"SUPER ROBOT WARS F" MENU TRANSLATION 1.0
         by EY (earnesty@msn.com) Nov 9th 97.

Super Robot Wars is a series of strategy games based on many famous
robots anime. "F" is the latest in the series, and is the only SRW 
that includes the hit "Evangelion" characters.

I hope this document can help anyone that is interested in Super Robot
Wars F, but is worried about not knowing enough Japanese to enjoy it.
You'll still need to do some "pattern recognition", but what is
presented here should be more than enough to get you going.

I whole-heartedly recommend this game to anyone that love anime,
especially if you have seen any of the robots presented in SRWF on 
tapes/TV before.  Listening to all the characters' voices and 
background music unique to the show while seeing them attacking using
the familiar weapons is way more fun than I expected.  The game is 
also very good for those who are learning Japanese, since all the 
speech are subtitled in Japanese.

OK, lets start!

-=[ CONTENTS ]=-
 -[ 1.  Title Screen
 -[ 2.  Starting a New Game
 -[ 3.  Changing the Main Character's Attributes
 -[ 4.  General Gameflow
 -[ 5.  Unit Command Menu
 -[ 6.  Game Menu
 -[ 7.  Terrain Info
 -[ 8.  Attack & Counter-attack
 -[ 9.  Unit Properties Screen
 -[ 10. Weapons Screen
 -[ 11. Pilot Ability Screen
 -[ 12. Special Evangelion Info
 -[ 13. Intermission Screen
 -[ 14. Important Info
 -[ 15. Acknowledgments & Copyright


-=[ 1. TITLE SCREEN ]=-

From Left to Right:

- START
  Start a new game.

- LOAD
  Load the last game you saved during the "INTERMISSION" screen. The
  top one in the menu means "Main System RAM", the second one 
  "Cartridge RAM".

- CONTINUE
  Load the last game you saved while in a map.

- OPTION
  > SOUND : Stero/Mono
  > SOUND SELECT
  > CHARACTERS INFO : Number increases as you encounter more characters
                      along the way.
  > ROBOTS GALLERY : Number increases as you encounter more robots 
                     along the way.
  > DEMO SELECT : List increases as you see more videos in the game
  > KARAOKE : Karaoke mode! Main theme songs from various shows. Notice
              there are 2 pages.
** NOTE! **
There is a warning sheet inside the menu that says you should NOT 
select Option if you have never saved a game (because of a known bug).



-=[ 2. STARTING A NEW GAME ]=-

After the prologue scroll across the screen, you will go to the main
character selection screen. There are 3 menu items, from top to bottom:

- LETS GO WITH THIS
  Starts the game with the character currently selected.

- SELECT ANOTHER CHARACTER
  Pick another character. 8 in total. Use L/R buttons to switch
  characters.

- CHANGE MAIN CHARACTER'S DATA
  Allows you to change many attributes of the main character, see next
  section.

** NOTE! **
In SRWF there are two paths you can follow, and many scenarios are 
different depending on which path you choose (re-playability!).
Also, all the characters have different personalities, which can 
affect what they say in the game and how the other people reacts
to them.
The two path types are "Real Robot" (e.g. Gundam) and "Super Robot"
(e.g. Gettarobot). If you can't read any Japanese, see the next
session for info on how to make sure your character is of the type 
you prefer.


-=[ 3. CHANGING THE MAIN CHARACTER'S ATTRIBUTES ]=-

7 menu items in total, from left to right:

- FACE
  Let you select a different look for your character. Top 8 are male,
  bottom 8 are female.

- NAME
  Let you change the name of the character (e.g. having an English
  name instead :-) ). First part is your first name, then after the
  "=" sign is supposed to be your last name. The last part is what'd
  you like people to call you normally. A/C button to select a letter,
  B to delete the last letter, the 2 kanji next to the right arrow at
  the bottom is "space". After you finish typing in your name, select
  the bottom-right kanji (the one next to "space") to confirm your
  changes and go back.

- BIRTHDAY
  Change character's birthday (month then date)

- BLOODTYPE
  Change character's blood type

- PERSONALITY
  4 to choose from. There are slight differences for each sex so 8 
  types in total.  Without going into the details, the four are (from
  top to bottom):
    [ Serious, earnest, warm-blooded ]
    [ Sharp but into the opposite sex ]
    [ A bit strange ]
    [ Cool but nihilistic. Hate/distrust opposite sex ]

- TYPE
  This select what type of machine the main character will control.
  Top one is "Real Robot Type", i.e. Gundam-style. Bottom one is
  "Super Robot Type", like Mazinger Z, Gettarobot. As mentioned before,
  the story and many scenarios will be different basing on what type
  you pick here.

- CONFIRM
  Confirm your changes.


-=[ 4. GENERAL GAMEFLOW ]=-

SRWF is divided into many scenarios, connected together to in a story
format. Each time the scenario started with a story section, where 
dialogs occurred between many different characters in the game. 

Then the scenario map shows up. Often before a battle, the units
selection screen will come up. See Pg 19 of the menu:

The top-left box (in the top row) is the current page number, the
third box is how many more units you can select, fourth one is the
strength of the pilot, the last box shows whether the list is sorted
by pilots' levels or HP (Use L button to toggle the two). In the unit
list, press A/C to select/unselect a unit. After you finished picking
the units, press B and select the second item in the menu to start the
battle.

All the combats occurred on the map. After you win the scenario, there
will be some aftermath dialogs, and then you will be at the
Intermission Screen.  Here you can save the game, modify and upgrade
your units, change pilots, etc.



-=[ 5. UNIT COMMAND MENU ]=-

While on the map, pressing A/C on a unit will pop-up the command menu. The 
menu items differ depending on the unit and the situation. The top table on 
Page 18 of the manual list all the commands kanji that can show up in the 
game. From top to bottom:

- MOVE

- PSYCHIC
  Let you use whatever special power or magic the pilot is capable of.

- PROPERTIES
  Show unit's statistics screens.

- WAIT
  Select this when you finished with this unit action.

* ATTACK

* TRANSFORM

* LAUNCH
  Launch units from ships.

* PERSUADE
  Persuade enemy.

* ON GROUND/ SKY / UNDERGROUND / IN WATER
  Select unit's altitude position.

* SEPARATE (For units that can separate)

* COMBINE (For units that can be combine to form another unit)

* PARTS
  Use the parts that have been assigned to the unit.

* REPAIR
  Repair another unit (HP).

* SUPPLY
  Re-supply another unit (EN).

* DISCONNECT
  Disconnect the power cable (Evagelions specific).



-=[ 6. GAME MENU ]=-

Pressing A/C on a square that doesn't have an unit on it will pop-up
the game menu. The top-right box list the current turn number, and the
amount of money you have acquired. The menu itself, from top:

- END TURN
  In the confirmation dialog, the top one means yes, bottom one no.

- UNITS LIST
  Those that has finished their action has a little E to the left.

- COUNTER-ATTACK COMMAND
  You can select whether your units will counter-attack on its own. The
  default is "manual", so you have a chance to select how the units 
  react. (recommended)

- MISSION OBJECTIVES

- SEARCH FOR PSYCHIC COMMANDS
  List all the psychic/magic power available in your team. Selecting
  one will list who has the particular psychic power. Red means the
  person has already finished his/her action for the turn.

- SYSTEM
  Let you select whether to show squares or not, stereo/mono sound,
  voices on/off, random music or unit specific music. On the right are
  button assignments: Confirm, Cancel, Quick-Map-Scroll, Whole-Map,
  Unit-List, Restore Defaults.

- SAVE
  Save the game. Afterwards you will be asked if you want to continue
  the game, selecting no will end the game and bring you to a cool
  screen where the characters will talk about "See you next time". Next
  time when you want to continue the game, select "Continue" at the
  main title screen.


-=[ 7. TERRAIN INFO ]=-

Pressing B on a square will pop-up the terrain information. The top
right % is defense modifier (usually up), the next one down is attack
modifier (usually down). Plus, some tiles can increase a unit HP & EN.
If so, these will show up at the bottom row of the window.


-=[ 8. ATTACKING & COUNTER-ATTACK ]=-

After you select ATTACK, the weapons menu will pop-up. You can select
any weapons that are in white to continue attacking an enemy unit.
After selecting an enemy unit to attack, the stats for both the
attacker and defender pop-up. The percentage is the accuracy of the
attack. 100% means a sure hit, -- means the unit cannot counterattack
from that range.

When another units attack one of yours, the normal attack stats come
up, plus a menu for you to select what type of action you want to do.
Form top to bottom:

- BEGIN ACTION

- SELECT WEAPONS (Tip: B is a shortcut key to go to the weapon screen)

- EVADE 
  Decrease attacker accuracy % by half.

- DEFEND
  Decrease the damage of the attack by half.



-=[ 9. UNIT PROPERTIES SCREEN ]=-

You can see a unit's statistic by selecting PROPERTIES at the unit
command menu.

Please see Pg 36 for these translation. Red text starting from top,
counter-clockwise:

- SIZE (the bigger it is, the easier to hit)

- UNIT NAME

- PARTS EQUIPPED

- HP

- EN

- SPECIAL UNIT ABILITIES
  Units may have one or more special abilities. These are listed in
  the top-right table on Pg 37: 
  > Beam Coat   :  Can nullify weak beam attacks.
  > I-Field     :  Can nullify normal-level beam attacks.
  > All Barrier :  Can nullify strong beam attacks.
  > "BUN-SHIN"  :  Create illusion to dodge enemy attacks. Success
                   rate is 1/2, pilot strength must be 130 or above.
  > HP-recovery :  Unit can heal itself for a certain amount of HP
                   each turn.
  > Transform / Combine / Separate  : Can do the stated action

- SHIELD YES/NO:
  The last kanji in this field indicates if the unit has a shield or
  not.


Pg 37, red-text clockwise starting from top:

- REPAIR COST
  The amount you need to pay if the unit is destroyed.

- TYPE
  Terrain type that the unit can function. Within the white text listed
  to some kanji description. Land / Air / Air&Land / Sea&Land /
  Sea&Land&Air / Land&Underground.

- MOVEMENT POINTS

- HANDLING
  The higher this is, the better is its attack accuracy and evade
  success rate.

- ARMOR

- LIMIT
  The limit of the unit's ability. If a pilot has any ability higher
  than this number, it will only perform at this number instead of the
  higher one.

- TERRAIN
  List how suitable the unit is for different terrain. A is best, all
  the way down to E. The four terrain, from top to bottom are:
  Air, Land, Sea, Space. 



-=[ 10. WEAPONS SCREEN ]=-

Pg 38, red text, counter-clockwise from left:

- WEAPON NAMES
  [+] sign means it is a long-ranged weapon
  Punch means it is a hand-to-hand weapon
  (B) means it is a beam weapon
  (P) means you can use this weapon after moving the unit
  MAP means it is one that is used directly on the map    

- AMMO
  Current Ammo Level / Maximum Ammo Level

- STRENGTH REQUIRED
  The pilot's strength must be above this number in order to use it.
  The current pilot strength is in the brackets.

- EN USAGE
  The amount of energy (EN) that this weapon/attack will consume.

- WEAPON STRENGTH


Pg 39, red text from top left clockwise:

- RANGE

- ACCURACY MODIFIER

- TERRAIN SUITABILITY
  From A to C, A being the best. - means it can't be used at that
  terrain. The four boxes are: Air, Land, Sea, Space.

- SPECIAL PILOT ABILITIES REQUIREMENTS

- CRITICAL MODIFIER
  This affect the chances of the attack resulting as a critical hit.



-=[ 11. PILOT ABILITY SCREEN ]=-

Pg 40, red text, counter-clockwise from left:

- PILOT NAME

- HAND-TO-HAND ABILITY

- RANGED WEAPONS ABILITY

- PSYCHIC POWER POINTS
  Current Psychic Power Points left / Maximum Points

- PSYCHIC COMMANDS
  Mind/psychic command that the pilot can perform (Increases as pilot's level 
increases). Pg 50-51 list the commands kanji:
  Pg 50
  > DETECT : Reveal enemy status.
  > SACRIFICE : Take the damage for another unit (one time only).
  > WORK HARD : Gain double the amount of experience points (one time
                only).
  > CONCENTRATE : ACCURACY and EVASIVE ABILITY increase by 30% in that
                  turn.
  > FLASH MOVEMENT : Evasive % becomes 100% (one time only).
  > SELF-DESTRUCT  : Self-destruct, causing damage to all nearby units.
  > SURE-HIT   : Attack accuracy becomes 100% (1 turn).
  > WILLPOWER  : Increase unit's own HP by 30%.
  > EXHAUSTION : Cause a unit's STRENGTH to go down by 10 points.
  > TRUST      : Increase selected unit HP by 30%.
  > WARM-BLOOD : If the attack hit, it will always be a critical hit.
  > INVISIBILITY : For 1 turn, the unit won't take any damages.
  Pg 51
  > IRON WALL : Unit's ARMOR level doubles for a turn.
  > LUCK      : Doubles the amount of money you get (one time only).
  > THE WILLPOWER : Increase unit's own HP all the way back to 100%.
  > SPIRIT    : STRENGTH +10.
  > SOUL      : Triples damage if hit (one time only).
  > ENCOURAGE : Increase selected unit STRENGTH by 10.
  > DISTURBANCE  : For 1 turn, decrease enemy hit accuracy by half.
  > PULL PUNCHES : When killing units that are not as good, leave 10 HP
  > MOVE AGAIN : Let the next-to-you unit that has finisihed moving 
                 move again.
  > FRIENDSHIP : All friendly units HP restore by half.
  > LOVE       : All friendly units HP restore to full.
  > RESURRECT  : Resurrect 1 unit.

- ACCURACY
  This affect accuracy when attacking enemies. The number after "+" is
  the unit's HANDLING pts.

Pg 41, red text, clockwise from top-left:

- EVASIVE ABILITY
  How good the pilot is at dodging/evading enemy attacks. The number
  after "+" is the unit's HANDLING pts.

- LEVEL
  Current pilot's level.

- STRENGTH/MORALE
  Current pilot's strength. The higher the number is, the better the
  pilot is in attacking/defending. Number increases after taking part
  in battles, decreases after repair operations.

- NEXT
  Amount of experience points required to reach the next level.

- REFLEX
  Pilot's reflex ability. Higher the number, better accuracy & dogding.
  If this number is more than 200, the unit can move 2 times in a turn.

- SKILL
  The higher the pilot's skill is, the higher the chances in critical
  hits. This also affect the Psychic command "PULL PUNCHES".

- TERRAIN
  How good the pilot is at different terrain. A is best. From top to
  bottom: Air, Land, Sea, Space.

- SPECIAL ABILITIES
  Special abilities that the pilot has. These are listed in the table
  on pg 42:
  < NewType > : Taken from Gundam, these pilots can utilize any
                NewType specific weapons.
  < Reinforced Human >: Again taken from Gundam, these are man-made 
                        NewType, and have the same abilities.
  < Saint Warriors > : They can do some special slash attacks.
  < Shield Defense > : If these pilots are on units that have shields,
                       depending on their levels, they may be able to
                       use the shields to half the damage.
  < "KiriHarai" > : If these pilots are on units that are equipped with
                    light-sabers, depending on their levels, they may
                    be able to cut through any shells projected at
                    them, nullifying the attack. This does not apply
                    to any beam or magic attacks.
  < Base Strength >  : When the unit HP becomes low, the chances of
                       critical hit will be increased by 50%.

** NOTE! ** 
If any of the pilot's statistics at the middle is red, it means that
number is bigger than the unit's LIMIT, and thus the LIMIT will be
used for any combat calculation instead of the higher number (You can
increase an unit's LIMIT during Intermission).



-=[ 12. SPECIAL EVANGELIONS INFO ]=-

Evangelions have a cable that connect between them and the power source
(either a building or the battle ship). While this cable is in place,
their EN will be recharged to full every turn. The cable can only be up
to 10 squares long.  

You can decide to DISCONNECT the cable by choosing that item in the
unit's command menu. Once the cable is disconnected, the Evas can only
operate for 3 turns. You can go back to the original building or battle
ship to reconnect the cable between the time-limit runs out. If you
don't reconnect before the time-limit runs out the Evas will stop all
activities.  

Also, Eva pilots has a special "synchronization" percentage on their
properties screen. This number will affect their attack abilities. It
also need to be above a certain percentage for them to be able to
control the Evas. This number will goes up as the pilot's level
increases, and can also be affected by events.


-=[ 13. INTERMISSION SCREEN ]=-
The box at the right list the number of turns so far, and how much
money you currently have.

The menu items, from top to bottom:

- SAVE DATA
  Save current game.  Top one mean save to "Main System RAM", bottom
  one "Cartridge RAM".

- UNIT MODIFICATION
  Modify units' attributes. Select a unit from the list, then use up or
  down to highlight one of the following 5 items to upgrade:
  > HP
  > EN
  > HANDLING
  > ARMOR
  > LIMIT
  See previous section on unit attributes for explanations. Notice
  there are two numbers on top of the list, the top one is your current
  wealth, the bottom one is how much the selected upgrade will cost.
  (Tip: You can use the L/R button to show the previous/next unit in
  the list.)

- WEAPONS MODIFICATION
  Improve units' weapons. Select the desired unit from the list,
  highlight the weapon and press A. A confirmation dialog will pop-up.
  The numbers on the left are the damage levels. Those on the right are
  your current wealth and cost of the upgrade.

- UNIT PROPERTIES
  View units' statistics. L/R to view previous/next unit.

- PILOT PROPERTIES
  View pilots statistics. L/R to view previous/next pilot.
  (Tip: look for red numbers. If they exist, make sure you
  improve the unit's LIMIT attribute)

- CHANGE PILOT
  If a small dialog pop-up first, the top one is "Pilot", the bottom
  one is "Elf". Select the pilot from a list, then another list will
  pop-up showing what units can this pilot control. Pressing A at one
  of them will pop up the units' properties, and a confirmation
  dialog. The three rows of number on the left of the confirmation
  dialogs are:
  > LIMIT
  > EVASIVE ABILITY, the one in bracket is the current pilot number
  > ACCURACY, the one in bracket is the current pilot number

- UPGRADE PARTS
  You often obtain power-ups from special enemy units you defeated. At
  this screen, the top left box should how many slots the unit has, and
  what it is currently equipped. The bottom left box show stats changes
  as you highlight different parts. The attributes are:
  > HP
  > EN
  > MOVEMENT POINTS
  > HANDLING
  > ARMOR
  > LIMIT
  The box on the right is the list of items. The total number of a
  particular item is in the bracket. The number in front of the
  bracket is how many is current in used (equipped on units). The
  first item in the list means "un-equipped". 

  (Tip: The item that starts with HP2000 in the description is a repair
  kit (HP+2000). The one that has 50 in the first line is an energy
  recharge tank (EN+50). Both of these don't show any stats differences
  in the bottom left of course. To use these, select PARTS from the
  Unit Command Menu while on the map.)

- GO TO NEXT MAP
  Starts the next scenario.



-=[ 14. IMPORTANT INFO ]=-

After you finished SRWF, don't delete the save game file! You will be
able to continue the game in "Super Robot Wars F Final", which is
expected to be on sale early 98.


-=[ 15. ACKNOWLEDGMENTS & COPYRIGHT ]=-

* Thanks Banpresto for producing Super Robot Wars F!
* Thanks for all the companies, artists, designers that produced the
  original anime SRWF based on.
* Thanks for everyone on the Internet that have helped me out.
* Advanced thanks for anyone that will send correction & comments or
  even encouragement about this to me (earnesty@msn.com). BTW, no flame
  please.

This document is meant to be electronically distributed, as long as you
do not change its contents. This cannot be sold for profit or used to
obtain prizes from magazines or contests.

You are welcome to put this document up at your website as long as I am
credited for the work. If you do so, I would really appreciate it if
you notify me through email.

Have fun!!