Sangokushi Eiketsuden Walkthrough FAQ

This FAQ is copyright 2005 by Paul Sche.  No part of this document may 
be altered.  Distribution of this document is free of charge and may 
not be included as part of a transaction.  Posting of this document, 
either in part or in its entirety in sites other than gamefaqs.com 
requires the consent from the author, whom can be contacted by email at 
paul.sche@excite.com.

Version 1.00
August 31, 2005- This is the first version, which all sections are 
completed.  However, feel free to email me if there is a mistake 
somewhere, or if you have some information to contribute (see the end 
of the FAQ.)  Credit will be acknowledged to where it's due.

Sangokushi Eiketsuden is the first title of the Simulation RPG series, 
the other two being Sangokushi Koumeiden and Sangokushi Sousouden.  
This title was originally released on the Super Famicom and later on 
the Sega Saturn before the recently released port on the Game Boy 
Advance.

Contents

I. Background
II. Control System
III. Battle System
IV. Classes, Terrain, and Strategem
V. Equipment
VI. Basics of Battle
VII. Free Mode (GBA exclusive)
VIII. Walkthrough
IX. Equipment List
X. Officer List (GBA exclusive)
XI. Codes and Secrets
XII. Frequently Asked Questions
XIII. Odds and Ends
XIV. Acknowledgements

I. Background

The main character of the game is Liu Bei, who was born from an 
impoverished noble family distantly related to the imperial family of 
the Late Han Dynasty.  Together with his blood brothers Guan Yu and 
Zhang Fei, they swore the Peach Garden Oath to revive the fallen Han 
Dynasty from ruin.  From there they raise an army and travel across the 
lands.

There are a total of 64 battles in the game divided into the prologue 
and four chapters.  Due to the branching nature of the story, there are 
often choices between series of battles to be fought.  At the start of 
each battle, the victory condition of the battle and the turn limit is 
displayed.  To complete the battle, one of the victory conditions must 
be achieved within the turn limit.


II. Control System

1. Title Screen

From the title screen, press the start button to enter the main menu.  
If you do not press anything, the background story demo will run in a 
few seconds.

2. Main Menu

The SFC version and the GBA version have different main menu.  In the 
SFC version, the only options are Continue and Start Over.  The GBA 
version includes many added features.

The main menu displays a list of options:

Suspend: Continue from a suspended battle.  This actually is an in-
battle save, which can be continued from as many times as you need.  It 
is erased only after another battle save is performed. (GBA exclusive)

Continue: Continue from a saved game.  There are three save slots in 
the SFC version and 5 in the GBA version.

Start Over: Start a new game from the beginning of the story.

Erase Data: Erase saved data.  Erased data cannot be recovered.

Officer List: A record of officers appeared in the game (GBA 
exclusive).

Free Mode: Challenges with prizes given for winning battles within a 
given turn limit (GBA exclusive).

3. Facilities

In between battles, Liu Bei can visit locales in a city and talk to the 
inhabitants or officers in a camp.  Equipment and items can also be 
purchased with Gold from a Weapon Shop or an Item shop.

In the SFC version, maneuver Liu Bei to press against a character and 
press the confirm button to initiate conversation or access shop menu.  
In the GBA version, simply highlight the character and press the 
confirm button to do the same.

Facility Menu

This only applies to cities where different facilities are present.  
Meeting Place is generally where your officers gather for discussions.  
The inhabitants of cities are usually found in Gathering Place and Pub.  
The Weapon and Item shops provide goods for purchase. 

Shop Menu

Talk to the clerk in a shop and choose to purchase (first choice) or to 
sell (second choice).  Each unit can hold a combined maximum of 8 
pieces of goods including equipment and items.  To see the specs of an 
item, highlight the item and press R.  The price of the merchandise is 
listed at the right.  Equipment and items can be sold for 75% of the 
original price.

4. Command Menu

Outside of battle, press Start to open the Command menu.  There are 
four options that correspond to up, left, right, down on the D-pad.

Load: Load from a save file.  Choose the file to load from.  The 
current progress will be replaced by the file to be loaded.

Data: Views the status of units lead by officers, hints, and history.

Item: Transfer goods and outfit units with equipment.

Save: Save the current progress to a file.

5. Data Menu

The Data menu is further divided into submenus:

Officers: Views the status of your units and the leading officers.  
Highlight the officer you want to view and press confirm to see the 
detailed status of the unit.  This will be described in detail later.

Hint: Reminds you the next step to progress the story.

History: Views a list of all battles fought and Liu Bei's development.

6. Item Menu

The Item menu is similar to the data menu.  Highlight an officer and 
press the confirm button for the following four options:

Equip: Outfit a unit with equipment.  Each unit can equip one weapon, 
one piece of armor, and one horse.  Weapons, armor, or horses 
unequipped do not have an effect on the parameters of the unit.

Use: Outside of battle the only usable items are class change items.  
The item will be consumed after the effect takes place.

Exchange: Two units can exchange items in their inventory.

Discard: Throw away an item.  Discarded items cannot be recovered.

7. Officer Data

The simplified list shows the following data of your units:

Class icon of the unit
Name of officer leading the unit
Level of the unit
HP (Endurance in SFC or Soldiers in GBA)
SP (Tactical Points)
Attack
Defense

Highlight a unit and press the R button to view a more detailed status 
screen:

---------------------------------------------------------------------
Page 1/4

Name of officer

                  Level of unit    Class of unit

Portrait          Current HP / max HP
                  Current SP / max SP

                  Attack       Power
                  Defense      Lead
                  Movement     Intel
Unit appearance                Current experience (EXP)

---------------------------------------------------------------------
Page 2/4

Name of officer

Level of unit    Class of unit

Current SP / max SP

List of all strategem learned by the unit.  This differs according to 
class and level of the unit.

---------------------------------------------------------------------
Page 3/4

Name of officer

Gold in possession of army      Number of items in inventory of unit

Weapon equipped                 Attack of the equipped weapon

Armor equipped                  Defense of the equipped armor

Horse equipped                  Movement of the equipped horse

---------------------------------------------------------------------
Page 4/4

Name of officer

Level of unit     Class of unit

The inventory of the unit listed in order.  The maximum capacity for 
each unit is 8.

---------------------------------------------------------------------

The parameters of the status screen are as follows:

Name of officer: The Kanji name of the officer with the hiragana 
pronunciation.

Level of unit: Experience level of the unit.  The parameters of the 
unit increase with its level.  The maximum is 99.

Class of unit: The basic function of the unit heavily depends on its 
class.

Current HP / Max HP: The state of the unit.  The current HP decreases 
from attacks.  If it reaches 0, the unit is too weak to fight and 
retreats.  Once the battle is over it is recovered automatically.  Max 
HP of each unit depends on the level and the class of the unit.

Current SP / Max SP: The number of strategem that can be used is 
dependent on SP.  Max SP of each unit depends on the level and the 
class of the unit.

Attack: The attack power of the unit.  Higher attack deals more damage 
to targets in a direct attack.  The attack power depends on the level 
and the class of the unit as well as the Power of the officer.

Defense: The defense power of the unit.  Higher defense reduces damage 
suffered in a direct attack.  The defense power depends on the level 
and the class of the unit as well as the Lead of the officer.

Movement: The maximum range of the unit.  The cost of movement on 
different types of terrain varies among different classes.

Power: The war ability of the officer.  This parameter can be raised by 
equipping weapons and the change in Power is reflected in the Attack of 
the unit.  Officers with higher Power will deal more damage per attack.  
The bonuses of a weapon will also be greater when equipped on them.  

Lead: The leadership ability of the officer.  This parameter can be 
raised by equipping armor and the change in Lead is reflected in the 
Defense of the unit.  Officers with higher Lead will be more resistant 
to physical attacks.  The bonuses of an armor will also be greater if 
they equip one.

Intel: The intelligence of the officer.  This parameter directly 
affects the power of the strategem cast by the officer and the damage 
suffered from enemy attack strategem targeting the officer.  Officer 
with higher Intel will deal more strategem damage as well as receiving 
less damage from enemy strategem.  The effects of a war manual will be 
greater on them.

Current experience: The amount of experience point accumulated by the 
unit.  This is increased through actions in battle.  When the amount 
reaches 100, the level of the unit is increased by 1.

Gold in possession of army: The amount of Gold accumulated primarily 
through defeating enemy units with direct attacks (not strategem!) and 
as a bonus for achieving Victory conditions.

Weapon / armor / horse equipped: the equipment outfitted by the unit.  
Although a unit can carry multiple pieces of the same type of 
equipment, only one can be equipped at any time.


III. Battle System

1. Deployment Menu

In most battles, the participating units must be selected before the 
battle begins.  The maximum deployment number for each battle is 
different, and participation of particular units (such as Liu Bei) is 
mandatory.  Simply highlight the units to be deployed and press the 
confirm button to select a unit.  Press the confirm button again to 
deselect.  Once you have finished the selection, press the cancel 
button and you will be asked to confirm (choosing the maximum 
deployment number will jump to this confirmation directly).  Press the 
confirm button to start the battle.

2. Battlefield

The battlefield is divided into basic terrain units (panels).  A cursor 
can be controlled by pressing the directions of the D-pad.  The panel 
that the cursor is on, as well as any unit that occupies the panel, 
will be shown in a small window in a corner of the screen (Panel data).

3. Panel Data

Different terrain bestows different characteristics to units in the 
battlefield.  The panel data lists a partial list of the various 
parameters of the terrain highlighted by the cursor:

Terrain type: The type of terrain highlighted.  A list of all terrains 
and their characteristics are listed at the next section (Section IV).

Terrain effect: The defensive bonus of the terrain to the unit 
occupying the panel.

Recovery: Regeneration of HP or SP (if any) of the unit occupying the 
panel.


The simple unit data appears if there is a unit occupying the panel 
highlighted by the cursor.

Name of officer
Level of unit
Class of unit
Current HP / Max HP
Current SP / Max SP

4. Battle Menu

Press the Start button in battle, or the confirm button while the 
cursor is highlighting an unoccupied panel to open the Battle menu. 
There are four options that correspond to up, left, right, down on the 
D-pad.

Configure: Toggles battle animation between on/off.  Toggles game speed 
between normal/fast.

Data: Battle data.  This is described in detail below.

Retreat: Restart the current battle.

The fourth option differs among different versions:

  Suspend: Saves the progress of the current battle (GBA exclusive).
  End turn: Immediately ends the player's turn (SFC version).  In the
            GBA version press the cancel button to end the player's
            turn (this will automatically come up once all units have
            carried out their orders).

The Data menu is similar to the data menu described previously.  
However, the submenus are different:

Hint: Battle hints.  There are usually three hints given per battle.  
The first hint can be viewed on the first turn, the second hint is 
added on turn #5, and the third hint on turn #10.  In the walkthrough 
section all hints are listed under their respective battle.

Unit Data: This is basically the same as the Officer data described 
previously.  In battle, the current HP of the unit can drop if the unit 
suffers an attack.  Also, units that cannot be controlled are listed in 
red (afflicted with berserk or confuse) or blue (ally NPCs).

Victory Condition Window: This window lists relevant information 
pertaining to the current battle including the following.
---------------------------------------------------------------------
Chapter     Location of the Battle

Victory conditions

Weather     Turn number (current turn / turn limit)
---------------------------------------------------------------------

Controls: A list of the functions of all buttons is given.

5. Unit Command

Press the confirm button with the cursor over a panel with a 
controllable ally unit and the movement range is shown in blue.  The 
range is determined primarily from unit type and movement points of the 
unit.  However, the 4 adjacent panels next to a unit are considered the 
field of influence of this unit.  Other friendly units may pass this 
field of influence unobstructed, but the routes of hostile units will 
have to stop if they enter this field.

To move the unit to a panel within range, move the curser to the target 
panel and press the confirm button again (the target panel can also be 
the same panel the unit is on).  This will open the unit command menu 
with four options:

Attack: attack an enemy unit within the attack range.

Strategem: choose a strategem to be casted and a target within the 
range of the casting range of the strategem. 

Item: Choose a good from the inventory to be equipped, used, 
transferred to another unit, or discarded.  discarded goods cannot be 
recovered.

Wait: Move the unit without performing an action.

6. Battle Events

During battle, battle events may be triggered by the following actions:

Move an ally unit to specific panels on the battlefield.  The events 
that are triggered are usually a change in enemy behavior or appearance 
of reinforcements.

Move a specific ally unit next to a specific enemy unit.  The events 
that are triggered are usually duels and persuades.  The specific duels 
and persuades are listed under their respective battles.

The current turn reaches a certain number.  The events that are 
triggered could be anything from a change in enemy behavior to an 
outright defeat if the current turn number exceeds the turn limit.

A specific Victory condition is achieved.  The victory condition 
achieved will be replaced by another if it doesn't win you the battle. 

7. Victory Conditions

The victory conditions listed are the goals of the battle.  In order to 
win the battle, you must achieve one of the victory conditions within 
the turn limit.

The battle is considered lost if the turn limit is exceeded or Liu 
Bei's unit is defeated and retreats from battle.  In this case the 
battle is restarted as if you had chosen the Retreat option.

In certain battles, there are Special Losing conditions.  These 
conditions are never listed but are rather implied through the battle 
events.  If the Special Losing condition is achieved, specific battle 
events are triggered and the battle ends immediately without an 
automatic retreat.


IV. Classes, Terrain, and Strategem

Each unit lead by an officer belongs to one of the following classes.  
The movement and attack range, accessible terrain, and strategem 
learned differ from one class to another.

Upgradeable Classes- These classes require upgrades before their 
maximum potential can be reached.  Infantry and bandit are strong 
against archery, archery is strong against cavalry, and cavalry strong 
against infantry and bandit.


1. Infantry: S. Infantry (swordsman), M. Infantry (spearman), L. 
Infantry (chariot).

Element: Fire strategem (medium)
Max HP = Lv x 25 + 225
Max SP = [Lv x 1.6 + 18.4]

The infantry is the basic tank class.  Early on this class is weak to 
cavalry attacks.  However, the defense bonus of the advanced levels of 
infantry class can easily compensate for this weakness.  Since cavalry 
units cannot make diagonal attacks, it is very unlikely to get attacked 
by multiple cavalry units if it's not overexposed.  This class places 
defense over attack, so in general this class takes less damage than 
others.  The damage from archery attacks is further reduced because 
infantry is strong against archery.  In addition, the advanced level 
also features increased mobility.

The fire strategem it wields deal increased damage to targets in the 
forest or grasslands.  But in rainy weather the damage is next to 
nothing.  Among upgradeable classes, the infantry is the only one to 
learn multitarget healing strategem "Daienjo".  However, since this 
class lacks high strength strategem, you may want to class change some 
of the higher Intel infantry officers into other tank classes that take 
better advantage of their strategem potential.

Liu Bei's infantry class is special in that he learns a number of 
unique multitarget healing strategem in addition to the repertoire of a 
regular infantry unit.  This makes him the best healer in the game.


2. Archery: S. Archery (archer), M. Archery (crossbowman), L. Archery 
(catapult).

Element: Water strategem (medium)
Max HP = Lv x 25 + 225
Max SP = [Lv x 1.6 + 18.4]

The archery class is the only class to perform ranged direct attacks.  
In the beginning this is just a convenience, but once upgraded, the 
attack range becomes so large that it is easy to position multiple 
archery units to focus their attacks on the same target and deal 
cumulative damage.  However, since this class cannot attack targets 
directly adjacent to the panel they occupy, it is necessary to position 
tanks in between archery units and the enemy.  The archery class 
emphasizes on attack power over defense, so even with officers of low 
Power, the damage dealt on cavalry targets are tremendous.  In exchange 
to the long ranged direct attacks the advanced level wields, its 
mobility is decreased so these units need movement increasing 
equipment.

The water strategem it wields deal higher damage to targets in 
increasingly rainy weather.  Among upgradeable classes, the archery 
learns the healing strategem "Enjo" without having to upgrade.  Once 
upgraded, it can also learn status curing strategem "Shouga", which is 
also efficient in EXP harvesting.  Thus this unit will double as a 
healer in your army before classes that specializes in healing become 
available.  Even in the late game where long range strategem can attack 
a wide area, this class can still hold its own with its unique ability 
to target an enemy three panels away.


3. Cavalry: S. Cavalry (light armor brigade), M. Cavalry (heavy armor 
brigade), L. Cavalry (royal guards).

Element: Wind strategem (medium)
Max HP = Lv x 30 + 220
Max SP = [Lv x 1.3 + 13.7]

The lowest level of the cavalry class far outclasses all others with 
its high movement range, attack power, and the medium strength Wind 
strategem "Senpuu".  The battles in the prologue and the first chapter 
are mostly fought in the open and siege battles are rare.  Enemy 
archery units also don't have too many positions to attack from.

However, after the first upgrade, the cavalry actually loses mobility 
while other classes improve by leaps and bounds.  The inability to make 
diagonal attacks debilitates this decidedly physical class.  The 
weakness to archery attacks also makes this class a liability.  The 
class learns few strategem in its upgraded form and the MaxSP is also 
the lowest among all classes, not that there's any opportunity to cast 
them.  There are an increasing number of siege battles in which cavalry 
units would be clad in tight corridors as the game progresses and they 
contribute little to these battles.  By the time the second upgrade 
becomes available, the cavalry class would rank dead last among all 
regular classes.

Cao Cao's cavalry class has one extra strategem "Tenpu".  He doesn't 
learn this unique strategem until his final appearance though.

4. Bandit: S. Bandit (mountain bandit), M. Bandit (cruel bandit), L. 
Bandit (righteous bandit).

Element: Earth strategem (strong)
Max HP = Lv x 20 + 380
Max SP = [Lv x 1.3 + 23.7]

Among upgradeable classes, the bandit class is the only class having 
access to mountain regions.  The lowest level of the class cannot make 
diagonal attacks, so initially they cannot fight effectively.  This is 
remedied after the first class upgrade.  Compared to other units, the 
bandit class has a higher counterattack rate if it suffers a direct 
attack from an enemy.  Like the infantry class, the bandit is also 
strong against archery and weak against cavalry.  But because this 
class can fight on mountains, where the terrain effect grants high 
defense bonus, this weakness can be offset.

The earth strategem this class wields deal increased damage to targets 
in mountain regions and rough savanna.  However, these are moot print 
to the real values of the earth strategem.  This element deals high 
damage to units in man-made structures such as inside cities, villages, 
or fortresses.  Although you have the opportunity to recruit a lot of 
bandits in chapter 1 and the early part of chapter 2, those officers 
aren't exactly intellectuals.  It would be better to use the class 
change items on a few higher Intel officers you recruit in Jingzhou and 
Yizhou instead.  However, among mountain units, this is the only class 
without a multitarget healing strategem, so be sure to send a capable 
healer along.


Specialized Classes- These classes do not require upgrade to reach 
their maximum potential.  Specialized classes are neither weak nor 
strong against any other particular classes, unlike those that are 
upgradeable.  Also, all specialized classes wield multitarget healing 
strategem so they can double as healers.


5. Martial Artist

Element: Fire strategem (strong)
Max HP = Lv x 20 + 330
Max SP = [Lv x 1.8 + 23.2]

The martial artist is considered one of the two all-purpose classes in 
the game.  This class features high attack, defense, and movement, 
which can be further improved by accessing the mountain regions which 
provide high defense bonus from the terrain effect.  This class is an 
effective tank and a reliable scout, and the fire strategem deal 
increased damage to targets in grassy plains and forest if the weather 
isn't rainy.  But even on rainy days its high attack power will still 
get you through.  With the support strategem "Moroha", a martial artist 
unit lead by an officer with high Power can also function as an 
assassin.


6. Beast Trainer

Element: (none)
Max HP = Lv x 30 + 170
Max SP = Lv x 2 + 18

The beast trainer is the ultimate physical attack class.  The attack 
bonus of the class is the highest among all classes.  It is also 
capable of entering mountain regions.

Those advantages alone would make for a high rank, but that isn't even 
half the story.  This class also wields advanced support strategem 
including the status curing "Shouga" and the all-powerful turn 
transferring "Kaiki".  The characteristics of high attack and low 
defense are further implemented by the use of "Moroha", which makes 
this class the ideal assassin.  A group of "Kaiki" wielding beast 
trainers and a high level sorcerer can handle just about any type of 
enemies.


7. Marching Band

Element: Wind strategem (medium)
Max HP = Lv x 20 + 180
Max SP = Lv x 2 + 18

The marching band is seemingly mediocre with low attack and defense, 
medium strength Wind strategem, and a movement penalty in forest and 
rough savanna.  However, this is one of the most indispensable classes 
in the entire game.  Early on, this class already wields a medium 
strength strategem.  Once it reaches L.20, the Wind elemental support 
strategem "Shouhakuryu" is immensely useful in the development of your 
army as it doubles EXP gained for the next action of the target.  In 
any instance where a large amount of EXP can be gained (including 
dealing the final blow to a high level enemy, recovering a large number 
of seriously wounded allies, or using "Ki no hikari" / casting "Shouga" 
on a high level ally), cast this spell on the target to hasten its 
growth.

Later in the game, the marching band acquires an even more important 
function.  The "Fuuki" strategem essentially turns this class into a SP 
battery that can regenerate itself as well as allies nearby.  This will 
save you a fortune in those expensive SP recovery items.  The "Hakuryu" 
it wields is different from the dragon spells of the other elements.  
Instead of dealing high damage to a group of enemies, this strategem 
can remove all HP of a single unit with some probability.  Though you 
won't use it on just any enemy, if you run into a narrow pass guarded 
by an enemy with high healing capacity, it's worth the gamble.


8. Supply Unit

Element: (none)
Max HP = Lv x 20 + 180
Max SP = [Lv x 2.3 + 7.7]

The supply unit wields primarily healing and support strategem.  The 
first multitarget healing strategem "Daienjo" is learned at only L.20, 
which is at least 13 levels below any other unit besides Liu Bei.  This 
allows the supply unit to be able to form the core of the Resist 
formation, freeing Liu Bei to attend other tasks.  Around the second 
chapter this unit also gains the turn transferring strategem "Kaiki" 
and will be actively supporting units with high damage potential.

However, after that the importance of the supply unit begins to wane.  
The first reason is that all of the specialized classes, as well as 
infantry, eventually learn multitarget healing strategem.  Secondly, 
the most serious weakness of the supply unit is the low movement and 
the penalty in forest and rough savanna.  Even with movement increasing 
weapons and horses, this class would still fall behind other units.  
They would need to use "Kaiki" just to keep up with the advance.  
Finally, there will also be an adequate number of Beast Trainers 
joining your army and the supply unit simply does not match the 
versatility of the beast trainer.  By the end of the game your supply 
units will be gathering dust.


9. Tribe

Element: Water stretegem (strong)
Max HP = Lv x 30 + 370
Max SP = [Lv x 1.3 + 18.7]

The tribe is the other all-purpose class.  Featuring the highest 
defense bonus among all classes, the tribe is an effective tank even 
when not on mountain regions, which it has access to.  However, unlike 
the martial artist with a balanced attack and defense, the tribe class 
emphasizes on defense heavily that the deficit in the attack of the 
unit must be compensated with an officer with high Power.

The water strategem of the class is effective universally in rainy 
weather and on the bridge terrain, which makes this unit an ideal tank 
in the Bridge formation.  This is the only class without a single 
target healing strategem, so it is wasteful just to heal the caster 
alone.  The MaxSP of this class is relatively low among all classes, 
which further aggrevates the problem.  For this reason the tribe class 
is not a good scout.


10. Sorcerer

Element: Fire, Water, Wind strategem (strong)
Max HP = Lv x 25 + 125
Max SP = [Lv x 2.3 + 27.7]

The sorcerer class relies only on the Intel of the officer leading the 
unit.  It wields three of the four elements as well as an extensive 
repertoire of healing and support strategem.  The MaxSP of this class 
towers over those of other classes that any turn spent in a village or 
fortress can recover a significant chunk of SP.  This is also the only 
specialized class that cannot make a diagonal attack, but you shouldn't 
be using direct attack with this class anyways.

All of its elemental attack strategem together do not hold a candle to 
its unique ultimate strategem "Rakurai".  This non-elemental attack 
strategem deals critical damage to all enemies in a wide range.  The SP 
cost is the same as the dragon strategems of the three elements, but 
the damage is much higher than those elemental strategem even under 
favorable conditions.  Later on when the enemies also deploy sorcerers, 
your only defense against their "Rakurai" is the same sorcerers with 
high Intel to reduce the damage.  When it's a battle among sorcerers, 
the side that runs out of SP first is the loser.


Miscellaneous Class- It's debatable whether the civilians would be 
considered as an actual class.  But for the sake of completeness it is 
listed here.


11. Civilians

Element: (none)
Max HP = 200
Max SP = 0

This class only appears as ally NPCs in three battles (the Battles of 
Xiangyang and Changbanpo I and II).  More of a part of Victory 
condition than an actual class, their only purpose is for you to 
protect them long enough for them to move to a specific location on the 
battlefield.  Any enemy in the battle can kill them in one hit with 
either direct attack or a strategem should one move within attack 
range.

The [x] notation is a floor function, which is the greatest integer 
equal or below x.  For example [4] = 4, [3.8] = 3, [-1.2] = -2.


Ratings List

The Attack and Defense modifiers of each class can be ranked in the 
following order.  As the level of the unit increases, the increment 
between successive attack and defense levels also increase.  The Power 
and the Lead stats of the unit have no effect on these differences, but 
they do have an effect on the base value at level 0.

Also, Infantry and Bandit units are strong against Archery attacks (-
20% damage) and weak against Cavalry attacks (+25% damage).
Archery units are strong against Cavalry attacks (-30% damage) and weak 
against Infantry and Bandit attacks (+38% damage).
Cavalry units are strong against Infantry and Bandit attacks (-20% 
damage) and weak against Archery attacks (+60% damage).

Level  Attack                        Defense       

+8     Beast Trainer                 Tribe
+7
+6     L. Cav.                       L. Inf.
+5     L. Arc.
+4                                   L. Ban.
+3     L. Inf., M. Arc., M. Cav.     M. Inf., L. Cav., Martial Artist
+2     L. Ban., Martial Artist
+1     S. Arc., M. Ban.              M. Ban., Marching Band
 0     M. Inf., S. Cav., S. Ban.     S. Inf., M. Cav.
-1
-2                                   L. Arc., S. Ban.
-3     S. Inf., Tribe                S. Cav., Beast Trainer
-4                                   M. Arc.
-5     Marching Band
-6     Sorcerer                      S. Arc.
-7                                   Supply Unit, Sorcerer
-8     Supply Unit

---------------------------------------------------------------------

Terrains

Each class possesses different number of Movement points to spend on 
movement.  The maximum range (without considering enemy units) is 
determined by the Movement points of the class as well as the movement 
cost of the terrain for the class.  According to the patterns of the 
movement cost, there are seven types of terrain on the battlefield.  
All terrains belong in one of the seven types.

Listed for each terrain are:
Name of terrain, (defense bonus), designation in the battlefield map

Type 1 terrain: open fields- easy to travel across.
Flatlands (0%)
Grasslands (5%)
City (0%)
Bridge (0%)

Type 2 terrain: establishments- grants HP/SP regeneration.
Fortress (30%) Q
Village (5%) D
Barracks (10%) B

Type 3 terrain: facilities- holds treasures for the taking.
Granary (0%) A
Treasury (0%) T

Type 4 terrain: rough savanna- slows cavalry and support units.
Rough (0%) s

Type 5 terrain: forest- slows support units, cavalry cannot enter.
Forest (20%) f [+fire, -water/wind]

Type 6 terrain: mountain- only mountain units can enter.
Mountain (30%) m

Type 7 terrain: inaccessible areas- off limits for all units.
River (-) x
Castle Wall (-) x
Cliff (-) x
Fence (-) x
Blaze (-) x  (only marked if it persists through the entire battle)
Torrent (-)


Class        Movement Type 1 Type 2 Type 3 Type 4 Type 5 Type 6 Type 7

S. Infantry         4      1      2      2      1      1    ---    ---
M. Infantry         4      1      2      2      1      1    ---    ---
L. Infantry         5      1      2      2      1      1    ---    ---
S. Archery          4      1      2      2      1      1    ---    ---
M. Archery          4      1      2      2      1      1    ---    ---
L. Archery          3      1      2      2      1      1    ---    ---
S. Cavalry          6      1      2      3      2    ---    ---    ---
M. Cavalry          5      1      2      3      2    ---    ---    ---
L. Cavalry          6      1      2      3      2    ---    ---    ---
S. Bandit           4      1      2      2      1      1      1    ---
M. Bandit           4      1      2      2      1      1      1    ---
L. Bandit           4      1      2      2      1      1      1    ---
Martial Artist      5      1      2      2      1      1      1    ---
Beast Trainer       4      1      2      2      1      1      1    ---
Marching Band       4      1      2      2      2      2    ---    ---
Supply Unit         3      1      2      2      2      2    ---    ---
Tribe               5      1      2      2      1      1      1    ---
Sorcerer            4      1      2      2      1      1    ---    ---

Elemental affinity:

The power levels of strategem are as follows:

Weak:   3
Medium: 6
Strong: 8

Weather and terrain together determines the modifier of elemental 
strategem damage.  There are five possible weather conditions: Draught, 
Sunny, Cloudy, Rainy, and Stormy.  However, both Draught and Sunny are 
listed as Clear in the weather section of the Victory conditions 
window, with the former weather condition being far rarer than the 
latter.  It is impossible to distinguish between the two without 
actually casting a water strategem and observe its effects.

The defense bonus of the terrain is actually a sword with two edges.  
On one hand units occupying the terrain gain a bonus to their defense 
against direct attacks.  On the other hand their defense against 
strategem damage drops.  So if you have a hard time taking a fortress 
with physical units, try attacking it with strategem.  Typically the 
defense bonus of the terrain also corresponds to the increase in 
strategem damage.

The following list shows the modifiers for all weather conditions of 
each terrain.  The data is obtained with the medium strength of each 
element, because the wind element only has strategem of medium 
strength.  The modifier of "Rakurai" is included for comparison 
purposes, as the damage of this strategem is not affected by weather 
conditions.

Type 1:

Flatlands
          Fire   Water   Earth   Wind   Rakurai
Drought     57       3      36     20        96
Sunny       48      30      36     26
Cloudy      48      39      36     26
Rainy        3      48      27     32
Stormy       3      57      18     32

Grasslands
          Fire   Water   Earth   Wind   Rakurai
Drought     57       3      36     28        96
Sunny       48      30      36     34
Cloudy      48      39      36     34
Rainy        3      48      27     40
Stormy       3      57      18     40

City
          Fire   Water   Earth   Wind   Rakurai
Drought     45       0      48     28       108
Sunny       36      18      48     34
Cloudy      36      27      48     34
Rainy        0      36      39     40
Stormy       0      45      30     40

Bridge
          Fire   Water   Earth   Wind   Rakurai
Drought     45      15      36     12       108
Sunny       36      42      36     18
Cloudy      36      51      36     18
Rainy        0      60      27     24
Stormy       0      69      18     24


Type 2:

Fortress
          Fire   Water   Earth   Wind   Rakurai
Drought     45       0      48     28       108
Sunny       36      18      48     34
Cloudy      36      27      48     34
Rainy        0      36      39     40
Stormy       0      45      30     40

Village
          Fire   Water   Earth   Wind   Rakurai
Drought     45       0      48     28       120
Sunny       36      18      48     34
Cloudy      36      27      48     34
Rainy        0      36      39     40
Stormy       0      45      30     40

Barracks
          Fire   Water   Earth   Wind   Rakurai
Drought     45       0      48     28       120
Sunny       36      18      48     34
Cloudy      36      27      48     34
Rainy        0      36      39     40
Stormy       0      45      30     40


Type 3:

Granary
          Fire   Water   Earth   Wind   Rakurai
Drought     45       0      48     28       108
Sunny       36      18      48     34
Cloudy      36      27      48     34
Rainy        0      36      39     40
Stormy       0      45      30     40

Treasury
          Fire   Water   Earth   Wind   Rakurai
Drought     45       0      48     28       108
Sunny       36      18      48     34
Cloudy      36      27      48     34
Rainy        0      36      39     40
Stormy       0      45      30     40


Type 4:

Rough Savanna
          Fire   Water   Earth   Wind   Rakurai
Drought     45       0      60     12        96
Sunny       36      18      60     18
Cloudy      36      27      60     18
Rainy        0      36      51     24
Stormy       0      45      42     24


Type 5:

Forest
          Fire   Water   Earth   Wind   Rakurai
Drought     69       0      36     12       120
Sunny       60      18      36     18
Cloudy      60      27      36     18
Rainy       15      36      27     24
Stormy      15      45      18     24


Type 6:

Mountain
          Fire   Water   Earth   Wind   Rakurai
Drought     45       0      60     12       120
Sunny       36      18      60     18
Cloudy      36      27      60     18
Rainy        0      36      51     24
Stormy       0      45      42     24


The weather condition plays the same role across all terrains, water 
and wind elemental damages increase in rain, while fire and earth 
elemental damages increase in fair weather.  

As for specific terrain, while flatlands and grasslands are highly 
compatible with fire strategem in dry weather and water strategem on 
rainy days as expected, forest and bridge terrain give exceptional 
bonuses to fire and water elements respectively.  

It is expected that the earth strategem is highly effective in mountain 
and rough terrain, but it is also fortuitous to know that it is also 
effective in all man-made structures except for bridge.  The wind 
strategem is also effective in most man-made structures in addition to 
flatlands and grasslands.  The major difference between the first two 
elements and the last two is that the weather conditions exert a much 
larger effect on the former than the latter.

As mentioned before the damage from "Rakurai" ignores weather 
conditions.  Another special strategem, which is only accessible 
through the use of "Bakudan", ignores both weather and terrain effects.  
However, the damage done is randomized by multiplying the base damage 
by a random fraction (i.e. 1/2, 2/3, 3/5 etc.), so it will do different 
damage even if the caster, target, weather, and terrain conditions are 
identical. 
---------------------------------------------------------------------

Strategem:

There are seven types of strategem in the game: Fire, water, earth, and 
wind elemental strategem are mainly used for attack.  Healing and 
support strategem are mainly used for defense.  Special strategem are 
powerful abilities unique to only a few.

Each strategem also falls under one of seven types of target range and 
area of effect.  In order for a strategem to be cast, an appropriate 
target must be within range of the caster.  In addition to the target, 
any unit friendly to the target may also be affected depending on the 
area of effect of the strategem being cast.

         Target        Area of
         range         effect

       
          xxx
A         xCx            T
          xxx


          xxx            x
B         xCx           xTx
          xxx            x


           x
          xxx
C        xxCxx           T
          xxx
           x


           x
          xxx            x
D        xxCxx          xTx
          xxx            x
           x


          xxx
         xxxxx
E        xxCxx           T
         xxxxx
          xxx


          xxx
         xxxxx          xxx
F        xxCxx          xTx
         xxxxx          xxx
          xxx


         xxxxx           x
         xxxxx          xxx
G        xxCxx         xxTxx
         xxxxx          xxx
         xxxxx           x


The information of all strategem is listed below.  Each entry contains 
the following information:

Name[Item/Cost]: The name of the strategem, the equivalent item, and 
the cost of the item.
SP: The cost of SP to cast the strategem.
T/AoE: Target and area of effect.  See above for details on type.
Effect/Caster: The effect of the strategem and classes that wield it.


Fire strategem:

Name [Item/Cost]       SP T/AoE Effect/Caster

Shounetsu               4     A Weak fire damage
[Shounetsu no sho     100]      Infantry, Martial Artist, Sorcerer
Daishounetsu           10     B Weak fire damage
[Daishounetsu no sho  350]      Infantry, Martial Artist, Sorcerer
Gouka                   8     C Medium fire damage
[Gouka no sho         250]      Infantry, Martial Artist, Sorcerer
Daigouka               20     D Medium fire damage
[Daigouka no sho      700]      Infantry, Martial Artist, Sorcerer
Shousekiryu            16     E Strong fire damage
[Shouseiryu no sho    600]      Martial Artist, Sorcerer
Sekiryu                40     F Strong fire damage
[---                   --]      Martial Artist


Water strategem:

Name [Item/Cost]       SP T/AoE Effect/Caster

Uzushio                 4     A Weak water damage
[Uzushio no sho       100]      Archery, Tribe, Sorcerer
Oouzushio              10     B Weak water damage
[Oouzushio no sho     350]      Archery, Tribe, Sorcerer
Suijin                  8     C Medium water damage
[Suijin no sho        250]      Archery, Tribe, Sorcerer
Daisuijin              20     D Medium water damage
[Daisuijin no sho     700]      Archery, Tribe, Sorcerer
Shoukokuryu            16     E Strong water damage
[Shoukokuryu no sho   600]      Tribe, Sorcerer
Kokuryu                40     F Strong water damage
[---                   --]      Tribe


Earth strategem:

Name [Item/Cost]       SP T/AoE Effect/Caster

Rakuseki                4     A Weak earth damage
[Rakuseki no sho      100]      Bandit, Sorcerer
Dosekiryu              10     B Weak earth damage 
[Dosekiryuu no sho    350]      Bandit, Sorcerer
Rakuketsu               8     C Medium earth damage
[Rakuketsu no sho     250]      Bandit, Sorcerer
Oojiware               20     D Medium earth damage
[Oojiware no sho      700]      Bandit, Sorcerer
Shouseiryu             16     E Strong earth damage
[Shouseiryu no sho    600]      Bandit, Sorcerer
Seiryu                 40     F Strong earth damage
[---                   --]      Bandit


Wind strategem:

Name [Item/Cost]       SP T/AoE Effect/Caster

Fuumu                   6     A Silences target
[Fuumu no sho         120]      Marching Band, Tribe
Shouhakuryu            15     E Target gains double EXP once
[Shouhakuryu no sho   450]      Marching Band
Senpuu                  8     C Medium wind damage
[Senpuu no sho        100]      Cavalry, Marching Band
Daisenpuu              20     D Medium wind damage
[Daisenpuu no sho     350]      Cavalry, Marching Band
Fuuki                  30     A Use own HP to heal target SP
[Fuuki no sho         800]      Marching Band
Hakuryu                30     E Target retreats immediately
[---                   --]      Marching Band


Healing strategem:

Name [Item/Cost]       SP T/AoE Effect/Caster

Enjo                    6     A HP small recovery
[Mame                 100]      Infantry, Archery, Cavalry, Bandit,
                                Martial Artist, Beast Trainer,
                                Marching Band, Supply Unit, Sorcerer
Daienjo                12     B HP small recovery
[Kizugusuri           500]      Infantry, Martial Artist,
                                Beast Trainer, Marching Band,
                                Supply Unit, Tribe, Sorcerer
Hokyuu                 10     C HP medium recovery
[Mugi                 250]      Archery, Bandit, Beast Trainer,
                                Marching Band, Supply Unit, Sorcerer
Daihokyuu              20     D HP medium recovery
[Kanbouyaku          1000]      Beast Trainer, Supply Unit, Tribe,
                                Sorcerer
Kyuusai                20     E HP large recovery
[Kome                 600]      Supply Unit, Sorcerer
Daikyuusai             40     F HP large recovery
[Kyuumeiyaku         2000]      Supply Unit


Support strategem:

Name [Item/Cost]       SP T/AoE Effect/Caster

Kobu                    6     C Attack up
[Sake                 120]      Infantry, Supply Unit, Sorcerer
Kenko                   6     C Defense up
[Tsuchi no kabe       120]      Archery, Supply Unit, Sorcerer
Kyogen                  6     C Confuses target
[Hi no maboroshi      100]      Infantry, Cavalry, Beast Trainer,
                                Sorcerer
Shouga                  8     E Cures confuse and berserk
[Ki no hikari         200]      Archery, Beast Trainer, Sorcerer
Mujun                  16     C Absorbs HP from target
[Kin no doku          800]      Beast Trainer, Sorcerer
Bousou                 24     C Attack up, AI controls target (no EXP)
[Tokkyuushu           400]      Bandit, Sorcerer
Moroha                 24     C Attack up, defense down
[Raochuu              500]      Martial Artist, Beast Trainer, Sorcerer
Kaiki                  30     E Target gets another turn immediately
[Mizu no chikara     1150]      Beast Trainer, Supply Unit


Special strategem:

Name[Item/Cost]        SP T/AoE Effect/Caster

Jintoku                10     B HP small recovery
[Kizugusuri           500]      Liu Bei
Gotoku                 18     D HP medium recovery
[Kanbouyaku          1000]      Liu Bei
Aitoku                 28     F HP large recovery
[Kyuumeiyaku         2000]      Liu Bei
Daitoku                50     G HP full recovery
[---                   --]      Liu Bei
Rakurai                40     G Non-elemental damage
[---                   --]      Sorcerer
Tenbu                   0     G Halves target current HP and SP
[---                   --]      Cao Cao
(---)                  --     C Non-elemental damage 
[Bakudan              500]      ---
(---)                  --     C SP small recovery
[Youjutsu no kusuri  1000]      ---
(---)                  --     C SP large recovery
[Senjutsu no kusuri  2000]      ---


V. Equipment

There are two types of Goods that a unit can carry in its inventory: 
Equipments and Items.  Items are consumables that are basically single 
use strategem.  They are listed in the previous section alongside the 
corresponding stretegem.  Equipments include Weapons, Armor, Horses, 
War Manuals, and Documents.  The first three types must be equipped on 
a unit to bring out its effect.  Weapons, armor, and horses not 
equipped do not impart its effect on the unit.  War Manuals and 
Documents will impart their effect merely by having them in the 
possession of a unit.  You can view the specifications of a Good by 
highlighting it in the Shop Menu or the Item Menu (outside of a battle) 
and press the R button.

1. Class change items

The majority of items in the game are one use versions of the 
corresponding strategem.  For the sake of simplicity, they are listed 
in the strategem section because the effect are identical.  However, 
there is one category of items that do not mimic the effect of 
strategem.  These are the class upgrade items and class change items.

The class upgrade items are bought in item shops of a few selected 
cities and sometimes from treasuries in a battlefield.  These items are 
applicable only to the non-specialized classes: infantry, archery, 
cavalry, and bandit.  Upgrading the class of a unit requires that the 
unit has sufficient levels for the upgrade (L.20 to upgrade from the 
low level and L.40 to upgrade from the medium level) and carries the 
corresponding class upgrade item in its inventory.  During a class 
upgrade the unit also loses 5 experience levels.  Upgraded units enjoy 
higher attack and defense bonus than the previous class level, assuming 
that the stats are compared at the same experience levels.

The class change items cannot be bought and must be found in 
treasuries, received in events, or earned as prizes in Free Mode (GBA 
exclusive).  Aside from Liu Bei and officers who are already leading a 
unit with the same class as the item changes to, any officer can use a 
class change item.  Liu Bei can only upgrade his class, he cannot 
change into another.

2. Types of equipment

Weapons: Store bought weapons are class specific.  Equipping a weapon 
on the wrong class will result in a 50% penalty of the effect (rounded 
up).  Rare weapons can be used by all classes without a penalty.  
Weapons primarily boost Power, but some of the store brought weapons 
affects Lead, Intel, or unit Movement.

Armor: All armor can be equipped by any unit.  Armor primarily boost 
Lead.  Any secondary effects on the armor are penalties on Power or 
Intel.

Horse: All horses can be equipped by any unit.  Horses boost the 
Movement of a unit with no secondary effects.

War Manual: A unit holding a War Manual in its inventory gains bonus 
Intel.  When there are multiple War Manuals in the possession of the 
same unit, only the one with the highest bonus remain in effect.  
However, unlike Lead where the bonuses from two pieces of equipment can 
be combined together, the Intel bonus of War Manual is neither 
stackable with other War Manuals nor Intel increasing weapons.  Any 
Intel penalty from armor will be effective and deduct from the total of 
officer Intel and the highest bonus, either from a weapon, or a War 
Manual.

Documents: A unit holding one or more piece of Document in its 
inventory will recover HP, SP, or both.  The amount added is completely 
stackable with each individual Document as well as the amount added by 
the terrain (fortress, village, barracks):

Village/Fortress    [mHP / 4] + 1
                    [mSP / 6] + 1

Barracks            [mHP / 4] + 1

Engunhoukou         [mHP / 8] + 1    

Chokumeisho         [mSP /12] + 1

Gyokuji             [mHP /10] + 1
                    [mSP /15] + 1

In the original SFC version, one single unit can carry all 3 Documents 
and station inside a village or a fortress.  This will heal for a 
maximum of:

[19 x mHP / 40] + 3 for HP regeneration
[19 x mSP / 60] + 3 for SP regeneration

In the GBA version it is possible to collect more than one of each 
item.  So the amount regenerated can be raised even higher than the SFC 
maximum.

The list of all equipment can be found at the end of the FAQ after the 
walkthrough section.

3. Effects of equipment

The weapons primarily improve Power of the officer leading a unit, 
while armors primarily improve Lead.  But the actual attack and defense 
ratings of a unit are derived from not only the respective officer's 
power and lead, but also the level and class of the unit.

However, the extent of improvement of the unit's stats does not have a 
linear correlation with the improvement of the officer's stats.

Example #1: L.40 S. Bandit.   HP 1180, SP 75.
Weapon: "Seiryuengetsutou" (Power +8. All)

Guan Yu:     Power   98 -> 106, Lead    100       , Intel 80
             Attack 407 -> 454, Defense 404
       Net increase  47

Yi Ji:       Power   21 ->  29, Lead     72       , Intel 84
             Attack 242 -> 248, Defense 304
       Net increase   6

The increment of increase in the latter case is practically negligible.


Example #2: L.48 S. Infantry. HP 1425, SP 95
Armor:  "Touchugai" (Lead +6, Intel -2. All)

Zhuge Liang: Power   44       , Lead     94 -> 100, Intel 100 -> 98
             Attack 279       , Defense 444 -> 480
       Net increase                      36

Sun Qian:    Power   38       , Lead     34 ->  40, Intel  74 -> 72
             Attack 272       , Defense 291 -> 302
       Net increase                      11


Logically you should equip the high powered special weapons on units 
led by officers with innate high Power, because the equipment would be 
wasted on officers with low innate power.  Storebought weapons with 
higher Power and a Lead/Intel penalty are for units led by officers 
with high Power but low Lead/Intel.

This also illustrates the reason why armors are mostly useless.  Armor 
provides the least protection to units led by officers with low Lead, 
which in turn yields low defense and are more vulnerable in the first 
place.  Conversely, units led by officers with high Lead already has 
sufficient defense and don't need any armor to begin with.

Later on you will start to find War Manuals that improves Intel.  By 
the same token they would serve better on officers with high innate 
Intel than those that do not.

So what kind of weapon is suitable for units led by officers with low 
Power?  Beginning from the second half of Chapter 2, there will be a 
few storebought weapons with a secondary stat that improves movement of 
a unit.  Although those weapons are class specific, the Movement bonus 
is only +1 and won't be affected by the class incompatiblility penalty 
of -50% (it rounds back up to +1 anyways).  Together with "Shunme", a 
storebought horse, the movement of the equipped unit is boosted by 2.  
Besides having to spend less turns traveling, it will also be easier to 
move a unit into favorable positions.


VI. Basics of Battle

Before a battle begins, you almost always have the option to choose the 
units to deploy.  It is no exaggeration to say that choosing the 
correct combination of officers to deploy is half of the battle.  
However, with the size of your army growing as your campaign 
progresses, how will you be able to decide whom to use and whom not to?

The criteria for deciding on deployment are as follows:

1. Topology:  It's a good idea to study the map of the battlefield 
before you actually start fighting.  Locate strategic points on the map 
where you can route the advance of the enemy and crush them one by one.  
Then decide on the best formation to use and the units needed to 
arrange the formation.

2. Terrain:  If the map is covered with rough savanna, certain units 
will be penalized for double movement cost over these terrains.  The 
cavalry will be down to a movement of 2 or 3 while the supply unit will 
be practically immobilized, much less being able to stay near your army 
and provide support.  On the other hand the earth attack skills of 
bandits will be more effective.  Also keep in mind the formation you 
need to pull your army through tough strategic locations and the unit 
types best suited for them.

3. Enemy type:  This applies mostly to early game.  If the enemies are 
mostly cavalry units, you should definitely bring archery units to 
damage them effectively.  Lster on the enemies usually have a well 
rounded makeup, and you have units that fight well against any enemy 
type, so bring those instead.

4. Attack options:  Cavalry units can only attack targets on adjacent 
panels and cannot enter forest, so bringing them into a map with mostly 
forest is probably not a shortcut to victory.  Castle sieges feature 
long corridors with a minimal direct contact possibility between your 
units and the enemy, so archery units and earth strategem casters will 
gain a definite edge.  Use the class change items to create 
multipurpose units.  Duelers shouldn't be just duelers.  Take advantage 
of their high Power and give them classes that allow them to move 
around so they can deal damage even when there's no duel for them.

5. Officer base stats:  Even among officers of the same class, their 
stats will be different from each other.  One tiger is better than two 
deers.  It's the quality over quantity that counts on the battlefield.  
Whoever said 3 stinky leather makers is better than Zhuge Liang was 
obviously wearing a pair of worn out rotten boots.

Officers with high power should be in a class with lots of 
opportunities for physical attacks.  Likewise those with high Intel 
should be in a class with strong strategem attacks.  Those with both 
should be in all-purpose class.  The class changing items exist for a 
reason.

6. Duels and persuades:  An officer initiating a duel and comes out 
victorious not only get a level up bonus, but sometimes a special item, 
or even a new recruit as well.

7. Special condition battles:  It may be a battle with preset selection 
of units not decided by the player.  Or there could be a special losing 
condition that instantly ends the battle with irreversible 
consequences. 

Sometimes the victory condition can be moving a specific unit to a 
specific location.  Thus giving this unit movement increasing equipment 
and the choice of guards for the unit can make the task easier.  
Battles featuring this type of victory condition are usually heavily 
stacked against you.

8.  Level considerations: If you enlisted a new recruit 15 levels above 
your other unit in the same class, and they have comparable stats, why 
wouldn't you use the new guy?


On the battlefield, enemy units often outnumber and overpower those of 
your own.  Therefore you can seldom win over them in a war of 
attrition, especially since the turn limit is mostly against you.  
There are two advantages you have and two disadvantages the AI has that 
can be taken to gain victory.  The first advantage you have is that you 
can use items and outfit your units with equipment.  The second 
advantage is that you can choose the type of units to deploy.  The two 
disadvantages of the enemy are that they must move in the order of the 
list of their officers, and they cannot cast most support strategem.

Let's look at your advantageous first.  Since all armor and most 
weapons only modify the base stats of your officers, those types of 
equipment do not impact their performance enough to really give you an 
upper hand.  However, the movement increasing weapons and horses are 
directly affecting the range of your units.  This is a very significant 
advantage.  Because you can move your unit to just outside the range of 
the enemy units, then move in and attack them in the next turn, thus 
you gain the advantage of preemptive attack and force them to take a 
defensive stance.  This is especially prominent in late game, when all 
units can use healing strategem.  Enemy units may carry equipment, but 
they never equip them so they can only benefit from War Manuals and 
Documents.

The choice of deployment is also an extremely important decision.  The 
walkthrough will list a map of each battle along with enemy data.  You 
must deploy units that can take advantage of the terrain effects and 
encounter the enemies effectively on geographical strategic points.  
This can be accomplished by deciding the battle formations that you 
will need to take advantage of the terrain.


1. Resist formation:

The center of this formation is a healer capable of multitarget healing 
strategem occupying a village or fortress.  Arrange your other units in 
cross formation next to the healing unit and you can heal them every 
turn for an extended period because the SP regeneration can either 
reduce or completely negate the SP consumption of the healer unit.  
Later on when you find Documents that regenerate SP, this formation can 
be used anywhere.

      1              1
     234            H23
     H5              4

H: healer unit with multitarget healing strategem (Type B or D)
1-5: units in formation

This formation will allow the healer unit to heal all units in 
formation at once.  It is most effective against enemies of mostly 
physical units that tend to favor direct attacks.  If there are enemies 
with high Intel that wield multitarget attack strategem, this formation 
will put your units in danger.  So in that case you must make it a 
priority in defeating those enemies first.


2. Bridge formation:

The purpose of this formation is a blockade on one end of a long and 
narrow passage such as a bridge.  It is very easy to block the advance 
and focus multiple attacks on a relatively small number of enemies in 
the opening on either end of this geographical feature.  Focus on the 
enemy units that are most exposed, followed by the ones behind them, 
but do not move into the narrow region yourself.

      xxxx7BF            xxxx7BF
      xxxx35C            xxxx35C
        ooo18G             ooo18G
        ooo29H           xxxx46D
      xxxx46D            xxxx9EH
      xxxxAEI

x: cannot enter
o: enemies
1-2: tank units
3-4: tank units that can make diagonal attacks 
5-6: units that can make diagonal attacks
7-A: S/M/L Archery units
B-E: M/L Archery units
F-I: L Archery units

There are 18 positions in this formation for a 2 panel wide bridge, but 
obviously you can't deploy that many units.  The 4 tank units are the 
most essential, but the indirect units can be a mix of the appropriate 
archery, healers, and strategem wielding classes.  Intentionally 
leaving some positions open can help you reduce damage against enemy 
multitarget attack strategem.  Positioning a cavalry unit behind your 
tank can often lure out archery units to the front, where they are 
defenseless against your tanks.  This formation is more effective on 
narrow and long bridges than short and wide ones.  In fact, if the 
bridge is over 2 panels wide, it is not a good idea to use this 
formation and other strategic locations should be sought out.


3. Assassin Formation

In siege battles sometimes you need to take out a tough unit guarding 
the opening of a narrow passage, or an enemy leader that can summon 
reinforcements when you get close.  In a situation that calls for a 
blitzkrieg to eliminate a particular unit before suffering a 
retaliation, this formation will allow a single powerful unit to 
infiltrate loose ranks and hit the target with multiple attacks within 
a single turn from the support of "Kaiki" units.  The following 
sequence shows an example of how a main attack unit can pass through 
two fields of influences and attack the target 3 times with the support 
of 4 units with "Kaiki" in a single turn.  Among the 4 "Kaiki" units, 
the unit with higher number of casts should go first.

1.  0            AKK     2.  0     a       KK
      E   E      KK            E   E      KK

3.  0     A   k   KK     4.  0 a       k   KK
      E   E       K           E   E       K

5.  0 a       K   KK     6.  0 A   k       KK
      E   E   k                E   E   k

7.  1a    k       KK     8.  1a    K   k    K
      E   E   k                E   E   k

9.  1A  k     k    K    10.  2a  k     k    K
      E   E   k                E   E   k

11. 2a  k     Kk        12.  2a  K k    k
      E   E   k                E   E   k

13. 2A  k k    k        14.  3a  k k    k
      E   E                    E   E

0,1,2,3: target and number of attacks suffered.
A/a: main assault unit (before/after a command)
K/k: unit wielding the strategem "Kaiki" (before/after a command)
E: other enemy units in front of the target that can stop your units by 
contact with their fields of influence.

In this formation, the main assault unit leads the advance.  Even if 
this unit is stopped at the field of influence of enemies in front of 
the target, the "Kaiki" units can still form a chain and push the main 
assault unit through.  This chain formation also serves to pass down 
the transferred turns from the "Kaiki" unit in the back to the main 
assault unit in the front.  The main assault unit can either wield 
strong physical attacks (high attack with "Moroha" in effect) or wield 
strong attack strategem.

Although this formation maximizes movement through a loose enemy rank 
and deals cumulative damage from the main assault unit on a single 
target, its defense from the side is practically nonexistent.  This 
should only be used if you are sure that the enemy won't have the 
opportunity to attack the formation from the side, or that the 
cumulative damage from the main assault unit is sufficient for the 
removal of the enemy leader and ends the battle as a result.


4. Loose Net Formation

This formation is only used as a contingency plan in battles where the 
survival of specific units are the key to achieve Victory condition (or 
avoid special losing conditions).  Minimizing the overlapping of the 
field of influence, this formation uses the least number of units to 
hold the advance of an entire enemy force when the terrain does not 
feature any strategic vantage points. 

     x
 E  x1x
 EE  x
  E   x    4
 EE  x2x
   E  x
 E E   x     5
  EEE x3x
       x

1-3: Ally units in formation
4-?: Ally units wielding "Shouga"
x: field of Influence of the units

The purpose of this formation is to utilize the field of influence of a 
small number of units as a divider in the battlefield.  Enemy forces 
cannot get past this divider because the AI is not programmed to cast 
"Kaiki".  To maintain the formation, each unit must retreat two or 
three panels per turn and heal themselves, so the enemy is no longer in 
their fields of influence.  this way the enemy will have to reengage 
and they cannot move past the divider.  The sturdiness of this 
formation can be increased by having a few other units wielding 
"Shouga" just behind the divider to heal any in the formation that may 
be confused.  As unlikely as it seems, the best units to utilize as the 
first line of defense are not tanks, but rather Supply Units that wield 
powerful single target healing strategem.  As long as the units in this 
formation lags behind the units to be protected, it will remain 
effective until a unit runs out of SP.


Enemy AI disadvantages

The enemy units are usually at higher levels and are more or less 
suited for the terrains of the battlefield.  However there are rules of 
their movement that you can take advantage of.

1. The enemy units are moved in the listed order you can access from 
the Unit data.  The listed order is also provided for each battle.  In 
battles where there are reinforcements, the units of reinforcements 
move after the units of the main forces.

This may not look like an advantage, but consider that most of the 
time, enemy units with the highest damage potential are higher up in 
the list.  So for example, your army is approached by an enemy sorcerer 
wielding powerful strategem and you cannot attack this sorcerer 
directly because of enemy tanks.  Now you have to capitalize on this 
disadvantage of enemy AI.  If you critically wounds an enemy tank but 
keep it alive, the enemy sorcerer will move in and cast a healing 
strategem provided that it is in range to do so.  Even if another enemy 
supply unit is in range, because the sorcerer is higher in the list, 
the AI will use it for healing instead of the more appropriate supply 
unit.  This way you can avoid suffering a potentially devastating 
strategem attack. 

2. Enemy units cannot cast most support strategem.  The only two 
support strategem that enemy units can use are "Kyogen", which enemy 
infantry and cavalry often uses if they cannot make a direct attack; 
and "Shouga", which is used if another enemy unit under confusion is 
within range.  All other support strategem are exclusive to your army.  
Thus the enemy doesn't have any strategies based on "Kaiki".

These are the basic strategies that can be applied to any battle.  The 
specific strategies of each battle will be provided in the sections of 
the corresponding sections in the walkthrough.


VII. Free Mode (GBA exclusive)

In the GBA version, after finishing a few particular battles, there 
will be a message that a Free Mode battle is added.  When this message 
occurs, one or more battlefields are added to the list in the Free 
Mode.

To access Free Mode, you must save the game after the message in a save 
file (Suspended data doesn't work).  From the main menu, choose the 
Free Mode and select the save file to be loaded and you can start the 
battle with your current officer, levels, and goods.  The maximum 
deployment number still applies but you can choose officers that are 
different from when you fought the battle in the main story.

The enemies in the battle will retain their normal level instead of 
adjusting to yours.  Furthermore officers that can be persuaded will be 
replaced by generic units and duels do not result in a bonus level up.  
Valuable treasures such as rare weapons and class change items will be 
replaced by Gold, but class upgrade items can still be obtained.

Any items that you raid from granary or treasury are yours to keep, but 
bear in mind that any items that you consumed in a Free Mode battle 
will be used up when you resume your main game as well.

In each Free Mode battle, there are four prizes that correspond to the 
number of turns it takes you to win.  Generally the first three are 
Gold prizes.  The last prize corresponding to the lowest turn limit 
gives a piece of rare equipment or a class change item.  However, there 
is a glitch in effect and any Gold prizes you earn are not added to 
your war chest, making them effectively worthless.  The Gold you earn 
from defeating enemies in battle and raiding treasuries are valid 
earnings though.

The specifics of each Free Mode battle are explained in the walkthrough 
section at the time where it is possible to complete.  Unlike the story 
battles, your priority is to achieve the Victory condition in the 
shortest time possible instead of maximizing the growth of your army.  
Besides, you're most likely overleveled so there isn't good EXP from 
defeating enemies anyways.


VIII. Walkthrough

=====================================================================
Prologue: Rise of the Heroes - Anti Dong Zhuo Coalition
=====================================================================

Chenliu Camp

---------------------------------------------------------------------
Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel

Liu Bei       1   250    20     92     114    4    75   91    64
S. Infantry
Guan Yu       5   370    20    170     148    6   106  100    80
S. Cavalry    [Seiryuengetsutou]
Zhang Fei     5   370    20    170     121    6   106   83    42
S. Cavalry    [Dabou]

These are the initial members of your army.  Liu Bei will be your main 
healer throughout the game.  Guan Yu and Zhang Fei are some of the best 
physical attackers.  Their cavalry class is useful in the early parts 
of the game.  However, Guan Yu with his overall high stats certainly 
deserve something better.  All three officers are quite active in duels 
and persuades throughout the game.
---------------------------------------------------------------------

Receive 500 Gold

If you talk to Tao Qian and Gongsun Zan, they will join you in the 
following two battles as NPC allies.  As for any purchase you may want 
to make, the weapons and armor in the early game do not improve unit 
performance with any significance, so I would recommend against buying 
anything until better items become available.

Item Shop:

Mame                100 HP small recovery
Sake                120 Attack up
Tsuchi no kabe      120 Defense up
Chokutou            250 Power +1 (Bandit, S. Inf., Tribe)
Ono                 400 Power +2, Lead-1 (Bandit, S. Inf., Tribe)
Yari                300 Power +1 (Cav., M./L. Infantry)
Hikou               150 Lead +1 (all)
Shuhai              150 Lead +2, Power -1 (all)


Battle #01
Battle of Sishuiguan
(Shisuikan no tatakai)

Victory condition:

Defeat Hua Xiong

Turn limit: 30

xxxxxxxxxxxxxxxxxx fffffff x
xxxxxxxxxxxxxxxxxx  ffff  xx
xxxxxxxxxxxxxxxxxx  fff  xxx
xxxxxxxxxxxxxxxxxx      xxx 
xxxxxxxxxxxxxxxxxs     xxx  
ssxxxxxxxxxxxxxxs   xxxx    
  xx ssxxsssAsss   xxxx     
  xx  Tss sss     xx        
   x       Q     xx         
                 xxD        
   x                      ff
  xx            xx        ff
xxxx         D xxx  ff   fff
xxxxx         xx  ffffffffff
xxxxxxxx     xxx  ffffffffff
xxxxxxxxx    xx  fffffffffff

x: cannot enter
f: forest
s: rough
Q: fortress
D: village
A: granery
T: treasury

Treasures:

A(7,13): Mame (HP small recovery)
T(8,7): Ki no hikari (Cures Confuse and Berserk)

Bonus:

100 Gold

Units:

Allies       Lv maxHP maxSP Attack Defense Move Power Lead Intel

Gongsun Zan   6   400    21    124     111    6    71   67    55
S. Cavalry
Tao Qian      6   375    28    102     103    4    53   42    61
S. Infantry

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Hua Xiong     7   430    22    153     141    6    90   88    29
S. Cavalry
Li Su         5   350    26    109      86    4    54   50    68
S. Archery
Hu Zhen       4   325    24     95      92    4    58   37    30
S. Infantry
Zhao Cen      4   325    24     98     103    4    63   57    25
S. Infantry
Infantry      3   300    23     81      97    4    40   55    30
S. Infantry
Infantry      3   300    23     81      97    4    40   55    30
S. Infantry
Archery       3   300    23     92      67    4    40   25    60
S. Archery

Duels and Persuades:

Guan Yu vs. Hua Xiong

Hint:

1. When Guan Yu and Zhang Fei's troops (HP) are low, use Liu Bei's 
"Jintoku" to recover them.
2. Units camping inside a village or a fortress recover HP and SP.
3. Finish the battle by commanding Guan Yu to duel Hua Xiong.

Guan Yu and Zhang Fei are equipped with their own special weapons, the 
"Seiryuengetsutou" and "Dabou", repectively.  They are also at L.5, so 
they should be leading the offense.  Liu Bei is at L.1, but he has the 
recovery strategem "Jintoku".  Depending on whether you talked to Tao 
Qian and Gongsun Zan, they may also join the battle as NPC allies.

In the first turn, move Guan Yu and Zhang Fei to the other side of the 
bridge.  Since they cannot target diagonally, if an enemy (or even an 
NPC) blocks the bridge, it will be difficult to break through due to 
blind spots.

Attack the nearest Archery unit with all three controllable units first 
as this unit poses the greatest threat.  Once that is done, attack the 
other two Infantry units, preferably the one stationed in the Fortress 
first.  Once the fortress is liberated, move Liu Bei inside and have 
Guan Yu and Zhang Fei stay right next to him so they can be healed.  
Take this opportunity to raid the granery and treasury for "Mame" and 
"Ki no hikari".

Liu Bei has the lowest level, so give him more opportunity to score a 
final strike on weakened enemies and allow him to level up faster.  
Approach the enemy base slowly so Hua Xiong's guards will attack one by 
one.  This gives you the best chance to position Liu Bei for the kill.  
After all of Hua Xiong's guards are defeated, move Guan Yu next to Hua 
Xiong for a battle ending duel.


Battle #02
Battle of Hulaoguan
(Korokan no tatakai)

Victory condition:

Defeat Lu Bu

Turn limit: 30

xx         xxxxx
xxxxx   xxxxxxxx
xxxxxx xxxxxxxxx
xxxxxx xxxxxxxxx
xxxxxx xxxxxxxxx
xx         xxxxx
xx         xxxxx
xx          xxxx
xx          xxxx
x           ssxx
x           sTxx
  ff    D    sAx
  fff         sx
 fffff        ss
fffffff         
fffffff         
fffffff         
fffffff     D   
ffffffff        
ffffffff        
fffffffff       
 fffffffff      
 fffffffff      
fffffffff       

x: cannot enter
f: forest
s: rough
Q: fortress
D: village
A: granery
T: treasury

Treasures:

T(11,14): Hi no maboroshi (Confuses one unit)
A(12,15): Mame (HP small recovery)

Bonus:

100 Gold

Units:

Allies       Lv maxHP maxSP Attack Defense Move Power Lead Intel

Gongsun Zan   6   400    21    124     111    6    71   67    55
S. Cavalry
Tao Qian      6   378    28    102     103    4    53   42    61
S. Infantry

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Lu Bu         8   460    24    180     136    6   100   80    21
S. Cavalry
Zhang Liao    6   375    28    137     143    4    90   87    80
S. Infantry
Hou Cheng     5   370    20    115     105    6    67   65    42
S. Cavalry
Song Xian     5   350    26    112      86    4    59   50    45
S. Archery
Wei Xu        4   325    24    106     111    4    72   68    46
S. Infantry
Archery       3   300    23     92      67    4    40   25    60
S. Archery
Archery       3   300    23     92      67    4    40   25    60

Duels and Persuades:

Zhang Fei vs. Lu Bu

Hint:

1. Cavalry units are weak against Archery units.  Advance together with 
Infantry units to cover their weakness.
2. Press the L button to cycle through units that have not taken their 
turns.
3. The decisive duel is between Zhang Fei and Lu Bu.  In order to 
initiate a duel, the two participating units must be adjacent to each 
other in the direction of up, down, left, or right.

If you talked to Gongsun Zan and Tao Qian earlier, they will also 
participate in this battle with full HP and SP, regardless of how spent 
they were in the previous battle.

Have Zhang Fei and Guan Yu go up and defeat Wei Xu first, as you'll 
soon have a few Archery units taking target practice at them.  Liu Bei 
should follow them behind to provide healing and take care of enemy 
archery units.  Once you take care of Wei Xu, have all 3 gang up on the 
same Archery unit to take them out one at a time.  Liu Bei will need to 
enter a village if his SP runs low.

Command Guan Yu and Zhang Fei to retrieve the treasures while Liu Bei 
can sit in the village to recover his SP.  In the rough terrain, the 
movements of your units will be cut in half, so take that into 
consideration.

Once you finish all the Archery units, Hou Cheng and Zhang Liao will 
start to approach.  Meanwhile Lu Bu won't move for the time being 
(until turn # 18 or so, when he orders a full advance, he will charge 
at you then), so you can have Liu Bei attack from a diagonal direction 
while Guan Yu and Zhang Fei take care of his minions.

Before Lu Bu is defeated though, move Zhang Fei next to Lu Bu to 
initiate the battle ending duel.


=====================================================================
1-1: War in the North
=====================================================================

Pingyuan

Go out and explore the two cities Pingyuan and Beiping (you need to 
access the city gate to exit a city).

Weapon Shop:

Chokutou            250 Power +1 (Bandit, S. Inf, Tribe)
Koutou              500 Power +2 (Bandit, S. Inf, Tribe)
Ono                 400 Power +2, Lead -1 (Bandit, S. Inf, Tribe)
Yari                300 Power +1 (Cavalry, M./L. Infantry)
Hankyuu             150 Power +1 (S. Archery)
Hikou               150 Lead +1 (all)
Toukou              300 Lead +2 (all)
Shuhai              150 Lead +2, Power -1 (all)

Item Shop:

Shounetsu no sho    100 Shounetsu (weak fire) vs. one unit
Uzushio no sho      100 Uzushio (weak water) vs. one unit
Rakuseki no sho     100 Rakuseki (weak earth) vs. one unit
Senpuu no sho       100 Senpuu (wind) vs. one unit


Beiping

Item Shop:

Mame                100 HP small recovery
Sake                120 Attack up
Tsuchi no kabe      120 Defense up
Fuumu no sho        120 Silences one target


When you return to Pingyuan Meeting Place, Jian Yong will join your 
army.  Gongsun Zan's messenger arrives shortly and requests 
reinforcements.  Jian Yong advices a choice of two routes, through 
Guangchuan (kousen) or Xindu (Shinto).

---------------------------------------------------------------------
Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel

Jian Yong     5   350    26    102      79    4    42   36    74
S. Archery

The first archery unit you have in your army.  Despite the low Power of 
the officer, this unit is highly effective against cavalry units.  As 
for attacking other types of units, there will be better officers 
later.  But until then, this will have to suffice.  Since archery class 
learns healing strategem at a low level, Jian Yong can also double as a 
healer once he reaches L.15.
---------------------------------------------------------------------

Guangchuan is the easier of the two battles.  However, Xindu provides 
more rewards.  Both battles will be covered, but the walkthrough will 
continue to follow as if the harder route Xindu is chosen.


Battle #03A
Battle of Guangchuan
(Kousen no tatakai)

Victory condition:

Defeat Feng Ji

Turn limit: 30

ffffmmmmmmmmmm      
 fffffmmmmmmm       
  fffffmmm         f
    fffff   ff   fff
     fff   fff  ffff
f        fffff   f x
ff     D ffff  T xxx
ffff     f    xxxxx 
fffff       xxxx   f
ffff T   xxxxx  ffff
fff     xx    ffffff

x: cannot enter
f: forest
m: mountain
D: village
T: treasury

Treasures:

T(7,16): Danhai (Lead +3, Power -2. all)
T(10,6): Hangetsusou (War +2. Cavalry, M./L. Infantry)

Bonus:

200 Gold

Units:

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Feng Ji       9   450    32    115     136    4    54   66    82
S. Infantry
Infantry      7   400    29     99     117    4    40   55    30
S. Infantry
Infantry      7   400    29     99     117    4    40   55    30
S. Infantry
Archery       6   375    28    106      78    4    40   25    60
S. Archery
Cavalry       4   340    18    102      86    6    55   40    30
S. Cavalry
Cavalry       4   340    18    102      86    6    55   40    30
S. Cavalry
Bandit        6   500    31    105      99    4    43   43    43
S. Bandit
Bandit        5   480    30    100      94    4    43   43    43
S. Bandit
Bandit        5   480    30    100      94    4    43   43    43
S. Bandit

Duels and Persuades:

Guan Yu vs. Feng Ji

Hints:

1.  Defense increases slightly when camping in the forest.
2.  Cavalry is strong against infantry, infantry is strong against 
archery, archery is strong against cavalry.
3.  Finish the battle by commanding Guan Yu duel Feng Ji.

You only have 4 units, and Liu Bei is pretty much the only healer, so 
don't divide your forces.  Take the initiative to retrieve the "Danhai" 
from the treasury on the east.  The enemy cavalry units will intercept, 
but the forest around limits their movement, so you can have all 4 
units concentrate on one enemy at a time if you arrange your units as 
follows:

fffGL f x
ff12ZJxxx
   xxxxx

G: Guan Yu
Z: Zhang Fei
L: Liu Bei
J: Jian Yong

As you defeat the cavalry units, enemy infantry and bandits will arrive 
from the top.  Likewise put Guan Yu and Zhang Fei on the front, while 
Liu Bei attack from the diagonal and Jian Yong from behind one of your 
cavalry units.  After you defeat them, approach the village in the 
middle.  Oftentimes any units camping there will come out to fight you, 
which you can defeat easily and take the village for your own recovery.

Once you finish all enemies near the village, lure out Feng Ji's guards 
and take them out before commanding Guan Yu to duel him.

Guangchuan Camp

Han Ying and Guo Shi joins you when you finish the battle.

---------------------------------------------------------------------
Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel

Han Ying      7   400    29    111     117    4    61   55    44
S. Infantry
Guo Shi       7   520    32    106     107    4    35   50    63
S. Bandit

Guo Shi is your first mountain unit if you didn't go to Xindu.  The 
lowest level of the bandit class cannot make diagonal attacks, so the 
attack options will be quite limited until they can upgrade their 
class.  Furthermore you can get other bandit units later that can be 
quickly leveled to L.20 and utilize class upgrades.  You can train Guo 
Shi later once you have access to "Ki no hikari" and you have other 
units over L.25.  As for Han Ying, you don't really need another 
infantry at this point, and he's not going to be in any battle with 
designated units, so let him sit on the sidelines.
---------------------------------------------------------------------

There is also an Item shop available.

Item Shop:

Mame                100 HP small recovery
Shounetsu no sho    100 Shounetsu (weak fire) vs. one unit
Uzushio no sho      100 Uzushio (weak water) vs. one unit
Koutou              500 Power +2 (Bandit, S. Inf, Tribe)
Hangetsusou         550 Power +2 (Cavalry, M./L. Infantry)
Toukou              300 Lead +2 (all)
Danhai              250 Lead +3, Power -2 (all)

Once you are ready, talk to Guan Yu to move out.
---------------------------------------------------------------------


Battle #03B
Battle of Xindu
(Shinto no tatakai)

Victory conditions:

1. Defeat Chunyu Qiong 

2. Liu Bei reaches the city gate.

Turn limit: 30

      x   fffffmmmmmmm
x xxxxx   ffffffmmmmmm
xoxxxxx     ffffmmmmmm
              ffffmmmm
        x      fff  mm
      TxxxxD          
      Xxxxxx          
   x xxx Txxxx        
x xx x      xxx       
xxx              fff  
xx    fff    xx ffff  

x: cannot enter
f: forest
m: mountain
o: city gate
D: village
T: treasury

Treasures:

T(6,7): 200 Gold
T(8,10): Sake (Attack up)

Bonus:

200 Gold.
All surviving units gain 50 EXP points (exclusive to Victory condition 
#2).

Units:

Allies       Lv maxHP maxSP Attack Defense Move Power Lead Intel

Fan Gong      7   470    35    129     139    5    62   71    52
Martial Artist
Guo Shi       7   520    32    106     107    4    35   50    63
S. Bandit
Han Ying      7   400    29    111     117    4    61   55    44
S. Infantry

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Chunyu Qiong 11   550    28    154     138    6    73   68    62
S. Cavalry
Infantry      7   400    29     99     117    4    40   55    30
S. Infantry
Infantry      7   400    29     99     117    4    40   55    30
S. Infantry
Infantry      7   400    29     99     117    4    40   55    30
S. Infantry
Cavalry       4   340    18    102      86    6    55   40    30
S. Cavalry
Cavalry       4   340    18    102      86    6    55   40    30
S. Cavalry
Archery       6   375    28    106      78    4    40   25    60
S. Archery
Bandit        5   480    30    100      94    4    43   43    43
S. Bandit
Bandit        5   480    30    100      94    4    43   43    43
S. Bandit
Band          6   300    30     86      97    4    35   20    75
Marching Band

Duels and Persuades:

Zhang Fei vs. Chunyu Qiong

Hints:

1. Reduce the number of enemy units before Chunyu Qiong romps about.
2. Cavalry is strong against infantry, infantry is strong against 
archery, archery is strong against cavalry.
3. Finish the battle by commanding Zhang Fei duel Chunyu Qiong.

Although the village is on the northern bank, the enemies will advance 
en masse towards the right on the northern bank, so it's better to use 
the bridge to get to the southern bank instead.  There will be a S. 
Bandit and S. Infantry unit coming this way, so take care of them 
first.

Jian Yong is probably trailing behind, so use him to stand guard on the 
right bridge and take on the cavalry unit.  Once you finish the two 
enemy units in the southern bank, help Jian Yong take out the Cavalry 
and the Bandit just behind.  Once those units are gone, take the time 
to loot the southern treasury and heal up.

Now you need to take on the Archery and Cavalry units near the city 
gate. Move all units just south of the west bridge and wait.  On the 
next turn try to take down the Archery unit to minimize damage.  Be 
careful when you are looting the northern treasury, as enemies will 
pounce on the unit that enters the treasury.  So make sure a high 
defense unit such as Guan Yu or Zhang Fei does the job.  At the end, 
you can either command Zhang Fei duel Chunyu Qiong (Zhang Fei gains an 
extra level up), or have Liu Bei move in front of the city gate (all 
surviving units gains 50 EXP points).

When asked if you want to enter Xindu, choose yes.

Xindu

Enter Xindu Meeting Place and Fan Gong will join your army.

---------------------------------------------------------------------
Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel

Fan Gong      7   470    35    129     139    5    62   71    52

The martial artist is a superior class even to the highest level of the 
bandit class.  Similar to the bandit, this class can enter mountain 
regions.  However, not only does this class require no upgrades, it 
also learns both single target and multitarget healing strategem.  So 
Fan Gong can also double as a healer once he reaches L.10.
---------------------------------------------------------------------

Weapon Shop:

Ono                 400 Power +2, Lead -1 (Bandit, S. Inf, Tribe)
Hanfu               700 Power +3, Lead -1 (Bandit, S. Inf, Tribe)
Kou                 450 Power +1, Lead +2 (Bandit, S. Inf, Tribe)
Yari                300 Power +1 (Cavalry, M./L. Infantry)
Geki                400 Power +2, Lead -2 (Cavalry, M./L. Infantry)
Ken                 400 Power +2 (Martial Artist)
Keisouetsu          350 Power +1, Lead +2 (Martial Artist)
Toukou              300 Lead +2 (all)
Danhai              250 Lead +3, Power -2 (all)

Item Shop:

Mame                100 HP small recovery
Sake                120 Attack up
Tsuchi no kabe      120 Defense up
Shounetsu no sho    100 Shounetsu (weak fire) vs. one unit
Uzushio no sho      100 Uzushio (weak water) vs. one unit
Rakuseki no sho     100 Rakuseki (weak earth) vs. one unit
Senpuu no sho       100 Senpuu (wind) vs. one unit

Fan Gong has higher movement than Liu Bei, so buy some "Mame" for him 
so he can act on his own without having to run back to Liu Bei for 
healing.  Once he learns "Enjo" he will be able to look after himself.


Once again, you must make a choice of two battlefields.  The battle of 
Chinghe is much easier than Julu, however by finishing Julu, you can 
recruit two new characters into your army, including another Archery 
unit.  It is up to you to decide which route to take.  Both battles 
will be covered, but the walkthrough will continue as if the harder 
route Julu was chosen. 


Battle #04A
Battle of Chinghe
(Seiga no tatakai)

Victory condition:

Defeat Qu Yi

Turn limit: 30

mmmmmf  xx       fffffffffff
mmfffff xxx      fffffffffff
ffffffff xxx      ffffffffff
ffffffff   xxx      fffffffm
fffffffff  xxx      fffff  m
fffffffff   xxx      ff   mm
fffffffff    xx          mmm
   fffff           D     mmm
                        mmmm
 A         D xx         mmmm
             xx          mmm
m      fff   xxx            
mmmffffffff Txxx   f        
mmmmfffffff   xxx fffff     
mmmmffffff    xx  ffffff    
mmmmmfffff   xxx fffffffffff

x: cannot enter
f: forest
m: mountain
D: village
A: granery
T: treasury

Treasures:

A(10,2): Tsuchi no kabe (Defense up)
T(13,13): 200 Gold

Bonus:

300 Gold

Units:

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Qu Yi        12   580    29    160     140    6    73   65    39
S. Cavalry
Infantry      8   425    31    103     122    4    40   55    30
S. Infantry
Infantry      8   425    31    103     122    4    40   55    30
S. Infantry
Infantry      7   400    29     99     117    4    40   55    30
S. Infantry
Band          7   320    32     90     101    4    35   20    75
Marching Band
Cavalry       5   370    20    107      90    6    55   40    30
S. Cavalry
Archery       7   400    29    111      81    4    40   25    60
S. Archery
Archery       7   400    29    111      81    4    40   25    60
S. Archery

Reinforcements

Bandit        6   500    31    105      99    4    43   43    43
S. Bandit
Bandit        6   500    31    105      99    4    43   43    43
S. Bandit


Duels and Persuades:

Guan Yu vs. Qu Yi

Hints:

1. Stand before the bridge and lure out advancing enemies
2. Dealing the final blow to an enemy unit gives a lot of EXP points.
3. Leave Qu Yi to Guan Yu

If you have taken the route of Guangchuan and have recruited Guo Shi 
and Han Ying, you will discover that this is the first battle where you 
cannot deploy all your units at once.  Someone will have to be the 
benchwarmer.  Furthermore Fan Gong has better Power and Lead than 
either Guo Shi or Han Ying, and he does not have to class change to 
learn his most powerful strategems.  Last but not least, Fan Gong 
learns the healing strategem "Enjo" at L.10, so he can also supplement 
Liu Bei's healing duty.  As I said before, the harder battle does have 
its rewards.  


Start moving to the east side of the bridge and intercept the advancing 
enemies near the east bank.  Set up a formation as follows:

xxxx5 
   EEG
   EEZJ
xxxxL

L: Liu Bei
G: Guan Yu
Z: Zhang Fei
J: Jian Yong
5: other units

This will let all your units attack the two enemies in the front and 
allow Liu Bei to heal.  You'll still have to move to heal Guo Shi 
though, so keep an eye out for him.  The attack strategem "Senpuu" of 
the Marching Band can deal large damage, but he only has enough SP to 
use it once.

At around turn #7, reinforcements will appear on the east bank to the 
north, so defeat the enemies at hand and turn your attention to those 
Bandits.  Camp around the village to the east and take them on while 
Liu Bei is inside the village to recover SP.

After you defeat those Bandits, move your entire army near the village 
on the west bank. Send a unit to raid the treasury.

Once Liu Bei regains his SP, approach Qu Yi's entourage and defeat them 
one by one.  Send a unit to raid the granery behind Qu Yi as well.  Qu 
Yi will not move from his initial position and will only attack with 
his strategem "senpuu" if you get within casting range (2 panels any 
direction).  Thankfully his Intel is low so that isn't going to do 
much.  You can attack from the diagonal or one space away and not worry 
about his physical attacks.  When Qu Yi's HP runs low, command Guan Yu 
to duel him and finish the battle.

Once you finish the battle, you have the option to save.  You cannot 
buy any supplies though as you will automatically rush to Jieqiao.
---------------------------------------------------------------------


Battle 04B
Battle of Julu
(Kyoroku no tatakai)

Victory conditions:

1. Defeat Zhang He

2. Liu Bei reaches the western fortress.

Turn limit: 30

ssssssssxxxxxsssss
  ssssssssxxxxxsss
  ssssssssssxxxxss
s  sssssssssssxxxx
xssssssssssssssxxx
xxxssxsssssssssssx
xxxxxxxxssssssssss
sxxxxxxxxxsDssssss
sssssAsxxxxxssssss
  ssssssssxxxsssss
Q   ssssssssssssss
     sssssssssssss
f      ssssssss   
ff     Dssss      
ff              ff
ff             fff
f              fff
f             ffff

x: cannot enter
f: forest
s: rough
Q: fortress
D: village
A: granery

Treasures:

A(9,6): Mugi(HP medium recovery)

Bonus:

200 Gold
All surviving units gain 50 EXP points (exclusive to Victory condition 
#2).

Units:

Allies       Lv maxHP maxSP Attack Defense Move Power Lead Intel

Gongsun Yue  10   475    34    140     112    4    60   58    47
S. Archery
Yu Ze         8   425    31     94     108    4    23   30    46
S. Infantry

Reinforcements

Guan Chun     7   400    29    111      84    4    42   32    61
S. Archery
Geng Wu       7   400    29    100     103    4    44   32    53
S. Infantry

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Zhang He     13   610    30    193     178    6    90   88    62
S. Cavalry
Yan Liang    10   520    26    169     152    6    87   84    32
S. Cavalry
Gao Lan      10   475    34    155     127    4    75   72    50
S. Archery
Shen Pei      9   450    32    131     143    4    71   73    67
S. Infantry
Feng Ji      10   475    34    120     141    4    54   66    82
S. Infantry
Infantry      8   425    31    103     122    4    40   55    30
S. Infantry
Infantry      8   425    31    103     122    4    40   55    30
S. Infantry
Archery       7   400    29    111      81    4    40   25    60
S. Archery
Cavalry       6   400    21    112      94    6    55   40    30
S. Cavalry
Martial Arts  7   470    35    127     118    5    60   40    40
Martial Artist
Supply Unit   7   320    23     77      81    3    30   30    70
Supply Unit

Reinforcements

Bandit        6   500    31    105      99    4    43   43    43
S. Bandit
Bandit        6   500    31    105      99    4    43   43    43
S. Bandit
Bandit        6   500    31    105      99    4    43   43    43
S. Bandit


Duels and Persuades:

Zhang Fei vs. Yan Liang

Hints:

1. Work with allies to clear out enemies on top of the cliff.
2. Before moving towards the western fortress, stay in a village to 
recover HP.
3. Let Zhang Fei take care of Yan Liang

If you have taken the route of Guangchuan and have recruited Guo Shi 
and Han Ying, you will discover that this is the first battle where you 
cannot deploy all your units at once.  Someone will have to be the 
benchwarmer.  Furthermore Fan Gong has better Power and Lead than 
either Guo Shi or Han Ying, and he does not have to class change to 
learn his most powerful strategems.  Last but not least, Fan Gong 
learns the healing strategem "Enju" at L.10, so he can also supplement 
Liu Bei's healing duty.  As I said before, the harder battle does have 
its rewards.  

Start moving to the east.  You will discover that the rough savanna 
terrain reduces the movement range of cavalry units by half.  Your ally 
Gongsun Yue takes high damage from all enemy units surrounding him, so 
he probably won't last long.  Yu Ze will have better resilience though.

At around turn #3, enemy reinforcements appear behind you.  At the same 
time, Guan Chun and Geng Wu also appear.  As reinforcements sent by Han 
Fu to stop Yuan Shao, they join your army as NPCs.

Feel free to let your NPC act as cannon fodder.  Even if Guan chun and 
Geng Wu are defeated, they will still join you after the battle.

When you reach the bottom of the cliff, have Zhang Fei duel Yan Liang 
to force him to retreat.  Then the only other cavalry unit would be 
Zhang He.  Even though defeating Zhang He using your combined forces 
probably isn't too difficult, it is still recommended to have Liu Bei 
escape to the western fortress so all your other units can receive EXP 
points.  Be warned that this option required you to prolong the battle 
until Liu Bei reaches the destination.  During the extra turns, there 
is no doubt that you will have to avoid defeating Zhang He, thus 
healing items will be expended to keep your troops alive as Liu Bei is 
your only healer.  There is also no opportunity to resupply before the 
next battle either.  If you didn't buy a good supply of healing items, 
just take out Zhang He to avoid wasting resources.

After the battle ends, Guan Chun and Geng Wu join your army.

---------------------------------------------------------------------
Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel

Guan Chun     7   400    29    111      84    4    42   32    61   
S. Archery
Geng Wu       7   400    29    100     103    4    44   32    53
S. Infantry

Guan Chun is your second archery unit.  Like Jian Yong his Power is 
also low so he is only effective on cavalry units.  Once Guan Chun 
reaches L.15, he can also use healing strategem.  As for Geng Wu, with 
poor stats he won't really contribute much, and there are no instances 
where he is needed, so there really isn't a need to deploy him.
---------------------------------------------------------------------

Once you finish the battle, you have the option to save.  You cannot 
buy any supplies though as you will automatically rush to Jieqiao.


Battle #05
Battle of Jieqiao
(Kaikyou no tatakai)

Victory conditions:

1. Defeat Yuan Shao

2. Liu Bei raids enemy granery

Turn limit: 40

ffffffffffmmmmmffff    x        
ffffffffmmmmmmmmmfff   x   A T B
 ffffffmmmmmmmmmmmmf   x        
   fffmmmmmmmmmmmmmf  Tx B B B  
    ffmmmmmmmmmmfffff  x        
    ffmmmmmmmmmfffff   xxxxx  xx
    ffmmmmmmfffffmmf            
    ffffmmfffmmmmmmf            
     ffffffmmmmmmmmf          ff
          mmmmmmmmmf       fffff
        mmmmmmmmmmmff     ffffff
       mmmmmmmmmmmmff      fffff
       mmmmmmmmmmmmmf        fff
       mmmmmmmmmmmmm          ff
        mmmmmmmmmmmm          ff
        mmmmmmmmmmmm     Q    ff
          mmmmmmmmmm          ff
  D           mmmmmm        ffff
xx              mm         fffff
xxxx                    D ffffff
 xxxxx                    ffffff
    xxx T                 ffffff
      xx       Q         fffffff
fff   xxx     T          fffffff

x: cannot enter
f: forest
m: mountain
Q: fortress
D: village
B: barracks
A: granery
T: treasury

Treasures:

T(2,30):Rendojutsu gokui (L.20 S. Archery class change)
T(4,23):Mugi (HP medium recovery)
T(22,9):Suijin no sho (Medium water vs. one unit) 
T(24,15):Chousoujutsu ougi (L.20 S. Infantry class change)

Bonus:

400 Gold
All surviving units gain 50 EXP points (exclusive to Victory condition 
#2).
Free Mode enabled (GBA version exclusive).

Units:

Allies       Lv maxHP maxSP Attack Defense Move Power Lead Intel

Gongsun Zan   6   400    21    124     111    6    71   67    55
S. Cavalry
Zhou Bi      10   475    34    145     115    4    66   61    53
S. Archery
Zhao Yun     14   640    31    218     182    6    98   87    84
S. Cavalry

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Yuan Shao    16   625    44    152     181    4    58   71    47
S. Infantry
Tian Feng    11   500    36    134     154    4    45   88    90
S. Archery
Wen Chou     13   610    30    194     174    6    91   86    19
S. Cavalry
Chen Lin     11   400    33     87     111    3    23   55    80
Supply Unit
Ju Shou      11   500    36    146     130    4    60   71    85
S. Archery
Jiao Chu     10   475    34    145     115    4    65   61    34
S. Archery
Qu Yi        13   610    30    165     145    6    73   65    39
S. Cavalry
Zhang Nan    10   475    34    136     105    4    56   47    46
S. Archery
Chen Zhen    10   475    34    109     117    4    35   32    65
S. Infantry
Xu You       10   380    38    107     126    4    45   40    61
Marching Band
Guo Tu       10   475    34    107     117    4    34   31    76
S. Infantry
Infantry      8   425    31    103     122    4    40   55    30
S. Infantry
Infantry      8   425    31    103     122    4    40   55    30
S. Infantry
Cavalry       6   400    21    112      94    6    55   40    30
S. Cavalry
Cavalry       6   400    21    112      94    6    55   40    30
S. Cavalry
Bandit        9   560    35    119     112    4    43   43    43
S. Bandit
Band          8   340    34     94     106    4    35   20    75
Marching Band

Duels and Persuades:

Zhang Fei vs. Wen Chou

Hints:

1. Going southeast will have you run into Yuan Shao's main forces.
2. Wen Chou is very strong.  Have Zhang Fei take care of him.
3. Go through the forest and surprise attack the granary is a good 
strategy.

That's right, Yuan Shao went all out with 17 units on the field.

There are two directions approach to this battle.  You could either be 
stealthy or you could take Yuan Shao's army on.

Let's do the easy way first.  At the army edit menu, choose anyone but 
Guan Yu and Zhang Fei.  At the beginning of the battle, move all your 
units through the forest region in the middle of the mountains.  Leave 
Liu Bei last in line and hide him in the mountains to avoid detection.  
Once your other 4 units take care of Guo Tu and his cohorts, rush Liu 
Bei towards the granery while your other units loot the two treasuries.  
Liu Bei will reach the granery long before Yuan Shao can catch him.


Now let's do this the right way- to annihilate all of Yuan Shao's army.

Choose Guan Yu and Zhang Fei as usual.  They will be leading the attack 
and speed across the land to loot and to occupy villages.

As your allies engage the first 3 enemies, catch up to them.  Your 
allies will keep the enemies occupied on the top area of the path 
leading southeast.  This way Guan Yu and Zhang Fei can sneak by them to 
loot the first treasury.  Meanwhile Liu Bei and the rest of your units 
need to keep those units occupied.

After Guan Yu and Zhang Fei loot the first treasury, move slightly to 
the right of the treasury and make sure Zhang Fei is directly to the 
left of Wen Chou (don't move any more or you'll provoke Yuan Shao to 
command all his army to attack.)

  TG
x  Z     Q
xx      T

G: Guan Yu
Z: Zhang Fei
Q: the fortress Wen Chou is in

This will lure out the units guarding the southern village.  Have Zhang 
Fei duel Wen Chou to force him to retreat.  Take care of the other 
cavalry unit, then wait for Liu Bei to arrive.  Once Liu Bei catches 
up, dispatch Chen Lin quickly and take control of the southern village.  
Now arrange your army so Liu Bei is camping inside the village and 
regains SP every turn.  The other units should station next to Liu Bei 
so he can heal them every turn using "Jintoku".  Yuan Shao's troops 
will actively attack you, but since they lack healing options, they 
will run out of steam quickly.  Don't attack Yuan Shao though.  Once 
you take out his entourage, leave one character in the village 
(preferably an archery unit to Yuan Shao will not follow your other 
characters).

Take out Guo Tu and his entourage while looting the treasuries.  When 
Liu Bei reaches the granery, the battle will be over.  The best part 
about annihilating Yuan Shao's units is that all your participating 
units will gain multiple levels from this battle due to the high levels 
of Yuan's army.

=====================================================================
1-2: Reinforcements for Beihai and Xuzhou
=====================================================================
---------------------------------------------------------------------
GBA version Exclusive
Free Mode: 


Battle of Sishuiguan
(Shisuikan no tatakai)

7 turns: 200 Gold
6 turns: 500 Gold

You should have little trouble clearing this stage within the turn 
limit for the first two levels of the challenge.  Money aside, if you 
can grab any treasures from the granery or treasury, the items will 
also be added into your inventory.  So it's not a bad idea to come back 
and get free items.  The only difference from a real battle is that 
winning duels doesn't grant a free level up.
---------------------------------------------------------------------

Pingyuan

You have access to Pingyuan, Beiping, and Xindu.  The shops don't offer 
anything new, but if you didn't choose the battle of Xindu, you can 
take a look there now to see what they have to offer.  Talk to Mi Zhu 
first, then talk to Guan Yu and he will suggest borrowing troops from 
Gongsun Zan.  So go to Beiping afterwards.

Beiping

Visit the Meeting Place.  Talk to Gongsun Zan and he will send Zhao Yun 
with you.

Zhao Yun joins your army temporarily.

---------------------------------------------------------------------
Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel

Zhao Yun     14   640    31    218     182    6    98   87    84
S. Cavalry

Like Guan Yu, Zhao Yun also has high overall stats.  He joins you 
temporarily at first and the cavalry class is adequate for the time 
being, but later when he joins your army permanently, a class that 
takes advantage of those stats would make quite an improvement.  Also, 
Zhao Yun is quite active in duels and persuades.
---------------------------------------------------------------------

Return to Pingyuan Meeting Place and talk to Mi Zhu to move out.


Battle #06
Battle of Beihai
(Hokkai no tatakai)

Victory condition:

Defeat Guan Hai

Turn limit: 30

      xxxxx x mmmmmm    
xx xxxxxxxx x  mmmmm    
xxoxxxxxxxx xx mmmmm    
xx xxxxxxxxxxx  mmm     
            xxx mmm     
           T xx  m      
             xxxxx      
               xxxx     
      mmmm   ff  xx     
      mmmm  ffff  x  x  
     mmmmmffffff  x  xx 
      mmmffffff   D  xxx
 m       fffff        xx
mm       fff           x
mmm       f             
mmmmm             fff   
mmmmmmmm         ffffff 
mmmmmmmmmm   T fffffffff
mmmmmmmmmm     fffffffff
mmmmmmmmmm    ffffffffff

x: cannot enter
f: forest
m: mountain
o: city gate
D: village
T: treasury

Treasures:

T(6,12): Kou (Power +1, Lead +2. Bandit, S. Inf, Tribe)
T(18,14): Kizugusuri (HP small recovery for multiple units)

Bonus:

500 Gold

Units:

Allies       Lv maxHP maxSP Attack Defense Move Power Lead Intel
Kong Rong    12   525    37    133     154    4    58   67    83
S. Infantry
Taishi Ci    13   610    30    201     165    6    94   81    67
S. Cavalry
Meng Su       1   400    25     94      80    4    69   52    31
S. Bandit

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Guan Hai     14   660    41    166     141    4    68   52    14
S. Bandit
Bandit       10   580    36    124     117    4    43   43    43
S. Bandit
Bandit       10   580    36    124     117    4    43   43    43
S. Bandit
Bandit        9   560    35    119     112    4    43   43    43
S. Bandit
Bandit        9   560    35    119     112    4    43   43    43
S. Bandit
Bandit       10   580    36    124     117    4    43   43    43
S. Bandit
Bandit       10   580    36    124     117    4    43   43    43
S. Bandit
Bandit        9   560    35    119     112    4    43   43    43
S. Bandit
Bandit        9   560    35    119     112    4    43   43    43
S. Bandit
Archery      10   475    34    126      92    4    40   25    60
S. Archery
Archery      10   475    34    126      92    4    40   25    60
S. Archery
Trainer       8   410    34    166      95    4    75   25    40
Beast Trainer
Trainer       8   410    34    166      95    4    75   25    40
Beast Trainer

Duels and Persuades:

Zhao Yun vs. Guan Hai

Hints:

1. Lure out the enemies in the mountain and forest areas.
2. Fire strategems are effective in forest and grassy plains.  The 
damage is reduced if raining.
3. Leave Guan Hai to Zhao Yun.

This battle isn't difficult, so this is a good opportunity to bring in 
low level units and gain some easy experience.

From the beginning Guan Hai will command most of his units to move into 
the forest and mountain areas.  But your first concern should be 
crossing the guarded bridge.  So get on the bridge and lure the two 
Bandits into attacking you.  Once they are gone, you can occupy the 
village on the south bank and take care of the Trainer from there.

Move towards the southwest, away from the central forest.  Loot the 
treasury in the south. Meanwhile send a unit through the east edge of 
the central forest to loot the treasury in the north.  As you enter the 
south treasury, your allies will open the city gate and come charging 
out.  They cannot enter the mountain area, so Guan Hai will not move 
towards them for awhile.

To lure Guan Hai out, simply move a unit within his attack range.  To 
avoid luring him out prematurely during your raid on the northern 
treasury, check his range beforehand and don't walk in range.  Fan Gong 
with his higher movement can accomplish this.

Once you finish looting about and mopped up Guan Hai's troops, command 
Zhao Yun to duel Guan Hai and finish this battle.

Beihai

After the battle, Kong Rong gives you 500 Gold as thanks for saving his 
city.

Item Shop:
 
Mame                100 HP small recovery
Kizugusuri          500 HP small recovery for multiple units
Sake                120 Attack up
Tsuchi no kabe      120 Defense up
Bakudan             500 Damages enemy, can be used by all units

Bakudan deals strategem damage, so it's virtually useless against 
enemies with high Intel.  It also only targets a single enemy in a two 
panel range, so it's really a losing deal as low Intel enemies are 
vulnerable to strategem attack anyways.

You also have access to Beiping, Pingyuan, and Xindu.  The shop 
selections there remain the same.

Once you are ready, talk to Guan Yu to move out.


Battle #07
Battle of Xuzhou
(Joshuu no tatakai)

Victory conditions:

1. Defeat all enemies

2. Liu Bei arrives at Xuzhou city.

Turn limit: 30

                    fffff     
                     fff      
x                    fff     x
xxx    xxxxxxxxxxx    ff   xxx
xxxxxxxxxxxxxxxxxx    xxx xxx 
xxxxxxxxxxxxxxxxxx D xxxx x   
xxxxxxxxxxxxxxxxs   xxx       
xxxxxxxxxxxxxx      xx        
xxxxxxxxxxxxs       xx f    xx
xxxxxxxxxxxs   xxxxxx fff   xx
xxxxxxxxsss  xxxxxxx  fff   x 
xxxxxxss    xxxx     fff    x 
xxxxxss    xx                 
sxxxss    xxx               x 
 sss                        x 
                  fff       xx
 D       xxx     ffffff     xx
         xx    fffffffff      

x: cannot enter
f: forest
s: rough
m: mountain
D: village

Treasures:

(none)

Bonus:

500 Gold (exclusive to Victory condition #1)
All surviving units gain 50 EXP points (exclusive to Victory condition 
#2).
Free Mode battle added (GBA version exclusive).

Units:

Allies       Lv maxHP maxSP Attack Defense Move Power Lead Intel

Tao Qian      6   375    28    102     103    4    53   42    61
S. Infantry
Mi Fang      13   550    39    142     151    4    63   59    25
S. Infantry
Sun Qian     13   440    37    103     103    3    38   34    74
Supply Unit

Reinforcements

Taishi Ci    13   610    30    201    165     6    94   81    67
S. Cavalry

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Yu Jin       18   675    47    165     181    4    60   62    52
S. Infantry
Yue Jin      15   670    33    179     166    6    74   74    39
S. Cavalry
Li Dian      15   600    42    164     177    4    72   73    47
S. Infantry
Guo Jia      14   575    40    142     110    4    36   32    97
S. Archery
Cao Hong     15   600    42    166     179    4    74   74    47
S. Infantry
Xiahou Yuan  15   670    33    206     186    6    90   86    52
S. Cavalry
Infantry     11   500    36    116     138    4    40   55    30
S. Infantry
Infantry     11   500    36    116     138    4    40   55    30
S. Infantry
Martial Arts 11   550    43    150     138    5    60   40    40
Martial Artist
Cavalry      11   550    28    138     116    6    55   40    30
S. Cavalry
Cavalry      11   550    28    138     116    6    55   40    30
S. Cavalry
Cavalry      11   550    28    138     116    6    55   40    30
S. Cavalry
Cavalry      10   520    26    132     111    6    55   40    30
S. Cavalry
Archery      11   500    36    131      96    4    40   25    60
S. Archery
Supply Unit  10   380    30     88      91    3    30   30    70
Supply Unit
Bandit       11   600    38    129     121    4    43   43    43
S. Bandit
Band         11   400    40    105     119    4    35   20    75
Marching Band

Duels and Persuades:

Guan Yu vs. Yu Jin

Hints:

1. Cross the bridge and take on the separated enemy units.
2. Leave Yu Jin to Guan Yu.
3. Intercepting the southbound enemies in the path under the cliff is 
another strategy.

If you want to finish the battle the easy way, you only need to move 
Liu Bei to the city gate of Xuzhou.  Command all your units to move 
across the bridge.  Draw out the Martial Artist and Guo Jia first and 
defeat them to thin out the east half of Cao Cao's army.

At around turn #5, Taishi Ci will arrive and join the battle as an NPC. 
He will run into the cavalry units from the north.  He won't last long, 
but at least he will delay them for a few turns.  During this time you 
can finish the rest of the east half of Cao Cao's army.

Once you finish Yu Jin's entourage, enemy infantry and archery units 
will atart to arrive from the north.  So block them with your faster 
cavalry units Guan Yu, Zhang Fei, and Zhao Yun to ensure a clear path 
for Liu Bei to reach the city gate.  You will receive 50 bonus EXP 
points for all surviving units.


Now that wasn't a satisfying victory, was it?  If you're confident, you 
should try to annihilate Cao Cao's army and teach him a lesson.  So 
here's the right way to approach this battle.

Start by moving your units northbound to intercept the cavalry units 
that are closing in quickly.  Find a spot along the path south of the 
cliff to completely block off the road.

xxxx
x AC
   ICxx
    xx

Enemy cavalry units will run up against this formation.  You can focus 
your attacks from both frontline cavalries Guan Yu, Zhang Fei, and Zhao 
Yun, as well as the archery units behind.  Either Fan Gong or Liu Bei 
can take the role of the infantry.  By rotating the two cavalry 
positions and one archery position among your units, you can cut down 
the amount of healing and focus your attack on the same enemy to knock 
them out faster.

As you defeat the enemy cavalry units, their infantry units will also 
start to arrive.  Be on the watch for a single enemy archery unit 
taking pot shots on your own cavalry.  You will need to cast "Senpuu" 
repeatedly to take down this archery unit.  In fact, ignore all other 
enemies until you have defeated the archery unit.  

At around turn #5, Taishi Ci will arrive and join the battle as an NPC. 
He will charge right into the frey and delay you attacks if you leave 
any space between the enemy and your units when he approaches, so be 
sure he can't attack an enemy on his turn and he will go after Yu Jin's 
group instead.  Again, he won't last long fighting by himself.

Once you have only one enemy unit left in the north half, start moving 
the slower infantry and archery units south and around the western 
bridge.  Wait just to the right of the bridge and heal them up.  Once 
your cavalry units take care of the last enemy in the north half, have 
them follow the infantry to the right side of the western bridge.  Heal 
the cavalry units before proceeding further.

Now start to move your units slowly past the western bridge to draw out 
Guo Jia and the Martial Artist.  Defeat them to thin out Yu Jin's half 
of the Cao Cao army. Command Guan Yu to duel Yu Jin to force him to 
retreat.  This way Yu Jin's half of the enemy troops will be much 
easier to handle.

Once you finish most of Yu Jin's entourage, check to see any infantry 
or supply units near the gate to Xuzhou.  You can either defeat all of 
Cao Cao's army to receive 500 Gold, or move Liu Bei to the gate of 
Xuzhou city and receive bonus EXP for all surviving units.  IMHO the 
second choice is more preferable.

For annihilating almost all of Cao Cao's units, you will have gained a 
lot more experience than if you only fought the lesser half of them.

Once you finish the battle, you will be in Xuzhou.

Xuzhou

---------------------------------------------------------------------
GBA version Exclusive
Free Mode: 


Battle of Jieqiao
(Kaikyou no tatakai)

12 turns: 200 Gold

You should be able to clear this stage within the turn limit for the 
first level of the challenge, either by seizing the granery or by 
taking out Yuan Shao directly.  You're not in for the money, but rather 
for the class change items that you cannot yet purchase.  As rules of 
free mode battles go, winning a duel doesn't grant a free level up.
---------------------------------------------------------------------

Talk to Tao Qian, and you will be advised to make a choice out of two.  
Whether to resist Cao Cao through the use of force, or avoid war by 
diplomatic means.  Talk to Guan Yu to make the former choice, or Zhang 
Fei for the latter choice.

Why would you want to fight a bunch of overleveled enemies with no 
rewards to gain?  Because this is a good opportunity to try to gain 
some levels for your Archery units.  They will learn "Enjo" at L.15, 
and the more healing units you have, the less food you have to 
purchase.

Why wouldn't you fight these overleveled enemies then?  If you ask 
Zhang Fei to be the emissary of peace and avoid war, Tao Qian will give 
you "Shuuittsui no ken" as thanks.  This special item is similar to the 
special weapons that Guan Yu and Zhang Fei start with, in that it 
increases Power significantly and can be used by all units.

Shuuittsui no ken (Power +9. All)

Although this walkthrough follows Zhang Fei's suggestion to avoid the 
war and get the special item, the alternative battle is also covered.

Weapon Shop:

Hangetsusou         550 Power +2 (Cavalry, M./L. Infantry)
Chougeki            700 Power +3, Lead -2 (Cavalry, M./L. Infantry)
Keisouetsu          350 Power +1, Lead +2 (Martial Artist)
Tetsuteki           600 Power +3 (Marching Band)
Kokaku              300 Intel +1 (Marching Band)
Hensousha           250 Lead +2 (Supply Unit)
Sashikou            500 Lead +3 (all)
Danhai              250 Lead +3, Power -2 (all) 

Item Shop:

Mame                100 HP small recovery
Kizugusuri          500 HP small recovery for multiple units
Gouka no sho        250 Gouka (medium fire) vs. one unit
Suijin no sho       250 Suijin (medium water) vs. one unit
Rakuketsu no sho    250 Rakuketsu (medium earth) vs. one unit
Fuumu no sho        120 Silences one target


Xiapi

Item Shop:

Mugi                250 HP medium recovery
Sake                120 Attack up
Tsuchi no kabe      120 Defense up
Ki no hikari        200 Cures Confuse and Berserk
Bakudan             500 Damages enemy, can be used by all units

This is the first chance to buy "Ki no hikari".  The item has the same 
effect as the strategem "Shouga" and cures confuse and berserk.  But 
the real value of this item is that it will allow units that are 
lagging in levels to catch up quickly by using these items on high 
level ally units.  In fact, if the target unit is 9 levels above that 
of the unit using "Ki no hikari", the user will gain an instant level 
up! (2 levels if "Shouhakuryu" is casted on the user beforehand.)  You 
also have access to Pingyuan, Beiping, Xindu, and Beihai.  Their shop 
selection remains the same, though.


Battle #08
Battle of Xiaopei
(Shouhai no tatakai)

Victory condition:

Defeat Cao Cao

Turn limit: 30 [9]

   mmmmmmmmmfffffffffff 
   mmmmmmmmmmfffffff    
  mmmmmmmmmmmffffff     
xx mmmmmmmmmm fffff     
xxx  mmmmmmm  fffff D   
  xx   mmmm    fff      
   xxxxx               f
      xxx              f
       xxx           fff
xxxxx          D    ffff
  B x    xx        ffffm
B   x    xxxx     fffmmm
 B        xxx      mmmmm
                  mmmmmm
 B  x       xx   mmmmmmm
  B x       xx    mmmmmm

x: cannot enter 
f: forest
m: mountain
D: village
B: barracks

Treasures:

(none)

Bonus:

(none)

Units:

Allies       Lv maxHP maxSP Attack Defense Move Power Lead Intel

Tao Qian      6   400    29    106     108    4    53   42    61
S. Infantry
Sun Qian     14   460    39    106     107    3    38   34    74
Supply Unit
Mi Fang      14   575    40    147     156    4    63   59    25
S. Infantry

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Cao Cao      27  1030    48    268     312    5    75   98   100
M. Cavalry   [Iten no ken, Goshi no heihousho, Gyokuji]
Xun Yu       18   540    54    133     186    4    37   62    96
Marching Band
Guo Jia      17   650    45    156     121    4    36   32    97
S. Archery
Xiahou Dun   18   760    37    239     206    6    95   87    60
S. Cavalry
Xiahou Yuan  18   760    37    226     204    6    90   86    52
S. Cavalry
Li Dian      18   675    47    180     194    4    72   73    47
S. Infantry
Yue Jin      17   730    35    190     176    6    74   74    39
S. Cavalry
Yu Jin       18   675    47    165     181    4    60   62    52
S. Infantry
Cao Hong     18   675    47    182     196    4    74   74    47
S. Infantry
Infantry     14   575    40    129     153    4    40   55    30
S. Infantry
Infantry     14   575    40    129     153    4    40   55    30
S. Infantry
Infantry     14   575    40    129     153    4    40   55    30
S. Infantry
Archery      14   575    40    145     106    4    40   25    60
S. Archery
Archery      13   550    39    140     103    4    40   25    60
S. Archery
Archery      13   550    39    140     103    4    40   25    60
S. Archery
Cavalry      14   640    31    153     129    6    55   40    30
S. Cavalry
Cavalry      14   640    31    153     129    6    55   40    30
S. Cavalry
Cavalry      13   610    30    148     124    6    55   40    30
S. Cavalry
Band         14   460    46    117     132    4    35   20    75
Marching Band
Band         14   460    46    117     132    4    35   20    75
Marching Band
Supply Unit  14   460    39    101     105    3    30   30    70
Supply Unit
Supply Unit  13   440    37     98     102    3    30   30    70
Supply Unit

Duels and Persuades:

(none)

Hints:

1. The enemy is massive, so it's too dangerous to charge ahead.  Move 
along ally units.
2. Focus your attacks to defeat a single unit.

Well, looks like Guan Yu bit off a little more than he can chew.  First 
you should send two cavalry units to block the bridge in the south. If 
you have Fan Gong at over L.10, he should follow them to act as a 
healer.  Otherwise you will need a unit carrying a lot of "Mame".  Once 
you can defend the east side of the southern bridge, one of the cavalry 
units should move north to help out.

The northern bridge is easily breached though, as Yue Jin can move 
through within the first turn.  So have Liu Bei station there to 
provide healing.  Your other units should do their best to eliminate 
the troops on the east bank.  

At around turn #8, Cao Cao will order a full scale assault.  At that 
time all of the enemy units in the camp will start to move out.  But as 
long as you control the east side of both bridges, you have nothing to 
fear.

At turn #10, a messenger will be delivered to Cao Cao.  As a result, 
Cao Cao orders a retreat and you win the battle by forfeit.

What? No rewards at all?  Actually, the rewards are the high EXP your 
units gain from fighting such high leveled enemies.  If you deployed 
Archery units and have them deal the final blow to enemies here, they 
will gain levels and become healing units when they reach L.15.

This is probably the first battle which it is impossible to achieve the 
Victory condition.  First, you only have 9 turns before the battle ends 
and it takes awhile to fend off the incoming enemies and cross the 
bridge.  Second, you don't have access to movement increasing equipment 
and "Kaiki" units.  Lastly, Cao Cao possesses the "Gyokuji" which 
allows him to regenerate a maximum of 104 HP at the start of each turn 
and he also has supply units in his camp.  You simply can't overpower 
his healing potential with the classes you have at this point.

Whether you decided to fight, Cao Cao will return to Chenliu, so either 
way his campaign ends here.

Xuzhou

Talk to Tao Qian first.  If you chose Zhang Fei's suggestion he will 
give you the special item.  Now talk to Sun Qian and he will join your 
army.  You head for Xiaopei immediately.

---------------------------------------------------------------------
Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel

Sun Qian     13   440    37    103     103    3    38   34    74
Supply Unit

The main purpose of a supply unit is to provide healing.  Early on he 
learns multitarget healing strategem faster than any other units 
(except for Liu Bei, which start with "Jintoku" already learned), so he 
can take Liu Bei's place in a Resist formation and allow Liu Bei to be 
delegated to other tasks.  Later on he learns the turn transferring 
"Kaiki".  But in order to use it effectively, he must be outfitted with 
Movement increasing equipment.
---------------------------------------------------------------------

Xiaopei

Before doing anything else, go into the menu and transfer all of Zhao 
Yun's items to other units, as he will leave your army shortly.

Talk to Zhao Yun to continue.  His mission is completed, so he departs 
and returns to Gongsun Zan.


Weapon Shop:

Hanfu               700 Power +3, Lead -1 (Bandit, S. Inf, Tribe)
Kou                 450 Power +1, Lead +2 (Bandit, S. Inf, Tribe)
Bankyuu             400 Power +2 (S. Archery)
Muchi               350 Power +2 (Beast Trainer)
Ken                 400 Power +2 (Martial Artist)
Sashikou            500 Lead +3 (all)
Renkan no yoroi     450 Lead +4, Intel -2 (all)


Item Shop:


Tokkyuushu          400 Attack moderately up, but cannot control unit
Ki no hikari        200 Cures Confuse and Berserk
Chousoujutsu ougi   450 L.20 S. Infantry class change
Rendojutsu gokui    500 L.20 S. Archery class change
Juukihei no inju    600 L.20 S. Cavalry class change
Burai no kokoroe    350 L.20 S. Bandit class change

This is the first opportunity to purchase class upgrade items.  Buy 
them for Infantry, Archery, and Bandit units even if their levels 
aren't at the specified minimum level yet.  You don't want to be stuck 
in a long series of battles having to deploy units with enough levels 
but no item for upgrade.  Do not buy any class upgrade items for your 
Cavalry units.  Guan Yu (and later Zhao Yun) are too valuable to be in 
such an awful class, and you will get an item to class change Zhang Fei 
to an Infantry very soon.

All previous cities in Ch.1 are also available.  Their shop selections 
remain the same.

=====================================================================
1-3: A Visit from Lu Bu the Hungry Wolf
=====================================================================
Talk to Jian Yong and he will tell you that there are bandits around 
Xiaopei.  Spread among Taishan, Xiaqiu, and Pengcheng.  What is unusual 
about the next series of battles is that you can just fight one of the 
three, two, or all three battles.  Note that once you start this series 
of optional battles, you cannot buy any supplies until you are done 
with all 3 or until you return to Xiaopei.  The option to return to 
Xiaopei will end this series and you will be shut off from any optional 
battles you have yet to complete.  This walkthrough will follow as if 
all three optional battles are completed.

The purpose of these optional battles is to gain EXP and recruit new 
units.  So be sure to gain as much as you can by waiting until the turn 
limit reaches or is near maximum before persuading.  You will have 
nearly 100 turns in total to raise EXP.  A fitting task as the Item 
Shop in Xiaopei sells class upgrade items.  Be sure to buy enough of 
them for Liu Bei, your archery units, and your cavalry units.  This way 
as soon as they reach L.20, they can use the item to class change. (GBA 
exclusive: you can get more class upgrade items for archery and cavalry 
by refighting the Battle of Jieqiao in Free Mode and collect them from 
the treasuries there).  Using a class upgrade item to upgrade will 
cause the unit to lose 5 levels.  So you should do it at the first 
opportunity because the lower your levels are, the faster you gain it 
back.

I recommend that you fight the battles in the order of Taishan, Xiaqiu, 
and save Pengcheng for last.  The reason we want to recruit Li Ming 
first is because you will have time to level her up to L.20 and be able 
to cast "Kaiki" before the next difficult battle begins.

#####################################################################

WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING!

It is extremely important to recruit Li Ming, the Beast Trainer.  Her 
ability to enter the mountain regions is reason enough.  But the real 
treat is that she will learn the invaluable strategem "Kaiki" at L.20.  
This strategem allows you to give a second command to the target within 
the same turn.  The equivalent item is very expensive (at 1150 Gold 
apiece, that's if it's even available).  Later on when you have two 
units with this strategem, or the equivalent item, you can move vast 
distances within a single turn.  The other two optional recruits can 
also enter mountain regions as well, but they must be upgraded before 
their powers can be fully realized.  Missing out on Li Ming will 
negatively affect your options in many of the later battles.

#####################################################################


Battle #09
Battle of Taishan
(Taizan no tatakai)

Victory condition:

Defeat all enemies

Turn limit: 40

sssxxxxxssTsssxxxxxxxxxxxsssssss
sssssssssssssssxxxxxxxxxssssssss
sxxsQsssssssssssxxxxxxssssssssss
xxxxxxsssssssssssDssssssssssssss
xxxxxxxxxxxxssssssssssssxxxsssss
xxsxxxxxxxxxxssssssssssxxxxxxs  
    sxxxxxsssssssxsxssxxxx ss   
     ssssssssssxxxxxxxxxs       
       sTs ss sssxxxxxxx       x
 ss               ssxxss      xx
xxsssx  xx           ss       xx
xxxxxxxxxxx  D  ss          xxxx
xxxxxxxxxxxx  sssxxxxx xxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

x: cannot enter
s: rough
Q: fortress
D: village
T: treasury

Treasures:

T(1,11): Rakuketsu no sho (Medium earth vs. one unit)  
T(9,9): Bakudan (Damages enemy, can be used by all units)

Bonus:

500 Gold

Units:

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Li Ming      17   680    52    221     175    4    70   72    48
Beast Trainer
Bandit       15   680    43    148     139    4    43   43    43
S. Bandit
Bandit       15   680    43    148     139    4    43   43    43
S. Bandit
Bandit       13   640    40    138     130    4    43   43    43
S. Bandit
Bandit       15   680    43    148     139    4    43   43    43
S. Bandit
Bandit       13   640    40    138     130    4    43   43    43
S. Bandit
Bandit       12   620    39    133     126    4    43   43    43
S. Bandit
Bandit       12   620    39    133     126    4    43   43    43
S. Bandit
Trainer      13   560    44    201     115    4    75   25    40
Beast Trainer
Trainer      13   560    44    201     115    4    75   25    40
Beast Trainer
Martial Arts 15   630    50    172     159    5    60   40    40
Martial Artist
Martial Arts 14   610    48    166     154    5    60   40    40
Martial Artist

Duels and Persuades:

Liu Bei persuades Li Ming

Hints:

1. Bandits have high attack.  Watch out for your units with low HP.
2. Command Liu Bei to persuade Li Ming.
3. To persuade an enemy, the initiating unit must be up, down, left, or 
right of the target.  Diagonal position will not work.

There sure are a lot of rough savanna terrains in this battle.  Your 
cavalry units will have a hard time moving and your supply unit would 
be practically immobile on thes grounds.

At the start, split your forces into two groups.  Guan Yu, Zhang Fei, 
and Sun Qian should head towards west while others should head east.  
The enemies will also split up to engage you, but the boss' entourage 
will stay put.  Stay out of the rough savanna when engaging the 
enemies, because their earth strategems are strong on that type of 
terrain.

At turn #3, Sun Qian and Zhang Fei will tell you that the boss is a 
woman, and that you try to persuade her.

Guan Yu and Zhang Fei can take care of the two bandits quickly, so do 
that and let one of them raid the southern treasury.  Sun Qian should 
enter the village and heal the two cavalry units while they fend off 
waves of enemies.

When your east half of the army finishes with the enemies, move west 
and join your other group in taking down the incoming enemies.  Once 
you finish them, have Sun Qian heal your units to full.  He won't be 
able to keep up with your units on rough terrain, so you need to rely 
on Liu Bei, Fan Gong, and L.15 Archery units for healing when dealing 
with Li Ming's guards.  Meanwhile move a unit to loot the northern 
treasury as there's no enemy around.

Defeat Li Ming's guards with your Archery units.  Since Li Meng doesn't 
leave the fortress and recovers her HP and SP while she's in it, you 
can take pot shots at her to earn some easy EXP.  Once you're out of SP 
to heal, move Liu Bei next to her for a battle ending persuasion.

Li Ming joins your army when Liu Bei persuades her.

---------------------------------------------------------------------
Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel

Li Ming      17   680    52    221     175    4    70   72    48
Beast Trainer

Li Ming joins your army as a beast trainer, one of the most versatile 
classes in the entire game.  Aside from the ability to enter mountain 
regions, she also has high attack power and is highly effective against 
cavalry and archery units.  Li Ming will learn the turn transfering 
"Kaiki" after three more levels, making her invaluable in assisting 
attack and escape in the final battles of Chapter 1 and thereafter.  
The only drawback is low defense, and the enemies know it.  This makes 
her quite an effective bait to attract enemy attacks, as her high HP 
can allow her to take a few shots without danger of dying.
---------------------------------------------------------------------

You are given the option to save your game, you can then choose your 
next battle, or return to Xiaopei.


Battle #10
Battle of Xiaqiu
(Kakyuu no tatakai)

Victory condition:

Defeat all enemies

Turn limit: 30

mmmmmm T  mmmmmmmmmmmmmfffff
mmmmmmm    mmmmmmmmmmmmfffff
mmmmmmmmm  mmmmmmmmmmmfffff 
mmmmmmmmm  mmmmmmmmmmmff  x 
mmmmmmmmm   mmmmmmmmmmm xxxx
mmmmmmmm     mmmmmmmmmm xxxx
mmmmmmmm     mmmmmmmmm xxxxx
 mmmmmm       mmmmmmmm xxxxx
   mmm         mmmmmmm xxxxx
        D        mmm  xxxxxx
          xxx         xxxxxx
 xxxxx   xx xx      D xxxxxx
xxxx xxxxx   xx          xxx
              x          xxx
  fffff       x            x
fffffffffff   xx            
fffffffffffff  x  ff        
mmmffffffffff  x fff        
mmmmfffffffff xx ffff       
mmmmfffffffff x  ffffff     

x: cannot enter
f: forest
m: mountain
D: village
T: treasury

Treasures:

T(1,8): Fuumu no sho (Silences one target)

Bonus:

500 Gold

Units:

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Dong Liang   17   720    45    183     165    4    69   60    32
S. Bandit
Bandit       15   680    43    148     139    4    43   43    43
S. Bandit
Bandit       15   680    43    148     139    4    43   43    43
S. Bandit
Bandit       14   660    41    143     135    4    43   43    43
S. Bandit
Bandit       14   660    41    143     135    4    43   43    43
S. Bandit
Bandit       13   640    40    138     130    4    43   43    43
S. Bandit
Bandit       13   640    40    138     130    4    43   43    43
S. Bandit
Bandit       12   620    39    133     126    4    43   43    43
S. Bandit
Bandit       12   620    39    133     126    4    43   43    43
S. Bandit
Martial Arts 16   650    52    177     164    5    60   40    40
Martial Artist
Martial Arts 16   650    52    177     164    5    60   40    40
Martial Artist
Archery      15   600    42    150     110    4    40   25    60
S. Archery

Duels and Persuades:

Liu Bei persuades Dong Liang

Hints:

1. Bandits have respectable attack power and strategems.
2. The earth strategem used by the enemy deals large damage to units in 
the mountain.
3. Command Liu Bei to persuade Dong Liang.

The boss is sitting atop a mountain instead of holing up in a fortress.  
If your units move within range, it will provoke him to move and 
attack.  If this happens, it will be difficult to raid the treasury in 
the north.  You will need a Bandit (Guo Shi), Martial Artist (Fan 
Gong), or the newly recruited Beast Trainer (Li Ming) to go through the 
mountains and raid the treasury without provoking the boss.

When the battle starts, all the bandits will come out of the mountain.  
So move your army to the eastern village to fight all the Bandits 
charging after you.  Do not stand next to the mountain, because the 
martial artist can move out of your reach and heal other enemies in 
safety.

Once all the incoming bandits are defeated, move the mountain unit 
through the eastern mountain and raid the treasury.  Meanwhile your 
units should stay near the eastern village and cast support strategems 
on themselves to gain easy EXP.

Once the raiding unit returns, move slowly towards the west half of the 
enemy group and draw out a few units at a time.  When you draw them 
out, keep in mind that they can use earth strategem with a range of 2, 
so add that amount to the movement range so you don't lure out Dong 
Liang too fast.

Dong Liang also joins your army after Liu Bei persuades him.

---------------------------------------------------------------------
Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel

Dong Liang   17   720    45    183     165    4    69   60    32
S. Bandit

Dong Liang is three levels away from a class upgrade, and the item shop 
in Xiaopei sells class upgrade items.  So unlike the previous Bandits 
you may or may not have enlisted, it is worth it to upgrade his class 
so he can get diagonal attacks.  He will be invaluable in the final 
battles of Chapter 1.  However, afterwards as you gain more mountain 
units, his usefulness will wane.
---------------------------------------------------------------------

You are again given the option to save.  You can choose to fight the 
third optional battle, or return to Xiaopei.


Battle #11
Battle of Pengcheng
(Houjoe no tatakai)

Victory condition:

Defeat all enemies

Turn limit: 30

    xx mmmmmmmfffff 
    xx mmmmmffffff  
         mmfffffff  
    x       fffff   
   xx          f    
  xxx              f
  xx     ffff   D ff
  x     ffffff    ff
 xx D  ffffffff   ff
xxxx    ffffff   fff
xxxxxx   fffff   fff
     xx     f    fff
      xx x      T ff
fff    x xxx        
ffff      xxx       
ffff        xx      

x: cannot enter
f: forest
m: mountain
D: village
T: treasury

Treasures:

T(13,17): Kenjutsu shinansho (class change to S. Infantry).

Bonus:

500 Gold

Units:

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Zhao He      17   720    45    168     146    4    55   41    47
S. Bandit
Bandit       15   680    43    148     139    4    43   43    43
S. Bandit
Bandit       15   680    43    148     139    4    43   43    43
S. Bandit
Bandit       11   600    38    129     121    4    43   43    43
S. Bandit
Bandit       11   600    38    129     121    4    43   43    43
S. Bandit
Bandit       13   640    40    138     130    4    43   43    43
S. Bandit
Bandit       12   620    39    133     126    4    43   43    43
S. Bandit
Trainer      13   560    44    201     115    4    75   25    40
Beast Trainer
Cavalry      11   550    28    138     116    6    55   40    30
S. Cavalry
Cavalry      10   520    26    132     111    6    55   40    30
S. Cavalry
Cavalry      11   550    28    138     116    6    55   40    30
S. Cavalry
Cavalry      11   550    28    138     116    6    55   40    30
S. Cavalry

Duels and Persuades:

Liu Bei persuades Zhao He.

Hints:

1. Don't rush for the treasury.  Going after it right away will get you 
into a pincer attack.
2. Stay inside the forest and attack units on the plains to gain an 
advantage.
3. Command Liu Bei to persuade Zhao He.

Command your cavalry units to cross the bridge and move northwest to 
occupy the village.  Block the two cavalry units from the west from 
entering the village or going past them to attack your other units.

Meanwhile two enemy cavalry units will charge in from the east, so have 
your slower units, including archery units, take care of them.  You can 
hide in the forest and out of their reach to avoid attacks.  The forest 
also provides a defense bonus.

After you take care of the two cavalry units on the east, you can 
safely raid the treasury.

Once the west half of the enemy group is defeated, you can stay near 
the western village and cast strategems for some free EXP.

Move Guan Yu, Zhang Fei, and a healer towards the northeast village.  
Gauge your distance to move in from maximum distance so you occupy the 
village.  Then move Liu Bei inside so he can heal every turn.  They can 
defeat all of Zhao He's entourage without fear of Zhao He interfering.  
In fact, Zhao He will not move from his position even if your units are 
in his moving range.  Move Liu Bei next to Zhao He to persuade him and 
finish the stage.

Zhao He will be another new recruit once Liu Bei persuades him.

---------------------------------------------------------------------
Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel

Zhao He      17   720    45    168     146    4    55   41    47
S. Bandit

Like Dong Liang he can also get a class upgrade after three levels, so 
it would be best to do this and allow him to make diagonal attacks.  
However, Bandit class never learns any multitarget healing strategem, 
and the earth strategem are enhanced on rough savanna and mountain 
regions, the latter of which is accessible only to other mountain 
units.  Nevertheless he will still be of great assistance in the final 
battles of Chapter 1.
---------------------------------------------------------------------

Xiaopei

You will receive rewards according to the optional battles you fought.  
The reward for the battle of Taishan is 500 Gold, the battle of Xiaqiu 
is "Renkan no yoroi", the battle of Pengcheng is "Bujutsu shinansho".

The shinansho items (instruction book) allows units other than Liu Bei 
to class change. The "Kenjutsu shinansho" (sword skill instructions) 
allows class change into S. Infantry.  The "Bushutsu shinansho" 
(martial arts instructions) allows class change into Martial Artist.  
It is recommended that you use the "Kenjutsu shinansho" to class change 
Zhang Fei to S. Infantry and then buy the "Chousoujutsu ougi" to 
upgrade his class level.  Save your "Bushutsu shinansho" for Zhao Yun 
later when he permanently joins your army.

To continue, talk to Jian Yong.  Then leave for Xuzhou.  Go to Tao 
Qian's residence.  After the event, Mi Zhu and Mi Fang will join your 
army.

---------------------------------------------------------------------
Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel

Mi Zhu       14   460    46    120     142    4    40   36    64
Marching Band
Mi Fang      13   550    39    142     151    4    63   59    25
S. Infantry

Start leveling Mi Zhu right away.  The marching band is the fertilizer 
for the growth of your units.  The support strategem "Shouhakuryu" 
learned at L.20 doubles EXP gain for the next action (except duels), so 
cast it just before dealing the final blow on a high level enemy.  
Later on the Marching Band learns "Fuuki" and can act as an SP battery, 
so they will become extremely useful in battles with high strategem 
usage.  Mi Fang is just a lackluster infantry that would best serve as 
a benchwarmer if not for an important assignment where he is one of the 
units designated to fight in a Consecutive Battle.  So in light of that 
fact you should at least level him up for a class change and then reach 
L.25, when he learns a healing srategem and can contribute to the 
battle even without attacking.
---------------------------------------------------------------------

You will be in the Xuzhou Meeting Place.  Talk to Mi Zhu to learn that 
Lu Bu has came to seek refuge.  Talk to Lu Bu twice to continue.

Talk to Mi Fang then talk to Sun Qian to learn that an imperial 
messenger has arrived.  Talk to the messenger to learn the imperial 
order.  Talk to Mi Zhu to confirm the order and the next battle is 
decided.

Before you move out, there are a few preparations you may want to make.  
The next battle is very difficult.  Even if you did upgrade a few units 
to a stronger class, it would still be better to buy some healing items 
for units that don't have that option.  Also, with the exception of 
Xiaopei, all cities and shops you have access to now will be closed off 
once you begin the next battle.


Battle #12
Battle of Huainan
(Wainan no tatakai)

Victory condition:

1. Defeat all enemies

2. Liu Bei arrives at the northwestern fortress (starting from turn #6)

Turn limit: 30

 xxxxxxx       mmmmmmmmm
  xxxxxx        mmmmmmmm
Q  xxxxxx        mmmmmmm
     xxxx         mmmmmm
     xxxxx       ffmmmmm
      xxxxx      fffmmmm
       xxxxx      ffffff
f      xxxxx      ffffff
ffff     xxxx       ffff
ffff     xxxx           
fff       xxx           
ff       xxxxxx         
         xxxxxxx D      
          xxxxxxxx xx  x
xx  xxxx   xxxxxxx xxxxx
       x       xxx xxxxx
 B  B  x        xx xxxxx
       x           xxxxx
 B     x                
  B               D     
   B B x             mm 
       x            mmmm
  T BB x       mmmmmmmmm
       x     mmmmmmmmmmm

x: cannot enter
f: forest
m: mountain
Q: fortress
D: village
B: barracks
T: treasury

Treasures:

T(23,3): Bankyuu (Power +2. S. Archery)

Bonus:

500 Gold (exclusive to Victory condition #1).
All surviving units gain 50 EXP points (exclusive to Victory condition 
#2).
Free Mode battle added (GBA version exclusive).


Units:

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Ji Ling      23   910    43    235     218    5    70   70    41
M. Cavalry   [Sansentou, Goshi no heihousho]
Yue Jiu      20   725    50    202     213    4    70   67    51
M. Infantry
Chen Ji      19   700    48    179     186    4    68   62    42
S. Infantry
Infantry     16   625    44    137     163    4    40   55    30
S. Infantry
Infantry     16   625    44    137     163    4    40   55    30
S. Infantry
Cavalry      16   700    34    163     137    6    55   40    30
S. Cavalry
Cavalry      16   700    34    163     137    6    55   40    30
S. Cavalry
Archery      16   625    44    155     113    4    40   25    60
S. Archery
Archery      15   600    42    150     110    4    40   25    60
S. Archery
Archery      16   625    44    155     113    4    40   25    60
S. Archery
Band         16   500    50    125     141    4    35   20    75
Marching Band
Martial Arts 16   650    52    177     164    5    60   40    40
Martial Artist

Reinforcements

Chen Gong    23   800    55    213     227    4    54   85    80
M. Archery
Zhang Liao   22   775    53    253     262    4    90   87    80
M. Infantry
Wei Xu       19   700    48    185     194    4    72   68    46
S. Infantry
Song Xian    19   700    48    187     143    4    59   50    45
S. Infantry
Cavalry      16   700    34    163     137    6    55   40    30
S. Cavalry
Cavalry      15   670    33    158     133    6    55   40    30
S. Cavalry
Cavalry      16   700    34    163     137    6    55   40    30
S. Cavalry
Martial Arts 16   650    52    177     164    5    60   40    40
Martial Artist
Infantry     15   600    42    133     158    4    40   55    30
S. Infantry
Bandit       16   700    44    152     144    4    43   43    43
S. Bandit

Duels and Persuades:

Guan Yu vs. Zhang Liao

Hints:

1. Break through the narrow bridge as soon as you can.
2. The effects of water strategems are enhanced in rain and when the 
target is on a bridge.
3. Leave Zhang Liao to Guan Yu.

See that long, narrow bridge to the south of your initial position?  It 
is central to the strategy you need to finish this battle.  For it can 
make or break you.

Start moving your units south towards the narrow bridge.  Your cavalry 
units will arrive at the bridge early.  Move Guan Yu onto the first 
panel on the bridge (the northmost panel).  Do not overstep.  Your 
other units need to be at least 4 steps away from the bridge.  If you 
did this correctly, the enemy Archery unit guarding the village will 
move north to attack.

Now let this cavalry unit move north four panels to draw out this 
Archery unit.  He is now exposed, so focus all your power to defeat it 
in a single turn, without allowing it to heal.  After you kill it, move 
Guan Yu to the second panel from the north on the bridge and Zhang Fei 
to the first panel, followed by Li Ming on the north bank just behind 
Zhang Fei.  Your other units need to be as close to the bridge as 
possible.  Do not overstep.

DL
xZx
xGx
x x
x x
  x

G: Guan Yu
Z: Zhang Fei
L: Li Ming

On the next turn, move Guan Yu into the village on the south bank and 
Zhang Fei onto the south edge of the bridge, then have Li Ming cast 
"Kaiki" on Zhang Fei and move him onto the panel northwest of the south 
bank village.  This way you secure the bridge and the enemies around 
the south bank village cannot interrupt you crossing the bridge. 

At around turn #6, Lu Bu's forces will show up.  There will also be a 
change in Victory condition.

After Lu Bu's forces arrive, Ji Ling's entourage will also start to 
advance towards you. It will be very difficult to survive a pincer 
attack, so now you need to turn the long bridge into your own 
advantage.  Move your forces across the bridge and occupy the village 
while Guan Yu and Zhang Fei start eliminating Yue Jiu and his guards 
around the south bank village.

Camp around the south bank village and move Liu Bei into the village so 
he can heal every turn. Block the bridge to the north and focus most of 
your attacks on the enemies coming from the west.

Once you finish Ji Ling's minions, turn your attention to Lu Bu's 
forces on the bridge.  Liu Bei should start moving towards the 
northwestern fortress.  Meanwhile another unit should move west to raid 
the treasury.  Have Guan Yu guard the bridge until he has dueled 
against Zhang Liao (Do not leave Zhang Liao for last!)

Now you have the choice to either move Liu Bei to the northwestern 
fortress and receive 50 bonus EXP for all surviving units, or finish 
off Lu Bu's forces for 500 Gold.  I usually take the EXP over the Gold, 
as you have might figured out by now.

After the battle, you head for Xuchang.

Xuchang
---------------------------------------------------------------------
GBA version Exclusive
Free Mode: 


Battle of Beihai
(Hokkai no tatakai)

8 turns: 500 Gold
6 turns: 800 Gold

First of all, you don't have Zhao Yun at this point to duel Guan Hai.  
Second, the allies are no longer present.  However, you should still be 
able to clear the first two levels of this challenge.  Bring L.20 Li 
Ming with you as she can cast the support strategem "kaiki" and 
transfer her turn to another unit.  All you have to do take L.20 Liu 
Bei and L.15 Fan Gong near Guan Hai and cast the strategem "gouka" 
twice, and he will be toast!
---------------------------------------------------------------------

Talk to Cao Cao, then go to Liu Bei's residence to continue.

Weapon Shop:

Koujou              700 Power +2, Lead +2 (Bandit, S. Inf, Tribe)
Hangetsusou         550 Power +2 (Cavalry, M./L. Infantry)
Limankyuu           650 Power +3 (S. Archery)
Soukyuushoudo       450 Power +2 (M. Archery)
Ken                 400 Power +2 (Martial Artist)
Muchi               350 Power +2 (Beast Trainer)
Sashikou            500 Lead +3 (all)
Renkan no yoroi     450 Lead +4, Intel -2 (all)
Danhai              250 Lead +3, Power -2 (all)

Item Shop:

Mame                100 HP small recovery
Kizugusuri          500 HP small recovery for multiple units
Hi no maboroshi     100 Confuses one unit
Ki no hikari        200 Cures Confuse and Berserk
Chousoujutsu ougi   450 L.20 S. Infantry class change
Rendojutsu gokui    500 L.20 S. Archery class change
Juukihei no inju    600 L.20 S. Cavalry class change
Burai no kokoroe    350 L.20 S. Bandit class change

=====================================================================
1-4: War to Overthrow Lu Bu
=====================================================================

Xiaopei

Talk to Cao Cao and he will advise you to choose a battle out of two 
possible ones.  Talk to Xun Yu if you want to take the route of Xiaqiu, 
or Guo Jia if you want to take the battle of Pengcheng.

This walkthrough follows as if the route of Pengcheng is taken.  The 
reason being that the special class change item "Kyuujutsu shinansho" 
(Archery skill instructions) can only be obtained in that route.  
However, strategies for both battles will be covered.


Battle #13A
Battle of Xiaqiu
(Kakyuu no tatakai)

Victory condition:

Defeat Zhang Liao

Turn limit: 30


mmmmmm T  mmmmmmmmmmmmmfffff
mmmmmmm    mmmmmmmmmmmmfffff
mmmmmmmmm  mmmmmmmmmmmfffff 
mmmmmmmmm  mmmmmmmmmmmff  x 
mmmmmmmmm   mmmmmmmmmmm xxxx
mmmmmmmm     mmmmmmmmmm xxxx
mmmmmmmm     mmmmmmmmm xxxxx
 mmmmmm       mmmmmmmm xxxxx
   mmm         mmmmmmm xxxxx
        D        mmm  xxxxxx
          xxx         xxxxxx
 xxxxx   xx xx      D xxxxxx
xxxx xxxxx   xx          xxx
              x          xxx
  fffff       x            x
fffffffffff   xx            
fffffffffffff  x  ff        
mmmffffffffff  x fff        
mmmmfffffffff xx ffff       
mmmmfffffffff x  ffffff     

x: cannot enter
f: forest
m: mountain
D: village
T: treasury

Treasures:

T(1,8): Chougeki (Power +3, Lead -2. Cavalry, M./L. Infantry)

Bonus:

500 Gold
All surviving units gain 50 EXP points (only if you win by dueling 
Zhang Liao).

Units:

Allies       Lv maxHP maxSP Attack Defense Move Power Lead Intel

Xun Yu       15   480    48    121     169    4    37   62    96
Marching Band
Cao Ren      15   600    42    176     187    4    80   79    62
S. Infantry
Cao Hong     15   600    42    166     179    4    74   74    47
S. Infantry

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Zhang Liao   23   800    55    260     269    4    90   87    80
M. Infantry
Infantry     20   725    50    155     184    4    40   55    30
S. Infantry
Infantry     18   675    47    146     173    4    40   55    30
S. Infantry
Infantry     16   625    44    137     163    4    40   55    30
S. Infantry
Archery      20   725    50    175     128    4    40   25    60
S. Archery
Archery      18   675    47    165     120    4    40   25    60
S. Archery
Archery      16   625    44    155     113    4    40   25    60
S. Archery
Cavalry      16   700    34    163     137    6    55   40    30
S. Cavalry
Cavalry      16   700    34    163     137    6    55   40    30
S. Cavalry
Band         18   540    54    133     150    4    35   20    75
Marching Band

Reinforcements

Infantry     20   725    50    155     184    4    40   55    30
S. Infantry
Archery      16   625    44    155     113    4    40   25    60
S. Archery
Cavalry      16   700    34    163     137    6    55   40    30
S. Cavalry

Duels and Persuades:

Guan Yu vs. Zhang Liao

Hints:

1. Secure the village close by.
2. Enemy reinforcements are weaker, so defeat them first.
3. Leave Zhang Liao to Guan Yu.

Move east and occupy the central village before the enemy does.  Send 
either Guan Yu or Zhang Fei north to raid the treasury.  Meanwhile camp 
near the central village and don't go near Zhang Liao just yet.

At turn #5, enemy reinforcements appear from the west.  So take them 
out while the village is still under your control.  At the same time, 
your allies will be taking out Lu Bu's forces near the southeast.  They 
won't last against Zhang Liao though.

Once you finish off the reinforcements, gather near the central village 
and fully heal them before going after Zhang Liao.

By now your allies have probably been wiped out, but Zhang Liao also 
have lost a few troops.  So move east and set by a blockade between the 
northeast mountains and the river in the south like the following 
example:

   am
   LFmmm
 aZ    m
xxx

Leave Zhang Liao alone until after defeating his guards.  Then you can 
command Guan Yu to duel him and finish the battle.

After the battle, you will enter Xuzhou.
---------------------------------------------------------------------


Battle #13B
Battle of Pengcheng
(Houjou no tatakai)

Victory condition:

Defeat Gao Shun

Turn limit: 30

    xx mmmmmmmfffff 
    xx mmmmmffffff  
         mmfffffff  
    x       fffff   
   xx          f    
  xxx              f
  xx     ffff   D ff
  x     ffffff    ff
 xx D  ffffffff   ff
xxxx    ffffff   fff
xxxxxx   fffff   fff
     xx     f    fff
      xx x      T ff
fff    x xxx        
ffff      xxx       
ffff        xx      

x: cannot enter
f: forest
m: mountain
D: village
T: treasury

Treasures:

T(13,17): Kyuujutsu shinansho (class change to S. Archery)

Bonus:

500 Gold

Units:

Allies       Lv maxHP maxSP Attack Defense Move Power Lead Intel

Guo Jia      14   575    40    142     110    4    36   32    97
S. Infantry
Xiahou Dun   15   670    33    218     188    6    95   87    60
S. Cavalry
Xiahou Yuan  15   670    33    206     186    6    90   86    52
S. Cavalry

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Gao Shun     23   860    64    242     191    4    56   63    60
Beast Trainer
Infantry     20   725    50    155     184    4    40   55    30
S. Infantry
Infantry     19   700    48    150     178    4    40   55    30
S. Infantry
Infantry     18   675    47    146     173    4    40   55    30
S. Infantry
Archery      20   725    50    175     128    4    40   25    60
S. Archery
Archery      18   675    47    165     120    4    40   25    60
S. Archery
Cavalry      16   700    34    163     137    6    55   40    30
S. Cavalry
Cavalry      16   700    34    163     137    6    55   40    30
S. Cavalry
Cavalry      15   670    33    158     133    6    55   40    30
S. Cavalry
Cavalry      16   700    34    163     137    6    55   40    30
S. Cavalry
Cavalry      15   670    33    158     133    6    55   40    30
S. Cavalry
Bandit       20   780    49    172     162    4    43   43    43
S. Bandit
Bandit       18   740    47    162     153    4    43   43    43
S. Bandit
Band         18   540    54    133     150    4    35   20    75
Marching Band

Duels and Persuades:

Zhang Fei vs. Gao Shun

Hints:
1. Move towards the northeast village so you can make a pincer attack 
with your allies.
2. The treasury holds "Kyuujutsu shinansho".  It enables class change 
into S. Archery.
3. Leave Gao Shun to Zhang Fei

Despite what the hint says, don't count on a pincer attack.  Your 
allies will probably be wiped out before you can reach the enemy base 
around southeast.

The enemy will move towards your army and your allies from the get go.  
So move east towards the northeast village.  Some enemies will be 
heading your way, but you outnumber them so they can be taken care of 
easily.  Once they are gone, continue move to the north east village.  
Leave the open roads to your cavalry units while your other units 
should move into the middle forest.

Once you get near the northeast village, more enemies will head your 
way.  So put Liu Bei or L.20 Sun Qian in the village and heal every 
turn while your other units defeat the incoming enemies.

There will be very few enemies left guarding Gao Shun, so take the 
opportunity to raid the treasury before taking down his guards.  When 
Gao Shun is the only one left, command Zhang Fei to duel him and finish 
this battle.

After the battle, you will enter Xuzhou.

Xuzhou

Once you enter Xuzhou, you will regain access to all previous cities 
and the shops within including Xuchang.  The sole exception is Xiapi, 
your next target.  Shop selections remain the same though.

Talk to Cao Cao then talk to Chen Deng to learn that Hou Cheng, Wei Xu, 
and Song Qian have intended to defect and Liu Bei must persuade them 
all.  Talk to Cao Cao again and the next campaign is open.


Battle #14
Battle of Xiapi
(Kahi no tatakai)

Victory conditions:

1. Release the drawbridge (replaced by #2 after victory condition 
change).

2. Defeat Lu Bu (starting from Victory condition change) 

Turn limit: 45

x xx  Tx x Q   xxx xTxx x  mmmmm
x xx xxx x     xxx x xx x  mmmmm
x xx  xx xxxxx     x xx x   mmmm
x xx   x        xx   xx x   mmmm
x xx   x  xxxxxxxx  xxx x    mmm
x xx      xx  xxxx  xxx x   fmmm
x xx   xxxx    xxx   xx x  fffmm
x xx        Q        xx x  fffff
x xxxxxxx       xxxxxxx x  fffff
x xxxxxxxxx   xxxxxxxxx x ffffff
x xxxxxxxxx   xxxxxxxxx x ffffff
xxxxxxxxxxxxoxxxxxxxxxxxx ffffff
                         fffffff
                         fffffff
         Q               fffffff
                 Q        ffffff
            ff              ffff
          fffff              fff
         fffffffffff           f
       fffffffffffffff          
 mmmm ffffffff Q  ffffff        
mmmmmmmmfffffff   ffffffff      
mmmmmmmmmmfffffffffffffffff     
mmmmmmmmmmmffffffffffffffff     

x: cannot enter
f: forest
m: mountain
o: drawbridge
Q: fortress
T: treasury

Treasures:

T(1,7): Sekitoba (Horse. Move +3. All)
T(1,21): Houtengageki (Power +9. All)

Bonus:

500 Gold
Free Mode battle added (GBA version exclusive).

Units:

Allies       Lv maxHP maxSP Attack Defense Move Power Lead Intel

Reinforcements

Cao Cao      18   760    37    198     233    6    75   98   100
S. Cavalry   [Iten no ken, Goshi no heihousho, Gyokuji]
Guo Jia      14   575    40    142     110    4    36   32    97
S. Archery
Xun Yu       15   480    48    121     169    4    37   62    96
Marching Band
Cao Ren      15   600    42    176     187    4    80   79    62
S. Infantry
Cao Hong     15   600    42    166     179    4    74   74    47
S. Infantry
Xiahou Dun   15   670    33    218     188    6    95   87    60
S. Cavalry
Xiahou Yuan  15   670    33    206     186    6    90   86    52
S. Cavalry

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Lu Bu        27  1030    48    340     262    5   100   80    21
M. Cavalry
Chen Gong    24   825    56    218     233    4    54   85    60
M. Archery
Hou Cheng    24   940    44    236     217    5    67   65    42
M. Cavalry
Wei Xu       23   800    55    223     232    4    72   68    46
M. Infantry
Song Xian    23   800    55    219     171    4    59   50    45
M. Archery
Zhang Liao   24   825    56    266     276    4    90   87    80
M. Infantry
Gao Shun     24   890    66    248     196    4    56   63    60
Beast Trainer
Xu Si        23   790    64    179     183    5    23   20    78
Martial Artist
Wang Kai     22   620    58    128     131    3    32   29    54
Supply Unit
Infantry     20   725    50    155     184    4    40   55    30
S. Infantry
Infantry     20   725    50    155     184    4    40   55    30
S. Infantry
Infantry     20   725    50    155     184    4    40   55    30
S. Infantry
Infantry     19   700    48    150     178    4    40   55    30
S. Infantry
Infantry     19   700    48    150     178    4    40   55    30
S. Infantry
Cavalry      20   820    39    184     155    6    55   40    30
S. Cavalry
Cavalry      20   820    39    184     155    6    55   40    30
S. Cavalry
Cavalry      20   820    39    184     155    6    55   40    30
S. Cavalry
Archery      20   725    50    175     128    4    40   25    60
S. Archery
Archery      20   725    50    175     128    4    40   25    60
S. Archery
Archery      19   700    48    170     124    4    40   25    60
S. Archery
Archery      19   700    48    170     124    4    40   25    60
S. Archery
Bandit       20   780    49    172     162    4    43   43    43
S. Bandit
Bandit       20   780    49    172     162    4    43   43    43
S. Bandit

Duels and Persuades:

Liu Bei persuades Hou Cheng
Liu Bei persuades Wei Xu
Liu Bei persuades Song Xian

Hints:

1. Command Liu Bei to persuade the three enemy officers.  Once it is 
successfully carried out, the goal will be the city gate.
2. Leave Zhang Liao to Guan Yu.
3. The two treasuries hold Lu Bu's favorite "Sekitoba" and 
"Houtengageki".  Be sure to collect them.

Start marching your troops north.  Your other units should move along 
the southwestern edge of the east forest, so you can make a concerted 
attack on the guards near Wei Xu.

At turn #3 Lu Bu will order the three officers outside to attack, but 
Hou Cheng, Wei Xu, and Song Xian will not move away from the fortresses 
that they are stationed in. The guards around Wei Xu will charge at you 
in a diagonal line, leaving themselves exposed.  So you can easily gang 
up on one unit at a time.  Start with the enemy archery units because 
they can do tremendous damage to your cavalry units.  After the archers 
are down, then take on the infantry.  Leave cavalry and bandit units 
for last because they have the least option of directions to attack.

Once you defeat their entourage, move Liu Bei next to each officer to 
persuade them.  Do this in the order of Wei Xu, Song Xian, and then Hou 
Cheng.  Song Xian and Hou Cheng each have a single guard and is easily 
lured out, so do that and defeat those guards with your whole group 
while Liu Bei goes to the officers in the fortress to persuade them.  
It will take a few turns for Liu Bei to travel from Song Qian's 
fortress to Hou Cheng's.  So if you finish the enemies early, gather 
around the fortress and heal up.  Once Liu Bei persuade all three 
officers, have him stay in the fortress for a few turns to recover his 
SP.  Take your time to fully heal up as the turn limit is longer than 
usual, at 45 turns.

Your new objective is to move Liu Bei in front of the drawbridge.  
Before you do though, gather your other units around the drawbridge 
first.  This is because once you move Liu Bei to the front of the 
drawbridge, the drawbridge will then be lowered and the Victory 
condition will also change.  Cao Cao's forces will then come out of 
hiding and charge ahead at full speed.  If you fall behind them it will 
be difficult to find a good position to attack Lu Bu.  So run into the 
city first and occupy the fortress directly ahead.

Now you have to split your forces because Cao Cao will over take you 
and get the best spots for attacking Lu Bu if you're too slow.  Zhang 
Liao is on the east side and Guan Yu can duel him.  The east path is 
also wider, so send Zhang Fei and archery units to the west and all 
others to the east.  For some reason most if not all of Cao Cao's 
forces will opt to take the west route.  So if you leave some of Lu 
Bu's forces in front of the city gate, they will slow Cao Cao's forces 
down.

After you duel Zhang Liao, send Guan Yu to raid the northeast treasury 
while Zhang Fei raid the northwest treasury.  Equip Zhang Fei with 
"Sekitoba" immediately to boost his movement so he can now overtake Cao 
Cao's forces, who occupy themselves with ranged attacks against Lu Bu's 
guards across the row of houses.  Now move the archery units and Zhang 
Fei to meet up with your right group and make a pincer attack on any of 
Lu Bu's guards left and occupy the good spots for attacking Lu Bu.

Lu Bu has very high attack power.  The fortress he is in also 
regenerates his HP every turn, so you will need Guan Yu, Zhang Fei, and 
your archery units to take him down while you heal any damage he deals.

If Mi Zhu, the Marching Band, has reached L.20, have him cast the 
support strategem "Shouhakuryu" on a unit just before it deals the 
final blow to Lu Bu.  This unit will receive double EXP for the kill.

#####################################################################

WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING!

Be absolutely sure to raid the northwestern treasury before finishing 
the battle.  The "Sekitoba" (Red Hare) is a rare horse that increases 
the movement of the equipped unit by 3.  This item is critical in 
battles that involve mobility.  There will be many battles ahead with 
the objective of arriving at a destination in the shortest time 
possible.  If you don't make use of this item, some battles are either 
next to impossible or require an overleveled army to complete.

#####################################################################
---------------------------------------------------------------------
GBA version Exclusive
Free Mode: 


Battle of Xuzhou
(Joshuu no tatakai)

10 turns: 500 Gold
8 turns: 800 Gold
6 turns: 1500 Gold
5 turns: Sanzoku no chikai (class change to S. Bandit)

Before attempting this battle, equip Liu Bei with the "Sekitoba" you 
raided from the treasury in Xiapi.

Since this is a test of speed, focus on Yu Jin's east group and 
disregard the northwest group.  Move Liu Bei through the forest, while 
your other troops, distract Yu Jin's attention.  You will need Li 
Ming's "Kaiki" strategem to be able to make your decoy be fast enough 
to distract.  Yu Jin's mainly infantry based units will go after your 
archers instead of harassing Liu Bei.  Of course, the allies that were 
present in the original battle don't show up here, and dueling Ju Yin 
doesn't yield a level up. 


Battle of Jieqiao
(Kaikyou no tatakai)

10 turns: 500 Gold
8 turns: 1000 Gold
6 turns: Bajutsu no shinansho (class change to S. Cavalry)

Now that your units are stronger, and you have multiple units that can 
cross mountain areas, it would be easier to make a focused attack on 
Yuan Shao than to get to the granary.  Move Liu Bei near Yuan Shao's 
granary camp to lure Yuan Shao going north.  Then your slower units 
will cross the mountains while Liu Bei moves south to make a pincer 
attack on Yuan Shao.

Before the attempting the rest of the next challenge, equip Guan Yu 
with "Sekitoba" and bring Li Ming in for her "Kaiki" strategem.


Battle of Sishuiguan
(Shisuikan no tatakai)

5 turns: 1000 Gold
4 turns: Kenjutsu no shinansho (class change to S. Infantry)

You should have little trouble clearing this stage within the turn 
limit for the first two levels of the challenge.  Money aside, if you 
can grab any treasures from the granery or treasury, the items will 
also be added into your inventory.  So it's not a bad idea to come back 
and get free items.  The only difference from a real battle is that 
winning duels doesn't grant a free level up.


No, I didn't forget about the Battle of Beihai.  However, in addition 
to Li Ming's strategem "Kaiki" and "Sekitoba", Fan Gong also be at 
least L.26 and have learned the strategem "Shousekiryu" to finish this 
challenge. 
---------------------------------------------------------------------


After the battle, you have access to all shops before entering Xiapi 
for the next event.  Once you've finished the purchases, enter Xiapi 
and go to the Meeting Place to continue.  Talk to Cao Cao, then to Lu 
Bu.  You will be asked of two choices:

Spare Lu Bu
Do no spare Lu Bu

Choose either option.  Afterwards you will move to Xuchang.

=====================================================================
1-5: Defense of Xuzhou
=====================================================================

Xuchang

In Liu Bei's residence, talk to Zhang Fei and a messenger will show up.  
Talk to the messenger and then go to the Meeting Place to continue.

In the Meeting Place, talk to Cao Cao and he will ask you to go to the 
palace.

In the palace, talk to Emperor Xian twice to continue, then return to 
Liu Bei residence.  A messenger will show up and summon you to the 
palace.

Back in the palace, talk to Emperor Xian twice and he will give you a 
Jade Belt.  Return to Liu Bei's residence after you receive it.

Back in Liu Bei's residence, talk to Guan Yu and Zhang Fei, then go to 
the Gathering Place on the left.  Xu Zhu will appear and tell you that 
Cao Cao has invited you to his residence.

Cao Cao wants to see the Jaded Belt Liu Bei was given.  Afterwards he 
asks whether Liu Bei can give it to him.  You have two choices:

Give it away.
Don't give it away.

Choose the second option and Cao Cao will ask for the Jade Belt once 
more.  You must choose the second option again.  Liu Bei cannot afford 
to give the Jade Belt away.  Otherwise you will get an Event Game Over.

#####################################################################

WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING!

If you do decide to give Cao Cao the Jade Belt, DO NOT SAVE YOUR 
GAME!!!!!!!!!!

Giving Cao Cao the Jade Belt will result in an Event Game Over.  If you 
saved over your progress, you are basically doomed to get a game over 
and lose all your progress in that file.  The result of this choice 
cannot be undone!

#####################################################################

After you refuse him twice, Cao Cao will give up on that thought and 
invite you to drink with him in the garden.

Cao Cao will ask Liu Bei whom he would consider to be a hero of this 
land.  Your choices are:

Self
Cao Cao
Yuan Shao
Yuan Shu
Gongsun Zan
Doesn't know anyone

Choosing "Self", "Cao Cao", or "Doesn't know anyone" will end this 
conversation.  But you can choose the others and see what Cao Cao has 
to say about them.  You can finish the conversation anytime and return 
to Liu Bei's residence.

Once you return to Liu Bei's residence.  If you gave away the Jade 
Belt, you will get an Event Game Over.  If you kept it, talk to Guan 
Yu.  Dong Cheng will then show up.  However, don't talk to him yet.  
You've got some important shopping to do first.

Be warned that up until now you have access to all previous cities and 
the shops within.  However, this is your last chance to leave Xuchang 
and shop in those places.  Once you initiate the next event, you will 
no longer be able to leave Xuchang before the next battle.  Since the 
Item Shop in Xuchang doesn't offer attack items, this would be your 
last chance to go out and purchase some.

Furthermore, once you start the next battle, you won't be able to 
purchase class upgrade items for some time.  So buy those class upgrade 
items for your infantry, cavalry, archery, and bandit units even if 
their levels are not yet sufficient for class upgrade.

The more important items to buy are stocks of "Hi no maboroshi", "Ki no 
hikari", and the necessary class change items for Infantry, Archery, 
and Bandit units even if they have insuffieicnt levels.  The first item 
can immobilize an enemy, which can be vital for buying time needed to 
secure a strategic location.  The second item isn't just for recovering 
from Confusion, but also a great way for low level units to level up if 
such a unit uses it on another unit with much higher levels.  There are 
a number of battles of high difficulty with the outcomes heavily 
dependent on what you do in the first few turns.  Giving the enemy an 
upper hand by deploying low level units to fight is the last thing you 
want to do.

Once you're done shopping, talk to Dong Cheng and he will ask to see 
the Jaded Belt.  You are given two choices:

Show it.
Don't show it.

Choose the first option to continue and learn the secret of the Jade 
Belt.  Afterwards, go to the Meeting Place.  Talk to Man Chong to learn 
that Yuan Shao has defeated Gongsun Zan and Yuan Shu is moving north to 
join up with him.  You have three choices:

Move out and battle Yuan Shao.
Move out and battle Yuan Shu.
Visit the tomb of Gongsun Zan.

Choose the second option and Cao Cao will give you permission to move 
out.

Return to Liu Bei's residence and talk to Guan Yu, then go to the 
palace and talk to Emperor Xian.  When you return to Liu Bei's 
residence once more, the next campaign will be available.

The next battle requires mountain units.  As bandits don't gain healing 
options until after their second upgrade, you will need to bring in 
plenty of healing items.  If you don't have Fan Gong, then Li Ming 
would be the only mountain unit with a healing strategem.


Battle #15
Battle of Guangling
(Kouryou no tatakai)

Victory condition:

Defeat Yuan Shu

Turn limit: 30

       ffffffff xxxxxxxx
        ffffff xxxxxxxxx
         fff   xxxxx xxx
f       D    T xxxxxxxxx
ff               xxxxxxx
fff                xxxxx
fff              D xxx  
ffff     mmm      T     
fffff mmmmmmmm          
ffffmmmmmmmmmmm         
fffmmmmmmmmmmmmm        
fmmmmmmmmmmmmmmm      ff
mmmmmmmmmmmmmmm      fff
mmmmmmmmmmmm         fff
mmmmmmmmmmm         ffff
mmmmmmmmmmm         ffff

x: cannot enter
f: forest
m: mountain
D: village
T: treasury

Treasures:

T(4,14): Toushido (Power +3. M. Archery) 
T(8,19): Shichisei no ken (Power +7. All)

Bonus:

600 Gold

Units:

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Yuan Shu     27   900    61    260     261    4    79   71    43
M. Infantry  [Gyokuji]
Yuan Yin     23   800    55    187     147    4    25   23    59
M. Archery
Ji Ling      24   940    44    241     224    5    70   70    41
M. Cavalry   [Sansentou, Goshi no heihousho]
Yue Jiu      24   825    56    224     236    4    70   67    51
M. Infantry
Chen Ji      23   800    55    216     224    4    68   62    42
M. Infantry
Li Feng      23   800    55    232     186    4    68   62    35
M. Archery
Infantry     21   750    52    159     189    4    40   55    30
S. Infantry
Infantry     20   725    50    155     184    4    40   55    30
S. Infantry
Archery      20   725    50    175     128    4    40   25    60
S. Archery
Archery      20   725    50    175     128    4    40   25    60
S. Archery
Band         20   580    58    141     159    4    35   20    75
Marching Band
Band         20   580    58    141     159    4    35   20    75
Marching Band

Duels and Persuades:

Zhang Fei vs. Ji Ling

Hints:

1. Command Zhang Fei to duel Ji Ling.  Defeat him to get his 
"Sansentou".
2. Units that can enter mountainous regions should form a scout army 
and move south through the mountains.
3. Yuan Shu is impatient and can be lured to the frontlines for an easy 
kill.

It is important to bring as many units with access to mountain regions 
as possible.  Here's hoping you recruited all 3 bandits back in 
Xiaopei.

Yuan Shu's units are quite well balanced with plenty of infantry, so 
don't hide in the forest because fire strategems are stronger there. 
Instead you must enter the mountains and take advantage of the high 
defense bonus of the terrain.

Yuan Shu's army outnumbers yours, and they all pretty much travel at 
the same movement rate.  So the first order of business is to split 
them up.  Send your mountain units south into the mountain.  While Liu 
Bei, Guan Yu and Zhang Fei camp near the northern village.

Ji Ling is the only cavalry unit they have, so he's naturally at the 
front.  Use Zhang Fei to duel Ji Ling.  You must defeat Ji Ling by 
dueling in order to receive his special weapon,"Sansentou".  If you 
defeat him using attacks and strategems, you will miss out on this 
item.

When Yuan Shu's army reaches the area northeast of the mountain, your 
mountain units should circle around and come out from the back.  Yuan 
Shu will split his forces in two, with a group going north to engage 
Liu Bei and another group towards the south engaging the mountain 
units.

Liu Bei's side is simpler.  Have Liu Bei stay in the village and cast 
group healing spells every turn.  Guan Yu and Zhang Fei need to take on 
the incoming units.  As usual, aim for the archery units whenever the 
opportunity presents.  They do more damage to your cavalry, and the 
earlier they are eliminated, the easier Liu Bei's healing duty becomes.

The mountain units have a trickier situation.  If you haven't upgraded 
your bandits, they can not attack diagonal targets.  The northeastern 
side of the mountain allows you to attack a single enemy next to the 
mountain using two bandits from the west and south, with the two 
bandits still on the mountain terrain.  So you can finish an enemy by 
focusing Li Ming and Fan Gong attack from the diagonal and your Bandits 
attack from the adjacent panels.

It will take a good number of turns to defeat Yuan Shu's forces.  When 
Yuan Shu is the only one left, raid the two treasuries.  The eastern 
treasury holds a special weapon you don't want to miss.  Finish off 
Yuan Shu when you have collected everything.


What's that?  You didn't finish the optional battles in Xiaopei and 
you're stuck with one or two L.7 mountain units, eh?  This is going to 
cost you.

Well then, you can just forget about the "Shichisei no ken" in the 
eastern treasury.  You are going to have to blitzkrieg Yuan Shu.  Bring 
the highest level units you have and buy plenty of "Hi no maboroshi" 
for any of them who cannot use the strategem "Kyogen".  You also need 
to buy one or two "Ki no hikari" for those who cannot use "Shouga".

Bring Sun Qian and move him into the northern village.  He will be your 
main healer.  When Yuan Shu's army arrives, his archers will stay at a 
distance.  Now you must use "Hi no maboroshi" to confuse as many units 
as you can to immobilize them.  If you don't confuse enough of them, 
retreat and try again.  Retreating gives back all your used items so 
you can try your luck again.

If you immobilize enough of his units, Yuan Shu himself will run to the 
frontlines to fight as his class is infantry.  You must then confuse 
him and focus the attacks from your entire army on Yuan Shu to defeat 
him before his army overwhelms you.  Higher Intel units should use 
attack strategems and items, while lower Intel units attack.

If you really can't defeat him in a single turn even with all your 
attacks, you will have to keep retreating and accumulate EXP until your 
levels are all at a more comparable level with his army.  The last 
resort is to have Zhang Fei duel Ji Ling repeatedly to power level.  
Your other units need to cast support spells or use "ki no hikari" on 
Zhang Fei repeatedly to also power level themselves.

Of course, doing so will leave your army unbalanced.  The units with 
support strategems will be much higher in level than those without, so 
use this only as a last ditch option.

After the battle, move to Xiapi and enter the city.

Xiapi

Go to the Meeting Place.  Talk to Mi Fang then talk to Mi Zhu.  The 
next campaign will be available.

Before you begin the next battle, remove any equipment of Guan Yu and 
Zhang Fei.  Equip "Sekitoba" on Sun Qian, so he can keep up with the 
others, but make sure that is the only thing Sun Qian equips.  The 
cavalry units mentioned, on the other hand, will soon be leaving your 
army for a couple of battles.

You can't leave Xiapi, so the only accessible shop is the one in the 
city.  Once you start the next battle, you won't be able to purchase 
"Ki no hikari" for awhile so be sure to stock up on a few.


Battle #16
Battle of Xuzhou
(Joshuu no tatakai)

Victory conditions:

1. Defeat Che Zhou

2. Liu Bei enters Xuzhou (replaces #1 once you defeat Che Zhou)

3. Defeat Cao Cao (replaces #2 once Liu Bei enters Xuzhou)

4. Liu Bei arrives at the southwestern fortress (replaces #2 once Liu 
Bei enters Xuzhou)

Turn limit: 50

                    fffff     
                     fff      
x                    fff     x
xxx    xxxxxxxxxxx    ff   xxx
xxxxxxxxxxxxxxxxxx    xxx xxx 
xxxxxxxxxxxxxxxxxx D xxxx x   
xxxxxxxxxxxxxxxxs   xxx       
xxxxxxxxxxxxxx      xx        
xxxxxxxxxxxxs       xx f    xx
xxxxxxxxxxxs   xxxxxx fff   xx
xxxxxxxxsss  xxxxxxx  fff   x 
xxxxxxss    xxxx     fff    x 
xxxxxss    xx                 
sxxxss    xxx               x 
 sss                        x 
                  fff       xx
 D       xxx     ffffff     xx
         xx    fffffffff      

x: cannot enter
f: forest
s: rough
m: mountain
D: village

Treasures:

(none)

Bonus:

600 Gold (exclusive to Victory condition #3).
All surviving units gain 50 EXP points (exclusive to Victory condition 
#4).

Units:

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Che Zhou     28   925    63    251     265    4    72   70    60
M. Infantry
Infantry     24   825    56    188     221    4    40   55    30
M. Infantry
Infantry     24   825    56    188     221    4    40   55    30
M. Infantry
Infantry     23   800    55    167     199    4    40   55    30
M. Infantry
Archery      24   825    56    205     153    4    40   25    60
M. Archery
Archery      24   825    56    194     142    4    40   25    60
S. Archery
Archery      23   800    55    189     138    4    40   25    60
S. Archery
Cavalry      24   940    44    221     188    5    55   40    30
M. Cavalry
Cavalry      23   910    43    199     167    6    55   40    30
S. Cavalry

Reinforcements

Cao Cao      37  1330    61    353     407    6    75   98   100
L. Cavalry   [Iten no ken, Goshi no heihousho, Gyokuji]
Guo Jia      28   925    63    221     173    4    36   32    97
M. Archery
Xiahou Dun   28  1060    50    328     286    5    95   87    60
M. Cavalry
Xiahou Yuan  28  1060    50    311     283    5    90   86    52
M. Cavalry
Cao Ren      28   925    63    268     284    4    80   79    62
M. Infantry
Cao Hong     28   925    63    254     272    4    74   74    47
M. Infantry
Yu Jin       27   900    61    226     247    4    60   62    52
M. Infantry
Li Dian      27   900    61    246     263    4    72   73    47
M. Infantry
Xu Zhu       28  1060    50    336     305    5    97   94    25
M. Cavalry
Xun You      28   740    74    177     238    4    40   60    94
Marching Band
Cheng Yu     28   925    63    211     256    4    25   85    90
M. Archery
Xun Yu       28   740    74    172     240    4    37   62    96
Marching Band
Bandit       24   860    54    196     196    4    43   43    43
M. Bandit
Bandit       24   860    54    196     196    4    43   43    43
M. Bandit
Supply Unit  24   660    62    135     141    3    30   30    70
Supply Unit
Archery      23   800    55    200     149    4    40   25    60
M. Archery
Archery      24   825    56    194     142    4    40   25    60
S. Archery
Archery      23   800    55    189     138    4    40   25    60
S. Archery
Trainer      24   890    66    277     158    4    75   25    40

Duals and Persuades:

(none)

Hints:

1. The enemy is not too strong.  Attack them with all your might.
2. The arrival of Cao Cao's massive army is imminent.  Hurry. 
3. When Cao Cao's reinforcements arrive, block them at the path under 
the cliff and secure Liu Bei's escape route.

Start moving east and engage the enemies around the north village.  
Defeat them quickly and head east through the forest.  Since Guan Yu 
and Zhang Fei are gone, as long as you didn't class change any of your 
units to cavalry, your entire army should be able to pass.  However, if 
you did class change to cavalry, that unit has to take the long way 
around.

The bridge that follows isn't long, so you can just lure the enemies to 
the north bank before attacking them.  As you cross the bridge, the 
enemies near the city gate will also engage your army.  Keep them away 
from the bridge so your other units can pass.

Once the coast is clear, you can move towards the city gate.  Let your 
archery units and any direct attack unit except for Liu Bei take out 
Che Zhou.  Once you defeat him, the Victory condition will change. 

Liu Bei now must enter Xuzhou.  But before he does, there are some 
preparations to make.  Make sure Sun Qian unequips and transfers the 
"Sekitoba" to Liu Bei.  Liu Bei must then equip it to gain the +3 bonus 
movement.  Your other units should gather on the south bank of the 
northwestern bridge.  The unit with the highest defense blocking the 
south end of the bridge.

Now that you're ready, move Liu Bei to where Che Zhou was standing.  
Cao Cao's reinforcements arrive, and the Victory condition once again 
changes.  You can either escape battle by moving Liu Bei to the 
southwestern fortress, or defeat Cao Cao.  You will not stand much 
chance at fighting Cao Cao's reinforcements without power leveling, so 
the recommended course is to move Liu Bei with increased movement from 
the equipped "Sekitoba".  Meanwhile your other units need to only face 
two enemy units at the same time.  So take the opportunity to defeat a 
few enemies while Liu Bei makes the trip.  When Liu Bei reaches the 
southwestern fortress, the battle will end and all surviving units gain 
50 EXP.


The only way you can possibly defeat Cao Cao is if you actually power 
leveled Liu Bei and your units with support strategem to extremely high 
levels in the battle of Xiapi against Lu Bu.  Not only Cao Cao has 
enormous HP, defense, and Intel.  He also has the "Gyokuji" that 
recovers his HP and SP each turn.

If you actually want to attempt this, you will need all your units to 
be at a high level since Guan Yu and Zhang Fei aren't with you.  Before 
you move Liu Bei into Xuzhou city, gather all your units around the 
south bank of the northeastern bridge and arrange the Bridge Formation.  
After Liu Bei move to the designated area, Cao Cao's reinforcements 
will appear.  You must defeat as many non-cavalry units as you can 
before Xiahou Dun, Xiahou Yuan, and Xu Zhu can take the long way 
around.  You have basically 10 turns to defeat as many of them as you 
can.  Having many units with multi-targeting attack strategems will 
help accomplish this (L.30 M. Infantry, L.30 M. Archery, L.20 M. 
Bandit, L.20 Martial Artist, L.26 Marching Band) because you can to 
overwhelm the recovery capacity of the enemy.  The challenge is further 
deepened as there are no SP recovering facilities nearby.  Thus your 
units must have enough SP to endure the entirety of this maneuver.

If you don't finish all non-cavalry enemies and move to the northern 
bank by the time the three enemy cavalries arrive, you will be 
surrounded on both sides and suffer a pincer attack.  You should put a 
high defense group with a healer to block the bridge while your other 
units take out the three cavalries.  If you can finish all non-cavalry 
units before the cavalry units arrive, simply move to north of the bank 
and use the Bridge Formation again to defeat the three cavalries with 
lower risk.  Once you finish all of Cao Cao's minions, heal your units 
to full HP and SP before leading a full scale assault on the lone Cao 
Cao.  Cao Cao has tremendous attack power and defense.  With the 
"Gyokuji" he can regain HP and SP even when not inside a facility.  If 
he takes out a few of your units, it will be impossible to keep up with 
the regeneration.


If you fulfill Victory condition #3 you will receive bonus Gold.  The 
escape option gives all surviving units 50 bonus EXP.  So the latter is 
much more desirable.

No matter which of the last two victory conditions you achieve, you 
will escape to Ye, in Yuan Shao's territory.

Ye

Go to the Meeting Place.  Talk to Yuan Shao to continue.

=====================================================================
2-1: The Battle of Guan Du
=====================================================================
---------------------------------------------------------------------
GBA version Exclusive
Free Mode: 


Battle of Beihai
(Hokkai no tatakai)

4 turns: 1500 Gold
3 turns: Kyuujutsu shinansho (class change to S. Archery).

Li Ming and a low level unit both need to equip "Shunme" for the extra 
movement +1. Equip Fan Gong with the "Sekitoba" beforehand.  You will 
also need a unit that is low in level.  In the first turn, move Fan 
Gong onto the bridge.  Now move Li Ming south as far as she can, 
aligned with the east half of the bridge and cast "Kaiki" on Fan Gong.  
Now Fan Gong need to move as far west as he can, so only one Bandit can 
reach him.  Move the low level unit diagonally northwest of Li Ming, so 
he is aligned with the west half of the bridge.

  l
   L
xx  xxx
xx  xxx
 D

L: Li Ming
1: Low level unit

One of the enemy will move in to attack the low level unit, but the 
other one is too far to attack, so he goes after Fan Gong.  now the 
village is empty and there are no enemies next to it.  The leader guan 
Hai moves east on his first turn.

On the second turn, move Fan Gong back north just west of the village, 
then move Li Ming as close as you can and cast "Kaiki" on Fan Gong 
again.  Fan Gong can now travel to just southeast of Guan Hai and 
attack him with the attack strategem "Shousekiryu".  This should drop 
his HP below the 50% mark.  Guan Hai will move a bit to the south on 
his turn.

On the third turn move Fan Gong in range to cast "Shousekiryu" on guan 
Hai again and finish the battle.
---------------------------------------------------------------------

In the residence, talk to Sun Qian and he will tell you to go see Yuan 
Shao in Baima.  So leave Ye through the city gate and head for Baima.

Weapon Shop:

Kantou              800 Power +3 (Bandit, S. Inf, Tribe)
Senkafu             950 Power +4, Lead-2 (Bandit, S. Inf, Tribe)
Tetsusou            850 Power +3 (Cavalry, M./L. Infantry)
Kyoukyuu            900 Power +4 (S. Archery)
Toushido            750 Power +3 (M. Archery)
Kenkonchoukiken    1000 Power +4 (Martial Artist)
Ryuuben             900 Power +4 (Beast Trainer)
Hensousha           250 Lead +2 (Supply Unit)
Dora                650 Power+2, Intel +1 (Marching Band)

Note: "Tetsusho" is only available for sale before you talk to Yuan 
Shao and the story progresses to 2-1.  Afterwards it will be replaced 
by "Daigeki" with the following specs:

Daigeki            1350 Power +5, Lead -3 (Cavalry, M./L. Infantry)

Item Shop:

Mame                100 HP small recovery
Mugi                250 HP medium recovery
Kizugusuri          500 HP small recovery for multiple units
Tokkyuushu          400 Attack moderately up, but cannot control unit
Shunme             1750 Horse. Movement +1 (all)
Daishounetsu no sho 350 (weak fire) vs. multiple units
Oouzushio no sho    350 (weak water) vs. multiple units
Dosekiryuu no sho   350 (weak earth) vs. multiple units
Daisenpuu no sho    350 (wind) vs. multiple units

Finally!  There's actually something that's worth buying here.  The 
"Shunme" can be equipped by any unit and increase movement by 1.  At 
1750 Gold a pop it's the most expensive item up to this point, but it 
is extremely useful on any unit and practically a necessity on units 
with low movement.  You only have a single "sekitoba" and that goes on 
whoever needs it the most in a battle (usually Liu Bei or Sun Qian).  
If your unit that is distant from a healer is physically attacked by an 
enemy, even if you move away the enemy can still catch up and deal 
another blow if the two have the exact movement range.  But if said 
unit has even a single extra movement rate, the enemy unit will not be 
able to catch up and launch a follow up attack.

Baima

Go to the Meeting Place and talk to Yuan Shao.  You are given two 
choices:

Yes, that is Guan Yu
No, that's not Guan Yu

Choose the second option to continue.  Otherwise it will lead to an 
Event Game Over.  Afterwards, head back to Ye.

Item shop:

Sake                120 Attack up
Tokkyuushu          400 Attack moderately up, but cannot control unit
Tsuchi no kabe      120 Defense up
Mizu no chikara    1150 Unit used up the current turn gets another turn
Shouseiryu no sho   600 (strong earth) vs. one unit
Shouhakuryu no sho  450 Receives double EXP on the next action

Although you don't need it now, the expensive "Mizu no chikara" is a 
genuine life saver in some of the most difficult battles later in the 
game when "Hi no maboroshi" is no longer sufficient.  If you bought 
enough "Hi no maboroshi", they will be suffice for now.

Ye

Back in the residence, Jian Yong and Mi Fang rejoin your army.  Talk to 
Jian Yong, then talk to Mi Fang and a messenger will appear.  Talk to 
the messenger and you will be asked to go to the Meeting Place in Ye.

In the Meeting Place, talk to Yuan Shao and he will accuse you again.  
This time you are given three choices:

Damn, run away quickly
That is Cao Cao's plot
No, that's not Guan Yu

Choose the second option to avoid an Event Game Over.  Once you're in 
the clear, head back to the residence.  Talk to Mi Zhu first then talk 
to Sun Qian.  Return to the Meeting Place and talk to Yuan Shao to get 
permission to move out.  The next campaign is now available.  Talk to 
Sun Qian when you're ready.

Before you move out, be sure to buy some "Shunme" and equip them on 
your units.  Equip the "Sekitoba" on Sun Qian and the "Shunme" on 
ideally every unit you plan to deploy.  Don't worry if you can't buy 
enough for all your units for now, because this item can be bought 
again later in the game.  It is also important to buy some recovery 
items because you will not have access to shops for the next 3 battles.


Battle #17
Battle of Yanzhou
(Enshuu no tatakai)

Victory conditions:

1. Defeat Guo Tu

2. Liu Bei arrives at the southwestern fortress

Turn limit: 45

ffffff     ffffffff  ssssxxxxx
ffffff      fff      ssssssxxx
fffff                  sssssss
fff                         ss
ff              ssssssss  ssss
ff            ssssssssssssssss
f      sss  ssssssssssssssssss
     sssssssssssssssTsxxxsssss
  sssssxxxsxxxxxsxxsxxxxssssss
 sxxsxxxxxxxxxxxxxxxxxssssDsss
sxxxxxxxxxxxxxxxxxxxxsssssssss
xxxxxxxxxxxxsssxxsAsssssssssss
xxxxxxxssssss   ss   sssssssxx
xxxxxssssssss        sssxxxxxx
xxsssssssssss ss    sssxxxxxxx
xxsssssssssssssssssssxxxxxxxxs
xxsssssssssxxssxxxxxxxxxssss  
ssssssssssxxxxxxxxxxxxxs    ff
sssssssssssssxxsxxxsss   fffff
sssQsssssssssssssss      fffff

x: cannot enter
f: forest
s: rough
Q: fortress
D: village
A: granery
T: treasure

Treasures:

T(8,21): Sanzoku no chikai (class change to S. Bandit)
A(12,19): Kizugusuri (HP small recovery for multiple units)

Bonus:

700 Gold (exclusive to Victory condition #1)
All surviving units gain 50 EXP points (exclusive to Victory condition 
#2).

Units:

Allies       Lv maxHP maxSP Attack Defense Move Power Lead Intel

Reinforcements

Zhao Yun     (stats are identical to just before he left)

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Guo Tu       34  1075    72    227     245    4    34   31    76
M. Infantry
Infantry     27   900    61    203     237    4    40   55    30
M. Infantry
Infantry     27   900    61    203     237    4    40   55    30
M. Infantry
Infantry     27   900    61    203     237    4    40   55    30
M. Infantry
Cavalry      27  1030    48    237     203    5    55   40    30
M. Cavalry
Cavalry      27  1030    48    237     203    5    55   40    30
M. Cavalry
Band         27   720    72    168     189    4    35   20    75
Marching Band
Archery      27   900    61    220     164    4    40   25    60
M. Archery
Archery      26   875    60    204     149    4    40   25    60
S. Archery
Bandit       27   920    58    211     211    4    43   43    43
M. Bandit
Martial Arts 27   870    71    238     220    5    60   40    40
Martial Artist
Martial Arts 26   850    70    233     215    5    60   40    40
Martial Artist

Reinforcements

Zhang He     31  1150    54    332     308    5    90   88    62
M. Cavalry
Ju Shou      31  1000    68    267     240    4    60   71    85
M. Archery
Cavalry      27  1030    48    237     203    5    55   40    30
M. Cavalry
Cavalry      26  1000    47    232     198    5    55   40    30
M. Cavalry
Cavalry      27  1030    48    219     185    6    55   40    30
S. Cavalry
Infantry     27   900    61    203     237    4    40   55    30
M. Infantry
Infantry     26   875    60    198     232    4    40   55    30
M. Infantry
Archery      27   900    61    220     164    4    40   25    60
M. Archery
Archery      26   875    60    204     149    4    40   25    60
S. Archery
Archery      27   900    61    220     164    4    40   25    60
M. Archery
Bandit       27   920    58    211     211    4    43   43    43
M. Bandit
Bandit       26   900    57    200     189    4    43   43    43       
S. Bandit
Band         27   720    72    168     189    4    35   20    75
Marching Band

Duels and Persuades:

Zhao Yun vs. Zhang He

Hints:

1. Liu Bei escape as fast as he can.  Other units should work to buy 
some time.
2. Leave Zhang He to Zhao Yun.
3. Let Liu Bei equip the "Sekitoba"

Zhao Yun shows up in east edge of the map.  He is controllable for the 
entire battle, so have him occupy the east village first.

You have two approaches to this battle.  You can either blitzkrieg Guo 
Tu and end the battle in a few turns, or you can have Liu Bei escape 
the battle.  Depending on which option you take, the troop selection 
will differ as well.

If you opt to defeat Guo Tu, you must do so within the first 5 turns.  
Do this by moving towards his army in the first turn.  He must move 
next to you and attack or cast a strategem for the strategy to work.  
If he keeps his distance you will have to retreat and try again.  If he 
does move next to you, confuse Guo Tu and as many enemy units that are 
next to your own troops in the second turn using either the support 
strategem "Kyogen" or the item "Hi no maboroshi".  Now attack him with 
all your might.  Having multiple units using "Mizu no chikara" on a 
strong unit next to Guo Tu, dealing multiple direct attacks will make 
this task simple.  However, the cost of Gold would be quite staggering.  
You will also need to equip "Sekitoba" on a spare unit to raid the 
treasury in the east for the "Sanzoku no chikai" because Zhao Yun is 
too slow to reach it in time.


If you opt to have Liu Bei escape, you should buy a single "Mizu no 
chikara" and equip it on Fan Gong, if possible.  In the first turn, 
move Liu Bei eastwards.  Then have Li Ming move towards Liu Bei and 
casts "Kaiki" on Liu Bei so he can move again.  This time he should be 
able to move almost to the end of the cliff and still be within 8 
panels from Li Ming.  Now move Fan Gong east towards Li Ming, and use 
"Mizu no chikara" on Li Ming.  Li Ming can then move within range of 
Liu Bei and cast "Kaiki" on him again, enable Liu Bei to move a third 
time within the first turn.

Move Zhao Yun to raid the granary and any of your units except Liu Bei 
raid the treasury as they pass by.  Zhao Yun will reach the granary at 
turn #5 if you head directly for it.

Liu Bei will have to get past an enemy infantry and martial artist 
unit.  In order to do this, move Liu Bei along near the cliff (but 
don't let it slow you down), and the two enemies will also move 
upwards.  Now the bottom of the path is wide open so Liu Bei can 
quickly pass and 

At around turn #5, enemy reinforcements will appear from the northwest 
on the upper path and southwest on the lower path.  Liu Bei should be 
just above the southwest reinforcements, but he isn't close enough to 
the fortress.  The reinforcements can occupy the fortress and foil your 
escape, so you need to lure them away from it.  To accomplish this, 
move Liu Bei to the panel right under the cliff, directly north of the 
fortress.  Now the reinforcements will move north instead of occupying 
the fortress.  This way you can safely escape in the next turn.

This walkthrough will continue as if Victory condition #2 is achieved.


Yanzhou Camp

Zhao Yun officially joins your army.  This time it's permanent, so let 
him equip a "Shunme".

It is recommended to class change Zhao Yun and Guan Yu (whom will 
rejoin your army 2 battles later) to all-purpose classes, martial 
artist and tribe that excel in direct attacks, strong elemental 
strategem, as well as multitarget healing strategem.  Not only can they 
deal with every kind of enemy, but also act as healers and tanks as 
well as enter many types of terrain.  Such units are best handled by 
officers with overall high stats.
 
If you have followed this walkthrough you should have the "Bujutsu 
shinansho" as the reward for clearing the optional Battle of Pengcheng.  
In the next battle you can raid the southeast treasury for the "Ibunka 
no shirushi".  The high defense bonus of the Tribe is highly compatible 
with Guan Yu's Lead stat of 100, so class change Guan Yu to Tribe and 
Zhao Yun to Martial Artist.  Their original cavalry class does not 
allow them to use much strategem or make diagonal attacks, which 
doesn't do justice to their amazing overall high stats.  In addition, 
they won't need to lose levels just to upgrade their class anymore.   
There is also one other advantage to class changing Guan Yu from his 
cavalry class that may not be apparent right away...

Of course you don't have to do this, but know that they will not be at 
their maximum potential by staying in the cavalry class. 

Talk to any one of Mi Zhu, Sun Qian, Jian Yong, or Mi Fang to move out.


Battle #18
Battle of Gucheng
(Kojou no tatakai)

Victory condition:

Direct contact with ??? 

Turn limit: 40

fffff   ffffff    mm
fffff   fffffff    m
fffff  ffffffff    m
ffff   ffffffff     
fff      ffffff     
fff      fffff      
ff        ff      mm
f               mmmm
f  D           mmmmm
     ffff     mmmmmm
    ffffff     mmmmm
    ffffff     mmmmm
    fff        mmmmm
               mmmmm
xx       ffff   mmm 
xxx x    ffff    m x
  x xxxx  fff     xx
     xxxxxx     Dxxx
f       xxxxxxx xxx 
ff  T        xx x   
ff                mm
fff  xxxx  xxxx  mmm
ffff x      B xT mmm
ffff x BA B   x mmmm

x: cannot enter
f: forest
m: mountain
D: village
B: barracks
A: granary
T: treasury

Treasures:

T(20,5): Shouhakuryu no sho (Receives double EXP on the next action)
T(23,16): Ibunka no shirushi (class change to Tribe)
A(24,9): Kanpoyaku (HP medium recovery for multiple units)

Bonus:

(none)-if you actually achieve the Victory condition...

700 Gold-if your indirect attacks actually defeats ??? (the final blow 
can be a direct attack, as the direct contact requirement comes after 
the damage is dealt).  

Units:

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

???          32  1180    55    374     298    5    99   83    42
M. Cavalry
Bandit       28   940    60    216     216    4    43   43    43
M. Bandit
Bandit       27   920    58    211     211    4    43   43    43
M. Bandit
Bandit       27   920    58    211     211    4    43   43    43
M. Bandit
Bandit       25   880    56    201     201    4    43   43    43
M. Bandit
Bandit       24   860    54    191     180    4    43   43    43
S. Bandit
Bandit       24   860    54    191     180    4    43   43    43
S. Bandit
Bandit       25   880    56    201     201    4    43   43    43
M. Bandit
Trainer      29  1040    76    312     178    4    75   25    40
Beast Trainer
Trainer      28  1010    74    305     174    4    75   25    40
Beast Trainer
Martial Arts 27   870    71    238     220    5    60   40    40
Martial Artist
Martial Arts 27   870    71    238     220    5    60   40    40
Martial Artist
Martial Arts 26   850    70    233     215    5    60   40    40
Martial Artist

Duels and Persuades:

Any unit vs. ??? (no level up)

Hints:

1. Beast Trainers can use healing strategems, so take them out first.
2. The strategems "Shousekiryu" and "Shouseiryu" makes defeating 
enemies difficult without sufficient levels.
3. Hurry up and contact the enemy leader directly.  Even units other 
than Liu Bei will do.

This is actually a battle with the main objective of an escape. So 
equip Liu Bei with the "Sekitoba" beforehand.  If you have Li Ming, be 
sure to bring her into the battle.

The enemy units spread themselves thin initially, but they begin to 
converge as the battle progresses.  They could overwhelm you with 
strong attack strategems "Shousekiryu" and "Shouseiryu" if you are 
truly surrounded.

Start by moving southeast.  You must not cross the line 4 panels north 
of the southwest village:

      mmm
f12L45 mm
ffff    m
 fff     
xx     Dx
xxxxxx xx

L=Liu Bei, 1 or 2 = Li Ming

This way the two bandits guarding the village and bridge will move 
north next to 5, because it's all they can reach.

On the second turn move Liu Bei around the bandits and onto the bridge 
southwest of the village. Li Ming should move near him and use "Kaiki" 
so Liu Bei can move again.  Now have Liu Bei raid the southeast 
treasury.  The Martial Artist near ??? will reapond and move to the far 
east inside the camp and cast "Shousekiryu".  He is now out of the way.  
The other units continue fighting through the bandit near the village 
and try to secure and cross the bridge.  They should use the stratagem 
"Kyogen" or "Hi no maboroshi" to confuse the two bandits that you just 
lured away from the bridge to keep the escape path cleared.  If any of 
your units are trapped before they can cross the bridge, they will be 
ganged up and not likely to survive.  If you do not prevent the two 
bandits from coming down to block your escape, count on losing a few 
units.

On the next turn Move Liu Bei in front of the gate of the enemy camp.  
Li Ming should cast "Kaiki" on Liu Bei again and Liu Bei continue 
moving towards the southwest treasury.  The other units should continue 
crossing the bridge.  When all surviving units have crossed the bridge, 
move a high defense unit to block the bridge and another healer to keep 
the tank alive.

Finally, except for the two units that blocks the south end of the 
bridge, all units that has crossed the bridge should block the guards 
of ??? and raid the granary.  You can finish the battle by moving any 
unit next to ???  However, if you can defeat ??? with indirect, 
diagonal attacks and strategems, you will get 700 Gold in addition to 
the EXP for the unit dealing the final blow to ???.


If you want to defeat all enemies before achieving the Victory 
condition, it is essential that you conserve your SP for casting "Enjo" 
exclusively.  As before move your units across the southwest bridge, 
and keep two units blocking the bridge with your other units defeating 
the bandit and the martial artist guarding ???.  Once that is done, 
return to the bridge and arrange yor units into the Bridge Formation.  
Spend SP only on "Enjo" and try to take out one unit per turn.  You can 
attack directly a target on the bridge bear the south bank with 3 
units.  Add in two archery units and you can make 5 attacks on a single 
unit without spending SP.  The total number of enemies north of the 
river is only 10, so the turn limit isn't a problem.  You will need to 
have enough SP to cast "Enjo".  The river is too wide for them to cast 
attack strategem across the river (except for where the river flows 
around a kink).  Only the two units on the bridge can attack you, but 
any unit on the bridge near the north bank cannot attack you directly 
so this will make them more likely to cast an attack strategem.  Don't 
count on their SP to deplete before your own though.


After the battle, Zhang Fei rejoins your army.  Enter Gucheng when you 
return to the map.  Give him back his "Dabou" that you gave away back 
in Xiapi.

Gucheng

There's nothing but a Meeting Place, so that's the next destination.

Talk to Sun Qian, Mi Zhu will then show up.  So talk to Mi Zhu and 
learn that Cao Cao's army is coming this way and is currently in 
Yinchuan.  The next campaign is now open.  Talk to Zhang Fei to move 
out.


Battle #19
Battle of Yinchuan
(Eisen no tatakai)

Victory condition:

Defeat Cai Yang

Turn limit: 30

      mmmmmmmmmmff x  ffffff    
      mmmmmmmmmmff xx   fff     
       mmmmmmmmfff  xx          
         mmmmmmfff   xx         
          mmmmm ff              
          mmmm       xx D       
                Q     xxxxxx    
xxxxx  xxxx       mmmm x xxxx   
x         x     mmmmmmmmm  xxxxx
x B B  B  x     mmmmmmmmmmm  xxx
x         x    mmmmmmmmmmmmm    
x B B  B       mmmmmmmmmmmmmfff 
x              mmmmmmmmmmmmmffff
x B B  T Bx   mmmmmmmmmmmmmfffff
x         x   mmmmmmmmmmmfffffff
xxxxxxxxxxx   mmmmmmmmmmffffffff

x: cannot enter
f: forest
m: mountain
Q: fortress
D: village
B: barracks
T: treasury

Treasures:

T(14,8): Moutoku shinsho (Intel +6)

Bonus:

700 Gold

Units:


Allies       Lv maxHP maxSP Attack Defense Move Power Lead Intel

Reinforcements

Guan Yu      (stats are identical to just before he left)

Guan Ping    31  1150    54    306     282    5    80   78    74
M. Cavalry
Zhou Cang    31  1000    64    306     296    4    85   82    40
M. Bandit


Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Cai Yang     34  1075    72    252     256    4    53   40    39
M. Infantry
Zhu Ling     31  1000    68    271     280    4    74   69    35
M. Infantry
Lu Zhao      30   975    66    250     261    4    65   61    42
M. Infantry
Infantry     29   950    64    212     248    4    40   55    30
M. Infantry
Archery      29   950    64    231     172    4    40   25    60
M. Archery
Archery      28   925    63    226     168    4    40   25    60
M. Archery
Archery      27   900    61    220     164    4    40   25    60
M. Archery
Cavalry      27  1030    48    237     203    5    55   40    30
M. Cavalry
Cavalry      26  1000    47    232     198    5    55   40    30
M. Cavalry
Cavalry      26  1000    47    232     198    5    55   40    30
M. Cavalry
Bandit       29   960    61    221     221    4    43   43    43
M. Bandit
Bandit       28   940    60    216     216    4    43   43    43
M. Bandit
Band         28   740    74    172     194    4    35   20    75
Marching Band
Martial Arts 29   910    75    250     231    5    60   40    40
Martial Artist

Duels and Persuades

Guan Yu vs. Cai Yang

Hints:

1. Move across the bridge and engage the enemy.
2. The treasury holds "Moutoku shinsho".
3. Leave Cai Yang to Guan Yu.

Move west and arrange the bridge formation on the east bank.  Send a 
unit to the west end of the bridge to lure some enemies out.  Liu Bei 
should camp in the village and heal every turn.

Once you have secured the bridge, cross it and defeat rest of the 
enemies near the fortress and occupy it.  Heal your units to maximum HP 
before continuing to the east gate of the enemy camp.

On turn #8, Guan Yu, Guan Ping, and Zhou Cang will appear in the 
northwest and join the battle.  Move them outside the north gate of the 
enemy camp to draw out enemies to fight.  Guan Ping can heal with 
"Enjo", but you should still send another healer unit or two to ensure 
their safety.  Try to leave the final blows to Guan Yu so he can level 
up.

When enemies stop coming out of the two gates, only a few guards around 
Cai Yang are left.  So raid the treasury and take out the guards before 
commanding Guan Yu to duel Cai Yang and finish the battle.

Yinshuan Camp

After Guan Yu introduces Guan Ping and Zhou Cang, he rejoins your army.  
Guan Ping and Zhou Cang follow suit.  Remember that you can class 
change Guan Yu to Tribe.

Give Zhao Yun the "Moutoku shinsho" you just raided from the treasury 
in this battle so you can raise Zhao Yun's Intel to 90.  His fire 
attack strategems will be quite powerful.

Now you must decide whether you will ally with Liu Pi and fight Cao 
Cao, or escape directly to Xiangyang.  Choosing the former gives you 
the opportunity to recruit Liu Pi, while the latter option gives you 
extra 2000 Gold upon your arrival in Xiangyang.  Talk to Guan Yu when 
you have decided.  This walkthrough continues as if the decision to 
fight Cao Cao is made.  If you choose to escape, skip the next section 
to the part after Liu Bei arrives at Xiangyang.  This walkthrough will 
continue as if you had chosen to fight.

---------------------------------------------------------------------
Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel

Guan Ping    31  1150    54    306     282    5    80   78    74
M. Cavalry
Zhou Cang    31  1000    64    306     296    4    85   82    40
M. Bandit

Guan Ping is a cavalry unit, but your class change items are better off 
to be used on Guan Yu and Zhao Yun.  He does have a healing strategem 
so he can support other units from the back as well.  Zhou Cang has 
high Power and Lead for a bandit and he is already in the second level 
of the bandit class, so he is a pretty good frontline fighter for the 
time being.  Although not as prolific as Liu Bei, Guan Yu, and Zhao 
Yun, these two officers still have some duels that they can initiate.  
These two will also serve as designated units in a decisive battle 
sometime later, so don't neglect them even though they may not be your 
favorites.
---------------------------------------------------------------------


Runan

In the Meeting Place, talk to Liu Pi, then talk to Sun Qian.  Now move 
to the Gathering Place and talk to Zhao Yun.  Go back to the Meeting 
Place again and talk to Liu Pi and the next campaign will be available.  
The item shop here is the only one you can access for now.

Item Shop:

Mugi                250 HP medium recovery
Kanbouyaku         1000 HP medium recovery for multiple units
Youjutsu no kusuri 1000 SP small recovery
Hi no maboroshi     100 Confuses one unit
Ki no hikari        200 Cures Confuse and Berserk
Bakudan             500 Damages enemy, can be used by all units
Shousekiryu no sho  600 (strong fire) vs. one unit
Shoukokuryu no sho  600 (strong water) vs. one unit

This is the first shop selling SP recovery items.  However, at the cost 
of 1000 Gold, "Youjutsu no kusuri" is way overpriced for a measly 15 SP 
worth of recovery.  You're better off replenishing "Ki no hikari" now 
that you have a few new recruits and perhaps some level differences 
that you can take advantage of.


Battle #20
Battle of Runan
(Jonan no tatakai)

Victory condition:

1. Defeat Cao Ren

2. Liu Bei arrives at the southwestern fortress.

Turn limit: 40

 mmmmmmmmffff           xx    ffffff
xx  mmmm  f             xx     fffff
xxxx                    x        fff
xxxxxxx xx              xx        ff
   xxxx xxx             xx       fff
     xx xxxx  D              D   fff
          xxxxx          xx      fff
           xxxxxx   ffff xx        f
            xxxxxx ffffff xx        
f         D     xxx fffff xxx       
ffff             xxx  ffff xxx      
fff        x  xxxxxx x ffff  x      
   x xxx  xxxxxxx xx xx  f   xx     
xxxx x xxxx    T     xxx      xx    
xxx                   xxxx   xxxx xx
                       xxxxxxxxxx xx
 Q           f      f    xxxxxx     
            ffff   ffff    xxx      
         fffffffffffffff   xx       
ff      fffffffffffffffff   x     ff

x: cannot enter
f: forest
m: mountain
Q: fortress
D: village
T: treasury

Treasures:

T(14,16): Senshajutsu ougi (L.40 M. Infantry class change)

Bonus:

700 Gold
All surviving units gain 50 EXP points(exclusive to Victory condition 
#2)

Units:

Allies       Lv maxHP maxSP Attack Defense Move Power Lead Intel

Liu Pi       32  1020    65    270     268    4    67   65    59
M. Bandit
Yan Shuang   31  1000    64    270     238    4    70   50    48
M. Bandit
Zhu Kang     31  1000    64    241     218    4    51   32    68
M. Bandit

Reinforcements

Sun Qian     (stats are identical to just before he left)


Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Cao Ren      37  1150    77    323     343    4    80   79    62
M. Infantry
Jia Xue      34   860    85    180     256    3    40   81    96
Supply Unit
Xu Huang     34  1240    57    356     311    5    91   83    49
M. Cavalry
Xu Zhu       34  1240    57    381     347    5    97   94    25
M. Cavalry
Cheng Yu     34  1075    72    240     291    4    25   85    90
M. Archery
Gao Lan      33  1050    71    306     253    4    75   72    50
M. Archery
Xiahou Yuan  34  1240    57    354     322    5    90   86    52
M. Cavalry
Yu Jin       33  1050    71    258     281    4    60   62    52
M. Infantry
Cao Chun     33  1050    71    279     220    4    60   54    51
M. Archery
Niu Jin      33  1210    56    322     280    5    82   73    35
M. Cavalry
Archery      30   975    66    236     176    4    40   25    60
M. Archery
Archery      30   975    66    236     176    4    40   25    60
M. Archery
Archery      30   975    66    236     176    4    40   25    60
M. Archery
Cavalry      30  1120    52    254     217    5    55   40    30
M. Cavalry
Cavalry      29  1090    51    248     212    5    55   40    30
M. Cavalry
Cavalry      29  1090    51    248     212    5    55   40    30
M. Cavalry
Cavalry      30  1120    52    254     217    5    55   40    30
M. Cavalry
Bandit       29   960    61    215     202    4    43   43    43
S. Bandit
Bandit       30   980    62    226     226    4    43   43    43
M. Bandit
Band         29   760    76    176     198    4    35   20    75
Marching Band
Martial Arts 30   930    77    255     236    5    60   40    40
Martial Artist
Martial Arts 29   910    75    250     231    5    60   40    40
Martial Artist

Duels and Persuades:

Zhao Yun vs. Xu Zhu

Hints:

1. Engage the enemy in front of the bridge, focus attacks on enemies 
crossing the bridge, one at a time.
2. Leave Xu Zhu to Zhao Yun.
3. Guard the eastern and western bridges.  Liu Bei can escape using the 
southern bridge.

You have two approaches to this battle.  Either aim to defeat all of 
the enemies or have Liu Bei escape.  If you are at a high level and 
aims to defeat all enemies, bring in your cavalry units as tanks.  If 
you want to simply escape, you will need to fight in the forest so 
don't bring any cavalry units.

Defeating Cao Ren is actually quite plausible even with moderate 
levels.  You need to equip Liu Bei with the "Sekitoba" beforehand.  At 
the start of the battle, immediately have him rush for the eastern 
village across the east bridge.  Your other units can arrive within 
another two turns, or even sooner if you have Li Ming casting stratagem 
"Kaiki".  Arrange your units around Liu Bei in the village so he can 
cast healing stratagems every turn.  Command Zhao Yun to duel Xu Zhu to 
force him to retreat.  Wear down the eastern enemy group this way.  Yan 
Shuang and Zhu Kang will block the west bridge buy you time while 
you're taking on the eastern group.

Once you take out the eastern enemy group, a small group from the south 
will arrive.  So position your troops around the village to lure the 
martial artist and archery units across the bridge.  You outnumber 
them, so it will be easier for you to eliminate them instead of using 
the Bridge Formation as the archery units will keep their distance that 
way.

After this small group is defeated, Cao Ren's western group has 
probably broken through the northwestern bridge and on their way here.  
You need to take a single unit other than Liu Bei that can go through 
the forest south of the west bank before the large group arrives.  This 
unit should run for the treasury and raid its contents.  After you get 
the treasure, instead of returning move west and enter the southwest 
fortress to face any pursuers.  As long as this unit can heal itself, 
you can safely resist a few enemies without fear of defeat.

Eventually Cao Ren will cross the east bridge and get blocked by your 
Bridge formation.  You can finish the battle by taking him out, or 
confuse him and aim for other enemies to gain EXP.


If you opt to escape, move your army south into the woods.  Liu Pi will 
cross the eastern bridge and slow down the eastern enemy group, while 
Yan Shuang and Zhu Kang will block the northwestern bridge and buy you 
some time.  Focus on defeating the Martial Artist and a couple of 
Archery units by luring them across the bridge.

On turn #3 Sun Qian will arrive at the battlefield and tell you that 
Liu Biao has agreed to have an audience with Liu Bei.  The Victory 
condition changes after that.

After you defeat this small group of enemies, wait for the east and 
west groups to congregate near the bridge.  Then rush for the treasury 
and continue to the southwestern fortress to finish this battle.

After the battle, you leave for Xiangyang.  On your way there Liu Pi 
catches up to you.  You have the option to recruit him or not.  If you 
recruit him, he will join your army.  Among the mountain units you have 
enlisted, Liu Pi is actually pretty decent.  This walkthrough will 
continue as if you enlisted him.

---------------------------------------------------------------------
Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel

Liu Pi       32  1020    65    270     268    4    67   65    59

Even though Liu Pi actually has decent stats, none of the mountain 
units you enlist are particularly intelligent. If you want to make good 
use of the strongest multitarget dragon strategem wielded by martial 
artist, tribe, and bandit class, you will need to find the 
corresponding class change items and use them on the various high Intel 
officers you enlist in Jingzhou and Yizhou.
---------------------------------------------------------------------

Either you escape to Xiangyang or battle in Runan, you will end up 
going to Jingzhou anyways.

=====================================================================
2-2: Hiding in Xinye
=====================================================================

Xiangyang

Talk to Liu Biao so Liu Qi and Liu Cong show up, then talk to Liu Qi 
and Liu Cong.  Talk to Liu Biao again and he will ask you to station in 
Xinye and keep a watch on Cao Cao.

Weapon Shop:

Tetsusou            850 Power +3 (Cavalry, M./L. Infantry)
Daigeki            1350 Power +5, Lead -3 (Cavalry, M./L. Infantry)
Heiko               600 Intel +2 (Marching Band)
Hensousha           250 Lead +2 (Supply Unit)
Toukou              300 Lead +2 (all)
Tetsukou            750 Lead +4 (all)
Renkan no yoroi     450 Lead +4, Intel -2 (all)
Suihai              500 Lead +4, Power -2 (all)
Enbihai             650 Lead +5, Power -3 (all)

Item Shop:

Mugi                250 HP medium recovery
Chousoujutsu ougi   450 L.20 S. Infantry class change
Senshajutsu ougi    900 L.40 M. Infantry class change
Rendojutsu gokui    500 L.20 S. Archery class change
Hassekijutsu gokui 1000 L.40 M. Archery class change 
Juukihei no inju    600 L.20 S. Cavalry class change
Shineitai no inju  1200 L.40 M. Cavalry class change
Burai no kokoroe    350 L.20 S. Bandit class change
Gikyou no kokoroe   700 L.40 M. Bandit class change

The item shop here sells all of the class upgrade items.  If you have 
any infantry, archery, or bandit units that has met the requirements of 
upgrade, be sure to buy the corresponding items here.

Xinye

Go to the Meeting Place first.  Then leave the Meeting Place and move 
to the Gathering Place.  Talk to Yi Ji there and he will join your 
army.  Now go to the Pub and talk to Liu Feng.  He will also join you.

---------------------------------------------------------------------
Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel

Yi Ji        38  1175    79    234     331    4    21   72    84
M. Infantry
Liu Feng     32  1025    69    256     270    4    63   59    57
M. Infantry

Yi Ji starts with a high level.  So you can have your other units cast 
support strategem such as "Shouga" on Yi Ji repeatedly to level up.  Yi 
Ji isn't actually a good candidate for infantry.  So even if he reaches 
L.40, do not upgrade his class any further.  His main purpose is to 
help Liu Bei, Zhang fei, and your archery units to reach L.40 quickly 
for the respective class upgrade.  Once your other units catch up, you 
can class change Yi Ji to Bandit class to take advantage of his high 
Intel casting earth strategem.  He will be quite indispensable in siege 
battles once he learns the multitarget "Seiryu".  Liu Feng has average 
stats, and he will play a minor role on dueling, so he can be of some 
use.  There is a mission later in the game which both officers are 
designated units to fight the corresponding battles, so do not neglect 
them if you want to take the mission.
---------------------------------------------------------------------

Return to the Meeting Place and talk to Yi Ji, then to Guan Yu.  The 
next campaign will be opened.  Talk to Guan Yu to begin the mission.


Battle #21
Battle of Jiangxia
(Kouka no tatakai)

Victory condition:

Defeat Zhang Wu

Turn limit: 40

       xxx ffffff  xxssxxxxsssss
      xxx   fffff  xxxxxxxxxssss
     xxx    ffffff sxxxxsxxxxsss
     xxx       ff  sxxxssssxxsss
    xx              ss   ssxxxss
            xxx      D    ssxxss
   xxx     xxxxxxxx       sssxxs
  xxx     xxxxxxxxxxxx   sssTxxx
   x      xxxxxxxxxxxxx  sssssxx
   x      xxxxxxxxxxxxxssssssssx
   xx    sxxxxxxxxxxxxxsssssssss
   xx    sxxxxxxxxxxxxxsssssssss
  xx      xxxxxxxxxxxxxsssssssss
 xxx        xxxxxxxxssxxxxssxxxx
 x          sxxxxsssssxsssssssss
xx           sssssssssxBBsssBsTs
x   fff       ssssssssssssssssss
   ffffff   D   ssssssssBssBBsss
 ffffffffff     ssssssxsTsssssBs
ffffffffffffff   sssssxsssBsssss

x: cannot enter
f: forest
s: rough
D: village
B: barracks
T: treasury

Treasures:

T(8,29): Oojiware no sho (Medium earth vs. multiple units)
T(14,31): 500 Gold
T(19,25): Gungakufu (class change to Marching Band)

Bonus:

800 Gold

Units:

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Zhang Wu     37  1120    71    292     272    4    64   52    18
M. Bandit    [Tekiro]
Chen Sun     34  1060    67    279     256    4    65   51    14
M. Bandit
Bandit       32  1020    65    236     236    4    43   43    43
M. Bandit
Bandit       31  1000    64    231     231    4    43   43    43
M. Bandit
Bandit       31  1000    64    231     231    4    43   43    43
M. Bandit
Bandit       30   980    62    226     226    4    43   43    43
M. Bandit
Bandit       30   980    62    226     226    4    43   43    43
M. Bandit
Archery      33  1050    71    251     187    4    40   25    60
M. Archery
Archery      33  1050    71    251     187    4    40   25    60
M. Archery
Cavalry      31  1150    54    259     221    5    55   40    30
M. Cavalry
Cavalry      31  1150    54    259     221    5    55   40    30
M. Cavalry
Trainer      33  1160    84    340     194    4    75   25    40
Beast Trainer
Trainer      33  1160    84    340     194    4    75   25    40
Beast Trainer
Martial Arts 33   990    82    272     251    5    60   40    40
Martial Artist
Martial Arts 33   990    82    272     251    5    60   40    40
Martial Artist
Tribe        32  1330    60    196     322    5    30   70    40
Tribe
Tribe        30  1270    57    187     309    5    30   70    40
Tribe
Tribe        31  1300    59    191     315    5    30   70    40
Tribe

Duels and Persuades:

Zhang Fei vs. Chen Sun
Zhao Yun vs. Zhang Wu

Hints:

1. Go through either path and keep your forces together.
2. Leave Chen Sun to Zhang Fei.
3. Zhang Wu possesses the fine horse "Tekiro".  Command Zhao Yun to 
duel him to acquire it.

Did you class change Guan Yu and Zhao Yun as I've suggested?  If not, 
you'll need to wait for them to get across the rough savanna terrain.  
When you get near the large mountain in the center of the map, take the 
north route.  Engage the enemy near the northern village and occupy the 
village with Liu Bei to heal every turn.  If Li Ming is with you and 
Liu Bei has the "Sekitoba" equipped, this will be easy to accomplish.

Once Liu Bei is stationed inside the village, you can safely take out 
the rest of the northern group with strong healing support.  The south 
group will begin to circle around the central mountain and attack from 
behind, so finish off the north group quickly and turn your formation 
around and start taking out the southern group that just arrived from 
the west.  They will be apreaded out, one or two at a time.  So you can 
take them out individually.  Meanwhile have Zhang Fei approach the 
enemy camp.  His movement cost is doubled on rough terrain so you will 
need to move him early.

Once both enemy groups are eliminated, heal your army up and continue 
south.  Lure out Chen Sun and command Zhang Fei to duel him.  Meanwhile 
send a unit to raid the treasury west of Zhang Wu.  Finally, when only 
Zhang Wu is left, send a unit to raid the treasury north of Zhang Wu.  
This will make him move towards you, so you can command Zhao Yun to 
duel him and receive the fine horse "Tekiro", which can only be 
acquired if he is defeated in a duel.

Once the battle is over, move to Xiangyang and report to Liu Biao in 
the Meeting Place.

Jiangxia

Weapon Shop:

Kantou              800 Power +3 (Bandit, S. Inf, Tribe)
Senkafu             950 Power +4, Lead-2 (Bandit, S. Inf, Tribe)
Koujou              700 Power +2, Lead +2 (Bandit, S. Inf, Tribe)
Toushido            750 Power +3 (M. Archery)
Shuhou              500 Power +2 (L. Archery)
Gouhou              800 Power +3 (L. Archery)
Kenkonchoukiken    1000 Power +4 (Martial Artist)
Keisouenouetsu     1100 Power +3, Lead +3 (Martial Artist)
Ryuseisui          2000 Power +2, Movement +1 (Martial Artist)
Ryuuben             900 Power +4 (Beast Trainer)
Tetsusen            400 Power +3 (Sorcerer)
Usen                450 Intel +1 (Sorcerer)

Note that there are two pages of merchandise list.  The Ryuseisui is 
the first weapon available that can improve the Movement of equipped 
unit.  It is slightly more expensive than "Shunme", but it can be 
equipped on a unit along with a horse so that both contribute to bonus 
movement.

Item Shop:
Mame                100 HP small recovery
Kizugusuri          500 HP small recovery for multiple units
Youjutsu no kusuri 1000 SP small recovery
Shousekiryu no sho  600 (strong fire) vs. one unit
Shoukokuryu no sho  600 (strong water) vs. one unit
Shouseiryu no sho   600 (strong earth) vs. one unit
Shouhakuryu no sho  450 Receives double EXP on the next action

Xiangyang

Go to the Meeting Place and talk to Liu Biao.  Afterwards return to 
Xinye to continue.

Xinye

Go to the Meeting Place first.  Talk to Zhao Yun and Liu Qi will show 
up.  Talk to Liu Qi then talk to Yi Ji.

Now go to the Pub and talk to Sima Hui.  Return to the Meeting Place 
and fetch Guan Yu and Zhang Fei before leaving Xinye.

Longzhong

Go to Kong Ming's Hut.  Talk to the young boy then talk to Guan Yu.  
Return to Xinye for now.

Xinye

Leave the Meeting Place and go to the Gathering Place.  After the 
event, Xu Shu will join your army temporarily.

---------------------------------------------------------------------
Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel

Xu Shu       36  1025   110    205     281    4    44   85    97
Sorcerer

This will be your first Sorcerer, albeit a temporary one.  This class 
wields an extensive library of fire, water, earth attack strategem as 
well as various healing and support ones, which is highly compatible 
with the high Intel of Xu Shu.  The only notables missing from his 
repertoire are wind strategem exclusive to cavalry and marching band 
units.  You only get to fight in one battle with Xu Shu for now, but 
perhaps one day there will be a reunion.
---------------------------------------------------------------------

Leave Xinye and head for Longzhong once more.

Longzhong

Enter Kong Ming's Hut.  Talk to the young boy, then talk to Zhuge Jun 
twice.  Return to Xinye afterwards.

Xinye

Go to the Meeting Place and talk to Xu Shu.  The next campaign will be 
available.  Talk to Guan Yu to move out.


Battle #22
Battle of Nanyang
(Nanyou no tatakai)

Victory condition:

Defeat Cao Ren

Turn limit: 40

    fffffff xxxxxxxxxx
     ff xxxxx  xx     
       xxxxx          
      xx       xx xx x
     xx      x        
    xx     x x        
    x      x x        
   xx      x     BB   
             x        
   x         x       B
   x    D  x x        
D xx       x      B   
xxx        x x     B  
x   mm       x     B  
  mmmmm f    x        
mmmmmmmmfff    xx xx x
mmmmmmmmmmff          
mmmmmmmmmmmfff        

x: cannot enter
f: forest
m: mountain
D: village
B: barracks

Treasures:

(none)

Bonus

800 Gold
All surviving units gain 50 EXP points

Units:

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Cao Ren      40  1225    82    365     385    5    80   79    62
L. Infantry
Cao Hong     37  1150    77    306     328    4    74   74    47
M. Infantry
Cao Chun     37  1150    77    301     238    4    60   54    51
M. Archery
Lu Kuang     36  1100    70    304     296    4    73   68    25
M. Bandit
Lu Xiang     36  1100    70    275     299    4    57   70    23
M. Bandit
Li Dian      37  1150    77    303     325    4    72   73    47
M. Infantry
Infantry     35  1100    74    240     281    4    40   55    30
M. Infantry
Infantry     35  1100    74    240     281    4    40   55    30
M. Infantry
Infantry     34  1075    72    236     276    4    40   55    30
M. Infantry
Infantry     34  1075    72    236     276    4    40   55    30
M. Infantry
Infantry     33  1050    71    231     270    4    40   55    30
M. Infantry
Infantry     33  1050    71    231     270    4    40   55    30
M. Infantry
Infantry     33  1050    71    231     270    4    40   55    30
M. Infantry
Infantry     33  1050    71    231     270    4    40   55    30
M. Infantry
Archery      35  1100    74    262     195    4    40   25    60
M. Archery
Archery      35  1100    74    262     195    4    40   25    60
M. Archery
Archery      34  1075    72    256     191    4    40   25    60
M. Archery
Archery      32  1025    69    246     184    4    40   25    60
M. Archery
Archery      32  1025    69    246     184    4    40   25    60
M. Archery
Archery      33  1050    71    251     187    4    40   25    60
M. Archery
Cavalry      33  1210    56    270     231    5    55   40    30
M. Cavalry
Cavalry      32  1180    55    265     226    5    55   40    30
M. Cavalry

Duels and Persuades:

Zhang Fei vs. Lu Xiang
Zhao Yun Vs. Lu Kuang

Hints:
1. Leave Lu Xiang to Zhang Fei.  Zhao Yun can take out Lu Kuang.
2. Attack from the innermost gates (the eastern gates, closest to Cao 
Ren).
3. Enter the formation and take out the enemies while they are in 
disarray.

At the start of the battle, Xu Shu will advise Liu Bei that the enemy 
is using the formation "Hachimonkinsa no jin".  It is impenetrable from 
the front, so you need to approach from the side.  Attack either one of 
the two eastern innermost gates of the enemy camp.

Lu Kuang and Lu Xiang will charge at your army along with two archery 
units, so command Zhang Fei to duel Lu Xiang and Zhao Yun to duel Lu 
Kuang and take them out.  The two archery units will be outnumbered, so 
eliminate them before they can do much damage.

Move towards the southern side of the camp.  Move along the south edge 
of the battlefield and do not approach or kill any of the guards near 
the gates while you pass the south side of the enemy camp until you 
have gathered near the southeastern gate.  When you have finished 
gathering there, defeat the guard of the southeastern gate.

Charge into the gate and the enemy will be confused.  They will move 
about and seldom attack you.  Focus your attacks and eliminate all of 
Cao Ren's troops before defeating him.

=====================================================================
2-3: Hidden Dragon Kong Ming Leaves His Hut
=====================================================================

Xinye

Before continue any further, remove all of Xu Shu's items.  He is going 
to leave your army in a short while.

Talk to Xu Shu twice then talk to Zhang Fei.  Talk to Xu Shu again then 
talk to Zhang Fei.  Liu Bei will fetch Guan Yu and Zhang Fei to visit 
Longzhong again.

Longzhong

Enter Kong Ming's hut.  Talk to the young boy then talk to Guan Yu, 
Guan Yu and Zhang Fei will wait outside.  Talk to the young boy twice 
and Zhuge Liang will show up.  You will have 4 options:

Ask
Listen
Persuade
Cry

Choose "Persuade" first, followed by "Ask", then "Listen", then "Ask", 
and finally "Cry" to successfully persuade Zhuge Liang.

---------------------------------------------------------------------
Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel

Zhuge Liang  41  1150   122    224     340    4    44   94   100
Sorcerer

After Xu Shu leaves, Zhuge Liang joins as a sorcerer and his stay is 
quite permanent.  He will be the workhorse of your army in most of the 
subsequent battles in the game, so be sure to give him Movement 
increasing equipment.  The sorcerer also features extremely high SP 
growth, so he benefits the most from the SP regenerating effects of the 
villages and fortresses on the battlefield.  As he levels up he will 
learn even more powerful strategem.
---------------------------------------------------------------------
=====================================================================
2-4: Cao Cao's Southern Campaign
=====================================================================

Xinye

Before continue further, note that this is your last opportunity to do 
some shopping before a series of demanding battles (including your 
first Consecutive Battles).  Besides the class upgrade items, you may 
also want to pick up the "Ryuseisui" for your slower units or some 
expendables like "Ki no hikari" and "Hi no maboroshi".  Remember that 
Xinye has no shop of its own.

Talk to the military officer then talk to Zhuge Liang.  Now you have a 
choice of two battles to make.  Talk to Zhuge Liang to being the Battle 
of Bowanpo, or talk to Zhang Fei to start the Battle of Xinye.  The 
former choice is a good opportunity to train and level up some of your 
lower leveled units that you may want to use later on.  The latter 
choice is unique in that your army is defending a city instead of 
attacking one.  The first battle provides more opportunity to gain EXP 
and level up.  Strategies for both battles are covered.  However, this 
walkthrough will continue as if Zhuge Liang's suggestion is taken.


Battle #23A
Battle of Bowangpo
(Hakubouha no tatakai)

Victory condition:

Defeat Xiahou Dun

Turn limit: 40

mmmmmmm fffffffmmmmmmmmmmffffff xxxxx   
mmmmmmm   fffmmmmmmmmmmmmmfffff xxxxx   
mmmmmmmm    mmmmmmmmmmmmmmffffff xxxxx  
 mmmmmmmm   mmmmmmmmmmmmmmffffff xxxxx  
  mmmmmmm   mmmmmmmmmmmmmmmfffff  xxxxxx
  mmmmmmmm   mmmmmmmmmmmmmmffffff xxxxxx
   mmmmmmm   mmmmmmmmmmmmmmfffffff  xxxx
    mmmmmm    mmmmmmmmmmmffffffffff xxxx
       mmm        mmmmm  ffffffff     xx
            D                fff        
                                        
      mmmmm    mmmmmmmm fff             
  x mmmmmmmm  mmmmmmmmmmmfff            
  x mmmmmmmm  mmmmmmmmmmmmffff          
  x mmmmmmm   mmmmmmmmmmmmfffff         
  x  mmmmmm   mmmmmmmmmmmffffffff       

x: cannot enter
f: forest
m: mountain
D: village

Treasures:

(none)

Bonus:

900 Gold
All surviving units gain 50 EXP points (only if the fire trap event 
takes place during the battle)

Units:

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Xiahou Dun   44  1540    70    448     390    5    95   87    60
M. Cavalry
Han Hao      40  1225    82    298     315    4    62   59    45
M. Infantry
Yu Jin       39  1200    80    290     316    4    60   62    52
M. Infantry
Li Dian      39  1200    80    314     337    4    72   73    47
M. Infantry
Xiahou Lan   40  1130    95    336     337    5    72   70    53
Martial Artist
Archery      37  1150    77    272     203    4    40   25    60
M. Archery
Archery      37  1150    77    272     203    4    40   25    60
M. Archery
Archery      38  1175    79    277     207    4    40   25    60
M. Archery
Archery      38  1175    79    277     207    4    40   25    60
M. Archery
Archery      39  1200    80    282     210    4    40   25    60
M. Archery
Archery      39  1200    80    282     210    4    40   25    60
M. Archery
Cavalry      38  1360    63    298     255    5    55   40    30
M. Cavalry
Cavalry      38  1360    63    298     255    5    55   40    30
M. Cavalry
Cavalry      39  1390    64    304     259    5    55   40    30
M. Cavalry
Cavalry      39  1390    64    304     259    5    55   40    30
M. Cavalry
Cavalry      40  1420    65    309     264    5    55   40    30
M. Cavalry
Infantry     38  1175    79    255     298    4    40   55    30
M. Infantry
Infantry     38  1175    79    255     298    4    40   55    30
M. Infantry
Martial Arts 38  1090    91    300     277    5    60   40    40
Martial Artist
Band         40   980    98    219     247    4    35   20    75
Marching Band

Duels and Persuades:

Guan Yu vs. Li Dian

Hints:

1. Follow Zhuge Liang's instructions and have Zhao Yun lure out Xiahou 
Dun.
2. Leave Li Dian to Guan Yu.
3. Defeat Xiahou Dun last.  The more enemy units you defeat, the more 
EXP points and Gold you earn.

Start by moving Zhao Yun east for 7 panels (it's possible to do this in 
one turn provided that you equip Zhao Yun with a rare horse, but this 
really isn't necessary).  Don't go too far beyond that, as Zhao Yun may 
get surrounded and not be able to return.  This will provoke Xiahou Dun 
to command his entire army moving west.  Meanwhile start moving all 
your non-hidden units towards the central village.  Any mountain units 
you have should be put into this formation starting from position 1.  
If you had class changed Zhao Yun into martial artist, let him occupy 
position 1.

    mmmmmmmm
        mmmm
  D

m    4321mmm
mm  mmmmmmmm
mm  mmmmmmmm

When Xiahou Dun enters the narrow path between mountains east of the 
village, Zhuge Liang will give the command to initiate a fire 
strategem.  This part is different between the SFC original and the GBA 
port.  In the original the HP of the entire enemy army is lowered to 
25% of their max HP, AND they are confused.  In the GBA port they only 
lose HP and do not get confused.

If you arranged your mountain units into the formation described above, 
you can prevent the flames from spreading to where the units are, and 
allow a shortcut for your mountain units to circle around Xiahou Dun.

Once the fire attack succeeds, the enemies will stay at their current 
location and cure themselves rather than advance.  All your hidden 
units will now come out.  The path between the rows of fire is rather 
narrow, and Xiahou Dun is inside, so your mountain units should move 
east outside this path and leave this narrow path to your other units 
that cannot enter mountain regions.  You can only have one unit get 
past Xiahou Dun per turn without using "Kaiki", so cast "Kyogen" on him 
to keep him confused will make this task easier.  Defeat all of Xiahou 
Dun's 

At turn #15, Xiahou Dun will order his troops to attack, but by then 
you should be pretty much done with most of them.  After defeating all 
enemies except for Xiahou Dun, you can take him out however you see 
fit.

---------------------------------------------------------------------


Battle #23B
Battle of Xinye
(Shinya no tatakai)

Victory conditions:

1. Defeat Xiahou Dun

2. Zhuge Liang raids the granary

Turn limit: 40

            mm fffffffx   B  A  
   xxxxxxxxx     mmmf x  B    B 
   xxxxxxxxx   mmmmmm x     B   
   x       x   mmmmmm           
   x x  xx x  mmmmmmm   B B   B 
     xx x     mmmmmmm x       B 
   x xx xx x   mmmmm  x  B      
   x       x   mmmmm  xxxxx  xxx
   xxxx xxxx   mmmm             
   xxxx xxxx    mm              
                                
                      ff        
m  m        D    ffffffff       
mmmmmm        fffffffffffff     
mmmmmmmm  ffffffffffffffffff    
mmmmmmmmmfffffffffffffffffffff  

x: cannot enter
f: forest
m: mountain
D: village
B: barracks
A: granary

Treasures:

(none)

Bonus:

900 Gold
All surviving units gain 50 EXP points (exclusive to Victory condition 
#2).

Units:

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Xiahou Dun   43  1510    69    465     408    6    95   87    60
L. Cavalry
Han Hao      40  1225    82    298     315    4    62   59    45
M. Infantry
Yu Jin       39  1200    80    290     316    4    60   62    52
M. Infantry
Li Dian      39  1200    80    314     337    4    72   73    47
M. Infantry
Xiahou Lan   40  1130    95    336     337    5    72   70    53
Martial Artist
Zhang Liao   40  1225    82    373     387    4    90   87    80
M. Infantry
Zhang He     40  1420    65    396     367    5    90   88    62
M. Cavalry
Supply Unit  36   900    90    176     183    3    30   30    70
Supply Unit
Infantry     35  1100    74    240     281    4    40   55    30
M. Infantry
Infantry     36  1125    76    245     287    4    40   55    30
M. Infantry
Cavalry      35  1270    59    281     240    5    55   40    30
M. Cavalry
Cavalry      36  1300    60    287     245    5    55   40    30
M. Cavalry
Cavalry      36  1300    60    287     245    5    55   40    30
M. Cavalry
Archery      35  1100    74    262     195    4    40   25    60
M. Archery
Archery      36  1125    76    267     199    4    40   25    60
M. Archery
Archery      36  1125    76    267     199    4    40   25    60
M. Archery
Archery      36  1125    76    267     199    4    40   25    60
M. Archery
Archery      35  1100    74    262     195    4    40   25    60
M. Archery
Archery      36  1125    76    267     199    4    40   25    60
M. Archery
Band         36   900    90    203     229    4    35   20    75
Marching Band
Band         35   880    88    199     225    4    35   20    75
Marching Band

Reinforcements

Xu Huang     40  1420    65    399     348    5    91   83    49
M. Cavalry
Archery      36  1125    76    267     199    4    40   25    60
M. Archery
Archery      36  1125    76    267     199    4    40   25    60
M. Archery
Archery      36  1125    76    267     199    4    40   25    60
M. Archery

Duels and Persuades:

Zhang Fei vs. Yu Jin

Hints:

1. Fortify the east and south city gates.
2. Leave Yu Jin to Zhang Fei.
3. One strategy is to equip Zhuge Liang with "Sekitoba" and have him 
raid the granary.

Despite the hint suggesting that you need to defend the city, you 
should move all your army out of the east gate.  Your mountain units 
station near the mountains just outside of east gate, supporting your 
cavalry units.  Liu Bei, Zhuge Liang and your archery units should 
continue north and east around the large mountain in the center of the 
map.  Do not come out of the forest until the enemy main group has 
already gone past the southern edge of the mountain and is spproaching 
the east gate.  It may be difficult to move Zhang Fei next to Yu Jin 
for the duel though, considering the narrow space and the large number 
of units involved.  Also, if you had followed my suggestion to class 
change Guan Yu and Zhao Yun into mountain units, along with other 
mountain units such as Li Ming and Fan Gong, you can even end the 
battle by defeating Xiahou Dun within a turn or two as he passed the 
southern edge of the mountain.  But if you do it this way, you won't 
get the EXP bonus for raiding the granary.

Lure the enemies to the east gate.  The proximity of mountains and 
castle walls will render their faster cavalries ineffective.  When 
Zhuge Liang enters the enemy camp, Xiahou Dun will be alerted, so it is 
best to just have Liu Bei and archery units clear out Li Dian and a few 
units near the granary first before letting Zhuge Liang in.  This way 
Zhuge Liang can rush for the granary when the coast is clear.  Use the 
barracks to regenerate HP in addition to casting healing strategem.  
Liu Bei and the two archers should stand suard south of the granary to 
block the enemy cavalry and marching band unit while Zhuge Liang 
reaches his goal from the east.

At around turn #8, enemy reinforcements arrive near the west gate.  But 
since the city is evacuated, it will take them some time before 
reaching the east gate where the heat of the battle is.  Meanwhile with 
a clear path ahead, Zhuge Liang should have no problem raiding the 
granary and finish the battle.

Xinye

In the Meeting Place, talk to Song Zhong then talk to Zhuge Liang.  A 
messenger will show up so talk to the messenger next.  Guan Yu and Yi 
Ji are sent to Jiangxia to ask Liu Qi for help, so they won't be 
available in the next few battles.  The next campaign is now open.  
Talk to Zhuge Liang to move out.  Just before you do though, a little 
complication presents itself.

You are given the option to go to Xiangyang or Jiangxia.  If you choose 
the first choice you will battle in Xiangyang and then in Changbanpo, 
while the second choice will start you in Changbanpo directly, skipping 
Xiangyang.  It is recommended to go to Xiangyang, as the special item 
in the treasury is worth the trip.  This walkthrough will continue as 
if the first choice is taken.  But if you opt to go to Jiangxia, skip
the next battle and resume from the Battle of Changbanpo.


Battle #24
Battle of Xiangyang
(Jouyou no tatakai)

Victory condition:

Defeat Cai Mao

Turn limit: 20 [14]

  xxxxxxxxxxxxxxxxxxxxx 
  xxxxxxxxxxxxxxxxxxxxx 
  xxxxxxxxxxxxxxxxxxxxx 
  xx  xxx A     Tx   xx 
  xx xx         xxQ  xx 
  xx         x  x    xx 
  xx       xxx       xx 
  xx      xxxx   xxxxxx 
  xx Tx   xxxx  xxxxxxx
  xx xxx      Q xxxxxxx 
  xx       x  x  xx   xx
  xx     xx   x  xx  xxx
  xx xx        x xx  xxx
  xx xx      xxxxxx xxxx
  xxxxxxx    xxxxxx xxxx
  xxxxxxxx  xxxxxxx   xx
  xxxxxxxx  xxxxxxx    x
                        
xx                      
xxxx                    
xxxxx             ffff  
xxxxxx           fffffff
xxxxxx           fffffff
xxxxx           ffffffff

x: cannot enter
f: forest
Q: fortress
A: granary
T: treasury

Treasures:

A(4,11): Kyuumeiyaku (HP large recovery for multiple units)
T(4,17): Iten no ken (Power +8. All)
T(9,6): Touchugai (Lead +6, Intel -2. All)

Bonus:

900 Gold (only if you attain victory condition on or before turn #14).
All surviving units gain 50 EXP points (only if you attain victory 
condition on or before turn #14).

Units:

Allies       Lv maxHP maxSP Attack Defense Move Power Lead Intel

Civilians     1   200     0     49      49    3    10   10     0
Civilians
Civilians     1   200     0     49      49    3    10   10     0
Civilians
Civilians     1   200     0     49      49    3    10   10     0
Civilians

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Cai Mao      42   1275   85    325     343    4    70   67    68
M. Infantry
Wen Pin      39   1390   64    368     330    5    84   78    24
M. Cavalry
Wang Wei     38   1360   63    277     249    5    40   36    58
M. Cavalry
Kuai Yue     39   1200   80    267     210    4    29   26    74
M. Archery
Zhang Yun    39   1200   80    287     294    4    59   50    60
M. Infantry
Wang Can     38    940   94    205     247    4    30   28    70
Marching Band
Infantry     35   1100   74    240     281    4    40   55    30
M. Infantry
Infantry     35   1100   74    240     281    4    40   55    30
M. Infantry
Infantry     34   1075   72    236     276    4    40   55    30
M. Infantry
Archery      35   1100   74    262     195    4    40   25    60
M. Archery
Archery      35   1100   74    262     195    4    40   25    60
M. Archery
Archery      35   1100   74    262     195    4    40   25    60
M. Archery


Duels and Persuades:

Zhao Yun vs. Zhang Yun

Hints:

1. Arrival of enemy reinforcements is imminent.  Attack with your full 
power before they arrive.
2. Leave Zhang Yun to Zhao Yun.
3. The treasury holds "Iten no ken", be sure to raid it.

Let's clearify a few points before we begin.  First, you're here to 
loot treasures, so make that your priority.  Get in, get the goods, and 
might as well get Cai Mao before getting out.  Second, even though the 
Civilians are considered allies.  They are not assets, but liabilities 
that you need to protect from harm.  Severe consequences await those 
who lose all 3 of them.  Third, your turn limit is actually 14, not 20 
as suggested by the Victory conditions menu.

Start off charging towards the city gate.  Li Ming and Sun Qian (if the 
Supply Unit reaches L.40) have "Kaiki" that can be casted on frontline 
units to attack the guards repeatedly.  Command Zhao Yun to duel Zhang 
Yun to speed up the process.

Send a fast unit to raid the treasuries and granary, starting from the 
western treasury.  You will also need a few infantry units to distract 
the enemies while the fast unit runs between the various treasuries and 
granaries.  After you get to the northeastern treasury, you can make a 
pincer attack on the enemy units right before the path leading to Cai 
Mao.

At turn #15 Zhuge Liang will tell you that Cao Cao's forces has already 
reached Xinye, and Liu Bei will order the army to leave for Jiangxia 
immediately, so you must finish looting and ideally defeat Cai Mao on 
or before turn #14.


Battle #25-1
Battle of Changbanpo I
(Chouhanha no tatakai I)

Victory conditions:

1. Defeat Cao Cao (sometimes "Defeat all enemies")

2. Civilians evacuate to the southeastern village

Turn limit: 70

      mmmmmmmmmmmmmmmmmmmmmfff   x  
      mmmmmmmmmmmmmmmmmmmmfffff  xxx
       mmmmmmmmmmmmmmmmfffffffff  xx
        mmmmmmmmmmmmmmm fffffffff   
        mmmmmmmmmmmmmm   fffffffffff
f       mmmmmmmmmmmmmm    ffffffffff
ff       mmmmmmmmmmmm     ffffffffff
fff      mmmmmmmmmm        fffffffff
fff    D  mmmmmmmm          ffffffff
fff        mmmmmmm          fffff   
ffff         mmmm            ff     
fffff                             xx
fffff            ff               xx
fffff            fff D            x 
ffffff            ff            xxx 
fffffff                     xx xxx  
ffffffff                   xxx x   f
fffffffffffffff   ffff    xx       f
fffff  ffffffffffffffff   x       ff
ffff  xxfffffffffffffff  xx f     ff
ffff xxx fffffffffffff  xx  ff    ff
fffff xxx ffffffffffff xx  fff    ff
ffffff    ffffffffffff xx ffff  D  f
fffffffffffffffffffff xx ffffff     

x: cannot enter
f: forest
m: mountain
D: village

Treasures:

(none)

Bonus:

[INVALID] For some reason even if you do defeat Cao Cao, the battle 
will sometimes still continue and only after you defeat every enemy 
does the battle end and continues onto part II.
All surviving units gain 50 EXP (exclusive to Victory condition #2).

Units:

Allies       Lv maxHP maxSP Attack Defense Move Power Lead Intel

Civilians     1   200     0     49      49    3    10   10     0
Civilians
Civilians     1   200     0     49      49    3    10   10     0
Civilians
Civilians     1   200     0     49      49    3    10   10     0
Civilians

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Cao Cao      53  1810    82    460     530    6    75   98   100
L. Cavalry   [Iten no ken, Goshi no heihousho, Gyokuji]
Cao Ren      43  1300    87    360     381    4    80   79    62
M. Infantry
Li Dian      42  1275    85    331     356    4    72   73    47
M. Infantry
Xiahou Dun   43  1510    69    465     408    6    95   87    60
L. Cavalry
Xiahou Yuan  43  1510    69    417     380    5    90   86    52
M. Cavalry
Yue Jin      43  1510    69    365     340    5    74   74    39
M. Cavalry
Zhang Liao   43  1300    87    393     408    4    90   87    80
M. Infantry
Xu Zhu       43  1510    69    450     409    5    97   94    25
M. Cavalry
Xiahou Jie   42  1170    98    348     320    5    72   55    31
Martial Artist
Chunyu Qiong 42  1480    68    356     322    5    73   68    62
M. Cavalry
Xiahou En    42  1220    78    322     331    4    60   58    62
L. Bandit
Zhang He     42  1480    68    410     380    5    90   88    62
M. Cavalry
Ma Yan       42  1220    78    323     314    4    65   61    43
M. Bandit
Jiao Chu     42  1275    85    339     273    4    65   61    34
M. Archery
Cao Hong     42  1275    85    335     359    4    74   74    47
M. Infantry
Wen Pin      42  1480    68    388     348    5    84   78    24
M. Cavalry
Cavalry      39  1390    64    304     259    5    55   40    30
M. Cavalry
Cavalry      39  1390    64    304     259    5    55   40    30
M. Cavalry
Cavalry      38  1360    63    298     255    5    55   40    30
M. Cavalry
Cavalry      39  1390    64    304     259    5    55   40    30
M. Cavalry
Cavalry      39  1390    64    304     259    5    55   40    30
M. Cavalry
Cavalry      38  1360    63    298     255    5    55   40    30
M. Cavalry
Bandit       38  1140    73    265     265    4    43   43    43
M. Bandit
Bandit       37  1120    71    260     260    4    43   43    43
M. Bandit
Bandit       36  1100    70    255     255    4    43   43    43
M. Bandit
Archery      39  1200    80    282     210    4    40   25    60
M. Archery
Archery      39  1200    80    282     210    4    40   25    60
M. Archery
Archery      38  1175    79    277     207    4    40   25    60
M. Archery

Duels and Persuades:

(none)

Hints:

1. This is the first of two Consecutive Battles.  Units defeated in the 
first battle will not be deployed in the next (applies to your units, 
not the enemy's).
2. Station near the central village and keep the enemies away from the 
civilians.
3. Fire strategems work well against units in the forest.  Zhuge Liang 
holding "Moutoku shinsho" wields tremendous power.

The first Victory condition is weird.  Sometimes defeating Cao Cao will 
end the first battle, but other times defeating Cao Cao doesn't end the 
battle and instead all enemies must be defeated.  I don't know why that 
Victory condition can fail.

Start off taking out the three bandits to the north.  Do not enter the 
mountain regions, but wait for them to come out before attacking them.

Contrary to what the hint suggests, follow the civilians closely and 
stay behind them for only 3 panels.  This way the enemies won't catch 
up to you for a significant number of turns.  Once the enemy does catch 
up, keep staying 3 panels behind the civilians to protect them.  If you 
kept the enemies away from the civilians and do not get in their escape 
route, the civilians should reach the destination on turn #8.


If you want to actually eliminate Cao Cao's army, send a unit to camp 
in the southeast village so the civilians can't enter it.  Now arrange 
your units in the Bridge formation on the south bank of the bridge.  
Focus your attacks on eliminating one or two enemies that cross the 
bridge.  Conserve SP for healing only.  You can defeat all of Cao Cao's 
army and gain a large amount of EXP points with little risk if the 
Victory condition #1 doesn't trigger.  Though this will not give you 
the 50 EXP bonus to all surviving units.


Battle #25-2
Battle of Changbanpo II
(Chouhanha no tatakai II)

Victory conditions:

1. Defeat Cao Cao

2. Civilians evacuate to the northwestern bridge.

Turn limit: 99

   fffffffffffffff  x               
    ffffffffffffff  x               
      fffffffffff   xx ff           
       fffffffmmmmm  x  ffff        
x      ffffmmmmmmmmm xxx fffffff    
xx     fffmmmmmmmmmmm  x fffffff    
xx      mmmmmmmmmmmmmm x ffffffff   
x       mmmmmmmmmmmmmmm x  ffffffff  
x      mmmmmmmmmmmmmmm x    ffffff  
xx    mmmmmmmmmmmmmmm  x     fff    
      mmmmmmmmmmmmm    x            
xx     mmmmmmmmmmm    xx           f
xx     mmmmmmmmmmm    x            f
xx     mmmmmmmmmmm    xx        ffff
xxx     mmmmmmmmmmm    x       fffff
xxx      mmmmmmmmmm            fffff
xxxD     mmmmmmmmm          D  fffff
xxx       mmmmmmmm     x       fffff
xxxx       mmmmmm      x      ffffff
xxxxx                 xx     fffffff
xxxxx         D       x      fffffff
xxxxxxx                      fffffff
xxxxxxxxx                   ffffffff
xxxxxxxxx    ffff     x     ffffffff

x: cannot enter
f: forest
m: mountain
D: village

Treasures:

(none)

Bonus:

900 Gold
All surviving units gain 50 EXP (exclusive to Victory condition #2).

Units:

Allies       Lv maxHP maxSP Attack Defense Move Power Lead Intel

Civilians     1   200     0     49      49    3    10   10     0
Civilians
Civilians     1   200     0     49      49    3    10   10     0
Civilians
Civilians     1   200     0     49      49    3    10   10     0
Civilians

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Cao Cao      53  1810    82    460     530    6    75   98   100
L. Cavalry   [Iten no ken, Goshi no heihousho, Gyokuji]
Cao Ren      43  1300    87    360     381    4    80   79    62
M. Infantry
Li Dian      42  1275    85    331     356    4    72   73    47
M. Infantry
Xiahou Dun   43  1510    69    465     408    6    95   87    60
L. Cavalry
Xiahou Yuan  42  1480    68    410     373    5    90   86    52
M. Cavalry
Yue Jin      42  1480    68    359     335    5    74   74    39
M. Cavalry
Zhang Liao   43  1300    87    393     408    4    90   87    80
M. Infantry
Xu Zhu       43  1510    69    450     409    5    97   94    25
M. Cavalry
Xiahou Jie   42  1170    98    348     320    5    72   55    31
Martial Artist
Chunyu Qiong 42  1480    68    356     322    5    73   68    62
M. Cavalry
Xiahou En    42  1220    78    322     331    4    60   58    62
L. Bandit
Zhang He     42  1480    68    410     380    5    90   88    62
M. Cavalry
Ma Yan       42  1220    78    323     314    4    65   61    43
M. Bandit
Jiao Chu     42  1275    85    339     273    4    65   61    34
M. Archery
Cao Hong     42  1275    85    335     359    4    74   74    47
M. Infantry
Wen Pin      42  1480    68    388     348    5    84   78    24
M. Cavalry
Cavalry      41  1450    67    315     269    5    55   40    30
M. Cavalry
Cavalry      40  1420    65    309     264    5    55   40    30
M. Cavalry
Cavalry      39  1390    64    304     259    5    55   40    30
M. Cavalry
Cavalry      41  1450    67    315     269    5    55   40    30
M. Cavalry
Cavalry      40  1420    65    309     264    5    55   40    30
M. Cavalry
Cavalry      39  1390    64    304     259    5    55   40    30
M. Cavalry
Cavalry      41  1450    67    291     245    6    55   40    30
S. Cavalry
Cavalry      40  1420    65    286     241    6    55   40    30
S. Cavalry
Cavalry      39  1390    64    281     236    6    55   40    30
S. Cavalry
Archery      41  1250    84    292     218    4    40   25    60
M. Archery
Archery      40  1225    82    287     214    4    40   25    60
M. Archery
Archery      39  1200    80    282     210    4    40   25    60
M. Archery

Duels and Persuades:

Zhao Yun vs. Xiahou En

Hints:

1. Block the southbound enemy units on the north bridge.
2. Zhao Yun can loot the "Seiko no ken" by dueling Xiahou En.
3. Watch out for enemy mountain units that can cross the mountain 
regions and attack the civilians.

This is the second of the Consecutive Battles.  As a rule for these 
type of battles, your current HP and SP carries over from the first 
battle.  Any unit with HP reduced to 0 will not be deployed.  Also if 
you select the Retreat option from the menu, you will start over from 
the first of the Consecutive Battles.

The first thing you need to do is recover damage sustained by your 
units so they won't be taken out in their weakened state.

Although you have seen Xiahou En toting a special weapon in the last 
battle, you couldn't do anything to get it.  However, in this battle, 
you can command Zhao Yun to duel him to gain this special weapon.  Of 
course, the problem is that he starts all the way at the back of Cao 
Cao's army, and sending Zhao Yun anywhere near that place is going to 
get him defeated.

Fortunately Xiahou En will start moving south as soon as the second 
battle begins, so while the enemy cavalry units will have to circle 
around the forest, Xiahou En can go through it directly.  The problem 
is how to get to him without having to deal with the archery unit and 
Ma Yan who is ahead of him, and the two other archery units just a 
short distance behind him.

The easiest way is to confuse the units ahead of him so that he 
naturally becomes the first unit to arrive at your location.  This way 
you can run to the west of the north bridge as soon as you are done.  
But if you don't want the cavalry units to arrive at the same time, you 
will need to transfer the "Sekitoba" to Zhao Yun and have him run 
towards Xiahou En to duel him.  Afterwards he still has to survive a 
round of attacks before he can return, so send some diversion units to 
keep the enemies from ganging up on him.

Once your units (your own or civilians) move near the village south of 
the mountains, Cao Cao will begin to advance towards you.  As usual, 
arrange the bridge formation west of the north bridge and use "Hi no 
maboroshi" and "Kyogen" to confuse the units that comes into contact 
with the formation to cut down the damage your army sustains before the 
civilians reach their destination.  Due to the width of the river, you 
want to modify your bridge formation in the following fashion to avoid 
enemy casting strategem from across the river.

  xx
 1 x
 2
 3      D
 4 x
 5 x
  xx

As the enemy troops pile up on the east bank, some units will try to 
cross the south bridge, so send two confuse capable units to intercept 
them as well.  If Cao Cao is foolish enough to run up into your Bridge 
formation, you can choose whether to finish the battle early by taking 
him out, or by waiting out for the civilians to reach their 
destination.  If you can keep the enemies away from the civilians and 
you don't get in their way, the civilians should be able to reach their 
destination on turn #12.

Jiangxia

In the Meeting Place, talk to Liu Qi and Lu Su will show up, so talk to 
Lu Su afterwards.  After Lu Su leaves, talk to Zhuge Liang to advance 
through the next series of events.

=====================================================================
3-1: Annexation Wars of Southern Jingzhou
=====================================================================

Talk to Zhuge Liang and the next campaign will be available.  You now 
have access to the shops in Jiangxia.  The selections remain the same 
though.  The "Ryuseisui" adds a bonus of Movement +1 for the unit that 
equips it, regardless of class.  For units led by officers of low 
Power, this is a valuable weapon.


Battle #26
Battle of Jiangling
(Kouryou no tatakai)

Victory conditions:

1. Defeat Chen Jiao (replaced by #2 once Zhou Yu's army arrives)

2. Defeat Zhou Yu (replaces #1 once the Victory condition changes)

Turn limit: 30 [15]

        xx        mmmmmmmmmmmmmmmmmm
       xx          mmmmmmmmmmmmmmmmm
       x              mmmmmmmmmmmmmm
       x        D      mmmmmmmmmmmmm
                        mmmmmmmmmmmm
     D x     xxxxx xxxxx   mmmmmmmmm
      xx     xxxxx xxxxx     ffffmmm
     xx      x         x      ffffff
     x   ff  x  xx   x x      ffffff
     x  fff    xx Qxxx         fffff
    xx ffff  x x   x   x          ff
x   xx  ff   x         x            
xxxxxx       xxxxx xxxxx            
xxxxxx       xxxxx xxxxx            
xxxxxxxxxxx                         
xxxxxxxxxxxxxx                      
xxxxxxxxxxxxxxxxxx                  
xxxxxxxxxxxxxxxxxxxT D              
xxxxxxxxxxxxxxxxxxxxxx              
xxxxxxxxxxxxxxxxxxxxxxxx            

x: cannot enter
f: forest
m: mountain
Q: fortress
D: village
T: treasury

Treasures:

T(18,20): Soujutsu shinansho (class change to Beast Trainer)

Bonus:

1000 Gold
All surviving units gain 50 EXP (exclusive to victory conditions)
Free mode (GBA exclusive)

Units:

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Chen Jiao    45  1350    90    286     311    5    20   18    74
L. Infantry
Niu Jin      43  1510    69    388     337    5    82   73    35
M. Cavalry
Infantry     39  1200    80    259     304    4    40   55    30
M. Infantry
Infantry     38  1175    79    255     298    4    40   55    30
M. Infantry
Archery      39  1200    80    282     210    4    40   25    60
M. Archery
Archery      38  1175    79    277     207    4    40   25    60
M. Archery
Archery      39  1200    80    282     210    4    40   25    60
M. Archery
Archery      39  1200    80    282     210    4    40   25    60
M. Archery

Reinforcements

Zhou Yu      49  1350    140   325     362    4    75   88   102
Sorcerer     [Sonshi no heihousho, Eiketsu no ken]
Jiang Qing   43  1300     87   349     363    5    67   62    64
L. Infantry
Xu Sheng     43  1300     87   362     357    5    72   59    70
L. Infantry
Ding Feng    42  1275     85   362     373    5    75   70    65
L. Infantry
Gan Ning     46  1550    110   485     363    4    91   84    64
Beast Trainer
Zhou Tai     46  1600     73   454     397    6    87   78    60
L. Cavalry   [Sonshi no heihousho, Eiketsu no ken]
Lu Meng      46  1375     92   415     430    5    84   80    98
L. Infantry  [Sonshi no heihousho, Eiketsu no ken]
Ling Tong    46  1600     73   430     377    6    81   71    65
L. Cavalry
Infantry     39  1200     80   259     304    4    40   55    30
M. Infantry
Infantry     39  1200     80   259     304    4    40   55    30
M. Infantry
Cavalry      41  1450     67   315     269    5    55   40    30
M. Cavalry
Cavalry      41  1450     67   315     269    5    55   40    30
M. Cavalry
Cavalry      40  1420     65   309     264    5    55   40    30
M. Cavalry
Cavalry      40  1420     65   309     264    5    55   40    30
M. Cavalry

Duels and Persuades:

Zhao Yun vs. Gan Ning

Hints:

1. Make a swift attack to take out chen Jiao and take over the city.
2. The treasury holds "Soujutsu shinansho", which allows class change 
into Beast Trainer.
3. Leave Gan Ning to Zhao Yun

Ok.  This could be the easiest battle or the hardest, depending on what 
direction you want to approach.  If you just want to raid the treasure 
and spend some quality leveling time with your units, this will be 
extremely easy.  If you want to blitzkrieg Chen Jiao, that's not a 
difficult thing to do.  But if you want to defeat Zhou Yu, it will be a 
real challenge.

It is fortuitous to know that on turn #3, Zhuge Liang reports that Zhou 
Yu has defeated Cao Ren and is marching towards Jiangling.  On turn #6, 
he will warn you that Zhou Yu is almost here.  On turn #8 Zhou Yu's 
army arrives.  But on turn #16, Zhou Yu's troops are out of provisions 
and he retreats.  Chen Jiao (if he's still alive) also bails as he sees 
Zhou Yu's retreat as an opportunity to flee.


First, the blitzkrieg approach.  You will need to deploy both Li Ming 
and L.40 Sun Qian equipped with "Ryuseisui" and "Tekiro", the two units 
with "Kaiki".  Equip Zhuge Liang with "Moutoku shinsho" and "Sekitoba" 
as he will be doing the bulk of the damage.  These three will be your 
stealth group.  Your other units will just be for diversion, so as long 
as they are not too weak, anyone will suffice.

Start off moving your army eastward across the bridge.  Your stealth 
group head towards the treasury south of the city to raid it.  Your 
other units will attack the west gate to lure the enemies in the city 
towards that gate.  When the enemies have taken the bait, rush in with 
Zhuge Liang and use either "Shousekiryu" or "Shoukokuryu" depending on 
the weather.  Then have one wing unit cast "Kaiki" on this unit to make 
another attack, then have the other wing unit cast "Kaiki" again to 
make a third attack within the same turn.  If you manage to break 
through the west gate, help out the assault.  If you take out Chen Jiao 
on or before turn #7, you will receive 1000 Gold and all surviving 
units will gain 50 EXP.


Second, the easy level-up approach.  You will need to deploy Zhuge 
Liang and Mi Zhu.  Other units with support strategem like "Shouga" or 
"Kobu" should also be deployed to reap the levels.  Station Mi Zhu in 
the village nearby and have him cast "Shouhakuryu" on Zhuge Liang every 
turn.  Zhuge Liang needs to cast "Shouga" on himself every turn (don't 
worry, he has enough SP to cast it 15 times or more in a row).  This 
way he gains 20 EXP per cast so he gets 3 levels within the 15 turns.  
At the start send Liu Bei equipped with "Sekitoba" off to raid the 
treasury south of the city.  He should return immediately after doing 
so and also follow suit casting support strategems on Zhuge Liang.  
When your other units run out of SP they can just fend off the incoming 
Wu units.  The battle automatically ends after 15 turns with your 
victory.


Lastly, defeat Zhou Yu.  You must have power leveled Liu Bei back in 
the battle of Xiapi and had Zhuge Liang reach L.65 with "Rakurai 
learned".  Equip Zhuge Liang with "Moutoku shinsho" before the battle 
begins.  Deploy Zhuge Liang, Li Ming and L.40 Sun Qian.  Instead of 
attacking the city, move your whole army to the east edge of the map 
and wait for Zhou Yu to show up.  Once he does, have Zhuge Liang cast 
"Rakurai" on Zhou Yu and any units nearby.  Li Ming and Sun Qian should 
cast "Kaiki" so Zhuge Liang can cast a total of 3 times within one 
turn.  Your other units can help taking out weakened enemy units 
inbetween Zhuge Liang's casts so they can get some EXP as well.

No matter what approach you take, after the battle you will have access 
to both Jiangling and Xiangyang.  This walkthrough continues as if you 
defeated Chen Jiao before Zhou Yu arrives.


The "Soujutsu shinansho" allows class change into Beast Trainer.  This 
class is ideal for officers with high power but low Intel.  In addition 
to the high attack bonus, this class also can enter mountain regions 
and wield the strategem "Kaiki".  The candidates for this class is Ma 
Chao (who will be joining you six battles later).  So hold onto this 
class change item for now.

Jiangling

---------------------------------------------------------------------
GBA version Exclusive
Free Mode: 


Battle of Nanyang
(Nanyo no tatakai)

14 turns: 500 Gold
12 turns: 800 Gold
10 turns: 1500 Gold
8 turns: Bujutsu shinansho (class change to Martial Artist)

Be sure to bring Zhang Fei to duel Lu Xiang and Zhao Yun to duel Lu 
Kuang.  Bring Li Ming, L.40 Sun Qian, and Ma Liang (whom you will 
enlist before your next battle) for their "Kaiki" strategem to use on 
Zhuge Liang, who should equip the "Sekitoba".  There are Movement 
boosting weapons available in Jiangxia and "Shunme" in Xiangyang so buy 
and equip them beforehand.

At the beginning, only Lu Xiang, Lu Kuang, and two archery units will 
come out and fight, so take care of them with Liu Bei, Zhang Fei, and 
Zhao Yun while other units move to the northeast and gather around the 
northeastern gate.  Have Zhuge Liang soften the guard near that gate up 
with strong strategem, but do not kill him.  Don't get into the range 
of "Kyogen" of any of the guards to avoid unnecessary risks.  Once you 
take care of Lu Kuang and Lu Xiang's group, also move Zhao Yun near the 
northeast gate.  At the specified turn, have Zhao Yun kill the guard, 
zhuge Liang should move to within range and use either "Shousekiryu" or 
"Shoukokuryu" depending on the weather.  

As a special bonus, at the end of the battle, all surviving units gain 
50 EXP points.  This can be done over and over if you wanted to power 
level any unit without support strategem.  This walkthrough will not do 
more than necessary to win the S rank prize once.
---------------------------------------------------------------------

In the Meeting Place, talk to Lu Su then talk to Zhuge Liang.  He tells 
you to go to Jiangxia to recruit Ma Liang.  You have access to shops in 
Xiangyang and Jiangling in addition to those in Jiangxia.

Weapon Shop:

Tetsukyuu          1250 Power +5 (S. Archery)
Sankyuutoushido    1100 Power +4 (M. Archery)
Tanshouhou         1150 Power +4 (L. Archery)
Senpuuhou          1950 Power +2, Movement +1 (L. Archery)
Seisousha           450 Lead +3 (Supply Unit)
Mokugyuu           1800 Lead +1, Movement +1 (Supply Unit)
Sashikou            500 Lead +3 (all)
Koushirenkankou    1050 Lead +5 (all)
Touchuugai         1000 Lead +5, Intel -2 (all)
Suihai              500 Lead +4, Power -2 (all)
Enbihai             650 Lead +5, Power -3 (all)

Item Shop:

Kanpouyaku         1000 HP medium recovery for multiple units
Chousoujutsu ougi   450 L.20 S. Infantry class change
Senshajutsu ougi    900 L.40 M. Infantry class change
Rendojutsu gokui    500 L.20 S. Archery class change
Hassekijutsu gokui 1000 L.40 M. Archery class change 
Juukihei no inju    600 L.20 S. Cavalry class change
Shineitai no inju  1200 L.40 M. Cavalry class change
Burai no kokoroe    350 L.20 S. Bandit class change
Gikyou no kokoroe   700 L.40 M. Bandit class change

The weapon shop features another two weapons with movement bonus.  
Class upgrade items are once again available, so take the opportunity 
to upgrade your units.

Xiangyang

Weapon Shop:

Kogatou            1150 Power +4 (Bandit, S. Inf, Tribe)
Hangetsusou         550 Power +2 (Cavalry, M./L. Infantry)
Kanshisou          1250 Power +4 (Cavalry, M./L. Infantry)
Chougeki            700 Power +3, Lead -2 (Cavalry, M./L. Infantry)
Daigeki            1350 Power +5, Lead -3 (Cavalry, M./L. Infantry)
Shougo             1000 Intel +3 (Marching Band)

Item Shop:

Shunme             1750 Horse. Movement +1 (all)
Youjutsu no kusuri 1000 SP small recovery
Senjutsu no kusuri 2000 SP large recovery
Fuuki no sho        800 Spend own HP in exchange for SP recovery

The shops in Xiangyang have changed their merchandise lineup.  You can 
also purchase "Shunme" if you hadn't outfit all the units you are 
actively using.  You can deploy a maximum of 15 units, and there are 
only 3 special horses, so you will eventually need to buy about 10 in 
total.  Also, among the SP recovery items available, the "Fuuki no sho" 
is the only worthwhile option.  It commands the lowest price of the 
three while the amount that it heals is the highest.  If you buy some, 
give them to units with the highest MaxHP for the best effect. 

If you are playing the SFC original version, you can buy 15 copies of 
"Fuuki no sho".  Later on this can be used to initiate a glitch that 
allows Liu Bei to exceed the maximum level of 99.  This glitch is 
removed in the GBA port.

Jiangxia

Go to the Gathering Place and talk to Ma Liang.  Ma Liang will then 
join your army.  He introduces his younger brother Ma Su.  You will 
then have a choice of whether you want to enlist Ma Su as well.

---------------------------------------------------------------------
Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel

Ma Liang     42  1020   104    215     275    3    45   73    90
Supply Unit
Ma Su        42  1020   102    275     301    4    65   54    84
Marching Band

The Ma brothers are worthy additions in your army.  Ma Liang is your 
second supply unit.  He starts out with "Kaiki" already learned and is 
a great asset once you outfit him with Movement increasing equipment.  
Ma Su is your second marching band unit.  You will need both him and Mi 
Zhu to act at SP battery in the later battles, but at the meantime he 
can work on leveling your units.  If you station the marching band in a 
village or fortress with the sorcerer next to him, they can gain levels 
much faster than fighting.  A sorcerer constantly casting "Shouga" on 
himself paired with a marching band constantly casting "Shouhakuryu" on 
the sorcerer gains a level every 5 turns!
---------------------------------------------------------------------

Ma Su is your second Marching Band with respectable Intel and average 
Power and Lead, he and Mi Zhu will be helping your units to develop for 
now and later on they will be your SP batteries.  Ma Liang on the other 
hand is a serious contender for a class change to sorcerer.  Yes there 
is someone better at that class than Ma Liang is, but the character in 
question is in an optional.  Meanwhile Ma Liang can still aid you with 
"Kaiki" so he's also useful before you get the class change item.  This 
walkthrough continues as if you recruited both Ma Liang and Ma Su.

Return to Jiangling after you're done recruiting.

Jiangling

Return to the Meeting Place.  Talk to Ma Liang and the next campaign 
will be available.

This time you have to choose one out of three battles (Wuling, 
Lingling, Guiyang).  Guan Yu is guarding the base while Zhang Fei and 
Zhao Yun are out taking the other cities, so they will not be usable.

It is up to you to decide which battle to take, but it is recommended 
that you choose the Battle of Wuling.  You will have the opportunity to 
enlist Gong Zhi, an L. Archery unit that will prove useful in the 
battles to come.  Although this walkthrough continues as if the battle 
of Wuling is chosen, the other two battles will be covered as well.


Battle #27A
Battle of Wuling
(Furyou no tatakai)

Victory conditions:

1. Defeat Jin Xuan

2. Enemies surrender

Turn limit: 35

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xxxxxxxxxxxxxxxxxxxxxxxssxssss
xxxxxxxxxxxxxxxxxxxxxxsssxssss
xxxxxxxxxxxxxxxxssssTssssxsBss
xxxxxxxxxxxxxxss   ssssssxBssB
xxxxxxxxxxxxxxs    xxxsssxssss
xxxxxxxxxxxxss   xxxxxsssxsssT
xxxxxxxsxxx  Q xxxxxxxsssxssss
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            xxxxxxxxssssssssss
           Dxxxxxxxxs  sssssss
f           sxxxxxxs   ssxxxxx
f            sssssss sssxxxxxx
f    sxssxxss  Qssssssxxxxxxss
f     xxxxxxxxxsssssxxxxx xxxx
ff    ssxxxxxxxxxssxxxxs xxx  
fff     ssssxxxxxxxxxxxxxx   s
ffff           sxxxx  xx   sss
ffff            sxx xxxx   sss
fffff            sxxx       ss

x: cannot enter
f: forest
s: rough
Q: fortress
B: barracks
T: treasury

Treasures:

T(4,21): Hassekijutsu gokui (L.40 M. Archery class change) 
T(7,30): 500 Gold

Bonus:

1000 Gold
All surviving units gain 50 EXP (exclusive to Victory condition #2)

Units:

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Jin Xuan     48  1425    95    346     355    5    52   40    27
L. Infantry
Gong Zhi     43  1300    87    322     262    3    44   40    63
L. Archery
Wu Zu        45  1280    82    305     328    4    42   45    60
L. Bandit
Yang Yan     44  1325    88    371     336    3    67   76    28
L. Archery
Archery      39  1200    80    282     210    4    40   25    60
M. Archery
Archery      39  1200    80    282     210    4    40   25    60
M. Archery
Archery      39  1175    79    277     207    4    40   25    60
M. Archery
Cavalry      41  1450    67    315     269    5    55   40    30
M. Cavalry
Cavalry      41  1450    67    315     269    5    55   40    30
M. Cavalry
Infantry     39  1200    80    259     304    4    40   55    30
M. Infantry
Infantry     38  1175    79    255     298    4    40   55    30
M. Infantry
Bandit       39  1160    74    270     270    4    43   43    43
M. Bandit
Bandit       39  1160    74    270     270    4    43   43    43
M. Bandit
Trainer      39  1340    96    381     218    4    75   25    40
Beast Trainer
Trainer      38  1310    94    375     214    4    75   25    40
Beast Trainer

Duels and Persuades:

Liu Bei persuades Gong Zhi
Zhou Cang vs. Jin Xuan

Hints:

1. March your entire army to the northern fortress and quickly 
eliminate the guards there.
2. Command Liu Bei to persuade Gong Zhi
3. Command Zhou Cang to duel Jin Xuan

Start moving your whole army towards the north fortress.  When you 
reach there the enemies from the two fortresses will leave and charge 
at your army.  Have one unit stand next to the northern fortress, and 
the rest out of the Yang Yan's range.  Then Yang Yan will reposition to 
hit you, leaving the fortress to your taking.  The guards around the 
southern fortress will come out and go after your army, so you can 
occupy the village just west of the fortresses and eliminate them.

Continue down the path just west of the enemy camp and lure the two 
guards inside to attack you so you can eliminate them from the outside.  
Gong Zhi doesn't move from his spot, so send someone other than Liu Bei 
inside the camp and raid the treasury before sending Liu Bei to recruit 
Gong Zhi and finish the battle.

If you fulfill Victory condition #1, Gong Zhi joins your army.

---------------------------------------------------------------------
Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel

Gong Zhi     43  1300    87    322     262    3    44   40    63
L. Cavalry

Gong Zhi joins you as an L. archery unit and can deal good damage once 
you outfit him with some movement increasing equipment.  Though later 
on there will be officers with higher stats joining your army as L. 
archery units, he can still be useful in siege battles where archery 
units are most needed.
---------------------------------------------------------------------


Battle #27B
Battle of Lingling
(Reiryou no tatakai)

Victory conditions:

1. Defeat Liu Du

2. Enemies surrender

Turn limit: 35

 x B   Q  B B x 
 x  B     B B x 
 xxxxxx  xxxxxx 
                
              ff
      fff   ffff
T   ffffff fffff
   fffffff  ffff
  ffffffff  ffff
   ffffff   ffff
    ff       fff
       D      ff
f               
ff              
fff     fff     
ff     fffff    
       fffffff  
       fffffffff
      ffffffffff
     fffffffffff

x: cannot enter
f: forest
Q: fortress
D; village
B: barracks
T: treasury

Treasures:

T(7,1): Mizu no chikara (Unit used up the current turn gets another 
turn)

Bonus:

1000 Gold
All surviving units gain 50 EXP (exclusive to Victory condition #2)

Units:

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Liu Du       47  1400    93    344     360    5    53   48    55
L. Infantry
Liu Xian     45  1570    72    340     301    5    58   49    58
M. Cavalry
Martial Arts 38  1090    91    300     277    5    60   40    40
Martial Artist
Cavalry      38  1360    63    298     255    5    55   40    30
M. Cavalry
Cavalry      38  1360    63    298     255    5    55   40    30
M. Cavalry
Cavalry      37  1330    61    292     250    5    55   40    30
M. Cavalry
Cavalry      37  1330    61    292     250    5    55   40    30
M. Cavalry
Archery      38  1175    79    277     207    4    40   25    60
M. Archery
Archery      38  1175    79    277     207    4    40   25    60
M. Archery
Archery      38  1175    79    277     207    4    40   25    60
M. Archery
Archery      37  1150    77    272     203    4    40   25    60
M. Archery

Reinforcements

Xing Daorong 45  1280    82    382     376    4    78   70    30
L. Bandit
Trainer      42  1430   102    402     230    4    75   25    40
Beast Trainer
Trainer      41  1400   100    395     226    4    75   25    40
Beast Trainer
Tribe        40  1570    70    228     376    5    30   70    40
Tribe

Duels and Persuades:

Guan Ping vs. Xing Daorong

Hints:

1. When Liu Bei advances, enemy reinforcements will appear.
2. Leave Xing Daorong to Guan Ping.
3. Command Liu Bei to persuade Liu Du.

Start moving east.  When you reach the southeastern side of the map, 
start moving north.  Stop when you reach the end of the west clearing 
and do not cross the horizontal row on which the central village is at.

The cavalry units will come first, which can be taken out quickly of 
using your own archery units.  The archery units will start to arrive, 
then the martial artist.  If you work quickly you don't have to face 
more than 3 units at once.  After all incoming units are eliminated, 
move near the central village.  Have one unit move north of the village 
and Xing Daorong will lead a group from the east.  If you deployed Guan 
Ping, he can duel Xing Daorong.  Finish Xing Daorong's entourage and 
there will only be four enemy units left.

Take the time to send a unit to raid the northeast treasury.  The 
others should lure the enemies out of the camp and take them out.  Once 
you finish all but Liu Du, command Liu Bei to persuade Liu Du and 
finish this battle.
---------------------------------------------------------------------


Battle #27C
Battle of Guiyang
(Keiyou no tatakai)

Victory conditions:

1. Defeat Zhao Fan

2. Enemies surrender

Turn limit: 35

xxxxxxxxxx   xxxxxxxxxxx
xxxxxxxxxxx xxxxxxxxxxxx
xxxxxxxxxxx xxxxxxxxxxxx
xxxxxx            xxxxxx
xxxxxx            xxxxxx
xxxxxs       sss  xxxxxx
xxxxxs       sss  xxxxxx
xxssT          s  ssssxx
sss    D          ssssss
   xxxx             ssss
xxxxxxx  ffff          s
xxxxxxxxx ffff      D   
xxxxxxxxxxx f xxx       
xxxxxxxxxxxxxxxxxx      
xxxxxxxxxxxxxxxxxx      
xxxxxxxxxxxxxx  x       
  xxxxxxxxxxxx          
    xxxxxxx             
ff   xxxxx              
ffff xxxx    D          
ffff  xxx            fff
fffff             ffffff
fffffff          fffffff
ffffffff          ffffff

x: cannot enter
f: forest
s: rough
D: village
T: treasury

Treasures:

T(8,5): Youjutsu no kusuri (SP small recovery)

Bonus:

1000 Gold
All surviving units gain 50 EXP (exclusive to Victory condition #2)

Units:

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Zhao Fan     48  1425    95    346     369    5    52   49    54
L. Infantry
Chen Ying    45  1570    72    350     308    5    63   53    20
M. Cavalry
Bao Long     45  1350    90    303     325    5    34   30    62
L. Infantry
Infantry     39  1200    80    259     304    4    40   55    30
M. Infantry
Infantry     38  1175    79    255     298    4    40   55    30
M. Infantry
Archery      39  1200    80    282     210    4    40   25    60
M. Archery
Archery      38  1175    79    277     207    4    40   25    60
M. Archery
Cavalry      41  1450    67    315     269    5    55   40    30
M. Cavalry
Cavalry      41  1450    67    315     269    5    55   40    30
M. Cavalry
Trainer      39  1340    96    381     218    4    75   25    40
Beast Trainer
Trainer      39  1340    96    381     218    4    75   25    40
Beast Trainer
Martial Arts 39  1110    93    305     282    5    60   40    40
Martial Artist
Martial Arts 38  1090    91    300     277    5    60   40    40
Martial Artist

Reinforcements

Tribe        42  1630    73    236     389    5    30   70    40
Tribe
Tribe        42  1630    73    236     389    5    30   70    40
Tribe
Tribe        41  1600    72    232     383    5    30   70    40
Tribe

Duels and Persuades:

Liu Feng vs. Bao Long

Hints:

1. Moving north to make a group of enemy reinforcements appears.  Then 
go back south to take out that group
2. Let Liu Feng take care of Bao Long
3. Command Liu Bei to persuade Zhao Fan

Start moving north and camp around the village near the lake.  Bao Long 
will lead a group of enemy units and marches towards your army, so move 
Liu Bei into the village to provide healing every turn while your other 
units eliminate this group.  Once you finish Bao Long's group continue 
moving to the northeast towards the next village and heal your units to 
full before engaging the other enemies.

The rest of the enemies are arranged in a quarter circle fashion, so if 
you charge right into the middle they will surround you.  Move your 
army directly west (at most 2 rows above where the northmost point of 
the gulf is).  Through the forest and defeat the Beast Trainer, Chen 
Ying, and the infantry units quickly before moving northwest and occupy 
the west village.  As you move near the village, enemy reinforcements 
arrive and the rest of the enemy units all charge at you, so it is best 
to reduce the numner of enemies beforehand.   

The tribe units have high HP and defense, but their attack power is 
mediocre and they don't do extra damage to archery units (unlike 
infantry and bandit).  So simply use strategem to take them out one at 
a time.  If zhuge Liang is running low on SP, move him into the village 
while Liu Bei comes out to fight for awhile.  Meanwhile send a unit to 
raid the treasury to your west.

After you defeat all enemies except for Zhao Fan, move Liu Bei next to 
Zhao Fan to persuade him and end the battle.

Regardless of which battle you chose, once it's over you return to 
Jiangling.

Jiangling

In the Meeting Place, talk to Ma Liang and the next campaign will be 
opened.  Talk to Zhuge Liang when you are ready.


Battle #28
Battle of Changsha
(Chousa no tatakai)

Victory conditions:

1. Defeat Han Xuan

2. Enemies surrender

Turn limit: 40

   fffffffffffff  xxxxxxxxxxxx  mmmm
     fffffffff  xxxxxxxxxxxxx  mmmmm
       ffff  xxxxxxxxxxxxxxxx mmmmmm
             xxxxxxxxxxxxxxxx mmmmmm
            xxxxxx     xxxx T mmmmmm
           xxxxxx            mmmmmmm
          xxxxx           D mmmmmmmm
f       D            xxxxxx  mmmmmmm
fff       xxxx      xxxxxxx  mmmmmmm
ffff     xxxxxx    xxxxxxxx     mmmm
fffff  xxxxxxxx     xxxxxxx         
ffff  xxxxxxxxx    xxxxxxxx         
fff   xxxxxxxxxx  xxxxxxxxx         
fff   xxxxxxxxxx   xxxx xx          
ffff xxxxxxxxxxxx                   
ffff xxxxxxxxxxxxxxxx               
ffff xxxxxxxxxxxxxxx    D           
fff xxxxxxxxxxxxxxx T      xxxxxx xx
fff xxxxxxxxxxxxxxx   ff   xxxxxx xx
ff xxxxxxxxxxxxxxx ffffff  x     Q  

x: cannot enter
f: forest
m: mountain
Q: fortress
D: village
T: treasury

Treasures:

T(5,29): Eiketsu no ken (Power +10. All)
T(18,21): Dokukyakusenpuuhou (Power +3, Movement +1. L. Archery)

Bonus:

1000 Gold
All surviving units gain 50 EXP (only if Liu Bei persuades Wei Yan)
Free Mode (GBA exclusive)

Units:

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Han Xuan     51  1500   100    346     351    4    57   46    35
M. Infantry
Yang Ling    45  1570    72    323     298    5    48   47    51
M. Cavalry
Huang Zhong  46  1375    92    463     465    5    95   90    67
L. Infantry
Wei Yan      46  1250   106    440     404    5    92   80    51
Martial Artist
Infantry     45  1350    90    313     362    5    40   55    30
L. Infantry
Infantry     43  1300    87    303     350    5    40   55    30
L. Infantry
Archery      45  1350    90    330     250    3    40   25    60
L. Archery
Archery      43  1300    87    319     242    3    40   25    60
L. Archery
Archery      43  1300    87    319     242    3    40   25    60
L. Archery
Archery      43  1300    87    319     242    3    40   25    60
L. Archery
Archery      45  1350    90    330     250    3    40   25    60
L. Archery
Cavalry      45  1570    72    362     313    6    55   40    30
L. Cavalry
Cavalry      45  1570    72    362     313    6    55   40    30
L. Cavalry
Cavalry      44  1540    70    356     308    6    55   40    30
L. Cavalry
Cavalry      44  1540    70    356     308    6    55   40    30
L. Cavalry
Martial Arts 43  1190   100    327     303    5    60   40    40
Martial Artist
Trainer      43  1460   104    409     234    4    75   25    40
Beast Trainer
Bandit       43  1240    79    298     314    4    43   43    43
L. Bandit
Cavalry      43  1510    69    350     303    6    55   40    30
L. Cavalry

Duels and Persuades:

Liu Bei persuades Wei Yan
Guan Yu vs. Huang Zhong

Hints:

1. The treasury holds "Eiketsu no ken".  Be sure to get it.
2. Leave Huang Zhong to Guan Yu.
3. Command Liu Bei to persuade Wei Yan.

Well, here's something you don't see everyday.  A leader in a lower 
class compared to everyone else in the enemy army.  Anyways in this 
battle you will need to move your units very carefully, otherwise 
you're setting yourself up for some major traffic jam.

Start moving your entire army together towards the bridge to your 
southeast.  As your units move past the west half of the bridge, Han 
Xuan springs his trap and initiates a water strategem and deals half 
current HP to all your units.  Meanwhile the small group led by Yang 
Ling on the east bank of the bridge is wiped out completely, so there's 
no one left to block the east bank of the long bridge.

Before moving on, heal your army back up to full.  Instead of using Liu 
Bei or your Supply Unit, delegate this job to some other unit with 
multitarget healing strategem but no support strategem, such as Martial 
Artist or Tribe.  If you have a Marching Band to cast "Shouhakuryu" to 
double EXP gain, by the time your army are back to full health, the 
unit that did the healing can gain 5 levels or more.  Looks like Han 
Xuan's trap was more of a help than a hindrance.

Once you get past the first bridge, you will need to split your forces.  
Your cavalry and mountain units need to go east, while your infantry 
and archery units go south.

For the eastbound group, arrange them as follows:

   xxxx T 
 421     m
 53   D mm
 xxxxxx  m

This way the enemy cavalry unit will move west of the village and the 
archery unit will stop just north to attack.  This way you can just 
kill the cavalry and occupy the village in the next turn.

For the southbound group, send a unit and move onto the bridge to 
provoke the enemies on the other side.  In the next turn move this unit 
back to the west bank to draw them in.  When they chase you to the west 
bank, take out the enemies with your own archery units.

Once you successfully capture both villages and eliminate nearby units, 
only Han Xuan, Huang Zhong, Wei Yan and a few gusrds are left.  The two 
treasuries are wide open so be sure to raid them.  You now have the 
choice of:

1. Command Guan Yu to duel Huang Zhong.  Guan Yu gets a free level up.  
You receive 1000 Gold.

2. Command Liu Bei to persuade Wei Yan.  You receive 1000 Gold, and all 
surviving units gain 50 EXP.

3. Defeat Wei Yan, then defeat Han Xuan.  You receive 1000 Gold.

#####################################################################

WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING!

In the original SFC version, if you defeat Wei Yan first and then 
command Guan Yu to duel Huang Zhong, the game will glitch and freeze 
up.  This glitch is removed in the GBA port though.

#####################################################################

You can finish the battle in any of the three methods you want.  It is 
recommended that you take the second option so all your units can gain 
bonus EXP.  When you finish the battle, enter Changsha.

---------------------------------------------------------------------
GBA version Exclusive
Free Mode: 


Battle of Bowangpo
(Hakubouha no tatakai)

8 turns: 800 Gold
7 turns: 1000 Gold
6 turns: 2000 Gold
5 turns: Ibunka no shirushi (class change to Tribe)

Equip Zhao Yun with "Sekitoba" so he has a Movement of at least 7.  
Bring all your mountain units as well.

On the first turn, move Zhao Yun east 7 panels.  This will provoke 
Xiahou Dun immediately.  Liu Bei and any units around him should move 
towards the central village.  Your mountain units (excluding Zhao Yun) 
should line up on the northwestern edge of the mountain southeast to 
the central village (leave the Z empty for Zhao Yun):

 D

    12Z4mmm
m  mmmmmmmm

On the second turn, move Zhao Yun back west and move to mountain 
southeast of the central village.  If Xiahou Dun keeps chasing Zhao 
Yun, he should spring the trap on the fourth turn.  The mountain units 
lined up will prevent the flames from spreading there and create a 
break to encircle Xiahou Dun with.

On the fifth turn, defeat the nearby Martial Artist with your mountain 
units and circle Zhao Yun around the flames to block off the path.

Xiahou Dun's army will start healing themselves instead of attack, so 
while the mountain units take out as many enemies as they can, you can 
keep on chipping on Xiahou Dun and take him out at the specified turn.

Like the previous Free Mode battle, as a special bonus at the end of 
the battle, all surviving units gain 50 EXP points.  This can be done 
over and over if you wanted to power level any unit without support 
strategem.  This walkthrough will not do more than necessary to win the 
S rank prize once.
---------------------------------------------------------------------

Changsha

Talk to Wei Yan and he will join your army.  Leave the Meeting Place 
and go to the residence.  Talk to Huang Zhong and he will join you as 
well.

---------------------------------------------------------------------
Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel

Wei Yan      46  1250   106    440     404    5    92   80    51
Martial Artist
Huang Zhong  46  1375    92    463     465    5    95   90    67
L. Infantry

Both of these officers are top quality high Power officers.  Wei Yan is 
a mountain unit while Huang Zhong is a tank with an addition of a 
multitarget healing strategem 4 levels later.  Give each of them a good 
special weapon and a horse and they will serve you well in the battles 
ahead.  Both officers also have minor roles in dueling as well.
---------------------------------------------------------------------

Item Shop:

Kome                600 HP large recovery
Tsuchi no kabe      120 Defense up
Hi no maboroshi     100 Confuses one unit
Ki no hikari        200 Cures Confuse and Berserk
Mizu no chikara    1150 Unit used up the current turn gets another turn
Kin no doku         800 Absorbs HP of an enemy

It's a good thing this place sells "Mizu no chikara".  It can be a 
lifesaver on some of the most difficult campaigns ahead.

=====================================================================
3-2: Dispute of Ownership Rights to Jingzhou
=====================================================================

Jiangling

Talk to Zhuge Liang then talk to the civil officer.  Lu Su will show 
up, so talk to him.  You will get three choices:

Ignore him
Play dumb
Cry

Choose "Cry" four times in a row to continue (but it's funny seeing Liu 
Bei's lines if you choose "Cry" twice or three times before choosing 
"Play dumb").  Once Lu Su leaves, talk to Zhuge Liang and the next 
campaign will be opened.  Talk to Zhuge Liang once you're ready.


Battle #29
Battle of Gong'an
(Kouan no tatakai)

Victory conditions:

1. Defeat Zhou Yu

2. Occupy all four fortresses (only before Sun Yu arrives)

Turn limit: 40

ffffffffffff xxsssssxxxs     ssssssssxxx
ffffffffffff xTsssssxxxs Q xxxssssss  ss
ffffffffffffxxssss  ssxxxxxxxxxxxss  Q  
fffffffffff xsss     ssxxxxx  sss      s
    fffffff xss         ssss       sxxxx
xxx  ffffff xxs                 xxxxxxxx
xxxx  fffff xxx       sssx  xxxxxxxxxxxs
xxxxxx  ff   xx     sTxxxxxxxxxxxsss    
xxxxxxx       s     sxxxxxxxxsxx        
xxxxxxx            xxxxss ss            
xxxxxxxxx         xxxx                  
xxxxxxxxxxx                             
xxxxxxxxxxx         ff                  
xxxxxxxxxxxx     ffffff                 
xxxxxxxxxxxx     ffffff                 
xxxxxxxxxxx       fffff      fff      ff
xxxxxxxxx           ff      ffffff  ffff
xxxxxxx                   ffffffffffffff
xxxxxxx         D     ffffffffffffffffff
xxxxxxx               ffffffffffffffffff
xxxxxxx              fffffffffffffff   f
xxxxx            Q  fffffffffffffff  Q  
xxxxx              ffffffffffffffff     
xxxx               fffffffffffffff      

x: cannot enter
f: forest
s: rough
Q: fortress
D: village
T: treasury

Treasures:

T(8,22): Sanzoku no chikai (class change to S. Bandit)
T(2,15): Daisuijin no sho (medium water vs. multiple units)

Bonus:

1200 Gold
All surviving units gain 50 EXP (exclusive to Victory condition #2)

Units:

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Zhou Yu      58  1575   161    370     413    4    75   88   102
Sorcerer     [Sonshi no heihousho, Eiketsu no ken]
Jiang Qin    52  1525   101    402     419    5    67   62    64
L. Infantry
Xu Sheng     53  1550   103    423     417    5    72   59    70
L. Infantry
Ding Feng    52  1525   101    425     438    5    75   70    65
L. Infantry
Gan Ning     54  1790   126    548     410    4    91   84    54
Beast Trainer
Zhou Tai     54  1840    83    513     449    6    87   78    60
L. Cavalry   [Sonshi no heihousho, Eiketsu no ken]
Lu Meng      55  1600   106    475     493    5    84   80    98
L. Infantry  [Sonshi no heihousho, Eiketsu no ken]
Pan Zhang    54  1575   104    437     458    5    75   72    46
L. Infantry  [Sonshi no heihousho, Eiketsu no ken]
Cavalry      48  1660    76    380     328    6    55   40    30
L. Cavalry
Cavalry      49  1690    77    386     334    6    55   40    30
L. Cavalry
Cavalry      49  1690    77    386     334    6    55   40    30
L. Cavalry
Cavalry      48  1660    76    380     328    6    55   40    30
L. Cavalry
Archery      47  1400    93    341     259    3    40   25    60
L. Archery
Archery      47  1400    93    341     259    3    40   25    60
L. Archery
Archery      48  1425    95    346     263    3    40   25    60
L. Archery
Cavalry      49  1690    77    386     334    6    55   40    30
L. Cavalry
Trainer      47  1580   112    437     250    4    75   25    40
Beast Trainer

Reinforcements

Sun Yu       54  1575   104    425     350    3    64   60    59
L. Archery   [Sonshi no heihousho, Eiketsu no ken]
Ling Tong    54  1840    83    486     425    6    81   71    65
L. Cavalry
Lu Xun       55  1500   154    374     384    4    80   85   102
Sorcerer     [Sonshi no heihousho, Eiketsu no ken]
Cavalry      50  1720    78    392     339    6    55   40    30
L. Cavalry
Cavalry      50  1720    78    392     339    6    55   40    30
L. Cavalry
Archery      48  1425    95    346     263    3    40   25    60
L. Archery
Martial Arts 48  1290   109    355     328    5    60   40    40
Martial Artist
Tribe        50  1870    83    269     443    5    30   70    40
Tribe
Tribe        50  1870    83    269     443    5    30   70    40
Tribe

Duels and Persuades:

Guan Yu vs. Lu Meng

Hints:

1. The northwestern fortress is the most distant.  Command a high 
Movement unit to reach it.   
2. Each fortress is considered occupied once your unit enters it.
3. In case you decide to attack the enemy, leave Lu Meng to Guan Yu.

On turn #3, Zhuge Liang tells you that Sun Yu is leading reinforcements 
on their way here.  If they arrive the combined enemy will be 
overwhelmingly powerful.  Zhou Yu will most definitely begin an offense 
if that happens.  On turn #8 Zhuge Liang tells you to hurry up.  On 
turn #12 Zhuge Liang warns you that Sun Yu is about to arrive.  Sun 
Yu's reinforcements will arrive on turn #15 and the Victory conditions 
will change.  Also, if any of your units get too close to the Wu army, 
Zhou Yu will see you, enemy reinforcements arrive immediately and the 
Victory conditions will change as well.

With that in mind, there are a few approaches you can take.  


Equip Wei Yan with "Sekitoba" and your strongest weapon (ideally 
"Eiketsu no ken") with an attack rating of around 500   You must also 
deploy L.40 Li Ming with "Shunme" and a Movement increasing weapon.  
Round out the group with Ma Liang and L.40 Sun Qian.  One of them needs 
the "Tekiro" and a movement increasing weapon, the other needs "Shunme" 
as well as a movement increasing weapon.

Wei Yan's group should all be in standby on the same row as the village 
to the west and do not move any further north.  Wei Yan needs to be 
directly north from the southeast fortress and directly east from the 
village with a movement of 8.  To his immediate west would be Li Ming 
with a movement of 6.  Further west are the two supply units with 
movement of 6 and 5, in that order.  It will take a few turns for the 
slower supply unit to get in position, so you can take this time to 
raid the two treasuries up north.  On the same turn that the leftmost 
supply unit reaches the standby position, Li Ming should cast "Moroha" 
on Wei Yan.  This increases his attack significantly while lowering his 
defense.

ff  fff
fffffff
ffSSLWf
fffffff
ffff   
fff  Q 

W: Wei Yan
L: Li Ming
S: Supply unit

On the next turn, move Wei Yan to the panel immediate south of Zhou Yu 
and attack.  Zhou Yu's reinforcements will arrive and surround Wei Yan.  
Now move Li Ming two panels south of Wei Yan and cast "Kaiki" on Wei 
Yan so he can attack again.  Then move the faster supply unit to the 
panel immediate west of Li Ming and also cast "Kaiki" on Wei Yan to 
give him a third attack chance.  Finally, move the slower supply unit 
to the panel southwest of the faster one.  This supply unit is out of 
range to cast "Kaiki" on Wei Yan, but he can cast it on Li Ming or the 
faster supply unit instead, who then passes this turn to Wei Yan by 
casting "Kaiki" again.  This way Wei Yan gets to attack Zhou Yu 
directly 4 times in a single turn, defeating Zhou Yu in the process and 
finishing the battle.

Alternatively, you could also take advantage of this battle that you 
could win without losing a single soldier. You have access to Changsha 
Item Shop, so fill the units with no support strategem with 8 "Ki no 
hikari" and bring them into battle with as many Marching Band units as 
you have (at least you have Mi Zhu and Ma Su, if you didn't use the 
"Gungakufu" you got in the Battle of Jiangxia).  Have the Marching Band 
units cast "Shouhakuryu" on the units that need the EXP the most, then 
use the "Ki no hikari" on the highest leveled unit you have.  Meanwhile 
send 2 units out to occupy the fortresses and raid the treasuries, but 
be sure not to occupy the last one until all your units are done using 
"Ki no hikari" to level up.  Then you can occupy the last fortress to 
finish this easy battle.  In addition to the 1200 Gold, all your 
surviving units will also gain 50 EXP.

Once the battle is finished, you will return to Jiangling.  Hold onto 
the "Sanzoku no chikai" you just raided from the treasury.  The best 
candidate to use that item will be joining your army very soon.  Of 
course, since you need the corresponding class upgrade items for 
upgrading the bandit class, be sure to buy them both as well.

Jiangling

In the Meeting Place, talk to Zhuge Liang and a civil officer will show 
up.  Talk to the civil officer then talk to Zhuge Liang to continue.

Leave the Meeting Place and go to Jiangxia.

Jiangxia

Go to the Pub and talk to Fei Yi.  When asked if you want to enlist 
him, choose yes.  Now go to Xiangyang.

Xiangyang

Go to the Gathering Place and talk to Jiang Wan.  Likewise when asked 
if you want to enlist him, choose yes.  You can now return to 
Jiangling.  If you only recruited one of the two and return to 
Jiangling Meeting Place right afterwards, you will miss your 
opportunity to recruit the other.

Jiangling

Go to the Meeting Place.  Talk to Pang Tong, then to Sun Qian, then 
Pang Tong again.  Afterwards talk to Zhang Fei and leave for 
Laiyangxian.

Laiyangxian

Talk to the public servant and Pang Tong will be summoned, so talk to 
Pang Tong to initiate the next event.  Once the event ends talk to Pang 
Tong again to enlist him.

---------------------------------------------------------------------
Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel

Fei Yi       45  1350    90    306     250    3    23   25    80
L. Archery
Jiang Wan    45  1350    90    364     332    3    60   73    85
L. Archery
Pang Tong    49  1350   140    270     362    4    51   88    98
Sorcerer

You gain two more L. archery units, though Jiang Wan is much better 
than Fei Yi and is actually even better than the ones you already have.  
Pang Tong is your second sorcerer and will be your primary damage 
dealer just like Zhuge Liang.  However, in order to make his stay in 
your army a permanent one, you will have to deck him out in Movement 
increasing equipment and save him in the next Battle.  As for Fei Yi, 
he has good Intel but extremely low Power and Lead.  In light of the 
fact that you have had been and will continue to enlist several 
officers with similar levels of Intel, but with significantly better 
Power and Lead than Fei Yi.  It's hard to recommend using him at all.
---------------------------------------------------------------------
=====================================================================
3-3: Conquest of Yizhou
=====================================================================

Jiangling

In the Meeting Place, talk to Zhang Song then talk to Zhuge Liang.  
After the event, talk to Fa Zheng then talk to Pang Tong.  Take the 
opportunity to redistribute your items as a few officers will be 
leaving your army shortly.

#####################################################################

WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING!

1. You will be parting with a number of your officers from this point 
on.  Unequip everything on Guan Yu, Guan Ping, and Zhou Cang.  Now what 
you are going to give them varies according to Guan Yu's class.

If you're dead set on keeping Guan Yu as a cavalry unit, you will need 
plenty of "Mizu no chikara" to move multiple times within a turn.  Guan 
Yu, Guan Ping, and Zhou Cang will need multiple "Mizu no chikara" and 
"Ki no hikari" to be able to survive an extremely demanding battle 
sometime ahead.

2. Pang Tong just joined your army so transfer all of Zhuge Liang's 
equipment to him.  He should have movement increasing weapon and/or a 
horse so that his Movement is 6 or more.

#####################################################################

On the other hand, Liu Bei will have the opportunity to persuade a lot 
of Liu Zhang's officers during the next series of campaigns.  This will 
give his level a sizable boost.  You will want to have your own units 
cast support strategem on Liu Bei to catch up to his level. Most units 
learn their ultimate strategem by the time they reach L.50 or 60.  
Sorcerers can learn "Rakurai" by L.65.  These persuasions will help you 
getting the extra levels towards these powerful strategems, which will 
be vital once you repel Cao Cao's forces out of Yangpingguan.

Talk to Zhuge Liang when you're ready to leave for Yizhou.  Fa Zheng 
will join your army.

---------------------------------------------------------------------
Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel

Fa Zheng     46  1375    92    335     389    5    52   66    87
L. Infantry

Fa Zheng has average Power and Lead, but his Intel is very high.  He 
isn't really a good candidate for an infantry tank, because this class 
only has access to medium strength strategem.  If he class changes into 
Bandit using the "Sanzoku no chikai" you got from the previous battle, 
he can be a powerful unit during siege battles with multitarget earth 
strategem.  Together with Yi Ji their strategem damage will far exceed 
any other bandits that you recruit naturally.  Of course, using the two 
class upgrade items will drop his EXP level by 10, so be sure to give 
him some "Ki no hikari" to level him back up.
---------------------------------------------------------------------

Luo

In the Meeting Place, talk to Liu Zhang and he will tell you to go to 
Fu.

Fu

Once you initiate the next event, you cannot return to Jingzhou until 
after Liu Zhang surrenders, so make your purchases beforehand.  Once 
you're done, go to the Meeting Place to initiate an event.

Talk to Wei Yan and a messenger will show up.  Talk to the messenger 
then talk to Pang Tong and the next campaign will be opened.  Talk to 
Pang Tong to move out.

Item Shop:

Kizugusuri          500 HP small recovery for multiple units
Kyuumeiyaku        2000 HP large recovery for multiple units
Youjutsu no kusuri 1000 SP small recovery
Raochuu             500 Attack up, defense down
Shunme             1750 Horse. Movement +1 (all)
Bakudan             500 Damages enemy, can be used by all units
Shousekiryu no sho  600 (strong fire) vs. one unit
Shouhakuryu no sho  450 Receives double EXP on the next action

#####################################################################

WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING!

In this battle, Pang Tong's safety takes priority even over that of Liu 
Bei's own.  Should Pang Tong be defeated, the battle will automatically 
end with the grave consequences of losing him PERMANENTLY from your 
army as well as affecting the ending.  The following strategy details 
exactly how to save him.

#####################################################################


Battle #30
Battle of Luo
(Raku no tatakai)

Victory condition:

Defeat Liu Gui

Turn limit: 30 [7]

fffmmmmmmmmmmm   xx         xx  
fffmmmmmmmmm     xxxxxx xxxxxx  
ffffmmmmmm       xxxxxxoxxxxxx  
fffff                           
fffff                           
fffff                      D  mm
ffff                         mmm
ffff  D   mmmmmm   m         mmm
fff     mmmmmmmmmmmmmm   ff mmmm
ff     mmmmmmmmmmmmmmmmmffffmmmm
mm     mmmmmmmmmmmmmmmmmmffmmmmm
mmm     mmmmmmmmmmmmmmmmmffmmmmm
mmm     mmmmmmmmmmmmmmmmmfmmmmmm
mmm     mmmmmmmmmmmmmmmmffmmmmmm
mmmm     mmmmmmmmmmmmmmffffmmmmm
mmmm        mmmmmmmm   fffffmmmm
mmm                     fffffmmm
mm                      fffffffm
          D              fffffff
                         fffffff
       fffff             fffffff
     ffffffff           ffffffff
 ffffffffffffff       mmmffffffm
ffffffffffffffff     mmmmmmfffmm

x: cannot enter
f: forest
m: mountain
o: city gate
D: village

Treasures:

(none)

Bonus:

All surviving units gain 50 EXP (only if you fail to save Pang Tong).

Units

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Liu Gui      55  1870    85    414     376    6    51   47    60
L. Cavalry
Leng Bao     51  1500   100    392     416    5    66   64    23
L. Infantry
Deng Xian    51  1500   100    400     420    5    69   66    65
L. Infantry
Liu Xun      52  1525   101    379     396    5    58   52    44
L. Infantry
Wu Yi        52  1525   101    432     362    3    71   70    69
L. Archery
Wu Lan       52  1780    81    502     462    6    88   65    43
L. Cavalry
Lei Tong     52  1780    81    494     443    6    86   81    43
L. Cavalry
Infantry     48  1425    95    328     380    5    40   55    30
L. Infantry
Infantry     48  1425    95    328     380    5    40   55    30
L. Infantry
Cavalry      49  1690    77    386     334    6    55   40    30
L. Cavalry
Cavalry      50  1720    78    392     339    6    55   40    30
L. Cavalry
Archery      47  1400    93    323     241    4    40   25    60
M. Archery
Archery      48  1425    95    346     263    3    40   25    60
L. Archery
Cavalry      49  1690    77    386     334    6    55   40    30
L. Cavalry
Archery      48  1425    95    346     263    3    40   25    60
L. Archery
Bandit       48  1340    86    323     341    4    43   43    43
L. Bandit
Trainer      48  1610   114    444     254    4    75   25    40
Beast Trainer
Trainer      47  1580   112    437     250    4    75   25    40
Beast Trainer
Cavalry      49  1690    77    386     334    6    55   40    30
L. Cavalry
Tribe        48  1810    81    261     430    5    30   70    40
Tribe
Zhang Ren    52  1525   101    470     389    4    87   84    69
M. Archery

Duels and Persuades:

(none)

Hints:

1. If Pang Tong is defeated, he will be KIA.  Guard him at all costs.
2. Strive to rendevous with Liu Bei's main group.  Equipping "Sekitoba" 
on Pang Tong will help.

Let's get to the preparations first.  You need to equip Pang Tong with 
movement increasing weapon and horse so that his movement is at least 
6.  Deploy all of your "Kaiki" capable units.  That means Li Ming and 
both of your Supply Units (Sun Qian, Ma Liang) over L.40.  Now, when 
you choose your units, Liu Bei and Pang Tong will have already been 
chosen and cannot be removed from the deployed roster.  When you choose 
the rest of your army, be sure to choose Li Ming, Ma Liang, and Sun 
Qian as the first, fourth, and fifth units to be deployed.  This will 
guarantee that all 3 units are with Pang Tong.

On the first turn, move Pang Tong southwest to the panel immediately to 
the south of Deng Xian.  Now have the northernmost unit in Pang Tong's 
group move within range to cast "Kaiki" on Pang Tong.  This way you can 
move Pang Tong directly west from where he's standing now.  The rest of 
Pang Tong's guards should keep using "Kaiki" on each other to move west 
of the encircling army and arrange in the Loose Net formation to 
prevent enemies from pursuing Pang Tong.

The stealth enemies will lose track of Pang Tong and attack the units 
in the formation.  But the enemies to the north of Liu Bei's group will 
advance and attack them, so move Liu Bei into the village nearby and 
heal every turn.

Once Pang Tong moves into Liu Bei's group, have the units in the Loose 
Net formation also meet up with Liu Bei's main group.  Here you can 
have Liu Bei cast "Aitoku" every turn to heal all your units at once.

On turn #8, Zhang Ren will raid your provisions.  You will finally be 
able to retreat from the battle.

Fu

Regardless of whether you saved Pang Tong (by decision or by 
circumstance), before continue further equip any HP recovery items on 
Guan Ping (the stronger ones) and Zhou Cang (the weaker ones).

In the Meeting Place, talk to Guan Ping and initiate the next event 
after you have completed the preparations.  Talk to the military 
officer and Zhang Fei will introduce Yan Yan to you.  So talk to Zhang 
Fei first then talk to Yan Yan to enlist him.  

---------------------------------------------------------------------
Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel

Yan Yan      49  1450    96    445     476    5    86   87    71
L. Infantry

Like Huang Zhong, Yan Yan is also a good tank with multitarget healing 
strategem one level away.  He plays a minor role in dueling as well.  
Of course, you really don't need that many tanks like you do with 
sorcerers and archery units, so you'll have to pick the ones you want 
to use.  It is too bad you can't use Yan Yan and Huang Zhong in the 
final battles, but they will serve well up until then.
---------------------------------------------------------------------

The next campaign is now open.  Talk to either Pang Tong (if you have 
him) or Huang Zhong to move out.


Battle #31
Battle of Luo
(Raku no tatakai)

Victory condition:

Defeat Liu Gui

Turn limit: 40

fffmmmmmmmmmmm   xx         xx  
fffmmmmmmmmm     xxxxxx xxxxxx  
ffffmmmmmm       xxxxxxoxxxxxx  
fffff                           
fffff                           
fffff                      D  mm
ffff                         mmm
ffff  D   mmmmmm   m         mmm
fff     mmmmmmmmmmmmmm   ff mmmm
ff     mmmmmmmmmmmmmmmmmffffmmmm
mm     mmmmmmmmmmmmmmmmmmffmmmmm
mmm     mmmmmmmmmmmmmmmmmffmmmmm
mmm     mmmmmmmmmmmmmmmmmfmmmmmm
mmm     mmmmmmmmmmmmmmmmffmmmmmm
mmmm     mmmmmmmmmmmmmmffffmmmmm
mmmm        mmmmmmmm   fffffmmmm
mmm                     fffffmmm
mm                      fffffffm
          D              fffffff
                         fffffff
       fffff             fffffff
     ffffffff           ffffffff
 ffffffffffffff       mmmffffffm
ffffffffffffffff     mmmmmmfffmm

x: cannot enter
f: forest
m: mountain
o: city gate
D: village

Treasures:

(none)

Bonus:

1200 Gold

Units

Allies       Lv maxHP maxSP Attack Defense Move Power Lead Intel

Reinforcements

Zhao Yun     (stats are identical to just before he left)

Zhuge Liang  (stats are identical to just before he left)

Yi Ji        (stats are identical to just before he left)

Jian Yong    (stats are identical to just before he left)

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Liu Gui      59  1990    90    437     397    6    51   47    60
L. Cavalry
Leng Bao     54  1575   104    410     435    5    66   64    23
L. Infantry
Deng Xian    54  1575   104    418     439    5    69   66    65
L. Infantry
Zhang Ren    54  1575   104    503     420    3    87   84    69
L. Archery
Wu Yi        52  1525   101    432     362    3    71   70    69
L. Archery
Wu Lan       52  1780    81    502     462    6    88   85    43
L. Cavalry
Lei Tong     52  1780    81    494     443    6    86   81    43
L. Cavalry
Liu Xun      56  1625   108    402     420    5    58   52    44
L. Infantry
Archery      48  1425    95    346     263    3    40   25    60
L. Archery
Archery      47  1400    93    341     259    3    40   25    60
L. Archery
Infantry     48  1425    95    328     380    5    40   55    30
L. Infantry
Infantry     48  1425    95    328     380    5    40   55    30
L. Infantry
Cavalry      51  1750    80    398     344    6    55   40    30
L. Cavalry
Cavalry      50  1720    78    392     339    6    55   40    30
L. Cavalry
Trainer      50  1670   118    458     262    4    75   25    40
Beast Trainer
Trainer      49  1640   116    451     258    4    75   25    40
Beast Trainer
Cavalry      50  1720    78    392     339    6    55   40    30
L. Cavalry
Tribe        50  1870    83    269     443    5    30   70    40
Tribe
Tribe        49  1840    82    265     436    5    30   70    40
Tribe

Reinforcements

Yang Huai    55  1600   106    443     461    5    75   71    44
L. Infantry
Gao Pei      55  1870    85    429     392    6    59   56    43
L. Cavalry
Li Yan       51  1500   100    437     364    3    75   72    74
L. Archery
Fei Guan     51  1500   100    359     402    5    49   58    45
L. Infantry

Duels and Persuades:

Liu Bei persuades Lei Tong
Liu Bei persuades Wu Lan
Liu Bei persuades Wu Yi
Liu Bei persuades Li Yan
Liu Bei persuades Fei Guan
Zhang Fei vs. Zhang Ren

Hints:

1. March around the central mountain from the west side will be more 
rewarding.
2. Command Liu Bei to persuade Lei Tong, Wu Lan, Wu Yi, Li Yan, and Fei 
Guan.
3. Leave Zhang Ren to Zhang Fei

Start marching towards the first wave of enemies northeast of your 
initial position.  On turn #2 Zhuge Liang leads reinforcements and 
joins the battle.  You can catch the first group in a pincer attack.  
When Lei Tong approaches your army, move Liu Bei next to him to 
persuade him.  He will join you, but he will not stay in this battle.

Once you defeat the first wave of enemies, gather around the village 
nearby and heal to full before going north.

Lure Wu Lan out and move Liu Bei next to him to persuade him.  He will 
join you and stay in the battle.  Wu Yi is also near the village, so 
persuade him using Liu Bei as well.  He will not stay in this battle.  
Take out the rest of the guards near the northwestern village and 
occupy it.  Heal your units before proceeding.

Once you advance to the southwest of the city, enemy reinforcements 
will appear.  Likewise have Liu Bei persuade Li Yan (he will stay) and 
Fei Guan (he will not stay in battle) while the rest of your army 
eliminate Yang Huai and Gao Pei.

At this time Liu Gui's guards will also advance towards your army, so 
eliminate the faster cavalry units while Zhang Ren trudges along.  
Leave Liu gui alone until all other enemies are taken out.

After the battle, you will enter Luo.

Luo

After the event, talk to the messenger then talk to Zhuge Liang.  The 
next campaign will be opened.  Talk to Zhuge Liang to move out.

#####################################################################

WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING!

in the next battle, you cannot deploy Zhuge Liang and there are no 
establishments in the battlefield.  Recovery of SP can only be done 
through Marching Band or the use of items.  If you didn't buy "Fuuki no 
sho" and your Marching Band units aren't at L.50, then neither option 
is available.  In that case deploy lots of L. Archery units as they can 
provide focused attacks to finish off wounded enemies and double as 
healing units.  Deploy Zhang Fei as well because you need him to duel 
Ma Chao to force his reinforcements to retreat.  The terrain favors 
earth strategem, so be sure to bring Yi Ji and Fa Zheng if you class 
changed them to bandits like I suggested.

#####################################################################

---------------------------------------------------------------------
Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel

Lei Tong     52  1780    81    494     443    6    86   81    43
L. Cavalry
Wu Lan       52  1780    81    502     462    6    88   85    43
L. Cavalry
Wu Yi        52  1525   101    432     362    3    71   70    69
L. Archery
Fei Guan     51  1500   100    359     402    5    49   58    45
L. Infantry
Li Yan       51  1500   100    437     364    3    75   72    74
L. Archery

Finally, you get to enlist good officers for your archery needs.  Wu Yi 
and Li Yan are the best archery units you will enlist, and the 
difference is evident if you compare their stats to your other archery 
units with the same level.  Lei Tong and Wu Lan would be of some use 
were it not for their weakness to enemy archery units.  The increased 
range of the highest level archery class can wreak havoc on them, and 
their Intel aren't enough to warrant a class change either.  As for Fei 
Guan, he is overshadowed by the numerous officers who can do his job 
better, which is a sure sign for a benchwarmer.
---------------------------------------------------------------------


Battle #32
Battle of Jiamengguan
(Gaboukan no tatakai)

Victory condition:

Defeat Zhang Lu

Turn limit: 30

fffffffff xx  Txxxxx
ffffffff  xx   xxxxx
ffffffff  x       xx
fffffff   x       xx
 fffff    x    x  xx
  ff      x  x x  xx
          x   xx  xx
          x  xx   xx
             xx    x
             xx     
x             x     
xx            x    x
xx        x  xxx  xx
 xx       x  xxx  xx
 xxxxx    x    x  xx
  xxxxx   x       xx
f    xx   x       xx
f     x   x     xxxx
ff   xx   x   xxx xx
fff  x    xx  xx xxx

x: cannot enter
f: forest
T: treasury

Treasures:

T(1,15): Engunhoukou (Regenerate HP naturally)

Bonus:

1200 Gold

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Zhang Lu     60  1580   101    456     477    4    72   73    80
L. Bandit
Zhang Wei    55  1600   106    455     358    3    72   62    35
L. Archery
Yang Song    55  1600   106    392     291    3    45   26    57
L. Archery
Yan Pu       54  1460    93    342     350    4    36   27    80
L. Bandit
Yang Ang     54  1575   104    449     350    3    72   60    46
L. Archery
Infantry     49  1450    96    334     386    5    40   55    30
L. Infantry
Infantry     49  1450    96    334     386    5    40   55    30
L. Infantry
Infantry     50  1475    98    339     392    5    40   55    30
L. Infantry
Infantry     50  1475    98    339     392    5    40   55    30
L. Infantry
Archery      51  1500   100    362     275    3    40   25    60
L. Archery
Archery      50  1475    98    357     271    3    40   25    60
L. Archery
Archery      51  1500   100    362     275    3    40   25    60
L. Archery
Cavalry      51  1750    80    398     344    6    55   40    30
L. Cavalry
Cavalry      52  1780    81    404     349    6    55   40    30
L. Cavalry

Reinforcements

Ma Chao      56  1900    86    580     502    6    97   88    44
L. Cavalry
Ma Dai       55  1870    85    504     439    6    84   74    47
L. Cavalry
Cavalry      52  1780    81    404     349    6    55   40    30
L. Cavalry
Cavalry      52  1780    81    404     349    6    55   40    30
L. Cavalry
Cavalry      52  1780    81    404     349    6    55   40    30
L. Cavalry
Cavalry      52  1780    81    404     349    6    55   40    30
L. Cavalry

Duels and Persuades:

Zhang Fei vs. Ma Chao

Hints:

1. Watch out when you enter the attacking range of the L. Archery units 
to avoid getting showered by concentrated fire.
2. The treasury holds "Engunhoukou".  The unit possessing this item 
will regenerate HP automatically.
3. When Ma Chao arrives as enemy reinforcements, leave him to Zhang 
Fei.

Yep, you read that map right.  There aren't any fortresses, villages, 
or barracks in this battle.  Zhuge Liang isn't participating in this 
battle either.  If you want to recover SP, you will need to deploy some 
L.50 Marching Bands and use their "Fuuki" strategem or equivalent item.

March towards the enemy camp.  When you enter the fortress gate, be 
mindful of the range of the enemy L. Archery units and stay near the 
walls until you reach the north and south corners of the fortress gate.

When you reach the north or south corner and advance to the column 
where the partition of the houses near the center of the fortress gate 
is, Zhang Lu will summon Ma Chao.  Command Zhang Fei to duel Ma Chao.  
Once the duel ends, not only Ma Chao, but all of the reinforcements 
will withdraw.  If you want to earn some EXP from them, defeat some of 
the reinforcements before initiating the duel. Be sure to raid the 
treasury for the special item Engunhoukou.  The unit holding this item 
in its inventory will regenerate HP at the start of every turn (think 
of this as a portable barracks, though the effects is approximately 
only half compared to the real thing).

Once Ma Chao's reinforcement has withdrawn, carefully advance and draw 
out one or two of Zhang Lu's guards at a time.  Zhang Lu will not move 
from his position, but you still need to watch out for his "Seiryu" 
strategem.  Since he's not camped inside a fortress or village that 
regenerates his HP every turn, you can just have a few high Intel units 
attack him directly.  Zhang Lu will favor direct attacks over "Seiryu" 
if he can attack directly.


After the battle, talk to Zhuge Liang and persuade Ma Chao to join.  
Talk to Ma Chao to enlist him and Ma Dai.  Ma Chao will propose that he 
persuades Liu Zhang to surrender.

---------------------------------------------------------------------
Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel

Ma Chao      56  1900    86    580     502    6    97   88    44
L. Cavalry
Ma Dai       55  1870    85    504     439    6    84   74    47
L. Cavalry

Ma Chao is an officer with one of the highest Power stat you will 
enlist.  However, his cavalry class leaves much to be desired and does 
hardly any justice to his stats (why do 4 out of 5 Tiger Generals 
prefer Cavalry anyways?)  If you have the "Soujutsu shinansho" from the 
Battle of Jiangling, it is recommended that Ma Chao class changes to 
Beast Trainer as his high Lead stat can compensate for the lower 
defense class of the Beast Trainer.  He will be an ideal physical 
assassin.  Ma Dai, however, is not stellar in any means and some of the 
cavalry units you enlisted earlier are superior in stats anyways.  He 
won't be contributing much to your army.
---------------------------------------------------------------------

If you accept his proposal, Ma Chao will persuade Liu Zhang to 
surrender and you receive "Soukouhiten".  You will also skip the next 
battle.

Soukouhiten (Horse. Movement +2. All)

However, this is hardly a compensation for missing the rewards that 
await you in the next battle.  This walkthrough will continue as if the 
proposal is refused and the Battle of Chengdu is chosen.

If you refuse the proposal, you will move to Fu.

Fu

All the cities of Jingzhou and the shops therein are once again 
accessible.  But it would be better to save the Gold for the shops in 
Changdu as the next battle is not difficult.  Talk to Zhuge Liang to 
move out.


Battle #33
Battle of Chengdu
(Seito no tatakai)

Victory condition:

Defeat Liu Zhang

Turn limit: 40

     ffffffffmmmmmmmmm      
       fffffff  mmmm        
xx      fff x               
xx          x               
 x      T   x   ff          
 x         Q    fff         
 xx         x    ff      f  
 xx         x          fff  
xxx        fx         ffff  
xxx       ffffff      fff   
          fffffffxD    ff   
xxx      fffffff x          
xxx       ffff   x          
 xx      x                  
 xx      x       x    mmm   
 x               x mmmmmmmm 
 x       x  ffffmmmmmmmmmmmm
xx    T  x ffffmmmmmmmmmmmmm
xx       xfffffmmmmmmmmmmmmm
       fffffffmmmmmmmmmmmmmm

x: cannot enter
f: forest
m: mountain
Q: fortress
D: village
T: treasury

Treasures:

T(5,9): Shunme (Horse. Movement +1. All)
T(18,7): Kin no doku (Absorbs HP of an enemy)

Bonus:

1200 Gold
All surviving units gain 50 EXP (only if Liu Bei persuades Liu Zhang)

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Liu Zhang    60  1725   114    411     434    5    52   47    51
L. Infantry
Huang Quan   54  1575   104    367     458    5    45   72    84
L. Infantry
Chen Shi     52  1370   116    392     387    5    67   60    28
Martial Artist
Shamoke      53  1960    87    435     475    5    91   74    18
Tribe
Wu Ban       52  1525   101    417     347    3    65   64    47
L. Archery
Huo Jun      53  1760   124    456     339    4    67   62    65
Beast Trainer
Meng Da      53  1550   103    423     448    5    73   71    70
L. Infantry
Archery      52  1525   101    368     279    3    40   25    60
L. Archery
Archery      52  1525   101    368     279    3    40   25    60
L. Archery
Archery      52  1525   101    368     279    3    40   25    60
L. Archery
Cavalry      53  1810    82    410     354    6    55   40    30
L. Cavalry
Cavalry      53  1810    82    410     354    6    55   40    30
L. Cavalry
Cavalry      53  1810    82    410     354    6    55   40    30
L. Cavalry
Cavalry      52  1780    81    404     349    6    55   40    30
L. Cavalry
Cavalry      52  1780    81    404     349    6    55   40    30
L. Cavalry
Trainer      50  1670   118    458     262    4    75   25    40
Beast Trainer
Trainer      50  1670   118    458     262    4    75   25    40
Beast Trainer
Archery      51  1500   100    362     275    3    40   25    60
L. Archery
Tribe        52  1930    86    277     457    5    30   70    40
Tribe
Tribe        51  1900    85    273     450    5    30   70    40
Tribe
Tribe        51  1900    85    273     450    5    30   70    40
Tribe
Tribe        52  1930    86    277     457    5    30   70    40
Tribe

Duels and Persuades:

Liu Bei persuades Liu Zhang
Liu Bei persuades Huang Quan
Liu Bei persuades Chen Shi
Liu Bei persuades Shamoke
Liu Bei persuades Wu Ban
Liu Bei persuades Huo Jun
Liu Bei persuades Meng Da

Hints:

1. Liu Bei can persuade all of the enemy officers to defect.
2. The treasuries hold "Shunme" and "Kin no doku".
3. Command Liu Bei to persuade Liu Zhang to surrender to get bonus EXP 
in addition to Gold.

There are seven enemy officers to be persuaded by Liu Bei.  So Liu Bei 
alone can gain 7 levels in this battle.  What's more, this is 
completely legit unlike the power leveling trick back in the Battle of 
Xiapi.  Kinda makes the whole "Soukouhiten" deal cheap compared to a 
bonanza like this.

Atart marching your army southwest and take out the few incoming 
enemies.  Move Liu Bei next to Wu Ban and persuade him.  Your next 
target is the group behind the southeastern fence.  So camp around the 
village nearby and lure the enemies out.  When the coast is clear, move 
Liu Bei next to Shamoke and persuade him.

The next target is the group behind the northeastern fence.  Lure the 
archery and cavalry units out and defeat them first.  Then move Liu Bei 
next to Huang Quan and Meng Da to persuade them. Raid the northern 
treasury while you're at it.

Now draw out the enemies behind the southwest fence by going through 
the central forest.  Once you take the incoming enemies out, move Liu 
Bei next to Huo Jun and Chen Shi to persuade them.  Raid the southern 
treasury while you're nearby.

Finish off all enemy units and do not attack Liu Zhang just yet.  With 
Liu Bei's levels tower over all other units, have all other units cast 
support strategem on him until they are out of SP.  This way their 
levels will be equalized with Liu Bei's.  When they're all out of SP, 
move Liu Bei next to Liu Zhang to persuade him and end the battle.

---------------------------------------------------------------------
Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel

Huang Quan   54  1575   104    367     458    5    45   72    84
L. Infantry
Chen Shi     52  1370   116    392     387    5    67   60    28
Martial Artist
Shamoke      53  1960    87    435     475    5    91   74    18
Tribe
Wu Ban       52  1525   101    417     347    3    65   64    47
L. Archery
Huo Jun      53  1760   124    456     339    4    67   62    65
Beast Trainer
Meng Da      53  1550   103    423     448    5    73   71    70
L. Infantry

Together with Wu Yi, Li Yan, and Jiang Wan.  Wu Ban makes up the fourth 
archery unit with good stats and these will be the ones to deploy 
against enemy cavalry.  The best war trophy of the battle, however, 
goes to Huo Jun.  As a beast trainer he will provide you with attack 
power, "Kaiki", and mountain maneuverability.  Huang Quan and Meng Da 
makes for decent tanks but you already have better ones, and their 
stats don't make any class changes worthwhile.  Chen Shi and Shamoke 
make up the new mountain units you enlisted.  But their low Intel makes 
their strategem worthless.  Shamoke can serve as a physical tank and 
his attack power is actually high for a Tribe, so use him when you 
don't have to worry about enemy sorcerers but don't expect much from 
his water strategem.
---------------------------------------------------------------------

After the battle, Liu Bei takes over Yizhou.

=====================================================================
3-4: Defense of Han Zhong
=====================================================================

Chengdu

After the event, talk to the military officer and the next campaign 
will open.  But before that, the shops in Chengdu are now accessible.  
Beginning from the next battle, there will be a long series of battles 
with no opportunity for purchases, so be sure to buy whatever you need 
before undertaking the task of claiming North Yi from Cao Cao.

If you have persuaded all of Liu Zhang's officers, you might want to 
redistribute your equipment on the stronger units.  For example, Wu Yi, 
Li Yan, and Wu Ban have much higher Power than Jian Yong, Guan Chun, 
Gong Zhi, or Fei Yi.  Naturally the attack power of the former three 
will also be much higher than that of the latter four if they were on 
the same level.  So it is more advantageous to deploy the former three 
along with Jiang Wan, instead of the latter four into a battle.

When you are ready to move out, talk to Zhuge Liang.

Weapon Shop:

Houshidou          1550 Power +5 (Bandit, S. Inf, Tribe)
Kaenfu             1350 Power +5, Lead -2 (Bandit, S. Inf, Tribe)
Goshukou           1000 Power +3, Lead +2 (Bandit, S. Inf, Tribe)
Tanshouhou         1150 Power +4 (L. Archery)
Dokukyakusenpuuhou 2200 Power +3, Movement +1 (L. Archery)
Shougo             1000 Intel +3 (Marching Band)
Kinsa no yoroi     1400 Lead +6 (All)
Touchuugai         1000 Lead +5, Intel -2 (all)
Enbihai             650 Lead +5, Power -3 (all)

Item Shop:

Mugi                250 HP medium recovery
Kome                600 HP large recovery
Youjutsu no kusuri 1000 SP small recovery
Raochuu             500 Attack up, defense down
Daigouka no sho     700 Medium fire vs. multiple units
Daisuijin no sho    700 Medium water vs. multiple units
Oojiware no sho     700 Medium earth vs. multiple units
Fuuki no sho        800 Spend own HP in exchange for SP recovery


Battle #34-1
Battle of Wakouguan I
(Gakoukan no tatakai I)

Victory condition:

Defeat Zhang He

Turn limit: 40

ssssssxxxxxxss      xxssssss
sssssxxxxs         xxsssssss
ssssxxxxs         xxssssssss
sssxxxs          xxsssssssss
ssxxxs    xxxxxxxsssssssssss
ssxx      xxxsssssssssssssss
ssx       xxxxxxxsssssssssss
ssx      Dsxxxxxxxsssxssssss
ssxx        ssxxxxxxxxxxssss
sssxx           sxxxxxxxxxxs
sssssxx           xxxsxxxxxx
sssssssxx          s   ssxxx
sssssssssxx               sx
sssssssssssx                
sssssssssssx         D      
ssssssssssxx   ffff         
ssssssssxxxx x fffffff      
sssssxxxxxx xxx  ffffffff   
sssxxxxxxxsxxxxxx  ffffff   
ssxxxxssssxxxxxxxxx ffffff  

x: cannot enter
f: forest
s: rough
D: village

Treasures:

(none)

Bonus:

(none)

Units:

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Zhang He     63  2110    95    592     550    6    90   88    62
L. Cavalry
Infantry     57  1650   109    375     433    5    40   55    30
L. Infantry
Infantry     56  1625   108    370     428    5    40   55    30
L. Infantry
Infantry     56  1625   108    370     428    5    40   55    30
L. Infantry
Infantry     57  1650   109    375     433    5    40   55    30
L. Infantry
Infantry     57  1650   109    375     433    5    40   55    30
L. Infantry
Archery      54  1575   104    379     287    3    40   25    60
L. Archery
Archery      53  1550   103    373     283    3    40   25    60
L. Archery
Archery      54  1575   104    379     287    3    40   25    60
L. Archery
Cavalry      57  1930    87    433     375    6    55   40    30
L. Cavalry
Cavalry      57  1930    87    433     375    6    55   40    30
L. Cavalry
Cavalry      56  1900    86    428     370    6    55   40    30
L. Cavalry
Cavalry      55  1870    85    422     364    6    55   40    30
L. Cavalry
Cavalry      56  1900    86    428     370    6    55   40    30
L. Cavalry
Trainer      58  1910   134    513     293    4    75   25    40
Beast Trainer

Duels and Persuades:

(none)

Hints:

1. Defeat the stealth enemies first.
2. Camp around the eastern village to take on Zhang He.
3. This is a Consecutive Battle, so heal your units before the next 
battle begins.

Bring all your "Kaiki" units into this battle.  You should also equip a 
fast unit (i.e. Martial Artist or Tribe) with "Sekitoba" because you 
will need the extra movement in the second part.

This battle starts you inbetween two large enemy groups.  Suffering a 
pincer attack is immenent if one group isn't eliminated soon.  So 
occupy the southeastern village immediately and start taking out the 
south group.  Liu Bei should be in the village so he can heal every 
turn.  Command Zhuge Liang and Pang Tong to use "Shousekiryu" and 
"Shoukokuryu" to weaken the enemies while your other units finish them 
off.  The two sorcerers have a lot of SP, so cast "Kaiki" on them to 
hasten the process.

On turn #3 Zhang He will also start advancing towards your army.  But 
since you already occupy the southeastern village, you can take him out 
whenever he gets close.


Battle #34-2
Battle of Wakouguan II
(Kakoukan no tatakai II)

Victory condition:

Defeat Zhang He

Turn limit: 40

ssssxxxxxxxxxxxxxsssssssssxx
ssssxxxxxxoxxxxxxssssssssssx
ssssxxxx     xxxxsssssssssss
sssxx           xsssssssssss
ssxxx           xxxsssssssss
sxxxx           xxxxxsxxxsss
xxxT           x sxxxxxxxsss
xxss    x xxx xxxxxsxxxsxxss
xxs  Q  xxxxx xxxxxx s  xxxs
ss     xxxxxx x xxxxxxx  xxs
       xxxx    sxxxxxxxx  xs
       xxx  QssT xxxxxxxx xx
       xxx   ss xxxxxxxxx xx
f      xxxx   s xxxxxxxx   x
f      xxxxx xxxxxxxxxxx    
ff     xxxxx xxxxxxxx       
fff      xxx xxxx           
fff                         
fff      D                ff
ffff                   fffff

x: cannot enter
f: forest
s: rough
o: city gate
Q: fortress
D: village
T: treasury

Treasures:

T(7,4): Oojiware no sho (Medium earth vs. multiple units)
T(12,16): Chokumeisho (Regenerate SP naturally)

Bonus:

1300 Gold
Free Mode (GBA exclusive)

Units:

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Zhang He     65  2170    98    607     564    6    90   88    62
L. Cavalry
Han Hao      59  1700   112    431     454    5    62   59    45
L. Infantry
Xiahou Shang 59  1700   112    472     395    3    70   68    60
L. Archery
Infantry     58  1675   111    380     439    5    40   55    30
L. Infantry
Infantry     58  1675   111    380     439    5    40   55    30
L. Infantry
Infantry     57  1650   109    375     433    5    40   55    30
L. Infantry
Infantry     55  1600   106    364     422    5    40   55    30
L. Infantry
Infantry     57  1650   109    375     433    5    40   55    30
L. Infantry
Infantry     55  1600   106    364     422    5    40   55    30
L. Infantry
Infantry     56  1625   108    370     428    5    40   55    30
L. Infantry
Infantry     56  1625   108    370     428    5    40   55    30
L. Infantry
Martial Arts 58  1490   127    411     380    5    60   40    40
Martial Artist
Martial Arts 57  1470   125    405     375    5    60   40    40
Martial Artist
Martial Arts 58  1490   127    411     380    5    60   40    40
Martial Artist

Duels and Persuades:

(none)

Hints:

1. Engage the enemies around the southern village.
2. The treasury holds the SP regenerating "Chokumeisho".
3. Don't attack Zhang He from adjacent panels.  Use diagonal attacks 
instead.

Although the hint suggests to station near the southern village, I 
still would recommend that you try to take control of the central 
island by moving up to the south bank of the northern bridge by turn 
#2.  To do this, move the fast unit with "Sekitoba" towards the central 
island for its maximum range.  Now move a unit with "Kaiki" in range to 
cast it on this fast unit so the fast unit can move again across the 
bridge.  On the second turn this fast unit should be able to block the 
northern bridge.  This will buy your other units time to also move into 
the central island.

The reason to do this is so that you can raid the treasury on the 
island and obtain Chokumeisho.  The unit holding this item in its 
inventory will regenerate SP at the start of every turn.  Along with 
the fortress on the island, you can have 2 units constantly 
regenerating SP.
  
Use the bridge formation to block and eliminate the enemies coming from 
the north.  When there are no more enemies coming, advance the north 
bridge and head west to engage the group led by Han Hao.  The enemies 
will leave the fortress to engage your army, so lure them towards you 
and gang up on each one.  Once you take them all out, raid the western 
treasury.  Finish Zhang He off afterwards.

Wakouguan Camp

---------------------------------------------------------------------
GBA version Exclusive
Free Mode: 


Battle of Luo
(Raku no tatakai)

15 turns: 800 Gold
12 turns: 1000 Gold
9 turns: 2000 Gold
7 turns: 5000 Gold

15 turns!? You're kidding me right? Bring all your mountain units into 
this battle in addition to your sorcerers.  Now move the mountain units 
through the mountain and cast "Kaiki" on the sorcerers to allow them to 
move twice per turn.  When any unit moves into Liu Gui's movement 
range, he will move next to this unit and attack.  So gang up on him 
and end the battle right away.  Seriously, this battle shouldn't take 
you more than 3 turns.

On a side note, if you finish the battle within the turn limit of the 
highest prize, you get all of them at once.  Of course, since the Gold 
prizes don't actually add into your war chest, I have no idea what the 
point of these prizes are.

---------------------------------------------------------------------
After the battle, Zhuge Liang advises Liu Bei to choose a battle 
between Jiamengguan, where Xiahou De is stationed, or Dingjunshan, 
where Xiahou Yuan is stationed.  Talk to Zhuge Liang when you have 
decided.  

Equip the "Engunhoukou" on a tank with high HP and defense, while the 
"Chokumeisho" should be on a unit with high SP consumption.

The next series of battles depend on which battle you go to and in what 
order.  The following flow chart illustrates the sequence of battles 
you can take:

           Battle #34-1,2
         Wakouguan I,II 
            (Zhang He)
                I
                I-------I
                I       I
           Battle #35   I
           Jiamengguan  I
           (Xiahou De)  I
                I       I
          I-----I       I
          I     I       I
Battle #36B    Battle #36A
Tiandangshan   Dingjunshan
(Xu Huang)     (Xiahou Yuan)
[Xiahou Yuan]  [Xu Huang]
          I     I       I       
          I     I       I-------I       
          I     I       I       I
          I     I       I  Battle #37
          I     I       I Tiandangshan
          I     I       I  (Xiahou De)
          I     I       I       I
          I-----I-------I-------I
                I
            Battle #38
             Hanshui
            (Cao Ren)

As you can see, there is quite a variation in the path you can choose.  
While it is up to you to decide which battles to take, it is highly 
recommended that you choose Battle of Dingjunshan as one of the battles 
on your path because of the rare class change item (change into Supply 
Unit).  This walkthrough will continue as if the Battle of jiamengguan 
and Battle of Dingjunshan is taken.

Regardless of which path you take, be sure to raise the levels of your 
units sufficiently.  Ideally your Sorcerers should be at L.65 and any 
other units you deploy frequently should be at L.60 by the time you are 
at the Battle of Yangpingguan.


Battle #35
Battle of Jiamengguan
(Gaboukan no tatakai)

Victory condition:

Defeat Xiahou De

Turn limit: 35

xxx   ffffffffffffffffffffffffffffffffff
xxx       ffffffffffffffffffffffffffffff
xxx          fffffffffffffffff  ffffffff
xxx           xfffffffffffff      ffffff
xxx           x   x  ffffff        x    
xxx           xT  x    x x   A B   x    
xxx               x    x x    B    x    
xxx           x   x    x x         x    
xx            x        x x  xx     x    
              x        x     x     x    
              x  Bx    x    Bx          
xx               xx    x     x          
xxx           x  x        B Bx  B       
xxx           x  x  AB     BTx   B    ff
xxx           x  fff   x     x       fff
xxx           fffffff  x     x  ffffffff
xxx          ffffffffffff    x fffffffff
xxx         ffffffffffffffffffffffffffff
xxx         ffffffffffffffffffffffffffff
xxx         ffffffffffffffffffffffffffff

x: cannot enter
f: forest
B: barracks
A: granary
T: treasury

Treasures:

T(6,16): Kourensou (Power +5. Cavalry, M./L. Infantry)
A(6,30): Kanpouyaku (HP medium recovery for multiple units)
A(14,21): Raochuu (Attack up, defense down)
T(14,29): Fuuki no sho (Spend own HP in exchange for SP recovery)

Bonus:

1300 Gold

Units:

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Xiahou De    65  1850   122    483     513    5    69   67    59
L. Infantry
Infantry     60  1725   114    390     451    5    40   55    30
L. Infantry
Infantry     56  1625   108    370     428    5    40   55    30
L. Infantry
Archery      56  1625   108    390     296    3    40   25    60
L. Archery
Archery      60  1725   114    411     312    3    40   25    60
L. Archery
Archery      60  1725   114    411     312    3    40   25    60
L. Archery
Archery      56  1625   108    390     296    3    40   25    60
L. Archery
Archery      58  1675   111    400     304    3    40   25    60
L. Archery
Archery      58  1675   111    400     304    3    40   25    60
L. Archery
Cavalry      60  2020    91    451     390    6    55   40    30
L. Cavalry
Cavalry      60  2020    91    451     390    6    55   40    30
L. Cavalry
Cavalry      59  1990    90    445     385    6    55   40    30
L. Cavalry
Cavalry      59  1990    90    445     385    6    55   40    30
L. Cavalry
Bandit       60  1580   101    384     405    4    43   43    43
L. Bandit
Bandit       59  1560   100    379     400    4    43   43    43
L. Bandit
Archery      60  1725   114    411     312    3    40   25    60
L. Archery

Reinforcements

Tribe        62  2230    99    318     524    5    30   70    40
Tribe
Tribe        61  2200    98    314     517    5    30   70    40
Tribe
Martial Arts 56  1450   124    400     370    5    60   40    40
Martial Artist
Tribe        62  2230    99    318     524    5    30   70    40
Tribe
Tribe        61  2200    98    314     517    5    30   70    40
Tribe
Martial Arts 56  1450   124    400     370    5    60   40    40
Martial Artist
Trainer      62  2030   142    541     309    4    75   25    40
Beast Trainer
Trainer      61  2000   140    534     305    4    75   25    40
Beast Trainer
Martial Arts 56  1450   124    400     370    5    60   40    40
Martial Artist


Duels and Persuades:

Yan Yan vs. Xiahou De

Hints:

1. Keep the range of enemy L. Archery units in mind.
2. Attack the enemies in the forest with fire strategem.
3. Leave Xiahou De to Yan Yan.

At the start of the battle, Zhuge Liang advises you to watch out for 
stealth units in the forests.  Split your forces towards the two 
forests north and south of the main path to avoid the fences.  The 
enemies will also split up to engage your northern and southern groups 
as your groups approach them.

On turn #5, the first group of enemy reinforcements appears in the 
northern and southern forests on either side near the western granary.  
Target the Martial Artist first, because this unit has higher attack as 
well as fire skills, while the relatively less damaging Tribe units can 
wait.

Once the north group reaches directly north of the southwestern 
granary, wait for the south group to lure away the enemy archery and 
the infantry before engaging the enemies around the northeastern 
granary so they don't get outnumbered.  If the turn number is about to 
go into a multiple of 5, hang back and deal with the enemy 
reinforcements first.

On turn #10, the second group of enemy reinforcements shows up a little 
to the east of where the first group appeared.  Same as before, defeat 
the Martial Artist first before taking out the Tribe units. 

Raiding the southeastern treasury will cause you to lure some of Xiahou 
De's guards over to attack you, so do this only after you finish off 
the southern stealth units.

On turn #15, the third group of enemy reinforcements shows up.  Instead 
of two Tribe units this time there are two Beast Trainers.  Once you 
take them out, you can command Yan Yan to duel Xiahou De if you 
deployed him.

After this battle, you are once again given a choice to go to 
Dingjunshan (guarded by Xiahou Yuan) or Tiandangshan (guarded by Xu 
Huang).
---------------------------------------------------------------------


Battle #36A
Battle of Dingjunshan
(Teigunsan no tatakai)

Victory condition:

Defeat Xiahou Yuan

Turn limit: 35

ffffffffffffffff  xxxxxxxsssssQ       
ffffffffffffffff   xxxxxxssssss       
ffffffffffffff     ssxxxxxxxsss       
 ffffffffffff       sTssxxxxsssss     
      ffff          sssTsxxxxxsss     
                     ssssssxxxxxss    
                        ss sxxxxxss   
               D               sxxs   
                        fff           
            xxss      fffffffff       
           sxxxxxss   ffffffffff      
xx          ssxxxxss     fffffff     f
 xxxxxx      sTsxxxss      ffff      f
    xxxx xx  ssssxxxsss  D          ff
s      x xxxx  sssxxxxsss           ff
ss          xxxx sxxxxxxxxssss      ff
ssss         x xx ssxxxxxxxxssxss   ff
ssss       f    x  ssxxxxxxxxxxxxs    

x: cannot enter
f: forest
s: rough
Q: fortress
D: village
T: treasury

Treasures:

T(4,22): Seinousho (Class change to Supply Unit)
T(5,24): Muteki shinhai (Lead +6, Power -3. All)
T(13,15): 800 Gold

Bonus:

1300 Gold

Units:

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Xiahou Yuan  67  2230   100    622     569    6    90   86    52
L. Cavalry
Zhang He     66  2200    99    615     571    6    90   88    62
L. Cavalry
Xiahou Shang 65  1850   122    510     427    3    70   68    60
L. Archery
Du Xi        59  1560   100    408     412    4    57   50    52
L. Bandit
Infantry     58  1675   111    380     439    5    40   55    30
L. Infantry
Infantry     58  1675   111    380     439    5    40   55    30
L. Infantry
Cavalry      60  2020    91    451     390    6    55   40    30
L. Cavalry
Cavalry      60  2020    91    451     390    6    55   40    30
L. Cavalry
Cavalry      59  1990    90    445     385    6    55   40    30
L. Cavalry
Cavalry      59  1990    90    445     385    6    55   40    30
L. Cavalry
Archery      56  1625   108    390     296    3    40   25    60
L. Archery
Tribe        57  2080    92    298     490    5    30   70    40
Tribe
Tribe        57  2080    92    298     490    5    30   70    40
Tribe
Tribe        57  2080    92    298     490    5    30   70    40
Tribe
Martial Arts 60  1530   131    422     390    5    60   40    40
Martial Artist
Cavalry      59  1990    90    445     385    6    55   40    30
L. Cavalry
Cavalry      59  1990    90    445     385    6    55   40    30
L. Cavalry
Cavalry      60  2020    91    451     390    6    55   40    30
L. Cavalry

Reinforcements

Xu Huang     66  2200    99    619     544    6    91   83    49
L. Cavalry
Wang Ping    59  1700   112    460     491    5    72   72    67
L. Infantry
Cavalry      60  2020    91    451     390    6    55   40    30
L. Cavalry
Cavalry      59  1990    90    445     385    6    55   40    30
L. Cavalry
Cavalry      59  1990    90    445     385    6    55   40    30
L. Cavalry
Infantry     56  1625   108    370     428    5    40   55    30
L. Infantry
Archery      56  1625   108    390     296    3    40   25    60
L. Archery

Duels and Persuades:

Liu Bei persuades Wang Ping
Huang Zhong vs. Xiahou Yuan

Hints:

1. Watch out for enemy reinforcements.
2. Command Liu Bei to persuade Wang Ping.
3. Leave Xiahou Yuan to Huang Zhong.

There are two approaches to this battle.  You can either blitzkrieg 
Xiahou Yuan and finish the battle before the enemy reinforcements 
arrive, or wait for the reinforcements to arrive to persuade Wang Ping.  

If you opt for the first option, equip Huang Zhong with "Sekitoba" and 
also deploy the two Beast Trainers, Li Ming and Huo Jun.  To play it 
safe bring a L.50 Marching Band unit as well.  At the start of the 
battle, move all your units north across the bridge.  While any unit 
can do ahead and raid the southern treasury, you need to send two fast 
units other than Huang Zhong to raid the two treasuries just under the 
cliff Xiahou Yuan is stationed at.  The rest of your army should take 
out the small group lead by Du Xi in the central village as soon as 
possible. Huang Zhong must arrive at his sniping position 3 panels east 
and 3 panels south from the central village no later than turn #6.  The 
units with "Kaiki" should stand just north to Huang Zhong.  To be on 
the safe side, they need 60 SP each, so if one of them is lower than 
this amount, have a Marching Band unit cast "Fuuki" to restore SP.

 D
    2
ss  1   f
xxxsH   f
xxxxss   
Tsxxxss  

Once Huang Zhong is in position, there is a window of opportunity from 
turn #5 to 7 that there is at most a single unit in the forest.  So 
move Huang Zhong 8 panels east (if there is a unit in the forest, Huang 
Zhong will be right next to it).  Now move Beast Trainer #2 east, then 
move Beast Trainer #1 east and cast "Kaiki" on #2.  #2 can move once 
again, so move as far east as possible without being out of range to 
cast "Kaiki" on #1 again.  Repeat until one of the two Beast Trainers 
get in range to cast "Kaiki" on Huang Zhong.  Huang Zhong's second move 
should place him right next to Xiahou Yuan for a battle ending duel.


If you opt to recruit Wang Ping, you don't need to deploy Huang Zhong, 
but you will need some L.50 Marching Band units.  Follow the exact 
steps described above to defeat Du Xi's group and raid the two 
treasuries under the cliff.  But instead of preparing an assassin 
group, retreat back across the southern bridge once you're done 
looting.  Wait until turn #8 when the reinforcements lead by Xu Huang 
arrives.  Now arrange your units in Bridge formation and defeat the 
enemies as they come.  Wang Ping will be one of the first to arrive, so 
be sure to send Liu Bei to persuade him.  There is no village or 
fortress south of the bridge and the SP regeneration of the 
"Chokumeisho" alone is not enough, so you need to have the Marching 
Band units cast "Fuuki" on your army to recover SP.  When Xiahou Yuan 
reaches the bridge, he will also fall before your bridge formation.

---------------------------------------------------------------------
Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel

Wang Ping    59  1700   112    460     491    5    72   72    67
L. Infantry

A decent tank, he is worth one level up for Liu Bei, so by all means 
persuade him, but he really isn't any better than some of the other L. 
infantry units you already have.
---------------------------------------------------------------------


Battle #36B
Battle of Tiandangshan
(Tentousan no tatakai)

Victory condition:

Defeat Xu Huang

Turn limit: 40

sssssssss  xxxxxssxssssxxxxxxxxxxs
ssssssss  xxx xsssxxxxxxxxxxxxxxxx
ssssssss xxx  xsssxxxxxxxsssxxssxs
sssss         xsssssxxsssssssxxxxs
ssss     xxx  xxsssssssssssssxBssB
sss     xxxx sxxxsssssssssssssssBs
 ss      xx   sxxxssssssssssssssss
         xx   ssxxsssssssssssssssB
         xx    sxxxssssssssssxsAsB
         xxx   sssxxsssxxxxxsxxxxx
       D xxx     sssssssxxxxxxxxxx
          xxx     ss     sssxxxxxx
                     D     sssxxxs
f                                 
fff       xxx                   ff
ffff       xx                fffff
ffffff     xx                 ffff
fffffff    xx   ffff            ff
fffffff    xx  ffffffff           
fffff      xxx fffffffffff        

x: cannot enter
f: forest
s: rough
D: village
B: barracks
A: granary

Treasures:

T(9,32): Kyuumeiyaku (HP large recovery for multiple units)

Bonus:

1300 Gold

Units:

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Xu Huang     69  2290   103    642     564    6    91   83    49
L. Cavalry
Wang Ping    62  1775   117    478     511    5    72   72    67
L. Infantry
Cavalry      60  2020    91    451     390    6    55   40    30
L. Cavalry
Cavalry      60  2020    91    451     390    6    55   40    30
L. Cavalry
Cavalry      59  1990    90    445     385    6    55   40    30
L. Cavalry
Cavalry      59  1990    90    445     385    6    55   40    30
L. Cavalry
Cavalry      60  2020    91    451     390    6    55   40    30
L. Cavalry
Cavalry      60  2020    91    451     390    6    55   40    30
L. Cavalry
Cavalry      60  2020    91    451     390    6    55   40    30
L. Cavalry
Infantry     60  1725   114    390     451    5    40   55    30
L. Infantry
Infantry     59  1700   112    385     445    5    40   55    30
L. Infantry
Bandit       58  1540    99    374     394    4    43   43    43
L. Bandit
Bandit       57  1520    97    369     389    4    43   43    43
L. Bandit
Martial Arts 58  1490   127    411     380    5    60   40    40
Martial Artist
Martial Arts 57  1470   125    405     375    5    60   40    40
Martial Artist
Trainer      63  2060   144    548     313    4    75   25    40
Beast Trainer
Archery      62  1775   117    422     320    3    40   25    60
L. Archery
Archery      61  1750   116    417     316    3    40   25    60
L. Archery

Duels and Persuades:

Liu Bei persuades Wang Ping
Huang Zhong vs. Xiahou Yuan

Hints:

1. Enemy will cross the southern bridge.  Skillfuly place one unit to 
engage them.
2. Watch out for enemy reinforcements.
3. Earth attack strategem deal high damage to enemy units on rough 
savanna terrain.

Instead of crossing the north bridge to avoid the enemies, arrange your 
units for the Bridge formation and take out the first wave.  Once you 
take them out, move one unit across the bridge and lure the group 
around the southeastern village to engage you.  Persuade Wang Ping when 
the chance presents itself.

Once you persuade Wang Ping and take out the group around the 
southeastern village, occupy the village with Liu Bei and heal your 
units.  Meanwhile lure out the small group north of your current 
position.

On turn #8 the reinforcements lead by Xiahou Yuan will arrive.  Xu 
Huang will start command the rest of his army to advance as well.  
Xiahou Yuan's main group will arrive the earliest so concentrate on his 
group first.  When Xiahou Yuan himself approaches your army, command 
Huang Zhong to duel him.  Finish his group quickly using "Kaiki" and 
high damage attacks so you can focus on the enemies north of the 
village.

Du Xi's group will be joining with the faster units of Xu Huang's 
guards.  Do not stand on the rough savanna before taking out Du Xi, as 
his "Shouseiryu" can deal high damage on these grounds.  Meanwhile keep 
the enemies on this terrain will cause your sorcerers and bandits to 
deal high damage using earth attack skills.

Once Xu Huang arrives with a few archery units, cast "Kyogen" on Xu 
Huang to minimize the damage he does and the counterattacks from your 
own units.  Send a few units to circle around him and head for the 
enemy main camp.  To do this, move a unit west or east of Xu Huang, 
then cast "Kaiki" on this unit so it can move once again.  There is a 
single cavalry unit there to guard the granary, but with multiple units 
you can take it out and raid the granary in no time.  Once Xu Huang is 
the only enemy left, you can send him packing anyway you like.

After this battle, Cao Cao arrives at Yangpingguan.  The next battle 
will be in Hanshui.

---------------------------------------------------------------------
Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel

Wang Ping    62  1775   117    478     511    5    72   72    67
L. Infantry

The only difference in enlisting Wang Ping in this battle is a few more 
levels.  Enlist him as he is worth an extra level for Liu Bei, but you 
already have better tanks anyways.
---------------------------------------------------------------------


Battle #37
Battle of Tiandangshan
(Tentousan no tatakai)

Victory condition:

Defeat Xiahou De

Turn limit: 40

sssssssss  xxxxxssxssssxxxxxxxxxxs
ssssssss  xxx xsssxxxxxxxxxxxxxxxx
ssssssss xxx  xsssxxxxxxxsssxxssxs
sssss         xsssssxxsssssssxxxxs
ssss     xxx  xxsssssssssssssxBssB
sss     xxxx sxxxsssssssssssssssBs
 ss      xx   sxxxssssssssssssssss
         xx   ssxxsssssssssssssssB
         xx    sxxxssssssssssxsAsB
         xxx   sssxxsssxxxxxsxxxxx
       D xxx     sssssssxxxxxxxxxx
          xxx     ss     sssxxxxxx
                     D     sssxxxs
f                                 
fff       xxx                   ff
ffff       xx                fffff
ffffff     xx                 ffff
fffffff    xx   ffff            ff
fffffff    xx  ffffffff           
fffff      xxx fffffffffff        

x: cannot enter
f: forest
s: rough
D: village
B: barracks
A: granary

Treasures:

T(9,32): Kyuumeiyaku (HP large recovery for multiple units)

Bonus:

1300 Gold

Units:

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Xiahou De    69  1950   128    507     538    5    69   67    59
L. Infantry
Infantry     65  1850   122    416     481    5    40   55    30
L. Infantry
Infantry     61  1750   116    395     457    5    40   55    30
L. Infantry
Archery      65  1850   122    438     333    3    40   25    60
L. Archery
Archery      62  1775   117    422     320    3    40   25    60
L. Archery
Cavalry      65  2170    98    481     416    6    55   40    30
L. Cavalry
Cavalry      63  2110    95    469     405    6    55   40    30
L. Cavalry
Cavalry      63  2110    95    469     405    6    55   40    30
L. Cavalry
Cavalry      62  2080    94    463     400    6    55   40    30
L. Cavalry
Cavalry      62  2080    94    463     400    6    55   40    30
L. Cavalry
Cavalry      62  2080    94    463     400    6    55   40    30
L. Cavalry
Cavalry      65  2170    98    481     416    6    55   40    30
L. Cavalry
Cavalry      62  2080    94    463     400    6    55   40    30
L. Cavalry
Bandit       62  1620   104    394     416    4    43   43    43
L. Bandit
Bandit       60  1580   101    384     405    4    43   43    43
L. Bandit
Cavalry      62  2080    94    463     400    6    55   40    30
L. Cavalry

Duels and Persuades:

Yan Yan vs. Xiahou De

Hints:

1. Enemy will cross the southern bridge.  Skillfuly place one unit to 
engage them.
2. Watch out for enemy reinforcements. (Actually, I can't trigger this 
event, whether by waiting until the last turn or by moving Liu Bei 
around various panels in the battlefield.  I'm missing one last officer 
in the Officer List.  Hmm......)
3. Earth attack strategem deal high damage to enemy units on rough 
savanna terrain.

This battle is only available if you chosen to go to Dingjunshan 
instead of Jiamengguan.  Unlike the battle against Xu Huang, this one 
is much simpler as there are no reinforcements, and all enemies advance 
towards you in waves.

Move your army to the west bank of the bridge and arrange them in the 
Bridge formation.  One fast unit with "Sekitoba" should move onto the 
northern bridge and wait for all the enemies to pass.  Eliminate each 
wave of enemies as they come.

Eventually Xiahou De will arrive at the bridge.  Confuse him for the 
time being.  Once all other enemy units have moved onto or near the 
southern bridge, the fast unit should move towards the granary.  After 
you raid the granary for the "Kyuumeiyaku", you can have Yan Yan duel 
him if you deployed him.  Otherwise simply focus your attacks to take 
him out.

After this battle, Cao Cao arrives at Yangpingguan.  The next battle 
will be in Hanshui.
---------------------------------------------------------------------


Battle #38
Battle of Hanshui
(Kansui no tatakai)

Victory condition:

Defeat Cao Hong

Turn limit: 40

ffffffff      A        x BB   B 
ffffffff                       B
ffffff      mm           B B    
ffffff    mmmmmmmm     x   B  B 
  fff     mmmmmmmmmm   x        
xx        mmmmmmmmmmmm xxxxx  xx
xxxxxxx   mmmmmmmmmmmmm         
xxxxxxx    mmmmmmmmmmmm         
 xxxxxxx    mmmmmmmmmm          
   D         mmmmmmmmm         f
mm    xx       mmmmmm        fff
mm    xxxxx    mmmmm  Q     ffff
mm     xxxxx              ffffff
m        xxx             fffffff
m         xxx     D    T  ffffff
          xxxxx   xx  xx   fffff
            xxxxxxxx  xxx   ffff
              xxxxxx  xxxxx ffff
      m         xx      xxx  fff
    mmmmm                xxx  ff
   mmmmmmmm              xxxxx  
 mmmmmmmmmmm         mmmm  xxxxx
mmmmmmmmmmmm       mmmmmmmm  xxx
mmmmmmmmmmmm    mmmmmmmmmmm    x

x: cannot enter
f: forest
m: mountain
Q: fortress
D: village
B: barracks
A: granary
T: treasury

Treasures:

A(1,15): Kome (HP large recovery)
T(15,24): 1000 Gold

Bonus:

1300 Gold

Units:

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Cao Hong     71  2000   132    538     575    5    74   74    47
L. Infantry
Infantry     64  1825   120    411     475    5    40   55    30
L. Infantry
Infantry     60  1725   114    390     451    5    40   55    30
L. Infantry
Infantry     60  1725   114    390     451    5    40   55    30
L. Infantry
Infantry     63  1800   119    405     469    5    40   55    30
L. Infantry
Infantry     59  1700   112    385     445    5    40   55    30
L. Infantry
Cavalry      64  2140    96    475     411    6    55   40    30
L. Cavalry
Cavalry      61  2050    93    457     395    6    55   40    30
L. Cavalry
Cavalry      61  2050    93    457     395    6    55   40    30
L. Cavalry
Cavalry      64  2140    96    475     411    6    55   40    30
L. Cavalry
Archery      64  1825   120    433     328    3    40   25    60
L. Archery
Archery      60  1725   114    411     312    3    40   25    60
L. Archery
Archery      60  1725   114    411     312    3    40   25    60
L. Archery
Archery      63  1800   119    427     324    3    40   25    60
L. Archery
Cavalry      60  2020    91    451     390    6    55   40    30
L. Cavalry
Cavalry      60  2020    91    451     390    6    55   40    30
L. Cavalry
Archery      67  1900   125    449     341    3    40   25    60
L. Archery
Archery      67  1900   125    449     341    3    40   25    60
L. Archery
Supply Unit  60  1380   145    257     268    3    30   30    70
Supply Unit
Supply Unit  59  1360   143    254     264    3    30   30    70
Supply Unit

Reinforcements

Cao Zhang    70  2320   104    597     628    6    81   93    42
L. Cavalry
Infantry     63  1800   119    405     469    5    40   55    30
L. Infantry
Archery      62  1775   117    422     320    3    40   25    60
L. Archery
Cavalry      63  2110    95    469     405    6    55   40    30
L. Cavalry
Cavalry      61  2050    93    457     395    6    55   40    30
L. Cavalry
Cavalry      64  2140    96    475     411    6    55   40    30
L. Cavalry
Cavalry      61  2050    93    457     395    6    55   40    30
L. Cavalry
Cavalry      61  2050    93    457     395    6    55   40    30
L. Cavalry

Duels and Persuades:

(none)

Hints:

1. Attack the enemies on the bridge with water strategem.
2. Around enemy Supply Units, concentrate attacks to take out one enemy 
at a time before they can be healed.
3. Watch out for enemy reinforcements.  Recover HP of your units 
accordingly.

Your army is split into two groups.  The west group is near a village 
in front of a narrow bridge, so occupy it immediately and block the 
bridge.  The south group does not have access to a village before 
crossing the wide bridge, so they need one or two L.50 Marching Bands 
for SP recovery.  Send any sorcerers you have to the southern bridge.  
Once the southern bridge is breached, you can cross it and send some 
mountain units towards the west bridge from behind so you can make a 
pincer attack on the enemy engaging the west group.  The rest of the 
southern group should occupy the fortress just north of the bridge and 
treasury to hold off the nearby enemies.

Once the western enemy group is defeated, move them northwest around 
the mountain.  The mountain units can simply walk through the mountain 
region.  The two cavalry units near the granary are easy to defeat as 
you have them outnumbered and the terrain advantage is yours.

On turn #10, reinforcements lead by Cao Zhang will arrive.  Have your 
west group attack the west gate of the enemy camp and the south group 
should attack the south gate.  The enemies will also be forced to split 
into two groups.  Finish off all of Cao Zhang's reinforcements before 
defeating Cao Hong.


Battle #39
Battle of Yangpingguan
(Youheikan no tatakai)

Victory condition:

Defeat Cao Cao

Turn limit: 45

       xxxxxxxxxxxxxxxxxs xx fffffff
xxxxxxxxxxxxxxxxxxxxxxxxxxx   ffffff
xxoxxxxxxxxxxxxxxxxxxsxxx      fffff
       xxxxxxxxxxxxxs x          fff
       xxxxxxxxxxxxsxxx           ff
        xxxxxxxxxxsxxx            ff
x       sxxxxxxxxxsx        ff     f
x       sxxxxxxxxxxx       ffff     
xxx   Q ssxxxxxxx  x       ffff     
xxxxx    sxxxxxx  xx       fffff    
xxxxxx    ssssT xxx   D  fffffff    
xxxxxx      s  xxxx     fffffff     
xxxxxx         x      fffffffff     
xxxxxxx              ffffffffff     
xxxxxxxxxD     x     fffffffff      
xxxxxxxxx     xx  ffffffffffff      

x: cannot enter
f: forest
s: rough
o: city gate
Q: fortress
D: village
T: treasury

Treasures:

T(11,15): Bajutsu shinansho (class change to S. Cavalry)

Bonus:

1300 Gold

Units:

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Cao Cao      75  2470   111    606     700    6    75   98   100
L. Cavalry   [Iten no ken, Goshi no heihousho, Gyokuji]
Xu Huang     72  2380   107    664     584    6    91   83    49
L. Cavalry
Xu Zhu       71  2350   106    700     640    6    97   94    25
L. Cavalry
Zhang He     72  2380   107    660     613    6    90   88    62
L. Cavalry
Xiahou Dun   72  2380   107    694     608    6    95   87    60
L. Cavalry
Cao Hong     71  2000   132    538     575    5    74   74    47
L. Infantry
Cao Zhang    71  2350   106    604     635    6    81   93    42
L. Cavalry
Yang Xiu     70  1580   168    286     298    3    29   28    91
Supply Unit  [Moutoku shinsho]
Pang De      70  2320   104    668     561    6    94   81    65
L. Cavalry
Sima Yi      70  1875   188    348     523    4    48   95   106
Sorcerer     [Sonshi no heihousho, Hasha no ken]
Archery      62  1775   117    422     320    3    40   25    60
L. Archery
Archery      62  1775   117    422     320    3    40   25    60
L. Archery
Archery      65  1850   122    438     333    3    40   25    60
L. Archery
Archery      65  1850   122    438     333    3    40   25    60
L. Archery
Archery      64  1825   120    433     328    3    40   25    60
L. Archery
Archery      64  1825   120    433     328    3    40   25    60
L. Archery
Archery      64  1825   120    433     328    3    40   25    60
L. Archery
Cavalry      64  2140    96    475     411    6    55   40    30
L. Cavalry
Infantry     62  1775   117    400     163    5    40   55    30
L. Infantry
Infantry     62  1775   117    400     163    5    40   55    30
L. Infantry
Infantry     64  1825   120    411     475    5    40   55    30
L. Infantry
Infantry     64  1825   120    411     475    5    40   55    30
L. Infantry
Infantry     64  1825   120    411     475    5    40   55    30
L. Infantry
Cavalry      64  2140    96    475     411    6    55   40    30
L. Cavalry
Martial Arts 62  1570   134    433     400    5    60   40    40
Martial Artist
Cavalry      63  2110    95    469     405    6    55   40    30
L. Cavalry
Archery      62  1775   117    422     320    3    40   25    60
L. Archery
Supply Unit  61  1400   148    260     271    3    30   30    70
Supply Unit

Duels and Persuades:

Ma Chao vs. Pang De

Hints:

1. Command Ma Chao to attack Pang De.
2. The treasury holds an item that allows class change into S. Cavalry
3. Watch out for Sima Yi's strategem.

You really should have a L.65 Sorcerer by now.  If not, deploy Zhuge 
Liang and Pang Tong (if you have him) and let them deal the final blow 
on enemies to raise their levels.  Sima Yi is at L. 70 and has learn

Start moving across the forest towards the first village, but do not 
move beyond the column 4 penels east of the village:

     1ff
     2ff
     3ff
 D  f4ff
   ff5ff
 ffff6ff

A unit should be on this column and directly east of the nearest enemy 
infantry unit.  This will lure it over so you can take it out early.

On the next non-rainy day, move in with a high Intel L.60 Martial 
Artist and cast "Sekiryu" on the three units north of Pang De.  Follow 
this lead attack up with your units that can cast "Kaiki" so you can 
make multiple casts of "Sekiryu" to weaken or finish them off.  As for 
Pang De, you can command Ma Chao to duel him and get a free level up.  
But Ma Chao will not kill Pang De, so you still have to defeat him.

On the next turn eliminate as many enemy units crossing the bridge as 
you can.  You need to move a unit just northeast or southeast of the 
bridge to stop the flow of enemies and give you some time to defeat 
enemies that have already crossed the bridge and allow you to set up 
the Bridge formation:

sT xx
  xxx
  x1  
     
  x2  
 xx  

Once you arrange your units in the bridge formation, you can safely 
take out the remaining enemies in this first wave of attack.  Yang Xiu 
won't come over as easily though, so go ahead and cross the bridge once 
the damage dealing enemies are taken out.  Send a unit to raid the 
treasury just to the north as well.  Move into the southwest village 
and heal your units.  As long as you don't move any further northwest 
than the safety zone limit shown in the next minimap, you won't provoke 
Cao Cao into commanding his army to charge into yours.  Meanwhile lure 
out Xu Huang's group just to the north and eliminate them.  For the 
next part you will need your "Kaiki" units to be around 100 SP and your 
sorcerers to be at full SP, so give them Chokumeisho and move them into 
the village.  Also command your Marching Band to cast "Fuuki" on them 
to recover SP.  You have 45 turns, so take your time.

   sxxxx
 Q s1xxx
    2xxx
x   3sss
x   4  s
x5678   
xx      
xxxxD   

Now you have to watch carefully for the range for Sima Yi's movement 
and "Rakurai".  He has a movement range of 4 and the targeting range of 
"Rakurai" is within 2 panels vertical and 2 panels horizontal in any 
direction from the caster.  This effectively makes the targeting range 
of the strategem 8 panels away from Sima Yi (6 if you're standing 
directly north/south/east/west of him):

Soooooo 
ooooooo
ooooooo
oooooo
ooooo
oooo
ooo

The maximum movement range for units is 6 and attack range is 1 (L. 
Archery units has movement range of 3 and attack range of 4 on 
diagonals), so for L. Cavalry units and L. Archery units the only way 
to span this distance within a single turn is to either equip a 
movement increasing weapon and a "Shunme" or equip a rare horse.  This 
is, of course, assuming that there are no other enemy units in the way, 
which is an unlikely scenario.  It is more likely that Sima Yi will 
cast "Rakurai" turn after turn hiding behind other units.

The other method is to equip your own L.65 Sorcerers with "Shunme" and 
move in with their own "Rakurai".  Sima Yi has high Intel so your own 
"Rakurai" won't do too much damage against him.  You will need your 
Beast Trainers and Supply Units to cast "Kaiki" on them so your 
sorcerers can cast "Rakurai" repeatedly to clear out the blocking 
units, allowing your direct attack units to reach Sima Yi and attack 
him.

Once Sima Yi is out of the picture, Cao Cao isn't left with many 
troops,  so take him out with your combined attacks.

After the battle, Cao Cao returns to Chang'an.  Liu Bei enters 
Hanzhong.

Hanzhong

Talk to Zhuge Liang and he will suggest that Liu Bei assume the title 
of "King of Hanzhong" to fight against Cao Cao, who has assumed the 
title "King of Wei".  Talk to Zhuge Liang once more.  You really have 
no choice but to accept the title, otherwise the event won't continue.

=====================================================================
3-5: Birth of Shu Han
=====================================================================

After the event, you will fight the next battle with designated 
officers not according to your choice.

#####################################################################

WARNING! WARNING! WARNING! WARNING! WARNING! WARINING! WARNING!

In the next battle, Guan Yu's survival will critically affect three 
factors in the game:

1. Reunion with Guan Yu.  If you fail to save Guan Yu and he is 
executed as a result, obviously he is gone for good (as well as his 
cohorts and any items in their inventory).

2. Assassination of Zhang Fei.  If you fail to save Guan Yu and decide 
to turn down Zhuge Jin's proposal for an alliance, Zhang Fei will be 
assassinated right after Guan Yu's death and you will also lose him as 
a result.

3. Ending change.  The endings you can get are partially determined by 
whether Pang Tong, Guan Yu, and Zhang Fei survive.

################################################################3####


Battle #40
Battle of Mai
(Baku no tatakai)

Victory conditions:

1. Defeat all enemies

2. Guan Yu arrives at the western fortress

Turn limit: 50

ffffffffffffffmmmmmmmmmmmff xxxx
f  ffffffffffffmmmmmmmfffff  xxx
        fffffffmmmmmmffffff  xxx
Q          ffffmmmmfffffff   xxx
            ffffmmffffff    xxx 
 fff        ffffffffff          
ffffff     ffffffffff           
fffff     fffffffff             
ffff   T fffffffff       fff    
fff      fffffff        ffffff  
fff     ffffffff       ffffffff 
fff    ffffffff      fffffffffff
fff    ffffffff  D  ffffffffffff
fff    fffffff     fffffffmmmmff
ffff    ffff    T fffffmmmmmmmmf
ffff              fffffmmmmmmmmm
fffff  D         fffffmmmmmmmmmm
 fffff   T       ffffmmmmmmmmmmm
x   fff         fffffmmmmmmmmmmm
xxxx ffffffffffffffffmmmmmmmmmmm

x: cannot enter
f: forest
m: mountain
Q: fortress
D: village
T: treasury

Treasures:

T(9,8): Kome (HP large recovery)
T(15,17): Kanpouyaku (HP medium recovery for multiple units)
T(18,10): Daigouka no sho (Medium fire vs. multiple units)

Bonus:

Free mode (GBA exclusive)

Units:

Designated   Lv maxHP maxSP Attack Defense Move Power Lead Intel

Guan Yu      (stats increased by 15 levels since he left)

Guan Ping    (stats increased by 14 levels since he left)

Zhou Cang    (stats increased by 14 levels since he left)

Liao Hua     52  1525   101    436     377    5    78   41   60
L. Infantry
Wang Fu      52  1525   101    368     449    5    52   74   73
L. Infantry
Zhao Lei     52  1525   101    406     321    3    60   51   70
L. Archery

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Lu Meng      70  1975   130    575     597    5    84   80    98
L. Infantry  [Sonshi no heihousho, Eiketsu no ken]
Jiang Qin    66  1875   124    485     505    5    67   62    64
L. Infantry
Zhou Tai     66  2200    99    601     526    6    87   78    60
L. Cavalry   [Sonshi no heihousho, Eiketsu no ken]
Han Dang     65  1850   122    461     490    5    60   59    42
L. Infantry
Pan Zhang    65  1850   122    506     531    5    75   72    46
L. Infantry  [Sonshi no heihousho, Eiketsu no ken]
Lu Xun       65  1750   177    427     438    4    80   85   102
Sorcerer     [Sonshi no heihousho, Eiketsu no ken]
Zhu Ran      65  1850   122    488     522    5    70   70    62
L. Infantry

Reinforcements

Cao Ren      70  1975   130    561     592    5    80   79    62
L. Infantry
Man Chong    66  1875   124    398     437    5    27   30    68
L. Infantry
Lu Jian      65  1850   122    461     373    3    51   47    40
L. Archery
Xu Shang     65  1850   122    555     450    3    82   75    30
L. Archery
Xu Huang     66  2200    99    619     544    6    91   83    49
L. Cavalry
Infantry     62  1775   117    400     463    5    40   55    30
L. Infantry
Archery      63  1800   119    427     324    3    40   25    60
L. Archery
Cavalry      63  2110    95    469     405    6    55   40    30
L. Cavalry
Cavalry      62  2080    94    463     400    6    55   40    30
L. Cavalry

Duels and Persuades:

(none)

Hints:

1. "Sekitoba" would be a valuable equipment for Guan Yu.
2. Watch out for enemy reinforcements.
3. Lu Xun's strategem "Rakurai" is an extremely powerful attack.  Don't 
let Guan Yu go near him.

The extra levels of Guan Yu, Guan Ping, and Zhou Cang seems to be a GBA 
exclusive.  The Super Famicom original doesn't have this.  Also, in the 
original, the second Victory condition only appears on turn #2 when the 
Wei army arrive.  also, I hope you didn't leave "Sekitoba" on Guan Yu 
as the hint suggested.  The extra movement serves no purpose on Guan Yu 
and you have other units that need it more during your conquest of 
Yizhou.

Did you class change Guan Yu to Tribe like I told you?  If so, it's not 
that difficult to escape.  But if he is still in a cavalry class, you 
might be in trouble.

During any part if Guan Yu is confused, immediately have Guan Ping or 
Zhou Cang use a "Ki no hikari" on Guan Yu.  But if you have class 
changed Guan Yu, with proper positioning enemies shouldn't even be able 
to get close to him to cast "Kyogen" on him.

Start off by moving Wang Fu into the forest north.  Everyone else 
should go southwest with Guan Yu.  Use "Kyogen" whenever you see 
enemies instead of fight.  Of course, chances are that you cannot 
confuse them both.  In that case leave Zhao Lei behind northeast to the 
village so the Wu officers go after him instead of Guan Yu.  If you can 
lure one officer away from the village and have Zhao Lei occupy that 
himself, he will buy Guan Yu a turn or two from Wei army.

On turn #2, the Wei army arrives from the east side.  So move Guan Yu's 
group southwest.  Meanwhile Wang Fu should move near the north 
mountains and within range for Lu Xun's "Rakurai".  This way Lu Xun 
will be lured into moving east.  Wang Fu should survive the first cast 
though.

On turn #3, move Wang Fu directly east to lure Lu Xun even further 
east.  He will not survive this turn between Lu Xun's "Rakurai" and the 
attacks from Wei army.  But he served his purpose of luring Lu Xun away 
from the main path.  Your other units should continue west through the 
south part of the northern forest to shake off Zhou Tai.  However, if 
Guan Yu is still a cavalry unit, you will have to move a unit within 
Zhou Tai's range and lure him directly east while Guan Yu slips by the 
south side of the path.

Now Guan Yu needs to go north.  Cao Ren and Man Chong should be almost 
through the northern forest, so send your surviving infantry and Zhou 
Cang up north to block them while Guan Ping should remain in the 
southwest village to buy Guan Yu some time from the pursuing Wei army.

If you are too slow, the Wei army can move through the northern forest 
and block the road ahead of you.  If that happens you will not be able 
to get past them, so use "Mizu no chikara" to move by enemies standing 
in the middle of the path.  But if Guan Yu is in the Tribe class, not 
only does the higher HP, but the high movement allows him to take 
shortcuts and save time.  The battle ends when either Guan Yu reaches 
the western fortress, or when his HP drops to 0.

Chengdu

---------------------------------------------------------------------
GBA version Exclusive
Free Mode: 


Battle of Chengdu
(Seito no tatakai)

16 turns: 800 Gold
13 turns: 1000 Gold
10 turns: 2000 Gold
8 turns: Seinousho (Class change to Supply Unit)

Another Free Mode challenge with ridiculously high turn requirements.  
This one is also easy to take down all the prizes in one attempt.  
Equip both Zhuge Liang and Pang Tong rare horses and movement 
increasing weapon beforehand.  Equip all your "Kaiki" units with 
movement increasing weapons and "Shunme" as well.  On the first turn 
move the two Sorcerers west and cast "Rakurai" to eliminate the small 
group in the forest nearby.  Then have the two Beast Trainers each cast 
"Kaiki" on a sorcerer.  They can now move west again so continue move 
west and cast "Rakurai" to eliminate the enemy group behind the 
northwest fence.  The second turn move the sorcerers towards Liu Zhang.  
Then have the two Beast Trainers move alternately and cast "Kaiki" on 
each other until one of them can reach a sorcerer to cast "Kaiki" on 
him and allow him to move again.  This battle should take you 2-3 turns 
at most.  P.S. All of Liu Zhang's officers are replaced with generic 
units, so there is no persuasion aside from Liu Zhang himself.


Battle of Dingjunshan
(Teigunsan no tatakai)

16 turns: 1000 Gold
13 turns: 1500 Gold
10 turns: 3000 Gold
8 turns: Soujutsu shinansho (class change to Beast Trainer)

Remember the method of assassinating Xiahou Yuan within 5 turns by 
using Huang Zhong to duel him?  It worked back then and still works 
now.  P.S. The treasury holding "Seinousho" has been replaced by 900 
Gold.


Battle of Yangpingguan
(Youheikan no tatakai)

17 turns: 1000 Gold
14 turns: 1500 Gold
11 turns: 3000 Gold
10 turns: Engunhoukou (Regenerate HP naturally)

Bring both sorcerers, all your "Kaiki" units as well as your two 
Marching Band units.  Start moving your units into the forest just 
west, but cross the safety limit immediately with Zhuge Liang and Pang 
Tong and use "Rakurai" to eliminate all enemies east of the bridge at 
once by turn #2.  This will also lure some enemies from the west bank.

On turn #3 gather your units around the west bank and wait for the 
units on the bridge to come across so you can take them out.  On turn 
#4, there isn't a lot of enemies on the west bank so move the sorcerers 
across the bridge and attack them with "Rakurai", then move the "Kaiki" 
units in range and give them another turn so they can take the 
southwest village.

On turn #5, eliminate all enemies below Xu Huang's group and let the 
"Kaiki" units cross the bridge.  You will need to use Marching Band 
units to cast "Fuuki" on them to recover their Sp.

On turn #6 send your sorcerers up north beyond the fortress and aim as 
deep as possible, preferably on the Supply Unit to damage both Cao Cao 
and Sima Yi.  Follow up with your Beast Trainers and cast "Kaiki" at 
the sorcerer with higher Intel.  If that is not enough follow up with 
your Supply Units.  Cao Cao should be defeated in 3 or 4 casts.  The 
trick is to finish off Cao Cao before he orders his troops to charge at 
your sorcerers.  P.S. The treasury has been replaced with 900 Gold.


Battle of Yiling
(Iryou no tatakai)

17 turns: 1000 Gold
14 turns: 1500 Gold
11 turns: 3000 gold
9 turns: Gungakufu (class change to Marching Band)

You're going to need both sorcerers with rare horses and movement 
increasing weapons equipped. Equip movement increasing weapons and 
"Shunme" on as many units with "Kaiki" as you have.  Deploy them in the 
following order:

Northern group:            Southern group:

1. Pang Tong (Sorcerer)    3. Zhuge Liang (Sorcerer)
2. Mi Zhu (Marching Band)  4. Ma Su (Marching Band)
5. Sun Qian (Supply Unit)  8. Ma Liang (Supply Unit)
6. Huo Jun (Beast Trainer) 9. Li Ming (Beast Trainer)
7. (anyone)                14. Ma Chao (Beast Trainer)
10. (anyone)
11. (anyone)
12. (anyone)
13. (anyone)

If you didn't class change Ma Chao to Beast Trainer, don't sweat it.  
Deploy another Beast Trainer instead and include a unit with high 
attack and 8 directional attack as (anyone).  The purpose of Ma Chao as 
Beast Trainer is to act as the assassin.

In the first turn, arrange both groups into the Resist formation so you 
can heal them with Liu Bei's "Daitoku" and Ma Liang's "Daikyusai" to 
recover HP.

In the second turn, start marching east with both groups.  Enemies will 
engage your army in packs so taken them out with multiple castings of 
Zhuge Liang and Pang Tong's "Rakurai" with the help of your "Kaiki" 
units.  Your Marching Band units should use "Fuuki" to recover the 
sorcerers' SP.  This will cause the Marching Band to be in critical HP, 
so be sure to reserve Liu Bei and Ma Liang to heal them back up.

By the third turn, most charging enemies have already reached your 
party so you should eliminate them as you go.  Once you reach the 
central bridge (the first one not to be blocked by fire), move Pang 
Tong, Mi Zhu, Sun Qian, and Huo Jun southwards across the bridge to 
join the southern group.  If you do not have Ma Chao as a Beast Trainer 
in the southern group, you will also need to move your alternate 
assassin south of the bridge.  The rest of the northern group should 
continue moving east.  Your main attack group is the southern group, 
the northern group will act as a decoy.

On the fifth turn Lu Xun will order the rest of his army to charge at 
you.  Your northern group should be within range of the enemy units 
north of Lu Xun, but not close enough to enter Lu Xun's targeting range 
for "Rakurai".  Your southern group should use multiple "Rakurai" to 
eliminate enemies west of Lu Xun. It is essential to leave one weak 
unit alive within range for Lu Xun's "Kyuusai" though.  As this will 
prompt Lu Xun to move closer to you and cast "Kyuusai" to heal this 
unit instead of casting "Rakurai" on your southern group.  But even if 
he casts "Rakurai", you should be able to take the hit if you put Pang 
Tong and Zhuge Liang at the front.

Once Lu Xun takes the bait and there's a clear path for Ma Chao (or 
your alternate assassin) to move next to him, have one of the sorcerers 
cast "Moroha" on your assassin unit.  Move your assassin next to Lu 
Xun, preferably diagonal from him, and attack.  Your other "Kaiki" 
units should help out and give him multiple attacks to take Lu Xun out 
within a single turn.

If you failed to save Pang Tong, you will have to wait until you get 
more Sorcerers.  Zhuge Liang alone isn't enough.
---------------------------------------------------------------------

After the event, talk to the military officer.  Zhuge Jin will show up.

Before you continue, you should replenish any items that may have been 
used up in the previous series of battles, as the shops in Chengdu and 
Fu are once again accessible.  After finishing your purchases, talk to 
Zhuge Jin and you will have two diplomatic options:

Ally with Wu
Do not ally with Wu

If you make the first choice, you receive "Sonshi no heihousho" and 
skip ahead to the next chapter.  If you do not accept the alliance, the 
next series of battles must be fought without Zhuge Liang, Zhao Yun, or 
Ma Chao.

Sonshi no heihousho (Intel +7)

The next two battles are optional and can be skipped by agreeing to an 
alliance with Wu.  It is up to you when and where to make the alliance.  
However, if you do not make the alliance right away, you can opt to see 
the "Baidicheng Ending".  This walkthrough will continue as if you 
agreed on the alliance right away and receive the "Sonshi no 
heihousho", which is the best War Manual in the game.  However, the two 
optional battles against Wu will also be covered.


Battle #41
Battle of Xiling
(Seiryou no tatakai)

Victory condition:

Defeat Sun Huan (incorrect.  Should be "Defeat all enemies")

Turn limit: 40

sssxxxxxssssxxxxs    xx   xxxxxx
sxxxxxsssssxxss     xxx   xxxxxx
xxxxxsssssxxxss         D xxxxxx
xxsssssssssssss    xxx    sxxxxx
xssssssssssss      xxx    ssxxxx
xssssssxsssss xx  xxx      ssxxx
ssssssxxxsss xxxxxxxx      sssxx
sssssxxxs  xxxxxxxxxxx x    ssxx
sssxxxss xxxxxx      x x    ssss
sxxxxxss xxx           xxx   sss
xxxxss  xxx              xx    s
xxss    xx     D      ff xxxxx x
s      xxx        fffffff  xxxxx
     xxxx       ffffffffff  xxxx
f   xxxx     fffffffffffff xxxxx
f  xxx        ffffffffffff xxxxx
 xxxx   fff         fffff xxxxxx
xxxxx ffffff          fff xxxxxx
xx   fffffff              xxxxxx
xx ffffffffff             xxxxxx

x: cannot enter
f: forest
s: rough
D: village

Treasures:

(none)

Bonus:

1500 Gold

Units:

Allies       Lv maxHP maxSP Attack Defense Move Power Lead Intel

Liu Shan     59  1700   112    356     383    5    22   18    20
L. Infantry
Guan Xing    56  1900    86    532     490    6    88   85    70
L. Cavalry
Zhang Bao    56  1900    86    552     478    6    92   83    37
L. Cavalry

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Sun Huan     72  2025   133    515     567    5    65   70    72
L. Infantry
Zhu Ran      68  1925   127    506     541    5    70   70    62
L. Infantry
Li Yi        67  1900   125    560     405    3    79   57    63
L. Archery
Xie Jin      67  1900   125    518     456    3    69   74    63
L. Archery
Lu Ji        67  1900   125    431     345    3    32   27    68
L. Archery
Yan Jun      68  1925   127    403     438    5    25   24    71
L. Infantry
Pan Zhang    67  1900   125    518     544    5    75   72    46
L. Infantry  [Sonshi no heihousho, Eiketsu no ken]
Infantry     63  1800   119    405     469    5    40   55    30
L. Infantry
Archery      63  1800   119    427     324    3    40   25    60
L. Archery
Cavalry      63  2110    95    469     405    6    55   40    30
L. Cavalry
Cavalry      63  2110    95    469     405    6    55   40    30
L. Cavalry
Cavalry      63  2110    95    469     405    6    55   40    30
L. Cavalry
Cavalry      62  2080    94    463     400    6    55   40    30
L. Cavalry
Cavalry      62  2080    94    463     400    6    55   40    30
L. Cavalry
Bandit       63  1640   105    399     421    4    43   43    43
L. Bandit
Bandit       62  1620   104    394     416    4    43   43    43
L. Bandit
Martial Arts 63  1590   136    438     405    5    60   40    40
Martial Artist
Trainer      64  2090   146    555     317    4    75   25    40
Beast Trainer
Cavalry      62  2080    94    463     400    6    55   40    30
L. Cavalry
Supply Unit  61  1400   148    260     271    3    30   30    70
Supply Unit

Duels and Persuades:

Guan Xing vs. Li Yi
Zhang Bao vs. Xie Jin

Hints:

1. Leave Xie Jin to Zhang Bao
2. Leave Li Yi to Guan Xing
3. Liu Shan can support other units with "Kobu" and "Enjo"

At the beginning of the battle, Liu Shan, Guan Xing, and Zhang Bao 
arrive and participate in this battle.  Start moving our army to the 
east.  Use "Kaiki" to give Guan Xing more chances to move.  This way he 
can clear the rough savanna terrain quickly and be the first to cross 
the bridge and duel Li Yi.  Li Yi's group merely forms a cross 
formation instead of occupying the village, so go ahead and take the 
village for yourself and eliminate what's left of Li Yi's group.  Since 
the rest of the enemies won't come after you actively, you can heal 
your army before continue south.  They will not bother you while you 
cross the second bridge either.

Once you cross the bridge south, you can either go through the forest 
to take out Sun Huan, or you can follow the path to take out the other 
enemy groups first.  If you want Zhang Bao to duel Xie Jin, you can 
lure him out with a unit in the forest.  Sun Huan is not in a fortress, 
so he, too, can be lured out.  However, the Victory condition is 
incorrect.  You must defeat all enemies to finish the battle.

After the battle, you will enter Xiling.

Xiling

Once again, Zhuge Jin has come to ask for an alliance.  If you choose 
to accept you will receive "Goshi no heihousho" and skip the next 
battle.  If you do not accept, you will be facing one of the most 
difficult battles in the game.

Goshi no heihousho (Intel +6)

#####################################################################

WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING!

Before making the decision to challenge this difficult battle, keep in 
mind the consequences of choosing to fight this battle:

1. If you win, you will still have to ally with Wu, but without 
receiving any of the War Manuals.

2. If you lose, you will see the "Baidicheng Ending".  The ending 
changes depending on whether you saved Guan Yu (and therefore Zhang 
Fei).

3. As in the last battle, you will not have Zhuge Liang, Zhao Yun, or 
Ma Chao to be deployed.

4. In the GBA version you can access the corresponding Free Mode battle 
already.

#####################################################################
---------------------------------------------------------------------
Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel

Liu Shan     59  1700   112    356     383    5    22   18    20
L. Infantry
Guan Xing    56  1900    86    532     490    6    88   85    70
L. Cavalry
Zhang Bao    56  1900    86    552     478    6    92   83    37
L. Cavalry

The sons of the three blood brothers joins your army.  Although their 
stats don't exactly match up with their parents, Guan Xing and Zhang 
Bao will be your secondary duelers.  Of course, if their parents are 
still alive and kicking, you really don't need to deploy them.  If you 
do decide to deploy Guan Xing and Zhang Bao in battle, keep in mind 
that they aren't in the caliber of their parents so don't overestimate 
their damage potential.  As for Liu Shan, it serve to explain why the 
Baidicheng ending is the way it is.  Aside from testing purposes, Liu 
Shan is only there for the purpose of challenge.
---------------------------------------------------------------------
Item Shop

Mame                100 HP small recovery
Mugi                250 HP medium recovery
Kome                600 HP large recovery
Kizugusuri          500 HP small recovery for multiple units
Kanpouyaku         1000 HP medium recovery for multiple units
Kyuumeiyaku        2000 HP large recovery for multiple units
Youjutsu no kusuri 1000 SP small recovery
Shoukokuryu no sho  600 (strong water) vs. one unit
Shouseiryu no sho   600 (strong earth) vs. one unit


Battle #42
Battle of Yiling
(Iryou no tatakai)

Victory condition:

Defeat Lu Xun

Turn limit: 50

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxss
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxsxxxsss
sxxxxxxxxxxxxxxxxsssss   ssss  sssss
xxxxxxxxxxxxxxxxxs                s 
     xxxxxxxxxxss                   
     xxxxxxxxxss                 xxx
       ssssssss             x xxxxxx
xx        ss            x xxx xxxx  
xxxxx xxxxx     D  xx xxxxxx        
  xxxxxx xxx xxxx xxxxxxxxx         
     xxx xxxxxxxx x xxx             
x          xx                       
xxxx  xx                           x
xxx x   D                        xxx
xxxxx                     xxxx   xxx
xxxxxx  xx      xxxx    xxxxxxxxxxxx
xxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

x: cannot enter
f: forest
s: rough
D: village

Treasures:

(none)

Bonus:

1500 Gold

Units:

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Lu Xun       74  1975   197    475     487    4    80   85   102
Sorcerer     [Sonshi no heihousho, Eiketsu no ken]
Han Dang     70  1975   130    489     520    5    60   59    42
L. Infantry
Zhou Tai     71  2350   106    638     558    6    87   78    60
L. Cavalry   [Sonshi no heihousho, Eiketsu no ken]
Gan Ning     71  2300   160    681     509    4    91   84    54
Beast Trainer
Ling Tong    71  2350   106    604     529    6    81   71    65
L. Cavalry
Xu Sheng     71  2000   132    534     526    5    72   59    70
L. Infantry
Ding Feng    70  1975   130    537     554    5    75   70    65
L. Infantry
Pan Zhang    70  1975   130    537     563    5    75   72    46
L. Infantry  [Sonshi no heihousho, Eiketsu no ken]
Ma Zhong     69  1950   128    474     505    5    58   56    54
L. Infantry
Zhu Ran      70  1975   130    518     554    5    70   70    62
L. Infantry
Gu Yong      69  1950   128    399     429    5    18   17    72
L. Infantry
Yu Fan       69  1950   128    436     453    5    40   32    78
L. Infantry
Bu Zhi       69  1950   128    432     340    3    25   20    65
L. Archery
Xue Zong     69  1950   128    450     358    3    35   31    62
L. Archery
Archery      63  1800   119    427     324    3    40   25    60
L. Archery
Archery      63  1800   119    427     324    3    40   25    60
L. Archery
Archery      62  1775   117    422     320    3    40   25    60
L. Archery
Cavalry      64  2140    96    475     411    6    55   40    30
L. Cavalry
Cavalry      64  2140    96    475     411    6    55   40    30
L. Cavalry
Cavalry      64  2140    96    475     411    6    55   40    30
L. Cavalry
Bandit       63  1640   105    399     421    4    43   43    43
L. Bandit
Bandit       63  1640   105    399     421    4    43   43    43
L. Bandit
Tribe        62  2230    99    318     524    5    30   70    40
Tribe
Tribe        63  2260   100    322     531    5    30   70    40
Tribe
Cavalry      63  2110    95    469     405    6    55   40    30
L. Cavalry
Cavalry      63  2110    95    469     405    6    55   40    30
L. Cavalry
Cavalry      63  2110    95    469     405    6    55   40    30
L. Cavalry
Cavalry      62  2080    94    463     400    6    55   40    30
L. Cavalry
Cavalry      62  2080    94    463     400    6    55   40    30
L. Cavalry
Cavalry      62  2080    94    463     400    6    55   40    30
L. Cavalry

Duels and Persuades:

Shamoke vs. Zhou Tai

Hints:

1. The fire strategem reduced the number of soldiers (HP of units), so  
concentrate on healing.
2. If Shamoke is deployed, command him to approach Zhou Tai.
3. Pang Tong should cast "Rakurai" on bunched up enemy units.

You will need ample preparations before entering this battle.  Aside 
from Liu Bei, whose participation is mandatory, you will be able to 
deploy 14 other units into battle.  The first thing is that the order 
you choose your units matters a lot in this battle.  Once the battle 
starts your army will be divided into two groups.  The northern group 
consists of 10 units (including Liu Bei), while the southern group 
consists of the other 5.  You will need to make sure that the 5 units 
in the southern group can fight as a team.

The units in the southern group aren't chosen at random.  Among the 14 
units that you deploy, the third, fourth, eighth, ninth, and the last 
unit will be in the southern group (that's 3, 4, 8, 9, 14).  Liu Bei 
and the rest will be in the northern group.

If you have Pang Tong, deploy him in the southern group along with your 
beast trainers and supply units that wields "Kaiki", but be sure to 
include one Marching Band in each group as the SP battery of the group.

If you don't have Pang Tong, your "Kaiki" units should be in the 
northern group instead.  Your southern group will be overwhelmed in a 
few turns so there's no reason to leave valuable units to waste.

The northern group is straightforward as you should arrange them in the 
Resist formation so Liu Bei can cast "Daitoku" (or "Aitoku" if he has 
not reached L.75 yet).  If you cast "Shouhakuryu" on Liu Bei first, he 
can gain some easy levels for this one cast.  Likewise the southern 
group can be fully healed with a single "Daikyusai" from the supply 
unit.

If you have Pang Tong:

Arrange the northern group as follows:

xxxxxxxxxx
   85xxxxx
  941xxxxx
 A62      
xx73      
xxxxx xxxx
  xxxxxx x

1-3 are direct attack units, 4 is a diagonal attack unit, 5-A are 
archery units and support units.  This is quite similar to a Bridge 
formation.  You are going to use the fires the Lu Xun set on you 
against his own troops.  There is no village around so the Marching 
Band has to take over the job of SP recovery.

The southern group should be in the Resist formation:

 xxx xxx
       x
  xx2   
x  3MP  
x   1   
xx  xx  
xxxxxxx 

P is Pang Tong, M is the Marching Band unit. 1-2 are Beast Trainers, 3 
is the Supply Unit.

In the first few turns, the southern group will be under heavy attack.  
Although Pang Tong is at the point, the Beast Trainers actually draw 
enemy attention more because they have lower defense.  So have Pang 
Tong cast "Rakurai", the Beast Trainers cast "Kaiki" on Pang Tong so he 
can finish all approaching enemies.  The Marching Band should then cast 
"Fuuki" to replenish Pang Tong's SP.  Finally the Supply Unit casts 
"Daihokyu" to recover the HP of all units.  Inbetween waves of attacks, 
the Marching Band unit should also recover the SP of other units 
besides Pang Tong.

On turn #5, Lu Xun will order his army to charge at you.  Lu Xun will 
start moving west and go north on the middle bridge before engaging Liu 
Bei's group.  Both groups need to quickly finish up all remaining 
enemies while Liu Bei should send a unit with high HP, Intel, and 
Strategem Defense (preferably with "Engunhoukou" to block Lu Xun and 
force him to use up his SP.  After each cast of "Rakurai", have the 
affected unit heal itself, and move back one space if Lu Xun is 
directly north or south of this unit.  Try to force Lu Xun onto the 
peninsula just east of where the fire is so you can block him from 
moving at all.  If this unit cannot recover fast enough, move another 
unit in to heal it and then move away next turn after getting hit once.  
Once Lu Xun has ran out of SP, just about any unit with respectable 
levels can take him out.

If you don't have Pang Tong:

Your biggest obstacle is that Lu Xun will start moving towards you on 
turn #5.  You really don't have that many turns before he arrives. If 
there's a large group of enemies preventing you from reaching Lu Xun, 
he will stay behind other enemy units and cast "Rakurai" on your army 
turn after turn.  The formation below minimizes the number of attacks 
your frontline units will sustain while maximizing the Archery attacks 
you can make, but even with this formation, if you didn't power level 
your army to the maximum level of 99, the HP of your tanks still won't 
stand up to that.

xxxxxxxxxx
     xxxxx
  L Axxxxx
   AA1    
xx AA2    
xxxxx xxxx
  xxxxxx x

Liu Bei will be using "Daitoku" turn after turn.  In this case you 
might as well take advantage of the high Turn limit of the battle and 
take out one enemy at a time.  Aside from 1 and 2 which need to be high 
HP, defense, and Intel, you will need a mostly Archery unit setup.  If 
Lu Xun gets close enough to cast "Rakurai" on your army, focus all 
Archery shots at him to take him out.  Guan Yu and Zhao Yun are out of 
the picture, so your next best shot would be the numerous officers Liu 
Bei persuaded in the Battles of Luo and Changdu.  With Intel of 70 or 
so expect 800-900 damage from "Rakurai".  But if your frontline units 
have 2500-3000 HP, survival shouldn't be a difficult task.

After the battle, Lu Xun retreats back to Jiangling while an alliance 
with Wu is automatically negotiated.

=====================================================================
4-1: Reclaiming Jingzhou 
=====================================================================

Chengdu

If you chose to ally with Wu immediately without going to war, then the 
first thing is that Guan Xing, Zhang Bao, and Liu Shan join your army.

---------------------------------------------------------------------
Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel

Liu Shan     59  1700   112    356     383    5    22   18    20
L. Infantry
Guan Xing    56  1900    86    532     490    6    88   85    70
L. Cavalry
Zhang Bao    56  1900    86    552     478    6    92   83    37
L. Cavalry

The sons of the three blood brothers joins your army.  Although their 
stats don't exactly match up with their parents, Guan Xing and Zhang 
Bao will be your secondary duelers.  Of course, if their parents are 
still alive and kicking, you really don't need to deploy them.  If you 
do decide to deploy Guan Xing and Zhang Bao in battle, keep in mind 
that they aren't in the caliber of their parents so don't overestimate 
their damage potential.  As for Liu Shan, it serve to explain why the 
Baidicheng ending is the way it is.  Aside from testing purposes, Liu 
Shan is only there for the purpose of challenge.
---------------------------------------------------------------------

Now you must make another decision regarding the war against Wei.  Talk 
to Zhuge Liang and he will advise you that there are two paths to 
Luoyang.  One going through Xiangyang in Jingzhou and the other going 
through Chang'an in Guanzhong.  The path through Xiangyang is a given 
in light of the alliance with Wu, but Liu Bei must decide whether a 
Commando Squad should be sent through Guanzhong.

#####################################################################

SIDEQUEST! SIDEQUEST! SIDEQUEST! SIDEQUEST! SIDEQUEST! SIDEQUEST!

Commando Squad

A battalion of designated officers can be sent through Guanzhong.  The 
battle here is a Consecutive Battle of Chengcang followed by Chang'an.  
The designated officers are as follows:

Pang Tong (he is the leader of the squad if you saved him)
Zhao Yun (if you don't have Pang Tong, he will be the leader)
Ma Chao
Wei Yan
Fa Zheng
Yi Ji
Liu Feng
Mi Zhu
Mi Fang
Jian Yong

Once you agree to send the squad, these officers will depart 
immediately so you must make any purchases for them before making the 
decision.  It is understandable that some of these officers may not 
have seen battle for the longest time and their levels are low as a 
result, but do not let that discourage you from this optional quest 
before considering the pros and cons.

Pros:

1. You get the chance to recruit quite a large number of enemy officers 
with up-to-date levels along the way, so only about 4 or 5 members of 
the ten are needed to actively fight in the battle.  Pang Tong, Ma 
Chao, Wei Yan, and Fa Zheng are most likely with high enough levels and 
the rest of your units can raid treasure, carry items or cast support 
strategem to provide support as well as leveling themselves up, so they 
are not useless.

2. The treasuries hold numerous rare items that will prove their worth 
on the final battles of the game.  All of the enemy officers that can 
be persuaded will join you on the spot.  So the Commando Squad can grow 
to a cosiderable size.

Cons:

1. The officers in the Commando Squad will not be participating in the 
campaigns of your main army, which goes through battles of variable 
range of difficulties.  You also have to divert some resources for 
their equipment and items.

2. You will have to wait for the Commando Squad to complete their 
mission before you get to use the class change item on the most 
suitable unit to be a Sorcerer.

3. If you didn't save Pang Tong.  The battles involved become much more 
difficult.  Notice that none of the units listed above are "Kaiki" 
units.  In light of the fact that speed is the most important thing to 
have in those battles, if you can't class change a few of them into 
"Kaiki" units or give each of them multiple copies of "Mizu no 
chikara", it will be in your best interest not to send them at all.

#####################################################################

It is up to you to decide on the participation of this optional 
campaign.  The walkthrough will continue as if the Commando Squad is 
deployed.  If you do decide to send out the squad, remember to transfer 
important items such as rare horses, HP/SP auto regenerating items, and 
war manuals to your main group, as your main group are the ones with 
difficult battles ahead.

After the event, talk to Ma Liang and you will be in the city.  Chances 
are that the Gold you won battles against Cao Cao have filled your war 
chest.  Remember that you can only hold a maximum of 60,000 Gold (or 
59,999 in the GBA version).  The shops in Jiangling probably won't be 
much help, so definitely pick up some "Dokukyakusenpuuhou" for the 
extra Movement range and, if you are playing the SFC original, perhaps 
15 copies of "Fuuki no sho" to take advantage of a glitch that can 
raise Liu Bei's level to 100 instead of the regular 99.

Jiangling

Go to the Meeting Place.  Talk to Sun Quan then talk to Zhuge Liang.  
You will be given two options:

Invite Sun Quan to attack.
Do not invite Sun Quan to attack.

If you choose to ask Sun Quan to attack He Fei, Zhang Liao's 
reinforcements will not appear in a later battle.  But if you choose 
not to ask Sun Quan to attack, he will give you 2000 Gold as 
assistance.
Either choice is fine.  This walkthrough will continue as if Liu Bei 
did not ask Sun Quan to attack He Fei.  Once Sun Quan leaves, the next 
campaign will be available.  Talk to Zhuge Liang to move out.

Weapon Shop:

Kourensou          1650 Power +5 (Cavalry, M./L. Infantry)
Daigeki            1350 Power +5, Lead -3 (Cavalry, M./L. Infantry)
Tetsukyuu          1250 Power +5 (S. Archery)
Shinto             1450 Power +5 (M. Archery)
Soushouhou         1550 Power +5 (L. Archery)
Geihen             1700 Power +6 (Beast Trainer)
Jitsugetsukenkonken1850 Power +6 (Martial Artist)
Shiboenouetsu      1880 Power +5, Lead +3 (Martial Artist)
Kinko              1500 Intel +4 (Marching Band)

Item Shop:

Kanpouyaku         1000 HP medium recovery for multiple units
Chousoujutsu ougi   450 L.20 S. Infantry class change
Senshajutsu ougi    900 L.40 M. Infantry class change
Rendojutsu gokui    500 L.20 S. Archery class change
Hassekijutsu gokui 1000 L.40 M. Archery class change 
Juukihei no inju    600 L.20 S. Cavalry class change
Shineitai no inju  1200 L.40 M. Cavalry class change
Burai no kokoroe    350 L.20 S. Bandit class change
Gikyou no kokoroe   700 L.40 M. Bandit class change


Battle #43
Battle of Xiangyang
(Jouyou no tatakai)

Victory condition:

Defeat Cao Ren

Turn limit: 40

  xxxxxxxxxxxxxxxxxxxxx 
  xxxxxxxxxxxxxxxxxxxxx 
  xxxxxxxxxxxxxxxxxxxxx 
  xx  xxx A     Tx   xx 
  xx xx         xxQ  xx 
  xx         x  x    xx 
  xx       xxx       xx 
  xx      xxxx   xxxxxx 
  xx Tx   xxxx  xxxxxxx
  xx xxx      Q xxxxxxx 
  xx       x  x  xx   xx
  xx     xx   x  xx  xxx
  xx xx        x xx  xxx
  xx xx      xxxxxx xxxx
  xxxxxxx    xxxxxx xxxx
  xxxxxxxx  xxxxxxx   xx
  xxxxxxxx  xxxxxxx    x
                        
xx                      
xxxx                    
xxxxx             ffff  
xxxxxx           fffffff
xxxxxx           fffffff
xxxxx           ffffffff

x: cannot enter
f: forest
Q: fortress
A: granary
T: treasury

Treasures:

A(4,11): Kyuumeiyaku (HP large recovery for multiple units)
T(4,17): Ki no hikari (Cures Confuse and Berserk)
T(9,6): Seiryugeki (Power +6, Lead -3. Cavalry, M./L. Infantry)

Bonus:

1500 Gold
Free mode (GBA exclusive, Actually, I didn't get a new Free Mode 
battle, whether by beating Cao Ren normally or by having ??? duel him.)
All surviving units gain 50 EXP (only if ??? duels Cao Ren)

Units:

Allies       Lv maxHP maxSP Attack Defense Move Power Lead Intel

Lu Xun       65  1750   177    427     438    4    80   85   102
Sorcerer     [Sonshi no heihousho, Eiketsu no ken]
Gan Ning     54  1790   126    548     410    4    91   84    54
Beast Trainer
Ling Tong    54  1840    83    486     425    6    81   71    65
L. Cavalry
Xu Sheng     53  1550   103    423     417    5    72   59    70
L. Infantry
Ding Feng    52  1525   101    425     438    5    75   70    65
L. Infantry

Reinforcements

???          45  1570    72    494     482    6    98  100    80
L. Cavalry

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Cao Ren      75  2100   138    594     626    5    80   79    62
L. Infantry
Mao Jie      72  2025   133    491     503    5    57   48    49
L. Infantry
Infantry     68  1925   127    431     499    5    40   55    30
L. Infantry
Infantry     68  1925   127    431     499    5    40   55    30
L. Infantry
Infantry     67  1900   125    426     493    5    40   55    30
L. Infantry
Infantry     67  1900   125    426     493    5    40   55    30
L. Infantry
Infantry     68  1925   127    431     499    5    40   55    30
L. Infantry
Infantry     67  1900   125    426     493    5    40   55    30
L. Infantry
Cavalry      67  2230   100    493     426    6    55   40    30
L. Cavalry
Cavalry      67  2230   100    493     426    6    55   40    30
L. Cavalry
Archery      68  1925   127    455     345    3    40   25    60
L. Archery
Archery      67  1900   125    449     341    3    40   25    60
L. Archery
Archery      67  1900   125    449     341    3    40   25    60
L. Archery
Archery      68  1925   127    455     345    3    40   25    60
L. Archery
Infantry     67  1900   125    426     493    5    40   55    30
L. Infantry
Infantry     68  1925   127    431     499    5    40   55    30
L. Infantry
Infantry     68  1925   127    431     499    5    40   55    30
L. Infantry
Archery      66  1875   124    444     337    3    40   25    60
L. Archery
Archery      66  1875   124    444     337    3    40   25    60
L. Archery
Archery      67  1900   125    449     341    3    40   25    60
L. Archery
Archery      67  1900   125    449     341    3    40   25    60
L. Archery

Reinforcements

Man Chong    71  2000   132    422     464    5    27   30    68
L. Infantry
Niu Jin      70  2320   104    602     527    6    82   73    35
L. Cavalry
Cavalry      65  2170    98    481     416    6    55   40    30
L. Cavalry
Cavalry      65  2170    98    481     416    6    55   40    30
L. Cavalry
Cavalry      64  2140    96    475     411    6    55   40    30
L. Cavalry
Cavalry      64  2140    96    475     411    6    55   40    30
L. Cavalry
Cavalry      65  2170    98    481     416    6    55   40    30
L. Cavalry
Infantry     67  1900   125    426     493    5    40   55    30
L. Infantry
Infantry     68  1925   127    431     499    5    40   55    30
L. Infantry
Infantry     68  1925   127    431     499    5    40   55    30
L. Infantry
Archery      66  1875   124    444     337    3    40   25    60
L. Archery
Archery      66  1875   124    444     337    3    40   25    60
L. Archery
Archery      67  1900   125    449     341    3    40   25    60
L. Archery
Archery      67  1900   125    449     341    3    40   25    60
L. Archery

Duels and Persuades:

??? vs. Cao Ren

Hints:

1. The strategem "Rakurai" of the sorcerer is effective against the 
group of enemies around the city gate.
2. Let the Wu army charge into the city first.
3. Watch out for enemy reinforcements.

This map only has two fortresses for SP recovery and both are guarded 
heavily, so it is recommended to bring a Marching Band unit for SP 
recovery.

Start moving all your units north towards the gate.  The enemies around 
the gate can be easily defeated by commanding Zhuge Liang or Pang Tong 
(if he's around) to cast "Rakurai".

Once you advance beyond the city gates, enemy reinforcements will 
appear.  If you have fulfilled certain conditions, you will also get 
reinforcements as well.  Do not let these units deter you from treasure 
hunting though.  Rather, if you trigger this event early, Lu Xun will 
go attack them instead of charging at Cao Ren, giving you more time for 
looting.

Instead of attacking the eastern fortress, circle around northwest path 
and raid the treasuries and granary as you go.  Then attack the eastern 
fortress from the back to make a pincer attack with the Wu army.  Cao 
Ren's guards will not move from their position even when you pass by 
them on your way south to make the pincer attack. Once you take the 
eastern fortress, there's very little left of Cao Ren's army, so go 
ahead and finish him off.


Now that wasn't much of a challenge, was it?  If you have fulfilled 
conditions for your ally reinforcement unit to show up, you could try 
finishing the battle the hard way.  The goals are to win without losing 
any of your allies, while raiding all of the treasures and finishing 
off Cao Ren by having your reinforcement unit duel him.

Deploy Zhuge Liang with a rare horse.  You will also need a Marching 
Band and a fast unit equipped with the other rare horse (DO NOT send a 
cavalry unit) to raid the treasures.  Bring two Beast Trainers and the 
rest should be Archery units.

On turn #1, send Zhuge Liang supported by "Kaiki" units to eliminate 
all enemies near the gate with "Rakurai".  Your Marching Band should 
then cast "Fuuki" to recover Zhuge Liang's SP.  This leaves him weak, 
so move your Archery units in range to cast "Hokyu" and heal the 
Marching Band back to full.

On turn #2, move Liu Bei north and cast "Gouka" to attack one of the 
enemy Archery units north of the houses near the city gate.  This will 
trigger an event and the reinforcements arrive.

Zhuge Liang should still be at the gate, so move him east to damage the 
first group of 3 enemy cavalry units.  The damaged cavalry is meant for 
Lu Xun.  After your units move, Lu Xun should take the bait and move 
west to cast "Rakurai" and finish them off.  The next group of enemies 
will also move towards Zhuge Liang and Lu Xun.  Watch out for Ling 
Tong's HP, as he is the first to enter the city and also the first to 
get pummeled.

On turn #3 have Zhuge Liang cast "Rakurai" on as many enemy 
reinforcements as you can target, then move a Beast Trainer in range to 
cast "Kaiki" on him.  Now move Zhuge Liang back into the city.  Your 
marching band should recover his SP again and the two Archery units 
should once again heal the Marching Band to full.  Meanwhile Liu Bei 
and the fast unit should start taking out the enemy Archery units to 
your northwest before the first treasury.  Zhuge Liang should move 
north and eliminate the weakened Archery units with "Rakurai" with the 
help of a Beast Trainer.  It may seem dangerous to leave Lu Xun by 
himself, but the Beast Master nearby should provide a lure for the 
enemies so that they go after him/her instead of Lu Xun.  This way Lu 
Xun can finish the reinforcements by himself.

On turn #4, while the Wu army is busy in and out the city gate, circle 
around from the northwest and move Liu Bei next to the first fortress 
and attack the Archery unit diagonal to him.  This serves two purposes.  
Enemy Archery units will attack Liu Bei instead of any Wu officers,     
Zhuge Liang should move northwest to help raiding the treasures and 
provide cover for the fast unit.  They must raid all 3 treasures and 
attack the east fortress (where Liu Bei is sieging) from the north.  
With any luck ??? will also circle from the north if he can't get a 
clear shot at Mao Jie.

Try your hardest to impede the advance of Wu army towards Cao Ren and 
quickly dispatch Cao Ren's guards.  Do this by checking which of the Wu 
unit can advance the most and cut down his movement by placing your own 
units there so they get into a traffic jam while ??? can advance by 
taking the northwest path.  You want to give ??? a chance to duel Cao 
Ren.  This will give your units 50 EXP bonus in addition to the Gold.

Once the battle is over, you can enter Xiangyang.

Xiangyang

In the Meeting Place, talk to Zhuge Liang and he will advise two 
possible battles, Xinye or Nanmi.  You need to choose one and leave the 
other to Lu Xun.  Before making a final decision, you should take a 
look at the weapon and item selections of the shops though.  It is up 
to you which battle to choose.

The shop selection in Xiangyang has upgraded again.  By now you 
probably have already outfitted your most valuable units with movement 
increasing weapons and "Shunme".  If not then this would be a good time 
to do so.

Weapon Shop:

Houtofu            1650 Power +6, Lead -3 (Bandit, S. Inf, Tribe)
Tetsukoukyo        1350 Power +4, Lead +2 (Bandit, S. Inf, Tribe)
Seiryugeki         1750 Power +6, Lead -3 (Cavalry, M./L. Infantry)
Senpuugohou        2500 Power +4, Movement +1 (L. Archery)
Rougasui           2500 Power +4, Movement +1 (Martial Artist)
Byakuusen          1200 Intel +3 (Sorcerer)
Ryuba              2000 Lead +2, Movement +1 (Supply Unit)
Shirogane no yoroi 1800 Lead +7 (All)
Muteki shinhai     1000 Lead +6, Power -3 (All)

Item Shop:

Kyuumeiyaku        2000 HP large recovery for multiple units
Youjutsu no kusuri 1000 SP small recovery
Raochuu             500 Attack up, defense down
Hi no maboroshi     100 Confuses one unit
Ki no hikari        200 Cures Confuse and Berserk
Mizu no chikara    1150 Unit used up the current turn gets another turn
Shunme             1750 Horse. Movement +1 (all)

There are most movement increasing weapons as well as "Shunme".  If 
your Gold is burning a hole in your pocket, consider buying some "Mizu 
no chikara" as well.

If you send Lu Xun to Nanmi, you will fight in the Battle of Xinye:


Battle #44A
Battle of Xinye
(Shinya no tatakai)

Victory conditions:

1. Defeat Yu Jin

2. Any of your own unit raids the granary

Turn limit: 40

  ffffffffffff         xxx  
     fffffff         xxx    
       ffff         xxxx   m
                 xxxx     mm
              x xxxxx    mmm
            xxx x        mmm
          xxxx            mm
         xxxx   D          m
        xx                 m
        xx ff    xxxxxxxxx m
      xxx  ff    xxxxxxxxx m
     xxx  fff    x  x    x m
     xx  f       x  x  x x  
                   Q   xxx  
   D xx Q        x    xxAx  
     x           x       x  
    xx           xxxx xxxx  
    x            xxxx xxxx  
    xx  mmmm                
   Txxmmmmmmmm              

x: cannot enter
f: forest
m: mountain
Q: fortress
D: village
A: granary
T: treasury

Treasures:

T(20,4): Senjutsu no kusuri (SP large recovery)

Bonus:

1500 Gold
All surviving units gain 50 EXP (exclusive to Victory condition #2)

Units:

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Yu Jin       75  2100   138    518     561    5    60   62    52
L. Infantry
Infantry     65  1650   122    416     481    5    40   55    30
L. Infantry
Cavalry      68  2260   102    499     431    6    55   40    30
L. Cavalry
Cavalry      65  2170    98    481     416    6    55   40    30
L. Cavalry
Cavalry      66  2200    99    487     421    6    55   40    30
L. Cavalry
Infantry     71  2000   132    447     517    5    40   55    30
L. Infantry
Infantry     71  2000   132    447     517    5    40   55    30
L. Infantry
Archery      68  1025   127    455     345    3    40   25    60
L. Archery
Archery      68  1025   127    455     345    3    40   25    60
L. Archery
Archery      66  1875   124    444     337    3    40   25    60
L. Archery
Archery      66  1875   124    444     337    3    40   25    60
L. Archery
Cavalry      65  2170    98    481     416    6    55   40    30
L. Cavalry
Cavalry      68  2260   102    499     431    6    55   40    30
L. Cavalry
Cavalry      67  2230   100    493     426    6    55   40    30
L. Cavalry
Trainer      65  2120   148    562     321    4    75   25    40
Beast Trainer
Archery      64  1825   120    433     328    3    40   25    60
L. Archery
Infantry     63  1800   119    405     469    5    40   55    30
L. Infantry

Reinforcements

Xu Zhu       75  2470   111    733     669    6    97   94    25
L. Cavalry
Cavalry      68  2260   102    499     431    6    55   40    30
L. Cavalry
Cavalry      65  2170    98    481     416    6    55   40    30
L. Cavalry
Cavalry      65  2170    98    481     416    6    55   40    30
L. Cavalry
Cavalry      66  2200    99    487     421    6    55   40    30
L. Cavalry

Duels and Persuades:

Zhang Fei vs. Yu Jin

Hints:

1. Watch out for enemy reinforcements.
2. Raiding the granary will give you Gold and bonus EXP.
3. Leave Yu Jin to Zhang Fei.

It's a bad idea to split your forces in this battle.  Since the west 
bridge is guarded only by a single Cavalry unit, and it is closer to 
the treasury, take this path.  The lone cavalry is easily lured out and 
eliminated.

Occupy the fortress near the west bridge and lure out the enemies 
outside the west city gate.  Move your entire army near the south city 
gate.

On turn #8, Xu Zhu will arrive leading reinforcements.  They will 
appear near the northeastern and southwestern corners of the map on the 
other side of the river, which is quite distant from where you are.  So 
you can simply eliminate the enemy guarding the south city gate.  Once 
you enter the city, you can either take out Yu Jin, or raid the 
granary, or hold Yu Jin hostage in the city and take out any 
reinforcement unit that attempts to enter the city.  The units inside 
the city are quite docile and won't move an inch even if you enter the 
city.  But they will attack if you walk into their attack range 
willingly.

---------------------------------------------------------------------

If you send Lu Xun to Xinye, you will fight in the Battle of Nanmi:


Battle #44B
Battle of Nanmi
(Nanshi no tatakai)

Victory conditions:

1. Defeat Xu Huang

2. Occupy the two fortresses (removed after turn #9)

Turn limit: 40

 ffffff   T xx ffffmmmmm
x  ff       xxx ff   mmm
xxx          xx         
xxxT         xxx        
xx            xxx       
x D            xxx      
         ff  D xxx      
       ffffff   xx T    
      fmmfffff  xx      
      mmmmmfff  xxx     
      mmmmmfff  xxx     
 x    mmmmmfff   xx     
xxx x mmmmmffff   xx    
  x xx mmmm fff  xxx    
    xxxx mm  f  Q       
       xxxxxxx xxxxx    
          xx xxxxxxxx   
         ff   xx Q xxx  
         ffff   ff xxx  
        fffffffffff xxx 

x: cannot enter
f: forest
m: mountain
Q: fortress
D: village
T: treasury

Treasures:

T(1,11): Fuuki no sho (Spend own HP in exchange for SP recovery)
T(4,4): Mizu no chikara (Unit used up the current turn gets another 
turn)
T(8,20): 2000 Gold

Bonus:

1500 Gold
All surviving units gain 50 EXP (exclusive to Victory condition #2)

Units:

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Xu Huang     76  2500   112    695     610    6    91   83    49
L. Cavalry
Xiahou Shang 73  2050   135    561     469    3    70   68    60
L. Archery
Archery      69  1950   128    460     349    3    40   25    60
L. Archery
Infantry     67  1900   125    426     493    5    40   55    30
L. Infantry
Infantry     67  1900   125    426     493    5    40   55    30
L. Infantry
Infantry     67  1900   125    426     493    5    40   55    30
L. Infantry
Cavalry      65  2170    98    481     416    6    55   40    30
L. Cavalry
Cavalry      65  2170    98    481     416    6    55   40    30
L. Cavalry
Cavalry      69  2290   103    505     436    6    55   40    30
L. Cavalry
Cavalry      65  2170    98    481     416    6    55   40    30
L. Cavalry
Cavalry      69  2290   103    505     436    6    55   40    30
L. Cavalry
Archery      69  1950   128    460     349    3    40   25    60
L. Archery
Archery      66  1875   124    444     337    3    40   25    60
L. Archery
Archery      66  1875   124    444     337    3    40   25    60
L. Archery
Bandit       68  1740   112    424     448    4    43   43    43
L. Bandit
Bandit       67  1720   110    419     442    4    43   43    43
L. Bandit

Reinforcements

Cavalry      69  2290   103    505     436    6    55   40    30
L. Cavalry
Cavalry      69  2290   103    505     436    6    55   40    30
L. Cavalry
Cavalry      65  2170    98    481     416    6    55   40    30
L. Cavalry
Cavalry      65  2170    98    481     416    6    55   40    30
L. Cavalry

Duels and Persuades:

Zhang Bao vs. Xiahou Shang

Hints:

1. Watch out for the enemy's strategem.
2. Leave Xiahou Shang to Zhang Bao.
3. Occupying the northern and southern fortresses will give you Gold 
and bonus EXP.

Ok.  Decision time.  Do you want to go after the first Victory 
condition or the second one?  If you go for the former you can get the 
treasures, but you will have to heal your units when Xu Huang initiates 
his water strategem.  If you go for the latter, you will not have time 
to raid all the treasures but instead you get 50 EXP for all surviving 
units.  Either way is fine, so let's start with the easier option.

The second Victory condition can be accomplished within a short time 
even if you do not use Zhang Bao.  Aside from Liu Bei, Zhuge Liang, and 
an Archery unit, just deploy all the mountain units with good enough 
levels you have and move them north across the bridge.  To prevent the 
enemy cavalries from blocking them off, arrange the first two units to 
cross the bridge in this formation:

    2 mm
   1  mm
 x    mm
xxx x mm
  x xx m
    xxxx

This will allow the rest to cross the bridge and move into the 
mountains without getting interrupted by enemy cavalry units.  the two 
units that act as roadblocks can then move east into the mountains.

Liu Bei, Zhuge Liang, and an Archery unit should move east and deal 
with the enemies guarding the southern fortress immediately.  This 
should not be difficult as Zhuge Liang's "Rakurai" can weaken the two 
guards considerably and the other two can finish off one per turn.  
Once you occupy the southern fortress, position the Archery unit 
directly south of Xiahou De so he can attack him from across the river.  
Once your mountain units cross the mountains, they will be facing a 
pair of bandits and a cavalry unit.  It is best to ignore them and go 
directly after Xiahou Shang.  If you position a unit two panels west 
and one panel south of Xiahou Shang, this unit can still hit Xiahou 
Shang with "Shousekiryu", "Shouseiryu" or "Shoukokuryu" while Liu Bei 
can target this unit with "Daitoku" and heal your mountain units so 
they can focus all their efforts in defeating Xiahou Shang.  Once he is 
gone, move a unit into the northern fortress to finish the battle.


If you're going for the first Victory condition, deploy your mountain 
units as well. Split your army into two groups.  Your non-"Kaiki" 
mountain units should move east to take out the guards near the 
southern fortress while the rest of your army moves north.  Do not have 
your southern group attack the Archery unit in the fortress (that can 
be dealt with later) and move them back west and across the bridge once 
the infantry is eliminated.  Arrange your northern group in the 
formation mentioned above to avoid having enemy cavalry units interrupt 
you when you cross the bridge.

After your north group cross the bridge, eliminate the enemy cavalry 
group and the archery near the northwest village.  Occupy the village 
with Liu Bei and raid the northwestern treasury.  Then advance towards 
the next village and raid the northern treasury as well.

Depending on how fast you're progressing, on the turn #8 your northern 
army should head towards the closest village (preferably the northern 
fortress) and station Liu Bei there.  On turn #10 Xu Huang will 
initiate his water strategem and reduce the HP of your army by half.  
enemy reinforcements also arrive and the Victory condition changes.

Once the water strategem is initiated, heal your units back to full 
first.  There will be unpassable areas because of the torrents so any 
unit that hasn't reached the northern fortress or beyond will be stuck 
for awhile.

Once the torrent has subsided, you can either go after Xu Huang 
directly, or take out his reinforcements first.

Xinye / Nanmi Camp

After either battle, Lu Xun returns to Wu, but Ling Tong, Gan Ning, Xu 
Sheng, and Ding Feng remain here and joins your army.

---------------------------------------------------------------------
Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel

Gan Ning     54  1790   126    548     410    4    91   84    54
Beast Trainer
Ling Tong    54  1840    83    486     425    6    81   71    65
L. Cavalry
Xu Sheng     53  1550   103    423     417    5    72   59    70
L. Infantry
Ding Feng    52  1525   101    425     438    5    75   70    65
L. Infantry

They're Wu officers all right.  They are mostly average in stats and 
underleveled compared to your favorites (as well as the enemy).

Gan Ning is the best of them.  He only joins if you didn't invite Sun 
Quan to attack He Fei though.  Wielding "Kaiki" strategem and a high 
Power, he can easily qualify as your assassin unit if you haven't made 
one by class changing one of the five Tiger Generals yet.  He is reason 
enough to not ask Sun Quan to attack He Fei.
---------------------------------------------------------------------

Talk to Zhuge Liang to move out.  Whether you will fight the next 
battle depends on what you told Sun Quan back in Jiangling.  If you 
invited him to war, the next battle will not take place so you can skip 
it and move on to Wancheng.  But if you didn't invite Sun Quan, you 
will have to fight the next battle and deal with troops from He Fei 
first.


Battle #45
Battle of Wan
(En no tatakai)

Victory condition:

Defeat Zhang Liao

Turn limit: 40

mmmmmmmm           xxxxxxx f
mmmmmmmm               xxxx 
mmmmmmmmmm                xx
mmmmmmmmmmmm     T         x
mmmmmmmmmmmm        mmmm    
fmmmmmmmmmmm     mmmmmmmmm  
ffmmmmmmmm      mmmmmmmmmm 
ffffmmmmmmm     mmmmmmmmmmm 
ffffmmmmmm      mmmmmmmmmmmm
ffffffmmmf  D   mmmmmmmmmmmm
fffffffffff      mmmmmmmmmmm
  fffffffff         mmmmmmmm
     fffffff           mmmm 
      fffffff T             
      ffffff                
      fffffmmmmm ff         
       ffmmmmmmmmfff        
       fmmmmmmmmmffffm     T
       ffmmmmmmmmmffmmmm    
          mmmmmmmmfmmmmmm D 
f         mmmmmmmmffmm      
fff         mmmm fff        
fffff                       
fffffff                     

x: cannot enter
f: forest
m: mountain
D: village
T: treasury

Treasures:

T(4,18): Shoukokuryu no sho (strong water vs. one unit)
T(14,15): Shirogane no yoroi (Lead +7. All)
T(18,28): Bakudan (Damages enemy, can be used by all units)

Bonus:

1500 Gold

Units:

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Zhang Liao   78  2175   143    665     689    5    90   87    80
L. Infantry
Infantry     72  2025   133    452     523    5    40   55    30
L. Infantry
Infantry     70  1975   130    441     511    5    40   55    30
L. Infantry
Infantry     70  1975   130    441     511    5    40   55    30
L. Infantry
Infantry     69  1950   128    436     505    5    40   55    30
L. Infantry
Infantry     70  1975   130    441     511    5    40   55    30
L. Infantry
Infantry     69  1950   128    436     505    5    40   55    30
L. Infantry
Archery      72  2025   133    476     361    3    40   25    60
L. Archery
Archery      70  1975   130    465     353    3    40   25    60
L. Archery
Archery      69  1950   128    460     349    3    40   25    60
L. Archery
Trainer      70  2270   158    597     341    4    75   25    40
Beast Trainer

Reinforcements

Yue Jin      74  2440   109    595     557    6    74   74    39
L. Cavalry
Cavalry      70  2320   104    511     441    6    55   40    30
L. Cavalry
Cavalry      69  2290   103    505     436    6    55   40    30
L. Cavalry
Cavalry      69  2290   103    505     436    6    55   40    30
L. Cavalry
Cavalry      68  2260   102    499     431    6    55   40    30
L. Cavalry
Cavalry      68  2260   102    499     431    6    55   40    30
L. Cavalry
Li Dian      74  2075   136    552     590    5    72   73    47
L. Infantry
Cavalry      70  2320   104    511     441    6    55   40    30
L. Cavalry
Cavalry      69  2290   103    505     436    6    55   40    30
L. Cavalry
Cavalry      69  2290   103    505     436    6    55   40    30
L. Cavalry
Cavalry      68  2260   102    499     431    6    55   40    30
L. Cavalry
Cavalry      68  2260   102    499     431    6    55   40    30
L. Cavalry

Duels and Persuades:

Zhang Fei vs. Zhang Liao

Hints:

1. Fire strategem is effective in a blitzkrieg through the forest.
2. Watch out for enemy reinforcements.
3. Leave Zhang Liao to Zhang Fei

Despite what the hint says, it is not to your advantage to go for a 
quick finish unless you have multiple Martial Artists.  The enemy is 
mainly infantry based and are skilled at fire strategem.  So move your 
mountain units into the mountain region to your east and lure out the 
enemies one at a time.  Meanwhile the rest of your army should head 
towards the southeast village and raid the southeastern treasury while 
you're at it.  Once they arrive at the southeast village, move your 
mountain units southeast and meet up with your main group as well.

On turn #8, enemy reinforcements lead by Yue Jin arrives near the 
southeast village, right in front of your army.  The reinforcements 
even made the effort to arrange themselves perfectly for Zhuge Liang's 
"Rakurai", so don't disappoint those reinforcements and take them out 
with two casts of "Rakurai" with the support of a unit with "Kaiki".

Once you're done with the reinforcements, start marching north towards 
Zhang Liao's main forces.  

On turn #10, another group of enemy reinforcements lead by Li Dian 
arrive at the battlefield.  While Li Dian's group will charge at you, 
Zhang Liao's main forces still won't actively advance towards you.  So 
send your mountain units north across the eastern mountain to raid the 
northeastern treasury while one of your other units raid the central 
treasury.  Be sure to raid them all before finishing Zhang Liao, 
preferably by commanding Zhang Fei to duel him.

After the battle, you head for Wan city immediately after you redeploy 
your units.


Battle #46
Battle of Wan
(En no tatakai)

Victory condition:

Defeat Xiahou Dun

Turn limit: 30

xx                      
xxxxxxxxxxxx xxxxxxxxx  
xxxxxxxxxxxx xxxxxxxxx  
xxxxx       QxxxT  xxx  
xxxx   x  xx   x    xx  
xxxx  xx           xxx  
xxxx  x  xxxxxxxxx xxx  
xxxx  x          x  xx  
xxxx xx  xxQx xx x  xx  
xxxx  x          x  xx  
xxxx  xxxxxxxxx  x  xx  
xxxx                xx  
xxxx  x xx        xTxx  
xxxxxT           xxxxx  
xxxxxxxx xxxxxx xxxxxx  
xxxxxxxx xxxxxx xxxxxx  
xxxxxxxx xxxxxxxxxxxxxxx
                        
                        
                        
                        
                 fffff  
       D         fffffff
                ffffffff

x: cannot enter
f: forest
Q: fortress
D: village
T: treasury

Treasures:

T(4,17): Youjutsu no kusuri (SP small recovery)
T(13,20): Ibunka no shirushi (class change to Tribe)
T(14,6): Tonkoutensho (class change to Sorcerer)

Bonus:

1500 Gold

Units:

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Xiahou Dun   79  2590   116    749     657    6    95   87    60
L. Cavalry
Xu Huang     76  2500   112    695     610    6    91   83    49
L. Cavalry
Yu Jin       75  2100   138    543     460    3    60   62    52
L. Archery
Infantry     74  2075   136    462     535    5    40   55    30
L. Infantry
Infantry     74  2075   136    462     535    5    40   55    30
L. Infantry
Infantry     69  1950   128    436     505    5    40   55    30
L. Infantry
Infantry     69  1950   128    436     505    5    40   55    30
L. Infantry
Infantry     70  1975   130    441     511    5    40   55    30
L. Infantry
Infantry     70  1975   130    441     511    5    40   55    30
L. Infantry
Infantry     69  1950   128    436     505    5    40   55    30
L. Infantry
Cavalry      73  2410   108    529     457    6    55   40    30
L. Cavalry
Cavalry      73  2410   108    529     457    6    55   40    30
L. Cavalry
Cavalry      71  2350   106    517     447    6    55   40    30
L. Cavalry
Cavalry      71  2350   106    517     447    6    55   40    30
L. Cavalry
Cavalry      72  2380   107    523     452    6    55   40    30
L. Cavalry
Cavalry      72  2380   107    523     452    6    55   40    30
L. Cavalry
Cavalry      71  2350   106    517     447    6    55   40    30
L. Cavalry
Cavalry      71  2350   106    517     447    6    55   40    30
L. Cavalry
Cavalry      70  2320   104    511     441    6    55   40    30
L. Cavalry
Archery      70  1975   130    465     353    3    40   25    60
L. Archery
Archery      74  2075   136    487     370    3    40   25    60
L. Archery
Archery      74  2075   136    487     370    3    40   25    60
L. Archery
Archery      70  1975   130    465     353    3    40   25    60
L. Archery
Archery      70  1975   130    465     353    3    40   25    60
L. Archery
Archery      70  1975   130    465     353    3    40   25    60
L. Archery

Duels and Persuades:

Zhang Fei vs. Xu Huang
Guan Yu vs. Xiahou Dun

Hints:

1. The treasury holds "Tonkoutensho", which allows class change to 
Sorcerer.
2. Leave Xu Huang to Zhang Fei
3. the strategem "Hakuryu" is effective against Xiahou Dun.

March your troops north into the city.  Zhuge Liang should get support 
from the "Kaiki" units to clear out the two Archery units as they can 
attack from behind obstacles if you let them.  Secure the entrance by 
moving your units to block the cavalry and infantry from interrupting 
your units entering the city.  Be sure to raid the western treasury 
immediately for the priceless "Tonkoutensho".

Next move your army towards the western treasury.  On the way have 
Zhuge Liang and your Archery units take potshots at Xu Huang and his 
entourage.  This will provoke them into moving southward to engage you, 
so take out as many of them as possible before they reach your army.

Send a small group north to lure down the infantry and archery units 
blocking the way to the northeast treasury and eliminate them so you 
can raid it.

xxx xxxx
xxx xxxx
 ooCxxx
 xxooox
 oooooo
xxxxxxxx

The panels marked as o is his range of detection.  If any of your units 
stop on one of these panels, you could trigger a battle ending event.  
So be sure to defeat all other enemies and raid all treasures before 
that.

Mve your main group through the narrow corridor Xu Huang was guarding 
towards the west.  The enemies in the northwestern corner can be 
attacked and/or lured fairly easily.  After finishing off all other 
enemies, approach Xiahou Dun and finish him off to end the battle.

=====================================================================
4-2: Battle to the Death on the Middle Plains
=====================================================================

Wan

After the event, if you had saved Guan Yu back in the Battle of Mai, he 
rejoins your army along with Guan Ping and Zhou Cang.  You will also 
enlist Liao Hua, Wang Fu, and Zhao Lei.

---------------------------------------------------------------------
Army rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel

Guan Yu      (stats are identical to the end of the Battle of Mai)

Guan Ping    (stats are identical to the end of the Battle of Mai)

Zhou Cang    (stats are identical to the end of the Battle of Mai)

Liao Hua     (stats are identical to the end of the Battle of Mai)

Wang Fu      (stats are identical to the end of the Battle of Mai)

Zhao Lei     (stats are identical to the end of the Battle of Mai)

These officers will only join or rejoin your army if you had saved Guan 
Yu in the Battle of Mai.  Guan Yu will be the key in persuading the 
last officer to join your army.  Aside from Guan Yu, all other officers 
are overshadowed by those with higher stats in your army.  They will be 
underleveled so there's no point in using them.  But still, their 
presence is proof that you have saved Guan Yu.
---------------------------------------------------------------------

If you did not sent the Commando Squad, you can skip the next two 
battles and resume from the Battle of Xuchang.  Meanwhile use the 
"Tonkoutensho" on Ma Liang to class change him into Sorcerer.  With a 
natural Intel of 90 he is the best candidate for this class change.

If you sent the Commando Squad, you will have to fight the next two 
battles using the ten designated officers.  You will also have a chance 
to persuade someone more qualified for the "Tonkoutensho", so hold on 
to it.

Either way, be on the lookout for Xu Shu, who was forced to join Cao 
Cao's army after the Battle of Nanyang.  On the battlefield, you can 
move any unit next to Xu Shu to persuade him to join your army.  You 
will need all the Sorcerers you can deploy in the Final Battle!

Item Shop:

Kome                600 HP large recovery
Kanbouyaku         1000 HP medium recovery for multiple units
Senjutsu no kusuri 2000 SP large recovery
Tsuchi no kabe      120 Defense up
Kin no doku         800 Absorbs HP of an enemy
Daigouka no sho     700 Medium fire vs. multiple units
Daisuijin no sho    700 Medium water vs. multiple units
Oojiware no sho     700 Medium earth vs. multiple units
Fuuki no sho        800 Spend own HP in exchange for SP recovery

Whether you sent the Commando Squad or not, talk to Zhuge Liang to move 
on.

---------------------------------------------------------------------

Yangpingguan Camp

If you sent the Commando Squad, there is a series of Consecutive 
Battles you have to fight with the ten designated units.  You will move 
out immediately without a chance to arrange the equipment of your 
troops.  Hope you did that before sending them.

Battle #47A-1
Battle of Chancang
(Chinsou no tatakai)

Victory condition:

Defeat Hao Zhao

Turn limit: 30 [29]

xxxx        ssTxxxxxxxxxxxxxxxxx
sxx            sxxxxxxxxxxxxxxxx
xx              ssxxxxxxxxxxxxxx
xx       ff       Tssxxxxxxxxxxx
 x xxxxx fff         xxxxxxxxxxx
    xxxxx ff           x xxxxxxs
        xx    ffff     x  Tsssss
      ff xxxx fffff    xx       
      fff  xx   fff    xx       
       fff  xD           Q    Q 
        fffxx          xx       
        fff x          xx       
       fff          D  x       x
       ffff x   ffff  xxxxx xxxx
       ffff x   ffffxxxxxxxxxxxx
      ffffffxx  ffffxxxxxxxxxxxx

x: cannot enter
f: forest
s: rough
Q: fortress
D: village
T: treasury

Treasures:

T(1,15): Rikutou (Intel +5)
T(4,19): Daigouka no sho (Medium fire vs. multiple units)
T(7,27): Sanryaku (Intel +5)

Bonus:

1600 Gold

Units:

Designated   Lv maxHP maxSP Attack Defense Move Power Lead Intel

Pang Tong    (stats are identical to just before he left.  Only if you 
saved him in the Battle of Luo.)
Zhao Yun     (stats are identical to just before he left)

Ma Chao      (stats are identical to just before he left)

Wei Yan      (stats are identical to just before he left)

Jian Yong    (stats are identical to just before he left)

Mi Zhu       (stats are identical to just before he left)

Mi Fang      (stats are identical to just before he left)

Yi Ji        (stats are identical to just before he left)

Liu Feng     (stats are identical to just before he left)

Fa Zheng     (stats are identical to just before he left)


Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Hao Zhao     75  2100   138    543     687    5    68   91    88
L. Infantry
Jiang Wei    71  2350   106    652     567    6    90   80    94
L. Cavalry
Zhang Huo    70  2470   109    480     554    5    78   63    61
Tribe
Cheng De     69  2440   108    441     519    5    70   51    56
Tribe
Gao Cang     69  2440   108    450     510    5    72   48    56
Tribe
Trainer      66  2150   150    569     325    4    75   25    40
Beast Trainer
Infantry     66  1875   124    421     487    5    40   55    30
L. Infantry
Infantry     65  1850   122    416     481    5    40   55    30
L. Infantry
Infantry     66  1875   124    421     487    5    40   55    30
L. Infantry
Infantry     66  1875   124    421     487    5    40   55    30
L. Infantry
Infantry     65  1850   122    416     481    5    40   55    30
L. Infantry
Infantry     65  1850   122    416     481    5    40   55    30
L. Infantry
Infantry     65  1850   122    416     481    5    40   55    30
L. Infantry
Cavalry      67  2230   100    493     426    6    55   40    30
L. Cavalry
Cavalry      66  2200    99    487     421    6    55   40    30
L. Cavalry
Cavalry      67  2230   100    493     426    6    55   40    30
L. Cavalry
Cavalry      66  2200    99    487     421    6    55   40    30
L. Cavalry
Cavalry      66  2200    99    487     421    6    55   40    30
L. Cavalry
Cavalry      65  2170    98    481     416    6    55   40    30
L. Cavalry
Archery      64  1825   120    433     328    3    40   25    60
L. Archery
Archery      65  1850   122    438     333    3    40   25    60
L. Archery
Archery      65  1850   122    438     333    3    40   25    60
L. Archery
Archery      66  1875   124    444     337    3    40   25    60
L. Archery
Archery      66  1875   124    444     337    3    40   25    60
L. Archery
Archery      66  1875   124    444     337    3    40   25    60
L. Archery

Duels and Persuades:

(Any unit) persuades Jiang Wei
Ma Chao persuades Zhang Huo / Cheng De / Gao Cang (you can only 
persuade one, because all 3 will join your army after the first 
persuasion).
Wei Yan vs. Hao Zhao

Hints:

1. This is a Consecutive Battle, so take care to heal your units.
2. Ma Chao can persuade enemy officers.
3. Leave Hao Zhao to Wei Yan

This Consecutive Battle has a losing condition similar to the Battle of 
Luo and the Battle of Mai.  If you reach the turn limit, the battle 
will end automatically and you will not be able to use these units in 
the Battle of Xuchang.  The turn limit is, however, more than adequate 
so you can spare turns healing your units.

With that said, this is also a recruitment session.  Except for Hao 
Zhao, all enemy officers can be persuaded. 

From the start, move towards the bridge to your north and lure the two 
enemy infantry units to the bridge so you can finish them.  The Archery 
unit is harder to lure so move to the north bank to defeat it.  If you 
allow a low level unit to deal the final blow to an enemy, with 
"Shouhakuryu" casted this unit can gain up to 600 EXP (6 levels) per 
kill.  This will let them catch up on levels very quickly so they will 
no longer be obsolete.

Continue to move east and lure out the enemies ahead and defeat them.  
This way you won't have to face too many at once and you can adjust 
their HP level before letting a low level unit kill it.  Be sure to 
raid the two treasuries nearby.  One of them holds a rare War Manual.

Move Ma Chao next to any of the Tribe units and you will end up 
persuading all 3.  Now you can capture the village and defeat the Beast 
Trainer.  Meanwhile lure Jiang Wei out and move any unit next to him to 
persuade him.  Now you have both villages, you can station two units 
with low SP there for a few turns while your other units mop up any 
enemy outside the city.

Take out the two Archery units with "Shousekiryu" and your own Archery 
attacks first to prevent the enemy from focusing a high number of 
attacks on the unit attacking the city gate.  Once you defeat the two 
Archery units, focus your attacks to eliminate the infantry unit in 
front of the fortress.  The problem is that the fortress is too deep 
for the Siege formation to be effective.  You can at most attack the 
fortress with 3 units (one direct, one indirect, and the third must be 
a L. Archery unit).

In order to take the fortress quickly, move a single unit next to the 
fortress and attack the Archery unit inside.  Hao Zhao's guards will 
respond by moving near the fortress and attack you.  On the next turn 
have this unit retreat back west to lure them all out, where you can 
focus the attacks from your entire army to take them out.  Now that 
there's only the Archery unit left, you will have to beat out its 
"Hokyuu" as well as the regeneration effect of the fortress.

If you saved Pang Tong and have class changed Ma Chao to Beast Trainer 
as suggested, this Archery unit poses little threat as you can have Ma 
Chao support Pang Tong to cast "Rakurai" twice, then have Wei Yan cast 
"Moroha" on Zhao Yun and have him physically attack the Archery unit to 
kill it in one turn. 

If you don't have Pang Tong, but you have some "Kaiki" units ("Soujutsu 
shinansho" from the Battle of Jiangling and "Seinousho" from the Battle 
of Dingjunshan will allow class change to Beast Trainer and Supply 
Unit, respectively.)  Have Wei Yan cast "Moroha" on Zhao Yun, then have 
Zhao Yun physically attack the Archery unit 3 times in one turn with 
the help of the "Kaiki" units.  If Mi Zhu is a L.60 Marching Band, you 
could also gamble on "Hakuryu", but this is not exactly a reliable 
method.

If none of these methods can apply to your units (i.e. no Pang Tong, no 
unit that can cast "Kaiki"), your can try casting "Kyogen" on the 
Archery unit to confuse it, then attack with whatever strong attack you 
have.  And if the confusion wears off you have to recast it again.  
This is, of course, the worst case scenario.  One should have been 
avoided by not sending the Commando Squad.  This fortress is the 
biggest obstacle in this battle as you have a strict time limit here.

Once the Archery unit is gone, enter the city and raid the treasury.  
Depending on how many turns it took you to kill the Archery unit, you 
may have to command Wei Yan to rush up and duel Hao Zhao without a 
chance to regenerate SP lost.


Battle 47A-2
Battle of Chang'an
(Chouan no tatakai)

Victory condition:

Defeat Cao Zhen

Turn limit: 60

 fffffxxxx  xxxx x xxxx xxxxxxxx
  ffffxxxx xxxx  x  xx xxxxxxxxx
   fffxxxx x  x  x   x  x T xx x
    f xxxx x      Q    xx  xxxxx
      xxxx       x    xxx   x xx
      xxxx    x  x    x x     x 
      xxxx    xxxx      x       
      xxx      xxx x    x  x    
               xxx xx      x  Q 
           xx    x xx   x  x    
      xxx  xxx  xx  x   x  xx   
      xxxx  xx   x    xxx  xxx  
      xxxx       x     xx      x
      xxxx  x     Q     x  xx  x
      xxxx xxxx  x    xxx xxx xx
      xxxx  xx   x  xxxxxxxxxxxx

x: cannot enter
f: forest
Q: fortress
T: treasury

Treasures:

T(3,27): Kyuumeiyaku (HP large recovery for multiple units)

Bonus:

1600 Gold

Units:

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Cao Zhen     78  2175   143    582     694    5    74   88    66
L. Infantry
Zhang He     76  2500   112    690     641    6    90   88    62
L. Cavalry
Xu Shu       73  1950   195    351     482    4    44   85    97
Sorcerer
Liu Ye       74  2075   136    477     490    3    35   73    85
L. Archery
Cao Hong     74  2075   136    557     595    5    74   74    47
L. Infantry
Cao Xiu      74  2075   136    552     590    5    72   72    65
L. Infantry
Infantry     70  1975   130    441     511    5    40   55    30
L. Infantry
Infantry     68  1925   127    431     499    5    40   55    30
L. Infantry
Infantry     69  1950   128    436     505    5    40   55    30
L. Infantry
Infantry     69  1950   128    436     505    5    40   55    30
L. Infantry
Infantry     69  1950   128    436     505    5    40   55    30
L. Infantry
Infantry     69  1950   128    436     505    5    40   55    30
L. Infantry
Archery      69  1950   128    460     349    3    40   25    60
L. Archery
Archery      68  1025   127    455     345    3    40   25    60
L. Archery
Archery      70  1975   130    465     353    3    40   25    60
L. Archery
Archery      69  1950   128    460     349    3    40   25    60
L. Archery
Cavalry      70  2320   104    511     441    6    55   40    30
L. Cavalry
Cavalry      70  2320   104    511     441    6    55   40    30
L. Cavalry
Cavalry      69  2290   103    505     436    6    55   40    30
L. Cavalry
Cavalry      70  2320   104    511     441    6    55   40    30
L. Cavalry
Trainer      71  2300   160    604     345    4    75   25    40
Beast Trainer
Supply Unit  70  1580   168    291     303    3    30   30    70
Supply Unit
Archery      68  1025   127    455     345    3    40   25    60
L. Archery
Martial Arts 69  1710   147    472     436    5    60   40    40
Martial Artist
Martial Arts 68  1690   145    466     431    5    60   40    40
Martial Artist

Duels and Persuades:

(Any unit) persuades Xu Shu
Zhao Yun vs. Zhang He

Hints:

1. To secure the city gate, focus attacks to defeat one enemy unit each 
turn.
2. Xu Shu can be persuaded, but watch out for his "Rakurai" before you 
do.
3. Leave Zhang He to Zhao Yun

Start by gathering all your units in the west bank of the bridge before 
the city gate and lure out the cavalry units first.  Defeat one cavalry 
unit but leave the other one severely wounded so the enemy supply unit 
has to move west of the line of infantry units to heal this unit.  On 
the next turn defeat both the cavalry unit as well as the Supply Unit 
to drastically reduce the healing options of the group guarding the 
gate.  Once you eliminate one of the two officers you can start 
squeezing your units through one at a time and make it easier to take 
out all other units in front of the gate.

Cao Zhen will order his army to attack, so expect a Beast Trainer, 
Archery and Cavalry units to reach you and attack.  Position the Tribe 
units you just persuaded in the last battle to block them and take them 
out one side at a time.  After they're taken care of, send Zhao Yun to 
duel Zhang He and any other unit to persuade Xu Shu.  Beware that Xu 
Shu can cast "Rakurai", so the unit that makes the persuasion must 
start from just outside his targeting range and move next to him in a 
single turn.  Xu Shu doesn't leave the fortress he's in, so you don't 
have to take account of his movememtn range.
 
  xx  x
  oxooo
  oxooo
  ooSoo
  oxooo
  oxoox

Cao Zhen's entourage won't move from their positions for the most part, 
so you can take them out individually.  Once you have enlisted Xu Shu, 
you'll have another Sorcerer with powerful strategem.  Cao Zhen alone 
can't do much by himself.

Before finishing Cao Zhen off, distribute the two War Manuals you 
raided in the previous battle among Pang Tong and Xu Shu so that both 
of them have over 100 Intel.

If you can't finish this Consecutive Battle in the turn limit though, 
you will have to fight the next battle without units participating in 
the Commando Squad.

Wan

Before you continue any further, transfer all items in the possession 
of Huang Zhong and Yan Yan to other units.  They will leave your army 
shortly.  If you have completed the Consecutive Battle with your 
Commando Squad and recruited Jiang Wei, he is a better candidate for a 
Sorcerer than Ma Liang is.  Your next campaign is Battle of Xuchang II.

Unfortunately the Commando Squad is stationed in Luoyang, and you 
cannot make the class change until the next battle is underway.  To do 
this, you will have to deploy your units in a specific order.

Note that you cannot deploy Huang Zhong and Yan Yan.  The items in 
their inventory would suit better on someone else.  Also, before you 
deploy your units, know that your army will be split into two groups.  
Liu Bei and Zhuge Liang will be in the east group.  The first unit you 
choose will be in the west group, the next one in the east, the third 
one in the west again and continues to alter between the two groups.  
For this reason, try to deploy the unit holding the "Tonkoutensho" and 
Jiang Wei in the same group so you can class change Jiang Wei 
immediately instead of waiting until the two groups rendezvuz with each 
other.

Also note that Zhang Liao is among the enemy army and is stationed in a 
fortress on the west side of the battlefield.  If you saved Guan Yu 
earlier, he can persuade Zhang Liao to join your army so include him in 
the west group.  Similarly include Zhang Fei in the east group to allow 
him to take part in a duel.  It would be best for you to send out all 
of your available Sorcerers and divide them among the two groups.
---------------------------------------------------------------------

If you did not send the Commando Squad, the enemies in Guanzhong will 
move to Luoyang.  Instead of attacking Xuchang directly, you will have 
to deal with these enemies first.  Before the battle starts, equip your 
best Sorcerer with "Sekitoba" as well as a movement increasing weapon.  
Also transfer all items in the inventory of Huang Zhong and Yan Yan to 
other units and do not use them from this point on.  They will leave 
your army before you get a chance to edit your units again.


Battle 47B-1
Battle of Luoyang
(Rakuyou no tatakai)

Victory condition:

Defeat Cao Zhen

Turn limit: 40

xxxxxxxxxxxxx   fffxx fffmmmmmmm
xxxxxxxxxxxxx   ff xxx fffmmmmmm
      xx    x   fff xxx ffffffmm
 Q       xx x   ffff   fffffffff
   xx    xx x  ffffffffffff   ff
   xx     x   ffffffffffff     f
   x     xx xffffffmmmmfff      
     QQ   x x fffmmmmmmmf       
 x  x  x  T x  fmmmmmmmmf       
xx  x  x    x  fmmmmmmmmf       
xxxxx  xxxxxx Tfmmmmmmmmm       
xxxxx  xxxxxx  fmmmmmmmm        
          fff  ffmmmmm          
          fffffffmmmm           
           ffffffmmm            
              fff mm            
    D                           
f                        xxxxxx 
ffff                  xxxxxxx xx
ffffff             D  xx        

x: cannot enter
f: forest
m: mountain
Q: fortress
D: village
T: treasury

Treasures:

T(9,11): Kin no doku (Absorbs HP of an enemy)
T(11,15): 2000 Gold

Bonus:

1600 Gold

Units:

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Cao Zhen     80  2225   146    594     709    5    74   88    66
L. Infantry
Zhang He     78  2560   115    705     655    6    90   88    62
L. Cavalry
Xu Shu       75  2000   200    358     492    4    44   85    97
Sorcerer
Liu Ye       75  2100   138    482     495    3    35   73    85
L. Archery
Cao Hong     77  2150   141    576     614    5    74   74    47
L. Infantry
Cao Xiu      76  2125   140    564     603    5    72   72    65
L. Infantry
Infantry     74  2075   136    462     535    5    40   55    30
L. Infantry
Infantry     74  2075   136    462     535    5    40   55    30
L. Infantry
Infantry     73  2050   135    457     529    5    40   55    30
L. Infantry
Cavalry      73  2410   108    529     457    6    55   40    30
L. Cavalry
Cavalry      73  2410   108    529     457    6    55   40    30
L. Cavalry
Cavalry      72  2380   107    523     452    6    55   40    30
L. Cavalry
Cavalry      73  2410   108    529     457    6    55   40    30
L. Cavalry
Cavalry      72  2380   107    523     452    6    55   40    30
L. Cavalry
Cavalry      71  2350   106    517     447    6    55   40    30
L. Cavalry
Archery      73  2050   135    482     365    3    40   25    60
L. Archery
Martial Arts 72  1770   152    488     452    5    60   40    40
Martial Artist
Martial Arts 70  1730   149    477     441    5    60   40    40
Martial Artist
Martial Arts 70  1730   149    477     441    5    60   40    40
Martial Artist
Martial Arts 70  1730   149    477     441    5    60   40    40
Martial Artist
Archery      73  2050   135    482     365    3    40   25    60
L. Archery
Archery      71  2000   132    471     357    3    40   25    60
L. Archery
Archery      71  2000   132    471     357    3    40   25    60
L. Archery
Archery      71  2000   132    471     357    3    40   25    60
L. Archery
Cavalry      72  2380   107    523     452    6    55   40    30
L. Cavalry
Cavalry      72  2380   107    523     452    6    55   40    30
L. Cavalry

Duels and Persuades:

(Any unit) persuades Xu Shu
Zhang Fei vs. Zhang He

Hints:

1. The enemies guarding the city gate are susceptible to the strategem 
"Rakurai" of the sorcerer.
2. Any unit can persuade Xu Shu.
3. Leave Zhang He to Zhang Fei.

Move your units towards the southwest and take the main road instead of 
through the forest, as the four Martial Artists guarding the east gate 
can stir fry your whole army with their "Sekiryu".

Xu Shu will start advancing towards your army amidst the enemies along 
the main road.  Do not use multitarget attack strategem on any nearby 
enemies that may target him as a result.  Persuade him the first chance 
you get.

Once you reach the treasury outside the city, raid it and move north 
through the narrow path between the mountain and the city wall.  Target 
three of the four Martial Artists with "Rakurai" with the support of 
"Kaiki" units to finish them off in a single turn.  Invade the city 
through the eastern gate, not from the south.

Once you break through the eastern gate, move southwards and raid the 
treasury inside the city, then take out the archery units around the 
south gate before going after the enemy officers in the twin 
fortresses.  It is much easier to take them down this way, moreso if 
you command Zhang Fei to duel Zhang He.  After you secure the southern 
gate, station your sorcerers in there for a turn or two to recover some 
SP before moving north.  Cao Zhen's entourage will advance and attack, 
but they are outnumbered.  Once Cao Zhen is alone, defeat him to finish 
the battle.

You don't have time to stay in Luoyang, so proceed immediately for 
Xuchang.


Battle 47B-2
Battle of Xuchang I
(Kyoshou no tatakai I)

Victory condition:

Defeat Sima Yi

Turn limit: 40

         xxx ffff           
         xx  fff           x
              ff     Q    xx
     xxx x               xxx
   xxxxxxxx             xxxx
xxxxxxxxxxx             xxxx
xxxxxxxxxxxxxx          xxxx
xxxxxxxxx x xxxx  D    sxxxx
xxxxxxxxxxx f xxxxxx    Txxx
xxxxxxx     ff   xxxxx x xsx
xxxxxx   x  ff      xx xxxx 
xxxxxx  xx  fff           xx
xxTss   x   fffff          x
x     D x    ffff          x
       xxx   fff         xxx
f      xxxx              xxx
ff    xxx x           xxxxxx
ff xx xx  xxx    xxxxxxxxxxx
  xx        xx   xxxxxxxxxxx
xxxx         xxx xxxxxxxxxxx
xx    ff       xx xxxxxxxxxx
xx xx fff       xxxxxxxxxxxx
xxxxxxx          x xxxxxxxxx
xxxxxxxx         xxxxxxxxxxx

x: cannot enter
f: forest
s: rough
Q: fortress
D: village
T: treasury

Treasures:

T(9,25): Tetsukoukyo (Power +4, Lead +2. Bandit, S. Inf, Tribe)
T(13,3): Bujutsu shinansho (class change to Martial Artist)

Bonus:

1600 Gold
Free Mode (GBA exclusive)

Units:

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Sima Yi      82  2175   216    397     596    4    48   95   106
Sorcerer     [Sonshi no heihousho, Hasha no ken]
Sima Shi     79  2100   209    438     482    4    65   79    94
Sorcerer     [Sonshi no heihousho, Hasha no ken]
Sima Zhao    79  2100   209    438     461    4    66   75    92
Sorcerer     [Sonshi no heihousho, Hasha no ken]
Cao Zhang    78  2560   115    652     686    6    81   93    42
L. Cavalry
Cao Zhi      77  1720   172    328     400    4    15   13    84
Marching Band[Iten no ken, Moutoku shinsho]
Xu Zhu       79  2590   116    765     699    6    97   94    25
L. Cavalry
Jia Xue      78  1740   187    339     483    3    40   81    96
Supply Unit
Zhang Liao   79  2200   144    672     696    5    90   87    80
L. Infantry
Yue Jin      78  2560   115    621     582    6    74   74    39
L. Cavalry
Li Dian      78  2175   143    577     616    5    72   73    47
L. Infantry
Infantry     76  2125   140    472     546    5    40   55    30
L. Infantry
Infantry     74  2075   136    462     535    5    40   55    30
L. Infantry
Infantry     74  2075   136    462     535    5    40   55    30
L. Infantry
Cavalry      75  2470   111    540     467    6    55   40    30
L. Cavalry
Cavalry      75  2470   111    540     467    6    55   40    30
L. Cavalry
Cavalry      75  2470   111    540     467    6    55   40    30
L. Cavalry
Cavalry      76  2500   112    546     472    6    55   40    30
L. Cavalry
Cavalry      75  2470   111    540     467    6    55   40    30
L. Cavalry
Archery      74  2075   136    487     370    3    40   25    60
L. Archery
Archery      75  2100   138    492     374    3    40   25    60
L. Archery
Cavalry      75  2470   111    540     467    6    55   40    30
L. Cavalry
Cavalry      75  2470   111    540     467    6    55   40    30
L. Cavalry

Duels and Persuades:

Guan Xing vs. Xu Zhu

Hints:

1. The Sima family all wield the strategem "Rakurai".  Watch out for 
it.
2. Attack L. Archery units with "Rakurai" from outside their firing 
range.
3. Command Guan Xing to attack Xu Zhu

Start moving west towards the first bridge.  The infantry and the 
archery units on the north bank can't be lured, but Yue Jin will take 
the bait.  So defeat Yue Jin first before sending your sorcerers to 
secure the bridge with "Rakurai".

Send a few units to block Zhang Liao and Li Dian from interrupting your 
units crossing the bridge.  Occupy the village nearby the first chance 
you get.  Once you're done healing your army, move north and lure out 
Xu Zhu and the two infantry units.  Weaken them with "Rakurai" and take 
them out with your other units.  You don't have to be as relentless 
taking this bridge because you have a village nearby.  Try to take out 
a unit before attacking the next so Jia Xue doesn't get a chance to 
recover wounded enemy units.

Once the second bridge is cleared, cross the bridge and take out Jia 
Xue.  The enemy cavalry group can't go through the forest, and Jia Xue 
is practically immobile in it, so Jia Xue is actually separated from 
the enemy cavalry group by a large distance.  Afterwards, lure out the 
cavalry units lead by the Cao brothers one by one and finish them.  
Take care that you approach and defeat Cao Zhi within a single turn so 
he does not have the opportunity to cast "Hakuryu", which could be an 
instant defeat for the target.

As you move towards the last bridge, carefully lure out the cavalry 
units without provoking any of the Sima family.  The northernmost 
cavalry unit is too far to be lured so don't worry about it.  Move the 
Sorcerer equipped with "Sekitoba" on the bridge (but do not move to the 
north bank just yet).  On the next turn move this unit into the 
northwest treasury to raid it.  Afterwards, move a unit near Sima Yi 
and he will order his army to retreat into the city.

Before the next battle, note that Zhang Liao is among the enemy army 
and is stationed in a fortress on the west side of the battlefield.  If 
you saved Guan Yu earlier, he can persuade Zhang Liao to join your army 
so include him in the west group.  Similarly include Zhang Fei in the 
east group to allow him to take part in a duel.  It would be best for 
you to send out all of your available Sorcerers and divide them among 
the two groups.
---------------------------------------------------------------------


Battle #49
Battle of Xuchang II
(Kyoshou no tatakai II)

Victory conditions:

1. Arrive at the inner city gate.

2. Defeat Sima Yi

Turn limit: 40

xx  xxxx     xx  xxx xxx   x
      xx x   Q xxx x x     x
       x xx     x  x       x
  x    x  x        x    x  x
   x   x           x    x   
  xxx  xxxxx   xxxxx   xx   
  xx   xxxxx   xxxxx   x    
  xx  Q    x   x    Q   xx  
  xxxx     xx xx     xx  x  
  x x xxx  xxoxx   xxxxxxx  
  x    xx  x   x   x    xx  
        xx x   x  xx        
x    x  x  x   x xxx x      
x    x  x  x   x  x  x    xx
xxxxxx  x         x  xxxxxxx
xxxxxx  x         x  xxxxxxx
        x         x         
        x xxT     x         
        xxxxxxxxxxx         
        xxxxxxxxxxx         

x: cannot enter
o: city gate
Q: fortress
T: treasury

Treasures:

T(18,13): Gyokuji (Regenerate HP and SP naturally)

Bonus:

1600 Gold
Free Mode (GBA exclusive)

Units:

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Sima Yi      86  2275   225    413     620    4    48   95   106
Sorcerer     [Sonshi no heihousho, Hasha no ken]
Cao Pi       83  2710   121    632     580    6    68   65    65
L. Cavalry   [Gyokuji]
Sima Shi     82  2175   216    451     498    4    65   79    94
Sorcerer     [Sonshi no heihousho, Hasha no ken]
Sima Zhao    82  2175   216    451     476    4    66   75    92
Sorcerer     [Sonshi no heihousho, Hasha no ken]
Cao Zhang    81  2650   119    673     708    6    81   93    42
L. Cavalry
Cao Zhi      81  1800   180    342     417    4    15   13    84
Marching Band[Iten no ken, Moutoku shinsho]
Xu Zhu       83  2710   121    797     728    6    97   94    25
L. Cavalry
Jia Xue      82  1820   196    353     503    3    40   81    96
Supply Unit
Zhang Liao   83  2300   151    701     726    5    90   87    80
L. Infantry
Yue Jin      82  2680   120    647     607    6    74   74    39
L. Cavalry
Li Dian      82  2275   149    601     642    5    72   73    47
L. Infantry
Infantry     78  2175   143    483     558    5    40   55    30
L. Infantry
Infantry     78  2175   143    483     558    5    40   55    30
L. Infantry
Infantry     77  2150   141    477     552    5    40   55    30
L. Infantry
Cavalry      77  2530   113    552     477    6    55   40    30
L. Cavalry
Cavalry      77  2530   113    552     477    6    55   40    30
L. Cavalry
Archery      77  2150   141    503     382    3    40   25    60
L. Archery
Archery      77  2150   141    503     382    3    40   25    60
L. Archery
Archery      76  2125   140    498     378    3    40   25    60
L. Archery
Archery      76  2125   140    498     378    3    40   25    60
L. Archery
Archery      75  2100   138    492     374    3    40   25    60
L. Archery
Archery      75  2100   138    492     374    3    40   25    60
L. Archery
Archery      75  2100   138    492     374    3    40   25    60
L. Archery
Archery      77  2150   141    503     382    3    40   25    60
L. Archery
Archery      76  2125   140    498     378    3    40   25    60
L. Archery

Reinforcements

Archery      75  2100   138    492     374    3    40   25    60
L. Archery
Archery      75  2100   138    492     374    3    40   25    60
L. Archery
Archery      72  2025   133    476     361    3    40   25    60
L. Archery

Duels and Persuades:

Guan Yu persuades Zhang Liao

Hints:

1. Lure out a few enemies and eliminate them.
2. Command Guan Yu to persuade Zhang Liao
3. The Sima family can cast "Rakurai" repeatedly, so heal your units to 
full and take them out in one fell swoop.

If you have deployed Jiang Wei, immediately transfer "Tonkoutensho" and 
"Sonshi no heihousho" to him and class change into Sorcerer.  Now you 
should have the maximum of 4 (Zhuge Liang, Pang Tong, Xu Shu, Jiang 
Wei).  Once you distribute the War Manuals correctly, each of them 
should have over 100 Intel.  On the other hand, if you don't have Jiang 
Wei and made Ma Liang a Sorcerer, he can never reach 100 Intel with any 
possible item combination.  The units high on the priority are 
Sorcerers to deal damage, "Kaiki" units to support multiple attacks, an 
assassin unit to deal with Sima Yi, and Marching Bands to recover SP.  
If you have Guan Yu, deploy him as well to persuade Zhang Liao. 

Atart moving northwards.  On the first turn Cao Pi will flee the 
battle, and the Sima officers will be the only enemies in the inner 
city.   Groups of enemy archery units stationed near the center of the 
city will try to attack your army from across the walls, so take them 
out with multiple casts of "Rakurai".  This will give you more safe 
spots to travel as you don't have to worry about taking potshots from 
both sides of a narrow corridor.  As you move along the path, you will 
also encounter more Archery units.  since these units are attacking 
separately, you can use the less SP consuming "Shousekiryu" and 
"Shoukokuryu" in sddition to your own Archery attacks to take them out.  
Once your army reaches the northeast and northwest corners, use your 
Marching Band to recover SP and heal every unit to full.

On your way south towards the inner gate, only Zhang Liao and Xu Zhu 
remain in their fortresses.  Xu Zhu has low Intel and can be taken out 
by strategem rather easily.  As for Zhang Liao, if you have Guan Yu you 
can persuade him to join you, but if you don't you will need to have 
Sorcerers casting "Rakurai" repeatedly to take him down, as Zhang Liao 
has all around high stats.

While you're gathering your army south of the gate, position two high 
Intel units (at least in the 90s), preferably Sorcerers, directly west 
from the eastern fortress and directly east from the western fortress.  
Right at the corners where the inner city widens:

 x       
         
xxx   xxx
xxx   xxx
 1x   x2 
  xx xx  
  xxoxx  

Sima Shi and Sima Zhao will be lured out and attack them with 
"Rakurai".  However, the damage will be manageable and the Sorcerers 
can heal themselves while the two Sima brothers continue to use up SP 
until they cannot cast "Rakurai" anymore.  Meanwhile your other units 
should heal themselves fully.  The most important thing is to recover 
the SP of your "Kaiki" units and don't forget to raid the treasury.  
Position your "Kaiki" units and your assassin unit just south of the 
inner gate.

Once the SP of the two Sima brothers can no longer cast "Rakurai", go 
ahead and stand in front of the inner gate to trigger an event.

After the event, the gate is opened and the Victory condition changes.

Enemy reinforcements show up.  Since you lured the two Sima brothers 
down, take them all out with a few "Rakurai".  Command one of the 
"Kaiki" units to cast "Kaiki" on a Sorcerer and move him north towards 
Sima Yi.  This way Sima Yi will attack this Sorcerer and do manageable 
damage.  Meanwhile have a Beast Trainer cast "Moroha" on the assassin 
unit. 

Once it's your turn, move your assassin unit diagonal from Sima Yi and
attack him.  Then move your "Kaiki" units north and chain cast "Kaiki" 
on the assassin unit to take out Sima Yi in a single turn and finish 
the battle.

=====================================================================
4-3: Final Battle between Shu and Wei
=====================================================================

Xuchang

You finally get to outfit the officers you enlisted from the Commando 
Squad mission and the Battle of Xuchang.  Do so as you now have a few 
extra sorcerers who need equipment.

---------------------------------------------------------------------
GBA version Exclusive-If you sent the Commando Squad
Free Mode: 


Battle of Wan
(En no tatakai)

18 turns: 1500 gold
15 turns: 2000 Gold
12 turns: 4000 Gold
11 turns: Moutoku Shinsho

If you have 2 or more sorcerers, this battle is a joke.  Bring your 
sorcerers, Beast Trainers, and a Marching Band unit and rush through 
the western corridor after you enter the city, obliterating everything 
in your path with "Rakurai".  You can reach Xiahou Dun within 4 turns 
and defeat him with two casts of "Rakurai".  If you have more than 2 
sorcerers, you may not even need a Marching Band unit.  The two 
treasuries on the southwestern and southeastern corners hold 900 Gold 
each instead of Class Change items.  Also, Guan Yu does not duel Xiahou 
Dun in this battle.

---------------------------------------------------------------------
Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel

Jiang Wei    71  2350   106    652     567    6    90   80    94
L. Cavalry
Zhang Huo    70  2470   109    480     554    5    78   63    61
Tribe
Cheng De     69  2440   108    441     519    5    70   51    56
Tribe
Gao Cang     69  2440   108    450     510    5    72   48    56
Tribe
Xu Shu       73  1950   195    351     482    4    44   85    97
Sorcerer
Zhang Liao   83  2300   151    701     726    5    90   87    80
L. Infantry

Jiang Wei's extraordinary Power and Intel warrants him worthy of any 
class in the game.  So class change him into a sorcerer if you haven't 
done so during the Battle of Xuchang.  The three Tribe officers from 
Qiang are good tanks, and their water strategem is actually effective 
unlike that of Shamoke.  Xu Shu is no stranger to you and his reunion 
with you is certainly a welcomed addition.  Last but not least is Zhang 
Liao, who can only be persuaded by Guan Yu.  As a high level tank with 
high overall stats he is highly suited to be used on the final battles 
of the game.
---------------------------------------------------------------------
---------------------------------------------------------------------
GBA version Exclusive-If you did not sent the Commando Squad
Free Mode: 


Battle of Xiangyang
(En no tatakai)

12 turns: 1500 gold
10 turns: 2000 Gold
8 turns: 4000 Gold
6 turns: Eiketsu no ken

Bring 3 Sorcerers and 3 Beast Trainers, the last spot goes to a tank.  
In the first turn, command the sorcerers to cast "Rakurai" to eliminate 
the enemy group, then have each of the Beast Trainer cast "Kaiki" on a 
sorcerer to allow them to enter the city and cast "Rakurai" on the L. 
Archery units north of the houses.  This triggers an event where the 
enemy reinforcements arrive.  Go ahead and start attacking the enemies 
near the first fortress as well.  Have Liu Bei and the tank block the 
reinforcements at the city gate.

On turn #2, cast "Rakurai" to eliminate the units near the east 
fortress and occupy it.  Start eliminating the units guarding the path 
leading to Cao Ren.  this will provoke the units near the northeast 
treasury to come and attack.  But they can be eliminated by repeated 
"Rakurai" as well.  This leaves you with weakened guards that you can 
defeat on turn #3 along with Cao Ren.


Either you send the Commando Squad or not, the corresponding Free Mode 
battle is unlocked.  The other Free Mode battle is unlocked in Scenario 
Clear save file after you finish the final battle.
---------------------------------------------------------------------
Army Rank    Lv maxHP maxSP Attack Defense Move Power Lead Intel

Xu Shu       75  2000   200    358     492    4    44   85    97
Sorcerer
Zhang Liao   83  2300   151    701     726    5    90   87    80
L. Infantry

Zhang Liao is an effective tank that can only be persuaded by Guan Yu 
if you saved him.  Xu Shu is no stranger to you and is a welcome 
addition to your elite sorcerers.  Both officers are certainly worthy 
members of your army in the final battles.
---------------------------------------------------------------------

After the event, you can finally shop and edit your troops.  The final 
campaign is now open.  This is a Consecutive Battle with three separate 
battles, one after the other.  You are allowed to bring in 15 units 
including Liu Bei and Zhuge Liang.

For the most part, speed is the most important quality next to 
endurance.  All your units must be able to contribute to your progress 
turn after turn.  If a physical attack unit cannot move next to an 
enemy because of a traffic jam, this unit not only wasted his turn, but 
also endangered your whole army.

By now you should have bought enough Movement increasing weapons and 
horses to fully outfit 15 units.  Your war chest should still have 
plenty from the previous series of battles.  The most important items 
to buy are "Mizu no chikara" and "Fuuki no sho".  The former item is 
equivalent to the strategem "Kaiki" and the latter one "Fuuki".  "Mizu 
no chikara" can be a time saver in a traffic jam because you can always 
pass a turn to the front of the pack, while "Fuuki no sho" recovers SP 
for the sorcerers and a lot more effective than the expensive "Senjutsu 
no kusuri".  Keep the tanks to just enough for blocking enemies, your 
indirect units like sorcerers and archery units are going to be the 
main source of damage.

In each of these battles, there is no point in defeating all enemies.  
Taking out the leader in the shortest amount of time expending the 
least amount of resources are the key here.  Therefore the strategy 
given are the most direct method of finishing each battle, rather than 
a complete victory.

Weapon Shop:

Shinto             2000 Power +6 (Bandit, S. Inf, Tribe)
Kurenai no yari    2100 Power +6 (Cavalry, M./L. Infantry)
Hekirekisha        2050 Power +6 (L. Archery)
Tetsusen            400 Power +3 (Sorcerer)
Seisousha           450 Lead +3 (Supply Unit)
Meikougai          1700 Lead +8, Intel -3 (All)

Item Shop:

Kanpouyaku         1000 HP medium recovery for multiple units
Kyuumeiyaku        2000 HP large recovery for multiple units
Senjutsu no kusuri 2000 SP large recovery
Mizu no chikara    1150 Unit used up the current turn gets another turn
Kin no doku         800 Absorbs HP of an enemy
Shunme             1750 Horse. Movement +1 (all)


Battle #50-1
Battle of Ye I
(Gyou no tatakai I)

Victory condition:

Defeat Cao Pi

Turn limit: 40

fffffff x    x BB Q B x   Bx  xx  ff
fffffff x BB x        x B Bx  xx  ff
fffffff xTB  xxxx  xxxx   Tx  xx   f
ffffff  x               BB x   xx   
ffffff  x   BB       BB    x   xxxx 
fffff   xxxxxxxx    xxxxxxxx     xx 
fff                               x 
                    ff           xx 
         D     ffffffff          x  
             fffffff        D x xx  
   x x     xx         xx    xxx x   
 xxx xxxxxxxxxxxx  xxxxxxxxxxx      
 xx   xxxx    xxx  xx   xx          
xx           fffff   fff            
x           fffffffffffff           
  m          ffffffffffff           
mmmmm          ff   ffff          m 
mmmmmf                        mmmmmm
mmmmmfff    mm              mmmmmmmm
mmmmfffff mmmmmmm     mmmmmmmmmmmmmm
mmmmffffmmmmmmmmm      mmmmmmmmmmmmm
mmmffffmmmmmmm           mmmmmmmmmmm
mmmffffmmmmm               mmmmmmmmm
mmffffffmmm                  mmmmmmm

x: cannot enter
f: forest
m: mountain
Q: fortress
D: village
B: barracks
T: treasury

Treasures:

T(3,10): Kyuumeiyaku (HP large recovery for multiple units)
T(3,27): Hasha no ken (Power +10. All)

Bonus:

Free Mode (GBA version exclusive)

Units:

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Cao Pi       87  2830   126    658     603    6    68   65    65
L. Cavalry   [Gyokuji]
Cao Zhang    84  2740   122    694     730    6    81   93    42
L. Cavalry
Cao Zhi      83  1840   184    349     426    4    15   13    84
Marching Band[Iten no ken, Moutoku shinsho]
Xu Zhu       84  2740   122    805     736    6    97   94    25
L. Cavalry
Jia Xue      83  1840   198    357     508    3    40   81    96
Supply Unit
Yue Jin      83  2710   121    654     613    6    74   74    39
L. Cavalry
Li Dian      83  2300   151    607     649    5    72   73    47
L. Infantry
Cao Hong     83  2300   151    613     654    5    74   74    47
L. Infantry
Cao Xiu      82  2275   149    601     642    5    72   72    65
L. Infantry
Archery      77  2150   141    503     382    3    40   25    60
L. Archery
Infantry     78  2175   143    483     558    5    40   55    30
L. Infantry
Infantry     77  2150   141    477     552    5    40   55    30
L. Infantry
Infantry     78  2175   143    483     558    5    40   55    30
L. Infantry
Infantry     77  2150   141    477     552    5    40   55    30
L. Infantry
Infantry     77  2150   141    477     552    5    40   55    30
L. Infantry
Archery      77  2150   141    503     382    3    40   25    60
L. Archery
Archery      77  2150   141    503     382    3    40   25    60
L. Archery
Archery      77  2150   141    503     382    3    40   25    60
L. Archery
Archery      77  2150   141    503     382    3    40   25    60
L. Archery
Archery      77  2150   141    503     382    3    40   25    60
L. Archery
Cavalry      78  2560   115    558     483    6    55   40    30
L. Cavalry
Cavalry      78  2560   115    558     483    6    55   40    30
L. Cavalry
Cavalry      77  2530   113    552     477    6    55   40    30
L. Cavalry
Cavalry      77  2530   113    552     477    6    55   40    30
L. Cavalry
Cavalry      78  2560   115    558     483    6    55   40    30
L. Cavalry
Cavalry      78  2560   115    558     483    6    55   40    30
L. Cavalry
Cavalry      77  2530   113    552     477    6    55   40    30
L. Cavalry
Cavalry      77  2530   113    552     477    6    55   40    30
L. Cavalry

Duels and Persuades:

Zhang Bao vs. Cao Zhang
Guan Xing vs. Cao Zhi

Hints:

1. The first battle in a series of 3.  There is no save point so make 
use of the Suspend function. (This only applies to the GBA version).
2. Leave Cao Zhang to Zhang Bao.
3. Leave Cao Zhi to Guan Xing.

Here's hoping you didn't deploy any cavalry units.  This way you can 
move directly north and march through the forest.  Otherwise you will 
have to have your army choose the west or the east path, since there is 
no way for a small group of cavalry units to hold out in the canyon you 
started in.

In the next turn move your sorcerers to the front.  Aided by your 
"Kaiki" units, they should cast "Rakurai" and eliminate all enemies 
near the bridge in the northern forest except for Jia Xue.  The cavalry 
units that has advance to the bridge will return, but it's already too 
late.  By the third turn your sorcerers can eliminate the two infantry 
units in front of the enemy camp and target Cao Pi with "Rakurai".  The 
northeast treasury holds the rare weapon "Hasha no ken".  You could 
retrieve it, but then you will have to wait for the next turn to finish 
off Cao Pi and sustain injuries as a result.

Anyways by turn #4 you should be able to defeat Cao Pi and finish the 
first of the three consecutive battles.  After the event you will start 
the second battle.


Battle #50-2
Battle of Ye II
(Gyou no tatakai II)

Victory condition:

Defeat Sima Yi

Turn limit: 40 [27]

x            xxx  xx     x x
x   xxxx     xxx        xxxx
xxxxx  xx              xxxxx
xxxxxxxxxxxxxx xxxxxxxxxxxxx
   xxxxxxxxxxx xxxxxxxxxxx  
   xx Tx  xxx Q     xxxxxx  
   xx           x      xxx  
xxxxx    x      x x     xxxx
xxxxx     x        x   xxxxx
xxxxx xx  xx       x    xxxx
xxx    x  xT      x       xx
Tx        xxx Qxxxx         
      x   x    x  x  xxxx   
    x xx  x       x  xxTx   
   xxxxxxxx xxx   xxxx     x
  xx  xx     xxx  xxxxx   xx
  x xxxx       x      xx  x 
      xxx             x     
      xxxxxxx     xxxxxx    
xx        x       x   x     
xxx       xxxxxxxxx         
xxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxoxxxxxxxxxxxxx
xxxxxxoxxxx       xxxxoxxxxx

x: cannot enter
o: city gate
Q: fortress
T: treasury

Treasures:

T(6,7): Mizu no chikara (Unit used up the current turn gets another 
turn)
T(11,12): Kome (HP large recovery)
T(12,1): Senjutsu no kusuri (SP large recovery)
T(14,24): Kanbouyaku (HP medium recovery for multiple units)

Bonus:

Free Mode (GBA exclusive)

Units:

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Sima Yi      89  2350   232    425     638    4    48   95   106
Sorcerer     [Sonshi no heihousho, Hasha no ken]
Sima Shi     86  2275   225    470     518    4    65   79    94
Sorcerer     [Sonshi no heihousho, Hasha no ken]
Sima Zhao    86  2275   225    470     495    4    66   75    92
Sorcerer     [Sonshi no heihousho, Hasha no ken]
Xu Zhu       86  2800   125    821     750    6    97   94    25
L. Cavalry
Jia Xue      85  1880   203    364     519    3    40   81    96
Supply Unit
Yue Jin      85  2770   124    667     625    6    74   74    39
L. Cavalry
Li Dian      85  2350   154    620     662    5    72   73    47
L. Infantry
Infantry     80  2225   146    493     570    5    40   55    30
L. Infantry
Infantry     79  2200   144    488     564    5    40   55    30
L. Infantry
Cavalry      82  2680   120    582     503    6    55   40    30
L. Cavalry
Cavalry      82  2680   120    582     503    6    55   40    30
L. Cavalry
Cavalry      80  2620   117    570     493    6    55   40    30
L. Cavalry
Cavalry      80  2620   117    570     493    6    55   40    30
L. Cavalry
Cavalry      79  2590   116    564     488    6    55   40    30
L. Cavalry
Cavalry      80  2620   117    570     493    6    55   40    30
L. Cavalry
Archery      79  2200   144    514     390    3    40   25    60
L. Archery
Archery      79  2200   144    514     390    3    40   25    60
L. Archery
Archery      79  2200   144    514     390    3    40   25    60
L. Archery
Archery      79  2200   144    514     390    3    40   25    60
L. Archery
Archery      79  2200   144    514     390    3    40   25    60
L. Archery
Archery      79  2200   144    514     390    3    40   25    60
L. Archery
Archery      79  2200   144    514     390    3    40   25    60
L. Archery
Archery      79  2200   144    514     390    3    40   25    60
L. Archery
Archery      79  2200   144    514     390    3    40   25    60
L. Archery
Infantry     78  2175   143    483     558    5    40   55    30
L. Infantry
Infantry     79  2200   144    488     564    5    40   55    30
L. Infantry
Cavalry      80  2620   117    570     493    6    55   40    30
L. Cavalry
Cavalry      79  2590   116    564     488    6    55   40    30
L. Cavalry

Duels and Persuades:

(none)

Hints:

1. Enemy strategem initiated.  Heal your army quickly.
2. Quickly detour around the flames in the city, which have blocked off 
major paths.
3. Focus your attacks on Sima Yi to defeat him.  However, brfore that, 
recover the HP of your units before the next battle.

Both enemy and your units have taken damage and loses half of their 
current HP.  So heal the HP as well as any spent SP of your units and 
eliminate nearby enemies.

Liu Bei and Zhuge Liang are in the middle sector, so you can have Zhuge 
Liang cast "Rakurai" on the enemy group around the fortress to your 
north and use "Mizu no chikara" on Zhuge Liang to finish them off and 
occupy the fortress. Sima Yi won't leave his fortress, so lure down 
either Sima Shi or Sima Zhao and finish him off before luring down the 
other son.  This way the enemy can only cast "Rakurai" once per turn 
and significantly cuts down the risk of having your units destroyed. 
But watch out for enemy archery units attacking from across the walls.

If there is at least one group without a sorcerer, inch forward with 
this group to lure out one enemy at a time and defeat it before luring 
out the next.  Stop if there is a sorcerer ahead and wait until Liu 
Bei's group has lures them away and destroyed them.

On turn #8 the flames will start to spread, which worsens every 4 
turns.  If you have not finished the battle by turn #28, an Event Game 
Over will occur.  However, there is plenty of time to recover HP and SP 
of your army before finishing off Sima Yi, so take your time to heal.  
The next battle will have even more stringent time limits.

Once you have finished healing your units, have all 3 sides rush at 
Sima Yi and defeat him in a single turn.  The most efficient way is to 
cast "Moroha" on a high attack unit, then have this unit make repeated 
diagonal attacks on Sima Yi supported by other "Kaiki" units, which is 
basically every unit if you bought "Mizu no chikara" for all of them.

After you defeat Sima Yi, an event occurs and you can move on to the 
last of the three battles.


Battle #50-3
Battle of Ye III
(Gyou no tatakai III)

Victory condition:

Defeat Cao Cao

Turn limit: 50

           xxxxxxxxxxxxxxxxx            
xxxxxxxxxxxxxxx    Q    xxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxx         xxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxx   xxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxx   xxxxxxxxxxxxxxxxxxx
x xxx   xxx      Q   Q               xx 
x xx                          x       xx
 xx    xxxxxxxxxxxxxxxxxxx   xxxxxx  xxx
  x  xxxxxxxxxxxxxxxxxxxxx  x    x    xx
x     xx         xxx  xxxx  x  Q        
xx     x  xxxx        xxxxxxxxx xxxxxxxx
 x          xxx       x xxxxxxx xxxxxxxx
xxxxxxxxxxxxxxxxxxxx    xx              
xxxxxxxxxxxxxxxxxxxx     x  x  xxxx   xx
x   xxx            x x   x  xxx  xx x x 
x    x    xxx      x x   x         xx xx
 xx      xxxxxx         xx    xx        
xx                 x   xxx     x        
xxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx  xxxx
xxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx  xxxx
     xxxx    xxx   x xxx             xx 
x     xx      x    x x                x 
xxx               xxx        xxx   x    
 xxx              xxx      xxxx x  xx xx

x: cannot enter
Q: fortress

Treasures:

(none)

Bonus:

Free Mode (GBA exclusive)

Units:

Enemies      Lv maxHP maxSP Attack Defense Move Power Lead Intel

Cao Cao      99  3190   142    766     884    6    75   98   100
L. Cavalry   [Iten no ken, Goshi no heihousho, Gyokuji]
Sima Yi      92  2425   239    438     657    4    48   95   106
Sorcerer     [Sonshi no heihousho, Hasha no ken]
Sima Shi     87  2300   227    474     523    4    65   79    94
Sorcerer     [Sonshi no heihousho, Hasha no ken]
Sima Zhao    87  2300   227    474     500    4    66   75    92
Sorcerer     [Sonshi no heihousho, Hasha no ken]
Xun Yu       86  2275   225    385     444    4    37   62    96
Sorcerer
Xun You      86  2275   225    396     439    4    40   60    94
Sorcerer
Xu Zhu       87  2830   126    829     758    6    97   94    25
L. Cavalry
Jia Xue      86  1900   205    368     524    3    40   81    96
Supply Unit
Yue Jin      85  2770   124    667     625    6    74   74    39
L. Cavalry
Li Dian      85  2350   154    620     662    5    72   73    47
L. Infantry
Archery      81  2250   148    525     398    3    40   25    60
L. Archery
Archery      81  2250   148    525     398    3    40   25    60
L. Archery
Archery      80  2225   146    520     394    3    40   25    60
L. Archery
Archery      80  2225   146    520     394    3    40   25    60
L. Archery
Archery      79  2200   144    514     390    3    40   25    60
L. Archery
Infantry     81  2250   148    498     576    5    40   55    30
L. Infantry
Infantry     81  2250   148    498     576    5    40   55    30
L. Infantry
Infantry     80  2225   146    493     570    5    40   55    30
L. Infantry
Infantry     80  2225   146    493     570    5    40   55    30
L. Infantry
Infantry     79  2200   144    488     564    5    40   55    30
L. Infantry
Cavalry      82  2680   120    582     503    6    55   40    30
L. Cavalry
Cavalry      82  2680   120    582     503    6    55   40    30
L. Cavalry
Cavalry      82  2680   120    582     503    6    55   40    30
L. Cavalry
Cavalry      81  2650   119    576     498    6    55   40    30
L. Cavalry
Cavalry      81  2650   119    576     498    6    55   40    30
L. Cavalry
Cavalry      81  2650   119    576     498    6    55   40    30
L. Cavalry
Infantry     81  2250   148    498     576    5    40   55    30
L. Infantry
Infantry     80  2225   146    493     570    5    40   55    30
L. Infantry
Cavalry      81  2650   119    576     498    6    55   40    30
L. Cavalry

Duels and Persuades:

Zhang Fei vs. Xu Zhu
Zhao Yun vs. Li Dian
Ma Chao vs. Yue Jin

Hints:

1. Leave Xu Zhu to Zhang Fei, Li Dian to Zhao Yun, and Yue Jin to Ma 
Chao.
2. There are a lot of sorcerers.  Watch out for their strategem.
3. Cao Cao regenerates each turn in the fortress.  Focus your attacks 
and take him out in one shot.

Start moving your army towards the narrow pass northward.  The enemies 
can be lured out if you don't have sorcerers (which is unlikely but 
possible) in one of the two groups.  The east group needs to watch out 
for the movement and casting range of Xun Yu and Xun You when 
advancing.

On turn #4, Cao Cao start a fire in the southwestern corner of the 
battlefield.  Your western group must act fast or risk being surrounded 
by flames.  Your eastern group won't be in immediate danger of being 
trapped, but the sorcerers there wield "Rakurai" that must be avoided.

On turn #8, the fire will spread and block the southwestern path.  Any 
unit in the west group that has not advanced past that area will be 
trapped and unable to advance.  On turn #18, the second block in the 
west will also be cut off by fire, which spread towards the east.  
However, by now your eastern group should be way ahead of the flames.  
Your western group must reach the final corridor by turn #28, otherwise 
they will be trapped.  By turn #34, the path of the eastern group will 
be completely blocked if they haven't reach the two fortresses near Cao 
Cao's chamber.

Your eastern group is most likely to reach the final corridor first.  
However, instead of attacking, they should wait for the western group 
to arrive (or gets trapped).  Station them as follows to avoid 
provoking the sorcerers of the Sima family.  It is better to put 
sorcerers in front followed by "Kaiki" units.  Also, recover their HP 
and SP.

xx         xxx
xxxxxS Sxxxxxx
xxxxx S xxxxxx
97  Q   Q  135
 8         246
xxxxxxxxxxxxxx
xxxxxxxxxxxxxx

When your western group also arrives, likewise position them on the 
other side recover their HP and SP.  When you're ready, command your 
sorcerers to move in and cast "Rakurai" on all 3 members of the Sima 
family at the same time repeatedly.  If they are still standing after 
that, use your "Kaiki" units and "Fuuki" units to continue the assault.  
You must take them all out in a single turn, otherwise they will 
destroy your army.

Once Cao Cao is the only one left, you can focus all your attacks at 
him.  He has learned a new Strategem called "Tenpu" with targeting 
range of "Rakurai".  The effect halves the HP and SP of units within 
range, but he can only use it once every three turns.  With the Sima 
family out of your way, it's really not that big of a deal.

=====================================================================
Scenario Clear
=====================================================================

In the SFC version, after the final battle is consluded, the ending is 
automatically given according to whether Pang Tong, Guan Yu, and Zhang 
Fei are in your army.


In the GBA version, however, you are allowed to make a Scenario Clear 
save.  Choose to continue from this save put you in the Clear menu:

Ending: The ending can be viewed.  Affected by whether the officers 
mentioned above are in your army.

Officers: Status of all officers joined can be viewed.

Cheat Code: The cheat codes for Sangokushi Eiketsuden and Sangokushi 
Koumeiden can be viewed (see the Secrets section for details).

History: The log of all campaigns fought and Liu Bei's levels at the 
end of each battle can be viewed.


There are also plenty of Free Mode challenges that can only be accessed 
with a Scenario Clear save.  To complicate things up, there are no 
shops that can be accessed from a Scenario Clear save so any leftover 
Gold you have is completely worthless.  Also, there is no option to 
edit your units.  If you want to exchange items between two units, you 
will need to start a Free Mode battle, deploy the two units, then have 
them exchange during battle.

---------------------------------------------------------------------
GBA version Exclusive
Free Mode: 


Battle of Xuchang I
(Kyoshou no tatakai I)

17 turns: 1500 Gold
15 turns: 2000 Gold
13 turns: 4000 Gold
12 turns: Sonshi no heihousho (Intel +7)

Equip your two best sorcerers with "Sekitoba" and "Tekiro" as well as 
movement increasing weapons.  The western treasury now holds 900 Gold 
instead.

In the first turn, move towards the first bridge and eliminate the 
enemies in the north bank by commanding a sorcerer with "Sekitoba" 
equipped to cast "Rakurai" repeatedly supported by "Kaiki" units.  This 
also serves to lure down the enemies near the village so you can attack 
them in the next turn.  Move all your units across the bridge 
afterwards.  the sorcerer with "Sekitoba" should station in the village 
to recover SP.

On turn #3, move east of the second bridge and attack the enemies 
nearby with "Rakurai". Now command your "Kaiki" units to form a line 
and allow sorcerers that don't have the rare horses multiple turns so 
they can reach the frontline within a single turn.

On turn #4 move all your sorcerers east and start attacking the cavalry 
group.  Eliminate them and get to the bridge with the help of your 
"Kaiki" units.  This should also serve to lure the cavalry units up 
north down.

On the next turn eliminate all cavalry units and command your "Kaiki" 
unit to move a unit next to Sima Yi and attack.  Sima Yi will retreat 
and the battle ends.


Battle of Xuchang II
(Kyoshou no tatakai II)

17 turns: 2000 Gold
15 turns: 3000 Gold
13 turns: 4000 Gold
12 turns: Chokumeisho (regenerate SP naturally)

Put an equal number of sorcerers and Beast Trainers on each side.  The 
treasury now holds 900 Gold.

Eliminate the archery units near the inner gate in the first turn using 
"Rakurai".

On turn #2, move north and eliminate the units in and around the 
fortresses using Rakurai as well.  Once you finish these units continue 
to the northwest and northeast corners where there aren't enemies 
around and recover SP using "Fuuki".  You will probably reach the inner 
gate on turn #9 or 10 if you do not use "Kaiki" during the trip down.  
Once you open the inner gate, move the sorcerer with the highest Intel 
into the gate as bait and lure down all 3 of the Sima family while your 
other sorcerers and "Kaiki" units wait outside the gate to avoid 
getting hit.

 x   x
 x 1 x
 xx xx
 xxoxx
 x   x

They will all cast "Rakurai" on the bait, but if your sorcerer has high 
Intel, he will not be defeated.  Now that Sima Yi is within range, 
attack with all your might, either with repeated "Rakurai" or by using 
an assassin unit supported by "Kaiki" to take him out.


Battle of Ye I
(Gyou no tatakai I)

20 turns: 2000 Gold
17 turns: 3000 Gold
14 turns: 5000 Gold
12 turns: Tonkoutensho (class change to Sorcerer)

Remember the strategy to defeat Cao Pi within 4 turns?  It worked back 
then and it still works now.  The northeastern treasury now holds 1600 
Gold.


Battle of Ye II
(Gyou no tatakai II)

20 turns: 2000 Gold
16 turns: 3000 Gold
12 turns: 6000 Gold
8 turns: Sekitoba (Movement +3)

When you choose your units to deploy, the first, sixth, ninth, and 
twelveth units will be in the central group.  Choose two sorcerers with 
rare horses and movement increasing weapons as well as two Beast 
Trainers.  You are only going to use the central group, so the other 
two groups don't matter.

On the first turn, the two sorcerers should move north and use 
"Rakurai" to defeat all enemies near the fortress.  Then two Beast 
Trainers then cast "Kaiki" on them so you can reposition the two 
sorcerers as follows:

xT
xxx Qxxx
xxx1 x  
   2

With 1 being the sorcerer with "Tekiro" and 2 being the one with 
"Sekitoba".  No one else should stand near the walls or enter the 
fortress.

On turn #2 move the two sorcerers north and attack Sima Yi with 
"Rakurai".  Sima Yi has yet to fully recover from his own fire 
strategem, so two casts of "Rakurai" and "Kaiki" support from the two 
Beast Trainers should defeat him.


Battle of Ye III
(Gyou no tatakai III)

22 turns: 2000 Gold
20 turns: 3000 Gold
18 turns: 7000 Gold
16 turns: Gyokuji

I hope you bought a lot of "Mizu no chikara" and "Fuuki no sho" before 
starting the final battles.  Otherwise you will need to fight the 
previous Free mode battle over and over to accumulate "Mizu no 
chikara".

Once again, you are going to have to choose your units in a particular 
order.  The first, fourth, seventh, ninth, and tenth units you choose 
will be in the eastern group along with Liu Bei.  This is the group you 
will be working with.  The reason is the same as the previous one, this 
group can reach the goal within the fewest number of turns.

The two sorcerers you choose must have rare horses and movement 
increasing weapons equipped.  You also need two Beast Trainers and, if 
you didn't buy those "Fuuki no sho" like I told you earlier, a Marching 
Band unit as well.  Liu Bei and the Marching Band (if you do need one) 
need to carry multiple "Mizu no chikara" and one "Fuuki no sho" each.

On the first turn, start moving east and reach the narrow path upward 
so enemies can't come down and stay in compact form.  On the second 
turn take out Jia Xue's guards with repeated casts of "Rakurai".  jia 
Xue himself should be attacked physically.  Move a high Intel unit just 
past the path east of Xun You to lure Xun You move from him position to 
cast "Rakurai" on this unit.

xxxxxxxx

xxx   xx
 xxTx x
   xx xx
      L

Move your eastern group westward away from Xun You.  If all your units 
are out of his movement + targeting range of "Rakurai", he will not 
pursue your army.

On turn #4, Cao Cao starts a fire in the city.  This part differs from 
the actual battle in that your current HP will be halved every two 
turns starting from this turn.

When you attack the next fortress, use the two sorcerers to finish off 
Xu Zhu and occupy it, then cast "Rakurai" repeatedly on Xun Yu with the 
help of your "Kaiki" units to defeat him.  You cannot allow him to 
survive because your are constantly losing HP.  Once you take him out, 
eliminate the cavalry unit and the infantry unit guarding the final 
corridor with "Rakurai" as well.  Proceed throught the corridor and 
stop at the indicated location and wait for your "Kaiki" units to catch 
up.  Have your sorcerers at the front.  Don't even worry about your HP 
at this point.  You either don't get attacked, or you get wiped out 
even with full HP.

xx         xxx
xxxxxS Sxxxxxx
xxxxx S xxxxxx
    Q   Q  135
           246
xxxxxxxxxxxxxx
xxxxxxxxxxxxxx

Once your eastern group is more or less gathered, command the two 
sorcerers to cast "Rakurai" on the three members of the Sima family.  
The other units either cast "Kaiki" on them or use "Mizu no chikara".  
You must defeat all of them within a single turn.  Otherwise they will 
devastate your whole group.

Once the path to Cao Cao is opened, go ahead and finish him off with 
repeated "Rakurai" to finish this battle.

This concludes all 64 Story battles and 18 Free Mode challenges.


IX. Equipment List

This section lists all store bought equipment under their specialized 
class.  The more common weapons modify unit Power and perhaps Lead.  
However, there are some movement increasing weapons for L. Archery, 
Martial Artist, and Supply Unit that can be applied to most of your 
army by virtue of the bonus movement.  In fact, it is recommended that 
the rare special weapons should only be used by officers with Power 
exceeding 90 so the extra attack power imparted actually becomes 
significant.

As for armor, there's nothing worth buying.  Units lead by officers 
with low Lead also have low defense, and the defense bonus of any armor 
is at a minimum on those officers.  Though the defense bonus is 
significant on units lead by high officer, these units already possess 
enough defense that they don't need armor to begin with.


Bandit, S. Infantry, Tribe

Chokutou            250 Power +1
Ono                 400 Power +2, Lead-1
Koutou              500 Power +2
Hanfu               700 Power +3, Lead -1
Kou                 450 Power +1, Lead +2
Koujou              700 Power +2, Lead +2
Kantou              800 Power +3
Senkafu             950 Power +4, Lead-2
Kogatou            1150 Power +4
Houshidou          1550 Power +5
Kaenfu             1350 Power +5, Lead -2
Goshukou           1000 Power +3, Lead +2
Houtofu            1650 Power +6, Lead -3
Tetsukoukyo        1350 Power +4, Lead +2
Shinto             2000 Power +6


Cavalry, M. Infantry, L. Infantry

Yari                300 Power +1
Hangetsusou         550 Power +2
Geki                400 Power +2, Lead -2
Chougeki            700 Power +3, Lead -2
Tetsusou            850 Power +3
Daigeki            1350 Power +5, Lead -3
Kanshisou          1250 Power +4
Kourensou          1650 Power +5
Seiryugeki         1750 Power +6, Lead -3
Kurenai no yari    2100 Power +6


S. Archery

Hankyuu             150 Power +1
Bankyuu             400 Power +2
Limankyuu           650 Power +3
Kyoukyuu            900 Power +4
Tetsukyuu          1250 Power +5


M. Archery

Soukyuushoudo       450 Power +2
Toushido            750 Power +3
Sankyuutoushido    1100 Power +4
Shindo             1450 Power +5


L. Archery

Shuhou              500 Power +2
Gouhou              800 Power +3
Tanshouhou         1150 Power +4
Senpuuhou          1950 Power +2, Movement +1
Dokukyakusenpuuhou 2200 Power +3, Movement +1
Soushouhou         1550 Power +5
Senpuugohou        2500 Power +4, Movement +1
Hekirekisha        2050 Power +6


Martial Artist

Ken                 400 Power +2
Keisouetsu          350 Power +1, Lead +2
Kenkonchoukiken    1000 Power +4
Keisouenouetsu     1100 Power +3, Lead +3
Ryuseisui          2000 Power +2, Movement +1
Jitsugetsukenkonken1850 Power +6
Shiboenouetsu      1880 Power +5, Lead +3
Rougasui           2500 Power +4, Movement +1


Beast Trainer

Muchi               350 Power +2
Ryuuben             900 Power +4
Geihen             1700 Power +6


Marching Band

Tetsuteki           600 Power +3
Kokaku              300 Intel +1
Dora                650 Power +2, Intel +1
Heiko               600 Intel +2
Shougo             1000 Intel +3
Kinko              1500 Intel +4


Supply Unit

Hensousha           250 Lead +2
Seisousha           450 Lead +3
Mokugyuu           1800 Lead +1, Movement +1
Ryuba              2000 Lead +2, Movement +1


Sorcerer

Tetsusen            400 Power +3
Usen                450 Intel +1
Byakuusen          1200 Intel +3


All (armor)

Hikou               150 Lead +1
Shuhai              150 Lead +2, Power -1
Toukou              300 Lead +2
Danhai              250 Lead +3, Power -2
Sashikou            500 Lead +3
Renkan no yoroi     450 Lead +4, Intel -2
Tetsukou            750 Lead +4
Suihai              500 Lead +4, Power -2
Enbihai             650 Lead +5, Power -3
Koushirenkankou    1050 Lead +5
Touchuugai         1000 Lead +5, Intel -2
Kinsa no yoroi     1400 Lead +6
Shirogane no yoroi 1800 Lead +7
Muteki shinhai     1000 Lead +6, Power -3
Meikougai          1700 Lead +8, Intel -3


All (horse)

Shunme             1750 Horse. Movement +1


The rare equipment cannot be bought.  Guan Yu and Zhang Fei start out 
with their respective special weapons.  The rest are found in 
treasuries in the battlefield, won after a duel, or received from 
events outside of a battle.  Unlike the store bought weapons, the rare 
weapons are equally effective on any class.  As mentioned before, the 
effect of War Manuals and Documents will be applied to the unit without 
having to be equipped.  The Intel bonus of the War Manual is not 
cumulative with any other Intel bonus from another War Manual or from 
an equipped store bought weapon.  Only the highest Intel bonus is 
applied to the unit, so be sure to distribute your War Manuals to 
different officers.  On the other hand, the effect of the Documents are 
cumulative with each other as well as the terrain effect (fortress, 
village, or barracks).


Weapons

Dabou                   Power +7
Shichisei no ken        Power +7
Sansentou               Power +7
Seiryuengetsutou        Power +8
Iten no ken             Power +8
Shuuittsui no ken       Power +9
Houtengageki            Power +9
Seikou no ken           Power +9
Eiketsu no ken          Power +10
Hasha no ken            Power +10


Horses

Tekiro                  Movement +2
Soukouhiten             Movement +2
Sekitoba                Movement +3


War Manuals

Rikutou                 Intel +5
Sanryaku                Intel +5
Moutoku shinsho         Intel +6
Goshi no heihousho      Intel +6
Sonshi no heihousho     Intel +7


Documents

Engunhoukou             Regenerate HP naturally
Chokumeisho             Regenerate SP naturally
Gyokuji                 Regenerate HP and SP naturally


X. Officer List (GBA exclusive)

There are 224 officers in the game.  Each of the officers is added to 
the list when featured in a battle or an event.  The order of the list 
is arranged in the Japanese phonetic order (order of 50 characters).  
The stats of the officer are also listed.

As for the number of battles deployed, the numbers given in the officer 
bios are in error.  For example, Liu Bei is mandatory for all battles 
except for Battle of Mai, Battle of Chencang, and Battle of Chang'an.  
So he is present in 61 battles out of 64 instead of 52.  Another 
example would be Zhang Liao, according to the numbers given he never 
fights on your side, but this is false.  He can be recruited in the 
Battle of Xuchang and be deployed in the final battles.

Name          Japanese       Power Lead Intel
[a]

Yi Ji         Iseki             21   72    84
Yu Jin        Ukin              60   62    52
Yu Ze         Usoku             23   30    46
Yuan Yin      Enin              25   23    59
Yuan Shu      Enjutsu           79   71    43
Yuan Shao     Enjou             58   71    47
Yan Pu        Enbo              36   27    80
Wang Wei      Oui               40   36    58
Wang Kai      Oukai             32   29    54
Wang Can      Ousan             30   28    70
Wang Ping     Ouhei             72   72    67
Wang Fu       Ouho              52   74    73

[ka]

Kuai Yue      Kaietsu           29   26    74
Jia Xue       Kaku              40   81    96
Guo Jia       Kakuka            36   32    97
Yue Jiu       Gakushuu          70   67    51
Huo Jun       Kakushun          67   62    65
Hao Zhao      Kakushou          68   91    88
Yue Jin       Gakushin          74   74    39
Guo Shi       Kakuteki          35   50    63
Guo Tu        Kakuto            34   31    76
Xiahou Yuan   Kakouen           90   86    52
Xiahou En     Kakouon           60   58    62
Xiahou Jie    Kakouketsu        72   55    31
Xiahou Shang  Kakoushou         70   68    60
Xiahou De     Kakoutoku         69   67    59
Xiahou Dun    Kakouton          95   87    60
Xiahou Lan    Kakouran          72   70    53
Hua Xiong     Kayuu             90   88    29
Guan Yu       Kanu              98  100    80
Han Ying      Kanei             61   55    44
Guan Hai      Kangai            68   52    14
Han Xuan      Kangen            57   46    35
Guan Xing     Kankou            88   85    70
Han Hao       Kankou            62   59    45
Guan Chun     Kanjun            42   32    61
Han Dang      Kantou            60   59    42
Gan Ning      Kannei            91   84    54
Guan Ping     Kanpei            80   78    74
Jian Yong     Kanyou            42   36    74
Yan Liang     Ganryou           87   84    32
Wei Yan       Gien              92   80    51
Qu Yi         Kikugi            73   65    39
Wei Xu        Gizoku            72   68    46
Niu Jin       Gyuukin           82   73    35
Jiang Wei     Kyoui             90   80    94
Gong Zhi      Kyoushi           44   40    63
Xu Si         Kyoshi            23   20    78
Xu Zhu        Kyocho            97   94    25
Xu You        Kyoyuu            45   40    61
Ji Ling       Kirei             70   70    35
Jin Xuan      Kinsen            52   40    27
Yu Fan        Guhon             40   32    78
Xing Daorong  Keidouei          78   70    30
Yan Yan       Gengan            86   87    71
Yan Gang      Genkou            --   --    --
Yan Jun       Genshun           25   24    71
Yan Shuang    Gensou            70   50    48
Emperor Xian  Kentei            --   --    --
Wu Yi         Goi               71   70    69
Huang Quan    Kougen            45   72    84
Gao Shun      Koujun            56   63    60
Hou Cheng     Kousei            67   65    42
Gao Cang      Kousou            72   48    56
Gongsun Yue   Kousonetsu        60   58    47
Gongsun Zan   Kousonsan         71   67    55
Huang Zhong   Kouchuu           95   90    67
Gao Pei       Kouhai            59   56    43
Geng Wu       Koubu             44   32    53
Kong Rong     Kouyuu            58   67    83
Gao Lan       Kouran            75   72    50
Hu Zheng      Koshin            58   37    30
Wu Zu         Goso              42   45    60
Wu Ban        Gohan             65   64    47
Gu Yong       Koyou             18   17    72
Wu Lan        Goran             88   65    43

[sa]

Cai Mao       Saibou            70   67    68
Cai Yang      Saiyou            53   40    39
Sima Yi       Shibai            48   95    99
Sima Hui      Shibaki           --   --    --
Sima Shi      Shibashi          65   79    87
Sima Zhao     Shibashou         66   75    85
Xie Jin       Shasei            69   74    63
Che Zhou      Shachuu           72   70    60
Shamoke       Shamaka           91   74    18
Zhou Cang     Shuusou           85   82    40
Zhou Tai      Shuutai           87   78    53
Zhou Bi       Shuuhi            66   61    53
Zhou Yu       Shuuyu            75   88    95
Zhu Kang      Shukou            51   32    68
Zhu Ran       Shuzen            70   70    62
Zhu Ling      Shurei            74   69    35
Xun Yu        Juniku            37   62    96
Chunyu Qiong  Junukei           73   68    62
Xun You       Junyuu            40   60    94
Jiang Wan     Jouen             60   73    85
Jiang Qing    Joukin            67   62    64
Jiao Chu      Joushoku          65   61    34
Zhuge Jin     Shokatsukin       --   --    --
Zhuge Jun     Shokatsukin       --   --    --
Zhuge Liang   Shokatsuryou      44   94   100
Xu Huang      Jokou             91   83    49
Xu Shu        Josho             44   85    97
Xu Shang      Joshou            82   75    30
Xu Sheng      Josei             72   59    70
Shen Pei      Shinpai           71   73    67
Xue Zong      Setsusou          35   31    62
Cao Xiu       Soukyuu           72   72    65
Song Xian     Souken            59   50    45
Cao Hong      Soukou            74   74    47
Cao Chun      Soujun            60   54    51
Cao Zhang     Soushou           81   93    42
Cao Zhi       Soushouku         15   13    78
Cao Zhen      Soujin            74   88    66
Cao Ren       Soujin            80   79    62
Cao Cao       Sousou            75   98    94
Song Zhong    Souchuu           --   --    --
Cao Pi        Souhi             68   65    65
Ju Shou       Souju             60   71    85
Sun Huan      Sonkan            65   70    72
Sun Qian      Sonken            38   34    74
Sun Quan      Sonken            --   --    --

[ta]

Taishi Ci     Taishiji          94   81    67
Zhang Yun     Chouin            59   50    60
Zhao Yun      Chouun            98   87    84
Zhang Wei     Chouei            72   62    35
Zhao He       Chouka            55   41    47
Zhang Huo     Choukaku          78   63    61
Zhang He      Choukou           90   88    62
Zhang Song    Choushou          --   --    --
Zhao Cen      Choushin          63   57    25
Zhang Ren     Choujin           87   84    69
Zhang Nan     Chounan           56   47    46
Zhao Fan      Chouhan           52   49    54
Zhang Fei     Chouhi            99   83    42
Zhang Wu      Choubu            64   52    18
Zhang Bao     Chouhou           92   83    37
Zhang Liao    Chouryou          90   87    80
Zhao Lei      Chourui           60   51    70
Zhang Lu      Chouro            72   73    80
Cheng Ying    Chinou            63   53    20
Chen Ji       Chinki            68   62    42
Chen Gong     Chinkyuu          54   85    80
Chen Jiao     Chinkyou          20   18    74
Chen Jiang    Chinshou          --   --    --
Chen Shi      Chinshoku         67   60    28
Chen Zhen     Chinshin          35   32    65
Chen Sun      Chinson           65   51    14
Chen Deng     Chintou           --   --    --
Chen Lin      Chinrin           23   55    80
Cheng Yu      Teiiku            25   85    90
Cheng De      Teitoku           70   51    56
Ding Feng     Teihou            75   70    65
Tian Feng     Denhou            45   88    90
Tao Qian      Touken            53   42    61
Deng Xian     Tougen            69   66    65
Dong Cheng    Toushuu           --   --    --
Dong Zhuo     Toutaku           --   --    --
Dong Liang    Touryou           69   60    32
Du Xi         Toshuu            57   50    52

[ha]

Ma Yan        Baen              65   61    43
Ma Su         Bashoku           65   54    84
Ma Dai        Batai             84   74    47
Ma Zhong      Bachuu            58   56    54
Ma Chao       Bachou            97   88    44
Ma Liang      Baryou            45   73    90
Fan Gong      Hankyuu           62   71    52
Pan Zhang     Hanshou           75   72    39
Fei Yi        Hii               23   25    80
Fei Guan      Hikan             49   58    45
Mi Zhu        Bijiku            40   36    64
Mi Fang       Bihou             63   59    25
Wen Chou      Bunshuu           91   86    19
Wen Pin       Bunpei            84   78    24
Feng Ji       Houki             54   66    82
Fa Zheng      Housei            52   66    87
Pang Tong     Houtou            51   88    98
Pang De       Houtoku           94   81    65
Bao Long      Houryuu           34   30    62
Bu Zhi        Hoshitsu          25   20    65
Man Chong     Manchou           27   30    68
Mao Jie       Moukai            57   48    49
Meng Su       Moushuku          69   52    31
Meng Da       Moutatsu          73   71    70

[ya]

Yang Huai     Youkai            75   71    44
Yang Yan      Yougen            67   76    28
Yang Ang      Youkou            72   60    46
Yang Xiu      Youshuu           29   28    85
Yang Song     Youshou           45   26    57
Yang Ling     Yourei            48   47    51

[ra]

Lei Tong      Raidou            86   81    43
Li Yi         Rii               79   57    63
Lu Ji         Rikuseki          32   27    68
Lu Xun        Rikuson           80   85    95
Li Yan        Rigen             75   72    74
Li Ru         Riju              --   --    --
Li Su         Rishuku           54   50    68
Li Dian       Riten             72   73    47
Li Feng       Rihou             68   62    35
Li Ming       Rimei             70   72    48
Liu Gui       Ryuukai           51   47    60
Liu Qi        Ryuuki            --   --    --
Liu Xian      Ryuuken           58   49    58
Liu Xun       Ryuujun           58   52    44
Liu Zhang     Ryuushou          52   47    51
Liu Shan      Ryuuzen           22   18    20
Liu Cong      Ryuusou           --   --    --
Liu Du        Ryuudo            53   48    55
Liu Bei       Ryuuhi            75   91    64
Liu Biao      Ryuuhyou          --   --    --
Liu Pi        Ryuheki           67   65    59
Liu Feng      Ryuuhou           63   59    57
Liu Ye        Ryuuyou           35   73    85
Liao Hua      Ryouka            78   41    60
Ling Tong     Ryoutou           81   71    65
Lu Jian       Ryoken            51   47    40
Lu Kuang      Ryokou            73   68    25
Lu Xiang      Ryoshou           57   70    23
Lu Bu         Ryofu            100   80    21
Lu Meng       Ryomou            84   80    91
Leng Bao      Reihou            66   64    23
Lu Su         Roshuku           --   --    --
Lu Zhao       Roshou            65   61    42

[missing]

???           ???               ??   ??    ??



XI. Codes and Secrets

This section lists the various codes, glitches, and secrets.  Quite a 
few of them are version specific, so be sure to verify the specified 
format before using them.

1. Cheat Codes (GBA exclusive)

Sangokushi Eiketsuden.
On the title screen, use the D-pad to enter the following sequence:

Up, Up, Down, Down, Left, Right, Left, Right

Effect: Start the game with Liu Bei, Guan Yu, and Zhang Fei at L.50 
with 50,000 Gold.

Sangokushi Koumeiden.
On the title screen, use the D-pad to enter the following sequence:

Up, Left, Right, Down, Down, Right, Left

Effect: Start the game with Zhuge Liang and Zhao Yun at L.50 with rare 
equipment in inventory.


2. Power leveling (all versions)

In battles where a unit can duel or persuade a target and level up 
without ending the battle, retreating will allow the same unit to level 
up again by the same means.  In certain battles it is even possible for 
a single unit to have multiple duels or persuasions.  This is a quick 
way to raise the levels of such units to L.99.  This is arguably the 
easiest method to powerlevel, but it is restricted to only a few 
duelers.  Incidentally, this doesn't work on the watered down PC 
version.  Some of the more effective battles are as follows:

Battle of Xiapi-   Liu Bei persuades Hou Cheng, Wei Xu, and Song Xian.
Battle of Nanyang- Zhang Fei and Zhao Yun can duel Lu Kuang and
                   Lu Xiang within the first few turns.
Battle of Chengdu- Liu Bei persuades all officers of Liu Zhang.

Other units without opportunities to persuade can then cast support 
strategems or use items on this unit to level themselves up:

Infantry: Kobu L.15
Archery: Kenko L.10, Shouga L.25
Cavalry: (no support strategems, must use items such as "Ki no hikari")
Bandit: Bousou L.10
Martial Artist: Moroha L.50
Beast Trainer: Shouga L.15
Marching Band: Shouhakuryu L.20
Supply Unit: Kobu L.15
Tribe: (no support strategems, must use items such as "Ki no hikari")
Sorcerer: Shouga L.23

For units that have yet to learn their respective support strategems, 
you can buy a stock of "Ki no hikari" and let them use it on a high 
level ally unit.  You can earn 100 EXP per item even without the EXP 
doubling strategem "Shouhakuryu" if the target is at least 9 levels 
higher than the caster/item user.  This is a fast way to train up low 
level units so they don't become obsolete.

Later in the game, all units eventually learn healing strategems.  When 
coupled with the "Fuuki" strategem or the equivalent item, also serves 
a good way of leveling up.  Station a Marching Band unit in a village 
and cast "Fuuki" on a target and have the target cast healing strategem 
on the weakened Marching Band unit to earn EXP:

Infantry: Enjo L.25 
[Liu Bei: Jintoku (multi) L.1]
Archery: Enjo L.15
Cavalry: Enjo L.30
Bandit: Enjo L.40
Martial Artist: Enjo L.10 Daienjo (multi) L.40
Beast Trainer: Enjo L.10 Daienjo (multi) L.33
Marching Band: Enjo L.15 Daienjo (multi) L.40
[Fuuki (self injurious) L.50]
Supply Unit: Enjo L.5 Daienjo (multi) L.20
Tribe: Daienjo (multi) L.40
Sorcerer: Enjo L.15 Daienjo (multi) L.35

In the Free Mode of GBA version, some battles will have a bonus of 50 
EXP towards all surviving units.  This is an also extremely efficient 
way to power level multiple units if you can finish the battle within a 
few turns.


3. Glitches of War Manuals (all versions)

When an officer is in possession of two or more War Manuals, on some 
unit stat menus (both in and out of battle) the Intel of the officer 
will reflect the sum of the increases from all of the equipped War 
Manuals.  This number is in error, as only the war manual with the 
highest value is actually counted.  If the officer equips an Intel 
increasing weapon and a War Manual, only the piece giving the higher 
increase will be in effect.  This is the also the reason to use 
Movement increasing weapon rather than Intel increasing weapon even for 
classes that rely on officer Intel.

Also, note that you cannot obtain both "Sonshi no heihousho" and "Goshi 
no heihousho" in the same game.


4. Liu Bei reaches L.100 (SFC exclusive)

In the original SFC version, it is possible for Liu Bei to reach L.100 
instead of the normal L.99.  To do this, Liu Bei needs to be at L.98 
with almost enough EXP for another level up (90 or above will do).

Just before a battle where you can select at least 13 units, including 
Liu Bei and a Marching Band unit, in a single group, give each unit you 
want to deploy a copy of "Fuuki no sho" (so that rules out ones like 
Battle of Yiling or Xuchang).

On the first turn, arrange all your units in the Resist formation so 
they are within range for a single cast of Liu Bei's "Daitoku".  Now 
have all your units use "Fuuki no sho" on themselves.  Their HP will 
drop by 90%.

On the second turn, command the Marching Band to cast "Shouhakuryu" on 
Liu Bei and then command Liu Bei to cast "Daitoku" targeting all units 
at once.  Liu Bei will receive enough EXP for him to give him two 
levels at once.  Thus he can reach L.100 directly from L.98.  This 
method only applies to Liu Bei, because the second strongest healing 
strategem, "Daikyusai" and "Aitoku", only targets 9 units and does not 
heal to full HP.


5. Max Gold at the start of the game (Sega Saturn exclusive)

At the start of the game, you will receive 500 Gold.  Access the Item 
Shop and buy an "Ono" and place it in Liu Bei's inventory.  Now without 
returning to the merchandise menu, press the confirm button again and 
you can buy another.  Once you go back to the merchandise menu you will 
have the maximum of 60,000 Gold.


XII. Frequently Asked Questions

1. The enemy is slaughtering my army.  Do I need to level more?

Levels themselves are only important as requirements to learn strategem 
or a class upgrade.  Sometimes having enough levels to learn a 
particular strategem makes a large difference.  However, most of the 
time deployment of units with the appropriate classes and using the 
correct strategy in the correct location are much more important.  If 
you need more levels could always make a retreat or fight some Free 
Mode battles.  Also, every class complete its collection of strategem 
by level 65, so you don't actually need to go beyond that.

2. My units have enough levels but I can no longer go to the shop that 
sells class upgrade items.

It is important to buy the class upgrade items for your active units 
regardless of whether they have enough levels.  This way you can 
upgrade at the time your units have gathered enough EXP for an upgrade.

3. Should I play favorites?

Of course you should.  It is easier to level by having selected units 
deal the finishing blows to gain EXP.  The others can cast support 
strategem or equivalent items to level up without having to fight.  
However, be sure to maintain a wide variety of units in usable 
condition (in terms of both levels and equipment) in case you need a 
replacement.  Sometimes key officers have other business to tend to and 
will be unavailable from time to time and sometimes you need classes 
not represented by your favorites.  There's no need to maintain the 
levels of everyone though, as you can't hope to maintain them all as 
your army grows in size.

4. Officers with high Power or Intel in a class that doesn't make use 
of the stat.

Use the class change items to change these officers to a more suitable 
class.  High Intel officers should have access to high power attack 
strategem.  High Power officers should be able to move and attack 
targets without being restricted by terrain.  High Lead officers make 
for more durable support units.


XIII. Odds and Ends

There are yet still many secrets in the game undiscovered.  Where is 
the missing officer from the list?  Is there actually a Free Mode 
battle after clearing Battle #43 (Battle of Xiangyang) that can be 
enabled with the correct requirements?  Do you unlock anything for 
completing the Officer List? Many more secrets await discovery!


Acknowledgements

Koei for starting the series of three Simulation RPG with Sangokushi 
Eiketsuden.

Sangokushi Eiketsuden is developed and published by Koei Co. Ltd. on 
the Super Famicom, Sega Saturn, and the port to Game Boy Advance.  
Copyright in 1995-2005.