_____      _ _   _                     
/  __ \    (_) | (_)                    
| /  \/_ __ _| |_ _  ___ ___  _ __ ___  
| |   | '__| | __| |/ __/ _ \| '_ ` _ \ 
| \__/\ |  | | |_| | (_| (_) | | | | | |
 \____/_|  |_|\__|_|\___\___/|_| |_| |_|

Criticom (Sega Saturn)
Fighting and special moves 
version 0.1--07/23/03
by Megnetto, the classic gamer-- megnetto@hotmail.com
a. k. a. Joseph T. Peitler-- peitlerj@yahoo.com

This Megnetto document is a 2003 copyright that should
not be duplicated, reproduced or distributed outside
this website mention here without notice, written
permission and proper ID from the people who want this
to the author.


1.  INTRO

I got this game as a free grab-bag, so I decided to
make some use for it.  First off, I must give credit
to John T. Carr III, for which most of the material I
got from his Playstation FAQ.  He did a great job on
it.  All I did was translate the moves for the Saturn
version, confirm the moves work, added names of moves
not mentioned in his FAQ and compare the difference
between Saturn and Playstation.  For starters, the
character level codes are different and there are no
acess codes.  Guess they're not making the sequel for
the Saturn  :P


2.  CONTENTS AND UPDATES
    1.  INTRO
    2.  CONTENTS AND UPDATES
    3.  STORY
    4.  GAME MECHANICS
    5.  BUTTON CONFIGURATION
    6.  OPTION SCREENS
    7.  BASIC MOVES AND STRATEGY
    8.  CHARACTERS AND MOVES
        a. Dayton Trent
        b. Delara Zerai
        c. Demonica
        d. Sgt. Exene Dulait
        e. Gorm
        f. S. I. D.
        g. Sonork Nezom
        h. Yenji
    9.  GRATITUDE AND CLOSING

FAQ updates:
 Version 0.1--07/23/03:  First attempt.  Should be
complete unless I discovered something that's worth
adding later.

 
3.  STORY

        "The Nezom and Zerai clans annointed
themselves as the "Chosen Ones" -- a self-proclamation
spurred by the acquisition of an ancient relic which
bestowed great powers upon its possesors, but not the
wisdom to wield that power.  Led by their emperor, the
Chosen Ones purged all resistance, annihilating entire
races. The planet Hyperia fell into the War Era.

        In the end, the Chosen Ones achieved
compliance, if not obedience. The years of ruthless
supremacy took its toll on the Emperor. In his old
age, the dying Emperor passed on the relic to its new
heirs. A new age of peace and prosperity is about to
begin...

        ... or so it seemed..."
                                  - from the opening

The years of suprenacy that followed did not alleviate
the Chosen Ones' paronia.  Fearing that others may try
to steal the Relic, precautions were to protect it. 
However, an unknown force successfully stole the Relic
from its resating place.  In a panic, the Chosen Ones
replaced the missing Relic with a replica while
secretly searching for the assassins.  Both Delara
Zerai and Sonork Nezom, heirs to the throne, went on
seperate quests: Delara, to regain her honor, as she
was one of the guardians of the relic when it was
stolen; and Sonork to prove his fitness to rule, given
his brother's untimely passing. The Chosen Ones also
hired a soldier-of-fortune, Dayton Trent, to pursue
the Relic.

Rumors of the Relic's disappearance, nevertheless
reached even the most distant lands and many saw an
opportunity for vengeance and power.


4.  GAME MECHANICS

Each bout is one fall. You win by either knocking your
opponent out, knocking him out of the arena, or having
the most energy left when time runs out. The severity 
of this "critical combat" is mitigated by your
character's having two life bars. You know you're on
your second life bar when the gold circle by yours
disappears.

After you've defeated all your opponents (including a
mirror image of yourself), you face the next
higher-level version of yourself. Triumph, and you get
the password for that upgraded version of yourself as
well as more moves and better defensive armor. 


5.  BUTTON CONFIGURATION

 Config. 1 (Default), with character facing right:

    _-L-_    _-R-_
   /     \__/     \          L: Dodge left
  /  U   SEGA x y z\         R: Dodge right
 ( B   F ____ A B C )        z: Special (1)
  \  D  /    \     /         C: Special (2)
   \___)      (___/             START
                                      

   U - Up            x: Jab (1)\ Menu Select
   B - Back          A: Jab (2)\ Menu Select
   F - Forward       y: Kick (1)\Menu Select
   D - Down          B: Kick (2)\ Menu Select


6.  OPTION SCREENS

TITLE SCREEN: Select TOURNAMENT, 2-PLAYER, or OPTIONS
by moving the cursor with the direction pad and
pressing x, A, y or B.

CHARACTER SELECT: Pressing the direction pad will
circle the clansmen around, with their data appearing
in the window above their standing form. Pressing A,
A, B, or C will select the character in front. In
tournament mode, the computer will pick your opponent.
In 2-player mode, pressing Start after selecting the
characters will start the game.  Pressing START will
move you to the Options screen.  Pressing START and A,
B, C together will reset the game and move you to the
title screen.  Pressing START during game play will
pause and give you the option to continue or quit. 
Pressing START ro A will comfirm it.

OPTIONS SCREEN: Move up and down the various options
with the direction pad. Moving right or left at an
option toggles the various choices:

   TIMER: 99 or 00 (infinity)
   MUSIC VOLUME: 0-9 (9 is default)
   SFX VOLUME: 0-9 (9 is default)
   BUTTON CONFIGURATION: P1 AND P2
     There are four different configs.
   LOAD/SAVE: Moves to the LOAD/SAVE screen.
   EXIT: Takes you back to either main title or  
         character select.

LOAD/SAVE SCREEN: This is where you enter in passwords
to fight with your warrior at a higher level. 
Conversely, you can load in data saved on Saturn 
memory system or memory cart. If you try to enter in a
password during the course of a game, the computer
will ask you if you wish to quit that particular game
before it does the power-up.


7.  BASIC MOVES AND STRATEGY

First and foremost, it cannot be stressed enough that 
Criticom is a true-space 3D fighting game. What this
means is, if you flub an attack and go sailing past
you opponent, you will not automatically swivel to
face him\her. In other words, YOU HAVE TO AIM YOUR
ATTACKS.  Nothing is more frustrating than catching
your opponent unawares, knocking him down, and then
flubbing the pounce because you didn't take into
account where he landed when you knocked him down. 
You also have to be a bit more aware of where you are
in relation to the edge of the arena (mostly because
it's circular) than in other polygonal games. 

1.  x + A - Strong Jab\Roundhouse
    y + B - Strong Kick\Roundhouse

    For most characters a kneeling roundhouse results
in a knockdown if it connects.

2.  Charge: Double tap and hold F
    Retreat: Double tap and hold B

    Retreats can also do damage if your character
backlflips to get out of the way.

3.  Use L and R to roll left and right, respectively.
A good way to avoid projectiles, though it can leave
you open if you do it too much.

4.  U - Jump
    D - Crouch

    Some projectiles can be thrown from the air;
others can be ducked or jumped.

5.  Guards: a standing guard, by hitting the d-pad
Back, will block any standing or air attacks, while a
low guard will block low attacks and ground
projectiles. Learn your oppenent's combos so you'll
know how to block them, as they mix both high and low
attacks. If you take too many hits in succession, your
character will get dizzy. Hit right and left on the
directional pad repeatedly to bring him out of it
quickly.

6.  While your character will get up after three
seconds when he falls, tapping the directional buttons
will bring him up faster. Tapping U or D will bring
him up where he fell; tapping B or F will bring him up
in that direction. 

    When your opponent is down, pressing U and A will
make your character leap in the air and land on your
opponent, usually weapons first.  This is true even
from far away, but be warned - the farther the pounce,
the more time your opponent has to recover, dodge out
of the way and counterattack.  Some characters have
"down" attacks - i.e. when knocked down, hitting that
sequence will make them get up quick and fight, often
surprising your opponent. 

7.  Throws: when close to your opponent tap forward,
hold and press z and C simultaneously. You can't throw
someone if you're behind them or to the side. 

8.  Chain, but aim: you can chain combos in this game
by entering in the combo for one just as the first is
ending.  You can also tack on single moves to the end
of combos.  Be warned, though: if you lock yourself
into *too* long a combo, or don't aim your attack by
tapping the directional button, you can leave yourself
wide open.


8.  CHARACTERS AND MOVES

DAYTON TRENT
------------
"Oh yeah!"

        Dayton's motto: "If it exists, I'll find it." 
His fast wit and a "trust no one" attitude perpetuated
this career as a soldier of fortune/ investigator. 
The Chosen Ones hired Dayton to find the Relic.  His
motive is to retire on the sale of the Relic to the
highest bidder and perhaps take up fishing.

=======================================================
L E V E L   1   M O V E S   
=======================================================
Flying Uppercut                      Hold C + F
Leap upward with screw upper cut.
-------------------------------------------------------
Triple Slash                         Hold z + F
Three slashes with knife.
-------------------------------------------------------
Lazer Blast                          |  \  -o + x
Blast from hand laser.               o   o
-------------------------------------------------------
Roll Slash                           Hold C + x
Roll forward + low slash
-------------------------------------------------------
Punch Kick Slide Combo               Hold z + x, A
J(1) + K(3) + Slide
-------------------------------------------------------
Triple Punch Kick Combo              Hold z + x, B
J(1), J(2), J(3) + K(3)
-------------------------------------------------------
Strong Punch Kick Combo              Hold z + B, A
P(3) twice + standing round-house
-------------------------------------------------------
Multi-slash Double Kick Combo        Hold z + F + x
Multi-slash + J(2) + J(3)
-------------------------------------------------------
Triple Punch Slide Combo             Hold z + A, A
Kneeling J(1), J(2), J(3) + slide
-------------------------------------------------------
Double Punch Combo                   Hold z + A, B
P(3) twice + kneeling K(1)
-------------------------------------------------------
Low Triple Punch Combo               Hold z + A, x
Kneeling P(1), P(2), P(3)
-------------------------------------------------------
Roll Slash Uppercut Combo            Hold C + x, y
Roll Slash + Flying Uppercut
(UNVERIFIED)      
-------------------------------------------------------
Roll Slash Triple Slash Combo        Hold C + x, x
Roll Slash + Triple Slash

=======================================================
 L E V E L   2   M O V E S
=======================================================
Slide                                Hold C + D
Slide forward
-------------------------------------------------------
Slide Multi-slash Combo              Hold C + D + A
Slide + Triple Slash
-------------------------------------------------------
Aerial Blast                         |  \  -o + y
Shoot into air                       o   o
Can also be done while jumping; in-air Aerial Blast is
air-to-ground.
-------------------------------------------------------
Jumping Lazer                       Jump, |  \  -o + x
In air, shoot directly in front.          o   o
-------------------------------------------------------
Slide Lazer Combo                    Hold C + D + x
Slide, jump back, Lazer blast
-------------------------------------------------------
Slide Uppercut Combo                 Hold C + D + y
Slide + Flying Uppercut

=======================================================
 L E V E L   3   M O V E S
=======================================================
Rapid Lazer                          | \  -o + z
Five quick bursts from Lazer         o  o
-------------------------------------------------------
Roll Slash Rapid Lazer Combo         Hold C + x, y, y
Roll forward, Triple slash, side roll, Rapid Lazer
(UNVERIFIED)      
-------------------------------------------------------
Roll Slash Slide Combo               Hold C + x, A
Roll slash + slide
(UNVERIFIED)      
-------------------------------------------------------
Punch Kick Combo                     Hold z + x, x
2 punches and Kick
_______________________________________________________



DELARA ZERAI
------------
"It's my destiny!"

        Delara is from the Zerai clan. Zeraians'
ideology rejects technology in all forms.  They view
that skill and honor weave the very fabric of a true
warrior.  While defending the Relic from the thief,
her Nezom counterpart was killed.  Now she seeks
vengeance on the one who stole the Relic and her
destiny.


=======================================================
 L E V E L   1   M O V E S   
=======================================================
Flying Uppercut                      Hold z + F
Jumping Uppercut
-------------------------------------------------------
Roll Slash                           Hold z + D
Roll forward, low slash
-------------------------------------------------------
Roll Slide Combo                     Hold z + D + A
Roll Slash + Low K(3)
-------------------------------------------------------
Roll Slice Combo                     Hold z + D + x
-------------------------------------------------------
Roll Slash Uppercut Combo            Hold z + D + y
-------------------------------------------------------
3-hit Blade Kick Combo               Hold z + y, x
-------------------------------------------------------
3-hit Low Swing Combo                Hold z + A, x

=======================================================
 L E V E L   2   M O V E S
=======================================================
Tri-slice                            Hold z + x
-------------------------------------------------------
Dragon Wave                          | \ -o + x
                                     o  o

=======================================================
 L E V E L   3   M O V E S
=======================================================
Multi-slice combo                   Hold z + x + A
-------------------------------------------------------
Air-wave Blast                      | \  -o + y
                                    o  o

-------------------------------------------------------
Ground Wave Blast                   | \  -o + A
                                    o  o

-------------------------------------------------------
Slide Ground Wave Combo             Hold z + A, A
_______________________________________________________



DEMONICA
--------
"Heeee hee hee hee heee!"

        Demonica comes from an alternate Dimension and
her desire for the Relic is speculative.  Her
intentions may be to bring the Relic into her own
realm for some diabolical purpose.  Demonica has an
ancient stone similar to the Relic in her own
dimension.  She knows that in obtaining a second 
stone, her evil will be supreme and darkness will
spread to the ends of the universe.

=======================================================
 L E V E L   1   M O V E S   
=======================================================
Fireball                            |  \ -o  +  x
Shoots fireball                     o   o
-------------------------------------------------------
Claw Charge                         Hold z + F
Lunges forward, claws extended; multiple hits.
-------------------------------------------------------
Claw Fireball Combo                 Hold z + F + x
Claw charge followed by fireball
-------------------------------------------------------
Claw Charge Punch Combo             Hold z + F + B
-------------------------------------------------------
Triple Fireball                     |  \ -o  +  x + A
Fireball, then sidestep, then       o   o 
second fireball, then side-step, then third fireball
-------------------------------------------------------
Triple Kick Combo                  Hold z + x, x
-------------------------------------------------------
Triple Kick Combo (2)              Hold z + A, A
-------------------------------------------------------
Triple Punch Combo                 Hold z + x, A

=======================================================
 L E V E L   2   M O V E S
=======================================================
Worm Wave                          |  \ -o + B
                                   o   o
-------------------------------------------------------
Triple Wave                        |  \ -o  + y  + B
                                   o   o
-------------------------------------------------------
Hurricane                          Hold C + F
-------------------------------------------------------
Claw Charge Worm Wave Combo        Hold z + F + A
-------------------------------------------------------
Hurricane Kick Combo               Hold C + F + A

=======================================================
 L E V E L   3   M O V E S
=======================================================
Tumble charge                      Hold z + B
Forward flip kick, knockdown if connects.
-------------------------------------------------------
Upwards Fireball                   |  \ -o  +  y
Worm-blast sent skyward            o   o
if done while jumping, it becomes a tri-directional
blast.
-------------------------------------------------------
Rapid Fireballs                    |  \ -o  +  z 
Five fireballs in rapid            o   o
succession.                  
-------------------------------------------------------
Alternating Fireball               |  \ -o  +  C
Fireball, worm-blast, fire-ball,   o   o
wormblast
-------------------------------------------------------
Flip Kick Bouncing Fireball Combo  z + D + A
Flip kick followed by worm-blast.
_______________________________________________________



SGT. EXENE DULAIT
-----------------
"Want some more?"

        Exene grew up on a planet scarred by constant
wars. She was raised in the military, but after
witnessing mass de-struction of entire cities, she
left her planet dismayed by the senseless loss of
lives.  In her travels, Exene learned of an ancient
Relic that possessed great mystical powers.  She now
seeks the Relic with the hope of using it to stop the
wars on her beloved planet.

=======================================================
 L E V E L   1   M O V E S   
=======================================================
Roundhouse Slap                    Hold C + F
Spins around, hitting with tonfu.
-------------------------------------------------------
Rapid Stick                        Hold z + F
Wades forwards, tonfu flying.
-------------------------------------------------------
Tazer Blast                        | \ -o + x
Pulse blast                        o  o
-------------------------------------------------------
Roundhouse Blast Combo             Hold C + y + F
Roundhouse w/ Tazer
-------------------------------------------------------
3-hit Punch Combo                  Hold z + x, x
Standing punch, kneeling mid- punch, kneeling strong
punch.
-------------------------------------------------------
Swing Backflip Combo               Hold z + F + y
-------------------------------------------------------
Rapid Stick Backflip Roundhouse Combo 
                                   Hold z + F + x
Rapid stick to backflip to standing roundhouse kick.
-------------------------------------------------------
Roundhouse Kick Combo              Hold C + x + F
Roundhouse slap, high round-house kick to low
roundhouse kick.
-------------------------------------------------------
Get Up Slash                       z + D (After being
                                         knocked down)
roll forward, kneeling rapid stick.
-------------------------------------------------------
Get Up Slash Swing Combo           z + D + x (After 
                                   being knocked down)
roll forward, kneeling rapid stick, kneeling strong
punch.

=======================================================
 L E V E L   2   M O V E S
=======================================================
Tumble Jab                         Hold z + y
Forward somersault w/ rapid stick
-------------------------------------------------------
Tumble Low Jab                     Hold C + y
Forward somersault w/ low slash
-------------------------------------------------------
Electro Blast                      | \ -o + C
Large blast; longer range than     o  o
tazer.
-------------------------------------------------------
Kick Slide Combo                   Hold z + x, A
Mid-kick and slide kick
-------------------------------------------------------
Rapid Stick Slide Combo            Hold z + F + A
Rapid stick plus slide.
-------------------------------------------------------
Swing Backflip Electro Combo       z + F + x
Low strong punch, backflip, and roundhouse.
-------------------------------------------------------
Slide                              Hold z + A
Slide forward
-------------------------------------------------------
Rapid Stick Backflip Tazer Combo   Hold z + F + y
Rapid Stick, retreating back-flip, Electro blast.
-------------------------------------------------------
Roundhouse Tazer Backflip          Hold C + F + y
-------------------------------------------------------
Get Up Slash, Backflip Electro Combo 
                                   z + D + y (After 
                                   being knocked down)
roll forward, low slash, backflip w/ Electro blast.
-------------------------------------------------------
Get Up Slash Slide Combo           z + D + A (After 
                                   being knocked down)
roll forward, low slash, slide kick.

=======================================================
 L E V E L   3   M O V E S
=======================================================
Taser Rush                         | \ -o + z
Multiple Taser blasts.             o  o 
-------------------------------------------------------
Power Charge Uppercut              Hold z, B, x, y
Low electrified charge forward ending in uppercut
w/sky backflip
_______________________________________________________



GORM
----
[Alien grunt.]

        Gorm comes from a dying race called the
Dorlons.  The number of Dorlons that still remain are
unknown.  They are a peaceful race whose culture was
forged by one prophecy.  It is their belief that the
ancient Relic was the birth stone of their race.  It
was prophesied that some day a champion will acquire
the Relic and return it to its rightful home.

=======================================================
 L E V E L   1   M O V E S   
=======================================================
Low Jab                            Hold z + A
-------------------------------------------------------
Power Blade                        |  \ -o  +  A
                                   o   o
-------------------------------------------------------
Tri-slice                          Hold z + x
-------------------------------------------------------
3-hit Punch Kick Combo             Hold z + x, B
-------------------------------------------------------
4-hit Blade Combo                  Hold z + x, A
-------------------------------------------------------
3-hit foot sweep                   Hold z + B, x

=======================================================
 L E V E L   2   M O V E S
=======================================================
Dual Edge Blow                     |  \ -o  + x
                                   o   o
-------------------------------------------------------
Charge Jab                         Hold z + D
-------------------------------------------------------
Charge Multi-Jab                   Hold z + D + A
-------------------------------------------------------
Charge Low Jab Hard Punch Combo    Hold z + D + B
-------------------------------------------------------
Triple Low Jab Combo               Hold z + A, A

=======================================================
 L E V E L   3   M O V E S
=======================================================
Body Torpedo                       z + F
-------------------------------------------------------
Body Torpedo Slash                 Hold z + F + A
-------------------------------------------------------
3 slash/Body Torpedo               Hold z + F + x
_______________________________________________________



S.I.D.
------
[machine roar]

        Product of a twisted experiment, the Sentient
Interated Droids wander the wilderness with one goal:
destroy all carbon based life forms.

CHARACTER FACTS:
S.I.D. can only be thrown by Yenji, who leaps over him
and knocks him over. No one else's throw works against
him - not even Demonica's!

When S.I.D. wins, be it player or computer, there is
no vocal recognition of that fact (i.e. "Player 1
triumphs.")

=======================================================
 L E V E L   1   M O V E S   
=======================================================
Missile                            |  \ -o  +  x
                                   o   o
-------------------------------------------------------
Double Side Kick                   Hold C + F
-------------------------------------------------------
4-hit Jab Combo                    Hold z + y, x
-------------------------------------------------------
4-hit Jab Kick Combo               Hold z + x, B

=======================================================
 L E V E L   2   M O V E S
=======================================================
Aerial Missile                     |  \  -o  +  y
                                   o   o
-------------------------------------------------------
Charge Slash                       Hold z + F
-------------------------------------------------------
Ground Wave                        |  \  -o  +  A
                                   o   o
-------------------------------------------------------
Slash Combo                        Hold z + x, x
-------------------------------------------------------
Charge Slash Leg Sweep Combo       Hold z + B, B

=======================================================
 L E V E L   3   M O V E S
=======================================================
Rapid Fire Missile                 |  \  -o  +  z
                                   o   o
-------------------------------------------------------
Roll Charge                        Hold z + A
_______________________________________________________



SONORK NEZOM
------------
"That didn't hurt!"

        Sonork's brother was destined to become the
Emperor.  However his brother was wounded in the
attempt to protect the Relic.  Seeing an opportunity
to become the leader of the Chosen Ones, Sonork killed
his brother.  Despite his lack of physical strength
and combat skill, Sonork proved that he will go to
extreme lengths to wield the ultimate power.

=======================================================
 L E V E L   1   M O V E S   
=======================================================
Power Slide                        Hold C + F
-------------------------------------------------------
4-hit Roundhouse                   Hold z + F
-------------------------------------------------------
Punch Kick Combo                   Hold z + x, x
-------------------------------------------------------
Slide Punch Kick Combo             Hold C + F + x
-------------------------------------------------------
Roundhouse Uppercut Combo          Hold z + F + x
-------------------------------------------------------
Triple Punch Combo                 Hold z + x, A
-------------------------------------------------------
Triple Uppercut Combo              Hold z + A, A

=======================================================
 L E V E L   2   M O V E S
=======================================================
Plasma sickle                      |  \  -o  +  C
                                   o   o
-------------------------------------------------------
Ground Plasma Sickle               |  \  -o  +  A
                                   o   o
-------------------------------------------------------
slide slash Kick Combo             Hold C + F + A
-------------------------------------------------------
Triple Kick Combo                  Hold z + B, B

=======================================================
 L E V E L   3   M O V E S
=======================================================
Rapid fire Sickle                  |  \  -o  +  z
                                   o   o
-------------------------------------------------------
Aerial Blast                       |  \  -o  +  y
Can be shot in air, downward angle o   o
-------------------------------------------------------
Single shot                        |  \  -o  +  x
Can be done in air, straight shot  o   o
-------------------------------------------------------
Triple Punch Rapid Fire Combo      Hold z + x, B, x
-------------------------------------------------------
Tricky Slide Rapid Fire Combo      Hold z + A, x, y
_______________________________________________________



YENJI
-----
"Hmph!"

Yenji was young when she witnessed the death of her
family during the War Era.  She and other survivors
hid in caves to evade capture.  Fueled by hate, she
trained diligently both physically and mentally
knowing that her time for vengeance would be at hand.
Rumors of the stolen Relic prompted Yenji to leave her
dwelling.  If she can find and destroy the Relic, the
reign of the Chosen Ones will be at a complete end.

=======================================================
 L E V E L   1   M O V E S   
=======================================================
Claw Charge                        Hold z + F
-------------------------------------------------------
Lightning Kick                     Hold z + x, x
-------------------------------------------------------
Roll Jab                           Hold z + D
-------------------------------------------------------
High Kick                          Hold z + x
-------------------------------------------------------
Low Kick claws combo               Hold z + A
-------------------------------------------------------
Mid Kick                           Hold z + B
-------------------------------------------------------
3 Kick Punch combo                 Hold z + x, A
-------------------------------------------------------
6-Hit Combo                        Hold z + A, A
-------------------------------------------------------
4-Hit Footsweep                    Hold z + A, x
-------------------------------------------------------
Rolling Double Slash               Hold z + D + y

=======================================================
 L E V E L   2   M O V E S
=======================================================
Giant Shuriken                     |  \  -o  +  x
                                   o   o
Can also be done in air, tri-shot downward
-------------------------------------------------------
Multi-cut                         Hold z + y
-------------------------------------------------------
2 Kick Slash                      Hold z + F + x
-------------------------------------------------------
Three Uppercuts                   Hold z + y, x

=======================================================
 L E V E L   3   M O V E S
=======================================================
Ground dash                       Hold z + x + D
-------------------------------------------------------
Tri-Shuriken                      |  \  -o  +  z
                                  o   o
_______________________________________________________



THE EMPEROR
--------------
   Your final opponent is none other than the Emperor
himself.  Fearing that his successors did not have the
ruthlessness needed to rule, he stole the Relic and
used its mystic powers to regain his youth and
strength.  He's smart, fast, ruthless and has most (if
not all) of both Delara and Sonork's moves. And from
all empirical evidence, he can't be thrown.  Your
fight with the Emperor is 3 out of 5 rounds and
un-timed. Either he dies or you do.  There is also no
code to play as him.
_______________________________________________________


9.  GRATITUDE AND CLOSING

    Special thanks to:
  -SEGA, Kronos, and Vic Tokai Inc. for making this
game.
  -John T. Carr III for his work. 
  -the following people and the websites who have
posted this FAQ and it's updates:
   GameFAQs.com
   gamewinners.com
These are the people who asked permission for this
document.  If you see this on a website that IS NOT
listed here, please tell me.
  -You, the reader, for looking at this.

If you have any questions, commits or discussions to
this FAQ, please don't hesitate to write to me at the
address shown.  Thank you and watch out for my reviews
of other games on Sega Saturn, Atari 2600, and video
arcade on this and other websites.  In closing, I
leave you with this:

   Passwords
   ---------
   Name          LVL 2          LVL3
   ----          -----          ----
   DAYTON        IRRA           ERAL
   DELARA        TASM           QUES
   DEMONICA      TOMO           BUIL
   EXENE         ECTO           COMM
   GORM          PION           RVEL
   S.I.D.        THDO           TMAN
   SONORK        MATE           ONOS
   YENJI         IDER           WARS

   View the Endings
   ----------------
   To see the ending for your favorite character,
enter the LOAD/SAVE screen and at that character's
name enter TTAM. You'll then see that character's
ending movie and the end credits.

   CD Tracks
   ---------
   Track 01: Game Data Track
   Track 02: Delara's Theme--------------01:40
   Track 03: Gorm's Theme----------------01:38
   Track 04: Yenji's Theme---------------01:44
   Track 05: S.I.D.'s Theme--------------01:41
   Track 06: Dayton's Theme--------------01:35
   Track 07: Demonica's Theme------------01:44
   Track 08: Sonork's Theme--------------01:45
   Track 09: Exene's Theme---------------01:38
   Track 10: Character Selection Screen--00:32
   Track 11: Title Screen Theme----------00:32
   Track 12: Emperor's Theme-------------01:43

   Weird Criticom Fact
   --------------------
   Sprite collision detection (that which keeps the
polygons from melding into the same space at the same
time) is turned off at the instant one character's
life end. This makes for some pretty interesting
victory poses at times.  Also, all demo fights are
Exene Vs someone else in Level 1. 

and this:

"I shall allow no man to belittle my soul by making me
hate him."--Booker T. Washington