanks god it is 
    learnable!) What we should realize is that it also have incredible 
    damage if our character level stays low. The damage of the magic is 
    calculated by adding a given amount to your matk, insted of a 
    multiplier, so when the amount is much larger than your matk, the 
    magical attack would dominate. There are very strong support magic at 
    higher level as well.
    This is really the solution to everything. With the high level attack 
    magic at hand, you cannot feel that the battle is too hard in early 
    game. Therefore you don't have to raise the level. And the magic stays 
    strong. Also by leveling up your skills early, every new companion 
    would have nearly all their skills available and you don't need to 
    train any more.
    In some sense, the powerful long range attack magic breaks the balance 
    of the game. The mechanism in the game to keep this from happening is 
    to make the attack magic extremely hard to train. Well, at least under 
    normal circumstances. The attack magic drains MP very quickly and if 
    you didn't train on purpose you can hardly level it up. Even if you 
    practice it as hard as other skills the progress is slower due to the 
    lack of exp.
    What I propose, therefore, is to train at 1B. Retreat whenever you 
    have killed 5 enemies. You should be able to use the attack magic to 
    take out 2-3 of the 5 soidiers. You should also practice other skills, 
    including the dragon skill and the support magic. The ideal case would 
    be to max out the support magic and get the attack magic to lv 20 and 
    learn hellfire. If at the same time you can manage to get the dragon 
    skill to lv 20, good, otherwise it doesn't hurt. It should take 5-6 
    hours of training here. But think you won't really have to train any 
    more later!
    With hellfire at hand, all the early battle becomes very simple. Take 
    the boss fight in the ninja house for example. One just has to use the 
    protect shield or defend the first turn, then enlarge-hellfire kills 
    all the enemies at once. Now we can maintain our low character level 
    and play more efficiently. This way, one can beat the game, maximizing 
    all the skills in 30 hours (without finishing the two trial dungeon), 
    or finish everything in 40 hours.
    For the trial dungeons, try them out yourself. It would be fun. :)
    VII. References and Special Thanks
    I should say thanks to a strategy guide that I own a long time ago. 
    Although I didn't have it with me any more, I can still remember some 
    of the combination of the fusion skills. Also, 
    here contains some interesting/useful information I can't find 
    anywhere else. I am not sure I understood everything as I read it 
    using a translator.

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