hide results

    Cheats Compilation FAQ by JBogumil

    Version: 1.07a | Updated: | Search Guide | Bookmark Guide

    
    THE SEGA MASTER SYSTEM "CHEATS COMPILATION" FAQ
    compilied and maintained by Jeff Bogumil
    Version 1.07a
    
    Send all submissions to:  jbogumil@yahoo.com
    
    Introduction
    ------------
    This is a compilation of known cheat codes, tips, strategies, and
    playing guides for software (both U.S. and foreign) available for
    the Sega Master System.  It also contains some minor trivia, such
    as Sound Test codes, 3-D to 2-D codes, and instruction manual
    corrections.  You're welcome.  :-)
    
    What's New
    ----------
    Pro Action Replay codes, and nothing but.  A big thanks to Richard
    Good (who had help from Adam Lamontagne and Steven Engle).
    
    Contributors (both direct and indirect)
    ---------------------------------------
    Clint Dyer
    Dominick Roman
    Todd Lintner
    Datel (creators of the SMS Pro Action Replay)
    Richard Good
    Adam Lamantongue
    Steven Engle
    Sega Power
    
    A special thanks to Clint Dyer -- he provided 99.9% of the
    information in this guide!
    
    Disclaimer
    ----------
    This compilation is in no way endorsed by Sega of America
    (well...; technically), foreign divisions, or any affilations.
    All material is provided without guarantee.
    
    Copyright
    ---------
    Submissions are deemed copyrighted by their respective authors
    (been the law for a while now).  You write it, it's yours, but
    by submitting, you're allowing possible editing and distribution
    via this compilation.  You may distribute this compliation as
    long as proper credit is given to all involved.
    
    GAME INDEX
    
    Game titles preceded by an * are new or updated.
    
    Action Fighter
    *Afterburner
    Air Rescue
    Alex Kidd in High Tech World
    *Alex Kidd in Miracle World
    Alex Kidd in Shinobi World
    *Alex Kidd: The Lost Stars
    Alf
    *Alien 3
    *Alien Storm
    *Alien Syndrome
    *Altered Beast
    American Pro Football
    *Assault City
    *Asterix
    *Astro Warrior
    *Aztec Adventure
    *Back to the Future Part II
    *Bank Panic
    *Bart vs. The Space Mutants
    Batman Returns
    Battle Outrun
    Black Belt
    Blade Eagle 3-D
    Bomber Raid
    Bonanza Bros.
    *Bubble Bobble
    'Buster' Douglas Knockout Boxing
    Captain Silver
    Casino Games
    *Castle of Illusion: starring Mickey Mouse
    Champions of Europe
    *Chase HQ
    *Choplifter
    *Cloud Master
    Cool Spot
    *Cyber Shinobi
    Cyborg Hunter
    Dead Angle
    *Dick Tracy
    *Donald Duck: The Lucky Dime Caper
    *Double Dragon
    *Dragon Crystal
    Dynamite Dux
    E-Swat
    Enduro Racer
    F-16 Fighting Falcon
    Fantasy Zone
    *Fantasy Zone II
    Fantasy Zone III: The Maze
    Fire and Forget II
    *Flintstones
    Forgotten Worlds
    Gain Ground
    *Galaxy Force
    Gangster Town
    *Gauntlet
    *Ghost House
    George Foreman KO Boxing
    Ghostbusters
    *Ghouls 'n Ghosts
    *Global Defense 3-D
    *G-Loc
    *Golden Axe
    Golden Axe Warrior
    Golfamania
    Golvellius: Valley of Doom
    Great Baseball
    Great Basketball
    Great Golf
    Great Ice Hockey
    Impossible Mission
    *Indiana Jones & The Last Crusade
    James Bond: The Duel
    Joe Montana Football
    *Kenseiden
    Kings Quest
    Krusty's Fun House
    *Kung Fu Kid
    *Land of Illusion: starring Mickey Mouse
    *Lemmings
    Light Corridor
    Light Force
    Lord of the Sword
    Marble Madness
    *Marksman Shooting & Trap Shooting
    Master of Darkness
    Maze Hunter 3-D
    Mick & Mack: Global Gladiators
    *Miracle Warriors
    Missile Defense 3-D
    Monopoly
    Moonwalker
    *Montezuma's Revenge
    Mortal Kombat
    My Hero
    *New Zealand Story
    Ninja
    Ninja Gaiden
    *Operation Wolf
    *Outrun
    *Pacmania
    *Paperboy
    *Penguin Land
    Phantasy Star
    Populous
    Poseiden Wars 3-D
    *Power Strike
    Predator 2
    *Prince of Persia
    Pro Wrestling
    *Psycho Fox
    *Quartet
    *R-Type
    R.C. Grand Prix
    *Rambo: First Blood Part II
    *Rambo III
    *Rampage
    Rastan
    Reggie Jackson Baseball
    Rescue Mission
    Robocop vs. Terminator
    *Rocky
    Safari Hunt
    *Sagaia
    Scrambled Spirits
    Secret Command
    *Sega Arcade Smash Hits
    *Shadow Dancer
    Shadow of the Beast
    *Shanghai
    *Shinobi
    Slap Shot
    Sonic Chaos
    *Sonic the Hedgehog
    *Sonic the Hedgehog 2
    *Space Harrier
    Space Harrier 3-D
    Speedball
    *Speedball 2
    *Spellcaster
    Spider-Man
    Spy vs. Spy
    *Star Wars
    *Streets of Rage
    *Strider
    Super Kick-Off
    *Super Monaco Grand Prix
    Super Monaco Grand Prix II
    *Super Smash TV
    *Super Space Invaders
    Super Tennis
    *Taz-Mania
    *Teddy Boy
    Tennis Ace
    *Terminator
    *Thunderblade
    Thunderblade 2
    *Time Soldiers
    *Tom & Jerry
    Transbot
    Ultima IV
    *Vigilante
    Walter Payton Football
    *Wanted
    Where in the world is Carmen San Diego
    Wimbledon
    *Wolfchild
    *Wonderboy
    *Wonderboy in Monsterland
    Wonderboy III: The Dragon's Trap
    *World Class Leaderboard
    Y's: The Vanished Omens
    *Zaxxon 3-D
    *Zillion
    Zillion II: The Tri-Formation
    
    
    *******************************************************************
    
    ACTION FIGHTER
    
    Special Codes:
    In the beginning of the game, there is a name entry screen.
    Using the steps found on page 7 of your ACTION FIGHTER manual,
    enter the desired special code.  You will begin the game with the
    features associated with that code.
    
    1: HANG(space)ON.  (the period is part of the code!)
    The game will begin with the letters ABC and D already collected.
    Your vehicle is a car as described on page 3 of the manual.
    
    2: c SEGA.  (the period is part of the code!)
    The game will begin with the player being invincible to enemy
    bullets.
    
    3: GP(space)WORLD
    The game will begin with the player receiving three extra lives
    after the timer has run out.
    
    4: SPECIAL,  (the comma is part of the code!)
    The game will begin with the features found in 1 and 2.
    
    5: DOKI(space)PEN
    The game will begin with features found in 1, 2, and 3. Your
    vehicle also has all the "extra capabilities" found on page 11 of
    the manual, these features are usually obtained by docking with
    the truck.
    
    Game Strategies:
    To collect the power ups (P's), attack the planes flying in
    formation.
    
    If you collect enough red flags, one of two cats will appear (one
    cat is yellow, one is spotted black and white.  These cats are
    just part of the graphics.  They will do nothing for you, so it's
    not worth dying trying to get the flags to get the cats.
    
    --
    Written by Clint Dyer, for Sega of America
    
    ***********************************************************************
    
    AFTERBURNER
    
    Pro Action Replay codes:
    0DC0 1802   Infinite lives
    00c01801    Infinite lives
    
    CONTINUE:  You can continue two times.  When it says "Game Over"
    on the screen, press the directional pad UP, and then press
    BUTTONS 1 and 2 at the same time.  This function cannot be used
    after the eighth level.
    
    CONTINUE AFTER EIGHTH LEVEL:  On the title screen, press the
    pause button 100 times before the DEMO SCREEN starts, and then
    start the game.  This is a very hard code to do, and requires
    much practice.  This code will let you continue up to the 17th
    round.  You cannot continue beyond on the 18th round.
    
    GAME STRATEGIES
    In rounds 1-12, press the LOWER LEFT hand corner of the
    directional pad, and you will not die.
    
    DOCKING WITH THE REFUELING SHIP:  When the refueling ship appears
    in the center of the screen, level up with it.  Move your
    directional pad across the top of the ship, then press down and
    both buttons.
    
    FLYING FORTRESS:  To shoot down the Flying Fortress faster, keep
    it above your plane, and fire missiles continuously.
    
    --
    PAR codes contributed by Dominick Roman, Richard Good
    Remainder written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    AIR RESCUE
    
    TEXT MODE:  Turn power on with cart plugged in while holding both
    buttons on the joypad down.  When intro starts, rotate pad
    clockwise until you hear a sound then release the buttons.  Press
    1 for Text Mode.  (What is text mode?)
    
    --
    Written by Dominick Roman
    
    ************************************************************************
    
    ALEX KIDD: HIGH TECH WORLD
    
    LOCATIONS OF THE MAP PIECES:
    These are in no order, and can be found in any random order (I.E.
    piece number one is not the first piece you need to get).
    
    ONE:  Visit Alex's parents on the FIFTH FLOOR.  The first piece
    they give you is fake, so go in again until they give you the
    real piece.
    
    TWO:  See James on the FOURTH FLOOR, then proceed to the THIRD
    FLOOR to take the test with Mary.
    
    THREE:  Return to James upon completing the test.  He will give
    you a burnt piece of the map: Don't touch this piece. Get
    Rockwell's number out of the phone book (123-4321), call him an
    proceed to the FIRST FLOOR.  Enter the empty room to the right of
    the clock five or six times.  When Rockwell appears, he will give
    you a potion to fix the burnt piece of the map.
    
    Return to James, use the potion and take the piece.
    
    FOUR:  Go to the kitchen on the FIRST FLOOR.  You will find a
    piece of the map and a piece of cloth (in a blue vase).
    
    FIVE:  Go to the servants room on the FIRST FLOOR.  Complete the
    test and receive another price of the map.
    
    SIX:  On the THIRD FLOOR take the stairs to the far left, to the
    attic.  There is a tiny ladder hidden in a blue vase.  Get the
    ladder and return to the clock on the THIRD FLOOR.  Change the
    time (push forward on the Directional Pad) and you will receive
    another piece of the map.
    
    SEVEN:  Go to the library on the FOURTH FLOOR and talk to John.
    Then, proceed to visit Barbara on the second floor.  After
    talking to her, go back and see John, he will give you another
    piece of the map.
    
    EIGHT:  See Tom and Mark on the SECOND FLOOR.  If you go in and
    out of the room approximately 15 times, they will appear and give
    you a piece of the map.
    
    GETTING OUT OF THE CASTLE:
    Once you have all eight pieces of the map, proceed to the FOURTH
    FLOOR to the tower on the right.  Take the ladder up to a room to
    find a key.  Once you have the key, proceed to the FIFTH FLOOR,
    across the bridge, to the ATTIC.  Take the ladder up to a room
    with a safe and you will find a Hang Glider.  Go to the bridge
    and jump off.
    
    ANSWERS TO THE TESTS
    
    MARYS TEST:
    A) Capital of Japan         Tokyo
    B) Space Harrier's Scene    Vicel
    C) Grams in a pound         450
    D) First Olympics           Athens
    E) 1+2+3+4. . .etc.         5050
    F) Number of bones          206
    G) Stars on flag            50
    H) Italian money            Lira
    I) Amadeus composer         Mozart
    J) Light from the sun       5
    
    SERVANTS NAMES:
    1) Linda
    2) Betty
    3) Janet
    4) Cindy
    5) Susie
    6) Kate
    
    NINJA FOREST:
    The forest takes a lot of timing.  When you get to the water,
    shoot before you jump and that will take care of most of the
    Ninjas.  Note:  Walk back and forth in the forest to make the
    Wizard appear and give you a special message.
    
    THE VILLAGE:
    When you get to the Village go the the Fortune Teller.  If you
    have seen the Wizard, he will give you a message.
    
    Go in the shops and buy the Back Scratcher.  Later, you will be
    able to sell it for 1000 GP.
    
    To leave the city, you must obtain a Travel Pass.  To get the
    Travel Pass, go to the church and pray one hundred times.  After
    that, go to the burger shop at two o'clock for a nice surprise.
    Note:  Do not pick up the gun.  If you do, you will be put in
    jail and the game will be over.
    
    THE ANIMAL FOREST:
    Travel through this long forest carefully, while defeating the
    Ninjas and animals.  Defeat the Red Ninjas and you are on your
    way to the High Tech World.
    
    EXTRA GOLD:
    Keep a lookout for the yellow clouds on the Ninja section. Shoot these
    little babies five times to reveal a box worth 200 gold pieces.
    
    --
    Written by Clint Dyer, for Sega of America
    Extra Gold tip from Sega Power
    
    ************************************************************************
    
    ALEX KIDD : MIRACLE WORLD
    
    PAR Codes:
    00c02503 Infinite lives
    
    Continue Feature:
    When the words "Game Over" appear on the screen, press and hold
    the Directional Pad UP and press BUTTON TWO eight times.  This
    will enable you to continue, but only if you have $400 or more.
    
    Bonus Round:
    When you get to the first Octopus, punch out the tentacles or buy
    the TALCUM POWDER and become invincible and punch him in the face
    two times.  Then, put Alex's stomach on the chest and move left
    and right while holding DOWN on the Directional Pad, until you go
    underground to a BONUS ROUND.
    
    First Stone Head:
    Rock, then scissors.
    
    Scissors Head:
    Scissors, then paper.
    
    Paper Head:
    Rock, then paper.
    
    The Ox:
    Punch the Ox six times.
    
    Mt. Kave:
    The pink boxes will not break, just punch them and move on.  To
    get the TELEPATHY BALL, you must fall down the hole and keep the
    Directional Pad pressed to the right and the passageway will open
    up.
    
    Blackwoods:
    Buy the CANE OF FLIGHT at the shop.  Use it in the middle of the
    woods.  It is best to take your time over the spikes.
    
    Grizzly Bear:
    Buy the "A" capsule and Alex's friends will beat him.  You can
    also use the BRACELET.  After the forest you should buy the
    PETICOPTER and beware of the lightning.  The "B" capsule will
    help you if you should lose the peticopter.
    
    Bingoolowland: The Radactian Castle
    When first entering the castle, run past the spikes, jump over
    the pink box and climb up the ladder to your right.  You will
    enter a room with a fireball and a bat.  Climb to the top left of
    the screen and make your way up to the next room.  You are now in
    a room with  a frog and spikes on the ground. Punch the frog and
    make your way to the right.  You will then be in a room where the
    floor is empty, and a bat is present.  Keep going to the right to
    get a FREE ALEX.  You should then go back to the room where there
    is no bottom.  Fall to the second level of that room, next to the
    two spikes and the bat, then go right.  You will then be in a
    room with two bats and four money bags.  Punch the grey blocks
    and take the ladder going down.  You will then enter a room with
    two pink boxes. Punch the grey blocks located on your right and
    continue right.  You will then enter a room with sixteen more
    grey blocks.  Punch the bottom bricks and climb down the ladder
    on the right.  You will now find Alex's brother Egle.  Punch the
    pink boxes to set him free.  Go back down the ladder and go back
    two rooms to the left, continue down the ladder.  You will now
    enter a room with three fireballs.  Jump over them and make your
    way to the left where you will enter a room with three fireballs
    and six ladders.  Take the top ladder on the right to get the
    PERSONAL LETTER.
    
    Get the letter and go back down to the room with the ladders.
    Then go down to the bottom ladder on the left and take that all
    the way down.  There will be a room with a scorpion.  Punch the
    scorpion and make your way to the right.  Run past the falling
    spikes and continue right. Punch the grey blocks and enter the
    next room.  Watch out for the fireballs, wait until they are
    across the room, then make your way to the left ladder, and your
    out.
    
    Second Stone Head:
    Paper, then scissors.  Punch his head three times.
    
    Second Scissors Head:
    Rock, then rock.  Punch his head three times.
    
    Second Paper Head:
    Rock, then scissors.  When his head flies off, go to the left
    side of the screen and punch.
    
    Magic Castle:
    When on the draw bridge, get the two stars.  Jump down and go all
    the way down to the right.  Go down the first ladder, jump over
    the flame, then go left and punch the gold boxes.  You can use
    the bracelet at this point.  Keep going left and jump between the
    open bricks and try to get the star and the money.  Move to the
    right and take out all the gold bricks.  Pass the next ladder you
    see. Enter the room with several gold boxes and two star boxes.
    Get the money in the boxes and take the ladder going down.  Go
    along the top of the room, making your way down to the right into
    the gas chamber.  Pass the spikes, moving right to the frog room.
    Take the frog out, keep going to the right into the room with two
    question boxes, a scorpion and a flame.  Take the ladder located
    in the top right of this room and you will enter an U shaped
    room.  Break the gold boxes, this will enable you to make you way
    up.  When you are at the top, go left.  On the other side of the
    room is a room with two question boxes and spikes hanging in mid-
    air.  Do not attempt to break the boxes, just jump past the
    spikes and the question boxes while moving left.  The next room
    has bricks, plants and water.  Take the ladder on the left side
    of the room and go up.  At the top of the ladder go left to a
    room with only one star box (this box contains a FREE ALEX).
    Take the ladder all the way up and go left.  You will enter a
    room with four ladders, three flames and a question box.  Take
    the ladder at the top left of the room. You will enter another
    gas room with a pink fish box on the left side.  Punch it quickly
    two or three times and run to the right side of the room.  Go up
    the ladder and you will enter a room with three frogs.  Take them
    out and exit at the top right portion of the room.  The next room
    contains spikes hanging from the ceiling. Cross over the bottom
    of the room and jump over the section of floor that opens when
    you walk on it.  Punch the gold box at the end of the room and
    drop down to another room.  This room contains one fish box and
    two spikes.  Punch the fish box twice, take out the scorpion and
    head towards the right.  This room has a question package, but
    watch out because the floor drops out.  Use the CANE OF FLIGHT to
    float to the top of the room and take the ladder in the top right
    of the screen.  You will enter a room with scorpions, a frog and
    a pink fish box.  Punch the fish box five times and go to the
    right, into the next room.  In this room, there will be a frog
    and moving flames.  Use your question package and jump past the
    frog.  Go down the ladder that is second closest to the wall on
    the right hand side.  Jump down, watching out for scorpions and
    flames and go right.
    
    Janken The Great:
    Watch out, he cheats!  Use paper then paper and punch him in the
    forehead twice.  Once you have defeated him, there will be a
    present at his feet.  Take the present and exit the top left of
    the screen.
    
    Cragg Lake:
    You must run over the floor in the following sequence:
    SUN-WAVES-MOON-
    STAR-SUN-MOON-
    WAVES-FISH-STAR-FISH.
    
    After completing the sequence, a crown will appear on the ledge.
    Grab the crown and read the message.
    
    --
    PAR Codes contributed by Richard Good
    Written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    ALEX KIDD : SHINOBI WORLD
    
    ROUND 1:  KABUTO
    Scene 1-1:
    Continue right, picking up all the chests.
    
    Scene 1-2:
    Proceed right, and kill the two green ninjas.  Climb the stairs,
    all the way to the top.  Then, go right and all the way down.  To
    the left, there are two walls that are close to each other.  Use
    the jumping technique (p. 8 of instruction manual) to get to the
    top.  Then, go down and to the right and you will see a bar.
    Stand under it and jump while holding up on the Control Pad.
    Then, press and hold Button #1 to use your fire magic.  Once at
    the top, you will see the exit.
    
    Scene 1-3:  Kabuto
    To defeat Kabuto, continuously shoot darts at him until he turns
    small.  Then, duck down and shoot him some more!
    
    ROUND 2:  RAID OF HELICOPTERS
    Round 2-1:
    Continue right, killing all the green and yellow ninjas.  When
    you come to a door with a red dot over it, enter.  Follow the
    pathway, using the fire magic to the two chests at top.  Then,
    head back to the door.  Once out, proceed right to the door, and
    follow the passageway to the exit.
    
    Round 2-2:
    Move right.  For first time players, it will probably be easier
    to stay at the top of the water by jumping on it.  For more
    advanced players, try killing all the Barracudas (this does take
    a lot of practice).  Then, when you come to two chests, either
    continue right or drop down the hole.  If you choose to go right,
    follow right until you see a door, and enter it.  If you drop
    down the hole, continue right.  On the next screen, the middle
    passageway leads to the exit, and the passage on the right leads
    to a chest.
    
    SECRET ROOM:
    Before exiting, head to the door on the left (the same door you
    would have taken if you went right), jump up on the ledge and
    head to the right.  There will be a secret room with a chest.
    
    Round 2-3: Heli
    Stand on the left hand side of the screen and continuously shoot
    until the helicopter pictures at the top of the screen all
    disappear.
    
    ROUND 3:  THE JUNGLE
    Scene 3-1:
    SECRET ROOM #1:
    From the entrance, go right and drop down the hole.  Get the
    chest on the left first.  Then, get the one on the right (Ninja's
    Crystal Ball) and go up through the hole.
    
    SECRET ROOM #2:
    Continue up the ropes until you see an opening on the left hand
    side.  Position Alex to the right of the opening, and use your
    fire magic into the opening.  A secret screen with three chests
    will appear!
    
    In this round, it is easiest to walk on the logs and kill the
    birds.  But, be sure to remember which logs fall and which don't!
    
    After all the secret rooms have been found, continue all the way
    up to the top, and exit to the right.  Then, when on the next
    screen continue all the way to the right to the exit door.
    
    Scene 3-2
    SECRET PASSAGE:
    When you first start this round, jump on the first ledge and jump
    towards the left.  if done correctly, you will land behind the
    scene, and can bypass all of the enemies on the ground.  After
    you get the two chests, you can go back to the left, back to the
    original starting position.  Continue to the right, and the
    Bamboo spikes will have disappeared!  Then, after you get the
    chest, you can either go back to the beginning, or continue to
    the right.
    
    SECRET ROOM:
    Continue to the right until you see four fire droplets.  Go past
    them, and get on the rope.  Move to the top of the rope and use
    the fire magic to the right, and you will be in a secret room.
    
    If you fall down the rope to the next level, jump on the orange
    carts and proceed all the way to the right and drop down the
    hole.  Wait for the rock to come out of the lava, then jump on
    it.  Wait for the rock to drop until it's almost in the lave,
    then jump to the next one.  If the next one isn't out of the lave
    yet, jump straight up when the rock is almost all the way in the
    lava.  If timed correctly, you will land on the rock again,
    without getting hit by the lava.  Keep moving all the way to the
    right to find the exit.
    
    Scene 3-3:  Robster
    Wait for him to jump.  Right after he jumps, jump and shoot him
    with the darts.  If you don't have the darts, wait for him to
    come down a little, then run and hit him.  Continue these
    procedures to defeat him.
    
    ROUND 4:  BATTLE WITH THE DARK NINJA
    Scene 4-1
    Move all the way to the right.  If you drop down, continue right
    and watch out for the spikes overhead.  When you reach the guy on
    the ledge, jump and hit him until he dies.  Then, continue right
    to the bar.
    
    SECRET ROOM:
    Drop down the bar, and duck down while moving to the right.  You
    will walk behind the scene, and be in a room with a bar.  Use the
    fire magic on the bar, and go to the left.
    
    Once back at the bar, use the fire magic and go up.  The door is
    right there.  Once on the other side, jump to the right, killing
    the birds (this takes a lot of practice).  If you fall down,
    continue all the way to the right.
    
    GETTING THE CHESTS IN THE AIR:
    If you manage to stay on the top part (with the logs), you will
    come across two chests that seem to be impossible to get.  To get
    them, jump to the left of them and you will walk on air!  Then,
    continue to the right until you see two more chests in a similar
    position.  Do the same thing to get these.
    
    Then, continue right to the exit.
    
    Scene 4-2:
    Go right and wait for the arrows to come out.  Then, climb the
    stairs and wait for the arrows to come out again and drop down.
    Enter the door, and you will be faced with Kabuto.  To beat him,
    hit him four times, while avoiding his fireballs.  Then, when he
    turns small, duck and hit him three more times.  Continue right
    and enter the door.  Proceed right and wait for the block to get
    almost all the way up.  Then, jump to the right, get the chests
    and wait for the block to go almost all the way up again.  Enter
    the door and you will be faced with Robster.  To defeat Robster,
    wait for him to jump, run underneath him and hit him.  Repeat
    this until he is defeated.  Enter the door and you will be in a
    room with blue pyramids floating in the air.  Jump over them and
    wait for the red ledge to appear on the far right.  When it
    appears, jump up on it and follow the red ledges that appear.
    When the ledge appears in the upper right hand corner, next to
    the door, jump to it to exit.
    
    Scene 4-3:  Hanzo
    The first guy you face is the Glowing Ninja.  To defeat him,
    perfect timing is necessary.  When he jumps, get so you are
    almost touching him, then wait approximately three seconds, and
    stab him.  Repeat this four times.  Then, once he is defeated, he
    will turn into Tornado Ninja.  To defeat him, stand in the same
    place, waiting for him to come to you.  When he comes to you,
    stab him and he will back off.  Repeat this until he is defeated.
    Once he is defeated, he will turn into Jumping Ninja.  When he
    jumps, he will leave a white shadow, so kill it, then jump in his
    direction and hit him.
    
    --
    Written by Clint Dyer, for Sega of America
    
    *********************************************************************
    
    ALEX KIDD :  LOST STARS
    
    PAR Codes:
    00cD1D02 Infinite energy ( switch off effects at end of level 
             to get bonus ) 
    00cD0114 Start with and keep cloud shot 
    
    
    Rounds 1 & 8:  Toy world
    If you walk on the ground (instead of using the trolley line),
    you will save time and life.  Try to keep the Jump Star as it
    will help you get through the round!
    TO GET PAST THE GIANT TEDDY BEAR:  Time your jumps on the spring
    blocks to avoid the notes.
    
    Rounds 2 & 9:  Machine world
    Be careful in timing your jumps, one wrong jump, and you could
    die.
    TO GET PAST THE ELECTRICITY BARS:  Study their pattern, then jump
    when they are turned off.
    
    Rounds 3 & 10:  World of Make Believe
    Try to stay on top of the pods, it saves life and time.
    TO GET PAST THE JUMPING FACES: try to have the Jump Star and when
    they land, jump over them.
    
    Rounds 4 & 11:  Water World
    Use the Cloud shots sparingly in these rounds, because the
    special star "S" seldom shows up.  Try to stay at the top or
    bottom of the screen because most of the enemies are in the
    middle.
    TO GET PAST THE JELLYFISH:  Stay at the top of the screen and try
    to avoid them.
    
    Rounds 5 & 12:  Monster World
    Just before the cave, when you are on the floating blocks, let
    them carry you to the top.  Then, jump from them to the top of
    the cave.
    TO GET PAST THE VOLCANO:  Run and jump over it.
    
    Rounds 6 & 13:  Giant's Body
    Timing is everything in this round!
    
    Rounds 7 & 14:  The Shrine of Jiggarat
    Avoid the enemies, instead of shooting them.  Keep in mind that
    you can jump longer and higher now.
    TO GET PAST JIGGARAT:  When you see Jiggarat, immediately run
    past him.  If you try to fight him, you will be most likely be
    unsuccessful!
    
    MISCELLANEOUS TIPS:
    While the graphics are identical in the repeated rounds, the game
    play is not.  The special Stars and special items found in the
    first seven rounds may show up in different places-or not at all
    the second time around.  Also, there will be more enemies that
    you will need to get by.  Therefore, you will need to be more
    cautious in rounds eight through fourteen and conserve your life
    meter.
    
    The game has a continue feature that can be used throughout the
    entire game.  Those of you looking for a little more challenge
    might try limiting yourselves to three continues!
    
    --
    PAR Codes contributed by Richard Good
    Written by Clint Dyer, for Sega of America
    
    **********************************************************************
    
    ALF
    
    GET ALL THE ITEMS:
    Go to the left, to the kitchen.  Get the SALAMI FIRST, then jump
    up and get the cat.  Then, continue left to the next screen with
    three doors in it.  Enter the first door, and you will be in the
    childrens bedroom.  Once in here, press the PAUSE BUTTON, then
    hold the UPPER LEFT corner on Control Pad #1, and press BOTH
    BUTTONS.
    
    NOTE:  In order to get the space suit, you will need to sell the
    pearl.
    
    HELPFUL HINTS:
    When in the kitchen, jump up and get the CAT.  Open the
    refrigerator (press Button #2) and get the SALAMI.  Proceed to
    the left to the hallway with three doors.  Open the middle door
    and proceed down the stairs.  Release the cat and he will kill
    the rat.  Jump and turn the light on and proceed left to the
    cave.
    
    While going through the cave, beware of rats on the floor and
    stay on the top as much as possible.  Use the Salami to ward off
    the bats.  Hit them when they are at elbow height.  At the end of
    the cave there is a shack containing a GOLD NUGGET worth $50.00.
    
    Work your way out of the cave and go to the street.  Beware of
    the Alien Task Force and the bicycle riders.  Notice that only
    one Alien Task Force member can appear on the screen at a time.
    Therefore, the best technique for walking the street, is to stay
    on the sidewalk and allow the Task Force member to follow you
    closely.
    Proceed to the general store and buy a KEY for $50.00.
    
    Return to the house with the key and open the closets.  One
    closet contains a killer bug and the other contains a SWIMSUIT.
    Be careful because the objects are not always in the same place.
    Now go to the living room and go through the door on the right.
    This door will lead to the lake.
    
    Jump into the lake and proceed down to the bottom.  The water is
    treacherous; try alternating sides while swimming down to avoid
    the Frogmen floating about.  On the way down you will find a
    TREASURE CHEST with $100.00.  At the bottom, you will find a
    GIANT OYSTER. When the oyster's mouth is open, get the PEARL.
    
    Proceed back up to the surface and return to the store.  Sell the
    PEARL for $200.00 and buy the LADDER (in the General Store) and
    LANTERN (in the Five & Dime).  Return to the cave.  Go through
    the cave, it will be about twice the length as the first time.
    At the end will be a shack with the FUEL.
    
    Again, work your way out of the cave to the beginning screen.
    Climb the Trellis to the SCOOTER and press button #1 to
    accelerate up into the sky.  Proceed up through the various
    atmospheres, while avoiding the planes, until the spaceport
    appears.  Accelerate the scooter to the top of the screen and
    release button #1.  A shop will appear where the SPACESUIT can be
    purchased for $100.00.
    
    Continue up through outer space until the moon appears.  When the
    moon appears, avoid the green things and space ships and when his
    mouth opens, jump in it to receive the REPAIR KIT.
    
    --
    Written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    ALIEN 3
    
    PAR Codes:
    00c42763 Unlimited Machine Gun 
    00c42B63 Unlimited Bazooka Gun 
    00c42963 Unlimited Flame Thrower 
    00c42D63 Unlimited Grenades 
    00c42F63 Unlimited other option 
    00c46A63 Unlimited energy 
    00c4783B Infinite timer
    
    INFINITE LIVES:
    Play a two-player game and make sure that both players get a high-score.
    Next, when the first player dies and has to enter his or her name on
    the high-score table, enter it as ALIEN. That player should now have
    infinite lives.
    
    --
    PAR Codes contributed by Richard Good
    Remainder from Sega Power
    
    ************************************************************************
    
    ALIEN STORM
    
    PAR Codes:
    00c11310 Infinite energy (lifemeter)
    
    --
    PAR Codes contributed by Richard Good
    
    ************************************************************************
    
    ALIEN SYNDROME
    
    PAR Codes:
    00c05402 Unlimited lives 
    00c07B06 Unlimited time 
    00c07501 Need one hostage to open exit 
    00c8ED01 Keep flame weapon 
    
    Temporary Invincibility:
    Collect the question mark boxes from the ships when the counter
    reads 272, 267, 232, 222, 171, 161, 131, or 121.  When you do
    this, you will be invincible for a short period of time.
    
    Extra Points:
    In the ships, there are rooms with Green faces on the floor.  If
    you kill them, you get 500 points.  Eventually, they will appear
    again, and when they appear again, kill them and receive an
    additional 500 points.
    
    ROUND 1: CALLIOPE - SQUIME BOSS
    Using the fireball, aim for the red area below the creatures
    mouth.  As he moves, you should also move.  When he is at the top
    right portion of the screen, shoot diagonally up from the lower
    corner, while avoiding the fireballs he spits at you.
    
    ROUND 2: CLIO - AARGH BOSS
    Shoot at him when the back portion of his body is straight.
    Using the fireball take out the two gold spiralling objects
    first. Then, stay at the bottom of the screen and shoot up at the
    creature.
    
    ROUND 3: ERATO - TACAPY BOSS
    Using the fireball, aim for the eyes and the worms that come from
    them.  You can move faster than he can, so use that to your
    advantage.
    
    ROUND 4: EUTERPE - MASHER BOSS
    Using the fireball, aim for his underside where the worms are
    released.  Shoot when his front legs are open.  Try moving along
    the outer perimeter of the screen continuously firing.  He spits
    in sets of three, so watch out!
    
    ROUND 5: MELPOMENE - HAGGAH BOSS
    Using the fireball, aim for the spot right below his mouth.  Keep
    firing from the bottom center of the screen.  Avoid the fire that
    comes from his mouth and the three balls that come from the left
    side of his head.
    
    ROUND 6: THALIA - MINOSAR BOSS
    Using the fireball, aim for the green face.  The best place to
    stand is either in the upper or lower right corners.  He will
    shoot three balls at you for a while and then he will spit at
    you.
    
    ROUND 7: URANIA - MR. MIMI
    Using the fireball, shoot at his mouth when it's open.  Avoid the
    spiraling objects coming from his mouth and the balls that come
    from his ears.
    
    Extra Hints:
    Throughout the ships there are green faces on the floors.  Shoot
    the faces until they become white, then they will be safe to walk
    on.
    
    In Round 3, watch out for the holes in the floor and be careful
    going along the catwalks.  Try to remember where the fireball
    appears before entering the bosses room.  If you have the
    fireball, when going against the bosses, it will help out
    greatly.
    
    --
    PAR Codes contributed by Richard Good
    Written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    ALTERED BEAST
    
    PAR Codes:
    00c08F02 Infinite lives
    00c08D03 Start on Level 4 
    00c0900c Infinite Energy
    
    Additional Life Meter:
    On the title screen press the UPPER LEFT corner and BUTTONS ONE
    and TWO simultaneously.
    
    Continue Feature:
    There are four continues possible in the game; they are as
    follows:
    
    1-UPPER LEFT and BUTTONS ONE and TWO
    2-LOWER LEFT and BUTTONS ONE and TWO
    3-LOWER RIGHT and BUTTONS ONE and TWO
    4-UPPER RIGHT and BUTTONS ONE and TWO
    
    DEFEATING THE BOSSES:
    
    ROUND ONE: AGGAR
    Dodge the heads by moving back and forth, while shooting
    fireballs at his entire body.
    
    ROUND TWO: OCTEYES
    Kick the poisonous spores that are thrown at you, while using the
    laser at his head.
    
    ROUND THREE: CROCODILE WYRM
    Run up to the creature and shoot fireballs at the base of his
    body. Move back and jump to avoid his shots.  Run underneath him,
    or stay on the side of him and use the bouncing flame.
    
    ROUND FOUR: RHINO
    When the Rhino charges you, use your Flaming Arrow once.  Move
    back and jump over him, while you are still in the air shoot him
    with your fireball or squat down and use your fireball.
    
    --
    PAR Codes contributed by Richard Good
    Written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    AMERICAN PRO FOOTBALL
    
    TRICK TACTICS:
    On all levels, choose post, corner or bomb passes.  However, don't go
    through with those strategies -- run instead.  You'll win the games
    easily with these tactics.
    
    --
    Contributed by Clint Dyer
    
    ************************************************************************
    
    ASSAULT CITY
    
    PAR Codes:
    00c0D90A Infinite energy ( switch off at the end of the level) 
    
    --
    PAR Codes contributed by Richard Good
    
    ************************************************************************
    
    ASTERIX
    
    Pro Action Replay codes:
    00CD A295   Infinite time
    00c09D03 Infinite lives 
    00c09A03 Invincibility 
    
    EXTRA BONUSES: On level 3-3, on the moving platform, collect all
    three coins.  Don't jump back onto the platform.  Instead, jump
    straight up some Asterix is off screen.  Walk to the right, and
    you'll pick up some bags.  Next, go thru the door and smash away
    at the pot for extra bonuses.
    
    --
    PAR codes contributed by Dominick Roman, Richard Good
    Extra Bonuses contributed by Dominick Roman
    
    ************************************************************************
    
    ASTRO WARRIOR
    
    PAR Codes:
    00c23F03 Infinite lives
    
    GET YOUR OPTIONS:
    When the screen says, Galaxy Zone, Asteroid Zone, or Nebula Zone,
    rapidly alternate BUTTONS 1 and 2.  This will allow you to start
    with the two red companions.  This must be done just right to
    make it work.  Keep practicing.
    
    GAME STRATEGIES:
    Shoot at everything.  You will notice there will be ships coming
    straight down the center of the screen that you cannot destroy.
    These are weapon supply ships. If you fly over them, they will
    increase your firepower or speed.  You will also notice sometimes
    little purple spheres that you also cannot destroy.  If you fly
    over these, they will join your ship in fighting against the
    powers of evil.  These helpers will not die until you do.
    
    When attacking the Mother Ship, you must attack and destroy the
    outer defenses first. There is a time limit of about 45 seconds
    to destroy the Mother Ship.  If you don't destroy it in that
    amount of time, the ship will dive at you until you are
    destroyed.
    
    --
    PAR Codes contributed by Richard Good
    Written by Clint Dyer, for Sega of America
    
    ***********************************************************************
    
    AZTEC ADVENTURE
    
    PAR Codes:
    00c14463 Infinite lives 
    00c14740 Infinite energy 
    00c14c05 Infinite money 
    00c15002 Infinite special items
    
    SELECTING ROUNDS:
    On the title screen, when the scroll containing the words "Aztec
    Adventure" is closed, press the Directional Pad UP five times.
    Then, when Nino throws money to the other characters, press the
    Directional Pad to the RIGHT, three times.  Then, when Nino walks
    to the left, and is followed by the other characters (so everyone
    is walking to the left), press the Directional Pad to the LEFT
    once, and DOWN once.  If this procedure is done correctly, a mini
    version of Nino's face will appear next to the Aztec Adventure
    scroll.  Below Nino is a square containing two numbers, choose
    your rounds by moving your Directional Pad.  As soon as you do
    so, you will advance to the round selected.
    
    SOUND TEST:
    Press the START button.  You will then see a screen with a
    rainbow and names, as well as faces of the characters in the
    game.  Here is where you will access the sound test.  When the
    faces are on the screen, press the Directional Pad to the LEFT
    once, and twenty times to the RIGHT.  Be sure you do this
    accurately, because if you don't do it just right, it will not
    work.  When done correctly, a mini version of Nino's face will
    appear on the screen to the right of the Rainbow.  Above Nino's
    head is a square with numbers in it. To listen to the music,
    choose a number from 1-7, and then press BUTTON #1.  To exit,
    choose 00, and press BUTTON #2.
    
    HELPFUL HINTS:
    FOREST SCENE:
    The Ghost Flowers:  Defeat them by hitting them in the stem with
    the Sword or the Fire Ball.
    
    UNDERGROUND WATERWAY SCENE:
    The Bat:  Hit him with the Sword or Spear.
    
    DESERT SCENE:
    Masked Rabbit:  Hit him, with the Sword, on the opposite side of
    the shield.
    
    MARSH SCENE:
    Waterman:  Hit him with the Sword or Spear.
    
    RUIN SCENE:
    Hidden Well:  Kill everything on this level.  In the room with
    two vases, move towards the upper right hand corner.  When there,
    toss anything but money at the corner, then toss a bag of money.
    If done correctly, a special fairy will appear to replenish your
    energy.
    
    ROCK LION:  Hit him with the Sword or the Dynamite.
    
    MISCELLANEOUS CHARACTERS:
    TURTLE WITH HORNS:  Defeat it with the Sword.
    YUNGA:  The Iron Ball will not defeat it.
    RANBAIKE:  Hit it with the Sword or Spear.  If you defeat it,
    Nino will gain one life.
    OPENING FLOWER:  Use the Fire Ball on it.  You can pass by it,
    when they are closed.
    NUMBING TREE:  Use the Fire Ball on it.
    ANTS' HELL:  Crush it with the Waterspout.
    LADY:  Give her money (just like PUPE and POH), and she will not
    harm you.
    
    --
    PAR Codes contributed by Richard Good
    Written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    BACK TO THE FUTURE PART II
    
    PAR Codes:
    00c36B05 Infinite energy 
    00c36304 Infinite lives
    
    STAGE SELECT: Press Pause, Up, and Down in that order to see the
    next level.
    
    --
    PAR Codes contributed by Richard Good
    Stage Select contributed by Dominick Roman
    
    ************************************************************************
    
    BANK PANIC
    
    PAR Codes:
    00c01F03 Infinite lives
    
    --
    PAR Codes contributed by Richard Good
    
    ************************************************************************
    
    BART VS. THE SPACE MUTANTS
    
    PAR Codes:
    00c01003 Infinite lives 
    00c3AF09 Infinite time 
    00c3E9BE Infinite paint 
    
    ACCESS CODES:
    
    Floor   Code
    1       14
    2       32
    3       11
    4       41
    5       21
    
    --
    PAR Codes contributed by Richard Good
    Contributed by Clint Dyer
    
    ************************************************************************
    
    BATMAN RETURNS
    
    LEVEL SELECT:
    On the title screen, hold UP and BUTTONS ONE and TWO for 2 seconds.  A
    blue screen will appear and you should get a level select menu.
    
    --
    Contributed by Clint Dyer
    
    ************************************************************************
    
    BATTLE OUTRUN
    
    Pro Action Replay codes:
    00C1 9F96   Infinite time
    
    --
    PAR codes contributed by Dominick Roman
    
    ************************************************************************
    
    BLACK BELT
    
    Unlimited Men:
    Push BUTTON #1 to begin the game.  The red screen showing the
    number of players you have will appear.  On this screen, press
    and hold BUTTON #1, until a blank screen appears. On this screen,
    press and hold down the RESET BUTTON until you see Riki appear in
    the upper left hand corner.  Riki will die, and then his life
    meter will fill up.  Once this happens, release the RESET BUTTON,
    and the game will start.  NOTE:  If this code is done correctly,
    the graphics WILL be semi-scrambled for the first round.
    
    Seventh Level:
    After you defeat Wang and the princess is saved, but before the
    screen turns red, wiggle the Directional Pad and press BUTTONS
    ONE  and TWO, and you will enter the secret seventh level.
    
    DEFEATING THE BOSSES:
    
    RYU:
    Jump and land on him while using repeated punches to the face and
    the body.  Do not attempt to high jump.
    
    HAWK:
    Avoid the stars he throws, and kick repeatedly in the face until
    he dies.
    
    GONTA:
    Wait until he attacks, then make a high jump to the right.  Then,
    force him into a corner with kicks to the face.  Don't kick him
    while he is in the air, because he will sit on you if you do.
    
    CHAPTER IV:
    To defeat the red character with the whip, use repeated jump
    kicks to the head.  Avoid letting him hit you with his whip as
    you will be unable to get away.
    
    ONI:
    Back up against the left wall and kick him every time he punches
    you.  It may look as if he will beat you because he gets in the
    first hit but he won't so keep at it.
    
    RITA:
    The only way to defeat Rita, is to kick in the air while she is
    descending at an angle towards you.  When you kick her in the
    air, she will stay suspended above the floor for a few seconds.
    Then, punch her (you should be able to get in five or six punches
    before she returns to the ground).  You will need to repeat this
    process several times before you defeat her.
    
    WANG:
    Right after you kill Rita, the screen will change and you will be
    attacked by Wang.  Get in the left corner and squat down.  He
    will jump in the air and land on top of you.  Punch until his
    power meter goes down as far as it can.  Then, stand up and give
    him one more punch to the face.
    
    NOTE:  THE RED FLYING SIGNS WILL RENDER YOU INVINCIBLE FOR TEN
    HITS.  THE FLYING SUSHI IS AN ENERGY BOOSTER, USE THE SUPER JUMP
    TO CATCH IT.
    
    --
    Written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    BLADE EAGLE 3-D
    
    ROUND SELECT FEATURE:
    On the Title Screen, press the Directional Pad DOWN, RIGHT, UP,
    LEFT & DOWN.  If this is done correctly, a small white number
    will appear just to the right of the word "Eagle".  You can
    choose from 0 to 8 (0 is the first level).
    
    ROUND 1-1: SPACE
    Stay high, dodge the planes and constantly fire.
    
    ROUND 1-2: PLANET
    Change your altitude frequently, and constantly fire.
    
    ROUND 1-3: TRENCH
    Stay low until you see approaching fireballs, then change your
    altitude.
    
    ROUND 2-1: SPACE
    Stay high, dodge the planes and constantly fire.
    
    ROUND 2-2: PLANET
    Volcano like planet, stay low the entire time.
    
    ROUND 2-3: TRENCH
    This is a tough area, fire constantly and change altitudes
    frequently.
    
    HOW TO STAY ALIVE AGAINST ROBO MASTERS:
    The Robo Masters give you your power ups.  Kill these guys
    immediately while dodging their fire.  Don't wait too long, these
    guys will eventually retreat and you'll have missed your power
    up.
    
    The best weapon in the game is the Annihilator.
    
    --
    Written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    BOMBER RAID
    
    ROUND SELECT:
    On the Title Screen, using Control Pad 2, press and hold the
    UPPER LEFT corner of the Directional Pad, and BOTH BUTTONS.  On
    Control Pad 1, press BUTTON 1 or 2 twice.  After completing this
    procedure, you will be able to select missions 1-5.
    
    ROUND ONE:
    Shoot as quickly as possible, staying in the center of the ship.
    If you do not have a powerful gun, use the Cluster Bombs.
    
    ROUND TWO:
    Once you defeat the first tank, there is a second small tank.
    Use your Cluster Bombs.
    
    ROUND THREE:
    Guns on the small ships are not flexible.  You can avoid them
    without killing the whole ship.
    
    Shoot the big bomber in the center.
    
    ROUND FOUR:
    Use the Cluster Bombs at the two main bosses.
    
    ROUND FIVE:
    The main boss is in the Aircraft Carrier, just keep shooting.
    Make sure you have several power ups.
    
    TIPS ON THE GAME:
    You cannot continue until you have passed the first round.  That
    is where the big battleship is.
    
    Make sure you pick up all the power you can.  The more power you
    pick up, the fewer shots it will take to destroy an enemy.
    
    Don't pick up too much speed.  You do not want to pick up anymore
    thAn 5, because your plane will be too hard to control.
    
    The best formation to use is number 3, except when you get to
    round four.  In that round you will want to use either the
    Sideways Shots or the shots that shoot down and diagonally.
    
    Cluster Bombs are more effective if you have more than one plane
    flying with you.
    
    The Phoenix is the most powerful weapon you can pick up, not even
    bullets can penetrate it.
    
    --
    Written by Clint Dyer, for Sega of America
    
    ********************************************************************
    
    BONANZA BROS.
    
    INVINCIBILITY:
    Get to a location with a rake.  Time it so that as you step on a rake
    and faint, you get hit by an enemy bullet.  You will be invincible
    until you pick up treasure.
    
    LEVEL SELECT:
    Plug the joypad into port two and hold UP and BOTH BUTTONS, then turn
    the system on.  The story pictures should now be different when you
    start.  Go into the game as normal and select your character to
    activate the level select.
    
    --
    Contributed by Clint Dyer
    
    ********************************************************************
    
    BUBBLE BOBBLE
    
    PAR Codes:
    00cEB703 Infinite lives 
    00DB000X Replace X with a number for level select ( switch Action 
             Replay off at the end of the level )
    
    STAGE PASSWORDS:
    Round 48: IEWABURN
    Round 100: IE7CB72V
    
    STAGE SELECT PASSWORD: 3V35NLLE
    
    A SURPRISE:  On the title screen, move the cursor down to
    passwords.  Press Pause.  Now press 1, left, down, up, 1,
    up, 1, up.  (Anyone know what the surprise is?)
    
    SURPRISE DOOR:  Reset the game and select one player/two player
    start.  When you start playing level 1, bubble the 3 baddies but
    don't burst them.  After awhile they'll turn red.  When this
    happens, bubble them again.  Keep doing this even when Baron von
    Blubba appears.  After awhile, a door will appear.  Enter it for
    lots of surprises.  (Anyone know what surprises are?)
    
    --
    PAR Codes contributed by Richard Good
    Surprise Door & Stage Passwords contributed by Dominick Roman
    Remainder from MASTERminds #6 (edited by Todd Lintner)
    
    ********************************************************************
    
    'BUSTER' DOUGLAS KNOCKOUT BOXING
    
    SKILL RATINGS
    First build your power to the MAX. Then build up your speed,
    then, recovery last.  Don't worry about building up your footwork
    it's not important.
    
    SUPER PUNCH
    Use your powered up punch to knock out your opponents when their
    stamina meter is low.
    
    To do the super punch, Hold both buttons and wait until the meter
    at the bottom is filled up, then release the buttons.
    
    SLOW & FAST GAME PLAY
    Beginners should play at the slow speed.  Experts should use
    fast.
    
    BASIC HINTS
    In most cases you'll want to win by T.K.O. (3 knockouts).
    
    FOR MATCHES 1-4
    1       B. SANTANNAMATCH
    2       T. WHITEMATCH
    3       M. WILLIAMSMATCH
    4       R. BERNARD
    To eliminate the first four boxers; Hold the upper right corner
    on the directional pad and use button #2,  attack with the right
    straight punches, and the right upper cuts.  If they give you any
    problems, jab them all the way to the ropes, then use the right
    punches (above).
    
    MATCH 5
    Charge K. Gibson and hit him with the jabs until he's up against
    the ropes.  Once he's on the ropes hit him with the straight
    punch right uppercut combo.  It he starts hitting you with sets,
    back off and jab him, or hit him with the super punch.  T.K.O.
    Gibson to win the belt and become the new heavyweight champion.
    
    --
    Written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    CAPTAIN SILVER
    
    BOOK CORRECTION:
    There are only four rounds in this game, and there are only three
    bosses.  The Joker, The first Pirate, and Captain Silver.  The
    other creatures do not appear, except in the Canadian version of
    the game, which is no longer made.
    
    DEFEATING THE BOSSES:
    STAGE ONE:  TOWN OF BARREN
    THE JOKER:
    You can avoid him by walking underneath him while he jumps in the
    air.  If you do choose to fight him use full sword attacks, while
    avoiding the musical notes he throws at you.
    
    To get over the fountain, get as close to the edge of the water
    as possible and wait for the water sprite to come all the way
    down, then jump to the right.  Repeat this proceedure all the way
    across.
    
    STAGE TWO:  THE PIRATE SHIP
    PIRATE:
    Repeatedly shoot or stab.  When he jumps, go under him.  Do not
    let him jump on top of you.
    
    STAGE THREE:  THE ISLAND
    There are no main bosses in this round, but to kill the natives,
    hit them with your sword or the stars three or four times.
    
    STAGE FOUR:  THE CAVE
    CAPTAIN SILVER:
    Run up to him and stab.  When he jumps up, run underneath him,
    while stabbing.  Watch out for his fireballs and don't let him
    jump on top of you.  Repeat until he is defeated.
    
    UNLIMITED (???) CONTINUES: To continue after you've died, press Up
    and buttons 1 and 2 at the same time.
    
    --
    Unlimited (???) Continues from MASTERminds #12 (edited by Todd
        Lintner)
    Remainder written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    CASINO GAMES
    
    ACCOUNT NUMBERS:
    Mr. Sega, Account #:9991839999.
    Mr. Sega, Account #:8314853112.
    
    SPECIAL SCREEN:
    If you keep folding in the poker game, you will see a Dinosaur
    appear on the screen.  This is only part of the graphics, and
    will not help or harm you in any way.
    
    POKER:
    Easiest character to play against:  Nancy
    
    Generally if the character takes 4 cards, then stays, bet it all
    (as much as possible), and he/she will fold, giving you all the
    money.
    
    --
    831485... account number from MASTERminds #6
    Remainder written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    CASTLE OF ILLUSION: STARRING MICKEY MOUSE
    
    PAR Codes:
    00c0BD03 Infinite energy 
    00c0c803 Infinite lives 
    00Dc0005 Infinite time 
    
    BONUS POINTS: On levels 4 and 5, finish the levels without
    collecting the gems.  Then when you go back in to get them,
    you'll get two huge point bonuses.
    
    --
    PAR Codes contributed by Richard Good
    From MASTERminds #12 (edited by Todd Lintner)
    
    ************************************************************************
    
    CHAMPIONS OF EUROPE
    
    EASY GOALS:  Kicking the ball into your own goal will register
    against the other side!
    
    BUGS EVERYWHERE:
    Get to the semi-finals and make sure it's nil-nil at half-time.
    Now go to the quit sign and you'll automatically go straight
    through to the finals.
    
    --
    Easy Goals contributed by Dominick Roman
    Bugs Everywhere from Sega Power
    
    ************************************************************************
    
    CHASE HQ
    
    PAR Codes:
    00c28203 Infinite Turbo's 
    00c23836 Infinite time 
    Level Select: 
    00c2210X Replace X with a number (0-2) to change the round 
    00c2200X Replace X with a number (0-4) to change the stage 
    00c25380 Full damage to villians car (hit him once when you catch him 
             and he dies)
    
    --
    PAR Codes contributed by Richard Good
    
    ************************************************************************
    
    CHOPLIFTER
    
    PAR Codes:
    00c29B03 Infinite lives 
    00c291XX Replace the xx with the number of hostages you want already 
             saved. You need 40 to proceed to the next level, so if you 
             put 40 in place of the xx you automatically proceed to the next 
             level without having to do anything. If you put 39 in the place 
             of xx you need to bring only 1 hostage back to the base to 
             proceed.
    
    ROUND SELECT:
    On the first title screen, move the Directional Pad UP, DOWN,
    LEFT, and RIGHT and press BUTTON ONE.  On the second title
    screen, press BUTTON ONE. You will see the words: "SELECT ROUND
    1". The numbers will rotate from 1-6.  When the desired round
    number is displayed press start button to begin the game.
    
    GAME STRATEGIES:
    While you are rescuing hostages, on the ground or from a
    submarine, press up lightly on the Directional Pad just enough to
    make the hostages turn away from you.  This will stop the Tanks
    and Gun Boats from coming and you will be able to rescue all of
    the hostages.  If you rescue all of the hostages without killing
    any of them you will receive a 100,000 point bonus.
    
    When the helicopter is shot, press both buttons and move the
    Directional Pad up and down.  This will enable the hostages to
    eject out of the helicopter.
    
    ON ROUNDS 1 AND 4, shoot 10 Space Mines and Superman will appear.
    This will enable the hostages to run faster.
    
    ON ROUNDS 2 AND 5, shoot the Radio Towers on the boats and Jaws
    will come out of the water.
    
    ON ROUNDS 3 AND 6, enter the caves backwards and the fireballs
    can't kill you.
    
    ON ROUND 4, for every 16 hostages you rescue, with none being
    killed, you will be given a special surprise.
    
    --
    PAR Codes contributed by Richard Good
    Written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    CLOUD MASTER
    
    PAR Codes:
    00c4c903 Infinite lives
    
    Defeating the Bosses:
    
    Round One: Mt. Gogzo- The Phoenix
    If possible, use the Three-Way Shot and aim for the beak.
    
    Round Two: The Koh River- Kappa
    When fighting Kappa, aim for the red blinking spot on his head.
    Avoid the lightning bolts by continually moving up and down.
    
    Round Three: The Great Wall- The Giant Buddah
    When fighting the Giant Buddah, aim for the red blinking dot
    above his sunglasses.
    
    NOTE: Try to get as close to his face as you can, while moving
    back and forth.
    
    Round Four: Mt. Tai- The Dragon
    If possible, use the Double Red Bullet and aim for the red spot
    on his head.
    
    Round Five: The Buddah's Heaven- Shogun
    To defeat Shogun, shoot at the white blinking spot on his body.
    
    --
    PAR Codes contributed by Richard Good
    Written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    COOL SPOT
    
    EXTRA LIVES AND SHIELDS:
    On the options screen, move the arrow to the music option but don't
    select it.  Using the D-Pad, press the following:  LEFT, LEFT, RIGHT,
    RIGHT, RIGHT, LEFT, RIGHT, LEFT, RIGHT.  You should now be able to
    select extra lives and shields.
    
    --
    Contributed by Clint Dyer
    
    ************************************************************************
    
    CYBER SHINOBI
    
    PAR Codes:
    00c00E05 Infinite lives 
    00c11c23 Infinite energy 
    00c01405 Infinite time
    
    --
    PAR Codes contributed by Richard Good
    
    ************************************************************************ 
    
    CYBORG HUNTER
    
    Game Hints:
    Any items you pick up, like bombs, psycho power, and life power,
    will reappear when you enter and leave an elevator.  So when you
    are low on power, go back to area A, go in the first elevator in
    the middle of the area that leads to levels 2 & 3.  On level 2,
    you'll find psycho power to the right of the elevator.  On level
    3, life power is to the left.  You can continuously enter and
    exit the elevator (you don't have to change floors), grabbing the
    power-ups until you're at full strength.  You'll have no problem
    beating the game this way.
    
    In Area C, you can use the Ray Gun, but not on the boss creature.
    
    In Area C, the light gun acts like a Flare Gun (Lights up the
    area).
    
    Jet Pack:
    Use the Jet Pack to fly across the top of the levels.  This way,
    you can skip the un-important creatures, and save your energy for
    the boss creatures.
    
    Boss Count:
    The number of main guys left in the game appears on the screen in
    white numbers.
    
    Control Pad 1:  Enables you to move and shoot.
    Control Pad 2:  Enables you to access your inventory screen.
    
    Objects & AREAS:
    
    AREA A: SHIELD
    
    AREA B: RAY GUN & JET PACK
    
    AREA C: I.D. PASS
    
    AREA D: LIGHT GUN & PSYCHO GUN
    
    AREA E: I.D. CARD
    
    AREA F: I.D. CARD
    
    --
    Written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    DEAD ANGLE
    
    GAME STRATEGY:
    Keep your eye on the scope.  Place the scope over your enemy and
    fire.
    
    In order to pick up the special items, place your scope over
    item, such as the first aid kit or the machine gun, and fire.
    
    Don't assume that the enemies are dead just because they're on
    the ground, continue to shoot them until they vanish.
    
    SPECIAL ITEMS:
    During the game, you will come across certain objects.  If you
    shoot them, you will be rewarded in various ways.  These include:
    
    THE FIRST AID KIT- This heals you.  One of these kits will be
    needed for each wound you receive.
    
    THE MACHINE GUN- Allows you to have rapid fire.
    
    LEVEL SELECT:  Plug in both joypads.  Move both pads left and
    right until you hear a sound effect (at title screen).  Press
    any button on joypad 1 and you'll be on a later stage.
    
    --
    Level Select from MASTERminds #12 (edited by Todd Lintner)
    Remainder written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    DICK TRACY
    
    PAR Codes:
    00cE6703 Infinite lives 
    00c1ED06 Infinite energy
    
    --
    PAR Codes contributed by Richard Good
     
    ************************************************************************
    
    DONALD DUCK: THE LUCKY DIME CAPER
    
    Pro Action Replay codes:
    00C1 2112   Make Donald float in air
    00C0 6903   Infinite lives
    00C1 3E01   Infinite energy and weapons
    00C0 8805   Maximum hammer power
    
    POWER-UP TIP:  Whenever you come to a pot that bounces, break it
    open to reveal a power-up.  Collect the bonus and then walk back
    a bit (about a screen width), and then return.  The pot will be
    back with another power-up.  Repeat this whenever you need to
    stock up.
    
    LEVEL STRATEGIES:
    STAGE 1: Keep hitting the bees and mushrooms for extra lives and
    bonuses.  To beat the bear, face in his direction, stand your
    ground, and keep hitting him.  With four stars, you shouldn't
    have a problem.
    
    STAGE 2: To beat the Lion, stay in the middle of the screen and
    jump over him when he runs at you.  When he is on your left, jump
    on his head, and he'll rush back to his starting position.
    Repeat until he's defeated.
    
    STAGE 3: Break the vases to get extra lives.  On the section
    where you have to jump across the platforms with spikes below,
    try to get 5 stars.  You should be able to rush across half of
    this tough section, and for the rest, jump from platform to
    platform, avoiding the blue cubes.  Try to have a hammer or
    frisbee at the end of the level.  With the hammer, hit each
    statue twice and then whack the yellow shape that comes out of
    them.  With the frisbee, fire upwards at the statue about 8 or 9
    times.  Then fire at the yellow shape as usual.  No weapon?  Good
    luck...
    
    STAGE 4: Try to get the Frisbee during this level.  To defeat the
    boss, stand in the middle of the screen.  When the black duck
    appears, jump up and fire the frisbee at him.  He moves to the
    left -- turn, jump and fire.  Repeat until he's defeated.
    
    STAGE 5: Inside the pyramid, there are several bonus rooms --
    enter them for extra lives.  Collect the key in the room second
    to the last at the left end of the pyramid.  This key opens the
    door at the right side of the pyramid.  Boss: Keep jumping up and
    whacking the black duck until he falls.
    
    STAGE 6: Choose any route in the caves, and the path should
    eventually lead to the end boss.  Keep whacking him until he
    falls.
    
    STAGE 7: When you're on the green lift section, don't stay on the
    lift too long -- you'll be killed by spikes.  To defeat Magica de
    Spell, keep jumping on the round object in the center of the
    room.
    
    ---
    Contributed by Dominick Roman
    
    ************************************************************************
    
    DOUBLE DRAGON
    
    PAR Codes:
    00cB2B03 Infinite lives
    
    UNLIMITED MEN (4TH ROUND):
    On the very beginning screen, do 20 - 30 Leaping Reverse kicks.
    There is nothing to indicate that you have unlimited men.
    
    TO CLIMB THE WALLS:
    Use two players, go to the corner of the wall, and press up on
    the Directional Pad.
    
    TO PUT ENEMIES IN A HEADLOCK:
    Anyone, but Abobo, can be put into a headlock.  Knock the enemy
    down three times, when he gets up, run up to him, so that you are
    touching him.  Then run back and forth in front of him, and you
    will automatically put him in a headlock.
    
    ROUNDHOUSE KICK:
    Press Button 1 repeatedly.
    
    UPPERCUT PUNCH:
    Press Button 2 repeatedly.
    
    HEAD KNEE SMASH:
    After you have placed an enemy in a headlock, press button 1.
    
    SHOULDER THROW:
    After you have placed an enemy in a headlock, press button 2.
    
    LEAPING REVERSE KICK:
    Press buttons 1 and 2 simultaneously.
    
    JUMP KICK:
    Press buttons 1 and 2 simultaneously, while holding the
    Directional Pad either left or right.
    
    ELBOW SMASH:
    Press button 2, while holding the Directional Pad in the opposite
    direction that you are facing.
    
    HEAD BUTT:
    Push the Directional Pad left or right twice.
    
    BOSS STRATEGIES:
    Mission One: Abobo
    Stand still and punch him four times and then throw the oil drum
    at him.  Continue until dead.
    
    Mission Two: Jeff
    Use your flying kicks, as well as throw the box at him.
    
    Mission Three: Green Abobo
    Use a four punch attack coupled with throwing the boulder at him.
    
    Mission Four: Willy
    Follow Willy around the screen, punching him endlessly -- don't
    give him a chance to attack.  Be very careful of his machine gun
    bullets.
    
    ---
    PAR Codes contributed by Richard Good
    Boss Strategies contributed by Dominick Roman
    Remainder written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    DRAGON CRYSTAL
    
    PAR Codes:
    00c62160 Infinite hit points
    
    --
    PAR Codes contributed by Richard Good
    
    ************************************************************************
    
    DYNAMITE DUX
    
    ROUND ONE:
    
    FIRE BOSS:
    Pick up the fire extinguisher and keep firing.
    
    THE SPINNING ROCK:
    Repeatedly hit each rock five or six times, try not to
    concentrate on the center rock. Kicks and super punches work
    well.
    
    ROUND TWO:
    Beware of the creature that appear in the ground.
    
    SPINNING SILVER BALLS:
    Take your time, use upper cut on each ball or use non-stop
    kicking. When ball is cracked super punches work well.
    
    SPINNING CLOUDS:
    If you have bombs use them otherwise use non-stop kicks and
    punches.
    
    ROUND THREE:
    
    STAR CREATURE:
    Using your bazooka shoot at the star until you wear the star
    down, avoid the mini-stars.
    
    FIRE CREATURE:
    Use the same techniques as the Fire Boss.
    
    ROUND FOUR:
    
    KING PENGUIN:
    If you still have the bazooka use it until it runs out. Avoid the
    ice cubes and keep hitting the king while jumping in the air.
    
    SPINNING ROCK CREATURES:
    Use the same techniques used against the Spinning Rock.
    
    ROUND FIVE:
    Beware of the creature that come up from the floor.
    
    GREEN JOKER:
    Shoot at him while using the bazooka. He will then turn into a
    cloud and then come back to life use the power punches on him
    then.
    
    --
    Written by Clint Dyer, for Sega of America
    ************************************************************************
    
    E-SWAT
    
    ROUND 1: RESCUE LITTLE CINDY!
    Walk to the right, while ducking and shooting the enemies.
    
    BOSS 1: Stand up, so he'll shoot fire at you.  Then, when he's
    shooting fire, duck down and hit him.  Do this until he starts
    spinning.  Once he does, jump over him and continue this
    procedure.  He takes 11 shots to destroy.
    
    Continue to the right, shooting the guys above and to the right.
    
    BOSS 2: Jump and time your shot so that you hit your enemy in the
    head but miss the girl.  You can duck under the boomerang.  He
    takes 6 shots to destroy.
    
    ROUND 2: ENTER THE ENEMY ZONE!
    Go right, shooting all the enemies.
    
    BOSS 1: Stand up and shoot.  Once you shoot, duck down and avoid
    this fire (sometimes, he will shoot low).  If you can save the
    special weapon and use it to beat this guy quickly.  After you
    beat him continue to the right.  If you fall of the edge you will
    die so be careful.
    
    BOSS 2: Pick up the special weapon from the previous part, and
    use it on him.  When he gets close, jump over him.   Move to the
    other side of the screen then shoot at him again.
    
    ROUND 3: PERIL AT PIER 36!
    When you reach the cars go quickly to the right.  Do not stop to
    shoot the Air bikes and they will not hit you.  Continue to the
    right past the ship and you will face several ninja's.  Stop only
    to shoot at them as you continue to the right.
    
    BOSS 1: Use your special weapon on it to take out the majority of
    things firing at you.  Once you have done that continue to hit
    him until he explodes.
    
    Take the next part very slowly.  Alot of stuff will come at you
    at once.  Keep an eye out for the gun turrets in the ground, they
    will pop out and shoot at you.
    
    BOSS 2: Use your special weapon on him.  Other wise, shoot and
    then jump over him.
    
    ROUND 4: UNFRIENDLY CONFINES!
    Look out for the things above you.  They will shoot at you, it's
    a good idea to take these out as soon as you can.
    
    BOSS 1: Shoot at the head, use your special weapon.  Don't use
    all of your special weapon because you'll have a hard time
    defeating the second boss if you do.  Each head takes 10 to 15
    shots to defeat.
    
    Walk to the right taking out everything in your path.  There will
    be plenty of Ninja's and air enemies.
    
    BOSS 2: Shoot at the guy until he gets close to you.  Then jump
    over him and continue the process.  After you've hit him with
    about 8 shots he will turn into a green jumping guy.  You'll need
    to keep shooting, while avoiding his missiles, until he dies.
    There are two of these bosses to defeat.
    
    ROUND 5: (FINAL ROUND)
    Walk to the right taking out all of the enemies in your path.
    
    BOSS 1: Use the special weapon on this boss right at the
    beginning of the fight.  Then take out everything that is
    shooting at you.
    
    BOSS 2: Take out the green balls first with regular shots.  Then
    the final boss will appear.  The final boss will have a shield
    around him, to take out the shield use your special weapon.  Once
    the shield is gone shoot him while standing then when he shoots
    duck, then stand and shoot again (continue this until you defeat
    the boss).
    
    --
    Written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    ENDURO RACER
    
    SELECT ROUNDS:
    During the Title Screen, move the directional pad UP, DOWN, LEFT,
    and RIGHT.  After doing this, a small number will appear on the
    top-right portion of the Screen.  The numbers range from 1-10,
    these are the rounds that appear in the game.  Move you
    Directional Pad up, to select the desired round.
    
    GAME HINTS:
    When you are at the top of a jump, press the Directional Pad
    down, then up, and your speed will remain at 200Kmph.
    
    When you go off a jump, going 200Kmph, push the Brake Button
    (#1), then just before the motorcycle hits the ground, push the
    Accelerator Button (#2).  The result is that your jump will float
    a little longer.  This trick can considerably lower your times.
    
    --
    Written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    F-16 FIGHTING FALCON
    
    SELECT ROUNDS:
    Push BUTTON 1, on Directional Pad 1.  When Level 01 appears on
    the screen, press up or down on the Directional Pad and the
    Levels will rotate.
    
    When starting the game, be sure you are using both control pads.
    To accustom yourself to the game, start out by using Auto-Pilot
    (explained on pg. 13 of the instruction manual).
    
    --
    Written by Clint Dyer, for Sega of America
    
    ***********************************************************************
    
    FANTASY ZONE
    
    EXTRA MEN:
    During the demo mode press the Directional Pad 50 times or more
    (any direction) and then start the game.  Collect $10,000 before
    going into any shop; and then enter a shop.  You will be able to
    buy 9 ships for $9,000.
    
    ROUND ONE-PLANET OF GREENERY:
    Shoot the mouth of the wood-shaped creature as he shoots leaf
    bullets at you.
    
    ROUND TWO-PLANET OF FIRE:
    Use the Seven-Way Shot to shoot the three rotation shells through
    the gap between the outside shell.  Ten shots are required to
    destroy each cell.
    
    ROUND THREE-PLANET OF SAND:
    Use the Heavy Bombs or the Twin-Shot to destroy the Batteries.
    Try destroying the bottom two batteries first;  then work your
    way up.
    
    ROUND FOUR-SUPER PLANET:
    Shoot the tongue with the Twin-Shot or Laser Beam 30-40 times.
    
    ROUND FIVE-PLANET OF ICE:
    Shoot the creatures with the Wide Beam in order of their size,
    from smallest to largest.  The creatures will take 2, 4, 16, and
    32 shots respectively.
    
    ROUND SIX-PLANET OF CLOUDS:
    Keep moving while dropping 32 Heavy Bombs on the creature's head.
    
    ROUND SEVEN-PLANET OF WATER:
    Escape and wait for the head to take shape, then shoot the face
    approximately 65 times.
    
    ROUND EIGHT-PLANET OF EVIL SPIRITS:
    Defeating the six small creatures will take 8, 16, 24, 32, 40 and
    48 shots with the Twin-Shot.
    
    ADDITIONAL TIP:
    If you buy four engines and then buy a weapon, you will be able
    to keep that weapon until you die.
    
    --
    Written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    FANTASY ZONE II
    
    PAR Codes:
    00cDA302 Infinite lives
    
    Continue:  Be sure to purchase the "continue" for $20,000.00.
    Then, when you are killed, press the start button between the
    "Game Over" screen and the Title Screen.
    
    Level One-Pastaria:
    Log Creature:  Follow the path through the logs and keep shooting
    at the log creature with the Laser.
    
    Level Two-Sarcand:
    Red Bottle:  Bottom of the screen, left of the shop.
    Totem Pole Creature:  First, shoot him below the head with bombs
    or the twin shots.  Then, shoot the lower part with the 3-way
    shots.
    
    Level Three-Hiyarika:
    Hidden Shop:  2nd or 3rd area.
    Blue Bottle:  Next to the shop.
    Clock:  Under red warp.
    Block Creature:  With the twin shot, aim for any part of his
    body, especially the center.
    
    Level Four-Bow Bow:
    Blue Bottle:  1st screen, left of the shop.
    Dragon Creature:  Aim for the dragon's head witht the 7-way shot.
    
    Another Dragon boss strategy:
    1st: Get the fastest engine you're comfortable with.  I use the
    2nd most powerful engine, but whatever floats your boat.  2nd:
    Get twin bombs NOT heavy!  Heavy don't always register when you
    hit!  I learned that the hard way.  3rd:  After you destroy all
    the bases you'll find a series of warp gates starting from the
    shop which sells the Laser to the boss gate.  4th:  Buy the
    laser.  5th:  Fly like hell through said gates to boss.  You
    should only lose about one tick off the timer.  6th:  Shoot boss
    in head flying over him when he attacks.  Once the Laser's out,
    twin bomb till dead.
    
    Level Five-Chaprun:
    Chubby Cheeks Creature:  With either the heavy bombs or the 7-way
    shots, attack this creature when he is at his largest size.
    
    Level Six-Fuwareak:
    Blue Bottle:  1st screen, left of the shop.
    Hidden Shop:  In the Mountains (extra ship for $100.00).
    Multiple Eyed Creature:  There are six sections to this creature.
    Attack him the same way you attacked the Totem Pole Creature-with
    the 7-way shots.
    
    Level Seven-Sbardian:
    Clock:  Screen with a green cactus in the background.
    Red Bottle:  On the right side of the Red Warp, shoot the base,
    then shoot towards the Warp Door.
    Cylinder Creature:  Use your 7-way shots when his head is at an
    angle, not when he is looking directly at you.
    
    Level Eight-Wolfin:
    House of Blackhearts:  You face all the boss creatures once
    again.  After all seven are destroyed, you will be faced with a
    creature, that looks like yourself.  Try to force him to the
    bottom of the screen where you have a better chance to attack
    him.
    
    Level 8 end boss tip:  Make sure you have the Big Shot and Big
    bombs.
    
    The Clock:  A clock will appear from time to time.  It adds
    twenty seconds to the time you have your weapon.
    
    ---
    PAR Codes contributed by Richard Good
    Level 8 End Boss Tip from MASTERminds #12 (edited by Todd
        Lintner)
    Another Dragon Boss Strategy from MASTERminds #12, written by
        Ralph Dula
    Remainder written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    FANTASY ZONE III : THE MAZE
    
    Helpful Hints:
    When you only have one coin left to pick up, wait for the enemies
    to come close to you, then pick it up.  That way, you will be
    able to get the money that's left when you finish the round.
    
    When you die, be sure to collect the coins that are left from the
    enemy that ran into you.
    
    --
    Written by Clint Dyer, for Sega of America
    
    **********************************************************************
    
    FIRE AND FORGET II
    
    Pro Action Replay codes:
    00CE 7F05   Infinite lives
    00CD 5724   Infinite flying
    00CD 561F   Infinite fuel
    00CD 5E0D   Infinite rockets
    
    --
    PAR codes contributed by Dominick Roman
    
    **********************************************************************
    
    FLINTSTONES
    
    PAR Codes:
    00c9A504 Infinite sand timer 
    00c9F20F Infinite paint 
    00c9A203 Infinite lives
    
    LEVEL SKIP:
    On the title screen, press Up, Right, Right, Down, Down, Down, Left,
    Left, Left and Left. Now start the game as normal. but as soon as it
    starts, press pause and then hold down Buttons 1 and 2. Now press the
    D-Pad in one of the following directions to get a level select cheat:
    
    Up      Level 1
    Right   Level 2
    Down    Level 3
    Left    Level 4
    
    --
    PAR Codes contributed by Richard Good
    Remainder from Sega Power
    
    **********************************************************************
    
    FORGOTTEN WORLDS
    
    INFINITE CONTINUES:
    If when in two player mode, one of the players dies, press START a
    number of times and you'll get the continues you need.
    
    --
    Contributed by Clint Dyer
    
    **********************************************************************
    
    GAIN GROUND
    
    OPTIONS SCREEN:
    Before you power up your machine, hold down Buttons 1, 2 and Up on
    the joypad. Now turn on the power and wait to access a secret options
    screen.
    
    **********************************************************************
    
    GALAXY FORCE
    
    PAR Codes:
    00c07F10 Infinite energy
    
    Fly in a circular motion to dodge the enemy firepower.
    
    Carefully watch the color change in your shield, indicating how
    much protection is left.  When your shield is weak, fly more
    defensively.
    
    In the tunnels, watch the directional arrows carefully, and try
    not to oversteer when coming out of a turn.
    
    A rapid fire controller works wonders in this game.
    
    --
    PAR Codes contributed by Richard Good
    Written by Clint Dyer, for Sega of America
    
    ***********************************************************************
    
    GANGSTER TOWN
    
    CONTINUE:  When you die, simply shoot off your hat before it's
    done for you, and you can continue from where you left off.
    
    ---
    From MASTERminds #12 (edited by Todd Lintner)
    
    ***********************************************************************
    
    GAUNTLET
    
    PAR Codes:
    00c83F96 Use with code below 
    00c80F96 Gives infinite health for 1 or 2 players using any character. 
             (Action Replay should be switched off between levels, switched 
             off when entering exit and on when resuming play). When used 
             with above code. 
    00c80E01 Infinite potion 
    
    DOUBLE YOUR CREDITS:  Switch to the other joypad when you've gone
    thru your third credit.  You'll be reincarnated as the other
    player.
    
    TREASURE ROOM TWO-PLAYER TRICK:  Let one player exit first.  This
    leaves the second player unlimited time on the room to collect
    all the chests.
    
    ---
    PAR Codes contributed by Richard Good
    Contributed by Dominick Roman
    
    ***********************************************************************
    
    GHOST HOUSE
    
    PAR Codes:
    00c1BA02 Infinite lives 
    00c1F5c0 Infinite energy
    
    THE FOLLOWING IS THE FORMULA FOR KILLING THE DRACULA'S:
    
    Round 1: Punch him 5 times or stab 3 times.
    
    Round 2: Punch him 7 times or stab him 5 times.
    
    Round 3: Punch him 9 times or stab him 7 times.
    
    Round 4: Punch him 11 times or stab him 9 times.
    
    Round 5: Punch him 13 times or stab him 11 times.
    
    Round 6: Punch him 15 times or stab him 13 times.
    
    NOTE:  If you use the formula and Dracula comes back to life, you
    have punched or stabbed him too many times.
    
    After you have killed all the Dracula's in the round, look for a
    glowing fireplace.  Stand in front of it with Mickey facing
    towards the wall.  This will allow you to go to the next round.
    
    KILLING DRACULA:
    On Round 1, there are five Dracula's to be killed.  Each one has
    a jewel hidden in his coffin.  In order to open the coffin, find
    a key by killing the various monsters.  Once a key is used, find
    another one to open the next coffin.
    
    FREEZE THE ACTION:
    At various places in the corridors, there are overhead lamps that
    can be touched by Mickey's head.  When he jumps up and hits the
    lamp, it will cause all the monsters and Dracula to "freeze" for
    about four seconds.  Since Dracula can only be destroyed in human
    form, it is best to "freeze" the action when he is in bat form
    flying through the corridor.  Then, maneuver close to him and
    begin your attack after the flashing ends.
    
    GETTING THE KNIVES:
    If you jump up and hit the candles on the walls, a knife will
    come out.
    
    EXTRA POINTS/POWER BOOSTER:
    Located throughout the mansion are small red and gold glowing
    question boxes.  These boxes will boost your energy and give you
    extra points when you run over them.
    
    --
    PAR Codes contributed by Richard Good
    Written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    GEORGE FOREMAN KO BOXING
    
    Pro Action Replay codes:
    00C1 28AD   Infinite energy
    00C1 1104   Infinite strength
    00C1 1304   Infinite recovery
    00C1 1204   Infinite footwork
    00C1 1505   Infinite Super-punch
    
    --
    PAR codes contributed by Dominick Roman
    
    ************************************************************************
    
    GHOSTBUSTERS
    
    SECRET ACCOUNT NUMBER:
    AA 1173468723- This account number will let you start the game
    with almost two million dollars!
    
    RECOMMENDED TOOLS:      Ghost Bait                  $400
                            High Capacity Trap          $2,500
                            Super Anion Beam            $3,000
                            Super Ghost Vacuum          $3,200
                            Common Car                  $6,000
                            Laser Confinement System    $8,000
    
    PREPARING TO BUST THE GHOSTS
    ----------------------------
    SELECTING YOUR CAR:  Use the pink arrow displayed to the left of
    the cars to choose the desired car.  Using the Directional Pad,
    move the arrow next to the desired car and press Button #1.
    
    RECOMMENDED CAR:  Common  (holds 11 tools)  $6,000
    
    SELECTING YOUR EQUIPMENT:  Using the Directional Pad, move the
    Forklift up or down to the desired tool.  Press Button #1 to pick
    up the tool and rutn the Forklift around.  Press the lower right
    corner of the Directional Pad to move the forklift with the tool
    towards your vehicle.  Press Button #1 to unload the tool into
    your car.  Repeat this process until all the desired tools are
    chosen.
    
    RECOMMENDED TOOLS:       Ghost Bait                    $400
                             High capacity trap            $2,500
                             Laser confinement system      $8,000
                             Super anion beam              $3,000
                             Super ghost vacuum            $3,200
    
    ROUND ONE:
    Once you have finished your shopping, the next screen  you will
    encounter is the map screen.  There are three main points of
    interest on this screen; Zule, the Shop, and GHQ.  Locate those
    places on the map and remember where they are.  It is necessary
    to return to GHQ to restore slimmed men to duty, to empty traps,
    to restore the Ion beam and to obtain "extra" men.
    
    Stay away from the Gatekeeper and the Master of the Key, they
    take money from your account.  When a building starts to flash,
    go to the side and press towards the building while pushing
    Button #1.  This will allow you to enter the street.  Avoid the
    obstacles and trap the ghosts.  The number on the bottom corner
    of the screen is the distance from the building.  The lower the
    number gets the closer you are to the building.  Once at the
    building, you will see your guys.  Use the Anion beam to trap the
    ghosts.
    
    ROUND TWO:
    After the city's energy reaches maximum, and you have $10,000 in
    your account, you will be sucked into Zule, where you have to get
    past the MARSHMALLOW MAN.  To get past him, you need to get your
    character over on the right side of him and sneak him past when
    he moves to the left.  You need to sneak two of them past him.
    
    ROUND THREE:
    The roamers are pretty easy to beat.  Watch out for the slimmers,
    you must anticipate their moves.  If they look like they are
    going to attack, shoot.
    
    ROUND FOUR: GORZA
    The best way to fight Gorza is to stay on the opposite side of
    the creature and to continue firing as you cross over.  It takes
    5 to 6 shots to kill him.
    
    TWO MILLION ACCOUNT NUMBER TRICK:  Switch the last two digits of any
    account number for $2 million dollars.
    
    --
    Two Million Account Number Trick by Mike Cukan
    Remainder written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    GHOULS 'N GHOSTS
    
    PAR Codes:
    00c03302 Infinite lives 
    00c04c02 Invincibility 
    00c04B40 Fire and thunder. Magic stays full.
    
    SLOW MOTION/INVINCIBILITY: Press pause, and hold down the 2
    button.  The game will play in slow motion, but you'll be
    invincible.
    
    CHEST TIPS:  Don't open the first chest. Only open the 2nd chest
    with armor on (you'll get the Golden Armor).  The 3rd chest will
    give you a weapon.  4th chest -- armor (if you need it) or a
    weapon.
    
    WEAPON TIPS:
    Swords aren't good -- you can't throw them, so are only effective
    at close range.  With a magic power-up, however, it proves to be
    quite valuable.  Same for the Fire Brand -- unless magically
    powered, it's not a great weapon to use.  The Axe is nice, as
    it'll keep cutting thru one or more villians, but it's slow
    firing rate (only one allowed on screen at any given time)
    reserves it for use in less populated levels of the game.  The
    magic power-up limits the axe to a short range -- but powerful --
    explosion.  The Lance is great as a long range weapon (especially
    powered).  The discus is by far the best weapon available -- it's
    faster than the lance, and will "hug" the ground if you duck,
    making it ideal for fighting on unlevel terrian (which is common
    in this game).  Avoid powering up the discus -- it'll be changed
    into a VERY close range magic wall which destroys enemies (you'll
    have to wait for them to come to you, instead of hitting them at
    a safe distance).
    
    --
    PAR Codes contributed by Richard Good
    Remainder contributed by Dominick Roman
    
    ************************************************************************
    
    GLOBAL DEFENSE 3-D
    
    PAR Codes:
    00c06c02 Infinite lives
    
    Helpful Hints:
    The game is easier if you use two Control Pads.  To play with two
    Control Pads, press and hold right on Control Pad #2, and press
    Button #2 twice.  Playing with two Control Pads is very difficult
    at first, but once you get used to it, it will boost your scores
    greatly!
    
    Offensive Halves:
    Stay about in the middle of the screen, only moving to pick up
    the "P's" and avoid the enemies coming at you.
    
    Defensive Halves:
    Shoot as many of the missiles that you can when they are little
    blue dots in the background.  The more you shoot there, the less
    you have to fend off.  They are harder to hit once they are white
    arrows.
    
    When on the hidden planet, concentrate on surviving when you have
    the yellow "P".  There is only 1 in this round!
    
    --
    PAR Codes contributed by Richard Good
    Written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    G-LOC
    
    PAR Codes:
    00cB2c38 Infinite time 
    00cc0E28 Infinite missiles 
    00cc0D07 Infinite armour
    
    --
    PAR Codes contributed by Richard Good
    
    ************************************************************************
     
    GOLDEN AXE
    
    PAR Codes:
    00c00503 Infinite lives 
    00c1871F Infinite energy 
    00c0060X This parameter gives unlimited Magic. e.g. enter 
             00c00601 for unlimited Magic 1, 00c00602 for unlimited 
             Magic 2 etc. 
    
    EXTRA CONTINUE:  After you've used your last continue, press up
    while holding button 2 during the game over screen.  Works only
    once per game...
    
    EXTRA CREDIT:  When the screen says game over, press UP, LEFT,
    and button 1 at the same time.
    
    MISCELLANEOUS HINTS:
    Day 1:  The Forest
    Kill all of the creatures until you see a ledge.  Jump up on that
    ledge, and wait for the Amazonian Warrior on the Sweep Dragon to
    hop up on the ledge.  Then, hit her, and get on the Dragon.  Use
    the dragon to defeat the two guys.  Then, go to the right and hit
    the dwarf to get a Magic Power bag.  Then, jump down from the
    ledge, and hit the other dwarf several times.  Continue to the
    right until you get to the two green Hammer Giants.  Fight these
    guys one at a time and don't let them get on both sides of you.
    The run and Shoulder block works well on these guys.
    
    Day 2:  Proceeding to Turtle Island
    Move to the right and fall down off the ledge to the next level.
    Be careful, because if you fall off towards the bottom of the
    screen, you will die.  Then, stand right in front of the ledge
    and continue to swing your sword.  You will hit the guy above
    you.  Continue to the right and shoulder block the Amazonian
    Warrior on the Fire Dragon.  Then, use the fire creature on all
    the remaining guys.  There is no real boss on this round, only a
    Skeleton and an Amazonian Warrior
    
    Day 3:  Leaving Turtle Island
    When you see the Amazonian Warrior on the Fire Dragon, knock her
    off.  This dragon is very hard to use, so it is best to let her
    get back on and knock her off until the Dragon runs away.
    Continue right until you reach a hole in the ledge.
    
    Getting over the ledge:
    Getting over this ledge takes a lot of practice.  In order to get
    over it, run and at the last second, jump.  You will land on the
    other side of the hole and be faced with two green Hammer Giants.
    
    Killing the Hammer Giants, made easy:
    Get up on the ledge that you landed on, and wait for one of the
    Giants to jump up with you.  Move to the right, so that he is on
    your left.  Then, either run and shoulder block him, or hit him.
    If done correctly, he will fall off the ledge and die!  Be
    careful though, because they can do the same to you!
    
    After you have killed them, there will be two dwarves, so be
    ready for them to stock up on the Magic Power bags.  Continue to
    the right, and you will be faced with an Armored Knight and an
    Amazonian Warrior.  To kill the Armored Knight, run and do
    shoulder blocks into him (he is almost defenseless against them).
    If you try to attack him with your sword, he will kill you.
    
    Day 4:  Proceeding to Eagle Island
    Move to the right and jump up on the ledge.  Stand there and
    constantly swing your sword.  They guys on the left will jump up
    and you will hit them every time.  They take a little longer to
    kill this way, but they will not be able to harm you!  Once
    you've killed the three guys, continue to the right and you will
    be faced with two Skeleton Soldiers.  Try to get them on the
    lower ledge.  Wait for them to jump up.   When they jump up, run
    and do a shoulder block to knock them down again.  Repeat this
    until they are dead.  Continue to the right and fight the three
    guys (2 Skeleton Warriors, and 1 Club Swinging Attacker).  These
    guys are very difficult, so try to take them one at a time.  When
    you hit one, move so you don't get boxed in by the other ones.
    There are two sets of these to defeat.
    
    Day 5:  To the Temple Balcony
    Use the jumping and slashing technique on the two Skeleton
    Warriors at the beginning.  Then, continue to the right and you
    will fight 2 sets of 2 Club Swinging Attackers.  After defeating
    them, there will be two Armored Knights.  To defeat them, run and
    do a shoulder block.  When they start hitting you, change to the
    jumping and slashing technique.  After them, you will be able to
    receive Magic Power bags.  Then, you will be faced with a green
    Hammer Giant and Club Swinging Attacker.  Use the jumping attack
    on both of these guys.  After them, you will be faced with 2
    Skeleton Warriors.  Use the jumping attack on these guys also.
    Then, the final confrontation with one Skeleton Warrior and Death
    Adder.
    
    BEATING DEATH ADDER:
    Right when you come on the screen, the Skeleton Warrior will
    appear.  Death Adder is not on the screen yet, so take advantage
    of this time.  Get in as many hits on the Warrior as possible.
    Then, when Death Adder comes on the screen, start moving around
    the screen.  When you come close to him, hit him, then move.
    Continue this procedure until he dies.
    
    ANOTHER DEATH ADDER STRATEGY:  He attacks in set patterns -- when
    he unleashes his fireballs, jump and swing your sword downwards.
    Do this twenty times and he'll be defeated.
    
    MISCELLANEOUS HINTS:
    When on the Dragons, hit and move.  This way, you won't get boxed
    in.  When faced with two enemies, hit one at the top of the screen,
    then move to the bottom of the screen and hit the other one.
    Then, alternate between the two.
    
    When faced with three enemies continually hit one, then move.
    This will make it so you don't get boxed in.  When you get a
    chance to attack an enemy more than once (there is only one enemy
    standing), hit it until the other enemies get up and come after
    you.
    
    When you knock down an enemy, run and do a shoulder block.  If
    you time it just right, you will hit it right as it gets up, and
    it won't be able to harm you.
    
    There are places that you can throw or hit an enemy off a ledge!
    
    Move to the right slowly when you see the Go! arrow. Sometimes
    instead of facing two or three enemies at once, you can take on
    one or two!
    
    --
    PAR Codes contributed by Richard Good
    Extra Continue, Extra Credit contributed by Dominick Roman
    Another Death Adder Strategy contributed by Dominick Roman
    Remainder written by Clint Dyer
    
    **********************************************************************
    
    GOLDEN AXE WARRIOR
    
    WORLD MAP:
    
    Key:    A = Save                                % = Thunder Magic
            ! = Transporter                         & = Earth Magic
            @ = Transporter                         * = Fire Magic
            # = Transporter                         ? = Water Magic
            D = Desert Area
            E = Starting Area                       1-10 = Mazes 1-10
            G = Money Game
            H = Heart                               a = Long Sword
            I = Information Person                  b = Plate Armor
            M = Magic Pot Refiller                  c = Dragon Shield
            P = Magic Pot                           d = Flame Sword
            S = Shop                                e = Dragon Mail
            T = Town
            + = Money Person (gives you money)
            - = Money Person (takes money away)
    
         1   2   3   4   5   6   7   8   9   10  11  12  13  14  15
       -------------------------------------------------------------
    A  | 4 | I |   | G | R |   | - |   | H |   | ! | 7 |   | H |   |
       -------------------------------------------------------------
    B  |   | A | T | M |   | I |   | b |   | 8 |   |   | * |   | T |
       -------------------------------------------------------------
    C  | I |   | P | I | S |   | # |   |   |   |   | I | ! |   | I |
       -------------------------------------------------------------
    D  | - | I |   | + |   |   |   |   |   | 5 | I |   | c |   | S |
       -------------------------------------------------------------
    E  | a |   | A | S | - | T |   | T |   |   |   | + | G | + | S |
       -------------------------------------------------------------
    F  | + |   | 3 |   | I | - |   |   |   |   | d |   |   | @ |   |
       -------------------------------------------------------------
    G  |   | S | S |   |   | I | I | D |   |   |   | M |   | + |   |
       -------------------------------------------------------------
    H  | + | - | I |   |   |   | I | # |   |10 |   | 6 | I | S | + |
       -------------------------------------------------------------
    I  | - | I | S |   | T | E | @ |   |   |   |   |   |   |   | + |
       -------------------------------------------------------------
    J  |   | + | - | & |   | S | + | G |   |   | ? | I | + | R |   |
       -------------------------------------------------------------
    K  |   | e |   | I | - | + | I |   | S | 1 |   | I |   | + |   |
       -------------------------------------------------------------
    L  | P |   |   | M |   | I |   | T |   | H |   |   |   | I | T |
       -------------------------------------------------------------
    M  |   |   |   |   | + | A | 2 | S |   |   | I | + | M | - | G |
       -------------------------------------------------------------
    N  |   |   | + |   | - | M | % | + |   |   |   | 9 | P |   | + |
       -------------------------------------------------------------
    O  | T | - | S |   | + | R | - |   |   | S | A | I | S |   | T |
       -------------------------------------------------------------
    
    BASIC HINTS:
    Use the rope on the mountains with a flat surface.  They're tough to locate,
    but usually lead to something important.
    
    Nearly every screen has a hidden entrance; a "hole."  If you've searched
    everywhere, and find nothing, most likely you need a certain item before the
    hole will appear.
    
    In the volcanic world, use the Ice Bell to turn the lava to ice.
    
    To get through the desert area, go Southeast, North, Northeast, South, and
    North.
    
    Magic is only half as powerful as your weapons, so use it wisely.
    
    MAZE HINTS:
    Push the flames in each room.  They will sometimes open a door.
    
    If you have the money, buy keys from shops, so you won't have to search the
    mazes in order to locate them.
    
    The smooth blocks in the mazes can be destroyed by a Level 2 Earth Scroll.
    Theses blocks often make up puzzles that need to be solved.
    
    Defeat all the enemies in a room.  Sometimes a key will appear, or a door
    will open.
    
    Shutter doors (doors that close behind you after you've walked into a room)
    can be reopened by defeating all the enemies in the room.
    
    In later mazes, you'll encounter Magician enemies.  It's usually wise to
    fight these guys if you're low on magic, as they're very liberal in giving
    up Magic Pots upon defeat.
    
    Once you have the item of the maze, exit the maze and save your game.  This
    way, you'll still have the item if you die fighting the boss of the maze.
    
    WALKTHRU:
    Here's a basic walkthru of the game, with maze maps.
    
    Key:    B = Boss room
            E = Entrance/Exit
            K = room containing a key
            t# = transporter to another t#
            # = room with an item in it
            * = nothing.
    
    Begin the game by searching around, adjusting to the play mechanics and
    collecting money (horns).  While doing so, be sure to stop by two
    towns, one located at 1O, the other at 8L.  Also search 10L to find a
    Heart.  Save your game and proceed to 10K, the first maze.
    
    MAZE 1:
    
                            B
                            |
                        * - *
                        |
                    K - 2
                        |
                        * - *
                            |
                    * - * - * - 1
                        |   |
                        *   K
                        |
                        *
                        |
                        E - K
    
    Go to room 1 and find the chest containing the Battle Axe.  Proceed
    to room 2, push the left flame, and the door will open.  Now work
    your way to the boss, defeating it by hitting the baddie 6-10
    times with your sword.
    
    Once you've completed the maze, save your game and head for 1O.
    Use your axe to chop the trees, revealing a shop that sells
    Golden Apples.  Buy one, go to 7N, and give the guy in the hole
    the apple in exchange for the Thunder Magic Scroll.
    
    Defeat enemies until you have 250 horns.  Go to 10A, and enter
    the hole to find a shop.  Buy the Knight's Shield, save your
    game, and then make your way to 7C, the second maze.
    
    MAZE 2:
                   1
                   |
                   K - *
                   |   |
                   K   K - * - *
                   |           |
                   *   * - K   * - B
                   |   |   |
                   * - * - K
                       |
                  K  - *
                       |
                       E
    
    Go to room 1 to find the torch.  Proceed to the boss, and defeat
    it by hitting it 10-12 times with your sword.  There is a
    relatively "safe spot" where you can stand at the bottom of the
    screen, just to the left of the boss' head, where you can fire
    your magic without having to worry about being hit.  When you run
    out of magic, run up and hit the boss with your sword when you
    have a chance, retreating to the safe spot after doing so.
    
    After finishing the maze, save your game and work your way to 3F,
    the third maze.
    
    MAZE 3:
                   B
                   |
               K   *
               |   |
              T1 - 2
               |   |
               * - * - 3
    
                       K
                       |
              T1       *
               |       |
           * - * - E - *
    
    Work your way from the entrance to the teleporter (T1).  Head right
    and open the door by either pressing a flame or killing all the
    monsters.  This will allow you to go to the room 3, which
    contains the Rope.  Backtrack to the boss.  Defeat it by using the
    same method as the Maze 1 boss.
    
    Once you have the rope, you can access new areas of the world
    map.  Save your game and find your way to 1F.  Find the "flat"
    in the mountainside where you can use the rope, and move up to
    1E.  Enter the hole to get the Long Sword.  Work your way to 3K
    and use the rope to move to the next screen.  Head right to 4J
    and chop down the green tree with the Axe.  Enter the hole to
    obtain the Earth Magic Scroll.  Proceed to 1A -- the fourth
    maze.
    
    MAZE 4:
                    B   * - K - *
                    |   |   |
                    * - * - T1
    
                    K   K   2 - T1
                    |   |   |
                    * - * - *
                    |   |   |
                    *   K - *
                    |
                    * - *
                        |
                    * - *
                    |   |
                    E - K
    
    Fight the long fight to room 2 to obtain the Canoe.  Once you
    have it, go right to find a teleporter (T1).  Enter it and
    continue on to the boss.  Using your most powerful weapon, this
    boss with take 15-20 hits to destroy.
    
    Once the maze is completed, save your game and work your way to
    3I for a heart.  For another; 9A.  For the Plate Armor: 8B.  Make
    sure you have 100 horns and go to 4J, where you'll receive a
    magic power-up.  Now proceed to 7B for another.  Next stop:  10D
    (the 5th maze).
    
    MAZE 5:
    
                  T1 - 3 - *   * - 2
                       |   |   |
               T1  B   * - * - *
               |   |   |       |
               4 - 5 - *       *
                               |
                               E
    
    Upon entrance, shoot the blocks with the second earth
    magic -- they'll disappear, and a door will open.  Proceed to room
    2 for the Speed Shoes.  Head for room 3 and press the flame in
    the upper lefthand corner.  A bridge will appear, allowing access
    to the lower part of the screen.  Loop around, back into room 3,
    and head left towards the teleporter (T1).  Once you've
    teleported, push the flames to enter room 4.  In room 5, kill all
    the monsters and press the flame on the right -- a door will
    open, making it easier to return to the entrance (instead of
    backtracking).  Proceed up to enter the boss room.  Hit the
    boss' outer rings 'till they disappear, and then whack the face
    15-20 times in order to defeat it.
    
    Once you've finished the 5th maze, a bridge will appear just
    outside the maze entrance.  Save your game, and then cross
    the bridge to the next area.  Explore the area, finding holes and
    earning horns.  When you're ready, work your way to 12H, the 6th
    maze.
    
    MAZE 6:
               1   K - T2  B   K - * - *
               |   |       |   |   |   |
               * - * - * - *   *   *   *
                       |       |   |   |
                       * - * - *   * - T2 - *
                           |           |
                           *   K - * - *
    
                           T1 - K - T2
                            |   |
                            *   *
                            |
                            E - T1
    
    Work your way to T2, which will take you to the second part of
    the maze.  Head right, and press the right flame to open the
    doors in the previous room you were in.  Fight your way to the
    room 1, to find the Crystal Bell.  Now battle your way to the boss,
    defeating it by using magic about 15-20 times.  You can easily
    exit the maze afterwards, by using the Teleporter (T2) closest
    to the boss' chamber.
    
    Save your game and proceed to 13D to find a town.  In the lower left
    broken house, you'll find the Dragon Shield.  Find your way to
    14A (from the left) and break the blocks with the second magic to
    find a hole; inside, you'll receive a heart.  Next, go to 13B and
    hit all the trees to reveal a hole.  Here you'll get the Fire
    magic.  Next stop -- maze 7, located at 12A.
    
    MAZE 7:
                                B
                                |
                       * - T2 - *
    
                           T2
    
                      T2 - 1 - * - * - *
                       |               |
                   * - *               T1/K
                   |                   |
               2 - *                   E
                   |
                   T1
    
    From the entrance, work your way to the bottom-left corner of the
    maze.  Push the left flame to open a door.  Go thru the door to
    find the Ship.
    
    Exit the maze, save your game, and explore the land, using the
    Ship at all the docks you find (including the dock at the
    lower-left portion of maze 7).  You'll find some powerful items,
    including the Flame Sword (at 11F) and Dragon Mail (2K).
    
    When you've found the items, head back into the maze.  Find the
    room with the T2 teleporter, and work your way to the boss.  To
    defeat it, hit the green fireballs until they rearrange
    themselves, then attack.  (The boss is somewhat difficult, as
    there's no indicator as to whether you've made a hit or not.)
    When you've won, head back thru T2, head down and left to T1.
    This is a shortcut back to the beginning of the maze.
    
    Save your game.  If you haven't already done so, go to 11J for
    the Water magic.  Now work your way to 13C, and talk with the
    woman you'll find in a hole.  Walk the stairs, go three screens
    left, one screen up, and you're at maze 8 (10B).
    
    MAZE 8:
                        B               *
                        |               |
                        T3 - T4    1 - T2
    
                               T4 - * - *
                                |       |
                           T3 - *       *
                                |       |
                                T2      E - * - *
    
    Travel upwards from the entrance two rooms, go left and fight the
    green giant mini-boss.  Continue left and enter T4.  Push the
    button in the room you teleported to, plus a button in the room
    to your right (T3), and then go back thru T4, and fight your way
    to T2.  Enter T2, go up and push a button, back into T2's room,
    and right to find the Thieves Key.  Back into T2, go up and left
    into T3.  Go up and defeat the boss.  Work back into T4 -- a
    shortcut to the entrance.
    
    Save your game, go to 12L, use the bell, and head towards 12N,
    the 9th maze.
    
    MAZE 9:
    
                      1 - * - * - T2
                      |       |   |
                      *   B   * - *
                          |       |
                          * - * - *
                          |
                         T2   * - *
                              |   |
                         T1 - *   *
                              |   |
                              *   *
                              |   |
                 T1 - * - E - * - *
    
    Find your way to the topmost T2, and head left.  After defeating
    the Red Giant mini-boss, continue left until you find a room with
    5 chests.  Open the chest at the far left for the Balloon.  Head
    back into T2, go up, and press the left flame in the room to open
    a door to the right.  Thru the door, press the right flame, then
    return to the previous room to find the top door open.  Thru the
    door, you'll find the boss of the maze.  To win, constantly move
    -- circling around him -- using the first magic to get your hits
    in.  His boomerang is dangerous, so try your best in avoiding it.
    
    Once you've finished the 9th maze, save your game and find your
    way to 13B, where you'll recieve a Fire Magic power-up.  Next,
    12H, the 10th and final maze.
    
    MAZE 10:
    
                 T3 - *   * - T4  1 - *
                  |   |   |   |       |
                  * - T4  * - * - * - *        To get to the boss:
                                               T1-T2-T5-T6
                      * - * - T5 * - T2
                      |   |      |   |         To get to 1:
                  * - * - T6  B T1 - T3        T1-T3-T4
                  |           |
              * - * - T6 -*   *  * - *
                          |   |  |   |
                     T2   * - T1-* - *
                      |          |   |
                      * - T5- *  * - *
                      |   |      |   |
                      * - *   *- E - *
    
    1.  Head up two rooms from the entrance, and push the left
    button.
    
    2.  Go back down to the entrance, head right, then up, and work
    your way until you reach the room with the button again.  This
    time, go left to T1.
    
    3.  Take T1, and head right to T3.
    
    4.  Take T3, go down and to the right to T4, go left.  Push the
    button, and T4 will appear.
    
    5.  Take T4, go down and push the right button to open the right
    door.  Go back up and to the left, and then down and to the
    right.
    
    6.  Continue right until you reach the Red Magician mini-boss.
    Defeat him, then go right into a room containing five chests.
    Open the chest in the upper-left corner to find the Golden Axe.
    
    7.  Once you have the Golden Axe, exit the maze and save your
    game.
    
    8.  Back in the maze, proceed to T2, the down as far as possible,
    go right, and up to T5.
    
    9.  Go right, push the right flame in the room, and then back to
    T5 (via the long route).
    
    10.  Take T5, head to T6 (from the top entrance), and push the
    right flame.
    
    11.  Go back up, left, down, and then right to T6.
    
    12.  Take T6, go right, down, and then right for the final boss,
    Death Adder.
    
    13.  To defeat Death Adder, constantly run around him, hitting
    him when you can.  You should have a full life meter (if not, use
    the Water magic) and an apple.  It'll take some time...
    
    --
    Written by Jeff Bogumil, based on Sega of America cheat sheets
    Cheat sheets written by Clint Dyer, for Sega of America
    Cheat sheets provided by Brett Carver
    ASCII maps by Jeff Bogumil
    Original maps by Clint Dyer
    
    *****************************************************************
    
    GOLFAMANIA
    
    TIP:  When you're in Stroke Play or Tournament mode, and you
    keep shooting into the rough, press RESET when the "In Rough"
    message is displayed.  This will take you back to where you shot
    from so you can shoot the stroke over.
    
    --
    Contributed by Dominick Roman
    
    *****************************************************************
    
    GOLVELLIUS : VALLEY OF DOOM
    
    BOOK AND GAME CORRECTIONS:
    The following creatures are listed as they appear in the manual
    and in the game.
    
    MANUAL      GAME
    Desba       Desba
    Saipa       Rolick
    Taruba      Bachular
    Fosbus      Fosbus
    Waruso      Warlick
    Jaspa       Crawky
    Heidi       Haidee
    Golvellius  Golvellius
    
    NOTE:  The Ring of Invisibility, as said in the game, is
    incorrect.  It is actually a Ring of Invincibility.  The Ring
    does not make you invisible, it allows you to break rocks with
    your sword.
    
    PASSWORDS:
    W4KQ AH85 LD5X KNGF
    Q5N7 2K3L 7TSE QKQL
    Code gives you:  All the items, 19 Life Potions, the Purple Mea
    and 7 Crystals.  All you have to do is find the last old lady,
    and then find Golvellius.
    
    ME4X 23AY R2FM ZNLC
    6E5U BBVQ S7XL TGJR
    Code gives you:  All the items, 17 Life Potions and 7 Crystals
    
    DQOX 3XLH O4BG YCLG
    6RQO NLLZ A63K E2UJ
    Code gives you:  Everything but the Rem. Shield and the Ascent
    Boots, 15 Life Potions and 5 Crystals
    
    ZC3Y E4XF 76JQ CU63
    AAQ6 CFL5 2Q86 28G4
    Start with over 500,000 gold.
    
    VRKX A725 FMNM CDNF
    SQX4 CWVS YP5L QLUL
    "Warps you all the way to the end of the game"
    
    QQQQ QQQQ QQQQ QQQQ
    QQQQ QQQQ QQQQ QQQK
    "For a really crazy cheat..."
    
    COMPLETE LIFE REFILL:  Pay a visit to Randar and when he replaces
    your energy, just hold a button down, and all 47 bars will zoom
    up to full capacity.
    
    VALLEY SWORD WARNING:  Don't buy the Valley Sword, it resets the
    game.
    
    SOUND TEST:
    When Kelesis is walking to the hole in the beginning, hold the
    UPPER LEFT corner of the Directional Pad and press BOTH BUTTONS.
    
    INVINCIBILITY:
    If you gather all 19 potions and both herbs, you will turn
    invincible after you lose all of your energy.  When you become
    invincible do not try to get your life replenished by Randar,
    Enni, or Energy Pellets.  If you do, you will turn normal again
    and have to collect both herbs to become invincible.
    
    INTRODUCTION:
    At the end of the cave you will fight a giant snake.  To defeat
    it, stand on the ledge closest to it and stab repeatedly.  When
    you have killed it be sure to collect the blue Energy Pellets.
    NOTE:  The blue bubbles (Energy Pellets) will appear from time to
    time throughout the game as you defeat enemies.  If you collect
    them, they will partially replenish your life meter.
    
    THE VALLEY / RANDAR /  DESBA:
    You have access to nine screens in The Valley.  In the upper
    right corner, find a hole where you can buy a life potion.  In
    the lower left screen you will find Randar.  In the middle screen
    kill a bee or snake and a hole will appear.  Follow the passage
    staying on the upper portion of the screen.  You will encounter a
    huge blue bat.  Once past the bat you will encounter Desba.  To
    defeat Desba, stab repeatedly when he is not throwing the
    snowflakes.
    
    FIRST CRYSTAL:
    After defeating Desba, go one screen to the right and a hole will
    appear where you can buy the First Crystal.
    
    From there, go directly north one screen and the rock blocking
    the way will disappear.  Cross the bridge into the Desert.
    
    THE DESERT / SAIPA:
    Purchase more bibles and life potions.  To the left there will be
    a screen with blue rocks in the pattern of two diamonds.  Ignore
    the larger diamond and go to the bottom of the smaller diamond.
    Go to the right, and up one rock.  Stab the rock and a hole will
    appear.  Enter the hole and follow the cave to the right.  At the
    end of the cave, you will encounter two giant snakes.  Once they
    are defeated you will face Saipa.  To defeat Saipa, stab while it
    is not spinning.
    
    SECOND CRYSTAL:
    Once Saipa is defeated, go to the most northeastern screen, which
    is filled with animal skulls.  A hole will appear where you can
    buy the Second Crystal.
    
    Go to the most northwestern screen and a bridge will appear.
    Cross the bridge and enter the Graveyard.
    
    THE GRAVEYARD / ARUZASU'S SHIELD / TARUBA:
    Explore the Graveyard, purchasing more bibles and life potions.
    Once you can carry $8,000 return to the desert.  Go to the
    entrance of the Desert, right one screen and up one screen.  On
    this screen in the hole you can buy the Aruzasu's Shield for
    $8,000.
    
    Return to the Graveyard.  Head up and to the right from the
    entrance.  You will find a large black crevice that you cannot
    walk on, so walk around it.  On the left side of the crevice
    there is a bridge over the river.  Once across the bridge, the
    first screen has tombstones and crosses.  Stab the most northern
    cross twice and a hole will appear.  Follow the passage to the
    blue bats.  Once past the blue bats, you will face Taruba.  To
    defeat Taruba stab while avoiding the fireballs he throws at you.
    
    THIRD CRYSTAL / VALLEY SWORD:
    Return to the entrance of the Graveyard.  One screen to the left
    and one screen up a hole will appear where you can buy the Third
    Crystal.  From the screen where Taruba is located, follow the
    river all the way to the left.  You will come to a screen with
    one skull, one cross, and skull knights.  Hit the cross to make a
    hole appear.  In the cave you can buy the Valley Sword for
    $12,000.
    
    Go back to the entrance of the Graveyard.  Go west, then south.
    If you follow the river, you will come to a red brick pathway.
    Follow the path south and a passage will open.  Continue down the
    path into the Meadow.
    
    THE MEADOW:
    Buy more bibles and life potions.  On the left side of the
    Meadow, there is another red brick pathway.  If you have the
    ability to carry $20,000, go to the Beach.
    
    THE BEACH / AQUA BOOTS:
    Head south, following the river to the bridge.  Cross the bridge
    and head northeast.  There you will find, as you travel, two
    lakes with Rats roaming around.  You will come across the small
    lake first, and further northwest, a larger lake.  Move to the
    north side of the larger lake and you will be on a screen with a
    strip of sand, a palm tree, and three rocks.  Hit the lower right
    side of the palm tree and a hole will appear.  There you will be
    able to buy the Aqua Boots for $20,000.  Be sure to use the Aqua
    Boots EVERYWHERE you can.  It should open the game up quite a
    bit!
    
    THE SWAMP / RING OF INVINCIBILITY / ARESTA'S PENDANT / FOSBUS:
    Return to the Meadow and head south to the area filled with dead
    trees.  This is the Swamp.  Follow the pathway through the dead
    trees, southwest.  In the most southwest corner there will be a
    small lake.  In the center of the lake, find an island with a
    patch of bricks in the center.  Kill some creatures and a hole
    will appear.  There you can buy the Ring of Invincibility for
    $10,000.
    
    Return to the Meadow and head north to the most northern screen.
    You will be in a screen filled with grey rocks.  Break the rocks
    until a hole appears.  There you can buy the Aresta's Pendant for
    $10,000.
    
    Head south to the Swamp and go one screen down from the entrance.
    The screen has half of an island with one bush.  Hit the bush and
    enter the hole that appears.  Proceed to the right and you will
    encounter Fosbus.  To defeat Fosbus, avoid the balls she is
    throwing at you while continuously stabbing.
    
    FOURTH CRYSTAL:
    After defeating Fosbus, proceed one screen north and a hole will
    appear where you can buy the Fourth Crystal.
    
    THE OCEAN / WARUSOS:
    Cross The Ocean to the far left side and you will find an island
    covered with grey rocks.  Start hitting the rocks on the right
    side of the island and a hole will appear.  Enter the hole and
    follow the screen up.  You will then encounter two Warusos.  To
    defeat the Warusos, go to the row of tiles second from the
    bottom, on the left side and stay there.  Let them come to you,
    then stab them repeatedly.
    
    FIFTH CRYSTAL:
    Head south to the island.  In the southwest corner of the island,
    a hole will appear where you can buy the Fifth Crystal.
    
    Above the lake where you got the Aqua Boots, a passage will open
    to Crawky's Forrest.
    
    CRAWKY'S FORREST / REMEDIA'S SHIELD / LEGENDARY SWORD:
    From the entrance to Crawky's Forrest, go up one screen, left one
    screen, and follow the path down and to the right.  Hit the rock
    and a hole will appear.  Enter the hole and you can purchase
    Remedia's Shield for $40,000.
    
    Head to the north edge of the forrest.  The top center screen has
    two small ponds side by side.  The pond on the right has a tiny
    bridge.  Kill some of the creatures to make a hole appear at the
    top.  Enter the hole and you can buy the Legendary Sword for
    $50,000.
    
    Follow the river right and enter the Pine Forrest.
    
    PINE FORREST / MIRROR / ASCENT BOOTS / RAMARUSA'S PENDANT /
    JASBA:
    Two screens to the right of the entrance to the Pine Forrest,
    will be a screen with two red rocks, one in the upper right
    corner and one in the lower left.  Hit the rock in the upper
    right corner and a hole will appear.  Enter the hole and you can
    buy the Mirror for $25,000.
    
    Head to the northwestern corner of the Pine Forrest.  You will
    find a screen with grey rocks, trees, and one bush.  Hit the
    rocks and the deathlords floating around and a hole will appear.
    Enter the hole and you can buy the Ascent Boots for $70,000.
    
    Return to the Graveyard.  To the right of the Graveyard is the
    black crevice.  With the Ascent Boots in your possession, you can
    now walk on the crevice.  In the middle of the crevice there is
    an island with rocks and one skull.  Hit the skull and a hole
    will appear.  Enter the hole and you can buy Ramarusa's Pendant
    for $25,000.
    
    Go back to Crawky's Forrest.  One screen to the right of the Pine
    Forrest is a screen with a river running through it.  There is a
    bridge over the river connecting the upper and lower parts of the
    screen.  On the lower half of the screen are two rocks.  Hit the
    right rock until a hole appears.  Enter the hole, proceed to the
    right and you will encounter Jasba.  To beat Jaspa stab
    continuously while avoiding the rings of fire that he throws at
    you.
    
    SIXTH CRYSTAL / HEIDI:
    Travel all the way to the northwestern corner of Crawky's
    Forrest.  There you can buy the Sixth Crystal.
    
    Return to the Pine Forrest.  In the southern portion of the
    forrest is a large lake with an island in the center.  Go to the
    bottom half of the island and hit the grey rocks until a hole
    appears.  Enter the hole and follow the pathway up.  At the end,
    you will encounter Heidi.  To defeat Heidi, repeatedly stab her.
    
    SEVENTH CRYSTAL / GOLVELLIUS:
    Travel to the northeastern corner of the Pine Forrest.  A hole
    will appear and that is where you can buy the Seventh Crystal.
    
    In the middle of Crawky's Forrest is a barren area.  The screen
    has green trees on the left, one dead tree in the center with two
    red rocks in front of it.  Hit the red rock on the right and
    enter the hole that appears.  Follow the passage to the right and
    you will encounter Golvellius.  To defeat Golvellius, you will
    need all seven crystals, the green and purple meas, all eighteen
    life potions, the pendants, swords, and shields.  To destroy him,
    keep running around him so he follows you, while hitting him with
    your sword.
    
    MISCELLANEOUS HINTS:
    If you hold the attack button longer, you will do more damage to
    the enemy you are attaking.  For example, if you are fighting a
    character that will take four sword stabs to defeat normally, it
    would only take 2 extra long sword stabs to beat it.
    
    When your Life is low, learn the screen before you enter (go back
    and forth between screens).  That way, you will be able to get
    through the screen without having many monsters appear.
    
    --
    ZC3Y... password & Complete Life Refill contributed by Dominick
        Roman
    Valley Sword Warning contributed by Dominick Roman
    VRKX... and QQQQ... passwords contributed by Dominick Roman
    Remainder written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    GREAT BASEBALL
    
    MANUAL CORRECTION:
    You are unable to select your catchers, as it states on page 4 of
    the manual.
    
    GOOD TEAM:
    St. Louis, with Wurtz throwing Sliders, with a Stamina of 3.
    
    HELPFUL HINTS:
    Left handed batters:  Move all the way into the plate, and the
    pitcher will hit you most of the time.
    
    BALKING:  To prevent balking, throw the ball to the base the
    player is running from, not running to.
    
    POP-UP:  After popping-up, press button 2, so the player doesn't
    get thrown out.
    
    CATCHER:  When a player is trying to steal a base, the catcher
    can throw the ball to the base the player is running to.  To do
    this, push UP and BUTTON 2, and the catcher will throw the ball.
    Use the directional pad to direct the ball.
    
    --
    Written by Clint Dyer, for Sega of America
    
    *********************************************************************
    
    GREAT BASKETBALL
    
    DIRECTING THE BALL TO A SPECIFIC PLAYER:
    When the ball is in the air, hit the pause button to hold the
    ball in mid-air.  Hit the pause button again, and be ready to
    direct the ball to a specific player.
    
    SLAM-DUNKING:
    When you are just past the net (carrying the ball), jump up and
    press button #1.  If this is done correctly, it will say, "Nice
    Shot."
    
    THREE POINT SHOTS:
    When at the other goal, jump up, and right before you touch the
    floor, press button #1.  When you're in the middle of the court,
    shoot.  The ball will be thrown into your basket, scoring three
    points, instead of two.
    
    --
    Written by Clint Dyer, for Sega of America
    
    ***********************************************************************
    
    GREAT GOLF
    
    TO PUTT:
    Look at the flag, there's a person standing right next to the
    dots on the flag pole.  Count the number of dots from the
    person's head up (3 or 4), then use that number to gauge the
    number on the power grid.  EG:  If there are three points above
    the person's head, use a power of three on the power grid!
    
    When you land on the green, the game says "nice shot".
    
    Hole 6:  Use between a 5 or a 7 iron to chip to the islands.  To
    get to the last island, use a 3 or lower iron, and aim for the
    sand trap.
    
    --
    Written by Clint Dyer, for Sega of America
    
    **********************************************************************
    
    GREAT ICE HOCKEY
    
    When using the Sports Pad, spin the ball to make the Puck go
    faster.
    
    When shooting towards the goal, the puck will glide towards the
    goal faster, if you spin the ball FAST, then release it.
    
    --
    Written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    IMPOSSIBLE MISSION
    
    ROBOTS TIP:  As you go along in the game, draw a map of the
    bunker, marking off the rooms you've completed.  If a robot in a
    room is too hard, don't mark it off.  Return later when you have
    a "robot snooze" to help out.  Also mark the musicial rooms and
    the main control room with different symbols.  You'll be able to
    easily find them again once you've collected the proper gear.
    
    PUZZLE TIP: Search every room for pieces of the puzzle.  Attempt
    to put it together after you've collected every 3rd or 4th piece.
    
    GENERAL TIPS:
    Always keep track of time.
    Use lift resets and robot snoozes wisely.
    Keep track of puzzle pieces.
    Think logically.
    
    --
    Contributed by Dominick Roman
    
    ************************************************************************
    
    INDIANA JONES & THE LAST CRUSADE
    
    PAR Codes:
    00c98706 Infinite lives 
    00c97305 Infinite whips 
    00cBB907 Infinite time
    
    --
    PAR Codes contributed by Richard Good
    
    ************************************************************************ 
    
    JAMES BOND: THE DUEL
    
    CHEAT SCREEN:
    Firstly, you'll need two pads to do this cheat. If you've only got the
    one pad, then you might as well stop reading here, 'cos the rest of
    this cheat will be absolutely useless to you.
    
    Hold down Up and Left - together with both the buttons - on the second
    joypad. If you now press Button 1 on the first pad, you'll go to a
    cheat screen, packed full of adjustable goodies.
    
    ************************************************************************
    
    JOE MONTANA FOOTBALL
    
    DEFENSE:
    The computer mainly passes and your front line can pick up
    running plays, so concentrate on pass defenses
    
    To tackle, run into the player you want to tackle, and you will
    automatically tackle them.
    
    PASS DEFENSE:
    When you determine what receiver is going to get the ball, press
    button #1 to get your closest player right on him, and then press
    toward the receiver to tackle him!
    
    To intercept, get your player between the ball and the receiver
    and as the ball gets to you, push the Directional Pad towards the
    line of scrimmage.  With a little bit of practice, you will be
    able to perfect intercepting!
    
    OFFENSE:
    RUNNING PLAYS:
    When choosing a running play, the running back will have a
    marker, and you should look for it.  Make sure he is reasonable
    close to you before you pitch it.  Once he's got the ball, follow
    your blockers for the maximum yardage!
    
    PASS PLAYS:
    Choose the receiver quickly, and throw to him as quickly as
    possible, or else, you'll get sacked before you get a chance to
    throw!
    
    KICK-OFF'S:
    When kicking off, wait until your players get close to the ball
    carrier, then press the Directional Pad towards him, and press
    button #1.
    
    BEST PLAY:
    Use the "Pray For Rain" play against Minnesota - they'll always
    fall for it.  What a bunch of thickies!
    
    --
    Best Play from Sega Power
    Remainder written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    KENSEIDEN
    
    PAR Codes:
    00c09002 Infinite lives 
    00c11114 Infinite energy
    
    ROUND SELECT:
    Before turning on the system, press and hold BUTTONS ONE and TWO.
    Turn on the system, and continue to hold them down until the
    Title Screen with the figure appears.  Release BUTTONS ONE and
    TWO, and hold the UPPER LEFT corner and BUTTON ONE. A round
    select screen will follow.
    
    PREPARING TO FIGHT:
    This game offers training sessions (Rounds 5, 6, 8, etc.).  Use
    these sessions before you begin to battle the levels.  If you are
    able to get through these, you will not only be ready to fight
    the Warlocks, but you'll receive a lot of energy, and possibly an
    additional life!
    
    HIDDEN ITEMS:
    To enter the secret room in the round 2, make your way to the
    room with the Buddha. Jump up to his head, and press up and then
    jump.  In this room, you will find a Gourd of Life.  Once
    received, exit the room, and proceed left.  When on the Balcony,
    use the red steps towards the left.  Keep moving left to another
    balcony, enter the door here, and proceed as before to the
    Buddah's room.  Here too, there is a secret room containing a
    Gourd of Life.
    
    In round four, go up four levels, and in the upper-right hand
    corner platform, and you will find Kokeshi (a Wooden Doll) on the
    platform.  She will give you one additional life.
    
    WARLOCKS:
    Fire Wheel:
    Jump and hit it, 8-9 times, when you are on the left side, and
    away from the wall a bit.  Avoid the flames that he shoots at
    you, and move to the right side of the screen.
    
    When it is destroyed, you will receive the High Jump technique.
    
    Benkei:
    Move your character to about the middle of the word "power", on
    the top of the screen, kneel down and use sword attacks to his
    knees 9-10 times.  He carries a club, so watch out!!
    
    When he is destroyed, you will receive the Helmet Splitting Sword
    (with this sword, you can use it without jumping).
    
    Larva Fly:
    When she flies, stay in the left corner.  Kneel down and use the
    Helmet Splitting Sword towards the tail area 9-11 times.
    
    When it is destroyed, you will receive the second Helmet
    Splitting Sword.
    
    Two Headed Creature:
    Use the Helmet Splitting Sword, and attack the lower head first.
    It takes 6-7 shots to kill the first head.  After that is
    destroyed, use jumping attacks with the Helmet Splitting Sword to
    finish it off.  It takes 7-8 hits to kill the second head.
    
    When it is destroyed, you will receive the Air-Cutting Sword
    (will let you walk and swing the sword).
    
    Putrid Eye:
    Jump and use the Helmet Splitting Sword at the center of the Eye
    6-8 times, while avoiding the Acid Tears.
    
    When it is destroyed, you will receive the Wild Wheel Sword.
    
    Death Head:
    Use the Wild Wheel Sword and attack 15-16 times, while in the
    large form.  Try to stay on the other side of the screen, when he
    changes to the Swarm.
    
    When it is destroyed, you will receive the Sword of the Dragon.
    
    YONENSAI, THE MASTER - THREE STAGES:
    A.  When you enter the castle, go up staircase number four.  When
        you are at the top of the stairs, there is a Warlock,
        throwing Fire Balls.  Use the Helmet Splitting Sword to slash
        downward toward the Fire Balls.  There are about 5 to 6 sets of
        Fire Balls.  Once they are all taken care of, the Warlock will
        vanish.  They take about 6-7 shots each.
    
    B.  Next is the Warlock in Armor.  Hit him in the head 6-7 times,
        using the Helmet Splitting Sword.  Jump up and slash down at
        his face.  Hit him enough times, and his face will turn into
        a skull.  If it doesn't turn into a Skull, his meter will not
        go down.  Watch out for the falling rocks.  This time, when
        you have beaten him, his face will change to a blue color.
    
    C.  The Final Battle!  When he has changed to a Skull face, use
        the Helmet Splitting Sword, 10-12 times, to his face.  This guy's
        meter will start to go down right away (the two prior stages,
        his meter didn't move).  When defeated, he will blow up.
    
    --
    PAR Codes contributed by Richard Good
    Written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    KINGS QUEST
    
    GOLDEN WALNUT / BOWL / PEBBLES / FOUR LEAF CLOVER:
    Explore the forest and look on the ground for Golden Walnut, a
    Bowl, Pebbles (discoloration near a river), and the Four Leaf
    Clover.
    
    POUCH:
    Look for a screen with two tree stumps, one upright, and one
    sideways on the ground.  Look into the upright stump, and you
    will find the Pouch.
    
    DAGGER:
    Look for the screen with the single grey rock.  Stand below the
    rock, push it, look in the hole, then take the Dagger.
    
    CARROT:
    Go to the garden above the castle and get the Carrot.
    
    GOLDEN EGG:
    Near the garden is large tree.  Climb the tree to get the Golden
    Egg.
    
    NOTE / CHEESE:
    Find and enter the candy house and take the Note and the Cheese.
    
    NOTE:  If the witch is home, push her in the fire, then take the
    Note and the Cheese.
    
    FIDDLE:
    Go to the log cabin and give the woodcutter the bowl.  Fill it
    for him, and he will allow you to take the Fiddle.
    
    MUSHROOM / LEPRECHAUN'S DEN / MAGIC SHIELD / SCEPTER:
    Go to the screen with the large cave and wait for the bird to
    appear.  Jump on his back and he will fly you to a screen with a
    hole.  Go one screen to the left and find the Mushroom.  Return
    to the screen with the hole and proceed down the hole.  When
    approached by the rat, give him the cheese and go through the
    door. This is the Leprechaun's Den.  If you have the clover, the
    leprechauns will not hurt you.  At this time, play the fiddle and
    enter the throne room.  The king is unguarded and you can take
    the Magic Shield and the Scepter.  Go through the door and
    carefully climb the stairs.  At the top of the stairs is a small
    door.  Eat the mushroom here to exit.
    
    Go to the pen with the goat in it.  Show him the carrot and lead
    him to the bridge with the troll.  He will knock the troll off,
    and let you by to see the gnome.
    
    RUMPLESTILTSKIN / GOLDEN KEY:
    Go visit the gnome (Rumplestiltskin) on the other side of the
    bridge.  If you guess his name incorrectly three times, he will
    give you the Golden Key.  Take the key to the door in the
    mountain side and carefully climb the stairs to the land in the
    sky.
    
    SLINGSHOT / CHEST:
    In the land of the clouds, go one screen down and look in the
    tree, and you will find a Slingshot.  Take the slingshot and find
    the giant.  Use the slingshot on the Giant to kill him, then take
    the Chest.  Go back down the stairs.
    
    WELL / BUCKET / DRAGON / BOULDER / MIRROR:
    Find the Well, stand on the right side of it and cut the rope
    with the dagger.  Get the Bucket, lower the rope and climb down
    the rope.  When in the well, fill the bucket with water and enter
    the Dragon's Lair.  Get close to the dragon and throw the water
    at him when he breathes fire at you.  This will make the dragon
    push the Boulder and leave.  Get the Mirror and return to the
    King.
    
    When you return to the castle, bow to the King, talk to him, then
    walk up and touch tthe wall.
    
    --
    Written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    KRUSTY'S FUN HOUSE
    
    LEVEL CODES:
    
    Level 2     BARNEY
    Level 3     MARTIN
    Level 4     SQUISHY
    Level 5     ELFMAN
    
    EVERY DOOR CODE:
    Entering the code: HPKEITH on the password screen will open all
    the doors. This has the advantage of allowing you to enter any
    of the levels in the game.
    
    ************************************************************************
    
    KUNG FU KID
    
    PAR Codes:
    00c08103 Infinite lives 
    00c45928 Infinite energy 
    00c4Bc95 Infinite time
    
    --
    PAR Codes contributed by Richard Good
    
    ************************************************************************
    
    LAND OF ILLUSION: STARRING MICKEY MOUSE
    
    PAR Codes:
    00c09902 Infinite energy 
    00c09F03 Infinite tries 
    00c0A295 Infinite time 
    00c0AD07 Infinite air 
    
    TREE CHEAT:
    In the forest, don't go up the tree.  Instead, bounce off the snake
    just beside the door and keep pushing right.  Climb up the vine and
    you'll be at the top of the tree!
    
    --
    PAR Codes contributed by Richard Good
    Contributed by Clint Dyer
    
    ************************************************************************
    
    LEMMINGS
    
    PAR Codes:
    00DB5c64 100% completion every time
    
    LEVEL CODES:
    
            Tricky:              Taxing:             Mayhem:
    
    1.      RCEOJTHOD           ECWMZTGM            GGFOYQBC
    2.      YQSDGNSU            ZSFKUJSF            FLWNCXPG
    3.      JTHPGFDY            LXPGFDYR            FECWMYRD
    4.      RDHPGFEC            CFKVKUJT            HOEBVKUI
    5.      WMZSEJTG            GMYRCFKU            QBCEJSEI
    6.      MZTHPGGF            JTHPFECX            RDHPGGFE
    7.      DZSEIRCE            PFDZSFLX            CXOEBVKU
    8.      IQSCFKVL            DECWMZTG            IQABDHPF
    9.      WMYRDGMY            NBUJSFLW            DYRCEJTG
    10.     RDGMZSFK            MZSFLWMY            NCXOEBUJ
    11.     VLXODZTH            RLFKUJSE            THOECXPF
    12.     PFECXPFE            IRCEJSEJ            DYRCEIRD
    13.     BUJTHOEC            SEJTHOEC            GNBUJTHO
    14.     XOECWNBU            WMYQBOGM            DZSFLXPF
    15.     JSFKVKUT            YQAAAAAB            DZTHODZS
    16.     THODZTGM            DHODYROG            EJTHPFDZ
    17.     YQBCEIRD            NCWNCWMY            SFKVLWNC
    18.     HPFDZTHP            QAABDHPG            XPFDYQBN
    19.     FEBVLWNB            GGGFDYQA            GNCWMZTH
    20.     UJTHPFEC            AABDGMYR            ODYQBCFL
    21.     WNCWNBLL            DHODYQAB            XDECWMYQ
    22.     WMYRCEJT            DHODYQBD            BCFLXPGF
    23.     GNBUIQAA            GNCXPGGG            EBVKVLWM
    24.     ABDGMZTA            GFDZTHPG            YRDGNBVK
    25.     ODYRLEJS            GFECWMYR            VKUJSFLX
    26.     FKUIQBDG            CEIQABDG            PFDZTHPF
    27.     NBVLXPGG            NCWYRCE             DZTHPGFD
    28.     FDYQBDGN            IROHDDZS            YRCFKVLW
    29.     BVLWMZTG            EJTGMYQB            NCWNCWNC
    30.     NBUIRDHO            DHODZTHP            WMZTHPFE
    
    GENERAL TIPS:
    The most important thing to remember about Lemmings is: DON'T
    PANIC! If you feel that everything is moving too quickly, you
    can slow down the rate of Lemmings, and that should give you
    a bit more time to think.
    
    The first couple of times you play a level you're not sure of,
    turn the second Lemming into a blocker - to hold back the rest
    of them, and just concentrate on the first Lemming that came out.
    This way you don't have to worry about 30-odd Lemmings all at
    the same time.
    
    Very often any problem on a level is more obvious than it looks.
    Look at the amounts of the various characters that you've been
    allocated, and work it out from there.
    
    Remember: You can select the characters (builder, digger etc.)
    while the game's in pause mode. This will help the more nervous
    players out there.
    
    LEVEL SELECT:
    When the Sega logo comes up, hold down both Buttons and rotate the
    joypad in a clockwise direction until you hear a bell sound. (It
    should come up after about 20, or so, rotations.)
    
    When the options screen appears, choose your difficulty level, then
    go on to the new level box and press Right (or Left) to increase
    (or decrease) the starting level. Now simply press Button 2 to
    return to the menu screen.
    
    --
    PAR Codes contributed by Richard Good
    Remainder from Sega Power
    
    ************************************************************************
    
    LIGHT CORRIDOR
    
    PASSWORDS:
    0622, 2008, 3212,
    7328, 1015, 2602,
    3305, 9932, 1825,
    2819, 6811
    
    --
    Contributed by Clint Dyer
    
    ************************************************************************
    
    LIGHT FORCE
    
    EXTRA LIFE:
    On level one, find the two cell walls close to the large brain and fire
    through the second one at the top to reveal an extra life.
    
    --
    Contributed by Clint Dyer
    
    ************************************************************************
    
    LORD OF THE SWORD
    
    When in the villages, enter all possible buildings twelve times.
    This will replenish your life meter, and the people will give you
    messages.
    
    VILLAGE SEQUENCE
    
    Village         Description Of The Action
    -------         -------------------------
    Harfoot         Starting Village.
    Amon            Visit the Wizard, and receive the BOOK.
    Ulmo Forest     Talk to the Tree several times.
    Amon            Talk to the Wizard.
    Namo Forest     Defeat the Tree Spirit, and get the LEAF.
    Cram Bog        Defeat the Swamp Spirit.
    Ithile          Receive the BOW OF BRAVERY.
    Amon            Visit the Wizard.
    Dwarle          Replenish life meter
    Lindon          Replenish life meter
    Falas Island    Defeat the Pirate, and rescue the Mayor's Daughter
    Elder Castle    Defeat the 5 Bodyguards, and get the HERBS.
    Lindon          Replenish life meter
    Dwarle          Replenish life meter
    Mt. Morgos      Defeat the Fire Creature and destroy the book.
    Amon            Visit the Wizard.
    Mt. Ozgual      Defeat Medusa (statue of evil).
    Amon            Visit the Wizard.
    Varlin Castle   Visit the Wizard.
    Amon            Visit the Wizard.
    Pharazon        Defeat the Goblin.  Do not get the sword when it appears.
                    It is the TEZUMA SWORD, and it is weaker than the sword you
                    are carrying (you should have the LUNA SWORD).
    Lindon          Talk to the Mayor's Daughter.
    Shagart         Defeat the Demon Lord Ra-Goan.
    
    DEFEATING THE BOSSES:
    
    TREE SPIRIT:  Keep him over on the left side of the screen, and
    use constant sword attacks.
    
    SWAMP SPIRIT:  Shoot the mirror on his chest with the bow and
    arrow, and attack the "Ninja" Ants with your sword.
    
    PIRATE:
    You should get up on the island and use full sword attacks to the
    chest, when he is about to throw the Boomerang.
    
    CASTLE BODYGUARDS:
    1. The Ripper:  Do not waste your time duelling with him.  Use
    non-stop standing sword attacks to the body.
    
    2. Stone Hammer:  You will need to use a combination of standing
    sword attacks, and shots from your bow.  Keep you eyes out for
    the Hammer.
    
    3. Golden Guard:  This guy loves to kick!  The best technique is
    to corner him on the left side where he is almost completely off
    the screen.  Stand and use constant non-stop sword blows to his
    body.
    
    4. Court Jester:  (This guy is not in the book).  Hit him while
    he is in the air.  Don't let him touch you, and avoid the balls
    he throws.
    
    5. Paradin:  Jump in the air, stick out your sword, and aim for
    the tip of his spear.
    
    NOTE:
    During the battle, the action slows down to allow the player to
    savor all of the action packed moments of these fights!
    
    Red Fire Beast:  Use the same techniques as used on the Pirate.
    Watch out for the Fire Balls.
    
    Medusa:  In order to fight her, you must have the HERBS.
    
    Goblin Dark Suma:  Fend off his Skulls, and attack with your Bow
    and Arrow.
    
    Demon Lord Ra-Goan:  Use a combination of full sword attacks, to
    the chest and legs.
    
    Dark Suma:  The best thing to do is to corner him on the left
    hand side of the screen, using constant sword shots to the body.
    
    ADDITIONAL INFORMATION:
    You will not use the SHAGART SHORT CUT until you are at the last
    phase of the game when you have talked to the Mayor's Daughter.
    When you do use it, you will go from Lindon to Shagart.  Once at
    Shagart, a house will open.  Enter it, to find another Temple.
    At the far end of the entrance, is the FOE-SLAYER ARROW.
    
    --
    Written by Clint Dyer, for Sega of America
    
    **********************************************************************
    
    MARBLE MADNESS
    
    STAGE SELECT:  Go to the options screen and select Test FX 2 and
    Test Music 5.  Now go to the Select Level screen, and you'll be
    able to start on any level you want.
    
    --
    Contributed by Dominick Roman
    
    **********************************************************************
    
    MARKSMAN SHOOTING & TRAP SHOOTING
    
    PAR Codes:
    00C1 E703 Infinite Bullets instead of 3
    
    --
    PAR Codes contributed by Richard Good
    
    **********************************************************************
    
    MASTER OF DARKNESS
    
    LEVEL SELECT:
    On the title screen, press UPPER LEFT and keep both buttons held down
    until you see the cheat screen appear.
    
    --
    Contributed by Clint Dyer
    
    ******************************************************************
    
    MAZE HUNTER 3-D
    
    CONTINUE:
    You can continue unlimited times, until level 4-4, by holding the
    UPPER LEFT hand corner of the Directional Pad, and BUTTONS 1 and
    2 simultaneously.  The number of the round you are continuing on
    will appear in the upper right hand corner of the screen.
    
    EXTRA MEN:
    Right after you pick up the pipe, you do a test swing with it.
    If you hit a monster with that test swing, you will hear a bell
    noise, and get an extra man!
    
    --
    Written by Clint Dyer, for Sega of America
    
    **********************************************************************
    
    MICK & MACK: GLOBAL GLADIATORS
    
    PAR Codes:
    00D0E905 Infinite lives 
    00D0BA3F Infinite energy
    
    LEVEL SELECT:
    To get a juicy level select for this version of the green game from
    Virgin, firstly select the second option from the the menu screen.
    Then, using the joypad, press: L, R, L, R, L, L, R, R, L and R.
    
    --
    PAR Codes contributed by Richard Good
    From Sega Power
    
    **********************************************************************
    
    MIRACLE WARRIORS
    
    PAR Codes:
    00c50A10 Infinite energy
    
    You begin the game at the castle of Arasia, on the continent of
    Arukas.  In order to collect your three companions, you must
    visit the ancient Sage Kosama.  He is located on the continent of
    Arukas, above the mountains, in the Austel Providence.  He will
    let you begin your quest.
    
    COMPANION ONE: GUY
    Guy is your first companion.  To awaken him you will need the
    SWORD OF WARRIOR.  This is found in the forest, south of the city
    of Orcho, on the continent of Marula, in a hidden castle.  You
    will also need the spell "AWAKE GIANT".  This is also found on
    the continent of Marula.  If you head to the south-west corner of
    the Baton providence, you will find a city that is not on the
    map.  It is here that you will buy the Spell and get your first
    companion.
    
    NOTE:  Buy the spell (Awake Giant) in the shop that sells
    Healings, Spells and Herbs.
    
    SPECIAL WEAPONS:
    Guy's special weapons are located on two continents, Marula and
    Apheidas.
    
    The TUROS SWORD is located in a castle, in the mountains,
    surrounded by the forest, to the left of the Dirke providence.
    
    The ARMOR OF TITAN is located on the peninsula of Kadmos, off the
    continent of Marula, in the mountains.
    
    While on the peninsula of Kadmos, go to the village, and you will
    be able to purchase the first ship for $30,000.
    
    NOTE:  This ship will NOT cross the Stormy Seas.
    
    The SHIELD OF HECTOR is located on the continent of Apheidas.  It
    is in the forest, in the Idmon desert.
    
    COMPANION TWO: MEDI
    Medi is your second companion.  She is located on the continent
    of Eratos in the city of Doris.  To get Medi you must have the
    ARMOR OF LEGEND, which is located in a cave in the mountains, on
    the continent of Apheidas.
    
    SPECIAL WEAPONS:
    Medi's special weapons are located on the continents of Eratos
    and Arukas.
    
    The EROS SWORD is located in the castle of Elatoria, on the west
    side of Eratos.
    
    The ARMOR OF ATHENA is located in a cave that is in the forest,
    next to the mountains, on the continent of Eratos.
    
    The SHIELD OF CELENE is located in the mountains, to the left of
    the city of Galia, on the continent of Arukas.
    
    COMPANION THREE: TREO
    Treo is your third companion.  He is located on the island in the
    middle of the peninsula of Iphis.  To get Treo, you must have the
    SHIELD OF ULYSSES, which is located on the island of Ikaros.
    
    SPECIAL WEAPONS:
    The HALBERD OF BABEL, ARMOR OF KASO, and SHIELD OF KIMAIRA are
    all located in the monument on the northern tip of Iphis.
    
    NOTE:  To get into this monument, use the spell "TREO HAS COME".
    In order to use the spells, when the spell screen comes up, pull
    down on the Directional Pad until the arrow on the left is next
    to the correct spell.
    
    Now that you have Treo, your party is complete.  You should have
    all of their weapons and spells by now.  From here, venture to
    the island above the Gorphonos desert, on the continent of
    Apheidas. This is where you will get the ship that will cross the
    Stormy Seas.
    
    From here, venture South and sail through the Stormy Seas, to the
    continent of Areos.  This is the continent where you will find
    the keys needed to enter the Gorkis shrine.
    
    THE KEYS:
    The keys are hidden in three secret shrines on the continent of
    Areas.  To find them start from the town of Tegea.  Move 16
    spaces South, press BUTTON TWO, and use the spell "COME, IASON"
    NOTE:  This procedure will be the same for all keys.
    Proceed through the maze and you will find the KEY TO HEAVEN.
    From there, move 16 spaces West, and enter the shrine to find the
    KEY TO EARTH.  From there, move 10 spaces North, enter the
    shrine, and you will find the KEY TO HELL.  Finally, move 6
    spaces West, and you will enter the GORKIS SHRINE.  Proceed
    through this three level shrine with care, because if you take a
    wrong door, you will end up in a different shrine, in a different
    area, and you will have to find the Gorkis Shrine again. If you
    make it through the shrine, you will find the stairs that lead to
    TERRARIN, THE DARK LORD.
    
    TERRARIN, THE DARK LORD:
    To defeat Terrarin, you will need to be at full power, and have
    the following items:
    
    THE WHITE SPHERE:
    This is found in the middle of the Kithairon Desert, in a
    village.
    
    THE STAFF OF EARTHQUAKES:
    This is found South of Eratos, on the island of Karme.
    
    THE SACRED NUTS:
    You will get the nuts by killing the Liphants, in the forests, on
    the continent of Marula.
    
    RESURRECTION POTIONS:
    To get these, you will need to kill the Sea Dragons, off the
    coast of Areos.
    
    To fight Terrarin, use your magical items first, then attack
    until your power bar is almost gone.  Then, use the Resurrection
    Potion, and continue to fight.  Use the Potion only when the need
    is dire.
    
    OTHER ITEMS OF INTEREST:
    The VILLAGE OF RESTORATION is located in the mountains,
    surrounded by a forest, above the Penteus providence.
    
    The MANTLE and CRYSTAL are located in a monument, in the Silvius
    desert, on the continent of Eratos.
    
    The HELM is located in a monument, in the Julus forest, on the
    continent of Marula.
    
    The STONE OF PROTECTION is located in a village, on the eastern
    tip of the Iphis peninsula.
    
    ADDITIONAL HINTS:
    When you first begin the game, only attack the Evil Merchants.
    They have a lot of money, and are easy to kill.
    
    DO NOT attack the Villagers, Travelers or White Monks, talk to
    them, and they will help you with your quest.
    
    Return to the villages frequently to replenish your strength.
    
    Save the game often.
    
    "POWER OFF" CHEATS:
    As you know, killing Liphants in the forest just north of the Castle Arasia
    will earn you the Sacred Nuts. At first I could only collect 3 nuts and had
    to use them before I could collect more. Then I found that if I collect 3,
    then save the game, and turn it off and back on that I could collect 3 more.
    You can do this once more for a maximum of 9 Sacred Nuts. They come in handy
    when you go to fight Terarin.
    
    I THINK the same is true for Resurrection Potions. I got 1 and turned the
    game off and got another and fought Terarin carrying 2 potions. That was all
    I needed to beat her (along with all the other the magical items, of
    course). The Resurrection Potion comes from killing a sea creature in the
    rough seas. It will cost you 1000 character points to get it, but it's worth it.
    
    RAISING EXPERIENCE TIP:
    When you use the Sacred Nuts or the other magical items, ALL of your
    characters gain experience at the same time. This saves time building
    experience.
    
    **********************************      SILVIUS MONUMENT
    *          S ****                *
    *  ********  ****  ****  ******  *      S = Stairway
    *      ****  ****  ****  ******  *      C = Crystal
    *****  ****              **      *      M = Mantle
    *****        ********  ****  *****
    *****  **************  ****  *****
    *      **          **            *
    *  ******  **  **  **  ********  *
    *          **  **      ********  *
    *************  ******  **        *
    ***** C          ****  **  ****  *
    *      ********  ****  **  **    *
    *  ************            **    *
    *                ******  ****    *
    *****  ******    ****    **      *
    *****          ******    **  M   *
    **********************************
    
    **********************************      ERATES MONUMENT
    *             **                 *
    *        **    ********  ******  *      S = Stairway
    *    **  **              **      *      K = Key of Earth
    *    **    ****          **  *****
    ***    **      ************    ***
    ***    **            **   K      *
    *****  ************  **        ***
    *  **            **    **    **  *
    *  ********        **    ****    *
    *        **    ******            *
    ***      **  **        ********  *
    *******                    **    *
    ***          **********        S *
    *    **********      **    **    *
    *    **          **  ********    *
    *            ******              *
    **********************************
    
    **********************************      JULUS MONUMENT
    *******                          *      S = Stairway
    *    ********      **********    *      F = 100 Fangs
    *    F             **      W     *      H = Helm
    *  **        ********    *********      W = Writing
    *  ******    **                  *
    *      ********  ************    *
    *                **              *
    *  ************  **    ********  *
    *  **            **    **    **  *
    *****    **********    **        *
    *        **            ***********
    *        **  ************        *
    *        **            **        *
    *    ************      **  H     *
    *    **            **            *
    *  S **    **************        *
    **********************************
    
    ---
    PAR Codes contributed by Richard Good
    Power Off Cheats and Raising Experience Tip by Tony Lacau
    ASCII maps by Jeff Bogumil
    Original maps by Clint Dyer
    Remainder written by Clint Dyer, for Sega of America
    
    ***********************************************************************
    
    MISSILE DEFENSE 3-D
    
    Helpful Hints:
    Western and Eastern Missile Bases:
    When there are more than one missile on the screen, shoot the one
    that is coming towards you.  The other ones are important, but
    they won't take a laser from your stock when they escape.
    
    --
    Written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    MONOPOLY
    
    TO NOT BUY PROPERTY:
    Be sure to set the game up with a computer charge.  Set the price
    to "0", and then you won't have to buy the property.
    
    --
    Written by Clint Dyer, for Sega of America
    
    ***********************************************************************
    
    MOONWALKER
    
    Pro Action Replay codes:
    00C0 6703   Infinite lives
    00C5 7608   Infinite magic and invincibility
    00C0 9012   Infinite hat
    
    LEVEL STRATEGIES:
    -----------------
    ROUND 1:  CLUB 30
    
    Open windows and doors to find the hidden children.
    
    SCENE 1
    
    Total number of Children:  4
    1st Floor:  2 Children, life-up
    2nd Floor:  2 Children
    
    INTERMISSION
    
    Kneel down next to the pinball machine.  Continuously punch while
    the gangsters walk into your blows.
    
    SCENE 2
    
    Total number of Children:  6
    1st Floor:  1 Children, life-up
    2nd Floor:  1 Children
    3rd Floor:  2 Children
    4th Floor:  1 Children, life-up
    5th Floor:  1 Children, hat
    
    INTERMISSION
    
    Kneel down in the center then throw your hat left and right to
    take out the gangsters.
    
    SCENE 3
    
    Total number of Children:  9
    1st Floor:  2 Children
    2nd Floor:  2 Children
    3rd Floor:  2 Children
    4th Floor:  2 Children, life-up
    5th Floor:  1 Children
    
    INTERMISSION
    
    Kneel down right next to the table and throw your hat as fast as
    possible.  Let the gangsters run into your hat.
    
    ROUND 2:  PARKING LOT
    
    Open all of the car trunks to find the children.  Watch out for
    bombs.
    
    SCENE 1
    
    Total number of Children:  6
    1st Floor:  2 Children
    2nd Floor:  2 Children
    3rd Floor:  2 Children
    INTERMISSION
    
    Kneel right in front of the yellow car and punch left and right
    to take out the thugs.
    
    SCENE 2
    
    Total number of Children:  6
    1st Floor:  1 Children
    2nd Floor:  2 Children
    3rd Floor:  2 Children
    4th Floor:  1 Children
    
    INTERMISSION
    
    Kneel down in the center and punch left and right to take out the
    thugs.
    
    SCENE 3
    
    Total number of Children:  7
    1st Floor:  2 Children, hat
    2nd Floor:  3 Children
    3rd Floor:  2 Children, life-up
    
    INTERMISSION
    
    Kneel down on the far left side and continuously throw your hat
    to kill the dogs.
    
    ROUND 3:  WOODS
    
    Check the bushes and tombstones to fine the children.
    
    Zombies:  To kill the zombies walk toward them.  When they jump
    in the air back off and kick them when they land.
    
    SCENE 1
    
    Total number of Children:  6
    Tombstones:  4 Children
    Bushes:  2 Children, life-up
    
    INTERMISSION
    
    Kneel down on the far left side and continuously punch the
    zombies.  Kick the zombies that don't jump close to you.
    
    SCENE 2
    
    Total number of Children:  8
    Tombstones:  7 Children, life-up
    Bushes:  1 Children, hat
    
    INTERMISSION
    
    Kneel down on the far left side and continuously throw your hat
    to send the zombies back to the grave.
    
    SCENE 3
    
    Total number of Children:  8
    Tombstones:  6 Children, life-up, hat
    Bushes:  2 Children
    
    INTERMISSION
    
    Stand in the center and throw your hat left and right to kill the
    zombies.
    
    SCENE 3
    
    Total number of Children:  8
    Caves:  3 Children
    Spiders:  5 Children, life-up
    
    INTERMISSION
    
    Jump onto the ledge on the right.  Wait until two spiders are
    walking below then jump off, kneel down and punch.  Repeat this
    procedure until all the soldiers are defeated.
    
    ROUND 5:  THE ENEMY HIDEOUT
    
    This round can get confusing so try memorizing where each ray D-8
    (transport beam) pad leads you.  Destroy the computers to turn
    the lasers off and open up the gates.
    
    SCENE 1
    
    Total number of Children:  6
    
    INTERMISSION
    
    Stay on the left side and kick the soldiers.  When the soldiers
    appear on the right side run over and kick them.  Repeat this
    procedure until they are all destroyed.
    
    SCENE 2
    
    Total number of Children:  6
    
    Drop through the trapdoors in the floor to reach some of the
    doors (children).
    
    INTERMISSION
    
    Stay in the center and throw your hat left and right to sweep out
    the soldiers.
    
    SCENE 3
    
    Total number of Children:  7
    
    INTERMISSION
    
    Stay in the center and throw your hat at the soldiers that appear
    out of the ray D-8 pads.  When you throw your hat at the soldiers
    kneel down first.
    
    ROUND 6:  MR. BIG
    
    SCENE 1
    
    Destroy 30 monkeys.  Move left and right shooting the robots.
    Make every shot count.  Try to get a rhythm down where you can
    destroy two on each side.
    
    SCENE 2
    
    To destroy Mr. Big's cannons concentrate on destroying one at a
    time.  It takes 3 hits to destroy each cannon.  Figure out how to
    dodge the laser beams.
    
    --
    PAR codes contributed by Dominick Roman
    Written by Clint Dyer, for Sega of America
    
    ***********************************************************************
    
    MONTEZUMA'S REVENGE
    
    PAR Codes:
    00C00706 Infinite lives 
    00C00506 Start on level 7 
    00C00507 Start on level 8 
    00C00508 Start on level 9 
    00C00509 Start on level 10 
    00C0050A Start on level 11 Last Level
    
    LEVEL 1
    
    Go one screen right and one down.  Get the red and white key.
    Then go back to where you began and go one screen left and go one
    screen down (you should be in a room with disappearing platforms
    to your left).   Go one screen left and one down (you'll be in a
    room with one skull, a sword and one forcefield).  Proceed two
    screens right and get the two blue keys.  Go one up, on left and
    climb down the rope and get a blue and red key.  Then go to the
    left side of the room towards the disappearing platforms.  Jump
    up the first 2 platforms then stop and wait for the platforms to
    reappear then jump to the top till you get to the top.  Go one
    screen left and go one screen down.  Go left and use all your
    keys to open all the doors (2 red & 2 white doors).  Go one
    screen down (grey room with 2 diamonds).  Continue one screen
    left (grey room with 3 skulls and 2 diamonds).  Jump over the
    first skull and go to the first ladder to get the diamond but
    watch out for the second skull or ignore the diamond and jump to
    the left to get to the second ladder, go down one screen ( a
    violet room with bouncing skulls).  Proceed down one screen (you
    should now be in a gold room with 2 ropes on the left).  Go one
    screen left and grab the white key then go right one screen.
    You should be back in the gold room with 2 ropes.  Climb almost
    to the bottom of the right rope, jump to the right nd go one
    screen down.  From this room go 3 screens right and you'll be in
    a room with one spider and one white key.  Ge the key then go one
    screen right (with 2 bouncing skulls, one skull is faster than
    the other so watch out) and one screen down.  Now you should be
    in a screen that dark except for the fire and a long disappearing
    platform.  Go 3 screens right (you should be in a room with
    eleven diamonds in the center).  Jump towards the diamonds trying
    to get as many as you can (don't worry, you can't get all the
    diamonds).
    
    LEVEL 2 - BONUS STAGE - HINT:  You have plenty of time to get all
    the treasure so take it slow!
    
    Get the white key and go one screen right.  Continue one screen
    down, get the two white, go one screen down, get the two
    diamonds, go one screen down and get the red and blue key.  Go
    one screen right, jump to the two ropes, get the sword and jump
    left to the platform with the spider between a red and blue door.
    Open the blue door, kill the spider, open the red door, and go
    one screen down.  You'll now be in a room with 10 or ore
    platforms on the right side are two swords.  Get the two swords
    and go one screen down and one screen right, kill the two skulls,
    go up one screen and get the torch.  Then go back down one
    screen, one right and 2 up.  Then go one screen right and two
    screens down.  You'll be in a room with two ropes on the left.
    Jump left and grab onto the rope.  Go almost all the bottom of
    the rope and jump to the right towards the platform with a skull
    on it.  Go one screen down and take the two blue keys.  Open a
    blue door and go one screen down (in a room with only two snakes)
    then go two screens to the right.  Get the red key and open the
    red door and go down one screen (in a room with only two white
    doors).  Go screen left.
    
    LEVEL 3 - BONUS STAGE - same as first
    
    To get the torch use the same pattern as level 1.  Once you find
    the torch go down one screen right one screen up one screen and
    right one screen (you should be in a room with one rope and a
    spider).  Go 2 screens down and you should be in a room with 2
    ropes ont eh left side, one spider and a skull.  Jump to the left
    onto the rope, then climb down almost to the bottom (be careful,
    all ropes have fire at their tips and the longer you stay on it
    the shorter it becomes) and jump to the platform with one skull.
    Continue one screen down to a room with 2 blue doors and keys.
    Get a blue key and open one door and go one screen down to a room
    with 2 snakes.  From here proceed right one screen.  Open one
    blue door and go one screen up to a room full of red keys.  Take
    a red key and go one screen back down.  Now grab one blue key and
    go one screen right.  Open one red door, take another red key and
    go one screen down and four screens right to the end of level 3.
    
    LEVEL 4 - BONUS STAGE -  Take what you can but get out fast.
    
    Get white key and go one screen right.  Continue one screen down
    get two white keys, go one screen left and one screen down; get
    blue key.  After you get the blue key proceed one screen up and
    one left.  Open the blue door and ge a sword and a blue and red
    key.  Go 2 screens right and 2 screens down.  Continue one screen
    right where there is a spider trap between a red and blue door.
    Get the sword between the ropes and jump left to the platform,
    open the doors, kill the spider with sword, and go down one
    screen.  You'll be in a room with many little platforms.  Get
    both swords then go one screen down kill the skull, jump over
    snake, and go one screen right.  In this room kill the skull that
    bounces and jump over the second one.  Go one screen up and
    you'll find the torch.  Follow the same pattern for the 3rd level
    except that you must get here with a red key because there aren't
    any to be found.
    
    LEVEL 5 - BONUS STAGE - Don't' get any treasure; run like hell.
    
    To get the torch follow the same path as level 3.  The exit is
    the same as level 3 except when you find the room with 2 ropes on
    the left go down 2 screens an 2 screens to the right.  Open the
    red door before you go one screen down make sure you have at
    least 2 white keys and one red and blue key.  After you go down
    one screen go 4 screens right to the exit.
    
    LEVEL 6
    
    Use the same pattern from level 5 to find the torch.  From the
    torch go one screen down, one screen left, then one screen down.
    Continue one screen left (look out because there are 2 skulls
    that are side by side so if you run and jump you should be able
    to leap over them with no problem).  Continue one screen down.
    You'll now be in a screen with a right or left exit and 2
    spiders.  Proceed 4 screens right and grab a blue key.  Go one
    screen right, get red key, and continue left.  Go 2 screens
    right.  Proceed one screen down and one right to the exit.
    
    LEVEL 7 - BONUS STAGE - Pay no heed to greed; just exit.
              WARNING:  Monsters don't leave after you hit them.
    
    Get the white key, go one screen right, and one screen down.  Get
    the 2 white keys and continue 2 screens down.  Get one red and
    one blue key.  Go one screen right and jump towards the rope on
    the right side of the screen.  Once on the rope move down and
    jump towards the spider trapped between 2 doors (blue & red).
    Open the doors and kill the spider and go one screen down.
    You'll be in a room that's dark and you can only see a pole to
    the left, 2 disappearing platforms, lots of treasure.  From here
    go one screen dow, one right, and one screen up for the torch.
    From this screen go one down, and one right (you should be in a
    room with one 2 spiders and one skull) and continue one screen
    down and one right.  Jump over the 2 skulls and go down one
    screen.  Go 2 screens right, one screen up and one screen right.
    You'll now be in a room that has a giant gap in the middle with
    no possible way to go right.  What you do is run and jump to the
    right.  You'll fall diagonally down and to the right.  You'll
    fall one screen down to a platform on the right then go one
    screen right to the exit.
    
    LEVEL 8
    
    To get the torch follow the same pattern as that of Level 7, but
    be careful because there are more dark areas.  The exit is the
    same as level 7.
    
    LEVEL 9
    
    Same as Level 8 but with more dark areas.
    
    LEVEL 10
    
    The torch is found in the same way you locate it in level 9.
    When you get to the area with 2 spiders on the left & right side,
    go left and continue to find a blue and red key, plus 2 white
    keys (which you should have gotten in the beginning).  Once you
    fine one blue and red key the proceed back to the area with the 2
    spiders.  From that screen advance 2 screens right, go up one
    screen and 2 screens right.  You should now be in a screen that
    has a giant gap.  Run and jump from the middle of the floor (not
    from the edge) and you'll land one screen down on the right side
    of the screen.
    
    LEVEL 11
    
    This level is just like the last only it's entire level is dark.
    
    --
    PAR Codes contributed by Richard Good
    Written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    MORTAL KOMBAT
    
    Pro Action Replay codes:
    00C4 8848   Infinite energy
    
    BLOOD CODE: 2, 1, 2, Down, Up, during the ethics screen.
    
    TIP:  Play your usual game with one-player mode.  When you reach
    the point where your opponent usually kills you and the "Finish
    Him" message flashes up, press the start button on joypad two,
    which takes you to the two player mode.
          Beat your opponent up on the two player mode and let the
    timer run down, so that you'll return to the one player mode.
    You'll keep all your credits and a big score.
    
    SPECIAL MOVES:
    
    Johnny Cage:    Flame Blast     B, F+1
                    Shadow Kick     B, F+2
                    Split Punch     ???
    
    Sonya Blade:    Leg Toss        D+1, 2
                    Flying Punch    F, B+1
                    Energy Blast    B, 1
    
    Liu Kang        Concord Kick    F,F+2
                    Flame Bolt      F,F+1
    
    Rayden          Radioactivity   D,F+1
                    Torpedo         B,B,F
                    Teleport        D,U quickly
    
    Scorpion        Rope Spear      B,B+1
                    Teleport move   D,B+1?
    
    Sub-Zero        Ice Blast       D,F+1
                    Power Slide     B,B+2
    
    FATALITIES:
    
    Johnny Cage:    Stand right in front of opponent, F,F,F+1
    Sonya Blade:    F,F,B,B+1
    Liu Kang        B,B+D to start spinning. Followed by an uppercut
    Rayden:         F,B,B,B+1
    Scorpion:       B+1 to block, hold 1+U, U quickly
    Sub-Zero        F,D,F+1
    
    --
    Codes contributed by Dominick Roman
    Remainder written by Dominick Roman
    
    ************************************************************************
    
    MY HERO
    
    EXTRA MAN:
      When you are fighting the Bull Dogs, take on the first three,
    jump over the last one and kick him from behind. This will give
    you one extra man.
    
    GAME STRATEGIES:
    Keep moving to the right.  The enemies attack in patterns.  Jump
    and walk quickly, watch out for the flying balls, they will kill
    you.
    
    To kill the Frogs, use kicks and punches.  However, there are
    some frogs that are invincible.
    
    The falling Bottles you can either outrun, or jump up and kick
    them, to get extra points.
    
    --
    Written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    NEW ZEALAND STORY
    
    PAR Codes:
    00DDEc03 Infinite lives 
    00DE1504 Invisible
    
    --
    PAR Codes contributed by Richard Good 
    
    ************************************************************************
    
    NINJA
    
    Pro Action Replay codes:
    00CD C002   Infinite lives
    00CE A301   Invincibility (turn off Replay to collect scrolls)
    
    EXTRA MEN:
    The first screen in Level one has a round tree on the right
    portion of the screen.  Kill the first Ninja you come upon.  Then
    get as close as you can to the tree.  Shoot the tree for about 15
    minutes (the Genesis Arcade Power Stick helps greatly).  Then go
    on to play the level.  If you achieve 0% at the bottom right of
    your score screen, you'll receive 10 extra men and thousands of
    points.  NOTE:  This is very difficult, so if it doesn't work,
    keep trying.
    
    SCROLLS:
    Blue Scrolls:  Enable you to move faster.
    Red scrolls:  Give you stars and weapons.
    
    FINDING THE SCROLLS:
    FIRST SCROLL:  Located on screen #1.  Kill the transforming
    Ninja.
    
    SECOND SCROLL:  Located on screen #4.  Shoot the Dog Statue on
    the far left, 5 times.
    
    THIRD SCROLL:  Located on screen #6.  Go to the first Samurai
    House surrounded by a Moat, on the left hand side of the screen.
    Cross the footbridge and go to the top right corner.  Shoot the
    corner (to the left of the bush) of the house.
    
    FOURTH SCROLL:  Located on screen #8.  Go through the entry way
    to the open field.  Shoot the last bush towards the back wall.
    
    FIFTH SCROLL:  Located on screen #9.  Crawl up the wall
    (disappearing really helps), staying on the right side as you
    make your way up.  When you reach the falling rocks, you can stop
    them from falling, by shooting the rock hole at the far right
    side 46 times (this is not necessary to find the scroll).  Go up,
    past the rock holes, and start fighting the main boss of the
    round, but do not kill him.  Leave him and go to the far right
    side of the screen (on the same walkway the main boss is on) to
    get the scroll.  Once you have received the scroll, go back and
    kill the boss.
    
    SCREEN TEN:
    Walk along the middle of the stone grey walkway to the stairs.
    This will place you onto another walkway.  There will be bushes
    on your right, and bushes with round grey statues on your left.
    Go up to the last grey statue and punch it three times, then
    disappear three times.  A message will appear, and you will move
    on to the Maze Round.
    
    MAZE ROUND:
    When you first enter the maze, go left.  Make a right at the
    first passageway.  Shoot and disappear a lot here, allow the bad
    guys to chase you.  Be sure to watch your back.  Stay along the
    right until you reach the first opening.  Make a right between
    the middle pillars (there will be eight on both sides).  Then get
    ready to fight the main boss!
    
    --
    PAR codes contributed by Dominick Roman
    Remainder written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    NINJA GAIDEN
    
    Pro Action Replay Codes:
    00DF C814   Infinite energy
    00DF C704   Infinite lives
    00DF C3E7   Infinite weapons
    00DF B106   Infinite time
    
    --
    PAR codes contributed by Dominick Roman
    
    ************************************************************************
    
    OPERATION WOLF
    
    PAR Codes:
    00c11620 Infinite Ammo
    
    --
    PAR Codes contributed by Richard Good
    
    ************************************************************************
    
    OUTRUN
    
    PAR Codes:
    00DE0172 Unlimited time. (Only activate Action Replay when race has 
             started and then turn off when finished).
    
    SOUND TEST:
    Press the start button.  When you see the hand on the Radio knob,
    press RIGHT, LEFT, DOWN, UP on the Control Pad.  Then move your
    pad to the desired song, and hold it there.
    To keep your song, press BUTTON ONE.
    
    If you do not choose a song, you will only hear Wave Sounds, and
    the game will begin.
    
    SONGS:
    Magical Sound Shower - Left
    Passing Breeze - Center
    Splash Wave - Right
    
    BEST ROUTE:
    When you get a choice of route, always take the right-hand turn -
    you'll find the going a lot easier. And you'll have more time to
    complete each stage.
    
    --
    PAR Codes contributed by Richard Good
    Best Route from Sega Power
    Remainder written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    PACMANIA
    
    PAR Codes:
    00c04003 Infinite lives
    
    SECRET LEVEL:
    On level one, eat all of the pills (except the power pills) and then
    collect the special bonus object in the centre of the maze. You'll now
    be transported to the secret maze.
    
    --
    PAR Codes contributed by Richard Good
    Remainder from Sega Power
    
    ************************************************************************
    
    PAPERBOY
    
    PAR Codes:
    00D50E03 Infinite lives 
    00D50F0A Infinite papers
    
    --
    PAR Codes contributed by Richard Good
    
    ************************************************************************
    
    PENGUIN LAND
    
    PAR Codes:
    00c11903 Infinite lives 
    00c11D5F Infinite time
    
    There are fifty levels in all.  To get to level fifty, you
    must finish 1-30.  After you have reached level #31, you will
    automatically be able to return to this level later.  The
    computer will allow you to choose level #31.
    
    If you would like to review each level before you begin playing,
    press the PAUSE button, and press the Directional Pad DOWN.
    
    --
    PAR Codes contributed by Richard Good
    Written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    PHANTASY STAR
    
    HOW TO GET STARTED:
    The cave in the upper right-hand corner contains a treasure chest
    with 50 Mesetas.  (This cave is also called a warehouse.)
    
    TRANSFERS:
    You need to have a transfer, when you go to fight Lassic.  That
    way, you don't have to worry about Myau dying.
    
    LACONIAN POT:
    You can get the Laconian Pot in the house in the upper-left
    corner. (It will automatically be given to you.)
    
    ROAD PASS:
    If you have attained 200 Mesetas (by killing Sworms and
    Scorpions), head for the town of Scion, which is right of
    Camineet. Go to the secondhand shop that sells secrets, and try
    to purchase secrets three times.  The third time, you will
    receive the ROAD PASS.
    
    Return to Camineet, and replenish your hit points (HP) in the
    rest house.  Remember, the rest house is where you can be
    replenished for free.
    
    PASSPORT:
    Head left to the spaceport, and purchase a PASSPORT for 100
    Mesetas.
    
    MYAU / ALSULIN:
    Fly to Motavia and find the shop that sells rare secrets.  When
    asked if you want to buy a rare animal, say "No", you will then
    be asked if you want to trade.  Say "Yes", and you will receive
    MYAU in trade for the Laconian Pot.  Myau has the ALSULIN around
    her neck (check her item screen).
    
    ODIN / COMPASS:
    Return to Palma, and exit Camineet.  South of the fortress is a
    cave where you will find ODIN (he is turned to stone).  Use the
    Alsulin on him, and he will awaken.  Also in this cave, you will
    find a treasure chest with the COMPASS.  The Compass will allow
    you to enter the Eppi Forest (South of the cave).  Note: "Use"
    Flash.
    
    DUNGEON KEY:
    Talk to the leader in the Eppi Forest and he will tell you where
    to find the dungeon key which enables you to enter locked
    dungeons.  To find the dungeon key, go back to the "Warehouse"
    (the same cave you found the original 50 Mesetas).  There will be
    another chest with the DUNGEON KEY.
    
    SWEETCAKE:
    Exit Camineet and head North to the coast line (far North of
    Scion), and enter the cave.  Four levels down you will buy a
    SWEETCAKE for 1,000 Mesetas.
    
    GOVERNOR / LETTER:
    Return to the city of Paseo on Motavia.  Enter the cave guarded
    by the 2 guards.  Give the larger one the Sweetcake, and he will
    let you pass to see the GOVERNOR (Follow the Gold hallway to the
    Governor's Mansion.)  The GOVERNOR will give you the LETTER.
    
    NOAH:
    Return to Paseo and exit the city in the upper left corner.  Walk
    around the Antlions to the left, and follow the mountains,
    eventually, you will arrive at the Mahara Cave, in the upper left
    of the mountains.  There you will find NOAH.  If you give her the
    Letter, she will go with you.
    
    GOTHIC:
    Return to the spaceport.  In the lower left corner, go down the
    orange manhole.  On the other side of the tunnel, you will arrive
    in GOTHIC.
    
    DR. LUVENO:
    Exit Gothic and head south to the Prison in the mountains.  Here
    you will find DR. LUVENO whom you will need to see several times
    before he agrees to accompany your group.
    
    ASSISTANT:
    Return to the tunnel connecting Gothic and the spaceport.  Take
    the branch to the right, in the tunnel, and on the other side of
    the door is Dr. Luveno's ASSISTANT.  If you have the Doctor, the
    Assistant will accompany you.
    
    POLYMYTRL / LACONIAN POT:
    Return to Gothic, and exit to the right.  Head down to the
    coastline, and go left and up around the mountains.  Cross the
    Lava pit on the sides (be quick, don't stop and fight!)
    Immediately to the left is the Bortevo Junkyard.  Above Bortevo,
    is a tunnel that will take you to the other side of the water.
    Follow the coastline around to the right, and you will find the
    City of Loar (Replenish yourself after the Lava pits.)  Proceed
    up to the left and around the mountains.  There you will find the
    City of Abion.  In Abion, you will find the POLYMYTRL in the
    first Food shop.  Also, on the left side of the city, there is a
    cave (like the one in Camineet.)  Go in and kill Dr. Mad, and you
    will receive the LACONIAN POT for the second time.
    
    HAPSBY THE ROBOT:
    Return to Bortevo Junkyard, and go to the house with the blue
    door.  Use the Polymytrl in front of the junkpile, and you will
    receive HAPSBY THE ROBOT.
    
    SPACESHIP:
    Return to Gothic.  The two houses in the middle (not destroyed)
    of Gothic have Dr. Luveno and his assistant.  See Dr. Luveno 3
    times, and the third time he will have built the Spaceship.  To
    the left of Dr. Luveno's lab is a Monk.  He will now let you by,
    and to his left, you will see the completed SPACESHIP.
    
    AMBER EYE / LANDROVER / HOVERCRAFT / FLUTE:
    Fly to Uzo on Motavia and head southeast.  There you will find
    the Casba Cave.  Enter and kill the Casba Dragon, and you will
    receive the AMBER EYE.  On the other side is the City of Casba.
    There you can buy the LANDROVER and you will talk to a villager,
    who will ask you if you have ever heard of the HOVERCRAFT.  You
    must tell him "Yes," and he will tell you where it is.  Return to
    Uzo, and talk to the villagers, one will tell you where the FLUTE
    is buried.  Return to Bortevo Junkyard, and enter the very first
    house on Alis' left.  Go in and "Search", and you will
    automatically receive the HOVERCRAFT.  Return to Gothic.  Go to
    the bottom left corner and at the dead end with one tree, use
    "Search", and you will receive the FLUTE.
    
    GAS SHIELD:
    Return to Palma.  Go down and to the right from Scion, using the
    Hovercraft.  You will find a floating island.  Enter the city on
    the island, and find the Dungeon.  In the dungeon, you will find
    a shop where you can buy the GAS SHIELD.
    
    MIRROR SHIELD:
    Return to Motavia.  Head up and to the left, to the Poison Gas
    field.  In the middle, is the city of Sopia.  The leader will
    tell you about the MIRROR SHIELD, which is used against Medusa.
    To find it, leave Sopia, and head left to the lake.
    
    In the middle of the lake, you will find an island with one
    Antlion, and a few cacti.  Head down from the Antlion, to the
    first cactus, and use "Search."  You will then receive the MIRROR
    SHIELD.
    
    LACONIAN AXE:
    Return to Palma and go to Gothic.  Exit Gothic, and head down to
    the mountains.  Left of where you found Dr. Luveno is Medusa's
    Tower (red inside).  At the top of the tower, fight Medusa.  Once
    she is killed, you will receive the LACONIAN AXE.
    
    LACONIAN SWORD:
    Return to Scion, using the Hovercraft.  Directly to the right of
    Scion, there is a floating tower.  Kill all the Red Dragons you
    come upon, and when you kill the correct dragon, he will leave
    you a chest with the LACONIAN SWORD in it.
    
    ICE DIGGER:
    Go to Skure on Dezoris.  Make your way through the three tunnels,
    directly to the left of Skure.  Once the last one is exited,
    proceed right, to find another tunnel.  Go through it, and once
    you have exited, you will come upon a Dezorian Village.  There
    you can buy the ICE DIGGER.  The Ice Digger can only be used in 2
    places.  One is to get to the Altiplano Plateau (Laerma Nut
    Tree), the other is to get to the Prism.
    
    PRISM:
    Go through the three tunnels that lead away from Skure.  Proceed
    left.  You will find a place, all the way to the left, where you
    can use your Ice Digger to dig South through the mountains to a
    lone cave.  Make your way through the cave, killing all the
    Titans. When you kill the correct one, there will be a Chest
    containing the PRISM.
    
    TORCH:
    Exit the cave, proceed North, and you will find the tunnel
    leading to the Corona Tower (dark red inside).  Make your way
    through the Tower, and eventually, you will find a Dezorian, who
    will ask you if you want to trade the Amber Eye for the Torch.
    Tell him "Yes," and you will receive the TORCH.
    
    LACONIAN ARMOR:
    Proceed back through the tunnel.  Exit the tunnel, head North,
    and you will find the Guaron Morgue (everything you fight in here
    is Zombies!)  Make your way through the Guaron Morgue, using
    Noah's "Tele" spell.  There is a pit trap in front of one of the
    doors.  Stand before it and use Myau's "Trap" spell to disarm the
    trap. Enter the door to find the Chest, which contains the
    LACONIAN ARMOR.
    
    LACONINA SHIELD:
    Head down around the mountains to the left, from the Morgue and
    you will find another tunnel.  Go through the tunnel and find the
    LACONAIN SHIELD.
    
    LAERMA NUTS:
    Go back to where you exited the third cave (from Skure), facing
    North.  Turn left, and move a few spaces, then turn left.  Then
    use your Ice Digger.  A whole will open, which you can follow to
    a tree that is all by itself in a circular clearing.  Use the
    Torch on the tree, and you will receive the LAERMA NUTS.
    
    FRAD MANTLE:
    Return to Motavia.  In the mountains, South of the lake where you
    previously obtained the Mirror Shield, is a cave (pink inside).
    Find Tajima and fight him.  Once he is beaten, you will receive
    the FRAD MANTLE.
    
    CRYSTAL / MIRACLE KEY:
    Return to Scion.  North of Scion is the Baya Malay Tower,
    surrounded by a wall.  Enter the tower with Noah's "Open" magic.
    Answer "No" when the Robot Cop asks you if you have your pass,
    then kill him.  When you exit the tower, you will be on the other
    side of the wall.  Head left and up to the cave.  Go through the
    cave and you will be at a Lava Pit.  Use the Hovercraft to cross
    the Lava Pit, and down to the Left will be the Baya Malay Tower
    (Refer to map for instructions.)
    On the first level, there are two sets of stairs that head up.
    If you take the back stairs and go up three more levels, you will
    find, behind a door, Damor, The Soothsayer.  Answer "Yes" to all
    his questions, until he asks you if you believe everything he has
    said, then say "No."  Then he will ask you if you are calling him
    a liar, say "No," and he will give you the CRYSTAL.
    NOTE:  You can't actually use the Crystal.  It will protect you
    without using it.  Head back to Level one, and take the stairs
    heading up in the lower right corner.  Follow the instructions on
    the enclosed map.  If you explore the levels, you will come upon
    the MIRACLE KEY.
    
    Once you have gone through Level thirteen, you will be on the
    roof of the Baya Malay Tower (You'll see blue skies, forest,
    etc.)  Use the Prism, and then use the Laerma Nuts, and Myau will
    fly to Lassic's Castle.
    
    Find and defeat Lassic (when you find Lassic's Shadow, you are
    very close!)  Once you have beaten Lassic, you will be instructed
    to go to the Governor's Mansion.  In order to do this, Myau must
    be alive, or you must have a Transfer, to return to Palma.
    
    When you enter the Mansion, you will fall through a Pit Trap.
    Follow the corridors, and you will eventually fall through two
    more Pit Traps.  You will find yourself facing a two-way hall.
    Go right and go around two corners.  Take three steps and face
    the wall on the left- a secret door will be revealed.  Enter and
    follow the corridor to a Magical Door.  At this time, heal
    yourself with Burgers.
    
    When you enter the door, you will be faced with the last enemy,
    Dark Falz!  To beat him, we suggest this technique:
    
                             ALIS - "Fire"
                             MYAU - "Help" to Noah
                             ODIN - Attack with Laser Gun
                                    (found in Skure)
                             NOAH - "Wind"
    
    --
    Written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    POPULOUS
    
    PASSWORDS:
    Level   Code
    0199    KILLMEHILL
    1999    ALPDEEND
    2999    SADENG
    3999    SUZLOPDON
    4999    KILLOGOAL
    
    --
    Contributed by Clint Dyer
    
    ************************************************************************
    
    POSEIDEN WARS 3-D
    
    CONTINUE FEATURE:
    On the game over screen, press the Directional Pad DOWN 4X, RIGHT
    3X, UP 2X, LEFT 1X.
    
    SOUND TEST:
    In the beginning of the game, when start descends down on the
    screen, press UP 1X, LEFT 2X, DOWN 3X, RIGHT 4X on the
    Directional Pad.
    
    GAME STRATEGIES:
    Go for the planes first, do not be distracted by the ships.
    
    In round three, AWACS fly by, they reduce the number of planes
    attacking you, and reduce your damage.
    
    --
    Written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    POWER STRIKE
    
    PAR Codes:
    00c81203 Infinite lives
    
    CONTINUES:
    On the Title Screen, press DOWN, RIGHT, DOWN, DOWN, LEFT, RIGHT,
    UP, RIGHT.  This can be done ten times, and only after you have
    died!
    
    EXTRA LEVEL:
    You need to first, finish the game, then once you have done that,
    press Select, then Continue.  This will start you at Level 00, a
    previously unseen screen.
    
    Pick up a number (weapon), then continue to pick up that same
    number to increase the power of your weapon.
    
    Keep picking up the yellow power capsules to increase the power
    of your primary Laser.
    
    --
    PAR Codes contributed by Richard Good
    Written by Clint Dyer, for Sega of America
    
    *******************************************************************
    
    PREDATOR 2
    
    LEVEL CODES:
    
    Level 2     SPOCGURD
    Level 3     ROTADERP
    Level 4     SEGATSOH
    Level 5     NAGIRRAH
    Level 6     LAICIFFO
    
    --
    From Sega Power
    
    *******************************************************************
    
    PRINCE OF PERSIA
    
    PAR Codes:
    00c29208 Infinite life
    
    LEVEL CODES:
    
    Level 11    QIJLGI
    Level 12    TKIOIR
    End Fight   ODFICQ
    Princess    PDCICO
    
    If you enter the code: PHEJEX on the password screen, you'll start
    the game on the final level with 30 minutes to spare.
    
    --
    PAR Codes contributed by Richard Good
    Remainder from Sega Power
    
    *******************************************************************
    
    PRO WRESTLING
    
    In rounds 1-5, stay in the corner, and let your opponent come to
    you.  When he comes close, repeatedly kick him, until he goes
    down, then pin him.
    
    In rounds 6-30, you must knock your opponent down three times,
    before you can pin him.
    
    Only the Orient Express can climb the ropes.
    
    --
    Written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    PSYCHO FOX
    
    PAR Codes:
    00c01603 Infinite lives
    
    INSTRUCTION BOOKLET CORRECTION:
    On page 20 & 21 in the booklet, the words "stages" appear.  These
    words should actually be "rounds".
    
    HELPFUL HINTS:
    ROUND 1:  MAD TUMBLER
    He is easiest to beat as the Monkey.
    Jump on the gun and shoot at his mid-section.  Then, run to the
    left (he will land wherever you are when he starts to move).
    Then, run back to the right and jump on the gun again.  Repeat
    this procedure until only his head is left.
    
    ROUND 2:  ROBO FLY
    He is easiest to beat as the Monkey.
    Punch the spray can to the edge of the ledge and stand on top of
    it.  Jump when he comes close to spray him.  If he gets behind
    you, continuously jump to avoid him.
    
    ROUND 3:  DORAMARU
    He is easiest to beat as the Monkey or the Tiger.
    Jump on his head three times to destroy him.  After each hit, he
    starts moving faster, so try to adjust to his speed.
    
    ROUND 4:  ROBO FLY II
    Follow the same procedure as Robo Fly.
    
    ROUND 5:  MAD TUMBLER II
    He is easiest to beat as the Monkey.
    Jump to the right, onto the gun.  Then, when his body parts start
    moving to the left, jump.  Eventually, his head will move over,
    so jump on it.  he will not move until you do, so move to the
    left (the further you move, the further he will).  When he gets
    far enough away from the gun, move to the left, then immediately
    jump to the right.  Then, continue the previous procedure until
    destroyed.
    
    ROUND 6:  DORAMARU II
    Repeat the same procedure as Doramaru.
    
    ROUND 7:  MADFOX DAIMYOJIN
    He is easiest to beat as the Tiger.
    Run to the right and punch the launcher.  The gun will release
    bombs that will fly up and hit him (when he's hit, he will stand
    up).  Then, run to the left and avoid his lightning bolts.  Turn
    around, run to the right, and punch the launcher again.  Hit him
    three times to destroy.
    
    --
    PAR Codes contributed by Richard Good
    Written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    QUARTET
    
    PAR Codes:
    00c01603 Infinite lives
    
    LEVEL SELECT:
    This secret will work for a two player game only!  On the Title
    Screen, press the PAUSE button 12 times, then hold the UPPER LEFT
    corner and BOTH buttons on Control Pad #2.
    
    SOUND TEST:
    On the Title Screen, press the PAUSE button 4 times, and press
    BUTTON #1 on Control Pad #2.
    
    WIDE BEAM OPTION:
    On the Title Screen, press the PAUSE button 14 times, then press
    BUTTON #1 on Control Pad #1.
    
    GAME HINTS:
    ROUND 1:
    ITEMS:
    Crawl under the platform by the exit and shoot the wall to the
    right ten times.  A 10,000 Point-Ball will appear.  Then, kill
    the boss.  Once the boss is dead, head to the beginning of the
    level and a 5,000 Point-Ball will appear.
    
    GETTING THROUGH THE ROUND:
    Go all the way to the right.  When you see the Jet Pack, pick it
    up.  When you reach the boss, stay to the left of him, and shoot
    him 6-8 times, while avoiding the Fireballs he shoots at you.
    
    ROUND 2:
    ITEMS:
    Shoot just above the first Maback creature you encounter 6 times
    and an Invincibility Missile will appear.
    After killing the alien Boss, return to the place where you got
    the Star-Power and a $10,000 Power Missile will appear.
    
    GETTING THROUGH THE ROUND:
    Exit the warp door located at the right end.  This will bring you
    to a blue world.  This world is easily passed, if you stay along
    the bottom, going left.  Get the Jet Pack before you fight the
    creature.  Shoot him 8 to 10 times.  Once he is killed, get the
    key, and go back to the right.  Before you exit, pick up the star
    that is guarded by the three eyes (shoot the top eye, and the
    Star-Power will appear).
    
    ROUND 3:
    GETTING THROUGH THE ROUND:
    Jump and shoot away the stone walls.  Take out the first flying
    creature that you opened the walls to expose.  Proceed on the
    same level the creature was on, which is the second level from
    the top.  Get the Jet Pack that is located in the second flying
    creatures den.  Keep going to the right.  Exit the first warp
    door you come across.  This will put you into a gold and blue
    room.  Fly and shoot going to the right.  Get the clock just
    below and to the left of the next warp door.  Go in the warp
    door.  You will come upon a Dragon.  The Dragon sways from side
    to side shooting bullets at you.  Stay on the Dragon's left hand
    side, and hit him in the head 15-20 times.  Once killed, take the
    key, and go back in the warp door.  Go to the left, to find the
    exit.
    
    ROUND 4:
    GETTING THROUGH THE ROUND:
    Stay along the bottom going to the right.  You will find the Jet
    Pack located in mid-air, right below a Skull-Head, to the left of
    the warp door.  Fly up to the warp door.  Once entered, there
    will be a slight change of color in the screen.  Proceed to the
    left and get ready to fight the bouncing/flying creature.  In
    order to kill him, hit him 15-20 times.  After beating this
    creature, go back to the warp door that you came through first.
    Go to the right, staying on the top portion of the screen,
    shooting the various enemies coming at you.  Keep going right to
    the warp door.  Once entered, proceed left, taking out the
    creatures on the steps one by one.  After you have taken them
    out, go back to the right, to the warp door.  This time, it will
    be guarded by a Snail.  Kill the Snail, and enter the warp door.
    Once entered, proceed left, staying at the top of the screen.
    When the star appears, grab it.  Proceed left to the exit.
    
    ROUND 5:
    ITEMS:
    In the Underworld, crawl under the bottom right stone under the
    warp door and shoot five or six times at the wall.  Once done, a
    10,000 point Power-Missile will appear.
    
    GETTING THROUGH THE ROUND:
    Go towards the right, staying at the top.  The clock is located a
    ways down on the bottom of one of the platforms.  Get the clock,
    and proceed to the warp door, guarded by the Snail.  Jump and
    shoot the Snail, until he dies.  Enter the warp door.  Go to the
    left, to a wall, guarded by a moving Skull.  On the other side of
    the wall, you will find the Jet Pack.  To get to it, shoot the
    top portion of the wall, and then enter.  Then shoot both sides
    of the den.  A Star will appear, five bricks down from the top.
    Get the star, and keep flying on the top portion, going left.
    Fight the creature located all the way down to the left just
    above the exit door.  Shoot the creature twelve to fourteen times
    (you know you have scored a hit, because you will hear a "ding").
    After beating him, make your way to the exit door.  You will need
    to shoot out the bricks then enter it.
    
    BONUS ROUND:
    When you are in the surface world, shoot under the block which is
    located at the right and down from the warp door.  You will find
    a spot where your bullet hits something.  Keep shooting this
    spot, until your bullet goes through.  When it does, enter the
    above warp door.  If it should happen not to work, don't worry,
    go back through the warp door, and try again!
    
    ROUND 6:
    HOW TO GET THROUGH THE ROUND:
    Make your way to the right.  Get the Jet Pack, which is in mid-
    air.  Continue going right, to find the warp door.  Once entered,
    proceed left, flying along the bottom of the screen.  Find and
    beat the gold creature that flies in a circle.  After beating
    him, proceed left, to the warp door.  Once entered, shoot the
    colorful creatures, to get the key. If you need it, an extra Jet
    Pack is located to the right of the warp door.  Proceed left, to
    the warp door in the lower left hand corner.  Once entered, you
    are in the Generator room.  In this room, there are five main
    points that need to be hit, concentrate on them one at a time.
    If you need it, there is an extra Jet Pack to the right of the
    points.  Once you have taken them out, a passageway shall be
    revealed!
    
    --
    PAR Codes contributed by Richard Good
    Written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    R-TYPE
    
    PAR Codes:
    00cE0103 Infinite lives
    
    CONTINUES
    TEN TO THIRTEEN:
    When you have died three times and the continue screen appears
    rotate the Directional Pad on Control Pad one clockwise.
    Depending on how quickly you do it, you will receive between ten
    and thirteen continues.
    
    NINETY-FIVE:
    After accessing the sound test, push and hold BUTTON #1 on
    Control Pad #1 and hold the Directional Pad to the LEFT.  The
    number 00 will change to 95.  Then, rotate the number down by
    pressing LEFT and BUTTON #1 after each number all the way back to
    00.  Be sure to pause briefly after each number before changing
    to the next one. When it gets back down to 00, press BUTTON #1
    until the countdown resumes.  Then, rotate the Directional Pad
    clockwise and you will see credits counting up.  Then, press
    BUTTON #1 before the counter gets to 00 or the credits will not
    count.
    
    HIDDEN ROUND IN ROUND 4:
    To get to the hidden stage in level four, look for two blank
    spots at the top of the screen.  The first blank is the entrance
    to the stage.  Be sure you don't have the Satellite on the back
    of your ship, then fly into the blank area and back your ship
    into the left wall and you will enter the secret stage.
    Directions on how to kill the boss of this stage are located
    below!
    
    INVINCIBILITY MODE:
    Before you turn on the power press and hold the LOWER RIGHT
    corner of Control Pad #1 and the UPPER LEFT corner and BUTTON #1
    on Control Pad #2.  Turn on the power while holding these down
    and wait until you see the R-TYPE logo appear.  If done properly,
    when you release all the buttons, you will be invincible.
    
    SOUND TEST:
    On the continue screen a countdown will start.  Rotate the
    Directional Pad counter-clockwise until the countdown stops.
    Release the Directional Pad and you will enter the sound test.
    
    THE BOSSES
    
    ROUND ONE- FRONTLINE BASE:
    KRELL:
    Shoot the satellite at the green face in his stomach, then
    continuously shoot.  It takes 10-20 shots to defeat.
    
    ROUND TWO- BYDO CAVES:
    GOMADA:
    Position your ship to the left, and right above the creatures
    blue eye.  Shoot the eye 8-10 times, while avoiding the snake
    coming out of his body.
    
    ROUND THREE- MEGA BATTLESHIP:
    MEGA BATTLESHIP:
    Shoot everything, satellites are a must in this round.
    Eventually, the ship will fall.  For extra challenge, try going
    directly under the ship, destroying all of the parts of the ship.
    Then, when the ship is all the way to the left, move above the
    ship and continue shooting all the parts that are shooting at
    you.
    
    ROUND FOUR- THE TERRIBLE MECHANICAL CELLS:
    MONPAIRA:
    Shoot the green windows when separated on all three parts of the
    ship.
    
    ROUND FOUR- SECRET ROUND:
    SECRET ROUND BOSS:
    Continuously shoot all of the colored circles that he shoots at
    you while shooting the boss.  Eventually, he will die (he doesn't
    show any signs of dying).
    
    ROUND FIVE- UNDER WATER CAVES:
    KRAKEN:
    Shoot all the rocks that surround the star, then when they are
    destroyed, shoot the star in the middle 5-10 times.
    
    ROUND SIX-  WHEREHOUSE LABRYINTH:
    There is no boss for this round, but to get past it there will be
    several yellow squares to defeat.  To defeat them, stay on the
    left hand side of the screen and shoot them as they come out of
    the  ceiling.  They take two full powered shots to defeat.
    
    STAGE SEVEN- THE ERODING CITY:
    BURANKO:
    Continuously move right to left, shooting the blue spot on the
    creature to the right until destroyed.
    
    STAGE EIGHT- THE BYDO EMPIRE:
    BYDO:
    Wait for the orange protection to disappear, then shoot your
    droid into the mouth of the creature, while avoiding the blue
    spirals.
    
    --
    PAR Codes contributed by Richard Good
    Written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    R.C. GRAND PRIX
    
    RACE 1:
    You want to finish this race in first place and have about 10
    seconds remaining.
    
    RACE 2:
    This race is a bit tricky, you will not want to jump out and get
    a quick start. Stay in the pack but let them run a little ahead
    of you, this will allow them to make mistakes and let you pass
    them by. You should pass the last car near the end of the last
    lap. You should finish in first place with about 10 seconds
    remaining.
    
    SHOP:  you will want to purchase the ultra tires.
    
    RACE 3:
    With the upgraded tires you should be able to finish in first
    place, just take your time and remember what the track looks like
    this will allow you to have an even greater advantage over the
    competition.
    
    NOTE: YOU WILL NOT WANT TO ENTER THE SHOP AT THIS TIME.
    
    RACE 4:
    This track is similar to track 3 and the tires help you stay
    ahead. You should finish this race in first place with about 10 -
     15 seconds left.
    
    SHOP:  You will want to buy the ultra motor.
    
    RACE 5:
    With the ultra tire and the ultra motor the 5th track is a
    breeze. Stay on the gas and on the track and you should finish in
    first place with about 30 seconds left and you should have lapped
    the entire field.
    
    SHOP:  You will want to buy the ultra battery.
    
    RACE 6:
    Another easy track to complete, just stay in control of your car
    and you will finish in first place.
    
    NOTE: YOU WILL WANT TO STAY OUT OF THE SHOP UNTIL THE END OF THE
    EIGHTH RACE.
    
    RACE 7 & 8:
    Stay in control of your car and you will have no problems keeping
    with the pack.
    
    SHOP:  You will want to buy the ultra suspension.
    
    RACE 9:
    Very tricky to beat the computer in this race, but it can be done
    if you stay in control of your car, remember what the track looks
    like, and you do not panic.
    
    SHOP:  You will want to buy the ultra gears.
    
    RACE 10:
    Your final race, you cannot make any mistakes. You have to
    complete two laps in two minutes and stay ahead of the other
    cars. It is important to remember where the turns are, the gears
    that were purchased before the race will give you a bit of an
    edge but not much.
    
    --
    Written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    RAMBO:  FIRST BLOOD, PART II
    
    PAR Codes:
    00c11F03 Infinite lives 
    00c12105 Infinite arrows 
    
    GAME STRATEGY:
    Be sure to collect all the "S" & "L"'s.
    The "S" allows you to shoot four guys in a row with one shot.
    The "L" allows your bullets to last longer.
    
    LEVEL 1:
    Two arrowbombs are needed to destroy the tanks.
    One arrowbomb is needed to destroy the round or square huts,
    containing the P.O.W.'s.
    One shot will take care of the ground Guerrilla's.
    Attack the Guerrillas in front of the wall first, then go for the
    wall.
    One Arrow Bomb towards the wall when it flashes.  You should only
    shoot at the wall after you have taken out 90% of the ground
    Guerillas in front of the wall.
    Watch out, because when you kill the Guerillas, little
    "aftershocks", will come after you.  Avoid them, or they will
    harm you.
    Grenades come out from behind the walls, so watch out.
    
    LEVEL 2:
    Let the ground Guerrilla's come after you, then attack them.
    As you attempt to attack the Skull Wall of this level, keep
    shooting the guys in front of the wall, and the sides of the wall
    first.  This will cause the wall to flash.  Only when it is
    flashing, should you attempt to destroy it with one arrowbomb.
    Watch out for the "aftershocks", and the grenades.
    
    LEVEL 3:
    Attack the Tank with two arrowbombs, while watching out for the
    "aftershocks".  Then attack the Guerrillas in front of the wall.
    Keep this up until the wall starts flashing.  Fire at the X with
    one arrowbomb to take out the wall.
    
    LEVEL 4:
    The wall of this round is a Skull Face.  Attack the guys in front
    of the wall until the Skull starts to flash.  One arrowbomb to
    the face will take care of this wall.
    
    LEVEL 5:
    If you get three sets of "S" & "L"'s, you will get ninety nine
    Arrow Bombs.
    If you collect one "S", one "L", and one "?", without dying, you
    will get an extra man!
    
    The Guerrillas in this level are policeman.  On the left and
    right side of this level are patrol cars.  Destroy these cars
    with one arrowbomb.
    
    When given a choice to enter a wall on the left or right side,
    choose the left!
    When you come to the bridges, cross the bridge on the left side.
    The wall on this level looks like a large boulder.  Shoot the
    guys in front of the boulder and keep your eyes out for the guys
    that jump out at you from the sides.
    Keep shooting in front of the wall until you have taken out at
    least 38 Guerillas.  Keep your eyes out for the grenades that
    come at you from behind the boulder.  After the wall starts
    flashing, one arrowbomb to the boulder will take it out.
    
    LEVEL 6:
    A good strategy in this level is to pull back and let the
    Guerillas come after you.  Watch our for the Flame Throwers!  The
    wall of this level is a full Human's face.  It is a round old
    looking face.  Take out the Tank with one arrowbomb.  To take out
    the wall itself, use the following methods:
         1.  Launchers - On the left hand side of the level, are
         Rocket Launchers (grey).  Use your gun to hit the tip of the
         Launcher 10 times.  This will cause the left side  of the
         wall to disappear.  Then shoot the right side of the wall
         four  times with arrowbombs.  Then, shoot 4 arrow - bombs
         towards the face.
    
         2.  Shoot 5 arrowbombs towards the wall on the left side of
         the face.  Then shoot 5 arrowbombs towards the wall on the
         right side of the face.  Finally, shoot 5 arrowbombs towards
         the face itself.
    
         3.  1 arrowbomb to the left side of the face, followed by 8
         regular shots.  Follow with 11 regular shots to the right
         side of the face.  Finally, shoot 10 regular shots to the
         face.  Look out, because the face in the wall, fires at you.
    
    --
    PAR Codes contributed by Richard Good
    Written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    RAMBO III
    
    PAR Codes:
    00C2 03FF Infinite Lives 
    00C0 4980 Infinite Bullets 
    00C0 3D06 Start on Level 7 Last level 
    
    ROUND 2: SOVIET VILLAGE
    Use a grenade when the hostages are coming out of the huts and
    you will get your grenade back.
    
    ROUND 4: PRISON CAMP
    Use a grenade when the ammo box appears on the screen and you
    will receive your grenade back.
    
    ROUND 5: NIGHT TIME
    Wait a few seconds, then use your grenade and you will kill
    several guys.
    
    ROUND 6: SERGEANT KOLOFF
    Kill the sergeant by hitting him in the badge area or using your
    grenade.
    
    ROUND 7: LAST STAND
    Aim for the front of the helicopter and shoot out the glass.
    When it is turning, shoot at the blade.
    
    --
    PAR Codes contributed by Richard Good
    Written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    RAMPAGE
    
    PAR Codes:
    00c0A103 Infinite lives for player 2 
    00c0A003 Infinite lives for player 1 
    00c09660 Infinite energy for player 1 
    00c09760 Infinite energy for player 2
    
    EXTRA POINTS:
    The manual doesn't tell you that if you catch and hold the
    civilian in each scene, the longer you hold him (without punching
    anything), the more bonus points you will rack up.  The Ape can
    grab the lady, the Lizard can grab the young man, and the Wolf
    can grab the businessman.
    
    GAME HINTS:
    
    STRONGEST CHARACTER: RALPH THE WOLF
    
    WEAKEST CHARACTER: GEORGE THE APE
    
    NOTE: George is a good climber, but that is not enough to get
    through the entire game.
    
    The best way to climb a building is to jump, and hold the
    Directional Pad in the Up direction.  This works only if the
    building has not been demolished on that side.
    
    YELLOW WOMAN:
    On most of the screens you'll see a woman wearing on a yellow
    dress. On occasions, this woman will give you an extra life if
    you eat her.
    
    --
    PAR Codes contributed by Richard Good
    Yellow Woman from Sega Power
    Remainder written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    RASTAN
    
    UNLIMITED MEN:
    When the "Sega Master System" logo appears, press the LOWER LEFT
    corner, and BOTH BUTTONS.  If done correctly, the Rastan Title
    Screen will be Blue instead of Orange.  This trick DOES NOT work
    on the Power Base Convertor, for the Genesis.
    
    HIGH JUMPING:
    Hold the Directional Pad in the UPPER LEFT or UPPER RIGHT
    corners, depending on which way you want to jump, then press the
    jump button.
    
    JUMP OFF THE WALLS:
    To jump off the walls, jump towards the wall, and right as you
    hit the wall press the jump button again.
    
    BEATING THE EVIL LORDS OF SEMIA:
    ROUND 1:  KENTOROUS
    Land on top of him with your weapon pointed downwards.  Hit him
    three times.
    
    ROUND 2:  SLAYER
    Stay clear from the fireballs he shoots.  When he stops shooting,
    get close, crouch down, and slash at his knees.
    
    ROUND 3:  SHUKUMAS
    Hit him in the head while avoiding his fireballs.
    
    ROUND 4:  ARYOUS
    Keep moving, because once you stop, he will attack.  Try to stab
    him repeatedly from beneath.
    
    ROUND 5:  FEDORAK
    Hit him in the head six to eight times with your sword facing
    down.  Use high jump, off the wall to gain that needed height.
    
    ROUND 6:  READ DRAGON
    Hit him with your sword at the sides of his head.  Avoid touching
    him with any part of your body.
    Note:  when his head stops moving, he is going to shoot.
    
    ROUND 7:  FLYING DRAGON
    Aim for the head by jumping up and coming down on him with your
    sword, or you can slash him from behind.
    
    --
    Written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    REGGIE JACKSON BASEBALL
    
    BEST TEAMS:
    DODGERS        A'S         BREWERS         RED SOX
    
    WORLD SERIES:
    To get to the World Series, play thirteen games.  The thirteen
    games include all the teams and one computer picked team.
    
    PITCH:
    Try to pitch inside, your pitchers will not get warmed up until
    about the fourth inning.
    
    STEALING:
    To steal press button one until he leads off and at the last
    possible moment press and hold BUTTON #1 until he arrives at the
    base desired.
    
    To make the player run faster, continously press BUTTON #2.
    
    BATTING:
    Don't swing at every pitch, because the computer will sometimes
    throw a ball to get you to swing at a bad pitch!
    
    For right hand batters, go all the way to the far end of batters
    box.
    
    For left land batters, go all the way, except one space to the
    end of the batters box.
    
    --
    Written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    RESCUE MISSION
    
    HELPFUL HINTS:
    As soon as you spot the land mines, shoot them.  If you let your
    guy get too close, then shoot them, they will still kill your
    man!
    
    When your man goes off the screen, continue to shoot the guys
    that appear for extra points.
    
    When you are not injured and you rescue an agent who drops a
    First aid kit, wait until the last possible moment to shoot it.
    That way, you can kill the most guys with it!
    
    --
    Written by Clint Dyer, for Sega of America
    
    ***********************************************************************
    
    ROBOCOP VS. TERMINATOR
    
    WEAPON SELECT:
    Start the game as normal, then press pause.  Then, press UP and BUTTON
    1, DOWN and BUTTON 1, UP and BUTTON 2, DOWN and BUTTON 1, DOWN and
    BUTTON 1, DOWN and BUTTON 2.  After this, you can cycle through the
    weapons.
    
    EXTRA LIVES:
    Start the game as normal, then press pause.  Then, press UP and BUTTON
    1, DOWN and BUTTON 1, DOWN and BUTTON 1, UP and BUTTON 2, DOWN and
    BUTTON 2, UP and BUTTON 2, UP and BUTTON 1, UP and BUTTON 1.  You'll
    now have 9 lives when you unpause the game!
    
    LEVEL SKIP (help, this is KILLING my hands!!! :)
    Start the game as normal, then press pause.  Then, press DOWN and
    BUTTON 2, DOWN and BUTTON 1, UP and BUTTON 2, DOWN and BUTTON 2, DOWN
    and BUTTON 2, UP and BUTTON 1, DOWN and BUTTON 2, UP and BUTTON 1.
    Unpause the game to skip the level.
    
    --
    Contributed by Clint Dyer
    
    ***********************************************************************
    
    ROCKY
    
    PAR Codes:
    00c0Ac3E Gives 62 hits on qualifier 
    00c1c32F Infinite energy 
    00c05F0E Takes you straight to round 15
    
    APOLLO:
    In the training match, the best score to get would be an 85.
    Typical good boxing techniques will help you against Apollo.
    
    LANG:
    In the sandbag round, try to get a "7", the "7" will also help
    you against Drago.  Lang is a Jelly Belly, so give him several
    jabs to the Stomach!
    
    DRAGO:
    In the training round, against Drago, your best score should be
    80 or over.  If you scored a "7" on the sandbag, against Lang,
    you have a chance of beating Drago.  Concentrate on BUTTON #2,
    and his weakness is the Fifth round.
    
    NOTE:  The Genesis Arcade Power stick will work well in this
    game.
    
    --
    PAR Codes contributed by Richard Good
    Written by Clint Dyer, for Sega of America
    
    ***********************************************************************
    
    SAFARI HUNT
    
    ROUND 2:
    If you shoot the apples when they are falling, you will get a
    quick 2000 points.  If you shoot the Bear, he will stand up, keep
    shooting at him to get the points.
    
    ROUND 3:
    The Cheetah will give you 2000 points, if you shoot him while he
    is running.
    
    NOTE: IT HELPS TO SIT LEVEL WITH THE TELEVISION.
    
    --
    Written by Clint Dyer, for Sega of America
    
    **********************************************************************
    
    SAGAIA
    
    PAR Codes:
    00c82602 Unlimited lives
    
    BEST PLAYER:
    Experts show that the best choice of character for this colourful
    shoot-'em-up is the heroic Tait Young.
    
    --
    PAR Codes contributed by Richard Good
    
    **********************************************************************
    
    SEGA ARCADE SMASH HITS
    
    PAR Codes:
    00c02104 Infinite lives for Breakout 
    00c02104 Infinite lives for Centipede
    
    --
    PAR Codes contributed by Richard Good
    
    **********************************************************************
    
    SCRAMBLED SPIRITS
    
    Round One: The Aircraft Carrier
    Shoot continuously at the base of the ship until it separates
    into three planes. It takes about thirty shots to destroy each
    plane.
    
    NOTE: MAKE SURE IN THIS ROUND THAT YOU TAKE ON ALL OTHER MAIN
    ENEMIES ONE AT A TIME.
    
    Round Two: Army Tanks
    Four enemy tanks will shoot you from all angles. It will take
    about thirty shots each to destroy.
    
    Round Three:
    Circle around the screen in a figure eight while avoiding the
    missiles. Shoot the green bubble that forms and continue to shoot
    at the base of the ship. It takes about forty to fifty shots to
    destroy.
    
    Round Four: The Blimps
    There are three blimps shooting from all directions while
    advancing towards you. Concentrate on one blimp at a time. Each
    one takes about twenty shots to destroy.
    
    Round Five: The Helicopter
    Shoot at the bottom portion of the helicopter while avoiding the
    fireballs and bullets.
    
    Round Six: The Ship
    Shoot continuously at the left and right sides of the ship while
    swaying from side to side to avoid the fire from the ship.
    
    --
    Written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    SECRET COMMAND
    
    CONTINUE OPTION:
    Both players must hold down BOTH BUTTONS on the D-Pads and continually
    press LEFT and RIGHT for the continue option to appear.  This only
    works after level 3...
    
    ************************************************************************
    
    SHADOW DANCER
    
    PAR Codes:
    00c05903 Infinite lives 
    00c05A03 Unlimited special attacks
    
    --
    PAR Codes contributed by Richard Good
    
    ************************************************************************
    
    SHADOW OF THE BEAST
    
    WALKTHRU:
    STAGE 1:  At the start of the game, go left past the tree with
    "HOME" written on it and punch the rock pile to collect the key.
    Run back to the "HOME" tree and select the key to enter the
    underground domain.
    
    STAGE 2:  Once inside, go right, down the ladder, left,
    down, right, down, left down.  Travel left to collect a long jump
    potion from the chest.  Walk down the ladder and jump left to get
    a secret life potion.  Leap back quickly and go right, down, left
    and drop off the platform.  Continue left, and leap over the gap
    to fight the guardian of the orb.  Punch the blue ball he holds,
    avoiding the flame, until you defeat him.  You'll get a plasma
    bolt punch.
    
    STAGE 3:
    Walk right a little and drop down the gap to get the round yellow
    key.  Go right a little and collect the energy restoring potion
    and fall down the gap.  Run right as far as possible.  Go up,
    right, up, right, up, left (get the red potion to increase your
    strength), up, left, up, left and up.  Walk right to confront
    Death Skeleton.  Keep zapping him as quickly as possible.
    
    STAGE 4:
    Go right, up the first ladder, and left until you reach a lever.
    Throw the lever, go right and up the previously ignored ladder.
    Walk left to get the key, go right, down the ladder, down, right,
    down.
    
    STAGE 5:
    Run right, up the ladder, and right.  Go all the way down, then
    left (jumping over the slime).  Go down, right, down, right, down,
    right, down, left, down, left, down, left, up, left, down, left
    and then up.  Get the green key to the right.
    
    STAGE 6:
    Retrace your steps left and go back down the ladder, right a bit,
    then down.  Go right until you reach Hydrassas the Dragon.
    Defeat him by punching the horn on the lower head a number of
    times, trying to avoid the flames.  Run right and use the yellow
    key to enter the well.
    
    STAGE 7:
    Climb the well to reach a position just right of the starting
    position.  Head right, punching rocks to collect energy.  (Get a
    torch for the upcoming castle.)  Taking the coin to the well and
    selecting it will get you an extra life.  When you reach King
    Gargoyle, you'll be transported to the outside of the castle.
    Use the square white key to enter; you'll need to find the
    dragon's egg for later in the game.
    
    STAGE 8:
    Once inside the castle, run left a bit, up, right, down, right
    and then up all the way.  Go left, drop down (use the white
    invulnerability or long-jump potion).  Go left, up, then all the
    way right to pick up a spanner.  Return all the way to the left.
    Walk down, right, down and left to collect a round white key.  Go
    right and fall down (be careful).  Travel left, down, right, down
    and left to the chest marked "BLASTER."  Select this and you'll
    have a weapon to use against the monsters.  Go right to the
    forcefield and select the spanner to disable it; continue on.
    
    STAGE 9:
    Go up, left, down, left and then up.  You should have returned to
    the point where you entered the castle.  Run right, down, left
    and pick up the high jump potion, down, and right to fight
    Skarlos.  Use the high jump potion and shoot him in the eye a
    number of times to kill him.  Continue right and use the round
    white key to enter the caves.  You MUST have the mask and
    jet-pack selected before you enter (these are in the chest just
    before the door).
    
    STAGE 10:
    Fly right, hitting the slime on the floor to pick up strength.
    You should also find the egg that the Gargoyle requested.  At the
    far right, you'll meet Corannis.  Fire at its mouths until it is
    destroyed.  This will teleport you back to the castle.  use the
    crucifix in the gravestone here to give King Gargoyle the signal
    to teleport you back.  Run right to Gargoyle and he'll let you
    pass.  Go right all the way, hitting the gravestones for extra
    potions.  You'll reach a giant's foot and a club.  Hit the foot a
    number of times, avoiding the club.  Sit back and enjoy the
    ending sequence.
    
    ITEM LOCATIONS:
    
    Extra life:
    
    Drop the coin down the well (on the start of level three) to get
    an extra life.
    
    Jet-pack:
    
    You'll find the jet-pack and mask outside the entrance to level
    five. Put them on BEFORE entering the room. If you don't you'll
    be instantly killed.
    
    Crucifix:
    
    You'll find this handy object outside the castle. Keep it because
    you'll need it to summon the King Gargoyle.
    
    Round gold key:
    
    This is to be found on the platform underneath the Orb Keeper on
    level one.  It's used to open the door at the end of level two.
    
    Round green key:
    
    This key will allow you entrance to the caves on level five.
    
    Square white key:
    
    In the top lefthand corner of level two you'll find this key.
    You'll need to use it on the door to the castle.
    
    Round white key:
    
    This is one of the 'red herrings' left lying around to confuse
    you. It has absolutely no use whatsoever, so it's best left where
    you find it.
    
    High-jump potion:
    
    This mixture will be needed to destroy the monster at the end of
    level four. (It helps if you have the gun too.)
    
    ---
    Item Locations from Sega Power
    Remainder contributed by Dominick Roman
    
    ************************************************************************
    
    SHANGHAI
    
    PAR Codes:
    00c11200 Infinite time
    
    SECRET GAME:
    While in the title screen, press the Pause button at least ten
    times, and then start the game.  Select "Game" at the top of the
    screen.  When the menu appears, choose "Start Solitaire."  On the
    next menu, choose "Load Stored Pattern."  From the menu of stored
    patterns, select "Secret Game," (located at the bottom of the
    choices.)
    
    TO PLAY THE SECRET GAME:
    This game is played like the game "Concentration."  All of the
    tile are blank, and the object is to find the matching tile.
    Select a tile (when you select a tile, it will not show the
    pattern, but instead will darken), then move the pointer to other
    tiles, until a match is made.  Once the match is made, both tiles
    will disappear.
    
    NOTE:  You can use the "Peek" and "Match" options in this game.
    
    --
    PAR Codes contributed by Richard Good
    Written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    SHINOBI
    
    PAR Codes:
    00c07A02 Infinite lives 
    00c06c06 Infinite energy
    
    SELECTING LEVELS:
    When the Title Screen with the face is up, hold the Directional
    Pad DOWN, and press BUTTON #2.  You will be able to select your
    mission and scene, by rotating the numbers on the screen, with
    the Directional Pad.
    
    NINJA MAGIC:
    You DO NOT automatically start the game with Ninja Magic.  You
    earn it in the bonus rounds.
    In the bonus rounds, if you shoot the Blue Ninjas, and then
    proceed to beat the bonus round, you will get two Ninja Magics,
    instead of one
    Ninja magic is not mandatory for beating the game, it just helps
    a lot.
    
    USING NINJA MAGIC:
    To use the Ninja Magic, press and hold BUTTON #2, then press
    BUTTON #1 twice.
    
    BEATING THE BOSSES
    
    MISSION ONE:  KEN OH
    Stay on the left hand side of the screen and continuously jump.
    When the fireballs get close to you, stop jumping and move to the
    right.  Then, jump and shoot him, in the face.  When the
    fireballs disappear, he will throw another set of them.  Continue
    over to the left of the screen and follow the previous procedure.
    
    MISSION TWO:
    NOTE:  The exit for mission 2-2 (the red room), is at the very
    top of the room on the left-hand side.
    
    BLACK TURTLE:
    Jump and shoot the Helicopter, in the Nose, eight times.  Try to
    hit him five or six times, before the Ninjas come out.  That way
    you don't have to worry about the Ninjas too much.  When they
    start coming, just avoid them, and always remember, your main
    objective is to hit the Helicopter in the Nose.
    
    MISSION THREE:  MANDARA
    Get as close to the rows of statues as you can and start shooting
    and backing up.  Each statue will take four hits to be destroyed.
    When you have taken out all of the statues, you will come up
    against a face on a wall shooting fireballs.  Jump and shoot the
    Red "eye", eight times, while avoiding the fireballs.
    
    MISSION FOUR:  LOBSTER
    Jump and shoot his head, when his sword is down.  Do this as
    quickly as you can because once he comes after you, you may not
    get another chance!
    
    MISSION FIVE:  MASKED NINJA
    There are four forms of the Masked Ninja.
    
    GLOWING NINJA:
    Shoot him three times when his glowing defense is gone.
    
    TORNADO (WHIRLWIND) NINJA:  Crouch down and let him come to you.
    When he comes close enough, kick him.  He will back away.  Repeat
    this procedure three times.
    
    JUMPING NINJA:
    Every time he jumps and lands, he leaves a "White Shadow," that
    will also attack you.  When he jumps, you jump and shoot him in
    the air.  He will land (he won't leave a shadow, if you hit him
    in mid-air), and jump again.  Repeat this procedure three times.
    
    MASKED NINJA:
    This guy runs real fast.  Let him run past you once (this will
    drain your life meter a little, so be sure you have enough), then
    turn and face him, and shoot him as fast as you can.  Keep
    shooting until he is destroyed.
    
    ADDITIONAL HINT:
    The Green Ninja's are easiest to kill by hitting them in the feet
    twice.
    
    --
    PAR Codes contributed by Richard Good
    Written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    SLAP SHOT
    
    SCORING GOALS:
    The best way to score a goal is to skate across the top of the
    rink, avoiding the other team.  When you reach the goal line,
    press button #2 to pass to a skater closer to the goal, then when
    that skater gets the puck, quickly press button #1 and angle the
    shot towards the goal, away from the goalie.
    
    There are other ways to score also!  Sometimes, you can catch the
    goalie off guard by shooting the puck from half court (this is
    the best way to score in a two-player game).  The most effective
    way to do this is to pay attention to where you are when you
    shoot the puck.   Depending on where you are shooting from, the
    goalie will be standing in different places in the net.  After a
    while, you'll be able to make him stand in a certain corner, and
    then shoot around him!
    
    DEFENDING YOUR GOAL:
    Once the other team has the puck, hit button #2 to select the
    closest player to the puck.  Bump the player with the puck until
    either you fall down, or you steal the puck.  If your player
    falls down, press button #2 again to choose the next closest
    player, and repeat the procedure.
    
    If all else fails, and the player gets past your guys, let the
    computer control all the other guys, and concentrate on your
    goalie.
    
    GETTING IN A FIGHT:
    To make your player get into a fight, keep bumping the guy with
    the puck, and eventually, the screen will change and you will be
    fighting.  The fights are very hard to win, so keep practicing.
    
    --
    Written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    SONIC CHAOS
    
    INVINCIBILITY:
    If you choose Sonic and press UP and JUMP, and continuously hold UP
    while jumping, Sonic will start glittering.  He will be invincible
    until he stops running his fastest.
    
    --
    Contributed by Clint Dyer
    
    ************************************************************************
    
    SONIC THE HEDGEHOG
    
    PAR Codes:
    00D23EXX Level select. Replace XX with the following for an appropriate 
             level. Switch Action Replay on before the start of the game 
             and then off when the required level is started. 
             XX Zone Act 
             00 Green Hill 1 
             01 Green Hill 2 
             02 Green Hill 3 
             03 Bridge 1 
             04 Bridge 2 
             05 Bridge 3 
             06 Jungle 1 
             07 Jungle 2 
             08 Jungle 3 
             09 Labyrinth 1 
             0A Labyrinth 2 
             0B Labyrinth 3 
             0c Scrap Brain 1 
             0D Scrap Brain 2 
             0E Scrap Brain 3 
             0F Sky Base 1 
             10 Sky Base 2 
             11 Sky Base 3 
             12 End Game 
    00D2AAXX keeps XX rings. Try 00D2AA99. 
    00D24603 Unlimited lives while Action Replay is enabled. 
    00D41105 Switch Action Replay on for Turbo Sonic, turn off to 
             resume to normal.
    
    --
    PAR Codes contributed by Richard Good
    
    ************************************************************************
    
    SONIC THE HEDGEHOG 2
    
    PAR Codes:
    00D29803 Infinite lives 
    00D29905 Invincibility (always keeps 6 rings). Turn Action Replay 
             off at the end of the Act but back on at the start of the 
             next one. 
    Level select: 
    00D2950X Zone. Activate the enable switch after the first two title 
             screens but before the level starts. After the level starts 
             disable the Action Replay. 
    00D2960Y Act. Activate the enable switch after the first two 
             title screens but before the level starts. After the level 
             starts disable the Action Replay. 
             X Zone Y Act 
             0 Underground 0 1 
             0 Underground 1 2 
             0 Underground 2 3 
             1 Sky High 0 1 
             1 Sky High 1 2 
             1 Sky High 2 3 
             2 Aqua Lake 0 1 
             2 Aqua Lake 1 2 
             2 Aqua Lake 2 3 
             3 Greenhills 0 1 
             3 Greenhills 1 2 
             3 Greenhills 2 3 
             4 Gimmick Mtn. 0 1 
             4 Gimmick Mtn. 1 2 
             4 Gimmick Mtn. 2 3 
             5 Scramb. Egg 0 1 
             5 Scramb. Egg 1 2 
             5 Scramb. Egg 2 3 
             6 Crystal Egg 0 1 
             6 Crystal Egg 1 2 
             6 Crystal Egg 2 3 
    00D2B9FF Score 999000 for every act and unlimited timer.
    
    LEVEL SELECT:
    Plug the control pad into port two and press UPPER LEFT and BOTH
    BUTTONS.  Turn on the console while holding this.  Then, wait until
    Sonic has run completely across the screen and plug the controller into
    port one.  Press BUTTON TWO twice and the level select screen will
    appear.
    
    --
    PAR Codes contributed by Richard Good
    Contributed by Clint Dyer
    
    ************************************************************************
    
    SPACE HARRIER
    
    PAR Codes:
    00c12302 Infinite lives
    
    TURN INTO A JET:
    Go to the sound test screen (on pg. 13 of the instruction booklet
    (RIGHT, LEFT, DOWN, UP)).  On that screen, press the following
    sequence, following each number, with BUTTON #1.  The sequence is
    as follows:  7 - 4 - 3 - 7 - 4 - 8 - 1.  If done correctly, an
    optoin screen will appear, that will let you turn into a JET and
    change the difficulty of the game.
    
    CONTINUE:
    When the screen says "Game Over", press UP, UP, DOWN, DOWN, LEFT,
    RIGHT, LEFT, RIGHT, DOWN, UP, DOWN, UP.  Do not press any other
    buttons, on the final "UP" command, the game should start from
    where you left off.  Do this for nine "Game Over" screens.
    
    SEE THE LAST GUY IN THE GAME:
    On the Title Screen, press and hold the Directional pad to the
    LEFT. This should allow you to see "Haya-Oh", the last character
    in the game.
    
    PLANE IN BONUS LEVEL:  Get to round 5 (the bonus stage) and
    instead of getting as many points as possible, try and hit less
    than three trees and weeds.  If you do, at the end of the stage
    you'll jump off the dragon as normal and a plane will fly across
    the screen.  Shoot it down with your gun and you'll be awarded
    10,000,000 points.
    
    UNLIMITED LIVES:
    For unlimited lives, enter eleven X's on the Game Over screen
    when you're asked to enter your name.
    
    --
    PAR Codes contributed by Richard Good
    Plane In Bonus Level contributed by Dominick Roman
    Unlimited Lives from Sega Power
    Remainder written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    SPACE HARRIER 3-D
    
    INSTRUCTION BOOK CORRECTION:
    The continue in the instruction booklet is stated incorrectly.
    The correct continue is:  When you die, press UP, then, Buttons
    2, 1, 2, 1, 1, on Control Pad #1.
    
    SOUND TEST / GAME LEVEL / 3-D TO 2-D:
    SOUND TEST:
    Play the game through a first time.  When you die, and have
    placed better than 7th place, put the letters S, O, U, N, D, on
    the name entry screen with Control Pad #2.  The letters will not
    show up on the screen, but it does register!
    
    GAME LEVEL:
    Play the game through a first time.  When you die, and have
    placed better than 7th place, put in the letters L, E, V, E, L,
    on the name entry screen with Control Pad #2.  The letters will
    not show up on the screen.
    
    CHANGE THE GAME FROM 3-D TO 2-D:
    Play the game through a first time.  When you die, and have
    placed better than 7th place, put in the letters T, H, R, E, E,
    on the name entry screen with Control Pad #2.  The letters will
    not show up on the screen.
    
    --
    Written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    SPEEDBALL
    
    Pro Action Replay codes:
    00C1 D806   Start with six goals, or replace last two numbers to
                goals desired.
    
    --
    PAR codes contributed by Dominick Roman
    
    ************************************************************************
    
    SPEEDBALL 2
    
    PAR Codes:
    00DA0B14 Unlimited money
    
    --
    PAR Codes contributed by Richard Good
    
    ************************************************************************
    
    SPELLCASTER
    
    PAR Codes:
    00c02520 Infinite strength
    
    Instruction Book Correction:  The correct way to use a spell, is
    to continuously press the Directional Pad UP and DOWN, while
    holding the fire button (B) down.
    
    The game begins at Summit Temple.
    
    Move to Mt. Enriku.  After Tokak dies, report to Summit Temple.
    
    Move to Izumo and Talk with Kuma (have some Spaghetti).
    
    Then Move to Izumo Temple.
    
    Look at the Terrain and yellow square.
    
    Move to outside of Izumo Temple.
    
    Talk to the Mysterious Enemy and Look at the item he leaves
    behind.
    
    Take the Charm.
    
    Move to Izumo, and Talk with Kuma.
    
    Move to the Summit Temple, and Talk with Daikak.
    
    Move to the Attoro Shrine.
    
    Look at the item, and Take the Sword.
    
    Look at Jukak, and Take the Fake Sword.
    
    Fight the Mysterious Enemy.  Move inside to main hall of the
    Shrine.
    
    Kill Wakahiko.
    
    Move outside to the Foothills of Mt. Miwa.
    
    Move to the Summit Temple.
    
    Talk to Daikak, then Move to the Kashima Temple.
    
    Fight the Enemy (use Hatten Spell)
    
    Look at the item, and Take the Sword of Branches.
    
    Move to the Summit Temple, then Move to Shimono-Seki after
    leaving the Sword of Branches and the Charm with Daikak.
    
    Once at the Shimono Port, Look at the terrain.
    
    Look at the girl in the water.
    
    Use the Hatten Spell, then the Makiri Spell.
    
    Once the girl is saved, Talk to her, then use the Kannon Spell.
    
    Move to Midori's house.
    
    Look at, and Take the Food.
    
    Move to the pier.
    
    Move to the sea.
    
    Move square by square to upper right corner, always moving from
    the Ghost Spirits.
    
    Jump in the sea, kill the Monk (use Kannon Spell), and Take the
    Lute.
    
    After taking the Lute, Use it to kill the Ghost Spirits.
    
    From the location of the Lute, Move Back one square and all the
    way to the left.  Kill the Ghost Spirit, and Jump into the sea to
    receive the Helmet.
    
    From there, Move Back one square, and all the way right.  Kill
    the Ghost Spirit, then Jump into the sea to receive the
    Vajira.
    
    From the location of the Lute, Move Left two squares, to the
    stormy seas, and Use the Lute.
    
    Move up to the top center square and Use the Lute.
    You will receive the String of Beads.
    
    Use the Beads, to calm the Whirlpool.
    
    Jump in the Sea.
         While underwater, there will be pits, drop down one.
         Continue on past Lion Statues, to the Shrine on the
         ocean floor.
    
    Talk to, then use Kannon Spell on the Ghost.
    
    Look at, and Take the Real Sword of Kusanagi.
    
    Move Back to the boat.
    
    When the Iwato family attacks, Use the Sword of Kusanagi.
    
    Move to the Summit Temple.
    
    Move to Izumo (have some Spaghetti), then Move to the Izumo
    Temple.
    
    Confront Princess Asaka.  When she changes into a Dragon, fight
    and kill her (hit her when her mouth is open.)
    
    Move Outside, and fight the Enemy (use Hatten Spell.)
    
    Talk to Utsuho, then Use the Ball of Shimazu.
    
    Continue to Talk, until Shimazu and Asaka die.  Then Move to
    Izumo.
    
    From there, Move to the Kunomo Shrine.
    
    Look at the Terrain.
    
    Talk to Utsuho, then Use the Ball of Shimazu.  When Utsuho
    disappears, Move to Kakogen.
    
    At Kakogen, go right to the well.  Jump on the well, and press
    down on the Control Pad to get into the well.  NOTE:  Be
    sure to access the Makiri Spell right away, because if
    you don't, you will die.
    
    Proceed right, to the grey rock.  Stand on the top of the rock,
    and  pull down on your Control Pad.  Continue all the way to
    the right.
    
    Look at the Terrain.
    
    Look at the object twice.
    
    Attempt to Take the Pot Lid, then use Indra Spell.
    
    Then Use the Ball of Shimazu.
    
    Look at the hole on the top of the Cauldron, then Move Inside.
    
    This will put you in the Ameno Spacecraft.
    
    Look at the terrain, and at the Blue Handprint.
    
    After all the information is received, go back to the grey rock
    to be transported to the original chamber.  This is a
    perfect place to build up your spell points (they
    should be up to 990 before you leave!)  To get out of
    this area, use the Makiri Spell to fly to the left
    ledge.  Cancel the Makiri Spell, then set it again, but
    don't use it.  Then stand on the left hand side, run to
    the right, and jump up and out of the well.  If you
    don't make it, use the Makiri Spell, so you won't die.
    If successful, you will be on top of the well.
    Once back on top, proceed left to the Kunomo Shrine.
    
    Talk to Utsuho, then Move to Mt. Hinokami.
    
    To get through Mt. Hinokami:
         Fly to the right, using Makiri, shooting the things
         that come at you.  If you get hit by the enemy, you can
         catch yourself from falling!  To do this, hold down the
         Fire button, while wiggling the Directional Pad UP &
         DOWN.  You will access the Makiri spell again, and
         catch yourself from falling.
    
    Once you are through Mt. Hinokami, Fight Kezeus, and when Diakak
    appears, use the Hatten Spell.
    NOTE:  You must hit him when his eye is open!
    
    Once Diakak is beaten, Look at the Terrain, and the item on the
    ground.
    
    Take the Armored Glove (Armor Bracers.)
    
    Move to the Kunomo Shrine.
    
    Talk to, then Use the Armored Glove on Utsuho.
    
    Then Move to Kakogen.
    
    Proceed inside of cockpit, and Use the Armored Glove.
    You will be taken to the Pyramid.
    
    Move to the East side of Pyramid, and Use the Fudo Spell, to find
    the entrance.
    
    Move Inside the Pyramid, and proceed right to the Pyramid Point.
    
    Jump and touch the Pyramid Point to get it.
    
    Exit the Pyramid, and use the Makiri Spell.  Use the Pyramid
    Point.
    
    Then use the Makiri Spell to fly down.
    
    Move to the South side of the Pyramid, and Move Inside.
    
    TO GET THROUGH THE PYRAMID MAZE:
         Go right, and up the stairs.  Kill the monster and get
         the Hammer.  Go back down the stairs, and to the right,
         to the second door.  Go in the door, and then go three
         doors to the right.  Once on the other side, go right
         to the Destructible Blocks.  Break the top four blocks
         to find the Leg Armor.  Go left to find the Buddha.  In
         his left hand, is the Trident.  Go right, and up the
         stairs, to the second door.  Go left, hit the top four
         blocks of the first set of Destructible Blocks, to find
         the Body Armor.  Keep going left, to the first door.
         Fight the Ram, kill him, and then follow the passageway
         to the right.  You'll come upon a set of three doors
         right next to each other, take the middle door.  Go one
         door to the right.  Continue to the right, and the
         stairs are the exit.
    
    Once out of the Pyramid, a Demon appears.
    
    Demon disappears, and Regina attacks.  Talk to her six times.
    
    Fight the Demon.  Grab Regina, and head for the Ameno Spacecraft.
    
    Move to the Summit Temple.  Talk to Diakak.  Kane boards the
    Spacecraft, and heads for the Underworld.
    
    Talk to the Guard, Use the Sword of Kusanagi, and Talk to the
    Guard again.
    
    Move to the Misty Crossing (Ferryman is asleep).  Move to the
    Gate.
    
    Talk to the Guard.  Move to the Chizu Sea, and Talk to Princess
    Toyo.
    
    Take the Nectar.  Use the Sword of Kusanagi, and Dance.
    
    Look at the Bottle.  Move to the Misty Crossing.  Use the Nectar,
    and talk to the Ferryman.
    
    Move to the Yomotsu Shrine.  Go right to the first tree, and
    enter.
    
    When Amano appears, Use the Sword of Kusanagi.
    
    Move Outside.  Go to the right, and up the stairs to the Izanami
    Shrine.
    
    Talk to Izanami.  Move Outside, and go down the stairs.
    
    Go right, and up the stairs to Yomotsu Shrine. Talk to the Dog,
    then Move Outside.
    
    Go back to Amano's house, then to Toki Fields.
    
    Look at the Terrain.  Then, Look at the black crevice under the
    rock.
    
    Go to the Ferryman, and Look at the Oar.  Take the Oar.
    
    Move back to Toki Fields, and Use the Oar on the rock.
    
    Take the Mystic Harp.  Go to Toyo in Chizu Sea.  Use the Mystic
    Harp (she shows you how to play the Harp).
    
    Move to Misty Crossing, then Move to the Yomotsu Shrine.
    
    Go right to the Yomotsu Shrine, and Use the Mystic Harp.
    
    Talk to Yomotsu, then proceed back to the Ferryman.
    
    Move to the Underworld.
    
    Fight the Enemy.  If you are fighting him and he flies off the
    screen, you took too much time to beat him.  If this happens,
    turn the game off, and go back to your last password. Once he is
    beaten, Jump and take the Sword of Fury.
    
    Go back to Yomotsu, and Use the Sword of Fury.
    
    Move Outside, and proceed down the stairs, back to Amano's house.
    
    Talk to Amano.  Move Outside, and proceed all the way to the
    right.
    
    When you see the sword stuck into the rock, Move Right four
    times.
    
    Use the Sword of Fury.  Move Inside.  Fight the enemy.
    
    Once beaten, jump up on the platform, and get the Sacred Mirror.
    
    Move Left four times, then Move Outside.
    
    Go to the Izanami Shrine, and Use the Sacred Mirror.
    
    Head for the Summit Temple, and Talk to Diakak.
    
    Take the Sword of Branches, and leave the Mystic Harp.
    
    Move to the Kashima Temple, and Use the Sword of Branches.
    
    When the Serpent God appears, Use the Mirror.
    
    Use the Sword of Kusanagi.
    
    Fight the enemies, by shooting at them from the bottom of the
    screen.
    
    TO DEFEAT THE DARK LORD:
         Use the Fudo Spell on the Eyes, until the screen stops.
         Then use the Fudo Spell on the three remaining eyes.
         Once they are destroyed, lightning bolts will come at
         you.  Dodge them, until the screen fades.
    
    --
    PAR Codes contributed by Richard Good
    Written by Clint Dyer, for Sega of America
    
    ***********************************************************************
    
    SPIDER-MAN
    
    Pro Action Replay codes:
    00DF 7FFF   Infinite energy
    00DF 9208   Infinite webs
    0DDF 7A08   Infinite time
    
    LEVEL STRATEGIES:
    -----------------
    LEVEL ONE:  Scale the Daily Bugle building and enter the open
    window.  Use webs to ascend; remember that the reporters are
    trying to club Spidey.
    
    LEVEL TWO: Progress thru the warehouse beating up every minion
    you come across.  With the forklift, jump behind it and keep
    webbing it.  Doctor Octopus:  walk up and keep punching and
    hitting!
    
    LEVEL THREE: The Lizard's key is hidden in a pit to the far right
    of the playing area.
    
    LEVEL FOUR: Flick the levers to stop the many electrical charges.
    Quickly progress to the next lever, or the charges will begin
    again.  After beating Electro, you can get his key by webbing
    your way up thru the generator poles, instead of dodging around.
    the patterns for the electrical bursts remain the same, so it's
    possible to figure out when to web up to the next level.
    
    LEVEL FIVE:  To defeat Sandman, stay near one of the fire
    hydrants and wait for him to approach.
    
    HIDDEN GAME:
    For a secret game of Pacman, with Spidey as the main man and
    Venom as the ghosts, start by playing a game in Nightmare mode.
    Now, when you're on Electro's level - and you've just collected
    the key, drop down the left side of the screen. You'll see a small
    Game Gear on your way down. Land on it and go back to Peter's room.
    You'll now have an option to start the hidden game.
    
    --
    PAR codes contributed by Dominick Roman
    Level Strategies contributed by Dominick Roman
    Hidden Game from Sega Power
    
    ***********************************************************************
    
    SPY VS. SPY
    
    1ST FIGHT (COMPUTER VS. YOU):
    To beat Black Spy in first fight, press both BUTTONS #1 and 2
    quickly, while pressing the Directional Pad in the direction of
    the enemy.
    
    TO GET THE OBJECTS:
    Face furniture (tables, dresser, pictures, desks, etc.) that you
    wish to get, and press BUTTON #2.  The object (if there is one)
    will appear in your Spy's left hand, and on your item screen to
    the right and below your trap items.  The object in the Spy's
    hand looks like a $ bag.  It will keep flashing on your item
    screen until you find the bag to place the items in.  So, your
    first priority is to find the bag quickly before your opponent
    does.  Then the object will stay solid on the item screen.
    
    TO OPEN DOORS:
    Stand in front of the door, and press BUTTON #2.
    
    AIRPORT:
    Do you want to be able to see the airport door location during
    your game play?  Or, do you want to only see it when you have
    collected all the items, and are heading for the airport?  This
    choice can be made by pressing the START BUTTON, while on the
    Title Screen.  This will bring up another screen listing:
    
    1.  Rounds
    2.  Computer Level
    3.  Hide Airport
    
    If you want to see the airport, select No.
    
    TO SET TRAPS:
    Approach the object you want the trap set at (Tables, chests,
    etc.), and press BUTTON #2.  Take whatever may be hidden there.
    This will appear in the form of $ bag, as mentioned before.  This
    does not apply to doorways.  Keep facing the object you took the
    items from, or face the doorway.  Press BUTTON #1, and an arrow
    will appear next to the bomb on the right.  When the arrow is
    next to the trap you want, press BUTTON #2.  The trap will appear
    in your Spy's hand.  Press BUTTON #2 again, and you'll notice the
    object in your Spy's hand is now gone.  Your trap is now set.
    Later, when you or your opponent touches the door, a large "?"
    mark will appear over the Spy's head, and the Spy will be killed.
    So Remember where you set your traps!
    
    AIRPORT TIP:  When you are selecting difficulty and number of
    players, choose the option so that the airport room can be found
    from the start.  Find the airport room and seal it off with traps
    and wait in an adjorning room.  Wait for the opponent to find all
    the goodies, then when he tries to come through the door, he'll
    be killed and you can go and get the lot and head for the
    airport.
    
    --
    Airport Tip contributed by Dominick Roman
    Remainder written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    STAR WARS
    
    PAR Codes:
    00DA6F02 Infinite lives 
    00DA6510 Infinite energy
    
    --
    PAR Codes contributed by Richard Good
    
    ************************************************************************
    
    STREETS OF RAGE
    
    PAR Codes:
    00c01302 Infinite lives
    
    --
    PAR Codes contributed by Richard Good
    
    ************************************************************************
    
    STRIDER
    
    PAR Codes:
    00D48503 Infinite lives 
    00D26507 Infinite timer 
    00D48704 Invincibility 
    
    LEVEL SKIP:
    To skip levels two, press BUTTON ONE when the title screen appears.  To
    skip to level 2, when the next title screen appears, hold UP and BOTH
    BUTTONS.
    To skip to level four, wait until the title screen (don't know which
    one...) appears and hold LOWER RIGHT and BOTH BUTTONS
    
    --
    PAR Codes contributed by Richard Good
    Contributed by Clint Dyer
    
    ************************************************************************
    
    SUPER KICK-OFF
    
    EUROPEAN SQUADS:
    If you're bored with the English team names, choose a different
    language on the title screen. Select Italy, for example, and you'll
    be able to play against teams like Milan.
    
    --
    From Sega Power
    
    ************************************************************************
    
    SUPER MONACO GRAND PRIX
    
    PAR Codes:
    00c36201 Come in first every time
    
    PASSWORDS:
    2 - AZNM JDBZ
    3 - DHMT VSJS
    4 - ZZEE HYOT
    5 - EXIP OONJ
    6 - JYZH WOEL
    7 - CQAZ AQLV
    8 - ZPIE VTLB
    9 - DIJT VGNX
    10 - HYSF WJKS
    11 - RCQO TDFT
    12 - CRWZ OBJM
    13 - BTMY VBJP
    14 - ZXDE VHLY
    15 - EDWP WCCJ
    16 - EDYP WWWO
    
    --
    PAR Codes contributed by Richard Good
    Contributed by Clint Dyer
    
    ************************************************************************
    
    SUPER MONACO GRAND PRIX II
    
    Pro Action Replay codes:
    00C5 2981   Can't crash
    0065 17A3   First place every time
    
    Round passwords:
    
    2:  AZNM JDBZ
    3:  DHMT VSJJ
    4:  ZZEZ HYOT
    5:  EXIP DQNJ
    6:  JYZH WDEL
    7:  CQAZ AQLV
    8:  ZPIE VTLB
    9:  DTJT VGNX
    10: HYSF WJKS
    11: RCQO TDFT
    12: CRWZ OBJM
    13: BTMY VBJP
    14: ZYOE UHLX
    15: EDWP WLLJ
    16: EDYP WWWO
    --
    PAR codes contributed by Dominick Roman
    Round Passwords contributed by Dominick Roman
    
    ************************************************************************
    
    SUPER SMASH TV
    
    PAR Codes:
    00c51007 Infinite lives
    
    --
    PAR Codes contributed by Richard Good
    
    ************************************************************************
    
    SUPER SPACE INVADERS
    
    PAR Codes:
    00c2EE03 Infinite lives 
    00c2F003 Infinite energy
    
    --
    PAR Codes contributed by Richard Good
    
    ************************************************************************
    
    SUPER TENNIS
    
    HELPFUL HINTS:
    To serve the ball "in" on easy levels, continuously press Button
    1.
    
    On the harder levels, press Button 1 a few seconds after it is
    thrown.
    
    If you serve, and the computer runs up to the net, hit the ball
    deep, and run up to the net to smash his return.
    
    If the computer hits the ball short, and starts to run up to the
    net, get close to the net, and smash the ball.  If he hits it
    deep, hit it back deep, otherwise he will smash it.
    
    On a smash, you can control where the ball goes.  If you hit the
    ball late, it will go to the left.  Hit the ball early, and it
    will go towards the right.  Hit the ball in between there, and
    you will smash the ball straight.
    
    Never give up on the ball (expecially in the easy rounds).  You
    should be able to get two swings at the ball.  If you miss it the
    first time, run back to take another swing at it.
    
    SUPER SERVE:
    For an Agassi-type serve, go to the bottom-corner of the baseline
    and hold down Button 1. This serve will only work on levels one
    and two, though.
    
    --
    Super Serve from Sega Power
    Remainder written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    TAZ-MANIA
    
    PAR Codes:
    00c10005 Unlimited lives
    
    INFINITE LIVES:
    On level one, collect a 1-Up in the first set of clouds and then
    another at the end of the level. Kill yourself and repeat the process
    to gain as many lives as you like.
    
    --
    PAR Codes contributed by Richard Good
    Contributed by Clint Dyer
    
    ************************************************************************
    
    TEDDY BOY
    
    PAR Codes:
    00c01B03 Infinite lives (cartridge version)
    
    THREE ADVANTAGEOUS SELECTIONS:
    While in the Title Screen, move the Directional Pad UP, DOWN,
    LEFT, and RIGHT.  A new screen will appear with your three
    options,  "Continue", "Fire", and "1-P".
    
    CONTINUE:  Lets you continue from the last round you finished.
    To continue, choose "yes".  You can't do this at the beginning of
    the game, you have to have played and passed round 1!
    
    FIRE:  Makes it so Teddy Boy's floor will not disappear under
    him.  To choose this option, choose "No".
    
    1-P:   Makes the game play in a one or two player mode.  To get
    the two-player mode, choose "No".
    
    ROUND SELECTION:  While in the previously mentioned screen, move
    the Directional Pad UP once, then DOWN nine times, and press
    BUTTON #1.  On the bottom of the screen, "Round" will appear,
    followed by a number.  By pushing the Control Pad to the LEFT and
    RIGHT, you will choose your rounds from 1-50.  When done, press
    BUTTON #1 to start at the level you have selected.
    
    --
    PAR Codes contributed by Richard Good
    Written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    TENNIS ACE
    
    (these were really hard to read, so may not be correct)
    
    PASSWORDS:
    
    ERVO URSM WRHB OKRF -- all your scores are set at 30
    EZCV FHAM WPBB OKRF -- Italian singles final vs. Noah
    EBRO FKJM WWBB OKRN -- French singles final vs. Noah
    NKOF VVLG LKGS FCKK -- Doubles final vs. Noah and Becker
    
    --
    Contributed by Clint Dyer
    
    ************************************************************************
    
    TERMINATOR
    
    PAR Codes:
    00cc163c Infinite energy
    
    LEVEL SELECT:
    Go to the main Terminator screen and hold down Button 2 and
    press Button 1. The screen will turn black for a few seconds.
    While the screen is black, do the following on the joypad: Left,
    Left, Up, Up, Right, Right, Down and Down.
    
    Two zeros should appear onscreen. You can now select the level
    of your dreams by pressing Right and Left on the joypad.
    
    --
    PAR Codes contributed by Richard Good
    From Sega Power
    
    ************************************************************************
    
    THUNDERBLADE
    
    PAR Codes:
    00c00A03 Infinite lives
    
    FORTRESS TIP:   When approaching the end of level fortress, move
    up to either top corner and hover there.  The fortress should now
    blow up without you touching it.
    
    TANK MISSILE STRATEGY:  In the second half of stage one (the
    city) you can dodge the tanks' missiles by moving in an
    anti-clockwise square around the edge of the screen.
    
    --
    PAR Codes contributed by Richard Good
    Contributed by Dominick Roman
    
    ************************************************************************
    
    THUNDERBLADE 2
    
    EXTRA CONTINUES:
    When the game over message appears, press BUTTON 2, DOWN and RIGHT.
    
    --
    Contributed by Clint Dyer
    
    ************************************************************************
    
    TIME SOLDIERS
    
    PAR Codes:
    00c01302 Infinite lives
    
    INSTRUCTION BOOK CORRECTION:
    Page 6, under "Continue Game" indicates that if there are two
    players playing at the same time, a player will always be
    revived, as long as the other player remains alive.  However,
    this is not true.  Once the two continues are used, the game
    ends, and the remaining player continues alone.
    
    CONTINUE IN ONE PLAYER MODE:
    When Player 1 is down to his last life, have Player 2 join in
    (Directions on Page 5).  If Player 1 dies, the game can be
    continued on by playing Player 2.
    
    BEATING THE MIDDLE BOSSES:
    Though not as powerful as the Big Bosses, they can be worse,
    because they aim right for you.  Take out these bosses as quickly
    as possible, using the weapon you have available (try to use a
    special weapon).
    
    BEATING THE BOSSES:
    WORLD WAR II ERA:  LARGE TANK
    Aim for the Tank's Turret Gun, on the top portion of the tank.
    
    PRIMITIVE ERA:  TYRASAURUS
    Move quickly to the top left portion of the screen.  Slowly move
    across the top of the head, and aim downward.  Alternately aim
    for the left and right sides of the head.
    
    ANCIENT ROME ERA:  MINOTAUR
    Aim for the face and especially the chin area.
    
    FUTURE WORLD ERA:  GORUGO
    Move quickly to the top left portion of the screen.  Slowly move
    across the top of the head, and aim downward.  Alternately aim
    for the left and right hand sides of his head.
    
    MEDIEVAL JAPAN ERA (AGE OF WARS):  KABUKI
    The face of this guy is his weak spot, so constantly aim for the
    face and the surrounding area, staying at the top of the screen.
    An Energy Gun is a must.
    
    GYLEND'S WORLD:  GYLEND
    Stay at the top left of the screen, and aim for the red pointed
    portion of the face.  Try for accuracy and speed!  The Energy Gun
    is a must.
    
    --
    PAR Codes contributed by Richard Good
    Written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    TOM & JERRY
    
    PAR Codes:
    00c43908 Infinite energy
    
    --
    PAR Codes contributed by Richard Good
    
    ************************************************************************
    
    TRANSBOT
    
    SECRET SCREEN:
    When the "Sega Master System" logo appears, press and hold BUTTON
    #2 on Control Pad #1 until you prompt a screen that shows numbers
    one through four with the word "off" next to them.  Change these
    numbers to get the following:
    
                   1.  Ten Men
                   2.  Prevents the loss of your arm.
                   3.  Prevents the loss of power.
                   4.  Slows the blinking of the weapon select.
    
    To exit, push BUTTON #1 on Control Pad #2.  This sequence will
    work for two players as well.
    
    TO GO UNDERGROUND:
    Destroy the Arm Carrier and capture the Arm Capsule (Bubble with
    a "?").  This will cause the seven alphabetical letters appearing
    on the upper half of the screen to flash in a sequential order.
    Select the letter "D", and when Hilun flies towards you (looks
    like a blue diamond), destroy them and this will enable you to go
    underground.  To select a letter, when the letters are flashing,
    press BUTTON #1 on Control Pad #1 when the "D" is highlighted.
    
    --
    Written by Clint Dyer, for Sega of America
    
    ***********************************************************************
    
    ULTIMA IV
    
    People who join: Profession:  Virtue Needed:   Town:
    ----------------------------------------------------
    Mariah           Mage         Honesty          Moonglow
    Iolo             Bard         Compassion       Britain
    Geoffry          Fighter      Valor            Jhelome
    Janna            Druid        Justice          Yew
    Julia            Tinker       Sacrifice        Minoc
    Dupre            Paladin      Honor            Trinsic
    Shamino          Ranger       Spirituality     Skara Brae
    Katrina          Shepard      Humility         Magincia
    
    Runes:        People to talk to:                  Townes:
    ------        ------------------                  -------
    Honesty       Christian, William                  Moonglow
    Found:  Under Mariah's Gold in Moonglow
    
    Compassion    Sprite, Pepper                      Britain
    Found:  Dead End hall in Britain
    
    Valor         Lord Robert, Nostro                 Jhelome
    Found:  Lower Right hand corner of the Lower Right Tower in
    Jhelome Justice
    
    Estro         Lycaeum Castle, Talfourd            Yew
    Found:  Felony Cell in Yew
    
    Sacrifice     Azure, Mischeif                     Minoc
    Found:  Fires of the Forge in Minoc
    
    Honor         Kline, Winthrop, Terrin             Trinsic
    Found:  S.W. corner of Trinsic
    
    Spirituality  Granted, Ankh                       Skara Brae
    Found:  Treasure Chamber of Castle Britannia
    
    Humility      Splot                               Magincia,
                  Barren                              Paws
    Found:  Hills in the S.E. corner of Paws
    
    Mantras:      People to talk to:                  Townes:
    --------      ------------------                  -------
    Honesty       Cromwell                            Moonglow
    Mantra is "AHM"
    
    Compassion    Child, Cricket                      Britain
    Mantra is "MU"
    
    Valor         Sir Hrothgar, Aesop                 Jhelome
    Mantra is "RA"
    
    Justice       Estro                               Lycaeum Castle,
                  Druid, Talfourd                     Yew
    Mantra is "BEH"
    
    Sacrifice     Sing Song                           Minoc
    Mantra is "CAH"
    
    Honor         Kline                               Trinsic
    Mantra is "SUMM"
    
    Spirituality  Granted, Ambule, Barren             Skara Brae
    Mantra is "OM"
    
    Humility      Casperian, Heywood, Faultless       Magincia
    Mantra is "LUM"
    
    Item:               People to talk to:            Townes:
    -----               ------------------            -------
    Skull of Mondain    Reaper                        Britannia,
                        Pub                           Buccaneers Den,
                        Jude                          Minoc
    Found:  Lat P'F", Long M'F", on the darkest nights
            To the right of the Serpent's Castle, near the 3 crosses
    
    Sextants            Sailor Sam                    Trinsic,
                        Pub                           Jhelome,
                        Guild                         Vesper
    Found:  Guild in Vesper
    
    Mandrake Root       Swindrick                     Trinsic,
                        Folley Tavern                 Paws,
                        Calumny                       Yew
    Found:  Lat P'G", Long L'G", when the Moons are new
            On the land, where there is only one little spot of
            poison
    
    Bell of Courage     Zorin                         Britannia,
                        Sister Antos                  Serpent Castle,
                        Garam                         Minoc
    Found:  Lat N'A", Long L'A", in a Deep Well
    
    Book of Truth       Zorin                         Britannia,
                        Brother Antos, Ankh, Derek    Empathy Abbey
                                                      Castle
    Found:  Under "R" in the Library in Lycaem
    
    Candle of Love      Zorin                         Britannia,
                        Father Antos                  Lycaeum Castle
    Found:  Hidden Hallway in Cove
    
    Hot Air Balloon     Sniflet                       Buccaneers Den
    Found:  Enter the Dungeon Hythloth, cast an "Exit" spell
    
    Silver Horn         Banter, Demitry               Magincia
                        Suzanna, Malchor              Empathy Abbey
                                                      Castle
                        Noxum, Lassorn                Serpents Castle
    Found:  Small isle off the tip of Spiritwood
    
    Magical Hull        Noxum, Lassorn                Serpents Castle
    Found:  Lat N'H", Long G'A", in the Cape of Heroes
    
    3-Part Key          Pass Guard                    Empathy Abbey
                                                      Castle
    Found by putting the 4 correct stones in the three Alter Rooms.
    
    Nightshade          Presto                        Skara Brae,
                        Barkeep                       Vesper,
                        Virgil                        Trinsic
    Found:  Let J'F", Long C'O", on the darkest nights
    
    Word of Entry       Ramasco                       Skara Brae,
                        Zair the Wise                 Paws,
                        Brother                       Cove,
                        Robert Frasier                Lycaeum Castle,
                        Sentri                        Serpents
                                                      Castle,
                        Lord Robert                   Empathy Abbey
                                                      Castle
    Word is:  VER AMO COR
    
    Mystic Armor        Seesha                        Britain,
                        Zircon                        Minoc,
                        Sir Simon                     Paws
    Found:  Center of the Oak Grove
    
    Mystic Weapons      Seesha                        Britain,
                        Zircon                        Minoc,
                        Lady Tessa                    Paws
    Found:  Training Room of the Serpent Castle
    
    Stones:             People to talk to:            Townes:
    -------             ------------------            -------
    Purple              Quix, Skittle                 Trinsic
    Found in the Dungeon Shame.
    
    Stone of Honor
    Used in:  Truth and Courage
    
    Orange              Azure, Mischeif, Alkeiron     Minoc
    Found in the Dungeon Covetous.
    
    Stone of Sacrifice
    Used in:  Love and Courage
    
    Green               Druid                         Yew
    Found in the Dungeon Wrong.
    
    Stone of Justice
    Used in:  Love
    
    Red                 Gravnor                       Jhelome
    Found in the Dungeon Destard.
    
    Stone of Valor
    Used in:  Courage
    
    Yellow              Joe                           Britain
    Found in the Dungeon Despise.
    
    Stone of Compassion
    Used in:  Love
    
    Blue                Tyrone                        Moonglow
    Found in the Dungeon Deceit.
    
    Stone of Honesty
    Used in:  Truth
    
    Black               Splot, Nate                   Magincia,
                        Pub                           Britain,
                        Merlin                        Cove
    Found:  Stand where the gate of both moons dark shall appear.
            Search when dark.
    
    Stone of Humility
    Used in:  No alter rooms
    
    White               Mitre                         Skara Brae,
                        Tap                           Trinsic
    Found:  With the Hot air Balloon, fly to the left of the Great
    Castle.  Land, right in front of the Ankh.  Wait for the wind to
    go to "C", exit the Balloon, then search.
    
    Stone of Spirituality
    Used in:  Courage & Love.
    
    Spells:                       Reagents Needed:
    -------                       ----------------
    Gate Travel                   A, F, H
    Iceball                       F, H
    Quickness                     A, B, E
    Resurrect                     A, B, C, D, E, H
    Sleep                         B, D
    
    Miscellaenous Hints:
    To find the Shrine of Spirituality, go to the right of the City
    of Minoc.  There will be a Moongate that will appear, when the
    moons are Full.  If you have the Rune of Spirituality, just enter
    the Moongate, when the moons are full.
    
    A player can't have two of the same profession in his party.
    
    The number of characters you can have in your party is determined
    by the level of your character, EG: Level 5, four people can
    join, Level 2, only one person can.
    
    --
    Written by Clint Dyer, for Sega of America
    
    ***********************************************************************
    
    VIGILANTE
    
    PAR Codes:
    00c01403 Infinite lives 
    00c2514F Infinite energy 
    00c29154 Infinite time
    
    LEVEL SELECT:
    On the Title Screen, hold the Directional Pad in the UPPER-LEFT
    hand corner, and press BOTH BUTTONS.  A screen will appear, where
    you can move the stage number with your Directional Pad.
    
    HOW TO BEAT THE BOSSES:
    The easiest way to defeat the bosses in Rounds 1-4 is to get as
    close as possible to them, then kneel down and continuously
    punch.
    
    STAGE 5 CONSTRUCTION SITES:  GIANT DEFIANT
    Crouch down, get close and use your Nunchucks.
    
    ADDITIONAL HINTS
    TO AVOID ATTACKERS:  If you want to get through a round quickly,
    do not attack the gang members just jump over them and continue
    to the right until you reach the round boss.
    
    HITMAN HARRY:  Jump out of the way of his gun, then punch him.
    Another way is to avoid him.
    
    ROGER RIDE:  Kick him in the face.
    
    TO DO A JUMP KICK:  Press both buttons simultaneously, then press
    the lower right hand corner of the Directional Pad.
    
    --
    PAR Codes contributed by Richard Good
    Written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    WALTER PAYTON FOOTBALL
    
    KICKOFFS:
    Kick to either side of the field.
    
    BEST OFFENSIVE PLAY:
    Roll Out (Rl. Out)
    
    BEST DEFENSIVE PLAY:
    Zone
    
    TO CATCH THE BALL:
    Wait until the ball is in the air, then maneuver the player
    towards the ball.
    
    BEST TEAMS:
    AFC                           NFC
    Pittsburgh                    New York
    Cincinnati                    Washington
    Houston                       Philadelphia
    
    TO THROW THE BALL:
    Press the Directional Pad UP to throw to the middle.
    Press the Directional Pad DOWN to throw to the Running Backs.
    Press the Directional Pad LEFT to throw left.
    Press the Directional Pad RIGHT to throw right.
    
    TO GET THE PASSWORD:
    After the game is over, continuously press BUTTON 1, until the
    "Total Stat" screen appears.  Below "Total Stat" is the Password.
    
    --
    Written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    WANTED
    
    PAR Codes:
    00c05509 Infinite energy 
    00c05602 Start on scene 2 
    00c05607 Start on scene 7 (Last level)
    
    LEVEL SELECT:
    Shoot the title screen by pressing fire.  Then, while pressing pause,
    shoot either of the two exclamation points (!) at the bottom right of
    the screen (they only appear if you shoot the title screen).  When the
    round selector eventually appears, shoot the number of the round you
    wish to enter.
    
    --
    PAR Codes contributed by Richard Good
    Contributed by Clint Dyer
    
    ************************************************************************
    
    WHERE IN THE WORLD IS CARMEN SAN DIEGO
    
    GAME STRATEGIES:
    Check the hints in the user's manual.
    
    Keep track of the last city you were in, just in case you have to
    back track in order to pick up the trail again.
    
    Certain clues refer to more than one country, so be careful not
    to jump to early conclusions.  An extra clue is sometimes needed.
    
    You need both country clues and criminal clues to catch the
    perpetrator.
    
    Do not wait too long in the chase to get a warrant.  If you
    arrive in the last city and you do not have a warrant, the
    criminal will get away.
    
    To avoid the knives and bullets, move to the opposite side of the
    screen when the criminal appears.
    
    To capture Carmen, you need to take her lead and have her follow
    your moves.
    
    You will need the following information to get the warrant:
    Sex:        FEMALE
    Hobby:      TENNIS
    Hair:       BROWN
    Feature:    JEWELRY
    Auto:       CONVERTIBLE
    
    As you move up in rank, you will go through more cities.
    
    If you choose to be ACE DETECTIVE, you have to continually solve
    the cases until you get to Carmen.
    
    --
    Written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    WIMBLEDON
    
    PLAYER CODE:
    This code enables you to rack up maximum speed, maximum power and
    maximum skill without all the fuss: IKM  JKI  POC.
    
    --
    From Sega Power
    
    ************************************************************************
    
    WOLFCHILD
    
    PAR Codes:
    00c10002 Infinite lives 
    00c10107 Infinite energy 
    
    LEVEL SELECT:
    To start on the level of your choice, simply enter this password:
    J8TPR. This will take you onto a level select screen.
    
    --
    PAR Codes contributed by Richard Good
    Remainder from Sega Power
    
    ************************************************************************
    
    WONDERBOY
    
    PAR Codes:
    00c12002 Infinite lives 
    00cc360c Infinite energy/ time bar 
    
    ROUND SELECT:
    When the screen shows the round and area numbers, press BUTTON
    ONE twice, BUTTON TWO twice, then press them BOTH simultaneously.
    Use the Directional Pad to select the round you wish to go to.
    You can't finish the game this way, because you will not have all
    the dolls!
    
    GAME STRATEGIES:
    Collect the Sega signs that appear and that will make the fruit
    you collect worth 500 points.
    
    To get to the tenth round you need 36 dolls. Get all dolls from
    rounds 1-1 through 9-4, including the hidden dolls.  If you do
    not have all the dolls, when you reach 9-4, the game will end,
    not letting you go to 10-1, and to the real ending.
    
    --
    PAR Codes contributed by Richard Good
    Written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    WONDERBOY IN MONSTERLAND
    
    PAR Codes:
    00c0Bc14 Infinite energy (turn effect switch to middle position at the 
             end of the round to get bonus points) 
    00c0B996 Some coins are worth 100
    
    Extra Gold:
    Plug in control pad two after you get your sword from the fortune
    teller in scene one. Control pad gives you access to the pause
    button. Each time you hit the pause button 73 times you will
    receive 45 pieces of gold.
    
    ROUND ONE:
    Jumping around in front of trees, on top of building and along
    the seams of buildings will give you gold in this round.
    
    ROUND TWO:
    During this round you'll find the LETTER TO CATHERINE when you
    visit the fortune teller in the cave. You'll find extra gold
    along the seams of the buildings, by jumping in front of small
    cactuses, jumping on clouds, and jumping on top of doorways.
    
    ROUND THREE:
    You'll find a hidden armor store marked by a question mark
    enclosed in a square. Turn and knock on the wall.
    
    To defeat the Red Knight, aim for his feet.
    
    ROUND FOUR:
    CATHERINE is located on the upper level of the city of Baraboro.
    She is located next to the shield shop on the platform. Turn and
    knock on the blank wall after you have kill the bouncing rat.
    CATHERINE will give you the FLUTE.
    
    To defeat the Kuracken, stand behind his head and attack it takes
    six shots to defeat him. Proceed underwater to the shop. If you
    have used your revival potion, you can purchase another one here
    for 100 gold pieces. Return to the Kuracken if you wish, this
    will give you more money and a large heart.
    
    ROUND FIVE:
    In the Mam desert enter the bar and order two of the most
    expensive drinks and you will receive the NOTE TO BETTY. If you
    choose to fight Giant Kong you will receive the GREAT SWORD.
    
    The key to this round is located between the Mam Desert bar and
    the underground pyramid.
    
    ROUND SIX:
    At the end of the spike area there is a hidden weapon shop. Turn
    and knock once on the last upper gold platform. After you pass
    the spike area you will come upon two blue snakes. Here you will
    need to drop down two levels and go to the left.
    Enter the door and meet BETTY. Order two of the most expensive
    drinks and she will give you a clue to the Sphinx's question.
    Also located in the pyramid is the legendary boot shop.
    
         ANSWERS TO THE SPHINX'S QUESTIONS:
         If the clue you got from the Barmaid was:
    
         WHICH GAME HAVE I BEEN PLAYING?
         Sphinx was seasick:  Afterburner.
         Sphinx has strange glasses:  Missile Defense.
    
         HOW DO I ALLEVIATE STRESS?
         In the morning, the Earth will erupt:  Jogging.
         The Sphinx's specialty:  Drinking.
    
         WHAT DID I HAVE FOR DINNER?
         Yesterday our Chicken was stolen:  Fried Chicken.
         Recently our Sphinx has been on a diet:  No dinner.
    
         MY FAVORITE HOBBY?
         Recently, I have heard sounds of breaking glass:  Golf.
         So noisy at night:  Karaoke.
    
    ROUND SEVEN:
    In town there are a variety of stores. You are able to purchase
    boots, get healed, buy drinks and fight to get the EXCALIBUR
    SWORD. After you fight the BLUE KNIGHT move to the right and
    climb the ladder on the haystack, here you will play the flute.
    Continue to the right and you will find a floating brick. Jump on
    the brick , turn and knock on the wall. You will find the WIZARD
    there and he will give you the STAR CHARM. You then have the
    choice of fighting the blue knight again before you exit the
    screen.
    
    NOTE: THE WINGED BOOTS WORK WELL IN THE CLOUD SCENE.
    
    ROUND EIGHT:
    When you enter this round, keep going to the right. Jump over the
    well and keep to the right. You will come to a deserted town. At
    the end of this town is a WIZARD, he is located in the building
    with the platform. Stand to the right of the boarded up door,
    turn and knock and you will enter a secret door. Upon defeating
    him you will receive nine THUNDER FLASHES. Enter the cave and
    make your way towards the end. Here are two small platforms, a
    large platform, and two small platforms with coin takers flying
    around.
    
    To find Medusa stand on the large platform and knock on the wall.
    
    ROUND NINE:
    Once you are in the cave and you are dropping down the well, stop
    on the second small platform in the center of the drop. Turn and
    knock on the wall and you will fight to receive the SWORD OF
    LEGEND. When you come to a blue fireball, stand on the ledge in
    the middle of the screen and knock. You will then be faced with
    King Demon.
    
    ROUND TEN:
    In the Ice Castle you will find lots of shops hidden on the
    platforms. Just stand on the platforms, turn and knock. When you
    come to the red door, prepare to fight Snow Kong.
    
    ROUND ELEVEN:
    Proceed to the right, go underwater and swim to the left. A shop
    is located there, go in twice and the GREAT CATFISH will appear.
    If you have the STAR CHARM he will give you the HERO'S EMBLEM.
    When you meet the fortune teller she will ask you if you want the
    RUBY or the BELL. The bell will help you through the maze and the
    ruby will help you defeat the Dragon.
    
    NOTE: WHEN THE BELL RINGS YOU ARE GOING IN THE RIGHT DIRECTION.
    
    ROUND TWELVE:
    Keep going to the right, ignore the first small floating brick,
    jump down and proceed to the right. Jump down the first well you
    come to. When you reach the bottom go left. Jump down the next
    well you come to and take the first right. Aim for the first
    right passage. Enter the next well and take the first right
    passage. Keep going right, you will come to a large floating
    brick. Jump on the brick and jump left to right using the little
    brick steps. Do not take any exits. At the top go left and you
    will come to another large floating brick, use this to boost
    yourself up to the upper portion of this level. Proceed to the
    left and drop down the first well you come to, take the first
    right passage you come to and continue right. Jump on to the
    large floating brick to boost yourself up again and proceed left.
    Jump down the first well you come to, once you're at the bottom
    proceed to the left.  You will notice the background will change.
    Keep going left and you will come to a red door with a skull and
    crossbones on it. Knock and you will find the Dragons.
    
    To defeat the Dragons aim for his face. Thunder flashes work well
    if you do not have the ruby.
    
    --
    PAR Codes contributed by Richard Good
    Written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    WONDERBOY III: THE DRAGONS TRAP
    
    PASSWORDS
    LIZARD-MAN
    3 HEARTS
    2 GEM STONES
    $1150.00
    2 C K F 7 H L 8 G O P H 2 L
    
    MOUSE-MAN
    4 HEARTS
    36 GEM STONES
    $5120.00
    6 C V F P K L 8 U D F A 7 O
    
    PIRANHA-MAN
    5 HEARTS
    49 GEM STONES
    $2816.00
    C L 5 M 5 5 4 B 3 B A 7 3 1
    
    LION-MAN
    6 HEARTS
    99 GEM STONES
    $2048.00
    K X G W P T 4 F E 6 J A 6 C
    HAWK-MAN
    7 HEARTS
    99 GEM STONES
    $2304.00
    9 J C 7 Y H T X N 5 E H V L
    
    HU-MAN / MEKA DRAGON:
    Fall down pits until you are on the level with the skeletons holding
    swords.  Go left and enter the door at the end.
    
    To defeat the MEKA DRAGON, stand all the way in the left corner, wait
    for him to come close to you then run and jump and stab him in the
    nose.
    
    He changes you into Lizard-Man.
    
    Once back in the hallway, proceed all the way to the right.  Kill the
    creature before the door to get the key, then enter the door.  Proceed
    right, at the end wait for the falling blocks to form stairs.  Climb
    the stairs and jump out of the well.  Go to the left, past the castle.
    
    LIZARD-MAN / MUMMY DRAGON:
    Get a password at the church (Area 1).  Go left to the door in the
    bottom of the tower.  Drop down the well and go right.  Open the
    treasure chest and receive a HEART.  Go into the door beneath the shop
    door.  Fall into the well and proceed to the right (Area 2).  Once out
    of the sewer, proceed right over the islands (Area 3) and go to the
    building (Area 4).  Get the key from the treasure chest behind the
    left door.
    
    RETURN TO AREA ONE
    
    Enter the door on the second floor of the tower.  Continue up the
    stairs.  Proceed through all stairs until you arrive at the desert in
    the sky (Area 5), then go left.  Jump over all the pits with the fire
    antlions.  Go down the farthest left pit, and proceed to the door on
    the left.  Enter the door and open the chest.  Exit and go back up the
    pit, continue to the left past the pyramids to the wells.  Jump over
    both wells and climb over the pyramid and enter the door in the Sphinx
    (Area 6).  Open the treasure chest to receive a HEART.  Proceed back
    over the pyramid to the two wells and drop down the well on the right.
    At the bottom go left (Area 7).  Continue making your way through the
    pyramid (enter the door in the hall, to heal yourself, then continue
    left) and enter the door at the top.  Proceed left.  At the end, drop
    down to three gold Sphinx statues.  Go left and drop down to the ledge
    with the door, enter the door and you are faced with the  MUMMY DRAGON
    (looks like a Pig, and shoots 3-leaf clovers at you).
    
    To defeat the MUMMY DRAGON, stay on the left hand side of the screen
    and when he comes close, jump and hit it in the nose (you should be
    able to hit him three or four times before you can't reach him
    anymore).  Then, duck down, and wait for it to back off.  If it goes
    up, get right underneath it, to avoid the 3-Leaf clovers it spits at
    you.  If it stays low, back to the left, and repeat the previous
    instructions.
    
    RETURN TO AREA ONE
    
    MOUSE-MAN / DRAGON ZOMBIE:
    Go all the way left, crawl over the Mouse blocks and continue left
    (Area 8). At the end of the forest is an opening in the ground, drop
    down into the water and enter the door in the upper right hand corner
    (Area 9).  There are two doors to the right, the solid door will take
    you back to the city, and the other will let you buy LIFE POTIONS
    (the treasure chest contains a HEART).  Exit the door on the left, and
    climb the left wall of the main chamber to the top.  Once at the top,
    jump to the right, and land on the ledge with the door in front of the
    castle.  Enter the door and proceed up through the maze (don't forget
    to drop down to the other passage and find a chest).  Enter the door
    at the top of the maze and you will fight the DRAGON ZOMBIE.
    
    To defeat the DRAGON ZOMBIE, stand on the left hand side of the
    screen, and wait for it to move to the left.  When it gets close, jump
    over it.  Then, turn around and wait for it to come back and jump over
    it.  When it finally stops and turns big (comes up out of the floor),
    jump and hit it in the nose (if you time it right, he won't even be
    able to fire at you)!  Repeat this procedure until dead.
    
    RETURN TO AREA ONE.
    
    PIRANHA-MAN / DRAGON MAIL ARMOR / THUNDER SABER / CAPTAIN DRAGON:
    Return to the Desert in the Sky (Area 5), and go all the way to the
    right (move quickly, don't stop to fight).  Go into the first door, in
    the short tower.  Go to the right, and open the chest.  The solid door
    is a hospital, and the other door, lets you buy the DRAGON MAIL ARMOR
    (Equip with this immediately, because it will make lava not harm you).
    Exit the door, and continue right, until you reach the Castle (Area
    10).  Move right to the door, to find a transforming room.  Change
    into Mouse-Man.  Climb the Mouse blocks and enter the door at the end.
    Open the chest to receive the THUNDER SABER. Go back to the
    transforming room again, and change back into Piranha-Man.
    
    RETURN TO AREA ONE.
    
    Return to the two bodies of water east of Area One.  Drop down the
    second body of water and go all the way to the right.  There are four
    bricks that need to be broken (Area 11).  Once broken, proceed to the
    right and through the maze.  At the top, there is a branch to the left
    and a branch to the right, go left and heal yourself, then proceed to
    the right.  All the way to the right is an upside-down ship.  Go past
    the ship and down the well to the right.  Continue through this area,
    and at the end is a door (Area 13).  Enter the door and open the
    treasure chest to get a HEART.  Go back to the ship and enter the
    upside-down door at the top.  Continue through the maze to the door at
    the top.  Enter the door to fight the CAPTAIN DRAGON.
    
    To defeat the Captain Dragon, wait until he throws his hooks.  Run
    under them, so they won't hit you, and when his hook is up in the air,
    jump up and hit him in the nose.
    
    RETURN TO AREA ONE.
    
    LION-MAN / DAIMYO DRAGON:
    Go left to the bridge over the water (Area 14).  Break through the
    blocks and drop into the water.  Go to the next bridge, break the
    blocks and drop down and go to the right (Area 15).  Break the blocks
    to get to the treasure chest with the HEART.  From the treasure chest,
    head left to the door surrounded by blocks.  Jump up and break the
    blocks and enter the door.  Go left and drop down the third well (Area
    16).  Follow the arrow to the left.  Proceed through the cave.  Enter
    the Samurai Castle at the end.  Proceed to the right.  At the end,
    break the four destructible blocks and enter the door.  Work your way
    through the castle to the door.  Stand to the right of the door, press
    up and you will find a secret door.  Enter the room and open the
    treasure chest.  Return to the first door to find the DAIMYO DRAGON.
    
    To defeat the Daimyo Dragon, stand on the left side of the screen, run
    and hit him in the nose when his sword is up, then move to the left
    and avoid the blue balls that come out of the sword.
    
    RETURN TO AREA ONE.
    
    HAWK-MAN / MAGICAL SABER / LEGENDARY ITEMS / VAMPIRE DRAGON /
    SALAMANDER CROSS:
    Turn into Mouse-Man.  Go back to the bridge made of destructible
    blocks.  Stand on the left hand side of the Mouse blocks.  Break the
    block, and proceed down the wall, to the wells.  Drop down the first
    well and bounce back up to the ceiling, while holding up on the
    Control Pad.  Once on the ceiling, proceed left to the fourth well and
    drop down (Area 17).  Enter the door at the bottom and proceed through
    the maze.  Go to the one destructible block by itself on the left of
    the screen.  Break the block and enter the door that appears.  Open
    the treasure chest and receive the MAGICAL SABER. Use the Magical
    Saber to create a staircase to the door, leave the room and return to
    area one.
    
    Turn back into Hawk-Man.  Fly all the way over to the right hand side
    of the screen.  As you are flying, you will see the broken castle
    (where you came from in the beginning).  By exploring the castle, you
    will find the LEGENDARY SWORD, and LEGENDARY ARMOR.  Exit the castle
    and immediately fall down the well.  Push forward on the Directional
    Pad to find a secret shop where you can buy the LEGENDARY SHIELD.  Fly
    up and to the left of the tower (Area 18).  Break the blocks in the
    sky and enter the door.  Use the Magical Saber to create blocks in the
    stars on the screen.  Then, proceed to break the blocks and enter the
    door that appears.  This is the entrance to the last dragon's castle.
    Enter the castle door and go right.  Fly up the opening in the ceiling
    at the end of the hall.  Proceed up through the maze and enter the
    door to find a transforming room.  Change into Mouse-Man.  Move to the
    blue area to the right of the door and proceed on through the maze.
    At the end of the maze, drop into the hallway.  Enter the door on the
    right and get the HEART.  Proceed left and continue through the maze.
    At the end, drop down into the water and enter the transforming room.
    Change into Piranha-Man.  Swim to the door in the upper right corner.
    Enter the door and proceed right through the hallway.  At the end of
    the hallway, enter the transforming room and change into Lion-Man.
    Break the destructible blocks and proceed through the maze.  Drop into
    the darkened hallway and continue to the right.  Drop down until you
    find a door, enter the door and you will be in a gold room with a
    square hole in the bottom of it.  Drop into the hole, and press up to
    find a hidden door.  Transform into Hawk-Man and fly to the upper
    right corner.  Proceed through the maze until you reach a door.  Enter
    the door and you will be faced with the VAMPIRE DRAGON.
    
    To defeat the Vampire Dragon, stay at the bottom middle of the screen
    and wait for him to come level with you.  When he comes close, jump
    and hit his cape.  When he goes down, below the screen, fly up so he
    won't come up and hit you!  Repeat this procedure until he is
    destroyed.  You will get the SALAMANDER CROSS and be able to change
    into Human-Man.
    
    General Hints:
    
    While going through the areas of the game, take note, as to what kind
    of blocks are there (Mouse Blocks, Destructible, etc.).  This will be
    important for later in the game.
    
    Treasure chests will refill themselves, each time you use a password
    (except for heart chests, they will be empty).
    Collect weapons, Charm Stones, and money, by going between two
    screens, and killing the enemies that re-appear.  EG.:  In the Mouse
    Man maze (Area 8), the top-left Spark will continue to re-appear, if
    you go back and forth, between the Jungle screen, and the Maze screen.
    There are several places that are good to do this in, including Area 6-Keep
    killing the creature in front of the Sphinx;  Area 9-Keep going from the
    water up, and then head down to kill the two green creatures;  and Area
    3-Lots and Lots of monsters to kill!
    
    Towards the end of the game, you will receive the HEAVENLY SHIELD, and
    the HADES ARMOR (The armor is found at random.  You find it by killing
    a monster in the Daimyo Castle, or buying it after you kill the Daimyo
    Dragon).  Equipping with these will act as a life-potion, that will
    heal you indefinitely.
    
    The Crystal items can be found in the tall tower in Area 1.  Just
    follow the Mouse Blocks.
    
    What you are equipped with, may change the treasures you receive from
    killing the enemies, and opening the chests!
    
    There are transforming rooms in Areas 2, 10, and 18.
    
    Returns are found in Areas 6, 9, and 18.
    
    Thunder Saber (to break blocks), found in Area 10.
    
    Magical Saber (to create blocks), found in Area 17.
    
    --
    Written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    WORLD CLASS LEADERBOARD
    
    PAR Codes:
    00D36200 Score a hole in one every time
    
    --
    PAR Codes contributed by Richard Good
    
    ************************************************************************
    
    Y'S: THE VANISHED OMENS
    
    TO START:
    Aron starts the game with $1,000.  Immediately buy a short sword in
    the city of Minea.
    
    NOTE: Be sure to equip all items that you want to use.
    
    Proceed to talk to all the villagers and visit all the shops. Writing
    down the messages is a good idea at this point.
    
    GOLD PEDESTAL:
    Exit Minea and enter the field.  Kill the creatures to build
    experience points and gold.  Cross the bridge and enter another field.
    At the bottom of the field is a lake.  Go to the right side of the
    lake to the indentation and try to walk on the water, if aron is in
    the right location he will receive the GOLD PEDESTAL.
    
    SAPPHIRE RING:
    Return to Minea, in the village market sell the pedestal for $2,000.
    Then buy the SAPPHIRE RING for $1,000.  Take the ring to Donis in the
    Ohman Bar and receive $1,500 as a reward.
    
    CRYSTAL:
    With the gold you received, purchase a shield and some armor.  Once
    fully armed go visit Sara in the seer's house.  Sara will give you the
    CRYSTAL.
    
    TEMPLE KEY:
    With the crystal in your possession, exit Minea and head east for
    Zepik.  Go to Jebba's house and she will give you the TEMPLE KEY.
    
    As in Minea you will want to talk to the villagers and visit all
    buildings.  Exit Zepik, and build your levels to about level 5, then
    return to Zepik.  Exit Zepik and head north-east to the path, follow
    the path to the palace.  The creatures in the palace are very
    powerful.  Be sure to upgrade your weapons as gold is accumulated.  In
    addition, always carry a wing so you can return to Minea faster.
    Enter the palace and approach the gold statue on the far right.  If
    you have the temple key in your possession, you can gain access to the
    inner regions of the palace by touching the gold statue.
    
    RUBY / ANKHARAT:
    On the far left side of the first floor is a chest containing the
    RUBY.  You will see a green door, enter the door and touch the wall.
    ANKHARAT will appear.  To defeat Ankharat, stay at the top of the
    screen, and when he appears, run and touch him and return to you
    original position.  Repeat as necessary.  After he is defeated, a hole
    will open up, which allows access to the upper regions of the palace.
    In the upper right corner of the second floor are stairs that lead to
    the third floor.
    
    NECKLACE / KEY TO PRISON / KEY TO CHEST:
    A chest containing the NECKLACE can be found in the upper right corner
    of the third floor.  At the top of the third floor is a chest
    containing the KEY TO PRISON.  (With this in possession you can now
    open the three prisons at the top of the second floor.)  At the bottom
    left corner is a chest containing the KEY TO CHEST.  With this in
    possession you can now open the chests found on other floors.
    
    POTION / MASK / SILVER BELL / FEENA:
    Once you have the key to the chest, return to the second floor. Open
    all chests that you come to.  You should find a POTION in one and the
    MASK in the other.  Then proceed to the prisons located at the top
    center of this floor, enter the prison on the left and find a chest
    with the SILVER BELL.  In addition, in the middle prison, you will be
    able to talk to, and rescue FEENA.
    
    RING MAIL:
    Return to the first floor and open the locked chest to find the RING
    MAIL.
    
    POWER RING:
    Take the silver bell back to the mayor of Zepik and he will give the
    POWER RING.  After you receive the power ring, go to the mines in the
    northern part of the second field.
    
    NOTE:  The up stairs, in the mines are Purple, the down stairs are
    Yellow.
    
    YOTION / SILVER ARMOR / TIMER RING:
    In the upper left corner there are two chests one contains a POTION
    and the other contains the SILVER ARMOR.  On the lower left side is a
    chest containing the TIMER RING.  Proceed to the upper right corner
    and take the stairs to the second floor.
    
    RODA SEED / HARMONICA / HEAL RING:
    From the entrance of the second level go directly left and you will
    find a chest that contains the RODA SEED.  Further to the left is a
    chest containing the HARMONICA.  In the lower right corner is a chest
    containing the HEAL RING.
    
    SILVER SWORD:
    Once you have the Roda seed in your possession, exit the mine and head
    west to the large triangular tree.  Stand at the foot of the tree and
    you will talk to the Roda Tree.  Then, proceed south, to the other
    Roda Tree.  Stand at the base again, and you will receive the SILVER
    SWORD.
    
    Proceed to Minea and return the Harmonica to the poetess REAH.  At
    this time, return to the palace.
    
    IVORY KEY:
    From the third floor, move to the upper left corner.  There you will
    find the stairs to the fourth floor.  From the entrance of the fourth
    floor proceed to the lower left corner to find a chest with the IVORY
    KEY.  On the top center of the fourth floor there are stairs that lead
    to the fifth floor.
    
    MARBLE KEY / SILVER SHIELD / MASK OF EYES / WYRM / BOOK OF Y'S:
    There are two chests on the fifth floor, one is located in the upper
    right corner and the other is on the bottom towards the left. These
    chests contain the MARBLE KEY and the SILVER SHIELD.  Find a blue
    statue, and put on the Mask of Eyes.  A secret door will be revealed.
    The room you enter will have pillars in it, some broken and some
    whole.  Continue to the left and you will see a green door.  Enter the
    door, touch the chest and then go up and touch the wall, WYRM will
    appear.  To defeat Wyrm stab him repeatedly.  After he is defeated,
    you will be able to open the chest and get the first BOOK OF Y'S.
    
    BOOK OF Y'S
    Return to the Seer's House in Minea.  Sarah will die, and you will be
    given the second BOOK OF Y'S.  Take the books to Jebba in Zepik and
    she will read them.
    
    KEY TO DOOMED / POTION / BIRDO / BOOK OF Y'S:
    Return to the mine.  At the top center of the second level there are
    stairs that lead to the third level.  Once on the third level, proceed
    to the upper right corner and you will find a chest containing the KEY
    TO DOOMED.  Proceed to the left side of this level and find a chest
    containing a POTION. Go south of there and you will find a blue door.
    Enter the door, touch the chest and then the wall.  You will then
    fight BIRDO.  To defeat Birdo, wait for the bats to form the complete
    figure, then run through his head.  After he is defeated you will be
    able to open the chest and get the third BOOK OF Y'S.  After you
    receive the third book, go back to Jebba and have her read it.
    
    TOWER OF THE DOOMED:
    If you have Three books, all of the keys, all of the silver items and
    have saved the princess Feena, you will be allowed to enter the TOWER
    OF THE DOOMED.
    
    To get to the tower, go to the thieves den (east of the palace).
    Enter, and Goban will allow you to enter the Tower.
    
    NOTE:  Save the game before you enter the tower, because you won't be
    able to get out of the tower once it's entered!
    
    2nd NOTE:  It is a good idea to make a map of the floors in the tower,
    you will need them for further use.
    
    EVIL RING / POTION / MIRROR:
    Look for a room with four chests.  One chest has the EVIL RING, one
    chest has a POTION, one chest has a MIRROR and one chest is empty.
    
    THE PRISON / RAUBA / BLUE NECKLACE:
    Continue on and you will find a room with three stone statues.  When
    the room is entered the screen will flash, bars will drop down on the
    door and you will lose all of your silver items.  This is the PRISON.
    Walk to the person on the left, and talk to him.  Then, touch the
    prison door and a hole will appear.  Talk to the thief and you will
    get the statues for RAUBA.  Exit the prison, (go through the hole in
    the wall) and go to Rauba.  Look for the long hallway lined with
    statues.  Put on the mask and proceed until you find a door.  Enter
    the door and talk to Rauba and he will give you the BLUE NECKLACE.  Go
    back to the room where you got your silver items taken.  Before
    entering, equip the Blue Necklace and the Evil Ring.  If you enter the
    room with these items are on you will be granted access to the upper
    regions of the tower.
    
    SILVER SWORD / DOGI:
    On the seventh floor there is a chest containing the SILVER SWORD.
    Proceed to the right and take the stairs to level eight.
    
    INSECTA / HAMMER / BOOK OF Y'S:
    Take the stairs on the left side of the eighth floor to a green door.
    Enter the room and INSECTA will appear.  To destroy Insecta, follow
    these hints.  She can only throw three boomerangs at once, so once she
    has thrown three, run and touch her a few times, then move away.
    Repeat this procedure as necessary.  Once she is dead, you can open
    the two chests that are there.  One contains the HAMMER and the other
    contains the fourth BOOK OF Y'S.
    
    SILVER SHIELD:
    Proceed to the stairs at the top center to floor nine.  In the middle
    of the ninth floor is a room surrounded by four stone statues.  When
    you enter the room and touch the chest, you will receive the SILVER
    SHIELD.  The statues will also come to life.  Now is a good time to
    use the mirror.  Once they are frozen, leave the room.  On the right
    side of the ninth floor are the stairs that lead to the tenth floor.
    The tenth floor has two sets of stairs.  The stairs on the right lead
    to the eleventh floor.  When you enter these stairs, your life meter
    will steadily drop.  Run to the first door on the right, and enter it.
    Talk to the man in there and exit.  Go back to the left and out the
    door you came in.  Go back down to the tenth floor and take the stairs
    on the left side of the floor.  When out on the ledge, go five pillars
    to the right, equip the hammer and break the pillar.  This will make
    the poisonous room harmless.  Before going back to the poisonous room,
    continue to the right and enter the very next door.  In this room, you
    will find LUTHER JEMMA.
    
    NOTE:  Remember where Luther Jemma is, because you will need to come
    back to him later.
    
    Return to the poisonous room and continue to the right, past the room
    you previously entered and enter the door that you come to. Take the
    stairs on the left to the thirteenth floor.  Go to the left and talk
    to the old man, then take the stairs on the right to the fourteenth
    floor.
    
    I-BALL / ROD / BOOK OF Y'S:
    Enter the room with the green door on the fourteenth floor and touch
    the green door.  I-BALL will appear, after you destroy him enter the
    room behind the green door and open the chests that are present.  One
    contains the ROD and the other contains the fifth BOOK OF Y'S.
    
    SILVER ARMOR / 1ST MIRROR MAZE:
    Return to the man on the thirteenth floor, proceed down to the mirror.
    If you touch the mirror with the rod you will transported to different
    locations throughout the area.  Follow the mirrors and doorways, and
    you will find a chest containing the SILVER ARMOR.  To get out of the
    mirror room look for a room with mirrors side by side, touch the
    mirror on the right and you will be transported to room with one
    mirror in front of you.  Touch that mirror and you will be able to
    find the stairs out of this maze.
    
    BATTLE SHIELD:
    Take the all sets of stairs until you reach the fifteenth floor, on
    this floor you will find the BATTLE SHIELD.  After finding the battle
    shield, exit the room and go all the way to the left.  Take the
    hallway up and go all the way to the right door.  Go through the door
    to the sixteenth level.
    
    TOWER OF RADO / MONOCLE:
    On the sixteenth floor is the crossway to the TOWER OF RADO.  Enter
    the tower, and go all the way to the left to find the green door.
    Equip your Blue Necklace and Evil Ring and enter the door.  This is
    where you will encounter Reah, the poetess.  She will give you the
    MONOCLE.
    
    After you have the monocle, read the books that you have found in the
    tower.
    
    THE AMULET:
    After reading the books go back to Luther Jemma on the eleventh floor
    and he will give you the AMULET.
    
    POTION:
    Proceed up the floors from Luther Jemma to the fifteenth floor. Take
    the stairs on the far left to the seventeenth floor.  In the middle of
    the seventeenth floor is a chest with a POTION.  From there continue
    to the left to the stairs that lead to the eighteenth floor.
    
    BATTLE ARMOR:
    The eighteenth floor has two sets of stairs.  Take the stairs on the
    right to the nineteenth floor.  On the nineteenth floor is a room
    guarded by two stone statues.  Enter the room and find a chest
    surrounded by four stone statues.  Equip the Blue Necklace and the
    Evil Ring and touch the chest to receive the BATTLE ARMOR.  Return to
    the eighteenth floor and take the stairs on the left to the twentieth
    floor.
    
    FLAME SWORD:
    Go left through the twentieth floor.  A hole will appear in the wall,
    go through the hole and you will see a chest with two guards.  The
    guards are very hard to beat, so try using different rings, and taking
    them on one-by-one.  Once they are defeated, open the chest to receive
    the FLAME SWORD.  From the hole in the wall, continue to the left to
    the stairs leading to the twenty-first floor.
    
    The twenty-first floor is another mirror maze.  When you find three
    doorways, take the middle one.  Follow the passage until you see two
    mirrors next to each other.  Take the mirror on the right, and follow
    the passageway to the right.  The stairs will be found at the end of
    the passageway.
    
    HEADY:
    The twenty-second floor is also filled with mirrors.  Touch the
    mirrors and come to a green door.  This is where you will meet HEADY.
    To beat Heady, run up to the white face.  Then, when the heads are
    close together, run back and forth between the faces.  Try to stand on
    top of the faces, because they will not hurt you, and with a little
    bit of practice, you will be able to avoid the fireballs also.  You
    will know he is losing power, because the fireballs floating around
    his heads will disappear one by one, as his life meter gets lower.
    After you defeat Heady proceed left and up all the flights of stairs
    to the green door.  If you have the amulet you will be allowed to
    enter.
    
    DULK DEKT / BOOK OF Y'S:
    Enter the room and equip all of the silver items.  Walk up and touch
    DARK DEKT.  When you do this, the platform will take off and start
    flying through space.  Chase him around the platform, constantly
    keeping your sword stuck in him, while avoiding the fireballs.
    Everytime you touch him, a square will disappear on the floor, so you
    want to chase him around the outside first.  Eventually, he will die.
    After he is destroyed you will get the sixth BOOK OF Y'S.
    
    OTHER DARK DEKT STRATEGIES...
    That game brings back memories, I'm surprised the battery is still go=
    ing on yours.  All I can remember about the boss is that the floor di=
    ssapears beneath him each time he is hit.  The trick is to make sure =
    that you hit him while he is at the edges of the floor (or is it a pl=
    atforme?) so that you still can move about freely in the middle.  He =
    takes a lot of hits so make sure you don't paint yourself into a corn=
    er.
    Oh whatever.
    
    -- G. Crowe
    
    Well, that's what the hint sheet says.  :)  I always found that way
    impossible to do, though!  I kept the hints that way because the person
    who helped me write the hint sheet swore by it (although, by the time I
    got that far, he had left Sega).  I found it easier to just follow him
    around hitting him.  If he's going left, follow him left hitting him,
    etc.  It's been a long time, but I seem to remember being able to get 2
    or 3 hits per time across the screen.
    
    -- Clint Dyer
    
    When you get ready to fight the last boss, equip yourself with the silver
    sword and all the silver items. You may be tempted to use the flame sword,
    as I was, because it gives you higher strength than the silver sword does.
    But on this boss the silver sword is stronger even though your strength
    attribute actually goes down.
    
    -- Tony Lacau
    
    --
    Other Dark Delk Strategies by Tony Lacau, Clint Dyer, G. Crowe
    Remainder written by Clint Dyer, for Sega of America
    
    ***********************************************************************
    
    ZAXXON 3-D
    
    PAR Codes:
    00c0A302 Infinite lives 
    00c0AE20 Infinite fuel
    
    BOOK CORRECTION:
    The W capsule lets you access the different weapons.
    The E capsule lets you receive an extra ship.
    
    SECRET MODE:
    On the title screen hit the pause button and you will have a
    choice between the modes 3-D or 2-D and normal or reverse
    control.
    
    GAME STRATEGIES:
    To get through the magnetic fields.  Start off with full fuel,
    fly low and to the left, keep firing.  Head up diagonally to the
    right while continually firing.  You will hear a metallic noise
    when there is something in front of you.  Keep firing until you
    don't hear anything and aim for those areas.
    
    --
    PAR Codes contributed by Richard Good
    Written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    ZILLION
    
    PAR Codes:
    00c14370 Infinite energy
    
    MAP
    ---
    
                                       EH
       |---------------------------------------|
    A  |    |    |    |    |    | 1* |    |    |   EH = Enter Here
       |---------------------------------------|   SR = Secret Room
    B  | SR |    |    |    |    |    |    |    |   A  = Apple
       |---------------------------------------|   FD = Floppy Disk
    C  |    |    |    |  2 |    |    |    |    |   MC = Main Computer
       |---------------------------------------|   RC = Red Card
    D  |    | FD3|    |    |    |    |    |    |   C  = Champ
       |---------------------------------------|   *  = Zillion Power
    E  |    |    |    |    | A  |    |    |    |
       |---------------------------------------|
    F  |    |    |    |    | FD |    |    |    |
       |---------------------------------------|
    G  |    |    |    |    |    |    |    |    |
       |---------------------------------------|
    H  | |E||    |    |    |    |    |    |    |
       |---------------------------------------|
    I  | |L|| FD*|    |    |    |    |    |    |
       |---------------------------------------|
    J  | |E||    |    |FD  |    |MC  |    |    |
       |---------------------------------------|
    K  | |V||    |    |    |    |C*  |    |    |
       |---------------------------------------|
    L  | |A||    | *  |    |    |    |    |    |
       |---------------------------------------|
    M  | |T||    |    |    |    |    | RC |    |
       |---------------------------------------|
    N  | |O|| *  |    |    |    | FD | *  |    |
       |---------------------------------------|
    O  | |R||    |    |    |    |    |    |    |
       |---------------------------------------|
    P  | | ||    |    |    |    |    |    |    |
       |---------------------------------------|
          1    2    3    4    5   6    7    8
    
    INSTRUCTION BOOKLET CORRECTION:
    Do not enter in the suicide code in room C-4 as instructed in the
    book.  If you do, you will die!
    
    SECRET INVINCIBILITY:
    In room C-3, you can become invincible.  Before you go into room C-3,
    collect the Zillion Power from room A-6.  This will allow you to open
    the containers that are present.  After you have the Zillion Power, enter
    the room and you will see an elevator next to an energy barrier.
    
    Get in the elevator, reach out and touch the energy barrier, while
    pressing down on the Directional Pad.  Repeat this, until your energy
    drops to zero. If this is done correctly, the bottom of the elevator
    will fall out, and you will be invincible.
    
    NOTE:  Once invincible, the pause button will do no good, which means
    you will not be able to change characters.
    
    ZILLION POWERS:
    The Zillion Powers are located in rooms: A-6, I-2, K-6, L-3, N-2,
    and N-7
    
    FLOPPY DISCS:
    The Floppy Discs are located in rooms: D2, F5, I2, J4, N6, and the
    Red Card is located at M7
    
    DEFEATING THE DRAGON:
    After you exit the Computer Room, you will face a Dragon.  To defeat
    him, shoot him in the mouth approximately twenty times.  You will know
    that you are hitting him, because he will flash yellow.
    
    NOTE:  After the dragon is destroyed, re-enter the computer room, and
    re-input the suicide command.  This will allow you extra seconds to
    escape.  In addition, it may be usefull to make a map of the exact way
    out, so you won't waste time getting lost!
    
    EXTRA MESSAGES:
    If you enter the suicide code in rooms D2 and G4 you will get a special
    message.
    
    CODE LIST:
    >On another note, I started playing Zillion, and much to my dismay
    >I lost the instructions! If anyone has a listing of all the codes,
    >could they post it please?
    
    Ok, I'll do my best with this!
    
    -4 M's with lines on the bottom = Map display
    -4 hearts with feet = Laser Barrier Stop (temp. stops yellow lazers)
    -4 8's = Sensor Stop (elimanates infared rays)
    -4 U's with lines through them = Moving Walkway Stop
    -4 Circles at the bottom, with T's out the top = Auto-Gun Stop
    -4 eye creatures (eyes on teh bottom, eyebrows on the top) - Warp A
    (returns you to the elevator at the base of the underground entrance)
    -4 outlined Y's = Warp B (returns you to the nearest elevator)
    -4 infinity signs (sideways 8's) = Base Explosion (to end the game)
    -4 sideways 8's on top, arms (?) at the bottom = Explosion cancel (when
    you were just kidding about the sideways 8's thing...)
    -4 0's = Suicide (oh, the manual thinks it can help you decide when
    it's "useful" -- What does this manual think it is, God???)
    
    -- Clint Dyer
    
    CONTINUE CHEAT:
    Press buttons 1, 2 and Up on the joypad after you've died. You can now
    continue on from where you left off.
    
    ---
    PAR Codes contributed by Richard Good
    Code List by Clint Dyer
    ASCII map by Jeff Bogumil
    Original map by ???
    Cheat sheets provided by Brett Carver
    Continue Cheat from Sega Power
    Remainder written by Clint Dyer, for Sega of America
    
    ************************************************************************
    
    ZILLION II: THE TRI-FORMATION
    
    CONTINUE FEATURE:
    When the Game Over screen appears, press the control pad UP and
    BUTTON ONE. This will allow you to continue three times.
    
    EXTRA MEN:
    When in the narrow corridor in stages 1,3,5,and 7 pick up the A
    and change into the ARMORATOR carefully ease J.J. into one of the
    bottomless pits. Line his shoulders up with the top of the pit.
    Slowly press up on the control pad and fire at the on coming
    flying creatures. You will reach a level where you are even with
    the creatures and you can maintain this position as long as you
    do not move or re-adjust your control pad. Just keep firing you
    will get free guys at 30,000, 70,000, 120,000. You can have a
    maximum of four.
    
    LEVEL ONE:
    Always keep shooting!  You can get many Norsa Warriors before
    they shoot.
    
    Learn how and when to jump.
    
    If you jump and move in a diagonal direction, you can jump
    higher.  When you have the three Zillion laser pieces, you will
    be able to take down many enemies quicker., and with less shots.
    
    The pulsating areas on the floor will decrease your life meter,
    so watch out!
    
    LEVEL TWO:
    When on this or any other even-numbered level, you must watch
    out for Noza Noza.  Get as close to the edge of the pits as
    possible, and shoot any Norsa Warriors, and Noza Noza before
    jumping across.
    
    When fighting the Olivian Platoon Captain, stay where you start
    and just shoot.  be ready to turn quickly when he appears behind
    you.
    
    LEVEL THREE:
    This level is much like Level One, except things move faster.
    Sometimes, there will be a multi-level floors.  There is likely
    to be less fighting on the tops of these levels.
    
    When fighting the Norsa Raker (With the Armorator), shoot a
    couple shots, that are level with him.  Then move up or down, so
    he doesn't hit you.
    
    Fighting the Norsa Raker (Without the Armorator), shoot as much
    as you can, and when he fires at you, jump over it.
    
    If you complete fighting the Norsa Rakers (Without the
    Armorator), go as far to the front as you can, duck down in the
    Turbo Cycle, and shoot.
    
    LEVEL FOUR:
    The Black Noza Noza takes two shots to destroy.  If you don't
    have enough room to get two shots off, jump or dodge him.
    
    When the Jet Soldiers attack, duck down, and they can't hit
    you.
    
    When fighting the Radjian Defense Leader, stay in the middle of
    the screen.  When he is on the ground, duck and shoot.  When he
    jumps, turn towards where he is going to land, and repeat the
    same procedure.
    
    LEVEL FIVE:
    Change to Armorator, when you first start this level.
    
    Learn to dodge the Gun Batteries.
    
    There will be two sets of Norsa Rakers.  After you destroy
    them, there will be two or three Norsa Warriors on Aerobats
    coming from behind you, so be prepared!
    
    LEVEL SIX:
    Notice the blocks on the ceiling.  Norsa Warriors will drop out
    of them and attack you.  To get by the Warriors, shoot them as
    quickly as you can.
    
    When the Norsa Mini Rakers come at you, duck and dodge their
    fire.
    
    Fighting Alleevia Suprese is tricky.  The best way to attack,
    is to dodge his missiles, and shoot continuously.  When he comes
    very close, jump over him, turn around and keep firing.
    
    LEVEL SEVEN:
    This is the hardest level, although having a complete Zillion
    Laser will help you tremendously.  Learn to dodge the various
    enemies coming at you.  Change to the Armorator immediately.
    
    The pulsating areas on the floors will not hurt you.
    
    LEVEL EIGHT:
    This level is much like level six.  Watch out for Gun
    Batteries.  They shoot mega Skofu Sites.
    
    To defeat Baron Rick, jump and shoot toward the right.  Keep
    firing at him, while dodging his laser fire.  When he gets hit,
    he flashes and while he is flashing, and you are able to walk
    through him.  Repeat this procedure, and continue shooting at
    him.  This is not a timed fight.
    
    ADDITIONAL HINTS:
    To keep from getting hit by the flying Skofu-Site (When you're
    on the motorcycle), keep pressing down on the directional pad in
    the lower right hand corner and keep firing.
    
    Don't go down Electric Coils in the odd levels.
    
    Use your zillion 3.  This is the best weapon
    
    On Level five, try to have both Apple and Champ in reserve.
    
    When your life meter is at "I", or "L", in the word LIFE,
    switch partners.
    
    --
    Written by Clint Dyer, for Sega of America
    
    [END OF FILE]
    
    
    
    
    
    

    FAQ Display Options: Printable Version