FFFFFFFFFFFFFF                 11111111         666666666666666666
           FFFFFFFFFFFFFF                 11111111         666666666666666666
           FFFFFFFFFFFFFF                 11111111         666666666666666666
           FFFFFFFFFFFFFF                 11111111         666666        6666
           FFFFFFF                        11111111         666666
           FFFFFFF                        11111111         666666
           FFFFFFFFFFFFFF                 11111111         666666666666666666
           FFFFFFFFFFFFFF  |-----------|  11111111         666666666666666666
           FFFFFFFFFFFFFF  |-----------|  11111111         666666666666666666
           FFFFFFFFFFFFFF                 11111111         666666     6666666
           FFFFFFF                        11111111         666666     6666666
           FFFFFFF                        11111111         666666     6666666
           FFFFFFF                        11111111         666666     6666666
           FFFFFFF                        11111111         666666666666666666
           FFFFFFF                        11111111         666666666666666666
                                       Fighting Falcon
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F-16 Fighting Falcon                   FAQ/Walkthrough                                March 2003
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Welcome to the FAQ/Walkthrough for this great game "F-16 Fighting Falcon released for
SC-3000 and The Sega Master System. They are both the same game just that SC-3000 uses a keyboard
,and the SMS uses a control pad (Keyboard being much Easier).

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F-16 Fighting Falcon                      Updates/News
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Final Version Rev.1: 1/MAR/2003 After Looking at this FAQ again 8 months after finishing it, I 
have found some errors and need to revise it!

Final Version: 2/JUL/2002 This is the final update of this FAQ, after finding all that is needed.
Their will be no more updates.

Version 1.00a: 1/APR/2002 This is my first version of the F-16 FAQ. I like this game so I decided
to write a FAQ on it. This FAQ is not completely finished and will probably take a few months to
completely finish it. So stay on GAMEFAQS and always look for a new version of this FAQ!!

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F-16 Fighting Falcon                        Contents
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1.0 Introduction to F-16
2.0 Starting the game
3.0 Recognizing the Controls
4.0 Your View from your TV Screen
5.0 Describing when it's dangerous
6.0 Shooting Down the MIG-25
7.0 Levels and Differences
7.1 Radar
7.2 Scoring
8.0 Mike's Hints and Tips
9.0 Ending and  Details

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F-16 Fighting Falcon                     Introduction to F-16
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F-16 Fighting Falcon (Or Just F-16 Fighter) is a really retro mid 80's flight sim thats currently
has got me hooked for a while. This took advantage of the "Sega Card" and "Sega Cartridge" format
,which means it as 32K ram. Here's some introductory Info to F-16:

You are about to take control of the F-16 Fighting Falcon, the most advanced jet fighter in the
world(I wonder if thats still true). In this carefully crafted simulation, your mission is to seek
and destroy enemy aircraft and to remain airborne as long as possible.

This is a really cool game. Checkout the screenshots for SC 3000 at game the Info in the F-16
Section in GAMEFAQS.

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F-16 Fighting Falcon                        Starting the Game
-------------------------------------------------------------------------------------------------

1. Plug in your Sega Master System or SC 3000 into the power outlet.
2. Place the Sega Card or Cart or the SC 3000 program into the cartridge Slot.
3. Turn the Master system or SC 3000's Power and The Master System/Sega Screen Should Come Up.
4. The F-16 Title screen appears. Press Button One to start or return key/Button 1 on SC 3000.
5. The Select Level screen appears. Select which level by using up and down the D- Pad
6. The Game Starts!!
7. To play the game Read On.

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F-16 Fighting Falcon                    Recognizing The Controls
-------------------------------------------------------------------------------------------------

This is the weakest point of F-16. The Controls. You need to use 2 control pads (Or Quickshot
Flight pad) for it to work properly. Here is a list of controls. Note: You may think I'm copying
the manual here. I'm not! I'm Just showing you the controls and that



Using 2 Control Pads

Controller 1

D Pad

-->:Turns the Plane over and over to the Right: Loses Altitude
<--:Turns the Plane over and over to the Left: Loses Altitude
Up: Descending
Down Ascending

Button 1

Selection of Weapon: Missile, 20mm Gun.

Button 2

Fires the Weapon of your choic.e

Controller 2                               \                            | |
                                            \                           | |
D Pad                                  D-PAD \__________________________________
                                             | ________                         |
-->:Slowing Down Rapidly                     ||   Up   |        _____    _____  |
<--:Gaining Speed Rapidly                    ||<-- --> |       |____1|  |____2| |
Up:Slowing Down                              ||  Down  | SEGA  |     |  |     | |
Down:Gains Speed                             ||________|       |_____|  |_____| |
                                             |__________________________________|
Button 1                                                        /         /
                                                               /         /
Electronic Countermeasures (See 4.0 to know what this is)     /Button1  /Button 2
                                                            _____
Button 2                                                   |Pause|(On Console)

Lock On Change.

Button 1 and 2 Together

Eject Mode: Only Works when full screen flashes red.
Changes from Autopilot to Manual.

Pause Button

Pauses Gameplay

Note: Using only one control pad gets you no where. If you only have one SMS pad then find a
another one or throw away the game!

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F-16 Fighting Falcon                 Your View From the TV Screen
-------------------------------------------------------------------------------------------------

You see a control panel and the view of the land in front of you. If a MIG 22 is near you, you
see a gray figure that is the aeroplane (Red when you've shot it down, White when ????). You also
see your planes speed, compass and pressure on the screen.

The control panel is pretty hard to explain as I do have a picture of it but I can't put it on
notepad so I'll tell you the things by explaining them. E-mail me if you have in problems with
this.

1. Speed Indicator: Your F-16's speed. Ranges from 0miles (0km) to 1450miles (2333km) approx.
mach 2 (I'm not a pilot I just find out this stuff!!). The dot on next to it shows the actual
speed you're traveling.

2. Compass: Shows the direction your traveling. North is 0 and 360 Degrees, east 90 Degrees,
South 180 degrees and west 270 degrees. Hopefully you understand what I'm saying :)

3. Pressure Altimeter: If the pressure is Too high, The Plane Will Explode and you must eject.

4. Weapon: Shows what weapon and the amount of it left. Example Missile = M2 (2 is the amount
of it left and 320 equals the amount of ammo left in the gun.

5. Explosion Time: This means the number of seconds (Not real time) left before the missile
explodes. It normally starts at 165 and goes down in increments of 10. It also goes faster if
lock on's off and slower if lock on is centered to the enemy.

6. Pilot Mode: Changes from manual to autopilot. Autopilot means auto pilot. Everything is done
for you except for the shooting. Manual means you have to do everything (much harder).

7. Ready and Change: When the weapon selected is ready for usage the word "ready" is displayed
on the bar. When you shoot the word "change" is displayed, which means that you cannot use
weapons until the last weapon as finished firing.

8. Kind Of weapon being used: This will tell you which weapon is selected for firing.
It shows either "Missiles" or "20mm Gun"

9. SC: This Shows how many points you've scored in the currant game. Example SC: 00040

10. WRN: This means warning. This tells you that the enemy fires a missile at you (They have like
100 and we have 2!). This flashes and makes a beep when the enemy fires (That Sucked Didn't it?)

11. EJT (Ejection): This lights up when you're shot and cannot recover. Emergency ejection ends
the game and scores you points.

12. ECM: The electronic countermeasures are used to block and annoy :) the enemies missile
pursuit.

13. FUL (Fuel): This shows the amount of fuel left. Be sure to conserve the fuel by not using the
accelerating or afterburning features often.

14. Look Down: There is no function for this display.

15. R (Range): This shows what range the enemy is in.

16. A (Altitude): This shows the altitude of the enemy is at (in units of 1000ft).

17.I(Intercept): This shows the intercept angle to the enemy.

18.S(Speed): Shows the enemies speed in Miles.

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F-16 Fighting Falcon              Describing When Its Dangerous
-------------------------------------------------------------------------------------------------

This section features when to eject or when to get ready for game over.


Noises and Screens

This shows the different sounds and screens that appear when you've been shot down

1. A #Cling, Cling# Sound Effect is heard: This means that the Fighter is been hit with the 20mm
gun. If you or shot at 9 times then you've been shot down. You have a chance to eject when you've
been shot 9 times.

2. The Entire Screen is red. A Ding.... Ding noise is heard: Moving the fighter is almost
impossible. The player has around 10 seconds to eject.

3. Upper half of the screen is red and a crashing noise is heard: The fighter has been destroyed.
You cannot eject.

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F-16 Fighting Falcon                  Shooting Down the MIG-25
-------------------------------------------------------------------------------------------------

This section focuses on the main point of the game: To shoot down the enemy in the time provided.

Using the Missiles To Shoot Down the Enemy.
To shoot down the enemy you have to have the lock on settings correct and have autopilot on for
missiles. Shoot the missile when you are ready. Move the lock on around the plane so you can
shoot it. Look at the seconds left indicator on the screen. One it reaches 60, start directly
aiming for the plane. It may take 2 missiles to shoot down one plane.

Using the 20mm Gun To shoot it Down.
This is a little bit harder but once you have done it once, you will keep on doing it. First,
select the gun instead of the missiles. Turn the Pilot mode to manual and get your guns ready.
The lock on will come up and the usually green lock on circle will turn red when you can shoot
it. As usual, it takes 9 gunshots to shoot it down. When the lock on circle turns red, start
shooting the hell out of it. there is a large chance you've shot it down!

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F-16 Fighting Falcon                  Levels And Differences
-------------------------------------------------------------------------------------------------

There are ten levels in this game and they're all different in their own way. This means their
aredifferent backgrounds, amount of planes and difficulty in eac h level. Here is the list of levels
levels and the differences listed above.

Level 1: 1 MIG-25, 1 on screen, Blue Screen.
Level 2: 2 MIG-25's, 2 on screen, Blue Screen.
Level 3: 3 MIG-25's, 2 on screen, Blue Screen.
Level 4: 4 MIG-25's, 2 on screen, Blue Screen.
Level 5: 5 MIG 25's, 2 on screen, Night (Black) Screen.
Level 6: 3 MIG 25's, 3 on screen, Blue Screen
Level 7: 4 MIG 25's, 3 on screen, Gray (Cloudy) Screen
Level 8: 6 MIG 25's, 3 on screen, Blue Screen
Level 9: 7 MIG 25's, 3 on screen, Blue Screen
Level 10: 8 MIG 25's, 3 on screen, Blue Screen

You can easily find this by looking at the level screen. The Black ones are the ones on screen,
the white ones or the ones that will come on screen after the 1st ones are shot down.

Also the Number Of missiles vary on the level that you're on.

Level 1: 2 Missiles
Level 2: 3 Missiles
Levels 3-7: 4 Missiles
Levels 8-10: 6 Missiles
All Levels: 500 Gun projectiles.

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F-16 Fighting Falcon                         Radar
-------------------------------------------------------------------------------------------------

The Radar is used to locate the enemies' planes when you can't see them

Radar Rectangle: You are the "+" in the middle. The moving squares are the enemies. This radar
works correctly unlike the other one because you can see the enemies moving around you.

The other one shows as above bot smaller and in a circular shape.

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F-16 Fighting Falcon                        Scoring
-------------------------------------------------------------------------------------------------

This shows the points scored for the different things that happen during the game.

What You Did                                           Score
Hit the Enemy With Gun                                7 points
Hit the Enemy with Missile                            40 Points
A Remaining Missile (When you've finished a Level)     10 Points
A Remaining Projectile (When you've finished a level) 1/10 of a Point
Ejection before your Plane Crashes                    16 Points

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F-16 Fighting Falcon                     Mike's Hints and Cheats
-------------------------------------------------------------------------------------------------

Cheats

No Known cheats have been found for this Game

Tips

Study This FAQ, especially the shooting, moving, and controls part of the FAQ.

Don Not waste the missiles by holding the fire button after its been fired.

Shoot the enemies 1000000 times. Try and shoot them, as you will probably get them at least once.

Use The ECM otherwise you could be shot down easily.

Don't use the rapid acceleration or afterburner to often, you will run out of fuel!!


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F-16 Fighting Falcon                       End and 
-------------------------------------------------------------------------------------------------


This document is freely available on GAMEFAQS.com and occasionally on the SMS mailing list
(sms@timsnet.com). Thank You For Reading this FAQ!!

This document is 2002-2004  SC-3000, Sega Master System, F-16 Fighter and F-16
Fighting Falcon are trademarks of Sega of America, Sega Enterprises, NEXA, Sega Ozisoft and Sega
Of Japan.

END OF FAQ

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