FAQ by PickHut

Version: 1.0 | Updated: 02/04/04 | Printable Version

OutRun FAQ for the Sega Master System
Written by: PickMeUp
Version: 1.0 - 2/04/04
E-Mail: PickHuttt at aol dot com

Table of Contents

I.    Introduction
II.   Controls
III.  Gameplay
       -Music Selection-
       -In Game Indicators-
       -Road Side Objects-
IV.   Racing Tips
V.    Endings
VII.  Version History
VIII. Legal Section
IX.   Credits/Thanks/Other Stuff

-If you want to find a certain section without having to manually scroll down,
 press Ctrl and F at the same time and a search box will pop up. Enter the name
 of the section (ex: enter I. Introduction if you want to go to that section)
 and press the find button.

I. Introduction

Hello, welcome to my OutRun FAQ. Well the reason I made this faq was because
there weren't any faqs made for this game and thought it would be nice to have
one up for people to get info from. Basically the other reason being is that
I loved the Sega Master System and it's unique collection of games :). I hope
this faq will be helpful to you because I'll be putting in as much info for
this game as possible, enjoy!

Btw, you'll notice the similarities between this FAQ and my Hang-On FAQ. Since
the two have very similar gameplay features (aside from a couple of
differences), the way this faq will be written will almost look exactly like
the Hang-On faq.

II. Controls

LEFT  - Moves car to the left, moves left at the music selection screen, moves
        cursor left at the name entry screen.
RIGHT - Moves car to the right, moves right at the music selection screen,
        moves cursor right at the name entry screen.
UP    - Shifts gear to low gear if it's on high gear.
DOWN  - Shifts gear to high gear if it's on low gear.
BUTTON 1 - Brakes, starts game at title screen, selects music at music
           selection screen, selects letter at name entry screen.
BUTTON 2 - Accelerates, starts game at title screen, selects music at music
           selection screen, selects letter at name entry screen.

III. Gameplay

-Music Selection-

After you get pass the title screen, the first thing you'll see is the music
selection screen. You get to select from 3 different music themes: Passing
Breeze (74.6), Magical Sound Shower (69.2) and Splash Wave (80.3). To select
Magical Sound Shower hold left on the d pad and to pick Splash Wave hold right
on the d pad. The game will only stick to this screen for a couple of seconds
so if you didn't pick anything yet then the game will pick what's currently

-In Game Indicators-

During the race you'll see the following 
indicators at the top of the screen:
 SCORE     TIME  L  SPEED 000km/h
00000000    80   H   ||||||||

This will show the current score you have, every second you are driving the
score will go up rapidly. There are other ways to get points but I'll explain
those parts later in this section of the faq.

-Time Limit
This indicator will show the current time you have left. At the beginning of
race you'll get 80 seconds, when you get to the second stage you'll receive
65 seconds, everything after that will differ. Whenever you cross a checkpoint,
the time you have remaining from the last stage will be added to your received
time, the remaining time when you reach the goal will be added to your score.
When time runs out before reaching a checkpoint or a goal, the game will end
and you'll be sent to either the name entry screen or title screen.

You have two gears to shift through, L (low) and H (high), the gear you're
currently on will be highlighted in red. When you start the race or recover
from a crash, it'll always be set to the L gear.

This shows how fast you are currently going in kilometers, the highest it can
go up is 298km/h.

This also shows how fast you're currently going and appears below the SPEED
indicator. A row of blocks will appear from left to right and will rise or fall
depending on how fast or slow you're going. The higher the meter rises the
color of it will change, ten white blocks will be at the beginning, 4 yellow
blocks are in the middle and 1 red block will be at the end. There are actually
5 red blocks, but you only see them when you start up your car at the beginning
of the race, recovering from a crash or when dropping from the H gear to the L


The car you drive is a red car with an open top and sitting in the passenger
seat is a "woman". The car's name is never mentioned anywhere in the manual or
game but you can tell that it is modeled after the Ferrari Testarossa. There
are other cars you'll encounter during the race that will appear on screen,
they aren't really your opponents but they will get in your way. If you bump
into them, you'll either get pushed over a little bit or spin out of control
depending at how fast you were going, you'll also lose some speed of course.
Whenever you pass a car you'll receive 20,000 points.

-Road Side Objects-

-Starting Line
You'll see this at the beginning of the game, at the upper left part will be
three lights, two reds and one green. When the green light flashes the guy
will put down the checkered flag and the race will start.

-Arrow Signs
This will pop up when a turn is about to come up, they won't appear for every
turn though.

-Fork Road Sign
You'll see this green fork road sign right before the end of every stage,
they'll warn you that a fork in the road is coming up.

These giant signs with the words "CHECK" will appear at the end/beginning of
every stage, you'll recive more time when you pass through them.

-Finish Lines/Goals
You'll come across these if you're able to successfully get across 5 stages.
There are a total of 5 goals (a,b,c,d and e), each having a different outcome.
1 million points and your left over time will be added to your score when you
reach a goal.

-Other road side objects
These will range from a variety of things depending on what stage you are on.
From palm trees, road signs, houses, rocks etc., if you come into contact with
any of these, along with the the objects mentioned above (except Starting Line
and Goals), you will crash or spin out of control depending on how fast you
were going.


There is a total of 15 stages in the game, 5 of which you'll be able to go
through each time. Right at the end of each stage will be a split in the road
giving you the choice of picking between 2 stages. You'll only get a couple of
seconds to choose, so whichever side of the split you are on is the stage
you'll be going to. Below is the course map (which you see at the end of every
race) and the names of the stages in each location, I've decided to make it
vertical here because that's how you'll be looking at it in the game:
  A      B      C       D      E
  |      |      |       |      |
  |      |      |       |      |
     |      |      |      |
     |      |      |      |
         |      |      |
         |      |      |
             |      |
             |      |
1. Coconut Beach
2. Gateway
3. Devil's Canyon
4. Desert
5. Alps
6. Cloudy Mountain
7. Wilderness
8. Old Capital
9. Wheat Field
10. Seaside Town
11. Vineyard (A)
12. Death Valley (B)
13. Desolation Hill (C)
14. Autobahn (D)
15. Lakeside (E)

*If some of these are wrong then please inform me about it.

IV. Racing Tips

-When you are waiting at the Starting Line, hold onto the accelerator button
instead of waiting to do it until the race starts.

-Make sure you're on the right gear and don't forget to switch to the H gear,
there are times you'll just forget because you are just caught up with what's
going on at the moment.

-If you're not sure which way the road is going to turn, it helps to stay in
the middle of the road. That way you have a better chance of not crashing if
you're on the wrong side when it happens.

-When you're sliding off the road when turning, let go of the accelerator
button. Depending on how close you are at the edge, if the skidding sound
stops, hold the accelerator button again and let go if you hear the skidding
noise again and repeat this over and over until the turn ends. If letting go of
the accelerator button doesn't help then hit the brake button, but don't hold
onto it too long or you'll come to a complete stop.

-When you are braking, don't forget to switch gears if the speed drops too much
or too high. If you don't then regaining speed will take much longer.

-During certain parts of a stage you'll encounter hills that will obscure the
road ahead. When this happens you'll usually bump into other cars or see turns
at the last second. Try to stay in the middle of the road and keep in mind
that other cars always stay on one lane. So when you see a car coming before
the hill appears move into another lane to avoid it.

-Whenever you pick a side at the fork in the road, get ready to turn in the
opposite direction to what you just turned. For example: if you pick the left
side of the split the next turn will be a right.

-When recovering from a crash and you see the tachometer go all the way up to
the red bars and you're still not moving, don't worry about it, just keep
holding onto the accelerator button and you'll move eventually.

-When changing from L gear to H gear, you should change around 170-175km/h.

V. Endings

-Goal A:
The car stops in front of the finish line where a crowd is waiting. A group of
people surround the driver and continually throws him into the air while the
woman (the passenger) watches. A woman in a swim suit walks up to the car and
poses, the men that were throwing the driver stops and stares at the woman and
the driver falls to the ground.

-Goal B:
The car stops in front of the finish line where a crowd is waiting. The car
starts smoking from the back and the driver and woman get out. Then the car's
front and trunk open up and smoke comes out and the tires fall off, the guy
looks at the screen and does the "I don't know" pose.

-Goal C:
The car stops in front of the finish line where three camels are standing. The
driver and woman get out of the car and the woman walks to the side of the car.
An arabian man walks up to the driver and hands him a lamp and walks off. The
driver rubs the lamp and a group of women appear surrounding the driver.

-Goal D:
The car stops in front of the finish line where a crowd is waiting. The driver
and woman get out of the car and the woman walks to the side of the car. The
driver starts waving to the people as a woman with a trophy approaches the
driver. The man puts his hands out to receive the trophy but she walks by him
and gives the trophy to the woman instead. The mans looks down and starts
playing with his fingers.

-Goal E:
The car stops in front of the finish line where a crowd is waiting. The driver
and woman get out of the car and the woman walks to the side of the car. The
driver starts waving to the people as a woman with a trophy approaches the
driver. She gives him the trophy and a kiss on the cheek.

VI. FAQ - Frequently Asked Questions

Q. Any codes or secrets to help me get through the game?
A. Nope, just have to play through the game the normal way.

Q. Does OutRun 3D really exist?
A. Yes, I have seen the box cover, read the instruction manual and seen pics of
   the game. You could go to www.vgmuseum.com and check out the pics yourself.

Q. What other games do you recommend that have the same type of gameplay as
   this game?
A. You can check out other versions of this game as well as some of it's
   sequels, like OutRunners. You can also check out Power Drift, Super Hang-On
   and Rad Mobile/Gale Racer.

Q. What do you think of this game?
A. I enjoyed it, the fact that you can go through different stages every time
   you play through it was interesting. The music was pretty good too and the
   stages provide a good challenge.

VII. Version History

Version 1.0 - Started FAQ on February 1, 2004. Finished Version 1.0 on
              February 4, 2004. Finished sections I-IX but will probably need
              some tweaking in the future. Submitted to GameFAQs on February,
              4, 2004.

VIII. Legal Section

This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

This document should only appear on GameFAQs, if you find this FAQ on another
website, please e-mail me about this.

This document is Copyright 2004 Wendell Baugher.

OutRun is a copyright and trademark of Sega Enterprises Ltd.

IX. Credits/Thanks/Other Stuff

-Thanks to CJayC for hosting this document on his site.
-Thanks to the game and instruction manual, if it wasn't for these then this
 faq wouldn't have been created in the first place.
-Thanks to The Sega Notebook, google it and you'll know what I mean.
-If you think anything is missing in this document then please e-mail about it
 with the heading "OutRun FAQ contribution". I'll give you credit of course,
 if you don't want your name mentioned then I'll just put "anonymous
 contributor" in place of your name.
-If you're gonna e-mail me any comments (good or bad) or questions about this
 document then have the heading be "OutRun FAQ C/Q".
-If you want to see screenshots of this game or the ending then check out The
 Video Game Museum at www.vgmuseum.com.