Sega Saturn's Netlink and Directlink! (Version .85F; April 19, 2004) 0.1 Table of Contents: 0.2 Help Wanted! 1.1 Updates 1.2 Legal Stuff 1.3 Intro to FAQ 2.1 Netlink Intro 2.2 Netlink Artices 2.2.1 Game Players Article on Netlink 2.2.2 PlanetWeb Netlink Whitepaper 2.3 List of Netlink Games 2.4 List of players 2.5 Comparison/Review 2.6 Links for Netlink 2.7 Comparing Netlink Regions 2.8 Hardware & Software for Netlink 2.8.1 Building A 4.0 CD-R 2.9 Codes for Netlink Games 3.1 DirectLink Intro 3.2 List of DirectLink Games 3.3 Reviews for DirectLink 4.1 A Real Q&A Deal 5.1 Credits 5.2 Side Notes 0.2 Help Wanted!: I need your help.... Yes, I need you the readers help... I have just recently found some Netlink material in Japanese, however I can't read it... If you or someone you know has any ability in reading Japanese, please contact me at noobsa44[at]msn.com. Thanks! Also, if anyone has any information on the Netlink or the Directlink (any country), please feel free to send it my way! Thanks! -Noob 1.1 Updates: Version .59; Sept. 4, 2001. First release of FAQ, really a pretty basic copy which was thrown together. Version .61; Sept. 11, 2001. Finally a copy of the FAQ worth posting. Paragraphs were made out of my "longer" sections. A bit more info was added, as well as another Netlinker. Fixed a few spelling mistakes. Added Side Notes and Updates. On a more important note, I wish, and hope that all the people affect by these terrible attacks are doing well. Version .63; Sept. 23, 2001. A new Game Players article (see 2.2) transcribed by someone at SegaFans (http://www.classicgaming.com/saturn/) has been added. I have also added a few side notes, and corrected a few more spelling/grammer problems. Version .67; Oct. 03, 2001. Preperations for Reviews and/or comparisons of Netlink games. Codes section, with codes for all games known to support the Netlink. Added a link to the Netlink Link section. Oh, and 7 days till my B-day =)! Version .69; Oct. 24, 2001. My B-day has come and gone..... I'm still waiting for a local friend to get a NetLink so I can test Netlink games..... However, I've put up some comparisons..... Some other small additions have been made, and another Netlinker added! Version .71; Nov. 17, 2001. Added two more Netlinker...... The FAQ is now up to five people who CURRENTLY have Netlinks! Added more to the Netlink intro, found a couple of Netlink Photos (see links in Netlink intro). Added DirectLink review section, but no reviews =/. Version .73; Dec. 20, 2001. Expect a Netlink game review soon.... I hope. Another Netlinker added! Added info on Japan's 'Netlink,' added a Real FAQ section (4.1 A Real Q&A Deal). More links for the Netlink. Version .75; Jan. 14, 2002. More Netlink info, including a Euro Netlink!?! Added Hardware & Software for Netlink section as well as a Netlink review. Random corrections and additions have been made. I wish to also mention there may not be any major updates (Except for people who want there name on the list....) for a little while.... Version .77; Mar. 11, 2002 Several Netlinker added, a few FAQ updates (thanks to Anders), and some more info on the Netlink and DirectLink (thanks to A Murder of Crows)! Also, in other major Netlink news, finally someone has been able to create a Netlink browser 4.0 using a CD-R and a bit of hacking (thanks to Lordbat!), see http://www.satonline.fr.st/ for more details. Version .79 June 15, 2002 Some updates in the design of this FAQ, along with a few edits to the Legal Stuff (nothing important)... Added Lordbat's mini-FAQ for creating a Netlink Browser 4.0 (see 2.8 Hardware & Software for Netlink). A few other random spelling/grammer errors corrected. Send more stuff to me, cuz I'm running out of material to cover!! Version .81 Sept. 25, 2002 WOW, can you believe it, this FAQ has turned 1 year old! As for additions, there are many to go around! I added the Virtua On review to this FAQ (instead of being exclusive to SatOnline), PAL Doom now is unconfirmed, but may work with the Directlink (thanks to I.Mecking for the info)! Anders gave out some info on how to hook up your Netlink to a PC modem (see 4.1 A Real Q&A Deal). How to use your Netlink and AIM has been added to the '4.1 A Real Q&A Deal' section. Finally, Joshua has provided me with some great Netlink and Directlink info... which you can find in the Netlink intro as well as other various areas... Version .83 August 11, 2003 Wow.... Now this FAQ spans nearly 3 years (2001-2003)... Well, some interesting new.... Thanks to Guile, we now know that the US netlinks will work in France (and most likely all of Europe). PlanetWeb Netlink whitepaper added. A little more info on Directlink, thanks to I.Mecking. Version .85F March 19, 2004 Because of the lack of information, I am going to say, unless more information comes to me, I don't think I shall continue supporting this FAQ. That is why this version has an F by it (standing for final). You can still send me questions, and maybe one day I shall review some of the netlink games, but that won't be anytime soon. Only a few small additions have made it in these past 8 months... I think I added a question to the Q&A (4.1) section and a very small portion of info in the Netlink Intro (2.1). I also correct some strange sounding/poor grammer. 1.2 Legal Stuff: Legal stuff..... YUCK! Well I guess it has to be done.... Please do not edit any of this FAQ, as since it is against the creator's wishes (and copyright), but feel free to distribute it on any non-commercial medium. I am not responsible for any of these viruses that you could get off this FAQ (yeah right, like a text file, by itself carries viruses! =P). If this FAQ causes any damage to you or your computer, I am not responsible. Basically, I'm not liable for the possible damage this FAQ could do to you, your computer, your dog, or anyone or thing else not listed. All copyrighted names belong to the people who own those copyrights and do not belong to me or you. Please do enjoy these wonderful things, and don't abuse them. If you have any questions, please feel free to E-mail me at: noobsa44[at]msn.com. No Spam please. OK, now that that is done... On with the show! =) 1.3 Intro to FAQ: This FAQ simply describes the function of the Netlink and Directlink (or whatever it is called; if you know the official name, please let me know), and what games are able to take advantage of their features. 2.1 Netlink Intro: Netlink- The Netlink was originally a 400 dollar piece of hardware (it included a Saturn; the netlink its self was $199) that allowed any and all Saturn users to get online with the Saturn. Unfortunately, my knowledge about the Netlink is limited, but I do recall that there was also a Netlink package that included Virtua On (Netlink Edition) and Sega Rally Champ. Plus (Netlink Edition). At the same time, we also saw a Netlink package which JUST included Netlink software, which started out at $200 and then went down to 99 dollars. If there were any other packages available, please let me know!! While the Netlink was not the first piece of hardware to allow American gamers to get online (or at least play against others online/direct dial*), it was the first to allow players to bring their own ISP. While Sega did have a ISP they recommended (Concentric, I think), similar to what Sega did with the Dreamcast, they did allow you to choose any ISP that was within their technical specifications. The Netlink was capable of connecting at a 28.8 Kbs connection in America and 14.4 Kbs in Japan, which wasn't bad considering computers were just starting to use 33.6 Kbs connections. The Netlink never did that well due to the fact that it was too much money, lacked in the number of system users (as in people who own a Saturn, which was under 5 million at the end of its life), and had few games that used it. In Japan it didn't do much better since the Japanese pay long distance charges to just go on the internet (or at least that is what I have read... If you have more info on the Netlink in Japan, please send it my way!). From what I have been told (thanks to DashK), the Netlink in Japan is actually called "Seganet." The modem is a XBAND device (the US version is too), which is famous for its SNES and Genny modem games. It should also be pointed out that there is a card "holder," which I now know (thanks to Joshua) is for a smartcards with prepaid credits. These smartcards or "Saturn media cards" cost 2000 yen and 1 game credit was 20 yen, which means that you could have about 100 games per card (thanks to Joshua again!). Finally, through Joshua's pictures, I believe I can confirm that the Saturn has a Floppy drive and printer cable converter which maybe used with the Netlink. Other that this, my knowledge of the Japanese Netlink (Seganet) is extremly limited, however, I do have links to several pictures of the Japanese Netlinks**. While most people believed that Europe never got the Netlink (including myself), the fact is it did.... well, sorta. According to Anders Montonen, Finland got a limited test release. In fact, thanks to Anders, I have the European ISO of the Netlink software (Version 2.x) which you could have found at Sega Maniac's ISO section (http://www.sega-maniacs.fr.st/), but due to the sites lack of existance, it is no longer avaliable. However, unlike Finland, the rest of Europe did not get Netlinks, possibly due to the fact that Europe was the weakest Saturn market (Europe always preferred the Genesis... for reasons that are beyond the scope of this FAQ). Even with all the disadvantages that the Saturn and Netlink had, it had quite a few users in its heyday, and had 5 games that used it in America. From what I understand, SOA (Sega of America) wanted to sell about 100,000 Netlinks, however, records suggest they only sold 15,000 to 25,000 units (again, here in America). On that note, I also have a picture of a USA Netlink box***. For more info on the Netlink, see Planetweb (the maker of the Netlink's log-on software) here- http://www.planetweb.com/netlink/faq.html * Note that you could not play against others online, but only by "calling" them with your Netlink, which meant long-distance bills. However, to meet players to play against, you could get online and chat with them (VIA Internet Relay Chat [IRC]). **You can find the pictures of the Japanese Saturn Netlink at: http://www.geocities.com/thelastjustcause/Jap_NetLink_F.jpg http://www.geocities.com/thelastjustcause/Jap_NetLink_B.jpg http://chronomagister.hoops.ne.jp/x-band (this link is currently dead) *** I have found a nice USA Netlink box picture, which you can view at: http://www.geocities.com/thelastjustcause/USA_Netlink.jpg 2.2 Netlink Artices: 2.2.1 Game Players Article on Netlink: Game Players Unknown issue (E3 issue of '96)* *Note from Noob: AUGUST 1996 [Issue 87] Page 15. Sega's Internet Intervention Sega prepares new gaming lane for information highway As the internet, and it's user base, continues to grow at an alarming rate, it seems hard to believe that online gaming has not become more popular tan it has. There are, of course, technical issues such as latency problems and unreliable connections to be considered when questioning the general lack of gaming opportunities on the Net. However, it's also important to note that gaming companies have yet to really devote themselves to the movement in any significant fashion. That is, until now. At this year's E3 show in Los Angeles, Sega debuted the NetLink, a $200 hardware unit for use exclusively with the Sega Saturn. The unit enables users to get on the Internet and surf the all-important World Wide Web. What's most significant about the technology as is stands today, is that not only can a user now gain full access to the Internet for a total hardware price of less than $400 (a trick several Silicon Valley companies have been hard at work to achieve), but the Sega NetLink also brings the experience of the internet out of the office and into the living room by utilizing the television as opposed to the computer screen (another goal for several Silicon Valley companies). What is perhaps most exciting about NetLink for gamers, however, is the possibility of first-class networked gaming. The idea of hooking into the Internet via NetLink and playing seven unseen competitors spread out across he globe in a game of Daytona is a thrilling prospect, to say the least. At the time of the show there were already more than 12 titles in development and due before Christmas '96 for use with the system, including several from third party developers, such as Westwood's Command & Conquer***. Sega will also be offering titles for networked play, such as the soon-to-be-released Baku Baku.** While the future of on-line gaming is yet to be set in stone, Sega's NetLink is built to accommodate several different possibilities. Whatever becomes of on-line gaming, it's certain that Sega will have a say in the matter. As for now, surfing the web on your television with a Saturn and 28.8 NetLink is sure to be a great experience for Internet novices and pros alike. Of course, the experience becomes that much more exciting when great gaming experiences become available for play later this year. Also soon to be available for use with the Sega Saturn and NetLink are the Sega mouse and keyboard designed to accentuate the user's Internet experience. Neither peripheral will be necessary as the system's built-in web browser was designed to work with the standard Saturn controller, but some users may find the keyboard and mouse a more comfortable way to navigate their on-line use. [Following is a caption by a picture of a Saturn with a NetLink in.] With its 28.8 modem and ability to bring affordable Internet service into the living room, the NetLink from Sega is sure to get the attention of many interested Net Surfers. Noob's Comments: ** Strangly enough, they review Baku Baku in the same issue (page 69), but don't mention a single thing about it working (or not working) with the Netlink. Perhaps they were thinking of the Directlink, however, it would seem unlikly they would make that big of a mistake... And as far as I know, Baku Baku doesn't work with the Directlink. *** As far as I know Command & Conquer doesn't work with the Netlink. 2.2.2 PlanetWeb Netlink Whitepaper Designing Web Pages for TV PlanetWeb White Paper -------------------------------------------------------------------------------- Table of Contents Introduction Targeting Televisions Font Size Text Wrap Images Horizontal Lines Colors Separate Variants Conclusion -------------------------------------------------------------------------------- Introduction The PlanetWeb Browser is designed to use a television as its display. Because of the limitations of televisions, pages designed for a computer might not always look optimal on a television PlanetWeb has incorporated proprietary software technology to be able to display web pages that look good on a television. However, web designers can also follow a few simple rules to enhance the display of their pages on televisions. -------------------------------------------------------------------------------- Targeting Televisions Why should web site designers target users of television displays? Primarily because televisions are the display devices already in consumers homes. As more and more consumers start connecting to the Internet with Internet enhanced devices, the majority of people browsing the Internet will be using televisions. If people discover that sites don't look good on their televisions, they won't be back. -------------------------------------------------------------------------------- Font Size Televisions are low resolution devices. Because of this, fine details can become lost on the display. This is particularly true of text, where there is fine detail and thin lines. The PlanetWeb Browser uses a technology called anti-aliasing to enhance the readability of text on a television. This technology creates areas of color that are a mixture of the background color and the text color. This makes text flicker free and also allows for smaller text to continue to be readable on a television. A web site designer might wish to avoid very small text. It will always be difficult to read on a television, as well as being difficult even on a computer monitor. PlanetWeb recommends not using text sizes below 3 for any important information. On the PlanetWeb Browser, users can use the patent-pending electronic magnifying glass to view smaller text and details. -------------------------------------------------------------------------------- Text Wrap Because of the limited width of a television, not as much text can be displayed cross a line as might be possible on a computer with a large monitor. By making smaller text readable, the PlanetWeb Browser can always display over 60 characters across a line. Also the HTML standard allows browser to wrap text where needed instead of forcing line breaks at particular points. However, some web site designers try to force a particular layout of their text. In doing so, they may make their pages harder to read on a television or on computers with smaller monitors. In general web pages should not use <BR> or <PRE> tags in their text to force particular line breaks within paragraphs. IN PageMill, don't use the "Preformatted" format or force lines to wrap using returns to break up paragraphs. If you do, you might well end up with a paragraph that looks like: The first area to be aware of is that HTML does not generally specify display widths. The fonts and line widths vary even on regular computers. Therefore, one should not use <BR> tags to force line to wrap at specific points in a paragraph. -------------------------------------------------------------------------------- Images Television are not high resolution devices. This means that when displaying images, fine details can be difficult to see. The PlanetWeb Browser includes a patent pending electronic magnifying glass to allow users to see fine details, but if a site makes use of a lot of fine details, users are going to be less inclined to browse the site. In particular, be aware of embedding text in graphics, since the PlanetWeb Browser can not perform it's image enhancements t embedded text, as it can to normal text. -------------------------------------------------------------------------------- Horizontal Lines Televisions have difficulty with thin horizontal lines. This is due to the way televisions work, which is to display all the odd lines on the screen first an then all the even lines. This is called interlace and normal compute monitors do not work this way. Because of interlacing, if the image contains a line that ins only once scan line high, it is displayed only half as frequently as the rest of the display, causing flicker. As mentioned above, PlanetWeb uses anti-aliasing to correct this problem with text. The PlanetWeb Browser also uses image processing techniques to attempt to correct this problem in graphical images. The PlanetWeb Browser can compensate for these artifacts in many cases, but if they are corrected in the original image to start with, the displayed image will look better There are two general ways to fix the problem. The first is to "anti-alias" the horizontal lines with the near-by image. Tools such as Photoshop can do this for you. To do so, use the "Custom Filter..." tool and set the matrix as follows: <Picture would be here> The second alternative is to make the lines thicker. PlanetWeb has observed that most of the problem occurs in border lines around images and in some line art. These can often be increased to two pixels without affecting the feel of the image at all. Since the rest of the image does not need the processing to fix up these problems, it can be left alone. -------------------------------------------------------------------------------- Colors In general, NTSC video, which is the format used in televisions, can not display images well with large color variations from one pixel to the next. For example, while luminance (brightness) can vary quite quickly, NTSC can only encode about 320 color changes per scan line. If higher resolution images with lots of color changes are used, the colors will tend to blur together, giving an average value. In the color map used for NTSC encoding (YIQ), green has greater importance and consequently a larger dynamic range. This is why red colors on a television will tend to "bleed" into adjacent areas. This means that text on red background will be hard to read as the red bleeds into the text. At the same time, red text on a black background will be hard to read as the red bleeds out of the text. S-Video televisions help with these problems. The PlanetWeb Browser can be used with S-Video, as well as with normal televisions. -------------------------------------------------------------------------------- Separate Variants If you do not want to make any changes for computer users, an alternative is to provide a variant of the Web pages for TV viewers. This can be accomplished by having a link to web pages enhanced for display on a television or checking the browser type. PlanetWeb is evangelizing makers of browsers for televisions to include the string "TV" in their browser name. This will allow developers to easily distinguish browsers that are displaying on a television with whatever limitations that implies from those that can potentially display more information. If you need help with customizing your web site to support browser variants, contact firstname.lastname@example.org for help. -------------------------------------------------------------------------------- Conclusion The PlanetWeb browser overcomes many of the difficulties with displaying Web pages on a television and by following some simple guidelines, web pages will have the best impact on every browser. -------------------------------------------------------------------------------- Copyright 1996, PlanetWeb Revision History 6/27/96 - First Draft 8/28/96 - Incorporated Feedback from Sterling 2.3 List of Netlink Games: USA- Daytona CCE - Netlink Edition * Duke Nukem 3D Bomberman Virtua On: Cyber Troopers - Netlink Edition ** Sega Rally Champ. Plus- Netlink Edition ** Netlink Log-on Software 1.0(?)/2.0/3.0/4.x ** * Daytona was and is EXTREMELY RARE since it was only offered on Sega's website (I would guess 5-10 thousand copies were made). It is probably the most valuable of all the Netlink games. ** Came in a package with the Netlink. Japan- Daytona CCE*** DecAthlete **** Dragon's Dream **** Habitat II **** PAD NIFTY **** PAD NIFTY 1.1 & Habitat II **** Puzzle Bubble 3 (confrimed by DashK) Puyo Puyo Sun (confirmed by DashK) Saturn Bomberman (confirmed by DashK) Sega Rally Champ. Plus? (I don't know the exact name =/)*** SEGA WORLDWIDE SOCCER '98 **** SEGASATURN INTERNET 2 **** SEGASATURN INTERNET Vol.1 **** Shadows of the Tusk (unconfirmed/unknown) VIRTUA FIGHTER REMIX **** Virtua On: Cyber Troopers (unconfirmed/unknown) Wachenroder (unconfirmed/unknown) *** I have sorta confirmed that Daytona and Sega Rally Champ. came only as Netlink games in Japan, sort of like Bomberman and Duke Nukem 3D in the USA. **** Confirmed by GameFAQ's "Japanese Game List" which was made by kinsukeJP. Pictures of Netlink Games- VO (Jap)- http://planetshogo.com/dash/seganetvoom.jpg All other Japanese Netlink games are unknown. Again, if you have ANY information, PLEASE CONTACT ME!!! 2.4 List of players: key: BM = Bomberman DN = Duke Nukem DU = Daytona USA CCE SR = Sega Rally Championship ST = Shadows of the Tusk VO = Virtua On WA = Wachenroder J = Game for Japanese Netlink (For example: Virtua On = JVO) [at] = @ Phone #'s prefix: E-mail address: Game's owned: 208 Noobsa44[at]msn.com BM, DN, DU, SR, VO 208 Strata2002[at]cs.com SR, VO 219 CampSSVEGETA[at]aol.com SR, VO 301 billkwando[at]yahoo.com VO, ??? 503 AMurderOfCrows[at]juno.com BM, DN, JSR, SR, VO 508 AudioZan[at]aol.com DN 513 zonz1[at]fuse.net BM, DN, DU, SR, VO <-- For the cheaper Netlinkers, contact this guy... He currently has unlimited long distance... ;) 601 bowling[at]pol.net BM, DN, DU, SR, VO 740 dscully_33[at]hotmail.com SR, VO 740 shadowz3[at]online-pro.com DN 925 WillieEsco03[at]aol.com BM, DN, DU, VO ??? dash[at]planetshogo.com SR, VO Do you wish to add yourself to the list of players in this FAQ? Simply E-mail me with your area code, E-mail that you wish me to use, and list of games you have. My E-mail address is: Noobsa44[at]msn.com. 2.5 Links for Netlink: Boards- http://www.geocities.com/netlink96/index.html http://dynamic4.gamespy.com/~dash/board/ Information- http://www.planetweb.com/netlink/ http://codes.ign.com/ http://www.gamefaqs.com/ http://www.satonline.fr.st/ (dead link) http://www.geocities.com/netlink96/index.html Downloads- http://www.planetweb.com/netlink/ http://www.angelfire.com/az/charlesvideocompany/netlink.html (appears dead) http://www.billsgames.com/ http://www.planetweb.com/gamexch/ http://www.planetweb.com/netlink/upgrade.html Other Game Lists- http://planetshogo.com/dash/netlink/ *If you have a link you wish to add, send it to me at: Noobsa44[at]msn.com 2.6 Comparison/Review: *NOTE: These reviews and comparisons are only based upon the US versions of the game, unless the game was only released in Japan or is stated in the review. *Virtua On (Comparison & Review): Due to the 'death' of SatOnline (it didn't really die, it's just gone for a very long time), I will now post my review here too... Comparison: Actually there is little I can compare, since there are only 3 major differences....** 1. You can change the color of your fighter, via a palette swapper. Sadly, as far as I can tell, this ONLY works during Netlink games... 2. The CD and title screen state that it is a Netlink game. Also, while I'm not sure, I think that the save game maybe different. 3. If you put in a Netlink into your Saturn it will give you three options, start a normal game.... play while waiting for the call and dial up to play against another person. Of course the normal version doesn't have any of those options, with or without a Netlink in the system. **Since I have just learned of the Jap. version of this game, this comparison is only of the US versions. According to DashK, "The strange part of the import Virtual On Netlink is that you can't play it offline at all, I can only access the options menu of the game, it won't give you access to other areas of the disc without detecting the XBAND modem device, even then I don't know if you can play it offline." Review: In a total of half an hour of playing Virtua On over the phone (it was local, however the phone lines around here SUCK... so expect better results in your area) I noticed a one-half to three-fourths a second slowdown three times... Three times it slowed down on BAD phonelines!! That is GREAT! However, let me start from the beginning... I had already had a taunt ready ('Run little one...') and was wondering were that would come up. I started dialing, and in about 10 seconds it showed the closest picture of Noob I could find and a pencil on the other side. Then it started printing my taunt, as well as my friend Strata's taunt (I don't remember what his was...). Then it shows the title screen with the words "Player 1" (I was hosting, so I was P1) and then jumped to the character select screen. I noticed that the characterĺs colors were different, due to the "color editor" in the game. We both chose are players and the fight began... Halfway through, I realized I need something, and tried to pause, however pause didn't work, although I guess it is for the best. I won (of course =P), and we decided to have another go (you both have to select continue to continue playing). This time the select screen strangely was different, for it was the fast loading version of the select screen. While I'm not sure why, for some reason or another, after the first fight, it changes to a quick loading character select screen. In this next fight, during times of semi-heavy action, I noticed two small slowdowns. I believe I won again (yes I'm rubbing it in Strata!). My friend decided not to continue. Then it brought us up to an Instant message like screen. I didn't care for its real time nature (it would be on both screens the instant you typed, instead of having to hit send), but it still was a nice feature. Later, I decided I wanted to be player 2 to see if there were any differences. I found only three of them... The first was when I choose wait; I had the option to see some different artwork of the different characters along with their theme songs. The other two differences were that I didn't have to call Strata and the fact that I was player two. All in all, it was an incredible experience playing over the phone line. Before I let you go (to run to your local E-bay and get a Netlink); I would like to mention a few last important notes. Later that night, my friend and I decided we wanted to play Aliens vs. Predator Gold over the phone line (not over the net). We tried having me call, and having him call, but to no avail. We spent two hours trying to get it to work, with a total game time of ten seconds. The next day, I tried my other computer, and after another two hours, we got a game going. That was a total of four hours. On a related note, the Netlink had several calling problems, booting both of us up to the "fake blue screen of death" (the CD player). However, the total time wasted with either glitches or scratches totaled seven minutes. SO, the next time your friend says the computer is TOTALLY superior [to consoles] in multiplayer games, tell him/her the story above. Final Score- 89% -Noob *Duke Nukem 3D: I can't make a review of DK 3D, until I own it... unscratched that is. *Sega Rally Championship: *not coming anytime soon* *Daytona USA CCE: So far the only major differences I have found is the fact that you can play the game over the phone and you can [via a code; see: 2.4 Codes for Netlink Games] play the game at different times of the day. *MORE will not be coming soon* *Bomberman: *not coming anytime soon* *European Netlink Software 2.x: Thanks to Anders for this information: "All the text in the interface is in Finnish only, and the default bookmarks are all for Finnish sites (except Sega etc). A scan of the box is probably unnecessary since the box is the same as the American version (it even says "Operates only with NTSC televisions and Sega Saturn systems purchased in North America" on the bottom!) The only distinguishing feature is a sticker on the front that basically says what it is and that the modem is approved by the telephone authorities." 2.7 Comparing Netlink Regions: Now that I know all three major regions (Europe, Japan and the USA) received a Netlink, I feel that I should compare regions... Europe: -Limited Supply of Netlinks only in Finland. -Two (plus?) versions of Net software, including version 2.0 which appears to be based upon the US version 3.0. The other version is an unknown number... (3.0 perhaps?). -The on-screen keyboard includes the Scandinavian characters (ňń÷), and the menus are in Scandinavian/Finnish. -No games actually released that use the Netlink. Japan: -The software and keyboard* are in the Japanese language. -The Netlink has a credit card like slot, used for smart cards to play online. -The Netlink is run at a slower speed of 14.4 Kbs... although it shouldn't matter because Japan is such a small country. -Has the most games available. -No local numbers, so even if it was a free service, it would not be free. -Japanese games will not work with US Netlinks. *I should note that I don't actually know if the keyboard is in Japanese, but I would assume it to be true. USA: -It has (and as far as I can tell, had) the most users. -Free service, since games are direct dial (at one point in time I have heard there were servers to play Netlink games on, but not anymore), however you have to pay long distance charges if you play a game from somewhere long distance. -Games in English! :O -US games will not work with Japanese Netlinks. 2.8 Hardware & Software for Netlink: I should note that this is all description based upon the US (and Europe's Netlink too... I think) Netlink, unless otherwise noted. I should also note that eventually I would like to add more tech. specs. when I get the chance, and if people are actually interested. A final note- While I have never heard of any specific information, if anyone has any information on how to program for the Netlink, and is willing to share, that information would be placed here. Netlink- -28.8K (14.4K in Japan) telephone based modem with phone input and modem/phone output connectors. -(Jap.)-Has a card holder, possibly for a credit card. -Compatible with a mouse, keyboard, and in Japan, possibly a disk drive and printer cable. *Netlink Hardware- Once again, Anders came up with this information... "I opened the modem, and found the following chips inside: RC288DPi - That's the datapump R6682-26 (c) Rockwell 95 9622 B11615-4 MEXICO L39/U - Controller L3903-57 (c) ROCKWELL 93 9621 B12064.3 KOREA MX B9626 - EPROM 27C1000QC-45 M40784-1 TAIWAN VPP = 12.5V WINBOND - Static RAM W24257AS-35 627SD261910401BK I did some searches on the net for the Rockwell chips, and they seemed to have been used in several modems from that time (Rockwell/Conexant makes "generic" chipsets). However, I couldn't find any specific info on the chips, like what commands are supported etc. However, note the EPROM. I recall seeing 33.6 upgrades for *some* Rockwell chipsets, and I think those chips were included. However, getting the upgrade to the modem might be tricky :-) (and then there's the possibility it would break all the games)." Keyboard functions: -"Sega's own keyboard is a standard 101-102 style windows 95 keyboard, only black, with the sega logo on the top over the lights. Nothing special about the keyboard, except the possible extra light square on the top next to the Number Lock light. This square has no explanation under it telling me what it is for." (thanks to A Murder of Crows for this info) -Sega Saturn to the newer type of Keyboard adapter (I think it's the 'PS/2' format). -On-Screen Keyboard. Mouse functions: -The Netlink Mouse has 4 buttons: A, B, C, and Start, the a, b and c buttons being like a normal 3 button mouse, the start kinda to the left side on the top, under the "left Click" button. It's hardwired for the Saturn controller port and came with a red mousepad (thanks to A Murder of Crows for this info). -Controller. -Possibly a mouse adapter. Netlink Software (not games)- 2.x- See below... 3.x- Because I don't personally use the Netlink to go onto the Internet, so my information is about as limited as Planetwebs.... You can read what they have to say about the Netlink's Software here- http://www.planetweb.com/netlink/ 4.x- Sadly, 4.x never officially came out for the Netlink in any CD-ROM format (at least not to my knowledge), but you could have downloaded the ISO at http://www.sega-maniacs.fr.st/ (now you must E-mail me if you would rather download the iso than build your own disc) or you can download the update at http://www.planetweb.com/netlink/. Thanks to Lordbat for the ISO. Your final option is to follow Lordbat's wonderful mini-FAQ on how to burn the 4.035 upgrade using your earlier Netlink web-disc. 2.8.1 Building A 4.0 CD-R: Here is what he wrote: "...if you don't have winiso, download it at: http://www.winiso.com/ no guarantee this method will work for everyone. this is how i did it, and others have verified the iso. i did however make plenty of coasters before arriving at this procedure - so it may not be bulletproof. 1. prepare/download an iso+mp3 for planetweb 2.0/3.0 - use 3.0 if possible - has better fonts. 2. download the 4.035 update from planetweb. a great how to located at: http://www.gue-tech.org/darkgrue/attic/sega/saturn/internet/ 3. open the 2.0/3.0 iso with winiso. locate the file named "00000000.000" and delete it. 4. rename the update file you downloaded to "00000000.000" (don't do anything else to it) and insert it into the iso. 5. save the iso and burn. thanks to dark grue for the info on the user agent. that page inspired the project for me. with the version i created i also dressed it up a bit by changing the splash screens, simply for an updated look more like the dreamcast browser. not necessary, but i thought it looked good. i did actually update the euro browser, but had trouble trying to figure it out (text etc). might work, but i can't guarantee it. i have just (as of last night) confirmed that the 4.035 hack works with the sega netlink mouse. i have yet to test it with a keyboard, but i think one of the other original testers had used one. overall in the past 2 months the "4.0" browser has worked excellent off cdr. it still crashes frequently, but it did that as a web download as well. complex, large pages seem to be the worst...." 2.9 Codes for Netlink Games: I guess I should note that this doesn't have ALL the codes for games that were made both as a normal game and then a Netlink game. In those cases I listed ONLY the Netlink added codes. The other codes can be found at www.segasages.com, www.gamefaqs.com or most other Saturn code websites. Bomberman: *Bonus Battle Game Characters For two new battle game characters, hold L + R on the first screen that appears when you enter Battle Mode. The characters are Yuna, a very fast girl with Bomb Boot and Manto, a bear with Power Glove. *Change Background In battle mode you can change the background or environment (rain, etc.) by holding X+Y+Z while selecting a stage. While still holding these buttons, press UP or DOWN to change the background. *Clean Pause To eliminate the PAUSED message, pause the game then press X+Y+Z. *Dino Trick If you are trapped and you have a dino hold L and R (make sure that you're not in a position where you will jump off your dino) and your dinosaur shouldn't be destroyed instead of you. It doesn't always work, but it's better than dying. *Easy Win in the Soccer Stadium Kick a bomb into the goal and get out of the way fast cause it cause explosions clear across the field if all the blocks are blown up. *Extra Lives For 3 extra lives in the Normal Game, play between 10:00am and 11:00am or set your Saturn's clock to that time. *How Power-ups work Here are all the power-ups, what they do, and what ones overwrite others: KICK BOMB: allows you to kick your bomb, overwrites: bomb pass BOMB PASS: Allows you to walk over bombs unharmed, eases the ability to throw bombs (Power Glove), overwrites: kick bomb POWER BOMB: (STRONGEST BOMB) makes your first bomb in any series (not constantly lasting) the POWER BOMB! overwrites: penetrator, rubber bomb, remote bomb RUBBER BOMB: gives you bouncing bombs with RUBBER coatings that go mad when kicked (Kick Bomb, Blue Dinosaur) or thrown (Beetle Robot, Power Glove) overwrites: power bomb, penetrator, remote bomb PENETRATOR: the spiked bomb that can plow through any number of soft blocks and loose items at a time. WATCH WHERE YOU PUT THIS THING!!! overwrites: power bomb, rubber bomb, remote bomb REMOTE BOMB: detonates WHEN YOU WANT! overwrites: power bomb, rubber bomb, penetrator *Level Select At the title screen, enter one of the sequences below to start on the desired level: Level Code 1 L + R, UPPER-LEFT + A 2 L + R, UPPER-LEFT + B 3 L + R, UPPER-RIGHT + C 4 L + R, UPPER-RIGHT + X 5 L + R, UP + Y *Never Die, Dinosaur Method Get a dinosaur(any kind). If you get trapped, press L+R right before the bomb blows up and you should stay alive with your dinosaur in good condition. *Powered-Up Level Select To start on any level with 10 bombs and all power ups, enter one of the codes below. Enter these on the title screen while the Bombermen are dancing. *Slot Machine Cactus In Stages 1 & 3 in the Wild West World, there will be a sleeping cactus. Bother it on all four sides (most preferably 1 side at a time) and you'll get 1 minute of Slot Machine Fun!!! There is no price to play, but the rewards are different depending on the stage.: Stage 1: Firepower, Power Glove, Remote Glove Stage 3: Extra Bomb, Skates, Heart Bomb the buttons to push 'em. You'll need 3 of each picture to get 1 item of the same illustrarion *View Normal Game Ending Hold L + R and press Down + Z while the Bombermen are dancing on the title screen. Daytona CCE - Netlink Edition**: *No Enemy Cars in NetLink Mode- If you're playing with a NetLink, press X + L when selecting courses to eliminate the computer controlled cars. *Change Time of Day When the screen says, "Gentlemen, Start Your Engines" hold X for sunrise, Y for starlight, Z for hazy, and X+Y for sunset. Duke Nukem 3D: *All Weapons Pause the game and press Z, X, X, Z, Y, Z, Y, X, Y. *Bonus Game To access the hidden sequel to DEATH TANK, DEATH TANK ZWEI, all you need is to have saved data from QUAKE. This will automatically open up the option to play the secret game. Otherwise, it can be accessed by beating the game after destroying ALL the toilets, urinals, etc. found in the game. *Cheat Code Entry Screen At the main menu, hold X, Y and Z for about 10 seconds. If you did it right the words "Input Info On" will appear on the bottom of the screen. When you begin to play you should see some hexidecimal-looking code at the very top of the screen. Depending on what buttons you press the code will change it's hex numbers and/or letters. *Display Coordinates At the title screen, simultaneously press and hold X, Y, Z, L, and R until the words "INPUT INFO ON" appear at the bottom of the screen. When you start a game the programming coordinates will be shown at the top of the screen. *God Mode Pause the game and press X, Z, Z, X, Y, X, Y, Z, Y. *Level Select At the MAIN MENU screen press X, Y, Z, Z, Y, X, Y, Z, Y. *No Monsters At the SKILL LEVEL screen press Z, Z, X, X, Y, X, Y, X, Z. *Tiny Duke Set the difficulty level on "Damn I'm Good". Enter the code for "all weapons" (the code for "god mode" helps also). Find an enemy. Shoot him with the shrinker. Without stomping him, shoot him with the handgun, shotgun, or chaingun until he dies, which is difficult, but possible. Wait a while and he will come back to life, only he will be tiny. To make them big again shoot them a second time with the shrinker. Enjoy. *Turok-style Controls During a game press Start to pause the carnage. Now enter Y, Y, Z, Z, X, X, Y, X, Z. A message and a new controller discription will appear. To change back to standard control re-enter the code. NOTE: The code must be re-entered at the beginning of a new level. Sega Rally Champ. Plus- Netlink Edition**: *No On-screen Indicators Go to "Arcade" mode, choose "Championship" by pressing button A. Next, select a car by pressing and holding X+A until the race begins. You should notice that all the game displays have disappeared. Virtua On - Netlink Edition**: Help needed..... HOW DO YOU USE THE COLOR CHANGING OPTION IN A NORMAL (NON-NETLINK) GAME????? IS IT EVEN POSSIBLE? Wachenroder: No known codes... **Note that the Netlink Edition games may have more codes, but they are both for the 'normal' and netlink editions, and therefore will not be listed here. You can however get the other codes by going to http://codes.ign.com/. 3.1 DirectLink Intro: DirectLink (aka Link Cable): The DirectLink is simply a little device that allows two Saturns to connect to each other. However, the problem with it is that you also need two TVs and two of the same games. So once you have two of everything, you can connect the two Saturns to play a multi-player game. So the question is, "Why would you do that when you can have everything on one TV?" Well that is simple... You don't want the other player to know what you're doing or where you're doing it. For example, say your playing Hexen (a game that has a DirectLink feature, VIA a debug menu!), and your friend knows the level like the back of his hand. So your friend simply watches the screen, and follows you, and kicks your butt! Well, IF you have two Saturns, two TVs and two copies of Hexen (US only), you can play on separate screens (which means a bigger screen for you!!) and preventing your friend from "cheating." Oh, and it also feels more PC like, if you're a PC gamer.... 3.2 List of DirectLink Games: USA/Europe- Daytona USA demo* Doom (unconfirmed, but does not work with European copies)**** Independence Day*** Hexen (Does not work with the PAL version; accessed through debug menu; Slightly Buggy)**** Virtua On (completely UNCONFIRMED, note if you wish to confirm this game, please state if you're using Netlink versions or normal versions of the game) Wipeout **I have heard rumors that Duke Nukem OR Quake may have this feature** *Thanks to Dustin for reminding me that Daytona USA demo had a Directlink option! ***According to the manual (pages 7 & 8), there is a 'Network' mode which allows you to use the Directlinks, however, when you start the game, even with a 'Network' hooked up, it appears to do nothing. Thanks to A Murder of Crows for the info. ****According to I.Mecking, both Doom and Hexen don't work in PAL/Europe, however, he is using Blaze's system link, which is the unoffical brand. His webpage address is- Segacollection.com Japan- Daytona USA: CCE Gebockers Special Pack Gun Griffon 2 Steeldom Wipeout I am unsure if any other games have this feature.... Anyone know? 3.3 Reviews for DirectLink: NONE... If you have any DirectLink games, please review them and send the review to me! I will give you credit for the review. If you have a DirectLink, but don't want/need it anymore, please feel free to E-mail me about trading/donating/selling. Thanks Noob 4.1 A Real Q&A Deal: Q. Can I download and burn the Netlink software? Q. Is there anyway to CD-R the Planetweb 4.0 Browser? A. You first need the ISO.... As far as I know there are no ISOs of the Netlink Software besides the one on Satonline (which is now gone). As for 4.0, it has been a mystery for a VERY long time, however I have confirmed reports that YES, you can CD-R 4.0 with a hacked ISO. See section 2.8.1's Building A 4.0 CD-R. Q. If I burn the Netlink software onto a disc, can I use it right away or do I need to get my Saturn modded? A. Yes and no. Because ALL Saturn games and 'software' require the authentication code, and since no burners actually copy that from the Saturn disc to a CD-R, then you do need a mod chip to get it to boot. The other option is to perform the swap trick (which you can find FAQs on at www.gamefaqs.com). So, to answer your question, either you need a mod chip or you need to preform the swap trick to get a CD-Red version of Planetweb's 4.0 browser to run. Q. Can you use a US Netlink in Europe? A. Anders told me that the Europe Netlink was actually a copy of the US Netlink, box included. According to Anders, "...the US and European telephone systems differ. The modem might require a proper init string, but without proper documentation it's difficult to say. (Still, this is just a guess.)." I believe I should also note that my cousin who lived in England once bought a phone in America and later told me the phone worked in England.... I also have had a unconfirmed report that it does work, however since I don't know the person who stated this information, I will leave it at unconfirmed. With that information, but no real, confirmed, testing, I can't be 100% sure, but I would think it would work (again, do this at your own risk...). **Update: Guile has confirmed that the Netlink (browser) does work in France.... Now we all know France is a backwards country (Joke!! ;P), so if it works their, then it should work just about anywhere.... Q. Can I use AIM on the Netlink? A. Thanks to BPGalway (Benjamin Paul Galway) for allowing me to post this info (to check for possible updates go to: http://www.gamefaqs.com/console/saturn/game/22682.html and click on AOL Instant Messenger Guide): " Dreamcast and Saturn AOL Instant Messenger Guide by Benjamin Paul Galway email@example.com August 18, 2002 This guide and all information from it is to be used for personal use only. No profit may be derived either directly or indirectly from its use. This document may not be altered in any way, nor be distributed electronically. I only grant permission for this guide to appear on the following sites: My FAQs Page [ http://www.boobietime.com/faqs ] GameFAQs [ http://www.gamefaqs.com ] This is a short, ugly guide to getting AOL Instant Messenger to run on your Sega Saturn and Sega Dreamcast. I have explained everything as simple as possible, and I will not answer any questions or respond to comments about this. All credit goes to Matthew at zevils.com for creating this fantastic gateway. I just wrote this because so many people are lazy to look stuff up for themselves to even know this existed. Of course, GameFAQs is littered with "people" pestering others on message boards asking questions about games that are already answered in the very FAQs the site hosts and is named for... but I digress. Getting AOL Instant Messenger on your Dreamcast and Saturn is thanks to a program called IMIRC. It is a great program which allows most every Internet device that cannot normally access AOL Instant Messenger to use it in a roundabout way. You can read more about IMIRC, check out all of the available AIM commands, and download it if you wish to configure your own IRC server here: Instant Messenger to Internet Relay Chat [ http://www.zevils.com/programs/imirc/ ] As far as I'm aware, only the PlanetWeb browsers feature IRC. While the Sega Saturn Netlink only has the various PlanetWeb browsers available, the Dreamcast has a couple of others in Japan or available through "tricks" with games. IRC stands for Internet Relay Chat, an old, somewhat archaic chat system but it works. You can still order the Dreamcast PlanetWeb browser from the developer's site, but you can only download the Saturn one (meaning you'd already need the disc to get on-line to download it): PlanetWeb 3.0 Dreamcast browser [ http://dreamcast.planetweb.com/upgrade/ ] PlanetWeb 4.035 Saturn browser [ http://www.planetweb.com/netlink/upgrade.html ] Finally, you'll already have to have a registered AIM name. You can do this by visiting the AIM site and registering for a screen name here: AOL (R) Instant Messenger (TM) [ http://www.aim.com ] You will need to reply the e-mail sent to secure your account, but it should be ready to use once you've signed up. You can use your PlanetWeb browser to register an account if you like. Now with your PlanetWeb browser in your console and with it connected to the Internet, you can follow the instructions below: 1) Get on IRC. In a PlanetWeb browser, this is accomplished by going to the URL bar at top and typing the following: pwchat://irc.server.com:6667 Note that "irc.server.com" is any server equipped with IMIRC. You can get a complete list here: IMIRC Networks List [ http://www.zevils.com/programs/imirc/imstat/ ] 2) Once you're on, be sure to read all text that pops up as you log on. Note that IRC primarily uses two symbols to initiate a command: "/" and "#." The forward slash instructs the server to do something, and the pound sign prefaces every room listed (so a chat room called "Sega" is located at "#sega"). Now you can sign-on to your AIM account by typing the following in the message bar at the bottom: /msg aimserv signon USERNAME PASSWORD "USERNAME" and "PASSWORD" should be obvious enough, but remember to leave out any spaces when entering them. Realize that all server commands are only readable by the server, so don't think everyone can see your name and password. If you're still unsure, you can always create a new room before signing on by typing: /join ROOMNAME 3) Now you're signed on. You can communicate with everyone on IRC and AIM. To access your Buddy List, join the room channel that the text that is displayed after signing on tells you to. It should be like this: /join #aimchan-USERNAME Notice how all names on your Buddy List are prefaced with "AIM-" so whenever you want to message a person on your Buddy List, type: /msg AIM-USERNAME Your message blha blah blah Yes, it is a pain, but it works. The nice thing is that you can join an AIM chat room which will remove the need to specify who you are trying to message. There are other commands linked to this guide, but this is enough to get you started. End of Document" Q. How do I get Netlink/Directlink game X? A. Well... There is E-pay (E-bay) and Yahoo auctions.... If you have one of those "special" Saturns *wink*, you can E-mail me. UGTZ.com maybe some help to. Another possible way to get a Netlink is to do what DashK did, get "...a Sealed Netlink gamepack, came with browser 3.0, Rally and Virtual On, was only 16 bucks from gexpress.com, really cool." Q. Can I connect TWO Netlinks together by the SAME phonecord? A. Again, Anders came up with this information, so, it is not confirmed by me, but Anders is reliable. So, here is what Anders had to say... "Not directly. The voltages could break the modem. The right thing to do is get a T-piece for splitting the phonecord and plug one modem into one branch and the other into the other. You also have to disable the waiting for a dial tone on the calling side. HOWEVER, you can't generate a ring signal this way, so the modem won't auto-answer. One solution is to build a ringsignal-generator (schematics available on the net) or to get some line-testing equipment. The second option is very expensive, though. (Using a T-piece I did get the Netlink to connect to my PC by manually answering in a terminal program. However, I haven't been able to make a PPP-connection since the Incoming Connection in Windows doesn't allow you to answer manually.)" Q. Is there any good free ISPs that I can use? A. None that are worth your time..... I've found that on average, a free ISP I get lasts 3 weeks! Just get a "Pay-per-hour" ISP if you really must get online VIA your Saturn. Q. PLEASE, ANY INFO ON FREE ISPS WOULD HELP!!! A. Here is all I know.... "Well, I know Netlink is compatible with Netzero (as of now) for web browsing and email." -coffeecigs (Jason) Q. How do I play Net games on my Saturn? A. You don't, you can only play Saturn Netlink games using the phone line (i.e. Direct Play), which means that it MAY cost you money to play over the phone. I should note that I have heard that at one time, there were free servers you could play on, but they are no more.... I would also recommend finding local friend(s) with Saturns, and tell them (or buy them a gift... =) ) how they can get a Netlink for cheap, and how good the games are. Q. Is there anyway I can download the Update at Planetweb onto my computer? A. Anders, again is here to help out... "...if you want to download the updated Netlink software from Planetweb's server for some reason, you have to change the User-Agent header of your browser to Mozilla/2.0 (compatible; planetweb/2; SEGA Saturn; TV; 640,480) (The version number after planetweb might not *have* to be 2, but it worked for me.) This allows you to download the browser binary to your local machine. To serve the file to the Saturn so that it can run it, you must serve it as the MIME-type application/x-planetweb-app-segasaturn One way to do it is to rename the files so they have a specific extension (I use .sga) and if you run Apache, put a .htaccess file in the same folder with the line AddType application/x-planetweb-app-segasaturn .sga in it. (The last tip was from the Netlink League forum.)" Q. Can I make my own free server? A. I have no idea, but I REALLY doubt it... I would ask Sega (and Planetweb) if they know how to make a free server for Netlink games... A. While not quite what your asking, Anders has give a possible first step to creating your own server... "...I stumbled upon this page that tells you how to set up a Windows server for the Dreamcast. I haven't actually tried it yet (and W2K/XP seems to be a bit tricky to set up), but the procedure should be identical for the Saturn. It still won't let you play games through the Internet, but using the Netlink software should work. Anyway, here's the link: http://www.consolevision.com/mterlouw/" Basically, you could maybe hook your Netlink to your PC and dial up through your PC modem. While I have no idea as to how, in theory it might be possible to simulate a 'ring' while two players are on the internet, and thus play a game online... In reality, it's not very likely to ever happen. =( A. The other option would be to create a very... unique LAN type system by using a TLS... but that would be a costly way of doing it. For more information, see "Q. Can I connect TWO Netlinks together by the SAME phonecord?" above. Q. With Sega's new Seganet (the US game servers, not the Jap. Netlink), do you think that Sega will bring back their old Netlink server(s)? A. You could try E-mailing them, asking... But I think that it's about as likely as you getting a gallon of blood from a stone. Q. How do I send (or backup on the net) a save game using my Netlink? A. Thanks to A Murder of Crows, I now have a pretty good description of how to do this... "Memory File Downloading: i have done this, and it isn't easy. you need to setup a POP3 email addy inside the browser settings, go online, find your save, send it to the email addy and have the netlink check your email. the file format will be recognized automatically, and you will see the new save game in your memory. to send, i assume all you need to do is compose an email and send an attachment." Q. Can I get a virus on my Saturn? A. Even if a virus was made for the Saturn, the worst that could be done would be corrupt your save files.... As of writing this, I have no knowledge of a Saturn virus. Q. I have a question that has yet to be answered! A. That isn't a question! =P Well feel free to E-mail me at Noobsa44[at]msn.com 5.1 Credits: Created and maintained by: Noobsa44[at]msn.com and Anders Montonen (who has sent in almost a third of the stuff on this FAQ!) Special Thanks to: * Marlin Bates for sending a 'copy' of Daytona CCE-Netlink Edition to me! * John Hokanson Jr. for compiling the Sega Saturn FAQ (where I got some DirectLink info). * The people at SegaFans (http://www.classicgaming.com/saturn/) for their transcription of the Game Players article! * SegaSages (aka IGN codes; http://codes.ign.com/) for the game codes. * DashK (dash[at]planetshogo.com) for all the Jap. Seganet info and picture! * Guile, once owner and future webmaster of Sega Maniacs. * The people at Paliadinken's (http://www.angelfire.com/games3/paladinken/) for there list of Saturn games. * Lordbat for creating the Netlink 4.0 browser and letting me be the first person to test it! =) * Dustin for his free long distances, and general knowledge about the Netlink. * A Murder Of Crows (www.AMurderOfCrows.net/MurderInc) for point out Paliadinken's site, not to mention all his random bits of info. * Anders Montonen (ammonton[at]cc.helsinki.fi) for the Europe Netlink info and all sorts of other great info! * Joshua (http://chronomagister.hoops.ne.jp/x-band; gaming[at]chronomagister.cc) for some great Japanese Netlink Info. * Benjamin Paul Galway for his AIM guide! * I.Mecking for his Directlink info. * Everyone who has this FAQ on their site, while not editing it! =) * Anyone who reads the credits (or this FAQ for that matter)! * Anyone else I forgot to mention! You know who you are. 5.2 Side Notes: *Just as a quick side note, you can visit my webpage which has an archived copy of this FAQ (Its in the random stuff section). Its URL is.... http://www.geocities.com/thelastjustcause/ *Noob got his Netlink on the ninth of Sept., 2001, but started writing this FAQ BEFORE he had a Netlink. Noob doesn't have a DirectLink =(. If you wish to donate a DirectLink, feel free to E-mail me about your possible donation! =) *Noob gave his Netlink to Strata... and Noob got a 2nd Netlink, however it meant Noob was Netlinkless for several MORE weeks, while still writing this FAQ! *Noob final used his Netlink for the first time on Jan. 4, 2002. *Noob also had worked on a site called Sega Maniacs! The URL was: http://www.sega-maniacs.fr.st/. It is dead now =(.