FAQ by AKwan

Version: 1.0 | Updated: 10/11/99 | Printable Version

Subject: The Game Paradise FAQ v1.0
From: tarot@notmenetvigator.com (Alan Kwan)
Date: Mon, 11 Oct 1999 16:32:09 GMT
Newsgroups: alt.games.video.shooters

Hello.  Here is "The Game Paradise" FAQ.  I am posting the entire FAQ
here because I'm wondering what someone who has not played the game
will think about it, so please read it and give me feedback.  ^_^


The Game Paradise (Saturn version)
FAQ v1.0
written by Alan KWAN Shiu Ho
11 Oct 99

The Game Paradise is copyright 1997 Jaleco.  Field Combat is
copyright 1985 Jaleco.  Mahjong is copyright expired and is now
free domain.  Suchie Pai is copyright 1993-? Jaleco.

This FAQ is copyright 1999 Alan KWAN Shiu Ho.  (But I guess it
doesn't really matter, since The Game Paradise is a rare Japanese
Saturn game that no one knows about in the West.)

Raymond provided no particular assistance towards the composition
of this FAQ, other than sitting on his throne being the founder
of the Sonoda-ism religion.  Sonoda likewise provided no
particular assistance towards the composition of this FAQ, other
than sitting on his throne being the subject of worship of the
Sonoda-ism religion.

This FAQ can be downloaded from


Table of Contents

Q1.  How does the scoring work?
Q2.  What is happening in the karaoke world?
Q3.  What is up in the Nakamura schoolgirl part in the console
Q4.  What is up with the big round fortress player ship?

Q1.  How does the scoring work?
When you defeat certain enemies, eggplants appear in 3 different
sizes.  Small eggplants are worth 1000 to 10000 points each.  The
first one is worth 1000 points, and as you pick ones up
successively, the score value increases through 2000, 3000, 5000,
and 7000 to eventually 10000 points per small eggplant.  You must
not have a pause of 1 second or longer between picking up
successive eggplants, or the score value will reset to 1000.

When you destroy certain big enemies, a big eggplant will
appear.  It is worth only 50 points, so you should not pick it
up.  Instead, shoot at it to blow it up into 6 small eggplants.

While the "next eggplant score" is at 10000 points (i.e. after
picking up a small eggplant for 7000 or 10000 points), if you
shoot at an enemy or a big eggplant, instead of the small
eggplant(s), medium eggplant(s) will appear.  Each is worth 48050
points, so try to go for these whenever possible.  Picking up
medium eggplants will also prevent the "next eggplant score" from
resetting to 1000, as long as there is no pause of 1 second or

Q2.  What is happening in the karaoke world?
Cute little Misato (played by KOOROGI Satomi) is dancing and
singing a song called "Lovely Star".  The words which appear to
attack you are the lyric of the song.  If you are playing the
shooting game seriously, you should shoot the words to prevent
them from shooting at you.  For each word you shoot, one point is
added to the karaoke scoring machine on the right side of the
screen.  When the score reaches 100, the machine breaks down and
you clear the stage.

However, if you are playing to enjoy The Game Paradise in the way
it is supposed to be enjoyed (i.e. as a "character game"), you
should avoid shooting the words, so that you can watch the whole
song.  And then you will realize that you can't really pay
attention to the dancing and singing while dodging so many
bullets, so you will connect the Saturn to a VCR and tape the
show.  After watching the tape once, you will rewind the tape and
watch it again in slow motion, so as to study the animation of
cute little Misato frame-by-frame ...

Q3.  What is up in the Nakamura schoolgirl part in the console
---  world?

If you ask this question, you evidently do not know mahjong or
Suchie Pai.  You need to find a copy of any Suchie Pai game and
attend Raymond as an apprentice of Sonoda-ism.  ^_^  Ideally, it
is best to attend Sonoda himself, but that is impossible because
no one has ever seen his face.

Anyway, the title screen says "Tokidoki Memory".  After the
longest loading screen *ever* in any Saturn game, Nakamura shows
up in high school girl uniform.  (This is befitting, since
Nakamura /is/ a gorgeous 16-year-old high school girl.)  Then the
boss appears to attack you.  The boss is composed of mahjong
tiles.  It alternates between two forms:

1.  The Sun: a "1 of circles" surrounded by 8 "red dragon" tiles.
It will fire some shots at you.  In this form, the boss is
vulnerable to damage.

2.  The Hand: one of 3 "maximum" winning hands of mahjong.  In
this form, the boss is invincible.  The content of the hand
determines the form of the attack, and there are safe spots
against each attack form, as follows:

Thirteen Orphans (koku shi mu sou): dodge right
Big Three Dragons (dai san gen): hide near the middle, some
  distance off to the left or right
Nine Connected Sacred Lamps (kyuu ren poo too): dodge left

To learn mahjong, get a Suchie Pai mahjong game (except the
original one on the SFC, since that one has no auto-play
feature), set it to auto-play, and watch and try to figure out
what is happening.  To read a description of Modern Japanese
mahjong scoring patterns, get the looong article at

When you defeat the mahjong boss, Nakamura's apparel will be
reduced to her high school girl sports class uniform.  (This is
again befitting, since Nakamura is the same gorgeous 16-year-old
high school girl.)

Tokidoki Memory is copyright 1997 Yamada.
WARNING: You must not misspell or abbreviate "Tokodoki Memory".
Doing so may constitute copyright infringement, possibly
resulting in relentless prosecution by a certain hostile, greedy

Q4.  What is up with the big round fortress player ship?
This is the "Genesis3" moving fortress in Field Combat, a 1985
Jaleco game.  By itself, it is probably the most clumsy and
impotent player ship *ever* in shooting game history.

Note that the normal "blaster" shot from your ship has collision
detection only at the cursor.  That sucks, really.  This is not a
bug, but rather, design intent, because it is like that in the
original game.  (Actually, it is even worse in the original,
since there is no rapid-fire fire rate: you can fire only one
shot at a time, and the shot speed is slow as a cow.)

The original game was probably the most innovative, advanced, and
fun shooting game at its time.  In fact, it is one of those
classic games which I miss sorely today.  In Field Combat, the
Genesis3 has the ability to capture enemy units and command them
as friendly units.  (Although "command" means no more than
summoning them into the battlefield.)  The game also has some
realistic details, such as terrain (affecting movement speed and
line of fire) and rotating tank turrets.  If only Jaleco were
making classic game collections ...

In The Game Paradise, you do not capture enemy units, but rather
your old allies from the original game join you from the start.
They will automatically home in on enemies and attack, and their
firepower far exceeds your own, so all you really need to do is
to concentrate on evasion.


"Live life with Heart." - Alan Kwan / tarot@notmenetvigator.com
http://home.netvigator.com/~tarot (hard-core game reviews)
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