<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>|>>>>|>>>>>>>|
<                        __                           |SEGA|  /    |
<             .         /   |                 ||      |  S | |     |
<                   __  \__   ___         \__         |  A | |     |
<     |  |  | |    |  \ /    /   \ |    | /           |  T |   __  |
<      \/ \/   \_  \__/ \__  \___/  \__/  \___/       |  U |  /  | |
<                  /                                  |  R |  \ /  |
<                  |          <<< Short FAQ >>>(c)sega|  N |  __\  |
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>|>>>>|>>>>>>>|
|done by rg :distribute freely - not officially sanctioned by sega |
|///////////////////////////\\\\\\\\\\\\\\\\\\\| -get the latest   |
|// Wipeout-SEGA SATURN SHORT FAQ 0.50 6/4/96\\|  updates from     |
|//   Sega/Psygonosis/Soft Bank/Tantalaus    \\| http://www.nol.net/
|//   (c) Sega USA  (Just the FAQ-CTS)       \\| ~rchen and also   |
|///////////////////////////\\\\\\\\\\\\\\\\\\\| the full version! |
Contents :      1) Intro
                2) Welcome
                3) Preliminary Questions
                4) Course Guide
                   a)altima vii b)karbonis v c)terramax d)korodera
                   e)arridos iv f)silverstream g) firestar
                5) Special Saturn Notes a) codes
                6) Credits and Ba-Bye
-----------------------------------------------------------------------
What's New in 0.50   1. Finished all the initial track descriptions
                     2. Finished Track layouts
                     3. Added all Time Trial/Venom/Rapier Notes

What's New in 0.25   1. Cleaned up docs and organized format

What's NEW in 0.01   1. first initial version (not released)
-----------------------------------------------------------------------
===============================================================================
1. Intro    This Faq is applicable to the Sony PSX version also and possibly
            for the PC Version also! The reason for this FAQ is to give the
            MINIMUM amount of information needed to succesfully determine
            the optimal ways to finish all the courses (by my standard!)
            Any less and it wouldn't be worth it. For the novices and
            for more info refer to the FULL Sega Saturn Wipeout FAQ from
            the same author.[This FAQ recommended for advanced/expert players/
            or people that are really in a hurry and don't like to read much]

           << SORRY , I'M NOT GOING TO EXPLAIN ALL THE TERMS IN THE FAQ ,
              REFER TO THE MANUAL FOR POWERUPS, BOOSTS , ETC............ >>
===============================================================================
2.  Welcome
            Authors Note : This is the 1st of 2 faqs for Sega Saturn Wipeout.
            so here goes....enjoy.

             WHO AM I? AND WHY DO I BOTHER? good question, well i'm rg,
             and i have written the complete and comprehensive Sega (c)
             Saturn Rally Faq,The 1-page, and the Arcade FAQ. I am an
             avid racing game fan, and have almost every racing type
             game out for the saturn, PC, and have played all the arcade
             sims too. I am currently doing these as part of a racing
             collection of FAQs. (besides i couldn't really find a good
             descriptive FAQ for Wipeout either!) Much more to come later.
===============================================================================
3. Questions
------------------------------------------------------------------------------
Q: What is it ? 
A: Sega Wipeout is a conversion of the first Playstation game
   Wipeout by Psygnosis. It's an unconventional racing game, that uses sleds
   that ride on air, and use all 3 dimensions in controlling them.
Q: what are the types of sleds? 
A: There are 4 main types of sleds. Please
    refer to your manual for the the various data and statistics on them.
Q: how many courses ? 
A: 6 main tracks each with 3 laps, repeated for the
   faster rapier class If you finish first on the championship mode, you 
   get firestar as a permanent track (refer to the Full FAQ for more
   notes/maps/etc..)
Q: views for sled?
A: 1) the in the sled 
   2)above and behind view(highly recommended)

                                Saturn only
                                -----------
   - 2 extra music tracks - supposedly easier handling/gameplay (unconfirmed)
===============================================================================
4. Course Guides
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
NOTES :

1) Whenever there's a split in the track, the numbers will correspond
   to the split so, 12a goes to 12b to 12c etc..13a goes to 13b to 13c
   and when 14 comes up, that is where they both merge. Each section is
   also partitioned and each area explicitly mentioned.  eg.. MERGE 1 ,
   SPLIT 1...etc.

2) I'm not going to say whether to use the power-ups or speed-ups or
   whatever, but I DO give my recommendations on which is the optimal
   path, and where to use the SUPER TURBO BOOSTS, at the end of the
   track description. For a general guide , refer to the full blown
   Sega Saturn(c) Wipeout Faq also available from the same site as
   above.

3) By the Way : THE TIME TRIAL NOTES AND LOCATIONS ARE GOOD FOR BOTH
                VENOM AND RAPIER CLASSES!!!!!!

4) Also : THE DESCRIPTIONS OF THE SIGNS AREN'T NECESSARILY THE SAME FOR
          RAPIER CLASS, AND THE LOCATION OF THE POWERUPS VARIES WITH
          LEVEL ALSO !!

5) It seems that all the powerups and boosts are the same for Venom and
   Rapier classes with possibly some small differences (still checking!).

6) The general strategy for all the tracks is the same, GO FULL SPEED
   ON ALL TURNS, UNLESS INDICATED IN THE NOTES, AND NEVER USE THE
   AIR BRAKES. (Simple in theory, hard in practice!)


a)                        ALTIMA VII
==============================================================================
1) Various Sections and Strategies - TT-Time Trial V-Venom R-Rapier P-Powerup
x-boost is there Px-powerup on left of boost xP-powerup on right of boost
xx - side by side 2x-double boost 3x-triple boost PP - side by side powerup
------------------------------------------------------------------------
Section  Description                    Banking Info    Boost Location
------------------------------------------------------------------------
 1 Grandstands and Start/Finish Lines   Flat            -      TT  V  R
 2 Fiesar Sign/Hills on both sides      Up/Left         Right   x  x  x
 3 Hills on both sides                  Up/Right        Left    x  2x 2x
 4 Straightaway / Hills on sides        Up              Left    x  x  x
 5 Left Turn / Cliff on right           Left            -       -  P  P
 6 Slight Left / Space Hulk Sign Left   Up/Left         Left    x  x  x
 7 Slight Left / Pass under Tenka sign  Up/Left         Left    x  x  x
 8 Slight Left / AG sign on right       Up/Left         Right   x  x  x
 9 Straight/Pass under bridge/Hills     Flat            Left    x  xP xP
10 Straight/Slight Left/KrazyIvan Right Up/Left         Left    x  x  x
11 Slight Left / Hill Left / wall Right Up/Left         Left    x  x  x
12 Slight Left / Hill Left / wall Right Up/Left         Left    x  x  x
13 Straight / Danger sign above         Flat            Right   x  x  x
------------------------------------GAP---------------------------------
14 Straight / Walls on both sides       Down            -       -  P  P
15 Straight / Walls on both sides       Up              Left    x  x  x
16 Straight / Wall on Right             Up/Down         Right   x  Px Px
------------------------------------GAP---------------------------------
17 Straight / Right/Space Hulk on left  Right           -       -  P  xP
18 Straight / Grandstand on left        Up/Left         Right   x  x  x
19 Left / Straight/Gap on Right/Rails   Up              Left    x  Px P
20 Right turn / Rails on both sides     Up/Right        Left    x  xP x
21 Right turn / Rails on both sides     Up/Right        Left    x  xP xP
22 Right turn / Rails on both sides     Down/Right      Left    x  x  xP
23 Straight / Rail on both sides        Down/Left       Right   x  x  x
24 Left turn / KrazyIvan on right       Flat/Right      -       -  -  -
25 Right turn / trees+hills on both     Flat            -       -  P  P
26 Left turn / Grandstand on right      Flat            Left    x  xP xP
27 Straight/Right turn/Qirex sign right Flat            Left    x  x  x
28 Right turn / Grandstands both sides  Flat            Left    x  x  x
29 Straight/ Hard right/temple on left  Flat            Left    x  Px Px
30 Straight /Left/Right into tunnel     Flat/Right      -       -  PP PP
31 Straight/Tunnel walls on both sides  Flat/Right      Right   x  x  x
32 Straight/Tunnel walls on both sides  Flat            Left    x  x  x
33 Hard Left/Tunnel walls on both sides Flat/Left       Left    x  x  x
34 Straightaway / Grandstands           Flat            -       -  -  -
------------------------------------------------------------------------
NOTE :
Super Boost Power Areas :
1) The safest area to super boost is right after area 14, or after
   you jump the first gap and go through the striped area. When you
   start going up, boost
2) Or, if you think you can get a record time, save it until area 33,
   which is right after you come out of the final tunnel.
3) AIR BRAKES NOT NEEDED FOR THIS COURSE IN ANY MODE !!!!!!!!!!!!!!!!!

b)
                        KARBONIS V
==============================================================================
2)Various Sections and Strategies - TT-Time Trial V-Venom R-Rapier P-Powerup
x-boost is there Px-powerup on left of boost xP-powerup on right of boost
xx - side by side 2x-double boost 3x-triple boost PP - side by side powerup
xPx - powerup in between two boosts
------------------------------------------------------------------------
Section  Description                    Banking Info    Boost Location
------------------------------------------------------------------------
 1 Grandstands and Start/Finish Lines   Flat            -      TT  V  R
 2 Left turn/ Auricom sign on Left      Flat            -       -  -  -
 3 Right turn /hill on both sides       Flat            Left    x xP xP
 4 Straight / Trees+hills both sides    Flat            -       -  P  P
 5 Left turn / Trees+hills both sides   Down/Left       Right  2x xPx xPx
 6 Straight / 350 Tunnel sign           Up/Left         -       -  -  -
 7 Left turn / Tunnel walls both sides  Up/Left         -       -  P  x
 8 Straight  / Tunnel walls both sides  Up              -       -  -  -
 9 Hard left / Tunnel walls both sides  Up              -       -  P  P
10 Straight / Rock walls both sides     Down            Left    x  x  x
11 Hard Right / Rock walls both sides   Down            -       -  -  P
12 Hard Left / Cliff on left,Sign above Up              Right  2x 2x 2x
13 Straight / Hill on right /Cliff left Down            -       -  P  P
14 Med right / hills on both sides      Down            Right   x  x  x
15 Straight / hills on both sides       Flat            -       -  -  -
16 Hard left / hills on both sides      Down/Left       -       -  -  -
17 Medium right / grandstands both sides Down/Right     -       - PP PP
------------------------------------GAP---------------------------------
18 Straight / Grandstands both sides    Down            Left    x  x  x
------------------------------------GAP---------------------------------
19 Straight / Grandstands both sides    Down            -       -  P  P
------------------------------------GAP---------------------------------
20 Straight / Hills on both sides       Down            -       -  -  -
21 Very Hard Left /hills both sides     Down            Left    x Px Px
22 Straight/Med Left/hills both sides   Down            -       -  -  -
------------------------------------GAP---------------------------------
23 Straight/Buddha statues both sides   Down            -       -  -  -
24 Med right / hills both sides         Down/Right      Right   x  x  x
25 Med left / hills /feisar sign above  Down/Left       -       -  P  P
26 Med right / hills both sides         Down/Right      -       - Px Px
27 Med left /hills /qirex sign above    Down/Left       -       -  -  -
28 Med right /hills both sides          Down/Right      Left    x  x  x
29 Med left / hills/ag sign above       Down/Left       Right   x  x  x
30 Med right /hills both sides          Down/Right      -       - PP PP
31 Med left /hills both sides           Down/Left       -       -  -  -
32 Med right / Grandstands both sides   Flat            -       -  -  -
33 Straightaway / finish line           Flat            -       -  -  -
------------------------------------------------------------------------
                       General Hints
NOTE :
Super Boost Power Areas : You get 1 super boost on Time Trial per lap
but if you happen to have one during the race, these are the best
places to use them. Otherwise use them during any LONG straightaway

1) The safest area to super boost is right after area 17, or after
   you jump the first gap and go past the grandstand areas. When you
   start going up, boost.
2) Or, if you think you can get a record time, save it until area 32,
   which is right after you come out of the final turn. (Dangerous!)
3) AIR BRAKES NEEDED ONCE POSSIBLY FOR THIS COURSE ONLY
   IN RAPIER MODE  !!!!!!!!!!!!!!!!!! Area 21 / Hard Left.

c)
                        TERRAMAX
===============================================================================
3)Various Sections and Strategies - TT-Time Trial V-Venom R-Rapier P-Powerup
x-boost is there Px-powerup on left of boost xP-powerup on right of boost
xx -side by side 2x-double boost 3x-triple boost PP - side by side powerup
------------------------------------------------------------------------
Section  Description                    Banking Info    Boost Location
------------------------------------------------------------------------
 1 Grandstands and Start/Finish Lines   Flat            -      TT  V  R
 2 Straight / auricom sign above        Flat            Right   x  x  x
 3 Right / hills on both sides          Flat            Left    x  x  x
 4 Straight/hill on left/cliff right    Up              Left    x  P  P
 5 Right /hill on left /cliff right     Up              Left   2x 2x 2x
 6 Right / checkers on left/cliff right Down            -       -  -  P
 7 Straight /grass on both sides        Flat            Left    x  x  x
 8 Left / trees+grass both sides        Flat            Left    x  x  x
 9 Straight /tunnel walls both sides    Flat            -       -  -  -
10 Med right / tunnel walls both sides  Flat            Both   xx  P  P
11 Straight /tunnel walls both sides    Flat            -       - xx xx
12 Hard left /tunnel walls both sides   Flat            Both   xx  P  P
13 Staight / webbing on both sides      Flat            -       - xx xx
14 Med right /webbing on both sides     Flat            Left    x PP PP
15 Straight /stripes underneath ramp    Up              -       -  x  x
------------------------------------GAP---------------------------------
16 Straight / stripes underneath        Down            -       -  -  -
17 Left / Qirex sign above              Down/Left       Right   x  x  x
18 Med right / Grandstands both sides   Flat            Left   3x 3x 3x
19 Straight /Before tunnels/bridges     Flat            Left    x  P  P
20 Straight /Under tunnel / walls       Flat/Up         Left    x  P  P
21 Slight right/walls on both sides     Up              Left    x  x  x
22 Straight / walls on both sides       Up              Right   x  P Px
23 Slight right/orange x's both sides   Up/right        -       -  x  x
24 Slight left / orange x's both sides  Up/right        Both   xx xx xx
------------------------------------GAP---------------------------------
25 Straight /Finish line/grandstands    Flat            -       - PP PP
------------------------------------------------------------------------
                       General Hints
NOTE :
Super Boost Power Areas : You get 1 super boost on Time Trial per lap
but if you happen to have one during the race, these are the best
places to use them. Otherwise use them during any LONG straightaway

1) The safest area to super boost is right after area 15, or after
   the right turn coming into the long straightaway before the building,
   when you come around, boost.
2) Or, if you think you can get a record time, save it until area 25,
   right after you land, near the start/finish line.
3) AIR BRAKES NOT NEEDED FOR THIS COURSE IN ANY MODE !!!!!!!!!!!!!!!!!

d)
                        KORODERA
===============================================================================
4)Various Sections and Strategies - TT-Time Trial V-Venom R-Rapier P-Powerup
x-boost is there Px-powerup on left of boost xP-powerup on right of boost
xx-side by side 2x-double boost 3x-triple boost PP - side by side powerup
2Px - 2 power ups side by side followed by 2 boosts side by side (at end)
------------------------------------------------------------------------
Section  Description                    Banking Info    Boost Location
------------------------------------------------------------------------
 1 Grandstands and Start/Finish Lines   Flat            -      TT  V  R
 2 Med right/all teams sign above       Flat            -       -  -  -
 3 Hard left/building on right          Flat            -       -  -  -
 4 Straight /buildings on both sides    Flat/Up         -       -  -  -
 5 Slight right/Before showdown sign    Up/Right        Left    x  x  x
 6 Med Left/Under walkway/buildings     Down/Left       -       -  P  P
 7 Medium Left/Under walkway            Down            Left    x  x  x
 8 Straight/grandstand left/fence right Up              -       -  P  P
 9 Medium left/fences both sides        Down            Right   x  x  x
10 Medium right/Tantalus sign above     Up              Both   xx xx xx
11 Straight/fence left/building right   Up              -       -  -  -
--------------------------SPLIT 1---------------------------------------
12a Left/fence left/smokestack right    Flat            Left    x  P  P
------------------------------------GAP---------------------------------
12b Straight/fence left/fence right     Flat            Right   x  x  x
--------------------------SPLIT 2---------------------------------------
13a Right/Smokestack left/fence right   Flat/Up         -       - PP PP
------------------------------------GAP---------------------------------
13b Straight/Smokestack left/grandstand Flat/Down       -       -  -  -
13c Slight Left/Before KrazyIvan sign   Flat/Down       Left    x  x  x
--------------------------MERGE-----------------------------------------
14 Med right/wooden fences both sides   Flat            -       -  -  -
15 Straight/Under KrazyIvan sign        Flat            Left    x  x  x
16 Slight right/Before Tantalus sign    Flat            Right   x  x  x
17 Med Left/wooden fences both sides    Flat            -       -  P  P
18 Straight /Russian monster sign       Flat            -       -  -  -
19 Slight right/grass on right          Up/Right        Left    x  x  x
20 Straight/sign left/fence right       Up              Right   x  x  x
21 Med Left/Qirex sign right/fence left Down            -       -  -  -
22 HARD left/Walkway above/white arrows Down/Left       Right  2x 2x 2x
23 Straight/under qirex sign            Flat            -       -  -  -
24 Slight left/Dirt left/fence right    Down            -       -  x  x
25 Slight right/Reactor left/fence      Up/Left         Right   x  x  x
26 Slight left/before IMC sign          Up/Left         -       -  -  -
27 Straight/ under IMC sign             Up/Left         Left    x  x  x
28 Med right/White arrows on left       Up/Right        Right   x  x  x
29 Straight/Under Feisar sign           Flat            Right   x  x  x
30 Med right/white arrows both sides    Flat            -       -  P  x
31 Straight/white arrows both sides     Down/Right      -       - PP PP
32 HARD right/monster sign/tunnel       Down/Right      Right   x  x  x
33 Straight /before building/tunnel     Down            Left    x  x  x
34 Straight /inside tunnel walls        Flat            Both   xx PP PP
35 Med right /inside tunnel walls       Up              -       - xx xx
36 Straight/between reactors            Down            -       - PP PP
------------------------------------GAP---------------------------------
37 Slight left/fences on both sides     Down/Left       -       -  P  P
38 Slight right/grandstands             Up              Right   x  x  x
39 Slight Left/fence/tantalus on right  Up/Left         -       -  P  P
40 Straight/Fences on both sides        Up/Left         Right   x  x  x
41 Straight/white arrows on right side  Up              Right   x  x  x
42 Med left/white arrows on right side  Down            -       -  -  -
43 Straight/white arrows on right side  Down            Right  x xPP xPP
44 Med left/fence left/arrows on right  Flat            Left   3x 3x 3x
45 Straight/Under feisar overhead       Flat            Right  3x 3x 3x
46 Med right/wooden fences/auricom sign Flat            Right   x Px Px
47 Slight right/building on left        Flat            Left    x  x  x
48 Slight right/fences on both sides    Flat            Right   x  x  x
49 Hard right/tunnels on both sides     Flat            -       - PP PP
50 Straight /tunnel on both sides       Flat            Both   xx xx xx
51 Slight right/tunnel on both sides    Flat            Both   xx PP PP
52 Straight / white arrows on both      Flat            Both   xx xx xx
53 Straight /Finish line/grandstands    Flat            -     -  2Px 2Px
------------------------------------------------------------------------
                       General Hints
NOTE :
Super Boost Power Areas : You get 1 super boost on Time Trial per lap
but if you happen to have one during the race, these are the best
places to use them. Otherwise use them during any LONG straightaway

1) The safest area to super boost is right after area 10, or after
   the medium left, make sure you boost as you go up , and go right.
2) Or, if you think you can get a record time, save it until area 53,
   right after you land, near the start/finish line.
3) AIR BRAKES NOT NEEDED FOR THIS COURSE IN ANY MODE !!!!!!!!!!!!!!!!!

e)
                        ARRIDOS IV
===============================================================================
5)Various Sections and Strategies - TT-Time Trial V-Venom R-Rapier P-Powerup
x-boost is there Px-powerup on left of boost xP-powerup on right of boost
xx - side by side 2x-double boost 3x-triple boost PP - side by side powerup
Pxx - One powerup followed by two boosts PxP-boost in middle of powerup
------------------------------------------------------------------------
Section  Description                    Banking Info    Boost Location
------------------------------------------------------------------------
 1 Grandstands and Start/Finish Lines   Flat            -      TT  V  R
 2 Med right/rock walls both sides      Flat/Up         -       -  P  P
 3 Slight left/rock/under wood bridge   Flat            -       -  -  -
 4 Straight/rock walls both sides       Up/Right        -       -  -  -
 5 Straight/under antiGLR sign          Up/Left         -       -  P  P
 6 Straight/rock walls both sides       Up/Right        -       -  -  -
 7 Straight/rock walls/before tunnel    Up/Left         -       -  P  P
 8 Med right/under danger mine shaft    Up/Right        Left    x  P  P
 9 Med Left/tunnel walls both sides     Up/Left         Right   x  x  x
10 Straight/tunnel walls both sides     Down/Right      Right   x  x  x
11 Med right/tunnel walls both sides    Flat            -       - PP PP
12 Med Left/tunnel walls/stripes below  Flat            Right   x  x  x
13 Straight/rock walls both sides       Up              -       - PP PP
---------------------JUMP-----------------------------------------------
14 Med Left/rock walls both sides       Down            Left    x xP xP
15 Straight/rock wall/under wood bridge Up/Right        Left    x  x  x
16 Straight/rock walls both sides       Up              -       -  -  -
---------------------JUMP-----------------------------------------------
17 Straight/rock walls both sides       Down            Left    x  x  x
---------------------SPLIT 1--------------------------------------------
18a Med Left/hills on left/pillar right Up              -       -  P  P
18b Straight/hills on left/pillar right Down            -       -  -  -
---------------------SPLIT 2--------------------------------------------
19a Med Right/pillar on left/           Up              -       - PP PP
19b Straight/pillar on left/            Down            -       - x  x
---------------------MERGE 1--------------------------------------------
---------------------SPLIT 3--------------------------------------------
20a Med Left/under KrazyIvan sign       Up              -       -  -  -
20b Straight/rocks on both sides        Up              Left    x  x  x
20c Med Right/AG systems sign above     Down            Left    x  x  x
---------------------SPLIT 4--------------------------------------------
21a Med Right/rock walls both sides     Up              -       -  xx xx
21b Straight/rock walls both sides      Up              Left    x  xP xP
21c Med Left/Qirex sign above road      Down            Left    x   x  x
---------------------MERGE 2--------------------------------------------
22 Straight/tunnel walls both sides     Flat            -       -  P  P
23 Hard Left/tunnel walls both sides    Flat/Up         -       -  -  -
24 Straight/rock walls on both sides    Down            Left    x  x  x
25 Med Left/rock left/arrows right side Up/Left         Left    x  x  x
26 Hard Left/green left/arrows right    Up              Left    x xP xP
27 Straight/rock left/supports right    Down            -       -  -  -
28 Med Right/arrows left/supports right Down            -       -  P  P
29 Med Right/arrows left/ramp right     Flat            Right  3x Pxx Pxx
30 Hard Left/rock left/arrows right     Flat            -       -  PP PP
31 Med Right/arrows left/supports right Flat            -       -  P  P
32 Straight/rocks left/supports right   Up              -       -  P  P
33 Med Right/arrows left/rock right     Down            -       -  PP PP
34 Straight/building left/rocks right   Flat            -       -  P  P
35 Med right/arrows left/rock arch      Flat            Left   2x PxP PxP
36 Straight/oil rigs left/rock right    Down            Right   x  P  P
37 Straight/entrance to rock tunnel     Flat            Left    x xP xP
38 Straight/rock walls both sides       Flat            Left    x  x  x
39 Med Right/rock walls both sides      Flat            Both   xx xx xx
40 Straight/black+yellow arrows below   Up              -       - PP PP
------------------------------------GAP---------------------------------
41 Med Left/rock walls on both sides    Down            -       -  -  -
42 Straight/Finish/Granstands both side Flat            -       -  -  -
------------------------------------------------------------------------
                       General Hints
NOTE :
Super Boost Power Areas : You get 1 super boost on Time Trial per lap
but if you happen to have one during the race, these are the best
places to use them. Otherwise use them during any LONG straightaway

1) The area to super boost is right after area 14, or after
   the first merge , go left, and when you are going up, boost, and
   continue on to the RIGHT and go that way (it's risky!!!!!!!!)
2) Or, if you think you can get a record time, save it until area 41,
   right after you land, near the start/finish line.
3) AIR BRAKES NOT NEEDED FOR THIS COURSE IN ANY MODE !!!!!!!!!!!!!!!!!

f)
                        SILVERSTREAM
===============================================================================
6)Various Sections and Strategies - TT-Time Trial V-Venom R-Rapier P-Powerup
x-boost is there Px-powerup on left of boost xP-powerup on right of boost
xx - side by side 2x-double boost 3x-triple boost PP - side by side powerup
2xx - 2 side by side double boosts 3xx - 3 side by side double boosts
PxP - Power ups followed later by a boost and then another powerup
Pxx - Power up followed by two boosts in a row
------------------------------------------------------------------------
Section  Description                    Banking Info    Boost Location
------------------------------------------------------------------------
 1 Grandstands and Start/Finish Lines   Flat            -      TT  V  R
 2 Slight Left/Grandstands both sides   Flat            -       - PP PP
---------------------SPLIT 1--------------------------------------------
 3a Med Left/Pass under sign/divider    Up/Left         Both   xx  xx xx
 3b Med Right/cliffs on both sides      Up/Right        Left    x  x  x
 3c Straight/cliffs on both sides       Up              -       -  P  P
 3d Straight/snow on left/cliff right   Down/Left       -       -  PP PP
 3e Med Left/orange w's right side      Down            Both   xx  xx xx
---------------------SPLIT 2--------------------------------------------
 4a Med Right/orange w's on left side   Flat            Right   x  x  x
 4b Hard Left/arrows on right side      Flat            Left    x  P  P
 4c Straight/track supports on left     Flat            -       -  x  x
 4d Hard Right/billboard on left side   Flat            Right  2x  P  P
 4e Med Left/snow left/w's on right     Flat            -       - 2x 2x
---------------------MERGE 1--------------------------------------------
 5 Straight/ice walls both sides/snow   Flat            -       -  Px Px
 6 Med Left/ice tunnel walls both sides Flat            -       - PxP PxP
 7 Straight/ice tunnel walls both sides Flat            Left   2x  2x 2x
 8 HARD left/Arrows on right/ice left   Flat            -       - Pxx Pxx
 9 Straight/ice walls on both sides     Flat            -       -  P  P
10 HARD right/arrows on left/snow right Flat            -       - 2xx 2xx
11 Straight/ice tunnel walls both sides Flat            Right  2x  Px  Px
12 Straight/billboards on both sides    Flat            Both  2xx  Px  Px
13 Slight right/snow left/sign on right Flat            -       -   -  -
14 Hard left/snow on left/sign right    Up/Left         -       -   -  -
15 Straight/cliff left/snow right       Up              Left    x  Px  Px
16 Straight/cliff left/snow right       Up              Right   x  Px  Px
17 Straight/under sign at top of hill   Down            Left    x  PP PP
18 Straight/under snow covered bridge   Down            -       -  PP PP
19 Slight right/snow left/divider       Down            -       -  -  -
---------------------SPLIT 3--------------------------------------------
20a Slight left/snow left/divider right Up/Left         Both   xx  xx xx
20b Straight/snow left/Theyre here sign Up              -       -   P  P
20c Straight/snow left/divider right    Down            Left    x   x  x
---------------------SPLIT 4--------------------------------------------
21a Med right/divider left/snow right   Up              Both   xx  xx xx
21b Straight/snow right/Krazyivan sign  Up              -       -   P  P
21c Straight/snow right/divider left    Down            Left   2x  2x 2x
---------------------MERGE 2--------------------------------------------
22 Slight right/grandstands both sides  Flat            -       -  PP PP
23 Straight/divider right in front      Flat            -       -  -  -
---------------------SPLIT 5--------------------------------------------
24a Med Left/grandstand left/divider    Flat            Right  2x 2x 2x
24b Straight/before webbing in tunnel   Flat            -       -  P  P
24c Slight Left/tunnel walls both sides Flat            -       -  P  P
24d Straight/tunnel walls both sides    Flat            Left    x  x  x
24e Slight Left/tunnel walls both side  Flat            Right   x  P  P
24f HARD LEFT/arrows on both sides      Up/Left         -       - PP PP
24g Straight/arrows on both sides       Flat            Left   2x 2x 2x
24h Med right/arrows on both sides      Flat            -       -  P  P
24i Med Left/arrows on both sides       Down/Left       Left   2x 2x 2x
24j Straight/arrows on both sides       Up/Right        -       - PP PP
24k Med Right/arrows on both sides      Up/Right        -       -  -  -
24l Med Left/arrows on both sides       Up/Left         Both   xx xx xx
---------------------SPLIT 6--------------------------------------------
25a Med right/orange w's on left side   Flat            -       -  -  -
25b Med Left/grandstand on right side   Flat            Left   2x 2x 2x
25c Straight/snow mountains both sides  Up/Left         -       -  P  P
25d Straight/under blue feisar sign     Up              Left    x  x  x
25e Med Left/snow mountains both sides  Up/Left         Right   x  x  x
25f Straight/under Qirex red sign       Flat            Left    x  x  x
25g Med Right/striped arrows both sides Up              -       -  -  -
------------------------------------GAP---------------------------------
25h Straight/striped lines below        Flat            -       -  P  P
25i Slight Left/ice cave entrance       Flat            Both  2xx 2xx 2xx
25j Med Left/ice cave walls both sides  Flat            Both  2xx 2xx 2xx
25k Hard right/arrow left/auricom sign  Flat            Left   2x 2xx 2xx
25l Hard left/arrow right /snow left    Flat            -       -  x  x
25m Straight/snow on both sides         Flat            Left    x Px Px
25n Straight/near Caution Yeti sign     Flat            Right   x  x  x
25o Straight/under Caution Yeti sign    Flat            Left    x xP xP
25p Straight/Under AG/Tantalus signs    Flat            -       -  -  -
---------------------MERGE 3--------------------------------------------
26 Slight Left/under AG sign            Flat            Both  3xx 3xx 3xx
27 Slight Right/under Tantalus sign     Flat            -       -  -  -
28 Straight/Finish/Grandstands          Flat            -       -  -  -
------------------------------------------------------------------------
                       General Hints
NOTE :
Super Boost Power Areas : You get 1 super boost on Time Trial per lap
but if you happen to have one during the race, these are the best
places to use them. Otherwise use them during any LONG straightaway

1) The area to super boost is right after area 5, or after you make
   the right turn, and are going uphill, make sure you are turning
   left when you go over the hill!

2) HIGHLY RECOMMEND PATH, TAKE FIRST LEFT (SPLIT 1), TAKE RIGHT
   (SPLIT 4), AND FINALLY TAKE LEFT (SPLIT 5) FOR THE SHORTEST PATH!

3) AIR BRAKES NEEDED FOR THIS COURSE IN SEVERAL AREAS,
   Air Brake LEFT at area 8, the Hard left
   Air Brake RIGHT at area 9, the hard right
   You also might want to Air Brake Left at area 24, the hard left
   IN ALL MODES !!!!!!!!!!!!!!!!!

g)
                        FIRESTAR
===============================================================================
7)Various Sections and Strategies - TT-Time Trial V-Venom R-Rapier P-Powerup
x-boost is there Px-powerup on left of boost xP-powerup on right of boost
xx - side by side 2x-double boost 3x-triple boost PP - side by side powerup
2xx - 2 side by side double boosts 3xx - 3 side by side double boosts
PP3xx - 2 side by side powerups followed by 3 side by side double boosts
2xP - side by side boosts followed by side by side powerup
5P - Powerups as follows, left, right , right, left , left  all in a row!
2P5x - Side by side power ups,2 boosts left, followed by 3 boosts on right!
------------------------------------------------------------------------
Section  Description                    Banking Info    Boost Location
------------------------------------------------------------------------
 1 Start line/inside cave walls         Flat            -      TT  V  R
 2 Straight/inside cave walls           Flat            -       -  -  -
 3 Slight right/ground on both sides    Flat            Both   2x 2xx 2xx
 4 Straight/under black sign            Flat            -       -  PP PP
---------------------SPLIT 1--------------------------------------------
 5a Slight left/lava on both sides      Flat            -       -  -  -
 5b Slight right/under AG system sign   Up/Right        -       -  -  -
 5c Straight/stripes on ground          Up              -       -  -  -
------------------------------------GAP---------------------------------
 5d Straight/stripes on ground          Down            -       -  -  -
 5e Med Right/lava on both sides        Down            -       -  -  -
 5f Straight/Auricom sign above         Flat            -       -  -  -
---------------------SPLIT 2--------------------------------------------
 6a Med right/lava on both sides        Flat            Both   2x  2x 2x
 6b Straight/under Feisars sign         Flat            -       -  PP PP
 6c Slight left/stripes on ground       Up              -       -  -  -
------------------------------------GAP---------------------------------
 6d Straight/stripes on ground          Down            -       -  -  -
 6e Med Left/lava on both sides         Down            Left   2x 2x 2x
 6f Med Right/Auricom sign to left      Flat            Right  2x 2x 2x
---------------------MERGE 1--------------------------------------------
 7 Straight/lava on both sides          Flat            -       -   -  -
---------------------SPLIT 3--------------------------------------------
 8a Med Left/lava on left/divider right Flat            Both  2xx 2xx 2xx
 8b Slight Right/under metal canopy     Up/Right        -       -  PP PP
 8c Straight/lava on both sides         Down            Left   2x  2x 2x
 8d Slight right/lava on both sides     Flat            -       -   P P
 8e Med Left/Qirex sign above           Flat            -       -   - -
---------------------SPLIT 4--------------------------------------------
 9a Med Right/lava right/divider left   Flat            Right  2x 2x 2x
 9b Slight Left/under metal canopy      Flat            -       -  P  P
 9c Straight/lava on both sides         Down            Right  2x 2x 2x
 9d Slight Left/lava on both sides      Down            -       -  -  -
 9e Slight right/Qirex sign to right    Flat            -       -  -  -
---------------------MERGE 2--------------------------------------------
10 Straight/Stripes on ground under     Up              -       -  PP PP
------------------------------------GAP---------------------------------
11 Straight/Stripes on ground under     Down            Left   2x 2x 2x
12 Straight/inside cave/walls both side Flat            -       -  -  -
13 Slight left/cave walls both sides    Flat            Right  3x 3x 3x
14 Slight right/cave walls both sides   Flat            Left   3x 3x 3x
15 Straight/cave walls both sides       Flat            Right  3x 3x 3x
16 Med Right/rock walls/supports        Down/Right      -       - PP PP
17 Right/blue Rock walls on both sides  Down/Right      Both 3xx PP3xx PP3xx
18 Straight/under They're here sign     Up/Right        -       -  P  P
19 Med Right/arrows on left/blue right  Flat            -       -  P  P
20 Straight/rocks left/blue wall right  Flat            Right  2x 2x 2x
21 Straight/cliff left/blue wall right  Up/Right        Left   3x 3x 3x
22 Med Left/cliff left/arrows on right  Up/Left         Left   2x 2x 2x
23 Med Left/cliff left/arrows on right  Up/Left         Left   2x 2x 2x
24 Straight/cliffs on both sides        Flat            Both  xx 2xP 2xP
------------------------------------GAP---------------------------------
25 Straight/stripes on the ground under Down            -       - 2xx 2xx
26 Med Left/lava on both sides          Down            Both  2xx 5P  5P
27 Straight/Under grandstands           Flat            Both  3xx 3xx 3xx
28 Med Right/arrows on left hand side   Up/Right        Left   2x 2x 2x
29 Straight/arrows on left/rock right   Up              -       -  -  -
30 Straight/arrows on left/cliff right  Down/Right      -       -  -  -
31 Slight right/arrows on both sides    Up/Left         -       -  -  -
32 Med Left/arrows on both sides        Up/Left         Right  2x 3x 3x
33 Straight/rock on left/wall right     Down            Left   2x  P P
34 Med Right/under Auricon sign         Down            Right  2x PP PP
35 Straight/Under Feisar sign           Down/Right      Left   3x PP2x PP2x
36 Straight /Finish /Grandstands        Flat            -       - 2P5x 2P5x
------------------------------------------------------------------------
                       General Hints
NOTE :
Super Boost Power Areas : You get 1 super boost on Time Trial per lap
but if you happen to have one during the race, these are the best
places to use them. Otherwise use them during any LONG straightaway

1) The area to super boost is right after area 12, or after
   you jump over the first gap, and there's a super long straightaway,
   but be prepared to bank to the right!
2) Or, if you think you can get a record time, save it until area 35,
   right after you land, near the start/finish line.
3) AIR BRAKES NOT NEEDED FOR THIS COURSE IN ANY MODE !!!!!!!!!!!!!!!!!

===============================================================================
5. Saturn Specifics Tricks

 a)  rapier class    NONE YET !!!!!!!!

     You have to come in first in Championship races with Venom to
     access Rapier Class,

 b)  extra track     NONE YET !!!!!!!!!!!

     come in first in points in Championship races with Rapier
     to access firestar
===============================================================================
6.  Credits
===============================================================================
INFO-MATION e-mail all questions, hints, responses,queries and criticisms to
gantela_rajeev%pax6a@mr.nawcad.navy.mil - (keep messages as short as possible)
COPY-RIGHT SEGA, Psygnosis , and all of those other terms are copyrighted
by SEGA,so don't use them for your own good,or distribute information like
this, for any profit,ok? THANX TO U-thanks to SEGA for the games and all the
programmers for the concept -i guess that means Softbank/Psygnosis/Tantalaus
-Sega again, for the Saturn ,and this home version of it !!!!!!!!!!!!!!!!
-the antiGRLeage for the racing - you , for playing and reading this!! SEGA !!!
-rg for the work put into it. -rc for all the net support- support SEGAWIPEOUT!
------------------------End-of-smeggin'-transmission--------------------------