Did the Saturn really render geometry with squares, rather than triangles?

  1. I've always been a bit curious. I imagine it would explain the awkwardness for developing for it if it did.

    User Info: Meeh

    Meeh - 7 years ago

Top Voted Answer

  1. AFAIK, Saturn was built in a way that it "preffered" squares, which doesn't mean it couldn't render geometry in triangels. Destruction Derby is an example of a game that used squares, same goes for Tomb Raider, which in the beginning was a Saturn exclusive.

    User Info: SaturnFanPL

    SaturnFanPL - 7 years ago 2 0

Answers

  1. No they did it with triangles I'm quite certain. Virtual On is a perfect example.

    User Info: shadow2bolt

    shadow2bolt - 7 years ago 0 2
  2. Yes, the Saturn hardware was designed for quad-based rendering instead of triangle-based. This was great for 2D games (since sprites generally are textures on large squares anyway), but not so much for 3D where triangles have been, as of 2009 still *are* and probably always *will* be the de facto standard of the industry.

    That's not to say 3D on the console was impossible - it's very possible to make 3D games with quads, especially if you design around that limitation. Most designers hadn't designed around that limitation, and given the various problems the Saturn had, didn't see the need to.

    User Info: ShadowHog

    ShadowHog - 7 years ago 1 0

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