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    FAQ by hand of g0d

    Version: 1.0 | Updated: 02/19/02 | Search Guide | Bookmark Guide

    Bank Panic 
    FAQ/Walkthrough written by hand of g0d 
    Platform: Sega Master System 
    Version 1.0 
    The contents of this file are original material of the author, hand of 
    g0d. This file may not be altered, plagerized, or modified in any way. 
    It may not be reproduced, or published for profitable gains. It may only 
    be printed for personal use. It may not be used in part, or whole, on 
    any website which will do so for profit. Webmasters, you MUST have my 
    permission PRIOR to posting this guide on your website. Plagerism is a 
    crime! Thank you. 
    VERSION HISTORY_________________________________________________________ 
    I know, this FAQ looks a bit drab since there is absolutely no layout 
    design, ASCII art, or anything like that. I figured *if* anyone is 
    reading this they really could care less what the FAQ looks like. This 
    will most likely be the only version of this guide I put out because 
    there is only so much I can cover, of which I plan to cover all. So 
    obviously this is the first, and most likely last version of this FAQ. 
    Bank Panic is one of the most creative games I have ever played. Both in 
    the arcade, and on the Sega Master System this game serves good gaming 
    the way it should be, *entertaining*. The premise is simple. You are the 
    white hat cowboy there to protect the bank and it's loyal customers from 
    all the trouble makin' cowboys of the wild west. Apparently wild west 
    banks had 12 doors on them, of which you must periodically check. You 
    can check up on 3 at a time. If everything is going well you keep making 
    your rounds. Shoot off any criminals, or help a customer in need. Once 
    every door has given you the bank a deposit it's on to the next level. I 
    am writing this guide out of respect for the system, the game, and those 
    who designed it. Thank you all so very much. 
    HERO- The hero is a freak of nature (you) who can somehow manage to fire 
    three shots at the same time. 
    HARDWORKING JOHN- Sounds like a guy who buys his pleasure if you know 
    what I mean, but instead he's the guy that deposits money bags at the 
    bank. Shooting them reduces your total lives by one. 
    SAM, THE COWARD- Is apparently scared or something. Oh right, it's 
    because he's got a gun in his back. He looks just like John, but without 
    the money bag in his hand. When he dissappears the Robber will be behind 
    him. Shooting the robber under FAIR conditions scores you 200 points. 
    Thanks Sam. 
    LUCKY MARY- Gets her money from the casino. She'll be depositing some 
    money bags, that is unless you shoot her. If you do (shoot her) then you 
    will suffer the loss of one player. 
    UNLUCKY ANN- Does not play at the casino. Actually it's just Mary, but 
    being held hostage. Think Sam in a dress. Shooting the Robber under FAIR 
    conditions earns you 500 points. 
    COOL-HEADED CASHIER- When a money bag is deposited at the cashiers 
    window you score 1000 bonus points, although his position varies each 
    HOPE, A NEW-RICH- Has just come into so money. Too bad she's tied up. 
    Shoot the rope to free her and score 3 money bags. Otherwise she will 
    dissappear and a Robber will show up. Shooting him under FAIR conditions 
    will get you 200 points. 
    CHILDREN WHO RESPECT YOU- These loser kids show up with a couple of hats 
    on their head. Shoot 'em off and you will score a money bag. Rounds 1-2 
    = 3 hats. 3-4 = 4 hats. 5+ = 5 hats, with less and less time as rounds 
    QUICK DRAW SHOOTER- No hostages, just shoot them under fair condtions 
    and the faster you do (tracked by the time limit above their head) the 
    more bonus points you get. 
    THE ROBBER'S BOSS- This guy takes 2 shots to go down. 
    The point of the game here is to get somebody to deposit money into all 
    12 of the bank windows. One might leave one window un-deposited just to 
    collect more money before the end of the round, but that would only be 
    for high score purposes. 
    You can die 4 ways. Get shot by a robber, accidentally shoot a towns 
    person, when the dynomite explodes (you can shoot it off the door before 
    this happens), or when time runs out. 
    Extra lives will be awarded at a set score interval. 
    There is a small meter at the top of the screen that shows all 12 doors. 
    A indication will appear when someone is heading to a door, and when it 
    reaches the door on the meter, the person will be at that door in the 
    game. Use this to find out where you should go next. Sometimes you will 
    hear a bomb ticking down, use the meter to find out where it is. After a 
    money bag has been deposited at a window, the meter will show a dollar 
    sign ($) below that windows number on the meter. If the $ dissappears it 
    has been stolen. Go to that window and the robber will show up, shoot 
    him to get your money bag back. 
    When a robber shows up, he won't be ready. Give him a second or so and 
    the exclamation mark (!!) above his head will disspear and a timer will 
    appear (can range from 2 seconds to 30 seconds, or so) shooting him when 
    he is not ready will get you an UNFAIR score. Shooting him when the 
    timer has appeared will give you a FAIR score. 
    Scoring at the end of the round works like this: 
    12 bags = Number of bags x 50 points 
    13-24 bags = Number of bags x 100 points 
    25-36 bags = Number of bags x 150 points 
    37+ bags = No extra points. 
    Fair average points (The average amount of time shooting under FAIR 
    0.00 sec. - 10,000 
    0.01 sec. - 9,000 
    0.02 sec. - 8,000 
    0.03 sec. - 7,000 
    0.04 sec. - 6,000 
    0.05 sec. - 5,000 
    0.06 sec. - 4,000 
    0.07 sec. - 3,000 
    0.08 sec. - 2,000 
    0.09 sec. - 1,000 
    0.10 sec. - 0 
    Time bonus- the more time left on the meter, the more points you get. 
    LEFT      - Cycles doors to the left 
    RIGHT     - Cycles doors to the right 
    UP/DOWN   - Shoots at leftmost door 
    BUTTON I  - Shoots at rightmost door 
    BUTTON II - Shoots at middle door 
    Q-When did this game come out? 
    Q-Who made this game?   
    Q-Was it on any other systems?   
      A-Yes, it was first an arcade machine, but after that no other systems 
        had it. 
    Q-Does this game use the light phaser? 
      A-I wish. 
    Q-Is this the very first, first person shooter? 
      A-It's possible, but I'm not 100% on that. 
    This guide was written entirely by me, with some help from the game's 
    instruction manual. I hope it helps in any way. Enjoy. 
    Thanks to CJayC from www.gamefaqs.com 
    Thanks to whoever programmed this game, who's name I've never seen. 
    Thanks to Sega, for building a superior 8 bit machine. 
    Thanks to you for reading this crap down here. 

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