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    FAQ by AKwan

    Version: 1.0 | Updated: 10/11/99 | Search Guide | Bookmark Guide

    Subject: The Game Paradise FAQ v1.0
    From: tarot@notmenetvigator.com (Alan Kwan)
    Date: Mon, 11 Oct 1999 16:32:09 GMT
    Newsgroups: alt.games.video.shooters
    Hello.  Here is "The Game Paradise" FAQ.  I am posting the entire FAQ
    here because I'm wondering what someone who has not played the game
    will think about it, so please read it and give me feedback.  ^_^
    The Game Paradise (Saturn version)
    FAQ v1.0
    written by Alan KWAN Shiu Ho
    11 Oct 99
    The Game Paradise is copyright 1997 Jaleco.  Field Combat is
    copyright 1985 Jaleco.  Mahjong is copyright expired and is now
    free domain.  Suchie Pai is copyright 1993-? Jaleco.
    This FAQ is copyright 1999 Alan KWAN Shiu Ho.  (But I guess it
    doesn't really matter, since The Game Paradise is a rare Japanese
    Saturn game that no one knows about in the West.)
    Raymond provided no particular assistance towards the composition
    of this FAQ, other than sitting on his throne being the founder
    of the Sonoda-ism religion.  Sonoda likewise provided no
    particular assistance towards the composition of this FAQ, other
    than sitting on his throne being the subject of worship of the
    Sonoda-ism religion.
    This FAQ can be downloaded from
    Table of Contents
    Q1.  How does the scoring work?
    Q2.  What is happening in the karaoke world?
    Q3.  What is up in the Nakamura schoolgirl part in the console
    Q4.  What is up with the big round fortress player ship?
    Q1.  How does the scoring work?
    When you defeat certain enemies, eggplants appear in 3 different
    sizes.  Small eggplants are worth 1000 to 10000 points each.  The
    first one is worth 1000 points, and as you pick ones up
    successively, the score value increases through 2000, 3000, 5000,
    and 7000 to eventually 10000 points per small eggplant.  You must
    not have a pause of 1 second or longer between picking up
    successive eggplants, or the score value will reset to 1000.
    When you destroy certain big enemies, a big eggplant will
    appear.  It is worth only 50 points, so you should not pick it
    up.  Instead, shoot at it to blow it up into 6 small eggplants.
    While the "next eggplant score" is at 10000 points (i.e. after
    picking up a small eggplant for 7000 or 10000 points), if you
    shoot at an enemy or a big eggplant, instead of the small
    eggplant(s), medium eggplant(s) will appear.  Each is worth 48050
    points, so try to go for these whenever possible.  Picking up
    medium eggplants will also prevent the "next eggplant score" from
    resetting to 1000, as long as there is no pause of 1 second or
    Q2.  What is happening in the karaoke world?
    Cute little Misato (played by KOOROGI Satomi) is dancing and
    singing a song called "Lovely Star".  The words which appear to
    attack you are the lyric of the song.  If you are playing the
    shooting game seriously, you should shoot the words to prevent
    them from shooting at you.  For each word you shoot, one point is
    added to the karaoke scoring machine on the right side of the
    screen.  When the score reaches 100, the machine breaks down and
    you clear the stage.
    However, if you are playing to enjoy The Game Paradise in the way
    it is supposed to be enjoyed (i.e. as a "character game"), you
    should avoid shooting the words, so that you can watch the whole
    song.  And then you will realize that you can't really pay
    attention to the dancing and singing while dodging so many
    bullets, so you will connect the Saturn to a VCR and tape the
    show.  After watching the tape once, you will rewind the tape and
    watch it again in slow motion, so as to study the animation of
    cute little Misato frame-by-frame ...
    Q3.  What is up in the Nakamura schoolgirl part in the console
    ---  world?
    If you ask this question, you evidently do not know mahjong or
    Suchie Pai.  You need to find a copy of any Suchie Pai game and
    attend Raymond as an apprentice of Sonoda-ism.  ^_^  Ideally, it
    is best to attend Sonoda himself, but that is impossible because
    no one has ever seen his face.
    Anyway, the title screen says "Tokidoki Memory".  After the
    longest loading screen *ever* in any Saturn game, Nakamura shows
    up in high school girl uniform.  (This is befitting, since
    Nakamura /is/ a gorgeous 16-year-old high school girl.)  Then the
    boss appears to attack you.  The boss is composed of mahjong
    tiles.  It alternates between two forms:
    1.  The Sun: a "1 of circles" surrounded by 8 "red dragon" tiles.
    It will fire some shots at you.  In this form, the boss is
    vulnerable to damage.
    2.  The Hand: one of 3 "maximum" winning hands of mahjong.  In
    this form, the boss is invincible.  The content of the hand
    determines the form of the attack, and there are safe spots
    against each attack form, as follows:
    Thirteen Orphans (koku shi mu sou): dodge right
    Big Three Dragons (dai san gen): hide near the middle, some
      distance off to the left or right
    Nine Connected Sacred Lamps (kyuu ren poo too): dodge left
    To learn mahjong, get a Suchie Pai mahjong game (except the
    original one on the SFC, since that one has no auto-play
    feature), set it to auto-play, and watch and try to figure out
    what is happening.  To read a description of Modern Japanese
    mahjong scoring patterns, get the looong article at
    When you defeat the mahjong boss, Nakamura's apparel will be
    reduced to her high school girl sports class uniform.  (This is
    again befitting, since Nakamura is the same gorgeous 16-year-old
    high school girl.)
    Tokidoki Memory is copyright 1997 Yamada.
    WARNING: You must not misspell or abbreviate "Tokodoki Memory".
    Doing so may constitute copyright infringement, possibly
    resulting in relentless prosecution by a certain hostile, greedy
    Q4.  What is up with the big round fortress player ship?
    This is the "Genesis3" moving fortress in Field Combat, a 1985
    Jaleco game.  By itself, it is probably the most clumsy and
    impotent player ship *ever* in shooting game history.
    Note that the normal "blaster" shot from your ship has collision
    detection only at the cursor.  That sucks, really.  This is not a
    bug, but rather, design intent, because it is like that in the
    original game.  (Actually, it is even worse in the original,
    since there is no rapid-fire fire rate: you can fire only one
    shot at a time, and the shot speed is slow as a cow.)
    The original game was probably the most innovative, advanced, and
    fun shooting game at its time.  In fact, it is one of those
    classic games which I miss sorely today.  In Field Combat, the
    Genesis3 has the ability to capture enemy units and command them
    as friendly units.  (Although "command" means no more than
    summoning them into the battlefield.)  The game also has some
    realistic details, such as terrain (affecting movement speed and
    line of fire) and rotating tank turrets.  If only Jaleco were
    making classic game collections ...
    In The Game Paradise, you do not capture enemy units, but rather
    your old allies from the original game join you from the start.
    They will automatically home in on enemies and attack, and their
    firepower far exceeds your own, so all you really need to do is
    to concentrate on evasion.
    "Live life with Heart." - Alan Kwan / tarot@notmenetvigator.com
    http://home.netvigator.com/~tarot (hard-core game reviews)
    (please remove anti-spam section "notme" from mailing address)
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