hide results

    FAQ/Walkthrough by WWalker

    Updated: 12/04/00 | Printable Version | Search Guide | Bookmark Guide

         Copyright 2000 William Walker. Do not sell for a profit.
                   Topic: Mickey Mania for Sega Genesis
    Mickey Mania is a nice, simple, fun game that stars Mickey Mouse.
    Other great games with Mickey Mouse include World of Illusion and
    Castle of Illusion. I have made a FAQ for the former. If you have
    a question, e-mail j-d-walker@worldnet.att.net 
    Notes on violence: not much violence. If you are very sensitive
    this may not by for you, as in the final level some of the
    obstacles include moving walls, pits of fire and enemies that
    throw knives and fire arrows. In one particularly nasty part
    Mickey must climb up a burning tower. Nevertheless, the game is
    probably okay for most kids. For one thing, when Mickey dies the
    screen disappears and Mickey says ''Uh oh'' comically. Another
    con is the fact that the game is pretty hard, and the difficult
    levels come early. Verdict: this game is okay for most kids. 
    Okay, lets get into it. In this game Mickey has to travel through
    six of his most famous cartoons, and defeat a character named
    Pete. Controlling Mickey is easy. Press the D-pad to move, down
    to duck, C to jump and B to throw marbles. Now, let's get into
    the thick of it. 
    Now that you're in the game, it's time to begin the walkthrough.
    There is a level select cheat, which I'll tell you at the end.
    Now that you're on Steamboat Willie, go right to find a goat that
    is singing. The thing is, the notes are so bad they hurt you. In
    the top left corner is a glove. One of the fingers goes down
    after each hit. After five hits Mickey is toast. To pass the
    goat, jump on the bottle and a cork goes into his mouth. This
    stops the notes. Go past him and climb up to the steam funnels.
    The steam hurts you, so run by when they stop steaming. If you
    get hit, jump on the cat to the right and a hole appears in the
    floor. Drop down and go left and you'll collect two stars and
    push the crates away to get back. Each star you collect gives you
    back a finger on the glove. After the steam funnels go right to
    some crates with bird heads poking out of them. You can't hurt
    the bird heads, so try to avoid them. When you come to a stack of
    crates a crane will take them over to the other side of the water
    one by one. Jump on the crate it will take over next. After a
    while you'll see the pattern. If you fall in the water a fish
    bounces you back. Once on the other side, go right to the end of
    the stage. 
    That first part was easy, but it gets tougher. The first thing
    you'll notice in the second stage is the little gold balls. When
    you touch them a bag appears in the top right corner that tells
    many marbles you have. You can throw them at enemies. Your first
    obstacles are two swinging cannonballs. Watch out! You can duck
    to avoid the second one, and there's a star nearby. After the
    balls cross the bridge that collapses. Mickey dies if he falls
    off the screen, so look out! After the bridge you must cross a
    rope. Jump to the platforms, then to the rope and cross it. But
    there are two parrots flying back and forth. To beat them, either
    jump on them or toss a marble at them. Jumping is better since
    it's difficult to hit them with a marble. Also, you should try to
    save marbles here, as you'll need them to defeat the boss as well
    as a big cat here. Parrots can take one, two or three hits before
    dying depending on the parrot. The stars up/left of the rope
    aren't worth going for. Continue right to a rocket. Hit it so if
    you die later on, you'll start over from here.
    You can't beat the cat to the right yet; bounce up on the
    springboard first. Jump from platform to platform left watching
    out for the parrot. When you're back at the rope jump onto the
    object hanging out, and then to a higher set of platforms. Watch
    out for the parrot and touch the four bells. Once they are all
    ringing, drop back down to face the cat. He'll spit things at
    you, so be careful. Wait until he moves right, then jump on him
    four times or hit him with four marbles to stun him. Now jump on
    him to spring up to the ledge on the right.* 
    Go back down and then screen gets color. You must now jump across
    the platforms while avoiding falling crates. There are small
    platforms in between where you'll be safe, but don't fall off the
    screen! This is the toughest part yet. After crossing this part
    jump on the block with an arrow. It moves right, over a pit. Jump
    to the boxes on ropes. You must quickly jump from box to box
    because they fall. This is the toughest part in this cartoon. If
    you make it onto the platform above, go right to face the boss. 
    *For really experienced players, you can get a 1-Up here, one of
    five in the game. Before you drop down off the stack of crates,
    wait for the parrot to come back. Bounce off him, and if you are
    lucky you'll reach the platforms above. You must hurry to avoid
    the crates, as there are no safe spots. On the last platform,
    make a big leap right to snag the floating Mickey hat. Now you
    have another life!
    The boss is some cranes that drop bombs on you. The cranes fly
    above and out of reach, and drop bombs. Marbles appear when some
    bombs explode. Watch out for them! To defeat the cranes you must
    destroy all four gears. First, destroy the bottom gears on each
    side by jumping on them five times. Now, wait until a springboard
    drops out of a crane. Jump on it to bounce up. At the peak of
    your bounce, throw a marble to hit one of the upper gears. The
    upper gears take three hits to destroy. After all the gears are
    destroyed you'll rescue a girl mouse held captive and finish the
    stage. Excellent work.
    Ohhh... this is a tough cartoon. The only reason why it's so
    early in the game is that chronologically it was done early. In
    the first stage you'll have to cross a bridge with bats flying
    over it. If you're a good shot you can take out the bats with
    marbles. Otherwise, just run across the bridge fast because it
    disappears. Set off the rocket and go right. In the rest of the
    stage you'll have to dodge a series of skeletons that fall from
    the ceiling. When they fall, move away and then throw a marble at
    them and their bones go flying. Watch out for the bones and try
    to take one skeleton at a time. Jumping on them is a bad idea
    because they throw their skulls at you. Mickey says ''Uh oh''
    when a skeleton is about to fall. Also watch out for knives that
    fall at pillars. There are also two skeletons in there that walk,
    and don't throw their skulls. Hit them with three marbles to beat
    them. At the far right is the exit. 
    In the second stage, first set off the pocket and throw a marble
    at the spider on the rope. Once he's dead, jump to the rope to
    cross the bog of flames, being careful of the bat. To the right
    is a fireplace. Watch out for the flames it shoots and knock out
    the spider. Use the rope and jump off to the left to grab the two
    stars high in the air. You can and should also use the rope to
    cross the fireplace. Kill the spider with a marble and cross
    another fire pit. Now go right, ignoring the bats above, and walk
    into the pipe to exit.
    The third stage has you riding a cart. All you can do is jump to
    jump off the cart. I can't give you a walkthrough here, but note
    these hints: when the cart is about to go into an acid pit, jump
    off and land on the cart on the other side. Watch out for saws
    and spiked balls. Sometimes you can duck under them. At the far
    right is the exit. Oh, and there's a 1-Up above the first set of
    saws. Let yourself hit them, and then jump to grab the hat, and
    fall back to the cart. This is great because you can re-grab the
    hat if you die later.
    The fourth stage has you trying to go down a tower. Some of the
    ledges collapse, and you die if you fall. Giving a walkthrough
    would be utterly impossible. Just take out the bats with marbles
    and jump over the barrels. There are two stars to help you. At
    the bottom there's a door ro the next stage. This stage is
    probably the toughest in the cartoon. Good luck.
    Stage five is similar to stage two. Go right, and before you
    swing on the rope (luckily, none of the ropes have spiders)*
    throw three marbles to the right to kill the skeleton on the
    other side, and also take out the bat. On the other side you can
    grab a star. You must cross several bogs, always taking out bats
    and throwing three marbles to take out any skeleton on the other
    side. Once the bogs are behind you you'll set off a rocket and
    have to deal with a horde of bats and skeletons. Be careful. The
    exit is on the far right. 
    Stage six is weird. Walk into the elevator and it goes up. Toss a
    marble a the skeleton and watch out for his bones. Every time you
    take out a skeleton the elevator goes up. Every two skeletons
    another one drops on top of the elevator and drops his skull and
    bones on you. You can't beat him; just wait until he
    disintegrates himself. On the last skeleton, the doors open and
    you can go right to the exit. 
    Stage seven is the last stage of this evil cartoon. Just push the
    beaker under one of the orange poison spigots. Now climb up to
    the top and, watching out for bats, jump on the spigot and poison
    falls into the beaker. If you kill the bats they come back. once
    the beaker has one drop of poison from each of the three spigots
    and is full of gray liquid, push it onto the burner at the right.
    Use the beaker to boost yourself up to the ledge and hit the
    switch. The screen darkens and the beaker starts shooting sparks.
    Wait on the switch until the beaker explodes and destroys the
    wall. Go into the corridor collecting as many marbles as you can.
    Go right until a door closes behind you. Now go right and prepare
    for the boss. 
    This boss is (of course) the mad doctor. When he opens his cape
    he'll walk back and forth, throwing things at you. Watch out!
    There are five stars and a rocket in this battle, so if you get
    hit you can regain your health. To defeat the mad doctor, you
    must hit him eight times. To hit him, either jump on him or throw
    a marble at him. The latter is better. After each hit he throws a
    horde of torches that explode, so use caution and try to hit him
    from a distance. After he's defeated you'll rescue Pluto! 
    Ha! This is so short it's almost like a bonus. But be careful. In
    the first and only stage, you'll have to go to the far right to
    the exit. Watch out for falling rocks - try running between them.
    Also watch out for falling tree branches. There's a rocket about
    midway through. Oh, and whenever Mickey says ''Uh oh'' it means a
    moose is about to come charging from the right. Jump over him and
    continue. He does this from time to time. 
    The boss is a moose that chases you. After you finish the stage
    you'll find yourself being chased by an angry moose. This is a
    weird boss - you can jump and move left and right. Jump over or
    move around boulders as they slow you down. Also jump over water
    for the same reason. The most important thing here is to collect
    the little green apples on the ground. It takes energy to run
    away from a moose you know, and if you go too long without
    getting apples Mickey gets tired and the moose starts catching
    up. If you don't get an apple fast the moose tramples Mickey and
    you die. Luckily that's about it. You can't get hit here and, of
    course, don't need to hit the moose either. When you touch the
    pink line on the ground, you've escaped! 
    This is one of my least favorite cartoons. The first part is 
    easy - just go into the house, jump over the first gap and drop
    down the center of the second gap to grab some marbles and a
    star. You'll land on a raft. Ride it to the exit. 
    In the next stage, jump off the raft and go right. A ghost
    appears who swings a stick at you and disappears watch out for
    him and jump up the stairs. Midway up it turns into a slide. Walk
    up the slide but watch out for the ghost at the top. All ghosts
    here hurt you. Most of them just appear and disappear and don't
    move. Jump right to a platform that swings up and down. The side
    you're on goes down, like a catapult. Jump to the stairs up/left
    of this platform. This is tricky - when the stairs become a slide
    you'll probably hit the ghost above them. Climb up the slide and
    jump to the balance platform to the right. Jump to the ledge to
    the right and walk up the stairs/slide. Watch out for the ghost
    at the top and jump to the balance platform to the left. Jump to
    another one but watch out for the ghost who swings a stick.
    Quickly jump to the stairway. Luckily it doesn't become a slide.
    Climb up and watch out for the ghost.
    Jump to the balance platform's left side to make the right side
    go up. Jump to the raised right side and then to the platform
    above. Above it is a star, and up/left of it, blending in with
    the black background, is a 1-Up. It'll take a big leap to get it,
    and there's a ghost who'll bother you. After bagging it jump from
    the second platform right to a ledge. Climb another
    stairway/slide and watch out for a ghost. Go right to a rocket
    and four disks that bounce up and down. These disks are a mixed
    blessing - they can hurt you, but you can bounce up on them by
    holding down the jump button and jumping on them. Above each one
    is a star. After the disks go right, being careful of bats. You
    must now climb a long shaft by jumping on the platforms that fold
    in and out of the walls. To jump from platform to platform,
    perfect timing is necessary. At the top go left to a bridge. The
    bridge disappears, so hurry across. When the first ghost appears,
    walk through him and take a hit. The other two ghosts will have
    disappeared when you walk by them. Touch the door to exit.
    The third and last stage is tough. First quickly jump on the
    barrel and the water starts rising. This water is toxic, so it
    hurts you. Run right on the barrel until you find a ghost in a
    boat. Wait until he zooms away, then quickly jump to the barrel
    that was behind him because the one you're on starts sinking. Do
    this several more times (be prepared to go through a few lives)
    until you find a ghost with no barrel behind him. After he zooms
    away make a big leap right and if you're lucky, the water drains
    and you can set off a rocket. Jump up the stairs but watch out
    for two ghosts. Grab the star at the top and swing on the rope to
    the right. Now comes a tough part. The ghosts here walk, and
    throw things at you before disappearing. To make things worse,
    when you reach the little table you've got to push it right until
    you reach a floating stairway. Ghosts will attack you all the
    time, and there's nothing much you can do except take the hits
    and maybe a life or two. Once you reach the floating stairway use
    the table as a boost, and grab the star and swing left on a rope.
    In the rest of the stage you'll have to contend with a floor that
    goes up and down. The ghosts here are ''normal'', but the moving
    floor makes it trickier. Try to get past one ghost at a time. At
    the far left touch the doorway to exit. To get the star, use the
    floor to get over the doorway and grab it. When you finish you'll
    rescue another Mickey who's been trapped by the ghosts.
    This is my favorite cartoon. Okay, you'll start on some
    platforms. It's like you're high in the sky. Be careful not to
    fall and hit the butterflies above with marbles. After you reach
    solid ground go right, and you'll meet beatles who are invincible
    but are slow and can be bounced off, and plants that shoot sprays
    of dangerous seeds. When you come to a green apple push it right,
    using it as a boost to the stars above and to the ledge when you
    reach it. Go right, knocking out any butterflies, until you find
    a pot. Push it right until it's under the stream of water
    droplets and a flower grows in it. Push it back left and use the
    flower to boost yourself up to the mushroom. Jump to the leaf at
    the right and climb up via a series of leaves. Set off the rocket
    and prepare for the toughest part of the cartoon. Jump onto the
    pea pod and duck to avoid the dragonflies above. They're
    invincible. The pod floats right on a pool of water. If you fall
    in you die. When you see another pod ahead of you jump to it
    because the one you're on sinks abruptly. If there's a dragonfly
    in your way just jump through him, that is what hits are for. On
    the last, non-moving pod make a leap of faith right. If you make
    it, drop down and go right to the exit, watching out for beatles. 
    The second stage is made up of tunnels. Besides beatles you'll
    have to watch out for falling rocks. When they hit the floor two
    creatures come out of them and are also a problem. There's not
    much else to say, except that there's a star early on that you
    can grab with a leap of faith. At the far right instead of an
    exit you'll find a red button. Hit it and go back to the bridge
    you crossed about halfway through. Drop down to a dark area. To
    the left you'll see a star. Grab it and you'll hit a switch below
    it. The screen lights up and the boss music plays, and a giant
    spider appears. Be careful not to hit him when it's dark, as he
    kills you instantly. Run right like a madman until you come to
    the ladybug because he'll chase you. When you see the ladybug
    jump on him and he'll zip you to the end of the stage. (Those
    goodies on the floor are a trick - the ladybug is the only way to
    escape the spider).
    In stage three go right, and jump on the beans to make them grow
    into plants. Use their leaves to climb up. On the second ledge,
    jump left, bounce on the butterfly, and then bounce on the one
    above it. This is rather tricky and should not be attempted
    unless you're experienced. If you're lucky you'll bounce on the
    butterfly above and be able to reach a ledge above where you
    started. Luckily the butterflies can take two hits before dying
    so if you miss you can try again. On the ledge, grab the four
    stars and the 1-Up hat. Once the cache is dried up,  or if you
    didn't go for it go right after the beans to a darkened area.
    You'll set off a rocket. Some of the beatles from now on fly up
    in the air for a few seconds. When they're doing this they can be
    knocked out with a marble. Kill the beatles and climb up the
    twisted brown beanstalk. This is tricky - jump on the ledges, but
    they're slanted to make your life miserable. There are also
    butterflies. Take them out with marbles or get above them and
    jump on them. At the top of the beanstalk is the exit. (Ignore
    the columns of marbles). 
    Stage four is easy. You'll be on a table, having to deal with a
    slew of bugs. Marbles will help a lot. There's not mush to say,
    except that you can't kill dragonflies nor beatles that don't
    hover. There's a secret passage under the first two pots with a
    star each. When you find an object that springs you up, push it
    right and use it to reach the pot. There's a rocket on the third
    pot. Soon after that you find pairs of beatles rolling or
    bouncing oranges back and forth. These oranges don't hurt you. At
    the end you'll find another Mickey who's shooting himself out of
    a bottle. Once he blasts off you can exit. No boss here. 
    This cartoon is 50% tougher then The Mad Doctor. In the first
    stage, go right to a box. Jump over it and push it left, then use
    it to boost up to the ledge, and then jump to the platform with
    candles. To make it move, press right, then left, and go back and
    forth rapidly to make the platform swing back and forth. When it
    swings right, jump to the next platform. It's tough, but if you
    fall you can always try again. On the third platform make a big
    leap right to a red stairway. You can't reach the stairway from
    the ground. Jump up the stairs, set off the rocket, and hit the
    switch at the top to turn on the lights. 
    The next area is a big library where you must cross to the far
    right. You can stand on books, and some books spring you up.
    About midway through are two books with sparks (!) falling off
    them. Jump on the left book to make it sink and make the other
    one rise. Then quickly jump to the other one, and then to the
    ledge. The main danger comes from the wolves. One kind throws
    knives, and the other kind shoots arrows. All the guys here are
    stationary. These guys are the main enemy throughout the cartoon,
    so become proficient at beating them. To do so, hit them with
    three marbles. Jumping doesn't hurt them, except if one already
    has two hits you can jump on it to kill it. If you're short on
    marbles, only kill the ones you have to. To grab the handy-dandy
    star in the top left corner, walk off the ledge and hold left.
    You'll bounce off the spring book and if you hold left you'll
    grab the star. At the far right beat the arrow wolf and drop down
    the steps (I don't think you can get the star on the right). On
    the floor go left, hurrying past the jars that fall on you. Don't
    kill the enemies; they're too numerous. At the far left you find
    Pauper Mickey. Trouble is, you've got to find the prince.
    In stage two, push the tea kettle right to boost up to the
    platform, and knock out all the wolves. Jump right and you'll see
    a tiny platform above. Jump and push it so it's midway between
    the platforms. Now go left, to the top platform and hit the
    switch above it. Use the platform you pushed to reach the one on
    the right, knock out the wolf, and grab the star. Go right on the
    platforms hanging from the ceiling, and jump to the small one.
    Jump off, grabbing the star, and land next to the wolf. Jump over
    him and into the entrance to the dungeon. Now, things get really
    You'll fall into a room at the beginning of stage three. Quickly
    jump up and down on that button to fill the duck with air. Hurry
    because the room will fill with toxic water. (The music is the
    same as stage one of Moose Hunters). Once the duck is floating,
    jump on it until it's high enough to reach the ledge. Jump to
    that ledge in the upper right corner (if you don't, you're
    screwed) and go right. Knock out the wolves if you can spare the
    marbles; if not just run by and jump onto the platform on the
    diagonal grid. Jump off the platform when it comes to a spiked
    ball to avoid a hit. Of course, you don't want to fall off the
    screen either. When possible jump to the ledge and go right.
    Knock out or avoid three more wolves, grab a free star, and ride
    another platform. On this one, the balls move, so you might not
    need to avoid them at all. Once on the other side, knock out the
    wolf and launch a rocket. Things will get worse. 
    Drop down a few times collecting a bunch of marbles. Go left to a
    fire pit. Jump on the blocks to cross, but be careful of the
    fireballs shooting out. Oh, and the blocks fall when you touch
    them. You'll have to cross three such pits, on the second and
    third ones the fireballs go in arcs rather then straight up. Be
    prepared to lose a life. On the last pit you'll get a star when
    you get across, but there are wolves in between the pits. After
    these pits go down to a shaft with ledges on alternating sides.
    Jump down and slip down from ledge to ledge, going very fast and
    ignoring all marbles. Why? Because the walls are coming in (Star
    Wars style!) and can and will crush you unless you're quick. At
    the bottom slip through a small opening and go right. Deal with
    two wolves and prepare for a corridor with spikes. When they
    retract run by. Just keep running. If you don't time it just
    right, you'll be hit at least twice. Isn't this fun? Knock out
    the last wolf (tricky because of his position) and go into the
    Jump over the rock and push it onto the button to make the
    platform appear. Jump on the platform and then jump off, as it
    goes through some knives. Jump to one of the lower platforms at
    the left, and then to the other when it's about to break. Wait as
    long as possible. When the second is about to break, jump to the
    moving platform that should have come back. if you fall, just try
    again. When you make it jump to the top breaking platform, and
    then to the little alcove in the wall where the prince is. Great! 
    The next stage is similar to stage four of The Mad Doctor. The
    difference is, you are going up the tower, and it's burning. Also
    platforms collapse twice as fast, so if you land on one that
    shakes jump off quickly. Also there are spiked balls that come at
    you, and if you have plenty of health you can let them hit you,
    as it's better then getting incinerated by the ocean of flame
    that comes up from the bottom. There isn't mush else to say,
    except that the music is the same as stage three of The Mad
    Doctor. At the top, jump into the door to go inside the tower. 
    Thought the tower escape was over? Think again! In stage five
    you'll be doing the toughest part of the GAME. There's a shaft
    that's burning from the bottom, and the screen scrolls up. You
    must jump from ledge to ledge on either side of the narrow shaft.
    This stage is long and torturous. Not only do you have to do it
    very fast, and one false move kills you, but there are wolves on
    most of the ledges. Luckily the enemies here take only one hit to
    kill, and getting enough marbles shouldn't be a problem as you
    can collect them on the way up. You'll need to hit them in
    midair, before they have a chance to fire or throw their
    At the top of the shaft it doesn't get much better. True, you can
    grab three stars and a rocket, but now you must go right over a
    slew of wolves, and as marbles are scarce you'll need to only
    kill the ones you have to. You'll also need to cross some pits,
    some by jumping and some via swinging chains. At one point you
    must jump from chain to chain. Good luck. Near the end there are
    some arrow wolves. Duck to avoid the arrow, throw a marble, and
    quickly duck again. At the far right, you'll end this hellish
    stage only to face Pete.
    Considering all you've been through to reach Pete, this guy isn't
    too hard. There are four stars around the battlefield that can be
    used if you get hit. First he throws his sword at you. Duck to
    avoid it. Now run under him when he jumps. Some snowflakes and a
    spiked cart fall from the ceiling. Look out for the snowflakes
    and push the cart under where Pete will land. If you succeed,
    Pete will be hurt. Repeat this until he's gotten whacked in the
    butt five times. Then the music changes, and a ball on a chain
    appears. Now, when he jumps and lands the snowflakes fall in a
    different pattern and are more numerous. Wait until he jumps
    toward the side of the scree the ball is on. when he throws his
    sword, duck and then jump on it when it's stuck to the wall 
    before it disappears. Quickly jump from the sword to the button
    above, and the ball swings across the screen, whacking Pete on
    the head. You can only use the button on the side the ball is on.
    After six head spanks, Pete is beaten and you win the game. Great
    job! The ending consists of showing you all the enemies, the
    credits, and it also asks you if you found Mad Doctor Mickey and
    Band Concert Mickey. These are covered in the next section.
    To find him is tricky and should not be attempted until you've
    gained some experience. In stage six of The Mad Doctor, when the
    elevator stops and you can exit, get off the elevator but DON'T
    EXIT! Instead, walk back into the elevator and it takes you up to
    a secret area. Walk out, go right, and drop down collecting
    marbles. In the next area it's pitch black and all you can see is
    Mickey's eyes, and it's spooky. Go right to a column of stars.
    Jump up to the first star, and then to the next one, collecting
    them as you go. If you fall you can still climb up, but the
    places where the stars were are invisible and it's tougher. The
    jumps can be tricky. At the top, jump right from the last star
    and hold right until you go right automatically. You'll go
    through a 1-Up and find Mad Doctor Mickey and finish the stage.
    Great job!
    In the third stage of Mickey and the Beanstalk, jump up the steps
    but DON'T KILL ANY BUTTERFLIES! When you reach the first beatle,
    wait until he's about to fly up, and then jump on him. You'll
    kill him and hopefully trip the switch above him. You only have
    one chance, so do it right. Once you've tripped the switch, go
    back down to the second ledge, and, using the tips for this
    stage, reach the ledge by bouncing off the two butterflies that
    take two hits to kill. The ledge is above the start, and is tough
    to reach. Grab the four stars and the 1-Up hat, and then touch
    the red question mark to be warped to the band concert.
    Now that you've reached the band concert, you find yourself in a
    whirlwind. You'll be standing on a box, and using your jumping
    skills jump to another box. The boxes move back and forth across
    the screen, some faster then others. Also some boxes move up and
    down. You should only jump when the boxes are in a favorable
    position; i.e the one you must jump to isn't too high, and
    preferably at the side of the screen as when a box is moving
    across the screen it's harder to reach. If you fall down off the
    screen, you get a big fat nothing for getting here, and have lost
    your opportunity to find Band Concert Mickey. Too bad for you, as
    I say. But if you reach the box below the one Band Mickey is
    standing on, a ring of stars and hats surrounds you. You don't
    get any of them, but you do find Band Concert Mickey and get an
    extra continue - the equivalent of three lives! Congratulations!
    Go to the options menu, then to sound test. Press right at each
    one of the sounds. Select music to Continue, FX to appear, and
    speech to Think. Now, without playing any of these, select exit
    and press and hold left on the controller until you hear a sound.
    Now go to start game and you'll choose which level to start on.
    You can start at the band concert. Time for me to go, but thanks
    for playing, buy other Mickey titles, and above all, good luck!