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    Game Endings FAQ by AdamL

    Version: 1.1 | Updated: 02/10/13 | Printable Version | Search This Guide

    
    
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    A Guide to Game Endings for everything Sega Master System related.
    
    v1.1 - Completed 2/9/13
    
    Written and maintained by Adam Lamontagne
    Copyright 2011-2013 Adam Lamontagne
    email: alamont1 AT gmail DOT com
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=
    TABLE OF CONTENTS
    =-=-=-=-=-=-=-=-=-=-=-=
    
    I.    Current Update
    II.   Introduction
    III.  The Games
          A. SMS Games (USA)
          B. SMS Games (Europe)
          C. SMS Games (Brazil)
          D. SMS Games (Japan)
          E. SG-1000 Games
    IV.   Past Updates
    V.    Miscellaneous
    VI.   Disclaimer
    
    
    
    
    =-=-=-=-=-=-=-=-=
    I. CURRENT UPDATE
    =-=-=-=-=-=-=-=-=
    
    2/9/13: v1.1
    -Added finishes for:
     -Borderline (SG-1000)
     -Columns
     -Ghostbusters
     -Line of Fire (E)
     -Miracle Warriors
     -Running Battle (E)
    
    -Added titles for every US SMS game to know which ones I need to do
    -Moved Wanted into the (E) section
    -Added a Past Updates section
    
    
    
    
    =-=-=-=-=-=-=-=-=-=
    II. INTRODUCTION
    =-=-=-=-=-=-=-=-=-=
    
    Many of you have probably seen my NES endings guide on gamefaqs. That is and
    will always be a work in progress, as I will never finish every single NES,
    Famicom, PAL, Homebrew and other 8-bit related Nintendo game ever made, if
    only because of the language barrier for some of them and the fact that I
    simply will run out of time before I pass away.
    
    The NES was my first true love when it came to video games, but in high
    school I had this friend who had something called a Sega Master System. He
    would talk about games like Phantasy Star and Alex Kidd but since I was so
    entrenched in all things NES I just ignored him. It wasn't until I stayed
    over his house one night and he introduced to some of these games that I
    realized how cool the SMS was.
    
    A year or so later I got the new Sega Genesis for Christmas. I felt like I was
    betraying Nintendo, but the games were so cool and the graphics were so much
    better than 8-bit. A little while after this I saw something called a Power
    Base Converter at Toys R Us. Upon further inspection I noticed that it was
    designed to play SMS games on a Genesis. I had gone into the store to buy a
    new game and ended up leaving with the converter. The next day at the mall I
    ventured into KB Toys and they had a bunch of really cheap SMS games in the
    bin in the front of the store. Needless to say I stocked up on about 5 or 6
    SMS games and got myself hooked.
    
    In the late 90s I got an actual SMS on eBay and a Pro Action Replay to help
    me make codes, but ended up losing interest. Now, over 10 years later I have
    rediscovered SMS games and want to finally get to the bottom of mysterious
    games (to me) like Zillion, the Wonder Boy series and many other gems.
    
    This guide is being created mainly so I can look at it years later and remem-
    ber my SMS gaming exploits by looking at the ending descriptions, which should
    ring a bell years from now as memory fades. It is also designed to help any-
    one playing the game figure out just how many levels/stages/rounds there are
    in a particular game and possibly if there is more than one ending or even no
    ending at all.
    
    Spoilers abound throughout this guide, so if you don't want the ending to a
    game spoiled for you, DO NOT continue reading. Also, if there is a game that
    you cannot find in the guide that you are curious about, I am always open to
    suggestions that will help someone out. I make a lot of my own gaming cheats
    using Kega Fusion in order to finish most of the games, so there is a good
    chance I will eventually finish most of the 8-bit Sega games, barring a few
    that will probably be thorns in my side until I leave this place.
    
    
    
    
    =-=-=-=-=-=-=-=-=
    III. THE GAMES
    =-=-=-=-=-=-=-=-=
    
    The following is a list of the games included in this guide. If you have any
    special requests, please email them to me.
    
    There are separate sections for SMS games released in the USA, Europe, Brazil,
    Japan and even for the SG-1000 games, the predecessor to the SMS. Omar Cornut
    has even ventured into Taiwan to document SMS games released there, so a Tai-
    wan section may even be added some day. Oh yeah, we can't forget the SMS pro-
    totypes that get discovered as well.
    
    
    
    USA
    
    Action Fighter
    Aerial Assault
    After Burner
    Alex Kidd in High Tech World
    Alex Kidd in Shinobi World
    Alex Kidd - The Lost Stars
    Alien Syndrome
    Astro Warrior
    Aztec Adventure
    Blade Eagle 3-D
    Bomber Raid
    Columns
    Cyborg Hunter
    Dead Angle
    Double Dragon
    E-SWAT
    Enduro Racer
    Fantasy Zone
    Fantasy Zone II - The Tears of Opa-Opa
    Fantasy Zone - The Maze
    Galaxy Force
    Gangster Town
    Ghost House
    Ghostbusters
    Global Defense
    Golvellius - Valley of Doom
    Hang-On & Astro Warrior
    Hang-On & Safari Hunt
    James "Buster" Douglas Knockout Boxing
    King's Quest - Quest for the Crown
    Lord of the Sword
    Maze Hunter 3-D
    Michael Jackson's Moonwalker
    Miracle Warriors
    Missile Defense 3-D
    Montezuma's Revenge
    My Hero
    R.C. Grand Prix
    Rambo III
    Rastan
    Rocky
    Shanghai
    Shinobi
    Shooting Gallery
    Snail Maze
    Space Harrier 3D
    Spellcaster
    Super Monaco GP
    Wonder Boy
    Wonder Boy III - The Dragon's Trap
    Zaxxon 3-D
    Zillion
    Zillion II - The Tri Formation
    
    
    EUROPE
    
    Alien StorM
    Cheese Cat-astrophe Starring Speedy Gonzales
    Dragon - The Bruce Lee Story
    Ecco the Dolphin
    Flash, The
    Gauntlet
    Hang-On
    Jurassic Park
    Line of Fire
    Marble Madness
    Masters of Combat
    Mercs
    Ms. Pac-Man
    Pit-Fighter
    Predator 2
    Putt & Putter
    Running Battle
    Sagaia
    Scramble Spirits
    Smurfs 2, The - Smurfs Travel the World
    Strider II
    Super Space Invaders
    Terminator, The
    Wanted
    Wonder Boy in Monster World
    Zool
    
    
    BRAZIL
    
    Chapolim x Dracula - Um Duelo Assustador
    Ecco - The Tides of Time
    Mickey's Ultimate Challenge
    Virtua Fighter Animation
    X-Men - Mojo World
    
    
    JAPAN
    
    Alex Kidd - BMX Trial
    Galactic Protector
    Megumi Rescue
    Woody Pop
    
    
    SG-1000
    
    Borderline
    Flicky
    Golgo 13
    Gulkave
    H.E.R.O.
    Wonder Boy
    
    
    
    
    ==================
    A. SMS GAMES (USA)
    ==================
    
    ACTION FIGHTER (Sega)
    -This game is very similar to Spy Hunter for the NES, except it is harder and
    it has an ending. There are a total of 5 missions in Action Fighter. They are
    very long and difficult missions at that. If you finish this game without the
    use of any of the built in codes or PAR codes, you're probably not entirely
    human. When you get to the end of Mission 5 you will have to face off against
    two battleships. They come on the screen one at a time, so you will have time
    to hammer the first one with 30 shots and destroy it before the second one
    makes its appearance. When you finally lay waste to the second one you will
    get a light blue screen with a letter from the President that reads AT LAST
    YOU HAVE ACCOMPLISHED ALL YOUR MISSIONS. WE HOPE YOU ENJOYED PLAYING! SO
    LONG! It goes to the GAME OVER screen and then to a RANKING LIST screen that
    shows the high scores, which you should be on if you managed to finish this.
    Then it returns you to the title screen. Not much fanfare, but it was one of
    Sega's early SMS games, released in 1986.
    
    
    AERIAL ASSAULT (Sega)
    -A decent shooter with long levels. There are 3 modes of difficulty to play
    through. If you choose Easy Level you will only have 4 Missions to complete.
    Upon destroying "EL" at the end of Mission 4 you will get a pic of your
    plane flying away from the explosion with the words CONGRATULATIONS! YOUR
    MISSION HAS BEEN COMPLETED. THE EVIL FORCE HAS BEEN DESTROYED AND THE WORLD
    IS SAFE. YOU HAVE BECOME A TRUE WARRIOR. TIME FOR PRACTICE IS OVER. NOW,
    CHALLENGE THE NORMAL OR HARD LEVEL. THERE YOU WILL FIND THE REAL ENEMY. GOOD
    LUCK! Nice, I love that you don't get the same ending if you play the easiest
    difficulty that you get if you beat the hardest. Now play through Normal Level
    and when you defeat the "EL" laser at the end of Mission 4 instead of getting
    the ending message you got before you will get the following message at the
    bottom of the screen: AMAZING SKILLS! WE'VE JUST LEARNED THAT THE N.A.C.'S
    LAST REMAINING FORTRESS HAS BEEN DISCOVERED IN DEEP SPACE. ALTHOUGH IT SEEMS
    TO HAVE ENORMOUS FIGHTING CAPABILITY, YOU MUST DESTROY THE FINAL ENEMY.
    FREEDOM FIGHTER, SPEED SKYWARD FOR ALL THE PEOPLES OF THE WORLD! Now you will
    begin Mission 5 (unavailable for play on Easy Level) which takes place in
    deep space. When you manage to defeat the boss (flying space station) at the
    end of the mission you will get a scene showing your plane on the ground with
    you waving from the cockpit and a bunch of people waving back to you. The
    message on the bottom says CONGRATULATIONS! YOUR MISSION HAS BEEN COMPLETED.
    THE EVIL FORCE HAS BEEN DESTROYED AND THE WORLD IS SAFE. HAVING OVERCOME
    SEVERE TRIALS, YOU HAVE AT LAST BROUGHT FREEDOM AND PEACE TO THE WORLD. THE
    DARK ERA HAS ENDED AND A NEW HERO IS BORN..... It will fade to black and
    several screens of staff credits will show up followed by PRESENTED BY SEGA
    then back to the title screen. Now if you manage to beat it on Hard Level
    you will get the same ending screen waving to the people, but the message
    will be a bit different: CONGRATULATIONS! YOUR MISSION HAS BEEN COMPLETED.
    YOU'RE THE GREATEST WARRIOR ALIVE!! HAVING OVERCOME TREMENDOUS TRIALS, YOU
    HAVE AT LAST BROUGHT FREEDOM AND PEACE TO THE WORLD. THE DARK ERA HAS ENDED
    AND A NEW HERO IS BORN... WE'LL NEVER FORGET THE NAME OF "FREEDOME FIGHTER,"
    THE SAVIOR WHO DELIVERED US FROM DARKNESS. Not a huge difference, but again,
    cool that all 3 difficulty level endings weren't exactly the same.
    
    
    AFTER BURNER (Sega)
    -This is the Sega version of Top Gun. It is not the same as the NES game by
    Konami, but is pretty similar. There are a total of 18 stages. At the end of
    Stage 18 you must destroy a heavy bomber. It is one of the toughest bosses
    in any video game and one that took me over 20 years to beat (thanks to some
    invincibility codes created by Pugsy). The missiles it fires at you do not
    miss you, so you have to shoot them with your guns. If you can somehow manage
    to avoid them and take some shots at the bomber, you may get lucky and des-
    troy it. When you do it will show your ship landing on the deck of the Sega
    Enterprise aircraft carrier. It then goes to a blue screen showing a picture
    of the pilot, who looks exactly like Tom Cruise from Top Gun, with the words
    MISSION COMPLETE below him. The next screen shows your crew standing outside
    your plane congratulating you and the third screen shows what looks like your
    commanding officer shaking your hand on a job well done. It then goes back to
    the title screen from here.
    
    
    ALEX KIDD IN HIGH TECH WORLD (Sega)
    -A neat little platform/action game starring Sega's early mascot, Alex Kidd.
    You start the game Alex's castle where he has to go up and down the 5 floors
    of the castle getting clues and finding the 8 pieces of the map to the new
    arcade in town, High Tech World. Most of the game takes place here and it is
    kinda like the Linus Spacehead game for the NES and SMS, where you just roam
    around talking to people looking for clues. Once you have the whole map you
    find the Hang Glider and fly to the next area, the Ninja Forest. Now the game
    actually converts to an action game, where you shoot and jump, killing ninjas
    and other pests that get in your way. Once you make it through the forest you
    end up at the Village. This is the 3rd main area of the game and there are no
    enemies. You just go into buildings looking to buy things and talking to
    people. If you happen to go into the burger shop at 14:00 hours you will get
    1000 coins. Go to the Temple and pray 100 times and you will get the pass that
    lets you go to the 4th and final area of the game, the Animal Forest. Here
    you will fight ninjas and other animals like in the Ninja Forest. When you get
    past the bridge and the end and do away with a couple red ninjas walk off the
    screen to the right and you will go to a screen with the Hi Tech World arcade.
    The next screen will show Alex playing Outrun, a popular Sega game at the time
    with the words PRINCE ALEX HAS FINALLY REACHED THE ARCADE 'HIGH TECH WORLD!'
    beneath him. HEY! THESE SEGA GAMES ARE GREAT! he says. PRINCE ALEX'S ADVENTURE
    IS OVER. MAYBE YOU WILL MEET HIM AGAIN SOMEDAY! He turns to you and points a
    finger in the air. It then returns to the title screen. A pretty cool mix of
    puzzle and action here, though I don't know how any player would know to pray
    100 times to get a pass.
    
    
    ALEX KIDD IN MIRACLE WORLD (Sega)
    -
    
    
    
    ALEX KIDD IN SHINOBI WORLD (Sega)
    -If you are a fan of Alex Kidd or Shinobi, you should enjoy this one, as there
    are many elements from both series found here. There are a total of 4 Rounds.
    In each Round there are 2 action stages and 1 boss fight stage. In Round 4,
    Stage 2 you will fight 2 of the previous bosses again. When you finish that
    Stage you will go to the final stage of Round 4, the boss battle against
    Hanzo. Battle him just like you do the final boss of the original Shinobi.
    He has 3 forms you have to defeat, but is much easier than the final boss in
    Shinobi. When you defeat all 3 forms of Hanzo he will disappear in a cloud of
    smoke. The screen will turn black and then Alex will run to his girlfriend.
    The soul of Shinobi leaves Alex's body (he grows noticeably smaller) and goes
    to the top of the screen and says CONGRATULATIONS TO YOU, ALEX, ALL IS DONE.
    Alex replies THANK YOU FOR YOUR GUIDANCE. It then goes to a bright blue screen
    with Alex and his girl standing in flowers as staff credits zip by above you.
    END appears in pink script and it stays here until you press a button. When
    you press a button it returns to the opening sequence of the game, which shows
    you in that same field with the girl that you are in during the ending.
    
    
    ALEX KIDD - THE LOST STARS (Sega)
    -One of the 4 Alex Kidd games released for the SMS in the USA (BMX Trial was
    a 5th Alex Kidd game, released in Japan only). This one is a pure platformer
    as you guide Alex Kidd through 7 stages to get to the end, then 7 more stages
    to get the game's true ending. At the end of Stage 7 you will reach the Zig-
    gurat sign and finish the stage. It shows the Statue of Liberty in front of
    a planet and some other celestial body (nebula?) and the screen scrolls up to
    show another planet and heavenly body, then 6 orange globes float up into the
    screen and turn into 6 constellations. It then send you back to Stage 1, which
    is really Stage 8 (beginning the 2nd Quest). The stages look the same as they
    did but there are some subtle differences. Now play through the game again and
    when you reach Stage 7 again (Stage 14) get to the Ziggurat sign and it shows
    the Statue of Liberty again and the constellations just like before, but this
    time it says THE END instead of sending you back to the beginning. Then it
    goes back to the title screen. Kind of cheap making you play through the game
    a second time just to get a screen that says THE END. Guess Sega wanted you to
    get your money's worth back in 1988.
    
    
    ALF (Sega)
    -
    
    
    
    ALIEN SYNDROME (Sega)
    -One of the all time classic SMS games. This was one of a handful of games
    that was ported over to the NES through the unlicensed company called Tengen.
    There are a total of 7 stages. In each stage you must rescue the prisoners
    and when you find them all the exit will open to the boss. When you get to
    Stage 7 you do not have to go through the stage like in the previous 6 stages,
    but will instead go directly to the final boss, a weird looking brown creature
    with an exposed brain and eyes on the side of its head, called Mr. Mimi. When
    you defeat it you will get the ROUND 7 CLEAR screen showing your points and
    then it will go to a black screen with the following message:
    EPILOGUE
    IN THE YEAR 2089 EARTH COM-
    MAND TROOPERS RICKY AND MARY
    SUCCESSFULLY COMPLETED A
    MISSION TO RESCUE THEIR FEL-
    LOW TROOPERS FROM THE INVAD-
    ING ALIEN FLEET. IN THE
    COURSE OF THEIR MISSION, THE
    BRAVE EARTH COMMAND TROOPERS
    BLASTED THE ALIEN SPACE
    SHIPS...AND THEIR EVIL LEAD-
    ERS... OUT OF THE GALAXY.
    RICKY AND MARY RECIEVED THE
    MEDAL OF VALOR FOR THEIR
    BRAVERY.
    BUT TEH BATTLE HAS ONLY BE-
    GUN! IN THE BLACKEST REACHES
    OF SPACE...MILLIONS OF LIGHT
    YEARS FROM KNOWN TERRITORY...
    THE ALIENS THIRST FOR RE-
    VENGE!
    WHEN THEY RETURN, RICKY AND
    MARY WILL BE THERE, READY TO
    ONCE AGAIN FIGHT THE ALIEN
    SYNDROME!
    The ALIENS STAFF will scroll after the message and show a handful of the games
    creators then it will show Ricky and Mary embracing in front of the starry
    background and THE END will appear above them. It will then go back to the
    title screen.
    
    
    ALTERED BEAST (Sega)
    -
    
    
    
    ASTRO WARRIOR (Sega)
    -This shooter was a very early SMS release, coming out in 1986. There are only
    3 stages to play through: THE GALAXY ZONE, ASTEROID ZONE and NEBULA ZONE.
    There will be a boss at the end of each stage. When you defeat Belzebul at the
    end of Stage 3 it will say SURELY REVIVE BELZEBUL like it says for the other
    bosses. You then restart at Stage 1 (Galaxy Zone). You can play through the
    game multiple times (I went through it 6 times) but it will always send you
    back to Stage 1 after beating Belzebul and you will never got an ending, as it
    is a continuous loop. Not a bad early shooter, but an ending would have been
    nice, even one screen that congratulated you or something.
    
    
    AZTEC ADVENTURE (Sega)
    -There are 10 stages to play through here. When you finish all 10 stages you
    will be allowed to play through an 11th final stage, comprised of all the
    bosses from the game. Fight through them and you will face the final boss,
    what looks like an Aztec painting of a giant bird. It's head will pop out from
    its body, so just attack it until you defeat it. It will then go to a screen
    showing the fairy princess in front of a pink door. You walk in front of the
    door and it opens, bathing you in sunlight. The next screen shows your sur-
    prised face looking on with the words AT THE COMPLETION OF THE LONG JOURNEY,
    OUR YOUNG HERO HAS AT LONG LAST LOCATED PARADISE. WHAT DID HE DISCOVER THERE?
    THAT REAL PARADISE LIES ETERNALLY IN THE PERSON WHO DREAMS OF IT. WHY DON'T
    YOU ALSO VENTURE FORTH INTO THE WORLD IN SEARCH OF YOUR OWN INDIVIDUAL UTOPIA.
    FOR ONLY WITH SUCH A DREAM, WILL YOU FIND THE MEANING OF TRUE HAPPINESS. You
    are then brought back to the title screen. Not a bad old game for the SMS if
    you can get past the extreme slowness in which your character moves.
    
    
    BLACK BELT (Sega)
    -
    
    
    
    BLADE EAGLE 3-D (Sega)
    -A decent overhead shooter by Sega. The biggest difference between this and
    most shooters is that you can press a button to fly closer to the ground or
    stay higher off the ground. This makes a huge difference, as certain enemies
    can kill you if you are low and certain enemies get you if you are higher up.
    As for the stages, there are a total of 9 to blast through. They are not num-
    bered but you will know when you finish one because your ship fades into the
    screen and it goes to a status screen before moving on to the next stage. It
    wouldn't have killed them to throw a stage number on that status screen, would
    it? Anyway, there are 2 or 3 mini-bosses in each stage and most of them have
    an end boss. When you get to Stage 9 and make it to the end you will face off
    against a snake like creature with the head of one of Ridley Scott's aliens.
    This is the only boss that doesn't show up more than once in the game and
    rightfully so, seeing how he is the final boss. He takes some serious damage
    but when you finally destroy him it will show your ship flying back to Earth
    and then you get a black screen with the following message:
    CONGRATULATIONS ON ACCOMPLISHING A MOST DIFFICULT MISSION. YOU AND YOUR EYES
    HAVE EARNED THE RIGHT TO A MUCH NEEDED REST.
    It will then show your score and return you to the title screen. Neat message.
    
    
    BOMBER RAID (Sega)
    -This game looks like it could be in the 1942/1943 series of games. It is a
    straight-forward shooter and there are only 5 missions you must go through to
    beat the game. There is a big boss at the end of each mission (tank, bomber,
    etc.) and at the end of Mission 5 you must take out a giant aircraft carrier.
    It is actually pretty easy to defeat, as you just travel the length of it,
    taking out gun placements and aircraft along the way. When you defeat the
    carrier it will go to the score screen that says THE MISSION IS FINISHED!!
    like it usually does after each mission. It will show the NUMBER OF WEAPONS
    DESTROYED and give you the usual bonus for that. It will then say CONGRATULA-
    TIONS THE BATTLE IS OVER. It then goes to a cutscene of your plane landing on
    a colorful little runway followed by a screen showing a pic of your commanding
    officer handing you a medal and you wearing the medal in a 2nd pic with the
    words THE BATTLE IS OVER above you. The screen will then start scrolling the
    staff members and end at PRESENTED BY SEGA 1988. You are then returned to
    Mission 1.
    
    
    CALIFORNIA GAMES (Sega)
    -
    
    
    CAPTAIN SILVER (Sega)
    -
    
    
    CASINO GAMES (Sega)
    -
    
    
    CASTLE OF ILLUSION STARRING MICKEY MOUSE (Sega)
    -
    
    
    CHOPLIFTER (Sega)
    -
    
    
    CLOUD MASTER (Sega)
    -
    
    
    COLUMNS (Sega)
    -This was Sega's answer to Tetris. Basically the same game, but here you must
    match 3 or more of the same color to break those color blocks. There are 2
    games you can choose from: ORIGINAL and FLASH. In ORIGINAL you get to select
    the Difficulty (Easy=4 colors, Normal=5 colors, Hard=6 colors) and the Level
    (speed 0-9). For every 50 blocks you break you go up to the next Level. There
    is no ending in ORIGINAL mode. The level goes up to 9 and the blocks come
    down at ridiculous speed. I would probably say breaking 50 blocks at Level 9
    speed could be considered mastering this, as it doesn't go up to Level 10 but
    stays at Level 9 no matter how many blocks you break when you reach this
    point.
    In FLASH mode you must destroy the one flashing brick that is at the bottom
    of the pile. You can select the Difficulty and how High you want the blocks
    to be stacked. The higher the blocks are stacked, the harder it is to get to
    the buried block to destroy it. Also, as you break blocks the level will go
    up, which increases the speed in which they fall. The ultimate challenge in
    FLASH mode is to set the Difficulty to Hard and the High setting to 9. How-
    ever, even if you manage to get to the flashing brick and break it, no matter
    which setting you are playing on, you will get the same "Ending." All it does
    is put the words YOU DID IT! in the middle of the playing area. It then un-
    ceremoniously dumps you back to the title screen. There is also a 2 Player
    game as well as a Versus game, but these are just played against another hu-
    man opponent. Would have been nice to see a credits roll.
    
    
    CYBORG HUNTER (Sega)
    -A decent action game by Sega where you must enter into 7 different areas of
    the cyborg base to find Vipron, the final boss. The 7 areas are divided by
    letter (Areas A through G). You can play Areas A, B and C in any order but
    must get the ID card from the boss in Area C to get into the next section,
    which has Areas D and E. Beat the boss of Area E and you get the ID card that
    gets you to Area F. Beat that boss and you get the final ID card to get to
    Area G, where you will find Vipron. Play through his Area, defeating the les-
    ser cyborgs along the way until you reach him. Beat him in battle with your
    psycho gun and the blond girl that gives you messages (Adina's her name) will
    appear and say PALADIN, YOU'VE DONE A GREAT JOB! EVERYBODY IN THE BASE STATION
    IS VERY PLEASED. THE LAST STEP IS TO RETURN TO THE BASE STATION WHERE YOU WILL
    BE WELCOMED AND APPLAUDED FOR YOUR ACCOMPLISHMENT. THIS WILL BE OUR LAST CO-
    MMUNICATION. SEE YOU NEXT AT THE BASE STATION. You then get a starry back-
    ground and it shows images of PALADIN, TREVOR and CATHERINE followed by THE
    END in big yellow letters. The staff credits flash by and it returns to the
    title screen.
    
    
    DEAD ANGLE (Sega)
    -I had no idea this was a sequel to Empire City 1931 until I read the great
    FAQ written for the game by hundley4ever. The game is a straight-forward
    shooter like its Famicom predecessor and there are no hidden items that you
    need to find to properly finish the game. There are a total of 6 Stages. In
    each stage you have a certain number of enemies you must kill before you face
    off against the stage's boss. When you finally make it to Stage 6 (THE BOSS)
    you will have 50 enemies you have to take out, including the bosses of the
    previous stages. When you get the enemy count to 0 you can shoot out the
    glass wall that is in front of the final boss (who is holding your girlfriend
    hostage) but make sure you hit the boss and not the girl. It takes just one
    shot to kill him, but if you hit the girl you will get the message YOU MISTAKE
    and have to start the stage over from the beginning. When you plug that last
    boss it will show a really cool cut scene of him flying backwards out of the
    window, complete with shattered glass sound and then go to a screen showing
    you standing in front of your girl with the words YOUR SWEETHEART IS SAFE. YOU
    PUT THE CRIME BOSS IN THE BIG SLEEP. GOOD JOB. It then switches to a scene
    showing you holding her in front of the shattered window with the famous
    Humphrey Bogart line HERE'S LOOKING AT YOU, KID written below. An appropriate
    end to this 30s style gangster game. Godfather type music continues to play
    for a bit before THE END appears on the screen. Pressing a button brings you
    back to the title screen.
    
    
    DICK TRACY (Sega)
    -
    
    
    
    DOUBLE DRAGON (Sega)
    -The classic beat-em up game has 2-player simultaneous action on the SMS,
    something it did not have in the NES version. There are a total of 4 Missions
    to play through. At the end of Mission 4 you will face off against the gunman
    named Jeff (he's referred to as Willy in the NES version). When you defeat him
    your girlfriend, Mary Ann, will drop into the room and walk over to you and
    give you a nice full hug. A big pink heart floats up away from you and then
    the screen turns black and it says MAY YOU LIVE HAPPILY FOREVER in purple
    letters followed by PRESENTED BY TECHNOS JAPAN CORP. REPROGRAMMED BY SEGA in
    teal letters followed by THE END in yellow script. Pressing a button brings
    you back to the title screen. Now, if you happened to be playing alongside a
    2nd player and he is still alive after you defeat Jeff, you will have to duke
    it out with him/her. When you defeat your brother (or he defeats you) the
    brother who wins will embrace Mary Ann like in the 1-player ending and the
    ending will proceed like it did before. Pretty cool that they let the 2 play-
    ers fight it out like that.
    
    
    E-SWAT (Sega)
    -This is a pretty short side-scrolling action game consisting of 5 stages.
    Each stage has 2 sections, each with its own boss. When you get to the final
    boss (2nd boss of Stage 5) you must destroy the 4 green orbs stationed around
    him. Once destroyed he will appear on the ground. Destroy the 5 sections of
    his shield and he will be defeated. It will show you walking away from the
    inferno as the staff credits appear to the right of you and end with PRESEN-
    TED BY SEGA. It then goes to a screen showing what looks like your soldier's
    helmet and blaster along with a bunch of bullets lying on the ground in a
    spotlight with the word END beneath it. It then brings you back to the title
    screen. As for the EASY or NORMAL difficulty settings, they only affect game-
    play, as the ending is exactly the same for both settings. The ending could
    have definitely had more thought put into it.
    
    
    ENDURO RACER (Sega)
    -A cool little motorcycle racing game by Sega where you must race through 10
    stages before your time runs out to finish the game. There are a ton of jumps
    you must make and other opponents you must pass on each track as well as ob-
    stacles to be avoided, like the water in one of the stages. After you finish
    Stage 5 it will go on to Stage 6, but the stages background repeats here be-
    cause Stage 6 looks like Stage 1. However, when you finish Stage 10 the game
    does come to an end and isn't one of those games that send you into an infin-
    ite loop with no satisfaction of seeing an ending. After you cross Stage 10's
    finish line it will show the usual screen that shows your lap time for each
    stage and the amount of opponents passed. It then goes to a screen that says
    CONGRATULATIONS! YOU SUCCESSFULLY COMPLETED ALL OF THE STAGES! RECORD [YOUR
    BEST TIME HERE] The screen then starts to scroll and says "ENDURO" IS A SYM-
    BOLIC JOURNEY THROUGH LIFE VIA THE MEDIA OF A RACE. THE RESULTS ARE INSIGNIF-
    ICANT AND WHAT REALLY COUNTS IS COMPETING. OF PARTICULAR IMPORTANCE ARE THE
    LESSONS TO BE LEARNED CONCERNING ONE'S SELF FROM THE VARIOUS ENCOUNTERS YOU
    EXPERIENCE ALONG THE WAY. THERE IS NO VICTOR OR LOSER IN THIS TEST OF ENDUR-
    ANCE. THE ONLY THING THAT REALLY MATTERS IS THAT YOU MAKE A COMMITMENT TO BE-
    GIN THE LONG AND TRYING TREK. THIS GAME IS THEN DEDICATED TO ALL OF THE "LIFE
    RIDERS" WHO HAVE STARTED OUT ON THE SOLITARY TRIP TO FIND THEIR OWN INDIVIDUAL
    LIMITS. LAST, BUT NOT LEAST, MAY WE SINCERELY CONGRATULATE YOU ON A PERFECT
    RUN. THE END. It returns to the title screen after that. I'm guessing the Sega
    employee who came up with all that gibberish probably now resides in a group
    home somewhere.
    
    
    F-16 FIGHTING FALCON (Sega)
    -
    
    
    
    FANTASY ZONE (Sega)
    -Classic Sega game that launched the somewhat significant career of the Opa
    Opa character. This colorful shooter has 8 rounds. When you reach Round 8 you
    will have to take out all of the previous 7 bosses once more. Do this and you
    fight the giant Opa Opa. It shoots what looks like snakes out of its opening
    and you must blast the head of the snake to make the line it trails disappear.
    Once you blast several of these snake heads the giant Opa Opa will move into
    the center of the screen and its eye will flash. It then goes to a bile
    colored screen and the following message scrolls by: OPA-OPA (THE PLAYER) HAS
    NOW DESTROYED THE INVADING ARMY AND RESTORED PEACE TO THE "FANTASY ZONE".
    HOWEVER, HE HAS MIXED EMOTIONS BECAUSE HIS LONG LOST FATHER WAS THE CHIEF OF
    THE ENEMY FORCES. ONE BURNING QUESTION THAT WILL REMAIN WITH HIM UNTIL HIS
    DYING DAYS....."WAS MY VICTORY REALLY WORTH THE PRICE I HAD TO PAY?" THE END.
    The staff credits will scroll by and it will bring you back to Round 1. It
    says Round 9 but playing through the game again is just for scoring purposes
    and doesn't change the ending.
    
    
    FANTASY ZONE II - THE TEARS OF OPA-OPA (Sega)
    The sequel to Fantasy Zone also has 8 rounds and in Round 8 you have to fight
    through every single boss again, just like in the first one. The rounds in
    this sequel have more to them, as you have various warps to take to different
    areas in the round, but the gameplay is pretty much the same as the first one.
    When you defeat all the previous bosses again in Round 8 you will enter a room
    where a spider will come after you leaving a trail, kinda like the final boss
    of Fantasy Zone. Destroy the spider and the trail will disappear. After you
    defeat 4 of these you will get to fight your twin. He takes some doing to beat
    and even has a life meter, but once you take him out you will both fly to the
    right and meet up with your father (the giant Opa-Opa from the first one). A
    tear will fall from your ship and land on your twin, destroying him. You and
    your father will exit the screen and the following message will appear: WITH
    THE RIDDLE OF "WHO IS THE ENEMY'S MASTERMIND?" FURTHER DEEPENING, THE WAR
    COMES TO AN END. PEACE WILL ONCE AGAIN BE RESTORED TO THE FANTASY ZONE. SPACE
    YEAR JUNE 29, 6226. The screen will go blue and and a long message will scroll
    by, complete with several funny pictures of thought bubbles coming from Opa-
    Opa. The message reads: WHO WAS THE MASTERMIND LEADING THE ENEMY FORCES THAT
    SO CLOSELY PHYSICALLY RESEMBLED OPA-OPA AND FOUGHT WITH THE SAME FUNCTIONAL
    WEAPON? IT WAS IN REALITY, OPA-OPA'S OTHER SELF. DUE TO THE EMOTIONAL STRESS
    BROUGHT ABOUT AS A RESULT OF A WAR DURING HIS CHILDHOOD, HE DEVELOPED A DUAL
    PERSONALITY OF VIRTUE AND VICE, UNKNOWN EVEN TO HIMSELF. ONLY HIS FATHER WAS
    AWARE OF THIS FACT. SPLITTING INTO 2 SEPARATE BEINGS, HE BECAME IN ADDITION TO
    HIS ROLE AS THE HERO, THE ENEMY'S MASTERMIND, THUS BECAUSE OF THE PATERNAL
    BOND EXISTING BETWEEN THEM, HIS FATHER HAD NO ALTERNATIVE BUT TO ASSUME THE
    ROLE OF THEIR LEADER. NOW, AS A RESULT OF OPA-OPA'S COURAGEOUS VICTORY, THE
    EVIL BEING THAT DWELLED IN HIM HAS BEEN DESTROYED. DEEPLY MOVED, OPA-OPA CAN
    NO LONGER CONTAIN HIS TEARS, WHICH AS THEY FALL, SIGNIFY HIS RETURN TO THE
    SOLE PATH OF RIGHTEOUSNESS. OPA-OPA VOWS THAT NEVER AGAIN WILL WAR OCCUR. THE
    END. Was all that really necessary for such a whimsical shooter? It then re-
    turns to the title screen.
    
    
    FANTASY ZONE - THE MAZE (Sega)
    -This game definitely plays more like Pac-Man than it does any Fantasy Zone
    game released previously. There are 7 Worlds in this game: PLALEAF, TABAS, LA
    DUNE, DOLIMICCA, POLARIA, MOCKSTAR and POCARIUS. They, like many other names
    in the Fantasy Zone series, are extremely unique. Anyway, you must play a
    total of 51 Rounds in this game. There are 4 rounds in each world (the 4th is
    always a bonus round). Once you play through Round 28 you go back to PLALEAF
    and continue on to Round 29. The levels are new, you are just in the same
    world you played earlier. Play through 6 of the 7 worlds for a 2nd time but
    you won't be playing MOCKSTAR a 2nd time because the game ends on Round 51
    (which is the 3rd stage of POLARIA...you don't get the bonus stage this time).
    When you finish Round 51, which has the dots you must collect spelling out the
    word END, you will get a black screen with the following message scrolling
    across in yellow letters: EPILOGUE. OPAOPA AND UPAUPA HAD FINISHED THEIR
    BATTLE TRAINING. THEY WERE RECOGNIZED AS A CLASS SOLDIERS AND ALLOWED TO CARRY
    TWIN SHOT AND SINGLE BOMB WITH EACH OF THEM ALL THE TIME. AFTER THAT OPAOPA
    ENJOYED A WORLDWIDE FAME FOR HIS ACTIVITY IN THE BATTLE OF FANTASY ZONE. ON
    THE OTHER HAND, UPAUPA'S WHEREABOUTS HAS BEEN UNKNOWN EVEN SINCE. Nice Eng-
    rish there. The scrolling ends with THE END and goes back to the title screen.
    
    
    GALAXY FORCE (Sega)
    -There are a total of 5 Missions. The first 4 missions are selectable as you
    go and you can do them in any order (once you beat one of them). The weird
    thing is that Mission 1 is called Scene A, Level 1. Mission 2 is called Scene
    B, Level 2 and so forth. Just know that the first 4 missions have an above
    ground section and an underground section. Once you finish all 4 of them you
    go to a final mission where you will only have one section where you will go
    through the level and a green ship will keep crossing your path. Eventually
    it will stop and you can destroy it. This is actually the final boss. When you
    defeat it you will get the MISSION CLEARED screen and then it will show your
    ship landing on the space carrier. The cockpit hatch will open and your pilot
    will wave while the following text appears above you: THANKS TO YOUR OUTSTAND-
    ING COURAGE AND EFFORTS FAR BEYOND THE CALL OF DUTY, THE EVIL FORCES OF THE
    FOURTH EMPIRE HAVE NOW BEEN COMPLETELY DESTROYED. NOT ONLY THE PEOPLE OF THE
    JUNOS SYSTEM, BUT ALSO EVERY SINGLE CIVILIZATION IN THIS GALAXY GIVE A RE-
    SOUNDING OVATION TO YOUR ACHIEVEMENT. YOUR NAME SHALL BE LONG REMEMBERED AS
    THE ACE OF THE ACE COMMANDERS IN THE GALAXY FORCE. THE END. It then shows some
    cool (for the time period) digitized staff pics (called THE CREW) and ends on
    the PRESENTED BY SEGA screen before it goes to a score screen and back to the
    title screen.
    
    
    GANGSTER TOWN (Sega)
    -There are a total of 6 scenes in this light phaser game, as well as an intro-
    ductory practice round and 2 bonus rounds mixed in where you have to find a
    key hidden in a wall. When you reach Scene 6 (The Harbor) and get to the boss
    at the end (who totes a machinegun), blast away at him until he expires and
    it will go to a black screen that says CONGRATULATIONS! It will show a scene
    where you are running up the street and will say YOU HAVE SUCCESSFULLY ACCOM-
    PLISHED YOUR MISSION below you. The next scene will show a couple of the gang-
    sters swimming away from the harbor and will say THE GANG HAS LEFT THE TOWN.
    PEACE HAS NOW BEEN RESTORED TO THE PEOPLE. It goes back to you running and
    says STAY ON AS A SPECIAL AGENT. It will show you your TOTAL HITS and TOTAL
    HIT RATIO and will give you a rank, which will be a letter grade with A being
    the highest. The next screen says THE END and it goes back to the title
    screen.
    
    
    GHOST HOUSE (Sega)
    -This game can be a pain, as there is no recovery time between hits and in
    the later levels you get bumped around by enemies like crazy, but it has its
    own unique charm. The object in each round is to awaken 5 Draculas from their
    coffins and kill them. When you kill the 5th one and get the gem it leaves
    behind you must find a special door located somewhere in the round. Find it
    and you are off to the next round. It has been thought for awhile that there
    are only 3 rounds and they repeat after Round 3, but I found out that they
    only repeat once. When you finish Round 6 (which is the same colored back-
    ground as Round 3) and enter the exit door you will get the usual black
    screen that says CONGRATULATIONS! It will display all 6 sets of the 5 gems
    you received from defeating the vampires in each round. Below this it will
    say LAST SPECIAL BONUS. 500000 PTS. NOW YOU CAN NOT LIVE WITHOUT THIS GAME.
    THANK YOU! It then says PLAYER 1 GAME OVER and goes back to the title screen.
    Normally this irritates me in a video game but I can live with it here be-
    cause (1) I thought the game would repeat infinitely and (2) it is one of the
    older games, coming out in 1986, so I was pleasantly surprised by the end
    game here.
    
    
    GHOSTBUSTERS (Sega)
    -This is the same Ghostbusters game that got released on the NES, Commodore
    64 and several other systems and was created by David Crane. The SMS version
    has a few tweaks but the gameplay is pretty much the same. Drive around the
    city looking for buildings infested with ghosts. Catch them in traps and re-
    turn them to headquarters. Go out again and catch more ghosts. There is a
    PKE meter that will fill up 3 times during gameplay. When it fills up for the
    3rd time (it will be red) if you have made at least $10,000 then you will be
    able to confront the Stay-Puft Marshmallow man in front of the Zuul building.
    Now you must get 2 of your Ghostbusters past the Marshmallow man and into the
    building. Once inside, you must get your Ghostbuster up the stairs and to the
    door at the very top. Here you will confront Gorza. He is guarded by 2 of his
    dogs who will also take shots at you. Note that his named is "Gozer" in the
    movie. Keep taking shots at him while avoiding his and the dog's shots and
    if you can get his meter completely depleted you will win the game. It goes
    to a green screen where you get the following scrolling message:
    CONGRATULATIONS!
    WE THANK YOU FROM THE
    BOTTOM OF OUR HEARTS.
    YOU HAVE SAVED THE CITY AND
    WILL GO DOWN IN HISTORY AS
    THE HERO WHO ANNIHILATED
    GORZA, THE GOD OF
    DESTRUCTION.
    FOR YOUR GALLANT EFFORT,
    YOU HAVE EARNED A REWARD OF
    $5000.
    UPON AWAKENING FROM A DEEP
    SLUMBER, GORZA ATTEMPTED TO
    DESTROY OUR GREAT
    METOROPOLIS (sic), HOWEVER ....
    YOU CRUSHED HIS VICIOUS
    PLAN AND STOPPED HIM ONCE
    AND FOR ALL.
    YOU HAVE THUS RESTORED
    PEACE AND ORDER TO OUR
    BELOVED CITY.
    THE END
    It will eventually go back to the title screen. If you did not make $10,000
    when the PKE meter filled up you got a game over message telling you that
    Gorza destroyed the city. Also, if you got to the Stay-Puft Marshmallow Man
    but died, or you died in the Zuul Stairwell, you get a different Game Over
    message and get a password (Account Number) to restart with the amount of
    money you earned up to that point.
    
    
    
    GHOULS 'N GHOSTS (Sega)
    -
    
    
    GLOBAL DEFENSE (Sega)
    -This game is a unique shooter in that you control a defense satellite that
    must destroy missiles and enemies invading the Earth. The unique part is that
    each stage is divided up into two separate parts. The first part is the Of-
    fensive Half, in which your satellite floats through the stage trying to blast
    every missile and enemy that comes on the screen. Now if you can destroy 100%
    of the attackers in the Offensive Half, then you will not have to play the
    second part of the stage, the Defensive Half. However, unless you are an ace
    you will miss a missile or an enemy or two and will have to play this Defen-
    sive Half. In it you will be on a screen where missiles will rain down toward
    the planet and you have to blast them before they reach it. Even if you missed
    just one missile in the Offensive Half, you will still have a bunch to shoot
    down in the Defensive Half. If enough missiles get by you and reach the planet
    at the bottom your meter will fill up and when it gets full it will be game
    over and they will show a graphic of the missile making landfall with a city.
    There are a total of 10 Stages to play through. When you finish the Defensive
    Half of Stage 10 (or the Offensive Half if you were lucky enough to blast all
    the attackers) the satellite will be picked up by the shuttle like usual and
    your Bonus points will be tallied up and added to your score. It will then go
    to a nice screen showing doves flying by the Statue of Liberty. The message
    CONGRATULATIONS/GLOBAL DEFENSE PRESENTED BY SEGA will appear to go along with
    the pleasant ending music. If you wait awhile the GAME OVER screen will appear
    (yes, the game is over, but why give us the same message you get when dying?)
    and it will go back to the title screen.
    
    
    GOLDEN AXE (Sega)
    -
    
    
    GOLDEN AXE WARRIOR (Sega)
    -
    
    
    
    GOLVELLIUS - VALLEY OF DOOM (Sega)
    -3 cool things about this game. (1) It was developed by Compile, famous for
    their shooters (Zanac, Power Strike, etc.). (2) The game is similar to Legend
    of Zelda, at least in how you explore screen by screen and must discover sec-
    ret holes to find people to talk to, items and dungeons. (3) The game is named
    after the final boss. Your goal is to travel through the valley, uncovering
    the caves of 7 bosses, who you must defeat before you can gain each of the 7
    crystals. The only problem is that you don't get a crystal automatically when
    you beat a boss, but must search for a new hole that will appear somewhere in
    the area near the cave you just beat the boss in. Then, when you actually find
    the new hole and enter it, you need to BUY the crystal. You will spend a lot
    of time beating minor enemies for money, as you need it for everything in this
    game, like items, weapons and those crystals. Once you find all 7 of them you
    can enter the cave of Golvellius. Work your way through the cave, defeating a
    bunch of those big red snakes along the way, and eventually you will make it
    through, where you will battle Golvellius himself. The setup reminded me of
    the boss battles in Blaster Master, as you must move around the screen at a
    slow pace, avoiding the boss and trying to get in a hit whenever you can. If
    you can manage to outlast him, he will explode and you will exit screen north.
    It then shows a screen with pics of you and a blonde-haired girl and it says
    KELESIS DEFEATED GOLVELLIUS ON THE FIELD OF BATTLE. FREED FROM GOLVELLIUS'
    CONFINEMENT, RENA AT LAST REAPPEARS. ALL SORROW GONE, RENA'S VISAGE BEAMS JOY-
    FULLY ONCE AGAIN. The next pic shows Kelesis (you) standing with the bag of
    crystals and says AS THE PAIR EXITS THE CAVE, THE 7 CRYSTALS SHINE FORTH. THE
    CRYSTALS FLY INTO GOLVELLIUS' BODY (a pic of this appears), WHICH LIVES AGAIN!
    It shows a pic of Golvellius standing next to you and Rena. NOT THE EVIL GOL-
    VELLIUS, BUT A KIND AND GOOD GOLVELLIUS! THE DEMON GOALUS HAD TRAPPED HIS KIND
    SOUL IN 7 CRYSTALS. PEACE AGAIN RETURNS TO THE VALLEY. KELESIS & RENA RETURN
    TO THE KINGDOM OF ALEID. A pic shows Rena and Kelesis in a room with 2 older
    people and says KELESIS DECIDES TO JOURNEY ON; RENA DECIDES TO ACCOMPANY KELE-
    SIS ON HIS JOURNEY. AS THE TWO LEAVE THE KINGDOM THEY ARE MET BY GOLVELLIUS.
    THE THREE DECIDE TO VENTURE FORTH TOGETHER. KELESIS, RENA AND GOLVELLIUS...
    (it shows a pic of each of them then switches to a pic of Golvellius walking
    off into the fading sunset carrying them on his shoulders) SET FORTH ON A
    JOURNEY TO FIND KELESIS' LONG-LOST SISTER. THE SUN SHINES DOWN ON THEM PRO-
    TECTIVELY, WATCHING OVER THEM AS THEY SET OFF. It then says STAFF INTRODUCTION
    and shows the names of the programmers, designers, sound composers and other
    contributors and ends with TO BE CONTINUED. It then goes back to the title
    screen. There is a game called Shin Maou Golvellius for the MSX that may be a
    sequel and for those with iPhones, Golvellius was released for it in 2009 and
    looks to be the same exact game as the SMS version.
    
    
    GREAT BASEBALL (Sega)
    -
    
    
    GREAT BASKETBALL (Sega)
    -
    
    
    GREAT FOOTBALL (Sega)
    -
    
    
    GREAT GOLF (Sega)
    -
    
    
    GREAT ICE HOCKEY (Sega)
    -
    
    
    GREAT SOCCER (Sega)
    -
    
    
    GREAT VOLLEYBALL (Sega)
    -
    
    
    
    HANG-ON & ASTRO WARRIOR (Sega)
    -This is a multi-cart containing both games, Hang-On & Safari Hunt. I will
    list the ending descriptions for both games right here, but know that Hang-On
    was not released as a separate game in the USA but only on this multi-cart
    with Astro Warrior and on another multi-cart with Safari Hunt. It was released
    on cartridge and card in several other countries. As for Astro Warrior, it was
    released on its own cartridge and on this multi-cart as well as on a multi-
    cart with a game called Pit-Pot. The FAQ for Astro Warrior on Gamefaqs states
    that this version of Astro Warrior (on the cart with Hang-On) is the only
    version that has an ending, which you supposedly get after beating Belzebub
    for the 3rd time, but I played through the game 6 times and it kept on re-
    peating as the ending description below describes.
    HANG-ON
    This classic Sega arcade game is comprised of a total of 8 Courses. As you
    command your motorcycle through a course you will notice a number in the upper
    right corner counting down that says LEFT. When this reaches 0 the course
    background will change to a different setting (but you are still in the same
    course). There are 5 different backgrounds in each course and they are (ac-
    cording to the nice FAQ written by PickHut) Circuit, Seaside, Monument Valley,
    City Night and Circuit at Sunrise. When you finish the Circuit at Sunrise part
    of the course you will have finished the course itself. When you finish Course
    8 it will say CONGRATULATIONS! on the screen. Your time remaining will be
    counted down and added to your score. It then says CHALLENGE THE NEXT COURSE
    like it does after every course, but this time it sends you back to Course 1.
    Not much of an ending here. Also, choosing 1, 2 or 3 difficulty level does not
    affect the "ending" at all.
    ASTRO WARRIOR
    -This shooter was a very early SMS release, coming out in 1986. There are only
    3 stages to play through: THE GALAXY ZONE, ASTEROID ZONE and NEBULA ZONE.
    There will be a boss at the end of each stage. When you defeat Belzebul at the
    end of Stage 3 it will say SURELY REVIVE BELZEBUL like it says for the other
    bosses. You then restart at Stage 1 (Galaxy Zone). You can play through the
    game multiple times (I went through it 6 times) but it will always send you
    back to Stage 1 after beating Belzebul and you will never got an ending, as it
    is a continuous loop. Not a bad early shooter, but an ending would have been
    nice, even one screen that congratulated you or something.
    
    
    HANG-ON & SAFARI HUNT (Sega)
    -This is a multi-cart containing both games, Hang-On & Safari Hunt. I will
    list the ending descriptions for both games right here, but know that Hang-On
    was not released as a separate game in the USA but only on this multi-cart
    with Safari Hunt and on another multi-cart with Astro Warrior. It was released
    on cartridge and card in several other countries. As for Safari Hunt, it was
    also never granted its own cartridge release but is found on this multi-cart
    as well as a multi-cart with the games Trap Shooting and Marksman Shooting.
    HANG-ON
    This classic Sega arcade game is comprised of a total of 8 Courses. As you
    command your motorcycle through a course you will notice a number in the upper
    right corner counting down that says LEFT. When this reaches 0 the course
    background will change to a different setting (but you are still in the same
    course). There are 5 different backgrounds in each course and they are (ac-
    cording to the nice FAQ written by PickHut) Circuit, Seaside, Monument Valley,
    City Night and Circuit at Sunrise. When you finish the Circuit at Sunrise part
    of the course you will have finished the course itself. When you finish Course
    8 it will say CONGRATULATIONS! on the screen. Your time remaining will be
    counted down and added to your score. It then says CHALLENGE THE NEXT COURSE
    like it does after every course, but this time it sends you back to Course 1.
    Not much of an ending here. Also, choosing 1, 2 or 3 difficulty level does not
    affect the "ending" at all.
    SAFARI HUNT
    This Light Phaser game for the SMS is pretty simple. You need to go through
    each round, getting up to a certain score to continue to the next round, but
    you need to make sure you do not run out of ammo. There are a total of 69
    rounds. When you reach Round 69 you need to get your score to 999,000. When
    you do this you will get a lime green screen that shows your score and Round
    number at the top, then you will get the following message:
    YOU ARE A WONDERFUL HUNT
    LET'S GO TO THE REAL HUN
    WITH A REAL GUN
    A simple message for a simple game, but I'm surprised there was any message
    here, as this is the only game I know that ends after Round 69.
    
    
    JAMES "BUSTER" DOUGLAS KNOCKOUT BOXING (Sega)
    -A pretty good boxing game for the SMS. This was released for the SMS in Eu-
    rope and Brazil as George Foreman's KO Boxing and again in Europe as Heavy-
    weight Champ. Not sure why it was released under 3 different names in differ-
    ent regions for one system, but more than likely it was because of "Buster's"
    waning popularity after his initial beating of Mike Tyson. Anyway, there are
    only 5 matches you need to win. Your opponents are (1) B. Santana, (2) T.
    White, (3) M. Williams, (4) R. Bernard and (5) K. Gibson. When you defeat the
    Champ, K. Gibson, it will show a small picture of Douglas on the screen with
    YOU WON! written in blue. At the bottom it says:
    ALL RIGHT! YOU'RE THE NEW HEAVYWEIGHT CHAMPION OF THE WORLD!
    It goes to a digitized photo of Douglas with his arms raised in victory and
    this scrolls of the screen and you get this message:
    CONGRATULATIONS! TODAY YOU SHOWED WHAT IT TAKES TO BE A GREAT BOXER. NO MAT-
    TER HOW HARD YOUR OPPONENT FOUGHT, YOU HELD YOUR GROUND AND WENT THE DIS-
    TANCE! AND NOW YOU ARE THE UNDISPUTED BOXING CHAMPION OF THE WORLD!
    The STAFF credits scroll by and it says PRESENTED BY SEGA then goes back to
    the title screen.
    
    
    JOE MONTANA FOOTBALL (Sega)
    -
    
    
    KENSEIDEN (Sega)
    -
    
    
    
    KING'S QUEST - QUEST FOR THE CROWN (Parker Bros.)
    -This goal of this classic quest adventure is to track down the 3 treasures of
    the kingdom and return them to the king, who will in turn give you the throne.
    The treasures are the Mirror, Shield and Chest of Gold. To find these you must
    travel through many screens finding items that will let you advance to your
    next task. Along the way there are elves, dwarfs, gnomes, giants, witches and
    other beings from fairy tales that you will meet that may help you or hurt
    you in your quest. When you finally find the 3 treasures and return to the
    King at the castle and talk to him it will say:
    THE KING SAYS, YOU HAVE SUCCEEDED IN THE QUEST! I THINK YOU ARE JUST IN TIME.
    THE OLD KING SAYS: I AM DYING. TAKE MY PLACE WHEN I AM GONE.
    He will slump over in his throne at this point. Stand on the platform next to
    him and you will get the following message:
    CONGRATULATIONS! YOU HAVE BECOME THE NEW KING AND COMPLETED THE GAME!
    It then goes to your SCORE screen where it shows the score you achieved during
    gameplay, which goes to a maximum of 255 and depends on how much stuff you
    collected and what other things you achieved during your quest. It shows your
    INVENTORY and whether you finished with INVISIBILITY or SHRUNKEN status. It
    then returns you to the title screen when you press a button. Not a great end-
    ing but it was nice to see this old PC game ported over to the SMS regardless.
    
    
    KUNG FU KID (Sega)
    -
    
    
    
    LORD OF THE SWORD (Sega)
    -A pretty cool action/adventure game where you must seek out 3 items (book,
    leaf and herb), each of which will help you progress further through the
    game. There are towns which hold 1 person you can talk to for info or an item
    or weapon. Talk to them several times a piece and they may tell you different
    things that unlock various areas of the game or create new paths to new areas.
    There are a total of 9 bosses scattered throughout the game. You'll face the
    Tree Spirit, Swamp Spirit, Pirate, 5 bosses in a row at Castle Eldar, the Fire
    Beast, Medusa (she's just a statue until you approach her with the Herb in
    your possession), Dark Suma and finally, Ra-Goan. When you finally take out
    Ra-Goan in his castle, head to Castle Varlin where you will be greeted by the
    wizard there who says WELCOME THE NEW KING! OUR LAND SHALL BE SAFE! It then
    goes to a screen showing the wizard and you with your crown and below it says
    LANDAU HAS PASSED THE TESTS AND IS NOW THE RIGHTFUL KING! It will then show
    various citizens from the towns you visited (several of them are just pallette
    swaps of the same guy) with various comments beneath them: CONGRATULATIONS!
    RULE THIS LAND FIRMLY! RESTORE OUR LAND TO ITS BEAUTY! THOU ART NOW KING,
    FORGE A STRONG COUNTRY! The wizard with the long beard says WE HAVE ALL AWAIT-
    ED THIS DAY! HURRAH FOR LANDAU. The wizard with the blue cape says OUR LAND
    AND BALJINYA MUST ALWAYS STAND AS FRIENDS! The mayor's daughter says THREE
    CHEERS FOR LANDAU! WE OFFER OUR DEEPEST THANKS! It then shows Landau looking
    out over his kindgom and says LANDAU, SOMEWHAT TROUBLED LOOKS DOWN AT BALJIN-
    YA. FIVE YEARS LATER...BALJINYA WAS PROSPEROUS AND THE PEOPLE AT PEACE... It
    wraps up with THE END in script and stays here until you reset.
    
    
    MARKSMAN SHOOTING & TRAP SHOOTING (Sega)
    -
    
    
    
    MAZE HUNTER 3-D (Sega)
    -A pretty underrated game where you go through simple mazes looking for a key
    that allows you to enter the warp tile to exit the area. There are several
    items you can find, like boot enhancements and suits, but there is only one
    weapon, which looks like a stick. There are 5 different Areas to play through.
    Each Area has 4 stages. The Areas are Metal, Rugged, Jungle, Ice and Blaze.
    There are no boss fights in this game, just finding the exit is all you need
    to do. When you reach Stage 4 of the Blaze Area you must jump a gap to land
    on the warp tile that lets you complete this last stage. It will then take you
    to a screen showing your score and the hi-score and then give you this message
    WELCOME TO THE
    HALL OF STRENGTH!
    YOU HAVE SURVIVED THE
    LABYRINTH AND ALL ITS
    DANGERS. YOUR NAME
    AND THE STORY OF YOUR
    STRENGTH WILL BECOME
    A LEGEND AMONG SHIPS
    THAT HOURNEY THE
    STARS! NOW GO FORTH
    INTO THE UNIVERSE TO
    EVEN GREATER
    CHALLENGERS (sic).
    WALK PROUDLY AMONG
    ALL MEN, FOR YOU HAVE
    EARNED TEH RIGHT
    TO BE CALLED
    MAZE HUNTER!
    The screen then scrolls to the right, where the word END is etched into the
    background tile blocks. Pressing a button returns you to the title screen.
    
    
    MICHAEL JACKSON'S MOONWALKER (Sega)
    -This was one of the better advertised games early in the life of the Sega
    Genesis, so it was good to see the old SMS get a version. It's a pretty good
    game for what you would expect, as you play as Michael Jackson and must go
    through a total 17 stages, rescuing children along the way. The stage layout
    goes like this: Round 1-1, 1-2, 1-3, 2-1, 2-2, 2-3, 3-1, 3-2, 3-3, 4-1, 4-2,
    4-3, 5-1, 5-2, 5-3, 6-1 and 6-2. The great thing about this game is that you
    get used to a certain style of gameplay in Rounds 1 through 5. Once you hit
    the final Round it all goes out the window. Round 6-1 is like a first person
    shooter where you must kill 30 enemies running back and forth on the screen.
    The final Round (6-2) has you transformed into a jet trying to shoot 4 tur-
    rets that are being manned by Mr. Big. The turrets open and close but will
    stay closed when you are lined up with them, so you have to get off a shot
    right when you get in front of one of them and hope the thing is open, other-
    wise it will stay shut until you move from in front of it. Destroy all four
    turrets and it will show you (the jet) flying off into a beautiful blue sky
    and over the mountains. It goes to the staff credit roll as Michael dances
    off to the side to the song Smooth Criminal. It ends with PRESENTED BY SEGA
    then returns you to the title screen.
    
    
    MIRACLE WARRIORS (Sega)
    -Ahh, Miracle Warriors - Seal of the Dark Lord...this was one of my favorite
    SMS games as a kid. Replaying it over 20 years later I cannot believe I had
    the perseverance to do all the leveling up and blind discovery that is needed
    to beat this game. You get to name the main character and your goal in the
    game is to find your 3 companions and all their weapons, armor and shields.
    There is a lot of leveling up to be done to raise your character's energy
    meters, so don't plan on blasting through this unless you are using cheats.
    When you find your 3 friends and all their special items you must find the
    3 keys: Heaven, Earth and Hell. Once you have these keys you can enter the
    dungeon of Terarin, the final boss. It is the only multiple level dungeon
    in the game and consists of 3 levels. When you reach Terarin in the 3rd
    level you will discover that she is a very large breasted green harpy with
    wings and a tail and large claws. Throw all your magical items at her and
    then duke it out with the weapons. Once defeated it will say:
    [YOUR NAME] DEFEATED TERARIN, THE DARK GENERAL IN MORTAL COMBAT!
    ENTERING THE DEPTHS OF THE SHRINE, [NAME] FINDS A CHEST.
    WITHIN LAY MAN'S LAST HOPE, THE SEAL OF THE DARK LORD!
    The screen goes dark and the following message scrolls by:
    [NAME] AND HIS
    COMPANIONS CAME TO
    FULFILL IASON'S
    PROPHECY AND THE
    PEOPLE OF THE FIVE
    LANDS, WEARY FROM
    DESPAIR, REJOICED.
    THE ELDERS LED THE
    MIRACLE WARRIORS TO
    EVIL'S GATE.
    AFTER A RAGING BATTLE
    OF SWORD AND SORCERY,
    THE EVIL TERARIN WAS
    DEFEATED. [NAME] TOOK
    THE SEAL OF THE DARK
    LORD AND USED IT TO
    ONCE AGAIN SHUT
    THE PANDORA PASSAGE;
    RETURNING PEACE
    TO THE FIVE LANDS.
    You will now get a bunch of different townsfolk giving you messages:
    OLD LADY: THOU WERE ABLE TO ACCOMPLISH MUCH.
    YOUNG LADY: EVERYONE IN THE LAND HONORS THY TRIUMPHS.
    OLD MAN: THEY HAVE LONG AWAITED THIS DAY.
    OLD LADY: THOU WERE ABLE TO SEIZE THE SEAL! DAYS OF PEACE HAVE RETURNED AT
    LONG LAST.
    A cool screen showing the King and 2 guards appears with the words:
    BRAVE [NAME]! I KNEW THEE SURELY WOULD BE TRIUMPHANT! THY FEATS WILL BECOME
    LEGEND IN THE LAND FOR ALL ETERNITY.
    Next up are messages from your 3 companions:
    GUY: THY BRAVERY BROUGHT US TO VICTORY! I WILL NEVER FORGET THEE.
    MEDI: IT WAS A JOY TO FIGHT AT THY SIDE! FARE THEE WELL!
    TREO: CALL ON ME TO JOIN THEE IN THY NEXT QUEST. MAY YE NEVER COME TO HARM!
    The screen goes black with a blue THE END in the bottom right corner with a
    sword going through it. Pressing a button brings you back to the title
    screen. This superb SMS game was also released on the Famicom under its
    Japanese title Haja no Fuuin. It's not identical to the SMS version and does
    not look nearly as good.
    
    
    MISSILE DEFENSE 3-D (Sega)
    -This is a very difficult 3-D light phaser game that is similar in gameplay
    to the arcade classic Missile Command. You must simply destroy missiles and
    not let them get by you...however it isn't that simple. Shoot as many as you
    can in the first wave and if any get by you get an opportunity to shoot them
    down in the next wave. If you end up even letting one missile get to your
    base it is game over. To finish the game you must defend East City and West
    City 5 times each. If you manage to successfully defend each city 5 times it
    will go to a black screen that says 340 MISSILES FIRED - 340 DESTROYED = 0.
    MISSION ACCOMPLISHED. END OF GAME BONUS: 100000. EXTRA LASER BONUS: # X 10000.
    YOU SCORED ###### OUT OF A POSSIBLE ###### POINTS......AND SAVED THE WORLD!
    It then returns you to the title screen. A pretty simplistic ending for an
    old game like this, but I've seen a lot worse.
    
    
    MONOPOLY (Sega)
    -
    
    
    
    MONTEZUMA'S REVENGE (Parker Brothers)
    -This old school computer game got an early SMS release and is extremely hard,
    especially in the later levels where a lot of the rooms are shrouded in dark-
    ness. There are a total of 11 tombs you must play through. They each have
    very similar layouts with slight changes in each as you progress. Each tomb
    has an Aztec ruler buried in it (though you never come across the tomb as it's
    only a story telling device). Here are the rulers buried in each of the 11
    tombs: Xolotl, Tezozomoc, Kukulcan, Cuitlahoc, Quetzalcoatl, Itzcoatl, Xipe
    Totec, Tizoc, Ahuizotl, Axaycatl and Montezuma. Every time you find the exit
    to the tomb it will show Panama Joe making his way into the next tomb. When
    you manage to find your way through Montezuma's tomb, it shows Joe climbing
    up into the tomb again, but it is to replay Montezuma's tomb. Unfortunately
    there is no ending at all, so once you complete MOntezuma's tomb (stage 11)
    you can consider the game beaten.
    
    
    MY HERO (Sega)
    -This primitive action game from Sega is not fun, nor does it have an ending.
    There are 3 unique rounds to play through, each one ending in a punk boss.
    When you defeat the boss you kneel down with him with your arm raised in the
    air and your girlfriend kneeling beside you. The boss will then punch you, get
    up and steal the girl and run off. Then you start the next level. Like I said,
    there are 3 unique rounds, but they repeat forever. When the counter reaches
    Round 99 and you finish that one, you will simply play Round 99 again. This
    was one of the earlier SMS games, so you really can't expect much from it, but
    at least an ending message after the first 3 rounds would have been nice.
    
    
    NINJA, THE (Sega)
    -
    
    
    OUTRUN (Sega)
    -
    
    
    PAPERBOY (Sega)
    -
    
    
    PARLOUR GAMES (Sega)
    -
    
    
    PENGUIN LAND (Sega)
    -
    
    
    PHANTASY STAR (Sega)
    -
    
    
    POSEIDON WARS 3-D (Sega)
    -
    
    
    POWER STRIKE (Sega)
    -
    
    
    PRO WRESTLING (Sega)
    -
    
    
    PSYCHO FOX (Sega)
    -
    
    
    QUARTET (Sega)
    -
    
    
    R-TYPE (Sega)
    -
    
    
    
    R.C. GRAND PRIX (Seismic)
    -This fun little racer only has 10 tracks to play through. You can get better
    parts between races if you have enough money, preferrably the Ultra parts.
    Between Tracks 5 & 6 you will play a special bonus Drag Race track, but only
    if you are playing with more than 1-player. When you finish Track 10 it will
    show the screen with your trophy (assuming you won), prize money and time.
    It then goes to what is probably the most colorful screen in any SMS game,
    showing your R.C. car on a pedestal with brilliant streaks of color coming out
    from it. Your name is displayed to the left, your money to the right and the
    words WORLD CHAMPION below you. It will eventually just go to the title screen
    from here. Normally I don't like one screen endings, but man this one is cool
    to look at.
    
    
    RAMBO III (Sega)
    -A very simple light phaser game along the lines of Operation Wolf. There are
    only 7 stages to play through. They all scroll from left to right as you go
    after the bad guys on each level, but when you get to Stage 7 it scrolls for-
    ward and you have tanks and choppers coming at you. When you get to the end
    of the stage you will face off against one large chopper. Destroy it and you
    will go to a screen with a giant explosion and it will say MISSION COMPLETE
    with your score underneath. John Rambo will then slowly emerge onto the screen
    from the explosion. The next screen shows a picture of Rambo and says THE TALE
    OF YOUR HEROIC DEEDS WILL BECOME A LEGEND TO BE PASSED DOWN FROM ONE GENERA-
    TION TO THE NEXT. It will then return you to the title screen. That's it. Not
    much to see here.
    
    
    RAMBO: FIRST BLOOD PART II (Sega)
    -
    
    
    RAMPAGE (Activision)
    -
    
    
    
    RASTAN (Sega)
    -This game by Taito is one of the best games on the SMS. It's an action slash-
    er where you play a character who looks like Conan and must slash your way
    through enemies while being careful you don't jump into lava filled pits or
    water holes. There are a total of 7 rounds. Each round has 3 areas, except for
    Round 7, which has 4 areas. The last area of each round has your boss fight.
    The coolest boss of the game is actually the Read Dragon (probably should be
    Red Dragon, but I've seen Read in all documentation for the game) in Round
    6-3. He takes up the whole screen. Now in Round 7 you have 3 areas to play
    through and then a final area, Round 7-4, will be your final boss fight with
    another, less imposing, dragon. Defeat it and it will go to a screen showing
    a pic of Rastan kneeling with his sword in the dragon and these words below:
    AFTER I HAD SAFELY ESCORTED THE PRINCESS TO THE COUNTRY OF CHAMOIS, THE KING
    WAS VERY PLEASED AND GAVE ME MANY TREASURES. It shows a couple pics of the
    princess and then says NOT ONLY THAT, BUT HE WANTED ME TO MARRY HER AND SOME
    DAY SUCCEED KING'S THRONE I LOVED THE PRINCESS (not my grammar). AND I THINK
    SHE ALSO LOVED ME TOO HOWEVER, SHE'S NOT THE PERSON TO BE THE WIFE OF A THIEF
    LIKE ME. I SNEAKED AWAY QUIETLY FROM THE COUNTRY OF CHAMOIS. AGAIN, AIMLESS
    JOURNEY HAD STARTED. AFTER ALL, IT SEEMS I'M A BORN WANDERER. THE HAPPENING
    THIS TIME WAS AN ORDEAL FOR ME. WHEN I HAD OVERCOME THE ORDEAL, I GOT RID OF
    THE THIEF'S MIND. I HAVE NO IDEA WHAT KIND OF HAPPENING THE FATE WAS FOR ME
    IN THE FUTURE. It then shows a pic of Rastan walking away from the princess
    and says HOWEVER I WILL ALWAYS OVERCOME IT, AND SHALL PROMISE THAT I WILL TELL
    YOU ABOUT THE NEW ADVENTURE STORY. NOW, THIS ENDS ONE OF THE STORIES OF THE
    "RASTAN". Despite the awkward story, I'm just glad it had a cool ending. The
    staff credits will appear and it will end at the PRODUCED BY TAITO screen,
    where it stays until you reset.
    
    
    REGGIE JACKSON BASEBALL (Sega)
    -
    
    
    RESCUE MISSION (Sega)
    -
    
    
    
    ROCKY (Sega)
    -There are only 3 opponents you will have to face in the entire game: Apollo,
    Clubber Lang and Ivan Drago. You face each of them in a 15 round fight and
    must either get a KO, TKO or decision to beat them, as in all boxing matches.
    However, before each fight you get a chance to enhance your abilities with a
    training session. You can skip these sessions, but you really need whatever
    abilities you gain from the training sessions to defeat these 3 guys. After
    you finish off Drago it will go to the blue screen that shows Rocky with his
    arms raised with WIN above him and Drago hanging his head in shame. Beneath
    you it says CONGRATULATIONS! YOU ARE THE WORLD CHAMPION. It then shows Rocky
    running into the arms of his wife Adrian in front of what looks like one of
    the buildings in Washington D.C. and the words THE END appear above them. It
    will then return to the title screen. Would have been cooler if they would
    have had a few more opponents in the game, but at least the big 3 were here
    and not some other fools.
    
    
    SHANGHAI (Sega)
    -The SMS version of MahJong has no ending, unless you count the screen that
    shows the dragon blowing out a fireball and then disintegrating as an ending.
    That happens after you beat a board in Solitaire mode. I beat 10 boards in a
    row and kept getting the same dragon screen each time. It does not keep track
    of how many boards you have beaten, so there is no ending to work towards.
    The other 2 modes are Tournament mode and Challenge mode. In Tournament mode
    you simply play a timed game of Shanghai and it keeps track of your top 5
    scores. There are no pre-set scores to beat, so all you can do here is keep
    playing and trying to beat your previous scores. In Challenge mode you play
    against another player and each have a set amount of time to make a move. If
    you beat your opponent, you simply start another game. I'd like to say there
    is more to the game than this, but it is an older game and was created just
    so the player could have fun playing mindless games of Mahjong on their SMS.
    
    
    SHINOBI (Sega)
    -One of the all-time Sega classics has one of the all time classic bad end-
    ings. There are a total of 5 rounds. Round 1 has 3 areas but Rounds 2-5 each
    have 4 areas. The last area of each round is a boss fight. When you reach the
    Masked Ninja in Round 5-4 you will have to defeat his four different phases.
    This is a pain, but if you can defeat him all four times it will show the
    usual pic of the boss with the stamp through his pic and then you are rewarded
    with a black screen with GAME OVER on it. It could have at least said THE END
    or something, but they choose to slap you in the face with the same message
    you get when you die. It goes back to the title screen after this.
    
    
    SHOOTING GALLERY (Sega)
    -This old school Light Phaser game has 24 rounds. In these rounds you will be
    shooting at ducks, balls, balloons, spaceships and even tvs. In each round
    there is a set number of targets that you need to hit to advance to the next
    round (it varies in each round). If you manage to hit 15 of the targets in
    Round 24 it will tally up your score like it does at the end of every other
    round but then it will go to a screen that says VICTORY! YOU HAVE FINISHED ALL
    24 ROUNDS. END OF GAME BONUS: 100000. It shows your score at the bottom of the
    screen as well as the highest possible score that you could have achieved. It
    will then return to the title screen, where you get to look at the dude with
    the gun that looks like it was drawn by a 3-year old. A very tired 3-year old.
    
    
    SLAP SHOT (Sega)
    -
    
    
    SONIC THE HEDGEHOG (Sega)
    -
    
    
    
    SNAIL MAZE (Sega)
    -This is the built-in game that came with the original Sega Master Systems.
    You could play it by powering up the SMS without a cartridge inserted, then
    you would hold the UP button while pressing A and B at the same time. Voila,
    free game! You can play it on various emulators as well if you have the US-
    European SMS BIOS V1.3 file or in MEKA by just powering up the emulator and
    doing the same trick you would on the original SMS. Anyway, you must simply
    guide your snail through 12 basic mazes. However, you have a time limit for
    each maze and it gets lower as you progress. If you can manage to finish
    Round 12 the word CONGRATULATIONS! will appear on the screen above the maze
    and a victory tune will sound. It will then reset back to the SEGA MASTER
    SYSTEM screen. This game is sometimes referred to as just "MAZE" but "SNAIL
    MAZE" seems to be the popular name.
    
    
    SPACE HARRIER (Sega)
    -
    
    
    
    SPACE HARRIER 3D (Sega)
    -This sequel to the original on the SMS plays pretty much the same, just with
    different stages and enemies. There are 13 regular stages, where you must play
    through a stage and defeat a boss at the end. When you get to Stage 14 you
    have to battle through all 13 bosses you already beat one more time, one right
    after another. The cool part about this is that they show the boss' name just
    before you do battle with it. After dispatching of those 13 bosses again, you
    will finally get to fight the final boss, Dark Uriah. He's a fuzzy looking
    serpent, but don't let his looks fool you, he's nasty. Take him out and Space
    Harrier will start running on the ground until he reaches these 2 samurais
    guarding a bubble with a mini version of Uriah in it. The samurais and the
    bubble will explode, allowing the creature to escape. He comes down close to
    you and you hop on him and ride off into the distance. The following EPILOGUE
    will appear on the screen: AFTER A LONG AND DANGEROUS BATTLE DEEP IN THE LAND
    OF THE DRAGONS, YOU...SPACE HARRIER...HAVE DEFEATED THE EVIL PRINCE, EURIA'S
    HALF-BROTHER, AND SAVED THE TRUE DRAGON PRINCE EURIA FROM THE ELECTROMAGNETIC
    WAVE THAT WAS HIS PRISON. IN RESPONSE TO YOUR BRAVERY, THE MAGNIFICENT WHITE
    DRAGON, NOW KING OF THE DRAGONS, PLEDGED YOU HIS UNDYING GRATITUDE AND FRIEND-
    SHIP. WITH PEACE RESTORED TO THE LAND OF THE DRAGONS, EURIA AND YOU SOARED OFF
    INTO THE SKIES, SEARCHING OUT NEW CHALLENGES IN THE LAND OF THE DRAGONS. THUS
    ENDS THE BATTLE OF SPACE HARRIER 3-D! After this, THE END appears on the
    screen followed by the staff credits. The credits end on the PRESENTED BY SEGA
    screen then by pressing 1 you will get to enter your initials on a high score
    screen. It will then go to the title screen.
    
    
    SPELLCASTER (Sega)
    -One of the coolest games released for the SMS, it combines action, adventure
    and RPG into a near perfect game. It is essentially the same story as Kujaku
    Ou for the Famicom, except that game had none of the action sequences that
    are found in Spellcaster. You must lead a man named Kane Tensen on a quest
    that involves fighting 13 boss battles (as well as many mini-boss battles)
    and takes him to various lands, mountains, underwater, a pyramid and even to
    the Underworld. You have to talk to many people and find many items and weap-
    ons that will unlock even more areas of the game to travel to. Your ultimate
    goal is to prevent the Dark Lord from being released, but of course you know
    that's not going to happen. When you finally make your way through the Under-
    world and defeat the Demon you will return to Summit Temple where Daikak, your
    mentor throughout the game (and enemy at one point) will give you the final
    sword and have you revive the Serpent God, where you merge with him and be-
    come a flying dragon. You will now have one last area to play through, which
    is in reality an overhead shooting stage where you sprout wings and must go
    through and defeat 4 mini-bosses before you face off with the Dark Lord. The
    Dark Lord is quite imposing, taking up most of the screen and looking fierce
    with the sharp teeth and long blue horns coming out of its head. When you fi-
    nally manage to defeat it you will get this message: THE EVIL LORD AND HIS
    ARMIES HAVE BEEN DEFEATED. BUT AS LONG AS SUFFERRING (sic) EXISTS, THE THREAT
    THAT THE DARK LORD WILL RETURN REMAINS. YOU MUST STRIVE TO RELIEVE THAT SUF-
    FERING. THE ROAD AHEAD OF YOU IS LONG, HARD AND ENDLESS. YOU MUST NOT PAUSE,
    BUT JOURNEY EVER ONWARD. FOR THAT IS YOUR DESTINY, MASTER OF SPELLS. It then
    goes to a really cool screen showing Kane standing on a ledge watching the
    sun rise. Awesome graphics for an 8-bit game. It then goes to a STAFF credits
    roll with PRESENTED BY SEGA ending things and back to the title screen.
    
    
    SPIDER-MAN (Sega)
    -
    
    
    SPORTS PAD FOOTBALL (Sega)
    -
    
    
    SPY VS SPY (Sega)
    -
    
    
    STRIDER (Sega)
    -
    
    
    SUMMER GAMES (Sega)
    -
    
    
    
    SUPER MONACO GP (Sega)
    -A basic racing game put out for the SMS in 1990. There are a total of 16
    courses that you must race through. You have to rank in the top 10 to keep
    playing the game and you only get points for finishing in the top 6. The game
    keeps track of your total points as you go. When you finish Course 16 (Aus-
    tralia) it will show the RANKING screen for that race as usual and then will
    show the POINTS RANKING screen for the total points in the game. If you fin-
    ish in 1st place in points it will go to a cool screen showing you sitting in
    your race car with your fist raised and CONGRATULATIONS spelled out below you.
    The next screen shows the top 3 racers standing on the pedestals with a Sega
    checkerboard pattern in the background. The next screen shows you standing
    outside of your car with 2 scantily-clad ladies to each side of you and the
    crowd looking on in the background. A square box above you will say F1 GRAND
    PRIX WORLD CHAMPION  ## POINTS. On the bottom of the screen will
    scroll by each individual race and if you won that race. The scrolling con-
    cludes with PRESENTED BY SEGA 1990 and THE END. It returns you to the title
    screen from here.
    
    
    SUPER TENNIS (Sega)
    -
    
    
    TEDDY BOY (Sega)
    -
    
    
    THUNDER BLADE (Sega)
    -
    
    
    TIME SOLDIERS (Sega)
    -
    
    
    TRANSBOT (Sega)
    -
    
    
    VIGILANTE (Sega)
    -
    
    
    WALTER PAYTON FOOTBALL (Sega)
    -
    
    
    WHERE IN THE WORLD IS CARMEN SANDIEGO (Parker Bros.)
    -
    
    
    WONDER BOY (Sega)
    -This game is very similar to Hudson's Adventure Island for the NES, except
    it stars Wonder Boy, one of the earlier Sega mascots. The game is made up of
    10 Areas. There are 4 Rounds in each Area. However, the game will end at Area
    9, Round 4 unless you collect the doll in each area. Most of these dolls are
    hidden in plain sight, but some area hidden in rocks (and in flames in Areas
    10-3 and 10-4. If you fail to collect all the dolls when you defeat the boss
    in Area 9-4, it will show you rescuing your girl and you will get the message
    THANK YOU FOR RISKING YOUR LIFE TO RESCUE ME. OH, TOM-TOM, I LOVE YOU SO MUCH!
    It will then go to a black screen that says THE END and back to the title
    screen. Now if you managed to collect all the dolls when you beat the Area 9-4
    boss, you will simply exit the stage to the right and go on to Area 10-1. Now
    that you get to play through the last area, make your way through the 4 Rounds
    and you will reach the final boss. It doesn't matter if you collected any of
    the dolls in Area 10, as their purpose was to unlock Area 10 and getting these
    last 4 dolls does not affect the ending. When you defeat the final boss, you
    will get...the same exact ending you got when you defeated the boss of Area
    9-4. Seriously. I guess you can't expect much out of a game released in 1986,
    but any kind of difference would've been appreciated.
    
    
    WONDER BOY IN MONSTER LAND (Sega)
    -
    
    
    
    WONDER BOY III - THE DRAGON'S TRAP (Sega)
    -Talk about a great game with a great ending. In this 3rd installment in the
    Wonder Boy series for the SMS you start the game where Wonder Boy II left off
    but when you defeat the Dragon you get cursed and transformed into a Lizard.
    This begins your quest, where you will be able to turn into several different
    animals: Lizard-Man, Mouse-Man, Piranha-Man, Lion-Man and Hawk-Man. Each one
    has their own special abilities and a few, like Mouse-Man and Hawk-Man, can
    get to areas previously unreachable by others. Your goal in the game is to
    go through the land with your different character's abilities and defeat the
    6 dragons. Mecha Dragon gets taken out right at the beginning, but you must
    also dispose of Mummy Dragon, Dragon Zombie, Captain Dragon, Daimyo Dragon and
    finally, the Vampire Dragon. Vampire Dragon will be found in the final castle
    that you can only reach using Hawk-Man. You will have to use each character's
    abilities in the castle (using special rooms you find along the way that will
    transform your character) with the exception of Lizard-Man, who is a big slug
    anyway. Once you finally reach the Vampire Dragon and defeat it a Cross will
    fall from the ceiling. Grab it when it lands and the screen will flash and all
    the animals that you played as will float out of your body as the ending music
    starts to play. Now as the regular WOnder Boy character (Hu-Man) you will
    appear on the usual platform that the doors always lead you to in the main
    town and it will be night time. You will automatically jump around and then 
    
    head to the left where you will enter the door in the last house. The door
    disappears after you enter it and the following text appears above the house:
    THE LONG BATTLE-FILLED JOURNEY HAS FINALLY ENDED.
    THE TALES OF YOUR GALLANT AND HEROIC ACTION
    WILL BE PASSED DOWN FROM ONE GENERATION TO ANOTHER THROUGHOUT ETERNITY.
    GOOD NIGHT, BRAVE WARRIOR.
    GOOD NIGHT, MONSTER-LAND....
    A shooting star flies across the screen then it will show the main characters
    from the game with backgrounds that you traveled to throughout the game:
    HU-MAN: Castle background
    LIZARD-MAN: Pyramid background
    MOUSE-MAN: Jungle background
    PIRANHA-MAN: Pirate ship background
    LION-MAN: Dojo background
    HAWK-MAN: Final Castle background
    After this it goes to a starry black screen and lists the enemy cast:
    CAST
    CYCLOPS
    WILL O'WISP
    FALLING BLOCK
    GIANT BAT
    SKELTON (sic)
    MASTER SKELTON (sic)
    SKULL
    MASTER SKULL
    WONDERING BORN
    AIR GIANT
    SIDE-CRAWLER
    GIANT TOAD
    SHADOW-MAN
    FAERIE ZOMBIE
    FUZZBALL
    DEADLY NINJA
    DEADLY SAMURAI
    FIRE OCTPUS (sic)
    HOVERING SMOG
    ROPER
    GIANT FISH
    GOBLIN
    GIANT COBRA
    FIRE ANT-LION
    SPARK
    FIRE STONE
    FIRE FLOWER
    MECHA DRAGON
    MUMMY DRAGON
    DRAGON ZOMBIE
    CAPTAIN DRAGON
    DAIMYO DRAGON
    VAMPIER DRAGON (sic)
    It will then show the music tracks from the game, which is pretty cool of
    them to include this in the ending. then it says PRESENTED BY SEGA and THANK
    YOU and finally THE END. It stays here until you reset.
    
    
    WORLD GRAND PRIX (Sega)
    -
    
    
    YS: THE VANISHED OMENS (Sega)
    -
    
    
    
    ZAXXON 3-D (Sega)
    -There are a total of 9 unique rounds. Each round has 3 distinct areas: a deep
    space area, inside the enemy base and the boss battle outside the base. When
    you reach the boss battle of Round 9 you will have to take on 3 separate boss-
    es. They are tough to hit because you need to destroy the heat-seeking missile
    they fire at you and then line yourself up perfectly to hit them in the weak
    spot. If you manage to beat all 3 of them (the last one is especially tough)
    the words MISSION COMPLETE will scroll onto the screen. It will then go on to
    Round 10, which is just Round 1 again, so consider finishing the original 9
    Rounds as beating the game.
    
    
    ZILLION (Sega)
    -This game is just one big maze of rooms that you must find your way through.
    Along the way you must locate the 5 Floppy Disks and 1 Red ID card, which you
    will use on the main computer at the end. There are also a couple other char-
    acters you can find in the base (Apple and Champ) who you can play as if you
    want, but I played as JJ the whole time. I recommend using the FAQ by Nebu
    to guide you through this game, as it is as accurate and precise a guide for
    Zillion as you will find. Towards the end of the game, once you enter the
    self-destruct code on the main computer you will have to fight the only boss
    you will find in the game, some big creature you must shoot about 20 times.
    Defeat him and get the hell out of the base (you can go back to the computer
    and enter the suicide code -0000- to add a little bit of escape time if you
    feel you need it). Once you make it back to your mother ship, no small feat,
    Emi (girl on the ship) says OH! GREAT!!! and a message will appear that says
    THE "ZILLION" MEN WERE ABLE TO ESCAPE FROM A VERY DANGEROUS SITUATION AND
    ACCOMPLISH THEIR MISSION. It then shows what is probably the main boss you
    never had to fight and his comment is ....... It then shows the character's
    pictures and vital stats:
    EMI
    HEIGHT 155 CM
    BLOOD TYPE AB
    BIRTHDAY 16.MAY 2371
    CHAMP
    HEIGHT 178 CM
    WEIGHT 68 KG
    BLOOD TYPE B
    BIRTHDAY 8.AUGUST.2369
    APPLE
    HEIGHT 165 CM
    BLOOD TYPE A
    BIRTHDAY 13.APRIL 2370
    JJ
    HEIGHT 168 CM
    WEIGHT 53 KG
    BLOOD TYPE O
    BIRTHDAY 18.MARCH 2371
    OPA OPA
    HEIGHT 38 CM
    WIDTH 40 CM
    EACH WING 19 CM
    LENGTH 52 CM
    WEIGHT 16.8 KG
    I love how they do not list the female's weight. A staff role then commences
    against a blue background and ends at the TOP Dream TD logo before going back
    to the title screen. A cool ending for a game released in 1987. There is also
    a slightly different ending message you will get if someone in your party
    dies. It will say ALTHOUGH SOME OF THE "ZILLION" MEN WERE LOST, THEIR MISSION
    WAS SUCCESSFUL, rather than the line of text mentioned above.
    
    
    ZILLION II - THE TRI FORMATION (Sega)
    -This game is pure action, with none of the maze wandering that took place in
    the original Zillion. In fact, every other round in the game is a side-
    scrolling shooter while the other rounds are platformer levels. There are a
    total of 8 rounds. In Rounds 1, 3, 5 and 7 you are on your motorcycle (or
    armorator, once you find the A icon). In Rounds 2, 4, 6 and 8 you control JJ
    (or Apple or Champ, once rescued). At the end of these even rounds you fight
    a boss. When you get to the end of Round 8 you will do battle with the evil
    Baron Ricks. Defeat him and he explodes. It will go to a split screen with a
    message at the top and various images at the bottom, like you flying around
    in your armorator or pictures of your two companions. The message reads AT
    LAST, AFTER A FIERCE BATTLE, J.J. AND HIS COMRADES MANAGE TO DESTROY THE SEC-
    RET FORTRESS OF THE NOZA FORCES. IN SPITE OF THEIR HIGHLY SUCCESSFUL MISSION,
    THE ENEMY'S INVASION HAS ONLY BEEN TEMPORARILY STOPPED. UNLESS THE NOZA FORCES
    GIVE UP THEIR PLAN TO CONQUER THE MALIS PLANET, J.J. AND HIS FRIENDS WILL NOT
    BE ABLE TO REST FOR EVEN A MOMENT. J.J. AND HIS COMRADES-IN-ARMS' VALIANT WAR
    AGAINST THE EVIL EMPIRE WILL CONTINUE UNTIL PEACE ONCE AGAIN REIGNS. It then
    goes to a screen that looks like the title screen but has THE END as a mes-
    sage. Now it returns to the title screen.
    
    
    
    =====================
    B. SMS GAMES (EUROPE)
    =====================
    
    ALIEN STORM (Sega)
    -This is a really cool blast'em up where you go through 4 Missions shooting
    any alien that gets near you. There are side scrolling stages and there are
    3D stages, but your goal is to just keep destroying aliens until you make it
    to the big Brain at the end. Mission I has 2 stages, Missions II & III have 4
    stages and Mission IV has 6 stages. However, at the end of Mission IV, Stage 3
    you will have to pick between two doors that each lead to a boss. One boss
    will be Stage 4, the other Stage 5. If you pick the Stage 4 boss and beat him
    you will skip Stage 5 and move on to Mission IV, Stage 6, so there are really
    only 5 stages in Mission IV. Anyway, I played through the game on NORMAL LEVEL
    difficulty. If you choose the left door at the end of Mission IV and defeat
    the boss you must face the Brain in Stage 6. You can't kill the Brain, but if
    you keep defeating aliens you will eventually get to the final big yellow al-
    ien that appears. Defeat him and the Brain will explode. It goes to a black
    screen with a pick of the 2 playable characters in the game and shows some
    staff credits beneath it. After saying PRESENTED BY SEGA it goes back to the
    title screen. Now if you chose the right door at the end of Mission IV, Stage
    3 it will bring you to Stage 5 where you fight a boss. Defeat it and move on
    to Stage 6 and the same Brain boss you fought if you chose the left door. I
    also noticed when fighting this stage that you only need to outlast it and do
    not have to kill the last yellow alien. The Brain will explode no matter what.
    Unfortunately you get the same exact ending regardless of which door you go
    through and which boss you defeat at the end. Also of note, it doesn't matter
    which character you beat the game with or which difficulty you played the game
    on (NORMAL LEVEL or HARD LEVEL). You get that one screen ending with the staff
    credits in every situation. Kind of weak considering all the options presented
    to you. This game was only released in Europe and Brazil and did not appear on
    the SMS in the USA, though it did come out for the Sega Genesis.
    
    
    CHEESE CAT-ASTROPHE STARRING SPEEDY GONZALES (Sega)
    -Another European/Brazil only release, this action platformer is comprised of
    4 stages. Each stage has 3 levels plus 1 boss level. The object on each level
    is to find the key which lets you rescue one of your friends. Find the key
    then run for the exit sign. When you beat the boss of Stage 4, Level 4 (the
    boss is always Sylvester the Cat) you will have one final battle with Sylves-
    ter where he is lowering a crane onto you from above. You have to jump on the
    cheese blocks floating in the liquid cheese and grab the stick of dynamite,
    then time it perfectly to throw it back up so it explodes at him. Do this 6
    times and you will get the weak ending, which just shows Speedy sitting with
    his girlfriend in front of a night sky with fireworks going off. After this
    the staff credits will roll and you will get to enter your name on a high
    scorers list. Pretty basic ending. You can choose from Easy, Medium or Hard
    difficulties, but you will get the same ending beating the game on Easy that
    you will beating the game on Hard.
    
    
    DRAGON - THE BRUCE LEE STORY (Virgin)
    -This is your average platform action game but if you're a Bruce Lee fan, this
    game probably means a bit more to you, as he died a couple decades before this
    game was released and its a credit to how amazing he was that he still has
    had video games made about him at all. There are 4 Stages (called Sections)
    in the game. Each stage has 3 levels to play through. At the end of Section
    4-3 you will face off against The Phantom. He keeps appearing and disappearing
    and it takes quite a few hits to do him in, but once he is gone, exit off the
    screen to the right and it will tally your final score. It will then show a
    nice pic of Bruce Lee in front of a beautiful sunset and the words below say
    THE KEY TO IMMORTALITY IS TO FIRST LIVE A LIFE WORTH REMEMBERING. He certain-
    ly was worth remembering. The credits then flash by and you will eventually
    get to enter your name on the high scorers list (assuming you got one). Also
    of note is that there are 3 skill levels to pick from: Easy, Medium and Hard.
    You get the same ending regardless of what skill level you choose. I was hop-
    ing to get a special message after beating the Hard skill level like in the
    Taxan games on the NES, but no such luck here.
    
    
    ECCO THE DOLPHIN (Sega)
    -This game was a classic on the Sega Genesis but only saw a SMS release in
    Europe, Brazil and Australia, though it did show up on the handheld Game Gear.
    It's a pleasant game where you control a dolphin and must travel through 17
    different stages to find the cause of the storm that sucked all the living
    creatures out of his home bay. Along the way you must solve puzzles and do
    away with other marine life, like crabs, sharks and even a giant seahorse.
    You will eventually travel back in time to find a piece of the Asterite, which
    helps you figure out what is going on, and the game will conclude with 2
    stages that auto-scroll (The Tube & The Machine) and a final stage called The
    Vortex, where you will fight the Vortex Queen herself, which looks like a
    giant alien head from the movie Alien. To defeat her, use your sonar to knock
    out the eyes, then ram into the jaw several times. The jaw will regenerate, so
    knock it out a few more times and you will defeat her. It will then show Ecco
    swimming out of the tube and then back into home bay, where he jumps around
    with the other dolphins. He uses sonar on one of them to talk to him and it
    says:
    YOU HAVE SAVED US YOU ARE GREAT
    WE WILL SING OF YOU FOREVER
    YOUR SONG WILL ECHO THROUGHOUT THE VAST OCEAN
    THANK YOU ECCO!
    Ecco swims around with his friends a bit more then sonars another one:
    DO YOU THINK THE VORTEX ARE DESTROYED?
    The CREDITS then scroll by (there are quite a few of them) and it finally says
    THANKS FOR PLAYING
    ECCO
    That last message was accompanied by digitized dolphin speak. It stays on this
    screen for quite awhile and eventually returns to the title screen.
    
    
    FLASH, THE (Sega)
    -This game was only released in Europe for the SMS and was one of the last SMS
    carts released. The game requires a lot of precision jumping and the Flash
    character is so fast that this can be a royal pain. You must play through
    6 Episodes (levels). Each episode has 2 zones. When you finish the 2nd zone
    of each episode you will face off against the Trickter's car. You must blow
    up the 5 exhaust pipes and then the Trickster driving it. Each episode it gets
    harder to beat this car. When you face off against it after the last episode
    (Episode 6-2) and you knock out all the pipes and the head, you must now go
    for the small guy inside the car. Knock him out and you get the ending. It
    shows a screen with the Flash posing for a camera shot holding a sign with the
    Mayor crossed out. As the camera man takes the picture the Flash quickly
    disappears out of the frame, apparently heading for the hills as the poster he
    was holding drops to the ground. It then goes right to the staff credits
    screen. You then get to enter your name on a high scorers screen and then it
    brings you back to the title screen. The ending definitely isn't worth the
    trouble you put into trying to beat this hard game.
    
    
    GAUNTLET (US GOLD)
    -I take no joy in making this entry here. The game simply has no ending and
    goes on infinitely. I've heard some sources say the game has 100 levels, some
    say it has 512. Neither is true. The game just has some kind of evil level
    generator that keeps the game going forever. Eventually the levels start
    repeating randomly, which is exactly the same thing that happens in the NES
    version of Gauntlet II (which is probably the same game as this, they just
    call it Gauntlet II because there was an earlier -and better- version of
    Gauntlet that had been released for the NES earlier). Officially stated for
    this guide, the game has no ending, but if you need a goal, the original
    Gauntlet had 100 levels, so set your goal for Level 100 and consider it
    beaten. [EDIT] Thanks to codes made by Nolberto82 and Hybrid (which you can
    find on thegshi.org), as well as Kega Fusion's Fast Forward feature, I was
    able to manually blast through each level manually (the code to make exit
    tiles appear wherever you walk helped tremendously) and found that the level
    counter goes all the way to Level 9999 then goes to Level *000 with the *
    being some kind of weird symbol. Again, the levels repeated like crazy so
    there really is no end to this game. Perhaps at some point the Level # re-
    turns to Level 1, but Level 9999 is as far as I'm going to ever delve into
    this one.
    
    
    HANG-ON (Sega)
    This classic Sega arcade game is comprised of a total of 8 Courses. As you
    command your motorcycle through a course you will notice a number in the upper
    right corner counting down that says LEFT. When this reaches 0 the course
    background will change to a different setting (but you are still in the same
    course). There are 5 different backgrounds in each course and they are (ac-
    cording to the nice FAQ written by PickHut) Circuit, Seaside, Monument Valley,
    City Night and Circuit at Sunrise. When you finish the Circuit at Sunrise part
    of the course you will have finished the course itself. When you finish Course
    8 it will say CONGRATULATIONS! on the screen. Your time remaining will be
    counted down and added to your score. It then says CHALLENGE THE NEXT COURSE
    like it does after every course, but this time it sends you back to Course 1.
    Not much of an ending here. Also, choosing 1, 2 or 3 difficulty level does not
    affect the "ending" at all. As a side note, this game was only released by it-
    self in Europe and Brazil. In the USA it was released on two different multi-
    carts: one with Astro Warrior and one with Safari Hunt. It was also released
    in Germany and Australia, but only in Sega Card version.
    
    
    JURASSIC PARK (Sega)
    -This is a pretty cool action game released on the SMS in Europe and Brazil
    only. You get to choose from 4 Rounds in any order you prefer. They are label-
    ed by the boss you will be fighting in them: BRACHIOSAURUS, TRICERATOPS, VELO-
    CIRAPTOR & PTERANODON. Each round has a Car stage, where you control the cross
    hair surrounding your car and must blast dinos that try to attack it (kind of
    like an Operation Wolf style game). Once you shoot away the boss of the Car
    stage you go to an Action stage where you are Dr. Grant and must work your way
    through a level and beat up the Round's dinosaur boss at the end. When you
    finish all 4 Rounds you will get to play the TYRANNOSAURUS Round. Get through
    the Car stage and then when you make it through the Action stage you will face
    the T-Rex himself. You must use your grenade launcher on the ceiling to make
    tiles fall on him. Eventually you will knock him out once you deplete his en-
    ergy. It will go to a picture of some people in a museum looking at dinosaur
    fossils and the message crawl below says: 
    GRANT'S HEROIC EFFORTS LEAD TO THE RESTABILIZATION OF THE COMPUTER CONTROLLED
    SECURITY SYSTEM.
    The next ending pic shows newspaper ads and posters and a newscast promoting
    the opening of the park and the crawl says:
    AFTER SEVERAL MONTHS THE OPENING OF JURASSIC PARK WAS IN HEADLINES ALL AROUND
    THE WORLD.
    It then shows some tour vehicles at the park looking at dinosaurs and says:
    THE HEADLINES READ, "SEE REAL DINOSAURS!" THIS EXCITED NOT ONLY CHILDREN, BUT
    ADULTS AS WELL.
    The screen goes black with the Jurassic Park logo appearing and the words:
    "JURASSIC PARK" A PICTURE OF THE EARTH AS IT WAS, MILLIONS OF YEARS AGO. EVERY
    ONE DREAMS OF VISITING JURASSIC PARK, A SANCTUARY FOR DINOSAURS.
    The STAFF credits then flash by and end on a screen with THE END and the HI-
    SCORE and your SCORE. It will then go back to the title screen. The FAQ on
    gamefaqs.com mentions that you get the good ending by collecting all the JP
    logos that appear in the game. I finished the game collecting all of them and
    finished it purposely missing one and I got the same ending for both.
    
    
    LINE OF FIRE (Sega)
    -This is a decent vertical scrolling shooter released on the Master System
    in Europe and Brazil only. There are a total of 6 stages. You start the game
    in your jeep and the gameplay is very similar to the NES game Jackal, except
    you have less game area to drive around in and there are no hostages to res-
    cue. In other stages you will also get to control a raft and a helicopter.
    At the end of each stage is a boss to defeat. When you get to the end of
    Stage 6 you will reach the enemy fortress. Destroy the 6 gun turrets and the
    screen will scroll up a bit more, revealing 5 more targets to destroy. Knock
    these all out and you win the game. It goes to the usual Stage Clear screen
    then it will show your chopper with MISSION COMPLETE below it. The next
    screen shows the chopper landing, being greeted by your comrades rushing out
    to you and says JACK MADE IT BACK SAFELY TO THE ALLIED BASE. You are then
    greeted by the General who says YOUR COURAGE AND SKILL HAVE GIVEN THE ALLIED
    FORCES A GREAT VICTORY. Lastly it shows you walking off with your jacket over
    your shoulder with the words THANKS TO YOU, OPERATION "LINE OF FIRE" HAS BEEN
    A COMPLETE SUCCESS. The credits then roll and end with PRESENTED BY SEGA.
    Pressing a button brings you back to the title screen. Also of note, there
    are 3 difficulty levels to choose from: EASY, NORMAL & HARD. You get the same
    exact ending for all 3 difficulties, unfortunately.
    
    
    MARBLE MADNESS (Virgin)
    -This is pretty much the same game that got released for the NES, with only
    some minor changes. It has the same 6 races to play through: PRACTICE, BEGIN-
    NER, INTERMEDIATE, AERIAL, SILLY AND ULTIMATE RACE. There are also 8 diffi-
    culty settings to set the game at (0-7). The difficulty setting determines
    how much time you will be allowed to finish a race and will also affect the
    ending message on the CONGRATULATIONS screen. When you finish all 6 races on
    difficulty settings 0 through 6 you will get a screen with blue balls bounc-
    ing all around that says CONGRATULATIONS! YOU HAVE COMPLETED THE ULTIMATE
    RACE! It will give you a BONUS FOR FINISHING and bonus points for SECONDS
    LEFT and LIVES LEFT. It will also show your FINAL SCORE. Now if you finished
    all 6 races on difficulty 7 (the hardest difficulty) you will get this same
    screen, however you will get an added message at the bottom that says:
    WOW! YOU FINISHED THE GAME ON THE HARDEST LEVEL! A.W.E.S.O.M.E.!
    There will also be red balls bouncing around the screen instead of blue balls,
    which makes sense seeing how you "completed" the job. When you press a button
    it brings you to the MARBLE MADNESS HIGH ROLLERS screen where you can enter
    your initials, assuming you got a high score, then it goes back to the title
    screen. Pretty neat that you got a special message for beating the hardest
    difficulty.
    
    
    MASTERS OF COMBAT (Sega)
    -This is a pretty brief fighting game, but even though there aren't a lot of
    matches, there is some variety in terms of beating the game. There are 3 dif-
    ficulty levels to choose from: EASY, NORMAL and HARD. There is also an EXTRA
    difficulty level that you can access. If you get a high score after beating
    the game, enter your initials as KEY and you will now be able to see the fol-
    lowing show up on the difficulty level selection:
    EXTRA
    NO WAIT FOR NTSC
    ENEMY ZERO LIFE
    To make this complete as possible, I will give you the endings for all 3 of
    the difficulty settings plus all 3 of these bonus setting.
    EASY DIFFICULTY
    You only have 4 stages in EASY, plus a Bonus Stage after Stage 2 where you get
    to damage a car in a certain amount of time. In each stage you must defeat
    the 4 playable characters in the game (a clone of yourself included). When you
    beat the opponent of Stage 4 it will show you as the winner as you say WHAT!?
    THIS TOWN IS BEING CONTROLLED BY A BARBARIAN? A big blonde dude appears on the
    screen and says CONGRATULATIONS. YOU COMPLETED THE EASY LEVEL GAME. It shows
    your score beneath. You can now input a 3-digit name. Enter KEY to get those
    difficulty options to appear. It will say GAME OVER then show your score on
    the rankings list, then go back to the title screen.
    NORMAL DIFFICULTY
    This plays out exactly like in EASY, except when you finish Stage 4 the blonde
    guy (who we find out is the Mayor) says JUST BEFORE THE DAY OF THE MATCH, THE
    MAYOR ANNOUNCED THAT HE TOO WOULD BE A PARTICIPANT. The mayor then changes
    into an alien and it says HOWEVER, WHAT SURPRISED THE FIGHTERS AND CITIZENS
    MORE THAN ANYTHING WAS THE APPEARANCE OF A CREATURE, UNLIKE ANYTHING ANYONE
    HAD EVER SEEN. He says "MY ONLY DESIRE IS TO INHABIT A STRONG HUMAN. YOU ARE
    JUST WHAT I'VE BEEN LOOKING FOR." You now have a Stage 5 match against the
    Alien. He's tough, but beat him and it will say MISSION COMPLETE and show your
    score. You can input your name again. This time instead of saying GAME OVER
    it will show your character looking out over the city and it says AT LAST EVIL
    WAS DESTROYED AND THE CITY RETURNED TO ITS FORMER HARMONY. The screen fades to
    black and the staff credits will flash by, giving a special thanks to you
    (whatever 3 digit name you put in) and it ends on a MASTERS OF COMBAT PRE-
    SENTED BY SEGA ENTERPRISES screen. It goes to the high scorers screen and then
    back to the title screen.
    HARD DIFFICULTY
    The same exact stuff that happens in NORMAL happens in HARD. I did notice that
    the "Barbarian" comment I made in the EASY paragraph above is simply dependant
    on which character you are playing with, as I was playing as the ninja for the
    EASY and NORMAL difficulties, but switched to the giant for HARD. After beat-
    ing the Alien you get a comment from your fighter and your score, then get to
    put your initials in. Input KEY if you want to try the other difficulty set-
    tings. You get the same ending message with your character looking out over
    the city, then the credits, then the title screen.
    EXTRA DIFFICULTY
    Here's where it gets cool, as you get to select the Alien as a playable char-
    acter if you choose. However, the amount of stages and the ending are exact-
    ly the same as the HARD difficulty. I even beat the game playing as the Alien
    and it still shows him looking out over the city after beating the final boss
    Alien.
    NO WAIT FOR NTSC
    Same exact stages and ending as NORMAL, HARD and EXTRA.
    ENEMY ZERO LIFE
    Same exact stages and ending as NORMAL, HARD, EXTRA and NO WAIT FOR NTSC.
    So ultimately, even though you technically see all that you will see after
    beating the NORMAL difficulty, I would call beating EXTRA difficulty offic-
    ially beating the game.
    
    
    MERCS (Capcom/Sega)
    -Another decent action game not released in the USA, this Ikari Warriors type
    game got released in Europe and Brazil only. There are 7 Missions in all and
    they are pretty short, making this one of the quickest games to finish if you
    are any good at it. When you get to Mission 7 you will just have to shoot at
    the engines on the plane before it takes off (around the 40 second mark). If
    it takes off you have a chance to keep shooting it, but let it go and you do
    get another chance at this. When you destroy the engines your guy runs into
    the plane and runs back out with the former president. It goes to the usual
    screen you get between missions and this one says THE FORMER PRESIDENT IS
    RESCUED. MISSION SUCCESSFUL. It then goes to a decent scene showing you in
    your jeep in front of a cool looking bronze/red mountain background during
    sunset. THE END crawls horizontally across the screen to the middle and then
    it goes to the screen where you enter your initials if you got a high score.
    Enter your initials and it goes back to the title screen. You can play the
    HARD difficulty of the game by holding Down and pressing the 1 Button at the
    title screen. It will start you with about half the energy you usually start
    with but the rest of the game is exactly the same. The ending is no different
    than the one you got playing the game on regular difficulty.
    
    
    MS. PAC-MAN (Tengen)
    -Another game that was not released for the SMS in the USA, but only in Europe
    and Brazil. This game has 4 difficulty levels: EASY, NORMAL, HARD & CRAZY! It
    also has 4 different maze selections to choose from: ARCADE, MINI, BIG &
    STRANGE. Unfortunately, you get the EXACT same ending no matter what you pick.
    There are a total of 32 levels here. You get Intermission Acts after Levels 2,
    5, 9 and 32. When you finish Level 32 it says ACT 4 THE END. It then shows Mr
    and Ms Pac-Man meeting each other in the middle of the screen and then an arm
    comes out of each one of them and they wave to you. Then they turn around and
    move off into the distance. A bunch of little Pac-Men then swarm the screen
    and you get the following message: MS. PAC-MAN. WOW! YOU COMPLETED MS PACMAN.
    GEE YA ONE SWELL PLAYER! FIRE 1 TO HAVE ANOTHER GAME ON ME! FIRE 2 TO CALL IT
    A DAY! PHEWW! If you press 1 you start back at Level 1 but now it shows 7
    stars at the top of the screen under your score. You can play through the game
    again but you get the same ending that you got the first time through. With
    all the options you are presented with on the select screen I thought there
    would at least be 2 different ending messages, but not so much.
    
    
    PIT-FIGHTER (Domark)
    -This version for the SMS was released in Europe and Brazil only and is a
    pretty good 8-bit version of the game. The object of the game is to fight 10
    matches before you get to face The Warrior. After every 2nd match you have a
    Grudge Match, where you must knock your opponent down 3 times to win. This is
    not a numbered match but you must fight them after every 2 matches, making it
    a grand total of 15 matches you must fight (10 regular, 4 grudge and 1 Champ-
    ionship Match against The Warrior). After Match 10 you fight that Championship
    Match against The Warrior. He's tough but if you manage to beat him it will
    show a cool drawn screen of The Warrior laid out on the ground with money on
    the ground near him. The words THE WARRIOR FALLS TO THE FLOOR THE CONTEST IS
    WON... are in the upper right corner with the artist's initials MAT92 in the
    bottom right corner. The next screen says PRESENTING THE PIT-FIGHTER TEAM and
    shows what looks like a data printout of the 3 main creators of the game with
    the heading DOMARK MENTAL HOSPITAL. PATIENT MEDICAL RECORD. CONFIDENTIAL. The
    3 guys listed are:
    NAME: ANDY TAYLOR
    AGE: 24 YEARS
    GUILTY OF: PROGRAMMING WITH INTENT TO MAIME
    COMMENTS: THE PATIENT DRIBBLES A LOT AND HAS A FIXATION WITH CABBAGES. VERY
    VIOLENT WHEN PITFIGHTER IS SAID TO HIM.
    NAME: MATT HICKS
    AGE: 20 YEARS
    GUILTY OF: CRAZY GRAPHIC DESIGN NON COMPOS MENTIS.
    COMMENTS: PATIENT SUFFERS FROM DELUSIONS OF GRANDEUR USING MOST OF HIS TIME TO
    CAST MYSTICAL SPELLS ON COLLEAGUES.
    NAME: GUILLAUME CAMUS
    AGE: 22 YEARS
    GUILTY OF: SUPPORT ARTIST AND VICIOUS DOODLING.
    COMMENTS: PATIENT IS UNDER THE DELUSION HE IS A FROG. OFTEN CATCHES FLIES IN
    HIS MOUTH AND TRIES TO LAY FROG SPAWN.
    After this you get a great big GAME OVER screen and if you scored enough
    points you get A NEW HIGH-SCORE! screen where you enter your name. It then
    shows the high scores and goes back to the title screen. If you are worried
    about getting a different ending depending on the difficulty level or Starting
    level you selected, don't worry, as you get the same exact ending on Easy,
    Medium or Hard or if you started on Level 0, 1 or 2.
    
    
    PREDATOR 2 (Arena)
    -A pretty cool, albeit repetitive, action game, released in Europe and Brazil
    only. There are a total of 7 levels to play through. In each level you must
    rescue hostages and defeat a boss at the end. Level 7 (the Alien ship) is
    different from all the other levels in that the background is certainly dif-
    ferent and the only enemy you face are predators. At the end of the level you
    will face off against a larger Predator boss. Defeat it and you will go to a
    screen showing you holding a pistol with the date 1715 on it. The following
    text scrolls by on the bottom of the screen: HARRIGAN SHIELDS HIS EYES FROM
    THE SWIRLING WASH OF THE ROTOR AS THE POLICE HELICOPTER LANDS. GARBER EMERGES
    FROM THE JET RANGER AND LOOKS TO THE SKY. FOLLOWING THE ALIEN SHIPS DIMINISH-
    ING VAPOR TRAIL, HE SAYS, "WE CAME CLOSE." HARRIGAN LOOKS DOWN AT THE ANCIENT
    MATCHLOCK PISTOL, STILL CLUTCHED IN HIS HANDS. WEARILY HE SAYS, "DON'T WORRY,
    YOU'LL GET ANOTHER CHANCE." THE END. The members of the Acclaim development
    team scroll by and then the message repeats itself. When you press a button it
    goes to the HIGH SCORE screen where you can enter your name. It then shows the
    HIGH SCORES and goes back to the title screen when you hit a button.
    
    
    PUTT & PUTTER (Sega)
    -Putt & Putter is a mini-golf game that was released in Europe only, but it
    was repackaged as the aptly titled "Minigolf" for release in Brazil. There is
    a Practice Round you can play, but when you choose the 1P selection you will
    have to go through 3 Stages, each with 6 holes. After each stage you will get
    to play a Bonus Round where you can gain more balls. When you finish Stage 3,
    Hole No. 6 it will show your score card like it normall does then will go to
    a screen showing your little mini-golf character walking across a grassy land-
    scape with the PUTT AND PUTTER STAFF credits showing underneath. He walks for
    awhile, stumbling in the process, until he reaches the cup and jumps into it.
    PRESENTED BY SEGA appears underneath and it goes back to the title screen. A
    fun game, though it definitely could have used more stages.
    
    
    RUNNING BATTLE (Sega)
    -This plays like a dumbed down Streets of Rage, but it isn't a bad little
    beat em up action title. It was released in Europe only so most of us in the
    USA have probably never had the chance to play it. There are a total of 6
    levels. Level 1 is quick and does not have a boss. Levels 2 through 4 are a
    little longer and have a boss to face at the end of them. When you get to
    Level 5 you will go through a door and come upon a blonde woman being held
    captive (if you used the Level select code however, she will not be here...I
    will talk about that in a bit). She tells you her name is Mary and you tell
    her that M (the final boss) killed your partner Brody. She tells you that
    Brody was her brother so now you vow to avenge his death for her as well.
    You go right to the Level 5 boss battle with Milacle Man (nice Engrish!)
    rather than having to play through a level. Defeat him and it is on to Level
    6. All you get here is an immediate battle against the final boss, M. He is
    in some kind of mechanic contraption that you must hit in the eye to do dam-
    age. You can stand on the mounted machine gun and kick away at the eye but
    you will have to avoid the other shots it takes at you while up there. Hit
    it enough times and it will look junked and sink off the screen. It now goes
    to a blue screen showing you and Mary and it says:
    NOW BRODY CAN REST IN PEACE.
    That is all. It simply returns you to the title screen. Not cool. Now if you
    used the Level Select code to select your level, Mary will not appear in
    Level 5 as I mentioned above. Also, if using the level select, when you fin-
    ish off M you will get a different ending message:
    JUSTICE HAS BEEN SERVED. BUT WHO WAS THE OTHER ONE?
    Both endings are crap but at least beating the game properly gets you a dif-
    ferent ending message than using the level select.
    
    
    SAGAIA (Taito)
    -An underwater shooter in the Darius series, this game was released on the SMS
    in Europe and Brazil, but not in the USA. There are a total of 12 Zones,
    labled with the letters A through L. You only have to play through 7 of the
    Zones to finish the game, as they fork and you have the option of choosing
    which fork you want to take. Here is what the Zone layout looks like from the
    nice FAQ written by EntropicLobo:
                            J
                          /
        B       E       H
      /   \   /   \   /   \
    A       D       G       K
      \   /   \   /   \   /
        C       F       I
                          \
                            L
    You will get a different ending depending on whether you finish the game by
    beating Zone J, K or L. If you take the path that leads you to Zone J and you
    can defeat the final boss called Bio Strong, defeat the cell that has an em-
    bryo inside of it and you will get that ending.
    ZONE J ENDING
    YOu race off after defeating the boss and it says FINAL ZONE IS OVER.
    It goes to a pic of Proco Jr and Tiat Young meeting with a gray haired man and
    it says AFTER COMPLETION OF DIFFICULT MISSION. PROCO JR. AND TIAT YOUNG WERE
    ...PRAISED BY ALL DESCENDENTS OF DARIUS. THE PRESIDENT OF ORGA DECORATES...
    PROCO JR. AND TIAT YOUNG WITH MEDALS IN RECOGNITION OF THEIR EXCELLENT SERVICE
    IN THE WAR. THE CREDITS then roll and after the TAITO copyright screen you
    can enter your initials in the BEST PLAYERS roll. It then goes back to the
    title screen.
    ZONE K ENDING
    If you chose to end at Zone K you will get to the final boss of that zone, a
    big Mother Hawk. Defeat it and you will get the FINAL ZONE IS OVER message
    and it will then go to a screen showing both of the ships flying out of the
    fortress as it explodes. The message at the bottom of the screen says LATER.
    PROCO JR. AND TIAT YOUNG DESTROYED THE ENEMYS FORTRESS. SUCCESSFULLY. THEY
    MADE THEIR ESCAPE AFTER THAT. THE LASTING PEACE WAS RESTORED FOR THE PEOPLE OF
    DARIUS. The ships dart off through the bottom of the screen and THE CREDITS
    roll. You enter your initials in the BEST PLAYERS roll and it goes back to the
    title screen.
    ZONE L ENDING
    Defeat the big Steel Spine boss at the end of Zone L and you will get the
    FINAL ZONE IS OVER message like in Zone J & K and then you will get a screen
    showing several of the planets and the message at the bottom says AFTER THE
    BATTLE. PROCO JR. AND TAIT YOUNG HAVE...RETURNED TO THE PLANET OF ORGA. AN-
    OTHER BATTLE IS AWAITING THEM. ALLIED ENEMY FORCES HAVE DECLARED WAR AGAINST
    THE RACE OF DARIUS. A big blue bug thing pops up in front of the planets, but
    then THE CREDITS start to roll. That must have been teasing a sequel. After
    the credits roll you get to enter your initials as usual and it goes back to
    the title screen. Pretty cool that a game like this has 3 endings. Also, it
    doesn't affect the ending if you played the game on Easy, Normal or Hard dif-
    ficulty.
    
    
    SCRAMBLE SPIRITS (Sega)
    -This is a pretty straight-forward shooter that wasn't released in the USA.
    Europe, Brazil and, oddly enough, Canada saw the release of this, but not on
    the SMS in the USA. There are a total of 6 levels. Levels 1, 3 and 5 have a
    raid sequence, where your plane gets larger and you have to shoot all the
    targets in a small period of time to get 100% and a 200,000 point bonus, but
    none of this affects the ending. When you defeat both parts of the flying
    machine at the end of Level 6 you will return to base like you do at the end
    of every other level and it will tally up your score as usual. It will then
    show a pic of you and player 2 riding down the street in a car with a police
    escort as onlookers wave at you parade-style. Beneath it will say THE ENEMY
    FORCES HAVE BEEN CRUSHED..... THE WORLD HAS RETURNED TO UNITY AND PEACE. It
    then shows a cool statue of you and player 2 and it has SCRAMBLE SPIRITS
    engraved in the base. Below the pic it says THE DEEDS OF EARTH'S BRAVE
    WARRIORS WERE REVEALED TO THE PEOPLE AND..THE STORY OF THEIR HEROIC ACTIONS
    WILL BE HANDED DOWN FROM GENERATION TO GENERATION. The music ends and it re-
    turns you to Level 1.
    
    
    SMURFS 2, THE - SMURFS TRAVEL THE WORLD (Infogrames)
    -The last officially released game for the SMS in Europe, this game wasn't
    even known to the online community until someone discovered it in Prague in
    2000. It is therefore the holy grail to most Master System collectors. There
    are 6 Levels in this game. Each level is divided into 3 stages. In each stage
    you must find a certain number of crystals that are scattered throughout the
    area. When you find the last crystal you complete the stage. When you find
    the last crystal in Level 6-3 it will show the world map and say WELL DONE!!!
    under it. It then shows a picture of you and Smurfette and says WHAT A RELIEF
    TO BE HOME AFTER SUCH A LONG TRIP! It then goes to a black screen with blue
    X's fluttering around it and says CONGRATULATIONS! with your FINAL SCORE under
    it. After a few moments the staff credits start flashing by. After the credits
    it goes back to the title screen. Also, it doesn't matter if you play the game
    on EASY or HARD difficulty nor does it matter what Smurf you played as. You
    will get the same ending no matter what.
    
    
    STRIDER II (US Gold)
    -Definitely not the best port of a Strider game for a home system. This was
    not a SMS release in the US, but only in Europe and Brazil. There are a total
    of 5 stages to play through and if you know exactly where to go, the game can
    be completed fairly quickly. When you get to the final boss of Stage 5, a guy
    with a gun (it's supposed to be the Master, but looks nothing like him), keep
    blasting/hacking away at him until he is defeated. It will tally your score
    and then go to a screen showing the girl you just rescued with the message
    THANK YOU MY HERO underneath her. It is a pretty provocative photo for 8-bit.
    When you press start it says THE END and then goes to a screen where you can
    enter your name. Enter your name and it shows the High Scores screen and goes
    back to the title screen. A pretty shoddy ending for a game released in 1990.
    I played through the game on EASY and HARD difficulty settings and got that
    same ending both times. They didn't even reward you for beating it on HARD.
    Must've been up against a deadline for release.
    
    
    SUPER SPACE INVADERS (Domark)
    -This one is a tad complicated because of the Game Type and Difficulty set-
    tings you can choose from at the beginning. There are 2 game types to choose
    from: NORMAL and ADVANCED. In NORMAL you are always given a choice of a couple
    different stages to choose from. When you beat that stage you move up to the
    next section and get to choose from between the next couple of stages. All of
    the stages have 3 waves of invaders you must destroy before moving on. You
    pretty much skip some stages as you move up the stages. You will only end up
    having to play 5 stages, the 5th being the Stage where you will eventually go
    up against the final boss, a robotic gray alien with long arms that have pin-
    cers on the end of them. When you destroy it it will show a graphic which I
    can't really tell what it is, but may just be the alien ship being destroyed.
    Very hard to tell. Under the pic it says THE LAST ALIEN MOTHER SHIP WAS DES-
    TROYED BY THE BRAVE MAVERICK 6 FIGHTER. It then shows a pic of the control
    ship floating to the Earth and says THE ROBOTIC CONTROL SHIP WITH NO FLEET
    LEFT BEGAN TO BREAK UP. IT SLOWLY DIFTED (sic) TOWARDS EARTH..... The next
    pic shows the control ship entering Earth's atmosphere and says ON REACHING
    THE EARTHS ATMOSPHERE IT BURNT UP. THE END OF THE INVASION. THE EARTH WAS
    SAFE. Not best Engrish I've ever seen. It then goes to a screen where you can
    enter your initials if you got a high score. It then shows the high scores
    and brings you back to the Game select screen. Now if you played the ADVANCED
    Game Type you will not get to choose between stages but will play through 12
    stages one right after another. As before, each stage has 3 waves of invaders
    and you will fight bosses after Stages 3, 4, 5, 10, 11 & 12. Stage 12's boss
    is the same final boss you fought in NORMAL Game Type, the gray robot with the
    long arms. Defeat him and you get the same exact ending you got when you beat
    the game in NORMAL mode. Also, the ending is NOT affected by whether you play-
    ed the game on Easy, Normal or Hard difficulty.
    
    
    TERMINATOR, THE (Virgin)
    -For a game released in 1990, this could be one of the shortest action games
    available for the SMS, though not in the USA, as it was only released in
    Europe and Brazil. There are 5 short levels. Level 1 might be the longest, as
    you have to cover a bit of ground to find your way through the level. Level 2
    is the city, which is extremely short. Level 3 is just an annoying boss level,
    where you have to keep shooting the Terminator in the pool hall to the right
    of the screen until he finally disappears off the right side. Level 4 is in
    the police station, which is pretty easy if you know where you are going. The
    final level is the factory. Just stay on the upper half of the level and make
    your way to the right, then go down the ladders and you will run into the
    final boss Terminator. Keep blasting him repeatedly until he falls back into
    the crusher and it automatically crushes him. You will get an ending message
    on a black screen that says:
    THE END
    WITH THE TERMINATOR DESTROYED SARAH STARTED HER NEW LIFE.
    REESE WAS DEAD BUT LIVED ON IN THE FORM OF HER UNBORN SON. JOHN CONNOR WOULD
    PROTECT THE HUMAN RACE AS REESE HAD PROTECTED SARAH'S LIFE.
    Several members of the Virgin Games STAFF will scroll by and you will get to
    a screen that says PLEASE ENTER YOUR NAME. Enter it and it will show your
    name on the TERMINATOR TOP SCORES screen (assuming you make it there). It then
    returns to the opening sequences. This game seems like it was either rushed
    for release, unfinished or probably both.
    
    
    WANTED (Sega)
    -This is a fairly difficult light gun game. There are a total of 7 stages
    (called Scenes) with 2 bonus stages (called Challenge Scenes) after Scenes
    2 & 4. When you get to the end of Scene 7 you will have to do battle with the
    Big Boss. He is tough because he will sprint across the screen and you will
    have to take pot shots at him, while guys are lobbing bombs at you from the
    windows. This guy is a pain, but if you beat him it will go to a black and
    white scene showing you on your horse near a try and the following text below
    you: MY JOB IS DONE...THE PEOPLE ARE SAFE. IT'S TIME TO TURN MY HORSE AND HEAD
    FOR THE SUNSET. AS LONG AS I WEAR A GUN AND A BADGE, THERE WILL BE PEACE IN
    THIS TERRITORY. IF THE GUNSLINGERS EVER RETURN. CALL ME AND I'LL BE THERE!
    THE END. The screen fades to black and a couple screens of staff credits flash
    by followed by PRESENTED BY SEGA 1989 and back to the title screen. The ending
    no matter which game difficulty level you play it on.
    
    
    WONDER BOY IN MONSTER WORLD (Sega)
    -This title is the 4th installment in the Wonder Boy series for the SMS and
    was only released in 8-bit form in Europe. The SMS market in the USA was more
    or less dead by the time this came out, so it never came out here, but there
    is a Genesis version of the game which did come out in the States that is very
    similar with only a few changes. It's actually a really decent game, much like
    the SNES Adventure Island titles (which makes sense, since the original WOnder
    Boy for the SMS is very similar to the original Adventure Island for the NES).
    You play as Shion, a relative of the original Wonder Boy, who must travel to
    several different locales collecting items and getting weapons that will ul-
    timately bring you to the final boss. There are villages, castles, deserts,
    pyramids, underwater areas and even an ice world to explore. There are a total
    of 6 bosses in the game (you get to fight 2 of them a 2nd time before the fi-
    nal boss battle), including the last boss, which is some weird, defenseless
    creature that exposes its eye every once in awhile for you to hit. Avoid the
    roving guns and just hack away when it opens its eye. It will explode and then
    the screen will go to a black starry space setting showing the planet you were
    just on exploding. The following text will then scroll by:
    FINALLY, THE LONG,
    TREACHEROUS JOURNEY
    HAS REACHED IT'S END.
    NONE OF THE PEOPLE
    IN MONSTER WORLD WILL
    EVER FORGET
    WHAT THEY'VE BEEN THROUGH,
    NOR WILL THEY FORGET
    THE HERO WHO GAVE THEIR
    LIVES BACK TO THEM.
    THE STORY OF SHION'S
    VALIANT STRUGGLE WILL NO
    DOUBT BE PASSED ON
    FROM GENERATION TO GENERATION.
    AND SO ENDS
    ANOTHER EPISODE IN THE
    ADVENTURES OF "WONDER BOY".
    THE END appears on the screen in blue letters and then it returns you to the
    title screen. This game wasn't as polished as Wonder Boy III, but the graphics
    and gameplay were good enough that it shouldn't have been as overlooked as it
    was.
    
    
    ZOOL (Gremlin Graphics)
    -This version of Zool for the SMS was released in Europe only. Not even Brazil
    got a version of this. It is different from any of the other releases (Amiga,
    SNES, etc.). You have to go through each Area collecting 99 items before a
    giant coin with Zool on it appears. Grab the coin and you finish the stage.
    There are a total of 5 Areas with each Area having 4 stages. The 4th stage of
    each Area is a boss battle. When you reach Area 5.4 you will face off against
    Maxie the Robot. Defeat Maxie and it will show Zool in his spaceship flying
    through each of the Areas of the game. When you are finally done flying it
    shows Zool reunited with his family and says
    CONGRATULATIONS!
    YOU HAVE AIDED ZOOL IN
    HIS QUEST TO RETURN TO
    THE 'Nth' DIMENSION.
    YOU MAY NOW CLAIM THE TITLE OF 
    'INTERGALACTIC NINJA'.
    I thought Zen was the Intergalactic Ninja??? It then shows the words THE END
    bouncing above Zen and his family and shows staff credits beneath them. It
    ends with SAYANARA! COPYRIGHT GREMLIN GRAPHICS, 1993 then returns to the title
    screen.
    
    
    
    =====================
    C. SMS GAMES (BRAZIL)
    =====================
    
    CHAPOLIM X DRACULA - UM DUELO ASSUSTADOR (Tec Toy)
    -This is the Brazilian version of Ghost House. The difference here, other
    than the Spanish text, is that the main character from Ghost House is replaced
    by a popular Brazilian kids entertainer named Chapolim (or Chapolin). Other-
    wise, this game is the same as Ghost House. There are a total of 6 Rounds. In
    each round you must find a key to open a coffin where you will have to fight
    Dracula. There are 5 coffins to open in each round, making a total of 30
    Dracula fights for the game. Each time you defeat a Dracula you get a jewel.
    Once you have 5 jewels you must find the gate to move on to the next round.
    When you get to Round 6 and defeat all 5 Draculas (and they are an absolute
    pain to beat as they are extremely fast), find the gate (on the bottom sec-
    tion of the house this time) and go through it. You will get the jewel screen
    that shows the 6 sets of 5 jewels you got from all 6 rounds. It says:
    PARABENS!
    ULTIMO BONUS ESPECIAL
    5000000 PTS.
    VOCES NAO CONTAVAM
    COM MINHA ASTUCIA!
    OBRIGADO!
    The next screen it goes to says:
    JOGADOR 1 FIM DE JOGO
    It then goes to a cool screen showing Chapolim standing over a coffin with his
    foot on it holding his hammer with 2 clawed hands sticking out from the cof-
    fin. This is a full screen graphic of Chapolim and on the right side says:
    NAO
    CONTAVAM
    COM MINHA
    ASTUCIA!
    It says FIM in small letters on the bottom right. It will then return you to
    the title screen.
    
    
    ECCO - THE TIDES OF TIME (Tec Toy)
    -Another Brazilian-only SMS release (though available worldwide on the Game
    Gear), this sequel to the original Ecco the Dolphin isn't as tight at the
    first one, but Ecco fans probably enjoyed getting more of their dolphin. There
    are a total of 24 levels. The levels are not numbered, but if you go by the
    FAQ for the game at gamefaqs you will see that there are 24 separate levels to
    play through. The harder ones involve finding globes in 2 consectutive levels.
    In Level 21 you will fight the Queen Vortex, who is much less imposing than
    she was in the first Ecco. You will have 2 easy levels after that and a final
    Level 24, where you must solve a puzzle and then swim into the time machine,
    firing your sonar into it to activate it. The disappointing thing here is that
    once you activate the machine Ecco will spiral through time but instead of a
    cool ending it goes right to the scrolling CREDITOS (all language in the game
    is Portuguese I believe, since it was a Brazil-only release). Once the credits
    are over it says OBRIGADO POR JOGAR ECCO, which I believe means Thank You for
    Playing. It then returns you to the title screen. A pretty weak ending for a
    fairly time consuming game.
    
    
    MICKEY'S ULTIMATE CHALLENGE (Tec Toy)
    -Only released in Brazil on the SMS, the game was developed by Hi-Tech
    Expressions but released in Brazil by Tec Toy. This is more of a puzzle
    challenge than it is an action game. There are 5 items you need to find. To
    find them you must enter one of the 5 doors in the castle and complete a
    challenge. You will have to sort books, move potions (a boxxle type game),
    dust pictures (memory matching game), play musical pipes (a memory game like
    Simon) and lastly guess which items are in Goofy's toolbox. When you finish
    each game the character running the game will give you an item. Once you have
    all 5 items you have to go back to each of the 5 characters and they will
    each give you a magic bean. Bring the beans to the well and a giant beanstalk
    will grow out of the well. Mickey will climb it where it brings him to the
    giant in the sky, where you will have to complete one of those annoying sli-
    ding puzzles. Complete this puzzle to beat the game. Now there are 3 diffi-
    culty levels: Cake, Medium and Hard. The difficulty level you choose affects
    how each of the challenges in the game will play out, whether they are longer
    on hard or there were more pictures to dust in the memory matching game. The
    difficulty really makes a difference in this game, especially on that last
    sliding puzzle. On Cake difficulty there are only 9 pieces to slide around
    but on Hard difficulty there are 36 pieces. Regardless, you get the same end-
    ing no matter what difficulty you choose. Once you complete the sliding puz-
    zle (which is an alarm clock), the alarm will go off and the giant will wake
    up. He will say:
    HUH? WH-WH-- HEY! DID YOU JUST WAKE ME UP?!
    You will then get 2 options to choose from for your answer:
    1--> UH, I G-GUESS IT WAS M-ME.
    2--> N-NOT EXACTLY, MR. GIANT, SIR.
    If you choose 2 he will say OH, THEN I MUST BE DREAMING. GOOD NIGHT. He will
    go back to sleep and reshuffle the puzzle, making you start over.
    If you choose 1 he says WELL, THANK YOU! I WAS HAVING THE STRANGEST DREAM AND
    COULDN'T SEEM TO WAKE UP. The screen switches to a pic of Mickey lying in bed
    and the alarm goes off, followed by the text: R-R-RING!!! GOLLY. I GUESS I
    FELL ASLEEP WHILE I WAS READING THIS BOOK...I WONDER HOW IT ENDED..? It then
    shows a pic of Mickey shaking the Giant's hand and says ...AND THEY LIVED
    HAPPILY EVER AFTER. Mickey then says ...WHA-? It switches to the staff credits
    and they scroll by to cute Disney music and silhouettes of Mickey in the back-
    ground and the credits end with ...AND A SPECIAL THANKS TO THE GUYS AT ECHID-
    NA FOR tUME, THE UNIVERSAL MAP EDITOR. THE END. It then goes back to the title
    screen when you hit a button. This game, released in 1998, is the last offi-
    cial game released for the Sega Master System.
    
    
    VIRTUA FIGHTER ANIMATION (Tec Toy)
    -This is a really late release Brazilian-only SMS game. It is like all your
    other fighting games of the era, except here they have long story interludes
    between each fight to make it interesting, but that is just in the Story mode
    of the game. In Story mode you have 8 opponents to defeat. When you defeat an
    opponent you can choose to fight as them against your next opponent (except
    when you beat Kage the first time). Your opponents, in order, are: Pai, Jacky,
    Kage, Wolf, Kage (2nd time), Sarah, Lau and Dural, who is a robot and tough
    to beat. When you manage to defeat Dural it will go to the normal WINNER
    screen then a black screen with the dialogue: NOOOOOO! DURAL WAS THE ULTIMATE
    WEAPON! HOW COULD YOU... Screen changes to the group standing together tri-
    umphantly with various team members saying: WELL DONE! WHERE'S THE CHALLENGE?
    WE DID IT! AKIRA. WE HAVE SUCCEEDED. YES, IT IS TRULY OVER, THIS TIME. THANK
    YOU ALL. NO PROBLEM. LIU NEEDED TO BE TAKEN DOWN. I WAS GLAD TO BE A PART OF
    THAT. WE COULDN'T HAVE DONE THIS ALONE. WE ARE A TEAM, NOW.AND, BETTER YET,
    FRIENDS. The picture now changes to a starry sky with the following words be-
    low it: HIGH ABOVE AKIRA AND HIS ALLIES, A STAR SHINES, AND HOPE RINGS ETER-
    NAL... Some digitized Asian voice says something and then the staff credits
    roll and stop at THE END written in script. It then returns to the title
    screen. That was just Story mode. In VS COM mode you must fight through 8
    total opponents (the same 8 you beat in Story mode, plus a clone of yourself)
    but it is just one fight after another, with no story interjected into it.
    After you beat your clone (Match 7) you will face Dural (Match 8). Defeat him
    and it will go to the WINNER screen as usual, you will hear the Asian voice
    like you do after winning every match and then you will get a one screen end-
    ing that shows a gold square on a blue screen that reads CONGRATULATION!! YOU
    ARE A SUPER FIGHTER! THANKS FOR PLAYING. Pressing a button brings you back to
    the title screen. Glad to see you got two different endings for the two modes.
    
    
    X-MEN - MOJO WORLD (Sega)
    -A rather short action game, released only in Brazil for the SMS (but on the
    Game Gear elsewhere). There are only 6 levels to play through. You can choose
    to play as Wolverine or Rogue to start with but gain more allies each time you
    finish a level. You will eventually rescue and get to play as Gambit, Cyclops,
    Havok and Shard. Each level has its own boss fight. The villains include Mag-
    neto (only the 2nd level boss here), the giant Sentinel, Fitzroy and lastly
    Mojo, who you fight at the end of Level 6. He comes at you in a hover chair
    sporting a giant scorpion tail. Slug it out with him and when you defeat him
    it will go to a screenshowing 4 of the X-Men (Wolverine, Rogue, Cyclops and
    Shard) standing on some rocks before the hot sun. It stays here until you hit
    a button then will go to a screen that says GAME OVER, X-MEN with your score
    and the HiScore underneath. Pressing a button will get you through 3 screens
    of Game Credits (among which is listed the SMS game legend Clint Dyer) and
    then back to the title screen. Not much of an ending here. There are 2 diffi-
    culty levels to choose from, MANIAC and SUICIDAL, but I played through the
    game on both difficulties and got the same exact ending for both.
    
    
    
    ====================
    D. SMS GAMES (JAPAN)
    ====================
    
    ALEX KIDD - BMX TRIAL (Sega)
    -This is a rare Japanese only SMS game (Sega Mark III) that game with its own
    paddle controller. In it you must guide Alex Kidd through 5 Scenes. Each
    scene has more than one exit, so you will want to make sure to take the right
    one and not get sent back to a previous scene. The 5 Scenese are: Blackwood
    Forest, Cactus Desert, South Seas, Pyramid River and Radaxian, which is Alex's
    home. When you get to Radaxian do not take any of the exits, but look for a
    really narrow passageway later in the level. This will lead to Alex's castle
    and the game's ending. Drive into the castle and you will be greeted by what
    looks like the Queen and possibly Alex's 2 siblings. The Queen is on her
    throne and there is a red banner that says CONGRATULATIONS! Alex skids to a
    halt and flashes the peace sign. It then goes to a green screen and the fol-
    lowing scrolling message: CONGRATULATIONS, ALEX! YOU HAVE SUCCESSFULLY ACCOM-
    PLISHED YOUR MISSION. TAKE A REST SO AS TO BE READY TO FACE YOUR NEXT TRIAL...
    I LOOK FORWARD TO SEEING YOU AGAIN. THE END. It will then go back to the title
    screen. I wasn't expecting much of an ending from this game released in 1987,
    but it came through. It's kind of like an early version of Road Rash, as you
    can punch other riders as you go.
    
    
    GALACTIC PROTECTOR (Sega)
    -This was a Japan-only SMS release. The game reminds me of a combination be-
    tween Asteroids, Missile Command and Gyruss. Defend your planet from the
    attacking hordes. There are a total of 25 Rounds. When you finish Round 25
    it tallies up your score as usual, then it goes to a colorful screen showing
    the red and blue ships that you (and your teammate, if you had one) controlled
    during the game parked on a beach with a palm tree and a big red sun setting.
    It will stay here until it eventually goes back to the title screen. No staff
    credits or ending message, but at least you got something out of this obscure
    Japanese SMS game other than an endless loop.
    
    
    MEGUMI RESCUE (Sega)
    -A fun variant of the game Breakout where you must use a trampoline to bounce
    your fireman up in front of a burning building to rescue people in the win-
    dows. A very similar version of this game is available for the Famicom called
    Flying Hero, which was almost released in the USA on the NES as Blazebusters.
    There are a total of 30 Actions (name for the stages in this game). You have
    a certain number of people to rescue on each stage and it varies from stage
    to stage (or Action to Action). When you rescue all the trapped people in
    Action 30 the firetruck will come get you as usual and fire the missile to
    destroy the burning building. It will then go to a screen which shows three
    fireman sitting in front of an Oriental-style building drinking what is prob-
    ably sake with the words:
    ALL ROUND FINISHED!!
    appearing above them. It will then show the words:
    YOU ARE PERFECT RESCUER
    A tiny rescue helicopter then makes its way across the screen dropping off
    letters that spell out the words THE END. You then go back to the title
    screen. This game was only released by Sega in Japan.
    
    
    WOODY POP (J) (Sega)
    -There are apparently 52 rooms in this game with multiple paths you can take
    (according to this site: http://www.defunctgames.com/shows.php?id=review-912).
    There are 3 levels of difficulty in this Break Out/Arkanoid clone: Beginner,
    Average and Expert. When you play through Beginner you will eventually reach
    what looks like a spider boss. Break all the blocks in his room and go up
    into a room with a giant gumball machine. The goal here is to break the blocks
    above it to release the 10 cent coin into the gumball machine. This will cause
    all the gumballs to come out and you will get the message CONGRATULATIONS
    TRY AGAIN ANOTHER COURSE. It then goes to the title screen. Now play through
    on Average difficulty and you get the exact same thing with the exact same
    TRY AGAIN ANOTHER COURSE message. Finally, play through on Expert difficulty
    and get the coin to drop in the gumball machine a 3rd time and you are re-
    warded with...the same ending. Perhaps you have to play through the game in a
    particular path to get the correct ending? It is an older game so maybe this
    is the actual ending, but there has to be more than this for beating it on the
    Expert difficulty I would imagine. As a side note, this game was released in
    Japan only for the SMS.
    
    
    
    ================
    E. SG-1000 GAMES
    ================
    
    BORDERLINE (Sega)
    -A cool vertically auto-scrolling shooter where you control a jeep that can
    shoot straight up and from side to side. When you make it through a Round you
    will get a screen where you have to knock out several objects at the top of
    the screen. Get past this screen and you have another similar screen where
    you have to knock out the same 9 objects. On the next screen there will be
    the enemy base at the top of the screen. Make your way up there and blast
    through the shield to knock it out. You will then move on to Round 2, which
    is pretty much exactly the same as Round 1, except the enemies move faster.
    This game does go on forever. When you clear Round 99 you will go on to the
    next Round, Round :0, then after that it's Round :1 and so forth. I really
    don't know what beating this game should consist of, so maybe you might want
    to just set a realistic high score to aim for and go for that, unless you
    really want to finish 99 Rounds of the game, which would be quite difficult
    and tedious.
    
    
    FLICKY (Sega)
    -I remember when this came out for the Sega Genesis in the 90s it was marketed
    as an "affordable" game with a couple other titles. Like its Genesis counter-
    part, this version of Flicky is the same exact game, minus the updated graph-
    ics. It plays like an old school arcade title, as you have to run around the
    stage and collect the chicks, bringing them all to the exit while avoiding the
    cats to finish a round. Every 3rd round or so you get a bonus round where the
    cats throw a bunch of chicks in the air and you must catch them in a basket.
    There are a total of 99 Rounds. When you finish Round 99, which happens to be
    a bonus round, it simply returns you to Round 1. There is no ending or ending
    message to be found here, but frankly who would have expected one on an old
    SG-1000. It's not like you were playing Gulkave or something.
    
    
    GOLGO 13 (Sega)
    -Not too many people are aware of this game's existence. Golgo 13 for the NES
    was an excellent game, complete with a James Bond type plot, mystery, many
    characters to interact with and one of the hardest bosses in any game to de-
    feat. This version of Golgo 13 is a simple arcade game, where you control Duke
    Togo in a car at the bottom of the screen and must shoot the windows out of a
    train to free hostages. Shoot all the windows out and go to the next round.
    The games are similar in name only. There are a total of 99 rounds to play
    through. When you get to Round 10 the sky changes from blue to red, but other
    than that you will play the next 89 rounds with a red sky. When you finish
    Round 99 it simply goes to Round 1, but the sky remains red instead of chang-
    ing back to blue. There is no ending or message here whatsoever.
    
    
    GULKAVE (Sega)
    -One of Compile's earlier shooters, this game pleasantly surprised me in how
    cool it was and in the ending itself. It is a pretty basic shooter. There are
    a total of 30 stages (called Acts). There are mini bosses in some of the acts
    but at the end of Acts 2, 6, 10, 14, 18, 22, 26 and 30 you will get to blast
    away an enemy fortress. When you defeat the 8th enemy fortress at the end of
    Act 30 it will tally up your points, including the lives you had left at
    10000 pts each (called LEFT FIGHTER). For an old game I wasn't expecting the
    ending message that followed:
    CONGRATULATIONS!!
    YOU HAVE DESTROYED
    THE 8 FORTRESSES THEREFORE
    THE GULBAS IS DESTROYED...
    Several staff credits scroll by followed by GULKAVE in big letters then you
    get the following message:
    SPECIAL PRESENTS FOR YOU!
    WHILE DISPLAYING DEMO
    PUSH KEY OR TURN JOY-STICK
    ^ ^ v v ^ > v < v v
    THEN YOU CAN USE TEST MODE
    THANK YOU AND SEE YOU AGAIN
    ORIGINAL GAME COPYRIGHT SEGA 1986
    You get a GAME OVER screen (which I don't mind in this case since there was
    an actual ending message, then you get to enter your initials on THE BEST
    PLAYERS OF GULKAVE screen which shows your Rank, Score, Name and Act finished
    on (it says FINISH if you beat the game). It then brings you to the title
    screen. Now if you input the above code at the title screen you can not only
    do a Sound Test but you can choose the HARD difficulty (instead of the default
    NORMAL difficulty). It gets better. Play through the game on HARD difficulty
    and it will tally your score when you finish Act 30 and you'll get this mess-
    age:
    HARD MODE DE ## (number of men) MEN CLEAR
    DEKIRUYATSUGA IRUTOWA
    YUMENIMO OMOIMASENDESHITA
    ANTA HONTONI NINGEN NANO?
    YOU ARE PERFECT PLAYER!
    CZ QSPHSBNNFS QBD GVKJTIJNB (not sure what this gibberish is)
    FROM GAME DESIGNER
    PAC
    THANK YOU AND SEE YOU AGAIN
    You get the GAME OVER screen and get to enter your initials like when you beat
    it the first time through. It's really cool that you get a different ending
    when beating the game on the secret HARD mode. If anyone knows what the Jap-
    anese means in the 2nd ending, I'd love to know.
    
    
    H.E.R.O. (Sega)
    -Sega reprogrammed this classic computer game by Activision for release on
    their early SG-1000 system. It plays like the previous versions, except you
    now have a jet pack instead of a helicopter pack. There are a grand total of
    20 Acts to play through. At the end of Act 20 you will reach a room at the
    bottom of the mine with solid walls on each side, water covering the bottom
    and 3 enemies in the room. You will trigger the lamp entering the room so it
    will be dark within seconds of entering. There is no way to escape from this
    room. If you started the level by heading north and make it to the end that
    way you will simply restart the level over. Just consider making it to that
    room at the end of Act 20 as finishing the game.
    
    
    WONDER BOY (Sega)
    -The first Wonder Boy game released on a Sega home console, albeit in Japan
    only. There are a total of 5 areas to play through. When you defeat the boss
    of Area 5 it will tally up your bonus points and then show you standing next
    to your girlfriend with a bunch of small blue hearts making up a giant heart
    with the word FIN in the center. It then brings you back to the start of Area
    5. At least we got that one ending screen, which is pretty good for an old
    SG-1000 game.
    
    
    
    
    =-=-=-=-=-=-=-=-=
    IV. PAST UPDATES
    =-=-=-=-=-=-=-=-=
    
    1/29/11: v1.0
    -First version of SMS endings guide
    
    -Added finishes for:
     -Action Fighter
     -Aerial Assault
     -After Burner
     -Alex Kidd - BMX Trial (J)
     -Alex Kidd in High Tech World
     -Alex Kidd in Shinobi World
     -Alex Kidd - The Lost Stars
     -Alien Storm (E)
     -Alien Syndrome
     -Astro Warrior
     -Aztec Adventure
     -Blade Eagle 3-D
     -Bomber Raid
     -Chapolim x Dracula - Um Duelo Assustador (B)
     -Cheese Cat-astrophe Starring Speedy Gonzales (E)
     -Cyborg Hunter
     -Dead Angle
     -Double Dragon
     -Dragon - The Bruce Lee Story (E)
     -E-SWAT
     -Ecco the Dolphin (E)
     -Ecco - The Tides of Time (B)
     -Enduro Racer
     -Fantasy Zone
     -Fantasy Zone II - The Tears of Opa-Opa
     -Fantasy Zone - The Maze
     -Flash, The (E)
     -Flicky (SG-1000)
     -Galactic Protector (J)
     -Galaxy Force
     -Gangster Town
     -Gauntlet (E)
     -Ghost House
     -Global Defense
     -Golgo 13 (SG-1000)
     -Golvellius - Valley of Doom
     -Gulkave (SG-1000)
     -H.E.R.O. (SG-1000)
     -Hang-On (E)
     -Hang-On & Astro Warrior
     -Hang-On & Safari Hunt
     -James "Buster" Douglas Knockout Boxing
     -Jurassic Park (E)
     -King's Quest - Quest for the Crown
     -Lord of the Sword
     -Marble Madness (E)
     -Masters of Combat (E)
     -Maze Hunter 3-D
     -Megumi Rescue (J)
     -Mercs (E)
     -Michael Jackson's Moonwalker
     -Mickey's Ultimate Challenge (B)
     -Missile Defense 3-D
     -Montezuma's Revenge
     -Ms. Pac-Man (E)
     -My Hero
     -Pit-Fighter (E)
     -Predator 2 (E)
     -Putt & Putter(E)
     -R.C. Grand Prix
     -Rambo III
     -Rastan
     -Rocky
     -Sagaia (E)
     -Scramble Spirits (E)
     -Shanghai
     -Shinobi
     -Shooting Gallery
     -Smurfs 2, The - Smurfs Travel the World (E)
     -Snail Maze
     -Space Harrier 3D
     -Spellcaster
     -Strider II (E)
     -Super Monaco GP
     -Super Space Invaders (E)
     -Terminator, The (E)
     -Virtua Fighter Animation (B)
     -Wanted
     -Wonder Boy (SG-1000)
     -Wonder Boy
     -Wonder Boy III - The Dragon's Trap
     -Wonder Boy in Monster World (E)
     -Woody Pop (J)
     -X-Men - Mojo World (B)
     -Zaxxon 3-D
     -Zillion
     -Zillion II - The Tri Formation
     -Zool (E)
    
    
    
    
    =-=-=-=-=-=-=-=-=
    V. MISCELLANEOUS
    =-=-=-=-=-=-=-=-=
    
    This section will be used to give thanks to anyone who helped contribute to
    this guide. I do all the endings myself, but once in awhile if I get stuck
    I will definitely credit whoever helps me pull myself out of the muck. I also
    should make a list of people who made codes to help me beat some of the games
    but I'll save that for another time.
    
    Thanks to the code finders at thegshi.org. Guys like Mezmorize, nolberto82,
    Hybrid and several others (who I will add to this list when I have time) have
    come up with some great codes for many of the SMS games on this list.
    
    Thanks to www.smspower.org. Omar and company have been around as long as I
    can remember and will always be THE go-to SMS site on the web, as far as I'm
    concerned.
    
    
    
    
    =-=-=-=-=-=-=-=
    VI. DISCLAIMER
    =-=-=-=-=-=-=-=
    
    This FAQ is not endorsed by Sega of America or Sega in general. The informa-
    tion contained within this document is provided without guarantee. All copy-
    rights and trademarks are recognized.
    
    This FAQ may be reprinted, posted in newsgroups, or placed on web sites, as
    long as the proper credit is given to the author. The most recent version of
    this walkthrough can be found at:
    
    www.gamefaqs.com
    
    2011-2013 Adam Lamontagne