Saturn
Question from WrathOfTheNooB
Asked: 4 years agoI've always been a bit curious. I imagine it would explain the awkwardness for developing for it if it did.
AFAIK, Saturn was built in a way that it "preffered" squares, which doesn't mean it couldn't render geometry in triangels. Destruction Derby is an example of a game that used squares, same goes for Tomb Raider, which in the beginning was a Saturn exclusive.
Submitted Answers
statusNo they did it with triangles I'm quite certain. Virtual On is a perfect example.
Yes, the Saturn hardware was designed for quad-based rendering instead of triangle-based. This was great for 2D games (since sprites generally are textures on large squares anyway), but not so much for 3D where triangles have been, as of 2009 still *are* and probably always *will* be the de facto standard of the industry.
That's not to say 3D on the console was impossible - it's very possible to make 3D games with quads, especially if you design around that limitation. Most designers hadn't designed around that limitation, and given the various problems the Saturn had, didn't see the need to.
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Game Detail
Saturn
- Sega
- Release: May 11, 1995 »
- Also Known As: Saturn Hardware (JP, US, EU, AU), Sega Saturn Console (JP)
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