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    FAQ/Walkthrough by TopperCop

    Version: 1.00 | Updated: 09/11/05 | Printable Version | Search This Guide

    Sangokushi Eiketsuden Walkthrough FAQ
    
    This FAQ is copyright 2005 by Paul Sche.  No part of this document may 
    be altered.  Distribution of this document is free of charge and may 
    not be included as part of a transaction.  Posting of this document, 
    either in part or in its entirety in sites other than gamefaqs.com 
    requires the consent from the author, whom can be contacted by email at 
    paul.sche@excite.com.
    
    Version 1.00
    August 31, 2005- This is the first version, which all sections are 
    completed.  However, feel free to email me if there is a mistake 
    somewhere, or if you have some information to contribute (see the end 
    of the FAQ.)  Credit will be acknowledged to where it's due.
    
    Sangokushi Eiketsuden is the first title of the Simulation RPG series, 
    the other two being Sangokushi Koumeiden and Sangokushi Sousouden.  
    This title was originally released on the Super Famicom and later on 
    the Sega Saturn before the recently released port on the Game Boy 
    Advance.
    
    Contents
    
    I. Background
    II. Control System
    III. Battle System
    IV. Classes, Terrain, and Strategem
    V. Equipment
    VI. Basics of Battle
    VII. Free Mode (GBA exclusive)
    VIII. Walkthrough
    IX. Equipment List
    X. Officer List (GBA exclusive)
    XI. Codes and Secrets
    XII. Frequently Asked Questions
    XIII. Odds and Ends
    XIV. Acknowledgements
    
    I. Background
    
    The main character of the game is Liu Bei, who was born from an 
    impoverished noble family distantly related to the imperial family of 
    the Late Han Dynasty.  Together with his blood brothers Guan Yu and 
    Zhang Fei, they swore the Peach Garden Oath to revive the fallen Han 
    Dynasty from ruin.  From there they raise an army and travel across the 
    lands.
    
    There are a total of 64 battles in the game divided into the prologue 
    and four chapters.  Due to the branching nature of the story, there are 
    often choices between series of battles to be fought.  At the start of 
    each battle, the victory condition of the battle and the turn limit is 
    displayed.  To complete the battle, one of the victory conditions must 
    be achieved within the turn limit.
    
    
    II. Control System
    
    1. Title Screen
    
    From the title screen, press the start button to enter the main menu.  
    If you do not press anything, the background story demo will run in a 
    few seconds.
    
    2. Main Menu
    
    The SFC version and the GBA version have different main menu.  In the 
    SFC version, the only options are Continue and Start Over.  The GBA 
    version includes many added features.
    
    The main menu displays a list of options:
    
    Suspend: Continue from a suspended battle.  This actually is an in-
    battle save, which can be continued from as many times as you need.  It 
    is erased only after another battle save is performed. (GBA exclusive)
    
    Continue: Continue from a saved game.  There are three save slots in 
    the SFC version and 5 in the GBA version.
    
    Start Over: Start a new game from the beginning of the story.
    
    Erase Data: Erase saved data.  Erased data cannot be recovered.
    
    Officer List: A record of officers appeared in the game (GBA 
    exclusive).
    
    Free Mode: Challenges with prizes given for winning battles within a 
    given turn limit (GBA exclusive).
    
    3. Facilities
    
    In between battles, Liu Bei can visit locales in a city and talk to the 
    inhabitants or officers in a camp.  Equipment and items can also be 
    purchased with Gold from a Weapon Shop or an Item shop.
    
    In the SFC version, maneuver Liu Bei to press against a character and 
    press the confirm button to initiate conversation or access shop menu.  
    In the GBA version, simply highlight the character and press the 
    confirm button to do the same.
    
    Facility Menu
    
    This only applies to cities where different facilities are present.  
    Meeting Place is generally where your officers gather for discussions.  
    The inhabitants of cities are usually found in Gathering Place and Pub.  
    The Weapon and Item shops provide goods for purchase. 
    
    Shop Menu
    
    Talk to the clerk in a shop and choose to purchase (first choice) or to 
    sell (second choice).  Each unit can hold a combined maximum of 8 
    pieces of goods including equipment and items.  To see the specs of an 
    item, highlight the item and press R.  The price of the merchandise is 
    listed at the right.  Equipment and items can be sold for 75% of the 
    original price.
    
    4. Command Menu
    
    Outside of battle, press Start to open the Command menu.  There are 
    four options that correspond to up, left, right, down on the D-pad.
    
    Load: Load from a save file.  Choose the file to load from.  The 
    current progress will be replaced by the file to be loaded.
    
    Data: Views the status of units lead by officers, hints, and history.
    
    Item: Transfer goods and outfit units with equipment.
    
    Save: Save the current progress to a file.
    
    5. Data Menu
    
    The Data menu is further divided into submenus:
    
    Officers: Views the status of your units and the leading officers.  
    Highlight the officer you want to view and press confirm to see the 
    detailed status of the unit.  This will be described in detail later.
    
    Hint: Reminds you the next step to progress the story.
    
    History: Views a list of all battles fought and Liu Bei's development.
    
    6. Item Menu
    
    The Item menu is similar to the data menu.  Highlight an officer and 
    press the confirm button for the following four options:
    
    Equip: Outfit a unit with equipment.  Each unit can equip one weapon, 
    one piece of armor, and one horse.  Weapons, armor, or horses 
    unequipped do not have an effect on the parameters of the unit.
    
    Use: Outside of battle the only usable items are class change items.  
    The item will be consumed after the effect takes place.
    
    Exchange: Two units can exchange items in their inventory.
    
    Discard: Throw away an item.  Discarded items cannot be recovered.
    
    7. Officer Data
    
    The simplified list shows the following data of your units:
    
    Class icon of the unit
    Name of officer leading the unit
    Level of the unit
    HP (Endurance in SFC or Soldiers in GBA)
    SP (Tactical Points)
    Attack
    Defense
    
    Highlight a unit and press the R button to view a more detailed status 
    screen:
    
    ---------------------------------------------------------------------
    Page 1/4
    
    Name of officer
    
                      Level of unit    Class of unit
    
    Portrait          Current HP / max HP
                      Current SP / max SP
    
                      Attack       Power
                      Defense      Lead
                      Movement     Intel
    Unit appearance                Current experience (EXP)
    
    ---------------------------------------------------------------------
    Page 2/4
    
    Name of officer
    
    Level of unit    Class of unit
    
    Current SP / max SP
    
    List of all strategem learned by the unit.  This differs according to 
    class and level of the unit.
    
    ---------------------------------------------------------------------
    Page 3/4
    
    Name of officer
    
    Gold in possession of army      Number of items in inventory of unit
    
    Weapon equipped                 Attack of the equipped weapon
    
    Armor equipped                  Defense of the equipped armor
    
    Horse equipped                  Movement of the equipped horse
    
    ---------------------------------------------------------------------
    Page 4/4
    
    Name of officer
    
    Level of unit     Class of unit
    
    The inventory of the unit listed in order.  The maximum capacity for 
    each unit is 8.
    
    ---------------------------------------------------------------------
    
    The parameters of the status screen are as follows:
    
    Name of officer: The Kanji name of the officer with the hiragana 
    pronunciation.
    
    Level of unit: Experience level of the unit.  The parameters of the 
    unit increase with its level.  The maximum is 99.
    
    Class of unit: The basic function of the unit heavily depends on its 
    class.
    
    Current HP / Max HP: The state of the unit.  The current HP decreases 
    from attacks.  If it reaches 0, the unit is too weak to fight and 
    retreats.  Once the battle is over it is recovered automatically.  Max 
    HP of each unit depends on the level and the class of the unit.
    
    Current SP / Max SP: The number of strategem that can be used is 
    dependent on SP.  Max SP of each unit depends on the level and the 
    class of the unit.
    
    Attack: The attack power of the unit.  Higher attack deals more damage 
    to targets in a direct attack.  The attack power depends on the level 
    and the class of the unit as well as the Power of the officer.
    
    Defense: The defense power of the unit.  Higher defense reduces damage 
    suffered in a direct attack.  The defense power depends on the level 
    and the class of the unit as well as the Lead of the officer.
    
    Movement: The maximum range of the unit.  The cost of movement on 
    different types of terrain varies among different classes.
    
    Power: The war ability of the officer.  This parameter can be raised by 
    equipping weapons and the change in Power is reflected in the Attack of 
    the unit.  Officers with higher Power will deal more damage per attack.  
    The bonuses of a weapon will also be greater when equipped on them.  
    
    Lead: The leadership ability of the officer.  This parameter can be 
    raised by equipping armor and the change in Lead is reflected in the 
    Defense of the unit.  Officers with higher Lead will be more resistant 
    to physical attacks.  The bonuses of an armor will also be greater if 
    they equip one.
    
    Intel: The intelligence of the officer.  This parameter directly 
    affects the power of the strategem cast by the officer and the damage 
    suffered from enemy attack strategem targeting the officer.  Officer 
    with higher Intel will deal more strategem damage as well as receiving 
    less damage from enemy strategem.  The effects of a war manual will be 
    greater on them.
    
    Current experience: The amount of experience point accumulated by the 
    unit.  This is increased through actions in battle.  When the amount 
    reaches 100, the level of the unit is increased by 1.
    
    Gold in possession of army: The amount of Gold accumulated primarily 
    through defeating enemy units with direct attacks (not strategem!) and 
    as a bonus for achieving Victory conditions.
    
    Weapon / armor / horse equipped: the equipment outfitted by the unit.  
    Although a unit can carry multiple pieces of the same type of 
    equipment, only one can be equipped at any time.
    
    
    III. Battle System
    
    1. Deployment Menu
    
    In most battles, the participating units must be selected before the 
    battle begins.  The maximum deployment number for each battle is 
    different, and participation of particular units (such as Liu Bei) is 
    mandatory.  Simply highlight the units to be deployed and press the 
    confirm button to select a unit.  Press the confirm button again to 
    deselect.  Once you have finished the selection, press the cancel 
    button and you will be asked to confirm (choosing the maximum 
    deployment number will jump to this confirmation directly).  Press the 
    confirm button to start the battle.
    
    2. Battlefield
    
    The battlefield is divided into basic terrain units (panels).  A cursor 
    can be controlled by pressing the directions of the D-pad.  The panel 
    that the cursor is on, as well as any unit that occupies the panel, 
    will be shown in a small window in a corner of the screen (Panel data).
    
    3. Panel Data
    
    Different terrain bestows different characteristics to units in the 
    battlefield.  The panel data lists a partial list of the various 
    parameters of the terrain highlighted by the cursor:
    
    Terrain type: The type of terrain highlighted.  A list of all terrains 
    and their characteristics are listed at the next section (Section IV).
    
    Terrain effect: The defensive bonus of the terrain to the unit 
    occupying the panel.
    
    Recovery: Regeneration of HP or SP (if any) of the unit occupying the 
    panel.
    
    
    The simple unit data appears if there is a unit occupying the panel 
    highlighted by the cursor.
    
    Name of officer
    Level of unit
    Class of unit
    Current HP / Max HP
    Current SP / Max SP
    
    4. Battle Menu
    
    Press the Start button in battle, or the confirm button while the 
    cursor is highlighting an unoccupied panel to open the Battle menu. 
    There are four options that correspond to up, left, right, down on the 
    D-pad.
    
    Configure: Toggles battle animation between on/off.  Toggles game speed 
    between normal/fast.
    
    Data: Battle data.  This is described in detail below.
    
    Retreat: Restart the current battle.
    
    The fourth option differs among different versions:
    
      Suspend: Saves the progress of the current battle (GBA exclusive).
      End turn: Immediately ends the player's turn (SFC version).  In the
                GBA version press the cancel button to end the player's
                turn (this will automatically come up once all units have
                carried out their orders).
    
    The Data menu is similar to the data menu described previously.  
    However, the submenus are different:
    
    Hint: Battle hints.  There are usually three hints given per battle.  
    The first hint can be viewed on the first turn, the second hint is 
    added on turn #5, and the third hint on turn #10.  In the walkthrough 
    section all hints are listed under their respective battle.
    
    Unit Data: This is basically the same as the Officer data described 
    previously.  In battle, the current HP of the unit can drop if the unit 
    suffers an attack.  Also, units that cannot be controlled are listed in 
    red (afflicted with berserk or confuse) or blue (ally NPCs).
    
    Victory Condition Window: This window lists relevant information 
    pertaining to the current battle including the following.
    ---------------------------------------------------------------------
    Chapter     Location of the Battle
    
    Victory conditions
    
    Weather     Turn number (current turn / turn limit)
    ---------------------------------------------------------------------
    
    Controls: A list of the functions of all buttons is given.
    
    5. Unit Command
    
    Press the confirm button with the cursor over a panel with a 
    controllable ally unit and the movement range is shown in blue.  The 
    range is determined primarily from unit type and movement points of the 
    unit.  However, the 4 adjacent panels next to a unit are considered the 
    field of influence of this unit.  Other friendly units may pass this 
    field of influence unobstructed, but the routes of hostile units will 
    have to stop if they enter this field.
    
    To move the unit to a panel within range, move the curser to the target 
    panel and press the confirm button again (the target panel can also be 
    the same panel the unit is on).  This will open the unit command menu 
    with four options:
    
    Attack: attack an enemy unit within the attack range.
    
    Strategem: choose a strategem to be casted and a target within the 
    range of the casting range of the strategem. 
    
    Item: Choose a good from the inventory to be equipped, used, 
    transferred to another unit, or discarded.  discarded goods cannot be 
    recovered.
    
    Wait: Move the unit without performing an action.
    
    6. Battle Events
    
    During battle, battle events may be triggered by the following actions:
    
    Move an ally unit to specific panels on the battlefield.  The events 
    that are triggered are usually a change in enemy behavior or appearance 
    of reinforcements.
    
    Move a specific ally unit next to a specific enemy unit.  The events 
    that are triggered are usually duels and persuades.  The specific duels 
    and persuades are listed under their respective battles.
    
    The current turn reaches a certain number.  The events that are 
    triggered could be anything from a change in enemy behavior to an 
    outright defeat if the current turn number exceeds the turn limit.
    
    A specific Victory condition is achieved.  The victory condition 
    achieved will be replaced by another if it doesn't win you the battle. 
    
    7. Victory Conditions
    
    The victory conditions listed are the goals of the battle.  In order to 
    win the battle, you must achieve one of the victory conditions within 
    the turn limit.
    
    The battle is considered lost if the turn limit is exceeded or Liu 
    Bei's unit is defeated and retreats from battle.  In this case the 
    battle is restarted as if you had chosen the Retreat option.
    
    In certain battles, there are Special Losing conditions.  These 
    conditions are never listed but are rather implied through the battle 
    events.  If the Special Losing condition is achieved, specific battle 
    events are triggered and the battle ends immediately without an 
    automatic retreat.
    
    
    IV. Classes, Terrain, and Strategem
    
    Each unit lead by an officer belongs to one of the following classes.  
    The movement and attack range, accessible terrain, and strategem 
    learned differ from one class to another.
    
    Upgradeable Classes- These classes require upgrades before their 
    maximum potential can be reached.  Infantry and bandit are strong 
    against archery, archery is strong against cavalry, and cavalry strong 
    against infantry and bandit.
    
    
    1. Infantry: S. Infantry (swordsman), M. Infantry (spearman), L. 
    Infantry (chariot).
    
    Element: Fire strategem (medium)
    Max HP = Lv x 25 + 225
    Max SP = [Lv x 1.6 + 18.4]
    
    The infantry is the basic tank class.  Early on this class is weak to 
    cavalry attacks.  However, the defense bonus of the advanced levels of 
    infantry class can easily compensate for this weakness.  Since cavalry 
    units cannot make diagonal attacks, it is very unlikely to get attacked 
    by multiple cavalry units if it's not overexposed.  This class places 
    defense over attack, so in general this class takes less damage than 
    others.  The damage from archery attacks is further reduced because 
    infantry is strong against archery.  In addition, the advanced level 
    also features increased mobility.
    
    The fire strategem it wields deal increased damage to targets in the 
    forest or grasslands.  But in rainy weather the damage is next to 
    nothing.  Among upgradeable classes, the infantry is the only one to 
    learn multitarget healing strategem "Daienjo".  However, since this 
    class lacks high strength strategem, you may want to class change some 
    of the higher Intel infantry officers into other tank classes that take 
    better advantage of their strategem potential.
    
    Liu Bei's infantry class is special in that he learns a number of 
    unique multitarget healing strategem in addition to the repertoire of a 
    regular infantry unit.  This makes him the best healer in the game.
    
    
    2. Archery: S. Archery (archer), M. Archery (crossbowman), L. Archery 
    (catapult).
    
    Element: Water strategem (medium)
    Max HP = Lv x 25 + 225
    Max SP = [Lv x 1.6 + 18.4]
    
    The archery class is the only class to perform ranged direct attacks.  
    In the beginning this is just a convenience, but once upgraded, the 
    attack range becomes so large that it is easy to position multiple 
    archery units to focus their attacks on the same target and deal 
    cumulative damage.  However, since this class cannot attack targets 
    directly adjacent to the panel they occupy, it is necessary to position 
    tanks in between archery units and the enemy.  The archery class 
    emphasizes on attack power over defense, so even with officers of low 
    Power, the damage dealt on cavalry targets are tremendous.  In exchange 
    to the long ranged direct attacks the advanced level wields, its 
    mobility is decreased so these units need movement increasing 
    equipment.
    
    The water strategem it wields deal higher damage to targets in 
    increasingly rainy weather.  Among upgradeable classes, the archery 
    learns the healing strategem "Enjo" without having to upgrade.  Once 
    upgraded, it can also learn status curing strategem "Shouga", which is 
    also efficient in EXP harvesting.  Thus this unit will double as a 
    healer in your army before classes that specializes in healing become 
    available.  Even in the late game where long range strategem can attack 
    a wide area, this class can still hold its own with its unique ability 
    to target an enemy three panels away.
    
    
    3. Cavalry: S. Cavalry (light armor brigade), M. Cavalry (heavy armor 
    brigade), L. Cavalry (royal guards).
    
    Element: Wind strategem (medium)
    Max HP = Lv x 30 + 220
    Max SP = [Lv x 1.3 + 13.7]
    
    The lowest level of the cavalry class far outclasses all others with 
    its high movement range, attack power, and the medium strength Wind 
    strategem "Senpuu".  The battles in the prologue and the first chapter 
    are mostly fought in the open and siege battles are rare.  Enemy 
    archery units also don't have too many positions to attack from.
    
    However, after the first upgrade, the cavalry actually loses mobility 
    while other classes improve by leaps and bounds.  The inability to make 
    diagonal attacks debilitates this decidedly physical class.  The 
    weakness to archery attacks also makes this class a liability.  The 
    class learns few strategem in its upgraded form and the MaxSP is also 
    the lowest among all classes, not that there's any opportunity to cast 
    them.  There are an increasing number of siege battles in which cavalry 
    units would be clad in tight corridors as the game progresses and they 
    contribute little to these battles.  By the time the second upgrade 
    becomes available, the cavalry class would rank dead last among all 
    regular classes.
    
    Cao Cao's cavalry class has one extra strategem "Tenpu".  He doesn't 
    learn this unique strategem until his final appearance though.
    
    4. Bandit: S. Bandit (mountain bandit), M. Bandit (cruel bandit), L. 
    Bandit (righteous bandit).
    
    Element: Earth strategem (strong)
    Max HP = Lv x 20 + 380
    Max SP = [Lv x 1.3 + 23.7]
    
    Among upgradeable classes, the bandit class is the only class having 
    access to mountain regions.  The lowest level of the class cannot make 
    diagonal attacks, so initially they cannot fight effectively.  This is 
    remedied after the first class upgrade.  Compared to other units, the 
    bandit class has a higher counterattack rate if it suffers a direct 
    attack from an enemy.  Like the infantry class, the bandit is also 
    strong against archery and weak against cavalry.  But because this 
    class can fight on mountains, where the terrain effect grants high 
    defense bonus, this weakness can be offset.
    
    The earth strategem this class wields deal increased damage to targets 
    in mountain regions and rough savanna.  However, these are moot print 
    to the real values of the earth strategem.  This element deals high 
    damage to units in man-made structures such as inside cities, villages, 
    or fortresses.  Although you have the opportunity to recruit a lot of 
    bandits in chapter 1 and the early part of chapter 2, those officers 
    aren't exactly intellectuals.  It would be better to use the class 
    change items on a few higher Intel officers you recruit in Jingzhou and 
    Yizhou instead.  However, among mountain units, this is the only class 
    without a multitarget healing strategem, so be sure to send a capable 
    healer along.
    
    
    Specialized Classes- These classes do not require upgrade to reach 
    their maximum potential.  Specialized classes are neither weak nor 
    strong against any other particular classes, unlike those that are 
    upgradeable.  Also, all specialized classes wield multitarget healing 
    strategem so they can double as healers.
    
    
    5. Martial Artist
    
    Element: Fire strategem (strong)
    Max HP = Lv x 20 + 330
    Max SP = [Lv x 1.8 + 23.2]
    
    The martial artist is considered one of the two all-purpose classes in 
    the game.  This class features high attack, defense, and movement, 
    which can be further improved by accessing the mountain regions which 
    provide high defense bonus from the terrain effect.  This class is an 
    effective tank and a reliable scout, and the fire strategem deal 
    increased damage to targets in grassy plains and forest if the weather 
    isn't rainy.  But even on rainy days its high attack power will still 
    get you through.  With the support strategem "Moroha", a martial artist 
    unit lead by an officer with high Power can also function as an 
    assassin.
    
    
    6. Beast Trainer
    
    Element: (none)
    Max HP = Lv x 30 + 170
    Max SP = Lv x 2 + 18
    
    The beast trainer is the ultimate physical attack class.  The attack 
    bonus of the class is the highest among all classes.  It is also 
    capable of entering mountain regions.
    
    Those advantages alone would make for a high rank, but that isn't even 
    half the story.  This class also wields advanced support strategem 
    including the status curing "Shouga" and the all-powerful turn 
    transferring "Kaiki".  The characteristics of high attack and low 
    defense are further implemented by the use of "Moroha", which makes 
    this class the ideal assassin.  A group of "Kaiki" wielding beast 
    trainers and a high level sorcerer can handle just about any type of 
    enemies.
    
    
    7. Marching Band
    
    Element: Wind strategem (medium)
    Max HP = Lv x 20 + 180
    Max SP = Lv x 2 + 18
    
    The marching band is seemingly mediocre with low attack and defense, 
    medium strength Wind strategem, and a movement penalty in forest and 
    rough savanna.  However, this is one of the most indispensable classes 
    in the entire game.  Early on, this class already wields a medium 
    strength strategem.  Once it reaches L.20, the Wind elemental support 
    strategem "Shouhakuryu" is immensely useful in the development of your 
    army as it doubles EXP gained for the next action of the target.  In 
    any instance where a large amount of EXP can be gained (including 
    dealing the final blow to a high level enemy, recovering a large number 
    of seriously wounded allies, or using "Ki no hikari" / casting "Shouga" 
    on a high level ally), cast this spell on the target to hasten its 
    growth.
    
    Later in the game, the marching band acquires an even more important 
    function.  The "Fuuki" strategem essentially turns this class into a SP 
    battery that can regenerate itself as well as allies nearby.  This will 
    save you a fortune in those expensive SP recovery items.  The "Hakuryu" 
    it wields is different from the dragon spells of the other elements.  
    Instead of dealing high damage to a group of enemies, this strategem 
    can remove all HP of a single unit with some probability.  Though you 
    won't use it on just any enemy, if you run into a narrow pass guarded 
    by an enemy with high healing capacity, it's worth the gamble.
    
    
    8. Supply Unit
    
    Element: (none)
    Max HP = Lv x 20 + 180
    Max SP = [Lv x 2.3 + 7.7]
    
    The supply unit wields primarily healing and support strategem.  The 
    first multitarget healing strategem "Daienjo" is learned at only L.20, 
    which is at least 13 levels below any other unit besides Liu Bei.  This 
    allows the supply unit to be able to form the core of the Resist 
    formation, freeing Liu Bei to attend other tasks.  Around the second 
    chapter this unit also gains the turn transferring strategem "Kaiki" 
    and will be actively supporting units with high damage potential.
    
    However, after that the importance of the supply unit begins to wane.  
    The first reason is that all of the specialized classes, as well as 
    infantry, eventually learn multitarget healing strategem.  Secondly, 
    the most serious weakness of the supply unit is the low movement and 
    the penalty in forest and rough savanna.  Even with movement increasing 
    weapons and horses, this class would still fall behind other units.  
    They would need to use "Kaiki" just to keep up with the advance.  
    Finally, there will also be an adequate number of Beast Trainers 
    joining your army and the supply unit simply does not match the 
    versatility of the beast trainer.  By the end of the game your supply 
    units will be gathering dust.
    
    
    9. Tribe
    
    Element: Water stretegem (strong)
    Max HP = Lv x 30 + 370
    Max SP = [Lv x 1.3 + 18.7]
    
    The tribe is the other all-purpose class.  Featuring the highest 
    defense bonus among all classes, the tribe is an effective tank even 
    when not on mountain regions, which it has access to.  However, unlike 
    the martial artist with a balanced attack and defense, the tribe class 
    emphasizes on defense heavily that the deficit in the attack of the 
    unit must be compensated with an officer with high Power.
    
    The water strategem of the class is effective universally in rainy 
    weather and on the bridge terrain, which makes this unit an ideal tank 
    in the Bridge formation.  This is the only class without a single 
    target healing strategem, so it is wasteful just to heal the caster 
    alone.  The MaxSP of this class is relatively low among all classes, 
    which further aggrevates the problem.  For this reason the tribe class 
    is not a good scout.
    
    
    10. Sorcerer
    
    Element: Fire, Water, Wind strategem (strong)
    Max HP = Lv x 25 + 125
    Max SP = [Lv x 2.3 + 27.7]
    
    The sorcerer class relies only on the Intel of the officer leading the 
    unit.  It wields three of the four elements as well as an extensive 
    repertoire of healing and support strategem.  The MaxSP of this class 
    towers over those of other classes that any turn spent in a village or 
    fortress can recover a significant chunk of SP.  This is also the only 
    specialized class that cannot make a diagonal attack, but you shouldn't 
    be using direct attack with this class anyways.
    
    All of its elemental attack strategem together do not hold a candle to 
    its unique ultimate strategem "Rakurai".  This non-elemental attack 
    strategem deals critical damage to all enemies in a wide range.  The SP 
    cost is the same as the dragon strategems of the three elements, but 
    the damage is much higher than those elemental strategem even under 
    favorable conditions.  Later on when the enemies also deploy sorcerers, 
    your only defense against their "Rakurai" is the same sorcerers with 
    high Intel to reduce the damage.  When it's a battle among sorcerers, 
    the side that runs out of SP first is the loser.
    
    
    Miscellaneous Class- It's debatable whether the civilians would be 
    considered as an actual class.  But for the sake of completeness it is 
    listed here.
    
    
    11. Civilians
    
    Element: (none)
    Max HP = 200
    Max SP = 0
    
    This class only appears as ally NPCs in three battles (the Battles of 
    Xiangyang and Changbanpo I and II).  More of a part of Victory 
    condition than an actual class, their only purpose is for you to 
    protect them long enough for them to move to a specific location on the 
    battlefield.  Any enemy in the battle can kill them in one hit with 
    either direct attack or a strategem should one move within attack 
    range.
    
    The [x] notation is a floor function, which is the greatest integer 
    equal or below x.  For example [4] = 4, [3.8] = 3, [-1.2] = -2.
    
    
    Ratings List
    
    The Attack and Defense modifiers of each class can be ranked in the 
    following order.  As the level of the unit increases, the increment 
    between successive attack and defense levels also increase.  The Power 
    and the Lead stats of the unit have no effect on these differences, but 
    they do have an effect on the base value at level 0.
    
    Also, Infantry and Bandit units are strong against Archery attacks (-
    20% damage) and weak against Cavalry attacks (+25% damage).
    Archery units are strong against Cavalry attacks (-30% damage) and weak 
    against Infantry and Bandit attacks (+38% damage).
    Cavalry units are strong against Infantry and Bandit attacks (-20% 
    damage) and weak against Archery attacks (+60% damage).
    
    Level  Attack                        Defense       
    
    +8     Beast Trainer                 Tribe
    +7
    +6     L. Cav.                       L. Inf.
    +5     L. Arc.
    +4                                   L. Ban.
    +3     L. Inf., M. Arc., M. Cav.     M. Inf., L. Cav., Martial Artist
    +2     L. Ban., Martial Artist
    +1     S. Arc., M. Ban.              M. Ban., Marching Band
     0     M. Inf., S. Cav., S. Ban.     S. Inf., M. Cav.
    -1
    -2                                   L. Arc., S. Ban.
    -3     S. Inf., Tribe                S. Cav., Beast Trainer
    -4                                   M. Arc.
    -5     Marching Band
    -6     Sorcerer                      S. Arc.
    -7                                   Supply Unit, Sorcerer
    -8     Supply Unit
    
    ---------------------------------------------------------------------
    
    Terrains
    
    Each class possesses different number of Movement points to spend on 
    movement.  The maximum range (without considering enemy units) is 
    determined by the Movement points of the class as well as the movement 
    cost of the terrain for the class.  According to the patterns of the 
    movement cost, there are seven types of terrain on the battlefield.  
    All terrains belong in one of the seven types.
    
    Listed for each terrain are:
    Name of terrain, (defense bonus), designation in the battlefield map
    
    Type 1 terrain: open fields- easy to travel across.
    Flatlands (0%)
    Grasslands (5%)
    City (0%)
    Bridge (0%)
    
    Type 2 terrain: establishments- grants HP/SP regeneration.
    Fortress (30%) Q
    Village (5%) D
    Barracks (10%) B
    
    Type 3 terrain: facilities- holds treasures for the taking.
    Granary (0%) A
    Treasury (0%) T
    
    Type 4 terrain: rough savanna- slows cavalry and support units.
    Rough (0%) s
    
    Type 5 terrain: forest- slows support units, cavalry cannot enter.
    Forest (20%) f [+fire, -water/wind]
    
    Type 6 terrain: mountain- only mountain units can enter.
    Mountain (30%) m
    
    Type 7 terrain: inaccessible areas- off limits for all units.
    River (-) x
    Castle Wall (-) x
    Cliff (-) x
    Fence (-) x
    Blaze (-) x  (only marked if it persists through the entire battle)
    Torrent (-)
    
    
    Class        Movement Type 1 Type 2 Type 3 Type 4 Type 5 Type 6 Type 7
    
    S. Infantry         4      1      2      2      1      1    ---    ---
    M. Infantry         4      1      2      2      1      1    ---    ---
    L. Infantry         5      1      2      2      1      1    ---    ---
    S. Archery          4      1      2      2      1      1    ---    ---
    M. Archery          4      1      2      2      1      1    ---    ---
    L. Archery          3      1      2      2      1      1    ---    ---
    S. Cavalry          6      1      2      3      2    ---    ---    ---
    M. Cavalry          5      1      2      3      2    ---    ---    ---
    L. Cavalry          6      1      2      3      2    ---    ---    ---
    S. Bandit           4      1      2      2      1      1      1    ---
    M. Bandit           4      1      2      2      1      1      1    ---
    L. Bandit           4      1      2      2      1      1      1    ---
    Martial Artist      5      1      2      2      1      1      1    ---
    Beast Trainer       4      1      2      2      1      1      1    ---
    Marching Band       4      1      2      2      2      2    ---    ---
    Supply Unit         3      1      2      2      2      2    ---    ---
    Tribe               5      1      2      2      1      1      1    ---
    Sorcerer            4      1      2      2      1      1    ---    ---
    
    Elemental affinity:
    
    The power levels of strategem are as follows:
    
    Weak:   3
    Medium: 6
    Strong: 8
    
    Weather and terrain together determines the modifier of elemental 
    strategem damage.  There are five possible weather conditions: Draught, 
    Sunny, Cloudy, Rainy, and Stormy.  However, both Draught and Sunny are 
    listed as Clear in the weather section of the Victory conditions 
    window, with the former weather condition being far rarer than the 
    latter.  It is impossible to distinguish between the two without 
    actually casting a water strategem and observe its effects.
    
    The defense bonus of the terrain is actually a sword with two edges.  
    On one hand units occupying the terrain gain a bonus to their defense 
    against direct attacks.  On the other hand their defense against 
    strategem damage drops.  So if you have a hard time taking a fortress 
    with physical units, try attacking it with strategem.  Typically the 
    defense bonus of the terrain also corresponds to the increase in 
    strategem damage.
    
    The following list shows the modifiers for all weather conditions of 
    each terrain.  The data is obtained with the medium strength of each 
    element, because the wind element only has strategem of medium 
    strength.  The modifier of "Rakurai" is included for comparison 
    purposes, as the damage of this strategem is not affected by weather 
    conditions.
    
    Type 1:
    
    Flatlands
              Fire   Water   Earth   Wind   Rakurai
    Drought     57       3      36     20        96
    Sunny       48      30      36     26
    Cloudy      48      39      36     26
    Rainy        3      48      27     32
    Stormy       3      57      18     32
    
    Grasslands
              Fire   Water   Earth   Wind   Rakurai
    Drought     57       3      36     28        96
    Sunny       48      30      36     34
    Cloudy      48      39      36     34
    Rainy        3      48      27     40
    Stormy       3      57      18     40
    
    City
              Fire   Water   Earth   Wind   Rakurai
    Drought     45       0      48     28       108
    Sunny       36      18      48     34
    Cloudy      36      27      48     34
    Rainy        0      36      39     40
    Stormy       0      45      30     40
    
    Bridge
              Fire   Water   Earth   Wind   Rakurai
    Drought     45      15      36     12       108
    Sunny       36      42      36     18
    Cloudy      36      51      36     18
    Rainy        0      60      27     24
    Stormy       0      69      18     24
    
    
    Type 2:
    
    Fortress
              Fire   Water   Earth   Wind   Rakurai
    Drought     45       0      48     28       108
    Sunny       36      18      48     34
    Cloudy      36      27      48     34
    Rainy        0      36      39     40
    Stormy       0      45      30     40
    
    Village
              Fire   Water   Earth   Wind   Rakurai
    Drought     45       0      48     28       120
    Sunny       36      18      48     34
    Cloudy      36      27      48     34
    Rainy        0      36      39     40
    Stormy       0      45      30     40
    
    Barracks
              Fire   Water   Earth   Wind   Rakurai
    Drought     45       0      48     28       120
    Sunny       36      18      48     34
    Cloudy      36      27      48     34
    Rainy        0      36      39     40
    Stormy       0      45      30     40
    
    
    Type 3:
    
    Granary
              Fire   Water   Earth   Wind   Rakurai
    Drought     45       0      48     28       108
    Sunny       36      18      48     34
    Cloudy      36      27      48     34
    Rainy        0      36      39     40
    Stormy       0      45      30     40
    
    Treasury
              Fire   Water   Earth   Wind   Rakurai
    Drought     45       0      48     28       108
    Sunny       36      18      48     34
    Cloudy      36      27      48     34
    Rainy        0      36      39     40
    Stormy       0      45      30     40
    
    
    Type 4:
    
    Rough Savanna
              Fire   Water   Earth   Wind   Rakurai
    Drought     45       0      60     12        96
    Sunny       36      18      60     18
    Cloudy      36      27      60     18
    Rainy        0      36      51     24
    Stormy       0      45      42     24
    
    
    Type 5:
    
    Forest
              Fire   Water   Earth   Wind   Rakurai
    Drought     69       0      36     12       120
    Sunny       60      18      36     18
    Cloudy      60      27      36     18
    Rainy       15      36      27     24
    Stormy      15      45      18     24
    
    
    Type 6:
    
    Mountain
              Fire   Water   Earth   Wind   Rakurai
    Drought     45       0      60     12       120
    Sunny       36      18      60     18
    Cloudy      36      27      60     18
    Rainy        0      36      51     24
    Stormy       0      45      42     24
    
    
    The weather condition plays the same role across all terrains, water 
    and wind elemental damages increase in rain, while fire and earth 
    elemental damages increase in fair weather.  
    
    As for specific terrain, while flatlands and grasslands are highly 
    compatible with fire strategem in dry weather and water strategem on 
    rainy days as expected, forest and bridge terrain give exceptional 
    bonuses to fire and water elements respectively.  
    
    It is expected that the earth strategem is highly effective in mountain 
    and rough terrain, but it is also fortuitous to know that it is also 
    effective in all man-made structures except for bridge.  The wind 
    strategem is also effective in most man-made structures in addition to 
    flatlands and grasslands.  The major difference between the first two 
    elements and the last two is that the weather conditions exert a much 
    larger effect on the former than the latter.
    
    As mentioned before the damage from "Rakurai" ignores weather 
    conditions.  Another special strategem, which is only accessible 
    through the use of "Bakudan", ignores both weather and terrain effects.  
    However, the damage done is randomized by multiplying the base damage 
    by a random fraction (i.e. 1/2, 2/3, 3/5 etc.), so it will do different 
    damage even if the caster, target, weather, and terrain conditions are 
    identical. 
    ---------------------------------------------------------------------
    
    Strategem:
    
    There are seven types of strategem in the game: Fire, water, earth, and 
    wind elemental strategem are mainly used for attack.  Healing and 
    support strategem are mainly used for defense.  Special strategem are 
    powerful abilities unique to only a few.
    
    Each strategem also falls under one of seven types of target range and 
    area of effect.  In order for a strategem to be cast, an appropriate 
    target must be within range of the caster.  In addition to the target, 
    any unit friendly to the target may also be affected depending on the 
    area of effect of the strategem being cast.
    
             Target        Area of
             range         effect
    
           
              xxx
    A         xCx            T
              xxx
    
    
              xxx            x
    B         xCx           xTx
              xxx            x
    
    
               x
              xxx
    C        xxCxx           T
              xxx
               x
    
    
               x
              xxx            x
    D        xxCxx          xTx
              xxx            x
               x
    
    
              xxx
             xxxxx
    E        xxCxx           T
             xxxxx
              xxx
    
    
              xxx
             xxxxx          xxx
    F        xxCxx          xTx
             xxxxx          xxx
              xxx
    
    
             xxxxx           x
             xxxxx          xxx
    G        xxCxx         xxTxx
             xxxxx          xxx
             xxxxx           x
    
    
    The information of all strategem is listed below.  Each entry contains 
    the following information:
    
    Name[Item/Cost]: The name of the strategem, the equivalent item, and 
    the cost of the item.
    SP: The cost of SP to cast the strategem.
    T/AoE: Target and area of effect.  See above for details on type.
    Effect/Caster: The effect of the strategem and classes that wield it.
    
    
    Fire strategem:
    
    Name [Item/Cost]       SP T/AoE Effect/Caster
    
    Shounetsu               4     A Weak fire damage
    [Shounetsu no sho     100]      Infantry, Martial Artist, Sorcerer
    Daishounetsu           10     B Weak fire damage
    [Daishounetsu no sho  350]      Infantry, Martial Artist, Sorcerer
    Gouka                   8     C Medium fire damage
    [Gouka no sho         250]      Infantry, Martial Artist, Sorcerer
    Daigouka               20     D Medium fire damage
    [Daigouka no sho      700]      Infantry, Martial Artist, Sorcerer
    Shousekiryu            16     E Strong fire damage
    [Shouseiryu no sho    600]      Martial Artist, Sorcerer
    Sekiryu                40     F Strong fire damage
    [---                   --]      Martial Artist
    
    
    Water strategem:
    
    Name [Item/Cost]       SP T/AoE Effect/Caster
    
    Uzushio                 4     A Weak water damage
    [Uzushio no sho       100]      Archery, Tribe, Sorcerer
    Oouzushio              10     B Weak water damage
    [Oouzushio no sho     350]      Archery, Tribe, Sorcerer
    Suijin                  8     C Medium water damage
    [Suijin no sho        250]      Archery, Tribe, Sorcerer
    Daisuijin              20     D Medium water damage
    [Daisuijin no sho     700]      Archery, Tribe, Sorcerer
    Shoukokuryu            16     E Strong water damage
    [Shoukokuryu no sho   600]      Tribe, Sorcerer
    Kokuryu                40     F Strong water damage
    [---                   --]      Tribe
    
    
    Earth strategem:
    
    Name [Item/Cost]       SP T/AoE Effect/Caster
    
    Rakuseki                4     A Weak earth damage
    [Rakuseki no sho      100]      Bandit, Sorcerer
    Dosekiryu              10     B Weak earth damage 
    [Dosekiryuu no sho    350]      Bandit, Sorcerer
    Rakuketsu               8     C Medium earth damage
    [Rakuketsu no sho     250]      Bandit, Sorcerer
    Oojiware               20     D Medium earth damage
    [Oojiware no sho      700]      Bandit, Sorcerer
    Shouseiryu             16     E Strong earth damage
    [Shouseiryu no sho    600]      Bandit, Sorcerer
    Seiryu                 40     F Strong earth damage
    [---                   --]      Bandit
    
    
    Wind strategem:
    
    Name [Item/Cost]       SP T/AoE Effect/Caster
    
    Fuumu                   6     A Silences target
    [Fuumu no sho         120]      Marching Band, Tribe
    Shouhakuryu            15     E Target gains double EXP once
    [Shouhakuryu no sho   450]      Marching Band
    Senpuu                  8     C Medium wind damage
    [Senpuu no sho        100]      Cavalry, Marching Band
    Daisenpuu              20     D Medium wind damage
    [Daisenpuu no sho     350]      Cavalry, Marching Band
    Fuuki                  30     A Use own HP to heal target SP
    [Fuuki no sho         800]      Marching Band
    Hakuryu                30     E Target retreats immediately
    [---                   --]      Marching Band
    
    
    Healing strategem:
    
    Name [Item/Cost]       SP T/AoE Effect/Caster
    
    Enjo                    6     A HP small recovery
    [Mame                 100]      Infantry, Archery, Cavalry, Bandit,
                                    Martial Artist, Beast Trainer,
                                    Marching Band, Supply Unit, Sorcerer
    Daienjo                12     B HP small recovery
    [Kizugusuri           500]      Infantry, Martial Artist,
                                    Beast Trainer, Marching Band,
                                    Supply Unit, Tribe, Sorcerer
    Hokyuu                 10     C HP medium recovery
    [Mugi                 250]      Archery, Bandit, Beast Trainer,
                                    Marching Band, Supply Unit, Sorcerer
    Daihokyuu              20     D HP medium recovery
    [Kanbouyaku          1000]      Beast Trainer, Supply Unit, Tribe,
                                    Sorcerer
    Kyuusai                20     E HP large recovery
    [Kome                 600]      Supply Unit, Sorcerer
    Daikyuusai             40     F HP large recovery
    [Kyuumeiyaku         2000]      Supply Unit
    
    
    Support strategem:
    
    Name [Item/Cost]       SP T/AoE Effect/Caster
    
    Kobu                    6     C Attack up
    [Sake                 120]      Infantry, Supply Unit, Sorcerer
    Kenko                   6     C Defense up
    [Tsuchi no kabe       120]      Archery, Supply Unit, Sorcerer
    Kyogen                  6     C Confuses target
    [Hi no maboroshi      100]      Infantry, Cavalry, Beast Trainer,
                                    Sorcerer
    Shouga                  8     E Cures confuse and berserk
    [Ki no hikari         200]      Archery, Beast Trainer, Sorcerer
    Mujun                  16     C Absorbs HP from target
    [Kin no doku          800]      Beast Trainer, Sorcerer
    Bousou                 24     C Attack up, AI controls target (no EXP)
    [Tokkyuushu           400]      Bandit, Sorcerer
    Moroha                 24     C Attack up, defense down
    [Raochuu              500]      Martial Artist, Beast Trainer, Sorcerer
    Kaiki                  30     E Target gets another turn immediately
    [Mizu no chikara     1150]      Beast Trainer, Supply Unit
    
    
    Special strategem:
    
    Name[Item/Cost]        SP T/AoE Effect/Caster
    
    Jintoku                10     B HP small recovery
    [Kizugusuri           500]      Liu Bei
    Gotoku                 18     D HP medium recovery
    [Kanbouyaku          1000]      Liu Bei
    Aitoku                 28     F HP large recovery
    [Kyuumeiyaku         2000]      Liu Bei
    Daitoku                50     G HP full recovery
    [---                   --]      Liu Bei
    Rakurai                40     G Non-elemental damage
    [---                   --]      Sorcerer
    Tenbu                   0     G Halves target current HP and SP
    [---                   --]      Cao Cao
    (---)                  --     C Non-elemental damage 
    [Bakudan              500]      ---
    (---)                  --     C SP small recovery
    [Youjutsu no kusuri  1000]      ---
    (---)                  --     C SP large recovery
    [Senjutsu no kusuri  2000]      ---
    
    
    V. Equipment
    
    There are two types of Goods that a unit can carry in its inventory: 
    Equipments and Items.  Items are consumables that are basically single 
    use strategem.  They are listed in the previous section alongside the 
    corresponding stretegem.  Equipments include Weapons, Armor, Horses, 
    War Manuals, and Documents.  The first three types must be equipped on 
    a unit to bring out its effect.  Weapons, armor, and horses not 
    equipped do not impart its effect on the unit.  War Manuals and 
    Documents will impart their effect merely by having them in the 
    possession of a unit.  You can view the specifications of a Good by 
    highlighting it in the Shop Menu or the Item Menu (outside of a battle) 
    and press the R button.
    
    1. Class change items
    
    The majority of items in the game are one use versions of the 
    corresponding strategem.  For the sake of simplicity, they are listed 
    in the strategem section because the effect are identical.  However, 
    there is one category of items that do not mimic the effect of 
    strategem.  These are the class upgrade items and class change items.
    
    The class upgrade items are bought in item shops of a few selected 
    cities and sometimes from treasuries in a battlefield.  These items are 
    applicable only to the non-specialized classes: infantry, archery, 
    cavalry, and bandit.  Upgrading the class of a unit requires that the 
    unit has sufficient levels for the upgrade (L.20 to upgrade from the 
    low level and L.40 to upgrade from the medium level) and carries the 
    corresponding class upgrade item in its inventory.  During a class 
    upgrade the unit also loses 5 experience levels.  Upgraded units enjoy 
    higher attack and defense bonus than the previous class level, assuming 
    that the stats are compared at the same experience levels.
    
    The class change items cannot be bought and must be found in 
    treasuries, received in events, or earned as prizes in Free Mode (GBA 
    exclusive).  Aside from Liu Bei and officers who are already leading a 
    unit with the same class as the item changes to, any officer can use a 
    class change item.  Liu Bei can only upgrade his class, he cannot 
    change into another.
    
    2. Types of equipment
    
    Weapons: Store bought weapons are class specific.  Equipping a weapon 
    on the wrong class will result in a 50% penalty of the effect (rounded 
    up).  Rare weapons can be used by all classes without a penalty.  
    Weapons primarily boost Power, but some of the store brought weapons 
    affects Lead, Intel, or unit Movement.
    
    Armor: All armor can be equipped by any unit.  Armor primarily boost 
    Lead.  Any secondary effects on the armor are penalties on Power or 
    Intel.
    
    Horse: All horses can be equipped by any unit.  Horses boost the 
    Movement of a unit with no secondary effects.
    
    War Manual: A unit holding a War Manual in its inventory gains bonus 
    Intel.  When there are multiple War Manuals in the possession of the 
    same unit, only the one with the highest bonus remain in effect.  
    However, unlike Lead where the bonuses from two pieces of equipment can 
    be combined together, the Intel bonus of War Manual is neither 
    stackable with other War Manuals nor Intel increasing weapons.  Any 
    Intel penalty from armor will be effective and deduct from the total of 
    officer Intel and the highest bonus, either from a weapon, or a War 
    Manual.
    
    Documents: A unit holding one or more piece of Document in its 
    inventory will recover HP, SP, or both.  The amount added is completely 
    stackable with each individual Document as well as the amount added by 
    the terrain (fortress, village, barracks):
    
    Village/Fortress    [mHP / 4] + 1
                        [mSP / 6] + 1
    
    Barracks            [mHP / 4] + 1
    
    Engunhoukou         [mHP / 8] + 1    
    
    Chokumeisho         [mSP /12] + 1
    
    Gyokuji             [mHP /10] + 1
                        [mSP /15] + 1
    
    In the original SFC version, one single unit can carry all 3 Documents 
    and station inside a village or a fortress.  This will heal for a 
    maximum of:
    
    [19 x mHP / 40] + 3 for HP regeneration
    [19 x mSP / 60] + 3 for SP regeneration
    
    In the GBA version it is possible to collect more than one of each 
    item.  So the amount regenerated can be raised even higher than the SFC 
    maximum.
    
    The list of all equipment can be found at the end of the FAQ after the 
    walkthrough section.
    
    3. Effects of equipment
    
    The weapons primarily improve Power of the officer leading a unit, 
    while armors primarily improve Lead.  But the actual attack and defense 
    ratings of a unit are derived from not only the respective officer's 
    power and lead, but also the level and class of the unit.
    
    However, the extent of improvement of the unit's stats does not have a 
    linear correlation with the improvement of the officer's stats.
    
    Example #1: L.40 S. Bandit.   HP 1180, SP 75.
    Weapon: "Seiryuengetsutou" (Power +8. All)
    
    Guan Yu:     Power   98 -> 106, Lead    100       , Intel 80
                 Attack 407 -> 454, Defense 404
           Net increase  47
    
    Yi Ji:       Power   21 ->  29, Lead     72       , Intel 84
                 Attack 242 -> 248, Defense 304
           Net increase   6
    
    The increment of increase in the latter case is practically negligible.
    
    
    Example #2: L.48 S. Infantry. HP 1425, SP 95
    Armor:  "Touchugai" (Lead +6, Intel -2. All)
    
    Zhuge Liang: Power   44       , Lead     94 -> 100, Intel 100 -> 98
                 Attack 279       , Defense 444 -> 480
           Net increase                      36
    
    Sun Qian:    Power   38       , Lead     34 ->  40, Intel  74 -> 72
                 Attack 272       , Defense 291 -> 302
           Net increase                      11
    
    
    Logically you should equip the high powered special weapons on units 
    led by officers with innate high Power, because the equipment would be 
    wasted on officers with low innate power.  Storebought weapons with 
    higher Power and a Lead/Intel penalty are for units led by officers 
    with high Power but low Lead/Intel.
    
    This also illustrates the reason why armors are mostly useless.  Armor 
    provides the least protection to units led by officers with low Lead, 
    which in turn yields low defense and are more vulnerable in the first 
    place.  Conversely, units led by officers with high Lead already has 
    sufficient defense and don't need any armor to begin with.
    
    Later on you will start to find War Manuals that improves Intel.  By 
    the same token they would serve better on officers with high innate 
    Intel than those that do not.
    
    So what kind of weapon is suitable for units led by officers with low 
    Power?  Beginning from the second half of Chapter 2, there will be a 
    few storebought weapons with a secondary stat that improves movement of 
    a unit.  Although those weapons are class specific, the Movement bonus 
    is only +1 and won't be affected by the class incompatiblility penalty 
    of -50% (it rounds back up to +1 anyways).  Together with "Shunme", a 
    storebought horse, the movement of the equipped unit is boosted by 2.  
    Besides having to spend less turns traveling, it will also be easier to 
    move a unit into favorable positions.
    
    
    VI. Basics of Battle
    
    Before a battle begins, you almost always have the option to choose the 
    units to deploy.  It is no exaggeration to say that choosing the 
    correct combination of officers to deploy is half of the battle.  
    However, with the size of your army growing as your campaign 
    progresses, how will you be able to decide whom to use and whom not to?
    
    The criteria for deciding on deployment are as follows:
    
    1. Topology:  It's a good idea to study the map of the battlefield 
    before you actually start fighting.  Locate strategic points on the map 
    where you can route the advance of the enemy and crush them one by one.  
    Then decide on the best formation to use and the units needed to 
    arrange the formation.
    
    2. Terrain:  If the map is covered with rough savanna, certain units 
    will be penalized for double movement cost over these terrains.  The 
    cavalry will be down to a movement of 2 or 3 while the supply unit will 
    be practically immobilized, much less being able to stay near your army 
    and provide support.  On the other hand the earth attack skills of 
    bandits will be more effective.  Also keep in mind the formation you 
    need to pull your army through tough strategic locations and the unit 
    types best suited for them.
    
    3. Enemy type:  This applies mostly to early game.  If the enemies are 
    mostly cavalry units, you should definitely bring archery units to 
    damage them effectively.  Lster on the enemies usually have a well 
    rounded makeup, and you have units that fight well against any enemy 
    type, so bring those instead.
    
    4. Attack options:  Cavalry units can only attack targets on adjacent 
    panels and cannot enter forest, so bringing them into a map with mostly 
    forest is probably not a shortcut to victory.  Castle sieges feature 
    long corridors with a minimal direct contact possibility between your 
    units and the enemy, so archery units and earth strategem casters will 
    gain a definite edge.  Use the class change items to create 
    multipurpose units.  Duelers shouldn't be just duelers.  Take advantage 
    of their high Power and give them classes that allow them to move 
    around so they can deal damage even when there's no duel for them.
    
    5. Officer base stats:  Even among officers of the same class, their 
    stats will be different from each other.  One tiger is better than two 
    deers.  It's the quality over quantity that counts on the battlefield.  
    Whoever said 3 stinky leather makers is better than Zhuge Liang was 
    obviously wearing a pair of worn out rotten boots.
    
    Officers with high power should be in a class with lots of 
    opportunities for physical attacks.  Likewise those with high Intel 
    should be in a class with strong strategem attacks.  Those with both 
    should be in all-purpose class.  The class changing items exist for a 
    reason.
    
    6. Duels and persuades:  An officer initiating a duel and comes out 
    victorious not only get a level up bonus, but sometimes a special item, 
    or even a new recruit as well.
    
    7. Special condition battles:  It may be a battle with preset selection 
    of units not decided by the player.  Or there could be a special losing 
    condition that instantly ends the battle with irreversible 
    consequences. 
    
    Sometimes the victory condition can be moving a specific unit to a 
    specific location.  Thus giving this unit movement increasing equipment 
    and the choice of guards for the unit can make the task easier.  
    Battles featuring this type of victory condition are usually heavily 
    stacked against you.
    
    8.  Level considerations: If you enlisted a new recruit 15 levels above 
    your other unit in the same class, and they have comparable stats, why 
    wouldn't you use the new guy?
    
    
    On the battlefield, enemy units often outnumber and overpower those of 
    your own.  Therefore you can seldom win over them in a war of 
    attrition, especially since the turn limit is mostly against you.  
    There are two advantages you have and two disadvantages the AI has that 
    can be taken to gain victory.  The first advantage you have is that you 
    can use items and outfit your units with equipment.  The second 
    advantage is that you can choose the type of units to deploy.  The two 
    disadvantages of the enemy are that they must move in the order of the 
    list of their officers, and they cannot cast most support strategem.
    
    Let's look at your advantageous first.  Since all armor and most 
    weapons only modify the base stats of your officers, those types of 
    equipment do not impact their performance enough to really give you an 
    upper hand.  However, the movement increasing weapons and horses are 
    directly affecting the range of your units.  This is a very significant 
    advantage.  Because you can move your unit to just outside the range of 
    the enemy units, then move in and attack them in the next turn, thus 
    you gain the advantage of preemptive attack and force them to take a 
    defensive stance.  This is especially prominent in late game, when all 
    units can use healing strategem.  Enemy units may carry equipment, but 
    they never equip them so they can only benefit from War Manuals and 
    Documents.
    
    The choice of deployment is also an extremely important decision.  The 
    walkthrough will list a map of each battle along with enemy data.  You 
    must deploy units that can take advantage of the terrain effects and 
    encounter the enemies effectively on geographical strategic points.  
    This can be accomplished by deciding the battle formations that you 
    will need to take advantage of the terrain.
    
    
    1. Resist formation:
    
    The center of this formation is a healer capable of multitarget healing 
    strategem occupying a village or fortress.  Arrange your other units in 
    cross formation next to the healing unit and you can heal them every 
    turn for an extended period because the SP regeneration can either 
    reduce or completely negate the SP consumption of the healer unit.  
    Later on when you find Documents that regenerate SP, this formation can 
    be used anywhere.
    
          1              1
         234            H23
         H5              4
    
    H: healer unit with multitarget healing strategem (Type B or D)
    1-5: units in formation
    
    This formation will allow the healer unit to heal all units in 
    formation at once.  It is most effective against enemies of mostly 
    physical units that tend to favor direct attacks.  If there are enemies 
    with high Intel that wield multitarget attack strategem, this formation 
    will put your units in danger.  So in that case you must make it a 
    priority in defeating those enemies first.
    
    
    2. Bridge formation:
    
    The purpose of this formation is a blockade on one end of a long and 
    narrow passage such as a bridge.  It is very easy to block the advance 
    and focus multiple attacks on a relatively small number of enemies in 
    the opening on either end of this geographical feature.  Focus on the 
    enemy units that are most exposed, followed by the ones behind them, 
    but do not move into the narrow region yourself.
    
          xxxx7BF            xxxx7BF
          xxxx35C            xxxx35C
            ooo18G             ooo18G
            ooo29H           xxxx46D
          xxxx46D            xxxx9EH
          xxxxAEI
    
    x: cannot enter
    o: enemies
    1-2: tank units
    3-4: tank units that can make diagonal attacks 
    5-6: units that can make diagonal attacks
    7-A: S/M/L Archery units
    B-E: M/L Archery units
    F-I: L Archery units
    
    There are 18 positions in this formation for a 2 panel wide bridge, but 
    obviously you can't deploy that many units.  The 4 tank units are the 
    most essential, but the indirect units can be a mix of the appropriate 
    archery, healers, and strategem wielding classes.  Intentionally 
    leaving some positions open can help you reduce damage against enemy 
    multitarget attack strategem.  Positioning a cavalry unit behind your 
    tank can often lure out archery units to the front, where they are 
    defenseless against your tanks.  This formation is more effective on 
    narrow and long bridges than short and wide ones.  In fact, if the 
    bridge is over 2 panels wide, it is not a good idea to use this 
    formation and other strategic locations should be sought out.
    
    
    3. Assassin Formation
    
    In siege battles sometimes you need to take out a tough unit guarding 
    the opening of a narrow passage, or an enemy leader that can summon 
    reinforcements when you get close.  In a situation that calls for a 
    blitzkrieg to eliminate a particular unit before suffering a 
    retaliation, this formation will allow a single powerful unit to 
    infiltrate loose ranks and hit the target with multiple attacks within 
    a single turn from the support of "Kaiki" units.  The following 
    sequence shows an example of how a main attack unit can pass through 
    two fields of influences and attack the target 3 times with the support 
    of 4 units with "Kaiki" in a single turn.  Among the 4 "Kaiki" units, 
    the unit with higher number of casts should go first.
    
    1.  0            AKK     2.  0     a       KK
          E   E      KK            E   E      KK
    
    3.  0     A   k   KK     4.  0 a       k   KK
          E   E       K           E   E       K
    
    5.  0 a       K   KK     6.  0 A   k       KK
          E   E   k                E   E   k
    
    7.  1a    k       KK     8.  1a    K   k    K
          E   E   k                E   E   k
    
    9.  1A  k     k    K    10.  2a  k     k    K
          E   E   k                E   E   k
    
    11. 2a  k     Kk        12.  2a  K k    k
          E   E   k                E   E   k
    
    13. 2A  k k    k        14.  3a  k k    k
          E   E                    E   E
    
    0,1,2,3: target and number of attacks suffered.
    A/a: main assault unit (before/after a command)
    K/k: unit wielding the strategem "Kaiki" (before/after a command)
    E: other enemy units in front of the target that can stop your units by 
    contact with their fields of influence.
    
    In this formation, the main assault unit leads the advance.  Even if 
    this unit is stopped at the field of influence of enemies in front of 
    the target, the "Kaiki" units can still form a chain and push the main 
    assault unit through.  This chain formation also serves to pass down 
    the transferred turns from the "Kaiki" unit in the back to the main 
    assault unit in the front.  The main assault unit can either wield 
    strong physical attacks (high attack with "Moroha" in effect) or wield 
    strong attack strategem.
    
    Although this formation maximizes movement through a loose enemy rank 
    and deals cumulative damage from the main assault unit on a single 
    target, its defense from the side is practically nonexistent.  This 
    should only be used if you are sure that the enemy won't have the 
    opportunity to attack the formation from the side, or that the 
    cumulative damage from the main assault unit is sufficient for the 
    removal of the enemy leader and ends the battle as a result.
    
    
    4. Loose Net Formation
    
    This formation is only used as a contingency plan in battles where the 
    survival of specific units are the key to achieve Victory condition (or 
    avoid special losing conditions).  Minimizing the overlapping of the 
    field of influence, this formation uses the least number of units to 
    hold the advance of an entire enemy force when the terrain does not 
    feature any strategic vantage points. 
    
         x
     E  x1x
     EE  x
      E   x    4
     EE  x2x
       E  x
     E E   x     5
      EEE x3x
           x
    
    1-3: Ally units in formation
    4-?: Ally units wielding "Shouga"
    x: field of Influence of the units
    
    The purpose of this formation is to utilize the field of influence of a 
    small number of units as a divider in the battlefield.  Enemy forces 
    cannot get past this divider because the AI is not programmed to cast 
    "Kaiki".  To maintain the formation, each unit must retreat two or 
    three panels per turn and heal themselves, so the enemy is no longer in 
    their fields of influence.  this way the enemy will have to reengage 
    and they cannot move past the divider.  The sturdiness of this 
    formation can be increased by having a few other units wielding 
    "Shouga" just behind the divider to heal any in the formation that may 
    be confused.  As unlikely as it seems, the best units to utilize as the 
    first line of defense are not tanks, but rather Supply Units that wield 
    powerful single target healing strategem.  As long as the units in this 
    formation lags behind the units to be protected, it will remain 
    effective until a unit runs out of SP.
    
    
    Enemy AI disadvantages
    
    The enemy units are usually at higher levels and are more or less 
    suited for the terrains of the battlefield.  However there are rules of 
    their movement that you can take advantage of.
    
    1. The enemy units are moved in the listed order you can access from 
    the Unit data.  The listed order is also provided for each battle.  In 
    battles where there are reinforcements, the units of reinforcements 
    move after the units of the main forces.
    
    This may not look like an advantage, but consider that most of the 
    time, enemy units with the highest damage potential are higher up in 
    the list.  So for example, your army is approached by an enemy sorcerer 
    wielding powerful strategem and you cannot attack this sorcerer 
    directly because of enemy tanks.  Now you have to capitalize on this 
    disadvantage of enemy AI.  If you critically wounds an enemy tank but 
    keep it alive, the enemy sorcerer will move in and cast a healing 
    strategem provided that it is in range to do so.  Even if another enemy 
    supply unit is in range, because the sorcerer is higher in the list, 
    the AI will use it for healing instead of the more appropriate supply 
    unit.  This way you can avoid suffering a potentially devastating 
    strategem attack. 
    
    2. Enemy units cannot cast most support strategem.  The only two 
    support strategem that enemy units can use are "Kyogen", which enemy 
    infantry and cavalry often uses if they cannot make a direct attack; 
    and "Shouga", which is used if another enemy unit under confusion is 
    within range.  All other support strategem are exclusive to your army.  
    Thus the enemy doesn't have any strategies based on "Kaiki".
    
    These are the basic strategies that can be applied to any battle.  The 
    specific strategies of each battle will be provided in the sections of 
    the corresponding sections in the walkthrough.
    
    
    VII. Free Mode (GBA exclusive)
    
    In the GBA version, after finishing a few particular battles, there 
    will be a message that a Free Mode battle is added.  When this message 
    occurs, one or more battlefields are added to the list in the Free 
    Mode.
    
    To access Free Mode, you must save the game after the message in a save 
    file (Suspended data doesn't work).  From the main menu, choose the 
    Free Mode and select the save file to be loaded and you can start the 
    battle with your current officer, levels, and goods.  The maximum 
    deployment number still applies but you can choose officers that are 
    different from when you fought the battle in the main story.
    
    The enemies in the battle will retain their normal level instead of 
    adjusting to yours.  Furthermore officers that can be persuaded will be 
    replaced by generic units and duels do not result in a bonus level up.  
    Valuable treasures such as rare weapons and class change items will be 
    replaced by Gold, but class upgrade items can still be obtained.
    
    Any items that you raid from granary or treasury are yours to keep, but 
    bear in mind that any items that you consumed in a Free Mode battle 
    will be used up when you resume your main game as well.
    
    In each Free Mode battle, there are four prizes that correspond to the 
    number of turns it takes you to win.  Generally the first three are 
    Gold prizes.  The last prize corresponding to the lowest turn limit 
    gives a piece of rare equipment or a class change item.  However, there 
    is a glitch in effect and any Gold prizes you earn are not added to 
    your war chest, making them effectively worthless.  The Gold you earn 
    from defeating enemies in battle and raiding treasuries are valid 
    earnings though.
    
    The specifics of each Free Mode battle are explained in the walkthrough 
    section at the time where it is possible to complete.  Unlike the story 
    battles, your priority is to achieve the Victory condition in the 
    shortest time possible instead of maximizing the growth of your army.  
    Besides, you're most likely overleveled so there isn't good EXP from 
    defeating enemies anyways.
    
    
    VIII. Walkthrough
    
    =====================================================================
    Prologue: Rise of the Heroes - Anti Dong Zhuo Coalition
    =====================================================================
    
    Chenliu Camp
    
    ---------------------------------------------------------------------
    Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Liu Bei       1   250    20     92     114    4    75   91    64
    S. Infantry
    Guan Yu       5   370    20    170     148    6   106  100    80
    S. Cavalry    [Seiryuengetsutou]
    Zhang Fei     5   370    20    170     121    6   106   83    42
    S. Cavalry    [Dabou]
    
    These are the initial members of your army.  Liu Bei will be your main 
    healer throughout the game.  Guan Yu and Zhang Fei are some of the best 
    physical attackers.  Their cavalry class is useful in the early parts 
    of the game.  However, Guan Yu with his overall high stats certainly 
    deserve something better.  All three officers are quite active in duels 
    and persuades throughout the game.
    ---------------------------------------------------------------------
    
    Receive 500 Gold
    
    If you talk to Tao Qian and Gongsun Zan, they will join you in the 
    following two battles as NPC allies.  As for any purchase you may want 
    to make, the weapons and armor in the early game do not improve unit 
    performance with any significance, so I would recommend against buying 
    anything until better items become available.
    
    Item Shop:
    
    Mame                100 HP small recovery
    Sake                120 Attack up
    Tsuchi no kabe      120 Defense up
    Chokutou            250 Power +1 (Bandit, S. Inf., Tribe)
    Ono                 400 Power +2, Lead-1 (Bandit, S. Inf., Tribe)
    Yari                300 Power +1 (Cav., M./L. Infantry)
    Hikou               150 Lead +1 (all)
    Shuhai              150 Lead +2, Power -1 (all)
    
    
    Battle #01
    Battle of Sishuiguan
    (Shisuikan no tatakai)
    
    Victory condition:
    
    Defeat Hua Xiong
    
    Turn limit: 30
    
    xxxxxxxxxxxxxxxxxx fffffff x
    xxxxxxxxxxxxxxxxxx  ffff  xx
    xxxxxxxxxxxxxxxxxx  fff  xxx
    xxxxxxxxxxxxxxxxxx      xxx 
    xxxxxxxxxxxxxxxxxs     xxx  
    ssxxxxxxxxxxxxxxs   xxxx    
      xx ssxxsssAsss   xxxx     
      xx  Tss sss     xx        
       x       Q     xx         
                     xxD        
       x                      ff
      xx            xx        ff
    xxxx         D xxx  ff   fff
    xxxxx         xx  ffffffffff
    xxxxxxxx     xxx  ffffffffff
    xxxxxxxxx    xx  fffffffffff
    
    x: cannot enter
    f: forest
    s: rough
    Q: fortress
    D: village
    A: granery
    T: treasury
    
    Treasures:
    
    A(7,13): Mame (HP small recovery)
    T(8,7): Ki no hikari (Cures Confuse and Berserk)
    
    Bonus:
    
    100 Gold
    
    Units:
    
    Allies       Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Gongsun Zan   6   400    21    124     111    6    71   67    55
    S. Cavalry
    Tao Qian      6   375    28    102     103    4    53   42    61
    S. Infantry
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Hua Xiong     7   430    22    153     141    6    90   88    29
    S. Cavalry
    Li Su         5   350    26    109      86    4    54   50    68
    S. Archery
    Hu Zhen       4   325    24     95      92    4    58   37    30
    S. Infantry
    Zhao Cen      4   325    24     98     103    4    63   57    25
    S. Infantry
    Infantry      3   300    23     81      97    4    40   55    30
    S. Infantry
    Infantry      3   300    23     81      97    4    40   55    30
    S. Infantry
    Archery       3   300    23     92      67    4    40   25    60
    S. Archery
    
    Duels and Persuades:
    
    Guan Yu vs. Hua Xiong
    
    Hint:
    
    1. When Guan Yu and Zhang Fei's troops (HP) are low, use Liu Bei's 
    "Jintoku" to recover them.
    2. Units camping inside a village or a fortress recover HP and SP.
    3. Finish the battle by commanding Guan Yu to duel Hua Xiong.
    
    Guan Yu and Zhang Fei are equipped with their own special weapons, the 
    "Seiryuengetsutou" and "Dabou", repectively.  They are also at L.5, so 
    they should be leading the offense.  Liu Bei is at L.1, but he has the 
    recovery strategem "Jintoku".  Depending on whether you talked to Tao 
    Qian and Gongsun Zan, they may also join the battle as NPC allies.
    
    In the first turn, move Guan Yu and Zhang Fei to the other side of the 
    bridge.  Since they cannot target diagonally, if an enemy (or even an 
    NPC) blocks the bridge, it will be difficult to break through due to 
    blind spots.
    
    Attack the nearest Archery unit with all three controllable units first 
    as this unit poses the greatest threat.  Once that is done, attack the 
    other two Infantry units, preferably the one stationed in the Fortress 
    first.  Once the fortress is liberated, move Liu Bei inside and have 
    Guan Yu and Zhang Fei stay right next to him so they can be healed.  
    Take this opportunity to raid the granery and treasury for "Mame" and 
    "Ki no hikari".
    
    Liu Bei has the lowest level, so give him more opportunity to score a 
    final strike on weakened enemies and allow him to level up faster.  
    Approach the enemy base slowly so Hua Xiong's guards will attack one by 
    one.  This gives you the best chance to position Liu Bei for the kill.  
    After all of Hua Xiong's guards are defeated, move Guan Yu next to Hua 
    Xiong for a battle ending duel.
    
    
    Battle #02
    Battle of Hulaoguan
    (Korokan no tatakai)
    
    Victory condition:
    
    Defeat Lu Bu
    
    Turn limit: 30
    
    xx         xxxxx
    xxxxx   xxxxxxxx
    xxxxxx xxxxxxxxx
    xxxxxx xxxxxxxxx
    xxxxxx xxxxxxxxx
    xx         xxxxx
    xx         xxxxx
    xx          xxxx
    xx          xxxx
    x           ssxx
    x           sTxx
      ff    D    sAx
      fff         sx
     fffff        ss
    fffffff         
    fffffff         
    fffffff         
    fffffff     D   
    ffffffff        
    ffffffff        
    fffffffff       
     fffffffff      
     fffffffff      
    fffffffff       
    
    x: cannot enter
    f: forest
    s: rough
    Q: fortress
    D: village
    A: granery
    T: treasury
    
    Treasures:
    
    T(11,14): Hi no maboroshi (Confuses one unit)
    A(12,15): Mame (HP small recovery)
    
    Bonus:
    
    100 Gold
    
    Units:
    
    Allies       Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Gongsun Zan   6   400    21    124     111    6    71   67    55
    S. Cavalry
    Tao Qian      6   378    28    102     103    4    53   42    61
    S. Infantry
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Lu Bu         8   460    24    180     136    6   100   80    21
    S. Cavalry
    Zhang Liao    6   375    28    137     143    4    90   87    80
    S. Infantry
    Hou Cheng     5   370    20    115     105    6    67   65    42
    S. Cavalry
    Song Xian     5   350    26    112      86    4    59   50    45
    S. Archery
    Wei Xu        4   325    24    106     111    4    72   68    46
    S. Infantry
    Archery       3   300    23     92      67    4    40   25    60
    S. Archery
    Archery       3   300    23     92      67    4    40   25    60
    
    Duels and Persuades:
    
    Zhang Fei vs. Lu Bu
    
    Hint:
    
    1. Cavalry units are weak against Archery units.  Advance together with 
    Infantry units to cover their weakness.
    2. Press the L button to cycle through units that have not taken their 
    turns.
    3. The decisive duel is between Zhang Fei and Lu Bu.  In order to 
    initiate a duel, the two participating units must be adjacent to each 
    other in the direction of up, down, left, or right.
    
    If you talked to Gongsun Zan and Tao Qian earlier, they will also 
    participate in this battle with full HP and SP, regardless of how spent 
    they were in the previous battle.
    
    Have Zhang Fei and Guan Yu go up and defeat Wei Xu first, as you'll 
    soon have a few Archery units taking target practice at them.  Liu Bei 
    should follow them behind to provide healing and take care of enemy 
    archery units.  Once you take care of Wei Xu, have all 3 gang up on the 
    same Archery unit to take them out one at a time.  Liu Bei will need to 
    enter a village if his SP runs low.
    
    Command Guan Yu and Zhang Fei to retrieve the treasures while Liu Bei 
    can sit in the village to recover his SP.  In the rough terrain, the 
    movements of your units will be cut in half, so take that into 
    consideration.
    
    Once you finish all the Archery units, Hou Cheng and Zhang Liao will 
    start to approach.  Meanwhile Lu Bu won't move for the time being 
    (until turn # 18 or so, when he orders a full advance, he will charge 
    at you then), so you can have Liu Bei attack from a diagonal direction 
    while Guan Yu and Zhang Fei take care of his minions.
    
    Before Lu Bu is defeated though, move Zhang Fei next to Lu Bu to 
    initiate the battle ending duel.
    
    
    =====================================================================
    1-1: War in the North
    =====================================================================
    
    Pingyuan
    
    Go out and explore the two cities Pingyuan and Beiping (you need to 
    access the city gate to exit a city).
    
    Weapon Shop:
    
    Chokutou            250 Power +1 (Bandit, S. Inf, Tribe)
    Koutou              500 Power +2 (Bandit, S. Inf, Tribe)
    Ono                 400 Power +2, Lead -1 (Bandit, S. Inf, Tribe)
    Yari                300 Power +1 (Cavalry, M./L. Infantry)
    Hankyuu             150 Power +1 (S. Archery)
    Hikou               150 Lead +1 (all)
    Toukou              300 Lead +2 (all)
    Shuhai              150 Lead +2, Power -1 (all)
    
    Item Shop:
    
    Shounetsu no sho    100 Shounetsu (weak fire) vs. one unit
    Uzushio no sho      100 Uzushio (weak water) vs. one unit
    Rakuseki no sho     100 Rakuseki (weak earth) vs. one unit
    Senpuu no sho       100 Senpuu (wind) vs. one unit
    
    
    Beiping
    
    Item Shop:
    
    Mame                100 HP small recovery
    Sake                120 Attack up
    Tsuchi no kabe      120 Defense up
    Fuumu no sho        120 Silences one target
    
    
    When you return to Pingyuan Meeting Place, Jian Yong will join your 
    army.  Gongsun Zan's messenger arrives shortly and requests 
    reinforcements.  Jian Yong advices a choice of two routes, through 
    Guangchuan (kousen) or Xindu (Shinto).
    
    ---------------------------------------------------------------------
    Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Jian Yong     5   350    26    102      79    4    42   36    74
    S. Archery
    
    The first archery unit you have in your army.  Despite the low Power of 
    the officer, this unit is highly effective against cavalry units.  As 
    for attacking other types of units, there will be better officers 
    later.  But until then, this will have to suffice.  Since archery class 
    learns healing strategem at a low level, Jian Yong can also double as a 
    healer once he reaches L.15.
    ---------------------------------------------------------------------
    
    Guangchuan is the easier of the two battles.  However, Xindu provides 
    more rewards.  Both battles will be covered, but the walkthrough will 
    continue to follow as if the harder route Xindu is chosen.
    
    
    Battle #03A
    Battle of Guangchuan
    (Kousen no tatakai)
    
    Victory condition:
    
    Defeat Feng Ji
    
    Turn limit: 30
    
    ffffmmmmmmmmmm      
     fffffmmmmmmm       
      fffffmmm         f
        fffff   ff   fff
         fff   fff  ffff
    f        fffff   f x
    ff     D ffff  T xxx
    ffff     f    xxxxx 
    fffff       xxxx   f
    ffff T   xxxxx  ffff
    fff     xx    ffffff
    
    x: cannot enter
    f: forest
    m: mountain
    D: village
    T: treasury
    
    Treasures:
    
    T(7,16): Danhai (Lead +3, Power -2. all)
    T(10,6): Hangetsusou (War +2. Cavalry, M./L. Infantry)
    
    Bonus:
    
    200 Gold
    
    Units:
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Feng Ji       9   450    32    115     136    4    54   66    82
    S. Infantry
    Infantry      7   400    29     99     117    4    40   55    30
    S. Infantry
    Infantry      7   400    29     99     117    4    40   55    30
    S. Infantry
    Archery       6   375    28    106      78    4    40   25    60
    S. Archery
    Cavalry       4   340    18    102      86    6    55   40    30
    S. Cavalry
    Cavalry       4   340    18    102      86    6    55   40    30
    S. Cavalry
    Bandit        6   500    31    105      99    4    43   43    43
    S. Bandit
    Bandit        5   480    30    100      94    4    43   43    43
    S. Bandit
    Bandit        5   480    30    100      94    4    43   43    43
    S. Bandit
    
    Duels and Persuades:
    
    Guan Yu vs. Feng Ji
    
    Hints:
    
    1.  Defense increases slightly when camping in the forest.
    2.  Cavalry is strong against infantry, infantry is strong against 
    archery, archery is strong against cavalry.
    3.  Finish the battle by commanding Guan Yu duel Feng Ji.
    
    You only have 4 units, and Liu Bei is pretty much the only healer, so 
    don't divide your forces.  Take the initiative to retrieve the "Danhai" 
    from the treasury on the east.  The enemy cavalry units will intercept, 
    but the forest around limits their movement, so you can have all 4 
    units concentrate on one enemy at a time if you arrange your units as 
    follows:
    
    fffGL f x
    ff12ZJxxx
       xxxxx
    
    G: Guan Yu
    Z: Zhang Fei
    L: Liu Bei
    J: Jian Yong
    
    As you defeat the cavalry units, enemy infantry and bandits will arrive 
    from the top.  Likewise put Guan Yu and Zhang Fei on the front, while 
    Liu Bei attack from the diagonal and Jian Yong from behind one of your 
    cavalry units.  After you defeat them, approach the village in the 
    middle.  Oftentimes any units camping there will come out to fight you, 
    which you can defeat easily and take the village for your own recovery.
    
    Once you finish all enemies near the village, lure out Feng Ji's guards 
    and take them out before commanding Guan Yu to duel him.
    
    Guangchuan Camp
    
    Han Ying and Guo Shi joins you when you finish the battle.
    
    ---------------------------------------------------------------------
    Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Han Ying      7   400    29    111     117    4    61   55    44
    S. Infantry
    Guo Shi       7   520    32    106     107    4    35   50    63
    S. Bandit
    
    Guo Shi is your first mountain unit if you didn't go to Xindu.  The 
    lowest level of the bandit class cannot make diagonal attacks, so the 
    attack options will be quite limited until they can upgrade their 
    class.  Furthermore you can get other bandit units later that can be 
    quickly leveled to L.20 and utilize class upgrades.  You can train Guo 
    Shi later once you have access to "Ki no hikari" and you have other 
    units over L.25.  As for Han Ying, you don't really need another 
    infantry at this point, and he's not going to be in any battle with 
    designated units, so let him sit on the sidelines.
    ---------------------------------------------------------------------
    
    There is also an Item shop available.
    
    Item Shop:
    
    Mame                100 HP small recovery
    Shounetsu no sho    100 Shounetsu (weak fire) vs. one unit
    Uzushio no sho      100 Uzushio (weak water) vs. one unit
    Koutou              500 Power +2 (Bandit, S. Inf, Tribe)
    Hangetsusou         550 Power +2 (Cavalry, M./L. Infantry)
    Toukou              300 Lead +2 (all)
    Danhai              250 Lead +3, Power -2 (all)
    
    Once you are ready, talk to Guan Yu to move out.
    ---------------------------------------------------------------------
    
    
    Battle #03B
    Battle of Xindu
    (Shinto no tatakai)
    
    Victory conditions:
    
    1. Defeat Chunyu Qiong 
    
    2. Liu Bei reaches the city gate.
    
    Turn limit: 30
    
          x   fffffmmmmmmm
    x xxxxx   ffffffmmmmmm
    xoxxxxx     ffffmmmmmm
                  ffffmmmm
            x      fff  mm
          TxxxxD          
          Xxxxxx          
       x xxx Txxxx        
    x xx x      xxx       
    xxx              fff  
    xx    fff    xx ffff  
    
    x: cannot enter
    f: forest
    m: mountain
    o: city gate
    D: village
    T: treasury
    
    Treasures:
    
    T(6,7): 200 Gold
    T(8,10): Sake (Attack up)
    
    Bonus:
    
    200 Gold.
    All surviving units gain 50 EXP points (exclusive to Victory condition 
    #2).
    
    Units:
    
    Allies       Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Fan Gong      7   470    35    129     139    5    62   71    52
    Martial Artist
    Guo Shi       7   520    32    106     107    4    35   50    63
    S. Bandit
    Han Ying      7   400    29    111     117    4    61   55    44
    S. Infantry
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Chunyu Qiong 11   550    28    154     138    6    73   68    62
    S. Cavalry
    Infantry      7   400    29     99     117    4    40   55    30
    S. Infantry
    Infantry      7   400    29     99     117    4    40   55    30
    S. Infantry
    Infantry      7   400    29     99     117    4    40   55    30
    S. Infantry
    Cavalry       4   340    18    102      86    6    55   40    30
    S. Cavalry
    Cavalry       4   340    18    102      86    6    55   40    30
    S. Cavalry
    Archery       6   375    28    106      78    4    40   25    60
    S. Archery
    Bandit        5   480    30    100      94    4    43   43    43
    S. Bandit
    Bandit        5   480    30    100      94    4    43   43    43
    S. Bandit
    Band          6   300    30     86      97    4    35   20    75
    Marching Band
    
    Duels and Persuades:
    
    Zhang Fei vs. Chunyu Qiong
    
    Hints:
    
    1. Reduce the number of enemy units before Chunyu Qiong romps about.
    2. Cavalry is strong against infantry, infantry is strong against 
    archery, archery is strong against cavalry.
    3. Finish the battle by commanding Zhang Fei duel Chunyu Qiong.
    
    Although the village is on the northern bank, the enemies will advance 
    en masse towards the right on the northern bank, so it's better to use 
    the bridge to get to the southern bank instead.  There will be a S. 
    Bandit and S. Infantry unit coming this way, so take care of them 
    first.
    
    Jian Yong is probably trailing behind, so use him to stand guard on the 
    right bridge and take on the cavalry unit.  Once you finish the two 
    enemy units in the southern bank, help Jian Yong take out the Cavalry 
    and the Bandit just behind.  Once those units are gone, take the time 
    to loot the southern treasury and heal up.
    
    Now you need to take on the Archery and Cavalry units near the city 
    gate. Move all units just south of the west bridge and wait.  On the 
    next turn try to take down the Archery unit to minimize damage.  Be 
    careful when you are looting the northern treasury, as enemies will 
    pounce on the unit that enters the treasury.  So make sure a high 
    defense unit such as Guan Yu or Zhang Fei does the job.  At the end, 
    you can either command Zhang Fei duel Chunyu Qiong (Zhang Fei gains an 
    extra level up), or have Liu Bei move in front of the city gate (all 
    surviving units gains 50 EXP points).
    
    When asked if you want to enter Xindu, choose yes.
    
    Xindu
    
    Enter Xindu Meeting Place and Fan Gong will join your army.
    
    ---------------------------------------------------------------------
    Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Fan Gong      7   470    35    129     139    5    62   71    52
    
    The martial artist is a superior class even to the highest level of the 
    bandit class.  Similar to the bandit, this class can enter mountain 
    regions.  However, not only does this class require no upgrades, it 
    also learns both single target and multitarget healing strategem.  So 
    Fan Gong can also double as a healer once he reaches L.10.
    ---------------------------------------------------------------------
    
    Weapon Shop:
    
    Ono                 400 Power +2, Lead -1 (Bandit, S. Inf, Tribe)
    Hanfu               700 Power +3, Lead -1 (Bandit, S. Inf, Tribe)
    Kou                 450 Power +1, Lead +2 (Bandit, S. Inf, Tribe)
    Yari                300 Power +1 (Cavalry, M./L. Infantry)
    Geki                400 Power +2, Lead -2 (Cavalry, M./L. Infantry)
    Ken                 400 Power +2 (Martial Artist)
    Keisouetsu          350 Power +1, Lead +2 (Martial Artist)
    Toukou              300 Lead +2 (all)
    Danhai              250 Lead +3, Power -2 (all)
    
    Item Shop:
    
    Mame                100 HP small recovery
    Sake                120 Attack up
    Tsuchi no kabe      120 Defense up
    Shounetsu no sho    100 Shounetsu (weak fire) vs. one unit
    Uzushio no sho      100 Uzushio (weak water) vs. one unit
    Rakuseki no sho     100 Rakuseki (weak earth) vs. one unit
    Senpuu no sho       100 Senpuu (wind) vs. one unit
    
    Fan Gong has higher movement than Liu Bei, so buy some "Mame" for him 
    so he can act on his own without having to run back to Liu Bei for 
    healing.  Once he learns "Enjo" he will be able to look after himself.
    
    
    Once again, you must make a choice of two battlefields.  The battle of 
    Chinghe is much easier than Julu, however by finishing Julu, you can 
    recruit two new characters into your army, including another Archery 
    unit.  It is up to you to decide which route to take.  Both battles 
    will be covered, but the walkthrough will continue as if the harder 
    route Julu was chosen. 
    
    
    Battle #04A
    Battle of Chinghe
    (Seiga no tatakai)
    
    Victory condition:
    
    Defeat Qu Yi
    
    Turn limit: 30
    
    mmmmmf  xx       fffffffffff
    mmfffff xxx      fffffffffff
    ffffffff xxx      ffffffffff
    ffffffff   xxx      fffffffm
    fffffffff  xxx      fffff  m
    fffffffff   xxx      ff   mm
    fffffffff    xx          mmm
       fffff           D     mmm
                            mmmm
     A         D xx         mmmm
                 xx          mmm
    m      fff   xxx            
    mmmffffffff Txxx   f        
    mmmmfffffff   xxx fffff     
    mmmmffffff    xx  ffffff    
    mmmmmfffff   xxx fffffffffff
    
    x: cannot enter
    f: forest
    m: mountain
    D: village
    A: granery
    T: treasury
    
    Treasures:
    
    A(10,2): Tsuchi no kabe (Defense up)
    T(13,13): 200 Gold
    
    Bonus:
    
    300 Gold
    
    Units:
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Qu Yi        12   580    29    160     140    6    73   65    39
    S. Cavalry
    Infantry      8   425    31    103     122    4    40   55    30
    S. Infantry
    Infantry      8   425    31    103     122    4    40   55    30
    S. Infantry
    Infantry      7   400    29     99     117    4    40   55    30
    S. Infantry
    Band          7   320    32     90     101    4    35   20    75
    Marching Band
    Cavalry       5   370    20    107      90    6    55   40    30
    S. Cavalry
    Archery       7   400    29    111      81    4    40   25    60
    S. Archery
    Archery       7   400    29    111      81    4    40   25    60
    S. Archery
    
    Reinforcements
    
    Bandit        6   500    31    105      99    4    43   43    43
    S. Bandit
    Bandit        6   500    31    105      99    4    43   43    43
    S. Bandit
    
    
    Duels and Persuades:
    
    Guan Yu vs. Qu Yi
    
    Hints:
    
    1. Stand before the bridge and lure out advancing enemies
    2. Dealing the final blow to an enemy unit gives a lot of EXP points.
    3. Leave Qu Yi to Guan Yu
    
    If you have taken the route of Guangchuan and have recruited Guo Shi 
    and Han Ying, you will discover that this is the first battle where you 
    cannot deploy all your units at once.  Someone will have to be the 
    benchwarmer.  Furthermore Fan Gong has better Power and Lead than 
    either Guo Shi or Han Ying, and he does not have to class change to 
    learn his most powerful strategems.  Last but not least, Fan Gong 
    learns the healing strategem "Enjo" at L.10, so he can also supplement 
    Liu Bei's healing duty.  As I said before, the harder battle does have 
    its rewards.  
    
    
    Start moving to the east side of the bridge and intercept the advancing 
    enemies near the east bank.  Set up a formation as follows:
    
    xxxx5 
       EEG
       EEZJ
    xxxxL
    
    L: Liu Bei
    G: Guan Yu
    Z: Zhang Fei
    J: Jian Yong
    5: other units
    
    This will let all your units attack the two enemies in the front and 
    allow Liu Bei to heal.  You'll still have to move to heal Guo Shi 
    though, so keep an eye out for him.  The attack strategem "Senpuu" of 
    the Marching Band can deal large damage, but he only has enough SP to 
    use it once.
    
    At around turn #7, reinforcements will appear on the east bank to the 
    north, so defeat the enemies at hand and turn your attention to those 
    Bandits.  Camp around the village to the east and take them on while 
    Liu Bei is inside the village to recover SP.
    
    After you defeat those Bandits, move your entire army near the village 
    on the west bank. Send a unit to raid the treasury.
    
    Once Liu Bei regains his SP, approach Qu Yi's entourage and defeat them 
    one by one.  Send a unit to raid the granery behind Qu Yi as well.  Qu 
    Yi will not move from his initial position and will only attack with 
    his strategem "senpuu" if you get within casting range (2 panels any 
    direction).  Thankfully his Intel is low so that isn't going to do 
    much.  You can attack from the diagonal or one space away and not worry 
    about his physical attacks.  When Qu Yi's HP runs low, command Guan Yu 
    to duel him and finish the battle.
    
    Once you finish the battle, you have the option to save.  You cannot 
    buy any supplies though as you will automatically rush to Jieqiao.
    ---------------------------------------------------------------------
    
    
    Battle 04B
    Battle of Julu
    (Kyoroku no tatakai)
    
    Victory conditions:
    
    1. Defeat Zhang He
    
    2. Liu Bei reaches the western fortress.
    
    Turn limit: 30
    
    ssssssssxxxxxsssss
      ssssssssxxxxxsss
      ssssssssssxxxxss
    s  sssssssssssxxxx
    xssssssssssssssxxx
    xxxssxsssssssssssx
    xxxxxxxxssssssssss
    sxxxxxxxxxsDssssss
    sssssAsxxxxxssssss
      ssssssssxxxsssss
    Q   ssssssssssssss
         sssssssssssss
    f      ssssssss   
    ff     Dssss      
    ff              ff
    ff             fff
    f              fff
    f             ffff
    
    x: cannot enter
    f: forest
    s: rough
    Q: fortress
    D: village
    A: granery
    
    Treasures:
    
    A(9,6): Mugi(HP medium recovery)
    
    Bonus:
    
    200 Gold
    All surviving units gain 50 EXP points (exclusive to Victory condition 
    #2).
    
    Units:
    
    Allies       Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Gongsun Yue  10   475    34    140     112    4    60   58    47
    S. Archery
    Yu Ze         8   425    31     94     108    4    23   30    46
    S. Infantry
    
    Reinforcements
    
    Guan Chun     7   400    29    111      84    4    42   32    61
    S. Archery
    Geng Wu       7   400    29    100     103    4    44   32    53
    S. Infantry
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Zhang He     13   610    30    193     178    6    90   88    62
    S. Cavalry
    Yan Liang    10   520    26    169     152    6    87   84    32
    S. Cavalry
    Gao Lan      10   475    34    155     127    4    75   72    50
    S. Archery
    Shen Pei      9   450    32    131     143    4    71   73    67
    S. Infantry
    Feng Ji      10   475    34    120     141    4    54   66    82
    S. Infantry
    Infantry      8   425    31    103     122    4    40   55    30
    S. Infantry
    Infantry      8   425    31    103     122    4    40   55    30
    S. Infantry
    Archery       7   400    29    111      81    4    40   25    60
    S. Archery
    Cavalry       6   400    21    112      94    6    55   40    30
    S. Cavalry
    Martial Arts  7   470    35    127     118    5    60   40    40
    Martial Artist
    Supply Unit   7   320    23     77      81    3    30   30    70
    Supply Unit
    
    Reinforcements
    
    Bandit        6   500    31    105      99    4    43   43    43
    S. Bandit
    Bandit        6   500    31    105      99    4    43   43    43
    S. Bandit
    Bandit        6   500    31    105      99    4    43   43    43
    S. Bandit
    
    
    Duels and Persuades:
    
    Zhang Fei vs. Yan Liang
    
    Hints:
    
    1. Work with allies to clear out enemies on top of the cliff.
    2. Before moving towards the western fortress, stay in a village to 
    recover HP.
    3. Let Zhang Fei take care of Yan Liang
    
    If you have taken the route of Guangchuan and have recruited Guo Shi 
    and Han Ying, you will discover that this is the first battle where you 
    cannot deploy all your units at once.  Someone will have to be the 
    benchwarmer.  Furthermore Fan Gong has better Power and Lead than 
    either Guo Shi or Han Ying, and he does not have to class change to 
    learn his most powerful strategems.  Last but not least, Fan Gong 
    learns the healing strategem "Enju" at L.10, so he can also supplement 
    Liu Bei's healing duty.  As I said before, the harder battle does have 
    its rewards.  
    
    Start moving to the east.  You will discover that the rough savanna 
    terrain reduces the movement range of cavalry units by half.  Your ally 
    Gongsun Yue takes high damage from all enemy units surrounding him, so 
    he probably won't last long.  Yu Ze will have better resilience though.
    
    At around turn #3, enemy reinforcements appear behind you.  At the same 
    time, Guan Chun and Geng Wu also appear.  As reinforcements sent by Han 
    Fu to stop Yuan Shao, they join your army as NPCs.
    
    Feel free to let your NPC act as cannon fodder.  Even if Guan chun and 
    Geng Wu are defeated, they will still join you after the battle.
    
    When you reach the bottom of the cliff, have Zhang Fei duel Yan Liang 
    to force him to retreat.  Then the only other cavalry unit would be 
    Zhang He.  Even though defeating Zhang He using your combined forces 
    probably isn't too difficult, it is still recommended to have Liu Bei 
    escape to the western fortress so all your other units can receive EXP 
    points.  Be warned that this option required you to prolong the battle 
    until Liu Bei reaches the destination.  During the extra turns, there 
    is no doubt that you will have to avoid defeating Zhang He, thus 
    healing items will be expended to keep your troops alive as Liu Bei is 
    your only healer.  There is also no opportunity to resupply before the 
    next battle either.  If you didn't buy a good supply of healing items, 
    just take out Zhang He to avoid wasting resources.
    
    After the battle ends, Guan Chun and Geng Wu join your army.
    
    ---------------------------------------------------------------------
    Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Guan Chun     7   400    29    111      84    4    42   32    61   
    S. Archery
    Geng Wu       7   400    29    100     103    4    44   32    53
    S. Infantry
    
    Guan Chun is your second archery unit.  Like Jian Yong his Power is 
    also low so he is only effective on cavalry units.  Once Guan Chun 
    reaches L.15, he can also use healing strategem.  As for Geng Wu, with 
    poor stats he won't really contribute much, and there are no instances 
    where he is needed, so there really isn't a need to deploy him.
    ---------------------------------------------------------------------
    
    Once you finish the battle, you have the option to save.  You cannot 
    buy any supplies though as you will automatically rush to Jieqiao.
    
    
    Battle #05
    Battle of Jieqiao
    (Kaikyou no tatakai)
    
    Victory conditions:
    
    1. Defeat Yuan Shao
    
    2. Liu Bei raids enemy granery
    
    Turn limit: 40
    
    ffffffffffmmmmmffff    x        
    ffffffffmmmmmmmmmfff   x   A T B
     ffffffmmmmmmmmmmmmf   x        
       fffmmmmmmmmmmmmmf  Tx B B B  
        ffmmmmmmmmmmfffff  x        
        ffmmmmmmmmmfffff   xxxxx  xx
        ffmmmmmmfffffmmf            
        ffffmmfffmmmmmmf            
         ffffffmmmmmmmmf          ff
              mmmmmmmmmf       fffff
            mmmmmmmmmmmff     ffffff
           mmmmmmmmmmmmff      fffff
           mmmmmmmmmmmmmf        fff
           mmmmmmmmmmmmm          ff
            mmmmmmmmmmmm          ff
            mmmmmmmmmmmm     Q    ff
              mmmmmmmmmm          ff
      D           mmmmmm        ffff
    xx              mm         fffff
    xxxx                    D ffffff
     xxxxx                    ffffff
        xxx T                 ffffff
          xx       Q         fffffff
    fff   xxx     T          fffffff
    
    x: cannot enter
    f: forest
    m: mountain
    Q: fortress
    D: village
    B: barracks
    A: granery
    T: treasury
    
    Treasures:
    
    T(2,30):Rendojutsu gokui (L.20 S. Archery class change)
    T(4,23):Mugi (HP medium recovery)
    T(22,9):Suijin no sho (Medium water vs. one unit) 
    T(24,15):Chousoujutsu ougi (L.20 S. Infantry class change)
    
    Bonus:
    
    400 Gold
    All surviving units gain 50 EXP points (exclusive to Victory condition 
    #2).
    Free Mode enabled (GBA version exclusive).
    
    Units:
    
    Allies       Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Gongsun Zan   6   400    21    124     111    6    71   67    55
    S. Cavalry
    Zhou Bi      10   475    34    145     115    4    66   61    53
    S. Archery
    Zhao Yun     14   640    31    218     182    6    98   87    84
    S. Cavalry
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Yuan Shao    16   625    44    152     181    4    58   71    47
    S. Infantry
    Tian Feng    11   500    36    134     154    4    45   88    90
    S. Archery
    Wen Chou     13   610    30    194     174    6    91   86    19
    S. Cavalry
    Chen Lin     11   400    33     87     111    3    23   55    80
    Supply Unit
    Ju Shou      11   500    36    146     130    4    60   71    85
    S. Archery
    Jiao Chu     10   475    34    145     115    4    65   61    34
    S. Archery
    Qu Yi        13   610    30    165     145    6    73   65    39
    S. Cavalry
    Zhang Nan    10   475    34    136     105    4    56   47    46
    S. Archery
    Chen Zhen    10   475    34    109     117    4    35   32    65
    S. Infantry
    Xu You       10   380    38    107     126    4    45   40    61
    Marching Band
    Guo Tu       10   475    34    107     117    4    34   31    76
    S. Infantry
    Infantry      8   425    31    103     122    4    40   55    30
    S. Infantry
    Infantry      8   425    31    103     122    4    40   55    30
    S. Infantry
    Cavalry       6   400    21    112      94    6    55   40    30
    S. Cavalry
    Cavalry       6   400    21    112      94    6    55   40    30
    S. Cavalry
    Bandit        9   560    35    119     112    4    43   43    43
    S. Bandit
    Band          8   340    34     94     106    4    35   20    75
    Marching Band
    
    Duels and Persuades:
    
    Zhang Fei vs. Wen Chou
    
    Hints:
    
    1. Going southeast will have you run into Yuan Shao's main forces.
    2. Wen Chou is very strong.  Have Zhang Fei take care of him.
    3. Go through the forest and surprise attack the granary is a good 
    strategy.
    
    That's right, Yuan Shao went all out with 17 units on the field.
    
    There are two directions approach to this battle.  You could either be 
    stealthy or you could take Yuan Shao's army on.
    
    Let's do the easy way first.  At the army edit menu, choose anyone but 
    Guan Yu and Zhang Fei.  At the beginning of the battle, move all your 
    units through the forest region in the middle of the mountains.  Leave 
    Liu Bei last in line and hide him in the mountains to avoid detection.  
    Once your other 4 units take care of Guo Tu and his cohorts, rush Liu 
    Bei towards the granery while your other units loot the two treasuries.  
    Liu Bei will reach the granery long before Yuan Shao can catch him.
    
    
    Now let's do this the right way- to annihilate all of Yuan Shao's army.
    
    Choose Guan Yu and Zhang Fei as usual.  They will be leading the attack 
    and speed across the land to loot and to occupy villages.
    
    As your allies engage the first 3 enemies, catch up to them.  Your 
    allies will keep the enemies occupied on the top area of the path 
    leading southeast.  This way Guan Yu and Zhang Fei can sneak by them to 
    loot the first treasury.  Meanwhile Liu Bei and the rest of your units 
    need to keep those units occupied.
    
    After Guan Yu and Zhang Fei loot the first treasury, move slightly to 
    the right of the treasury and make sure Zhang Fei is directly to the 
    left of Wen Chou (don't move any more or you'll provoke Yuan Shao to 
    command all his army to attack.)
    
      TG
    x  Z     Q
    xx      T
    
    G: Guan Yu
    Z: Zhang Fei
    Q: the fortress Wen Chou is in
    
    This will lure out the units guarding the southern village.  Have Zhang 
    Fei duel Wen Chou to force him to retreat.  Take care of the other 
    cavalry unit, then wait for Liu Bei to arrive.  Once Liu Bei catches 
    up, dispatch Chen Lin quickly and take control of the southern village.  
    Now arrange your army so Liu Bei is camping inside the village and 
    regains SP every turn.  The other units should station next to Liu Bei 
    so he can heal them every turn using "Jintoku".  Yuan Shao's troops 
    will actively attack you, but since they lack healing options, they 
    will run out of steam quickly.  Don't attack Yuan Shao though.  Once 
    you take out his entourage, leave one character in the village 
    (preferably an archery unit to Yuan Shao will not follow your other 
    characters).
    
    Take out Guo Tu and his entourage while looting the treasuries.  When 
    Liu Bei reaches the granery, the battle will be over.  The best part 
    about annihilating Yuan Shao's units is that all your participating 
    units will gain multiple levels from this battle due to the high levels 
    of Yuan's army.
    
    =====================================================================
    1-2: Reinforcements for Beihai and Xuzhou
    =====================================================================
    ---------------------------------------------------------------------
    GBA version Exclusive
    Free Mode: 
    
    
    Battle of Sishuiguan
    (Shisuikan no tatakai)
    
    7 turns: 200 Gold
    6 turns: 500 Gold
    
    You should have little trouble clearing this stage within the turn 
    limit for the first two levels of the challenge.  Money aside, if you 
    can grab any treasures from the granery or treasury, the items will 
    also be added into your inventory.  So it's not a bad idea to come back 
    and get free items.  The only difference from a real battle is that 
    winning duels doesn't grant a free level up.
    ---------------------------------------------------------------------
    
    Pingyuan
    
    You have access to Pingyuan, Beiping, and Xindu.  The shops don't offer 
    anything new, but if you didn't choose the battle of Xindu, you can 
    take a look there now to see what they have to offer.  Talk to Mi Zhu 
    first, then talk to Guan Yu and he will suggest borrowing troops from 
    Gongsun Zan.  So go to Beiping afterwards.
    
    Beiping
    
    Visit the Meeting Place.  Talk to Gongsun Zan and he will send Zhao Yun 
    with you.
    
    Zhao Yun joins your army temporarily.
    
    ---------------------------------------------------------------------
    Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Zhao Yun     14   640    31    218     182    6    98   87    84
    S. Cavalry
    
    Like Guan Yu, Zhao Yun also has high overall stats.  He joins you 
    temporarily at first and the cavalry class is adequate for the time 
    being, but later when he joins your army permanently, a class that 
    takes advantage of those stats would make quite an improvement.  Also, 
    Zhao Yun is quite active in duels and persuades.
    ---------------------------------------------------------------------
    
    Return to Pingyuan Meeting Place and talk to Mi Zhu to move out.
    
    
    Battle #06
    Battle of Beihai
    (Hokkai no tatakai)
    
    Victory condition:
    
    Defeat Guan Hai
    
    Turn limit: 30
    
          xxxxx x mmmmmm    
    xx xxxxxxxx x  mmmmm    
    xxoxxxxxxxx xx mmmmm    
    xx xxxxxxxxxxx  mmm     
                xxx mmm     
               T xx  m      
                 xxxxx      
                   xxxx     
          mmmm   ff  xx     
          mmmm  ffff  x  x  
         mmmmmffffff  x  xx 
          mmmffffff   D  xxx
     m       fffff        xx
    mm       fff           x
    mmm       f             
    mmmmm             fff   
    mmmmmmmm         ffffff 
    mmmmmmmmmm   T fffffffff
    mmmmmmmmmm     fffffffff
    mmmmmmmmmm    ffffffffff
    
    x: cannot enter
    f: forest
    m: mountain
    o: city gate
    D: village
    T: treasury
    
    Treasures:
    
    T(6,12): Kou (Power +1, Lead +2. Bandit, S. Inf, Tribe)
    T(18,14): Kizugusuri (HP small recovery for multiple units)
    
    Bonus:
    
    500 Gold
    
    Units:
    
    Allies       Lv maxHP maxSP Attack Defense Move Power Lead Intel
    Kong Rong    12   525    37    133     154    4    58   67    83
    S. Infantry
    Taishi Ci    13   610    30    201     165    6    94   81    67
    S. Cavalry
    Meng Su       1   400    25     94      80    4    69   52    31
    S. Bandit
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Guan Hai     14   660    41    166     141    4    68   52    14
    S. Bandit
    Bandit       10   580    36    124     117    4    43   43    43
    S. Bandit
    Bandit       10   580    36    124     117    4    43   43    43
    S. Bandit
    Bandit        9   560    35    119     112    4    43   43    43
    S. Bandit
    Bandit        9   560    35    119     112    4    43   43    43
    S. Bandit
    Bandit       10   580    36    124     117    4    43   43    43
    S. Bandit
    Bandit       10   580    36    124     117    4    43   43    43
    S. Bandit
    Bandit        9   560    35    119     112    4    43   43    43
    S. Bandit
    Bandit        9   560    35    119     112    4    43   43    43
    S. Bandit
    Archery      10   475    34    126      92    4    40   25    60
    S. Archery
    Archery      10   475    34    126      92    4    40   25    60
    S. Archery
    Trainer       8   410    34    166      95    4    75   25    40
    Beast Trainer
    Trainer       8   410    34    166      95    4    75   25    40
    Beast Trainer
    
    Duels and Persuades:
    
    Zhao Yun vs. Guan Hai
    
    Hints:
    
    1. Lure out the enemies in the mountain and forest areas.
    2. Fire strategems are effective in forest and grassy plains.  The 
    damage is reduced if raining.
    3. Leave Guan Hai to Zhao Yun.
    
    This battle isn't difficult, so this is a good opportunity to bring in 
    low level units and gain some easy experience.
    
    From the beginning Guan Hai will command most of his units to move into 
    the forest and mountain areas.  But your first concern should be 
    crossing the guarded bridge.  So get on the bridge and lure the two 
    Bandits into attacking you.  Once they are gone, you can occupy the 
    village on the south bank and take care of the Trainer from there.
    
    Move towards the southwest, away from the central forest.  Loot the 
    treasury in the south. Meanwhile send a unit through the east edge of 
    the central forest to loot the treasury in the north.  As you enter the 
    south treasury, your allies will open the city gate and come charging 
    out.  They cannot enter the mountain area, so Guan Hai will not move 
    towards them for awhile.
    
    To lure Guan Hai out, simply move a unit within his attack range.  To 
    avoid luring him out prematurely during your raid on the northern 
    treasury, check his range beforehand and don't walk in range.  Fan Gong 
    with his higher movement can accomplish this.
    
    Once you finish looting about and mopped up Guan Hai's troops, command 
    Zhao Yun to duel Guan Hai and finish this battle.
    
    Beihai
    
    After the battle, Kong Rong gives you 500 Gold as thanks for saving his 
    city.
    
    Item Shop:
     
    Mame                100 HP small recovery
    Kizugusuri          500 HP small recovery for multiple units
    Sake                120 Attack up
    Tsuchi no kabe      120 Defense up
    Bakudan             500 Damages enemy, can be used by all units
    
    Bakudan deals strategem damage, so it's virtually useless against 
    enemies with high Intel.  It also only targets a single enemy in a two 
    panel range, so it's really a losing deal as low Intel enemies are 
    vulnerable to strategem attack anyways.
    
    You also have access to Beiping, Pingyuan, and Xindu.  The shop 
    selections there remain the same.
    
    Once you are ready, talk to Guan Yu to move out.
    
    
    Battle #07
    Battle of Xuzhou
    (Joshuu no tatakai)
    
    Victory conditions:
    
    1. Defeat all enemies
    
    2. Liu Bei arrives at Xuzhou city.
    
    Turn limit: 30
    
                        fffff     
                         fff      
    x                    fff     x
    xxx    xxxxxxxxxxx    ff   xxx
    xxxxxxxxxxxxxxxxxx    xxx xxx 
    xxxxxxxxxxxxxxxxxx D xxxx x   
    xxxxxxxxxxxxxxxxs   xxx       
    xxxxxxxxxxxxxx      xx        
    xxxxxxxxxxxxs       xx f    xx
    xxxxxxxxxxxs   xxxxxx fff   xx
    xxxxxxxxsss  xxxxxxx  fff   x 
    xxxxxxss    xxxx     fff    x 
    xxxxxss    xx                 
    sxxxss    xxx               x 
     sss                        x 
                      fff       xx
     D       xxx     ffffff     xx
             xx    fffffffff      
    
    x: cannot enter
    f: forest
    s: rough
    m: mountain
    D: village
    
    Treasures:
    
    (none)
    
    Bonus:
    
    500 Gold (exclusive to Victory condition #1)
    All surviving units gain 50 EXP points (exclusive to Victory condition 
    #2).
    Free Mode battle added (GBA version exclusive).
    
    Units:
    
    Allies       Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Tao Qian      6   375    28    102     103    4    53   42    61
    S. Infantry
    Mi Fang      13   550    39    142     151    4    63   59    25
    S. Infantry
    Sun Qian     13   440    37    103     103    3    38   34    74
    Supply Unit
    
    Reinforcements
    
    Taishi Ci    13   610    30    201    165     6    94   81    67
    S. Cavalry
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Yu Jin       18   675    47    165     181    4    60   62    52
    S. Infantry
    Yue Jin      15   670    33    179     166    6    74   74    39
    S. Cavalry
    Li Dian      15   600    42    164     177    4    72   73    47
    S. Infantry
    Guo Jia      14   575    40    142     110    4    36   32    97
    S. Archery
    Cao Hong     15   600    42    166     179    4    74   74    47
    S. Infantry
    Xiahou Yuan  15   670    33    206     186    6    90   86    52
    S. Cavalry
    Infantry     11   500    36    116     138    4    40   55    30
    S. Infantry
    Infantry     11   500    36    116     138    4    40   55    30
    S. Infantry
    Martial Arts 11   550    43    150     138    5    60   40    40
    Martial Artist
    Cavalry      11   550    28    138     116    6    55   40    30
    S. Cavalry
    Cavalry      11   550    28    138     116    6    55   40    30
    S. Cavalry
    Cavalry      11   550    28    138     116    6    55   40    30
    S. Cavalry
    Cavalry      10   520    26    132     111    6    55   40    30
    S. Cavalry
    Archery      11   500    36    131      96    4    40   25    60
    S. Archery
    Supply Unit  10   380    30     88      91    3    30   30    70
    Supply Unit
    Bandit       11   600    38    129     121    4    43   43    43
    S. Bandit
    Band         11   400    40    105     119    4    35   20    75
    Marching Band
    
    Duels and Persuades:
    
    Guan Yu vs. Yu Jin
    
    Hints:
    
    1. Cross the bridge and take on the separated enemy units.
    2. Leave Yu Jin to Guan Yu.
    3. Intercepting the southbound enemies in the path under the cliff is 
    another strategy.
    
    If you want to finish the battle the easy way, you only need to move 
    Liu Bei to the city gate of Xuzhou.  Command all your units to move 
    across the bridge.  Draw out the Martial Artist and Guo Jia first and 
    defeat them to thin out the east half of Cao Cao's army.
    
    At around turn #5, Taishi Ci will arrive and join the battle as an NPC. 
    He will run into the cavalry units from the north.  He won't last long, 
    but at least he will delay them for a few turns.  During this time you 
    can finish the rest of the east half of Cao Cao's army.
    
    Once you finish Yu Jin's entourage, enemy infantry and archery units 
    will atart to arrive from the north.  So block them with your faster 
    cavalry units Guan Yu, Zhang Fei, and Zhao Yun to ensure a clear path 
    for Liu Bei to reach the city gate.  You will receive 50 bonus EXP 
    points for all surviving units.
    
    
    Now that wasn't a satisfying victory, was it?  If you're confident, you 
    should try to annihilate Cao Cao's army and teach him a lesson.  So 
    here's the right way to approach this battle.
    
    Start by moving your units northbound to intercept the cavalry units 
    that are closing in quickly.  Find a spot along the path south of the 
    cliff to completely block off the road.
    
    xxxx
    x AC
       ICxx
        xx
    
    Enemy cavalry units will run up against this formation.  You can focus 
    your attacks from both frontline cavalries Guan Yu, Zhang Fei, and Zhao 
    Yun, as well as the archery units behind.  Either Fan Gong or Liu Bei 
    can take the role of the infantry.  By rotating the two cavalry 
    positions and one archery position among your units, you can cut down 
    the amount of healing and focus your attack on the same enemy to knock 
    them out faster.
    
    As you defeat the enemy cavalry units, their infantry units will also 
    start to arrive.  Be on the watch for a single enemy archery unit 
    taking pot shots on your own cavalry.  You will need to cast "Senpuu" 
    repeatedly to take down this archery unit.  In fact, ignore all other 
    enemies until you have defeated the archery unit.  
    
    At around turn #5, Taishi Ci will arrive and join the battle as an NPC. 
    He will charge right into the frey and delay you attacks if you leave 
    any space between the enemy and your units when he approaches, so be 
    sure he can't attack an enemy on his turn and he will go after Yu Jin's 
    group instead.  Again, he won't last long fighting by himself.
    
    Once you have only one enemy unit left in the north half, start moving 
    the slower infantry and archery units south and around the western 
    bridge.  Wait just to the right of the bridge and heal them up.  Once 
    your cavalry units take care of the last enemy in the north half, have 
    them follow the infantry to the right side of the western bridge.  Heal 
    the cavalry units before proceeding further.
    
    Now start to move your units slowly past the western bridge to draw out 
    Guo Jia and the Martial Artist.  Defeat them to thin out Yu Jin's half 
    of the Cao Cao army. Command Guan Yu to duel Yu Jin to force him to 
    retreat.  This way Yu Jin's half of the enemy troops will be much 
    easier to handle.
    
    Once you finish most of Yu Jin's entourage, check to see any infantry 
    or supply units near the gate to Xuzhou.  You can either defeat all of 
    Cao Cao's army to receive 500 Gold, or move Liu Bei to the gate of 
    Xuzhou city and receive bonus EXP for all surviving units.  IMHO the 
    second choice is more preferable.
    
    For annihilating almost all of Cao Cao's units, you will have gained a 
    lot more experience than if you only fought the lesser half of them.
    
    Once you finish the battle, you will be in Xuzhou.
    
    Xuzhou
    
    ---------------------------------------------------------------------
    GBA version Exclusive
    Free Mode: 
    
    
    Battle of Jieqiao
    (Kaikyou no tatakai)
    
    12 turns: 200 Gold
    
    You should be able to clear this stage within the turn limit for the 
    first level of the challenge, either by seizing the granery or by 
    taking out Yuan Shao directly.  You're not in for the money, but rather 
    for the class change items that you cannot yet purchase.  As rules of 
    free mode battles go, winning a duel doesn't grant a free level up.
    ---------------------------------------------------------------------
    
    Talk to Tao Qian, and you will be advised to make a choice out of two.  
    Whether to resist Cao Cao through the use of force, or avoid war by 
    diplomatic means.  Talk to Guan Yu to make the former choice, or Zhang 
    Fei for the latter choice.
    
    Why would you want to fight a bunch of overleveled enemies with no 
    rewards to gain?  Because this is a good opportunity to try to gain 
    some levels for your Archery units.  They will learn "Enjo" at L.15, 
    and the more healing units you have, the less food you have to 
    purchase.
    
    Why wouldn't you fight these overleveled enemies then?  If you ask 
    Zhang Fei to be the emissary of peace and avoid war, Tao Qian will give 
    you "Shuuittsui no ken" as thanks.  This special item is similar to the 
    special weapons that Guan Yu and Zhang Fei start with, in that it 
    increases Power significantly and can be used by all units.
    
    Shuuittsui no ken (Power +9. All)
    
    Although this walkthrough follows Zhang Fei's suggestion to avoid the 
    war and get the special item, the alternative battle is also covered.
    
    Weapon Shop:
    
    Hangetsusou         550 Power +2 (Cavalry, M./L. Infantry)
    Chougeki            700 Power +3, Lead -2 (Cavalry, M./L. Infantry)
    Keisouetsu          350 Power +1, Lead +2 (Martial Artist)
    Tetsuteki           600 Power +3 (Marching Band)
    Kokaku              300 Intel +1 (Marching Band)
    Hensousha           250 Lead +2 (Supply Unit)
    Sashikou            500 Lead +3 (all)
    Danhai              250 Lead +3, Power -2 (all) 
    
    Item Shop:
    
    Mame                100 HP small recovery
    Kizugusuri          500 HP small recovery for multiple units
    Gouka no sho        250 Gouka (medium fire) vs. one unit
    Suijin no sho       250 Suijin (medium water) vs. one unit
    Rakuketsu no sho    250 Rakuketsu (medium earth) vs. one unit
    Fuumu no sho        120 Silences one target
    
    
    Xiapi
    
    Item Shop:
    
    Mugi                250 HP medium recovery
    Sake                120 Attack up
    Tsuchi no kabe      120 Defense up
    Ki no hikari        200 Cures Confuse and Berserk
    Bakudan             500 Damages enemy, can be used by all units
    
    This is the first chance to buy "Ki no hikari".  The item has the same 
    effect as the strategem "Shouga" and cures confuse and berserk.  But 
    the real value of this item is that it will allow units that are 
    lagging in levels to catch up quickly by using these items on high 
    level ally units.  In fact, if the target unit is 9 levels above that 
    of the unit using "Ki no hikari", the user will gain an instant level 
    up! (2 levels if "Shouhakuryu" is casted on the user beforehand.)  You 
    also have access to Pingyuan, Beiping, Xindu, and Beihai.  Their shop 
    selection remains the same, though.
    
    
    Battle #08
    Battle of Xiaopei
    (Shouhai no tatakai)
    
    Victory condition:
    
    Defeat Cao Cao
    
    Turn limit: 30 [9]
    
       mmmmmmmmmfffffffffff 
       mmmmmmmmmmfffffff    
      mmmmmmmmmmmffffff     
    xx mmmmmmmmmm fffff     
    xxx  mmmmmmm  fffff D   
      xx   mmmm    fff      
       xxxxx               f
          xxx              f
           xxx           fff
    xxxxx          D    ffff
      B x    xx        ffffm
    B   x    xxxx     fffmmm
     B        xxx      mmmmm
                      mmmmmm
     B  x       xx   mmmmmmm
      B x       xx    mmmmmm
    
    x: cannot enter 
    f: forest
    m: mountain
    D: village
    B: barracks
    
    Treasures:
    
    (none)
    
    Bonus:
    
    (none)
    
    Units:
    
    Allies       Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Tao Qian      6   400    29    106     108    4    53   42    61
    S. Infantry
    Sun Qian     14   460    39    106     107    3    38   34    74
    Supply Unit
    Mi Fang      14   575    40    147     156    4    63   59    25
    S. Infantry
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Cao Cao      27  1030    48    268     312    5    75   98   100
    M. Cavalry   [Iten no ken, Goshi no heihousho, Gyokuji]
    Xun Yu       18   540    54    133     186    4    37   62    96
    Marching Band
    Guo Jia      17   650    45    156     121    4    36   32    97
    S. Archery
    Xiahou Dun   18   760    37    239     206    6    95   87    60
    S. Cavalry
    Xiahou Yuan  18   760    37    226     204    6    90   86    52
    S. Cavalry
    Li Dian      18   675    47    180     194    4    72   73    47
    S. Infantry
    Yue Jin      17   730    35    190     176    6    74   74    39
    S. Cavalry
    Yu Jin       18   675    47    165     181    4    60   62    52
    S. Infantry
    Cao Hong     18   675    47    182     196    4    74   74    47
    S. Infantry
    Infantry     14   575    40    129     153    4    40   55    30
    S. Infantry
    Infantry     14   575    40    129     153    4    40   55    30
    S. Infantry
    Infantry     14   575    40    129     153    4    40   55    30
    S. Infantry
    Archery      14   575    40    145     106    4    40   25    60
    S. Archery
    Archery      13   550    39    140     103    4    40   25    60
    S. Archery
    Archery      13   550    39    140     103    4    40   25    60
    S. Archery
    Cavalry      14   640    31    153     129    6    55   40    30
    S. Cavalry
    Cavalry      14   640    31    153     129    6    55   40    30
    S. Cavalry
    Cavalry      13   610    30    148     124    6    55   40    30
    S. Cavalry
    Band         14   460    46    117     132    4    35   20    75
    Marching Band
    Band         14   460    46    117     132    4    35   20    75
    Marching Band
    Supply Unit  14   460    39    101     105    3    30   30    70
    Supply Unit
    Supply Unit  13   440    37     98     102    3    30   30    70
    Supply Unit
    
    Duels and Persuades:
    
    (none)
    
    Hints:
    
    1. The enemy is massive, so it's too dangerous to charge ahead.  Move 
    along ally units.
    2. Focus your attacks to defeat a single unit.
    
    Well, looks like Guan Yu bit off a little more than he can chew.  First 
    you should send two cavalry units to block the bridge in the south. If 
    you have Fan Gong at over L.10, he should follow them to act as a 
    healer.  Otherwise you will need a unit carrying a lot of "Mame".  Once 
    you can defend the east side of the southern bridge, one of the cavalry 
    units should move north to help out.
    
    The northern bridge is easily breached though, as Yue Jin can move 
    through within the first turn.  So have Liu Bei station there to 
    provide healing.  Your other units should do their best to eliminate 
    the troops on the east bank.  
    
    At around turn #8, Cao Cao will order a full scale assault.  At that 
    time all of the enemy units in the camp will start to move out.  But as 
    long as you control the east side of both bridges, you have nothing to 
    fear.
    
    At turn #10, a messenger will be delivered to Cao Cao.  As a result, 
    Cao Cao orders a retreat and you win the battle by forfeit.
    
    What? No rewards at all?  Actually, the rewards are the high EXP your 
    units gain from fighting such high leveled enemies.  If you deployed 
    Archery units and have them deal the final blow to enemies here, they 
    will gain levels and become healing units when they reach L.15.
    
    This is probably the first battle which it is impossible to achieve the 
    Victory condition.  First, you only have 9 turns before the battle ends 
    and it takes awhile to fend off the incoming enemies and cross the 
    bridge.  Second, you don't have access to movement increasing equipment 
    and "Kaiki" units.  Lastly, Cao Cao possesses the "Gyokuji" which 
    allows him to regenerate a maximum of 104 HP at the start of each turn 
    and he also has supply units in his camp.  You simply can't overpower 
    his healing potential with the classes you have at this point.
    
    Whether you decided to fight, Cao Cao will return to Chenliu, so either 
    way his campaign ends here.
    
    Xuzhou
    
    Talk to Tao Qian first.  If you chose Zhang Fei's suggestion he will 
    give you the special item.  Now talk to Sun Qian and he will join your 
    army.  You head for Xiaopei immediately.
    
    ---------------------------------------------------------------------
    Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Sun Qian     13   440    37    103     103    3    38   34    74
    Supply Unit
    
    The main purpose of a supply unit is to provide healing.  Early on he 
    learns multitarget healing strategem faster than any other units 
    (except for Liu Bei, which start with "Jintoku" already learned), so he 
    can take Liu Bei's place in a Resist formation and allow Liu Bei to be 
    delegated to other tasks.  Later on he learns the turn transferring 
    "Kaiki".  But in order to use it effectively, he must be outfitted with 
    Movement increasing equipment.
    ---------------------------------------------------------------------
    
    Xiaopei
    
    Before doing anything else, go into the menu and transfer all of Zhao 
    Yun's items to other units, as he will leave your army shortly.
    
    Talk to Zhao Yun to continue.  His mission is completed, so he departs 
    and returns to Gongsun Zan.
    
    
    Weapon Shop:
    
    Hanfu               700 Power +3, Lead -1 (Bandit, S. Inf, Tribe)
    Kou                 450 Power +1, Lead +2 (Bandit, S. Inf, Tribe)
    Bankyuu             400 Power +2 (S. Archery)
    Muchi               350 Power +2 (Beast Trainer)
    Ken                 400 Power +2 (Martial Artist)
    Sashikou            500 Lead +3 (all)
    Renkan no yoroi     450 Lead +4, Intel -2 (all)
    
    
    Item Shop:
    
    
    Tokkyuushu          400 Attack moderately up, but cannot control unit
    Ki no hikari        200 Cures Confuse and Berserk
    Chousoujutsu ougi   450 L.20 S. Infantry class change
    Rendojutsu gokui    500 L.20 S. Archery class change
    Juukihei no inju    600 L.20 S. Cavalry class change
    Burai no kokoroe    350 L.20 S. Bandit class change
    
    This is the first opportunity to purchase class upgrade items.  Buy 
    them for Infantry, Archery, and Bandit units even if their levels 
    aren't at the specified minimum level yet.  You don't want to be stuck 
    in a long series of battles having to deploy units with enough levels 
    but no item for upgrade.  Do not buy any class upgrade items for your 
    Cavalry units.  Guan Yu (and later Zhao Yun) are too valuable to be in 
    such an awful class, and you will get an item to class change Zhang Fei 
    to an Infantry very soon.
    
    All previous cities in Ch.1 are also available.  Their shop selections 
    remain the same.
    
    =====================================================================
    1-3: A Visit from Lu Bu the Hungry Wolf
    =====================================================================
    Talk to Jian Yong and he will tell you that there are bandits around 
    Xiaopei.  Spread among Taishan, Xiaqiu, and Pengcheng.  What is unusual 
    about the next series of battles is that you can just fight one of the 
    three, two, or all three battles.  Note that once you start this series 
    of optional battles, you cannot buy any supplies until you are done 
    with all 3 or until you return to Xiaopei.  The option to return to 
    Xiaopei will end this series and you will be shut off from any optional 
    battles you have yet to complete.  This walkthrough will follow as if 
    all three optional battles are completed.
    
    The purpose of these optional battles is to gain EXP and recruit new 
    units.  So be sure to gain as much as you can by waiting until the turn 
    limit reaches or is near maximum before persuading.  You will have 
    nearly 100 turns in total to raise EXP.  A fitting task as the Item 
    Shop in Xiaopei sells class upgrade items.  Be sure to buy enough of 
    them for Liu Bei, your archery units, and your cavalry units.  This way 
    as soon as they reach L.20, they can use the item to class change. (GBA 
    exclusive: you can get more class upgrade items for archery and cavalry 
    by refighting the Battle of Jieqiao in Free Mode and collect them from 
    the treasuries there).  Using a class upgrade item to upgrade will 
    cause the unit to lose 5 levels.  So you should do it at the first 
    opportunity because the lower your levels are, the faster you gain it 
    back.
    
    I recommend that you fight the battles in the order of Taishan, Xiaqiu, 
    and save Pengcheng for last.  The reason we want to recruit Li Ming 
    first is because you will have time to level her up to L.20 and be able 
    to cast "Kaiki" before the next difficult battle begins.
    
    #####################################################################
    
    WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING!
    
    It is extremely important to recruit Li Ming, the Beast Trainer.  Her 
    ability to enter the mountain regions is reason enough.  But the real 
    treat is that she will learn the invaluable strategem "Kaiki" at L.20.  
    This strategem allows you to give a second command to the target within 
    the same turn.  The equivalent item is very expensive (at 1150 Gold 
    apiece, that's if it's even available).  Later on when you have two 
    units with this strategem, or the equivalent item, you can move vast 
    distances within a single turn.  The other two optional recruits can 
    also enter mountain regions as well, but they must be upgraded before 
    their powers can be fully realized.  Missing out on Li Ming will 
    negatively affect your options in many of the later battles.
    
    #####################################################################
    
    
    Battle #09
    Battle of Taishan
    (Taizan no tatakai)
    
    Victory condition:
    
    Defeat all enemies
    
    Turn limit: 40
    
    sssxxxxxssTsssxxxxxxxxxxxsssssss
    sssssssssssssssxxxxxxxxxssssssss
    sxxsQsssssssssssxxxxxxssssssssss
    xxxxxxsssssssssssDssssssssssssss
    xxxxxxxxxxxxssssssssssssxxxsssss
    xxsxxxxxxxxxxssssssssssxxxxxxs  
        sxxxxxsssssssxsxssxxxx ss   
         ssssssssssxxxxxxxxxs       
           sTs ss sssxxxxxxx       x
     ss               ssxxss      xx
    xxsssx  xx           ss       xx
    xxxxxxxxxxx  D  ss          xxxx
    xxxxxxxxxxxx  sssxxxxx xxxxxxxxx
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
    
    x: cannot enter
    s: rough
    Q: fortress
    D: village
    T: treasury
    
    Treasures:
    
    T(1,11): Rakuketsu no sho (Medium earth vs. one unit)  
    T(9,9): Bakudan (Damages enemy, can be used by all units)
    
    Bonus:
    
    500 Gold
    
    Units:
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Li Ming      17   680    52    221     175    4    70   72    48
    Beast Trainer
    Bandit       15   680    43    148     139    4    43   43    43
    S. Bandit
    Bandit       15   680    43    148     139    4    43   43    43
    S. Bandit
    Bandit       13   640    40    138     130    4    43   43    43
    S. Bandit
    Bandit       15   680    43    148     139    4    43   43    43
    S. Bandit
    Bandit       13   640    40    138     130    4    43   43    43
    S. Bandit
    Bandit       12   620    39    133     126    4    43   43    43
    S. Bandit
    Bandit       12   620    39    133     126    4    43   43    43
    S. Bandit
    Trainer      13   560    44    201     115    4    75   25    40
    Beast Trainer
    Trainer      13   560    44    201     115    4    75   25    40
    Beast Trainer
    Martial Arts 15   630    50    172     159    5    60   40    40
    Martial Artist
    Martial Arts 14   610    48    166     154    5    60   40    40
    Martial Artist
    
    Duels and Persuades:
    
    Liu Bei persuades Li Ming
    
    Hints:
    
    1. Bandits have high attack.  Watch out for your units with low HP.
    2. Command Liu Bei to persuade Li Ming.
    3. To persuade an enemy, the initiating unit must be up, down, left, or 
    right of the target.  Diagonal position will not work.
    
    There sure are a lot of rough savanna terrains in this battle.  Your 
    cavalry units will have a hard time moving and your supply unit would 
    be practically immobile on thes grounds.
    
    At the start, split your forces into two groups.  Guan Yu, Zhang Fei, 
    and Sun Qian should head towards west while others should head east.  
    The enemies will also split up to engage you, but the boss' entourage 
    will stay put.  Stay out of the rough savanna when engaging the 
    enemies, because their earth strategems are strong on that type of 
    terrain.
    
    At turn #3, Sun Qian and Zhang Fei will tell you that the boss is a 
    woman, and that you try to persuade her.
    
    Guan Yu and Zhang Fei can take care of the two bandits quickly, so do 
    that and let one of them raid the southern treasury.  Sun Qian should 
    enter the village and heal the two cavalry units while they fend off 
    waves of enemies.
    
    When your east half of the army finishes with the enemies, move west 
    and join your other group in taking down the incoming enemies.  Once 
    you finish them, have Sun Qian heal your units to full.  He won't be 
    able to keep up with your units on rough terrain, so you need to rely 
    on Liu Bei, Fan Gong, and L.15 Archery units for healing when dealing 
    with Li Ming's guards.  Meanwhile move a unit to loot the northern 
    treasury as there's no enemy around.
    
    Defeat Li Ming's guards with your Archery units.  Since Li Meng doesn't 
    leave the fortress and recovers her HP and SP while she's in it, you 
    can take pot shots at her to earn some easy EXP.  Once you're out of SP 
    to heal, move Liu Bei next to her for a battle ending persuasion.
    
    Li Ming joins your army when Liu Bei persuades her.
    
    ---------------------------------------------------------------------
    Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Li Ming      17   680    52    221     175    4    70   72    48
    Beast Trainer
    
    Li Ming joins your army as a beast trainer, one of the most versatile 
    classes in the entire game.  Aside from the ability to enter mountain 
    regions, she also has high attack power and is highly effective against 
    cavalry and archery units.  Li Ming will learn the turn transfering 
    "Kaiki" after three more levels, making her invaluable in assisting 
    attack and escape in the final battles of Chapter 1 and thereafter.  
    The only drawback is low defense, and the enemies know it.  This makes 
    her quite an effective bait to attract enemy attacks, as her high HP 
    can allow her to take a few shots without danger of dying.
    ---------------------------------------------------------------------
    
    You are given the option to save your game, you can then choose your 
    next battle, or return to Xiaopei.
    
    
    Battle #10
    Battle of Xiaqiu
    (Kakyuu no tatakai)
    
    Victory condition:
    
    Defeat all enemies
    
    Turn limit: 30
    
    mmmmmm T  mmmmmmmmmmmmmfffff
    mmmmmmm    mmmmmmmmmmmmfffff
    mmmmmmmmm  mmmmmmmmmmmfffff 
    mmmmmmmmm  mmmmmmmmmmmff  x 
    mmmmmmmmm   mmmmmmmmmmm xxxx
    mmmmmmmm     mmmmmmmmmm xxxx
    mmmmmmmm     mmmmmmmmm xxxxx
     mmmmmm       mmmmmmmm xxxxx
       mmm         mmmmmmm xxxxx
            D        mmm  xxxxxx
              xxx         xxxxxx
     xxxxx   xx xx      D xxxxxx
    xxxx xxxxx   xx          xxx
                  x          xxx
      fffff       x            x
    fffffffffff   xx            
    fffffffffffff  x  ff        
    mmmffffffffff  x fff        
    mmmmfffffffff xx ffff       
    mmmmfffffffff x  ffffff     
    
    x: cannot enter
    f: forest
    m: mountain
    D: village
    T: treasury
    
    Treasures:
    
    T(1,8): Fuumu no sho (Silences one target)
    
    Bonus:
    
    500 Gold
    
    Units:
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Dong Liang   17   720    45    183     165    4    69   60    32
    S. Bandit
    Bandit       15   680    43    148     139    4    43   43    43
    S. Bandit
    Bandit       15   680    43    148     139    4    43   43    43
    S. Bandit
    Bandit       14   660    41    143     135    4    43   43    43
    S. Bandit
    Bandit       14   660    41    143     135    4    43   43    43
    S. Bandit
    Bandit       13   640    40    138     130    4    43   43    43
    S. Bandit
    Bandit       13   640    40    138     130    4    43   43    43
    S. Bandit
    Bandit       12   620    39    133     126    4    43   43    43
    S. Bandit
    Bandit       12   620    39    133     126    4    43   43    43
    S. Bandit
    Martial Arts 16   650    52    177     164    5    60   40    40
    Martial Artist
    Martial Arts 16   650    52    177     164    5    60   40    40
    Martial Artist
    Archery      15   600    42    150     110    4    40   25    60
    S. Archery
    
    Duels and Persuades:
    
    Liu Bei persuades Dong Liang
    
    Hints:
    
    1. Bandits have respectable attack power and strategems.
    2. The earth strategem used by the enemy deals large damage to units in 
    the mountain.
    3. Command Liu Bei to persuade Dong Liang.
    
    The boss is sitting atop a mountain instead of holing up in a fortress.  
    If your units move within range, it will provoke him to move and 
    attack.  If this happens, it will be difficult to raid the treasury in 
    the north.  You will need a Bandit (Guo Shi), Martial Artist (Fan 
    Gong), or the newly recruited Beast Trainer (Li Ming) to go through the 
    mountains and raid the treasury without provoking the boss.
    
    When the battle starts, all the bandits will come out of the mountain.  
    So move your army to the eastern village to fight all the Bandits 
    charging after you.  Do not stand next to the mountain, because the 
    martial artist can move out of your reach and heal other enemies in 
    safety.
    
    Once all the incoming bandits are defeated, move the mountain unit 
    through the eastern mountain and raid the treasury.  Meanwhile your 
    units should stay near the eastern village and cast support strategems 
    on themselves to gain easy EXP.
    
    Once the raiding unit returns, move slowly towards the west half of the 
    enemy group and draw out a few units at a time.  When you draw them 
    out, keep in mind that they can use earth strategem with a range of 2, 
    so add that amount to the movement range so you don't lure out Dong 
    Liang too fast.
    
    Dong Liang also joins your army after Liu Bei persuades him.
    
    ---------------------------------------------------------------------
    Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Dong Liang   17   720    45    183     165    4    69   60    32
    S. Bandit
    
    Dong Liang is three levels away from a class upgrade, and the item shop 
    in Xiaopei sells class upgrade items.  So unlike the previous Bandits 
    you may or may not have enlisted, it is worth it to upgrade his class 
    so he can get diagonal attacks.  He will be invaluable in the final 
    battles of Chapter 1.  However, afterwards as you gain more mountain 
    units, his usefulness will wane.
    ---------------------------------------------------------------------
    
    You are again given the option to save.  You can choose to fight the 
    third optional battle, or return to Xiaopei.
    
    
    Battle #11
    Battle of Pengcheng
    (Houjoe no tatakai)
    
    Victory condition:
    
    Defeat all enemies
    
    Turn limit: 30
    
        xx mmmmmmmfffff 
        xx mmmmmffffff  
             mmfffffff  
        x       fffff   
       xx          f    
      xxx              f
      xx     ffff   D ff
      x     ffffff    ff
     xx D  ffffffff   ff
    xxxx    ffffff   fff
    xxxxxx   fffff   fff
         xx     f    fff
          xx x      T ff
    fff    x xxx        
    ffff      xxx       
    ffff        xx      
    
    x: cannot enter
    f: forest
    m: mountain
    D: village
    T: treasury
    
    Treasures:
    
    T(13,17): Kenjutsu shinansho (class change to S. Infantry).
    
    Bonus:
    
    500 Gold
    
    Units:
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Zhao He      17   720    45    168     146    4    55   41    47
    S. Bandit
    Bandit       15   680    43    148     139    4    43   43    43
    S. Bandit
    Bandit       15   680    43    148     139    4    43   43    43
    S. Bandit
    Bandit       11   600    38    129     121    4    43   43    43
    S. Bandit
    Bandit       11   600    38    129     121    4    43   43    43
    S. Bandit
    Bandit       13   640    40    138     130    4    43   43    43
    S. Bandit
    Bandit       12   620    39    133     126    4    43   43    43
    S. Bandit
    Trainer      13   560    44    201     115    4    75   25    40
    Beast Trainer
    Cavalry      11   550    28    138     116    6    55   40    30
    S. Cavalry
    Cavalry      10   520    26    132     111    6    55   40    30
    S. Cavalry
    Cavalry      11   550    28    138     116    6    55   40    30
    S. Cavalry
    Cavalry      11   550    28    138     116    6    55   40    30
    S. Cavalry
    
    Duels and Persuades:
    
    Liu Bei persuades Zhao He.
    
    Hints:
    
    1. Don't rush for the treasury.  Going after it right away will get you 
    into a pincer attack.
    2. Stay inside the forest and attack units on the plains to gain an 
    advantage.
    3. Command Liu Bei to persuade Zhao He.
    
    Command your cavalry units to cross the bridge and move northwest to 
    occupy the village.  Block the two cavalry units from the west from 
    entering the village or going past them to attack your other units.
    
    Meanwhile two enemy cavalry units will charge in from the east, so have 
    your slower units, including archery units, take care of them.  You can 
    hide in the forest and out of their reach to avoid attacks.  The forest 
    also provides a defense bonus.
    
    After you take care of the two cavalry units on the east, you can 
    safely raid the treasury.
    
    Once the west half of the enemy group is defeated, you can stay near 
    the western village and cast strategems for some free EXP.
    
    Move Guan Yu, Zhang Fei, and a healer towards the northeast village.  
    Gauge your distance to move in from maximum distance so you occupy the 
    village.  Then move Liu Bei inside so he can heal every turn.  They can 
    defeat all of Zhao He's entourage without fear of Zhao He interfering.  
    In fact, Zhao He will not move from his position even if your units are 
    in his moving range.  Move Liu Bei next to Zhao He to persuade him and 
    finish the stage.
    
    Zhao He will be another new recruit once Liu Bei persuades him.
    
    ---------------------------------------------------------------------
    Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Zhao He      17   720    45    168     146    4    55   41    47
    S. Bandit
    
    Like Dong Liang he can also get a class upgrade after three levels, so 
    it would be best to do this and allow him to make diagonal attacks.  
    However, Bandit class never learns any multitarget healing strategem, 
    and the earth strategem are enhanced on rough savanna and mountain 
    regions, the latter of which is accessible only to other mountain 
    units.  Nevertheless he will still be of great assistance in the final 
    battles of Chapter 1.
    ---------------------------------------------------------------------
    
    Xiaopei
    
    You will receive rewards according to the optional battles you fought.  
    The reward for the battle of Taishan is 500 Gold, the battle of Xiaqiu 
    is "Renkan no yoroi", the battle of Pengcheng is "Bujutsu shinansho".
    
    The shinansho items (instruction book) allows units other than Liu Bei 
    to class change. The "Kenjutsu shinansho" (sword skill instructions) 
    allows class change into S. Infantry.  The "Bushutsu shinansho" 
    (martial arts instructions) allows class change into Martial Artist.  
    It is recommended that you use the "Kenjutsu shinansho" to class change 
    Zhang Fei to S. Infantry and then buy the "Chousoujutsu ougi" to 
    upgrade his class level.  Save your "Bushutsu shinansho" for Zhao Yun 
    later when he permanently joins your army.
    
    To continue, talk to Jian Yong.  Then leave for Xuzhou.  Go to Tao 
    Qian's residence.  After the event, Mi Zhu and Mi Fang will join your 
    army.
    
    ---------------------------------------------------------------------
    Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Mi Zhu       14   460    46    120     142    4    40   36    64
    Marching Band
    Mi Fang      13   550    39    142     151    4    63   59    25
    S. Infantry
    
    Start leveling Mi Zhu right away.  The marching band is the fertilizer 
    for the growth of your units.  The support strategem "Shouhakuryu" 
    learned at L.20 doubles EXP gain for the next action (except duels), so 
    cast it just before dealing the final blow on a high level enemy.  
    Later on the Marching Band learns "Fuuki" and can act as an SP battery, 
    so they will become extremely useful in battles with high strategem 
    usage.  Mi Fang is just a lackluster infantry that would best serve as 
    a benchwarmer if not for an important assignment where he is one of the 
    units designated to fight in a Consecutive Battle.  So in light of that 
    fact you should at least level him up for a class change and then reach 
    L.25, when he learns a healing srategem and can contribute to the 
    battle even without attacking.
    ---------------------------------------------------------------------
    
    You will be in the Xuzhou Meeting Place.  Talk to Mi Zhu to learn that 
    Lu Bu has came to seek refuge.  Talk to Lu Bu twice to continue.
    
    Talk to Mi Fang then talk to Sun Qian to learn that an imperial 
    messenger has arrived.  Talk to the messenger to learn the imperial 
    order.  Talk to Mi Zhu to confirm the order and the next battle is 
    decided.
    
    Before you move out, there are a few preparations you may want to make.  
    The next battle is very difficult.  Even if you did upgrade a few units 
    to a stronger class, it would still be better to buy some healing items 
    for units that don't have that option.  Also, with the exception of 
    Xiaopei, all cities and shops you have access to now will be closed off 
    once you begin the next battle.
    
    
    Battle #12
    Battle of Huainan
    (Wainan no tatakai)
    
    Victory condition:
    
    1. Defeat all enemies
    
    2. Liu Bei arrives at the northwestern fortress (starting from turn #6)
    
    Turn limit: 30
    
     xxxxxxx       mmmmmmmmm
      xxxxxx        mmmmmmmm
    Q  xxxxxx        mmmmmmm
         xxxx         mmmmmm
         xxxxx       ffmmmmm
          xxxxx      fffmmmm
           xxxxx      ffffff
    f      xxxxx      ffffff
    ffff     xxxx       ffff
    ffff     xxxx           
    fff       xxx           
    ff       xxxxxx         
             xxxxxxx D      
              xxxxxxxx xx  x
    xx  xxxx   xxxxxxx xxxxx
           x       xxx xxxxx
     B  B  x        xx xxxxx
           x           xxxxx
     B     x                
      B               D     
       B B x             mm 
           x            mmmm
      T BB x       mmmmmmmmm
           x     mmmmmmmmmmm
    
    x: cannot enter
    f: forest
    m: mountain
    Q: fortress
    D: village
    B: barracks
    T: treasury
    
    Treasures:
    
    T(23,3): Bankyuu (Power +2. S. Archery)
    
    Bonus:
    
    500 Gold (exclusive to Victory condition #1).
    All surviving units gain 50 EXP points (exclusive to Victory condition 
    #2).
    Free Mode battle added (GBA version exclusive).
    
    
    Units:
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Ji Ling      23   910    43    235     218    5    70   70    41
    M. Cavalry   [Sansentou, Goshi no heihousho]
    Yue Jiu      20   725    50    202     213    4    70   67    51
    M. Infantry
    Chen Ji      19   700    48    179     186    4    68   62    42
    S. Infantry
    Infantry     16   625    44    137     163    4    40   55    30
    S. Infantry
    Infantry     16   625    44    137     163    4    40   55    30
    S. Infantry
    Cavalry      16   700    34    163     137    6    55   40    30
    S. Cavalry
    Cavalry      16   700    34    163     137    6    55   40    30
    S. Cavalry
    Archery      16   625    44    155     113    4    40   25    60
    S. Archery
    Archery      15   600    42    150     110    4    40   25    60
    S. Archery
    Archery      16   625    44    155     113    4    40   25    60
    S. Archery
    Band         16   500    50    125     141    4    35   20    75
    Marching Band
    Martial Arts 16   650    52    177     164    5    60   40    40
    Martial Artist
    
    Reinforcements
    
    Chen Gong    23   800    55    213     227    4    54   85    80
    M. Archery
    Zhang Liao   22   775    53    253     262    4    90   87    80
    M. Infantry
    Wei Xu       19   700    48    185     194    4    72   68    46
    S. Infantry
    Song Xian    19   700    48    187     143    4    59   50    45
    S. Infantry
    Cavalry      16   700    34    163     137    6    55   40    30
    S. Cavalry
    Cavalry      15   670    33    158     133    6    55   40    30
    S. Cavalry
    Cavalry      16   700    34    163     137    6    55   40    30
    S. Cavalry
    Martial Arts 16   650    52    177     164    5    60   40    40
    Martial Artist
    Infantry     15   600    42    133     158    4    40   55    30
    S. Infantry
    Bandit       16   700    44    152     144    4    43   43    43
    S. Bandit
    
    Duels and Persuades:
    
    Guan Yu vs. Zhang Liao
    
    Hints:
    
    1. Break through the narrow bridge as soon as you can.
    2. The effects of water strategems are enhanced in rain and when the 
    target is on a bridge.
    3. Leave Zhang Liao to Guan Yu.
    
    See that long, narrow bridge to the south of your initial position?  It 
    is central to the strategy you need to finish this battle.  For it can 
    make or break you.
    
    Start moving your units south towards the narrow bridge.  Your cavalry 
    units will arrive at the bridge early.  Move Guan Yu onto the first 
    panel on the bridge (the northmost panel).  Do not overstep.  Your 
    other units need to be at least 4 steps away from the bridge.  If you 
    did this correctly, the enemy Archery unit guarding the village will 
    move north to attack.
    
    Now let this cavalry unit move north four panels to draw out this 
    Archery unit.  He is now exposed, so focus all your power to defeat it 
    in a single turn, without allowing it to heal.  After you kill it, move 
    Guan Yu to the second panel from the north on the bridge and Zhang Fei 
    to the first panel, followed by Li Ming on the north bank just behind 
    Zhang Fei.  Your other units need to be as close to the bridge as 
    possible.  Do not overstep.
    
    DL
    xZx
    xGx
    x x
    x x
      x
    
    G: Guan Yu
    Z: Zhang Fei
    L: Li Ming
    
    On the next turn, move Guan Yu into the village on the south bank and 
    Zhang Fei onto the south edge of the bridge, then have Li Ming cast 
    "Kaiki" on Zhang Fei and move him onto the panel northwest of the south 
    bank village.  This way you secure the bridge and the enemies around 
    the south bank village cannot interrupt you crossing the bridge. 
    
    At around turn #6, Lu Bu's forces will show up.  There will also be a 
    change in Victory condition.
    
    After Lu Bu's forces arrive, Ji Ling's entourage will also start to 
    advance towards you. It will be very difficult to survive a pincer 
    attack, so now you need to turn the long bridge into your own 
    advantage.  Move your forces across the bridge and occupy the village 
    while Guan Yu and Zhang Fei start eliminating Yue Jiu and his guards 
    around the south bank village.
    
    Camp around the south bank village and move Liu Bei into the village so 
    he can heal every turn. Block the bridge to the north and focus most of 
    your attacks on the enemies coming from the west.
    
    Once you finish Ji Ling's minions, turn your attention to Lu Bu's 
    forces on the bridge.  Liu Bei should start moving towards the 
    northwestern fortress.  Meanwhile another unit should move west to raid 
    the treasury.  Have Guan Yu guard the bridge until he has dueled 
    against Zhang Liao (Do not leave Zhang Liao for last!)
    
    Now you have the choice to either move Liu Bei to the northwestern 
    fortress and receive 50 bonus EXP for all surviving units, or finish 
    off Lu Bu's forces for 500 Gold.  I usually take the EXP over the Gold, 
    as you have might figured out by now.
    
    After the battle, you head for Xuchang.
    
    Xuchang
    ---------------------------------------------------------------------
    GBA version Exclusive
    Free Mode: 
    
    
    Battle of Beihai
    (Hokkai no tatakai)
    
    8 turns: 500 Gold
    6 turns: 800 Gold
    
    First of all, you don't have Zhao Yun at this point to duel Guan Hai.  
    Second, the allies are no longer present.  However, you should still be 
    able to clear the first two levels of this challenge.  Bring L.20 Li 
    Ming with you as she can cast the support strategem "kaiki" and 
    transfer her turn to another unit.  All you have to do take L.20 Liu 
    Bei and L.15 Fan Gong near Guan Hai and cast the strategem "gouka" 
    twice, and he will be toast!
    ---------------------------------------------------------------------
    
    Talk to Cao Cao, then go to Liu Bei's residence to continue.
    
    Weapon Shop:
    
    Koujou              700 Power +2, Lead +2 (Bandit, S. Inf, Tribe)
    Hangetsusou         550 Power +2 (Cavalry, M./L. Infantry)
    Limankyuu           650 Power +3 (S. Archery)
    Soukyuushoudo       450 Power +2 (M. Archery)
    Ken                 400 Power +2 (Martial Artist)
    Muchi               350 Power +2 (Beast Trainer)
    Sashikou            500 Lead +3 (all)
    Renkan no yoroi     450 Lead +4, Intel -2 (all)
    Danhai              250 Lead +3, Power -2 (all)
    
    Item Shop:
    
    Mame                100 HP small recovery
    Kizugusuri          500 HP small recovery for multiple units
    Hi no maboroshi     100 Confuses one unit
    Ki no hikari        200 Cures Confuse and Berserk
    Chousoujutsu ougi   450 L.20 S. Infantry class change
    Rendojutsu gokui    500 L.20 S. Archery class change
    Juukihei no inju    600 L.20 S. Cavalry class change
    Burai no kokoroe    350 L.20 S. Bandit class change
    
    =====================================================================
    1-4: War to Overthrow Lu Bu
    =====================================================================
    
    Xiaopei
    
    Talk to Cao Cao and he will advise you to choose a battle out of two 
    possible ones.  Talk to Xun Yu if you want to take the route of Xiaqiu, 
    or Guo Jia if you want to take the battle of Pengcheng.
    
    This walkthrough follows as if the route of Pengcheng is taken.  The 
    reason being that the special class change item "Kyuujutsu shinansho" 
    (Archery skill instructions) can only be obtained in that route.  
    However, strategies for both battles will be covered.
    
    
    Battle #13A
    Battle of Xiaqiu
    (Kakyuu no tatakai)
    
    Victory condition:
    
    Defeat Zhang Liao
    
    Turn limit: 30
    
    
    mmmmmm T  mmmmmmmmmmmmmfffff
    mmmmmmm    mmmmmmmmmmmmfffff
    mmmmmmmmm  mmmmmmmmmmmfffff 
    mmmmmmmmm  mmmmmmmmmmmff  x 
    mmmmmmmmm   mmmmmmmmmmm xxxx
    mmmmmmmm     mmmmmmmmmm xxxx
    mmmmmmmm     mmmmmmmmm xxxxx
     mmmmmm       mmmmmmmm xxxxx
       mmm         mmmmmmm xxxxx
            D        mmm  xxxxxx
              xxx         xxxxxx
     xxxxx   xx xx      D xxxxxx
    xxxx xxxxx   xx          xxx
                  x          xxx
      fffff       x            x
    fffffffffff   xx            
    fffffffffffff  x  ff        
    mmmffffffffff  x fff        
    mmmmfffffffff xx ffff       
    mmmmfffffffff x  ffffff     
    
    x: cannot enter
    f: forest
    m: mountain
    D: village
    T: treasury
    
    Treasures:
    
    T(1,8): Chougeki (Power +3, Lead -2. Cavalry, M./L. Infantry)
    
    Bonus:
    
    500 Gold
    All surviving units gain 50 EXP points (only if you win by dueling 
    Zhang Liao).
    
    Units:
    
    Allies       Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Xun Yu       15   480    48    121     169    4    37   62    96
    Marching Band
    Cao Ren      15   600    42    176     187    4    80   79    62
    S. Infantry
    Cao Hong     15   600    42    166     179    4    74   74    47
    S. Infantry
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Zhang Liao   23   800    55    260     269    4    90   87    80
    M. Infantry
    Infantry     20   725    50    155     184    4    40   55    30
    S. Infantry
    Infantry     18   675    47    146     173    4    40   55    30
    S. Infantry
    Infantry     16   625    44    137     163    4    40   55    30
    S. Infantry
    Archery      20   725    50    175     128    4    40   25    60
    S. Archery
    Archery      18   675    47    165     120    4    40   25    60
    S. Archery
    Archery      16   625    44    155     113    4    40   25    60
    S. Archery
    Cavalry      16   700    34    163     137    6    55   40    30
    S. Cavalry
    Cavalry      16   700    34    163     137    6    55   40    30
    S. Cavalry
    Band         18   540    54    133     150    4    35   20    75
    Marching Band
    
    Reinforcements
    
    Infantry     20   725    50    155     184    4    40   55    30
    S. Infantry
    Archery      16   625    44    155     113    4    40   25    60
    S. Archery
    Cavalry      16   700    34    163     137    6    55   40    30
    S. Cavalry
    
    Duels and Persuades:
    
    Guan Yu vs. Zhang Liao
    
    Hints:
    
    1. Secure the village close by.
    2. Enemy reinforcements are weaker, so defeat them first.
    3. Leave Zhang Liao to Guan Yu.
    
    Move east and occupy the central village before the enemy does.  Send 
    either Guan Yu or Zhang Fei north to raid the treasury.  Meanwhile camp 
    near the central village and don't go near Zhang Liao just yet.
    
    At turn #5, enemy reinforcements appear from the west.  So take them 
    out while the village is still under your control.  At the same time, 
    your allies will be taking out Lu Bu's forces near the southeast.  They 
    won't last against Zhang Liao though.
    
    Once you finish off the reinforcements, gather near the central village 
    and fully heal them before going after Zhang Liao.
    
    By now your allies have probably been wiped out, but Zhang Liao also 
    have lost a few troops.  So move east and set by a blockade between the 
    northeast mountains and the river in the south like the following 
    example:
    
       am
       LFmmm
     aZ    m
    xxx
    
    Leave Zhang Liao alone until after defeating his guards.  Then you can 
    command Guan Yu to duel him and finish the battle.
    
    After the battle, you will enter Xuzhou.
    ---------------------------------------------------------------------
    
    
    Battle #13B
    Battle of Pengcheng
    (Houjou no tatakai)
    
    Victory condition:
    
    Defeat Gao Shun
    
    Turn limit: 30
    
        xx mmmmmmmfffff 
        xx mmmmmffffff  
             mmfffffff  
        x       fffff   
       xx          f    
      xxx              f
      xx     ffff   D ff
      x     ffffff    ff
     xx D  ffffffff   ff
    xxxx    ffffff   fff
    xxxxxx   fffff   fff
         xx     f    fff
          xx x      T ff
    fff    x xxx        
    ffff      xxx       
    ffff        xx      
    
    x: cannot enter
    f: forest
    m: mountain
    D: village
    T: treasury
    
    Treasures:
    
    T(13,17): Kyuujutsu shinansho (class change to S. Archery)
    
    Bonus:
    
    500 Gold
    
    Units:
    
    Allies       Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Guo Jia      14   575    40    142     110    4    36   32    97
    S. Infantry
    Xiahou Dun   15   670    33    218     188    6    95   87    60
    S. Cavalry
    Xiahou Yuan  15   670    33    206     186    6    90   86    52
    S. Cavalry
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Gao Shun     23   860    64    242     191    4    56   63    60
    Beast Trainer
    Infantry     20   725    50    155     184    4    40   55    30
    S. Infantry
    Infantry     19   700    48    150     178    4    40   55    30
    S. Infantry
    Infantry     18   675    47    146     173    4    40   55    30
    S. Infantry
    Archery      20   725    50    175     128    4    40   25    60
    S. Archery
    Archery      18   675    47    165     120    4    40   25    60
    S. Archery
    Cavalry      16   700    34    163     137    6    55   40    30
    S. Cavalry
    Cavalry      16   700    34    163     137    6    55   40    30
    S. Cavalry
    Cavalry      15   670    33    158     133    6    55   40    30
    S. Cavalry
    Cavalry      16   700    34    163     137    6    55   40    30
    S. Cavalry
    Cavalry      15   670    33    158     133    6    55   40    30
    S. Cavalry
    Bandit       20   780    49    172     162    4    43   43    43
    S. Bandit
    Bandit       18   740    47    162     153    4    43   43    43
    S. Bandit
    Band         18   540    54    133     150    4    35   20    75
    Marching Band
    
    Duels and Persuades:
    
    Zhang Fei vs. Gao Shun
    
    Hints:
    1. Move towards the northeast village so you can make a pincer attack 
    with your allies.
    2. The treasury holds "Kyuujutsu shinansho".  It enables class change 
    into S. Archery.
    3. Leave Gao Shun to Zhang Fei
    
    Despite what the hint says, don't count on a pincer attack.  Your 
    allies will probably be wiped out before you can reach the enemy base 
    around southeast.
    
    The enemy will move towards your army and your allies from the get go.  
    So move east towards the northeast village.  Some enemies will be 
    heading your way, but you outnumber them so they can be taken care of 
    easily.  Once they are gone, continue move to the north east village.  
    Leave the open roads to your cavalry units while your other units 
    should move into the middle forest.
    
    Once you get near the northeast village, more enemies will head your 
    way.  So put Liu Bei or L.20 Sun Qian in the village and heal every 
    turn while your other units defeat the incoming enemies.
    
    There will be very few enemies left guarding Gao Shun, so take the 
    opportunity to raid the treasury before taking down his guards.  When 
    Gao Shun is the only one left, command Zhang Fei to duel him and finish 
    this battle.
    
    After the battle, you will enter Xuzhou.
    
    Xuzhou
    
    Once you enter Xuzhou, you will regain access to all previous cities 
    and the shops within including Xuchang.  The sole exception is Xiapi, 
    your next target.  Shop selections remain the same though.
    
    Talk to Cao Cao then talk to Chen Deng to learn that Hou Cheng, Wei Xu, 
    and Song Qian have intended to defect and Liu Bei must persuade them 
    all.  Talk to Cao Cao again and the next campaign is open.
    
    
    Battle #14
    Battle of Xiapi
    (Kahi no tatakai)
    
    Victory conditions:
    
    1. Release the drawbridge (replaced by #2 after victory condition 
    change).
    
    2. Defeat Lu Bu (starting from Victory condition change) 
    
    Turn limit: 45
    
    x xx  Tx x Q   xxx xTxx x  mmmmm
    x xx xxx x     xxx x xx x  mmmmm
    x xx  xx xxxxx     x xx x   mmmm
    x xx   x        xx   xx x   mmmm
    x xx   x  xxxxxxxx  xxx x    mmm
    x xx      xx  xxxx  xxx x   fmmm
    x xx   xxxx    xxx   xx x  fffmm
    x xx        Q        xx x  fffff
    x xxxxxxx       xxxxxxx x  fffff
    x xxxxxxxxx   xxxxxxxxx x ffffff
    x xxxxxxxxx   xxxxxxxxx x ffffff
    xxxxxxxxxxxxoxxxxxxxxxxxx ffffff
                             fffffff
                             fffffff
             Q               fffffff
                     Q        ffffff
                ff              ffff
              fffff              fff
             fffffffffff           f
           fffffffffffffff          
     mmmm ffffffff Q  ffffff        
    mmmmmmmmfffffff   ffffffff      
    mmmmmmmmmmfffffffffffffffff     
    mmmmmmmmmmmffffffffffffffff     
    
    x: cannot enter
    f: forest
    m: mountain
    o: drawbridge
    Q: fortress
    T: treasury
    
    Treasures:
    
    T(1,7): Sekitoba (Horse. Move +3. All)
    T(1,21): Houtengageki (Power +9. All)
    
    Bonus:
    
    500 Gold
    Free Mode battle added (GBA version exclusive).
    
    Units:
    
    Allies       Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Reinforcements
    
    Cao Cao      18   760    37    198     233    6    75   98   100
    S. Cavalry   [Iten no ken, Goshi no heihousho, Gyokuji]
    Guo Jia      14   575    40    142     110    4    36   32    97
    S. Archery
    Xun Yu       15   480    48    121     169    4    37   62    96
    Marching Band
    Cao Ren      15   600    42    176     187    4    80   79    62
    S. Infantry
    Cao Hong     15   600    42    166     179    4    74   74    47
    S. Infantry
    Xiahou Dun   15   670    33    218     188    6    95   87    60
    S. Cavalry
    Xiahou Yuan  15   670    33    206     186    6    90   86    52
    S. Cavalry
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Lu Bu        27  1030    48    340     262    5   100   80    21
    M. Cavalry
    Chen Gong    24   825    56    218     233    4    54   85    60
    M. Archery
    Hou Cheng    24   940    44    236     217    5    67   65    42
    M. Cavalry
    Wei Xu       23   800    55    223     232    4    72   68    46
    M. Infantry
    Song Xian    23   800    55    219     171    4    59   50    45
    M. Archery
    Zhang Liao   24   825    56    266     276    4    90   87    80
    M. Infantry
    Gao Shun     24   890    66    248     196    4    56   63    60
    Beast Trainer
    Xu Si        23   790    64    179     183    5    23   20    78
    Martial Artist
    Wang Kai     22   620    58    128     131    3    32   29    54
    Supply Unit
    Infantry     20   725    50    155     184    4    40   55    30
    S. Infantry
    Infantry     20   725    50    155     184    4    40   55    30
    S. Infantry
    Infantry     20   725    50    155     184    4    40   55    30
    S. Infantry
    Infantry     19   700    48    150     178    4    40   55    30
    S. Infantry
    Infantry     19   700    48    150     178    4    40   55    30
    S. Infantry
    Cavalry      20   820    39    184     155    6    55   40    30
    S. Cavalry
    Cavalry      20   820    39    184     155    6    55   40    30
    S. Cavalry
    Cavalry      20   820    39    184     155    6    55   40    30
    S. Cavalry
    Archery      20   725    50    175     128    4    40   25    60
    S. Archery
    Archery      20   725    50    175     128    4    40   25    60
    S. Archery
    Archery      19   700    48    170     124    4    40   25    60
    S. Archery
    Archery      19   700    48    170     124    4    40   25    60
    S. Archery
    Bandit       20   780    49    172     162    4    43   43    43
    S. Bandit
    Bandit       20   780    49    172     162    4    43   43    43
    S. Bandit
    
    Duels and Persuades:
    
    Liu Bei persuades Hou Cheng
    Liu Bei persuades Wei Xu
    Liu Bei persuades Song Xian
    
    Hints:
    
    1. Command Liu Bei to persuade the three enemy officers.  Once it is 
    successfully carried out, the goal will be the city gate.
    2. Leave Zhang Liao to Guan Yu.
    3. The two treasuries hold Lu Bu's favorite "Sekitoba" and 
    "Houtengageki".  Be sure to collect them.
    
    Start marching your troops north.  Your other units should move along 
    the southwestern edge of the east forest, so you can make a concerted 
    attack on the guards near Wei Xu.
    
    At turn #3 Lu Bu will order the three officers outside to attack, but 
    Hou Cheng, Wei Xu, and Song Xian will not move away from the fortresses 
    that they are stationed in. The guards around Wei Xu will charge at you 
    in a diagonal line, leaving themselves exposed.  So you can easily gang 
    up on one unit at a time.  Start with the enemy archery units because 
    they can do tremendous damage to your cavalry units.  After the archers 
    are down, then take on the infantry.  Leave cavalry and bandit units 
    for last because they have the least option of directions to attack.
    
    Once you defeat their entourage, move Liu Bei next to each officer to 
    persuade them.  Do this in the order of Wei Xu, Song Xian, and then Hou 
    Cheng.  Song Xian and Hou Cheng each have a single guard and is easily 
    lured out, so do that and defeat those guards with your whole group 
    while Liu Bei goes to the officers in the fortress to persuade them.  
    It will take a few turns for Liu Bei to travel from Song Qian's 
    fortress to Hou Cheng's.  So if you finish the enemies early, gather 
    around the fortress and heal up.  Once Liu Bei persuade all three 
    officers, have him stay in the fortress for a few turns to recover his 
    SP.  Take your time to fully heal up as the turn limit is longer than 
    usual, at 45 turns.
    
    Your new objective is to move Liu Bei in front of the drawbridge.  
    Before you do though, gather your other units around the drawbridge 
    first.  This is because once you move Liu Bei to the front of the 
    drawbridge, the drawbridge will then be lowered and the Victory 
    condition will also change.  Cao Cao's forces will then come out of 
    hiding and charge ahead at full speed.  If you fall behind them it will 
    be difficult to find a good position to attack Lu Bu.  So run into the 
    city first and occupy the fortress directly ahead.
    
    Now you have to split your forces because Cao Cao will over take you 
    and get the best spots for attacking Lu Bu if you're too slow.  Zhang 
    Liao is on the east side and Guan Yu can duel him.  The east path is 
    also wider, so send Zhang Fei and archery units to the west and all 
    others to the east.  For some reason most if not all of Cao Cao's 
    forces will opt to take the west route.  So if you leave some of Lu 
    Bu's forces in front of the city gate, they will slow Cao Cao's forces 
    down.
    
    After you duel Zhang Liao, send Guan Yu to raid the northeast treasury 
    while Zhang Fei raid the northwest treasury.  Equip Zhang Fei with 
    "Sekitoba" immediately to boost his movement so he can now overtake Cao 
    Cao's forces, who occupy themselves with ranged attacks against Lu Bu's 
    guards across the row of houses.  Now move the archery units and Zhang 
    Fei to meet up with your right group and make a pincer attack on any of 
    Lu Bu's guards left and occupy the good spots for attacking Lu Bu.
    
    Lu Bu has very high attack power.  The fortress he is in also 
    regenerates his HP every turn, so you will need Guan Yu, Zhang Fei, and 
    your archery units to take him down while you heal any damage he deals.
    
    If Mi Zhu, the Marching Band, has reached L.20, have him cast the 
    support strategem "Shouhakuryu" on a unit just before it deals the 
    final blow to Lu Bu.  This unit will receive double EXP for the kill.
    
    #####################################################################
    
    WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING!
    
    Be absolutely sure to raid the northwestern treasury before finishing 
    the battle.  The "Sekitoba" (Red Hare) is a rare horse that increases 
    the movement of the equipped unit by 3.  This item is critical in 
    battles that involve mobility.  There will be many battles ahead with 
    the objective of arriving at a destination in the shortest time 
    possible.  If you don't make use of this item, some battles are either 
    next to impossible or require an overleveled army to complete.
    
    #####################################################################
    ---------------------------------------------------------------------
    GBA version Exclusive
    Free Mode: 
    
    
    Battle of Xuzhou
    (Joshuu no tatakai)
    
    10 turns: 500 Gold
    8 turns: 800 Gold
    6 turns: 1500 Gold
    5 turns: Sanzoku no chikai (class change to S. Bandit)
    
    Before attempting this battle, equip Liu Bei with the "Sekitoba" you 
    raided from the treasury in Xiapi.
    
    Since this is a test of speed, focus on Yu Jin's east group and 
    disregard the northwest group.  Move Liu Bei through the forest, while 
    your other troops, distract Yu Jin's attention.  You will need Li 
    Ming's "Kaiki" strategem to be able to make your decoy be fast enough 
    to distract.  Yu Jin's mainly infantry based units will go after your 
    archers instead of harassing Liu Bei.  Of course, the allies that were 
    present in the original battle don't show up here, and dueling Ju Yin 
    doesn't yield a level up. 
    
    
    Battle of Jieqiao
    (Kaikyou no tatakai)
    
    10 turns: 500 Gold
    8 turns: 1000 Gold
    6 turns: Bajutsu no shinansho (class change to S. Cavalry)
    
    Now that your units are stronger, and you have multiple units that can 
    cross mountain areas, it would be easier to make a focused attack on 
    Yuan Shao than to get to the granary.  Move Liu Bei near Yuan Shao's 
    granary camp to lure Yuan Shao going north.  Then your slower units 
    will cross the mountains while Liu Bei moves south to make a pincer 
    attack on Yuan Shao.
    
    Before the attempting the rest of the next challenge, equip Guan Yu 
    with "Sekitoba" and bring Li Ming in for her "Kaiki" strategem.
    
    
    Battle of Sishuiguan
    (Shisuikan no tatakai)
    
    5 turns: 1000 Gold
    4 turns: Kenjutsu no shinansho (class change to S. Infantry)
    
    You should have little trouble clearing this stage within the turn 
    limit for the first two levels of the challenge.  Money aside, if you 
    can grab any treasures from the granery or treasury, the items will 
    also be added into your inventory.  So it's not a bad idea to come back 
    and get free items.  The only difference from a real battle is that 
    winning duels doesn't grant a free level up.
    
    
    No, I didn't forget about the Battle of Beihai.  However, in addition 
    to Li Ming's strategem "Kaiki" and "Sekitoba", Fan Gong also be at 
    least L.26 and have learned the strategem "Shousekiryu" to finish this 
    challenge. 
    ---------------------------------------------------------------------
    
    
    After the battle, you have access to all shops before entering Xiapi 
    for the next event.  Once you've finished the purchases, enter Xiapi 
    and go to the Meeting Place to continue.  Talk to Cao Cao, then to Lu 
    Bu.  You will be asked of two choices:
    
    Spare Lu Bu
    Do no spare Lu Bu
    
    Choose either option.  Afterwards you will move to Xuchang.
    
    =====================================================================
    1-5: Defense of Xuzhou
    =====================================================================
    
    Xuchang
    
    In Liu Bei's residence, talk to Zhang Fei and a messenger will show up.  
    Talk to the messenger and then go to the Meeting Place to continue.
    
    In the Meeting Place, talk to Cao Cao and he will ask you to go to the 
    palace.
    
    In the palace, talk to Emperor Xian twice to continue, then return to 
    Liu Bei residence.  A messenger will show up and summon you to the 
    palace.
    
    Back in the palace, talk to Emperor Xian twice and he will give you a 
    Jade Belt.  Return to Liu Bei's residence after you receive it.
    
    Back in Liu Bei's residence, talk to Guan Yu and Zhang Fei, then go to 
    the Gathering Place on the left.  Xu Zhu will appear and tell you that 
    Cao Cao has invited you to his residence.
    
    Cao Cao wants to see the Jaded Belt Liu Bei was given.  Afterwards he 
    asks whether Liu Bei can give it to him.  You have two choices:
    
    Give it away.
    Don't give it away.
    
    Choose the second option and Cao Cao will ask for the Jade Belt once 
    more.  You must choose the second option again.  Liu Bei cannot afford 
    to give the Jade Belt away.  Otherwise you will get an Event Game Over.
    
    #####################################################################
    
    WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING!
    
    If you do decide to give Cao Cao the Jade Belt, DO NOT SAVE YOUR 
    GAME!!!!!!!!!!
    
    Giving Cao Cao the Jade Belt will result in an Event Game Over.  If you 
    saved over your progress, you are basically doomed to get a game over 
    and lose all your progress in that file.  The result of this choice 
    cannot be undone!
    
    #####################################################################
    
    After you refuse him twice, Cao Cao will give up on that thought and 
    invite you to drink with him in the garden.
    
    Cao Cao will ask Liu Bei whom he would consider to be a hero of this 
    land.  Your choices are:
    
    Self
    Cao Cao
    Yuan Shao
    Yuan Shu
    Gongsun Zan
    Doesn't know anyone
    
    Choosing "Self", "Cao Cao", or "Doesn't know anyone" will end this 
    conversation.  But you can choose the others and see what Cao Cao has 
    to say about them.  You can finish the conversation anytime and return 
    to Liu Bei's residence.
    
    Once you return to Liu Bei's residence.  If you gave away the Jade 
    Belt, you will get an Event Game Over.  If you kept it, talk to Guan 
    Yu.  Dong Cheng will then show up.  However, don't talk to him yet.  
    You've got some important shopping to do first.
    
    Be warned that up until now you have access to all previous cities and 
    the shops within.  However, this is your last chance to leave Xuchang 
    and shop in those places.  Once you initiate the next event, you will 
    no longer be able to leave Xuchang before the next battle.  Since the 
    Item Shop in Xuchang doesn't offer attack items, this would be your 
    last chance to go out and purchase some.
    
    Furthermore, once you start the next battle, you won't be able to 
    purchase class upgrade items for some time.  So buy those class upgrade 
    items for your infantry, cavalry, archery, and bandit units even if 
    their levels are not yet sufficient for class upgrade.
    
    The more important items to buy are stocks of "Hi no maboroshi", "Ki no 
    hikari", and the necessary class change items for Infantry, Archery, 
    and Bandit units even if they have insuffieicnt levels.  The first item 
    can immobilize an enemy, which can be vital for buying time needed to 
    secure a strategic location.  The second item isn't just for recovering 
    from Confusion, but also a great way for low level units to level up if 
    such a unit uses it on another unit with much higher levels.  There are 
    a number of battles of high difficulty with the outcomes heavily 
    dependent on what you do in the first few turns.  Giving the enemy an 
    upper hand by deploying low level units to fight is the last thing you 
    want to do.
    
    Once you're done shopping, talk to Dong Cheng and he will ask to see 
    the Jaded Belt.  You are given two choices:
    
    Show it.
    Don't show it.
    
    Choose the first option to continue and learn the secret of the Jade 
    Belt.  Afterwards, go to the Meeting Place.  Talk to Man Chong to learn 
    that Yuan Shao has defeated Gongsun Zan and Yuan Shu is moving north to 
    join up with him.  You have three choices:
    
    Move out and battle Yuan Shao.
    Move out and battle Yuan Shu.
    Visit the tomb of Gongsun Zan.
    
    Choose the second option and Cao Cao will give you permission to move 
    out.
    
    Return to Liu Bei's residence and talk to Guan Yu, then go to the 
    palace and talk to Emperor Xian.  When you return to Liu Bei's 
    residence once more, the next campaign will be available.
    
    The next battle requires mountain units.  As bandits don't gain healing 
    options until after their second upgrade, you will need to bring in 
    plenty of healing items.  If you don't have Fan Gong, then Li Ming 
    would be the only mountain unit with a healing strategem.
    
    
    Battle #15
    Battle of Guangling
    (Kouryou no tatakai)
    
    Victory condition:
    
    Defeat Yuan Shu
    
    Turn limit: 30
    
           ffffffff xxxxxxxx
            ffffff xxxxxxxxx
             fff   xxxxx xxx
    f       D    T xxxxxxxxx
    ff               xxxxxxx
    fff                xxxxx
    fff              D xxx  
    ffff     mmm      T     
    fffff mmmmmmmm          
    ffffmmmmmmmmmmm         
    fffmmmmmmmmmmmmm        
    fmmmmmmmmmmmmmmm      ff
    mmmmmmmmmmmmmmm      fff
    mmmmmmmmmmmm         fff
    mmmmmmmmmmm         ffff
    mmmmmmmmmmm         ffff
    
    x: cannot enter
    f: forest
    m: mountain
    D: village
    T: treasury
    
    Treasures:
    
    T(4,14): Toushido (Power +3. M. Archery) 
    T(8,19): Shichisei no ken (Power +7. All)
    
    Bonus:
    
    600 Gold
    
    Units:
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Yuan Shu     27   900    61    260     261    4    79   71    43
    M. Infantry  [Gyokuji]
    Yuan Yin     23   800    55    187     147    4    25   23    59
    M. Archery
    Ji Ling      24   940    44    241     224    5    70   70    41
    M. Cavalry   [Sansentou, Goshi no heihousho]
    Yue Jiu      24   825    56    224     236    4    70   67    51
    M. Infantry
    Chen Ji      23   800    55    216     224    4    68   62    42
    M. Infantry
    Li Feng      23   800    55    232     186    4    68   62    35
    M. Archery
    Infantry     21   750    52    159     189    4    40   55    30
    S. Infantry
    Infantry     20   725    50    155     184    4    40   55    30
    S. Infantry
    Archery      20   725    50    175     128    4    40   25    60
    S. Archery
    Archery      20   725    50    175     128    4    40   25    60
    S. Archery
    Band         20   580    58    141     159    4    35   20    75
    Marching Band
    Band         20   580    58    141     159    4    35   20    75
    Marching Band
    
    Duels and Persuades:
    
    Zhang Fei vs. Ji Ling
    
    Hints:
    
    1. Command Zhang Fei to duel Ji Ling.  Defeat him to get his 
    "Sansentou".
    2. Units that can enter mountainous regions should form a scout army 
    and move south through the mountains.
    3. Yuan Shu is impatient and can be lured to the frontlines for an easy 
    kill.
    
    It is important to bring as many units with access to mountain regions 
    as possible.  Here's hoping you recruited all 3 bandits back in 
    Xiaopei.
    
    Yuan Shu's units are quite well balanced with plenty of infantry, so 
    don't hide in the forest because fire strategems are stronger there. 
    Instead you must enter the mountains and take advantage of the high 
    defense bonus of the terrain.
    
    Yuan Shu's army outnumbers yours, and they all pretty much travel at 
    the same movement rate.  So the first order of business is to split 
    them up.  Send your mountain units south into the mountain.  While Liu 
    Bei, Guan Yu and Zhang Fei camp near the northern village.
    
    Ji Ling is the only cavalry unit they have, so he's naturally at the 
    front.  Use Zhang Fei to duel Ji Ling.  You must defeat Ji Ling by 
    dueling in order to receive his special weapon,"Sansentou".  If you 
    defeat him using attacks and strategems, you will miss out on this 
    item.
    
    When Yuan Shu's army reaches the area northeast of the mountain, your 
    mountain units should circle around and come out from the back.  Yuan 
    Shu will split his forces in two, with a group going north to engage 
    Liu Bei and another group towards the south engaging the mountain 
    units.
    
    Liu Bei's side is simpler.  Have Liu Bei stay in the village and cast 
    group healing spells every turn.  Guan Yu and Zhang Fei need to take on 
    the incoming units.  As usual, aim for the archery units whenever the 
    opportunity presents.  They do more damage to your cavalry, and the 
    earlier they are eliminated, the easier Liu Bei's healing duty becomes.
    
    The mountain units have a trickier situation.  If you haven't upgraded 
    your bandits, they can not attack diagonal targets.  The northeastern 
    side of the mountain allows you to attack a single enemy next to the 
    mountain using two bandits from the west and south, with the two 
    bandits still on the mountain terrain.  So you can finish an enemy by 
    focusing Li Ming and Fan Gong attack from the diagonal and your Bandits 
    attack from the adjacent panels.
    
    It will take a good number of turns to defeat Yuan Shu's forces.  When 
    Yuan Shu is the only one left, raid the two treasuries.  The eastern 
    treasury holds a special weapon you don't want to miss.  Finish off 
    Yuan Shu when you have collected everything.
    
    
    What's that?  You didn't finish the optional battles in Xiaopei and 
    you're stuck with one or two L.7 mountain units, eh?  This is going to 
    cost you.
    
    Well then, you can just forget about the "Shichisei no ken" in the 
    eastern treasury.  You are going to have to blitzkrieg Yuan Shu.  Bring 
    the highest level units you have and buy plenty of "Hi no maboroshi" 
    for any of them who cannot use the strategem "Kyogen".  You also need 
    to buy one or two "Ki no hikari" for those who cannot use "Shouga".
    
    Bring Sun Qian and move him into the northern village.  He will be your 
    main healer.  When Yuan Shu's army arrives, his archers will stay at a 
    distance.  Now you must use "Hi no maboroshi" to confuse as many units 
    as you can to immobilize them.  If you don't confuse enough of them, 
    retreat and try again.  Retreating gives back all your used items so 
    you can try your luck again.
    
    If you immobilize enough of his units, Yuan Shu himself will run to the 
    frontlines to fight as his class is infantry.  You must then confuse 
    him and focus the attacks from your entire army on Yuan Shu to defeat 
    him before his army overwhelms you.  Higher Intel units should use 
    attack strategems and items, while lower Intel units attack.
    
    If you really can't defeat him in a single turn even with all your 
    attacks, you will have to keep retreating and accumulate EXP until your 
    levels are all at a more comparable level with his army.  The last 
    resort is to have Zhang Fei duel Ji Ling repeatedly to power level.  
    Your other units need to cast support spells or use "ki no hikari" on 
    Zhang Fei repeatedly to also power level themselves.
    
    Of course, doing so will leave your army unbalanced.  The units with 
    support strategems will be much higher in level than those without, so 
    use this only as a last ditch option.
    
    After the battle, move to Xiapi and enter the city.
    
    Xiapi
    
    Go to the Meeting Place.  Talk to Mi Fang then talk to Mi Zhu.  The 
    next campaign will be available.
    
    Before you begin the next battle, remove any equipment of Guan Yu and 
    Zhang Fei.  Equip "Sekitoba" on Sun Qian, so he can keep up with the 
    others, but make sure that is the only thing Sun Qian equips.  The 
    cavalry units mentioned, on the other hand, will soon be leaving your 
    army for a couple of battles.
    
    You can't leave Xiapi, so the only accessible shop is the one in the 
    city.  Once you start the next battle, you won't be able to purchase 
    "Ki no hikari" for awhile so be sure to stock up on a few.
    
    
    Battle #16
    Battle of Xuzhou
    (Joshuu no tatakai)
    
    Victory conditions:
    
    1. Defeat Che Zhou
    
    2. Liu Bei enters Xuzhou (replaces #1 once you defeat Che Zhou)
    
    3. Defeat Cao Cao (replaces #2 once Liu Bei enters Xuzhou)
    
    4. Liu Bei arrives at the southwestern fortress (replaces #2 once Liu 
    Bei enters Xuzhou)
    
    Turn limit: 50
    
                        fffff     
                         fff      
    x                    fff     x
    xxx    xxxxxxxxxxx    ff   xxx
    xxxxxxxxxxxxxxxxxx    xxx xxx 
    xxxxxxxxxxxxxxxxxx D xxxx x   
    xxxxxxxxxxxxxxxxs   xxx       
    xxxxxxxxxxxxxx      xx        
    xxxxxxxxxxxxs       xx f    xx
    xxxxxxxxxxxs   xxxxxx fff   xx
    xxxxxxxxsss  xxxxxxx  fff   x 
    xxxxxxss    xxxx     fff    x 
    xxxxxss    xx                 
    sxxxss    xxx               x 
     sss                        x 
                      fff       xx
     D       xxx     ffffff     xx
             xx    fffffffff      
    
    x: cannot enter
    f: forest
    s: rough
    m: mountain
    D: village
    
    Treasures:
    
    (none)
    
    Bonus:
    
    600 Gold (exclusive to Victory condition #3).
    All surviving units gain 50 EXP points (exclusive to Victory condition 
    #4).
    
    Units:
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Che Zhou     28   925    63    251     265    4    72   70    60
    M. Infantry
    Infantry     24   825    56    188     221    4    40   55    30
    M. Infantry
    Infantry     24   825    56    188     221    4    40   55    30
    M. Infantry
    Infantry     23   800    55    167     199    4    40   55    30
    M. Infantry
    Archery      24   825    56    205     153    4    40   25    60
    M. Archery
    Archery      24   825    56    194     142    4    40   25    60
    S. Archery
    Archery      23   800    55    189     138    4    40   25    60
    S. Archery
    Cavalry      24   940    44    221     188    5    55   40    30
    M. Cavalry
    Cavalry      23   910    43    199     167    6    55   40    30
    S. Cavalry
    
    Reinforcements
    
    Cao Cao      37  1330    61    353     407    6    75   98   100
    L. Cavalry   [Iten no ken, Goshi no heihousho, Gyokuji]
    Guo Jia      28   925    63    221     173    4    36   32    97
    M. Archery
    Xiahou Dun   28  1060    50    328     286    5    95   87    60
    M. Cavalry
    Xiahou Yuan  28  1060    50    311     283    5    90   86    52
    M. Cavalry
    Cao Ren      28   925    63    268     284    4    80   79    62
    M. Infantry
    Cao Hong     28   925    63    254     272    4    74   74    47
    M. Infantry
    Yu Jin       27   900    61    226     247    4    60   62    52
    M. Infantry
    Li Dian      27   900    61    246     263    4    72   73    47
    M. Infantry
    Xu Zhu       28  1060    50    336     305    5    97   94    25
    M. Cavalry
    Xun You      28   740    74    177     238    4    40   60    94
    Marching Band
    Cheng Yu     28   925    63    211     256    4    25   85    90
    M. Archery
    Xun Yu       28   740    74    172     240    4    37   62    96
    Marching Band
    Bandit       24   860    54    196     196    4    43   43    43
    M. Bandit
    Bandit       24   860    54    196     196    4    43   43    43
    M. Bandit
    Supply Unit  24   660    62    135     141    3    30   30    70
    Supply Unit
    Archery      23   800    55    200     149    4    40   25    60
    M. Archery
    Archery      24   825    56    194     142    4    40   25    60
    S. Archery
    Archery      23   800    55    189     138    4    40   25    60
    S. Archery
    Trainer      24   890    66    277     158    4    75   25    40
    
    Duals and Persuades:
    
    (none)
    
    Hints:
    
    1. The enemy is not too strong.  Attack them with all your might.
    2. The arrival of Cao Cao's massive army is imminent.  Hurry. 
    3. When Cao Cao's reinforcements arrive, block them at the path under 
    the cliff and secure Liu Bei's escape route.
    
    Start moving east and engage the enemies around the north village.  
    Defeat them quickly and head east through the forest.  Since Guan Yu 
    and Zhang Fei are gone, as long as you didn't class change any of your 
    units to cavalry, your entire army should be able to pass.  However, if 
    you did class change to cavalry, that unit has to take the long way 
    around.
    
    The bridge that follows isn't long, so you can just lure the enemies to 
    the north bank before attacking them.  As you cross the bridge, the 
    enemies near the city gate will also engage your army.  Keep them away 
    from the bridge so your other units can pass.
    
    Once the coast is clear, you can move towards the city gate.  Let your 
    archery units and any direct attack unit except for Liu Bei take out 
    Che Zhou.  Once you defeat him, the Victory condition will change. 
    
    Liu Bei now must enter Xuzhou.  But before he does, there are some 
    preparations to make.  Make sure Sun Qian unequips and transfers the 
    "Sekitoba" to Liu Bei.  Liu Bei must then equip it to gain the +3 bonus 
    movement.  Your other units should gather on the south bank of the 
    northwestern bridge.  The unit with the highest defense blocking the 
    south end of the bridge.
    
    Now that you're ready, move Liu Bei to where Che Zhou was standing.  
    Cao Cao's reinforcements arrive, and the Victory condition once again 
    changes.  You can either escape battle by moving Liu Bei to the 
    southwestern fortress, or defeat Cao Cao.  You will not stand much 
    chance at fighting Cao Cao's reinforcements without power leveling, so 
    the recommended course is to move Liu Bei with increased movement from 
    the equipped "Sekitoba".  Meanwhile your other units need to only face 
    two enemy units at the same time.  So take the opportunity to defeat a 
    few enemies while Liu Bei makes the trip.  When Liu Bei reaches the 
    southwestern fortress, the battle will end and all surviving units gain 
    50 EXP.
    
    
    The only way you can possibly defeat Cao Cao is if you actually power 
    leveled Liu Bei and your units with support strategem to extremely high 
    levels in the battle of Xiapi against Lu Bu.  Not only Cao Cao has 
    enormous HP, defense, and Intel.  He also has the "Gyokuji" that 
    recovers his HP and SP each turn.
    
    If you actually want to attempt this, you will need all your units to 
    be at a high level since Guan Yu and Zhang Fei aren't with you.  Before 
    you move Liu Bei into Xuzhou city, gather all your units around the 
    south bank of the northeastern bridge and arrange the Bridge Formation.  
    After Liu Bei move to the designated area, Cao Cao's reinforcements 
    will appear.  You must defeat as many non-cavalry units as you can 
    before Xiahou Dun, Xiahou Yuan, and Xu Zhu can take the long way 
    around.  You have basically 10 turns to defeat as many of them as you 
    can.  Having many units with multi-targeting attack strategems will 
    help accomplish this (L.30 M. Infantry, L.30 M. Archery, L.20 M. 
    Bandit, L.20 Martial Artist, L.26 Marching Band) because you can to 
    overwhelm the recovery capacity of the enemy.  The challenge is further 
    deepened as there are no SP recovering facilities nearby.  Thus your 
    units must have enough SP to endure the entirety of this maneuver.
    
    If you don't finish all non-cavalry enemies and move to the northern 
    bank by the time the three enemy cavalries arrive, you will be 
    surrounded on both sides and suffer a pincer attack.  You should put a 
    high defense group with a healer to block the bridge while your other 
    units take out the three cavalries.  If you can finish all non-cavalry 
    units before the cavalry units arrive, simply move to north of the bank 
    and use the Bridge Formation again to defeat the three cavalries with 
    lower risk.  Once you finish all of Cao Cao's minions, heal your units 
    to full HP and SP before leading a full scale assault on the lone Cao 
    Cao.  Cao Cao has tremendous attack power and defense.  With the 
    "Gyokuji" he can regain HP and SP even when not inside a facility.  If 
    he takes out a few of your units, it will be impossible to keep up with 
    the regeneration.
    
    
    If you fulfill Victory condition #3 you will receive bonus Gold.  The 
    escape option gives all surviving units 50 bonus EXP.  So the latter is 
    much more desirable.
    
    No matter which of the last two victory conditions you achieve, you 
    will escape to Ye, in Yuan Shao's territory.
    
    Ye
    
    Go to the Meeting Place.  Talk to Yuan Shao to continue.
    
    =====================================================================
    2-1: The Battle of Guan Du
    =====================================================================
    ---------------------------------------------------------------------
    GBA version Exclusive
    Free Mode: 
    
    
    Battle of Beihai
    (Hokkai no tatakai)
    
    4 turns: 1500 Gold
    3 turns: Kyuujutsu shinansho (class change to S. Archery).
    
    Li Ming and a low level unit both need to equip "Shunme" for the extra 
    movement +1. Equip Fan Gong with the "Sekitoba" beforehand.  You will 
    also need a unit that is low in level.  In the first turn, move Fan 
    Gong onto the bridge.  Now move Li Ming south as far as she can, 
    aligned with the east half of the bridge and cast "Kaiki" on Fan Gong.  
    Now Fan Gong need to move as far west as he can, so only one Bandit can 
    reach him.  Move the low level unit diagonally northwest of Li Ming, so 
    he is aligned with the west half of the bridge.
    
      l
       L
    xx  xxx
    xx  xxx
     D
    
    L: Li Ming
    1: Low level unit
    
    One of the enemy will move in to attack the low level unit, but the 
    other one is too far to attack, so he goes after Fan Gong.  now the 
    village is empty and there are no enemies next to it.  The leader guan 
    Hai moves east on his first turn.
    
    On the second turn, move Fan Gong back north just west of the village, 
    then move Li Ming as close as you can and cast "Kaiki" on Fan Gong 
    again.  Fan Gong can now travel to just southeast of Guan Hai and 
    attack him with the attack strategem "Shousekiryu".  This should drop 
    his HP below the 50% mark.  Guan Hai will move a bit to the south on 
    his turn.
    
    On the third turn move Fan Gong in range to cast "Shousekiryu" on guan 
    Hai again and finish the battle.
    ---------------------------------------------------------------------
    
    In the residence, talk to Sun Qian and he will tell you to go see Yuan 
    Shao in Baima.  So leave Ye through the city gate and head for Baima.
    
    Weapon Shop:
    
    Kantou              800 Power +3 (Bandit, S. Inf, Tribe)
    Senkafu             950 Power +4, Lead-2 (Bandit, S. Inf, Tribe)
    Tetsusou            850 Power +3 (Cavalry, M./L. Infantry)
    Kyoukyuu            900 Power +4 (S. Archery)
    Toushido            750 Power +3 (M. Archery)
    Kenkonchoukiken    1000 Power +4 (Martial Artist)
    Ryuuben             900 Power +4 (Beast Trainer)
    Hensousha           250 Lead +2 (Supply Unit)
    Dora                650 Power+2, Intel +1 (Marching Band)
    
    Note: "Tetsusho" is only available for sale before you talk to Yuan 
    Shao and the story progresses to 2-1.  Afterwards it will be replaced 
    by "Daigeki" with the following specs:
    
    Daigeki            1350 Power +5, Lead -3 (Cavalry, M./L. Infantry)
    
    Item Shop:
    
    Mame                100 HP small recovery
    Mugi                250 HP medium recovery
    Kizugusuri          500 HP small recovery for multiple units
    Tokkyuushu          400 Attack moderately up, but cannot control unit
    Shunme             1750 Horse. Movement +1 (all)
    Daishounetsu no sho 350 (weak fire) vs. multiple units
    Oouzushio no sho    350 (weak water) vs. multiple units
    Dosekiryuu no sho   350 (weak earth) vs. multiple units
    Daisenpuu no sho    350 (wind) vs. multiple units
    
    Finally!  There's actually something that's worth buying here.  The 
    "Shunme" can be equipped by any unit and increase movement by 1.  At 
    1750 Gold a pop it's the most expensive item up to this point, but it 
    is extremely useful on any unit and practically a necessity on units 
    with low movement.  You only have a single "sekitoba" and that goes on 
    whoever needs it the most in a battle (usually Liu Bei or Sun Qian).  
    If your unit that is distant from a healer is physically attacked by an 
    enemy, even if you move away the enemy can still catch up and deal 
    another blow if the two have the exact movement range.  But if said 
    unit has even a single extra movement rate, the enemy unit will not be 
    able to catch up and launch a follow up attack.
    
    Baima
    
    Go to the Meeting Place and talk to Yuan Shao.  You are given two 
    choices:
    
    Yes, that is Guan Yu
    No, that's not Guan Yu
    
    Choose the second option to continue.  Otherwise it will lead to an 
    Event Game Over.  Afterwards, head back to Ye.
    
    Item shop:
    
    Sake                120 Attack up
    Tokkyuushu          400 Attack moderately up, but cannot control unit
    Tsuchi no kabe      120 Defense up
    Mizu no chikara    1150 Unit used up the current turn gets another turn
    Shouseiryu no sho   600 (strong earth) vs. one unit
    Shouhakuryu no sho  450 Receives double EXP on the next action
    
    Although you don't need it now, the expensive "Mizu no chikara" is a 
    genuine life saver in some of the most difficult battles later in the 
    game when "Hi no maboroshi" is no longer sufficient.  If you bought 
    enough "Hi no maboroshi", they will be suffice for now.
    
    Ye
    
    Back in the residence, Jian Yong and Mi Fang rejoin your army.  Talk to 
    Jian Yong, then talk to Mi Fang and a messenger will appear.  Talk to 
    the messenger and you will be asked to go to the Meeting Place in Ye.
    
    In the Meeting Place, talk to Yuan Shao and he will accuse you again.  
    This time you are given three choices:
    
    Damn, run away quickly
    That is Cao Cao's plot
    No, that's not Guan Yu
    
    Choose the second option to avoid an Event Game Over.  Once you're in 
    the clear, head back to the residence.  Talk to Mi Zhu first then talk 
    to Sun Qian.  Return to the Meeting Place and talk to Yuan Shao to get 
    permission to move out.  The next campaign is now available.  Talk to 
    Sun Qian when you're ready.
    
    Before you move out, be sure to buy some "Shunme" and equip them on 
    your units.  Equip the "Sekitoba" on Sun Qian and the "Shunme" on 
    ideally every unit you plan to deploy.  Don't worry if you can't buy 
    enough for all your units for now, because this item can be bought 
    again later in the game.  It is also important to buy some recovery 
    items because you will not have access to shops for the next 3 battles.
    
    
    Battle #17
    Battle of Yanzhou
    (Enshuu no tatakai)
    
    Victory conditions:
    
    1. Defeat Guo Tu
    
    2. Liu Bei arrives at the southwestern fortress
    
    Turn limit: 45
    
    ffffff     ffffffff  ssssxxxxx
    ffffff      fff      ssssssxxx
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    ff              ssssssss  ssss
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    f      sss  ssssssssssssssssss
         sssssssssssssssTsxxxsssss
      sssssxxxsxxxxxsxxsxxxxssssss
     sxxsxxxxxxxxxxxxxxxxxssssDsss
    sxxxxxxxxxxxxxxxxxxxxsssssssss
    xxxxxxxxxxxxsssxxsAsssssssssss
    xxxxxxxssssss   ss   sssssssxx
    xxxxxssssssss        sssxxxxxx
    xxsssssssssss ss    sssxxxxxxx
    xxsssssssssssssssssssxxxxxxxxs
    xxsssssssssxxssxxxxxxxxxssss  
    ssssssssssxxxxxxxxxxxxxs    ff
    sssssssssssssxxsxxxsss   fffff
    sssQsssssssssssssss      fffff
    
    x: cannot enter
    f: forest
    s: rough
    Q: fortress
    D: village
    A: granery
    T: treasure
    
    Treasures:
    
    T(8,21): Sanzoku no chikai (class change to S. Bandit)
    A(12,19): Kizugusuri (HP small recovery for multiple units)
    
    Bonus:
    
    700 Gold (exclusive to Victory condition #1)
    All surviving units gain 50 EXP points (exclusive to Victory condition 
    #2).
    
    Units:
    
    Allies       Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Reinforcements
    
    Zhao Yun     (stats are identical to just before he left)
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Guo Tu       34  1075    72    227     245    4    34   31    76
    M. Infantry
    Infantry     27   900    61    203     237    4    40   55    30
    M. Infantry
    Infantry     27   900    61    203     237    4    40   55    30
    M. Infantry
    Infantry     27   900    61    203     237    4    40   55    30
    M. Infantry
    Cavalry      27  1030    48    237     203    5    55   40    30
    M. Cavalry
    Cavalry      27  1030    48    237     203    5    55   40    30
    M. Cavalry
    Band         27   720    72    168     189    4    35   20    75
    Marching Band
    Archery      27   900    61    220     164    4    40   25    60
    M. Archery
    Archery      26   875    60    204     149    4    40   25    60
    S. Archery
    Bandit       27   920    58    211     211    4    43   43    43
    M. Bandit
    Martial Arts 27   870    71    238     220    5    60   40    40
    Martial Artist
    Martial Arts 26   850    70    233     215    5    60   40    40
    Martial Artist
    
    Reinforcements
    
    Zhang He     31  1150    54    332     308    5    90   88    62
    M. Cavalry
    Ju Shou      31  1000    68    267     240    4    60   71    85
    M. Archery
    Cavalry      27  1030    48    237     203    5    55   40    30
    M. Cavalry
    Cavalry      26  1000    47    232     198    5    55   40    30
    M. Cavalry
    Cavalry      27  1030    48    219     185    6    55   40    30
    S. Cavalry
    Infantry     27   900    61    203     237    4    40   55    30
    M. Infantry
    Infantry     26   875    60    198     232    4    40   55    30
    M. Infantry
    Archery      27   900    61    220     164    4    40   25    60
    M. Archery
    Archery      26   875    60    204     149    4    40   25    60
    S. Archery
    Archery      27   900    61    220     164    4    40   25    60
    M. Archery
    Bandit       27   920    58    211     211    4    43   43    43
    M. Bandit
    Bandit       26   900    57    200     189    4    43   43    43       
    S. Bandit
    Band         27   720    72    168     189    4    35   20    75
    Marching Band
    
    Duels and Persuades:
    
    Zhao Yun vs. Zhang He
    
    Hints:
    
    1. Liu Bei escape as fast as he can.  Other units should work to buy 
    some time.
    2. Leave Zhang He to Zhao Yun.
    3. Let Liu Bei equip the "Sekitoba"
    
    Zhao Yun shows up in east edge of the map.  He is controllable for the 
    entire battle, so have him occupy the east village first.
    
    You have two approaches to this battle.  You can either blitzkrieg Guo 
    Tu and end the battle in a few turns, or you can have Liu Bei escape 
    the battle.  Depending on which option you take, the troop selection 
    will differ as well.
    
    If you opt to defeat Guo Tu, you must do so within the first 5 turns.  
    Do this by moving towards his army in the first turn.  He must move 
    next to you and attack or cast a strategem for the strategy to work.  
    If he keeps his distance you will have to retreat and try again.  If he 
    does move next to you, confuse Guo Tu and as many enemy units that are 
    next to your own troops in the second turn using either the support 
    strategem "Kyogen" or the item "Hi no maboroshi".  Now attack him with 
    all your might.  Having multiple units using "Mizu no chikara" on a 
    strong unit next to Guo Tu, dealing multiple direct attacks will make 
    this task simple.  However, the cost of Gold would be quite staggering.  
    You will also need to equip "Sekitoba" on a spare unit to raid the 
    treasury in the east for the "Sanzoku no chikai" because Zhao Yun is 
    too slow to reach it in time.
    
    
    If you opt to have Liu Bei escape, you should buy a single "Mizu no 
    chikara" and equip it on Fan Gong, if possible.  In the first turn, 
    move Liu Bei eastwards.  Then have Li Ming move towards Liu Bei and 
    casts "Kaiki" on Liu Bei so he can move again.  This time he should be 
    able to move almost to the end of the cliff and still be within 8 
    panels from Li Ming.  Now move Fan Gong east towards Li Ming, and use 
    "Mizu no chikara" on Li Ming.  Li Ming can then move within range of 
    Liu Bei and cast "Kaiki" on him again, enable Liu Bei to move a third 
    time within the first turn.
    
    Move Zhao Yun to raid the granary and any of your units except Liu Bei 
    raid the treasury as they pass by.  Zhao Yun will reach the granary at 
    turn #5 if you head directly for it.
    
    Liu Bei will have to get past an enemy infantry and martial artist 
    unit.  In order to do this, move Liu Bei along near the cliff (but 
    don't let it slow you down), and the two enemies will also move 
    upwards.  Now the bottom of the path is wide open so Liu Bei can 
    quickly pass and 
    
    At around turn #5, enemy reinforcements will appear from the northwest 
    on the upper path and southwest on the lower path.  Liu Bei should be 
    just above the southwest reinforcements, but he isn't close enough to 
    the fortress.  The reinforcements can occupy the fortress and foil your 
    escape, so you need to lure them away from it.  To accomplish this, 
    move Liu Bei to the panel right under the cliff, directly north of the 
    fortress.  Now the reinforcements will move north instead of occupying 
    the fortress.  This way you can safely escape in the next turn.
    
    This walkthrough will continue as if Victory condition #2 is achieved.
    
    
    Yanzhou Camp
    
    Zhao Yun officially joins your army.  This time it's permanent, so let 
    him equip a "Shunme".
    
    It is recommended to class change Zhao Yun and Guan Yu (whom will 
    rejoin your army 2 battles later) to all-purpose classes, martial 
    artist and tribe that excel in direct attacks, strong elemental 
    strategem, as well as multitarget healing strategem.  Not only can they 
    deal with every kind of enemy, but also act as healers and tanks as 
    well as enter many types of terrain.  Such units are best handled by 
    officers with overall high stats.
     
    If you have followed this walkthrough you should have the "Bujutsu 
    shinansho" as the reward for clearing the optional Battle of Pengcheng.  
    In the next battle you can raid the southeast treasury for the "Ibunka 
    no shirushi".  The high defense bonus of the Tribe is highly compatible 
    with Guan Yu's Lead stat of 100, so class change Guan Yu to Tribe and 
    Zhao Yun to Martial Artist.  Their original cavalry class does not 
    allow them to use much strategem or make diagonal attacks, which 
    doesn't do justice to their amazing overall high stats.  In addition, 
    they won't need to lose levels just to upgrade their class anymore.   
    There is also one other advantage to class changing Guan Yu from his 
    cavalry class that may not be apparent right away...
    
    Of course you don't have to do this, but know that they will not be at 
    their maximum potential by staying in the cavalry class. 
    
    Talk to any one of Mi Zhu, Sun Qian, Jian Yong, or Mi Fang to move out.
    
    
    Battle #18
    Battle of Gucheng
    (Kojou no tatakai)
    
    Victory condition:
    
    Direct contact with ??? 
    
    Turn limit: 40
    
    fffff   ffffff    mm
    fffff   fffffff    m
    fffff  ffffffff    m
    ffff   ffffffff     
    fff      ffffff     
    fff      fffff      
    ff        ff      mm
    f               mmmm
    f  D           mmmmm
         ffff     mmmmmm
        ffffff     mmmmm
        ffffff     mmmmm
        fff        mmmmm
                   mmmmm
    xx       ffff   mmm 
    xxx x    ffff    m x
      x xxxx  fff     xx
         xxxxxx     Dxxx
    f       xxxxxxx xxx 
    ff  T        xx x   
    ff                mm
    fff  xxxx  xxxx  mmm
    ffff x      B xT mmm
    ffff x BA B   x mmmm
    
    x: cannot enter
    f: forest
    m: mountain
    D: village
    B: barracks
    A: granary
    T: treasury
    
    Treasures:
    
    T(20,5): Shouhakuryu no sho (Receives double EXP on the next action)
    T(23,16): Ibunka no shirushi (class change to Tribe)
    A(24,9): Kanpoyaku (HP medium recovery for multiple units)
    
    Bonus:
    
    (none)-if you actually achieve the Victory condition...
    
    700 Gold-if your indirect attacks actually defeats ??? (the final blow 
    can be a direct attack, as the direct contact requirement comes after 
    the damage is dealt).  
    
    Units:
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    ???          32  1180    55    374     298    5    99   83    42
    M. Cavalry
    Bandit       28   940    60    216     216    4    43   43    43
    M. Bandit
    Bandit       27   920    58    211     211    4    43   43    43
    M. Bandit
    Bandit       27   920    58    211     211    4    43   43    43
    M. Bandit
    Bandit       25   880    56    201     201    4    43   43    43
    M. Bandit
    Bandit       24   860    54    191     180    4    43   43    43
    S. Bandit
    Bandit       24   860    54    191     180    4    43   43    43
    S. Bandit
    Bandit       25   880    56    201     201    4    43   43    43
    M. Bandit
    Trainer      29  1040    76    312     178    4    75   25    40
    Beast Trainer
    Trainer      28  1010    74    305     174    4    75   25    40
    Beast Trainer
    Martial Arts 27   870    71    238     220    5    60   40    40
    Martial Artist
    Martial Arts 27   870    71    238     220    5    60   40    40
    Martial Artist
    Martial Arts 26   850    70    233     215    5    60   40    40
    Martial Artist
    
    Duels and Persuades:
    
    Any unit vs. ??? (no level up)
    
    Hints:
    
    1. Beast Trainers can use healing strategems, so take them out first.
    2. The strategems "Shousekiryu" and "Shouseiryu" makes defeating 
    enemies difficult without sufficient levels.
    3. Hurry up and contact the enemy leader directly.  Even units other 
    than Liu Bei will do.
    
    This is actually a battle with the main objective of an escape. So 
    equip Liu Bei with the "Sekitoba" beforehand.  If you have Li Ming, be 
    sure to bring her into the battle.
    
    The enemy units spread themselves thin initially, but they begin to 
    converge as the battle progresses.  They could overwhelm you with 
    strong attack strategems "Shousekiryu" and "Shouseiryu" if you are 
    truly surrounded.
    
    Start by moving southeast.  You must not cross the line 4 panels north 
    of the southwest village:
    
          mmm
    f12L45 mm
    ffff    m
     fff     
    xx     Dx
    xxxxxx xx
    
    L=Liu Bei, 1 or 2 = Li Ming
    
    This way the two bandits guarding the village and bridge will move 
    north next to 5, because it's all they can reach.
    
    On the second turn move Liu Bei around the bandits and onto the bridge 
    southwest of the village. Li Ming should move near him and use "Kaiki" 
    so Liu Bei can move again.  Now have Liu Bei raid the southeast 
    treasury.  The Martial Artist near ??? will reapond and move to the far 
    east inside the camp and cast "Shousekiryu".  He is now out of the way.  
    The other units continue fighting through the bandit near the village 
    and try to secure and cross the bridge.  They should use the stratagem 
    "Kyogen" or "Hi no maboroshi" to confuse the two bandits that you just 
    lured away from the bridge to keep the escape path cleared.  If any of 
    your units are trapped before they can cross the bridge, they will be 
    ganged up and not likely to survive.  If you do not prevent the two 
    bandits from coming down to block your escape, count on losing a few 
    units.
    
    On the next turn Move Liu Bei in front of the gate of the enemy camp.  
    Li Ming should cast "Kaiki" on Liu Bei again and Liu Bei continue 
    moving towards the southwest treasury.  The other units should continue 
    crossing the bridge.  When all surviving units have crossed the bridge, 
    move a high defense unit to block the bridge and another healer to keep 
    the tank alive.
    
    Finally, except for the two units that blocks the south end of the 
    bridge, all units that has crossed the bridge should block the guards 
    of ??? and raid the granary.  You can finish the battle by moving any 
    unit next to ???  However, if you can defeat ??? with indirect, 
    diagonal attacks and strategems, you will get 700 Gold in addition to 
    the EXP for the unit dealing the final blow to ???.
    
    
    If you want to defeat all enemies before achieving the Victory 
    condition, it is essential that you conserve your SP for casting "Enjo" 
    exclusively.  As before move your units across the southwest bridge, 
    and keep two units blocking the bridge with your other units defeating 
    the bandit and the martial artist guarding ???.  Once that is done, 
    return to the bridge and arrange yor units into the Bridge Formation.  
    Spend SP only on "Enjo" and try to take out one unit per turn.  You can 
    attack directly a target on the bridge bear the south bank with 3 
    units.  Add in two archery units and you can make 5 attacks on a single 
    unit without spending SP.  The total number of enemies north of the 
    river is only 10, so the turn limit isn't a problem.  You will need to 
    have enough SP to cast "Enjo".  The river is too wide for them to cast 
    attack strategem across the river (except for where the river flows 
    around a kink).  Only the two units on the bridge can attack you, but 
    any unit on the bridge near the north bank cannot attack you directly 
    so this will make them more likely to cast an attack strategem.  Don't 
    count on their SP to deplete before your own though.
    
    
    After the battle, Zhang Fei rejoins your army.  Enter Gucheng when you 
    return to the map.  Give him back his "Dabou" that you gave away back 
    in Xiapi.
    
    Gucheng
    
    There's nothing but a Meeting Place, so that's the next destination.
    
    Talk to Sun Qian, Mi Zhu will then show up.  So talk to Mi Zhu and 
    learn that Cao Cao's army is coming this way and is currently in 
    Yinchuan.  The next campaign is now open.  Talk to Zhang Fei to move 
    out.
    
    
    Battle #19
    Battle of Yinchuan
    (Eisen no tatakai)
    
    Victory condition:
    
    Defeat Cai Yang
    
    Turn limit: 30
    
          mmmmmmmmmmff x  ffffff    
          mmmmmmmmmmff xx   fff     
           mmmmmmmmfff  xx          
             mmmmmmfff   xx         
              mmmmm ff              
              mmmm       xx D       
                    Q     xxxxxx    
    xxxxx  xxxx       mmmm x xxxx   
    x         x     mmmmmmmmm  xxxxx
    x B B  B  x     mmmmmmmmmmm  xxx
    x         x    mmmmmmmmmmmmm    
    x B B  B       mmmmmmmmmmmmmfff 
    x              mmmmmmmmmmmmmffff
    x B B  T Bx   mmmmmmmmmmmmmfffff
    x         x   mmmmmmmmmmmfffffff
    xxxxxxxxxxx   mmmmmmmmmmffffffff
    
    x: cannot enter
    f: forest
    m: mountain
    Q: fortress
    D: village
    B: barracks
    T: treasury
    
    Treasures:
    
    T(14,8): Moutoku shinsho (Intel +6)
    
    Bonus:
    
    700 Gold
    
    Units:
    
    
    Allies       Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Reinforcements
    
    Guan Yu      (stats are identical to just before he left)
    
    Guan Ping    31  1150    54    306     282    5    80   78    74
    M. Cavalry
    Zhou Cang    31  1000    64    306     296    4    85   82    40
    M. Bandit
    
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Cai Yang     34  1075    72    252     256    4    53   40    39
    M. Infantry
    Zhu Ling     31  1000    68    271     280    4    74   69    35
    M. Infantry
    Lu Zhao      30   975    66    250     261    4    65   61    42
    M. Infantry
    Infantry     29   950    64    212     248    4    40   55    30
    M. Infantry
    Archery      29   950    64    231     172    4    40   25    60
    M. Archery
    Archery      28   925    63    226     168    4    40   25    60
    M. Archery
    Archery      27   900    61    220     164    4    40   25    60
    M. Archery
    Cavalry      27  1030    48    237     203    5    55   40    30
    M. Cavalry
    Cavalry      26  1000    47    232     198    5    55   40    30
    M. Cavalry
    Cavalry      26  1000    47    232     198    5    55   40    30
    M. Cavalry
    Bandit       29   960    61    221     221    4    43   43    43
    M. Bandit
    Bandit       28   940    60    216     216    4    43   43    43
    M. Bandit
    Band         28   740    74    172     194    4    35   20    75
    Marching Band
    Martial Arts 29   910    75    250     231    5    60   40    40
    Martial Artist
    
    Duels and Persuades
    
    Guan Yu vs. Cai Yang
    
    Hints:
    
    1. Move across the bridge and engage the enemy.
    2. The treasury holds "Moutoku shinsho".
    3. Leave Cai Yang to Guan Yu.
    
    Move west and arrange the bridge formation on the east bank.  Send a 
    unit to the west end of the bridge to lure some enemies out.  Liu Bei 
    should camp in the village and heal every turn.
    
    Once you have secured the bridge, cross it and defeat rest of the 
    enemies near the fortress and occupy it.  Heal your units to maximum HP 
    before continuing to the east gate of the enemy camp.
    
    On turn #8, Guan Yu, Guan Ping, and Zhou Cang will appear in the 
    northwest and join the battle.  Move them outside the north gate of the 
    enemy camp to draw out enemies to fight.  Guan Ping can heal with 
    "Enjo", but you should still send another healer unit or two to ensure 
    their safety.  Try to leave the final blows to Guan Yu so he can level 
    up.
    
    When enemies stop coming out of the two gates, only a few guards around 
    Cai Yang are left.  So raid the treasury and take out the guards before 
    commanding Guan Yu to duel Cai Yang and finish the battle.
    
    Yinshuan Camp
    
    After Guan Yu introduces Guan Ping and Zhou Cang, he rejoins your army.  
    Guan Ping and Zhou Cang follow suit.  Remember that you can class 
    change Guan Yu to Tribe.
    
    Give Zhao Yun the "Moutoku shinsho" you just raided from the treasury 
    in this battle so you can raise Zhao Yun's Intel to 90.  His fire 
    attack strategems will be quite powerful.
    
    Now you must decide whether you will ally with Liu Pi and fight Cao 
    Cao, or escape directly to Xiangyang.  Choosing the former gives you 
    the opportunity to recruit Liu Pi, while the latter option gives you 
    extra 2000 Gold upon your arrival in Xiangyang.  Talk to Guan Yu when 
    you have decided.  This walkthrough continues as if the decision to 
    fight Cao Cao is made.  If you choose to escape, skip the next section 
    to the part after Liu Bei arrives at Xiangyang.  This walkthrough will 
    continue as if you had chosen to fight.
    
    ---------------------------------------------------------------------
    Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Guan Ping    31  1150    54    306     282    5    80   78    74
    M. Cavalry
    Zhou Cang    31  1000    64    306     296    4    85   82    40
    M. Bandit
    
    Guan Ping is a cavalry unit, but your class change items are better off 
    to be used on Guan Yu and Zhao Yun.  He does have a healing strategem 
    so he can support other units from the back as well.  Zhou Cang has 
    high Power and Lead for a bandit and he is already in the second level 
    of the bandit class, so he is a pretty good frontline fighter for the 
    time being.  Although not as prolific as Liu Bei, Guan Yu, and Zhao 
    Yun, these two officers still have some duels that they can initiate.  
    These two will also serve as designated units in a decisive battle 
    sometime later, so don't neglect them even though they may not be your 
    favorites.
    ---------------------------------------------------------------------
    
    
    Runan
    
    In the Meeting Place, talk to Liu Pi, then talk to Sun Qian.  Now move 
    to the Gathering Place and talk to Zhao Yun.  Go back to the Meeting 
    Place again and talk to Liu Pi and the next campaign will be available.  
    The item shop here is the only one you can access for now.
    
    Item Shop:
    
    Mugi                250 HP medium recovery
    Kanbouyaku         1000 HP medium recovery for multiple units
    Youjutsu no kusuri 1000 SP small recovery
    Hi no maboroshi     100 Confuses one unit
    Ki no hikari        200 Cures Confuse and Berserk
    Bakudan             500 Damages enemy, can be used by all units
    Shousekiryu no sho  600 (strong fire) vs. one unit
    Shoukokuryu no sho  600 (strong water) vs. one unit
    
    This is the first shop selling SP recovery items.  However, at the cost 
    of 1000 Gold, "Youjutsu no kusuri" is way overpriced for a measly 15 SP 
    worth of recovery.  You're better off replenishing "Ki no hikari" now 
    that you have a few new recruits and perhaps some level differences 
    that you can take advantage of.
    
    
    Battle #20
    Battle of Runan
    (Jonan no tatakai)
    
    Victory condition:
    
    1. Defeat Cao Ren
    
    2. Liu Bei arrives at the southwestern fortress.
    
    Turn limit: 40
    
     mmmmmmmmffff           xx    ffffff
    xx  mmmm  f             xx     fffff
    xxxx                    x        fff
    xxxxxxx xx              xx        ff
       xxxx xxx             xx       fff
         xx xxxx  D              D   fff
              xxxxx          xx      fff
               xxxxxx   ffff xx        f
                xxxxxx ffffff xx        
    f         D     xxx fffff xxx       
    ffff             xxx  ffff xxx      
    fff        x  xxxxxx x ffff  x      
       x xxx  xxxxxxx xx xx  f   xx     
    xxxx x xxxx    T     xxx      xx    
    xxx                   xxxx   xxxx xx
                           xxxxxxxxxx xx
     Q           f      f    xxxxxx     
                ffff   ffff    xxx      
             fffffffffffffff   xx       
    ff      fffffffffffffffff   x     ff
    
    x: cannot enter
    f: forest
    m: mountain
    Q: fortress
    D: village
    T: treasury
    
    Treasures:
    
    T(14,16): Senshajutsu ougi (L.40 M. Infantry class change)
    
    Bonus:
    
    700 Gold
    All surviving units gain 50 EXP points(exclusive to Victory condition 
    #2)
    
    Units:
    
    Allies       Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Liu Pi       32  1020    65    270     268    4    67   65    59
    M. Bandit
    Yan Shuang   31  1000    64    270     238    4    70   50    48
    M. Bandit
    Zhu Kang     31  1000    64    241     218    4    51   32    68
    M. Bandit
    
    Reinforcements
    
    Sun Qian     (stats are identical to just before he left)
    
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Cao Ren      37  1150    77    323     343    4    80   79    62
    M. Infantry
    Jia Xue      34   860    85    180     256    3    40   81    96
    Supply Unit
    Xu Huang     34  1240    57    356     311    5    91   83    49
    M. Cavalry
    Xu Zhu       34  1240    57    381     347    5    97   94    25
    M. Cavalry
    Cheng Yu     34  1075    72    240     291    4    25   85    90
    M. Archery
    Gao Lan      33  1050    71    306     253    4    75   72    50
    M. Archery
    Xiahou Yuan  34  1240    57    354     322    5    90   86    52
    M. Cavalry
    Yu Jin       33  1050    71    258     281    4    60   62    52
    M. Infantry
    Cao Chun     33  1050    71    279     220    4    60   54    51
    M. Archery
    Niu Jin      33  1210    56    322     280    5    82   73    35
    M. Cavalry
    Archery      30   975    66    236     176    4    40   25    60
    M. Archery
    Archery      30   975    66    236     176    4    40   25    60
    M. Archery
    Archery      30   975    66    236     176    4    40   25    60
    M. Archery
    Cavalry      30  1120    52    254     217    5    55   40    30
    M. Cavalry
    Cavalry      29  1090    51    248     212    5    55   40    30
    M. Cavalry
    Cavalry      29  1090    51    248     212    5    55   40    30
    M. Cavalry
    Cavalry      30  1120    52    254     217    5    55   40    30
    M. Cavalry
    Bandit       29   960    61    215     202    4    43   43    43
    S. Bandit
    Bandit       30   980    62    226     226    4    43   43    43
    M. Bandit
    Band         29   760    76    176     198    4    35   20    75
    Marching Band
    Martial Arts 30   930    77    255     236    5    60   40    40
    Martial Artist
    Martial Arts 29   910    75    250     231    5    60   40    40
    Martial Artist
    
    Duels and Persuades:
    
    Zhao Yun vs. Xu Zhu
    
    Hints:
    
    1. Engage the enemy in front of the bridge, focus attacks on enemies 
    crossing the bridge, one at a time.
    2. Leave Xu Zhu to Zhao Yun.
    3. Guard the eastern and western bridges.  Liu Bei can escape using the 
    southern bridge.
    
    You have two approaches to this battle.  Either aim to defeat all of 
    the enemies or have Liu Bei escape.  If you are at a high level and 
    aims to defeat all enemies, bring in your cavalry units as tanks.  If 
    you want to simply escape, you will need to fight in the forest so 
    don't bring any cavalry units.
    
    Defeating Cao Ren is actually quite plausible even with moderate 
    levels.  You need to equip Liu Bei with the "Sekitoba" beforehand.  At 
    the start of the battle, immediately have him rush for the eastern 
    village across the east bridge.  Your other units can arrive within 
    another two turns, or even sooner if you have Li Ming casting stratagem 
    "Kaiki".  Arrange your units around Liu Bei in the village so he can 
    cast healing stratagems every turn.  Command Zhao Yun to duel Xu Zhu to 
    force him to retreat.  Wear down the eastern enemy group this way.  Yan 
    Shuang and Zhu Kang will block the west bridge buy you time while 
    you're taking on the eastern group.
    
    Once you take out the eastern enemy group, a small group from the south 
    will arrive.  So position your troops around the village to lure the 
    martial artist and archery units across the bridge.  You outnumber 
    them, so it will be easier for you to eliminate them instead of using 
    the Bridge Formation as the archery units will keep their distance that 
    way.
    
    After this small group is defeated, Cao Ren's western group has 
    probably broken through the northwestern bridge and on their way here.  
    You need to take a single unit other than Liu Bei that can go through 
    the forest south of the west bank before the large group arrives.  This 
    unit should run for the treasury and raid its contents.  After you get 
    the treasure, instead of returning move west and enter the southwest 
    fortress to face any pursuers.  As long as this unit can heal itself, 
    you can safely resist a few enemies without fear of defeat.
    
    Eventually Cao Ren will cross the east bridge and get blocked by your 
    Bridge formation.  You can finish the battle by taking him out, or 
    confuse him and aim for other enemies to gain EXP.
    
    
    If you opt to escape, move your army south into the woods.  Liu Pi will 
    cross the eastern bridge and slow down the eastern enemy group, while 
    Yan Shuang and Zhu Kang will block the northwestern bridge and buy you 
    some time.  Focus on defeating the Martial Artist and a couple of 
    Archery units by luring them across the bridge.
    
    On turn #3 Sun Qian will arrive at the battlefield and tell you that 
    Liu Biao has agreed to have an audience with Liu Bei.  The Victory 
    condition changes after that.
    
    After you defeat this small group of enemies, wait for the east and 
    west groups to congregate near the bridge.  Then rush for the treasury 
    and continue to the southwestern fortress to finish this battle.
    
    After the battle, you leave for Xiangyang.  On your way there Liu Pi 
    catches up to you.  You have the option to recruit him or not.  If you 
    recruit him, he will join your army.  Among the mountain units you have 
    enlisted, Liu Pi is actually pretty decent.  This walkthrough will 
    continue as if you enlisted him.
    
    ---------------------------------------------------------------------
    Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Liu Pi       32  1020    65    270     268    4    67   65    59
    
    Even though Liu Pi actually has decent stats, none of the mountain 
    units you enlist are particularly intelligent. If you want to make good 
    use of the strongest multitarget dragon strategem wielded by martial 
    artist, tribe, and bandit class, you will need to find the 
    corresponding class change items and use them on the various high Intel 
    officers you enlist in Jingzhou and Yizhou.
    ---------------------------------------------------------------------
    
    Either you escape to Xiangyang or battle in Runan, you will end up 
    going to Jingzhou anyways.
    
    =====================================================================
    2-2: Hiding in Xinye
    =====================================================================
    
    Xiangyang
    
    Talk to Liu Biao so Liu Qi and Liu Cong show up, then talk to Liu Qi 
    and Liu Cong.  Talk to Liu Biao again and he will ask you to station in 
    Xinye and keep a watch on Cao Cao.
    
    Weapon Shop:
    
    Tetsusou            850 Power +3 (Cavalry, M./L. Infantry)
    Daigeki            1350 Power +5, Lead -3 (Cavalry, M./L. Infantry)
    Heiko               600 Intel +2 (Marching Band)
    Hensousha           250 Lead +2 (Supply Unit)
    Toukou              300 Lead +2 (all)
    Tetsukou            750 Lead +4 (all)
    Renkan no yoroi     450 Lead +4, Intel -2 (all)
    Suihai              500 Lead +4, Power -2 (all)
    Enbihai             650 Lead +5, Power -3 (all)
    
    Item Shop:
    
    Mugi                250 HP medium recovery
    Chousoujutsu ougi   450 L.20 S. Infantry class change
    Senshajutsu ougi    900 L.40 M. Infantry class change
    Rendojutsu gokui    500 L.20 S. Archery class change
    Hassekijutsu gokui 1000 L.40 M. Archery class change 
    Juukihei no inju    600 L.20 S. Cavalry class change
    Shineitai no inju  1200 L.40 M. Cavalry class change
    Burai no kokoroe    350 L.20 S. Bandit class change
    Gikyou no kokoroe   700 L.40 M. Bandit class change
    
    The item shop here sells all of the class upgrade items.  If you have 
    any infantry, archery, or bandit units that has met the requirements of 
    upgrade, be sure to buy the corresponding items here.
    
    Xinye
    
    Go to the Meeting Place first.  Then leave the Meeting Place and move 
    to the Gathering Place.  Talk to Yi Ji there and he will join your 
    army.  Now go to the Pub and talk to Liu Feng.  He will also join you.
    
    ---------------------------------------------------------------------
    Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Yi Ji        38  1175    79    234     331    4    21   72    84
    M. Infantry
    Liu Feng     32  1025    69    256     270    4    63   59    57
    M. Infantry
    
    Yi Ji starts with a high level.  So you can have your other units cast 
    support strategem such as "Shouga" on Yi Ji repeatedly to level up.  Yi 
    Ji isn't actually a good candidate for infantry.  So even if he reaches 
    L.40, do not upgrade his class any further.  His main purpose is to 
    help Liu Bei, Zhang fei, and your archery units to reach L.40 quickly 
    for the respective class upgrade.  Once your other units catch up, you 
    can class change Yi Ji to Bandit class to take advantage of his high 
    Intel casting earth strategem.  He will be quite indispensable in siege 
    battles once he learns the multitarget "Seiryu".  Liu Feng has average 
    stats, and he will play a minor role on dueling, so he can be of some 
    use.  There is a mission later in the game which both officers are 
    designated units to fight the corresponding battles, so do not neglect 
    them if you want to take the mission.
    ---------------------------------------------------------------------
    
    Return to the Meeting Place and talk to Yi Ji, then to Guan Yu.  The 
    next campaign will be opened.  Talk to Guan Yu to begin the mission.
    
    
    Battle #21
    Battle of Jiangxia
    (Kouka no tatakai)
    
    Victory condition:
    
    Defeat Zhang Wu
    
    Turn limit: 40
    
           xxx ffffff  xxssxxxxsssss
          xxx   fffff  xxxxxxxxxssss
         xxx    ffffff sxxxxsxxxxsss
         xxx       ff  sxxxssssxxsss
        xx              ss   ssxxxss
                xxx      D    ssxxss
       xxx     xxxxxxxx       sssxxs
      xxx     xxxxxxxxxxxx   sssTxxx
       x      xxxxxxxxxxxxx  sssssxx
       x      xxxxxxxxxxxxxssssssssx
       xx    sxxxxxxxxxxxxxsssssssss
       xx    sxxxxxxxxxxxxxsssssssss
      xx      xxxxxxxxxxxxxsssssssss
     xxx        xxxxxxxxssxxxxssxxxx
     x          sxxxxsssssxsssssssss
    xx           sssssssssxBBsssBsTs
    x   fff       ssssssssssssssssss
       ffffff   D   ssssssssBssBBsss
     ffffffffff     ssssssxsTsssssBs
    ffffffffffffff   sssssxsssBsssss
    
    x: cannot enter
    f: forest
    s: rough
    D: village
    B: barracks
    T: treasury
    
    Treasures:
    
    T(8,29): Oojiware no sho (Medium earth vs. multiple units)
    T(14,31): 500 Gold
    T(19,25): Gungakufu (class change to Marching Band)
    
    Bonus:
    
    800 Gold
    
    Units:
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Zhang Wu     37  1120    71    292     272    4    64   52    18
    M. Bandit    [Tekiro]
    Chen Sun     34  1060    67    279     256    4    65   51    14
    M. Bandit
    Bandit       32  1020    65    236     236    4    43   43    43
    M. Bandit
    Bandit       31  1000    64    231     231    4    43   43    43
    M. Bandit
    Bandit       31  1000    64    231     231    4    43   43    43
    M. Bandit
    Bandit       30   980    62    226     226    4    43   43    43
    M. Bandit
    Bandit       30   980    62    226     226    4    43   43    43
    M. Bandit
    Archery      33  1050    71    251     187    4    40   25    60
    M. Archery
    Archery      33  1050    71    251     187    4    40   25    60
    M. Archery
    Cavalry      31  1150    54    259     221    5    55   40    30
    M. Cavalry
    Cavalry      31  1150    54    259     221    5    55   40    30
    M. Cavalry
    Trainer      33  1160    84    340     194    4    75   25    40
    Beast Trainer
    Trainer      33  1160    84    340     194    4    75   25    40
    Beast Trainer
    Martial Arts 33   990    82    272     251    5    60   40    40
    Martial Artist
    Martial Arts 33   990    82    272     251    5    60   40    40
    Martial Artist
    Tribe        32  1330    60    196     322    5    30   70    40
    Tribe
    Tribe        30  1270    57    187     309    5    30   70    40
    Tribe
    Tribe        31  1300    59    191     315    5    30   70    40
    Tribe
    
    Duels and Persuades:
    
    Zhang Fei vs. Chen Sun
    Zhao Yun vs. Zhang Wu
    
    Hints:
    
    1. Go through either path and keep your forces together.
    2. Leave Chen Sun to Zhang Fei.
    3. Zhang Wu possesses the fine horse "Tekiro".  Command Zhao Yun to 
    duel him to acquire it.
    
    Did you class change Guan Yu and Zhao Yun as I've suggested?  If not, 
    you'll need to wait for them to get across the rough savanna terrain.  
    When you get near the large mountain in the center of the map, take the 
    north route.  Engage the enemy near the northern village and occupy the 
    village with Liu Bei to heal every turn.  If Li Ming is with you and 
    Liu Bei has the "Sekitoba" equipped, this will be easy to accomplish.
    
    Once Liu Bei is stationed inside the village, you can safely take out 
    the rest of the northern group with strong healing support.  The south 
    group will begin to circle around the central mountain and attack from 
    behind, so finish off the north group quickly and turn your formation 
    around and start taking out the southern group that just arrived from 
    the west.  They will be apreaded out, one or two at a time.  So you can 
    take them out individually.  Meanwhile have Zhang Fei approach the 
    enemy camp.  His movement cost is doubled on rough terrain so you will 
    need to move him early.
    
    Once both enemy groups are eliminated, heal your army up and continue 
    south.  Lure out Chen Sun and command Zhang Fei to duel him.  Meanwhile 
    send a unit to raid the treasury west of Zhang Wu.  Finally, when only 
    Zhang Wu is left, send a unit to raid the treasury north of Zhang Wu.  
    This will make him move towards you, so you can command Zhao Yun to 
    duel him and receive the fine horse "Tekiro", which can only be 
    acquired if he is defeated in a duel.
    
    Once the battle is over, move to Xiangyang and report to Liu Biao in 
    the Meeting Place.
    
    Jiangxia
    
    Weapon Shop:
    
    Kantou              800 Power +3 (Bandit, S. Inf, Tribe)
    Senkafu             950 Power +4, Lead-2 (Bandit, S. Inf, Tribe)
    Koujou              700 Power +2, Lead +2 (Bandit, S. Inf, Tribe)
    Toushido            750 Power +3 (M. Archery)
    Shuhou              500 Power +2 (L. Archery)
    Gouhou              800 Power +3 (L. Archery)
    Kenkonchoukiken    1000 Power +4 (Martial Artist)
    Keisouenouetsu     1100 Power +3, Lead +3 (Martial Artist)
    Ryuseisui          2000 Power +2, Movement +1 (Martial Artist)
    Ryuuben             900 Power +4 (Beast Trainer)
    Tetsusen            400 Power +3 (Sorcerer)
    Usen                450 Intel +1 (Sorcerer)
    
    Note that there are two pages of merchandise list.  The Ryuseisui is 
    the first weapon available that can improve the Movement of equipped 
    unit.  It is slightly more expensive than "Shunme", but it can be 
    equipped on a unit along with a horse so that both contribute to bonus 
    movement.
    
    Item Shop:
    Mame                100 HP small recovery
    Kizugusuri          500 HP small recovery for multiple units
    Youjutsu no kusuri 1000 SP small recovery
    Shousekiryu no sho  600 (strong fire) vs. one unit
    Shoukokuryu no sho  600 (strong water) vs. one unit
    Shouseiryu no sho   600 (strong earth) vs. one unit
    Shouhakuryu no sho  450 Receives double EXP on the next action
    
    Xiangyang
    
    Go to the Meeting Place and talk to Liu Biao.  Afterwards return to 
    Xinye to continue.
    
    Xinye
    
    Go to the Meeting Place first.  Talk to Zhao Yun and Liu Qi will show 
    up.  Talk to Liu Qi then talk to Yi Ji.
    
    Now go to the Pub and talk to Sima Hui.  Return to the Meeting Place 
    and fetch Guan Yu and Zhang Fei before leaving Xinye.
    
    Longzhong
    
    Go to Kong Ming's Hut.  Talk to the young boy then talk to Guan Yu.  
    Return to Xinye for now.
    
    Xinye
    
    Leave the Meeting Place and go to the Gathering Place.  After the 
    event, Xu Shu will join your army temporarily.
    
    ---------------------------------------------------------------------
    Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Xu Shu       36  1025   110    205     281    4    44   85    97
    Sorcerer
    
    This will be your first Sorcerer, albeit a temporary one.  This class 
    wields an extensive library of fire, water, earth attack strategem as 
    well as various healing and support ones, which is highly compatible 
    with the high Intel of Xu Shu.  The only notables missing from his 
    repertoire are wind strategem exclusive to cavalry and marching band 
    units.  You only get to fight in one battle with Xu Shu for now, but 
    perhaps one day there will be a reunion.
    ---------------------------------------------------------------------
    
    Leave Xinye and head for Longzhong once more.
    
    Longzhong
    
    Enter Kong Ming's Hut.  Talk to the young boy, then talk to Zhuge Jun 
    twice.  Return to Xinye afterwards.
    
    Xinye
    
    Go to the Meeting Place and talk to Xu Shu.  The next campaign will be 
    available.  Talk to Guan Yu to move out.
    
    
    Battle #22
    Battle of Nanyang
    (Nanyou no tatakai)
    
    Victory condition:
    
    Defeat Cao Ren
    
    Turn limit: 40
    
        fffffff xxxxxxxxxx
         ff xxxxx  xx     
           xxxxx          
          xx       xx xx x
         xx      x        
        xx     x x        
        x      x x        
       xx      x     BB   
                 x        
       x         x       B
       x    D  x x        
    D xx       x      B   
    xxx        x x     B  
    x   mm       x     B  
      mmmmm f    x        
    mmmmmmmmfff    xx xx x
    mmmmmmmmmmff          
    mmmmmmmmmmmfff        
    
    x: cannot enter
    f: forest
    m: mountain
    D: village
    B: barracks
    
    Treasures:
    
    (none)
    
    Bonus
    
    800 Gold
    All surviving units gain 50 EXP points
    
    Units:
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Cao Ren      40  1225    82    365     385    5    80   79    62
    L. Infantry
    Cao Hong     37  1150    77    306     328    4    74   74    47
    M. Infantry
    Cao Chun     37  1150    77    301     238    4    60   54    51
    M. Archery
    Lu Kuang     36  1100    70    304     296    4    73   68    25
    M. Bandit
    Lu Xiang     36  1100    70    275     299    4    57   70    23
    M. Bandit
    Li Dian      37  1150    77    303     325    4    72   73    47
    M. Infantry
    Infantry     35  1100    74    240     281    4    40   55    30
    M. Infantry
    Infantry     35  1100    74    240     281    4    40   55    30
    M. Infantry
    Infantry     34  1075    72    236     276    4    40   55    30
    M. Infantry
    Infantry     34  1075    72    236     276    4    40   55    30
    M. Infantry
    Infantry     33  1050    71    231     270    4    40   55    30
    M. Infantry
    Infantry     33  1050    71    231     270    4    40   55    30
    M. Infantry
    Infantry     33  1050    71    231     270    4    40   55    30
    M. Infantry
    Infantry     33  1050    71    231     270    4    40   55    30
    M. Infantry
    Archery      35  1100    74    262     195    4    40   25    60
    M. Archery
    Archery      35  1100    74    262     195    4    40   25    60
    M. Archery
    Archery      34  1075    72    256     191    4    40   25    60
    M. Archery
    Archery      32  1025    69    246     184    4    40   25    60
    M. Archery
    Archery      32  1025    69    246     184    4    40   25    60
    M. Archery
    Archery      33  1050    71    251     187    4    40   25    60
    M. Archery
    Cavalry      33  1210    56    270     231    5    55   40    30
    M. Cavalry
    Cavalry      32  1180    55    265     226    5    55   40    30
    M. Cavalry
    
    Duels and Persuades:
    
    Zhang Fei vs. Lu Xiang
    Zhao Yun Vs. Lu Kuang
    
    Hints:
    1. Leave Lu Xiang to Zhang Fei.  Zhao Yun can take out Lu Kuang.
    2. Attack from the innermost gates (the eastern gates, closest to Cao 
    Ren).
    3. Enter the formation and take out the enemies while they are in 
    disarray.
    
    At the start of the battle, Xu Shu will advise Liu Bei that the enemy 
    is using the formation "Hachimonkinsa no jin".  It is impenetrable from 
    the front, so you need to approach from the side.  Attack either one of 
    the two eastern innermost gates of the enemy camp.
    
    Lu Kuang and Lu Xiang will charge at your army along with two archery 
    units, so command Zhang Fei to duel Lu Xiang and Zhao Yun to duel Lu 
    Kuang and take them out.  The two archery units will be outnumbered, so 
    eliminate them before they can do much damage.
    
    Move towards the southern side of the camp.  Move along the south edge 
    of the battlefield and do not approach or kill any of the guards near 
    the gates while you pass the south side of the enemy camp until you 
    have gathered near the southeastern gate.  When you have finished 
    gathering there, defeat the guard of the southeastern gate.
    
    Charge into the gate and the enemy will be confused.  They will move 
    about and seldom attack you.  Focus your attacks and eliminate all of 
    Cao Ren's troops before defeating him.
    
    =====================================================================
    2-3: Hidden Dragon Kong Ming Leaves His Hut
    =====================================================================
    
    Xinye
    
    Before continue any further, remove all of Xu Shu's items.  He is going 
    to leave your army in a short while.
    
    Talk to Xu Shu twice then talk to Zhang Fei.  Talk to Xu Shu again then 
    talk to Zhang Fei.  Liu Bei will fetch Guan Yu and Zhang Fei to visit 
    Longzhong again.
    
    Longzhong
    
    Enter Kong Ming's hut.  Talk to the young boy then talk to Guan Yu, 
    Guan Yu and Zhang Fei will wait outside.  Talk to the young boy twice 
    and Zhuge Liang will show up.  You will have 4 options:
    
    Ask
    Listen
    Persuade
    Cry
    
    Choose "Persuade" first, followed by "Ask", then "Listen", then "Ask", 
    and finally "Cry" to successfully persuade Zhuge Liang.
    
    ---------------------------------------------------------------------
    Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Zhuge Liang  41  1150   122    224     340    4    44   94   100
    Sorcerer
    
    After Xu Shu leaves, Zhuge Liang joins as a sorcerer and his stay is 
    quite permanent.  He will be the workhorse of your army in most of the 
    subsequent battles in the game, so be sure to give him Movement 
    increasing equipment.  The sorcerer also features extremely high SP 
    growth, so he benefits the most from the SP regenerating effects of the 
    villages and fortresses on the battlefield.  As he levels up he will 
    learn even more powerful strategem.
    ---------------------------------------------------------------------
    =====================================================================
    2-4: Cao Cao's Southern Campaign
    =====================================================================
    
    Xinye
    
    Before continue further, note that this is your last opportunity to do 
    some shopping before a series of demanding battles (including your 
    first Consecutive Battles).  Besides the class upgrade items, you may 
    also want to pick up the "Ryuseisui" for your slower units or some 
    expendables like "Ki no hikari" and "Hi no maboroshi".  Remember that 
    Xinye has no shop of its own.
    
    Talk to the military officer then talk to Zhuge Liang.  Now you have a 
    choice of two battles to make.  Talk to Zhuge Liang to being the Battle 
    of Bowanpo, or talk to Zhang Fei to start the Battle of Xinye.  The 
    former choice is a good opportunity to train and level up some of your 
    lower leveled units that you may want to use later on.  The latter 
    choice is unique in that your army is defending a city instead of 
    attacking one.  The first battle provides more opportunity to gain EXP 
    and level up.  Strategies for both battles are covered.  However, this 
    walkthrough will continue as if Zhuge Liang's suggestion is taken.
    
    
    Battle #23A
    Battle of Bowangpo
    (Hakubouha no tatakai)
    
    Victory condition:
    
    Defeat Xiahou Dun
    
    Turn limit: 40
    
    mmmmmmm fffffffmmmmmmmmmmffffff xxxxx   
    mmmmmmm   fffmmmmmmmmmmmmmfffff xxxxx   
    mmmmmmmm    mmmmmmmmmmmmmmffffff xxxxx  
     mmmmmmmm   mmmmmmmmmmmmmmffffff xxxxx  
      mmmmmmm   mmmmmmmmmmmmmmmfffff  xxxxxx
      mmmmmmmm   mmmmmmmmmmmmmmffffff xxxxxx
       mmmmmmm   mmmmmmmmmmmmmmfffffff  xxxx
        mmmmmm    mmmmmmmmmmmffffffffff xxxx
           mmm        mmmmm  ffffffff     xx
                D                fff        
                                            
          mmmmm    mmmmmmmm fff             
      x mmmmmmmm  mmmmmmmmmmmfff            
      x mmmmmmmm  mmmmmmmmmmmmffff          
      x mmmmmmm   mmmmmmmmmmmmfffff         
      x  mmmmmm   mmmmmmmmmmmffffffff       
    
    x: cannot enter
    f: forest
    m: mountain
    D: village
    
    Treasures:
    
    (none)
    
    Bonus:
    
    900 Gold
    All surviving units gain 50 EXP points (only if the fire trap event 
    takes place during the battle)
    
    Units:
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Xiahou Dun   44  1540    70    448     390    5    95   87    60
    M. Cavalry
    Han Hao      40  1225    82    298     315    4    62   59    45
    M. Infantry
    Yu Jin       39  1200    80    290     316    4    60   62    52
    M. Infantry
    Li Dian      39  1200    80    314     337    4    72   73    47
    M. Infantry
    Xiahou Lan   40  1130    95    336     337    5    72   70    53
    Martial Artist
    Archery      37  1150    77    272     203    4    40   25    60
    M. Archery
    Archery      37  1150    77    272     203    4    40   25    60
    M. Archery
    Archery      38  1175    79    277     207    4    40   25    60
    M. Archery
    Archery      38  1175    79    277     207    4    40   25    60
    M. Archery
    Archery      39  1200    80    282     210    4    40   25    60
    M. Archery
    Archery      39  1200    80    282     210    4    40   25    60
    M. Archery
    Cavalry      38  1360    63    298     255    5    55   40    30
    M. Cavalry
    Cavalry      38  1360    63    298     255    5    55   40    30
    M. Cavalry
    Cavalry      39  1390    64    304     259    5    55   40    30
    M. Cavalry
    Cavalry      39  1390    64    304     259    5    55   40    30
    M. Cavalry
    Cavalry      40  1420    65    309     264    5    55   40    30
    M. Cavalry
    Infantry     38  1175    79    255     298    4    40   55    30
    M. Infantry
    Infantry     38  1175    79    255     298    4    40   55    30
    M. Infantry
    Martial Arts 38  1090    91    300     277    5    60   40    40
    Martial Artist
    Band         40   980    98    219     247    4    35   20    75
    Marching Band
    
    Duels and Persuades:
    
    Guan Yu vs. Li Dian
    
    Hints:
    
    1. Follow Zhuge Liang's instructions and have Zhao Yun lure out Xiahou 
    Dun.
    2. Leave Li Dian to Guan Yu.
    3. Defeat Xiahou Dun last.  The more enemy units you defeat, the more 
    EXP points and Gold you earn.
    
    Start by moving Zhao Yun east for 7 panels (it's possible to do this in 
    one turn provided that you equip Zhao Yun with a rare horse, but this 
    really isn't necessary).  Don't go too far beyond that, as Zhao Yun may 
    get surrounded and not be able to return.  This will provoke Xiahou Dun 
    to command his entire army moving west.  Meanwhile start moving all 
    your non-hidden units towards the central village.  Any mountain units 
    you have should be put into this formation starting from position 1.  
    If you had class changed Zhao Yun into martial artist, let him occupy 
    position 1.
    
        mmmmmmmm
            mmmm
      D
    
    m    4321mmm
    mm  mmmmmmmm
    mm  mmmmmmmm
    
    When Xiahou Dun enters the narrow path between mountains east of the 
    village, Zhuge Liang will give the command to initiate a fire 
    strategem.  This part is different between the SFC original and the GBA 
    port.  In the original the HP of the entire enemy army is lowered to 
    25% of their max HP, AND they are confused.  In the GBA port they only 
    lose HP and do not get confused.
    
    If you arranged your mountain units into the formation described above, 
    you can prevent the flames from spreading to where the units are, and 
    allow a shortcut for your mountain units to circle around Xiahou Dun.
    
    Once the fire attack succeeds, the enemies will stay at their current 
    location and cure themselves rather than advance.  All your hidden 
    units will now come out.  The path between the rows of fire is rather 
    narrow, and Xiahou Dun is inside, so your mountain units should move 
    east outside this path and leave this narrow path to your other units 
    that cannot enter mountain regions.  You can only have one unit get 
    past Xiahou Dun per turn without using "Kaiki", so cast "Kyogen" on him 
    to keep him confused will make this task easier.  Defeat all of Xiahou 
    Dun's 
    
    At turn #15, Xiahou Dun will order his troops to attack, but by then 
    you should be pretty much done with most of them.  After defeating all 
    enemies except for Xiahou Dun, you can take him out however you see 
    fit.
    
    ---------------------------------------------------------------------
    
    
    Battle #23B
    Battle of Xinye
    (Shinya no tatakai)
    
    Victory conditions:
    
    1. Defeat Xiahou Dun
    
    2. Zhuge Liang raids the granary
    
    Turn limit: 40
    
                mm fffffffx   B  A  
       xxxxxxxxx     mmmf x  B    B 
       xxxxxxxxx   mmmmmm x     B   
       x       x   mmmmmm           
       x x  xx x  mmmmmmm   B B   B 
         xx x     mmmmmmm x       B 
       x xx xx x   mmmmm  x  B      
       x       x   mmmmm  xxxxx  xxx
       xxxx xxxx   mmmm             
       xxxx xxxx    mm              
                                    
                          ff        
    m  m        D    ffffffff       
    mmmmmm        fffffffffffff     
    mmmmmmmm  ffffffffffffffffff    
    mmmmmmmmmfffffffffffffffffffff  
    
    x: cannot enter
    f: forest
    m: mountain
    D: village
    B: barracks
    A: granary
    
    Treasures:
    
    (none)
    
    Bonus:
    
    900 Gold
    All surviving units gain 50 EXP points (exclusive to Victory condition 
    #2).
    
    Units:
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Xiahou Dun   43  1510    69    465     408    6    95   87    60
    L. Cavalry
    Han Hao      40  1225    82    298     315    4    62   59    45
    M. Infantry
    Yu Jin       39  1200    80    290     316    4    60   62    52
    M. Infantry
    Li Dian      39  1200    80    314     337    4    72   73    47
    M. Infantry
    Xiahou Lan   40  1130    95    336     337    5    72   70    53
    Martial Artist
    Zhang Liao   40  1225    82    373     387    4    90   87    80
    M. Infantry
    Zhang He     40  1420    65    396     367    5    90   88    62
    M. Cavalry
    Supply Unit  36   900    90    176     183    3    30   30    70
    Supply Unit
    Infantry     35  1100    74    240     281    4    40   55    30
    M. Infantry
    Infantry     36  1125    76    245     287    4    40   55    30
    M. Infantry
    Cavalry      35  1270    59    281     240    5    55   40    30
    M. Cavalry
    Cavalry      36  1300    60    287     245    5    55   40    30
    M. Cavalry
    Cavalry      36  1300    60    287     245    5    55   40    30
    M. Cavalry
    Archery      35  1100    74    262     195    4    40   25    60
    M. Archery
    Archery      36  1125    76    267     199    4    40   25    60
    M. Archery
    Archery      36  1125    76    267     199    4    40   25    60
    M. Archery
    Archery      36  1125    76    267     199    4    40   25    60
    M. Archery
    Archery      35  1100    74    262     195    4    40   25    60
    M. Archery
    Archery      36  1125    76    267     199    4    40   25    60
    M. Archery
    Band         36   900    90    203     229    4    35   20    75
    Marching Band
    Band         35   880    88    199     225    4    35   20    75
    Marching Band
    
    Reinforcements
    
    Xu Huang     40  1420    65    399     348    5    91   83    49
    M. Cavalry
    Archery      36  1125    76    267     199    4    40   25    60
    M. Archery
    Archery      36  1125    76    267     199    4    40   25    60
    M. Archery
    Archery      36  1125    76    267     199    4    40   25    60
    M. Archery
    
    Duels and Persuades:
    
    Zhang Fei vs. Yu Jin
    
    Hints:
    
    1. Fortify the east and south city gates.
    2. Leave Yu Jin to Zhang Fei.
    3. One strategy is to equip Zhuge Liang with "Sekitoba" and have him 
    raid the granary.
    
    Despite the hint suggesting that you need to defend the city, you 
    should move all your army out of the east gate.  Your mountain units 
    station near the mountains just outside of east gate, supporting your 
    cavalry units.  Liu Bei, Zhuge Liang and your archery units should 
    continue north and east around the large mountain in the center of the 
    map.  Do not come out of the forest until the enemy main group has 
    already gone past the southern edge of the mountain and is spproaching 
    the east gate.  It may be difficult to move Zhang Fei next to Yu Jin 
    for the duel though, considering the narrow space and the large number 
    of units involved.  Also, if you had followed my suggestion to class 
    change Guan Yu and Zhao Yun into mountain units, along with other 
    mountain units such as Li Ming and Fan Gong, you can even end the 
    battle by defeating Xiahou Dun within a turn or two as he passed the 
    southern edge of the mountain.  But if you do it this way, you won't 
    get the EXP bonus for raiding the granary.
    
    Lure the enemies to the east gate.  The proximity of mountains and 
    castle walls will render their faster cavalries ineffective.  When 
    Zhuge Liang enters the enemy camp, Xiahou Dun will be alerted, so it is 
    best to just have Liu Bei and archery units clear out Li Dian and a few 
    units near the granary first before letting Zhuge Liang in.  This way 
    Zhuge Liang can rush for the granary when the coast is clear.  Use the 
    barracks to regenerate HP in addition to casting healing strategem.  
    Liu Bei and the two archers should stand suard south of the granary to 
    block the enemy cavalry and marching band unit while Zhuge Liang 
    reaches his goal from the east.
    
    At around turn #8, enemy reinforcements arrive near the west gate.  But 
    since the city is evacuated, it will take them some time before 
    reaching the east gate where the heat of the battle is.  Meanwhile with 
    a clear path ahead, Zhuge Liang should have no problem raiding the 
    granary and finish the battle.
    
    Xinye
    
    In the Meeting Place, talk to Song Zhong then talk to Zhuge Liang.  A 
    messenger will show up so talk to the messenger next.  Guan Yu and Yi 
    Ji are sent to Jiangxia to ask Liu Qi for help, so they won't be 
    available in the next few battles.  The next campaign is now open.  
    Talk to Zhuge Liang to move out.  Just before you do though, a little 
    complication presents itself.
    
    You are given the option to go to Xiangyang or Jiangxia.  If you choose 
    the first choice you will battle in Xiangyang and then in Changbanpo, 
    while the second choice will start you in Changbanpo directly, skipping 
    Xiangyang.  It is recommended to go to Xiangyang, as the special item 
    in the treasury is worth the trip.  This walkthrough will continue as 
    if the first choice is taken.  But if you opt to go to Jiangxia, skip
    the next battle and resume from the Battle of Changbanpo.
    
    
    Battle #24
    Battle of Xiangyang
    (Jouyou no tatakai)
    
    Victory condition:
    
    Defeat Cai Mao
    
    Turn limit: 20 [14]
    
      xxxxxxxxxxxxxxxxxxxxx 
      xxxxxxxxxxxxxxxxxxxxx 
      xxxxxxxxxxxxxxxxxxxxx 
      xx  xxx A     Tx   xx 
      xx xx         xxQ  xx 
      xx         x  x    xx 
      xx       xxx       xx 
      xx      xxxx   xxxxxx 
      xx Tx   xxxx  xxxxxxx
      xx xxx      Q xxxxxxx 
      xx       x  x  xx   xx
      xx     xx   x  xx  xxx
      xx xx        x xx  xxx
      xx xx      xxxxxx xxxx
      xxxxxxx    xxxxxx xxxx
      xxxxxxxx  xxxxxxx   xx
      xxxxxxxx  xxxxxxx    x
                            
    xx                      
    xxxx                    
    xxxxx             ffff  
    xxxxxx           fffffff
    xxxxxx           fffffff
    xxxxx           ffffffff
    
    x: cannot enter
    f: forest
    Q: fortress
    A: granary
    T: treasury
    
    Treasures:
    
    A(4,11): Kyuumeiyaku (HP large recovery for multiple units)
    T(4,17): Iten no ken (Power +8. All)
    T(9,6): Touchugai (Lead +6, Intel -2. All)
    
    Bonus:
    
    900 Gold (only if you attain victory condition on or before turn #14).
    All surviving units gain 50 EXP points (only if you attain victory 
    condition on or before turn #14).
    
    Units:
    
    Allies       Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Civilians     1   200     0     49      49    3    10   10     0
    Civilians
    Civilians     1   200     0     49      49    3    10   10     0
    Civilians
    Civilians     1   200     0     49      49    3    10   10     0
    Civilians
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Cai Mao      42   1275   85    325     343    4    70   67    68
    M. Infantry
    Wen Pin      39   1390   64    368     330    5    84   78    24
    M. Cavalry
    Wang Wei     38   1360   63    277     249    5    40   36    58
    M. Cavalry
    Kuai Yue     39   1200   80    267     210    4    29   26    74
    M. Archery
    Zhang Yun    39   1200   80    287     294    4    59   50    60
    M. Infantry
    Wang Can     38    940   94    205     247    4    30   28    70
    Marching Band
    Infantry     35   1100   74    240     281    4    40   55    30
    M. Infantry
    Infantry     35   1100   74    240     281    4    40   55    30
    M. Infantry
    Infantry     34   1075   72    236     276    4    40   55    30
    M. Infantry
    Archery      35   1100   74    262     195    4    40   25    60
    M. Archery
    Archery      35   1100   74    262     195    4    40   25    60
    M. Archery
    Archery      35   1100   74    262     195    4    40   25    60
    M. Archery
    
    
    Duels and Persuades:
    
    Zhao Yun vs. Zhang Yun
    
    Hints:
    
    1. Arrival of enemy reinforcements is imminent.  Attack with your full 
    power before they arrive.
    2. Leave Zhang Yun to Zhao Yun.
    3. The treasury holds "Iten no ken", be sure to raid it.
    
    Let's clearify a few points before we begin.  First, you're here to 
    loot treasures, so make that your priority.  Get in, get the goods, and 
    might as well get Cai Mao before getting out.  Second, even though the 
    Civilians are considered allies.  They are not assets, but liabilities 
    that you need to protect from harm.  Severe consequences await those 
    who lose all 3 of them.  Third, your turn limit is actually 14, not 20 
    as suggested by the Victory conditions menu.
    
    Start off charging towards the city gate.  Li Ming and Sun Qian (if the 
    Supply Unit reaches L.40) have "Kaiki" that can be casted on frontline 
    units to attack the guards repeatedly.  Command Zhao Yun to duel Zhang 
    Yun to speed up the process.
    
    Send a fast unit to raid the treasuries and granary, starting from the 
    western treasury.  You will also need a few infantry units to distract 
    the enemies while the fast unit runs between the various treasuries and 
    granaries.  After you get to the northeastern treasury, you can make a 
    pincer attack on the enemy units right before the path leading to Cai 
    Mao.
    
    At turn #15 Zhuge Liang will tell you that Cao Cao's forces has already 
    reached Xinye, and Liu Bei will order the army to leave for Jiangxia 
    immediately, so you must finish looting and ideally defeat Cai Mao on 
    or before turn #14.
    
    
    Battle #25-1
    Battle of Changbanpo I
    (Chouhanha no tatakai I)
    
    Victory conditions:
    
    1. Defeat Cao Cao (sometimes "Defeat all enemies")
    
    2. Civilians evacuate to the southeastern village
    
    Turn limit: 70
    
          mmmmmmmmmmmmmmmmmmmmmfff   x  
          mmmmmmmmmmmmmmmmmmmmfffff  xxx
           mmmmmmmmmmmmmmmmfffffffff  xx
            mmmmmmmmmmmmmmm fffffffff   
            mmmmmmmmmmmmmm   fffffffffff
    f       mmmmmmmmmmmmmm    ffffffffff
    ff       mmmmmmmmmmmm     ffffffffff
    fff      mmmmmmmmmm        fffffffff
    fff    D  mmmmmmmm          ffffffff
    fff        mmmmmmm          fffff   
    ffff         mmmm            ff     
    fffff                             xx
    fffff            ff               xx
    fffff            fff D            x 
    ffffff            ff            xxx 
    fffffff                     xx xxx  
    ffffffff                   xxx x   f
    fffffffffffffff   ffff    xx       f
    fffff  ffffffffffffffff   x       ff
    ffff  xxfffffffffffffff  xx f     ff
    ffff xxx fffffffffffff  xx  ff    ff
    fffff xxx ffffffffffff xx  fff    ff
    ffffff    ffffffffffff xx ffff  D  f
    fffffffffffffffffffff xx ffffff     
    
    x: cannot enter
    f: forest
    m: mountain
    D: village
    
    Treasures:
    
    (none)
    
    Bonus:
    
    [INVALID] For some reason even if you do defeat Cao Cao, the battle 
    will sometimes still continue and only after you defeat every enemy 
    does the battle end and continues onto part II.
    All surviving units gain 50 EXP (exclusive to Victory condition #2).
    
    Units:
    
    Allies       Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Civilians     1   200     0     49      49    3    10   10     0
    Civilians
    Civilians     1   200     0     49      49    3    10   10     0
    Civilians
    Civilians     1   200     0     49      49    3    10   10     0
    Civilians
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Cao Cao      53  1810    82    460     530    6    75   98   100
    L. Cavalry   [Iten no ken, Goshi no heihousho, Gyokuji]
    Cao Ren      43  1300    87    360     381    4    80   79    62
    M. Infantry
    Li Dian      42  1275    85    331     356    4    72   73    47
    M. Infantry
    Xiahou Dun   43  1510    69    465     408    6    95   87    60
    L. Cavalry
    Xiahou Yuan  43  1510    69    417     380    5    90   86    52
    M. Cavalry
    Yue Jin      43  1510    69    365     340    5    74   74    39
    M. Cavalry
    Zhang Liao   43  1300    87    393     408    4    90   87    80
    M. Infantry
    Xu Zhu       43  1510    69    450     409    5    97   94    25
    M. Cavalry
    Xiahou Jie   42  1170    98    348     320    5    72   55    31
    Martial Artist
    Chunyu Qiong 42  1480    68    356     322    5    73   68    62
    M. Cavalry
    Xiahou En    42  1220    78    322     331    4    60   58    62
    L. Bandit
    Zhang He     42  1480    68    410     380    5    90   88    62
    M. Cavalry
    Ma Yan       42  1220    78    323     314    4    65   61    43
    M. Bandit
    Jiao Chu     42  1275    85    339     273    4    65   61    34
    M. Archery
    Cao Hong     42  1275    85    335     359    4    74   74    47
    M. Infantry
    Wen Pin      42  1480    68    388     348    5    84   78    24
    M. Cavalry
    Cavalry      39  1390    64    304     259    5    55   40    30
    M. Cavalry
    Cavalry      39  1390    64    304     259    5    55   40    30
    M. Cavalry
    Cavalry      38  1360    63    298     255    5    55   40    30
    M. Cavalry
    Cavalry      39  1390    64    304     259    5    55   40    30
    M. Cavalry
    Cavalry      39  1390    64    304     259    5    55   40    30
    M. Cavalry
    Cavalry      38  1360    63    298     255    5    55   40    30
    M. Cavalry
    Bandit       38  1140    73    265     265    4    43   43    43
    M. Bandit
    Bandit       37  1120    71    260     260    4    43   43    43
    M. Bandit
    Bandit       36  1100    70    255     255    4    43   43    43
    M. Bandit
    Archery      39  1200    80    282     210    4    40   25    60
    M. Archery
    Archery      39  1200    80    282     210    4    40   25    60
    M. Archery
    Archery      38  1175    79    277     207    4    40   25    60
    M. Archery
    
    Duels and Persuades:
    
    (none)
    
    Hints:
    
    1. This is the first of two Consecutive Battles.  Units defeated in the 
    first battle will not be deployed in the next (applies to your units, 
    not the enemy's).
    2. Station near the central village and keep the enemies away from the 
    civilians.
    3. Fire strategems work well against units in the forest.  Zhuge Liang 
    holding "Moutoku shinsho" wields tremendous power.
    
    The first Victory condition is weird.  Sometimes defeating Cao Cao will 
    end the first battle, but other times defeating Cao Cao doesn't end the 
    battle and instead all enemies must be defeated.  I don't know why that 
    Victory condition can fail.
    
    Start off taking out the three bandits to the north.  Do not enter the 
    mountain regions, but wait for them to come out before attacking them.
    
    Contrary to what the hint suggests, follow the civilians closely and 
    stay behind them for only 3 panels.  This way the enemies won't catch 
    up to you for a significant number of turns.  Once the enemy does catch 
    up, keep staying 3 panels behind the civilians to protect them.  If you 
    kept the enemies away from the civilians and do not get in their escape 
    route, the civilians should reach the destination on turn #8.
    
    
    If you want to actually eliminate Cao Cao's army, send a unit to camp 
    in the southeast village so the civilians can't enter it.  Now arrange 
    your units in the Bridge formation on the south bank of the bridge.  
    Focus your attacks on eliminating one or two enemies that cross the 
    bridge.  Conserve SP for healing only.  You can defeat all of Cao Cao's 
    army and gain a large amount of EXP points with little risk if the 
    Victory condition #1 doesn't trigger.  Though this will not give you 
    the 50 EXP bonus to all surviving units.
    
    
    Battle #25-2
    Battle of Changbanpo II
    (Chouhanha no tatakai II)
    
    Victory conditions:
    
    1. Defeat Cao Cao
    
    2. Civilians evacuate to the northwestern bridge.
    
    Turn limit: 99
    
       fffffffffffffff  x               
        ffffffffffffff  x               
          fffffffffff   xx ff           
           fffffffmmmmm  x  ffff        
    x      ffffmmmmmmmmm xxx fffffff    
    xx     fffmmmmmmmmmmm  x fffffff    
    xx      mmmmmmmmmmmmmm x ffffffff   
    x       mmmmmmmmmmmmmmm x  ffffffff  
    x      mmmmmmmmmmmmmmm x    ffffff  
    xx    mmmmmmmmmmmmmmm  x     fff    
          mmmmmmmmmmmmm    x            
    xx     mmmmmmmmmmm    xx           f
    xx     mmmmmmmmmmm    x            f
    xx     mmmmmmmmmmm    xx        ffff
    xxx     mmmmmmmmmmm    x       fffff
    xxx      mmmmmmmmmm            fffff
    xxxD     mmmmmmmmm          D  fffff
    xxx       mmmmmmmm     x       fffff
    xxxx       mmmmmm      x      ffffff
    xxxxx                 xx     fffffff
    xxxxx         D       x      fffffff
    xxxxxxx                      fffffff
    xxxxxxxxx                   ffffffff
    xxxxxxxxx    ffff     x     ffffffff
    
    x: cannot enter
    f: forest
    m: mountain
    D: village
    
    Treasures:
    
    (none)
    
    Bonus:
    
    900 Gold
    All surviving units gain 50 EXP (exclusive to Victory condition #2).
    
    Units:
    
    Allies       Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Civilians     1   200     0     49      49    3    10   10     0
    Civilians
    Civilians     1   200     0     49      49    3    10   10     0
    Civilians
    Civilians     1   200     0     49      49    3    10   10     0
    Civilians
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Cao Cao      53  1810    82    460     530    6    75   98   100
    L. Cavalry   [Iten no ken, Goshi no heihousho, Gyokuji]
    Cao Ren      43  1300    87    360     381    4    80   79    62
    M. Infantry
    Li Dian      42  1275    85    331     356    4    72   73    47
    M. Infantry
    Xiahou Dun   43  1510    69    465     408    6    95   87    60
    L. Cavalry
    Xiahou Yuan  42  1480    68    410     373    5    90   86    52
    M. Cavalry
    Yue Jin      42  1480    68    359     335    5    74   74    39
    M. Cavalry
    Zhang Liao   43  1300    87    393     408    4    90   87    80
    M. Infantry
    Xu Zhu       43  1510    69    450     409    5    97   94    25
    M. Cavalry
    Xiahou Jie   42  1170    98    348     320    5    72   55    31
    Martial Artist
    Chunyu Qiong 42  1480    68    356     322    5    73   68    62
    M. Cavalry
    Xiahou En    42  1220    78    322     331    4    60   58    62
    L. Bandit
    Zhang He     42  1480    68    410     380    5    90   88    62
    M. Cavalry
    Ma Yan       42  1220    78    323     314    4    65   61    43
    M. Bandit
    Jiao Chu     42  1275    85    339     273    4    65   61    34
    M. Archery
    Cao Hong     42  1275    85    335     359    4    74   74    47
    M. Infantry
    Wen Pin      42  1480    68    388     348    5    84   78    24
    M. Cavalry
    Cavalry      41  1450    67    315     269    5    55   40    30
    M. Cavalry
    Cavalry      40  1420    65    309     264    5    55   40    30
    M. Cavalry
    Cavalry      39  1390    64    304     259    5    55   40    30
    M. Cavalry
    Cavalry      41  1450    67    315     269    5    55   40    30
    M. Cavalry
    Cavalry      40  1420    65    309     264    5    55   40    30
    M. Cavalry
    Cavalry      39  1390    64    304     259    5    55   40    30
    M. Cavalry
    Cavalry      41  1450    67    291     245    6    55   40    30
    S. Cavalry
    Cavalry      40  1420    65    286     241    6    55   40    30
    S. Cavalry
    Cavalry      39  1390    64    281     236    6    55   40    30
    S. Cavalry
    Archery      41  1250    84    292     218    4    40   25    60
    M. Archery
    Archery      40  1225    82    287     214    4    40   25    60
    M. Archery
    Archery      39  1200    80    282     210    4    40   25    60
    M. Archery
    
    Duels and Persuades:
    
    Zhao Yun vs. Xiahou En
    
    Hints:
    
    1. Block the southbound enemy units on the north bridge.
    2. Zhao Yun can loot the "Seiko no ken" by dueling Xiahou En.
    3. Watch out for enemy mountain units that can cross the mountain 
    regions and attack the civilians.
    
    This is the second of the Consecutive Battles.  As a rule for these 
    type of battles, your current HP and SP carries over from the first 
    battle.  Any unit with HP reduced to 0 will not be deployed.  Also if 
    you select the Retreat option from the menu, you will start over from 
    the first of the Consecutive Battles.
    
    The first thing you need to do is recover damage sustained by your 
    units so they won't be taken out in their weakened state.
    
    Although you have seen Xiahou En toting a special weapon in the last 
    battle, you couldn't do anything to get it.  However, in this battle, 
    you can command Zhao Yun to duel him to gain this special weapon.  Of 
    course, the problem is that he starts all the way at the back of Cao 
    Cao's army, and sending Zhao Yun anywhere near that place is going to 
    get him defeated.
    
    Fortunately Xiahou En will start moving south as soon as the second 
    battle begins, so while the enemy cavalry units will have to circle 
    around the forest, Xiahou En can go through it directly.  The problem 
    is how to get to him without having to deal with the archery unit and 
    Ma Yan who is ahead of him, and the two other archery units just a 
    short distance behind him.
    
    The easiest way is to confuse the units ahead of him so that he 
    naturally becomes the first unit to arrive at your location.  This way 
    you can run to the west of the north bridge as soon as you are done.  
    But if you don't want the cavalry units to arrive at the same time, you 
    will need to transfer the "Sekitoba" to Zhao Yun and have him run 
    towards Xiahou En to duel him.  Afterwards he still has to survive a 
    round of attacks before he can return, so send some diversion units to 
    keep the enemies from ganging up on him.
    
    Once your units (your own or civilians) move near the village south of 
    the mountains, Cao Cao will begin to advance towards you.  As usual, 
    arrange the bridge formation west of the north bridge and use "Hi no 
    maboroshi" and "Kyogen" to confuse the units that comes into contact 
    with the formation to cut down the damage your army sustains before the 
    civilians reach their destination.  Due to the width of the river, you 
    want to modify your bridge formation in the following fashion to avoid 
    enemy casting strategem from across the river.
    
      xx
     1 x
     2
     3      D
     4 x
     5 x
      xx
    
    As the enemy troops pile up on the east bank, some units will try to 
    cross the south bridge, so send two confuse capable units to intercept 
    them as well.  If Cao Cao is foolish enough to run up into your Bridge 
    formation, you can choose whether to finish the battle early by taking 
    him out, or by waiting out for the civilians to reach their 
    destination.  If you can keep the enemies away from the civilians and 
    you don't get in their way, the civilians should be able to reach their 
    destination on turn #12.
    
    Jiangxia
    
    In the Meeting Place, talk to Liu Qi and Lu Su will show up, so talk to 
    Lu Su afterwards.  After Lu Su leaves, talk to Zhuge Liang to advance 
    through the next series of events.
    
    =====================================================================
    3-1: Annexation Wars of Southern Jingzhou
    =====================================================================
    
    Talk to Zhuge Liang and the next campaign will be available.  You now 
    have access to the shops in Jiangxia.  The selections remain the same 
    though.  The "Ryuseisui" adds a bonus of Movement +1 for the unit that 
    equips it, regardless of class.  For units led by officers of low 
    Power, this is a valuable weapon.
    
    
    Battle #26
    Battle of Jiangling
    (Kouryou no tatakai)
    
    Victory conditions:
    
    1. Defeat Chen Jiao (replaced by #2 once Zhou Yu's army arrives)
    
    2. Defeat Zhou Yu (replaces #1 once the Victory condition changes)
    
    Turn limit: 30 [15]
    
            xx        mmmmmmmmmmmmmmmmmm
           xx          mmmmmmmmmmmmmmmmm
           x              mmmmmmmmmmmmmm
           x        D      mmmmmmmmmmmmm
                            mmmmmmmmmmmm
         D x     xxxxx xxxxx   mmmmmmmmm
          xx     xxxxx xxxxx     ffffmmm
         xx      x         x      ffffff
         x   ff  x  xx   x x      ffffff
         x  fff    xx Qxxx         fffff
        xx ffff  x x   x   x          ff
    x   xx  ff   x         x            
    xxxxxx       xxxxx xxxxx            
    xxxxxx       xxxxx xxxxx            
    xxxxxxxxxxx                         
    xxxxxxxxxxxxxx                      
    xxxxxxxxxxxxxxxxxx                  
    xxxxxxxxxxxxxxxxxxxT D              
    xxxxxxxxxxxxxxxxxxxxxx              
    xxxxxxxxxxxxxxxxxxxxxxxx            
    
    x: cannot enter
    f: forest
    m: mountain
    Q: fortress
    D: village
    T: treasury
    
    Treasures:
    
    T(18,20): Soujutsu shinansho (class change to Beast Trainer)
    
    Bonus:
    
    1000 Gold
    All surviving units gain 50 EXP (exclusive to victory conditions)
    Free mode (GBA exclusive)
    
    Units:
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Chen Jiao    45  1350    90    286     311    5    20   18    74
    L. Infantry
    Niu Jin      43  1510    69    388     337    5    82   73    35
    M. Cavalry
    Infantry     39  1200    80    259     304    4    40   55    30
    M. Infantry
    Infantry     38  1175    79    255     298    4    40   55    30
    M. Infantry
    Archery      39  1200    80    282     210    4    40   25    60
    M. Archery
    Archery      38  1175    79    277     207    4    40   25    60
    M. Archery
    Archery      39  1200    80    282     210    4    40   25    60
    M. Archery
    Archery      39  1200    80    282     210    4    40   25    60
    M. Archery
    
    Reinforcements
    
    Zhou Yu      49  1350    140   325     362    4    75   88   102
    Sorcerer     [Sonshi no heihousho, Eiketsu no ken]
    Jiang Qing   43  1300     87   349     363    5    67   62    64
    L. Infantry
    Xu Sheng     43  1300     87   362     357    5    72   59    70
    L. Infantry
    Ding Feng    42  1275     85   362     373    5    75   70    65
    L. Infantry
    Gan Ning     46  1550    110   485     363    4    91   84    64
    Beast Trainer
    Zhou Tai     46  1600     73   454     397    6    87   78    60
    L. Cavalry   [Sonshi no heihousho, Eiketsu no ken]
    Lu Meng      46  1375     92   415     430    5    84   80    98
    L. Infantry  [Sonshi no heihousho, Eiketsu no ken]
    Ling Tong    46  1600     73   430     377    6    81   71    65
    L. Cavalry
    Infantry     39  1200     80   259     304    4    40   55    30
    M. Infantry
    Infantry     39  1200     80   259     304    4    40   55    30
    M. Infantry
    Cavalry      41  1450     67   315     269    5    55   40    30
    M. Cavalry
    Cavalry      41  1450     67   315     269    5    55   40    30
    M. Cavalry
    Cavalry      40  1420     65   309     264    5    55   40    30
    M. Cavalry
    Cavalry      40  1420     65   309     264    5    55   40    30
    M. Cavalry
    
    Duels and Persuades:
    
    Zhao Yun vs. Gan Ning
    
    Hints:
    
    1. Make a swift attack to take out chen Jiao and take over the city.
    2. The treasury holds "Soujutsu shinansho", which allows class change 
    into Beast Trainer.
    3. Leave Gan Ning to Zhao Yun
    
    Ok.  This could be the easiest battle or the hardest, depending on what 
    direction you want to approach.  If you just want to raid the treasure 
    and spend some quality leveling time with your units, this will be 
    extremely easy.  If you want to blitzkrieg Chen Jiao, that's not a 
    difficult thing to do.  But if you want to defeat Zhou Yu, it will be a 
    real challenge.
    
    It is fortuitous to know that on turn #3, Zhuge Liang reports that Zhou 
    Yu has defeated Cao Ren and is marching towards Jiangling.  On turn #6, 
    he will warn you that Zhou Yu is almost here.  On turn #8 Zhou Yu's 
    army arrives.  But on turn #16, Zhou Yu's troops are out of provisions 
    and he retreats.  Chen Jiao (if he's still alive) also bails as he sees 
    Zhou Yu's retreat as an opportunity to flee.
    
    
    First, the blitzkrieg approach.  You will need to deploy both Li Ming 
    and L.40 Sun Qian equipped with "Ryuseisui" and "Tekiro", the two units 
    with "Kaiki".  Equip Zhuge Liang with "Moutoku shinsho" and "Sekitoba" 
    as he will be doing the bulk of the damage.  These three will be your 
    stealth group.  Your other units will just be for diversion, so as long 
    as they are not too weak, anyone will suffice.
    
    Start off moving your army eastward across the bridge.  Your stealth 
    group head towards the treasury south of the city to raid it.  Your 
    other units will attack the west gate to lure the enemies in the city 
    towards that gate.  When the enemies have taken the bait, rush in with 
    Zhuge Liang and use either "Shousekiryu" or "Shoukokuryu" depending on 
    the weather.  Then have one wing unit cast "Kaiki" on this unit to make 
    another attack, then have the other wing unit cast "Kaiki" again to 
    make a third attack within the same turn.  If you manage to break 
    through the west gate, help out the assault.  If you take out Chen Jiao 
    on or before turn #7, you will receive 1000 Gold and all surviving 
    units will gain 50 EXP.
    
    
    Second, the easy level-up approach.  You will need to deploy Zhuge 
    Liang and Mi Zhu.  Other units with support strategem like "Shouga" or 
    "Kobu" should also be deployed to reap the levels.  Station Mi Zhu in 
    the village nearby and have him cast "Shouhakuryu" on Zhuge Liang every 
    turn.  Zhuge Liang needs to cast "Shouga" on himself every turn (don't 
    worry, he has enough SP to cast it 15 times or more in a row).  This 
    way he gains 20 EXP per cast so he gets 3 levels within the 15 turns.  
    At the start send Liu Bei equipped with "Sekitoba" off to raid the 
    treasury south of the city.  He should return immediately after doing 
    so and also follow suit casting support strategems on Zhuge Liang.  
    When your other units run out of SP they can just fend off the incoming 
    Wu units.  The battle automatically ends after 15 turns with your 
    victory.
    
    
    Lastly, defeat Zhou Yu.  You must have power leveled Liu Bei back in 
    the battle of Xiapi and had Zhuge Liang reach L.65 with "Rakurai 
    learned".  Equip Zhuge Liang with "Moutoku shinsho" before the battle 
    begins.  Deploy Zhuge Liang, Li Ming and L.40 Sun Qian.  Instead of 
    attacking the city, move your whole army to the east edge of the map 
    and wait for Zhou Yu to show up.  Once he does, have Zhuge Liang cast 
    "Rakurai" on Zhou Yu and any units nearby.  Li Ming and Sun Qian should 
    cast "Kaiki" so Zhuge Liang can cast a total of 3 times within one 
    turn.  Your other units can help taking out weakened enemy units 
    inbetween Zhuge Liang's casts so they can get some EXP as well.
    
    No matter what approach you take, after the battle you will have access 
    to both Jiangling and Xiangyang.  This walkthrough continues as if you 
    defeated Chen Jiao before Zhou Yu arrives.
    
    
    The "Soujutsu shinansho" allows class change into Beast Trainer.  This 
    class is ideal for officers with high power but low Intel.  In addition 
    to the high attack bonus, this class also can enter mountain regions 
    and wield the strategem "Kaiki".  The candidates for this class is Ma 
    Chao (who will be joining you six battles later).  So hold onto this 
    class change item for now.
    
    Jiangling
    
    ---------------------------------------------------------------------
    GBA version Exclusive
    Free Mode: 
    
    
    Battle of Nanyang
    (Nanyo no tatakai)
    
    14 turns: 500 Gold
    12 turns: 800 Gold
    10 turns: 1500 Gold
    8 turns: Bujutsu shinansho (class change to Martial Artist)
    
    Be sure to bring Zhang Fei to duel Lu Xiang and Zhao Yun to duel Lu 
    Kuang.  Bring Li Ming, L.40 Sun Qian, and Ma Liang (whom you will 
    enlist before your next battle) for their "Kaiki" strategem to use on 
    Zhuge Liang, who should equip the "Sekitoba".  There are Movement 
    boosting weapons available in Jiangxia and "Shunme" in Xiangyang so buy 
    and equip them beforehand.
    
    At the beginning, only Lu Xiang, Lu Kuang, and two archery units will 
    come out and fight, so take care of them with Liu Bei, Zhang Fei, and 
    Zhao Yun while other units move to the northeast and gather around the 
    northeastern gate.  Have Zhuge Liang soften the guard near that gate up 
    with strong strategem, but do not kill him.  Don't get into the range 
    of "Kyogen" of any of the guards to avoid unnecessary risks.  Once you 
    take care of Lu Kuang and Lu Xiang's group, also move Zhao Yun near the 
    northeast gate.  At the specified turn, have Zhao Yun kill the guard, 
    zhuge Liang should move to within range and use either "Shousekiryu" or 
    "Shoukokuryu" depending on the weather.  
    
    As a special bonus, at the end of the battle, all surviving units gain 
    50 EXP points.  This can be done over and over if you wanted to power 
    level any unit without support strategem.  This walkthrough will not do 
    more than necessary to win the S rank prize once.
    ---------------------------------------------------------------------
    
    In the Meeting Place, talk to Lu Su then talk to Zhuge Liang.  He tells 
    you to go to Jiangxia to recruit Ma Liang.  You have access to shops in 
    Xiangyang and Jiangling in addition to those in Jiangxia.
    
    Weapon Shop:
    
    Tetsukyuu          1250 Power +5 (S. Archery)
    Sankyuutoushido    1100 Power +4 (M. Archery)
    Tanshouhou         1150 Power +4 (L. Archery)
    Senpuuhou          1950 Power +2, Movement +1 (L. Archery)
    Seisousha           450 Lead +3 (Supply Unit)
    Mokugyuu           1800 Lead +1, Movement +1 (Supply Unit)
    Sashikou            500 Lead +3 (all)
    Koushirenkankou    1050 Lead +5 (all)
    Touchuugai         1000 Lead +5, Intel -2 (all)
    Suihai              500 Lead +4, Power -2 (all)
    Enbihai             650 Lead +5, Power -3 (all)
    
    Item Shop:
    
    Kanpouyaku         1000 HP medium recovery for multiple units
    Chousoujutsu ougi   450 L.20 S. Infantry class change
    Senshajutsu ougi    900 L.40 M. Infantry class change
    Rendojutsu gokui    500 L.20 S. Archery class change
    Hassekijutsu gokui 1000 L.40 M. Archery class change 
    Juukihei no inju    600 L.20 S. Cavalry class change
    Shineitai no inju  1200 L.40 M. Cavalry class change
    Burai no kokoroe    350 L.20 S. Bandit class change
    Gikyou no kokoroe   700 L.40 M. Bandit class change
    
    The weapon shop features another two weapons with movement bonus.  
    Class upgrade items are once again available, so take the opportunity 
    to upgrade your units.
    
    Xiangyang
    
    Weapon Shop:
    
    Kogatou            1150 Power +4 (Bandit, S. Inf, Tribe)
    Hangetsusou         550 Power +2 (Cavalry, M./L. Infantry)
    Kanshisou          1250 Power +4 (Cavalry, M./L. Infantry)
    Chougeki            700 Power +3, Lead -2 (Cavalry, M./L. Infantry)
    Daigeki            1350 Power +5, Lead -3 (Cavalry, M./L. Infantry)
    Shougo             1000 Intel +3 (Marching Band)
    
    Item Shop:
    
    Shunme             1750 Horse. Movement +1 (all)
    Youjutsu no kusuri 1000 SP small recovery
    Senjutsu no kusuri 2000 SP large recovery
    Fuuki no sho        800 Spend own HP in exchange for SP recovery
    
    The shops in Xiangyang have changed their merchandise lineup.  You can 
    also purchase "Shunme" if you hadn't outfit all the units you are 
    actively using.  You can deploy a maximum of 15 units, and there are 
    only 3 special horses, so you will eventually need to buy about 10 in 
    total.  Also, among the SP recovery items available, the "Fuuki no sho" 
    is the only worthwhile option.  It commands the lowest price of the 
    three while the amount that it heals is the highest.  If you buy some, 
    give them to units with the highest MaxHP for the best effect. 
    
    If you are playing the SFC original version, you can buy 15 copies of 
    "Fuuki no sho".  Later on this can be used to initiate a glitch that 
    allows Liu Bei to exceed the maximum level of 99.  This glitch is 
    removed in the GBA port.
    
    Jiangxia
    
    Go to the Gathering Place and talk to Ma Liang.  Ma Liang will then 
    join your army.  He introduces his younger brother Ma Su.  You will 
    then have a choice of whether you want to enlist Ma Su as well.
    
    ---------------------------------------------------------------------
    Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Ma Liang     42  1020   104    215     275    3    45   73    90
    Supply Unit
    Ma Su        42  1020   102    275     301    4    65   54    84
    Marching Band
    
    The Ma brothers are worthy additions in your army.  Ma Liang is your 
    second supply unit.  He starts out with "Kaiki" already learned and is 
    a great asset once you outfit him with Movement increasing equipment.  
    Ma Su is your second marching band unit.  You will need both him and Mi 
    Zhu to act at SP battery in the later battles, but at the meantime he 
    can work on leveling your units.  If you station the marching band in a 
    village or fortress with the sorcerer next to him, they can gain levels 
    much faster than fighting.  A sorcerer constantly casting "Shouga" on 
    himself paired with a marching band constantly casting "Shouhakuryu" on 
    the sorcerer gains a level every 5 turns!
    ---------------------------------------------------------------------
    
    Ma Su is your second Marching Band with respectable Intel and average 
    Power and Lead, he and Mi Zhu will be helping your units to develop for 
    now and later on they will be your SP batteries.  Ma Liang on the other 
    hand is a serious contender for a class change to sorcerer.  Yes there 
    is someone better at that class than Ma Liang is, but the character in 
    question is in an optional.  Meanwhile Ma Liang can still aid you with 
    "Kaiki" so he's also useful before you get the class change item.  This 
    walkthrough continues as if you recruited both Ma Liang and Ma Su.
    
    Return to Jiangling after you're done recruiting.
    
    Jiangling
    
    Return to the Meeting Place.  Talk to Ma Liang and the next campaign 
    will be available.
    
    This time you have to choose one out of three battles (Wuling, 
    Lingling, Guiyang).  Guan Yu is guarding the base while Zhang Fei and 
    Zhao Yun are out taking the other cities, so they will not be usable.
    
    It is up to you to decide which battle to take, but it is recommended 
    that you choose the Battle of Wuling.  You will have the opportunity to 
    enlist Gong Zhi, an L. Archery unit that will prove useful in the 
    battles to come.  Although this walkthrough continues as if the battle 
    of Wuling is chosen, the other two battles will be covered as well.
    
    
    Battle #27A
    Battle of Wuling
    (Furyou no tatakai)
    
    Victory conditions:
    
    1. Defeat Jin Xuan
    
    2. Enemies surrender
    
    Turn limit: 35
    
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
    xxxxxxxxxxxxxxxxxxxxxxxssxssss
    xxxxxxxxxxxxxxxxxxxxxxsssxssss
    xxxxxxxxxxxxxxxxssssTssssxsBss
    xxxxxxxxxxxxxxss   ssssssxBssB
    xxxxxxxxxxxxxxs    xxxsssxssss
    xxxxxxxxxxxxss   xxxxxsssxsssT
    xxxxxxxsxxx  Q xxxxxxxsssxssss
     sssssss    xxxxxxxxxxsssxxssx
                xxxxxxxxssssssssss
               Dxxxxxxxxs  sssssss
    f           sxxxxxxs   ssxxxxx
    f            sssssss sssxxxxxx
    f    sxssxxss  Qssssssxxxxxxss
    f     xxxxxxxxxsssssxxxxx xxxx
    ff    ssxxxxxxxxxssxxxxs xxx  
    fff     ssssxxxxxxxxxxxxxx   s
    ffff           sxxxx  xx   sss
    ffff            sxx xxxx   sss
    fffff            sxxx       ss
    
    x: cannot enter
    f: forest
    s: rough
    Q: fortress
    B: barracks
    T: treasury
    
    Treasures:
    
    T(4,21): Hassekijutsu gokui (L.40 M. Archery class change) 
    T(7,30): 500 Gold
    
    Bonus:
    
    1000 Gold
    All surviving units gain 50 EXP (exclusive to Victory condition #2)
    
    Units:
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Jin Xuan     48  1425    95    346     355    5    52   40    27
    L. Infantry
    Gong Zhi     43  1300    87    322     262    3    44   40    63
    L. Archery
    Wu Zu        45  1280    82    305     328    4    42   45    60
    L. Bandit
    Yang Yan     44  1325    88    371     336    3    67   76    28
    L. Archery
    Archery      39  1200    80    282     210    4    40   25    60
    M. Archery
    Archery      39  1200    80    282     210    4    40   25    60
    M. Archery
    Archery      39  1175    79    277     207    4    40   25    60
    M. Archery
    Cavalry      41  1450    67    315     269    5    55   40    30
    M. Cavalry
    Cavalry      41  1450    67    315     269    5    55   40    30
    M. Cavalry
    Infantry     39  1200    80    259     304    4    40   55    30
    M. Infantry
    Infantry     38  1175    79    255     298    4    40   55    30
    M. Infantry
    Bandit       39  1160    74    270     270    4    43   43    43
    M. Bandit
    Bandit       39  1160    74    270     270    4    43   43    43
    M. Bandit
    Trainer      39  1340    96    381     218    4    75   25    40
    Beast Trainer
    Trainer      38  1310    94    375     214    4    75   25    40
    Beast Trainer
    
    Duels and Persuades:
    
    Liu Bei persuades Gong Zhi
    Zhou Cang vs. Jin Xuan
    
    Hints:
    
    1. March your entire army to the northern fortress and quickly 
    eliminate the guards there.
    2. Command Liu Bei to persuade Gong Zhi
    3. Command Zhou Cang to duel Jin Xuan
    
    Start moving your whole army towards the north fortress.  When you 
    reach there the enemies from the two fortresses will leave and charge 
    at your army.  Have one unit stand next to the northern fortress, and 
    the rest out of the Yang Yan's range.  Then Yang Yan will reposition to 
    hit you, leaving the fortress to your taking.  The guards around the 
    southern fortress will come out and go after your army, so you can 
    occupy the village just west of the fortresses and eliminate them.
    
    Continue down the path just west of the enemy camp and lure the two 
    guards inside to attack you so you can eliminate them from the outside.  
    Gong Zhi doesn't move from his spot, so send someone other than Liu Bei 
    inside the camp and raid the treasury before sending Liu Bei to recruit 
    Gong Zhi and finish the battle.
    
    If you fulfill Victory condition #1, Gong Zhi joins your army.
    
    ---------------------------------------------------------------------
    Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Gong Zhi     43  1300    87    322     262    3    44   40    63
    L. Cavalry
    
    Gong Zhi joins you as an L. archery unit and can deal good damage once 
    you outfit him with some movement increasing equipment.  Though later 
    on there will be officers with higher stats joining your army as L. 
    archery units, he can still be useful in siege battles where archery 
    units are most needed.
    ---------------------------------------------------------------------
    
    
    Battle #27B
    Battle of Lingling
    (Reiryou no tatakai)
    
    Victory conditions:
    
    1. Defeat Liu Du
    
    2. Enemies surrender
    
    Turn limit: 35
    
     x B   Q  B B x 
     x  B     B B x 
     xxxxxx  xxxxxx 
                    
                  ff
          fff   ffff
    T   ffffff fffff
       fffffff  ffff
      ffffffff  ffff
       ffffff   ffff
        ff       fff
           D      ff
    f               
    ff              
    fff     fff     
    ff     fffff    
           fffffff  
           fffffffff
          ffffffffff
         fffffffffff
    
    x: cannot enter
    f: forest
    Q: fortress
    D; village
    B: barracks
    T: treasury
    
    Treasures:
    
    T(7,1): Mizu no chikara (Unit used up the current turn gets another 
    turn)
    
    Bonus:
    
    1000 Gold
    All surviving units gain 50 EXP (exclusive to Victory condition #2)
    
    Units:
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Liu Du       47  1400    93    344     360    5    53   48    55
    L. Infantry
    Liu Xian     45  1570    72    340     301    5    58   49    58
    M. Cavalry
    Martial Arts 38  1090    91    300     277    5    60   40    40
    Martial Artist
    Cavalry      38  1360    63    298     255    5    55   40    30
    M. Cavalry
    Cavalry      38  1360    63    298     255    5    55   40    30
    M. Cavalry
    Cavalry      37  1330    61    292     250    5    55   40    30
    M. Cavalry
    Cavalry      37  1330    61    292     250    5    55   40    30
    M. Cavalry
    Archery      38  1175    79    277     207    4    40   25    60
    M. Archery
    Archery      38  1175    79    277     207    4    40   25    60
    M. Archery
    Archery      38  1175    79    277     207    4    40   25    60
    M. Archery
    Archery      37  1150    77    272     203    4    40   25    60
    M. Archery
    
    Reinforcements
    
    Xing Daorong 45  1280    82    382     376    4    78   70    30
    L. Bandit
    Trainer      42  1430   102    402     230    4    75   25    40
    Beast Trainer
    Trainer      41  1400   100    395     226    4    75   25    40
    Beast Trainer
    Tribe        40  1570    70    228     376    5    30   70    40
    Tribe
    
    Duels and Persuades:
    
    Guan Ping vs. Xing Daorong
    
    Hints:
    
    1. When Liu Bei advances, enemy reinforcements will appear.
    2. Leave Xing Daorong to Guan Ping.
    3. Command Liu Bei to persuade Liu Du.
    
    Start moving east.  When you reach the southeastern side of the map, 
    start moving north.  Stop when you reach the end of the west clearing 
    and do not cross the horizontal row on which the central village is at.
    
    The cavalry units will come first, which can be taken out quickly of 
    using your own archery units.  The archery units will start to arrive, 
    then the martial artist.  If you work quickly you don't have to face 
    more than 3 units at once.  After all incoming units are eliminated, 
    move near the central village.  Have one unit move north of the village 
    and Xing Daorong will lead a group from the east.  If you deployed Guan 
    Ping, he can duel Xing Daorong.  Finish Xing Daorong's entourage and 
    there will only be four enemy units left.
    
    Take the time to send a unit to raid the northeast treasury.  The 
    others should lure the enemies out of the camp and take them out.  Once 
    you finish all but Liu Du, command Liu Bei to persuade Liu Du and 
    finish this battle.
    ---------------------------------------------------------------------
    
    
    Battle #27C
    Battle of Guiyang
    (Keiyou no tatakai)
    
    Victory conditions:
    
    1. Defeat Zhao Fan
    
    2. Enemies surrender
    
    Turn limit: 35
    
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    sss    D          ssssss
       xxxx             ssss
    xxxxxxx  ffff          s
    xxxxxxxxx ffff      D   
    xxxxxxxxxxx f xxx       
    xxxxxxxxxxxxxxxxxx      
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    ff   xxxxx              
    ffff xxxx    D          
    ffff  xxx            fff
    fffff             ffffff
    fffffff          fffffff
    ffffffff          ffffff
    
    x: cannot enter
    f: forest
    s: rough
    D: village
    T: treasury
    
    Treasures:
    
    T(8,5): Youjutsu no kusuri (SP small recovery)
    
    Bonus:
    
    1000 Gold
    All surviving units gain 50 EXP (exclusive to Victory condition #2)
    
    Units:
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Zhao Fan     48  1425    95    346     369    5    52   49    54
    L. Infantry
    Chen Ying    45  1570    72    350     308    5    63   53    20
    M. Cavalry
    Bao Long     45  1350    90    303     325    5    34   30    62
    L. Infantry
    Infantry     39  1200    80    259     304    4    40   55    30
    M. Infantry
    Infantry     38  1175    79    255     298    4    40   55    30
    M. Infantry
    Archery      39  1200    80    282     210    4    40   25    60
    M. Archery
    Archery      38  1175    79    277     207    4    40   25    60
    M. Archery
    Cavalry      41  1450    67    315     269    5    55   40    30
    M. Cavalry
    Cavalry      41  1450    67    315     269    5    55   40    30
    M. Cavalry
    Trainer      39  1340    96    381     218    4    75   25    40
    Beast Trainer
    Trainer      39  1340    96    381     218    4    75   25    40
    Beast Trainer
    Martial Arts 39  1110    93    305     282    5    60   40    40
    Martial Artist
    Martial Arts 38  1090    91    300     277    5    60   40    40
    Martial Artist
    
    Reinforcements
    
    Tribe        42  1630    73    236     389    5    30   70    40
    Tribe
    Tribe        42  1630    73    236     389    5    30   70    40
    Tribe
    Tribe        41  1600    72    232     383    5    30   70    40
    Tribe
    
    Duels and Persuades:
    
    Liu Feng vs. Bao Long
    
    Hints:
    
    1. Moving north to make a group of enemy reinforcements appears.  Then 
    go back south to take out that group
    2. Let Liu Feng take care of Bao Long
    3. Command Liu Bei to persuade Zhao Fan
    
    Start moving north and camp around the village near the lake.  Bao Long 
    will lead a group of enemy units and marches towards your army, so move 
    Liu Bei into the village to provide healing every turn while your other 
    units eliminate this group.  Once you finish Bao Long's group continue 
    moving to the northeast towards the next village and heal your units to 
    full before engaging the other enemies.
    
    The rest of the enemies are arranged in a quarter circle fashion, so if 
    you charge right into the middle they will surround you.  Move your 
    army directly west (at most 2 rows above where the northmost point of 
    the gulf is).  Through the forest and defeat the Beast Trainer, Chen 
    Ying, and the infantry units quickly before moving northwest and occupy 
    the west village.  As you move near the village, enemy reinforcements 
    arrive and the rest of the enemy units all charge at you, so it is best 
    to reduce the numner of enemies beforehand.   
    
    The tribe units have high HP and defense, but their attack power is 
    mediocre and they don't do extra damage to archery units (unlike 
    infantry and bandit).  So simply use strategem to take them out one at 
    a time.  If zhuge Liang is running low on SP, move him into the village 
    while Liu Bei comes out to fight for awhile.  Meanwhile send a unit to 
    raid the treasury to your west.
    
    After you defeat all enemies except for Zhao Fan, move Liu Bei next to 
    Zhao Fan to persuade him and end the battle.
    
    Regardless of which battle you chose, once it's over you return to 
    Jiangling.
    
    Jiangling
    
    In the Meeting Place, talk to Ma Liang and the next campaign will be 
    opened.  Talk to Zhuge Liang when you are ready.
    
    
    Battle #28
    Battle of Changsha
    (Chousa no tatakai)
    
    Victory conditions:
    
    1. Defeat Han Xuan
    
    2. Enemies surrender
    
    Turn limit: 40
    
       fffffffffffff  xxxxxxxxxxxx  mmmm
         fffffffff  xxxxxxxxxxxxx  mmmmm
           ffff  xxxxxxxxxxxxxxxx mmmmmm
                 xxxxxxxxxxxxxxxx mmmmmm
                xxxxxx     xxxx T mmmmmm
               xxxxxx            mmmmmmm
              xxxxx           D mmmmmmmm
    f       D            xxxxxx  mmmmmmm
    fff       xxxx      xxxxxxx  mmmmmmm
    ffff     xxxxxx    xxxxxxxx     mmmm
    fffff  xxxxxxxx     xxxxxxx         
    ffff  xxxxxxxxx    xxxxxxxx         
    fff   xxxxxxxxxx  xxxxxxxxx         
    fff   xxxxxxxxxx   xxxx xx          
    ffff xxxxxxxxxxxx                   
    ffff xxxxxxxxxxxxxxxx               
    ffff xxxxxxxxxxxxxxx    D           
    fff xxxxxxxxxxxxxxx T      xxxxxx xx
    fff xxxxxxxxxxxxxxx   ff   xxxxxx xx
    ff xxxxxxxxxxxxxxx ffffff  x     Q  
    
    x: cannot enter
    f: forest
    m: mountain
    Q: fortress
    D: village
    T: treasury
    
    Treasures:
    
    T(5,29): Eiketsu no ken (Power +10. All)
    T(18,21): Dokukyakusenpuuhou (Power +3, Movement +1. L. Archery)
    
    Bonus:
    
    1000 Gold
    All surviving units gain 50 EXP (only if Liu Bei persuades Wei Yan)
    Free Mode (GBA exclusive)
    
    Units:
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Han Xuan     51  1500   100    346     351    4    57   46    35
    M. Infantry
    Yang Ling    45  1570    72    323     298    5    48   47    51
    M. Cavalry
    Huang Zhong  46  1375    92    463     465    5    95   90    67
    L. Infantry
    Wei Yan      46  1250   106    440     404    5    92   80    51
    Martial Artist
    Infantry     45  1350    90    313     362    5    40   55    30
    L. Infantry
    Infantry     43  1300    87    303     350    5    40   55    30
    L. Infantry
    Archery      45  1350    90    330     250    3    40   25    60
    L. Archery
    Archery      43  1300    87    319     242    3    40   25    60
    L. Archery
    Archery      43  1300    87    319     242    3    40   25    60
    L. Archery
    Archery      43  1300    87    319     242    3    40   25    60
    L. Archery
    Archery      45  1350    90    330     250    3    40   25    60
    L. Archery
    Cavalry      45  1570    72    362     313    6    55   40    30
    L. Cavalry
    Cavalry      45  1570    72    362     313    6    55   40    30
    L. Cavalry
    Cavalry      44  1540    70    356     308    6    55   40    30
    L. Cavalry
    Cavalry      44  1540    70    356     308    6    55   40    30
    L. Cavalry
    Martial Arts 43  1190   100    327     303    5    60   40    40
    Martial Artist
    Trainer      43  1460   104    409     234    4    75   25    40
    Beast Trainer
    Bandit       43  1240    79    298     314    4    43   43    43
    L. Bandit
    Cavalry      43  1510    69    350     303    6    55   40    30
    L. Cavalry
    
    Duels and Persuades:
    
    Liu Bei persuades Wei Yan
    Guan Yu vs. Huang Zhong
    
    Hints:
    
    1. The treasury holds "Eiketsu no ken".  Be sure to get it.
    2. Leave Huang Zhong to Guan Yu.
    3. Command Liu Bei to persuade Wei Yan.
    
    Well, here's something you don't see everyday.  A leader in a lower 
    class compared to everyone else in the enemy army.  Anyways in this 
    battle you will need to move your units very carefully, otherwise 
    you're setting yourself up for some major traffic jam.
    
    Start moving your entire army together towards the bridge to your 
    southeast.  As your units move past the west half of the bridge, Han 
    Xuan springs his trap and initiates a water strategem and deals half 
    current HP to all your units.  Meanwhile the small group led by Yang 
    Ling on the east bank of the bridge is wiped out completely, so there's 
    no one left to block the east bank of the long bridge.
    
    Before moving on, heal your army back up to full.  Instead of using Liu 
    Bei or your Supply Unit, delegate this job to some other unit with 
    multitarget healing strategem but no support strategem, such as Martial 
    Artist or Tribe.  If you have a Marching Band to cast "Shouhakuryu" to 
    double EXP gain, by the time your army are back to full health, the 
    unit that did the healing can gain 5 levels or more.  Looks like Han 
    Xuan's trap was more of a help than a hindrance.
    
    Once you get past the first bridge, you will need to split your forces.  
    Your cavalry and mountain units need to go east, while your infantry 
    and archery units go south.
    
    For the eastbound group, arrange them as follows:
    
       xxxx T 
     421     m
     53   D mm
     xxxxxx  m
    
    This way the enemy cavalry unit will move west of the village and the 
    archery unit will stop just north to attack.  This way you can just 
    kill the cavalry and occupy the village in the next turn.
    
    For the southbound group, send a unit and move onto the bridge to 
    provoke the enemies on the other side.  In the next turn move this unit 
    back to the west bank to draw them in.  When they chase you to the west 
    bank, take out the enemies with your own archery units.
    
    Once you successfully capture both villages and eliminate nearby units, 
    only Han Xuan, Huang Zhong, Wei Yan and a few gusrds are left.  The two 
    treasuries are wide open so be sure to raid them.  You now have the 
    choice of:
    
    1. Command Guan Yu to duel Huang Zhong.  Guan Yu gets a free level up.  
    You receive 1000 Gold.
    
    2. Command Liu Bei to persuade Wei Yan.  You receive 1000 Gold, and all 
    surviving units gain 50 EXP.
    
    3. Defeat Wei Yan, then defeat Han Xuan.  You receive 1000 Gold.
    
    #####################################################################
    
    WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING!
    
    In the original SFC version, if you defeat Wei Yan first and then 
    command Guan Yu to duel Huang Zhong, the game will glitch and freeze 
    up.  This glitch is removed in the GBA port though.
    
    #####################################################################
    
    You can finish the battle in any of the three methods you want.  It is 
    recommended that you take the second option so all your units can gain 
    bonus EXP.  When you finish the battle, enter Changsha.
    
    ---------------------------------------------------------------------
    GBA version Exclusive
    Free Mode: 
    
    
    Battle of Bowangpo
    (Hakubouha no tatakai)
    
    8 turns: 800 Gold
    7 turns: 1000 Gold
    6 turns: 2000 Gold
    5 turns: Ibunka no shirushi (class change to Tribe)
    
    Equip Zhao Yun with "Sekitoba" so he has a Movement of at least 7.  
    Bring all your mountain units as well.
    
    On the first turn, move Zhao Yun east 7 panels.  This will provoke 
    Xiahou Dun immediately.  Liu Bei and any units around him should move 
    towards the central village.  Your mountain units (excluding Zhao Yun) 
    should line up on the northwestern edge of the mountain southeast to 
    the central village (leave the Z empty for Zhao Yun):
    
     D
    
        12Z4mmm
    m  mmmmmmmm
    
    On the second turn, move Zhao Yun back west and move to mountain 
    southeast of the central village.  If Xiahou Dun keeps chasing Zhao 
    Yun, he should spring the trap on the fourth turn.  The mountain units 
    lined up will prevent the flames from spreading there and create a 
    break to encircle Xiahou Dun with.
    
    On the fifth turn, defeat the nearby Martial Artist with your mountain 
    units and circle Zhao Yun around the flames to block off the path.
    
    Xiahou Dun's army will start healing themselves instead of attack, so 
    while the mountain units take out as many enemies as they can, you can 
    keep on chipping on Xiahou Dun and take him out at the specified turn.
    
    Like the previous Free Mode battle, as a special bonus at the end of 
    the battle, all surviving units gain 50 EXP points.  This can be done 
    over and over if you wanted to power level any unit without support 
    strategem.  This walkthrough will not do more than necessary to win the 
    S rank prize once.
    ---------------------------------------------------------------------
    
    Changsha
    
    Talk to Wei Yan and he will join your army.  Leave the Meeting Place 
    and go to the residence.  Talk to Huang Zhong and he will join you as 
    well.
    
    ---------------------------------------------------------------------
    Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Wei Yan      46  1250   106    440     404    5    92   80    51
    Martial Artist
    Huang Zhong  46  1375    92    463     465    5    95   90    67
    L. Infantry
    
    Both of these officers are top quality high Power officers.  Wei Yan is 
    a mountain unit while Huang Zhong is a tank with an addition of a 
    multitarget healing strategem 4 levels later.  Give each of them a good 
    special weapon and a horse and they will serve you well in the battles 
    ahead.  Both officers also have minor roles in dueling as well.
    ---------------------------------------------------------------------
    
    Item Shop:
    
    Kome                600 HP large recovery
    Tsuchi no kabe      120 Defense up
    Hi no maboroshi     100 Confuses one unit
    Ki no hikari        200 Cures Confuse and Berserk
    Mizu no chikara    1150 Unit used up the current turn gets another turn
    Kin no doku         800 Absorbs HP of an enemy
    
    It's a good thing this place sells "Mizu no chikara".  It can be a 
    lifesaver on some of the most difficult campaigns ahead.
    
    =====================================================================
    3-2: Dispute of Ownership Rights to Jingzhou
    =====================================================================
    
    Jiangling
    
    Talk to Zhuge Liang then talk to the civil officer.  Lu Su will show 
    up, so talk to him.  You will get three choices:
    
    Ignore him
    Play dumb
    Cry
    
    Choose "Cry" four times in a row to continue (but it's funny seeing Liu 
    Bei's lines if you choose "Cry" twice or three times before choosing 
    "Play dumb").  Once Lu Su leaves, talk to Zhuge Liang and the next 
    campaign will be opened.  Talk to Zhuge Liang once you're ready.
    
    
    Battle #29
    Battle of Gong'an
    (Kouan no tatakai)
    
    Victory conditions:
    
    1. Defeat Zhou Yu
    
    2. Occupy all four fortresses (only before Sun Yu arrives)
    
    Turn limit: 40
    
    ffffffffffff xxsssssxxxs     ssssssssxxx
    ffffffffffff xTsssssxxxs Q xxxssssss  ss
    ffffffffffffxxssss  ssxxxxxxxxxxxss  Q  
    fffffffffff xsss     ssxxxxx  sss      s
        fffffff xss         ssss       sxxxx
    xxx  ffffff xxs                 xxxxxxxx
    xxxx  fffff xxx       sssx  xxxxxxxxxxxs
    xxxxxx  ff   xx     sTxxxxxxxxxxxsss    
    xxxxxxx       s     sxxxxxxxxsxx        
    xxxxxxx            xxxxss ss            
    xxxxxxxxx         xxxx                  
    xxxxxxxxxxx                             
    xxxxxxxxxxx         ff                  
    xxxxxxxxxxxx     ffffff                 
    xxxxxxxxxxxx     ffffff                 
    xxxxxxxxxxx       fffff      fff      ff
    xxxxxxxxx           ff      ffffff  ffff
    xxxxxxx                   ffffffffffffff
    xxxxxxx         D     ffffffffffffffffff
    xxxxxxx               ffffffffffffffffff
    xxxxxxx              fffffffffffffff   f
    xxxxx            Q  fffffffffffffff  Q  
    xxxxx              ffffffffffffffff     
    xxxx               fffffffffffffff      
    
    x: cannot enter
    f: forest
    s: rough
    Q: fortress
    D: village
    T: treasury
    
    Treasures:
    
    T(8,22): Sanzoku no chikai (class change to S. Bandit)
    T(2,15): Daisuijin no sho (medium water vs. multiple units)
    
    Bonus:
    
    1200 Gold
    All surviving units gain 50 EXP (exclusive to Victory condition #2)
    
    Units:
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Zhou Yu      58  1575   161    370     413    4    75   88   102
    Sorcerer     [Sonshi no heihousho, Eiketsu no ken]
    Jiang Qin    52  1525   101    402     419    5    67   62    64
    L. Infantry
    Xu Sheng     53  1550   103    423     417    5    72   59    70
    L. Infantry
    Ding Feng    52  1525   101    425     438    5    75   70    65
    L. Infantry
    Gan Ning     54  1790   126    548     410    4    91   84    54
    Beast Trainer
    Zhou Tai     54  1840    83    513     449    6    87   78    60
    L. Cavalry   [Sonshi no heihousho, Eiketsu no ken]
    Lu Meng      55  1600   106    475     493    5    84   80    98
    L. Infantry  [Sonshi no heihousho, Eiketsu no ken]
    Pan Zhang    54  1575   104    437     458    5    75   72    46
    L. Infantry  [Sonshi no heihousho, Eiketsu no ken]
    Cavalry      48  1660    76    380     328    6    55   40    30
    L. Cavalry
    Cavalry      49  1690    77    386     334    6    55   40    30
    L. Cavalry
    Cavalry      49  1690    77    386     334    6    55   40    30
    L. Cavalry
    Cavalry      48  1660    76    380     328    6    55   40    30
    L. Cavalry
    Archery      47  1400    93    341     259    3    40   25    60
    L. Archery
    Archery      47  1400    93    341     259    3    40   25    60
    L. Archery
    Archery      48  1425    95    346     263    3    40   25    60
    L. Archery
    Cavalry      49  1690    77    386     334    6    55   40    30
    L. Cavalry
    Trainer      47  1580   112    437     250    4    75   25    40
    Beast Trainer
    
    Reinforcements
    
    Sun Yu       54  1575   104    425     350    3    64   60    59
    L. Archery   [Sonshi no heihousho, Eiketsu no ken]
    Ling Tong    54  1840    83    486     425    6    81   71    65
    L. Cavalry
    Lu Xun       55  1500   154    374     384    4    80   85   102
    Sorcerer     [Sonshi no heihousho, Eiketsu no ken]
    Cavalry      50  1720    78    392     339    6    55   40    30
    L. Cavalry
    Cavalry      50  1720    78    392     339    6    55   40    30
    L. Cavalry
    Archery      48  1425    95    346     263    3    40   25    60
    L. Archery
    Martial Arts 48  1290   109    355     328    5    60   40    40
    Martial Artist
    Tribe        50  1870    83    269     443    5    30   70    40
    Tribe
    Tribe        50  1870    83    269     443    5    30   70    40
    Tribe
    
    Duels and Persuades:
    
    Guan Yu vs. Lu Meng
    
    Hints:
    
    1. The northwestern fortress is the most distant.  Command a high 
    Movement unit to reach it.   
    2. Each fortress is considered occupied once your unit enters it.
    3. In case you decide to attack the enemy, leave Lu Meng to Guan Yu.
    
    On turn #3, Zhuge Liang tells you that Sun Yu is leading reinforcements 
    on their way here.  If they arrive the combined enemy will be 
    overwhelmingly powerful.  Zhou Yu will most definitely begin an offense 
    if that happens.  On turn #8 Zhuge Liang tells you to hurry up.  On 
    turn #12 Zhuge Liang warns you that Sun Yu is about to arrive.  Sun 
    Yu's reinforcements will arrive on turn #15 and the Victory conditions 
    will change.  Also, if any of your units get too close to the Wu army, 
    Zhou Yu will see you, enemy reinforcements arrive immediately and the 
    Victory conditions will change as well.
    
    With that in mind, there are a few approaches you can take.  
    
    
    Equip Wei Yan with "Sekitoba" and your strongest weapon (ideally 
    "Eiketsu no ken") with an attack rating of around 500   You must also 
    deploy L.40 Li Ming with "Shunme" and a Movement increasing weapon.  
    Round out the group with Ma Liang and L.40 Sun Qian.  One of them needs 
    the "Tekiro" and a movement increasing weapon, the other needs "Shunme" 
    as well as a movement increasing weapon.
    
    Wei Yan's group should all be in standby on the same row as the village 
    to the west and do not move any further north.  Wei Yan needs to be 
    directly north from the southeast fortress and directly east from the 
    village with a movement of 8.  To his immediate west would be Li Ming 
    with a movement of 6.  Further west are the two supply units with 
    movement of 6 and 5, in that order.  It will take a few turns for the 
    slower supply unit to get in position, so you can take this time to 
    raid the two treasuries up north.  On the same turn that the leftmost 
    supply unit reaches the standby position, Li Ming should cast "Moroha" 
    on Wei Yan.  This increases his attack significantly while lowering his 
    defense.
    
    ff  fff
    fffffff
    ffSSLWf
    fffffff
    ffff   
    fff  Q 
    
    W: Wei Yan
    L: Li Ming
    S: Supply unit
    
    On the next turn, move Wei Yan to the panel immediate south of Zhou Yu 
    and attack.  Zhou Yu's reinforcements will arrive and surround Wei Yan.  
    Now move Li Ming two panels south of Wei Yan and cast "Kaiki" on Wei 
    Yan so he can attack again.  Then move the faster supply unit to the 
    panel immediate west of Li Ming and also cast "Kaiki" on Wei Yan to 
    give him a third attack chance.  Finally, move the slower supply unit 
    to the panel southwest of the faster one.  This supply unit is out of 
    range to cast "Kaiki" on Wei Yan, but he can cast it on Li Ming or the 
    faster supply unit instead, who then passes this turn to Wei Yan by 
    casting "Kaiki" again.  This way Wei Yan gets to attack Zhou Yu 
    directly 4 times in a single turn, defeating Zhou Yu in the process and 
    finishing the battle.
    
    Alternatively, you could also take advantage of this battle that you 
    could win without losing a single soldier. You have access to Changsha 
    Item Shop, so fill the units with no support strategem with 8 "Ki no 
    hikari" and bring them into battle with as many Marching Band units as 
    you have (at least you have Mi Zhu and Ma Su, if you didn't use the 
    "Gungakufu" you got in the Battle of Jiangxia).  Have the Marching Band 
    units cast "Shouhakuryu" on the units that need the EXP the most, then 
    use the "Ki no hikari" on the highest leveled unit you have.  Meanwhile 
    send 2 units out to occupy the fortresses and raid the treasuries, but 
    be sure not to occupy the last one until all your units are done using 
    "Ki no hikari" to level up.  Then you can occupy the last fortress to 
    finish this easy battle.  In addition to the 1200 Gold, all your 
    surviving units will also gain 50 EXP.
    
    Once the battle is finished, you will return to Jiangling.  Hold onto 
    the "Sanzoku no chikai" you just raided from the treasury.  The best 
    candidate to use that item will be joining your army very soon.  Of 
    course, since you need the corresponding class upgrade items for 
    upgrading the bandit class, be sure to buy them both as well.
    
    Jiangling
    
    In the Meeting Place, talk to Zhuge Liang and a civil officer will show 
    up.  Talk to the civil officer then talk to Zhuge Liang to continue.
    
    Leave the Meeting Place and go to Jiangxia.
    
    Jiangxia
    
    Go to the Pub and talk to Fei Yi.  When asked if you want to enlist 
    him, choose yes.  Now go to Xiangyang.
    
    Xiangyang
    
    Go to the Gathering Place and talk to Jiang Wan.  Likewise when asked 
    if you want to enlist him, choose yes.  You can now return to 
    Jiangling.  If you only recruited one of the two and return to 
    Jiangling Meeting Place right afterwards, you will miss your 
    opportunity to recruit the other.
    
    Jiangling
    
    Go to the Meeting Place.  Talk to Pang Tong, then to Sun Qian, then 
    Pang Tong again.  Afterwards talk to Zhang Fei and leave for 
    Laiyangxian.
    
    Laiyangxian
    
    Talk to the public servant and Pang Tong will be summoned, so talk to 
    Pang Tong to initiate the next event.  Once the event ends talk to Pang 
    Tong again to enlist him.
    
    ---------------------------------------------------------------------
    Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Fei Yi       45  1350    90    306     250    3    23   25    80
    L. Archery
    Jiang Wan    45  1350    90    364     332    3    60   73    85
    L. Archery
    Pang Tong    49  1350   140    270     362    4    51   88    98
    Sorcerer
    
    You gain two more L. archery units, though Jiang Wan is much better 
    than Fei Yi and is actually even better than the ones you already have.  
    Pang Tong is your second sorcerer and will be your primary damage 
    dealer just like Zhuge Liang.  However, in order to make his stay in 
    your army a permanent one, you will have to deck him out in Movement 
    increasing equipment and save him in the next Battle.  As for Fei Yi, 
    he has good Intel but extremely low Power and Lead.  In light of the 
    fact that you have had been and will continue to enlist several 
    officers with similar levels of Intel, but with significantly better 
    Power and Lead than Fei Yi.  It's hard to recommend using him at all.
    ---------------------------------------------------------------------
    =====================================================================
    3-3: Conquest of Yizhou
    =====================================================================
    
    Jiangling
    
    In the Meeting Place, talk to Zhang Song then talk to Zhuge Liang.  
    After the event, talk to Fa Zheng then talk to Pang Tong.  Take the 
    opportunity to redistribute your items as a few officers will be 
    leaving your army shortly.
    
    #####################################################################
    
    WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING!
    
    1. You will be parting with a number of your officers from this point 
    on.  Unequip everything on Guan Yu, Guan Ping, and Zhou Cang.  Now what 
    you are going to give them varies according to Guan Yu's class.
    
    If you're dead set on keeping Guan Yu as a cavalry unit, you will need 
    plenty of "Mizu no chikara" to move multiple times within a turn.  Guan 
    Yu, Guan Ping, and Zhou Cang will need multiple "Mizu no chikara" and 
    "Ki no hikari" to be able to survive an extremely demanding battle 
    sometime ahead.
    
    2. Pang Tong just joined your army so transfer all of Zhuge Liang's 
    equipment to him.  He should have movement increasing weapon and/or a 
    horse so that his Movement is 6 or more.
    
    #####################################################################
    
    On the other hand, Liu Bei will have the opportunity to persuade a lot 
    of Liu Zhang's officers during the next series of campaigns.  This will 
    give his level a sizable boost.  You will want to have your own units 
    cast support strategem on Liu Bei to catch up to his level. Most units 
    learn their ultimate strategem by the time they reach L.50 or 60.  
    Sorcerers can learn "Rakurai" by L.65.  These persuasions will help you 
    getting the extra levels towards these powerful strategems, which will 
    be vital once you repel Cao Cao's forces out of Yangpingguan.
    
    Talk to Zhuge Liang when you're ready to leave for Yizhou.  Fa Zheng 
    will join your army.
    
    ---------------------------------------------------------------------
    Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Fa Zheng     46  1375    92    335     389    5    52   66    87
    L. Infantry
    
    Fa Zheng has average Power and Lead, but his Intel is very high.  He 
    isn't really a good candidate for an infantry tank, because this class 
    only has access to medium strength strategem.  If he class changes into 
    Bandit using the "Sanzoku no chikai" you got from the previous battle, 
    he can be a powerful unit during siege battles with multitarget earth 
    strategem.  Together with Yi Ji their strategem damage will far exceed 
    any other bandits that you recruit naturally.  Of course, using the two 
    class upgrade items will drop his EXP level by 10, so be sure to give 
    him some "Ki no hikari" to level him back up.
    ---------------------------------------------------------------------
    
    Luo
    
    In the Meeting Place, talk to Liu Zhang and he will tell you to go to 
    Fu.
    
    Fu
    
    Once you initiate the next event, you cannot return to Jingzhou until 
    after Liu Zhang surrenders, so make your purchases beforehand.  Once 
    you're done, go to the Meeting Place to initiate an event.
    
    Talk to Wei Yan and a messenger will show up.  Talk to the messenger 
    then talk to Pang Tong and the next campaign will be opened.  Talk to 
    Pang Tong to move out.
    
    Item Shop:
    
    Kizugusuri          500 HP small recovery for multiple units
    Kyuumeiyaku        2000 HP large recovery for multiple units
    Youjutsu no kusuri 1000 SP small recovery
    Raochuu             500 Attack up, defense down
    Shunme             1750 Horse. Movement +1 (all)
    Bakudan             500 Damages enemy, can be used by all units
    Shousekiryu no sho  600 (strong fire) vs. one unit
    Shouhakuryu no sho  450 Receives double EXP on the next action
    
    #####################################################################
    
    WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING!
    
    In this battle, Pang Tong's safety takes priority even over that of Liu 
    Bei's own.  Should Pang Tong be defeated, the battle will automatically 
    end with the grave consequences of losing him PERMANENTLY from your 
    army as well as affecting the ending.  The following strategy details 
    exactly how to save him.
    
    #####################################################################
    
    
    Battle #30
    Battle of Luo
    (Raku no tatakai)
    
    Victory condition:
    
    Defeat Liu Gui
    
    Turn limit: 30 [7]
    
    fffmmmmmmmmmmm   xx         xx  
    fffmmmmmmmmm     xxxxxx xxxxxx  
    ffffmmmmmm       xxxxxxoxxxxxx  
    fffff                           
    fffff                           
    fffff                      D  mm
    ffff                         mmm
    ffff  D   mmmmmm   m         mmm
    fff     mmmmmmmmmmmmmm   ff mmmm
    ff     mmmmmmmmmmmmmmmmmffffmmmm
    mm     mmmmmmmmmmmmmmmmmmffmmmmm
    mmm     mmmmmmmmmmmmmmmmmffmmmmm
    mmm     mmmmmmmmmmmmmmmmmfmmmmmm
    mmm     mmmmmmmmmmmmmmmmffmmmmmm
    mmmm     mmmmmmmmmmmmmmffffmmmmm
    mmmm        mmmmmmmm   fffffmmmm
    mmm                     fffffmmm
    mm                      fffffffm
              D              fffffff
                             fffffff
           fffff             fffffff
         ffffffff           ffffffff
     ffffffffffffff       mmmffffffm
    ffffffffffffffff     mmmmmmfffmm
    
    x: cannot enter
    f: forest
    m: mountain
    o: city gate
    D: village
    
    Treasures:
    
    (none)
    
    Bonus:
    
    All surviving units gain 50 EXP (only if you fail to save Pang Tong).
    
    Units
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Liu Gui      55  1870    85    414     376    6    51   47    60
    L. Cavalry
    Leng Bao     51  1500   100    392     416    5    66   64    23
    L. Infantry
    Deng Xian    51  1500   100    400     420    5    69   66    65
    L. Infantry
    Liu Xun      52  1525   101    379     396    5    58   52    44
    L. Infantry
    Wu Yi        52  1525   101    432     362    3    71   70    69
    L. Archery
    Wu Lan       52  1780    81    502     462    6    88   65    43
    L. Cavalry
    Lei Tong     52  1780    81    494     443    6    86   81    43
    L. Cavalry
    Infantry     48  1425    95    328     380    5    40   55    30
    L. Infantry
    Infantry     48  1425    95    328     380    5    40   55    30
    L. Infantry
    Cavalry      49  1690    77    386     334    6    55   40    30
    L. Cavalry
    Cavalry      50  1720    78    392     339    6    55   40    30
    L. Cavalry
    Archery      47  1400    93    323     241    4    40   25    60
    M. Archery
    Archery      48  1425    95    346     263    3    40   25    60
    L. Archery
    Cavalry      49  1690    77    386     334    6    55   40    30
    L. Cavalry
    Archery      48  1425    95    346     263    3    40   25    60
    L. Archery
    Bandit       48  1340    86    323     341    4    43   43    43
    L. Bandit
    Trainer      48  1610   114    444     254    4    75   25    40
    Beast Trainer
    Trainer      47  1580   112    437     250    4    75   25    40
    Beast Trainer
    Cavalry      49  1690    77    386     334    6    55   40    30
    L. Cavalry
    Tribe        48  1810    81    261     430    5    30   70    40
    Tribe
    Zhang Ren    52  1525   101    470     389    4    87   84    69
    M. Archery
    
    Duels and Persuades:
    
    (none)
    
    Hints:
    
    1. If Pang Tong is defeated, he will be KIA.  Guard him at all costs.
    2. Strive to rendevous with Liu Bei's main group.  Equipping "Sekitoba" 
    on Pang Tong will help.
    
    Let's get to the preparations first.  You need to equip Pang Tong with 
    movement increasing weapon and horse so that his movement is at least 
    6.  Deploy all of your "Kaiki" capable units.  That means Li Ming and 
    both of your Supply Units (Sun Qian, Ma Liang) over L.40.  Now, when 
    you choose your units, Liu Bei and Pang Tong will have already been 
    chosen and cannot be removed from the deployed roster.  When you choose 
    the rest of your army, be sure to choose Li Ming, Ma Liang, and Sun 
    Qian as the first, fourth, and fifth units to be deployed.  This will 
    guarantee that all 3 units are with Pang Tong.
    
    On the first turn, move Pang Tong southwest to the panel immediately to 
    the south of Deng Xian.  Now have the northernmost unit in Pang Tong's 
    group move within range to cast "Kaiki" on Pang Tong.  This way you can 
    move Pang Tong directly west from where he's standing now.  The rest of 
    Pang Tong's guards should keep using "Kaiki" on each other to move west 
    of the encircling army and arrange in the Loose Net formation to 
    prevent enemies from pursuing Pang Tong.
    
    The stealth enemies will lose track of Pang Tong and attack the units 
    in the formation.  But the enemies to the north of Liu Bei's group will 
    advance and attack them, so move Liu Bei into the village nearby and 
    heal every turn.
    
    Once Pang Tong moves into Liu Bei's group, have the units in the Loose 
    Net formation also meet up with Liu Bei's main group.  Here you can 
    have Liu Bei cast "Aitoku" every turn to heal all your units at once.
    
    On turn #8, Zhang Ren will raid your provisions.  You will finally be 
    able to retreat from the battle.
    
    Fu
    
    Regardless of whether you saved Pang Tong (by decision or by 
    circumstance), before continue further equip any HP recovery items on 
    Guan Ping (the stronger ones) and Zhou Cang (the weaker ones).
    
    In the Meeting Place, talk to Guan Ping and initiate the next event 
    after you have completed the preparations.  Talk to the military 
    officer and Zhang Fei will introduce Yan Yan to you.  So talk to Zhang 
    Fei first then talk to Yan Yan to enlist him.  
    
    ---------------------------------------------------------------------
    Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Yan Yan      49  1450    96    445     476    5    86   87    71
    L. Infantry
    
    Like Huang Zhong, Yan Yan is also a good tank with multitarget healing 
    strategem one level away.  He plays a minor role in dueling as well.  
    Of course, you really don't need that many tanks like you do with 
    sorcerers and archery units, so you'll have to pick the ones you want 
    to use.  It is too bad you can't use Yan Yan and Huang Zhong in the 
    final battles, but they will serve well up until then.
    ---------------------------------------------------------------------
    
    The next campaign is now open.  Talk to either Pang Tong (if you have 
    him) or Huang Zhong to move out.
    
    
    Battle #31
    Battle of Luo
    (Raku no tatakai)
    
    Victory condition:
    
    Defeat Liu Gui
    
    Turn limit: 40
    
    fffmmmmmmmmmmm   xx         xx  
    fffmmmmmmmmm     xxxxxx xxxxxx  
    ffffmmmmmm       xxxxxxoxxxxxx  
    fffff                           
    fffff                           
    fffff                      D  mm
    ffff                         mmm
    ffff  D   mmmmmm   m         mmm
    fff     mmmmmmmmmmmmmm   ff mmmm
    ff     mmmmmmmmmmmmmmmmmffffmmmm
    mm     mmmmmmmmmmmmmmmmmmffmmmmm
    mmm     mmmmmmmmmmmmmmmmmffmmmmm
    mmm     mmmmmmmmmmmmmmmmmfmmmmmm
    mmm     mmmmmmmmmmmmmmmmffmmmmmm
    mmmm     mmmmmmmmmmmmmmffffmmmmm
    mmmm        mmmmmmmm   fffffmmmm
    mmm                     fffffmmm
    mm                      fffffffm
              D              fffffff
                             fffffff
           fffff             fffffff
         ffffffff           ffffffff
     ffffffffffffff       mmmffffffm
    ffffffffffffffff     mmmmmmfffmm
    
    x: cannot enter
    f: forest
    m: mountain
    o: city gate
    D: village
    
    Treasures:
    
    (none)
    
    Bonus:
    
    1200 Gold
    
    Units
    
    Allies       Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Reinforcements
    
    Zhao Yun     (stats are identical to just before he left)
    
    Zhuge Liang  (stats are identical to just before he left)
    
    Yi Ji        (stats are identical to just before he left)
    
    Jian Yong    (stats are identical to just before he left)
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Liu Gui      59  1990    90    437     397    6    51   47    60
    L. Cavalry
    Leng Bao     54  1575   104    410     435    5    66   64    23
    L. Infantry
    Deng Xian    54  1575   104    418     439    5    69   66    65
    L. Infantry
    Zhang Ren    54  1575   104    503     420    3    87   84    69
    L. Archery
    Wu Yi        52  1525   101    432     362    3    71   70    69
    L. Archery
    Wu Lan       52  1780    81    502     462    6    88   85    43
    L. Cavalry
    Lei Tong     52  1780    81    494     443    6    86   81    43
    L. Cavalry
    Liu Xun      56  1625   108    402     420    5    58   52    44
    L. Infantry
    Archery      48  1425    95    346     263    3    40   25    60
    L. Archery
    Archery      47  1400    93    341     259    3    40   25    60
    L. Archery
    Infantry     48  1425    95    328     380    5    40   55    30
    L. Infantry
    Infantry     48  1425    95    328     380    5    40   55    30
    L. Infantry
    Cavalry      51  1750    80    398     344    6    55   40    30
    L. Cavalry
    Cavalry      50  1720    78    392     339    6    55   40    30
    L. Cavalry
    Trainer      50  1670   118    458     262    4    75   25    40
    Beast Trainer
    Trainer      49  1640   116    451     258    4    75   25    40
    Beast Trainer
    Cavalry      50  1720    78    392     339    6    55   40    30
    L. Cavalry
    Tribe        50  1870    83    269     443    5    30   70    40
    Tribe
    Tribe        49  1840    82    265     436    5    30   70    40
    Tribe
    
    Reinforcements
    
    Yang Huai    55  1600   106    443     461    5    75   71    44
    L. Infantry
    Gao Pei      55  1870    85    429     392    6    59   56    43
    L. Cavalry
    Li Yan       51  1500   100    437     364    3    75   72    74
    L. Archery
    Fei Guan     51  1500   100    359     402    5    49   58    45
    L. Infantry
    
    Duels and Persuades:
    
    Liu Bei persuades Lei Tong
    Liu Bei persuades Wu Lan
    Liu Bei persuades Wu Yi
    Liu Bei persuades Li Yan
    Liu Bei persuades Fei Guan
    Zhang Fei vs. Zhang Ren
    
    Hints:
    
    1. March around the central mountain from the west side will be more 
    rewarding.
    2. Command Liu Bei to persuade Lei Tong, Wu Lan, Wu Yi, Li Yan, and Fei 
    Guan.
    3. Leave Zhang Ren to Zhang Fei
    
    Start marching towards the first wave of enemies northeast of your 
    initial position.  On turn #2 Zhuge Liang leads reinforcements and 
    joins the battle.  You can catch the first group in a pincer attack.  
    When Lei Tong approaches your army, move Liu Bei next to him to 
    persuade him.  He will join you, but he will not stay in this battle.
    
    Once you defeat the first wave of enemies, gather around the village 
    nearby and heal to full before going north.
    
    Lure Wu Lan out and move Liu Bei next to him to persuade him.  He will 
    join you and stay in the battle.  Wu Yi is also near the village, so 
    persuade him using Liu Bei as well.  He will not stay in this battle.  
    Take out the rest of the guards near the northwestern village and 
    occupy it.  Heal your units before proceeding.
    
    Once you advance to the southwest of the city, enemy reinforcements 
    will appear.  Likewise have Liu Bei persuade Li Yan (he will stay) and 
    Fei Guan (he will not stay in battle) while the rest of your army 
    eliminate Yang Huai and Gao Pei.
    
    At this time Liu Gui's guards will also advance towards your army, so 
    eliminate the faster cavalry units while Zhang Ren trudges along.  
    Leave Liu gui alone until all other enemies are taken out.
    
    After the battle, you will enter Luo.
    
    Luo
    
    After the event, talk to the messenger then talk to Zhuge Liang.  The 
    next campaign will be opened.  Talk to Zhuge Liang to move out.
    
    #####################################################################
    
    WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING!
    
    in the next battle, you cannot deploy Zhuge Liang and there are no 
    establishments in the battlefield.  Recovery of SP can only be done 
    through Marching Band or the use of items.  If you didn't buy "Fuuki no 
    sho" and your Marching Band units aren't at L.50, then neither option 
    is available.  In that case deploy lots of L. Archery units as they can 
    provide focused attacks to finish off wounded enemies and double as 
    healing units.  Deploy Zhang Fei as well because you need him to duel 
    Ma Chao to force his reinforcements to retreat.  The terrain favors 
    earth strategem, so be sure to bring Yi Ji and Fa Zheng if you class 
    changed them to bandits like I suggested.
    
    #####################################################################
    
    ---------------------------------------------------------------------
    Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Lei Tong     52  1780    81    494     443    6    86   81    43
    L. Cavalry
    Wu Lan       52  1780    81    502     462    6    88   85    43
    L. Cavalry
    Wu Yi        52  1525   101    432     362    3    71   70    69
    L. Archery
    Fei Guan     51  1500   100    359     402    5    49   58    45
    L. Infantry
    Li Yan       51  1500   100    437     364    3    75   72    74
    L. Archery
    
    Finally, you get to enlist good officers for your archery needs.  Wu Yi 
    and Li Yan are the best archery units you will enlist, and the 
    difference is evident if you compare their stats to your other archery 
    units with the same level.  Lei Tong and Wu Lan would be of some use 
    were it not for their weakness to enemy archery units.  The increased 
    range of the highest level archery class can wreak havoc on them, and 
    their Intel aren't enough to warrant a class change either.  As for Fei 
    Guan, he is overshadowed by the numerous officers who can do his job 
    better, which is a sure sign for a benchwarmer.
    ---------------------------------------------------------------------
    
    
    Battle #32
    Battle of Jiamengguan
    (Gaboukan no tatakai)
    
    Victory condition:
    
    Defeat Zhang Lu
    
    Turn limit: 30
    
    fffffffff xx  Txxxxx
    ffffffff  xx   xxxxx
    ffffffff  x       xx
    fffffff   x       xx
     fffff    x    x  xx
      ff      x  x x  xx
              x   xx  xx
              x  xx   xx
                 xx    x
                 xx     
    x             x     
    xx            x    x
    xx        x  xxx  xx
     xx       x  xxx  xx
     xxxxx    x    x  xx
      xxxxx   x       xx
    f    xx   x       xx
    f     x   x     xxxx
    ff   xx   x   xxx xx
    fff  x    xx  xx xxx
    
    x: cannot enter
    f: forest
    T: treasury
    
    Treasures:
    
    T(1,15): Engunhoukou (Regenerate HP naturally)
    
    Bonus:
    
    1200 Gold
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Zhang Lu     60  1580   101    456     477    4    72   73    80
    L. Bandit
    Zhang Wei    55  1600   106    455     358    3    72   62    35
    L. Archery
    Yang Song    55  1600   106    392     291    3    45   26    57
    L. Archery
    Yan Pu       54  1460    93    342     350    4    36   27    80
    L. Bandit
    Yang Ang     54  1575   104    449     350    3    72   60    46
    L. Archery
    Infantry     49  1450    96    334     386    5    40   55    30
    L. Infantry
    Infantry     49  1450    96    334     386    5    40   55    30
    L. Infantry
    Infantry     50  1475    98    339     392    5    40   55    30
    L. Infantry
    Infantry     50  1475    98    339     392    5    40   55    30
    L. Infantry
    Archery      51  1500   100    362     275    3    40   25    60
    L. Archery
    Archery      50  1475    98    357     271    3    40   25    60
    L. Archery
    Archery      51  1500   100    362     275    3    40   25    60
    L. Archery
    Cavalry      51  1750    80    398     344    6    55   40    30
    L. Cavalry
    Cavalry      52  1780    81    404     349    6    55   40    30
    L. Cavalry
    
    Reinforcements
    
    Ma Chao      56  1900    86    580     502    6    97   88    44
    L. Cavalry
    Ma Dai       55  1870    85    504     439    6    84   74    47
    L. Cavalry
    Cavalry      52  1780    81    404     349    6    55   40    30
    L. Cavalry
    Cavalry      52  1780    81    404     349    6    55   40    30
    L. Cavalry
    Cavalry      52  1780    81    404     349    6    55   40    30
    L. Cavalry
    Cavalry      52  1780    81    404     349    6    55   40    30
    L. Cavalry
    
    Duels and Persuades:
    
    Zhang Fei vs. Ma Chao
    
    Hints:
    
    1. Watch out when you enter the attacking range of the L. Archery units 
    to avoid getting showered by concentrated fire.
    2. The treasury holds "Engunhoukou".  The unit possessing this item 
    will regenerate HP automatically.
    3. When Ma Chao arrives as enemy reinforcements, leave him to Zhang 
    Fei.
    
    Yep, you read that map right.  There aren't any fortresses, villages, 
    or barracks in this battle.  Zhuge Liang isn't participating in this 
    battle either.  If you want to recover SP, you will need to deploy some 
    L.50 Marching Bands and use their "Fuuki" strategem or equivalent item.
    
    March towards the enemy camp.  When you enter the fortress gate, be 
    mindful of the range of the enemy L. Archery units and stay near the 
    walls until you reach the north and south corners of the fortress gate.
    
    When you reach the north or south corner and advance to the column 
    where the partition of the houses near the center of the fortress gate 
    is, Zhang Lu will summon Ma Chao.  Command Zhang Fei to duel Ma Chao.  
    Once the duel ends, not only Ma Chao, but all of the reinforcements 
    will withdraw.  If you want to earn some EXP from them, defeat some of 
    the reinforcements before initiating the duel. Be sure to raid the 
    treasury for the special item Engunhoukou.  The unit holding this item 
    in its inventory will regenerate HP at the start of every turn (think 
    of this as a portable barracks, though the effects is approximately 
    only half compared to the real thing).
    
    Once Ma Chao's reinforcement has withdrawn, carefully advance and draw 
    out one or two of Zhang Lu's guards at a time.  Zhang Lu will not move 
    from his position, but you still need to watch out for his "Seiryu" 
    strategem.  Since he's not camped inside a fortress or village that 
    regenerates his HP every turn, you can just have a few high Intel units 
    attack him directly.  Zhang Lu will favor direct attacks over "Seiryu" 
    if he can attack directly.
    
    
    After the battle, talk to Zhuge Liang and persuade Ma Chao to join.  
    Talk to Ma Chao to enlist him and Ma Dai.  Ma Chao will propose that he 
    persuades Liu Zhang to surrender.
    
    ---------------------------------------------------------------------
    Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Ma Chao      56  1900    86    580     502    6    97   88    44
    L. Cavalry
    Ma Dai       55  1870    85    504     439    6    84   74    47
    L. Cavalry
    
    Ma Chao is an officer with one of the highest Power stat you will 
    enlist.  However, his cavalry class leaves much to be desired and does 
    hardly any justice to his stats (why do 4 out of 5 Tiger Generals 
    prefer Cavalry anyways?)  If you have the "Soujutsu shinansho" from the 
    Battle of Jiangling, it is recommended that Ma Chao class changes to 
    Beast Trainer as his high Lead stat can compensate for the lower 
    defense class of the Beast Trainer.  He will be an ideal physical 
    assassin.  Ma Dai, however, is not stellar in any means and some of the 
    cavalry units you enlisted earlier are superior in stats anyways.  He 
    won't be contributing much to your army.
    ---------------------------------------------------------------------
    
    If you accept his proposal, Ma Chao will persuade Liu Zhang to 
    surrender and you receive "Soukouhiten".  You will also skip the next 
    battle.
    
    Soukouhiten (Horse. Movement +2. All)
    
    However, this is hardly a compensation for missing the rewards that 
    await you in the next battle.  This walkthrough will continue as if the 
    proposal is refused and the Battle of Chengdu is chosen.
    
    If you refuse the proposal, you will move to Fu.
    
    Fu
    
    All the cities of Jingzhou and the shops therein are once again 
    accessible.  But it would be better to save the Gold for the shops in 
    Changdu as the next battle is not difficult.  Talk to Zhuge Liang to 
    move out.
    
    
    Battle #33
    Battle of Chengdu
    (Seito no tatakai)
    
    Victory condition:
    
    Defeat Liu Zhang
    
    Turn limit: 40
    
         ffffffffmmmmmmmmm      
           fffffff  mmmm        
    xx      fff x               
    xx          x               
     x      T   x   ff          
     x         Q    fff         
     xx         x    ff      f  
     xx         x          fff  
    xxx        fx         ffff  
    xxx       ffffff      fff   
              fffffffxD    ff   
    xxx      fffffff x          
    xxx       ffff   x          
     xx      x                  
     xx      x       x    mmm   
     x               x mmmmmmmm 
     x       x  ffffmmmmmmmmmmmm
    xx    T  x ffffmmmmmmmmmmmmm
    xx       xfffffmmmmmmmmmmmmm
           fffffffmmmmmmmmmmmmmm
    
    x: cannot enter
    f: forest
    m: mountain
    Q: fortress
    D: village
    T: treasury
    
    Treasures:
    
    T(5,9): Shunme (Horse. Movement +1. All)
    T(18,7): Kin no doku (Absorbs HP of an enemy)
    
    Bonus:
    
    1200 Gold
    All surviving units gain 50 EXP (only if Liu Bei persuades Liu Zhang)
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Liu Zhang    60  1725   114    411     434    5    52   47    51
    L. Infantry
    Huang Quan   54  1575   104    367     458    5    45   72    84
    L. Infantry
    Chen Shi     52  1370   116    392     387    5    67   60    28
    Martial Artist
    Shamoke      53  1960    87    435     475    5    91   74    18
    Tribe
    Wu Ban       52  1525   101    417     347    3    65   64    47
    L. Archery
    Huo Jun      53  1760   124    456     339    4    67   62    65
    Beast Trainer
    Meng Da      53  1550   103    423     448    5    73   71    70
    L. Infantry
    Archery      52  1525   101    368     279    3    40   25    60
    L. Archery
    Archery      52  1525   101    368     279    3    40   25    60
    L. Archery
    Archery      52  1525   101    368     279    3    40   25    60
    L. Archery
    Cavalry      53  1810    82    410     354    6    55   40    30
    L. Cavalry
    Cavalry      53  1810    82    410     354    6    55   40    30
    L. Cavalry
    Cavalry      53  1810    82    410     354    6    55   40    30
    L. Cavalry
    Cavalry      52  1780    81    404     349    6    55   40    30
    L. Cavalry
    Cavalry      52  1780    81    404     349    6    55   40    30
    L. Cavalry
    Trainer      50  1670   118    458     262    4    75   25    40
    Beast Trainer
    Trainer      50  1670   118    458     262    4    75   25    40
    Beast Trainer
    Archery      51  1500   100    362     275    3    40   25    60
    L. Archery
    Tribe        52  1930    86    277     457    5    30   70    40
    Tribe
    Tribe        51  1900    85    273     450    5    30   70    40
    Tribe
    Tribe        51  1900    85    273     450    5    30   70    40
    Tribe
    Tribe        52  1930    86    277     457    5    30   70    40
    Tribe
    
    Duels and Persuades:
    
    Liu Bei persuades Liu Zhang
    Liu Bei persuades Huang Quan
    Liu Bei persuades Chen Shi
    Liu Bei persuades Shamoke
    Liu Bei persuades Wu Ban
    Liu Bei persuades Huo Jun
    Liu Bei persuades Meng Da
    
    Hints:
    
    1. Liu Bei can persuade all of the enemy officers to defect.
    2. The treasuries hold "Shunme" and "Kin no doku".
    3. Command Liu Bei to persuade Liu Zhang to surrender to get bonus EXP 
    in addition to Gold.
    
    There are seven enemy officers to be persuaded by Liu Bei.  So Liu Bei 
    alone can gain 7 levels in this battle.  What's more, this is 
    completely legit unlike the power leveling trick back in the Battle of 
    Xiapi.  Kinda makes the whole "Soukouhiten" deal cheap compared to a 
    bonanza like this.
    
    Atart marching your army southwest and take out the few incoming 
    enemies.  Move Liu Bei next to Wu Ban and persuade him.  Your next 
    target is the group behind the southeastern fence.  So camp around the 
    village nearby and lure the enemies out.  When the coast is clear, move 
    Liu Bei next to Shamoke and persuade him.
    
    The next target is the group behind the northeastern fence.  Lure the 
    archery and cavalry units out and defeat them first.  Then move Liu Bei 
    next to Huang Quan and Meng Da to persuade them. Raid the northern 
    treasury while you're at it.
    
    Now draw out the enemies behind the southwest fence by going through 
    the central forest.  Once you take the incoming enemies out, move Liu 
    Bei next to Huo Jun and Chen Shi to persuade them.  Raid the southern 
    treasury while you're nearby.
    
    Finish off all enemy units and do not attack Liu Zhang just yet.  With 
    Liu Bei's levels tower over all other units, have all other units cast 
    support strategem on him until they are out of SP.  This way their 
    levels will be equalized with Liu Bei's.  When they're all out of SP, 
    move Liu Bei next to Liu Zhang to persuade him and end the battle.
    
    ---------------------------------------------------------------------
    Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Huang Quan   54  1575   104    367     458    5    45   72    84
    L. Infantry
    Chen Shi     52  1370   116    392     387    5    67   60    28
    Martial Artist
    Shamoke      53  1960    87    435     475    5    91   74    18
    Tribe
    Wu Ban       52  1525   101    417     347    3    65   64    47
    L. Archery
    Huo Jun      53  1760   124    456     339    4    67   62    65
    Beast Trainer
    Meng Da      53  1550   103    423     448    5    73   71    70
    L. Infantry
    
    Together with Wu Yi, Li Yan, and Jiang Wan.  Wu Ban makes up the fourth 
    archery unit with good stats and these will be the ones to deploy 
    against enemy cavalry.  The best war trophy of the battle, however, 
    goes to Huo Jun.  As a beast trainer he will provide you with attack 
    power, "Kaiki", and mountain maneuverability.  Huang Quan and Meng Da 
    makes for decent tanks but you already have better ones, and their 
    stats don't make any class changes worthwhile.  Chen Shi and Shamoke 
    make up the new mountain units you enlisted.  But their low Intel makes 
    their strategem worthless.  Shamoke can serve as a physical tank and 
    his attack power is actually high for a Tribe, so use him when you 
    don't have to worry about enemy sorcerers but don't expect much from 
    his water strategem.
    ---------------------------------------------------------------------
    
    After the battle, Liu Bei takes over Yizhou.
    
    =====================================================================
    3-4: Defense of Han Zhong
    =====================================================================
    
    Chengdu
    
    After the event, talk to the military officer and the next campaign 
    will open.  But before that, the shops in Chengdu are now accessible.  
    Beginning from the next battle, there will be a long series of battles 
    with no opportunity for purchases, so be sure to buy whatever you need 
    before undertaking the task of claiming North Yi from Cao Cao.
    
    If you have persuaded all of Liu Zhang's officers, you might want to 
    redistribute your equipment on the stronger units.  For example, Wu Yi, 
    Li Yan, and Wu Ban have much higher Power than Jian Yong, Guan Chun, 
    Gong Zhi, or Fei Yi.  Naturally the attack power of the former three 
    will also be much higher than that of the latter four if they were on 
    the same level.  So it is more advantageous to deploy the former three 
    along with Jiang Wan, instead of the latter four into a battle.
    
    When you are ready to move out, talk to Zhuge Liang.
    
    Weapon Shop:
    
    Houshidou          1550 Power +5 (Bandit, S. Inf, Tribe)
    Kaenfu             1350 Power +5, Lead -2 (Bandit, S. Inf, Tribe)
    Goshukou           1000 Power +3, Lead +2 (Bandit, S. Inf, Tribe)
    Tanshouhou         1150 Power +4 (L. Archery)
    Dokukyakusenpuuhou 2200 Power +3, Movement +1 (L. Archery)
    Shougo             1000 Intel +3 (Marching Band)
    Kinsa no yoroi     1400 Lead +6 (All)
    Touchuugai         1000 Lead +5, Intel -2 (all)
    Enbihai             650 Lead +5, Power -3 (all)
    
    Item Shop:
    
    Mugi                250 HP medium recovery
    Kome                600 HP large recovery
    Youjutsu no kusuri 1000 SP small recovery
    Raochuu             500 Attack up, defense down
    Daigouka no sho     700 Medium fire vs. multiple units
    Daisuijin no sho    700 Medium water vs. multiple units
    Oojiware no sho     700 Medium earth vs. multiple units
    Fuuki no sho        800 Spend own HP in exchange for SP recovery
    
    
    Battle #34-1
    Battle of Wakouguan I
    (Gakoukan no tatakai I)
    
    Victory condition:
    
    Defeat Zhang He
    
    Turn limit: 40
    
    ssssssxxxxxxss      xxssssss
    sssssxxxxs         xxsssssss
    ssssxxxxs         xxssssssss
    sssxxxs          xxsssssssss
    ssxxxs    xxxxxxxsssssssssss
    ssxx      xxxsssssssssssssss
    ssx       xxxxxxxsssssssssss
    ssx      Dsxxxxxxxsssxssssss
    ssxx        ssxxxxxxxxxxssss
    sssxx           sxxxxxxxxxxs
    sssssxx           xxxsxxxxxx
    sssssssxx          s   ssxxx
    sssssssssxx               sx
    sssssssssssx                
    sssssssssssx         D      
    ssssssssssxx   ffff         
    ssssssssxxxx x fffffff      
    sssssxxxxxx xxx  ffffffff   
    sssxxxxxxxsxxxxxx  ffffff   
    ssxxxxssssxxxxxxxxx ffffff  
    
    x: cannot enter
    f: forest
    s: rough
    D: village
    
    Treasures:
    
    (none)
    
    Bonus:
    
    (none)
    
    Units:
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Zhang He     63  2110    95    592     550    6    90   88    62
    L. Cavalry
    Infantry     57  1650   109    375     433    5    40   55    30
    L. Infantry
    Infantry     56  1625   108    370     428    5    40   55    30
    L. Infantry
    Infantry     56  1625   108    370     428    5    40   55    30
    L. Infantry
    Infantry     57  1650   109    375     433    5    40   55    30
    L. Infantry
    Infantry     57  1650   109    375     433    5    40   55    30
    L. Infantry
    Archery      54  1575   104    379     287    3    40   25    60
    L. Archery
    Archery      53  1550   103    373     283    3    40   25    60
    L. Archery
    Archery      54  1575   104    379     287    3    40   25    60
    L. Archery
    Cavalry      57  1930    87    433     375    6    55   40    30
    L. Cavalry
    Cavalry      57  1930    87    433     375    6    55   40    30
    L. Cavalry
    Cavalry      56  1900    86    428     370    6    55   40    30
    L. Cavalry
    Cavalry      55  1870    85    422     364    6    55   40    30
    L. Cavalry
    Cavalry      56  1900    86    428     370    6    55   40    30
    L. Cavalry
    Trainer      58  1910   134    513     293    4    75   25    40
    Beast Trainer
    
    Duels and Persuades:
    
    (none)
    
    Hints:
    
    1. Defeat the stealth enemies first.
    2. Camp around the eastern village to take on Zhang He.
    3. This is a Consecutive Battle, so heal your units before the next 
    battle begins.
    
    Bring all your "Kaiki" units into this battle.  You should also equip a 
    fast unit (i.e. Martial Artist or Tribe) with "Sekitoba" because you 
    will need the extra movement in the second part.
    
    This battle starts you inbetween two large enemy groups.  Suffering a 
    pincer attack is immenent if one group isn't eliminated soon.  So 
    occupy the southeastern village immediately and start taking out the 
    south group.  Liu Bei should be in the village so he can heal every 
    turn.  Command Zhuge Liang and Pang Tong to use "Shousekiryu" and 
    "Shoukokuryu" to weaken the enemies while your other units finish them 
    off.  The two sorcerers have a lot of SP, so cast "Kaiki" on them to 
    hasten the process.
    
    On turn #3 Zhang He will also start advancing towards your army.  But 
    since you already occupy the southeastern village, you can take him out 
    whenever he gets close.
    
    
    Battle #34-2
    Battle of Wakouguan II
    (Kakoukan no tatakai II)
    
    Victory condition:
    
    Defeat Zhang He
    
    Turn limit: 40
    
    ssssxxxxxxxxxxxxxsssssssssxx
    ssssxxxxxxoxxxxxxssssssssssx
    ssssxxxx     xxxxsssssssssss
    sssxx           xsssssssssss
    ssxxx           xxxsssssssss
    sxxxx           xxxxxsxxxsss
    xxxT           x sxxxxxxxsss
    xxss    x xxx xxxxxsxxxsxxss
    xxs  Q  xxxxx xxxxxx s  xxxs
    ss     xxxxxx x xxxxxxx  xxs
           xxxx    sxxxxxxxx  xs
           xxx  QssT xxxxxxxx xx
           xxx   ss xxxxxxxxx xx
    f      xxxx   s xxxxxxxx   x
    f      xxxxx xxxxxxxxxxx    
    ff     xxxxx xxxxxxxx       
    fff      xxx xxxx           
    fff                         
    fff      D                ff
    ffff                   fffff
    
    x: cannot enter
    f: forest
    s: rough
    o: city gate
    Q: fortress
    D: village
    T: treasury
    
    Treasures:
    
    T(7,4): Oojiware no sho (Medium earth vs. multiple units)
    T(12,16): Chokumeisho (Regenerate SP naturally)
    
    Bonus:
    
    1300 Gold
    Free Mode (GBA exclusive)
    
    Units:
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Zhang He     65  2170    98    607     564    6    90   88    62
    L. Cavalry
    Han Hao      59  1700   112    431     454    5    62   59    45
    L. Infantry
    Xiahou Shang 59  1700   112    472     395    3    70   68    60
    L. Archery
    Infantry     58  1675   111    380     439    5    40   55    30
    L. Infantry
    Infantry     58  1675   111    380     439    5    40   55    30
    L. Infantry
    Infantry     57  1650   109    375     433    5    40   55    30
    L. Infantry
    Infantry     55  1600   106    364     422    5    40   55    30
    L. Infantry
    Infantry     57  1650   109    375     433    5    40   55    30
    L. Infantry
    Infantry     55  1600   106    364     422    5    40   55    30
    L. Infantry
    Infantry     56  1625   108    370     428    5    40   55    30
    L. Infantry
    Infantry     56  1625   108    370     428    5    40   55    30
    L. Infantry
    Martial Arts 58  1490   127    411     380    5    60   40    40
    Martial Artist
    Martial Arts 57  1470   125    405     375    5    60   40    40
    Martial Artist
    Martial Arts 58  1490   127    411     380    5    60   40    40
    Martial Artist
    
    Duels and Persuades:
    
    (none)
    
    Hints:
    
    1. Engage the enemies around the southern village.
    2. The treasury holds the SP regenerating "Chokumeisho".
    3. Don't attack Zhang He from adjacent panels.  Use diagonal attacks 
    instead.
    
    Although the hint suggests to station near the southern village, I 
    still would recommend that you try to take control of the central 
    island by moving up to the south bank of the northern bridge by turn 
    #2.  To do this, move the fast unit with "Sekitoba" towards the central 
    island for its maximum range.  Now move a unit with "Kaiki" in range to 
    cast it on this fast unit so the fast unit can move again across the 
    bridge.  On the second turn this fast unit should be able to block the 
    northern bridge.  This will buy your other units time to also move into 
    the central island.
    
    The reason to do this is so that you can raid the treasury on the 
    island and obtain Chokumeisho.  The unit holding this item in its 
    inventory will regenerate SP at the start of every turn.  Along with 
    the fortress on the island, you can have 2 units constantly 
    regenerating SP.
      
    Use the bridge formation to block and eliminate the enemies coming from 
    the north.  When there are no more enemies coming, advance the north 
    bridge and head west to engage the group led by Han Hao.  The enemies 
    will leave the fortress to engage your army, so lure them towards you 
    and gang up on each one.  Once you take them all out, raid the western 
    treasury.  Finish Zhang He off afterwards.
    
    Wakouguan Camp
    
    ---------------------------------------------------------------------
    GBA version Exclusive
    Free Mode: 
    
    
    Battle of Luo
    (Raku no tatakai)
    
    15 turns: 800 Gold
    12 turns: 1000 Gold
    9 turns: 2000 Gold
    7 turns: 5000 Gold
    
    15 turns!? You're kidding me right? Bring all your mountain units into 
    this battle in addition to your sorcerers.  Now move the mountain units 
    through the mountain and cast "Kaiki" on the sorcerers to allow them to 
    move twice per turn.  When any unit moves into Liu Gui's movement 
    range, he will move next to this unit and attack.  So gang up on him 
    and end the battle right away.  Seriously, this battle shouldn't take 
    you more than 3 turns.
    
    On a side note, if you finish the battle within the turn limit of the 
    highest prize, you get all of them at once.  Of course, since the Gold 
    prizes don't actually add into your war chest, I have no idea what the 
    point of these prizes are.
    
    ---------------------------------------------------------------------
    After the battle, Zhuge Liang advises Liu Bei to choose a battle 
    between Jiamengguan, where Xiahou De is stationed, or Dingjunshan, 
    where Xiahou Yuan is stationed.  Talk to Zhuge Liang when you have 
    decided.  
    
    Equip the "Engunhoukou" on a tank with high HP and defense, while the 
    "Chokumeisho" should be on a unit with high SP consumption.
    
    The next series of battles depend on which battle you go to and in what 
    order.  The following flow chart illustrates the sequence of battles 
    you can take:
    
               Battle #34-1,2
             Wakouguan I,II 
                (Zhang He)
                    I
                    I-------I
                    I       I
               Battle #35   I
               Jiamengguan  I
               (Xiahou De)  I
                    I       I
              I-----I       I
              I     I       I
    Battle #36B    Battle #36A
    Tiandangshan   Dingjunshan
    (Xu Huang)     (Xiahou Yuan)
    [Xiahou Yuan]  [Xu Huang]
              I     I       I       
              I     I       I-------I       
              I     I       I       I
              I     I       I  Battle #37
              I     I       I Tiandangshan
              I     I       I  (Xiahou De)
              I     I       I       I
              I-----I-------I-------I
                    I
                Battle #38
                 Hanshui
                (Cao Ren)
    
    As you can see, there is quite a variation in the path you can choose.  
    While it is up to you to decide which battles to take, it is highly 
    recommended that you choose Battle of Dingjunshan as one of the battles 
    on your path because of the rare class change item (change into Supply 
    Unit).  This walkthrough will continue as if the Battle of jiamengguan 
    and Battle of Dingjunshan is taken.
    
    Regardless of which path you take, be sure to raise the levels of your 
    units sufficiently.  Ideally your Sorcerers should be at L.65 and any 
    other units you deploy frequently should be at L.60 by the time you are 
    at the Battle of Yangpingguan.
    
    
    Battle #35
    Battle of Jiamengguan
    (Gaboukan no tatakai)
    
    Victory condition:
    
    Defeat Xiahou De
    
    Turn limit: 35
    
    xxx   ffffffffffffffffffffffffffffffffff
    xxx       ffffffffffffffffffffffffffffff
    xxx          fffffffffffffffff  ffffffff
    xxx           xfffffffffffff      ffffff
    xxx           x   x  ffffff        x    
    xxx           xT  x    x x   A B   x    
    xxx               x    x x    B    x    
    xxx           x   x    x x         x    
    xx            x        x x  xx     x    
                  x        x     x     x    
                  x  Bx    x    Bx          
    xx               xx    x     x          
    xxx           x  x        B Bx  B       
    xxx           x  x  AB     BTx   B    ff
    xxx           x  fff   x     x       fff
    xxx           fffffff  x     x  ffffffff
    xxx          ffffffffffff    x fffffffff
    xxx         ffffffffffffffffffffffffffff
    xxx         ffffffffffffffffffffffffffff
    xxx         ffffffffffffffffffffffffffff
    
    x: cannot enter
    f: forest
    B: barracks
    A: granary
    T: treasury
    
    Treasures:
    
    T(6,16): Kourensou (Power +5. Cavalry, M./L. Infantry)
    A(6,30): Kanpouyaku (HP medium recovery for multiple units)
    A(14,21): Raochuu (Attack up, defense down)
    T(14,29): Fuuki no sho (Spend own HP in exchange for SP recovery)
    
    Bonus:
    
    1300 Gold
    
    Units:
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Xiahou De    65  1850   122    483     513    5    69   67    59
    L. Infantry
    Infantry     60  1725   114    390     451    5    40   55    30
    L. Infantry
    Infantry     56  1625   108    370     428    5    40   55    30
    L. Infantry
    Archery      56  1625   108    390     296    3    40   25    60
    L. Archery
    Archery      60  1725   114    411     312    3    40   25    60
    L. Archery
    Archery      60  1725   114    411     312    3    40   25    60
    L. Archery
    Archery      56  1625   108    390     296    3    40   25    60
    L. Archery
    Archery      58  1675   111    400     304    3    40   25    60
    L. Archery
    Archery      58  1675   111    400     304    3    40   25    60
    L. Archery
    Cavalry      60  2020    91    451     390    6    55   40    30
    L. Cavalry
    Cavalry      60  2020    91    451     390    6    55   40    30
    L. Cavalry
    Cavalry      59  1990    90    445     385    6    55   40    30
    L. Cavalry
    Cavalry      59  1990    90    445     385    6    55   40    30
    L. Cavalry
    Bandit       60  1580   101    384     405    4    43   43    43
    L. Bandit
    Bandit       59  1560   100    379     400    4    43   43    43
    L. Bandit
    Archery      60  1725   114    411     312    3    40   25    60
    L. Archery
    
    Reinforcements
    
    Tribe        62  2230    99    318     524    5    30   70    40
    Tribe
    Tribe        61  2200    98    314     517    5    30   70    40
    Tribe
    Martial Arts 56  1450   124    400     370    5    60   40    40
    Martial Artist
    Tribe        62  2230    99    318     524    5    30   70    40
    Tribe
    Tribe        61  2200    98    314     517    5    30   70    40
    Tribe
    Martial Arts 56  1450   124    400     370    5    60   40    40
    Martial Artist
    Trainer      62  2030   142    541     309    4    75   25    40
    Beast Trainer
    Trainer      61  2000   140    534     305    4    75   25    40
    Beast Trainer
    Martial Arts 56  1450   124    400     370    5    60   40    40
    Martial Artist
    
    
    Duels and Persuades:
    
    Yan Yan vs. Xiahou De
    
    Hints:
    
    1. Keep the range of enemy L. Archery units in mind.
    2. Attack the enemies in the forest with fire strategem.
    3. Leave Xiahou De to Yan Yan.
    
    At the start of the battle, Zhuge Liang advises you to watch out for 
    stealth units in the forests.  Split your forces towards the two 
    forests north and south of the main path to avoid the fences.  The 
    enemies will also split up to engage your northern and southern groups 
    as your groups approach them.
    
    On turn #5, the first group of enemy reinforcements appears in the 
    northern and southern forests on either side near the western granary.  
    Target the Martial Artist first, because this unit has higher attack as 
    well as fire skills, while the relatively less damaging Tribe units can 
    wait.
    
    Once the north group reaches directly north of the southwestern 
    granary, wait for the south group to lure away the enemy archery and 
    the infantry before engaging the enemies around the northeastern 
    granary so they don't get outnumbered.  If the turn number is about to 
    go into a multiple of 5, hang back and deal with the enemy 
    reinforcements first.
    
    On turn #10, the second group of enemy reinforcements shows up a little 
    to the east of where the first group appeared.  Same as before, defeat 
    the Martial Artist first before taking out the Tribe units. 
    
    Raiding the southeastern treasury will cause you to lure some of Xiahou 
    De's guards over to attack you, so do this only after you finish off 
    the southern stealth units.
    
    On turn #15, the third group of enemy reinforcements shows up.  Instead 
    of two Tribe units this time there are two Beast Trainers.  Once you 
    take them out, you can command Yan Yan to duel Xiahou De if you 
    deployed him.
    
    After this battle, you are once again given a choice to go to 
    Dingjunshan (guarded by Xiahou Yuan) or Tiandangshan (guarded by Xu 
    Huang).
    ---------------------------------------------------------------------
    
    
    Battle #36A
    Battle of Dingjunshan
    (Teigunsan no tatakai)
    
    Victory condition:
    
    Defeat Xiahou Yuan
    
    Turn limit: 35
    
    ffffffffffffffff  xxxxxxxsssssQ       
    ffffffffffffffff   xxxxxxssssss       
    ffffffffffffff     ssxxxxxxxsss       
     ffffffffffff       sTssxxxxsssss     
          ffff          sssTsxxxxxsss     
                         ssssssxxxxxss    
                            ss sxxxxxss   
                   D               sxxs   
                            fff           
                xxss      fffffffff       
               sxxxxxss   ffffffffff      
    xx          ssxxxxss     fffffff     f
     xxxxxx      sTsxxxss      ffff      f
        xxxx xx  ssssxxxsss  D          ff
    s      x xxxx  sssxxxxsss           ff
    ss          xxxx sxxxxxxxxssss      ff
    ssss         x xx ssxxxxxxxxssxss   ff
    ssss       f    x  ssxxxxxxxxxxxxs    
    
    x: cannot enter
    f: forest
    s: rough
    Q: fortress
    D: village
    T: treasury
    
    Treasures:
    
    T(4,22): Seinousho (Class change to Supply Unit)
    T(5,24): Muteki shinhai (Lead +6, Power -3. All)
    T(13,15): 800 Gold
    
    Bonus:
    
    1300 Gold
    
    Units:
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Xiahou Yuan  67  2230   100    622     569    6    90   86    52
    L. Cavalry
    Zhang He     66  2200    99    615     571    6    90   88    62
    L. Cavalry
    Xiahou Shang 65  1850   122    510     427    3    70   68    60
    L. Archery
    Du Xi        59  1560   100    408     412    4    57   50    52
    L. Bandit
    Infantry     58  1675   111    380     439    5    40   55    30
    L. Infantry
    Infantry     58  1675   111    380     439    5    40   55    30
    L. Infantry
    Cavalry      60  2020    91    451     390    6    55   40    30
    L. Cavalry
    Cavalry      60  2020    91    451     390    6    55   40    30
    L. Cavalry
    Cavalry      59  1990    90    445     385    6    55   40    30
    L. Cavalry
    Cavalry      59  1990    90    445     385    6    55   40    30
    L. Cavalry
    Archery      56  1625   108    390     296    3    40   25    60
    L. Archery
    Tribe        57  2080    92    298     490    5    30   70    40
    Tribe
    Tribe        57  2080    92    298     490    5    30   70    40
    Tribe
    Tribe        57  2080    92    298     490    5    30   70    40
    Tribe
    Martial Arts 60  1530   131    422     390    5    60   40    40
    Martial Artist
    Cavalry      59  1990    90    445     385    6    55   40    30
    L. Cavalry
    Cavalry      59  1990    90    445     385    6    55   40    30
    L. Cavalry
    Cavalry      60  2020    91    451     390    6    55   40    30
    L. Cavalry
    
    Reinforcements
    
    Xu Huang     66  2200    99    619     544    6    91   83    49
    L. Cavalry
    Wang Ping    59  1700   112    460     491    5    72   72    67
    L. Infantry
    Cavalry      60  2020    91    451     390    6    55   40    30
    L. Cavalry
    Cavalry      59  1990    90    445     385    6    55   40    30
    L. Cavalry
    Cavalry      59  1990    90    445     385    6    55   40    30
    L. Cavalry
    Infantry     56  1625   108    370     428    5    40   55    30
    L. Infantry
    Archery      56  1625   108    390     296    3    40   25    60
    L. Archery
    
    Duels and Persuades:
    
    Liu Bei persuades Wang Ping
    Huang Zhong vs. Xiahou Yuan
    
    Hints:
    
    1. Watch out for enemy reinforcements.
    2. Command Liu Bei to persuade Wang Ping.
    3. Leave Xiahou Yuan to Huang Zhong.
    
    There are two approaches to this battle.  You can either blitzkrieg 
    Xiahou Yuan and finish the battle before the enemy reinforcements 
    arrive, or wait for the reinforcements to arrive to persuade Wang Ping.  
    
    If you opt for the first option, equip Huang Zhong with "Sekitoba" and 
    also deploy the two Beast Trainers, Li Ming and Huo Jun.  To play it 
    safe bring a L.50 Marching Band unit as well.  At the start of the 
    battle, move all your units north across the bridge.  While any unit 
    can do ahead and raid the southern treasury, you need to send two fast 
    units other than Huang Zhong to raid the two treasuries just under the 
    cliff Xiahou Yuan is stationed at.  The rest of your army should take 
    out the small group lead by Du Xi in the central village as soon as 
    possible. Huang Zhong must arrive at his sniping position 3 panels east 
    and 3 panels south from the central village no later than turn #6.  The 
    units with "Kaiki" should stand just north to Huang Zhong.  To be on 
    the safe side, they need 60 SP each, so if one of them is lower than 
    this amount, have a Marching Band unit cast "Fuuki" to restore SP.
    
     D
        2
    ss  1   f
    xxxsH   f
    xxxxss   
    Tsxxxss  
    
    Once Huang Zhong is in position, there is a window of opportunity from 
    turn #5 to 7 that there is at most a single unit in the forest.  So 
    move Huang Zhong 8 panels east (if there is a unit in the forest, Huang 
    Zhong will be right next to it).  Now move Beast Trainer #2 east, then 
    move Beast Trainer #1 east and cast "Kaiki" on #2.  #2 can move once 
    again, so move as far east as possible without being out of range to 
    cast "Kaiki" on #1 again.  Repeat until one of the two Beast Trainers 
    get in range to cast "Kaiki" on Huang Zhong.  Huang Zhong's second move 
    should place him right next to Xiahou Yuan for a battle ending duel.
    
    
    If you opt to recruit Wang Ping, you don't need to deploy Huang Zhong, 
    but you will need some L.50 Marching Band units.  Follow the exact 
    steps described above to defeat Du Xi's group and raid the two 
    treasuries under the cliff.  But instead of preparing an assassin 
    group, retreat back across the southern bridge once you're done 
    looting.  Wait until turn #8 when the reinforcements lead by Xu Huang 
    arrives.  Now arrange your units in Bridge formation and defeat the 
    enemies as they come.  Wang Ping will be one of the first to arrive, so 
    be sure to send Liu Bei to persuade him.  There is no village or 
    fortress south of the bridge and the SP regeneration of the 
    "Chokumeisho" alone is not enough, so you need to have the Marching 
    Band units cast "Fuuki" on your army to recover SP.  When Xiahou Yuan 
    reaches the bridge, he will also fall before your bridge formation.
    
    ---------------------------------------------------------------------
    Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Wang Ping    59  1700   112    460     491    5    72   72    67
    L. Infantry
    
    A decent tank, he is worth one level up for Liu Bei, so by all means 
    persuade him, but he really isn't any better than some of the other L. 
    infantry units you already have.
    ---------------------------------------------------------------------
    
    
    Battle #36B
    Battle of Tiandangshan
    (Tentousan no tatakai)
    
    Victory condition:
    
    Defeat Xu Huang
    
    Turn limit: 40
    
    sssssssss  xxxxxssxssssxxxxxxxxxxs
    ssssssss  xxx xsssxxxxxxxxxxxxxxxx
    ssssssss xxx  xsssxxxxxxxsssxxssxs
    sssss         xsssssxxsssssssxxxxs
    ssss     xxx  xxsssssssssssssxBssB
    sss     xxxx sxxxsssssssssssssssBs
     ss      xx   sxxxssssssssssssssss
             xx   ssxxsssssssssssssssB
             xx    sxxxssssssssssxsAsB
             xxx   sssxxsssxxxxxsxxxxx
           D xxx     sssssssxxxxxxxxxx
              xxx     ss     sssxxxxxx
                         D     sssxxxs
    f                                 
    fff       xxx                   ff
    ffff       xx                fffff
    ffffff     xx                 ffff
    fffffff    xx   ffff            ff
    fffffff    xx  ffffffff           
    fffff      xxx fffffffffff        
    
    x: cannot enter
    f: forest
    s: rough
    D: village
    B: barracks
    A: granary
    
    Treasures:
    
    T(9,32): Kyuumeiyaku (HP large recovery for multiple units)
    
    Bonus:
    
    1300 Gold
    
    Units:
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Xu Huang     69  2290   103    642     564    6    91   83    49
    L. Cavalry
    Wang Ping    62  1775   117    478     511    5    72   72    67
    L. Infantry
    Cavalry      60  2020    91    451     390    6    55   40    30
    L. Cavalry
    Cavalry      60  2020    91    451     390    6    55   40    30
    L. Cavalry
    Cavalry      59  1990    90    445     385    6    55   40    30
    L. Cavalry
    Cavalry      59  1990    90    445     385    6    55   40    30
    L. Cavalry
    Cavalry      60  2020    91    451     390    6    55   40    30
    L. Cavalry
    Cavalry      60  2020    91    451     390    6    55   40    30
    L. Cavalry
    Cavalry      60  2020    91    451     390    6    55   40    30
    L. Cavalry
    Infantry     60  1725   114    390     451    5    40   55    30
    L. Infantry
    Infantry     59  1700   112    385     445    5    40   55    30
    L. Infantry
    Bandit       58  1540    99    374     394    4    43   43    43
    L. Bandit
    Bandit       57  1520    97    369     389    4    43   43    43
    L. Bandit
    Martial Arts 58  1490   127    411     380    5    60   40    40
    Martial Artist
    Martial Arts 57  1470   125    405     375    5    60   40    40
    Martial Artist
    Trainer      63  2060   144    548     313    4    75   25    40
    Beast Trainer
    Archery      62  1775   117    422     320    3    40   25    60
    L. Archery
    Archery      61  1750   116    417     316    3    40   25    60
    L. Archery
    
    Duels and Persuades:
    
    Liu Bei persuades Wang Ping
    Huang Zhong vs. Xiahou Yuan
    
    Hints:
    
    1. Enemy will cross the southern bridge.  Skillfuly place one unit to 
    engage them.
    2. Watch out for enemy reinforcements.
    3. Earth attack strategem deal high damage to enemy units on rough 
    savanna terrain.
    
    Instead of crossing the north bridge to avoid the enemies, arrange your 
    units for the Bridge formation and take out the first wave.  Once you 
    take them out, move one unit across the bridge and lure the group 
    around the southeastern village to engage you.  Persuade Wang Ping when 
    the chance presents itself.
    
    Once you persuade Wang Ping and take out the group around the 
    southeastern village, occupy the village with Liu Bei and heal your 
    units.  Meanwhile lure out the small group north of your current 
    position.
    
    On turn #8 the reinforcements lead by Xiahou Yuan will arrive.  Xu 
    Huang will start command the rest of his army to advance as well.  
    Xiahou Yuan's main group will arrive the earliest so concentrate on his 
    group first.  When Xiahou Yuan himself approaches your army, command 
    Huang Zhong to duel him.  Finish his group quickly using "Kaiki" and 
    high damage attacks so you can focus on the enemies north of the 
    village.
    
    Du Xi's group will be joining with the faster units of Xu Huang's 
    guards.  Do not stand on the rough savanna before taking out Du Xi, as 
    his "Shouseiryu" can deal high damage on these grounds.  Meanwhile keep 
    the enemies on this terrain will cause your sorcerers and bandits to 
    deal high damage using earth attack skills.
    
    Once Xu Huang arrives with a few archery units, cast "Kyogen" on Xu 
    Huang to minimize the damage he does and the counterattacks from your 
    own units.  Send a few units to circle around him and head for the 
    enemy main camp.  To do this, move a unit west or east of Xu Huang, 
    then cast "Kaiki" on this unit so it can move once again.  There is a 
    single cavalry unit there to guard the granary, but with multiple units 
    you can take it out and raid the granary in no time.  Once Xu Huang is 
    the only enemy left, you can send him packing anyway you like.
    
    After this battle, Cao Cao arrives at Yangpingguan.  The next battle 
    will be in Hanshui.
    
    ---------------------------------------------------------------------
    Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Wang Ping    62  1775   117    478     511    5    72   72    67
    L. Infantry
    
    The only difference in enlisting Wang Ping in this battle is a few more 
    levels.  Enlist him as he is worth an extra level for Liu Bei, but you 
    already have better tanks anyways.
    ---------------------------------------------------------------------
    
    
    Battle #37
    Battle of Tiandangshan
    (Tentousan no tatakai)
    
    Victory condition:
    
    Defeat Xiahou De
    
    Turn limit: 40
    
    sssssssss  xxxxxssxssssxxxxxxxxxxs
    ssssssss  xxx xsssxxxxxxxxxxxxxxxx
    ssssssss xxx  xsssxxxxxxxsssxxssxs
    sssss         xsssssxxsssssssxxxxs
    ssss     xxx  xxsssssssssssssxBssB
    sss     xxxx sxxxsssssssssssssssBs
     ss      xx   sxxxssssssssssssssss
             xx   ssxxsssssssssssssssB
             xx    sxxxssssssssssxsAsB
             xxx   sssxxsssxxxxxsxxxxx
           D xxx     sssssssxxxxxxxxxx
              xxx     ss     sssxxxxxx
                         D     sssxxxs
    f                                 
    fff       xxx                   ff
    ffff       xx                fffff
    ffffff     xx                 ffff
    fffffff    xx   ffff            ff
    fffffff    xx  ffffffff           
    fffff      xxx fffffffffff        
    
    x: cannot enter
    f: forest
    s: rough
    D: village
    B: barracks
    A: granary
    
    Treasures:
    
    T(9,32): Kyuumeiyaku (HP large recovery for multiple units)
    
    Bonus:
    
    1300 Gold
    
    Units:
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Xiahou De    69  1950   128    507     538    5    69   67    59
    L. Infantry
    Infantry     65  1850   122    416     481    5    40   55    30
    L. Infantry
    Infantry     61  1750   116    395     457    5    40   55    30
    L. Infantry
    Archery      65  1850   122    438     333    3    40   25    60
    L. Archery
    Archery      62  1775   117    422     320    3    40   25    60
    L. Archery
    Cavalry      65  2170    98    481     416    6    55   40    30
    L. Cavalry
    Cavalry      63  2110    95    469     405    6    55   40    30
    L. Cavalry
    Cavalry      63  2110    95    469     405    6    55   40    30
    L. Cavalry
    Cavalry      62  2080    94    463     400    6    55   40    30
    L. Cavalry
    Cavalry      62  2080    94    463     400    6    55   40    30
    L. Cavalry
    Cavalry      62  2080    94    463     400    6    55   40    30
    L. Cavalry
    Cavalry      65  2170    98    481     416    6    55   40    30
    L. Cavalry
    Cavalry      62  2080    94    463     400    6    55   40    30
    L. Cavalry
    Bandit       62  1620   104    394     416    4    43   43    43
    L. Bandit
    Bandit       60  1580   101    384     405    4    43   43    43
    L. Bandit
    Cavalry      62  2080    94    463     400    6    55   40    30
    L. Cavalry
    
    Duels and Persuades:
    
    Yan Yan vs. Xiahou De
    
    Hints:
    
    1. Enemy will cross the southern bridge.  Skillfuly place one unit to 
    engage them.
    2. Watch out for enemy reinforcements. (Actually, I can't trigger this 
    event, whether by waiting until the last turn or by moving Liu Bei 
    around various panels in the battlefield.  I'm missing one last officer 
    in the Officer List.  Hmm......)
    3. Earth attack strategem deal high damage to enemy units on rough 
    savanna terrain.
    
    This battle is only available if you chosen to go to Dingjunshan 
    instead of Jiamengguan.  Unlike the battle against Xu Huang, this one 
    is much simpler as there are no reinforcements, and all enemies advance 
    towards you in waves.
    
    Move your army to the west bank of the bridge and arrange them in the 
    Bridge formation.  One fast unit with "Sekitoba" should move onto the 
    northern bridge and wait for all the enemies to pass.  Eliminate each 
    wave of enemies as they come.
    
    Eventually Xiahou De will arrive at the bridge.  Confuse him for the 
    time being.  Once all other enemy units have moved onto or near the 
    southern bridge, the fast unit should move towards the granary.  After 
    you raid the granary for the "Kyuumeiyaku", you can have Yan Yan duel 
    him if you deployed him.  Otherwise simply focus your attacks to take 
    him out.
    
    After this battle, Cao Cao arrives at Yangpingguan.  The next battle 
    will be in Hanshui.
    ---------------------------------------------------------------------
    
    
    Battle #38
    Battle of Hanshui
    (Kansui no tatakai)
    
    Victory condition:
    
    Defeat Cao Hong
    
    Turn limit: 40
    
    ffffffff      A        x BB   B 
    ffffffff                       B
    ffffff      mm           B B    
    ffffff    mmmmmmmm     x   B  B 
      fff     mmmmmmmmmm   x        
    xx        mmmmmmmmmmmm xxxxx  xx
    xxxxxxx   mmmmmmmmmmmmm         
    xxxxxxx    mmmmmmmmmmmm         
     xxxxxxx    mmmmmmmmmm          
       D         mmmmmmmmm         f
    mm    xx       mmmmmm        fff
    mm    xxxxx    mmmmm  Q     ffff
    mm     xxxxx              ffffff
    m        xxx             fffffff
    m         xxx     D    T  ffffff
              xxxxx   xx  xx   fffff
                xxxxxxxx  xxx   ffff
                  xxxxxx  xxxxx ffff
          m         xx      xxx  fff
        mmmmm                xxx  ff
       mmmmmmmm              xxxxx  
     mmmmmmmmmmm         mmmm  xxxxx
    mmmmmmmmmmmm       mmmmmmmm  xxx
    mmmmmmmmmmmm    mmmmmmmmmmm    x
    
    x: cannot enter
    f: forest
    m: mountain
    Q: fortress
    D: village
    B: barracks
    A: granary
    T: treasury
    
    Treasures:
    
    A(1,15): Kome (HP large recovery)
    T(15,24): 1000 Gold
    
    Bonus:
    
    1300 Gold
    
    Units:
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Cao Hong     71  2000   132    538     575    5    74   74    47
    L. Infantry
    Infantry     64  1825   120    411     475    5    40   55    30
    L. Infantry
    Infantry     60  1725   114    390     451    5    40   55    30
    L. Infantry
    Infantry     60  1725   114    390     451    5    40   55    30
    L. Infantry
    Infantry     63  1800   119    405     469    5    40   55    30
    L. Infantry
    Infantry     59  1700   112    385     445    5    40   55    30
    L. Infantry
    Cavalry      64  2140    96    475     411    6    55   40    30
    L. Cavalry
    Cavalry      61  2050    93    457     395    6    55   40    30
    L. Cavalry
    Cavalry      61  2050    93    457     395    6    55   40    30
    L. Cavalry
    Cavalry      64  2140    96    475     411    6    55   40    30
    L. Cavalry
    Archery      64  1825   120    433     328    3    40   25    60
    L. Archery
    Archery      60  1725   114    411     312    3    40   25    60
    L. Archery
    Archery      60  1725   114    411     312    3    40   25    60
    L. Archery
    Archery      63  1800   119    427     324    3    40   25    60
    L. Archery
    Cavalry      60  2020    91    451     390    6    55   40    30
    L. Cavalry
    Cavalry      60  2020    91    451     390    6    55   40    30
    L. Cavalry
    Archery      67  1900   125    449     341    3    40   25    60
    L. Archery
    Archery      67  1900   125    449     341    3    40   25    60
    L. Archery
    Supply Unit  60  1380   145    257     268    3    30   30    70
    Supply Unit
    Supply Unit  59  1360   143    254     264    3    30   30    70
    Supply Unit
    
    Reinforcements
    
    Cao Zhang    70  2320   104    597     628    6    81   93    42
    L. Cavalry
    Infantry     63  1800   119    405     469    5    40   55    30
    L. Infantry
    Archery      62  1775   117    422     320    3    40   25    60
    L. Archery
    Cavalry      63  2110    95    469     405    6    55   40    30
    L. Cavalry
    Cavalry      61  2050    93    457     395    6    55   40    30
    L. Cavalry
    Cavalry      64  2140    96    475     411    6    55   40    30
    L. Cavalry
    Cavalry      61  2050    93    457     395    6    55   40    30
    L. Cavalry
    Cavalry      61  2050    93    457     395    6    55   40    30
    L. Cavalry
    
    Duels and Persuades:
    
    (none)
    
    Hints:
    
    1. Attack the enemies on the bridge with water strategem.
    2. Around enemy Supply Units, concentrate attacks to take out one enemy 
    at a time before they can be healed.
    3. Watch out for enemy reinforcements.  Recover HP of your units 
    accordingly.
    
    Your army is split into two groups.  The west group is near a village 
    in front of a narrow bridge, so occupy it immediately and block the 
    bridge.  The south group does not have access to a village before 
    crossing the wide bridge, so they need one or two L.50 Marching Bands 
    for SP recovery.  Send any sorcerers you have to the southern bridge.  
    Once the southern bridge is breached, you can cross it and send some 
    mountain units towards the west bridge from behind so you can make a 
    pincer attack on the enemy engaging the west group.  The rest of the 
    southern group should occupy the fortress just north of the bridge and 
    treasury to hold off the nearby enemies.
    
    Once the western enemy group is defeated, move them northwest around 
    the mountain.  The mountain units can simply walk through the mountain 
    region.  The two cavalry units near the granary are easy to defeat as 
    you have them outnumbered and the terrain advantage is yours.
    
    On turn #10, reinforcements lead by Cao Zhang will arrive.  Have your 
    west group attack the west gate of the enemy camp and the south group 
    should attack the south gate.  The enemies will also be forced to split 
    into two groups.  Finish off all of Cao Zhang's reinforcements before 
    defeating Cao Hong.
    
    
    Battle #39
    Battle of Yangpingguan
    (Youheikan no tatakai)
    
    Victory condition:
    
    Defeat Cao Cao
    
    Turn limit: 45
    
           xxxxxxxxxxxxxxxxxs xx fffffff
    xxxxxxxxxxxxxxxxxxxxxxxxxxx   ffffff
    xxoxxxxxxxxxxxxxxxxxxsxxx      fffff
           xxxxxxxxxxxxxs x          fff
           xxxxxxxxxxxxsxxx           ff
            xxxxxxxxxxsxxx            ff
    x       sxxxxxxxxxsx        ff     f
    x       sxxxxxxxxxxx       ffff     
    xxx   Q ssxxxxxxx  x       ffff     
    xxxxx    sxxxxxx  xx       fffff    
    xxxxxx    ssssT xxx   D  fffffff    
    xxxxxx      s  xxxx     fffffff     
    xxxxxx         x      fffffffff     
    xxxxxxx              ffffffffff     
    xxxxxxxxxD     x     fffffffff      
    xxxxxxxxx     xx  ffffffffffff      
    
    x: cannot enter
    f: forest
    s: rough
    o: city gate
    Q: fortress
    D: village
    T: treasury
    
    Treasures:
    
    T(11,15): Bajutsu shinansho (class change to S. Cavalry)
    
    Bonus:
    
    1300 Gold
    
    Units:
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Cao Cao      75  2470   111    606     700    6    75   98   100
    L. Cavalry   [Iten no ken, Goshi no heihousho, Gyokuji]
    Xu Huang     72  2380   107    664     584    6    91   83    49
    L. Cavalry
    Xu Zhu       71  2350   106    700     640    6    97   94    25
    L. Cavalry
    Zhang He     72  2380   107    660     613    6    90   88    62
    L. Cavalry
    Xiahou Dun   72  2380   107    694     608    6    95   87    60
    L. Cavalry
    Cao Hong     71  2000   132    538     575    5    74   74    47
    L. Infantry
    Cao Zhang    71  2350   106    604     635    6    81   93    42
    L. Cavalry
    Yang Xiu     70  1580   168    286     298    3    29   28    91
    Supply Unit  [Moutoku shinsho]
    Pang De      70  2320   104    668     561    6    94   81    65
    L. Cavalry
    Sima Yi      70  1875   188    348     523    4    48   95   106
    Sorcerer     [Sonshi no heihousho, Hasha no ken]
    Archery      62  1775   117    422     320    3    40   25    60
    L. Archery
    Archery      62  1775   117    422     320    3    40   25    60
    L. Archery
    Archery      65  1850   122    438     333    3    40   25    60
    L. Archery
    Archery      65  1850   122    438     333    3    40   25    60
    L. Archery
    Archery      64  1825   120    433     328    3    40   25    60
    L. Archery
    Archery      64  1825   120    433     328    3    40   25    60
    L. Archery
    Archery      64  1825   120    433     328    3    40   25    60
    L. Archery
    Cavalry      64  2140    96    475     411    6    55   40    30
    L. Cavalry
    Infantry     62  1775   117    400     163    5    40   55    30
    L. Infantry
    Infantry     62  1775   117    400     163    5    40   55    30
    L. Infantry
    Infantry     64  1825   120    411     475    5    40   55    30
    L. Infantry
    Infantry     64  1825   120    411     475    5    40   55    30
    L. Infantry
    Infantry     64  1825   120    411     475    5    40   55    30
    L. Infantry
    Cavalry      64  2140    96    475     411    6    55   40    30
    L. Cavalry
    Martial Arts 62  1570   134    433     400    5    60   40    40
    Martial Artist
    Cavalry      63  2110    95    469     405    6    55   40    30
    L. Cavalry
    Archery      62  1775   117    422     320    3    40   25    60
    L. Archery
    Supply Unit  61  1400   148    260     271    3    30   30    70
    Supply Unit
    
    Duels and Persuades:
    
    Ma Chao vs. Pang De
    
    Hints:
    
    1. Command Ma Chao to attack Pang De.
    2. The treasury holds an item that allows class change into S. Cavalry
    3. Watch out for Sima Yi's strategem.
    
    You really should have a L.65 Sorcerer by now.  If not, deploy Zhuge 
    Liang and Pang Tong (if you have him) and let them deal the final blow 
    on enemies to raise their levels.  Sima Yi is at L. 70 and has learn
    
    Start moving across the forest towards the first village, but do not 
    move beyond the column 4 penels east of the village:
    
         1ff
         2ff
         3ff
     D  f4ff
       ff5ff
     ffff6ff
    
    A unit should be on this column and directly east of the nearest enemy 
    infantry unit.  This will lure it over so you can take it out early.
    
    On the next non-rainy day, move in with a high Intel L.60 Martial 
    Artist and cast "Sekiryu" on the three units north of Pang De.  Follow 
    this lead attack up with your units that can cast "Kaiki" so you can 
    make multiple casts of "Sekiryu" to weaken or finish them off.  As for 
    Pang De, you can command Ma Chao to duel him and get a free level up.  
    But Ma Chao will not kill Pang De, so you still have to defeat him.
    
    On the next turn eliminate as many enemy units crossing the bridge as 
    you can.  You need to move a unit just northeast or southeast of the 
    bridge to stop the flow of enemies and give you some time to defeat 
    enemies that have already crossed the bridge and allow you to set up 
    the Bridge formation:
    
    sT xx
      xxx
      x1  
         
      x2  
     xx  
    
    Once you arrange your units in the bridge formation, you can safely 
    take out the remaining enemies in this first wave of attack.  Yang Xiu 
    won't come over as easily though, so go ahead and cross the bridge once 
    the damage dealing enemies are taken out.  Send a unit to raid the 
    treasury just to the north as well.  Move into the southwest village 
    and heal your units.  As long as you don't move any further northwest 
    than the safety zone limit shown in the next minimap, you won't provoke 
    Cao Cao into commanding his army to charge into yours.  Meanwhile lure 
    out Xu Huang's group just to the north and eliminate them.  For the 
    next part you will need your "Kaiki" units to be around 100 SP and your 
    sorcerers to be at full SP, so give them Chokumeisho and move them into 
    the village.  Also command your Marching Band to cast "Fuuki" on them 
    to recover SP.  You have 45 turns, so take your time.
    
       sxxxx
     Q s1xxx
        2xxx
    x   3sss
    x   4  s
    x5678   
    xx      
    xxxxD   
    
    Now you have to watch carefully for the range for Sima Yi's movement 
    and "Rakurai".  He has a movement range of 4 and the targeting range of 
    "Rakurai" is within 2 panels vertical and 2 panels horizontal in any 
    direction from the caster.  This effectively makes the targeting range 
    of the strategem 8 panels away from Sima Yi (6 if you're standing 
    directly north/south/east/west of him):
    
    Soooooo 
    ooooooo
    ooooooo
    oooooo
    ooooo
    oooo
    ooo
    
    The maximum movement range for units is 6 and attack range is 1 (L. 
    Archery units has movement range of 3 and attack range of 4 on 
    diagonals), so for L. Cavalry units and L. Archery units the only way 
    to span this distance within a single turn is to either equip a 
    movement increasing weapon and a "Shunme" or equip a rare horse.  This 
    is, of course, assuming that there are no other enemy units in the way, 
    which is an unlikely scenario.  It is more likely that Sima Yi will 
    cast "Rakurai" turn after turn hiding behind other units.
    
    The other method is to equip your own L.65 Sorcerers with "Shunme" and 
    move in with their own "Rakurai".  Sima Yi has high Intel so your own 
    "Rakurai" won't do too much damage against him.  You will need your 
    Beast Trainers and Supply Units to cast "Kaiki" on them so your 
    sorcerers can cast "Rakurai" repeatedly to clear out the blocking 
    units, allowing your direct attack units to reach Sima Yi and attack 
    him.
    
    Once Sima Yi is out of the picture, Cao Cao isn't left with many 
    troops,  so take him out with your combined attacks.
    
    After the battle, Cao Cao returns to Chang'an.  Liu Bei enters 
    Hanzhong.
    
    Hanzhong
    
    Talk to Zhuge Liang and he will suggest that Liu Bei assume the title 
    of "King of Hanzhong" to fight against Cao Cao, who has assumed the 
    title "King of Wei".  Talk to Zhuge Liang once more.  You really have 
    no choice but to accept the title, otherwise the event won't continue.
    
    =====================================================================
    3-5: Birth of Shu Han
    =====================================================================
    
    After the event, you will fight the next battle with designated 
    officers not according to your choice.
    
    #####################################################################
    
    WARNING! WARNING! WARNING! WARNING! WARNING! WARINING! WARNING!
    
    In the next battle, Guan Yu's survival will critically affect three 
    factors in the game:
    
    1. Reunion with Guan Yu.  If you fail to save Guan Yu and he is 
    executed as a result, obviously he is gone for good (as well as his 
    cohorts and any items in their inventory).
    
    2. Assassination of Zhang Fei.  If you fail to save Guan Yu and decide 
    to turn down Zhuge Jin's proposal for an alliance, Zhang Fei will be 
    assassinated right after Guan Yu's death and you will also lose him as 
    a result.
    
    3. Ending change.  The endings you can get are partially determined by 
    whether Pang Tong, Guan Yu, and Zhang Fei survive.
    
    ################################################################3####
    
    
    Battle #40
    Battle of Mai
    (Baku no tatakai)
    
    Victory conditions:
    
    1. Defeat all enemies
    
    2. Guan Yu arrives at the western fortress
    
    Turn limit: 50
    
    ffffffffffffffmmmmmmmmmmmff xxxx
    f  ffffffffffffmmmmmmmfffff  xxx
            fffffffmmmmmmffffff  xxx
    Q          ffffmmmmfffffff   xxx
                ffffmmffffff    xxx 
     fff        ffffffffff          
    ffffff     ffffffffff           
    fffff     fffffffff             
    ffff   T fffffffff       fff    
    fff      fffffff        ffffff  
    fff     ffffffff       ffffffff 
    fff    ffffffff      fffffffffff
    fff    ffffffff  D  ffffffffffff
    fff    fffffff     fffffffmmmmff
    ffff    ffff    T fffffmmmmmmmmf
    ffff              fffffmmmmmmmmm
    fffff  D         fffffmmmmmmmmmm
     fffff   T       ffffmmmmmmmmmmm
    x   fff         fffffmmmmmmmmmmm
    xxxx ffffffffffffffffmmmmmmmmmmm
    
    x: cannot enter
    f: forest
    m: mountain
    Q: fortress
    D: village
    T: treasury
    
    Treasures:
    
    T(9,8): Kome (HP large recovery)
    T(15,17): Kanpouyaku (HP medium recovery for multiple units)
    T(18,10): Daigouka no sho (Medium fire vs. multiple units)
    
    Bonus:
    
    Free mode (GBA exclusive)
    
    Units:
    
    Designated   Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Guan Yu      (stats increased by 15 levels since he left)
    
    Guan Ping    (stats increased by 14 levels since he left)
    
    Zhou Cang    (stats increased by 14 levels since he left)
    
    Liao Hua     52  1525   101    436     377    5    78   41   60
    L. Infantry
    Wang Fu      52  1525   101    368     449    5    52   74   73
    L. Infantry
    Zhao Lei     52  1525   101    406     321    3    60   51   70
    L. Archery
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Lu Meng      70  1975   130    575     597    5    84   80    98
    L. Infantry  [Sonshi no heihousho, Eiketsu no ken]
    Jiang Qin    66  1875   124    485     505    5    67   62    64
    L. Infantry
    Zhou Tai     66  2200    99    601     526    6    87   78    60
    L. Cavalry   [Sonshi no heihousho, Eiketsu no ken]
    Han Dang     65  1850   122    461     490    5    60   59    42
    L. Infantry
    Pan Zhang    65  1850   122    506     531    5    75   72    46
    L. Infantry  [Sonshi no heihousho, Eiketsu no ken]
    Lu Xun       65  1750   177    427     438    4    80   85   102
    Sorcerer     [Sonshi no heihousho, Eiketsu no ken]
    Zhu Ran      65  1850   122    488     522    5    70   70    62
    L. Infantry
    
    Reinforcements
    
    Cao Ren      70  1975   130    561     592    5    80   79    62
    L. Infantry
    Man Chong    66  1875   124    398     437    5    27   30    68
    L. Infantry
    Lu Jian      65  1850   122    461     373    3    51   47    40
    L. Archery
    Xu Shang     65  1850   122    555     450    3    82   75    30
    L. Archery
    Xu Huang     66  2200    99    619     544    6    91   83    49
    L. Cavalry
    Infantry     62  1775   117    400     463    5    40   55    30
    L. Infantry
    Archery      63  1800   119    427     324    3    40   25    60
    L. Archery
    Cavalry      63  2110    95    469     405    6    55   40    30
    L. Cavalry
    Cavalry      62  2080    94    463     400    6    55   40    30
    L. Cavalry
    
    Duels and Persuades:
    
    (none)
    
    Hints:
    
    1. "Sekitoba" would be a valuable equipment for Guan Yu.
    2. Watch out for enemy reinforcements.
    3. Lu Xun's strategem "Rakurai" is an extremely powerful attack.  Don't 
    let Guan Yu go near him.
    
    The extra levels of Guan Yu, Guan Ping, and Zhou Cang seems to be a GBA 
    exclusive.  The Super Famicom original doesn't have this.  Also, in the 
    original, the second Victory condition only appears on turn #2 when the 
    Wei army arrive.  also, I hope you didn't leave "Sekitoba" on Guan Yu 
    as the hint suggested.  The extra movement serves no purpose on Guan Yu 
    and you have other units that need it more during your conquest of 
    Yizhou.
    
    Did you class change Guan Yu to Tribe like I told you?  If so, it's not 
    that difficult to escape.  But if he is still in a cavalry class, you 
    might be in trouble.
    
    During any part if Guan Yu is confused, immediately have Guan Ping or 
    Zhou Cang use a "Ki no hikari" on Guan Yu.  But if you have class 
    changed Guan Yu, with proper positioning enemies shouldn't even be able 
    to get close to him to cast "Kyogen" on him.
    
    Start off by moving Wang Fu into the forest north.  Everyone else 
    should go southwest with Guan Yu.  Use "Kyogen" whenever you see 
    enemies instead of fight.  Of course, chances are that you cannot 
    confuse them both.  In that case leave Zhao Lei behind northeast to the 
    village so the Wu officers go after him instead of Guan Yu.  If you can 
    lure one officer away from the village and have Zhao Lei occupy that 
    himself, he will buy Guan Yu a turn or two from Wei army.
    
    On turn #2, the Wei army arrives from the east side.  So move Guan Yu's 
    group southwest.  Meanwhile Wang Fu should move near the north 
    mountains and within range for Lu Xun's "Rakurai".  This way Lu Xun 
    will be lured into moving east.  Wang Fu should survive the first cast 
    though.
    
    On turn #3, move Wang Fu directly east to lure Lu Xun even further 
    east.  He will not survive this turn between Lu Xun's "Rakurai" and the 
    attacks from Wei army.  But he served his purpose of luring Lu Xun away 
    from the main path.  Your other units should continue west through the 
    south part of the northern forest to shake off Zhou Tai.  However, if 
    Guan Yu is still a cavalry unit, you will have to move a unit within 
    Zhou Tai's range and lure him directly east while Guan Yu slips by the 
    south side of the path.
    
    Now Guan Yu needs to go north.  Cao Ren and Man Chong should be almost 
    through the northern forest, so send your surviving infantry and Zhou 
    Cang up north to block them while Guan Ping should remain in the 
    southwest village to buy Guan Yu some time from the pursuing Wei army.
    
    If you are too slow, the Wei army can move through the northern forest 
    and block the road ahead of you.  If that happens you will not be able 
    to get past them, so use "Mizu no chikara" to move by enemies standing 
    in the middle of the path.  But if Guan Yu is in the Tribe class, not 
    only does the higher HP, but the high movement allows him to take 
    shortcuts and save time.  The battle ends when either Guan Yu reaches 
    the western fortress, or when his HP drops to 0.
    
    Chengdu
    
    ---------------------------------------------------------------------
    GBA version Exclusive
    Free Mode: 
    
    
    Battle of Chengdu
    (Seito no tatakai)
    
    16 turns: 800 Gold
    13 turns: 1000 Gold
    10 turns: 2000 Gold
    8 turns: Seinousho (Class change to Supply Unit)
    
    Another Free Mode challenge with ridiculously high turn requirements.  
    This one is also easy to take down all the prizes in one attempt.  
    Equip both Zhuge Liang and Pang Tong rare horses and movement 
    increasing weapon beforehand.  Equip all your "Kaiki" units with 
    movement increasing weapons and "Shunme" as well.  On the first turn 
    move the two Sorcerers west and cast "Rakurai" to eliminate the small 
    group in the forest nearby.  Then have the two Beast Trainers each cast 
    "Kaiki" on a sorcerer.  They can now move west again so continue move 
    west and cast "Rakurai" to eliminate the enemy group behind the 
    northwest fence.  The second turn move the sorcerers towards Liu Zhang.  
    Then have the two Beast Trainers move alternately and cast "Kaiki" on 
    each other until one of them can reach a sorcerer to cast "Kaiki" on 
    him and allow him to move again.  This battle should take you 2-3 turns 
    at most.  P.S. All of Liu Zhang's officers are replaced with generic 
    units, so there is no persuasion aside from Liu Zhang himself.
    
    
    Battle of Dingjunshan
    (Teigunsan no tatakai)
    
    16 turns: 1000 Gold
    13 turns: 1500 Gold
    10 turns: 3000 Gold
    8 turns: Soujutsu shinansho (class change to Beast Trainer)
    
    Remember the method of assassinating Xiahou Yuan within 5 turns by 
    using Huang Zhong to duel him?  It worked back then and still works 
    now.  P.S. The treasury holding "Seinousho" has been replaced by 900 
    Gold.
    
    
    Battle of Yangpingguan
    (Youheikan no tatakai)
    
    17 turns: 1000 Gold
    14 turns: 1500 Gold
    11 turns: 3000 Gold
    10 turns: Engunhoukou (Regenerate HP naturally)
    
    Bring both sorcerers, all your "Kaiki" units as well as your two 
    Marching Band units.  Start moving your units into the forest just 
    west, but cross the safety limit immediately with Zhuge Liang and Pang 
    Tong and use "Rakurai" to eliminate all enemies east of the bridge at 
    once by turn #2.  This will also lure some enemies from the west bank.
    
    On turn #3 gather your units around the west bank and wait for the 
    units on the bridge to come across so you can take them out.  On turn 
    #4, there isn't a lot of enemies on the west bank so move the sorcerers 
    across the bridge and attack them with "Rakurai", then move the "Kaiki" 
    units in range and give them another turn so they can take the 
    southwest village.
    
    On turn #5, eliminate all enemies below Xu Huang's group and let the 
    "Kaiki" units cross the bridge.  You will need to use Marching Band 
    units to cast "Fuuki" on them to recover their Sp.
    
    On turn #6 send your sorcerers up north beyond the fortress and aim as 
    deep as possible, preferably on the Supply Unit to damage both Cao Cao 
    and Sima Yi.  Follow up with your Beast Trainers and cast "Kaiki" at 
    the sorcerer with higher Intel.  If that is not enough follow up with 
    your Supply Units.  Cao Cao should be defeated in 3 or 4 casts.  The 
    trick is to finish off Cao Cao before he orders his troops to charge at 
    your sorcerers.  P.S. The treasury has been replaced with 900 Gold.
    
    
    Battle of Yiling
    (Iryou no tatakai)
    
    17 turns: 1000 Gold
    14 turns: 1500 Gold
    11 turns: 3000 gold
    9 turns: Gungakufu (class change to Marching Band)
    
    You're going to need both sorcerers with rare horses and movement 
    increasing weapons equipped. Equip movement increasing weapons and 
    "Shunme" on as many units with "Kaiki" as you have.  Deploy them in the 
    following order:
    
    Northern group:            Southern group:
    
    1. Pang Tong (Sorcerer)    3. Zhuge Liang (Sorcerer)
    2. Mi Zhu (Marching Band)  4. Ma Su (Marching Band)
    5. Sun Qian (Supply Unit)  8. Ma Liang (Supply Unit)
    6. Huo Jun (Beast Trainer) 9. Li Ming (Beast Trainer)
    7. (anyone)                14. Ma Chao (Beast Trainer)
    10. (anyone)
    11. (anyone)
    12. (anyone)
    13. (anyone)
    
    If you didn't class change Ma Chao to Beast Trainer, don't sweat it.  
    Deploy another Beast Trainer instead and include a unit with high 
    attack and 8 directional attack as (anyone).  The purpose of Ma Chao as 
    Beast Trainer is to act as the assassin.
    
    In the first turn, arrange both groups into the Resist formation so you 
    can heal them with Liu Bei's "Daitoku" and Ma Liang's "Daikyusai" to 
    recover HP.
    
    In the second turn, start marching east with both groups.  Enemies will 
    engage your army in packs so taken them out with multiple castings of 
    Zhuge Liang and Pang Tong's "Rakurai" with the help of your "Kaiki" 
    units.  Your Marching Band units should use "Fuuki" to recover the 
    sorcerers' SP.  This will cause the Marching Band to be in critical HP, 
    so be sure to reserve Liu Bei and Ma Liang to heal them back up.
    
    By the third turn, most charging enemies have already reached your 
    party so you should eliminate them as you go.  Once you reach the 
    central bridge (the first one not to be blocked by fire), move Pang 
    Tong, Mi Zhu, Sun Qian, and Huo Jun southwards across the bridge to 
    join the southern group.  If you do not have Ma Chao as a Beast Trainer 
    in the southern group, you will also need to move your alternate 
    assassin south of the bridge.  The rest of the northern group should 
    continue moving east.  Your main attack group is the southern group, 
    the northern group will act as a decoy.
    
    On the fifth turn Lu Xun will order the rest of his army to charge at 
    you.  Your northern group should be within range of the enemy units 
    north of Lu Xun, but not close enough to enter Lu Xun's targeting range 
    for "Rakurai".  Your southern group should use multiple "Rakurai" to 
    eliminate enemies west of Lu Xun. It is essential to leave one weak 
    unit alive within range for Lu Xun's "Kyuusai" though.  As this will 
    prompt Lu Xun to move closer to you and cast "Kyuusai" to heal this 
    unit instead of casting "Rakurai" on your southern group.  But even if 
    he casts "Rakurai", you should be able to take the hit if you put Pang 
    Tong and Zhuge Liang at the front.
    
    Once Lu Xun takes the bait and there's a clear path for Ma Chao (or 
    your alternate assassin) to move next to him, have one of the sorcerers 
    cast "Moroha" on your assassin unit.  Move your assassin next to Lu 
    Xun, preferably diagonal from him, and attack.  Your other "Kaiki" 
    units should help out and give him multiple attacks to take Lu Xun out 
    within a single turn.
    
    If you failed to save Pang Tong, you will have to wait until you get 
    more Sorcerers.  Zhuge Liang alone isn't enough.
    ---------------------------------------------------------------------
    
    After the event, talk to the military officer.  Zhuge Jin will show up.
    
    Before you continue, you should replenish any items that may have been 
    used up in the previous series of battles, as the shops in Chengdu and 
    Fu are once again accessible.  After finishing your purchases, talk to 
    Zhuge Jin and you will have two diplomatic options:
    
    Ally with Wu
    Do not ally with Wu
    
    If you make the first choice, you receive "Sonshi no heihousho" and 
    skip ahead to the next chapter.  If you do not accept the alliance, the 
    next series of battles must be fought without Zhuge Liang, Zhao Yun, or 
    Ma Chao.
    
    Sonshi no heihousho (Intel +7)
    
    The next two battles are optional and can be skipped by agreeing to an 
    alliance with Wu.  It is up to you when and where to make the alliance.  
    However, if you do not make the alliance right away, you can opt to see 
    the "Baidicheng Ending".  This walkthrough will continue as if you 
    agreed on the alliance right away and receive the "Sonshi no 
    heihousho", which is the best War Manual in the game.  However, the two 
    optional battles against Wu will also be covered.
    
    
    Battle #41
    Battle of Xiling
    (Seiryou no tatakai)
    
    Victory condition:
    
    Defeat Sun Huan (incorrect.  Should be "Defeat all enemies")
    
    Turn limit: 40
    
    sssxxxxxssssxxxxs    xx   xxxxxx
    sxxxxxsssssxxss     xxx   xxxxxx
    xxxxxsssssxxxss         D xxxxxx
    xxsssssssssssss    xxx    sxxxxx
    xssssssssssss      xxx    ssxxxx
    xssssssxsssss xx  xxx      ssxxx
    ssssssxxxsss xxxxxxxx      sssxx
    sssssxxxs  xxxxxxxxxxx x    ssxx
    sssxxxss xxxxxx      x x    ssss
    sxxxxxss xxx           xxx   sss
    xxxxss  xxx              xx    s
    xxss    xx     D      ff xxxxx x
    s      xxx        fffffff  xxxxx
         xxxx       ffffffffff  xxxx
    f   xxxx     fffffffffffff xxxxx
    f  xxx        ffffffffffff xxxxx
     xxxx   fff         fffff xxxxxx
    xxxxx ffffff          fff xxxxxx
    xx   fffffff              xxxxxx
    xx ffffffffff             xxxxxx
    
    x: cannot enter
    f: forest
    s: rough
    D: village
    
    Treasures:
    
    (none)
    
    Bonus:
    
    1500 Gold
    
    Units:
    
    Allies       Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Liu Shan     59  1700   112    356     383    5    22   18    20
    L. Infantry
    Guan Xing    56  1900    86    532     490    6    88   85    70
    L. Cavalry
    Zhang Bao    56  1900    86    552     478    6    92   83    37
    L. Cavalry
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Sun Huan     72  2025   133    515     567    5    65   70    72
    L. Infantry
    Zhu Ran      68  1925   127    506     541    5    70   70    62
    L. Infantry
    Li Yi        67  1900   125    560     405    3    79   57    63
    L. Archery
    Xie Jin      67  1900   125    518     456    3    69   74    63
    L. Archery
    Lu Ji        67  1900   125    431     345    3    32   27    68
    L. Archery
    Yan Jun      68  1925   127    403     438    5    25   24    71
    L. Infantry
    Pan Zhang    67  1900   125    518     544    5    75   72    46
    L. Infantry  [Sonshi no heihousho, Eiketsu no ken]
    Infantry     63  1800   119    405     469    5    40   55    30
    L. Infantry
    Archery      63  1800   119    427     324    3    40   25    60
    L. Archery
    Cavalry      63  2110    95    469     405    6    55   40    30
    L. Cavalry
    Cavalry      63  2110    95    469     405    6    55   40    30
    L. Cavalry
    Cavalry      63  2110    95    469     405    6    55   40    30
    L. Cavalry
    Cavalry      62  2080    94    463     400    6    55   40    30
    L. Cavalry
    Cavalry      62  2080    94    463     400    6    55   40    30
    L. Cavalry
    Bandit       63  1640   105    399     421    4    43   43    43
    L. Bandit
    Bandit       62  1620   104    394     416    4    43   43    43
    L. Bandit
    Martial Arts 63  1590   136    438     405    5    60   40    40
    Martial Artist
    Trainer      64  2090   146    555     317    4    75   25    40
    Beast Trainer
    Cavalry      62  2080    94    463     400    6    55   40    30
    L. Cavalry
    Supply Unit  61  1400   148    260     271    3    30   30    70
    Supply Unit
    
    Duels and Persuades:
    
    Guan Xing vs. Li Yi
    Zhang Bao vs. Xie Jin
    
    Hints:
    
    1. Leave Xie Jin to Zhang Bao
    2. Leave Li Yi to Guan Xing
    3. Liu Shan can support other units with "Kobu" and "Enjo"
    
    At the beginning of the battle, Liu Shan, Guan Xing, and Zhang Bao 
    arrive and participate in this battle.  Start moving our army to the 
    east.  Use "Kaiki" to give Guan Xing more chances to move.  This way he 
    can clear the rough savanna terrain quickly and be the first to cross 
    the bridge and duel Li Yi.  Li Yi's group merely forms a cross 
    formation instead of occupying the village, so go ahead and take the 
    village for yourself and eliminate what's left of Li Yi's group.  Since 
    the rest of the enemies won't come after you actively, you can heal 
    your army before continue south.  They will not bother you while you 
    cross the second bridge either.
    
    Once you cross the bridge south, you can either go through the forest 
    to take out Sun Huan, or you can follow the path to take out the other 
    enemy groups first.  If you want Zhang Bao to duel Xie Jin, you can 
    lure him out with a unit in the forest.  Sun Huan is not in a fortress, 
    so he, too, can be lured out.  However, the Victory condition is 
    incorrect.  You must defeat all enemies to finish the battle.
    
    After the battle, you will enter Xiling.
    
    Xiling
    
    Once again, Zhuge Jin has come to ask for an alliance.  If you choose 
    to accept you will receive "Goshi no heihousho" and skip the next 
    battle.  If you do not accept, you will be facing one of the most 
    difficult battles in the game.
    
    Goshi no heihousho (Intel +6)
    
    #####################################################################
    
    WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING!
    
    Before making the decision to challenge this difficult battle, keep in 
    mind the consequences of choosing to fight this battle:
    
    1. If you win, you will still have to ally with Wu, but without 
    receiving any of the War Manuals.
    
    2. If you lose, you will see the "Baidicheng Ending".  The ending 
    changes depending on whether you saved Guan Yu (and therefore Zhang 
    Fei).
    
    3. As in the last battle, you will not have Zhuge Liang, Zhao Yun, or 
    Ma Chao to be deployed.
    
    4. In the GBA version you can access the corresponding Free Mode battle 
    already.
    
    #####################################################################
    ---------------------------------------------------------------------
    Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Liu Shan     59  1700   112    356     383    5    22   18    20
    L. Infantry
    Guan Xing    56  1900    86    532     490    6    88   85    70
    L. Cavalry
    Zhang Bao    56  1900    86    552     478    6    92   83    37
    L. Cavalry
    
    The sons of the three blood brothers joins your army.  Although their 
    stats don't exactly match up with their parents, Guan Xing and Zhang 
    Bao will be your secondary duelers.  Of course, if their parents are 
    still alive and kicking, you really don't need to deploy them.  If you 
    do decide to deploy Guan Xing and Zhang Bao in battle, keep in mind 
    that they aren't in the caliber of their parents so don't overestimate 
    their damage potential.  As for Liu Shan, it serve to explain why the 
    Baidicheng ending is the way it is.  Aside from testing purposes, Liu 
    Shan is only there for the purpose of challenge.
    ---------------------------------------------------------------------
    Item Shop
    
    Mame                100 HP small recovery
    Mugi                250 HP medium recovery
    Kome                600 HP large recovery
    Kizugusuri          500 HP small recovery for multiple units
    Kanpouyaku         1000 HP medium recovery for multiple units
    Kyuumeiyaku        2000 HP large recovery for multiple units
    Youjutsu no kusuri 1000 SP small recovery
    Shoukokuryu no sho  600 (strong water) vs. one unit
    Shouseiryu no sho   600 (strong earth) vs. one unit
    
    
    Battle #42
    Battle of Yiling
    (Iryou no tatakai)
    
    Victory condition:
    
    Defeat Lu Xun
    
    Turn limit: 50
    
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxss
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxsxxxsss
    sxxxxxxxxxxxxxxxxsssss   ssss  sssss
    xxxxxxxxxxxxxxxxxs                s 
         xxxxxxxxxxss                   
         xxxxxxxxxss                 xxx
           ssssssss             x xxxxxx
    xx        ss            x xxx xxxx  
    xxxxx xxxxx     D  xx xxxxxx        
      xxxxxx xxx xxxx xxxxxxxxx         
         xxx xxxxxxxx x xxx             
    x          xx                       
    xxxx  xx                           x
    xxx x   D                        xxx
    xxxxx                     xxxx   xxx
    xxxxxx  xx      xxxx    xxxxxxxxxxxx
    xxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
    
    x: cannot enter
    f: forest
    s: rough
    D: village
    
    Treasures:
    
    (none)
    
    Bonus:
    
    1500 Gold
    
    Units:
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Lu Xun       74  1975   197    475     487    4    80   85   102
    Sorcerer     [Sonshi no heihousho, Eiketsu no ken]
    Han Dang     70  1975   130    489     520    5    60   59    42
    L. Infantry
    Zhou Tai     71  2350   106    638     558    6    87   78    60
    L. Cavalry   [Sonshi no heihousho, Eiketsu no ken]
    Gan Ning     71  2300   160    681     509    4    91   84    54
    Beast Trainer
    Ling Tong    71  2350   106    604     529    6    81   71    65
    L. Cavalry
    Xu Sheng     71  2000   132    534     526    5    72   59    70
    L. Infantry
    Ding Feng    70  1975   130    537     554    5    75   70    65
    L. Infantry
    Pan Zhang    70  1975   130    537     563    5    75   72    46
    L. Infantry  [Sonshi no heihousho, Eiketsu no ken]
    Ma Zhong     69  1950   128    474     505    5    58   56    54
    L. Infantry
    Zhu Ran      70  1975   130    518     554    5    70   70    62
    L. Infantry
    Gu Yong      69  1950   128    399     429    5    18   17    72
    L. Infantry
    Yu Fan       69  1950   128    436     453    5    40   32    78
    L. Infantry
    Bu Zhi       69  1950   128    432     340    3    25   20    65
    L. Archery
    Xue Zong     69  1950   128    450     358    3    35   31    62
    L. Archery
    Archery      63  1800   119    427     324    3    40   25    60
    L. Archery
    Archery      63  1800   119    427     324    3    40   25    60
    L. Archery
    Archery      62  1775   117    422     320    3    40   25    60
    L. Archery
    Cavalry      64  2140    96    475     411    6    55   40    30
    L. Cavalry
    Cavalry      64  2140    96    475     411    6    55   40    30
    L. Cavalry
    Cavalry      64  2140    96    475     411    6    55   40    30
    L. Cavalry
    Bandit       63  1640   105    399     421    4    43   43    43
    L. Bandit
    Bandit       63  1640   105    399     421    4    43   43    43
    L. Bandit
    Tribe        62  2230    99    318     524    5    30   70    40
    Tribe
    Tribe        63  2260   100    322     531    5    30   70    40
    Tribe
    Cavalry      63  2110    95    469     405    6    55   40    30
    L. Cavalry
    Cavalry      63  2110    95    469     405    6    55   40    30
    L. Cavalry
    Cavalry      63  2110    95    469     405    6    55   40    30
    L. Cavalry
    Cavalry      62  2080    94    463     400    6    55   40    30
    L. Cavalry
    Cavalry      62  2080    94    463     400    6    55   40    30
    L. Cavalry
    Cavalry      62  2080    94    463     400    6    55   40    30
    L. Cavalry
    
    Duels and Persuades:
    
    Shamoke vs. Zhou Tai
    
    Hints:
    
    1. The fire strategem reduced the number of soldiers (HP of units), so  
    concentrate on healing.
    2. If Shamoke is deployed, command him to approach Zhou Tai.
    3. Pang Tong should cast "Rakurai" on bunched up enemy units.
    
    You will need ample preparations before entering this battle.  Aside 
    from Liu Bei, whose participation is mandatory, you will be able to 
    deploy 14 other units into battle.  The first thing is that the order 
    you choose your units matters a lot in this battle.  Once the battle 
    starts your army will be divided into two groups.  The northern group 
    consists of 10 units (including Liu Bei), while the southern group 
    consists of the other 5.  You will need to make sure that the 5 units 
    in the southern group can fight as a team.
    
    The units in the southern group aren't chosen at random.  Among the 14 
    units that you deploy, the third, fourth, eighth, ninth, and the last 
    unit will be in the southern group (that's 3, 4, 8, 9, 14).  Liu Bei 
    and the rest will be in the northern group.
    
    If you have Pang Tong, deploy him in the southern group along with your 
    beast trainers and supply units that wields "Kaiki", but be sure to 
    include one Marching Band in each group as the SP battery of the group.
    
    If you don't have Pang Tong, your "Kaiki" units should be in the 
    northern group instead.  Your southern group will be overwhelmed in a 
    few turns so there's no reason to leave valuable units to waste.
    
    The northern group is straightforward as you should arrange them in the 
    Resist formation so Liu Bei can cast "Daitoku" (or "Aitoku" if he has 
    not reached L.75 yet).  If you cast "Shouhakuryu" on Liu Bei first, he 
    can gain some easy levels for this one cast.  Likewise the southern 
    group can be fully healed with a single "Daikyusai" from the supply 
    unit.
    
    If you have Pang Tong:
    
    Arrange the northern group as follows:
    
    xxxxxxxxxx
       85xxxxx
      941xxxxx
     A62      
    xx73      
    xxxxx xxxx
      xxxxxx x
    
    1-3 are direct attack units, 4 is a diagonal attack unit, 5-A are 
    archery units and support units.  This is quite similar to a Bridge 
    formation.  You are going to use the fires the Lu Xun set on you 
    against his own troops.  There is no village around so the Marching 
    Band has to take over the job of SP recovery.
    
    The southern group should be in the Resist formation:
    
     xxx xxx
           x
      xx2   
    x  3MP  
    x   1   
    xx  xx  
    xxxxxxx 
    
    P is Pang Tong, M is the Marching Band unit. 1-2 are Beast Trainers, 3 
    is the Supply Unit.
    
    In the first few turns, the southern group will be under heavy attack.  
    Although Pang Tong is at the point, the Beast Trainers actually draw 
    enemy attention more because they have lower defense.  So have Pang 
    Tong cast "Rakurai", the Beast Trainers cast "Kaiki" on Pang Tong so he 
    can finish all approaching enemies.  The Marching Band should then cast 
    "Fuuki" to replenish Pang Tong's SP.  Finally the Supply Unit casts 
    "Daihokyu" to recover the HP of all units.  Inbetween waves of attacks, 
    the Marching Band unit should also recover the SP of other units 
    besides Pang Tong.
    
    On turn #5, Lu Xun will order his army to charge at you.  Lu Xun will 
    start moving west and go north on the middle bridge before engaging Liu 
    Bei's group.  Both groups need to quickly finish up all remaining 
    enemies while Liu Bei should send a unit with high HP, Intel, and 
    Strategem Defense (preferably with "Engunhoukou" to block Lu Xun and 
    force him to use up his SP.  After each cast of "Rakurai", have the 
    affected unit heal itself, and move back one space if Lu Xun is 
    directly north or south of this unit.  Try to force Lu Xun onto the 
    peninsula just east of where the fire is so you can block him from 
    moving at all.  If this unit cannot recover fast enough, move another 
    unit in to heal it and then move away next turn after getting hit once.  
    Once Lu Xun has ran out of SP, just about any unit with respectable 
    levels can take him out.
    
    If you don't have Pang Tong:
    
    Your biggest obstacle is that Lu Xun will start moving towards you on 
    turn #5.  You really don't have that many turns before he arrives. If 
    there's a large group of enemies preventing you from reaching Lu Xun, 
    he will stay behind other enemy units and cast "Rakurai" on your army 
    turn after turn.  The formation below minimizes the number of attacks 
    your frontline units will sustain while maximizing the Archery attacks 
    you can make, but even with this formation, if you didn't power level 
    your army to the maximum level of 99, the HP of your tanks still won't 
    stand up to that.
    
    xxxxxxxxxx
         xxxxx
      L Axxxxx
       AA1    
    xx AA2    
    xxxxx xxxx
      xxxxxx x
    
    Liu Bei will be using "Daitoku" turn after turn.  In this case you 
    might as well take advantage of the high Turn limit of the battle and 
    take out one enemy at a time.  Aside from 1 and 2 which need to be high 
    HP, defense, and Intel, you will need a mostly Archery unit setup.  If 
    Lu Xun gets close enough to cast "Rakurai" on your army, focus all 
    Archery shots at him to take him out.  Guan Yu and Zhao Yun are out of 
    the picture, so your next best shot would be the numerous officers Liu 
    Bei persuaded in the Battles of Luo and Changdu.  With Intel of 70 or 
    so expect 800-900 damage from "Rakurai".  But if your frontline units 
    have 2500-3000 HP, survival shouldn't be a difficult task.
    
    After the battle, Lu Xun retreats back to Jiangling while an alliance 
    with Wu is automatically negotiated.
    
    =====================================================================
    4-1: Reclaiming Jingzhou 
    =====================================================================
    
    Chengdu
    
    If you chose to ally with Wu immediately without going to war, then the 
    first thing is that Guan Xing, Zhang Bao, and Liu Shan join your army.
    
    ---------------------------------------------------------------------
    Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Liu Shan     59  1700   112    356     383    5    22   18    20
    L. Infantry
    Guan Xing    56  1900    86    532     490    6    88   85    70
    L. Cavalry
    Zhang Bao    56  1900    86    552     478    6    92   83    37
    L. Cavalry
    
    The sons of the three blood brothers joins your army.  Although their 
    stats don't exactly match up with their parents, Guan Xing and Zhang 
    Bao will be your secondary duelers.  Of course, if their parents are 
    still alive and kicking, you really don't need to deploy them.  If you 
    do decide to deploy Guan Xing and Zhang Bao in battle, keep in mind 
    that they aren't in the caliber of their parents so don't overestimate 
    their damage potential.  As for Liu Shan, it serve to explain why the 
    Baidicheng ending is the way it is.  Aside from testing purposes, Liu 
    Shan is only there for the purpose of challenge.
    ---------------------------------------------------------------------
    
    Now you must make another decision regarding the war against Wei.  Talk 
    to Zhuge Liang and he will advise you that there are two paths to 
    Luoyang.  One going through Xiangyang in Jingzhou and the other going 
    through Chang'an in Guanzhong.  The path through Xiangyang is a given 
    in light of the alliance with Wu, but Liu Bei must decide whether a 
    Commando Squad should be sent through Guanzhong.
    
    #####################################################################
    
    SIDEQUEST! SIDEQUEST! SIDEQUEST! SIDEQUEST! SIDEQUEST! SIDEQUEST!
    
    Commando Squad
    
    A battalion of designated officers can be sent through Guanzhong.  The 
    battle here is a Consecutive Battle of Chengcang followed by Chang'an.  
    The designated officers are as follows:
    
    Pang Tong (he is the leader of the squad if you saved him)
    Zhao Yun (if you don't have Pang Tong, he will be the leader)
    Ma Chao
    Wei Yan
    Fa Zheng
    Yi Ji
    Liu Feng
    Mi Zhu
    Mi Fang
    Jian Yong
    
    Once you agree to send the squad, these officers will depart 
    immediately so you must make any purchases for them before making the 
    decision.  It is understandable that some of these officers may not 
    have seen battle for the longest time and their levels are low as a 
    result, but do not let that discourage you from this optional quest 
    before considering the pros and cons.
    
    Pros:
    
    1. You get the chance to recruit quite a large number of enemy officers 
    with up-to-date levels along the way, so only about 4 or 5 members of 
    the ten are needed to actively fight in the battle.  Pang Tong, Ma 
    Chao, Wei Yan, and Fa Zheng are most likely with high enough levels and 
    the rest of your units can raid treasure, carry items or cast support 
    strategem to provide support as well as leveling themselves up, so they 
    are not useless.
    
    2. The treasuries hold numerous rare items that will prove their worth 
    on the final battles of the game.  All of the enemy officers that can 
    be persuaded will join you on the spot.  So the Commando Squad can grow 
    to a cosiderable size.
    
    Cons:
    
    1. The officers in the Commando Squad will not be participating in the 
    campaigns of your main army, which goes through battles of variable 
    range of difficulties.  You also have to divert some resources for 
    their equipment and items.
    
    2. You will have to wait for the Commando Squad to complete their 
    mission before you get to use the class change item on the most 
    suitable unit to be a Sorcerer.
    
    3. If you didn't save Pang Tong.  The battles involved become much more 
    difficult.  Notice that none of the units listed above are "Kaiki" 
    units.  In light of the fact that speed is the most important thing to 
    have in those battles, if you can't class change a few of them into 
    "Kaiki" units or give each of them multiple copies of "Mizu no 
    chikara", it will be in your best interest not to send them at all.
    
    #####################################################################
    
    It is up to you to decide on the participation of this optional 
    campaign.  The walkthrough will continue as if the Commando Squad is 
    deployed.  If you do decide to send out the squad, remember to transfer 
    important items such as rare horses, HP/SP auto regenerating items, and 
    war manuals to your main group, as your main group are the ones with 
    difficult battles ahead.
    
    After the event, talk to Ma Liang and you will be in the city.  Chances 
    are that the Gold you won battles against Cao Cao have filled your war 
    chest.  Remember that you can only hold a maximum of 60,000 Gold (or 
    59,999 in the GBA version).  The shops in Jiangling probably won't be 
    much help, so definitely pick up some "Dokukyakusenpuuhou" for the 
    extra Movement range and, if you are playing the SFC original, perhaps 
    15 copies of "Fuuki no sho" to take advantage of a glitch that can 
    raise Liu Bei's level to 100 instead of the regular 99.
    
    Jiangling
    
    Go to the Meeting Place.  Talk to Sun Quan then talk to Zhuge Liang.  
    You will be given two options:
    
    Invite Sun Quan to attack.
    Do not invite Sun Quan to attack.
    
    If you choose to ask Sun Quan to attack He Fei, Zhang Liao's 
    reinforcements will not appear in a later battle.  But if you choose 
    not to ask Sun Quan to attack, he will give you 2000 Gold as 
    assistance.
    Either choice is fine.  This walkthrough will continue as if Liu Bei 
    did not ask Sun Quan to attack He Fei.  Once Sun Quan leaves, the next 
    campaign will be available.  Talk to Zhuge Liang to move out.
    
    Weapon Shop:
    
    Kourensou          1650 Power +5 (Cavalry, M./L. Infantry)
    Daigeki            1350 Power +5, Lead -3 (Cavalry, M./L. Infantry)
    Tetsukyuu          1250 Power +5 (S. Archery)
    Shinto             1450 Power +5 (M. Archery)
    Soushouhou         1550 Power +5 (L. Archery)
    Geihen             1700 Power +6 (Beast Trainer)
    Jitsugetsukenkonken1850 Power +6 (Martial Artist)
    Shiboenouetsu      1880 Power +5, Lead +3 (Martial Artist)
    Kinko              1500 Intel +4 (Marching Band)
    
    Item Shop:
    
    Kanpouyaku         1000 HP medium recovery for multiple units
    Chousoujutsu ougi   450 L.20 S. Infantry class change
    Senshajutsu ougi    900 L.40 M. Infantry class change
    Rendojutsu gokui    500 L.20 S. Archery class change
    Hassekijutsu gokui 1000 L.40 M. Archery class change 
    Juukihei no inju    600 L.20 S. Cavalry class change
    Shineitai no inju  1200 L.40 M. Cavalry class change
    Burai no kokoroe    350 L.20 S. Bandit class change
    Gikyou no kokoroe   700 L.40 M. Bandit class change
    
    
    Battle #43
    Battle of Xiangyang
    (Jouyou no tatakai)
    
    Victory condition:
    
    Defeat Cao Ren
    
    Turn limit: 40
    
      xxxxxxxxxxxxxxxxxxxxx 
      xxxxxxxxxxxxxxxxxxxxx 
      xxxxxxxxxxxxxxxxxxxxx 
      xx  xxx A     Tx   xx 
      xx xx         xxQ  xx 
      xx         x  x    xx 
      xx       xxx       xx 
      xx      xxxx   xxxxxx 
      xx Tx   xxxx  xxxxxxx
      xx xxx      Q xxxxxxx 
      xx       x  x  xx   xx
      xx     xx   x  xx  xxx
      xx xx        x xx  xxx
      xx xx      xxxxxx xxxx
      xxxxxxx    xxxxxx xxxx
      xxxxxxxx  xxxxxxx   xx
      xxxxxxxx  xxxxxxx    x
                            
    xx                      
    xxxx                    
    xxxxx             ffff  
    xxxxxx           fffffff
    xxxxxx           fffffff
    xxxxx           ffffffff
    
    x: cannot enter
    f: forest
    Q: fortress
    A: granary
    T: treasury
    
    Treasures:
    
    A(4,11): Kyuumeiyaku (HP large recovery for multiple units)
    T(4,17): Ki no hikari (Cures Confuse and Berserk)
    T(9,6): Seiryugeki (Power +6, Lead -3. Cavalry, M./L. Infantry)
    
    Bonus:
    
    1500 Gold
    Free mode (GBA exclusive, Actually, I didn't get a new Free Mode 
    battle, whether by beating Cao Ren normally or by having ??? duel him.)
    All surviving units gain 50 EXP (only if ??? duels Cao Ren)
    
    Units:
    
    Allies       Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Lu Xun       65  1750   177    427     438    4    80   85   102
    Sorcerer     [Sonshi no heihousho, Eiketsu no ken]
    Gan Ning     54  1790   126    548     410    4    91   84    54
    Beast Trainer
    Ling Tong    54  1840    83    486     425    6    81   71    65
    L. Cavalry
    Xu Sheng     53  1550   103    423     417    5    72   59    70
    L. Infantry
    Ding Feng    52  1525   101    425     438    5    75   70    65
    L. Infantry
    
    Reinforcements
    
    ???          45  1570    72    494     482    6    98  100    80
    L. Cavalry
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Cao Ren      75  2100   138    594     626    5    80   79    62
    L. Infantry
    Mao Jie      72  2025   133    491     503    5    57   48    49
    L. Infantry
    Infantry     68  1925   127    431     499    5    40   55    30
    L. Infantry
    Infantry     68  1925   127    431     499    5    40   55    30
    L. Infantry
    Infantry     67  1900   125    426     493    5    40   55    30
    L. Infantry
    Infantry     67  1900   125    426     493    5    40   55    30
    L. Infantry
    Infantry     68  1925   127    431     499    5    40   55    30
    L. Infantry
    Infantry     67  1900   125    426     493    5    40   55    30
    L. Infantry
    Cavalry      67  2230   100    493     426    6    55   40    30
    L. Cavalry
    Cavalry      67  2230   100    493     426    6    55   40    30
    L. Cavalry
    Archery      68  1925   127    455     345    3    40   25    60
    L. Archery
    Archery      67  1900   125    449     341    3    40   25    60
    L. Archery
    Archery      67  1900   125    449     341    3    40   25    60
    L. Archery
    Archery      68  1925   127    455     345    3    40   25    60
    L. Archery
    Infantry     67  1900   125    426     493    5    40   55    30
    L. Infantry
    Infantry     68  1925   127    431     499    5    40   55    30
    L. Infantry
    Infantry     68  1925   127    431     499    5    40   55    30
    L. Infantry
    Archery      66  1875   124    444     337    3    40   25    60
    L. Archery
    Archery      66  1875   124    444     337    3    40   25    60
    L. Archery
    Archery      67  1900   125    449     341    3    40   25    60
    L. Archery
    Archery      67  1900   125    449     341    3    40   25    60
    L. Archery
    
    Reinforcements
    
    Man Chong    71  2000   132    422     464    5    27   30    68
    L. Infantry
    Niu Jin      70  2320   104    602     527    6    82   73    35
    L. Cavalry
    Cavalry      65  2170    98    481     416    6    55   40    30
    L. Cavalry
    Cavalry      65  2170    98    481     416    6    55   40    30
    L. Cavalry
    Cavalry      64  2140    96    475     411    6    55   40    30
    L. Cavalry
    Cavalry      64  2140    96    475     411    6    55   40    30
    L. Cavalry
    Cavalry      65  2170    98    481     416    6    55   40    30
    L. Cavalry
    Infantry     67  1900   125    426     493    5    40   55    30
    L. Infantry
    Infantry     68  1925   127    431     499    5    40   55    30
    L. Infantry
    Infantry     68  1925   127    431     499    5    40   55    30
    L. Infantry
    Archery      66  1875   124    444     337    3    40   25    60
    L. Archery
    Archery      66  1875   124    444     337    3    40   25    60
    L. Archery
    Archery      67  1900   125    449     341    3    40   25    60
    L. Archery
    Archery      67  1900   125    449     341    3    40   25    60
    L. Archery
    
    Duels and Persuades:
    
    ??? vs. Cao Ren
    
    Hints:
    
    1. The strategem "Rakurai" of the sorcerer is effective against the 
    group of enemies around the city gate.
    2. Let the Wu army charge into the city first.
    3. Watch out for enemy reinforcements.
    
    This map only has two fortresses for SP recovery and both are guarded 
    heavily, so it is recommended to bring a Marching Band unit for SP 
    recovery.
    
    Start moving all your units north towards the gate.  The enemies around 
    the gate can be easily defeated by commanding Zhuge Liang or Pang Tong 
    (if he's around) to cast "Rakurai".
    
    Once you advance beyond the city gates, enemy reinforcements will 
    appear.  If you have fulfilled certain conditions, you will also get 
    reinforcements as well.  Do not let these units deter you from treasure 
    hunting though.  Rather, if you trigger this event early, Lu Xun will 
    go attack them instead of charging at Cao Ren, giving you more time for 
    looting.
    
    Instead of attacking the eastern fortress, circle around northwest path 
    and raid the treasuries and granary as you go.  Then attack the eastern 
    fortress from the back to make a pincer attack with the Wu army.  Cao 
    Ren's guards will not move from their position even when you pass by 
    them on your way south to make the pincer attack. Once you take the 
    eastern fortress, there's very little left of Cao Ren's army, so go 
    ahead and finish him off.
    
    
    Now that wasn't much of a challenge, was it?  If you have fulfilled 
    conditions for your ally reinforcement unit to show up, you could try 
    finishing the battle the hard way.  The goals are to win without losing 
    any of your allies, while raiding all of the treasures and finishing 
    off Cao Ren by having your reinforcement unit duel him.
    
    Deploy Zhuge Liang with a rare horse.  You will also need a Marching 
    Band and a fast unit equipped with the other rare horse (DO NOT send a 
    cavalry unit) to raid the treasures.  Bring two Beast Trainers and the 
    rest should be Archery units.
    
    On turn #1, send Zhuge Liang supported by "Kaiki" units to eliminate 
    all enemies near the gate with "Rakurai".  Your Marching Band should 
    then cast "Fuuki" to recover Zhuge Liang's SP.  This leaves him weak, 
    so move your Archery units in range to cast "Hokyu" and heal the 
    Marching Band back to full.
    
    On turn #2, move Liu Bei north and cast "Gouka" to attack one of the 
    enemy Archery units north of the houses near the city gate.  This will 
    trigger an event and the reinforcements arrive.
    
    Zhuge Liang should still be at the gate, so move him east to damage the 
    first group of 3 enemy cavalry units.  The damaged cavalry is meant for 
    Lu Xun.  After your units move, Lu Xun should take the bait and move 
    west to cast "Rakurai" and finish them off.  The next group of enemies 
    will also move towards Zhuge Liang and Lu Xun.  Watch out for Ling 
    Tong's HP, as he is the first to enter the city and also the first to 
    get pummeled.
    
    On turn #3 have Zhuge Liang cast "Rakurai" on as many enemy 
    reinforcements as you can target, then move a Beast Trainer in range to 
    cast "Kaiki" on him.  Now move Zhuge Liang back into the city.  Your 
    marching band should recover his SP again and the two Archery units 
    should once again heal the Marching Band to full.  Meanwhile Liu Bei 
    and the fast unit should start taking out the enemy Archery units to 
    your northwest before the first treasury.  Zhuge Liang should move 
    north and eliminate the weakened Archery units with "Rakurai" with the 
    help of a Beast Trainer.  It may seem dangerous to leave Lu Xun by 
    himself, but the Beast Master nearby should provide a lure for the 
    enemies so that they go after him/her instead of Lu Xun.  This way Lu 
    Xun can finish the reinforcements by himself.
    
    On turn #4, while the Wu army is busy in and out the city gate, circle 
    around from the northwest and move Liu Bei next to the first fortress 
    and attack the Archery unit diagonal to him.  This serves two purposes.  
    Enemy Archery units will attack Liu Bei instead of any Wu officers,     
    Zhuge Liang should move northwest to help raiding the treasures and 
    provide cover for the fast unit.  They must raid all 3 treasures and 
    attack the east fortress (where Liu Bei is sieging) from the north.  
    With any luck ??? will also circle from the north if he can't get a 
    clear shot at Mao Jie.
    
    Try your hardest to impede the advance of Wu army towards Cao Ren and 
    quickly dispatch Cao Ren's guards.  Do this by checking which of the Wu 
    unit can advance the most and cut down his movement by placing your own 
    units there so they get into a traffic jam while ??? can advance by 
    taking the northwest path.  You want to give ??? a chance to duel Cao 
    Ren.  This will give your units 50 EXP bonus in addition to the Gold.
    
    Once the battle is over, you can enter Xiangyang.
    
    Xiangyang
    
    In the Meeting Place, talk to Zhuge Liang and he will advise two 
    possible battles, Xinye or Nanmi.  You need to choose one and leave the 
    other to Lu Xun.  Before making a final decision, you should take a 
    look at the weapon and item selections of the shops though.  It is up 
    to you which battle to choose.
    
    The shop selection in Xiangyang has upgraded again.  By now you 
    probably have already outfitted your most valuable units with movement 
    increasing weapons and "Shunme".  If not then this would be a good time 
    to do so.
    
    Weapon Shop:
    
    Houtofu            1650 Power +6, Lead -3 (Bandit, S. Inf, Tribe)
    Tetsukoukyo        1350 Power +4, Lead +2 (Bandit, S. Inf, Tribe)
    Seiryugeki         1750 Power +6, Lead -3 (Cavalry, M./L. Infantry)
    Senpuugohou        2500 Power +4, Movement +1 (L. Archery)
    Rougasui           2500 Power +4, Movement +1 (Martial Artist)
    Byakuusen          1200 Intel +3 (Sorcerer)
    Ryuba              2000 Lead +2, Movement +1 (Supply Unit)
    Shirogane no yoroi 1800 Lead +7 (All)
    Muteki shinhai     1000 Lead +6, Power -3 (All)
    
    Item Shop:
    
    Kyuumeiyaku        2000 HP large recovery for multiple units
    Youjutsu no kusuri 1000 SP small recovery
    Raochuu             500 Attack up, defense down
    Hi no maboroshi     100 Confuses one unit
    Ki no hikari        200 Cures Confuse and Berserk
    Mizu no chikara    1150 Unit used up the current turn gets another turn
    Shunme             1750 Horse. Movement +1 (all)
    
    There are most movement increasing weapons as well as "Shunme".  If 
    your Gold is burning a hole in your pocket, consider buying some "Mizu 
    no chikara" as well.
    
    If you send Lu Xun to Nanmi, you will fight in the Battle of Xinye:
    
    
    Battle #44A
    Battle of Xinye
    (Shinya no tatakai)
    
    Victory conditions:
    
    1. Defeat Yu Jin
    
    2. Any of your own unit raids the granary
    
    Turn limit: 40
    
      ffffffffffff         xxx  
         fffffff         xxx    
           ffff         xxxx   m
                     xxxx     mm
                  x xxxxx    mmm
                xxx x        mmm
              xxxx            mm
             xxxx   D          m
            xx                 m
            xx ff    xxxxxxxxx m
          xxx  ff    xxxxxxxxx m
         xxx  fff    x  x    x m
         xx  f       x  x  x x  
                       Q   xxx  
       D xx Q        x    xxAx  
         x           x       x  
        xx           xxxx xxxx  
        x            xxxx xxxx  
        xx  mmmm                
       Txxmmmmmmmm              
    
    x: cannot enter
    f: forest
    m: mountain
    Q: fortress
    D: village
    A: granary
    T: treasury
    
    Treasures:
    
    T(20,4): Senjutsu no kusuri (SP large recovery)
    
    Bonus:
    
    1500 Gold
    All surviving units gain 50 EXP (exclusive to Victory condition #2)
    
    Units:
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Yu Jin       75  2100   138    518     561    5    60   62    52
    L. Infantry
    Infantry     65  1650   122    416     481    5    40   55    30
    L. Infantry
    Cavalry      68  2260   102    499     431    6    55   40    30
    L. Cavalry
    Cavalry      65  2170    98    481     416    6    55   40    30
    L. Cavalry
    Cavalry      66  2200    99    487     421    6    55   40    30
    L. Cavalry
    Infantry     71  2000   132    447     517    5    40   55    30
    L. Infantry
    Infantry     71  2000   132    447     517    5    40   55    30
    L. Infantry
    Archery      68  1025   127    455     345    3    40   25    60
    L. Archery
    Archery      68  1025   127    455     345    3    40   25    60
    L. Archery
    Archery      66  1875   124    444     337    3    40   25    60
    L. Archery
    Archery      66  1875   124    444     337    3    40   25    60
    L. Archery
    Cavalry      65  2170    98    481     416    6    55   40    30
    L. Cavalry
    Cavalry      68  2260   102    499     431    6    55   40    30
    L. Cavalry
    Cavalry      67  2230   100    493     426    6    55   40    30
    L. Cavalry
    Trainer      65  2120   148    562     321    4    75   25    40
    Beast Trainer
    Archery      64  1825   120    433     328    3    40   25    60
    L. Archery
    Infantry     63  1800   119    405     469    5    40   55    30
    L. Infantry
    
    Reinforcements
    
    Xu Zhu       75  2470   111    733     669    6    97   94    25
    L. Cavalry
    Cavalry      68  2260   102    499     431    6    55   40    30
    L. Cavalry
    Cavalry      65  2170    98    481     416    6    55   40    30
    L. Cavalry
    Cavalry      65  2170    98    481     416    6    55   40    30
    L. Cavalry
    Cavalry      66  2200    99    487     421    6    55   40    30
    L. Cavalry
    
    Duels and Persuades:
    
    Zhang Fei vs. Yu Jin
    
    Hints:
    
    1. Watch out for enemy reinforcements.
    2. Raiding the granary will give you Gold and bonus EXP.
    3. Leave Yu Jin to Zhang Fei.
    
    It's a bad idea to split your forces in this battle.  Since the west 
    bridge is guarded only by a single Cavalry unit, and it is closer to 
    the treasury, take this path.  The lone cavalry is easily lured out and 
    eliminated.
    
    Occupy the fortress near the west bridge and lure out the enemies 
    outside the west city gate.  Move your entire army near the south city 
    gate.
    
    On turn #8, Xu Zhu will arrive leading reinforcements.  They will 
    appear near the northeastern and southwestern corners of the map on the 
    other side of the river, which is quite distant from where you are.  So 
    you can simply eliminate the enemy guarding the south city gate.  Once 
    you enter the city, you can either take out Yu Jin, or raid the 
    granary, or hold Yu Jin hostage in the city and take out any 
    reinforcement unit that attempts to enter the city.  The units inside 
    the city are quite docile and won't move an inch even if you enter the 
    city.  But they will attack if you walk into their attack range 
    willingly.
    
    ---------------------------------------------------------------------
    
    If you send Lu Xun to Xinye, you will fight in the Battle of Nanmi:
    
    
    Battle #44B
    Battle of Nanmi
    (Nanshi no tatakai)
    
    Victory conditions:
    
    1. Defeat Xu Huang
    
    2. Occupy the two fortresses (removed after turn #9)
    
    Turn limit: 40
    
     ffffff   T xx ffffmmmmm
    x  ff       xxx ff   mmm
    xxx          xx         
    xxxT         xxx        
    xx            xxx       
    x D            xxx      
             ff  D xxx      
           ffffff   xx T    
          fmmfffff  xx      
          mmmmmfff  xxx     
          mmmmmfff  xxx     
     x    mmmmmfff   xx     
    xxx x mmmmmffff   xx    
      x xx mmmm fff  xxx    
        xxxx mm  f  Q       
           xxxxxxx xxxxx    
              xx xxxxxxxx   
             ff   xx Q xxx  
             ffff   ff xxx  
            fffffffffff xxx 
    
    x: cannot enter
    f: forest
    m: mountain
    Q: fortress
    D: village
    T: treasury
    
    Treasures:
    
    T(1,11): Fuuki no sho (Spend own HP in exchange for SP recovery)
    T(4,4): Mizu no chikara (Unit used up the current turn gets another 
    turn)
    T(8,20): 2000 Gold
    
    Bonus:
    
    1500 Gold
    All surviving units gain 50 EXP (exclusive to Victory condition #2)
    
    Units:
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Xu Huang     76  2500   112    695     610    6    91   83    49
    L. Cavalry
    Xiahou Shang 73  2050   135    561     469    3    70   68    60
    L. Archery
    Archery      69  1950   128    460     349    3    40   25    60
    L. Archery
    Infantry     67  1900   125    426     493    5    40   55    30
    L. Infantry
    Infantry     67  1900   125    426     493    5    40   55    30
    L. Infantry
    Infantry     67  1900   125    426     493    5    40   55    30
    L. Infantry
    Cavalry      65  2170    98    481     416    6    55   40    30
    L. Cavalry
    Cavalry      65  2170    98    481     416    6    55   40    30
    L. Cavalry
    Cavalry      69  2290   103    505     436    6    55   40    30
    L. Cavalry
    Cavalry      65  2170    98    481     416    6    55   40    30
    L. Cavalry
    Cavalry      69  2290   103    505     436    6    55   40    30
    L. Cavalry
    Archery      69  1950   128    460     349    3    40   25    60
    L. Archery
    Archery      66  1875   124    444     337    3    40   25    60
    L. Archery
    Archery      66  1875   124    444     337    3    40   25    60
    L. Archery
    Bandit       68  1740   112    424     448    4    43   43    43
    L. Bandit
    Bandit       67  1720   110    419     442    4    43   43    43
    L. Bandit
    
    Reinforcements
    
    Cavalry      69  2290   103    505     436    6    55   40    30
    L. Cavalry
    Cavalry      69  2290   103    505     436    6    55   40    30
    L. Cavalry
    Cavalry      65  2170    98    481     416    6    55   40    30
    L. Cavalry
    Cavalry      65  2170    98    481     416    6    55   40    30
    L. Cavalry
    
    Duels and Persuades:
    
    Zhang Bao vs. Xiahou Shang
    
    Hints:
    
    1. Watch out for the enemy's strategem.
    2. Leave Xiahou Shang to Zhang Bao.
    3. Occupying the northern and southern fortresses will give you Gold 
    and bonus EXP.
    
    Ok.  Decision time.  Do you want to go after the first Victory 
    condition or the second one?  If you go for the former you can get the 
    treasures, but you will have to heal your units when Xu Huang initiates 
    his water strategem.  If you go for the latter, you will not have time 
    to raid all the treasures but instead you get 50 EXP for all surviving 
    units.  Either way is fine, so let's start with the easier option.
    
    The second Victory condition can be accomplished within a short time 
    even if you do not use Zhang Bao.  Aside from Liu Bei, Zhuge Liang, and 
    an Archery unit, just deploy all the mountain units with good enough 
    levels you have and move them north across the bridge.  To prevent the 
    enemy cavalries from blocking them off, arrange the first two units to 
    cross the bridge in this formation:
    
        2 mm
       1  mm
     x    mm
    xxx x mm
      x xx m
        xxxx
    
    This will allow the rest to cross the bridge and move into the 
    mountains without getting interrupted by enemy cavalry units.  the two 
    units that act as roadblocks can then move east into the mountains.
    
    Liu Bei, Zhuge Liang, and an Archery unit should move east and deal 
    with the enemies guarding the southern fortress immediately.  This 
    should not be difficult as Zhuge Liang's "Rakurai" can weaken the two 
    guards considerably and the other two can finish off one per turn.  
    Once you occupy the southern fortress, position the Archery unit 
    directly south of Xiahou De so he can attack him from across the river.  
    Once your mountain units cross the mountains, they will be facing a 
    pair of bandits and a cavalry unit.  It is best to ignore them and go 
    directly after Xiahou Shang.  If you position a unit two panels west 
    and one panel south of Xiahou Shang, this unit can still hit Xiahou 
    Shang with "Shousekiryu", "Shouseiryu" or "Shoukokuryu" while Liu Bei 
    can target this unit with "Daitoku" and heal your mountain units so 
    they can focus all their efforts in defeating Xiahou Shang.  Once he is 
    gone, move a unit into the northern fortress to finish the battle.
    
    
    If you're going for the first Victory condition, deploy your mountain 
    units as well. Split your army into two groups.  Your non-"Kaiki" 
    mountain units should move east to take out the guards near the 
    southern fortress while the rest of your army moves north.  Do not have 
    your southern group attack the Archery unit in the fortress (that can 
    be dealt with later) and move them back west and across the bridge once 
    the infantry is eliminated.  Arrange your northern group in the 
    formation mentioned above to avoid having enemy cavalry units interrupt 
    you when you cross the bridge.
    
    After your north group cross the bridge, eliminate the enemy cavalry 
    group and the archery near the northwest village.  Occupy the village 
    with Liu Bei and raid the northwestern treasury.  Then advance towards 
    the next village and raid the northern treasury as well.
    
    Depending on how fast you're progressing, on the turn #8 your northern 
    army should head towards the closest village (preferably the northern 
    fortress) and station Liu Bei there.  On turn #10 Xu Huang will 
    initiate his water strategem and reduce the HP of your army by half.  
    enemy reinforcements also arrive and the Victory condition changes.
    
    Once the water strategem is initiated, heal your units back to full 
    first.  There will be unpassable areas because of the torrents so any 
    unit that hasn't reached the northern fortress or beyond will be stuck 
    for awhile.
    
    Once the torrent has subsided, you can either go after Xu Huang 
    directly, or take out his reinforcements first.
    
    Xinye / Nanmi Camp
    
    After either battle, Lu Xun returns to Wu, but Ling Tong, Gan Ning, Xu 
    Sheng, and Ding Feng remain here and joins your army.
    
    ---------------------------------------------------------------------
    Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Gan Ning     54  1790   126    548     410    4    91   84    54
    Beast Trainer
    Ling Tong    54  1840    83    486     425    6    81   71    65
    L. Cavalry
    Xu Sheng     53  1550   103    423     417    5    72   59    70
    L. Infantry
    Ding Feng    52  1525   101    425     438    5    75   70    65
    L. Infantry
    
    They're Wu officers all right.  They are mostly average in stats and 
    underleveled compared to your favorites (as well as the enemy).
    
    Gan Ning is the best of them.  He only joins if you didn't invite Sun 
    Quan to attack He Fei though.  Wielding "Kaiki" strategem and a high 
    Power, he can easily qualify as your assassin unit if you haven't made 
    one by class changing one of the five Tiger Generals yet.  He is reason 
    enough to not ask Sun Quan to attack He Fei.
    ---------------------------------------------------------------------
    
    Talk to Zhuge Liang to move out.  Whether you will fight the next 
    battle depends on what you told Sun Quan back in Jiangling.  If you 
    invited him to war, the next battle will not take place so you can skip 
    it and move on to Wancheng.  But if you didn't invite Sun Quan, you 
    will have to fight the next battle and deal with troops from He Fei 
    first.
    
    
    Battle #45
    Battle of Wan
    (En no tatakai)
    
    Victory condition:
    
    Defeat Zhang Liao
    
    Turn limit: 40
    
    mmmmmmmm           xxxxxxx f
    mmmmmmmm               xxxx 
    mmmmmmmmmm                xx
    mmmmmmmmmmmm     T         x
    mmmmmmmmmmmm        mmmm    
    fmmmmmmmmmmm     mmmmmmmmm  
    ffmmmmmmmm      mmmmmmmmmm 
    ffffmmmmmmm     mmmmmmmmmmm 
    ffffmmmmmm      mmmmmmmmmmmm
    ffffffmmmf  D   mmmmmmmmmmmm
    fffffffffff      mmmmmmmmmmm
      fffffffff         mmmmmmmm
         fffffff           mmmm 
          fffffff T             
          ffffff                
          fffffmmmmm ff         
           ffmmmmmmmmfff        
           fmmmmmmmmmffffm     T
           ffmmmmmmmmmffmmmm    
              mmmmmmmmfmmmmmm D 
    f         mmmmmmmmffmm      
    fff         mmmm fff        
    fffff                       
    fffffff                     
    
    x: cannot enter
    f: forest
    m: mountain
    D: village
    T: treasury
    
    Treasures:
    
    T(4,18): Shoukokuryu no sho (strong water vs. one unit)
    T(14,15): Shirogane no yoroi (Lead +7. All)
    T(18,28): Bakudan (Damages enemy, can be used by all units)
    
    Bonus:
    
    1500 Gold
    
    Units:
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Zhang Liao   78  2175   143    665     689    5    90   87    80
    L. Infantry
    Infantry     72  2025   133    452     523    5    40   55    30
    L. Infantry
    Infantry     70  1975   130    441     511    5    40   55    30
    L. Infantry
    Infantry     70  1975   130    441     511    5    40   55    30
    L. Infantry
    Infantry     69  1950   128    436     505    5    40   55    30
    L. Infantry
    Infantry     70  1975   130    441     511    5    40   55    30
    L. Infantry
    Infantry     69  1950   128    436     505    5    40   55    30
    L. Infantry
    Archery      72  2025   133    476     361    3    40   25    60
    L. Archery
    Archery      70  1975   130    465     353    3    40   25    60
    L. Archery
    Archery      69  1950   128    460     349    3    40   25    60
    L. Archery
    Trainer      70  2270   158    597     341    4    75   25    40
    Beast Trainer
    
    Reinforcements
    
    Yue Jin      74  2440   109    595     557    6    74   74    39
    L. Cavalry
    Cavalry      70  2320   104    511     441    6    55   40    30
    L. Cavalry
    Cavalry      69  2290   103    505     436    6    55   40    30
    L. Cavalry
    Cavalry      69  2290   103    505     436    6    55   40    30
    L. Cavalry
    Cavalry      68  2260   102    499     431    6    55   40    30
    L. Cavalry
    Cavalry      68  2260   102    499     431    6    55   40    30
    L. Cavalry
    Li Dian      74  2075   136    552     590    5    72   73    47
    L. Infantry
    Cavalry      70  2320   104    511     441    6    55   40    30
    L. Cavalry
    Cavalry      69  2290   103    505     436    6    55   40    30
    L. Cavalry
    Cavalry      69  2290   103    505     436    6    55   40    30
    L. Cavalry
    Cavalry      68  2260   102    499     431    6    55   40    30
    L. Cavalry
    Cavalry      68  2260   102    499     431    6    55   40    30
    L. Cavalry
    
    Duels and Persuades:
    
    Zhang Fei vs. Zhang Liao
    
    Hints:
    
    1. Fire strategem is effective in a blitzkrieg through the forest.
    2. Watch out for enemy reinforcements.
    3. Leave Zhang Liao to Zhang Fei
    
    Despite what the hint says, it is not to your advantage to go for a 
    quick finish unless you have multiple Martial Artists.  The enemy is 
    mainly infantry based and are skilled at fire strategem.  So move your 
    mountain units into the mountain region to your east and lure out the 
    enemies one at a time.  Meanwhile the rest of your army should head 
    towards the southeast village and raid the southeastern treasury while 
    you're at it.  Once they arrive at the southeast village, move your 
    mountain units southeast and meet up with your main group as well.
    
    On turn #8, enemy reinforcements lead by Yue Jin arrives near the 
    southeast village, right in front of your army.  The reinforcements 
    even made the effort to arrange themselves perfectly for Zhuge Liang's 
    "Rakurai", so don't disappoint those reinforcements and take them out 
    with two casts of "Rakurai" with the support of a unit with "Kaiki".
    
    Once you're done with the reinforcements, start marching north towards 
    Zhang Liao's main forces.  
    
    On turn #10, another group of enemy reinforcements lead by Li Dian 
    arrive at the battlefield.  While Li Dian's group will charge at you, 
    Zhang Liao's main forces still won't actively advance towards you.  So 
    send your mountain units north across the eastern mountain to raid the 
    northeastern treasury while one of your other units raid the central 
    treasury.  Be sure to raid them all before finishing Zhang Liao, 
    preferably by commanding Zhang Fei to duel him.
    
    After the battle, you head for Wan city immediately after you redeploy 
    your units.
    
    
    Battle #46
    Battle of Wan
    (En no tatakai)
    
    Victory condition:
    
    Defeat Xiahou Dun
    
    Turn limit: 30
    
    xx                      
    xxxxxxxxxxxx xxxxxxxxx  
    xxxxxxxxxxxx xxxxxxxxx  
    xxxxx       QxxxT  xxx  
    xxxx   x  xx   x    xx  
    xxxx  xx           xxx  
    xxxx  x  xxxxxxxxx xxx  
    xxxx  x          x  xx  
    xxxx xx  xxQx xx x  xx  
    xxxx  x          x  xx  
    xxxx  xxxxxxxxx  x  xx  
    xxxx                xx  
    xxxx  x xx        xTxx  
    xxxxxT           xxxxx  
    xxxxxxxx xxxxxx xxxxxx  
    xxxxxxxx xxxxxx xxxxxx  
    xxxxxxxx xxxxxxxxxxxxxxx
                            
                            
                            
                            
                     fffff  
           D         fffffff
                    ffffffff
    
    x: cannot enter
    f: forest
    Q: fortress
    D: village
    T: treasury
    
    Treasures:
    
    T(4,17): Youjutsu no kusuri (SP small recovery)
    T(13,20): Ibunka no shirushi (class change to Tribe)
    T(14,6): Tonkoutensho (class change to Sorcerer)
    
    Bonus:
    
    1500 Gold
    
    Units:
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Xiahou Dun   79  2590   116    749     657    6    95   87    60
    L. Cavalry
    Xu Huang     76  2500   112    695     610    6    91   83    49
    L. Cavalry
    Yu Jin       75  2100   138    543     460    3    60   62    52
    L. Archery
    Infantry     74  2075   136    462     535    5    40   55    30
    L. Infantry
    Infantry     74  2075   136    462     535    5    40   55    30
    L. Infantry
    Infantry     69  1950   128    436     505    5    40   55    30
    L. Infantry
    Infantry     69  1950   128    436     505    5    40   55    30
    L. Infantry
    Infantry     70  1975   130    441     511    5    40   55    30
    L. Infantry
    Infantry     70  1975   130    441     511    5    40   55    30
    L. Infantry
    Infantry     69  1950   128    436     505    5    40   55    30
    L. Infantry
    Cavalry      73  2410   108    529     457    6    55   40    30
    L. Cavalry
    Cavalry      73  2410   108    529     457    6    55   40    30
    L. Cavalry
    Cavalry      71  2350   106    517     447    6    55   40    30
    L. Cavalry
    Cavalry      71  2350   106    517     447    6    55   40    30
    L. Cavalry
    Cavalry      72  2380   107    523     452    6    55   40    30
    L. Cavalry
    Cavalry      72  2380   107    523     452    6    55   40    30
    L. Cavalry
    Cavalry      71  2350   106    517     447    6    55   40    30
    L. Cavalry
    Cavalry      71  2350   106    517     447    6    55   40    30
    L. Cavalry
    Cavalry      70  2320   104    511     441    6    55   40    30
    L. Cavalry
    Archery      70  1975   130    465     353    3    40   25    60
    L. Archery
    Archery      74  2075   136    487     370    3    40   25    60
    L. Archery
    Archery      74  2075   136    487     370    3    40   25    60
    L. Archery
    Archery      70  1975   130    465     353    3    40   25    60
    L. Archery
    Archery      70  1975   130    465     353    3    40   25    60
    L. Archery
    Archery      70  1975   130    465     353    3    40   25    60
    L. Archery
    
    Duels and Persuades:
    
    Zhang Fei vs. Xu Huang
    Guan Yu vs. Xiahou Dun
    
    Hints:
    
    1. The treasury holds "Tonkoutensho", which allows class change to 
    Sorcerer.
    2. Leave Xu Huang to Zhang Fei
    3. the strategem "Hakuryu" is effective against Xiahou Dun.
    
    March your troops north into the city.  Zhuge Liang should get support 
    from the "Kaiki" units to clear out the two Archery units as they can 
    attack from behind obstacles if you let them.  Secure the entrance by 
    moving your units to block the cavalry and infantry from interrupting 
    your units entering the city.  Be sure to raid the western treasury 
    immediately for the priceless "Tonkoutensho".
    
    Next move your army towards the western treasury.  On the way have 
    Zhuge Liang and your Archery units take potshots at Xu Huang and his 
    entourage.  This will provoke them into moving southward to engage you, 
    so take out as many of them as possible before they reach your army.
    
    Send a small group north to lure down the infantry and archery units 
    blocking the way to the northeast treasury and eliminate them so you 
    can raid it.
    
    xxx xxxx
    xxx xxxx
     ooCxxx
     xxooox
     oooooo
    xxxxxxxx
    
    The panels marked as o is his range of detection.  If any of your units 
    stop on one of these panels, you could trigger a battle ending event.  
    So be sure to defeat all other enemies and raid all treasures before 
    that.
    
    Mve your main group through the narrow corridor Xu Huang was guarding 
    towards the west.  The enemies in the northwestern corner can be 
    attacked and/or lured fairly easily.  After finishing off all other 
    enemies, approach Xiahou Dun and finish him off to end the battle.
    
    =====================================================================
    4-2: Battle to the Death on the Middle Plains
    =====================================================================
    
    Wan
    
    After the event, if you had saved Guan Yu back in the Battle of Mai, he 
    rejoins your army along with Guan Ping and Zhou Cang.  You will also 
    enlist Liao Hua, Wang Fu, and Zhao Lei.
    
    ---------------------------------------------------------------------
    Army rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Guan Yu      (stats are identical to the end of the Battle of Mai)
    
    Guan Ping    (stats are identical to the end of the Battle of Mai)
    
    Zhou Cang    (stats are identical to the end of the Battle of Mai)
    
    Liao Hua     (stats are identical to the end of the Battle of Mai)
    
    Wang Fu      (stats are identical to the end of the Battle of Mai)
    
    Zhao Lei     (stats are identical to the end of the Battle of Mai)
    
    These officers will only join or rejoin your army if you had saved Guan 
    Yu in the Battle of Mai.  Guan Yu will be the key in persuading the 
    last officer to join your army.  Aside from Guan Yu, all other officers 
    are overshadowed by those with higher stats in your army.  They will be 
    underleveled so there's no point in using them.  But still, their 
    presence is proof that you have saved Guan Yu.
    ---------------------------------------------------------------------
    
    If you did not sent the Commando Squad, you can skip the next two 
    battles and resume from the Battle of Xuchang.  Meanwhile use the 
    "Tonkoutensho" on Ma Liang to class change him into Sorcerer.  With a 
    natural Intel of 90 he is the best candidate for this class change.
    
    If you sent the Commando Squad, you will have to fight the next two 
    battles using the ten designated officers.  You will also have a chance 
    to persuade someone more qualified for the "Tonkoutensho", so hold on 
    to it.
    
    Either way, be on the lookout for Xu Shu, who was forced to join Cao 
    Cao's army after the Battle of Nanyang.  On the battlefield, you can 
    move any unit next to Xu Shu to persuade him to join your army.  You 
    will need all the Sorcerers you can deploy in the Final Battle!
    
    Item Shop:
    
    Kome                600 HP large recovery
    Kanbouyaku         1000 HP medium recovery for multiple units
    Senjutsu no kusuri 2000 SP large recovery
    Tsuchi no kabe      120 Defense up
    Kin no doku         800 Absorbs HP of an enemy
    Daigouka no sho     700 Medium fire vs. multiple units
    Daisuijin no sho    700 Medium water vs. multiple units
    Oojiware no sho     700 Medium earth vs. multiple units
    Fuuki no sho        800 Spend own HP in exchange for SP recovery
    
    Whether you sent the Commando Squad or not, talk to Zhuge Liang to move 
    on.
    
    ---------------------------------------------------------------------
    
    Yangpingguan Camp
    
    If you sent the Commando Squad, there is a series of Consecutive 
    Battles you have to fight with the ten designated units.  You will move 
    out immediately without a chance to arrange the equipment of your 
    troops.  Hope you did that before sending them.
    
    Battle #47A-1
    Battle of Chancang
    (Chinsou no tatakai)
    
    Victory condition:
    
    Defeat Hao Zhao
    
    Turn limit: 30 [29]
    
    xxxx        ssTxxxxxxxxxxxxxxxxx
    sxx            sxxxxxxxxxxxxxxxx
    xx              ssxxxxxxxxxxxxxx
    xx       ff       Tssxxxxxxxxxxx
     x xxxxx fff         xxxxxxxxxxx
        xxxxx ff           x xxxxxxs
            xx    ffff     x  Tsssss
          ff xxxx fffff    xx       
          fff  xx   fff    xx       
           fff  xD           Q    Q 
            fffxx          xx       
            fff x          xx       
           fff          D  x       x
           ffff x   ffff  xxxxx xxxx
           ffff x   ffffxxxxxxxxxxxx
          ffffffxx  ffffxxxxxxxxxxxx
    
    x: cannot enter
    f: forest
    s: rough
    Q: fortress
    D: village
    T: treasury
    
    Treasures:
    
    T(1,15): Rikutou (Intel +5)
    T(4,19): Daigouka no sho (Medium fire vs. multiple units)
    T(7,27): Sanryaku (Intel +5)
    
    Bonus:
    
    1600 Gold
    
    Units:
    
    Designated   Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Pang Tong    (stats are identical to just before he left.  Only if you 
    saved him in the Battle of Luo.)
    Zhao Yun     (stats are identical to just before he left)
    
    Ma Chao      (stats are identical to just before he left)
    
    Wei Yan      (stats are identical to just before he left)
    
    Jian Yong    (stats are identical to just before he left)
    
    Mi Zhu       (stats are identical to just before he left)
    
    Mi Fang      (stats are identical to just before he left)
    
    Yi Ji        (stats are identical to just before he left)
    
    Liu Feng     (stats are identical to just before he left)
    
    Fa Zheng     (stats are identical to just before he left)
    
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Hao Zhao     75  2100   138    543     687    5    68   91    88
    L. Infantry
    Jiang Wei    71  2350   106    652     567    6    90   80    94
    L. Cavalry
    Zhang Huo    70  2470   109    480     554    5    78   63    61
    Tribe
    Cheng De     69  2440   108    441     519    5    70   51    56
    Tribe
    Gao Cang     69  2440   108    450     510    5    72   48    56
    Tribe
    Trainer      66  2150   150    569     325    4    75   25    40
    Beast Trainer
    Infantry     66  1875   124    421     487    5    40   55    30
    L. Infantry
    Infantry     65  1850   122    416     481    5    40   55    30
    L. Infantry
    Infantry     66  1875   124    421     487    5    40   55    30
    L. Infantry
    Infantry     66  1875   124    421     487    5    40   55    30
    L. Infantry
    Infantry     65  1850   122    416     481    5    40   55    30
    L. Infantry
    Infantry     65  1850   122    416     481    5    40   55    30
    L. Infantry
    Infantry     65  1850   122    416     481    5    40   55    30
    L. Infantry
    Cavalry      67  2230   100    493     426    6    55   40    30
    L. Cavalry
    Cavalry      66  2200    99    487     421    6    55   40    30
    L. Cavalry
    Cavalry      67  2230   100    493     426    6    55   40    30
    L. Cavalry
    Cavalry      66  2200    99    487     421    6    55   40    30
    L. Cavalry
    Cavalry      66  2200    99    487     421    6    55   40    30
    L. Cavalry
    Cavalry      65  2170    98    481     416    6    55   40    30
    L. Cavalry
    Archery      64  1825   120    433     328    3    40   25    60
    L. Archery
    Archery      65  1850   122    438     333    3    40   25    60
    L. Archery
    Archery      65  1850   122    438     333    3    40   25    60
    L. Archery
    Archery      66  1875   124    444     337    3    40   25    60
    L. Archery
    Archery      66  1875   124    444     337    3    40   25    60
    L. Archery
    Archery      66  1875   124    444     337    3    40   25    60
    L. Archery
    
    Duels and Persuades:
    
    (Any unit) persuades Jiang Wei
    Ma Chao persuades Zhang Huo / Cheng De / Gao Cang (you can only 
    persuade one, because all 3 will join your army after the first 
    persuasion).
    Wei Yan vs. Hao Zhao
    
    Hints:
    
    1. This is a Consecutive Battle, so take care to heal your units.
    2. Ma Chao can persuade enemy officers.
    3. Leave Hao Zhao to Wei Yan
    
    This Consecutive Battle has a losing condition similar to the Battle of 
    Luo and the Battle of Mai.  If you reach the turn limit, the battle 
    will end automatically and you will not be able to use these units in 
    the Battle of Xuchang.  The turn limit is, however, more than adequate 
    so you can spare turns healing your units.
    
    With that said, this is also a recruitment session.  Except for Hao 
    Zhao, all enemy officers can be persuaded. 
    
    From the start, move towards the bridge to your north and lure the two 
    enemy infantry units to the bridge so you can finish them.  The Archery 
    unit is harder to lure so move to the north bank to defeat it.  If you 
    allow a low level unit to deal the final blow to an enemy, with 
    "Shouhakuryu" casted this unit can gain up to 600 EXP (6 levels) per 
    kill.  This will let them catch up on levels very quickly so they will 
    no longer be obsolete.
    
    Continue to move east and lure out the enemies ahead and defeat them.  
    This way you won't have to face too many at once and you can adjust 
    their HP level before letting a low level unit kill it.  Be sure to 
    raid the two treasuries nearby.  One of them holds a rare War Manual.
    
    Move Ma Chao next to any of the Tribe units and you will end up 
    persuading all 3.  Now you can capture the village and defeat the Beast 
    Trainer.  Meanwhile lure Jiang Wei out and move any unit next to him to 
    persuade him.  Now you have both villages, you can station two units 
    with low SP there for a few turns while your other units mop up any 
    enemy outside the city.
    
    Take out the two Archery units with "Shousekiryu" and your own Archery 
    attacks first to prevent the enemy from focusing a high number of 
    attacks on the unit attacking the city gate.  Once you defeat the two 
    Archery units, focus your attacks to eliminate the infantry unit in 
    front of the fortress.  The problem is that the fortress is too deep 
    for the Siege formation to be effective.  You can at most attack the 
    fortress with 3 units (one direct, one indirect, and the third must be 
    a L. Archery unit).
    
    In order to take the fortress quickly, move a single unit next to the 
    fortress and attack the Archery unit inside.  Hao Zhao's guards will 
    respond by moving near the fortress and attack you.  On the next turn 
    have this unit retreat back west to lure them all out, where you can 
    focus the attacks from your entire army to take them out.  Now that 
    there's only the Archery unit left, you will have to beat out its 
    "Hokyuu" as well as the regeneration effect of the fortress.
    
    If you saved Pang Tong and have class changed Ma Chao to Beast Trainer 
    as suggested, this Archery unit poses little threat as you can have Ma 
    Chao support Pang Tong to cast "Rakurai" twice, then have Wei Yan cast 
    "Moroha" on Zhao Yun and have him physically attack the Archery unit to 
    kill it in one turn. 
    
    If you don't have Pang Tong, but you have some "Kaiki" units ("Soujutsu 
    shinansho" from the Battle of Jiangling and "Seinousho" from the Battle 
    of Dingjunshan will allow class change to Beast Trainer and Supply 
    Unit, respectively.)  Have Wei Yan cast "Moroha" on Zhao Yun, then have 
    Zhao Yun physically attack the Archery unit 3 times in one turn with 
    the help of the "Kaiki" units.  If Mi Zhu is a L.60 Marching Band, you 
    could also gamble on "Hakuryu", but this is not exactly a reliable 
    method.
    
    If none of these methods can apply to your units (i.e. no Pang Tong, no 
    unit that can cast "Kaiki"), your can try casting "Kyogen" on the 
    Archery unit to confuse it, then attack with whatever strong attack you 
    have.  And if the confusion wears off you have to recast it again.  
    This is, of course, the worst case scenario.  One should have been 
    avoided by not sending the Commando Squad.  This fortress is the 
    biggest obstacle in this battle as you have a strict time limit here.
    
    Once the Archery unit is gone, enter the city and raid the treasury.  
    Depending on how many turns it took you to kill the Archery unit, you 
    may have to command Wei Yan to rush up and duel Hao Zhao without a 
    chance to regenerate SP lost.
    
    
    Battle 47A-2
    Battle of Chang'an
    (Chouan no tatakai)
    
    Victory condition:
    
    Defeat Cao Zhen
    
    Turn limit: 60
    
     fffffxxxx  xxxx x xxxx xxxxxxxx
      ffffxxxx xxxx  x  xx xxxxxxxxx
       fffxxxx x  x  x   x  x T xx x
        f xxxx x      Q    xx  xxxxx
          xxxx       x    xxx   x xx
          xxxx    x  x    x x     x 
          xxxx    xxxx      x       
          xxx      xxx x    x  x    
                   xxx xx      x  Q 
               xx    x xx   x  x    
          xxx  xxx  xx  x   x  xx   
          xxxx  xx   x    xxx  xxx  
          xxxx       x     xx      x
          xxxx  x     Q     x  xx  x
          xxxx xxxx  x    xxx xxx xx
          xxxx  xx   x  xxxxxxxxxxxx
    
    x: cannot enter
    f: forest
    Q: fortress
    T: treasury
    
    Treasures:
    
    T(3,27): Kyuumeiyaku (HP large recovery for multiple units)
    
    Bonus:
    
    1600 Gold
    
    Units:
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Cao Zhen     78  2175   143    582     694    5    74   88    66
    L. Infantry
    Zhang He     76  2500   112    690     641    6    90   88    62
    L. Cavalry
    Xu Shu       73  1950   195    351     482    4    44   85    97
    Sorcerer
    Liu Ye       74  2075   136    477     490    3    35   73    85
    L. Archery
    Cao Hong     74  2075   136    557     595    5    74   74    47
    L. Infantry
    Cao Xiu      74  2075   136    552     590    5    72   72    65
    L. Infantry
    Infantry     70  1975   130    441     511    5    40   55    30
    L. Infantry
    Infantry     68  1925   127    431     499    5    40   55    30
    L. Infantry
    Infantry     69  1950   128    436     505    5    40   55    30
    L. Infantry
    Infantry     69  1950   128    436     505    5    40   55    30
    L. Infantry
    Infantry     69  1950   128    436     505    5    40   55    30
    L. Infantry
    Infantry     69  1950   128    436     505    5    40   55    30
    L. Infantry
    Archery      69  1950   128    460     349    3    40   25    60
    L. Archery
    Archery      68  1025   127    455     345    3    40   25    60
    L. Archery
    Archery      70  1975   130    465     353    3    40   25    60
    L. Archery
    Archery      69  1950   128    460     349    3    40   25    60
    L. Archery
    Cavalry      70  2320   104    511     441    6    55   40    30
    L. Cavalry
    Cavalry      70  2320   104    511     441    6    55   40    30
    L. Cavalry
    Cavalry      69  2290   103    505     436    6    55   40    30
    L. Cavalry
    Cavalry      70  2320   104    511     441    6    55   40    30
    L. Cavalry
    Trainer      71  2300   160    604     345    4    75   25    40
    Beast Trainer
    Supply Unit  70  1580   168    291     303    3    30   30    70
    Supply Unit
    Archery      68  1025   127    455     345    3    40   25    60
    L. Archery
    Martial Arts 69  1710   147    472     436    5    60   40    40
    Martial Artist
    Martial Arts 68  1690   145    466     431    5    60   40    40
    Martial Artist
    
    Duels and Persuades:
    
    (Any unit) persuades Xu Shu
    Zhao Yun vs. Zhang He
    
    Hints:
    
    1. To secure the city gate, focus attacks to defeat one enemy unit each 
    turn.
    2. Xu Shu can be persuaded, but watch out for his "Rakurai" before you 
    do.
    3. Leave Zhang He to Zhao Yun
    
    Start by gathering all your units in the west bank of the bridge before 
    the city gate and lure out the cavalry units first.  Defeat one cavalry 
    unit but leave the other one severely wounded so the enemy supply unit 
    has to move west of the line of infantry units to heal this unit.  On 
    the next turn defeat both the cavalry unit as well as the Supply Unit 
    to drastically reduce the healing options of the group guarding the 
    gate.  Once you eliminate one of the two officers you can start 
    squeezing your units through one at a time and make it easier to take 
    out all other units in front of the gate.
    
    Cao Zhen will order his army to attack, so expect a Beast Trainer, 
    Archery and Cavalry units to reach you and attack.  Position the Tribe 
    units you just persuaded in the last battle to block them and take them 
    out one side at a time.  After they're taken care of, send Zhao Yun to 
    duel Zhang He and any other unit to persuade Xu Shu.  Beware that Xu 
    Shu can cast "Rakurai", so the unit that makes the persuasion must 
    start from just outside his targeting range and move next to him in a 
    single turn.  Xu Shu doesn't leave the fortress he's in, so you don't 
    have to take account of his movememtn range.
     
      xx  x
      oxooo
      oxooo
      ooSoo
      oxooo
      oxoox
    
    Cao Zhen's entourage won't move from their positions for the most part, 
    so you can take them out individually.  Once you have enlisted Xu Shu, 
    you'll have another Sorcerer with powerful strategem.  Cao Zhen alone 
    can't do much by himself.
    
    Before finishing Cao Zhen off, distribute the two War Manuals you 
    raided in the previous battle among Pang Tong and Xu Shu so that both 
    of them have over 100 Intel.
    
    If you can't finish this Consecutive Battle in the turn limit though, 
    you will have to fight the next battle without units participating in 
    the Commando Squad.
    
    Wan
    
    Before you continue any further, transfer all items in the possession 
    of Huang Zhong and Yan Yan to other units.  They will leave your army 
    shortly.  If you have completed the Consecutive Battle with your 
    Commando Squad and recruited Jiang Wei, he is a better candidate for a 
    Sorcerer than Ma Liang is.  Your next campaign is Battle of Xuchang II.
    
    Unfortunately the Commando Squad is stationed in Luoyang, and you 
    cannot make the class change until the next battle is underway.  To do 
    this, you will have to deploy your units in a specific order.
    
    Note that you cannot deploy Huang Zhong and Yan Yan.  The items in 
    their inventory would suit better on someone else.  Also, before you 
    deploy your units, know that your army will be split into two groups.  
    Liu Bei and Zhuge Liang will be in the east group.  The first unit you 
    choose will be in the west group, the next one in the east, the third 
    one in the west again and continues to alter between the two groups.  
    For this reason, try to deploy the unit holding the "Tonkoutensho" and 
    Jiang Wei in the same group so you can class change Jiang Wei 
    immediately instead of waiting until the two groups rendezvuz with each 
    other.
    
    Also note that Zhang Liao is among the enemy army and is stationed in a 
    fortress on the west side of the battlefield.  If you saved Guan Yu 
    earlier, he can persuade Zhang Liao to join your army so include him in 
    the west group.  Similarly include Zhang Fei in the east group to allow 
    him to take part in a duel.  It would be best for you to send out all 
    of your available Sorcerers and divide them among the two groups.
    ---------------------------------------------------------------------
    
    If you did not send the Commando Squad, the enemies in Guanzhong will 
    move to Luoyang.  Instead of attacking Xuchang directly, you will have 
    to deal with these enemies first.  Before the battle starts, equip your 
    best Sorcerer with "Sekitoba" as well as a movement increasing weapon.  
    Also transfer all items in the inventory of Huang Zhong and Yan Yan to 
    other units and do not use them from this point on.  They will leave 
    your army before you get a chance to edit your units again.
    
    
    Battle 47B-1
    Battle of Luoyang
    (Rakuyou no tatakai)
    
    Victory condition:
    
    Defeat Cao Zhen
    
    Turn limit: 40
    
    xxxxxxxxxxxxx   fffxx fffmmmmmmm
    xxxxxxxxxxxxx   ff xxx fffmmmmmm
          xx    x   fff xxx ffffffmm
     Q       xx x   ffff   fffffffff
       xx    xx x  ffffffffffff   ff
       xx     x   ffffffffffff     f
       x     xx xffffffmmmmfff      
         QQ   x x fffmmmmmmmf       
     x  x  x  T x  fmmmmmmmmf       
    xx  x  x    x  fmmmmmmmmf       
    xxxxx  xxxxxx Tfmmmmmmmmm       
    xxxxx  xxxxxx  fmmmmmmmm        
              fff  ffmmmmm          
              fffffffmmmm           
               ffffffmmm            
                  fff mm            
        D                           
    f                        xxxxxx 
    ffff                  xxxxxxx xx
    ffffff             D  xx        
    
    x: cannot enter
    f: forest
    m: mountain
    Q: fortress
    D: village
    T: treasury
    
    Treasures:
    
    T(9,11): Kin no doku (Absorbs HP of an enemy)
    T(11,15): 2000 Gold
    
    Bonus:
    
    1600 Gold
    
    Units:
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Cao Zhen     80  2225   146    594     709    5    74   88    66
    L. Infantry
    Zhang He     78  2560   115    705     655    6    90   88    62
    L. Cavalry
    Xu Shu       75  2000   200    358     492    4    44   85    97
    Sorcerer
    Liu Ye       75  2100   138    482     495    3    35   73    85
    L. Archery
    Cao Hong     77  2150   141    576     614    5    74   74    47
    L. Infantry
    Cao Xiu      76  2125   140    564     603    5    72   72    65
    L. Infantry
    Infantry     74  2075   136    462     535    5    40   55    30
    L. Infantry
    Infantry     74  2075   136    462     535    5    40   55    30
    L. Infantry
    Infantry     73  2050   135    457     529    5    40   55    30
    L. Infantry
    Cavalry      73  2410   108    529     457    6    55   40    30
    L. Cavalry
    Cavalry      73  2410   108    529     457    6    55   40    30
    L. Cavalry
    Cavalry      72  2380   107    523     452    6    55   40    30
    L. Cavalry
    Cavalry      73  2410   108    529     457    6    55   40    30
    L. Cavalry
    Cavalry      72  2380   107    523     452    6    55   40    30
    L. Cavalry
    Cavalry      71  2350   106    517     447    6    55   40    30
    L. Cavalry
    Archery      73  2050   135    482     365    3    40   25    60
    L. Archery
    Martial Arts 72  1770   152    488     452    5    60   40    40
    Martial Artist
    Martial Arts 70  1730   149    477     441    5    60   40    40
    Martial Artist
    Martial Arts 70  1730   149    477     441    5    60   40    40
    Martial Artist
    Martial Arts 70  1730   149    477     441    5    60   40    40
    Martial Artist
    Archery      73  2050   135    482     365    3    40   25    60
    L. Archery
    Archery      71  2000   132    471     357    3    40   25    60
    L. Archery
    Archery      71  2000   132    471     357    3    40   25    60
    L. Archery
    Archery      71  2000   132    471     357    3    40   25    60
    L. Archery
    Cavalry      72  2380   107    523     452    6    55   40    30
    L. Cavalry
    Cavalry      72  2380   107    523     452    6    55   40    30
    L. Cavalry
    
    Duels and Persuades:
    
    (Any unit) persuades Xu Shu
    Zhang Fei vs. Zhang He
    
    Hints:
    
    1. The enemies guarding the city gate are susceptible to the strategem 
    "Rakurai" of the sorcerer.
    2. Any unit can persuade Xu Shu.
    3. Leave Zhang He to Zhang Fei.
    
    Move your units towards the southwest and take the main road instead of 
    through the forest, as the four Martial Artists guarding the east gate 
    can stir fry your whole army with their "Sekiryu".
    
    Xu Shu will start advancing towards your army amidst the enemies along 
    the main road.  Do not use multitarget attack strategem on any nearby 
    enemies that may target him as a result.  Persuade him the first chance 
    you get.
    
    Once you reach the treasury outside the city, raid it and move north 
    through the narrow path between the mountain and the city wall.  Target 
    three of the four Martial Artists with "Rakurai" with the support of 
    "Kaiki" units to finish them off in a single turn.  Invade the city 
    through the eastern gate, not from the south.
    
    Once you break through the eastern gate, move southwards and raid the 
    treasury inside the city, then take out the archery units around the 
    south gate before going after the enemy officers in the twin 
    fortresses.  It is much easier to take them down this way, moreso if 
    you command Zhang Fei to duel Zhang He.  After you secure the southern 
    gate, station your sorcerers in there for a turn or two to recover some 
    SP before moving north.  Cao Zhen's entourage will advance and attack, 
    but they are outnumbered.  Once Cao Zhen is alone, defeat him to finish 
    the battle.
    
    You don't have time to stay in Luoyang, so proceed immediately for 
    Xuchang.
    
    
    Battle 47B-2
    Battle of Xuchang I
    (Kyoshou no tatakai I)
    
    Victory condition:
    
    Defeat Sima Yi
    
    Turn limit: 40
    
             xxx ffff           
             xx  fff           x
                  ff     Q    xx
         xxx x               xxx
       xxxxxxxx             xxxx
    xxxxxxxxxxx             xxxx
    xxxxxxxxxxxxxx          xxxx
    xxxxxxxxx x xxxx  D    sxxxx
    xxxxxxxxxxx f xxxxxx    Txxx
    xxxxxxx     ff   xxxxx x xsx
    xxxxxx   x  ff      xx xxxx 
    xxxxxx  xx  fff           xx
    xxTss   x   fffff          x
    x     D x    ffff          x
           xxx   fff         xxx
    f      xxxx              xxx
    ff    xxx x           xxxxxx
    ff xx xx  xxx    xxxxxxxxxxx
      xx        xx   xxxxxxxxxxx
    xxxx         xxx xxxxxxxxxxx
    xx    ff       xx xxxxxxxxxx
    xx xx fff       xxxxxxxxxxxx
    xxxxxxx          x xxxxxxxxx
    xxxxxxxx         xxxxxxxxxxx
    
    x: cannot enter
    f: forest
    s: rough
    Q: fortress
    D: village
    T: treasury
    
    Treasures:
    
    T(9,25): Tetsukoukyo (Power +4, Lead +2. Bandit, S. Inf, Tribe)
    T(13,3): Bujutsu shinansho (class change to Martial Artist)
    
    Bonus:
    
    1600 Gold
    Free Mode (GBA exclusive)
    
    Units:
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Sima Yi      82  2175   216    397     596    4    48   95   106
    Sorcerer     [Sonshi no heihousho, Hasha no ken]
    Sima Shi     79  2100   209    438     482    4    65   79    94
    Sorcerer     [Sonshi no heihousho, Hasha no ken]
    Sima Zhao    79  2100   209    438     461    4    66   75    92
    Sorcerer     [Sonshi no heihousho, Hasha no ken]
    Cao Zhang    78  2560   115    652     686    6    81   93    42
    L. Cavalry
    Cao Zhi      77  1720   172    328     400    4    15   13    84
    Marching Band[Iten no ken, Moutoku shinsho]
    Xu Zhu       79  2590   116    765     699    6    97   94    25
    L. Cavalry
    Jia Xue      78  1740   187    339     483    3    40   81    96
    Supply Unit
    Zhang Liao   79  2200   144    672     696    5    90   87    80
    L. Infantry
    Yue Jin      78  2560   115    621     582    6    74   74    39
    L. Cavalry
    Li Dian      78  2175   143    577     616    5    72   73    47
    L. Infantry
    Infantry     76  2125   140    472     546    5    40   55    30
    L. Infantry
    Infantry     74  2075   136    462     535    5    40   55    30
    L. Infantry
    Infantry     74  2075   136    462     535    5    40   55    30
    L. Infantry
    Cavalry      75  2470   111    540     467    6    55   40    30
    L. Cavalry
    Cavalry      75  2470   111    540     467    6    55   40    30
    L. Cavalry
    Cavalry      75  2470   111    540     467    6    55   40    30
    L. Cavalry
    Cavalry      76  2500   112    546     472    6    55   40    30
    L. Cavalry
    Cavalry      75  2470   111    540     467    6    55   40    30
    L. Cavalry
    Archery      74  2075   136    487     370    3    40   25    60
    L. Archery
    Archery      75  2100   138    492     374    3    40   25    60
    L. Archery
    Cavalry      75  2470   111    540     467    6    55   40    30
    L. Cavalry
    Cavalry      75  2470   111    540     467    6    55   40    30
    L. Cavalry
    
    Duels and Persuades:
    
    Guan Xing vs. Xu Zhu
    
    Hints:
    
    1. The Sima family all wield the strategem "Rakurai".  Watch out for 
    it.
    2. Attack L. Archery units with "Rakurai" from outside their firing 
    range.
    3. Command Guan Xing to attack Xu Zhu
    
    Start moving west towards the first bridge.  The infantry and the 
    archery units on the north bank can't be lured, but Yue Jin will take 
    the bait.  So defeat Yue Jin first before sending your sorcerers to 
    secure the bridge with "Rakurai".
    
    Send a few units to block Zhang Liao and Li Dian from interrupting your 
    units crossing the bridge.  Occupy the village nearby the first chance 
    you get.  Once you're done healing your army, move north and lure out 
    Xu Zhu and the two infantry units.  Weaken them with "Rakurai" and take 
    them out with your other units.  You don't have to be as relentless 
    taking this bridge because you have a village nearby.  Try to take out 
    a unit before attacking the next so Jia Xue doesn't get a chance to 
    recover wounded enemy units.
    
    Once the second bridge is cleared, cross the bridge and take out Jia 
    Xue.  The enemy cavalry group can't go through the forest, and Jia Xue 
    is practically immobile in it, so Jia Xue is actually separated from 
    the enemy cavalry group by a large distance.  Afterwards, lure out the 
    cavalry units lead by the Cao brothers one by one and finish them.  
    Take care that you approach and defeat Cao Zhi within a single turn so 
    he does not have the opportunity to cast "Hakuryu", which could be an 
    instant defeat for the target.
    
    As you move towards the last bridge, carefully lure out the cavalry 
    units without provoking any of the Sima family.  The northernmost 
    cavalry unit is too far to be lured so don't worry about it.  Move the 
    Sorcerer equipped with "Sekitoba" on the bridge (but do not move to the 
    north bank just yet).  On the next turn move this unit into the 
    northwest treasury to raid it.  Afterwards, move a unit near Sima Yi 
    and he will order his army to retreat into the city.
    
    Before the next battle, note that Zhang Liao is among the enemy army 
    and is stationed in a fortress on the west side of the battlefield.  If 
    you saved Guan Yu earlier, he can persuade Zhang Liao to join your army 
    so include him in the west group.  Similarly include Zhang Fei in the 
    east group to allow him to take part in a duel.  It would be best for 
    you to send out all of your available Sorcerers and divide them among 
    the two groups.
    ---------------------------------------------------------------------
    
    
    Battle #49
    Battle of Xuchang II
    (Kyoshou no tatakai II)
    
    Victory conditions:
    
    1. Arrive at the inner city gate.
    
    2. Defeat Sima Yi
    
    Turn limit: 40
    
    xx  xxxx     xx  xxx xxx   x
          xx x   Q xxx x x     x
           x xx     x  x       x
      x    x  x        x    x  x
       x   x           x    x   
      xxx  xxxxx   xxxxx   xx   
      xx   xxxxx   xxxxx   x    
      xx  Q    x   x    Q   xx  
      xxxx     xx xx     xx  x  
      x x xxx  xxoxx   xxxxxxx  
      x    xx  x   x   x    xx  
            xx x   x  xx        
    x    x  x  x   x xxx x      
    x    x  x  x   x  x  x    xx
    xxxxxx  x         x  xxxxxxx
    xxxxxx  x         x  xxxxxxx
            x         x         
            x xxT     x         
            xxxxxxxxxxx         
            xxxxxxxxxxx         
    
    x: cannot enter
    o: city gate
    Q: fortress
    T: treasury
    
    Treasures:
    
    T(18,13): Gyokuji (Regenerate HP and SP naturally)
    
    Bonus:
    
    1600 Gold
    Free Mode (GBA exclusive)
    
    Units:
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Sima Yi      86  2275   225    413     620    4    48   95   106
    Sorcerer     [Sonshi no heihousho, Hasha no ken]
    Cao Pi       83  2710   121    632     580    6    68   65    65
    L. Cavalry   [Gyokuji]
    Sima Shi     82  2175   216    451     498    4    65   79    94
    Sorcerer     [Sonshi no heihousho, Hasha no ken]
    Sima Zhao    82  2175   216    451     476    4    66   75    92
    Sorcerer     [Sonshi no heihousho, Hasha no ken]
    Cao Zhang    81  2650   119    673     708    6    81   93    42
    L. Cavalry
    Cao Zhi      81  1800   180    342     417    4    15   13    84
    Marching Band[Iten no ken, Moutoku shinsho]
    Xu Zhu       83  2710   121    797     728    6    97   94    25
    L. Cavalry
    Jia Xue      82  1820   196    353     503    3    40   81    96
    Supply Unit
    Zhang Liao   83  2300   151    701     726    5    90   87    80
    L. Infantry
    Yue Jin      82  2680   120    647     607    6    74   74    39
    L. Cavalry
    Li Dian      82  2275   149    601     642    5    72   73    47
    L. Infantry
    Infantry     78  2175   143    483     558    5    40   55    30
    L. Infantry
    Infantry     78  2175   143    483     558    5    40   55    30
    L. Infantry
    Infantry     77  2150   141    477     552    5    40   55    30
    L. Infantry
    Cavalry      77  2530   113    552     477    6    55   40    30
    L. Cavalry
    Cavalry      77  2530   113    552     477    6    55   40    30
    L. Cavalry
    Archery      77  2150   141    503     382    3    40   25    60
    L. Archery
    Archery      77  2150   141    503     382    3    40   25    60
    L. Archery
    Archery      76  2125   140    498     378    3    40   25    60
    L. Archery
    Archery      76  2125   140    498     378    3    40   25    60
    L. Archery
    Archery      75  2100   138    492     374    3    40   25    60
    L. Archery
    Archery      75  2100   138    492     374    3    40   25    60
    L. Archery
    Archery      75  2100   138    492     374    3    40   25    60
    L. Archery
    Archery      77  2150   141    503     382    3    40   25    60
    L. Archery
    Archery      76  2125   140    498     378    3    40   25    60
    L. Archery
    
    Reinforcements
    
    Archery      75  2100   138    492     374    3    40   25    60
    L. Archery
    Archery      75  2100   138    492     374    3    40   25    60
    L. Archery
    Archery      72  2025   133    476     361    3    40   25    60
    L. Archery
    
    Duels and Persuades:
    
    Guan Yu persuades Zhang Liao
    
    Hints:
    
    1. Lure out a few enemies and eliminate them.
    2. Command Guan Yu to persuade Zhang Liao
    3. The Sima family can cast "Rakurai" repeatedly, so heal your units to 
    full and take them out in one fell swoop.
    
    If you have deployed Jiang Wei, immediately transfer "Tonkoutensho" and 
    "Sonshi no heihousho" to him and class change into Sorcerer.  Now you 
    should have the maximum of 4 (Zhuge Liang, Pang Tong, Xu Shu, Jiang 
    Wei).  Once you distribute the War Manuals correctly, each of them 
    should have over 100 Intel.  On the other hand, if you don't have Jiang 
    Wei and made Ma Liang a Sorcerer, he can never reach 100 Intel with any 
    possible item combination.  The units high on the priority are 
    Sorcerers to deal damage, "Kaiki" units to support multiple attacks, an 
    assassin unit to deal with Sima Yi, and Marching Bands to recover SP.  
    If you have Guan Yu, deploy him as well to persuade Zhang Liao. 
    
    Atart moving northwards.  On the first turn Cao Pi will flee the 
    battle, and the Sima officers will be the only enemies in the inner 
    city.   Groups of enemy archery units stationed near the center of the 
    city will try to attack your army from across the walls, so take them 
    out with multiple casts of "Rakurai".  This will give you more safe 
    spots to travel as you don't have to worry about taking potshots from 
    both sides of a narrow corridor.  As you move along the path, you will 
    also encounter more Archery units.  since these units are attacking 
    separately, you can use the less SP consuming "Shousekiryu" and 
    "Shoukokuryu" in sddition to your own Archery attacks to take them out.  
    Once your army reaches the northeast and northwest corners, use your 
    Marching Band to recover SP and heal every unit to full.
    
    On your way south towards the inner gate, only Zhang Liao and Xu Zhu 
    remain in their fortresses.  Xu Zhu has low Intel and can be taken out 
    by strategem rather easily.  As for Zhang Liao, if you have Guan Yu you 
    can persuade him to join you, but if you don't you will need to have 
    Sorcerers casting "Rakurai" repeatedly to take him down, as Zhang Liao 
    has all around high stats.
    
    While you're gathering your army south of the gate, position two high 
    Intel units (at least in the 90s), preferably Sorcerers, directly west 
    from the eastern fortress and directly east from the western fortress.  
    Right at the corners where the inner city widens:
    
     x       
             
    xxx   xxx
    xxx   xxx
     1x   x2 
      xx xx  
      xxoxx  
    
    Sima Shi and Sima Zhao will be lured out and attack them with 
    "Rakurai".  However, the damage will be manageable and the Sorcerers 
    can heal themselves while the two Sima brothers continue to use up SP 
    until they cannot cast "Rakurai" anymore.  Meanwhile your other units 
    should heal themselves fully.  The most important thing is to recover 
    the SP of your "Kaiki" units and don't forget to raid the treasury.  
    Position your "Kaiki" units and your assassin unit just south of the 
    inner gate.
    
    Once the SP of the two Sima brothers can no longer cast "Rakurai", go 
    ahead and stand in front of the inner gate to trigger an event.
    
    After the event, the gate is opened and the Victory condition changes.
    
    Enemy reinforcements show up.  Since you lured the two Sima brothers 
    down, take them all out with a few "Rakurai".  Command one of the 
    "Kaiki" units to cast "Kaiki" on a Sorcerer and move him north towards 
    Sima Yi.  This way Sima Yi will attack this Sorcerer and do manageable 
    damage.  Meanwhile have a Beast Trainer cast "Moroha" on the assassin 
    unit. 
    
    Once it's your turn, move your assassin unit diagonal from Sima Yi and
    attack him.  Then move your "Kaiki" units north and chain cast "Kaiki" 
    on the assassin unit to take out Sima Yi in a single turn and finish 
    the battle.
    
    =====================================================================
    4-3: Final Battle between Shu and Wei
    =====================================================================
    
    Xuchang
    
    You finally get to outfit the officers you enlisted from the Commando 
    Squad mission and the Battle of Xuchang.  Do so as you now have a few 
    extra sorcerers who need equipment.
    
    ---------------------------------------------------------------------
    GBA version Exclusive-If you sent the Commando Squad
    Free Mode: 
    
    
    Battle of Wan
    (En no tatakai)
    
    18 turns: 1500 gold
    15 turns: 2000 Gold
    12 turns: 4000 Gold
    11 turns: Moutoku Shinsho
    
    If you have 2 or more sorcerers, this battle is a joke.  Bring your 
    sorcerers, Beast Trainers, and a Marching Band unit and rush through 
    the western corridor after you enter the city, obliterating everything 
    in your path with "Rakurai".  You can reach Xiahou Dun within 4 turns 
    and defeat him with two casts of "Rakurai".  If you have more than 2 
    sorcerers, you may not even need a Marching Band unit.  The two 
    treasuries on the southwestern and southeastern corners hold 900 Gold 
    each instead of Class Change items.  Also, Guan Yu does not duel Xiahou 
    Dun in this battle.
    
    ---------------------------------------------------------------------
    Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Jiang Wei    71  2350   106    652     567    6    90   80    94
    L. Cavalry
    Zhang Huo    70  2470   109    480     554    5    78   63    61
    Tribe
    Cheng De     69  2440   108    441     519    5    70   51    56
    Tribe
    Gao Cang     69  2440   108    450     510    5    72   48    56
    Tribe
    Xu Shu       73  1950   195    351     482    4    44   85    97
    Sorcerer
    Zhang Liao   83  2300   151    701     726    5    90   87    80
    L. Infantry
    
    Jiang Wei's extraordinary Power and Intel warrants him worthy of any 
    class in the game.  So class change him into a sorcerer if you haven't 
    done so during the Battle of Xuchang.  The three Tribe officers from 
    Qiang are good tanks, and their water strategem is actually effective 
    unlike that of Shamoke.  Xu Shu is no stranger to you and his reunion 
    with you is certainly a welcomed addition.  Last but not least is Zhang 
    Liao, who can only be persuaded by Guan Yu.  As a high level tank with 
    high overall stats he is highly suited to be used on the final battles 
    of the game.
    ---------------------------------------------------------------------
    ---------------------------------------------------------------------
    GBA version Exclusive-If you did not sent the Commando Squad
    Free Mode: 
    
    
    Battle of Xiangyang
    (En no tatakai)
    
    12 turns: 1500 gold
    10 turns: 2000 Gold
    8 turns: 4000 Gold
    6 turns: Eiketsu no ken
    
    Bring 3 Sorcerers and 3 Beast Trainers, the last spot goes to a tank.  
    In the first turn, command the sorcerers to cast "Rakurai" to eliminate 
    the enemy group, then have each of the Beast Trainer cast "Kaiki" on a 
    sorcerer to allow them to enter the city and cast "Rakurai" on the L. 
    Archery units north of the houses.  This triggers an event where the 
    enemy reinforcements arrive.  Go ahead and start attacking the enemies 
    near the first fortress as well.  Have Liu Bei and the tank block the 
    reinforcements at the city gate.
    
    On turn #2, cast "Rakurai" to eliminate the units near the east 
    fortress and occupy it.  Start eliminating the units guarding the path 
    leading to Cao Ren.  this will provoke the units near the northeast 
    treasury to come and attack.  But they can be eliminated by repeated 
    "Rakurai" as well.  This leaves you with weakened guards that you can 
    defeat on turn #3 along with Cao Ren.
    
    
    Either you send the Commando Squad or not, the corresponding Free Mode 
    battle is unlocked.  The other Free Mode battle is unlocked in Scenario 
    Clear save file after you finish the final battle.
    ---------------------------------------------------------------------
    Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Xu Shu       75  2000   200    358     492    4    44   85    97
    Sorcerer
    Zhang Liao   83  2300   151    701     726    5    90   87    80
    L. Infantry
    
    Zhang Liao is an effective tank that can only be persuaded by Guan Yu 
    if you saved him.  Xu Shu is no stranger to you and is a welcome 
    addition to your elite sorcerers.  Both officers are certainly worthy 
    members of your army in the final battles.
    ---------------------------------------------------------------------
    
    After the event, you can finally shop and edit your troops.  The final 
    campaign is now open.  This is a Consecutive Battle with three separate 
    battles, one after the other.  You are allowed to bring in 15 units 
    including Liu Bei and Zhuge Liang.
    
    For the most part, speed is the most important quality next to 
    endurance.  All your units must be able to contribute to your progress 
    turn after turn.  If a physical attack unit cannot move next to an 
    enemy because of a traffic jam, this unit not only wasted his turn, but 
    also endangered your whole army.
    
    By now you should have bought enough Movement increasing weapons and 
    horses to fully outfit 15 units.  Your war chest should still have 
    plenty from the previous series of battles.  The most important items 
    to buy are "Mizu no chikara" and "Fuuki no sho".  The former item is 
    equivalent to the strategem "Kaiki" and the latter one "Fuuki".  "Mizu 
    no chikara" can be a time saver in a traffic jam because you can always 
    pass a turn to the front of the pack, while "Fuuki no sho" recovers SP 
    for the sorcerers and a lot more effective than the expensive "Senjutsu 
    no kusuri".  Keep the tanks to just enough for blocking enemies, your 
    indirect units like sorcerers and archery units are going to be the 
    main source of damage.
    
    In each of these battles, there is no point in defeating all enemies.  
    Taking out the leader in the shortest amount of time expending the 
    least amount of resources are the key here.  Therefore the strategy 
    given are the most direct method of finishing each battle, rather than 
    a complete victory.
    
    Weapon Shop:
    
    Shinto             2000 Power +6 (Bandit, S. Inf, Tribe)
    Kurenai no yari    2100 Power +6 (Cavalry, M./L. Infantry)
    Hekirekisha        2050 Power +6 (L. Archery)
    Tetsusen            400 Power +3 (Sorcerer)
    Seisousha           450 Lead +3 (Supply Unit)
    Meikougai          1700 Lead +8, Intel -3 (All)
    
    Item Shop:
    
    Kanpouyaku         1000 HP medium recovery for multiple units
    Kyuumeiyaku        2000 HP large recovery for multiple units
    Senjutsu no kusuri 2000 SP large recovery
    Mizu no chikara    1150 Unit used up the current turn gets another turn
    Kin no doku         800 Absorbs HP of an enemy
    Shunme             1750 Horse. Movement +1 (all)
    
    
    Battle #50-1
    Battle of Ye I
    (Gyou no tatakai I)
    
    Victory condition:
    
    Defeat Cao Pi
    
    Turn limit: 40
    
    fffffff x    x BB Q B x   Bx  xx  ff
    fffffff x BB x        x B Bx  xx  ff
    fffffff xTB  xxxx  xxxx   Tx  xx   f
    ffffff  x               BB x   xx   
    ffffff  x   BB       BB    x   xxxx 
    fffff   xxxxxxxx    xxxxxxxx     xx 
    fff                               x 
                        ff           xx 
             D     ffffffff          x  
                 fffffff        D x xx  
       x x     xx         xx    xxx x   
     xxx xxxxxxxxxxxx  xxxxxxxxxxx      
     xx   xxxx    xxx  xx   xx          
    xx           fffff   fff            
    x           fffffffffffff           
      m          ffffffffffff           
    mmmmm          ff   ffff          m 
    mmmmmf                        mmmmmm
    mmmmmfff    mm              mmmmmmmm
    mmmmfffff mmmmmmm     mmmmmmmmmmmmmm
    mmmmffffmmmmmmmmm      mmmmmmmmmmmmm
    mmmffffmmmmmmm           mmmmmmmmmmm
    mmmffffmmmmm               mmmmmmmmm
    mmffffffmmm                  mmmmmmm
    
    x: cannot enter
    f: forest
    m: mountain
    Q: fortress
    D: village
    B: barracks
    T: treasury
    
    Treasures:
    
    T(3,10): Kyuumeiyaku (HP large recovery for multiple units)
    T(3,27): Hasha no ken (Power +10. All)
    
    Bonus:
    
    Free Mode (GBA version exclusive)
    
    Units:
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Cao Pi       87  2830   126    658     603    6    68   65    65
    L. Cavalry   [Gyokuji]
    Cao Zhang    84  2740   122    694     730    6    81   93    42
    L. Cavalry
    Cao Zhi      83  1840   184    349     426    4    15   13    84
    Marching Band[Iten no ken, Moutoku shinsho]
    Xu Zhu       84  2740   122    805     736    6    97   94    25
    L. Cavalry
    Jia Xue      83  1840   198    357     508    3    40   81    96
    Supply Unit
    Yue Jin      83  2710   121    654     613    6    74   74    39
    L. Cavalry
    Li Dian      83  2300   151    607     649    5    72   73    47
    L. Infantry
    Cao Hong     83  2300   151    613     654    5    74   74    47
    L. Infantry
    Cao Xiu      82  2275   149    601     642    5    72   72    65
    L. Infantry
    Archery      77  2150   141    503     382    3    40   25    60
    L. Archery
    Infantry     78  2175   143    483     558    5    40   55    30
    L. Infantry
    Infantry     77  2150   141    477     552    5    40   55    30
    L. Infantry
    Infantry     78  2175   143    483     558    5    40   55    30
    L. Infantry
    Infantry     77  2150   141    477     552    5    40   55    30
    L. Infantry
    Infantry     77  2150   141    477     552    5    40   55    30
    L. Infantry
    Archery      77  2150   141    503     382    3    40   25    60
    L. Archery
    Archery      77  2150   141    503     382    3    40   25    60
    L. Archery
    Archery      77  2150   141    503     382    3    40   25    60
    L. Archery
    Archery      77  2150   141    503     382    3    40   25    60
    L. Archery
    Archery      77  2150   141    503     382    3    40   25    60
    L. Archery
    Cavalry      78  2560   115    558     483    6    55   40    30
    L. Cavalry
    Cavalry      78  2560   115    558     483    6    55   40    30
    L. Cavalry
    Cavalry      77  2530   113    552     477    6    55   40    30
    L. Cavalry
    Cavalry      77  2530   113    552     477    6    55   40    30
    L. Cavalry
    Cavalry      78  2560   115    558     483    6    55   40    30
    L. Cavalry
    Cavalry      78  2560   115    558     483    6    55   40    30
    L. Cavalry
    Cavalry      77  2530   113    552     477    6    55   40    30
    L. Cavalry
    Cavalry      77  2530   113    552     477    6    55   40    30
    L. Cavalry
    
    Duels and Persuades:
    
    Zhang Bao vs. Cao Zhang
    Guan Xing vs. Cao Zhi
    
    Hints:
    
    1. The first battle in a series of 3.  There is no save point so make 
    use of the Suspend function. (This only applies to the GBA version).
    2. Leave Cao Zhang to Zhang Bao.
    3. Leave Cao Zhi to Guan Xing.
    
    Here's hoping you didn't deploy any cavalry units.  This way you can 
    move directly north and march through the forest.  Otherwise you will 
    have to have your army choose the west or the east path, since there is 
    no way for a small group of cavalry units to hold out in the canyon you 
    started in.
    
    In the next turn move your sorcerers to the front.  Aided by your 
    "Kaiki" units, they should cast "Rakurai" and eliminate all enemies 
    near the bridge in the northern forest except for Jia Xue.  The cavalry 
    units that has advance to the bridge will return, but it's already too 
    late.  By the third turn your sorcerers can eliminate the two infantry 
    units in front of the enemy camp and target Cao Pi with "Rakurai".  The 
    northeast treasury holds the rare weapon "Hasha no ken".  You could 
    retrieve it, but then you will have to wait for the next turn to finish 
    off Cao Pi and sustain injuries as a result.
    
    Anyways by turn #4 you should be able to defeat Cao Pi and finish the 
    first of the three consecutive battles.  After the event you will start 
    the second battle.
    
    
    Battle #50-2
    Battle of Ye II
    (Gyou no tatakai II)
    
    Victory condition:
    
    Defeat Sima Yi
    
    Turn limit: 40 [27]
    
    x            xxx  xx     x x
    x   xxxx     xxx        xxxx
    xxxxx  xx              xxxxx
    xxxxxxxxxxxxxx xxxxxxxxxxxxx
       xxxxxxxxxxx xxxxxxxxxxx  
       xx Tx  xxx Q     xxxxxx  
       xx           x      xxx  
    xxxxx    x      x x     xxxx
    xxxxx     x        x   xxxxx
    xxxxx xx  xx       x    xxxx
    xxx    x  xT      x       xx
    Tx        xxx Qxxxx         
          x   x    x  x  xxxx   
        x xx  x       x  xxTx   
       xxxxxxxx xxx   xxxx     x
      xx  xx     xxx  xxxxx   xx
      x xxxx       x      xx  x 
          xxx             x     
          xxxxxxx     xxxxxx    
    xx        x       x   x     
    xxx       xxxxxxxxx         
    xxxxxxxxxxxxxxxxxxxxxxxxxxxx
    xxxxxxxxxxxxxxoxxxxxxxxxxxxx
    xxxxxxoxxxx       xxxxoxxxxx
    
    x: cannot enter
    o: city gate
    Q: fortress
    T: treasury
    
    Treasures:
    
    T(6,7): Mizu no chikara (Unit used up the current turn gets another 
    turn)
    T(11,12): Kome (HP large recovery)
    T(12,1): Senjutsu no kusuri (SP large recovery)
    T(14,24): Kanbouyaku (HP medium recovery for multiple units)
    
    Bonus:
    
    Free Mode (GBA exclusive)
    
    Units:
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Sima Yi      89  2350   232    425     638    4    48   95   106
    Sorcerer     [Sonshi no heihousho, Hasha no ken]
    Sima Shi     86  2275   225    470     518    4    65   79    94
    Sorcerer     [Sonshi no heihousho, Hasha no ken]
    Sima Zhao    86  2275   225    470     495    4    66   75    92
    Sorcerer     [Sonshi no heihousho, Hasha no ken]
    Xu Zhu       86  2800   125    821     750    6    97   94    25
    L. Cavalry
    Jia Xue      85  1880   203    364     519    3    40   81    96
    Supply Unit
    Yue Jin      85  2770   124    667     625    6    74   74    39
    L. Cavalry
    Li Dian      85  2350   154    620     662    5    72   73    47
    L. Infantry
    Infantry     80  2225   146    493     570    5    40   55    30
    L. Infantry
    Infantry     79  2200   144    488     564    5    40   55    30
    L. Infantry
    Cavalry      82  2680   120    582     503    6    55   40    30
    L. Cavalry
    Cavalry      82  2680   120    582     503    6    55   40    30
    L. Cavalry
    Cavalry      80  2620   117    570     493    6    55   40    30
    L. Cavalry
    Cavalry      80  2620   117    570     493    6    55   40    30
    L. Cavalry
    Cavalry      79  2590   116    564     488    6    55   40    30
    L. Cavalry
    Cavalry      80  2620   117    570     493    6    55   40    30
    L. Cavalry
    Archery      79  2200   144    514     390    3    40   25    60
    L. Archery
    Archery      79  2200   144    514     390    3    40   25    60
    L. Archery
    Archery      79  2200   144    514     390    3    40   25    60
    L. Archery
    Archery      79  2200   144    514     390    3    40   25    60
    L. Archery
    Archery      79  2200   144    514     390    3    40   25    60
    L. Archery
    Archery      79  2200   144    514     390    3    40   25    60
    L. Archery
    Archery      79  2200   144    514     390    3    40   25    60
    L. Archery
    Archery      79  2200   144    514     390    3    40   25    60
    L. Archery
    Archery      79  2200   144    514     390    3    40   25    60
    L. Archery
    Infantry     78  2175   143    483     558    5    40   55    30
    L. Infantry
    Infantry     79  2200   144    488     564    5    40   55    30
    L. Infantry
    Cavalry      80  2620   117    570     493    6    55   40    30
    L. Cavalry
    Cavalry      79  2590   116    564     488    6    55   40    30
    L. Cavalry
    
    Duels and Persuades:
    
    (none)
    
    Hints:
    
    1. Enemy strategem initiated.  Heal your army quickly.
    2. Quickly detour around the flames in the city, which have blocked off 
    major paths.
    3. Focus your attacks on Sima Yi to defeat him.  However, brfore that, 
    recover the HP of your units before the next battle.
    
    Both enemy and your units have taken damage and loses half of their 
    current HP.  So heal the HP as well as any spent SP of your units and 
    eliminate nearby enemies.
    
    Liu Bei and Zhuge Liang are in the middle sector, so you can have Zhuge 
    Liang cast "Rakurai" on the enemy group around the fortress to your 
    north and use "Mizu no chikara" on Zhuge Liang to finish them off and 
    occupy the fortress. Sima Yi won't leave his fortress, so lure down 
    either Sima Shi or Sima Zhao and finish him off before luring down the 
    other son.  This way the enemy can only cast "Rakurai" once per turn 
    and significantly cuts down the risk of having your units destroyed. 
    But watch out for enemy archery units attacking from across the walls.
    
    If there is at least one group without a sorcerer, inch forward with 
    this group to lure out one enemy at a time and defeat it before luring 
    out the next.  Stop if there is a sorcerer ahead and wait until Liu 
    Bei's group has lures them away and destroyed them.
    
    On turn #8 the flames will start to spread, which worsens every 4 
    turns.  If you have not finished the battle by turn #28, an Event Game 
    Over will occur.  However, there is plenty of time to recover HP and SP 
    of your army before finishing off Sima Yi, so take your time to heal.  
    The next battle will have even more stringent time limits.
    
    Once you have finished healing your units, have all 3 sides rush at 
    Sima Yi and defeat him in a single turn.  The most efficient way is to 
    cast "Moroha" on a high attack unit, then have this unit make repeated 
    diagonal attacks on Sima Yi supported by other "Kaiki" units, which is 
    basically every unit if you bought "Mizu no chikara" for all of them.
    
    After you defeat Sima Yi, an event occurs and you can move on to the 
    last of the three battles.
    
    
    Battle #50-3
    Battle of Ye III
    (Gyou no tatakai III)
    
    Victory condition:
    
    Defeat Cao Cao
    
    Turn limit: 50
    
               xxxxxxxxxxxxxxxxx            
    xxxxxxxxxxxxxxx    Q    xxxxxxxxxxxxxxxx
    xxxxxxxxxxxxxxx         xxxxxxxxxxxxxxxx
    xxxxxxxxxxxxxxxxxx   xxxxxxxxxxxxxxxxxxx
    xxxxxxxxxxxxxxxxxx   xxxxxxxxxxxxxxxxxxx
    x xxx   xxx      Q   Q               xx 
    x xx                          x       xx
     xx    xxxxxxxxxxxxxxxxxxx   xxxxxx  xxx
      x  xxxxxxxxxxxxxxxxxxxxx  x    x    xx
    x     xx         xxx  xxxx  x  Q        
    xx     x  xxxx        xxxxxxxxx xxxxxxxx
     x          xxx       x xxxxxxx xxxxxxxx
    xxxxxxxxxxxxxxxxxxxx    xx              
    xxxxxxxxxxxxxxxxxxxx     x  x  xxxx   xx
    x   xxx            x x   x  xxx  xx x x 
    x    x    xxx      x x   x         xx xx
     xx      xxxxxx         xx    xx        
    xx                 x   xxx     x        
    xxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx  xxxx
    xxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx  xxxx
         xxxx    xxx   x xxx             xx 
    x     xx      x    x x                x 
    xxx               xxx        xxx   x    
     xxx              xxx      xxxx x  xx xx
    
    x: cannot enter
    Q: fortress
    
    Treasures:
    
    (none)
    
    Bonus:
    
    Free Mode (GBA exclusive)
    
    Units:
    
    Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel
    
    Cao Cao      99  3190   142    766     884    6    75   98   100
    L. Cavalry   [Iten no ken, Goshi no heihousho, Gyokuji]
    Sima Yi      92  2425   239    438     657    4    48   95   106
    Sorcerer     [Sonshi no heihousho, Hasha no ken]
    Sima Shi     87  2300   227    474     523    4    65   79    94
    Sorcerer     [Sonshi no heihousho, Hasha no ken]
    Sima Zhao    87  2300   227    474     500    4    66   75    92
    Sorcerer     [Sonshi no heihousho, Hasha no ken]
    Xun Yu       86  2275   225    385     444    4    37   62    96
    Sorcerer
    Xun You      86  2275   225    396     439    4    40   60    94
    Sorcerer
    Xu Zhu       87  2830   126    829     758    6    97   94    25
    L. Cavalry
    Jia Xue      86  1900   205    368     524    3    40   81    96
    Supply Unit
    Yue Jin      85  2770   124    667     625    6    74   74    39
    L. Cavalry
    Li Dian      85  2350   154    620     662    5    72   73    47
    L. Infantry
    Archery      81  2250   148    525     398    3    40   25    60
    L. Archery
    Archery      81  2250   148    525     398    3    40   25    60
    L. Archery
    Archery      80  2225   146    520     394    3    40   25    60
    L. Archery
    Archery      80  2225   146    520     394    3    40   25    60
    L. Archery
    Archery      79  2200   144    514     390    3    40   25    60
    L. Archery
    Infantry     81  2250   148    498     576    5    40   55    30
    L. Infantry
    Infantry     81  2250   148    498     576    5    40   55    30
    L. Infantry
    Infantry     80  2225   146    493     570    5    40   55    30
    L. Infantry
    Infantry     80  2225   146    493     570    5    40   55    30
    L. Infantry
    Infantry     79  2200   144    488     564    5    40   55    30
    L. Infantry
    Cavalry      82  2680   120    582     503    6    55   40    30
    L. Cavalry
    Cavalry      82  2680   120    582     503    6    55   40    30
    L. Cavalry
    Cavalry      82  2680   120    582     503    6    55   40    30
    L. Cavalry
    Cavalry      81  2650   119    576     498    6    55   40    30
    L. Cavalry
    Cavalry      81  2650   119    576     498    6    55   40    30
    L. Cavalry
    Cavalry      81  2650   119    576     498    6    55   40    30
    L. Cavalry
    Infantry     81  2250   148    498     576    5    40   55    30
    L. Infantry
    Infantry     80  2225   146    493     570    5    40   55    30
    L. Infantry
    Cavalry      81  2650   119    576     498    6    55   40    30
    L. Cavalry
    
    Duels and Persuades:
    
    Zhang Fei vs. Xu Zhu
    Zhao Yun vs. Li Dian
    Ma Chao vs. Yue Jin
    
    Hints:
    
    1. Leave Xu Zhu to Zhang Fei, Li Dian to Zhao Yun, and Yue Jin to Ma 
    Chao.
    2. There are a lot of sorcerers.  Watch out for their strategem.
    3. Cao Cao regenerates each turn in the fortress.  Focus your attacks 
    and take him out in one shot.
    
    Start moving your army towards the narrow pass northward.  The enemies 
    can be lured out if you don't have sorcerers (which is unlikely but 
    possible) in one of the two groups.  The east group needs to watch out 
    for the movement and casting range of Xun Yu and Xun You when 
    advancing.
    
    On turn #4, Cao Cao start a fire in the southwestern corner of the 
    battlefield.  Your western group must act fast or risk being surrounded 
    by flames.  Your eastern group won't be in immediate danger of being 
    trapped, but the sorcerers there wield "Rakurai" that must be avoided.
    
    On turn #8, the fire will spread and block the southwestern path.  Any 
    unit in the west group that has not advanced past that area will be 
    trapped and unable to advance.  On turn #18, the second block in the 
    west will also be cut off by fire, which spread towards the east.  
    However, by now your eastern group should be way ahead of the flames.  
    Your western group must reach the final corridor by turn #28, otherwise 
    they will be trapped.  By turn #34, the path of the eastern group will 
    be completely blocked if they haven't reach the two fortresses near Cao 
    Cao's chamber.
    
    Your eastern group is most likely to reach the final corridor first.  
    However, instead of attacking, they should wait for the western group 
    to arrive (or gets trapped).  Station them as follows to avoid 
    provoking the sorcerers of the Sima family.  It is better to put 
    sorcerers in front followed by "Kaiki" units.  Also, recover their HP 
    and SP.
    
    xx         xxx
    xxxxxS Sxxxxxx
    xxxxx S xxxxxx
    97  Q   Q  135
     8         246
    xxxxxxxxxxxxxx
    xxxxxxxxxxxxxx
    
    When your western group also arrives, likewise position them on the 
    other side recover their HP and SP.  When you're ready, command your 
    sorcerers to move in and cast "Rakurai" on all 3 members of the Sima 
    family at the same time repeatedly.  If they are still standing after 
    that, use your "Kaiki" units and "Fuuki" units to continue the assault.  
    You must take them all out in a single turn, otherwise they will 
    destroy your army.
    
    Once Cao Cao is the only one left, you can focus all your attacks at 
    him.  He has learned a new Strategem called "Tenpu" with targeting 
    range of "Rakurai".  The effect halves the HP and SP of units within 
    range, but he can only use it once every three turns.  With the Sima 
    family out of your way, it's really not that big of a deal.
    
    =====================================================================
    Scenario Clear
    =====================================================================
    
    In the SFC version, after the final battle is consluded, the ending is 
    automatically given according to whether Pang Tong, Guan Yu, and Zhang 
    Fei are in your army.
    
    
    In the GBA version, however, you are allowed to make a Scenario Clear 
    save.  Choose to continue from this save put you in the Clear menu:
    
    Ending: The ending can be viewed.  Affected by whether the officers 
    mentioned above are in your army.
    
    Officers: Status of all officers joined can be viewed.
    
    Cheat Code: The cheat codes for Sangokushi Eiketsuden and Sangokushi 
    Koumeiden can be viewed (see the Secrets section for details).
    
    History: The log of all campaigns fought and Liu Bei's levels at the 
    end of each battle can be viewed.
    
    
    There are also plenty of Free Mode challenges that can only be accessed 
    with a Scenario Clear save.  To complicate things up, there are no 
    shops that can be accessed from a Scenario Clear save so any leftover 
    Gold you have is completely worthless.  Also, there is no option to 
    edit your units.  If you want to exchange items between two units, you 
    will need to start a Free Mode battle, deploy the two units, then have 
    them exchange during battle.
    
    ---------------------------------------------------------------------
    GBA version Exclusive
    Free Mode: 
    
    
    Battle of Xuchang I
    (Kyoshou no tatakai I)
    
    17 turns: 1500 Gold
    15 turns: 2000 Gold
    13 turns: 4000 Gold
    12 turns: Sonshi no heihousho (Intel +7)
    
    Equip your two best sorcerers with "Sekitoba" and "Tekiro" as well as 
    movement increasing weapons.  The western treasury now holds 900 Gold 
    instead.
    
    In the first turn, move towards the first bridge and eliminate the 
    enemies in the north bank by commanding a sorcerer with "Sekitoba" 
    equipped to cast "Rakurai" repeatedly supported by "Kaiki" units.  This 
    also serves to lure down the enemies near the village so you can attack 
    them in the next turn.  Move all your units across the bridge 
    afterwards.  the sorcerer with "Sekitoba" should station in the village 
    to recover SP.
    
    On turn #3, move east of the second bridge and attack the enemies 
    nearby with "Rakurai". Now command your "Kaiki" units to form a line 
    and allow sorcerers that don't have the rare horses multiple turns so 
    they can reach the frontline within a single turn.
    
    On turn #4 move all your sorcerers east and start attacking the cavalry 
    group.  Eliminate them and get to the bridge with the help of your 
    "Kaiki" units.  This should also serve to lure the cavalry units up 
    north down.
    
    On the next turn eliminate all cavalry units and command your "Kaiki" 
    unit to move a unit next to Sima Yi and attack.  Sima Yi will retreat 
    and the battle ends.
    
    
    Battle of Xuchang II
    (Kyoshou no tatakai II)
    
    17 turns: 2000 Gold
    15 turns: 3000 Gold
    13 turns: 4000 Gold
    12 turns: Chokumeisho (regenerate SP naturally)
    
    Put an equal number of sorcerers and Beast Trainers on each side.  The 
    treasury now holds 900 Gold.
    
    Eliminate the archery units near the inner gate in the first turn using 
    "Rakurai".
    
    On turn #2, move north and eliminate the units in and around the 
    fortresses using Rakurai as well.  Once you finish these units continue 
    to the northwest and northeast corners where there aren't enemies 
    around and recover SP using "Fuuki".  You will probably reach the inner 
    gate on turn #9 or 10 if you do not use "Kaiki" during the trip down.  
    Once you open the inner gate, move the sorcerer with the highest Intel 
    into the gate as bait and lure down all 3 of the Sima family while your 
    other sorcerers and "Kaiki" units wait outside the gate to avoid 
    getting hit.
    
     x   x
     x 1 x
     xx xx
     xxoxx
     x   x
    
    They will all cast "Rakurai" on the bait, but if your sorcerer has high 
    Intel, he will not be defeated.  Now that Sima Yi is within range, 
    attack with all your might, either with repeated "Rakurai" or by using 
    an assassin unit supported by "Kaiki" to take him out.
    
    
    Battle of Ye I
    (Gyou no tatakai I)
    
    20 turns: 2000 Gold
    17 turns: 3000 Gold
    14 turns: 5000 Gold
    12 turns: Tonkoutensho (class change to Sorcerer)
    
    Remember the strategy to defeat Cao Pi within 4 turns?  It worked back 
    then and it still works now.  The northeastern treasury now holds 1600 
    Gold.
    
    
    Battle of Ye II
    (Gyou no tatakai II)
    
    20 turns: 2000 Gold
    16 turns: 3000 Gold
    12 turns: 6000 Gold
    8 turns: Sekitoba (Movement +3)
    
    When you choose your units to deploy, the first, sixth, ninth, and 
    twelveth units will be in the central group.  Choose two sorcerers with 
    rare horses and movement increasing weapons as well as two Beast 
    Trainers.  You are only going to use the central group, so the other 
    two groups don't matter.
    
    On the first turn, the two sorcerers should move north and use 
    "Rakurai" to defeat all enemies near the fortress.  Then two Beast 
    Trainers then cast "Kaiki" on them so you can reposition the two 
    sorcerers as follows:
    
    xT
    xxx Qxxx
    xxx1 x  
       2
    
    With 1 being the sorcerer with "Tekiro" and 2 being the one with 
    "Sekitoba".  No one else should stand near the walls or enter the 
    fortress.
    
    On turn #2 move the two sorcerers north and attack Sima Yi with 
    "Rakurai".  Sima Yi has yet to fully recover from his own fire 
    strategem, so two casts of "Rakurai" and "Kaiki" support from the two 
    Beast Trainers should defeat him.
    
    
    Battle of Ye III
    (Gyou no tatakai III)
    
    22 turns: 2000 Gold
    20 turns: 3000 Gold
    18 turns: 7000 Gold
    16 turns: Gyokuji
    
    I hope you bought a lot of "Mizu no chikara" and "Fuuki no sho" before 
    starting the final battles.  Otherwise you will need to fight the 
    previous Free mode battle over and over to accumulate "Mizu no 
    chikara".
    
    Once again, you are going to have to choose your units in a particular 
    order.  The first, fourth, seventh, ninth, and tenth units you choose 
    will be in the eastern group along with Liu Bei.  This is the group you 
    will be working with.  The reason is the same as the previous one, this 
    group can reach the goal within the fewest number of turns.
    
    The two sorcerers you choose must have rare horses and movement 
    increasing weapons equipped.  You also need two Beast Trainers and, if 
    you didn't buy those "Fuuki no sho" like I told you earlier, a Marching 
    Band unit as well.  Liu Bei and the Marching Band (if you do need one) 
    need to carry multiple "Mizu no chikara" and one "Fuuki no sho" each.
    
    On the first turn, start moving east and reach the narrow path upward 
    so enemies can't come down and stay in compact form.  On the second 
    turn take out Jia Xue's guards with repeated casts of "Rakurai".  jia 
    Xue himself should be attacked physically.  Move a high Intel unit just 
    past the path east of Xun You to lure Xun You move from him position to 
    cast "Rakurai" on this unit.
    
    xxxxxxxx
    
    xxx   xx
     xxTx x
       xx xx
          L
    
    Move your eastern group westward away from Xun You.  If all your units 
    are out of his movement + targeting range of "Rakurai", he will not 
    pursue your army.
    
    On turn #4, Cao Cao starts a fire in the city.  This part differs from 
    the actual battle in that your current HP will be halved every two 
    turns starting from this turn.
    
    When you attack the next fortress, use the two sorcerers to finish off 
    Xu Zhu and occupy it, then cast "Rakurai" repeatedly on Xun Yu with the 
    help of your "Kaiki" units to defeat him.  You cannot allow him to 
    survive because your are constantly losing HP.  Once you take him out, 
    eliminate the cavalry unit and the infantry unit guarding the final 
    corridor with "Rakurai" as well.  Proceed throught the corridor and 
    stop at the indicated location and wait for your "Kaiki" units to catch 
    up.  Have your sorcerers at the front.  Don't even worry about your HP 
    at this point.  You either don't get attacked, or you get wiped out 
    even with full HP.
    
    xx         xxx
    xxxxxS Sxxxxxx
    xxxxx S xxxxxx
        Q   Q  135
               246
    xxxxxxxxxxxxxx
    xxxxxxxxxxxxxx
    
    Once your eastern group is more or less gathered, command the two 
    sorcerers to cast "Rakurai" on the three members of the Sima family.  
    The other units either cast "Kaiki" on them or use "Mizu no chikara".  
    You must defeat all of them within a single turn.  Otherwise they will 
    devastate your whole group.
    
    Once the path to Cao Cao is opened, go ahead and finish him off with 
    repeated "Rakurai" to finish this battle.
    
    This concludes all 64 Story battles and 18 Free Mode challenges.
    
    
    IX. Equipment List
    
    This section lists all store bought equipment under their specialized 
    class.  The more common weapons modify unit Power and perhaps Lead.  
    However, there are some movement increasing weapons for L. Archery, 
    Martial Artist, and Supply Unit that can be applied to most of your 
    army by virtue of the bonus movement.  In fact, it is recommended that 
    the rare special weapons should only be used by officers with Power 
    exceeding 90 so the extra attack power imparted actually becomes 
    significant.
    
    As for armor, there's nothing worth buying.  Units lead by officers 
    with low Lead also have low defense, and the defense bonus of any armor 
    is at a minimum on those officers.  Though the defense bonus is 
    significant on units lead by high officer, these units already possess 
    enough defense that they don't need armor to begin with.
    
    
    Bandit, S. Infantry, Tribe
    
    Chokutou            250 Power +1
    Ono                 400 Power +2, Lead-1
    Koutou              500 Power +2
    Hanfu               700 Power +3, Lead -1
    Kou                 450 Power +1, Lead +2
    Koujou              700 Power +2, Lead +2
    Kantou              800 Power +3
    Senkafu             950 Power +4, Lead-2
    Kogatou            1150 Power +4
    Houshidou          1550 Power +5
    Kaenfu             1350 Power +5, Lead -2
    Goshukou           1000 Power +3, Lead +2
    Houtofu            1650 Power +6, Lead -3
    Tetsukoukyo        1350 Power +4, Lead +2
    Shinto             2000 Power +6
    
    
    Cavalry, M. Infantry, L. Infantry
    
    Yari                300 Power +1
    Hangetsusou         550 Power +2
    Geki                400 Power +2, Lead -2
    Chougeki            700 Power +3, Lead -2
    Tetsusou            850 Power +3
    Daigeki            1350 Power +5, Lead -3
    Kanshisou          1250 Power +4
    Kourensou          1650 Power +5
    Seiryugeki         1750 Power +6, Lead -3
    Kurenai no yari    2100 Power +6
    
    
    S. Archery
    
    Hankyuu             150 Power +1
    Bankyuu             400 Power +2
    Limankyuu           650 Power +3
    Kyoukyuu            900 Power +4
    Tetsukyuu          1250 Power +5
    
    
    M. Archery
    
    Soukyuushoudo       450 Power +2
    Toushido            750 Power +3
    Sankyuutoushido    1100 Power +4
    Shindo             1450 Power +5
    
    
    L. Archery
    
    Shuhou              500 Power +2
    Gouhou              800 Power +3
    Tanshouhou         1150 Power +4
    Senpuuhou          1950 Power +2, Movement +1
    Dokukyakusenpuuhou 2200 Power +3, Movement +1
    Soushouhou         1550 Power +5
    Senpuugohou        2500 Power +4, Movement +1
    Hekirekisha        2050 Power +6
    
    
    Martial Artist
    
    Ken                 400 Power +2
    Keisouetsu          350 Power +1, Lead +2
    Kenkonchoukiken    1000 Power +4
    Keisouenouetsu     1100 Power +3, Lead +3
    Ryuseisui          2000 Power +2, Movement +1
    Jitsugetsukenkonken1850 Power +6
    Shiboenouetsu      1880 Power +5, Lead +3
    Rougasui           2500 Power +4, Movement +1
    
    
    Beast Trainer
    
    Muchi               350 Power +2
    Ryuuben             900 Power +4
    Geihen             1700 Power +6
    
    
    Marching Band
    
    Tetsuteki           600 Power +3
    Kokaku              300 Intel +1
    Dora                650 Power +2, Intel +1
    Heiko               600 Intel +2
    Shougo             1000 Intel +3
    Kinko              1500 Intel +4
    
    
    Supply Unit
    
    Hensousha           250 Lead +2
    Seisousha           450 Lead +3
    Mokugyuu           1800 Lead +1, Movement +1
    Ryuba              2000 Lead +2, Movement +1
    
    
    Sorcerer
    
    Tetsusen            400 Power +3
    Usen                450 Intel +1
    Byakuusen          1200 Intel +3
    
    
    All (armor)
    
    Hikou               150 Lead +1
    Shuhai              150 Lead +2, Power -1
    Toukou              300 Lead +2
    Danhai              250 Lead +3, Power -2
    Sashikou            500 Lead +3
    Renkan no yoroi     450 Lead +4, Intel -2
    Tetsukou            750 Lead +4
    Suihai              500 Lead +4, Power -2
    Enbihai             650 Lead +5, Power -3
    Koushirenkankou    1050 Lead +5
    Touchuugai         1000 Lead +5, Intel -2
    Kinsa no yoroi     1400 Lead +6
    Shirogane no yoroi 1800 Lead +7
    Muteki shinhai     1000 Lead +6, Power -3
    Meikougai          1700 Lead +8, Intel -3
    
    
    All (horse)
    
    Shunme             1750 Horse. Movement +1
    
    
    The rare equipment cannot be bought.  Guan Yu and Zhang Fei start out 
    with their respective special weapons.  The rest are found in 
    treasuries in the battlefield, won after a duel, or received from 
    events outside of a battle.  Unlike the store bought weapons, the rare 
    weapons are equally effective on any class.  As mentioned before, the 
    effect of War Manuals and Documents will be applied to the unit without 
    having to be equipped.  The Intel bonus of the War Manual is not 
    cumulative with any other Intel bonus from another War Manual or from 
    an equipped store bought weapon.  Only the highest Intel bonus is 
    applied to the unit, so be sure to distribute your War Manuals to 
    different officers.  On the other hand, the effect of the Documents are 
    cumulative with each other as well as the terrain effect (fortress, 
    village, or barracks).
    
    
    Weapons
    
    Dabou                   Power +7
    Shichisei no ken        Power +7
    Sansentou               Power +7
    Seiryuengetsutou        Power +8
    Iten no ken             Power +8
    Shuuittsui no ken       Power +9
    Houtengageki            Power +9
    Seikou no ken           Power +9
    Eiketsu no ken          Power +10
    Hasha no ken            Power +10
    
    
    Horses
    
    Tekiro                  Movement +2
    Soukouhiten             Movement +2
    Sekitoba                Movement +3
    
    
    War Manuals
    
    Rikutou                 Intel +5
    Sanryaku                Intel +5
    Moutoku shinsho         Intel +6
    Goshi no heihousho      Intel +6
    Sonshi no heihousho     Intel +7
    
    
    Documents
    
    Engunhoukou             Regenerate HP naturally
    Chokumeisho             Regenerate SP naturally
    Gyokuji                 Regenerate HP and SP naturally
    
    
    X. Officer List (GBA exclusive)
    
    There are 224 officers in the game.  Each of the officers is added to 
    the list when featured in a battle or an event.  The order of the list 
    is arranged in the Japanese phonetic order (order of 50 characters).  
    The stats of the officer are also listed.
    
    As for the number of battles deployed, the numbers given in the officer 
    bios are in error.  For example, Liu Bei is mandatory for all battles 
    except for Battle of Mai, Battle of Chencang, and Battle of Chang'an.  
    So he is present in 61 battles out of 64 instead of 52.  Another 
    example would be Zhang Liao, according to the numbers given he never 
    fights on your side, but this is false.  He can be recruited in the 
    Battle of Xuchang and be deployed in the final battles.
    
    Name          Japanese       Power Lead Intel
    [a]
    
    Yi Ji         Iseki             21   72    84
    Yu Jin        Ukin              60   62    52
    Yu Ze         Usoku             23   30    46
    Yuan Yin      Enin              25   23    59
    Yuan Shu      Enjutsu           79   71    43
    Yuan Shao     Enjou             58   71    47
    Yan Pu        Enbo              36   27    80
    Wang Wei      Oui               40   36    58
    Wang Kai      Oukai             32   29    54
    Wang Can      Ousan             30   28    70
    Wang Ping     Ouhei             72   72    67
    Wang Fu       Ouho              52   74    73
    
    [ka]
    
    Kuai Yue      Kaietsu           29   26    74
    Jia Xue       Kaku              40   81    96
    Guo Jia       Kakuka            36   32    97
    Yue Jiu       Gakushuu          70   67    51
    Huo Jun       Kakushun          67   62    65
    Hao Zhao      Kakushou          68   91    88
    Yue Jin       Gakushin          74   74    39
    Guo Shi       Kakuteki          35   50    63
    Guo Tu        Kakuto            34   31    76
    Xiahou Yuan   Kakouen           90   86    52
    Xiahou En     Kakouon           60   58    62
    Xiahou Jie    Kakouketsu        72   55    31
    Xiahou Shang  Kakoushou         70   68    60
    Xiahou De     Kakoutoku         69   67    59
    Xiahou Dun    Kakouton          95   87    60
    Xiahou Lan    Kakouran          72   70    53
    Hua Xiong     Kayuu             90   88    29
    Guan Yu       Kanu              98  100    80
    Han Ying      Kanei             61   55    44
    Guan Hai      Kangai            68   52    14
    Han Xuan      Kangen            57   46    35
    Guan Xing     Kankou            88   85    70
    Han Hao       Kankou            62   59    45
    Guan Chun     Kanjun            42   32    61
    Han Dang      Kantou            60   59    42
    Gan Ning      Kannei            91   84    54
    Guan Ping     Kanpei            80   78    74
    Jian Yong     Kanyou            42   36    74
    Yan Liang     Ganryou           87   84    32
    Wei Yan       Gien              92   80    51
    Qu Yi         Kikugi            73   65    39
    Wei Xu        Gizoku            72   68    46
    Niu Jin       Gyuukin           82   73    35
    Jiang Wei     Kyoui             90   80    94
    Gong Zhi      Kyoushi           44   40    63
    Xu Si         Kyoshi            23   20    78
    Xu Zhu        Kyocho            97   94    25
    Xu You        Kyoyuu            45   40    61
    Ji Ling       Kirei             70   70    35
    Jin Xuan      Kinsen            52   40    27
    Yu Fan        Guhon             40   32    78
    Xing Daorong  Keidouei          78   70    30
    Yan Yan       Gengan            86   87    71
    Yan Gang      Genkou            --   --    --
    Yan Jun       Genshun           25   24    71
    Yan Shuang    Gensou            70   50    48
    Emperor Xian  Kentei            --   --    --
    Wu Yi         Goi               71   70    69
    Huang Quan    Kougen            45   72    84
    Gao Shun      Koujun            56   63    60
    Hou Cheng     Kousei            67   65    42
    Gao Cang      Kousou            72   48    56
    Gongsun Yue   Kousonetsu        60   58    47
    Gongsun Zan   Kousonsan         71   67    55
    Huang Zhong   Kouchuu           95   90    67
    Gao Pei       Kouhai            59   56    43
    Geng Wu       Koubu             44   32    53
    Kong Rong     Kouyuu            58   67    83
    Gao Lan       Kouran            75   72    50
    Hu Zheng      Koshin            58   37    30
    Wu Zu         Goso              42   45    60
    Wu Ban        Gohan             65   64    47
    Gu Yong       Koyou             18   17    72
    Wu Lan        Goran             88   65    43
    
    [sa]
    
    Cai Mao       Saibou            70   67    68
    Cai Yang      Saiyou            53   40    39
    Sima Yi       Shibai            48   95    99
    Sima Hui      Shibaki           --   --    --
    Sima Shi      Shibashi          65   79    87
    Sima Zhao     Shibashou         66   75    85
    Xie Jin       Shasei            69   74    63
    Che Zhou      Shachuu           72   70    60
    Shamoke       Shamaka           91   74    18
    Zhou Cang     Shuusou           85   82    40
    Zhou Tai      Shuutai           87   78    53
    Zhou Bi       Shuuhi            66   61    53
    Zhou Yu       Shuuyu            75   88    95
    Zhu Kang      Shukou            51   32    68
    Zhu Ran       Shuzen            70   70    62
    Zhu Ling      Shurei            74   69    35
    Xun Yu        Juniku            37   62    96
    Chunyu Qiong  Junukei           73   68    62
    Xun You       Junyuu            40   60    94
    Jiang Wan     Jouen             60   73    85
    Jiang Qing    Joukin            67   62    64
    Jiao Chu      Joushoku          65   61    34
    Zhuge Jin     Shokatsukin       --   --    --
    Zhuge Jun     Shokatsukin       --   --    --
    Zhuge Liang   Shokatsuryou      44   94   100
    Xu Huang      Jokou             91   83    49
    Xu Shu        Josho             44   85    97
    Xu Shang      Joshou            82   75    30
    Xu Sheng      Josei             72   59    70
    Shen Pei      Shinpai           71   73    67
    Xue Zong      Setsusou          35   31    62
    Cao Xiu       Soukyuu           72   72    65
    Song Xian     Souken            59   50    45
    Cao Hong      Soukou            74   74    47
    Cao Chun      Soujun            60   54    51
    Cao Zhang     Soushou           81   93    42
    Cao Zhi       Soushouku         15   13    78
    Cao Zhen      Soujin            74   88    66
    Cao Ren       Soujin            80   79    62
    Cao Cao       Sousou            75   98    94
    Song Zhong    Souchuu           --   --    --
    Cao Pi        Souhi             68   65    65
    Ju Shou       Souju             60   71    85
    Sun Huan      Sonkan            65   70    72
    Sun Qian      Sonken            38   34    74
    Sun Quan      Sonken            --   --    --
    
    [ta]
    
    Taishi Ci     Taishiji          94   81    67
    Zhang Yun     Chouin            59   50    60
    Zhao Yun      Chouun            98   87    84
    Zhang Wei     Chouei            72   62    35
    Zhao He       Chouka            55   41    47
    Zhang Huo     Choukaku          78   63    61
    Zhang He      Choukou           90   88    62
    Zhang Song    Choushou          --   --    --
    Zhao Cen      Choushin          63   57    25
    Zhang Ren     Choujin           87   84    69
    Zhang Nan     Chounan           56   47    46
    Zhao Fan      Chouhan           52   49    54
    Zhang Fei     Chouhi            99   83    42
    Zhang Wu      Choubu            64   52    18
    Zhang Bao     Chouhou           92   83    37
    Zhang Liao    Chouryou          90   87    80
    Zhao Lei      Chourui           60   51    70
    Zhang Lu      Chouro            72   73    80
    Cheng Ying    Chinou            63   53    20
    Chen Ji       Chinki            68   62    42
    Chen Gong     Chinkyuu          54   85    80
    Chen Jiao     Chinkyou          20   18    74
    Chen Jiang    Chinshou          --   --    --
    Chen Shi      Chinshoku         67   60    28
    Chen Zhen     Chinshin          35   32    65
    Chen Sun      Chinson           65   51    14
    Chen Deng     Chintou           --   --    --
    Chen Lin      Chinrin           23   55    80
    Cheng Yu      Teiiku            25   85    90
    Cheng De      Teitoku           70   51    56
    Ding Feng     Teihou            75   70    65
    Tian Feng     Denhou            45   88    90
    Tao Qian      Touken            53   42    61
    Deng Xian     Tougen            69   66    65
    Dong Cheng    Toushuu           --   --    --
    Dong Zhuo     Toutaku           --   --    --
    Dong Liang    Touryou           69   60    32
    Du Xi         Toshuu            57   50    52
    
    [ha]
    
    Ma Yan        Baen              65   61    43
    Ma Su         Bashoku           65   54    84
    Ma Dai        Batai             84   74    47
    Ma Zhong      Bachuu            58   56    54
    Ma Chao       Bachou            97   88    44
    Ma Liang      Baryou            45   73    90
    Fan Gong      Hankyuu           62   71    52
    Pan Zhang     Hanshou           75   72    39
    Fei Yi        Hii               23   25    80
    Fei Guan      Hikan             49   58    45
    Mi Zhu        Bijiku            40   36    64
    Mi Fang       Bihou             63   59    25
    Wen Chou      Bunshuu           91   86    19
    Wen Pin       Bunpei            84   78    24
    Feng Ji       Houki             54   66    82
    Fa Zheng      Housei            52   66    87
    Pang Tong     Houtou            51   88    98
    Pang De       Houtoku           94   81    65
    Bao Long      Houryuu           34   30    62
    Bu Zhi        Hoshitsu          25   20    65
    Man Chong     Manchou           27   30    68
    Mao Jie       Moukai            57   48    49
    Meng Su       Moushuku          69   52    31
    Meng Da       Moutatsu          73   71    70
    
    [ya]
    
    Yang Huai     Youkai            75   71    44
    Yang Yan      Yougen            67   76    28
    Yang Ang      Youkou            72   60    46
    Yang Xiu      Youshuu           29   28    85
    Yang Song     Youshou           45   26    57
    Yang Ling     Yourei            48   47    51
    
    [ra]
    
    Lei Tong      Raidou            86   81    43
    Li Yi         Rii               79   57    63
    Lu Ji         Rikuseki          32   27    68
    Lu Xun        Rikuson           80   85    95
    Li Yan        Rigen             75   72    74
    Li Ru         Riju              --   --    --
    Li Su         Rishuku           54   50    68
    Li Dian       Riten             72   73    47
    Li Feng       Rihou             68   62    35
    Li Ming       Rimei             70   72    48
    Liu Gui       Ryuukai           51   47    60
    Liu Qi        Ryuuki            --   --    --
    Liu Xian      Ryuuken           58   49    58
    Liu Xun       Ryuujun           58   52    44
    Liu Zhang     Ryuushou          52   47    51
    Liu Shan      Ryuuzen           22   18    20
    Liu Cong      Ryuusou           --   --    --
    Liu Du        Ryuudo            53   48    55
    Liu Bei       Ryuuhi            75   91    64
    Liu Biao      Ryuuhyou          --   --    --
    Liu Pi        Ryuheki           67   65    59
    Liu Feng      Ryuuhou           63   59    57
    Liu Ye        Ryuuyou           35   73    85
    Liao Hua      Ryouka            78   41    60
    Ling Tong     Ryoutou           81   71    65
    Lu Jian       Ryoken            51   47    40
    Lu Kuang      Ryokou            73   68    25
    Lu Xiang      Ryoshou           57   70    23
    Lu Bu         Ryofu            100   80    21
    Lu Meng       Ryomou            84   80    91
    Leng Bao      Reihou            66   64    23
    Lu Su         Roshuku           --   --    --
    Lu Zhao       Roshou            65   61    42
    
    [missing]
    
    ???           ???               ??   ??    ??
    
    
    
    XI. Codes and Secrets
    
    This section lists the various codes, glitches, and secrets.  Quite a 
    few of them are version specific, so be sure to verify the specified 
    format before using them.
    
    1. Cheat Codes (GBA exclusive)
    
    Sangokushi Eiketsuden.
    On the title screen, use the D-pad to enter the following sequence:
    
    Up, Up, Down, Down, Left, Right, Left, Right
    
    Effect: Start the game with Liu Bei, Guan Yu, and Zhang Fei at L.50 
    with 50,000 Gold.
    
    Sangokushi Koumeiden.
    On the title screen, use the D-pad to enter the following sequence:
    
    Up, Left, Right, Down, Down, Right, Left
    
    Effect: Start the game with Zhuge Liang and Zhao Yun at L.50 with rare 
    equipment in inventory.
    
    
    2. Power leveling (all versions)
    
    In battles where a unit can duel or persuade a target and level up 
    without ending the battle, retreating will allow the same unit to level 
    up again by the same means.  In certain battles it is even possible for 
    a single unit to have multiple duels or persuasions.  This is a quick 
    way to raise the levels of such units to L.99.  This is arguably the 
    easiest method to powerlevel, but it is restricted to only a few 
    duelers.  Incidentally, this doesn't work on the watered down PC 
    version.  Some of the more effective battles are as follows:
    
    Battle of Xiapi-   Liu Bei persuades Hou Cheng, Wei Xu, and Song Xian.
    Battle of Nanyang- Zhang Fei and Zhao Yun can duel Lu Kuang and
                       Lu Xiang within the first few turns.
    Battle of Chengdu- Liu Bei persuades all officers of Liu Zhang.
    
    Other units without opportunities to persuade can then cast support 
    strategems or use items on this unit to level themselves up:
    
    Infantry: Kobu L.15
    Archery: Kenko L.10, Shouga L.25
    Cavalry: (no support strategems, must use items such as "Ki no hikari")
    Bandit: Bousou L.10
    Martial Artist: Moroha L.50
    Beast Trainer: Shouga L.15
    Marching Band: Shouhakuryu L.20
    Supply Unit: Kobu L.15
    Tribe: (no support strategems, must use items such as "Ki no hikari")
    Sorcerer: Shouga L.23
    
    For units that have yet to learn their respective support strategems, 
    you can buy a stock of "Ki no hikari" and let them use it on a high 
    level ally unit.  You can earn 100 EXP per item even without the EXP 
    doubling strategem "Shouhakuryu" if the target is at least 9 levels 
    higher than the caster/item user.  This is a fast way to train up low 
    level units so they don't become obsolete.
    
    Later in the game, all units eventually learn healing strategems.  When 
    coupled with the "Fuuki" strategem or the equivalent item, also serves 
    a good way of leveling up.  Station a Marching Band unit in a village 
    and cast "Fuuki" on a target and have the target cast healing strategem 
    on the weakened Marching Band unit to earn EXP:
    
    Infantry: Enjo L.25 
    [Liu Bei: Jintoku (multi) L.1]
    Archery: Enjo L.15
    Cavalry: Enjo L.30
    Bandit: Enjo L.40
    Martial Artist: Enjo L.10 Daienjo (multi) L.40
    Beast Trainer: Enjo L.10 Daienjo (multi) L.33
    Marching Band: Enjo L.15 Daienjo (multi) L.40
    [Fuuki (self injurious) L.50]
    Supply Unit: Enjo L.5 Daienjo (multi) L.20
    Tribe: Daienjo (multi) L.40
    Sorcerer: Enjo L.15 Daienjo (multi) L.35
    
    In the Free Mode of GBA version, some battles will have a bonus of 50 
    EXP towards all surviving units.  This is an also extremely efficient 
    way to power level multiple units if you can finish the battle within a 
    few turns.
    
    
    3. Glitches of War Manuals (all versions)
    
    When an officer is in possession of two or more War Manuals, on some 
    unit stat menus (both in and out of battle) the Intel of the officer 
    will reflect the sum of the increases from all of the equipped War 
    Manuals.  This number is in error, as only the war manual with the 
    highest value is actually counted.  If the officer equips an Intel 
    increasing weapon and a War Manual, only the piece giving the higher 
    increase will be in effect.  This is the also the reason to use 
    Movement increasing weapon rather than Intel increasing weapon even for 
    classes that rely on officer Intel.
    
    Also, note that you cannot obtain both "Sonshi no heihousho" and "Goshi 
    no heihousho" in the same game.
    
    
    4. Liu Bei reaches L.100 (SFC exclusive)
    
    In the original SFC version, it is possible for Liu Bei to reach L.100 
    instead of the normal L.99.  To do this, Liu Bei needs to be at L.98 
    with almost enough EXP for another level up (90 or above will do).
    
    Just before a battle where you can select at least 13 units, including 
    Liu Bei and a Marching Band unit, in a single group, give each unit you 
    want to deploy a copy of "Fuuki no sho" (so that rules out ones like 
    Battle of Yiling or Xuchang).
    
    On the first turn, arrange all your units in the Resist formation so 
    they are within range for a single cast of Liu Bei's "Daitoku".  Now 
    have all your units use "Fuuki no sho" on themselves.  Their HP will 
    drop by 90%.
    
    On the second turn, command the Marching Band to cast "Shouhakuryu" on 
    Liu Bei and then command Liu Bei to cast "Daitoku" targeting all units 
    at once.  Liu Bei will receive enough EXP for him to give him two 
    levels at once.  Thus he can reach L.100 directly from L.98.  This 
    method only applies to Liu Bei, because the second strongest healing 
    strategem, "Daikyusai" and "Aitoku", only targets 9 units and does not 
    heal to full HP.
    
    
    5. Max Gold at the start of the game (Sega Saturn exclusive)
    
    At the start of the game, you will receive 500 Gold.  Access the Item 
    Shop and buy an "Ono" and place it in Liu Bei's inventory.  Now without 
    returning to the merchandise menu, press the confirm button again and 
    you can buy another.  Once you go back to the merchandise menu you will 
    have the maximum of 60,000 Gold.
    
    
    XII. Frequently Asked Questions
    
    1. The enemy is slaughtering my army.  Do I need to level more?
    
    Levels themselves are only important as requirements to learn strategem 
    or a class upgrade.  Sometimes having enough levels to learn a 
    particular strategem makes a large difference.  However, most of the 
    time deployment of units with the appropriate classes and using the 
    correct strategy in the correct location are much more important.  If 
    you need more levels could always make a retreat or fight some Free 
    Mode battles.  Also, every class complete its collection of strategem 
    by level 65, so you don't actually need to go beyond that.
    
    2. My units have enough levels but I can no longer go to the shop that 
    sells class upgrade items.
    
    It is important to buy the class upgrade items for your active units 
    regardless of whether they have enough levels.  This way you can 
    upgrade at the time your units have gathered enough EXP for an upgrade.
    
    3. Should I play favorites?
    
    Of course you should.  It is easier to level by having selected units 
    deal the finishing blows to gain EXP.  The others can cast support 
    strategem or equivalent items to level up without having to fight.  
    However, be sure to maintain a wide variety of units in usable 
    condition (in terms of both levels and equipment) in case you need a 
    replacement.  Sometimes key officers have other business to tend to and 
    will be unavailable from time to time and sometimes you need classes 
    not represented by your favorites.  There's no need to maintain the 
    levels of everyone though, as you can't hope to maintain them all as 
    your army grows in size.
    
    4. Officers with high Power or Intel in a class that doesn't make use 
    of the stat.
    
    Use the class change items to change these officers to a more suitable 
    class.  High Intel officers should have access to high power attack 
    strategem.  High Power officers should be able to move and attack 
    targets without being restricted by terrain.  High Lead officers make 
    for more durable support units.
    
    
    XIII. Odds and Ends
    
    There are yet still many secrets in the game undiscovered.  Where is 
    the missing officer from the list?  Is there actually a Free Mode 
    battle after clearing Battle #43 (Battle of Xiangyang) that can be 
    enabled with the correct requirements?  Do you unlock anything for 
    completing the Officer List? Many more secrets await discovery!
    
    
    Acknowledgements
    
    Koei for starting the series of three Simulation RPG with Sangokushi 
    Eiketsuden.
    
    Sangokushi Eiketsuden is developed and published by Koei Co. Ltd. on 
    the Super Famicom, Sega Saturn, and the port to Game Boy Advance.  
    Copyright in 1995-2005.