Rambo: First Blood Part II FAQ/Walkthrough for the Sega Master System
Written by: PickMeUp
Version: 1.2 - 4/1/07
E-Mail: PickHuttt at aol dot com

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Table of Contents
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I.    Introduction
II.   Story
III.  Controls
IV.   Gameplay
       -Players-
       -Lives-
       -Weapons/Items-
       -Concentration Camps/Police Cars-
       -Barricades-
       -End Round Statistics-
       -Enemies-
V.    Walkthrough
       -Tips-
       -Round 1-
       -Round 2-
       -Round 3-
       -Round 4-
       -Round 5-
       -Round 6-
VI.   Ending
VII.  Codes and Secrets
VIII. FAQ
IX.   Version History
X.    Legal Section
XI.   Credits/Thanks/Other Stuff

-If you want to find a certain section without having to manually scroll down,
 press Ctrl and F at the same time and a search box will pop up. Enter the name
 of the section (ex: enter I. Introduction if you want to go to that section)
 and press the find button.

===============================================================================
I. Introduction
===============================================================================

Hello and welcome to yet another one of my FAQs for the Sega Master System,
this one being for Rambo: First Blood Part II. My reasons for making this
FAQ/Walkthrough is that there weren't any FAQs up for this game and thought
it would be nice to have one up if people need any help. Another reason being
is I'm a big fan of the Sega Master System. Well I hope you'll find something
helpful in this faq, I'll do my best in making it.

===============================================================================
II. Story
===============================================================================

As Rambo and Zane, you must fight your way into the enemy's territory and
get to the concentration camps. Equipped with arrow bombs and an M-60 with a
supposedly endless supply of ping pong balls, you have to fight through an
onslaught of enemies to free your countrymen from those concentration camps.

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III. Controls
===============================================================================

D PAD    - Moves the player in any direction.
BUTTON 1 - Shoots M-60, starts game at title screen.
BUTTON 2 - Shoots Arrow-bombs, starts game at title screen.

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IV. Gameplay
===============================================================================

---------
-Players-
---------

You can play this as a one or two player game, Rambo being the first player and
Zane being the second. During the first two rounds a second player can jump
in anytime they want, you won't have that option once you get past round 2.
*Also in a two player game, either player can continue after they die for,
supposedly, an unlimited number of times. You also won't have this option once
you get past round 2.

*Thanks to NiouBrightShieldHero for the two player continuing info.

-------
-Lives-
-------

When you start the game you'll have a total of three lives and will get an
extra life every time you complete a round. You'll see how many lives you have
left during the game in the top left or right part of the screen right beside a
picture of your player. Although the number of lives will stop at 9, you can
actually still get more lives after that, but you won't know exactly how many
you have until you see the statistics at the end of each round. If you lose all
of your lives, the game will end, show your overall score and send you back to
the title screen.

---------------
-Weapons/Items-
---------------

-M-60
This is your main weapon in the game, it has an unlimited supply of ping pong
ba...er...I mean ammo. There are two powerups for this weapon you can get
during the game from the enemy. One of them is a log with a "S" mark on it,
this will give you the ability to shoot through more then one enemy, and the
other powerup is another log with an "L" mark on it. This power up will give
you the ability to shoot at long distances, having these two powerups will make
fighting the enemy much easier.

-Arrow-bombs
This is your second weapon, when you start out at the beginning you'll only
have a total of 5 arrow bombs. But by blowing up concentration camps or police
cars, you'll be able to get more arrow bombs and power ups. The item that has
two small arrow bombs inside a green pouch will give you more arrow bombs, the
item that shows one long arrow bomb is the upgrade and more arrow bombs. With
this upgrade, your arrow bombs will be able to explode in four different
angles, killing an enemy in their direction. You can see how many Arrow-bombs
you have left in the upper left or right corner of the screen with an image of
an Arrow bomb beside it. Although the number will stop at 9, you can still
collect more Arrow-bombs, but you won't know how much you have in total until
you see the statistics at the end of each round. Every time you get hit, the
number of Arrow-bombs will reset back to 5.

-"?" Item
This log with a "?" mark on it will appear sometimes appear blowing up a
concentration camp or police car. When you get this item, it will kill everyone
on screen, if you have both of the power ups for your M-60 then this item won't
have any effect.

---------------------------------
-Concentration Camps/Police Cars-
---------------------------------

Concentration camps appear during Rounds 1-4, they're easy to spot since
they'll be flashing all the time. You can only blow them up with arrow bombs
and when you do you'll see a dancing prisoner inside that will throw you an
item. If there is another item lying around on screen when you blow up the
camps then they won't throw you anything. This is because there can only be one
item on screen at a time. The police cars appear in Round 5, you'll easily
spot them right away with the flashing. When you blow them up with an arrow
bomb, you'll have to wait a couple of seconds before an item pops out.

------------
-Barricades-
------------

These appear at the end of every round, ranging from giant steel walls, stone
walls, boulders etc. You won't be able to blow them up right away (the last
round is different though), but when they start flashing, shoot an arrow-bomb
at it to make it explode and walk through it to complete the round.

----------------------
-End Round Statistics-
----------------------

You'll see this screen appear at the end of each round. The screen will display
the round you've just completed, a picture of Rambo, the hi-score, your current
score, the number of grenades you have left (arrow bombs) and how many lives
you have remaining.

---------
-Enemies-
---------

-INFRANTRYMEN/POLICEMEN/COMMANDOS - 100 pts.
These are the kinds of enemy that will appear the most on screen throughout
the game, they will not stop appearing on screen no matter what. They'll start
from the top and slowly make there way to the bottom of the screen while
shooting until they disappear when they make it to the bottom, if you didn't
shoot them that is. Infrantrymen appear in rounds 1-4, Policemen in round 5 and
Commandos appear in round 6.

-BAZOOKA SOLDIERS - 150 pts.
This enemy will be completely covered in red and holding a bazooka in his right
(the player's left) side. They will appear on screen, stay in one place and
will only shoot straight down. After a couple of shots, they'll stop and run
straight down the screen and disappear. Bazooka Soldiers appear in rounds 1-4.

-SNIPERS - 200 pts.
You'll see this type of enemy lying on the ground, they only shoot straight
down and will not fire until you're in their line of fire. Snipers appear in
rounds 1, 3 and 5.

-FLAME THROWERS - 200 pts.
You'll usually know this enemy is near when you see a line of fire come your
way. They'll only stay in one position but are still pretty dangerous.
Depending on where you are standing they can shoot fire in three directions,
left, right and straight down. Flame Throwers appear in rounds 1, 3 and 6.

-TANK - 1000 pts.
These tanks can only slowly move left or right, so they can easily be avoided
or destroyed, but they are still dangerous if you're not careful. They can
only fire bullets or missiles in the straight down position and when the 
missiles explode, they'll explode in four different directions. Tanks appear in
rounds 1, 3 and 6.

-ARTILLERYMEN - 150 pts.
You'll easily spot this enemy because they'll always be standing beside a 82mm
mortar. This enemy will shoot bombs into the air and when they land, will
explode in four different directions. Artillerymen appear in rounds 2 and 4.

-KNIFE SOLDIERS - 150 pts.
This enemy will look like the 2nd and 4th round infrantrymen except they'll be
wearing yellow. They slowly zig zag their way down on the screen while throwing
knifes in your current position. Knife Soldiers appear in rounds 2 and 4.

-RIFLEMEN - 150 pts.
This enemy will be wearing a blue cap, blue shirt and brown pants. He'll slowly
walk down the screen and shoot at you with his very fast bullets. Riflemen only
appear in round 5.

-HIGHWAY PATROLMEN - 500 pts.
You'll see this type of enemy riding on a motorcycle and will go straight down
the screen. While he's doing this, he'll be throwing grenades on the ground
that explode in four different angles. Highway Patrolmen appear only in
round 5.

-ROCKET LAUNCHERS - 200 pts.
This enemy will be be completely covered in yellow and is holding a rocket
launcher on his shoulder. He'll slowly walk down the screen while shooting
fast black balls in your direction. Rocket Launchers appear in the 6th round.

===============================================================================
V. Walkthrough
===============================================================================

------
-Tips-
------

-When you start each round or reappear after getting hit, your player will be
invisible for a little bit and you can reposition him by moving left or right.
Use this opportunity to place your player in a good or safe position before you
start.

-The four way explosions from your arrow-bombs, destroyed concentration camps,
tanks and barricades won't harm you, so don't freak out when you see them.

-Although the enemy's bullets can hurt you, the enemies themselves can't. You
can walk right through them, though I don't recommmend you do that, but it's
helpful to know in desperate situations.

-Keep in mind that only one item can be on screen at a time. If there's an item
lying around when you blow up a concentration camp or police car, an item won't
pop out of them.

-Don't be afraid to use your arrow bombs if you seem to be out numbered, there
are plenty of concentration camps/cop cars in each round. An arrow bomb item
will always appear at the end of rounds 1-5 when the barricades start flashing.

---------
-Round 1-
---------

When you start the round and you're still in an invisible state, move your
player to the right side of the screen. Now destroy the concentration camp to
get extra arrow-bombs and stay to the right of the screen when moving up.
There will be two infrantrymen in the middle of the screen just slightly ahead
of the destroyed concentration camp, the left will be shooting straight down
while the one on the right will be shooting at you. Take out the right one,
when you get closer to the left one, he'll throw a grenade and run off to the
right of the screen. Stay on the right side while going up and you'll encounter
two bazooka soldiers, take them out if you want and destroy the concentration
camp just slightly ahead of them. Grab the "?" that comes out of the camp to
kill all the enemy on screen. 

Keep sticking to the right of the screen when going further up and two
infrantrymen will run down the middle, stop and throw grenades that explode in
a 4 way (all the grenades thrown by the enemy will explode in a 4 way). After
they run off, move to the middle of the screen and continue moving up. Up ahead
you'll see two flame throwers on the left and right of the screen, if you were
in the middle then you would of slightly missed both of their attacks. Take
them out and destroy the concentration camp (from here on out I'll refer to
them as just camps) and get the item. Now stay in middle left of the screen
and cross the swamp, just ahead of the swamp will be a tank that you can easily
avoid, sometimes the tank won't appear though. Now stay in the middle left
while continuing on and there will be an infrantryman in the middle that will
rapidly shoot straight down if you get in his line of fire. Take him out and
move to the middle, slightly ahead will be an infrantryman to the left that
will throw grenades in your direction. After taking him out, stick to the
middle again when moving up, you'll encounter a flame thrower to the left
standing beside a camp. Shoot him and destroy the camp and grab the item that
pops out, now stay on the left and just ahead you'll spot a sniper.

After killing him, move up a bit and an infrantryman will run down diagonally 
from left to right shooting rapidly down. Either take him out or avoid his
shots and continue up on the left side of the screen, sometimes he'll appear
later on in the opposite side. There will be bazooka soldiers (sometimes one)
in the middle of the screen and an infrantryman will run on the left side of
the screen and throw a grenade. After getting pass him, destroy the camp on the
left further up to get the item that comes out. Move a little bit up to the
swamp and an infrantryman or two will appear on the right and throw grenades,
after they disappear move to the right of the screen where the dry strip of
land is. Move up and you'll see a tank, avoid his shots and get close enough
and shoot two arrow bombs directly at it to destroy it. Just above the tank to
the right is a camp, destroy it and get the item.

Move to the center and continue up, ahead will be a flame thrower to the left
and sniper to the right. Take out the flame thrower and ignore the sniper, just
above to the left will be a camp, destroy it and get the item. Slightly ahead
to the left will be another sniper, kill him, continue up and you'll reach the
end of the stage, sometimes you'll spot a tank to the right. Here you'll have a
barricade in front of you, you can't destroy it right away so you have to fight
off the infrantrymen that continue appearing on screen. Seconds later grenades
will be thrown from above in your direction, make sure to watch out for them.
After awhile the barricade will start flashing and an arrow bomb item will
appear. Destroy the barricade with an arrow bomb and walk through the destroyed
barricade to finish the round.

---------
-Round 2-
---------

At the beginning, stick to the left and move forward. An infrantryman will come
down diagonally from left to right, if you stuck to the right then he should
have missed you. A little bit ahead you'll see a camp on the left and an
artilleryman to the right, take him out first before you destroy the camp.
After getting an item from the camp, just above it will be an infrantryman that
will rapidly shoot at you where ever you go. Kill him and move to the middle,
just ahead will be a knife soldier, shoot him but don't forget to dodge his
knifes. Move to the left to avoid the infrantryman diagonally coming down from
right to left. Keep moving up and you'll come across a small bridge with an
infrantryman on it that will throw grenades at you.

After taking him out and crossing the bridge, there will be a hole to the left
that an infrantryman will jump out of. Kill him and move to the right, there
will be an infrantryman, an artilleryman and a knife soldier ahead to the left.
Take them out in that order. To the right of them will be a camp, when you walk
up to it another knife soldier will come down from the right. After killing
him, take out the infrantryman that's above the camp on a hill, if you don't
have the long distance power up then use an arrow bomb to take him out. Get the
item from the camp and shoot the infrantryman just above in the middle of the
screen that's rapidly shooting at you. Stay in the middle to take out the
knife soldier that shows up next and get ready for an infrantryman to jump out
of the last hole on the left side before the swamp. Destroy the camp to the
right of that hole to get an item and stick to the right side of the screen
when going into the swamp.

There will be an infrantryman on a hill to the right in the swamp throwing 
grenades, shoot him and move to the left of the screen. Ahead will be an
artilleryman beside a camp to the left, kill him and destroy the camp. Stay on
the left and you'll avoid another infrantryman coming down diagonally, shoot
the bazooka soldier in front of the bridge and the grenade throwing
infrantryman on the bridge. Just ahead will be an artilleryman, to the right of
him will be a camp. Before destroying the camp, kill the infrantyman throwing
grenades just above on another bridge. Walk up to the bridge and an infrantyman
will come running down and throw a grenade, after taking him out and crossing
the bridge move to the middle to avoid the bazooka solider that appears on
the right. There will be three holes ahead, each with an infrantryman that will
jump out of them. After getting pass the first hole, an infrantryman will run
on screen and throw a grenade, just ahead of him will be an infrantryman
shooting straight down, a bazooka soldier and a knife soldier in the middle.
Keep moving ahead and just above the 3rd and final hole will be an artilleryman
to the right. Here you'll face another barricade with a skull image on it, the
same thing will happen here like at the end of the first round. Just keep
shooting all the infrantrymen appearing until the barricade flashes. Destroy it
with an arrow bomb, walk through it and complete the round.

---------
-Round 3-
---------

Move your temporally invisible player to the middle to avoid the infrantryman
diagonally moving down. Now move up and you should spot a tank to the right and
a flame thrower to the left, destroy the tank and the camp right beside it and
avoid the flame thrower. Continue moving up the middle and there will be two
flame throwers to the left in front of another camp, kill them both and blow up
the camp. Just above of the camp will be a sniper and a tank to the right, take
out the sniper, ignore the tank and stick to the left to avoid the two bazooka
soldiers that appear in the middle ahead.

Destroy the camp to the left of them and move to the middle and move on up. Up
ahead will be a sniper and flame thrower to the left and a tank to the right,
you can easily avoid them if you want. Slightly above them will be a camp with
a flame thrower beside it to the left. If you're having trouble taking him out
because of the rocks then use an arrow bomb. After grabbing the item from the
camp, stay to the left and move up, you'll see a bazooka soldier and an
infrantryman behind him trying to shoot at you. Kill them both and to the right
just ahead will be a sniper, move a little bit closer to him and an infrantyman
will run on screen and throw a grenade.

Stick to the right of the screen after taking out the sniper and there will be
a flame thrower and bazooka soldier in the middle up ahead. Take them out and
move to the middle, there will be a camp to the right and a sniper just above.
Use an arrow bomb if you're having a hard time killing him with the rocks in
the way. Blow up the camp and stick to the right to avoid an infrantryman
running down diagonally from the left. Move up a bit and there will be two
bazooka soldiers in the middle, either wait until they run off or get one of
them to get by.

Move up ahead in the middle and you'll see a sniper to the left and a tank to
the right just above, take them both out before moving on. Just ahead will be
another barricade, no difference here then in the last two rounds. Again,
keep fighting off the infrantrymen and grenades until the wall flashes, shoot
the wall with an arrow bomb, go through it and complete the round.

---------
-Round 4-
---------

When you start this stage, blow up the camp to your right, get the item and
move to the left of the screen into the swamp. You'll see an infrantryman in
a dry spot on the left throwing grenades, kill him and try to avoid the other
grenade throwing infrantryman on the right, if you can't then shot an arrow
bomb at him. Stick to the left and move ahead, you'll see a camp and an
arrtilleryman on the left, take him out and destroy the camp. Right above the
camp will be a hole with an infrantryman that will jump out, kill him and walk
towards the bridge. There will be an infrantryman on the bridge throwing
grenades and another one on the second bridge after that, when you get through
that there will be a camp on the left right beside the second bridge.

After getting the item from the camp, take out the infrantryman throwing
grenades on the first hill in the swamp. Now move to the right and shot at the
second infrantryman on the second hill, avoid the third on on the third one on
the last hill if possible. Above to the right will be a camp and possibly an
artilleryman beside it, ahead to the left on a cliff will be an infrantryman
throwing grenades. If you don't have the long distance power up then use an
arrow bomb to take him out, at this point two infrantrymen will run on screen,
throw grenades and run off and an infrantryman will jump out of the hole to the
right.

After that, move to the middle right of the screen and continue up. A knife
soldier will appear, dodge his knifes and take him out. Continue moving forward
and there will be an artilleryman to the right and a camp to the left, kill
him, destroy the camp and walk towards the bridge. An infrantryman throwing
grenades will be on the bridge, after taking him out when you get near the
bridge, a bazooka soldier will appear and start shooting down at the bridge.
Try to take him out or wait for him to run off if possible.

Cross the bridge and move to the middle and two knife soldiers will appear,
ahead of them will be another knife soldier in the middle and one more above
him to the right. After you get passed them and near the next bridge, another
bazooka soldier will appear in front of it and shoot down. When you get pass
the bridge there will be two holes ahead to the left with infrantrymen ready to
jump out of them. To the right will be an artilleryman and just above will be
a barricade. Basically do the same thing as you've been doing in the last three
rounds at this point and complete the round.

---------
-Round 5-
---------

As soon as the round starts, a rifleman will come down shooting at you. Take
him out and destroy the cop car in front of you, after getting the item from
it, stay on the left for a bit to let the bike on the right drive by. After
that, move to the right and shoot the crawling rifleman that appears on the
right and ignore the one on the left. Destroy the cop car just above to the
right and kill the rifleman on the left ahead, go in the right tunnel and get
ready to shoot at the rifleman that appears above you. Then take out the
rolling policeman that came out from the left side, now move over to the left
side to avoid another highway patrolman and destroy the cop car above to the
left.

After that you'll see another wall with two tunnels, at the other side of both
of them will be riflemen pointing their guns at the tunnels. This part can be
very tricky, if you have the arrow bomb upgrade then shoot through the tunnel
to hit one of the riflemen. If you don't have one then you'll have to time it
right when going through, right after they shoot. After you get passed this
part, you'll be in a mountain area, basically all I'll say is watch out for
riflemen that appear and start shooting right away and policemen that jump down
from hills. When you get to the bridges, watch out for the rifleman that stands
on the left side and shoots in your direction.

Pick the right bridge and stay on the left or right side of it. This way you'll
have plenty of room to dodge an attack, when you reach the end of the bridge,
sometimes a highway patrolman will drive on the bridge. Since there's little
room on the bridge, it's almost impossible to avoid his grenades and there's
the likeliness that you'll die. After you get off the bridge, you'll be in
another mountain area and you'll have to watch out for the same enemies as the
last area with the addition of policemen coming down diagonally. When you get
to the end, there will be a giant boulder which is another barricade, do the
same thing here as you did in the last four rounds. The only difference here is
that it will be an open area and that will make the enemies be all over the
place and come down more faster. The boulder will eventually flash but it will
be hard to see, so you'll have to watch for the arrow bomb item to appear to
know when to destroy the boulder. Go into the cave to complete the round.

---------
-Round 6-
---------

When you start out, move to the left part of the screen and get ready to shoot
a commando coming down diagonally from the left. Another one will appear to the
right but he won't hit you, stick to the left and move ahead. There will be a
flame thrower in the middle, when you get pass him the land will have a bunch
of rocks in your path, so getting through will be a little hard. Above the
flame thrower will be a commando throwing grenades, take him out and stick to
the left. You'll encounter a rocket launcher in the middle, above him will be a
split, pick the left side. Keep an eye out for the face statues in the middle
because some of them will shoot yellow balls at you, also watch out for a
commando that runs on and throws a grenade.

When you get to the entrance to the base, there will be a flame thrower and a
rocket launcher, try taking out the rocket launcher with an arrow bomb if he's
giving you trouble. When you're inside the base there's a couple of things to
watch out for, especially with the sides. There will be gun turrents hanging
out that will try to shoot at you when you pass them and some of the holes
will throw out grenades and explode when they bounce in your direction. Try to
stick to the left or right to avoid getting hit by tanks that appear on both
sides and there will be a flame thrower in the middle, you'll encounter this
twice.

When you get to the other "entrance", there will be a flame thrower standing
in front it and two rocket launchers will be just above him. When you take them
out and move on ahead, you'll see a tank on the right side, destroy it before
moving further. Just ahead of it will be the last barricade, to the left will
be a gun turrent and holes to the right that will throw out grenades every
couple of seconds. The barricade itself will be a face statue and a row of
flashing lights on each side that will shoot at you. Use your M-60 instead of
your arrow bombs to shoot at them, they'll be destroyed faster this way. After
you destroy both sides, the face itself will start shooting at you, use your
M-60 to shoot at the face until it gets destroyed. Walk through the giant hole
to complete the round and beat the game.

===============================================================================
VI. Ending
===============================================================================

After finishing the 6th round, you'll see Rambo firing his M-60 into the air
while the people he rescued cheer in the background, then you'll see a
helicopter flying off into the sunset/sunrise and the screen will fade to
black. Your overall score will scroll by, then the staff credits, the scoring
list, the music credits and then the words "Presented by Sega." and finally
"The End" will scroll on screen and stop in the middle. After that, the game
will send you back to the title screen.

===============================================================================
VII. Codes and Secrets
===============================================================================

These were sent to me by mothugz2k2, and since this person did a good job
describing it him/herself, I'll just include everything he/she said below:

The Cheats: (for continuing your game)
These codes must be entered at the title screen ONLY after you made it to the
particular level and before the demo starts
(so you basically have plenty of time):

Level 2: down, up, left, right, button 1
Level 3: right, right, left, up, up, button 1
Level 4: down, left, right, left, left, button 1
Level 5: right, right, up, up, down, right, button 1
Level 6: up, down, right, left, left, down, down, button 1

Secret (Level 6)
All the rocks that seem to get in your way actually contain arrows. But the
trick is the rocks must be hit directly in the middle to be destroyed. But if
you have the arrows that explode in 4 directions, destroying the rocks are much
easier.

===============================================================================
VIII. FAQ - Frequently Asked Questions
===============================================================================

Q: Any codes or secrets?
A: Yes, check the above section if you haven't yet.

Q: So after you lose all your lives, there's no way of continuing?
A: You can continue in a two player game and only in the first two rounds.
   Also, check the Codes and Secrets section for info about continuing.

Q: Who is Zane?
A: I have no idea. XD

Q: I heard there are different versions of this game, is this true?
A: Yup, in Japan it's called Ashura and in Europe it's called Secret Commando.
   The only differences I know between these three versions are the name 
   and player changes. You can go to www.vgmuseum.com to check out the pics
   of these versions.

Q: What do you think of this game?
A: I liked it, it's a pretty challenging game. The only complaint I have is
   that your player moves too slow, but I guess that's what makes it so
   challenging.

===============================================================================
IX. Version History
===============================================================================

Version 1.0 - Started FAQ/Walkthrough on February 6, 2004. Finished Version 1.0
              on February 11, 2004. Finished sections I-X, probably needs some
              tweaking in the future. Submitted to GameFAQs on February 11,
              2004.

Version 1.1 - Added in the mention of continuing in a two player game, go to
              -Players- in the Gameplay section for more info. Submitted to
              GameFAQs on May 15, 2004.

Version 1.2 - Added a codes and secrets section. Thanks to mothugz2k2 for the
              info. Submitted to GameFAQs on April 1, 2007.

===============================================================================
X. Legal Section
===============================================================================

This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

This document should only appear on GameFAQs, if you find this FAQ on another
website, please inform me about this by e-mail.

This document is Copyright 2004 Wendell Baugher.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

===============================================================================
XI. Credits/Thanks/Other Stuff
===============================================================================

-Thanks to CJayC for hosting this document on his site.
-Thanks to the game and instruction manual, if it wasn't for these then this
 faq wouldn't have been created in the first place.
-Thanks to The Sega Notebook, google it and you'll know what I mean.
-If you think anything is missing in this document then please e-mail about it
 with the heading "Rambo F/W contribution". I'll give you credit of course,
 if you don't want your name mentioned then I'll just put "anonymous
 contributor" in place of your name.
-If you're gonna e-mail me any comments (good or bad) or questions about this
 document then have the heading be "Rambo F/W C/Q".
-If you want to see screenshots of this game or the ending then check out The
 Video Game Museum at www.vgmuseum.com.

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ZANE?
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