Bank Panic FAQ/Walkthrough written by hand of g0d Platform: Sega Master System Version 1.0 02/19/02 DISCLAIMER______________________________________________________________ The contents of this file are original material of the author, hand of g0d. This file may not be altered, plagerized, or modified in any way. It may not be reproduced, or published for profitable gains. It may only be printed for personal use. It may not be used in part, or whole, on any website which will do so for profit. Webmasters, you MUST have my permission PRIOR to posting this guide on your website. Plagerism is a crime! Thank you. VERSION HISTORY_________________________________________________________ I know, this FAQ looks a bit drab since there is absolutely no layout design, ASCII art, or anything like that. I figured *if* anyone is reading this they really could care less what the FAQ looks like. This will most likely be the only version of this guide I put out because there is only so much I can cover, of which I plan to cover all. So obviously this is the first, and most likely last version of this FAQ. INTRODUCTION___________________________________________________________ Bank Panic is one of the most creative games I have ever played. Both in the arcade, and on the Sega Master System this game serves good gaming the way it should be, *entertaining*. The premise is simple. You are the white hat cowboy there to protect the bank and it's loyal customers from all the trouble makin' cowboys of the wild west. Apparently wild west banks had 12 doors on them, of which you must periodically check. You can check up on 3 at a time. If everything is going well you keep making your rounds. Shoot off any criminals, or help a customer in need. Once every door has given you the bank a deposit it's on to the next level. I am writing this guide out of respect for the system, the game, and those who designed it. Thank you all so very much. CHARACTERS______________________________________________________________ HERO- The hero is a freak of nature (you) who can somehow manage to fire three shots at the same time. HARDWORKING JOHN- Sounds like a guy who buys his pleasure if you know what I mean, but instead he's the guy that deposits money bags at the bank. Shooting them reduces your total lives by one. SAM, THE COWARD- Is apparently scared or something. Oh right, it's because he's got a gun in his back. He looks just like John, but without the money bag in his hand. When he dissappears the Robber will be behind him. Shooting the robber under FAIR conditions scores you 200 points. Thanks Sam. LUCKY MARY- Gets her money from the casino. She'll be depositing some money bags, that is unless you shoot her. If you do (shoot her) then you will suffer the loss of one player. UNLUCKY ANN- Does not play at the casino. Actually it's just Mary, but being held hostage. Think Sam in a dress. Shooting the Robber under FAIR conditions earns you 500 points. COOL-HEADED CASHIER- When a money bag is deposited at the cashiers window you score 1000 bonus points, although his position varies each round. HOPE, A NEW-RICH- Has just come into so money. Too bad she's tied up. Shoot the rope to free her and score 3 money bags. Otherwise she will dissappear and a Robber will show up. Shooting him under FAIR conditions will get you 200 points. CHILDREN WHO RESPECT YOU- These loser kids show up with a couple of hats on their head. Shoot 'em off and you will score a money bag. Rounds 1-2 = 3 hats. 3-4 = 4 hats. 5+ = 5 hats, with less and less time as rounds increase. QUICK DRAW SHOOTER- No hostages, just shoot them under fair condtions and the faster you do (tracked by the time limit above their head) the more bonus points you get. THE ROBBER'S BOSS- This guy takes 2 shots to go down. GAMEPLAY________________________________________________________________ The point of the game here is to get somebody to deposit money into all 12 of the bank windows. One might leave one window un-deposited just to collect more money before the end of the round, but that would only be for high score purposes. You can die 4 ways. Get shot by a robber, accidentally shoot a towns person, when the dynomite explodes (you can shoot it off the door before this happens), or when time runs out. Extra lives will be awarded at a set score interval. There is a small meter at the top of the screen that shows all 12 doors. A indication will appear when someone is heading to a door, and when it reaches the door on the meter, the person will be at that door in the game. Use this to find out where you should go next. Sometimes you will hear a bomb ticking down, use the meter to find out where it is. After a money bag has been deposited at a window, the meter will show a dollar sign ($) below that windows number on the meter. If the $ dissappears it has been stolen. Go to that window and the robber will show up, shoot him to get your money bag back. When a robber shows up, he won't be ready. Give him a second or so and the exclamation mark (!!) above his head will disspear and a timer will appear (can range from 2 seconds to 30 seconds, or so) shooting him when he is not ready will get you an UNFAIR score. Shooting him when the timer has appeared will give you a FAIR score. Scoring at the end of the round works like this: 12 bags = Number of bags x 50 points 13-24 bags = Number of bags x 100 points 25-36 bags = Number of bags x 150 points 37+ bags = No extra points. Fair average points (The average amount of time shooting under FAIR circumstances) 0.00 sec. - 10,000 0.01 sec. - 9,000 0.02 sec. - 8,000 0.03 sec. - 7,000 0.04 sec. - 6,000 0.05 sec. - 5,000 0.06 sec. - 4,000 0.07 sec. - 3,000 0.08 sec. - 2,000 0.09 sec. - 1,000 0.10 sec. - 0 Time bonus- the more time left on the meter, the more points you get. CONTROLLS_______________________________________________________________ DPAD: LEFT - Cycles doors to the left RIGHT - Cycles doors to the right UP/DOWN - Shoots at leftmost door BUTTON I - Shoots at rightmost door BUTTON II - Shoots at middle door FAQS____________________________________________________________________ Q-When did this game come out? A-1987 Q-Who made this game? A-Sega Q-Was it on any other systems? A-Yes, it was first an arcade machine, but after that no other systems had it. Q-Does this game use the light phaser? A-I wish. Q-Is this the very first, first person shooter? A-It's possible, but I'm not 100% on that. CREDITS_________________________________________________________________ This guide was written entirely by me, with some help from the game's instruction manual. I hope it helps in any way. Enjoy. Thanks to CJayC from www.gamefaqs.com Thanks to whoever programmed this game, who's name I've never seen. Thanks to Sega, for building a superior 8 bit machine. Thanks to you for reading this crap down here. END OF FILE.