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Mickey Mania: The Timeless Adventures of Mickey Mouse
For SEGA CD, Genesis, SNES, and Play Station
By Adam Cooper
This FAQ is Copyright (c) 2013 Adam Cooper
Last Revision July 28th, 2013
Table of Contents
1. About this Guide......................................
2-1. Copyright and License..........................
3-1. Searching the Guide............................
4-1. Version History................................
3. Game Info.............................................
4. The Basics............................................
1-5. Steamboat Willie...............................
2-5. The Mad Doctor.................................
3-5. Moose Hunters..................................
4-5. Lonesome Ghosts................................
5-5. Mickey and the Beanstalk.......................
6-5. The Prince and the Pauper......................
3-6. Cheat Codes....................................
7. Version Differences...................................
2-8. Special Thanks.................................
100: About this Guide \
'-- 110: Availability --------------------------------------------------------'
The Latest version of this FAQ and all of my work is always available on
my website , GameFaqs  and IGN .
'-- 120: Copyright and License -----------------------------------------------'
This FAQ is Copyright (c) 2013 Adam Cooper, and released under the terms of
the Creative Commons Attribution NonCommercial, No Derivatives License.
This License enables you to distribute this FAQ provided it remains in
its full form, unchanged and full credit is given. Publishing it under
your name on websites or otherwise is prohibiting. You may not use this
work for commercial purposes. For any reuse or distribution, you must make
clear to others the license terms of this work along with the notice in the
All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.
'-- 130: Searching the Guide -------------------------------------------------'
Press "CTRL+F" to Search the FAQ. Copy, paste the code to the desired section
from the tables of content into the search bar and click Find.
'-- 140: Version History -----------------------------------------------------'
Version 1.00 July 28th, 2013
Finished the FAQ with both the main walkthrough as well as all the hidden
extras. Update me via my email, Twitter or website should anything be added.
200: Introduction \
Mickey Mania is a 2D platformer first released on Sega Genesis, Sega CD and
SNES, later ported to the PlayStation with enhanced graphics. Although there
are a few notable differences between the ports, the enital game is the same
with a few exceptions that will be noted in the walkthrough.
I own all SEGA and the PlayStation version and although this walkthrough was
written for the SEGA CD, it can be used across all versions.
300: Game Info \
Mickey Mania is a platformer in which players control Mickey Mouse as he
visits various locations based on his past cartoons, ranging from his debut
in Steamboat Willie to the more recent The Prince and the Pauper. Mickey can
attack enemies by either jumping on them or by using a limited supply of
marbles, which are collected throughout the stage.
Mickey can take up to five hits, represented by the fingers he holds up on his
hand, which can be replenished by collecting stars, whilst extra lives can be
gained by finding Mickey hats. Stages offer a variety of challenges such as
puzzles the player must solve, escaping from a rampaging moose and fleeing from
a flaming staircase.
The game can be found eBay as well as Amazon for a reasonable price. Go for
the PlayStation version if you want the most updated and enhanced version or
the Genesis version for the classic.
400: The Basics \
As mentioned earlier, this is a simple but challenging 2D platformer where
you move from the start of the stage to its finish collecting lives and few
more things explained below.
Marbles: Although you can hit most enemies by jumping on them, using marbles
can be both better and safer. Collecte them across the stages and throw at
enemies. A Gold bag will appear on the top right of the screen showing you
how many are left to use once you collect them or use.
Stars: Stars add hit points, you can mix them at 5 the most as shown by
Mickey’s hand top left of the screen. Each time you take a hit, a finger
disappears. When all hits are used you will lose a live.
Mickey Hat: Adds an extra live. When all are finished, its game over.
Checkpoint Rocket: Walk past it to activate a stage checkpoint. You will
restart from this point should you die.
Difficulty: Easy, Normal or Hard.
Tries: Three, Four or Five.
Throw: Set the throw button.
Jump: Set the jump button.
Sound Test: Play game’s music and sound effects.
Help Screen: Explains basics.
While in game;
Press and hold up for the camera to slightly move up.
Press and hold down to crouch and the camera to slightly move down.
500: Walkthrough \
The Walkthrough will be a straightforward process unless needed or recommended
to collect the extras. For hidden paths and stages, see the Hidden section of
'-- 510: Steamboat Willie ----------------------------------------------------'
From the start of the stage, wait till the coming music symbols goes below
then immediately jump on top of the bottle so the cork closes the mouth of
the gowt preventing it from attacking you by singing. Make your way toward
the crates and jump on top. The cheminees will blow smoke so wait for the
right moment to move forward.
Now jump on top of the cat and drop down the new hole. Keep walking to the
left while collecting the two stars and push the crates. Make your way past
the cheminees again and avoid the hole moving forward. The next section will
have birds popping out of the crates, avoid them as you can't hit them and
jumping on them will get you hit.
After that, jump on the top crate and wait for the crane to lift you to the
otherside. Don't worry, if you fall you will be taken back to the crates
undamaged. When on the other side, move forward to finish section one.
Collect the 3 Marbles at the start of the section and carefully time your
jump between the two demolition balls collecting the star in the middle
along with the 3 other marbles. Keep walking forward without stopping as
the walkway will fall. You can jump on top of the first bird to get on top
of the house and collect the star to the left or simply continue walking
across the rope. The birds take up to 3 hits via marbles.
Walk forward till you reach your first checkpoint rocket, jump on top of the
sprint next to it and launch yourself to the top left of the house. Keep
jumping to the left till you reach a sign, jump on it and again to the top
right walking past the bells. Make sure to ring them and keep jumping forward
ringing the other set. The Walkway below is now unlocked, keep moving forward
till you reach a wall made of crates.
Wait till Pete comes near you and tries to attack, attack back by jumping or
throwing marbles. When he goes down, jump on him and make your way on top of
The Next section involves moving forward while watching for falling crates.
Kill the first bird and carefully move forward. When on the other side, jump
on the crane again and wait for it to move you to the other side. Now, keep
jumping from crate to crate as they fall until you're on top. Move forward
to face the stage boss.
There are total of 4 mechanical wheels, you need to destroy them. The upper
crates will be dropping bombs, marbles and springs. Keep hitting the bottom
wheels with marbles, while dodging the bombs. When done, keep jumping on the
dropped springs and throw the marbles at the remaining two on top left and
right to finish the stage.
'-- 520: The Mad Doctor ------------------------------------------------------'
From the start, keep walking forward while watching out for the flying bats
above until you reach the checkpoint. Continue walking forward and a skeleton
will drop down, hit him with a marble or wait for him to selfdistract. In any
case, watch out for his bones as they fly out.
Collect the marbles and walk forward. Another skeleton will drop by, deal with
him and continue to the hanging knifes with skeleton head ahead. Approach it
slowly and the knifes will fall with a skeleton dropping down. Continue
walking forward as you face skeletons and knifes till you reach a stairs.
Deal with the skeleton and continue walking to finish the first section.
Walk forward past the checkpoint and throw the marbles at both the swinging
spider skeleton and the flying bat. Once done, jump on the rope once it
reaches and you will automatically grab it. Jump off once you’re on the other
side and continue walking. This time fire sparks will fly out of the fireplace
so watch out as you deal with another swinging spider. Note that the fireplace
itself cannot hurt you; it’s just the sparks that dose.
You can grab the star to the upper left or jump to the other side. Watch out
for sire sparks as you land and continue forward deafening another spider and
grabbing on to the rope. Keep walking and dealing with bats till you reach a
big pipe. Enter it to clear the second part of the stage.
This part requires precise timings so pay attention. You will be on a hospital
moving bed, crouch till you pass the three spinning blades then jump as the
bed is about to fall down. If done correctly you will end up on another moving
bed. Again, jump the spikes and prepare to change bed. Crouch the blades and
the first spikes, jump before the second spikes. Jump again to change bed.
Jump the three blades then jump yet again to another bed.
This part can be little tricky, jump before the first blade, crouch, and
jump again to end the part.
This next part is not found in the SNES version and requires timing your jumps.
Keep moving down throwing marbles at the bats without stopping. Watch out for
rolling barrels behind you. Jump them off and continue moving. Another thing
to watch out for is the shaking ground that will fall seconds later once you
walk on it. You will walk by stars so don’t worry much. When you reach the
bottom door, the part will be over.
Walk forward and deal with the skeleton either by marbles or jumping. Take
care of the bat and jump into the rope. Jump off on top of the skeleton
grabbing the star and into the next rope. Repeat the same twice until you
reach a checkpoint. Take care of the bat and the skeleton and walk forward.
Deal with a couple skeletons and bats and continue forward to the next part.
The Next part is the elevator. You will have to dodge the skeletons bones.
The best way is to stand in the middle and wait till the elevator fully
reaches the skeleton floor before you throw marbles. When you reach the
top, walk forward after dealing with the skeleton.
Note: This part contains a secret area, see Hidden section for more
The Final part of the stage. Move forward to solve a very simple riddle. You
will need to push the glass bellow the three wooden things with the skeleton,
jump on top of each to drop a chemical in to the glass. Do this for all three
while dodging the bats and push the glass into the heater next to the door.
Jump to the upper right and stand on top of the switch for a few seconds until
the chemical explodes and blows the door.
Boss time. Grab the stars if needed but leave some for later in case you get
hit. Run to the far left and throw marbles at the Mad Doctor. He will start
throwing chemicals at you so watch out. You can also jump at him but this will
leave you open for hits. Hit him a couple of times and he will be defeated.
Congratulations, you saved pluto.
'-- 530: Moose Hunters -------------------------------------------------------'
This stage is simple yet requires timing your jumps as well as watching for
the falling rocks. Whenever Pluto suddenly freezes, a moose will be coming
for the direction that Pluto is pointing at.
Walk forward and stop before the first tree as two branches will fall down.
Continue walking to the mini cave ahead with the falling rocks. Be careful
as a branch will fall right after you clear past the rocks. Another mini cave
with a branch after rocks scenario. Walk a little more and the first moose
will be running from the left. Jump and continue.
Continue walking dodging the branches mosses. After a few rocks, mosses, and
branches you will come across a checkpoint. Continue walking little more and
you will clear the section.
The next section requires attention. You will be chased by a moose in 3D like
environment. If he catches you, you will die. Collect apples to speed up
dodging rocks that will trip you, slowing you down as well as water which will
not trip you but still slow you down a bit.
The apples will mostly be easy to collect but can be tricky in some parts.
An apple can be on the far left or right side of the screen so pay attention.
Don’t jump unless you have to and try dodging the rocks running to the sides.
'-- 540: Lonesome Ghosts -----------------------------------------------------'
Walk forward and try falling in the middle of the second fall grabbing the two
stars or time your jump and make it to the 3rd walkway and fall down grabbing
Mickey hats or stars. Wait a while on the raft and you will reach the section’s
Continue making your way forward until you reach a metal set of stairs with a
wooden box before them. Stop exactly near the box as a ghost will appear.
You can’t hit them so just wait for him to disappear and quickly jump on the
stairs. As you’re about to make it to the top, the stairs will flat out
resulting you to slide down. Quickly walk back up to the end with another
Make your way to the right side metal bar and ether balance yourself to jump
to the right grabbing the upper star or the right side to continue. Another
set of stairs with another ghost appearing. When on top, jump to the right
side bar and balance it to give you some height enabling you to jump to the
far right side walkway. Make your way up to another ghost.
Jump on the bar and grab the upper right sided star before continuing. Now
carefully balance yourself and jump to the left. You will land on another bar
with a ghost appearing, wait for him to disappear while constantly jumping to
avoid losing balance. As soon as his gone, quickly balance the bar and jump up
Make your way up then start jumping from one bar to the righter until you
reach the right sided walkthrough with stairs. Make your way up and keep
walking dodging the two bats till the checkpoint. Wait for the till the
irons to fall down and quickly move across them before they get thrown
back up. Continue walking grabbing the marbles and dodging the three bats.
You will reach a dead end with jumpable irons. Time your jumps right before
they close and make your way to the top. This part requires you to be extra
careful as falling down will result in you starting the stage at the beginning.
Ahead is a walkway that will fall once you step on it with ghost appearing.
Wait for the first ghost to appear and walk past him just enough to see the
next one. Keep jumping brick by brick till he disappears. Repeat again till
you reach the end door steps to clear the section.
This Section is little glitch so you need to be fast and may even take some
necessary hits. Walk forward collecting the marbles and jump on the barrel
before the water stage rises. Wait for the ghost to drive away then continue
walking on the barrel till you reach another barrel with a ghost before it,
wait and immediately jump on it. Quickly walk forward ignoring the marbles
and instead of waiting for the ghost ahead to drive off, jump over him on to
the next barrel and continue walking jumping when necessary as the ghost will
drive past you.
Continue walking to your last ghost and over jump him to reach the end. Wait
for the ghost to drive by and the water stage will rise down enabling you to
If you’re having trouble timing this, just walk past the last two ghosts and
take the hits as this part is very time sensitive and requires precise timings.
Walk forward to the checkpoint and make your way up the stairs dodging the
ghosts that appear. Grab the star and jump into the rope landing on the other
side. Walk forward till the ghosts start appearing, they will walk toward you
while throwing hats so watch out. Jump over the first ghost and walk forward
watching for the hat behind you till you reach a lap table. You need to push
it to the end of the hall.
Keep pushing it while stopping for the appearing ghosts and wait for to throw
their hats and disappear. Continue pushing and don’t forget to watch out for
the hats from the ghosts behind you.
You will reach a wooden stairs, jump on the table so you can reach them. Make
your way up and grab the star before making it to the other side using the
rope. Continue walking till you reach a wooden bridge like, as soon as you
walk on it, it will fall. A set of ghosts will keep appearing and disappear
as the bridge keeps rising up and down. Wait for each ghost and keep moving
till the end door with another Mickey. Grab the star before entering the door
to finish this stage.
'-- 550: Mickey and the Beanstalk --------------------------------------------'
Grab the marble and hit the middle butterfly then jump on the other. Continue
to the walkway above. Dodge the seeds from the upcoming flowers as well as the
bugs which you can use to jump on and grab the star. Push the apple ahead while
continually avoiding the seeds. Jump on the apple at the end of the way to
reach higher ground.
Push the flowerpot to the falling water, once the flower grow, push it back
and use it to reach he left sided mushroom. Keep jumping to the right killing
or avoiding the butterflies till you reach a checkpoint. Jump down on the leaf
and stay on it avoiding the dragonfly till you reach the next one. Repeat this
until you reach the ground. Keep walking jumping off the bugs at the bottom to
clear section one.
Walk forward avoiding the bug. Avoid the again but don’t keep walking as the
upper egg will fall once you get close with two bugs jumping out of it which
can hurt you. Continue moving forward jumping on the bug and getting the star.
Continue walking up to a bug and four eggs ahead. Carefully time your movement
and continue walk till you see a closed dropdown.
Continue moving up while watching for the falling eggs until you reach the
upper stage with bugs and smaller ones that parachute down. Avoid them all
continuing forward to a dead end with a switch. Walk over it and head all
the way back to the dropdown that was closed before and is now open. Drop
down and grab the left star above the switch turning on the lights.
A spider will be revealed, quickly walk away and keep walking till you reach
a ladybug. Jump on it and stand still as it carries you away to the end of the
You will be outside again, continue walking avoiding the butterfly to a switch
like flower. Jump on it and a plant will grow enabling you to reach higher
ground. Repeat this process with the next couple of switches while killing or
avoid the butterflies till you reach a ground with a bug and an entrance to a
dark place. Continue walking to a checkpoint.
Ahead is a huge plant that you will need to climb up killing or avoiding the
butterflies. Grab the star to the right using the buy if you must and carefully
climb up watching out for butterflies and avoiding slipping. Climb up to clear
This final section is easy. Keep moving forward avoid dragonflies, bugs and
butterflies. Continue till you reach a jelly in a plate. Push it to the right
side until you are able to jump on top using it. Continue walking past the bugs
that toss a lemon on each other till you reach the stage’s end.
PlayStation Exclusive part:
This part is the same as the one at the end of Moose Hunter, except this time
you’re running away from Willie the Giant. Collect apples to increase your
speed and dodge mushrooms and water.
'-- 560: The Prince and the Pauper -------------------------------------------'
Head forward until you come across a wooden box. push it back the way you came
and use it to climb up to the wooden platform. This part is easy but requires
practice. Jump on the kandels platform and start walking left and right with
the moments to match the movement of the platform. Ex; walk to the far left as
the platform swings left.
Be prepared to jump to the other platform as soon as you gather enough speed
and the platform swings to its furthest to the right. Repeat the process for
the upcoming ones until you reach the stairs which will lead you up to a
You will notice that its a dead end. Incorrect. Just before the entrance to
this area around the stairs ending is a switch that you need to touch.
Activate it by jumping and the next area will light up revealing books with
a jumpable spring in between. Jump and take care of the knife thrower using
marbles. You can also grab the star to the far left.
He will be killed after three hits. Carefully jump to his place and take care
of the archer jump down grabbing marbles and into the magical platform. The
platform will go down as you stand on it, use it to get down killing the knife
Now head back on top, jump on the first magical platform and jump again to
the right until the upper archer is visible. Do this again as you are throwing
marbles at him until he is killed. Now jump yet again on the first magical
platform and wait till the other one reaches a bit high. Jump on the books and
into the the 2nd one enabling you to reach upper walkway by jumping.
Jump down collecting marbles and into the spring on top of the books killing
the knife thrower. On the other side is an archer along with a knife thrower
so drop down carefully while throwing marbles and up again using the spring
until the area is cleared. Walk ahead and drop down to another archer, take
care of him and continue moving forward down the stairs grabbing the star on
your way down. Continue walking to the left killing the archer and avoiding
the falling pots.
A knife thrower will appear, walk behind him when he's walking to the left
and a bunch archers will appear. You don't have enough marbles so keep
jumping on their heads until you reach a door.
This part is easy but still, be careful not to lose any hits or lives. Jump
on the table with the black jar. Push it to the right and use it to reach the
upper platform with the archer. Kill him and make your way to his platform then
to the next one after taking care of another archer. Now jump to the last
platform with a switch above it. Activate it and drop down.
Now walk forward while watching for both fireplaces sparks and the burning
pipes with a checkpoint in between. Watch out for the pipes as they are one
hit one kill. Take care of the knife thrower ahead and enter the pipe by
jumping in it.
As soon as this part starts, you will fall into a room with air pump and a toy
duck. Keep jumping to blow air into the duck until its afloat. You must jump
full jumps by hold the jump button till Mickey reaches maximum height for this
to work. Jump on the duck as soon as its ready and wait till you reach a good
height then jump to the right side on the walkway.
Walk forward and slide down to meet another knife thrower, take care of him
and continue moving forward. Ahead will be two more throwers with a third one
on top, kill or avoid them till you reach a set of web chains with a metal
platform. Jump on it and ride it avoiding the spikes until you land on the
other side with two enemies. Kill or avoid them and continue walking grabbing
a star at the end with another set of chains and a ridable platform.
Ride it again jumping and avoiding the moving spikes till you land on the
other side with an archer and a checkpoint. Keep moving forward. Grab all
the marbles and avoid the knife thrower until you reach a fire with jumpable
platforms. Watch out for the sparks and move fast as the platforms fall after
a short while. Two enemies await on the other side. Move forward to reach
another fire with platforms. This time, the sparks are harder to dodge though.
Two enemies await on the other side. Keep moving. Yet another fire with
platforms. Jump it off and try to grab the star at the end. Again, two
enemies await. Take care or dodge them and slide down. Keep dropping down
fast as the walls will start to close trapping you.
When you reach the bottom, keep moving forward. Two enemies await. Continue
moving past the sliding chains. Time your movements and wait a few seconds to
learn there timings. Take care of the archer ahead and push the rock on the
right on top of the ground switch in between the skeleton and the door.
A platform will appear. Jump on the platform then again on the upper one.
The platform will move into the spikes. Time your jump into the upper right
platform then jump again to the one beside it. This will give you some time
as the platforms disappear. By the this time the moving platform will pass
by. Jump on it and immediately into the upper on and to the upper walkway to
clear the section by standing near the other Mickey.
This tower section is the same as the one in Mad Doctor’s, only this time you
will need to move up avoiding the falling spikes and watching your steps as
the walkway will keep falling with fire bellow you rising as well. Keep moving
and jumping the same time. Avoid staying at the same spot as you will fall.
Take a hit if necessary but keep moving. This part is short so brace yourself.
Arguably, the hardest part of the whole game. The part is hard but still
passable. As soon as you're in control, grab the marbles and jump while
hitting the knife thrower. Enemies take one hit so it should soften things
up a bit. Again, take a hit if necessary but keep moving as the fire below
is rising up very fast. One important tip is that you keep hitting your
enemies the same time as you jump up from platform to platform.
After reaching the top. grab the three stars and continue moving forward to
the checkpoint. Take care of the archer and grabon into the chain rope. Jump
out on top of the enemy head and keep doing this till you reach the end. Try
to kill off the archer at the other side before continuing. This is easy as
the enemies behind you will most probably not reach you so all you have to do
is throw a marble then dodge the arrow and again. Continue walking and killing
the two enemies ahead until you reach another chain rope.
Keep jumping from rope to rope until you reach the walkway. Continue walk and
killing off the enemies until you reach another fire with enemies in between
the walkways. Keep jumping on their heads until you reach the final enemy with
the part end behind him.
Time to face Pete. This boss is a joke. You will basically need to move from
side to side grabbing a magic pen that will summon Mickeys from the previous
stages. Each time a Mickey gets summoned, Pete takes a hit. Repeat until he's
From the start, head to the left and keep walking jumping fire and grabbing
the rope on your way till you reach a set of crates with a star and the magic
pen on top. Now grab the marbles and either kill or jump on top of the enemies
heads as you keep on moving to the far right side to another magic pen at the
end. Keep repeating this till the end. Don't forget, you will get a star each
time you make it to the left side pen so take some hits if you must and keep
Face Pete again for the last time. Its abit harder than the first fight but
still easy compared to previous parts of the game.
The basic idea is to let him jump on the movable spikes. As soon as the fight
starts, dodge his sword throw and prepare to walk to the right below his jump.
Be careful as a set of spikes will fall from the top. Push the movable spikes
a bit to the left and he should land on top when jumping at you. You can now
grab the stars using his sword to get to the top one or simply repeat what you
first did by going under him to the other side and pushing the new movable
spikes to his next position.
After a few hits, two switches will appear on both sides of the walls. The
falling spikes will be little harder to dodge as well. What you need to do
is move to whatever side has the wrecking ball next to the switch and activate
it by reaching to the switch using Pete’s soward once it hits the wall.
Immediately walk under his jump to the other side and repeat. After six hits,
he will be defeated.
Congratulations, you have completed the game.
600: Hidden \
'-- 610: Areas ---------------------------------------------------------------'
Mad Doctor’s secret area.
Reach the top end on the elevator part then exit and reenter the elevator.
You will be taken even further to a secret part. Walk out and continue moving
dropping down not far ahead. Continue moving in the dark until you see couple
of stars. Keep jumping to their locations and into the upper platform with the
Mickey hat at the top to meet up with Mad Doctor’s Mickey.
Steamboat Willie (SNES Exclusive)
You can access the hidden stage warp found exclusively on SNES version. Try
to hit the walking cat and land before the hole on to the left before a rain
drop to access stage warp.
Mad Doctor (SNES Exclusive)
On the part with the moving bed, throw a marble at the 4 spinning blades to
access stage warp.
'-- 620: Stages --------------------------------------------------------------'
The Band Concert
This secret stage is only accessible from Mickey and the Beanstalk’s stage.
On the part with butterflies and pushable switches that grow the plants, try
getting to the top without killing the butterflies on the 2nd platform as
you're making your way up. Just before the entrance to the dark room ahead,
wait for the bug to fly then jump on it and try to touch the upper right
switch near the wall.
If done correctly, go back and time your jumps on the butterflies to reach
the upper left walkway. The dark butterfly can take up to two hits so jump
carefully. You can also jump on top of the upper butterfly but you may take
a hit in the process. You will see some stars, Mickey hat and a question mark.
Grab it to access the secret Band Concert stage.
The stage is simple, keep jumping and making your way on top while dodging
objects trapped in the hurricane.
'-- 630: Cheat Codes ---------------------------------------------------------'
Go inside the Sound Test menu and set the Music to “Continue”, FX to “Appear”
and speech to “Take That”. Now go down and hold left on Exit until you hear a
ring sound. Go back to the main menu and click on start to access the level
Infinite Lives (Genesis)
Hold A+B+C+Right when the SEGA logo appears. Keep holding them while
navigating until the start of the first level. Let go of them all and
you will receive infinite lives.
700: Version Differences\
There are a few noticeable differences across all versions listed below.
- Band Concert stage is missing from SNES version.
- SNES version missing some effects and Pluto appearances.
- Loading screen in between stages in SNES version.
- The tower stage missing from SNES version.
- Ending extended in Mad Doctor’s final on Sega CD and PlayStation versions.
- Mickey dialogs through the game on Sega Cd and PlayStation versions.
- Extended part in the final stage on Sega Cd and PlayStation versions.
- Stage Warp in the SNES version.
- Different/lack of music in SNES version.
- Remade graphics on the PlayStation version.
- Willie the Giant part on PlayStation version.
- Difficulty increase on PlayStation version.
800: Closing \
'-- 810: Contacts ------------------------------------------------------------'
I may be contacted any time via my email, Twitter or Blog. Just make
sure to properly mention the subject. I welcome questions, contributions,
corrections, requests or anything else.
'-- 820: Special Thanks ------------------------------------------------------'
. Wikipedia: Some game info.
. IGN.com: For the cheats.
. Listed websites for accepting my FAQs.
. You for reading this FAQ.
FAQ Created by
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