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Princess Crown FAQ v3.2

Part 3  by Alan Kwan

Edward's scenario: The Dark Sword


Princess Crown, "Gradriel", and all characters herein associated
with Princess Crown Copyright 1997 Sega Enterprises and Atlus Ltd

This FAQ may not be reproduced or distributed without the express
permission of Alan Kwan.

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                        - Princess Crown -

                     An Action/RPG (c) 1997 by:
                     Sega Enterprises and Atlus

I. The Background Story
II. The Controls and Combat
III. Items, Equipment, and Miscellanea
IV. The Bestiary
V. Walkthrough (Gradriel scenario)
VI. Extras
VII. Special Thanks and Credits
VIII. Walkthrough (Proserpina scenario)
IX. Walkthrough (Edward scenario) (this file)
X. Walkthrough (Portgus scenario)

This file (Part 3) contains section IX only.  Parts I through
VIII and part X can be found in other files.

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- Introduction -

Edward's scenario can be accessed once you've cleared Gradriel's
scenario.  Just bring the blue book to the girl's grandmother.

Edward's scenario is straightforward and linear, but at some
points the next destination is not all too obvious to one who
cannot read the Japanese language.  This walkthrough helps such
players to progress smoothly without getting lost.

I hope that you enjoy the game.


- Controls -

The controls for Edward are rather similar to those for Gradriel.
The list of commands is basically the same, though the effects
are somewhat different.  You should have no problem experimenting
with the attacks and figuring out how to best use them, so I'm
leaving this to you.


- Items -

The items are the same as Gradriel's.


- Walkthrough -

Edward's scenario: The Dark Sword

Spoiler warning:  This is a walkthrough, and may spoil the game
for some.  (But why one would be reading this file, if he does
not want to read the walkthrough, is beyond my understanding.
^_^ )

Edward's scenario takes place concurrently with the early
to middle part of Gradriel's scenario.

You start suddenly in a fight against an Ice Dragon.  Equip the
Warrior Glove and win the fight.

Back in the bar in Cadho Badho, you learn that the Black Dragon
may be in Dorangora.  You have visited Haindel to ask about the
whereabouts of your father, Golgotha, and he demands that you
bring him the Magic Gem of Sun, obtained by slaying the Black
Dragon.  So the first half of your quest would be to find the
Black Dragon and defeat it.

You may head directly to Dorangora, or you may first take a short
detour to the wizards' area, to do some shopping and to
activate the teleporter for the return trip.  In Dorangora,
talk to the same young man in green to learn about the path to
the mountains where the dragons are.  In the mountains, you save
Gradriel and fight a dragon, then walk back to the village where
you fight another dragon to save a woman.  You then encounter the
Black Dragon (auto event), but it flees in the direction of Cadho
Badho.

You return to Cadho Badho.  In the pub in the warriors' area, the
leader of the warriors (the rightmost man) asks you to deal with
the Sirene in Titania Lake.  When you arrive at the lake, you are
ambushed and knocked out by a Barbarian (auto event).  Ondinu
saves you.  When you are about to leave the next morning, you run
into the Barbarian, who is coming to collect the Mermaid's Tear.
He sends a Tarantula to fight you, but the fight is easy.  You
learn the truth about Ondinu's innocence, and decide to defend
her.  Assuming that the bad guys know of your presence and would
not be coming back too soon, you return to Cadho Badho to check
things out.

After reporting your story to the leader of the warriors, you
return to the lake.  Gradriel comes onto the scene.  Initially
she has a misunderstanding, but you soon make her learn the
truth.  The next morning, Gradriel leaves for town to find the
criminal, while you stay behind to defend Ondinu.  The Barbarian
comes again, and this time he summons a Doppleganger he borrowed
from the sorceress.  The Doppleganer paints himself into Gradriel
and lures you away while the Barbarian goes for Ondinu.  You
fight the Doppleganger, then return and fight the Barbarian.

Gradriel returns and reports that she has dealt with the
criminal.  You part from her and continue your search for the
Black Dragon.  You return to town and report to the leader of the
warriors.  He rewards you with an extra bag, and tells you that
the Black Dragon has been spotted near the road between Cadho
Badho and Knelt.  The dragon's lair is in a cave off the road.

You can go to the cave directly, or you can take a detour to
Knelt first, to shop for items (such as E+1 scrolls) and to
activate the teleporter for later.  Inside the cave you can find
a Return Scroll in a room on ground floor, an inn on B1, and an
Exit Scroll in a room on B2; notice that other than these, you
won't have a chance to save game until you return to Valenadine
Town after going to the rescue in Valenadine Castle.  Go to the
deepest room in the cave and fight the Black Dragon.  It is
tough, but not too difficult if you prepare yourself with some
good items.

The Black Dragon leaves the Magic Gem of Sun after its defeat.
As you exit the cave (auto event), you see flames in the
direction of Valenadine Castle.  You hurry to Valenadine Town
(auto event).  The town is in flames, and all the town facilities
are unusable.  Before hurrying to the castle, you may want to
check out the left end of the town.  A young girl is being
attacked by a Demon, which you fight.  If you save the girl, when
you return to the town from the castle, you will receive an extra
bag from her.  (Talk to her, who is walking around between
the pub and the shop.)

Prepare your items, and leave town through the center exit to
hurry to the castle.  You fight a Demon at the castle gate.
Prepare your items again, and head upstairs, where you fight a
Ghost.  On the top floor, you meet your father Golgotha.  Follow
him to Sidrael's room.  Demon Skulg kidnaps Sidrael, and Golgotha
dies when protecting Gradriel.  Before his death, Golgotha tells
you to get his Dark Sword.

Leave the castle.  At the gate, you meet Gradriel.  You hear the
truth about your father, that his evil deeds were not of his
will.  Now that you have the Magic Gem of Sun, your next stop is
Haindel's cave (west of Knelt). 

You ask Haindel the whereabouts of the Dark Sword.  He tells you
that Golgotha has impaled a demon with it to the gate in Earth on
Truse Tera.  The gate leads to Bindfaire, the demon realms, and
is the only way to rescue Sidrael.  Haindel tells you to go to 
Titania Lake and ask for help from Ondinu to take you to Earth on
Truse Tera.

Prepare well, for once you set foot unto Earth on Truse Tera,
there is no return.  After taking you to Earth on Truse Tera,
Ondinu waits for you at the beach, and you can save game or get
healed by talking to her.  Enter the dungeon.  At the bottom, you
find the Dark Sword impaling a demon to the gate.  You claim the
sword, and fight the demon Bloody (auto event).  You defeat
Bloody, but he rises again and tries to ambush you.  Gradriel
'just' arrives and warns you, and you fight Bloody again.  This
fight is quite tough, but you should be able to win it with good
items.  After the fight, you call on the power of your Dark Sword
to put an end to Bloody.

You and Gradriel open the sealed gate to Bindfaire, the demon
realms.  You run right into Skulg; you fight him briefly (auto
event), but he flees to check out Vogrod when you hear a loud
noise.  You hurry to climb Vogrod's Tower.  At the top, you find
Gradriel and Sidrael.  As the three of you leave for home (auto
event), you run into Skulg again.  And this is your final fight
in Edward's scenario, the fight to avenge your father.


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If you find any errors in this walkthrough, or if you find
something that should be added, please e-mail me (Alan) at:
mailto:tarot@netvigator.com
Complete credit will be given.

This document should not be reproduced and distributed publicly
on print, in Usenet, or in another homepage.  You may distribute
this document on a person-to-person basis (i.e. give it to a
friend or two) provided that said distribution is provided free
of charge, and that the document is distributed in whole and
unmodified, and that the purpose is to facilitate playing or to
propagate (promote) the game.  When you use information from this
FAQ in a public forum, it is a required courtesy that you mention
that said information has been obtained from this FAQ.

I normally would not give permission for this document to be
duplicated in other homepages: it complicates matters when I do
updates.  If you want people who visit your site to be able to
get this document, just link to the download page:

http://home.netvigator.com/~tarot/Games/PrCrown0.html

Thanks to Douglas Erickson for v2.0 of the Princess Crown FAQ.
Many thanks to Atlus company for making the fine game!

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Version history:

v3.2  first version

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This document is Copyright 2 April 1999 Alan KWAN Shiu Ho

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"Live life with Heart."
Alan Kwan / tarot@netvigator.com
http://home.netvigator.com/~tarot (hard-core game reviews)